[FontConfig "English"] fontlib "fonts_ch.swf" map "$ButtonFont" = "FZLanTingHei-L-GBK" map "$NormalFont" = "FZLanTingHei-L-GBK" map "$TitleFont" = "FZLanTingHei-L-GBK" map "$IMECandidateListFont" = "FZLanTingHei-L-GBK" tr "10year_startup_tip_1000" = "当艾妮维亚变成蛋时,你在聊天字段中的名字显示将变为「蛋妮维亚」。因为你是一颗蛋。" tr "10year_startup_tip_1001" = "在下路住着一只名叫乔治的小青蛙。如果你吓到他,他有可能会从召唤峡谷里面跳走喔!" tr "10year_startup_tip_1002" = "脉冲火焰 伊泽瑞尔有能力可以 ─ 并且也已经 ─ 造访了每一个造型的故事宇宙!(包括一些他视为秘密而不说的。)" tr "10year_startup_tip_1003" = "当布朗姆购买 1 阶的鞋子时,他会说:「这双鞋太紧了!」。而当布朗姆购买 2 阶的鞋子时,他会说:「哈哈!这双合脚!」" tr "10year_startup_tip_1004" = "已经退役的装备「贤者之石」,正悬挂在下半部野区的一座纪念碑上。" tr "10year_startup_tip_1005" = "幽冥煞星 科加斯是由一个名为 Bryan 的玩家和英雄联盟开发团队一起设计的。" tr "10year_startup_tip_1006" = "如果你在使用魅惑时代 阿璃时按下 Crtl + 3,远古魔像将会随着她翩翩起舞。" tr "10year_startup_tip_1007" = "暗影潜行 雷葛尔将在你按下 Crtl + 5 时戴上一顶兜帽。" tr "10year_startup_tip_1008" = "在你按下 Crtl + 3 时,贪啃奇将令河蟹与他共舞。" tr "10year_startup_tip_1009" = "当银河终劫者 劫击杀了另一个劫的时候,他会说「看看这技巧!看看这动作!劫!那到底是什么惊人操作!」。" tr "10year_startup_tip_1010" = "当被露璐的幻想曲(W)命中时,英雄的名字会显示为「松鼠」。" tr "10year_startup_tip_1011" = "在你按下 Crtl + 5 时,帕克的匕首会变色。" tr "10year_startup_tip_1012" = "如果你在柔依行走时按下 Crtl + 5,她会用她的星辰开始旋转、跳绳并玩溜溜球。" tr "10year_startup_tip_1013" = "在你按下 Crtl + 5 时,凯莎将会戴上她的头盔。" tr "10year_startup_tip_1014" = "当雷欧娜的烈阳之力(被动)命中戴着墨镜的英雄(例如:汎)时,她的伤害将减少 1。" tr "10year_startup_tip_1015" = "谁将在今年,也就是英雄联盟的十周年庆,加冕为王成为世界冠军呢?" tr "10year_startup_tip_1017" = "在第一个赛季结束时,北美积分排名第一的玩家是 Voyboy。" tr "10year_startup_tip_1018" = "战歌「Silver Scrapes」是由 Danny McCarthy 所创作的。" tr "10year_startup_tip_1019" = "还记得 4.20 版本的沃维克和附魔:噬魂打野道具吗?我们才不想记得!" tr "10year_startup_tip_1020" = "乌迪尔是在最初的 40 位英雄后推出的第一只英雄。" tr "10year_startup_tip_1021" = "在 2010 年时,我们已经数不清阿姆姆流下了多少眼泪。" tr "10year_startup_tip_1022" = "在澳洲的海岸之外,有一座纳帝鲁斯的雕像正在逐渐转变成一块人造珊瑚礁。" tr "10year_startup_tip_1023" = "在 2015 年时,刚普朗克好像被好运姐给击杀了。他短暂离开了召唤峡谷,然后带着一只断臂和更阴狠的脾气回来了。" tr "10year_startup_tip_1024" = "爱欧尼亚之靴是在一场爱欧尼亚从诺克萨斯的手中夺回自己南部省份的战役后加入游戏的。" tr "10year_startup_tip_1025" = "欧洲是第一个把辅助放到下路的地区。" tr "10year_startup_tip_1026" = "HotshotGG 是第一赛季时分推战术的先行者。" tr "10year_startup_tip_1027" = "英雄联盟在 2009 年 10 月 27 日时正式发行。" tr "10year_startup_tip_1028" = "「已经 10 年了吗?在魔法猫咪的世界里这可是 54 年呢!」─ 悠咪。" tr "10year_startup_tip_1029" = "英雄联盟当初推出的时候有一个副标题:命运之战。" tr "10year_startup_tip_1030" = "尴尬自爆:英雄联盟在 Mac 上只有 6 岁。" tr "10year_startup_tip_1031" = "英雄联盟原声带 ─ 第 1 卷发行于 2015 年。第 1 卷!?" tr "10year_startup_tip_1032" = "有很多测量英雄联盟的方法:用年份、用提摩(召唤峡谷有 190 只提摩那么长!)还有用很多 200 IQ 的操作。" tr "10year_startup_tip_1033" = "召唤峡谷有四位商店老板。其中一位名叫 Manbacon(人型培根)。真心不骗。" tr "10year_startup_tip_1034" = "英雄联盟已经被翻译成 19 种语言。" tr "10year_startup_tip_1035" = "在 2014 世界大赛上,OMG 在主堡只剩 1 点生命的情况下逆转击败了FNC。那一场比赛持续了 71 分 29 秒。" tr "10year_startup_tip_1036" = "两个最具代表性的艾希神大是第一季世界大赛上 aAa YellOwStaR 的那箭和第六季世界大赛上 ROX PraY 的那箭。" tr "10year_startup_tip_1037" = "M5 Diamondprox 是首批透过反野改革了前期战术的职业选手之一。" tr "10year_startup_tip_1038" = "奥德赛 慨影不知道勒哈斯特是一名幽冥煞星的腐化者。嘘,大家都不要跟他说。这样比较好玩。" tr "10year_startup_tip_1039" = "终末战戟、瑞格之灯、黄金之心、自然之力以及贤者之石都是有时候会再次出现的退休装备。" tr "10year_startup_tip_1040" = "玩家的名字已经为某些英雄联盟的关键装备提供过灵感(阿西娜的恶魔圣杯、奥姆破坏者和魔提斯深渊)" tr "10year_startup_tip_1041" = "英雄联盟曾经以实体盒装的方式发行过。" tr "10year_startup_tip_1042" = "英雄联盟目前有 145 位英雄。而我们还在创造更多英雄!" tr "10year_startup_tip_1043" = "WILLUMPBOT (威朗普机器人)是加载接口小提示的创造者。" tr "10year_startup_tip_1044" = "西部牛仔系列已经被重启为哥德风的西部牛仔系列,因为恶魔牛仔比普通牛仔更赞。" tr "10year_startup_tip_1045" = "菁英计划中的那座城市从来都只以「城市」来称呼。它究竟有没有名字呢?这有股组织阴谋的味道。" tr "10year_startup_tip_1046" = "每当任何一名开发者说出「腐化」,就必须放一块美金到腐化罐罐里。" tr "10year_startup_tip_1047" = "女巫集会是一群非常时尚的女巫,而她们想要为文明带来一个非常不时尚的结局。" tr "10year_startup_tip_1048" = "还记得那个巨大的瑟雷西玩偶吗?它现在正在北美 LCS studio 的前门上方盯着我们。" tr "10year_startup_tip_1049" = "在 2013 年的卡托维兹 IEM 上,xPeke 透过鼻地赢得了那场比赛。" tr "10year_startup_tip_1050" = "在洛杉矶举办的 2016 年世界大赛上,首次现场演奏了为了第 5 局比赛所谱写的战歌。" tr "AAS-HOUR-1" = "(TW version does not have this function)" tr "AAS-HOUR-2" = "(TW version does not have this function)" tr "AAS-HOUR-3-5" = "(TW version does not have this function)" tr "AAS-HOUR-5-ABOVE" = "你已经受到游戏的限制。为了你的健康着想,你需要立即注销,否则会对你的身体造成实质上的伤害。从现在开始你在游戏内所获得的奖励将会自动归零。当你的注销时间到达5个小时后,才会恢复原状。" tr "AAS-REG" = "(TW version does not have this function)" tr "adaptive_force_full_0" = "物理攻击" tr "adaptive_force_full_1" = "魔法攻击" tr "adaptive_force_stat_0" = "物理攻击" tr "adaptive_force_stat_1" = "魔法攻击" tr "adaptive_force_tip_bonus_0" = "当前加成:+@f1@ {{ adaptive_force_full_0 }}" tr "adaptive_force_tip_bonus_1" = "当前加成:+@f1@ {{ adaptive_force_full_1 }}" tr "Air_current_form_tooltip" = "元素型态: 裂空拉克丝获得了充足的元素之力去操控任何一种元素!选择一种元素添加在她现在的型态。

"风会横扫一切。"
" tr "Air_current_meter_tooltip" = "元素型态: 裂空拉克丝利用她的法术伤害敌方英雄以获取元素之力。获取足够的元素之力后,拉克丝可以操纵一种元素,并且把它添加在她目前的型态。

元素之力: @MotePercent@%

"风会横扫一切。"
" tr "Air_selection_button" = "元素精通: 裂空添加裂空元素至拉克丝目前的型态。

"风,把我提升至全新的高度!"
" tr "ARURF_tutorial_cards" = "asxcz" tr "boost_description_1" = "获得两倍IP!" tr "boost_description_2" = "获得两倍经验值!" tr "boost_description_3" = "获得两倍经验值!" tr "boost_description_4" = "获得两倍IP!" tr "boost_description_5" = "获得两倍IP!" tr "boost_description_6" = "获得两倍经验值!" tr "boost_displayname_1" = "权力点双倍卡" tr "boost_displayname_2" = "经验值双倍卡" tr "boost_displayname_3" = "经验值双倍卡" tr "boost_displayname_4" = "权力点双倍卡" tr "boost_displayname_5" = "权力点双倍卡" tr "boost_displayname_6" = "经验值双倍卡" tr "bountyHunter_bountyBoard" = "{{ bountyHunter_bountyBoard_@f16@ }}" tr "bountyHunter_bountyBoard_0" = "{{ bountyHunter_NoBountiesHeader }}" tr "bountyHunter_bountyBoard_1" = "{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}" tr "bountyHunter_bountyBoard_2" = "{{ bountyHunter_bountyBoard_1 }}

{{ bountyHunter_bountyBoard_3 }}" tr "bountyHunter_bountyBoard_3" = "{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}" tr "bountyHunter_ClaimedHeader" = "已索取的赏金:" tr "bountyHunter_NoBountiesHeader" = "无可索取的赏金" tr "bountyHunter_TT_EastAltar" = "东方祭坛" tr "bountyHunter_TT_EnemyAltar" = "敌方祭坛" tr "bountyHunter_TT_Vilemaw" = "威洛魔" tr "bountyHunter_TT_WestAltar" = "西方祭坛" tr "bountyHunter_UnclaimedHeader" = "未索取的赏金:" tr "bountyHunterTarget1_claimed_state_0" = "" tr "bountyHunterTarget1_claimed_state_1" = "" tr "bountyHunterTarget1_claimed_state_2" = "
@PlayerNameF5@(@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_0" = "" tr "bountyHunterTarget1_unclaimed_state_1" = "
@PlayerNameF5@(@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_2" = "" tr "bountyHunterTarget2_claimed_state_0" = "" tr "bountyHunterTarget2_claimed_state_1" = "" tr "bountyHunterTarget2_claimed_state_2" = "
@PlayerNameF7@(@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_0" = "" tr "bountyHunterTarget2_unclaimed_state_1" = "
@PlayerNameF7@(@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_2" = "" tr "bountyHunterTarget3_claimed_state_0" = "" tr "bountyHunterTarget3_claimed_state_1" = "" tr "bountyHunterTarget3_claimed_state_2" = "
@PlayerNameF9@(@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_0" = "" tr "bountyHunterTarget3_unclaimed_state_1" = "
@PlayerNameF9@(@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_2" = "" tr "bountyHunterTarget4_claimed_state_0" = "" tr "bountyHunterTarget4_claimed_state_1" = "" tr "bountyHunterTarget4_claimed_state_2" = "
@PlayerNameF11@(@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_0" = "" tr "bountyHunterTarget4_unclaimed_state_1" = "
@PlayerNameF11@(@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_2" = "" tr "bountyHunterTarget5_claimed_state_0" = "" tr "bountyHunterTarget5_claimed_state_1" = "" tr "bountyHunterTarget5_claimed_state_2" = "
@PlayerNameF13@(@PlayerChampF13@)" tr "bountyHunterTarget5_claimed_state_3" = "" tr "bountyHunterTarget5_claimed_state_4" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_0" = "" tr "bountyHunterTarget5_unclaimed_state_1" = "
@PlayerNameF13@(@PlayerChampF13@)" tr "bountyHunterTarget5_unclaimed_state_2" = "" tr "bountyHunterTarget5_unclaimed_state_3" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_4" = "" tr "bountyHunterTarget6_claimed_state_0" = "" tr "bountyHunterTarget6_claimed_state_1" = "" tr "bountyHunterTarget6_claimed_state_2" = "
@PlayerNameF15@(@PlayerChampF15@)" tr "bountyHunterTarget6_claimed_state_3" = "" tr "bountyHunterTarget6_claimed_state_4" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_0" = "" tr "bountyHunterTarget6_unclaimed_state_1" = "
@PlayerNameF15@(@PlayerChampF15@)" tr "bountyHunterTarget6_unclaimed_state_2" = "" tr "bountyHunterTarget6_unclaimed_state_3" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_4" = "" tr "Buff_AatroxE_Tooltip" = "冥影冲锋厄萨斯的物理攻击已提升。来源:@SourceName@" tr "Buff_AatroxPassiveDebuff_Tooltip" = "冥使剑姿 - 灭生者此英雄受到的治愈及护盾效果已减少。来源:@SourceName@" tr "Buff_AatroxPassiveReady_Tooltip" = "冥使剑姿厄萨斯下一次的普通攻击将造成额外伤害。来源:@SourceName@" tr "Buff_AatroxR_Tooltip" = "剑魔灭世厄萨斯提升自身跑速、物理攻击,和治愈效果。若他取得击杀或助攻,技能效果将延长。来源:@SourceName@" tr "Buff_AatroxRRevive_Tooltip" = "剑魔灭世厄萨斯正在重生。来源:@SourceName@" tr "Buff_AatroxW_Tooltip" = "冥府血链此单位若未能离开此区域,其将会被拉回范围中心。来源:@SourceName@" tr "Buff_AatroxWSlow_Tooltip" = "冥府血链此单位已被缓速。来源:@SourceName@" tr "Buff_AhriP_Name" = "梵斯塔雅的恩惠" tr "Buff_AhriP_Summary" = "用技能对同一名敌人多次进行攻击将使阿璃获得爆发性的跑速。" tr "Buff_AhriP_Tooltip" = "当阿璃在 @f2@ 秒内命中了一名英雄 @f1@ 次,她将会获得 @f3@% 额外跑速,持续 @f5@秒。" tr "Buff_AhriP_TooltipSimple" = "用技能对同一名敌人多次进行攻击将使阿璃获得爆发性的跑速。" tr "Buff_AkaliE_Name" = "离群手里剑" tr "Buff_AkaliE_Tooltip" = "阿卡莉可以冲向受到标记的目标并造成伤害。" tr "Buff_AkaliP_Name" = "刺客印记" tr "Buff_AkaliP_Tooltip" = "使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉的下一次的普通攻击会提升攻击距离及伤害。" tr "Buff_AkaliPWeapon_Name" = "刺客印记" tr "Buff_AkaliPWeapon_Tooltip" = "使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉的下一次的普通攻击会提升攻击距离及伤害。" tr "Buff_AkaliW_Name" = "朦影" tr "Buff_AkaliW_Tooltip" = "阿卡莉处于 潜隐状态 且不会被敌人看见。" tr "Buff_AmumuPDebuff_Tooltip" = "这个单位会在它被魔法伤害命中时承受额外真实伤害。" tr "Buff_BuffMePlz_DamageDealtModified_0" = "" tr "Buff_BuffMePlz_DamageDealtModified_1" = "
此单位会造成 @f8@% 一般伤害。" tr "Buff_BuffMePlz_DamageTakenModified_0" = "" tr "Buff_BuffMePlz_DamageTakenModified_1" = "
此单位会接收 @f9@% 一般伤害。" tr "buff_desc_%1" = "魔法弯刀此单位的下一次普攻将会对目标周围造成范围伤害并创造一个缓速结界。来源:@SourceName@" tr "buff_desc_3095_Slow" = "已缓速此单位的跑速已下降。来源:@SourceName@" tr "buff_desc_8008_Active" = "{{perk_displayname_LethalTempo}}此单位的攻速已提升。来源:@SourceName@" tr "buff_desc_8008_Active3" = "" tr "buff_desc_8008_Leadin" = "{{perk_displayname_LethalTempo}}此单位即将获得大量攻速。来源:@SourceName@" tr "buff_desc_8015Brush" = "你的下次攻击将会造成缓速" tr "buff_desc_8015Cooldown" = "巡者制霸正在冷却中。" tr "buff_desc_8015River" = "你下一次的攻击将会治愈你。" tr "buff_desc_8015Tower" = "你的攻击距离已提升。" tr "buff_desc_8112Cooldown" = "{{perk_displayname_Electrocute}}{{perk_displayname_Electrocute}} 正在冷却中。来源:@SourceName@" tr "buff_desc_8112Ready" = "{{perk_displayname_Electrocute}}连续使用 3 次普攻或 3 个技能攻击一名敌方英雄将造成额外伤害。来源:@SourceName@" tr "buff_desc_8124_Active" = "{{perk_displayname_Predator}}此单位的跑速大幅提升。其下次普攻或技能将造成额外伤害并中断此效果。来源:@SourceName@" tr "buff_desc_8124_Almost" = "你即将获得大量跑速加成。" tr "buff_desc_8124_Counter" = "此增益效果会追踪血月下次召唤你的时间。" tr "buff_desc_8128_Soul_Counter" = "{{perk_displayname_DarkHarvest}}从弱者收割的灵魂。来自:@SourceName@" tr "buff_desc_8128Haste" = "你因为捡起了一个灵魂而获得跑速加成" tr "buff_desc_8128ONH" = "{{perk_displayname_DarkHarvest}}你对低血量的英雄造成的伤害提高来自:@SourceName@" tr "buff_desc_8224" = "{{perk_displayname_RunicArmor}} {{perk_short_desc_8224}}来源:@SourceName@" tr "buff_desc_8225" = "法术回避 封锁" tr "buff_desc_8229_Cooldown" = "{{perk_displayname_ArcaneComet}}{{perk_displayname_ArcaneComet}} 正在冷却中。来源:@SourceName@" tr "buff_desc_8229_Ready" = "{{perk_displayname_ArcaneComet}}你下一次施放技能时会召唤一颗彗星到目标英雄身上。来源 :@SourceName@" tr "buff_desc_8230_Buff" = "{{perk_displayname_PhaseRush}}此单位已提升跑速。来源:@SourceName@" tr "buff_desc_8230_Cooldown" = "{{perk_displayname_PhaseRush}}{{perk_displayname_PhaseRush}} 正在冷却中。来源:@SourceName@" tr "buff_desc_8230_Ready" = "{{perk_displayname_PhaseRush}}连续使用 3 次普攻或 3 个技能攻击一名敌方英雄将获得大量跑速加成。来源:@SourceName@" tr "buff_desc_8436Cooldown" = "{{perk_displayname_KSGuardiansSoul}}此单位不久前才刚施放护盾在一名友军身上,需要等一段时间才能再次施放。来源:@SourceName@" tr "buff_desc_8436Ready" = "定身一名敌方英雄将赋予你跟一名附近的友军护盾。" tr "buff_desc_8436Shield" = "{{perk_displayname_KSGuardiansSoul}}此单位受到保护,免于承受敌方的攻击伤害。来源:@SourceName@" tr "buff_desc_8436WillShieldAlly" = "你最近定身了一名敌人,附近存在一名友军的话将施放护盾在他身上。" tr "buff_desc_8437" = "{{perk_displayname_GraspOfTheUndying}}你下一次对敌方英雄的攻击将会偷取其生命。来源:@SourceName@" tr "buff_desc_8437Counter" = "{{perk_displayname_GraspOfTheUndying}}你正在准备一个可以汲取敌人生命的攻击。来源:@SourceName@" tr "buff_desc_8458Cooldown" = "战场先锋正在冷却中。" tr "buff_desc_8458DamageReduction" = "你受到的伤害减少且你的攻击会对目标周围造成范围缓速效果。" tr "buff_desc_8458Ready" = "战场先锋已准备就绪 - 发动大绝来获得ㄧ个巨大的护盾!" tr "buff_desc_8458Resists" = "你已获得防御加成,且此防御加成将随你施放的技能数叠加。" tr "buff_desc_Aftershock_Debuff" = "{{perk_displayname_VeteranAftershock}}此单位的攻速及跑速已下降。来源:@SourceName@" tr "buff_desc_AnnieESpeedBuff" = "此单位已提高移动速度。" tr "buff_desc_AurelionSolWHaste" = "星体扩张 - 加速翱锐龙兽能够藉由收缩它的星体来拥有爆发性的跑速。来源: @SourceName@" tr "buff_desc_BonePlatingBlocking" = "{{perk_displayname_BonePlating}}
此单位接下来承受的伤害减少。
来源:@SourceName@" tr "buff_desc_BonePlatingCD" = "{{perk_displayname_BonePlating}}
{{perk_displayname_BonePlating}} 正在冷却中。
来源:@SourceName@" tr "buff_desc_CoinDeathReduction" = "升华叠加至五层后,下次死亡时你将立即重生。来源: @SourceName@ " tr "buff_desc_CoinQuestDisplay" = "金钱任务使用此道具赚取 500 金钱并将它升级。

只能在脱离战斗期间进行升级。
来源: @SourceName@ " tr "buff_desc_CoinQuestDisplayTT" = "金钱任务使用此道具赚取 750 金钱并将它升级。

只能在脱离战斗期间进行升级。
来源: @SourceName@" tr "buff_desc_Conqueror_Enrage" = "{{perk_displayname_Conqueror}}此单位将把 @f1@% 对英雄造成的伤害转为治愈,把 @f2@% 的伤害转为真实伤害。来源:@SourceName@" tr "buff_desc_Conqueror_ONH" = "{{perk_displayname_Conqueror}}此单位下一次的普攻将提供额外的物理攻击。来源:@SourceName@" tr "buff_desc_Conqueror_Stacking" = "{{perk_displayname_Conqueror}}此单位正在准备接下来会提供额外治愈和将伤害转为真伤的攻击。来源:@SourceName@" tr "buff_desc_DarkHarvestCooldown" = "{{perk_displayname_DarkHarvest}}{{perk_displayname_DarkHarvest}}正在冷却中。来自:@SourceName@" tr "buff_desc_DarkHarvestSoulMarked" = "{{perk_displayname_DarkHarvest}}你已被灵魂收割标记灵魂,并会承受来自攻击者的额外伤害。来自:@SourceName@" tr "buff_desc_DeceiveResistShred" = "扭曲之刃你的物理防御与魔法防御已被降低。来自:@SourceName@" tr "buff_desc_DianaVortex" = "月陨黛安娜的攻速已经提升。来源: @SourceName@" tr "buff_desc_EyeballCollection" = "" tr "buff_desc_FleetFootwork" = "{{perk_displayname_FleetFootwork}}你的跑速已提升。来源:@SourceName@" tr "buff_desc_FrostQueenSpeedup" = "冰霜女王的轻抚你受到了女王的祝福并获得额外跑速。来源: @SourceName@ " tr "buff_desc_FrostQueensShred" = "冰霜女王的轻抚此单位的跑速已被偷取。来源: @SourceName@ " tr "buff_desc_FrostQueenTributeDisplay" = "女王的礼赞普攻和技能攻击英雄和建筑物时造成额外伤害并获得金钱。来源: @SourceName@ " tr "buff_desc_FrostQuestDisplay" = "金钱任务使用此道具赚取 500 金钱并将它升级。

只能在脱离战斗期间进行升级。
来源: @SourceName@ " tr "buff_desc_FrostQuestDisplayTT" = "金钱任务使用此道具赚取 750 金钱并将它升级。

只能在脱离战斗期间进行升级。
来源: @SourceName@ " tr "buff_desc_GhostPoroCD" = "{{perk_displayname_GhostPoro}}你的{{perk_displayname_GhostPoro}}已被吓跑,须等一段时间才能重新召唤。来源:@SourceName@" tr "buff_desc_GhostPoroGainingStats" = "{{perk_displayname_GhostPoro}}你目前从 {{perk_displayname_GhostPoro}} 符文获得属性加成。来源: @SourceName@" tr "buff_desc_GlacialAugment" = "冰川增幅你对敌人的下次攻击将会缓速他们。
来源:@SourceName@" tr "buff_desc_GlacialAugmentCooldown" = "冰川增幅 这个目标将不再受冰川增幅影响。
来源:@SourceName@" tr "buff_desc_GlacialAugmentSlow" = "冰川增幅
此目标的跑速下降。
来源:@SourceName@" tr "buff_desc_GraspOfTheUndyingSelf" = "此单位拥有属性加成" tr "buff_desc_Guardian" = "{{perk_displayname_Guardian}}{{perk_displayname_Guardian}} 正在冷却中。来源:@SourceName@" tr "buff_desc_Guardian_Ally" = "{{perk_displayname_Guardian}}
此单位正受到保护。
来源:@SourceName@" tr "buff_desc_Guardian_Available" = "{{perk_displayname_Guardian}}守护被你用技能指定以及在你身边的友军。若你或被守护的友军即将受到伤害,两者均会获得一个护盾并受到加速。来源:@SourceName@" tr "buff_desc_Guardian_CD" = "" tr "buff_desc_GuardiansSoulCanCast" = "{{perk_displayname_KSGuardiansSoul}}此单位可以守护一名友方英雄,在他们受到伤害时赋予他们一个护盾。来源:@SourceName@" tr "buff_desc_GuardiansSoulGuardCooldown" = "{{perk_displayname_KSGuardiansSoul}}此单位短时间内无法守护一名友军。来源:@SourceName@" tr "buff_desc_GuardiansSoulGuarded" = "{{perk_displayname_KSGuardiansSoul}}此单位受到守护,受到伤害时将获得一个护盾。来源:@SourceName@" tr "buff_desc_HailOfBlades" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在冷却中。来源: @SourceName@" tr "buff_desc_HailOfBlades_Activated" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在提供攻速。来源: @SourceName@" tr "buff_desc_HailOfBlades_CombatChecker" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 当你处于战斗状态时将无法重置。来源: @SourceName@" tr "buff_desc_HailOfBlades_Ready" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 准备就绪。来源: @SourceName@" tr "buff_desc_ItemAvalancheRallyDamageBuff" = "崩泻打击此单位下一次的普攻将造成额外真实伤害。来源:@SourceName@" tr "buff_desc_ItemAvalancheRallyMvmtBuff" = "崩泻此单位朝向旗帜移动时将提升跑速,且可以无视单位碰撞,不受阻碍地移动。
来源:@SourceName@" tr "buff_desc_ItemAvalancheSheen" = "魔法弯刀此单位下一次的攻击将会造成额外伤害。
来源:@SourceName@" tr "buff_desc_KleptomancySheen" = "{{perk_displayname_Kleptomancy}}你下一次的普攻将获得额外金钱,若命中英雄将有机会获得一个消耗品。来源:@SourceName@" tr "buff_desc_KSPhiloCounter" = "贤者之石当前的有效性。" tr "buff_desc_KSPhilosophersStone" = "贤者之石当前的有效性。" tr "buff_desc_KSPredatorsPatienceHaste" = "此单位的跑速已提升。" tr "buff_desc_KSSnuggleZone_CD" = "{{perk_displayname_KSSnuggleZone}}{{perk_displayname_KSSnuggleZone}} 正在冷却中。来源:@SourceName@" tr "buff_desc_LeblancP" = "镜像勒布朗的血量少于 40% 生命时,她会进入持续 1 秒的潜隐状态,接着创造无法造成伤害的镜像分身。分身在场上最多可停留 8 秒。来源:@SourceName@" tr "buff_desc_LeblancPCooldown" = "分身勒布朗近期已创造一个镜像分身,短时间内无法再使用此技能。来源:@SourceName@" tr "buff_desc_LeblancQMark" = "恶意印记若此单位受到勒布朗的技能伤害,印记将会引爆并对此单位造成伤害。来源:@SourceName@" tr "buff_desc_LeblancRQMark" = "模仿:恶意印记若此单位受到勒布朗的技能伤害,印记将会引爆并对此单位造成伤害。来源:@SourceName@" tr "buff_desc_LethalTempoCooldown" = "{{perk_displayname_LethalTempo}}{{perk_displayname_LethalTempo}} 正在冷却中。来源:@SourceName@" tr "buff_desc_MalphiteThunderclapPreHit" = "震雷之击墨菲特的下次普攻造成巨大的额外伤害。来源:@SourceName@" tr "buff_desc_ManaflowBand" = "{{perk_displayname_8226}} 用一个技能命中一名敌方英雄将永久提升你的最大魔力 @f1@。来源: @SourceName@" tr "buff_desc_ManaflowBandCD" = "{{perk_displayname_8226}} 此符文正在冷却中。来源:@SourceName@" tr "buff_desc_NimbusCloakCastBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在给予跑速。来源: @SourceName@" tr "buff_desc_NimbusCloakCooldownBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷却中。" tr "buff_desc_NimbusCloakCooldownInfo" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷却中。来源: @SourceName@" tr "buff_desc_NimbusCloakReady" = "{{perk_displayname_NimbusCloak}}施放大绝技能将给予此单位大量的跑速。来源: @SourceName@" tr "buff_desc_NimbusCloakSpeedBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 启动" tr "buff_desc_NPC_Hazard_BubbleGeyser_Debuff" = "流动水牢此单位被短暂地晕眩。来源: @SourceName@" tr "buff_desc_Odyssey_SuperMegaAwesomeBuff" = "阿福金光闪闪的怒气你暂时性地进入无敌状态,且你所有技能的冷却时间获得大幅度的减少。" tr "buff_desc_PhilosophersStoneDisplay" = "如果敌方小兵在你的附近死亡而你没有击杀他们,你会获得金钱并受到治愈。" tr "buff_desc_PressTheAttack_Amp" = "{{perk_displayname_PressTheAttack}}此单位受到的所有伤害增加。来源:@SourceName@" tr "buff_desc_PressTheAttack_Stack" = "{{perk_displayname_PressTheAttack}}叠加至 @perk.PressTheAttack:HitsRequired@ 层后此单位将受到额外适性伤害并变得脆弱,接下来承受的所有伤害增加。来源:@SourceName@" tr "buff_desc_PressThreeAttacks_Amp" = "{{perk_displayname_PressThreeAttacks}}
此单位的弱点已暴露,正在承受额外伤害。
来源:@SourceName@" tr "buff_desc_PressThreeAttacks_Stack" = "{{perk_displayname_PressThreeAttacks}}
如果此单位被 3 次攻击命中,他将暴露弱点。
来源:@SourceName@" tr "buff_desc_QiyanaWEnchantedBuff" = "元素之形姬亚娜利用元素魔法强化她的武器并于命中时造成额外伤害。来源: @SourceName@" tr "buff_desc_QiyanaWEnchantedBuffHaste" = "当姬亚娜位于她元素之形所汲取的附魔元素附近时,会提高移动速度。" tr "buff_desc_QueensTributeDisplay" = "女王的礼赞对英雄、建筑物施放技能或基本攻击能够造成额外伤害,并使自己获得短暂跑速加成以及金钱。来源:@SourceName@ " tr "buff_desc_SummonAeryAlly" = "{{perk_displayname_SummonAery}}此单位正受到艾莉保护,可以阻挡一部分接下来受到的伤害。来源:@SourceName@" tr "buff_desc_SummonAeryReady" = "{{perk_displayname_SummonAery}}伤害一名敌人或使用技能指定一名友军以部属艾莉!来源:@SourceName@" tr "buff_desc_SwainSoulCounterKey" = "群鸦盛宴斯温已搜集了 @f1@ 个灵魂碎片并且获得了 @f2@ 额外生命。" tr "buff_desc_TargonQuestDisplay" = "金钱任务使用此道具赚取 500 金钱并将它升级。

只能在脱离战斗期间进行升级。
来源: @SourceName@ " tr "buff_desc_TargonQuestDisplayTT" = "金钱任务使用此道具赚取 750 金钱并将它升级。

只能在脱离战斗期间进行升级。
来源: @SourceName@ " tr "buff_desc_TargonsLineShield" = "蓄能护盾脱离战斗时护盾会逐渐再生。透过战乱之殇击杀小兵会让充能的速度变快。来源: @SourceName@ " tr "buff_desc_TunnelVision" = "{{perk_displayname_TunnelVision}}持续攻击相同目标将获得可以无限叠加的物理攻击或魔法攻击(适性)。
来源:@SourceName@" tr "buff_desc_UnsealedSpellbook_ChargeTracker" = "{{perk_displayname_UnsealedSpellbook}}
你很快就能够进行下一次的召唤师技能更换。
来源: @SourceName@" tr "buff_desc_UnsealedSpellbook_OOCTracker" = "{{perk_displayname_UnsealedSpellbook}}
进入战斗或使用传送时,你将无法更换召唤师技能。
来源:@SourceName@" tr "buff_desc_UnsealedSpellbook_SwapAvailable" = "{{perk_displayname_UnsealedSpellbook}}
在脱离战斗时,你可以更换不同的召唤师技能。
来源:@SourceName@" tr "buff_desc_UnsealedSpellbookBackgroundCD" = "" tr "buff_desc_VegeanceCD" = "{{perk_displayname_VeteranAftershock}}{{perk_displayname_VeteranAftershock}} 正在冷却中。来源:@SourceName@" tr "buff_desc_VegeanceDelay" = "{{perk_displayname_VeteranAftershock}}此单位的防御已提升,并且即将对附近敌方单位造成伤害。来源:@SourceName@" tr "buff_desc_ZombieWardDamageBuff" = "{{perk_displayname_ZombieWard}} 额外伤害你对一名英雄的下一次攻击或技能将造成额外魔法伤害。来源: @SourceName@" tr "Buff_EzrealPassiveStacks_Name" = "咒能高涨" tr "Buff_EzrealPassiveStacks_Tooltip" = "伊泽瑞尔的攻速已提升 @f1@%。" tr "Buff_EzrealWAttach_Tooltip" = "伊泽瑞尔可以触发印记来造成大量额外伤害。" tr "Buff_GarenE_Tooltip" = "盖伦正为了胜利而旋转。" tr "Buff_GarenEShred_Tooltip" = "盖伦的旋转之剑会斩碎装甲,以百分比减少这个单位的物理防御。" tr "Buff_GarenPassiveCooldown_Tooltip" = "盖伦最近承受了伤害,因此坚韧还在冷却中。" tr "Buff_GarenPassiveHeal_Tooltip" = "盖伦正在回复生命。" tr "Buff_GarenQBuff_Tooltip" = "盖伦的下一次基础攻击会沉默他的目标并造成额外伤害。" tr "Buff_GarenQHaste_Tooltip" = "盖伦的移动速度获得提升。" tr "Buff_GarenW_Tooltip" = "盖伦正在减免所承受的伤害。" tr "Buff_KayleE_Name" = "星火炽刃" tr "Buff_KayleE_Tooltip" = "此单位下一次的普攻变成远程攻击并对低血量的敌人造成额外伤害。" tr "Buff_KayleEnrage_Name" = "圣颂" tr "Buff_KayleEnrage_Tooltip" = "此单位已提高移动速度。" tr "Buff_KayleEnrageCounter_Name" = "圣颂" tr "Buff_KayleEnrageCounter_Tooltip" = "此单位已提升攻速。" tr "Buff_KayleQ_Name" = "圣光冲击波" tr "Buff_KayleQ_Tooltip" = "此单位的跑速已被减缓。" tr "Buff_KayleQShred_Name" = "破防" tr "Buff_KayleQShred_Tooltip" = "此单位的物理防御及魔法防御已下降。" tr "Buff_KayleR_Name" = "圣剑审判" tr "Buff_KayleR_Tooltip" = "此单位免疫所有伤害。" tr "Buff_KayleW_Name" = "天赐圣典" tr "Buff_KayleW_Tooltip" = "此单位的跑速已提升。" tr "Buff_LuxP_Name" = "光芒四射" tr "Buff_LuxP_Tooltip" = "受到伤害技能的影响,敌人将被光芒标记 6 秒。拉克丝的下次普通攻击会消耗光芒,造成 @TotalDamage@ 魔法伤害。" tr "Buff_LuxP_TooltipSimple" = "受到伤害技能的影响,敌人将被光芒标记。

拉克丝的下次基础攻击会消耗光芒,造成额外伤害。" tr "Buff_MissFortuneP_Name" = "爱的拍拍" tr "Buff_MissFortuneP_Tooltip" = "好运姐在攻击新目标时,普攻造成 @f1@ 额外物理伤害。目标为士兵时伤害减半。" tr "Buff_MissFortuneP_TooltipSimple" = "好运姐对新目标的首次普攻将造成额外伤害。" tr "Buff_MordekaiserEPull_Name" = "死之爪" tr "Buff_MordekaiserEPull_Tooltip" = "这个单位正在被强制位移。" tr "Buff_MordekaiserPassive_FullStacks_Name" = "暗崛" tr "Buff_MordekaiserPassive_FullStacks_Tooltip" = "这个单位已经提升了速度并且正在造成持续的范围伤害。" tr "Buff_MordekaiserR_StatSteal_Name" = "被偷取的灵魂" tr "Buff_MordekaiserR_StatSteal_Tooltip" = "这个单位已经窃取了其他人的灵魂,因而获得了他们的一些属性。" tr "Buff_MordekaiserR_StatStealEnemy_Name" = "被偷取的灵魂" tr "Buff_MordekaiserR_StatStealEnemy_Tooltip" = "这个单位已经被窃取了灵魂,因而暂时失去了一些属性。" tr "Buff_MordekaiserW_Name" = "不灭之躯" tr "Buff_MordekaiserW_Tooltip" = "这个单位被护盾所保护着。" tr "Buff_MorganaE_Name" = "黑暗之盾" tr "Buff_MorganaE_Tooltip" = "此单位免疫控场效果并吸收接下来受到的魔法伤害。" tr "Buff_MorganaQ_Name" = "暗影禁锢" tr "Buff_MorganaQ_Tooltip" = "此单位无法移动,持续约 3 年。" tr "Buff_MorganaR_Name" = "灵魂枷锁" tr "Buff_MorganaR_Tooltip" = "魔甘娜束缚周围敌方英雄的灵魂,朝目标移动时跑速加快,且若是敌方英雄未能在技能结束前摆脱枷锁,她将对目标造成伤害及晕眩效果。" tr "Buff_MorganaRDebuff_Name" = "灵魂枷锁" tr "Buff_MorganaRDebuff_Tooltip" = "此单位的灵魂受到魔甘娜束缚,其跑速降低,且若是无法摆脱枷锁,将在技能结束前受到伤害及晕眩效果。" tr "Buff_NeekoPassiveBuff_Name" = "原生模影" tr "Buff_NeekoPassiveBuff_Tooltip" = "妮可获得魔法穿透。" tr "Buff_NocturneP_Name" = "闇影幽刃" tr "Buff_NocturneP_Tooltip" = "每 10 秒钟,夜曲的下次攻击将会造成周遭敌方 120% 的物理伤害,每击中一个目标可以回复自己 @f1@ (+@f2@) 点生命值。

夜曲的普攻能够降低 1 秒此技能冷却时间(对英雄的普攻则降低 2 秒)。" tr "Buff_NocturneP_TooltipSimple" = "每过一段时间,夜曲下次的普攻会对周围附近的所有敌人造成伤害,并治愈他。" tr "Buff_OrnnPAllyItemReady_Name" = "道具准备就绪!" tr "Buff_OrnnPAllyItemReady_Tooltip" = "鄂尔可以升级一名友军的道具!" tr "Buff_PantheonE_Name" = "圣盾猛袭" tr "Buff_PantheonE_Tooltip" = "潘森免疫前方来袭的攻击,并且快速地发动攻击。" tr "Buff_PantheonPassiveCounter_Name" = "凡人坚志" tr "Buff_PantheonPassiveCounter_Tooltip" = "潘森的下一个强化技能正在迭加中。" tr "Buff_PantheonPassiveReady_Name" = "凡人坚志" tr "Buff_PantheonPassiveReady_Tooltip" = "潘森的下一个基础技能会被强化。" tr "Buff_PantheonQSlow_Name" = "彗星战矛缓速" tr "Buff_PantheonQSlow_Tooltip" = "这个单位的移动速度降低。" tr "Buff_PantheonReady_Name" = "凡人坚志" tr "Buff_PantheonWEmpowerment_Name" = "盾之跃击" tr "Buff_PantheonWEmpowerment_Tooltip" = "潘森的下一次基础攻击会被强化。" tr "Buff_QiyanaQ_Grass_Stealth_Buff_Name" = "草丛附魔" tr "Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "姬亚娜进入潜行状态并拥有额外跑速。" tr "Buff_QiyanaQRoot_Name" = "冰冻" tr "Buff_QiyanaQRoot_Tooltip" = "此单位已被定身且无法移动。" tr "Buff_QiyanaQSlow_Name" = "缓速" tr "Buff_QiyanaQSlow_Tooltip" = "姬亚娜让此目标打起了寒颤,缓速他们。" tr "Buff_QiyanaRKnockback_Name" = "猛推" tr "Buff_QiyanaRKnockback_Tooltip" = "姬亚娜用巨大的冲击波使这个单位被向后猛推。" tr "Buff_QiyanaRStun_Name" = "晕眩" tr "Buff_QiyanaRStun_Tooltip" = "此单位已被晕眩且无法移动或做出反应。" tr "Buff_RakanWCharm_Tooltip" = "锐空已经将此单位击飞至空中。" tr "Buff_StaticFieldAbility_Name" = "静电力场" tr "Buff_StaticFieldAbility_Tooltip" = "准备被布里茨吓一跳吧!" tr "Buff_SylasEShield_Name" = "掠夺" tr "Buff_SylasEShield_Tooltip" = "赛勒斯获得一个能抵挡魔法伤害的护盾。" tr "Buff_SylasPassiveAttack_Name" = "罪链术士" tr "Buff_SylasPassiveAttack_Tooltip" = "赛勒斯的下次普攻将受到增强。" tr "Buff_SylasPassiveAttackNoAnim_Name" = "罪链术士" tr "Buff_SylasPassiveAttackNoAnim_Tooltip" = "赛勒斯的下次普攻将受到增强。" tr "Buff_SylasR_Description" = "赛勒斯偷取了敌方的大绝!" tr "Buff_SylasRAbility_Name" = "盗技禁链" tr "Buff_SylasRBuff_Description" = "赛勒斯掌握了一个偷取来的大绝!" tr "Buff_SylasRBuff_Name" = "盗技禁链" tr "Buff_VarusQ_Tooltip" = "法洛士已准备好一发极强力的射击。" tr "Buff_YuumiE_Name" = "蹦蹦冲刺" tr "Buff_YuumiE_Tooltip" = "此角色被治愈且被加速。冲啊!" tr "Buff_YuumiP_Name" = "境界之护" tr "Buff_YuumiP_Tooltip" = "悠咪正在给予此单位一个紧跟着她的护盾!" tr "Buff_YuumiQ_Name" = "奇幻图腾" tr "Buff_YuumiQ_Tooltip" = "被悠咪的奇幻图腾缓速。" tr "Buff_YuumiRAbility_Name" = "最终篇章" tr "Buff_YuumiRAbility_Tooltip" = "被悠咪的最终篇章定身。" tr "Buff_YuumiRMissile_Name" = "最终篇章" tr "Buff_YuumiRMissile_Tooltip" = "如果此角色被悠咪三次的大绝冲击波击中,他们将被定身!" tr "Buff_YuumiW_Name" = "飞扑抱抱!" tr "Buff_YuumiW_Tooltip" = "悠咪附着在此单位上,且变成无法被指定的状态。" tr "Buff_YuumiWAlly_Name" = "飞扑抱抱!" tr "Buff_YuumiWAlly_Tooltip" = "悠咪附着在此英雄上,且变成无法被指定的状态。" tr "Buff_YuumiWAttach_Name" = "飞扑抱抱!" tr "Buff_YuumiWAttach_Tooltip" = "悠咪变得无法被指定且附着在她的其中一位友军上。" tr "Buff_ZacR_Name" = "活蹦乱跳!" tr "Buff_ZacR_Tooltip" = "被札克的弹跳缓速。" tr "BuffNoSource_Default_TooltipExtended" = "@keyTooltip@" tr "buy_xp_button_label" = "购买经验值" tr "chaos_cat_all_chat_msg" = "喵喵喵!!!" tr "Character_Aatrox_Description" = "冥血剑魔" tr "Character_Aatrox_Name" = "厄萨斯" tr "Character_Aatrox_OpposingTips" = "" tr "Character_Aatrox_Tips" = "" tr "Character_Qiyana_Name" = "姬亚娜" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseAurelionSol" = "小恶摩: 我的 星体扩张 会让你看到真的星星!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBard" = "小恶摩: 噜啦啦喔啦啦 等等然后享受你的 凝滞命运!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBrushfire" = "小恶摩: 草丛,那个草丛…… 那个草丛着火啦!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseGiantDarts" = "小恶摩: 你绝对不会看到千兆致盲吹箭来啦! 要来啰!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseKarthus" = "小恶摩: 我的仆人势不可挡因为有死亡契约!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseMorde" = "小恶摩 我召唤了我所找到,最弱的英雄……死亡之子!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseRyze" = "小恶摩: 为甚么你不踏进扭转之境?相信我嘛!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseTowerCharge" = "小恶摩: 给那些通电的防御塔 一个大大的拥抱嘛!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseYasuo" = "小恶摩: 谁还需要闪招? 有风墙铁壁就够啦!?" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritAkali" = "小恶摩: 他们去哪了?是时间来暮光防护了吧" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritMystery" = "小恶摩: 你知道甚么比一个我更好吗?那就是……五个我! 魔鬼分裂的时间来啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritPantheon" = "小恶摩: 你挡不住我的 圣盾庇护!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritShaco" = "小恶摩: 看到两个我?你一定中了幻象啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritSinged" = "小恶摩: 追着剧毒踪迹跑 不会受伤的啦! - 到底会不会呢?" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritWarwick" = "小恶摩: 小心一点,我的仆人现在 要血迹追踪啦!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseAurelionSol" = "小恶摩:……还有我的 星体扩张 绝对会让你天旋地转!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBard" = "小恶摩:……千万别被丢中啰!凝滞命运!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBrushfire" = "小恶摩:……小心那些熊熊燃烧的草丛" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseGiantDarts" = "小恶摩:……做好准备迎接千兆致盲吹箭, 吧!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseKarthus" = "小恶摩: ……你无法触及他们 有死亡契约呢!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseMorde" = "小恶摩 ……自己总是最大的敌人 死亡之子!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseRyze" = "小恶摩: ……来一趟小旅行吧! 扭转之境!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseTowerCharge" = "小恶摩: 觉得很累想补充能量吗?通电防御塔!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseYasuo" = "小恶摩: 试试不要被风墙铁壁挡住啰!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritAkali" = "小恶摩: 噢……,补充说明一下他们也会隐形 暮光防护, 呀!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritMystery" = "小恶摩:……你不需要拆散他们,对吧? 恶魔分裂 时间!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritPantheon" = "小恶摩: ……基本上你不能打人噢! 圣盾庇护!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritShaco" = "小恶摩: ……让我们来制造双倍的麻烦吧! 幻~象~!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritSinged" = "小恶摩: ……不要太大意呼吸了,因为这里可是也有些剧毒踪迹, 呢!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritWarwick" = "小恶摩:小心不要被发现了 血迹追踪!" tr "chat_message_DoomBotsVoting_DifficultyLocked" = "难度等级@SubA@已被锁定。" tr "chat_message_DoomBotsVoting_DuplicateInput" = "你已经投过票了。" tr "chat_message_DoomBotsVoting_IntroductionMessage1" = "输入 "/vl ##" 或 "/votelevel ##" 来为难度投票 (## 是介于 @SubA@ 和 @SubB@ 之间的数字)。你可以为多个难度投票。" tr "chat_message_DoomBotsVoting_IntroductionMessage2" = "4个人 为一个难度投票并锁定。否则,提摩将会随机为你选择难度。" tr "chat_message_DoomBotsVoting_InvalidInput" = "无效的难度等级。请输入介于 @SubA@@SubB@ 之间的数字。" tr "chat_message_DoomBotsVoting_MaxLevel" = "小恶摩: "我们就直接跳到 100 吧,我们一定会打赢的!" 嘿嘿。 加油。" tr "chat_message_DoomBotsVoting_NoConsensus" = "小恶摩: 还没办法决定吗?那我替你选啰!" tr "chat_message_DoomBotsVoting_Reminder" = "使用 "/vl ##" 来为难度等级投票" tr "chat_message_DoomBotsVoting_VoteExpired" = "难度被预设为 @SubA@" tr "chat_message_DoomBotsVoting_VoteReceived" = "@PlayerAName@ 投给 @SubB@ (@SubA@/4)" tr "chat_message_Hello" = "@PlayerAName@ [@PlayerAChamp@] 说哈啰" tr "chat_message_PerkHextechFlashtraptionAssist" = "按住召唤师技能按键来成功地使用海克斯闪现。" tr "chat_message_PinkWard_Purchase" = "@PlayerAName@(@PlayerAChamp@) 购买了控域守卫" tr "chat_message_RiftHeraldBuffExpiration_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 打破了预示者之眼!" tr "chat_message_RiftHeraldBuffExpiration_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 打破了预示者之眼!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorChaos" = "@PlayerAName@ (@PlayerAChamp@) 的窥视虚空已失效!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorOrder" = "@PlayerAName@ (@PlayerAChamp@) 的窥视虚空已失效!" tr "chat_message_RiftHeraldCapture_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 捕获了预示者!" tr "chat_message_RiftHeraldCapture_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 捕获了预示者!" tr "chat_message_RiftHeraldSpawn" = "预示者 从虚空中现身了!" tr "chat_startup_welcome_message" = "输入 /help 可以查看指令" tr "chroma_description_102007" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_103018" = "来自 2019 季中邀请赛活动的限定战利品。" tr "chroma_description_103019" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_104015" = "于 S7 赛季期间在弹性积分模式中达到金牌的奖励。" tr "chroma_description_104016" = "于 S7 赛季期间在单排积分模式中达到金牌的奖励。" tr "chroma_description_104017" = "于 S7 赛季期间在 3v3 积分模式中达到金牌的奖励。" tr "chroma_description_104019" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_104026" = "来自 2018 霜降庆典活动的限定战利品。" tr "chroma_description_104027" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_104034" = "来自 2019 试炼活动的限定战利品。" tr "chroma_description_107016" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_107020" = "透过知名实况主/网红发放取得。" tr "chroma_description_110008" = "来自 2019 季中邀请赛活动的限定战利品。" tr "chroma_description_110012" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_11019" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_113009" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_114024" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_114040" = "来自 2019 菁英计划活动的限定战利品。" tr "chroma_description_115009" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_117017" = "此炫彩造型以 2018 年组合包限定的形式做为发行。" tr "chroma_description_117023" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_120010" = "于 2019 年以限定战利品的形式发行。" tr "chroma_description_120011" = "于 2019 年以限定战利品的形式发行。" tr "chroma_description_12021" = "来自 2019 季中邀请赛活动的限定战利品。" tr "chroma_description_121012" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_121013" = "此炫彩造型于 2018 世界赛期间发售来支持 Flash Wolves。" tr "chroma_description_121014" = "此炫彩造型于 2018 世界赛期间发售来支持 KT Rolster。" tr "chroma_description_121015" = "此炫彩造型于 2018 世界赛期间发售来支持 Fnatic。" tr "chroma_description_121017" = "此炫彩造型于 2018 世界赛期间发售来支持 Kaos Latin Gamers。" tr "chroma_description_121018" = "此炫彩造型于 2018 世界赛期间发售来支持 G2 Esports 。" tr "chroma_description_121022" = "此炫彩造型于 2018 世界赛期间发售来支持 Team Vitality。" tr "chroma_description_121023" = "此炫彩造型于 2018 世界赛期间发售来支持 Ascension Gaming。" tr "chroma_description_121024" = "此炫彩造型于 2018 世界赛期间发售来支持 Afreeca Freecs。" tr "chroma_description_121025" = "此炫彩造型于 2018 世界赛期间发售来支持 Gen. G Gaming 。" tr "chroma_description_121028" = "此炫彩造型于 2018 世界赛期间发售来支持 KaBuM! e-Sports。" tr "chroma_description_121030" = "此炫彩造型于 2018 世界赛期间发售来支持 Gambit Esports。" tr "chroma_description_121031" = "此炫彩造型于 2018 世界赛期间发售来支持 DetonatioN FocusMe。" tr "chroma_description_121035" = "此炫彩造型于 2018 世界赛期间发售来支持 Infinity eSports。" tr "chroma_description_121037" = "此炫彩造型于 2018 世界赛期间发售来支持 G-Rex。" tr "chroma_description_121041" = "此炫彩造型于 2018 世界赛期间发售来支持 MAD Team 。" tr "chroma_description_121042" = "此炫彩造型于 2018 世界赛期间发售来支持 Edward Gaming。" tr "chroma_description_121043" = "此炫彩造型于 2018 世界赛期间发售来支持 Invictus Gaming。" tr "chroma_description_121046" = "此炫彩造型于 2018 世界赛期间发售来支持 Royal Never Give Up。" tr "chroma_description_121047" = "此炫彩造型于 2018 世界赛期间发售来支持 100 Thieves。" tr "chroma_description_121048" = "此炫彩造型于 2018 世界赛期间发售来支持 Cloud9。" tr "chroma_description_121051" = "此炫彩造型于 2018 世界赛期间发售来支持 Team Liquid。" tr "chroma_description_121053" = "此炫彩造型于 2018 世界赛期间发售来支持 Dire Wolves。" tr "chroma_description_121054" = "此炫彩造型于 2018 世界赛期间发售来支持 Bahçeşehir SuperMassive。" tr "chroma_description_121059" = "此炫彩造型于 2018 世界赛期间发售来支持 Phong Vũ Buffalo 。" tr "chroma_description_122017" = "于 2019 年以限定战利品的形式发行。" tr "chroma_description_122020" = "透过知名实况主/网红发放取得。" tr "chroma_description_122023" = "于 2019 年以限定战利品的形式发行。" tr "chroma_description_126009" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_126014" = "来自 2019 试炼活动的限定战利品。" tr "chroma_description_127005" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_127006" = "N/A" tr "chroma_description_127007" = "N/A" tr "chroma_description_127008" = "N/A" tr "chroma_description_127009" = "N/A" tr "chroma_description_127010" = "N/A" tr "chroma_description_127011" = "N/A" tr "chroma_description_13012" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_136004" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_142010" = "来自 2019 星光战士活动的限定战利品。" tr "chroma_description_142015" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_142017" = "透过知名实况主/网红发放取得。" tr "chroma_description_145018" = "来自 2019 电玩活动期间的限定战利品。" tr "chroma_description_145019" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_145025" = "透过知名实况主/网红发放取得。" tr "chroma_description_15017" = "来自 2018 霜降庆典活动的限定战利品。" tr "chroma_description_15018" = "透过知名实况主/网红发放取得。" tr "chroma_description_15023" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_157011" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_157020" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_157026" = "来自 2019 电玩活动期间的限定战利品。" tr "chroma_description_16010" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_164003" = "N/A" tr "chroma_description_164004" = "N/A" tr "chroma_description_164005" = "N/A" tr "chroma_description_164006" = "N/A" tr "chroma_description_164007" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_164008" = "N/A" tr "chroma_description_164009" = "N/A" tr "chroma_description_18018" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_18027" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_19011" = "来自 2018 新春狂欢的限定组合包。" tr "chroma_description_19015" = "来自 2019 新春狂欢活动的限定战利品。" tr "chroma_description_19030" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_19034" = "来自 2019 菁英计划活动的限定战利品。" tr "chroma_description_20009" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_201012" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_201020" = "" tr "chroma_description_201021" = "通过购买战队门票完成任务取得。仅在 LCS 和 LEC 地区可使用。" tr "chroma_description_201022" = "通过购买战队门票完成任务取得。仅在 LCS 和 LEC 地区可使用。" tr "chroma_description_201023" = "" tr "chroma_description_2018" = "此炫彩造型以 2018 年组合包限定的形式做为发行。" tr "chroma_description_21019" = "来自 2019 电玩活动期间的限定战利品。" tr "chroma_description_22010" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_22016" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_22018" = "于 2019 年以限定战利品的形式发行。" tr "chroma_description_22021" = "于 2019 年以限定战利品的形式发行。" tr "chroma_description_222014" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_222025" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_222028" = "来自 2019 菁英计划活动的限定战利品。" tr "chroma_description_223009" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_236010" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_236016" = "来自 2019 蒂玛西亚反派活动的限定战利品。" tr "chroma_description_236017" = "来自 2019 菁英计划活动的限定战利品。" tr "chroma_description_238012" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_238014" = "来自 2019 菁英计划活动的限定战利品。" tr "chroma_description_240003" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_240005" = "透过知名实况主/网红发放取得。" tr "chroma_description_240008" = "于 2018 年以限定战利品的形式发行。" tr "chroma_description_245013" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_245015" = "透过知名实况主/网红发放取得。" tr "chroma_description_245018" = "于 2018 年以限定战利品的形式发行。" tr "chroma_description_246003" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_246008" = "来自 2019 电玩活动期间的限定战利品。" tr "chroma_description_25018" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_25024" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_254013" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_267010" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_267016" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_267022" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_29013" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_3016" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_32018" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_32019" = "透过知名实况主/网红发放取得。" tr "chroma_description_34009" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_34012" = "透过知名实况主/网红发放取得。" tr "chroma_description_350002" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_350010" = "来自 2019 试炼活动的限定战利品。" tr "chroma_description_35009" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_35011" = "透过知名实况主/网红发放取得。" tr "chroma_description_36011" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_37008" = "来自 2018 新春狂欢系列任务的限定战利品。" tr "chroma_description_37016" = "来自 2019 电玩活动期间的限定战利品。" tr "chroma_description_39014" = "来自 2018 霜降庆典活动的限定战利品。" tr "chroma_description_40014" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_40016" = "透过知名实况主/网红发放取得。" tr "chroma_description_40019" = "于 2018 年以限定战利品的形式发行。" tr "chroma_description_412012" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_42017" = "来自 2018 新春狂欢系列任务的限定战利品。" tr "chroma_description_42021" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_42022" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_427003" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_429004" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_43010" = "来自 2019 季中邀请赛活动的限定战利品。" tr "chroma_description_43014" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_432007" = "来自 2018 霜降庆典活动的限定战利品。" tr "chroma_description_45019" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_497006" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_498006" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_5021" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_5026" = "来自 2019 新春狂欢活动的限定战利品。" tr "chroma_description_51012" = "来自 2018 新春狂欢系列任务的限定战利品。" tr "chroma_description_517003" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_518002" = "于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_518004" = "透过知名实况主/网红发放取得。" tr "chroma_description_54017" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_55011" = "来自 2018 新春狂欢系列任务的限定战利品。" tr "chroma_description_55013" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_55014" = "来自 2019 试炼活动的限定战利品。" tr "chroma_description_555010" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_555018" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_555024" = "来自 2019 菁英计划活动的限定战利品。" tr "chroma_description_56008" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_59010" = "来自 2019 新春狂欢活动的限定战利品。" tr "chroma_description_63010" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_64021" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_7013" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_7018" = "透过知名实况主/网红发放取得。" tr "chroma_description_75012" = "来自 2018 新春狂欢的限定组合包。" tr "chroma_description_76010" = "来自 2019 季中邀请赛活动的限定战利品。" tr "chroma_description_83005" = "于 2019 年作为组合包限定商品发行。" tr "chroma_description_84016" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_84024" = "来自 2019 菁英计划活动的限定战利品。" tr "chroma_description_86012" = "来自 2018 新春狂欢系列任务的限定战利品。" tr "chroma_description_86015" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_86021" = "来自 2019 蒂玛西亚反派活动的限定战利品。" tr "chroma_description_90008" = "来自 2018 霜降庆典活动的限定战利品。" tr "chroma_description_9010" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "chroma_description_92017" = "来自 2018 新春狂欢系列任务的限定战利品。" tr "chroma_description_92019" = "于世界大赛期间以活动限定战利品的方式取得。" tr "chroma_description_92021" = "来自 2019 电玩活动期间的限定战利品。" tr "chroma_description_98017" = "于 2019 年以组合包限定商品的形式发行。" tr "chroma_description_99009" = "来自 2018 新春狂欢的限定组合包。" tr "chroma_dexcription_37011" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。" tr "companion_color_name_base" = "经典" tr "companion_color_name_red" = "" tr "companion_description_gemtiger" = "一只年幼、毛茸茸的宝石迅狮。" tr "companion_description_ghosty" = "联盟精灵中最令人感到害怕的。" tr "companion_description_grumpylion" = "一只小小、脾气极为火爆且长着角的怪兽。" tr "companion_description_miner" = "他对于掘地相当在行。" tr "companion_description_minigolem" = "一个极为神秘且淘气的符文石精。" tr "companion_description_penguknight" = "一只高贵、人见人爱的鹅鹅骑士。" tr "companion_description_sgcat" = "星使喵是所有联盟精灵中最饥饿的一个。" tr "companion_description_sgpig" = "贝贝猪渴望着有一天能找到它命中注定的星光战士。" tr "companion_description_sgshisa" = "狮萨旨在是保护星光战士们以及他所关切的每个人。" tr "companion_description_silverwing" = "一只年幼的蒂玛西亚咕咕枭。" tr "companion_description_spiritfox" = "一只神秘难以发现踪迹的拟态娜布。" tr "companion_description_turtle" = "一只睡不饱的困困龙龟。" tr "companion_species_name_GemTiger" = "宝石迅狮" tr "companion_species_name_ghost" = "飘飘魂" tr "companion_species_name_grumpylion" = "怒角羊" tr "companion_species_name_miner" = "掘地钢鼬" tr "companion_species_name_minigolem" = "符文石精" tr "companion_species_name_penguknight" = "鹅鹅骑士" tr "companion_species_name_sgcat" = "星使喵" tr "companion_species_name_sgpig" = "贝贝猪" tr "companion_species_name_sgshisa" = "狮萨" tr "companion_species_name_silverwing" = "咕咕枭" tr "companion_species_name_SpiritFox" = "拟态娜布" tr "companion_species_name_TFT_Avatar" = "河川仙子" tr "companion_species_name_tft_avatar_blue" = "" tr "companion_species_name_turtle" = "困困龙龟" tr "companion_species_name_unicorn" = "" tr "Dark_current_form_tooltip" = "元素型态: 幽冥拉克丝精通两种相对的元素,并转换成更高阶的型态。

"舍弃你的火花吧。"
" tr "data_dragon_category_champion" = "英雄" tr "data_dragon_category_item" = "物品" tr "data_dragon_category_mastery" = "天赋" tr "data_dragon_category_rune" = "符文" tr "data_dragon_category_summoner" = "召唤者技能" tr "data_dragon_champStats_Ability" = "魔法攻击" tr "data_dragon_champStats_Attack" = "物理攻击" tr "data_dragon_champStats_Defense" = "防御" tr "data_dragon_champStats_Difficulty" = "操作难度" tr "data_dragon_champStats_Utility" = "通用" tr "data_dragon_general_details_" = "详细资料:" tr "data_dragon_general_language" = "语言" tr "data_dragon_general_range" = "距离" tr "data_dragon_general_range_" = "距离:" tr "data_dragon_general_require_points" = "需要 {{ number }} 点数在 {{ location }}。" tr "data_dragon_item_info" = "物品信息" tr "data_dragon_language_ar" = "阿拉伯语" tr "data_dragon_language_bg" = "保加利亚语" tr "data_dragon_language_cs" = "捷克语" tr "data_dragon_language_de" = "德语" tr "data_dragon_language_el" = "希腊语" tr "data_dragon_language_en" = "英语" tr "data_dragon_language_es" = "西班牙语" tr "data_dragon_language_fr" = "法语" tr "data_dragon_language_hu" = "匈牙利语" tr "data_dragon_language_it" = "意大利语" tr "data_dragon_language_ja" = "日语" tr "data_dragon_language_ko" = "韩语" tr "data_dragon_language_nl" = "荷兰语" tr "data_dragon_language_pl" = "波兰语" tr "data_dragon_language_pt" = "葡萄牙语" tr "data_dragon_language_ro" = "罗马尼亚语" tr "data_dragon_language_ru" = "俄语" tr "data_dragon_language_th" = "泰语" tr "data_dragon_language_tr" = "土耳其语" tr "data_dragon_language_vn" = "越语" tr "data_dragon_language_zh" = "中文" tr "data_dragon_language_zh_CN" = "中文(简体)" tr "data_dragon_language_zh_MY" = "中文(简体)" tr "data_dragon_language_zh_TW" = "中文(繁体)" tr "data_dragon_mastery_next_rank_" = "下一级:" tr "data_dragon_mastery_rank_" = "等级:" tr "data_dragon_mobile_companion" = "指南" tr "data_dragon_mobile_forum" = "论坛" tr "data_dragon_mobile_friends" = "朋友" tr "data_dragon_mobile_news" = "最新消息" tr "data_dragon_mobile_please_wait" = "请等待…" tr "data_dragon_mode_classic" = "一般对战" tr "data_dragon_mode_odin" = "据点攻略战" tr "data_dragon_playing_against" = "敌方使用" tr "data_dragon_playing_as" = "我方使用" tr "data_dragon_stats_CD_" = "冷却时间" tr "data_dragon_target_area" = "区域" tr "data_dragon_target_cone" = "锥形" tr "data_dragon_target_direction" = "方向" tr "data_dragon_target_global" = "全球化" tr "data_dragon_target_location" = "指定地区" tr "data_dragon_target_self" = "自己" tr "data_dragon_target_selfarea" = "自己的地区" tr "data_dragon_target_target" = "目标" tr "data_dragon_target_variable" = "变数" tr "data_dragon_target_vector" = "向量方向" tr "Disc_Pres_Map_10" = "扭曲丛林" tr "Disc_Pres_Map_11" = "召唤峡谷" tr "Disc_Pres_Map_12" = "咆啸深渊" tr "Disc_Pres_QueueType_ARAM" = "随机单中" tr "Disc_Pres_QueueType_BOT" = "玩家 vs 电脑" tr "Disc_Pres_QueueType_CUSTOM" = "自订对战" tr "Disc_Pres_QueueType_NORMAL" = "一般对战" tr "Disc_Pres_QueueType_RANKED" = "积分对战" tr "Disc_Pres_State_championSelect" = "选择英雄中" tr "Disc_Pres_State_hosting" = "在组队房间中" tr "Disc_Pres_State_hosting_Custom" = "创建自订对战中" tr "Disc_Pres_State_inGame" = "游戏中" tr "Disc_Pres_State_inQueue" = "列队中" tr "Disc_Pres_State_outOfGame" = "离开游戏" tr "Earth_current_form_tooltip" = "元素型态: 自然拉克丝获得充足的元素之力去操控任何一种元素!选择一种元素添加在她目前的型态。

"冲突的种子将带来苦果!"
" tr "Earth_current_meter_tooltip" = "元素型态: 自然拉克丝利用她的法术伤害敌方英雄以获取元素之力。获取足够的元素之力后,拉克丝可以操纵一种元素,并且把它添加在她目前的型态。

元素之力: @MotePercent@%

"冲突的种子将带来苦果!"
" tr "Earth_selection_button" = "元素精通: 自然添加自然元素至拉克丝目前的型态。

"冲突的种子将带来苦果!"
" tr "esports_support_icon_AllStars_2018" = "%s 正在欢庆 %s 全明星赛活动" tr "esports_support_icon_summerteampass_2019" = "" tr "esports_support_icon_summerteampass_2019_gold" = "" tr "esports_support_icon_worlds_2018" = "%s 正在支持 %s 征战 2018 世界大赛!" tr "esports_support_icon_worlds_2018_gold" = "%s 2018 世界大赛的 黄金支持者!%s" tr "esports_support_icon_worlds_2019" = "%s正在支持 %s 征战 2019 世界大赛! " tr "Fairy_current_form_tooltip" = "元素型态: 奥术拉克丝精通自然洪流两种元素,并转换成更高阶的型态。

"梦想终于成真了!"
" tr "Fire_current_form_tooltip" = "元素型态: 苍炎拉克丝获得充足的元素之力去操控任何一种元素!选择一种元素添加在她目前的型态。

"好吧,这地方不会自己烧掉的。"
" tr "Fire_current_meter_tooltip" = "元素型态: 苍炎拉克丝利用她的法术伤害敌方英雄以获取元素之力。获取足够的元素之力后,拉克丝可以操纵一种元素,并且把它添加在她现有的型态。

元素之力: @MotePercent@%

"好吧,这地方不会自己烧掉的。"
" tr "Fire_selection_button" = "元素精通: 苍炎添加苍炎元素至拉克丝目前的型态。

"只有我觉得这地方很热吗?"
" tr "flash_balance_teams_scoreboard" = "根据对战数据" tr "flash_balance_teams_title" = "是否要进行队伍强度平衡?" tr "flash_character_button_abilities" = "技能" tr "flash_character_button_lore" = "背景资料" tr "flash_character_button_stats" = "统计" tr "flash_character_button_tips" = "小技巧" tr "flash_character_heroLevel" = "等级 23" tr "flash_character_lore" = "背景资料" tr "flash_character_passive_01_desc" = "被动" tr "flash_character_passive_01_name" = "被动名称01" tr "flash_character_playerName" = "羊刀" tr "flash_character_spell_01_cooldown" = "技能冷却时间01" tr "flash_character_spell_01_desc" = "技能描述01" tr "flash_character_spell_01_name" = "技能名称01" tr "flash_character_spell_02_cooldown" = "技能冷却时间02" tr "flash_character_spell_02_desc" = "技能描述02" tr "flash_character_spell_02_name" = "技能名称02" tr "flash_character_spell_03_cooldown" = "技能冷却时间03" tr "flash_character_spell_03_desc" = "技能描述03" tr "flash_character_spell_03_name" = "技能名称03" tr "flash_character_spell_04_cooldown" = "技能冷却时间04" tr "flash_character_spell_04_desc" = "技能描述04" tr "flash_character_spell_04_name" = "技能名称04" tr "flash_character_stats_coolDown" = "技能冷却时间" tr "flash_character_stats_inventory" = "装备" tr "flash_character_stats_passive" = "被动技能" tr "flash_character_stats_seconds" = "秒" tr "flash_character_stats_stat01" = "生命:" tr "flash_character_stats_stat02" = "魔力:" tr "flash_character_stats_stat02_0" = "魔力:" tr "flash_character_stats_stat02_1" = "能量值:" tr "flash_character_stats_stat02_10" = "血之涌泉:" tr "flash_character_stats_stat02_11" = "风涌:" tr "flash_character_stats_stat02_12" = "其他:" tr "flash_character_stats_stat02_2" = "无:" tr "flash_character_stats_stat02_3" = "护盾值:" tr "flash_character_stats_stat02_4" = "怒气:" tr "flash_character_stats_stat02_5" = "怒气值:" tr "flash_character_stats_stat02_6" = "怒气值:" tr "flash_character_stats_stat02_7" = "热能:" tr "flash_character_stats_stat02_8" = "怒气:" tr "flash_character_stats_stat02_9" = "残虐值:" tr "flash_character_stats_stat02_ferocity" = "残虐值:" tr "flash_character_stats_stat02_fury" = "怒气:" tr "flash_character_stats_stat02_heat" = "热能:" tr "flash_character_stats_stat03" = "攻击力:" tr "flash_character_stats_stat04" = "射程:" tr "flash_character_stats_stat05" = "物理防御:" tr "flash_character_stats_stat06" = "闪避率:" tr "flash_character_stats_stat07" = "魔法攻击:" tr "flash_character_stats_stat08" = "魔法防御:" tr "flash_character_stats_stat09" = "攻速:" tr "flash_character_stats_stat10" = "跑速:" tr "flash_character_stats_stat11" = "暴击机率:" tr "flash_character_stats_stat12" = "生命回复 / 5 秒:" tr "flash_character_stats_stat13" = "魔力回复 / 5 秒:" tr "flash_character_stats_stat13_0" = "魔力回复 / 5 秒:" tr "flash_character_stats_stat13_1" = "能量回复 / 5 秒:" tr "flash_character_stats_stat13_2" = "无回复 / 5 秒:" tr "flash_character_stats_stat13_3" = "护盾回复 / 5 秒:" tr "flash_character_stats_stat13_4" = "怒气回复 / 5 秒:" tr "flash_character_stats_stat13_5" = "每 5 秒怒气回复量:" tr "flash_character_stats_stat13_6" = "每 5 秒怒气回复量:" tr "flash_character_stats_stat13_7" = "每 5 秒热能回复量:" tr "flash_character_stats_stat13_8" = "每 5 秒残虐回复量:" tr "flash_character_stats_stat13_9" = "其他回复 / 5 秒:" tr "flash_character_stats_stat14" = "物理穿透:" tr "flash_character_stats_stat15" = "普攻吸血:" tr "flash_character_stats_stat16" = "魔法穿透:" tr "flash_character_stats_stat17" = "技能吸血:" tr "flash_character_stats_stat18" = "冷却时间减免:" tr "flash_character_stats_stat19" = "韧性:" tr "flash_character_tips" = "小技巧" tr "flash_character_title" = "英雄信息" tr "flash_cost_unavailable" = "无法使用" tr "flash_deathRecap_ability_title" = "技能" tr "flash_deathRecap_assist_title" = "助攻" tr "flash_deathRecap_basicAttack_text" = "基本攻击" tr "flash_deathRecap_damage" = "复合伤害" tr "flash_deathRecap_damage_debuff" = "状态效果" tr "flash_deathRecap_damage_magic" = "魔法伤害" tr "flash_deathRecap_damage_physical" = "物理伤害" tr "flash_deathRecap_damage_true" = "实际伤害" tr "flash_deathRecap_damage_unit" = "伤害在" tr "flash_deathRecap_defaultTooltip" = "鼠标移动到该图标之上获得更多信息。" tr "flash_deathRecap_item_title" = "道具" tr "flash_deathRecap_killer_clone" = "复制" tr "flash_deathRecap_killer_fallen" = "倒下" tr "flash_deathRecap_killer_minion" = "士兵" tr "flash_deathRecap_killer_pet" = "宠物" tr "flash_deathRecap_killer_title" = "击杀者" tr "flash_deathRecap_killer_tower" = "防御塔" tr "flash_deathRecap_time_unit" = "秒内" tr "flash_deathRecap_title" = "看看你是怎么死的!" tr "flash_deathRecap_toggleText" = "打开死亡笔记本" tr "flash_endOfGame_continue" = "继续游戏" tr "flash_endOfGame_defeat" = "战败" tr "flash_endOfGame_defeat_doomed" = "弱爆了" tr "flash_endOfGame_defeat_secondplace" = "第二名" tr "flash_endOfGame_victory" = "胜利" tr "flash_endOfGame_victory_doomed" = "胜利" tr "flash_endOfGame_victory_secondplace" = "胜利" tr "flash_hud_AttributeTitle0" = "" tr "flash_hud_AttributeTitle1" = "" tr "flash_hud_AttributeTitle2" = "" tr "flash_hud_AttributeTitle3" = "" tr "flash_hud_AttributeTitle4" = "" tr "flash_hud_AttributeTitle5" = "" tr "flash_hud_Chat_Alert" = "警告" tr "flash_hud_Chat_All" = "[所有人]" tr "flash_hud_Chat_bounty_ping" = "@SrcNameWithColon@@DstName@ 有 @BountyValue@ 金钱赏金。" tr "flash_hud_Chat_Disabled" = "聊天室暂未开放" tr "flash_hud_Chat_Disconnected" = "错误 - 与PVP聊天服务器的连接已断线。" tr "flash_hud_Chat_Error_Ignore" = "错误[黑名单…]: 无法找到玩家" tr "flash_hud_Chat_Error_IgnoreCheck" = "错误[解除黑名单…]: 无法找到玩家" tr "flash_hud_Chat_Error_Mute" = "错误[静音…]: 无法找到玩家" tr "flash_hud_Chat_Info_Add" = "提示:新增" tr "flash_hud_Chat_Info_AllChannelHidden" = "跨队伍聊天功能已经关闭。要开启该功能的话,请到更多设定中调整。" tr "flash_hud_Chat_Info_AlliedChatHidden" = "队伍聊天功能已经关闭。要开启该功能的话,请到更多设定中调整。" tr "flash_hud_Chat_Info_Buddy_List" = "好友" tr "flash_hud_Chat_Info_ChatDisabled" = "聊天功能已经关闭。要开启该功能的话,请到更多设定中调整。" tr "flash_hud_Chat_Info_Emote_Mute_List" = "隐藏表情" tr "flash_hud_Chat_Info_Ignore_Add" = "用户现在已经被加入黑名单。" tr "flash_hud_Chat_Info_Ignore_List" = "黑名单" tr "flash_hud_Chat_Info_Ignore_Message" = "黑名单的有效期限只限定本次游戏。" tr "flash_hud_Chat_Info_Ignore_Remove" = "该召唤师已不在黑名单中。" tr "flash_hud_Chat_Info_Mute_List" = "静音" tr "flash_hud_Chat_Info_MuteEmote_Add" = "使用者的表情已受到隐藏" tr "flash_hud_Chat_Info_MuteEmote_Remove" = "使用者的表情不再被隐藏" tr "flash_hud_Chat_Info_MutePing_Add" = "玩家的地图信号已经被静音" tr "flash_hud_Chat_Info_MutePing_Remove" = "玩家的地图信号已经取消静音" tr "flash_hud_Chat_Info_Ping_Mute_List" = "静音地图信号" tr "flash_hud_Chat_Info_Remove" = "提示: 移除" tr "flash_hud_Chat_Info_Spectator" = "频道目前仅供玩家使用。您仍然可用 /whisper 或 /reply 与其他召唤师联系。" tr "flash_hud_Chat_NeverConnected" = "错误 - 无法建立到PVP聊天服务器的连接。" tr "flash_hud_Chat_Not_Connected" = "错误 -无法连接到PVP聊天服务器-" tr "flash_hud_Chat_NotInParty" = "错误 - 你目前不属於任何公会" tr "flash_hud_Chat_Party" = "[公会]" tr "flash_hud_Chat_PartyInviteFailure" = "无法邀请加入你的队伍。" tr "flash_hud_Chat_PartyInviteSuccess" = "已被邀请至你的队伍。" tr "flash_hud_Chat_Restricted_All_Chat" = "无法使用 /all 频道发送信息。" tr "flash_hud_Chat_Restricted_Label" = "可发送的讯息量:" tr "flash_hud_Chat_Restricted_Limit" = "超出限制的数量,下个信息要送出必须等待 % 秒。" tr "flash_hud_Chat_Restricted_Start" = "由于该账号出现异常的负面行为,聊天信息暂时受到限制(详细信息显示于对话讯息框)" tr "flash_hud_Chat_Restricted_Start2" = "于 /all 频道发送信息暂时受到限制,必须等待游戏继续进行才可以送出更多信息。" tr "flash_hud_Chat_To" = "[发送给]" tr "flash_hud_Chat_UserNotFound" = "错误 - 好友名单里没有此用户 -" tr "flash_hud_Chat_UserNotFoundAnywhere" = "错误 - 该使用者不在你的好友名单内或正在对战中 -" tr "flash_hud_Chat_UserOffline" = "错误 - 该使用者已脱机。" tr "flash_hud_Chat_Whisper_Help" = "/w [name] [message]" tr "flash_hud_Chat_You" = "你" tr "flash_hud_ChatBoxClearHistory" = "清除历史纪录" tr "flash_hud_ChatBoxSendAll" = "给所有人" tr "flash_hud_ChatBoxSendTeam" = "给队友" tr "flash_hud_ExperienceBarLevelPrefix" = "等级:" tr "flash_hud_HealthRegen" = "每秒" tr "flash_hud_Level" = "等级" tr "flash_hud_ManaRegen" = "每秒" tr "flash_hud_MaxLevel" = "最高等级" tr "flash_hud_PiwArmor" = "物理防御:" tr "flash_hud_PiwDamage" = "伤害:" tr "flash_hud_PiwSpeed" = "跑速:" tr "flash_hud_PiwSpellDamage" = "魔法攻击:" tr "flash_hud_PiwStats" = "统计" tr "flash_hud_RespawnIn" = "复活倒数计时:" tr "flash_hud_SideBarMenu" = "菜单" tr "flash_itemShop_broker_btnBuy_buy" = "购买" tr "flash_itemShop_broker_btnBuy_forge" = "铸造" tr "flash_itemShop_broker_btnSell_sell" = "出售" tr "flash_itemShop_broker_btnUndo_undo" = "复原" tr "flash_itemShop_broker_goldTitle" = "金钱" tr "flash_itemShop_builds_buildTitle" = "进阶道具" tr "flash_itemShop_builds_sidegradeTitle" = "换成:" tr "flash_itemShop_categories_Active" = "主动" tr "flash_itemShop_categories_AllItems" = "全部道具" tr "flash_itemShop_categories_Armor" = "物理防御" tr "flash_itemShop_categories_ArmorPenetration" = "物理穿透" tr "flash_itemShop_categories_Attack" = "攻击类" tr "flash_itemShop_categories_AttackSpeed" = "攻速" tr "flash_itemShop_categories_Aura" = "灵气" tr "flash_itemShop_categories_back" = "返回" tr "flash_itemShop_categories_Bilgewater" = "黑市" tr "flash_itemShop_categories_Boots" = "鞋子" tr "flash_itemShop_categories_colloquialism_Armor" = ";护甲" tr "flash_itemShop_categories_colloquialism_AttackSpeed" = ";as" tr "flash_itemShop_categories_colloquialism_CooldownReduction" = ";cdr" tr "flash_itemShop_categories_colloquialism_Damage" = ";物理攻击" tr "flash_itemShop_categories_colloquialism_GoldPer" = ";gp10;跳钱" tr "flash_itemShop_categories_colloquialism_Health" = ";hp;生命" tr "flash_itemShop_categories_colloquialism_HealthRegen" = ";hpregen;hp5;生命回复" tr "flash_itemShop_categories_colloquialism_LifeSteal" = ";lifesteal" tr "flash_itemShop_categories_colloquialism_Mana" = ";mp;魔力" tr "flash_itemShop_categories_colloquialism_ManaRegen" = ";mpregen;mp5;魔力回复" tr "flash_itemShop_categories_colloquialism_Movement" = ";跑速" tr "flash_itemShop_categories_colloquialism_OnHit" = ";onhit;proc;命中效果" tr "flash_itemShop_categories_colloquialism_SpellBlock" = ";mr" tr "flash_itemShop_categories_colloquialism_SpellDamage" = ";ap" tr "flash_itemShop_categories_colloquialism_SpellVamp" = ";spellvamp" tr "flash_itemShop_categories_colloquialism_Stealth" = ";pink;潜行" tr "flash_itemShop_categories_Consumable" = "消耗品" tr "flash_itemShop_categories_Consumables" = "消耗品" tr "flash_itemShop_categories_CooldownReduction" = "冷却时间减免" tr "flash_itemShop_categories_CooldownReducton" = "冷却时间减免" tr "flash_itemShop_categories_CriticalStrike" = "暴击" tr "flash_itemShop_categories_crumbHome" = "主菜单" tr "flash_itemShop_categories_Damage" = "物理攻击" tr "flash_itemShop_categories_Defense" = "防御类" tr "flash_itemShop_categories_Gold" = "金钱收入" tr "flash_itemShop_categories_GoldPer" = "金钱收入" tr "flash_itemShop_categories_Health" = "生命" tr "flash_itemShop_categories_HealthRegen" = "生命回复" tr "flash_itemShop_categories_Internal" = "内部" tr "flash_itemShop_categories_Jungle" = "打野" tr "flash_itemShop_categories_Lane" = "对线" tr "flash_itemShop_categories_LifeSteal" = "普攻吸血" tr "flash_itemShop_categories_Magic" = "法术类" tr "flash_itemShop_categories_MagicPenetration" = "魔法穿透" tr "flash_itemShop_categories_Mana" = "魔力" tr "flash_itemShop_categories_ManaRegen" = "魔力回复" tr "flash_itemShop_categories_message0" = "请选择一个类别,开始浏览物品。" tr "flash_itemShop_categories_message1" = "请选择二级目录。" tr "flash_itemShop_categories_message2" = "选择物品查看具体信息。" tr "flash_itemShop_categories_Movement" = "跑速" tr "flash_itemShop_categories_NonbootsMovement" = "其他跑速道具" tr "flash_itemShop_categories_OnHit" = "命中效果" tr "flash_itemShop_categories_searchoverride_Vision" = "" tr "flash_itemShop_categories_Slow" = "缓速" tr "flash_itemShop_categories_Special" = "特殊道具" tr "flash_itemShop_categories_SpellBlock" = "魔法防御" tr "flash_itemShop_categories_SpellDamage" = "魔法攻击" tr "flash_itemShop_categories_SpellVamp" = "技能吸血" tr "flash_itemShop_categories_Start" = "起始道具" tr "flash_itemShop_categories_Stealth" = "侦查隐形" tr "flash_itemShop_categories_Tenacity" = "韧性" tr "flash_itemShop_categories_Tools" = "道具" tr "flash_itemShop_categories_tooltip_AllItems" = "移除搜寻条件,只用道具总价进行排序。" tr "flash_itemShop_categories_tooltip_Armor" = "降低受到的物理伤害" tr "flash_itemShop_categories_tooltip_Attack" = "提高普攻和物理技能伤害" tr "flash_itemShop_categories_tooltip_AttackSpeed" = "提高攻速﹝最高每秒 2.5 次普攻﹞" tr "flash_itemShop_categories_tooltip_Bilgewater" = "黑市" tr "flash_itemShop_categories_tooltip_Boots" = "提高跑速
多双鞋子不会累加跑速效果" tr "flash_itemShop_categories_tooltip_Consumable" = "使用期间会有特殊的增益效果" tr "flash_itemShop_categories_tooltip_CooldownReduction" = "时间内可以施放更多技能﹝最高 40% 冷却时间减免﹞" tr "flash_itemShop_categories_tooltip_CriticalStrike" = "普攻有机会造成 200% 攻击伤害" tr "flash_itemShop_categories_tooltip_Damage" = "提高物理伤害" tr "flash_itemShop_categories_tooltip_Defense" = "提高生存能力" tr "flash_itemShop_categories_tooltip_GoldPer" = "于特定状况中加快金钱收入" tr "flash_itemShop_categories_tooltip_Health" = "提高最大生命" tr "flash_itemShop_categories_tooltip_HealthRegen" = "提高生命回复速度" tr "flash_itemShop_categories_tooltip_Jungle" = "打野早期道具" tr "flash_itemShop_categories_tooltip_Lane" = "对线早期道具" tr "flash_itemShop_categories_tooltip_LifeSteal" = "普攻可以附加吸血效果" tr "flash_itemShop_categories_tooltip_Magic" = "提高魔法技能伤害" tr "flash_itemShop_categories_tooltip_Mana" = "提高最大魔力" tr "flash_itemShop_categories_tooltip_ManaRegen" = "提高魔力回复速度" tr "flash_itemShop_categories_tooltip_Movement" = "提高跑速" tr "flash_itemShop_categories_tooltip_NonbootsMovement" = "提高跑速" tr "flash_itemShop_categories_tooltip_Special" = "有特别获得金钱或视觉效果的道具" tr "flash_itemShop_categories_tooltip_SpellBlock" = "降低受到的魔法伤害" tr "flash_itemShop_categories_tooltip_SpellDamage" = "提高技能的伤害和效益" tr "flash_itemShop_categories_tooltip_SpellVamp" = "魔法攻击可以附加吸血效果" tr "flash_itemShop_categories_tooltip_Start" = "早期道具" tr "flash_itemShop_categories_tooltip_Tenacity" = "降低晕眩、缓速、嘲讽、恐惧、禁言、致盲和定身的作用时间" tr "flash_itemShop_categories_tooltip_Tools" = "于特定情况中可使用的道具" tr "flash_itemShop_categories_tooltip_Vision" = "可获得或消除视野控制的道具" tr "flash_itemShop_categories_tooltip_Wards" = "可获得暂时增益效果" tr "flash_itemShop_categories_Vision" = "视野控制和饰品" tr "flash_itemShop_categories_Wards" = "侦查守卫" tr "flash_itemShop_Cost_Free_Large" = "免费" tr "flash_itemShop_debtLimit" = "贷款上限:" tr "flash_itemshop_disabled" = "当你离开基地后,直接死掉为止都不能再进行购物。" tr "flash_itemShop_failuretip_awayFromShopkeeper" = "你离道具店商人太远了" tr "flash_itemShop_failuretip_cost" = "你需要更多金钱以购买此道具" tr "flash_itemShop_failuretip_disabled" = "此道具在这个游戏中无法使用" tr "flash_itemShop_failuretip_footer" = "点击以关闭" tr "flash_itemShop_failuretip_groupLimit" = "你的此种类型道具数量已经超出了拥有限制。" tr "flash_itemShop_failuretip_header" = "无法购买 @item@ ,原因为:" tr "flash_itemShop_failuretip_level" = "你的等级不足" tr "flash_itemShop_failuretip_shoppingDisabled" = "道具商店现在无法使用" tr "flash_itemShop_failuretip_slotsAvailable" = "物品栏位不足" tr "flash_itemShop_inventory_title" = "装备栏" tr "flash_itemShop_item_disabled" = "道具无法使用

" tr "flash_itemshop_outofrange" = "现在无法购买物品,请返回道具商店。" tr "flash_itemshop_randomcolloquialism_hat" = "帽子" tr "flash_itemShop_recommended_ability_scaling" = "功能强化道具" tr "flash_itemShop_recommended_aggressive" = "进攻道具" tr "flash_itemShop_recommended_assassinaggressive" = "进攻道具" tr "flash_itemShop_recommended_assassindefensive" = "防御道具" tr "flash_itemShop_recommended_assassinstandard" = "常出道具" tr "flash_itemShop_recommended_basekaynstandard" = "常出道具" tr "flash_itemShop_recommended_beginner_advanced" = "2)制造进阶道具" tr "flash_itemShop_recommended_beginner_basic" = "1a)购买早期游戏道具" tr "flash_itemShop_recommended_beginner_legendaryitem" = "4)升级为传奇道具" tr "flash_itemShop_recommended_beginner_morelegendaryitems" = "5)浏览更多传奇道具" tr "flash_itemShop_recommended_beginner_movementspeed" = "3)制造跑速加成道具" tr "flash_itemShop_recommended_beginner_starter" = "1)购买起手道具" tr "flash_itemShop_recommended_bw_defense" = "防御性" tr "flash_itemShop_recommended_bw_magical" = "魔法攻击" tr "flash_itemShop_recommended_bw_physical" = "物理攻击" tr "flash_itemShop_recommended_bw_utility" = "功能性" tr "flash_itemShop_recommended_bwdefenseupgrades" = "防御升级" tr "flash_itemShop_recommended_bwmercs" = "打手" tr "flash_itemShop_recommended_bwmercupgrades" = "技能升级" tr "flash_itemShop_recommended_bwoffenseupgrades" = "攻击升级" tr "flash_itemShop_recommended_cdr" = "迭满 40% 冷却时间减免" tr "flash_itemShop_recommended_champspecific" = "英雄专属道具" tr "flash_itemShop_recommended_consumables" = "消耗品" tr "flash_itemShop_recommended_defensive" = "防御道具" tr "flash_itemShop_recommended_early" = "早期道具" tr "flash_itemShop_recommended_earlyjungle" = "早期道具(打野)" tr "flash_itemShop_recommended_essential" = "必要道具" tr "flash_itemShop_recommended_essentialjungle" = "必要道具(打野)" tr "flash_itemShop_recommended_eventspecials" = "特殊活动道具" tr "flash_itemShop_recommended_KingPoroSnax" = "普罗的饲料" tr "flash_itemShop_recommended_npe1" = "1) 购买和合成道具为进阶道具" tr "flash_itemShop_recommended_npe2" = "2) 合成史诗道具来变得更加强大" tr "flash_itemShop_recommended_npe3" = "3) 多数的史诗道具将会提供独特的加成 - 根据不同的局势来购买正确的道具" tr "flash_itemShop_recommended_npe4" = "4) 一些为你特别推荐的史诗道具" tr "flash_itemShop_recommended_odyjinx1" = "这叫枪战" tr "flash_itemShop_recommended_odyjinx2" = "别告诉其他枪" tr "flash_itemShop_recommended_odyjinx3" = "规则就是用来打破的" tr "flash_itemShop_recommended_odymalphite1" = "山崩" tr "flash_itemShop_recommended_odymalphite2" = "坚如磐石" tr "flash_itemShop_recommended_odymalphite3" = "全速猛击" tr "flash_itemShop_recommended_odysona1" = "纾压旋律" tr "flash_itemShop_recommended_odysona2" = "音乐开始" tr "flash_itemShop_recommended_odysona3" = "持久节奏" tr "flash_itemShop_recommended_odyyasuo1" = "滑起来" tr "flash_itemShop_recommended_odyyasuo2" = "一剑一志" tr "flash_itemShop_recommended_odyyasuo3" = "笨蛋不需要治疗" tr "flash_itemShop_recommended_odyziggs1" = "爆炸来袭" tr "flash_itemShop_recommended_odyziggs2" = "这看起来很不安全" tr "flash_itemShop_recommended_odyziggs3" = "别担心,有我在!" tr "flash_itemShop_recommended_offensive" = "攻击道具" tr "flash_itemShop_recommended_offmeta" = "另类道具" tr "flash_itemShop_recommended_ornnitems" = "鄂尔的杰作(最大数量:1)" tr "flash_itemShop_recommended_ornnitemsjungle" = "鄂尔的杰作(最大数量:1)" tr "flash_itemShop_recommended_ornnupgrades" = "活火炉升级" tr "flash_itemShop_recommended_protective" = "防御道具" tr "flash_itemShop_recommended_selective" = "选用道具" tr "flash_itemShop_recommended_siegeDefense" = "防御围城武器(使用水晶碎片购买)" tr "flash_itemShop_recommended_siegeOffense" = "进攻围城武器(使用水晶碎片购买)" tr "flash_itemShop_recommended_situational" = "选用道具" tr "flash_itemShop_recommended_slayeraggressive" = "进攻道具" tr "flash_itemShop_recommended_slayerdefensive" = "防御道具" tr "flash_itemShop_recommended_slayerstandard" = "常出道具" tr "flash_itemShop_recommended_slimenewitems" = "闪电急击道具" tr "flash_itemShop_recommended_slimestartingitems" = "新起手道具" tr "flash_itemShop_recommended_standard" = "常出道具" tr "flash_itemShop_recommended_starting" = "起手道具" tr "flash_itemShop_recommended_startingjungle" = "起手道具(打野)" tr "flash_itemShop_recommended_summoner1" = "交换 召唤师 1" tr "flash_itemShop_recommended_summoner1_1key" = "交换 召唤师 1 @k1@" tr "flash_itemShop_recommended_summoner1_2key" = "交换 召唤师 1 @k1@" tr "flash_itemShop_recommended_summoner2" = "交换 召唤师 2" tr "flash_itemShop_recommended_summoner2_1key" = "交换 召唤师 2 @k1@" tr "flash_itemShop_recommended_summoner2_2key" = "交换 召唤师 2 @k1@" tr "flash_itemShop_recommended_support" = "辅助道具" tr "flash_itemShop_recommnededItems_recommend" = "推荐道具" tr "flash_itemShop_RecPageTitle_BlackMarket" = "黑市" tr "flash_itemShop_RecPageTitle_Deployables" = "围城武器" tr "flash_itemShop_RecPageTitle_Mercenaries" = "打手" tr "flash_itemShop_RecPageTitle_riot" = "推荐" tr "flash_itemShop_RecPageTitle_riot-beginner" = "推荐" tr "flash_itemShop_RecPageTitle_riot-jungle" = "推荐打野" tr "flash_itemShop_RecPageTitle_riot-mid" = "中路推荐" tr "flash_itemShop_RecPageTitle_riot-support" = "輔助推荐" tr "flash_itemShop_requireGraph_requiresTitle" = "合成需求:" tr "flash_itemShop_requireGraph_sidegradeTitle" = "兑换" tr "flash_itemShop_search_placeholder" = "点击此处进行查询" tr "flash_itemShop_search_placeholder_1key" = "@k1@ 查询" tr "flash_itemShop_search_placeholder_2key" = "@k1@ 或 @k2@ 查询" tr "flash_itemShop_Special_Recipe_Large" = "特殊" tr "flash_itemShop_Special_Recipe_Small" = "*" tr "flash_itemShop_tab_AllItems" = "全部道具" tr "flash_itemShop_tab_Recommended" = "推荐" tr "flash_itemShop_titleBar_title" = "道具商店" tr "flash_itemShop_tooltip_CannotBeSold" = "无法贩卖" tr "flash_itemShop_tooltip_cost" = "价格:" tr "flash_itemShop_tooltip_gridMode" = "用小图像的方式呈现所有的道具" tr "flash_itemShop_tooltip_listMode" = "用列表的方式呈现所有的道具" tr "flash_itemShop_tooltip_OriginalCost" = "原价:" tr "flash_itemShop_tooltip_sellsfor" = "售价:" tr "flash_itemShop_tooltip_SellsFor" = "售价:" tr "flash_itemShop_tooltip_undoButton" = "取消你最后一次在道具商店所做的交易。

离开道具商店可用范围或进行游戏将会清除你的取消交易纪录。

对游戏有立即性影响的交易也可能清除你的取消交易纪录。" tr "flash_itemShop_tooltip_upgradeCost" = "升级价格:" tr "flash_message_reconnect" = "重新联机中" tr "flash_minimap_active" = "正常" tr "flash_minimap_destroyed" = "被摧毁" tr "flash_minimap_inhibitor" = "水晶兵营" tr "flash_minimap_nexus" = "主堡" tr "flash_minimap_turret" = "防御塔" tr "flash_options_back" = "取消" tr "flash_options_end_confirm_msg" = "如果现在离开,你有可能会被暂时停权。" tr "flash_options_end_confirm_msg_all" = "你的队伍需要你!
如果你跳离游戏的话,极有可能被短暂禁止进行游戏。" tr "flash_options_end_confirm_msg_spectator" = "你确定要离开?" tr "flash_options_end_confirm_title" = "您的队伍需要您!" tr "flash_options_end_game_title" = "结束游戏" tr "flash_options_end_no" = "继续游戏" tr "flash_options_end_no_spectator" = "否" tr "flash_options_end_yes" = "离开游戏" tr "flash_options_end_yes_spectator" = "是" tr "flash_options_interface_chat_scale" = "用户界面缩放" tr "flash_options_interface_damage" = "物理攻击" tr "flash_options_interface_disable_minimap_movement" = "小地图不能使用右键" tr "flash_options_interface_display" = "显示" tr "flash_options_interface_dodge" = "闪避" tr "flash_options_interface_enemyDamage" = "敌方伤害" tr "flash_options_interface_experience" = "经验值" tr "flash_options_interface_floating" = "浮动文字" tr "flash_options_interface_gold" = "金钱" tr "flash_options_interface_heal" = "治愈" tr "flash_options_interface_health" = "生命损失" tr "flash_options_interface_hpBars" = "显示生命条" tr "flash_options_interface_hud_reset" = "重置界面显示器设定" tr "flash_options_interface_legacy" = "取消浮动文字特效" tr "flash_options_interface_level" = "等级" tr "flash_options_interface_loss_of_control" = "显示缺少的控制条" tr "flash_options_interface_mana" = "魔力" tr "flash_options_interface_minimap_scale" = "小地图缩放" tr "flash_options_interface_newbie" = "显示新手提示" tr "flash_options_interface_quest" = "任务" tr "flash_options_interface_scale" = "用户界面缩放" tr "flash_options_interface_score" = "分数" tr "flash_options_interface_special" = "特殊" tr "flash_options_interface_status" = "个人资料" tr "flash_options_interface_title" = "界面设定" tr "flash_options_key_alternate" = "辅助键" tr "flash_options_key_binding_error_message" = "无法设定此键位" tr "flash_options_key_category_name1" = "法术施放" tr "flash_options_key_category_name2" = "其他" tr "flash_options_key_category_name3" = "视角控制" tr "flash_options_key_category_name4" = "玩家移动" tr "flash_options_key_category_name5" = "控制台" tr "flash_options_key_category_name6" = "道具列表" tr "flash_options_key_category_name7" = "回放" tr "flash_options_key_category_replay" = "观察者控制台" tr "flash_options_key_command" = "指令" tr "flash_options_key_conflict" = "快捷键冲突,您仍要这么做吗?" tr "flash_options_key_continue" = "继续" tr "flash_options_key_key_string" = "快捷键" tr "flash_options_key_key1" = "主要" tr "flash_options_key_key2" = "次要" tr "flash_options_key_mac_system_bindings" = "允许系统预设的绑定热键" tr "flash_options_key_name_evntPlayerPing" = "快速警告信号" tr "flash_options_key_name_evntPlayerPingCursor" = "警告信号" tr "flash_options_key_name_evntPlayerPingCursorDanger" = "撤退信号" tr "flash_options_key_name_evntPlayerPingDanger" = "迅速撤退信号" tr "flash_options_key_name_evtCameraLockToggle" = "锁定视角开关" tr "flash_options_key_name_evtCameraSnap" = "视角回到英雄" tr "flash_options_key_name_evtCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtCastSpell1" = "技能 1" tr "flash_options_key_name_evtCastSpell2" = "技能 2" tr "flash_options_key_name_evtCastSpell3" = "技能 3" tr "flash_options_key_name_evtCastSpell4" = "技能 4" tr "flash_options_key_name_evtChampionOnly" = "仅能以英雄为目标" tr "flash_options_key_name_evtChampionSpecificInteractionButton1Click" = "英雄特殊互动 1 " tr "flash_options_key_name_evtChampionSpecificInteractionButton2Click" = "英雄特殊互动 2" tr "flash_options_key_name_evtChampionSpecificInteractionButton3Click" = "英雄特殊互动 3 " tr "flash_options_key_name_evtChampionSpecificInteractionButton4Click" = "英雄特殊互动 4" tr "flash_options_key_name_evtChampionSpecificInteractionButton5Click" = "英雄特殊互动 5" tr "flash_options_key_name_evtChampionSpecificInteractionButton6Click" = "英雄特殊互动 6" tr "flash_options_key_name_evtChampMasteryDisplay" = "专精表情" tr "flash_options_key_name_evtChatConsoleReturn" = "返回聊天设定" tr "flash_options_key_name_evtChatHistory" = "聊天记录" tr "flash_options_key_name_evtDecreaseReplaySpeed" = "慢速" tr "flash_options_key_name_evtDefaultReplaySpeed" = "回到原始速度" tr "flash_options_key_name_evtDisableDirectedCamera" = "手动视角" tr "flash_options_key_name_evtDragScrollLock" = "视角锁定" tr "flash_options_key_name_evtDrawHud" = "显示/隐藏 用户界面" tr "flash_options_key_name_evtEmoteDance" = "跳舞" tr "flash_options_key_name_evtEmoteJoke" = "说笑话" tr "flash_options_key_name_evtEmoteLaugh" = "大笑" tr "flash_options_key_name_evtEmoteTaunt" = "嘲讽" tr "flash_options_key_name_evtEmoteToggle" = "切换" tr "flash_options_key_name_evtEnableDirectedCamera" = "锁定视角" tr "flash_options_key_name_evtEnableFPSCamera" = "第一人称视角" tr "flash_options_key_name_evtFPSBackwards" = "后退" tr "flash_options_key_name_evtFPSForward" = "前进" tr "flash_options_key_name_evtFPSPitchDown" = "音调降低" tr "flash_options_key_name_evtFPSPitchUp" = "音调提高" tr "flash_options_key_name_evtFPSStrafeLeft" = "向左扫射" tr "flash_options_key_name_evtFPSStrafeRight" = "向右扫射" tr "flash_options_key_name_evtFPSYawLeft" = "偏向左侧" tr "flash_options_key_name_evtFPSYawRight" = "偏向右侧" tr "flash_options_key_name_evtHideHUD" = "隐藏 用户界面" tr "flash_options_key_name_evtHoldShowScoreBoard" = "显示计分板(长按)" tr "flash_options_key_name_evtHoldShowTimers" = "显示定时器(固定)" tr "flash_options_key_name_evtIncreaseReplaySpeed" = "加速" tr "flash_options_key_name_evtJumpBack" = "倒带" tr "flash_options_key_name_evtJumpForward" = "快转" tr "flash_options_key_name_evtLevelSpell1" = "升级 技能 1" tr "flash_options_key_name_evtLevelSpell2" = "升级 技能 2" tr "flash_options_key_name_evtLevelSpell3" = "升级 技能 3" tr "flash_options_key_name_evtLevelSpell4" = "升级 技能 4" tr "flash_options_key_name_evtOnUIMouse4Pan" = "视角缩放" tr "flash_options_key_name_evtOpenShop" = "打开商店" tr "flash_options_key_name_evtPetMoveClick" = "宠物移动控制" tr "flash_options_key_name_evtPlayerAttackMove" = "攻击型移动" tr "flash_options_key_name_evtPlayerAttackMoveClick" = "快捷攻击型移动" tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "快捷指定攻击" tr "flash_options_key_name_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_name_evtPlayerMoveClick" = "移动" tr "flash_options_key_name_evtPlayerPingAreaIsWarded" = "敌人有此处视野信号" tr "flash_options_key_name_evtPlayerPingComeHere" = "寻求支援信号" tr "flash_options_key_name_evtPlayerPingMIA" = "敌人失去行踪信号" tr "flash_options_key_name_evtPlayerPingOMW" = "赶路中信号" tr "flash_options_key_name_evtPlayerPingRadialDanger" = "危险信号" tr "flash_options_key_name_evtPlayerSelectClick" = "选择" tr "flash_options_key_name_evtPlayerStopPosition" = "停止" tr "flash_options_key_name_evtPracticeToolIncGameClock" = "快进 30 秒" tr "flash_options_key_name_evtPracticeToolIncGold" = "增加金钱" tr "flash_options_key_name_evtPracticeToolIncLevel" = "提升等级" tr "flash_options_key_name_evtPracticeToolLockLevel" = "锁定经验值等级" tr "flash_options_key_name_evtPracticeToolRemoveTargetDummy" = "清除训练假人" tr "flash_options_key_name_evtPracticeToolResetCooldown" = "自动刷新冷却时间" tr "flash_options_key_name_evtPracticeToolResetGame" = "重置游戏" tr "flash_options_key_name_evtPracticeToolResetHP" = "自动刷新生命值" tr "flash_options_key_name_evtPracticeToolResetPAR" = "自动刷新能量 / 魔力条" tr "flash_options_key_name_evtPracticeToolRevive" = "重生" tr "flash_options_key_name_evtPracticeToolSpawnAlliedTargetDummy" = "召唤假人友军" tr "flash_options_key_name_evtPracticeToolSpawnDragonAir" = "召唤疾风飞龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonEarth" = "召唤裂地飞龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonElder" = "召唤远古巨龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonFire" = "召唤赤焰飞龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonOcean" = "召唤愈水飞龙" tr "flash_options_key_name_evtPracticeToolSpawnEnemyTargetDummy" = "召唤敌方训练假人" tr "flash_options_key_name_evtPracticeToolSpawnJungle" = "召唤野怪" tr "flash_options_key_name_evtPracticeToolSpawnJunglePlants" = "召唤野区植物" tr "flash_options_key_name_evtPracticeToolTeleport" = "传送到光标位置" tr "flash_options_key_name_evtPracticeToolToggleMinions" = "切换小兵重生" tr "flash_options_key_name_evtPracticeToolToggleTurrets" = "切换防御塔射击" tr "flash_options_key_name_evtPracticeToolTurretInv" = "切换防御塔无敌" tr "flash_options_key_name_evtPushToTalk" = "一按通" tr "flash_options_key_name_evtQC1" = "Quick Chat 1" tr "flash_options_key_name_evtQC10" = "Quick Chat 10" tr "flash_options_key_name_evtQC2" = "Quick Chat 2" tr "flash_options_key_name_evtQC3" = "Quick Chat 3" tr "flash_options_key_name_evtQC4" = "Quick Chat 4" tr "flash_options_key_name_evtQC5" = "Quick Chat 5" tr "flash_options_key_name_evtQC6" = "Quick Chat 6" tr "flash_options_key_name_evtQC7" = "Quick Chat 7" tr "flash_options_key_name_evtQC8" = "Quick Chat 8" tr "flash_options_key_name_evtQC9" = "Quick Chat 9" tr "flash_options_key_name_evtRadialEmoteInstantOpen" = "快速开启表情转盘" tr "flash_options_key_name_evtRadialEmoteOpen" = "开启表情转盘" tr "flash_options_key_name_evtRadialEmotePlaySlot0" = "快速播放表情(上)" tr "flash_options_key_name_evtRadialEmotePlaySlot1" = "快速播放表情(右)" tr "flash_options_key_name_evtRadialEmotePlaySlot2" = "快速播放表情(下)" tr "flash_options_key_name_evtRadialEmotePlaySlot3" = "快速播放表情(左)" tr "flash_options_key_name_evtRadialEmotePlaySlot4" = "快速播放表情(中)" tr "flash_options_key_name_evtScrollDown" = "向下滚动屏幕" tr "flash_options_key_name_evtScrollLeft" = "向左滚动屏幕" tr "flash_options_key_name_evtScrollRight" = "向右滚动屏幕" tr "flash_options_key_name_evtScrollUp" = "向上滚动屏幕" tr "flash_options_key_name_evtSelectAlly1" = "选择盟友 1" tr "flash_options_key_name_evtSelectAlly2" = "选择盟友 2" tr "flash_options_key_name_evtSelectAlly3" = "选择盟友 3" tr "flash_options_key_name_evtSelectAlly4" = "选择盟友 4" tr "flash_options_key_name_evtSelectAlly5" = "选择第 5 位队友" tr "flash_options_key_name_evtSelectChaosPlayer1" = "选择第 1 位红方玩家" tr "flash_options_key_name_evtSelectChaosPlayer2" = "选择第 2 位红方玩家" tr "flash_options_key_name_evtSelectChaosPlayer3" = "选择第 3 位红方玩家" tr "flash_options_key_name_evtSelectChaosPlayer4" = "选择第 4 位红方玩家" tr "flash_options_key_name_evtSelectChaosPlayer5" = "选择第 5 位红方玩家" tr "flash_options_key_name_evtSelectChaosPlayer6" = "选择第 6 位红方玩家" tr "flash_options_key_name_evtSelectOrderPlayer1" = "选择第 1 位蓝方玩家" tr "flash_options_key_name_evtSelectOrderPlayer2" = "选择第 2 位蓝方玩家" tr "flash_options_key_name_evtSelectOrderPlayer3" = "选择第 3 位蓝方玩家" tr "flash_options_key_name_evtSelectOrderPlayer4" = "选择第 4 位蓝方玩家" tr "flash_options_key_name_evtSelectOrderPlayer5" = "选择第 5 位蓝方玩家" tr "flash_options_key_name_evtSelectOrderPlayer6" = "选择第 6 位蓝方玩家" tr "flash_options_key_name_evtSelectSelf" = "选择英雄" tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSelfCastVisionItem" = "饰品" tr "flash_options_key_name_evtSetVisibilityTeam1" = "设定蓝队战争迷雾" tr "flash_options_key_name_evtSetVisibilityTeam2" = "设定红队战争迷雾" tr "flash_options_key_name_evtSetVisibilityTeamNone" = "设定全部战争迷雾" tr "flash_options_key_name_evtShopFocusSearch" = "锁定商店搜寻字段" tr "flash_options_key_name_evtShopSwitchTabs" = "切换商店标签" tr "flash_options_key_name_evtShowAllConsole" = "显示所有控制面板" tr "flash_options_key_name_evtShowCharacterMenu" = "显示英雄详细信息" tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "显示角色选单" tr "flash_options_key_name_evtShowConsole" = "显示控制面板" tr "flash_options_key_name_evtShowHealthBars" = "显示生命条" tr "flash_options_key_name_evtShowHideTeamfightUI" = "切换团战用户界面" tr "flash_options_key_name_evtShowScoreBoard" = "显示计分板" tr "flash_options_key_name_evtShowSummonerNames" = "显示召唤师名" tr "flash_options_key_name_evtShowTimers" = "显示定时器" tr "flash_options_key_name_evtShowVoicePanel" = "显示/隐藏语音聊天介面" tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastVisionItem" = "饰品" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastWithIndicatorVisionItem" = "饰品" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastVisionItem" = "饰品" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorVisionItem" = "饰品" tr "flash_options_key_name_evtSysMenu" = "系统菜单" tr "flash_options_key_name_evtTFTMoveCameraClockwise" = "侦查玩家(顺时针)" tr "flash_options_key_name_evtTFTMoveCameraCounterClockwise" = "侦查玩家(逆时针)" tr "flash_options_key_name_evtTFTMoveCameraToSelf" = "视角回到联盟精灵" tr "flash_options_key_name_evtTFTPlaceUnit" = "部署至战场 / 回到备战区" tr "flash_options_key_name_evtTFTPurchaseXP" = "购买经验" tr "flash_options_key_name_evtTFTRerollShop" = "刷新商店" tr "flash_options_key_name_evtTFTSellUnit" = "出售英雄" tr "flash_options_key_name_evtToggleFogOfWar" = "开启战争迷雾" tr "flash_options_key_name_evtToggleFPSAndLatency" = "帧数显示开关" tr "flash_options_key_name_evtToggleMinionHealthBars" = "单位生命条显示开关" tr "flash_options_key_name_evtToggleMouseClip" = "开启鼠标屏幕锁定" tr "flash_options_key_name_evtToggleObserverVisibility" = "开启团队战争迷雾" tr "flash_options_key_name_evtTogglePlayerStats" = "切换基础玩家信息" tr "flash_options_key_name_evtToggleQC" = "Activate Quick Chat" tr "flash_options_key_name_evtToggleReplayNeutralTimers" = "开启 / 关闭地图对象定时器" tr "flash_options_key_name_evtToggleReplayPause" = "播放/暂停" tr "flash_options_key_name_evtToggleReplayTimeControls" = "开启时间控制" tr "flash_options_key_name_evtToggleReplayUI" = "开启观察者HUD" tr "flash_options_key_name_evtToggleReplayVisibilityPanel" = "开启能见度选单" tr "flash_options_key_name_evtToggleScoreboardGoldDisplay" = "开启计分板" tr "flash_options_key_name_evtToggleVC" = "开始录制 / 停止" tr "flash_options_key_name_evtUseChampSwap" = "交换英雄" tr "flash_options_key_name_evtUseItem1" = "道具 1" tr "flash_options_key_name_evtUseItem2" = "道具 2" tr "flash_options_key_name_evtUseItem3" = "道具 3" tr "flash_options_key_name_evtUseItem4" = "道具 4" tr "flash_options_key_name_evtUseItem5" = "道具 5" tr "flash_options_key_name_evtUseItem6" = "道具 6" tr "flash_options_key_name_evtUseItem7" = "返回阵地" tr "flash_options_key_name_evtUseVisionItem" = "饰品" tr "flash_options_key_primary" = "主按键" tr "flash_options_key_reset" = "回复原厂设定" tr "flash_options_key_revert" = "复原" tr "flash_options_key_reverted" = "现在已经复原了" tr "flash_options_key_title" = "按键设定" tr "flash_options_key_tooltip_evtCameraLockToggle" = "镜头锁定开关" tr "flash_options_key_tooltip_evtCameraSnap" = "回到自己" tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "施放召唤师技能 1" tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "施放召唤师技能 2" tr "flash_options_key_tooltip_evtCastSpell1" = "施放英雄的第 1 个技能" tr "flash_options_key_tooltip_evtCastSpell2" = "施放英雄的第 2 个技能" tr "flash_options_key_tooltip_evtCastSpell3" = "施放英雄的第 3 个技能" tr "flash_options_key_tooltip_evtCastSpell4" = "施放英雄的第 4 个技能" tr "flash_options_key_tooltip_evtChampMasteryDisplay" = "专精表情" tr "flash_options_key_tooltip_evtChatHistory" = "聊天记录" tr "flash_options_key_tooltip_evtDrawHud" = "显示用户界面" tr "flash_options_key_tooltip_evtEmoteDance" = "执行跳舞指令" tr "flash_options_key_tooltip_evtEmoteJoke" = "执行说笑话指令" tr "flash_options_key_tooltip_evtEmoteLaugh" = "执行大笑指令" tr "flash_options_key_tooltip_evtEmoteTaunt" = "执行嘲讽指令" tr "flash_options_key_tooltip_evtEmoteToggle" = "使用切换表情" tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "显示計分板" tr "flash_options_key_tooltip_evtLevelSpell1" = "英雄技能升级 1" tr "flash_options_key_tooltip_evtLevelSpell2" = "英雄技能升级 2" tr "flash_options_key_tooltip_evtLevelSpell3" = "英雄技能升级 3" tr "flash_options_key_tooltip_evtLevelSpell4" = "英雄技能升级 4" tr "flash_options_key_tooltip_evtOpenShop" = "打开商店" tr "flash_options_key_tooltip_evtPlayerAttackMove" = "攻击型移动" tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "快捷攻击型移动" tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "快捷指定攻击" tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_tooltip_evtPlayerMoveClick" = "移动" tr "flash_options_key_tooltip_evtPlayerStopPosition" = "停止" tr "flash_options_key_tooltip_evtScrollDown" = "向下滚动屏幕" tr "flash_options_key_tooltip_evtScrollLeft" = "向左滚动屏幕" tr "flash_options_key_tooltip_evtScrollRight" = "向右滚动屏幕" tr "flash_options_key_tooltip_evtScrollUp" = "向上滚动屏幕" tr "flash_options_key_tooltip_evtShopFocusSearch" = "锁定商店搜寻字段" tr "flash_options_key_tooltip_evtShopSwitchTabs" = "切换商店标签" tr "flash_options_key_tooltip_evtShowAllConsole" = "显示所有控制面板" tr "flash_options_key_tooltip_evtShowCharacterMenu" = "显示英雄信息" tr "flash_options_key_tooltip_evtShowConsole" = "显示控制面板" tr "flash_options_key_tooltip_evtShowHealthBars" = "显示生命" tr "flash_options_key_tooltip_evtShowScoreBoard" = "显示計分板" tr "flash_options_key_tooltip_evtShowSummonerNames" = "显示召唤师名称" tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "帧数和延迟显示开关" tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "显示士兵生命" tr "flash_options_key_tooltip_evtUseItem1" = "使用物品 1" tr "flash_options_key_tooltip_evtUseItem2" = "使用物品 2" tr "flash_options_key_tooltip_evtUseItem3" = "使用物品 3" tr "flash_options_key_tooltip_evtUseItem4" = "使用物品 4" tr "flash_options_key_tooltip_evtUseItem5" = "使用物品 5" tr "flash_options_key_tooltip_evtUseItem6" = "使用物品 6" tr "flash_options_key_tooltip_evtUseItem7" = "使用物品 7" tr "flash_options_key_unbindKey" = "取消快捷键设置" tr "flash_options_key_unbound" = "快捷键已经取消" tr "flash_options_key_unbound_message" = "快捷键已经取消" tr "flash_options_main_back" = "返回" tr "flash_options_main_end" = "结束游戏" tr "flash_options_main_interface" = "界面设定" tr "flash_options_main_key" = "按键设定" tr "flash_options_main_more" = "更多设定" tr "flash_options_main_sound" = "声音设定" tr "flash_options_main_title" = "设定总表" tr "flash_options_main_video" = "影像设定" tr "flash_options_more_alienware_lightfx" = "Alienware LightFX" tr "flash_options_more_auto_acquire_target" = "自动取得目标" tr "flash_options_more_auto_display_target" = "自动显示攻击命中目标" tr "flash_options_more_camera" = "视角选项" tr "flash_options_more_cooldown_format" = "显示冷却时间" tr "flash_options_more_cooldown_format_dd0" = "无" tr "flash_options_more_cooldown_format_dd1" = "秒" tr "flash_options_more_coolDownFormat_dd2" = "分:秒" tr "flash_options_more_coolDownFormat_dd3" = "缩写" tr "flash_options_more_flash_screen_when_damaged" = "启动屏幕边框伤害特效" tr "flash_options_more_flip" = "旋转视角" tr "flash_options_more_flip_minimap" = "将小地图移至左边" tr "flash_options_more_hideWall" = "隐藏无用界面" tr "flash_options_more_interface" = "界面选项" tr "flash_options_more_linemissilevisible" = "技能轨迹指示" tr "flash_options_more_map" = "地图选项" tr "flash_options_more_middleMouseScrollSpeed" = "视角缩放速度" tr "flash_options_more_mouse_speed" = "鼠标速度" tr "flash_options_more_neutral" = "显示中立怪兽" tr "flash_options_more_numeric_cooldown_format" = "显示模式" tr "flash_options_more_osx_mouse_acceleration" = "使用软件控制鼠标光标" tr "flash_options_more_osx_mouse_acceleration_locked" = "进行垂直同步避免软件控制光标" tr "flash_options_more_predictmovement" = "动作路径" tr "flash_options_more_scroll" = "屏幕滚动速度" tr "flash_options_more_show_radius_on_attack" = "显示普攻距离的提示光圈" tr "flash_options_more_showallchannelchat" = "显示 [所有人] 频道(配队对战)" tr "flash_options_more_smartcast_range" = "快速施法范围指标" tr "flash_options_more_smooth_scrolling" = "平滑缩放" tr "flash_options_more_snow_enabled" = "打开飘雪效果" tr "flash_options_more_surrender" = "发起投降" tr "flash_options_more_surrenderReason" = "局面并不是很差,现在还不能投降。" tr "flash_options_more_timestamps" = "显示时间纪录" tr "flash_options_more_title" = "更多设定" tr "flash_options_ok" = "确认" tr "flash_options_sound_announcer" = "语音" tr "flash_options_sound_disableAllSound" = "关闭所有音效" tr "flash_options_sound_master" = "主音量" tr "flash_options_sound_music" = "音乐音量" tr "flash_options_sound_note" = "*禁用音效会显着提高游戏流畅度。" tr "flash_options_sound_resetAll" = "重置" tr "flash_options_sound_sfx" = "音效音量" tr "flash_options_sound_title" = "声音设定" tr "flash_options_sound_voice" = "人物音量" tr "flash_options_theme_music_sr" = "最新" tr "flash_options_theme_music_sr_bilgewater" = "比尔吉沃特" tr "flash_options_theme_music_sr_classic" = "经典" tr "flash_options_video_advanced_enable_hud_animations" = "开启界面动画" tr "flash_options_video_advanced_full_scene_anti_aliasing" = "全屏幕防失真" tr "flash_options_video_advanced_video_options" = "进阶选项" tr "flash_options_video_character" = "人物效果" tr "flash_options_video_colorblind_mode" = "色弱模式" tr "flash_options_video_effects" = "特效效果" tr "flash_options_video_environment" = "环境效果" tr "flash_options_video_frameRateCap" = "帧数控制" tr "flash_options_video_frameRateCap_dd0" = "稳定" tr "flash_options_video_frameRateCap_dd1" = "高帧数" tr "flash_options_video_frameRateCap_dd2" = "基准" tr "flash_options_video_frameRateCap_dd3" = "25 FPS" tr "flash_options_video_frameRateCap_dd4" = "30 FPS" tr "flash_options_video_frameRateCap_dd5" = "60 FPS" tr "flash_options_video_frameRateCap_dd6" = "80 FPS" tr "flash_options_video_full3DMode" = "快速地形(牺牲画面提高性能)" tr "flash_options_video_noShadow" = "关闭阴影" tr "flash_options_video_quality_dd0" = "极低" tr "flash_options_video_quality_dd1" = "低阶" tr "flash_options_video_quality_dd2" = "中等" tr "flash_options_video_quality_dd3" = "高阶" tr "flash_options_video_quality_dd4" = "极高" tr "flash_options_video_quality_off" = "关闭" tr "flash_options_video_resolution" = "分辨率" tr "flash_options_video_resolution_dd0" = "1024x768" tr "flash_options_video_resolution_dd1" = "1280x1024" tr "flash_options_video_resolution_dd2" = "1680x1050" tr "flash_options_video_resolution_dd3" = "1440x900" tr "flash_options_video_resolution_dd4" = "1280x800" tr "flash_options_video_resolution_dd5" = "1280x720" tr "flash_options_video_settings" = "设定" tr "flash_options_video_settings_dd0" = "自动" tr "flash_options_video_settings_dd1" = "自定义" tr "flash_options_video_shadows" = "阴影质量" tr "flash_options_video_title" = "影像设定" tr "flash_options_video_video_options" = "影像设定" tr "flash_options_video_waitForVerticalSync" = "垂直同步" tr "flash_options_video_window" = "窗口模式" tr "flash_options_video_window_borderlessWindow" = "无边界模式" tr "flash_options_video_window_borderlessWindow_mac_hotcorners" = "警告:无边界模式跟 OS X 系统的萤幕热点功能不相容" tr "flash_options_video_window_fullScreen" = "全屏幕模式" tr "flash_options_video_window_windowedMode" = "窗口模式" tr "flash_optionsMenu_cancel" = "取消" tr "flash_optionsMenu_defaultsLabel" = "回复预设设定" tr "flash_optionsMenu_event_ActivationSensitivity" = "激活门槛(限语音活性)" tr "flash_optionsMenu_event_AlwaysShowExtendedTooltip" = "永久显示延伸的指示说明" tr "flash_optionsMenu_event_AmbienceVolume" = "情境音量" tr "flash_optionsMenu_event_AnnouncerVolume" = "播报音量" tr "flash_optionsMenu_event_AutoAcquireTarget" = "当闲置时自动攻击最近的敌方单位" tr "flash_optionsMenu_event_AutoDisplayTarget" = "显示攻击目标边框" tr "flash_optionsMenu_event_BindSysKeys" = "允许自定义热键系统" tr "flash_optionsMenu_event_CharacterInking" = "角色画质" tr "flash_optionsMenu_event_CharacterQuality" = "角色画质" tr "flash_optionsMenu_event_ChatScale" = "聊天显示" tr "flash_optionsMenu_event_ColorBrightness" = "色彩亮度" tr "flash_optionsMenu_event_ColorContrast" = "色彩对比" tr "flash_optionsMenu_event_ColorGamma" = "色彩伽玛值" tr "flash_optionsMenu_event_ColorLevel" = "色彩层级" tr "flash_optionsMenu_event_ColorPalette" = "色弱模式" tr "flash_optionsMenu_event_CursorOverride" = "启用旧版游标" tr "flash_optionsMenu_event_CursorScale" = "游标缩放" tr "flash_optionsMenu_event_DeathRecapScale" = "死亡笔记本缩放" tr "flash_optionsMenu_event_DisableHudSpellClick" = "界面鼠标点击技能禁用" tr "flash_optionsMenu_event_Dodge_Enabled" = "跳离游戏" tr "flash_optionsMenu_event_DrawHealthBars" = "显示生命数值条" tr "flash_optionsMenu_event_EffectsQuality" = "特效画质" tr "flash_optionsMenu_event_EnableAudio" = "关闭所有音效" tr "flash_optionsMenu_event_EnableChat" = "开启聊天功能" tr "flash_optionsMenu_event_EnableCustomAnnouncer" = "关闭自订语音" tr "flash_optionsMenu_event_EnableFXAA" = "全屏幕防失真" tr "flash_optionsMenu_event_EnableHUDAnimations" = "允许显示动画" tr "flash_optionsMenu_event_EnableLightFx" = " LightFX 功能(支持 Alienware 主机)" tr "flash_optionsMenu_event_EnableLineMissileVis" = "允许显示技能施放路径" tr "flash_optionsMenu_event_EnableScreenShake" = "允许屏幕震动特效" tr "flash_optionsMenu_event_EnableTargetedAttackMove" = "依据滑鼠游标攻击移动" tr "flash_optionsMenu_event_EnemyPhysicalDamage_Enabled" = "敌方伤害" tr "flash_optionsMenu_event_EnvironmentQuality" = "环境特效质量" tr "flash_optionsMenu_event_evtPushToTalk" = "一按通" tr "flash_optionsMenu_event_evtShowVoicePanel" = "显示/隐藏语音控制介面" tr "flash_optionsMenu_event_Experience_Enabled" = "经验值" tr "flash_optionsMenu_event_FlashScreenWhenDamaged" = "受到伤害时屏幕出现闪红光特效" tr "flash_optionsMenu_event_FlashScreenWhenStunned" = "失去控制时屏幕出现闪白光特效" tr "flash_optionsMenu_event_FlipMiniMap" = "左侧显示小地图" tr "flash_optionsMenu_event_FrameCapType" = "帧数控制" tr "flash_optionsMenu_event_GameMouseSpeed" = "鼠标速度" tr "flash_optionsMenu_event_GlobalScale" = "界面显示" tr "flash_optionsMenu_event_Gold_Enabled" = "金钱" tr "flash_optionsMenu_event_Heal_Enabled" = "治愈" tr "flash_optionsMenu_event_HideEnemySummonerEmotes" = "隐藏敌方表情" tr "flash_optionsMenu_event_HideEyeCandy" = "隐藏部分效果" tr "flash_optionsMenu_event_InputDevice" = "输入装置" tr "flash_optionsMenu_event_InputMode" = "输入模式" tr "flash_optionsMenu_event_InputVolume" = "输入音量(增益调节)" tr "flash_optionsMenu_event_Invulnerable_Enabled" = "个人资料" tr "flash_optionsMenu_event_KeyboardScrollSpeed" = "视角移动速度(键盘)" tr "flash_optionsMenu_event_Legacy_Enabled" = "取消浮动文字特效" tr "flash_optionsMenu_event_Level_Enabled" = "等级" tr "flash_optionsMenu_event_LossOfControlEnabled" = "显示" tr "flash_optionsMenu_event_ManaDamage_Enabled" = "魔力" tr "flash_optionsMenu_event_MapScrollSpeed" = "视角移动速度(滑鼠)" tr "flash_optionsMenu_event_MapScrollSpeed_replay" = "屏幕边缘视角移动速度" tr "flash_optionsMenu_event_MapSkinOptionDisable10Year" = "关闭英雄联盟 10 周年地图装饰" tr "flash_optionsMenu_event_MapSkinOptionDisableAprilFools2019" = "关闭愚人节地图特效" tr "flash_optionsMenu_event_MapSkinOptionDisableArcade" = "关闭「电玩世界」地图特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableLunarRevel" = "关闭新春狂欢地图特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableMSI" = "关闭「季中邀请赛」地图特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableOdyssey" = "关闭奥德赛地图特效" tr "flash_optionsMenu_event_MapSkinOptionDisablePoolParty" = "取消泳池狂欢地图特效" tr "flash_optionsMenu_event_MapSkinOptionDisablePopstar" = "关闭魅惑时代地图特殊效果。" tr "flash_optionsMenu_event_MapSkinOptionDisableProject" = "关闭菁英计划小兵特效" tr "flash_optionsMenu_event_MapSkinOptionDisableSnowdown" = "关闭霜降派对主题地图" tr "flash_optionsMenu_event_MapSkinOptionDisableStarGuardian" = "关闭星光战士小兵特效" tr "flash_optionsMenu_event_MapSkinOptionDisableTFTR" = "关闭峡谷怪谈地图特殊效果。" tr "flash_optionsMenu_event_MapSkinOptionDisableTrials" = "关闭试炼地图特效" tr "flash_optionsMenu_event_MapSkinOptionDisableURF" = "关闭阿福地图特效" tr "flash_optionsMenu_event_MapSkinOptionDisableWorlds" = "关闭「世界大赛」地图特殊效果" tr "flash_optionsMenu_event_MasterVolume" = "操控音量" tr "flash_optionsMenu_event_MiddleClickDragScrollEnabled" = "鼠标滚动" tr "flash_optionsMenu_event_MinimapMoveSelf" = "允许小地图动作显示" tr "flash_optionsMenu_event_MinimapScale" = "小地图尺寸" tr "flash_optionsMenu_event_MinimizeCameraMotion" = "最小化" tr "flash_optionsMenu_event_MirroredScoreboard" = "计分板以镜像配置" tr "flash_optionsMenu_event_MusicVolume" = "音乐音量" tr "flash_optionsMenu_event_NameTagDisplay" = "显示名称卷标" tr "flash_optionsMenu_event_NewAggroIndicator" = "新团战施法指标" tr "flash_optionsMenu_event_NumericCooldownFormat" = "技能冷却显示" tr "flash_optionsMenu_event_ObjectTooltips" = "显示敌人的相关资讯" tr "flash_optionsMenu_event_OSXMouseAcceleration" = "使用软件鼠标(Vertical Sync 必须关闭)" tr "flash_optionsMenu_event_PhysicalDamage_Enabled" = "伤害" tr "flash_optionsMenu_event_PingsVolume" = "地图信号音量" tr "flash_optionsMenu_event_PracticeToolScale" = "练习工具等级" tr "flash_optionsMenu_event_PredictMovement" = "使用动作预测系统" tr "flash_optionsMenu_event_QCKeyNotifierEnabled" = "Enable Quick Chat key notifications" tr "flash_optionsMenu_event_QuestReceived_Enabled" = "任务" tr "flash_optionsMenu_event_RelativeTeamColors" = "使用相对色彩显示" tr "flash_optionsMenu_event_ReplayMiddleMouseScrollSpeed" = "鼠标卷动画面速度" tr "flash_optionsMenu_event_ReplayScrollSmoothingEnabled" = "开启平滑视野" tr "flash_optionsMenu_event_Score_Enabled" = "分数" tr "flash_optionsMenu_event_ScreenResolution" = "分辨率" tr "flash_optionsMenu_event_ScrollSmoothingEnabled" = "可开启平滑视野" tr "flash_optionsMenu_event_SfxVolume" = "音效音量" tr "flash_optionsMenu_event_ShadowQuality" = "阴影" tr "flash_optionsMenu_event_ShowAllChannelChat" = "显示[所有人]聊天频道(对战模式)" tr "flash_optionsMenu_event_ShowAlliedChat" = "显示【队友】聊天频道" tr "flash_optionsMenu_event_ShowAttackRadius" = "显示攻击距离" tr "flash_optionsMenu_event_ShowChampionIndicator" = "英雄角色指示器" tr "flash_optionsMenu_event_ShowGodray" = "视角中心点亮英雄" tr "flash_optionsMenu_event_ShowHealthBarShake" = "显示生命条动画" tr "flash_optionsMenu_event_ShowNeutralCamps" = "显示野怪栖息地" tr "flash_optionsMenu_event_ShowSlows" = "延长 UI 消失的时间" tr "flash_optionsMenu_event_ShowSpellCosts" = "显示技能消耗" tr "flash_optionsMenu_event_ShowSummonerNames" = "显示召唤师名称" tr "flash_optionsMenu_event_ShowSummonerNamesInScoreboard" = "显示召唤师名称" tr "flash_optionsMenu_event_ShowTeamFramesOnLeft" = "在左方显示团队框架" tr "flash_optionsMenu_event_ShowTimestamps" = "显示时间轴" tr "flash_optionsMenu_event_ShowTurretRangeIndicators" = "防御塔攻击范围指示器(仅限与计算机对战模式)" tr "flash_optionsMenu_event_ShowVoiceChatHalos" = "在界面中显示发声标示。" tr "flash_optionsMenu_event_ShowVoicePanelWithScoreboard" = "打开计分板来显示语音控制接口" tr "flash_optionsMenu_event_SmartCastOnKeyRelease" = "用快速施法 + 距离显示取代快速施法" tr "flash_optionsMenu_event_SmartCastWithIndicator_CastWhenNewSpellSelected" = "当你按压第二个技能时,第一个按住的技能会立即施放。" tr "flash_optionsMenu_event_SnapCameraOnRespawn" = "复活时镜头自动移回英雄所在位置" tr "flash_optionsMenu_event_Special_Enabled" = "特殊" tr "flash_optionsMenu_event_TargetChampionsOnlyAsToggle" = "将「仅能以英雄为目标」当成切换键" tr "flash_optionsMenu_event_ThemeMusic" = "背景音乐" tr "flash_optionsMenu_event_VoiceVolume" = "语音音量" tr "flash_optionsMenu_event_WaitForVerticalSync" = "等待垂直同步" tr "flash_optionsMenu_exitGame" = "离开游戏" tr "flash_optionsMenu_GraphicsSlider_0" = "极低画质" tr "flash_optionsMenu_GraphicsSlider_1" = "低阶画质" tr "flash_optionsMenu_GraphicsSlider_2" = "中低阶画质" tr "flash_optionsMenu_GraphicsSlider_3" = "中等画质" tr "flash_optionsMenu_GraphicsSlider_4" = "中高阶画质" tr "flash_optionsMenu_GraphicsSlider_5" = "高阶画质" tr "flash_optionsMenu_GraphicsSlider_6" = "超高画质" tr "flash_optionsMenu_GraphicsSlider_Custom" = "自定义" tr "flash_optionsMenu_kb_bindCancelled" = "注销" tr "flash_optionsMenu_kb_bindingFailed" = "设定失败" tr "flash_optionsMenu_kb_bindInterrupted" = "中断" tr "flash_optionsMenu_kb_bindToInvalidKey" = "错误:无效的按键设定: %key%" tr "flash_optionsMenu_kb_invalidType" = "错误:无效的事件击键" tr "flash_optionsMenu_kb_isNowBoundTo" = "%event% 已经榜定为 %key%" tr "flash_optionsMenu_kb_isNowUnbound" = "%event% 现在已解除设定" tr "flash_optionsMenu_kb_pressKeyToBind" = "按下按键以设定" tr "flash_optionsMenu_kb_quickbind" = "%event% (主要)" tr "flash_optionsMenu_kb_secondary" = "%event% (次要)" tr "flash_optionsMenu_kb_set1" = "设置 1" tr "flash_optionsMenu_kb_set2" = "设置 2" tr "flash_optionsMenu_kblbl_advancedKeyOptions" = "快捷键进阶设定选项" tr "flash_optionsMenu_kblbl_advancedVideo" = "进阶" tr "flash_optionsMenu_kblbl_CharacterInkingDescription" = "在单位四周显示阴影。关闭此选项将会提高效能。" tr "flash_optionsMenu_kblbl_disableAllSoundDescription" = "关闭所有声音将有可能提升效能" tr "flash_optionsMenu_kblbl_EnableFXAADescription" = "减少画质上锯齿状的效果。此选项将会降低效能。" tr "flash_optionsMenu_kblbl_enableLeftMouseButtonAttackMove" = "将自动攻击型移动绑定至滑鼠左键" tr "flash_optionsMenu_kblbl_frameRateCapDescription" = "在高规格的硬件上解除画面更新率的设限将能增进游戏体验" tr "flash_optionsMenu_kblbl_Highlights" = "精彩片段录制设定" tr "flash_optionsMenu_kblbl_itemNormalCast" = "一般施法" tr "flash_optionsMenu_kblbl_itemSelfCast" = "自我施法" tr "flash_optionsMenu_kblbl_itemSmartCast" = "快速施法" tr "flash_optionsMenu_kblbl_itemSmartCastWithIndicator" = "快速施法 + 距离显示" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCast" = "快速+自我施法" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距离显示" tr "flash_optionsMenu_kblbl_normalCast" = "一般施法" tr "flash_optionsMenu_kblbl_other" = "其他" tr "flash_optionsMenu_kblbl_ScaleVideoDescription" = "影片垂直分辨率" tr "flash_optionsMenu_kblbl_ScaleVideoTooltip" = "输出影片的高度(以像素为单位)" tr "flash_optionsMenu_kblbl_selfCast" = "自我施法" tr "flash_optionsMenu_kblbl_smartCast" = "快速施法" tr "flash_optionsMenu_kblbl_smartCastWithIndicator" = "快速施法 + 距离显示" tr "flash_optionsMenu_kblbl_smartPlusSelfCast" = "快速+自我施法" tr "flash_optionsMenu_kblbl_smartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距离显示" tr "flash_optionsMenu_kblbl_VideoAudioQuality" = "音效质量" tr "flash_optionsMenu_kblbl_VideoFrameRate" = "目标影片帧数" tr "flash_optionsMenu_kblbl_videoQualityDescription" = "影片编码质量" tr "flash_optionsMenu_kblbl_waitForVerticalSyncDescription" = "牺牲效能来换取画面稳定性" tr "flash_optionsMenu_keysection_abilitiesAndSummoners" = "技能与召唤师技能" tr "flash_optionsMenu_keysection_cameraControl" = "镜头控制" tr "flash_optionsMenu_keysection_communication" = "通讯" tr "flash_optionsMenu_keysection_display" = "显示" tr "flash_optionsMenu_keysection_fps_camera" = "第一人称视角" tr "flash_optionsMenu_keysection_fpsDisplay" = "FPS 显示" tr "flash_optionsMenu_keysection_interface" = "界面" tr "flash_optionsMenu_keysection_items" = "道具" tr "flash_optionsMenu_keysection_itemShop" = "道具商店" tr "flash_optionsMenu_keysection_menus" = "选单" tr "flash_optionsMenu_keysection_playerMovement" = "玩家移动" tr "flash_optionsMenu_keysection_practicetool" = "练习工具" tr "flash_optionsMenu_keysection_QC" = "Quick Chat" tr "flash_optionsMenu_keysection_teamFightTactics" = "联盟战棋" tr "flash_optionsMenu_keysection_timeshift" = "时间调整" tr "flash_optionsMenu_lbl_abilities" = "技能" tr "flash_optionsMenu_lbl_abilityAndAttackDisplay" = "技能与攻击显示" tr "flash_optionsMenu_lbl_Accessibility" = "授权" tr "flash_optionsMenu_lbl_additionalHotkeys" = "额外热键" tr "flash_optionsMenu_lbl_alienwareOptions" = "Alienware 专用选项" tr "flash_optionsMenu_lbl_chat" = "聊天" tr "flash_optionsMenu_lbl_controls" = "控制" tr "flash_optionsMenu_lbl_CursorOverride" = "旧版游标" tr "flash_optionsMenu_lbl_disable10YearMapSkin" = "关闭英雄联盟 10 周年地图装饰。" tr "flash_optionsMenu_lbl_disableAprilFools2019MapSkin" = "关闭愚人节主题物件" tr "flash_optionsMenu_lbl_disableArcadeMapSkin" = "关闭「电玩世界」主题地图物件及视觉特效" tr "flash_optionsMenu_lbl_disableLunarRevelMapSkin" = "关闭新春狂欢主题特殊效果。" tr "flash_optionsMenu_lbl_disableMSIMapSkin" = "关闭「季中邀请赛」主题特效和巴龙造型。" tr "flash_optionsMenu_lbl_disableOdysseyMapSkin" = "关闭奥德赛造型小兵及巴龙" tr "flash_optionsMenu_lbl_disablePoolPartyMapSkin" = "取消泳池狂欢主题特效及造型小兵" tr "flash_optionsMenu_lbl_disablePopstarMapSkin" = "关闭魅惑时代主题特殊效果。" tr "flash_optionsMenu_lbl_disableProjectSkin" = "关闭菁英计划小兵主题特效。" tr "flash_optionsMenu_lbl_disableSnowdownMapSkin" = "关闭霜降派对主题地图及特效" tr "flash_optionsMenu_lbl_disableStarGuardianMapSkin" = "关闭星光战士主题小兵。" tr "flash_optionsMenu_lbl_disableTFTRMapSkin" = "关闭峡谷怪谈主题特殊效果。" tr "flash_optionsMenu_lbl_disableTrialsMapSkin" = "关闭试炼主题特效" tr "flash_optionsMenu_lbl_disableURFMapSkin" = "关闭阿福主题特殊效果。" tr "flash_optionsMenu_lbl_disableWorldsMapSkin" = "关闭「世界大赛」主题特殊效果。" tr "flash_optionsMenu_lbl_emotes" = "表情" tr "flash_optionsMenu_lbl_floatingText" = "战斗显示文字" tr "flash_optionsMenu_lbl_gameplay" = "游戏" tr "flash_optionsMenu_lbl_graphicsSlider" = "图形选项" tr "flash_optionsMenu_lbl_hardwareFeatures" = "硬件特性" tr "flash_optionsMenu_lbl_healthAndResourceBars" = "生命与资源列 " tr "flash_optionsMenu_lbl_hideEyeCandy" = "取消小动物及效果" tr "flash_optionsMenu_lbl_items" = "道具" tr "flash_optionsMenu_lbl_layoutPreferences_scoreboard" = "计分板" tr "flash_optionsMenu_lbl_layoutPreferences_TeamFrames" = "团队框架" tr "flash_optionsMenu_lbl_macOnlyOption" = "Mac 操作系统选项" tr "flash_optionsMenu_lbl_macVerticalSync" = "等待垂直同步(关闭软件数标控制)" tr "flash_optionsMenu_lbl_minimap" = "小地图" tr "flash_optionsMenu_lbl_movementPredictionText" = "在慢速的网络环境中加强英雄的移动判断" tr "flash_optionsMenu_lbl_normalCast" = "全体一般施法" tr "flash_optionsMenu_lbl_notifications" = "通知讯息" tr "flash_optionsMenu_lbl_performance" = "增进效能" tr "flash_optionsMenu_lbl_quality" = "增进质量" tr "flash_optionsMenu_lbl_quickBinds" = "主要热键" tr "flash_optionsMenu_lbl_relativeTeamColors" = "不论你是哪一方,友方的小兵和建筑物会呈现蓝色、敌方则为红色" tr "flash_optionsMenu_lbl_scale" = "界面大小" tr "flash_optionsMenu_lbl_smartCast" = "全体快速施法" tr "flash_optionsMenu_lbl_smartCastRangeInd" = "快速施法 + 距离显示" tr "flash_optionsMenu_lbl_summoners" = "召唤师技能" tr "flash_optionsMenu_lbl_targetedAttackMoveTip" = "启动:
攻击移动会优先攻击离滑鼠游标最近的目标。

停用:
攻击移动会优先攻击离英雄最近的目标。" tr "flash_optionsMenu_lbl_Tooltips" = "指示说明" tr "flash_optionsMenu_lbl_trinket" = "饰品" tr "flash_optionsMenu_lbl_voiceHotkeys" = "语音控制热键" tr "flash_optionsMenu_lbl_voiceInputSettings" = "输入设定" tr "flash_optionsMenu_mute" = "静音" tr "flash_optionsMenu_option_120" = "120 画面更新率" tr "flash_optionsMenu_option_144" = "144 画面更新率" tr "flash_optionsMenu_option_200" = "200 画面更新率" tr "flash_optionsMenu_option_240" = "240 画面更新率" tr "flash_optionsMenu_option_25" = "25 画面更新率" tr "flash_optionsMenu_option_30" = "30 画面更新率" tr "flash_optionsMenu_option_80" = "80 画面更新率" tr "flash_optionsMenu_option_benchmark" = "不设限" tr "flash_optionsMenu_option_cameraLockMode" = "镜头锁定模式" tr "flash_optionsMenu_option_cameraLockMode_fixed" = "锁定抵销" tr "flash_optionsMenu_option_cameraLockMode_perSide" = "边缘抵销" tr "flash_optionsMenu_option_cameraLockMode_semiLocked" = "半锁定" tr "flash_optionsMenu_option_colorblind" = "色弱" tr "flash_optionsMenu_option_default" = "预设" tr "flash_optionsMenu_option_defaultSystemDevice" = "系统预设装置" tr "flash_optionsMenu_option_emotePopupUIDisplay" = "表情泡泡展示" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteAll" = "关闭" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteSound" = "静音" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_showAll" = "开启" tr "flash_optionsMenu_option_FloatingTextDefault" = "预设" tr "flash_optionsMenu_option_FloatingTextLegacy" = "遗物" tr "flash_optionsMenu_option_NameTagDisplayChampionName" = "显示英雄名称" tr "flash_optionsMenu_option_NameTagDisplayHideName" = "隐藏召唤师名称" tr "flash_optionsMenu_option_NameTagDisplaySummonerName" = "显示召唤师名称" tr "flash_optionsMenu_option_NumericCooldownFormat0" = "无" tr "flash_optionsMenu_option_NumericCooldownFormat1" = "秒数" tr "flash_optionsMenu_option_NumericCooldownFormat2" = "分钟+秒数" tr "flash_optionsMenu_option_NumericCooldownFormat3" = "分钟" tr "flash_optionsMenu_option_scaleVideo_1080" = "1080" tr "flash_optionsMenu_option_scaleVideo_1440" = "1440" tr "flash_optionsMenu_option_scaleVideo_360" = "360" tr "flash_optionsMenu_option_scaleVideo_480" = "480" tr "flash_optionsMenu_option_scaleVideo_720" = "720" tr "flash_optionsMenu_option_scaleVideo_window" = "窗口高度" tr "flash_optionsMenu_option_stable" = "60 画面更新率" tr "flash_optionsMenu_option_videoAudio_High" = "高" tr "flash_optionsMenu_option_videoAudio_Low" = "低" tr "flash_optionsMenu_option_videoFR_30" = "30" tr "flash_optionsMenu_option_videoFR_60" = "60" tr "flash_optionsMenu_option_voiceInputMode_PushToTalk" = "一按通" tr "flash_optionsMenu_option_voiceInputMode_VoiceActivity" = "语音活性" tr "flash_optionsMenu_page_game" = "游戏" tr "flash_optionsMenu_page_hotkeys" = "热键" tr "flash_optionsMenu_page_interface" = "界面" tr "flash_optionsMenu_page_sound" = "音效" tr "flash_optionsMenu_page_video" = "视讯" tr "flash_optionsMenu_page_voice" = "语音" tr "flash_optionsMenu_save" = "完成" tr "flash_optionsMenu_surrender" = "投降" tr "flash_optionsMenu_tip_AlwaysShowExtendedTooltip" = "某些说明提示允许你按住 [Shift] 来显示更多信息。当此选项被勾选后,这些说明提示将始终显示那些额外的信息。" tr "flash_optionsMenu_title" = "选项" tr "flash_optionsMenu_tooltip_enableLeftMouseButtonAttackMoveTip" = "警告:启用此快捷键设定后,你必须使用 Shift + 滑鼠左键单击才能操作商店与使用者界面。" tr "flash_optionsMenu_tooltip_normalCast" = "一般施法
当按了施法热键后,你将会看见智能施法范围指针,对准目标点击鼠标一下以施放技能。" tr "flash_optionsMenu_tooltip_smartCast" = "快速施法
当按了施法热键后,将会立刻施放技能到光标所在位置。" tr "flash_optionsMenu_tooltip_SmartCastOnKeyRelease" = "快速施法距离指示器
当你按下技能键时会显示施法距离,放开施法键以施放技能。" tr "flash_optionsMenu_tooltip_SmartCastWithIndicator_CastWhenNewSpellSelected" = "当你使用快速施法 + 距离显示模式时,按压第二个技能会立即施放第一个按住的技能。" tr "flash_optionsMenu_unbind" = "移除" tr "flash_optionsMenu_videoQuality_high" = "高" tr "flash_optionsMenu_videoQuality_low" = "低" tr "flash_optionsMenu_videoQuality_medium" = "中" tr "flash_panelName_SummonerSpecialist" = "召唤师" tr "flash_quickchat_category_1" = "To Everyone" tr "flash_quickchat_category_10" = "Need Assistance" tr "flash_quickchat_category_2" = "Reply" tr "flash_quickchat_category_3" = "Praise Team" tr "flash_quickchat_category_4" = "Stay Positive" tr "flash_quickchat_category_5" = "Take That Objective" tr "flash_quickchat_category_6" = "Team Strategy" tr "flash_quickchat_category_7" = "Attack!" tr "flash_quickchat_category_8" = "Need Information" tr "flash_quickchat_category_9" = "Warning!" tr "flash_quickchat_exittext" = "Drag me around the screen!" tr "flash_quickchat_text_1001" = "Is this area warded?" tr "flash_quickchat_text_1002" = "Ward here please!" tr "flash_quickchat_text_1003" = "Ready?" tr "flash_quickchat_text_1004" = "Let's group up." tr "flash_quickchat_text_1005" = "Take this objective." tr "flash_quickchat_text_1006" = "Let's focus on how we can win this." tr "flash_quickchat_text_1007" = "Sorry, that was my fault." tr "flash_quickchat_text_101" = "Good game." tr "flash_quickchat_text_102" = "Well played." tr "flash_quickchat_text_103" = "Good luck, have fun!" tr "flash_quickchat_text_104" = "Nice shot!" tr "flash_quickchat_text_105" = "Challenge accepted." tr "flash_quickchat_text_106" = "Legendary!" tr "flash_quickchat_text_107" = "DEMACIA!" tr "flash_quickchat_text_108" = "For Noxus!" tr "flash_quickchat_text_109" = "OK." tr "flash_quickchat_text_201" = "Thanks!" tr "flash_quickchat_text_202" = "Agreed." tr "flash_quickchat_text_203" = "I'm on my way." tr "flash_quickchat_text_204" = "Let's do it!" tr "flash_quickchat_text_205" = "You're welcome." tr "flash_quickchat_text_206" = "Yes." tr "flash_quickchat_text_207" = "No." tr "flash_quickchat_text_208" = "Sorry." tr "flash_quickchat_text_301" = "Placeholder 1" tr "flash_quickchat_text_302" = "Placeholder 2" tr "flash_quickchat_text_303" = "Placeholder 3" tr "flash_quickchat_text_304" = "Placeholder 4" tr "flash_quickchat_text_305" = "Placeholder 5" tr "flash_quickchat_text_306" = "Placeholder 6" tr "flash_quickchat_text_307" = "Placeholder 7" tr "flash_quickchat_text_308" = "Placeholder 8" tr "flash_quickchat_text_309" = "Placeholder 9" tr "flash_quickchat_text_310" = "Placeholder 10" tr "flash_quickchat_text_401" = "Let's play safe and recover." tr "flash_quickchat_text_402" = "We can still win this." tr "flash_quickchat_text_403" = "Don't give up!" tr "flash_quickchat_text_404" = "Stay positive!" tr "flash_quickchat_text_405" = "Never underestimate the power of the Scout's Code." tr "flash_quickchat_text_501" = "We should slay the Dragon." tr "flash_quickchat_text_502" = "Break the inhibitor!" tr "flash_quickchat_text_503" = "Crush the nexus!" tr "flash_quickchat_text_504" = "Clear the jungle." tr "flash_quickchat_text_505" = "Destroy this tower." tr "flash_quickchat_text_506" = "Let's challenge the Baron!" tr "flash_quickchat_text_601" = "Let's be aggressive." tr "flash_quickchat_text_602" = "Let's play defensively." tr "flash_quickchat_text_603" = "I'm going to surprise them." tr "flash_quickchat_text_604" = "Hold for my signal." tr "flash_quickchat_text_605" = "We should group up mid lane." tr "flash_quickchat_text_606" = "Get ready for a team fight!" tr "flash_quickchat_text_607" = "We should group up top lane." tr "flash_quickchat_text_608" = "We should group up bottom lane." tr "flash_quickchat_text_609" = "Let's invade!" tr "flash_quickchat_text_610" = "Let's guard against enemy invasion." tr "flash_quickchat_text_701" = "I'm ready to attack." tr "flash_quickchat_text_702" = "Let's gank this lane." tr "flash_quickchat_text_703" = "Let's push this lane." tr "flash_quickchat_text_704" = "I'm going to initiate! " tr "flash_quickchat_text_705" = "Focus their marksmen." tr "flash_quickchat_text_706" = "Focus their support." tr "flash_quickchat_text_707" = "Attack now!" tr "flash_quickchat_text_708" = "Focus their assassins." tr "flash_quickchat_text_709" = "Focus their initiators." tr "flash_quickchat_text_710" = "Focus their fighters." tr "flash_quickchat_text_801" = "Is top lane warded?" tr "flash_quickchat_text_802" = "Is bottom lane warded?" tr "flash_quickchat_text_803" = "Is middle lane warded?" tr "flash_quickchat_text_804" = "Is this area warded?" tr "flash_quickchat_text_805" = "Where is the enemy team?" tr "flash_quickchat_text_806" = "When does Dragon respawn?" tr "flash_quickchat_text_807" = "When does Baron respawn?" tr "flash_quickchat_text_808" = "What is the plan?" tr "flash_quickchat_text_901" = "The enemy team is heading to top lane." tr "flash_quickchat_text_902" = "The enemy team is heading to bottom lane." tr "flash_quickchat_text_903" = "The enemy team is heading to middle lane." tr "flash_quickchat_text_904" = "Beware the enemy initiators. " tr "flash_quickchat_text_905" = "Incoming enemies!" tr "flash_quickchat_text_906" = "Watch out for skill shots! " tr "flash_quickchat_text_907" = "Run away!" tr "flash_quickchat_text_908" = "Don't step on the traps!" tr "flash_quickchat_text_909" = "Be careful!" tr "flash_radial_menu_Cancel" = "取消" tr "flash_radial_menu_ComeHere" = "请支援我" tr "flash_radial_menu_Danger" = "危险" tr "flash_radial_menu_MIA" = "敌人失去行踪" tr "flash_radial_menu_OMW" = "赶路中" tr "flash_scoreboard_alive" = "" tr "flash_scoreboard_enemyKills" = "敌队击杀英雄" tr "flash_scoreboard_icon0" = "玩家" tr "flash_scoreboard_icon1" = "死亡时间" tr "flash_scoreboard_icon2" = "击杀英雄" tr "flash_scoreboard_icon3" = "死亡" tr "flash_scoreboard_icon4" = "助攻" tr "flash_scoreboard_icon5" = "道具" tr "flash_scoreboard_icon6" = "击杀小兵" tr "flash_scoreboard_icon7" = "终极技能就绪" tr "flash_scoreboard_icon8" = "摧毁建筑物" tr "flash_scoreboard_icon9" = "个人分数" tr "flash_scoreboard_panel_title" = "计分板" tr "flash_scoreboard_summoner_spells" = "召唤师技能" tr "flash_scoreboard_teamKills" = "本队击杀英雄" tr "flash_scoreboard_title" = "击杀 / 死亡 / 助攻" tr "flash_scoreboard_ultimate_not_ready" = "否" tr "flash_scoreboard_ultimate_ready" = "是" tr "flash_surrender_confirmNo" = "你选择了否。" tr "flash_surrender_confirmYes" = "你选择投降" tr "flash_surrender_no" = "否" tr "flash_surrender_title" = "发起投降" tr "flash_surrender_yes" = "是" tr "flash_target_AttributeTitle0" = "魔法攻击" tr "flash_target_AttributeTitle1" = "攻击类" tr "flash_target_AttributeTitle2" = "跑速" tr "flash_target_AttributeTitle3" = "物理防御" tr "flash_target_PiwStats" = "统计" tr "flash_tip_dialogue_button_continue" = "继续" tr "flash_titan_ButtonBar_KDALabel" = "击杀 / 死亡 / 助攻" tr "flash_titan_icon0" = "击杀英雄" tr "flash_titan_icon1" = "死亡" tr "flash_titan_icon10" = "敌队普罗分数" tr "flash_titan_icon2" = "助攻" tr "flash_titan_icon3" = "本队击杀英雄" tr "flash_titan_icon4" = "敌队击杀英雄" tr "flash_titan_icon5" = "个人分数" tr "flash_titan_icon6" = "小兵击杀" tr "flash_titan_icon7" = "我方小兵击杀数" tr "flash_titan_icon8" = "敌方小兵击杀数" tr "flash_titan_icon9" = "团队普罗分数" tr "float_text_PerkHextechFlashtraptionAssist" = "按住召唤师技能按键" tr "game_ability_resource_Ammo" = "弹药" tr "game_ability_resource_Battlefury" = "怒气" tr "game_ability_resource_BloodWell" = "血池" tr "game_ability_resource_Courage" = "勇气" tr "game_ability_resource_CrimsonRush" = "腥红脉搏" tr "game_ability_resource_Dragonfury" = "怒气" tr "game_ability_resource_Energy" = "能量" tr "game_ability_resource_Ferocity" = "残虐" tr "game_ability_resource_Gnarfury" = "狂怒" tr "game_ability_resource_Heat" = "热能" tr "game_ability_resource_MP" = "魔力" tr "game_ability_resource_None" = "无" tr "game_ability_resource_Rage" = "怒气" tr "game_ability_resource_Shield" = "护盾" tr "game_ability_resource_Wind" = "风涌" tr "game_ability_slot_nickname_0" = "Q" tr "game_ability_slot_nickname_1" = "W" tr "game_ability_slot_nickname_2" = "E" tr "game_ability_slot_nickname_3" = "R" tr "game_advanced_tutorial_quest_name_ancient_golem" = "击杀远古魔像" tr "game_advanced_tutorial_quest_name_buy_boots" = "在商店购买靴子" tr "game_advanced_tutorial_quest_name_dragon" = "屠龙" tr "game_advanced_tutorial_quest_name_front_turret" = "摧毁一座敌方防御塔" tr "game_advanced_tutorial_quest_name_inhibitor" = "摧毁一座敌方水晶兵营" tr "game_advanced_tutorial_quest_name_kill_minions" = "杀死 5 个敌方士兵" tr "game_advanced_tutorial_quest_name_lane_turrets" = "摧毁某条兵在线的全部敌方防御塔" tr "game_advanced_tutorial_quest_name_lizard_elder" = "击杀树精长老" tr "game_advanced_tutorial_quest_name_move_to_lane" = "踏出基地" tr "game_advanced_tutorial_quest_name_nexus" = "摧毁敌方主堡" tr "game_advanced_tutorial_quest_name_nexus_turrets" = "摧毁保护敌方基地的防御塔" tr "game_advanced_tutorial_quest_name_primary_quests" = "这里将显示主要任务" tr "game_advanced_tutorial_quest_name_recall" = "在安全的地方使用回城技能(快捷键B)" tr "game_advanced_tutorial_quest_name_secondary_quests" = "这里将显示次要任务" tr "game_advanced_tutorial_quest_name_slay_champion" = "击杀一名敌方英雄" tr "game_advanced_tutorial_quest_name_starting_item" = "购买一个起手道具" tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "将鼠标移到这里查看任务信息" tr "game_advanced_tutorial_quest_name_wolves" = "击杀魔狼" tr "game_advanced_tutorial_quest_name_wraiths" = "击杀巨喙鸟" tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "击杀远古魔像
远古魔像可以在丛林西部,河流之南找到。击败他可以获得额外的经验值与金钱,以及特殊的增益效果。
点击查看远古魔像的位置。
奖励:200 金钱" tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "在商店购买靴子
访问基地复活点的商店,购买一系列的靴子。你可以在商店的“跑速”分类以及推荐道具清单找到靴子。

跑速对于减少移动时间、追赶逃敌以及逃避追杀是很重要的。
奖励:100 金钱" tr "game_advanced_tutorial_quest_tooltip_dragon" = "击杀飞龙
龙居住在河道南部的南边。击败它来为你的整个队伍获得强力的增益。
点击查看飞龙的位置。
奖励:300 金钱" tr "game_advanced_tutorial_quest_tooltip_front_turret" = "摧毁一座敌方防御塔
在士兵的帮助下,摧毁敌方某兵线的外塔。 等到塔开始攻击你的士兵,再开始攻击防御塔,并且在你的士兵全部被杀死前撤离到安全范围内。
点击查看防御塔在地图上的位置。" tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "摧毁一座敌方水晶兵营
攻击并摧毁敌方暴露的水晶兵营。摧毁水晶兵营可以使你方在相应的兵线召唤超级士兵,同时也让你可以攻击守卫敌方主堡的防御塔。
点击查看暴露的水晶兵营在地图上的位置。" tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "击杀 5 个敌方士兵
击杀 5 个敌方士兵。每次你打出最后一击都能获得金钱奖励。
奖励:100 金钱" tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "摧毁某条兵在线的全部敌方防御塔
协助你的士兵向前推进,摧毁一条兵在线的所有敌方防御塔。
点击查看防御塔在地图上的位置" tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "击杀树精长老
树精长老可以在东南部的丛林中找到。击败他可以让你的英雄获得额外的经验值与金钱,以及特殊的增益效果。
点击查看树精长老的位置。
奖励:200 金钱" tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "踏出基地
将你的英雄从基地复活点移动到基地围墙外的三条兵线之一。
点击查看小地图上兵线的位置。" tr "game_advanced_tutorial_quest_tooltip_nexus" = "摧毁敌方主堡
攻击并摧毁敌方的主堡便可以获胜!你必须摧毁至少一座敌方的水晶兵营,敌方主堡才会处于脆弱状态。
点击查看主堡在地图上的位置" tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "摧毁保护敌方主堡的防御塔
协助你的士兵摧毁位于敌人主堡前的防御塔。当两座防御塔都被摧毁时,主堡会变得很脆弱!
点击查看小地图上防御塔的位置" tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "主要任务
主要任务是你队伍的主要目标,完成主要任务才能获胜。
" tr "game_advanced_tutorial_quest_tooltip_recall" = "使用回城技能
回城技能会将你的英雄迅速送回到基地复活点。基地能够回复生命和魔力,在这里,你也能在商店购买新物品。

但要小心,敌人对你的伤害会取消该技能。
奖励:100 金钱" tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "次要任务
次要任务不是必须的,但是完成这些任务将提高你的获胜机率。你也会获得金钱奖励!
" tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "击杀敌方英雄
寻找良机来击杀一名敌方英雄。记住,当你攻击敌方英雄时,附近的敌方士兵和防御塔会马上攻击你。
奖励:200 金钱" tr "game_advanced_tutorial_quest_tooltip_starting_item" = "购买一个起手道具
在离开基地复活点之前,点击道具商店,购买一个或多个道具。推荐装备列表中的第一个装备通常是个不错的选择。
点击查看商店在地图上的位置
" tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "移动鼠标到这里查看任务信息
很好!你可以将鼠标悬停在任务栏上来查看任务详情。
" tr "game_advanced_tutorial_quest_tooltip_wolves" = "击杀魔狼
魔狼群可以在西南丛林中找到。击败狼群可以获得额外的经验值与金钱。
点击查看魔狼的位置
奖励:100 金钱" tr "game_advanced_tutorial_quest_tooltip_wraiths" = "击杀巨喙鸟
巨喙鸟部落位于在地图中央的正南部的丛林中,击杀他们获得额外的经验值与黄金。
点击查看巨喙鸟的位置
奖励:125 金钱" tr "game_advanced_tutorial_tip_category_champion_battles" = "英雄对抗" tr "game_advanced_tutorial_tip_category_death" = "死亡" tr "game_advanced_tutorial_tip_category_items" = "道具" tr "game_advanced_tutorial_tip_category_jargon" = "术语" tr "game_advanced_tutorial_tip_category_jungling" = "如何打野怪(CP)" tr "game_advanced_tutorial_tip_category_laning" = "如何对线" tr "game_advanced_tutorial_tip_category_pushing" = "如何推进" tr "game_advanced_tutorial_tip_category_spells" = "英雄技能" tr "game_advanced_tutorial_tip_category_user_interface" = "游戏界面" tr "game_advanced_tutorial_tip_dialog_assists" = "帮助队友击杀敌方英雄你就会获得助攻!助攻可以获得额外的金钱奖励。" tr "game_advanced_tutorial_tip_dialog_baron" = "巴龙是召唤峡谷地图中最强大的生物,你会需要队友的协助合力击杀巴龙。当巴龙倒下的瞬间,全部友方存活的英雄都可以得到一个强大的增益效果和大量的金钱奖励。" tr "game_advanced_tutorial_tip_dialog_baron_warning" = "在没有队友协助的情况下随意的去攻击巴龙通常只会造成自己阵亡。你应该回到兵在线或者去丛林的其他地方打野。" tr "game_advanced_tutorial_tip_dialog_brush" = "你已经踏入一片草丛。当你在草丛中,敌人是看不到你的,除非他们也进入同一个草丛。接近这些区域时要小心——敌方英雄也许正等着伏击你!" tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "这些图示表示有益或有害效果(增益和减益),正在影响你的英雄。将鼠标移动到图标上查看详情。" tr "game_advanced_tutorial_tip_dialog_chat" = "屏幕左下方会显示你和队友或你和敌人的聊天信息。按enter键发送消息给队友,按shift-enter发送消息给所有人。长按z键可以查看聊天记录。" tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "小心,很多敌方英雄都在地图上消失了,而你的英雄已经深入敌阵。小心可能有伏击!" tr "game_advanced_tutorial_tip_dialog_death_recap" = "当你在等待英雄复活时,可以打开死亡笔记本,了解你是如何被打败的。" tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "击杀飞龙能够让所有我方英雄都获得暂时性增益。增益效果随着队伍击杀飞龙的次数而持续变强。" tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "飞龙是一种非常强劲的生物。最好在你的英雄全满生命和全满魔力时攻击它。如果你拥有来自远古魔像和树精长老的增益,击杀飞龙会更容易。" tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "别忘记使用第一个技能点!战斗还未开始,因此你可以充分利用时间浏览你英雄的技能,并决定先升级哪个技能。" tr "game_advanced_tutorial_tip_dialog_first_tip" = "做的好!小提示会提供很多相关的信息,所以当它们出现在屏幕右下角时,记得点击它们。" tr "game_advanced_tutorial_tip_dialog_front_turrets" = "通常情况下是比较好的选择是:先摧毁所有兵线最外层的防御塔,再去摧毁某条线的二塔。这样能够提升我方队伍对地图的控制,并获得大量经验值和黄金。" tr "game_advanced_tutorial_tip_dialog_golem_buff" = "击杀远古魔像能够让你获得暂时性的增益效果,该效果使你的英雄更快地回复魔力,并让你可以更频繁的施放技能。" tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "远古魔像是个强劲的对手。确保先杀死它旁边的士兵,别忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "被摧毁的敌方水晶兵营会在几分钟后重生。当敌方水晶兵营重生后,我方将不会再在该兵线派出超级士兵。当敌方三个水晶兵营都存在时,你无法攻击敌方的主堡。" tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "摧毁敌方水晶兵营后,我方的相应兵线会召唤超级士兵。超级士兵比普通士兵要更强劲,且难以被杀死。" tr "game_advanced_tutorial_tip_dialog_item_reminder" = "你还没有购买物品。返回到基地复活点,从商店中购买一件物品,再离开。" tr "game_advanced_tutorial_tip_dialog_lane_names" = "召唤峡谷中有上路、中路和下路。" tr "game_advanced_tutorial_tip_dialog_last_hitting" = "当你的英雄对一名敌人打出最后一击,就会获得额外黄金。把握击杀时机,获取更多黄金。" tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "击杀树精长老能够让你获得暂时性的增益效果。获得该效果后,你的普通攻击会减低敌人的跑速,并造成持续伤害。" tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "树精长老是个强力的对手。确保先杀掉它旁边的士兵,别忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "你的英雄生命很低。移动到安全的地方并使用回城技能回到基地复活点进行治疗。" tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "小心!敌方防御塔附近只有少量我方士兵。当我方士兵全部阵亡时,敌方防御塔就会攻击你。因此你最好退出防御塔的攻击范围,等待更多士兵的到来。" tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "虽然联盟中大多数英雄靠魔力来施放技能,但是也有很多英雄依靠其他方法施放技能。盖伦能在无消耗的情况下使用技能,尽管你在下次使用前必须等待其冷却完毕。" tr "game_advanced_tutorial_tip_dialog_minimap" = "小地图显示战场上的信息。它会显示自己和友军看得见的所有地方,因此经常看小地图很重要。" tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "发送地图信号是告知友军战场上的潜在危险和机会的好办法。点击此按钮(快捷键G),并点击小地图上的某个位置来发送信号(点击Alt+鼠标左键直接发送)。你也能够标记一个敌方英雄或建筑,直接锁定他们为目标。" tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "许多怪兽的营地都能够在丛林中两个不同地方找到。攻击我方战场的怪兽营地比较安全。" tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "右键点击小地图,你能轻松地让你的英雄前往远处位置。" tr "game_advanced_tutorial_tip_dialog_passive_ability" = "每个英雄都有独一无二的被动技能。将你的鼠标移到被动技能的图标,阅读该被动技能的描述。" tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "敌方单位死亡时,你在附近就能获得经验值,即使你的英雄没有完成击杀。" tr "game_advanced_tutorial_tip_dialog_respawn_time" = "你被杀死了,不过也不要气馁,死亡是英雄联盟中一门重要的课题。只要经过一段时间的等待,英雄就会重新回到战场上。但是有一点要注意的是,当英雄的等级越高时,死亡等待的时间也会越久。" tr "game_advanced_tutorial_tip_dialog_scoreboard" = "计分板显示战场上每个英雄的数据和信息。按住TAB键能够查看计分板。" tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "你在等待重生时可以在商店购买新物品。" tr "game_advanced_tutorial_tip_dialog_skill_points" = "别忘了英雄升级后选择技能升级。升级技能会提升技能效果。" tr "game_advanced_tutorial_tip_dialog_spend_gold" = "你获得了很多黄金!确保在下次回到基地复活点时在商店里购买新物品。别忘了你可以使用回城快速到达复活点。" tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "你还有很多黄金。别忘了在基地复活点的商店里购买新物品,增加英雄能力。" tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "小心!你在没有士兵保护的情况下接近敌方防御塔。你要等我方士兵到达,并且防御塔开始攻击他们时,再靠近防御塔。" tr "game_advanced_tutorial_tip_dialog_turret_reward" = "当你的队伍摧毁敌方防御塔,所有的我方英雄都会获得额外的黄金和经验值。同时,我方士兵也能够推进到敌方领地,提升我方对地图的控制。" tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "攻击敌方防御塔附近的英雄会受到敌方防御塔的攻击。除非你的英雄强大到足以抵抗这种攻击,否则不要这样做。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "当艾希到达6级可以解锁终极必杀技:魔法水晶箭。此箭能够射向地图上的任何位置,晕眩并伤害射中的第一个敌方英雄。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "当盖伦达到 6 级时可以解锁终极必杀技:蒂玛西亚制裁。强劲的攻击能马上对单一敌方英雄造成巨大伤害。用它来结束低生命英雄的生命最为有效。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "当雷兹达到 6 级时可以解锁终极必杀技:绝望之力。启动后,雷兹的移动速度暂时提高,并使其技能变成范围伤害,同时吸取敌人生命值。" tr "game_advanced_tutorial_tip_dialog_welcome" = "点击「继续」开始训练" tr "game_advanced_tutorial_tip_name_assists" = "助攻" tr "game_advanced_tutorial_tip_name_baron" = "巴龙" tr "game_advanced_tutorial_tip_name_baron_warning" = "危险!" tr "game_advanced_tutorial_tip_name_brush" = "草丛" tr "game_advanced_tutorial_tip_name_buff_debuff" = "Buff(增益)& Debuff(减益)" tr "game_advanced_tutorial_tip_name_chat" = "聊天" tr "game_advanced_tutorial_tip_name_dangerous_push" = "危险的推进" tr "game_advanced_tutorial_tip_name_death_recap" = "看看你是怎么死的!" tr "game_advanced_tutorial_tip_name_dragon_reward" = "飞龙赏金" tr "game_advanced_tutorial_tip_name_dragon_tactics" = "击杀飞龙能够让所有我方英雄都获得大量黄金。" tr "game_advanced_tutorial_tip_name_first_skill_point" = "选择一个技能" tr "game_advanced_tutorial_tip_name_first_tip" = "点击此处!" tr "game_advanced_tutorial_tip_name_front_turrets" = "摧毁所有最外层防御塔" tr "game_advanced_tutorial_tip_name_golem_buff" = "智慧的余烬" tr "game_advanced_tutorial_tip_name_golem_tactics" = "击杀远古魔像" tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "水晶兵营重生" tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "摧毁水晶兵营的奖励" tr "game_advanced_tutorial_tip_name_item_reminder" = "第一件物品" tr "game_advanced_tutorial_tip_name_lane_names" = "兵线名称" tr "game_advanced_tutorial_tip_name_last_hitting" = "对士兵的最后一击" tr "game_advanced_tutorial_tip_name_lizard_buff" = "力量的余烬" tr "game_advanced_tutorial_tip_name_lizard_tactics" = "击杀树精长老" tr "game_advanced_tutorial_tip_name_low_health_warning" = "低生命" tr "game_advanced_tutorial_tip_name_low_minion_count" = "危险!" tr "game_advanced_tutorial_tip_name_manaless_champions" = "不需要魔力的英雄" tr "game_advanced_tutorial_tip_name_minimap" = "小地图" tr "game_advanced_tutorial_tip_name_minimap_ping" = "发送地图信号" tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "中立怪兽营地" tr "game_advanced_tutorial_tip_name_move_with_minimap" = "小地图移动" tr "game_advanced_tutorial_tip_name_passive_ability" = "被动技能" tr "game_advanced_tutorial_tip_name_proximity_xp" = "获得经验值" tr "game_advanced_tutorial_tip_name_respawn_time" = "重生时间" tr "game_advanced_tutorial_tip_name_scoreboard" = "查看计分板" tr "game_advanced_tutorial_tip_name_shop_while_dead" = "是时候去商店购买物品了" tr "game_advanced_tutorial_tip_name_skill_points" = "升级技能" tr "game_advanced_tutorial_tip_name_spend_gold" = "花费黄金" tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "花费黄金" tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "危险!" tr "game_advanced_tutorial_tip_name_turret_reward" = "摧毁防御塔的奖励" tr "game_advanced_tutorial_tip_name_turret_targeting" = "防御塔锁定" tr "game_advanced_tutorial_tip_name_ultimate_ability" = "终极必杀技" tr "game_advanced_tutorial_tip_name_welcome" = "进阶训练-召唤峡谷" tr "game_advanced_tutorial_title" = "战斗训练-召唤峡谷" tr "game_afk_kicking_cancelled" = "闲置时间已重置。" tr "game_announcement_AssassinateAnnouncement1" = "恶魔预示者出现了!" tr "game_announcement_AssassinateAnnouncement1_chat" = "恶魔预示者出现了!" tr "game_announcement_Darkstar_OnChampionDoubleKillAnnouncement" = "@srctr name@ 双杀!" tr "game_announcement_Darkstar_OnChampionPentaKillAnnouncement" = "@srctr name@ 五连杀!" tr "game_announcement_Darkstar_OnChampionQuadraKillAnnouncement" = "@srctr name@ 四连杀!" tr "game_announcement_Darkstar_OnChampionShutdownAnnouncement" = "@srctr name@ 终止了 @desttr name@ 的连杀!" tr "game_announcement_Darkstar_OnChampionTripleKillAnnouncement" = "@srctr name@ 三连杀!" tr "game_announcement_Darkstar_OnFirstBlood" = "@srctr name@ 首杀!" tr "game_announcement_DarkStarAnnouncement_SurrenderDisabledForMode" = "无法在这个模式发起投降,因为游戏时间太短。" tr "game_announcement_DarkStarAnnouncement1_blue" = "蓝方队伍取得这回合的胜利!" tr "game_announcement_DarkStarAnnouncement1_chat_blue" = "蓝方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!" tr "game_announcement_DarkStarAnnouncement1_chat_EnemyTeam" = "敌方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!" tr "game_announcement_DarkStarAnnouncement1_chat_red" = "红方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!" tr "game_announcement_DarkStarAnnouncement1_chat_YourTeam" = "我方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!" tr "game_announcement_DarkStarAnnouncement1_EnemyTeam" = "敌方队伍取得这回合的胜利!" tr "game_announcement_DarkStarAnnouncement1_red" = "红方队伍取得这回合的胜利!" tr "game_announcement_DarkStarAnnouncement1_YourTeam" = "我方队伍取得这回合的胜利!" tr "game_announcement_DarkStarAnnouncement2_blue" = "蓝方队伍分数已达一半!" tr "game_announcement_DarkStarAnnouncement2_EnemyTeam" = "敌方队伍分数已达一半!" tr "game_announcement_DarkStarAnnouncement2_red" = "红方队伍分数已达一半!" tr "game_announcement_DarkStarAnnouncement2_YourTeam" = "我方队伍分数已达一半!" tr "game_announcement_DarkStarAnnouncement3_blue" = "蓝方队伍即将赢得比赛了!" tr "game_announcement_DarkStarAnnouncement3_EnemyTeam" = "敌方队伍即将赢得比赛了!" tr "game_announcement_DarkStarAnnouncement3_red" = "红方队伍即将赢得比赛了!" tr "game_announcement_DarkStarAnnouncement3_YourTeam" = "我方队伍即将赢得比赛了!" tr "game_announcement_DarkStarAnnouncement4" = "侦查到重力波!" tr "game_announcement_DoomBotsAnnouncement1" = "摩魇降临啦!" tr "game_announcement_DoomBotsAnnouncement1_chat" = "小恶摩: 全部臣服于我吧!我的黑暗会横扫这个世界!" tr "game_announcement_DoomBotsAnnouncement2" = "恶摩来啦!" tr "game_announcement_DoomBotsAnnouncement3" = "还剩 10 分钟,他就要来了……" tr "game_announcement_DoomBotsAnnouncement4" = "还剩 5 分钟……,他正慢慢接近……" tr "game_announcement_DoomBotsAnnouncement5" = "剩下 2 分钟,末日将至……" tr "game_announcement_DoomBotsAnnouncement6" = "剩下 1 分钟!你的末日将至!" tr "game_announcement_DoomBotsAnnouncement7" = "击败恶摩,阻止摩魇降临吧!" tr "game_announcement_ItemCallout" = "@NameAndChampion@ 已购买 @Item@!" tr "game_announcement_KingPoroDispelled_blue" = "蓝队打倒了普罗王!" tr "game_announcement_KingPoroDispelled_EnemyTeam" = "敌队打倒了普罗王!" tr "game_announcement_KingPoroDispelled_purple" = "紫队打倒了普罗王!" tr "game_announcement_KingPoroDispelled_red" = "红队打倒了普罗王!" tr "game_announcement_KingPoroDispelled_YourTeam" = "你的队伍打倒了普罗王!" tr "game_announcement_KingPoroSummoned_blue" = "蓝队召唤了普罗王!" tr "game_announcement_KingPoroSummoned_EnemyTeam" = "敌队召唤了普罗王!" tr "game_announcement_KingPoroSummoned_purple" = "紫队召唤了普罗王!" tr "game_announcement_KingPoroSummoned_red" = "红队召唤了普罗王!" tr "game_announcement_KingPoroSummoned_YourTeam" = "你的队伍召唤了普罗王!" tr "game_announcement_ODYSSEY_AllyStillDown" = "你的友军们仍倒在地上,快去复活他们!" tr "game_announcement_ODYSSEY_AlmostDone" = "几乎完成了!" tr "game_announcement_ODYSSEY_AugEarned" = "你获得了一个强化晶片!" tr "game_announcement_ODYSSEY_ChannelToStart" = "购买道具,然后一起把力量灌进传送门" tr "game_announcement_ODYSSEY_EncounterFailed_GameOver" = "游戏结束" tr "game_announcement_ODYSSEY_EncounterFailed_OneStockLeft" = "不要放弃!(还剩一次机会可以尝试)" tr "game_announcement_ODYSSEY_EncounterStartBarrels" = "快从桶子里搜集奥德赛能量!" tr "game_announcement_ODYSSEY_EncounterStartBoss" = "慨影阻挡了你的道路!" tr "game_announcement_ODYSSEY_EncounterStartEnemies" = "击杀怪兽来搜集它们体内的奥德赛能量!" tr "game_announcement_ODYSSEY_EncounterSuccess" = "我们做到了!" tr "game_announcement_ODYSSEY_KaynEnrage1" = "慨影的耐性已经快要被消耗殆尽了…" tr "game_announcement_ODYSSEY_KaynEnrage2" = "你已经浪费慨影太多时间了。准备接受他的制裁吧!" tr "game_announcement_ODYSSEY_ModeStart" = "为我们指路吧,奥德赛能量机器人!" tr "game_announcement_ODYSSEY_Victory" = "我们拯救了世界!" tr "game_announcement_OnAce" = "消灭敌队" tr "game_announcement_OnAce_blue" = "蓝队消灭敌队!" tr "game_announcement_OnAce_blue_chat" = "蓝队消灭敌队!" tr "game_announcement_OnAce_EnemyTeam" = "敌队消灭了我军!" tr "game_announcement_OnAce_EnemyTeam_chat" = "敌队 消灭了我方!" tr "game_announcement_OnAce_purple" = "紫队消灭敌队!" tr "game_announcement_OnAce_purple_chat" = "紫队消灭了敌队!" tr "game_announcement_OnAce_red" = "红队消灭敌队!" tr "game_announcement_OnAce_red_chat" = "红队消灭了敌队!" tr "game_announcement_OnAce_YourTeam" = "我军消灭敌队!" tr "game_announcement_OnAce_YourTeam_chat" = "我军消灭敌队!" tr "game_announcement_OnCaptureAltar_blue_chat" = "蓝方 已占领风暴祭坛!" tr "game_announcement_OnCaptureAltar_blue_LeftAltar" = "蓝队占据了西方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_blue_RightAltar" = "蓝队占据了东方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_chat" = "敌方 已占领风暴祭坛!" tr "game_announcement_OnCaptureAltar_EnemyTeam_LeftAltar_chat" = "敌队 占领了西方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_RightAltar_chat" = "敌队 占领了东方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_purple_LeftAltar" = "紫队占据了西方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_purple_RightAltar" = "紫队占据了东方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_red_chat" = "红方 已占领风暴祭坛!" tr "game_announcement_OnCaptureAltar_red_LeftAltar" = "红队占据了西方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_red_RightAltar" = "红队占据了东方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_YourTeam_chat" = "己方 已占领风暴祭坛!" tr "game_announcement_OnCaptureAltar_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 占领了西方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltar_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 占领了东方祭坛,锁定 90 秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_LeftAltar" = "蓝队占据了西方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_RightAltar" = "蓝队占据了东方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_LeftAltar_chat" = "敌队 占据了西方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_RightAltar_chat" = "敌队 占据了东方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_LeftAltar" = "紫队占据了西方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_RightAltar" = "紫队占据了东方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_red_LeftAltar" = "红队占据了西方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_red_RightAltar" = "红队占据了东方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 占领了西方祭坛,锁定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 占领了东方祭坛,锁定 45 秒!" tr "game_announcement_OnCapturePointCaptured_blue" = "蓝队占据了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "敌队占据了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_purple" = "紫队占据了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_red" = "红队占据了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_YourTeam" = "我军占据了 @CapturePoint@!" tr "game_announcement_OnCapturePointNeutralized" = "@CapturePoint@ 已经被净化。" tr "game_announcement_OnCaptureSideRelic_blue_chat" = "@srctr name@ (@srctr champion@) 获得了一个遗迹!" tr "game_announcement_OnCaptureSideRelic_EnemyTeam_chat" = "敌方 获得了一个遗迹!" tr "game_announcement_OnCaptureSideRelic_red_chat" = "@srctr name@ (@srctr champion@) 获得了一个遗迹!" tr "game_announcement_OnCaptureSideRelic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 获得了一个遗迹!" tr "game_announcement_OnChampionAscended_blue" = "一名蓝队的英雄已经夺得霸权!" tr "game_announcement_OnChampionAscended_chat" = "@srctr name@(@srctr champion@) 已经夺得霸权!" tr "game_announcement_OnChampionAscended_EnemyTeam" = "一名敌队英雄已经夺得霸权!" tr "game_announcement_OnChampionAscended_purple" = "一名紫队的英雄已经夺得霸权!" tr "game_announcement_OnChampionAscended_red" = "一名红队的英雄已经夺得霸权!" tr "game_announcement_OnChampionAscended_YourTeam" = "一名友方英雄已经夺得霸权!" tr "game_announcement_OnChampionDoubleKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成双杀!" tr "game_announcement_OnChampionDoubleKillAnnouncement" = "双杀!" tr "game_announcement_OnChampionHexaKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 达成了六连杀!" tr "game_announcement_OnChampionHexaKillAnnouncement" = "六连杀!" tr "game_announcement_OnChampionKill_ally_hero" = "友军已被击杀" tr "game_announcement_OnChampionKill_ally_minion" = "友军被击杀" tr "game_announcement_OnChampionKill_ally_turret" = "友军被防御塔击杀" tr "game_announcement_OnChampionKill_blue_hero" = "@srctr name@ 击杀了 @desttr name@!" tr "game_announcement_OnChampionKill_blue_minion" = " @desttr name@ 被击杀了!" tr "game_announcement_OnChampionKill_blue_turret" = "防御塔击杀了 @desttr name@!" tr "game_announcement_OnChampionKill_chat" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_enemy_hero" = "敌军已被击杀" tr "game_announcement_OnChampionKill_enemy_minion" = "敌军被击杀" tr "game_announcement_OnChampionKill_enemy_turret" = "敌军被防御塔击杀" tr "game_announcement_OnChampionKill_enemy_you" = "你击杀了一名敌方英雄!" tr "game_announcement_OnChampionKill_minion_chat" = "一名 士兵 击杀了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_purple_hero" = "@srctr name@ 击杀了 @desttr name@!" tr "game_announcement_OnChampionKill_purple_minion" = " @desttr name@ 被击杀了!" tr "game_announcement_OnChampionKill_purple_turret" = "防御塔击杀了 @desttr name@!" tr "game_announcement_OnChampionKill_red_hero" = "@srctr name@ 击杀了 @desttr name@!" tr "game_announcement_OnChampionKill_red_minion" = " @desttr name@ 被击杀了!" tr "game_announcement_OnChampionKill_red_turret" = "防御塔击杀了 @desttr name@!" tr "game_announcement_OnChampionKill_turret_chat" = "一座 防御塔 击杀了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_you_hero" = "你已被击杀" tr "game_announcement_OnChampionKill_you_minion" = "你已被击杀" tr "game_announcement_OnChampionKill_you_turret" = "你已被防御塔击杀" tr "game_announcement_OnChampionPentaKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成五连杀!" tr "game_announcement_OnChampionPentaKillAnnouncement" = "五连杀!" tr "game_announcement_OnChampionQuadraKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成四连杀!" tr "game_announcement_OnChampionQuadraKillAnnouncement" = "四连杀!" tr "game_announcement_OnChampionShutdownAnnouncement" = "终止击杀!" tr "game_announcement_OnChampionTripleKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成三连杀!" tr "game_announcement_OnChampionTripleKillAnnouncement" = "三连杀!" tr "game_announcement_OnChampionUnrealKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 已成为传说!" tr "game_announcement_OnClearAscended" = "霸权被击坠了!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam_minion" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerDie_blue" = "防御塔击杀了 @desttr name@!" tr "game_announcement_OnDampenerDie_blue_minion" = "蓝方水晶兵营已被士兵摧毁!" tr "game_announcement_OnDampenerDie_EnemyTeam" = "我方将派出超级士兵!" tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "我方将派出超级士兵!" tr "game_announcement_OnDampenerDie_purple" = "@desttr name@ 摧毁了紫方水晶兵营!" tr "game_announcement_OnDampenerDie_purple_minion" = "紫方水晶兵营已被士兵摧毁!" tr "game_announcement_OnDampenerDie_red" = "@desttr name@ 摧毁了红方水晶兵营!" tr "game_announcement_OnDampenerDie_red_minion" = "红方水晶兵营已被士兵摧毁!" tr "game_announcement_OnDampenerDie_YourTeam" = "敌方将派出超级士兵!" tr "game_announcement_OnDampenerDie_YourTeam_minion" = "敌方将派出超级士兵!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam_minion" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenerRespawn_blue" = "蓝方水晶兵营已被士兵摧毁!" tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "敌方的水晶兵营重生了!" tr "game_announcement_OnDampenerRespawn_purple" = "蓝方的水晶兵营重生了!" tr "game_announcement_OnDampenerRespawn_red" = "红方的水晶兵营重生了!" tr "game_announcement_OnDampenerRespawn_YourTeam" = "我方的水晶兵营重生了!" tr "game_announcement_OnDampenerRespawnSoon_blue" = "蓝方的水晶兵营重生了!" tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "敌人的水晶兵营即将重生!" tr "game_announcement_OnDampenerRespawnSoon_purple" = "蓝方的水晶兵营即将重生!" tr "game_announcement_OnDampenerRespawnSoon_red" = "红方的水晶兵营即将重生!" tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "我方的水晶兵营即将重生!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam" = "Your top inhibitor is under attack!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam_minion" = "Your top inhibitor is under attack!" tr "game_announcement_OnDravenCashIn" = "@PlayerAName@(@PlayerAChamp@) 拿下人头后获得@SubA@额外黄金!达瑞文联盟万岁!" tr "game_announcement_OnDravenDeath" = "@PlayerAName@ (@PlayerAChamp@) 死亡后失去了 @SubA@G 层偶像叠加!" tr "game_announcement_OnDravenStackCount" = "达瑞文现在有 @SubA@ 层偶像迭加!" tr "game_announcement_OnEarlySurrenderVoteStart" = "@srctr name@ 发起了提早结束投票。请输入 /remake 或 /noremake。" tr "game_announcement_OnEqualizeAgreed_blue" = "蓝队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给红队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!" tr "game_announcement_OnEqualizeAgreed_EnemyTeam" = "敌队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给你的队伍。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!" tr "game_announcement_OnEqualizeAgreed_purple" = "紫队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给红队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!" tr "game_announcement_OnEqualizeAgreed_red" = "红队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给紫队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!" tr "game_announcement_OnEqualizeAgreed_YourTeam" = "你的队伍同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给敌队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!" tr "game_announcement_OnEqualizeCountDown" = "剩下 @RemainingTime@ 秒结束队伍强度平衡投票!" tr "game_announcement_OnEqualizeFailedVotes" = "队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_blue" = "蓝方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_EnemyTeam" = "敌方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_purple" = "紫方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_red" = "红方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_YourTeam" = "我方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeNotEnoughGold" = "我方的金钱优势未到启动队伍强度平衡的标准。" tr "game_announcement_OnEqualizeNotEnoughLevels" = "我方的等级优势未到启动队伍强度平衡的标准。" tr "game_announcement_OnEqualizeSpam" = "如果第一次的平衡投票已经遭到否决的话,无法再发起第二次的投票。" tr "game_announcement_OnEqualizeTooEarly" = "现在发起队伍强度平衡太早了吧!" tr "game_announcement_OnEqualizeVote" = "投票结果 @ForVotes@ 票同意和 @AgainstVotes@ 票反对。" tr "game_announcement_OnEqualizeVoteAlready" = "你已经投过票了!" tr "game_announcement_OnEqualizeVoteStart" = "@srctr name@ (@srctr champion@) 发起了平衡调整投票。敌方队伍将能获得 @GoldGranted@ 金钱、 @TowersGranted@ 座防御塔和 @ExpGranted@ 点经验值。输入 /equalize 或 /noequalize 来投票。" tr "game_announcement_OnFirstBlood" = "首杀!" tr "game_announcement_OnFirstBlood_chat" = "@srctr name@ (@srctr champion@) 获得首杀!" tr "game_announcement_OnFirstTowerKill_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励: 150)" tr "game_announcement_OnFirstTowerKill_EnemyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_OnFirstTowerKill_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励: 150)" tr "game_announcement_OnFirstTowerKill_FriendlyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_OnHQDie" = "@desttr name@ 摧毁了 @srctr red | blue@ 军团的主堡!" tr "game_announcement_OnKillAirDragon_EnemyTeam_chat" = "敌方队伍 已击杀疾风飞龙!" tr "game_announcement_OnKillAirDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀疾风飞龙!" tr "game_announcement_OnKillAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀疾风飞龙!" tr "game_announcement_OnKillAssassinModeBoss_blue" = "蓝队击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam" = "敌方队伍击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam_chat" = "噢不!敌方队伍击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_purple" = "红队击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_red" = "红队击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam" = "你的队伍击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 击杀了恶魔!" tr "game_announcement_OnKillDragon_blue" = "蓝队已经击杀了飞龙!" tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "敌队 已经击杀了飞龙!" tr "game_announcement_OnKillDragon_purple" = "紫队已经击杀了飞龙!" tr "game_announcement_OnKillDragon_red" = "红队已经击杀了飞龙!" tr "game_announcement_OnKillDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已经击杀了飞龙!" tr "game_announcement_OnKillDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已经击杀了飞龙!" tr "game_announcement_OnKillDragonDynamic_EnemyTeam_chat" = "敌队 已击杀 @desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀 @desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀 @desttr dragontype@!" tr "game_announcement_OnKillEarthDragon_EnemyTeam_chat" = "敌方队伍 已击杀裂地飞龙!" tr "game_announcement_OnKillEarthDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀裂地飞龙!" tr "game_announcement_OnKillEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀裂地飞龙!" tr "game_announcement_OnKilledUnitOnKillingSpree" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的连杀纪录! (奖赏: @desttr bounty@金钱)" tr "game_announcement_OnKilledUnitOnKillingSpree_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的连杀纪录!" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的二连杀! (奖赏: @srctr bounty@金钱)" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的二连杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@) 的连杀纪录并达到六连杀!(奖赏: @srctr bounty@ 金钱)" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@) 的连杀纪录并达到六连杀!" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的五连杀! (奖赏: @srctr bounty@金钱)" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的五连杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的四连杀! (奖赏: @srctr bounty@金钱)" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的四连杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的三连杀! (奖赏: @srctr bounty@金钱)" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的三连杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的传说! (奖赏: @srctr bounty@金钱)" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的传说!" tr "game_announcement_OnKillElderDragon_EnemyTeam_chat" = "敌队 击杀了远古巨龙!" tr "game_announcement_OnKillElderDragon_Spectator_chat" = "@srctr name@(@srctr champion@) 击杀了远古巨龙!" tr "game_announcement_OnKillElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@) 击杀了远古巨龙!" tr "game_announcement_OnKillFireDragon_EnemyTeam_chat" = "敌方队伍 已击杀赤焰飞龙!" tr "game_announcement_OnKillFireDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀赤焰飞龙!" tr "game_announcement_OnKillFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀赤焰飞龙!" tr "game_announcement_OnKillingSpree" = "@srctr name@ 正在大杀特杀!" tr "game_announcement_OnKillingSpree_chat" = "@srctr name@ (@srctr champion@) 正在大杀特杀!" tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ 正在大杀特杀!" tr "game_announcement_OnKillingSpreeSet1_chat" = "@srctr name@ (@srctr champion@) 正在大杀特杀!" tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ 已经暴走了!" tr "game_announcement_OnKillingSpreeSet2_chat" = "@srctr name@ (@srctr champion@) 已经暴走了!" tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ 已经无人能挡了!" tr "game_announcement_OnKillingSpreeSet3_chat" = "@srctr name@ (@srctr champion@) 已经无人能挡!" tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ 已经主宰比赛了!" tr "game_announcement_OnKillingSpreeSet4_chat" = "@srctr name@ (@srctr champion@) 已经主宰比赛了!" tr "game_announcement_OnKillingSpreeSet5" = " @srctr name@ 已经接近神的境界啦!" tr "game_announcement_OnKillingSpreeSet5_chat" = "@srctr name@ (@srctr champion@) 已经接近神的境界啦!" tr "game_announcement_OnKillingSpreeSet6" = " @srctr name@ 已经成为传说啦!" tr "game_announcement_OnKillingSpreeSet6_chat" = "@srctr name@ (@srctr champion@) 已经成为传说!" tr "game_announcement_OnKillRiftHerald_blue" = "蓝方击杀了预示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam" = "敌方队伍击杀了预示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 捕获了预示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat_TeamGold" = "敌队 已击杀了预示者! (团队金钱: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillRiftHerald_minion" = "预示者已经回到了虚空。" tr "game_announcement_OnKillRiftHerald_purple" = "紫方击杀了预示者!" tr "game_announcement_OnKillRiftHerald_red" = "红方击杀了预示者!" tr "game_announcement_OnKillRiftHerald_Spectator_chat" = "@srctr name@ (@srctr champion@) 击杀了预示者!" tr "game_announcement_OnKillRiftHerald_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了预示者! (团队金钱: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillRiftHerald_YourTeam" = "我方队伍击杀了预示者!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 捕获了预示者!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了预示者! (团队金钱: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillSpiderBoss_blue" = "蓝队击杀了威洛魔!" tr "game_announcement_OnKillSpiderBoss_chat" = "@srctr name@ (@srctr champion@) 击杀了威洛魔!" tr "game_announcement_OnKillSpiderBoss_EnemyTeam_chat" = "敌队 已经击杀了威洛魔!" tr "game_announcement_OnKillSpiderBoss_purple" = "紫队击杀了威洛魔!" tr "game_announcement_OnKillSpiderBoss_red" = "红队击杀了威洛魔!" tr "game_announcement_OnKillSpiderBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 击杀了威洛魔!" tr "game_announcement_OnKillSpiderBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 击杀了威洛魔!" tr "game_announcement_OnKillWaterDragon_EnemyTeam_chat" = "敌方队伍 已击杀愈水飞龙!" tr "game_announcement_OnKillWaterDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀愈水飞龙!" tr "game_announcement_OnKillWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀愈水飞龙!" tr "game_announcement_OnKillWorm_blue" = "蓝队已经击杀了巴龙!" tr "game_announcement_OnKillWorm_EnemyTeam" = "The enemy team has slain Baron Nashor!" tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "敌队 已经击杀了巴龙!" tr "game_announcement_OnKillWorm_EnemyTeam_chat_TeamGold" = "敌队 击杀了巴龙‧纳什! (团队金钱: @srctr barongoldpool@G)" tr "game_announcement_OnKillWorm_purple" = "紫队已经击杀了巴龙!" tr "game_announcement_OnKillWorm_red" = "红队已经击杀了巴龙!" tr "game_announcement_OnKillWorm_Spectator_chat" = "@srctr name@ (@srctr champion@) 已经击杀了巴龙!" tr "game_announcement_OnKillWorm_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了巴龙‧纳什!(团队金钱: @srctr barongoldpool@G)" tr "game_announcement_OnKillWorm_YourTeam" = "Your team has slain Baron Nashor!" tr "game_announcement_OnKillWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已经击杀了巴龙!" tr "game_announcement_OnKillWorm_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了巴龙‧纳什! (团队金钱: @srctr barongoldpool@G)" tr "game_announcement_OnLeave" = "@srctr name@ 退出了游戏!" tr "game_announcement_OnLoadingTimeout" = "@srctr name@载入时超时导致联机中断。" tr "game_announcement_OnMinionAscended" = "古老秘术的力量已经苏醒!" tr "game_announcement_OnMinionFirstTowerKill_Enemy" = "敌方队伍摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_OnMinionFirstTowerKill_EnemyLower" = "敌方队伍摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_OnMinionFirstTowerKill_Friendly" = "我方队伍摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_OnMinionFirstTowerKill_FriendlyLower" = "我方队伍摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_OnMinionKillVictoryThreshold1_blue" = "蓝队已经失去了一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_EnemyTeam" = "你的敌人已经失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_red" = "红队已经失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_YourTeam" = "你已经失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_blue" = "蓝队已经没有多少兵力可以损失了!" tr "game_announcement_OnMinionKillVictoryThreshold2_EnemyTeam" = "你的敌人已经没有多少兵力可以损失了!" tr "game_announcement_OnMinionKillVictoryThreshold2_red" = "红队已经没有多少兵力可以损失了!" tr "game_announcement_OnMinionKillVictoryThreshold2_YourTeam" = "你已经没有多少兵力可以损失了!" tr "game_announcement_OnMinionsSpawn" = "双方军队开始进攻!" tr "game_announcement_OnPalisadeExpireSoon" = "防御塔护甲即将卸除!" tr "game_announcement_OnPalisadeFall" = "防御塔护甲已经卸除!" tr "game_announcement_OnPause" = "@srctr name@ 已暂停了对战。请输入「/resume」来解除暂停。" tr "game_announcement_OnPauseEnabled" = "可使用暂停。请输入「/pause」来暂停游戏或输入「/resume」解除暂停。" tr "game_announcement_OnQuestComplete_Chaos" = "@PlayerAName@(@PlayerAChamp@) 已完成任务!完成时间:@SubA@:@SubB@" tr "game_announcement_OnQuestComplete_Order" = "@PlayerAName@(@PlayerAChamp@)已完成任务!完成时间:@SubA@:@SubB@" tr "game_announcement_OnQuit" = "@srctr name@ 退出了游戏!" tr "game_announcement_OnReconnect" = "重新联机!" tr "game_announcement_OnResume" = "@srctr name@ 已经暂停了对战。" tr "game_announcement_OnShutdown" = "@srctr name@ (@srctr champion@) 已经中止了 @desttr name@ (@desttr champion@) 的击杀并获得悬赏!(额外赏金:@desttr bounty@ 金钱)" tr "game_announcement_OnShutdown_NoBounty" = "@srctr name@ (@srctr champion@) 已经中止了 @desttr name@ (@desttr champion@) 的击杀!" tr "game_announcement_OnSpawnUltraMinions_blue" = "蓝方召唤出了究极士兵!" tr "game_announcement_OnSpawnUltraMinions_BothTeam" = "两队都召唤出了究极士兵!" tr "game_announcement_OnSpawnUltraMinions_EnemyTeam" = "敌方召唤出了究极士兵!" tr "game_announcement_OnSpawnUltraMinions_red" = "红方召唤出了究极士兵!" tr "game_announcement_OnSpawnUltraMinions_YourTeam" = "己方召唤出了究极士兵!" tr "game_announcement_OnStartGameMessage1ModeSnowdowShowdown" = "欢迎来到冬至庆典!" tr "game_announcement_OnStartMessage1" = "欢迎" tr "game_announcement_OnStartMessage1Map1" = "欢迎来到召唤峡谷!" tr "game_announcement_OnStartMessage1Map10" = "欢迎来到扭曲丛林!" tr "game_announcement_OnStartMessage1Map11" = "欢迎来到召唤峡谷!" tr "game_announcement_OnStartMessage1Map13" = "欢迎来到召唤峡谷!" tr "game_announcement_OnStartMessage1Map16" = "欢迎来到太空遗迹!" tr "game_announcement_OnStartMessage1Map2" = "欢迎来到召唤峡谷!" tr "game_announcement_OnStartMessage1Map20" = "欢迎来到奥德赛" tr "game_announcement_OnStartMessage1Map21" = "欢迎来到闪电急击!" tr "game_announcement_OnStartMessage1Map3" = "欢迎来到试炼之地!" tr "game_announcement_OnStartMessage1Map4" = "欢迎来到扭曲丛林!" tr "game_announcement_OnStartMessage1Map6" = "欢迎来到召唤峡谷!" tr "game_announcement_OnStartMessage1Map7" = "欢迎来到召唤峡谷!" tr "game_announcement_OnStartMessage1Map8" = "30 秒后开始战斗!" tr "game_announcement_OnStartMessage1Map90" = "欢迎来到 2015 季前测试地图" tr "game_announcement_OnStartMessage2" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map1" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map10" = "30 秒后祭坛解锁!" tr "game_announcement_OnStartMessage2Map11" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map12" = "欢迎来到咆啸深渊!" tr "game_announcement_OnStartMessage2Map13" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map14" = "欢迎来到屠戮大桥" tr "game_announcement_OnStartMessage2Map16" = "第一回合即将开始!" tr "game_announcement_OnStartMessage2Map2" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map20" = "购买装备,然后一起启动传送门!" tr "game_announcement_OnStartMessage2Map21" = "" tr "game_announcement_OnStartMessage2Map3" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map4" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map6" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map7" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage2Map8" = "战斗开始!" tr "game_announcement_OnStartMessage2Map90" = "除非另行通知,否则所有的内容都尚未属于最终版本。" tr "game_announcement_OnStartMessage3Map10" = "双方军队开始进攻!" tr "game_announcement_OnStartMessage3Map16" = "第二回合即将开始!" tr "game_announcement_OnStartMessage3Map21" = "" tr "game_announcement_OnStartMessage3Map3" = "30 秒后召唤士兵!" tr "game_announcement_OnStartMessage3Map8" = "欢迎来到水晶之痕!" tr "game_announcement_OnStartMessage4Map10" = "祭坛已经解锁!" tr "game_announcement_OnStartMessage4Map16" = "第三回合即将开始!" tr "game_announcement_OnStartMessage4Map21" = "" tr "game_announcement_OnStartMessageKingPoro" = "欢迎来到冬至庆典!" tr "game_announcement_OnStealAirDragon_blue" = "蓝方队伍偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_EnemyTeam" = "敌方队伍偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_EnemyTeam_chat" = "敌方队伍偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_purple" = "紫方队伍偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_red" = "红方队伍偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_YourTeam" = "我方队伍偷到了疾风飞龙!" tr "game_announcement_OnStealAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!" tr "game_announcement_OnStealEarthDragon_blue" = "蓝方队伍偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_EnemyTeam" = "敌方队伍偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_EnemyTeam_chat" = "敌方队伍偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_purple" = "紫方队伍偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_red" = "红方队伍偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_YourTeam" = "我方队伍偷到了裂地飞龙!" tr "game_announcement_OnStealEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!" tr "game_announcement_OnStealElderDragon_blue" = "蓝方队伍偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_EnemyTeam" = "敌方队伍偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_EnemyTeam_chat" = "敌方队伍偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_purple" = "紫方队伍偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_red" = "红方队伍偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_YourTeam" = "我方队伍偷到了远古巨龙!" tr "game_announcement_OnStealElderDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!" tr "game_announcement_OnStealFireDragon_blue" = "蓝方队伍偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_EnemyTeam" = "敌方队伍偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_EnemyTeam_chat" = "敌方队伍偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_purple" = "紫方队伍偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_red" = "红方队伍偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_YourTeam" = "我方队伍偷到了赤焰飞龙!" tr "game_announcement_OnStealFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!" tr "game_announcement_OnStealRiftHerald_blue" = "蓝方队伍偷到了预示者!" tr "game_announcement_OnStealRiftHerald_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!" tr "game_announcement_OnStealRiftHerald_EnemyTeam" = "敌方队伍偷到了预示者!" tr "game_announcement_OnStealRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!" tr "game_announcement_OnStealRiftHerald_purple" = "紫方队伍偷到了预示者!" tr "game_announcement_OnStealRiftHerald_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!" tr "game_announcement_OnStealRiftHerald_red" = "红方队伍偷到了预示者!" tr "game_announcement_OnStealRiftHerald_red_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!" tr "game_announcement_OnStealRiftHerald_YourTeam" = "我方队伍偷到了预示者!" tr "game_announcement_OnStealRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!" tr "game_announcement_OnStealWaterDragon_blue" = "蓝方队伍偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_EnemyTeam" = "敌方队伍偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_EnemyTeam_chat" = "我方队伍偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_purple" = "紫方队伍偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_red" = "红方队伍偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_YourTeam" = "我方队伍偷到了愈水飞龙!" tr "game_announcement_OnStealWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!" tr "game_announcement_OnStealWorm_blue" = "蓝方队伍偷到了巴龙!" tr "game_announcement_OnStealWorm_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!" tr "game_announcement_OnStealWorm_EnemyTeam" = "敌方队伍偷到了巴龙!" tr "game_announcement_OnStealWorm_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!" tr "game_announcement_OnStealWorm_purple" = "紫方队伍偷到了巴龙!" tr "game_announcement_OnStealWorm_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!" tr "game_announcement_OnStealWorm_red" = "红方队伍偷到了巴龙!" tr "game_announcement_OnStealWorm_red_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!" tr "game_announcement_OnStealWorm_YourTeam" = "我方队伍偷到了巴龙!" tr "game_announcement_OnStealWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!" tr "game_announcement_OnSummonRiftHerald_blue" = "蓝方召唤了预示者!" tr "game_announcement_OnSummonRiftHerald_EnemyTeam" = "敌方队伍召唤了预示者!" tr "game_announcement_OnSummonRiftHerald_purple" = "紫方召唤了预示者!" tr "game_announcement_OnSummonRiftHerald_red" = "红方召唤了预示者!" tr "game_announcement_OnSummonRiftHerald_YourTeam" = "我方队伍召唤了预示者!" tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ 击败了史诗级怪兽!" tr "game_announcement_OnSurrenderAgreed_blue" = "蓝方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 " tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "敌方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 " tr "game_announcement_OnSurrenderAgreed_purple" = "紫方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 " tr "game_announcement_OnSurrenderAgreed_red" = "红方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 " tr "game_announcement_OnSurrenderAgreed_YourTeam" = "我方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。" tr "game_announcement_OnSurrenderCountDown" = "距离投降投票结束还有@RemainingTime@时间!" tr "game_announcement_OnSurrenderEarlyAccomplice" = "由于断线的玩家在你的预组队伍中,为了维护高水平的游戏质量,你所提前结束的游戏将会计为败场。" tr "game_announcement_OnSurrenderEarlyAllowed" = "由于一位玩家在你的队伍成员被敌方击杀以前已经断线,你的队伍尚有 @EarlySurrenderWindowDurationSeconds@ 秒可提前结束游戏。 在聊天频道中输入 /remake 来进行提前结束投票。只有断线玩家会被计算败场。此投票只能发起一次。" tr "game_announcement_OnSurrenderEarlyFailed_blue" = "蓝方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_EnemyTeam" = "提前结束投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_purple" = "紫方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_red" = "红方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_YourTeam" = "友方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailedDisabled" = "/Remake 现在无法使用。" tr "game_announcement_OnSurrenderEarlyFailedNeverAvailable" = "/Remake 必须在一位或多位玩家断线的情况下才可以使用。" tr "game_announcement_OnSurrenderEarlyFailedNoLongerAvailable" = "/Remake 在 @EarlySurrenderWindowStartMinutes@ 分钟时才能使用。" tr "game_announcement_OnSurrenderEarlyOver" = "提前结束阶段已结束。" tr "game_announcement_OnSurrenderEarlyTooEarly" = "现在还不能提前结束。" tr "game_announcement_OnSurrenderFailedVotes_blue" = "蓝方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。" tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "敌方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。" tr "game_announcement_OnSurrenderFailedVotes_purple" = "紫方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。" tr "game_announcement_OnSurrenderFailedVotes_red" = "红方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。" tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "我方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。" tr "game_announcement_OnSurrenderSpam" = "你不能在投降投票失败后马上发起另一次投票。" tr "game_announcement_OnSurrenderTooEarly" = "现在投降太早了吧!" tr "game_announcement_OnSurrenderVote" = "@ForVotes@票赞成认输,@AgainstVotes@票反对认输。" tr "game_announcement_OnSurrenderVoteAlready" = "你已经投过票了!" tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@开始进行认输投票。请输入/surrender或/nosurrender。" tr "game_announcement_OnTurretbottomDie_EnemyTeam" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_EnemyTeam_minion" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_YourTeam" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomDie_YourTeam_minion" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam_minion" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretDie_blue" = "蓝方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_blue_minion" = "蓝方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_blue_turret" = "蓝方防御塔已经被摧毁" tr "game_announcement_OnTurretDie_EnemyTeam" = "摧毁了敌军的防御塔!" tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "士兵摧毁了敌军的防御塔!" tr "game_announcement_OnTurretDie_EnemyTeam_turret" = "一座敌方的防御塔遭到摧毁!" tr "game_announcement_OnTurretDie_purple" = "摧毁了紫色军团的防御塔!" tr "game_announcement_OnTurretDie_purple_minion" = "紫色防御塔已被小兵摧毁!" tr "game_announcement_OnTurretDie_purple_turret" = "一座紫方防御塔已经被摧毁了!" tr "game_announcement_OnTurretDie_red" = "红方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_red_minion" = "红方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_red_turret" = "红方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_YourTeam" = "我方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_YourTeam_minion" = "士兵摧毁了我方的防御塔!" tr "game_announcement_OnTurretDie_YourTeam_turret" = "一座友方的防御塔遭到摧毁!" tr "game_announcement_OnTurretFirstBlood_blue" = "红队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_blue_minion" = "红队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_blue_turret" = "红队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam" = "你的队伍摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_minion" = "你的队伍摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_turret" = "你的队伍摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_purple" = "蓝队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_purple_minion" = "蓝队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_purple_turret" = "蓝队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_red" = "蓝队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_red_minion" = "蓝队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_red_turret" = "蓝队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam" = "敌队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_minion" = "敌队摧毁了第一座防御塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_turret" = "敌队摧毁了第一座防御塔!" tr "game_announcement_OnTurretKillVictoryThreshold1_blue" = "蓝队的防御塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_EnemyTeam" = "敌人的防御塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_red" = "红队的防御塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_YourTeam" = "你的防御塔只剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold2_blue" = "蓝队的防御塔快要被摧毁了!" tr "game_announcement_OnTurretKillVictoryThreshold2_EnemyTeam" = "敌人的防御塔快要被摧毁了!" tr "game_announcement_OnTurretKillVictoryThreshold2_red" = "红队的防御塔快要被摧毁了!" tr "game_announcement_OnTurretKillVictoryThreshold2_YourTeam" = "你的防御塔快要被摧毁了!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam_minion" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_YourTeam" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleDie_YourTeam_minion" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam" = "Your middle turret is under attack!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam_minion" = "Your middle turret is under attack!" tr "game_announcement_OnTurretnexusDie_EnemyTeam" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_EnemyTeam_minion" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_YourTeam" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusDie_YourTeam_minion" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam" = "Your nexus turret is under attack!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam_minion" = "Your nexus turret is under attack!" tr "game_announcement_OnTurrettopDie_EnemyTeam" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_EnemyTeam_minion" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_YourTeam" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopDie_YourTeam_minion" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam" = "Your top turret is under attack!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam_minion" = "Your top turret is under attack!" tr "game_announcement_OnUnanimousSurrenderFailedVotes_blue" = "蓝方队伍未达成提前投降共识 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_red" = "红方队伍未达成提前投降共识 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_YourTeam" = "我方队伍未达成提前投降共识 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderVoteStart" = "@srctr name@ 发起了提前投降投票。提前投降必须无异议通过。请输入 /surrender 或 /nosurrender。" tr "game_announcement_OnUnlockAltar_chat" = "风暴祭坛已解除封印!" tr "game_announcement_OnVictoryPointThreshold1_blue" = "蓝方主堡剩余 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "敌方主堡剩余 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_purple" = "紫方主堡剩余 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_red" = "红方主堡剩余 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "友方主堡剩余 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_blue" = "蓝方主堡剩余 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "敌方主堡剩余 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_purple" = "紫方主堡剩余 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_red" = "红方主堡剩余 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "友方主堡剩余 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_blue" = "蓝方主堡剩余 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "敌方主堡剩余 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_purple" = "紫方主堡剩余 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_red" = "红方主堡剩余 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "友方主堡剩余 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold4_blue" = "占领新据点!" tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "占领新据点!" tr "game_announcement_OnVictoryPointThreshold4_purple" = "占领新据点!" tr "game_announcement_OnVictoryPointThreshold4_red" = "占领新据点!" tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "占领新据点!" tr "game_announcement_Projectmode17_AllEnemiesDisconnected" = "敌方全员已断线。除非他们重新连线,否则游戏将于 30 秒后结束。" tr "game_announcement_ProjectMode17_Evicting" = "警告:正被驱离出生点!" tr "game_announcement_ProjectMode17_GameStart" = "传送装置初始化已完成" tr "game_announcement_ProjectMode17_GameStart_Soon" = "距离系统载入还有 10 秒" tr "game_announcement_ProjectMode17_OverchargeAce_blue" = "超载击杀!" tr "game_announcement_ProjectMode17_OverchargeAce_EnemyTeam" = "敌方取得超载击杀" tr "game_announcement_ProjectMode17_OverchargeAce_red" = "超载击杀!" tr "game_announcement_ProjectMode17_OverchargeAce_YourTeam" = "超载击杀!" tr "game_announcement_ProjectMode17_OverchargeEnded_blue" = "蓝队已解除超载" tr "game_announcement_ProjectMode17_OverchargeEnded_blue_chat" = "蓝方队伍已解除超载。" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam" = "敌方已解除超载" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam_chat" = "敌方已解除超载。" tr "game_announcement_ProjectMode17_OverchargeEnded_red" = "红队已解除超载" tr "game_announcement_ProjectMode17_OverchargeEnded_red_chat" = "红方队伍已解除超载。" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam" = "我方已解除超载" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam_chat" = "我方已解除超载。" tr "game_announcement_ProjectMode17_OverchargeEndingSoon" = "超载等级下降中" tr "game_announcement_ProjectMode17_OverchargeEndingSoon_chat" = "超载状态即将解除" tr "game_announcement_ProjectMode17_OverchargeKill_blue" = "超载击杀!" tr "game_announcement_ProjectMode17_OverchargeKill_EnemyTeam" = "敌方取得超载击杀" tr "game_announcement_ProjectMode17_OverchargeKill_red" = "超载击杀!" tr "game_announcement_ProjectMode17_OverchargeKill_YourTeam" = "超载击杀!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue" = "蓝队正处于超载状态!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue_chat" = "蓝方队伍已进入超载状态!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam" = "敌方正处于超载状态!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam_chat" = "敌方已进入超载状态!" tr "game_announcement_ProjectMode17_OverchargeStarted_red" = "红队正处于超载状态!" tr "game_announcement_ProjectMode17_OverchargeStarted_red_chat" = "红方队伍已进入超载状态!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam" = "超载中!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam_chat" = "我方已进入超载状态!" tr "game_announcement_ProjectMode17_VictoryImminent_blue" = "红队即将取得胜利!" tr "game_announcement_ProjectMode17_VictoryImminent_EnemyTeam" = "胜利即将到来!" tr "game_announcement_ProjectMode17_VictoryImminent_red" = "蓝队即将取得胜利!" tr "game_announcement_ProjectMode17_VictoryImminent_YourTeam" = "敌方即将取得胜利!" tr "game_announcement_ProjectMode17_Welcome" = "欢迎来到 43 号基地" tr "game_announcement_replace_ally" = "友军" tr "game_announcement_replace_aminion" = "士兵" tr "game_announcement_replace_aturret" = "塔" tr "game_announcement_replace_blue" = "蓝" tr "game_announcement_replace_blue_cap" = "篮队" tr "game_announcement_replace_center" = "中心" tr "game_announcement_replace_enemy" = "敌方" tr "game_announcement_replace_first" = "第一" tr "game_announcement_replace_has" = "有" tr "game_announcement_replace_have" = "有" tr "game_announcement_replace_hero" = "英雄" tr "game_announcement_replace_left" = "左" tr "game_announcement_replace_minion" = "士兵" tr "game_announcement_replace_neutral" = "怪兽" tr "game_announcement_replace_neutral_cap" = "野怪" tr "game_announcement_replace_purple" = "紫" tr "game_announcement_replace_purple_cap" = "紫队" tr "game_announcement_replace_red" = "红" tr "game_announcement_replace_red_cap" = "红队" tr "game_announcement_replace_right" = "右" tr "game_announcement_replace_second" = "秒数" tr "game_announcement_replace_third" = "第三" tr "game_announcement_replace_turret" = "塔" tr "game_announcement_replace_you" = "你方" tr "game_announcement_replace_yourally" = "队友" tr "game_announcement_replace_yourenemy" = "敌方" tr "game_announcement_SiegeAttacking_blue" = "" tr "game_announcement_SiegeAttacking_EnemyTeam" = "你现在是防守方!" tr "game_announcement_SiegeAttacking_red" = "" tr "game_announcement_SiegeAttacking_YourTeam" = "你现在是进攻方!" tr "game_announcement_SiegeDefending_blue" = "" tr "game_announcement_SiegeDefending_EnemyTeam" = "你现在是进攻方!" tr "game_announcement_SiegeDefending_red" = "" tr "game_announcement_SiegeDefending_YourTeam" = "你现在是防守方!" tr "game_announcement_SiegeGeneratorDestroyed" = "水晶充能塔已被摧毁!" tr "game_announcement_SiegeGeneratorPlaced" = "水晶充能塔已被部署!" tr "game_announcement_SiegeGeneratorRealized_blue" = "蓝队的水晶充能塔已全面发动!" tr "game_announcement_SiegeGeneratorRealized_EnemyTeam" = "敌队的水晶充能塔已全面发动!" tr "game_announcement_SiegeGeneratorRealized_red" = "红队的水晶充能塔已全面发动!" tr "game_announcement_SiegeGeneratorRealized_YourTeam" = "我方的水晶充能塔已全面发动!" tr "game_announcement_SiegeMegaLaserFired" = "喷射泯灭死光!" tr "game_announcement_SiegeRoundEndTeamSwap" = "攻守方互换!最快摧毁敌方基地的队伍将获胜!" tr "game_announcement_SiegeSixtySecondsRemaining" = "此回合还剩一分钟!" tr "game_announcement_SiegeSpawningTwoCannons_blue" = "红队现在派出额外炮击小兵!" tr "game_announcement_SiegeSpawningTwoCannons_EnemyTeam" = "我方额外炮击小兵开始进攻!" tr "game_announcement_SiegeSpawningTwoCannons_red" = "蓝队现在派出额外炮击小兵!" tr "game_announcement_SiegeSpawningTwoCannons_YourTeam" = "敌方额外炮击小兵开始进攻!" tr "game_announcement_SiegeStart" = "围城开始!" tr "game_announcement_SiegeThirtySecondsRemaining" = "此回合还剩 30 秒!" tr "game_announcement_SiegeWelcomeAnnouncement" = "欢迎来到联邦围城!" tr "game_announcement_slime_Arena_1" = "1" tr "game_announcement_slime_Arena_2" = "2" tr "game_announcement_slime_Arena_3" = "3" tr "game_announcement_slime_enemyteam_battlesled" = "敌队赢得了战地雪橇。" tr "game_announcement_slime_enemyteam_blitz" = "敌队赢得了布里茨的祝福。" tr "game_announcement_slime_enemyteam_catapult" = "敌队赢得了英雄弹射器。" tr "game_announcement_slime_enemyteam_GA" = "敌队赢得了守护天使。" tr "game_announcement_slime_enemyteam_KingPoro" = "敌队赢得了普罗王。" tr "game_announcement_slime_enemyteam_mobis" = "敌队赢得了超疾风飞龙。" tr "game_announcement_slime_enemyteam_regen" = "敌队赢得了超愈水飞龙。" tr "game_announcement_slime_enemyteam_shield" = "敌队赢得了暴风之盾。" tr "game_announcement_slime_enemyteam_statikk" = "敌队赢得了史提克冲击。" tr "game_announcement_slime_enemyteam_urfpotato" = "敌队赢得了阿福的烫手山竽。" tr "game_announcement_slime_eventwin_blue" = "蓝队赢得了事件!" tr "game_announcement_slime_eventwin_EnemyTeam" = "敌队于该事件中获胜!" tr "game_announcement_slime_eventwin_red" = "红队赢得了事件!" tr "game_announcement_slime_eventwin_YourTeam" = "你的队伍于该事件中获胜!" tr "game_announcement_slime_pushcart_chaosattack" = "进攻队伍:混沌!" tr "game_announcement_slime_pushcart_chaosdefend" = "防守队伍:混沌!" tr "game_announcement_slime_pushcart_orderattack" = "进攻队伍:秩序!" tr "game_announcement_slime_pushcart_orderdefend" = "防守队伍:秩序!" tr "game_announcement_slime_pushcart_overtime" = "超时!!!" tr "game_announcement_slime_reward_bard" = "@TeamName@ 现在能过透过魔法通道来旅行!" tr "game_announcement_slime_reward_battlesled" = "@TeamName@ 现在能够骑着它进入战场了!" tr "game_announcement_slime_reward_bfshield" = "@TeamName@ 暂时受到能吸收伤害的护盾保护。" tr "game_announcement_slime_reward_blitzcrank" = "@TeamName@ 刚刚获得了更多的火箭手手!" tr "game_announcement_slime_reward_catapult" = "@TeamName@ 现在能够透过弹射来火速执行他们的下一步!" tr "game_announcement_slime_reward_GA" = "@TeamName@ 在他们下次死亡时将会复活!" tr "game_announcement_slime_reward_megaoceandrake" = "@TeamName@ 现在能够在脱离战斗的状态下回复地更快速了!" tr "game_announcement_slime_reward_mobis" = "@TeamName@ 现在能够在脱离战斗的状态下移动地更快了!" tr "game_announcement_slime_reward_poroking" = "@TeamName@ 召唤出了普罗王作为自己的友军!" tr "game_announcement_slime_reward_statikk" = "@TeamName@ 现在在移动后可以利用连锁闪电发动攻击!" tr "game_announcement_slime_reward_urf" = "@TeamName@ 正在传达阿福的增益效果!" tr "game_announcement_slime_sudden_death" = "正在为决胜时刻准备!" tr "game_announcement_slime_suddendeath_eventstart" = "在对方摧毁你的主堡前,先摧毁他们的!" tr "game_announcement_slime_yourteam_battlesled" = "你的队伍赢得了战地雪橇。" tr "game_announcement_slime_yourteam_blitz" = "你的队伍赢得了布里茨的祝福。" tr "game_announcement_slime_yourteam_catapult" = "你的队伍赢得了英雄弹射器。" tr "game_announcement_slime_yourteam_GA" = "你的队伍赢得了守护天使。" tr "game_announcement_slime_yourteam_KingPoro" = "你的队伍赢得了普罗王。" tr "game_announcement_slime_yourteam_mobis" = "你的队伍赢得了超疾风飞龙。" tr "game_announcement_slime_yourteam_regen" = "你的队伍赢得了超愈水飞龙。" tr "game_announcement_slime_yourteam_shield" = "你的队伍赢得了暴风之盾。" tr "game_announcement_slime_yourteam_statikk" = "你的队伍赢得了史提克冲击。" tr "game_announcement_slime_yourteam_urfpotato" = "你的队伍赢得了阿福的烫手山竽。" tr "game_announcement_SpectatorFirstTowerKill_Blue" = "蓝队 摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_SpectatorFirstTowerKill_BlueLower" = "蓝队 摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_SpectatorFirstTowerKill_Red" = "红队 摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_SpectatorFirstTowerKill_RedLower" = "红队 摧毁了第一座防御塔!(额外金钱奖励:150)" tr "game_announcement_StarGuardian_ChannelToStart" = "在商店购买道具后一起呼唤星光!" tr "game_announcement_StarGuardian_EncounterFailed_GameOver" = "希望之光消逝了……" tr "game_announcement_StarGuardian_EncounterFailed_OneStockLeft" = "不要放弃……(还有一次尝试机会)" tr "game_announcement_StarGuardian_EncounterFailed_TwoStockLeft" = "星光能量不足……(还有两次尝试机会)" tr "game_announcement_StarGuardian_EncounterStartBoss" = "大王来了!赶快拿下她!" tr "game_announcement_StarGuardian_EncounterStartHold" = "守住阵地!" tr "game_announcement_StarGuardian_EncounterStartRun" = "快到尽头了,但还是要小心他们的能量!" tr "game_announcement_StarGuardian_EncounterStartSurvival" = "击退那些侵略的怪兽!" tr "game_announcement_StarGuardian_EncounterSuccess" = "我们做到了!" tr "game_announcement_StarGuardian_final_score_A" = "星光等级:A" tr "game_announcement_StarGuardian_final_score_A_plus" = "星光等级:A+" tr "game_announcement_StarGuardian_final_score_B" = "星光等级:B" tr "game_announcement_StarGuardian_final_score_B_plus" = "星光等级:B+" tr "game_announcement_StarGuardian_final_score_C" = "星光等级:C" tr "game_announcement_StarGuardian_final_score_C_plus" = "星光等级:C+" tr "game_announcement_StarGuardian_final_score_D" = "星光等级:D" tr "game_announcement_StarGuardian_final_score_S" = "星光等级:S" tr "game_announcement_StarGuardian_final_score_S_plus" = "星光等级:S+" tr "game_announcement_StarGuardian_ModeStart" = "城市陷入了危险!我们阻止外在的侵略!" tr "game_announcement_Tournaments_BandleCityClash" = "欢迎来到班德尔城 Clash!" tr "game_announcement_Tournaments_BilgewaterClash" = "欢迎来到比尔吉沃特 Clash!" tr "game_announcement_Tournaments_DemaciaClash" = "欢迎来到蒂玛西亚 Clash!" tr "game_announcement_Tournaments_FreljordClash" = "欢迎来到弗雷尔卓德 Clash!" tr "game_announcement_Tournaments_IoniaClash" = "欢迎来到爱欧尼亚 Clash!" tr "game_announcement_Tournaments_NoxusClash" = "欢迎来到诺克萨斯 Clash!" tr "game_announcement_Tournaments_PiltoverClash" = "欢迎来到皮尔托福 Clash!" tr "game_announcement_Tournaments_ShadowIslesClash" = "欢迎来到闇影岛 Clash!" tr "game_announcement_Tournaments_ShurimaClash" = "欢迎来到苏瑞玛 Clash!" tr "game_announcement_Tournaments_SuddenDeath" = "决胜时刻开始!" tr "game_announcement_Tournaments_TargonClash" = "欢迎来到巨石峰 Clash!" tr "game_announcement_Tournaments_VoidClash" = "欢迎来到虚空 Clash!" tr "game_announcement_Tournaments_ZaunClash" = "欢迎来到佐恩 Clash!" tr "game_aram_tip_text_buying" = "在离开基地后将无法购物。" tr "game_aram_tip_text_noheal" = "回到基地并不会回复您的生命。" tr "game_aram_tip_title_buying" = "购物限制" tr "game_aram_tip_title_noheal" = "重生平台损毁" tr "game_Asc_points_text" = "+@IntParam1@ 分" tr "game_Asc_tip_text_01" = "击杀敌人与收集苏瑞玛遗迹碎片来获得分数" tr "game_Asc_tip_text_02" = "使用黄金圣物(饰品)来传送至战斗平台。" tr "game_Asc_tip_text_03" = "击败齐勒斯来获得霸权与更加卓越的力量吧!" tr "game_Asc_tip_title_01" = "获得分数" tr "game_Asc_tip_title_02" = "传送至战场" tr "game_Asc_tip_title_03" = "霸权出现!" tr "game_Asc_warphelp_text" = "使用黄金圣物(饰品)来传送至其中一个战斗平台。" tr "game_Assassinate_tip_text_Tip1" = "击杀敌人来累积分数取得胜利!" tr "game_Assassinate_tip_text_Tip2" = "在没有返回基地且受到强化的情况下杀死三位敌人。" tr "game_Assassinate_tip_title_Tip1" = "累积胜利点数" tr "game_Assassinate_tip_title_Tip2" = "恶魔烙印" tr "game_Bilgewater_quest_text_BuyMerc" = "雇用打手
你有足够的海妖金币可以雇用佣兵,在商城雇用取代原有的在线小兵。
" tr "game_Bilgewater_quest_text_UpgradeMerc" = "升级打手
你有足够的海妖金币可以升级打手,在商城升级打手的技能。
" tr "game_Bilgewater_quest_title_BuyMerc" = "雇佣打手" tr "game_Bilgewater_quest_title_UpgradeMerc" = "升级打手" tr "game_Bilgewater_tip_text_BlackMarket" = "从黑市购买特殊道具" tr "game_Bilgewater_tip_text_Krakens" = "赚取海妖金币以雇用打手" tr "game_Bilgewater_tip_text_Mercenaries" = "雇用打手取代原有的在线小兵" tr "game_Bilgewater_tip_title_BlackMarket" = "黑市" tr "game_Bilgewater_tip_title_Krakens" = "海妖金币" tr "game_Bilgewater_tip_title_Mercenaries" = "打手" tr "game_bot_Aatrox" = "厄萨斯 计算机英雄" tr "game_bot_Ahri" = "阿璃(计算机)" tr "game_bot_Ahri_defeated" = "别手下留情。" tr "game_bot_Ahri_greeting" = "让我们来找点真正的乐子吧。" tr "game_bot_Ahri_victorious" = "GG!" tr "game_bot_Akali" = "阿卡莉(计算机)" tr "game_bot_Akali_defeated" = "迟疑是失败之母。" tr "game_bot_Akali_greeting" = "小心翼翼。" tr "game_bot_Akali_victorious" = "GG!" tr "game_bot_Alistar" = "亚历斯塔(计算机)" tr "game_bot_Alistar_defeated" = "你们好强壮啊!" tr "game_bot_Alistar_greeting" = "有谁准备好要和我一较高下的吗?" tr "game_bot_Alistar_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Amumu" = "阿姆姆(计算机)" tr "game_bot_Amumu_defeated" = "下次也要一起玩喔!" tr "game_bot_Amumu_greeting" = "你可以当我的朋友吗?" tr "game_bot_Amumu_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Anivia" = "艾妮维亚 计算机英雄" tr "game_bot_Annie" = "安妮(计算机)" tr "game_bot_Annie_defeated" = "泰贝尔快来,我还想再玩一下。" tr "game_bot_Annie_greeting" = "嗨!我的朋友泰贝尔想要认识你 …" tr "game_bot_Annie_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Ashe" = "艾希(计算机)" tr "game_bot_Ashe_defeated" = "这真是可比拟历史上那场弗雷尔卓德大战的精彩交锋。" tr "game_bot_Ashe_greeting" = "为了先人的荣耀而战。" tr "game_bot_Ashe_special" = "好姊妹,我准备好面对妳了!" tr "game_bot_Ashe_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_AurelionSol" = "翱锐龙兽 计算机英雄" tr "game_bot_Azir" = "阿祈尔 计算机英雄" tr "game_bot_Bard" = "巴德 计算机英雄" tr "game_bot_Blitzcrank" = "布里茨(计算机)" tr "game_bot_Blitzcrank_defeated" = "唉啊!机油从脸上漏出来了。" tr "game_bot_Blitzcrank_greeting" = "读取中 … 我的最爱:玩乐时间。" tr "game_bot_Blitzcrank_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Brand" = "布兰德(计算机)" tr "game_bot_Brand_defeated" = "事情可不会这么就结束了 …" tr "game_bot_Brand_greeting" = "这个世界将会被无情的火焰吞噬!" tr "game_bot_Brand_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Braum" = "布郎姆 计算机英雄" tr "game_bot_Caitlyn" = "凯特琳(计算机)" tr "game_bot_Caitlyn_defeated" = "大家注意,下次要好好瞄准再射击。" tr "game_bot_Caitlyn_greeting" = "警长报到。" tr "game_bot_Caitlyn_special" = "小约德尔人,我准备了给你的杯子蛋糕。" tr "game_bot_Caitlyn_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Camille" = "卡蜜儿 计算机英雄" tr "game_bot_Cassiopeia" = "卡莎碧雅(计算机)" tr "game_bot_Cassiopeia_defeated" = "下次我会注意提高警觉的。" tr "game_bot_Cassiopeia_greeting" = "我迫不及待想要与你一战。" tr "game_bot_Cassiopeia_special" = "卡特莲娜,让我瞧瞧妳真正的实力吧!" tr "game_bot_Cassiopeia_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Chogath" = "科加斯(计算机)" tr "game_bot_Chogath_defeated" = "最后一口被你给抢了。" tr "game_bot_Chogath_greeting" = "我要吞掉所有令人可憎的人类!" tr "game_bot_Chogath_special" = "谢谢你带来幸运的游戏!" tr "game_bot_Chogath_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Corki" = "库奇 计算机英雄" tr "game_bot_Darius" = "达瑞斯﹝计算机﹞" tr "game_bot_Darius_defeated" = "你的实力真是不容小觑。" tr "game_bot_Darius_greeting" = "力量才是战胜一切事物的关键!" tr "game_bot_Darius_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Diana" = "黛安娜 计算机英雄" tr "game_bot_Draven" = "达瑞文 计算机英雄" tr "game_bot_DrMundo" = "蒙多医生(计算机)" tr "game_bot_DrMundo_defeated" = "是蒙多赢了吗?" tr "game_bot_DrMundo_greeting" = "蒙多很高兴认识你!" tr "game_bot_DrMundo_special" = "愿最高兴的蒙多与你同在。" tr "game_bot_DrMundo_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Ekko" = "艾克 计算机英雄" tr "game_bot_Elise" = "伊莉丝 计算机英雄" tr "game_bot_Evelynn" = "伊芙琳 计算机英雄" tr "game_bot_Ezreal" = "伊泽瑞尔(计算机)" tr "game_bot_Ezreal_defeated" = "其实我是让你们的啦!" tr "game_bot_Ezreal_greeting" = "准备好挑战联盟最强探险家了吗?" tr "game_bot_Ezreal_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_FiddleSticks" = "费德提克(计算机)" tr "game_bot_Fiddlesticks_defeated" = "为什么你们一点都不会害怕呢?" tr "game_bot_Fiddlesticks_greeting" = "看那在空中盘旋的乌鸦 …" tr "game_bot_Fiddlesticks_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Fiora" = "菲欧拉 计算机英雄" tr "game_bot_Fizz" = "飞斯(计算机)" tr "game_bot_Fizz_defeated" = "嗯…你们闻起来很可疑噢。" tr "game_bot_Fizz_greeting" = "我来帮你在海底盖一座坟墓。" tr "game_bot_Fizz_victorious" = "GG!" tr "game_bot_Galio" = "加里欧(计算机)" tr "game_bot_Galio_defeated" = "你们的成功是大家有目共睹的。" tr "game_bot_Galio_greeting" = "能够与你一战是我的荣幸!" tr "game_bot_Galio_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Gangplank" = "刚普朗克(计算机)" tr "game_bot_Gangplank_defeated" = "我得不到的,我就把他全烧了。" tr "game_bot_Gangplank_greeting" = "你要选手枪还是刀子?我是无所谓啦!" tr "game_bot_Gangplank_victorious" = "GG!" tr "game_bot_Garen" = "盖伦(计算机)" tr "game_bot_Garen_defeated" = "打得好!" tr "game_bot_Garen_greeting" = "准备接受蒂玛西亚的制裁!" tr "game_bot_Garen_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_generic_defeated" = "真是精采的对战。" tr "game_bot_generic_greeting" = "祝好运,好好玩啊!" tr "game_bot_generic_victorious" = "真是精采的对战。" tr "game_bot_Gnar" = "吶儿 计算机英雄" tr "game_bot_Gragas" = "古拉格斯 计算机英雄" tr "game_bot_Graves" = "葛雷夫(计算机)" tr "game_bot_Graves_defeated" = "终于还是到最后了。" tr "game_bot_Graves_greeting" = "喂 … 闪开让专业的来。" tr "game_bot_Graves_special" = "这可不是卡牌老兄嘛!该是时候把旧恨新仇一并解决的时候了 …" tr "game_bot_Graves_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Hecarim" = "赫克林 计算机英雄" tr "game_bot_Heimerdinger" = "汉默丁格(计算机)" tr "game_bot_Heimerdinger_defeated" = "天才如我,下次一定能做得更好!" tr "game_bot_Heimerdinger_greeting" = "为了科学!" tr "game_bot_Heimerdinger_victorious" = "GG!" tr "game_bot_Illaoi" = "伊罗旖 计算机英雄" tr "game_bot_Irelia" = "伊瑞莉雅(计算机)" tr "game_bot_Irelia_defeated" = "誓死抵抗到最后一兵一卒!" tr "game_bot_Irelia_greeting" = "我为爱欧尼亚而战!" tr "game_bot_Irelia_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Ivern" = "埃尔文 计算机英雄" tr "game_bot_Janna" = "珍娜 计算机英雄" tr "game_bot_JarvanIV" = " 嘉文四世(计算机)" tr "game_bot_JarvanIV_defeated" = "你的胜利仅止于今天。" tr "game_bot_JarvanIV_greeting" = "在战场上碰上我的敌人 … 只有落荒而逃的份。" tr "game_bot_JarvanIV_special" = "斯温,你的计谋就到此为止了。" tr "game_bot_JarvanIV_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Jax" = "贾克斯(计算机)" tr "game_bot_Jax_defeated" = "要是我可以把手中的灯杆换成别的武器的话!" tr "game_bot_Jax_greeting" = "谁想要一尝冠军的滋味?" tr "game_bot_Jax_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Jayce" = "杰西 计算机英雄" tr "game_bot_Jhin" = "烬(计算机)" tr "game_bot_Jhin_defeated" = "我会让你成为家喻户晓的艺术品。" tr "game_bot_Jhin_greeting" = "这会是你最后一次的演出。" tr "game_bot_Jhin_victorious" = "GG!" tr "game_bot_Jinx" = "吉茵珂丝(计算机)" tr "game_bot_Jinx_defeated" = "我是一片好意!" tr "game_bot_Jinx_greeting" = "预备…抓狂吧!" tr "game_bot_Jinx_victorious" = "GG!" tr "game_bot_Kalista" = "克黎思妲 计算机英雄" tr "game_bot_Karma" = "卡玛 计算机英雄" tr "game_bot_Karthus" = "卡尔瑟斯(计算机)" tr "game_bot_Karthus_defeated" = "你们的名字将会记存在我的书页中。" tr "game_bot_Karthus_greeting" = "让我带你看看生命的另一种可能。" tr "game_bot_Karthus_special" = "我歌颂死亡的真谛。" tr "game_bot_Karthus_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Kassadin" = "卡萨丁 计算机英雄" tr "game_bot_Katarina" = "卡特莲娜(计算机)" tr "game_bot_Katarina_defeated" = "战死总比无聊死来得好。" tr "game_bot_Katarina_greeting" = "来流点血吧!" tr "game_bot_Katarina_victorious" = "GG!" tr "game_bot_Kayle" = "凯尔(计算机)" tr "game_bot_Kayle_defeated" = "不论战局的胜败都应该忠于自我。" tr "game_bot_Kayle_greeting" = "你的行为将会遭到制裁。" tr "game_bot_Kayle_special" = "魔甘娜,我会亲自进行妳的审判!" tr "game_bot_Kayle_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Kayn" = "" tr "game_bot_Kennen" = "凯能 计算机英雄" tr "game_bot_Khazix" = "卡力斯 计算机英雄" tr "game_bot_Kindred" = "镜爪 计算机英雄" tr "game_bot_Kled" = "克雷德 计算机英雄" tr "game_bot_KogMaw" = "寇格魔(计算机)" tr "game_bot_KogMaw_defeated" = "我还有点饿 …" tr "game_bot_KogMaw_greeting" = "哇,好吃的!" tr "game_bot_KogMaw_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Leblanc" = "勒布朗 计算机英雄" tr "game_bot_LeeSin" = "李星 计算机英雄" tr "game_bot_Leona" = "雷欧娜(计算机)" tr "game_bot_Leona_defeated" = "至少日轮又再次回归该有的位置。" tr "game_bot_Leona_greeting" = "看那杀戮战场上的破晓日光!" tr "game_bot_Leona_special" = "黛安娜,妳必须为妳的所作所为付出代价!" tr "game_bot_Leona_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Lissandra" = "丽珊卓 计算机英雄" tr "game_bot_Lucian" = "路西恩(计算机)" tr "game_bot_Lucian_defeated" = "姗娜… 我辜负了妳…" tr "game_bot_Lucian_greeting" = "你将会被净化。" tr "game_bot_Lucian_special" = "倒下的人终将是你啊,瑟雷西!" tr "game_bot_Lucian_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Lulu" = "露璐 计算机" tr "game_bot_Lux" = "拉克丝(计算机)" tr "game_bot_Lux_defeated" = "不管多么深沉的黑暗都会有一丝光芒。" tr "game_bot_Lux_greeting" = "准备迎接一场光彩炫目的战斗!" tr "game_bot_Lux_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Malphite" = "墨菲特(计算机)" tr "game_bot_Malphite_defeated" = "山崩了…" tr "game_bot_Malphite_greeting" = "一起硬梆梆吧!" tr "game_bot_Malphite_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Malzahar" = "马尔札哈(计算机)" tr "game_bot_Malzahar_defeated" = "虚空的力量无法接受任何失败。" tr "game_bot_Malzahar_greeting" = "你的命运已经注定好了!" tr "game_bot_Malzahar_special" = "卡萨丁,凭你的资质应该好好打响虚空的名号啊!" tr "game_bot_Malzahar_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Maokai" = "茂凯(计算机)" tr "game_bot_Maokai_defeated" = "原来这就是被连根拔起的疼痛感。" tr "game_bot_Maokai_greeting" = "千万不要小看大自然的威力!" tr "game_bot_Maokai_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_MasterYi" = "易大师 (计算机)" tr "game_bot_MasterYi_defeated" = "你们高超的技术真是让我甘拜下风!" tr "game_bot_MasterYi_greeting" = "让我们看看未来的道路究竟会如何发展。" tr "game_bot_MasterYi_special" = "悟空,准备要好大展身手了吗。" tr "game_bot_MasterYi_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_MissFortune" = "好运姐(计算机)" tr "game_bot_MissFortune_defeated" = "别骄傲,我会回来的!" tr "game_bot_MissFortune_greeting" = "究竟今天谁会受到幸运女神的眷顾呢?" tr "game_bot_MissFortune_special" = "刚普朗克,已经吓到要准备吃橘子了吗!" tr "game_bot_MissFortune_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_MonkeyKing" = "悟空(计算机)" tr "game_bot_MonkeyKing_defeated" = "每次失败都是一次宝贵的经验。" tr "game_bot_MonkeyKing_greeting" = "拿出最牛的实力来!" tr "game_bot_MonkeyKing_special" = "师傅,我已经准备好面对你了。" tr "game_bot_MonkeyKing_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Mordekaiser" = "魔斗凯萨 计算机英雄" tr "game_bot_Morgana" = "魔甘娜(计算机)" tr "game_bot_Morgana_defeated" = "我绝不投降 …" tr "game_bot_Morgana_greeting" = "我的存在是要带来你的痛苦!" tr "game_bot_Morgana_special" = "凯尔,这次就把所有的恩怨一并了断吧!" tr "game_bot_Morgana_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Nami" = "娜米(计算机)" tr "game_bot_Nami_defeated" = "擦干眼泪,振作点。" tr "game_bot_Nami_greeting" = "如潮水般袭来。" tr "game_bot_Nami_victorious" = "GG!" tr "game_bot_Nasus" = "纳瑟斯 (计算机)" tr "game_bot_Nasus_defeated" = "历史的车轮是不会停止转动的。" tr "game_bot_Nasus_greeting" = "让我们再战一回吧!" tr "game_bot_Nasus_special" = "雷尼克顿,就算到天涯海角我也要用尽全力来阻止你。" tr "game_bot_Nasus_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Nautilus" = "纳帝鲁斯 计算机英雄" tr "game_bot_Nidalee" = "奈德丽(计算机)" tr "game_bot_Nidalee_defeated" = "看来你对野外也不陌生啊喵!" tr "game_bot_Nidalee_greeting" = "我超爱猫捉老鼠的游戏。" tr "game_bot_Nidalee_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Nocturne" = "夜曲(计算机)" tr "game_bot_Nocturne_defeated" = "你觉得我们谁才是对方的噩梦呢?" tr "game_bot_Nocturne_greeting" = "他们的时间所剩不多了。" tr "game_bot_Nocturne_victorious" = "GG!" tr "game_bot_Nunu" = "努努(计算机)" tr "game_bot_Nunu_defeated" = "至少我玩得很开心。" tr "game_bot_Nunu_greeting" = "准备好就开始吧!" tr "game_bot_Nunu_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Olaf" = "欧拉夫(计算机)" tr "game_bot_Olaf_defeated" = "没有遗憾!" tr "game_bot_Olaf_greeting" = "终于有点乐子了!" tr "game_bot_Olaf_victorious" = "GG!" tr "game_bot_Orianna" = "奥莉安娜(计算机)" tr "game_bot_Orianna_defeated" = "为什么他们要一直破坏呢?" tr "game_bot_Orianna_greeting" = "这一定会很好玩。" tr "game_bot_Orianna_victorious" = "GG!" tr "game_bot_Pantheon" = "潘森(计算机)" tr "game_bot_Pantheon_defeated" = "荣耀造就了我!" tr "game_bot_Pantheon_greeting" = "你的命运早已注定。" tr "game_bot_Pantheon_victorious" = "GG!" tr "game_bot_Poppy" = "波比(计算机)" tr "game_bot_PracticeTool_TargetDummy" = "训练假人" tr "game_bot_Quinn" = "葵恩 计算机英雄" tr "game_bot_Rammus" = "拉姆斯(计算机)" tr "game_bot_Rammus_defeated" = "喔给!" tr "game_bot_Rammus_greeting" = "欧给。" tr "game_bot_Rammus_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_RekSai" = "雷珂煞 计算机英雄" tr "game_bot_Renekton" = "雷尼克顿(计算机)" tr "game_bot_Renekton_defeated" = "总有一天,我会要你付出代价!" tr "game_bot_Renekton_greeting" = "我会把你碎尸万段!" tr "game_bot_Renekton_special" = "纳瑟斯,你无法逃离我的!" tr "game_bot_Renekton_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Rengar" = "雷葛尔 计算机英雄" tr "game_bot_Riven" = "雷玟(计算机)" tr "game_bot_Riven_defeated" = "我的灵魂还没被击倒!" tr "game_bot_Riven_greeting" = "我已觉醒。" tr "game_bot_Riven_victorious" = "GG!" tr "game_bot_Rumble" = "蓝宝 计算机英雄" tr "game_bot_Ryze" = "雷兹 (计算机)" tr "game_bot_Ryze_defeated" = "你们展现了绝佳的实力!" tr "game_bot_Ryze_greeting" = "就让你见识一下奥术魔法的力量。" tr "game_bot_Ryze_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Sejuani" = "史瓦妮 计算机英雄" tr "game_bot_SG_ChoGath" = "" tr "game_bot_SG_KhaZix" = "" tr "game_bot_SG_KogMaw" = "" tr "game_bot_SG_RekSai" = "" tr "game_bot_SG_Skarner" = "" tr "game_bot_SG_VelKoz" = "" tr "game_bot_Shaco" = "萨科 计算机英雄" tr "game_bot_Shen" = "慎 (计算机)" tr "game_bot_Shen_defeated" = "这次算你好运 … 没想到是你受到均衡的眷顾 …" tr "game_bot_Shen_greeting" = "永视之眼注视着你们的行动。" tr "game_bot_Shen_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Shyvana" = "希瓦娜(计算机)" tr "game_bot_Shyvana_defeated" = "龙族是不会感到自责的。" tr "game_bot_Shyvana_greeting" = "我喜爱大战前片刻的宁静。" tr "game_bot_Shyvana_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Singed" = "辛吉德 电脑英雄" tr "game_bot_Sion" = "赛恩(计算机)" tr "game_bot_Sion_defeated" = "有胆就等我回去打磨好斧头之后再来一战。" tr "game_bot_Sion_greeting" = "我要让鲜血流遍召唤峡谷…" tr "game_bot_Sion_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Sivir" = "希维尔 (计算机)" tr "game_bot_Sivir_defeated" = "这场对战我打得很尽兴!" tr "game_bot_Sivir_greeting" = "你有办法躲过我的回旋利刃吗?" tr "game_bot_Sivir_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Skarner" = "史加纳 计算机英雄" tr "game_bot_SLIME_ScuttleRacer" = "" tr "game_bot_Sona" = "索娜(计算机)" tr "game_bot_Sona_defeated" = "Σ(°Д°;" tr "game_bot_Sona_greeting" = "ヽ( ^∀^)ノ" tr "game_bot_Sona_victorious" = "(≖‿ゝ≖)✧" tr "game_bot_Soraka" = "索拉卡 (计算机)" tr "game_bot_Soraka_defeated" = "希望空中的众星可以见证这天的落败!" tr "game_bot_Soraka_greeting" = "屏除心中的仇恨,全力战斗吧!" tr "game_bot_Soraka_special" = "沃维克,总有一天你会自食其果的。" tr "game_bot_Soraka_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Swain" = "斯温(计算机)" tr "game_bot_Swain_defeated" = "你们的策略也太狡诈了吧!" tr "game_bot_Swain_greeting" = "睁大眼睛见证诺克萨斯的力量吧!" tr "game_bot_Swain_special" = "可悲的王子!" tr "game_bot_Swain_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Syndra" = "星朵拉 电脑英雄" tr "game_bot_TahmKench" = "贪啃奇 计算机英雄" tr "game_bot_Taliyah" = "塔莉雅 计算机英雄" tr "game_bot_Talon" = "塔隆(计算机)" tr "game_bot_Taric" = "塔里克(计算机)" tr "game_bot_Taric_defeated" = "真是令人气愤。" tr "game_bot_Taric_greeting" = "我刚好有适合这个场合配戴的宝石。" tr "game_bot_Taric_special" = "墨菲特,你说说石头配宝石这样没问题吗?" tr "game_bot_Taric_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Teemo" = "提摩(计算机)" tr "game_bot_Teemo_defeated" = "千万别小看童军的力量!" tr "game_bot_Teemo_greeting" = "我来打先锋!" tr "game_bot_Teemo_victorious" = "GG!" tr "game_bot_Thresh" = "瑟雷西 计算机英雄" tr "game_bot_Tristana" = "崔丝塔娜(计算机)" tr "game_bot_Tristana_defeated" = "好吧,至少我觉得我表现得不错!" tr "game_bot_Tristana_greeting" = "来点烟火如何呢?" tr "game_bot_Tristana_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Trundle" = "特朗德 (计算机)" tr "game_bot_Trundle_defeated" = "等等,送头的都不是我啊!" tr "game_bot_Trundle_greeting" = "为了这场大战我可是精心梳画准备好一番呢!" tr "game_bot_Trundle_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Tryndamere" = "泰达米尔(计算机)" tr "game_bot_TwistedFate" = "逆命 计算机英雄" tr "game_bot_Twitch" = "图奇 计算机英雄" tr "game_bot_Udyr" = "乌迪尔(计算机)" tr "game_bot_Udyr_defeated" = "你们的队伍默契真是太完美了!" tr "game_bot_Udyr_greeting" = "借问兄台是师承何处的技法?" tr "game_bot_Udyr_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Urgot" = "乌尔加特(计算机)" tr "game_bot_Varus" = "法洛士 计算机英雄" tr "game_bot_Vayne" = "汎(计算机)" tr "game_bot_Vayne_defeated" = "我嗅到了邪恶的气息。" tr "game_bot_Vayne_greeting" = "我会让你痛快的死去。" tr "game_bot_Vayne_victorious" = "GG!" tr "game_bot_Veigar" = "维迦(计算机)" tr "game_bot_Veigar_defeated" = "不!不!不!游戏还没结束啊!" tr "game_bot_Veigar_greeting" = "我有信心这场对战很快就会结束了!等我一下啊 …" tr "game_bot_Veigar_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Velkoz" = "威寇兹 计算机英雄" tr "game_bot_Vi" = "菲艾 计算机英雄" tr "game_bot_Viktor" = "维克特 计算机英雄" tr "game_bot_Vladimir" = "弗拉迪米尔(计算机)" tr "game_bot_Vladimir_defeated" = "你才真得是造成这一切的凶手。" tr "game_bot_Vladimir_greeting" = "战场上那挥洒的热血最甜美了(舔嘴)。" tr "game_bot_Vladimir_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Volibear" = "弗力贝尔(计算机)" tr "game_bot_Volibear_defeated" = "就这样吧。" tr "game_bot_Volibear_greeting" = "力量和智慧会指引我。" tr "game_bot_Volibear_victorious" = "GG!" tr "game_bot_Warwick" = "沃维克(计算机)" tr "game_bot_Warwick_defeated" = "该是时候闪人了!" tr "game_bot_Warwick_greeting" = "我可以尝到你散发出的恐惧气息!" tr "game_bot_Warwick_special" = "众星之子,我要吞掉你那颗纯洁的心。" tr "game_bot_Warwick_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Xerath" = "齐勒斯﹝计算机﹞" tr "game_bot_Xerath_defeated" = "你们的力量真是 … 出乎意料的强大 …" tr "game_bot_Xerath_greeting" = "让我们一齐寻找最纯粹的魔法能量!" tr "game_bot_Xerath_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_XinZhao" = "赵信(计算机)" tr "game_bot_XinZhao_defeated" = "我的精神将永存不灭!" tr "game_bot_XinZhao_greeting" = "在战场上才能培育出真正的战士!" tr "game_bot_XinZhao_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Yasuo" = "犽宿(计算机)" tr "game_bot_Yasuo_defeated" = "死亡是最简单的部分。" tr "game_bot_Yasuo_greeting" = "别插手,我一个人就够了。" tr "game_bot_Yasuo_victorious" = "GG!" tr "game_bot_Yorick" = "约瑞科(计算机)" tr "game_bot_Yorick_defeated" = "胜利 … 就这么溜走了。" tr "game_bot_Yorick_greeting" = "我们应该勇于接受这个挑战。" tr "game_bot_Yorick_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Zac" = "札克 计算机英雄" tr "game_bot_Zed" = "劫 计算机英雄" tr "game_bot_Ziggs" = "希格斯(计算机)" tr "game_bot_Ziggs_defeated" = "不对啊!我记得我有把保险丝交叉缠绕祈求好运了。" tr "game_bot_Ziggs_greeting" = "耶!准备好要来啦!轰!" tr "game_bot_Ziggs_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Zilean" = "极灵(计算机)" tr "game_bot_Zilean_defeated" = "嗯,如果我记得没错的话,下一场我们会赢。" tr "game_bot_Zilean_greeting" = "总觉得以前好像做过同样的事。" tr "game_bot_Zilean_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_bot_Zyra" = "枷萝(计算机)" tr "game_bot_Zyra_defeated" = "成功的果实终将属于你。" tr "game_bot_Zyra_greeting" = "走路小心点,这儿可是我的花园呢。" tr "game_bot_Zyra_victorious" = "真是刺激的战斗!再来一局吗?" tr "game_buff_combattext_ODYSSEY_XinZhaoR" = "无敌!" tr "game_buff_description_KledPassive" = "胆小的小嘎" tr "game_buff_displayname_SionPassiveZombie" = "光荣战死" tr "game_buff_rank_DragonSlayer1" = "飞龙奖励:+攻击加成!" tr "game_buff_rank_DragonSlayer2" = "飞龙奖励:+破塔能力!" tr "game_buff_rank_DragonSlayer3" = "飞龙奖励:+移动能力!" tr "game_buff_rank_DragonSlayer4" = "飞龙奖励:+防御塔抵抗力!" tr "game_buff_rank_DragonSlayer5" = "飞龙奖励:增加燃烧和双倍增益" tr "game_buff_tooltip_3907Buff" = "炼魔浑仪
此单位发动了道具效果,提升魔法攻击并获得大量跑速。
来源:@SourceName@" tr "game_buff_tooltip_3907Counter" = "炼魔浑仪
发动后根据充能的层数提升魔法攻击并获得随时间递减的跑速。
来源:@SourceName@" tr "game_buff_tooltip_Absolute_Zero" = "绝对零度周遭的敌方单位被降低跑速。吟唱结束后还在技能区域内的敌人会受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Absolute_Zero_Shield" = "绝对零度此单位受到绝对零度的护盾保护。来源: @SourceName@" tr "game_buff_tooltip_Abyssal_Scepter" = "深渊面具灵气此单位受到的魔法伤害提升。来源: @SourceName@" tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "深渊面具灵气周围敌方英雄受到的魔法伤害提升。来源:@SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion" = "庇护灵气提高周围友军魔法防御。来自: @SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "庇护灵气此单位提高魔法防御。来自: @SourceName@" tr "game_buff_tooltip_AhriFoxFire" = "魅火阿璃使用狐火环绕自身,自动搜寻邻近敌人并且攻击他们。来自:@SourceName@" tr "game_buff_tooltip_AhriPassive" = "梵斯塔雅的恩惠当阿璃施放的技能在 @f2@ 秒内命中一名敌人 @f1@ 次,她将获得 @f3*100@% 移动速度,持续 @f5@ 秒(@f6@ 秒冷却时间)。" tr "game_buff_tooltip_AhriSeduce" = "倾城此单位被嘲讽无法进行攻击,同时被强迫走向阿璃。来自:@SourceName@" tr "game_buff_tooltip_AhriSeduceDoom" = "致命吸引此单位将承受更多来自阿璃技能的伤害。来源: @SourceName@" tr "game_buff_tooltip_AhriSoulCrusher" = "销魂阿璃下次施放的幻玉每击中一名敌人都将回复她的生命值。来源:@SourceName@" tr "game_buff_tooltip_AhriSoulCrusherCounter" = "销魂阿璃的技能命中敌人 9 次后,她接下来施放的幻玉每击中一名敌人都将回复她的生命值。来源: @SourceName@" tr "game_buff_tooltip_AhriTumble" = "飞仙阿璃可以发动飞仙。来自:@SourceName@" tr "game_buff_tooltip_AlistarE" = "蛮牛之力亚历斯塔可以穿越单位并对周遭敌人造成伤害。来源: @SourceName@" tr "game_buff_tooltip_AlistarEAttack" = "盛怒亚历斯塔下次对敌方英雄的基本攻击会造成额外魔法伤害并晕眩他们。来源: @SourceName@" tr "game_buff_tooltip_AlistarPassive" = "胜利怒吼晕眩、移动敌方英雄或是周遭敌人死亡时,亚历斯塔获得 胜利狂热 层数。叠加至第 @f4@ 层时亚历斯塔会怒吼,治疗自己 @f1@ 生命,同时治疗邻近所有友方英雄 @f2@ 生命(@f3@ 秒冷却时间)。

胜利怒吼冷却期间亚历斯塔没办法获得 胜利狂热 的层数。

敌方英雄或是史诗级野怪的死亡会充满怒吼的层数。
" tr "game_buff_tooltip_AlistarPassiveStacks" = "胜利怒吼在晕眩、移动敌方英雄或是周遭敌人死亡时,亚历斯塔获得 胜利狂热 层数。叠加至第 @f1@ 层时亚历斯塔会治疗自己及邻近所有友方英雄。" tr "game_buff_tooltip_Alpha_Strike" = "先声夺人此单位即将受到魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_Alpha_Striking" = "先声夺人易大师正在敌群之中冲锋陷阵,并对它们造成物理伤害。来自: @SourceName@" tr "game_buff_tooltip_AniviaIced" = "冰冻!艾妮维亚的霜寒刺骨将造成目标 200% 伤害。来源: @SourceName@" tr "game_buff_tooltip_AramSpeedShrineBuff" = "疾速圣骨此单位移动速度提高 30% !此效果在受到伤害或接近敌方英雄后结束。来自:@SourceName@" tr "game_buff_tooltip_AscBuff" = "霸权护体此英雄夺得霸权!
减少 100% 魔力与能量消耗
消耗生命的技能将减少 50% 生命消耗
+@f1@ 生命
+@f2@ 物理攻击
+@f3@ 魔法攻击
+@f4@% 物理穿透
+@f4@% 魔法穿透
+25% 冷却时间减免

减少 50% 受到的治愈与回复效果
此英雄在夺得霸权期间会现形,就算在草丛中或是潜行状态都一样
来自: @SourceName@" tr "game_buff_tooltip_AscBuff_Xerath" = "古老秘术的逆袭齐勒斯减少接下来所受到的 @f1@% 伤害。
齐勒斯可不能拿来吃啊!他无法被科加斯的飨宴或是努努的吞噬所击杀。

「我钢铁般的意志不受容易腐朽的血肉之躯所限制」
来自: @SourceName@" tr "game_buff_tooltip_AscWarp" = "黄金圣物该单位现在正在传送到战斗平台。来自: @SourceName@" tr "game_buff_tooltip_AscWarpProtection" = "浴火凤凰此单位刚完成传送并短暂受到保护。

「受到烈日意志庇护的英雄将无所畏惧。」
来自: @SourceName@" tr "game_buff_tooltip_AsheCritChance" = "全神贯注当不发动攻击时艾希获得全神贯注被动效果。 当迭加到 100 时下一次攻击将会产生暴击效果。来自: @SourceName@" tr "game_buff_tooltip_AsheCritChanceReady" = "全神贯注艾希可以施放专注射击。来自: @SourceName@" tr "game_buff_tooltip_AshePassive" = "冰霜射击普通攻击和技能缓速目标 @f1@%持续 2 秒,攻击有冰霜射击状态的敌人造成 @f3@% (+@f4@%) 伤害(根据暴击率提升)。

艾希的暴击不会造成额外伤害,但会增加冰霜射击的缓速效果至 @f2@%,缓速效果随时间减少。
" tr "game_buff_tooltip_AshePassiveNeutralDebuff" = "冰霜射击此单位被艾希攻击时将承受额外伤害。来自: @SourceName@" tr "game_buff_tooltip_AshePassiveSlow" = "冰霜射击此单位被缓速 @f1@%。来自: @SourceName@" tr "game_buff_tooltip_AsheQ" = "全神贯注艾希正在聚气凝神。来自: @SourceName@" tr "game_buff_tooltip_AsheQAttack" = "专注射击艾希下次普攻将攻击额外目标。来自: @SourceName@" tr "game_buff_tooltip_AsheQCastReady" = "专注射击艾希已经迭加完成,可以射出一连串强力攻击。来自: @SourceName@" tr "game_buff_tooltip_AssassinMode_KillstreakBuff" = "恶魔烙印你已经重生为恶魔,在下次造成伤害前,会进入潜隐状态。若对英雄造成伤害而解除潜隐的话,则此次伤害会额外造成等同于目标最大生命值 20% 的真实伤害。" tr "game_buff_tooltip_AssassinMode_KillstreakReady" = "恶魔烙印形体脱离战斗四秒后会进入恶魔模式,进入潜隐状态并造成额外伤害。" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_ResistantSkin" = "扭曲装甲远程攻击对此单位造成的伤害将减少 @f1@%,另外此单位免疫所有控制技能。来源: @SourceName@" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_Vulnerable" = "恶魔之眼从背后攻击恶魔预示者会造成更多伤害。来源:@SourceName@" tr "game_buff_tooltip_AssassinMode_OutOfCombatVisualBuff" = "血誓献祭会引导狩猎。
你的主动道具及召唤师技能的冷却时间减半。
脱离战斗后,你会获得跑速、魔力回复加成,且加速你的大绝冷却时间回复。
" tr "game_buff_tooltip_AuraofDespair" = "绝望附近敌人每秒收到伤害。来自:@SourceName@" tr "game_buff_tooltip_AuraofDespairDamage" = "绝望附近敌人每秒损失一定比例的生命。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolEDisplaySpeed" = "掠日彗星翱锐龙兽获得 @f1@% 跑速。来自: @SourceName@" tr "game_buff_tooltip_AurelionSolELinearFlight" = "掠日彗星翱锐龙兽正在飞翔,他的视野能超越地形,但也会被看见。受到伤害会使他停止飞翔。来自: @SourceName@" tr "game_buff_tooltip_AurelionSolPassive" = "宇宙奇点
三颗星体环绕着翱锐龙兽,造成 @f1@ (+@f3@) 魔法伤害,并会击杀生命低于 @f4@ 的士兵。

来自敌方的控制技能同时会使此三颗星体失效。即使翱锐龙兽在草内,星体仍会被敌人所见。
" tr "game_buff_tooltip_AurelionSolQHaste" = "星涌-疾行翱锐龙兽在追逐他新生的星云时移动速度增加。来自: @SourceName@" tr "game_buff_tooltip_AurelionSolQStun" = "星涌-击晕此单位遭到星涌击晕。无法行动。来自: @SourceName@" tr "game_buff_tooltip_AurelionSolRKnockback" = "光音此单位遭到翱锐龙兽击退。来自: @SourceName@" tr "game_buff_tooltip_AurelionSolRSlow" = "光音此单位的跑速遭到减缓。来自: @SourceName@" tr "game_buff_tooltip_AurelionSolWActive" = "星体扩张翱锐龙兽增加周围星体的公转半径和伤害。来自: @SourceName@" tr "game_buff_tooltip_AzirEShield" = "护砂瞬身阿祈尔受到护盾保护。来自: @SourceName@" tr "game_buff_tooltip_AzirPassive" = "苏瑞玛遗迹阿祈尔每 @f1@ 秒可以从被摧毁的防御塔残骸中召唤烈日之轮。此防御塔获得 @f3@ 额外物理攻击,生命在 @f2@ 秒内渐渐消逝。

点击防御塔残骸来发动苏瑞玛遗迹。无法使用于敌方的主堡防御塔和兵营防御塔。
" tr "game_buff_tooltip_AzirPassiveAvailable" = "烈日之轮阿祈尔准备从废墟中使苏瑞玛文明再现。他可以从防御塔的废墟中召唤烈日之轮。" tr "game_buff_tooltip_AzirQSlow" = "砂影霸者此单位被阿祈尔的砂影霸者缓速。来自: @SourceName@" tr "game_buff_tooltip_AzirRBump" = "空砂防壁此单位被空砂防壁击退。来自: @SourceName@" tr "game_buff_tooltip_AzirRHaste" = "决战号令此单位大幅提升攻速。来源: @SourceName@" tr "game_buff_tooltip_Backstab" = "背刺萨科从背后发动攻击会暴击,造成 @f1@% (+@f4@) 伤害(对野怪则是 @f3@%)。

萨科不能够在 @f2@ 秒内背刺同个敌人。背刺的冷却时间会受到冷却时间减免的影响。
" tr "game_buff_tooltip_Bag_of_Tea" = "一包茶该单位回复生命和魔力值。来自:@SourceName@" tr "game_buff_tooltip_BansheesVeil" = "女妖面纱为这个英雄抵挡一次敌方技能。来自: @SourceName@" tr "game_buff_tooltip_BardEDoorMovement" = "奇幻旅程此单位正走过一段奇幻旅程。来自: @SourceName@" tr "game_buff_tooltip_BardPChimePickupSpeedBoost" = "编钟祝福编钟让巴德获得一个可以迭加的跑速增益,进入战斗时,增益消失。来自: @SourceName@" tr "game_buff_tooltip_BardPDisplayChimeCount" = "旅者引领-已收集编钟巴德已经搜集了这么多个编钟了!来自: @SourceName@" tr "game_buff_tooltip_BardPDisplayRequiredChimes" = "编钟升级巴德需要搜集一定数量的编钟来让米普升级。来自: @SourceName@" tr "game_buff_tooltip_BardPDisplaySpiritTimer" = "旅者引领-充能中巴德的编钟正在吸引另一只米普。来自: @SourceName@" tr "game_buff_tooltip_BardPSpiritAmmoCount" = "旅者引领-米普跟随者巴德有这么多的米普跟随着他,米普会增强巴德的普通攻击。来自: @SourceName@" tr "game_buff_tooltip_BardPSpiritMissileSlow" = "旅者引领-米普缓速此单位被米普缓速了!来自: @SourceName@" tr "game_buff_tooltip_BardQInitialTargetDebuff" = "宇宙制约 - 缓速此单位被宇宙制约命中,遭到缓速。来自: @SourceName@" tr "game_buff_tooltip_BardQShackleDebuff" = "宇宙制约 - 晕眩宇宙制约命中两个目标或撞击墙壁造成晕眩。来自: @SourceName@" tr "game_buff_tooltip_BardRStasis" = "凝滞命域此单位无法被指定,无法移动。来自: @SourceName@" tr "game_buff_tooltip_BardWActualHealing" = "" tr "game_buff_tooltip_BardWSpeedBoost" = "守望神龛加速此单位造访了守望神龛,增加了移动速度。来自: @SourceName@" tr "game_buff_tooltip_BerserkBuff" = "狂战士此单位的攻速上升 50%、物理攻击上升 30%,但是物理防御与魔法防御下降 30%。来自:@SourceName@" tr "game_buff_tooltip_BilgewaterARAMAura" = "屠戮大桥灵气此单位获得:
增加的魔力回复
被动获得经验
减少 50% 友军治愈效果
来自: @SourceName@" tr "game_buff_tooltip_BilgewaterCutlass" = "比尔吉沃特之击该单位被减速。来自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11" = "剃齿鼠剃齿鼠技能 (等级 @f1@):
0:剃齿鼠获得 100% 额外攻速。
1: 当攻击目标为英雄时,获得额外移动速度、无视单位碰撞,且不会更换攻击目标。
2: 对同一目标,每 3 次攻击造成额外物理伤害。
3: 每波小兵会产生两只剃齿鼠。

剃齿鼠加成: +@f9@ 物理穿透 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)
来自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11Ring" = "剃齿鼠撕咬此单位被剃齿鼠标记,第三次攻击会消耗标记并造成三倍伤害。来自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary12" = "铁背龟铁背龟技能 (等级 @f1@):
0:铁背龟减少 25% 来自敌方防御塔的伤害。
1: 铁背龟获得一个可以格挡下次防御塔或英雄攻击的暂时性护盾。
2: 当铁背龟的护盾开启时,减少来自小兵的伤害。
3: 铁背龟施放护盾的频率大幅提高了。

铁背龟加成: 对敌方建筑物造成 +@f9@% 的伤害 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)
来自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary13" = "喷喷蟹喷喷蟹技能 (等级 @f1@):
0:喷喷蟹攻击时会对附近敌方英雄射出第二颗造成一半伤害的炮弹。
1: 喷喷蟹每次命中敌方英雄时,获得一层攻速加成。
2: 喷喷蟹对敌方英雄造成两倍伤害。
3: 喷喷蟹攻击小兵时能获得等同攻击英雄的命中效果,同时攻击附近所有敌方英雄。

喷喷蟹加成: +@f9@ 攻击距离 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)
来自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary14" = "大眼仔大眼仔技能 (等级 @f1@):
0:大眼仔每隔一段时间给予附近友方单位魔法护盾。
1: 大眼仔每隔一段时间施放移动型洞察。
2: 大眼仔的护盾增强了,并且加上物攻系数。
3: 大眼仔更常施放洞察,同时,洞察的移动距离和持续时间增加了。大眼仔的护盾再度被增强。

大眼仔加成: +@f9@ 魔法防御 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)
来自: @SourceName@" tr "game_buff_tooltip_Black_Cleaver" = "黑色切割者 (@Stack@)此单位被降低了一定百分比的物理防御。来自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchBurn" = "黑焰火炬持续受到伤害!来自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchCharges" = "黑焰火炬每 1.5 秒获得一个黑焰充能。来自:@SourceName@" tr "game_buff_tooltip_BlackOmen" = "黑暗预兆这个单位的攻速被显著地降低了。来自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKing" = "王者的诅咒此单位被降低跑速。来自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKingSelf" = "王者的意志此单位被提高跑速。来自:@SourceName@" tr "game_buff_tooltip_BladeWeaving" = "武力全开此单位普攻伤害增加。来自: @SourceName@" tr "game_buff_tooltip_Bleeding" = "流血此单位正在流血并随时间持续受到伤害。来自: @SourceName@" tr "game_buff_tooltip_BlessingoftheLizardElder" = "力量的余烬此单位在未受到英雄或史诗级野怪攻击下会回复生命。此外,普通攻击造成数秒燃烧及缓速效果。

若此效果的拥有者被击杀,则此效果转移给击杀者。
来自: @SourceName@" tr "game_buff_tooltip_Blind" = "致盲此单位已被致盲,无法命中目标。来源:@SourceName@" tr "game_buff_tooltip_Blinding_Dart" = "致盲吹箭这个单位很难看清东西,所以他的攻击将不会命中目标。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkCripple" = "分筋错骨此单位的跑速被减低。此效果将在分筋错骨持续期间结束后复原。来自: @SourceName@" tr "game_buff_tooltip_BlindMonkDragonsRage" = "神龙摆尾此单位会受到伤害,并且撞飞所有碰到的其他单位。来自: @SourceName@" tr "game_buff_tooltip_BlindMonkFlurry" = "无双乱舞李星增加了攻速,同时他的攻击会储存 @f2@/@f3@ 点能量。来源: @SourceName@" tr "game_buff_tooltip_BlindMonkIronWill" = "易筋洗髓李星提高普攻吸血和技能吸血。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkSafeguard" = "铁璧金身吸收接下来 @f1@ 伤害。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkSonicWave" = "虎啸龙吟李星获得此单位的真视视野并可以使用震惊百里攻击目标。来源: @SourceName@" tr "game_buff_tooltip_BlindMonkTempest" = "狂风暴雨李星正在追踪此单位并可以使用分筋错骨攻击目标。来源: @SourceName@" tr "game_buff_tooltip_BlinkDagger" = "圣杯此单位每秒回复 6% 的最大魔力。来自:@SourceName@" tr "game_buff_tooltip_BlinkDaggerCheck" = "Blink Dagger CooldownThis champion's blink dagger is recharging。来自:@SourceName@" tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "法力屏障布里茨的法力屏障正在充能。来自:@SourceName@" tr "game_buff_tooltip_Bloodmail2" = "狂霸血甲此单位正在回复生命。来自:@SourceName@" tr "game_buff_tooltip_Boistrous_Resolve" = "暴力解决你的英雄的物理防御提高了 10 点。来自: @SourceName@" tr "game_buff_tooltip_BootsDeathmarchSpeed" = "狂热此单位大幅提高跑速,效果在时间内递减。来自:@SourceName@" tr "game_buff_tooltip_BootsHomeguardSpeed" = "守护家园此单位大幅提高跑速,效果在时间内递减。来自: @SourceName@" tr "game_buff_tooltip_BrandAblaze" = "烈炎标记此单位正受到每秒 2% 最大生命的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_BrandAblazeBomb" = "烈炎标记烈炎标记变得不稳定且即将爆炸!来自: @SourceName@" tr "game_buff_tooltip_BrandDamageTracker" = "布兰德伤害追踪Q 的总伤害: @f1@
W 的总伤害: @f2@
E 的总伤害: @f3@
R 的总伤害: @f4@
总持续性伤害: @f5@
总爆炸伤害: @f6@
总折磨伤害:@f7@

Q 的总魔法攻击系数: @f8@
W 的总魔法攻击系数:@f9@
E 的总魔法攻击系数:@f10@
R 的总魔法攻击系数:@f11@
爆炸的总魔法攻击系数:@f12@%
来自:@SourceName@" tr "game_buff_tooltip_BrandDamageTracker2" = "购买黎安卓的折磨后,布兰德的伤害为:Q 的总伤害:@f1@
W 的总伤害:@f2@
E 的总伤害:@f3@
R 的总伤害:@f4@
总持续性伤害:@f5@
总爆炸伤害:@f6@
总折磨伤害:@f7@

Q 的总魔法攻击系数:@f8@
W 的总魔法攻击系数:@f9@
E 的总魔法攻击系数:@f10@
R 的总魔法攻击系数:@f11@
爆炸的总魔法攻击系数:@f12@%
来自: @SourceName@" tr "game_buff_tooltip_BrandPassive" = "烈炎布兰德的攻击技能会燃烧目标,于 4 秒内造成相当于目标 3% 最大生命的魔法伤害,同时在敌人身上附加烈炎标记,强化布兰德下一次施放在该目标身上的技能。 若布兰德击杀一名身上带有烈炎标记的敌人,他将回复 @f5@ 魔力。烈炎标记最多可叠加三层。

当敌方英雄或大型野怪身上的烈炎标记叠加至最大层数时,烈炎标记会在 2 秒内爆炸,对附近所有敌人造成相当于其@f4@% (+@f3@%) 最大生命的魔法伤害。受到标记的英雄 4 秒内不会再被标记。
" tr "game_buff_tooltip_BraumE" = "雄心重盾 布郎姆朝着面对的方向举盾,降低接下来承受的伤害、增加跑速并且摧毁所有击中护盾的飞行技能。来自:@SourceName@" tr "game_buff_tooltip_BraumMark" = "震荡冰封 布郎姆与其友军持续以普攻叠加震荡冰封效果,4 次叠加将会晕眩该单位。来自:@SourceName@" tr "game_buff_tooltip_BraumMarkDamageTracker" = "震荡冰封 布郎姆与友军同心协力晕眩目标。
布郎姆的普攻获得震荡冰封效果,持续 4 秒,只要有第一层叠加,友军 的普攻也会叠加震荡冰封效果。

当叠加到第 4 层之后,目标将会晕眩 @f2@ 秒并承受 @f1@ 点魔法伤害。接下来 @f3@ 秒内该目标不会获得任何叠加,但是对布郎姆的攻击将承受额外 @f5@ 点魔法伤害。
来自:@SourceName@" tr "game_buff_tooltip_BraumMarkStunReduction" = "震荡冰封免疫 此单位对震荡冰封叠加免疫。来自:@SourceName@" tr "game_buff_tooltip_BraumPulseLineKnockup" = "冰河裂隙 此单位被击飞。来自:@SourceName@" tr "game_buff_tooltip_BraumQSlow" = "凛冬冲击 此单位被缓速。来自:@SourceName@" tr "game_buff_tooltip_BraumStunDebuff" = "震荡冰封 此单位被晕眩。来自:@SourceName@" tr "game_buff_tooltip_BraumWPassiveStatsDoubler" = "壁垒守护 布郎姆获得物理防御与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_Breathstealer" = "呼吸窃取该单位的魔法攻击和额外伤害都被降低了。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseCocoon" = "盘缠蛛丝此单位被捆绑在蛛网中无法动弹。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseESlow" = "盘缠蛛丝:减速此单位被伊莉丝的盘缠蛛丝减低移动速度。来自: @SourceName@" tr "game_buff_tooltip_BuffEliseRappel" = "韧丝飞跃伊莉丝悬荡在蛛网上,伺机袭击接近的敌人。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseRappelBites" = "突袭伊莉丝在蜘蛛型态时,更具毒性。来自: @SourceName@" tr "game_buff_tooltip_BuffEliseSkitter" = "掠食者的狂喜此单位增加攻击速度。来自: @SourceName@" tr "game_buff_tooltip_BuffEliseSpider" = "狂乱蛛群伊莉丝的人类型态在施放法术时,会自动增加一只待命的狂乱蜘蛛,当变身蜘蛛型态,自动召唤待命的狂乱蜘蛛攻击敌方目标。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseSpiderForm" = "蜘蛛型态伊莉丝变身成凶残的巨型蜘蛛,普通攻击附加额外的魔法伤害,并获得蜘蛛型态的技能。来自:@SourceName@" tr "game_buff_tooltip_BuffMePlz" = "有超强增益效果的超强增益效果降低所有技能 100% 的消耗能量和魔力
+@f1@% 所有技能、道具和召唤师技能冷却时间减免
+@f2@% 韧性
+@f3@ 跑速
获得@f4@% 额外攻速(远程英雄获得 @f5@%)
暴击造成 @f6@% 额外伤害
减少技能消耗生命 @f7@% {{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}
你的攻击有少数机会可以重制雷兹。
独角兽对你的伤害会减少 30%。
来源:星光战士 乌尔加特" tr "game_buff_tooltip_Burning" = "燃烧此单位随着时间增加而增加损伤。来自:@SourceName@" tr "game_buff_tooltip_BurningAgony" = "痛苦燃烧对蒙多医生附近单位造成持续性伤害,并减少蒙多医生受到的控制技能效果。来自:@SourceName@" tr "game_buff_tooltip_Bushwhack" = "草丛陷阱这个陷阱会在敌人踩到时触发,揭露他们并随时间对他们造成伤害。来源:@SourceName@" tr "game_buff_tooltip_BushwhackDamage" = "草丛混乱这个目标随时间受到伤害。来源:@SourceName@" tr "game_buff_tooltip_Buster_Shot" = "毁灭射击此单位被击飞,什么都做不了。来自:@SourceName@" tr "game_buff_tooltip_BWMerc14Shield" = "大眼护盾此单位会吸收魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_BWMercCurrency" = "海妖金币佣兵们常用的货币,你目前有 @f1@ 个。

每 @f2@ 秒或在以下状况获得一个海妖金币:
-击杀英雄 (获得 2 个)
-获得助攻
-击杀敌方野区的大型野怪
-你的队伍击杀了飞龙
-你的队伍击杀了巴龙
来自: @SourceName@" tr "game_buff_tooltip_CaitlynAceintheHole" = "王牌射击:瞄准你将被凯特琳射击。来自: @SourceName@" tr "game_buff_tooltip_CaitlynHeadshotCount" = "爆头:倒数 凯特琳正在为了爆头射击倒数。来自:@SourceName@" tr "game_buff_tooltip_CaitlynHeadshotReady" = "爆头:准备凯特琳下次攻击会造成大量伤害。嘭!来自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrap" = "捕获陷阱抓到了!此单位无法移动,凯特琳可以对目标射击一发远距离爆头。来自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapInternal" = "捕获陷阱:观察凯特琳可以对目标射击一发远距离爆头。来自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapSight" = "捕获陷阱:观察凯特琳的队伍可以看到此单位。来自: @SourceName@" tr "game_buff_tooltip_Calamitys_Grasp" = "浑沌风暴被浑沌风暴包围的目标,只能选择闪避或死亡。来自:@SourceName@" tr "game_buff_tooltip_CamilleEAttackSpeed" = "加速攻击卡蜜儿的攻速大幅提升。来源: @SourceName@" tr "game_buff_tooltip_CamilleEDash1" = "钢铁钩射卡蜜儿冲向墙。来源: @SourceName@" tr "game_buff_tooltip_CamilleEDash2" = "猛烈俯袭卡蜜儿从墙上跳下并向目标方向猛烈撞击。来源: @SourceName@" tr "game_buff_tooltip_CamilleEKnockback2" = "震动卡蜜儿刚猛撞了目标。来源: @SourceName@" tr "game_buff_tooltip_CamilleEOnWall" = "飞檐走壁卡蜜儿可以从墙上跳下并俯冲。来源: @SourceName@" tr "game_buff_tooltip_CamillePassive" = "适性防御卡蜜儿对敌方英雄的普攻会依照敌人的主要伤害类型赋予自身@f4@ (@f1@% 卡蜜儿的最大生命) 不同型态的护盾,(物理护盾魔法护盾) 持续 @f3@ 秒。

此被动效果的冷却时间为@f2@ 秒。
" tr "game_buff_tooltip_CamillePassiveReady" = "适性防御卡蜜儿对敌方英雄的下次普攻会赋予自身护盾。来源: @SourceName@" tr "game_buff_tooltip_CamillePassiveShieldMagic" = "魔法护盾卡蜜儿现在受到能够承受魔法伤害的护盾保护。来源: @SourceName@" tr "game_buff_tooltip_CamillePassiveShieldPhysical" = "物理护盾卡蜜儿现在受到能够承受物理伤害的护盾保护。来源: @SourceName@" tr "game_buff_tooltip_CamilleQ" = "精密解剖卡蜜儿的下次普攻造成额外伤害。来源: @SourceName@" tr "game_buff_tooltip_CamilleQ2" = "精密解剖卡蜜儿的下次普攻造成额外伤害。来源: @SourceName@" tr "game_buff_tooltip_CamilleQPrimingComplete" = "强化精密解剖卡蜜儿下次精密解剖将被强化。来源: @SourceName@" tr "game_buff_tooltip_CamilleQPrimingStart" = "精密解剖蓄力卡蜜儿正在蓄力发动下次的精密解剖。来源: @SourceName@" tr "game_buff_tooltip_CamilleQSpeed" = "加速动能卡蜜儿的跑速增加。来源: @SourceName@" tr "game_buff_tooltip_CamilleRRange" = "海克斯狂热海克斯晶体结界提供卡蜜儿能量并使她的普攻造成额外魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_CamilleRTether" = "海克斯晶体结界目标无法脱离结界。来源: @SourceName@" tr "game_buff_tooltip_CamilleWConeSlashCharge" = "刀光掠影卡蜜儿正在蓄力发动刀光掠影。来源: @SourceName@" tr "game_buff_tooltip_CamilleWConeSlashSlow" = "缓速目标跑速下降。来源: @SourceName@" tr "game_buff_tooltip_CamoflagueBuff" = "出奇制胜提摩获得出奇制胜效果,暂时提高攻速。来自: @SourceName@" tr "game_buff_tooltip_Camouflage" = "约德尔游击队如果提摩在 1.5 秒内静止站立、未受到伤害且没有动作,他就进入 潜隐 状态。 在草丛期间提摩能自由移动,不会取消 潜隐

只要移动出草丛,或是攻击取消了约德尔游击队,提摩获得 @f1@% 攻击速度 3 秒。

潜行-潜隐:提摩只会被周遭防御塔或真视效果发现
" tr "game_buff_tooltip_CamouflageStealth" = "约德尔游击队提摩已经 潜隐 且只能够被附近敌方防御塔发现。来源:@SourceName@" tr "game_buff_tooltip_CardmasterSlow" = "红牌减速该单位被减速。来自: @SourceName@" tr "game_buff_tooltip_CardMasterStack" = "卡牌骗术逆命每 4 次攻击就会造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_CardMasterStackParticle" = "卡牌骗术逆命下一次普攻将造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Carnivore" = "肉食者科加斯每杀死一个单位后恢复 @f1@ 生命和 @f2@ 魔力。" tr "game_buff_tooltip_CassiopeiaEDebuff" = "双生毒牙此单位被双生毒牙腐蚀,承受额外的中毒伤害。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaPassive" = "致命节奏卡莎碧雅获得 @f2@ 跑速。(每级加 @f1@ 跑速)

卡莎碧雅无法购买鞋子。
" tr "game_buff_tooltip_CassiopeiaQ" = "毒雾爆击卡莎碧雅释放毒雾爆击,击中敌方英雄可提升自身跑速。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaQDebuff" = "毒雾爆击此单位在技能范围内受到持续伤害。来自: @SourceName@" tr "game_buff_tooltip_CassiopeiaR" = "石化凝视:缓速石化凝视缓速此单位。来自: @SourceName@" tr "game_buff_tooltip_CassiopeiaRStun" = "石化凝视:晕眩石化凝视将此单位变成石头并晕眩。来自: @SourceName@" tr "game_buff_tooltip_CassiopeiaW" = "剧毒瘴气此单位中毒,被缓速并受到持续性伤害,无法使用任何移动或位移技能。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaWSlow" = "剧毒瘴气:缓速此单位中毒,被缓速并受到持续性伤害,无法使用任何移动或位移技能。来自:@SourceName@" tr "game_buff_tooltip_Caster_Minion_Aura" = "旗手灵气此单位的攻击力略微增加。来自: @SourceName@" tr "game_buff_tooltip_CatalystHeal" = "催化神石升级奖励此单位已升级并且产生治愈效果。来自: @SourceName@" tr "game_buff_tooltip_CatalystTheProtector" = "永续受到的伤害会转化为魔力。消耗魔力会回复一部份生命。
生命: @f1@
魔力: @f2@
来自: Item" tr "game_buff_tooltip_ChaliceCheck" = "圣杯冷却圣杯中的水缓缓回满。来自:@SourceName@" tr "game_buff_tooltip_ChaliceOfHarmony" = "圣杯此单位每秒回复 6% 的最大魔力。来自:@SourceName@" tr "game_buff_tooltip_Charm" = "迷惑此单位已被迷惑,无法进行攻击,且必定会朝着来源移动。来源:@SourceName@" tr "game_buff_tooltip_Chilled" = "冰冻此单位的跑速降低。来自: @SourceName@" tr "game_buff_tooltip_ChronoRevive" = "时光倒流这个单位正在复活。来自: @SourceName@" tr "game_buff_tooltip_ChronoShift" = "时光倒流在承受致命伤害时,流转时光并获得额外生命。来自:@SourceName@" tr "game_buff_tooltip_ClassicDestiny" = "命运,中断下了一把盲注。" tr "game_buff_tooltip_Cleanse" = "净化接下来受到的控场效果(不包含压制和击飞、击退造成的滞空效果)减少 65%。来源: @SourceName@" tr "game_buff_tooltip_Consecration_Self" = "群星指路索拉卡向生命低于 40% 的友军英雄移动时,获得 70% 额外跑速。(友军需位于索拉卡 2500 单位的距离之内。)" tr "game_buff_tooltip_CorkiLoaded" = "炸弹快递!库奇已装载包裹!获得大量战斗外跑速加成。来自:@SourceName@" tr "game_buff_tooltip_CorkiLoadUpCD" = "装载中包裹准备中。来自: @SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "超级导弹库奇已经为他的下一发火箭弹幕装填了一枚威力更强的导弹。来自: @SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "发射导弹 @Stack@库奇正在准备超级导弹。来自:@SourceName@" tr "game_buff_tooltip_CorpseExplosion" = "尸爆周围敌方单位死后会爆炸,给附近敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "闪避风暴贾克斯正在闪躲所有普通攻击。来自:@SourceName@" tr "game_buff_tooltip_CrestofCrushingWrath" = "破碎幽灵之冠此英雄被鬼魂附身,增强附近友方小兵。来自: @SourceName@" tr "game_buff_tooltip_CrestofFlowingWater" = "涌动水流之冠提高 30% 的跑速。来自:@SourceName@" tr "game_buff_tooltip_CrestofNaturesFury" = "自然狂怒之冠提升攻速 20% 和减少 10% 技能冷却时间。来自: @SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolem" = "智慧的余烬此单位大幅提升魔力及能量回复速度,并获得 +@f1@% 冷却时间减免。

若拥有此增益效果的单位被击杀,此增益效果将转移给击杀者。
来源:@SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolemCooldown" = "智慧的余烬-冷却时间此单位在对防建物造成魔法伤害之前须先等待。来自: @SourceName@" tr "game_buff_tooltip_CrestofUnyieldingStone" = "不屈顽石之冠持有此增益效果时,所有我方的防御塔塔攻击力都会提高 @f1@% ,并且物理防御和魔法防御提高 @f2@ 点。来自:@SourceName@" tr "game_buff_tooltip_Cripple" = "致残该单位攻速降低。来自: @SourceName@" tr "game_buff_tooltip_Crowstorm" = "群鸦风暴费德提克正在对周遭范围内的目标造成大量的伤害。来自: @SourceName@" tr "game_buff_tooltip_CrystalFlask" = "水晶灵药此单位正在持续回复少量的生命和魔力。来自:@SourceName@" tr "game_buff_tooltip_CrystalFlaskCharge" = "水晶灵药库存此单位有数个水晶灵药的库存。来自:@SourceName@" tr "game_buff_tooltip_CursedTouch" = "诅咒之触此单位被魔法伤害击中时将承受额外真实伤害。来源:@SourceName@" tr "game_buff_tooltip_CursedTouchMarker" = "诅咒之触阿姆姆的普攻会使敌人受到诅咒,持续 3 秒,敌人受到任何魔法伤害时将承受额外 @f1@% 真实伤害。" tr "game_buff_tooltip_CurseoftheSadMummy" = "木乃伊之咒阿姆姆用绷带将周围敌人统统缠住,令他们无法移动或攻击。来自:@SourceName@" tr "game_buff_tooltip_DangerZoneLoadedTarget" = "火光冲天此单位着火了,受到持续性伤害。来自: @SourceName@" tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "研磨利刃此单位元的物理伤害自动无视目标 @f1@% 物理防御。来自:@SourceName@" tr "game_buff_tooltip_DariusESlow" = "索魂夺命移动速度遭到减缓。来自: @SourceName@" tr "game_buff_tooltip_DariusExecuteMulticast" = "嗜血达瑞斯可以施放诺克萨斯断头台。来自:@SourceName@" tr "game_buff_tooltip_DariusHemo" = "绞喉这个单位正在流血。来自:@SourceName@" tr "game_buff_tooltip_DariusHemoMarker2" = "绞喉当达瑞斯对敌方造成伤害时会使敌人流血,在 5 秒内对敌人造成 @f1@ (+@f2@) 物理伤害,最多可迭加 5 次。

当敌方英雄的绞喉效果迭加到最大层数,或被诺克萨斯断头台击杀时,达瑞斯获得 诺克萨斯之力 ,持续 5 秒,给予 @f3@ 额外攻击伤害并直接对击中敌方造成最大绞喉迭加层数。
" tr "game_buff_tooltip_DariusHemoMax" = "诺克萨斯之力达瑞斯的攻击伤害大幅增加,并直接对击中敌方造成最大绞喉迭加层数。来自: @SourceName@" tr "game_buff_tooltip_DariusHemoPassive" = "绞喉达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。" tr "game_buff_tooltip_DariusHemoSpeedIcon" = "侵略战争般的大屠杀让达瑞斯兴奋异常,移动速度因此而增加。" tr "game_buff_tooltip_DariusNoxianTacticsActive" = "残废打击达瑞斯的下一次攻击将会缓慢敌人的移动速度。" tr "game_buff_tooltip_DariusSlow" = "残废移动速度变慢了。来自:@SourceName@" tr "game_buff_tooltip_DarkstarHookPostInvuln" = "恒星之灵你暂时回归成灵体状态。无法被指定但是不能施展技能。来源:幽冥煞星的无尽力量" tr "game_buff_tooltip_DarkstarSpawnInvuln" = "恒星之灵你在太空中漫游--无敌且迅速,但是无法施展技能。此效果将在踏上地面后消失。来源:幽冥煞星的无尽力量" tr "game_buff_tooltip_Dash" = "冲锋该单位跑速提高,并免疫减速效果。来自: @SourceName@" tr "game_buff_tooltip_Death_Defied" = "死亡契约当承受致命伤害时,卡尔瑟斯可对抗死亡 7 秒,期间可持续施放技能。" tr "game_buff_tooltip_Death_Defied_Buff" = "死亡契约卡尔瑟斯虽然被杀死,但灵魂还能继续施放技能,试图让敌人陪葬。来自:@SourceName@" tr "game_buff_tooltip_Deathfire_Grasp" = "冥火之拥该单位每秒被燃烧损失最大生命一定百分比的生命。来自: @SourceName@" tr "game_buff_tooltip_DeathfireGraspSpell" = "末日审判此单位受到额外 20% 魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_DeathLotusSound" = "死亡莲花卡特莲娜进入忘我状态,攻击范围内敌方英雄!来自:@SourceName@" tr "game_buff_tooltip_Deceive" = "诈欺魔术萨科进入 潜隐 状态并寻找一名受害者。在 潜隐 状态下攻击可造成额外伤害,缩减诈欺魔术的冷却时间,并中断此技能效果。

这无关金钱,而是传递讯息。
来源:@SourceName@" tr "game_buff_tooltip_DeceiveCritBonus" = "欺诈打击萨科的下次普攻造成额外伤害,并减少欺诈魔术的冷却时间。来源:@SourceName@" tr "game_buff_tooltip_DecoyGuise" = "诱惑伪装:现在是个诱饵。来自: @SourceName@" tr "game_buff_tooltip_DefensiveBallCurl" = "尖刺防御拉姆斯进入尖刺防御状态。他的物理防御和魔法防御增加,同时提升锥刺甲壳的力量,拉姆斯会将锥刺甲壳的伤害反弹至对他进行普攻的敌人,这段期间他的跑速会大幅减少。来源:@SourceName@" tr "game_buff_tooltip_Destealth" = "现形此单位无法进入潜行状态,直到效果消失。来自:@SourceName@" tr "game_buff_tooltip_Destiny" = "命运这个角色可以被所有玩家看见。来自: @SourceName@" tr "game_buff_tooltip_Destiny_Marker" = "命运逆命可以看到所有敌方英雄,并且可以传送到地图上任意位置。来自:@SourceName@" tr "game_buff_tooltip_Detonating_Shot" = "爆炸射击崔丝塔娜攻击的目标死亡时会爆炸,给周围敌人输出伤害。来自:@SourceName@" tr "game_buff_tooltip_DianaMoonlight" = "月光精华如果被月光精华锁定,则朔月幻步无需冷却时间并显露目标视野。来自:@SourceName@" tr "game_buff_tooltip_DianaOrbs" = "苍白月瀑黛安娜召唤月亮般的星体围绕着她,当星体碰触到敌人时会产生爆炸并造成魔法伤害。 苍白月瀑的护盾数值会在所有星体爆炸后增加。来自:@SourceName@" tr "game_buff_tooltip_DianaPassive" = "银月之刃每三下攻击会回复 @f4@ 魔力,并且冲击周围敌人一次,造成 @f1@ (+@f2@) 额外魔法伤害。

每施放一次技能,黛安娜接下来的 @f6@ 次攻击将获得 @f5*100@% 攻速。
" tr "game_buff_tooltip_DianaPassiveMarker" = "银月之刃叠加至两层时,黛安娜的下次普攻将回复自身魔力,并对周围敌人造成额外魔法伤害。" tr "game_buff_tooltip_DianaShield" = "苍白月瀑护盾在所有星体爆炸后可吸收伤害。来自: @SourceName@" tr "game_buff_tooltip_DoomBotsCurseAurelionSol" = "诅咒:翱锐龙兽(星体扩张)这个计算机有两颗环绕他的星体,会对击中的敌人造成魔法伤害来源:提摩" tr "game_buff_tooltip_DoomBotsCurseKarthus" = "诅咒:卡尔瑟斯(死亡契约)这个计算机会随机进入不死状态,变得无敌,但仍可以移动及施法。来源:提摩" tr "game_buff_tooltip_DoomBotsCurseKarthusBuff" = "诅咒:卡尔瑟斯(死亡契约) - 启动这个计算机无敌,且无惧任何事物。来源:提摩" tr "game_buff_tooltip_DoomBotsCurseMorde_MinionHandler" = "诅咒:魔斗凯萨(死亡之子)这是一个你或你的队友的亡魂,由提摩的死亡之子诅咒所创造。r来源:提摩" tr "game_buff_tooltip_DoomBotsCurseRyze" = "诅咒:雷兹(扭转之境)这个计算机会随机开起传送门,传送门关闭时会将玩家传送到后方。来源:提摩" tr "game_buff_tooltip_DoomBotsCurseTowerChargeBuff" = "诅咒:充电防御塔这个防御塔会定期电击周遭友军,造成真实伤害。来源:提摩" tr "game_buff_tooltip_DoomBotsCurseYasuo" = "诅咒:犽宿(风墙铁壁)这个计算机会随机充能并释放风强,以抵挡敌人的投射物。来源:提摩" tr "game_buff_tooltip_DoomBotsDifficultyIndicator" = "梦魇电脑:挑战模式(难度 @f1@)游戏的难度将被设置为 @f1@"这不会 糟糕啦…"" tr "game_buff_tooltip_DoomBotsGiantDart" = "千兆致盲吹箭一个千兆致盲吹箭已经致盲了你千千兆兆次,看「箭」没?来源:提摩" tr "game_buff_tooltip_DoomBotsPlayerDarkSideDebuff" = "黑暗面劫数这个地方很黑暗而且充满恐惧。来源: 提摩" tr "game_buff_tooltip_DoomBotsRewardTracker" = "末日毁灭者得到力量来击败梦魇计算机吧! 击败梦魇计算机会得到额外的力量。

10 击杀数: +@f4@% 伤害减免(+@f5@% 于近战英雄)
20 击杀数: 立刻获得 +@f6@ 金钱
30 击杀数: +@f7@% 韧性
来源:朋友与魔法" tr "game_buff_tooltip_DoubleStrikeReady" = "双重打击易大师的下一次攻击将进行双重打击。来自: @SourceName@" tr "game_buff_tooltip_DoubleStrikeStacks" = "双重打击第 4 下普攻时,易大师将会进行双重打击。来自: @SourceName@" tr "game_buff_tooltip_Dragon_Vision_Buff" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续 90 秒。来自:@SourceName@" tr "game_buff_tooltip_DragonBuff_TooltipManager" = "屠龙勇者根据遭到击杀之飞龙的属性获得增益效果:

赤焰飞龙: +(10 / 17 / 24)% 物理攻击和魔法攻击
裂地飞龙:将 (16 / 23 / 30)% 对史诗级野怪和防御塔造成的伤害转换成真实伤害
疾风飞龙 +(3 / 4.5 / 6)% 跑速,脱离战斗时增为 3 倍。
愈水飞龙:@f9@ 秒内未受到敌方英雄攻击时,每 @f8@ 秒回复 (@f5@ / @f6@ / @f7@)% 已损失之生命和魔力

击杀远古巨龙后将强化上述效果 2 分 30 秒。击杀多只远古巨龙将强化远古印记及上述效果。
" tr "game_buff_tooltip_DragonBurning" = "燃烧龙火此单位输出伤害降低并且受到持续伤害。来自:@SourceName@" tr "game_buff_tooltip_Drain" = "生命汲取费德提克偷取目标的生命。来自:@SourceName@" tr "game_buff_tooltip_DravenDoubleBump" = "给我闪!达瑞文将此单位击退至一侧。来自:@SourceName@" tr "game_buff_tooltip_DravenFury" = "好戏上场: 跑速达瑞文的移动速度增加了。来自:@SourceName@" tr "game_buff_tooltip_DravenFuryBuff" = "好戏上场: 攻速达瑞文的攻击速度增加了。来自: @SourceName@" tr "game_buff_tooltip_DravenMinionStreak" = "士兵狂热如达瑞文连续击杀 6 名士兵期间无漏接斧头,他会获得 2 层额外的偶像迭加。来自: @SourceName@" tr "game_buff_tooltip_DravenPassive" = "瑞文联盟达瑞文在接住回旋飞斧或是击杀中立野怪、士兵与摧毁防御塔时获得偶像效果叠加。连续击杀 6 只士兵且未漏接飞斧时,会额外获得叠加层数。

当达瑞文击杀一名敌队英雄时,他获得 @f4@ 额外金钱,并消耗所有偶像叠加,每层偶像叠加可获得 @f1@ 额外金钱。

达瑞文在死亡后会失去 @f5@% 他的偶像叠加。

总获得金额: @f2@
最高奖励: @f3@
" tr "game_buff_tooltip_DravenPassiveStacks" = "偶像欢迎来到瑞文联盟!来自: @SourceName@" tr "game_buff_tooltip_DravenSpinning" = "回旋飞斧达瑞文的下一次攻击造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Draw_a_Bead" = "校准射击崔丝塔娜的普通攻击、爆炸射击和毁灭射击射程增加 @f1@" tr "game_buff_tooltip_DreadnoughtMomentumBuff" = "冲劲此单位的跑速增加,叠加至最大层数后下次普攻将消耗所有冲劲并造成更多伤害。来源: @SourceName@" tr "game_buff_tooltip_DreadnoughtSlowDebuff" = "缓慢此单位跑速降低了。来自: @SourceName@" tr "game_buff_tooltip_DummyPercentHealthResistance" = "野怪坚韧此单位非常地耐打,依据生命造成伤害的技能,对此单位有较少的最大伤害。 来自: @SourceName@" tr "game_buff_tooltip_Eagle_Eye" = "开路先锋提摩移动时留下足迹,提升我方英雄的跑速,持续 @f1@ 秒。来自:@SourceName@" tr "game_buff_tooltip_EdgeOfNightVeil" = "夜色缘界敌方对这个目标施展的下一个技能将会无效。来源: @SourceName@" tr "game_buff_tooltip_EgolasherActiveCounter" = "噬肉者普通攻击迭加充能,5 次普攻后,噬肉者主动技能准备完成。来自: @SourceName@" tr "game_buff_tooltip_EgolasherActiveMarker" = "噬肉者噬肉者主动技能准备完成,喂他吃一只小兵吧!来自: @SourceName@" tr "game_buff_tooltip_EkkoEAttackBuff" = "能量灌注艾克的下次普攻将瞬移至目标旁边并造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_EkkoPassive" = "共振驱动 - Z艾克对相同目标的每三次普攻或伤害技能会造成 @f1@ (+@f2@) 额外魔法伤害 (@f4@ 秒内对同一单位只能触发一次)。如果目标是英雄,艾克将获得 @f8@% 移动速度加成,持续 @f9@ 秒。

对野怪造成 @f5@% 伤害(最大伤害:@f6@)。
" tr "game_buff_tooltip_EkkoPassiveSlow" = "时光共振此单位被艾克大幅缓速了。来自: @SourceName@" tr "game_buff_tooltip_EkkoPassiveSpeed" = "盗取时光艾克超载了共振驱动,获得大幅移动速度。来自: @SourceName@" tr "game_buff_tooltip_EkkoRInvuln" = "毁损时间轴艾克打破了时间轴,无法被指定。来自: @SourceName@" tr "game_buff_tooltip_EkkoSlow" = "时光眩晕此单位受到时光枢纽缓速。来自: @SourceName@" tr "game_buff_tooltip_EkkoStacks" = "共振如果艾克攻击此单位三次,他会造成额外伤害并获得额外加速效果。来源: @SourceName@" tr "game_buff_tooltip_EkkoStunMarker" = "稳定平衡此单位被艾克攻击时不会迭加共振。来自: @SourceName@" tr "game_buff_tooltip_EkkoWShield" = "预见一切艾克已看过时间轴,可以躲避部分伤害。来自: @SourceName@" tr "game_buff_tooltip_EkkoWStun" = "时空悬浮此单位被时间冻结。注意:避开时空异常造成的爆炸。来自: @SourceName@" tr "game_buff_tooltip_ElderDragonBuff" = "远古印记伤害非防御塔单位时,于 3 秒内对目标造成真实伤害,伤害量为 30 + 20/每层元素飞龙增益效果。同时加强现有的飞龙印记,提升 50% 该印记带来的效果。来源:远古巨龙" tr "game_buff_tooltip_ElisePassive" = "蜘蛛女王人类型态: 当伊莉丝的技能命中敌人,增加一只休眠的狂乱蜘蛛 (最多 @f3@ 只)。

蜘蛛型态: 普通攻击造成额外 @f1@ (+@f2@) 魔法伤害并回复 @f4@ (+@f5@) 生命。
" tr "game_buff_tooltip_EliseSpiderQSlow" = "毒咬:减速此单位被伊莉丝的毒咬减低移动速度。来自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Brilliance" = "智能药剂该单位的魔法攻击与冷却时间减免大幅提高。来自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Elusiveness" = "敏捷药剂该单位攻速和暴击机率大幅提高。来自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Fortitude" = "坚韧药剂该单位生命和攻击力大幅提高。来自:@SourceName@" tr "game_buff_tooltip_ElixirOfIllumination" = "光芒灵药此单位的魔法攻击大幅提高、冷却时间减免、魔力和能量回复速度加快!来自:@SourceName@" tr "game_buff_tooltip_ElixirOfIron" = "抗击药剂此单位增加生命、韧性、体积并加速自己身后友军。

(同时间只能启动一种药水)
来自: @SourceName@" tr "game_buff_tooltip_ElixirOfRage" = "狂暴灵药此单位的物理攻击和攻速大幅提高,加快摧毁防御塔!来自:@SourceName@" tr "game_buff_tooltip_ElixirOfRuin" = "速推药剂此单位增加生命、增加对塔伤害并且增加邻近小兵跑速与对塔伤害。

(同时间只能启动一种药水)
来自:@SourceName@" tr "game_buff_tooltip_ElixirOfSorcery" = "巫魔药剂此单位增加魔法攻击和魔力回复,并在效果期间内对英雄与防御塔造成周期性的额外真实伤害。

(同时间只能启动一种药水)
来自:@SourceName@" tr "game_buff_tooltip_ElixirOfWrath" = "愤怒药剂此单位增加物理攻击,对英雄造成的物理伤害将会回复自身生命。

(同时间只能启动一种药水)
来自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour" = "荣耀灵气 ─ 徽章此单位提高生命回复速度。来自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "荣耀灵气 ─ 徽章提高周围友军生命回复速度。来自:@SourceName@" tr "game_buff_tooltip_Empowered_Bulwark" = "毒气推进辛吉德利用邻近英雄身边的气流加速,获得 @f1@% 跑速,持续 @f2@ 秒。

每名英雄可再次触发效果的冷却时间为 @f3@ 秒。
" tr "game_buff_tooltip_EmpoweredElderDragonBuff" = "强化远古印记伤害非防御塔单位时,于 3 秒内对目标造成真实伤害,伤害量为 90 + 60/每层元素飞龙增益效果。同时加强现有的飞龙印记,提升 100% 该印记带来的效果。来源:远古巨龙" tr "game_buff_tooltip_EmpowerTwo" = "蓄力一击贾克斯的下次攻击将造成额外的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_EnchantedCrystalArrow" = "魔法水晶箭此单位被冰冻,无法移动。来自: @SourceName@" tr "game_buff_tooltip_Enchantment_Devourer_Sated" = "炼魂此单位已吞噬足够的魂魄,普攻造成 @f1@ 额外魔法伤害且每两次普攻会额外触发命中效果。" tr "game_buff_tooltip_Enchantment_Slayer_Stacks" = "吞噬魂魄此单位的攻击透过击杀大型野怪和英雄来增强。普攻造成 @f1@ 额外魔法伤害。" tr "game_buff_tooltip_Energized" = "施压安妮的下一个攻击技能会晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_Entropy" = "混沌前夕此单位在 2.5 秒内造成 80 真实伤害。来自:@SourceName@" tr "game_buff_tooltip_EvelynnE" = "夺魂鞭索伊芙琳下一次的夺魂鞭索受到强化:造成额外伤害且会将她拉往目标。来源:@SourceName@" tr "game_buff_tooltip_EvelynnEHaste" = "夺魂鞭索伊芙琳获得额外跑速。来源:@SourceName@" tr "game_buff_tooltip_EvelynnPassive" = "魔魅之影@f1@ 秒内没有普攻、施放技能的话,伊芙琳会被魔魅之影笼罩。伊芙琳受到敌方英雄攻击时会脱离魔魅之影并现形,持续 @f9@ 秒。

魔魅之影:伊芙琳的生命低于 @f5@(+@f6@)时,每秒回复 @f3@ 生命。等级达 6 级时,魔魅之影将赋予伊芙琳 伪装 能力。

潜行 - 伪装: 除了邻近敌方英雄及防御塔之外,范围外的敌方单位均无法获得此单位的视野。
" tr "game_buff_tooltip_EvelynnPassiveDemonCloak" = "魔魅之影伊芙琳正位于魔魅之影中。来源:@SourceName@" tr "game_buff_tooltip_EvelynnQ2" = "憎恨尖刺伊芙琳最多可重启憎恨尖刺 3 次。来源:@SourceName@" tr "game_buff_tooltip_EvelynnQDebuff" = "憎恨尖刺此单位被伊芙琳接下来 3 次技能或普攻攻击时将承受额外伤害。来源:@SourceName@" tr "game_buff_tooltip_EvelynnStealthMarker" = "潜行伊芙琳只会被邻近敌方英雄或是真视视野看到。来源:@SourceName@" tr "game_buff_tooltip_EvelynnW" = "咒欲迷尘伊芙琳已诅咒目标。一段时间之后,伊芙琳接下来的普攻或技能将会魅惑该目标,同时降低其魔法防御。来源:@SourceName@" tr "game_buff_tooltip_EvelynnWShred" = "魅惑此单位的魔法防御已减少。来源:@SourceName@" tr "game_buff_tooltip_ExaltedwithBaronNashor" = "巴龙之颂此英雄正在恢复生命和魔力,并且攻击力和魔法攻击得到了提升。来自: @SourceName@" tr "game_buff_tooltip_Executioners_Calling" = "死刑宣告这个单位会给予目标英雄一个重伤的减益效果。来自:@SourceName@" tr "game_buff_tooltip_Exhaust" = "虚弱此单位物理攻击命中率降低 100% 。来自:@SourceName@" tr "game_buff_tooltip_ExplainDoomBotsCurseAurelionSol" = "诅咒:翱锐龙兽(星体扩张)这个计算机有着翱锐龙兽的星体,接触星体会受到魔法伤害。来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseBard" = "诅咒:巴德巴德的凝滞命运会随机从天空烙下! 任何接触到的单位或防御塔都会被凝滞 2.5 秒。来源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseBrushfire" = "诅咒:草丛失火所有地图上的草丛都着火啦!只要站在里面就会受到魔法伤害。来源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseGiantDarts" = "诅咒:千兆致盲吹箭巨大,全球性的致盲吹箭射出去了,会对射中的人造成伤害及千兆致盲效果。来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseKarthus" = "诅咒:卡尔瑟斯(死亡契约)计算机会随机进入不死状态,变得无敌,跟卡尔瑟斯一样。他们还是能够移动及施法,所以小心了!来源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseMorde" = "诅咒:魔斗凯萨(死亡之子)所有玩家的鬼魂分身都被召唤了,而且会帮助计算机攻击你,最惨的是,即便被杀死,他们还是会回来。来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseRyze" = "诅咒:雷兹(扭转之境)这个计算机会在你脚下开启雷兹的扭转之境,传送到他们后方的某地。来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseTowerCharge" = "诅咒:充电防御塔防御塔会定期电击友方英雄造成真实伤害,如果靠近它的话。来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseYasuo" = "诅咒:犽宿(风墙铁壁)这个计算机会随机充能并释放风墙,阻挡你队伍的投射物。来源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerBrandLimiter" = "烈炎削弱!提摩觉得布兰德的烈炎太热了,所以他设置了伤害上限,并缩小爆炸范围。
(而且梦魇布兰德还没有这些限制,真是个小混蛋!)

"这里实在太热了,我们要为了大家着想阿。"
来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerKarthusLimiter" = "死亡契约削弱!提摩觉得卡尔瑟斯的死亡契约实在太无脑了,所以他大幅减少技能启动时卡尔瑟斯能够造成的伤害。

"这只有在你死亡时才会造成影响,所以不要死就好了呀。"
来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerKogMawLimiter" = "来自伊卡西亚的惊喜削弱!提摩最讨厌惊喜了,特别是寇格魔的来自伊卡西亚的惊喜,所以他减少了该技能启动时能够造成的伤害。

"根本就没有人喜欢惊喜…除非他们是一群无趣的蘑菇。"
来源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerSionLimiter" = "光荣战死削弱!提摩觉得赛恩的光荣战死实在太嚣张了,所以他减少了赛恩驱动尸体后能够造成的伤害。

"如果你是因为自己的无能而遭到击杀,是没办法获得荣耀的。"
来源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritAkali" = "诅咒:阿卡莉(暮光防护)这个计算机会制造烟雾躲藏,获得潜行状态。在攻击或使用技能时会潜行。来源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritMystery" = "诅咒:恶魔分裂计算机会将自己扮装成小恶摩,只要他们在两秒内没有受到英雄伤害。 来源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritPantheon" = "诅咒:潘森(圣盾庇护)计算机能够阻挡下一次受到的防御塔或英雄攻击。在四次基本攻击或技能施放就能够获得一次阻挡机会。来源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritShaco" = "诅咒:萨科(幻象)当计算机的生命值低于 40% 它会制造出一个分身。这个分身在死亡时会爆炸,对周遭造成魔法伤害。来源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritSinged" = "诅咒:辛吉德(剧毒踪迹)电脑会在身后留下一道毒雾。碰到便会中毒,随时间造成魔法伤害。来源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritWarwick" = "诅咒:沃维克(血迹追踪)当玩家的生命值低于 50% ,所有周遭的计算机跑速会增加且得到该受伤玩家视野。来源:提摩" tr "game_buff_tooltip_Explosive_Shot_Debuff" = "爆炸射击这个单位正在持续受到伤害。来自: @SourceName@" tr "game_buff_tooltip_ExplosiveCartridges" = "爆炸射击此单位死亡时对周围单位造成溅射伤害。来自:@SourceName@" tr "game_buff_tooltip_Eye_Of_The_Storm" = "风暴之眼将吸收 @f1@ 点伤害,并增加此单位额外物理攻击力。来自:@SourceName@" tr "game_buff_tooltip_Fear" = "恐惧此单位因惊恐四处乱跑。无法响应任何命令。来自: @SourceName@" tr "game_buff_tooltip_Feast" = "飨宴@Stack@此单位体型变大,增加 @f1@ 额外生命。
  • 吞噬小兵: @f2@
  • 吞噬召唤物: @f3@
  • 吞噬野怪: @f4@
  • 吞噬飞龙: @f5@
  • 吞噬史诗野怪: @f6@
  • 吞噬英雄: @f7@
  • 来源:@SourceName@" tr "game_buff_tooltip_Ferocious_Howl" = "坚定意志亚历斯塔几乎不会受到伤害。来源: @SourceName@" tr "game_buff_tooltip_FiddlesticksDread" = "惶恐不安当费德提克开始移动时,他将增加 @f1@% 跑速。来自: @SourceName@" tr "game_buff_tooltip_FiddlesticksDreadBuff" = "惶恐不安费德提克跑速提高。来自: @SourceName@" tr "game_buff_tooltip_FiddlesticksPassive" = "惶恐费德提克在原地静止不动 1.5 秒后会进入惶恐状态。受到控制技能攻击时,惶恐状态重置。

    在惶恐状态下,费德提克增加@f1@% 跑速,持续 1.5 秒。
    " tr "game_buff_tooltip_FigureheadSpellShield" = "噬血面纱敌方对这个目标施展的下一个技能将会无效。来源: @SourceName@" tr "game_buff_tooltip_FioraE" = "迅雷之技菲欧拉的下次攻击会缓速目标。来自: @SourceName@" tr "game_buff_tooltip_FioraE2" = "迅雷之技菲欧拉的下次攻击会造成暴击。来自: @SourceName@" tr "game_buff_tooltip_FioraESlow" = "迅雷之技这个单位已被菲欧拉的剑风缓速。来自: @SourceName@" tr "game_buff_tooltip_FioraFlurryMS" = "迅雷之技:跑速菲欧拉增加了移动速度。来自:@SourceName@" tr "game_buff_tooltip_FioraPassiveSpeed" = "不屈斗魂菲欧拉攻击一个敌人的 破绽 并获得额外跑速。
    来自: @SourceName@" tr "game_buff_tooltip_FioraQ" = "FlurryTEMPORARY TEXTSource: @SourceName@" tr "game_buff_tooltip_FioraQAttack" = "" tr "game_buff_tooltip_FioraQCD" = "移形之体:就绪菲欧拉可以进行第二次冲刺。来自:@SourceName@" tr "game_buff_tooltip_FioraQDebuff" = "移形之体菲欧拉的移动速度增加了。来自:@SourceName@" tr "game_buff_tooltip_FioraR" = "菲欧拉被动效果菲欧拉击中标记时造成伤害并获得跑速加成。来自: @SourceName@" tr "game_buff_tooltip_FioraRBuff" = "顶尖对决菲欧拉挑战一个对手,需击中对方 4 个 破绽 或击杀对手。

    如果她成功完成挑战,会治疗目标周围的友方目标持续数秒。
    来自: @SourceName@" tr "game_buff_tooltip_FioraRBuffTracker" = "Fiora R StacksMaster buff for tracking stacks. Will be internal later, visible for testing.Source: @SourceName@" tr "game_buff_tooltip_FioraRHeal" = "顶尖对决菲欧拉赢得了对决,治疗周遭友方目标。来自: @SourceName@" tr "game_buff_tooltip_FioraRMark" = "顶尖对决菲欧拉辨识出目标英雄身上的四个破绽,位于目标周围时获得额外跑速。

    若菲欧拉击中 4 个破绽,或目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军会在接下来数秒中受到治疗。
    来源: @SourceName@" tr "game_buff_tooltip_FioraW" = "斗转之力菲欧拉对即将到来的伤害与控制技能免疫。来自: @SourceName@" tr "game_buff_tooltip_FioraWMark" = "致残打击TEMP TEXTSource: @SourceName@" tr "game_buff_tooltip_FioraWSlow" = "斗转之力这个单位的攻击速度遭到缓速。来自: @SourceName@" tr "game_buff_tooltip_FireoftheGreatDragon" = "巨龙之火这个单位的普通攻击将对目标造成燃烧效果,每秒都将造成伤害,持续 5 秒。来自:@SourceName@" tr "game_buff_tooltip_FizzEIcon" = "爱玩小飞 / 调皮小飞只是出来玩嘛!来源: @SourceName@" tr "game_buff_tooltip_FizzOnHitBuff" = "海神三叉戟飞斯的攻击会造额外魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_FizzPassive" = "灵巧海族飞斯灵敏的动作让他可以不受阻碍地在目标间自由移动,同时会降低 @f1@ 受到的普攻伤害。" tr "game_buff_tooltip_FizzRCling" = "海之霸主飞斯用鱼标记你了!有个很饿的东西要来了……来源: @SourceName@" tr "game_buff_tooltip_FizzWActive" = "海神三叉戟 - 充能飞斯下次的基本攻击会造成额外魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_FizzWDebuff" = "海神三叉戟飞斯的攻击使他的敌人流血,随时间受到魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_FizzWDOT" = "海神三叉戟飞斯的攻击使他的敌人流血,随时间受到魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_FizzWPassive" = "海神三叉戟飞斯的攻击使他的敌人流血,随时间受到魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_FlashFrost" = "寒冰闪耀艾妮维亚用极寒之风聚合冰块。来自:@SourceName@" tr "game_buff_tooltip_Flee" = "无尽恐惧此单位因为恐惧而逃走。不受任何控制。来自: @SourceName@" tr "game_buff_tooltip_FlingBuff" = "过肩摔此单位被辛吉德扔了出去。来自:@SourceName@" tr "game_buff_tooltip_FlowingWaters" = "流水此单位位于河道时提升跑速及魔力回复速度。来源:@SourceName@" tr "game_buff_tooltip_ForceofNature" = "自然之力此单位每秒回复 0.35% 最大生命。来自:@SourceName@" tr "game_buff_tooltip_ForcePulse" = "能量脉冲 (@Stack@)当卡萨丁附近累计有6次技能施放后,他可以使用能量脉冲。来自:@SourceName@" tr "game_buff_tooltip_ForcePulseAvailable" = "能量脉冲就绪卡萨丁可以使用能量脉冲技能。来自:@SourceName@" tr "game_buff_tooltip_Fortify" = "巩固此建筑被临时增强,免疫所受的伤害,并提高攻速。来自:@SourceName@" tr "game_buff_tooltip_Frozen_Mallet_Slow" = "减速此单位被减速。来自:@SourceName@" tr "game_buff_tooltip_FrozenHeartAura" = "冰霜灵气此单位攻速降低。来自:@SourceName@" tr "game_buff_tooltip_GalioPassive" = "护国意志每过 @f2@ 秒,加里欧下一次的普攻对范围内敌人造成魔法伤害,此伤害将提升 @f1@ (+@f5@) (+@f3@)

    加里欧的技能每命中一名敌方英雄,护国意志的冷却时间即减少 @f4@ 秒。
    " tr "game_buff_tooltip_GalioPassiveBuff" = "护国意志加里欧下一次的普攻将造成范围魔法伤害。" tr "game_buff_tooltip_GalioRAllyBuff" = "英灵之门加里欧正在保护陷入危险的友军。来源: @SourceName@" tr "game_buff_tooltip_GalioWBuff" = "杜兰德之盾此单位受到的伤害大幅下降。来源: @SourceName@" tr "game_buff_tooltip_GalioWPassiveCD" = "充能加里欧正在充能他的护盾,受到伤害将重置充能。来源: @SourceName@" tr "game_buff_tooltip_GalioWPassiveDefense" = "抗魔壁垒加里欧获得一个魔法伤害护盾。来源: @SourceName@" tr "game_buff_tooltip_GangplankBilgewaterToken" = "毒蛇银币可以用 500 毒蛇银币在商店中升级加农炮幕。来自: @SourceName@" tr "game_buff_tooltip_GangplankEBarrelActive" = "火药桶刚普朗克可以引爆这些火药桶,对范围内敌人造成伤害和缓速。来自: @SourceName@" tr "game_buff_tooltip_GangplankESlow" = "头晕目眩刚普朗克的爆炸火药缓速了这个单位。来自: @SourceName@" tr "game_buff_tooltip_GangplankIsPirate" = "海盗哈哈!我是一个强大的海盗!来自: @SourceName@" tr "game_buff_tooltip_GangplankPassive" = "烈火审判每 @f3@ 秒,刚普朗克点燃他的利刃,使他的下次近战攻击燃烧目标,在 2.5 秒内造成 @f1@ (+@f2@) 额外真实伤害(对防御塔伤害为二分之一),并获得 30% 移动速度,持续 2 秒。

    摧毁火药桶会重置烈火审判,同时获得跑速加成。

    枪火谈判不会触发烈火审判效果。
    " tr "game_buff_tooltip_GangplankPassiveAttackDOT" = "烈火审判此单位着火了,受到持续伤害。" tr "game_buff_tooltip_GangplankPassiveHaste" = "烈火审判刚普朗克获得跑速加成。" tr "game_buff_tooltip_GangplankRSlow" = "加农炮幕此单位因为遭炮幕轰炸受到缓速。来自: @SourceName@" tr "game_buff_tooltip_GangplankRSpeed" = "加农炮幕-士气高昂此单位的移动速度增加了。来自: @SourceName@" tr "game_buff_tooltip_GangplankRUpgradeTracker" = "加农炮幕恣意开火: 加农炮幕的开火频率在技能持续时间增加了。
    死亡之女: 加农炮幕开始时会在中心点击出一发超级炮弹。
    士气高昂: 在炮幕范围内的友军移动速度增加。
    来自: @SourceName@" tr "game_buff_tooltip_Gate" = "传送之门逆命正在传送。来自:@SourceName@" tr "game_buff_tooltip_Gatling_Gun" = "格林机枪 (@Stack@)此单位物理和魔法防御减少。来自:@SourceName@" tr "game_buff_tooltip_GatlingGunSelf" = "格林机枪库奇用格林机枪扫射面前的目标。来自:@SourceName@" tr "game_buff_tooltip_GhostwalkersActive" = "鬼魂之靴此单位目前处于鬼魂状态且能够无视地形碰撞。当位于地形内时,此单位将获得额外跑速且无法被指定,并进入潜行和沉默状态。来源: @SourceName@" tr "game_buff_tooltip_GhostWard" = "潜行守卫此单位正在侦查附近区域。来源:@SourceName@" tr "game_buff_tooltip_GhostWardCharge" = "潜行守卫充能此单位储存了数个潜行守卫充能。来源:@SourceName@" tr "game_buff_tooltip_GiftOfSight" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续 90 秒。来自:@SourceName@" tr "game_buff_tooltip_GlacialStorm" = "冰川风暴艾妮维亚制造暴风雪漩涡,每秒吸取她的魔力。来自:@SourceName@" tr "game_buff_tooltip_GlobalEmptyBuff" = "全球流增益此单位正在使用全球流增益。来自:@SourceName@" tr "game_buff_tooltip_GnarEAttackSpeed" = "激活吶儿乐在其中并且增加攻速。来自: @SourceName@" tr "game_buff_tooltip_GnarFuryHigh" = "怒上加怒吶儿非常愤怒,即将触发形体转换。来自: @SourceName@" tr "game_buff_tooltip_GnarPassive" = "狂怒基因呐儿战斗与进行攻击时体内会源源不绝地产生怒气,怒气达最大值时,他的下个技能将会使他转换形体,改变技能与能力数值,持续 15 秒。

    小不点呐儿: +@f1@ 跑速, +@f2@ 攻击范围, +@f3@% 攻速。

    狂暴呐儿:+@f4@ 生命,+@f5@ 物理防御,+@f6@ 魔法防御及 +@f7@ 基础物理攻击。
    " tr "game_buff_tooltip_GnarQSlow" = "惊慌失措此单位被吶儿的骨雕回力镖或是巨石击中后跑速降低。来自: @SourceName@" tr "game_buff_tooltip_GnarRKnockback" = "大砸特砸吶儿发狂把此单位击飞到空中。Source: @SourceName@" tr "game_buff_tooltip_GnarTransform" = "狂暴吶儿吶儿已经彻底被激怒了。来自: @SourceName@" tr "game_buff_tooltip_GnarTransformSoon" = "无路可退吶儿即将形体转换了。来自: @SourceName@" tr "game_buff_tooltip_GnarTransformTired" = "狂怒褪去吶儿在经过形体转换与大肆破坏之后精疲力竭,无法产生怒气。来自: @SourceName@" tr "game_buff_tooltip_GnarWBuff" = "野兽本能吶儿移动得超快。来自: @SourceName@" tr "game_buff_tooltip_GnarWProc" = "野兽本能如果吶儿击中一个单位 3 次,该单位将会受到额外伤害。来自: @SourceName@" tr "game_buff_tooltip_Gouged" = "凿击凿击每秒造成 10 点伤害,持续 10 秒钟,且阻止目标的生命回复。来自:@SourceName@" tr "game_buff_tooltip_GragasPassive" = "欢乐时光每当古拉格斯使用技能,他可获得 @f1@ 点生命(等同于 6% 最大生命值),此效果每 8 秒作用一次。" tr "game_buff_tooltip_GragasQ" = "滚动酒桶古拉格斯可以主动引爆酒桶。来自:@SourceName@" tr "game_buff_tooltip_GragasWAttack" = "醉酒狂暴古拉格斯的下次普攻将会对邻近目标造成额外魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_GragasWSelf" = "醉怒古拉格斯已经痛饮了一顿,所有对他造成的伤害将会被减少。来自: @SourceName@" tr "game_buff_tooltip_GravesEGrit" = "枭雄本色葛雷夫获得 @f1@ 额外物理防御。来源: @SourceName@" tr "game_buff_tooltip_GravesPassive" = "命运葛雷夫的散弹枪有一些特性:" tr "game_buff_tooltip_GravesPassiveGrit" = "命运葛雷夫的散弹枪有一些特性:来源: @SourceName@" tr "game_buff_tooltip_GravesSmokeCloud" = "只手遮天此单位视野受到限制且移动速度降低。来自:@SourceName@" tr "game_buff_tooltip_GravesSteroid" = "猛龙过江葛雷夫增加攻击速度。来自:@SourceName@" tr "game_buff_tooltip_GrievousWound" = "重创此单位受到的治疗效果减少。来自: @SourceName@" tr "game_buff_tooltip_Grounded" = "束缚此单位现在无法使用任何移动或位移技能。来自: @SourceName@" tr "game_buff_tooltip_Guardian_Angel" = "天使守护此单位受到天使的守护,当英雄死亡时会自动重生。来自:@SourceName@" tr "game_buff_tooltip_Hamstring" = "净蚀之槌此单位被减速。来自:@SourceName@" tr "game_buff_tooltip_HandOfBaron" = "巴龙之爪此单位获得巴龙的认同并获得以下增益效果:

    进阶回城
    强化物理攻击与魔法攻击
    邻近我军小兵肉体强化
    来自:借由击杀巴龙获得" tr "game_buff_tooltip_HandOfBaronSplit" = "巴龙之爪此单位依据周围友军英雄数量强化了攻击与防御。" tr "game_buff_tooltip_HandOfBaronV2" = "巴龙之爪此单位获得巴龙的认同并获得以下增益效果:

    进阶回城
    强化物理攻击与魔法攻击
    邻近友军小兵受到巴龙之爪被强化,随着周围英雄数量获得额外攻击与防御。
    来自:借由击杀巴龙获得" tr "game_buff_tooltip_HandOfRiftHerald" = "窥视虚空此单位最近获得预示者之眼,他将能够召唤预示者攻击敌方防御塔。

    窥视虚空也会让此单位获得强化回城效果。
    " tr "game_buff_tooltip_HandOfRiftHeraldMinion" = "预示者军团此单位因附近英雄带有 末日前夕 状态而获得增强。来自:附近带有末日前夕状态的英雄" tr "game_buff_tooltip_Hardening" = "韧性此单位受到的所有效果,包括晕眩、减速、嘲讽、恐惧、诱捕、沉默、致盲和禁锢的持续时间减少 @f1@% 。来自:@SourceName@" tr "game_buff_tooltip_HasBeenRevived" = "虚弱的灵魂此单位刚受到守护天使的恩泽庇护再次复活,短时间内守护天使的复活效果无法再次作用。来自: @SourceName@" tr "game_buff_tooltip_Haste" = "鬼步此单位跑速提升。来自: @SourceName@" tr "game_buff_tooltip_HauntingGuiseBuff" = "幽魂面具此单位在时间内会造成越来越多伤害。来源:@SourceName@" tr "game_buff_tooltip_Headbutt" = "野蛮冲撞此单位被击飞,它什么也不能做。来源:@SourceName@" tr "game_buff_tooltip_Headshot_Marker" = "爆头凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @f1@ 次普攻(在草丛中攻击算 2 次)就会获得一次爆头射击。

    爆头:
    " tr "game_buff_tooltip_Headshot_Marker_BackupForLocLock" = "爆头凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @f1@ 次普攻(在草丛中攻击算 2 次)就会获得一次爆头射击。

    爆头:
    " tr "game_buff_tooltip_HealCheck" = "疲于治疗这个单位最近被召唤师治疗,如果再次被我方召唤师治疗,治疗效果将减少 50% 。来自:@SourceName@" tr "game_buff_tooltip_Health_Potion" = "生命药水每秒回复生命。来自:@SourceName@" tr "game_buff_tooltip_HealthBomb" = "死亡方阵此单位将在 @f4@ 秒后爆炸并缓速周围敌人。来源: @SourceName@" tr "game_buff_tooltip_HealthBombTT" = "死亡方阵此单位将在 @f4@ 秒后爆炸并缓速周围敌人。来源: @SourceName@" tr "game_buff_tooltip_HecarimDefileLifeLeech" = "灵魂恐惧此单位受到持续性伤害。任何造成此单位的伤害将治愈赫克林。来自: @SourceName@" tr "game_buff_tooltip_HecarimPassive" = "刃马合一赫克林获得相当于他 @f2@% 额外跑速的物理伤害。

    目前额外物理伤害: @f1@
    " tr "game_buff_tooltip_HecarimRamp" = "毁灭冲刺赫克林获得速度并能在单位间移动,他的下一击将附加额外的伤害,此数值取决于他所移动的距离,同时击退目标。来自: @SourceName@" tr "game_buff_tooltip_HecarimRampAttack" = "清算!赫克林的下一次攻击将使他冲向目标,并击退该目标。来自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash" = "逸骑刃击赫克林可以发动逸骑刃击。来自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash2" = "逸骑刃击赫克林的逸骑刃击冷却时间将受到他所迭加的增益效果而减少。来自:@SourceName@" tr "game_buff_tooltip_HecarimW" = "灵魂恐惧赫克林对周遭敌人造成伤害。当那些敌人受到伤害时,将使赫克林获得治疗效果。来自:@SourceName@" tr "game_buff_tooltip_HeightenedLearning" = "时光之瓶极灵将时间存为 经验值 每 5 秒获得 @f2@ 经验。

    当他有足够的 经验值 让一名友军升级时,他能右键点击以传授经验,极灵获得相同的 经验值 。 120 秒冷却时间。无法在战斗中使用。

    总共传授: @f1@ 经验
    " tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "H-28G 进化炮台汉默丁格放置数个炮台。 来自: @SourceName@" tr "game_buff_tooltip_HeimerdingerPassive" = "海克斯亲合性汉默丁格在友方防御塔及炮台附近时获得 @f1@% 额外跑速。" tr "game_buff_tooltip_HeimerdingerPentakill" = "脑麻万岁!汉默丁格终于成功研究出可以解决大量敌人的手段,透过一些精巧设计的实验方法,夺取敌人的性命就像打开开关那般简单,为了科学 (我还要继续努力)!来自: @SourceName@" tr "game_buff_tooltip_HeimerdingerQ" = "海克斯科技炮台汉默丁格的炮台不受普攻或技能吸血效果的影响,但敌方防御塔和英雄的近战攻击会造成额外 40% 的伤害。

    炮台在汉默丁格离开 8 秒后暂时停止运作,停止运作的炮台会受到 2 倍伤害。
    来自: @SourceName@" tr "game_buff_tooltip_HeimerdingerQPower" = "运转正常汉默丁格已经进入炮台的有效范围,机体预热完成进入攻击模式!来自: @SourceName@" tr "game_buff_tooltip_HeimerdingerR" = "头好壮壮汉默丁格的下个技能威力会特别的强大。来自: @SourceName@" tr "game_buff_tooltip_HeimerdingerSuperTurret" = "H-28Q 究极炮台汉默丁格的究极炮台正在运作。它可以以两倍的速度发射光束炮、缓速目标、对控场技能免疫、有额外生命和伤害,并拥有范围攻击伤害。来自: @SourceName@" tr "game_buff_tooltip_HeimerdingerUltTurretSlow" = "H-28Q 究极炮台此单位受到 H-28Q 究极炮台猛烈的攻势而降低跑速。来自: @SourceName@" tr "game_buff_tooltip_HeraldMoveAway" = "预示者进攻此单位已经被预示者推开。 " tr "game_buff_tooltip_HexdrunkEmpowered" = "饥渴吸魔剑正在吸收魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_HexdrunkTimerCD" = "满足吸魔剑对魔法能量的渴望已经满足了。来自:@SourceName@" tr "game_buff_tooltip_HextechGunblade" = "枪刃伤痕这个单位的跑速被减慢了。来自: @SourceName@" tr "game_buff_tooltip_HextechSweeper" = "海克斯清除者:揭露行踪此单位能够被敌对看见。来自:@SourceName@" tr "game_buff_tooltip_Highlander" = "高原血统提高易大师的跑速和攻速,同时免疫缓速效果。来自:@SourceName@" tr "game_buff_tooltip_Howling_Gale" = "飓风呼啸珍娜可以主动施放龙卷风。来自:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura" = "咆啸深渊灵气此单位获得以下效果:
    {{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }} {{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}
    40% 召唤师技能冷却时间减免
    魔力回复加成
    被动获得经验值
    对友军造成的治愈效果减少 50%
    周围敌方小兵死亡时提供 5 金钱
    近战英雄获得 10 点魔法防御
    来源:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_1" = "
    此单位造成其正常伤害的 @f8@%" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_1" = "
    此单位受到其正常伤害的 @f9@%" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_1" = "
    此单位造成的治愈效果为 @f12@%" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_1" = "
    此单位护盾的效果为 @f14@%。" tr "game_buff_tooltip_HowlingAbyssHomestart" = "回到起点此单位的跑速大幅增加。来自: @SourceName@" tr "game_buff_tooltip_IllaoiEVessel" = "我不过是个躯壳此单位成为 宿主 将会受到邻近的触手攻击。宿主 每隔一段时间会在附近无法穿越的地形上叫出触手。来自: @SourceName@" tr "game_buff_tooltip_IllaoiPassive" = "远古预言伊罗旖使神灵现身,如果附近没有其他触手存在的话,在附近无法穿越的地形召唤出一个触手。(@f1@ 秒冷却时间)。触手将不会自主攻击, 但伊罗旖的技能会触发其 鞭打 效果。

    鞭打 将造成 @f2@ (+@f3@) (+@f5@) 物理伤害。若 鞭打 一名或多名敌方英雄, 伊罗旖回复 @f4*100@% 失去生命。

    若敌人同时被多只触手鞭打,第一只触手之后的鞭打只会造成 50% 的伤害。
    触手会随伊罗旖的技能反应,并持续到被击杀或闲置一分钟后为止。
    " tr "game_buff_tooltip_IllaoiR" = "虔信一跃伊罗旖的祖灵之试冷却时间减少。来自: @SourceName@" tr "game_buff_tooltip_IllaoiTentacleSlow" = "缓速!此单位遭到缓速。来自: @SourceName@" tr "game_buff_tooltip_IllaoiW" = "严酷考验伊罗旖的下次普攻获得额外范围,使她冲刺到她的目标前,并造成额外物理伤害。击中时,邻近的触手会同时向目标击打。来自:@SourceName@" tr "game_buff_tooltip_InfectedCleaverDebuff" = "病毒屠刀此单位的跑速下降。来源:@SourceName@" tr "game_buff_tooltip_Infernal_Guardian" = "烈焰泰贝尔泰贝尔每秒对周围全部的敌方目标造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_InfernalGuardianTimer" = "操控:泰贝尔召唤泰贝尔到安妮的身边,持续 45 秒。来自:@SourceName@" tr "game_buff_tooltip_Innervating_Locket" = "支配宝匣此单位每秒回复 10 魔力。来自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "支配宝匣灵气周围友军提高魔力回复。来自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "支配宝匣此单位提高魔力回复。来自:@SourceName@" tr "game_buff_tooltip_Insanity_Potion" = "疯狂药剂辛吉德大幅强化自身能力数值。来源:@SourceName@" tr "game_buff_tooltip_IreliaMark" = "已标记对此单位施放利刃冲击后将立刻重置技能冷却时间。来源:@SourceName@" tr "game_buff_tooltip_IreliaPassive" = "爱欧尼亚狂热伊瑞莉雅的技能命中敌人时获得爱欧尼亚狂热的叠层,持续 @f3@ 秒。每层叠层使她的普攻额外造成 @f1@ 魔法伤害。

    达最大层数时(@f4@ 层),爱欧尼亚狂热还会提供 @f2@% 攻速,并使她的普攻对护盾造成 @f6@% 伤害。

    伊瑞莉雅每次攻击一名敌方英雄或大型野怪都会刷新爱欧尼亚狂热的持续时间。
    若技能击中多名敌方英雄将一次累积多层叠层。
    来源:@SourceName@" tr "game_buff_tooltip_IreliaPassiveStacks" = "爱欧尼亚狂热伊瑞莉雅获得额外攻速,达最大层数时她的普攻会造成额外伤害。来源:@SourceName@" tr "game_buff_tooltip_IreliaRDisarm" = "卸除武器此单位无法普攻。来源:@SourceName@" tr "game_buff_tooltip_IreliaWDefense" = "不屈秘舞伊瑞莉雅承受的伤害减少。来源:@SourceName@" tr "game_buff_tooltip_IronStylusAura" = "日轮的加冕此英雄提升了生命回复能力。来自: @SourceName@" tr "game_buff_tooltip_IronStylusBuff" = "日轮的圣盾此单位正在吸收伤害。来源:@SourceName@" tr "game_buff_tooltip_IronStylusCheck" = "日蚀效应此单位已受到「日轮的加冕」影响。如果其他友军再次对该单位使用此道具,护盾效果将减少 75%。来源:@SourceName@" tr "game_buff_tooltip_Is_Ninja" = "忍者这个单位是个跳跳忍者。来自:@SourceName@" tr "game_buff_tooltip_Is_Pirate" = "海盗哈哈!我是一个强大的海盗!来自:@SourceName@" tr "game_buff_tooltip_IsPirateHunter" = "海盗猎人耶!我是强大的海盗…猎人!来自: @SourceName@" tr "game_buff_tooltip_Item_LostChapter" = "失落之章此单位正在回复魔力。来自: @SourceName@" tr "game_buff_tooltip_Item3193Active" = "巨大化此单位的生命值提升,但造成的伤害下降。来源:@SourceName@" tr "game_buff_tooltip_Item3193Buff" = "会战道具增益此单位的物理防御以及魔法防御已被增强。来源:@SourceName@" tr "game_buff_tooltip_ItemAngelHandBuff" = "狂暴此单位已提升攻速且普攻命中后会造成额外魔法伤害。来源:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly" = "滥用原罪赎罪神石产生在这个单位的回复效果会减少,维持一段时间。来源: @SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly2" = "罪孽深重赎罪神石对此单位的治疗量会减少,持续一段时间。来源:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy" = "滥用原罪赎罪神石产生在这个单位的回复效果会减少,维持一段时间。来源: @SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy2" = "罪孽深重赎罪神石对此单位造成伤害会减少,持续一段时间。来源: @SourceName@" tr "game_buff_tooltip_ItemAtmasReckoningBuff" = "终末战戟此单位将根据最大生命值来获得物理攻击。来源: @SourceName@" tr "game_buff_tooltip_ItemBansheesVeilRegen" = "女妖转生此单位受到伤害并且回复生命。来自: @SourceName@" tr "game_buff_tooltip_ItemBlackfireTorchSpell" = "毁灭末日这个单位将受到额外 20% 的魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_ItemBladedGauntlet" = "敏锐守护这个单位目前正在损失当前生命一定比率的血量。来自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecay" = "嗜血欲望嗜血者渴求更多毁灭与死亡。随着嗜血欲望增加,护盾会随之迅速消失。来自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecayOdyssey" = "嗜血欲望嗜血者渴望更多死亡与毁灭。随着嗜血欲望增加,护盾会随之快速消退。来源:@SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimer" = "嗜血饱和嗜血者已经充满了腥红的血液,将会替持有嗜血者的英雄挡住下次袭来的攻击。来自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimerOdyssey" = "嗜血饱和嗜血者获得了充足的血液,将会替持有嗜血者的英雄阻挡接下来受到的伤害。来源:@SourceName@" tr "game_buff_tooltip_ItemChillingSmiteSpeed" = "凛冽重击此单位的移动速度增加了。来自: @SourceName@" tr "game_buff_tooltip_ItemClairvoyanceSight" = "现形此单位已经现形。来自: @SourceName@" tr "game_buff_tooltip_ItemCrystalFlask" = "水晶灵药此单位正在回复生命和魔力。来自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskBase" = "药水回复此单位正逐渐回复生命。来自: @SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskCharge" = "水晶灵药可以使用水晶灵药。来自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskJungle" = "药水回复此单位正逐渐回复生命和魔力。来自: @SourceName@" tr "game_buff_tooltip_ItemDamageAbsorber" = "烈士护甲此单位将部分伤害转移。来自: @SourceName@" tr "game_buff_tooltip_ItemDarkCrystalFlask" = "污浊回复此单位逐渐回复生命和魔力,受他们攻击的人会受到少量的持续性魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurn" = "污浊之触此单位在被有污浊之触状态的英雄攻击后,受到持续魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnDesc" = "此单位正持续受到魔法伤害,因为他被有污浊之触状态的人攻击了。来自: @SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnName" = "污浊之触" tr "game_buff_tooltip_ItemDeathsDoorBleed" = "死亡之舞受到的伤害延迟 3 秒…但死亡仍会降临。来自: @SourceName@" tr "game_buff_tooltip_ItemDeathsDoorBleedOdyssey" = "死亡之舞受到的伤害转换成持续 3 秒的流血伤害…但该来的总是会来。来源:@SourceName@" tr "game_buff_tooltip_ItemDervishBlade" = "苦行者之刃此单位在短时间内大幅增加跑速。

    呀比!
    来自: @SourceName@" tr "game_buff_tooltip_ItemDisable" = "失效此侦查守卫已经失效,不再获得视野。" tr "game_buff_tooltip_ItemDoOrDieGloryStack" = "" tr "game_buff_tooltip_ItemDoransShieldPassive" = "生命回复此单位正在回复生命。来源: @SourceName@" tr "game_buff_tooltip_ItemDuskAlert" = "熄灭灯火此单位被黑影垄罩,将使附近的隐形陷阱现形,被敌方侦查守卫发现之后会揭露该守卫并使其失去效果。来源:@SourceName@" tr "game_buff_tooltip_ItemDuskAlertTriggered" = "熄灭灯火此单位已被发现,并且现在正在使附近所有敌方陷阱现形和守卫现形并失效。来源: @SourceName@" tr "game_buff_tooltip_ItemDuskNightstalkerDamageProc" = "夜色潜伏此单位从暗影中浮现,他下一次的基本攻击会造成额外物理伤害。来源: @SourceName@" tr "game_buff_tooltip_ItemFaithShaker" = "封印此座防御塔遭到封印,期间内无法进行攻击。来自:@SourceName@" tr "game_buff_tooltip_ItemFeralFlareCounter" = "野性烈炎解放完毕野性烈炎正在吞食野怪、英雄跟士兵,嚼嚼。" tr "game_buff_tooltip_ItemFrozenFist" = "寒冰霸拳此单位的下次攻击造成额外伤害和创造一个缓速结界。来自:@SourceName@" tr "game_buff_tooltip_ItemFullBurn" = "燃烧此单位正在燃烧" tr "game_buff_tooltip_ItemGhostWard" = "潜行守卫此守卫正在侦查附近区域。来源:@SourceName@" tr "game_buff_tooltip_ItemGhostWardCharge" = "潜行守卫-充能可以使用潜行守卫。来源:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpike" = "GLP-800此单位的跑速大幅降低,但会渐渐回复。来自:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpikeTT" = "GLP-800此单位的跑速大幅降低,但会渐渐回复。来自:@SourceName@" tr "game_buff_tooltip_ItemHurricaneBuff" = "" tr "game_buff_tooltip_ItemInnervatingLocketHeal" = "肾上腺素窜升这个英雄正在回复失去的生命和魔力。来源: @SourceName@" tr "game_buff_tooltip_ItemJuggernautInCombat" = "烧烫烫! 每秒造成魔法伤害。" tr "game_buff_tooltip_ItemJungleGoldPenalty" = "野怪猎人此单位从在线士兵身上所收到的金钱将减少。" tr "game_buff_tooltip_ItemJungleStatsTracker" = "打野数值追踪增益等级 3 (「第一趟」) 数值: @f3@ 秒已使用 @f4@% 剩余生命
    还有没使用的药水吗 (有 = 1 / 无 = 0)? @f5@
    等级 4: @f1@ 秒
    等级 6: @f2@ 秒
    等级 11: @f7@ 秒
    击杀大型野怪 (友方/敌方): @f6@ + @f8@ = @f12@ 合计

    前中其数值 (等级 8 后停止追踪)
    与英雄对战战斗时间: @f9@
    被敌方视野发现时间: @f10@
    回城次数: @f11@
    来自: @SourceName@" tr "game_buff_tooltip_ItemLightBringerBleed" = "流血此单位正在流血,随时间受到伤害并显露行踪。来自: @SourceName@" tr "game_buff_tooltip_ItemLiteBurn" = "燃烧此单位正在燃烧" tr "game_buff_tooltip_ItemLudensEchoCharge" = "卢登回音英雄移动或施放技能时会进行充能。充能完毕后,下一次施放的伤害技能将对目标及邻近敌方单位造成伤害。来源: @SourceName@" tr "game_buff_tooltip_ItemLudensEchoDeathRecap" = "卢登回音英雄移动或施放技能时会进行充能。充能完毕时,下次伤害技能命中目标时将消耗所有充能并对目标及邻近敌方单位造成魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_ItemMadredsRazorCounter" = "野性烈炎蓄力中正在累积对英雄的击杀与助攻,以及对野怪的击杀数。" tr "game_buff_tooltip_ItemMercurial" = "水星之捷此单位短时间内大幅提升跑速。

    呀比!
    来自:@SourceName@" tr "game_buff_tooltip_ItemMercurialOdyssey" = "水星之捷此单位短时间内提升大量跑速。

    引擎加速!
    来源:@SourceName@" tr "game_buff_tooltip_ItemMiniRegenPotion" = "振奋每秒回复生命和魔力。来自: @SourceName@" tr "game_buff_tooltip_ItemMiniWard" = "冒险者守卫这个守卫提供区域范围的视野。来自:@SourceName@" tr "game_buff_tooltip_ItemMonsterBurn" = "吸取生命生命正在被汲取,每秒受到魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_ItemMonsterRegen" = "超回复被中立野怪攻击时,你正在每秒恢复生命与魔力。来自: @SourceName@" tr "game_buff_tooltip_ItemMorellosBane" = "米凯的祈愿这个单位免疫降低移动速度及缓慢效果。来源:@SourceName@" tr "game_buff_tooltip_ItemMorellosBaneHaste" = "米凯的踪迹成功地净化负面效果使这个单位增加了移动速度。来源:@SourceName@" tr "game_buff_tooltip_ItemNetherstrideGrimoireSpeedBuff" = "幽冥魔典此单位刚用法术对敌人造成伤害,跑速增加。来自: @SourceName@" tr "game_buff_tooltip_ItemPhageMiniSpeed" = "暴虐此单位增加跑速。来自: @SourceName@" tr "game_buff_tooltip_ItemPhageSpeed" = "暴虐此单位增加跑速。来自: @SourceName@" tr "game_buff_tooltip_ItemPhantomDancerMovementPassive" = "幻影之舞 - 灵魂华尔滋此单位获得跑速加成,并且无视单位碰撞。来源:@SourceName@" tr "game_buff_tooltip_ItemPhantomDancerShield" = "幻影之舞 - 命脉此单位正在吸收伤害。来源:@SourceName@" tr "game_buff_tooltip_ItemPickpocket" = "道具:偷天换月此单位最近从敌人口袋偷走了些好东西,并无法再次偷取。
    获得金钱: @f1@
    " tr "game_buff_tooltip_ItemPoachersDirkCooldown" = "已盗猎 @Effect4Amount@ 秒后才能再次盗猎。来源: @SourceName@" tr "game_buff_tooltip_ItemPrimalFlareBurn" = "燃烧此单位正在燃烧" tr "game_buff_tooltip_ItemRighteousGlorySpeed" = "出征此单位朝敌人移动时增加跑速来自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisFriend" = "庇护灵气 ─ 圣盾此单位提高物理防御、魔法防御和生命回复。来自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisSelf" = "庇护灵气 ─ 圣盾提高周围友军物理防御、魔法防御和生命回复。来自:@SourceName@" tr "game_buff_tooltip_ItemSeraphsEmbrace" = "炽天使的拥抱此单位受到护盾的保护,可以吸收 @f1@ 伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcBuff" = "猎头者你下一次的伤害技能将造成额外物理伤害。来源: @SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcCD" = "猎头者猎头者正在冷却中。来源: @SourceName@" tr "game_buff_tooltip_ItemSmiteChallenge" = "受到挑战此单位当被精密重击使用者攻击时会受到额外的伤害。此单位对精密重击用户造成的伤害减少 20%。" tr "game_buff_tooltip_ItemSmitePlayerStack" = "毁灭重击此单位的召唤师技能「重击」击杀巨型野怪后,可对目标英雄造成额外伤害。

    对英雄伤害:@f1@
    " tr "game_buff_tooltip_ItemSmitePlayerStacked" = "自由之心你的重击可以标记英雄。" tr "game_buff_tooltip_ItemSmiteSlow" = "缓速此单位移动缓慢。" tr "game_buff_tooltip_ItemSpearOfShojinPrimedBuff" = "精进之矛 - 龙之觉醒你下一次的普攻将使你获得龙之觉醒。来源:@SourceName@" tr "game_buff_tooltip_ItemSpearOfShojinUltBuff" = "精进之矛 - 龙之觉醒此单位获得额外 50% 攻速,且每下普攻使非大绝技能的冷却时间返还 @f1@%。来源:@SourceName@" tr "game_buff_tooltip_ItemSpectreCowlRegen" = "幽魂复苏此单位将会吸收当下所受到的伤害并且回复生命。来自:@SourceName@" tr "game_buff_tooltip_ItemSpiritGold" = "不灭击杀下一只大型野怪,获得的金额将等同于不灭所获得的迭加。最多 40 金钱奖励。来自: @SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyDot" = "锡柯的怒火此单位正在燃烧,每秒都会承受魔法伤害。来源:@SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyProc" = "锡柯-炼狱此单位的普攻将于时间内对目标造成额外魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_ItemStarksBindingBufferFireProc" = "冰霜之火冰与火交融为一体并发散出毁灭性的力量,对周围敌人造成魔法伤害。来源: @SourceName@ " tr "game_buff_tooltip_ItemStarksBindingBufferProc" = "锡柯-暴雪此单位将缓速周围敌人。来源: @SourceName@" tr "game_buff_tooltip_ItemStatikkShank" = "史提克弹跳道具正在充能中,完成准备后可以造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemStatikkShivSight" = "" tr "game_buff_tooltip_ItemStatikShank" = "史提克弹跳道具正在充能中,完成准备后的下一次普攻可以对最多 4 个敌人造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemStatikShankCharge" = "充满能量此单位正在充能。完成充能时,此单位的下一次攻击将会附加已充能道具及符文的效果。来源: @SourceName@" tr "game_buff_tooltip_ItemTrackersKnifeSpeed" = "极速重击此单位获得大幅跑速加成,此效果在几秒内会消失。" tr "game_buff_tooltip_ItemVoidGatePower" = "虚空之力当你在友方的虚空之门附近时,获得额外的物理攻击和魔法攻击。" tr "game_buff_tooltip_ItemVoidGateTowerBuff" = "虚空司令的无情命令此单位最近被虚空虫的饲主标记。来自拥有者以外的虚空虫对此单位的伤害会降低。" tr "game_buff_tooltip_ItemVoidSpeed" = "据点冲锋此单位在塔的周围内提升跑速。" tr "game_buff_tooltip_ItemWraithCollar" = "双影诅咒此单位被降低跑速,同时敌队可以看到该目标的位置。来自:@SourceName@" tr "game_buff_tooltip_ItemWraithCollarCS" = "闇影之祸此单位被缓速,并且提供视野给敌方单位。来自: @SourceName@" tr "game_buff_tooltip_ItemWrigglesLanternCounter" = "解放野性烈炎击杀 30 只巨型野怪,或是获得助攻与击杀也计算在进化的范畴内,野性烈炎将会挣脱灯笼的束缚进行解放。" tr "game_buff_tooltip_ItemZekesPrimedAlly" = "炎火之兆与此单位绑定的友军施放大绝后,此单位的普攻将会附带火焰。来源:@SourceName@ " tr "game_buff_tooltip_ItemZekesPrimedSelf" = "冰霜之兆若此单位在与之绑定的友军旁边施放大绝,他的周围将会出现带有冰霜的风暴。来源: @SourceName@ " tr "game_buff_tooltip_IvernE" = "守护种子此单位获得一个护盾。来自: @SourceName@" tr "game_buff_tooltip_IvernP" = "森林之友埃尔文不会攻击非史诗级的野怪。点击野区生物,经过 @f6@ 秒后会创造出一圈小花丛。每次创造小花丛将消耗 @f10@ 生命@f11@ 魔力

    小花丛完全长大时,点击花丛内的野怪会将他们释放,同时获得金币和经验值。重击小花丛会立刻还野怪们自由。

    当埃尔文升上 5 等 以后,释放树精长老和远古魔像时,他会为队友复制他们身上的增益效果。若队友击杀了树精长老或远古魔像,他们会同时留下增益效果给埃尔文。
    " tr "game_buff_tooltip_IvernPCollection" = "森林之友埃尔文在此区域放置了一圈小花丛。来自: @SourceName@" tr "game_buff_tooltip_IvernQ" = "盘根束缚此单位被定身。来源: @SourceName@" tr "game_buff_tooltip_IvernRMinionHit" = "黛西!被黛西痛扁一顿。来自:@SourceName@" tr "game_buff_tooltip_IvernRMissile" = "黛西重击!击飞。来自: @SourceName@" tr "game_buff_tooltip_IvernRRecast" = "黛西!黛西帮助了埃尔文。来自: @SourceName@" tr "game_buff_tooltip_IvernW" = "茂林春生埃尔文的攻击造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Jack_In_The_Box" = "惊吓魔盒玩偶将会攻击周围敌人。来自:@SourceName@" tr "game_buff_tooltip_JannaEoTSBuff" = "旋风打击该单位攻击力提升。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVCataclysm" = "浩劫降临嘉文英勇地飞跃到空中,当他落地时,会在自身周围产生一圈不可穿越的地形障碍。" tr "game_buff_tooltip_JarvanIVDemacianStandard" = "帝国战旗此单位获得额外的攻速加成。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "灭龙一击此单位的物理防御被降低。来自: @SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "灭龙一击:击飞此单位被击飞。来自: @SourceName@" tr "game_buff_tooltip_JarvanIVGoldenAegis" = "光盾庇护嘉文四世拥有一个可吸收 @f1@ 伤害的护盾。来自: @SourceName@" tr "game_buff_tooltip_JarvanIVMartialCadence" = "战争律动对敌人的首次普攻造成相当于目标 @f2@% 当前生命的额外物理伤害(最多 400 伤害)。此效果 @f1@ 秒内无法作用在同一名敌人身上。" tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "战争律动此单位被嘉文四世的战争律动攻击,在短时间内无法再次受到相同技能攻击。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "灭龙一击此单位受到嘉文四世的攻击,而降低物理防御。来自: @SourceName@" tr "game_buff_tooltip_JaxDuelist" = "贾克斯增加物理防御与魔法防御。" tr "game_buff_tooltip_JaxEvasion" = "闪避风暴贾克斯正在闪躲所有普通攻击,并且减少范围技能造成的伤害。来自:@SourceName@" tr "game_buff_tooltip_JaxPassive" = "无情突击贾克斯的基本攻击增加攻速 @f1@%,持续 2.5 秒。 此效果最多迭加 8 层,一次递减一层。" tr "game_buff_tooltip_JaxRelentlessAssault" = "无情突击贾克斯每次攻击敌人提升 @f1@% 攻速,持续 2.5 秒(最多迭加 8 次)。来自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "无情突击贾克斯提升 @f1@% 攻速。来自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAttack" = "武器专精贾克斯的下次攻击造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_JayceAccelerationGate" = "中子加速装置此单位大幅增加了移动速度。来自:@SourceName@" tr "game_buff_tooltip_JayceHyperCharge" = "超频导体杰西接下来的数次攻击将大幅提高攻击速度。来自:@SourceName@" tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "水星战锤:充能杰西的下一次攻击造成额外的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_JaycePassiveRangedAttack" = "水星加农:充能杰西的下一次攻击降低了目标的物理与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_JaycePassiveShred" = "水星加农此单位的物理与魔法防御已经降低了。来自:@SourceName@" tr "game_buff_tooltip_JayceStanceGun" = "水星加农杰西挥舞着水星加农并使其成为远距离武器。来自:@SourceName@" tr "game_buff_tooltip_JayceStanceHammer" = "水星战锤杰西挥舞着水星战锤并使其成为近距离武器。来自:@SourceName@" tr "game_buff_tooltip_JayceStaticField" = "离子领域杰西对周遭所有敌人造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_JhinETrap" = "莲华之罠此陷阱在被踩踏到时启动,使邻近所有目标现形并缓速,随后爆炸放射出锯齿花瓣造成伤害。来自: @SourceName@" tr "game_buff_tooltip_JhinETrapSlow" = "花瓣飘落此单位被烬的陷阱缓速,且若不离开的话将会受到大量伤害。来自: @SourceName@" tr "game_buff_tooltip_JhinPassive" = "低语
    死亡终章-烬的手枪攻速调整 (@f5@)发射四次后需要重新装填。第四发子弹总是 暴击 且造成目标失去生命 @f9@% 的额外伤害。

    稍纵即逝- 暴击机率额外攻速 有特殊的成长公式:
    " tr "game_buff_tooltip_JhinPassiveAttackBuff" = "结局此单位的下次普攻将会暴击,并造成额外斩杀伤害。来自: @SourceName@" tr "game_buff_tooltip_JhinPassiveHaste" = "完美!此单位最近造成暴击并获得跑速加成。来自: @SourceName@" tr "game_buff_tooltip_JhinRSight" = "唱名此单位最近受到烬的陷阱或绝招影响而现形。来自: @SourceName@" tr "game_buff_tooltip_JhinRSlow" = "致残此单位被烬的强力射击击中,跑速大幅下降。来自: @SourceName@" tr "game_buff_tooltip_JhinW" = "发现此单位被定身。来源: @SourceName@" tr "game_buff_tooltip_JinxCaitAgitate" = "激怒你觉得菲艾真是有够讨厌的…来自: @SourceName@" tr "game_buff_tooltip_JinxCatchMe" = "抓我啊笨蛋!凯特琳和菲艾正在追赶妳。 超好玩的啦!

    耍过的警察数量:@f1@
    " tr "game_buff_tooltip_JinxCatchMeEnemy" = "抓我啊笨蛋!吉茵珂丝再度引发了混乱。 多么令人不悦啊…

    犯人逮捕数量: @f1@
    " tr "game_buff_tooltip_JinxEFireBurn" = "纵火!此单位被吉茵珂丝用火点燃,并且受到魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_JinxEMine" = "咬咬手榴弹这是咬咬手榴弹,别踩到喔。来自: @SourceName@" tr "game_buff_tooltip_JinxEMineSnare" = "逮到你啦!此单位已经被咬咬手榴弹限制行动,并且就快要着火噜。来自: @SourceName@" tr "game_buff_tooltip_JinxPassiveKillAttackSpeed" = "疯魔吉茵珂丝非常兴奋,大幅增加跑速和攻速。来自: @SourceName@" tr "game_buff_tooltip_JinxPassiveMarker" = "狂躁!每当敌方英雄、防御塔或水晶兵营在受到吉茵珂丝攻击后的 3 秒内遭到击杀或摧毁,她会获得 175% 随时间递减的额外跑速和 @f1@% 总攻速,持续 @f2@ 秒。

    进入狂躁状态的吉茵珂丝可突破攻速上限。
    " tr "game_buff_tooltip_JinxQ" = "恶鲨吉茵珂丝使用她的火箭发射器,攻击需要消耗魔力,但是获得额外攻击范围、伤害和溅射伤害。来自: @SourceName@" tr "game_buff_tooltip_JinxQIcon" = "砰砰!吉茵珂丝使用她的链炮, 攻击获得额外攻速。来自: @SourceName@" tr "game_buff_tooltip_JinxQRamp" = "神速吉茵珂丝的链炮增加了攻速。来自: @SourceName@" tr "game_buff_tooltip_JinxWSight" = "咻碰!此单位被吉茵珂丝的冲击枪击中!吉茵珂丝与其所属的队伍都藉由敌人获得视野。来自: @SourceName@" tr "game_buff_tooltip_JungleFrustration" = "不耐当野怪的耐心耗尽时,他会无视所有敌人,生命开始回复,并回到出生点。当野怪回到出生点时,耐心也会开始回复。

    当野怪失去目标、转换目标或目前目标超出攻击范围时,耐心会逐渐消耗。 (此距离实行走距离计算,非直线距离。)
    来自: @SourceName@" tr "game_buff_tooltip_JungleLichBane" = "魔法弯刀下次普通攻击会对目标造成魔法伤害。如目标为野怪,则对其周围范围也造成魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplay" = "奉献对敌方英雄或建筑物进行普攻或施放伤害性技能时造成额外魔法伤害,且每个独立的技能都会使你获得一定的金钱。来源: @SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplayTT" = "奉献对敌方英雄或建筑物进行普攻或施放伤害性技能时造成额外魔法伤害,且每个独立的技能都会使你获得一定的金钱。来源: @SourceName@" tr "game_buff_tooltip_KaisaE" = "极速充能凯莎提高移动速度。来源:@SourceName@" tr "game_buff_tooltip_KaisaEAttackSpeed" = "极速充能凯莎提高攻速。来源:@SourceName@" tr "game_buff_tooltip_KaisaEEvolved" = "进化:极速充能凯莎现在于施放极速充能时进入 潜隐状态。来源:@SourceName@" tr "game_buff_tooltip_KaisaEStealth" = "极速充能凯莎在敌方单位面前进入潜隐状态。来源: @SourceName@" tr "game_buff_tooltip_KaisaPassive" = "二阶虫甲腐蚀伤疤 - 凯莎的普攻叠加电浆印记持续 @f4@ 秒,每层造成 @f1@ (+@f7@) + @f2@ (+@f5@) 额外魔法伤害。当印记累积到 @f10@ 层时,凯莎的攻击将触发电浆印记,造成等同于 @f3@ (+@f6@)% 目标已损失生命的额外伤害(对野怪最多造成 400 额外伤害)。

    友军对英雄的控场技能也将叠加 @f9@ 层电浆印记。

    生物兵器 - 虚空生物寄生的虫甲将随着凯莎选择的攻击风格而改变,根据她所拥有的道具英雄等级所给予的永久数值来进化她的技能。
    " tr "game_buff_tooltip_KaisaPassiveMarker" = "腐蚀伤疤凯莎对此单位造成额外魔法伤害。来源:@SourceName@" tr "game_buff_tooltip_KaisaQEvolved" = "进化:伊卡西亚魔雨伊卡西亚魔雨现在将增加额外的导弹数量。来源:@SourceName@" tr "game_buff_tooltip_KaisaRShield" = "猎杀本能 凯莎受到护盾保护。来源:@SourceName@" tr "game_buff_tooltip_KaisaW" = "虚空探索者凯莎获得此单位的 真视视野。来源: @SourceName@" tr "game_buff_tooltip_KaisaWEvolved" = "进化:虚空探索者虚空探索者现在命中时将触发额外的被动层数,并于命中英雄时获得额外的冷却时间减免。来源:@SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeAlly" = "血誓同盟当你或克黎思妲在 1.5 秒内普攻同一目标,她将造成等同目标最大生命值 @Effect2Amount@% 的魔法伤害。每个目标有@Effect7Amount@ 秒冷却时间。

    克黎思妲的绝招会将你拉向她,期间点击任何滑鼠键将会让你飞往一个方向,击飞第一个击中的敌方英雄。来源:@SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeProtect" = "血誓同盟此单位已经被攻击过,在 10 秒内受到保护。来自: @SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeSelf" = "血誓同盟当克黎思妲和她的血誓同盟攻击相同目标时,她会造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。来源:@SourceName@" tr "game_buff_tooltip_KalistaExpunge" = "痛苦撕扯你的矛将会刺入目标的身体中。来自: @SourceName@" tr "game_buff_tooltip_KalistaExpungeMarker" = "痛苦撕扯你被矛刺穿了。来自: @SourceName@" tr "game_buff_tooltip_KalistaPassive" = "好战突进如果克黎思妲在使用赦罪穿刺或是进行普攻的途中获得移动指令,她将会往发动攻击的方向移动,向该地点冲刺。" tr "game_buff_tooltip_KalistaPassiveBuff" = "好战突进当克黎思妲在使用赦罪穿刺或进行普攻的途中获得移动指令,她往该方向冲刺。

    冲刺距离取决于鞋子等级

    克黎思妲的普攻有其缺点,它
    " tr "game_buff_tooltip_KalistaPassiveCoopStrike" = "血誓同盟若克黎思妲与血誓同盟一起在 1.5 秒内普攻同一个目标,她将造成相当于目标 @f1@% 最大生命的魔法伤害。10 秒内无法对相同目标触发效果。

    克黎思妲的大绝会将你拉向她,期间点击任何滑鼠键将会让你飞往一个方向,击飞第一个击中的敌方英雄。
    来源:@SourceName@" tr "game_buff_tooltip_KalistaPassiveOn" = "血誓同盟你的友军在范围内来自: @SourceName@" tr "game_buff_tooltip_KalistaRAllyStun" = "击飞此单位滞空了!来源: @SourceName@" tr "game_buff_tooltip_KalistaRInvuln" = "命运呼唤你的滑鼠点击将会让你朝着目标位置冲刺并且击飞命中敌方英雄。来自: @SourceName@" tr "game_buff_tooltip_KalistaRx" = "命运呼唤你的血誓同盟将选择飞行方向,并撞飞第一个碰撞到的敌方英雄。来自: @SourceName@" tr "game_buff_tooltip_KalistaWSight" = "现形你被克黎思妲的憎灵守卫看见了,将会现形 4 秒。来自: @SourceName@" tr "game_buff_tooltip_KappaBubble" = "信任球体吸收伤害并让上盾者获得金钱。来自: @SourceName@" tr "game_buff_tooltip_KarmaMantra" = "真言符印卡玛的下一个技能受到真言的祝福,可以造成额外的特殊效果。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraCharge" = "真言卡玛可以用真言来强化下一个技能。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraEnergized" = "真言预备卡玛下一个使用的技能会有强化效果。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraRefresh" = "真言充能卡玛正在聚集真言的能量。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraSBHaste" = "链结加速此单位被提高跑速。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraSBSlow" = "强权禁锢对此单位造成的伤害能治疗卡玛。来自: @SourceName@" tr "game_buff_tooltip_KarmaPassive" = "炎灵融合当卡玛施放技能对敌方英雄造成伤害时,会降低真言符印 @f1@ 秒冷却时间。(普攻造成伤害则减少 @f2@ 秒冷却时间)。来自: @SourceName@" tr "game_buff_tooltip_KarmaQ" = "灵能启示呜呜!来自:@SourceName@" tr "game_buff_tooltip_KarmaQMissile" = "轮回怒火此单位被降低跑速。来自:@SourceName@" tr "game_buff_tooltip_KarmaQMissileMantra" = "生灵火魂此单位闪耀着超凡的气势。来自:@SourceName@" tr "game_buff_tooltip_KarmaSolKimShield" = "灵能启示此单位受到护盾的保护免于敌人的伤害。来自:@SourceName@" tr "game_buff_tooltip_KarmaSpiritBind" = "灵魂链结此单位与卡玛产生灵魂的连结,若连结未中断,此单位将被定身。来源: @SourceName@" tr "game_buff_tooltip_KarmaSpiritBindRoot" = "魂链牵绊此单位被定身。来自:@SourceName@" tr "game_buff_tooltip_KarthusDefile" = "污染卡尔瑟斯正在消耗魔力,每秒都对身边的敌方单位造成伤害。来自: @SourceName@" tr "game_buff_tooltip_KarthusFallenOne" = "安魂曲此单位即将受到伤害。来自:@SourceName@" tr "game_buff_tooltip_KatarinaPassive" = "贪婪当卡特莲娜的敌人在被她攻击后的三秒内死亡,她所有技能的冷却时间降低 15 秒。

    如果卡特莲娜捡起匕首,她可以利用匕首来切裂周遭敌人,造成 @f1@ (+@f2@) (+@f3@) 魔法伤害。
    " tr "game_buff_tooltip_KatarinaWHaste" = "备战卡特莲娜的 匕首 在空中时会增加移动速度。来源: @SourceName@" tr "game_buff_tooltip_KaynAssReady" = "诡影刺客型态-准备就绪慨影已经准备好变身成诡影刺客。" tr "game_buff_tooltip_KaynE" = "夜叉行慨影正在穿越地形物。开始战斗后会缩短此效果的持续时间。来源: @SourceName@" tr "game_buff_tooltip_KaynPassiveAssMarker" = "冥血罪镰慨影伤害一名敌方英雄时会透过暗影魔法强化他的镰刀,短时间内他会造成额外伤害。来源: @SourceName@" tr "game_buff_tooltip_KaynRHost" = "伏影灭此单位暂时被慨影侵入躯体。慨影进入此状态后无法被指定。来源: @SourceName@" tr "game_buff_tooltip_KaynRWraithform" = "伏影灭慨影进入此状态后无法被指定。来源: @SourceName@" tr "game_buff_tooltip_KaynSlayReady" = "冥血族裔型态-准备就绪慨影已经准备好变身成冥血族裔。" tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "电能释放@Stack@ 凯能每 4 次攻击附加额外伤害。来自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "电能释放 @Stack@凯能每 5 次攻击造成额外伤害,并为敌人附加风暴印记。来自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeLive" = "电能释放凯能下次攻击造成额外伤害,并为敌人迭加一层风暴印记。来自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeProc" = "电能释放凯能下次攻击造成额外伤害,并为敌人迭加一层风暴印记。来自:@SourceName@" tr "game_buff_tooltip_KennenLightningRush" = "闪电冲击 凯能无法攻击,但提升自身跑速,并对每个接触到的敌人造成伤害。来源: @SourceName@" tr "game_buff_tooltip_KennenLightningRushBuff" = "闪电冲击凯能提高额外攻击速度。来源:@SourceName@" tr "game_buff_tooltip_KennenMarkOfStorm" = "风暴印记 (@Stack@) 迭加 3 层风暴印记将被晕眩。来自: @SourceName@" tr "game_buff_tooltip_KennenMoSDiminish" = "闪电冲击如果该单位再次被风暴印记晕眩,其受到的晕眩效果减少。来源: @SourceName@" tr "game_buff_tooltip_KennenShurikenStorm" = "手里剑风暴凯能周围被风暴环绕,对所有邻近敌方造成伤害并附加一个风暴印记。来自: @SourceName@" tr "game_buff_tooltip_KhazixEEvo" = "进化:飞翅增加 200 掠翅飞跃的距离。 击杀敌方英雄或助攻将会刷新掠翅飞跃的冷却时间。来源:@SourceName@" tr "game_buff_tooltip_KhazixHunt" = "狩猎开始!卡力斯必须先打倒雷葛尔才能成为终极掠食者。(助攻列入计算)

    「自从夺走他一只眼睛后,我已经成长且更加茁壮。接下来,我已经准备好夺走他的全部了!」- 卡力斯
    " tr "game_buff_tooltip_KhazixHuntDefeatK" = "失败!''雷葛尔已经击杀他最大的敌人卡力斯,向世界证明他才是最强的猎人。''" tr "game_buff_tooltip_KhazixHuntDefeatR" = "失败!''卡力斯已经击杀了他最痛恨的敌人雷葛尔,进化成终极掠食者。''" tr "game_buff_tooltip_KhazixHuntEnemy" = "狩猎开始!雷葛尔必须要先打倒卡力斯才能成为最强的猎人。(助攻列入计算)

    「这只疯狂的野兽已经躲避我太久了,是该拿下他的头了!」 - 雷葛尔
    " tr "game_buff_tooltip_KhazixHuntVictoryK" = "胜利!''卡力斯已经击杀了他最痛恨的敌人雷葛尔,进化成终极掠食者。''" tr "game_buff_tooltip_KhazixHuntVictoryR" = "胜利!''雷葛尔已经击杀他最大的敌人卡力斯,向世界证明他才是最强的猎人。''" tr "game_buff_tooltip_KhazixPassive" = "暗影杀机标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。

    敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成 @f1@ (+@f2@) 额外魔法伤害并缓速他们 @f3@% ,持续 2 秒。
    " tr "game_buff_tooltip_KhazixPDamage" = "暗影杀机卡力斯的下一次基础攻击对敌方英雄造成额外魔法伤害并缓速。来自:@SourceName@" tr "game_buff_tooltip_KhazixQDR" = "孤独的恐惧 (孤立)孤独的恐惧会对被其友军 孤立的目标造成额外伤害。来源: @SourceName@" tr "game_buff_tooltip_KhazixQEvo" = "进化:死神之爪孤独的恐惧在对上被孤立 的目标时,会返还部分冷却时间。增加卡力斯孤独的恐惧和基本攻击距离。来源: @SourceName@" tr "game_buff_tooltip_KhazixR" = "虚空突袭:充能卡力斯可以重新进入潜隐状态。来源: @SourceName@" tr "game_buff_tooltip_KhazixREvo" = "进化:自适应化形虚空突袭的持续时间增加,且有额外的使用次数。来源: @SourceName@" tr "game_buff_tooltip_KhazixREvoStealth" = "脱离战斗卡力斯脱离战斗。来源: @SourceName@" tr "game_buff_tooltip_KhazixRStealth" = "虚空突袭卡力斯 潜隐 且只能被周遭敌方防御塔发现。来源: @SourceName@" tr "game_buff_tooltip_KhazixWEvo" = "进化:尖刺拷问虚空突袭现在会在锥形范围内射击三发尖刺,并缓速敌人。孤立 的敌人缓速效果会增加。来源:@SourceName@" tr "game_buff_tooltip_KhazixWEvoSlow" = "进化虚空突袭这个单位被卡力斯缓速了。 孤立 的单位速度会变更慢。来源: @SourceName@" tr "game_buff_tooltip_KhazixWSight" = "刺鞘卡兹克可以看见你。来自:@SourceName@" tr "game_buff_tooltip_KindredERefresher" = "恐惧蔓延如神羊继续攻击此目标,魔狼会对此目标造成巨大伤害。来自: @SourceName@" tr "game_buff_tooltip_KindredESlow" = "恐惧蔓延此单位已被缓速。来自: @SourceName@" tr "game_buff_tooltip_KindredHitListActiveTracker0" = "" tr "game_buff_tooltip_KindredHitListActiveTracker1" = "" tr "game_buff_tooltip_KindredHitListActiveTracker2" = "" tr "game_buff_tooltip_KindredHitListMonsterActiveTracker" = "悬赏:启动你对 @SourceName@有启动中的悬赏。对此目标造成击杀或助攻能够获得此奖赏。来自: @SourceName@" tr "game_buff_tooltip_KindredHitListSuccessTracker0" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker1" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker2" = "" tr "game_buff_tooltip_KindredHitListTracker" = "镜爪印记镜爪正在追猎此单位,如果追猎成功,则会永久增强镜爪的能力。来自: @SourceName@" tr "game_buff_tooltip_KindredHitTracker" = "镜爪印记此单位正被镜爪追猎中。来自: @SourceName@" tr "game_buff_tooltip_KindredLegendPassive" = "" tr "game_buff_tooltip_KindredMarkOfTheKindredStackCounter" = "镜爪印记镜爪已完成 @f1@ 次追猎,强化所有基本技能的能力。来源:@SourceName@" tr "game_buff_tooltip_KindredMarkoftheKindredTimer" = "镜爪印记镜爪标记了此目标。持续一小段时间后,追猎会生效。来自: @SourceName@" tr "game_buff_tooltip_KindredPassiveManager" = "镜爪印记神羊可以点击道具栏上方的英雄头像来选择一名英雄进行追猎


    魔狼每隔一段时间会渴望追猎 敌方野怪。

    对受到追猎的目标造成击杀或助攻会强化镜爪的基本技能。追猎的成功次数达 @f2@ 次时,镜爪的攻击距离将提升 @f8@,之后每成功 @f7@ 次,镜爪的攻击距离将提升 @f9@。

    攻击距离加成 = @f3@
    舞动箭矢攻速加成 = @f4@%
    魔狼狂热额外当前生命伤害 = @f5@%
    恐惧蔓延额外失去生命伤害 = @f6@%
    " tr "game_buff_tooltip_KindredQASBuff" = "舞动箭矢镜爪获得额外攻速。来源: @SourceName@ " tr "game_buff_tooltip_KindredRNoDeathBuff" = "神羊喘息范围内所有生物的生命不会降至 10% 以下。来自:@SourceName@" tr "game_buff_tooltip_KindredWChargePassiveBuff" = "猎捕活力叠加至 100 层时,镜爪下一次的攻击将回复自身生命。来源:@SourceName@" tr "game_buff_tooltip_KindredWCloneBuffVisible" = "魔狼狂热魔狼正在攻击地盘内的敌方目标。来自: @SourceName@" tr "game_buff_tooltip_KindredWDebuff" = "镜爪领域此单位正位于镜爪的追猎领域,在此范围之内神羊可以从任意距离攻击目标。来源: @SourceName@ " tr "game_buff_tooltip_KindredWMaim" = "魔狼之渴此单位被魔狼标记为残弱,它的跑速已下降。来源:@SourceName@" tr "game_buff_tooltip_KindredWRangeBuff" = "镜爪领域神羊正位于魔狼的领域,在此范围之内她对于猎物的攻击距离会大幅提升。来源: @SourceName@" tr "game_buff_tooltip_KingPoroMarker" = "普罗之王普罗王来也!

    普罗王将吸收所有敌方丢过来的普罗。
    他将定期的恢复周围我军英雄的生命与魔力。
    普罗王将定期的往四周丢出普罗,对击中敌方造成魔法伤害。
    我方英雄可以使用召唤师技能,自地图上的任何地点冲刺到普罗王身边。护驾!护驾!

    「普罗王乃外出旅行、杀人灭口必备好伙伴!而且他现在就在你身后,他很火…」
    来自:@SourceName@" tr "game_buff_tooltip_KingPoroPlayerBuffMarker" = "普罗之王普罗王来也!

    普罗王将吸收所有敌方丢过来的普罗。
    他将定期的恢复周围我军英雄的生命与魔力。
    普罗王将定期的往四周丢出普罗,对击中敌方造成魔法伤害。
    我方英雄可以使用召唤师技能,自地图上的任何地点冲刺到普罗王身边。护驾!护驾!

    「普罗王乃外出旅行、杀人灭口必备好伙伴!而且他现在就在你身后,他很火…」
    来自:@SourceName@" tr "game_buff_tooltip_KledE2" = "比武角逐克雷德可以再度冲撞他的初始目标,并造成同样伤害。来自: @SourceName@" tr "game_buff_tooltip_KledE2Target" = "比武角逐此单位被标记为下一回合的比武角逐目标。来自:@SourceName@" tr "game_buff_tooltip_KledESpeedBuff" = "比武角逐此单位跑速增加。来自: @SourceName@" tr "game_buff_tooltip_KledMountReturn" = "小坐骑在这里!小嘎来啰!来自: @SourceName@" tr "game_buff_tooltip_KledPassive" = "胆小的小嘎乘骑小嘎: 小嘎会代替克雷德承受伤害,当小嘎生命值归零时,他会逃跑并留下克雷德孤军奋战。仅有小嘎会增加额外生命。

    单打独斗: 克雷德的技能会改变,并在朝着敌方英雄前进时获得 @f3@ 跑速,但克雷德的普攻只会对敌方英雄造成 80% 的伤害。

    克雷德击杀敌方英雄、小兵或攻击防御塔、敌方英雄及史诗级野怪会恢复小嘎的 勇气 。当 勇气 回复到 100 时,小嘎会回到克雷德身边,同时克雷德获得小嘎 @f2*100@% 的生命。
    " tr "game_buff_tooltip_KledPassiveCooldown" = "惴惴不安小嘎很害怕且无法恢复勇气。来自: @SourceName@" tr "game_buff_tooltip_KledQMark" = "飞射夹夹克雷德用捕兽夹攻击一名敌方目标。在他跩住并缓速你的英雄前赶紧逃跑!来自: @SourceName@" tr "game_buff_tooltip_KledQSlow" = "飞射夹夹克雷德用捕兽夹攻击一名敌方目标。在他跩住并缓速你的英雄前赶紧逃跑!来自: @SourceName@" tr "game_buff_tooltip_KledRChargeAllySpeedBuff" = "克雷德先生的狂野之旅!顺着克雷德大绝的轨迹,友军将获得大量跑速。来自: @SourceName@" tr "game_buff_tooltip_KledRemountDash" = "克雷德与小嘎地表最强组合!来自: @SourceName@" tr "game_buff_tooltip_KledRShield" = "冲啊!!!!克雷德在冲刺的过程中建立一个护盾。来自: @SourceName@" tr "game_buff_tooltip_KledWActive" = "生性暴戾克雷德的四次普攻获得大量攻速。第四下普攻造成较大伤害。来自: @SourceName@" tr "game_buff_tooltip_KnightsVowKnight" = "骑士誓愿这个单位向友军宣誓忠诚。
    伤害转移: @f1@
    接受治疗量: @f2@
    来源:@SourceName@" tr "game_buff_tooltip_KnightsVowKnightOdy" = "骑士誓愿此单位向一名友军宣誓忠诚。
    已转移伤害:@f1@
    已接收到的治愈效果:@f2@
    来源:@SourceName@" tr "game_buff_tooltip_KnightsVowLiege" = "骑士誓愿盟友的誓约守护着这个单位。来源:@SourceName@" tr "game_buff_tooltip_KnightsVowLiegeOdy" = "骑士誓愿此单位受到一名友军的誓约保护。来源:@SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "生化弹幕寇格魔的射程得到了提升,并且他的攻击能造成目标最大生命一定百分比的魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrageDebuff" = "饥饿寇格魔最近施放过生化弹幕。如果他再次施放,他将会被缓速,减少生命值。来自: @SourceName@" tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "腐蚀唾液此目标降低物理防御与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_KogMawIcathianDisplay" = "来自伊卡西亚的惊喜死亡后,寇格魔的身体产生连锁反应,让他于 4 秒后引爆,造成周围敌人 @f1@ 真实伤害。" tr "game_buff_tooltip_KogMawIcathianSurprise" = "来自伊卡西亚的惊喜寇格魔就快爆炸了,将对附近的敌人造成伤害。来自: @SourceName@" tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "来自伊卡西亚的惊喜:快跑!!!快跑开!!!!!!!!!!!!来自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillery" = "生化巨炮寇格魔的下一发生化巨炮将会消耗额外的魔力。来自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillerySight" = "生化巨炮寇格魔的队伍拥有此单位的视野。来自: @SourceName@" tr "game_buff_tooltip_KogMawVoidOoze" = "虚空淤泥这个单位的跑速被降低了。来自: @SourceName@" tr "game_buff_tooltip_LandslideDebuff" = "大地震颤减益此单位攻速减缓.来自:@SourceName@" tr "game_buff_tooltip_Last_Whisper" = "最后耳语此单位的物理攻击和法术攻击能力被削弱。来自:@SourceName@" tr "game_buff_tooltip_LeblancEBeam" = "幻影锁炼这个单位必须逃离勒布朗,才能破坏锁炼并不被定身。来源: @SourceName@" tr "game_buff_tooltip_LeblancERoot" = "幻影锁炼这个单位没办法移动。来源:@SourceName@" tr "game_buff_tooltip_LeblancP" = "镜像当勒布朗低于 40% 的生命值时,她将进入潜隐状态 1 秒,并创造一个不会产生伤害的镜像分身,持续 8 秒。来源: @SourceName@" tr "game_buff_tooltip_LeblancREBeam" = "模仿:幻影锁炼这个单位必须逃离勒布朗,才能破坏锁炼并不被定身。来源: @SourceName@" tr "game_buff_tooltip_LeblancRERoot" = "模仿:幻影锁炼这个单位没办法移动。来源:@SourceName@" tr "game_buff_tooltip_LeblancRW" = "模仿:移行瞬影勒布朗可以返回她的紫色标记处。来源:@SourceName@" tr "game_buff_tooltip_LeblancW" = "移行瞬影勒布朗可以返回她的黄色标记处。来源: @SourceName@" tr "game_buff_tooltip_LeeSinPassive" = "无双乱舞李星使用技能后,接下来的两次普攻会获得 @f1@% 攻速,第一下回复 @f2@ 点能量,第二下则回复 @f3@ 点能量。" tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "拂晓盾击雷欧娜的下次普通攻击,附带晕眩效果并且造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrier" = "光能屏障雷欧娜增加物理防御与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrierAttackBuff" = "烈炎炽热雷欧娜的剑充盈着烈阳的能量,她的下一次普攻将会获得额外距离并造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_LeonaSunlight" = "烈阳之力你被太阳的力量标记,敌方英雄攻击你时,会造成额外的魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_LeonaSunlightPassive" = "烈阳之力雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 @f1@ 秒。当我军英雄攻击该目标时,可以造成额外@f2@魔法伤害。" tr "game_buff_tooltip_LeonaZenithBladeRoot" = "太阳圣剑:定身此单位无法移动。来自:@SourceName@" tr "game_buff_tooltip_LeviathanCap" = "海龙甲@Stack@增加 @f1@ 生命。
    迭加 20 层时,承受的伤害减少 15% 。
    来自: @SourceName@" tr "game_buff_tooltip_LiandrysBuff" = "黎安卓的折磨此单位在时间内会造成越来越多伤害。来源:@SourceName@" tr "game_buff_tooltip_LichBane" = "巫妖之祸此单位下次普攻会依据魔法攻击造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_Lifesteal_Attack" = "普攻吸血幽灵的攻击偷取目标生命。来自: @SourceName@" tr "game_buff_tooltip_LightningRodCounter" = "爱欧尼亚星火:充能爱欧尼亚星火正藉由基础攻击充能。来自:@SourceName@" tr "game_buff_tooltip_LightningRodReady" = "爱欧尼亚星火:就蓄爱欧尼亚星火已经准备好发射闪电炼。来自:@SourceName@" tr "game_buff_tooltip_Lightslicer" = "神圣祝福此单位攻击有 @f1@% 暴击率,持续小段时间或数次攻击。来自:@SourceName@" tr "game_buff_tooltip_LissandraE" = "急速冰刺丽珊卓可以瞬间传送到冰刺当下的位置。来自:@SourceName@" tr "game_buff_tooltip_LissandraQ" = "幽影碎冰此单位的跑速被降低。来自:@SourceName@" tr "game_buff_tooltip_LissandraR" = "永冻坟地此单位被晕眩。来自:@SourceName@" tr "game_buff_tooltip_LissandraRSelf" = "永冻坟地此单位处于凝滞状态,暂时无法被指定为攻击的目标。来自:@SourceName@" tr "game_buff_tooltip_LissandraRSlow" = "永冻坟地此单位的跑速被降低。来自:@SourceName@" tr "game_buff_tooltip_LissandraW" = "暴雪结界此单位被定身。来源:@SourceName@" tr "game_buff_tooltip_Lord_Van_Damms_Pillager" = "灰烬战锤的力量与祭坛的状况息息相关。来自: @SourceName@" tr "game_buff_tooltip_LucianPassiveBuff" = "光之猎手路西恩的下次普攻将可以发射两次。来自: @SourceName@" tr "game_buff_tooltip_LucianQ" = "光之猎手在使用技能之后,路西恩在 3 秒内的下次普攻可以射击两次。

    第二下攻击命中触发对敌方英雄及建筑造成 @f1@ 伤害。小兵和野怪承受第二击的全部伤害。
    " tr "game_buff_tooltip_LucianR" = "赤色屠戮路西恩在移动当中进行射击。来自: @SourceName@" tr "game_buff_tooltip_LucianWBuff" = "烈炎铁血路西恩跑速增加。来自: @SourceName@" tr "game_buff_tooltip_LucianWDebuff" = "烈炎铁血此单位将被烈炎铁血标记。路西恩攻击命中此目标可提高自身跑速。来自: @SourceName@" tr "game_buff_tooltip_LucianWSelfBuff" = "烈炎铁血路西恩增加跑速。来自: @SourceName@" tr "game_buff_tooltip_LuluEBurn" = "皮克斯的恶作剧皮克斯 跟随着目标并不停的干扰他,同时揭发目标的行踪给队友知道。

    嗨!我有话想说!
    来自:@SourceName@" tr "game_buff_tooltip_LuluEShield" = "皮克斯的协助皮克斯跟随着目标并赠予其护盾,让他可以抵御即将到来的伤害。当目标进行攻击时,皮克斯会代替露璐协助他。来自:@SourceName@" tr "game_buff_tooltip_LuluPassive" = "皮克斯,守护妖精皮克斯对露璐攻击的目标发射三枚魔法弹,总共会造成 @f1@ (+@f2@) 点魔法伤害。

    这些魔法弹会自动追踪目标,不过会遭受其他单位的阻挡。
    来自: @SourceName@" tr "game_buff_tooltip_LuluQSlow" = "闪耀双重奏这个单位的移动速度受到严重的影响,但会随着时间渐渐恢复。来自: @SourceName@" tr "game_buff_tooltip_LuluR" = "究极炼化目标的生命力大幅成长,同时对周遭敌人进行周期性的缓速。来自: @SourceName@" tr "game_buff_tooltip_LuluWBuff" = "露璐的协助此单位的移动速度和攻速提高。来自: @SourceName@" tr "game_buff_tooltip_LuluWDebuff" = "露璐的恶作剧这个单位被强制进入驯服状态,无法进行攻击或使用技能。

    此单位看起来很可爱。
    来自:@SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzMis" = "棱光幻想拉克丝用光充能。来自: @SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "极光充能拉克丝正在聚集光能…来自: @SourceName@" tr "game_buff_tooltip_LuxEEnd" = "引爆拉克丝可以引爆光明异点。来自:@SourceName@" tr "game_buff_tooltip_LuxIlluminatingFraulein" = "光芒四射拉克丝的下次基础攻击会将其点燃,并造成伤害。来自:@SourceName@" tr "game_buff_tooltip_LuxIlluminationPassive" = "光芒四射受到伤害技能的影响,被光标记 6 秒。拉克丝的下次基础攻击会消耗光芒,造成 @f1@ (+@f2@) 魔法伤害。" tr "game_buff_tooltip_LuxLightBindingMis" = "棱光印记该目标被束缚,无法移动。来自:@SourceName@" tr "game_buff_tooltip_LuxPrismaWrapBoost" = "棱光幻想该单位拥有增强的魔法攻击。来自: @SourceName@" tr "game_buff_tooltip_LuxPrismWrap" = "星辰屏障该单位进入潜行。来自:@SourceName@" tr "game_buff_tooltip_LuxShield" = "星辰屏障该单位受到魔法光盾的保护。来自: @SourceName@" tr "game_buff_tooltip_MadredsRazorsCount" = "残废每 4 下攻击,此单位将会对小兵及野怪造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_MadredsRazorsReady" = "残废每 4 下攻击,此单位将会对小兵及野怪造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_Magical_Sight" = "魔法视界防御塔获得以下额外能力:

    可以侦查潜行单位
    30% 物理穿透
    连续击中英雄会造成额外伤害
    " tr "game_buff_tooltip_Magical_Sight_Ward" = "魔法视界该守卫会显现出附近的地区,并能看见隐形的单位。来自:@SourceName@" tr "game_buff_tooltip_MaladySpell" = "智慧末刃(@Stack@)该单位的魔法防御减少 @f1@ 。来自: @SourceName@" tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "花岗岩护盾 冷却中花岗岩护盾重建中。来自:@SourceName@" tr "game_buff_tooltip_MalphiteCleave" = "震雷之击墨菲特的普通攻击会对锥形范围内的敌人造成伤害。来源:@SourceName@" tr "game_buff_tooltip_MalphiteDamageBuff" = "野蛮力量提升墨菲特的物理防御。来自: @SourceName@" tr "game_buff_tooltip_MalphiteObduracy" = "花岗岩护盾墨菲特召唤岩石护盾保护自己,吸收最大生命 10% 的伤害,如果 10 秒内没受到攻击,护盾将会重置。

    护盾生命值:@f1@
    来自:@SourceName@" tr "game_buff_tooltip_MalphiteObduracyEffect" = "花岗岩护盾墨菲特被花岗岩护盾环绕,吸收所受到的伤害。来自:@SourceName@" tr "game_buff_tooltip_MalphiteShield" = "花岗岩护盾@f2@ 秒内墨菲特没受到任何伤害,他召唤一层岩石的护盾包覆自己,能够吸收 @f1@(等同 10% 最大生命值)伤害。" tr "game_buff_tooltip_MalzaharE" = "煞星幻象此单位受到持续性伤害;若此单位在持续时间中死亡,则幻象会传染给邻近的敌方单位,且马尔札哈获得魔力。虚灵喜欢攻击受到煞星幻象影响的目标。来自: @SourceName@" tr "game_buff_tooltip_MalzaharPassive" = "虚空象限当马尔札哈在 @f1@ 秒内没有受到伤害或控制技能影响时,马尔札哈获得 @f2@% 伤害减免并免疫控制技能效果,在受到伤害或挡下控制技能后的 @f3@ 秒内消退。

    在线士兵的伤害则不会影响此效果。
    " tr "game_buff_tooltip_MalzaharPassiveShield" = "虚空象限马尔札哈对控制技能免疫且受到伤害降低。来自: @SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldCooldownIndicator" = "虚空象限冷却中虚空象限正在冷却中。受到来自非士兵的伤害或是控制效果则会重置此冷却时间。来自: @SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldWinddown" = "离开虚空象限即将离开虚空象限。来自: @SourceName@" tr "game_buff_tooltip_MalzaharQMissile" = "虚空召唤此单位遭到沉默。无法使用技能。来自: @SourceName@" tr "game_buff_tooltip_MalzaharR" = "冥府之握此单位受到压迫。来自: @SourceName@" tr "game_buff_tooltip_MalzaharRSound" = "冥府之握马尔札哈正在引导虚空原质压制他的目标。来自:@SourceName@" tr "game_buff_tooltip_MalzaharW" = "虚灵群生马尔札哈下次施放召唤虚灵时会额外召唤一只虚灵。来源: @SourceName@" tr "game_buff_tooltip_MalzaharWEnemyCounter" = "召唤虚灵马尔札哈于目标位置召唤数只虚灵。来源: @SourceName@" tr "game_buff_tooltip_MalzaharWFrenzy" = "狂热此虚灵进入狂热状态,攻速大幅提高。来自: @SourceName@" tr "game_buff_tooltip_Mana_Battery" = "魔法电池此单位下次伤害法术增加 100 点魔法攻击。来自:@SourceName@" tr "game_buff_tooltip_Mana_Break" = "魔力消除此单位的普通攻击消减魔力。来自:@SourceName@" tr "game_buff_tooltip_Mana_Potion" = "魔法药水每秒恢复魔力。来自: @SourceName@" tr "game_buff_tooltip_Mana_Regeneration" = "魔力回复灵气提高周围友方英雄的魔力回复。来自:@SourceName@" tr "game_buff_tooltip_Mana_Regeneration_Aura" = "魔力回复此英雄的魔力回复加快。来自:@SourceName@" tr "game_buff_tooltip_ManaBarrier" = "启动法力屏障布里茨的法力屏障启动,持续吸收伤害。来自: @SourceName@" tr "game_buff_tooltip_ManaBarrierIcon" = "法力屏障当布里茨的生命低于 20% 时,会启动法力屏障,冷却时间 90 秒。可以产生等同于布里茨 30% 最大魔力的护盾,持续 10 秒。" tr "game_buff_tooltip_Maniacal_Cloak" = "疯狂斗篷该单位可以持续隐形,但需要消耗法术值。来自:@SourceName@" tr "game_buff_tooltip_MaokaiEMark" = "扭曲树精生气的草丛树精会攻击此单位!来源: @SourceName@" tr "game_buff_tooltip_MaokaiPassive" = "魔法树液茂凯从周遭的自然环境中汲取魔法。每 @f1@ 秒他的下次普攻将治愈他 @f5@ +@f2@@f3@% 其最大生命)。

    茂凯施展法术或被敌方法术击中时都会缩短此技能 @f4@ 秒冷却时间。
    " tr "game_buff_tooltip_MaokaiPassiveReady" = "甜美汁液茂凯下次的普攻将会治愈他。来源:@SourceName@" tr "game_buff_tooltip_MaokaiQKnockback" = "荆棘摧残茂凯正在击退此单位。来源:@SourceName@" tr "game_buff_tooltip_MaokaiR" = "茂凯召唤一道布满荆棘的树墙,树墙会缓缓朝前方前进,伤害并定身所有路径上的敌人。" tr "game_buff_tooltip_MaokaiRRoot" = "诡林之握茂凯的根结束缚了此单位。来源:@SourceName@" tr "game_buff_tooltip_MaokaiWRoot" = "不稳定根部茂凯的根束缚了此单位。来源:@SourceName@" tr "game_buff_tooltip_MarchoftheDamned" = "难以行军纳瑟斯向目标施放一股饥饿的灵魂。来自:@SourceName@" tr "game_buff_tooltip_Marksmans_Rifle" = "马克思来复枪此单位被敌队看见、无法闪避、同时减少物理防御。来自:@SourceName@" tr "game_buff_tooltip_Masochism" = "潜能激发蒙多医生的攻击力提高。来自: @SourceName@" tr "game_buff_tooltip_MasochismAttack" = "刺激蒙多医生获得额外魔法防御。来源: @SourceName@" tr "game_buff_tooltip_Mastery_Fervor" = "天赋:军阀血嗜此单位最近打出暴击,给予他们治疗效果和攻速加成。来自: @SourceName@" tr "game_buff_tooltip_Mastery_TalentReaper" = "战乱之殇击杀士兵时,使用者和最近的友方英雄将获得相同的金钱奖励,并回复生命。

    此效果需要附近友军触发,若此道具的使用者为远程英雄,则回复效果为 @f1*100@%。
    来源: @SourceName@" tr "game_buff_tooltip_Mastery_TalentReaperTT" = "战乱之殇击杀士兵时,使用者和最近的友方英雄将获得相同的金钱奖励,并回复生命。若此道具的使用者为远程英雄则回复效果减半。

    此效果需要附近友军及至少一次充能来触发。
    来源: @SourceName@" tr "game_buff_tooltip_Mastery_WarlordsReady" = "天赋:军阀血嗜此单位下次对英雄普攻将会进入嗜血状态,给予他们普攻吸血效果。来自: @SourceName@" tr "game_buff_tooltip_Mastery6121" = "天赋:鲜血渴望这个技能目前正在冷却中。来源: @SourceName@" tr "game_buff_tooltip_Mastery6123" = "天赋:暴露弱点削弱你攻击的敌方英雄,使他受到来自你的队伍的伤害增加。来自: @SourceName@" tr "game_buff_tooltip_Mastery6124" = "天赋:嗜血此单位在造成击杀或助攻时对英雄的伤害增加。来自: @SourceName@" tr "game_buff_tooltip_Mastery6141" = "天赋:赏金猎人此单位每击杀一个英雄,伤害增加。来自: @SourceName@" tr "game_buff_tooltip_Mastery6161Buff" = "天赋:军阀血嗜此单位获得额外跑速。来源: @SourceName@" tr "game_buff_tooltip_Mastery6162DeathRecapDummy" = "天赋:战斗狂热普攻或施放技能堆栈一层狂热,让普攻造成额外物理伤害。来自: @SourceName@" tr "game_buff_tooltip_Mastery6164DeathRecapDummy" = "天赋:冥火之触伤害性技能会以冥火烧伤目标,持续造成额外魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_Mastery6221" = "天赋:探索者此单位在草丛和河道中的跑速增加。来自: @SourceName@" tr "game_buff_tooltip_Mastery6222" = "天赋:攻城大师此单位在靠近防御塔或防御塔遗址时,物理防御与魔法防御增加。来自: @SourceName@" tr "game_buff_tooltip_Mastery6242" = "天赋:坚毅此单位在血量低落时,生命回复增加。来自: @SourceName@" tr "game_buff_tooltip_Mastery6243" = "天赋:无惧之心这个单位的防御力增加了。来源:@SourceName@" tr "game_buff_tooltip_Mastery6243Cooldown" = "天赋:无惧之心这个技能目前正在冷却中。来源:@SourceName@" tr "game_buff_tooltip_Mastery6261" = "天赋:不死之握此单位在战斗中逐渐增强。当完成充能后,对敌方英雄的下一次普攻会吸取生命并造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_Mastery6261DeathRecapDummy" = "天赋:不死之握每处于战斗中 4 秒,下次普攻偷取目标攻击者最大生命一定百分比的血量。来自: @SourceName@" tr "game_buff_tooltip_Mastery6262" = "天赋:巨人勇气这个技能目前正在冷却中。来源:@SourceName@" tr "game_buff_tooltip_Mastery6262Shield" = "天赋:巨人勇气这个单位被上了护盾。来源:@SourceName@" tr "game_buff_tooltip_Mastery6263" = "天赋:坚毅誓约此单位被最近一次的行动受限效果标记,敌方英雄攻击标记将会于效果持续时间内回复自身生命。来源: @SourceName@" tr "game_buff_tooltip_Mastery6311" = "天赋:漫游者此单位在战斗外时跑速增加。来自: @SourceName@" tr "game_buff_tooltip_Mastery6323Debuff" = "天赋:暴露弱点此单位受到来自所有敌方英雄的伤害增加,给予此减益效果的英雄除外。来自: @SourceName@" tr "game_buff_tooltip_Mastery6341" = "天赋:绿父赠礼这个单位下次的攻击或技能将会造成额外伤害。来源:@SourceName@" tr "game_buff_tooltip_Mastery6341Cooldown" = "天赋:绿父赠礼这个技能正在冷却中。来源:@SourceName@" tr "game_buff_tooltip_Mastery6361Cooldown" = "天赋:黯雾诅咒这个技能目前正在冷却中。来源:@SourceName@" tr "game_buff_tooltip_Mastery6361Nightfall" = "天赋:黯雾诅咒这个单位将会造成基于他失去生命的伤害。来源: @SourceName@" tr "game_buff_tooltip_Mastery6362DeathRecapDummy" = "天赋:雷神律令用普攻或技能连续攻击同一名敌方英雄 3 次时,会召唤雷电对附近目标造成伤害。来自: @SourceName@" tr "game_buff_tooltip_MasteryBigGameHunter" = "天赋:时光之力此单位永久增加生命。来自: @SourceName@" tr "game_buff_tooltip_MasteryBurnDebuff" = "天赋:冥火之触此单位被冥火灼烧,受到周期性的魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_MasteryFeastLockout" = "天赋:盛宴此单位最近饱餐过一顿。来自: @SourceName@" tr "game_buff_tooltip_MasteryHealResistsIncrease" = "天赋:语风者守护此单位的防御力增加。来自: @SourceName@" tr "game_buff_tooltip_MasterYiPassive" = "双重打击第 4 下连续普攻,易大师会进行双重打击。第二次打击只会造成 50% 伤害。" tr "game_buff_tooltip_MasteryLordsDecreeCooldown" = "天赋:雷神律令此技能正在冷却。来自: @SourceName@" tr "game_buff_tooltip_MasteryOffenseBleed" = "天赋:刀刃护甲此单位正在流血并随时间承受伤害。来自: @SourceName@" tr "game_buff_tooltip_MasteryOnHitDamageStacker" = "天赋:战斗狂热每次对英雄成功的普通攻击都会让这个单位的物理攻击增加。来源: @SourceName@" tr "game_buff_tooltip_MasteryPerseverance" = "天赋:坚毅此单位在接近死亡时,生命回复会增加。来自: @SourceName@" tr "game_buff_tooltip_MasteryPickpocket" = "天赋:强盗此单位最近扒窃过敌人的口袋,不能再对同个敌方动手。
    获得金钱: @f1@
    来自: @SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge" = "天赋:风暴浪涌此单位最近对某个目标造成巨量伤害,跑速和缓速抗性增加。来自: @SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge_Lockout" = "天赋:风暴浪涌此技能在冷却中。来自: @SourceName@" tr "game_buff_tooltip_MasteryUnrelenting" = "天赋:不死之握此单位在战斗中逐渐增强。当完成充能后,对敌方英雄的下一次普攻会吸取生命。来自: @SourceName@" tr "game_buff_tooltip_MasteryWardenOfTheDawn" = "天赋:坚毅誓约此单位攻击受到行动受限效果标记的敌方英雄,于效果持续时间内回复自身生命。来源: @SourceName@" tr "game_buff_tooltip_MawEnrage" = "激怒该单位提升自身的物理攻击、普攻吸血及技能吸血,直到离开战斗为止。来源: @SourceName@" tr "game_buff_tooltip_MawEnrageOdy" = "激怒此单位在脱离战斗前提升物理攻击、普攻吸血及技能吸血。来源:@SourceName@" tr "game_buff_tooltip_Meditate" = "冥想易大师持续回复生命,减少受到的伤害,并充能双重打击且暂停无极剑道及高原血统的持续时间计算。来自:@SourceName@" tr "game_buff_tooltip_MegaAdhesive" = "强力粘胶此单位正站在强力粘胶上,他被大幅缓速及束缚,无法使用任何移动或位移技能。来源:@SourceName@" tr "game_buff_tooltip_MegaAdhesiveSnare" = "动弹不得此单位被定身。来源: @SourceName@" tr "game_buff_tooltip_MejaisCap" = "灵魂摄取@Stack@ 层魔法攻击提高@f1@。
    迭满 20 层后,这个单位的技能冷却减少 15%。
    来自:@SourceName@" tr "game_buff_tooltip_Mindream" = "Mindream该单位持续承受魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_MiniBaronVulnerable" = "巴龙之眼预示者的背后特别脆弱。来自:@SourceName@" tr "game_buff_tooltip_MinionPushingPower" = "监测专用效果 - 小兵推塔数值等级效益: @f1@
    对小兵额外伤害: @f2@%
    Bonus DR vs minions: @f3@
    来自: @SourceName@" tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "趾高气扬 冷却中好运姐受到攻击,暂时取消趾高气扬的效果。来自: @SourceName@" tr "game_buff_tooltip_MissFortuneBulletSound" = "弹幕好运姐向前方扇形范围扫射!来自:@SourceName@" tr "game_buff_tooltip_MissFortunePassive" = "爱的拍拍 好运姐在攻击新目标时,普攻造成 @f1@ 额外物理伤害。目标为士兵时伤害减半。" tr "game_buff_tooltip_MissFortunePassiveStack" = "爱的拍拍 好运姐最近的受害者。来自: @SourceName@" tr "game_buff_tooltip_MissFortuneStrut" = "趾高气扬好运姐跑速增加,此效果一直持续到她被敌人击中。来自:@SourceName@" tr "game_buff_tooltip_MissFortuneViciousStrikes" = "驳火好运姐增加攻速。来自: @SourceName@" tr "game_buff_tooltip_MissileBarrageCheck" = "火箭轰击@Stack@库奇可以使用火箭轰击。来自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck2" = "火箭轰击火箭弹的弹幕射击来自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck3" = "重载火箭轰击正在挂载火箭弹。来自:@SourceName@" tr "game_buff_tooltip_MobilityDebuff" = "速度减低处于战斗时,降低额外移动速度。来自: @SourceName@" tr "game_buff_tooltip_Molten_Shield" = "熔炎护盾此单位受到的物理伤害与魔法伤害降低。来自: @SourceName@" tr "game_buff_tooltip_MoltenShieldTibbersBuff" = "泰贝尔熔炎护盾泰贝尔获得一个逐渐递减的速度增益。来自: @SourceName@" tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "神行百变悟空 潜隐 且只能被周遭敌方防御塔发现。来源:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "定海神兵悟空的下一次普攻会造成额外伤害、提高攻击距离和降低目标的物理防御。来自:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "定海神兵此单位的物理防御被减低。来自: @SourceName@" tr "game_buff_tooltip_MonkeyKingNimbusAS" = "筋斗突击悟空增加了攻击速度。来自:@SourceName@" tr "game_buff_tooltip_MonkeyKingPassive" = "仙山石猴附近每多一位敌方英雄,物理防御与魔法防御上升 @f1@ 。" tr "game_buff_tooltip_MonkeyKingSpinToWin" = "无极风暴悟空随着时间过去,增加自己的跑速。旋转时,周围敌人会受到伤害并且击飞。来自:@SourceName@" tr "game_buff_tooltip_Monster_Bank_Big" = "丰腴的宝藏此单位已经累积至最大经验值与金钱量。来自:@SourceName@" tr "game_buff_tooltip_Monster_Bank_Small" = "成长的宝藏此野怪的经验值与金钱正在随着时间增加而成长。来自:@SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDot" = "死亡之子这个单位正在受到持续伤害,这些伤害将会被用来治疗魔斗凯萨。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDragonDebuff" = "飞龙之力如果魔斗凯萨的队伍击杀了这个单位,他将能控制这个单位。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGPet" = "囚徒这个单位正在听从魔斗凯萨的指使。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGSelf" = "死亡之子魔斗凯萨控制了一个敌人的灵魂,获得目标 25% 的额外生命(@f3@) 和 30% 的魔法攻击(@f2@)。来自:@SourceName@" tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "忧伤蔓延使用磁化金属包覆一个友方,朝同样拥有忧伤蔓延增益的友方单位移动时,获得额外移动速度。当两个拥有忧伤蔓延效果的目标接近时,磁化金属会对敌人每秒造成巨大伤害。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserIronMan" = "铁人魔斗凯萨的技能需要消耗生命,但能将 @f2@% 技能造成的魔法伤害转化为暂时性的护盾。

  • 护盾最大值为 @f1@% 的最大生命。
    此防护盾大于 25% 时,以每秒 1.5% 基础生命的速度衰减。
    护盾转化对小兵只有一半的效果。
  • " tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "铲击之锤魔斗凯萨的下三次攻击造成越来越多的额外伤害。来自: @SourceName@" tr "game_buff_tooltip_Mourning" = "刽子手的标记该单位承受持续伤害。来自:@SourceName@" tr "game_buff_tooltip_Move" = "击飞这个单位被击飞了。来源:@SourceName@" tr "game_buff_tooltip_Move_Quick" = "冲刺提摩提升跑速直到受到敌方英雄或防御塔伤害。来自:@SourceName@" tr "game_buff_tooltip_Move_Quick_Cooldown" = "冲刺 冷却中提摩受到攻击,加速状态解除。来自:@SourceName@" tr "game_buff_tooltip_Move_Quick2" = "冲刺提摩进行冲刺,在短时间内提升跑速。来自: @SourceName@" tr "game_buff_tooltip_MoveAway" = "击退此单位被击退。来源:@SourceName@" tr "game_buff_tooltip_Muramana" = "魔剑诅咒你的普攻和单体技能都会消耗魔力,同时还会造成额外的物理伤害。来自:@SourceName@" tr "game_buff_tooltip_MuramanaDOT" = "魔力诅咒你正在持续受到额外的物理伤害。来自:@SourceName@" tr "game_buff_tooltip_MuramasaCap" = "鲜血赞歌 @Stack@ 层攻击力提高 @Effect1Amount@ 点。
    迭满 @Effect4Amount@ 层后,该英雄的跑速将获得 @Effect5Amount*100@% 的提高。
    来自:@SourceName@" tr "game_buff_tooltip_MurderBridgeBuff" = "试炼灵气此单位:
    提高魔力回复速度
    持续获得经验
    降低 50% 友军治愈效果
    来自:@SourceName@" tr "game_buff_tooltip_Mushroom_Stored" = "储存蘑菇提摩搜寻蘑菇,用于终极必杀技毒性陷阱。来自:@SourceName@" tr "game_buff_tooltip_NamiESlowtt" = "深海恩赐此单位降低跑速。来自:@SourceName@" tr "game_buff_tooltip_NamiEtt" = "深海恩赐此单位的攻击会造成额外魔法伤害和短暂降低敌人的跑速。来自:@SourceName@" tr "game_buff_tooltip_NamiPassive" = "疾速波涛当娜米的技能击中友方英雄时,他们会获得 60 (+@f1@) 点跑速,持续 1.5 秒。" tr "game_buff_tooltip_NamiPassivett" = "疾速波涛此单位短暂提高跑速。来自:@SourceName@" tr "game_buff_tooltip_NamiQtt" = "禁锢水牢此单位受到定身效果影响,无法移动。来自:@SourceName@" tr "game_buff_tooltip_NamiRtt" = "惊滔骇浪此单位大幅降低跑速。来自:@SourceName@" tr "game_buff_tooltip_NashorsTooth" = "巴龙精华你获得了巴龙的魔法精粹, 5 秒内魔法攻击提高 35 点。来自: @SourceName@" tr "game_buff_tooltip_NasusE" = "灵魂烈焰:物理防御减益此单位物理防御降低。来自: @SourceName@" tr "game_buff_tooltip_NasusQStacks" = "虹吸打击当纳瑟斯的虹吸打击击杀一个单位时,其伤害将永久性提高。

    目前额外伤害: @f1@
    来自: @SourceName@" tr "game_buff_tooltip_NasusR" = "死神降临进入此型态时纳瑟斯会获得额外生命;虹吸打击的冷却时间减少;吸干敌人的生命并将其转化为额外物理防御及魔法防御(当下防御增加 +@f1@)。来源: @SourceName@" tr "game_buff_tooltip_NasusW" = "枯萎此单位的跑速和攻速将会随技能作用时间降低。来自: @SourceName@" tr "game_buff_tooltip_NautilusAnchorDragRoot" = "船锚索魂此单位被纳帝鲁斯的锚攻击,造成瘫痪且无法移动。来自: @SourceName@" tr "game_buff_tooltip_NautilusGrandLineTarget" = "潜航冲击目标此单位被纳帝鲁斯的潜航冲击所标记,会被追踪直至爆炸。

    远离被标记的单位是一个最好的做法。
    来自: @SourceName@" tr "game_buff_tooltip_NautilusKnockUp" = "潜航冲击此单位受到纳帝鲁斯的攻击,被击飞至空中且造成晕眩。来自: @SourceName@" tr "game_buff_tooltip_NautilusMinorKnockAway" = "船锚索魂此单位被纳帝鲁斯的锚攻击,造成瘫痪且无法移动。来自: @SourceName@" tr "game_buff_tooltip_NautilusMinorKnockUp" = "潜航冲击此单位因纳帝鲁斯的攻击而瘫痪,并且短暂地被击飞至空中。来自: @SourceName@" tr "game_buff_tooltip_NautilusPassive" = "沉重打击纳帝鲁斯对一个目标的首次普攻造成 @f1@ 物理伤害并定身目标 @f2@ 秒。

    此效果在 @f3@ 秒内无法对同一目标再次触发。
    " tr "game_buff_tooltip_NautilusPassiveCheck" = "防御此单位暂时对纳帝鲁斯的沉重打击免疫。来自: @SourceName@" tr "game_buff_tooltip_NautilusPassiveRoot" = "沉重打击此目标受到纳帝鲁斯的沉重打击影响,短时间内无法移动。来自: @SourceName@" tr "game_buff_tooltip_NautilusPiercingGazeShield" = "巨人之怒纳帝鲁斯开启护盾挡住接下来的伤害,此时可攻击敌人并造成持续性伤害。来自: @SourceName@" tr "game_buff_tooltip_NautilusSplashZoneSlow" = "深渊禁区此单位的移动速度下降,但会随着时间逐渐回复。来自: @SourceName@" tr "game_buff_tooltip_NautilusWDoT" = "愤怒痛觉此单位受到持续性伤害。来自: @SourceName@" tr "game_buff_tooltip_NearSight" = "视野缩减此单位被缩减了视线范围并且无法看到他的队友。来自: @SourceName@" tr "game_buff_tooltip_NeekoPassive" = "被动妮可可以将自己伪装成一名友军英雄的样子。施放一个攻击技能或受到来自一个英雄或野怪的伤害将打破该伪装。(@f2@ 秒冷却时间)来源: @SourceName@" tr "game_buff_tooltip_NerfHealsPlz" = "治愈封锁直接治疗和回复只有 @f1@% 的效果。
    治疗和回复效果会随游戏时间而增加。

    「全知全能的阿福说:线上回复能力,不能太强!」-「海牛哲言」第三章
    来自:传说中的海牛,阿福" tr "game_buff_tooltip_NerfShieldsPlz" = "护盾大神此单位的护盾真的是太强了!
    大绝以外的护盾效果成长(由物攻、魔攻、生命提供的额外护盾)减少 @f1@%。
    来自:别担心,护盾还是很强的!" tr "game_buff_tooltip_NetherBlade" = "虚空之刃卡萨丁的普攻将造成额外魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_NetherBladeArmorPen" = "虚空之刃就绪卡萨丁的下次普攻将造成额外魔法伤害并回复魔力。来自: @SourceName@" tr "game_buff_tooltip_Nevershade" = "肾上腺素蒙多医生每 5 秒回复 @f1@ 生命(1.5% 最大生命)。" tr "game_buff_tooltip_NidaleeCougarScent" = "启动追踪奈德丽获得所有被她 猎捕的敌方单位视野。来自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHunt" = "穿梭在草丛中提高 10% 跑速,持续 2 秒,朝着在 1400 范围内的可视敌人移动,则跑速增加 30%。

    以标枪投掷或丛林伏击对英雄或野怪造成伤害将会让奈德丽对目标使用 猎捕状态,持续 4 秒,并且获得他们的真视视野、朝着他们移动将获得穿梭的跑速。除此之外,她对 猎捕状态目标
    的下次击倒、猛扑将会加强效果。" tr "game_buff_tooltip_NidaleePassiveHunted" = "困兽此单位正在被奈德丽 猎捕 ,奈德丽与其友军可以看见此单位视野。来自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHunting" = "猎捕奈德丽朝 被猎捕 的英雄移动则会增加跑速。来自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHuntStrikeCD" = "灵敏奈德丽大幅提高跑速。来自: @SourceName@" tr "game_buff_tooltip_NightmareBotAmumuBuff" = "梦魇伤心木乃伊除了属性加成之外,梦魇阿姆姆还拥有以下效果:
    向周围小兵分享他的绝望
    提升木乃伊之咒的范围
    一如既往地伤心
    来源:提摩" tr "game_buff_tooltip_NightmareBotAnnieBuff" = "梦魇黑暗之女除了属性加成,梦魇安妮还拥有以下效果:
    自动对周遭小兵施放瓦解怒焰
    对围绕着她的单位施放烈焰冲击
    当她死掉时,召唤十分愤怒的泰贝尔
    就像她的宝贝泰迪熊
    来源: 提摩" tr "game_buff_tooltip_NightmareBotBlitzcrankBuff" = "梦魇蒸气巨神兵除了属性加成之外,梦魇布里茨还拥有以下效果:
    一次可发动三个火箭抓取
    持续维持在过载运转的状态
    提升静电力场发动后的范围
    拥有心脏…吗?
    来源:提摩" tr "game_buff_tooltip_NightmareBotBrandBuff" = "梦魇复仇业火除了额外加成,梦魇布兰德也会:
    创造多个 炼狱风暴 给周遭目标
    着火了
    看起来很坏
    来源: 提摩" tr "game_buff_tooltip_NightmareBotChogathBuff" = "梦魇虚空恐惧除了属性加成之外,梦魇科加斯还拥有以下效果:
    被动性获得飨宴叠层
    根据体型发动数个破裂
    击退被野性尖啸命中的单位
    常常肚子饿
    来源:提摩" tr "game_buff_tooltip_NightmareBotEzrealBuff" = "梦魇探险家除了属性加成之外,梦魇伊泽瑞尔还拥有以下效果:
    可一次发动数个秘术射击
    可一次发动数个精华跃动
    可一次发动数波精准弹幕
    不需要地图
    来源:提摩" tr "game_buff_tooltip_NightmareBotFiddlesticksBuff" = "梦魇末日使者除了属性加成之外,梦魇费德提克还拥有以下效果:
    发动生命汲取时吸取周围所有敌人的生命
    定期创造会发动群鸦风暴的幽灵分身
    不太擅长吓唬乌鸦
    来源:提摩" tr "game_buff_tooltip_NightmareBotGalioBuff" = "梦魇哨兵之殇除了属性加成,梦魇加里欧还拥有以下效果:
    施放 坚定重击 时会往他四面八方发出。
    创造多个 正义罡风 排成一条线发出。
    定期在附近创造嘲讽效果区域
    飞吧!大概吧……
    来源: 提摩" tr "game_buff_tooltip_NightmareBotHeimerdingerBuff" = "梦魇大发明家除了额外加成,梦魇汉默丁格也会:
    被动召唤 H-28G 进化炮台
    H-28G 进化炮台 射向不同方向
    改变 高科技微型火箭 的返回轨迹
    调整 CH-2 暴风手雷 在爆炸时产生分裂
    比你聪明吧!
    来源:提摩" tr "game_buff_tooltip_NightmareBotLeonaBuff" = "梦魇黎明之光除了额外加成,梦魇雷欧娜也会:
    替周遭的小兵上护盾,当施放 日蚀
    被动产生 日蚀
    召唤巨大的 日轮圣芒
    赞美太阳!
    来源: 提摩" tr "game_buff_tooltip_NightmareBotLuluBuff" = "梦魇精灵魔法使除了额外加成,梦魇露璐也会:
    召唤最多五个 皮克斯,守护妖精 给友军盟友
    当她在施放的时候,让周遭的皮克斯也随机施放 幻想曲
    究极炼化 施放时,让所有周遭的友方英雄也变大
    知道颜色尝起来如何吗?
    来源: 提摩" tr "game_buff_tooltip_NightmareBotLuxBuff" = "梦魇光之少女除了属性加成,梦魇拉克丝还拥有以下效果:
    创造星暴般的 光明束缚
    光明异点产生光明束缚
    发射多个 终极闪光 在她周围的圈圈
    真的很爱狂笑
    来源:提摩" tr "game_buff_tooltip_NightmareBotMalzaharBuff" = "梦魇虚空先知除了属性加成外,梦魇马尔札哈还拥有以下效果:
    持续开启虚空传送门
    被动在线上召唤虚空生物
    来自苏瑞玛
    来源:提摩" tr "game_buff_tooltip_NightmareBotMonkeyKingBuff" = "梦魇齐天大圣除了属性加成,梦魇悟空还拥有以下效果:
    创造 神行百变 击退周遭敌人
    在被 筋斗突击 击中的单位上召唤 神行百变
    当施放 无极风暴 时创造多个旋转的分身
    谁是最强的呀?
    来源: 提摩" tr "game_buff_tooltip_NightmareBotMorganaBuff" = "梦魇堕落天使除了属性加成之外,梦魇魔甘娜还拥有以下效果:
    可一次施放多个闇影禁锢
    可一次施放多个痛苦腐蚀
    施放灵魂枷锁时自动闪现 + 静滞
    还是对烘焙苦手啊!
    来源: 提摩" tr "game_buff_tooltip_NightmareBotSpiritAkali" = "梦魇支援:暮光防护此英雄将会扔下一枚烟雾弹,在烟雾弹作用区域将会使该施法英雄获得额外物防与魔防,并且进入潜行状态。攻击或使用技能将会使他们短暂现身。走进烟雾弹范围内的敌人将会被缓速。来自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritMystery" = "诅咒:恶魔分裂这个计算机会假扮成小恶摩,只要在 2 秒内没有受到伤害的话。来源:提摩" tr "game_buff_tooltip_NightmareBotSpiritMysteryPolymorph" = "诅咒:恶魔分裂猜猜我是谁来源:绝对猜不到@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritPantheon" = "梦魇支援:圣盾庇护在普攻或使用技能 4 次后,此英雄将会格挡下一次敌方英雄的普攻、防御塔的攻击或是近战士兵与巨型野怪的攻击。来自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShaco" = "梦魇支援:幻象不论何时,此英雄的生命低于 40% 时,将会创造一个分身,在将死之时会爆炸,对附近敌人制造魔法伤害。Source: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShacoCooldown" = "梦魇支援:幻象此英雄最近已经创造过分身,在短时间内无法再次创造分身。Source: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritSinged" = "诅咒:辛吉德(剧毒踪迹)这个电脑将会在身后留下毒雾。接触毒雾的敌人将会中毒,随时间造成魔法伤害。来源:提摩" tr "game_buff_tooltip_NightmareBotSpiritWarwick" = "梦魇支援:血性追踪此英雄将会让范围内生命低于 50% 的英雄现形。来自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritWarwickDebuff" = "梦魇支援:血性追踪此单位被梦魇计算机侦测到了,所有敌方单位都将获得该单位视野,无所遁形啦!来自: @SourceName@" tr "game_buff_tooltip_NightmareBotTristanaBuff" = "梦魇约德尔炮手除了额外的加成,梦魇崔丝塔娜也会:
    同时攻击两个敌人
    被动增加 爆炸射击效果 在小兵上
    击退周遭敌人,当她使用 火箭跳跃
    大幅增加 毁灭射击 的击退范围
    可以好好的利用空闲时间驯龙呢!
    来源: 提摩" tr "game_buff_tooltip_NightmareBotUdyrBuff" = "梦魇神灵行者除了额外加成,梦魇乌迪尔也会:
    定期标记野营做为占据
    短暂延迟后,从占据的野营召唤没被杀掉的野怪至在线
    保护灵魂或之类的东西啦~
    来源:提摩" tr "game_buff_tooltip_NightmareBotVeigarBuff" = "梦魇邪恶小法师除了属性加成之外,梦魇维迦还拥有以下效果:
    定期召唤 黑暗物质 在他周围
    增加 黑暗祭祀 范围且没有击中限制
    真的很邪恶!
    来源: 提摩" tr "game_buff_tooltip_NightmareBotYasuoBuff" = "梦魇放逐浪人除了额外加成,梦魇犽宿也会:
    创造数个飓风,且当 刚毅决心 失效而且在濒临死亡时,飓风速度会更快
    增加 刃敌千军 的距离并降低冷却时间
    当远处的敌人被击飞时,创造的分身会使用 夺命气息
    有时候是机器人,有时候是牛仔,但绝对不会是机器牛仔
    来源: 提摩" tr "game_buff_tooltip_NightmareBotYorickBuff" = "梦魇亡魂牧人除了额外加成,梦魇约瑞科也会:
    不断召唤一群一群的 雾行者 来替他战斗
    弹吉他
    有名字的噢!
    来源: 提摩" tr "game_buff_tooltip_NightmareBotZiggsBuff" = "梦魇魔法爆破专家除了额外加成,梦魇希格斯也会:
    弹跳炸弹会留下感应式地雷
    炼狱炸弹会在周围创造小一点的炼狱炸弹
    这次不是星星啰!
    来源: 提摩" tr "game_buff_tooltip_Nimbleness" = "灵敏英雄的跑速提高 10%。来自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringer" = "黄昏渠道:加速提高夜曲的跑速和额外物理攻击,于暗影的轨迹上移动时可以不受阻碍地在目标间自由移动。来自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringerTrail" = "黄昏渠道:轨迹此单位移动的路径会残留暗影轨迹,夜曲只要停留在此轨迹上就会被强化。来自:@SourceName@" tr "game_buff_tooltip_NocturneEHaste" = "无尽梦魇夜曲迅速的移动到他恐惧的敌人身后。来自:@SourceName@" tr "game_buff_tooltip_NocturneParanoia" = "无尽梦魇夜曲可以对周围的敌方启动无尽梦魇。来自:@SourceName@" tr "game_buff_tooltip_NocturneParanoiaTarget" = "无尽梦魇此单位的视野被减低同时无法看到队友。来自: @SourceName@" tr "game_buff_tooltip_NocturneShroudofDarkness" = "夜幕庇护:加速夜曲增加了攻击速度。来自:@SourceName@" tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "夜幕庇护:防护夜曲将格档掉敌方的技能。来自:@SourceName@" tr "game_buff_tooltip_NocturneUnspeakableHorror" = "深宵断魂此单位正在承受伤害,并即将被恐惧。来自:@SourceName@" tr "game_buff_tooltip_Non-Corporeal" = "硬化皮肤此单位受到的物理伤害减少。来自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap" = "蘑菇剧毒敌人经过时触发陷阱,使周围敌人减速并附加毒性伤害。来自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap_Target" = "蘑菇剧毒该单位中了蘑菇毒,正受到伤害。来自:@SourceName@" tr "game_buff_tooltip_NullLance" = "虚无法球该单位获得护盾吸收魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_NunuERoot" = "冰封努努施展的冰霜魔法定身了此单位。来源:@SourceName@" tr "game_buff_tooltip_NunuESnowballFightBuff" = "雪球连击此单位施法结束时,会将周遭有着「冰封」标记的目标定身。来源: @SourceName@" tr "game_buff_tooltip_NunuEStackMarker" = "冰封此单位已被努努标记,若技能结束后仍待在附近,将会被威朗普定身。来源:@SourceName@" tr "game_buff_tooltip_NunuP" = "弗雷尔卓德之唤此单位的攻击及移动速度已提升。来源: @SourceName@" tr "game_buff_tooltip_NunuPassive" = "弗尔卓雷德之唤对敌方英雄、大型野怪或是建筑造成伤害会让威朗普及周遭攻击速度最高的英雄获得弗雷尔卓德之唤,提升其 @f2@% 攻击速度以及 @f1@% 移动速度,持续 4 秒。

    当努努跟威朗普处在弗雷尔卓德之唤的效果下时,他们的基本攻击将造成 @f3@ 劈斩伤害。

    持续时间可迭加,但对同一目标具有 10 秒的冷却时间。
    " tr "game_buff_tooltip_NunuRSlow" = "酷寒此单位的移动速度已下降。来源:@SourceName@" tr "game_buff_tooltip_NunuW" = "巨无霸雪球!这个单位正在制造巨无霸雪球!来源:@SourceName@" tr "game_buff_tooltip_NunuWKnockup" = "巨无霸雪球!这个单位被努努制造的巨无霸雪球击飞了!来源:@SourceName@" tr "game_buff_tooltip_NunuWStun" = "巨无霸雪球!这个单位被努努制造的巨无霸雪球缓速了!来源:@SourceName@" tr "game_buff_tooltip_NURFBuff" = "策略性的策略增益+100% 魔力和能量消耗
    +200% 技能、主动道具、召唤师技能冷却时间
    +50% 反韧性
    +225 移动速度减少
    +200% 普攻间延迟
    暴击造成 50% 物理攻击伤害
    此单位 150% 造成爆击
    太过果断保护机制
    所有行为都有其后果
    来自:三思而后行" tr "game_buff_tooltip_Odin_CenterAltarReveal" = "浮现占领祭坛将会显现你的位置!来自:风暴祭坛" tr "game_buff_tooltip_Odin_CenterTestChampionBuff" = "风暴乌云消耗一个充能击打敌方英雄,创造出一个闪电炼,最多额外攻击三个目标,造成相当于目标最大生命 @f1@% 的真实伤害(对次要目标则造成伤害减半)。来自:风暴祭坛" tr "game_buff_tooltip_Odin_CenterTestChampionBuff_Empty" = "风暴乌云(已放置)你的队伍控制了风暴祭坛。走上祭坛或进入战斗以回复风暴乌云的充能数。来自:风暴祭坛" tr "game_buff_tooltip_OdinBloodbursterBuff" = "血爆者此单位增加物理攻击与普攻吸血。来自:@SourceName@" tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "中断占领仪式遭到中断,你将可以在 2 秒内再次试着进行占领仪式。" tr "game_buff_tooltip_OdinCombatActive" = "战斗中此单位正在战斗中无法获得治疗的效果。来自:@SourceName@" tr "game_buff_tooltip_OdinDebacleCloak" = "魔法披风此单位拥有护盾并且可以吸收魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_OdinEntropicClaymore" = "浑沌前夕此单位的所有普通攻击会造成敌人缓速 30%,并造成 80 点真实伤害,持续 2.5 秒。来自:@SourceName@" tr "game_buff_tooltip_OdinGuardianBuff" = "高冲击装甲如果敌人从 750 以外的地方攻击,此单位可减少 50% 的伤害。来自:@SourceName@" tr "game_buff_tooltip_OdinLightbringer" = "现形此单位可被敌队看到。来自:@SourceName@" tr "game_buff_tooltip_OdinMinionInitialBuff" = "士兵护盾这只士兵刚刚出生,物理防御与魔法防御大幅提升。数值会随时间持续下降。来自:召唤之门" tr "game_buff_tooltip_OdinMinionTaunt" = "据点热情此单位在攻击据点时,将获得物理防御与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_OdinPlayerBuff" = "水晶之痕灵气此单位:
    提高魔力和能量回复速度
    持续获得经验
    提高基础跑速
    来自: @SourceName@" tr "game_buff_tooltip_OdinQuestBuff" = "征服者印记顺利完成一项任务,此单位提高 10% 伤害。来自:@SourceName@" tr "game_buff_tooltip_OdinShrineBuff" = "奥丁神殿此单位每秒回复 1.5% 魔力(或能量)并且获得 @f1@% 冷却时间减免。来自:@SourceName@" tr "game_buff_tooltip_OdinShrineTimeBuff" = "时光走廊你的绝招与召唤师技能冷却时间减少 50%。60 秒后可再次使用。来自:@SourceName@" tr "game_buff_tooltip_OdinSpawnUltras" = "究极士兵你的队伍的下一波士兵将会产生一名究极士兵。来自: @SourceName@" tr "game_buff_tooltip_OdinSpeedShrineBuff" = "速度神殿此单位提高 30% 跑速,此跑速效果会随时间递减。来自: @SourceName@" tr "game_buff_tooltip_OdinTrinketRevive" = "圣灵之锚即刻在基地复活点中复活一名友军,并短暂增加其跑速。来自: @SourceName@" tr "game_buff_tooltip_OdynsVeil" = "奥丁面纱此单位减少 10% 魔法伤害,并且获得 @f1@ 魔法能量。来自:@SourceName@" tr "game_buff_tooltip_Odyssey_EnemyHybridShred" = "腐蚀怪兽们的奥德赛能量化攻击正在侵蚀我们的防御设施!" tr "game_buff_tooltip_Odyssey_KogMawBioArcaneBarrage" = "激怒此怪兽的力量已经被完全地提升并会造成成吨的伤害!" tr "game_buff_tooltip_Odyssey_SharedBuff_Elites" = "精英你带着敬畏之意盯着这个已经成为完全体单位的巨大身躯。看上去,它肯定吸收了超乎你想象数量的奥德赛能量。" tr "game_buff_tooltip_Odyssey_SkarnerImpale" = "刺穿他们被怪兽抓住并且还被拖着到处走!我们必须击倒它!" tr "game_buff_tooltip_Odyssey_XinZhaoRangedImmunity" = "镀金护盾此单位正位于由莱诺顿制造的护盾里面。它会保护此单位免受护盾之外的伤害。来源: @SourceName@" tr "game_buff_tooltip_OlafBerzerkerRage" = "狂战之怒欧拉夫每损失 1% 的生命,就会增加 1% 的攻速。" tr "game_buff_tooltip_OlafFrenziedStrikes" = "残暴打击欧拉夫的攻速提升,获得额外的普攻吸血,并根据失去血量的多寡提升受到的治愈效果。来源: @SourceName@" tr "game_buff_tooltip_OlafRagnarok" = "诸神黄昏欧拉夫免疫控制技能的影响,同时提高伤害。来自:@SourceName@" tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "鲁莽挥击 减益效果欧拉夫会受到 20% 的额外伤害。来自: @SourceName@" tr "game_buff_tooltip_On_The_Hunt" = "狩猎此单位跑速提升。来自:@SourceName@" tr "game_buff_tooltip_OracleElixir" = "魔法视界此单位可以侦测潜行单位。来自:@SourceName@" tr "game_buff_tooltip_OrianaDissonanceAlly" = "电磁推力此单位的跑速增加。来自: @SourceName@" tr "game_buff_tooltip_OrianaDissonanceEnemy" = "电磁吸力此单位的跑速减少。来自: @SourceName@" tr "game_buff_tooltip_OrianaGhost" = "守护机关此英雄被球球所守护,获得额外的防御效果。来自: @SourceName@" tr "game_buff_tooltip_OrianaGhostSelf" = "魔球奥莉安娜目前持有球球。来自: @SourceName@" tr "game_buff_tooltip_OrianaRedactShield" = "指令:守护此英雄正被防护罩所保护着。来自: @SourceName@" tr "game_buff_tooltip_OrianaStun" = "冲击此单位被击飞至空中。来源:@SourceName@" tr "game_buff_tooltip_OrnnE" = "熔岩俯冲此单位已被击飞。来源:@SourceName@" tr "game_buff_tooltip_OrnnPAllyItemReady" = "鄂尔可以升级一名友军的道具!来源:@SourceName@" tr "game_buff_tooltip_OrnnPassive" = "活火炉鄂尔可以在地图上任何处花费金钱购买非消耗性道具。

    鄂尔跟他的队友可以对商店内特定道具进行升级。

    鄂尔可以从商店或是铸造选单中直接打造道具。
    " tr "game_buff_tooltip_OrnnPItemCurrency" = "活火炉鄂尔精心打造的道具已经开放购买!来源: @SourceName@" tr "game_buff_tooltip_OrnnQSlow" = "火山脉动此单位的移动速度下降。来源:@SourceName@" tr "game_buff_tooltip_OrnnR" = "铸火者的呼唤此单位已被击飞。来源:@SourceName@" tr "game_buff_tooltip_OrnnVulnerableDebuff" = "焦化此单位已被焦化,向其施展下一个限制行动的技能持续时间会被加长且造成额外伤害!来源: @SourceName@" tr "game_buff_tooltip_OrnnW" = "炽焰吹息鄂尔已获得护盾。来源: @SourceName@" tr "game_buff_tooltip_Overdrive" = "过载运转布里茨暂时提升攻速和跑速。来自: @SourceName@" tr "game_buff_tooltip_OverdriveSlow" = "低频运转布里茨减缓跑速。来自: @SourceName@" tr "game_buff_tooltip_PalisadeRushdownResists" = "要塞此防御塔根据周围敌方英雄数量获得额外物理防御及魔法防御。来源:@SourceName@" tr "game_buff_tooltip_Pendant_of_Zephiris" = "泽非瑞斯的挂件 +25 点物理防御/ +30 点魔法防御。来自: @SourceName@" tr "game_buff_tooltip_PerksTCadenceChaos" = "蜕转律动:浑沌" tr "game_buff_tooltip_PerksTCadenceOrder" = "蜕转律动:秩序" tr "game_buff_tooltip_PetCommanded" = "遵命:此单位已经被一位英雄指挥。来自:无" tr "game_buff_tooltip_PhosphorusBomb" = "磷光炸弹此单位现形。来自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Blue" = "蓝色卡牌逆命的下次攻击会造成额外的伤害并且回复魔力。来自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Gold" = "金色卡牌逆命的下次攻击会造成额外的伤害并且晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Red" = "红色卡牌逆命的下次攻击会造成额外的伤害并且缓速区域内的敌人。来自: @SourceName@" tr "game_buff_tooltip_PickACard" = "选牌逆命正在旋转他的牌盒,寻找着一张卡牌。来自: @SourceName@" tr "game_buff_tooltip_PlantHawkshotBuff" = "真知花粉花粉覆盖此单位,并使敌人获得此单位真视视野。对英雄的效果持续时间较短。来源:@SourceName@" tr "game_buff_tooltip_Poisoned" = "中毒此单位已中毒,受到持续性伤害。来自:@SourceName@" tr "game_buff_tooltip_PoisonTrail" = "剧毒踪迹辛吉德施放毒雾。来自:@SourceName@" tr "game_buff_tooltip_PoppyPassive" = "钢铁使者波比的下一次普攻将会投掷她的圆盾,获得 @f6@ 范围和 @f5@ 额外魔法伤害(@f1@ 秒冷却时间)。

    圆盾会降落在邻近的地区,波比能够拾起并获得一个护盾,吸收 @f4@@f2@% 的最大生命)伤害,持续 @f3@ 秒。敌方可以踩踏圆盾来摧毁它。

    如果此攻击击杀目标的话,圆盾会自动回到波比手中。
    " tr "game_buff_tooltip_PoppyPassiveBuff" = "警告讯息波比的下次普攻会投掷他的圆盾。来自: @SourceName@" tr "game_buff_tooltip_PoppyPassiveShield" = "护盾波比会格挡接下来所受伤害。来自: @SourceName@" tr "game_buff_tooltip_PoppyQSlow" = "槌打此单位已被缓速。来自: @SourceName@" tr "game_buff_tooltip_PoppyR" = "向后拉弓波比正在施放一个强力的击退攻击。来自: @SourceName@" tr "game_buff_tooltip_PoppyRKnockUp" = "没事了冲啊冲啊…不见了!来自: @SourceName@" tr "game_buff_tooltip_PoppyWBuffSuper" = "异常固执坚定不移使波比的物理防御与魔法防御加倍。来自: @SourceName@" tr "game_buff_tooltip_PoppyWZone" = "坚定不移波比快速移动,并会使向她冲刺的敌方停止。来自: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing0" = "冷冻普罗饲料普罗王朝远方敌人投掷冰弹,击中后对目标造成魔法伤害。来源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing1" = "超辣普罗饲料普罗王喷射出火焰,对所有命中目标及防御塔造成真实伤害。来源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2" = "普罗浓缩咖啡普罗王跳至目标,击退范围内所有敌人并获得一个会随时间衰退的护盾。来源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Knockback" = "普罗浓缩咖啡:击退普罗王奋力一跃把你击倒了!来源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Shield" = "普罗浓缩咖啡:护盾普罗王获得一个强力,但是会随时间衰退的护盾。来源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3" = "彩虹普罗点心派对包普罗王投掷一堆普罗饲料,普罗受到吸引后会冲至普罗王并拖行沿路被撞倒的敌人。来源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_AlreadyHit" = "彩虹普罗点心派对包:免疫已经被普罗撞倒的英雄短时间内不会再被击中。来源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_Move" = "彩虹普罗点心派对包:击退猛冲的普罗已经把你拖往普罗王身边。来源: @SourceName@" tr "game_buff_tooltip_PoroThrowFollowupMarker" = "普罗冲刺此英雄最近有使用普罗打中敌人,可以使用普罗冲刺到敌人身旁。来自:@SourceName@" tr "game_buff_tooltip_Potion_of_GiantStrength" = "红药水此单位暂时提升适性之力。来源:@SourceName@" tr "game_buff_tooltip_PounceMS" = "侵略奈德丽跳到一名 被猎捕 的目标身上,暂时提高自身防御。来自: @SourceName@" tr "game_buff_tooltip_PowerBall" = "动力冲刺拉姆斯缩成球状加速冲击敌人,减速并击退周围目标。来源:@SourceName@" tr "game_buff_tooltip_PowerballSlow" = "动力冲刺此单位被减速。来自:@SourceName@" tr "game_buff_tooltip_PowerballStun" = "动力冲刺此单位被晕眩。来自:@SourceName@" tr "game_buff_tooltip_PowerFist" = "充能一击布里茨的下次攻击造成双倍伤害并击飞敌人至天空。来自: @SourceName@" tr "game_buff_tooltip_PowerFistSlow" = "缓速强击此单位被击飞至空中。来自:@SourceName@" tr "game_buff_tooltip_PoxArcanaDisease" = "恶疾每一层恶疾迭加,让持有恶疾秘典的敌人,对此单位造成更多伤害。来自: @SourceName@" tr "game_buff_tooltip_Preservation" = "生命保存该单位增加额外的生命,额外生命会持续到死亡为止。来自: @SourceName@" tr "game_buff_tooltip_PrimalSurge" = "野性奔腾该目标的攻速提升 @f1@%。来自: @SourceName@" tr "game_buff_tooltip_PrimalTalonBleed" = "吸血蛭这个单位每秒受到伤害。施放此攻击者每秒则获得治疗。来自: @SourceName@" tr "game_buff_tooltip_PrimalTalonCleaveBuff" = "泰坦九头蛇此单位的下次攻击会对锥状范围造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_PrimalTalonEnrage" = "史特拉克之怒此单位的体积及韧性增加。来源:@SourceName@" tr "game_buff_tooltip_PrimalTalonEnrageDisplay" = "暴怒显示此单位在过去 5 秒中所承受的伤害。来自: @SourceName@" tr "game_buff_tooltip_Prj_MoverBotNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果" tr "game_buff_tooltip_ProjectMode17_GodMode" = "超载增幅断片的力量正在你的体内奔驰!
  • +30% 冷却时间减免
    +30% 最大冷却时间减免
    +60% 跑速
    接下来承受的伤害转变成缓速效果
    击杀英雄后刷新所有冷却时间
  • 来源:增幅断片" tr "game_buff_tooltip_ProjectMode17_PlayerBuff" = "增幅装置猎人运输中的增幅断片极易受到损伤!拦劫 5 个增幅断片即可让你的队伍进入持续一段时间的超载状态,并获得强大的力量。此外,你的技能伤害将提升50%。来源:零号基地" tr "game_buff_tooltip_ProjectMode17_Revealed" = "已现形你已被敌方发现!这个区域内的其它队伍可以看见你。来源:入侵监控领域<" tr "game_buff_tooltip_PromoteAura" = "力量灵气此单位获得 35 额外物理防御和 18 攻击提升。来自:@SourceName@" tr "game_buff_tooltip_PromoteMeBuff" = "炼化此单位被提升为反防御塔凯农炮。它拥有大量的强化状态,而击杀敌人获得之金钱也将分享给施法者。来自:@SourceName@" tr "game_buff_tooltip_Propelled" = "被推开这个单位被扔到空中。来源于:@SourceName@" tr "game_buff_tooltip_Prowl" = "穿梭穿越草丛时,提高奈德丽跑速,朝奈德丽可视的敌人移动则会提高更多跑速。来自:@SourceName@" tr "game_buff_tooltip_Pulverize" = "大地粉碎此单位被击飞了。来自: @SourceName@" tr "game_buff_tooltip_PulverizerSpeed" = "狂野掠袭此单位攻速降低 30%。来自:@SourceName@" tr "game_buff_tooltip_PuncturingTauntAttackSpeed" = "披甲怒嘲此单位的攻速增加。来源: @SourceName@ " tr "game_buff_tooltip_PuppeteerMark" = "傀儡印记此单位不会被傀儡师缓速,但可以被拉回。来自: @SourceName@" tr "game_buff_tooltip_PuppeteerSlow" = "缓速此单位跑速降低了。来自: @SourceName@" tr "game_buff_tooltip_PykePassive" = "血港淹礼若派克处于敌方看不见的状态,他会快速地回复 @f2@% 自己最近受到来自敌方英雄的伤害,最多 @f3@

    此外,派克从各种来源获得的额外最大生命将全部被替换为物理攻击。(比例:1 物理攻击 / 每 @f4@ 生命-当前:@f1@ )
    " tr "game_buff_tooltip_Pyromania" = "嗜火﹝@Stack@﹞安妮正在积蓄威力,当施放 4 个技能后她的下一个攻击技能会晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_Pyromania_Marker" = "嗜火每施放四个技能后安妮的下一个攻击技能会晕眩目标,持续 @f1@ 秒。" tr "game_buff_tooltip_PyromaniaCount" = "嗜火﹝@Stack@﹞每施放 4 个技能后,安妮的下一个攻击技能会晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_PyromaniaCount2" = "嗜火每施放 4 个技能后安妮的下一个攻击技能会晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_QuinnERoot" = "完美奇袭此单位被葵恩大幅降低跑速。来自:@SourceName@" tr "game_buff_tooltip_QuinnPassive" = "追猎印记每过 @f1@ 秒,威落会标记一个邻近的敌方为 脆弱,使之现形 4 秒。葵恩对该目标的下一次攻击造成 @f2@ (+@f3@) (物理攻击的 @f4@% )物理伤害。

    追猎印记的冷却时间会随暴击机率提高而降低。
    " tr "game_buff_tooltip_QuinnPassiveAmmo" = "极速追猎攻击追猎印记标记的目标会短暂地给予葵恩跑速与攻速加成。来自: @SourceName@" tr "game_buff_tooltip_QuinnQSightReduction" = "飞鹰突击葵恩降低了此单位的视野范围,并暂时无法与友军分享视野。若此单位非英雄,则暂时无法进行攻击。来自: @SourceName@" tr "game_buff_tooltip_QuinnW" = "追猎印记威洛标记此目标为 脆弱,使之现形并增强葵恩对他的下一次攻击。来自: @SourceName@" tr "game_buff_tooltip_QuinnWVision" = "强化感知威洛揭露了这个单位。来自: @SourceName@" tr "game_buff_tooltip_Rageblade" = "鬼索的狂暴之刃 @Stack@此单位的攻速已提升。来源:@SourceName@" tr "game_buff_tooltip_RagebladeEnrage" = "激怒此单位已提升自身攻速、普攻吸血及技能吸血,直到离开战斗为止。来源:@SourceName@" tr "game_buff_tooltip_RakanERecast" = "战斗舞踊锐空于一段时间之内再次发动战斗舞踊将不会消耗魔力。来源: @SourceName@" tr "game_buff_tooltip_RakanEShield" = "战斗舞踊锐空赋予此单位一个护盾。来源: @SourceName@" tr "game_buff_tooltip_RakanPassive" = "奇异羽篷每过 @f3@ 秒,锐空便会获得一个相当于 @f1@ (+@f2@) 生命的护盾。锐空的普攻和技能每次命中敌方英雄会减少 1 秒冷却时间。

    鸳鸯展翅-刹雅和锐空可以一起回城。
    " tr "game_buff_tooltip_RakanPassiveShield" = "奇异羽篷锐空会定期获得一个护盾。来源: @SourceName@" tr "game_buff_tooltip_RakanQMark" = "愈光飞翎锐空即将治愈自身及邻近友军。来源: @SourceName@" tr "game_buff_tooltip_RakanR" = "迷心迅步锐空获得额外跑速并且迷惑所有碰触到的敌人。

    「我会华丽地走进战场,所有人都会因为我迷人的舞姿而神魂颠倒。」
    来源: @SourceName@" tr "game_buff_tooltip_RakanRDebuff" = "迷心迅步此单位已经深深地被锐空迷住了。来源: @SourceName@" tr "game_buff_tooltip_Rally" = "集结此单位攻击力提高。来自:@SourceName@" tr "game_buff_tooltip_Rally_AP" = "集结此单位增加物理攻击与魔法攻击。来自:@SourceName@" tr "game_buff_tooltip_Rally_Aura" = "集结灵气附近友军攻击力提高。来自:@SourceName@" tr "game_buff_tooltip_Rally_Aura_AP" = "集结灵气邻近友军提高攻击力与魔法攻击。来自:@SourceName@" tr "game_buff_tooltip_Rapid_Fire" = "急速射击崔丝塔娜的攻速提升。来自:@SourceName@" tr "game_buff_tooltip_RapidReload" = "海克斯军火海克斯科技榴弹
    库奇的普攻所造成的 @f4*100@% 伤害会被转化成魔法伤害。

    炸弹包裹
    游戏开始 @f3@ 分钟后,炸弹包裹会被送至基地旁。一旦捡起包裹,库奇会获得 @f2@% 脱离战斗跑速,并将女武神特攻升级为炸弹快递,包裹最多持续 60 秒。

    包裹被投递后须花费 @f1@ 分钟刷新。
    " tr "game_buff_tooltip_RazorBeakAlert" = "锋利的鸟嘴如果发现敌方侦察守卫,此单位将收到提醒并且获得魔法视野。" tr "game_buff_tooltip_RazzlesPride" = "瑞泽尔的傲慢将吸收 @f1@ 点伤害。来自:@SourceName@" tr "game_buff_tooltip_ReadytoTantrum" = "愤怒就绪阿姆姆可以使用愤怒攻击附近敌人。来自:@SourceName@" tr "game_buff_tooltip_Reap_The_Whirlwind" = "复苏季风珍娜召唤魔法风暴,每秒治疗范围内友军。来自:@SourceName@" tr "game_buff_tooltip_Rebirth" = "寒霜涅盘艾妮维亚化身为凤凰蛋,即将涅盘!来自:@SourceName@" tr "game_buff_tooltip_Rebirth_Marker" = "寒霜涅盘艾妮维亚被击杀后化为蛋的型态而非直接死亡。蛋的型态获得 @f1@ 点的物理与魔法防御,并且在 6 秒后重生为冰晶凤凰。

    寒霜涅盘的冷却时间为 @f2@ 秒。
    " tr "game_buff_tooltip_RebirthCooldown" = "寒霜涅槃冷却艾妮维亚最近曾涅槃重生,需要重新聚集力量才能再次化身凤凰蛋!来自:@SourceName@" tr "game_buff_tooltip_RebirthReady" = "寒霜涅盘技能准备完成后,艾妮维亚被击杀后化为蛋的型态而非直接死亡。蛋的型态获得 @f1@ 点物理防御与魔法防御 6 秒。来自:@SourceName@" tr "game_buff_tooltip_Recall" = "回城此单位正在传送回城。来自:@SourceName@" tr "game_buff_tooltip_RegenerationAura" = "再生印记如果此单位死亡,它会依据受伤程度恢复攻击者的生命与魔力。来自: @SourceName@" tr "game_buff_tooltip_RegenerationRune" = "再生符文每秒回复生命(受伤较多的英雄将受到更多治疗效果)。来自:@SourceName@" tr "game_buff_tooltip_Reinforce" = "防御强化此建筑物的物理防御提高。来自:@SourceName@" tr "game_buff_tooltip_RejuvenationPotion" = "还童药水每秒回复生命和法术值。来自:@SourceName@" tr "game_buff_tooltip_RekSaiECooldown" = "地道冷却中 雷珂煞的地道还在冷却当中。来自:@SourceName@" tr "game_buff_tooltip_RekSaiEReady" = "地道准备完成 雷珂煞可以使用地道。来自:@SourceName@" tr "game_buff_tooltip_RekSaiKnockupImmune" = "猛袭 此单位对雷珂煞的猛袭免疫一小段时间。来自:@SourceName@" tr "game_buff_tooltip_RekSaiPassive" = "愤怒沙虫雷珂煞猛袭型态的普攻及技能会产生25 怒气

    深掘将消耗怒气并于 3 秒内回复最多@f2@生命。
    " tr "game_buff_tooltip_RekSaiPRegen" = "愤怒沙虫 雷珂煞正在回复生命。来源:@SourceName@" tr "game_buff_tooltip_RekSaiQ" = "女王之怒 雷珂煞的下 3 次普攻对邻近敌人造成额外物理伤害。来自:@SourceName@" tr "game_buff_tooltip_RekSaiQBurrowedSlow" = "狩猎 此单位现形。来自:@SourceName@" tr "game_buff_tooltip_RekSaiRPrey" = "猎物标记雷珂煞可以使用虚空疾行扑向此单位。来源: @SourceName@ " tr "game_buff_tooltip_Relentless_Assault" = "无情突袭贾克斯每次物理攻击都会短暂提高攻速,每 2 次连续攻击后发动毁灭打击,将使下一次攻击造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_RelentlessBarrier" = "大师风范贾克斯提升物理与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_RelentlessCounter" = "无情突袭贾克斯每次的基础攻击都会快于上一次来自:@SourceName@" tr "game_buff_tooltip_RelicYellowWard" = "图腾侦查守卫此守卫侦查附近区域。来自: @SourceName@" tr "game_buff_tooltip_Rending_Shot" = "撕裂射击这个单位在流血,每一秒都将受到伤害,并且移动得更为缓慢。来自:@SourceName@" tr "game_buff_tooltip_RenektonCleaveReady" = "怒气雷尼克顿有足够的怒气强化自身攻击。来自:@SourceName@" tr "game_buff_tooltip_RenektonExecuteReady" = "庖丁解牛雷尼克顿下次攻击目标多次,并带有晕眩效果。来自:@SourceName@" tr "game_buff_tooltip_RenektonPredator" = "怒不可遏每次攻击雷尼克顿得到 5 点怒气值。 当拥有 50 点怒气值 以上的怒气,他的技能将获得额外效果但会消耗 50 点怒气值 。离开战斗后,每秒失去 4 点怒气值

    若雷尼克顿生命低于 50%, 怒气 增加量上升 50%。
    " tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "大切八块雷尼克顿可以向指定地点冲刺,对沿路的敌人造成物理伤害。来自: @SourceName@" tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "减低物理防御此单位被大切八块击中,进而降低防御力。来自:@SourceName@" tr "game_buff_tooltip_RenektonTyrantForm" = "暴君型态雷尼克顿获得额外的生命与期间内的持续怒气。邻近的敌方单位每秒将会受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Renewal_Shell" = "复苏之盾该单位的生命回复增加。来自:@SourceName@" tr "game_buff_tooltip_RengarE" = "缓速抛绳这个单位被缓速了。来源: @SourceName@" tr "game_buff_tooltip_RengarEEmp" = "定身抛绳此单位被定身。来源: @SourceName@" tr "game_buff_tooltip_RengarPassive" = "潜行怒狮雷葛尔在草丛内的普通攻击会跳到敌人身上。在残虐加成为 0 时跳跃会产生 @f5@ 残虐值。

    在 @f1@ 残虐加成下,下一个施放的技能会被加强。施放加强过的技能会增加雷葛尔 @f3@% 的移动速度,持续 @f4@ 秒。

    杀死敌方英雄会让雷葛尔的 骨牙项链 挂上更多战利品。

    所有残虐加成会在离开战斗后丧失。(由潜行怒狮的冷却时间表示)。
    " tr "game_buff_tooltip_RengarPassiveBonetoothBuff" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次

    1 颗人头:@f6@% 额外物理攻击
    2 颗人头:@f7@% 额外物理攻击
    3 颗人头:@f8@% 额外物理攻击
    4 颗人头:@f9@% 额外物理攻击
    5 颗人头:@f10@% 额外物理攻击
    来源: @SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff1" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次

    1 颗人头:@f6@% 额外物理攻击
    2 颗人头:@f7@% 额外物理攻击
    3 颗人头:@f8@% 额外物理攻击
    4 颗人头:@f9@% 额外物理攻击
    5 颗人头:@f10@% 额外物理攻击
    来源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff2" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次

    1 颗人头:@f6@% 额外物理攻击
    2 颗人头:@f7@% 额外物理攻击
    3 颗人头:@f8@% 额外物理攻击
    4 颗人头:@f9@% 额外物理攻击
    5 颗人头:@f10@% 额外物理攻击
    来源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff3" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次

    1 颗人头:@f6@% 额外物理攻击
    2 颗人头:@f7@% 额外物理攻击

    3 颗人头:@f8@% 额外物理攻击
    4 颗人头:@f9@% 额外物理攻击
    5 颗人头:@f10@% 额外物理攻击
    来源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff4" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次

    1 颗人头:@f6@% 额外物理攻击
    2 颗人头:@f7@% 额外物理攻击
    3 颗人头:@f8@% 额外物理攻击

    4 颗人头:@f9@% 额外物理攻击
    5 颗人头:@f10@% 额外物理攻击
    来源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff5" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次

    1 颗人头:@f6@% 额外物理攻击
    2 颗人头:@f7@% 额外物理攻击
    3 颗人头:@f8@% 额外物理攻击
    4 颗人头:@f9@% 额外物理攻击

    5 颗人头:@f10@% 额外物理攻击
    来源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuffKhazix" = "卡力斯之颅雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次

    1 颗人头:@f6@% 额外物理攻击
    2 颗人头:@f7@% 额外物理攻击
    3 颗人头:@f8@% 额外物理攻击
    4 颗人头:@f9@% 额外物理攻击
    5 颗人头:@f10@% 额外物理攻击

    卡力斯之颅:@f12@% 额外物理攻击
    来源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBuff" = "潜伏杀机下次普攻雷葛尔将会扑向目标。来自: @SourceName@" tr "game_buff_tooltip_RengarPassiveEmpoweredMS" = "急速残虐雷葛尔花费残虐加成,增加爆发性的速度。来源:@SourceName@" tr "game_buff_tooltip_RengarQ" = "凶残打击雷葛尔下次的攻击将造成额外伤害。来源:@SourceName@" tr "game_buff_tooltip_RengarQEmp" = "极度凶残打击雷葛尔下次的攻击将造成额外伤害,同时获得额外攻速。来源:@SourceName@" tr "game_buff_tooltip_RengarQEmpASBuff" = "肾上腺素激发雷葛尔已提升自身攻速。来源:@SourceName@" tr "game_buff_tooltip_RengarR" = "血性猎杀雷葛尔 伪装并增加移动速度。他可以在大范围内获得最近敌方英雄视野。 来源: @SourceName@" tr "game_buff_tooltip_RengarRShred" = "暴露弱点此单位的物理防御已下降。来源:@SourceName@" tr "game_buff_tooltip_RengarWEmp" = "加强怒狮战吼雷葛尔免疫控制效果。来源: @SourceName@" tr "game_buff_tooltip_Resistant_Skin" = "抗性皮肤巴龙免疫减益魔法效果,每分钟增加生命。来自:@SourceName@" tr "game_buff_tooltip_Resistant_Skin_Dragon" = "抗性皮肤此单位对所有减益的效果免疫。来自:@SourceName@" tr "game_buff_tooltip_ResistantSkinMiniBaron" = "扭曲护甲此单位免疫所有控制效果。来源: @SourceName@" tr "game_buff_tooltip_RiftHeraldBuffCounter" = "窥视虚空此单位得到了预示者的精华,并且能够召唤预示者来帮助自身队伍,预示者将会存在一段时间。

    窥视虚空也会让此单位获得强化回城效果。
    来源:击杀预示者后获得" tr "game_buff_tooltip_RiftWalk" = "虚空行走(@Stack@)卡萨丁的下次虚空行走将会消耗更多的魔力,同时也造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_RiteOfRuin" = "毁灭魔典此物品正在充能中。来自: @SourceName@" tr "game_buff_tooltip_RivenDashDelay" = "流浪骑士雷玟短时间内无法再次使用他的被动冲刺。来自:@SourceName@" tr "game_buff_tooltip_RivenFeint" = "勇者无敌雷玟拥有护盾能够抵挡接下来的攻击。来自: @SourceName@" tr "game_buff_tooltip_RivenFengShuiEngine" = "放逐之刃雷玟的物理攻击增加、技能与攻击范围上升。来自:@SourceName@" tr "game_buff_tooltip_RivenPassiveAABoost" = "符文刀刃强化雷玟的刀充满了符文的力量,让她每次攻击都可获得额外伤害。来自:@SourceName@" tr "game_buff_tooltip_RivenTriCleaveBuff" = "断罪连技!!雷玟使用了断罪之翼 @f1@ 次。来自:@SourceName@" tr "game_buff_tooltip_RivenWindScarReady" = "暴风斩就绪雷玟的暴风斩可以使用。来自:@SourceName@" tr "game_buff_tooltip_RocketGrab" = "火箭抓取此单位被拉向布里茨。来自: @SourceName@" tr "game_buff_tooltip_RocketJump" = "火箭跳跃此单位受到火箭跳跃影响,减速 60% 。来自:@SourceName@" tr "game_buff_tooltip_Root" = "定身此单位被定身,无法移动或使用移动相关技能。来源:@SourceName@" tr "game_buff_tooltip_RumbleCarpetBombSlow" = "烧伤此单位被缓速,并且受到持续性伤害。来自:@SourceName@" tr "game_buff_tooltip_RumbleDangerZone" = "" tr "game_buff_tooltip_RumbleDangerZoneBuff" = "危险禁区蓝宝正在持续增温。他的所有技能都获得额外效果。来自: @SourceName@" tr "game_buff_tooltip_RumbleFlameThrower" = "火焰喷射器!蓝宝正在燃烧所有在他面前的单位。来自: @SourceName@" tr "game_buff_tooltip_RumbleGrenade" = "高压电鱼叉蓝宝已经准备好发射另一枚鱼叉。来自: @SourceName@" tr "game_buff_tooltip_RumbleGrenadeSlow" = "电击!此单位被缓速。来自:@SourceName@" tr "game_buff_tooltip_RumbleHeatPunch" = "当蓝宝达到 50 点热能,会启动危险禁区,同时所有技能将获得额外效果。

    当蓝宝达到 100 点热能,会造成机器过热,同时普攻将获得 @f1@ +.@f2@ 额外魔法伤害。蓝宝在冷却时会有数秒无法使用技能。" tr "game_buff_tooltip_RumbleHeatSystem" = "泰坦热能当蓝宝达到 50 点热能,会启动危险禁区,同时所有技能将获得额外效果。

    当蓝宝达到 100 点热能,会造成机器过热,同时普攻将获得 @f1@ (+@f2@) 额外魔法伤害,但是蓝宝在接下来 6 秒内无法使用任何技能。
    " tr "game_buff_tooltip_RumbleOverheat" = "系统过热!蓝宝处于系统过热状态,基本攻击获得额外的魔法伤害,但是无法使用任何技能。来自:@SourceName@" tr "game_buff_tooltip_RumbleShield" = "铁屑电磁盾蓝宝格档掉攻击。来自:@SourceName@" tr "game_buff_tooltip_RumbleShieldBuff" = "强力喷射器!蓝宝正在迅速的移动。来自: @SourceName@" tr "game_buff_tooltip_Rupture" = "破裂此单位被击飞,不能行动。来自:@SourceName@" tr "game_buff_tooltip_Rupture_Target" = "破裂此单位跑速降低。来自:@SourceName@" tr "game_buff_tooltip_Rylais" = "瑞莱的冰晶节杖你的英雄下次攻击会降低目标 35% 的跑速,持续 1.5 秒。来自:@SourceName@" tr "game_buff_tooltip_RylaisDebuff" = "瑞莱的冰晶节杖跑速减少 35%,持续 2 秒。来自:@SourceName@" tr "game_buff_tooltip_RyzeE" = "法术涌动雷兹的技能对此单位有额外的附加效果。来自: @SourceName@" tr "game_buff_tooltip_RyzePassive" = "奥术专精雷兹的技能会根据己身的 额外魔力对敌方造成额外伤害,每 @f2@ 魔法攻击会提升雷兹 @f1@% 最大魔力。

    目前提升: @f3@%
    " tr "game_buff_tooltip_RyzeQMS" = "超负荷跑速雷兹短暂的提升移动速度。来自:@SourceName@" tr "game_buff_tooltip_RyzeQShield" = "超负荷护盾雷兹暂时受到护盾保护免受到伤害。来自: @SourceName@" tr "game_buff_tooltip_RyzeRChannel" = "扭转之境现踪雷兹制造出一个扭转之口,当完成时,所有附近的友军会传送到一个新的地点。来自:@SourceName@" tr "game_buff_tooltip_RyzeW" = "符文禁锢此单位被缓速。来源: @SourceName@" tr "game_buff_tooltip_RyzeWRoot" = "符文禁锢 此单位无法移动。来源: @SourceName@" tr "game_buff_tooltip_RyzeWShield" = "符文禁锢护盾阻挡即将到来的伤害。来源: @SourceName@" tr "game_buff_tooltip_S5_AspectOfTheDragon" = "龙魂所有飞龙加成效果变成双倍。击杀掉飞龙将会再次发动龙魂。来自:击杀 5 条以上的飞龙获得。" tr "game_buff_tooltip_S5_DragonVengeance" = "逝者仇恨飞龙痛恨那些杀害同类的弒龙者,增加其伤害 20%,英雄的团队每杀掉一只飞龙,则飞龙获得 7% 的减伤。来自:@SourceName@" tr "game_buff_tooltip_S5_ExaltedWithBaronNashorMinion" = "巴龙军团此小兵被带有 巴龙之爪 的英雄强化且获得技能升级。来自:附近具有“巴龙之爪”增益的友方英雄" tr "game_buff_tooltip_S5_LaneSigilBuff" = "明镜止水脱离战斗 5 秒后,获得 50 跑速。

    当你站着不动凝心静气时,你将会慢慢的增加视线距离,也可以感受到墙后的动静。明镜止水效果于你移动后消失。
    来自:河道增福效果。" tr "game_buff_tooltip_S5JungleHeavyHands" = "腰马合一你的初次攻击或是每 @f2@ 次攻击可以晕眩野怪或是小兵。攻击一座塔将会造成 @f1@ 额外真实伤害,同时消耗掉腰马合一效果。" tr "game_buff_tooltip_S5JungleHeavyHandsCounter" = "腰马合一每 @f2@ 次对野怪或是小兵发出的攻击将晕眩目标。" tr "game_buff_tooltip_S5JungleMushroomArmor" = "猛毒菌菇攻击者中毒造成 @f1@ 魔法伤害,持续 @f2@ 秒。" tr "game_buff_tooltip_S5JungleMushroomArmorBuff" = "猛毒菌菇此单位攻击了一名带有猛毒菌菇的英雄,并产生中毒现象。" tr "game_buff_tooltip_S5JungleScuttleSpeed" = "斥候速度这个单位的移动速度增加。" tr "game_buff_tooltip_S5JungleTTWolfArmor" = "魔狼诅咒攻击者中毒,造成 @f1@ 魔法伤害,持续 @f2@ 秒。" tr "game_buff_tooltip_S5JungleTTWolfArmorBuff" = "魔狼诅咒此单位攻击了带有魔狼诅咒的英雄导致中毒。" tr "game_buff_tooltip_S5Test_BaseBuff" = "主场优势+10% 跑速
    +10 物理与魔法防御
    来自:当英雄在我方基地时获得。" tr "game_buff_tooltip_S5Test_DragonSlayerBuff" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。

    龙拳:+6% 物理攻击与魔法攻击。
    龙吼:对防御塔的普攻会在 2 秒内造成额外的燃烧效果。
    龙翼:+5% 跑速。
    龙鳞:减少来自防御塔的伤害。
    龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Test_TowerWrath" = "痛苦此单位被愤怒的防御塔攻击,造成伤害减少与减缓跑速效果,此效果持续到脱离塔的攻击为止。来自:基地防御塔" tr "game_buff_tooltip_S5TestDragonSlayerParticleBuff" = "烧吧宝贝此防御塔着火了!继续攻击会刷新燃烧计时,但效果不会迭加。来自: @SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv1" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。

    龙拳:+6% 物理攻击与魔法攻击。
    龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
    龙翼:+5% 跑速。
    龙鳞:减少 @f2@% 来自防御塔的伤害。
    龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv2" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。

    龙拳:+6% 物理攻击与魔法攻击。
    龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
    龙翼:+5% 跑速。
    龙鳞:减少来自防御塔 @f2@% 的伤害。
    龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并获使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv3" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。

    龙拳:+6% 物理攻击与魔法攻击。
    龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
    龙翼:+5% 跑速。
    龙鳞:减少来自防御塔 @f2@% 的伤害。
    龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv4" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。

    龙拳:+6% 物理攻击与魔法攻击。
    龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
    龙翼:+5% 跑速。
    龙鳞:减少来自防御塔 @f2@% 的伤害。
    龙魂:双倍强化所有飞龙加成,同时你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv5" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。

    龙拳:+6% 物理攻击与魔法攻击。
    龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
    龙翼:+5% 跑速。
    龙鳞:减少来自防御塔 @f2@% 的伤害。
    龙魂:双倍强化所有飞龙加成,同时你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。
    来自:@SourceName@" tr "game_buff_tooltip_Sadism" = "背水一战蒙多医生消耗生命,短暂提升跑速并巨幅提高生命回复速度。来自:@SourceName@" tr "game_buff_tooltip_SadismHeal" = "背水一战蒙多医生每秒回复生命。来自:@SourceName@" tr "game_buff_tooltip_ScepterOfAuthorityProc" = "Scepter of Authority此单位的下次攻击会造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_Scout's_Bounty" = "斥候的礼物此单位正被提摩追踪,物理防御减少,显示在敌人的视野内,并给提摩带来额外奖励。来自: @SourceName@" tr "game_buff_tooltip_Second_Sight" = "灌铅骰子每击杀一个单位,逆命将会掷出灌铅骰子并随机获得 1 到 6 的金钱奖励。

    骗取的金钱总量: @f1@
    " tr "game_buff_tooltip_SeismicShard" = "地震碎片墨菲特偷取目标的跑速。来自:@SourceName@" tr "game_buff_tooltip_SeismicShardBuff" = "地震碎片墨菲特偷取目标的跑速。来自: @SourceName@" tr "game_buff_tooltip_SejuaniECD" = "融化不能在此单位身上叠加寒霜效果。来源:@SourceName@" tr "game_buff_tooltip_SejuaniEMarker" = "冻结叠满 4 层后,史瓦妮可以冰冻此单位。来源:@SourceName@" tr "game_buff_tooltip_SejuaniEMarkerMax" = "冻结史瓦妮可以冰冻此单位。来源:@SourceName@" tr "game_buff_tooltip_SejuaniEPassiveBuff" = "北境部落此单位的普攻会附加寒霜效果。来源:@SourceName@" tr "game_buff_tooltip_SejuaniPassive" = "北境之怒霜冻护甲:@f4@ 秒内未受到英雄或大型野怪的伤害后,史瓦妮将免疫缓速并获得 @f1@ 物理防御及@f5@ 魔法防御。霜冻护甲会在受到英雄或大型野怪伤害后持续维持 @f3@ 秒。

    冰霜爆破:被史瓦妮晕眩的敌方英雄会被冻结,使史瓦妮对该目标的普攻或技能造成相当于 @f6@% 目标最大生命的魔法伤害 (对野怪最多造成 @f7@ 伤害)。
    来源: @SourceName@" tr "game_buff_tooltip_SejuaniPassiveCD" = "冰霜堆结史瓦妮正在建立霜冻护甲。受到伤害后将会重置过程。来源: @SourceName@" tr "game_buff_tooltip_SejuaniPassiveDefense" = "霜冻护甲史瓦妮免疫缓速并获得额外物理防御及魔法防御。史瓦妮受到伤害后霜冻护甲仍会维持一段时间。来源: @SourceName@" tr "game_buff_tooltip_SG_ChoGath_Devoured" = "大嘴之中你被吞噬了,且会持续失去生命直到死亡或是吞噬你的怪物死亡。
    如果吞噬你的怪物被击杀,所有你在吞噬期间受到的伤害都会被返还。
    来源:大笨兽" tr "game_buff_tooltip_SG_ChoGath_RuptureTarget" = "缓速这个单位的移动速度降低了。来源:@SourceName@" tr "game_buff_tooltip_SG_FishThingShield" = "保护这个单位身上有护盾,无法被指定且无敌。击杀赋予护盾者就可以解除护盾。来源:@SourceName@" tr "game_buff_tooltip_SG_KogMawBioArcaneBarrage" = "激怒你的敌人似乎被彻底激怒了,且准备展开攻击。
    只有在你跑得够远,或是牠们被禁锢、晕眩,沉默的时候牠们才会停止攻击。
    来源:未知" tr "game_buff_tooltip_SG_RiftHerald_PowerUpSmashStun" = "击飞此单位被击飞到空中。来源:@SourceName@" tr "game_buff_tooltip_SG_SkarnerImpale" = "刺穿这个单位被压制,且会被拖来拖去。来源:@SourceName@" tr "game_buff_tooltip_SG_VelKozQSlow" = "缓速这个单位的移动速度降低了。来源:@SourceName@" tr "game_buff_tooltip_ShadowWalk" = "潜行除了真视效果外,此单位无法被发现行踪。来自:@SourceName@" tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "现形伊芙琳脱离潜行。來源:@SourceName@" tr "game_buff_tooltip_Sheen" = "闪耀剑此单位下次攻击造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_SheenDelay" = "闪耀剑冷却闪耀剑、巫妖之祸和三相之力正在冷却。来自:@SourceName@" tr "game_buff_tooltip_ShenEDash" = "影袭慎正在冲刺,并会嘲讽碰撞到的敌人。来自: @SourceName@" tr "game_buff_tooltip_ShenPassive" = "凝气盾慎在施放一个技能后,获得一个暂时的护盾,在 @f4@ 秒内吸收 @f1@ [+@f2@] 伤害(@f5@ 秒冷却时间)。慎的技能命中友方或敌方英雄时会缩短冷却时间 @f6@ 秒。

    慎的力量会以 灵气利刃 的模样显现,他可使用技能控制。
    " tr "game_buff_tooltip_ShenPassiveShield" = "凝气盾慎使用施放技能所产生的护盾来格档伤害。来自: @SourceName@" tr "game_buff_tooltip_ShenQBuffStrong" = "暮光强袭:兵慎的普攻根据目标的最大生命造成大幅额外伤害,并获得额外攻速。来自: @SourceName@" tr "game_buff_tooltip_ShenQBuffWeak" = "暮光强袭慎的普攻根据目标的最大生命造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_ShenQSlow" = "暮光强袭:临此单位在跑离慎时跑速遭到降低。来自: @SourceName@" tr "game_buff_tooltip_ShenQTransmitter" = "灵气利刃:斗慎在呼唤他的灵气利刃。来自: @SourceName@" tr "game_buff_tooltip_ShenRChannelBuffBar" = "并肩作战:者慎正在施法以前往目标友方。来自: @SourceName@" tr "game_buff_tooltip_ShenRShield" = "并肩作战:阵此单位受到慎的保护。来自: @SourceName@" tr "game_buff_tooltip_ShenRTargetTracker" = "并肩作战:皆慎正在施法前往这个目标。来自: @SourceName@" tr "game_buff_tooltip_ShenWActive" = "灵气庇护:列慎的灵气利刃正在替邻近友方英雄格挡攻击。来自: @SourceName@" tr "game_buff_tooltip_ShenWBuff" = "灵气庇护:在对此目标的攻击已被格挡。来自: @SourceName@" tr "game_buff_tooltip_ShenWDelay" = "灵气庇护:前如果慎或任一名友方英雄进入此区域,慎的灵气庇护会开始作用(或经过足够时间)。来自: @SourceName@" tr "game_buff_tooltip_Shield_Marker" = "花岗岩护盾当墨菲特 10 秒内没有受到伤害,他会召唤一个岩石护盾以吸收相当于他最大生命 10% 的伤害。来自: @SourceName@" tr "game_buff_tooltip_ShurelyasCrestHaste" = "苏瑞亚的狂想曲此单位已提升跑速。来源:@SourceName@" tr "game_buff_tooltip_ShurelyasCrestHasteTT" = "陈旧的升华护符此单位的跑速已提升。来源:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttack" = "双龙聚首希瓦娜的下次攻击将攻击两次。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "双龙聚首希瓦娜的下次攻击将会对所有面前的敌人造成两次伤害。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaDragonScales" = "御守龙甲希瓦娜的物理防御与魔法防御获得暂时的提升。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "龙之吐息希瓦娜的攻击将会点燃目标并造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_ShyvanaPassive" = "龙裔之怒希瓦娜对飞龙造成 20% 额外伤害。

    希瓦娜获得 5 点物防及魔防。希瓦娜或她的队友击败每只飞龙都会让希瓦娜获得额外 5 点物防及魔防。

    物理及魔法防御总加成:@f1@
    " tr "game_buff_tooltip_ShyvanaScorchedEarth" = "圣龙怒火希瓦娜的跑速增加,周围敌人将随着时间而受到伤害。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "圣龙怒火希瓦娜的跑速增加,并随时间对周遭敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaTransform" = "圣龙型态希瓦娜化身成为强大的圣龙。当希瓦娜拥有怒气时,她的技能获得额外范围效果。来自: @SourceName@" tr "game_buff_tooltip_SiegeAttackingDelayedCurrencyIndicator" = "收入保留当收入保留状态结束时,你的队伍会获得额外的水晶碎片。来自:进攻保留基金" tr "game_buff_tooltip_SiegeAttackingTeamBuff" = "进攻队伍你的队伍现在是进攻方!越快摧毁敌人的基地越好。
    此单位的物理攻击、魔法攻击和生命增加 @f1@%。此增益效果会随着时间增加而上升。
    来自:@SourceName@" tr "game_buff_tooltip_SiegeBarracksMinionBuff" = "重振旗鼓附近先锋旗帜赋予此小兵振奋效果,伤害及防御能力大幅提升。来自:先锋旗帜" tr "game_buff_tooltip_SiegeBaseRestriction" = "初始制约直到围城回合开始前,此单位被限制在基地内" tr "game_buff_tooltip_SiegeCurrency" = "水晶碎片使用水晶碎片购买围城武器。水晶碎片会被动地随着时间自动获得,或击杀英雄和助攻时获得。来自: @SourceName@" tr "game_buff_tooltip_SiegeDefendingTeamBuff" = "防守方你的队伍现在是防守方!让你的基地存活越久越好。来自:@SourceName@" tr "game_buff_tooltip_SiegeFlashZoneReady" = "相位能量模式此单位受到闪现领域的影响可以不断的闪现。来自:闪现领域" tr "game_buff_tooltip_SiegeGeneratorActive" = "发动水晶充能塔此单位拥有一个启动的水晶充能塔并会定期的获得额外的水晶碎片。来自:水晶充能塔" tr "game_buff_tooltip_SiegeGeneratorRealized" = "水晶充能塔-能量转换你队伍中的水晶充能塔内的能量已枯竭,现在已无法使用。
    +@f1@ 最大生命。
    +@f2@ 物理攻击。
    +@f3@ 魔法攻击。
    来自:水晶充能塔" tr "game_buff_tooltip_SiegeLaserAffix" = "毁灭射线-就绪此单位目前正远程操控防预塔的毁灭射线。来自: @SourceName@" tr "game_buff_tooltip_SiegeLaserAffixActive" = "毁灭射线-活跃此单位拥有一个活跃且可远程操控的毁灭射线。来自: @SourceName@" tr "game_buff_tooltip_SiegeLauncherHaste" = "回到起点此单位的跑速大幅增加。施放传送会取消此效果。来自:重生平台" tr "game_buff_tooltip_SiegeMegaLaserCooldownIndicator" = "泯灭死光过热因泯灭死光刚刚喷射完毕,目前已进入充能状态。在此状态下,推兵线将不会列入计算。来自:泯灭死光" tr "game_buff_tooltip_SiegeShieldGeneratorBuff" = "邻近庇护图腾此单位从邻近的庇护图腾上获得一个护盾。脱离战斗后,这个护盾会迅速的再生。来自:庇护图腾" tr "game_buff_tooltip_SiegeTimefieldDebuff" = "超重力磁场此单位受到超重力磁场的影响而减缓移动速度。来自:超重力磁场" tr "game_buff_tooltip_SiegeTurretShielderVisual" = "围城庇护此防御塔拥有一个护盾。一段时间没有受到攻击后,护盾会迅速重新发动,但会受到双倍的小兵伤害。" tr "game_buff_tooltip_SightWard" = "潜行守卫此守卫正在侦查附近区域。来源:@SourceName@" tr "game_buff_tooltip_Silence" = "沉默此单位无法使用技能。来自:@SourceName@" tr "game_buff_tooltip_Silence_Attack" = "沉默攻击这只蜥蜴的普通攻击会使目标沉默。来源于: @SourceName@" tr "game_buff_tooltip_SionEShred" = "杀戮怒吼该单位物理防御降低。来自: @SourceName@" tr "game_buff_tooltip_SionESlow" = "杀戮怒吼该单位跑速降低。来自: @SourceName@" tr "game_buff_tooltip_SionPassive" = "光荣战死在赛恩被击杀后他将可以重新驱动自己的尸体,但在驱动后他的生命将会急速衰减。

    他在驱动尸体的这段期间仍然可以移动与攻击,并且获得 100% 普攻吸血,攻击速度极快并且命中将造成目标额外 10% 最大生命的物理伤害。对野怪最多造成 75 额外伤害。

    赛恩的所有技能都将置换成为临终逆袭,使他获得一波爆发跑速。
    " tr "game_buff_tooltip_SionPassiveSpeed" = "临终逆袭赛恩的死前反击!来自: @SourceName@" tr "game_buff_tooltip_SionPassiveZombie" = "光荣战死赛恩就算死了也要战斗到底!来自: @SourceName@" tr "game_buff_tooltip_SionQSlow" = "巨幅毁灭此单位跑速降低。来自: @SourceName@" tr "game_buff_tooltip_SionQStun" = "巨幅毁灭此单位被击飞。来源:@SourceName@" tr "game_buff_tooltip_SionR" = "猛烈狂击赛恩进行一波锐不可挡的攻势,对命中敌人造成伤害并且击飞他们。来自: @SourceName@" tr "game_buff_tooltip_SionRSlow" = "猛烈狂击此单位跑速降低。来自: @SourceName@" tr "game_buff_tooltip_SionVOStacks" = "重返战场重返战场来自: @SourceName@" tr "game_buff_tooltip_SionW" = "魂魄熔炉赛恩获得护盾保护自己,他可以在 3 秒后对周围敌人使用一部分护盾造成伤害。剩下的护盾数值将会显示。来自: @SourceName@" tr "game_buff_tooltip_SiphoningStrike" = "虹吸打击纳瑟斯下次攻击造成额外伤害,如果虹吸打击杀死了单位,则下次虹吸打击伤害加强。来自:@SourceName@" tr "game_buff_tooltip_SivirPassive" = "敏捷疾行当希维尔的普攻或技能命中敌方英雄时,可以提高 @f1@ 跑速,持续 2 秒。" tr "game_buff_tooltip_SivirPassiveSpeed" = "战斗动能此单位增加跑速。来自:@SourceName@" tr "game_buff_tooltip_SivirW" = "十字弹射希维尔的普攻将会在击中第一个敌人后弹射到附近目标身上,对接下来弹射到的目标造成较少的伤害。来自: @SourceName@" tr "game_buff_tooltip_SkarnerExoskeleton" = "结晶骨骼史加纳的骨骼化为结晶状,让他获得短暂的额外护盾。当此护盾持续时,他的跑速获得提升。来自: @SourceName@" tr "game_buff_tooltip_SkarnerFractureSlow" = "水晶尘爆史加纳缓速了这个单位。来自: @SourceName@" tr "game_buff_tooltip_SkarnerImpale" = "蝎尾穿刺史加纳已经压制了你,并且可以拖着你移动。来自:@SourceName@" tr "game_buff_tooltip_SkarnerImpaleBuff" = "蝎尾穿刺史加纳用蝎尾穿刺压制一名敌人,并将之四处拖行。在此同时,他依然能施放水晶斩击与结晶骨骼。来自于: @SourceName@" tr "game_buff_tooltip_SkarnerPassive" = "水晶螫刺史加纳的存在导致水晶尖塔在地图中出现。两队成员接近水晶尖塔时能够捕捉水晶尖塔。捕捉水晶尖塔后,敌方需等 15 秒后才能再次捕捉水晶尖塔。

    当靠近己方队伍捕捉的水晶尖塔时,史加纳获得 水晶充能

    水晶充能 - 给予 @f3@ 跑速和 @f4@% 攻速,并每秒回复 @f5@% 最大魔力。
    " tr "game_buff_tooltip_SkarnerPassiveBuff" = "水晶剧毒史加纳的下次攻击将会晕眩此单位。来自: @SourceName@" tr "game_buff_tooltip_SkarnerPassiveCrystalBuffCooldown" = "捕捉水晶此单位正在尝试捕捉一个水晶尖塔。" tr "game_buff_tooltip_SkarnerPassiveCrystalMSMax" = "水晶充能史加纳大幅增加跑速、攻速和魔力回复。来自: @SourceName@" tr "game_buff_tooltip_SkarnerPassiveStun" = "水晶晕眩史加纳已经晕眩此单位。来自: @SourceName@" tr "game_buff_tooltip_SkarnerVirulentSlash" = "水晶能量史加纳充满了水晶能量,下一次的水晶斩击造成额外魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_SLIME_AOEVulnerability" = "巨人之痛此单位被范围效果的技能伤害时将承受额外伤害。" tr "game_buff_tooltip_SLIME_CrabNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果" tr "game_buff_tooltip_SLIME_dragonbuffearth" = "超疾风飞龙此单位在脱离战斗时将大幅度地提高跑速。来源: @SourceName@" tr "game_buff_tooltip_SLIME_EventShield" = "暴风之盾此单位被一个厚重的护盾所保护直到破裂。来源: @SourceName@" tr "game_buff_tooltip_SLIME_Guardian_Angel" = "守护天使此单位在接下来的 90 秒内受到守护天使的保护。若进入死亡状态将重生。让它开始倒数吧!来源: 你的守护天使" tr "game_buff_tooltip_SLIME_HomeguardSpeed" = "守护家园离开战斗、回到重生平台时,此单位大幅提高生命、魔力回复速度,同时获得大量跑速,此效果随时间衰减。来源: @SourceName@" tr "game_buff_tooltip_SLIME_KingPoro_Spicy" = "超辣普罗饲料普罗王喷射出火焰,对所有命中目标及防御塔造成真实伤害。来源:普罗王" tr "game_buff_tooltip_SLIME_MonsterSingleTargetSpellVulnerability" = "目标补获此单位被单一目标技能伤害时将承受额外伤害。" tr "game_buff_tooltip_SLIME_OnFireBuff" = "燃烧!此单位制造更多的伤害,拥有更快的技能冷却时间及提升魔力回复。然而,它也将更容易受到伤害,且自己所接受到的护盾和治愈效果会减少。来源: @SourceName@" tr "game_buff_tooltip_SLIME_PackLeader" = "领头羊此单位鼓舞附近的其他单位,给予他们防御及跑速。死亡时,他将爆炸并伤害附近的追随者。" tr "game_buff_tooltip_SLIME_PlayerBuffIcon" = "闪电急击灵气+30% 召唤师技能冷却减免
    每 5 秒 +4 魔力
    +5 (+0.5 / 等级) 魔法防御
    +10% 友谊
    " tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasBlitz" = "敌方布里茨的祝福敌方队伍的防御塔和远程小兵随着获得布里茨的火箭抓取而升级。来源: 我不是布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasFeeney" = "敌方英雄弹射器你的敌人在主堡附近有着一个可以将他们发射至地图各处的魔法弹射器。来源:敌方的布莱恩.费尼" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasGA" = "敌方守护天使敌人在接下来的 90 秒内受到守护天使的保护。若他们被击杀将会重生。来源: 敌方的胜利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasRegen" = "敌方超愈水飞龙敌人会于脱离战斗时快速地回复生命和魔力。来源: 敌方的胜利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasShield" = "敌方暴风之盾敌方被一个厚重的护盾所保护直到破裂。来源: @SourceName@" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveBlitz" = "布里茨的祝福此单位的防御塔和远程小兵随着获得布里茨的火箭抓取而升级。来源: 我不是布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveFeeney" = "英雄弹射器你的队伍在主堡附近有着一个可以将你发射至地图各处的魔法弹射器。来源:布莱恩.费尼" tr "game_buff_tooltip_SLIME_RewardOOCRegen" = "超愈水飞龙此单位会于脱离战斗时快速地回复生命和魔力。来源: @SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_HeraldMoveAway" = "预示者进攻此单位已经被预示者推开。 " tr "game_buff_tooltip_SLIME_RiftHerald_MiniBaronVulnerable" = "巴龙之眼预示者的背后特别脆弱。来自:@SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_ResistantSkinMiniBaron" = "扭曲护甲此单位免疫所有控制效果。来源: @SourceName@" tr "game_buff_tooltip_SLIME_ScuttleRacerNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果" tr "game_buff_tooltip_SLIME_Statikk_Shock" = "史提克冲击此单位的移动能够进行充能,充能完成后普攻将释放出连锁闪电。@SourceName@" tr "game_buff_tooltip_SLIME_VulnerableManager" = "懒惰此单位在被晕眩、迷惑、定身、嘲讽、击飞、沉默或卸除武器后的短暂时间内,承受额外的伤害。" tr "game_buff_tooltip_SLIME_WarthogExplosionKnockup" = "战地雪橇驰骋模式在战地雪橇的碰撞下被击飞吧! 来源:战斗雪橇" tr "game_buff_tooltip_SLIME_WarthogNimbleness" = "去得神快!" tr "game_buff_tooltip_SlipStreamCooldown" = "毒气推进辛吉德于近期内透过该名英雄提升他的跑速。" tr "game_buff_tooltip_SlipStreamMoveSpeedBuff" = "毒气推进辛吉德在经过一名英雄的身边时提升了他的跑速。" tr "game_buff_tooltip_Slow" = "缓速此单位被降低跑速。来自:@SourceName@" tr "game_buff_tooltip_SmiteDamageTracker" = "重击重击将造成 @f1@ 伤害。" tr "game_buff_tooltip_SniperRange" = "狙击射程此单位攻击距离极大提高。来自:@SourceName@" tr "game_buff_tooltip_SnowballFollowupSelf" = "冲刺此单位已标记敌人,同时可以冲向该目标。来自: @SourceName@" tr "game_buff_tooltip_SonaEHaste" = "迅捷奏鸣曲索娜提升该单位跑速。来自: @SourceName@" tr "game_buff_tooltip_SonaESelfHaste" = "迅捷奏鸣曲索娜提高自身移动速度,直到被敌方攻击为止。来自: @SourceName@" tr "game_buff_tooltip_SonaEZone" = "迅捷奏鸣曲索娜周围的友军获得额外跑速。来自: @SourceName@" tr "game_buff_tooltip_SonaPassive" = "力量和弦施放 3 次技能后(不含大绝),下一次普攻会造成 @f1@ (+@f2@)额外魔法伤害,同时会多附加上次演奏歌曲的特殊效果。

    断奏: 造成 @f3@ (+@f4@) 额外魔法攻击。
    衰弱: 敌方目标降低 @f5*100@% (+@f6*100@%) 伤害输出,持续 @f7@ 秒。
    节奏: 敌方目标缓速 @f8*100@% (+@f9*100@%),持续 @f10@ 秒。
    " tr "game_buff_tooltip_SonaPassiveCount" = "力量和弦每 3 次施放技能后(不含大绝),索娜的下次攻击将会附带额外魔法伤害并且根据上次演奏歌曲加上额外效果。来自: @SourceName@" tr "game_buff_tooltip_SonaPassiveDebuff" = "衰弱该单位伤害输出降低。来自: @SourceName@" tr "game_buff_tooltip_SonaPassiveReady" = "力量和弦:准备就绪索娜的下次攻击将会造成额外魔法伤害,并根据上次演奏歌曲加上额外效果。来自: @SourceName@" tr "game_buff_tooltip_SonaQProcAttacker" = "英勇赞美诗索娜使该单位下次攻击获得额外伤害。来自: @SourceName@" tr "game_buff_tooltip_SonaQZone" = "英勇赞美诗索娜周围的友军下次攻击获得额外魔法攻击。来自: @SourceName@" tr "game_buff_tooltip_SonaR" = "狂舞终乐章此单位遭到晕眩并强制起舞。来自: @SourceName@" tr "game_buff_tooltip_SonaWShield" = "坚毅咏叹调索娜的灵气使该单位获得护盾抵挡伤害。来自: @SourceName@" tr "game_buff_tooltip_SonaWZone" = "坚毅咏叹调索娜周围的友军短暂获得护盾。来自: @SourceName@" tr "game_buff_tooltip_SorakaEPacify" = "寂静星河此单位已被沉默。来自于: @SourceName@" tr "game_buff_tooltip_SorakaESnare" = "寂静星河此单位被定身,无法移动。来源: @SourceName@" tr "game_buff_tooltip_SorakaPassive" = "奉献索拉卡跑速增加。來自:@SourceName@" tr "game_buff_tooltip_SorakaQ" = "殒星召唤此单位被缓速。来自: @SourceName@" tr "game_buff_tooltip_SorakaQRegen" = "回春此单位正在回复生命,并获得跑速加成。来源: @SourceName@" tr "game_buff_tooltip_SorakaW" = "星之祝福此单位获得物理防御。来自: @SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "灵魂法衣 灵气周围友军英雄的技能冷却时间减少了,并且魔力回复得更为快速。来自: @SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "灵魂法衣这个英雄的技能冷却时间减少了,并且魔力回复得更为快速。来自: @SourceName@" tr "game_buff_tooltip_Soul_Sphere" = "灵魂领域此单位生命和魔法攻击提高。来自:@SourceName@" tr "game_buff_tooltip_SoulEater" = "食魂者纳瑟斯拥有 @f1@% 额外普攻吸血效果。" tr "game_buff_tooltip_SoulNexus" = "死神形态纳瑟斯的攻击加强,此外纳瑟斯从每个敌人身上每 5 秒偷取 4 / 5 / 6 生命。来自:@SourceName@" tr "game_buff_tooltip_SoulNexusCounters" = "灵魂节点 (灵魂数)纳瑟斯已经拥有了 @Stack@ 个灵魂。来自:@SourceName@" tr "game_buff_tooltip_Sow_The_Wind" = "和风守护珍娜的跑速提升,并可以穿越单位。来自:@SourceName@" tr "game_buff_tooltip_SpawnLockSpeed" = "回到起点此单位的跑速大幅增加。施放传送会取消此效果。来自: @SourceName@" tr "game_buff_tooltip_SpectralFury" = "恶灵附身这个单位的跑速提升了。来自: @SourceName@" tr "game_buff_tooltip_Spell_Immunity" = "魔法免疫此单位免疫法术和技能效果。来自:@SourceName@" tr "game_buff_tooltip_Spell_Shield" = "法术护盾下一个敌方用于此英雄的技能将无效化。来自:@SourceName@" tr "game_buff_tooltip_Spell_Shield_Regen" = "法术护盾重生此单位的魔力回复速度提高。来自:@SourceName@" tr "game_buff_tooltip_Spellblade" = "魔法弯刀此单位的下次攻击造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_SpellthiefsPenaltyBuff" = "奉献惩罚奉献充能回复及每 10 秒金钱奖励暂时关闭。来源:@SourceName@" tr "game_buff_tooltip_SpellWeaving" = "咒力施放此单位技能伤害增加。来自: @SourceName@" tr "game_buff_tooltip_Spiked_Shell" = "锥刺甲壳拉姆斯的普攻会造成 @f3@ (+@f1@)(@f2@% 其物理防御)额外魔法伤害。 " tr "game_buff_tooltip_Spiked_Shield" = "尖刺护盾这个单位会反弹所受的物理伤害。来自:@SourceName@" tr "game_buff_tooltip_Spirit_Visage" = "振奋盔甲如果此单位生命低于 @Effect3Amount*100@%,会每秒回复 @Effect4Amount*100@% 的生命。Source: @SourceName@" tr "game_buff_tooltip_SRHomeguardSpeed" = "守护家园离开战斗、回到重生平台时,此单位大幅提高生命、魔力回复速度,同时获得大量跑速,此效果随时间衰减。

    (游戏时间 20 分钟后,所有英雄获得此效果。)
    来自: @SourceName@" tr "game_buff_tooltip_SRU_Baron_Corruption" = "虚空腐蚀巴龙被一股破坏灵气包围。如果激怒了巴龙,他将不断地对邻近英雄叠加腐蚀效果,并定期地对腐蚀效果迭层最少的英雄造成魔法伤害。腐蚀效果叠层将减少该单位的双防。 来源:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Debuff" = "虚空腐蚀此单位已被虚空污染。他们的物防和魔防将减少 @f1@(每层 -0.5)。来源: @SourceName@" tr "game_buff_tooltip_SRU_Baron_Target" = "巴龙的目光此单位对巴龙减伤 50%。来自:@SourceName@" tr "game_buff_tooltip_Sru_CrabNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果" tr "game_buff_tooltip_Stark's_Fervor" = "锡柯的号角此单位物理防御降低。来自: @SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Aura" = "锡柯的号角战友此英雄与他的友军正在产生迭加。来自: @SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Self" = "锡柯的号角连通此英雄与他的友军正在产生迭加。
    上次暴击: @f1@
    最大暴击: @f2@
    来自: @SourceName@" tr "game_buff_tooltip_StaticField" = "静电力场布里茨的攻击对敌人会造成延迟的冲击。来源:@SourceName@" tr "game_buff_tooltip_Stealth" = "潜行此单位无法被看见。来自:@SourceName@" tr "game_buff_tooltip_Stun" = "晕眩此单位被晕眩,无法行动。来自:@SourceName@" tr "game_buff_tooltip_SummonerBarrier" = "光盾此单位受到护盾保护。来自:@SourceName@" tr "game_buff_tooltip_SummonerBattleCry" = "活跃此单位增加了攻速与魔法攻击。来自:@SourceName@" tr "game_buff_tooltip_SummonerClairvoyanceSight" = "现形此单位受到洞察技能的影响,暂时暴露其位置。来自:@SourceName@" tr "game_buff_tooltip_SummonerExhaustDebuff" = "虚弱减益此单位的伤害输出大幅降低。来源:@SourceName@" tr "game_buff_tooltip_SummonerExhaustSlow" = "虚弱缓速此单位的跑速降低。来源:@SourceName@" tr "game_buff_tooltip_SummonerFlashHaste" = "扭曲闪现增加 20% 跑速。来自: @SourceName@" tr "game_buff_tooltip_SummonerHeal" = "治愈:跑速提升此单位跑速增加。来自: @SourceName@" tr "game_buff_tooltip_SummonerIgnite" = "点燃此单位每秒受到持续伤害,且受到重创效果影响。来自: @SourceName@" tr "game_buff_tooltip_SummonerOdinPromote" = "炼化此单位被提升为反据点加农炮。它能够造成大量的伤害并且能将杀死的敌人所获得之金钱分享给施法者。来自:@SourceName@" tr "game_buff_tooltip_SummonerOdinSabotage" = "破坏此单位所受到伤害减少 50%。来自:@SourceName@" tr "game_buff_tooltip_SummonerOdysseyFlash" = "奥闪此单位正在使用奥德赛能量的力量进行冲刺,处于无敌状态且无法被指定。来源: @SourceName@" tr "game_buff_tooltip_SummonerOdysseyRevive" = "复活中这个单位正在复活已倒下的友军!待在圆圈中!来源: @SourceName@" tr "game_buff_tooltip_SummonerPoroThrow" = "普罗冲刺此单位刚刚被敌人投掷的普罗击中。小心敌方英雄有可能会突然冲过来!来源:@SourceName@" tr "game_buff_tooltip_SummonerPromoteSR" = "晋升此单位被晋升成攻城小兵。拥有大量的强化状态,击杀敌人获得之金钱也将分享给施法者。来自:@SourceName@" tr "game_buff_tooltip_SummonerReturn" = "伤害抵挡此单位受到护盾保护,可抵挡一定程度的伤害。来源:@SourceName@" tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "重生疾速此单位短暂提高跑速。来自:@SourceName@" tr "game_buff_tooltip_SummonerSnowball" = "冲刺此单位刚刚被一个敌方标记击中,敌方队伍已获得此单位的真视视野来源:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark" = "究极冲刺此单位刚刚被敌方的究极标记击中,敌方队伍已获得此单位的真视视野,并且被授予可以霸凌该单位的权力。来源:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark_FollowupSelf" = "究极冲刺你刚刚用究极标记击中了其他单位,并且可以使用究极冲刺冲向目标。若目标身上有普罗,你会变成一只普罗然后冲向他!一切就像变魔术一样!来源:@SourceName@" tr "game_buff_tooltip_SummonerTeleportHaste" = "扭曲传送增加 30% 跑速。来自: @SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Aura" = "献祭灵气每秒受到献祭灵气的伤害。来自:@SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Self" = "献祭这个英雄对周围敌方造成持续伤害。来源:@SourceName@" tr "game_buff_tooltip_SunfireVeilParticle" = "日炎帷幕此英雄对周围敌方单位造成持续伤害。来自: @SourceName@" tr "game_buff_tooltip_SuperMinionAura" = "士兵雄起此单位被邻近的超级士兵鼓舞来自: @SourceName@" tr "game_buff_tooltip_SuperMinionBuff" = "士兵总司令此单位鼓舞周遭士兵,让他们额外获得 70% 伤害和 70 物理防御及魔法防御。来自: @SourceName@" tr "game_buff_tooltip_Suppression" = "压制该目标无法移动、攻击或施放技能。他们的召唤师技能也被锁定。来自:@SourceName@" tr "game_buff_tooltip_SustainedMagicDamageDefense" = "啥都没就是个甚么效果都没有的旧增益。来源: @SourceName@" tr "game_buff_tooltip_SwainERoot" = "影之爪此单位已被定身。来源:@SourceName@" tr "game_buff_tooltip_SwainPassive" = "

    群鸦盛宴噬魂:斯温可以透过鼠标右键点击一名受到控场效果影响而无法移动的敌方英雄来将他们拉向自己,强制从其体内取出一个灵魂碎片,并造成 @f3@ (+@f4@)魔法伤害(@f1@ 秒冷却时间)。

    闇影渡鸦:敌方英雄死亡后将产生一个灵魂碎片,渡鸦会搜集附近的灵魂碎片,且每个均可使斯温回复 @f5@ 生命和 @f7@ 魔力。搜集 1 个 灵魂碎片 将永久提升斯温的最大生命值 5。
    " tr "game_buff_tooltip_SwainPassivePull" = "噬魂此单位正处于滞空状态,无法采取任何行动。来源:@SourceName@" tr "game_buff_tooltip_SwainR" = "魔君降生斯温释放体内的恶魔之力,提升自身最大生命,并从附近所有敌人身上汲取生命(优先锁定英雄)。

    汲取到生命之后,斯温将迸发毁灭性的魔焰以结束他的恶魔型态。
    来源:@SourceName@" tr "game_buff_tooltip_SwainRSoulBurn" = "灵魂灼烧斯温正从此单位身上汲取生命。来源:@SourceName@" tr "game_buff_tooltip_SwainWReveal" = "真知魔眼此单位的位置已暴露。来源:@SourceName@" tr "game_buff_tooltip_Swashbuckler" = "恃强凌弱刚普朗克对生命低于 30% 的敌人造成额外 30% 伤害。来自:@SourceName@" tr "game_buff_tooltip_SyndraPassive" = "卓越星朵拉的技能达到最高等级时会获得额外效果。

    黑暗星体:对英雄造成 25% 额外伤害。
    意志之力:造成 20% 额外真实伤害。
    虚弱溃散:提升 50% 技能命中宽度。
    超能解放:施法距离提升 75。
    " tr "game_buff_tooltip_SyndraW" = "意志之力星朵拉有一个可以投掷的单位。来自:@SourceName@" tr "game_buff_tooltip_TabletOfCommand" = "荣耀灵气 ─ 旗帜提高友军生命回复速度。来自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandAlly" = "荣耀灵气 ─ 旗帜此单位提高生命回复速度。来自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandMinion" = "指挥旗帜此单位增加攻击伤害。来自: @SourceName@" tr "game_buff_tooltip_TahmKenchEShield" = "血多皮厚贪啃奇因为他的厚皮得到护盾。来自: @SourceName@" tr "game_buff_tooltip_TahmKenchNewR" = "遨游深渊贪啃奇正准备来一场深渊遨游。来自: @SourceName@" tr "game_buff_tooltip_TahmKenchPassive" = "品味独到对敌方英雄的普攻会造成 @f1@ (贪啃奇总生命的@f2@% )额外魔法伤害并迭加被动效果,在敌方英雄身上最多迭加 3 层。达 3 层时,毒舌和 大快朵颐 能够加强对该英雄的伤害并消耗所有迭层。来源:@SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffController" = "品味独到贪啃奇正在品尝这个单位。迭加三层时,他可以吞下他们。来自: @SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffCounter" = "品味独到贪啃奇正在品尝这个单位。迭加三层时,他可以吞下他们。来自: @SourceName@" tr "game_buff_tooltip_TahmKenchQSlow" = "毒舌此单位被毒舌缓速了。来自: @SourceName@" tr "game_buff_tooltip_TahmKenchQStun" = "毒舌此单位被毒舌击晕了。来自: @SourceName@" tr "game_buff_tooltip_TahmKenchWHasDevouredTarget" = "大快朵颐贪啃奇吞下了一个目标。来自: @SourceName@" tr "game_buff_tooltip_Tailwind" = "顺风而行朝珍娜移动的速度加快。来源: @SourceName@" tr "game_buff_tooltip_TailwindSelf" = "顺风而行珍娜获得 @f1@% 跑速,邻近友方英雄朝她移动时会获得相同的跑速加成。

    此外,珍娜的普攻及单体技能将造成相当于其 @f3@% 跑速加成的额外魔法伤害。
    当前加成:@f2@
    " tr "game_buff_tooltip_Takedown" = "击倒奈德丽的下次普通攻击将额外产生伤害(伤害值取决于目标当前损失的生命)。来自: @SourceName@" tr "game_buff_tooltip_TaliyahPassive" = "驭石之术塔莉雅靠近墙边移动时获得 @f1@% 跑速。只在战斗外有效。来源: @SourceName@" tr "game_buff_tooltip_TalonPassive" = "塔隆的技能可以 裂伤 敌方英雄及史诗野怪,持续 @f9@ 秒,最高迭加三层。

    当塔隆攻击迭满三层 裂伤 的目标时,他会使目标流血,造成 @f1@ (+@f2@) 物理伤害,持续 @f8@ 秒。" tr "game_buff_tooltip_TalonPassiveBleed" = "终焉残刃这个单位正在流血,随时间受到重大伤害。来源:@SourceName@" tr "game_buff_tooltip_TalonPassiveStack" = "终焉残刃这个单位被塔隆技能击中了。被击中三次后,塔隆下次对这个单位的攻击会造成严重的流血伤害。来源:@SourceName@" tr "game_buff_tooltip_TalonRHaste" = "暗影突袭加速这个单位的移动速度增加。来源:@SourceName@" tr "game_buff_tooltip_TalonRStealth" = "暗影突袭塔隆进入潜隐且只能被邻近敌方防御塔发现。他施放的下次技能或下次攻击会解除 潜隐 并收回刀刃。来源:@SourceName@" tr "game_buff_tooltip_Tantrum" = "愤怒减少阿姆姆受到的物理伤害。当阿姆姆被攻击,则愤怒的冷却时间缩短。来自:@SourceName@" tr "game_buff_tooltip_TantrumCounter" = "愤怒 (@Stack@)阿姆姆正在刷新愤怒技能。来自:@SourceName@" tr "game_buff_tooltip_TaricE" = "失能眩光塔里克击晕了此单位。来自: @SourceName@" tr "game_buff_tooltip_TaricR" = "宇宙光彩塔里克使此单位暂时无敌。来自: @SourceName@" tr "game_buff_tooltip_TaricW" = "双星甲冑此单位暂时获得护盾。来自: @SourceName@" tr "game_buff_tooltip_TaricWAllyBuff" = "双星壁垒当接近塔里克时,此单位的物防增加,并获得塔里克施放的技能效果。来自: @SourceName@" tr "game_buff_tooltip_TaricWSelfBuff" = "双星壁垒此单位的物防增加。来自: @SourceName@" tr "game_buff_tooltip_Taunt" = "嘲讽该单位被嘲讽。来自: @SourceName@" tr "game_buff_tooltip_TechmaturgicalRepairBots" = "海克斯亲合性汉默丁格在友方防御塔及炮台附近时获得额外跑速。来源:@SourceName@" tr "game_buff_tooltip_TeemoMushroomCD" = "觅食提摩正在准备蘑菇。来自:@SourceName@" tr "game_buff_tooltip_TeemoToxicDelay" = "毒性陷阱该单位中毒,受到短时间的魔法伤害且减速。来自:@SourceName@" tr "game_buff_tooltip_Teleport" = "传送该英雄正被传送到远距离的区域。来自:@SourceName@" tr "game_buff_tooltip_Teleport_Target" = "传送目标英雄正在传送至此单位的位置。来源:@SourceName@" tr "game_buff_tooltip_The_Black_Cleaver" = "黑色切割此单位物理防御降低。来自:@SourceName@" tr "game_buff_tooltip_Thornmail" = "荆棘之甲被击中时反弹 20% 伤害(最少 20 点)。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedLissandra" = "弗雷尔卓德皇后自然应有的秩序又再次回归弗雷尔卓德,艾希将会带领她的子民迎接更美好的未来。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedSejuani" = "弗雷尔卓德皇后和平再次降临弗雷尔卓德,艾希将会带领她的子民迎接更美好的未来。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedAshe" = "弗雷尔卓德皇后弗雷尔卓德各部落都受到丽珊卓的控制,可见冰魂族的崛起之日已经不远了。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedSejuani" = "弗雷尔卓德皇后没有任何人有足够的力量来阻止丽珊卓,可见冰魂族的崛起之日已经不远了。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedAshe" = "弗雷尔卓德皇后弱者都已经被逐出弗雷尔卓德,现在没有人敢挑战史瓦妮的统治。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedLissandra" = "弗雷尔卓德皇后弗雷尔卓德已经全面净化完成,现在没有人敢挑战史瓦妮的统治。来自:@SourceName@" tr "game_buff_tooltip_ThreshPassive" = "灵魂飨宴炼魂狱长可以采集周围死亡敌人的灵魂,提高自身的防御和基础魔法攻击。

    额外物防、魔防和魔攻:@f2@。

    下一个灵魂的加成总量:@f1@
    " tr "game_buff_tooltip_ThreshPassiveSouls" = "灵魂飨宴瑟雷西走过死亡敌人的身边时,可以收集遗落在地面上的 灵魂,并永久提高己身 物理防御魔法攻击。但是,瑟雷西在升级时不会提高 物理防御

    英雄和炮车在死亡时一定会掉落 灵魂 ,不过其他的小兵只会有一定的机率掉落。 史诗级野怪会掉落 2 个 灵魂
    " tr "game_buff_tooltip_ThreshPassiveSoulsGain" = "灵魂飨宴瑟雷西收集了 @f1@ 个灵魂。
    额外防御和魔攻:@f2@
    下一个灵魂的加成总量:@f3@
    " tr "game_buff_tooltip_ThreshPassiveSoulsGainOver" = "贪食灵魂瑟雷西对灵魂的渴求是无止尽的,他每捡起一个灵魂将可以获得物理防御和魔法攻击。

    瑟雷西囚禁了 @f1@ 个灵魂。
    " tr "game_buff_tooltip_ThreshQ" = "黯影束缚瑟雷西正在把一具悲怜的灵魂拉向自己。" tr "game_buff_tooltip_ThreshQPassive" = "鞭打瑟雷西的下一次普攻会造成额外的魔法伤害。" tr "game_buff_tooltip_ThreshQSelfRoot" = "死亡宣告瑟雷西正在把一具悲怜的灵魂拉向自己。" tr "game_buff_tooltip_ThreshWShield" = "冥光庇护此单位获得一个可以吸收伤害的护盾。" tr "game_buff_tooltip_TimeBomb" = "时光炸弹此单位被炸弹附着了,炸弹即将爆炸,对周遭的单位造成伤害。来自: @SourceName@" tr "game_buff_tooltip_TimeWarp" = "时间扭曲此单位的移动速度大幅度地提升了。来自: @SourceName@" tr "game_buff_tooltip_Tormented_Armor" = "物理防御提升此单位获得额外物理防御。来自:@SourceName@" tr "game_buff_tooltip_Toxic_Attack" = "剧毒射击提摩的攻击使目标中毒,造成持续性伤害。来自:@SourceName@" tr "game_buff_tooltip_Toxic_Shot" = "剧毒射击此单位中毒,受到持续性伤害。来自:@SourceName@" tr "game_buff_tooltip_TransmutationCrystalBank" = "奖励你和邻近友军的下次击杀将会获得额外金钱。来自: @SourceName@" tr "game_buff_tooltip_TransmutationCrystalBankTT" = "奖励你和邻近友军的下次击杀将会获得额外金钱。来自: @SourceName@" tr "game_buff_tooltip_TrapLimiter" = "陷阱束缚此单位被 @f1@ 主动陷阱限制行动。你现在有 @f2@/@f1@ 主动陷阱(@f3@ 陷阱剩余)。陷阱作用时间到期时最旧的陷阱将会自动失效。" tr "game_buff_tooltip_TravelSizeElixirOfIron" = "抗击药剂旅行组此单位增加生命、韧性、体积并加速身后路径上的友军。

    (旅行组药剂可相互叠加。)
    来源:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfSorcery" = "巫魔药剂旅行组此单位增加魔法攻击和魔力回复,并在效果期间内对英雄与防御塔造成周期性的额外真实伤害。

    (旅行组药剂可相互叠加。)
    来源:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfWrath" = "愤怒药剂旅行组此单位增加物理攻击,对英雄造成的物理伤害将会回复自身生命。

    (旅行组药剂可相互叠加。)
    来源:@SourceName@" tr "game_buff_tooltip_TreelineLanternReveal" = "现形站在敌方占领的祭坛上会暴露你的位置!来自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0" = "无祭坛占领祭坛来增强我方的战力!
    控制 0 座祭坛
    提高额外魔力回复
    +10% 跑速
    击杀野怪或小兵回复 1% 最大生命
    来自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0Hexakill" = "无占领祭坛(六连杀)占领祭坛来增强你的力量吧!

    占领 0 座祭坛
    增加额外魔力回复
    +10% 跑速
    进阶回城 + 招唤士兵增加 @f1@% 生命与伤害
    + 对威洛魔的洒网攻击免疫
    来自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1" = "一座祭坛占领祭坛来增强我方的战力!
    控制 1 座祭坛
    提高额外魔力回复
    +10% 跑速
    击杀野怪或小兵回复 1% 最大生命
    来自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1Hexakill" = "一座祭坛(六连杀)占领祭坛来增强你的力量吧!

    占领 1 座祭坛
    增加额外魔力回复
    +10% 跑速
    进阶回城 + 招唤士兵增加 @f1@% 生命与伤害
    + 对威洛魔的洒网攻击免疫
    来自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2" = "两座祭坛占领祭坛来增强我方的战力!
    控制 2 座祭坛
    提高额外魔力回复
    +10% 跑速
    击杀野怪或小兵回复 1% 最大生命
    来自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2Hexakill" = "两座祭坛(六连杀)占领祭坛来增强你的力量吧!

    占领 2 座祭坛
    增加额外魔力回复
    +10% 跑速
    进阶回城 + 招唤士兵增加 @f1@% 生命与伤害
    + 对威洛魔的洒网攻击免疫
    来自:@SourceName@" tr "game_buff_tooltip_Tremors2" = "地动山摇拉姆斯震动地面,伤害并缓速周围敌人。地动山摇对防御塔会造成双倍伤害。来源:@SourceName@" tr "game_buff_tooltip_TremorsSlowVisual" = "震荡缓速地动山摇会附加一个可以叠加的缓速效果。来源: @SourceName@ " tr "game_buff_tooltip_TrinketSweeperLvl3" = "透视镜 - 先知之示此单位正在侦测附近隐形陷阱和隐形单位,并且使隐形陷阱无效化。来自: @SourceName@" tr "game_buff_tooltip_TristanaE" = "爆炸射击此单位已被炸药附着,即将引爆,对附近目标造成伤害。来自: @SourceName@" tr "game_buff_tooltip_TristanaE_Stack" = "爆炸射击增强器若爆炸射击的炸药在此单位引爆,将造成更多伤害。来自: @SourceName@" tr "game_buff_tooltip_TrundleCircle" = "狡诘冰柱此单位受到特朗德召唤冰柱的推挤和阻挡。来自:@SourceName@" tr "game_buff_tooltip_TrundleDesecrateBuffs" = "极冻领地特朗德的跑速和攻速都被提高,同时也会提高各种来源的治疗效果。来自:@SourceName@" tr "game_buff_tooltip_TrundleDiseaseOverseer" = "帝王献祭当特朗德周围的一个敌方单位死亡时,他会回复该目标 @f2@% 最大生命的血量。" tr "game_buff_tooltip_TrundlePain" = "盛怒霸体此单位的生命正在被特朗德偷取中。来自:@SourceName@" tr "game_buff_tooltip_TrundlePainBuff" = "盛怒霸体特朗德正在偷取一位敌人的生命、物理防御和魔法防御。来自:@SourceName@" tr "game_buff_tooltip_TrundlePainShred" = "盛怒霸体此单位的物理防御和魔法防御正在被特朗德偷取中。来自:@SourceName@" tr "game_buff_tooltip_TrundleQ" = "撕咬特朗德的物理伤害被提高。来自:@SourceName@" tr "game_buff_tooltip_TrundleQDebuff" = "撕咬此单位的物理攻击被降低。来自:@SourceName@" tr "game_buff_tooltip_TrundleTrollSmash" = "撕咬你的下一次普攻会造成额外的伤害,同时也可以偷取目标的物理攻击。来自:@SourceName@" tr "game_buff_tooltip_TrundleWallPush" = "狡诘冰柱此单位受到特朗德召唤冰柱的推挤和阻挡。来自:@SourceName@" tr "game_buff_tooltip_TryndamerePassive" = "战斗狂怒泰达米尔每击打一个单位获得 5 点怒气,暴击获得 10 点,击杀单位再额外获得 10 点怒气。离开战斗 8 秒后,泰达米尔每秒失去 5 点怒气。

    每点怒气给予 +0.35% 暴击机率。

    目前额外暴击机率:@f2@%
    " tr "game_buff_tooltip_TryndamereQ" = "嗜血杀戮 @Stack@泰达米尔获得 @f1@ 额外物理攻击,且他的暴击造成 @f2@% 额外伤害。来自: @SourceName@" tr "game_buff_tooltip_TryndamereW_AttackDown" = "嘲讽此单位非常害怕,物理攻击降低。来自: @SourceName@" tr "game_buff_tooltip_TryndamereW_Slow" = "嘲讽此单位是个胆小鬼。跑速下降。来自: @SourceName@" tr "game_buff_tooltip_TT_FearImmunity" = "吓坏了此单位陷入恐惧,不会再次被吓到。来自: @SourceName@" tr "game_buff_tooltip_TT_SpeedShrine_Buff" = "速度加成此单位提高 20% 跑速,此跑速效果会随时间递减。来自: @SourceName@" tr "game_buff_tooltip_TT_SpiderBossMinionSwap" = "吓破胆这个单位太恐怖了!他增加了移动速度、物理攻击、攻击速度、物理防御和魔法防御,同时惊吓附近单位。来自: @SourceName@" tr "game_buff_tooltip_TTBossBuff" = "破碎幽灵之冠此英雄被鬼魂附身并增强附近友方小兵。来源:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack2" = "邪恶针刺邪恶针刺来自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack3" = "邪恶针刺邪恶针刺来自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttackDebuff" = "万毒蚀骨每受到威洛魔的攻击,减少物理、魔法防御和攻击速度。来自: @SourceName@" tr "game_buff_tooltip_Turret_Decay" = "魔法视界该单位能看到隐形单位。来自:@SourceName@" tr "game_buff_tooltip_Turret_Idle" = "防御塔防御塔额外获得以下增益:

    可以看见隐形单位
    获得 30% 物理穿透
    连续射击会造成英雄额外伤害
    " tr "game_buff_tooltip_Turret_Shield" = "防塔护盾此单位只会受到 70% 来自防御塔的伤害。来自:@SourceName@" tr "game_buff_tooltip_TurretFortification" = "防御要塞防御塔受到额外的物理防御和魔法防御保护。我方士兵可以移除这些额外防御点数。" tr "game_buff_tooltip_TurretInitialArmor" = "守护壁垒这个防御塔得到额外物理防御。" tr "game_buff_tooltip_TwitchAmbushBuff" = "潜伏猛攻图奇的攻速增加。来自: @SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenom" = "死亡毒液此单位中毒并且随时间受到伤害。来自: @SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenomMarker" = "死亡毒液图奇的普攻感染他的目标,造成每秒 @f1@ 点真实伤害,持续 @f2@ 秒,最多迭加 @f3@ 次。(每次最高伤害: @f1*6@)" tr "game_buff_tooltip_TwitchGangsterUlt" = "火力全开图奇的攻击距离增加,并可以穿越单位。来源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadows" = "潜伏图奇 伪装 自己并增加移动速度。来源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsImproved" = "可使用进阶潜伏图奇能够利用潜伏,快速伪装自己。来源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsUltDelay" = "火力全开已准备火力全开已经准备好在图奇伪装结束时发动。Source: @SourceName@" tr "game_buff_tooltip_TwitchUlt" = "喷射,然后祈祷吧!图奇的攻击距离加长并可以穿过单位。来源:@SourceName@" tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "虚弱之毒此单位的移动速度降低。来自:@SourceName@" tr "game_buff_tooltip_UdyrBearActivation" = "野性掌握乌迪尔掌握巨熊狂怒的野性。来自: @SourceName@" tr "game_buff_tooltip_UdyrBearStance" = "巨熊姿态乌迪尔的攻击用巨大的力量抨击他的目标,造成目标晕眩。该效果不能短时间内作用于同一个目标。来自: @SourceName@" tr "game_buff_tooltip_UdyrBearStunCheck" = "巨熊抨击该单位最近被乌迪尔在巨熊姿态时攻击。乌迪尔的其他攻击将不会再次晕眩他。来自: @SourceName@" tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "灵猴敏捷乌迪尔刚完成型态转换,获得额外攻速及跑速。来源: @SourceName@" tr "game_buff_tooltip_UdyrPassiveBuff" = "灵猴敏捷乌迪尔完成型态转换后会获得 @f4*100@% 攻速及 @f5@ 跑速,持续 @f7@ 秒(此效果最多可以迭加 @f6@ 次)。

    乌迪尔每次提升等级都会减少此技能 1 点消耗魔力。
    从 16 级开始,乌迪尔的技能们将能有 6 个技能等级
    " tr "game_buff_tooltip_UdyrPhoenixActivation" = "火凤烈焰乌迪尔喷射出炙热的烈焰,对周围的敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_UdyrPhoenixStance" = "火凤姿态每三次攻击,乌迪尔喷射火焰吞没面前敌人。来自:@SourceName@" tr "game_buff_tooltip_UdyrTigerPunch" = "猛虎疾行乌迪尔的攻速增加。来自: @SourceName@" tr "game_buff_tooltip_UdyrTigerPunchBleed" = "猛虎撕咬伤口该目标承受持续伤害。来自: @SourceName@" tr "game_buff_tooltip_UdyrTigerStance" = "猛虎姿态乌迪尔的首次普攻及之后每三次普攻会撕裂目标,于持续时间内造成额外伤害。来源: @SourceName@" tr "game_buff_tooltip_UdyrTurtleActivation" = "灵之护盾乌迪尔被临时的护盾保护,吸收受到的伤害。来自: @SourceName@" tr "game_buff_tooltip_UdyrTurtleStance" = "灵龟姿态乌迪尔的首次普攻及之后每三次普攻将根据他的最大生命治愈自身。来源:@SourceName@" tr "game_buff_tooltip_Undying_Rage" = "无尽怒火泰达米尔的生命不会降为 0 。来自:@SourceName@" tr "game_buff_tooltip_UnstoppableForce" = "势不可挡此单位无法被停止直到攻击目标。来自:@SourceName@" tr "game_buff_tooltip_UnstoppableForceStun" = "势不可挡此单位被击飞。来自:@SourceName@" tr "game_buff_tooltip_Upgrade_Buff" = "升级!!!汉默丁格的进化炮台能够发射缓速弹,另外微型火箭能够发出更多发、震荡手雷的飞行距离延长。来自:@SourceName@" tr "game_buff_tooltip_UpgradeSlow" = "升级减速!!炮台攻击附加减速效果。来自: @SourceName@" tr "game_buff_tooltip_UPGRADESuperCharge" = "升级:超级运转此单位攻速极大的提升。来自: @SourceName@" tr "game_buff_tooltip_UrAniumRounds" = "乌'安纽姆式口径这个单位的攻击会减少目标 1 点的物理防御和魔法防御。(最多可迭加到 50 )来自:@SourceName@" tr "game_buff_tooltip_UrAniumRoundsHit" = "乌'安纽姆式口径-减益这个单位的物理防御和魔法防御被减少了。来自:@SourceName@" tr "game_buff_tooltip_UrgotEShield" = "恐怖袭击:护盾乌尔加特受到护盾保护,阻挡接下来受到的伤害。" tr "game_buff_tooltip_UrgotEStun" = "恐怖袭击:晕眩此单位被晕眩。" tr "game_buff_tooltip_UrgotPassive" = "振荡火炮乌尔加特的普攻及 杀戮射击 会触发此技能,使他的脚向外喷射出火焰,并造成 @f1@ 加上相当于目标 @f2@% 最大生命的物理伤害。

    每只脚有 @f6@ 秒冷却时间。

    对野怪最多造成 @f7@ 伤害。
    " tr "game_buff_tooltip_UrgotQSlow" = "酸性榴弹:缓速此单位被缓速。" tr "game_buff_tooltip_UrgotR" = "索命虐杀可怜的家伙不幸陷入极大的麻烦。" tr "game_buff_tooltip_UrgotRFear" = "索命虐杀逃跑吧,弱者。" tr "game_buff_tooltip_UrgotRSuppress" = "怜悯安息吧。" tr "game_buff_tooltip_UrgotW" = "杀戮射击乌尔加特获得护盾,并急速射击最靠近的单位。" tr "game_buff_tooltip_UrgotWTarget" = "杀戮射击:锁定目标乌尔加特正在锁定射击此目标。" tr "game_buff_tooltip_ValkyrieSound" = "女武神特攻库奇发动俯冲突袭,留下死亡与毁灭的火焰之路。来自:@SourceName@" tr "game_buff_tooltip_VanguardAura" = "守卫灵气邻近英雄增加物理防御与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_VanguardBuff" = "护卫此单位拥有 @f1@ 强化物理防御与魔法防御。来自:@SourceName@" tr "game_buff_tooltip_VarusPassiveBuff" = "生者的复仇法洛士击杀一名敌方英雄时会获得额外攻速,持续 @f5@ 秒。

    击杀英雄或造成助攻时法洛士会提升 @f1@% (+@f2@%) 攻速。

    击杀非英雄单位时法洛士会提升 @f3@%(+@f4@%) 攻速。
    " tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "复仇怒火击杀敌人后,法洛士获得攻击速度。来自: @SourceName@" tr "game_buff_tooltip_VarusRRoot" = "堕落连锁被法洛士捆绑。来自:@SourceName@" tr "game_buff_tooltip_VarusRShackles" = "堕落连锁此单位必须立刻移动以避免即将到来的堕落连锁,否则将被捆绑于该地。来自:@SourceName@" tr "game_buff_tooltip_VarusW" = "荒芜箭袋法洛士的攻击造成额外的魔法伤害并附加衰竭。来自:@SourceName@" tr "game_buff_tooltip_VarusWDebuff" = "衰竭法洛士的技能对此目标造成额外的伤害。来自:@SourceName@" tr "game_buff_tooltip_VayneCondemn" = "审判此单位被汎的巨型弩箭击退。如果碰撞到地形物的话,会产生晕眩的效果。来自: @SourceName@" tr "game_buff_tooltip_VayneInquisition" = "死亡通缉令汎对敌人发出死亡通缉,提升自身物理攻击;强化夜之狩猎提供的跑速;减少翻滚瞄准的冷却时间,并在使用翻滚瞄准时附加 潜隐 效果。来源: @SourceName@" tr "game_buff_tooltip_VayneInquisitionStealth" = "潜隐 汎进入潜隐状态且只有敌方防御塔能够发现她。 来自: @SourceName@" tr "game_buff_tooltip_VayneSilverDebuff" = "神圣银箭汎如果攻击目标三次,会造成额外的伤害。来自: @SourceName@" tr "game_buff_tooltip_VayneSilveredBolts" = "神圣银箭对同个目标使用 3 次普通攻击或技能,就会造成目标最大生命值特定百分比的真实伤害。来自: @SourceName@" tr "game_buff_tooltip_VayneTumble" = "翻滚瞄准汎的下次普通攻击力上升。来自: @SourceName@" tr "game_buff_tooltip_VeigarPassive" = "极度邪恶能量维迦是符文大地中出现过最邪恶的存在,而他只会越来越强大!使用技能攻击敌方英雄会给予维迦 1 层 极度邪恶,使他获得 +1 魔法攻击。击杀/助攻敌方英雄则给予 5 层。

    维迦的邪恶总共使他获得 @f1@ 魔法攻击
  • 黑暗祭祀: @f2@
    黑暗物质: @f3@
    扭曲空间: @f4@
    能量爆裂: @f5@
    击杀及助攻: @f6@
  • " tr "game_buff_tooltip_VeigarPhenomenalEvilPower" = "极度邪恶能量维迦是符文大地中出现过最邪恶的存在,而他只会越来越强大!使用技能攻击敌方英雄会给予维迦 1 层 极度邪恶,使他获得 +1 魔法攻击。击杀/助攻敌方英雄则给予 5 层。" tr "game_buff_tooltip_VeigarPhenomentalEvilPower" = "极度邪恶能量维迦总共获得了 @f1@ 魔法攻击" tr "game_buff_tooltip_VelkozEStun" = "击飞滞空此单位被威寇兹击飞滞空。来自: @SourceName@" tr "game_buff_tooltip_VelkozPassive" = "结构毁灭威寇兹的技能对击中目标造成 结构毁灭 效果,持续 @f3@ 秒。普攻将会重置迭加效果,但不会迭加层数。迭加三次将会 分解 敌人,造成 @f1@ (+@f2@) 真实伤害。" tr "game_buff_tooltip_VelkozQSlow" = "缓速此单位被分裂电浆缓速。来自: @SourceName@" tr "game_buff_tooltip_VelkozR" = "生化射线威寇兹正忙着摧毁生物。来自: @SourceName@" tr "game_buff_tooltip_VelkozResearchedStack" = "被研究威寇兹研究了你!生化射线将会对你造成真实伤害,这就是科学!来自: @SourceName@" tr "game_buff_tooltip_VelkozResearchStack" = "结构毁灭威寇兹正在分解此目标。来自: @SourceName@" tr "game_buff_tooltip_ViCaitAgitate" = "激怒真是令人气愤!来自:@SourceName@" tr "game_buff_tooltip_ViE" = "粉碎震波菲艾的下次攻击可以贯穿她的目标。来自:@SourceName@" tr "game_buff_tooltip_ViEPunch" = "集气菲艾将全身的力气蓄劲于拳套上。来自:@SourceName@" tr "game_buff_tooltip_ViktorChaosStormGuide" = "抵抗无效微型黑洞正朝该单位移动。来自: @SourceName@" tr "game_buff_tooltip_ViktorChaosStormTimer" = "荣光时刻维克特正在控制微型黑洞。来自: @SourceName@" tr "game_buff_tooltip_ViktorEAug" = "荣光进化维克特增强了他的技能:

    能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
    万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
    死亡射线:发射死亡射线的同时将会引发爆炸效果。
    浑沌风暴:移动速度快 25%。
    来源: @SourceName@" tr "game_buff_tooltip_ViktorGravitonSlow" = "强大重力此单位被减缓跑速。来自:@SourceName@" tr "game_buff_tooltip_ViktorGravitonStun" = "无限重力此单位被晕眩。来自:@SourceName@" tr "game_buff_tooltip_ViktorPowerTransferReturn" = "解放射线此单位下次普攻会造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_ViktorQAug" = "荣光进化维克特增强了他的技能:

    能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
    万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
    死亡射线:发射死亡射线的同时将会引发爆炸效果。
    浑沌风暴:移动速度快 25%。
    来源: @SourceName@" tr "game_buff_tooltip_ViktorQEAug" = "荣光进化维克特增强了他的技能:

    能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
    万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
    死亡射线:发射死亡射线的同时将会引发爆炸效果。
    浑沌风暴:移动速度快 25%。
    来源: @SourceName@" tr "game_buff_tooltip_ViktorQWAug" = "荣光进化维克特增强了他的技能:

    能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
    万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。

    死亡射线:发射死亡射线的同时将会引发爆炸效果。
    浑沌风暴:移动速度快 25%。
    来源: @SourceName@" tr "game_buff_tooltip_ViktorQWEAug" = "荣光进化维克特增强了他的技能:

    能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
    万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
    死亡射线:发射死亡射线的同时将会引发爆炸效果。
    浑沌风暴:移动速度快 25%。
    来源: @SourceName@" tr "game_buff_tooltip_ViktorShield" = "能量护盾此单位暂时受到护盾保护免受到伤害。来自:@SourceName@" tr "game_buff_tooltip_ViktorWAug" = "荣光进化维克特增强了他的技能:

    能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
    万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
    死亡射线:发射死亡射线的同时将会引发爆炸效果。
    浑沌风暴:移动速度快 25%。
    来源: @SourceName@" tr "game_buff_tooltip_ViktorWEAug" = "荣光进化维克特增强了他的技能:

    能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
    万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
    死亡射线:发射死亡射线的同时将会引发爆炸效果。

    浑沌风暴:移动速度快 25%。
    来源: @SourceName@" tr "game_buff_tooltip_ViOnTheCase" = "都在皮尔托福最棒的。" tr "game_buff_tooltip_ViPassiveBuff" = "爆破武装菲艾施展护盾吸收伤害。来自:@SourceName@" tr "game_buff_tooltip_ViPassiveCooldown" = "爆破武装菲艾的护盾正在重新启动中。来自:@SourceName@" tr "game_buff_tooltip_ViPassiveMarker" = "爆破武装菲艾使用技能而且击中敌人时,产生一个相当于菲艾 15% 最大生命的护盾,持续 3 秒(@f3@ 秒冷却时间)。

    护盾强度:@f2@
    " tr "game_buff_tooltip_ViPassiveReady" = "爆破武装菲艾的护盾准备完成,会在下次使用技能而且击中敌人时自动开启。来自:@SourceName@" tr "game_buff_tooltip_ViQ" = "蓄能冲击菲艾正在准备使出强力的一击。来自:@SourceName@" tr "game_buff_tooltip_ViQKnockback" = "蓄能冲击此目标正中菲艾的打击。来自:@SourceName@" tr "game_buff_tooltip_ViR" = "火瀑连击菲艾对目标展开快速的连段攻击。来自:@SourceName@" tr "game_buff_tooltip_ViRKnockback" = "蓄能冲击此目标正中菲艾的打击。来自:@SourceName@" tr "game_buff_tooltip_ViRTarget" = "火瀑连击此单位被击飞到空中,无法进行任何动作。来自:@SourceName@" tr "game_buff_tooltip_ViW" = "三重极限此目标被降低物理防御。来自:@SourceName@" tr "game_buff_tooltip_ViWBuff" = "逮捕他们!菲艾成功击破对方的防御,准备要展开快速的连击。来自:@SourceName@" tr "game_buff_tooltip_ViWMarker" = "三重极限菲艾的拳击对目标的装甲造成极大的伤害。来自:@SourceName@" tr "game_buff_tooltip_ViWProc" = "三重极限当菲艾对相同目标进行第三次攻击时会造成额外伤害和降低目标的物理防御。来自:@SourceName@" tr "game_buff_tooltip_VladimirBloodGorged" = "血色契约每 @f3@ 点额外生命给予弗拉迪米尔 1 点魔法攻击,每 1 点魔法攻击给予弗拉迪米尔 @f4@ 额外生命(不会循环迭加)。

    额外魔法攻击: @f1@
    额外生命: @f2@
    " tr "game_buff_tooltip_VladimirE" = "血之潮汐弗拉迪米尔正在将他的生命转换,当释放时,对周围区域造成伤害,并在达到最高迭加时额外造成缓速效果。" tr "game_buff_tooltip_VladimirESlow" = "血之潮汐此单位遭到完全迭加的血之潮汐缓速。" tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "血之瘟疫此单位在血之瘟疫状态下所受到的伤害增加。来自: @SourceName@" tr "game_buff_tooltip_VladimirQBuild" = "鲜血转换弗拉迪米尔在施放鲜血转换时对鲜血越加渴望,导致他的下一次鲜血转换伤害增加,并使他进入狂热状态。 " tr "game_buff_tooltip_VladimirQFrenzy" = "腥红脉搏弗拉迪米尔获得短暂的加速,且当此增益效果存在时,他的下次鲜血转换将会造成额外伤害和治疗效果。" tr "game_buff_tooltip_VladimirSanguinePool" = "血红之池弗拉迪米尔无法被选定,使血泊上的敌人减速,并吸取血泊上单位的生命,持续 2.5 秒。 来自:@SourceName@" tr "game_buff_tooltip_VoidStone" = "虚空之石卡萨丁受到的魔法伤害降低 15% ,并忽略单位碰撞。" tr "game_buff_tooltip_VoidStoneEmpowered" = "虚空之石卡萨丁攻速提升 @f1@% 。来自:@SourceName@" tr "game_buff_tooltip_VolibearE" = "狂吼震天此单位被弗力贝尔的怒吼震摄造成缓速效果。来自: @SourceName@" tr "game_buff_tooltip_VolibearHatred" = "仇视时光守护者『就算是极灵那死老头也无法阻止武装熊加入英雄联盟。』" tr "game_buff_tooltip_VolibearHatredZilean" = "仇视武装熊『只要有老夫活着的一天,绝对不允许武装熊加入英雄联盟。』" tr "game_buff_tooltip_VolibearPassiveBuff" = "暴雪的祝福 当弗力贝尔的生命低于 30% 时, 他可以在 6 秒内恢复最大生命值的 @f1@% 。

    暴雪的祝福有 2 分钟的冷却时间。
    " tr "game_buff_tooltip_VolibearPassiveCD" = "暴雪的祝福:无法使用弗力贝尔近期回复了生命,必须再次储存力量。来自:@SourceName@" tr "game_buff_tooltip_VolibearPassiveHeal" = "暴雪的祝福:治疗中弗力贝尔正在大幅度的恢复生命。来自:@SourceName@" tr "game_buff_tooltip_VolibearQ" = "积蓄怒火弗力贝尔的下次攻击会将目标击飞至空中。来自:@SourceName@" tr "game_buff_tooltip_VolibearQSpeed" = "野性猛熊:速度弗力贝尔如果追击一名敌方英雄,可提升跑速。来自:@SourceName@" tr "game_buff_tooltip_VolibearRApplicator" = "轰雷电爪弗力贝尔的攻击发出连锁闪电,并且对多名敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_VolibearWBuff" = "熊性大发:攻速弗力贝尔增加攻速。来自:@SourceName@" tr "game_buff_tooltip_VolibearWStats" = "熊性大发:攻速弗力贝尔增加攻速。来自:@SourceName@" tr "game_buff_tooltip_Vorpal_Spikes" = "恐惧尖刺科加斯的攻击会唤出穿透敌人的利刺来打击目标背后的敌人。来自:@SourceName@" tr "game_buff_tooltip_Vorpal_Spikes_debuff" = "恐惧尖刺此单位被缓速。来源: @SourceName@" tr "game_buff_tooltip_Wall_of_Pain" = "痛苦之墙该单位的魔法防御减少。来自:@SourceName@" tr "game_buff_tooltip_Wall_of_Pain_Slow" = "痛苦之墙该单位的跑速大大减少,但会慢慢地恢复正常。来自:@SourceName@" tr "game_buff_tooltip_WardCelebration" = "独特的守卫持续时间与生命也许这个守卫被保护了。

    也许它刚好在废弃的一条线路上。

    无论如何,从侦查守卫远古时代开始就有它了,它有着帝王般的地位并已经存在很长 非常长 超级长的一段时间。
    来源:时间的恒流中" tr "game_buff_tooltip_WardDisable" = "失效此侦查守卫已经失效,不再获得视野。" tr "game_buff_tooltip_WarmogsArmor" = "好战者铠甲此单位每 5 秒回复 1.5% 自己的最大生命。来自:@SourceName@" tr "game_buff_tooltip_WarpBlade" = "沙之标记此单位被幻象之刃标记,显示行踪 3 秒。幻象之刃的持有者可以使用幻象迷踪往反方向瞬移。Source: @SourceName@" tr "game_buff_tooltip_WarwickE" = "本能怒嚎沃维克受到的伤害降低。来源: @SourceName@" tr "game_buff_tooltip_WarwickP" = "永恒饥渴沃维克的基本攻击造成 @f1@ 额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,则吸取量变为三倍。" tr "game_buff_tooltip_WarwickR" = "无尽束缚沃维克正在蹂躏他的敌人。来源: @SourceName@" tr "game_buff_tooltip_WarwickW" = "血迹猎踪沃维克正在狩猎这个单位。朝向此单位移动时获得额外跑速加成,攻击此单位时也会获得额外攻速。来源:@SourceName@" tr "game_buff_tooltip_WarwickWActive" = "血迹猎踪沃维克正在寻找狩猎目标。朝最接近的敌方英雄前进时,他将获得额外跑速加成,攻击此单位时也会获得额外攻速。来源: @SourceName@" tr "game_buff_tooltip_WarwickWEnemy" = "血迹猎踪沃维克正在狩猎这个受伤的单位。朝向此单位移动时获得额外跑速加成,攻击此单位时也会获得额外攻速。来源:@SourceName@" tr "game_buff_tooltip_WarwickWP" = "血迹猎踪沃维克正在狩猎。朝向此单位移动时获得额外跑速加成,攻击此单位时也会获得额外攻速。来源: @SourceName@" tr "game_buff_tooltip_WaterDragonSlow" = "缓速此单位移动速度下降。来自: @SourceName@" tr "game_buff_tooltip_WaveStar_PlayerBuff_StatsModifier" = "星光消散死亡的星光守卫会留下星光。站在星光上能够复活他们!
    生命偷取降低@f1*100@%
    物理防御降低@f2@
    魔法防御降低@f3@
    来源:最初的星星" tr "game_buff_tooltip_WaveStar_ReviveInvuln" = "无敌此单位曾于近期内重生或是才刚刚重生,暂时进入无敌状态。" tr "game_buff_tooltip_WeaponsOfLegend" = "神兵利器帮助鄂尔完成任务就能够在商店中大幅强化道具!

    击杀 5 个目标来解锁此功能(此增益显示的是目前的数值)。
    来源:@SourceName@" tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "远古意志这个单位的技能吸血和魔法攻击得到了提升。来自: @SourceName@" tr "game_buff_tooltip_WindbladeBuff" = "风切此英雄的下次普攻将会暴击。来源:@SourceName@" tr "game_buff_tooltip_WindbladeMSBuff" = "疾风此英雄的移动速度变得更快。来源:@SourceName@" tr "game_buff_tooltip_Winded" = "纠结此单位中了纠结效果,攻击速度下降并承受额外伤害。来自: @SourceName@" tr "game_buff_tooltip_WitsEndBuff" = "智慧末刃此单位被提高 @f1@ 魔法防御。来自:@SourceName@" tr "game_buff_tooltip_WizardsRegalia" = "战斗法师此单位物理防御和魔法攻击提高。来自:@SourceName@" tr "game_buff_tooltip_Wooglets_Witchcap" = "乌莉特的法帽此单位处于凝滞状态。来自:@SourceName@" tr "game_buff_tooltip_WormAttack" = "贪欲侵蚀此单位严重减少巴龙的伤害。来自: @SourceName@" tr "game_buff_tooltip_Wrath_of_the_Ancients" = "远古之怒此单位受到更高的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_WriggleLanternWard" = "瑞格之灯该守卫正在照亮周围区域。来自:@SourceName@" tr "game_buff_tooltip_Wuju_Style" = "无极剑道提高易大师的攻击伤害。来自:@SourceName@" tr "game_buff_tooltip_Wuju_Style_Active" = "无极之术易大师启动无极之术来获得额外真实伤害。来自: @SourceName@" tr "game_buff_tooltip_XayahE" = "漫天血刃此单位无法移动。来源: @SourceName@" tr "game_buff_tooltip_XayahPassive" = "一翦两断刹雅施放技能后,接下来 @f14@ 下普攻将会穿透路径上所有敌人,并且在地上留下羽刃,持续 @f12@ 秒。

    首位目标会承受强化普攻 100% 伤害及命中效果,其余目标则是承受 @f16*100@% 伤害。刹雅最多可以储存 @f13@ 下强化普攻。

    鸳鸯展翅-刹雅和锐空可以一起回城。
    " tr "game_buff_tooltip_XayahPassiveActive" = "一翦两断刹雅下一次的普攻将会穿透路径上所有敌人,并且在地上留下羽刃来源: @SourceName@" tr "game_buff_tooltip_XayahR" = "骤羽暴风刹雅跃向空中并且无法被指定。来源: @SourceName@" tr "game_buff_tooltip_XayahW" = "夺命疾翼此单位已经提高攻速,他们的普攻将会造成额外伤害。来源: @SourceName@" tr "game_buff_tooltip_XayahWHaste" = "加速此单位已经获得额外跑速。来源: @SourceName@" tr "game_buff_tooltip_XerathArcanopulse" = "秘术脉冲齐勒斯正在替秘术脉冲充能。来源:@SourceName@" tr "game_buff_tooltip_XerathAscended" = "秘术强袭每隔 @f3@ 秒,齐勒斯的下次对士兵或野怪的普攻将回复 @f1@ 魔力。若以秘术强袭攻击敌方英雄会回复 @f2@ 魔力。来自: @SourceName@" tr "game_buff_tooltip_XerathAscended2OnHit" = "秘术强袭齐勒斯的下次普攻会回复魔力。来自: @SourceName@" tr "game_buff_tooltip_XerathBarrage" = "宇宙打击齐勒斯可以多次使用宇宙打击。来自: @SourceName@" tr "game_buff_tooltip_XerathMageChains" = "幻魔打击受到晕眩。来自: @SourceName@" tr "game_buff_tooltip_XerathRShots" = "魔导祭典可以发射几发魔法光束。" tr "game_buff_tooltip_XinZhaoEBuffTooltip" = "一骑当先赵信已提升自身攻速。来源:@SourceName@" tr "game_buff_tooltip_XinZhaoQ" = "三重爪击赵信接下来三次攻击将造成额外伤害。第三下攻击会把敌人击飞至空中。来源:@SourceName@" tr "game_buff_tooltip_XinZhaoQKnockup" = "三重爪击此单位已被赵信击飞至空中。来源:@SourceName@" tr "game_buff_tooltip_XinZhaoR" = "横扫千军赵信已提升自身物理防御及魔法防御。来源:@SourceName@" tr "game_buff_tooltip_XinZhaoRangedImmunity" = "觉醒赵信已彻底觉醒,可以抵挡所有来自领域外英雄的伤害。来源:@SourceName@" tr "game_buff_tooltip_XinZhaoW" = "仰天长啸已发动赵信已提升自身攻速。来源:@SourceName@" tr "game_buff_tooltip_YasuoDashScalar" = "御风行走每次冲刺后的下个攻击会提高 25% 伤害,最多提高至 50%。" tr "game_buff_tooltip_YasuoDashWrapper" = "刃敌千军此单位在短时间内对犽宿的刃敌千军免疫。" tr "game_buff_tooltip_YasuoDashWrapperChaos" = "刃敌千军此单位在短时间内对犽宿的刃敌千军免疫。" tr "game_buff_tooltip_YasuoPassive" = "浪人之道刚毅决心: 以移动来获得风涌,这可以回复他的能量,移动越快会获得越多风涌。能量积满后,当受到英雄或野怪的伤害时可以短暂获得一个护盾吸收 @f1@ 伤害(依等级而定)。

    一心一意: 犽宿的暴击率提升为两倍。但是他的暴击伤害将会减少 10% 。目前暴击率: @f2@%。
    " tr "game_buff_tooltip_YasuoPassiveCounter" = "" tr "game_buff_tooltip_YasuoPassiveMSCharge" = "刚毅决心累加 100 层后,如果犽宿被英雄或野怪造成伤害时会获得暂时的护盾。" tr "game_buff_tooltip_YasuoPassiveMSShieldOn" = "刚毅决心犽宿因受到伤害得到暂时的护盾。" tr "game_buff_tooltip_YasuoQ" = "暴雪再起" tr "game_buff_tooltip_YasuoQ3W" = "钢铁暴雪犽宿的下次钢铁暴雪将会击飞直线上的所有敌人。" tr "game_buff_tooltip_YasuoRArmorPen" = "夺命气息犽宿的暴击可以无视敌人 50% 额外物防的效果。额外物防包括道具、符文和技能增益提供的数值。" tr "game_buff_tooltip_YasuoRKnockUpCombo" = "夺命气息此英雄被抛到空中,无法行动。" tr "game_buff_tooltip_YasuoRStun" = "夺命气息此英雄滞空,无法行动。" tr "game_buff_tooltip_YorickEFrenzy" = "疯狂疾行此单位朝被标记的目标前进时会增加跑速。" tr "game_buff_tooltip_YorickEMark" = "恶咒约瑞科的雾行者攻击此单位时会获得额外跑速。" tr "game_buff_tooltip_YorickPassive" = "亡魂牧人被诅咒的亡魂: 约瑞科在附近区域最多可以召唤 @f6@ 个雾行者,雾行者拥有 @f1@ (+@f2@) 生命和 @f3@ (+@f4@) 物理攻击。

    送终: 每 @f7@ 个敌方单位在约瑞科附近死亡,就会留下一个坟墓。敌方英雄死亡则一定会留下一个坟墓。

    如果约瑞科的雾行者们进入线上的战斗中,他们会不顾一切地往线路前方冲去。
    " tr "game_buff_tooltip_YorickPassiveDeathCounter" = "送终约瑞科准备要挖一个坟墓。" tr "game_buff_tooltip_YorickPassiveDeathReady" = "送终下一个在约瑞科附近死亡的敌人将会留下一个坟墓。" tr "game_buff_tooltip_YorickQBuff" = "临终葬仪约瑞科的下次基本攻击将会造成额外的伤害,并回复些许生命值。如果临终葬仪击杀了目标,约瑞科便会制造出一个坟墓。" tr "game_buff_tooltip_YorickRBigGhoul" = "黯雾女士当有敌人在黯雾女士附近死亡时,他们将会变成雾行者。" tr "game_buff_tooltip_YorickRMark" = "黯雾女士之触约瑞科对此目标的攻击将会造成额外伤害。" tr "game_buff_tooltip_ZacE" = "必杀黏星札克正在准备发射中。" tr "game_buff_tooltip_ZacEHitStun" = "击飞此单位被札克击飞。" tr "game_buff_tooltip_ZacPassiveChunkDrop" = "组织分裂札克施放的技能击中敌人时,本体的部份组织会自动脱落。如果把散落的组织重新回收的话会回复 @f1@ 生命(4% 最大生命)。

    札克受到致命伤害时会分裂成四块软泥,缓缓向中央集中。
    如果任一软泥存活超过 @f7@ 秒,札克会立即在原地复活,恢复 10 ~ 50% 生命,复活后的生命取决于残存软泥的血量。每块软泥都会保有 12% 札克最大生命、50% 物理防御和魔法防御。(@f2@ 秒冷却时间)
    " tr "game_buff_tooltip_ZacQMissile" = "逮住了!札克抓到了敌人,现在他正在想该把这些敌人投给哪位「朋友」。" tr "game_buff_tooltip_ZacR" = "活蹦乱跳!札克准备好弹跳,免疫控制技能并缓速所有位于他上方的敌人。" tr "game_buff_tooltip_ZacRebirth" = "组织重建由札克躯体分裂而出的软泥可以集中后于原地复活,此技能有 @f1@ 秒的技能冷却时间。" tr "game_buff_tooltip_ZacRebirthActive" = "组织分裂由札克躯体分裂而出的软泥缓速向中央集中,如果有任一软泥存活下来的话,他可以立即于原地复活。" tr "game_buff_tooltip_ZacRebirthCooldown" = "分裂冷却札克才刚进行过组织分裂,暂时无法再次复活。" tr "game_buff_tooltip_ZacRebirthReady" = "组织分裂当札克遭到击杀时,有机会可以于原地复活,此技能有 @f1@ 秒的技能冷却时间。" tr "game_buff_tooltip_ZacRKnockup" = "跳!此单位被札克击飞。" tr "game_buff_tooltip_ZacRPickup" = "绑架!此单位已经被困在札克黏糊糊的身体上。" tr "game_buff_tooltip_ZedMarker" = "强者特权当劫对生命低于 50% 的敌人进行普攻时,会造成额外 @f1@% 目标最大生命的魔法伤害,此效果 10 秒内无法对相同的目标再次作用。来自:@SourceName@" tr "game_buff_tooltip_ZedPassiveCD" = "强者特权此单位受到强者特权的影响。期间内受到劫的攻击不会再产生额外伤害。来自:@SourceName@" tr "game_buff_tooltip_ZedPassiveToolTip" = "强者特权当劫对生命低于 50% 的敌人进行普攻时,会造成额外 @f1@% 目标最大生命的魔法伤害,此效果 10 秒内无法对相同的目标再次作用。来自: @SourceName@" tr "game_buff_tooltip_ZedR2" = "死亡印记暗影劫可以和死亡印记召唤的影分身交换位置。来自:@SourceName@" tr "game_buff_tooltip_ZedRADBuff" = "禁技:掠影劫掠夺敌人部分的影子,增加他 @f1@ 的额外物理攻击。影子来源:@SourceName@" tr "game_buff_tooltip_ZedShadowForm" = "疾风残影劫可以和自己的影分身交换位置,影分身会模仿劫施展技能。来自:@SourceName@" tr "game_buff_tooltip_ZedUlt" = "死亡印记标记期间敌方英雄受到劫的伤害会在标记结束后再次造成伤害。来自:@SourceName@" tr "game_buff_tooltip_ZedUltExecute" = "死亡印记标记期间敌方英雄受到劫的伤害会在标记结束后再次造成伤害。来自:@SourceName@" tr "game_buff_tooltip_ZedW2" = "疾风残影劫的影分身离开了他的身体。来自:@SourceName@" tr "game_buff_tooltip_ZedWHandler" = "疾风残影劫可以和疾风残影召唤的影分身交换位置。来自:@SourceName@" tr "game_buff_tooltip_ZedWPassiveBuff" = "暗影之力提高劫额外 @f1@% 普攻伤害。来自:@SourceName@" tr "game_buff_tooltip_Zephyr" = "和风守护珍娜的跑速提升,并可以穿越单位。来自:@SourceName@" tr "game_buff_tooltip_ZephyrsLamentBurn" = "黎安卓的折磨此单位每秒受到相当于自身 1%最大生命的灼烧伤害。来源:@SourceName@" tr "game_buff_tooltip_Zhonyas_Ring" = "中娅沙漏此单位处于凝滞状态。来自:@SourceName@" tr "game_buff_tooltip_ZiggsESlow" = "海克斯感应诡雷此单位被希格斯的地雷攻击并且遭到缓速。来自:@SourceName@" tr "game_buff_tooltip_ZiggsPassiveBuff" = "即刻爆发每 12 秒,希格斯的下次基本攻击造成 @f1@ (+@f2@) 额外魔法伤害。即刻爆发对建筑物造成两倍的伤害。

    希格斯的技能攻击减少被动冷却时间 @f3@ 秒。
    " tr "game_buff_tooltip_ZiggsShortFuse" = "即刻爆发希格斯的下次基本攻击将造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "即刻爆发每 12 秒,希格斯的普通攻击将造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ZiggsW" = "技术性引爆希格斯的随身炸弹即将引爆。来自:@SourceName@" tr "game_buff_tooltip_ZileanPAmmo" = "时光之瓶极灵储存了 经验" tr "game_buff_tooltip_ZoeESleepCountdownSlow" = "疲倦即将陷入沉睡。来源:@SourceName@" tr "game_buff_tooltip_ZoeESleepStun" = "沉睡此单位已陷入沉睡。施加在他身上的伤害将提升,但同时也会唤醒他。来源:@SourceName@" tr "game_buff_tooltip_ZoePassive" = "闪耀星火柔依施放法术后,接下来的普攻将造成额外魔法伤害。来源:@SourceName@" tr "game_buff_tooltip_ZoePassiveSheenBuff" = "闪耀星火柔依施放法术后,接下来的普攻将造成额外魔法伤害。来源:@SourceName@" tr "game_buff_tooltip_ZoeWPassive" = "看我飞!柔依施放召唤师技能后跑速会提升。来源:@SourceName@" tr "game_buff_tooltip_ZyraEHold" = "索命棘蔓根深蒂固的定身。来源:@SourceName@" tr "game_buff_tooltip_ZyraEPlant" = "棘蔓鞭笞草由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。来自: @SourceName@" tr "game_buff_tooltip_ZyraP" = "荆棘花园种子在枷萝周围生长,频率随等级提升而提高,并且可在场上存活 30 秒(最多可同时种植 8 颗种子)。若敌方英雄踩踏到种子,种子将会死亡。若枷萝躲藏在草丛中,直到她现身之前种子都不会生长。

    在种子附近施放致死棘刺或索命棘蔓时将生长出植物。若多个植物向同一目标攻击的话造成的伤害会降低 50%。
    来源: @SourceName@" tr "game_buff_tooltip_ZyraPlantEnrage" = "狂暴此植物进入狂暴状态,获得额外生命,并且对目标进行一连串攻击,一共造成 200% 总伤害。来源: @SourceName@" tr "game_buff_tooltip_ZyraQPlant" = "棘刺喷吐草棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。来自: @SourceName@" tr "game_buff_tooltip_ZyraRKnockUp" = "击飞此单位遭枷萝的狂暴蔓延击飞。来自: @SourceName@" tr "game_buff_tooltip_ZyraSeedCharge" = "魔界种子获得许多种子。来自:@SourceName@" tr "game_buff_tooltip_ZyraSeedTrapVision" = "种子视野此英雄踩到较大颗的种子,枷萝的队伍能够看见这个英雄。来自: @SourceName@" tr "game_capture_point_0" = "宝石矿场" tr "game_capture_point_1" = "海克斯精炼场" tr "game_capture_point_2" = "魔法风车" tr "game_capture_point_3" = "红莲钻头" tr "game_capture_point_4" = "龙骨坟场" tr "game_capture_point_label_0" = "西南据点" tr "game_capture_point_label_1" = "西北据点" tr "game_capture_point_label_2" = "北方据点" tr "game_capture_point_label_3" = "东北据点" tr "game_capture_point_label_4" = "东南据点" tr "game_capture_point_label_5" = "X" tr "game_capture_point_label_6" = "X" tr "game_champmastery_nomasterybadge" = "你尚未解锁此英雄的专精表情。" tr "game_character_description_Ahri" = "九尾妖狐" tr "game_character_description_Akali" = "只影刺客" tr "game_character_description_Alistar" = "牛头酋长" tr "game_character_description_AlZaharVoidling" = "虚灵" tr "game_character_description_Amumu" = "殇之木乃伊" tr "game_character_description_AncientGolem" = "正常" tr "game_character_description_Anivia" = "冰晶凤凰" tr "game_character_description_AniviaEgg" = "「冰晶凤凰」艾妮维亚" tr "game_character_description_Annie" = "黑暗之女" tr "game_character_description_Ashe" = "冰霜射手" tr "game_character_description_AurelionSol" = "星际漫游者" tr "game_character_description_Azir" = "苏瑞玛砂皇" tr "game_character_description_Bard" = "漂泊守望者" tr "game_character_description_Blitzcrank" = "蒸汽巨神兵" tr "game_character_description_Blue_Minion_Basic" = "蓝色近战士兵" tr "game_character_description_Blue_Minion_MechCannon" = "蓝色攻城车" tr "game_character_description_Blue_Minion_MechMelee" = "正常" tr "game_character_description_Blue_Minion_Wizard" = "蓝色远程士兵" tr "game_character_description_blueDragon" = "正常" tr "game_character_description_Brand" = "复仇业火" tr "game_character_description_Braum" = "弗雷尔卓德豪腕" tr "game_character_description_Caitlyn" = "执法者" tr "game_character_description_Camille" = "钢铁残影" tr "game_character_description_Cassiopeia" = "蛇之拥抱" tr "game_character_description_ChaosInhibitor" = "正常" tr "game_character_description_ChaosInhibitor_D" = "恢复中" tr "game_character_description_ChaosNexus" = "正常" tr "game_character_description_ChaosShop" = "正常" tr "game_character_description_ChaosTurretGiant" = "巨人" tr "game_character_description_ChaosTurretNormal" = "骷髅" tr "game_character_description_ChaosTurretShrine" = "主堡尖碑" tr "game_character_description_ChaosTurretWorm" = "防御塔" tr "game_character_description_ChaosTurretWorm2" = "防御塔" tr "game_character_description_Chogath" = "虚空恐惧" tr "game_character_description_Corki" = "英勇投弹手" tr "game_character_description_Darius" = "诺克萨斯之力" tr "game_character_description_Diana" = "轻藐之月" tr "game_character_description_Dragon" = "正常" tr "game_character_description_Draven" = "处刑娱乐大师" tr "game_character_description_DrMundo" = "佐恩狂人" tr "game_character_description_Ekko" = "时空少年" tr "game_character_description_Elise" = "蜘蛛女王" tr "game_character_description_Evelynn" = "临终拥抱" tr "game_character_description_Ezreal" = "探险家" tr "game_character_description_Fiddlesticks" = "末日使者" tr "game_character_description_FiddleSticks" = "末日使者" tr "game_character_description_Fiora" = "孤高剑客" tr "game_character_description_Fizz" = "深海顽童" tr "game_character_description_Galio" = "御国巨像" tr "game_character_description_Gangplank" = "海洋之灾" tr "game_character_description_GangplankBarrel" = "普通" tr "game_character_description_Garen" = "蒂玛西亚之力" tr "game_character_description_Ghast" = "正常" tr "game_character_description_GiantWolf" = "正常" tr "game_character_description_Gnar" = "失落之子" tr "game_character_description_GnarBig" = "呐儿 ─ 失落之子" tr "game_character_description_Golem" = "正常" tr "game_character_description_Gragas" = "酒桶之王" tr "game_character_description_Graves" = "亡命之徒" tr "game_character_description_H28QApexTurret" = "H-28Q 究极炮台" tr "game_character_description_Hecarim" = "战争之影" tr "game_character_description_Heimerdinger" = "大发明家" tr "game_character_description_HeimerdingerQ" = "H-28G 进化炮台" tr "game_character_description_Illaoi" = "海妖祭司" tr "game_character_description_Irelia" = "舞剑灵使" tr "game_character_description_Ivern" = "绿林之父" tr "game_character_description_Janna" = "风暴女神" tr "game_character_description_JarvanIV" = "蒂玛西亚楷模" tr "game_character_description_Jax" = "武器达人" tr "game_character_description_Jayce" = "明日守护者" tr "game_character_description_Jhin" = "炫技大师" tr "game_character_description_Jinx" = "暴走重炮" tr "game_character_description_Kaisa" = "虚空之女" tr "game_character_description_Kalista" = "复仇之矛" tr "game_character_description_Karma" = "魂之启者" tr "game_character_description_Karthus" = "死亡颂唱者" tr "game_character_description_Kassadin" = "虚空行者" tr "game_character_description_Katarina" = "不祥之刃" tr "game_character_description_Kayle" = "正义天使" tr "game_character_description_Kayn" = "闇魂收割者" tr "game_character_description_Kennen" = "狂暴之心" tr "game_character_description_Khazix" = "虚空掠食者" tr "game_character_description_Kindred" = "永恒猎手" tr "game_character_description_KingPoro" = "" tr "game_character_description_Kled" = "暴躁骑士" tr "game_character_description_KogMaw" = "深渊巨口" tr "game_character_description_Leblanc" = "诈欺师" tr "game_character_description_LeeSin" = "盲眼武僧" tr "game_character_description_Leona" = "黎明之光" tr "game_character_description_LesserWraith" = "正常" tr "game_character_description_Lissandra" = "傲雪巫女" tr "game_character_description_Lizard" = "正常" tr "game_character_description_LizardElder" = "正常" tr "game_character_description_Lucian" = "驱魔圣枪" tr "game_character_description_Lulu" = "精灵魔法使" tr "game_character_description_Lux" = "光之少女" tr "game_character_description_Malphite" = "幻石碎片" tr "game_character_description_Malzahar" = "虚空先知" tr "game_character_description_MalzaharVoidling" = "虚灵" tr "game_character_description_Maokai" = "扭曲树人" tr "game_character_description_MasterYi" = "无极剑圣" tr "game_character_description_MissFortune" = "赏金猎人" tr "game_character_description_MonkeyKing" = "齐天大圣" tr "game_character_description_Mordekaiser" = "金属亡灵" tr "game_character_description_Morgana" = "墮落天使" tr "game_character_description_Nami" = "海潮之音" tr "game_character_description_Nasus" = "沙漠死神" tr "game_character_description_Nautilus" = "深渊巨人" tr "game_character_description_Neeko" = "好奇变色龙" tr "game_character_description_Nidalee" = "狂野猎手" tr "game_character_description_Nocturne" = "永恒梦魇" tr "game_character_description_Nunu" = "冰原拍档" tr "game_character_description_OdinBlueSuperminion" = "正常" tr "game_character_description_OdinBlueUltraminion" = "一般" tr "game_character_description_OdinNeutralGuardian" = "占领据点" tr "game_character_description_OdinRedSuperminion" = "正常" tr "game_character_description_OdinRedUltraminion" = "一般" tr "game_character_description_OdinShrine" = "奥丁神殿" tr "game_character_description_Olaf" = "狂战士" tr "game_character_description_OrderInhibitor" = "正常" tr "game_character_description_OrderInhibitor_D" = "恢复中" tr "game_character_description_OrderNexus" = "正常" tr "game_character_description_OrderShop" = "正常" tr "game_character_description_OrderTurretAngel" = "主防御塔" tr "game_character_description_OrderTurretDragon" = "第三防御塔" tr "game_character_description_OrderTurretNormal" = "第一防御塔" tr "game_character_description_OrderTurretNormal2" = "第二防御塔" tr "game_character_description_OrderTurretShrine" = "主堡尖碑" tr "game_character_description_Orianna" = "发条少女" tr "game_character_description_OriannaNoBall" = "发条少女" tr "game_character_description_Ornn" = "炉心山神" tr "game_character_description_Pantheon" = "不屈之矛" tr "game_character_description_Poppy" = "圣槌守护者" tr "game_character_description_PracticeTool_TargetDummy" = "" tr "game_character_description_Pyke" = "血港开膛手" tr "game_character_description_Qiyana" = "元素女帝" tr "game_character_description_Quinn" = "蒂玛西亚之翼" tr "game_character_description_RabidWolf" = "正常" tr "game_character_description_Rakan" = "惑羽" tr "game_character_description_Rammus" = "披甲龙龟" tr "game_character_description_Red_Minion_Basic" = "紫色近战士兵" tr "game_character_description_Red_Minion_MechCannon" = "紫色攻城车" tr "game_character_description_Red_Minion_MechMelee" = "正常" tr "game_character_description_Red_Minion_Wizard" = "紫色远程士兵" tr "game_character_description_redDragon" = "正常" tr "game_character_description_RekSai" = "虚空穿梭者" tr "game_character_description_Renekton" = "沙漠屠夫" tr "game_character_description_Rengar" = "傲慢伏击者" tr "game_character_description_Riven" = "破刃放逐者" tr "game_character_description_Rumble" = "武装机兵" tr "game_character_description_Ryze" = "符文法师" tr "game_character_description_Sejuani" = "北境之怒" tr "game_character_description_Shaco" = "恶魔小丑" tr "game_character_description_Shen" = "暮光之眼" tr "game_character_description_Shyvana" = "半龙少女" tr "game_character_description_SightWard" = "正常" tr "game_character_description_Singed" = "疯狂炼金师" tr "game_character_description_Sion" = "亡灵勇士" tr "game_character_description_Sivir" = "战争女神" tr "game_character_description_Skarner" = "水晶战蝎" tr "game_character_description_Sona" = "琴仙" tr "game_character_description_Soraka" = "众星之子" tr "game_character_description_SummonerBeacon" = "正常" tr "game_character_description_Swain" = "诺克萨斯总帅" tr "game_character_description_Sylas" = "罪链术士" tr "game_character_description_Syndra" = "黑暗领主" tr "game_character_description_TahmKench" = "河中巨怪" tr "game_character_description_Taliyah" = "岩石编织者" tr "game_character_description_Talon" = "神影刺客" tr "game_character_description_Taric" = "瓦罗然之盾" tr "game_character_description_Teemo" = "迅捷斥候" tr "game_character_description_Thresh" = "炼魂狱长" tr "game_character_description_Tristana" = "约德尔炮手" tr "game_character_description_Trundle" = "巨魔王" tr "game_character_description_Tryndamere" = "蛮族之王" tr "game_character_description_TTSpiderboss" = "正常" tr "game_character_description_TwistedFate" = "卡牌大师" tr "game_character_description_TwistedLizardElder" = "正常" tr "game_character_description_Twitch" = "瘟疫之源" tr "game_character_description_Udyr" = "神灵行者" tr "game_character_description_Urf" = "史诗" tr "game_character_description_Urgot" = "重装无畏" tr "game_character_description_Varus" = "惩戒之箭" tr "game_character_description_Vayne" = "暗夜猎人" tr "game_character_description_Veigar" = "邪恶小法师" tr "game_character_description_Velkoz" = "虚空魔眼" tr "game_character_description_Vi" = "铁腕特警" tr "game_character_description_Viktor" = "机械使徒" tr "game_character_description_Vladimir" = "血色收割者" tr "game_character_description_Volibear" = "雷霆熊吼" tr "game_character_description_Warwick" = "嗜血狂怒" tr "game_character_description_Wolf" = "正常" tr "game_character_description_Worm" = "正常" tr "game_character_description_Wraith" = "正常" tr "game_character_description_WriggleLantern" = "正常" tr "game_character_description_Xayah" = "逆羽" tr "game_character_description_Xerath" = "远古魔导" tr "game_character_description_XinZhao" = "蒂玛西亚总管" tr "game_character_description_Yasuo" = "放逐浪人" tr "game_character_description_Yorick" = "亡魂牧人" tr "game_character_description_YoungLizard" = "正常" tr "game_character_description_Yuumi" = "魔法灵猫" tr "game_character_description_Zac" = "秘密武器" tr "game_character_description_Zed" = "影忍至尊" tr "game_character_description_Ziggs" = "魔法爆破专家" tr "game_character_description_Zilean" = "时光守护者" tr "game_character_description_Zoe" = "暮光星灵" tr "game_character_description_Zyra" = "荆棘漫游者" tr "game_character_description_ZyraGraspingPlant" = "缓慢的近战植物" tr "game_character_description_ZyraSeed" = "不祥预兆" tr "game_character_description_ZyraThornPlant" = "远距离攻击植物" tr "game_character_displayname_Aatrox" = "厄萨斯" tr "game_character_displayname_Ahri" = "阿璃" tr "game_character_displayname_Akali" = "阿卡莉" tr "game_character_displayname_Alistar" = "亚历斯塔" tr "game_character_displayname_AlZaharVoidling" = "虚灵" tr "game_character_displayname_Amumu" = "阿姆姆" tr "game_character_displayname_AncientGolem" = "远古魔像" tr "game_character_displayname_Anivia" = "艾妮维亚" tr "game_character_displayname_AniviaEgg" = "蛋妮维亚" tr "game_character_displayname_Annie" = "安妮" tr "game_character_displayname_Ashe" = "艾希" tr "game_character_displayname_AssassinMode_Objective_Boss2" = "恶魔预示者" tr "game_character_displayname_AurelionSol" = "翱锐龙兽" tr "game_character_displayname_Azir" = "阿祈尔" tr "game_character_displayname_AzirSunDisc" = "烈日之轮" tr "game_character_displayname_Bard" = "巴德" tr "game_character_displayname_Baron" = "巴龙‧纳什" tr "game_character_displayname_Blitzcrank" = "布里茨" tr "game_character_displayname_Blue_Minion_Basic" = "蓝色近战士兵" tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "蓝色近战士兵攻击" tr "game_character_displayname_Blue_Minion_MechCannon" = "蓝色攻城车" tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "蓝色攻城车攻击" tr "game_character_displayname_Blue_Minion_MechMelee" = "超级士兵" tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "蓝色超级士兵攻击" tr "game_character_displayname_Blue_Minion_Wizard" = "蓝色远程士兵" tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "蓝色远程士兵攻击" tr "game_character_displayname_Blue_NexusMinion" = "蓝方的移动主堡" tr "game_character_displayname_blueDragon" = "咆哮深渊" tr "game_character_displayname_Brand" = "布兰德" tr "game_character_displayname_Braum" = "布郎姆" tr "game_character_displayname_BW_Ironback" = "铁背龟" tr "game_character_displayname_BW_Ocklepod" = "大眼仔" tr "game_character_displayname_BW_Plundercrab" = "喷喷蟹" tr "game_character_displayname_BW_Razorfin" = "剃齿鼠" tr "game_character_displayname_Caitlyn" = "凯特琳" tr "game_character_displayname_Camille" = "卡蜜儿" tr "game_character_displayname_Cassiopeia" = "卡莎碧雅" tr "game_character_displayname_Cassiopeia_Death" = "卡莎碧雅" tr "game_character_displayname_Chaos_Minion_Rider" = "紫队攻城骑士" tr "game_character_displayname_ChaosInhibitor" = "紫队水晶兵营" tr "game_character_displayname_ChaosInhibitor_D" = "被摧毁的紫色水晶兵营" tr "game_character_displayname_ChaosNexus" = "紫队主堡" tr "game_character_displayname_ChaosShop" = "紫队商店" tr "game_character_displayname_ChaosTurretGiant" = "水晶防御塔" tr "game_character_displayname_ChaosTurretNormal" = "主防御塔" tr "game_character_displayname_ChaosTurretShrine" = "主堡尖碑" tr "game_character_displayname_ChaosTurretTutorial" = "敌方防御塔" tr "game_character_displayname_ChaosTurretWorm" = "外防御塔" tr "game_character_displayname_ChaosTurretWorm2" = "内防御塔" tr "game_character_displayname_Chogath" = "科加斯" tr "game_character_displayname_Corki" = "库奇" tr "game_character_displayname_Darius" = "达瑞斯" tr "game_character_displayname_Diana" = "黛安娜" tr "game_character_displayname_DoomBotsBossTeemo" = "恶摩" tr "game_character_displayname_Dragon" = "飞龙" tr "game_character_displayname_Draven" = "达瑞文" tr "game_character_displayname_DrMundo" = "蒙多医生" tr "game_character_displayname_DS_Crab" = "深渊河蟹" tr "game_character_displayname_Ekko" = "艾克" tr "game_character_displayname_Elise" = "伊莉丝" tr "game_character_displayname_EliseSpider" = "伊莉丝" tr "game_character_displayname_EliseSpiderling" = "狂乱蛛群" tr "game_character_displayname_Evelynn" = "伊芙琳" tr "game_character_displayname_Ezreal" = "伊泽瑞尔" tr "game_character_displayname_Fiddlesticks" = "费德提克" tr "game_character_displayname_FiddleSticks" = "费德提克" tr "game_character_displayname_Fiora" = "菲欧拉" tr "game_character_displayname_Fizz" = "飞斯" tr "game_character_displayname_Galio" = "加里欧" tr "game_character_displayname_Gangplank" = "刚普朗克" tr "game_character_displayname_GangplankBarrel" = "火药桶" tr "game_character_displayname_Garen" = "盖伦" tr "game_character_displayname_Ghast" = "破碎幽灵" tr "game_character_displayname_GiantWolf" = "巨狼" tr "game_character_displayname_Gnar" = "呐儿" tr "game_character_displayname_GnarBig" = "狂暴吶儿" tr "game_character_displayname_Golem" = "魔像" tr "game_character_displayname_Gragas" = "古拉格斯" tr "game_character_displayname_Graves" = "葛雷夫" tr "game_character_displayname_Gromp" = "啾吉" tr "game_character_displayname_H28QApexTurret" = "H-28Q 究极炮台" tr "game_character_displayname_Hecarim" = "赫克林" tr "game_character_displayname_Heimerdinger" = "汉默丁格" tr "game_character_displayname_HeimerdingerQ" = "H-28G 进化炮台" tr "game_character_displayname_Illaoi" = "伊罗旖" tr "game_character_displayname_Irelia" = "伊瑞莉雅" tr "game_character_displayname_Ivern" = "埃尔文" tr "game_character_displayname_Janna" = "珍娜" tr "game_character_displayname_JarvanIV" = "嘉文四世" tr "game_character_displayname_Jax" = "贾克斯" tr "game_character_displayname_Jayce" = "杰西" tr "game_character_displayname_Jhin" = "烬" tr "game_character_displayname_Jinx" = "吉茵珂丝" tr "game_character_displayname_Kaisa" = "凯莎" tr "game_character_displayname_Kalista" = "克黎思妲" tr "game_character_displayname_Karma" = "卡玛" tr "game_character_displayname_Karthus" = "卡尔瑟斯" tr "game_character_displayname_Kassadin" = "卡萨丁" tr "game_character_displayname_Katarina" = "卡特莲娜" tr "game_character_displayname_Kayle" = "凯尔" tr "game_character_displayname_Kayn" = "慨影" tr "game_character_displayname_Kennen" = "凯能" tr "game_character_displayname_Khazix" = "卡力斯" tr "game_character_displayname_Kindred" = "镜爪" tr "game_character_displayname_KingPoro" = "普罗之王" tr "game_character_displayname_KINGPORO_HiddenUnit" = "普罗" tr "game_character_displayname_Kled" = "克雷德" tr "game_character_displayname_KledRider" = "克雷德" tr "game_character_displayname_KogMaw" = "寇格魔" tr "game_character_displayname_KogMawDead" = "寇格魔" tr "game_character_displayname_Leblanc" = "勒布朗" tr "game_character_displayname_LeeSin" = "李星" tr "game_character_displayname_Leona" = "雷欧娜" tr "game_character_displayname_LesserWraith" = "小幽灵" tr "game_character_displayname_Lissandra" = "丽珊卓" tr "game_character_displayname_Lizard" = "蜥蜴" tr "game_character_displayname_LizardElder" = "蜥蜴长者" tr "game_character_displayname_Lucian" = "路西恩" tr "game_character_displayname_Lulu" = "露璐" tr "game_character_displayname_LuluBlob" = "化兽" tr "game_character_displayname_LuluCupcake" = "杯子蛋糕" tr "game_character_displayname_LuluDragon" = "龙宝宝" tr "game_character_displayname_LuluFaerie" = "守护妖精" tr "game_character_displayname_LuluJellyfish" = "水母" tr "game_character_displayname_LuluKitty" = "小猫咪" tr "game_character_displayname_LuluLadybug" = "瓢虫" tr "game_character_displayname_LuluPig" = "小猪" tr "game_character_displayname_LuluSeal" = "海豹" tr "game_character_displayname_LuluSnowman" = "雪人" tr "game_character_displayname_LuluSquill" = "松鼠" tr "game_character_displayname_Lux" = "拉克丝" tr "game_character_displayname_LuxAir" = "裂空 拉克丝" tr "game_character_displayname_LuxDark" = "幽冥 拉克丝" tr "game_character_displayname_LuxFire" = "苍炎 拉克丝" tr "game_character_displayname_LuxIce" = "寒冰 拉克丝" tr "game_character_displayname_LuxMagma" = "熔岩 拉克丝" tr "game_character_displayname_LuxMystic" = "奥术 拉克丝" tr "game_character_displayname_LuxNature" = "自然 拉克丝" tr "game_character_displayname_LuxStorm" = "暴风 拉克丝" tr "game_character_displayname_LuxWater" = "洪流 拉克丝" tr "game_character_displayname_Malphite" = "墨菲特" tr "game_character_displayname_Malzahar" = "马尔札哈" tr "game_character_displayname_MalzaharVoidling" = "虚灵" tr "game_character_displayname_Maokai" = "茂凯" tr "game_character_displayname_MasterYi" = "易大师" tr "game_character_displayname_MissFortune" = "好运姐" tr "game_character_displayname_MonkeyKing" = "悟空" tr "game_character_displayname_Mordekaiser" = "魔斗凯萨" tr "game_character_displayname_Morgana" = "魔甘娜" tr "game_character_displayname_Nami" = "娜米" tr "game_character_displayname_Nasus" = "纳瑟斯" tr "game_character_displayname_NasusUlt" = "纳瑟斯" tr "game_character_displayname_Nautilus" = "纳帝鲁斯" tr "game_character_displayname_Neeko" = "妮可" tr "game_character_displayname_Nidalee" = "奈德丽" tr "game_character_displayname_NidaleeCougar" = "奈德丽" tr "game_character_displayname_Nocturne" = "夜曲" tr "game_character_displayname_None" = "无" tr "game_character_displayname_NPC_Blue_Skin0" = "原始细胞" tr "game_character_displayname_NPC_Blue_Skin1" = "地爆兽" tr "game_character_displayname_NPC_Blue_Skin2" = "原始细胞" tr "game_character_displayname_NPC_GROMP_Skin0" = "拱舌兽" tr "game_character_displayname_NPC_GROMP_Skin1" = "推喉兽" tr "game_character_displayname_NPC_GROMP_Skin2" = "长牙胡兽" tr "game_character_displayname_NPC_Hazard_BubbleGeyser" = "真知之花" tr "game_character_displayname_NPC_KhaZix_Skin0" = "微光猛击兽" tr "game_character_displayname_NPC_Kogmaw_Skin0" = "弧翼兽" tr "game_character_displayname_NPC_Kogmaw_Skin1" = "掠喙兽" tr "game_character_displayname_NPC_LootBug_Skin0" = "生命之珠" tr "game_character_displayname_NPC_LootBug_Skin1" = "魔力之珠" tr "game_character_displayname_NPC_LootBug_Skin2" = "凝聚之珠" tr "game_character_displayname_NPC_LootBug_Skin3" = "黄金之珠" tr "game_character_displayname_NPC_LootBug_Skin4" = "生命之珠" tr "game_character_displayname_NPC_LootBug_Skin5" = "奥德赛能量之珠" tr "game_character_displayname_NPC_MiniTurtle_Skin0" = "细胞" tr "game_character_displayname_NPC_Objective_OraCrate_Skin0" = "奥德赛能量之花" tr "game_character_displayname_NPC_Red_Skin1" = "锚尾兽" tr "game_character_displayname_NPC_Red_Skin2" = "剃心兽" tr "game_character_displayname_NPC_Red_Skin3" = "莱诺顿" tr "game_character_displayname_NPC_Red_Skin4" = "光核" tr "game_character_displayname_NPC_RockSpawn_Skin0" = "细胞幼卵" tr "game_character_displayname_NPC_Skarner_Skin0" = "瓣爪兽" tr "game_character_displayname_NPC_Skarner_Skin1" = "腥红刺针兽" tr "game_character_displayname_NPC_VelKoz_Skin0" = "鱿齿兽" tr "game_character_displayname_NPC_VelKoz_Skin1" = "地鱿兽" tr "game_character_displayname_Nunu" = "努努和威朗普" tr "game_character_displayname_OdinBlueSuperminion" = "蓝色近战小兵" tr "game_character_displayname_OdinBlueUltraminion" = "蓝方究极士兵" tr "game_character_displayname_OdinNeutralGuardian" = "据点" tr "game_character_displayname_OdinRedSuperminion" = "紫色近战小兵" tr "game_character_displayname_OdinRedUltraminion" = "红方究极士兵" tr "game_character_displayname_OdinShrine" = "奥丁神殿" tr "game_character_displayname_Olaf" = "欧拉夫" tr "game_character_displayname_Order_Minion_Rider" = "蓝队攻城骑士" tr "game_character_displayname_OrderInhibitor" = "蓝队水晶兵营" tr "game_character_displayname_OrderInhibitor_D" = "被摧毁的蓝色水晶兵营" tr "game_character_displayname_OrderNexus" = "蓝队主堡" tr "game_character_displayname_OrderShop" = "蓝队商店" tr "game_character_displayname_OrderTurretAngel" = "主防御塔" tr "game_character_displayname_OrderTurretDragon" = "水晶防御塔" tr "game_character_displayname_OrderTurretNormal" = "外防御塔" tr "game_character_displayname_OrderTurretNormal2" = "内防御塔" tr "game_character_displayname_OrderTurretShrine" = "主堡尖碑" tr "game_character_displayname_OrderTurretTutorial" = "友方防御塔" tr "game_character_displayname_Orianna" = "奥莉安娜" tr "game_character_displayname_OriannaNoBall" = "奥莉安娜" tr "game_character_displayname_Ornn" = "鄂尔" tr "game_character_displayname_Pantheon" = "潘森" tr "game_character_displayname_Poppy" = "波比" tr "game_character_displayname_Poro" = "普罗" tr "game_character_displayname_PracticeTool_TargetDummy" = "训练假人" tr "game_character_displayname_Prj_MoverBot" = "机械河蟹" tr "game_character_displayname_ProjectMode17_Plant_Satchel" = "爆破节点" tr "game_character_displayname_Pyke" = "派克" tr "game_character_displayname_Qiyana" = "姬亚娜" tr "game_character_displayname_Quinn" = "葵恩" tr "game_character_displayname_QuinnValor" = "葵恩" tr "game_character_displayname_RabidWolf" = "狂狼" tr "game_character_displayname_Rakan" = "锐空" tr "game_character_displayname_Rammus" = "拉姆斯" tr "game_character_displayname_RammusDBC" = "拉姆斯" tr "game_character_displayname_RammusPB" = "拉姆斯" tr "game_character_displayname_Red_Minion_Basic" = "紫色近战士兵" tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "紫色士兵近战攻击" tr "game_character_displayname_Red_Minion_MechCannon" = "紫色攻城车" tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "紫色攻城炮兵攻击" tr "game_character_displayname_Red_Minion_MechMelee" = "红色超级士兵" tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "紫色超级士兵近战攻击" tr "game_character_displayname_Red_Minion_Wizard" = "紫色远程士兵" tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "紫色远程士兵攻击" tr "game_character_displayname_Red_NexusMinion" = "红方的移动主堡" tr "game_character_displayname_redPenny" = "通天眼潘妮" tr "game_character_displayname_RekSai" = "雷珂煞" tr "game_character_displayname_Renekton" = "雷尼克顿" tr "game_character_displayname_Rengar" = "雷葛尔" tr "game_character_displayname_Riven" = "雷玟" tr "game_character_displayname_Rumble" = "蓝宝" tr "game_character_displayname_Ryze" = "雷兹" tr "game_character_displayname_S5Test_WardDebris" = "残骸 (守卫)" tr "game_character_displayname_Sejuani" = "史瓦妮" tr "game_character_displayname_SG_ChoGath" = "大笨兽" tr "game_character_displayname_SG_FishThing" = "轻飘飘的护盾怪" tr "game_character_displayname_SG_KhaZix" = "飞蟑螂" tr "game_character_displayname_SG_KogMaw" = "喷口水怪" tr "game_character_displayname_SG_RekSai" = "掘地怪" tr "game_character_displayname_SG_RiftHerald" = "大王" tr "game_character_displayname_SG_Skarner" = "刺尾兽" tr "game_character_displayname_SG_VelKoz" = "眼魔" tr "game_character_displayname_Shaco" = "萨科" tr "game_character_displayname_Shen" = "慎" tr "game_character_displayname_Shyvana" = "希瓦娜" tr "game_character_displayname_ShyvanaDragon" = "希瓦娜" tr "game_character_displayname_SiegeAttackWarpPoint" = "围城进攻:运送平台安全区域" tr "game_character_displayname_SightWard" = "侦查守卫" tr "game_character_displayname_Singed" = "辛吉德" tr "game_character_displayname_Sion" = "赛恩" tr "game_character_displayname_Sivir" = "希维尔" tr "game_character_displayname_Skarner" = "史加纳" tr "game_character_displayname_Skeleton_Minion_Rider" = "紫队攻城骑士" tr "game_character_displayname_SLIME_Crab" = "河蟹" tr "game_character_displayname_SLIME_KingPoro" = "普罗王" tr "game_character_displayname_SLIME_LootGoblin" = "宝箱提摩" tr "game_character_displayname_SLIME_LootVeigar" = "宝箱维迦" tr "game_character_displayname_SLIME_RiftHerald" = "预示者" tr "game_character_displayname_SLIME_ScuttleRacer" = "河蟹" tr "game_character_displayname_SLIME_Warthog" = "战地雪橇" tr "game_character_displayname_SmallGolem" = "小魔像" tr "game_character_displayname_Sona" = "索娜" tr "game_character_displayname_SonaDJGenre01" = "索娜" tr "game_character_displayname_SonaDJGenre02" = "索娜" tr "game_character_displayname_SonaDJGenre03" = "索娜" tr "game_character_displayname_Soraka" = "索拉卡" tr "game_character_displayname_SRU_ChaosInhibitor" = "红队水晶兵营" tr "game_character_displayname_SRU_ChaosNexus" = "红队主堡" tr "game_character_displayname_Sru_Crab" = "河蟹" tr "game_character_displayname_SRU_OrderInhibitor" = "蓝队水晶兵营" tr "game_character_displayname_SRU_OrderNexus" = "蓝队主堡" tr "game_character_displayname_SRU_Plant_Health" = "蜂蜜浆果" tr "game_character_displayname_SRU_Plant_Satchel" = "爆破球果" tr "game_character_displayname_SRU_Plant_Vision" = "真知之花" tr "game_character_displayname_SRU_RiftHerald" = "预示者" tr "game_character_displayname_SRUBlue" = "远古魔像" tr "game_character_displayname_SRUBlueMini" = "迷你哨兵" tr "game_character_displayname_SRUDragon" = "飞龙" tr "game_character_displayname_SRUDragon_Air" = "疾风飞龙" tr "game_character_displayname_SRUDragon_Earth" = "裂地飞龙" tr "game_character_displayname_SRUDragon_Elder" = "远古巨龙" tr "game_character_displayname_SRUDragon_Fire" = "赤焰飞龙" tr "game_character_displayname_SRUDragon_Water" = "愈水飞龙" tr "game_character_displayname_SRUKrug" = "巨石怪" tr "game_character_displayname_SRUKrugMini" = "石怪" tr "game_character_displayname_SRUKrugMiniMini" = "小石怪" tr "game_character_displayname_SRUMurkwolf" = "双头魔狼" tr "game_character_displayname_SRUMurkwolfMini" = "魔狼" tr "game_character_displayname_SRURazorbeak" = "火红巨喙鸟" tr "game_character_displayname_SRURazorbeakMini" = "巨喙鸟" tr "game_character_displayname_SRURed" = "树精长老" tr "game_character_displayname_SRURedMini" = "树精" tr "game_character_displayname_SummonerBeacon" = "集结" tr "game_character_displayname_Swain" = "斯温" tr "game_character_displayname_SwainBeam" = "斯温" tr "game_character_displayname_SwainNoBird" = "斯温" tr "game_character_displayname_SwainRaven" = "斯温" tr "game_character_displayname_Sylas" = "赛勒斯" tr "game_character_displayname_Syndra" = "星朵拉" tr "game_character_displayname_TahmKench" = "贪啃奇" tr "game_character_displayname_Taliyah" = "塔莉雅" tr "game_character_displayname_Talon" = "塔隆" tr "game_character_displayname_Taric" = "塔里克" tr "game_character_displayname_Teemo" = "提摩" tr "game_character_displayname_Thresh" = "瑟雷西" tr "game_character_displayname_Tristana" = "崔丝塔娜" tr "game_character_displayname_Trundle" = "特朗德" tr "game_character_displayname_Tryndamere" = "泰达米尔" tr "game_character_displayname_TTLantern" = "暗影祭坛" tr "game_character_displayname_TTSpiderboss" = "威洛魔" tr "game_character_displayname_TwistedFate" = "逆命" tr "game_character_displayname_TwistedLizardElder" = "蜥蜴长者" tr "game_character_displayname_Twitch" = "图奇" tr "game_character_displayname_Udyr" = "乌迪尔" tr "game_character_displayname_UdyrPhoenix" = "乌迪尔" tr "game_character_displayname_UdyrPhoenixUlt" = "乌迪尔" tr "game_character_displayname_UdyrTiger" = "乌迪尔" tr "game_character_displayname_UdyrTigerUlt" = "乌迪尔" tr "game_character_displayname_UdyrTurtle" = "乌迪尔" tr "game_character_displayname_UdyrTurtleUlt" = "乌迪尔" tr "game_character_displayname_UdyrUlt" = "乌迪尔" tr "game_character_displayname_upper_Aatrox" = "厄萨斯" tr "game_character_displayname_upper_Yasuo" = "犽宿" tr "game_character_displayname_Urf" = "阿福之魂" tr "game_character_displayname_Urgot" = "乌尔加特" tr "game_character_displayname_Varus" = "法洛士" tr "game_character_displayname_Vayne" = "汎" tr "game_character_displayname_Veigar" = "维迦" tr "game_character_displayname_Velkoz" = "威寇兹" tr "game_character_displayname_Vi" = "菲艾" tr "game_character_displayname_Viktor" = "维克特" tr "game_character_displayname_Vladimir" = "弗拉迪米尔" tr "game_character_displayname_Volibear" = "弗力贝尔" tr "game_character_displayname_Warwick" = "沃维克" tr "game_character_displayname_Wight" = "大幽灵" tr "game_character_displayname_Wolf" = "野狼" tr "game_character_displayname_Worm" = "巴龙" tr "game_character_displayname_Wraith" = "幽灵" tr "game_character_displayname_WriggleLantern" = "瑞格之灯" tr "game_character_displayname_Xayah" = "刹雅" tr "game_character_displayname_Xerath" = "齐勒斯" tr "game_character_displayname_XinZhao" = "赵信" tr "game_character_displayname_Yasuo" = "犽宿" tr "game_character_displayname_Yorick" = "约瑞科" tr "game_character_displayname_YoungLizard" = "幼年蜥蜴" tr "game_character_displayname_Yuumi" = "悠咪" tr "game_character_displayname_Zac" = "札克" tr "game_character_displayname_Zed" = "劫" tr "game_character_displayname_Ziggs" = "希格斯" tr "game_character_displayname_Zilean" = "极灵" tr "game_character_displayname_Zoe" = "柔依" tr "game_character_displayname_Zyra" = "枷萝" tr "game_character_displayname_ZyraGraspingPlant" = "荆棘鞭笞者" tr "game_character_displayname_ZyraSeed" = "魔界种子" tr "game_character_displayname_ZyraThornPlant" = "棘刺喷吐草" tr "game_character_enemyTooltip_Ahri" = "" tr "game_character_enemyTooltip_AlZaharVoidling" = "虚灵不可操纵的宠物虚灵在 7 秒后成长(+50% 伤害/物理防御),14 秒后狂暴(+100% 攻速)。" tr "game_character_enemyTooltip_Amumu" = "" tr "game_character_enemyTooltip_AncientGolem" = "远古魔像巨型怪兽粗暴的怪兽,攻速很慢,但是打击力很强。 杀死该生物会给予英雄回复魔力和减少技能冷却的增益。

    在此区怪兽通通被击杀后 5 分钟会重生。
    " tr "game_character_enemyTooltip_Anivia" = "" tr "game_character_enemyTooltip_AniviaEgg" = "" tr "game_character_enemyTooltip_Annie" = "" tr "game_character_enemyTooltip_AscRelic" = "苏瑞玛遗迹碎片收集碎片来替你的队伍获得分数!" tr "game_character_enemyTooltip_AscXerath" = "齐勒斯远古魔导击败齐勒斯以获得霸权!" tr "game_character_enemyTooltip_AssassinMode_Objective_Boss2" = "恶魔预示者重生时间: 300 秒史诗野怪-增益一个近战的野怪,擅长防御远程攻击,从后面攻击牠会造成较多伤害。杀死此野怪会掉落遗物,遗物可被杀死队伍的任何一位成员捡起。捡起遗物会获得虚空之视,强化周遭没有队友时的战斗能力。 " tr "game_character_enemyTooltip_AurelionSol" = "" tr "game_character_enemyTooltip_Averdrian" = "" tr "game_character_enemyTooltip_Azir" = "" tr "game_character_enemyTooltip_Bard" = "" tr "game_character_enemyTooltip_Baron" = "巴龙‧纳什史诗野怪-团队增益360 秒重生时间这只充满力量的魔物将会用恐怖的攻击虐杀胆敢前来挑战它的英雄。击杀掉这头怪物将获得 巴龙之爪 给予所有生存下来的成员,大量的物理攻击与魔法攻击加成,同时也将强化所有临近的小兵。" tr "game_character_enemyTooltip_Blitzcrank" = "" tr "game_character_enemyTooltip_Blue_Minion_Basic" = "蓝色近战士兵敌方士兵敌方的普通士兵" tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "蓝色攻城车敌方士兵一个敌人的攻城士兵" tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "超级士兵敌方士兵非常强大的我方士兵,生命和伤害值很高。他们受到塔的伤害很小,给水晶兵营和主堡造成的伤害也很小。" tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "蓝色远程士兵敌方士兵敌方的远程士兵,更脆弱,但输出更高。" tr "game_character_enemyTooltip_Blue_SuperMinion" = "奥希罗超级士兵这是一个非常强大的敌军士兵,必须被消灭掉!" tr "game_character_enemyTooltip_blueDragon" = "伊伯莫,佐恩的恐惧史诗级怪兽击杀该单位一方的所有英雄都会获得经验、金钱和一个增益,该增益会帮助英雄每等级增加1%造成的伤害。" tr "game_character_enemyTooltip_Brand" = "" tr "game_character_enemyTooltip_Braum" = "" tr "game_character_enemyTooltip_BubbleGeyser" = "真知之花动态重生可攻击的植物单位被摧毁时释放花粉,并获得范围内单位及守卫的真视视野。" tr "game_character_enemyTooltip_Caitlyn" = "" tr "game_character_enemyTooltip_Camille" = "" tr "game_character_enemyTooltip_Cassiopeia" = "" tr "game_character_enemyTooltip_ChaosInhibitor" = "" tr "game_character_enemyTooltip_ChaosInhibitor_D" = "" tr "game_character_enemyTooltip_ChaosNexus" = "" tr "game_character_enemyTooltip_ChaosShop" = "" tr "game_character_enemyTooltip_Corki" = "" tr "game_character_enemyTooltip_Darius" = "小提示" tr "game_character_enemyTooltip_Diana" = "" tr "game_character_enemyTooltip_Dragon" = "飞龙史诗级怪兽强而有力且危险的怪兽,他可以吐出火焰给予敌人伤害,并且减少来自敌人的伤害。击杀此怪兽可以获得全队的赏金奖励。

    在此怪兽被击杀后 5 分钟会重生。
    " tr "game_character_enemyTooltip_Draven" = "" tr "game_character_enemyTooltip_DS_Crab" = "深渊河蟹最后幸存者只有深渊河蟹能够强大到从宇宙终结中生存下来。使用普攻或技能将它们逼到幽冥煞星中,用它们的灵魂喂食煞星。

    重力干扰可能会一次吸引到多只河蟹。
    " tr "game_character_enemyTooltip_Ekko" = "" tr "game_character_enemyTooltip_Elise" = "" tr "game_character_enemyTooltip_Ezreal" = "" tr "game_character_enemyTooltip_Fiddlesticks" = "" tr "game_character_enemyTooltip_Fiora" = "" tr "game_character_enemyTooltip_Fizz" = "" tr "game_character_enemyTooltip_GangplankBarrel" = "火药桶刚普朗克可以攻击引爆火药桶,敌人可以攻击解除它。" tr "game_character_enemyTooltip_Garen" = "" tr "game_character_enemyTooltip_Ghast" = "妖鬼赏金怪兽该生物非常脆弱,但他受到物理攻击的伤害很小,且它在攻击时会吸取的生命。杀死该生物会使你的英雄获得增益效果。" tr "game_character_enemyTooltip_GiantWolf" = "巨狼大型怪兽非常敏捷又危险的怪兽。

    在此区怪兽通通被击杀后 75 秒会重生。
    " tr "game_character_enemyTooltip_Gnar" = "" tr "game_character_enemyTooltip_GnarBig" = "" tr "game_character_enemyTooltip_Golem" = "魔像大型怪兽攻速非常慢,输出大量伤害,生命很高。

    在此区怪兽通通被击杀后 75 秒会重生。
    " tr "game_character_enemyTooltip_Graves" = "" tr "game_character_enemyTooltip_Gromp" = "啾吉奖励野怪击败牠将会回复少量魔力与生命。" tr "game_character_enemyTooltip_H28QApexTurret" = "" tr "game_character_enemyTooltip_Heimerdinger" = "" tr "game_character_enemyTooltip_HeimerdingerQ" = "H-28G 进化炮台固定炮台汉默丁格制造的机枪炮台之一,可以藉由铀弹和爆炸墨盒进行升级。" tr "game_character_enemyTooltip_Illaoi" = "" tr "game_character_enemyTooltip_Ivern" = "" tr "game_character_enemyTooltip_Janna" = "" tr "game_character_enemyTooltip_JarvanIV" = "" tr "game_character_enemyTooltip_Jax" = "" tr "game_character_enemyTooltip_Jayce" = "" tr "game_character_enemyTooltip_Jhin" = "" tr "game_character_enemyTooltip_Kaisa" = "" tr "game_character_enemyTooltip_Kalista" = "" tr "game_character_enemyTooltip_Karma" = "" tr "game_character_enemyTooltip_Karthus" = "" tr "game_character_enemyTooltip_Kassadin" = "" tr "game_character_enemyTooltip_Katarina" = "" tr "game_character_enemyTooltip_Kayle" = "" tr "game_character_enemyTooltip_Khazix" = "" tr "game_character_enemyTooltip_Kindred" = "" tr "game_character_enemyTooltip_KingPoro" = "" tr "game_character_enemyTooltip_KogMaw" = "" tr "game_character_enemyTooltip_Leblanc" = "" tr "game_character_enemyTooltip_LeeSin" = "" tr "game_character_enemyTooltip_Leona" = "" tr "game_character_enemyTooltip_LesserWraith" = "小幽灵怪兽非常脆弱的生物。

    在此区怪兽通通被击杀后 75 秒会重生。
    " tr "game_character_enemyTooltip_Lissandra" = "" tr "game_character_enemyTooltip_Lizard" = "蜥蜴怪兽普通的近战怪兽,生命很低。" tr "game_character_enemyTooltip_LizardElder" = "蜥蜴长者巨型怪兽拥有大量生命的近战怪兽。杀死该生物会给予英雄攻击附带减速和持续性伤害的增益。

    在此区怪兽通通被击杀后 5 分钟会重生。
    " tr "game_character_enemyTooltip_Lucian" = "" tr "game_character_enemyTooltip_Lulu" = "露璐 是一名辅助型法师,她的技能特效非常的多样且富有弹性,并且可以针对不同类型的目标。" tr "game_character_enemyTooltip_Lux" = "" tr "game_character_enemyTooltip_Malphite" = "" tr "game_character_enemyTooltip_Malzahar" = "" tr "game_character_enemyTooltip_MalzaharVoidling" = "虚灵不可操纵的宠物虚灵在 7 秒后成长( +50% 伤害/物理防御), 14 秒后狂暴(+100% 攻速)。" tr "game_character_enemyTooltip_MasterYi" = "" tr "game_character_enemyTooltip_MissFortune" = "" tr "game_character_enemyTooltip_MonkeyKing" = "" tr "game_character_enemyTooltip_Mordekaiser" = "" tr "game_character_enemyTooltip_Nami" = "" tr "game_character_enemyTooltip_Nasus" = "" tr "game_character_enemyTooltip_Nautilus" = "" tr "game_character_enemyTooltip_Nidalee" = "" tr "game_character_enemyTooltip_Nocturne" = "" tr "game_character_enemyTooltip_OdinBlueSuperminion" = "蓝色近战小兵敌方小兵 一名强而有力的敌方小兵,拥有很高的生命值与攻击力。" tr "game_character_enemyTooltip_OdinNeutralGuardian" = "据点点击以开始占领或净化据点。" tr "game_character_enemyTooltip_OdinRedSuperminion" = "紫色近战小兵敌方小兵 一名强而有力的敌方小兵,拥有很高的生命值与攻击力。" tr "game_character_enemyTooltip_OdinShrine" = "奥丁神殿附近的英雄可以获得奥丁神殿的强化效果。" tr "game_character_enemyTooltip_Olaf" = "" tr "game_character_enemyTooltip_Order_Minion_Archer" = "远程士兵敌军士兵这些士兵位于敌军士兵阵营的后部,从远处攻击我军。协助消灭这些士兵会奖励经验值,如果杀死他们则可得到金钱奖励。" tr "game_character_enemyTooltip_Order_Minion_Melee" = "近程士兵敌方士兵消灭这些士兵,会奖励经验值,正补他们会获得金钱奖励。 注意:单一士兵很弱小,但集体出现时,造成的伤害是致命的。" tr "game_character_enemyTooltip_Order_Minion_Rider" = "炮兵敌军士兵这些士兵在敌军士兵阵营的后部,加强敌军单位的物理攻击。 消灭他们可以获得经验和金钱。" tr "game_character_enemyTooltip_OrderInhibitor" = "" tr "game_character_enemyTooltip_OrderInhibitor_D" = "" tr "game_character_enemyTooltip_OrderNexus" = "" tr "game_character_enemyTooltip_OrderShop" = "" tr "game_character_enemyTooltip_Orianna" = "" tr "game_character_enemyTooltip_Ornn" = "小提示" tr "game_character_enemyTooltip_Plant_Health" = "蜂蜜浆果动态重生可攻击植物被摧毁时会掉下可以回复生命及魔力,但也会造成缓速的浆果。" tr "game_character_enemyTooltip_Plant_Satchel" = "爆破球果动态重生可攻击植物被摧毁时会击退周遭单位。" tr "game_character_enemyTooltip_Plant_Vision" = "真知之花动态重生可攻击植物被摧毁时释放花粉,并获得范围内单位和侦查守卫的真视视野。" tr "game_character_enemyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_enemyTooltip_Prj_MoverBot" = "机械河蟹大型机器人 - 区域性增益180 秒重生时间一只崇尚和平、四处闲晃的机器人。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在它身上会加倍。击杀此机器人后地面会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。" tr "game_character_enemyTooltip_Pyke" = "" tr "game_character_enemyTooltip_Qiyana" = "" tr "game_character_enemyTooltip_Quinn" = "" tr "game_character_enemyTooltip_RabidWolf" = "狂狼怪兽非常迅猛危险的野外生物,攻击造成巨大伤害。杀死此生物会短时间内提高英雄的攻击速度和冷却时间减免。" tr "game_character_enemyTooltip_Rakan" = "" tr "game_character_enemyTooltip_Red_Minion_Basic" = "紫色近战士兵敌方士兵 敌方的基础士兵。" tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "紫色攻城车敌方士兵 一个敌人的攻城士兵" tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "超级士兵敌方士兵非常强大的我方士兵,生命和伤害值很高。他们受到塔的伤害很小,给水晶兵营和主堡造成的伤害也很小。" tr "game_character_enemyTooltip_Red_Minion_Wizard" = "紫色远程士兵敌方士兵 敌方的远程士兵,更脆弱,但输出更高。" tr "game_character_enemyTooltip_Red_SuperMinion" = "肥仔超级士兵非常强力的敌军士兵-必须被消灭掉!" tr "game_character_enemyTooltip_redDragon" = "通天眼潘妮有击杀奖励之怪兽一只攻击时会喷火的怪兽。即使在死亡的时候,他仍能看遍整个峡谷。击杀后可获得天眼通的能力。
    奇怪的是,这只怪兽每天都在想办法减肥中。
    " tr "game_character_enemyTooltip_RekSai" = "" tr "game_character_enemyTooltip_Renekton" = "" tr "game_character_enemyTooltip_Rengar" = "" tr "game_character_enemyTooltip_Riven" = "" tr "game_character_enemyTooltip_Rumble" = "" tr "game_character_enemyTooltip_S2015_Gromp" = "啾吉150 秒重生时间大型野怪啾吉是个厚实的远程攻击野怪,喜欢吃小昆虫、野菇以及美味的人类。

    攻击后容易疲累,攻击速度会降低。
    " tr "game_character_enemyTooltip_S2015_SRUBlue" = "远古魔像300 秒重生时间大型野怪- 增益强大且厚实的近身攻击野怪。击杀它将获得智慧的余烬增益效果,此增益效果时长 2 分钟,提升魔力回复并减免冷却时间。" tr "game_character_enemyTooltip_S2015_SRUKrug" = "巨石怪150 秒重生时间大型野怪巨石怪是个厚实的近身攻击野怪,被击杀时会分裂成两个 石怪" tr "game_character_enemyTooltip_S2015_SRUKrugMini" = "石怪中型野怪石怪是个弱小的近战野怪,它的牙齿也需要一些保养。

    被击杀时会分裂成两个小石怪
    " tr "game_character_enemyTooltip_S2015_SRUKrugMiniMini" = "小石怪小型野怪脆弱的近战怪兽。只会在石怪被击杀后出现。

    谁才是真正的怪兽?
    " tr "game_character_enemyTooltip_S2015_SRUMurkwolf" = "双头魔狼150 秒重生时间大型野怪双头魔狼是个迅速的近身攻击野怪。" tr "game_character_enemyTooltip_S2015_SRUMurkwolfMini" = "魔狼小型野怪魔狼是个迅速的近身攻击野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeak" = "火红巨喙鸟150 秒重生时间大型野怪火红巨喙鸟是个远程攻击野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeakMini" = "巨喙鸟小型野怪巨喙鸟是个弱小的近身攻击野怪。" tr "game_character_enemyTooltip_S2015_SRURed" = "树精长老300 秒重生时间大型野怪- 增益强大且厚实的近身攻击野怪。击杀它将获得力量的余烬 增益效果,此增益提升生命回复并让被你攻击的敌人产生缓速与 3 秒燃烧效果,持续 2 分钟。" tr "game_character_enemyTooltip_S5Test_WardDebris" = "残骸 (守卫)已失效的守卫残余。" tr "game_character_enemyTooltip_Shyvana" = "" tr "game_character_enemyTooltip_SightWard" = "侦查守卫可放置的物品这个敌方的守卫可以提供地图信息给敌军,同时会显示周围的隐形单位。" tr "game_character_enemyTooltip_Sion" = "小提示" tr "game_character_enemyTooltip_Skarner" = "" tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "远程士兵敌军士兵这些士兵位于敌军士兵阵营的后部,从远处攻击我军。协助消灭这些士兵会奖励经验值,如果杀死他们则可得到金钱奖励。" tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "近程士兵敌方士兵消灭这些士兵,会奖励经验值,正补他们会获得金钱奖励。 注意:单一士兵很弱小,但集体出现时,造成的伤害是致命的。" tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "炮兵敌军士兵这些士兵在敌军士兵阵营的后部,加强敌军单位的物理攻击。消灭他们可以获得经验和金钱。" tr "game_character_enemyTooltip_SLIME_Crab" = "河蟹大型野怪 ─ 区域型增益150 秒重生时间一只崇尚和平、四处闲晃的野怪。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在河蟹身上会加倍,对河蟹的定身效果则会永久性地削弱其防御。击杀此野怪后河道上将会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。" tr "game_character_enemyTooltip_SLIME_RiftHerald" = "预示者史诗级野怪-增益效果背后特别脆弱的近战野怪,击杀此野怪会掉落一个可被拾起的预示者之眼。预示者之眼会赋予 窥视虚空 增益效果,强化持有者的回城速度,并可以在线上召唤预示者攻击敌方防御塔。

    受到召唤的预示者同样属于大型野怪,且容易受到大部份的控场技能影响,它特别讨厌防御塔这东西。
    " tr "game_character_enemyTooltip_SLIME_ScuttleRacer" = "河蟹大型野怪 ─ 区域型增益150 秒重生时间一只崇尚和平、四处闲晃的野怪。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在河蟹身上会加倍,对河蟹的定身效果则会永久性地削弱其防御。击杀此野怪后河道上将会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。" tr "game_character_enemyTooltip_SLIME_Warthog" = "战地雪橇建筑物哔哔。" tr "game_character_enemyTooltip_SmallGolem" = "小魔像中型野怪攻速很慢的野怪,造成的伤害适中。

    此区的野怪通通被击杀后会在 75 秒之后重生。
    " tr "game_character_enemyTooltip_Sona" = "" tr "game_character_enemyTooltip_Soraka" = "" tr "game_character_enemyTooltip_Sru_Crab" = "河蟹大型野怪 ─ 区域型增益150 秒重生时间一只崇尚和平、四处闲晃的野怪。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在河蟹身上会加倍,对河蟹的定身效果则会永久性地削弱其防御。击杀此野怪后河道上将会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。" tr "game_character_enemyTooltip_SRU_RiftHerald" = "预示者不会重生史诗级野怪-增益效果背后特别脆弱的近战野怪,击杀此野怪会掉落一个可被拾起的预示者之眼。预示者之眼会赋予 窥视虚空 增益效果,强化持有者的回城速度,并可以在线上召唤预示者攻击敌方防御塔。

    受到召唤的预示者同样属于大型野怪,且容易受到大部份的控场技能影响,它特别讨厌防御塔这东西。
    " tr "game_character_enemyTooltip_SRUBlue" = "远古魔像增益野怪击败这只野怪将会获得强力的增益。" tr "game_character_enemyTooltip_SRUBlueMini" = "迷你哨兵小型野怪弱小的远程野怪。" tr "game_character_enemyTooltip_SRUDragon" = "巨龙300 秒重生时间史诗野怪-团队增益远程攻击的野怪,将可以一次对多位英雄造成伤害。击杀后将可以为你的团队提供一个可叠加的效果 弑龙者,随着你的团队杀龙次数增加,增益效果也随之增加。" tr "game_character_enemyTooltip_SRUDragon_Air" = "疾风飞龙每 300 秒重生史诗级野怪-团队增益效果远程快速吐息攻击。被击杀时,给予你的队伍一层的 疾风印记,永久增加你的移动速度,并在你脱离战斗时大幅度地提升此增益效果。" tr "game_character_enemyTooltip_SRUDragon_Earth" = "裂地飞龙每 300 秒重生史诗级野怪-团队增益效果远程强力吐息攻击,可同时攻击多名英雄。被击杀时,给予你的队伍一层的 裂地印记,永久增加你对史诗级野怪和防御塔的伤害。" tr "game_character_enemyTooltip_SRUDragon_Elder" = "远古巨龙每 360 秒重生史诗级野怪-团队增益效果远程攻击可同时攻击多名英雄。被击杀后,暂时赋予你的队伍远古印记,加强队伍目前所有的飞龙印记。同时使你的普攻和技能造成持续性的真实伤害。如果你同时获得多个远古印记,其提供的效果将会被强化。" tr "game_character_enemyTooltip_SRUDragon_Fire" = "赤焰飞龙每 300 秒重生史诗级野怪-团队增益效果远程攻击,可同时攻击多名英雄。被击杀时,给予你的队伍一层的 赤焰印记,永久增强你的物理攻击和魔法攻击。" tr "game_character_enemyTooltip_SRUDragon_Water" = "愈水飞龙每 300 秒重生史诗级野怪-团队增益效果远程攻击附带缓速效果。被击杀时,给予你的队伍一层的 愈水印记,永久增强你脱离战斗后的生命和魔力回复。" tr "game_character_enemyTooltip_SRUKrug" = "巨石怪奖励野怪击败牠将回复少量魔力与生命。" tr "game_character_enemyTooltip_SRUKrugMini" = "石怪小型野怪弱小的近战攻击野怪。" tr "game_character_enemyTooltip_SRUMurkwolf" = "双头魔狼奖励野怪击败牠将会回复少量魔力与生命。" tr "game_character_enemyTooltip_SRUMurkwolfMini" = "魔狼小型野怪弱小的近程攻击野怪。" tr "game_character_enemyTooltip_SRURazorbeak" = "火红巨喙鸟奖赏野怪击败此野怪将会回复少量生命与魔力" tr "game_character_enemyTooltip_SRURazorbeakMini" = "巨喙鸟野怪小型野怪" tr "game_character_enemyTooltip_SRURed" = "树精长老增益野怪击败这隻野怪将会获得强力的增益。" tr "game_character_enemyTooltip_SRURedMini" = "树精小型野怪弱小的远程攻击野怪。" tr "game_character_enemyTooltip_SummonerBeacon" = "集结召唤师技能这个旗帜可以提高周围敌军的物理攻击,同时期间内持续回复生命。" tr "game_character_enemyTooltip_Swain" = "" tr "game_character_enemyTooltip_Sylas" = "" tr "game_character_enemyTooltip_Syndra" = "" tr "game_character_enemyTooltip_TahmKench" = "" tr "game_character_enemyTooltip_Taliyah" = "" tr "game_character_enemyTooltip_Talon" = "" tr "game_character_enemyTooltip_Taric" = "" tr "game_character_enemyTooltip_Thresh" = "" tr "game_character_enemyTooltip_Trundle" = "" tr "game_character_enemyTooltip_TTSpiderboss" = "威洛魔史诗级怪兽这是一只非常强劲的怪物,请勿拍打喂食!击杀威洛魔会给所有我方英雄强大的增益效果以及很多的金钱奖励,但是不建议单人赴战。

    在此怪兽被击杀后 6 分钟会重生。
    " tr "game_character_enemyTooltip_TwistedLizardElder" = "蜥蜴长老赏金怪兽近战怪兽、生命很高。杀死该生物会得到一个有攻击降低敌人跑速并给敌人造成持续伤害的增益效果。" tr "game_character_enemyTooltip_Udyr" = "" tr "game_character_enemyTooltip_Urf" = "厄尔夫的灵魂传说中的英雄厄尔夫的灵魂在复仇。" tr "game_character_enemyTooltip_Urgot" = "" tr "game_character_enemyTooltip_Varus" = "" tr "game_character_enemyTooltip_Veigar" = "" tr "game_character_enemyTooltip_Velkoz" = "" tr "game_character_enemyTooltip_Vi" = "" tr "game_character_enemyTooltip_Viktor" = "TIPS" tr "game_character_enemyTooltip_Vladimir" = "" tr "game_character_enemyTooltip_Volibear" = "" tr "game_character_enemyTooltip_Warwick" = "" tr "game_character_enemyTooltip_Wight" = "大幽灵巨型怪兽强大且拥有猛烈攻击的怪兽。

    在此怪兽被击杀后 50 秒会重生。
    " tr "game_character_enemyTooltip_Wolf" = "野狼怪兽敏捷的怪兽。

    在此区怪兽通通被击杀后 75 秒会重生。
    " tr "game_character_enemyTooltip_Worm" = "巴龙史诗级怪兽小心!这是个非常强大的野怪!杀死它的英雄会获得大量金钱和魔法奖励,但是最好不要和它单挑。

    此野怪遭到击杀时 6 分钟后会重生。
    " tr "game_character_enemyTooltip_Wraith" = "幽灵大型怪兽脆弱的生物,较能抵抗物理伤害。

    在此区怪兽通通被击杀后 75 秒会重生。
    " tr "game_character_enemyTooltip_WriggleLantern" = "瑞格之灯可放置的物品这个敌方的道具可以提供地图信息给敌军,同时会显示周围的隐形单位。" tr "game_character_enemyTooltip_Xayah" = "" tr "game_character_enemyTooltip_Xerath" = "" tr "game_character_enemyTooltip_XinZhao" = "" tr "game_character_enemyTooltip_Yasuo" = "" tr "game_character_enemyTooltip_YoungLizard" = "幼年蜥蜴怪兽普通的远程怪兽,生命较少。

    在此区怪兽通通被击杀后 5 分钟会重生。
    " tr "game_character_enemyTooltip_Yuumi" = "" tr "game_character_enemyTooltip_Zac" = "" tr "game_character_enemyTooltip_Zed" = "" tr "game_character_enemyTooltip_Ziggs" = "" tr "game_character_enemyTooltip_Zoe" = "" tr "game_character_enemyTooltip_Zyra" = "" tr "game_character_enemyTooltip_ZyraGraspingPlant" = "荆棘鞭笞者宠物荆棘鞭笞者短距离造成伤害并降低攻击速度 30%。 " tr "game_character_enemyTooltip_ZyraSeed" = "魔界种子陷阱枷萝藉由魔界种子可以获得该地区的视野,并有可能会生长成致命的植物。" tr "game_character_enemyTooltip_ZyraThornPlant" = "棘刺喷吐草宠物棘刺喷吐草可以远距离造成伤害。" tr "game_character_evolutionBarTitle_Kaisa" = "生物兵器" tr "game_character_evolutionBarTitle_Khazix" = "进化" tr "game_character_evolutionBarTitle_Viktor" = "倍化增强" tr "game_character_friendlyTooltip_Ahri" = "" tr "game_character_friendlyTooltip_AlZaharVoidling" = "" tr "game_character_friendlyTooltip_Amumu" = "" tr "game_character_friendlyTooltip_AncientGolem" = "" tr "game_character_friendlyTooltip_Anivia" = "" tr "game_character_friendlyTooltip_AniviaEgg" = "" tr "game_character_friendlyTooltip_Annie" = "" tr "game_character_friendlyTooltip_AurelionSol" = "" tr "game_character_friendlyTooltip_Averdrian" = "" tr "game_character_friendlyTooltip_Azir" = "" tr "game_character_friendlyTooltip_Bard" = "" tr "game_character_friendlyTooltip_Blitzcrank" = "" tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "蓝色近战士兵我方士兵 我方的普通士兵" tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "蓝色攻城车我方士兵一个我方的攻城士兵" tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "超级士兵我方士兵 这些我方士兵很强大,生命和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。" tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "蓝色远程士兵我方士兵远程我方法师单位,更脆弱但是伤害更高。" tr "game_character_friendlyTooltip_blueDragon" = "" tr "game_character_friendlyTooltip_Brand" = "" tr "game_character_friendlyTooltip_Braum" = "" tr "game_character_friendlyTooltip_Caitlyn" = "" tr "game_character_friendlyTooltip_Camille" = "" tr "game_character_friendlyTooltip_Cassiopeia" = "" tr "game_character_friendlyTooltip_ChaosInhibitor" = "" tr "game_character_friendlyTooltip_ChaosInhibitor_D" = "" tr "game_character_friendlyTooltip_ChaosNexus" = "" tr "game_character_friendlyTooltip_ChaosShop" = "" tr "game_character_friendlyTooltip_Corki" = "" tr "game_character_friendlyTooltip_Darius" = "小提示" tr "game_character_friendlyTooltip_Diana" = "" tr "game_character_friendlyTooltip_Dragon" = "" tr "game_character_friendlyTooltip_Draven" = "" tr "game_character_friendlyTooltip_Ekko" = "" tr "game_character_friendlyTooltip_Elise" = "" tr "game_character_friendlyTooltip_Ezreal" = "" tr "game_character_friendlyTooltip_Fiddlesticks" = "" tr "game_character_friendlyTooltip_Fiora" = "" tr "game_character_friendlyTooltip_Fizz" = "" tr "game_character_friendlyTooltip_GangplankBarrel" = "火药桶刚普朗克可以攻击引爆火药桶,敌人可以攻击解除它。" tr "game_character_friendlyTooltip_Garen" = "" tr "game_character_friendlyTooltip_Ghast" = "" tr "game_character_friendlyTooltip_GiantWolf" = "" tr "game_character_friendlyTooltip_Gnar" = "" tr "game_character_friendlyTooltip_GnarBig" = "" tr "game_character_friendlyTooltip_Golem" = "" tr "game_character_friendlyTooltip_Graves" = "" tr "game_character_friendlyTooltip_H28QApexTurret" = "" tr "game_character_friendlyTooltip_Heimerdinger" = "" tr "game_character_friendlyTooltip_HeimerdingerQ" = "" tr "game_character_friendlyTooltip_Illaoi" = "" tr "game_character_friendlyTooltip_Ivern" = "" tr "game_character_friendlyTooltip_Janna" = "" tr "game_character_friendlyTooltip_JarvanIV" = "" tr "game_character_friendlyTooltip_Jax" = "" tr "game_character_friendlyTooltip_Jayce" = "" tr "game_character_friendlyTooltip_Jhin" = "" tr "game_character_friendlyTooltip_Kaisa" = "" tr "game_character_friendlyTooltip_Kalista" = "" tr "game_character_friendlyTooltip_Karma" = "" tr "game_character_friendlyTooltip_Karthus" = "" tr "game_character_friendlyTooltip_Kassadin" = "" tr "game_character_friendlyTooltip_Katarina" = "" tr "game_character_friendlyTooltip_Kayle" = "" tr "game_character_friendlyTooltip_Khazix" = "" tr "game_character_friendlyTooltip_Kindred" = "" tr "game_character_friendlyTooltip_KingPoro" = "" tr "game_character_friendlyTooltip_KogMaw" = "" tr "game_character_friendlyTooltip_Leblanc" = "" tr "game_character_friendlyTooltip_LeeSin" = "" tr "game_character_friendlyTooltip_Leona" = "" tr "game_character_friendlyTooltip_LesserWraith" = "" tr "game_character_friendlyTooltip_Lissandra" = "" tr "game_character_friendlyTooltip_Lizard" = "" tr "game_character_friendlyTooltip_LizardElder" = "" tr "game_character_friendlyTooltip_Lucian" = "" tr "game_character_friendlyTooltip_Lulu" = "露璐 是一名辅助型法师,她的技能特效非常的多样且富有弹性,并且可以针对不同类型的目标。" tr "game_character_friendlyTooltip_Lux" = "" tr "game_character_friendlyTooltip_Malphite" = "" tr "game_character_friendlyTooltip_Malzahar" = "" tr "game_character_friendlyTooltip_MalzaharVoidling" = "" tr "game_character_friendlyTooltip_MasterYi" = "" tr "game_character_friendlyTooltip_MissFortune" = "" tr "game_character_friendlyTooltip_MonkeyKing" = "" tr "game_character_friendlyTooltip_Mordekaiser" = "" tr "game_character_friendlyTooltip_Nami" = "" tr "game_character_friendlyTooltip_Nasus" = "" tr "game_character_friendlyTooltip_Nautilus" = "纳帝鲁斯是一名身型高大的英雄,擅长缠住敌人并给予重大伤害。" tr "game_character_friendlyTooltip_Nidalee" = "" tr "game_character_friendlyTooltip_Nocturne" = "" tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "蓝色近战小兵友方小兵 一名强而有力的友方小兵,拥有很高的生命值与攻击力。" tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "占领据点点击开始占领中立或敌方据点。" tr "game_character_friendlyTooltip_OdinRedSuperminion" = "紫色近战小兵友方小兵 一名强而有力的友方小兵,拥有很高的生命值与攻击力。" tr "game_character_friendlyTooltip_OdinShrine" = "" tr "game_character_friendlyTooltip_Olaf" = "" tr "game_character_friendlyTooltip_Order_Minion_Archer" = "远程士兵我方士兵这些士兵站在敌方士兵的后面,从远处攻击敌人。" tr "game_character_friendlyTooltip_Order_Minion_Melee" = "近程士兵我方士兵这些士兵是我方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。" tr "game_character_friendlyTooltip_Order_Minion_Rider" = "骑兵我方士兵这些士兵站在我方士兵阵营的后面,增加我方单位攻击造成的伤害。" tr "game_character_friendlyTooltip_OrderInhibitor" = "" tr "game_character_friendlyTooltip_OrderInhibitor_D" = "" tr "game_character_friendlyTooltip_OrderNexus" = "" tr "game_character_friendlyTooltip_OrderShop" = "" tr "game_character_friendlyTooltip_Orianna" = "" tr "game_character_friendlyTooltip_Ornn" = "小提示" tr "game_character_friendlyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_friendlyTooltip_Pyke" = "" tr "game_character_friendlyTooltip_Qiyana" = "" tr "game_character_friendlyTooltip_Quinn" = "" tr "game_character_friendlyTooltip_RabidWolf" = "" tr "game_character_friendlyTooltip_Rakan" = "" tr "game_character_friendlyTooltip_Red_Minion_Basic" = "紫色近战士兵我方士兵 我方的普通士兵" tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "紫色攻城车我方士兵 一个我方的攻城士兵" tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "超级士兵我方士兵 这些我方士兵很强大,生命和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。" tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "紫色远程士兵我方士兵 我方的远程士兵,较脆弱,但造成的伤害较高。" tr "game_character_friendlyTooltip_redDragon" = "" tr "game_character_friendlyTooltip_RekSai" = "" tr "game_character_friendlyTooltip_Renekton" = "" tr "game_character_friendlyTooltip_Rengar" = "" tr "game_character_friendlyTooltip_Riven" = "" tr "game_character_friendlyTooltip_Rumble" = "" tr "game_character_friendlyTooltip_Shyvana" = "" tr "game_character_friendlyTooltip_SightWard" = "侦查守卫可放置的物品这个友方的守卫可以提供地图信息给友军,同时会显示周围的隐形单位。" tr "game_character_friendlyTooltip_Sion" = "小提示" tr "game_character_friendlyTooltip_Skarner" = "" tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "远程士兵我方士兵这些士兵站在敌方士兵的后面,从远处攻击敌人。" tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "近程士兵我方士兵这些士兵是我方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。" tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "骑兵我方士兵这些士兵站在我方士兵阵营的后面,增加我方单位攻击造成的伤害。" tr "game_character_friendlyTooltip_Sona" = "" tr "game_character_friendlyTooltip_Soraka" = "" tr "game_character_friendlyTooltip_SummonerBeacon" = "集结召唤师技能这个旗帜可以提高周围友军的物理攻击,同时期间内持续回复生命。" tr "game_character_friendlyTooltip_Swain" = "" tr "game_character_friendlyTooltip_Sylas" = "" tr "game_character_friendlyTooltip_Syndra" = "" tr "game_character_friendlyTooltip_TahmKench" = "" tr "game_character_friendlyTooltip_Taliyah" = "" tr "game_character_friendlyTooltip_Talon" = "" tr "game_character_friendlyTooltip_Taric" = "" tr "game_character_friendlyTooltip_Thresh" = "" tr "game_character_friendlyTooltip_Trundle" = "" tr "game_character_friendlyTooltip_TwistedLizardElder" = "" tr "game_character_friendlyTooltip_Udyr" = "" tr "game_character_friendlyTooltip_Urf" = "" tr "game_character_friendlyTooltip_Urgot" = "" tr "game_character_friendlyTooltip_Varus" = "" tr "game_character_friendlyTooltip_Veigar" = "" tr "game_character_friendlyTooltip_Velkoz" = "" tr "game_character_friendlyTooltip_Vi" = "" tr "game_character_friendlyTooltip_Viktor" = "TIPS" tr "game_character_friendlyTooltip_Vladimir" = "" tr "game_character_friendlyTooltip_Volibear" = "" tr "game_character_friendlyTooltip_Warwick" = "" tr "game_character_friendlyTooltip_Wolf" = "" tr "game_character_friendlyTooltip_Worm" = "" tr "game_character_friendlyTooltip_Wraith" = "" tr "game_character_friendlyTooltip_WriggleLantern" = "瑞格之灯可放置的物品这个友方的道具可以提供地图信息给友军,同时会显示周围的隐形单位。" tr "game_character_friendlyTooltip_Xayah" = "" tr "game_character_friendlyTooltip_Xerath" = "" tr "game_character_friendlyTooltip_XinZhao" = "" tr "game_character_friendlyTooltip_Yasuo" = "" tr "game_character_friendlyTooltip_YoungLizard" = "" tr "game_character_friendlyTooltip_Yuumi" = "" tr "game_character_friendlyTooltip_Zac" = "" tr "game_character_friendlyTooltip_Zed" = "" tr "game_character_friendlyTooltip_Ziggs" = "" tr "game_character_friendlyTooltip_Zoe" = "" tr "game_character_friendlyTooltip_Zyra" = "" tr "game_character_friendlyTooltip_ZyraGraspingPlant" = "" tr "game_character_friendlyTooltip_ZyraSeed" = "" tr "game_character_friendlyTooltip_ZyraThornPlant" = "" tr "game_character_Kaisa_EvolveColor_0" = "#FFFFFF" tr "game_character_Kaisa_EvolveColor_1" = "#FFFF55" tr "game_character_lore_Ahri" = "天生与潜伏于符文大地中的力量有紧密连结的阿璃是一名梵斯塔雅人,她擅长将魔力塑成充满原始能量的灵玉。阿璃喜好玩弄猎物的心智后吞噬他们的生命能量。尽管阿璃具掠食本性,但随着被吞食猎物的记忆一点一滴的流泻,她也渐渐学会了同情、发展出了人性。" tr "game_character_lore_Akali" = "抛弃了均衡组织与暗影之拳的头衔,阿卡莉如今独自出击,准备成为人民所需的致命武器。虽然她依旧记得从慎师傅身上所学的全部,但她已誓言守护爱欧尼亚免受敌人侵扰,见一个就杀一个。阿卡莉的行动或许悄然无声,但她传达的讯息却响亮清晰:孑然一身的刺客最令人畏惧。" tr "game_character_lore_Alistar" = "身为令人畏惧的强大战士 - 亚历斯塔,替自己灭亡的氏族寻找向诺克萨斯讨回血债的机会。虽然被奴役的他被迫过着斗士般的生活,但他坚不可摧的意志使自己避免成为一个完全的野兽。现在,逃离了上一个主人的束缚枷锁,他替那些饱受压迫的下层社会人民战斗着,他满腔的怒火以及他所拥有的坚韧之角、强劲之蹄将成为他为正义所战的武器。" tr "game_character_lore_AlZaharVoidling" = "" tr "game_character_lore_Amumu" = "传说阿姆姆是一个来自古苏瑞玛,既寂寞又忧郁的灵魂。他在这世上飘游徘徊,只是为了寻找朋友。然而,受到古老咒语诅咒的他注定永远孤独。遭他碰触的生命必定死亡,被他关心的存在必然毁灭。那些曾经见过阿姆姆的人形容他是一个身形矮小的活尸,身上被染色的绷带所缠绕。许多传说、歌谣都曾诉说着阿姆姆的故事,一代传颂过一代,世人早已分不出哪些是真、哪些是假。" tr "game_character_lore_AncientGolem" = "" tr "game_character_lore_Anivia" = "艾妮维亚是仁慈,外型为冰晶凤凰的神灵。她历经过无数次的生死循环,每一次重生都是为了保护弗雷尔卓德。她是从永冻冰晶与刺骨寒风之中诞生的半神,任何胆敢来侵犯她家乡的不速之客,她都会用体内的元素之力加以击退。艾妮维亚保护并引领着定居于严酷北境的部族,而他们也打从心底尊崇她,不仅视她为希望的象征,也视她为变故即将发生的预兆。为了保护弗雷尔卓德的人民,艾妮维亚会不计代价地运用身体每一个部位蕴含的冰霜之力。她知道即使她牺牲了,她的记忆依旧存在,而最终她也将重生为崭新的明日。" tr "game_character_lore_AniviaEgg" = "(*敬请期待)" tr "game_character_lore_Annie" = "安妮是一名拥有强大火焰之力的幼年法师。虽然危险,却让人不禁承认她的前途不可限量。她居住在诺克萨斯北方山脉的深处之中,在那里随处可见各种险恶生物及必须加以回避的危险人物。然而即便如此,她拥有的力量依旧凌驾于他们之上。在安妮还是呱呱坠地的婴孩时,她就因为突然爆发的情绪而展现出与火焰之间与生俱来的契合。不过几年的时间,安妮已经可以完美地掌握这股力量。她最爱的玩伴是由她自己召唤出来的泰迪熊,她把它取名叫作「泰贝尔」。泰贝尔的身体被毁灭之火包围,为了安妮,它可以消灭眼前所有阻挠他们的敌人。长年与外界没有任何接触的安妮早已迷失在永恒的纯真童年之中,她总是在黑暗的森林深处徘徊,不断地找寻下一个可以陪她玩耍的同伴。" tr "game_character_lore_Ashe" = "身为寒霜之裔的艾希是北境人口数量最庞大的部族 -「艾伐洛森」的战争之女,她同时也是率领这个部族的领袖。艾希性格坚毅、天资聪颖,而且充满理想,但是却不太习惯领导者这个身分。她体内寒霜之裔的血统使她可以完美运用由真霜冰晶打造而成的冰结长弓,而她领导的人民则相信她是英雄艾伐洛森的转世。艾希毕生的心愿是收复他们部族在远古时期曾经拥有的领地,并再次统一弗雷尔卓德。" tr "game_character_lore_AurelionSol" = "曾经,翱锐龙兽以他精妙的星体结构点亮了空无一物的太空。而今,他被迫将他强大的力量奉献给一个宇宙帝国。为了重回自由之身,翱锐龙兽愿摘下天上所有的星球,也在所不惜。" tr "game_character_lore_Averdrian" = "(敬请期待)" tr "game_character_lore_Azir" = "在好几个世纪以前,阿祈尔是苏瑞玛的帝王,站在权力的最顶点。然而他的骄傲使他在称霸之时遭到背叛并杀害。而数千年后的今日,他转生成为一名至高战士,拥有着超凡的力量。而他被沙尘掩埋的城市也再次从土石中崛起,阿祈尔将带领苏瑞玛重返往日荣光。" tr "game_character_lore_Bard" = "「漂泊守望者」巴德来自星际,他是机运的代理者,为了维持世界的平衡而战。世界唯有保持平衡,万物生灵才能抵抗混沌力量的侵蚀。许多居住在符文大地的人都知道一两首歌颂巴德纯真本质的歌谣,但即便单纯如巴德,还是会被具有强大魔力的神器所吸引。巴德的身边聚集了代表着欢乐的小精灵「米普」,它们的存在也证明了巴德不可能意图不轨,他只不过总是以自己独特的方式来造福万物。" tr "game_character_lore_Blitzcrank" = "布里茨来自佐恩,是一台体型庞大、坚不可摧的机器人。当初创造他本是为了清除佐恩境内的化学废料,然而,他发现这个目标实在太过局限。他重新打造自己的身体,以便之后能够更轻易地保护居住在污水坑的底层人民。布里茨善用他的力量与耐力,一次又一次地拯救陷入危险的佐恩人民。同时,他也用坚硬的铁拳与爆发能量打击那些专门制造麻烦的祸害。" tr "game_character_lore_Blue_Minion_Basic" = "" tr "game_character_lore_Blue_Minion_MechCannon" = "" tr "game_character_lore_Blue_Minion_MechMelee" = "" tr "game_character_lore_Blue_Minion_Wizard" = "" tr "game_character_lore_blueDragon" = "" tr "game_character_lore_Brand" = "布兰德的前身曾是弗雷尔卓德某个部落中一个叫作「基恩.罗西」的男子,他对权力的无穷欲望使得他堕落成名为布兰德的可怕生物。基恩过去曾和同伴找到了传说中的世界符文,然而,为了让自己独享成果,基恩选择背叛了他的同伴-当他碰触到世界符文的那一瞬间,他的灵魂顿时被烈火灼烧,而他的身体则成为了复仇之火的容器。从那一刻开始,他不再是人类。布兰德现在游荡在瓦罗然大陆上,并积极寻找剩下的世界符文。他誓言对这个世界进行报复,因为他坚信发生在自己身上的事绝对不是巧合。" tr "game_character_lore_Braum" = "布郎姆的体格异于常人地健壮,传闻他连心脏都比一般人还要大颗。他来自弗雷尔卓德,是一名人见人爱的英雄。每个在佛罗斯西北方的部落都会在把酒畅欢之际举酒祝颂布郎姆的力量。传闻他只花了一个晚上就砍伐掉一整片橡木林,甚至硬生生把一座山打碎成一地土石。布郎姆手上的拱顶门是他的盾牌,他长年在北境漂泊,脸上总是挂着与他的肌肉一样大的笑容。对于那些需要帮助的人来说,布郎姆是他们真正的朋友。" tr "game_character_lore_Caitlyn" = "凯特琳以皮尔托福最优秀的执法者闻名世界,她也是帮助这座城市摆脱那些缠人犯罪分子的最佳人选。她时常和菲艾一起搭档,在旁人眼中,她谨慎冷静的性格与菲艾冲动火爆的个性形成强烈的对比。虽然她手里拿着的武器是一把独一无二的海克斯科技来福枪,但她最厉害的武器其实是她的聪明与机警。这两项特质也使得凯特琳总是能布下精心的陷阱,任何意图破坏进步之城治安的不法之徒都逃不出她的手掌心。" tr "game_character_lore_Camille" = "行事总是游走在法律边缘的卡蜜儿是名门氏族斐罗仕的首席情报员。优雅高贵的她是确保皮尔托福在佐恩的威胁之下,依然能顺利运作的关键人物。她适应力极强,而且动作精准俐落。她最看不惯的就是马虎草率的技术,认为一切都要达到定位才称得上完美。卡蜜儿借由海克斯人体强化科技来追求极致的力量,而她的心灵也如同她身体承受的刀刃般尖锐。不少人都不禁认为比起女人,卡蜜儿更像是一个利用海克斯科技打造出来的机器人。" tr "game_character_lore_Cassiopeia" = "卡莎碧雅是只半人半蛇的生物,相当懂得如何利用他人来实现她狡诈的意图。身为诺克萨斯名门 ─ 杜.克卡奥家族 ─ 当中年纪最轻且外貌也最美的千金,她最热衷的反而是埋藏在苏瑞玛底下的密室,为了远古力量而冒险探索其深处。她在那里遭到骇人的陵墓守卫咬伤,其所附带的剧毒将她转变成蝰蛇外貌的掠食者。如今,八面玲珑的卡莎碧雅在夜幕的遮掩下悄悄地滑行,不幸的猎物若与她邪恶的凝视对上眼,将会被变为无法动弹的石化状态。" tr "game_character_lore_ChaosInhibitor" = "" tr "game_character_lore_ChaosInhibitor_D" = "" tr "game_character_lore_ChaosNexus" = "" tr "game_character_lore_ChaosShop" = "" tr "game_character_lore_Chogath" = "科加斯在刺眼阳光的照耀下首次出现在符文大地之时,就已经是以受到纯粹饥饿所驱使的野兽样貌示人。科加斯体内复杂的生理构造可以将吸收进来的物质转化成身体的一部分,不仅大幅提升了肌肉的密度和质量,还使得它的外壳如钻石般坚硬。当它的身体大到无法顺利产下虚空虫卵的时候,它会将体内多余的物质以尖锐脊刺的形式吐出,把猎物串在一起,留着之后慢慢享用。" tr "game_character_lore_Corki" = "身为约德尔飞行员的库奇生平最爱两件事物:第一是飞行,第二是他那迷人的胡须…虽然不一定都是这个顺位就是了。库奇离开班德尔城之后选择定居在皮尔托福,在那里他深深爱上了某个令他感到惊艳的机器。他将所有心力投入在飞行器的开发上,并领导了一支经验丰富,由一群退伍军人组成的飞行中队:尖啸之蛇。你会发现库奇在猛烈炮火之下依然可以保持冷静,因为他从来没有遇到无法用他的超级导弹解决的问题。" tr "game_character_lore_Darius" = "没有任何人比达瑞斯还更能代表诺克萨斯的强盛与力量。他是整个国家上下最令人感到恐惧且实力最坚强的指挥官。从一个名不见经传的无名小卒到成为诺克萨斯之力的这段过程中,达瑞斯斩杀了无数名反抗帝国的敌人-其中不乏有诺克萨斯人。所有人都知道他不曾怀疑帝国所作所为的正当性,一旦他举起斧头,他的下手绝对不会有丝毫犹豫。那些反抗特菲利安军团领导者的人都知道达瑞斯在面对敌人时是不会抱有一丝怜悯心的。" tr "game_character_lore_Diana" = "黛安娜手持新月刃,为隐藏在巨石峰周围的神秘力量 - 月环而战。她全身都包裹在银白雪冬色的盔甲之下,看上去宛如银月的化身。黛安娜与居住在巨石峰之上的星灵融为一体之后已不再是一个凡人,现在的她依旧还在为了理解体内的力量及生存在这世上的目的而挣扎着。" tr "game_character_lore_Dragon" = "" tr "game_character_lore_Draven" = "在诺克萨斯,以足智多谋而为人所知的战士必须在竞技场上击败对手以证明自己的实力。而诺克萨斯有史以来,从来没有任何战士能像达瑞文一样如此受到人民拥戴。身为一名前职业军人,他发现群众特别欣赏他宛如戏剧般华丽的战斗风格,以及操作回旋飞斧时无与伦比的技巧。达瑞文沉迷于群众对他的爱戴与迷恋,为了使他的名字留名青史,他誓言打败所有能够让他达成这个目的的对手。" tr "game_character_lore_DrMundo" = "蒙多医生身上令人不寒而栗的紫色,完全丧失人性的心智,以及他永不满足的杀人欲望是许多佐恩居民在特别漆黑的夜里足不出户的原因。这个可怕的怪物除了痛苦之外似乎什么也不想要 - 不论是对他人施加痛苦还是承受他人给予的痛苦。蒙多医生的武器是一把巨大的屠刀,他可以毫不费力地掷出它,彷佛它没有任何重量似的。他因为绑架了无数佐恩居民以进行他邪恶的改造手术而恶名昭彰。尤其这种手术似乎还没有一个明确的目标。蒙多医生残忍、为所欲为,且让人无法预料。严格来说,他根本称不上是医生。" tr "game_character_lore_Ekko" = "艾克是一名来自佐恩街头的天才,他能够操控时间,扭转每个恶劣的情况,并使用他的发明:驱动-Z 来探索平行时空,尝试编织出完美的当下。虽然他很享受自由,但若朋友陷入险境,他愿意为了保护他们而不顾一切。在不知情的旁观者眼里,艾克似乎总能达成那些不可能做到的奇迹。" tr "game_character_lore_Elise" = "在诺克萨斯深处的不朽堡垒里伫立着一座幽暗无光的宫殿,定居在这里的是致命的掠食者,伊莉丝。她曾经是个凡人,一个强盛家族的女主人。自从被邪恶的半神蜘蛛咬了一口之后,她转变成一个邪美、永生不死且完全非人类的生物。伊莉丝凭藉着自身的美貌引诱那些毫不知情的猎物。现在她为了维持永恒的青春,开始猎捕天真或是好色的成年男性,而几乎没有人可以抗拒得了她的诱惑。" tr "game_character_lore_Evelynn" = "符文大地幽暗的裂缝深处潜伏着一名恶魔,她的名字叫作伊芙琳。伊芙琳喜欢以人类女性的外貌引诱猎物,猎物一旦折服于她的魅力,她便会显示出真实的型态。伊芙琳会用难以言喻的残酷方式折磨那些受害者,透过他们的痛苦满足自己的私欲。对于像她这样的恶魔来说,与人类之间的相遇是一次次单纯美好的邂逅,但是居住在符文大地的人都知道,那些受害者之所以落得如此下场,是因为伊芙琳有办法让他们受欲望驱使,一步步地走向无尽的深渊。人们每次从他人口中听到这些恐怖骇人的传闻时,便会默默告诫自己满足欲望必须付出的可怕代价。" tr "game_character_lore_Ezreal" = "伊泽瑞尔是一名冲劲十足的探险家,他凭藉着偶然得到的魔法秘宝造访了无数墓穴,并轻松摆脱那些古老的诅咒。胆量过人的他热爱挑战看似不可能脱逃的险境,虽然一部份可以归功于他的智慧,但主要还是因为他手上那个来自古苏瑞玛的魔法臂铠。这个臂铠让伊泽瑞尔可以凭空发射出毁灭性的秘术能量。每次见到伊泽瑞尔的时候都可以确定一件事:那就是麻烦即将找上门。" tr "game_character_lore_Fiddlesticks" = "费德提克是一个可怕且活生生的稻草人,他潜伏在黑暗之中,挥舞着残虐的镰刀,捕食那些毫无防备的人。很久很久以前,一个孤独的男人被指控,宣称他替村庄带来了饥荒。他在自己贫瘠的土地上被绑起来,活活饿死。以他尸体为食的乌鸦后来复活了费德提克,现在的他喜欢在召唤乌鸦夺走猎物生命前恐吓他们。" tr "game_character_lore_FiddleSticks" = "二十多年来,费德提克独自站在战争学院最东边的召唤室。只有他双眼中发出的绿色幽光才能刺穿黑暗,略略显现出他满布尘埃的家。末日使者长久以来,就是在这里无声地守望着。联盟中的所有召唤师都知道,他滥用力量胡作非为的警世故事。几十年前,有个来自佐恩的强大符文魔法师,他的名字叫艾斯特凡。第五次符文战争后,他成为联盟第一流的召唤师;但他受到旧魔法的毒害太深,以致越来越偏离联盟的法则。在他最后一场比赛中,他使用的魔法终于超出了自己的控制。他只能将自己封闭在最东边的召唤室,开始念颂最禁忌的仪式咒语--超二维的召唤。

    没有人知道,召唤室里具体发生了什么事。那天,召唤峡谷里没有其他代表佐恩的英雄。无论敲打召唤室的大门多少次,都只得到一片沉默。第一个冒险进入的学徒,瞬间被一把恐怖的镰刀切成两半。同时进入召唤室的人几乎都死光了,少数存活下来的人也都被恐惧吓疯,只剩下一个空壳,语无伦次地呓语着群鸦和死亡。联盟害怕连艾斯特凡都无法控制的邪恶,只得封闭住所有召唤室的出口,试图封印他们无法摧毁的恐惧。多年过去了,召唤室里的稻草人从未移动过半步,但却杀死了所有蠢到敢进召唤室的人。了解到无法将稻草人移出召唤室后,议会想出了另一个利用费德提克的方式:刽子手。即使在他重见天日,并看似被正义之地的召唤规则约束时,人们还是不知道,他在召唤室里等待的究竟是什么。他僵硬的脸部没有透露一丝线索,他的镰刀则准备好杀死任何站在他面前的人。

    那些声称「没有什么好恐惧的,除了恐惧本身」的人还没有见识到群鸦风暴。" tr "game_character_lore_Fiora" = "瓦罗然中最受人敬畏的决斗者,菲欧拉以她易怒的性格、狡诈的头脑,和她挥舞剑柄的速度闻名。她在蒂玛西亚的罗伦特家族出生,曾经的高尚氏族,却因她父亲的行为而名誉扫地。菲欧拉将付出一切代价来重返属于罗伦特家族,和蒂玛西亚的荣耀。" tr "game_character_lore_Fizz" = "飞斯是一名两栖的约德尔人,他生活在比尔吉沃特的珊瑚礁中。他经常将被迷信的船长投入海中做为祭品的货物还给他们。但就连那些最粗俗的水手也知道不要去招惹飞斯──有许多传说都在描述着那些小看这个滑溜生物的人最后的下场。飞斯常被误认为是任性海洋之灵的化身,他似乎能够召唤那些深渊野兽,而且特别喜欢扰乱自己的敌人,连盟友也是。" tr "game_character_lore_Galio" = "每次踏上蒂玛西亚城外,人们总会看到御国巨像加里欧矗立在那,警戒地注视着前方。作为对抗敌方法师的坚强壁垒,他经常一站就是好几十年,只有强大的魔力才能唤醒他。当加里欧苏醒之时,他将充份利用难得清醒的时刻,仔细品尝战斗带来的快感以及捍卫同伴所带来的荣耀。然而,胜利的果实尝起来总是带点苦涩,敌人的魔法是他苏醒的动力来源,每次赢得胜利,他将再次陷入沉睡之中。" tr "game_character_lore_Gangplank" = "刚普朗克曾经统治比尔吉沃特,在他的暴政结束后,有些人甚至认为他会变得更加危险。因为他宁愿让比尔吉沃特浸在鲜血中,也不想让其他人夺走这个区域──现在的刚普朗克拿着手枪、鱼叉以及火药桶,下定决心要重新取回他失去的东西。" tr "game_character_lore_Garen" = "身为一位自豪及高贵的战士,盖伦是无畏先锋军团的一员并为其而战。他深受同伴们的欢迎,并充分地受到敌人的尊敬 - 特别是作为著名的皇冠守卫家族的后裔,负责捍卫蒂玛西亚和其理想。身着魔法防御盔甲,手持巨大宝剑的盖伦,随时准备刮起正义的钢铁旋风,和战场上的法师及魔术师展开对决。" tr "game_character_lore_Ghast" = "" tr "game_character_lore_GiantWolf" = "" tr "game_character_lore_Gnar" = "呐儿是远古的约德尔族,平时玩耍的可爱模样会因为狂怒而瞬间转变,成为一只破坏力无穷的巨兽。在真霜冰晶中待了数千年后,这只好奇心旺盛的生物终于重获自由,在现今这个他眼里看来截然不同的新奇世界里蹦蹦跳跳。危险会使他感到兴奋,无论是他的骨头回力镖或是附近庞大的巨岩,只要是他拿得到的东西,他都会开心吵闹地扔到敌人身上。" tr "game_character_lore_GnarBig" = "" tr "game_character_lore_Golem" = "" tr "game_character_lore_Gragas" = "古拉格斯是一名身形庞大,行为举止十分豪迈粗鲁的酿酒大师。他唯一的梦想就是酿造出一款完美的麦芽酒。没有人知道古拉格斯来自哪里,目前他人在弗雷尔卓德,积极地从没有受到污染的纯净之地找寻珍贵的原料,并尝试他研发的每一道食谱。古拉格斯的个性十分冲动而且经常喝醉,他最为人所知的事迹就是每次喝醉都会主动找其他人吵架,然后最终以彻夜狂欢和毫无节制的挥霍收场。基本上古拉格斯出现在酒吧时的行为模式一定是先喝醉,然后开始大肆破坏。" tr "game_character_lore_Graves" = "麦肯.葛雷夫是一位著名的雇佣兵、赌徒和窃贼,每个他拜访过的城市和帝国都将他列为通缉人物。尽管脾气暴躁,但他在犯罪分子中拥有严格的荣誉观,经常用他手上的那把双筒猎枪「命运」对于看不惯的事情进行制裁。近年来,他与逆命棘手的合作伙伴关系和解了,关系获得恢复,他们的势力再一次地在比尔吉沃特下腹地混乱的犯罪温床中茁壮。" tr "game_character_lore_H28QApexTurret" = "" tr "game_character_lore_Hecarim" = "赫克林是人与野兽的幽灵混合体,其身上被下的诅咒迫使他必须永生驾驭那些生灵。当天堂岛笼罩在阴影之下,这位骄傲的骑士连同他所有的骑兵和坐骑都被殒落王者那毁灭性的能量所毁灭。现在,每当黑雾笼罩于符文大地,他将带领着那些生灵的鬼影一同冲刺,用铁蹄将敌人压碎,陶醉于毁灭与屠杀之中。" tr "game_character_lore_Heimerdinger" = "一名杰出、个性古怪的约德尔科学家赛尔.毕.汉默丁格是皮尔托福有史以来最创新,最受到尊崇的发明家。他对于发明有着近乎神经质的迷恋,也只有在探讨宇宙间最难解的问题时才会感到自己的存在是有意义的。虽然他的理论经常过于艰涩难懂,但汉默丁格的发明却是皮尔托福所有科技产物之中最惊人-也最致命的装置。除此之外,他也经常研发一些其它的小东西来帮助提升这些装置的效率。" tr "game_character_lore_HeimerdingerQ" = " (敬请期待)" tr "game_character_lore_Illaoi" = "伊罗旖的强健体魄在她不可动摇的意志下相形渺小。而如伟大海妖的预言中所说的一般,她使用一把巨大、黄金色的石球来摧毁敌人的灵魂与躯壳。所有那些挑战娜葛卡布尔真传之人,很快就会发现伊罗旖从来不是只身作战-毒蛇群岛之神与她常伴。" tr "game_character_lore_Irelia" = "诺克萨斯占领爱欧尼亚的这段期间促生了许多英雄,其中没有人比来自那欧,名为伊瑞莉雅的年轻女孩还让人印象深刻。伊瑞莉雅自幼在家乡学习从古代流传至今的秘舞,她把武术融入其中,透过优雅又精准的身段操控一把把致命剑刃。伊瑞莉雅在证明自己是一名高强的战士后便被推举成为反抗军的领袖,直至今日她都没有忘记使命,致力于保护她所珍爱的家园。" tr "game_character_lore_Ivern" = "荆棘之足‧埃尔文,也被许多人称做为绿林之父,他是一个半人半树的生物,游荡在符文大地的丛林中,育化经过地方的万千生命。他深知自然世界的秘密,并与所有成长、雀跃,飞翔的生物们有着坚定的友谊。 埃尔文徘徊于荒野,传授了自身的玄智给遇见的广大生灵,更丰富了绿林,而他偶尔也会不小心把自己的秘密告诉给大嘴巴的蝴蝶们。" tr "game_character_lore_Janna" = "神秘的珍娜是风之元素的化身,以符文大地的飓风之力守护着佐恩孤苦的人民。有些人相信她因祈求航海平安的水手们而存在,能够带来稳定的顺风保护他们,赐予他们渡过恶劣海象的勇气。她的善行与庇护传遍佐恩的大街小巷,渐渐也成为人民心中那盏象征希望的明灯。没有人知晓暴风女神何时会出现在何处,但只要她现身,便定是为了拯救而来。" tr "game_character_lore_JarvanIV" = "嘉文四世,光盾王朝的后裔,是蒂玛西亚正统的王位继承人。他从小就被教导要成为蒂玛西亚崇高美德的典范,因此不得不平衡内心对于自己的期望以及想要在前线战斗的一己私欲。嘉文用他无畏的勇气及无私的决心鼓舞着底下的军队,同时高举家族的旗帜,展现了身为人民未来领导者拥有的真正力量。" tr "game_character_lore_Jax" = "贾克斯是伊卡西亚最后一位至今仍在世的武器大师。他操纵特殊武器的技术以及嘲讽他人的能力基本上无人能与之匹敌。自从他的家乡被人民的狂妄自大拖垮,进而释放了来自虚空的生物之后,贾克斯和他的同伴便誓言要保护剩下的净土。然而,随着世界各处的魔法开始产生动荡,本来已陷入沉眠的威胁又再次躁动。贾克斯只能踏遍瓦罗然大陆,挥舞着伊卡西亚的最后一盏明灯,看看一路上遇到的战士是否够格站在他的身边,一同抵御来自虚空的威胁。" tr "game_character_lore_Jayce" = "杰西是一名相当出色的发明家,他把一生都投入在守护皮尔托福以及进步之城永不停歇的脚步上。杰西用他可以变换型态的海克斯科技战锤,以及他的力量、勇气和智慧来保护他的家乡。在几乎所有皮尔托福的居民都一致推崇杰西为英雄之时,他并没有处理好伴随著名气而来的负面声浪。但即便如此,杰西的初衷始终未变,就连那些嫉妒他的才能的人也不得不感谢他守护了进步之城。" tr "game_character_lore_Jhin" = "烬是一个神经质、视杀戮为艺术的罪犯。曾经被囚禁在爱欧尼亚,但随后被爱欧尼亚议会中的黑暗势力解放,这个连续杀人犯现在成为了他们的影子刺客。他的枪如画笔,烬以暴力之美创造他个人的艺术品,吓坏了受害者和围观的群众。他从展示他病态的犯罪现场中获得快感,同时向世人散布强而有力的讯息:恐惧。" tr "game_character_lore_Jinx" = "吉茵珂丝来自佐恩,是一名极为疯狂且冲动的犯罪分子。她以肆意破坏为乐,丝毫不在乎后果。她平时最爱带着她的玩具(但其实都是一些致命武器)到处趴趴走,凡是她走过的地方必定留下一阵混乱及恐慌,而她毕生最爱的就是响彻云霄的爆破声以及刺眼的爆炸火光。吉茵珂丝完全无法忍受无聊的生活,随心所欲地在各地制造混乱是她感到开心的唯一理由。" tr "game_character_lore_Kaisa" = "凯莎在她还是个孩子的时候被拖入了虚空,她透过绝对的意志力和坚定的意念,不断地设法在这虚空深渊中生存下去。这样的经历使她成为了一位致命的狩猎者,这对某些人来说,是个宁愿选择死亡也不想亲眼看见的未来预兆。与活生生的虚空虫壳进入一种不安的共生状态后,凯莎势必在不久的将来,决定是否要原谅那些称她为怪物的凡人,而一同并肩做战对抗即将来临的黑暗 … 又或是无视那些凡人,成为虚空的一份子,吞噬着这个抛弃她的世界。" tr "game_character_lore_Kalista" = "克黎思妲是由闇影岛召唤出来的不死幽魂,她满怀着愤怒的情绪与复仇的意志,是骗子与叛徒们最惧怕的噩梦。遭到背叛的人们会瘫倒在血泊中哭喊着复仇,但克黎思妲只接受那些愿意付出灵魂的人的请求。一旦契约成立,苦痛就会降临,克黎思妲将以灵魂黑矛的冷焰终结目标的生命。" tr "game_character_lore_Karma" = "没有英雄比卡玛还更能代表爱欧尼亚的传统精神。她是古代灵魂历经无数次轮回后的转世,每次转世她都会将前世积累的记忆带进全新的人生。卡玛对于万物的深刻洞悉使她成为了爱欧尼亚人民的精神寄托,并在每一次重大危机发生时带给人民智慧,愈合他们受伤的心灵。虽然她拥有旁人难以理解的强大力量,但她却很少使用这股具有毁灭性的魔力,其通常伴随着难以计数的代价-不只对她自己,还有这片她最珍爱的净土。" tr "game_character_lore_Karthus" = "卡尔瑟斯是被遗忘的先驱,同时也是不死之灵,其令人毛骨悚然的可怖歌声仅仅是他梦魇般表象下的序曲。生者畏惧他的永生不死,然而对卡尔瑟斯而言,凡入他怀抱的方为绝美与纯粹,才谓生与死之完美结合。当卡尔瑟斯从闇影岛中崛起,他将为凡人散播死亡的美好 - 他,就是活死人的传道者。" tr "game_character_lore_Kassadin" = "卡萨丁在世界上最黑暗的地方切下了一道火光,他知道他的日子屈指可数。他曾是一名游遍苏瑞玛的向导及冒险家,并选择在南方某个平和的部落建构家庭 - 直到他居住的村落被虚空吞噬。他誓言复仇,试图将古代文物与禁忌的科技结合在一起以获得强大的力量。最后,卡萨丁前往如今已成废墟的伊卡西亚,准备对抗数量庞大的虚空生物,同时寻找名为马尔札哈,自称为虚空先知的男人。" tr "game_character_lore_Katarina" = "判断精确,招招致命,卡特莲娜是诺克萨斯的顶尖刺客。做为传奇般的将军──杜‧克卡奥的长女,卡特莲娜以自己迅速且出敌人不意的刺杀闻名。她熊熊燃烧的野心驱使她追寻那些戒备最森严,防护最完备的目标,尽管此举常常危及她盟友的安全。无论接到的任务是甚么,卡特莲娜绝对会利用旋转在她身旁的刀刃旋风,完整的执行自己的使命,毫无二心。" tr "game_character_lore_Kayle" = "凯尔在符文战争肆虐全世界的年代,以巨石峰星灵之姿诞生在这个世上。凯尔透过环绕着圣焰的双翼继承母亲的意志。她和双胞胎妹妹魔甘娜多年来一直是蒂玛西亚的守护者,但是最后她们因为对于人性感到绝望而彻底放弃了这里。直到现在,还有许多人在期待她终有一天能归来,用神圣的火焰之剑惩戒世上的罪恶。" tr "game_character_lore_Kayn" = "席达.慨影是一名举世无双的暗影术士,他为了达成生命中最重大的目标 ─ 让暗影秩序团带领爱欧尼亚 ─ 而战,使爱欧尼亚成为全符文大地最强大的势力。他挥舞有着自我意识、被称作勒哈斯特的武器;勒哈斯特侵蚀着慨影的身心,却也赋予他无人能敌的强大力量。当他俩出现时,只有两种可能的状况:不是慨影成功击退勒哈斯特,就是这把恶毒的镰刀侵占了他的所有,准备将符文大地破坏殆尽。" tr "game_character_lore_Kennen" = "凯能是守护爱欧尼亚谐和的组织 - 「均衡」里面唯一一位约德尔人。他的行动快如闪电,体内蕴藏着强大的雷电之力。虽然凯能的身形矮小,但不论面对再大的困难,他都会凭借着他的雷电手里剑跟内心源源不绝的热情承担所有危险。凯能在他的师父- 慎的陪伴下守护着爱欧尼亚的精神领域,用致命的电能击倒想要侵犯此地的所有敌人。" tr "game_character_lore_Khazix" = "虚空成长着,虚空适应着 - 在无数存在的虚空生物中,没有什么比卡力斯更能体现这句话。进化驱使着这个突变过后的恐怖核心,它的诞生即是为了生存和猎杀强者。在它奋力地朝向这个目标的过程中,它发展出更新、更有效率的方法来反击并杀死它的猎物。最初的卡力斯只是一个不用大脑的野兽,但后续它的智力已经发展到和它进化过后的外表所相符。现在,这个生物已经能精心策划如何猎杀猎物,甚至利用它在受害者内心深处所产生的恐惧。" tr "game_character_lore_Kindred" = "虽为各自为体,却从不分离 - 镜爪即象征了死亡的两面。神羊的箭矢将给予那些已接受命运的人们解脱,而魔狼则会追猎拒绝面对之人,以暴戾之气和强壮的下颚粉碎他们的希望。虽然在符文大地上,对于镜爪的存在流传着各式各样的传说,然而对所有凡人而言有一点是相同的 - 那就是死亡只有一种面貌。" tr "game_character_lore_Kled" = "约德尔人克雷德狂野暴躁且无所畏惧,这样的战士恰恰象征了诺克萨斯的勇猛果敢。他的形象深受帝国士兵的喜爱,但官员和贵族们却对他感到怀疑且十分厌恶。据说在所有诺克萨斯军队挑起的战役中,都找得到克雷德的身影;他几乎「获得」所有军事头衔,在战场上从不退缩。尽管很多细节都充满谜团,但有一部份是无庸置疑的:当他骑在小嘎 - 他怯弱的小骏马 - 身上并冲进战场时,这位暴躁骑士会为了保护所有属他的东西而凶猛奋战…而且他会尽其所能地夺走一切。" tr "game_character_lore_KogMaw" = "在伊卡西亚的虚无深处,像寇格魔这种有着血盆大口的腐臭生物诞生了。探索欲望驱使他吞遍了所见之物,虽然天性并不邪恶,但这般无知的天真反而招来更致命的危险 - 因为无止境的疯狂进食并非想要填饱肚子,而单单只是为了满足他深不见底的好奇心。" tr "game_character_lore_Leblanc" = "即使对于黑玫瑰的其他成员来说,勒布朗也是相当神秘的人物 - 一个面容苍白的女人却拥有无数个名字,在诺克萨斯建国之初便已存在,擅于操纵人事以达目的。利用魔法镜像出多重分身,她能够在任何时候出现在任何地方,甚至能同时出现在不同场合中。勒布朗经常暗地策划阴谋,然而她真实的动机就与她成谜的身份一样,都是无人能够捉摸的。" tr "game_character_lore_LeeSin" = "李星是精通爱欧尼亚古代武术的大师。每当眼前出现挑战,他体内蕴藏的龙魂之力就会发挥作用,并带给他超凡的力量。虽然数年前他失去了视力,但这名武僧却依旧致力于保护他的家乡,消灭任何胆敢破坏爱欧尼亚平衡的不法之徒。那些低估他的人最后不是被他的拳头击倒,就是惨死于他的回旋踢之下。" tr "game_character_lore_Leona" = "雷欧娜与太阳之火同生,她是日轮的神圣战士,手持太阳圣剑以及拂晓之盾的她守护着巨石峰。她的皮肤闪着星火般的光芒,眼睛则因为体内的宇宙之力而熊熊燃烧着。身着黄金圣甲的雷欧娜,脑海中填满了古老、却又沉重的知识,她替某些人带来永久的启蒙,有时候,也会成为死亡的化身。" tr "game_character_lore_LesserWraith" = "" tr "game_character_lore_Lissandra" = "丽珊卓善于操弄冰的魔法,她的力量源自污化冰雪纯净的精华,转换结合成黑暗与恐惧的能量。在她获得这深不可测的黯冰秘法后,任何阻挡于前方的敌人只有遭受摧毁的下场。在多数弗雷尔卓德住民的口中,她的身分是「冰心女巫」;但她的所作所为却远比这美丽的名号险恶,她醉心于破坏自然本有的平衡,同时也费心策划让冰河时代再次降临世间。" tr "game_character_lore_Lizard" = "" tr "game_character_lore_LizardElder" = "" tr "game_character_lore_Lucian" = "曾经身为光之哨兵,路西恩是一个冷酷的不死之魂狩猎者,他无情地追补那些灵魂,并用他妻子的遗物 - 手上那把成对的手枪来消灭仇人。为了替死去的妻子复仇,它从不休息,直到消灭了将他妻子的灵魂囚禁起来的死神瑟雷西。秉持着无情和坚定的心,路西恩不允许任何东西阻挡于他的复仇之路上 - 任何人或任何愚蠢的尝试都将被势不可档的魔法枪炮弹幕所驱散。" tr "game_character_lore_Lulu" = "约德尔法师露璐以她如梦境般的幻术以及能够召唤出奇异生物的魔法闻名,她与自己的精灵伙伴──皮克斯漫游在符文大地上。露璐塑造出不可思议的现实,以她的眼光,扭曲这个平凡且无趣世界的结构。其他人对她魔法的评价有十分大的差异,有些人描述为不自然的魔法,更有些人认为她十分危险,尽管如此,她还是深信每个人多少一定会有需要用到法术的那天。" tr "game_character_lore_Lux" = "拉克丝出身自蒂玛西亚的皇冠守卫,一个恐惧和怀疑着魔法能力的孤立国度。拉克丝长大后屈于自己的意志,担心自己的天赋异禀的魔法能力被发现,害家族被迫流亡,因此被迫隐藏自己的力量,以维持家族的崇高地位。尽管如此,拉克丝的乐观和坚韧的心让她自己欣然接受了所拥有的独特能力,并运用这些能力来为她的祖国进一份心力。" tr "game_character_lore_Malphite" = "墨菲特是一头身形巨大的岩石生命体,并致力于为这个混乱的符文大地带来秩序与福祉。他原本在异世界侍奉着一座名为「幻石」的尖石碑,透过体内强大的元素之力守护他的先祖。然而,墨菲特最后失败了。身为巨变发生之后唯一的幸存者,他现在必须学着和符文大地上的柔软生命交流,同时寻找自己存在于这个世界的意义。" tr "game_character_lore_Malzahar" = "马尔札哈是虔诚的狂热者,致力于统一所有生命 - 他相信虚空的出现是使符文大地通往救赎的康庄大道。在苏瑞玛沙漠的废墟中,他跟随萦绕在内心的低语,一路来到了伊卡西亚。马尔札哈在那片废墟中凝视着虚空黑暗的核心,虚空带给他前所未见的力量及生命的意义。现在的他自称为先知,带领追随着他的信徒踏入奇异领域…或是释放螫伏于其下的虚空生物。" tr "game_character_lore_MalzaharVoidling" = "" tr "game_character_lore_Maokai" = "茂凯是一个充满怒火,不断与闇影岛那些非自然恐怖生物奋战的高耸树人。他的家园被一场魔法之灾摧毁后,他被扭曲成复仇的力量,并仅以生命之泉浇灌于心木为生。茂凯曾是一个平静祥和的自然之灵,但他现在却疯狂地与闇影岛中的不死生物作战、竭力将它们驱逐出境,同时寻找能让闇影岛回复到昔日荣光的方法。" tr "game_character_lore_MasterYi" = "易大师磨练陶冶自己的思想与体魄,他的身与心近乎合而为一。虽然他视暴力为迫于无奈的最后手段,但他那迅速而优雅的刀锋总能确保问题迎刃而解。身为最后一名爱欧尼亚艺术「无极之术」的传承守护者,他毕生致力于将这武术延续下去 - 利用他那七孔洞悉护镜的能力来审视具有潜力的新徒弟,并找出他们之中最有价值的人。" tr "game_character_lore_MissFortune" = "莎拉.福尔敦同时以艳丽的美貌与无情的冷酷闻名,即使身处无数罪犯充斥的港口城市,她出众的特质也鲜少有人能出其右。她于幼时亲眼目睹刚普朗克谋杀了她的双亲,那副景象深刻地印在脑海中数年不散,直至将海洋之灾的船与他一起炸毁,实现了她残暴的复仇。低估赏金猎人意志的愚徒将会面临一名善于诱骗且难以预测的难缠对手,而且很可能还要再多吃一两颗子弹呢。" tr "game_character_lore_MonkeyKing" = "悟空是一名狡猾的梵斯塔雅兽人,利用自己超群的力量、敏捷的速度及机智的头脑来迷惑敌人,取得优势。在找到自己毕生挚友──被称为易大师的战士后,悟空成为了远古武术──无极之道的最后一名弟子。手持魔法棍棒,悟空誓言守护爱欧尼亚。" tr "game_character_lore_Mordekaiser" = "两度被杀、三度重生的魔斗凯萨,是来自古老时代的一名残暴军阀,利用他的死灵巫术束缚亡灵,永世为他所奴役。现在已经没什么人记得他过去曾经征战四方,了解他真正力量的人也少之又少。但有些老人依然记得,并且担忧他有一天可能卷土重来,再度成为生与死的主宰。" tr "game_character_lore_Morgana" = "被自己凡人的身躯和星灵的本质不断拉扯着,魔甘娜将自己的翅膀禁锢起来好拥抱人类,并将自己的痛苦和怨恨施加在那些不诚实和堕落之人身上。她拒绝一切自己认为不公正的法律和传统,并从蒂玛西亚的阴影中施放护盾和暗焰的锁链为真理而战 - 即使其他人试图压制这样的真理。最重要的是,魔甘娜坚信,即使是被放逐、被遗弃之人,也可能有东山再起的一天。" tr "game_character_lore_Nami" = "身为一名年轻任性,居住在深海的梵斯塔雅人,娜米是第一个当星际漫游者破坏和族人古老的约定后,进而离开海洋、冒险进入陆地的玛拉族人。由于没有其它选择,娜米挺身而出、责无旁贷地完成了神圣的仪式,这将确保她们族人的安全。在这个新时代的混乱中,娜米用坚定的毅力和决心面对着充满变数的未来,并运用她那象征着海潮之音的令牌召唤海洋本身的力量。" tr "game_character_lore_Nasus" = "纳瑟斯是一名来自古苏瑞玛,豺狼容貌、高贵庄严的至高战士,并在沙漠中被视为英雄人物般的半人神。绝顶聪明的纳瑟斯曾掌握所有知识及战略技巧,并引导古苏瑞玛帝国走入数千年的辉煌。在帝国毁灭之后,他逐渐自我放逐,丰功伟业都成了过眼烟云的传说。现在,古苏瑞玛帝国又再次崛起,而纳瑟斯也再度归来,并决心守护它不会再次毁灭。" tr "game_character_lore_Nautilus" = "比尔吉沃特流传着一个孤独的传说,这则故事就跟在那边沉没的第一座码头一样古老:有一个叫做纳帝鲁斯的钢铁巨人在蓝焰岛周围的黑暗水域漫游着。在被遗忘的背叛驱使下,他会挥舞着巨大的铁锚制裁那些贪婪的人们,将他们拖入深渊,然而,他也会对那些弱者伸出援手。据说他的目标是那些忘记付「比尔吉沃特税」的人们,他会把那些人拖入到浪潮之中──这铁铮铮的证据述说着没有人能够逃出深渊。" tr "game_character_lore_Neeko" = "来自失落已久的梵斯塔雅部落,妮可可以透过借用他人的外表来融入任何人群,甚至吸收他们情绪上的某些东西,瞬间分辨出是敌是友。没有人能确定妮可可能会在哪 - 又或是妮可可能是 - 谁,但那些打算伤害她的人将很快地看到她所显露出的本色,并感受到那股贯注了原始精神魔法的全部力量释放在他们身上。" tr "game_character_lore_Nidalee" = "奈德丽自幼便于丛林深处成长,她擅于追踪,且能随自己的意志变身为凶猛的美洲豹。你无法以女人或是野兽来完全概括奈德丽,她精心布置的陷阱与精准致命的长矛都滴水不漏地捍卫着地盘,阻绝任何不请自来的侵入者。发现猎物时,奈德丽会以豹型无声地匍匐接近,在完美的时机猛扑使其措手不及 - 鲜少有人能够躲过如此死劫,而侥幸生存的幸运儿都流传着一个故事:丛林里有个天性凶残的狂野女人,她会用比刀锋还锐利的兽爪将猎物撕成碎片…" tr "game_character_lore_Nocturne" = "每个脆弱心灵在夜里都曾经受到恶梦的侵扰,而夜曲便是这些恶梦融合之后诞生出来的集合体。如今的夜曲已然成为了由纯粹的邪恶组合而成的原始能量。它没有明确的五官,身体看上去有如不断流动的混沌黑影,唯一明显辨别得出来的部位只有身体两侧锋利的刀刃,以及它那闪着一丝冰冷的双眼。自从夜曲从精神领域解放之后,它的身影渐渐出现在现实世界。那些只能在真正的黑暗之中萌芽的恐惧,是促使夜曲继续成长茁壮的美味粮食。" tr "game_character_lore_Nunu" = "曾经有那么一位男孩想藉由杀死怪物来证明自己是英雄,只是最后却发现那头野兽仅仅只是一位需要朋友陪伴的孤单雪人。他们彼此因为古老的魔法以及对雪球的喜爱而产生牵绊,努努和威朗普踏遍弗雷尔卓德,把存在于幻想中的冒险付诸现实。他们希望终有一天能够再次见到努努的母亲,对于现在的努努来说,救出母亲才能成为真正的英雄。" tr "game_character_lore_OdinBlueSuperminion" = "" tr "game_character_lore_OdinNeutralGuardian" = "" tr "game_character_lore_OdinRedSuperminion" = "" tr "game_character_lore_OdinShrine" = "" tr "game_character_lore_Olaf" = "欧拉夫来自弗雷尔卓德境内险恶的洛克法半岛,他就像一个任谁都无法阻挡的破坏之力,手持战斧的他只想光荣战死在战斗之中。过去欧拉夫曾经收到一个预言,那就是未来他将会面临到如懦夫般任人欺压的命运。这个预言对欧拉夫及他的人民来说是一个极大的污辱,听到的当下他立刻暴怒,自此开启了死亡的追寻之路。他不畏危险,闯入了所有险象环生之地,并屠杀了数十名伟大的战士以及传说中的怪兽。之所以这么做没有别的原因,只是想看看有谁可以阻止他。如今的欧拉夫是代表冬之爪的执法者,他期待在即将到来的大战中终结自己的性命。" tr "game_character_lore_OrderInhibitor" = "" tr "game_character_lore_OrderInhibitor_D" = "" tr "game_character_lore_OrderNexus" = "" tr "game_character_lore_OrderShop" = "" tr "game_character_lore_Orianna" = "曾经是一个好奇、有着血肉之躯的女孩,奥莉安娜现在是一个完全由发条组成的科学技术奇迹。她在佐恩下层地区发生的一个意外事故中,病得很严重。而她逐渐腐败的身体不得不一块块地被精巧的手艺品逐一取代。于一旁伴随着她的是为了陪伴及保护她而被制作出来的非凡黄铜球体,奥莉安娜现在可以自由地探索皮尔托福,以及那些更遥远的的地方。" tr "game_character_lore_OriannaNoBall" = "过去在皮尔托福有位名叫柯林.利瓦伊克的科学家。他对于自己女儿奥莉安娜的爱,远胜于世界上的任何东西。小奥莉在舞蹈方面,有着无与伦比的天赋,同时她也被联盟英雄的帅气英姿深深吸引着。为此她开始训练自己,冀望有一天,也能成为其中的一份子。然而,父亲的溺爱以及自己的天真,让她陷入了不必要的危险,小奥莉也因此丧命。奥莉安娜的死重创了柯林,让他陷入了深度的忧郁,也发了疯似的开始投身于科魔法的研究。柯林无法接受女儿丧命后的空虚与寂寞,所以他决定打造一个女儿的替身,完成小奥莉的梦想:成为联盟的英雄。他所完成的机器,是个以发条作为动力的杀人机器,为了纪念爱女,他把这台机器人取名相同的名字:奥莉安娜。这台机器强大的机能,让柯林了解到奥莉安娜将注定成为英雄联盟的一份子,但是为了抵抗无情的岁月与时光,他又打造了另一个机体「球球」,来作为奥莉安娜的宠物与保护者。这个球体,采用了全新的科魔法技术,以电力取代了发条作为主要动力。

    尽管奥莉安娜对于人类世界的种种道德规范不甚理解,但是她与球球现在正式成为了联盟的英雄参与战斗。不过,无论她多么努力的尝试,她始终都无法成为真正的人类。她试着与其他的英雄们进行互动,但是很少人能够真正的理解她;毕竟,大家都觉得在奥莉安娜危险致命的身体中,并不存在着「灵魂」这种东西...她并不难过,因为她在父亲的眼中,始终是个最完美的女儿。

    『与我一起跳舞吧~球球~ 让我们一起共舞到遗忘的终章吧...』" tr "game_character_lore_Ornn" = "鄂尔是弗雷尔卓德的神灵,掌管锻造以及工艺。他住在被称为炉心之家的巨大火山中,过着孤独的铁匠生活。在炉心之家中,鄂尔利用冒着泡沫的巨大锅炉冶链熔岩,在反覆敲打过后,呈现出来的是一件件品质卓越的器具。当别的半神──特别是弗力贝尔──在这个世界上制造纷乱时,鄂尔便会挺身而出,用自己巨大的铁锤或是山脉本身的能量,将这些浮躁的生物赶回其所属的地方。" tr "game_character_lore_Pantheon" = "亚崔斯曾经在非自愿的情况下,成为战争星灵的寄宿对象,后来体内的天界之力遭到屠戮时,他却活了下来。足以撕裂天上星辰的力量,却无法使他屈服倒下。他及时学会接纳身为凡人的力量,以及随之而来的固执韧性。亚崔斯坚不可摧的意志点燃了殒落星灵的武器,如今以潘森之姿重生的他,起身对抗着神圣之力。" tr "game_character_lore_Poppy" = "符文大地从来不缺英勇的英雄,但是只有少数像波比一样顽强。身后背着一把有着她身体两倍大,从奥伦手中继承来的传说战槌,这名意志坚定的约德尔人花了无数年在寻找「蒂玛西亚的英雄」,一个传说中能够使用她的武器的天生战士。在此之前,她将尽职地投入战斗,运用她的战槌敲击出令人头晕目眩的每一下,击退王国的敌人。" tr "game_character_lore_Pyke" = "派克在比尔吉沃特的残恶码头是名声响亮的串叉手,原本他的生命应该会在一条巨大的青囊鱼肚中终结……然而他却归来了。现在他悄悄地潜伏在过往家乡潮湿的后巷小弄中,找上那些剥削他人赚取财富者,用他全新的超自然力量给予毫不拖泥带水的阴森末路- 而这个以狩猎怪物自豪的城市,如今发现另一个怪物正在狩猎他们。" tr "game_character_lore_Qiyana" = "在丛林之城「伊克萨奥肯」中,姬亚娜为了坐上崇高的「云陶」之位,谋划着冷酷的阴谋。虽然在双亲的继位者名单上敬陪末座,但她挟着趾高气昂的自信与前无古人的元素魔法造诣,挑战挡在前面的对手。仗着大地对她的号令言听计从,姬亚娜认为自己才是伊克萨奥肯史上最优秀的元素法师。这样的她岂止该继承一座城市,连统领一个帝国也是顺理成章。" tr "game_character_lore_Quinn" = "葵恩是蒂玛西亚精锐部队中的顶尖翘楚,总是能够深入敌方阵营,完美地执行上头交付的危险任务。她和她那传说中的老鹰 - 威洛,有着无法分割的牵绊,他们的敌人总是在意识到自己并非只和一人战斗,而是和王国最优秀的两位英雄战斗前就已被击倒,。他们的作战方式既敏捷又如同特技表演,葵恩先用她的弩瞄准目标,而威洛则从上面追踪目标,使他们在战场上成为致命的一对。" tr "game_character_lore_RabidWolf" = "" tr "game_character_lore_Rakan" = "锐空身上不凡的魅力总能让身边的人为之倾倒。他是一名梵斯塔雅兽人,同时也是一位恶名昭彰的麻烦制造者。他是洛特兰这个兽人部族有史以来最伟大的战斗舞者,对于居住在爱欧尼亚高地的人类来说,锐空一直以来都是民俗节庆、狂欢派对,以及地下音乐的代名词。大家都知道这位精力充沛,而且旅居各地的表演者也是「逆羽」刹雅的搭挡。除了表演之外,锐空同时致力于协助刹雅完成她的理想。" tr "game_character_lore_Rammus" = "许多人崇拜他,有些人鄙视他,但对所有人来说,他都是个神秘的存在。拉姆斯,是个全然的谜。关于他的来历,受到刺甲保护的拉姆斯有着无数个不同的传说,从他是个半神、神圣的预言生物、或仅仅是被施了魔法的野兽。不管真相究竟是甚么,拉姆斯会继续他在苏瑞玛沙漠的旅程,不会因任何事物停下。" tr "game_character_lore_Red_Minion_Basic" = "" tr "game_character_lore_Red_Minion_MechCannon" = "" tr "game_character_lore_Red_Minion_MechMelee" = "" tr "game_character_lore_Red_Minion_Wizard" = "" tr "game_character_lore_redDragon" = "" tr "game_character_lore_RekSai" = "雷珂煞是位于食物链顶端的掠食者,同时也是残暴的虚空生物。她一般会潜伏在地底,待猎物接近之后再窜出地面,一口吞噬掉猎物。她永不满足的饥饿曾经为古苏瑞玛帝国带来了极大的恐慌 - 旅行者、商队,甚至连武装部队都会刻意避开她和她的后代觅食的狩猎场。所有人都知道一旦雷珂煞现身在地平线上,接下来的死亡是绝对不可避免的。" tr "game_character_lore_Renekton" = "雷尼克顿来自遍地焦土的苏瑞玛沙漠,他是一个令人畏惧、充满愤怒的至高战士。他曾是帝国中最受人尊敬的战士,带领着军队为苏瑞玛赢来无数的胜利。然而,在帝国的衰败之后,雷尼克顿被埋在砂土之下,随着世界万物缓缓的转变,他也逐渐被疯狂吞噬。现在,他再次重获自由,不断的找寻机会杀死自己的哥哥-纳瑟斯,他相信他的疯狂、愤怒以及困在黑暗中数千年,都是纳瑟斯一手造成的。" tr "game_character_lore_Rengar" = "雷葛尔是一名凶猛残暴的梵斯塔雅人,每次狩猎完他都会从惨死的猎物身上搜刮一些战利品。雷葛尔特别沉迷于追踪猎物以及猎杀危险生物后产生的快感。他不断地在追寻着这世上最骇人的生物,特别是卡力斯的踪迹 - 这个来自虚空的野兽弄瞎了他的双眼。雷葛尔之所以喜爱狩猎并不是为了觅食或是荣耀,而是单纯享受追逐带来的快感。" tr "game_character_lore_Riven" = "曾经是诺克萨斯顶尖剑士的雷玟现在流放于过去她亟欲征服的土地。她曾凭借着自身的意念在诺克萨斯的军队崭露头角,也因此得到一把蕴含着魔力的符文之剑和自己所属的战团 - 只不过,身处在爱欧尼亚之役前线的雷玟亲眼目睹这场战役的惨状,一直以来对于诺克萨斯的信念受到了考验,最后在无数死伤之下彻底瓦解。雷玟毅然决然斩断与帝国之间的牵绊,现在她徘徊于这个破碎的世界中寻找自己的归属,即使有谣言指出诺克萨斯本身已经重生了 …" tr "game_character_lore_Rumble" = "蓝宝是个年轻、脾气火爆偏激的发明家。只用了自己的双手和一堆废弃品,这位年轻的约德尔人就制造出了一个配备着电气化鱼叉及火焰喷射器的巨大机甲。虽然其他人可能会讥讽和嘲笑他的垃圾创作,但蓝宝并不介意 - 毕竟他手中拥有的可是能放射出火焰的武装机器人。" tr "game_character_lore_Ryze" = "古老而坚韧的秘术法师雷兹,是符文大地上公认经验最丰富的法师之一,他肩负着常人难以承受的重担。他身怀强大的奥术之力,背后的魔法卷轴收录了各种神秘法术。他的一生都在四处搜寻世界符文。世界符文是蕴含强大魔法的碎片,这股力量曾被用来从虚无之中塑造了世界。他必须尽快集结这些符文,以免遭到他人不当利用。尽管这些符文曾用于创造符文大地,但其中所隐藏的力量也足以将其摧毁。" tr "game_character_lore_Sejuani" = "史瓦妮是一位残暴及无情的寒霜之裔,她来自冬之爪部落,弗雷尔卓德里最可怕的部落之一。为了生存,她的人民不断地与自然界的力量进行险恶的斗争,迫使他们突袭诺克萨斯人、蒂玛西亚人及艾伐洛森人以渡过严冬。骑着德鲁瓦斯克野猪「布鬃」的史瓦妮从鞍上带头发动最危险的攻击,用她手中的冰星锤来冻结及打击她的敌人。" tr "game_character_lore_Shaco" = "很久很久以前,木偶萨科曾经作为一个孤独王子的玩物,被施了魔法的他现在欣喜于谋杀和混乱。受到黑魔法的腐败和失去挚爱的主人,曾经仁慈的傀儡现在只能从被他折磨的可怜灵魂所产生的痛苦中找到快乐。他运用玩具和简单的技俩来达到致命的效果,血腥「游戏」所产生的结果让他感到相当愉快 - 而对于那些在深夜里听到暗笑的人们来说,他们可能已经被恶魔小丑标记成下一个玩物。" tr "game_character_lore_Shen" = "在由神秘的爱欧尼亚战士组成的秘密组织「均衡」里面,慎是被尊称为暮光之眼的组织首脑。他渴望摆脱情感、偏见、以及自尊心的迷惑,并走在精神领域及物质世界之间那条看不见、不被感情所影响的审判之路上。为了致力于强化平衡的任务,慎挥舞着钢铁的刀刃和使用神秘的能量来对抗任何具有威胁性的人。" tr "game_character_lore_Shyvana" = "希瓦娜是一个心中燃烧着符文碎片魔法的生物。虽然她经常以人类的形式出现,但她可以将她真正的面貌展露出来 - 一条令人生畏的龙,并用炽热的气息焚烧她的敌人。被王子嘉文四世拯救了生命之后,现在希瓦娜于他的皇家侍卫队服务着,纵使心里相当不安,但仍努力在蒂玛西亚多疑的人群中寻求众人对她的认可。" tr "game_character_lore_SightWard" = "" tr "game_character_lore_Singed" = "辛吉德是一位佐恩的炼金术士,有着无人能匹敌的智慧,一生致力于超越一切知识的界限 - 他不惜任何代价,甚至是自己原本正常的心智,为此付出了极高的代价。他的疯狂还有逻辑可言吗?他调制的药品很少失败,但是在许多人的眼里,辛吉德早已经失去了全部的人性,只留下了一条混杂着痛苦和恐惧的有毒足迹在他的身后。" tr "game_character_lore_Sion" = "过去的战争英雄赛恩,因用他赤裸的双手扼杀了蒂玛西亚的国王而被诺克萨斯所尊敬着 - 为了不被人们遗忘,他死后重新复活来服侍他的帝国。无论是否为盟友,赛恩不分青红皂白地屠杀任何站在他所经道路上的人们,这证实了他已经不再保有先前的人性。即使这样,粗糙的盔甲仍拴在腐烂的肉体上,赛恩继续肆无忌惮放纵地战斗着,试图在挥舞强大斧头的同时,寻找真实的自己。" tr "game_character_lore_Sivir" = "希维尔是一个在苏瑞玛沙漠中知名的宝藏猎人和佣兵队长。手持她传说中的武器:镶着宝石的十字刃,她为那些付得起价码的人赢下了无数的战争。希维尔以无惧的意志和无尽的野心闻名,为了大笔的佣金,她盗遍了苏瑞玛的古墓。然而苏瑞玛的古代力量再次崛起,希维尔发现自己身处矛盾的命运之中。" tr "game_character_lore_Skarner" = "史加纳是一只来自苏瑞玛隐密山谷的巨大水晶蝎子。身为古老巴尔克族的血脉,史加纳和他的家族因伟大的智慧和与大地有着紧密关联而闻名。他们的灵魂连结着附有祖先的思想及记忆的生命水晶。为躲避数不清的魔法攻击,巴尔克族进入长期的冬眠状态。但最近,有些威胁事件唤醒了史加纳。身为巴尔克族唯一的清醒者,对于那些试图要伤害他们的人,史加纳竭力保护自己的族人不受其害。" tr "game_character_lore_Sona" = "索娜是蒂玛西亚弦乐演奏里最重要的音乐名手,她只能透过优美的和弦和充满生气的咏叹与人交谈。这种彬彬有礼的举止使她被那些高贵的上流人士所钟爱,尽管有人怀疑那使人入迷的旋律是真正的魔法 - 一种蒂玛西亚的禁忌。在外人面前极为沉默的她,不知何故,都能被身旁的一些亲密同伴所理解。索娜弹奏她的合奏曲,不仅抚慰受伤的盟友,更打击那些毫无戒心的敌人。" tr "game_character_lore_Soraka" = "索拉卡是一名来自巨石峰顶神圣次元的漫游者,为了凡间而牺牲的不朽躯体,并保护他们免受自身的暴力天性威胁。她致力将怜悯与慈悲的美德散播给所遇见的任何对象,甚至也愿意治愈那些有意伤害她的人。即使眼见这世界的困境之处,索拉卡仍然相信符文大地的人们尚未发挥其最大的潜力。" tr "game_character_lore_SummonerBeacon" = "" tr "game_character_lore_Swain" = "斯温是统领诺克萨斯的总帅,于崇尚绝对武力的城邦中也是相当有远见的支配者。虽然在与爱欧尼亚的战争中失利并因此失去了左手,他仍以无情的决断力掌握了整个帝国的控制权。如今斯温指挥着前线的士兵,朝向只有他能预见的黑暗行军。在参杂著牺牲和秘密的漩涡中,最大的秘密是真正的敌人潜伏在里面。" tr "game_character_lore_Sylas" = "多格本的赛勒斯出生自蒂玛西亚的一个小镇,然而现在的他已然代表着蒂玛西亚王都的黑暗面。在他还是男孩的时候,他便发现自己天生拥有消除魔力的能力,而这样与众不同的天赋也引起了猎魔者的注意。本来是他们一员的赛勒斯最终遭到囚禁,只因这股力量令他们畏惧。如今,重获自由的赛勒斯成为了一名强硬的革命家,利用周遭的魔力摧毁这个他曾经效忠的王国…而那些同为术士,并且追随着赛勒斯的手下也似乎日渐壮大。" tr "game_character_lore_Syndra" = "星多拉是一名骇人的爱欧尼亚法师,能自由操纵令人难以置信的强大魔法。年幼时,她鲁莽狂野的魔力令村里的长者很头疼。她因此被送去学习如何控制她的力量,最后却发现表面上的导师其实是要限制她的能力。星多拉将感受到的背叛与痛苦能量化作黑暗星体,誓言摧毁任何尝试想控制她的人。" tr "game_character_lore_TahmKench" = "贪啃奇在历史中拥有无数个名字,他优游在符文大地的水路中,吞噬可悲的猎物来喂养他永不满足的胃口。尽管他可能以格外迷人骄傲的样貌现身,他通常还是在各处流浪,找寻着毫无防备的倒霉鬼。他的鞭舌能够击晕目标,即使是一名在数十步之遥的装甲士兵也无法幸免;而猎物将会跌进贪啃奇的肚里,被带往有去无回的深渊。" tr "game_character_lore_Taliyah" = "塔莉雅是来自苏瑞玛的一位游牧民族,在青少年的梦想和成人的责任之间拉扯。她几乎走遍了全瓦罗然大陆,认识了自己日益强大的能力。尽管她最近返回家乡保护她的部族,有些人却将她柔软的心视为弱点,因此付出了代价 - 塔莉雅外表虽然年轻,但蕴藏其中的意志能够摇动山河,精神能使大地为之撼动。" tr "game_character_lore_Talon" = "塔隆是黑暗中的一把利刃,更是一位无情的杀手,能够在没有任何警告的情况下,进行暗杀并于警报响起前逃离。塔隆在从小就培养了他打斗、杀人、偷窃习惯及如何生存下去的诺克萨斯街头上,有着众所皆知的危险名声。而现在他被恶名昭彰的杜‧克卡奥家族所雇用,听命于帝国的指挥并进行致命的危险交易,暗杀敌人的首领、船长和英雄们…以及任何愚蠢到嘲讽他们主人的诺克萨斯人。" tr "game_character_lore_Taric" = "塔里克是保护者星灵的化身,身怀强大的力量,守护着符文大地上的爱、生命,与美。他因为背弃了自己的职责而被他的家乡──蒂玛西亚流放。塔里克前往了巨石峰寻求心灵的救赎,却在抵达峰顶时受到了星辰的召唤。如今他和居住在巨石峰峰顶的星灵融为一体,瓦罗然之盾决心挺身而出,对抗虚空生物的入侵。" tr "game_character_lore_Teemo" = "即使是最险峻的阻碍也无法使提摩停下脚步。他总是满怀着热情,以开朗乐观的态度探索这个世界。提摩对于道德感的标准有自己一套原则,他遵循着班德尔侦察队守则行事并相当自豪。有时候提摩会因为过于热心,而没有察觉到自己的行为会导致何种后果。虽然某些人认为侦察员没有必要存在,但绝对没有人会质疑提摩的信念。" tr "game_character_lore_Thresh" = "狡诈又残暴的瑟雷西,是闇影岛上雄心勃勃和永不安宁的灵魂。曾经是无数神秘魔法秘密的守护者,他寻求的是一种超越生死的力量。瑟雷西擅长以缓慢而痛苦的方式折磨猎物,粉碎他们的心智,藉以维持自身力量。他的猎物得承受比死亡还可怕的惩罚,除了肉体、还有灵魂的苦难,并将被关在灯笼中,受苦至永恒。" tr "game_character_lore_Tristana" = "当许多其他约德尔人将自己的精力投入发现、发明或制造简单的恶作剧时,崔丝塔娜总是被伟大战士的冒险所启发。她听过很多关于符文大地的事情,它的派别、它的战争,并相信她的种族也值得成为传奇人物。第一次踏上了这个世界,崔丝塔娜拿起了她那发出隆隆声响的可靠大炮,以坚定的勇气和乐观的态度跃入了战斗之中。" tr "game_character_lore_Trundle" = "特朗德是一只笨重又狡诈的巨魔。对他而言,凡事都可以靠武力解决 - 就连弗雷尔卓德都不例外。特朗德对自己的领土有着强烈的守护意识,任何愚蠢到胆敢侵入他领地的人必遭受追击。他挥舞着由真冰所组成的巨大棍棒,藉由棒子发散出的寒气冷透敌人的骨头,同时用那锯齿状的冻结柱子刺穿目标,最后在受害者的血逐渐流向苔原时放声大笑。" tr "game_character_lore_Tryndamere" = "泰达米尔曾用他那永不熄灭的暴气和怒火,穿过弗雷尔卓德,公然向北方最伟大的战士下战帖,为他即将到来的黑暗日子做好准备。这个愤怒的野蛮人一直为自己被歼灭的氏族寻求报仇的机会,尽管最近他与身为寒霜之裔的「艾伐洛森」部落族人 - 艾希成为了伙伴,并与她的人民一同居住。他那超乎常人的传奇力量和毅力,带领了他和他的新盟友迈向无数次的胜利。" tr "game_character_lore_TwistedFate" = "逆命是个恶名昭彰的赌徒和骗子,他透过赌博走过了世界上大多数的地方,也赢得了不少敌意和敬意。他很少认真看待事情,以嘲讽的微笑和漫不经心的态度渡过每一天。不论处于什么状况,逆命手中总是留着一张王牌。" tr "game_character_lore_TwistedLizardElder" = "" tr "game_character_lore_Twitch" = "出生于佐恩的鼠患中,图奇是个对于污染物情有独钟的鉴赏家,他不怕弄脏自己的爪子及身体。拿着一把化学动力弩,瞄准着皮尔托福人们的镀金心脏,他发誓要向居住在地面上的人们展示他们的内心到底有多么肮脏。图奇总是偷偷摸摸地行动着,当他没有在污水坑里时,那他一定正在深深地挖掘其他人的垃圾,寻找被丢弃的宝藏 … 也许是一个发霉的三明治。" tr "game_character_lore_Udyr" = "乌迪尔虽然看似和正常人无异,但是他体内却有着四股原始猛兽神灵的力量。依照不同战斗情况的需求,他可以借由转换不同神灵的附身来获得不同的能力:其中包括猛虎的凶猛和速度、乌龟的回复力、黑熊的蛮力和凤凰的不灭烈焰。运用这些姿态不同的力量,乌迪尔可以力退任何对自然秩序造成威胁的敌人。" tr "game_character_lore_Urf" = "" tr "game_character_lore_Urgot" = "乌尔加特过去是诺克萨斯一名强大的刽子手,他替帝国手刃之人无数,最终却仍遭其效忠的国家背叛。乌尔加特被绑在铁链上,并被送入了毒渊-佐恩下方充满剧毒的矿坑-在那里,他学习到甚么是真正强大的力量。再次现身时他已经成了这罪恶地下世界的恶梦,并将灾难与恐惧散播在城市之中。他透过曾经奴役自己的链条来惩治那些不法之徒,他誓言净化曾隶属于毫无价值之人的新国度,并将这个地方改建为痛苦的温床。" tr "game_character_lore_Varus" = "身为古老冥血族之一的法洛士,是个喜爱用箭矢折磨敌人,让敌人在死亡前欲哭无泪、精神面临崩溃的致命杀手。法洛士于史诗级的冥血战役尾声被监禁了起来,但在几个世纪后逮到机会寄宿于两个爱欧尼亚猎人所重铸而成的新躯体 - 这两人在不知情的情况下释放出法洛士,便被那把充斥着法洛士灵魂的弓箭所控制着。现今的法洛士为了进行残酷的复仇,到处狩猎那些监禁他的人们,但正因如此,躯体里的凡人灵魂一路以来都激烈地反抗着他。" tr "game_character_lore_Vayne" = "莎乌娜.汎是一名无情且致命的蒂玛西亚暗夜猎人,一生致力找寻并摧毁那个谋杀她家族的恶魔。手腕上的弩弓与胸口满溢的复仇便是汎的武装,只有从暗影中以银箭亲手杀死与黑魔法相关的势力,她才能感到心满意足。" tr "game_character_lore_Veigar" = "维迦是位对黑暗魔法极度狂热的大师,他欣然接受了极少数凡人才敢接近的力量。作为班德尔城一个自由奔放的居民,他渴望超越约德尔魔法的力量,于是转向隐藏了数千年的神秘文本。现在,他成为一个对宇宙奥秘有着无穷迷恋的固执生物。维迦经常被其他人低估 - 即使他相信自己是真正的邪恶,而他拥有的内在道德,导致一些人常质疑他更深层的动机。" tr "game_character_lore_Velkoz" = "目前还不清楚威寇兹是否是虚空在符文大地上第一个孕育的生物,但是肯定没有东西能达到它那残酷的水平及精于计算的感知能力。当他的同类毁灭或玷污周围一切事物时,他反而仔细审视和研究着物质世界 - 以及居住在上面奇怪又好战的生命 - 藉此找出虚空生物可以利用的任何弱点。但是,威寇兹并非是一个被动的观察者,他常用那致命的等离子射线来打击任何威胁,或是破坏世界本身的结构。" tr "game_character_lore_Vi" = "菲艾曾经是流落佐恩街头的罪犯,她个性暴躁、冲动,行为也十分粗暴。她过去的经历导致她不怎么甩那些坐拥权势的重要人物。菲艾完全是靠自己成长到现在的样貌,她除了拥有绝佳的生存本能,还培养出有些恶趣味的幽默感。现在她在皮尔托福的警备队服役,并负责维护城内的治安。她手上的海克斯拳套可以不费吹灰之力地粉碎建筑物以及那些想要造次的罪犯。" tr "game_character_lore_Viktor" = "维克特是创新科技时代的先驱,他将毕生心力投入在能够使人类进步的科技上。他是完全的理想主义者,不断试图把佐恩人民提升至超出人类极限和理解的境界。他相信唯有接纳「荣光进化」,才能让人类隐藏的潜能彻底被激发。维克特用他经过钢铁和科学强化的身体,热切地追求他心目中那光明的未来。" tr "game_character_lore_Vladimir" = "弗拉迪米尔是一名渴望着人类鲜血的恶魔,打从诺克萨斯帝国建立以来,他就深深影响着帝国的局势。弗拉迪米尔除了可以透过不寻常的方式延长他的生命,他对于鲜血的掌握也使他可以轻易地操控他人的心智与身体 - 如同他操控自己一样简单。在诺克萨斯贵族聚集的华丽沙龙中,弗拉迪米尔可以轻松地使周围的男男女女对他产生偶像般痴狂的崇拜 - 然后在阴暗的后巷中,吸干敌人的鲜血。 " tr "game_character_lore_Volibear" = "被称作千刺熊的雷霆半神 - 弗力贝尔是弗雷尔卓德战斗的象征,他历经持续了数千年的残酷战争,并在最寒冷的凛冬中战斗。最后,弗力贝尔成为绝对、不可动摇的力量化身,从山巅投掷闪电,击垮每一个想要造次的敌人。下起暴风雪之时,意味着他的力量将更上一层。任何胆敢阻挡在他面前的人,若有幸躲过惨死在利爪下的命运,最后都会决定加入他的麾下,成为巨熊族的战士之一。" tr "game_character_lore_Warwick" = "沃维克是一名在佐恩阴暗街道狩猎的怪兽。他透过痛苦的实验转化,身体与复杂的化学管道系统融合,血液里充满了肆虐的炼金术。他从阴影中现身,捕捉那些在城市深渊中为所欲为的罪犯。沃维克被鲜血所吸引,并会因血腥味而陷入疯狂。所有喷洒出鲜血的人,都没办法逃过他的魔爪。" tr "game_character_lore_Wolf" = "" tr "game_character_lore_Worm" = "" tr "game_character_lore_Wraith" = "" tr "game_character_lore_WriggleLantern" = "" tr "game_character_lore_Xayah" = "刹雅是梵斯塔雅一名致命、犀利的改革者,她一个人发起了战争,希望能拯救自己的同胞。她运用高速的身法、诡计,还有跟刀刃一样锋利的羽毛清除所有挡路的障碍。为了让他们日渐消亡的部落重返荣耀,刹雅与她的情人,锐空同心协力,锲而不舍的奋斗着。" tr "game_character_lore_Xerath" = "齐勒斯是一名来自古苏瑞玛帝国的至高魔导;一个充满古老秘术能量,在魔法石棺的碎片中扭动的灵体。几千年来,他被困在沙漠之下。但当苏瑞玛帝国再次崛起,他也从千年的囚禁中被释放。 强大的力量令齐勒斯陷入疯狂,现在他企图夺回那些他坚信原属于自己的一切,并以他的形象建立新的帝国,取代世界上那些傲慢自负的文明。" tr "game_character_lore_XinZhao" = "赵信是守护着光盾王朝的战士。他过去曾被判处成为诺克萨斯竞技场的角斗士,在历经无数次残酷的战斗后,最终被蒂玛西亚军队解放。从那时开始,他便誓言奉献自己的生命,效忠于崇高的蒂玛西亚。赵信手持他最惯用的三叉戟,为拯救他的王国而战。若有人尝试反抗蒂玛西亚,他将不惜一切代价地击败对手。" tr "game_character_lore_Yasuo" = "犽宿是一名拥有钢铁意志的爱欧尼亚人,亦是个行动快如疾风、可以舞动清风来斩断敌人的剑士。只不过年轻骄傲的他,被误会地指控谋杀他的师傅 - 且因无法证明自己的清白,被迫杀害自己的兄长自卫。即使在杀害他师傅的真正杀手被揭露之后,犽宿仍旧无法原谅自己所做的一切,现在他不断地徘徊在家乡,而伴随在他的刀刃左右的唯有一股疾风。" tr "game_character_lore_Yorick" = "作为被遗忘已久的宗教修会最后幸存者,约瑞科主宰死者的力量不但庇佑着他,也同时是一个诅咒。困在闇影岛之中,他唯一的陪伴就是他收集的腐烂尸体以及尖叫亡魂。约瑞科令人咋舌的行为相当不符合他实际的高尚意图:为了解除殒落王者对他家园的诅咒。" tr "game_character_lore_YoungLizard" = "" tr "game_character_lore_Yuumi" = "悠咪是一只来自班德尔城的魔法灵猫,她曾是约尔德女巫诺拉的魔宠。在她的主人神秘消失之后,悠咪成了诺拉那本有自主意识的《境界之书》的守护者,她透过书页的通道四处寻找主人的踪迹。悠咪渴望被宠爱,在旅途过程中会寻找友善的同伴一起旅行,以发光的屏障与强烈的意志力保护同伴。虽然书努力想让她专心寻找主人,她经常会因为物质上的诱惑而分心,像是打盹和捕鱼。但她最后总是会为了寻找朋友而继续努力。" tr "game_character_lore_Zac" = "在佐恩的污水坑深处以及裂缝中可以看到许多从工厂或实验室泄漏出来的有毒化学物质。札克,就是从这些有毒物质之中诞生出来的产物。一开始他还只是一个弱小的软泥,然而现在,他已经发展成一个具有独立思考能力的生命体。札克居住在城市各个管道之中,有时候会现身在人群面前,帮助重建佐恩境内废弃的基础设施,或是对那些需要帮助的人伸出援手。" tr "game_character_lore_Zed" = "劫的性格残忍、无情,他是暗影秩序团的领导者。他之所以创立这个组织,只为了将爱欧尼亚自古流传的魔法和武术传统军事化,并藉此驱逐所有诺克萨斯的侵略者。战争期间,劫内心的绝望促使他碰触禁忌,并解开了神秘的影子之力 - 一个相当邪恶且强大的灵魂魔法,稍有不慎,便会侵蚀世间万物。如今劫已掌握了所有禁术,他将毫不留情地摧毁任何对爱欧尼亚会造成威胁,或是违抗他订定的秩序之存在。" tr "game_character_lore_Ziggs" = "希格斯是一名天生对炸弹情有独钟的约德尔人。他原本在皮尔托福担任汉默丁格的助手,但他渐渐对这种一成不变的生活感到厌倦。在因缘际会下,他结识了一位名为吉茵珂丝的疯狂炸弹客。在一整夜的狂欢后,希格斯决定接受吉茵珂丝的提议并搬到佐恩居住。现在他可以随心所欲地探索自己热爱的事物,恐吓那些化学男爵和市井小民。希格斯永远不会停止他的爆炸艺术。" tr "game_character_lore_Zilean" = "极灵曾是伊卡西亚一名强大的法师,在目睹家园被虚空毁灭之后,他开始致力研究时间魔法。极灵不曾浪费一分一秒在哀痛上,最后成功召唤出远古的时间魔法来预测所有可以挽救族人的可能性。只不过,他万万想不到这么做居然让他获得了永生。现在的极灵可以穿梭于过去、现在和未来,并扭曲周围时间的流动。他不断地在寻觅着某一个时间点,让时光回溯,借此消除伊卡西亚毁灭的事实。" tr "game_character_lore_Zoe" = "柔依是调皮、想象力跟改变的化身。作为代表巨石峰与星空联系的信使,柔依能够预示即将改变世界的重大事件。她的存在本身扭曲了掌管现实的神秘法则,有时一个无心的差错就会引起足以动摇世界的灾变──尽管她没有丝毫恶意。这也许能够解释为何柔依总是以一种轻松,甚至可以说是有些不认真的态度履行她的义务。她把大部分的时间都拿来玩耍、恶作剧,或是想一些其它的花招来娱乐自己。柔依可爱无害的外表也许让你觉得与她相遇是一件开心的事,但事实往往比你以为的还要复杂,还要危险。" tr "game_character_lore_Zyra" = "枷萝诞生于某个发生在远古的邪恶灾厄,她是大自然愤怒的化身 - 美丽植物与人类的结合体,她所到之处必定绽放出新生命。她视瓦罗然大陆上的人类为供给种子养分的来源,她从不觉得用致命的棘刺杀死他们有什么不对。枷萝真正的目的至今仍没有人知晓,她环游于这世界,从不掩饰她内心的原始欲望 - 让她的后代占领所有地方,并扼杀所有其他的生命。" tr "game_character_lore_ZyraGraspingPlant" = "" tr "game_character_lore_ZyraSeed" = "" tr "game_character_lore_ZyraThornPlant" = "" tr "game_character_opposing_tips_Ahri" = "" tr "game_character_opposing_tips_Akali" = "" tr "game_character_opposing_tips_Alistar" = "" tr "game_character_opposing_tips_AlZaharVoidling" = "" tr "game_character_opposing_tips_Amumu" = "" tr "game_character_opposing_tips_Anivia" = "" tr "game_character_opposing_tips_Annie" = "" tr "game_character_opposing_tips_Ashe" = "" tr "game_character_opposing_tips_AurelionSol" = "" tr "game_character_opposing_tips_Averdrian" = "TBD" tr "game_character_opposing_tips_Azir" = "" tr "game_character_opposing_tips_Bard" = "" tr "game_character_opposing_tips_Blitzcrank" = "" tr "game_character_opposing_tips_Blue_Minion_Basic" = "" tr "game_character_opposing_tips_Blue_Minion_MechCannon" = "" tr "game_character_opposing_tips_Blue_Minion_Wizard" = "" tr "game_character_opposing_tips_Brand" = "" tr "game_character_opposing_tips_Braum" = "" tr "game_character_opposing_tips_Caitlyn" = "" tr "game_character_opposing_tips_Camille" = "" tr "game_character_opposing_tips_Cassiopeia" = "" tr "game_character_opposing_tips_ChaosInhibitor_D" = "" tr "game_character_opposing_tips_Chogath" = "" tr "game_character_opposing_tips_Corki" = "" tr "game_character_opposing_tips_Darius" = "" tr "game_character_opposing_tips_Diana" = "" tr "game_character_opposing_tips_DoomBotsBossTeemo" = "" tr "game_character_opposing_tips_Draven" = "" tr "game_character_opposing_tips_DrMundo" = "" tr "game_character_opposing_tips_Ekko" = "" tr "game_character_opposing_tips_Elise" = "" tr "game_character_opposing_tips_Evelynn" = "" tr "game_character_opposing_tips_Ezreal" = "" tr "game_character_opposing_tips_Fiddlesticks" = "" tr "game_character_opposing_tips_Fiora" = "" tr "game_character_opposing_tips_Fizz" = "" tr "game_character_opposing_tips_Galio" = "" tr "game_character_opposing_tips_Gangplank" = "" tr "game_character_opposing_tips_Garen" = "" tr "game_character_opposing_tips_Gnar" = "" tr "game_character_opposing_tips_GnarBig" = "" tr "game_character_opposing_tips_Gragas" = "" tr "game_character_opposing_tips_Graves" = "" tr "game_character_opposing_tips_H28QApexTurret" = "" tr "game_character_opposing_tips_Hecarim" = "" tr "game_character_opposing_tips_Heimerdinger" = "" tr "game_character_opposing_tips_Illaoi" = "" tr "game_character_opposing_tips_Irelia" = "" tr "game_character_opposing_tips_Ivern" = "" tr "game_character_opposing_tips_Janna" = "" tr "game_character_opposing_tips_JarvanIV" = "" tr "game_character_opposing_tips_Jax" = "" tr "game_character_opposing_tips_Jayce" = "" tr "game_character_opposing_tips_Jhin" = "" tr "game_character_opposing_tips_Jinx" = "" tr "game_character_opposing_tips_Kaisa" = "