[FontConfig "English"]
fontlib "fonts_ch.swf"
map "$ButtonFont" = "FZLanTingHei-L-GBK"
map "$NormalFont" = "FZLanTingHei-L-GBK"
map "$TitleFont" = "FZLanTingHei-L-GBK"
map "$IMECandidateListFont" = "FZLanTingHei-L-GBK"
tr "10year_startup_tip_1000" = "当艾妮维亚变成蛋时,你在聊天字段中的名字显示将变为「蛋妮维亚」。因为你是一颗蛋。"
tr "10year_startup_tip_1001" = "在下路住着一只名叫乔治的小青蛙。如果你吓到他,他有可能会从召唤峡谷里面跳走喔!"
tr "10year_startup_tip_1002" = "脉冲火焰 伊泽瑞尔有能力可以 ─ 并且也已经 ─ 造访了每一个造型的故事宇宙!(包括一些他视为秘密而不说的。)"
tr "10year_startup_tip_1003" = "当布朗姆购买 1 阶的鞋子时,他会说:「这双鞋太紧了!」。而当布朗姆购买 2 阶的鞋子时,他会说:「哈哈!这双合脚!」"
tr "10year_startup_tip_1004" = "已经退役的装备「贤者之石」,正悬挂在下半部野区的一座纪念碑上。"
tr "10year_startup_tip_1005" = "幽冥煞星 科加斯是由一个名为 Bryan 的玩家和英雄联盟开发团队一起设计的。"
tr "10year_startup_tip_1006" = "如果你在使用魅惑时代 阿璃时按下 Crtl + 3,远古魔像将会随着她翩翩起舞。"
tr "10year_startup_tip_1007" = "暗影潜行 雷葛尔将在你按下 Crtl + 5 时戴上一顶兜帽。"
tr "10year_startup_tip_1008" = "在你按下 Crtl + 3 时,贪啃奇将令河蟹与他共舞。"
tr "10year_startup_tip_1009" = "当银河终劫者 劫击杀了另一个劫的时候,他会说「看看这技巧!看看这动作!劫!那到底是什么惊人操作!」。"
tr "10year_startup_tip_1010" = "当被露璐的幻想曲(W)命中时,英雄的名字会显示为「松鼠」。"
tr "10year_startup_tip_1011" = "在你按下 Crtl + 5 时,帕克的匕首会变色。"
tr "10year_startup_tip_1012" = "如果你在柔依行走时按下 Crtl + 5,她会用她的星辰开始旋转、跳绳并玩溜溜球。"
tr "10year_startup_tip_1013" = "在你按下 Crtl + 5 时,凯莎将会戴上她的头盔。"
tr "10year_startup_tip_1014" = "当雷欧娜的烈阳之力(被动)命中戴着墨镜的英雄(例如:汎)时,她的伤害将减少 1。"
tr "10year_startup_tip_1015" = "谁将在今年,也就是英雄联盟的十周年庆,加冕为王成为世界冠军呢?"
tr "10year_startup_tip_1017" = "在第一个赛季结束时,北美积分排名第一的玩家是 Voyboy。"
tr "10year_startup_tip_1018" = "战歌「Silver Scrapes」是由 Danny McCarthy 所创作的。"
tr "10year_startup_tip_1019" = "还记得 4.20 版本的沃维克和附魔:噬魂打野道具吗?我们才不想记得!"
tr "10year_startup_tip_1020" = "乌迪尔是在最初的 40 位英雄后推出的第一只英雄。"
tr "10year_startup_tip_1021" = "在 2010 年时,我们已经数不清阿姆姆流下了多少眼泪。"
tr "10year_startup_tip_1022" = "在澳洲的海岸之外,有一座纳帝鲁斯的雕像正在逐渐转变成一块人造珊瑚礁。"
tr "10year_startup_tip_1023" = "在 2015 年时,刚普朗克好像被好运姐给击杀了。他短暂离开了召唤峡谷,然后带着一只断臂和更阴狠的脾气回来了。"
tr "10year_startup_tip_1024" = "爱欧尼亚之靴是在一场爱欧尼亚从诺克萨斯的手中夺回自己南部省份的战役后加入游戏的。"
tr "10year_startup_tip_1025" = "欧洲是第一个把辅助放到下路的地区。"
tr "10year_startup_tip_1026" = "HotshotGG 是第一赛季时分推战术的先行者。"
tr "10year_startup_tip_1027" = "英雄联盟在 2009 年 10 月 27 日时正式发行。"
tr "10year_startup_tip_1028" = "「已经 10 年了吗?在魔法猫咪的世界里这可是 54 年呢!」─ 悠咪。"
tr "10year_startup_tip_1029" = "英雄联盟当初推出的时候有一个副标题:命运之战。"
tr "10year_startup_tip_1030" = "尴尬自爆:英雄联盟在 Mac 上只有 6 岁。"
tr "10year_startup_tip_1031" = "英雄联盟原声带 ─ 第 1 卷发行于 2015 年。第 1 卷!?"
tr "10year_startup_tip_1032" = "有很多测量英雄联盟的方法:用年份、用提摩(召唤峡谷有 190 只提摩那么长!)还有用很多 200 IQ 的操作。"
tr "10year_startup_tip_1033" = "召唤峡谷有四位商店老板。其中一位名叫 Manbacon(人型培根)。真心不骗。"
tr "10year_startup_tip_1034" = "英雄联盟已经被翻译成 19 种语言。"
tr "10year_startup_tip_1035" = "在 2014 世界大赛上,OMG 在主堡只剩 1 点生命的情况下逆转击败了FNC。那一场比赛持续了 71 分 29 秒。"
tr "10year_startup_tip_1036" = "两个最具代表性的艾希神大是第一季世界大赛上 aAa YellOwStaR 的那箭和第六季世界大赛上 ROX PraY 的那箭。"
tr "10year_startup_tip_1037" = "M5 Diamondprox 是首批透过反野改革了前期战术的职业选手之一。"
tr "10year_startup_tip_1038" = "奥德赛 慨影不知道勒哈斯特是一名幽冥煞星的腐化者。嘘,大家都不要跟他说。这样比较好玩。"
tr "10year_startup_tip_1039" = "终末战戟、瑞格之灯、黄金之心、自然之力以及贤者之石都是有时候会再次出现的退休装备。"
tr "10year_startup_tip_1040" = "玩家的名字已经为某些英雄联盟的关键装备提供过灵感(阿西娜的恶魔圣杯、奥姆破坏者和魔提斯深渊)"
tr "10year_startup_tip_1041" = "英雄联盟曾经以实体盒装的方式发行过。"
tr "10year_startup_tip_1042" = "英雄联盟目前有 145 位英雄。而我们还在创造更多英雄!"
tr "10year_startup_tip_1043" = "WILLUMPBOT (威朗普机器人)是加载接口小提示的创造者。"
tr "10year_startup_tip_1044" = "西部牛仔系列已经被重启为哥德风的西部牛仔系列,因为恶魔牛仔比普通牛仔更赞。"
tr "10year_startup_tip_1045" = "菁英计划中的那座城市从来都只以「城市」来称呼。它究竟有没有名字呢?这有股组织阴谋的味道。"
tr "10year_startup_tip_1046" = "每当任何一名开发者说出「腐化」,就必须放一块美金到腐化罐罐里。"
tr "10year_startup_tip_1047" = "女巫集会是一群非常时尚的女巫,而她们想要为文明带来一个非常不时尚的结局。"
tr "10year_startup_tip_1048" = "还记得那个巨大的瑟雷西玩偶吗?它现在正在北美 LCS studio 的前门上方盯着我们。"
tr "10year_startup_tip_1049" = "在 2013 年的卡托维兹 IEM 上,xPeke 透过鼻地赢得了那场比赛。"
tr "10year_startup_tip_1050" = "在洛杉矶举办的 2016 年世界大赛上,首次现场演奏了为了第 5 局比赛所谱写的战歌。"
tr "AAS-HOUR-1" = "(TW version does not have this function)"
tr "AAS-HOUR-2" = "(TW version does not have this function)"
tr "AAS-HOUR-3-5" = "(TW version does not have this function)"
tr "AAS-HOUR-5-ABOVE" = "你已经受到游戏的限制。为了你的健康着想,你需要立即注销,否则会对你的身体造成实质上的伤害。从现在开始你在游戏内所获得的奖励将会自动归零。当你的注销时间到达5个小时后,才会恢复原状。"
tr "AAS-REG" = "(TW version does not have this function)"
tr "adaptive_force_full_0" = "物理攻击"
tr "adaptive_force_full_1" = "魔法攻击"
tr "adaptive_force_stat_0" = "物理攻击"
tr "adaptive_force_stat_1" = "魔法攻击"
tr "adaptive_force_tip_bonus_0" = "当前加成:+@f1@ {{ adaptive_force_full_0 }}"
tr "adaptive_force_tip_bonus_1" = "当前加成:+@f1@ {{ adaptive_force_full_1 }}"
tr "Air_current_form_tooltip" = "元素型态: 裂空拉克丝获得了充足的元素之力去操控任何一种元素!选择一种元素添加在她现在的型态。
"风会横扫一切。""
tr "Air_current_meter_tooltip" = "元素型态: 裂空拉克丝利用她的法术伤害敌方英雄以获取元素之力。获取足够的元素之力后,拉克丝可以操纵一种元素,并且把它添加在她目前的型态。
元素之力: @MotePercent@%
"风会横扫一切。""
tr "Air_selection_button" = "元素精通: 裂空添加裂空元素至拉克丝目前的型态。
"风,把我提升至全新的高度!""
tr "ARURF_tutorial_cards" = "asxcz"
tr "boost_description_1" = "获得两倍IP!"
tr "boost_description_2" = "获得两倍经验值!"
tr "boost_description_3" = "获得两倍经验值!"
tr "boost_description_4" = "获得两倍IP!"
tr "boost_description_5" = "获得两倍IP!"
tr "boost_description_6" = "获得两倍经验值!"
tr "boost_displayname_1" = "权力点双倍卡"
tr "boost_displayname_2" = "经验值双倍卡"
tr "boost_displayname_3" = "经验值双倍卡"
tr "boost_displayname_4" = "权力点双倍卡"
tr "boost_displayname_5" = "权力点双倍卡"
tr "boost_displayname_6" = "经验值双倍卡"
tr "bountyHunter_bountyBoard" = "{{ bountyHunter_bountyBoard_@f16@ }}"
tr "bountyHunter_bountyBoard_0" = "{{ bountyHunter_NoBountiesHeader }}"
tr "bountyHunter_bountyBoard_1" = "{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}"
tr "bountyHunter_bountyBoard_2" = "{{ bountyHunter_bountyBoard_1 }}
{{ bountyHunter_bountyBoard_3 }}"
tr "bountyHunter_bountyBoard_3" = "{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}"
tr "bountyHunter_ClaimedHeader" = "已索取的赏金:"
tr "bountyHunter_NoBountiesHeader" = "无可索取的赏金"
tr "bountyHunter_TT_EastAltar" = "东方祭坛"
tr "bountyHunter_TT_EnemyAltar" = "敌方祭坛"
tr "bountyHunter_TT_Vilemaw" = "威洛魔"
tr "bountyHunter_TT_WestAltar" = "西方祭坛"
tr "bountyHunter_UnclaimedHeader" = "未索取的赏金:"
tr "bountyHunterTarget1_claimed_state_0" = ""
tr "bountyHunterTarget1_claimed_state_1" = ""
tr "bountyHunterTarget1_claimed_state_2" = "
@PlayerNameF5@(@PlayerChampF5@)"
tr "bountyHunterTarget1_unclaimed_state_0" = ""
tr "bountyHunterTarget1_unclaimed_state_1" = "
@PlayerNameF5@(@PlayerChampF5@)"
tr "bountyHunterTarget1_unclaimed_state_2" = ""
tr "bountyHunterTarget2_claimed_state_0" = ""
tr "bountyHunterTarget2_claimed_state_1" = ""
tr "bountyHunterTarget2_claimed_state_2" = "
@PlayerNameF7@(@PlayerChampF7@)"
tr "bountyHunterTarget2_unclaimed_state_0" = ""
tr "bountyHunterTarget2_unclaimed_state_1" = "
@PlayerNameF7@(@PlayerChampF7@)"
tr "bountyHunterTarget2_unclaimed_state_2" = ""
tr "bountyHunterTarget3_claimed_state_0" = ""
tr "bountyHunterTarget3_claimed_state_1" = ""
tr "bountyHunterTarget3_claimed_state_2" = "
@PlayerNameF9@(@PlayerChampF9@)"
tr "bountyHunterTarget3_unclaimed_state_0" = ""
tr "bountyHunterTarget3_unclaimed_state_1" = "
@PlayerNameF9@(@PlayerChampF9@)"
tr "bountyHunterTarget3_unclaimed_state_2" = ""
tr "bountyHunterTarget4_claimed_state_0" = ""
tr "bountyHunterTarget4_claimed_state_1" = ""
tr "bountyHunterTarget4_claimed_state_2" = "
@PlayerNameF11@(@PlayerChampF11@)"
tr "bountyHunterTarget4_unclaimed_state_0" = ""
tr "bountyHunterTarget4_unclaimed_state_1" = "
@PlayerNameF11@(@PlayerChampF11@)"
tr "bountyHunterTarget4_unclaimed_state_2" = ""
tr "bountyHunterTarget5_claimed_state_0" = ""
tr "bountyHunterTarget5_claimed_state_1" = ""
tr "bountyHunterTarget5_claimed_state_2" = "
@PlayerNameF13@(@PlayerChampF13@)"
tr "bountyHunterTarget5_claimed_state_3" = ""
tr "bountyHunterTarget5_claimed_state_4" = "
{{ bountyHunter_TT_WestAltar }}"
tr "bountyHunterTarget5_unclaimed_state_0" = ""
tr "bountyHunterTarget5_unclaimed_state_1" = "
@PlayerNameF13@(@PlayerChampF13@)"
tr "bountyHunterTarget5_unclaimed_state_2" = ""
tr "bountyHunterTarget5_unclaimed_state_3" = "
{{ bountyHunter_TT_WestAltar }}"
tr "bountyHunterTarget5_unclaimed_state_4" = ""
tr "bountyHunterTarget6_claimed_state_0" = ""
tr "bountyHunterTarget6_claimed_state_1" = ""
tr "bountyHunterTarget6_claimed_state_2" = "
@PlayerNameF15@(@PlayerChampF15@)"
tr "bountyHunterTarget6_claimed_state_3" = ""
tr "bountyHunterTarget6_claimed_state_4" = "
{{ bountyHunter_TT_EastAltar }}"
tr "bountyHunterTarget6_unclaimed_state_0" = ""
tr "bountyHunterTarget6_unclaimed_state_1" = "
@PlayerNameF15@(@PlayerChampF15@)"
tr "bountyHunterTarget6_unclaimed_state_2" = ""
tr "bountyHunterTarget6_unclaimed_state_3" = "
{{ bountyHunter_TT_EastAltar }}"
tr "bountyHunterTarget6_unclaimed_state_4" = ""
tr "Buff_AatroxE_Tooltip" = "冥影冲锋厄萨斯的物理攻击已提升。来源:@SourceName@"
tr "Buff_AatroxPassiveDebuff_Tooltip" = "冥使剑姿 - 灭生者此英雄受到的治愈及护盾效果已减少。来源:@SourceName@"
tr "Buff_AatroxPassiveReady_Tooltip" = "冥使剑姿厄萨斯下一次的普通攻击将造成额外伤害。来源:@SourceName@"
tr "Buff_AatroxR_Tooltip" = "剑魔灭世厄萨斯提升自身跑速、物理攻击,和治愈效果。若他取得击杀或助攻,技能效果将延长。来源:@SourceName@"
tr "Buff_AatroxRRevive_Tooltip" = "剑魔灭世厄萨斯正在重生。来源:@SourceName@"
tr "Buff_AatroxW_Tooltip" = "冥府血链此单位若未能离开此区域,其将会被拉回范围中心。来源:@SourceName@"
tr "Buff_AatroxWSlow_Tooltip" = "冥府血链此单位已被缓速。来源:@SourceName@"
tr "Buff_AhriP_Name" = "梵斯塔雅的恩惠"
tr "Buff_AhriP_Summary" = "用技能对同一名敌人多次进行攻击将使阿璃获得爆发性的跑速。"
tr "Buff_AhriP_Tooltip" = "当阿璃在 @f2@ 秒内命中了一名英雄 @f1@ 次,她将会获得 @f3@% 额外跑速,持续 @f5@秒。"
tr "Buff_AhriP_TooltipSimple" = "用技能对同一名敌人多次进行攻击将使阿璃获得爆发性的跑速。"
tr "Buff_AkaliE_Name" = "离群手里剑"
tr "Buff_AkaliE_Tooltip" = "阿卡莉可以冲向受到标记的目标并造成伤害。"
tr "Buff_AkaliP_Name" = "刺客印记"
tr "Buff_AkaliP_Tooltip" = "使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉的下一次的普通攻击会提升攻击距离及伤害。"
tr "Buff_AkaliPWeapon_Name" = "刺客印记"
tr "Buff_AkaliPWeapon_Tooltip" = "使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉的下一次的普通攻击会提升攻击距离及伤害。"
tr "Buff_AkaliW_Name" = "朦影"
tr "Buff_AkaliW_Tooltip" = "阿卡莉处于 潜隐状态 且不会被敌人看见。"
tr "Buff_AmumuPDebuff_Tooltip" = "这个单位会在它被魔法伤害命中时承受额外真实伤害。"
tr "Buff_BuffMePlz_DamageDealtModified_0" = ""
tr "Buff_BuffMePlz_DamageDealtModified_1" = "
此单位会造成 @f8@% 一般伤害。"
tr "Buff_BuffMePlz_DamageTakenModified_0" = ""
tr "Buff_BuffMePlz_DamageTakenModified_1" = "
此单位会接收 @f9@% 一般伤害。"
tr "buff_desc_%1" = "魔法弯刀此单位的下一次普攻将会对目标周围造成范围伤害并创造一个缓速结界。来源:@SourceName@"
tr "buff_desc_3095_Slow" = "已缓速此单位的跑速已下降。来源:@SourceName@"
tr "buff_desc_8008_Active" = "{{perk_displayname_LethalTempo}}此单位的攻速已提升。来源:@SourceName@"
tr "buff_desc_8008_Active3" = ""
tr "buff_desc_8008_Leadin" = "{{perk_displayname_LethalTempo}}此单位即将获得大量攻速。来源:@SourceName@"
tr "buff_desc_8015Brush" = "你的下次攻击将会造成缓速"
tr "buff_desc_8015Cooldown" = "巡者制霸正在冷却中。"
tr "buff_desc_8015River" = "你下一次的攻击将会治愈你。"
tr "buff_desc_8015Tower" = "你的攻击距离已提升。"
tr "buff_desc_8112Cooldown" = "{{perk_displayname_Electrocute}}{{perk_displayname_Electrocute}} 正在冷却中。来源:@SourceName@"
tr "buff_desc_8112Ready" = "{{perk_displayname_Electrocute}}连续使用 3 次普攻或 3 个技能攻击一名敌方英雄将造成额外伤害。来源:@SourceName@"
tr "buff_desc_8124_Active" = "{{perk_displayname_Predator}}此单位的跑速大幅提升。其下次普攻或技能将造成额外伤害并中断此效果。来源:@SourceName@"
tr "buff_desc_8124_Almost" = "你即将获得大量跑速加成。"
tr "buff_desc_8124_Counter" = "此增益效果会追踪血月下次召唤你的时间。"
tr "buff_desc_8128_Soul_Counter" = "{{perk_displayname_DarkHarvest}}从弱者收割的灵魂。来自:@SourceName@"
tr "buff_desc_8128Haste" = "你因为捡起了一个灵魂而获得跑速加成"
tr "buff_desc_8128ONH" = "{{perk_displayname_DarkHarvest}}你对低血量的英雄造成的伤害提高来自:@SourceName@"
tr "buff_desc_8224" = "{{perk_displayname_RunicArmor}} {{perk_short_desc_8224}}来源:@SourceName@"
tr "buff_desc_8225" = "法术回避 封锁"
tr "buff_desc_8229_Cooldown" = "{{perk_displayname_ArcaneComet}}{{perk_displayname_ArcaneComet}} 正在冷却中。来源:@SourceName@"
tr "buff_desc_8229_Ready" = "{{perk_displayname_ArcaneComet}}你下一次施放技能时会召唤一颗彗星到目标英雄身上。来源 :@SourceName@"
tr "buff_desc_8230_Buff" = "{{perk_displayname_PhaseRush}}此单位已提升跑速。来源:@SourceName@"
tr "buff_desc_8230_Cooldown" = "{{perk_displayname_PhaseRush}}{{perk_displayname_PhaseRush}} 正在冷却中。来源:@SourceName@"
tr "buff_desc_8230_Ready" = "{{perk_displayname_PhaseRush}}连续使用 3 次普攻或 3 个技能攻击一名敌方英雄将获得大量跑速加成。来源:@SourceName@"
tr "buff_desc_8436Cooldown" = "{{perk_displayname_KSGuardiansSoul}}此单位不久前才刚施放护盾在一名友军身上,需要等一段时间才能再次施放。来源:@SourceName@"
tr "buff_desc_8436Ready" = "定身一名敌方英雄将赋予你跟一名附近的友军护盾。"
tr "buff_desc_8436Shield" = "{{perk_displayname_KSGuardiansSoul}}此单位受到保护,免于承受敌方的攻击伤害。来源:@SourceName@"
tr "buff_desc_8436WillShieldAlly" = "你最近定身了一名敌人,附近存在一名友军的话将施放护盾在他身上。"
tr "buff_desc_8437" = "{{perk_displayname_GraspOfTheUndying}}你下一次对敌方英雄的攻击将会偷取其生命。来源:@SourceName@"
tr "buff_desc_8437Counter" = "{{perk_displayname_GraspOfTheUndying}}你正在准备一个可以汲取敌人生命的攻击。来源:@SourceName@"
tr "buff_desc_8458Cooldown" = "战场先锋正在冷却中。"
tr "buff_desc_8458DamageReduction" = "你受到的伤害减少且你的攻击会对目标周围造成范围缓速效果。"
tr "buff_desc_8458Ready" = "战场先锋已准备就绪 - 发动大绝来获得ㄧ个巨大的护盾!"
tr "buff_desc_8458Resists" = "你已获得防御加成,且此防御加成将随你施放的技能数叠加。"
tr "buff_desc_Aftershock_Debuff" = "{{perk_displayname_VeteranAftershock}}此单位的攻速及跑速已下降。来源:@SourceName@"
tr "buff_desc_AnnieESpeedBuff" = "此单位已提高移动速度。"
tr "buff_desc_AurelionSolWHaste" = "星体扩张 - 加速翱锐龙兽能够藉由收缩它的星体来拥有爆发性的跑速。来源: @SourceName@"
tr "buff_desc_BonePlatingBlocking" = "{{perk_displayname_BonePlating}}
此单位接下来承受的伤害减少。
来源:@SourceName@"
tr "buff_desc_BonePlatingCD" = "{{perk_displayname_BonePlating}}
{{perk_displayname_BonePlating}} 正在冷却中。
来源:@SourceName@"
tr "buff_desc_CoinDeathReduction" = "升华叠加至五层后,下次死亡时你将立即重生。来源: @SourceName@ "
tr "buff_desc_CoinQuestDisplay" = "金钱任务使用此道具赚取 500 金钱并将它升级。
只能在脱离战斗期间进行升级。来源: @SourceName@ "
tr "buff_desc_CoinQuestDisplayTT" = "金钱任务使用此道具赚取 750 金钱并将它升级。
只能在脱离战斗期间进行升级。来源: @SourceName@"
tr "buff_desc_Conqueror_Enrage" = "{{perk_displayname_Conqueror}}此单位将把 @f1@% 对英雄造成的伤害转为治愈,把 @f2@% 的伤害转为真实伤害。来源:@SourceName@"
tr "buff_desc_Conqueror_ONH" = "{{perk_displayname_Conqueror}}此单位下一次的普攻将提供额外的物理攻击。来源:@SourceName@"
tr "buff_desc_Conqueror_Stacking" = "{{perk_displayname_Conqueror}}此单位正在准备接下来会提供额外治愈和将伤害转为真伤的攻击。来源:@SourceName@"
tr "buff_desc_DarkHarvestCooldown" = "{{perk_displayname_DarkHarvest}}{{perk_displayname_DarkHarvest}}正在冷却中。来自:@SourceName@"
tr "buff_desc_DarkHarvestSoulMarked" = "{{perk_displayname_DarkHarvest}}你已被灵魂收割标记灵魂,并会承受来自攻击者的额外伤害。来自:@SourceName@"
tr "buff_desc_DeceiveResistShred" = "扭曲之刃你的物理防御与魔法防御已被降低。来自:@SourceName@"
tr "buff_desc_DianaVortex" = "月陨黛安娜的攻速已经提升。来源: @SourceName@"
tr "buff_desc_EyeballCollection" = ""
tr "buff_desc_FleetFootwork" = "{{perk_displayname_FleetFootwork}}你的跑速已提升。来源:@SourceName@"
tr "buff_desc_FrostQueenSpeedup" = "冰霜女王的轻抚你受到了女王的祝福并获得额外跑速。来源: @SourceName@ "
tr "buff_desc_FrostQueensShred" = "冰霜女王的轻抚此单位的跑速已被偷取。来源: @SourceName@ "
tr "buff_desc_FrostQueenTributeDisplay" = "女王的礼赞普攻和技能攻击英雄和建筑物时造成额外伤害并获得金钱。来源: @SourceName@ "
tr "buff_desc_FrostQuestDisplay" = "金钱任务使用此道具赚取 500 金钱并将它升级。
只能在脱离战斗期间进行升级。来源: @SourceName@ "
tr "buff_desc_FrostQuestDisplayTT" = "金钱任务使用此道具赚取 750 金钱并将它升级。
只能在脱离战斗期间进行升级。来源: @SourceName@ "
tr "buff_desc_GhostPoroCD" = "{{perk_displayname_GhostPoro}}你的{{perk_displayname_GhostPoro}}已被吓跑,须等一段时间才能重新召唤。来源:@SourceName@"
tr "buff_desc_GhostPoroGainingStats" = "{{perk_displayname_GhostPoro}}你目前从 {{perk_displayname_GhostPoro}} 符文获得属性加成。来源: @SourceName@"
tr "buff_desc_GlacialAugment" = "冰川增幅你对敌人的下次攻击将会缓速他们。
来源:@SourceName@"
tr "buff_desc_GlacialAugmentCooldown" = "冰川增幅 这个目标将不再受冰川增幅影响。
来源:@SourceName@"
tr "buff_desc_GlacialAugmentSlow" = "冰川增幅
此目标的跑速下降。
来源:@SourceName@"
tr "buff_desc_GraspOfTheUndyingSelf" = "此单位拥有属性加成"
tr "buff_desc_Guardian" = "{{perk_displayname_Guardian}}{{perk_displayname_Guardian}} 正在冷却中。来源:@SourceName@"
tr "buff_desc_Guardian_Ally" = "{{perk_displayname_Guardian}}
此单位正受到保护。
来源:@SourceName@"
tr "buff_desc_Guardian_Available" = "{{perk_displayname_Guardian}}守护被你用技能指定以及在你身边的友军。若你或被守护的友军即将受到伤害,两者均会获得一个护盾并受到加速。来源:@SourceName@"
tr "buff_desc_Guardian_CD" = ""
tr "buff_desc_GuardiansSoulCanCast" = "{{perk_displayname_KSGuardiansSoul}}此单位可以守护一名友方英雄,在他们受到伤害时赋予他们一个护盾。来源:@SourceName@"
tr "buff_desc_GuardiansSoulGuardCooldown" = "{{perk_displayname_KSGuardiansSoul}}此单位短时间内无法守护一名友军。来源:@SourceName@"
tr "buff_desc_GuardiansSoulGuarded" = "{{perk_displayname_KSGuardiansSoul}}此单位受到守护,受到伤害时将获得一个护盾。来源:@SourceName@"
tr "buff_desc_HailOfBlades" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在冷却中。来源: @SourceName@"
tr "buff_desc_HailOfBlades_Activated" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在提供攻速。来源: @SourceName@"
tr "buff_desc_HailOfBlades_CombatChecker" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 当你处于战斗状态时将无法重置。来源: @SourceName@"
tr "buff_desc_HailOfBlades_Ready" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 准备就绪。来源: @SourceName@"
tr "buff_desc_ItemAvalancheRallyDamageBuff" = "崩泻打击此单位下一次的普攻将造成额外真实伤害。来源:@SourceName@"
tr "buff_desc_ItemAvalancheRallyMvmtBuff" = "崩泻此单位朝向旗帜移动时将提升跑速,且可以无视单位碰撞,不受阻碍地移动。
来源:@SourceName@"
tr "buff_desc_ItemAvalancheSheen" = "魔法弯刀此单位下一次的攻击将会造成额外伤害。
来源:@SourceName@"
tr "buff_desc_KleptomancySheen" = "{{perk_displayname_Kleptomancy}}你下一次的普攻将获得额外金钱,若命中英雄将有机会获得一个消耗品。来源:@SourceName@"
tr "buff_desc_KSPhiloCounter" = "贤者之石当前的有效性。"
tr "buff_desc_KSPhilosophersStone" = "贤者之石当前的有效性。"
tr "buff_desc_KSPredatorsPatienceHaste" = "此单位的跑速已提升。"
tr "buff_desc_KSSnuggleZone_CD" = "{{perk_displayname_KSSnuggleZone}}{{perk_displayname_KSSnuggleZone}} 正在冷却中。来源:@SourceName@"
tr "buff_desc_LeblancP" = "镜像勒布朗的血量少于 40% 生命时,她会进入持续 1 秒的潜隐状态,接着创造无法造成伤害的镜像分身。分身在场上最多可停留 8 秒。来源:@SourceName@"
tr "buff_desc_LeblancPCooldown" = "分身勒布朗近期已创造一个镜像分身,短时间内无法再使用此技能。来源:@SourceName@"
tr "buff_desc_LeblancQMark" = "恶意印记若此单位受到勒布朗的技能伤害,印记将会引爆并对此单位造成伤害。来源:@SourceName@"
tr "buff_desc_LeblancRQMark" = "模仿:恶意印记若此单位受到勒布朗的技能伤害,印记将会引爆并对此单位造成伤害。来源:@SourceName@"
tr "buff_desc_LethalTempoCooldown" = "{{perk_displayname_LethalTempo}}{{perk_displayname_LethalTempo}} 正在冷却中。来源:@SourceName@"
tr "buff_desc_MalphiteThunderclapPreHit" = "震雷之击墨菲特的下次普攻造成巨大的额外伤害。来源:@SourceName@"
tr "buff_desc_ManaflowBand" = "{{perk_displayname_8226}} 用一个技能命中一名敌方英雄将永久提升你的最大魔力 @f1@。来源: @SourceName@"
tr "buff_desc_ManaflowBandCD" = "{{perk_displayname_8226}} 此符文正在冷却中。来源:@SourceName@"
tr "buff_desc_NimbusCloakCastBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在给予跑速。来源: @SourceName@"
tr "buff_desc_NimbusCloakCooldownBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷却中。"
tr "buff_desc_NimbusCloakCooldownInfo" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷却中。来源: @SourceName@"
tr "buff_desc_NimbusCloakReady" = "{{perk_displayname_NimbusCloak}}施放大绝技能将给予此单位大量的跑速。来源: @SourceName@"
tr "buff_desc_NimbusCloakSpeedBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 启动"
tr "buff_desc_NPC_Hazard_BubbleGeyser_Debuff" = "流动水牢此单位被短暂地晕眩。来源: @SourceName@"
tr "buff_desc_Odyssey_SuperMegaAwesomeBuff" = "阿福金光闪闪的怒气你暂时性地进入无敌状态,且你所有技能的冷却时间获得大幅度的减少。"
tr "buff_desc_PhilosophersStoneDisplay" = "如果敌方小兵在你的附近死亡而你没有击杀他们,你会获得金钱并受到治愈。"
tr "buff_desc_PressTheAttack_Amp" = "{{perk_displayname_PressTheAttack}}此单位受到的所有伤害增加。来源:@SourceName@"
tr "buff_desc_PressTheAttack_Stack" = "{{perk_displayname_PressTheAttack}}叠加至 @perk.PressTheAttack:HitsRequired@ 层后此单位将受到额外适性伤害并变得脆弱,接下来承受的所有伤害增加。来源:@SourceName@"
tr "buff_desc_PressThreeAttacks_Amp" = "{{perk_displayname_PressThreeAttacks}}
此单位的弱点已暴露,正在承受额外伤害。
来源:@SourceName@"
tr "buff_desc_PressThreeAttacks_Stack" = "{{perk_displayname_PressThreeAttacks}}
如果此单位被 3 次攻击命中,他将暴露弱点。
来源:@SourceName@"
tr "buff_desc_QiyanaWEnchantedBuff" = "元素之形姬亚娜利用元素魔法强化她的武器并于命中时造成额外伤害。来源: @SourceName@"
tr "buff_desc_QiyanaWEnchantedBuffHaste" = "当姬亚娜位于她元素之形所汲取的附魔元素附近时,会提高移动速度。"
tr "buff_desc_QueensTributeDisplay" = "女王的礼赞对英雄、建筑物施放技能或基本攻击能够造成额外伤害,并使自己获得短暂跑速加成以及金钱。来源:@SourceName@ "
tr "buff_desc_SummonAeryAlly" = "{{perk_displayname_SummonAery}}此单位正受到艾莉保护,可以阻挡一部分接下来受到的伤害。来源:@SourceName@"
tr "buff_desc_SummonAeryReady" = "{{perk_displayname_SummonAery}}伤害一名敌人或使用技能指定一名友军以部属艾莉!来源:@SourceName@"
tr "buff_desc_SwainSoulCounterKey" = "群鸦盛宴斯温已搜集了 @f1@ 个灵魂碎片并且获得了 @f2@ 额外生命。"
tr "buff_desc_TargonQuestDisplay" = "金钱任务使用此道具赚取 500 金钱并将它升级。
只能在脱离战斗期间进行升级。来源: @SourceName@ "
tr "buff_desc_TargonQuestDisplayTT" = "金钱任务使用此道具赚取 750 金钱并将它升级。
只能在脱离战斗期间进行升级。来源: @SourceName@ "
tr "buff_desc_TargonsLineShield" = "蓄能护盾脱离战斗时护盾会逐渐再生。透过战乱之殇击杀小兵会让充能的速度变快。来源: @SourceName@ "
tr "buff_desc_TunnelVision" = "{{perk_displayname_TunnelVision}}持续攻击相同目标将获得可以无限叠加的物理攻击或魔法攻击(适性)。
来源:@SourceName@"
tr "buff_desc_UnsealedSpellbook_ChargeTracker" = "{{perk_displayname_UnsealedSpellbook}}
你很快就能够进行下一次的召唤师技能更换。
来源: @SourceName@"
tr "buff_desc_UnsealedSpellbook_OOCTracker" = "{{perk_displayname_UnsealedSpellbook}}
进入战斗或使用传送时,你将无法更换召唤师技能。
来源:@SourceName@"
tr "buff_desc_UnsealedSpellbook_SwapAvailable" = "{{perk_displayname_UnsealedSpellbook}}
在脱离战斗时,你可以更换不同的召唤师技能。
来源:@SourceName@"
tr "buff_desc_UnsealedSpellbookBackgroundCD" = ""
tr "buff_desc_VegeanceCD" = "{{perk_displayname_VeteranAftershock}}{{perk_displayname_VeteranAftershock}} 正在冷却中。来源:@SourceName@"
tr "buff_desc_VegeanceDelay" = "{{perk_displayname_VeteranAftershock}}此单位的防御已提升,并且即将对附近敌方单位造成伤害。来源:@SourceName@"
tr "buff_desc_ZombieWardDamageBuff" = "{{perk_displayname_ZombieWard}} 额外伤害你对一名英雄的下一次攻击或技能将造成额外魔法伤害。来源: @SourceName@"
tr "Buff_EzrealPassiveStacks_Name" = "咒能高涨"
tr "Buff_EzrealPassiveStacks_Tooltip" = "伊泽瑞尔的攻速已提升 @f1@%。"
tr "Buff_EzrealWAttach_Tooltip" = "伊泽瑞尔可以触发印记来造成大量额外伤害。"
tr "Buff_GarenE_Tooltip" = "盖伦正为了胜利而旋转。"
tr "Buff_GarenEShred_Tooltip" = "盖伦的旋转之剑会斩碎装甲,以百分比减少这个单位的物理防御。"
tr "Buff_GarenPassiveCooldown_Tooltip" = "盖伦最近承受了伤害,因此坚韧还在冷却中。"
tr "Buff_GarenPassiveHeal_Tooltip" = "盖伦正在回复生命。"
tr "Buff_GarenQBuff_Tooltip" = "盖伦的下一次基础攻击会沉默他的目标并造成额外伤害。"
tr "Buff_GarenQHaste_Tooltip" = "盖伦的移动速度获得提升。"
tr "Buff_GarenW_Tooltip" = "盖伦正在减免所承受的伤害。"
tr "Buff_KayleE_Name" = "星火炽刃"
tr "Buff_KayleE_Tooltip" = "此单位下一次的普攻变成远程攻击并对低血量的敌人造成额外伤害。"
tr "Buff_KayleEnrage_Name" = "圣颂"
tr "Buff_KayleEnrage_Tooltip" = "此单位已提高移动速度。"
tr "Buff_KayleEnrageCounter_Name" = "圣颂"
tr "Buff_KayleEnrageCounter_Tooltip" = "此单位已提升攻速。"
tr "Buff_KayleQ_Name" = "圣光冲击波"
tr "Buff_KayleQ_Tooltip" = "此单位的跑速已被减缓。"
tr "Buff_KayleQShred_Name" = "破防"
tr "Buff_KayleQShred_Tooltip" = "此单位的物理防御及魔法防御已下降。"
tr "Buff_KayleR_Name" = "圣剑审判"
tr "Buff_KayleR_Tooltip" = "此单位免疫所有伤害。"
tr "Buff_KayleW_Name" = "天赐圣典"
tr "Buff_KayleW_Tooltip" = "此单位的跑速已提升。"
tr "Buff_LuxP_Name" = "光芒四射"
tr "Buff_LuxP_Tooltip" = "受到伤害技能的影响,敌人将被光芒标记 6 秒。拉克丝的下次普通攻击会消耗光芒,造成 @TotalDamage@ 魔法伤害。"
tr "Buff_LuxP_TooltipSimple" = "受到伤害技能的影响,敌人将被光芒标记。
拉克丝的下次基础攻击会消耗光芒,造成额外伤害。"
tr "Buff_MissFortuneP_Name" = "爱的拍拍"
tr "Buff_MissFortuneP_Tooltip" = "好运姐在攻击新目标时,普攻造成 @f1@ 额外物理伤害。目标为士兵时伤害减半。"
tr "Buff_MissFortuneP_TooltipSimple" = "好运姐对新目标的首次普攻将造成额外伤害。"
tr "Buff_MordekaiserEPull_Name" = "死之爪"
tr "Buff_MordekaiserEPull_Tooltip" = "这个单位正在被强制位移。"
tr "Buff_MordekaiserPassive_FullStacks_Name" = "暗崛"
tr "Buff_MordekaiserPassive_FullStacks_Tooltip" = "这个单位已经提升了速度并且正在造成持续的范围伤害。"
tr "Buff_MordekaiserR_StatSteal_Name" = "被偷取的灵魂"
tr "Buff_MordekaiserR_StatSteal_Tooltip" = "这个单位已经窃取了其他人的灵魂,因而获得了他们的一些属性。"
tr "Buff_MordekaiserR_StatStealEnemy_Name" = "被偷取的灵魂"
tr "Buff_MordekaiserR_StatStealEnemy_Tooltip" = "这个单位已经被窃取了灵魂,因而暂时失去了一些属性。"
tr "Buff_MordekaiserW_Name" = "不灭之躯"
tr "Buff_MordekaiserW_Tooltip" = "这个单位被护盾所保护着。"
tr "Buff_MorganaE_Name" = "黑暗之盾"
tr "Buff_MorganaE_Tooltip" = "此单位免疫控场效果并吸收接下来受到的魔法伤害。"
tr "Buff_MorganaQ_Name" = "暗影禁锢"
tr "Buff_MorganaQ_Tooltip" = "此单位无法移动,持续约 3 年。"
tr "Buff_MorganaR_Name" = "灵魂枷锁"
tr "Buff_MorganaR_Tooltip" = "魔甘娜束缚周围敌方英雄的灵魂,朝目标移动时跑速加快,且若是敌方英雄未能在技能结束前摆脱枷锁,她将对目标造成伤害及晕眩效果。"
tr "Buff_MorganaRDebuff_Name" = "灵魂枷锁"
tr "Buff_MorganaRDebuff_Tooltip" = "此单位的灵魂受到魔甘娜束缚,其跑速降低,且若是无法摆脱枷锁,将在技能结束前受到伤害及晕眩效果。"
tr "Buff_NeekoPassiveBuff_Name" = "原生模影"
tr "Buff_NeekoPassiveBuff_Tooltip" = "妮可获得魔法穿透。"
tr "Buff_NocturneP_Name" = "闇影幽刃"
tr "Buff_NocturneP_Tooltip" = "每 10 秒钟,夜曲的下次攻击将会造成周遭敌方 120% 的物理伤害,每击中一个目标可以回复自己 @f1@ (+@f2@) 点生命值。
夜曲的普攻能够降低 1 秒此技能冷却时间(对英雄的普攻则降低 2 秒)。"
tr "Buff_NocturneP_TooltipSimple" = "每过一段时间,夜曲下次的普攻会对周围附近的所有敌人造成伤害,并治愈他。"
tr "Buff_OrnnPAllyItemReady_Name" = "道具准备就绪!"
tr "Buff_OrnnPAllyItemReady_Tooltip" = "鄂尔可以升级一名友军的道具!"
tr "Buff_PantheonE_Name" = "圣盾猛袭"
tr "Buff_PantheonE_Tooltip" = "潘森免疫前方来袭的攻击,并且快速地发动攻击。"
tr "Buff_PantheonPassiveCounter_Name" = "凡人坚志"
tr "Buff_PantheonPassiveCounter_Tooltip" = "潘森的下一个强化技能正在迭加中。"
tr "Buff_PantheonPassiveReady_Name" = "凡人坚志"
tr "Buff_PantheonPassiveReady_Tooltip" = "潘森的下一个基础技能会被强化。"
tr "Buff_PantheonQSlow_Name" = "彗星战矛缓速"
tr "Buff_PantheonQSlow_Tooltip" = "这个单位的移动速度降低。"
tr "Buff_PantheonReady_Name" = "凡人坚志"
tr "Buff_PantheonWEmpowerment_Name" = "盾之跃击"
tr "Buff_PantheonWEmpowerment_Tooltip" = "潘森的下一次基础攻击会被强化。"
tr "Buff_QiyanaQ_Grass_Stealth_Buff_Name" = "草丛附魔"
tr "Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "姬亚娜进入潜行状态并拥有额外跑速。"
tr "Buff_QiyanaQRoot_Name" = "冰冻"
tr "Buff_QiyanaQRoot_Tooltip" = "此单位已被定身且无法移动。"
tr "Buff_QiyanaQSlow_Name" = "缓速"
tr "Buff_QiyanaQSlow_Tooltip" = "姬亚娜让此目标打起了寒颤,缓速他们。"
tr "Buff_QiyanaRKnockback_Name" = "猛推"
tr "Buff_QiyanaRKnockback_Tooltip" = "姬亚娜用巨大的冲击波使这个单位被向后猛推。"
tr "Buff_QiyanaRStun_Name" = "晕眩"
tr "Buff_QiyanaRStun_Tooltip" = "此单位已被晕眩且无法移动或做出反应。"
tr "Buff_RakanWCharm_Tooltip" = "锐空已经将此单位击飞至空中。"
tr "Buff_StaticFieldAbility_Name" = "静电力场"
tr "Buff_StaticFieldAbility_Tooltip" = "准备被布里茨吓一跳吧!"
tr "Buff_SylasEShield_Name" = "掠夺"
tr "Buff_SylasEShield_Tooltip" = "赛勒斯获得一个能抵挡魔法伤害的护盾。"
tr "Buff_SylasPassiveAttack_Name" = "罪链术士"
tr "Buff_SylasPassiveAttack_Tooltip" = "赛勒斯的下次普攻将受到增强。"
tr "Buff_SylasPassiveAttackNoAnim_Name" = "罪链术士"
tr "Buff_SylasPassiveAttackNoAnim_Tooltip" = "赛勒斯的下次普攻将受到增强。"
tr "Buff_SylasR_Description" = "赛勒斯偷取了敌方的大绝!"
tr "Buff_SylasRAbility_Name" = "盗技禁链"
tr "Buff_SylasRBuff_Description" = "赛勒斯掌握了一个偷取来的大绝!"
tr "Buff_SylasRBuff_Name" = "盗技禁链"
tr "Buff_VarusQ_Tooltip" = "法洛士已准备好一发极强力的射击。"
tr "Buff_YuumiE_Name" = "蹦蹦冲刺"
tr "Buff_YuumiE_Tooltip" = "此角色被治愈且被加速。冲啊!"
tr "Buff_YuumiP_Name" = "境界之护"
tr "Buff_YuumiP_Tooltip" = "悠咪正在给予此单位一个紧跟着她的护盾!"
tr "Buff_YuumiQ_Name" = "奇幻图腾"
tr "Buff_YuumiQ_Tooltip" = "被悠咪的奇幻图腾缓速。"
tr "Buff_YuumiRAbility_Name" = "最终篇章"
tr "Buff_YuumiRAbility_Tooltip" = "被悠咪的最终篇章定身。"
tr "Buff_YuumiRMissile_Name" = "最终篇章"
tr "Buff_YuumiRMissile_Tooltip" = "如果此角色被悠咪三次的大绝冲击波击中,他们将被定身!"
tr "Buff_YuumiW_Name" = "飞扑抱抱!"
tr "Buff_YuumiW_Tooltip" = "悠咪附着在此单位上,且变成无法被指定的状态。"
tr "Buff_YuumiWAlly_Name" = "飞扑抱抱!"
tr "Buff_YuumiWAlly_Tooltip" = "悠咪附着在此英雄上,且变成无法被指定的状态。"
tr "Buff_YuumiWAttach_Name" = "飞扑抱抱!"
tr "Buff_YuumiWAttach_Tooltip" = "悠咪变得无法被指定且附着在她的其中一位友军上。"
tr "Buff_ZacR_Name" = "活蹦乱跳!"
tr "Buff_ZacR_Tooltip" = "被札克的弹跳缓速。"
tr "BuffNoSource_Default_TooltipExtended" = "@keyTooltip@"
tr "buy_xp_button_label" = "购买经验值"
tr "chaos_cat_all_chat_msg" = "喵喵喵!!!"
tr "Character_Aatrox_Description" = "冥血剑魔"
tr "Character_Aatrox_Name" = "厄萨斯"
tr "Character_Aatrox_OpposingTips" = "
- - 厄萨斯的攻击是可预测的,善用发动前的空档来躲掉他的技能。
- - 位于冥府血链的范围时,往左右两侧逃或是刚好在厄萨斯身边时会更容易躲掉。
- - 厄萨斯发动大绝技能时与他保持距离以免他重生。
"
tr "Character_Aatrox_Tips" = "- - 发动冥血邪剑期间使用冥影冲锋来提升命中的机率。
- - 善用友军或自身拥有的控制技能(像是冥府血链)来帮助你施展冥血邪剑的连技。
- - 当你确定你可以开战的时候直接发动剑魔灭世,无须有任何犹豫。
"
tr "Character_Qiyana_Name" = "姬亚娜"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseAurelionSol" = "小恶摩: 我的 星体扩张 会让你看到真的星星!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBard" = "小恶摩: 噜啦啦喔啦啦 等等然后享受你的 凝滞命运!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBrushfire" = "小恶摩: 草丛,那个草丛…… 那个草丛着火啦!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseGiantDarts" = "小恶摩: 你绝对不会看到千兆致盲吹箭来啦! 要来啰!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseKarthus" = "小恶摩: 我的仆人势不可挡因为有死亡契约!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseMorde" = "小恶摩 我召唤了我所找到,最弱的英雄……死亡之子!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseRyze" = "小恶摩: 为甚么你不踏进扭转之境?相信我嘛!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseTowerCharge" = "小恶摩: 给那些通电的防御塔 一个大大的拥抱嘛!"
tr "chat_message_DoomBotsCurse_1_DoomBotsCurseYasuo" = "小恶摩: 谁还需要闪招? 有风墙铁壁就够啦!?"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritAkali" = "小恶摩: 他们去哪了?是时间来暮光防护了吧!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritMystery" = "小恶摩: 你知道甚么比一个我更好吗?那就是……五个我! 魔鬼分裂的时间来啦!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritPantheon" = "小恶摩: 你挡不住我的 圣盾庇护!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritShaco" = "小恶摩: 看到两个我?你一定中了幻象啦!"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritSinged" = "小恶摩: 追着剧毒踪迹跑 不会受伤的啦! - 到底会不会呢?"
tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritWarwick" = "小恶摩: 小心一点,我的仆人现在 要血迹追踪啦!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseAurelionSol" = "小恶摩:……还有我的 星体扩张 绝对会让你天旋地转!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBard" = "小恶摩:……千万别被丢中啰!凝滞命运!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBrushfire" = "小恶摩:……小心那些熊熊燃烧的草丛"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseGiantDarts" = "小恶摩:……做好准备迎接千兆致盲吹箭, 吧!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseKarthus" = "小恶摩: ……你无法触及他们 有死亡契约呢!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseMorde" = "小恶摩 ……自己总是最大的敌人 死亡之子!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseRyze" = "小恶摩: ……来一趟小旅行吧! 扭转之境!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseTowerCharge" = "小恶摩: 觉得很累想补充能量吗?通电防御塔!"
tr "chat_message_DoomBotsCurse_2_DoomBotsCurseYasuo" = "小恶摩: 试试不要被风墙铁壁挡住啰!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritAkali" = "小恶摩: 噢……,补充说明一下他们也会隐形 暮光防护, 呀!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritMystery" = "小恶摩:……你不需要拆散他们,对吧? 恶魔分裂 时间!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritPantheon" = "小恶摩: ……基本上你不能打人噢! 圣盾庇护!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritShaco" = "小恶摩: ……让我们来制造双倍的麻烦吧! 幻~象~!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritSinged" = "小恶摩: ……不要太大意呼吸了,因为这里可是也有些剧毒踪迹, 呢!"
tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritWarwick" = "小恶摩:小心不要被发现了 血迹追踪!"
tr "chat_message_DoomBotsVoting_DifficultyLocked" = "难度等级@SubA@已被锁定。"
tr "chat_message_DoomBotsVoting_DuplicateInput" = "你已经投过票了。"
tr "chat_message_DoomBotsVoting_IntroductionMessage1" = "输入 "/vl ##" 或 "/votelevel ##" 来为难度投票 (## 是介于 @SubA@ 和 @SubB@ 之间的数字)。你可以为多个难度投票。"
tr "chat_message_DoomBotsVoting_IntroductionMessage2" = "4个人 为一个难度投票并锁定。否则,提摩将会随机为你选择难度。"
tr "chat_message_DoomBotsVoting_InvalidInput" = "无效的难度等级。请输入介于 @SubA@ 和 @SubB@ 之间的数字。"
tr "chat_message_DoomBotsVoting_MaxLevel" = "小恶摩: "我们就直接跳到 100 吧,我们一定会打赢的!" 嘿嘿。 加油。"
tr "chat_message_DoomBotsVoting_NoConsensus" = "小恶摩: 还没办法决定吗?那我替你选啰!"
tr "chat_message_DoomBotsVoting_Reminder" = "使用 "/vl ##" 来为难度等级投票"
tr "chat_message_DoomBotsVoting_VoteExpired" = "难度被预设为 @SubA@。"
tr "chat_message_DoomBotsVoting_VoteReceived" = "@PlayerAName@ 投给 @SubB@ (@SubA@/4)"
tr "chat_message_Hello" = "@PlayerAName@ [@PlayerAChamp@] 说哈啰"
tr "chat_message_PerkHextechFlashtraptionAssist" = "按住召唤师技能按键来成功地使用海克斯闪现。"
tr "chat_message_PinkWard_Purchase" = "@PlayerAName@(@PlayerAChamp@) 购买了控域守卫"
tr "chat_message_RiftHeraldBuffExpiration_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 打破了预示者之眼!"
tr "chat_message_RiftHeraldBuffExpiration_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 打破了预示者之眼!"
tr "chat_message_RiftHeraldBuffExpiration_SpectatorChaos" = "@PlayerAName@ (@PlayerAChamp@) 的窥视虚空已失效!"
tr "chat_message_RiftHeraldBuffExpiration_SpectatorOrder" = "@PlayerAName@ (@PlayerAChamp@) 的窥视虚空已失效!"
tr "chat_message_RiftHeraldCapture_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 捕获了预示者!"
tr "chat_message_RiftHeraldCapture_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 捕获了预示者!"
tr "chat_message_RiftHeraldSpawn" = "预示者 从虚空中现身了!"
tr "chat_startup_welcome_message" = "输入 /help 可以查看指令"
tr "chroma_description_102007" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_103018" = "来自 2019 季中邀请赛活动的限定战利品。"
tr "chroma_description_103019" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_104015" = "于 S7 赛季期间在弹性积分模式中达到金牌的奖励。"
tr "chroma_description_104016" = "于 S7 赛季期间在单排积分模式中达到金牌的奖励。"
tr "chroma_description_104017" = "于 S7 赛季期间在 3v3 积分模式中达到金牌的奖励。"
tr "chroma_description_104019" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_104026" = "来自 2018 霜降庆典活动的限定战利品。"
tr "chroma_description_104027" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_104034" = "来自 2019 试炼活动的限定战利品。"
tr "chroma_description_107016" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_107020" = "透过知名实况主/网红发放取得。"
tr "chroma_description_110008" = "来自 2019 季中邀请赛活动的限定战利品。"
tr "chroma_description_110012" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_11019" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_113009" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_114024" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_114040" = "来自 2019 菁英计划活动的限定战利品。"
tr "chroma_description_115009" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_117017" = "此炫彩造型以 2018 年组合包限定的形式做为发行。"
tr "chroma_description_117023" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_120010" = "于 2019 年以限定战利品的形式发行。"
tr "chroma_description_120011" = "于 2019 年以限定战利品的形式发行。"
tr "chroma_description_12021" = "来自 2019 季中邀请赛活动的限定战利品。"
tr "chroma_description_121012" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_121013" = "此炫彩造型于 2018 世界赛期间发售来支持 Flash Wolves。"
tr "chroma_description_121014" = "此炫彩造型于 2018 世界赛期间发售来支持 KT Rolster。"
tr "chroma_description_121015" = "此炫彩造型于 2018 世界赛期间发售来支持 Fnatic。"
tr "chroma_description_121017" = "此炫彩造型于 2018 世界赛期间发售来支持 Kaos Latin Gamers。"
tr "chroma_description_121018" = "此炫彩造型于 2018 世界赛期间发售来支持 G2 Esports 。"
tr "chroma_description_121022" = "此炫彩造型于 2018 世界赛期间发售来支持 Team Vitality。"
tr "chroma_description_121023" = "此炫彩造型于 2018 世界赛期间发售来支持 Ascension Gaming。"
tr "chroma_description_121024" = "此炫彩造型于 2018 世界赛期间发售来支持 Afreeca Freecs。"
tr "chroma_description_121025" = "此炫彩造型于 2018 世界赛期间发售来支持 Gen. G Gaming 。"
tr "chroma_description_121028" = "此炫彩造型于 2018 世界赛期间发售来支持 KaBuM! e-Sports。"
tr "chroma_description_121030" = "此炫彩造型于 2018 世界赛期间发售来支持 Gambit Esports。"
tr "chroma_description_121031" = "此炫彩造型于 2018 世界赛期间发售来支持 DetonatioN FocusMe。"
tr "chroma_description_121035" = "此炫彩造型于 2018 世界赛期间发售来支持 Infinity eSports。"
tr "chroma_description_121037" = "此炫彩造型于 2018 世界赛期间发售来支持 G-Rex。"
tr "chroma_description_121041" = "此炫彩造型于 2018 世界赛期间发售来支持 MAD Team 。"
tr "chroma_description_121042" = "此炫彩造型于 2018 世界赛期间发售来支持 Edward Gaming。"
tr "chroma_description_121043" = "此炫彩造型于 2018 世界赛期间发售来支持 Invictus Gaming。"
tr "chroma_description_121046" = "此炫彩造型于 2018 世界赛期间发售来支持 Royal Never Give Up。"
tr "chroma_description_121047" = "此炫彩造型于 2018 世界赛期间发售来支持 100 Thieves。"
tr "chroma_description_121048" = "此炫彩造型于 2018 世界赛期间发售来支持 Cloud9。"
tr "chroma_description_121051" = "此炫彩造型于 2018 世界赛期间发售来支持 Team Liquid。"
tr "chroma_description_121053" = "此炫彩造型于 2018 世界赛期间发售来支持 Dire Wolves。"
tr "chroma_description_121054" = "此炫彩造型于 2018 世界赛期间发售来支持 Bahçeşehir SuperMassive。"
tr "chroma_description_121059" = "此炫彩造型于 2018 世界赛期间发售来支持 Phong Vũ Buffalo 。"
tr "chroma_description_122017" = "于 2019 年以限定战利品的形式发行。"
tr "chroma_description_122020" = "透过知名实况主/网红发放取得。"
tr "chroma_description_122023" = "于 2019 年以限定战利品的形式发行。"
tr "chroma_description_126009" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_126014" = "来自 2019 试炼活动的限定战利品。"
tr "chroma_description_127005" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_127006" = "N/A"
tr "chroma_description_127007" = "N/A"
tr "chroma_description_127008" = "N/A"
tr "chroma_description_127009" = "N/A"
tr "chroma_description_127010" = "N/A"
tr "chroma_description_127011" = "N/A"
tr "chroma_description_13012" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_136004" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_142010" = "来自 2019 星光战士活动的限定战利品。"
tr "chroma_description_142015" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_142017" = "透过知名实况主/网红发放取得。"
tr "chroma_description_145018" = "来自 2019 电玩活动期间的限定战利品。"
tr "chroma_description_145019" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_145025" = "透过知名实况主/网红发放取得。"
tr "chroma_description_15017" = "来自 2018 霜降庆典活动的限定战利品。"
tr "chroma_description_15018" = "透过知名实况主/网红发放取得。"
tr "chroma_description_15023" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_157011" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_157020" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_157026" = "来自 2019 电玩活动期间的限定战利品。"
tr "chroma_description_16010" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_164003" = "N/A"
tr "chroma_description_164004" = "N/A"
tr "chroma_description_164005" = "N/A"
tr "chroma_description_164006" = "N/A"
tr "chroma_description_164007" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_164008" = "N/A"
tr "chroma_description_164009" = "N/A"
tr "chroma_description_18018" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_18027" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_19011" = "来自 2018 新春狂欢的限定组合包。"
tr "chroma_description_19015" = "来自 2019 新春狂欢活动的限定战利品。"
tr "chroma_description_19030" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_19034" = "来自 2019 菁英计划活动的限定战利品。"
tr "chroma_description_20009" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_201012" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_201020" = ""
tr "chroma_description_201021" = "通过购买战队门票完成任务取得。仅在 LCS 和 LEC 地区可使用。"
tr "chroma_description_201022" = "通过购买战队门票完成任务取得。仅在 LCS 和 LEC 地区可使用。"
tr "chroma_description_201023" = ""
tr "chroma_description_2018" = "此炫彩造型以 2018 年组合包限定的形式做为发行。"
tr "chroma_description_21019" = "来自 2019 电玩活动期间的限定战利品。"
tr "chroma_description_22010" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_22016" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_22018" = "于 2019 年以限定战利品的形式发行。"
tr "chroma_description_22021" = "于 2019 年以限定战利品的形式发行。"
tr "chroma_description_222014" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_222025" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_222028" = "来自 2019 菁英计划活动的限定战利品。"
tr "chroma_description_223009" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_236010" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_236016" = "来自 2019 蒂玛西亚反派活动的限定战利品。"
tr "chroma_description_236017" = "来自 2019 菁英计划活动的限定战利品。"
tr "chroma_description_238012" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_238014" = "来自 2019 菁英计划活动的限定战利品。"
tr "chroma_description_240003" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_240005" = "透过知名实况主/网红发放取得。"
tr "chroma_description_240008" = "于 2018 年以限定战利品的形式发行。"
tr "chroma_description_245013" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_245015" = "透过知名实况主/网红发放取得。"
tr "chroma_description_245018" = "于 2018 年以限定战利品的形式发行。"
tr "chroma_description_246003" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_246008" = "来自 2019 电玩活动期间的限定战利品。"
tr "chroma_description_25018" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_25024" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_254013" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_267010" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_267016" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_267022" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_29013" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_3016" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_32018" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_32019" = "透过知名实况主/网红发放取得。"
tr "chroma_description_34009" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_34012" = "透过知名实况主/网红发放取得。"
tr "chroma_description_350002" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_350010" = "来自 2019 试炼活动的限定战利品。"
tr "chroma_description_35009" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_35011" = "透过知名实况主/网红发放取得。"
tr "chroma_description_36011" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_37008" = "来自 2018 新春狂欢系列任务的限定战利品。"
tr "chroma_description_37016" = "来自 2019 电玩活动期间的限定战利品。"
tr "chroma_description_39014" = "来自 2018 霜降庆典活动的限定战利品。"
tr "chroma_description_40014" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_40016" = "透过知名实况主/网红发放取得。"
tr "chroma_description_40019" = "于 2018 年以限定战利品的形式发行。"
tr "chroma_description_412012" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_42017" = "来自 2018 新春狂欢系列任务的限定战利品。"
tr "chroma_description_42021" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_42022" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_427003" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_429004" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_43010" = "来自 2019 季中邀请赛活动的限定战利品。"
tr "chroma_description_43014" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_432007" = "来自 2018 霜降庆典活动的限定战利品。"
tr "chroma_description_45019" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_497006" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_498006" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_5021" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_5026" = "来自 2019 新春狂欢活动的限定战利品。"
tr "chroma_description_51012" = "来自 2018 新春狂欢系列任务的限定战利品。"
tr "chroma_description_517003" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_518002" = "于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_518004" = "透过知名实况主/网红发放取得。"
tr "chroma_description_54017" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_55011" = "来自 2018 新春狂欢系列任务的限定战利品。"
tr "chroma_description_55013" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_55014" = "来自 2019 试炼活动的限定战利品。"
tr "chroma_description_555010" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_555018" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_555024" = "来自 2019 菁英计划活动的限定战利品。"
tr "chroma_description_56008" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_59010" = "来自 2019 新春狂欢活动的限定战利品。"
tr "chroma_description_63010" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_64021" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_7013" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_7018" = "透过知名实况主/网红发放取得。"
tr "chroma_description_75012" = "来自 2018 新春狂欢的限定组合包。"
tr "chroma_description_76010" = "来自 2019 季中邀请赛活动的限定战利品。"
tr "chroma_description_83005" = "于 2019 年作为组合包限定商品发行。"
tr "chroma_description_84016" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_84024" = "来自 2019 菁英计划活动的限定战利品。"
tr "chroma_description_86012" = "来自 2018 新春狂欢系列任务的限定战利品。"
tr "chroma_description_86015" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_86021" = "来自 2019 蒂玛西亚反派活动的限定战利品。"
tr "chroma_description_90008" = "来自 2018 霜降庆典活动的限定战利品。"
tr "chroma_description_9010" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "chroma_description_92017" = "来自 2018 新春狂欢系列任务的限定战利品。"
tr "chroma_description_92019" = "于世界大赛期间以活动限定战利品的方式取得。"
tr "chroma_description_92021" = "来自 2019 电玩活动期间的限定战利品。"
tr "chroma_description_98017" = "于 2019 年以组合包限定商品的形式发行。"
tr "chroma_description_99009" = "来自 2018 新春狂欢的限定组合包。"
tr "chroma_dexcription_37011" = "此炫彩造型于 2018 年以组合包限定商品的形式发行。"
tr "companion_color_name_base" = "经典"
tr "companion_color_name_red" = ""
tr "companion_description_gemtiger" = "一只年幼、毛茸茸的宝石迅狮。"
tr "companion_description_ghosty" = "联盟精灵中最令人感到害怕的。"
tr "companion_description_grumpylion" = "一只小小、脾气极为火爆且长着角的怪兽。"
tr "companion_description_miner" = "他对于掘地相当在行。"
tr "companion_description_minigolem" = "一个极为神秘且淘气的符文石精。"
tr "companion_description_penguknight" = "一只高贵、人见人爱的鹅鹅骑士。"
tr "companion_description_sgcat" = "星使喵是所有联盟精灵中最饥饿的一个。"
tr "companion_description_sgpig" = "贝贝猪渴望着有一天能找到它命中注定的星光战士。"
tr "companion_description_sgshisa" = "狮萨旨在是保护星光战士们以及他所关切的每个人。"
tr "companion_description_silverwing" = "一只年幼的蒂玛西亚咕咕枭。"
tr "companion_description_spiritfox" = "一只神秘难以发现踪迹的拟态娜布。"
tr "companion_description_turtle" = "一只睡不饱的困困龙龟。"
tr "companion_species_name_GemTiger" = "宝石迅狮"
tr "companion_species_name_ghost" = "飘飘魂"
tr "companion_species_name_grumpylion" = "怒角羊"
tr "companion_species_name_miner" = "掘地钢鼬"
tr "companion_species_name_minigolem" = "符文石精"
tr "companion_species_name_penguknight" = "鹅鹅骑士"
tr "companion_species_name_sgcat" = "星使喵"
tr "companion_species_name_sgpig" = "贝贝猪"
tr "companion_species_name_sgshisa" = "狮萨"
tr "companion_species_name_silverwing" = "咕咕枭"
tr "companion_species_name_SpiritFox" = "拟态娜布"
tr "companion_species_name_TFT_Avatar" = "河川仙子"
tr "companion_species_name_tft_avatar_blue" = ""
tr "companion_species_name_turtle" = "困困龙龟"
tr "companion_species_name_unicorn" = ""
tr "Dark_current_form_tooltip" = "元素型态: 幽冥拉克丝精通两种相对的元素,并转换成更高阶的型态。
"舍弃你的火花吧。""
tr "data_dragon_category_champion" = "英雄"
tr "data_dragon_category_item" = "物品"
tr "data_dragon_category_mastery" = "天赋"
tr "data_dragon_category_rune" = "符文"
tr "data_dragon_category_summoner" = "召唤者技能"
tr "data_dragon_champStats_Ability" = "魔法攻击"
tr "data_dragon_champStats_Attack" = "物理攻击"
tr "data_dragon_champStats_Defense" = "防御"
tr "data_dragon_champStats_Difficulty" = "操作难度"
tr "data_dragon_champStats_Utility" = "通用"
tr "data_dragon_general_details_" = "详细资料:"
tr "data_dragon_general_language" = "语言"
tr "data_dragon_general_range" = "距离"
tr "data_dragon_general_range_" = "距离:"
tr "data_dragon_general_require_points" = "需要 {{ number }} 点数在 {{ location }}。"
tr "data_dragon_item_info" = "物品信息"
tr "data_dragon_language_ar" = "阿拉伯语"
tr "data_dragon_language_bg" = "保加利亚语"
tr "data_dragon_language_cs" = "捷克语"
tr "data_dragon_language_de" = "德语"
tr "data_dragon_language_el" = "希腊语"
tr "data_dragon_language_en" = "英语"
tr "data_dragon_language_es" = "西班牙语"
tr "data_dragon_language_fr" = "法语"
tr "data_dragon_language_hu" = "匈牙利语"
tr "data_dragon_language_it" = "意大利语"
tr "data_dragon_language_ja" = "日语"
tr "data_dragon_language_ko" = "韩语"
tr "data_dragon_language_nl" = "荷兰语"
tr "data_dragon_language_pl" = "波兰语"
tr "data_dragon_language_pt" = "葡萄牙语"
tr "data_dragon_language_ro" = "罗马尼亚语"
tr "data_dragon_language_ru" = "俄语"
tr "data_dragon_language_th" = "泰语"
tr "data_dragon_language_tr" = "土耳其语"
tr "data_dragon_language_vn" = "越语"
tr "data_dragon_language_zh" = "中文"
tr "data_dragon_language_zh_CN" = "中文(简体)"
tr "data_dragon_language_zh_MY" = "中文(简体)"
tr "data_dragon_language_zh_TW" = "中文(繁体)"
tr "data_dragon_mastery_next_rank_" = "下一级:"
tr "data_dragon_mastery_rank_" = "等级:"
tr "data_dragon_mobile_companion" = "指南"
tr "data_dragon_mobile_forum" = "论坛"
tr "data_dragon_mobile_friends" = "朋友"
tr "data_dragon_mobile_news" = "最新消息"
tr "data_dragon_mobile_please_wait" = "请等待…"
tr "data_dragon_mode_classic" = "一般对战"
tr "data_dragon_mode_odin" = "据点攻略战"
tr "data_dragon_playing_against" = "敌方使用"
tr "data_dragon_playing_as" = "我方使用"
tr "data_dragon_stats_CD_" = "冷却时间"
tr "data_dragon_target_area" = "区域"
tr "data_dragon_target_cone" = "锥形"
tr "data_dragon_target_direction" = "方向"
tr "data_dragon_target_global" = "全球化"
tr "data_dragon_target_location" = "指定地区"
tr "data_dragon_target_self" = "自己"
tr "data_dragon_target_selfarea" = "自己的地区"
tr "data_dragon_target_target" = "目标"
tr "data_dragon_target_variable" = "变数"
tr "data_dragon_target_vector" = "向量方向"
tr "Disc_Pres_Map_10" = "扭曲丛林"
tr "Disc_Pres_Map_11" = "召唤峡谷"
tr "Disc_Pres_Map_12" = "咆啸深渊"
tr "Disc_Pres_QueueType_ARAM" = "随机单中"
tr "Disc_Pres_QueueType_BOT" = "玩家 vs 电脑"
tr "Disc_Pres_QueueType_CUSTOM" = "自订对战"
tr "Disc_Pres_QueueType_NORMAL" = "一般对战"
tr "Disc_Pres_QueueType_RANKED" = "积分对战"
tr "Disc_Pres_State_championSelect" = "选择英雄中"
tr "Disc_Pres_State_hosting" = "在组队房间中"
tr "Disc_Pres_State_hosting_Custom" = "创建自订对战中"
tr "Disc_Pres_State_inGame" = "游戏中"
tr "Disc_Pres_State_inQueue" = "列队中"
tr "Disc_Pres_State_outOfGame" = "离开游戏"
tr "Earth_current_form_tooltip" = "元素型态: 自然拉克丝获得充足的元素之力去操控任何一种元素!选择一种元素添加在她目前的型态。
"冲突的种子将带来苦果!""
tr "Earth_current_meter_tooltip" = "元素型态: 自然拉克丝利用她的法术伤害敌方英雄以获取元素之力。获取足够的元素之力后,拉克丝可以操纵一种元素,并且把它添加在她目前的型态。
元素之力: @MotePercent@%
"冲突的种子将带来苦果!""
tr "Earth_selection_button" = "元素精通: 自然添加自然元素至拉克丝目前的型态。
"冲突的种子将带来苦果!""
tr "esports_support_icon_AllStars_2018" = "%s 正在欢庆 %s 全明星赛活动!"
tr "esports_support_icon_summerteampass_2019" = ""
tr "esports_support_icon_summerteampass_2019_gold" = ""
tr "esports_support_icon_worlds_2018" = "%s 正在支持 %s 征战 2018 世界大赛!"
tr "esports_support_icon_worlds_2018_gold" = "%s是 2018 世界大赛的 黄金支持者!%s"
tr "esports_support_icon_worlds_2019" = "%s正在支持 %s 征战 2019 世界大赛! "
tr "Fairy_current_form_tooltip" = "元素型态: 奥术拉克丝精通自然及洪流两种元素,并转换成更高阶的型态。
"梦想终于成真了!""
tr "Fire_current_form_tooltip" = "元素型态: 苍炎拉克丝获得充足的元素之力去操控任何一种元素!选择一种元素添加在她目前的型态。
"好吧,这地方不会自己烧掉的。""
tr "Fire_current_meter_tooltip" = "元素型态: 苍炎拉克丝利用她的法术伤害敌方英雄以获取元素之力。获取足够的元素之力后,拉克丝可以操纵一种元素,并且把它添加在她现有的型态。
元素之力: @MotePercent@%
"好吧,这地方不会自己烧掉的。""
tr "Fire_selection_button" = "元素精通: 苍炎添加苍炎元素至拉克丝目前的型态。
"只有我觉得这地方很热吗?""
tr "flash_balance_teams_scoreboard" = "根据对战数据"
tr "flash_balance_teams_title" = "是否要进行队伍强度平衡?"
tr "flash_character_button_abilities" = "技能"
tr "flash_character_button_lore" = "背景资料"
tr "flash_character_button_stats" = "统计"
tr "flash_character_button_tips" = "小技巧"
tr "flash_character_heroLevel" = "等级 23"
tr "flash_character_lore" = "背景资料"
tr "flash_character_passive_01_desc" = "被动"
tr "flash_character_passive_01_name" = "被动名称01"
tr "flash_character_playerName" = "羊刀"
tr "flash_character_spell_01_cooldown" = "技能冷却时间01"
tr "flash_character_spell_01_desc" = "技能描述01"
tr "flash_character_spell_01_name" = "技能名称01"
tr "flash_character_spell_02_cooldown" = "技能冷却时间02"
tr "flash_character_spell_02_desc" = "技能描述02"
tr "flash_character_spell_02_name" = "技能名称02"
tr "flash_character_spell_03_cooldown" = "技能冷却时间03"
tr "flash_character_spell_03_desc" = "技能描述03"
tr "flash_character_spell_03_name" = "技能名称03"
tr "flash_character_spell_04_cooldown" = "技能冷却时间04"
tr "flash_character_spell_04_desc" = "技能描述04"
tr "flash_character_spell_04_name" = "技能名称04"
tr "flash_character_stats_coolDown" = "技能冷却时间"
tr "flash_character_stats_inventory" = "装备"
tr "flash_character_stats_passive" = "被动技能"
tr "flash_character_stats_seconds" = "秒"
tr "flash_character_stats_stat01" = "生命:"
tr "flash_character_stats_stat02" = "魔力:"
tr "flash_character_stats_stat02_0" = "魔力:"
tr "flash_character_stats_stat02_1" = "能量值:"
tr "flash_character_stats_stat02_10" = "血之涌泉:"
tr "flash_character_stats_stat02_11" = "风涌:"
tr "flash_character_stats_stat02_12" = "其他:"
tr "flash_character_stats_stat02_2" = "无:"
tr "flash_character_stats_stat02_3" = "护盾值:"
tr "flash_character_stats_stat02_4" = "怒气:"
tr "flash_character_stats_stat02_5" = "怒气值:"
tr "flash_character_stats_stat02_6" = "怒气值:"
tr "flash_character_stats_stat02_7" = "热能:"
tr "flash_character_stats_stat02_8" = "怒气:"
tr "flash_character_stats_stat02_9" = "残虐值:"
tr "flash_character_stats_stat02_ferocity" = "残虐值:"
tr "flash_character_stats_stat02_fury" = "怒气:"
tr "flash_character_stats_stat02_heat" = "热能:"
tr "flash_character_stats_stat03" = "攻击力:"
tr "flash_character_stats_stat04" = "射程:"
tr "flash_character_stats_stat05" = "物理防御:"
tr "flash_character_stats_stat06" = "闪避率:"
tr "flash_character_stats_stat07" = "魔法攻击:"
tr "flash_character_stats_stat08" = "魔法防御:"
tr "flash_character_stats_stat09" = "攻速:"
tr "flash_character_stats_stat10" = "跑速:"
tr "flash_character_stats_stat11" = "暴击机率:"
tr "flash_character_stats_stat12" = "生命回复 / 5 秒:"
tr "flash_character_stats_stat13" = "魔力回复 / 5 秒:"
tr "flash_character_stats_stat13_0" = "魔力回复 / 5 秒:"
tr "flash_character_stats_stat13_1" = "能量回复 / 5 秒:"
tr "flash_character_stats_stat13_2" = "无回复 / 5 秒:"
tr "flash_character_stats_stat13_3" = "护盾回复 / 5 秒:"
tr "flash_character_stats_stat13_4" = "怒气回复 / 5 秒:"
tr "flash_character_stats_stat13_5" = "每 5 秒怒气回复量:"
tr "flash_character_stats_stat13_6" = "每 5 秒怒气回复量:"
tr "flash_character_stats_stat13_7" = "每 5 秒热能回复量:"
tr "flash_character_stats_stat13_8" = "每 5 秒残虐回复量:"
tr "flash_character_stats_stat13_9" = "其他回复 / 5 秒:"
tr "flash_character_stats_stat14" = "物理穿透:"
tr "flash_character_stats_stat15" = "普攻吸血:"
tr "flash_character_stats_stat16" = "魔法穿透:"
tr "flash_character_stats_stat17" = "技能吸血:"
tr "flash_character_stats_stat18" = "冷却时间减免:"
tr "flash_character_stats_stat19" = "韧性:"
tr "flash_character_tips" = "小技巧"
tr "flash_character_title" = "英雄信息"
tr "flash_cost_unavailable" = "无法使用"
tr "flash_deathRecap_ability_title" = "技能"
tr "flash_deathRecap_assist_title" = "助攻"
tr "flash_deathRecap_basicAttack_text" = "基本攻击"
tr "flash_deathRecap_damage" = "复合伤害"
tr "flash_deathRecap_damage_debuff" = "状态效果"
tr "flash_deathRecap_damage_magic" = "魔法伤害"
tr "flash_deathRecap_damage_physical" = "物理伤害"
tr "flash_deathRecap_damage_true" = "实际伤害"
tr "flash_deathRecap_damage_unit" = "伤害在"
tr "flash_deathRecap_defaultTooltip" = "鼠标移动到该图标之上获得更多信息。"
tr "flash_deathRecap_item_title" = "道具"
tr "flash_deathRecap_killer_clone" = "复制"
tr "flash_deathRecap_killer_fallen" = "倒下"
tr "flash_deathRecap_killer_minion" = "士兵"
tr "flash_deathRecap_killer_pet" = "宠物"
tr "flash_deathRecap_killer_title" = "击杀者"
tr "flash_deathRecap_killer_tower" = "防御塔"
tr "flash_deathRecap_time_unit" = "秒内"
tr "flash_deathRecap_title" = "看看你是怎么死的!"
tr "flash_deathRecap_toggleText" = "打开死亡笔记本"
tr "flash_endOfGame_continue" = "继续游戏"
tr "flash_endOfGame_defeat" = "战败"
tr "flash_endOfGame_defeat_doomed" = "弱爆了"
tr "flash_endOfGame_defeat_secondplace" = "第二名"
tr "flash_endOfGame_victory" = "胜利"
tr "flash_endOfGame_victory_doomed" = "胜利"
tr "flash_endOfGame_victory_secondplace" = "胜利"
tr "flash_hud_AttributeTitle0" = ""
tr "flash_hud_AttributeTitle1" = ""
tr "flash_hud_AttributeTitle2" = ""
tr "flash_hud_AttributeTitle3" = ""
tr "flash_hud_AttributeTitle4" = ""
tr "flash_hud_AttributeTitle5" = ""
tr "flash_hud_Chat_Alert" = "警告"
tr "flash_hud_Chat_All" = "[所有人]"
tr "flash_hud_Chat_bounty_ping" = "@SrcNameWithColon@@DstName@ 有 @BountyValue@ 金钱赏金。"
tr "flash_hud_Chat_Disabled" = "聊天室暂未开放"
tr "flash_hud_Chat_Disconnected" = "错误 - 与PVP聊天服务器的连接已断线。"
tr "flash_hud_Chat_Error_Ignore" = "错误[黑名单…]: 无法找到玩家"
tr "flash_hud_Chat_Error_IgnoreCheck" = "错误[解除黑名单…]: 无法找到玩家"
tr "flash_hud_Chat_Error_Mute" = "错误[静音…]: 无法找到玩家"
tr "flash_hud_Chat_Info_Add" = "提示:新增"
tr "flash_hud_Chat_Info_AllChannelHidden" = "跨队伍聊天功能已经关闭。要开启该功能的话,请到更多设定中调整。"
tr "flash_hud_Chat_Info_AlliedChatHidden" = "队伍聊天功能已经关闭。要开启该功能的话,请到更多设定中调整。"
tr "flash_hud_Chat_Info_Buddy_List" = "好友"
tr "flash_hud_Chat_Info_ChatDisabled" = "聊天功能已经关闭。要开启该功能的话,请到更多设定中调整。"
tr "flash_hud_Chat_Info_Emote_Mute_List" = "隐藏表情"
tr "flash_hud_Chat_Info_Ignore_Add" = "用户现在已经被加入黑名单。"
tr "flash_hud_Chat_Info_Ignore_List" = "黑名单"
tr "flash_hud_Chat_Info_Ignore_Message" = "黑名单的有效期限只限定本次游戏。"
tr "flash_hud_Chat_Info_Ignore_Remove" = "该召唤师已不在黑名单中。"
tr "flash_hud_Chat_Info_Mute_List" = "静音"
tr "flash_hud_Chat_Info_MuteEmote_Add" = "使用者的表情已受到隐藏"
tr "flash_hud_Chat_Info_MuteEmote_Remove" = "使用者的表情不再被隐藏"
tr "flash_hud_Chat_Info_MutePing_Add" = "玩家的地图信号已经被静音"
tr "flash_hud_Chat_Info_MutePing_Remove" = "玩家的地图信号已经取消静音"
tr "flash_hud_Chat_Info_Ping_Mute_List" = "静音地图信号"
tr "flash_hud_Chat_Info_Remove" = "提示: 移除"
tr "flash_hud_Chat_Info_Spectator" = "频道目前仅供玩家使用。您仍然可用 /whisper 或 /reply 与其他召唤师联系。"
tr "flash_hud_Chat_NeverConnected" = "错误 - 无法建立到PVP聊天服务器的连接。"
tr "flash_hud_Chat_Not_Connected" = "错误 -无法连接到PVP聊天服务器-"
tr "flash_hud_Chat_NotInParty" = "错误 - 你目前不属於任何公会"
tr "flash_hud_Chat_Party" = "[公会]"
tr "flash_hud_Chat_PartyInviteFailure" = "无法邀请加入你的队伍。"
tr "flash_hud_Chat_PartyInviteSuccess" = "已被邀请至你的队伍。"
tr "flash_hud_Chat_Restricted_All_Chat" = "无法使用 /all 频道发送信息。"
tr "flash_hud_Chat_Restricted_Label" = "可发送的讯息量:"
tr "flash_hud_Chat_Restricted_Limit" = "超出限制的数量,下个信息要送出必须等待 % 秒。"
tr "flash_hud_Chat_Restricted_Start" = "由于该账号出现异常的负面行为,聊天信息暂时受到限制(详细信息显示于对话讯息框)"
tr "flash_hud_Chat_Restricted_Start2" = "于 /all 频道发送信息暂时受到限制,必须等待游戏继续进行才可以送出更多信息。"
tr "flash_hud_Chat_To" = "[发送给]"
tr "flash_hud_Chat_UserNotFound" = "错误 - 好友名单里没有此用户 -"
tr "flash_hud_Chat_UserNotFoundAnywhere" = "错误 - 该使用者不在你的好友名单内或正在对战中 -"
tr "flash_hud_Chat_UserOffline" = "错误 - 该使用者已脱机。"
tr "flash_hud_Chat_Whisper_Help" = "/w [name] [message]"
tr "flash_hud_Chat_You" = "你"
tr "flash_hud_ChatBoxClearHistory" = "清除历史纪录"
tr "flash_hud_ChatBoxSendAll" = "给所有人"
tr "flash_hud_ChatBoxSendTeam" = "给队友"
tr "flash_hud_ExperienceBarLevelPrefix" = "等级:"
tr "flash_hud_HealthRegen" = "每秒"
tr "flash_hud_Level" = "等级"
tr "flash_hud_ManaRegen" = "每秒"
tr "flash_hud_MaxLevel" = "最高等级"
tr "flash_hud_PiwArmor" = "物理防御:"
tr "flash_hud_PiwDamage" = "伤害:"
tr "flash_hud_PiwSpeed" = "跑速:"
tr "flash_hud_PiwSpellDamage" = "魔法攻击:"
tr "flash_hud_PiwStats" = "统计"
tr "flash_hud_RespawnIn" = "复活倒数计时:"
tr "flash_hud_SideBarMenu" = "菜单"
tr "flash_itemShop_broker_btnBuy_buy" = "购买"
tr "flash_itemShop_broker_btnBuy_forge" = "铸造"
tr "flash_itemShop_broker_btnSell_sell" = "出售"
tr "flash_itemShop_broker_btnUndo_undo" = "复原"
tr "flash_itemShop_broker_goldTitle" = "金钱"
tr "flash_itemShop_builds_buildTitle" = "进阶道具"
tr "flash_itemShop_builds_sidegradeTitle" = "换成:"
tr "flash_itemShop_categories_Active" = "主动"
tr "flash_itemShop_categories_AllItems" = "全部道具"
tr "flash_itemShop_categories_Armor" = "物理防御"
tr "flash_itemShop_categories_ArmorPenetration" = "物理穿透"
tr "flash_itemShop_categories_Attack" = "攻击类"
tr "flash_itemShop_categories_AttackSpeed" = "攻速"
tr "flash_itemShop_categories_Aura" = "灵气"
tr "flash_itemShop_categories_back" = "返回"
tr "flash_itemShop_categories_Bilgewater" = "黑市"
tr "flash_itemShop_categories_Boots" = "鞋子"
tr "flash_itemShop_categories_colloquialism_Armor" = ";护甲"
tr "flash_itemShop_categories_colloquialism_AttackSpeed" = ";as"
tr "flash_itemShop_categories_colloquialism_CooldownReduction" = ";cdr"
tr "flash_itemShop_categories_colloquialism_Damage" = ";物理攻击"
tr "flash_itemShop_categories_colloquialism_GoldPer" = ";gp10;跳钱"
tr "flash_itemShop_categories_colloquialism_Health" = ";hp;生命"
tr "flash_itemShop_categories_colloquialism_HealthRegen" = ";hpregen;hp5;生命回复"
tr "flash_itemShop_categories_colloquialism_LifeSteal" = ";lifesteal"
tr "flash_itemShop_categories_colloquialism_Mana" = ";mp;魔力"
tr "flash_itemShop_categories_colloquialism_ManaRegen" = ";mpregen;mp5;魔力回复"
tr "flash_itemShop_categories_colloquialism_Movement" = ";跑速"
tr "flash_itemShop_categories_colloquialism_OnHit" = ";onhit;proc;命中效果"
tr "flash_itemShop_categories_colloquialism_SpellBlock" = ";mr"
tr "flash_itemShop_categories_colloquialism_SpellDamage" = ";ap"
tr "flash_itemShop_categories_colloquialism_SpellVamp" = ";spellvamp"
tr "flash_itemShop_categories_colloquialism_Stealth" = ";pink;潜行"
tr "flash_itemShop_categories_Consumable" = "消耗品"
tr "flash_itemShop_categories_Consumables" = "消耗品"
tr "flash_itemShop_categories_CooldownReduction" = "冷却时间减免"
tr "flash_itemShop_categories_CooldownReducton" = "冷却时间减免"
tr "flash_itemShop_categories_CriticalStrike" = "暴击"
tr "flash_itemShop_categories_crumbHome" = "主菜单"
tr "flash_itemShop_categories_Damage" = "物理攻击"
tr "flash_itemShop_categories_Defense" = "防御类"
tr "flash_itemShop_categories_Gold" = "金钱收入"
tr "flash_itemShop_categories_GoldPer" = "金钱收入"
tr "flash_itemShop_categories_Health" = "生命"
tr "flash_itemShop_categories_HealthRegen" = "生命回复"
tr "flash_itemShop_categories_Internal" = "内部"
tr "flash_itemShop_categories_Jungle" = "打野"
tr "flash_itemShop_categories_Lane" = "对线"
tr "flash_itemShop_categories_LifeSteal" = "普攻吸血"
tr "flash_itemShop_categories_Magic" = "法术类"
tr "flash_itemShop_categories_MagicPenetration" = "魔法穿透"
tr "flash_itemShop_categories_Mana" = "魔力"
tr "flash_itemShop_categories_ManaRegen" = "魔力回复"
tr "flash_itemShop_categories_message0" = "请选择一个类别,开始浏览物品。"
tr "flash_itemShop_categories_message1" = "请选择二级目录。"
tr "flash_itemShop_categories_message2" = "选择物品查看具体信息。"
tr "flash_itemShop_categories_Movement" = "跑速"
tr "flash_itemShop_categories_NonbootsMovement" = "其他跑速道具"
tr "flash_itemShop_categories_OnHit" = "命中效果"
tr "flash_itemShop_categories_searchoverride_Vision" = ""
tr "flash_itemShop_categories_Slow" = "缓速"
tr "flash_itemShop_categories_Special" = "特殊道具"
tr "flash_itemShop_categories_SpellBlock" = "魔法防御"
tr "flash_itemShop_categories_SpellDamage" = "魔法攻击"
tr "flash_itemShop_categories_SpellVamp" = "技能吸血"
tr "flash_itemShop_categories_Start" = "起始道具"
tr "flash_itemShop_categories_Stealth" = "侦查隐形"
tr "flash_itemShop_categories_Tenacity" = "韧性"
tr "flash_itemShop_categories_Tools" = "道具"
tr "flash_itemShop_categories_tooltip_AllItems" = "移除搜寻条件,只用道具总价进行排序。"
tr "flash_itemShop_categories_tooltip_Armor" = "降低受到的物理伤害"
tr "flash_itemShop_categories_tooltip_Attack" = "提高普攻和物理技能伤害"
tr "flash_itemShop_categories_tooltip_AttackSpeed" = "提高攻速﹝最高每秒 2.5 次普攻﹞"
tr "flash_itemShop_categories_tooltip_Bilgewater" = "黑市"
tr "flash_itemShop_categories_tooltip_Boots" = "提高跑速
多双鞋子不会累加跑速效果"
tr "flash_itemShop_categories_tooltip_Consumable" = "使用期间会有特殊的增益效果"
tr "flash_itemShop_categories_tooltip_CooldownReduction" = "时间内可以施放更多技能﹝最高 40% 冷却时间减免﹞"
tr "flash_itemShop_categories_tooltip_CriticalStrike" = "普攻有机会造成 200% 攻击伤害"
tr "flash_itemShop_categories_tooltip_Damage" = "提高物理伤害"
tr "flash_itemShop_categories_tooltip_Defense" = "提高生存能力"
tr "flash_itemShop_categories_tooltip_GoldPer" = "于特定状况中加快金钱收入"
tr "flash_itemShop_categories_tooltip_Health" = "提高最大生命"
tr "flash_itemShop_categories_tooltip_HealthRegen" = "提高生命回复速度"
tr "flash_itemShop_categories_tooltip_Jungle" = "打野早期道具"
tr "flash_itemShop_categories_tooltip_Lane" = "对线早期道具"
tr "flash_itemShop_categories_tooltip_LifeSteal" = "普攻可以附加吸血效果"
tr "flash_itemShop_categories_tooltip_Magic" = "提高魔法技能伤害"
tr "flash_itemShop_categories_tooltip_Mana" = "提高最大魔力"
tr "flash_itemShop_categories_tooltip_ManaRegen" = "提高魔力回复速度"
tr "flash_itemShop_categories_tooltip_Movement" = "提高跑速"
tr "flash_itemShop_categories_tooltip_NonbootsMovement" = "提高跑速"
tr "flash_itemShop_categories_tooltip_Special" = "有特别获得金钱或视觉效果的道具"
tr "flash_itemShop_categories_tooltip_SpellBlock" = "降低受到的魔法伤害"
tr "flash_itemShop_categories_tooltip_SpellDamage" = "提高技能的伤害和效益"
tr "flash_itemShop_categories_tooltip_SpellVamp" = "魔法攻击可以附加吸血效果"
tr "flash_itemShop_categories_tooltip_Start" = "早期道具"
tr "flash_itemShop_categories_tooltip_Tenacity" = "降低晕眩、缓速、嘲讽、恐惧、禁言、致盲和定身的作用时间"
tr "flash_itemShop_categories_tooltip_Tools" = "于特定情况中可使用的道具"
tr "flash_itemShop_categories_tooltip_Vision" = "可获得或消除视野控制的道具"
tr "flash_itemShop_categories_tooltip_Wards" = "可获得暂时增益效果"
tr "flash_itemShop_categories_Vision" = "视野控制和饰品"
tr "flash_itemShop_categories_Wards" = "侦查守卫"
tr "flash_itemShop_Cost_Free_Large" = "免费"
tr "flash_itemShop_debtLimit" = "贷款上限:"
tr "flash_itemshop_disabled" = "当你离开基地后,直接死掉为止都不能再进行购物。"
tr "flash_itemShop_failuretip_awayFromShopkeeper" = "你离道具店商人太远了"
tr "flash_itemShop_failuretip_cost" = "你需要更多金钱以购买此道具"
tr "flash_itemShop_failuretip_disabled" = "此道具在这个游戏中无法使用"
tr "flash_itemShop_failuretip_footer" = "点击以关闭"
tr "flash_itemShop_failuretip_groupLimit" = "你的此种类型道具数量已经超出了拥有限制。"
tr "flash_itemShop_failuretip_header" = "无法购买 @item@ ,原因为:"
tr "flash_itemShop_failuretip_level" = "你的等级不足"
tr "flash_itemShop_failuretip_shoppingDisabled" = "道具商店现在无法使用"
tr "flash_itemShop_failuretip_slotsAvailable" = "物品栏位不足"
tr "flash_itemShop_inventory_title" = "装备栏"
tr "flash_itemShop_item_disabled" = "道具无法使用
"
tr "flash_itemshop_outofrange" = "现在无法购买物品,请返回道具商店。"
tr "flash_itemshop_randomcolloquialism_hat" = "帽子"
tr "flash_itemShop_recommended_ability_scaling" = "功能强化道具"
tr "flash_itemShop_recommended_aggressive" = "进攻道具"
tr "flash_itemShop_recommended_assassinaggressive" = "进攻道具"
tr "flash_itemShop_recommended_assassindefensive" = "防御道具"
tr "flash_itemShop_recommended_assassinstandard" = "常出道具"
tr "flash_itemShop_recommended_basekaynstandard" = "常出道具"
tr "flash_itemShop_recommended_beginner_advanced" = "2)制造进阶道具"
tr "flash_itemShop_recommended_beginner_basic" = "1a)购买早期游戏道具"
tr "flash_itemShop_recommended_beginner_legendaryitem" = "4)升级为传奇道具"
tr "flash_itemShop_recommended_beginner_morelegendaryitems" = "5)浏览更多传奇道具"
tr "flash_itemShop_recommended_beginner_movementspeed" = "3)制造跑速加成道具"
tr "flash_itemShop_recommended_beginner_starter" = "1)购买起手道具"
tr "flash_itemShop_recommended_bw_defense" = "防御性"
tr "flash_itemShop_recommended_bw_magical" = "魔法攻击"
tr "flash_itemShop_recommended_bw_physical" = "物理攻击"
tr "flash_itemShop_recommended_bw_utility" = "功能性"
tr "flash_itemShop_recommended_bwdefenseupgrades" = "防御升级"
tr "flash_itemShop_recommended_bwmercs" = "打手"
tr "flash_itemShop_recommended_bwmercupgrades" = "技能升级"
tr "flash_itemShop_recommended_bwoffenseupgrades" = "攻击升级"
tr "flash_itemShop_recommended_cdr" = "迭满 40% 冷却时间减免"
tr "flash_itemShop_recommended_champspecific" = "英雄专属道具"
tr "flash_itemShop_recommended_consumables" = "消耗品"
tr "flash_itemShop_recommended_defensive" = "防御道具"
tr "flash_itemShop_recommended_early" = "早期道具"
tr "flash_itemShop_recommended_earlyjungle" = "早期道具(打野)"
tr "flash_itemShop_recommended_essential" = "必要道具"
tr "flash_itemShop_recommended_essentialjungle" = "必要道具(打野)"
tr "flash_itemShop_recommended_eventspecials" = "特殊活动道具"
tr "flash_itemShop_recommended_KingPoroSnax" = "普罗的饲料"
tr "flash_itemShop_recommended_npe1" = "1) 购买和合成道具为进阶道具"
tr "flash_itemShop_recommended_npe2" = "2) 合成史诗道具来变得更加强大"
tr "flash_itemShop_recommended_npe3" = "3) 多数的史诗道具将会提供独特的加成 - 根据不同的局势来购买正确的道具"
tr "flash_itemShop_recommended_npe4" = "4) 一些为你特别推荐的史诗道具"
tr "flash_itemShop_recommended_odyjinx1" = "这叫枪战"
tr "flash_itemShop_recommended_odyjinx2" = "别告诉其他枪"
tr "flash_itemShop_recommended_odyjinx3" = "规则就是用来打破的"
tr "flash_itemShop_recommended_odymalphite1" = "山崩"
tr "flash_itemShop_recommended_odymalphite2" = "坚如磐石"
tr "flash_itemShop_recommended_odymalphite3" = "全速猛击"
tr "flash_itemShop_recommended_odysona1" = "纾压旋律"
tr "flash_itemShop_recommended_odysona2" = "音乐开始"
tr "flash_itemShop_recommended_odysona3" = "持久节奏"
tr "flash_itemShop_recommended_odyyasuo1" = "滑起来"
tr "flash_itemShop_recommended_odyyasuo2" = "一剑一志"
tr "flash_itemShop_recommended_odyyasuo3" = "笨蛋不需要治疗"
tr "flash_itemShop_recommended_odyziggs1" = "爆炸来袭"
tr "flash_itemShop_recommended_odyziggs2" = "这看起来很不安全"
tr "flash_itemShop_recommended_odyziggs3" = "别担心,有我在!"
tr "flash_itemShop_recommended_offensive" = "攻击道具"
tr "flash_itemShop_recommended_offmeta" = "另类道具"
tr "flash_itemShop_recommended_ornnitems" = "鄂尔的杰作(最大数量:1)"
tr "flash_itemShop_recommended_ornnitemsjungle" = "鄂尔的杰作(最大数量:1)"
tr "flash_itemShop_recommended_ornnupgrades" = "活火炉升级"
tr "flash_itemShop_recommended_protective" = "防御道具"
tr "flash_itemShop_recommended_selective" = "选用道具"
tr "flash_itemShop_recommended_siegeDefense" = "防御围城武器(使用水晶碎片购买)"
tr "flash_itemShop_recommended_siegeOffense" = "进攻围城武器(使用水晶碎片购买)"
tr "flash_itemShop_recommended_situational" = "选用道具"
tr "flash_itemShop_recommended_slayeraggressive" = "进攻道具"
tr "flash_itemShop_recommended_slayerdefensive" = "防御道具"
tr "flash_itemShop_recommended_slayerstandard" = "常出道具"
tr "flash_itemShop_recommended_slimenewitems" = "闪电急击道具"
tr "flash_itemShop_recommended_slimestartingitems" = "新起手道具"
tr "flash_itemShop_recommended_standard" = "常出道具"
tr "flash_itemShop_recommended_starting" = "起手道具"
tr "flash_itemShop_recommended_startingjungle" = "起手道具(打野)"
tr "flash_itemShop_recommended_summoner1" = "交换 召唤师 1"
tr "flash_itemShop_recommended_summoner1_1key" = "交换 召唤师 1 @k1@"
tr "flash_itemShop_recommended_summoner1_2key" = "交换 召唤师 1 @k1@"
tr "flash_itemShop_recommended_summoner2" = "交换 召唤师 2"
tr "flash_itemShop_recommended_summoner2_1key" = "交换 召唤师 2 @k1@"
tr "flash_itemShop_recommended_summoner2_2key" = "交换 召唤师 2 @k1@"
tr "flash_itemShop_recommended_support" = "辅助道具"
tr "flash_itemShop_recommnededItems_recommend" = "推荐道具"
tr "flash_itemShop_RecPageTitle_BlackMarket" = "黑市"
tr "flash_itemShop_RecPageTitle_Deployables" = "围城武器"
tr "flash_itemShop_RecPageTitle_Mercenaries" = "打手"
tr "flash_itemShop_RecPageTitle_riot" = "推荐"
tr "flash_itemShop_RecPageTitle_riot-beginner" = "推荐"
tr "flash_itemShop_RecPageTitle_riot-jungle" = "推荐打野"
tr "flash_itemShop_RecPageTitle_riot-mid" = "中路推荐"
tr "flash_itemShop_RecPageTitle_riot-support" = "輔助推荐"
tr "flash_itemShop_requireGraph_requiresTitle" = "合成需求:"
tr "flash_itemShop_requireGraph_sidegradeTitle" = "兑换"
tr "flash_itemShop_search_placeholder" = "点击此处进行查询"
tr "flash_itemShop_search_placeholder_1key" = "@k1@ 查询"
tr "flash_itemShop_search_placeholder_2key" = "@k1@ 或 @k2@ 查询"
tr "flash_itemShop_Special_Recipe_Large" = "特殊"
tr "flash_itemShop_Special_Recipe_Small" = "*"
tr "flash_itemShop_tab_AllItems" = "全部道具"
tr "flash_itemShop_tab_Recommended" = "推荐"
tr "flash_itemShop_titleBar_title" = "道具商店"
tr "flash_itemShop_tooltip_CannotBeSold" = "无法贩卖"
tr "flash_itemShop_tooltip_cost" = "价格:"
tr "flash_itemShop_tooltip_gridMode" = "用小图像的方式呈现所有的道具"
tr "flash_itemShop_tooltip_listMode" = "用列表的方式呈现所有的道具"
tr "flash_itemShop_tooltip_OriginalCost" = "原价:"
tr "flash_itemShop_tooltip_sellsfor" = "售价:"
tr "flash_itemShop_tooltip_SellsFor" = "售价:"
tr "flash_itemShop_tooltip_undoButton" = "取消你最后一次在道具商店所做的交易。
离开道具商店可用范围或进行游戏将会清除你的取消交易纪录。
对游戏有立即性影响的交易也可能清除你的取消交易纪录。"
tr "flash_itemShop_tooltip_upgradeCost" = "升级价格:"
tr "flash_message_reconnect" = "重新联机中"
tr "flash_minimap_active" = "正常"
tr "flash_minimap_destroyed" = "被摧毁"
tr "flash_minimap_inhibitor" = "水晶兵营"
tr "flash_minimap_nexus" = "主堡"
tr "flash_minimap_turret" = "防御塔"
tr "flash_options_back" = "取消"
tr "flash_options_end_confirm_msg" = "如果现在离开,你有可能会被暂时停权。"
tr "flash_options_end_confirm_msg_all" = "你的队伍需要你!
如果你跳离游戏的话,极有可能被短暂禁止进行游戏。"
tr "flash_options_end_confirm_msg_spectator" = "你确定要离开?"
tr "flash_options_end_confirm_title" = "您的队伍需要您!"
tr "flash_options_end_game_title" = "结束游戏"
tr "flash_options_end_no" = "继续游戏"
tr "flash_options_end_no_spectator" = "否"
tr "flash_options_end_yes" = "离开游戏"
tr "flash_options_end_yes_spectator" = "是"
tr "flash_options_interface_chat_scale" = "用户界面缩放"
tr "flash_options_interface_damage" = "物理攻击"
tr "flash_options_interface_disable_minimap_movement" = "小地图不能使用右键"
tr "flash_options_interface_display" = "显示"
tr "flash_options_interface_dodge" = "闪避"
tr "flash_options_interface_enemyDamage" = "敌方伤害"
tr "flash_options_interface_experience" = "经验值"
tr "flash_options_interface_floating" = "浮动文字"
tr "flash_options_interface_gold" = "金钱"
tr "flash_options_interface_heal" = "治愈"
tr "flash_options_interface_health" = "生命损失"
tr "flash_options_interface_hpBars" = "显示生命条"
tr "flash_options_interface_hud_reset" = "重置界面显示器设定"
tr "flash_options_interface_legacy" = "取消浮动文字特效"
tr "flash_options_interface_level" = "等级"
tr "flash_options_interface_loss_of_control" = "显示缺少的控制条"
tr "flash_options_interface_mana" = "魔力"
tr "flash_options_interface_minimap_scale" = "小地图缩放"
tr "flash_options_interface_newbie" = "显示新手提示"
tr "flash_options_interface_quest" = "任务"
tr "flash_options_interface_scale" = "用户界面缩放"
tr "flash_options_interface_score" = "分数"
tr "flash_options_interface_special" = "特殊"
tr "flash_options_interface_status" = "个人资料"
tr "flash_options_interface_title" = "界面设定"
tr "flash_options_key_alternate" = "辅助键"
tr "flash_options_key_binding_error_message" = "无法设定此键位"
tr "flash_options_key_category_name1" = "法术施放"
tr "flash_options_key_category_name2" = "其他"
tr "flash_options_key_category_name3" = "视角控制"
tr "flash_options_key_category_name4" = "玩家移动"
tr "flash_options_key_category_name5" = "控制台"
tr "flash_options_key_category_name6" = "道具列表"
tr "flash_options_key_category_name7" = "回放"
tr "flash_options_key_category_replay" = "观察者控制台"
tr "flash_options_key_command" = "指令"
tr "flash_options_key_conflict" = "快捷键冲突,您仍要这么做吗?"
tr "flash_options_key_continue" = "继续"
tr "flash_options_key_key_string" = "快捷键"
tr "flash_options_key_key1" = "主要"
tr "flash_options_key_key2" = "次要"
tr "flash_options_key_mac_system_bindings" = "允许系统预设的绑定热键"
tr "flash_options_key_name_evntPlayerPing" = "快速警告信号"
tr "flash_options_key_name_evntPlayerPingCursor" = "警告信号"
tr "flash_options_key_name_evntPlayerPingCursorDanger" = "撤退信号"
tr "flash_options_key_name_evntPlayerPingDanger" = "迅速撤退信号"
tr "flash_options_key_name_evtCameraLockToggle" = "锁定视角开关"
tr "flash_options_key_name_evtCameraSnap" = "视角回到英雄"
tr "flash_options_key_name_evtCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtCastSpell1" = "技能 1"
tr "flash_options_key_name_evtCastSpell2" = "技能 2"
tr "flash_options_key_name_evtCastSpell3" = "技能 3"
tr "flash_options_key_name_evtCastSpell4" = "技能 4"
tr "flash_options_key_name_evtChampionOnly" = "仅能以英雄为目标"
tr "flash_options_key_name_evtChampionSpecificInteractionButton1Click" = "英雄特殊互动 1 "
tr "flash_options_key_name_evtChampionSpecificInteractionButton2Click" = "英雄特殊互动 2"
tr "flash_options_key_name_evtChampionSpecificInteractionButton3Click" = "英雄特殊互动 3 "
tr "flash_options_key_name_evtChampionSpecificInteractionButton4Click" = "英雄特殊互动 4"
tr "flash_options_key_name_evtChampionSpecificInteractionButton5Click" = "英雄特殊互动 5"
tr "flash_options_key_name_evtChampionSpecificInteractionButton6Click" = "英雄特殊互动 6"
tr "flash_options_key_name_evtChampMasteryDisplay" = "专精表情"
tr "flash_options_key_name_evtChatConsoleReturn" = "返回聊天设定"
tr "flash_options_key_name_evtChatHistory" = "聊天记录"
tr "flash_options_key_name_evtDecreaseReplaySpeed" = "慢速"
tr "flash_options_key_name_evtDefaultReplaySpeed" = "回到原始速度"
tr "flash_options_key_name_evtDisableDirectedCamera" = "手动视角"
tr "flash_options_key_name_evtDragScrollLock" = "视角锁定"
tr "flash_options_key_name_evtDrawHud" = "显示/隐藏 用户界面"
tr "flash_options_key_name_evtEmoteDance" = "跳舞"
tr "flash_options_key_name_evtEmoteJoke" = "说笑话"
tr "flash_options_key_name_evtEmoteLaugh" = "大笑"
tr "flash_options_key_name_evtEmoteTaunt" = "嘲讽"
tr "flash_options_key_name_evtEmoteToggle" = "切换"
tr "flash_options_key_name_evtEnableDirectedCamera" = "锁定视角"
tr "flash_options_key_name_evtEnableFPSCamera" = "第一人称视角"
tr "flash_options_key_name_evtFPSBackwards" = "后退"
tr "flash_options_key_name_evtFPSForward" = "前进"
tr "flash_options_key_name_evtFPSPitchDown" = "音调降低"
tr "flash_options_key_name_evtFPSPitchUp" = "音调提高"
tr "flash_options_key_name_evtFPSStrafeLeft" = "向左扫射"
tr "flash_options_key_name_evtFPSStrafeRight" = "向右扫射"
tr "flash_options_key_name_evtFPSYawLeft" = "偏向左侧"
tr "flash_options_key_name_evtFPSYawRight" = "偏向右侧"
tr "flash_options_key_name_evtHideHUD" = "隐藏 用户界面"
tr "flash_options_key_name_evtHoldShowScoreBoard" = "显示计分板(长按)"
tr "flash_options_key_name_evtHoldShowTimers" = "显示定时器(固定)"
tr "flash_options_key_name_evtIncreaseReplaySpeed" = "加速"
tr "flash_options_key_name_evtJumpBack" = "倒带"
tr "flash_options_key_name_evtJumpForward" = "快转"
tr "flash_options_key_name_evtLevelSpell1" = "升级 技能 1"
tr "flash_options_key_name_evtLevelSpell2" = "升级 技能 2"
tr "flash_options_key_name_evtLevelSpell3" = "升级 技能 3"
tr "flash_options_key_name_evtLevelSpell4" = "升级 技能 4"
tr "flash_options_key_name_evtOnUIMouse4Pan" = "视角缩放"
tr "flash_options_key_name_evtOpenShop" = "打开商店"
tr "flash_options_key_name_evtPetMoveClick" = "宠物移动控制"
tr "flash_options_key_name_evtPlayerAttackMove" = "攻击型移动"
tr "flash_options_key_name_evtPlayerAttackMoveClick" = "快捷攻击型移动"
tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "快捷指定攻击"
tr "flash_options_key_name_evtPlayerHoldPosition" = "原地待命"
tr "flash_options_key_name_evtPlayerMoveClick" = "移动"
tr "flash_options_key_name_evtPlayerPingAreaIsWarded" = "敌人有此处视野信号"
tr "flash_options_key_name_evtPlayerPingComeHere" = "寻求支援信号"
tr "flash_options_key_name_evtPlayerPingMIA" = "敌人失去行踪信号"
tr "flash_options_key_name_evtPlayerPingOMW" = "赶路中信号"
tr "flash_options_key_name_evtPlayerPingRadialDanger" = "危险信号"
tr "flash_options_key_name_evtPlayerSelectClick" = "选择"
tr "flash_options_key_name_evtPlayerStopPosition" = "停止"
tr "flash_options_key_name_evtPracticeToolIncGameClock" = "快进 30 秒"
tr "flash_options_key_name_evtPracticeToolIncGold" = "增加金钱"
tr "flash_options_key_name_evtPracticeToolIncLevel" = "提升等级"
tr "flash_options_key_name_evtPracticeToolLockLevel" = "锁定经验值等级"
tr "flash_options_key_name_evtPracticeToolRemoveTargetDummy" = "清除训练假人"
tr "flash_options_key_name_evtPracticeToolResetCooldown" = "自动刷新冷却时间"
tr "flash_options_key_name_evtPracticeToolResetGame" = "重置游戏"
tr "flash_options_key_name_evtPracticeToolResetHP" = "自动刷新生命值"
tr "flash_options_key_name_evtPracticeToolResetPAR" = "自动刷新能量 / 魔力条"
tr "flash_options_key_name_evtPracticeToolRevive" = "重生"
tr "flash_options_key_name_evtPracticeToolSpawnAlliedTargetDummy" = "召唤假人友军"
tr "flash_options_key_name_evtPracticeToolSpawnDragonAir" = "召唤疾风飞龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonEarth" = "召唤裂地飞龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonElder" = "召唤远古巨龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonFire" = "召唤赤焰飞龙"
tr "flash_options_key_name_evtPracticeToolSpawnDragonOcean" = "召唤愈水飞龙"
tr "flash_options_key_name_evtPracticeToolSpawnEnemyTargetDummy" = "召唤敌方训练假人"
tr "flash_options_key_name_evtPracticeToolSpawnJungle" = "召唤野怪"
tr "flash_options_key_name_evtPracticeToolSpawnJunglePlants" = "召唤野区植物"
tr "flash_options_key_name_evtPracticeToolTeleport" = "传送到光标位置"
tr "flash_options_key_name_evtPracticeToolToggleMinions" = "切换小兵重生"
tr "flash_options_key_name_evtPracticeToolToggleTurrets" = "切换防御塔射击"
tr "flash_options_key_name_evtPracticeToolTurretInv" = "切换防御塔无敌"
tr "flash_options_key_name_evtPushToTalk" = "一按通"
tr "flash_options_key_name_evtQC1" = "Quick Chat 1"
tr "flash_options_key_name_evtQC10" = "Quick Chat 10"
tr "flash_options_key_name_evtQC2" = "Quick Chat 2"
tr "flash_options_key_name_evtQC3" = "Quick Chat 3"
tr "flash_options_key_name_evtQC4" = "Quick Chat 4"
tr "flash_options_key_name_evtQC5" = "Quick Chat 5"
tr "flash_options_key_name_evtQC6" = "Quick Chat 6"
tr "flash_options_key_name_evtQC7" = "Quick Chat 7"
tr "flash_options_key_name_evtQC8" = "Quick Chat 8"
tr "flash_options_key_name_evtQC9" = "Quick Chat 9"
tr "flash_options_key_name_evtRadialEmoteInstantOpen" = "快速开启表情转盘"
tr "flash_options_key_name_evtRadialEmoteOpen" = "开启表情转盘"
tr "flash_options_key_name_evtRadialEmotePlaySlot0" = "快速播放表情(上)"
tr "flash_options_key_name_evtRadialEmotePlaySlot1" = "快速播放表情(右)"
tr "flash_options_key_name_evtRadialEmotePlaySlot2" = "快速播放表情(下)"
tr "flash_options_key_name_evtRadialEmotePlaySlot3" = "快速播放表情(左)"
tr "flash_options_key_name_evtRadialEmotePlaySlot4" = "快速播放表情(中)"
tr "flash_options_key_name_evtScrollDown" = "向下滚动屏幕"
tr "flash_options_key_name_evtScrollLeft" = "向左滚动屏幕"
tr "flash_options_key_name_evtScrollRight" = "向右滚动屏幕"
tr "flash_options_key_name_evtScrollUp" = "向上滚动屏幕"
tr "flash_options_key_name_evtSelectAlly1" = "选择盟友 1"
tr "flash_options_key_name_evtSelectAlly2" = "选择盟友 2"
tr "flash_options_key_name_evtSelectAlly3" = "选择盟友 3"
tr "flash_options_key_name_evtSelectAlly4" = "选择盟友 4"
tr "flash_options_key_name_evtSelectAlly5" = "选择第 5 位队友"
tr "flash_options_key_name_evtSelectChaosPlayer1" = "选择第 1 位红方玩家"
tr "flash_options_key_name_evtSelectChaosPlayer2" = "选择第 2 位红方玩家"
tr "flash_options_key_name_evtSelectChaosPlayer3" = "选择第 3 位红方玩家"
tr "flash_options_key_name_evtSelectChaosPlayer4" = "选择第 4 位红方玩家"
tr "flash_options_key_name_evtSelectChaosPlayer5" = "选择第 5 位红方玩家"
tr "flash_options_key_name_evtSelectChaosPlayer6" = "选择第 6 位红方玩家"
tr "flash_options_key_name_evtSelectOrderPlayer1" = "选择第 1 位蓝方玩家"
tr "flash_options_key_name_evtSelectOrderPlayer2" = "选择第 2 位蓝方玩家"
tr "flash_options_key_name_evtSelectOrderPlayer3" = "选择第 3 位蓝方玩家"
tr "flash_options_key_name_evtSelectOrderPlayer4" = "选择第 4 位蓝方玩家"
tr "flash_options_key_name_evtSelectOrderPlayer5" = "选择第 5 位蓝方玩家"
tr "flash_options_key_name_evtSelectOrderPlayer6" = "选择第 6 位蓝方玩家"
tr "flash_options_key_name_evtSelectSelf" = "选择英雄"
tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSelfCastItem1" = "道具 1"
tr "flash_options_key_name_evtSelfCastItem2" = "道具 2"
tr "flash_options_key_name_evtSelfCastItem3" = "道具 3"
tr "flash_options_key_name_evtSelfCastItem4" = "道具 4"
tr "flash_options_key_name_evtSelfCastItem5" = "道具 5"
tr "flash_options_key_name_evtSelfCastItem6" = "道具 6"
tr "flash_options_key_name_evtSelfCastSpell1" = "技能 1"
tr "flash_options_key_name_evtSelfCastSpell2" = "技能 2"
tr "flash_options_key_name_evtSelfCastSpell3" = "技能 3"
tr "flash_options_key_name_evtSelfCastSpell4" = "技能 4"
tr "flash_options_key_name_evtSelfCastVisionItem" = "饰品"
tr "flash_options_key_name_evtSetVisibilityTeam1" = "设定蓝队战争迷雾"
tr "flash_options_key_name_evtSetVisibilityTeam2" = "设定红队战争迷雾"
tr "flash_options_key_name_evtSetVisibilityTeamNone" = "设定全部战争迷雾"
tr "flash_options_key_name_evtShopFocusSearch" = "锁定商店搜寻字段"
tr "flash_options_key_name_evtShopSwitchTabs" = "切换商店标签"
tr "flash_options_key_name_evtShowAllConsole" = "显示所有控制面板"
tr "flash_options_key_name_evtShowCharacterMenu" = "显示英雄详细信息"
tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "显示角色选单"
tr "flash_options_key_name_evtShowConsole" = "显示控制面板"
tr "flash_options_key_name_evtShowHealthBars" = "显示生命条"
tr "flash_options_key_name_evtShowHideTeamfightUI" = "切换团战用户界面"
tr "flash_options_key_name_evtShowScoreBoard" = "显示计分板"
tr "flash_options_key_name_evtShowSummonerNames" = "显示召唤师名"
tr "flash_options_key_name_evtShowTimers" = "显示定时器"
tr "flash_options_key_name_evtShowVoicePanel" = "显示/隐藏语音聊天介面"
tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartCastItem1" = "道具 1"
tr "flash_options_key_name_evtSmartCastItem2" = "道具 2"
tr "flash_options_key_name_evtSmartCastItem3" = "道具 3"
tr "flash_options_key_name_evtSmartCastItem4" = "道具 4"
tr "flash_options_key_name_evtSmartCastItem5" = "道具 5"
tr "flash_options_key_name_evtSmartCastItem6" = "道具 6"
tr "flash_options_key_name_evtSmartCastSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartCastSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartCastSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartCastSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartCastVisionItem" = "饰品"
tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem1" = "道具 1"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem2" = "道具 2"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem3" = "道具 3"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem4" = "道具 4"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem5" = "道具 5"
tr "flash_options_key_name_evtSmartCastWithIndicatorItem6" = "道具 6"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartCastWithIndicatorSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartCastWithIndicatorVisionItem" = "饰品"
tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastItem1" = "道具 1"
tr "flash_options_key_name_evtSmartPlusSelfCastItem2" = "道具 2"
tr "flash_options_key_name_evtSmartPlusSelfCastItem3" = "道具 3"
tr "flash_options_key_name_evtSmartPlusSelfCastItem4" = "道具 4"
tr "flash_options_key_name_evtSmartPlusSelfCastItem5" = "道具 5"
tr "flash_options_key_name_evtSmartPlusSelfCastItem6" = "道具 6"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartPlusSelfCastVisionItem" = "饰品"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell1" = "召唤师技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell2" = "召唤师技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem1" = "道具 1"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem2" = "道具 2"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem3" = "道具 3"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem4" = "道具 4"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem5" = "道具 5"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem6" = "道具 6"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell1" = "技能 1"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell2" = "技能 2"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell3" = "技能 3"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell4" = "技能 4"
tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorVisionItem" = "饰品"
tr "flash_options_key_name_evtSysMenu" = "系统菜单"
tr "flash_options_key_name_evtTFTMoveCameraClockwise" = "侦查玩家(顺时针)"
tr "flash_options_key_name_evtTFTMoveCameraCounterClockwise" = "侦查玩家(逆时针)"
tr "flash_options_key_name_evtTFTMoveCameraToSelf" = "视角回到联盟精灵"
tr "flash_options_key_name_evtTFTPlaceUnit" = "部署至战场 / 回到备战区"
tr "flash_options_key_name_evtTFTPurchaseXP" = "购买经验"
tr "flash_options_key_name_evtTFTRerollShop" = "刷新商店"
tr "flash_options_key_name_evtTFTSellUnit" = "出售英雄"
tr "flash_options_key_name_evtToggleFogOfWar" = "开启战争迷雾"
tr "flash_options_key_name_evtToggleFPSAndLatency" = "帧数显示开关"
tr "flash_options_key_name_evtToggleMinionHealthBars" = "单位生命条显示开关"
tr "flash_options_key_name_evtToggleMouseClip" = "开启鼠标屏幕锁定"
tr "flash_options_key_name_evtToggleObserverVisibility" = "开启团队战争迷雾"
tr "flash_options_key_name_evtTogglePlayerStats" = "切换基础玩家信息"
tr "flash_options_key_name_evtToggleQC" = "Activate Quick Chat"
tr "flash_options_key_name_evtToggleReplayNeutralTimers" = "开启 / 关闭地图对象定时器"
tr "flash_options_key_name_evtToggleReplayPause" = "播放/暂停"
tr "flash_options_key_name_evtToggleReplayTimeControls" = "开启时间控制"
tr "flash_options_key_name_evtToggleReplayUI" = "开启观察者HUD"
tr "flash_options_key_name_evtToggleReplayVisibilityPanel" = "开启能见度选单"
tr "flash_options_key_name_evtToggleScoreboardGoldDisplay" = "开启计分板"
tr "flash_options_key_name_evtToggleVC" = "开始录制 / 停止"
tr "flash_options_key_name_evtUseChampSwap" = "交换英雄"
tr "flash_options_key_name_evtUseItem1" = "道具 1"
tr "flash_options_key_name_evtUseItem2" = "道具 2"
tr "flash_options_key_name_evtUseItem3" = "道具 3"
tr "flash_options_key_name_evtUseItem4" = "道具 4"
tr "flash_options_key_name_evtUseItem5" = "道具 5"
tr "flash_options_key_name_evtUseItem6" = "道具 6"
tr "flash_options_key_name_evtUseItem7" = "返回阵地"
tr "flash_options_key_name_evtUseVisionItem" = "饰品"
tr "flash_options_key_primary" = "主按键"
tr "flash_options_key_reset" = "回复原厂设定"
tr "flash_options_key_revert" = "复原"
tr "flash_options_key_reverted" = "现在已经复原了"
tr "flash_options_key_title" = "按键设定"
tr "flash_options_key_tooltip_evtCameraLockToggle" = "镜头锁定开关"
tr "flash_options_key_tooltip_evtCameraSnap" = "回到自己"
tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "施放召唤师技能 1"
tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "施放召唤师技能 2"
tr "flash_options_key_tooltip_evtCastSpell1" = "施放英雄的第 1 个技能"
tr "flash_options_key_tooltip_evtCastSpell2" = "施放英雄的第 2 个技能"
tr "flash_options_key_tooltip_evtCastSpell3" = "施放英雄的第 3 个技能"
tr "flash_options_key_tooltip_evtCastSpell4" = "施放英雄的第 4 个技能"
tr "flash_options_key_tooltip_evtChampMasteryDisplay" = "专精表情"
tr "flash_options_key_tooltip_evtChatHistory" = "聊天记录"
tr "flash_options_key_tooltip_evtDrawHud" = "显示用户界面"
tr "flash_options_key_tooltip_evtEmoteDance" = "执行跳舞指令"
tr "flash_options_key_tooltip_evtEmoteJoke" = "执行说笑话指令"
tr "flash_options_key_tooltip_evtEmoteLaugh" = "执行大笑指令"
tr "flash_options_key_tooltip_evtEmoteTaunt" = "执行嘲讽指令"
tr "flash_options_key_tooltip_evtEmoteToggle" = "使用切换表情"
tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "显示計分板"
tr "flash_options_key_tooltip_evtLevelSpell1" = "英雄技能升级 1"
tr "flash_options_key_tooltip_evtLevelSpell2" = "英雄技能升级 2"
tr "flash_options_key_tooltip_evtLevelSpell3" = "英雄技能升级 3"
tr "flash_options_key_tooltip_evtLevelSpell4" = "英雄技能升级 4"
tr "flash_options_key_tooltip_evtOpenShop" = "打开商店"
tr "flash_options_key_tooltip_evtPlayerAttackMove" = "攻击型移动"
tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "快捷攻击型移动"
tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "快捷指定攻击"
tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "原地待命"
tr "flash_options_key_tooltip_evtPlayerMoveClick" = "移动"
tr "flash_options_key_tooltip_evtPlayerStopPosition" = "停止"
tr "flash_options_key_tooltip_evtScrollDown" = "向下滚动屏幕"
tr "flash_options_key_tooltip_evtScrollLeft" = "向左滚动屏幕"
tr "flash_options_key_tooltip_evtScrollRight" = "向右滚动屏幕"
tr "flash_options_key_tooltip_evtScrollUp" = "向上滚动屏幕"
tr "flash_options_key_tooltip_evtShopFocusSearch" = "锁定商店搜寻字段"
tr "flash_options_key_tooltip_evtShopSwitchTabs" = "切换商店标签"
tr "flash_options_key_tooltip_evtShowAllConsole" = "显示所有控制面板"
tr "flash_options_key_tooltip_evtShowCharacterMenu" = "显示英雄信息"
tr "flash_options_key_tooltip_evtShowConsole" = "显示控制面板"
tr "flash_options_key_tooltip_evtShowHealthBars" = "显示生命"
tr "flash_options_key_tooltip_evtShowScoreBoard" = "显示計分板"
tr "flash_options_key_tooltip_evtShowSummonerNames" = "显示召唤师名称"
tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "帧数和延迟显示开关"
tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "显示士兵生命"
tr "flash_options_key_tooltip_evtUseItem1" = "使用物品 1"
tr "flash_options_key_tooltip_evtUseItem2" = "使用物品 2"
tr "flash_options_key_tooltip_evtUseItem3" = "使用物品 3"
tr "flash_options_key_tooltip_evtUseItem4" = "使用物品 4"
tr "flash_options_key_tooltip_evtUseItem5" = "使用物品 5"
tr "flash_options_key_tooltip_evtUseItem6" = "使用物品 6"
tr "flash_options_key_tooltip_evtUseItem7" = "使用物品 7"
tr "flash_options_key_unbindKey" = "取消快捷键设置"
tr "flash_options_key_unbound" = "快捷键已经取消"
tr "flash_options_key_unbound_message" = "快捷键已经取消"
tr "flash_options_main_back" = "返回"
tr "flash_options_main_end" = "结束游戏"
tr "flash_options_main_interface" = "界面设定"
tr "flash_options_main_key" = "按键设定"
tr "flash_options_main_more" = "更多设定"
tr "flash_options_main_sound" = "声音设定"
tr "flash_options_main_title" = "设定总表"
tr "flash_options_main_video" = "影像设定"
tr "flash_options_more_alienware_lightfx" = "Alienware LightFX"
tr "flash_options_more_auto_acquire_target" = "自动取得目标"
tr "flash_options_more_auto_display_target" = "自动显示攻击命中目标"
tr "flash_options_more_camera" = "视角选项"
tr "flash_options_more_cooldown_format" = "显示冷却时间"
tr "flash_options_more_cooldown_format_dd0" = "无"
tr "flash_options_more_cooldown_format_dd1" = "秒"
tr "flash_options_more_coolDownFormat_dd2" = "分:秒"
tr "flash_options_more_coolDownFormat_dd3" = "缩写"
tr "flash_options_more_flash_screen_when_damaged" = "启动屏幕边框伤害特效"
tr "flash_options_more_flip" = "旋转视角"
tr "flash_options_more_flip_minimap" = "将小地图移至左边"
tr "flash_options_more_hideWall" = "隐藏无用界面"
tr "flash_options_more_interface" = "界面选项"
tr "flash_options_more_linemissilevisible" = "技能轨迹指示"
tr "flash_options_more_map" = "地图选项"
tr "flash_options_more_middleMouseScrollSpeed" = "视角缩放速度"
tr "flash_options_more_mouse_speed" = "鼠标速度"
tr "flash_options_more_neutral" = "显示中立怪兽"
tr "flash_options_more_numeric_cooldown_format" = "显示模式"
tr "flash_options_more_osx_mouse_acceleration" = "使用软件控制鼠标光标"
tr "flash_options_more_osx_mouse_acceleration_locked" = "进行垂直同步避免软件控制光标"
tr "flash_options_more_predictmovement" = "动作路径"
tr "flash_options_more_scroll" = "屏幕滚动速度"
tr "flash_options_more_show_radius_on_attack" = "显示普攻距离的提示光圈"
tr "flash_options_more_showallchannelchat" = "显示 [所有人] 频道(配队对战)"
tr "flash_options_more_smartcast_range" = "快速施法范围指标"
tr "flash_options_more_smooth_scrolling" = "平滑缩放"
tr "flash_options_more_snow_enabled" = "打开飘雪效果"
tr "flash_options_more_surrender" = "发起投降"
tr "flash_options_more_surrenderReason" = "局面并不是很差,现在还不能投降。"
tr "flash_options_more_timestamps" = "显示时间纪录"
tr "flash_options_more_title" = "更多设定"
tr "flash_options_ok" = "确认"
tr "flash_options_sound_announcer" = "语音"
tr "flash_options_sound_disableAllSound" = "关闭所有音效"
tr "flash_options_sound_master" = "主音量"
tr "flash_options_sound_music" = "音乐音量"
tr "flash_options_sound_note" = "*禁用音效会显着提高游戏流畅度。"
tr "flash_options_sound_resetAll" = "重置"
tr "flash_options_sound_sfx" = "音效音量"
tr "flash_options_sound_title" = "声音设定"
tr "flash_options_sound_voice" = "人物音量"
tr "flash_options_theme_music_sr" = "最新"
tr "flash_options_theme_music_sr_bilgewater" = "比尔吉沃特"
tr "flash_options_theme_music_sr_classic" = "经典"
tr "flash_options_video_advanced_enable_hud_animations" = "开启界面动画"
tr "flash_options_video_advanced_full_scene_anti_aliasing" = "全屏幕防失真"
tr "flash_options_video_advanced_video_options" = "进阶选项"
tr "flash_options_video_character" = "人物效果"
tr "flash_options_video_colorblind_mode" = "色弱模式"
tr "flash_options_video_effects" = "特效效果"
tr "flash_options_video_environment" = "环境效果"
tr "flash_options_video_frameRateCap" = "帧数控制"
tr "flash_options_video_frameRateCap_dd0" = "稳定"
tr "flash_options_video_frameRateCap_dd1" = "高帧数"
tr "flash_options_video_frameRateCap_dd2" = "基准"
tr "flash_options_video_frameRateCap_dd3" = "25 FPS"
tr "flash_options_video_frameRateCap_dd4" = "30 FPS"
tr "flash_options_video_frameRateCap_dd5" = "60 FPS"
tr "flash_options_video_frameRateCap_dd6" = "80 FPS"
tr "flash_options_video_full3DMode" = "快速地形(牺牲画面提高性能)"
tr "flash_options_video_noShadow" = "关闭阴影"
tr "flash_options_video_quality_dd0" = "极低"
tr "flash_options_video_quality_dd1" = "低阶"
tr "flash_options_video_quality_dd2" = "中等"
tr "flash_options_video_quality_dd3" = "高阶"
tr "flash_options_video_quality_dd4" = "极高"
tr "flash_options_video_quality_off" = "关闭"
tr "flash_options_video_resolution" = "分辨率"
tr "flash_options_video_resolution_dd0" = "1024x768"
tr "flash_options_video_resolution_dd1" = "1280x1024"
tr "flash_options_video_resolution_dd2" = "1680x1050"
tr "flash_options_video_resolution_dd3" = "1440x900"
tr "flash_options_video_resolution_dd4" = "1280x800"
tr "flash_options_video_resolution_dd5" = "1280x720"
tr "flash_options_video_settings" = "设定"
tr "flash_options_video_settings_dd0" = "自动"
tr "flash_options_video_settings_dd1" = "自定义"
tr "flash_options_video_shadows" = "阴影质量"
tr "flash_options_video_title" = "影像设定"
tr "flash_options_video_video_options" = "影像设定"
tr "flash_options_video_waitForVerticalSync" = "垂直同步"
tr "flash_options_video_window" = "窗口模式"
tr "flash_options_video_window_borderlessWindow" = "无边界模式"
tr "flash_options_video_window_borderlessWindow_mac_hotcorners" = "警告:无边界模式跟 OS X 系统的萤幕热点功能不相容"
tr "flash_options_video_window_fullScreen" = "全屏幕模式"
tr "flash_options_video_window_windowedMode" = "窗口模式"
tr "flash_optionsMenu_cancel" = "取消"
tr "flash_optionsMenu_defaultsLabel" = "回复预设设定"
tr "flash_optionsMenu_event_ActivationSensitivity" = "激活门槛(限语音活性)"
tr "flash_optionsMenu_event_AlwaysShowExtendedTooltip" = "永久显示延伸的指示说明"
tr "flash_optionsMenu_event_AmbienceVolume" = "情境音量"
tr "flash_optionsMenu_event_AnnouncerVolume" = "播报音量"
tr "flash_optionsMenu_event_AutoAcquireTarget" = "当闲置时自动攻击最近的敌方单位"
tr "flash_optionsMenu_event_AutoDisplayTarget" = "显示攻击目标边框"
tr "flash_optionsMenu_event_BindSysKeys" = "允许自定义热键系统"
tr "flash_optionsMenu_event_CharacterInking" = "角色画质"
tr "flash_optionsMenu_event_CharacterQuality" = "角色画质"
tr "flash_optionsMenu_event_ChatScale" = "聊天显示"
tr "flash_optionsMenu_event_ColorBrightness" = "色彩亮度"
tr "flash_optionsMenu_event_ColorContrast" = "色彩对比"
tr "flash_optionsMenu_event_ColorGamma" = "色彩伽玛值"
tr "flash_optionsMenu_event_ColorLevel" = "色彩层级"
tr "flash_optionsMenu_event_ColorPalette" = "色弱模式"
tr "flash_optionsMenu_event_CursorOverride" = "启用旧版游标"
tr "flash_optionsMenu_event_CursorScale" = "游标缩放"
tr "flash_optionsMenu_event_DeathRecapScale" = "死亡笔记本缩放"
tr "flash_optionsMenu_event_DisableHudSpellClick" = "界面鼠标点击技能禁用"
tr "flash_optionsMenu_event_Dodge_Enabled" = "跳离游戏"
tr "flash_optionsMenu_event_DrawHealthBars" = "显示生命数值条"
tr "flash_optionsMenu_event_EffectsQuality" = "特效画质"
tr "flash_optionsMenu_event_EnableAudio" = "关闭所有音效"
tr "flash_optionsMenu_event_EnableChat" = "开启聊天功能"
tr "flash_optionsMenu_event_EnableCustomAnnouncer" = "关闭自订语音"
tr "flash_optionsMenu_event_EnableFXAA" = "全屏幕防失真"
tr "flash_optionsMenu_event_EnableHUDAnimations" = "允许显示动画"
tr "flash_optionsMenu_event_EnableLightFx" = " LightFX 功能(支持 Alienware 主机)"
tr "flash_optionsMenu_event_EnableLineMissileVis" = "允许显示技能施放路径"
tr "flash_optionsMenu_event_EnableScreenShake" = "允许屏幕震动特效"
tr "flash_optionsMenu_event_EnableTargetedAttackMove" = "依据滑鼠游标攻击移动"
tr "flash_optionsMenu_event_EnemyPhysicalDamage_Enabled" = "敌方伤害"
tr "flash_optionsMenu_event_EnvironmentQuality" = "环境特效质量"
tr "flash_optionsMenu_event_evtPushToTalk" = "一按通"
tr "flash_optionsMenu_event_evtShowVoicePanel" = "显示/隐藏语音控制介面"
tr "flash_optionsMenu_event_Experience_Enabled" = "经验值"
tr "flash_optionsMenu_event_FlashScreenWhenDamaged" = "受到伤害时屏幕出现闪红光特效"
tr "flash_optionsMenu_event_FlashScreenWhenStunned" = "失去控制时屏幕出现闪白光特效"
tr "flash_optionsMenu_event_FlipMiniMap" = "左侧显示小地图"
tr "flash_optionsMenu_event_FrameCapType" = "帧数控制"
tr "flash_optionsMenu_event_GameMouseSpeed" = "鼠标速度"
tr "flash_optionsMenu_event_GlobalScale" = "界面显示"
tr "flash_optionsMenu_event_Gold_Enabled" = "金钱"
tr "flash_optionsMenu_event_Heal_Enabled" = "治愈"
tr "flash_optionsMenu_event_HideEnemySummonerEmotes" = "隐藏敌方表情"
tr "flash_optionsMenu_event_HideEyeCandy" = "隐藏部分效果"
tr "flash_optionsMenu_event_InputDevice" = "输入装置"
tr "flash_optionsMenu_event_InputMode" = "输入模式"
tr "flash_optionsMenu_event_InputVolume" = "输入音量(增益调节)"
tr "flash_optionsMenu_event_Invulnerable_Enabled" = "个人资料"
tr "flash_optionsMenu_event_KeyboardScrollSpeed" = "视角移动速度(键盘)"
tr "flash_optionsMenu_event_Legacy_Enabled" = "取消浮动文字特效"
tr "flash_optionsMenu_event_Level_Enabled" = "等级"
tr "flash_optionsMenu_event_LossOfControlEnabled" = "显示"
tr "flash_optionsMenu_event_ManaDamage_Enabled" = "魔力"
tr "flash_optionsMenu_event_MapScrollSpeed" = "视角移动速度(滑鼠)"
tr "flash_optionsMenu_event_MapScrollSpeed_replay" = "屏幕边缘视角移动速度"
tr "flash_optionsMenu_event_MapSkinOptionDisable10Year" = "关闭英雄联盟 10 周年地图装饰"
tr "flash_optionsMenu_event_MapSkinOptionDisableAprilFools2019" = "关闭愚人节地图特效"
tr "flash_optionsMenu_event_MapSkinOptionDisableArcade" = "关闭「电玩世界」地图特殊效果"
tr "flash_optionsMenu_event_MapSkinOptionDisableLunarRevel" = "关闭新春狂欢地图特殊效果"
tr "flash_optionsMenu_event_MapSkinOptionDisableMSI" = "关闭「季中邀请赛」地图特殊效果"
tr "flash_optionsMenu_event_MapSkinOptionDisableOdyssey" = "关闭奥德赛地图特效"
tr "flash_optionsMenu_event_MapSkinOptionDisablePoolParty" = "取消泳池狂欢地图特效"
tr "flash_optionsMenu_event_MapSkinOptionDisablePopstar" = "关闭魅惑时代地图特殊效果。"
tr "flash_optionsMenu_event_MapSkinOptionDisableProject" = "关闭菁英计划小兵特效"
tr "flash_optionsMenu_event_MapSkinOptionDisableSnowdown" = "关闭霜降派对主题地图"
tr "flash_optionsMenu_event_MapSkinOptionDisableStarGuardian" = "关闭星光战士小兵特效"
tr "flash_optionsMenu_event_MapSkinOptionDisableTFTR" = "关闭峡谷怪谈地图特殊效果。"
tr "flash_optionsMenu_event_MapSkinOptionDisableTrials" = "关闭试炼地图特效"
tr "flash_optionsMenu_event_MapSkinOptionDisableURF" = "关闭阿福地图特效"
tr "flash_optionsMenu_event_MapSkinOptionDisableWorlds" = "关闭「世界大赛」地图特殊效果"
tr "flash_optionsMenu_event_MasterVolume" = "操控音量"
tr "flash_optionsMenu_event_MiddleClickDragScrollEnabled" = "鼠标滚动"
tr "flash_optionsMenu_event_MinimapMoveSelf" = "允许小地图动作显示"
tr "flash_optionsMenu_event_MinimapScale" = "小地图尺寸"
tr "flash_optionsMenu_event_MinimizeCameraMotion" = "最小化"
tr "flash_optionsMenu_event_MirroredScoreboard" = "计分板以镜像配置"
tr "flash_optionsMenu_event_MusicVolume" = "音乐音量"
tr "flash_optionsMenu_event_NameTagDisplay" = "显示名称卷标"
tr "flash_optionsMenu_event_NewAggroIndicator" = "新团战施法指标"
tr "flash_optionsMenu_event_NumericCooldownFormat" = "技能冷却显示"
tr "flash_optionsMenu_event_ObjectTooltips" = "显示敌人的相关资讯"
tr "flash_optionsMenu_event_OSXMouseAcceleration" = "使用软件鼠标(Vertical Sync 必须关闭)"
tr "flash_optionsMenu_event_PhysicalDamage_Enabled" = "伤害"
tr "flash_optionsMenu_event_PingsVolume" = "地图信号音量"
tr "flash_optionsMenu_event_PracticeToolScale" = "练习工具等级"
tr "flash_optionsMenu_event_PredictMovement" = "使用动作预测系统"
tr "flash_optionsMenu_event_QCKeyNotifierEnabled" = "Enable Quick Chat key notifications"
tr "flash_optionsMenu_event_QuestReceived_Enabled" = "任务"
tr "flash_optionsMenu_event_RelativeTeamColors" = "使用相对色彩显示"
tr "flash_optionsMenu_event_ReplayMiddleMouseScrollSpeed" = "鼠标卷动画面速度"
tr "flash_optionsMenu_event_ReplayScrollSmoothingEnabled" = "开启平滑视野"
tr "flash_optionsMenu_event_Score_Enabled" = "分数"
tr "flash_optionsMenu_event_ScreenResolution" = "分辨率"
tr "flash_optionsMenu_event_ScrollSmoothingEnabled" = "可开启平滑视野"
tr "flash_optionsMenu_event_SfxVolume" = "音效音量"
tr "flash_optionsMenu_event_ShadowQuality" = "阴影"
tr "flash_optionsMenu_event_ShowAllChannelChat" = "显示[所有人]聊天频道(对战模式)"
tr "flash_optionsMenu_event_ShowAlliedChat" = "显示【队友】聊天频道"
tr "flash_optionsMenu_event_ShowAttackRadius" = "显示攻击距离"
tr "flash_optionsMenu_event_ShowChampionIndicator" = "英雄角色指示器"
tr "flash_optionsMenu_event_ShowGodray" = "视角中心点亮英雄"
tr "flash_optionsMenu_event_ShowHealthBarShake" = "显示生命条动画"
tr "flash_optionsMenu_event_ShowNeutralCamps" = "显示野怪栖息地"
tr "flash_optionsMenu_event_ShowSlows" = "延长 UI 消失的时间"
tr "flash_optionsMenu_event_ShowSpellCosts" = "显示技能消耗"
tr "flash_optionsMenu_event_ShowSummonerNames" = "显示召唤师名称"
tr "flash_optionsMenu_event_ShowSummonerNamesInScoreboard" = "显示召唤师名称"
tr "flash_optionsMenu_event_ShowTeamFramesOnLeft" = "在左方显示团队框架"
tr "flash_optionsMenu_event_ShowTimestamps" = "显示时间轴"
tr "flash_optionsMenu_event_ShowTurretRangeIndicators" = "防御塔攻击范围指示器(仅限与计算机对战模式)"
tr "flash_optionsMenu_event_ShowVoiceChatHalos" = "在界面中显示发声标示。"
tr "flash_optionsMenu_event_ShowVoicePanelWithScoreboard" = "打开计分板来显示语音控制接口"
tr "flash_optionsMenu_event_SmartCastOnKeyRelease" = "用快速施法 + 距离显示取代快速施法"
tr "flash_optionsMenu_event_SmartCastWithIndicator_CastWhenNewSpellSelected" = "当你按压第二个技能时,第一个按住的技能会立即施放。"
tr "flash_optionsMenu_event_SnapCameraOnRespawn" = "复活时镜头自动移回英雄所在位置"
tr "flash_optionsMenu_event_Special_Enabled" = "特殊"
tr "flash_optionsMenu_event_TargetChampionsOnlyAsToggle" = "将「仅能以英雄为目标」当成切换键"
tr "flash_optionsMenu_event_ThemeMusic" = "背景音乐"
tr "flash_optionsMenu_event_VoiceVolume" = "语音音量"
tr "flash_optionsMenu_event_WaitForVerticalSync" = "等待垂直同步"
tr "flash_optionsMenu_exitGame" = "离开游戏"
tr "flash_optionsMenu_GraphicsSlider_0" = "极低画质"
tr "flash_optionsMenu_GraphicsSlider_1" = "低阶画质"
tr "flash_optionsMenu_GraphicsSlider_2" = "中低阶画质"
tr "flash_optionsMenu_GraphicsSlider_3" = "中等画质"
tr "flash_optionsMenu_GraphicsSlider_4" = "中高阶画质"
tr "flash_optionsMenu_GraphicsSlider_5" = "高阶画质"
tr "flash_optionsMenu_GraphicsSlider_6" = "超高画质"
tr "flash_optionsMenu_GraphicsSlider_Custom" = "自定义"
tr "flash_optionsMenu_kb_bindCancelled" = "注销"
tr "flash_optionsMenu_kb_bindingFailed" = "设定失败"
tr "flash_optionsMenu_kb_bindInterrupted" = "中断"
tr "flash_optionsMenu_kb_bindToInvalidKey" = "错误:无效的按键设定: %key%"
tr "flash_optionsMenu_kb_invalidType" = "错误:无效的事件击键"
tr "flash_optionsMenu_kb_isNowBoundTo" = "%event% 已经榜定为 %key%"
tr "flash_optionsMenu_kb_isNowUnbound" = "%event% 现在已解除设定"
tr "flash_optionsMenu_kb_pressKeyToBind" = "按下按键以设定"
tr "flash_optionsMenu_kb_quickbind" = "%event% (主要)"
tr "flash_optionsMenu_kb_secondary" = "%event% (次要)"
tr "flash_optionsMenu_kb_set1" = "设置 1"
tr "flash_optionsMenu_kb_set2" = "设置 2"
tr "flash_optionsMenu_kblbl_advancedKeyOptions" = "快捷键进阶设定选项"
tr "flash_optionsMenu_kblbl_advancedVideo" = "进阶"
tr "flash_optionsMenu_kblbl_CharacterInkingDescription" = "在单位四周显示阴影。关闭此选项将会提高效能。"
tr "flash_optionsMenu_kblbl_disableAllSoundDescription" = "关闭所有声音将有可能提升效能"
tr "flash_optionsMenu_kblbl_EnableFXAADescription" = "减少画质上锯齿状的效果。此选项将会降低效能。"
tr "flash_optionsMenu_kblbl_enableLeftMouseButtonAttackMove" = "将自动攻击型移动绑定至滑鼠左键"
tr "flash_optionsMenu_kblbl_frameRateCapDescription" = "在高规格的硬件上解除画面更新率的设限将能增进游戏体验"
tr "flash_optionsMenu_kblbl_Highlights" = "精彩片段录制设定"
tr "flash_optionsMenu_kblbl_itemNormalCast" = "一般施法"
tr "flash_optionsMenu_kblbl_itemSelfCast" = "自我施法"
tr "flash_optionsMenu_kblbl_itemSmartCast" = "快速施法"
tr "flash_optionsMenu_kblbl_itemSmartCastWithIndicator" = "快速施法 + 距离显示"
tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCast" = "快速+自我施法"
tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距离显示"
tr "flash_optionsMenu_kblbl_normalCast" = "一般施法"
tr "flash_optionsMenu_kblbl_other" = "其他"
tr "flash_optionsMenu_kblbl_ScaleVideoDescription" = "影片垂直分辨率"
tr "flash_optionsMenu_kblbl_ScaleVideoTooltip" = "输出影片的高度(以像素为单位)"
tr "flash_optionsMenu_kblbl_selfCast" = "自我施法"
tr "flash_optionsMenu_kblbl_smartCast" = "快速施法"
tr "flash_optionsMenu_kblbl_smartCastWithIndicator" = "快速施法 + 距离显示"
tr "flash_optionsMenu_kblbl_smartPlusSelfCast" = "快速+自我施法"
tr "flash_optionsMenu_kblbl_smartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距离显示"
tr "flash_optionsMenu_kblbl_VideoAudioQuality" = "音效质量"
tr "flash_optionsMenu_kblbl_VideoFrameRate" = "目标影片帧数"
tr "flash_optionsMenu_kblbl_videoQualityDescription" = "影片编码质量"
tr "flash_optionsMenu_kblbl_waitForVerticalSyncDescription" = "牺牲效能来换取画面稳定性"
tr "flash_optionsMenu_keysection_abilitiesAndSummoners" = "技能与召唤师技能"
tr "flash_optionsMenu_keysection_cameraControl" = "镜头控制"
tr "flash_optionsMenu_keysection_communication" = "通讯"
tr "flash_optionsMenu_keysection_display" = "显示"
tr "flash_optionsMenu_keysection_fps_camera" = "第一人称视角"
tr "flash_optionsMenu_keysection_fpsDisplay" = "FPS 显示"
tr "flash_optionsMenu_keysection_interface" = "界面"
tr "flash_optionsMenu_keysection_items" = "道具"
tr "flash_optionsMenu_keysection_itemShop" = "道具商店"
tr "flash_optionsMenu_keysection_menus" = "选单"
tr "flash_optionsMenu_keysection_playerMovement" = "玩家移动"
tr "flash_optionsMenu_keysection_practicetool" = "练习工具"
tr "flash_optionsMenu_keysection_QC" = "Quick Chat"
tr "flash_optionsMenu_keysection_teamFightTactics" = "联盟战棋"
tr "flash_optionsMenu_keysection_timeshift" = "时间调整"
tr "flash_optionsMenu_lbl_abilities" = "技能"
tr "flash_optionsMenu_lbl_abilityAndAttackDisplay" = "技能与攻击显示"
tr "flash_optionsMenu_lbl_Accessibility" = "授权"
tr "flash_optionsMenu_lbl_additionalHotkeys" = "额外热键"
tr "flash_optionsMenu_lbl_alienwareOptions" = "Alienware 专用选项"
tr "flash_optionsMenu_lbl_chat" = "聊天"
tr "flash_optionsMenu_lbl_controls" = "控制"
tr "flash_optionsMenu_lbl_CursorOverride" = "旧版游标"
tr "flash_optionsMenu_lbl_disable10YearMapSkin" = "关闭英雄联盟 10 周年地图装饰。"
tr "flash_optionsMenu_lbl_disableAprilFools2019MapSkin" = "关闭愚人节主题物件"
tr "flash_optionsMenu_lbl_disableArcadeMapSkin" = "关闭「电玩世界」主题地图物件及视觉特效"
tr "flash_optionsMenu_lbl_disableLunarRevelMapSkin" = "关闭新春狂欢主题特殊效果。"
tr "flash_optionsMenu_lbl_disableMSIMapSkin" = "关闭「季中邀请赛」主题特效和巴龙造型。"
tr "flash_optionsMenu_lbl_disableOdysseyMapSkin" = "关闭奥德赛造型小兵及巴龙"
tr "flash_optionsMenu_lbl_disablePoolPartyMapSkin" = "取消泳池狂欢主题特效及造型小兵"
tr "flash_optionsMenu_lbl_disablePopstarMapSkin" = "关闭魅惑时代主题特殊效果。"
tr "flash_optionsMenu_lbl_disableProjectSkin" = "关闭菁英计划小兵主题特效。"
tr "flash_optionsMenu_lbl_disableSnowdownMapSkin" = "关闭霜降派对主题地图及特效"
tr "flash_optionsMenu_lbl_disableStarGuardianMapSkin" = "关闭星光战士主题小兵。"
tr "flash_optionsMenu_lbl_disableTFTRMapSkin" = "关闭峡谷怪谈主题特殊效果。"
tr "flash_optionsMenu_lbl_disableTrialsMapSkin" = "关闭试炼主题特效"
tr "flash_optionsMenu_lbl_disableURFMapSkin" = "关闭阿福主题特殊效果。"
tr "flash_optionsMenu_lbl_disableWorldsMapSkin" = "关闭「世界大赛」主题特殊效果。"
tr "flash_optionsMenu_lbl_emotes" = "表情"
tr "flash_optionsMenu_lbl_floatingText" = "战斗显示文字"
tr "flash_optionsMenu_lbl_gameplay" = "游戏"
tr "flash_optionsMenu_lbl_graphicsSlider" = "图形选项"
tr "flash_optionsMenu_lbl_hardwareFeatures" = "硬件特性"
tr "flash_optionsMenu_lbl_healthAndResourceBars" = "生命与资源列 "
tr "flash_optionsMenu_lbl_hideEyeCandy" = "取消小动物及效果"
tr "flash_optionsMenu_lbl_items" = "道具"
tr "flash_optionsMenu_lbl_layoutPreferences_scoreboard" = "计分板"
tr "flash_optionsMenu_lbl_layoutPreferences_TeamFrames" = "团队框架"
tr "flash_optionsMenu_lbl_macOnlyOption" = "Mac 操作系统选项"
tr "flash_optionsMenu_lbl_macVerticalSync" = "等待垂直同步(关闭软件数标控制)"
tr "flash_optionsMenu_lbl_minimap" = "小地图"
tr "flash_optionsMenu_lbl_movementPredictionText" = "在慢速的网络环境中加强英雄的移动判断"
tr "flash_optionsMenu_lbl_normalCast" = "全体一般施法"
tr "flash_optionsMenu_lbl_notifications" = "通知讯息"
tr "flash_optionsMenu_lbl_performance" = "增进效能"
tr "flash_optionsMenu_lbl_quality" = "增进质量"
tr "flash_optionsMenu_lbl_quickBinds" = "主要热键"
tr "flash_optionsMenu_lbl_relativeTeamColors" = "不论你是哪一方,友方的小兵和建筑物会呈现蓝色、敌方则为红色"
tr "flash_optionsMenu_lbl_scale" = "界面大小"
tr "flash_optionsMenu_lbl_smartCast" = "全体快速施法"
tr "flash_optionsMenu_lbl_smartCastRangeInd" = "快速施法 + 距离显示"
tr "flash_optionsMenu_lbl_summoners" = "召唤师技能"
tr "flash_optionsMenu_lbl_targetedAttackMoveTip" = "启动:
攻击移动会优先攻击离滑鼠游标最近的目标。
停用:
攻击移动会优先攻击离英雄最近的目标。"
tr "flash_optionsMenu_lbl_Tooltips" = "指示说明"
tr "flash_optionsMenu_lbl_trinket" = "饰品"
tr "flash_optionsMenu_lbl_voiceHotkeys" = "语音控制热键"
tr "flash_optionsMenu_lbl_voiceInputSettings" = "输入设定"
tr "flash_optionsMenu_mute" = "静音"
tr "flash_optionsMenu_option_120" = "120 画面更新率"
tr "flash_optionsMenu_option_144" = "144 画面更新率"
tr "flash_optionsMenu_option_200" = "200 画面更新率"
tr "flash_optionsMenu_option_240" = "240 画面更新率"
tr "flash_optionsMenu_option_25" = "25 画面更新率"
tr "flash_optionsMenu_option_30" = "30 画面更新率"
tr "flash_optionsMenu_option_80" = "80 画面更新率"
tr "flash_optionsMenu_option_benchmark" = "不设限"
tr "flash_optionsMenu_option_cameraLockMode" = "镜头锁定模式"
tr "flash_optionsMenu_option_cameraLockMode_fixed" = "锁定抵销"
tr "flash_optionsMenu_option_cameraLockMode_perSide" = "边缘抵销"
tr "flash_optionsMenu_option_cameraLockMode_semiLocked" = "半锁定"
tr "flash_optionsMenu_option_colorblind" = "色弱"
tr "flash_optionsMenu_option_default" = "预设"
tr "flash_optionsMenu_option_defaultSystemDevice" = "系统预设装置"
tr "flash_optionsMenu_option_emotePopupUIDisplay" = "表情泡泡展示"
tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteAll" = "关闭"
tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteSound" = "静音"
tr "flash_optionsMenu_option_emotePopupUIDisplayMode_showAll" = "开启"
tr "flash_optionsMenu_option_FloatingTextDefault" = "预设"
tr "flash_optionsMenu_option_FloatingTextLegacy" = "遗物"
tr "flash_optionsMenu_option_NameTagDisplayChampionName" = "显示英雄名称"
tr "flash_optionsMenu_option_NameTagDisplayHideName" = "隐藏召唤师名称"
tr "flash_optionsMenu_option_NameTagDisplaySummonerName" = "显示召唤师名称"
tr "flash_optionsMenu_option_NumericCooldownFormat0" = "无"
tr "flash_optionsMenu_option_NumericCooldownFormat1" = "秒数"
tr "flash_optionsMenu_option_NumericCooldownFormat2" = "分钟+秒数"
tr "flash_optionsMenu_option_NumericCooldownFormat3" = "分钟"
tr "flash_optionsMenu_option_scaleVideo_1080" = "1080"
tr "flash_optionsMenu_option_scaleVideo_1440" = "1440"
tr "flash_optionsMenu_option_scaleVideo_360" = "360"
tr "flash_optionsMenu_option_scaleVideo_480" = "480"
tr "flash_optionsMenu_option_scaleVideo_720" = "720"
tr "flash_optionsMenu_option_scaleVideo_window" = "窗口高度"
tr "flash_optionsMenu_option_stable" = "60 画面更新率"
tr "flash_optionsMenu_option_videoAudio_High" = "高"
tr "flash_optionsMenu_option_videoAudio_Low" = "低"
tr "flash_optionsMenu_option_videoFR_30" = "30"
tr "flash_optionsMenu_option_videoFR_60" = "60"
tr "flash_optionsMenu_option_voiceInputMode_PushToTalk" = "一按通"
tr "flash_optionsMenu_option_voiceInputMode_VoiceActivity" = "语音活性"
tr "flash_optionsMenu_page_game" = "游戏"
tr "flash_optionsMenu_page_hotkeys" = "热键"
tr "flash_optionsMenu_page_interface" = "界面"
tr "flash_optionsMenu_page_sound" = "音效"
tr "flash_optionsMenu_page_video" = "视讯"
tr "flash_optionsMenu_page_voice" = "语音"
tr "flash_optionsMenu_save" = "完成"
tr "flash_optionsMenu_surrender" = "投降"
tr "flash_optionsMenu_tip_AlwaysShowExtendedTooltip" = "某些说明提示允许你按住 [Shift] 来显示更多信息。当此选项被勾选后,这些说明提示将始终显示那些额外的信息。"
tr "flash_optionsMenu_title" = "选项"
tr "flash_optionsMenu_tooltip_enableLeftMouseButtonAttackMoveTip" = "警告:启用此快捷键设定后,你必须使用 Shift + 滑鼠左键单击才能操作商店与使用者界面。"
tr "flash_optionsMenu_tooltip_normalCast" = "一般施法
当按了施法热键后,你将会看见智能施法范围指针,对准目标点击鼠标一下以施放技能。"
tr "flash_optionsMenu_tooltip_smartCast" = "快速施法
当按了施法热键后,将会立刻施放技能到光标所在位置。"
tr "flash_optionsMenu_tooltip_SmartCastOnKeyRelease" = "快速施法距离指示器
当你按下技能键时会显示施法距离,放开施法键以施放技能。"
tr "flash_optionsMenu_tooltip_SmartCastWithIndicator_CastWhenNewSpellSelected" = "当你使用快速施法 + 距离显示模式时,按压第二个技能会立即施放第一个按住的技能。"
tr "flash_optionsMenu_unbind" = "移除"
tr "flash_optionsMenu_videoQuality_high" = "高"
tr "flash_optionsMenu_videoQuality_low" = "低"
tr "flash_optionsMenu_videoQuality_medium" = "中"
tr "flash_panelName_SummonerSpecialist" = "召唤师"
tr "flash_quickchat_category_1" = "To Everyone"
tr "flash_quickchat_category_10" = "Need Assistance"
tr "flash_quickchat_category_2" = "Reply"
tr "flash_quickchat_category_3" = "Praise Team"
tr "flash_quickchat_category_4" = "Stay Positive"
tr "flash_quickchat_category_5" = "Take That Objective"
tr "flash_quickchat_category_6" = "Team Strategy"
tr "flash_quickchat_category_7" = "Attack!"
tr "flash_quickchat_category_8" = "Need Information"
tr "flash_quickchat_category_9" = "Warning!"
tr "flash_quickchat_exittext" = "Drag me around the screen!"
tr "flash_quickchat_text_1001" = "Is this area warded?"
tr "flash_quickchat_text_1002" = "Ward here please!"
tr "flash_quickchat_text_1003" = "Ready?"
tr "flash_quickchat_text_1004" = "Let's group up."
tr "flash_quickchat_text_1005" = "Take this objective."
tr "flash_quickchat_text_1006" = "Let's focus on how we can win this."
tr "flash_quickchat_text_1007" = "Sorry, that was my fault."
tr "flash_quickchat_text_101" = "Good game."
tr "flash_quickchat_text_102" = "Well played."
tr "flash_quickchat_text_103" = "Good luck, have fun!"
tr "flash_quickchat_text_104" = "Nice shot!"
tr "flash_quickchat_text_105" = "Challenge accepted."
tr "flash_quickchat_text_106" = "Legendary!"
tr "flash_quickchat_text_107" = "DEMACIA!"
tr "flash_quickchat_text_108" = "For Noxus!"
tr "flash_quickchat_text_109" = "OK."
tr "flash_quickchat_text_201" = "Thanks!"
tr "flash_quickchat_text_202" = "Agreed."
tr "flash_quickchat_text_203" = "I'm on my way."
tr "flash_quickchat_text_204" = "Let's do it!"
tr "flash_quickchat_text_205" = "You're welcome."
tr "flash_quickchat_text_206" = "Yes."
tr "flash_quickchat_text_207" = "No."
tr "flash_quickchat_text_208" = "Sorry."
tr "flash_quickchat_text_301" = "Placeholder 1"
tr "flash_quickchat_text_302" = "Placeholder 2"
tr "flash_quickchat_text_303" = "Placeholder 3"
tr "flash_quickchat_text_304" = "Placeholder 4"
tr "flash_quickchat_text_305" = "Placeholder 5"
tr "flash_quickchat_text_306" = "Placeholder 6"
tr "flash_quickchat_text_307" = "Placeholder 7"
tr "flash_quickchat_text_308" = "Placeholder 8"
tr "flash_quickchat_text_309" = "Placeholder 9"
tr "flash_quickchat_text_310" = "Placeholder 10"
tr "flash_quickchat_text_401" = "Let's play safe and recover."
tr "flash_quickchat_text_402" = "We can still win this."
tr "flash_quickchat_text_403" = "Don't give up!"
tr "flash_quickchat_text_404" = "Stay positive!"
tr "flash_quickchat_text_405" = "Never underestimate the power of the Scout's Code."
tr "flash_quickchat_text_501" = "We should slay the Dragon."
tr "flash_quickchat_text_502" = "Break the inhibitor!"
tr "flash_quickchat_text_503" = "Crush the nexus!"
tr "flash_quickchat_text_504" = "Clear the jungle."
tr "flash_quickchat_text_505" = "Destroy this tower."
tr "flash_quickchat_text_506" = "Let's challenge the Baron!"
tr "flash_quickchat_text_601" = "Let's be aggressive."
tr "flash_quickchat_text_602" = "Let's play defensively."
tr "flash_quickchat_text_603" = "I'm going to surprise them."
tr "flash_quickchat_text_604" = "Hold for my signal."
tr "flash_quickchat_text_605" = "We should group up mid lane."
tr "flash_quickchat_text_606" = "Get ready for a team fight!"
tr "flash_quickchat_text_607" = "We should group up top lane."
tr "flash_quickchat_text_608" = "We should group up bottom lane."
tr "flash_quickchat_text_609" = "Let's invade!"
tr "flash_quickchat_text_610" = "Let's guard against enemy invasion."
tr "flash_quickchat_text_701" = "I'm ready to attack."
tr "flash_quickchat_text_702" = "Let's gank this lane."
tr "flash_quickchat_text_703" = "Let's push this lane."
tr "flash_quickchat_text_704" = "I'm going to initiate! "
tr "flash_quickchat_text_705" = "Focus their marksmen."
tr "flash_quickchat_text_706" = "Focus their support."
tr "flash_quickchat_text_707" = "Attack now!"
tr "flash_quickchat_text_708" = "Focus their assassins."
tr "flash_quickchat_text_709" = "Focus their initiators."
tr "flash_quickchat_text_710" = "Focus their fighters."
tr "flash_quickchat_text_801" = "Is top lane warded?"
tr "flash_quickchat_text_802" = "Is bottom lane warded?"
tr "flash_quickchat_text_803" = "Is middle lane warded?"
tr "flash_quickchat_text_804" = "Is this area warded?"
tr "flash_quickchat_text_805" = "Where is the enemy team?"
tr "flash_quickchat_text_806" = "When does Dragon respawn?"
tr "flash_quickchat_text_807" = "When does Baron respawn?"
tr "flash_quickchat_text_808" = "What is the plan?"
tr "flash_quickchat_text_901" = "The enemy team is heading to top lane."
tr "flash_quickchat_text_902" = "The enemy team is heading to bottom lane."
tr "flash_quickchat_text_903" = "The enemy team is heading to middle lane."
tr "flash_quickchat_text_904" = "Beware the enemy initiators. "
tr "flash_quickchat_text_905" = "Incoming enemies!"
tr "flash_quickchat_text_906" = "Watch out for skill shots! "
tr "flash_quickchat_text_907" = "Run away!"
tr "flash_quickchat_text_908" = "Don't step on the traps!"
tr "flash_quickchat_text_909" = "Be careful!"
tr "flash_radial_menu_Cancel" = "取消"
tr "flash_radial_menu_ComeHere" = "请支援我"
tr "flash_radial_menu_Danger" = "危险"
tr "flash_radial_menu_MIA" = "敌人失去行踪"
tr "flash_radial_menu_OMW" = "赶路中"
tr "flash_scoreboard_alive" = ""
tr "flash_scoreboard_enemyKills" = "敌队击杀英雄"
tr "flash_scoreboard_icon0" = "玩家"
tr "flash_scoreboard_icon1" = "死亡时间"
tr "flash_scoreboard_icon2" = "击杀英雄"
tr "flash_scoreboard_icon3" = "死亡"
tr "flash_scoreboard_icon4" = "助攻"
tr "flash_scoreboard_icon5" = "道具"
tr "flash_scoreboard_icon6" = "击杀小兵"
tr "flash_scoreboard_icon7" = "终极技能就绪"
tr "flash_scoreboard_icon8" = "摧毁建筑物"
tr "flash_scoreboard_icon9" = "个人分数"
tr "flash_scoreboard_panel_title" = "计分板"
tr "flash_scoreboard_summoner_spells" = "召唤师技能"
tr "flash_scoreboard_teamKills" = "本队击杀英雄"
tr "flash_scoreboard_title" = "击杀 / 死亡 / 助攻"
tr "flash_scoreboard_ultimate_not_ready" = "否"
tr "flash_scoreboard_ultimate_ready" = "是"
tr "flash_surrender_confirmNo" = "你选择了否。"
tr "flash_surrender_confirmYes" = "你选择投降"
tr "flash_surrender_no" = "否"
tr "flash_surrender_title" = "发起投降"
tr "flash_surrender_yes" = "是"
tr "flash_target_AttributeTitle0" = "魔法攻击"
tr "flash_target_AttributeTitle1" = "攻击类"
tr "flash_target_AttributeTitle2" = "跑速"
tr "flash_target_AttributeTitle3" = "物理防御"
tr "flash_target_PiwStats" = "统计"
tr "flash_tip_dialogue_button_continue" = "继续"
tr "flash_titan_ButtonBar_KDALabel" = "击杀 / 死亡 / 助攻"
tr "flash_titan_icon0" = "击杀英雄"
tr "flash_titan_icon1" = "死亡"
tr "flash_titan_icon10" = "敌队普罗分数"
tr "flash_titan_icon2" = "助攻"
tr "flash_titan_icon3" = "本队击杀英雄"
tr "flash_titan_icon4" = "敌队击杀英雄"
tr "flash_titan_icon5" = "个人分数"
tr "flash_titan_icon6" = "小兵击杀"
tr "flash_titan_icon7" = "我方小兵击杀数"
tr "flash_titan_icon8" = "敌方小兵击杀数"
tr "flash_titan_icon9" = "团队普罗分数"
tr "float_text_PerkHextechFlashtraptionAssist" = "按住召唤师技能按键"
tr "game_ability_resource_Ammo" = "弹药"
tr "game_ability_resource_Battlefury" = "怒气"
tr "game_ability_resource_BloodWell" = "血池"
tr "game_ability_resource_Courage" = "勇气"
tr "game_ability_resource_CrimsonRush" = "腥红脉搏"
tr "game_ability_resource_Dragonfury" = "怒气"
tr "game_ability_resource_Energy" = "能量"
tr "game_ability_resource_Ferocity" = "残虐"
tr "game_ability_resource_Gnarfury" = "狂怒"
tr "game_ability_resource_Heat" = "热能"
tr "game_ability_resource_MP" = "魔力"
tr "game_ability_resource_None" = "无"
tr "game_ability_resource_Rage" = "怒气"
tr "game_ability_resource_Shield" = "护盾"
tr "game_ability_resource_Wind" = "风涌"
tr "game_ability_slot_nickname_0" = "Q"
tr "game_ability_slot_nickname_1" = "W"
tr "game_ability_slot_nickname_2" = "E"
tr "game_ability_slot_nickname_3" = "R"
tr "game_advanced_tutorial_quest_name_ancient_golem" = "击杀远古魔像"
tr "game_advanced_tutorial_quest_name_buy_boots" = "在商店购买靴子"
tr "game_advanced_tutorial_quest_name_dragon" = "屠龙"
tr "game_advanced_tutorial_quest_name_front_turret" = "摧毁一座敌方防御塔"
tr "game_advanced_tutorial_quest_name_inhibitor" = "摧毁一座敌方水晶兵营"
tr "game_advanced_tutorial_quest_name_kill_minions" = "杀死 5 个敌方士兵"
tr "game_advanced_tutorial_quest_name_lane_turrets" = "摧毁某条兵在线的全部敌方防御塔"
tr "game_advanced_tutorial_quest_name_lizard_elder" = "击杀树精长老"
tr "game_advanced_tutorial_quest_name_move_to_lane" = "踏出基地"
tr "game_advanced_tutorial_quest_name_nexus" = "摧毁敌方主堡"
tr "game_advanced_tutorial_quest_name_nexus_turrets" = "摧毁保护敌方基地的防御塔"
tr "game_advanced_tutorial_quest_name_primary_quests" = "这里将显示主要任务"
tr "game_advanced_tutorial_quest_name_recall" = "在安全的地方使用回城技能(快捷键B)"
tr "game_advanced_tutorial_quest_name_secondary_quests" = "这里将显示次要任务"
tr "game_advanced_tutorial_quest_name_slay_champion" = "击杀一名敌方英雄"
tr "game_advanced_tutorial_quest_name_starting_item" = "购买一个起手道具"
tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "将鼠标移到这里查看任务信息"
tr "game_advanced_tutorial_quest_name_wolves" = "击杀魔狼"
tr "game_advanced_tutorial_quest_name_wraiths" = "击杀巨喙鸟"
tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "击杀远古魔像
远古魔像可以在丛林西部,河流之南找到。击败他可以获得额外的经验值与金钱,以及特殊的增益效果。
点击查看远古魔像的位置。
奖励:200 金钱"
tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "在商店购买靴子
访问基地复活点的商店,购买一系列的靴子。你可以在商店的“跑速”分类以及推荐道具清单找到靴子。
跑速对于减少移动时间、追赶逃敌以及逃避追杀是很重要的。
奖励:100 金钱"
tr "game_advanced_tutorial_quest_tooltip_dragon" = "击杀飞龙
龙居住在河道南部的南边。击败它来为你的整个队伍获得强力的增益。
点击查看飞龙的位置。
奖励:300 金钱"
tr "game_advanced_tutorial_quest_tooltip_front_turret" = "摧毁一座敌方防御塔
在士兵的帮助下,摧毁敌方某兵线的外塔。 等到塔开始攻击你的士兵,再开始攻击防御塔,并且在你的士兵全部被杀死前撤离到安全范围内。
点击查看防御塔在地图上的位置。"
tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "摧毁一座敌方水晶兵营
攻击并摧毁敌方暴露的水晶兵营。摧毁水晶兵营可以使你方在相应的兵线召唤超级士兵,同时也让你可以攻击守卫敌方主堡的防御塔。
点击查看暴露的水晶兵营在地图上的位置。"
tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "击杀 5 个敌方士兵
击杀 5 个敌方士兵。每次你打出最后一击都能获得金钱奖励。
奖励:100 金钱"
tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "摧毁某条兵在线的全部敌方防御塔
协助你的士兵向前推进,摧毁一条兵在线的所有敌方防御塔。
点击查看防御塔在地图上的位置"
tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "击杀树精长老
树精长老可以在东南部的丛林中找到。击败他可以让你的英雄获得额外的经验值与金钱,以及特殊的增益效果。
点击查看树精长老的位置。
奖励:200 金钱"
tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "踏出基地
将你的英雄从基地复活点移动到基地围墙外的三条兵线之一。
点击查看小地图上兵线的位置。"
tr "game_advanced_tutorial_quest_tooltip_nexus" = "摧毁敌方主堡
攻击并摧毁敌方的主堡便可以获胜!你必须摧毁至少一座敌方的水晶兵营,敌方主堡才会处于脆弱状态。
点击查看主堡在地图上的位置"
tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "摧毁保护敌方主堡的防御塔
协助你的士兵摧毁位于敌人主堡前的防御塔。当两座防御塔都被摧毁时,主堡会变得很脆弱!
点击查看小地图上防御塔的位置"
tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "主要任务
主要任务是你队伍的主要目标,完成主要任务才能获胜。"
tr "game_advanced_tutorial_quest_tooltip_recall" = "使用回城技能
回城技能会将你的英雄迅速送回到基地复活点。基地能够回复生命和魔力,在这里,你也能在商店购买新物品。
但要小心,敌人对你的伤害会取消该技能。
奖励:100 金钱"
tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "次要任务
次要任务不是必须的,但是完成这些任务将提高你的获胜机率。你也会获得金钱奖励!"
tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "击杀敌方英雄
寻找良机来击杀一名敌方英雄。记住,当你攻击敌方英雄时,附近的敌方士兵和防御塔会马上攻击你。
奖励:200 金钱"
tr "game_advanced_tutorial_quest_tooltip_starting_item" = "购买一个起手道具
在离开基地复活点之前,点击道具商店,购买一个或多个道具。推荐装备列表中的第一个装备通常是个不错的选择。
点击查看商店在地图上的位置
"
tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "移动鼠标到这里查看任务信息
很好!你可以将鼠标悬停在任务栏上来查看任务详情。"
tr "game_advanced_tutorial_quest_tooltip_wolves" = "击杀魔狼
魔狼群可以在西南丛林中找到。击败狼群可以获得额外的经验值与金钱。
点击查看魔狼的位置
奖励:100 金钱"
tr "game_advanced_tutorial_quest_tooltip_wraiths" = "击杀巨喙鸟
巨喙鸟部落位于在地图中央的正南部的丛林中,击杀他们获得额外的经验值与黄金。
点击查看巨喙鸟的位置
奖励:125 金钱"
tr "game_advanced_tutorial_tip_category_champion_battles" = "英雄对抗"
tr "game_advanced_tutorial_tip_category_death" = "死亡"
tr "game_advanced_tutorial_tip_category_items" = "道具"
tr "game_advanced_tutorial_tip_category_jargon" = "术语"
tr "game_advanced_tutorial_tip_category_jungling" = "如何打野怪(CP)"
tr "game_advanced_tutorial_tip_category_laning" = "如何对线"
tr "game_advanced_tutorial_tip_category_pushing" = "如何推进"
tr "game_advanced_tutorial_tip_category_spells" = "英雄技能"
tr "game_advanced_tutorial_tip_category_user_interface" = "游戏界面"
tr "game_advanced_tutorial_tip_dialog_assists" = "帮助队友击杀敌方英雄你就会获得助攻!助攻可以获得额外的金钱奖励。"
tr "game_advanced_tutorial_tip_dialog_baron" = "巴龙是召唤峡谷地图中最强大的生物,你会需要队友的协助合力击杀巴龙。当巴龙倒下的瞬间,全部友方存活的英雄都可以得到一个强大的增益效果和大量的金钱奖励。"
tr "game_advanced_tutorial_tip_dialog_baron_warning" = "在没有队友协助的情况下随意的去攻击巴龙通常只会造成自己阵亡。你应该回到兵在线或者去丛林的其他地方打野。"
tr "game_advanced_tutorial_tip_dialog_brush" = "你已经踏入一片草丛。当你在草丛中,敌人是看不到你的,除非他们也进入同一个草丛。接近这些区域时要小心——敌方英雄也许正等着伏击你!"
tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "这些图示表示有益或有害效果(增益和减益),正在影响你的英雄。将鼠标移动到图标上查看详情。"
tr "game_advanced_tutorial_tip_dialog_chat" = "屏幕左下方会显示你和队友或你和敌人的聊天信息。按enter键发送消息给队友,按shift-enter发送消息给所有人。长按z键可以查看聊天记录。"
tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "小心,很多敌方英雄都在地图上消失了,而你的英雄已经深入敌阵。小心可能有伏击!"
tr "game_advanced_tutorial_tip_dialog_death_recap" = "当你在等待英雄复活时,可以打开死亡笔记本,了解你是如何被打败的。"
tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "击杀飞龙能够让所有我方英雄都获得暂时性增益。增益效果随着队伍击杀飞龙的次数而持续变强。"
tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "飞龙是一种非常强劲的生物。最好在你的英雄全满生命和全满魔力时攻击它。如果你拥有来自远古魔像和树精长老的增益,击杀飞龙会更容易。"
tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "别忘记使用第一个技能点!战斗还未开始,因此你可以充分利用时间浏览你英雄的技能,并决定先升级哪个技能。"
tr "game_advanced_tutorial_tip_dialog_first_tip" = "做的好!小提示会提供很多相关的信息,所以当它们出现在屏幕右下角时,记得点击它们。"
tr "game_advanced_tutorial_tip_dialog_front_turrets" = "通常情况下是比较好的选择是:先摧毁所有兵线最外层的防御塔,再去摧毁某条线的二塔。这样能够提升我方队伍对地图的控制,并获得大量经验值和黄金。"
tr "game_advanced_tutorial_tip_dialog_golem_buff" = "击杀远古魔像能够让你获得暂时性的增益效果,该效果使你的英雄更快地回复魔力,并让你可以更频繁的施放技能。"
tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "远古魔像是个强劲的对手。确保先杀死它旁边的士兵,别忘了使用英雄的技能。"
tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "被摧毁的敌方水晶兵营会在几分钟后重生。当敌方水晶兵营重生后,我方将不会再在该兵线派出超级士兵。当敌方三个水晶兵营都存在时,你无法攻击敌方的主堡。"
tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "摧毁敌方水晶兵营后,我方的相应兵线会召唤超级士兵。超级士兵比普通士兵要更强劲,且难以被杀死。"
tr "game_advanced_tutorial_tip_dialog_item_reminder" = "你还没有购买物品。返回到基地复活点,从商店中购买一件物品,再离开。"
tr "game_advanced_tutorial_tip_dialog_lane_names" = "召唤峡谷中有上路、中路和下路。"
tr "game_advanced_tutorial_tip_dialog_last_hitting" = "当你的英雄对一名敌人打出最后一击,就会获得额外黄金。把握击杀时机,获取更多黄金。"
tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "击杀树精长老能够让你获得暂时性的增益效果。获得该效果后,你的普通攻击会减低敌人的跑速,并造成持续伤害。"
tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "树精长老是个强力的对手。确保先杀掉它旁边的士兵,别忘了使用英雄的技能。"
tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "你的英雄生命很低。移动到安全的地方并使用回城技能回到基地复活点进行治疗。"
tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "小心!敌方防御塔附近只有少量我方士兵。当我方士兵全部阵亡时,敌方防御塔就会攻击你。因此你最好退出防御塔的攻击范围,等待更多士兵的到来。"
tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "虽然联盟中大多数英雄靠魔力来施放技能,但是也有很多英雄依靠其他方法施放技能。盖伦能在无消耗的情况下使用技能,尽管你在下次使用前必须等待其冷却完毕。"
tr "game_advanced_tutorial_tip_dialog_minimap" = "小地图显示战场上的信息。它会显示自己和友军看得见的所有地方,因此经常看小地图很重要。"
tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "发送地图信号是告知友军战场上的潜在危险和机会的好办法。点击此按钮(快捷键G),并点击小地图上的某个位置来发送信号(点击Alt+鼠标左键直接发送)。你也能够标记一个敌方英雄或建筑,直接锁定他们为目标。"
tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "许多怪兽的营地都能够在丛林中两个不同地方找到。攻击我方战场的怪兽营地比较安全。"
tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "右键点击小地图,你能轻松地让你的英雄前往远处位置。"
tr "game_advanced_tutorial_tip_dialog_passive_ability" = "每个英雄都有独一无二的被动技能。将你的鼠标移到被动技能的图标,阅读该被动技能的描述。"
tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "敌方单位死亡时,你在附近就能获得经验值,即使你的英雄没有完成击杀。"
tr "game_advanced_tutorial_tip_dialog_respawn_time" = "你被杀死了,不过也不要气馁,死亡是英雄联盟中一门重要的课题。只要经过一段时间的等待,英雄就会重新回到战场上。但是有一点要注意的是,当英雄的等级越高时,死亡等待的时间也会越久。"
tr "game_advanced_tutorial_tip_dialog_scoreboard" = "计分板显示战场上每个英雄的数据和信息。按住TAB键能够查看计分板。"
tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "你在等待重生时可以在商店购买新物品。"
tr "game_advanced_tutorial_tip_dialog_skill_points" = "别忘了英雄升级后选择技能升级。升级技能会提升技能效果。"
tr "game_advanced_tutorial_tip_dialog_spend_gold" = "你获得了很多黄金!确保在下次回到基地复活点时在商店里购买新物品。别忘了你可以使用回城快速到达复活点。"
tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "你还有很多黄金。别忘了在基地复活点的商店里购买新物品,增加英雄能力。"
tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "小心!你在没有士兵保护的情况下接近敌方防御塔。你要等我方士兵到达,并且防御塔开始攻击他们时,再靠近防御塔。"
tr "game_advanced_tutorial_tip_dialog_turret_reward" = "当你的队伍摧毁敌方防御塔,所有的我方英雄都会获得额外的黄金和经验值。同时,我方士兵也能够推进到敌方领地,提升我方对地图的控制。"
tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "攻击敌方防御塔附近的英雄会受到敌方防御塔的攻击。除非你的英雄强大到足以抵抗这种攻击,否则不要这样做。"
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "当艾希到达6级可以解锁终极必杀技:魔法水晶箭。此箭能够射向地图上的任何位置,晕眩并伤害射中的第一个敌方英雄。"
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "当盖伦达到 6 级时可以解锁终极必杀技:蒂玛西亚制裁。强劲的攻击能马上对单一敌方英雄造成巨大伤害。用它来结束低生命英雄的生命最为有效。"
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "当雷兹达到 6 级时可以解锁终极必杀技:绝望之力。启动后,雷兹的移动速度暂时提高,并使其技能变成范围伤害,同时吸取敌人生命值。"
tr "game_advanced_tutorial_tip_dialog_welcome" = "点击「继续」开始训练"
tr "game_advanced_tutorial_tip_name_assists" = "助攻"
tr "game_advanced_tutorial_tip_name_baron" = "巴龙"
tr "game_advanced_tutorial_tip_name_baron_warning" = "危险!"
tr "game_advanced_tutorial_tip_name_brush" = "草丛"
tr "game_advanced_tutorial_tip_name_buff_debuff" = "Buff(增益)& Debuff(减益)"
tr "game_advanced_tutorial_tip_name_chat" = "聊天"
tr "game_advanced_tutorial_tip_name_dangerous_push" = "危险的推进"
tr "game_advanced_tutorial_tip_name_death_recap" = "看看你是怎么死的!"
tr "game_advanced_tutorial_tip_name_dragon_reward" = "飞龙赏金"
tr "game_advanced_tutorial_tip_name_dragon_tactics" = "击杀飞龙能够让所有我方英雄都获得大量黄金。"
tr "game_advanced_tutorial_tip_name_first_skill_point" = "选择一个技能"
tr "game_advanced_tutorial_tip_name_first_tip" = "点击此处!"
tr "game_advanced_tutorial_tip_name_front_turrets" = "摧毁所有最外层防御塔"
tr "game_advanced_tutorial_tip_name_golem_buff" = "智慧的余烬"
tr "game_advanced_tutorial_tip_name_golem_tactics" = "击杀远古魔像"
tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "水晶兵营重生"
tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "摧毁水晶兵营的奖励"
tr "game_advanced_tutorial_tip_name_item_reminder" = "第一件物品"
tr "game_advanced_tutorial_tip_name_lane_names" = "兵线名称"
tr "game_advanced_tutorial_tip_name_last_hitting" = "对士兵的最后一击"
tr "game_advanced_tutorial_tip_name_lizard_buff" = "力量的余烬"
tr "game_advanced_tutorial_tip_name_lizard_tactics" = "击杀树精长老"
tr "game_advanced_tutorial_tip_name_low_health_warning" = "低生命"
tr "game_advanced_tutorial_tip_name_low_minion_count" = "危险!"
tr "game_advanced_tutorial_tip_name_manaless_champions" = "不需要魔力的英雄"
tr "game_advanced_tutorial_tip_name_minimap" = "小地图"
tr "game_advanced_tutorial_tip_name_minimap_ping" = "发送地图信号"
tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "中立怪兽营地"
tr "game_advanced_tutorial_tip_name_move_with_minimap" = "小地图移动"
tr "game_advanced_tutorial_tip_name_passive_ability" = "被动技能"
tr "game_advanced_tutorial_tip_name_proximity_xp" = "获得经验值"
tr "game_advanced_tutorial_tip_name_respawn_time" = "重生时间"
tr "game_advanced_tutorial_tip_name_scoreboard" = "查看计分板"
tr "game_advanced_tutorial_tip_name_shop_while_dead" = "是时候去商店购买物品了"
tr "game_advanced_tutorial_tip_name_skill_points" = "升级技能"
tr "game_advanced_tutorial_tip_name_spend_gold" = "花费黄金"
tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "花费黄金"
tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "危险!"
tr "game_advanced_tutorial_tip_name_turret_reward" = "摧毁防御塔的奖励"
tr "game_advanced_tutorial_tip_name_turret_targeting" = "防御塔锁定"
tr "game_advanced_tutorial_tip_name_ultimate_ability" = "终极必杀技"
tr "game_advanced_tutorial_tip_name_welcome" = "进阶训练-召唤峡谷"
tr "game_advanced_tutorial_title" = "战斗训练-召唤峡谷"
tr "game_afk_kicking_cancelled" = "闲置时间已重置。"
tr "game_announcement_AssassinateAnnouncement1" = "恶魔预示者出现了!"
tr "game_announcement_AssassinateAnnouncement1_chat" = "恶魔预示者出现了!"
tr "game_announcement_Darkstar_OnChampionDoubleKillAnnouncement" = "@srctr name@ 双杀!"
tr "game_announcement_Darkstar_OnChampionPentaKillAnnouncement" = "@srctr name@ 五连杀!"
tr "game_announcement_Darkstar_OnChampionQuadraKillAnnouncement" = "@srctr name@ 四连杀!"
tr "game_announcement_Darkstar_OnChampionShutdownAnnouncement" = "@srctr name@ 终止了 @desttr name@ 的连杀!"
tr "game_announcement_Darkstar_OnChampionTripleKillAnnouncement" = "@srctr name@ 三连杀!"
tr "game_announcement_Darkstar_OnFirstBlood" = "@srctr name@ 首杀!"
tr "game_announcement_DarkStarAnnouncement_SurrenderDisabledForMode" = "无法在这个模式发起投降,因为游戏时间太短。"
tr "game_announcement_DarkStarAnnouncement1_blue" = "蓝方队伍取得这回合的胜利!"
tr "game_announcement_DarkStarAnnouncement1_chat_blue" = "蓝方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!"
tr "game_announcement_DarkStarAnnouncement1_chat_EnemyTeam" = "敌方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!"
tr "game_announcement_DarkStarAnnouncement1_chat_red" = "红方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!"
tr "game_announcement_DarkStarAnnouncement1_chat_YourTeam" = "我方队伍取得这回合的胜利!再拿下一回合便能赢得比赛!"
tr "game_announcement_DarkStarAnnouncement1_EnemyTeam" = "敌方队伍取得这回合的胜利!"
tr "game_announcement_DarkStarAnnouncement1_red" = "红方队伍取得这回合的胜利!"
tr "game_announcement_DarkStarAnnouncement1_YourTeam" = "我方队伍取得这回合的胜利!"
tr "game_announcement_DarkStarAnnouncement2_blue" = "蓝方队伍分数已达一半!"
tr "game_announcement_DarkStarAnnouncement2_EnemyTeam" = "敌方队伍分数已达一半!"
tr "game_announcement_DarkStarAnnouncement2_red" = "红方队伍分数已达一半!"
tr "game_announcement_DarkStarAnnouncement2_YourTeam" = "我方队伍分数已达一半!"
tr "game_announcement_DarkStarAnnouncement3_blue" = "蓝方队伍即将赢得比赛了!"
tr "game_announcement_DarkStarAnnouncement3_EnemyTeam" = "敌方队伍即将赢得比赛了!"
tr "game_announcement_DarkStarAnnouncement3_red" = "红方队伍即将赢得比赛了!"
tr "game_announcement_DarkStarAnnouncement3_YourTeam" = "我方队伍即将赢得比赛了!"
tr "game_announcement_DarkStarAnnouncement4" = "侦查到重力波!"
tr "game_announcement_DoomBotsAnnouncement1" = "摩魇降临啦!"
tr "game_announcement_DoomBotsAnnouncement1_chat" = "小恶摩: 全部臣服于我吧!我的黑暗会横扫这个世界!"
tr "game_announcement_DoomBotsAnnouncement2" = "恶摩来啦!"
tr "game_announcement_DoomBotsAnnouncement3" = "还剩 10 分钟,他就要来了……"
tr "game_announcement_DoomBotsAnnouncement4" = "还剩 5 分钟……,他正慢慢接近……"
tr "game_announcement_DoomBotsAnnouncement5" = "剩下 2 分钟,末日将至……"
tr "game_announcement_DoomBotsAnnouncement6" = "剩下 1 分钟!你的末日将至!"
tr "game_announcement_DoomBotsAnnouncement7" = "击败恶摩,阻止摩魇降临吧!"
tr "game_announcement_ItemCallout" = "@NameAndChampion@ 已购买 @Item@!"
tr "game_announcement_KingPoroDispelled_blue" = "蓝队打倒了普罗王!"
tr "game_announcement_KingPoroDispelled_EnemyTeam" = "敌队打倒了普罗王!"
tr "game_announcement_KingPoroDispelled_purple" = "紫队打倒了普罗王!"
tr "game_announcement_KingPoroDispelled_red" = "红队打倒了普罗王!"
tr "game_announcement_KingPoroDispelled_YourTeam" = "你的队伍打倒了普罗王!"
tr "game_announcement_KingPoroSummoned_blue" = "蓝队召唤了普罗王!"
tr "game_announcement_KingPoroSummoned_EnemyTeam" = "敌队召唤了普罗王!"
tr "game_announcement_KingPoroSummoned_purple" = "紫队召唤了普罗王!"
tr "game_announcement_KingPoroSummoned_red" = "红队召唤了普罗王!"
tr "game_announcement_KingPoroSummoned_YourTeam" = "你的队伍召唤了普罗王!"
tr "game_announcement_ODYSSEY_AllyStillDown" = "你的友军们仍倒在地上,快去复活他们!"
tr "game_announcement_ODYSSEY_AlmostDone" = "几乎完成了!"
tr "game_announcement_ODYSSEY_AugEarned" = "你获得了一个强化晶片!"
tr "game_announcement_ODYSSEY_ChannelToStart" = "购买道具,然后一起把力量灌进传送门"
tr "game_announcement_ODYSSEY_EncounterFailed_GameOver" = "游戏结束"
tr "game_announcement_ODYSSEY_EncounterFailed_OneStockLeft" = "不要放弃!(还剩一次机会可以尝试)"
tr "game_announcement_ODYSSEY_EncounterStartBarrels" = "快从桶子里搜集奥德赛能量!"
tr "game_announcement_ODYSSEY_EncounterStartBoss" = "慨影阻挡了你的道路!"
tr "game_announcement_ODYSSEY_EncounterStartEnemies" = "击杀怪兽来搜集它们体内的奥德赛能量!"
tr "game_announcement_ODYSSEY_EncounterSuccess" = "我们做到了!"
tr "game_announcement_ODYSSEY_KaynEnrage1" = "慨影的耐性已经快要被消耗殆尽了…"
tr "game_announcement_ODYSSEY_KaynEnrage2" = "你已经浪费慨影太多时间了。准备接受他的制裁吧!"
tr "game_announcement_ODYSSEY_ModeStart" = "为我们指路吧,奥德赛能量机器人!"
tr "game_announcement_ODYSSEY_Victory" = "我们拯救了世界!"
tr "game_announcement_OnAce" = "消灭敌队"
tr "game_announcement_OnAce_blue" = "蓝队消灭敌队!"
tr "game_announcement_OnAce_blue_chat" = "蓝队消灭敌队!"
tr "game_announcement_OnAce_EnemyTeam" = "敌队消灭了我军!"
tr "game_announcement_OnAce_EnemyTeam_chat" = "敌队 消灭了我方!"
tr "game_announcement_OnAce_purple" = "紫队消灭敌队!"
tr "game_announcement_OnAce_purple_chat" = "紫队消灭了敌队!"
tr "game_announcement_OnAce_red" = "红队消灭敌队!"
tr "game_announcement_OnAce_red_chat" = "红队消灭了敌队!"
tr "game_announcement_OnAce_YourTeam" = "我军消灭敌队!"
tr "game_announcement_OnAce_YourTeam_chat" = "我军消灭敌队!"
tr "game_announcement_OnCaptureAltar_blue_chat" = "蓝方 已占领风暴祭坛!"
tr "game_announcement_OnCaptureAltar_blue_LeftAltar" = "蓝队占据了西方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_blue_RightAltar" = "蓝队占据了东方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_EnemyTeam_chat" = "敌方 已占领风暴祭坛!"
tr "game_announcement_OnCaptureAltar_EnemyTeam_LeftAltar_chat" = "敌队 占领了西方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_EnemyTeam_RightAltar_chat" = "敌队 占领了东方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_purple_LeftAltar" = "紫队占据了西方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_purple_RightAltar" = "紫队占据了东方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_red_chat" = "红方 已占领风暴祭坛!"
tr "game_announcement_OnCaptureAltar_red_LeftAltar" = "红队占据了西方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_red_RightAltar" = "红队占据了东方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_YourTeam_chat" = "己方 已占领风暴祭坛!"
tr "game_announcement_OnCaptureAltar_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 占领了西方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltar_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 占领了东方祭坛,锁定 90 秒!"
tr "game_announcement_OnCaptureAltarHexakill_blue_LeftAltar" = "蓝队占据了西方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_blue_RightAltar" = "蓝队占据了东方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_LeftAltar_chat" = "敌队 占据了西方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_RightAltar_chat" = "敌队 占据了东方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_purple_LeftAltar" = "紫队占据了西方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_purple_RightAltar" = "紫队占据了东方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_red_LeftAltar" = "红队占据了西方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_red_RightAltar" = "红队占据了东方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 占领了西方祭坛,锁定 45 秒!"
tr "game_announcement_OnCaptureAltarHexakill_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 占领了东方祭坛,锁定 45 秒!"
tr "game_announcement_OnCapturePointCaptured_blue" = "蓝队占据了 @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "敌队占据了 @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_purple" = "紫队占据了 @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_red" = "红队占据了 @CapturePoint@!"
tr "game_announcement_OnCapturePointCaptured_YourTeam" = "我军占据了 @CapturePoint@!"
tr "game_announcement_OnCapturePointNeutralized" = "@CapturePoint@ 已经被净化。"
tr "game_announcement_OnCaptureSideRelic_blue_chat" = "@srctr name@ (@srctr champion@) 获得了一个遗迹!"
tr "game_announcement_OnCaptureSideRelic_EnemyTeam_chat" = "敌方 获得了一个遗迹!"
tr "game_announcement_OnCaptureSideRelic_red_chat" = "@srctr name@ (@srctr champion@) 获得了一个遗迹!"
tr "game_announcement_OnCaptureSideRelic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 获得了一个遗迹!"
tr "game_announcement_OnChampionAscended_blue" = "一名蓝队的英雄已经夺得霸权!"
tr "game_announcement_OnChampionAscended_chat" = "@srctr name@(@srctr champion@) 已经夺得霸权!"
tr "game_announcement_OnChampionAscended_EnemyTeam" = "一名敌队英雄已经夺得霸权!"
tr "game_announcement_OnChampionAscended_purple" = "一名紫队的英雄已经夺得霸权!"
tr "game_announcement_OnChampionAscended_red" = "一名红队的英雄已经夺得霸权!"
tr "game_announcement_OnChampionAscended_YourTeam" = "一名友方英雄已经夺得霸权!"
tr "game_announcement_OnChampionDoubleKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成双杀!"
tr "game_announcement_OnChampionDoubleKillAnnouncement" = "双杀!"
tr "game_announcement_OnChampionHexaKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 达成了六连杀!"
tr "game_announcement_OnChampionHexaKillAnnouncement" = "六连杀!"
tr "game_announcement_OnChampionKill_ally_hero" = "友军已被击杀"
tr "game_announcement_OnChampionKill_ally_minion" = "友军被击杀"
tr "game_announcement_OnChampionKill_ally_turret" = "友军被防御塔击杀"
tr "game_announcement_OnChampionKill_blue_hero" = "@srctr name@ 击杀了 @desttr name@!"
tr "game_announcement_OnChampionKill_blue_minion" = " @desttr name@ 被击杀了!"
tr "game_announcement_OnChampionKill_blue_turret" = "防御塔击杀了 @desttr name@!"
tr "game_announcement_OnChampionKill_chat" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@)!"
tr "game_announcement_OnChampionKill_enemy_hero" = "敌军已被击杀"
tr "game_announcement_OnChampionKill_enemy_minion" = "敌军被击杀"
tr "game_announcement_OnChampionKill_enemy_turret" = "敌军被防御塔击杀"
tr "game_announcement_OnChampionKill_enemy_you" = "你击杀了一名敌方英雄!"
tr "game_announcement_OnChampionKill_minion_chat" = "一名 士兵 击杀了 @desttr name@ (@desttr champion@)!"
tr "game_announcement_OnChampionKill_purple_hero" = "@srctr name@ 击杀了 @desttr name@!"
tr "game_announcement_OnChampionKill_purple_minion" = " @desttr name@ 被击杀了!"
tr "game_announcement_OnChampionKill_purple_turret" = "防御塔击杀了 @desttr name@!"
tr "game_announcement_OnChampionKill_red_hero" = "@srctr name@ 击杀了 @desttr name@!"
tr "game_announcement_OnChampionKill_red_minion" = " @desttr name@ 被击杀了!"
tr "game_announcement_OnChampionKill_red_turret" = "防御塔击杀了 @desttr name@!"
tr "game_announcement_OnChampionKill_turret_chat" = "一座 防御塔 击杀了 @desttr name@ (@desttr champion@)!"
tr "game_announcement_OnChampionKill_you_hero" = "你已被击杀"
tr "game_announcement_OnChampionKill_you_minion" = "你已被击杀"
tr "game_announcement_OnChampionKill_you_turret" = "你已被防御塔击杀"
tr "game_announcement_OnChampionPentaKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成五连杀!"
tr "game_announcement_OnChampionPentaKillAnnouncement" = "五连杀!"
tr "game_announcement_OnChampionQuadraKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成四连杀!"
tr "game_announcement_OnChampionQuadraKillAnnouncement" = "四连杀!"
tr "game_announcement_OnChampionShutdownAnnouncement" = "终止击杀!"
tr "game_announcement_OnChampionTripleKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 完成三连杀!"
tr "game_announcement_OnChampionTripleKillAnnouncement" = "三连杀!"
tr "game_announcement_OnChampionUnrealKill" = "@srctr name@ (@srctr champion@) 击杀了 @desttr name@ (@desttr champion@) 已成为传说!"
tr "game_announcement_OnClearAscended" = "霸权被击坠了!"
tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam" = "Your bottom inhibitor is under attack!"
tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam_minion" = "Your bottom inhibitor is under attack!"
tr "game_announcement_OnDampenerDie_blue" = "防御塔击杀了 @desttr name@!"
tr "game_announcement_OnDampenerDie_blue_minion" = "蓝方水晶兵营已被士兵摧毁!"
tr "game_announcement_OnDampenerDie_EnemyTeam" = "我方将派出超级士兵!"
tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "我方将派出超级士兵!"
tr "game_announcement_OnDampenerDie_purple" = "@desttr name@ 摧毁了紫方水晶兵营!"
tr "game_announcement_OnDampenerDie_purple_minion" = "紫方水晶兵营已被士兵摧毁!"
tr "game_announcement_OnDampenerDie_red" = "@desttr name@ 摧毁了红方水晶兵营!"
tr "game_announcement_OnDampenerDie_red_minion" = "红方水晶兵营已被士兵摧毁!"
tr "game_announcement_OnDampenerDie_YourTeam" = "敌方将派出超级士兵!"
tr "game_announcement_OnDampenerDie_YourTeam_minion" = "敌方将派出超级士兵!"
tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam" = "Your middle inhibitor is under attack!"
tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam_minion" = "Your middle inhibitor is under attack!"
tr "game_announcement_OnDampenerRespawn_blue" = "蓝方水晶兵营已被士兵摧毁!"
tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "敌方的水晶兵营重生了!"
tr "game_announcement_OnDampenerRespawn_purple" = "蓝方的水晶兵营重生了!"
tr "game_announcement_OnDampenerRespawn_red" = "红方的水晶兵营重生了!"
tr "game_announcement_OnDampenerRespawn_YourTeam" = "我方的水晶兵营重生了!"
tr "game_announcement_OnDampenerRespawnSoon_blue" = "蓝方的水晶兵营重生了!"
tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "敌人的水晶兵营即将重生!"
tr "game_announcement_OnDampenerRespawnSoon_purple" = "蓝方的水晶兵营即将重生!"
tr "game_announcement_OnDampenerRespawnSoon_red" = "红方的水晶兵营即将重生!"
tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "我方的水晶兵营即将重生!"
tr "game_announcement_OnDampenertopUnderAttack_YourTeam" = "Your top inhibitor is under attack!"
tr "game_announcement_OnDampenertopUnderAttack_YourTeam_minion" = "Your top inhibitor is under attack!"
tr "game_announcement_OnDravenCashIn" = "@PlayerAName@(@PlayerAChamp@) 拿下人头后获得@SubA@额外黄金!达瑞文联盟万岁!"
tr "game_announcement_OnDravenDeath" = "@PlayerAName@ (@PlayerAChamp@) 死亡后失去了 @SubA@G 层偶像叠加!"
tr "game_announcement_OnDravenStackCount" = "达瑞文现在有 @SubA@ 层偶像迭加!"
tr "game_announcement_OnEarlySurrenderVoteStart" = "@srctr name@ 发起了提早结束投票。请输入 /remake 或 /noremake。"
tr "game_announcement_OnEqualizeAgreed_blue" = "蓝队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给红队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!"
tr "game_announcement_OnEqualizeAgreed_EnemyTeam" = "敌队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给你的队伍。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!"
tr "game_announcement_OnEqualizeAgreed_purple" = "紫队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给红队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!"
tr "game_announcement_OnEqualizeAgreed_red" = "红队同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给紫队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!"
tr "game_announcement_OnEqualizeAgreed_YourTeam" = "你的队伍同意增加 @GoldGranted@ 金钱丶@TowersGranted@ 座防御塔和 @ExpGranted@ 经验给敌队。@ForVotes@ 票同意和 @AgainstVotes@ 票反对!"
tr "game_announcement_OnEqualizeCountDown" = "剩下 @RemainingTime@ 秒结束队伍强度平衡投票!"
tr "game_announcement_OnEqualizeFailedVotes" = "队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_blue" = "蓝方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_EnemyTeam" = "敌方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_purple" = "紫方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_red" = "红方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnEqualizeFailedVotes_YourTeam" = "我方的队伍强度平衡投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnEqualizeNotEnoughGold" = "我方的金钱优势未到启动队伍强度平衡的标准。"
tr "game_announcement_OnEqualizeNotEnoughLevels" = "我方的等级优势未到启动队伍强度平衡的标准。"
tr "game_announcement_OnEqualizeSpam" = "如果第一次的平衡投票已经遭到否决的话,无法再发起第二次的投票。"
tr "game_announcement_OnEqualizeTooEarly" = "现在发起队伍强度平衡太早了吧!"
tr "game_announcement_OnEqualizeVote" = "投票结果 @ForVotes@ 票同意和 @AgainstVotes@ 票反对。"
tr "game_announcement_OnEqualizeVoteAlready" = "你已经投过票了!"
tr "game_announcement_OnEqualizeVoteStart" = "@srctr name@ (@srctr champion@) 发起了平衡调整投票。敌方队伍将能获得 @GoldGranted@ 金钱、 @TowersGranted@ 座防御塔和 @ExpGranted@ 点经验值。输入 /equalize 或 /noequalize 来投票。"
tr "game_announcement_OnFirstBlood" = "首杀!"
tr "game_announcement_OnFirstBlood_chat" = "@srctr name@ (@srctr champion@) 获得首杀!"
tr "game_announcement_OnFirstTowerKill_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励: 150)"
tr "game_announcement_OnFirstTowerKill_EnemyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_OnFirstTowerKill_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励: 150)"
tr "game_announcement_OnFirstTowerKill_FriendlyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_OnHQDie" = "@desttr name@ 摧毁了 @srctr red | blue@ 军团的主堡!"
tr "game_announcement_OnKillAirDragon_EnemyTeam_chat" = "敌方队伍 已击杀疾风飞龙!"
tr "game_announcement_OnKillAirDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀疾风飞龙!"
tr "game_announcement_OnKillAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀疾风飞龙!"
tr "game_announcement_OnKillAssassinModeBoss_blue" = "蓝队击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam" = "敌方队伍击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam_chat" = "噢不!敌方队伍击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_purple" = "红队击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_red" = "红队击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_YourTeam" = "你的队伍击杀了恶魔!"
tr "game_announcement_OnKillAssassinModeBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 击杀了恶魔!"
tr "game_announcement_OnKillDragon_blue" = "蓝队已经击杀了飞龙!"
tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "敌队 已经击杀了飞龙!"
tr "game_announcement_OnKillDragon_purple" = "紫队已经击杀了飞龙!"
tr "game_announcement_OnKillDragon_red" = "红队已经击杀了飞龙!"
tr "game_announcement_OnKillDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已经击杀了飞龙!"
tr "game_announcement_OnKillDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已经击杀了飞龙!"
tr "game_announcement_OnKillDragonDynamic_EnemyTeam_chat" = "敌队 已击杀 @desttr dragontype@!"
tr "game_announcement_OnKillDragonDynamic_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀 @desttr dragontype@!"
tr "game_announcement_OnKillDragonDynamic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀 @desttr dragontype@!"
tr "game_announcement_OnKillEarthDragon_EnemyTeam_chat" = "敌方队伍 已击杀裂地飞龙!"
tr "game_announcement_OnKillEarthDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀裂地飞龙!"
tr "game_announcement_OnKillEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀裂地飞龙!"
tr "game_announcement_OnKilledUnitOnKillingSpree" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的连杀纪录! (奖赏: @desttr bounty@金钱)"
tr "game_announcement_OnKilledUnitOnKillingSpree_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的连杀纪录!"
tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的二连杀! (奖赏: @srctr bounty@金钱)"
tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的二连杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@) 的连杀纪录并达到六连杀!(奖赏: @srctr bounty@ 金钱)"
tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@) 的连杀纪录并达到六连杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的五连杀! (奖赏: @srctr bounty@金钱)"
tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的五连杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的四连杀! (奖赏: @srctr bounty@金钱)"
tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的四连杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的三连杀! (奖赏: @srctr bounty@金钱)"
tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的三连杀!"
tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的传说! (奖赏: @srctr bounty@金钱)"
tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill_NoBounty" = "@srctr name@ (@srctr champion@) 终结了 @desttr name@ (@desttr champion@)的传说!"
tr "game_announcement_OnKillElderDragon_EnemyTeam_chat" = "敌队 击杀了远古巨龙!"
tr "game_announcement_OnKillElderDragon_Spectator_chat" = "@srctr name@(@srctr champion@) 击杀了远古巨龙!"
tr "game_announcement_OnKillElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@) 击杀了远古巨龙!"
tr "game_announcement_OnKillFireDragon_EnemyTeam_chat" = "敌方队伍 已击杀赤焰飞龙!"
tr "game_announcement_OnKillFireDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀赤焰飞龙!"
tr "game_announcement_OnKillFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀赤焰飞龙!"
tr "game_announcement_OnKillingSpree" = "@srctr name@ 正在大杀特杀!"
tr "game_announcement_OnKillingSpree_chat" = "@srctr name@ (@srctr champion@) 正在大杀特杀!"
tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ 正在大杀特杀!"
tr "game_announcement_OnKillingSpreeSet1_chat" = "@srctr name@ (@srctr champion@) 正在大杀特杀!"
tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ 已经暴走了!"
tr "game_announcement_OnKillingSpreeSet2_chat" = "@srctr name@ (@srctr champion@) 已经暴走了!"
tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ 已经无人能挡了!"
tr "game_announcement_OnKillingSpreeSet3_chat" = "@srctr name@ (@srctr champion@) 已经无人能挡!"
tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ 已经主宰比赛了!"
tr "game_announcement_OnKillingSpreeSet4_chat" = "@srctr name@ (@srctr champion@) 已经主宰比赛了!"
tr "game_announcement_OnKillingSpreeSet5" = " @srctr name@ 已经接近神的境界啦!"
tr "game_announcement_OnKillingSpreeSet5_chat" = "@srctr name@ (@srctr champion@) 已经接近神的境界啦!"
tr "game_announcement_OnKillingSpreeSet6" = " @srctr name@ 已经成为传说啦!"
tr "game_announcement_OnKillingSpreeSet6_chat" = "@srctr name@ (@srctr champion@) 已经成为传说!"
tr "game_announcement_OnKillRiftHerald_blue" = "蓝方击杀了预示者!"
tr "game_announcement_OnKillRiftHerald_EnemyTeam" = "敌方队伍击杀了预示者!"
tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 捕获了预示者!"
tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat_TeamGold" = "敌队 已击杀了预示者! (团队金钱: @srctr heraldgoldpool@G)"
tr "game_announcement_OnKillRiftHerald_minion" = "预示者已经回到了虚空。"
tr "game_announcement_OnKillRiftHerald_purple" = "紫方击杀了预示者!"
tr "game_announcement_OnKillRiftHerald_red" = "红方击杀了预示者!"
tr "game_announcement_OnKillRiftHerald_Spectator_chat" = "@srctr name@ (@srctr champion@) 击杀了预示者!"
tr "game_announcement_OnKillRiftHerald_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了预示者! (团队金钱: @srctr heraldgoldpool@G)"
tr "game_announcement_OnKillRiftHerald_YourTeam" = "我方队伍击杀了预示者!"
tr "game_announcement_OnKillRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 捕获了预示者!"
tr "game_announcement_OnKillRiftHerald_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了预示者! (团队金钱: @srctr heraldgoldpool@G)"
tr "game_announcement_OnKillSpiderBoss_blue" = "蓝队击杀了威洛魔!"
tr "game_announcement_OnKillSpiderBoss_chat" = "@srctr name@ (@srctr champion@) 击杀了威洛魔!"
tr "game_announcement_OnKillSpiderBoss_EnemyTeam_chat" = "敌队 已经击杀了威洛魔!"
tr "game_announcement_OnKillSpiderBoss_purple" = "紫队击杀了威洛魔!"
tr "game_announcement_OnKillSpiderBoss_red" = "红队击杀了威洛魔!"
tr "game_announcement_OnKillSpiderBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 击杀了威洛魔!"
tr "game_announcement_OnKillSpiderBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 击杀了威洛魔!"
tr "game_announcement_OnKillWaterDragon_EnemyTeam_chat" = "敌方队伍 已击杀愈水飞龙!"
tr "game_announcement_OnKillWaterDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已击杀愈水飞龙!"
tr "game_announcement_OnKillWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已击杀愈水飞龙!"
tr "game_announcement_OnKillWorm_blue" = "蓝队已经击杀了巴龙!"
tr "game_announcement_OnKillWorm_EnemyTeam" = "The enemy team has slain Baron Nashor!"
tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "敌队 已经击杀了巴龙!"
tr "game_announcement_OnKillWorm_EnemyTeam_chat_TeamGold" = "敌队 击杀了巴龙‧纳什! (团队金钱: @srctr barongoldpool@G)"
tr "game_announcement_OnKillWorm_purple" = "紫队已经击杀了巴龙!"
tr "game_announcement_OnKillWorm_red" = "红队已经击杀了巴龙!"
tr "game_announcement_OnKillWorm_Spectator_chat" = "@srctr name@ (@srctr champion@) 已经击杀了巴龙!"
tr "game_announcement_OnKillWorm_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了巴龙‧纳什!(团队金钱: @srctr barongoldpool@G)"
tr "game_announcement_OnKillWorm_YourTeam" = "Your team has slain Baron Nashor!"
tr "game_announcement_OnKillWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已经击杀了巴龙!"
tr "game_announcement_OnKillWorm_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 击杀了巴龙‧纳什! (团队金钱: @srctr barongoldpool@G)"
tr "game_announcement_OnLeave" = "@srctr name@ 退出了游戏!"
tr "game_announcement_OnLoadingTimeout" = "@srctr name@载入时超时导致联机中断。"
tr "game_announcement_OnMinionAscended" = "古老秘术的力量已经苏醒!"
tr "game_announcement_OnMinionFirstTowerKill_Enemy" = "敌方队伍摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_OnMinionFirstTowerKill_EnemyLower" = "敌方队伍摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_OnMinionFirstTowerKill_Friendly" = "我方队伍摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_OnMinionFirstTowerKill_FriendlyLower" = "我方队伍摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_OnMinionKillVictoryThreshold1_blue" = "蓝队已经失去了一半士兵!"
tr "game_announcement_OnMinionKillVictoryThreshold1_EnemyTeam" = "你的敌人已经失去一半士兵!"
tr "game_announcement_OnMinionKillVictoryThreshold1_red" = "红队已经失去一半士兵!"
tr "game_announcement_OnMinionKillVictoryThreshold1_YourTeam" = "你已经失去一半士兵!"
tr "game_announcement_OnMinionKillVictoryThreshold2_blue" = "蓝队已经没有多少兵力可以损失了!"
tr "game_announcement_OnMinionKillVictoryThreshold2_EnemyTeam" = "你的敌人已经没有多少兵力可以损失了!"
tr "game_announcement_OnMinionKillVictoryThreshold2_red" = "红队已经没有多少兵力可以损失了!"
tr "game_announcement_OnMinionKillVictoryThreshold2_YourTeam" = "你已经没有多少兵力可以损失了!"
tr "game_announcement_OnMinionsSpawn" = "双方军队开始进攻!"
tr "game_announcement_OnPalisadeExpireSoon" = "防御塔护甲即将卸除!"
tr "game_announcement_OnPalisadeFall" = "防御塔护甲已经卸除!"
tr "game_announcement_OnPause" = "@srctr name@ 已暂停了对战。请输入「/resume」来解除暂停。"
tr "game_announcement_OnPauseEnabled" = "可使用暂停。请输入「/pause」来暂停游戏或输入「/resume」解除暂停。"
tr "game_announcement_OnQuestComplete_Chaos" = "@PlayerAName@(@PlayerAChamp@) 已完成任务!完成时间:@SubA@:@SubB@"
tr "game_announcement_OnQuestComplete_Order" = "@PlayerAName@(@PlayerAChamp@)已完成任务!完成时间:@SubA@:@SubB@"
tr "game_announcement_OnQuit" = "@srctr name@ 退出了游戏!"
tr "game_announcement_OnReconnect" = "重新联机!"
tr "game_announcement_OnResume" = "@srctr name@ 已经暂停了对战。"
tr "game_announcement_OnShutdown" = "@srctr name@ (@srctr champion@) 已经中止了 @desttr name@ (@desttr champion@) 的击杀并获得悬赏!(额外赏金:@desttr bounty@ 金钱)"
tr "game_announcement_OnShutdown_NoBounty" = "@srctr name@ (@srctr champion@) 已经中止了 @desttr name@ (@desttr champion@) 的击杀!"
tr "game_announcement_OnSpawnUltraMinions_blue" = "蓝方召唤出了究极士兵!"
tr "game_announcement_OnSpawnUltraMinions_BothTeam" = "两队都召唤出了究极士兵!"
tr "game_announcement_OnSpawnUltraMinions_EnemyTeam" = "敌方召唤出了究极士兵!"
tr "game_announcement_OnSpawnUltraMinions_red" = "红方召唤出了究极士兵!"
tr "game_announcement_OnSpawnUltraMinions_YourTeam" = "己方召唤出了究极士兵!"
tr "game_announcement_OnStartGameMessage1ModeSnowdowShowdown" = "欢迎来到冬至庆典!"
tr "game_announcement_OnStartMessage1" = "欢迎"
tr "game_announcement_OnStartMessage1Map1" = "欢迎来到召唤峡谷!"
tr "game_announcement_OnStartMessage1Map10" = "欢迎来到扭曲丛林!"
tr "game_announcement_OnStartMessage1Map11" = "欢迎来到召唤峡谷!"
tr "game_announcement_OnStartMessage1Map13" = "欢迎来到召唤峡谷!"
tr "game_announcement_OnStartMessage1Map16" = "欢迎来到太空遗迹!"
tr "game_announcement_OnStartMessage1Map2" = "欢迎来到召唤峡谷!"
tr "game_announcement_OnStartMessage1Map20" = "欢迎来到奥德赛"
tr "game_announcement_OnStartMessage1Map21" = "欢迎来到闪电急击!"
tr "game_announcement_OnStartMessage1Map3" = "欢迎来到试炼之地!"
tr "game_announcement_OnStartMessage1Map4" = "欢迎来到扭曲丛林!"
tr "game_announcement_OnStartMessage1Map6" = "欢迎来到召唤峡谷!"
tr "game_announcement_OnStartMessage1Map7" = "欢迎来到召唤峡谷!"
tr "game_announcement_OnStartMessage1Map8" = "30 秒后开始战斗!"
tr "game_announcement_OnStartMessage1Map90" = "欢迎来到 2015 季前测试地图"
tr "game_announcement_OnStartMessage2" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map1" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map10" = "30 秒后祭坛解锁!"
tr "game_announcement_OnStartMessage2Map11" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map12" = "欢迎来到咆啸深渊!"
tr "game_announcement_OnStartMessage2Map13" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map14" = "欢迎来到屠戮大桥"
tr "game_announcement_OnStartMessage2Map16" = "第一回合即将开始!"
tr "game_announcement_OnStartMessage2Map2" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map20" = "购买装备,然后一起启动传送门!"
tr "game_announcement_OnStartMessage2Map21" = ""
tr "game_announcement_OnStartMessage2Map3" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map4" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map6" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map7" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage2Map8" = "战斗开始!"
tr "game_announcement_OnStartMessage2Map90" = "除非另行通知,否则所有的内容都尚未属于最终版本。"
tr "game_announcement_OnStartMessage3Map10" = "双方军队开始进攻!"
tr "game_announcement_OnStartMessage3Map16" = "第二回合即将开始!"
tr "game_announcement_OnStartMessage3Map21" = ""
tr "game_announcement_OnStartMessage3Map3" = "30 秒后召唤士兵!"
tr "game_announcement_OnStartMessage3Map8" = "欢迎来到水晶之痕!"
tr "game_announcement_OnStartMessage4Map10" = "祭坛已经解锁!"
tr "game_announcement_OnStartMessage4Map16" = "第三回合即将开始!"
tr "game_announcement_OnStartMessage4Map21" = ""
tr "game_announcement_OnStartMessageKingPoro" = "欢迎来到冬至庆典!"
tr "game_announcement_OnStealAirDragon_blue" = "蓝方队伍偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_EnemyTeam" = "敌方队伍偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_EnemyTeam_chat" = "敌方队伍偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_purple" = "紫方队伍偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_red" = "红方队伍偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_YourTeam" = "我方队伍偷到了疾风飞龙!"
tr "game_announcement_OnStealAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了疾风飞龙!"
tr "game_announcement_OnStealEarthDragon_blue" = "蓝方队伍偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_EnemyTeam" = "敌方队伍偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_EnemyTeam_chat" = "敌方队伍偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_purple" = "紫方队伍偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_red" = "红方队伍偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_YourTeam" = "我方队伍偷到了裂地飞龙!"
tr "game_announcement_OnStealEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飞龙!"
tr "game_announcement_OnStealElderDragon_blue" = "蓝方队伍偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_EnemyTeam" = "敌方队伍偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_EnemyTeam_chat" = "敌方队伍偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_purple" = "紫方队伍偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_red" = "红方队伍偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_YourTeam" = "我方队伍偷到了远古巨龙!"
tr "game_announcement_OnStealElderDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了远古巨龙!"
tr "game_announcement_OnStealFireDragon_blue" = "蓝方队伍偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_EnemyTeam" = "敌方队伍偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_EnemyTeam_chat" = "敌方队伍偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_purple" = "紫方队伍偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_red" = "红方队伍偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_YourTeam" = "我方队伍偷到了赤焰飞龙!"
tr "game_announcement_OnStealFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了赤焰飞龙!"
tr "game_announcement_OnStealRiftHerald_blue" = "蓝方队伍偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_EnemyTeam" = "敌方队伍偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_purple" = "紫方队伍偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_red" = "红方队伍偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_red_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_YourTeam" = "我方队伍偷到了预示者!"
tr "game_announcement_OnStealRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了预示者!"
tr "game_announcement_OnStealWaterDragon_blue" = "蓝方队伍偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_EnemyTeam" = "敌方队伍偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_EnemyTeam_chat" = "我方队伍偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_purple" = "紫方队伍偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_red" = "红方队伍偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_YourTeam" = "我方队伍偷到了愈水飞龙!"
tr "game_announcement_OnStealWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了愈水飞龙!"
tr "game_announcement_OnStealWorm_blue" = "蓝方队伍偷到了巴龙!"
tr "game_announcement_OnStealWorm_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!"
tr "game_announcement_OnStealWorm_EnemyTeam" = "敌方队伍偷到了巴龙!"
tr "game_announcement_OnStealWorm_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!"
tr "game_announcement_OnStealWorm_purple" = "紫方队伍偷到了巴龙!"
tr "game_announcement_OnStealWorm_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!"
tr "game_announcement_OnStealWorm_red" = "红方队伍偷到了巴龙!"
tr "game_announcement_OnStealWorm_red_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!"
tr "game_announcement_OnStealWorm_YourTeam" = "我方队伍偷到了巴龙!"
tr "game_announcement_OnStealWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龙!"
tr "game_announcement_OnSummonRiftHerald_blue" = "蓝方召唤了预示者!"
tr "game_announcement_OnSummonRiftHerald_EnemyTeam" = "敌方队伍召唤了预示者!"
tr "game_announcement_OnSummonRiftHerald_purple" = "紫方召唤了预示者!"
tr "game_announcement_OnSummonRiftHerald_red" = "红方召唤了预示者!"
tr "game_announcement_OnSummonRiftHerald_YourTeam" = "我方队伍召唤了预示者!"
tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ 击败了史诗级怪兽!"
tr "game_announcement_OnSurrenderAgreed_blue" = "蓝方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 "
tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "敌方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 "
tr "game_announcement_OnSurrenderAgreed_purple" = "紫方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 "
tr "game_announcement_OnSurrenderAgreed_red" = "红方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。 "
tr "game_announcement_OnSurrenderAgreed_YourTeam" = "我方队伍达成投降协议!有@ForVotes@票表示同意,剩余@AgainstVotes@票表示反对。"
tr "game_announcement_OnSurrenderCountDown" = "距离投降投票结束还有@RemainingTime@时间!"
tr "game_announcement_OnSurrenderEarlyAccomplice" = "由于断线的玩家在你的预组队伍中,为了维护高水平的游戏质量,你所提前结束的游戏将会计为败场。"
tr "game_announcement_OnSurrenderEarlyAllowed" = "由于一位玩家在你的队伍成员被敌方击杀以前已经断线,你的队伍尚有 @EarlySurrenderWindowDurationSeconds@ 秒可提前结束游戏。 在聊天频道中输入 /remake 来进行提前结束投票。只有断线玩家会被计算败场。此投票只能发起一次。"
tr "game_announcement_OnSurrenderEarlyFailed_blue" = "蓝方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_EnemyTeam" = "提前结束投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_purple" = "紫方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_red" = "红方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailed_YourTeam" = "友方发起的提前结束投票失败 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnSurrenderEarlyFailedDisabled" = "/Remake 现在无法使用。"
tr "game_announcement_OnSurrenderEarlyFailedNeverAvailable" = "/Remake 必须在一位或多位玩家断线的情况下才可以使用。"
tr "game_announcement_OnSurrenderEarlyFailedNoLongerAvailable" = "/Remake 在 @EarlySurrenderWindowStartMinutes@ 分钟时才能使用。"
tr "game_announcement_OnSurrenderEarlyOver" = "提前结束阶段已结束。"
tr "game_announcement_OnSurrenderEarlyTooEarly" = "现在还不能提前结束。"
tr "game_announcement_OnSurrenderFailedVotes_blue" = "蓝方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。"
tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "敌方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。"
tr "game_announcement_OnSurrenderFailedVotes_purple" = "紫方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。"
tr "game_announcement_OnSurrenderFailedVotes_red" = "红方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。"
tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "我方队伍以@ForVotes@ / @AgainstVotes@投降协议失败。"
tr "game_announcement_OnSurrenderSpam" = "你不能在投降投票失败后马上发起另一次投票。"
tr "game_announcement_OnSurrenderTooEarly" = "现在投降太早了吧!"
tr "game_announcement_OnSurrenderVote" = "@ForVotes@票赞成认输,@AgainstVotes@票反对认输。"
tr "game_announcement_OnSurrenderVoteAlready" = "你已经投过票了!"
tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@开始进行认输投票。请输入/surrender或/nosurrender。"
tr "game_announcement_OnTurretbottomDie_EnemyTeam" = "@desttr name@ has destroyed a bottom turret!"
tr "game_announcement_OnTurretbottomDie_EnemyTeam_minion" = "@desttr name@ has destroyed a bottom turret!"
tr "game_announcement_OnTurretbottomDie_YourTeam" = "Your bottom turret has been destroyed!"
tr "game_announcement_OnTurretbottomDie_YourTeam_minion" = "Your bottom turret has been destroyed!"
tr "game_announcement_OnTurretbottomUnderAttack_YourTeam" = "Your bottom turret is under attack!"
tr "game_announcement_OnTurretbottomUnderAttack_YourTeam_minion" = "Your bottom turret is under attack!"
tr "game_announcement_OnTurretDie_blue" = "蓝方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_blue_minion" = "蓝方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_blue_turret" = "蓝方防御塔已经被摧毁"
tr "game_announcement_OnTurretDie_EnemyTeam" = "摧毁了敌军的防御塔!"
tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "士兵摧毁了敌军的防御塔!"
tr "game_announcement_OnTurretDie_EnemyTeam_turret" = "一座敌方的防御塔遭到摧毁!"
tr "game_announcement_OnTurretDie_purple" = "摧毁了紫色军团的防御塔!"
tr "game_announcement_OnTurretDie_purple_minion" = "紫色防御塔已被小兵摧毁!"
tr "game_announcement_OnTurretDie_purple_turret" = "一座紫方防御塔已经被摧毁了!"
tr "game_announcement_OnTurretDie_red" = "红方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_red_minion" = "红方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_red_turret" = "红方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_YourTeam" = "我方防御塔已被摧毁!"
tr "game_announcement_OnTurretDie_YourTeam_minion" = "士兵摧毁了我方的防御塔!"
tr "game_announcement_OnTurretDie_YourTeam_turret" = "一座友方的防御塔遭到摧毁!"
tr "game_announcement_OnTurretFirstBlood_blue" = "红队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_blue_minion" = "红队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_blue_turret" = "红队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_EnemyTeam" = "你的队伍摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_EnemyTeam_minion" = "你的队伍摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_EnemyTeam_turret" = "你的队伍摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_purple" = "蓝队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_purple_minion" = "蓝队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_purple_turret" = "蓝队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_red" = "蓝队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_red_minion" = "蓝队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_red_turret" = "蓝队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_YourTeam" = "敌队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_YourTeam_minion" = "敌队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretFirstBlood_YourTeam_turret" = "敌队摧毁了第一座防御塔!"
tr "game_announcement_OnTurretKillVictoryThreshold1_blue" = "蓝队的防御塔剩下一半生命!"
tr "game_announcement_OnTurretKillVictoryThreshold1_EnemyTeam" = "敌人的防御塔剩下一半生命!"
tr "game_announcement_OnTurretKillVictoryThreshold1_red" = "红队的防御塔剩下一半生命!"
tr "game_announcement_OnTurretKillVictoryThreshold1_YourTeam" = "你的防御塔只剩下一半生命!"
tr "game_announcement_OnTurretKillVictoryThreshold2_blue" = "蓝队的防御塔快要被摧毁了!"
tr "game_announcement_OnTurretKillVictoryThreshold2_EnemyTeam" = "敌人的防御塔快要被摧毁了!"
tr "game_announcement_OnTurretKillVictoryThreshold2_red" = "红队的防御塔快要被摧毁了!"
tr "game_announcement_OnTurretKillVictoryThreshold2_YourTeam" = "你的防御塔快要被摧毁了!"
tr "game_announcement_OnTurretmiddleDie_EnemyTeam" = "@desttr name@ has destroyed a middle turret!"
tr "game_announcement_OnTurretmiddleDie_EnemyTeam_minion" = "@desttr name@ has destroyed a middle turret!"
tr "game_announcement_OnTurretmiddleDie_YourTeam" = "Your middle turret has been destroyed!"
tr "game_announcement_OnTurretmiddleDie_YourTeam_minion" = "Your middle turret has been destroyed!"
tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam" = "Your middle turret is under attack!"
tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam_minion" = "Your middle turret is under attack!"
tr "game_announcement_OnTurretnexusDie_EnemyTeam" = "@desttr name@ has destroyed a nexus turret!"
tr "game_announcement_OnTurretnexusDie_EnemyTeam_minion" = "@desttr name@ has destroyed a nexus turret!"
tr "game_announcement_OnTurretnexusDie_YourTeam" = "Your nexus turret has been destroyed!"
tr "game_announcement_OnTurretnexusDie_YourTeam_minion" = "Your nexus turret has been destroyed!"
tr "game_announcement_OnTurretnexusUnderAttack_YourTeam" = "Your nexus turret is under attack!"
tr "game_announcement_OnTurretnexusUnderAttack_YourTeam_minion" = "Your nexus turret is under attack!"
tr "game_announcement_OnTurrettopDie_EnemyTeam" = "@desttr name@ has destroyed a top turret!"
tr "game_announcement_OnTurrettopDie_EnemyTeam_minion" = "@desttr name@ has destroyed a top turret!"
tr "game_announcement_OnTurrettopDie_YourTeam" = "Your top turret has been destroyed!"
tr "game_announcement_OnTurrettopDie_YourTeam_minion" = "Your top turret has been destroyed!"
tr "game_announcement_OnTurrettopUnderAttack_YourTeam" = "Your top turret is under attack!"
tr "game_announcement_OnTurrettopUnderAttack_YourTeam_minion" = "Your top turret is under attack!"
tr "game_announcement_OnUnanimousSurrenderFailedVotes_blue" = "蓝方队伍未达成提前投降共识 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnUnanimousSurrenderFailedVotes_red" = "红方队伍未达成提前投降共识 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnUnanimousSurrenderFailedVotes_YourTeam" = "我方队伍未达成提前投降共识 @ForVotes@ / @AgainstVotes@。"
tr "game_announcement_OnUnanimousSurrenderVoteStart" = "@srctr name@ 发起了提前投降投票。提前投降必须无异议通过。请输入 /surrender 或 /nosurrender。"
tr "game_announcement_OnUnlockAltar_chat" = "风暴祭坛已解除封印!"
tr "game_announcement_OnVictoryPointThreshold1_blue" = "蓝方主堡剩余 75% 生命值!"
tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "敌方主堡剩余 75% 生命值!"
tr "game_announcement_OnVictoryPointThreshold1_purple" = "紫方主堡剩余 75% 生命值!"
tr "game_announcement_OnVictoryPointThreshold1_red" = "红方主堡剩余 75% 生命值!"
tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "友方主堡剩余 75% 生命值!"
tr "game_announcement_OnVictoryPointThreshold2_blue" = "蓝方主堡剩余 50% 生命值!"
tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "敌方主堡剩余 50% 生命值!"
tr "game_announcement_OnVictoryPointThreshold2_purple" = "紫方主堡剩余 50% 生命值!"
tr "game_announcement_OnVictoryPointThreshold2_red" = "红方主堡剩余 50% 生命值!"
tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "友方主堡剩余 50% 生命值!"
tr "game_announcement_OnVictoryPointThreshold3_blue" = "蓝方主堡剩余 25% 生命值!"
tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "敌方主堡剩余 25% 生命值!"
tr "game_announcement_OnVictoryPointThreshold3_purple" = "紫方主堡剩余 25% 生命值!"
tr "game_announcement_OnVictoryPointThreshold3_red" = "红方主堡剩余 25% 生命值!"
tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "友方主堡剩余 25% 生命值!"
tr "game_announcement_OnVictoryPointThreshold4_blue" = "占领新据点!"
tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "占领新据点!"
tr "game_announcement_OnVictoryPointThreshold4_purple" = "占领新据点!"
tr "game_announcement_OnVictoryPointThreshold4_red" = "占领新据点!"
tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "占领新据点!"
tr "game_announcement_Projectmode17_AllEnemiesDisconnected" = "敌方全员已断线。除非他们重新连线,否则游戏将于 30 秒后结束。"
tr "game_announcement_ProjectMode17_Evicting" = "警告:正被驱离出生点!"
tr "game_announcement_ProjectMode17_GameStart" = "传送装置初始化已完成"
tr "game_announcement_ProjectMode17_GameStart_Soon" = "距离系统载入还有 10 秒"
tr "game_announcement_ProjectMode17_OverchargeAce_blue" = "超载击杀!"
tr "game_announcement_ProjectMode17_OverchargeAce_EnemyTeam" = "敌方取得超载击杀"
tr "game_announcement_ProjectMode17_OverchargeAce_red" = "超载击杀!"
tr "game_announcement_ProjectMode17_OverchargeAce_YourTeam" = "超载击杀!"
tr "game_announcement_ProjectMode17_OverchargeEnded_blue" = "蓝队已解除超载"
tr "game_announcement_ProjectMode17_OverchargeEnded_blue_chat" = "蓝方队伍已解除超载。"
tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam" = "敌方已解除超载"
tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam_chat" = "敌方已解除超载。"
tr "game_announcement_ProjectMode17_OverchargeEnded_red" = "红队已解除超载"
tr "game_announcement_ProjectMode17_OverchargeEnded_red_chat" = "红方队伍已解除超载。"
tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam" = "我方已解除超载"
tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam_chat" = "我方已解除超载。"
tr "game_announcement_ProjectMode17_OverchargeEndingSoon" = "超载等级下降中"
tr "game_announcement_ProjectMode17_OverchargeEndingSoon_chat" = "超载状态即将解除"
tr "game_announcement_ProjectMode17_OverchargeKill_blue" = "超载击杀!"
tr "game_announcement_ProjectMode17_OverchargeKill_EnemyTeam" = "敌方取得超载击杀"
tr "game_announcement_ProjectMode17_OverchargeKill_red" = "超载击杀!"
tr "game_announcement_ProjectMode17_OverchargeKill_YourTeam" = "超载击杀!"
tr "game_announcement_ProjectMode17_OverchargeStarted_blue" = "蓝队正处于超载状态!"
tr "game_announcement_ProjectMode17_OverchargeStarted_blue_chat" = "蓝方队伍已进入超载状态!"
tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam" = "敌方正处于超载状态!"
tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam_chat" = "敌方已进入超载状态!"
tr "game_announcement_ProjectMode17_OverchargeStarted_red" = "红队正处于超载状态!"
tr "game_announcement_ProjectMode17_OverchargeStarted_red_chat" = "红方队伍已进入超载状态!"
tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam" = "超载中!"
tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam_chat" = "我方已进入超载状态!"
tr "game_announcement_ProjectMode17_VictoryImminent_blue" = "红队即将取得胜利!"
tr "game_announcement_ProjectMode17_VictoryImminent_EnemyTeam" = "胜利即将到来!"
tr "game_announcement_ProjectMode17_VictoryImminent_red" = "蓝队即将取得胜利!"
tr "game_announcement_ProjectMode17_VictoryImminent_YourTeam" = "敌方即将取得胜利!"
tr "game_announcement_ProjectMode17_Welcome" = "欢迎来到 43 号基地"
tr "game_announcement_replace_ally" = "友军"
tr "game_announcement_replace_aminion" = "士兵"
tr "game_announcement_replace_aturret" = "塔"
tr "game_announcement_replace_blue" = "蓝"
tr "game_announcement_replace_blue_cap" = "篮队"
tr "game_announcement_replace_center" = "中心"
tr "game_announcement_replace_enemy" = "敌方"
tr "game_announcement_replace_first" = "第一"
tr "game_announcement_replace_has" = "有"
tr "game_announcement_replace_have" = "有"
tr "game_announcement_replace_hero" = "英雄"
tr "game_announcement_replace_left" = "左"
tr "game_announcement_replace_minion" = "士兵"
tr "game_announcement_replace_neutral" = "怪兽"
tr "game_announcement_replace_neutral_cap" = "野怪"
tr "game_announcement_replace_purple" = "紫"
tr "game_announcement_replace_purple_cap" = "紫队"
tr "game_announcement_replace_red" = "红"
tr "game_announcement_replace_red_cap" = "红队"
tr "game_announcement_replace_right" = "右"
tr "game_announcement_replace_second" = "秒数"
tr "game_announcement_replace_third" = "第三"
tr "game_announcement_replace_turret" = "塔"
tr "game_announcement_replace_you" = "你方"
tr "game_announcement_replace_yourally" = "队友"
tr "game_announcement_replace_yourenemy" = "敌方"
tr "game_announcement_SiegeAttacking_blue" = ""
tr "game_announcement_SiegeAttacking_EnemyTeam" = "你现在是防守方!"
tr "game_announcement_SiegeAttacking_red" = ""
tr "game_announcement_SiegeAttacking_YourTeam" = "你现在是进攻方!"
tr "game_announcement_SiegeDefending_blue" = ""
tr "game_announcement_SiegeDefending_EnemyTeam" = "你现在是进攻方!"
tr "game_announcement_SiegeDefending_red" = ""
tr "game_announcement_SiegeDefending_YourTeam" = "你现在是防守方!"
tr "game_announcement_SiegeGeneratorDestroyed" = "水晶充能塔已被摧毁!"
tr "game_announcement_SiegeGeneratorPlaced" = "水晶充能塔已被部署!"
tr "game_announcement_SiegeGeneratorRealized_blue" = "蓝队的水晶充能塔已全面发动!"
tr "game_announcement_SiegeGeneratorRealized_EnemyTeam" = "敌队的水晶充能塔已全面发动!"
tr "game_announcement_SiegeGeneratorRealized_red" = "红队的水晶充能塔已全面发动!"
tr "game_announcement_SiegeGeneratorRealized_YourTeam" = "我方的水晶充能塔已全面发动!"
tr "game_announcement_SiegeMegaLaserFired" = "喷射泯灭死光!"
tr "game_announcement_SiegeRoundEndTeamSwap" = "攻守方互换!最快摧毁敌方基地的队伍将获胜!"
tr "game_announcement_SiegeSixtySecondsRemaining" = "此回合还剩一分钟!"
tr "game_announcement_SiegeSpawningTwoCannons_blue" = "红队现在派出额外炮击小兵!"
tr "game_announcement_SiegeSpawningTwoCannons_EnemyTeam" = "我方额外炮击小兵开始进攻!"
tr "game_announcement_SiegeSpawningTwoCannons_red" = "蓝队现在派出额外炮击小兵!"
tr "game_announcement_SiegeSpawningTwoCannons_YourTeam" = "敌方额外炮击小兵开始进攻!"
tr "game_announcement_SiegeStart" = "围城开始!"
tr "game_announcement_SiegeThirtySecondsRemaining" = "此回合还剩 30 秒!"
tr "game_announcement_SiegeWelcomeAnnouncement" = "欢迎来到联邦围城!"
tr "game_announcement_slime_Arena_1" = "1"
tr "game_announcement_slime_Arena_2" = "2"
tr "game_announcement_slime_Arena_3" = "3"
tr "game_announcement_slime_enemyteam_battlesled" = "敌队赢得了战地雪橇。"
tr "game_announcement_slime_enemyteam_blitz" = "敌队赢得了布里茨的祝福。"
tr "game_announcement_slime_enemyteam_catapult" = "敌队赢得了英雄弹射器。"
tr "game_announcement_slime_enemyteam_GA" = "敌队赢得了守护天使。"
tr "game_announcement_slime_enemyteam_KingPoro" = "敌队赢得了普罗王。"
tr "game_announcement_slime_enemyteam_mobis" = "敌队赢得了超疾风飞龙。"
tr "game_announcement_slime_enemyteam_regen" = "敌队赢得了超愈水飞龙。"
tr "game_announcement_slime_enemyteam_shield" = "敌队赢得了暴风之盾。"
tr "game_announcement_slime_enemyteam_statikk" = "敌队赢得了史提克冲击。"
tr "game_announcement_slime_enemyteam_urfpotato" = "敌队赢得了阿福的烫手山竽。"
tr "game_announcement_slime_eventwin_blue" = "蓝队赢得了事件!"
tr "game_announcement_slime_eventwin_EnemyTeam" = "敌队于该事件中获胜!"
tr "game_announcement_slime_eventwin_red" = "红队赢得了事件!"
tr "game_announcement_slime_eventwin_YourTeam" = "你的队伍于该事件中获胜!"
tr "game_announcement_slime_pushcart_chaosattack" = "进攻队伍:混沌!"
tr "game_announcement_slime_pushcart_chaosdefend" = "防守队伍:混沌!"
tr "game_announcement_slime_pushcart_orderattack" = "进攻队伍:秩序!"
tr "game_announcement_slime_pushcart_orderdefend" = "防守队伍:秩序!"
tr "game_announcement_slime_pushcart_overtime" = "超时!!!"
tr "game_announcement_slime_reward_bard" = "@TeamName@ 现在能过透过魔法通道来旅行!"
tr "game_announcement_slime_reward_battlesled" = "@TeamName@ 现在能够骑着它进入战场了!"
tr "game_announcement_slime_reward_bfshield" = "@TeamName@ 暂时受到能吸收伤害的护盾保护。"
tr "game_announcement_slime_reward_blitzcrank" = "@TeamName@ 刚刚获得了更多的火箭手手!"
tr "game_announcement_slime_reward_catapult" = "@TeamName@ 现在能够透过弹射来火速执行他们的下一步!"
tr "game_announcement_slime_reward_GA" = "@TeamName@ 在他们下次死亡时将会复活!"
tr "game_announcement_slime_reward_megaoceandrake" = "@TeamName@ 现在能够在脱离战斗的状态下回复地更快速了!"
tr "game_announcement_slime_reward_mobis" = "@TeamName@ 现在能够在脱离战斗的状态下移动地更快了!"
tr "game_announcement_slime_reward_poroking" = "@TeamName@ 召唤出了普罗王作为自己的友军!"
tr "game_announcement_slime_reward_statikk" = "@TeamName@ 现在在移动后可以利用连锁闪电发动攻击!"
tr "game_announcement_slime_reward_urf" = "@TeamName@ 正在传达阿福的增益效果!"
tr "game_announcement_slime_sudden_death" = "正在为决胜时刻准备!"
tr "game_announcement_slime_suddendeath_eventstart" = "在对方摧毁你的主堡前,先摧毁他们的!"
tr "game_announcement_slime_yourteam_battlesled" = "你的队伍赢得了战地雪橇。"
tr "game_announcement_slime_yourteam_blitz" = "你的队伍赢得了布里茨的祝福。"
tr "game_announcement_slime_yourteam_catapult" = "你的队伍赢得了英雄弹射器。"
tr "game_announcement_slime_yourteam_GA" = "你的队伍赢得了守护天使。"
tr "game_announcement_slime_yourteam_KingPoro" = "你的队伍赢得了普罗王。"
tr "game_announcement_slime_yourteam_mobis" = "你的队伍赢得了超疾风飞龙。"
tr "game_announcement_slime_yourteam_regen" = "你的队伍赢得了超愈水飞龙。"
tr "game_announcement_slime_yourteam_shield" = "你的队伍赢得了暴风之盾。"
tr "game_announcement_slime_yourteam_statikk" = "你的队伍赢得了史提克冲击。"
tr "game_announcement_slime_yourteam_urfpotato" = "你的队伍赢得了阿福的烫手山竽。"
tr "game_announcement_SpectatorFirstTowerKill_Blue" = "蓝队 摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_SpectatorFirstTowerKill_BlueLower" = "蓝队 摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_SpectatorFirstTowerKill_Red" = "红队 摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_SpectatorFirstTowerKill_RedLower" = "红队 摧毁了第一座防御塔!(额外金钱奖励:150)"
tr "game_announcement_StarGuardian_ChannelToStart" = "在商店购买道具后一起呼唤星光!"
tr "game_announcement_StarGuardian_EncounterFailed_GameOver" = "希望之光消逝了……"
tr "game_announcement_StarGuardian_EncounterFailed_OneStockLeft" = "不要放弃……(还有一次尝试机会)"
tr "game_announcement_StarGuardian_EncounterFailed_TwoStockLeft" = "星光能量不足……(还有两次尝试机会)"
tr "game_announcement_StarGuardian_EncounterStartBoss" = "大王来了!赶快拿下她!"
tr "game_announcement_StarGuardian_EncounterStartHold" = "守住阵地!"
tr "game_announcement_StarGuardian_EncounterStartRun" = "快到尽头了,但还是要小心他们的能量!"
tr "game_announcement_StarGuardian_EncounterStartSurvival" = "击退那些侵略的怪兽!"
tr "game_announcement_StarGuardian_EncounterSuccess" = "我们做到了!"
tr "game_announcement_StarGuardian_final_score_A" = "星光等级:A"
tr "game_announcement_StarGuardian_final_score_A_plus" = "星光等级:A+"
tr "game_announcement_StarGuardian_final_score_B" = "星光等级:B"
tr "game_announcement_StarGuardian_final_score_B_plus" = "星光等级:B+"
tr "game_announcement_StarGuardian_final_score_C" = "星光等级:C"
tr "game_announcement_StarGuardian_final_score_C_plus" = "星光等级:C+"
tr "game_announcement_StarGuardian_final_score_D" = "星光等级:D"
tr "game_announcement_StarGuardian_final_score_S" = "星光等级:S"
tr "game_announcement_StarGuardian_final_score_S_plus" = "星光等级:S+"
tr "game_announcement_StarGuardian_ModeStart" = "城市陷入了危险!我们阻止外在的侵略!"
tr "game_announcement_Tournaments_BandleCityClash" = "欢迎来到班德尔城 Clash!"
tr "game_announcement_Tournaments_BilgewaterClash" = "欢迎来到比尔吉沃特 Clash!"
tr "game_announcement_Tournaments_DemaciaClash" = "欢迎来到蒂玛西亚 Clash!"
tr "game_announcement_Tournaments_FreljordClash" = "欢迎来到弗雷尔卓德 Clash!"
tr "game_announcement_Tournaments_IoniaClash" = "欢迎来到爱欧尼亚 Clash!"
tr "game_announcement_Tournaments_NoxusClash" = "欢迎来到诺克萨斯 Clash!"
tr "game_announcement_Tournaments_PiltoverClash" = "欢迎来到皮尔托福 Clash!"
tr "game_announcement_Tournaments_ShadowIslesClash" = "欢迎来到闇影岛 Clash!"
tr "game_announcement_Tournaments_ShurimaClash" = "欢迎来到苏瑞玛 Clash!"
tr "game_announcement_Tournaments_SuddenDeath" = "决胜时刻开始!"
tr "game_announcement_Tournaments_TargonClash" = "欢迎来到巨石峰 Clash!"
tr "game_announcement_Tournaments_VoidClash" = "欢迎来到虚空 Clash!"
tr "game_announcement_Tournaments_ZaunClash" = "欢迎来到佐恩 Clash!"
tr "game_aram_tip_text_buying" = "在离开基地后将无法购物。"
tr "game_aram_tip_text_noheal" = "回到基地并不会回复您的生命。"
tr "game_aram_tip_title_buying" = "购物限制"
tr "game_aram_tip_title_noheal" = "重生平台损毁"
tr "game_Asc_points_text" = "+@IntParam1@ 分"
tr "game_Asc_tip_text_01" = "击杀敌人与收集苏瑞玛遗迹碎片来获得分数"
tr "game_Asc_tip_text_02" = "使用黄金圣物(饰品)来传送至战斗平台。"
tr "game_Asc_tip_text_03" = "击败齐勒斯来获得霸权与更加卓越的力量吧!"
tr "game_Asc_tip_title_01" = "获得分数"
tr "game_Asc_tip_title_02" = "传送至战场"
tr "game_Asc_tip_title_03" = "霸权出现!"
tr "game_Asc_warphelp_text" = "使用黄金圣物(饰品)来传送至其中一个战斗平台。"
tr "game_Assassinate_tip_text_Tip1" = "击杀敌人来累积分数取得胜利!"
tr "game_Assassinate_tip_text_Tip2" = "在没有返回基地且受到强化的情况下杀死三位敌人。"
tr "game_Assassinate_tip_title_Tip1" = "累积胜利点数"
tr "game_Assassinate_tip_title_Tip2" = "恶魔烙印"
tr "game_Bilgewater_quest_text_BuyMerc" = "雇用打手
你有足够的海妖金币可以雇用佣兵,在商城雇用取代原有的在线小兵。
"
tr "game_Bilgewater_quest_text_UpgradeMerc" = "升级打手
你有足够的海妖金币可以升级打手,在商城升级打手的技能。
"
tr "game_Bilgewater_quest_title_BuyMerc" = "雇佣打手"
tr "game_Bilgewater_quest_title_UpgradeMerc" = "升级打手"
tr "game_Bilgewater_tip_text_BlackMarket" = "从黑市购买特殊道具"
tr "game_Bilgewater_tip_text_Krakens" = "赚取海妖金币以雇用打手"
tr "game_Bilgewater_tip_text_Mercenaries" = "雇用打手取代原有的在线小兵"
tr "game_Bilgewater_tip_title_BlackMarket" = "黑市"
tr "game_Bilgewater_tip_title_Krakens" = "海妖金币"
tr "game_Bilgewater_tip_title_Mercenaries" = "打手"
tr "game_bot_Aatrox" = "厄萨斯 计算机英雄"
tr "game_bot_Ahri" = "阿璃(计算机)"
tr "game_bot_Ahri_defeated" = "别手下留情。"
tr "game_bot_Ahri_greeting" = "让我们来找点真正的乐子吧。"
tr "game_bot_Ahri_victorious" = "GG!"
tr "game_bot_Akali" = "阿卡莉(计算机)"
tr "game_bot_Akali_defeated" = "迟疑是失败之母。"
tr "game_bot_Akali_greeting" = "小心翼翼。"
tr "game_bot_Akali_victorious" = "GG!"
tr "game_bot_Alistar" = "亚历斯塔(计算机)"
tr "game_bot_Alistar_defeated" = "你们好强壮啊!"
tr "game_bot_Alistar_greeting" = "有谁准备好要和我一较高下的吗?"
tr "game_bot_Alistar_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Amumu" = "阿姆姆(计算机)"
tr "game_bot_Amumu_defeated" = "下次也要一起玩喔!"
tr "game_bot_Amumu_greeting" = "你可以当我的朋友吗?"
tr "game_bot_Amumu_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Anivia" = "艾妮维亚 计算机英雄"
tr "game_bot_Annie" = "安妮(计算机)"
tr "game_bot_Annie_defeated" = "泰贝尔快来,我还想再玩一下。"
tr "game_bot_Annie_greeting" = "嗨!我的朋友泰贝尔想要认识你 …"
tr "game_bot_Annie_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Ashe" = "艾希(计算机)"
tr "game_bot_Ashe_defeated" = "这真是可比拟历史上那场弗雷尔卓德大战的精彩交锋。"
tr "game_bot_Ashe_greeting" = "为了先人的荣耀而战。"
tr "game_bot_Ashe_special" = "好姊妹,我准备好面对妳了!"
tr "game_bot_Ashe_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_AurelionSol" = "翱锐龙兽 计算机英雄"
tr "game_bot_Azir" = "阿祈尔 计算机英雄"
tr "game_bot_Bard" = "巴德 计算机英雄"
tr "game_bot_Blitzcrank" = "布里茨(计算机)"
tr "game_bot_Blitzcrank_defeated" = "唉啊!机油从脸上漏出来了。"
tr "game_bot_Blitzcrank_greeting" = "读取中 … 我的最爱:玩乐时间。"
tr "game_bot_Blitzcrank_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Brand" = "布兰德(计算机)"
tr "game_bot_Brand_defeated" = "事情可不会这么就结束了 …"
tr "game_bot_Brand_greeting" = "这个世界将会被无情的火焰吞噬!"
tr "game_bot_Brand_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Braum" = "布郎姆 计算机英雄"
tr "game_bot_Caitlyn" = "凯特琳(计算机)"
tr "game_bot_Caitlyn_defeated" = "大家注意,下次要好好瞄准再射击。"
tr "game_bot_Caitlyn_greeting" = "警长报到。"
tr "game_bot_Caitlyn_special" = "小约德尔人,我准备了给你的杯子蛋糕。"
tr "game_bot_Caitlyn_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Camille" = "卡蜜儿 计算机英雄"
tr "game_bot_Cassiopeia" = "卡莎碧雅(计算机)"
tr "game_bot_Cassiopeia_defeated" = "下次我会注意提高警觉的。"
tr "game_bot_Cassiopeia_greeting" = "我迫不及待想要与你一战。"
tr "game_bot_Cassiopeia_special" = "卡特莲娜,让我瞧瞧妳真正的实力吧!"
tr "game_bot_Cassiopeia_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Chogath" = "科加斯(计算机)"
tr "game_bot_Chogath_defeated" = "最后一口被你给抢了。"
tr "game_bot_Chogath_greeting" = "我要吞掉所有令人可憎的人类!"
tr "game_bot_Chogath_special" = "谢谢你带来幸运的游戏!"
tr "game_bot_Chogath_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Corki" = "库奇 计算机英雄"
tr "game_bot_Darius" = "达瑞斯﹝计算机﹞"
tr "game_bot_Darius_defeated" = "你的实力真是不容小觑。"
tr "game_bot_Darius_greeting" = "力量才是战胜一切事物的关键!"
tr "game_bot_Darius_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Diana" = "黛安娜 计算机英雄"
tr "game_bot_Draven" = "达瑞文 计算机英雄"
tr "game_bot_DrMundo" = "蒙多医生(计算机)"
tr "game_bot_DrMundo_defeated" = "是蒙多赢了吗?"
tr "game_bot_DrMundo_greeting" = "蒙多很高兴认识你!"
tr "game_bot_DrMundo_special" = "愿最高兴的蒙多与你同在。"
tr "game_bot_DrMundo_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Ekko" = "艾克 计算机英雄"
tr "game_bot_Elise" = "伊莉丝 计算机英雄"
tr "game_bot_Evelynn" = "伊芙琳 计算机英雄"
tr "game_bot_Ezreal" = "伊泽瑞尔(计算机)"
tr "game_bot_Ezreal_defeated" = "其实我是让你们的啦!"
tr "game_bot_Ezreal_greeting" = "准备好挑战联盟最强探险家了吗?"
tr "game_bot_Ezreal_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_FiddleSticks" = "费德提克(计算机)"
tr "game_bot_Fiddlesticks_defeated" = "为什么你们一点都不会害怕呢?"
tr "game_bot_Fiddlesticks_greeting" = "看那在空中盘旋的乌鸦 …"
tr "game_bot_Fiddlesticks_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Fiora" = "菲欧拉 计算机英雄"
tr "game_bot_Fizz" = "飞斯(计算机)"
tr "game_bot_Fizz_defeated" = "嗯…你们闻起来很可疑噢。"
tr "game_bot_Fizz_greeting" = "我来帮你在海底盖一座坟墓。"
tr "game_bot_Fizz_victorious" = "GG!"
tr "game_bot_Galio" = "加里欧(计算机)"
tr "game_bot_Galio_defeated" = "你们的成功是大家有目共睹的。"
tr "game_bot_Galio_greeting" = "能够与你一战是我的荣幸!"
tr "game_bot_Galio_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Gangplank" = "刚普朗克(计算机)"
tr "game_bot_Gangplank_defeated" = "我得不到的,我就把他全烧了。"
tr "game_bot_Gangplank_greeting" = "你要选手枪还是刀子?我是无所谓啦!"
tr "game_bot_Gangplank_victorious" = "GG!"
tr "game_bot_Garen" = "盖伦(计算机)"
tr "game_bot_Garen_defeated" = "打得好!"
tr "game_bot_Garen_greeting" = "准备接受蒂玛西亚的制裁!"
tr "game_bot_Garen_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_generic_defeated" = "真是精采的对战。"
tr "game_bot_generic_greeting" = "祝好运,好好玩啊!"
tr "game_bot_generic_victorious" = "真是精采的对战。"
tr "game_bot_Gnar" = "吶儿 计算机英雄"
tr "game_bot_Gragas" = "古拉格斯 计算机英雄"
tr "game_bot_Graves" = "葛雷夫(计算机)"
tr "game_bot_Graves_defeated" = "终于还是到最后了。"
tr "game_bot_Graves_greeting" = "喂 … 闪开让专业的来。"
tr "game_bot_Graves_special" = "这可不是卡牌老兄嘛!该是时候把旧恨新仇一并解决的时候了 …"
tr "game_bot_Graves_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Hecarim" = "赫克林 计算机英雄"
tr "game_bot_Heimerdinger" = "汉默丁格(计算机)"
tr "game_bot_Heimerdinger_defeated" = "天才如我,下次一定能做得更好!"
tr "game_bot_Heimerdinger_greeting" = "为了科学!"
tr "game_bot_Heimerdinger_victorious" = "GG!"
tr "game_bot_Illaoi" = "伊罗旖 计算机英雄"
tr "game_bot_Irelia" = "伊瑞莉雅(计算机)"
tr "game_bot_Irelia_defeated" = "誓死抵抗到最后一兵一卒!"
tr "game_bot_Irelia_greeting" = "我为爱欧尼亚而战!"
tr "game_bot_Irelia_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Ivern" = "埃尔文 计算机英雄"
tr "game_bot_Janna" = "珍娜 计算机英雄"
tr "game_bot_JarvanIV" = " 嘉文四世(计算机)"
tr "game_bot_JarvanIV_defeated" = "你的胜利仅止于今天。"
tr "game_bot_JarvanIV_greeting" = "在战场上碰上我的敌人 … 只有落荒而逃的份。"
tr "game_bot_JarvanIV_special" = "斯温,你的计谋就到此为止了。"
tr "game_bot_JarvanIV_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Jax" = "贾克斯(计算机)"
tr "game_bot_Jax_defeated" = "要是我可以把手中的灯杆换成别的武器的话!"
tr "game_bot_Jax_greeting" = "谁想要一尝冠军的滋味?"
tr "game_bot_Jax_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Jayce" = "杰西 计算机英雄"
tr "game_bot_Jhin" = "烬(计算机)"
tr "game_bot_Jhin_defeated" = "我会让你成为家喻户晓的艺术品。"
tr "game_bot_Jhin_greeting" = "这会是你最后一次的演出。"
tr "game_bot_Jhin_victorious" = "GG!"
tr "game_bot_Jinx" = "吉茵珂丝(计算机)"
tr "game_bot_Jinx_defeated" = "我是一片好意!"
tr "game_bot_Jinx_greeting" = "预备…抓狂吧!"
tr "game_bot_Jinx_victorious" = "GG!"
tr "game_bot_Kalista" = "克黎思妲 计算机英雄"
tr "game_bot_Karma" = "卡玛 计算机英雄"
tr "game_bot_Karthus" = "卡尔瑟斯(计算机)"
tr "game_bot_Karthus_defeated" = "你们的名字将会记存在我的书页中。"
tr "game_bot_Karthus_greeting" = "让我带你看看生命的另一种可能。"
tr "game_bot_Karthus_special" = "我歌颂死亡的真谛。"
tr "game_bot_Karthus_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Kassadin" = "卡萨丁 计算机英雄"
tr "game_bot_Katarina" = "卡特莲娜(计算机)"
tr "game_bot_Katarina_defeated" = "战死总比无聊死来得好。"
tr "game_bot_Katarina_greeting" = "来流点血吧!"
tr "game_bot_Katarina_victorious" = "GG!"
tr "game_bot_Kayle" = "凯尔(计算机)"
tr "game_bot_Kayle_defeated" = "不论战局的胜败都应该忠于自我。"
tr "game_bot_Kayle_greeting" = "你的行为将会遭到制裁。"
tr "game_bot_Kayle_special" = "魔甘娜,我会亲自进行妳的审判!"
tr "game_bot_Kayle_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Kayn" = ""
tr "game_bot_Kennen" = "凯能 计算机英雄"
tr "game_bot_Khazix" = "卡力斯 计算机英雄"
tr "game_bot_Kindred" = "镜爪 计算机英雄"
tr "game_bot_Kled" = "克雷德 计算机英雄"
tr "game_bot_KogMaw" = "寇格魔(计算机)"
tr "game_bot_KogMaw_defeated" = "我还有点饿 …"
tr "game_bot_KogMaw_greeting" = "哇,好吃的!"
tr "game_bot_KogMaw_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Leblanc" = "勒布朗 计算机英雄"
tr "game_bot_LeeSin" = "李星 计算机英雄"
tr "game_bot_Leona" = "雷欧娜(计算机)"
tr "game_bot_Leona_defeated" = "至少日轮又再次回归该有的位置。"
tr "game_bot_Leona_greeting" = "看那杀戮战场上的破晓日光!"
tr "game_bot_Leona_special" = "黛安娜,妳必须为妳的所作所为付出代价!"
tr "game_bot_Leona_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Lissandra" = "丽珊卓 计算机英雄"
tr "game_bot_Lucian" = "路西恩(计算机)"
tr "game_bot_Lucian_defeated" = "姗娜… 我辜负了妳…"
tr "game_bot_Lucian_greeting" = "你将会被净化。"
tr "game_bot_Lucian_special" = "倒下的人终将是你啊,瑟雷西!"
tr "game_bot_Lucian_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Lulu" = "露璐 计算机"
tr "game_bot_Lux" = "拉克丝(计算机)"
tr "game_bot_Lux_defeated" = "不管多么深沉的黑暗都会有一丝光芒。"
tr "game_bot_Lux_greeting" = "准备迎接一场光彩炫目的战斗!"
tr "game_bot_Lux_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Malphite" = "墨菲特(计算机)"
tr "game_bot_Malphite_defeated" = "山崩了…"
tr "game_bot_Malphite_greeting" = "一起硬梆梆吧!"
tr "game_bot_Malphite_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Malzahar" = "马尔札哈(计算机)"
tr "game_bot_Malzahar_defeated" = "虚空的力量无法接受任何失败。"
tr "game_bot_Malzahar_greeting" = "你的命运已经注定好了!"
tr "game_bot_Malzahar_special" = "卡萨丁,凭你的资质应该好好打响虚空的名号啊!"
tr "game_bot_Malzahar_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Maokai" = "茂凯(计算机)"
tr "game_bot_Maokai_defeated" = "原来这就是被连根拔起的疼痛感。"
tr "game_bot_Maokai_greeting" = "千万不要小看大自然的威力!"
tr "game_bot_Maokai_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_MasterYi" = "易大师 (计算机)"
tr "game_bot_MasterYi_defeated" = "你们高超的技术真是让我甘拜下风!"
tr "game_bot_MasterYi_greeting" = "让我们看看未来的道路究竟会如何发展。"
tr "game_bot_MasterYi_special" = "悟空,准备要好大展身手了吗。"
tr "game_bot_MasterYi_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_MissFortune" = "好运姐(计算机)"
tr "game_bot_MissFortune_defeated" = "别骄傲,我会回来的!"
tr "game_bot_MissFortune_greeting" = "究竟今天谁会受到幸运女神的眷顾呢?"
tr "game_bot_MissFortune_special" = "刚普朗克,已经吓到要准备吃橘子了吗!"
tr "game_bot_MissFortune_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_MonkeyKing" = "悟空(计算机)"
tr "game_bot_MonkeyKing_defeated" = "每次失败都是一次宝贵的经验。"
tr "game_bot_MonkeyKing_greeting" = "拿出最牛的实力来!"
tr "game_bot_MonkeyKing_special" = "师傅,我已经准备好面对你了。"
tr "game_bot_MonkeyKing_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Mordekaiser" = "魔斗凯萨 计算机英雄"
tr "game_bot_Morgana" = "魔甘娜(计算机)"
tr "game_bot_Morgana_defeated" = "我绝不投降 …"
tr "game_bot_Morgana_greeting" = "我的存在是要带来你的痛苦!"
tr "game_bot_Morgana_special" = "凯尔,这次就把所有的恩怨一并了断吧!"
tr "game_bot_Morgana_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Nami" = "娜米(计算机)"
tr "game_bot_Nami_defeated" = "擦干眼泪,振作点。"
tr "game_bot_Nami_greeting" = "如潮水般袭来。"
tr "game_bot_Nami_victorious" = "GG!"
tr "game_bot_Nasus" = "纳瑟斯 (计算机)"
tr "game_bot_Nasus_defeated" = "历史的车轮是不会停止转动的。"
tr "game_bot_Nasus_greeting" = "让我们再战一回吧!"
tr "game_bot_Nasus_special" = "雷尼克顿,就算到天涯海角我也要用尽全力来阻止你。"
tr "game_bot_Nasus_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Nautilus" = "纳帝鲁斯 计算机英雄"
tr "game_bot_Nidalee" = "奈德丽(计算机)"
tr "game_bot_Nidalee_defeated" = "看来你对野外也不陌生啊喵!"
tr "game_bot_Nidalee_greeting" = "我超爱猫捉老鼠的游戏。"
tr "game_bot_Nidalee_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Nocturne" = "夜曲(计算机)"
tr "game_bot_Nocturne_defeated" = "你觉得我们谁才是对方的噩梦呢?"
tr "game_bot_Nocturne_greeting" = "他们的时间所剩不多了。"
tr "game_bot_Nocturne_victorious" = "GG!"
tr "game_bot_Nunu" = "努努(计算机)"
tr "game_bot_Nunu_defeated" = "至少我玩得很开心。"
tr "game_bot_Nunu_greeting" = "准备好就开始吧!"
tr "game_bot_Nunu_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Olaf" = "欧拉夫(计算机)"
tr "game_bot_Olaf_defeated" = "没有遗憾!"
tr "game_bot_Olaf_greeting" = "终于有点乐子了!"
tr "game_bot_Olaf_victorious" = "GG!"
tr "game_bot_Orianna" = "奥莉安娜(计算机)"
tr "game_bot_Orianna_defeated" = "为什么他们要一直破坏呢?"
tr "game_bot_Orianna_greeting" = "这一定会很好玩。"
tr "game_bot_Orianna_victorious" = "GG!"
tr "game_bot_Pantheon" = "潘森(计算机)"
tr "game_bot_Pantheon_defeated" = "荣耀造就了我!"
tr "game_bot_Pantheon_greeting" = "你的命运早已注定。"
tr "game_bot_Pantheon_victorious" = "GG!"
tr "game_bot_Poppy" = "波比(计算机)"
tr "game_bot_PracticeTool_TargetDummy" = "训练假人"
tr "game_bot_Quinn" = "葵恩 计算机英雄"
tr "game_bot_Rammus" = "拉姆斯(计算机)"
tr "game_bot_Rammus_defeated" = "喔给!"
tr "game_bot_Rammus_greeting" = "欧给。"
tr "game_bot_Rammus_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_RekSai" = "雷珂煞 计算机英雄"
tr "game_bot_Renekton" = "雷尼克顿(计算机)"
tr "game_bot_Renekton_defeated" = "总有一天,我会要你付出代价!"
tr "game_bot_Renekton_greeting" = "我会把你碎尸万段!"
tr "game_bot_Renekton_special" = "纳瑟斯,你无法逃离我的!"
tr "game_bot_Renekton_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Rengar" = "雷葛尔 计算机英雄"
tr "game_bot_Riven" = "雷玟(计算机)"
tr "game_bot_Riven_defeated" = "我的灵魂还没被击倒!"
tr "game_bot_Riven_greeting" = "我已觉醒。"
tr "game_bot_Riven_victorious" = "GG!"
tr "game_bot_Rumble" = "蓝宝 计算机英雄"
tr "game_bot_Ryze" = "雷兹 (计算机)"
tr "game_bot_Ryze_defeated" = "你们展现了绝佳的实力!"
tr "game_bot_Ryze_greeting" = "就让你见识一下奥术魔法的力量。"
tr "game_bot_Ryze_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Sejuani" = "史瓦妮 计算机英雄"
tr "game_bot_SG_ChoGath" = ""
tr "game_bot_SG_KhaZix" = ""
tr "game_bot_SG_KogMaw" = ""
tr "game_bot_SG_RekSai" = ""
tr "game_bot_SG_Skarner" = ""
tr "game_bot_SG_VelKoz" = ""
tr "game_bot_Shaco" = "萨科 计算机英雄"
tr "game_bot_Shen" = "慎 (计算机)"
tr "game_bot_Shen_defeated" = "这次算你好运 … 没想到是你受到均衡的眷顾 …"
tr "game_bot_Shen_greeting" = "永视之眼注视着你们的行动。"
tr "game_bot_Shen_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Shyvana" = "希瓦娜(计算机)"
tr "game_bot_Shyvana_defeated" = "龙族是不会感到自责的。"
tr "game_bot_Shyvana_greeting" = "我喜爱大战前片刻的宁静。"
tr "game_bot_Shyvana_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Singed" = "辛吉德 电脑英雄"
tr "game_bot_Sion" = "赛恩(计算机)"
tr "game_bot_Sion_defeated" = "有胆就等我回去打磨好斧头之后再来一战。"
tr "game_bot_Sion_greeting" = "我要让鲜血流遍召唤峡谷…"
tr "game_bot_Sion_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Sivir" = "希维尔 (计算机)"
tr "game_bot_Sivir_defeated" = "这场对战我打得很尽兴!"
tr "game_bot_Sivir_greeting" = "你有办法躲过我的回旋利刃吗?"
tr "game_bot_Sivir_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Skarner" = "史加纳 计算机英雄"
tr "game_bot_SLIME_ScuttleRacer" = ""
tr "game_bot_Sona" = "索娜(计算机)"
tr "game_bot_Sona_defeated" = "Σ(°Д°;"
tr "game_bot_Sona_greeting" = "ヽ( ^∀^)ノ"
tr "game_bot_Sona_victorious" = "(≖‿ゝ≖)✧"
tr "game_bot_Soraka" = "索拉卡 (计算机)"
tr "game_bot_Soraka_defeated" = "希望空中的众星可以见证这天的落败!"
tr "game_bot_Soraka_greeting" = "屏除心中的仇恨,全力战斗吧!"
tr "game_bot_Soraka_special" = "沃维克,总有一天你会自食其果的。"
tr "game_bot_Soraka_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Swain" = "斯温(计算机)"
tr "game_bot_Swain_defeated" = "你们的策略也太狡诈了吧!"
tr "game_bot_Swain_greeting" = "睁大眼睛见证诺克萨斯的力量吧!"
tr "game_bot_Swain_special" = "可悲的王子!"
tr "game_bot_Swain_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Syndra" = "星朵拉 电脑英雄"
tr "game_bot_TahmKench" = "贪啃奇 计算机英雄"
tr "game_bot_Taliyah" = "塔莉雅 计算机英雄"
tr "game_bot_Talon" = "塔隆(计算机)"
tr "game_bot_Taric" = "塔里克(计算机)"
tr "game_bot_Taric_defeated" = "真是令人气愤。"
tr "game_bot_Taric_greeting" = "我刚好有适合这个场合配戴的宝石。"
tr "game_bot_Taric_special" = "墨菲特,你说说石头配宝石这样没问题吗?"
tr "game_bot_Taric_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Teemo" = "提摩(计算机)"
tr "game_bot_Teemo_defeated" = "千万别小看童军的力量!"
tr "game_bot_Teemo_greeting" = "我来打先锋!"
tr "game_bot_Teemo_victorious" = "GG!"
tr "game_bot_Thresh" = "瑟雷西 计算机英雄"
tr "game_bot_Tristana" = "崔丝塔娜(计算机)"
tr "game_bot_Tristana_defeated" = "好吧,至少我觉得我表现得不错!"
tr "game_bot_Tristana_greeting" = "来点烟火如何呢?"
tr "game_bot_Tristana_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Trundle" = "特朗德 (计算机)"
tr "game_bot_Trundle_defeated" = "等等,送头的都不是我啊!"
tr "game_bot_Trundle_greeting" = "为了这场大战我可是精心梳画准备好一番呢!"
tr "game_bot_Trundle_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Tryndamere" = "泰达米尔(计算机)"
tr "game_bot_TwistedFate" = "逆命 计算机英雄"
tr "game_bot_Twitch" = "图奇 计算机英雄"
tr "game_bot_Udyr" = "乌迪尔(计算机)"
tr "game_bot_Udyr_defeated" = "你们的队伍默契真是太完美了!"
tr "game_bot_Udyr_greeting" = "借问兄台是师承何处的技法?"
tr "game_bot_Udyr_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Urgot" = "乌尔加特(计算机)"
tr "game_bot_Varus" = "法洛士 计算机英雄"
tr "game_bot_Vayne" = "汎(计算机)"
tr "game_bot_Vayne_defeated" = "我嗅到了邪恶的气息。"
tr "game_bot_Vayne_greeting" = "我会让你痛快的死去。"
tr "game_bot_Vayne_victorious" = "GG!"
tr "game_bot_Veigar" = "维迦(计算机)"
tr "game_bot_Veigar_defeated" = "不!不!不!游戏还没结束啊!"
tr "game_bot_Veigar_greeting" = "我有信心这场对战很快就会结束了!等我一下啊 …"
tr "game_bot_Veigar_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Velkoz" = "威寇兹 计算机英雄"
tr "game_bot_Vi" = "菲艾 计算机英雄"
tr "game_bot_Viktor" = "维克特 计算机英雄"
tr "game_bot_Vladimir" = "弗拉迪米尔(计算机)"
tr "game_bot_Vladimir_defeated" = "你才真得是造成这一切的凶手。"
tr "game_bot_Vladimir_greeting" = "战场上那挥洒的热血最甜美了(舔嘴)。"
tr "game_bot_Vladimir_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Volibear" = "弗力贝尔(计算机)"
tr "game_bot_Volibear_defeated" = "就这样吧。"
tr "game_bot_Volibear_greeting" = "力量和智慧会指引我。"
tr "game_bot_Volibear_victorious" = "GG!"
tr "game_bot_Warwick" = "沃维克(计算机)"
tr "game_bot_Warwick_defeated" = "该是时候闪人了!"
tr "game_bot_Warwick_greeting" = "我可以尝到你散发出的恐惧气息!"
tr "game_bot_Warwick_special" = "众星之子,我要吞掉你那颗纯洁的心。"
tr "game_bot_Warwick_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Xerath" = "齐勒斯﹝计算机﹞"
tr "game_bot_Xerath_defeated" = "你们的力量真是 … 出乎意料的强大 …"
tr "game_bot_Xerath_greeting" = "让我们一齐寻找最纯粹的魔法能量!"
tr "game_bot_Xerath_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_XinZhao" = "赵信(计算机)"
tr "game_bot_XinZhao_defeated" = "我的精神将永存不灭!"
tr "game_bot_XinZhao_greeting" = "在战场上才能培育出真正的战士!"
tr "game_bot_XinZhao_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Yasuo" = "犽宿(计算机)"
tr "game_bot_Yasuo_defeated" = "死亡是最简单的部分。"
tr "game_bot_Yasuo_greeting" = "别插手,我一个人就够了。"
tr "game_bot_Yasuo_victorious" = "GG!"
tr "game_bot_Yorick" = "约瑞科(计算机)"
tr "game_bot_Yorick_defeated" = "胜利 … 就这么溜走了。"
tr "game_bot_Yorick_greeting" = "我们应该勇于接受这个挑战。"
tr "game_bot_Yorick_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Zac" = "札克 计算机英雄"
tr "game_bot_Zed" = "劫 计算机英雄"
tr "game_bot_Ziggs" = "希格斯(计算机)"
tr "game_bot_Ziggs_defeated" = "不对啊!我记得我有把保险丝交叉缠绕祈求好运了。"
tr "game_bot_Ziggs_greeting" = "耶!准备好要来啦!轰!"
tr "game_bot_Ziggs_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Zilean" = "极灵(计算机)"
tr "game_bot_Zilean_defeated" = "嗯,如果我记得没错的话,下一场我们会赢。"
tr "game_bot_Zilean_greeting" = "总觉得以前好像做过同样的事。"
tr "game_bot_Zilean_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_bot_Zyra" = "枷萝(计算机)"
tr "game_bot_Zyra_defeated" = "成功的果实终将属于你。"
tr "game_bot_Zyra_greeting" = "走路小心点,这儿可是我的花园呢。"
tr "game_bot_Zyra_victorious" = "真是刺激的战斗!再来一局吗?"
tr "game_buff_combattext_ODYSSEY_XinZhaoR" = "无敌!"
tr "game_buff_description_KledPassive" = "胆小的小嘎"
tr "game_buff_displayname_SionPassiveZombie" = "光荣战死"
tr "game_buff_rank_DragonSlayer1" = "飞龙奖励:+攻击加成!"
tr "game_buff_rank_DragonSlayer2" = "飞龙奖励:+破塔能力!"
tr "game_buff_rank_DragonSlayer3" = "飞龙奖励:+移动能力!"
tr "game_buff_rank_DragonSlayer4" = "飞龙奖励:+防御塔抵抗力!"
tr "game_buff_rank_DragonSlayer5" = "飞龙奖励:增加燃烧和双倍增益"
tr "game_buff_tooltip_3907Buff" = "炼魔浑仪
此单位发动了道具效果,提升魔法攻击并获得大量跑速。
来源:@SourceName@"
tr "game_buff_tooltip_3907Counter" = "炼魔浑仪
发动后根据充能的层数提升魔法攻击并获得随时间递减的跑速。
来源:@SourceName@"
tr "game_buff_tooltip_Absolute_Zero" = "绝对零度周遭的敌方单位被降低跑速。吟唱结束后还在技能区域内的敌人会受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Absolute_Zero_Shield" = "绝对零度此单位受到绝对零度的护盾保护。来源: @SourceName@"
tr "game_buff_tooltip_Abyssal_Scepter" = "深渊面具灵气此单位受到的魔法伤害提升。来源: @SourceName@"
tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "深渊面具灵气周围敌方英雄受到的魔法伤害提升。来源:@SourceName@"
tr "game_buff_tooltip_Aegis_of_the_Legion" = "庇护灵气提高周围友军魔法防御。来自: @SourceName@"
tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "庇护灵气此单位提高魔法防御。来自: @SourceName@"
tr "game_buff_tooltip_AhriFoxFire" = "魅火阿璃使用狐火环绕自身,自动搜寻邻近敌人并且攻击他们。来自:@SourceName@"
tr "game_buff_tooltip_AhriPassive" = "梵斯塔雅的恩惠当阿璃施放的技能在 @f2@ 秒内命中一名敌人 @f1@ 次,她将获得 @f3*100@% 移动速度,持续 @f5@ 秒(@f6@ 秒冷却时间)。"
tr "game_buff_tooltip_AhriSeduce" = "倾城此单位被嘲讽无法进行攻击,同时被强迫走向阿璃。来自:@SourceName@"
tr "game_buff_tooltip_AhriSeduceDoom" = "致命吸引此单位将承受更多来自阿璃技能的伤害。来源: @SourceName@"
tr "game_buff_tooltip_AhriSoulCrusher" = "销魂阿璃下次施放的幻玉每击中一名敌人都将回复她的生命值。来源:@SourceName@"
tr "game_buff_tooltip_AhriSoulCrusherCounter" = "销魂阿璃的技能命中敌人 9 次后,她接下来施放的幻玉每击中一名敌人都将回复她的生命值。来源: @SourceName@"
tr "game_buff_tooltip_AhriTumble" = "飞仙阿璃可以发动飞仙。来自:@SourceName@"
tr "game_buff_tooltip_AlistarE" = "蛮牛之力亚历斯塔可以穿越单位并对周遭敌人造成伤害。来源: @SourceName@"
tr "game_buff_tooltip_AlistarEAttack" = "盛怒亚历斯塔下次对敌方英雄的基本攻击会造成额外魔法伤害并晕眩他们。来源: @SourceName@"
tr "game_buff_tooltip_AlistarPassive" = "胜利怒吼晕眩、移动敌方英雄或是周遭敌人死亡时,亚历斯塔获得 胜利狂热 层数。叠加至第 @f4@ 层时亚历斯塔会怒吼,治疗自己 @f1@ 生命,同时治疗邻近所有友方英雄 @f2@ 生命(@f3@ 秒冷却时间)。
胜利怒吼冷却期间亚历斯塔没办法获得 胜利狂热 的层数。
敌方英雄或是史诗级野怪的死亡会充满怒吼的层数。"
tr "game_buff_tooltip_AlistarPassiveStacks" = "胜利怒吼在晕眩、移动敌方英雄或是周遭敌人死亡时,亚历斯塔获得 胜利狂热 层数。叠加至第 @f1@ 层时亚历斯塔会治疗自己及邻近所有友方英雄。"
tr "game_buff_tooltip_Alpha_Strike" = "先声夺人此单位即将受到魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_Alpha_Striking" = "先声夺人易大师正在敌群之中冲锋陷阵,并对它们造成物理伤害。来自: @SourceName@"
tr "game_buff_tooltip_AniviaIced" = "冰冻!艾妮维亚的霜寒刺骨将造成目标 200% 伤害。来源: @SourceName@"
tr "game_buff_tooltip_AramSpeedShrineBuff" = "疾速圣骨此单位移动速度提高 30% !此效果在受到伤害或接近敌方英雄后结束。来自:@SourceName@"
tr "game_buff_tooltip_AscBuff" = "霸权护体此英雄夺得霸权!
减少 100% 魔力与能量消耗
消耗生命的技能将减少 50% 生命消耗
+@f1@ 生命
+@f2@ 物理攻击
+@f3@ 魔法攻击
+@f4@% 物理穿透
+@f4@% 魔法穿透
+25% 冷却时间减免
减少 50% 受到的治愈与回复效果
此英雄在夺得霸权期间会现形,就算在草丛中或是潜行状态都一样来自: @SourceName@"
tr "game_buff_tooltip_AscBuff_Xerath" = "古老秘术的逆袭齐勒斯减少接下来所受到的 @f1@% 伤害。
齐勒斯可不能拿来吃啊!他无法被科加斯的飨宴或是努努的吞噬所击杀。
「我钢铁般的意志不受容易腐朽的血肉之躯所限制」来自: @SourceName@"
tr "game_buff_tooltip_AscWarp" = "黄金圣物该单位现在正在传送到战斗平台。来自: @SourceName@"
tr "game_buff_tooltip_AscWarpProtection" = "浴火凤凰此单位刚完成传送并短暂受到保护。
「受到烈日意志庇护的英雄将无所畏惧。」来自: @SourceName@"
tr "game_buff_tooltip_AsheCritChance" = "全神贯注当不发动攻击时艾希获得全神贯注被动效果。 当迭加到 100 时下一次攻击将会产生暴击效果。来自: @SourceName@"
tr "game_buff_tooltip_AsheCritChanceReady" = "全神贯注艾希可以施放专注射击。来自: @SourceName@"
tr "game_buff_tooltip_AshePassive" = "冰霜射击普通攻击和技能缓速目标 @f1@%持续 2 秒,攻击有冰霜射击状态的敌人造成 @f3@% (+@f4@%) 伤害(根据暴击率提升)。
艾希的暴击不会造成额外伤害,但会增加冰霜射击的缓速效果至 @f2@%,缓速效果随时间减少。"
tr "game_buff_tooltip_AshePassiveNeutralDebuff" = "冰霜射击此单位被艾希攻击时将承受额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_AshePassiveSlow" = "冰霜射击此单位被缓速 @f1@%。来自: @SourceName@"
tr "game_buff_tooltip_AsheQ" = "全神贯注艾希正在聚气凝神。来自: @SourceName@"
tr "game_buff_tooltip_AsheQAttack" = "专注射击艾希下次普攻将攻击额外目标。来自: @SourceName@"
tr "game_buff_tooltip_AsheQCastReady" = "专注射击艾希已经迭加完成,可以射出一连串强力攻击。来自: @SourceName@"
tr "game_buff_tooltip_AssassinMode_KillstreakBuff" = "恶魔烙印你已经重生为恶魔,在下次造成伤害前,会进入潜隐状态。若对英雄造成伤害而解除潜隐的话,则此次伤害会额外造成等同于目标最大生命值 20% 的真实伤害。"
tr "game_buff_tooltip_AssassinMode_KillstreakReady" = "恶魔烙印形体脱离战斗四秒后会进入恶魔模式,进入潜隐状态并造成额外伤害。"
tr "game_buff_tooltip_AssassinMode_Objective_Boss2_ResistantSkin" = "扭曲装甲远程攻击对此单位造成的伤害将减少 @f1@%,另外此单位免疫所有控制技能。来源: @SourceName@"
tr "game_buff_tooltip_AssassinMode_Objective_Boss2_Vulnerable" = "恶魔之眼从背后攻击恶魔预示者会造成更多伤害。来源:@SourceName@"
tr "game_buff_tooltip_AssassinMode_OutOfCombatVisualBuff" = "血誓献祭会引导狩猎。
你的主动道具及召唤师技能的冷却时间减半。
脱离战斗后,你会获得跑速、魔力回复加成,且加速你的大绝冷却时间回复。"
tr "game_buff_tooltip_AuraofDespair" = "绝望附近敌人每秒收到伤害。来自:@SourceName@"
tr "game_buff_tooltip_AuraofDespairDamage" = "绝望附近敌人每秒损失一定比例的生命。来自:@SourceName@"
tr "game_buff_tooltip_AurelionSolEDisplaySpeed" = "掠日彗星翱锐龙兽获得 @f1@% 跑速。来自: @SourceName@"
tr "game_buff_tooltip_AurelionSolELinearFlight" = "掠日彗星翱锐龙兽正在飞翔,他的视野能超越地形,但也会被看见。受到伤害会使他停止飞翔。来自: @SourceName@"
tr "game_buff_tooltip_AurelionSolPassive" = "宇宙奇点
三颗星体环绕着翱锐龙兽,造成 @f1@ (+@f3@) 魔法伤害,并会击杀生命低于 @f4@ 的士兵。
来自敌方的控制技能同时会使此三颗星体失效。即使翱锐龙兽在草内,星体仍会被敌人所见。"
tr "game_buff_tooltip_AurelionSolQHaste" = "星涌-疾行翱锐龙兽在追逐他新生的星云时移动速度增加。来自: @SourceName@"
tr "game_buff_tooltip_AurelionSolQStun" = "星涌-击晕此单位遭到星涌击晕。无法行动。来自: @SourceName@"
tr "game_buff_tooltip_AurelionSolRKnockback" = "光音此单位遭到翱锐龙兽击退。来自: @SourceName@"
tr "game_buff_tooltip_AurelionSolRSlow" = "光音此单位的跑速遭到减缓。来自: @SourceName@"
tr "game_buff_tooltip_AurelionSolWActive" = "星体扩张翱锐龙兽增加周围星体的公转半径和伤害。来自: @SourceName@"
tr "game_buff_tooltip_AzirEShield" = "护砂瞬身阿祈尔受到护盾保护。来自: @SourceName@"
tr "game_buff_tooltip_AzirPassive" = "苏瑞玛遗迹阿祈尔每 @f1@ 秒可以从被摧毁的防御塔残骸中召唤烈日之轮。此防御塔获得 @f3@ 额外物理攻击,生命在 @f2@ 秒内渐渐消逝。
点击防御塔残骸来发动苏瑞玛遗迹。无法使用于敌方的主堡防御塔和兵营防御塔。"
tr "game_buff_tooltip_AzirPassiveAvailable" = "烈日之轮阿祈尔准备从废墟中使苏瑞玛文明再现。他可以从防御塔的废墟中召唤烈日之轮。"
tr "game_buff_tooltip_AzirQSlow" = "砂影霸者此单位被阿祈尔的砂影霸者缓速。来自: @SourceName@"
tr "game_buff_tooltip_AzirRBump" = "空砂防壁此单位被空砂防壁击退。来自: @SourceName@"
tr "game_buff_tooltip_AzirRHaste" = "决战号令此单位大幅提升攻速。来源: @SourceName@"
tr "game_buff_tooltip_Backstab" = "背刺萨科从背后发动攻击会暴击,造成 @f1@% (+@f4@) 伤害(对野怪则是 @f3@%)。
萨科不能够在 @f2@ 秒内背刺同个敌人。背刺的冷却时间会受到冷却时间减免的影响。"
tr "game_buff_tooltip_Bag_of_Tea" = "一包茶该单位回复生命和魔力值。来自:@SourceName@"
tr "game_buff_tooltip_BansheesVeil" = "女妖面纱为这个英雄抵挡一次敌方技能。来自: @SourceName@"
tr "game_buff_tooltip_BardEDoorMovement" = "奇幻旅程此单位正走过一段奇幻旅程。来自: @SourceName@"
tr "game_buff_tooltip_BardPChimePickupSpeedBoost" = "编钟祝福编钟让巴德获得一个可以迭加的跑速增益,进入战斗时,增益消失。来自: @SourceName@"
tr "game_buff_tooltip_BardPDisplayChimeCount" = "旅者引领-已收集编钟巴德已经搜集了这么多个编钟了!来自: @SourceName@"
tr "game_buff_tooltip_BardPDisplayRequiredChimes" = "编钟升级巴德需要搜集一定数量的编钟来让米普升级。来自: @SourceName@"
tr "game_buff_tooltip_BardPDisplaySpiritTimer" = "旅者引领-充能中巴德的编钟正在吸引另一只米普。来自: @SourceName@"
tr "game_buff_tooltip_BardPSpiritAmmoCount" = "旅者引领-米普跟随者巴德有这么多的米普跟随着他,米普会增强巴德的普通攻击。来自: @SourceName@"
tr "game_buff_tooltip_BardPSpiritMissileSlow" = "旅者引领-米普缓速此单位被米普缓速了!来自: @SourceName@"
tr "game_buff_tooltip_BardQInitialTargetDebuff" = "宇宙制约 - 缓速此单位被宇宙制约命中,遭到缓速。来自: @SourceName@"
tr "game_buff_tooltip_BardQShackleDebuff" = "宇宙制约 - 晕眩宇宙制约命中两个目标或撞击墙壁造成晕眩。来自: @SourceName@"
tr "game_buff_tooltip_BardRStasis" = "凝滞命域此单位无法被指定,无法移动。来自: @SourceName@"
tr "game_buff_tooltip_BardWActualHealing" = ""
tr "game_buff_tooltip_BardWSpeedBoost" = "守望神龛加速此单位造访了守望神龛,增加了移动速度。来自: @SourceName@"
tr "game_buff_tooltip_BerserkBuff" = "狂战士此单位的攻速上升 50%、物理攻击上升 30%,但是物理防御与魔法防御下降 30%。来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterARAMAura" = "屠戮大桥灵气此单位获得:
增加的魔力回复
被动获得经验
减少 50% 友军治愈效果来自: @SourceName@"
tr "game_buff_tooltip_BilgewaterCutlass" = "比尔吉沃特之击该单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary11" = "剃齿鼠剃齿鼠技能 (等级 @f1@):
0:剃齿鼠获得 100% 额外攻速。
1: 当攻击目标为英雄时,获得额外移动速度、无视单位碰撞,且不会更换攻击目标。
2: 对同一目标,每 3 次攻击造成额外物理伤害。
3: 每波小兵会产生两只剃齿鼠。
剃齿鼠加成: +@f9@ 物理穿透 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)来自: @SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary11Ring" = "剃齿鼠撕咬此单位被剃齿鼠标记,第三次攻击会消耗标记并造成三倍伤害。来自: @SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary12" = "铁背龟铁背龟技能 (等级 @f1@):
0:铁背龟减少 25% 来自敌方防御塔的伤害。
1: 铁背龟获得一个可以格挡下次防御塔或英雄攻击的暂时性护盾。
2: 当铁背龟的护盾开启时,减少来自小兵的伤害。
3: 铁背龟施放护盾的频率大幅提高了。
铁背龟加成: 对敌方建筑物造成 +@f9@% 的伤害 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)来自: @SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary13" = "喷喷蟹喷喷蟹技能 (等级 @f1@):
0:喷喷蟹攻击时会对附近敌方英雄射出第二颗造成一半伤害的炮弹。
1: 喷喷蟹每次命中敌方英雄时,获得一层攻速加成。
2: 喷喷蟹对敌方英雄造成两倍伤害。
3: 喷喷蟹攻击小兵时能获得等同攻击英雄的命中效果,同时攻击附近所有敌方英雄。
喷喷蟹加成: +@f9@ 攻击距离 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)来自: @SourceName@"
tr "game_buff_tooltip_BilgewaterMercenary14" = "大眼仔大眼仔技能 (等级 @f1@):
0:大眼仔每隔一段时间给予附近友方单位魔法护盾。
1: 大眼仔每隔一段时间施放移动型洞察。
2: 大眼仔的护盾增强了,并且加上物攻系数。
3: 大眼仔更常施放洞察,同时,洞察的移动距离和持续时间增加了。大眼仔的护盾再度被增强。
大眼仔加成: +@f9@ 魔法防御 (等级 @f1@)
攻击升级: +@f5@ 物理攻击 (等级 @f6@)
防御升级: +@f7@ 生命 (等级 @f8@)来自: @SourceName@"
tr "game_buff_tooltip_Black_Cleaver" = "黑色切割者 (@Stack@)此单位被降低了一定百分比的物理防御。来自:@SourceName@"
tr "game_buff_tooltip_BlackfireTorchBurn" = "黑焰火炬持续受到伤害!来自:@SourceName@"
tr "game_buff_tooltip_BlackfireTorchCharges" = "黑焰火炬每 1.5 秒获得一个黑焰充能。来自:@SourceName@"
tr "game_buff_tooltip_BlackOmen" = "黑暗预兆这个单位的攻速被显著地降低了。来自:@SourceName@"
tr "game_buff_tooltip_BladeOfTheRuinedKing" = "王者的诅咒此单位被降低跑速。来自:@SourceName@"
tr "game_buff_tooltip_BladeOfTheRuinedKingSelf" = "王者的意志此单位被提高跑速。来自:@SourceName@"
tr "game_buff_tooltip_BladeWeaving" = "武力全开此单位普攻伤害增加。来自: @SourceName@"
tr "game_buff_tooltip_Bleeding" = "流血此单位正在流血并随时间持续受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_BlessingoftheLizardElder" = "力量的余烬此单位在未受到英雄或史诗级野怪攻击下会回复生命。此外,普通攻击造成数秒燃烧及缓速效果。
若此效果的拥有者被击杀,则此效果转移给击杀者。来自: @SourceName@"
tr "game_buff_tooltip_Blind" = "致盲此单位已被致盲,无法命中目标。来源:@SourceName@"
tr "game_buff_tooltip_Blinding_Dart" = "致盲吹箭这个单位很难看清东西,所以他的攻击将不会命中目标。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkCripple" = "分筋错骨此单位的跑速被减低。此效果将在分筋错骨持续期间结束后复原。来自: @SourceName@"
tr "game_buff_tooltip_BlindMonkDragonsRage" = "神龙摆尾此单位会受到伤害,并且撞飞所有碰到的其他单位。来自: @SourceName@"
tr "game_buff_tooltip_BlindMonkFlurry" = "无双乱舞李星增加了攻速,同时他的攻击会储存 @f2@/@f3@ 点能量。来源: @SourceName@"
tr "game_buff_tooltip_BlindMonkIronWill" = "易筋洗髓李星提高普攻吸血和技能吸血。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkSafeguard" = "铁璧金身吸收接下来 @f1@ 伤害。来自:@SourceName@"
tr "game_buff_tooltip_BlindMonkSonicWave" = "虎啸龙吟李星获得此单位的真视视野并可以使用震惊百里攻击目标。来源: @SourceName@"
tr "game_buff_tooltip_BlindMonkTempest" = "狂风暴雨李星正在追踪此单位并可以使用分筋错骨攻击目标。来源: @SourceName@"
tr "game_buff_tooltip_BlinkDagger" = "圣杯此单位每秒回复 6% 的最大魔力。来自:@SourceName@"
tr "game_buff_tooltip_BlinkDaggerCheck" = "Blink Dagger CooldownThis champion's blink dagger is recharging。来自:@SourceName@"
tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "法力屏障布里茨的法力屏障正在充能。来自:@SourceName@"
tr "game_buff_tooltip_Bloodmail2" = "狂霸血甲此单位正在回复生命。来自:@SourceName@"
tr "game_buff_tooltip_Boistrous_Resolve" = "暴力解决你的英雄的物理防御提高了 10 点。来自: @SourceName@"
tr "game_buff_tooltip_BootsDeathmarchSpeed" = "狂热此单位大幅提高跑速,效果在时间内递减。来自:@SourceName@"
tr "game_buff_tooltip_BootsHomeguardSpeed" = "守护家园此单位大幅提高跑速,效果在时间内递减。来自: @SourceName@"
tr "game_buff_tooltip_BrandAblaze" = "烈炎标记此单位正受到每秒 2% 最大生命的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_BrandAblazeBomb" = "烈炎标记烈炎标记变得不稳定且即将爆炸!来自: @SourceName@"
tr "game_buff_tooltip_BrandDamageTracker" = "布兰德伤害追踪Q 的总伤害: @f1@
W 的总伤害: @f2@
E 的总伤害: @f3@
R 的总伤害: @f4@
总持续性伤害: @f5@
总爆炸伤害: @f6@
总折磨伤害:@f7@
Q 的总魔法攻击系数: @f8@
W 的总魔法攻击系数:@f9@
E 的总魔法攻击系数:@f10@
R 的总魔法攻击系数:@f11@
爆炸的总魔法攻击系数:@f12@%来自:@SourceName@"
tr "game_buff_tooltip_BrandDamageTracker2" = "购买黎安卓的折磨后,布兰德的伤害为:Q 的总伤害:@f1@
W 的总伤害:@f2@
E 的总伤害:@f3@
R 的总伤害:@f4@
总持续性伤害:@f5@
总爆炸伤害:@f6@
总折磨伤害:@f7@
Q 的总魔法攻击系数:@f8@
W 的总魔法攻击系数:@f9@
E 的总魔法攻击系数:@f10@
R 的总魔法攻击系数:@f11@
爆炸的总魔法攻击系数:@f12@%来自: @SourceName@"
tr "game_buff_tooltip_BrandPassive" = "烈炎布兰德的攻击技能会燃烧目标,于 4 秒内造成相当于目标 3% 最大生命的魔法伤害,同时在敌人身上附加烈炎标记,强化布兰德下一次施放在该目标身上的技能。 若布兰德击杀一名身上带有烈炎标记的敌人,他将回复 @f5@ 魔力。烈炎标记最多可叠加三层。
当敌方英雄或大型野怪身上的烈炎标记叠加至最大层数时,烈炎标记会在 2 秒内爆炸,对附近所有敌人造成相当于其@f4@% (+@f3@%) 最大生命的魔法伤害。受到标记的英雄 4 秒内不会再被标记。"
tr "game_buff_tooltip_BraumE" = "雄心重盾 布郎姆朝着面对的方向举盾,降低接下来承受的伤害、增加跑速并且摧毁所有击中护盾的飞行技能。来自:@SourceName@"
tr "game_buff_tooltip_BraumMark" = "震荡冰封 布郎姆与其友军持续以普攻叠加震荡冰封效果,4 次叠加将会晕眩该单位。来自:@SourceName@"
tr "game_buff_tooltip_BraumMarkDamageTracker" = "震荡冰封 布郎姆与友军同心协力晕眩目标。
布郎姆的普攻获得震荡冰封效果,持续 4 秒,只要有第一层叠加,友军 的普攻也会叠加震荡冰封效果。
当叠加到第 4 层之后,目标将会晕眩 @f2@ 秒并承受 @f1@ 点魔法伤害。接下来 @f3@ 秒内该目标不会获得任何叠加,但是对布郎姆的攻击将承受额外 @f5@ 点魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_BraumMarkStunReduction" = "震荡冰封免疫 此单位对震荡冰封叠加免疫。来自:@SourceName@"
tr "game_buff_tooltip_BraumPulseLineKnockup" = "冰河裂隙 此单位被击飞。来自:@SourceName@"
tr "game_buff_tooltip_BraumQSlow" = "凛冬冲击 此单位被缓速。来自:@SourceName@"
tr "game_buff_tooltip_BraumStunDebuff" = "震荡冰封 此单位被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_BraumWPassiveStatsDoubler" = "壁垒守护 布郎姆获得物理防御与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_Breathstealer" = "呼吸窃取该单位的魔法攻击和额外伤害都被降低了。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseCocoon" = "盘缠蛛丝此单位被捆绑在蛛网中无法动弹。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseESlow" = "盘缠蛛丝:减速此单位被伊莉丝的盘缠蛛丝减低移动速度。来自: @SourceName@"
tr "game_buff_tooltip_BuffEliseRappel" = "韧丝飞跃伊莉丝悬荡在蛛网上,伺机袭击接近的敌人。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseRappelBites" = "突袭伊莉丝在蜘蛛型态时,更具毒性。来自: @SourceName@"
tr "game_buff_tooltip_BuffEliseSkitter" = "掠食者的狂喜此单位增加攻击速度。来自: @SourceName@"
tr "game_buff_tooltip_BuffEliseSpider" = "狂乱蛛群伊莉丝的人类型态在施放法术时,会自动增加一只待命的狂乱蜘蛛,当变身蜘蛛型态,自动召唤待命的狂乱蜘蛛攻击敌方目标。来自:@SourceName@"
tr "game_buff_tooltip_BuffEliseSpiderForm" = "蜘蛛型态伊莉丝变身成凶残的巨型蜘蛛,普通攻击附加额外的魔法伤害,并获得蜘蛛型态的技能。来自:@SourceName@"
tr "game_buff_tooltip_BuffMePlz" = "有超强增益效果的超强增益效果降低所有技能 100% 的消耗能量和魔力
+@f1@% 所有技能、道具和召唤师技能冷却时间减免
+@f2@% 韧性
+@f3@ 跑速
获得@f4@% 额外攻速(远程英雄获得 @f5@%)
暴击造成 @f6@% 额外伤害
减少技能消耗生命 @f7@% {{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}
你的攻击有少数机会可以重制雷兹。
独角兽对你的伤害会减少 30%。来源:星光战士 乌尔加特"
tr "game_buff_tooltip_Burning" = "燃烧此单位随着时间增加而增加损伤。来自:@SourceName@"
tr "game_buff_tooltip_BurningAgony" = "痛苦燃烧对蒙多医生附近单位造成持续性伤害,并减少蒙多医生受到的控制技能效果。来自:@SourceName@"
tr "game_buff_tooltip_Bushwhack" = "草丛陷阱这个陷阱会在敌人踩到时触发,揭露他们并随时间对他们造成伤害。来源:@SourceName@"
tr "game_buff_tooltip_BushwhackDamage" = "草丛混乱这个目标随时间受到伤害。来源:@SourceName@"
tr "game_buff_tooltip_Buster_Shot" = "毁灭射击此单位被击飞,什么都做不了。来自:@SourceName@"
tr "game_buff_tooltip_BWMerc14Shield" = "大眼护盾此单位会吸收魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_BWMercCurrency" = "海妖金币佣兵们常用的货币,你目前有 @f1@ 个。
每 @f2@ 秒或在以下状况获得一个海妖金币:
-击杀英雄 (获得 2 个)
-获得助攻
-击杀敌方野区的大型野怪
-你的队伍击杀了飞龙
-你的队伍击杀了巴龙来自: @SourceName@"
tr "game_buff_tooltip_CaitlynAceintheHole" = "王牌射击:瞄准你将被凯特琳射击。来自: @SourceName@"
tr "game_buff_tooltip_CaitlynHeadshotCount" = "爆头:倒数 凯特琳正在为了爆头射击倒数。来自:@SourceName@"
tr "game_buff_tooltip_CaitlynHeadshotReady" = "爆头:准备凯特琳下次攻击会造成大量伤害。嘭!来自: @SourceName@"
tr "game_buff_tooltip_CaitlynYordleTrap" = "捕获陷阱抓到了!此单位无法移动,凯特琳可以对目标射击一发远距离爆头。来自: @SourceName@"
tr "game_buff_tooltip_CaitlynYordleTrapInternal" = "捕获陷阱:观察凯特琳可以对目标射击一发远距离爆头。来自: @SourceName@"
tr "game_buff_tooltip_CaitlynYordleTrapSight" = "捕获陷阱:观察凯特琳的队伍可以看到此单位。来自: @SourceName@"
tr "game_buff_tooltip_Calamitys_Grasp" = "浑沌风暴被浑沌风暴包围的目标,只能选择闪避或死亡。来自:@SourceName@"
tr "game_buff_tooltip_CamilleEAttackSpeed" = "加速攻击卡蜜儿的攻速大幅提升。来源: @SourceName@"
tr "game_buff_tooltip_CamilleEDash1" = "钢铁钩射卡蜜儿冲向墙。来源: @SourceName@"
tr "game_buff_tooltip_CamilleEDash2" = "猛烈俯袭卡蜜儿从墙上跳下并向目标方向猛烈撞击。来源: @SourceName@"
tr "game_buff_tooltip_CamilleEKnockback2" = "震动卡蜜儿刚猛撞了目标。来源: @SourceName@"
tr "game_buff_tooltip_CamilleEOnWall" = "飞檐走壁卡蜜儿可以从墙上跳下并俯冲。来源: @SourceName@"
tr "game_buff_tooltip_CamillePassive" = "适性防御卡蜜儿对敌方英雄的普攻会依照敌人的主要伤害类型赋予自身@f4@ (@f1@% 卡蜜儿的最大生命) 不同型态的护盾,(物理护盾 或 魔法护盾) 持续 @f3@ 秒。
此被动效果的冷却时间为@f2@ 秒。"
tr "game_buff_tooltip_CamillePassiveReady" = "适性防御卡蜜儿对敌方英雄的下次普攻会赋予自身护盾。来源: @SourceName@"
tr "game_buff_tooltip_CamillePassiveShieldMagic" = "魔法护盾卡蜜儿现在受到能够承受魔法伤害的护盾保护。来源: @SourceName@"
tr "game_buff_tooltip_CamillePassiveShieldPhysical" = "物理护盾卡蜜儿现在受到能够承受物理伤害的护盾保护。来源: @SourceName@"
tr "game_buff_tooltip_CamilleQ" = "精密解剖卡蜜儿的下次普攻造成额外伤害。来源: @SourceName@"
tr "game_buff_tooltip_CamilleQ2" = "精密解剖卡蜜儿的下次普攻造成额外伤害。来源: @SourceName@"
tr "game_buff_tooltip_CamilleQPrimingComplete" = "强化精密解剖卡蜜儿下次精密解剖将被强化。来源: @SourceName@"
tr "game_buff_tooltip_CamilleQPrimingStart" = "精密解剖蓄力卡蜜儿正在蓄力发动下次的精密解剖。来源: @SourceName@"
tr "game_buff_tooltip_CamilleQSpeed" = "加速动能卡蜜儿的跑速增加。来源: @SourceName@"
tr "game_buff_tooltip_CamilleRRange" = "海克斯狂热海克斯晶体结界提供卡蜜儿能量并使她的普攻造成额外魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_CamilleRTether" = "海克斯晶体结界目标无法脱离结界。来源: @SourceName@"
tr "game_buff_tooltip_CamilleWConeSlashCharge" = "刀光掠影卡蜜儿正在蓄力发动刀光掠影。来源: @SourceName@"
tr "game_buff_tooltip_CamilleWConeSlashSlow" = "缓速目标跑速下降。来源: @SourceName@"
tr "game_buff_tooltip_CamoflagueBuff" = "出奇制胜提摩获得出奇制胜效果,暂时提高攻速。来自: @SourceName@"
tr "game_buff_tooltip_Camouflage" = "约德尔游击队如果提摩在 1.5 秒内静止站立、未受到伤害且没有动作,他就进入 潜隐 状态。 在草丛期间提摩能自由移动,不会取消 潜隐 。
只要移动出草丛,或是攻击取消了约德尔游击队,提摩获得 @f1@% 攻击速度 3 秒。
潜行-潜隐:提摩只会被周遭防御塔或真视效果发现。"
tr "game_buff_tooltip_CamouflageStealth" = "约德尔游击队提摩已经 潜隐 且只能够被附近敌方防御塔发现。来源:@SourceName@"
tr "game_buff_tooltip_CardmasterSlow" = "红牌减速该单位被减速。来自: @SourceName@"
tr "game_buff_tooltip_CardMasterStack" = "卡牌骗术逆命每 4 次攻击就会造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_CardMasterStackParticle" = "卡牌骗术逆命下一次普攻将造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Carnivore" = "肉食者科加斯每杀死一个单位后恢复 @f1@ 生命和 @f2@ 魔力。"
tr "game_buff_tooltip_CassiopeiaEDebuff" = "双生毒牙此单位被双生毒牙腐蚀,承受额外的中毒伤害。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaPassive" = "致命节奏卡莎碧雅获得 @f2@ 跑速。(每级加 @f1@ 跑速)
卡莎碧雅无法购买鞋子。"
tr "game_buff_tooltip_CassiopeiaQ" = "毒雾爆击卡莎碧雅释放毒雾爆击,击中敌方英雄可提升自身跑速。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaQDebuff" = "毒雾爆击此单位在技能范围内受到持续伤害。来自: @SourceName@"
tr "game_buff_tooltip_CassiopeiaR" = "石化凝视:缓速石化凝视缓速此单位。来自: @SourceName@"
tr "game_buff_tooltip_CassiopeiaRStun" = "石化凝视:晕眩石化凝视将此单位变成石头并晕眩。来自: @SourceName@"
tr "game_buff_tooltip_CassiopeiaW" = "剧毒瘴气此单位中毒,被缓速并受到持续性伤害,无法使用任何移动或位移技能。来自:@SourceName@"
tr "game_buff_tooltip_CassiopeiaWSlow" = "剧毒瘴气:缓速此单位中毒,被缓速并受到持续性伤害,无法使用任何移动或位移技能。来自:@SourceName@"
tr "game_buff_tooltip_Caster_Minion_Aura" = "旗手灵气此单位的攻击力略微增加。来自: @SourceName@"
tr "game_buff_tooltip_CatalystHeal" = "催化神石升级奖励此单位已升级并且产生治愈效果。来自: @SourceName@"
tr "game_buff_tooltip_CatalystTheProtector" = "永续受到的伤害会转化为魔力。消耗魔力会回复一部份生命。
生命: @f1@
魔力: @f2@来自: Item"
tr "game_buff_tooltip_ChaliceCheck" = "圣杯冷却圣杯中的水缓缓回满。来自:@SourceName@"
tr "game_buff_tooltip_ChaliceOfHarmony" = "圣杯此单位每秒回复 6% 的最大魔力。来自:@SourceName@"
tr "game_buff_tooltip_Charm" = "迷惑此单位已被迷惑,无法进行攻击,且必定会朝着来源移动。来源:@SourceName@"
tr "game_buff_tooltip_Chilled" = "冰冻此单位的跑速降低。来自: @SourceName@"
tr "game_buff_tooltip_ChronoRevive" = "时光倒流这个单位正在复活。来自: @SourceName@"
tr "game_buff_tooltip_ChronoShift" = "时光倒流在承受致命伤害时,流转时光并获得额外生命。来自:@SourceName@"
tr "game_buff_tooltip_ClassicDestiny" = "命运,中断下了一把盲注。"
tr "game_buff_tooltip_Cleanse" = "净化接下来受到的控场效果(不包含压制和击飞、击退造成的滞空效果)减少 65%。来源: @SourceName@"
tr "game_buff_tooltip_Consecration_Self" = "群星指路索拉卡向生命低于 40% 的友军英雄移动时,获得 70% 额外跑速。(友军需位于索拉卡 2500 单位的距离之内。)"
tr "game_buff_tooltip_CorkiLoaded" = "炸弹快递!库奇已装载包裹!获得大量战斗外跑速加成。来自:@SourceName@"
tr "game_buff_tooltip_CorkiLoadUpCD" = "装载中包裹准备中。来自: @SourceName@"
tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "超级导弹库奇已经为他的下一发火箭弹幕装填了一枚威力更强的导弹。来自: @SourceName@"
tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "发射导弹 @Stack@库奇正在准备超级导弹。来自:@SourceName@"
tr "game_buff_tooltip_CorpseExplosion" = "尸爆周围敌方单位死后会爆炸,给附近敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "闪避风暴贾克斯正在闪躲所有普通攻击。来自:@SourceName@"
tr "game_buff_tooltip_CrestofCrushingWrath" = "破碎幽灵之冠此英雄被鬼魂附身,增强附近友方小兵。来自: @SourceName@"
tr "game_buff_tooltip_CrestofFlowingWater" = "涌动水流之冠提高 30% 的跑速。来自:@SourceName@"
tr "game_buff_tooltip_CrestofNaturesFury" = "自然狂怒之冠提升攻速 20% 和减少 10% 技能冷却时间。来自: @SourceName@"
tr "game_buff_tooltip_CrestoftheAncientGolem" = "智慧的余烬此单位大幅提升魔力及能量回复速度,并获得 +@f1@% 冷却时间减免。
若拥有此增益效果的单位被击杀,此增益效果将转移给击杀者。来源:@SourceName@"
tr "game_buff_tooltip_CrestoftheAncientGolemCooldown" = "智慧的余烬-冷却时间此单位在对防建物造成魔法伤害之前须先等待。来自: @SourceName@"
tr "game_buff_tooltip_CrestofUnyieldingStone" = "不屈顽石之冠持有此增益效果时,所有我方的防御塔塔攻击力都会提高 @f1@% ,并且物理防御和魔法防御提高 @f2@ 点。来自:@SourceName@"
tr "game_buff_tooltip_Cripple" = "致残该单位攻速降低。来自: @SourceName@"
tr "game_buff_tooltip_Crowstorm" = "群鸦风暴费德提克正在对周遭范围内的目标造成大量的伤害。来自: @SourceName@"
tr "game_buff_tooltip_CrystalFlask" = "水晶灵药此单位正在持续回复少量的生命和魔力。来自:@SourceName@"
tr "game_buff_tooltip_CrystalFlaskCharge" = "水晶灵药库存此单位有数个水晶灵药的库存。来自:@SourceName@"
tr "game_buff_tooltip_CursedTouch" = "诅咒之触此单位被魔法伤害击中时将承受额外真实伤害。来源:@SourceName@"
tr "game_buff_tooltip_CursedTouchMarker" = "诅咒之触阿姆姆的普攻会使敌人受到诅咒,持续 3 秒,敌人受到任何魔法伤害时将承受额外 @f1@% 真实伤害。"
tr "game_buff_tooltip_CurseoftheSadMummy" = "木乃伊之咒阿姆姆用绷带将周围敌人统统缠住,令他们无法移动或攻击。来自:@SourceName@"
tr "game_buff_tooltip_DangerZoneLoadedTarget" = "火光冲天此单位着火了,受到持续性伤害。来自: @SourceName@"
tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "研磨利刃此单位元的物理伤害自动无视目标 @f1@% 物理防御。来自:@SourceName@"
tr "game_buff_tooltip_DariusESlow" = "索魂夺命移动速度遭到减缓。来自: @SourceName@"
tr "game_buff_tooltip_DariusExecuteMulticast" = "嗜血达瑞斯可以施放诺克萨斯断头台。来自:@SourceName@"
tr "game_buff_tooltip_DariusHemo" = "绞喉这个单位正在流血。来自:@SourceName@"
tr "game_buff_tooltip_DariusHemoMarker2" = "绞喉当达瑞斯对敌方造成伤害时会使敌人流血,在 5 秒内对敌人造成 @f1@ (+@f2@) 物理伤害,最多可迭加 5 次。
当敌方英雄的绞喉效果迭加到最大层数,或被诺克萨斯断头台击杀时,达瑞斯获得 诺克萨斯之力 ,持续 5 秒,给予 @f3@ 额外攻击伤害并直接对击中敌方造成最大绞喉迭加层数。"
tr "game_buff_tooltip_DariusHemoMax" = "诺克萨斯之力达瑞斯的攻击伤害大幅增加,并直接对击中敌方造成最大绞喉迭加层数。来自: @SourceName@"
tr "game_buff_tooltip_DariusHemoPassive" = "绞喉达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。"
tr "game_buff_tooltip_DariusHemoSpeedIcon" = "侵略战争般的大屠杀让达瑞斯兴奋异常,移动速度因此而增加。"
tr "game_buff_tooltip_DariusNoxianTacticsActive" = "残废打击达瑞斯的下一次攻击将会缓慢敌人的移动速度。"
tr "game_buff_tooltip_DariusSlow" = "残废移动速度变慢了。来自:@SourceName@"
tr "game_buff_tooltip_DarkstarHookPostInvuln" = "恒星之灵你暂时回归成灵体状态。无法被指定但是不能施展技能。来源:幽冥煞星的无尽力量"
tr "game_buff_tooltip_DarkstarSpawnInvuln" = "恒星之灵你在太空中漫游--无敌且迅速,但是无法施展技能。此效果将在踏上地面后消失。来源:幽冥煞星的无尽力量"
tr "game_buff_tooltip_Dash" = "冲锋该单位跑速提高,并免疫减速效果。来自: @SourceName@"
tr "game_buff_tooltip_Death_Defied" = "死亡契约当承受致命伤害时,卡尔瑟斯可对抗死亡 7 秒,期间可持续施放技能。"
tr "game_buff_tooltip_Death_Defied_Buff" = "死亡契约卡尔瑟斯虽然被杀死,但灵魂还能继续施放技能,试图让敌人陪葬。来自:@SourceName@"
tr "game_buff_tooltip_Deathfire_Grasp" = "冥火之拥该单位每秒被燃烧损失最大生命一定百分比的生命。来自: @SourceName@"
tr "game_buff_tooltip_DeathfireGraspSpell" = "末日审判此单位受到额外 20% 魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_DeathLotusSound" = "死亡莲花卡特莲娜进入忘我状态,攻击范围内敌方英雄!来自:@SourceName@"
tr "game_buff_tooltip_Deceive" = "诈欺魔术萨科进入 潜隐 状态并寻找一名受害者。在 潜隐 状态下攻击可造成额外伤害,缩减诈欺魔术的冷却时间,并中断此技能效果。
这无关金钱,而是传递讯息。来源:@SourceName@"
tr "game_buff_tooltip_DeceiveCritBonus" = "欺诈打击萨科的下次普攻造成额外伤害,并减少欺诈魔术的冷却时间。来源:@SourceName@"
tr "game_buff_tooltip_DecoyGuise" = "诱惑伪装:现在是个诱饵。来自: @SourceName@"
tr "game_buff_tooltip_DefensiveBallCurl" = "尖刺防御拉姆斯进入尖刺防御状态。他的物理防御和魔法防御增加,同时提升锥刺甲壳的力量,拉姆斯会将锥刺甲壳的伤害反弹至对他进行普攻的敌人,这段期间他的跑速会大幅减少。来源:@SourceName@"
tr "game_buff_tooltip_Destealth" = "现形此单位无法进入潜行状态,直到效果消失。来自:@SourceName@"
tr "game_buff_tooltip_Destiny" = "命运这个角色可以被所有玩家看见。来自: @SourceName@"
tr "game_buff_tooltip_Destiny_Marker" = "命运逆命可以看到所有敌方英雄,并且可以传送到地图上任意位置。来自:@SourceName@"
tr "game_buff_tooltip_Detonating_Shot" = "爆炸射击崔丝塔娜攻击的目标死亡时会爆炸,给周围敌人输出伤害。来自:@SourceName@"
tr "game_buff_tooltip_DianaMoonlight" = "月光精华如果被月光精华锁定,则朔月幻步无需冷却时间并显露目标视野。来自:@SourceName@"
tr "game_buff_tooltip_DianaOrbs" = "苍白月瀑黛安娜召唤月亮般的星体围绕着她,当星体碰触到敌人时会产生爆炸并造成魔法伤害。 苍白月瀑的护盾数值会在所有星体爆炸后增加。来自:@SourceName@"
tr "game_buff_tooltip_DianaPassive" = "银月之刃每三下攻击会回复 @f4@ 魔力,并且冲击周围敌人一次,造成 @f1@ (+@f2@) 额外魔法伤害。
每施放一次技能,黛安娜接下来的 @f6@ 次攻击将获得 @f5*100@% 攻速。"
tr "game_buff_tooltip_DianaPassiveMarker" = "银月之刃叠加至两层时,黛安娜的下次普攻将回复自身魔力,并对周围敌人造成额外魔法伤害。"
tr "game_buff_tooltip_DianaShield" = "苍白月瀑护盾在所有星体爆炸后可吸收伤害。来自: @SourceName@"
tr "game_buff_tooltip_DoomBotsCurseAurelionSol" = "诅咒:翱锐龙兽(星体扩张)这个计算机有两颗环绕他的星体,会对击中的敌人造成魔法伤害来源:提摩"
tr "game_buff_tooltip_DoomBotsCurseKarthus" = "诅咒:卡尔瑟斯(死亡契约)这个计算机会随机进入不死状态,变得无敌,但仍可以移动及施法。来源:提摩"
tr "game_buff_tooltip_DoomBotsCurseKarthusBuff" = "诅咒:卡尔瑟斯(死亡契约) - 启动这个计算机无敌,且无惧任何事物。来源:提摩"
tr "game_buff_tooltip_DoomBotsCurseMorde_MinionHandler" = "诅咒:魔斗凯萨(死亡之子)这是一个你或你的队友的亡魂,由提摩的死亡之子诅咒所创造。r来源:提摩"
tr "game_buff_tooltip_DoomBotsCurseRyze" = "诅咒:雷兹(扭转之境)这个计算机会随机开起传送门,传送门关闭时会将玩家传送到后方。来源:提摩"
tr "game_buff_tooltip_DoomBotsCurseTowerChargeBuff" = "诅咒:充电防御塔这个防御塔会定期电击周遭友军,造成真实伤害。来源:提摩"
tr "game_buff_tooltip_DoomBotsCurseYasuo" = "诅咒:犽宿(风墙铁壁)这个计算机会随机充能并释放风强,以抵挡敌人的投射物。来源:提摩"
tr "game_buff_tooltip_DoomBotsDifficultyIndicator" = "梦魇电脑:挑战模式(难度 @f1@)游戏的难度将被设置为 @f1@。"这不会 太 糟糕啦…""
tr "game_buff_tooltip_DoomBotsGiantDart" = "千兆致盲吹箭一个千兆致盲吹箭已经致盲了你千千兆兆次,看「箭」没?来源:提摩"
tr "game_buff_tooltip_DoomBotsPlayerDarkSideDebuff" = "黑暗面劫数这个地方很黑暗而且充满恐惧。来源: 提摩"
tr "game_buff_tooltip_DoomBotsRewardTracker" = "末日毁灭者得到力量来击败梦魇计算机吧! 击败梦魇计算机会得到额外的力量。
10 击杀数: +@f4@% 伤害减免(+@f5@% 于近战英雄)
20 击杀数: 立刻获得 +@f6@ 金钱
30 击杀数: +@f7@% 韧性来源:朋友与魔法"
tr "game_buff_tooltip_DoubleStrikeReady" = "双重打击易大师的下一次攻击将进行双重打击。来自: @SourceName@"
tr "game_buff_tooltip_DoubleStrikeStacks" = "双重打击第 4 下普攻时,易大师将会进行双重打击。来自: @SourceName@"
tr "game_buff_tooltip_Dragon_Vision_Buff" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续 90 秒。来自:@SourceName@"
tr "game_buff_tooltip_DragonBuff_TooltipManager" = "屠龙勇者根据遭到击杀之飞龙的属性获得增益效果:
赤焰飞龙: +(10 / 17 / 24)% 物理攻击和魔法攻击
裂地飞龙:将 (16 / 23 / 30)% 对史诗级野怪和防御塔造成的伤害转换成真实伤害
疾风飞龙 +(3 / 4.5 / 6)% 跑速,脱离战斗时增为 3 倍。
愈水飞龙:@f9@ 秒内未受到敌方英雄攻击时,每 @f8@ 秒回复 (@f5@ / @f6@ / @f7@)% 已损失之生命和魔力
击杀远古巨龙后将强化上述效果 2 分 30 秒。击杀多只远古巨龙将强化远古印记及上述效果。"
tr "game_buff_tooltip_DragonBurning" = "燃烧龙火此单位输出伤害降低并且受到持续伤害。来自:@SourceName@"
tr "game_buff_tooltip_Drain" = "生命汲取费德提克偷取目标的生命。来自:@SourceName@"
tr "game_buff_tooltip_DravenDoubleBump" = "给我闪!达瑞文将此单位击退至一侧。来自:@SourceName@"
tr "game_buff_tooltip_DravenFury" = "好戏上场: 跑速达瑞文的移动速度增加了。来自:@SourceName@"
tr "game_buff_tooltip_DravenFuryBuff" = "好戏上场: 攻速达瑞文的攻击速度增加了。来自: @SourceName@"
tr "game_buff_tooltip_DravenMinionStreak" = "士兵狂热如达瑞文连续击杀 6 名士兵期间无漏接斧头,他会获得 2 层额外的偶像迭加。来自: @SourceName@"
tr "game_buff_tooltip_DravenPassive" = "瑞文联盟达瑞文在接住回旋飞斧或是击杀中立野怪、士兵与摧毁防御塔时获得偶像效果叠加。连续击杀 6 只士兵且未漏接飞斧时,会额外获得叠加层数。
当达瑞文击杀一名敌队英雄时,他获得 @f4@ 额外金钱,并消耗所有偶像叠加,每层偶像叠加可获得 @f1@ 额外金钱。
达瑞文在死亡后会失去 @f5@% 他的偶像叠加。
总获得金额: @f2@
最高奖励: @f3@"
tr "game_buff_tooltip_DravenPassiveStacks" = "偶像欢迎来到瑞文联盟!来自: @SourceName@"
tr "game_buff_tooltip_DravenSpinning" = "回旋飞斧达瑞文的下一次攻击造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Draw_a_Bead" = "校准射击崔丝塔娜的普通攻击、爆炸射击和毁灭射击射程增加 @f1@。"
tr "game_buff_tooltip_DreadnoughtMomentumBuff" = "冲劲此单位的跑速增加,叠加至最大层数后下次普攻将消耗所有冲劲并造成更多伤害。来源: @SourceName@"
tr "game_buff_tooltip_DreadnoughtSlowDebuff" = "缓慢此单位跑速降低了。来自: @SourceName@"
tr "game_buff_tooltip_DummyPercentHealthResistance" = "野怪坚韧此单位非常地耐打,依据生命造成伤害的技能,对此单位有较少的最大伤害。 来自: @SourceName@"
tr "game_buff_tooltip_Eagle_Eye" = "开路先锋提摩移动时留下足迹,提升我方英雄的跑速,持续 @f1@ 秒。来自:@SourceName@"
tr "game_buff_tooltip_EdgeOfNightVeil" = "夜色缘界敌方对这个目标施展的下一个技能将会无效。来源: @SourceName@"
tr "game_buff_tooltip_EgolasherActiveCounter" = "噬肉者普通攻击迭加充能,5 次普攻后,噬肉者主动技能准备完成。来自: @SourceName@"
tr "game_buff_tooltip_EgolasherActiveMarker" = "噬肉者噬肉者主动技能准备完成,喂他吃一只小兵吧!来自: @SourceName@"
tr "game_buff_tooltip_EkkoEAttackBuff" = "能量灌注艾克的下次普攻将瞬移至目标旁边并造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_EkkoPassive" = "共振驱动 - Z艾克对相同目标的每三次普攻或伤害技能会造成 @f1@ (+@f2@) 额外魔法伤害 (@f4@ 秒内对同一单位只能触发一次)。如果目标是英雄,艾克将获得 @f8@% 移动速度加成,持续 @f9@ 秒。
对野怪造成 @f5@% 伤害(最大伤害:@f6@)。"
tr "game_buff_tooltip_EkkoPassiveSlow" = "时光共振此单位被艾克大幅缓速了。来自: @SourceName@"
tr "game_buff_tooltip_EkkoPassiveSpeed" = "盗取时光艾克超载了共振驱动,获得大幅移动速度。来自: @SourceName@"
tr "game_buff_tooltip_EkkoRInvuln" = "毁损时间轴艾克打破了时间轴,无法被指定。来自: @SourceName@"
tr "game_buff_tooltip_EkkoSlow" = "时光眩晕此单位受到时光枢纽缓速。来自: @SourceName@"
tr "game_buff_tooltip_EkkoStacks" = "共振如果艾克攻击此单位三次,他会造成额外伤害并获得额外加速效果。来源: @SourceName@"
tr "game_buff_tooltip_EkkoStunMarker" = "稳定平衡此单位被艾克攻击时不会迭加共振。来自: @SourceName@"
tr "game_buff_tooltip_EkkoWShield" = "预见一切艾克已看过时间轴,可以躲避部分伤害。来自: @SourceName@"
tr "game_buff_tooltip_EkkoWStun" = "时空悬浮此单位被时间冻结。注意:避开时空异常造成的爆炸。来自: @SourceName@"
tr "game_buff_tooltip_ElderDragonBuff" = "远古印记伤害非防御塔单位时,于 3 秒内对目标造成真实伤害,伤害量为 30 + 20/每层元素飞龙增益效果。同时加强现有的飞龙印记,提升 50% 该印记带来的效果。来源:远古巨龙"
tr "game_buff_tooltip_ElisePassive" = "蜘蛛女王人类型态: 当伊莉丝的技能命中敌人,增加一只休眠的狂乱蜘蛛 (最多 @f3@ 只)。
蜘蛛型态: 普通攻击造成额外 @f1@ (+@f2@) 魔法伤害并回复 @f4@ (+@f5@) 生命。"
tr "game_buff_tooltip_EliseSpiderQSlow" = "毒咬:减速此单位被伊莉丝的毒咬减低移动速度。来自:@SourceName@"
tr "game_buff_tooltip_Elixer_of_Brilliance" = "智能药剂该单位的魔法攻击与冷却时间减免大幅提高。来自:@SourceName@"
tr "game_buff_tooltip_Elixer_of_Elusiveness" = "敏捷药剂该单位攻速和暴击机率大幅提高。来自:@SourceName@"
tr "game_buff_tooltip_Elixer_of_Fortitude" = "坚韧药剂该单位生命和攻击力大幅提高。来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfIllumination" = "光芒灵药此单位的魔法攻击大幅提高、冷却时间减免、魔力和能量回复速度加快!来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfIron" = "抗击药剂此单位增加生命、韧性、体积并加速自己身后友军。
(同时间只能启动一种药水)来自: @SourceName@"
tr "game_buff_tooltip_ElixirOfRage" = "狂暴灵药此单位的物理攻击和攻速大幅提高,加快摧毁防御塔!来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfRuin" = "速推药剂此单位增加生命、增加对塔伤害并且增加邻近小兵跑速与对塔伤害。
(同时间只能启动一种药水)来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfSorcery" = "巫魔药剂此单位增加魔法攻击和魔力回复,并在效果期间内对英雄与防御塔造成周期性的额外真实伤害。
(同时间只能启动一种药水)来自:@SourceName@"
tr "game_buff_tooltip_ElixirOfWrath" = "愤怒药剂此单位增加物理攻击,对英雄造成的物理伤害将会回复自身生命。
(同时间只能启动一种药水)来自:@SourceName@"
tr "game_buff_tooltip_Emblem_of_Valour" = "荣耀灵气 ─ 徽章此单位提高生命回复速度。来自:@SourceName@"
tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "荣耀灵气 ─ 徽章提高周围友军生命回复速度。来自:@SourceName@"
tr "game_buff_tooltip_Empowered_Bulwark" = "毒气推进辛吉德利用邻近英雄身边的气流加速,获得 @f1@% 跑速,持续 @f2@ 秒。
每名英雄可再次触发效果的冷却时间为 @f3@ 秒。"
tr "game_buff_tooltip_EmpoweredElderDragonBuff" = "强化远古印记伤害非防御塔单位时,于 3 秒内对目标造成真实伤害,伤害量为 90 + 60/每层元素飞龙增益效果。同时加强现有的飞龙印记,提升 100% 该印记带来的效果。来源:远古巨龙"
tr "game_buff_tooltip_EmpowerTwo" = "蓄力一击贾克斯的下次攻击将造成额外的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_EnchantedCrystalArrow" = "魔法水晶箭此单位被冰冻,无法移动。来自: @SourceName@"
tr "game_buff_tooltip_Enchantment_Devourer_Sated" = "炼魂此单位已吞噬足够的魂魄,普攻造成 @f1@ 额外魔法伤害且每两次普攻会额外触发命中效果。"
tr "game_buff_tooltip_Enchantment_Slayer_Stacks" = "吞噬魂魄此单位的攻击透过击杀大型野怪和英雄来增强。普攻造成 @f1@ 额外魔法伤害。"
tr "game_buff_tooltip_Energized" = "施压安妮的下一个攻击技能会晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_Entropy" = "混沌前夕此单位在 2.5 秒内造成 80 真实伤害。来自:@SourceName@"
tr "game_buff_tooltip_EvelynnE" = "夺魂鞭索伊芙琳下一次的夺魂鞭索受到强化:造成额外伤害且会将她拉往目标。来源:@SourceName@"
tr "game_buff_tooltip_EvelynnEHaste" = "夺魂鞭索伊芙琳获得额外跑速。来源:@SourceName@"
tr "game_buff_tooltip_EvelynnPassive" = "魔魅之影@f1@ 秒内没有普攻、施放技能的话,伊芙琳会被魔魅之影笼罩。伊芙琳受到敌方英雄攻击时会脱离魔魅之影并现形,持续 @f9@ 秒。
魔魅之影:伊芙琳的生命低于 @f5@(+@f6@)时,每秒回复 @f3@ 生命。等级达 6 级时,魔魅之影将赋予伊芙琳 伪装 能力。
潜行 - 伪装: 除了邻近敌方英雄及防御塔之外,范围外的敌方单位均无法获得此单位的视野。"
tr "game_buff_tooltip_EvelynnPassiveDemonCloak" = "魔魅之影伊芙琳正位于魔魅之影中。来源:@SourceName@"
tr "game_buff_tooltip_EvelynnQ2" = "憎恨尖刺伊芙琳最多可重启憎恨尖刺 3 次。来源:@SourceName@"
tr "game_buff_tooltip_EvelynnQDebuff" = "憎恨尖刺此单位被伊芙琳接下来 3 次技能或普攻攻击时将承受额外伤害。来源:@SourceName@"
tr "game_buff_tooltip_EvelynnStealthMarker" = "潜行伊芙琳只会被邻近敌方英雄或是真视视野看到。来源:@SourceName@"
tr "game_buff_tooltip_EvelynnW" = "咒欲迷尘伊芙琳已诅咒目标。一段时间之后,伊芙琳接下来的普攻或技能将会魅惑该目标,同时降低其魔法防御。来源:@SourceName@"
tr "game_buff_tooltip_EvelynnWShred" = "魅惑此单位的魔法防御已减少。来源:@SourceName@"
tr "game_buff_tooltip_ExaltedwithBaronNashor" = "巴龙之颂此英雄正在恢复生命和魔力,并且攻击力和魔法攻击得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_Executioners_Calling" = "死刑宣告这个单位会给予目标英雄一个重伤的减益效果。来自:@SourceName@"
tr "game_buff_tooltip_Exhaust" = "虚弱此单位物理攻击命中率降低 100% 。来自:@SourceName@"
tr "game_buff_tooltip_ExplainDoomBotsCurseAurelionSol" = "诅咒:翱锐龙兽(星体扩张)这个计算机有着翱锐龙兽的星体,接触星体会受到魔法伤害。来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseBard" = "诅咒:巴德巴德的凝滞命运会随机从天空烙下! 任何接触到的单位或防御塔都会被凝滞 2.5 秒。来源: 提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseBrushfire" = "诅咒:草丛失火所有地图上的草丛都着火啦!只要站在里面就会受到魔法伤害。来源: 提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseGiantDarts" = "诅咒:千兆致盲吹箭巨大,全球性的致盲吹箭射出去了,会对射中的人造成伤害及千兆致盲效果。来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseKarthus" = "诅咒:卡尔瑟斯(死亡契约)计算机会随机进入不死状态,变得无敌,跟卡尔瑟斯一样。他们还是能够移动及施法,所以小心了!来源: 提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseMorde" = "诅咒:魔斗凯萨(死亡之子)所有玩家的鬼魂分身都被召唤了,而且会帮助计算机攻击你,最惨的是,即便被杀死,他们还是会回来。来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseRyze" = "诅咒:雷兹(扭转之境)这个计算机会在你脚下开启雷兹的扭转之境,传送到他们后方的某地。来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseTowerCharge" = "诅咒:充电防御塔防御塔会定期电击友方英雄造成真实伤害,如果靠近它的话。来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsCurseYasuo" = "诅咒:犽宿(风墙铁壁)这个计算机会随机充能并释放风墙,阻挡你队伍的投射物。来源: 提摩"
tr "game_buff_tooltip_ExplainDoomBotsPlayerBrandLimiter" = "烈炎削弱!提摩觉得布兰德的烈炎太热了,所以他设置了伤害上限,并缩小爆炸范围。
(而且梦魇布兰德还没有这些限制,真是个小混蛋!)
"这里实在太热了,我们要为了大家着想阿。"来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsPlayerKarthusLimiter" = "死亡契约削弱!提摩觉得卡尔瑟斯的死亡契约实在太无脑了,所以他大幅减少技能启动时卡尔瑟斯能够造成的伤害。
"这只有在你死亡时才会造成影响,所以不要死就好了呀。"来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsPlayerKogMawLimiter" = "来自伊卡西亚的惊喜削弱!提摩最讨厌惊喜了,特别是寇格魔的来自伊卡西亚的惊喜,所以他减少了该技能启动时能够造成的伤害。
"根本就没有人喜欢惊喜…除非他们是一群无趣的蘑菇。"来源:提摩"
tr "game_buff_tooltip_ExplainDoomBotsPlayerSionLimiter" = "光荣战死削弱!提摩觉得赛恩的光荣战死实在太嚣张了,所以他减少了赛恩驱动尸体后能够造成的伤害。
"如果你是因为自己的无能而遭到击杀,是没办法获得荣耀的。"来源:提摩"
tr "game_buff_tooltip_ExplainNightmareBotSpiritAkali" = "诅咒:阿卡莉(暮光防护)这个计算机会制造烟雾躲藏,获得潜行状态。在攻击或使用技能时会潜行。来源:提摩"
tr "game_buff_tooltip_ExplainNightmareBotSpiritMystery" = "诅咒:恶魔分裂计算机会将自己扮装成小恶摩,只要他们在两秒内没有受到英雄伤害。 来源:提摩"
tr "game_buff_tooltip_ExplainNightmareBotSpiritPantheon" = "诅咒:潘森(圣盾庇护)计算机能够阻挡下一次受到的防御塔或英雄攻击。在四次基本攻击或技能施放就能够获得一次阻挡机会。来源: 提摩"
tr "game_buff_tooltip_ExplainNightmareBotSpiritShaco" = "诅咒:萨科(幻象)当计算机的生命值低于 40% 它会制造出一个分身。这个分身在死亡时会爆炸,对周遭造成魔法伤害。来源: 提摩"
tr "game_buff_tooltip_ExplainNightmareBotSpiritSinged" = "诅咒:辛吉德(剧毒踪迹)电脑会在身后留下一道毒雾。碰到便会中毒,随时间造成魔法伤害。来源: 提摩"
tr "game_buff_tooltip_ExplainNightmareBotSpiritWarwick" = "诅咒:沃维克(血迹追踪)当玩家的生命值低于 50% ,所有周遭的计算机跑速会增加且得到该受伤玩家视野。来源:提摩"
tr "game_buff_tooltip_Explosive_Shot_Debuff" = "爆炸射击这个单位正在持续受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_ExplosiveCartridges" = "爆炸射击此单位死亡时对周围单位造成溅射伤害。来自:@SourceName@"
tr "game_buff_tooltip_Eye_Of_The_Storm" = "风暴之眼将吸收 @f1@ 点伤害,并增加此单位额外物理攻击力。来自:@SourceName@"
tr "game_buff_tooltip_Fear" = "恐惧此单位因惊恐四处乱跑。无法响应任何命令。来自: @SourceName@"
tr "game_buff_tooltip_Feast" = "飨宴@Stack@此单位体型变大,增加 @f1@ 额外生命。吞噬小兵: @f2@吞噬召唤物: @f3@吞噬野怪: @f4@吞噬飞龙: @f5@吞噬史诗野怪: @f6@吞噬英雄: @f7@来源:@SourceName@"
tr "game_buff_tooltip_Ferocious_Howl" = "坚定意志亚历斯塔几乎不会受到伤害。来源: @SourceName@"
tr "game_buff_tooltip_FiddlesticksDread" = "惶恐不安当费德提克开始移动时,他将增加 @f1@% 跑速。来自: @SourceName@"
tr "game_buff_tooltip_FiddlesticksDreadBuff" = "惶恐不安费德提克跑速提高。来自: @SourceName@"
tr "game_buff_tooltip_FiddlesticksPassive" = "惶恐费德提克在原地静止不动 1.5 秒后会进入惶恐状态。受到控制技能攻击时,惶恐状态重置。
在惶恐状态下,费德提克增加@f1@% 跑速,持续 1.5 秒。"
tr "game_buff_tooltip_FigureheadSpellShield" = "噬血面纱敌方对这个目标施展的下一个技能将会无效。来源: @SourceName@"
tr "game_buff_tooltip_FioraE" = "迅雷之技菲欧拉的下次攻击会缓速目标。来自: @SourceName@"
tr "game_buff_tooltip_FioraE2" = "迅雷之技菲欧拉的下次攻击会造成暴击。来自: @SourceName@"
tr "game_buff_tooltip_FioraESlow" = "迅雷之技这个单位已被菲欧拉的剑风缓速。来自: @SourceName@"
tr "game_buff_tooltip_FioraFlurryMS" = "迅雷之技:跑速菲欧拉增加了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_FioraPassiveSpeed" = "不屈斗魂菲欧拉攻击一个敌人的 破绽 并获得额外跑速。
来自: @SourceName@"
tr "game_buff_tooltip_FioraQ" = "FlurryTEMPORARY TEXTSource: @SourceName@"
tr "game_buff_tooltip_FioraQAttack" = ""
tr "game_buff_tooltip_FioraQCD" = "移形之体:就绪菲欧拉可以进行第二次冲刺。来自:@SourceName@"
tr "game_buff_tooltip_FioraQDebuff" = "移形之体菲欧拉的移动速度增加了。来自:@SourceName@"
tr "game_buff_tooltip_FioraR" = "菲欧拉被动效果菲欧拉击中标记时造成伤害并获得跑速加成。来自: @SourceName@"
tr "game_buff_tooltip_FioraRBuff" = "顶尖对决菲欧拉挑战一个对手,需击中对方 4 个 破绽 或击杀对手。
如果她成功完成挑战,会治疗目标周围的友方目标持续数秒。来自: @SourceName@"
tr "game_buff_tooltip_FioraRBuffTracker" = "Fiora R StacksMaster buff for tracking stacks. Will be internal later, visible for testing.Source: @SourceName@"
tr "game_buff_tooltip_FioraRHeal" = "顶尖对决菲欧拉赢得了对决,治疗周遭友方目标。来自: @SourceName@"
tr "game_buff_tooltip_FioraRMark" = "顶尖对决菲欧拉辨识出目标英雄身上的四个破绽,位于目标周围时获得额外跑速。
若菲欧拉击中 4 个破绽,或目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军会在接下来数秒中受到治疗。来源: @SourceName@"
tr "game_buff_tooltip_FioraW" = "斗转之力菲欧拉对即将到来的伤害与控制技能免疫。来自: @SourceName@"
tr "game_buff_tooltip_FioraWMark" = "致残打击TEMP TEXTSource: @SourceName@"
tr "game_buff_tooltip_FioraWSlow" = "斗转之力这个单位的攻击速度遭到缓速。来自: @SourceName@"
tr "game_buff_tooltip_FireoftheGreatDragon" = "巨龙之火这个单位的普通攻击将对目标造成燃烧效果,每秒都将造成伤害,持续 5 秒。来自:@SourceName@"
tr "game_buff_tooltip_FizzEIcon" = "爱玩小飞 / 调皮小飞只是出来玩嘛!来源: @SourceName@"
tr "game_buff_tooltip_FizzOnHitBuff" = "海神三叉戟飞斯的攻击会造额外魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_FizzPassive" = "灵巧海族飞斯灵敏的动作让他可以不受阻碍地在目标间自由移动,同时会降低 @f1@ 受到的普攻伤害。"
tr "game_buff_tooltip_FizzRCling" = "海之霸主飞斯用鱼标记你了!有个很饿的东西要来了……来源: @SourceName@"
tr "game_buff_tooltip_FizzWActive" = "海神三叉戟 - 充能飞斯下次的基本攻击会造成额外魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_FizzWDebuff" = "海神三叉戟飞斯的攻击使他的敌人流血,随时间受到魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_FizzWDOT" = "海神三叉戟飞斯的攻击使他的敌人流血,随时间受到魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_FizzWPassive" = "海神三叉戟飞斯的攻击使他的敌人流血,随时间受到魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_FlashFrost" = "寒冰闪耀艾妮维亚用极寒之风聚合冰块。来自:@SourceName@"
tr "game_buff_tooltip_Flee" = "无尽恐惧此单位因为恐惧而逃走。不受任何控制。来自: @SourceName@"
tr "game_buff_tooltip_FlingBuff" = "过肩摔此单位被辛吉德扔了出去。来自:@SourceName@"
tr "game_buff_tooltip_FlowingWaters" = "流水此单位位于河道时提升跑速及魔力回复速度。来源:@SourceName@"
tr "game_buff_tooltip_ForceofNature" = "自然之力此单位每秒回复 0.35% 最大生命。来自:@SourceName@"
tr "game_buff_tooltip_ForcePulse" = "能量脉冲 (@Stack@)当卡萨丁附近累计有6次技能施放后,他可以使用能量脉冲。来自:@SourceName@"
tr "game_buff_tooltip_ForcePulseAvailable" = "能量脉冲就绪卡萨丁可以使用能量脉冲技能。来自:@SourceName@"
tr "game_buff_tooltip_Fortify" = "巩固此建筑被临时增强,免疫所受的伤害,并提高攻速。来自:@SourceName@"
tr "game_buff_tooltip_Frozen_Mallet_Slow" = "减速此单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_FrozenHeartAura" = "冰霜灵气此单位攻速降低。来自:@SourceName@"
tr "game_buff_tooltip_GalioPassive" = "护国意志每过 @f2@ 秒,加里欧下一次的普攻对范围内敌人造成魔法伤害,此伤害将提升 @f1@ (+@f5@) (+@f3@)。
加里欧的技能每命中一名敌方英雄,护国意志的冷却时间即减少 @f4@ 秒。"
tr "game_buff_tooltip_GalioPassiveBuff" = "护国意志加里欧下一次的普攻将造成范围魔法伤害。"
tr "game_buff_tooltip_GalioRAllyBuff" = "英灵之门加里欧正在保护陷入危险的友军。来源: @SourceName@"
tr "game_buff_tooltip_GalioWBuff" = "杜兰德之盾此单位受到的伤害大幅下降。来源: @SourceName@"
tr "game_buff_tooltip_GalioWPassiveCD" = "充能加里欧正在充能他的护盾,受到伤害将重置充能。来源: @SourceName@"
tr "game_buff_tooltip_GalioWPassiveDefense" = "抗魔壁垒加里欧获得一个魔法伤害护盾。来源: @SourceName@"
tr "game_buff_tooltip_GangplankBilgewaterToken" = "毒蛇银币可以用 500 毒蛇银币在商店中升级加农炮幕。来自: @SourceName@"
tr "game_buff_tooltip_GangplankEBarrelActive" = "火药桶刚普朗克可以引爆这些火药桶,对范围内敌人造成伤害和缓速。来自: @SourceName@"
tr "game_buff_tooltip_GangplankESlow" = "头晕目眩刚普朗克的爆炸火药缓速了这个单位。来自: @SourceName@"
tr "game_buff_tooltip_GangplankIsPirate" = "海盗哈哈!我是一个强大的海盗!来自: @SourceName@"
tr "game_buff_tooltip_GangplankPassive" = "烈火审判每 @f3@ 秒,刚普朗克点燃他的利刃,使他的下次近战攻击燃烧目标,在 2.5 秒内造成 @f1@ (+@f2@) 额外真实伤害(对防御塔伤害为二分之一),并获得 30% 移动速度,持续 2 秒。
摧毁火药桶会重置烈火审判,同时获得跑速加成。
枪火谈判不会触发烈火审判效果。"
tr "game_buff_tooltip_GangplankPassiveAttackDOT" = "烈火审判此单位着火了,受到持续伤害。"
tr "game_buff_tooltip_GangplankPassiveHaste" = "烈火审判刚普朗克获得跑速加成。"
tr "game_buff_tooltip_GangplankRSlow" = "加农炮幕此单位因为遭炮幕轰炸受到缓速。来自: @SourceName@"
tr "game_buff_tooltip_GangplankRSpeed" = "加农炮幕-士气高昂此单位的移动速度增加了。来自: @SourceName@"
tr "game_buff_tooltip_GangplankRUpgradeTracker" = "加农炮幕恣意开火: 加农炮幕的开火频率在技能持续时间增加了。
死亡之女: 加农炮幕开始时会在中心点击出一发超级炮弹。
士气高昂: 在炮幕范围内的友军移动速度增加。来自: @SourceName@"
tr "game_buff_tooltip_Gate" = "传送之门逆命正在传送。来自:@SourceName@"
tr "game_buff_tooltip_Gatling_Gun" = "格林机枪 (@Stack@)此单位物理和魔法防御减少。来自:@SourceName@"
tr "game_buff_tooltip_GatlingGunSelf" = "格林机枪库奇用格林机枪扫射面前的目标。来自:@SourceName@"
tr "game_buff_tooltip_GhostwalkersActive" = "鬼魂之靴此单位目前处于鬼魂状态且能够无视地形碰撞。当位于地形内时,此单位将获得额外跑速且无法被指定,并进入潜行和沉默状态。来源: @SourceName@"
tr "game_buff_tooltip_GhostWard" = "潜行守卫此单位正在侦查附近区域。来源:@SourceName@"
tr "game_buff_tooltip_GhostWardCharge" = "潜行守卫充能此单位储存了数个潜行守卫充能。来源:@SourceName@"
tr "game_buff_tooltip_GiftOfSight" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续 90 秒。来自:@SourceName@"
tr "game_buff_tooltip_GlacialStorm" = "冰川风暴艾妮维亚制造暴风雪漩涡,每秒吸取她的魔力。来自:@SourceName@"
tr "game_buff_tooltip_GlobalEmptyBuff" = "全球流增益此单位正在使用全球流增益。来自:@SourceName@"
tr "game_buff_tooltip_GnarEAttackSpeed" = "激活吶儿乐在其中并且增加攻速。来自: @SourceName@"
tr "game_buff_tooltip_GnarFuryHigh" = "怒上加怒吶儿非常愤怒,即将触发形体转换。来自: @SourceName@"
tr "game_buff_tooltip_GnarPassive" = "狂怒基因呐儿战斗与进行攻击时体内会源源不绝地产生怒气,怒气达最大值时,他的下个技能将会使他转换形体,改变技能与能力数值,持续 15 秒。
小不点呐儿: +@f1@ 跑速, +@f2@ 攻击范围, +@f3@% 攻速。
狂暴呐儿:+@f4@ 生命,+@f5@ 物理防御,+@f6@ 魔法防御及 +@f7@ 基础物理攻击。 "
tr "game_buff_tooltip_GnarQSlow" = "惊慌失措此单位被吶儿的骨雕回力镖或是巨石击中后跑速降低。来自: @SourceName@"
tr "game_buff_tooltip_GnarRKnockback" = "大砸特砸吶儿发狂把此单位击飞到空中。Source: @SourceName@"
tr "game_buff_tooltip_GnarTransform" = "狂暴吶儿吶儿已经彻底被激怒了。来自: @SourceName@"
tr "game_buff_tooltip_GnarTransformSoon" = "无路可退吶儿即将形体转换了。来自: @SourceName@"
tr "game_buff_tooltip_GnarTransformTired" = "狂怒褪去吶儿在经过形体转换与大肆破坏之后精疲力竭,无法产生怒气。来自: @SourceName@"
tr "game_buff_tooltip_GnarWBuff" = "野兽本能吶儿移动得超快。来自: @SourceName@"
tr "game_buff_tooltip_GnarWProc" = "野兽本能如果吶儿击中一个单位 3 次,该单位将会受到额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_Gouged" = "凿击凿击每秒造成 10 点伤害,持续 10 秒钟,且阻止目标的生命回复。来自:@SourceName@"
tr "game_buff_tooltip_GragasPassive" = "欢乐时光每当古拉格斯使用技能,他可获得 @f1@ 点生命(等同于 6% 最大生命值),此效果每 8 秒作用一次。"
tr "game_buff_tooltip_GragasQ" = "滚动酒桶古拉格斯可以主动引爆酒桶。来自:@SourceName@"
tr "game_buff_tooltip_GragasWAttack" = "醉酒狂暴古拉格斯的下次普攻将会对邻近目标造成额外魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_GragasWSelf" = "醉怒古拉格斯已经痛饮了一顿,所有对他造成的伤害将会被减少。来自: @SourceName@"
tr "game_buff_tooltip_GravesEGrit" = "枭雄本色葛雷夫获得 @f1@ 额外物理防御。来源: @SourceName@"
tr "game_buff_tooltip_GravesPassive" = "命运葛雷夫的散弹枪有一些特性:- 双重枪管: 每两次攻击葛雷夫必须装弹。增加攻速仅小幅加快装弹速度,但大幅增加攻击速度。
- 12 号口径:攻击时射出 4 发子弹。被击中单位受到 @f1@% 物理攻击,每一发额外子弹增加 @f2@% 伤害。暴击会使子弹数量增加为 6 发,且每发子弹造成 @f4@% 伤害。建筑物承受伤害降低 @f3@%。
- 散弹: 攻击无法穿过目标,但是被多发子弹击中的非英雄单位会被击退。
"
tr "game_buff_tooltip_GravesPassiveGrit" = "命运葛雷夫的散弹枪有一些特性:- 双重枪管: 每两次攻击葛雷夫必须装弹。增加攻速仅小幅加快装弹速度,但大幅增加攻击速度。
- 12 号口径:攻击时射出 4 发子弹(暴击则为 8 发),被击中单位受到 @f1@% 物理攻击,每一发额外子弹增加 @f2@% 伤害。建筑物降低 @f3@% 承受伤害。
- 散弹: 攻击无法穿过目标,但是被多发子弹击中的非英雄单位会被击退。
来源: @SourceName@"
tr "game_buff_tooltip_GravesSmokeCloud" = "只手遮天此单位视野受到限制且移动速度降低。来自:@SourceName@"
tr "game_buff_tooltip_GravesSteroid" = "猛龙过江葛雷夫增加攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_GrievousWound" = "重创此单位受到的治疗效果减少。来自: @SourceName@"
tr "game_buff_tooltip_Grounded" = "束缚此单位现在无法使用任何移动或位移技能。来自: @SourceName@"
tr "game_buff_tooltip_Guardian_Angel" = "天使守护此单位受到天使的守护,当英雄死亡时会自动重生。来自:@SourceName@"
tr "game_buff_tooltip_Hamstring" = "净蚀之槌此单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_HandOfBaron" = "巴龙之爪此单位获得巴龙的认同并获得以下增益效果:
进阶回城
强化物理攻击与魔法攻击
邻近我军小兵肉体强化来自:借由击杀巴龙获得"
tr "game_buff_tooltip_HandOfBaronSplit" = "巴龙之爪此单位依据周围友军英雄数量强化了攻击与防御。"
tr "game_buff_tooltip_HandOfBaronV2" = "巴龙之爪此单位获得巴龙的认同并获得以下增益效果:
进阶回城
强化物理攻击与魔法攻击
邻近友军小兵受到巴龙之爪被强化,随着周围英雄数量获得额外攻击与防御。来自:借由击杀巴龙获得"
tr "game_buff_tooltip_HandOfRiftHerald" = "窥视虚空此单位最近获得预示者之眼,他将能够召唤预示者攻击敌方防御塔。
窥视虚空也会让此单位获得强化回城效果。"
tr "game_buff_tooltip_HandOfRiftHeraldMinion" = "预示者军团此单位因附近英雄带有 末日前夕 状态而获得增强。来自:附近带有末日前夕状态的英雄"
tr "game_buff_tooltip_Hardening" = "韧性此单位受到的所有效果,包括晕眩、减速、嘲讽、恐惧、诱捕、沉默、致盲和禁锢的持续时间减少 @f1@% 。来自:@SourceName@"
tr "game_buff_tooltip_HasBeenRevived" = "虚弱的灵魂此单位刚受到守护天使的恩泽庇护再次复活,短时间内守护天使的复活效果无法再次作用。来自: @SourceName@"
tr "game_buff_tooltip_Haste" = "鬼步此单位跑速提升。来自: @SourceName@"
tr "game_buff_tooltip_HauntingGuiseBuff" = "幽魂面具此单位在时间内会造成越来越多伤害。来源:@SourceName@"
tr "game_buff_tooltip_Headbutt" = "野蛮冲撞此单位被击飞,它什么也不能做。来源:@SourceName@"
tr "game_buff_tooltip_Headshot_Marker" = "爆头凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @f1@ 次普攻(在草丛中攻击算 2 次)就会获得一次爆头射击。
爆头:- 造成 @f2@% 物理攻击 额外伤害,此额外伤害可以透过暴击率提升(对非英雄单位额外 +@f5@%)
- 对踩到陷阱和被猎网命中的对象有两倍攻击距离
"
tr "game_buff_tooltip_Headshot_Marker_BackupForLocLock" = "爆头凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @f1@ 次普攻(在草丛中攻击算 2 次)就会获得一次爆头射击。
爆头:- 造成等同于 @f2@% 物理攻击 的额外伤害,此额外伤害可以透过暴击率提升(对非英雄单位则为 @f5@)
- 对踩到陷阱和被猎网命中的对象有两倍攻击距离
"
tr "game_buff_tooltip_HealCheck" = "疲于治疗这个单位最近被召唤师治疗,如果再次被我方召唤师治疗,治疗效果将减少 50% 。来自:@SourceName@"
tr "game_buff_tooltip_Health_Potion" = "生命药水每秒回复生命。来自:@SourceName@"
tr "game_buff_tooltip_HealthBomb" = "死亡方阵此单位将在 @f4@ 秒后爆炸并缓速周围敌人。来源: @SourceName@"
tr "game_buff_tooltip_HealthBombTT" = "死亡方阵此单位将在 @f4@ 秒后爆炸并缓速周围敌人。来源: @SourceName@"
tr "game_buff_tooltip_HecarimDefileLifeLeech" = "灵魂恐惧此单位受到持续性伤害。任何造成此单位的伤害将治愈赫克林。来自: @SourceName@"
tr "game_buff_tooltip_HecarimPassive" = "刃马合一赫克林获得相当于他 @f2@% 额外跑速的物理伤害。
目前额外物理伤害: @f1@"
tr "game_buff_tooltip_HecarimRamp" = "毁灭冲刺赫克林获得速度并能在单位间移动,他的下一击将附加额外的伤害,此数值取决于他所移动的距离,同时击退目标。来自: @SourceName@"
tr "game_buff_tooltip_HecarimRampAttack" = "清算!赫克林的下一次攻击将使他冲向目标,并击退该目标。来自:@SourceName@"
tr "game_buff_tooltip_HecarimRapidSlash" = "逸骑刃击赫克林可以发动逸骑刃击。来自:@SourceName@"
tr "game_buff_tooltip_HecarimRapidSlash2" = "逸骑刃击赫克林的逸骑刃击冷却时间将受到他所迭加的增益效果而减少。来自:@SourceName@"
tr "game_buff_tooltip_HecarimW" = "灵魂恐惧赫克林对周遭敌人造成伤害。当那些敌人受到伤害时,将使赫克林获得治疗效果。来自:@SourceName@"
tr "game_buff_tooltip_HeightenedLearning" = "时光之瓶极灵将时间存为 经验值 每 5 秒获得 @f2@ 经验。
当他有足够的 经验值 让一名友军升级时,他能右键点击以传授经验,极灵获得相同的 经验值 。 120 秒冷却时间。无法在战斗中使用。
总共传授: @f1@ 经验。"
tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "H-28G 进化炮台汉默丁格放置数个炮台。 来自: @SourceName@"
tr "game_buff_tooltip_HeimerdingerPassive" = "海克斯亲合性汉默丁格在友方防御塔及炮台附近时获得 @f1@% 额外跑速。"
tr "game_buff_tooltip_HeimerdingerPentakill" = "脑麻万岁!汉默丁格终于成功研究出可以解决大量敌人的手段,透过一些精巧设计的实验方法,夺取敌人的性命就像打开开关那般简单,为了科学 (我还要继续努力)!来自: @SourceName@"
tr "game_buff_tooltip_HeimerdingerQ" = "海克斯科技炮台汉默丁格的炮台不受普攻或技能吸血效果的影响,但敌方防御塔和英雄的近战攻击会造成额外 40% 的伤害。
炮台在汉默丁格离开 8 秒后暂时停止运作,停止运作的炮台会受到 2 倍伤害。来自: @SourceName@"
tr "game_buff_tooltip_HeimerdingerQPower" = "运转正常汉默丁格已经进入炮台的有效范围,机体预热完成进入攻击模式!来自: @SourceName@"
tr "game_buff_tooltip_HeimerdingerR" = "头好壮壮汉默丁格的下个技能威力会特别的强大。来自: @SourceName@"
tr "game_buff_tooltip_HeimerdingerSuperTurret" = "H-28Q 究极炮台汉默丁格的究极炮台正在运作。它可以以两倍的速度发射光束炮、缓速目标、对控场技能免疫、有额外生命和伤害,并拥有范围攻击伤害。来自: @SourceName@"
tr "game_buff_tooltip_HeimerdingerUltTurretSlow" = "H-28Q 究极炮台此单位受到 H-28Q 究极炮台猛烈的攻势而降低跑速。来自: @SourceName@"
tr "game_buff_tooltip_HeraldMoveAway" = "预示者进攻此单位已经被预示者推开。 "
tr "game_buff_tooltip_HexdrunkEmpowered" = "饥渴吸魔剑正在吸收魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_HexdrunkTimerCD" = "满足吸魔剑对魔法能量的渴望已经满足了。来自:@SourceName@"
tr "game_buff_tooltip_HextechGunblade" = "枪刃伤痕这个单位的跑速被减慢了。来自: @SourceName@"
tr "game_buff_tooltip_HextechSweeper" = "海克斯清除者:揭露行踪此单位能够被敌对看见。来自:@SourceName@"
tr "game_buff_tooltip_Highlander" = "高原血统提高易大师的跑速和攻速,同时免疫缓速效果。来自:@SourceName@"
tr "game_buff_tooltip_Howling_Gale" = "飓风呼啸珍娜可以主动施放龙卷风。来自:@SourceName@"
tr "game_buff_tooltip_HowlingAbyssAura" = "咆啸深渊灵气此单位获得以下效果:
{{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }} {{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}
40% 召唤师技能冷却时间减免
魔力回复加成
被动获得经验值
对友军造成的治愈效果减少 50%
周围敌方小兵死亡时提供 5 金钱
近战英雄获得 10 点魔法防御来源:@SourceName@"
tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_1" = "
此单位造成其正常伤害的 @f8@%"
tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_1" = "
此单位受到其正常伤害的 @f9@%"
tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_1" = "
此单位造成的治愈效果为 @f12@%"
tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_0" = ""
tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_1" = "
此单位护盾的效果为 @f14@%。"
tr "game_buff_tooltip_HowlingAbyssHomestart" = "回到起点此单位的跑速大幅增加。来自: @SourceName@"
tr "game_buff_tooltip_IllaoiEVessel" = "我不过是个躯壳此单位成为 宿主 将会受到邻近的触手攻击。宿主 每隔一段时间会在附近无法穿越的地形上叫出触手。来自: @SourceName@"
tr "game_buff_tooltip_IllaoiPassive" = "远古预言伊罗旖使神灵现身,如果附近没有其他触手存在的话,在附近无法穿越的地形召唤出一个触手。(@f1@ 秒冷却时间)。触手将不会自主攻击, 但伊罗旖的技能会触发其 鞭打 效果。
鞭打 将造成 @f2@ (+@f3@) (+@f5@) 物理伤害。若 鞭打 一名或多名敌方英雄, 伊罗旖回复 @f4*100@% 失去生命。
若敌人同时被多只触手鞭打,第一只触手之后的鞭打只会造成 50% 的伤害。
触手会随伊罗旖的技能反应,并持续到被击杀或闲置一分钟后为止。"
tr "game_buff_tooltip_IllaoiR" = "虔信一跃伊罗旖的祖灵之试冷却时间减少。来自: @SourceName@"
tr "game_buff_tooltip_IllaoiTentacleSlow" = "缓速!此单位遭到缓速。来自: @SourceName@"
tr "game_buff_tooltip_IllaoiW" = "严酷考验伊罗旖的下次普攻获得额外范围,使她冲刺到她的目标前,并造成额外物理伤害。击中时,邻近的触手会同时向目标击打。来自:@SourceName@"
tr "game_buff_tooltip_InfectedCleaverDebuff" = "病毒屠刀此单位的跑速下降。来源:@SourceName@"
tr "game_buff_tooltip_Infernal_Guardian" = "烈焰泰贝尔泰贝尔每秒对周围全部的敌方目标造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_InfernalGuardianTimer" = "操控:泰贝尔召唤泰贝尔到安妮的身边,持续 45 秒。来自:@SourceName@"
tr "game_buff_tooltip_Innervating_Locket" = "支配宝匣此单位每秒回复 10 魔力。来自:@SourceName@"
tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "支配宝匣灵气周围友军提高魔力回复。来自:@SourceName@"
tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "支配宝匣此单位提高魔力回复。来自:@SourceName@"
tr "game_buff_tooltip_Insanity_Potion" = "疯狂药剂辛吉德大幅强化自身能力数值。来源:@SourceName@"
tr "game_buff_tooltip_IreliaMark" = "已标记对此单位施放利刃冲击后将立刻重置技能冷却时间。来源:@SourceName@"
tr "game_buff_tooltip_IreliaPassive" = "爱欧尼亚狂热伊瑞莉雅的技能命中敌人时获得爱欧尼亚狂热的叠层,持续 @f3@ 秒。每层叠层使她的普攻额外造成 @f1@ 魔法伤害。
达最大层数时(@f4@ 层),爱欧尼亚狂热还会提供 @f2@% 攻速,并使她的普攻对护盾造成 @f6@% 伤害。
伊瑞莉雅每次攻击一名敌方英雄或大型野怪都会刷新爱欧尼亚狂热的持续时间。
若技能击中多名敌方英雄将一次累积多层叠层。来源:@SourceName@"
tr "game_buff_tooltip_IreliaPassiveStacks" = "爱欧尼亚狂热伊瑞莉雅获得额外攻速,达最大层数时她的普攻会造成额外伤害。来源:@SourceName@"
tr "game_buff_tooltip_IreliaRDisarm" = "卸除武器此单位无法普攻。来源:@SourceName@"
tr "game_buff_tooltip_IreliaWDefense" = "不屈秘舞伊瑞莉雅承受的伤害减少。来源:@SourceName@"
tr "game_buff_tooltip_IronStylusAura" = "日轮的加冕此英雄提升了生命回复能力。来自: @SourceName@"
tr "game_buff_tooltip_IronStylusBuff" = "日轮的圣盾此单位正在吸收伤害。来源:@SourceName@"
tr "game_buff_tooltip_IronStylusCheck" = "日蚀效应此单位已受到「日轮的加冕」影响。如果其他友军再次对该单位使用此道具,护盾效果将减少 75%。来源:@SourceName@"
tr "game_buff_tooltip_Is_Ninja" = "忍者这个单位是个跳跳忍者。来自:@SourceName@"
tr "game_buff_tooltip_Is_Pirate" = "海盗哈哈!我是一个强大的海盗!来自:@SourceName@"
tr "game_buff_tooltip_IsPirateHunter" = "海盗猎人耶!我是强大的海盗…猎人!来自: @SourceName@"
tr "game_buff_tooltip_Item_LostChapter" = "失落之章此单位正在回复魔力。来自: @SourceName@"
tr "game_buff_tooltip_Item3193Active" = "巨大化此单位的生命值提升,但造成的伤害下降。来源:@SourceName@"
tr "game_buff_tooltip_Item3193Buff" = "会战道具增益此单位的物理防御以及魔法防御已被增强。来源:@SourceName@"
tr "game_buff_tooltip_ItemAngelHandBuff" = "狂暴此单位已提升攻速且普攻命中后会造成额外魔法伤害。来源:@SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly" = "滥用原罪赎罪神石产生在这个单位的回复效果会减少,维持一段时间。来源: @SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly2" = "罪孽深重赎罪神石对此单位的治疗量会减少,持续一段时间。来源:@SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy" = "滥用原罪赎罪神石产生在这个单位的回复效果会减少,维持一段时间。来源: @SourceName@"
tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy2" = "罪孽深重赎罪神石对此单位造成伤害会减少,持续一段时间。来源: @SourceName@"
tr "game_buff_tooltip_ItemAtmasReckoningBuff" = "终末战戟此单位将根据最大生命值来获得物理攻击。来源: @SourceName@"
tr "game_buff_tooltip_ItemBansheesVeilRegen" = "女妖转生此单位受到伤害并且回复生命。来自: @SourceName@"
tr "game_buff_tooltip_ItemBlackfireTorchSpell" = "毁灭末日这个单位将受到额外 20% 的魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_ItemBladedGauntlet" = "敏锐守护这个单位目前正在损失当前生命一定比率的血量。来自: @SourceName@"
tr "game_buff_tooltip_ItemBTOverhealDecay" = "嗜血欲望嗜血者渴求更多毁灭与死亡。随着嗜血欲望增加,护盾会随之迅速消失。来自: @SourceName@"
tr "game_buff_tooltip_ItemBTOverhealDecayOdyssey" = "嗜血欲望嗜血者渴望更多死亡与毁灭。随着嗜血欲望增加,护盾会随之快速消退。来源:@SourceName@"
tr "game_buff_tooltip_ItemBTOverhealTimer" = "嗜血饱和嗜血者已经充满了腥红的血液,将会替持有嗜血者的英雄挡住下次袭来的攻击。来自: @SourceName@"
tr "game_buff_tooltip_ItemBTOverhealTimerOdyssey" = "嗜血饱和嗜血者获得了充足的血液,将会替持有嗜血者的英雄阻挡接下来受到的伤害。来源:@SourceName@"
tr "game_buff_tooltip_ItemChillingSmiteSpeed" = "凛冽重击此单位的移动速度增加了。来自: @SourceName@"
tr "game_buff_tooltip_ItemClairvoyanceSight" = "现形此单位已经现形。来自: @SourceName@"
tr "game_buff_tooltip_ItemCrystalFlask" = "水晶灵药此单位正在回复生命和魔力。来自:@SourceName@"
tr "game_buff_tooltip_ItemCrystalFlaskBase" = "药水回复此单位正逐渐回复生命。来自: @SourceName@"
tr "game_buff_tooltip_ItemCrystalFlaskCharge" = "水晶灵药可以使用水晶灵药。来自:@SourceName@"
tr "game_buff_tooltip_ItemCrystalFlaskJungle" = "药水回复此单位正逐渐回复生命和魔力。来自: @SourceName@"
tr "game_buff_tooltip_ItemDamageAbsorber" = "烈士护甲此单位将部分伤害转移。来自: @SourceName@"
tr "game_buff_tooltip_ItemDarkCrystalFlask" = "污浊回复此单位逐渐回复生命和魔力,受他们攻击的人会受到少量的持续性魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemDarkFlaskBurn" = "污浊之触此单位在被有污浊之触状态的英雄攻击后,受到持续魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_ItemDarkFlaskBurnDesc" = "此单位正持续受到魔法伤害,因为他被有污浊之触状态的人攻击了。来自: @SourceName@"
tr "game_buff_tooltip_ItemDarkFlaskBurnName" = "污浊之触"
tr "game_buff_tooltip_ItemDeathsDoorBleed" = "死亡之舞受到的伤害延迟 3 秒…但死亡仍会降临。来自: @SourceName@"
tr "game_buff_tooltip_ItemDeathsDoorBleedOdyssey" = "死亡之舞受到的伤害转换成持续 3 秒的流血伤害…但该来的总是会来。来源:@SourceName@"
tr "game_buff_tooltip_ItemDervishBlade" = "苦行者之刃此单位在短时间内大幅增加跑速。
呀比!来自: @SourceName@"
tr "game_buff_tooltip_ItemDisable" = "失效此侦查守卫已经失效,不再获得视野。"
tr "game_buff_tooltip_ItemDoOrDieGloryStack" = ""
tr "game_buff_tooltip_ItemDoransShieldPassive" = "生命回复此单位正在回复生命。来源: @SourceName@"
tr "game_buff_tooltip_ItemDuskAlert" = "熄灭灯火此单位被黑影垄罩,将使附近的隐形陷阱现形,被敌方侦查守卫发现之后会揭露该守卫并使其失去效果。来源:@SourceName@"
tr "game_buff_tooltip_ItemDuskAlertTriggered" = "熄灭灯火此单位已被发现,并且现在正在使附近所有敌方陷阱现形和守卫现形并失效。来源: @SourceName@"
tr "game_buff_tooltip_ItemDuskNightstalkerDamageProc" = "夜色潜伏此单位从暗影中浮现,他下一次的基本攻击会造成额外物理伤害。来源: @SourceName@"
tr "game_buff_tooltip_ItemFaithShaker" = "封印此座防御塔遭到封印,期间内无法进行攻击。来自:@SourceName@"
tr "game_buff_tooltip_ItemFeralFlareCounter" = "野性烈炎解放完毕野性烈炎正在吞食野怪、英雄跟士兵,嚼嚼。"
tr "game_buff_tooltip_ItemFrozenFist" = "寒冰霸拳此单位的下次攻击造成额外伤害和创造一个缓速结界。来自:@SourceName@"
tr "game_buff_tooltip_ItemFullBurn" = "燃烧此单位正在燃烧"
tr "game_buff_tooltip_ItemGhostWard" = "潜行守卫此守卫正在侦查附近区域。来源:@SourceName@"
tr "game_buff_tooltip_ItemGhostWardCharge" = "潜行守卫-充能可以使用潜行守卫。来源:@SourceName@"
tr "game_buff_tooltip_ItemGlacialSpike" = "GLP-800此单位的跑速大幅降低,但会渐渐回复。来自:@SourceName@"
tr "game_buff_tooltip_ItemGlacialSpikeTT" = "GLP-800此单位的跑速大幅降低,但会渐渐回复。来自:@SourceName@"
tr "game_buff_tooltip_ItemHurricaneBuff" = ""
tr "game_buff_tooltip_ItemInnervatingLocketHeal" = "肾上腺素窜升这个英雄正在回复失去的生命和魔力。来源: @SourceName@"
tr "game_buff_tooltip_ItemJuggernautInCombat" = "烧烫烫! 每秒造成魔法伤害。"
tr "game_buff_tooltip_ItemJungleGoldPenalty" = "野怪猎人此单位从在线士兵身上所收到的金钱将减少。"
tr "game_buff_tooltip_ItemJungleStatsTracker" = "打野数值追踪增益等级 3 (「第一趟」) 数值: @f3@ 秒已使用 @f4@% 剩余生命
还有没使用的药水吗 (有 = 1 / 无 = 0)? @f5@
等级 4: @f1@ 秒
等级 6: @f2@ 秒
等级 11: @f7@ 秒
击杀大型野怪 (友方/敌方): @f6@ + @f8@ = @f12@ 合计
前中其数值 (等级 8 后停止追踪)
与英雄对战战斗时间: @f9@
被敌方视野发现时间: @f10@
回城次数: @f11@
来自: @SourceName@"
tr "game_buff_tooltip_ItemLightBringerBleed" = "流血此单位正在流血,随时间受到伤害并显露行踪。来自: @SourceName@"
tr "game_buff_tooltip_ItemLiteBurn" = "燃烧此单位正在燃烧"
tr "game_buff_tooltip_ItemLudensEchoCharge" = "卢登回音英雄移动或施放技能时会进行充能。充能完毕后,下一次施放的伤害技能将对目标及邻近敌方单位造成伤害。来源: @SourceName@"
tr "game_buff_tooltip_ItemLudensEchoDeathRecap" = "卢登回音英雄移动或施放技能时会进行充能。充能完毕时,下次伤害技能命中目标时将消耗所有充能并对目标及邻近敌方单位造成魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_ItemMadredsRazorCounter" = "野性烈炎蓄力中正在累积对英雄的击杀与助攻,以及对野怪的击杀数。"
tr "game_buff_tooltip_ItemMercurial" = "水星之捷此单位短时间内大幅提升跑速。
呀比!来自:@SourceName@"
tr "game_buff_tooltip_ItemMercurialOdyssey" = "水星之捷此单位短时间内提升大量跑速。
引擎加速!来源:@SourceName@"
tr "game_buff_tooltip_ItemMiniRegenPotion" = "振奋每秒回复生命和魔力。来自: @SourceName@"
tr "game_buff_tooltip_ItemMiniWard" = "冒险者守卫这个守卫提供区域范围的视野。来自:@SourceName@"
tr "game_buff_tooltip_ItemMonsterBurn" = "吸取生命生命正在被汲取,每秒受到魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_ItemMonsterRegen" = "超回复被中立野怪攻击时,你正在每秒恢复生命与魔力。来自: @SourceName@"
tr "game_buff_tooltip_ItemMorellosBane" = "米凯的祈愿这个单位免疫降低移动速度及缓慢效果。来源:@SourceName@"
tr "game_buff_tooltip_ItemMorellosBaneHaste" = "米凯的踪迹成功地净化负面效果使这个单位增加了移动速度。来源:@SourceName@"
tr "game_buff_tooltip_ItemNetherstrideGrimoireSpeedBuff" = "幽冥魔典此单位刚用法术对敌人造成伤害,跑速增加。来自: @SourceName@"
tr "game_buff_tooltip_ItemPhageMiniSpeed" = "暴虐此单位增加跑速。来自: @SourceName@"
tr "game_buff_tooltip_ItemPhageSpeed" = "暴虐此单位增加跑速。来自: @SourceName@"
tr "game_buff_tooltip_ItemPhantomDancerMovementPassive" = "幻影之舞 - 灵魂华尔滋此单位获得跑速加成,并且无视单位碰撞。来源:@SourceName@"
tr "game_buff_tooltip_ItemPhantomDancerShield" = "幻影之舞 - 命脉此单位正在吸收伤害。来源:@SourceName@"
tr "game_buff_tooltip_ItemPickpocket" = "道具:偷天换月此单位最近从敌人口袋偷走了些好东西,并无法再次偷取。
获得金钱: @f1@ "
tr "game_buff_tooltip_ItemPoachersDirkCooldown" = "已盗猎 @Effect4Amount@ 秒后才能再次盗猎。来源: @SourceName@"
tr "game_buff_tooltip_ItemPrimalFlareBurn" = "燃烧此单位正在燃烧"
tr "game_buff_tooltip_ItemRighteousGlorySpeed" = "出征此单位朝敌人移动时增加跑速来自:@SourceName@"
tr "game_buff_tooltip_ItemRunicAegisFriend" = "庇护灵气 ─ 圣盾此单位提高物理防御、魔法防御和生命回复。来自:@SourceName@"
tr "game_buff_tooltip_ItemRunicAegisSelf" = "庇护灵气 ─ 圣盾提高周围友军物理防御、魔法防御和生命回复。来自:@SourceName@"
tr "game_buff_tooltip_ItemSeraphsEmbrace" = "炽天使的拥抱此单位受到护盾的保护,可以吸收 @f1@ 伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemSerratedDirkProcBuff" = "猎头者你下一次的伤害技能将造成额外物理伤害。来源: @SourceName@"
tr "game_buff_tooltip_ItemSerratedDirkProcCD" = "猎头者猎头者正在冷却中。来源: @SourceName@"
tr "game_buff_tooltip_ItemSmiteChallenge" = "受到挑战此单位当被精密重击使用者攻击时会受到额外的伤害。此单位对精密重击用户造成的伤害减少 20%。"
tr "game_buff_tooltip_ItemSmitePlayerStack" = "毁灭重击此单位的召唤师技能「重击」击杀巨型野怪后,可对目标英雄造成额外伤害。
对英雄伤害:@f1@"
tr "game_buff_tooltip_ItemSmitePlayerStacked" = "自由之心你的重击可以标记英雄。"
tr "game_buff_tooltip_ItemSmiteSlow" = "缓速此单位移动缓慢。"
tr "game_buff_tooltip_ItemSpearOfShojinPrimedBuff" = "精进之矛 - 龙之觉醒你下一次的普攻将使你获得龙之觉醒。来源:@SourceName@"
tr "game_buff_tooltip_ItemSpearOfShojinUltBuff" = "精进之矛 - 龙之觉醒此单位获得额外 50% 攻速,且每下普攻使非大绝技能的冷却时间返还 @f1@%。来源:@SourceName@"
tr "game_buff_tooltip_ItemSpectreCowlRegen" = "幽魂复苏此单位将会吸收当下所受到的伤害并且回复生命。来自:@SourceName@"
tr "game_buff_tooltip_ItemSpiritGold" = "不灭击杀下一只大型野怪,获得的金额将等同于不灭所获得的迭加。最多 40 金钱奖励。来自: @SourceName@"
tr "game_buff_tooltip_ItemStarksBindingAllyDot" = "锡柯的怒火此单位正在燃烧,每秒都会承受魔法伤害。来源:@SourceName@"
tr "game_buff_tooltip_ItemStarksBindingAllyProc" = "锡柯-炼狱此单位的普攻将于时间内对目标造成额外魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_ItemStarksBindingBufferFireProc" = "冰霜之火冰与火交融为一体并发散出毁灭性的力量,对周围敌人造成魔法伤害。来源: @SourceName@ "
tr "game_buff_tooltip_ItemStarksBindingBufferProc" = "锡柯-暴雪此单位将缓速周围敌人。来源: @SourceName@"
tr "game_buff_tooltip_ItemStatikkShank" = "史提克弹跳道具正在充能中,完成准备后可以造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemStatikkShivSight" = ""
tr "game_buff_tooltip_ItemStatikShank" = "史提克弹跳道具正在充能中,完成准备后的下一次普攻可以对最多 4 个敌人造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ItemStatikShankCharge" = "充满能量此单位正在充能。完成充能时,此单位的下一次攻击将会附加已充能道具及符文的效果。来源: @SourceName@"
tr "game_buff_tooltip_ItemTrackersKnifeSpeed" = "极速重击此单位获得大幅跑速加成,此效果在几秒内会消失。"
tr "game_buff_tooltip_ItemVoidGatePower" = "虚空之力当你在友方的虚空之门附近时,获得额外的物理攻击和魔法攻击。"
tr "game_buff_tooltip_ItemVoidGateTowerBuff" = "虚空司令的无情命令此单位最近被虚空虫的饲主标记。来自拥有者以外的虚空虫对此单位的伤害会降低。"
tr "game_buff_tooltip_ItemVoidSpeed" = "据点冲锋此单位在塔的周围内提升跑速。"
tr "game_buff_tooltip_ItemWraithCollar" = "双影诅咒此单位被降低跑速,同时敌队可以看到该目标的位置。来自:@SourceName@"
tr "game_buff_tooltip_ItemWraithCollarCS" = "闇影之祸此单位被缓速,并且提供视野给敌方单位。来自: @SourceName@"
tr "game_buff_tooltip_ItemWrigglesLanternCounter" = "解放野性烈炎击杀 30 只巨型野怪,或是获得助攻与击杀也计算在进化的范畴内,野性烈炎将会挣脱灯笼的束缚进行解放。"
tr "game_buff_tooltip_ItemZekesPrimedAlly" = "炎火之兆与此单位绑定的友军施放大绝后,此单位的普攻将会附带火焰。来源:@SourceName@ "
tr "game_buff_tooltip_ItemZekesPrimedSelf" = "冰霜之兆若此单位在与之绑定的友军旁边施放大绝,他的周围将会出现带有冰霜的风暴。来源: @SourceName@ "
tr "game_buff_tooltip_IvernE" = "守护种子此单位获得一个护盾。来自: @SourceName@"
tr "game_buff_tooltip_IvernP" = "森林之友埃尔文不会攻击非史诗级的野怪。点击野区生物,经过 @f6@ 秒后会创造出一圈小花丛。每次创造小花丛将消耗 @f10@ 生命 和 @f11@ 魔力。
小花丛完全长大时,点击花丛内的野怪会将他们释放,同时获得金币和经验值。重击小花丛会立刻还野怪们自由。
当埃尔文升上 5 等 以后,释放树精长老和远古魔像时,他会为队友复制他们身上的增益效果。若队友击杀了树精长老或远古魔像,他们会同时留下增益效果给埃尔文。"
tr "game_buff_tooltip_IvernPCollection" = "森林之友埃尔文在此区域放置了一圈小花丛。来自: @SourceName@"
tr "game_buff_tooltip_IvernQ" = "盘根束缚此单位被定身。来源: @SourceName@"
tr "game_buff_tooltip_IvernRMinionHit" = "黛西!被黛西痛扁一顿。来自:@SourceName@"
tr "game_buff_tooltip_IvernRMissile" = "黛西重击!击飞。来自: @SourceName@"
tr "game_buff_tooltip_IvernRRecast" = "黛西!黛西帮助了埃尔文。来自: @SourceName@"
tr "game_buff_tooltip_IvernW" = "茂林春生埃尔文的攻击造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_Jack_In_The_Box" = "惊吓魔盒玩偶将会攻击周围敌人。来自:@SourceName@"
tr "game_buff_tooltip_JannaEoTSBuff" = "旋风打击该单位攻击力提升。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVCataclysm" = "浩劫降临嘉文英勇地飞跃到空中,当他落地时,会在自身周围产生一圈不可穿越的地形障碍。"
tr "game_buff_tooltip_JarvanIVDemacianStandard" = "帝国战旗此单位获得额外的攻速加成。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "灭龙一击此单位的物理防御被降低。来自: @SourceName@"
tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "灭龙一击:击飞此单位被击飞。来自: @SourceName@"
tr "game_buff_tooltip_JarvanIVGoldenAegis" = "光盾庇护嘉文四世拥有一个可吸收 @f1@ 伤害的护盾。来自: @SourceName@"
tr "game_buff_tooltip_JarvanIVMartialCadence" = "战争律动对敌人的首次普攻造成相当于目标 @f2@% 当前生命的额外物理伤害(最多 400 伤害)。此效果 @f1@ 秒内无法作用在同一名敌人身上。"
tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "战争律动此单位被嘉文四世的战争律动攻击,在短时间内无法再次受到相同技能攻击。来自:@SourceName@"
tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "灭龙一击此单位受到嘉文四世的攻击,而降低物理防御。来自: @SourceName@"
tr "game_buff_tooltip_JaxDuelist" = "贾克斯增加物理防御与魔法防御。"
tr "game_buff_tooltip_JaxEvasion" = "闪避风暴贾克斯正在闪躲所有普通攻击,并且减少范围技能造成的伤害。来自:@SourceName@"
tr "game_buff_tooltip_JaxPassive" = "无情突击贾克斯的基本攻击增加攻速 @f1@%,持续 2.5 秒。 此效果最多迭加 8 层,一次递减一层。"
tr "game_buff_tooltip_JaxRelentlessAssault" = "无情突击贾克斯每次攻击敌人提升 @f1@% 攻速,持续 2.5 秒(最多迭加 8 次)。来自:@SourceName@"
tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "无情突击贾克斯提升 @f1@% 攻速。来自:@SourceName@"
tr "game_buff_tooltip_JaxRelentlessAttack" = "武器专精贾克斯的下次攻击造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_JayceAccelerationGate" = "中子加速装置此单位大幅增加了移动速度。来自:@SourceName@"
tr "game_buff_tooltip_JayceHyperCharge" = "超频导体杰西接下来的数次攻击将大幅提高攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "水星战锤:充能杰西的下一次攻击造成额外的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_JaycePassiveRangedAttack" = "水星加农:充能杰西的下一次攻击降低了目标的物理与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_JaycePassiveShred" = "水星加农此单位的物理与魔法防御已经降低了。来自:@SourceName@"
tr "game_buff_tooltip_JayceStanceGun" = "水星加农杰西挥舞着水星加农并使其成为远距离武器。来自:@SourceName@"
tr "game_buff_tooltip_JayceStanceHammer" = "水星战锤杰西挥舞着水星战锤并使其成为近距离武器。来自:@SourceName@"
tr "game_buff_tooltip_JayceStaticField" = "离子领域杰西对周遭所有敌人造成魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_JhinETrap" = "莲华之罠此陷阱在被踩踏到时启动,使邻近所有目标现形并缓速,随后爆炸放射出锯齿花瓣造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_JhinETrapSlow" = "花瓣飘落此单位被烬的陷阱缓速,且若不离开的话将会受到大量伤害。来自: @SourceName@"
tr "game_buff_tooltip_JhinPassive" = "低语
死亡终章-烬的手枪攻速调整 (@f5@)发射四次后需要重新装填。第四发子弹总是 暴击 且造成目标失去生命 @f9@% 的额外伤害。
稍纵即逝- 暴击机率 和 额外攻速 有特殊的成长公式:- 物理攻击提升 @f8@ (@f2@% (+@f4@%) (+@f3@%) 总物理攻击)
- 烬的 暴击 造成伤害减少@f10@% ,但给予烬 @f15@% (+@f6@%) 跑速,持续 2 秒。
"
tr "game_buff_tooltip_JhinPassiveAttackBuff" = "结局此单位的下次普攻将会暴击,并造成额外斩杀伤害。来自: @SourceName@"
tr "game_buff_tooltip_JhinPassiveHaste" = "完美!此单位最近造成暴击并获得跑速加成。来自: @SourceName@"
tr "game_buff_tooltip_JhinRSight" = "唱名此单位最近受到烬的陷阱或绝招影响而现形。来自: @SourceName@"
tr "game_buff_tooltip_JhinRSlow" = "致残此单位被烬的强力射击击中,跑速大幅下降。来自: @SourceName@"
tr "game_buff_tooltip_JhinW" = "发现此单位被定身。来源: @SourceName@"
tr "game_buff_tooltip_JinxCaitAgitate" = "激怒你觉得菲艾真是有够讨厌的…来自: @SourceName@"
tr "game_buff_tooltip_JinxCatchMe" = "抓我啊笨蛋!凯特琳和菲艾正在追赶妳。 超好玩的啦!
耍过的警察数量:@f1@"
tr "game_buff_tooltip_JinxCatchMeEnemy" = "抓我啊笨蛋!吉茵珂丝再度引发了混乱。 多么令人不悦啊…
犯人逮捕数量: @f1@"
tr "game_buff_tooltip_JinxEFireBurn" = "纵火!此单位被吉茵珂丝用火点燃,并且受到魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_JinxEMine" = "咬咬手榴弹这是咬咬手榴弹,别踩到喔。来自: @SourceName@"
tr "game_buff_tooltip_JinxEMineSnare" = "逮到你啦!此单位已经被咬咬手榴弹限制行动,并且就快要着火噜。来自: @SourceName@"
tr "game_buff_tooltip_JinxPassiveKillAttackSpeed" = "疯魔吉茵珂丝非常兴奋,大幅增加跑速和攻速。来自: @SourceName@"
tr "game_buff_tooltip_JinxPassiveMarker" = "狂躁!每当敌方英雄、防御塔或水晶兵营在受到吉茵珂丝攻击后的 3 秒内遭到击杀或摧毁,她会获得 175% 随时间递减的额外跑速和 @f1@% 总攻速,持续 @f2@ 秒。
进入狂躁状态的吉茵珂丝可突破攻速上限。"
tr "game_buff_tooltip_JinxQ" = "恶鲨吉茵珂丝使用她的火箭发射器,攻击需要消耗魔力,但是获得额外攻击范围、伤害和溅射伤害。来自: @SourceName@"
tr "game_buff_tooltip_JinxQIcon" = "砰砰!吉茵珂丝使用她的链炮, 攻击获得额外攻速。来自: @SourceName@"
tr "game_buff_tooltip_JinxQRamp" = "神速吉茵珂丝的链炮增加了攻速。来自: @SourceName@"
tr "game_buff_tooltip_JinxWSight" = "咻碰!此单位被吉茵珂丝的冲击枪击中!吉茵珂丝与其所属的队伍都藉由敌人获得视野。来自: @SourceName@"
tr "game_buff_tooltip_JungleFrustration" = "不耐当野怪的耐心耗尽时,他会无视所有敌人,生命开始回复,并回到出生点。当野怪回到出生点时,耐心也会开始回复。
当野怪失去目标、转换目标或目前目标超出攻击范围时,耐心会逐渐消耗。 (此距离实行走距离计算,非直线距离。)来自: @SourceName@"
tr "game_buff_tooltip_JungleLichBane" = "魔法弯刀下次普通攻击会对目标造成魔法伤害。如目标为野怪,则对其周围范围也造成魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_KagesLuckyPickDisplay" = "奉献对敌方英雄或建筑物进行普攻或施放伤害性技能时造成额外魔法伤害,且每个独立的技能都会使你获得一定的金钱。来源: @SourceName@"
tr "game_buff_tooltip_KagesLuckyPickDisplayTT" = "奉献对敌方英雄或建筑物进行普攻或施放伤害性技能时造成额外魔法伤害,且每个独立的技能都会使你获得一定的金钱。来源: @SourceName@"
tr "game_buff_tooltip_KaisaE" = "极速充能凯莎提高移动速度。来源:@SourceName@"
tr "game_buff_tooltip_KaisaEAttackSpeed" = "极速充能凯莎提高攻速。来源:@SourceName@"
tr "game_buff_tooltip_KaisaEEvolved" = "进化:极速充能凯莎现在于施放极速充能时进入 潜隐状态。来源:@SourceName@"
tr "game_buff_tooltip_KaisaEStealth" = "极速充能凯莎在敌方单位面前进入潜隐状态。来源: @SourceName@"
tr "game_buff_tooltip_KaisaPassive" = "二阶虫甲腐蚀伤疤 - 凯莎的普攻叠加电浆印记持续 @f4@ 秒,每层造成 @f1@ (+@f7@) + @f2@ (+@f5@) 额外魔法伤害。当印记累积到 @f10@ 层时,凯莎的攻击将触发电浆印记,造成等同于 @f3@ (+@f6@)% 目标已损失生命的额外伤害(对野怪最多造成 400 额外伤害)。
友军对英雄的控场技能也将叠加 @f9@ 层电浆印记。
生物兵器 - 虚空生物寄生的虫甲将随着凯莎选择的攻击风格而改变,根据她所拥有的道具和英雄等级所给予的永久数值来进化她的技能。"
tr "game_buff_tooltip_KaisaPassiveMarker" = "腐蚀伤疤凯莎对此单位造成额外魔法伤害。来源:@SourceName@"
tr "game_buff_tooltip_KaisaQEvolved" = "进化:伊卡西亚魔雨伊卡西亚魔雨现在将增加额外的导弹数量。来源:@SourceName@"
tr "game_buff_tooltip_KaisaRShield" = "猎杀本能 凯莎受到护盾保护。来源:@SourceName@"
tr "game_buff_tooltip_KaisaW" = "虚空探索者凯莎获得此单位的 真视视野。来源: @SourceName@"
tr "game_buff_tooltip_KaisaWEvolved" = "进化:虚空探索者虚空探索者现在命中时将触发额外的被动层数,并于命中英雄时获得额外的冷却时间减免。来源:@SourceName@"
tr "game_buff_tooltip_KalistaCoopStrikeAlly" = "血誓同盟当你或克黎思妲在 1.5 秒内普攻同一目标,她将造成等同目标最大生命值 @Effect2Amount@% 的魔法伤害。每个目标有@Effect7Amount@ 秒冷却时间。
克黎思妲的绝招会将你拉向她,期间点击任何滑鼠键将会让你飞往一个方向,击飞第一个击中的敌方英雄。来源:@SourceName@"
tr "game_buff_tooltip_KalistaCoopStrikeProtect" = "血誓同盟此单位已经被攻击过,在 10 秒内受到保护。来自: @SourceName@"
tr "game_buff_tooltip_KalistaCoopStrikeSelf" = "血誓同盟当克黎思妲和她的血誓同盟攻击相同目标时,她会造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。来源:@SourceName@"
tr "game_buff_tooltip_KalistaExpunge" = "痛苦撕扯你的矛将会刺入目标的身体中。来自: @SourceName@"
tr "game_buff_tooltip_KalistaExpungeMarker" = "痛苦撕扯你被矛刺穿了。来自: @SourceName@"
tr "game_buff_tooltip_KalistaPassive" = "好战突进如果克黎思妲在使用赦罪穿刺或是进行普攻的途中获得移动指令,她将会往发动攻击的方向移动,向该地点冲刺。"
tr "game_buff_tooltip_KalistaPassiveBuff" = "好战突进当克黎思妲在使用赦罪穿刺或进行普攻的途中获得移动指令,她往该方向冲刺。
冲刺距离取决于鞋子等级。
克黎思妲的普攻有其缺点,它- 无法取消;
- 若目标离开了视野,则她的攻击无法命中;
- 只造成 90% 总物理攻击的伤害。
"
tr "game_buff_tooltip_KalistaPassiveCoopStrike" = "血誓同盟若克黎思妲与血誓同盟一起在 1.5 秒内普攻同一个目标,她将造成相当于目标 @f1@% 最大生命的魔法伤害。10 秒内无法对相同目标触发效果。
克黎思妲的大绝会将你拉向她,期间点击任何滑鼠键将会让你飞往一个方向,击飞第一个击中的敌方英雄。来源:@SourceName@"
tr "game_buff_tooltip_KalistaPassiveOn" = "血誓同盟你的友军在范围内来自: @SourceName@"
tr "game_buff_tooltip_KalistaRAllyStun" = "击飞此单位滞空了!来源: @SourceName@"
tr "game_buff_tooltip_KalistaRInvuln" = "命运呼唤你的滑鼠点击将会让你朝着目标位置冲刺并且击飞命中敌方英雄。来自: @SourceName@"
tr "game_buff_tooltip_KalistaRx" = "命运呼唤你的血誓同盟将选择飞行方向,并撞飞第一个碰撞到的敌方英雄。来自: @SourceName@"
tr "game_buff_tooltip_KalistaWSight" = "现形你被克黎思妲的憎灵守卫看见了,将会现形 4 秒。来自: @SourceName@"
tr "game_buff_tooltip_KappaBubble" = "信任球体吸收伤害并让上盾者获得金钱。来自: @SourceName@"
tr "game_buff_tooltip_KarmaMantra" = "真言符印卡玛的下一个技能受到真言的祝福,可以造成额外的特殊效果。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraCharge" = "真言卡玛可以用真言来强化下一个技能。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraEnergized" = "真言预备卡玛下一个使用的技能会有强化效果。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraRefresh" = "真言充能卡玛正在聚集真言的能量。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraSBHaste" = "链结加速此单位被提高跑速。来自:@SourceName@"
tr "game_buff_tooltip_KarmaMantraSBSlow" = "强权禁锢对此单位造成的伤害能治疗卡玛。来自: @SourceName@"
tr "game_buff_tooltip_KarmaPassive" = "炎灵融合当卡玛施放技能对敌方英雄造成伤害时,会降低真言符印 @f1@ 秒冷却时间。(普攻造成伤害则减少 @f2@ 秒冷却时间)。来自: @SourceName@"
tr "game_buff_tooltip_KarmaQ" = "灵能启示呜呜!来自:@SourceName@"
tr "game_buff_tooltip_KarmaQMissile" = "轮回怒火此单位被降低跑速。来自:@SourceName@"
tr "game_buff_tooltip_KarmaQMissileMantra" = "生灵火魂此单位闪耀着超凡的气势。来自:@SourceName@"
tr "game_buff_tooltip_KarmaSolKimShield" = "灵能启示此单位受到护盾的保护免于敌人的伤害。来自:@SourceName@"
tr "game_buff_tooltip_KarmaSpiritBind" = "灵魂链结此单位与卡玛产生灵魂的连结,若连结未中断,此单位将被定身。来源: @SourceName@"
tr "game_buff_tooltip_KarmaSpiritBindRoot" = "魂链牵绊此单位被定身。来自:@SourceName@"
tr "game_buff_tooltip_KarthusDefile" = "污染卡尔瑟斯正在消耗魔力,每秒都对身边的敌方单位造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_KarthusFallenOne" = "安魂曲此单位即将受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_KatarinaPassive" = "贪婪当卡特莲娜的敌人在被她攻击后的三秒内死亡,她所有技能的冷却时间降低 15 秒。
如果卡特莲娜捡起匕首,她可以利用匕首来切裂周遭敌人,造成 @f1@ (+@f2@) (+@f3@) 魔法伤害。"
tr "game_buff_tooltip_KatarinaWHaste" = "备战卡特莲娜的 匕首 在空中时会增加移动速度。来源: @SourceName@"
tr "game_buff_tooltip_KaynAssReady" = "诡影刺客型态-准备就绪慨影已经准备好变身成诡影刺客。"
tr "game_buff_tooltip_KaynE" = "夜叉行慨影正在穿越地形物。开始战斗后会缩短此效果的持续时间。来源: @SourceName@"
tr "game_buff_tooltip_KaynPassiveAssMarker" = "冥血罪镰慨影伤害一名敌方英雄时会透过暗影魔法强化他的镰刀,短时间内他会造成额外伤害。来源: @SourceName@"
tr "game_buff_tooltip_KaynRHost" = "伏影灭此单位暂时被慨影侵入躯体。慨影进入此状态后无法被指定。来源: @SourceName@"
tr "game_buff_tooltip_KaynRWraithform" = "伏影灭慨影进入此状态后无法被指定。来源: @SourceName@"
tr "game_buff_tooltip_KaynSlayReady" = "冥血族裔型态-准备就绪慨影已经准备好变身成冥血族裔。"
tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "电能释放@Stack@ 凯能每 4 次攻击附加额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "电能释放 @Stack@凯能每 5 次攻击造成额外伤害,并为敌人附加风暴印记。来自:@SourceName@"
tr "game_buff_tooltip_KennenDoubleStrikeLive" = "电能释放凯能下次攻击造成额外伤害,并为敌人迭加一层风暴印记。来自:@SourceName@"
tr "game_buff_tooltip_KennenDoubleStrikeProc" = "电能释放凯能下次攻击造成额外伤害,并为敌人迭加一层风暴印记。来自:@SourceName@"
tr "game_buff_tooltip_KennenLightningRush" = "闪电冲击 凯能无法攻击,但提升自身跑速,并对每个接触到的敌人造成伤害。来源: @SourceName@"
tr "game_buff_tooltip_KennenLightningRushBuff" = "闪电冲击凯能提高额外攻击速度。来源:@SourceName@"
tr "game_buff_tooltip_KennenMarkOfStorm" = "风暴印记 (@Stack@) 迭加 3 层风暴印记将被晕眩。来自: @SourceName@"
tr "game_buff_tooltip_KennenMoSDiminish" = "闪电冲击如果该单位再次被风暴印记晕眩,其受到的晕眩效果减少。来源: @SourceName@"
tr "game_buff_tooltip_KennenShurikenStorm" = "手里剑风暴凯能周围被风暴环绕,对所有邻近敌方造成伤害并附加一个风暴印记。来自: @SourceName@"
tr "game_buff_tooltip_KhazixEEvo" = "进化:飞翅增加 200 掠翅飞跃的距离。 击杀敌方英雄或助攻将会刷新掠翅飞跃的冷却时间。来源:@SourceName@"
tr "game_buff_tooltip_KhazixHunt" = "狩猎开始!卡力斯必须先打倒雷葛尔才能成为终极掠食者。(助攻列入计算)
「自从夺走他一只眼睛后,我已经成长且更加茁壮。接下来,我已经准备好夺走他的全部了!」- 卡力斯"
tr "game_buff_tooltip_KhazixHuntDefeatK" = "失败!''雷葛尔已经击杀他最大的敌人卡力斯,向世界证明他才是最强的猎人。''"
tr "game_buff_tooltip_KhazixHuntDefeatR" = "失败!''卡力斯已经击杀了他最痛恨的敌人雷葛尔,进化成终极掠食者。''"
tr "game_buff_tooltip_KhazixHuntEnemy" = "狩猎开始!雷葛尔必须要先打倒卡力斯才能成为最强的猎人。(助攻列入计算)
「这只疯狂的野兽已经躲避我太久了,是该拿下他的头了!」 - 雷葛尔"
tr "game_buff_tooltip_KhazixHuntVictoryK" = "胜利!''卡力斯已经击杀了他最痛恨的敌人雷葛尔,进化成终极掠食者。''"
tr "game_buff_tooltip_KhazixHuntVictoryR" = "胜利!''雷葛尔已经击杀他最大的敌人卡力斯,向世界证明他才是最强的猎人。''"
tr "game_buff_tooltip_KhazixPassive" = "暗影杀机标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。
敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成 @f1@ (+@f2@) 额外魔法伤害并缓速他们 @f3@% ,持续 2 秒。"
tr "game_buff_tooltip_KhazixPDamage" = "暗影杀机卡力斯的下一次基础攻击对敌方英雄造成额外魔法伤害并缓速。来自:@SourceName@"
tr "game_buff_tooltip_KhazixQDR" = "孤独的恐惧 (孤立)孤独的恐惧会对被其友军 孤立的目标造成额外伤害。来源: @SourceName@"
tr "game_buff_tooltip_KhazixQEvo" = "进化:死神之爪孤独的恐惧在对上被孤立 的目标时,会返还部分冷却时间。增加卡力斯孤独的恐惧和基本攻击距离。来源: @SourceName@"
tr "game_buff_tooltip_KhazixR" = "虚空突袭:充能卡力斯可以重新进入潜隐状态。来源: @SourceName@"
tr "game_buff_tooltip_KhazixREvo" = "进化:自适应化形虚空突袭的持续时间增加,且有额外的使用次数。来源: @SourceName@"
tr "game_buff_tooltip_KhazixREvoStealth" = "脱离战斗卡力斯脱离战斗。来源: @SourceName@"
tr "game_buff_tooltip_KhazixRStealth" = "虚空突袭卡力斯 潜隐 且只能被周遭敌方防御塔发现。来源: @SourceName@"
tr "game_buff_tooltip_KhazixWEvo" = "进化:尖刺拷问虚空突袭现在会在锥形范围内射击三发尖刺,并缓速敌人。孤立 的敌人缓速效果会增加。来源:@SourceName@"
tr "game_buff_tooltip_KhazixWEvoSlow" = "进化虚空突袭这个单位被卡力斯缓速了。 孤立 的单位速度会变更慢。来源: @SourceName@"
tr "game_buff_tooltip_KhazixWSight" = "刺鞘卡兹克可以看见你。来自:@SourceName@"
tr "game_buff_tooltip_KindredERefresher" = "恐惧蔓延如神羊继续攻击此目标,魔狼会对此目标造成巨大伤害。来自: @SourceName@"
tr "game_buff_tooltip_KindredESlow" = "恐惧蔓延此单位已被缓速。来自: @SourceName@"
tr "game_buff_tooltip_KindredHitListActiveTracker0" = ""
tr "game_buff_tooltip_KindredHitListActiveTracker1" = ""
tr "game_buff_tooltip_KindredHitListActiveTracker2" = ""
tr "game_buff_tooltip_KindredHitListMonsterActiveTracker" = "悬赏:启动你对 @SourceName@有启动中的悬赏。对此目标造成击杀或助攻能够获得此奖赏。来自: @SourceName@"
tr "game_buff_tooltip_KindredHitListSuccessTracker0" = ""
tr "game_buff_tooltip_KindredHitListSuccessTracker1" = ""
tr "game_buff_tooltip_KindredHitListSuccessTracker2" = ""
tr "game_buff_tooltip_KindredHitListTracker" = "镜爪印记镜爪正在追猎此单位,如果追猎成功,则会永久增强镜爪的能力。来自: @SourceName@"
tr "game_buff_tooltip_KindredHitTracker" = "镜爪印记此单位正被镜爪追猎中。来自: @SourceName@"
tr "game_buff_tooltip_KindredLegendPassive" = ""
tr "game_buff_tooltip_KindredMarkOfTheKindredStackCounter" = "镜爪印记镜爪已完成 @f1@ 次追猎,强化所有基本技能的能力。来源:@SourceName@"
tr "game_buff_tooltip_KindredMarkoftheKindredTimer" = "镜爪印记镜爪标记了此目标。持续一小段时间后,追猎会生效。来自: @SourceName@"
tr "game_buff_tooltip_KindredPassiveManager" = "镜爪印记神羊可以点击道具栏上方的英雄头像来选择一名英雄进行追猎。
魔狼每隔一段时间会渴望追猎 敌方野怪。
对受到追猎的目标造成击杀或助攻会强化镜爪的基本技能。追猎的成功次数达 @f2@ 次时,镜爪的攻击距离将提升 @f8@,之后每成功 @f7@ 次,镜爪的攻击距离将提升 @f9@。
攻击距离加成 = @f3@
舞动箭矢攻速加成 = @f4@%
魔狼狂热额外当前生命伤害 = @f5@%
恐惧蔓延额外失去生命伤害 = @f6@% "
tr "game_buff_tooltip_KindredQASBuff" = "舞动箭矢镜爪获得额外攻速。来源: @SourceName@ "
tr "game_buff_tooltip_KindredRNoDeathBuff" = "神羊喘息范围内所有生物的生命不会降至 10% 以下。来自:@SourceName@"
tr "game_buff_tooltip_KindredWChargePassiveBuff" = "猎捕活力叠加至 100 层时,镜爪下一次的攻击将回复自身生命。来源:@SourceName@"
tr "game_buff_tooltip_KindredWCloneBuffVisible" = "魔狼狂热魔狼正在攻击地盘内的敌方目标。来自: @SourceName@"
tr "game_buff_tooltip_KindredWDebuff" = "镜爪领域此单位正位于镜爪的追猎领域,在此范围之内神羊可以从任意距离攻击目标。来源: @SourceName@ "
tr "game_buff_tooltip_KindredWMaim" = "魔狼之渴此单位被魔狼标记为残弱,它的跑速已下降。来源:@SourceName@"
tr "game_buff_tooltip_KindredWRangeBuff" = "镜爪领域神羊正位于魔狼的领域,在此范围之内她对于猎物的攻击距离会大幅提升。来源: @SourceName@"
tr "game_buff_tooltip_KingPoroMarker" = "普罗之王普罗王来也!
普罗王将吸收所有敌方丢过来的普罗。
他将定期的恢复周围我军英雄的生命与魔力。
普罗王将定期的往四周丢出普罗,对击中敌方造成魔法伤害。
我方英雄可以使用召唤师技能,自地图上的任何地点冲刺到普罗王身边。护驾!护驾!
「普罗王乃外出旅行、杀人灭口必备好伙伴!而且他现在就在你身后,他很火…」来自:@SourceName@"
tr "game_buff_tooltip_KingPoroPlayerBuffMarker" = "普罗之王普罗王来也!
普罗王将吸收所有敌方丢过来的普罗。
他将定期的恢复周围我军英雄的生命与魔力。
普罗王将定期的往四周丢出普罗,对击中敌方造成魔法伤害。
我方英雄可以使用召唤师技能,自地图上的任何地点冲刺到普罗王身边。护驾!护驾!
「普罗王乃外出旅行、杀人灭口必备好伙伴!而且他现在就在你身后,他很火…」来自:@SourceName@"
tr "game_buff_tooltip_KledE2" = "比武角逐克雷德可以再度冲撞他的初始目标,并造成同样伤害。来自: @SourceName@"
tr "game_buff_tooltip_KledE2Target" = "比武角逐此单位被标记为下一回合的比武角逐目标。来自:@SourceName@"
tr "game_buff_tooltip_KledESpeedBuff" = "比武角逐此单位跑速增加。来自: @SourceName@"
tr "game_buff_tooltip_KledMountReturn" = "小坐骑在这里!小嘎来啰!来自: @SourceName@"
tr "game_buff_tooltip_KledPassive" = "胆小的小嘎乘骑小嘎: 小嘎会代替克雷德承受伤害,当小嘎生命值归零时,他会逃跑并留下克雷德孤军奋战。仅有小嘎会增加额外生命。
单打独斗: 克雷德的技能会改变,并在朝着敌方英雄前进时获得 @f3@ 跑速,但克雷德的普攻只会对敌方英雄造成 80% 的伤害。
克雷德击杀敌方英雄、小兵或攻击防御塔、敌方英雄及史诗级野怪会恢复小嘎的 勇气 。当 勇气 回复到 100 时,小嘎会回到克雷德身边,同时克雷德获得小嘎 @f2*100@% 的生命。"
tr "game_buff_tooltip_KledPassiveCooldown" = "惴惴不安小嘎很害怕且无法恢复勇气。来自: @SourceName@"
tr "game_buff_tooltip_KledQMark" = "飞射夹夹克雷德用捕兽夹攻击一名敌方目标。在他跩住并缓速你的英雄前赶紧逃跑!来自: @SourceName@"
tr "game_buff_tooltip_KledQSlow" = "飞射夹夹克雷德用捕兽夹攻击一名敌方目标。在他跩住并缓速你的英雄前赶紧逃跑!来自: @SourceName@"
tr "game_buff_tooltip_KledRChargeAllySpeedBuff" = "克雷德先生的狂野之旅!顺着克雷德大绝的轨迹,友军将获得大量跑速。来自: @SourceName@"
tr "game_buff_tooltip_KledRemountDash" = "克雷德与小嘎地表最强组合!来自: @SourceName@"
tr "game_buff_tooltip_KledRShield" = "冲啊!!!!克雷德在冲刺的过程中建立一个护盾。来自: @SourceName@"
tr "game_buff_tooltip_KledWActive" = "生性暴戾克雷德的四次普攻获得大量攻速。第四下普攻造成较大伤害。来自: @SourceName@"
tr "game_buff_tooltip_KnightsVowKnight" = "骑士誓愿这个单位向友军宣誓忠诚。
伤害转移: @f1@
接受治疗量: @f2@来源:@SourceName@"
tr "game_buff_tooltip_KnightsVowKnightOdy" = "骑士誓愿此单位向一名友军宣誓忠诚。
已转移伤害:@f1@
已接收到的治愈效果:@f2@来源:@SourceName@"
tr "game_buff_tooltip_KnightsVowLiege" = "骑士誓愿盟友的誓约守护着这个单位。来源:@SourceName@"
tr "game_buff_tooltip_KnightsVowLiegeOdy" = "骑士誓愿此单位受到一名友军的誓约保护。来源:@SourceName@"
tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "生化弹幕寇格魔的射程得到了提升,并且他的攻击能造成目标最大生命一定百分比的魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_KogMawBioArcaneBarrageDebuff" = "饥饿寇格魔最近施放过生化弹幕。如果他再次施放,他将会被缓速,减少生命值。来自: @SourceName@"
tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "腐蚀唾液此目标降低物理防御与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_KogMawIcathianDisplay" = "来自伊卡西亚的惊喜死亡后,寇格魔的身体产生连锁反应,让他于 4 秒后引爆,造成周围敌人 @f1@ 真实伤害。"
tr "game_buff_tooltip_KogMawIcathianSurprise" = "来自伊卡西亚的惊喜寇格魔就快爆炸了,将对附近的敌人造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "来自伊卡西亚的惊喜:快跑!!!快跑开!!!!!!!!!!!!来自: @SourceName@"
tr "game_buff_tooltip_KogMawLivingArtillery" = "生化巨炮寇格魔的下一发生化巨炮将会消耗额外的魔力。来自: @SourceName@"
tr "game_buff_tooltip_KogMawLivingArtillerySight" = "生化巨炮寇格魔的队伍拥有此单位的视野。来自: @SourceName@"
tr "game_buff_tooltip_KogMawVoidOoze" = "虚空淤泥这个单位的跑速被降低了。来自: @SourceName@"
tr "game_buff_tooltip_LandslideDebuff" = "大地震颤减益此单位攻速减缓.来自:@SourceName@"
tr "game_buff_tooltip_Last_Whisper" = "最后耳语此单位的物理攻击和法术攻击能力被削弱。来自:@SourceName@"
tr "game_buff_tooltip_LeblancEBeam" = "幻影锁炼这个单位必须逃离勒布朗,才能破坏锁炼并不被定身。来源: @SourceName@"
tr "game_buff_tooltip_LeblancERoot" = "幻影锁炼这个单位没办法移动。来源:@SourceName@"
tr "game_buff_tooltip_LeblancP" = "镜像当勒布朗低于 40% 的生命值时,她将进入潜隐状态 1 秒,并创造一个不会产生伤害的镜像分身,持续 8 秒。来源: @SourceName@"
tr "game_buff_tooltip_LeblancREBeam" = "模仿:幻影锁炼这个单位必须逃离勒布朗,才能破坏锁炼并不被定身。来源: @SourceName@"
tr "game_buff_tooltip_LeblancRERoot" = "模仿:幻影锁炼这个单位没办法移动。来源:@SourceName@"
tr "game_buff_tooltip_LeblancRW" = "模仿:移行瞬影勒布朗可以返回她的紫色标记处。来源:@SourceName@"
tr "game_buff_tooltip_LeblancW" = "移行瞬影勒布朗可以返回她的黄色标记处。来源: @SourceName@"
tr "game_buff_tooltip_LeeSinPassive" = "无双乱舞李星使用技能后,接下来的两次普攻会获得 @f1@% 攻速,第一下回复 @f2@ 点能量,第二下则回复 @f3@ 点能量。"
tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "拂晓盾击雷欧娜的下次普通攻击,附带晕眩效果并且造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_LeonaSolarBarrier" = "光能屏障雷欧娜增加物理防御与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_LeonaSolarBarrierAttackBuff" = "烈炎炽热雷欧娜的剑充盈着烈阳的能量,她的下一次普攻将会获得额外距离并造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_LeonaSunlight" = "烈阳之力你被太阳的力量标记,敌方英雄攻击你时,会造成额外的魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_LeonaSunlightPassive" = "烈阳之力雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 @f1@ 秒。当我军英雄攻击该目标时,可以造成额外@f2@魔法伤害。"
tr "game_buff_tooltip_LeonaZenithBladeRoot" = "太阳圣剑:定身此单位无法移动。来自:@SourceName@"
tr "game_buff_tooltip_LeviathanCap" = "海龙甲@Stack@增加 @f1@ 生命。
迭加 20 层时,承受的伤害减少 15% 。来自: @SourceName@"
tr "game_buff_tooltip_LiandrysBuff" = "黎安卓的折磨此单位在时间内会造成越来越多伤害。来源:@SourceName@"
tr "game_buff_tooltip_LichBane" = "巫妖之祸此单位下次普攻会依据魔法攻击造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_Lifesteal_Attack" = "普攻吸血幽灵的攻击偷取目标生命。来自: @SourceName@"
tr "game_buff_tooltip_LightningRodCounter" = "爱欧尼亚星火:充能爱欧尼亚星火正藉由基础攻击充能。来自:@SourceName@"
tr "game_buff_tooltip_LightningRodReady" = "爱欧尼亚星火:就蓄爱欧尼亚星火已经准备好发射闪电炼。来自:@SourceName@"
tr "game_buff_tooltip_Lightslicer" = "神圣祝福此单位攻击有 @f1@% 暴击率,持续小段时间或数次攻击。来自:@SourceName@"
tr "game_buff_tooltip_LissandraE" = "急速冰刺丽珊卓可以瞬间传送到冰刺当下的位置。来自:@SourceName@"
tr "game_buff_tooltip_LissandraQ" = "幽影碎冰此单位的跑速被降低。来自:@SourceName@"
tr "game_buff_tooltip_LissandraR" = "永冻坟地此单位被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_LissandraRSelf" = "永冻坟地此单位处于凝滞状态,暂时无法被指定为攻击的目标。来自:@SourceName@"
tr "game_buff_tooltip_LissandraRSlow" = "永冻坟地此单位的跑速被降低。来自:@SourceName@"
tr "game_buff_tooltip_LissandraW" = "暴雪结界此单位被定身。来源:@SourceName@"
tr "game_buff_tooltip_Lord_Van_Damms_Pillager" = "灰烬战锤的力量与祭坛的状况息息相关。来自: @SourceName@"
tr "game_buff_tooltip_LucianPassiveBuff" = "光之猎手路西恩的下次普攻将可以发射两次。来自: @SourceName@"
tr "game_buff_tooltip_LucianQ" = "光之猎手在使用技能之后,路西恩在 3 秒内的下次普攻可以射击两次。
第二下攻击命中触发对敌方英雄及建筑造成 @f1@ 伤害。小兵和野怪承受第二击的全部伤害。 "
tr "game_buff_tooltip_LucianR" = "赤色屠戮路西恩在移动当中进行射击。来自: @SourceName@"
tr "game_buff_tooltip_LucianWBuff" = "烈炎铁血路西恩跑速增加。来自: @SourceName@"
tr "game_buff_tooltip_LucianWDebuff" = "烈炎铁血此单位将被烈炎铁血标记。路西恩攻击命中此目标可提高自身跑速。来自: @SourceName@"
tr "game_buff_tooltip_LucianWSelfBuff" = "烈炎铁血路西恩增加跑速。来自: @SourceName@"
tr "game_buff_tooltip_LuluEBurn" = "皮克斯的恶作剧皮克斯 跟随着目标并不停的干扰他,同时揭发目标的行踪给队友知道。
嗨!我有话想说!来自:@SourceName@"
tr "game_buff_tooltip_LuluEShield" = "皮克斯的协助皮克斯跟随着目标并赠予其护盾,让他可以抵御即将到来的伤害。当目标进行攻击时,皮克斯会代替露璐协助他。来自:@SourceName@"
tr "game_buff_tooltip_LuluPassive" = "皮克斯,守护妖精皮克斯对露璐攻击的目标发射三枚魔法弹,总共会造成 @f1@ (+@f2@) 点魔法伤害。
这些魔法弹会自动追踪目标,不过会遭受其他单位的阻挡。来自: @SourceName@"
tr "game_buff_tooltip_LuluQSlow" = "闪耀双重奏这个单位的移动速度受到严重的影响,但会随着时间渐渐恢复。来自: @SourceName@"
tr "game_buff_tooltip_LuluR" = "究极炼化目标的生命力大幅成长,同时对周遭敌人进行周期性的缓速。来自: @SourceName@"
tr "game_buff_tooltip_LuluWBuff" = "露璐的协助此单位的移动速度和攻速提高。来自: @SourceName@"
tr "game_buff_tooltip_LuluWDebuff" = "露璐的恶作剧这个单位被强制进入驯服状态,无法进行攻击或使用技能。
此单位看起来很可爱。来自:@SourceName@"
tr "game_buff_tooltip_LuxCrashingBlitzMis" = "棱光幻想拉克丝用光充能。来自: @SourceName@"
tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "极光充能拉克丝正在聚集光能…来自: @SourceName@"
tr "game_buff_tooltip_LuxEEnd" = "引爆拉克丝可以引爆光明异点。来自:@SourceName@"
tr "game_buff_tooltip_LuxIlluminatingFraulein" = "光芒四射拉克丝的下次基础攻击会将其点燃,并造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_LuxIlluminationPassive" = "光芒四射受到伤害技能的影响,被光标记 6 秒。拉克丝的下次基础攻击会消耗光芒,造成 @f1@ (+@f2@) 魔法伤害。"
tr "game_buff_tooltip_LuxLightBindingMis" = "棱光印记该目标被束缚,无法移动。来自:@SourceName@"
tr "game_buff_tooltip_LuxPrismaWrapBoost" = "棱光幻想该单位拥有增强的魔法攻击。来自: @SourceName@"
tr "game_buff_tooltip_LuxPrismWrap" = "星辰屏障该单位进入潜行。来自:@SourceName@"
tr "game_buff_tooltip_LuxShield" = "星辰屏障该单位受到魔法光盾的保护。来自: @SourceName@"
tr "game_buff_tooltip_MadredsRazorsCount" = "残废每 4 下攻击,此单位将会对小兵及野怪造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_MadredsRazorsReady" = "残废每 4 下攻击,此单位将会对小兵及野怪造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_Magical_Sight" = "魔法视界防御塔获得以下额外能力:
可以侦查潜行单位
30% 物理穿透
连续击中英雄会造成额外伤害"
tr "game_buff_tooltip_Magical_Sight_Ward" = "魔法视界该守卫会显现出附近的地区,并能看见隐形的单位。来自:@SourceName@"
tr "game_buff_tooltip_MaladySpell" = "智慧末刃(@Stack@)该单位的魔法防御减少 @f1@ 。来自: @SourceName@"
tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "花岗岩护盾 冷却中花岗岩护盾重建中。来自:@SourceName@"
tr "game_buff_tooltip_MalphiteCleave" = "震雷之击墨菲特的普通攻击会对锥形范围内的敌人造成伤害。来源:@SourceName@"
tr "game_buff_tooltip_MalphiteDamageBuff" = "野蛮力量提升墨菲特的物理防御。来自: @SourceName@"
tr "game_buff_tooltip_MalphiteObduracy" = "花岗岩护盾墨菲特召唤岩石护盾保护自己,吸收最大生命 10% 的伤害,如果 10 秒内没受到攻击,护盾将会重置。
护盾生命值:@f1@来自:@SourceName@"
tr "game_buff_tooltip_MalphiteObduracyEffect" = "花岗岩护盾墨菲特被花岗岩护盾环绕,吸收所受到的伤害。来自:@SourceName@"
tr "game_buff_tooltip_MalphiteShield" = "花岗岩护盾若 @f2@ 秒内墨菲特没受到任何伤害,他召唤一层岩石的护盾包覆自己,能够吸收 @f1@(等同 10% 最大生命值)伤害。"
tr "game_buff_tooltip_MalzaharE" = "煞星幻象此单位受到持续性伤害;若此单位在持续时间中死亡,则幻象会传染给邻近的敌方单位,且马尔札哈获得魔力。虚灵喜欢攻击受到煞星幻象影响的目标。来自: @SourceName@"
tr "game_buff_tooltip_MalzaharPassive" = "虚空象限当马尔札哈在 @f1@ 秒内没有受到伤害或控制技能影响时,马尔札哈获得 @f2@% 伤害减免并免疫控制技能效果,在受到伤害或挡下控制技能后的 @f3@ 秒内消退。
在线士兵的伤害则不会影响此效果。"
tr "game_buff_tooltip_MalzaharPassiveShield" = "虚空象限马尔札哈对控制技能免疫且受到伤害降低。来自: @SourceName@"
tr "game_buff_tooltip_MalzaharPassiveShieldCooldownIndicator" = "虚空象限冷却中虚空象限正在冷却中。受到来自非士兵的伤害或是控制效果则会重置此冷却时间。来自: @SourceName@"
tr "game_buff_tooltip_MalzaharPassiveShieldWinddown" = "离开虚空象限即将离开虚空象限。来自: @SourceName@"
tr "game_buff_tooltip_MalzaharQMissile" = "虚空召唤此单位遭到沉默。无法使用技能。来自: @SourceName@"
tr "game_buff_tooltip_MalzaharR" = "冥府之握此单位受到压迫。来自: @SourceName@"
tr "game_buff_tooltip_MalzaharRSound" = "冥府之握马尔札哈正在引导虚空原质压制他的目标。来自:@SourceName@"
tr "game_buff_tooltip_MalzaharW" = "虚灵群生马尔札哈下次施放召唤虚灵时会额外召唤一只虚灵。来源: @SourceName@"
tr "game_buff_tooltip_MalzaharWEnemyCounter" = "召唤虚灵马尔札哈于目标位置召唤数只虚灵。来源: @SourceName@"
tr "game_buff_tooltip_MalzaharWFrenzy" = "狂热此虚灵进入狂热状态,攻速大幅提高。来自: @SourceName@"
tr "game_buff_tooltip_Mana_Battery" = "魔法电池此单位下次伤害法术增加 100 点魔法攻击。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Break" = "魔力消除此单位的普通攻击消减魔力。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Potion" = "魔法药水每秒恢复魔力。来自: @SourceName@"
tr "game_buff_tooltip_Mana_Regeneration" = "魔力回复灵气提高周围友方英雄的魔力回复。来自:@SourceName@"
tr "game_buff_tooltip_Mana_Regeneration_Aura" = "魔力回复此英雄的魔力回复加快。来自:@SourceName@"
tr "game_buff_tooltip_ManaBarrier" = "启动法力屏障布里茨的法力屏障启动,持续吸收伤害。来自: @SourceName@"
tr "game_buff_tooltip_ManaBarrierIcon" = "法力屏障当布里茨的生命低于 20% 时,会启动法力屏障,冷却时间 90 秒。可以产生等同于布里茨 30% 最大魔力的护盾,持续 10 秒。"
tr "game_buff_tooltip_Maniacal_Cloak" = "疯狂斗篷该单位可以持续隐形,但需要消耗法术值。来自:@SourceName@"
tr "game_buff_tooltip_MaokaiEMark" = "扭曲树精生气的草丛树精会攻击此单位!来源: @SourceName@"
tr "game_buff_tooltip_MaokaiPassive" = "魔法树液茂凯从周遭的自然环境中汲取魔法。每 @f1@ 秒他的下次普攻将治愈他 @f5@ +@f2@ (@f3@% 其最大生命)。
茂凯施展法术或被敌方法术击中时都会缩短此技能 @f4@ 秒冷却时间。"
tr "game_buff_tooltip_MaokaiPassiveReady" = "甜美汁液茂凯下次的普攻将会治愈他。来源:@SourceName@"
tr "game_buff_tooltip_MaokaiQKnockback" = "荆棘摧残茂凯正在击退此单位。来源:@SourceName@"
tr "game_buff_tooltip_MaokaiR" = "茂凯召唤一道布满荆棘的树墙,树墙会缓缓朝前方前进,伤害并定身所有路径上的敌人。"
tr "game_buff_tooltip_MaokaiRRoot" = "诡林之握茂凯的根结束缚了此单位。来源:@SourceName@"
tr "game_buff_tooltip_MaokaiWRoot" = "不稳定根部茂凯的根束缚了此单位。来源:@SourceName@"
tr "game_buff_tooltip_MarchoftheDamned" = "难以行军纳瑟斯向目标施放一股饥饿的灵魂。来自:@SourceName@"
tr "game_buff_tooltip_Marksmans_Rifle" = "马克思来复枪此单位被敌队看见、无法闪避、同时减少物理防御。来自:@SourceName@"
tr "game_buff_tooltip_Masochism" = "潜能激发蒙多医生的攻击力提高。来自: @SourceName@"
tr "game_buff_tooltip_MasochismAttack" = "刺激蒙多医生获得额外魔法防御。来源: @SourceName@"
tr "game_buff_tooltip_Mastery_Fervor" = "天赋:军阀血嗜此单位最近打出暴击,给予他们治疗效果和攻速加成。来自: @SourceName@"
tr "game_buff_tooltip_Mastery_TalentReaper" = "战乱之殇击杀士兵时,使用者和最近的友方英雄将获得相同的金钱奖励,并回复生命。
此效果需要附近友军触发,若此道具的使用者为远程英雄,则回复效果为 @f1*100@%。来源: @SourceName@"
tr "game_buff_tooltip_Mastery_TalentReaperTT" = "战乱之殇击杀士兵时,使用者和最近的友方英雄将获得相同的金钱奖励,并回复生命。若此道具的使用者为远程英雄则回复效果减半。
此效果需要附近友军及至少一次充能来触发。来源: @SourceName@"
tr "game_buff_tooltip_Mastery_WarlordsReady" = "天赋:军阀血嗜此单位下次对英雄普攻将会进入嗜血状态,给予他们普攻吸血效果。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6121" = "天赋:鲜血渴望这个技能目前正在冷却中。来源: @SourceName@"
tr "game_buff_tooltip_Mastery6123" = "天赋:暴露弱点削弱你攻击的敌方英雄,使他受到来自你的队伍的伤害增加。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6124" = "天赋:嗜血此单位在造成击杀或助攻时对英雄的伤害增加。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6141" = "天赋:赏金猎人此单位每击杀一个英雄,伤害增加。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6161Buff" = "天赋:军阀血嗜此单位获得额外跑速。来源: @SourceName@"
tr "game_buff_tooltip_Mastery6162DeathRecapDummy" = "天赋:战斗狂热普攻或施放技能堆栈一层狂热,让普攻造成额外物理伤害。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6164DeathRecapDummy" = "天赋:冥火之触伤害性技能会以冥火烧伤目标,持续造成额外魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6221" = "天赋:探索者此单位在草丛和河道中的跑速增加。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6222" = "天赋:攻城大师此单位在靠近防御塔或防御塔遗址时,物理防御与魔法防御增加。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6242" = "天赋:坚毅此单位在血量低落时,生命回复增加。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6243" = "天赋:无惧之心这个单位的防御力增加了。来源:@SourceName@"
tr "game_buff_tooltip_Mastery6243Cooldown" = "天赋:无惧之心这个技能目前正在冷却中。来源:@SourceName@"
tr "game_buff_tooltip_Mastery6261" = "天赋:不死之握此单位在战斗中逐渐增强。当完成充能后,对敌方英雄的下一次普攻会吸取生命并造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6261DeathRecapDummy" = "天赋:不死之握每处于战斗中 4 秒,下次普攻偷取目标攻击者最大生命一定百分比的血量。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6262" = "天赋:巨人勇气这个技能目前正在冷却中。来源:@SourceName@"
tr "game_buff_tooltip_Mastery6262Shield" = "天赋:巨人勇气这个单位被上了护盾。来源:@SourceName@"
tr "game_buff_tooltip_Mastery6263" = "天赋:坚毅誓约此单位被最近一次的行动受限效果标记,敌方英雄攻击标记将会于效果持续时间内回复自身生命。来源: @SourceName@"
tr "game_buff_tooltip_Mastery6311" = "天赋:漫游者此单位在战斗外时跑速增加。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6323Debuff" = "天赋:暴露弱点此单位受到来自所有敌方英雄的伤害增加,给予此减益效果的英雄除外。来自: @SourceName@"
tr "game_buff_tooltip_Mastery6341" = "天赋:绿父赠礼这个单位下次的攻击或技能将会造成额外伤害。来源:@SourceName@"
tr "game_buff_tooltip_Mastery6341Cooldown" = "天赋:绿父赠礼这个技能正在冷却中。来源:@SourceName@"
tr "game_buff_tooltip_Mastery6361Cooldown" = "天赋:黯雾诅咒这个技能目前正在冷却中。来源:@SourceName@"
tr "game_buff_tooltip_Mastery6361Nightfall" = "天赋:黯雾诅咒这个单位将会造成基于他失去生命的伤害。来源: @SourceName@"
tr "game_buff_tooltip_Mastery6362DeathRecapDummy" = "天赋:雷神律令用普攻或技能连续攻击同一名敌方英雄 3 次时,会召唤雷电对附近目标造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_MasteryBigGameHunter" = "天赋:时光之力此单位永久增加生命。来自: @SourceName@"
tr "game_buff_tooltip_MasteryBurnDebuff" = "天赋:冥火之触此单位被冥火灼烧,受到周期性的魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_MasteryFeastLockout" = "天赋:盛宴此单位最近饱餐过一顿。来自: @SourceName@"
tr "game_buff_tooltip_MasteryHealResistsIncrease" = "天赋:语风者守护此单位的防御力增加。来自: @SourceName@"
tr "game_buff_tooltip_MasterYiPassive" = "双重打击第 4 下连续普攻,易大师会进行双重打击。第二次打击只会造成 50% 伤害。"
tr "game_buff_tooltip_MasteryLordsDecreeCooldown" = "天赋:雷神律令此技能正在冷却。来自: @SourceName@"
tr "game_buff_tooltip_MasteryOffenseBleed" = "天赋:刀刃护甲此单位正在流血并随时间承受伤害。来自: @SourceName@"
tr "game_buff_tooltip_MasteryOnHitDamageStacker" = "天赋:战斗狂热每次对英雄成功的普通攻击都会让这个单位的物理攻击增加。来源: @SourceName@"
tr "game_buff_tooltip_MasteryPerseverance" = "天赋:坚毅此单位在接近死亡时,生命回复会增加。来自: @SourceName@"
tr "game_buff_tooltip_MasteryPickpocket" = "天赋:强盗此单位最近扒窃过敌人的口袋,不能再对同个敌方动手。
获得金钱: @f1@ 来自: @SourceName@"
tr "game_buff_tooltip_MasteryStormradiersSurge" = "天赋:风暴浪涌此单位最近对某个目标造成巨量伤害,跑速和缓速抗性增加。来自: @SourceName@"
tr "game_buff_tooltip_MasteryStormradiersSurge_Lockout" = "天赋:风暴浪涌此技能在冷却中。来自: @SourceName@"
tr "game_buff_tooltip_MasteryUnrelenting" = "天赋:不死之握此单位在战斗中逐渐增强。当完成充能后,对敌方英雄的下一次普攻会吸取生命。来自: @SourceName@"
tr "game_buff_tooltip_MasteryWardenOfTheDawn" = "天赋:坚毅誓约此单位攻击受到行动受限效果标记的敌方英雄,于效果持续时间内回复自身生命。来源: @SourceName@"
tr "game_buff_tooltip_MawEnrage" = "激怒该单位提升自身的物理攻击、普攻吸血及技能吸血,直到离开战斗为止。来源: @SourceName@"
tr "game_buff_tooltip_MawEnrageOdy" = "激怒此单位在脱离战斗前提升物理攻击、普攻吸血及技能吸血。来源:@SourceName@"
tr "game_buff_tooltip_Meditate" = "冥想易大师持续回复生命,减少受到的伤害,并充能双重打击且暂停无极剑道及高原血统的持续时间计算。来自:@SourceName@"
tr "game_buff_tooltip_MegaAdhesive" = "强力粘胶此单位正站在强力粘胶上,他被大幅缓速及束缚,无法使用任何移动或位移技能。来源:@SourceName@"
tr "game_buff_tooltip_MegaAdhesiveSnare" = "动弹不得此单位被定身。来源: @SourceName@"
tr "game_buff_tooltip_MejaisCap" = "灵魂摄取@Stack@ 层魔法攻击提高@f1@。
迭满 20 层后,这个单位的技能冷却减少 15%。来自:@SourceName@"
tr "game_buff_tooltip_Mindream" = "Mindream该单位持续承受魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_MiniBaronVulnerable" = "巴龙之眼预示者的背后特别脆弱。来自:@SourceName@"
tr "game_buff_tooltip_MinionPushingPower" = "监测专用效果 - 小兵推塔数值等级效益: @f1@
对小兵额外伤害: @f2@%
Bonus DR vs minions: @f3@来自: @SourceName@"
tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "趾高气扬 冷却中好运姐受到攻击,暂时取消趾高气扬的效果。来自: @SourceName@"
tr "game_buff_tooltip_MissFortuneBulletSound" = "弹幕好运姐向前方扇形范围扫射!来自:@SourceName@"
tr "game_buff_tooltip_MissFortunePassive" = "爱的拍拍 好运姐在攻击新目标时,普攻造成 @f1@ 额外物理伤害。目标为士兵时伤害减半。"
tr "game_buff_tooltip_MissFortunePassiveStack" = "爱的拍拍 好运姐最近的受害者。来自: @SourceName@"
tr "game_buff_tooltip_MissFortuneStrut" = "趾高气扬好运姐跑速增加,此效果一直持续到她被敌人击中。来自:@SourceName@"
tr "game_buff_tooltip_MissFortuneViciousStrikes" = "驳火好运姐增加攻速。来自: @SourceName@"
tr "game_buff_tooltip_MissileBarrageCheck" = "火箭轰击@Stack@库奇可以使用火箭轰击。来自:@SourceName@"
tr "game_buff_tooltip_MissileBarrageCheck2" = "火箭轰击火箭弹的弹幕射击来自:@SourceName@"
tr "game_buff_tooltip_MissileBarrageCheck3" = "重载火箭轰击正在挂载火箭弹。来自:@SourceName@"
tr "game_buff_tooltip_MobilityDebuff" = "速度减低处于战斗时,降低额外移动速度。来自: @SourceName@"
tr "game_buff_tooltip_Molten_Shield" = "熔炎护盾此单位受到的物理伤害与魔法伤害降低。来自: @SourceName@"
tr "game_buff_tooltip_MoltenShieldTibbersBuff" = "泰贝尔熔炎护盾泰贝尔获得一个逐渐递减的速度增益。来自: @SourceName@"
tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "神行百变悟空 潜隐 且只能被周遭敌方防御塔发现。来源:@SourceName@"
tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "定海神兵悟空的下一次普攻会造成额外伤害、提高攻击距离和降低目标的物理防御。来自:@SourceName@"
tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "定海神兵此单位的物理防御被减低。来自: @SourceName@"
tr "game_buff_tooltip_MonkeyKingNimbusAS" = "筋斗突击悟空增加了攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_MonkeyKingPassive" = "仙山石猴附近每多一位敌方英雄,物理防御与魔法防御上升 @f1@ 。"
tr "game_buff_tooltip_MonkeyKingSpinToWin" = "无极风暴悟空随着时间过去,增加自己的跑速。旋转时,周围敌人会受到伤害并且击飞。来自:@SourceName@"
tr "game_buff_tooltip_Monster_Bank_Big" = "丰腴的宝藏此单位已经累积至最大经验值与金钱量。来自:@SourceName@"
tr "game_buff_tooltip_Monster_Bank_Small" = "成长的宝藏此野怪的经验值与金钱正在随着时间增加而成长。来自:@SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGDot" = "死亡之子这个单位正在受到持续伤害,这些伤害将会被用来治疗魔斗凯萨。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGDragonDebuff" = "飞龙之力如果魔斗凯萨的队伍击杀了这个单位,他将能控制这个单位。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGPet" = "囚徒这个单位正在听从魔斗凯萨的指使。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserCOTGSelf" = "死亡之子魔斗凯萨控制了一个敌人的灵魂,获得目标 25% 的额外生命(@f3@) 和 30% 的魔法攻击(@f2@)。来自:@SourceName@"
tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "忧伤蔓延使用磁化金属包覆一个友方,朝同样拥有忧伤蔓延增益的友方单位移动时,获得额外移动速度。当两个拥有忧伤蔓延效果的目标接近时,磁化金属会对敌人每秒造成巨大伤害。来自: @SourceName@"
tr "game_buff_tooltip_MordekaiserIronMan" = "铁人魔斗凯萨的技能需要消耗生命,但能将 @f2@% 技能造成的魔法伤害转化为暂时性的护盾。
护盾最大值为 @f1@% 的最大生命。
此防护盾大于 25% 时,以每秒 1.5% 基础生命的速度衰减。
护盾转化对小兵只有一半的效果。"
tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "铲击之锤魔斗凯萨的下三次攻击造成越来越多的额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_Mourning" = "刽子手的标记该单位承受持续伤害。来自:@SourceName@"
tr "game_buff_tooltip_Move" = "击飞这个单位被击飞了。来源:@SourceName@"
tr "game_buff_tooltip_Move_Quick" = "冲刺提摩提升跑速直到受到敌方英雄或防御塔伤害。来自:@SourceName@"
tr "game_buff_tooltip_Move_Quick_Cooldown" = "冲刺 冷却中提摩受到攻击,加速状态解除。来自:@SourceName@"
tr "game_buff_tooltip_Move_Quick2" = "冲刺提摩进行冲刺,在短时间内提升跑速。来自: @SourceName@"
tr "game_buff_tooltip_MoveAway" = "击退此单位被击退。来源:@SourceName@"
tr "game_buff_tooltip_Muramana" = "魔剑诅咒你的普攻和单体技能都会消耗魔力,同时还会造成额外的物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_MuramanaDOT" = "魔力诅咒你正在持续受到额外的物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_MuramasaCap" = "鲜血赞歌 @Stack@ 层攻击力提高 @Effect1Amount@ 点。
迭满 @Effect4Amount@ 层后,该英雄的跑速将获得 @Effect5Amount*100@% 的提高。来自:@SourceName@"
tr "game_buff_tooltip_MurderBridgeBuff" = "试炼灵气此单位:
提高魔力回复速度
持续获得经验
降低 50% 友军治愈效果来自:@SourceName@"
tr "game_buff_tooltip_Mushroom_Stored" = "储存蘑菇提摩搜寻蘑菇,用于终极必杀技毒性陷阱。来自:@SourceName@"
tr "game_buff_tooltip_NamiESlowtt" = "深海恩赐此单位降低跑速。来自:@SourceName@"
tr "game_buff_tooltip_NamiEtt" = "深海恩赐此单位的攻击会造成额外魔法伤害和短暂降低敌人的跑速。来自:@SourceName@"
tr "game_buff_tooltip_NamiPassive" = "疾速波涛当娜米的技能击中友方英雄时,他们会获得 60 (+@f1@) 点跑速,持续 1.5 秒。"
tr "game_buff_tooltip_NamiPassivett" = "疾速波涛此单位短暂提高跑速。来自:@SourceName@"
tr "game_buff_tooltip_NamiQtt" = "禁锢水牢此单位受到定身效果影响,无法移动。来自:@SourceName@"
tr "game_buff_tooltip_NamiRtt" = "惊滔骇浪此单位大幅降低跑速。来自:@SourceName@"
tr "game_buff_tooltip_NashorsTooth" = "巴龙精华你获得了巴龙的魔法精粹, 5 秒内魔法攻击提高 35 点。来自: @SourceName@"
tr "game_buff_tooltip_NasusE" = "灵魂烈焰:物理防御减益此单位物理防御降低。来自: @SourceName@"
tr "game_buff_tooltip_NasusQStacks" = "虹吸打击当纳瑟斯的虹吸打击击杀一个单位时,其伤害将永久性提高。
目前额外伤害: @f1@来自: @SourceName@"
tr "game_buff_tooltip_NasusR" = "死神降临进入此型态时纳瑟斯会获得额外生命;虹吸打击的冷却时间减少;吸干敌人的生命并将其转化为额外物理防御及魔法防御(当下防御增加 +@f1@)。来源: @SourceName@"
tr "game_buff_tooltip_NasusW" = "枯萎此单位的跑速和攻速将会随技能作用时间降低。来自: @SourceName@"
tr "game_buff_tooltip_NautilusAnchorDragRoot" = "船锚索魂此单位被纳帝鲁斯的锚攻击,造成瘫痪且无法移动。来自: @SourceName@"
tr "game_buff_tooltip_NautilusGrandLineTarget" = "潜航冲击目标此单位被纳帝鲁斯的潜航冲击所标记,会被追踪直至爆炸。
远离被标记的单位是一个最好的做法。来自: @SourceName@"
tr "game_buff_tooltip_NautilusKnockUp" = "潜航冲击此单位受到纳帝鲁斯的攻击,被击飞至空中且造成晕眩。来自: @SourceName@"
tr "game_buff_tooltip_NautilusMinorKnockAway" = "船锚索魂此单位被纳帝鲁斯的锚攻击,造成瘫痪且无法移动。来自: @SourceName@"
tr "game_buff_tooltip_NautilusMinorKnockUp" = "潜航冲击此单位因纳帝鲁斯的攻击而瘫痪,并且短暂地被击飞至空中。来自: @SourceName@"
tr "game_buff_tooltip_NautilusPassive" = "沉重打击纳帝鲁斯对一个目标的首次普攻造成 @f1@ 物理伤害并定身目标 @f2@ 秒。
此效果在 @f3@ 秒内无法对同一目标再次触发。"
tr "game_buff_tooltip_NautilusPassiveCheck" = "防御此单位暂时对纳帝鲁斯的沉重打击免疫。来自: @SourceName@"
tr "game_buff_tooltip_NautilusPassiveRoot" = "沉重打击此目标受到纳帝鲁斯的沉重打击影响,短时间内无法移动。来自: @SourceName@"
tr "game_buff_tooltip_NautilusPiercingGazeShield" = "巨人之怒纳帝鲁斯开启护盾挡住接下来的伤害,此时可攻击敌人并造成持续性伤害。来自: @SourceName@"
tr "game_buff_tooltip_NautilusSplashZoneSlow" = "深渊禁区此单位的移动速度下降,但会随着时间逐渐回复。来自: @SourceName@"
tr "game_buff_tooltip_NautilusWDoT" = "愤怒痛觉此单位受到持续性伤害。来自: @SourceName@"
tr "game_buff_tooltip_NearSight" = "视野缩减此单位被缩减了视线范围并且无法看到他的队友。来自: @SourceName@"
tr "game_buff_tooltip_NeekoPassive" = "被动妮可可以将自己伪装成一名友军英雄的样子。施放一个攻击技能或受到来自一个英雄或野怪的伤害将打破该伪装。(@f2@ 秒冷却时间)来源: @SourceName@"
tr "game_buff_tooltip_NerfHealsPlz" = "治愈封锁直接治疗和回复只有 @f1@% 的效果。
治疗和回复效果会随游戏时间而增加。
「全知全能的阿福说:线上回复能力,不能太强!」-「海牛哲言」第三章来自:传说中的海牛,阿福"
tr "game_buff_tooltip_NerfShieldsPlz" = "护盾大神此单位的护盾真的是太强了!
大绝以外的护盾效果成长(由物攻、魔攻、生命提供的额外护盾)减少 @f1@%。来自:别担心,护盾还是很强的!"
tr "game_buff_tooltip_NetherBlade" = "虚空之刃卡萨丁的普攻将造成额外魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_NetherBladeArmorPen" = "虚空之刃就绪卡萨丁的下次普攻将造成额外魔法伤害并回复魔力。来自: @SourceName@"
tr "game_buff_tooltip_Nevershade" = "肾上腺素蒙多医生每 5 秒回复 @f1@ 生命(1.5% 最大生命)。"
tr "game_buff_tooltip_NidaleeCougarScent" = "启动追踪奈德丽获得所有被她 猎捕的敌方单位视野。来自: @SourceName@"
tr "game_buff_tooltip_NidaleePassiveHunt" = "穿梭在草丛中提高 10% 跑速,持续 2 秒,朝着在 1400 范围内的可视敌人移动,则跑速增加 30%。
以标枪投掷或丛林伏击对英雄或野怪造成伤害将会让奈德丽对目标使用 猎捕状态,持续 4 秒,并且获得他们的真视视野、朝着他们移动将获得穿梭的跑速。除此之外,她对 猎捕状态目标的下次击倒、猛扑将会加强效果。"
tr "game_buff_tooltip_NidaleePassiveHunted" = "困兽此单位正在被奈德丽 猎捕 ,奈德丽与其友军可以看见此单位视野。来自: @SourceName@"
tr "game_buff_tooltip_NidaleePassiveHunting" = "猎捕奈德丽朝 被猎捕 的英雄移动则会增加跑速。来自: @SourceName@"
tr "game_buff_tooltip_NidaleePassiveHuntStrikeCD" = "灵敏奈德丽大幅提高跑速。来自: @SourceName@"
tr "game_buff_tooltip_NightmareBotAmumuBuff" = "梦魇伤心木乃伊除了属性加成之外,梦魇阿姆姆还拥有以下效果:
向周围小兵分享他的绝望
提升木乃伊之咒的范围
一如既往地伤心来源:提摩"
tr "game_buff_tooltip_NightmareBotAnnieBuff" = "梦魇黑暗之女除了属性加成,梦魇安妮还拥有以下效果:
自动对周遭小兵施放瓦解怒焰
对围绕着她的单位施放烈焰冲击
当她死掉时,召唤十分愤怒的泰贝尔
就像她的宝贝泰迪熊来源: 提摩"
tr "game_buff_tooltip_NightmareBotBlitzcrankBuff" = "梦魇蒸气巨神兵除了属性加成之外,梦魇布里茨还拥有以下效果:
一次可发动三个火箭抓取
持续维持在过载运转的状态
提升静电力场发动后的范围
拥有心脏…吗?来源:提摩"
tr "game_buff_tooltip_NightmareBotBrandBuff" = "梦魇复仇业火除了额外加成,梦魇布兰德也会:
创造多个 炼狱风暴 给周遭目标
着火了
看起来很坏来源: 提摩"
tr "game_buff_tooltip_NightmareBotChogathBuff" = "梦魇虚空恐惧除了属性加成之外,梦魇科加斯还拥有以下效果:
被动性获得飨宴叠层
根据体型发动数个破裂
击退被野性尖啸命中的单位
常常肚子饿来源:提摩"
tr "game_buff_tooltip_NightmareBotEzrealBuff" = "梦魇探险家除了属性加成之外,梦魇伊泽瑞尔还拥有以下效果:
可一次发动数个秘术射击
可一次发动数个精华跃动
可一次发动数波精准弹幕
不需要地图来源:提摩"
tr "game_buff_tooltip_NightmareBotFiddlesticksBuff" = "梦魇末日使者除了属性加成之外,梦魇费德提克还拥有以下效果:
发动生命汲取时吸取周围所有敌人的生命
定期创造会发动群鸦风暴的幽灵分身
不太擅长吓唬乌鸦来源:提摩"
tr "game_buff_tooltip_NightmareBotGalioBuff" = "梦魇哨兵之殇除了属性加成,梦魇加里欧还拥有以下效果:
施放 坚定重击 时会往他四面八方发出。
创造多个 正义罡风 排成一条线发出。
定期在附近创造嘲讽效果区域
飞吧!大概吧……来源: 提摩"
tr "game_buff_tooltip_NightmareBotHeimerdingerBuff" = "梦魇大发明家除了额外加成,梦魇汉默丁格也会:
被动召唤 H-28G 进化炮台
让H-28G 进化炮台 射向不同方向
改变 高科技微型火箭 的返回轨迹
调整 CH-2 暴风手雷 在爆炸时产生分裂
比你聪明吧!来源:提摩"
tr "game_buff_tooltip_NightmareBotLeonaBuff" = "梦魇黎明之光除了额外加成,梦魇雷欧娜也会:
替周遭的小兵上护盾,当施放 日蚀 时
被动产生 日蚀
召唤巨大的 日轮圣芒
赞美太阳!来源: 提摩"
tr "game_buff_tooltip_NightmareBotLuluBuff" = "梦魇精灵魔法使除了额外加成,梦魇露璐也会:
召唤最多五个 皮克斯,守护妖精 给友军盟友
当她在施放的时候,让周遭的皮克斯也随机施放 幻想曲
当 究极炼化 施放时,让所有周遭的友方英雄也变大
知道颜色尝起来如何吗?来源: 提摩"
tr "game_buff_tooltip_NightmareBotLuxBuff" = "梦魇光之少女除了属性加成,梦魇拉克丝还拥有以下效果:
创造星暴般的 光明束缚
让 光明异点产生光明束缚
发射多个 终极闪光 在她周围的圈圈
真的很爱狂笑来源:提摩"
tr "game_buff_tooltip_NightmareBotMalzaharBuff" = "梦魇虚空先知除了属性加成外,梦魇马尔札哈还拥有以下效果:
持续开启虚空传送门
被动在线上召唤虚空生物
来自苏瑞玛来源:提摩"
tr "game_buff_tooltip_NightmareBotMonkeyKingBuff" = "梦魇齐天大圣除了属性加成,梦魇悟空还拥有以下效果:
创造 神行百变 击退周遭敌人
在被 筋斗突击 击中的单位上召唤 神行百变
当施放 无极风暴 时创造多个旋转的分身
谁是最强的呀?来源: 提摩"
tr "game_buff_tooltip_NightmareBotMorganaBuff" = "梦魇堕落天使除了属性加成之外,梦魇魔甘娜还拥有以下效果:
可一次施放多个闇影禁锢
可一次施放多个痛苦腐蚀
施放灵魂枷锁时自动闪现 + 静滞
还是对烘焙苦手啊!来源: 提摩"
tr "game_buff_tooltip_NightmareBotSpiritAkali" = "梦魇支援:暮光防护此英雄将会扔下一枚烟雾弹,在烟雾弹作用区域将会使该施法英雄获得额外物防与魔防,并且进入潜行状态。攻击或使用技能将会使他们短暂现身。走进烟雾弹范围内的敌人将会被缓速。来自: @SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritMystery" = "诅咒:恶魔分裂这个计算机会假扮成小恶摩,只要在 2 秒内没有受到伤害的话。来源:提摩"
tr "game_buff_tooltip_NightmareBotSpiritMysteryPolymorph" = "诅咒:恶魔分裂猜猜我是谁来源:绝对猜不到@SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritPantheon" = "梦魇支援:圣盾庇护在普攻或使用技能 4 次后,此英雄将会格挡下一次敌方英雄的普攻、防御塔的攻击或是近战士兵与巨型野怪的攻击。来自: @SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritShaco" = "梦魇支援:幻象不论何时,此英雄的生命低于 40% 时,将会创造一个分身,在将死之时会爆炸,对附近敌人制造魔法伤害。Source: @SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritShacoCooldown" = "梦魇支援:幻象此英雄最近已经创造过分身,在短时间内无法再次创造分身。Source: @SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritSinged" = "诅咒:辛吉德(剧毒踪迹)这个电脑将会在身后留下毒雾。接触毒雾的敌人将会中毒,随时间造成魔法伤害。来源:提摩"
tr "game_buff_tooltip_NightmareBotSpiritWarwick" = "梦魇支援:血性追踪此英雄将会让范围内生命低于 50% 的英雄现形。来自: @SourceName@"
tr "game_buff_tooltip_NightmareBotSpiritWarwickDebuff" = "梦魇支援:血性追踪此单位被梦魇计算机侦测到了,所有敌方单位都将获得该单位视野,无所遁形啦!来自: @SourceName@"
tr "game_buff_tooltip_NightmareBotTristanaBuff" = "梦魇约德尔炮手除了额外的加成,梦魇崔丝塔娜也会:
同时攻击两个敌人
被动增加 爆炸射击效果 在小兵上
击退周遭敌人,当她使用 火箭跳跃 时
大幅增加 毁灭射击 的击退范围
可以好好的利用空闲时间驯龙呢!来源: 提摩"
tr "game_buff_tooltip_NightmareBotUdyrBuff" = "梦魇神灵行者除了额外加成,梦魇乌迪尔也会:
定期标记野营做为占据
短暂延迟后,从占据的野营召唤没被杀掉的野怪至在线
保护灵魂或之类的东西啦~来源:提摩"
tr "game_buff_tooltip_NightmareBotVeigarBuff" = "梦魇邪恶小法师除了属性加成之外,梦魇维迦还拥有以下效果:
定期召唤 黑暗物质 在他周围
增加 黑暗祭祀 范围且没有击中限制
真的很邪恶!来源: 提摩"
tr "game_buff_tooltip_NightmareBotYasuoBuff" = "梦魇放逐浪人除了额外加成,梦魇犽宿也会:
创造数个飓风,且当 刚毅决心 失效而且在濒临死亡时,飓风速度会更快
增加 刃敌千军 的距离并降低冷却时间
当远处的敌人被击飞时,创造的分身会使用 夺命气息
有时候是机器人,有时候是牛仔,但绝对不会是机器牛仔来源: 提摩"
tr "game_buff_tooltip_NightmareBotYorickBuff" = "梦魇亡魂牧人除了额外加成,梦魇约瑞科也会:
不断召唤一群一群的 雾行者 来替他战斗
弹吉他
有名字的噢!来源: 提摩"
tr "game_buff_tooltip_NightmareBotZiggsBuff" = "梦魇魔法爆破专家除了额外加成,梦魇希格斯也会:
弹跳炸弹会留下感应式地雷
炼狱炸弹会在周围创造小一点的炼狱炸弹
这次不是星星啰!来源: 提摩"
tr "game_buff_tooltip_Nimbleness" = "灵敏英雄的跑速提高 10%。来自:@SourceName@"
tr "game_buff_tooltip_NocturneDuskbringer" = "黄昏渠道:加速提高夜曲的跑速和额外物理攻击,于暗影的轨迹上移动时可以不受阻碍地在目标间自由移动。来自:@SourceName@"
tr "game_buff_tooltip_NocturneDuskbringerTrail" = "黄昏渠道:轨迹此单位移动的路径会残留暗影轨迹,夜曲只要停留在此轨迹上就会被强化。来自:@SourceName@"
tr "game_buff_tooltip_NocturneEHaste" = "无尽梦魇夜曲迅速的移动到他恐惧的敌人身后。来自:@SourceName@"
tr "game_buff_tooltip_NocturneParanoia" = "无尽梦魇夜曲可以对周围的敌方启动无尽梦魇。来自:@SourceName@"
tr "game_buff_tooltip_NocturneParanoiaTarget" = "无尽梦魇此单位的视野被减低同时无法看到队友。来自: @SourceName@"
tr "game_buff_tooltip_NocturneShroudofDarkness" = "夜幕庇护:加速夜曲增加了攻击速度。来自:@SourceName@"
tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "夜幕庇护:防护夜曲将格档掉敌方的技能。来自:@SourceName@"
tr "game_buff_tooltip_NocturneUnspeakableHorror" = "深宵断魂此单位正在承受伤害,并即将被恐惧。来自:@SourceName@"
tr "game_buff_tooltip_Non-Corporeal" = "硬化皮肤此单位受到的物理伤害减少。来自:@SourceName@"
tr "game_buff_tooltip_Noxious_Trap" = "蘑菇剧毒敌人经过时触发陷阱,使周围敌人减速并附加毒性伤害。来自:@SourceName@"
tr "game_buff_tooltip_Noxious_Trap_Target" = "蘑菇剧毒该单位中了蘑菇毒,正受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_NullLance" = "虚无法球该单位获得护盾吸收魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_NunuERoot" = "冰封努努施展的冰霜魔法定身了此单位。来源:@SourceName@"
tr "game_buff_tooltip_NunuESnowballFightBuff" = "雪球连击此单位施法结束时,会将周遭有着「冰封」标记的目标定身。来源: @SourceName@"
tr "game_buff_tooltip_NunuEStackMarker" = "冰封此单位已被努努标记,若技能结束后仍待在附近,将会被威朗普定身。来源:@SourceName@"
tr "game_buff_tooltip_NunuP" = "弗雷尔卓德之唤此单位的攻击及移动速度已提升。来源: @SourceName@"
tr "game_buff_tooltip_NunuPassive" = "弗尔卓雷德之唤对敌方英雄、大型野怪或是建筑造成伤害会让威朗普及周遭攻击速度最高的英雄获得弗雷尔卓德之唤,提升其 @f2@% 攻击速度以及 @f1@% 移动速度,持续 4 秒。
当努努跟威朗普处在弗雷尔卓德之唤的效果下时,他们的基本攻击将造成 @f3@ 劈斩伤害。
持续时间可迭加,但对同一目标具有 10 秒的冷却时间。"
tr "game_buff_tooltip_NunuRSlow" = "酷寒此单位的移动速度已下降。来源:@SourceName@"
tr "game_buff_tooltip_NunuW" = "巨无霸雪球!这个单位正在制造巨无霸雪球!来源:@SourceName@"
tr "game_buff_tooltip_NunuWKnockup" = "巨无霸雪球!这个单位被努努制造的巨无霸雪球击飞了!来源:@SourceName@"
tr "game_buff_tooltip_NunuWStun" = "巨无霸雪球!这个单位被努努制造的巨无霸雪球缓速了!来源:@SourceName@"
tr "game_buff_tooltip_NURFBuff" = "策略性的策略增益+100% 魔力和能量消耗
+200% 技能、主动道具、召唤师技能冷却时间
+50% 反韧性
+225 移动速度减少
+200% 普攻间延迟
暴击造成 50% 物理攻击伤害
此单位 150% 造成爆击
太过果断保护机制
所有行为都有其后果来自:三思而后行"
tr "game_buff_tooltip_Odin_CenterAltarReveal" = "浮现占领祭坛将会显现你的位置!来自:风暴祭坛"
tr "game_buff_tooltip_Odin_CenterTestChampionBuff" = "风暴乌云消耗一个充能击打敌方英雄,创造出一个闪电炼,最多额外攻击三个目标,造成相当于目标最大生命 @f1@% 的真实伤害(对次要目标则造成伤害减半)。来自:风暴祭坛"
tr "game_buff_tooltip_Odin_CenterTestChampionBuff_Empty" = "风暴乌云(已放置)你的队伍控制了风暴祭坛。走上祭坛或进入战斗以回复风暴乌云的充能数。来自:风暴祭坛"
tr "game_buff_tooltip_OdinBloodbursterBuff" = "血爆者此单位增加物理攻击与普攻吸血。来自:@SourceName@"
tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "中断占领仪式遭到中断,你将可以在 2 秒内再次试着进行占领仪式。"
tr "game_buff_tooltip_OdinCombatActive" = "战斗中此单位正在战斗中无法获得治疗的效果。来自:@SourceName@"
tr "game_buff_tooltip_OdinDebacleCloak" = "魔法披风此单位拥有护盾并且可以吸收魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_OdinEntropicClaymore" = "浑沌前夕此单位的所有普通攻击会造成敌人缓速 30%,并造成 80 点真实伤害,持续 2.5 秒。来自:@SourceName@"
tr "game_buff_tooltip_OdinGuardianBuff" = "高冲击装甲如果敌人从 750 以外的地方攻击,此单位可减少 50% 的伤害。来自:@SourceName@"
tr "game_buff_tooltip_OdinLightbringer" = "现形此单位可被敌队看到。来自:@SourceName@"
tr "game_buff_tooltip_OdinMinionInitialBuff" = "士兵护盾这只士兵刚刚出生,物理防御与魔法防御大幅提升。数值会随时间持续下降。来自:召唤之门"
tr "game_buff_tooltip_OdinMinionTaunt" = "据点热情此单位在攻击据点时,将获得物理防御与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_OdinPlayerBuff" = "水晶之痕灵气此单位:
提高魔力和能量回复速度
持续获得经验
提高基础跑速来自: @SourceName@"
tr "game_buff_tooltip_OdinQuestBuff" = "征服者印记顺利完成一项任务,此单位提高 10% 伤害。来自:@SourceName@"
tr "game_buff_tooltip_OdinShrineBuff" = "奥丁神殿此单位每秒回复 1.5% 魔力(或能量)并且获得 @f1@% 冷却时间减免。来自:@SourceName@"
tr "game_buff_tooltip_OdinShrineTimeBuff" = "时光走廊你的绝招与召唤师技能冷却时间减少 50%。60 秒后可再次使用。来自:@SourceName@"
tr "game_buff_tooltip_OdinSpawnUltras" = "究极士兵你的队伍的下一波士兵将会产生一名究极士兵。来自: @SourceName@"
tr "game_buff_tooltip_OdinSpeedShrineBuff" = "速度神殿此单位提高 30% 跑速,此跑速效果会随时间递减。来自: @SourceName@"
tr "game_buff_tooltip_OdinTrinketRevive" = "圣灵之锚即刻在基地复活点中复活一名友军,并短暂增加其跑速。来自: @SourceName@"
tr "game_buff_tooltip_OdynsVeil" = "奥丁面纱此单位减少 10% 魔法伤害,并且获得 @f1@ 魔法能量。来自:@SourceName@"
tr "game_buff_tooltip_Odyssey_EnemyHybridShred" = "腐蚀怪兽们的奥德赛能量化攻击正在侵蚀我们的防御设施!"
tr "game_buff_tooltip_Odyssey_KogMawBioArcaneBarrage" = "激怒此怪兽的力量已经被完全地提升并会造成成吨的伤害!"
tr "game_buff_tooltip_Odyssey_SharedBuff_Elites" = "精英你带着敬畏之意盯着这个已经成为完全体单位的巨大身躯。看上去,它肯定吸收了超乎你想象数量的奥德赛能量。"
tr "game_buff_tooltip_Odyssey_SkarnerImpale" = "刺穿他们被怪兽抓住并且还被拖着到处走!我们必须击倒它!"
tr "game_buff_tooltip_Odyssey_XinZhaoRangedImmunity" = "镀金护盾此单位正位于由莱诺顿制造的护盾里面。它会保护此单位免受护盾之外的伤害。来源: @SourceName@"
tr "game_buff_tooltip_OlafBerzerkerRage" = "狂战之怒欧拉夫每损失 1% 的生命,就会增加 1% 的攻速。"
tr "game_buff_tooltip_OlafFrenziedStrikes" = "残暴打击欧拉夫的攻速提升,获得额外的普攻吸血,并根据失去血量的多寡提升受到的治愈效果。来源: @SourceName@"
tr "game_buff_tooltip_OlafRagnarok" = "诸神黄昏欧拉夫免疫控制技能的影响,同时提高伤害。来自:@SourceName@"
tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "鲁莽挥击 减益效果欧拉夫会受到 20% 的额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_On_The_Hunt" = "狩猎此单位跑速提升。来自:@SourceName@"
tr "game_buff_tooltip_OracleElixir" = "魔法视界此单位可以侦测潜行单位。来自:@SourceName@"
tr "game_buff_tooltip_OrianaDissonanceAlly" = "电磁推力此单位的跑速增加。来自: @SourceName@"
tr "game_buff_tooltip_OrianaDissonanceEnemy" = "电磁吸力此单位的跑速减少。来自: @SourceName@"
tr "game_buff_tooltip_OrianaGhost" = "守护机关此英雄被球球所守护,获得额外的防御效果。来自: @SourceName@"
tr "game_buff_tooltip_OrianaGhostSelf" = "魔球奥莉安娜目前持有球球。来自: @SourceName@"
tr "game_buff_tooltip_OrianaRedactShield" = "指令:守护此英雄正被防护罩所保护着。来自: @SourceName@"
tr "game_buff_tooltip_OrianaStun" = "冲击此单位被击飞至空中。来源:@SourceName@"
tr "game_buff_tooltip_OrnnE" = "熔岩俯冲此单位已被击飞。来源:@SourceName@"
tr "game_buff_tooltip_OrnnPAllyItemReady" = "鄂尔可以升级一名友军的道具!来源:@SourceName@"
tr "game_buff_tooltip_OrnnPassive" = "活火炉鄂尔可以在地图上任何处花费金钱购买非消耗性道具。
鄂尔跟他的队友可以对商店内特定道具进行升级。
鄂尔可以从商店或是铸造选单中直接打造道具。"
tr "game_buff_tooltip_OrnnPItemCurrency" = "活火炉鄂尔精心打造的道具已经开放购买!来源: @SourceName@"
tr "game_buff_tooltip_OrnnQSlow" = "火山脉动此单位的移动速度下降。来源:@SourceName@"
tr "game_buff_tooltip_OrnnR" = "铸火者的呼唤此单位已被击飞。来源:@SourceName@"
tr "game_buff_tooltip_OrnnVulnerableDebuff" = "焦化此单位已被焦化,向其施展下一个限制行动的技能持续时间会被加长且造成额外伤害!来源: @SourceName@"
tr "game_buff_tooltip_OrnnW" = "炽焰吹息鄂尔已获得护盾。来源: @SourceName@"
tr "game_buff_tooltip_Overdrive" = "过载运转布里茨暂时提升攻速和跑速。来自: @SourceName@"
tr "game_buff_tooltip_OverdriveSlow" = "低频运转布里茨减缓跑速。来自: @SourceName@"
tr "game_buff_tooltip_PalisadeRushdownResists" = "要塞此防御塔根据周围敌方英雄数量获得额外物理防御及魔法防御。来源:@SourceName@"
tr "game_buff_tooltip_Pendant_of_Zephiris" = "泽非瑞斯的挂件 +25 点物理防御/ +30 点魔法防御。来自: @SourceName@"
tr "game_buff_tooltip_PerksTCadenceChaos" = "蜕转律动:浑沌"
tr "game_buff_tooltip_PerksTCadenceOrder" = "蜕转律动:秩序"
tr "game_buff_tooltip_PetCommanded" = "遵命:此单位已经被一位英雄指挥。来自:无"
tr "game_buff_tooltip_PhosphorusBomb" = "磷光炸弹此单位现形。来自:@SourceName@"
tr "game_buff_tooltip_Pick_A_Card_Blue" = "蓝色卡牌逆命的下次攻击会造成额外的伤害并且回复魔力。来自:@SourceName@"
tr "game_buff_tooltip_Pick_A_Card_Gold" = "金色卡牌逆命的下次攻击会造成额外的伤害并且晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_Pick_A_Card_Red" = "红色卡牌逆命的下次攻击会造成额外的伤害并且缓速区域内的敌人。来自: @SourceName@"
tr "game_buff_tooltip_PickACard" = "选牌逆命正在旋转他的牌盒,寻找着一张卡牌。来自: @SourceName@"
tr "game_buff_tooltip_PlantHawkshotBuff" = "真知花粉花粉覆盖此单位,并使敌人获得此单位真视视野。对英雄的效果持续时间较短。来源:@SourceName@"
tr "game_buff_tooltip_Poisoned" = "中毒此单位已中毒,受到持续性伤害。来自:@SourceName@"
tr "game_buff_tooltip_PoisonTrail" = "剧毒踪迹辛吉德施放毒雾。来自:@SourceName@"
tr "game_buff_tooltip_PoppyPassive" = "钢铁使者波比的下一次普攻将会投掷她的圆盾,获得 @f6@ 范围和 @f5@ 额外魔法伤害(@f1@ 秒冷却时间)。
圆盾会降落在邻近的地区,波比能够拾起并获得一个护盾,吸收 @f4@(@f2@% 的最大生命)伤害,持续 @f3@ 秒。敌方可以踩踏圆盾来摧毁它。
如果此攻击击杀目标的话,圆盾会自动回到波比手中。"
tr "game_buff_tooltip_PoppyPassiveBuff" = "警告讯息波比的下次普攻会投掷他的圆盾。来自: @SourceName@"
tr "game_buff_tooltip_PoppyPassiveShield" = "护盾波比会格挡接下来所受伤害。来自: @SourceName@"
tr "game_buff_tooltip_PoppyQSlow" = "槌打此单位已被缓速。来自: @SourceName@"
tr "game_buff_tooltip_PoppyR" = "向后拉弓波比正在施放一个强力的击退攻击。来自: @SourceName@"
tr "game_buff_tooltip_PoppyRKnockUp" = "没事了冲啊冲啊…不见了!来自: @SourceName@"
tr "game_buff_tooltip_PoppyWBuffSuper" = "异常固执坚定不移使波比的物理防御与魔法防御加倍。来自: @SourceName@"
tr "game_buff_tooltip_PoppyWZone" = "坚定不移波比快速移动,并会使向她冲刺的敌方停止。来自: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing0" = "冷冻普罗饲料普罗王朝远方敌人投掷冰弹,击中后对目标造成魔法伤害。来源: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing1" = "超辣普罗饲料普罗王喷射出火焰,对所有命中目标及防御塔造成真实伤害。来源: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing2" = "普罗浓缩咖啡普罗王跳至目标,击退范围内所有敌人并获得一个会随时间衰退的护盾。来源: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing2_Knockback" = "普罗浓缩咖啡:击退普罗王奋力一跃把你击倒了!来源: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing2_Shield" = "普罗浓缩咖啡:护盾普罗王获得一个强力,但是会随时间衰退的护盾。来源: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing3" = "彩虹普罗点心派对包普罗王投掷一堆普罗饲料,普罗受到吸引后会冲至普罗王并拖行沿路被撞倒的敌人。来源: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing3_AlreadyHit" = "彩虹普罗点心派对包:免疫已经被普罗撞倒的英雄短时间内不会再被击中。来源: @SourceName@"
tr "game_buff_tooltip_PoroSnaxFeedToKing3_Move" = "彩虹普罗点心派对包:击退猛冲的普罗已经把你拖往普罗王身边。来源: @SourceName@"
tr "game_buff_tooltip_PoroThrowFollowupMarker" = "普罗冲刺此英雄最近有使用普罗打中敌人,可以使用普罗冲刺到敌人身旁。来自:@SourceName@"
tr "game_buff_tooltip_Potion_of_GiantStrength" = "红药水此单位暂时提升适性之力。来源:@SourceName@"
tr "game_buff_tooltip_PounceMS" = "侵略奈德丽跳到一名 被猎捕 的目标身上,暂时提高自身防御。来自: @SourceName@"
tr "game_buff_tooltip_PowerBall" = "动力冲刺拉姆斯缩成球状加速冲击敌人,减速并击退周围目标。来源:@SourceName@"
tr "game_buff_tooltip_PowerballSlow" = "动力冲刺此单位被减速。来自:@SourceName@"
tr "game_buff_tooltip_PowerballStun" = "动力冲刺此单位被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_PowerFist" = "充能一击布里茨的下次攻击造成双倍伤害并击飞敌人至天空。来自: @SourceName@"
tr "game_buff_tooltip_PowerFistSlow" = "缓速强击此单位被击飞至空中。来自:@SourceName@"
tr "game_buff_tooltip_PoxArcanaDisease" = "恶疾每一层恶疾迭加,让持有恶疾秘典的敌人,对此单位造成更多伤害。来自: @SourceName@"
tr "game_buff_tooltip_Preservation" = "生命保存该单位增加额外的生命,额外生命会持续到死亡为止。来自: @SourceName@"
tr "game_buff_tooltip_PrimalSurge" = "野性奔腾该目标的攻速提升 @f1@%。来自: @SourceName@"
tr "game_buff_tooltip_PrimalTalonBleed" = "吸血蛭这个单位每秒受到伤害。施放此攻击者每秒则获得治疗。来自: @SourceName@"
tr "game_buff_tooltip_PrimalTalonCleaveBuff" = "泰坦九头蛇此单位的下次攻击会对锥状范围造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_PrimalTalonEnrage" = "史特拉克之怒此单位的体积及韧性增加。来源:@SourceName@"
tr "game_buff_tooltip_PrimalTalonEnrageDisplay" = "暴怒显示此单位在过去 5 秒中所承受的伤害。来自: @SourceName@"
tr "game_buff_tooltip_Prj_MoverBotNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果"
tr "game_buff_tooltip_ProjectMode17_GodMode" = "超载增幅断片的力量正在你的体内奔驰!
+30% 冷却时间减免
+30% 最大冷却时间减免
+60% 跑速
接下来承受的伤害转变成缓速效果
击杀英雄后刷新所有冷却时间来源:增幅断片"
tr "game_buff_tooltip_ProjectMode17_PlayerBuff" = "增幅装置猎人运输中的增幅断片极易受到损伤!拦劫 5 个增幅断片即可让你的队伍进入持续一段时间的超载状态,并获得强大的力量。此外,你的技能伤害将提升50%。来源:零号基地"
tr "game_buff_tooltip_ProjectMode17_Revealed" = "已现形你已被敌方发现!这个区域内的其它队伍可以看见你。来源:入侵监控领域<"
tr "game_buff_tooltip_PromoteAura" = "力量灵气此单位获得 35 额外物理防御和 18 攻击提升。来自:@SourceName@"
tr "game_buff_tooltip_PromoteMeBuff" = "炼化此单位被提升为反防御塔凯农炮。它拥有大量的强化状态,而击杀敌人获得之金钱也将分享给施法者。来自:@SourceName@"
tr "game_buff_tooltip_Propelled" = "被推开这个单位被扔到空中。来源于:@SourceName@"
tr "game_buff_tooltip_Prowl" = "穿梭穿越草丛时,提高奈德丽跑速,朝奈德丽可视的敌人移动则会提高更多跑速。来自:@SourceName@"
tr "game_buff_tooltip_Pulverize" = "大地粉碎此单位被击飞了。来自: @SourceName@"
tr "game_buff_tooltip_PulverizerSpeed" = "狂野掠袭此单位攻速降低 30%。来自:@SourceName@"
tr "game_buff_tooltip_PuncturingTauntAttackSpeed" = "披甲怒嘲此单位的攻速增加。来源: @SourceName@ "
tr "game_buff_tooltip_PuppeteerMark" = "傀儡印记此单位不会被傀儡师缓速,但可以被拉回。来自: @SourceName@"
tr "game_buff_tooltip_PuppeteerSlow" = "缓速此单位跑速降低了。来自: @SourceName@"
tr "game_buff_tooltip_PykePassive" = "血港淹礼若派克处于敌方看不见的状态,他会快速地回复 @f2@% 自己最近受到来自敌方英雄的伤害,最多 @f3@。
此外,派克从各种来源获得的额外最大生命将全部被替换为物理攻击。(比例:1 物理攻击 / 每 @f4@ 生命-当前:@f1@ )"
tr "game_buff_tooltip_Pyromania" = "嗜火﹝@Stack@﹞安妮正在积蓄威力,当施放 4 个技能后她的下一个攻击技能会晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_Pyromania_Marker" = "嗜火每施放四个技能后安妮的下一个攻击技能会晕眩目标,持续 @f1@ 秒。"
tr "game_buff_tooltip_PyromaniaCount" = "嗜火﹝@Stack@﹞每施放 4 个技能后,安妮的下一个攻击技能会晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_PyromaniaCount2" = "嗜火每施放 4 个技能后安妮的下一个攻击技能会晕眩目标。来自:@SourceName@"
tr "game_buff_tooltip_QuinnERoot" = "完美奇袭此单位被葵恩大幅降低跑速。来自:@SourceName@"
tr "game_buff_tooltip_QuinnPassive" = "追猎印记每过 @f1@ 秒,威落会标记一个邻近的敌方为 脆弱,使之现形 4 秒。葵恩对该目标的下一次攻击造成 @f2@ (+@f3@) (物理攻击的 @f4@% )物理伤害。
追猎印记的冷却时间会随暴击机率提高而降低。"
tr "game_buff_tooltip_QuinnPassiveAmmo" = "极速追猎攻击追猎印记标记的目标会短暂地给予葵恩跑速与攻速加成。来自: @SourceName@"
tr "game_buff_tooltip_QuinnQSightReduction" = "飞鹰突击葵恩降低了此单位的视野范围,并暂时无法与友军分享视野。若此单位非英雄,则暂时无法进行攻击。来自: @SourceName@"
tr "game_buff_tooltip_QuinnW" = "追猎印记威洛标记此目标为 脆弱,使之现形并增强葵恩对他的下一次攻击。来自: @SourceName@"
tr "game_buff_tooltip_QuinnWVision" = "强化感知威洛揭露了这个单位。来自: @SourceName@"
tr "game_buff_tooltip_Rageblade" = "鬼索的狂暴之刃 @Stack@此单位的攻速已提升。来源:@SourceName@"
tr "game_buff_tooltip_RagebladeEnrage" = "激怒此单位已提升自身攻速、普攻吸血及技能吸血,直到离开战斗为止。来源:@SourceName@"
tr "game_buff_tooltip_RakanERecast" = "战斗舞踊锐空于一段时间之内再次发动战斗舞踊将不会消耗魔力。来源: @SourceName@"
tr "game_buff_tooltip_RakanEShield" = "战斗舞踊锐空赋予此单位一个护盾。来源: @SourceName@"
tr "game_buff_tooltip_RakanPassive" = "奇异羽篷每过 @f3@ 秒,锐空便会获得一个相当于 @f1@ (+@f2@) 生命的护盾。锐空的普攻和技能每次命中敌方英雄会减少 1 秒冷却时间。
鸳鸯展翅-刹雅和锐空可以一起回城。"
tr "game_buff_tooltip_RakanPassiveShield" = "奇异羽篷锐空会定期获得一个护盾。来源: @SourceName@"
tr "game_buff_tooltip_RakanQMark" = "愈光飞翎锐空即将治愈自身及邻近友军。来源: @SourceName@"
tr "game_buff_tooltip_RakanR" = "迷心迅步锐空获得额外跑速并且迷惑所有碰触到的敌人。
「我会华丽地走进战场,所有人都会因为我迷人的舞姿而神魂颠倒。」来源: @SourceName@"
tr "game_buff_tooltip_RakanRDebuff" = "迷心迅步此单位已经深深地被锐空迷住了。来源: @SourceName@"
tr "game_buff_tooltip_Rally" = "集结此单位攻击力提高。来自:@SourceName@"
tr "game_buff_tooltip_Rally_AP" = "集结此单位增加物理攻击与魔法攻击。来自:@SourceName@"
tr "game_buff_tooltip_Rally_Aura" = "集结灵气附近友军攻击力提高。来自:@SourceName@"
tr "game_buff_tooltip_Rally_Aura_AP" = "集结灵气邻近友军提高攻击力与魔法攻击。来自:@SourceName@"
tr "game_buff_tooltip_Rapid_Fire" = "急速射击崔丝塔娜的攻速提升。来自:@SourceName@"
tr "game_buff_tooltip_RapidReload" = "海克斯军火海克斯科技榴弹
库奇的普攻所造成的 @f4*100@% 伤害会被转化成魔法伤害。
炸弹包裹
游戏开始 @f3@ 分钟后,炸弹包裹会被送至基地旁。一旦捡起包裹,库奇会获得 @f2@% 脱离战斗跑速,并将女武神特攻升级为炸弹快递,包裹最多持续 60 秒。
包裹被投递后须花费 @f1@ 分钟刷新。"
tr "game_buff_tooltip_RazorBeakAlert" = "锋利的鸟嘴如果发现敌方侦察守卫,此单位将收到提醒并且获得魔法视野。"
tr "game_buff_tooltip_RazzlesPride" = "瑞泽尔的傲慢将吸收 @f1@ 点伤害。来自:@SourceName@"
tr "game_buff_tooltip_ReadytoTantrum" = "愤怒就绪阿姆姆可以使用愤怒攻击附近敌人。来自:@SourceName@"
tr "game_buff_tooltip_Reap_The_Whirlwind" = "复苏季风珍娜召唤魔法风暴,每秒治疗范围内友军。来自:@SourceName@"
tr "game_buff_tooltip_Rebirth" = "寒霜涅盘艾妮维亚化身为凤凰蛋,即将涅盘!来自:@SourceName@"
tr "game_buff_tooltip_Rebirth_Marker" = "寒霜涅盘艾妮维亚被击杀后化为蛋的型态而非直接死亡。蛋的型态获得 @f1@ 点的物理与魔法防御,并且在 6 秒后重生为冰晶凤凰。
寒霜涅盘的冷却时间为 @f2@ 秒。"
tr "game_buff_tooltip_RebirthCooldown" = "寒霜涅槃冷却艾妮维亚最近曾涅槃重生,需要重新聚集力量才能再次化身凤凰蛋!来自:@SourceName@"
tr "game_buff_tooltip_RebirthReady" = "寒霜涅盘技能准备完成后,艾妮维亚被击杀后化为蛋的型态而非直接死亡。蛋的型态获得 @f1@ 点物理防御与魔法防御 6 秒。来自:@SourceName@"
tr "game_buff_tooltip_Recall" = "回城此单位正在传送回城。来自:@SourceName@"
tr "game_buff_tooltip_RegenerationAura" = "再生印记如果此单位死亡,它会依据受伤程度恢复攻击者的生命与魔力。来自: @SourceName@"
tr "game_buff_tooltip_RegenerationRune" = "再生符文每秒回复生命(受伤较多的英雄将受到更多治疗效果)。来自:@SourceName@"
tr "game_buff_tooltip_Reinforce" = "防御强化此建筑物的物理防御提高。来自:@SourceName@"
tr "game_buff_tooltip_RejuvenationPotion" = "还童药水每秒回复生命和法术值。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiECooldown" = "地道冷却中 雷珂煞的地道还在冷却当中。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiEReady" = "地道准备完成 雷珂煞可以使用地道。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiKnockupImmune" = "猛袭 此单位对雷珂煞的猛袭免疫一小段时间。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiPassive" = "愤怒沙虫雷珂煞猛袭型态的普攻及技能会产生25 怒气。
深掘将消耗怒气并于 3 秒内回复最多@f2@生命。"
tr "game_buff_tooltip_RekSaiPRegen" = "愤怒沙虫 雷珂煞正在回复生命。来源:@SourceName@"
tr "game_buff_tooltip_RekSaiQ" = "女王之怒 雷珂煞的下 3 次普攻对邻近敌人造成额外物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiQBurrowedSlow" = "狩猎 此单位现形。来自:@SourceName@"
tr "game_buff_tooltip_RekSaiRPrey" = "猎物标记雷珂煞可以使用虚空疾行扑向此单位。来源: @SourceName@ "
tr "game_buff_tooltip_Relentless_Assault" = "无情突袭贾克斯每次物理攻击都会短暂提高攻速,每 2 次连续攻击后发动毁灭打击,将使下一次攻击造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_RelentlessBarrier" = "大师风范贾克斯提升物理与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_RelentlessCounter" = "无情突袭贾克斯每次的基础攻击都会快于上一次来自:@SourceName@"
tr "game_buff_tooltip_RelicYellowWard" = "图腾侦查守卫此守卫侦查附近区域。来自: @SourceName@"
tr "game_buff_tooltip_Rending_Shot" = "撕裂射击这个单位在流血,每一秒都将受到伤害,并且移动得更为缓慢。来自:@SourceName@"
tr "game_buff_tooltip_RenektonCleaveReady" = "怒气雷尼克顿有足够的怒气强化自身攻击。来自:@SourceName@"
tr "game_buff_tooltip_RenektonExecuteReady" = "庖丁解牛雷尼克顿下次攻击目标多次,并带有晕眩效果。来自:@SourceName@"
tr "game_buff_tooltip_RenektonPredator" = "怒不可遏每次攻击雷尼克顿得到 5 点怒气值。 当拥有 50 点怒气值 以上的怒气,他的技能将获得额外效果但会消耗 50 点怒气值 。离开战斗后,每秒失去 4 点怒气值。
若雷尼克顿生命低于 50%, 怒气 增加量上升 50%。"
tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "大切八块雷尼克顿可以向指定地点冲刺,对沿路的敌人造成物理伤害。来自: @SourceName@"
tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "减低物理防御此单位被大切八块击中,进而降低防御力。来自:@SourceName@"
tr "game_buff_tooltip_RenektonTyrantForm" = "暴君型态雷尼克顿获得额外的生命与期间内的持续怒气。邻近的敌方单位每秒将会受到魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_Renewal_Shell" = "复苏之盾该单位的生命回复增加。来自:@SourceName@"
tr "game_buff_tooltip_RengarE" = "缓速抛绳这个单位被缓速了。来源: @SourceName@"
tr "game_buff_tooltip_RengarEEmp" = "定身抛绳此单位被定身。来源: @SourceName@"
tr "game_buff_tooltip_RengarPassive" = "潜行怒狮雷葛尔在草丛内的普通攻击会跳到敌人身上。在残虐加成为 0 时跳跃会产生 @f5@ 残虐值。
在 @f1@ 残虐加成下,下一个施放的技能会被加强。施放加强过的技能会增加雷葛尔 @f3@% 的移动速度,持续 @f4@ 秒。
杀死敌方英雄会让雷葛尔的 骨牙项链 挂上更多战利品。
所有残虐加成会在离开战斗后丧失。(由潜行怒狮的冷却时间表示)。"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次。
1 颗人头:@f6@% 额外物理攻击
2 颗人头:@f7@% 额外物理攻击
3 颗人头:@f8@% 额外物理攻击
4 颗人头:@f9@% 额外物理攻击
5 颗人头:@f10@% 额外物理攻击来源: @SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff1" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次。
1 颗人头:@f6@% 额外物理攻击
2 颗人头:@f7@% 额外物理攻击
3 颗人头:@f8@% 额外物理攻击
4 颗人头:@f9@% 额外物理攻击
5 颗人头:@f10@% 额外物理攻击来源:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff2" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次。
1 颗人头:@f6@% 额外物理攻击
2 颗人头:@f7@% 额外物理攻击
3 颗人头:@f8@% 额外物理攻击
4 颗人头:@f9@% 额外物理攻击
5 颗人头:@f10@% 额外物理攻击来源:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff3" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次。
1 颗人头:@f6@% 额外物理攻击
2 颗人头:@f7@% 额外物理攻击
3 颗人头:@f8@% 额外物理攻击
4 颗人头:@f9@% 额外物理攻击
5 颗人头:@f10@% 额外物理攻击来源:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff4" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次。
1 颗人头:@f6@% 额外物理攻击
2 颗人头:@f7@% 额外物理攻击
3 颗人头:@f8@% 额外物理攻击
4 颗人头:@f9@% 额外物理攻击
5 颗人头:@f10@% 额外物理攻击来源:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuff5" = "骨牙项链雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次。
1 颗人头:@f6@% 额外物理攻击
2 颗人头:@f7@% 额外物理攻击
3 颗人头:@f8@% 额外物理攻击
4 颗人头:@f9@% 额外物理攻击
5 颗人头:@f10@% 额外物理攻击来源:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBonetoothBuffKhazix" = "卡力斯之颅雷葛尔猎杀完目标后会将战利品挂在骨牙项链上。若敌方英雄在被他伤害后的 1.5 秒内死亡,他将永久提升额外物理攻击。对同一英雄只能触发一次。
1 颗人头:@f6@% 额外物理攻击
2 颗人头:@f7@% 额外物理攻击
3 颗人头:@f8@% 额外物理攻击
4 颗人头:@f9@% 额外物理攻击
5 颗人头:@f10@% 额外物理攻击
卡力斯之颅:@f12@% 额外物理攻击来源:@SourceName@"
tr "game_buff_tooltip_RengarPassiveBuff" = "潜伏杀机下次普攻雷葛尔将会扑向目标。来自: @SourceName@"
tr "game_buff_tooltip_RengarPassiveEmpoweredMS" = "急速残虐雷葛尔花费残虐加成,增加爆发性的速度。来源:@SourceName@"
tr "game_buff_tooltip_RengarQ" = "凶残打击雷葛尔下次的攻击将造成额外伤害。来源:@SourceName@"
tr "game_buff_tooltip_RengarQEmp" = "极度凶残打击雷葛尔下次的攻击将造成额外伤害,同时获得额外攻速。来源:@SourceName@"
tr "game_buff_tooltip_RengarQEmpASBuff" = "肾上腺素激发雷葛尔已提升自身攻速。来源:@SourceName@"
tr "game_buff_tooltip_RengarR" = "血性猎杀雷葛尔 伪装并增加移动速度。他可以在大范围内获得最近敌方英雄视野。 来源: @SourceName@"
tr "game_buff_tooltip_RengarRShred" = "暴露弱点此单位的物理防御已下降。来源:@SourceName@"
tr "game_buff_tooltip_RengarWEmp" = "加强怒狮战吼雷葛尔免疫控制效果。来源: @SourceName@"
tr "game_buff_tooltip_Resistant_Skin" = "抗性皮肤巴龙免疫减益魔法效果,每分钟增加生命。来自:@SourceName@"
tr "game_buff_tooltip_Resistant_Skin_Dragon" = "抗性皮肤此单位对所有减益的效果免疫。来自:@SourceName@"
tr "game_buff_tooltip_ResistantSkinMiniBaron" = "扭曲护甲此单位免疫所有控制效果。来源: @SourceName@"
tr "game_buff_tooltip_RiftHeraldBuffCounter" = "窥视虚空此单位得到了预示者的精华,并且能够召唤预示者来帮助自身队伍,预示者将会存在一段时间。
窥视虚空也会让此单位获得强化回城效果。来源:击杀预示者后获得"
tr "game_buff_tooltip_RiftWalk" = "虚空行走(@Stack@)卡萨丁的下次虚空行走将会消耗更多的魔力,同时也造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_RiteOfRuin" = "毁灭魔典此物品正在充能中。来自: @SourceName@"
tr "game_buff_tooltip_RivenDashDelay" = "流浪骑士雷玟短时间内无法再次使用他的被动冲刺。来自:@SourceName@"
tr "game_buff_tooltip_RivenFeint" = "勇者无敌雷玟拥有护盾能够抵挡接下来的攻击。来自: @SourceName@"
tr "game_buff_tooltip_RivenFengShuiEngine" = "放逐之刃雷玟的物理攻击增加、技能与攻击范围上升。来自:@SourceName@"
tr "game_buff_tooltip_RivenPassiveAABoost" = "符文刀刃强化雷玟的刀充满了符文的力量,让她每次攻击都可获得额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_RivenTriCleaveBuff" = "断罪连技!!雷玟使用了断罪之翼 @f1@ 次。来自:@SourceName@"
tr "game_buff_tooltip_RivenWindScarReady" = "暴风斩就绪雷玟的暴风斩可以使用。来自:@SourceName@"
tr "game_buff_tooltip_RocketGrab" = "火箭抓取此单位被拉向布里茨。来自: @SourceName@"
tr "game_buff_tooltip_RocketJump" = "火箭跳跃此单位受到火箭跳跃影响,减速 60% 。来自:@SourceName@"
tr "game_buff_tooltip_Root" = "定身此单位被定身,无法移动或使用移动相关技能。来源:@SourceName@"
tr "game_buff_tooltip_RumbleCarpetBombSlow" = "烧伤此单位被缓速,并且受到持续性伤害。来自:@SourceName@"
tr "game_buff_tooltip_RumbleDangerZone" = ""
tr "game_buff_tooltip_RumbleDangerZoneBuff" = "危险禁区蓝宝正在持续增温。他的所有技能都获得额外效果。来自: @SourceName@"
tr "game_buff_tooltip_RumbleFlameThrower" = "火焰喷射器!蓝宝正在燃烧所有在他面前的单位。来自: @SourceName@"
tr "game_buff_tooltip_RumbleGrenade" = "高压电鱼叉蓝宝已经准备好发射另一枚鱼叉。来自: @SourceName@"
tr "game_buff_tooltip_RumbleGrenadeSlow" = "电击!此单位被缓速。来自:@SourceName@"
tr "game_buff_tooltip_RumbleHeatPunch" = "当蓝宝达到 50 点热能,会启动危险禁区,同时所有技能将获得额外效果。
当蓝宝达到 100 点热能,会造成机器过热,同时普攻将获得 @f1@ +.@f2@ 额外魔法伤害。蓝宝在冷却时会有数秒无法使用技能。"
tr "game_buff_tooltip_RumbleHeatSystem" = "泰坦热能当蓝宝达到 50 点热能,会启动危险禁区,同时所有技能将获得额外效果。
当蓝宝达到 100 点热能,会造成机器过热,同时普攻将获得 @f1@ (+@f2@) 额外魔法伤害,但是蓝宝在接下来 6 秒内无法使用任何技能。"
tr "game_buff_tooltip_RumbleOverheat" = "系统过热!蓝宝处于系统过热状态,基本攻击获得额外的魔法伤害,但是无法使用任何技能。来自:@SourceName@"
tr "game_buff_tooltip_RumbleShield" = "铁屑电磁盾蓝宝格档掉攻击。来自:@SourceName@"
tr "game_buff_tooltip_RumbleShieldBuff" = "强力喷射器!蓝宝正在迅速的移动。来自: @SourceName@"
tr "game_buff_tooltip_Rupture" = "破裂此单位被击飞,不能行动。来自:@SourceName@"
tr "game_buff_tooltip_Rupture_Target" = "破裂此单位跑速降低。来自:@SourceName@"
tr "game_buff_tooltip_Rylais" = "瑞莱的冰晶节杖你的英雄下次攻击会降低目标 35% 的跑速,持续 1.5 秒。来自:@SourceName@"
tr "game_buff_tooltip_RylaisDebuff" = "瑞莱的冰晶节杖跑速减少 35%,持续 2 秒。来自:@SourceName@"
tr "game_buff_tooltip_RyzeE" = "法术涌动雷兹的技能对此单位有额外的附加效果。来自: @SourceName@"
tr "game_buff_tooltip_RyzePassive" = "奥术专精雷兹的技能会根据己身的 额外魔力对敌方造成额外伤害,每 @f2@ 魔法攻击会提升雷兹 @f1@% 最大魔力。
目前提升: @f3@%"
tr "game_buff_tooltip_RyzeQMS" = "超负荷跑速雷兹短暂的提升移动速度。来自:@SourceName@"
tr "game_buff_tooltip_RyzeQShield" = "超负荷护盾雷兹暂时受到护盾保护免受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_RyzeRChannel" = "扭转之境现踪雷兹制造出一个扭转之口,当完成时,所有附近的友军会传送到一个新的地点。来自:@SourceName@"
tr "game_buff_tooltip_RyzeW" = "符文禁锢此单位被缓速。来源: @SourceName@"
tr "game_buff_tooltip_RyzeWRoot" = "符文禁锢 此单位无法移动。来源: @SourceName@"
tr "game_buff_tooltip_RyzeWShield" = "符文禁锢护盾阻挡即将到来的伤害。来源: @SourceName@"
tr "game_buff_tooltip_S5_AspectOfTheDragon" = "龙魂所有飞龙加成效果变成双倍。击杀掉飞龙将会再次发动龙魂。来自:击杀 5 条以上的飞龙获得。"
tr "game_buff_tooltip_S5_DragonVengeance" = "逝者仇恨飞龙痛恨那些杀害同类的弒龙者,增加其伤害 20%,英雄的团队每杀掉一只飞龙,则飞龙获得 7% 的减伤。来自:@SourceName@"
tr "game_buff_tooltip_S5_ExaltedWithBaronNashorMinion" = "巴龙军团此小兵被带有 巴龙之爪 的英雄强化且获得技能升级。来自:附近具有“巴龙之爪”增益的友方英雄"
tr "game_buff_tooltip_S5_LaneSigilBuff" = "明镜止水脱离战斗 5 秒后,获得 50 跑速。
当你站着不动凝心静气时,你将会慢慢的增加视线距离,也可以感受到墙后的动静。明镜止水效果于你移动后消失。来自:河道增福效果。"
tr "game_buff_tooltip_S5JungleHeavyHands" = "腰马合一你的初次攻击或是每 @f2@ 次攻击可以晕眩野怪或是小兵。攻击一座塔将会造成 @f1@ 额外真实伤害,同时消耗掉腰马合一效果。"
tr "game_buff_tooltip_S5JungleHeavyHandsCounter" = "腰马合一每 @f2@ 次对野怪或是小兵发出的攻击将晕眩目标。"
tr "game_buff_tooltip_S5JungleMushroomArmor" = "猛毒菌菇攻击者中毒造成 @f1@ 魔法伤害,持续 @f2@ 秒。"
tr "game_buff_tooltip_S5JungleMushroomArmorBuff" = "猛毒菌菇此单位攻击了一名带有猛毒菌菇的英雄,并产生中毒现象。"
tr "game_buff_tooltip_S5JungleScuttleSpeed" = "斥候速度这个单位的移动速度增加。"
tr "game_buff_tooltip_S5JungleTTWolfArmor" = "魔狼诅咒攻击者中毒,造成 @f1@ 魔法伤害,持续 @f2@ 秒。"
tr "game_buff_tooltip_S5JungleTTWolfArmorBuff" = "魔狼诅咒此单位攻击了带有魔狼诅咒的英雄导致中毒。"
tr "game_buff_tooltip_S5Test_BaseBuff" = "主场优势+10% 跑速
+10 物理与魔法防御来自:当英雄在我方基地时获得。"
tr "game_buff_tooltip_S5Test_DragonSlayerBuff" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。
龙拳:+6% 物理攻击与魔法攻击。
龙吼:对防御塔的普攻会在 2 秒内造成额外的燃烧效果。
龙翼:+5% 跑速。
龙鳞:减少来自防御塔的伤害。
龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Test_TowerWrath" = "痛苦此单位被愤怒的防御塔攻击,造成伤害减少与减缓跑速效果,此效果持续到脱离塔的攻击为止。来自:基地防御塔"
tr "game_buff_tooltip_S5TestDragonSlayerParticleBuff" = "烧吧宝贝此防御塔着火了!继续攻击会刷新燃烧计时,但效果不会迭加。来自: @SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv1" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。
龙拳:+6% 物理攻击与魔法攻击。
龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
龙翼:+5% 跑速。
龙鳞:减少 @f2@% 来自防御塔的伤害。
龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv2" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。
龙拳:+6% 物理攻击与魔法攻击。
龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
龙翼:+5% 跑速。
龙鳞:减少来自防御塔 @f2@% 的伤害。
龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并获使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv3" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。
龙拳:+6% 物理攻击与魔法攻击。
龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
龙翼:+5% 跑速。
龙鳞:减少来自防御塔 @f2@% 的伤害。
龙魂:双倍强化所有飞龙加成,你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv4" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。
龙拳:+6% 物理攻击与魔法攻击。
龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
龙翼:+5% 跑速。
龙鳞:减少来自防御塔 @f2@% 的伤害。
龙魂:双倍强化所有飞龙加成,同时你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。来自:@SourceName@"
tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv5" = "弒龙者(@Stack@)杀掉了飞龙同时偷取了它的力量。杀掉 5 条以上的飞龙,将可以在短时间内获得龙魂。
龙拳:+6% 物理攻击与魔法攻击。
龙吼:对防御塔的普攻会在 2 秒内造成 @f1@ 魔法伤害。
龙翼:+5% 跑速。
龙鳞:减少来自防御塔 @f2@% 的伤害。
龙魂:双倍强化所有飞龙加成,同时你的攻击将会燃烧敌方并使该单位现形,于 3 秒内造成 150 真实伤害,持续 180 秒。来自:@SourceName@"
tr "game_buff_tooltip_Sadism" = "背水一战蒙多医生消耗生命,短暂提升跑速并巨幅提高生命回复速度。来自:@SourceName@"
tr "game_buff_tooltip_SadismHeal" = "背水一战蒙多医生每秒回复生命。来自:@SourceName@"
tr "game_buff_tooltip_ScepterOfAuthorityProc" = "Scepter of Authority此单位的下次攻击会造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_Scout's_Bounty" = "斥候的礼物此单位正被提摩追踪,物理防御减少,显示在敌人的视野内,并给提摩带来额外奖励。来自: @SourceName@"
tr "game_buff_tooltip_Second_Sight" = "灌铅骰子每击杀一个单位,逆命将会掷出灌铅骰子并随机获得 1 到 6 的金钱奖励。
骗取的金钱总量: @f1@"
tr "game_buff_tooltip_SeismicShard" = "地震碎片墨菲特偷取目标的跑速。来自:@SourceName@"
tr "game_buff_tooltip_SeismicShardBuff" = "地震碎片墨菲特偷取目标的跑速。来自: @SourceName@"
tr "game_buff_tooltip_SejuaniECD" = "融化不能在此单位身上叠加寒霜效果。来源:@SourceName@"
tr "game_buff_tooltip_SejuaniEMarker" = "冻结叠满 4 层后,史瓦妮可以冰冻此单位。来源:@SourceName@"
tr "game_buff_tooltip_SejuaniEMarkerMax" = "冻结史瓦妮可以冰冻此单位。来源:@SourceName@"
tr "game_buff_tooltip_SejuaniEPassiveBuff" = "北境部落此单位的普攻会附加寒霜效果。来源:@SourceName@"
tr "game_buff_tooltip_SejuaniPassive" = "北境之怒霜冻护甲:@f4@ 秒内未受到英雄或大型野怪的伤害后,史瓦妮将免疫缓速并获得 @f1@ 物理防御及@f5@ 魔法防御。霜冻护甲会在受到英雄或大型野怪伤害后持续维持 @f3@ 秒。
冰霜爆破:被史瓦妮晕眩的敌方英雄会被冻结,使史瓦妮对该目标的普攻或技能造成相当于 @f6@% 目标最大生命的魔法伤害 (对野怪最多造成 @f7@ 伤害)。来源: @SourceName@"
tr "game_buff_tooltip_SejuaniPassiveCD" = "冰霜堆结史瓦妮正在建立霜冻护甲。受到伤害后将会重置过程。来源: @SourceName@"
tr "game_buff_tooltip_SejuaniPassiveDefense" = "霜冻护甲史瓦妮免疫缓速并获得额外物理防御及魔法防御。史瓦妮受到伤害后霜冻护甲仍会维持一段时间。来源: @SourceName@"
tr "game_buff_tooltip_SG_ChoGath_Devoured" = "大嘴之中你被吞噬了,且会持续失去生命直到死亡或是吞噬你的怪物死亡。
如果吞噬你的怪物被击杀,所有你在吞噬期间受到的伤害都会被返还。来源:大笨兽"
tr "game_buff_tooltip_SG_ChoGath_RuptureTarget" = "缓速这个单位的移动速度降低了。来源:@SourceName@"
tr "game_buff_tooltip_SG_FishThingShield" = "保护这个单位身上有护盾,无法被指定且无敌。击杀赋予护盾者就可以解除护盾。来源:@SourceName@"
tr "game_buff_tooltip_SG_KogMawBioArcaneBarrage" = "激怒你的敌人似乎被彻底激怒了,且准备展开攻击。
只有在你跑得够远,或是牠们被禁锢、晕眩,沉默的时候牠们才会停止攻击。来源:未知"
tr "game_buff_tooltip_SG_RiftHerald_PowerUpSmashStun" = "击飞此单位被击飞到空中。来源:@SourceName@"
tr "game_buff_tooltip_SG_SkarnerImpale" = "刺穿这个单位被压制,且会被拖来拖去。来源:@SourceName@"
tr "game_buff_tooltip_SG_VelKozQSlow" = "缓速这个单位的移动速度降低了。来源:@SourceName@"
tr "game_buff_tooltip_ShadowWalk" = "潜行除了真视效果外,此单位无法被发现行踪。来自:@SourceName@"
tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "现形伊芙琳脱离潜行。來源:@SourceName@"
tr "game_buff_tooltip_Sheen" = "闪耀剑此单位下次攻击造成额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_SheenDelay" = "闪耀剑冷却闪耀剑、巫妖之祸和三相之力正在冷却。来自:@SourceName@"
tr "game_buff_tooltip_ShenEDash" = "影袭慎正在冲刺,并会嘲讽碰撞到的敌人。来自: @SourceName@"
tr "game_buff_tooltip_ShenPassive" = "凝气盾慎在施放一个技能后,获得一个暂时的护盾,在 @f4@ 秒内吸收 @f1@ [+@f2@] 伤害(@f5@ 秒冷却时间)。慎的技能命中友方或敌方英雄时会缩短冷却时间 @f6@ 秒。
慎的力量会以 灵气利刃 的模样显现,他可使用技能控制。"
tr "game_buff_tooltip_ShenPassiveShield" = "凝气盾慎使用施放技能所产生的护盾来格档伤害。来自: @SourceName@"
tr "game_buff_tooltip_ShenQBuffStrong" = "暮光强袭:兵慎的普攻根据目标的最大生命造成大幅额外伤害,并获得额外攻速。来自: @SourceName@"
tr "game_buff_tooltip_ShenQBuffWeak" = "暮光强袭慎的普攻根据目标的最大生命造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_ShenQSlow" = "暮光强袭:临此单位在跑离慎时跑速遭到降低。来自: @SourceName@"
tr "game_buff_tooltip_ShenQTransmitter" = "灵气利刃:斗慎在呼唤他的灵气利刃。来自: @SourceName@"
tr "game_buff_tooltip_ShenRChannelBuffBar" = "并肩作战:者慎正在施法以前往目标友方。来自: @SourceName@"
tr "game_buff_tooltip_ShenRShield" = "并肩作战:阵此单位受到慎的保护。来自: @SourceName@"
tr "game_buff_tooltip_ShenRTargetTracker" = "并肩作战:皆慎正在施法前往这个目标。来自: @SourceName@"
tr "game_buff_tooltip_ShenWActive" = "灵气庇护:列慎的灵气利刃正在替邻近友方英雄格挡攻击。来自: @SourceName@"
tr "game_buff_tooltip_ShenWBuff" = "灵气庇护:在对此目标的攻击已被格挡。来自: @SourceName@"
tr "game_buff_tooltip_ShenWDelay" = "灵气庇护:前如果慎或任一名友方英雄进入此区域,慎的灵气庇护会开始作用(或经过足够时间)。来自: @SourceName@"
tr "game_buff_tooltip_Shield_Marker" = "花岗岩护盾当墨菲特 10 秒内没有受到伤害,他会召唤一个岩石护盾以吸收相当于他最大生命 10% 的伤害。来自: @SourceName@"
tr "game_buff_tooltip_ShurelyasCrestHaste" = "苏瑞亚的狂想曲此单位已提升跑速。来源:@SourceName@"
tr "game_buff_tooltip_ShurelyasCrestHasteTT" = "陈旧的升华护符此单位的跑速已提升。来源:@SourceName@"
tr "game_buff_tooltip_ShyvanaDoubleAttack" = "双龙聚首希瓦娜的下次攻击将攻击两次。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "双龙聚首希瓦娜的下次攻击将会对所有面前的敌人造成两次伤害。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaDragonScales" = "御守龙甲希瓦娜的物理防御与魔法防御获得暂时的提升。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "龙之吐息希瓦娜的攻击将会点燃目标并造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_ShyvanaPassive" = "龙裔之怒希瓦娜对飞龙造成 20% 额外伤害。
希瓦娜获得 5 点物防及魔防。希瓦娜或她的队友击败每只飞龙都会让希瓦娜获得额外 5 点物防及魔防。
物理及魔法防御总加成:@f1@"
tr "game_buff_tooltip_ShyvanaScorchedEarth" = "圣龙怒火希瓦娜的跑速增加,周围敌人将随着时间而受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "圣龙怒火希瓦娜的跑速增加,并随时间对周遭敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_ShyvanaTransform" = "圣龙型态希瓦娜化身成为强大的圣龙。当希瓦娜拥有怒气时,她的技能获得额外范围效果。来自: @SourceName@"
tr "game_buff_tooltip_SiegeAttackingDelayedCurrencyIndicator" = "收入保留当收入保留状态结束时,你的队伍会获得额外的水晶碎片。来自:进攻保留基金"
tr "game_buff_tooltip_SiegeAttackingTeamBuff" = "进攻队伍你的队伍现在是进攻方!越快摧毁敌人的基地越好。
此单位的物理攻击、魔法攻击和生命增加 @f1@%。此增益效果会随着时间增加而上升。来自:@SourceName@"
tr "game_buff_tooltip_SiegeBarracksMinionBuff" = "重振旗鼓附近先锋旗帜赋予此小兵振奋效果,伤害及防御能力大幅提升。来自:先锋旗帜"
tr "game_buff_tooltip_SiegeBaseRestriction" = "初始制约直到围城回合开始前,此单位被限制在基地内"
tr "game_buff_tooltip_SiegeCurrency" = "水晶碎片使用水晶碎片购买围城武器。水晶碎片会被动地随着时间自动获得,或击杀英雄和助攻时获得。来自: @SourceName@"
tr "game_buff_tooltip_SiegeDefendingTeamBuff" = "防守方你的队伍现在是防守方!让你的基地存活越久越好。来自:@SourceName@"
tr "game_buff_tooltip_SiegeFlashZoneReady" = "相位能量模式此单位受到闪现领域的影响可以不断的闪现。来自:闪现领域"
tr "game_buff_tooltip_SiegeGeneratorActive" = "发动水晶充能塔此单位拥有一个启动的水晶充能塔并会定期的获得额外的水晶碎片。来自:水晶充能塔"
tr "game_buff_tooltip_SiegeGeneratorRealized" = "水晶充能塔-能量转换你队伍中的水晶充能塔内的能量已枯竭,现在已无法使用。
+@f1@ 最大生命。
+@f2@ 物理攻击。
+@f3@ 魔法攻击。来自:水晶充能塔"
tr "game_buff_tooltip_SiegeLaserAffix" = "毁灭射线-就绪此单位目前正远程操控防预塔的毁灭射线。来自: @SourceName@"
tr "game_buff_tooltip_SiegeLaserAffixActive" = "毁灭射线-活跃此单位拥有一个活跃且可远程操控的毁灭射线。来自: @SourceName@"
tr "game_buff_tooltip_SiegeLauncherHaste" = "回到起点此单位的跑速大幅增加。施放传送会取消此效果。来自:重生平台"
tr "game_buff_tooltip_SiegeMegaLaserCooldownIndicator" = "泯灭死光过热因泯灭死光刚刚喷射完毕,目前已进入充能状态。在此状态下,推兵线将不会列入计算。来自:泯灭死光"
tr "game_buff_tooltip_SiegeShieldGeneratorBuff" = "邻近庇护图腾此单位从邻近的庇护图腾上获得一个护盾。脱离战斗后,这个护盾会迅速的再生。来自:庇护图腾"
tr "game_buff_tooltip_SiegeTimefieldDebuff" = "超重力磁场此单位受到超重力磁场的影响而减缓移动速度。来自:超重力磁场"
tr "game_buff_tooltip_SiegeTurretShielderVisual" = "围城庇护此防御塔拥有一个护盾。一段时间没有受到攻击后,护盾会迅速重新发动,但会受到双倍的小兵伤害。"
tr "game_buff_tooltip_SightWard" = "潜行守卫此守卫正在侦查附近区域。来源:@SourceName@"
tr "game_buff_tooltip_Silence" = "沉默此单位无法使用技能。来自:@SourceName@"
tr "game_buff_tooltip_Silence_Attack" = "沉默攻击这只蜥蜴的普通攻击会使目标沉默。来源于: @SourceName@"
tr "game_buff_tooltip_SionEShred" = "杀戮怒吼该单位物理防御降低。来自: @SourceName@"
tr "game_buff_tooltip_SionESlow" = "杀戮怒吼该单位跑速降低。来自: @SourceName@"
tr "game_buff_tooltip_SionPassive" = "光荣战死在赛恩被击杀后他将可以重新驱动自己的尸体,但在驱动后他的生命将会急速衰减。
他在驱动尸体的这段期间仍然可以移动与攻击,并且获得 100% 普攻吸血,攻击速度极快并且命中将造成目标额外 10% 最大生命的物理伤害。对野怪最多造成 75 额外伤害。
赛恩的所有技能都将置换成为临终逆袭,使他获得一波爆发跑速。"
tr "game_buff_tooltip_SionPassiveSpeed" = "临终逆袭赛恩的死前反击!来自: @SourceName@"
tr "game_buff_tooltip_SionPassiveZombie" = "光荣战死赛恩就算死了也要战斗到底!来自: @SourceName@"
tr "game_buff_tooltip_SionQSlow" = "巨幅毁灭此单位跑速降低。来自: @SourceName@"
tr "game_buff_tooltip_SionQStun" = "巨幅毁灭此单位被击飞。来源:@SourceName@"
tr "game_buff_tooltip_SionR" = "猛烈狂击赛恩进行一波锐不可挡的攻势,对命中敌人造成伤害并且击飞他们。来自: @SourceName@"
tr "game_buff_tooltip_SionRSlow" = "猛烈狂击此单位跑速降低。来自: @SourceName@"
tr "game_buff_tooltip_SionVOStacks" = "重返战场重返战场来自: @SourceName@"
tr "game_buff_tooltip_SionW" = "魂魄熔炉赛恩获得护盾保护自己,他可以在 3 秒后对周围敌人使用一部分护盾造成伤害。剩下的护盾数值将会显示。来自: @SourceName@"
tr "game_buff_tooltip_SiphoningStrike" = "虹吸打击纳瑟斯下次攻击造成额外伤害,如果虹吸打击杀死了单位,则下次虹吸打击伤害加强。来自:@SourceName@"
tr "game_buff_tooltip_SivirPassive" = "敏捷疾行当希维尔的普攻或技能命中敌方英雄时,可以提高 @f1@ 跑速,持续 2 秒。"
tr "game_buff_tooltip_SivirPassiveSpeed" = "战斗动能此单位增加跑速。来自:@SourceName@"
tr "game_buff_tooltip_SivirW" = "十字弹射希维尔的普攻将会在击中第一个敌人后弹射到附近目标身上,对接下来弹射到的目标造成较少的伤害。来自: @SourceName@"
tr "game_buff_tooltip_SkarnerExoskeleton" = "结晶骨骼史加纳的骨骼化为结晶状,让他获得短暂的额外护盾。当此护盾持续时,他的跑速获得提升。来自: @SourceName@"
tr "game_buff_tooltip_SkarnerFractureSlow" = "水晶尘爆史加纳缓速了这个单位。来自: @SourceName@"
tr "game_buff_tooltip_SkarnerImpale" = "蝎尾穿刺史加纳已经压制了你,并且可以拖着你移动。来自:@SourceName@"
tr "game_buff_tooltip_SkarnerImpaleBuff" = "蝎尾穿刺史加纳用蝎尾穿刺压制一名敌人,并将之四处拖行。在此同时,他依然能施放水晶斩击与结晶骨骼。来自于: @SourceName@"
tr "game_buff_tooltip_SkarnerPassive" = "水晶螫刺史加纳的存在导致水晶尖塔在地图中出现。两队成员接近水晶尖塔时能够捕捉水晶尖塔。捕捉水晶尖塔后,敌方需等 15 秒后才能再次捕捉水晶尖塔。
当靠近己方队伍捕捉的水晶尖塔时,史加纳获得 水晶充能。
水晶充能 - 给予 @f3@ 跑速和 @f4@% 攻速,并每秒回复 @f5@% 最大魔力。"
tr "game_buff_tooltip_SkarnerPassiveBuff" = "水晶剧毒史加纳的下次攻击将会晕眩此单位。来自: @SourceName@"
tr "game_buff_tooltip_SkarnerPassiveCrystalBuffCooldown" = "捕捉水晶此单位正在尝试捕捉一个水晶尖塔。"
tr "game_buff_tooltip_SkarnerPassiveCrystalMSMax" = "水晶充能史加纳大幅增加跑速、攻速和魔力回复。来自: @SourceName@"
tr "game_buff_tooltip_SkarnerPassiveStun" = "水晶晕眩史加纳已经晕眩此单位。来自: @SourceName@"
tr "game_buff_tooltip_SkarnerVirulentSlash" = "水晶能量史加纳充满了水晶能量,下一次的水晶斩击造成额外魔法伤害。来自: @SourceName@"
tr "game_buff_tooltip_SLIME_AOEVulnerability" = "巨人之痛此单位被范围效果的技能伤害时将承受额外伤害。"
tr "game_buff_tooltip_SLIME_CrabNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果"
tr "game_buff_tooltip_SLIME_dragonbuffearth" = "超疾风飞龙此单位在脱离战斗时将大幅度地提高跑速。来源: @SourceName@"
tr "game_buff_tooltip_SLIME_EventShield" = "暴风之盾此单位被一个厚重的护盾所保护直到破裂。来源: @SourceName@"
tr "game_buff_tooltip_SLIME_Guardian_Angel" = "守护天使此单位在接下来的 90 秒内受到守护天使的保护。若进入死亡状态将重生。让它开始倒数吧!来源: 你的守护天使"
tr "game_buff_tooltip_SLIME_HomeguardSpeed" = "守护家园离开战斗、回到重生平台时,此单位大幅提高生命、魔力回复速度,同时获得大量跑速,此效果随时间衰减。来源: @SourceName@"
tr "game_buff_tooltip_SLIME_KingPoro_Spicy" = "超辣普罗饲料普罗王喷射出火焰,对所有命中目标及防御塔造成真实伤害。来源:普罗王"
tr "game_buff_tooltip_SLIME_MonsterSingleTargetSpellVulnerability" = "目标补获此单位被单一目标技能伤害时将承受额外伤害。"
tr "game_buff_tooltip_SLIME_OnFireBuff" = "燃烧!此单位制造更多的伤害,拥有更快的技能冷却时间及提升魔力回复。然而,它也将更容易受到伤害,且自己所接受到的护盾和治愈效果会减少。来源: @SourceName@"
tr "game_buff_tooltip_SLIME_PackLeader" = "领头羊此单位鼓舞附近的其他单位,给予他们防御及跑速。死亡时,他将爆炸并伤害附近的追随者。"
tr "game_buff_tooltip_SLIME_PlayerBuffIcon" = "闪电急击灵气+30% 召唤师技能冷却减免
每 5 秒 +4 魔力
+5 (+0.5 / 等级) 魔法防御
+10% 友谊"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasBlitz" = "敌方布里茨的祝福敌方队伍的防御塔和远程小兵随着获得布里茨的火箭抓取而升级。来源: 我不是布里茨"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasFeeney" = "敌方英雄弹射器你的敌人在主堡附近有着一个可以将他们发射至地图各处的魔法弹射器。来源:敌方的布莱恩.费尼"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasGA" = "敌方守护天使敌人在接下来的 90 秒内受到守护天使的保护。若他们被击杀将会重生。来源: 敌方的胜利"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasRegen" = "敌方超愈水飞龙敌人会于脱离战斗时快速地回复生命和魔力。来源: 敌方的胜利"
tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasShield" = "敌方暴风之盾敌方被一个厚重的护盾所保护直到破裂。来源: @SourceName@"
tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveBlitz" = "布里茨的祝福此单位的防御塔和远程小兵随着获得布里茨的火箭抓取而升级。来源: 我不是布里茨"
tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveFeeney" = "英雄弹射器你的队伍在主堡附近有着一个可以将你发射至地图各处的魔法弹射器。来源:布莱恩.费尼"
tr "game_buff_tooltip_SLIME_RewardOOCRegen" = "超愈水飞龙此单位会于脱离战斗时快速地回复生命和魔力。来源: @SourceName@"
tr "game_buff_tooltip_SLIME_RiftHerald_HeraldMoveAway" = "预示者进攻此单位已经被预示者推开。 "
tr "game_buff_tooltip_SLIME_RiftHerald_MiniBaronVulnerable" = "巴龙之眼预示者的背后特别脆弱。来自:@SourceName@"
tr "game_buff_tooltip_SLIME_RiftHerald_ResistantSkinMiniBaron" = "扭曲护甲此单位免疫所有控制效果。来源: @SourceName@"
tr "game_buff_tooltip_SLIME_ScuttleRacerNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果"
tr "game_buff_tooltip_SLIME_Statikk_Shock" = "史提克冲击此单位的移动能够进行充能,充能完成后普攻将释放出连锁闪电。@SourceName@"
tr "game_buff_tooltip_SLIME_VulnerableManager" = "懒惰此单位在被晕眩、迷惑、定身、嘲讽、击飞、沉默或卸除武器后的短暂时间内,承受额外的伤害。"
tr "game_buff_tooltip_SLIME_WarthogExplosionKnockup" = "战地雪橇驰骋模式在战地雪橇的碰撞下被击飞吧! 来源:战斗雪橇"
tr "game_buff_tooltip_SLIME_WarthogNimbleness" = "去得神快!"
tr "game_buff_tooltip_SlipStreamCooldown" = "毒气推进辛吉德于近期内透过该名英雄提升他的跑速。"
tr "game_buff_tooltip_SlipStreamMoveSpeedBuff" = "毒气推进辛吉德在经过一名英雄的身边时提升了他的跑速。"
tr "game_buff_tooltip_Slow" = "缓速此单位被降低跑速。来自:@SourceName@"
tr "game_buff_tooltip_SmiteDamageTracker" = "重击重击将造成 @f1@ 伤害。"
tr "game_buff_tooltip_SniperRange" = "狙击射程此单位攻击距离极大提高。来自:@SourceName@"
tr "game_buff_tooltip_SnowballFollowupSelf" = "冲刺此单位已标记敌人,同时可以冲向该目标。来自: @SourceName@"
tr "game_buff_tooltip_SonaEHaste" = "迅捷奏鸣曲索娜提升该单位跑速。来自: @SourceName@"
tr "game_buff_tooltip_SonaESelfHaste" = "迅捷奏鸣曲索娜提高自身移动速度,直到被敌方攻击为止。来自: @SourceName@"
tr "game_buff_tooltip_SonaEZone" = "迅捷奏鸣曲索娜周围的友军获得额外跑速。来自: @SourceName@"
tr "game_buff_tooltip_SonaPassive" = "力量和弦施放 3 次技能后(不含大绝),下一次普攻会造成 @f1@ (+@f2@)额外魔法伤害,同时会多附加上次演奏歌曲的特殊效果。
断奏: 造成 @f3@ (+@f4@) 额外魔法攻击。
衰弱: 敌方目标降低 @f5*100@% (+@f6*100@%) 伤害输出,持续 @f7@ 秒。
节奏: 敌方目标缓速 @f8*100@% (+@f9*100@%),持续 @f10@ 秒。"
tr "game_buff_tooltip_SonaPassiveCount" = "力量和弦每 3 次施放技能后(不含大绝),索娜的下次攻击将会附带额外魔法伤害并且根据上次演奏歌曲加上额外效果。来自: @SourceName@"
tr "game_buff_tooltip_SonaPassiveDebuff" = "衰弱该单位伤害输出降低。来自: @SourceName@"
tr "game_buff_tooltip_SonaPassiveReady" = "力量和弦:准备就绪索娜的下次攻击将会造成额外魔法伤害,并根据上次演奏歌曲加上额外效果。来自: @SourceName@"
tr "game_buff_tooltip_SonaQProcAttacker" = "英勇赞美诗索娜使该单位下次攻击获得额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_SonaQZone" = "英勇赞美诗索娜周围的友军下次攻击获得额外魔法攻击。来自: @SourceName@"
tr "game_buff_tooltip_SonaR" = "狂舞终乐章此单位遭到晕眩并强制起舞。来自: @SourceName@"
tr "game_buff_tooltip_SonaWShield" = "坚毅咏叹调索娜的灵气使该单位获得护盾抵挡伤害。来自: @SourceName@"
tr "game_buff_tooltip_SonaWZone" = "坚毅咏叹调索娜周围的友军短暂获得护盾。来自: @SourceName@"
tr "game_buff_tooltip_SorakaEPacify" = "寂静星河此单位已被沉默。来自于: @SourceName@"
tr "game_buff_tooltip_SorakaESnare" = "寂静星河此单位被定身,无法移动。来源: @SourceName@"
tr "game_buff_tooltip_SorakaPassive" = "奉献索拉卡跑速增加。來自:@SourceName@"
tr "game_buff_tooltip_SorakaQ" = "殒星召唤此单位被缓速。来自: @SourceName@"
tr "game_buff_tooltip_SorakaQRegen" = "回春此单位正在回复生命,并获得跑速加成。来源: @SourceName@"
tr "game_buff_tooltip_SorakaW" = "星之祝福此单位获得物理防御。来自: @SourceName@"
tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "灵魂法衣 灵气周围友军英雄的技能冷却时间减少了,并且魔力回复得更为快速。来自: @SourceName@"
tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "灵魂法衣这个英雄的技能冷却时间减少了,并且魔力回复得更为快速。来自: @SourceName@"
tr "game_buff_tooltip_Soul_Sphere" = "灵魂领域此单位生命和魔法攻击提高。来自:@SourceName@"
tr "game_buff_tooltip_SoulEater" = "食魂者纳瑟斯拥有 @f1@% 额外普攻吸血效果。"
tr "game_buff_tooltip_SoulNexus" = "死神形态纳瑟斯的攻击加强,此外纳瑟斯从每个敌人身上每 5 秒偷取 4 / 5 / 6 生命。来自:@SourceName@"
tr "game_buff_tooltip_SoulNexusCounters" = "灵魂节点 (灵魂数)纳瑟斯已经拥有了 @Stack@ 个灵魂。来自:@SourceName@"
tr "game_buff_tooltip_Sow_The_Wind" = "和风守护珍娜的跑速提升,并可以穿越单位。来自:@SourceName@"
tr "game_buff_tooltip_SpawnLockSpeed" = "回到起点此单位的跑速大幅增加。施放传送会取消此效果。来自: @SourceName@"
tr "game_buff_tooltip_SpectralFury" = "恶灵附身这个单位的跑速提升了。来自: @SourceName@"
tr "game_buff_tooltip_Spell_Immunity" = "魔法免疫此单位免疫法术和技能效果。来自:@SourceName@"
tr "game_buff_tooltip_Spell_Shield" = "法术护盾下一个敌方用于此英雄的技能将无效化。来自:@SourceName@"
tr "game_buff_tooltip_Spell_Shield_Regen" = "法术护盾重生此单位的魔力回复速度提高。来自:@SourceName@"
tr "game_buff_tooltip_Spellblade" = "魔法弯刀此单位的下次攻击造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_SpellthiefsPenaltyBuff" = "奉献惩罚奉献充能回复及每 10 秒金钱奖励暂时关闭。来源:@SourceName@"
tr "game_buff_tooltip_SpellWeaving" = "咒力施放此单位技能伤害增加。来自: @SourceName@"
tr "game_buff_tooltip_Spiked_Shell" = "锥刺甲壳拉姆斯的普攻会造成 @f3@ (+@f1@)(@f2@% 其物理防御)额外魔法伤害。 "
tr "game_buff_tooltip_Spiked_Shield" = "尖刺护盾这个单位会反弹所受的物理伤害。来自:@SourceName@"
tr "game_buff_tooltip_Spirit_Visage" = "振奋盔甲如果此单位生命低于 @Effect3Amount*100@%,会每秒回复 @Effect4Amount*100@% 的生命。Source: @SourceName@"
tr "game_buff_tooltip_SRHomeguardSpeed" = "守护家园离开战斗、回到重生平台时,此单位大幅提高生命、魔力回复速度,同时获得大量跑速,此效果随时间衰减。
(游戏时间 20 分钟后,所有英雄获得此效果。)来自: @SourceName@"
tr "game_buff_tooltip_SRU_Baron_Corruption" = "虚空腐蚀巴龙被一股破坏灵气包围。如果激怒了巴龙,他将不断地对邻近英雄叠加腐蚀效果,并定期地对腐蚀效果迭层最少的英雄造成魔法伤害。腐蚀效果叠层将减少该单位的双防。 来源:@SourceName@"
tr "game_buff_tooltip_SRU_Baron_Debuff" = "虚空腐蚀此单位已被虚空污染。他们的物防和魔防将减少 @f1@(每层 -0.5)。来源: @SourceName@"
tr "game_buff_tooltip_SRU_Baron_Target" = "巴龙的目光此单位对巴龙减伤 50%。来自:@SourceName@"
tr "game_buff_tooltip_Sru_CrabNimbleness" = "飘忽不定 V此单位若没处于晕眩或定身状态,将受到更多伤害。来源:野怪被动效果"
tr "game_buff_tooltip_Stark's_Fervor" = "锡柯的号角此单位物理防御降低。来自: @SourceName@"
tr "game_buff_tooltip_Stark's_Fervor_Aura" = "锡柯的号角战友此英雄与他的友军正在产生迭加。来自: @SourceName@"
tr "game_buff_tooltip_Stark's_Fervor_Self" = "锡柯的号角连通此英雄与他的友军正在产生迭加。
上次暴击: @f1@
最大暴击: @f2@来自: @SourceName@"
tr "game_buff_tooltip_StaticField" = "静电力场布里茨的攻击对敌人会造成延迟的冲击。来源:@SourceName@"
tr "game_buff_tooltip_Stealth" = "潜行此单位无法被看见。来自:@SourceName@"
tr "game_buff_tooltip_Stun" = "晕眩此单位被晕眩,无法行动。来自:@SourceName@"
tr "game_buff_tooltip_SummonerBarrier" = "光盾此单位受到护盾保护。来自:@SourceName@"
tr "game_buff_tooltip_SummonerBattleCry" = "活跃此单位增加了攻速与魔法攻击。来自:@SourceName@"
tr "game_buff_tooltip_SummonerClairvoyanceSight" = "现形此单位受到洞察技能的影响,暂时暴露其位置。来自:@SourceName@"
tr "game_buff_tooltip_SummonerExhaustDebuff" = "虚弱减益此单位的伤害输出大幅降低。来源:@SourceName@"
tr "game_buff_tooltip_SummonerExhaustSlow" = "虚弱缓速此单位的跑速降低。来源:@SourceName@"
tr "game_buff_tooltip_SummonerFlashHaste" = "扭曲闪现增加 20% 跑速。来自: @SourceName@"
tr "game_buff_tooltip_SummonerHeal" = "治愈:跑速提升此单位跑速增加。来自: @SourceName@"
tr "game_buff_tooltip_SummonerIgnite" = "点燃此单位每秒受到持续伤害,且受到重创效果影响。来自: @SourceName@"
tr "game_buff_tooltip_SummonerOdinPromote" = "炼化此单位被提升为反据点加农炮。它能够造成大量的伤害并且能将杀死的敌人所获得之金钱分享给施法者。来自:@SourceName@"
tr "game_buff_tooltip_SummonerOdinSabotage" = "破坏此单位所受到伤害减少 50%。来自:@SourceName@"
tr "game_buff_tooltip_SummonerOdysseyFlash" = "奥闪此单位正在使用奥德赛能量的力量进行冲刺,处于无敌状态且无法被指定。来源: @SourceName@"
tr "game_buff_tooltip_SummonerOdysseyRevive" = "复活中这个单位正在复活已倒下的友军!待在圆圈中!来源: @SourceName@"
tr "game_buff_tooltip_SummonerPoroThrow" = "普罗冲刺此单位刚刚被敌人投掷的普罗击中。小心敌方英雄有可能会突然冲过来!来源:@SourceName@"
tr "game_buff_tooltip_SummonerPromoteSR" = "晋升此单位被晋升成攻城小兵。拥有大量的强化状态,击杀敌人获得之金钱也将分享给施法者。来自:@SourceName@"
tr "game_buff_tooltip_SummonerReturn" = "伤害抵挡此单位受到护盾保护,可抵挡一定程度的伤害。来源:@SourceName@"
tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "重生疾速此单位短暂提高跑速。来自:@SourceName@"
tr "game_buff_tooltip_SummonerSnowball" = "冲刺此单位刚刚被一个敌方标记击中,敌方队伍已获得此单位的真视视野。来源:@SourceName@"
tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark" = "究极冲刺此单位刚刚被敌方的究极标记击中,敌方队伍已获得此单位的真视视野,并且被授予可以霸凌该单位的权力。来源:@SourceName@"
tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark_FollowupSelf" = "究极冲刺你刚刚用究极标记击中了其他单位,并且可以使用究极冲刺冲向目标。若目标身上有普罗,你会变成一只普罗然后冲向他!一切就像变魔术一样!来源:@SourceName@"
tr "game_buff_tooltip_SummonerTeleportHaste" = "扭曲传送增加 30% 跑速。来自: @SourceName@"
tr "game_buff_tooltip_Sunfire_Cape_Aura" = "献祭灵气每秒受到献祭灵气的伤害。来自:@SourceName@"
tr "game_buff_tooltip_Sunfire_Cape_Self" = "献祭这个英雄对周围敌方造成持续伤害。来源:@SourceName@"
tr "game_buff_tooltip_SunfireVeilParticle" = "日炎帷幕此英雄对周围敌方单位造成持续伤害。来自: @SourceName@"
tr "game_buff_tooltip_SuperMinionAura" = "士兵雄起此单位被邻近的超级士兵鼓舞来自: @SourceName@"
tr "game_buff_tooltip_SuperMinionBuff" = "士兵总司令此单位鼓舞周遭士兵,让他们额外获得 70% 伤害和 70 物理防御及魔法防御。来自: @SourceName@"
tr "game_buff_tooltip_Suppression" = "压制该目标无法移动、攻击或施放技能。他们的召唤师技能也被锁定。来自:@SourceName@"
tr "game_buff_tooltip_SustainedMagicDamageDefense" = "啥都没就是个甚么效果都没有的旧增益。来源: @SourceName@"
tr "game_buff_tooltip_SwainERoot" = "影之爪此单位已被定身。来源:@SourceName@"
tr "game_buff_tooltip_SwainPassive" = "
群鸦盛宴噬魂:斯温可以透过鼠标右键点击一名受到控场效果影响而无法移动的敌方英雄来将他们拉向自己,强制从其体内取出一个灵魂碎片,并造成 @f3@ (+@f4@)魔法伤害(@f1@ 秒冷却时间)。
闇影渡鸦:敌方英雄死亡后将产生一个灵魂碎片,渡鸦会搜集附近的灵魂碎片,且每个均可使斯温回复 @f5@ 生命和 @f7@ 魔力。搜集 1 个 灵魂碎片 将永久提升斯温的最大生命值 5。"
tr "game_buff_tooltip_SwainPassivePull" = "噬魂此单位正处于滞空状态,无法采取任何行动。来源:@SourceName@"
tr "game_buff_tooltip_SwainR" = "魔君降生斯温释放体内的恶魔之力,提升自身最大生命,并从附近所有敌人身上汲取生命(优先锁定英雄)。
汲取到生命之后,斯温将迸发毁灭性的魔焰以结束他的恶魔型态。来源:@SourceName@"
tr "game_buff_tooltip_SwainRSoulBurn" = "灵魂灼烧斯温正从此单位身上汲取生命。来源:@SourceName@"
tr "game_buff_tooltip_SwainWReveal" = "真知魔眼此单位的位置已暴露。来源:@SourceName@"
tr "game_buff_tooltip_Swashbuckler" = "恃强凌弱刚普朗克对生命低于 30% 的敌人造成额外 30% 伤害。来自:@SourceName@"
tr "game_buff_tooltip_SyndraPassive" = "卓越星朵拉的技能达到最高等级时会获得额外效果。
黑暗星体:对英雄造成 25% 额外伤害。
意志之力:造成 20% 额外真实伤害。
虚弱溃散:提升 50% 技能命中宽度。
超能解放:施法距离提升 75。 "
tr "game_buff_tooltip_SyndraW" = "意志之力星朵拉有一个可以投掷的单位。来自:@SourceName@"
tr "game_buff_tooltip_TabletOfCommand" = "荣耀灵气 ─ 旗帜提高友军生命回复速度。来自:@SourceName@"
tr "game_buff_tooltip_TabletOfCommandAlly" = "荣耀灵气 ─ 旗帜此单位提高生命回复速度。来自:@SourceName@"
tr "game_buff_tooltip_TabletOfCommandMinion" = "指挥旗帜此单位增加攻击伤害。来自: @SourceName@"
tr "game_buff_tooltip_TahmKenchEShield" = "血多皮厚贪啃奇因为他的厚皮得到护盾。来自: @SourceName@"
tr "game_buff_tooltip_TahmKenchNewR" = "遨游深渊贪啃奇正准备来一场深渊遨游。来自: @SourceName@"
tr "game_buff_tooltip_TahmKenchPassive" = "品味独到对敌方英雄的普攻会造成 @f1@ (贪啃奇总生命的@f2@% )额外魔法伤害并迭加被动效果,在敌方英雄身上最多迭加 3 层。达 3 层时,毒舌和 大快朵颐 能够加强对该英雄的伤害并消耗所有迭层。来源:@SourceName@"
tr "game_buff_tooltip_TahmKenchPDebuffController" = "品味独到贪啃奇正在品尝这个单位。迭加三层时,他可以吞下他们。来自: @SourceName@"
tr "game_buff_tooltip_TahmKenchPDebuffCounter" = "品味独到贪啃奇正在品尝这个单位。迭加三层时,他可以吞下他们。来自: @SourceName@"
tr "game_buff_tooltip_TahmKenchQSlow" = "毒舌此单位被毒舌缓速了。来自: @SourceName@"
tr "game_buff_tooltip_TahmKenchQStun" = "毒舌此单位被毒舌击晕了。来自: @SourceName@"
tr "game_buff_tooltip_TahmKenchWHasDevouredTarget" = "大快朵颐贪啃奇吞下了一个目标。来自: @SourceName@"
tr "game_buff_tooltip_Tailwind" = "顺风而行朝珍娜移动的速度加快。来源: @SourceName@"
tr "game_buff_tooltip_TailwindSelf" = "顺风而行珍娜获得 @f1@% 跑速,邻近友方英雄朝她移动时会获得相同的跑速加成。
此外,珍娜的普攻及单体技能将造成相当于其 @f3@% 跑速加成的额外魔法伤害。
当前加成:@f2@"
tr "game_buff_tooltip_Takedown" = "击倒奈德丽的下次普通攻击将额外产生伤害(伤害值取决于目标当前损失的生命)。来自: @SourceName@"
tr "game_buff_tooltip_TaliyahPassive" = "驭石之术塔莉雅靠近墙边移动时获得 @f1@% 跑速。只在战斗外有效。来源: @SourceName@"
tr "game_buff_tooltip_TalonPassive" = "塔隆的技能可以 裂伤 敌方英雄及史诗野怪,持续 @f9@ 秒,最高迭加三层。
当塔隆攻击迭满三层 裂伤 的目标时,他会使目标流血,造成 @f1@ (+@f2@) 物理伤害,持续 @f8@ 秒。"
tr "game_buff_tooltip_TalonPassiveBleed" = "终焉残刃这个单位正在流血,随时间受到重大伤害。来源:@SourceName@"
tr "game_buff_tooltip_TalonPassiveStack" = "终焉残刃这个单位被塔隆技能击中了。被击中三次后,塔隆下次对这个单位的攻击会造成严重的流血伤害。来源:@SourceName@"
tr "game_buff_tooltip_TalonRHaste" = "暗影突袭加速这个单位的移动速度增加。来源:@SourceName@"
tr "game_buff_tooltip_TalonRStealth" = "暗影突袭塔隆进入潜隐且只能被邻近敌方防御塔发现。他施放的下次技能或下次攻击会解除 潜隐 并收回刀刃。来源:@SourceName@"
tr "game_buff_tooltip_Tantrum" = "愤怒减少阿姆姆受到的物理伤害。当阿姆姆被攻击,则愤怒的冷却时间缩短。来自:@SourceName@"
tr "game_buff_tooltip_TantrumCounter" = "愤怒 (@Stack@)阿姆姆正在刷新愤怒技能。来自:@SourceName@"
tr "game_buff_tooltip_TaricE" = "失能眩光塔里克击晕了此单位。来自: @SourceName@"
tr "game_buff_tooltip_TaricR" = "宇宙光彩塔里克使此单位暂时无敌。来自: @SourceName@"
tr "game_buff_tooltip_TaricW" = "双星甲冑此单位暂时获得护盾。来自: @SourceName@"
tr "game_buff_tooltip_TaricWAllyBuff" = "双星壁垒当接近塔里克时,此单位的物防增加,并获得塔里克施放的技能效果。来自: @SourceName@"
tr "game_buff_tooltip_TaricWSelfBuff" = "双星壁垒此单位的物防增加。来自: @SourceName@"
tr "game_buff_tooltip_Taunt" = "嘲讽该单位被嘲讽。来自: @SourceName@"
tr "game_buff_tooltip_TechmaturgicalRepairBots" = "海克斯亲合性汉默丁格在友方防御塔及炮台附近时获得额外跑速。来源:@SourceName@"
tr "game_buff_tooltip_TeemoMushroomCD" = "觅食提摩正在准备蘑菇。来自:@SourceName@"
tr "game_buff_tooltip_TeemoToxicDelay" = "毒性陷阱该单位中毒,受到短时间的魔法伤害且减速。来自:@SourceName@"
tr "game_buff_tooltip_Teleport" = "传送该英雄正被传送到远距离的区域。来自:@SourceName@"
tr "game_buff_tooltip_Teleport_Target" = "传送目标英雄正在传送至此单位的位置。来源:@SourceName@"
tr "game_buff_tooltip_The_Black_Cleaver" = "黑色切割此单位物理防御降低。来自:@SourceName@"
tr "game_buff_tooltip_Thornmail" = "荆棘之甲被击中时反弹 20% 伤害(最少 20 点)。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersAsheDefeatedLissandra" = "弗雷尔卓德皇后自然应有的秩序又再次回归弗雷尔卓德,艾希将会带领她的子民迎接更美好的未来。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersAsheDefeatedSejuani" = "弗雷尔卓德皇后和平再次降临弗雷尔卓德,艾希将会带领她的子民迎接更美好的未来。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersLissandraDefeatedAshe" = "弗雷尔卓德皇后弗雷尔卓德各部落都受到丽珊卓的控制,可见冰魂族的崛起之日已经不远了。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersLissandraDefeatedSejuani" = "弗雷尔卓德皇后没有任何人有足够的力量来阻止丽珊卓,可见冰魂族的崛起之日已经不远了。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedAshe" = "弗雷尔卓德皇后弱者都已经被逐出弗雷尔卓德,现在没有人敢挑战史瓦妮的统治。来自:@SourceName@"
tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedLissandra" = "弗雷尔卓德皇后弗雷尔卓德已经全面净化完成,现在没有人敢挑战史瓦妮的统治。来自:@SourceName@"
tr "game_buff_tooltip_ThreshPassive" = "灵魂飨宴炼魂狱长可以采集周围死亡敌人的灵魂,提高自身的防御和基础魔法攻击。
额外物防、魔防和魔攻:@f2@。
下一个灵魂的加成总量:@f1@"
tr "game_buff_tooltip_ThreshPassiveSouls" = "灵魂飨宴瑟雷西走过死亡敌人的身边时,可以收集遗落在地面上的 灵魂,并永久提高己身 物理防御 和 魔法攻击。但是,瑟雷西在升级时不会提高 物理防御。
英雄和炮车在死亡时一定会掉落 灵魂 ,不过其他的小兵只会有一定的机率掉落。 史诗级野怪会掉落 2 个 灵魂。"
tr "game_buff_tooltip_ThreshPassiveSoulsGain" = "灵魂飨宴瑟雷西收集了 @f1@ 个灵魂。
额外防御和魔攻:@f2@
下一个灵魂的加成总量:@f3@"
tr "game_buff_tooltip_ThreshPassiveSoulsGainOver" = "贪食灵魂瑟雷西对灵魂的渴求是无止尽的,他每捡起一个灵魂将可以获得物理防御和魔法攻击。
瑟雷西囚禁了 @f1@ 个灵魂。"
tr "game_buff_tooltip_ThreshQ" = "黯影束缚瑟雷西正在把一具悲怜的灵魂拉向自己。"
tr "game_buff_tooltip_ThreshQPassive" = "鞭打瑟雷西的下一次普攻会造成额外的魔法伤害。"
tr "game_buff_tooltip_ThreshQSelfRoot" = "死亡宣告瑟雷西正在把一具悲怜的灵魂拉向自己。"
tr "game_buff_tooltip_ThreshWShield" = "冥光庇护此单位获得一个可以吸收伤害的护盾。"
tr "game_buff_tooltip_TimeBomb" = "时光炸弹此单位被炸弹附着了,炸弹即将爆炸,对周遭的单位造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_TimeWarp" = "时间扭曲此单位的移动速度大幅度地提升了。来自: @SourceName@"
tr "game_buff_tooltip_Tormented_Armor" = "物理防御提升此单位获得额外物理防御。来自:@SourceName@"
tr "game_buff_tooltip_Toxic_Attack" = "剧毒射击提摩的攻击使目标中毒,造成持续性伤害。来自:@SourceName@"
tr "game_buff_tooltip_Toxic_Shot" = "剧毒射击此单位中毒,受到持续性伤害。来自:@SourceName@"
tr "game_buff_tooltip_TransmutationCrystalBank" = "奖励你和邻近友军的下次击杀将会获得额外金钱。来自: @SourceName@"
tr "game_buff_tooltip_TransmutationCrystalBankTT" = "奖励你和邻近友军的下次击杀将会获得额外金钱。来自: @SourceName@"
tr "game_buff_tooltip_TrapLimiter" = "陷阱束缚此单位被 @f1@ 主动陷阱限制行动。你现在有 @f2@/@f1@ 主动陷阱(@f3@ 陷阱剩余)。陷阱作用时间到期时最旧的陷阱将会自动失效。"
tr "game_buff_tooltip_TravelSizeElixirOfIron" = "抗击药剂旅行组此单位增加生命、韧性、体积并加速身后路径上的友军。
(旅行组药剂可相互叠加。)来源:@SourceName@"
tr "game_buff_tooltip_TravelSizeElixirOfSorcery" = "巫魔药剂旅行组此单位增加魔法攻击和魔力回复,并在效果期间内对英雄与防御塔造成周期性的额外真实伤害。
(旅行组药剂可相互叠加。)来源:@SourceName@"
tr "game_buff_tooltip_TravelSizeElixirOfWrath" = "愤怒药剂旅行组此单位增加物理攻击,对英雄造成的物理伤害将会回复自身生命。
(旅行组药剂可相互叠加。)来源:@SourceName@"
tr "game_buff_tooltip_TreelineLanternReveal" = "现形站在敌方占领的祭坛上会暴露你的位置!来自:@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT0" = "无祭坛占领祭坛来增强我方的战力!
控制 0 座祭坛
提高额外魔力回复
+10% 跑速
击杀野怪或小兵回复 1% 最大生命来自: @SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT0Hexakill" = "无占领祭坛(六连杀)占领祭坛来增强你的力量吧!
占领 0 座祭坛
增加额外魔力回复
+10% 跑速
进阶回城 + 招唤士兵增加 @f1@% 生命与伤害
+ 对威洛魔的洒网攻击免疫来自:@SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT1" = "一座祭坛占领祭坛来增强我方的战力!
控制 1 座祭坛
提高额外魔力回复
+10% 跑速
击杀野怪或小兵回复 1% 最大生命来自: @SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT1Hexakill" = "一座祭坛(六连杀)占领祭坛来增强你的力量吧!
占领 1 座祭坛
增加额外魔力回复
+10% 跑速
进阶回城 + 招唤士兵增加 @f1@% 生命与伤害
+ 对威洛魔的洒网攻击免疫来自: @SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT2" = "两座祭坛占领祭坛来增强我方的战力!
控制 2 座祭坛
提高额外魔力回复
+10% 跑速
击杀野怪或小兵回复 1% 最大生命来自: @SourceName@"
tr "game_buff_tooltip_TreelineMasterBuffT2Hexakill" = "两座祭坛(六连杀)占领祭坛来增强你的力量吧!
占领 2 座祭坛
增加额外魔力回复
+10% 跑速
进阶回城 + 招唤士兵增加 @f1@% 生命与伤害
+ 对威洛魔的洒网攻击免疫来自:@SourceName@"
tr "game_buff_tooltip_Tremors2" = "地动山摇拉姆斯震动地面,伤害并缓速周围敌人。地动山摇对防御塔会造成双倍伤害。来源:@SourceName@"
tr "game_buff_tooltip_TremorsSlowVisual" = "震荡缓速地动山摇会附加一个可以叠加的缓速效果。来源: @SourceName@ "
tr "game_buff_tooltip_TrinketSweeperLvl3" = "透视镜 - 先知之示此单位正在侦测附近隐形陷阱和隐形单位,并且使隐形陷阱无效化。来自: @SourceName@"
tr "game_buff_tooltip_TristanaE" = "爆炸射击此单位已被炸药附着,即将引爆,对附近目标造成伤害。来自: @SourceName@"
tr "game_buff_tooltip_TristanaE_Stack" = "爆炸射击增强器若爆炸射击的炸药在此单位引爆,将造成更多伤害。来自: @SourceName@"
tr "game_buff_tooltip_TrundleCircle" = "狡诘冰柱此单位受到特朗德召唤冰柱的推挤和阻挡。来自:@SourceName@"
tr "game_buff_tooltip_TrundleDesecrateBuffs" = "极冻领地特朗德的跑速和攻速都被提高,同时也会提高各种来源的治疗效果。来自:@SourceName@"
tr "game_buff_tooltip_TrundleDiseaseOverseer" = "帝王献祭当特朗德周围的一个敌方单位死亡时,他会回复该目标 @f2@% 最大生命的血量。"
tr "game_buff_tooltip_TrundlePain" = "盛怒霸体此单位的生命正在被特朗德偷取中。来自:@SourceName@"
tr "game_buff_tooltip_TrundlePainBuff" = "盛怒霸体特朗德正在偷取一位敌人的生命、物理防御和魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_TrundlePainShred" = "盛怒霸体此单位的物理防御和魔法防御正在被特朗德偷取中。来自:@SourceName@"
tr "game_buff_tooltip_TrundleQ" = "撕咬特朗德的物理伤害被提高。来自:@SourceName@"
tr "game_buff_tooltip_TrundleQDebuff" = "撕咬此单位的物理攻击被降低。来自:@SourceName@"
tr "game_buff_tooltip_TrundleTrollSmash" = "撕咬你的下一次普攻会造成额外的伤害,同时也可以偷取目标的物理攻击。来自:@SourceName@"
tr "game_buff_tooltip_TrundleWallPush" = "狡诘冰柱此单位受到特朗德召唤冰柱的推挤和阻挡。来自:@SourceName@"
tr "game_buff_tooltip_TryndamerePassive" = "战斗狂怒泰达米尔每击打一个单位获得 5 点怒气,暴击获得 10 点,击杀单位再额外获得 10 点怒气。离开战斗 8 秒后,泰达米尔每秒失去 5 点怒气。
每点怒气给予 +0.35% 暴击机率。
目前额外暴击机率:@f2@%"
tr "game_buff_tooltip_TryndamereQ" = "嗜血杀戮 @Stack@泰达米尔获得 @f1@ 额外物理攻击,且他的暴击造成 @f2@% 额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_TryndamereW_AttackDown" = "嘲讽此单位非常害怕,物理攻击降低。来自: @SourceName@"
tr "game_buff_tooltip_TryndamereW_Slow" = "嘲讽此单位是个胆小鬼。跑速下降。来自: @SourceName@"
tr "game_buff_tooltip_TT_FearImmunity" = "吓坏了此单位陷入恐惧,不会再次被吓到。来自: @SourceName@"
tr "game_buff_tooltip_TT_SpeedShrine_Buff" = "速度加成此单位提高 20% 跑速,此跑速效果会随时间递减。来自: @SourceName@"
tr "game_buff_tooltip_TT_SpiderBossMinionSwap" = "吓破胆这个单位太恐怖了!他增加了移动速度、物理攻击、攻击速度、物理防御和魔法防御,同时惊吓附近单位。来自: @SourceName@"
tr "game_buff_tooltip_TTBossBuff" = "破碎幽灵之冠此英雄被鬼魂附身并增强附近友方小兵。来源:@SourceName@"
tr "game_buff_tooltip_TTSpiderbossAttack2" = "邪恶针刺邪恶针刺来自:@SourceName@"
tr "game_buff_tooltip_TTSpiderbossAttack3" = "邪恶针刺邪恶针刺来自:@SourceName@"
tr "game_buff_tooltip_TTSpiderbossAttackDebuff" = "万毒蚀骨每受到威洛魔的攻击,减少物理、魔法防御和攻击速度。来自: @SourceName@"
tr "game_buff_tooltip_Turret_Decay" = "魔法视界该单位能看到隐形单位。来自:@SourceName@"
tr "game_buff_tooltip_Turret_Idle" = "防御塔防御塔额外获得以下增益:
可以看见隐形单位
获得 30% 物理穿透
连续射击会造成英雄额外伤害"
tr "game_buff_tooltip_Turret_Shield" = "防塔护盾此单位只会受到 70% 来自防御塔的伤害。来自:@SourceName@"
tr "game_buff_tooltip_TurretFortification" = "防御要塞防御塔受到额外的物理防御和魔法防御保护。我方士兵可以移除这些额外防御点数。"
tr "game_buff_tooltip_TurretInitialArmor" = "守护壁垒这个防御塔得到额外物理防御。"
tr "game_buff_tooltip_TwitchAmbushBuff" = "潜伏猛攻图奇的攻速增加。来自: @SourceName@"
tr "game_buff_tooltip_TwitchDeadlyVenom" = "死亡毒液此单位中毒并且随时间受到伤害。来自: @SourceName@"
tr "game_buff_tooltip_TwitchDeadlyVenomMarker" = "死亡毒液图奇的普攻感染他的目标,造成每秒 @f1@ 点真实伤害,持续 @f2@ 秒,最多迭加 @f3@ 次。(每次最高伤害: @f1*6@)"
tr "game_buff_tooltip_TwitchGangsterUlt" = "火力全开图奇的攻击距离增加,并可以穿越单位。来源:@SourceName@"
tr "game_buff_tooltip_TwitchHideInShadows" = "潜伏图奇 伪装 自己并增加移动速度。来源:@SourceName@"
tr "game_buff_tooltip_TwitchHideInShadowsImproved" = "可使用进阶潜伏图奇能够利用潜伏,快速伪装自己。来源:@SourceName@"
tr "game_buff_tooltip_TwitchHideInShadowsUltDelay" = "火力全开已准备火力全开已经准备好在图奇伪装结束时发动。Source: @SourceName@"
tr "game_buff_tooltip_TwitchUlt" = "喷射,然后祈祷吧!图奇的攻击距离加长并可以穿过单位。来源:@SourceName@"
tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "虚弱之毒此单位的移动速度降低。来自:@SourceName@"
tr "game_buff_tooltip_UdyrBearActivation" = "野性掌握乌迪尔掌握巨熊狂怒的野性。来自: @SourceName@"
tr "game_buff_tooltip_UdyrBearStance" = "巨熊姿态乌迪尔的攻击用巨大的力量抨击他的目标,造成目标晕眩。该效果不能短时间内作用于同一个目标。来自: @SourceName@"
tr "game_buff_tooltip_UdyrBearStunCheck" = "巨熊抨击该单位最近被乌迪尔在巨熊姿态时攻击。乌迪尔的其他攻击将不会再次晕眩他。来自: @SourceName@"
tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "灵猴敏捷乌迪尔刚完成型态转换,获得额外攻速及跑速。来源: @SourceName@"
tr "game_buff_tooltip_UdyrPassiveBuff" = "灵猴敏捷乌迪尔完成型态转换后会获得 @f4*100@% 攻速及 @f5@ 跑速,持续 @f7@ 秒(此效果最多可以迭加 @f6@ 次)。
乌迪尔每次提升等级都会减少此技能 1 点消耗魔力。
从 16 级开始,乌迪尔的技能们将能有 6 个技能等级"
tr "game_buff_tooltip_UdyrPhoenixActivation" = "火凤烈焰乌迪尔喷射出炙热的烈焰,对周围的敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_UdyrPhoenixStance" = "火凤姿态每三次攻击,乌迪尔喷射火焰吞没面前敌人。来自:@SourceName@"
tr "game_buff_tooltip_UdyrTigerPunch" = "猛虎疾行乌迪尔的攻速增加。来自: @SourceName@"
tr "game_buff_tooltip_UdyrTigerPunchBleed" = "猛虎撕咬伤口该目标承受持续伤害。来自: @SourceName@"
tr "game_buff_tooltip_UdyrTigerStance" = "猛虎姿态乌迪尔的首次普攻及之后每三次普攻会撕裂目标,于持续时间内造成额外伤害。来源: @SourceName@"
tr "game_buff_tooltip_UdyrTurtleActivation" = "灵之护盾乌迪尔被临时的护盾保护,吸收受到的伤害。来自: @SourceName@"
tr "game_buff_tooltip_UdyrTurtleStance" = "灵龟姿态乌迪尔的首次普攻及之后每三次普攻将根据他的最大生命治愈自身。来源:@SourceName@"
tr "game_buff_tooltip_Undying_Rage" = "无尽怒火泰达米尔的生命不会降为 0 。来自:@SourceName@"
tr "game_buff_tooltip_UnstoppableForce" = "势不可挡此单位无法被停止直到攻击目标。来自:@SourceName@"
tr "game_buff_tooltip_UnstoppableForceStun" = "势不可挡此单位被击飞。来自:@SourceName@"
tr "game_buff_tooltip_Upgrade_Buff" = "升级!!!汉默丁格的进化炮台能够发射缓速弹,另外微型火箭能够发出更多发、震荡手雷的飞行距离延长。来自:@SourceName@"
tr "game_buff_tooltip_UpgradeSlow" = "升级减速!!炮台攻击附加减速效果。来自: @SourceName@"
tr "game_buff_tooltip_UPGRADESuperCharge" = "升级:超级运转此单位攻速极大的提升。来自: @SourceName@"
tr "game_buff_tooltip_UrAniumRounds" = "乌'安纽姆式口径这个单位的攻击会减少目标 1 点的物理防御和魔法防御。(最多可迭加到 50 )来自:@SourceName@"
tr "game_buff_tooltip_UrAniumRoundsHit" = "乌'安纽姆式口径-减益这个单位的物理防御和魔法防御被减少了。来自:@SourceName@"
tr "game_buff_tooltip_UrgotEShield" = "恐怖袭击:护盾乌尔加特受到护盾保护,阻挡接下来受到的伤害。"
tr "game_buff_tooltip_UrgotEStun" = "恐怖袭击:晕眩此单位被晕眩。"
tr "game_buff_tooltip_UrgotPassive" = "振荡火炮乌尔加特的普攻及 杀戮射击 会触发此技能,使他的脚向外喷射出火焰,并造成 @f1@ 加上相当于目标 @f2@% 最大生命的物理伤害。
每只脚有 @f6@ 秒冷却时间。
对野怪最多造成 @f7@ 伤害。"
tr "game_buff_tooltip_UrgotQSlow" = "酸性榴弹:缓速此单位被缓速。"
tr "game_buff_tooltip_UrgotR" = "索命虐杀可怜的家伙不幸陷入极大的麻烦。"
tr "game_buff_tooltip_UrgotRFear" = "索命虐杀逃跑吧,弱者。"
tr "game_buff_tooltip_UrgotRSuppress" = "怜悯安息吧。"
tr "game_buff_tooltip_UrgotW" = "杀戮射击乌尔加特获得护盾,并急速射击最靠近的单位。"
tr "game_buff_tooltip_UrgotWTarget" = "杀戮射击:锁定目标乌尔加特正在锁定射击此目标。"
tr "game_buff_tooltip_ValkyrieSound" = "女武神特攻库奇发动俯冲突袭,留下死亡与毁灭的火焰之路。来自:@SourceName@"
tr "game_buff_tooltip_VanguardAura" = "守卫灵气邻近英雄增加物理防御与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_VanguardBuff" = "护卫此单位拥有 @f1@ 强化物理防御与魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_VarusPassiveBuff" = "生者的复仇法洛士击杀一名敌方英雄时会获得额外攻速,持续 @f5@ 秒。
击杀英雄或造成助攻时法洛士会提升 @f1@% (+@f2@%) 攻速。
击杀非英雄单位时法洛士会提升 @f3@%(+@f4@%) 攻速。"
tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "复仇怒火击杀敌人后,法洛士获得攻击速度。来自: @SourceName@"
tr "game_buff_tooltip_VarusRRoot" = "堕落连锁被法洛士捆绑。来自:@SourceName@"
tr "game_buff_tooltip_VarusRShackles" = "堕落连锁此单位必须立刻移动以避免即将到来的堕落连锁,否则将被捆绑于该地。来自:@SourceName@"
tr "game_buff_tooltip_VarusW" = "荒芜箭袋法洛士的攻击造成额外的魔法伤害并附加衰竭。来自:@SourceName@"
tr "game_buff_tooltip_VarusWDebuff" = "衰竭法洛士的技能对此目标造成额外的伤害。来自:@SourceName@"
tr "game_buff_tooltip_VayneCondemn" = "审判此单位被汎的巨型弩箭击退。如果碰撞到地形物的话,会产生晕眩的效果。来自: @SourceName@"
tr "game_buff_tooltip_VayneInquisition" = "死亡通缉令汎对敌人发出死亡通缉,提升自身物理攻击;强化夜之狩猎提供的跑速;减少翻滚瞄准的冷却时间,并在使用翻滚瞄准时附加 潜隐 效果。来源: @SourceName@"
tr "game_buff_tooltip_VayneInquisitionStealth" = "潜隐 汎进入潜隐状态且只有敌方防御塔能够发现她。 来自: @SourceName@"
tr "game_buff_tooltip_VayneSilverDebuff" = "神圣银箭汎如果攻击目标三次,会造成额外的伤害。来自: @SourceName@"
tr "game_buff_tooltip_VayneSilveredBolts" = "神圣银箭对同个目标使用 3 次普通攻击或技能,就会造成目标最大生命值特定百分比的真实伤害。来自: @SourceName@"
tr "game_buff_tooltip_VayneTumble" = "翻滚瞄准汎的下次普通攻击力上升。来自: @SourceName@"
tr "game_buff_tooltip_VeigarPassive" = "极度邪恶能量维迦是符文大地中出现过最邪恶的存在,而他只会越来越强大!使用技能攻击敌方英雄会给予维迦 1 层 极度邪恶,使他获得 +1 魔法攻击。击杀/助攻敌方英雄则给予 5 层。
维迦的邪恶总共使他获得 @f1@ 魔法攻击:黑暗祭祀: @f2@
黑暗物质: @f3@
扭曲空间: @f4@
能量爆裂: @f5@
击杀及助攻: @f6@"
tr "game_buff_tooltip_VeigarPhenomenalEvilPower" = "极度邪恶能量维迦是符文大地中出现过最邪恶的存在,而他只会越来越强大!使用技能攻击敌方英雄会给予维迦 1 层 极度邪恶,使他获得 +1 魔法攻击。击杀/助攻敌方英雄则给予 5 层。"
tr "game_buff_tooltip_VeigarPhenomentalEvilPower" = "极度邪恶能量维迦总共获得了 @f1@ 魔法攻击!"
tr "game_buff_tooltip_VelkozEStun" = "击飞滞空此单位被威寇兹击飞滞空。来自: @SourceName@"
tr "game_buff_tooltip_VelkozPassive" = "结构毁灭威寇兹的技能对击中目标造成 结构毁灭 效果,持续 @f3@ 秒。普攻将会重置迭加效果,但不会迭加层数。迭加三次将会 分解 敌人,造成 @f1@ (+@f2@) 真实伤害。"
tr "game_buff_tooltip_VelkozQSlow" = "缓速此单位被分裂电浆缓速。来自: @SourceName@"
tr "game_buff_tooltip_VelkozR" = "生化射线威寇兹正忙着摧毁生物。来自: @SourceName@"
tr "game_buff_tooltip_VelkozResearchedStack" = "被研究威寇兹研究了你!生化射线将会对你造成真实伤害,这就是科学!来自: @SourceName@"
tr "game_buff_tooltip_VelkozResearchStack" = "结构毁灭威寇兹正在分解此目标。来自: @SourceName@"
tr "game_buff_tooltip_ViCaitAgitate" = "激怒真是令人气愤!来自:@SourceName@"
tr "game_buff_tooltip_ViE" = "粉碎震波菲艾的下次攻击可以贯穿她的目标。来自:@SourceName@"
tr "game_buff_tooltip_ViEPunch" = "集气菲艾将全身的力气蓄劲于拳套上。来自:@SourceName@"
tr "game_buff_tooltip_ViktorChaosStormGuide" = "抵抗无效微型黑洞正朝该单位移动。来自: @SourceName@"
tr "game_buff_tooltip_ViktorChaosStormTimer" = "荣光时刻维克特正在控制微型黑洞。来自: @SourceName@"
tr "game_buff_tooltip_ViktorEAug" = "荣光进化维克特增强了他的技能:
能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
死亡射线:发射死亡射线的同时将会引发爆炸效果。
浑沌风暴:移动速度快 25%。 来源: @SourceName@"
tr "game_buff_tooltip_ViktorGravitonSlow" = "强大重力此单位被减缓跑速。来自:@SourceName@"
tr "game_buff_tooltip_ViktorGravitonStun" = "无限重力此单位被晕眩。来自:@SourceName@"
tr "game_buff_tooltip_ViktorPowerTransferReturn" = "解放射线此单位下次普攻会造成额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_ViktorQAug" = "荣光进化维克特增强了他的技能:
能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
死亡射线:发射死亡射线的同时将会引发爆炸效果。
浑沌风暴:移动速度快 25%。来源: @SourceName@"
tr "game_buff_tooltip_ViktorQEAug" = "荣光进化维克特增强了他的技能:
能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
死亡射线:发射死亡射线的同时将会引发爆炸效果。
浑沌风暴:移动速度快 25%。来源: @SourceName@"
tr "game_buff_tooltip_ViktorQWAug" = "荣光进化维克特增强了他的技能:
能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
死亡射线:发射死亡射线的同时将会引发爆炸效果。
浑沌风暴:移动速度快 25%。来源: @SourceName@"
tr "game_buff_tooltip_ViktorQWEAug" = "荣光进化维克特增强了他的技能:
能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
死亡射线:发射死亡射线的同时将会引发爆炸效果。
浑沌风暴:移动速度快 25%。来源: @SourceName@"
tr "game_buff_tooltip_ViktorShield" = "能量护盾此单位暂时受到护盾保护免受到伤害。来自:@SourceName@"
tr "game_buff_tooltip_ViktorWAug" = "荣光进化维克特增强了他的技能:
能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
死亡射线:发射死亡射线的同时将会引发爆炸效果。
浑沌风暴:移动速度快 25%。来源: @SourceName@"
tr "game_buff_tooltip_ViktorWEAug" = "荣光进化维克特增强了他的技能:
能量守恒:护盾值提升 60%,且维克特施放技能时获得 30% 跑速。
万有引力产生装置:维克特的技能会对命中的敌人附加缓速效果。
死亡射线:发射死亡射线的同时将会引发爆炸效果。
浑沌风暴:移动速度快 25%。来源: @SourceName@"
tr "game_buff_tooltip_ViOnTheCase" = "都在皮尔托福最棒的。"
tr "game_buff_tooltip_ViPassiveBuff" = "爆破武装菲艾施展护盾吸收伤害。来自:@SourceName@"
tr "game_buff_tooltip_ViPassiveCooldown" = "爆破武装菲艾的护盾正在重新启动中。来自:@SourceName@"
tr "game_buff_tooltip_ViPassiveMarker" = "爆破武装菲艾使用技能而且击中敌人时,产生一个相当于菲艾 15% 最大生命的护盾,持续 3 秒(@f3@ 秒冷却时间)。
护盾强度:@f2@"
tr "game_buff_tooltip_ViPassiveReady" = "爆破武装菲艾的护盾准备完成,会在下次使用技能而且击中敌人时自动开启。来自:@SourceName@"
tr "game_buff_tooltip_ViQ" = "蓄能冲击菲艾正在准备使出强力的一击。来自:@SourceName@"
tr "game_buff_tooltip_ViQKnockback" = "蓄能冲击此目标正中菲艾的打击。来自:@SourceName@"
tr "game_buff_tooltip_ViR" = "火瀑连击菲艾对目标展开快速的连段攻击。来自:@SourceName@"
tr "game_buff_tooltip_ViRKnockback" = "蓄能冲击此目标正中菲艾的打击。来自:@SourceName@"
tr "game_buff_tooltip_ViRTarget" = "火瀑连击此单位被击飞到空中,无法进行任何动作。来自:@SourceName@"
tr "game_buff_tooltip_ViW" = "三重极限此目标被降低物理防御。来自:@SourceName@"
tr "game_buff_tooltip_ViWBuff" = "逮捕他们!菲艾成功击破对方的防御,准备要展开快速的连击。来自:@SourceName@"
tr "game_buff_tooltip_ViWMarker" = "三重极限菲艾的拳击对目标的装甲造成极大的伤害。来自:@SourceName@"
tr "game_buff_tooltip_ViWProc" = "三重极限当菲艾对相同目标进行第三次攻击时会造成额外伤害和降低目标的物理防御。来自:@SourceName@"
tr "game_buff_tooltip_VladimirBloodGorged" = "血色契约每 @f3@ 点额外生命给予弗拉迪米尔 1 点魔法攻击,每 1 点魔法攻击给予弗拉迪米尔 @f4@ 额外生命(不会循环迭加)。
额外魔法攻击: @f1@
额外生命: @f2@"
tr "game_buff_tooltip_VladimirE" = "血之潮汐弗拉迪米尔正在将他的生命转换,当释放时,对周围区域造成伤害,并在达到最高迭加时额外造成缓速效果。"
tr "game_buff_tooltip_VladimirESlow" = "血之潮汐此单位遭到完全迭加的血之潮汐缓速。"
tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "血之瘟疫此单位在血之瘟疫状态下所受到的伤害增加。来自: @SourceName@"
tr "game_buff_tooltip_VladimirQBuild" = "鲜血转换弗拉迪米尔在施放鲜血转换时对鲜血越加渴望,导致他的下一次鲜血转换伤害增加,并使他进入狂热状态。 "
tr "game_buff_tooltip_VladimirQFrenzy" = "腥红脉搏弗拉迪米尔获得短暂的加速,且当此增益效果存在时,他的下次鲜血转换将会造成额外伤害和治疗效果。"
tr "game_buff_tooltip_VladimirSanguinePool" = "血红之池弗拉迪米尔无法被选定,使血泊上的敌人减速,并吸取血泊上单位的生命,持续 2.5 秒。 来自:@SourceName@"
tr "game_buff_tooltip_VoidStone" = "虚空之石卡萨丁受到的魔法伤害降低 15% ,并忽略单位碰撞。"
tr "game_buff_tooltip_VoidStoneEmpowered" = "虚空之石卡萨丁攻速提升 @f1@% 。来自:@SourceName@"
tr "game_buff_tooltip_VolibearE" = "狂吼震天此单位被弗力贝尔的怒吼震摄造成缓速效果。来自: @SourceName@"
tr "game_buff_tooltip_VolibearHatred" = "仇视时光守护者『就算是极灵那死老头也无法阻止武装熊加入英雄联盟。』"
tr "game_buff_tooltip_VolibearHatredZilean" = "仇视武装熊『只要有老夫活着的一天,绝对不允许武装熊加入英雄联盟。』"
tr "game_buff_tooltip_VolibearPassiveBuff" = "暴雪的祝福 当弗力贝尔的生命低于 30% 时, 他可以在 6 秒内恢复最大生命值的 @f1@% 。
暴雪的祝福有 2 分钟的冷却时间。"
tr "game_buff_tooltip_VolibearPassiveCD" = "暴雪的祝福:无法使用弗力贝尔近期回复了生命,必须再次储存力量。来自:@SourceName@"
tr "game_buff_tooltip_VolibearPassiveHeal" = "暴雪的祝福:治疗中弗力贝尔正在大幅度的恢复生命。来自:@SourceName@"
tr "game_buff_tooltip_VolibearQ" = "积蓄怒火弗力贝尔的下次攻击会将目标击飞至空中。来自:@SourceName@"
tr "game_buff_tooltip_VolibearQSpeed" = "野性猛熊:速度弗力贝尔如果追击一名敌方英雄,可提升跑速。来自:@SourceName@"
tr "game_buff_tooltip_VolibearRApplicator" = "轰雷电爪弗力贝尔的攻击发出连锁闪电,并且对多名敌人造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_VolibearWBuff" = "熊性大发:攻速弗力贝尔增加攻速。来自:@SourceName@"
tr "game_buff_tooltip_VolibearWStats" = "熊性大发:攻速弗力贝尔增加攻速。来自:@SourceName@"
tr "game_buff_tooltip_Vorpal_Spikes" = "恐惧尖刺科加斯的攻击会唤出穿透敌人的利刺来打击目标背后的敌人。来自:@SourceName@"
tr "game_buff_tooltip_Vorpal_Spikes_debuff" = "恐惧尖刺此单位被缓速。来源: @SourceName@"
tr "game_buff_tooltip_Wall_of_Pain" = "痛苦之墙该单位的魔法防御减少。来自:@SourceName@"
tr "game_buff_tooltip_Wall_of_Pain_Slow" = "痛苦之墙该单位的跑速大大减少,但会慢慢地恢复正常。来自:@SourceName@"
tr "game_buff_tooltip_WardCelebration" = "独特的守卫持续时间与生命也许这个守卫被保护了。
也许它刚好在废弃的一条线路上。
无论如何,从侦查守卫远古时代开始就有它了,它有着帝王般的地位并已经存在很长 非常长 超级长的一段时间。来源:时间的恒流中"
tr "game_buff_tooltip_WardDisable" = "失效此侦查守卫已经失效,不再获得视野。"
tr "game_buff_tooltip_WarmogsArmor" = "好战者铠甲此单位每 5 秒回复 1.5% 自己的最大生命。来自:@SourceName@"
tr "game_buff_tooltip_WarpBlade" = "沙之标记此单位被幻象之刃标记,显示行踪 3 秒。幻象之刃的持有者可以使用幻象迷踪往反方向瞬移。Source: @SourceName@"
tr "game_buff_tooltip_WarwickE" = "本能怒嚎沃维克受到的伤害降低。来源: @SourceName@"
tr "game_buff_tooltip_WarwickP" = "永恒饥渴沃维克的基本攻击造成 @f1@ 额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,则吸取量变为三倍。"
tr "game_buff_tooltip_WarwickR" = "无尽束缚沃维克正在蹂躏他的敌人。来源: @SourceName@"
tr "game_buff_tooltip_WarwickW" = "血迹猎踪沃维克正在狩猎这个单位。朝向此单位移动时获得额外跑速加成,攻击此单位时也会获得额外攻速。来源:@SourceName@"
tr "game_buff_tooltip_WarwickWActive" = "血迹猎踪沃维克正在寻找狩猎目标。朝最接近的敌方英雄前进时,他将获得额外跑速加成,攻击此单位时也会获得额外攻速。来源: @SourceName@"
tr "game_buff_tooltip_WarwickWEnemy" = "血迹猎踪沃维克正在狩猎这个受伤的单位。朝向此单位移动时获得额外跑速加成,攻击此单位时也会获得额外攻速。来源:@SourceName@"
tr "game_buff_tooltip_WarwickWP" = "血迹猎踪沃维克正在狩猎。朝向此单位移动时获得额外跑速加成,攻击此单位时也会获得额外攻速。来源: @SourceName@"
tr "game_buff_tooltip_WaterDragonSlow" = "缓速此单位移动速度下降。来自: @SourceName@"
tr "game_buff_tooltip_WaveStar_PlayerBuff_StatsModifier" = "星光消散死亡的星光守卫会留下星光。站在星光上能够复活他们!
生命偷取降低@f1*100@%
物理防御降低@f2@
魔法防御降低@f3@来源:最初的星星"
tr "game_buff_tooltip_WaveStar_ReviveInvuln" = "无敌此单位曾于近期内重生或是才刚刚重生,暂时进入无敌状态。"
tr "game_buff_tooltip_WeaponsOfLegend" = "神兵利器帮助鄂尔完成任务就能够在商店中大幅强化道具!
击杀 5 个目标来解锁此功能(此增益显示的是目前的数值)。来源:@SourceName@"
tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "远古意志这个单位的技能吸血和魔法攻击得到了提升。来自: @SourceName@"
tr "game_buff_tooltip_WindbladeBuff" = "风切此英雄的下次普攻将会暴击。来源:@SourceName@"
tr "game_buff_tooltip_WindbladeMSBuff" = "疾风此英雄的移动速度变得更快。来源:@SourceName@"
tr "game_buff_tooltip_Winded" = "纠结此单位中了纠结效果,攻击速度下降并承受额外伤害。来自: @SourceName@"
tr "game_buff_tooltip_WitsEndBuff" = "智慧末刃此单位被提高 @f1@ 魔法防御。来自:@SourceName@"
tr "game_buff_tooltip_WizardsRegalia" = "战斗法师此单位物理防御和魔法攻击提高。来自:@SourceName@"
tr "game_buff_tooltip_Wooglets_Witchcap" = "乌莉特的法帽此单位处于凝滞状态。来自:@SourceName@"
tr "game_buff_tooltip_WormAttack" = "贪欲侵蚀此单位严重减少巴龙的伤害。来自: @SourceName@"
tr "game_buff_tooltip_Wrath_of_the_Ancients" = "远古之怒此单位受到更高的魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_WriggleLanternWard" = "瑞格之灯该守卫正在照亮周围区域。来自:@SourceName@"
tr "game_buff_tooltip_Wuju_Style" = "无极剑道提高易大师的攻击伤害。来自:@SourceName@"
tr "game_buff_tooltip_Wuju_Style_Active" = "无极之术易大师启动无极之术来获得额外真实伤害。来自: @SourceName@"
tr "game_buff_tooltip_XayahE" = "漫天血刃此单位无法移动。来源: @SourceName@"
tr "game_buff_tooltip_XayahPassive" = "一翦两断刹雅施放技能后,接下来 @f14@ 下普攻将会穿透路径上所有敌人,并且在地上留下羽刃,持续 @f12@ 秒。
首位目标会承受强化普攻 100% 伤害及命中效果,其余目标则是承受 @f16*100@% 伤害。刹雅最多可以储存 @f13@ 下强化普攻。
鸳鸯展翅-刹雅和锐空可以一起回城。"
tr "game_buff_tooltip_XayahPassiveActive" = "一翦两断刹雅下一次的普攻将会穿透路径上所有敌人,并且在地上留下羽刃。来源: @SourceName@"
tr "game_buff_tooltip_XayahR" = "骤羽暴风刹雅跃向空中并且无法被指定。来源: @SourceName@"
tr "game_buff_tooltip_XayahW" = "夺命疾翼此单位已经提高攻速,他们的普攻将会造成额外伤害。来源: @SourceName@"
tr "game_buff_tooltip_XayahWHaste" = "加速此单位已经获得额外跑速。来源: @SourceName@"
tr "game_buff_tooltip_XerathArcanopulse" = "秘术脉冲齐勒斯正在替秘术脉冲充能。来源:@SourceName@"
tr "game_buff_tooltip_XerathAscended" = "秘术强袭每隔 @f3@ 秒,齐勒斯的下次对士兵或野怪的普攻将回复 @f1@ 魔力。若以秘术强袭攻击敌方英雄会回复 @f2@ 魔力。来自: @SourceName@"
tr "game_buff_tooltip_XerathAscended2OnHit" = "秘术强袭齐勒斯的下次普攻会回复魔力。来自: @SourceName@"
tr "game_buff_tooltip_XerathBarrage" = "宇宙打击齐勒斯可以多次使用宇宙打击。来自: @SourceName@"
tr "game_buff_tooltip_XerathMageChains" = "幻魔打击受到晕眩。来自: @SourceName@"
tr "game_buff_tooltip_XerathRShots" = "魔导祭典可以发射几发魔法光束。"
tr "game_buff_tooltip_XinZhaoEBuffTooltip" = "一骑当先赵信已提升自身攻速。来源:@SourceName@"
tr "game_buff_tooltip_XinZhaoQ" = "三重爪击赵信接下来三次攻击将造成额外伤害。第三下攻击会把敌人击飞至空中。来源:@SourceName@"
tr "game_buff_tooltip_XinZhaoQKnockup" = "三重爪击此单位已被赵信击飞至空中。来源:@SourceName@"
tr "game_buff_tooltip_XinZhaoR" = "横扫千军赵信已提升自身物理防御及魔法防御。来源:@SourceName@"
tr "game_buff_tooltip_XinZhaoRangedImmunity" = "觉醒赵信已彻底觉醒,可以抵挡所有来自领域外英雄的伤害。来源:@SourceName@"
tr "game_buff_tooltip_XinZhaoW" = "仰天长啸已发动赵信已提升自身攻速。来源:@SourceName@"
tr "game_buff_tooltip_YasuoDashScalar" = "御风行走每次冲刺后的下个攻击会提高 25% 伤害,最多提高至 50%。"
tr "game_buff_tooltip_YasuoDashWrapper" = "刃敌千军此单位在短时间内对犽宿的刃敌千军免疫。"
tr "game_buff_tooltip_YasuoDashWrapperChaos" = "刃敌千军此单位在短时间内对犽宿的刃敌千军免疫。"
tr "game_buff_tooltip_YasuoPassive" = "浪人之道刚毅决心: 以移动来获得风涌,这可以回复他的能量,移动越快会获得越多风涌。能量积满后,当受到英雄或野怪的伤害时可以短暂获得一个护盾吸收 @f1@ 伤害(依等级而定)。
一心一意: 犽宿的暴击率提升为两倍。但是他的暴击伤害将会减少 10% 。目前暴击率: @f2@%。"
tr "game_buff_tooltip_YasuoPassiveCounter" = ""
tr "game_buff_tooltip_YasuoPassiveMSCharge" = "刚毅决心累加 100 层后,如果犽宿被英雄或野怪造成伤害时会获得暂时的护盾。"
tr "game_buff_tooltip_YasuoPassiveMSShieldOn" = "刚毅决心犽宿因受到伤害得到暂时的护盾。"
tr "game_buff_tooltip_YasuoQ" = "暴雪再起"
tr "game_buff_tooltip_YasuoQ3W" = "钢铁暴雪犽宿的下次钢铁暴雪将会击飞直线上的所有敌人。"
tr "game_buff_tooltip_YasuoRArmorPen" = "夺命气息犽宿的暴击可以无视敌人 50% 额外物防的效果。额外物防包括道具、符文和技能增益提供的数值。"
tr "game_buff_tooltip_YasuoRKnockUpCombo" = "夺命气息此英雄被抛到空中,无法行动。"
tr "game_buff_tooltip_YasuoRStun" = "夺命气息此英雄滞空,无法行动。"
tr "game_buff_tooltip_YorickEFrenzy" = "疯狂疾行此单位朝被标记的目标前进时会增加跑速。"
tr "game_buff_tooltip_YorickEMark" = "恶咒约瑞科的雾行者攻击此单位时会获得额外跑速。"
tr "game_buff_tooltip_YorickPassive" = "亡魂牧人被诅咒的亡魂: 约瑞科在附近区域最多可以召唤 @f6@ 个雾行者,雾行者拥有 @f1@ (+@f2@) 生命和 @f3@ (+@f4@) 物理攻击。
送终: 每 @f7@ 个敌方单位在约瑞科附近死亡,就会留下一个坟墓。敌方英雄死亡则一定会留下一个坟墓。
如果约瑞科的雾行者们进入线上的战斗中,他们会不顾一切地往线路前方冲去。"
tr "game_buff_tooltip_YorickPassiveDeathCounter" = "送终约瑞科准备要挖一个坟墓。"
tr "game_buff_tooltip_YorickPassiveDeathReady" = "送终下一个在约瑞科附近死亡的敌人将会留下一个坟墓。"
tr "game_buff_tooltip_YorickQBuff" = "临终葬仪约瑞科的下次基本攻击将会造成额外的伤害,并回复些许生命值。如果临终葬仪击杀了目标,约瑞科便会制造出一个坟墓。"
tr "game_buff_tooltip_YorickRBigGhoul" = "黯雾女士当有敌人在黯雾女士附近死亡时,他们将会变成雾行者。"
tr "game_buff_tooltip_YorickRMark" = "黯雾女士之触约瑞科对此目标的攻击将会造成额外伤害。"
tr "game_buff_tooltip_ZacE" = "必杀黏星札克正在准备发射中。"
tr "game_buff_tooltip_ZacEHitStun" = "击飞此单位被札克击飞。"
tr "game_buff_tooltip_ZacPassiveChunkDrop" = "组织分裂札克施放的技能击中敌人时,本体的部份组织会自动脱落。如果把散落的组织重新回收的话会回复 @f1@ 生命(4% 最大生命)。
札克受到致命伤害时会分裂成四块软泥,缓缓向中央集中。
如果任一软泥存活超过 @f7@ 秒,札克会立即在原地复活,恢复 10 ~ 50% 生命,复活后的生命取决于残存软泥的血量。每块软泥都会保有 12% 札克最大生命、50% 物理防御和魔法防御。(@f2@ 秒冷却时间) "
tr "game_buff_tooltip_ZacQMissile" = "逮住了!札克抓到了敌人,现在他正在想该把这些敌人投给哪位「朋友」。"
tr "game_buff_tooltip_ZacR" = "活蹦乱跳!札克准备好弹跳,免疫控制技能并缓速所有位于他上方的敌人。"
tr "game_buff_tooltip_ZacRebirth" = "组织重建由札克躯体分裂而出的软泥可以集中后于原地复活,此技能有 @f1@ 秒的技能冷却时间。"
tr "game_buff_tooltip_ZacRebirthActive" = "组织分裂由札克躯体分裂而出的软泥缓速向中央集中,如果有任一软泥存活下来的话,他可以立即于原地复活。"
tr "game_buff_tooltip_ZacRebirthCooldown" = "分裂冷却札克才刚进行过组织分裂,暂时无法再次复活。"
tr "game_buff_tooltip_ZacRebirthReady" = "组织分裂当札克遭到击杀时,有机会可以于原地复活,此技能有 @f1@ 秒的技能冷却时间。"
tr "game_buff_tooltip_ZacRKnockup" = "跳!此单位被札克击飞。"
tr "game_buff_tooltip_ZacRPickup" = "绑架!此单位已经被困在札克黏糊糊的身体上。"
tr "game_buff_tooltip_ZedMarker" = "强者特权当劫对生命低于 50% 的敌人进行普攻时,会造成额外 @f1@% 目标最大生命的魔法伤害,此效果 10 秒内无法对相同的目标再次作用。来自:@SourceName@"
tr "game_buff_tooltip_ZedPassiveCD" = "强者特权此单位受到强者特权的影响。期间内受到劫的攻击不会再产生额外伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZedPassiveToolTip" = "强者特权当劫对生命低于 50% 的敌人进行普攻时,会造成额外 @f1@% 目标最大生命的魔法伤害,此效果 10 秒内无法对相同的目标再次作用。来自: @SourceName@"
tr "game_buff_tooltip_ZedR2" = "死亡印记暗影劫可以和死亡印记召唤的影分身交换位置。来自:@SourceName@"
tr "game_buff_tooltip_ZedRADBuff" = "禁技:掠影劫掠夺敌人部分的影子,增加他 @f1@ 的额外物理攻击。影子来源:@SourceName@"
tr "game_buff_tooltip_ZedShadowForm" = "疾风残影劫可以和自己的影分身交换位置,影分身会模仿劫施展技能。来自:@SourceName@"
tr "game_buff_tooltip_ZedUlt" = "死亡印记标记期间敌方英雄受到劫的伤害会在标记结束后再次造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZedUltExecute" = "死亡印记标记期间敌方英雄受到劫的伤害会在标记结束后再次造成伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZedW2" = "疾风残影劫的影分身离开了他的身体。来自:@SourceName@"
tr "game_buff_tooltip_ZedWHandler" = "疾风残影劫可以和疾风残影召唤的影分身交换位置。来自:@SourceName@"
tr "game_buff_tooltip_ZedWPassiveBuff" = "暗影之力提高劫额外 @f1@% 普攻伤害。来自:@SourceName@"
tr "game_buff_tooltip_Zephyr" = "和风守护珍娜的跑速提升,并可以穿越单位。来自:@SourceName@"
tr "game_buff_tooltip_ZephyrsLamentBurn" = "黎安卓的折磨此单位每秒受到相当于自身 1%最大生命的灼烧伤害。来源:@SourceName@"
tr "game_buff_tooltip_Zhonyas_Ring" = "中娅沙漏此单位处于凝滞状态。来自:@SourceName@"
tr "game_buff_tooltip_ZiggsESlow" = "海克斯感应诡雷此单位被希格斯的地雷攻击并且遭到缓速。来自:@SourceName@"
tr "game_buff_tooltip_ZiggsPassiveBuff" = "即刻爆发每 12 秒,希格斯的下次基本攻击造成 @f1@ (+@f2@) 额外魔法伤害。即刻爆发对建筑物造成两倍的伤害。
希格斯的技能攻击减少被动冷却时间 @f3@ 秒。"
tr "game_buff_tooltip_ZiggsShortFuse" = "即刻爆发希格斯的下次基本攻击将造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "即刻爆发每 12 秒,希格斯的普通攻击将造成额外魔法伤害。来自:@SourceName@"
tr "game_buff_tooltip_ZiggsW" = "技术性引爆希格斯的随身炸弹即将引爆。来自:@SourceName@"
tr "game_buff_tooltip_ZileanPAmmo" = "时光之瓶极灵储存了 经验。"
tr "game_buff_tooltip_ZoeESleepCountdownSlow" = "疲倦即将陷入沉睡。来源:@SourceName@"
tr "game_buff_tooltip_ZoeESleepStun" = "沉睡此单位已陷入沉睡。施加在他身上的伤害将提升,但同时也会唤醒他。来源:@SourceName@"
tr "game_buff_tooltip_ZoePassive" = "闪耀星火柔依施放法术后,接下来的普攻将造成额外魔法伤害。来源:@SourceName@"
tr "game_buff_tooltip_ZoePassiveSheenBuff" = "闪耀星火柔依施放法术后,接下来的普攻将造成额外魔法伤害。来源:@SourceName@"
tr "game_buff_tooltip_ZoeWPassive" = "看我飞!柔依施放召唤师技能后跑速会提升。来源:@SourceName@"
tr "game_buff_tooltip_ZyraEHold" = "索命棘蔓根深蒂固的定身。来源:@SourceName@"
tr "game_buff_tooltip_ZyraEPlant" = "棘蔓鞭笞草由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。来自: @SourceName@"
tr "game_buff_tooltip_ZyraP" = "荆棘花园种子在枷萝周围生长,频率随等级提升而提高,并且可在场上存活 30 秒(最多可同时种植 8 颗种子)。若敌方英雄踩踏到种子,种子将会死亡。若枷萝躲藏在草丛中,直到她现身之前种子都不会生长。
在种子附近施放致死棘刺或索命棘蔓时将生长出植物。若多个植物向同一目标攻击的话造成的伤害会降低 50%。来源: @SourceName@"
tr "game_buff_tooltip_ZyraPlantEnrage" = "狂暴此植物进入狂暴状态,获得额外生命,并且对目标进行一连串攻击,一共造成 200% 总伤害。来源: @SourceName@"
tr "game_buff_tooltip_ZyraQPlant" = "棘刺喷吐草棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。来自: @SourceName@"
tr "game_buff_tooltip_ZyraRKnockUp" = "击飞此单位遭枷萝的狂暴蔓延击飞。来自: @SourceName@"
tr "game_buff_tooltip_ZyraSeedCharge" = "魔界种子获得许多种子。来自:@SourceName@"
tr "game_buff_tooltip_ZyraSeedTrapVision" = "种子视野此英雄踩到较大颗的种子,枷萝的队伍能够看见这个英雄。来自: @SourceName@"
tr "game_capture_point_0" = "宝石矿场"
tr "game_capture_point_1" = "海克斯精炼场"
tr "game_capture_point_2" = "魔法风车"
tr "game_capture_point_3" = "红莲钻头"
tr "game_capture_point_4" = "龙骨坟场"
tr "game_capture_point_label_0" = "西南据点"
tr "game_capture_point_label_1" = "西北据点"
tr "game_capture_point_label_2" = "北方据点"
tr "game_capture_point_label_3" = "东北据点"
tr "game_capture_point_label_4" = "东南据点"
tr "game_capture_point_label_5" = "X"
tr "game_capture_point_label_6" = "X"
tr "game_champmastery_nomasterybadge" = "你尚未解锁此英雄的专精表情。"
tr "game_character_description_Ahri" = "九尾妖狐"
tr "game_character_description_Akali" = "只影刺客"
tr "game_character_description_Alistar" = "牛头酋长"
tr "game_character_description_AlZaharVoidling" = "虚灵"
tr "game_character_description_Amumu" = "殇之木乃伊"
tr "game_character_description_AncientGolem" = "正常"
tr "game_character_description_Anivia" = "冰晶凤凰"
tr "game_character_description_AniviaEgg" = "「冰晶凤凰」艾妮维亚"
tr "game_character_description_Annie" = "黑暗之女"
tr "game_character_description_Ashe" = "冰霜射手"
tr "game_character_description_AurelionSol" = "星际漫游者"
tr "game_character_description_Azir" = "苏瑞玛砂皇"
tr "game_character_description_Bard" = "漂泊守望者"
tr "game_character_description_Blitzcrank" = "蒸汽巨神兵"
tr "game_character_description_Blue_Minion_Basic" = "蓝色近战士兵"
tr "game_character_description_Blue_Minion_MechCannon" = "蓝色攻城车"
tr "game_character_description_Blue_Minion_MechMelee" = "正常"
tr "game_character_description_Blue_Minion_Wizard" = "蓝色远程士兵"
tr "game_character_description_blueDragon" = "正常"
tr "game_character_description_Brand" = "复仇业火"
tr "game_character_description_Braum" = "弗雷尔卓德豪腕"
tr "game_character_description_Caitlyn" = "执法者"
tr "game_character_description_Camille" = "钢铁残影"
tr "game_character_description_Cassiopeia" = "蛇之拥抱"
tr "game_character_description_ChaosInhibitor" = "正常"
tr "game_character_description_ChaosInhibitor_D" = "恢复中"
tr "game_character_description_ChaosNexus" = "正常"
tr "game_character_description_ChaosShop" = "正常"
tr "game_character_description_ChaosTurretGiant" = "巨人"
tr "game_character_description_ChaosTurretNormal" = "骷髅"
tr "game_character_description_ChaosTurretShrine" = "主堡尖碑"
tr "game_character_description_ChaosTurretWorm" = "防御塔"
tr "game_character_description_ChaosTurretWorm2" = "防御塔"
tr "game_character_description_Chogath" = "虚空恐惧"
tr "game_character_description_Corki" = "英勇投弹手"
tr "game_character_description_Darius" = "诺克萨斯之力"
tr "game_character_description_Diana" = "轻藐之月"
tr "game_character_description_Dragon" = "正常"
tr "game_character_description_Draven" = "处刑娱乐大师"
tr "game_character_description_DrMundo" = "佐恩狂人"
tr "game_character_description_Ekko" = "时空少年"
tr "game_character_description_Elise" = "蜘蛛女王"
tr "game_character_description_Evelynn" = "临终拥抱"
tr "game_character_description_Ezreal" = "探险家"
tr "game_character_description_Fiddlesticks" = "末日使者"
tr "game_character_description_FiddleSticks" = "末日使者"
tr "game_character_description_Fiora" = "孤高剑客"
tr "game_character_description_Fizz" = "深海顽童"
tr "game_character_description_Galio" = "御国巨像"
tr "game_character_description_Gangplank" = "海洋之灾"
tr "game_character_description_GangplankBarrel" = "普通"
tr "game_character_description_Garen" = "蒂玛西亚之力"
tr "game_character_description_Ghast" = "正常"
tr "game_character_description_GiantWolf" = "正常"
tr "game_character_description_Gnar" = "失落之子"
tr "game_character_description_GnarBig" = "呐儿 ─ 失落之子"
tr "game_character_description_Golem" = "正常"
tr "game_character_description_Gragas" = "酒桶之王"
tr "game_character_description_Graves" = "亡命之徒"
tr "game_character_description_H28QApexTurret" = "H-28Q 究极炮台"
tr "game_character_description_Hecarim" = "战争之影"
tr "game_character_description_Heimerdinger" = "大发明家"
tr "game_character_description_HeimerdingerQ" = "H-28G 进化炮台"
tr "game_character_description_Illaoi" = "海妖祭司"
tr "game_character_description_Irelia" = "舞剑灵使"
tr "game_character_description_Ivern" = "绿林之父"
tr "game_character_description_Janna" = "风暴女神"
tr "game_character_description_JarvanIV" = "蒂玛西亚楷模"
tr "game_character_description_Jax" = "武器达人"
tr "game_character_description_Jayce" = "明日守护者"
tr "game_character_description_Jhin" = "炫技大师"
tr "game_character_description_Jinx" = "暴走重炮"
tr "game_character_description_Kaisa" = "虚空之女"
tr "game_character_description_Kalista" = "复仇之矛"
tr "game_character_description_Karma" = "魂之启者"
tr "game_character_description_Karthus" = "死亡颂唱者"
tr "game_character_description_Kassadin" = "虚空行者"
tr "game_character_description_Katarina" = "不祥之刃"
tr "game_character_description_Kayle" = "正义天使"
tr "game_character_description_Kayn" = "闇魂收割者"
tr "game_character_description_Kennen" = "狂暴之心"
tr "game_character_description_Khazix" = "虚空掠食者"
tr "game_character_description_Kindred" = "永恒猎手"
tr "game_character_description_KingPoro" = ""
tr "game_character_description_Kled" = "暴躁骑士"
tr "game_character_description_KogMaw" = "深渊巨口"
tr "game_character_description_Leblanc" = "诈欺师"
tr "game_character_description_LeeSin" = "盲眼武僧"
tr "game_character_description_Leona" = "黎明之光"
tr "game_character_description_LesserWraith" = "正常"
tr "game_character_description_Lissandra" = "傲雪巫女"
tr "game_character_description_Lizard" = "正常"
tr "game_character_description_LizardElder" = "正常"
tr "game_character_description_Lucian" = "驱魔圣枪"
tr "game_character_description_Lulu" = "精灵魔法使"
tr "game_character_description_Lux" = "光之少女"
tr "game_character_description_Malphite" = "幻石碎片"
tr "game_character_description_Malzahar" = "虚空先知"
tr "game_character_description_MalzaharVoidling" = "虚灵"
tr "game_character_description_Maokai" = "扭曲树人"
tr "game_character_description_MasterYi" = "无极剑圣"
tr "game_character_description_MissFortune" = "赏金猎人"
tr "game_character_description_MonkeyKing" = "齐天大圣"
tr "game_character_description_Mordekaiser" = "金属亡灵"
tr "game_character_description_Morgana" = "墮落天使"
tr "game_character_description_Nami" = "海潮之音"
tr "game_character_description_Nasus" = "沙漠死神"
tr "game_character_description_Nautilus" = "深渊巨人"
tr "game_character_description_Neeko" = "好奇变色龙"
tr "game_character_description_Nidalee" = "狂野猎手"
tr "game_character_description_Nocturne" = "永恒梦魇"
tr "game_character_description_Nunu" = "冰原拍档"
tr "game_character_description_OdinBlueSuperminion" = "正常"
tr "game_character_description_OdinBlueUltraminion" = "一般"
tr "game_character_description_OdinNeutralGuardian" = "占领据点"
tr "game_character_description_OdinRedSuperminion" = "正常"
tr "game_character_description_OdinRedUltraminion" = "一般"
tr "game_character_description_OdinShrine" = "奥丁神殿"
tr "game_character_description_Olaf" = "狂战士"
tr "game_character_description_OrderInhibitor" = "正常"
tr "game_character_description_OrderInhibitor_D" = "恢复中"
tr "game_character_description_OrderNexus" = "正常"
tr "game_character_description_OrderShop" = "正常"
tr "game_character_description_OrderTurretAngel" = "主防御塔"
tr "game_character_description_OrderTurretDragon" = "第三防御塔"
tr "game_character_description_OrderTurretNormal" = "第一防御塔"
tr "game_character_description_OrderTurretNormal2" = "第二防御塔"
tr "game_character_description_OrderTurretShrine" = "主堡尖碑"
tr "game_character_description_Orianna" = "发条少女"
tr "game_character_description_OriannaNoBall" = "发条少女"
tr "game_character_description_Ornn" = "炉心山神"
tr "game_character_description_Pantheon" = "不屈之矛"
tr "game_character_description_Poppy" = "圣槌守护者"
tr "game_character_description_PracticeTool_TargetDummy" = ""
tr "game_character_description_Pyke" = "血港开膛手"
tr "game_character_description_Qiyana" = "元素女帝"
tr "game_character_description_Quinn" = "蒂玛西亚之翼"
tr "game_character_description_RabidWolf" = "正常"
tr "game_character_description_Rakan" = "惑羽"
tr "game_character_description_Rammus" = "披甲龙龟"
tr "game_character_description_Red_Minion_Basic" = "紫色近战士兵"
tr "game_character_description_Red_Minion_MechCannon" = "紫色攻城车"
tr "game_character_description_Red_Minion_MechMelee" = "正常"
tr "game_character_description_Red_Minion_Wizard" = "紫色远程士兵"
tr "game_character_description_redDragon" = "正常"
tr "game_character_description_RekSai" = "虚空穿梭者"
tr "game_character_description_Renekton" = "沙漠屠夫"
tr "game_character_description_Rengar" = "傲慢伏击者"
tr "game_character_description_Riven" = "破刃放逐者"
tr "game_character_description_Rumble" = "武装机兵"
tr "game_character_description_Ryze" = "符文法师"
tr "game_character_description_Sejuani" = "北境之怒"
tr "game_character_description_Shaco" = "恶魔小丑"
tr "game_character_description_Shen" = "暮光之眼"
tr "game_character_description_Shyvana" = "半龙少女"
tr "game_character_description_SightWard" = "正常"
tr "game_character_description_Singed" = "疯狂炼金师"
tr "game_character_description_Sion" = "亡灵勇士"
tr "game_character_description_Sivir" = "战争女神"
tr "game_character_description_Skarner" = "水晶战蝎"
tr "game_character_description_Sona" = "琴仙"
tr "game_character_description_Soraka" = "众星之子"
tr "game_character_description_SummonerBeacon" = "正常"
tr "game_character_description_Swain" = "诺克萨斯总帅"
tr "game_character_description_Sylas" = "罪链术士"
tr "game_character_description_Syndra" = "黑暗领主"
tr "game_character_description_TahmKench" = "河中巨怪"
tr "game_character_description_Taliyah" = "岩石编织者"
tr "game_character_description_Talon" = "神影刺客"
tr "game_character_description_Taric" = "瓦罗然之盾"
tr "game_character_description_Teemo" = "迅捷斥候"
tr "game_character_description_Thresh" = "炼魂狱长"
tr "game_character_description_Tristana" = "约德尔炮手"
tr "game_character_description_Trundle" = "巨魔王"
tr "game_character_description_Tryndamere" = "蛮族之王"
tr "game_character_description_TTSpiderboss" = "正常"
tr "game_character_description_TwistedFate" = "卡牌大师"
tr "game_character_description_TwistedLizardElder" = "正常"
tr "game_character_description_Twitch" = "瘟疫之源"
tr "game_character_description_Udyr" = "神灵行者"
tr "game_character_description_Urf" = "史诗"
tr "game_character_description_Urgot" = "重装无畏"
tr "game_character_description_Varus" = "惩戒之箭"
tr "game_character_description_Vayne" = "暗夜猎人"
tr "game_character_description_Veigar" = "邪恶小法师"
tr "game_character_description_Velkoz" = "虚空魔眼"
tr "game_character_description_Vi" = "铁腕特警"
tr "game_character_description_Viktor" = "机械使徒"
tr "game_character_description_Vladimir" = "血色收割者"
tr "game_character_description_Volibear" = "雷霆熊吼"
tr "game_character_description_Warwick" = "嗜血狂怒"
tr "game_character_description_Wolf" = "正常"
tr "game_character_description_Worm" = "正常"
tr "game_character_description_Wraith" = "正常"
tr "game_character_description_WriggleLantern" = "正常"
tr "game_character_description_Xayah" = "逆羽"
tr "game_character_description_Xerath" = "远古魔导"
tr "game_character_description_XinZhao" = "蒂玛西亚总管"
tr "game_character_description_Yasuo" = "放逐浪人"
tr "game_character_description_Yorick" = "亡魂牧人"
tr "game_character_description_YoungLizard" = "正常"
tr "game_character_description_Yuumi" = "魔法灵猫"
tr "game_character_description_Zac" = "秘密武器"
tr "game_character_description_Zed" = "影忍至尊"
tr "game_character_description_Ziggs" = "魔法爆破专家"
tr "game_character_description_Zilean" = "时光守护者"
tr "game_character_description_Zoe" = "暮光星灵"
tr "game_character_description_Zyra" = "荆棘漫游者"
tr "game_character_description_ZyraGraspingPlant" = "缓慢的近战植物"
tr "game_character_description_ZyraSeed" = "不祥预兆"
tr "game_character_description_ZyraThornPlant" = "远距离攻击植物"
tr "game_character_displayname_Aatrox" = "厄萨斯"
tr "game_character_displayname_Ahri" = "阿璃"
tr "game_character_displayname_Akali" = "阿卡莉"
tr "game_character_displayname_Alistar" = "亚历斯塔"
tr "game_character_displayname_AlZaharVoidling" = "虚灵"
tr "game_character_displayname_Amumu" = "阿姆姆"
tr "game_character_displayname_AncientGolem" = "远古魔像"
tr "game_character_displayname_Anivia" = "艾妮维亚"
tr "game_character_displayname_AniviaEgg" = "蛋妮维亚"
tr "game_character_displayname_Annie" = "安妮"
tr "game_character_displayname_Ashe" = "艾希"
tr "game_character_displayname_AssassinMode_Objective_Boss2" = "恶魔预示者"
tr "game_character_displayname_AurelionSol" = "翱锐龙兽"
tr "game_character_displayname_Azir" = "阿祈尔"
tr "game_character_displayname_AzirSunDisc" = "烈日之轮"
tr "game_character_displayname_Bard" = "巴德"
tr "game_character_displayname_Baron" = "巴龙‧纳什"
tr "game_character_displayname_Blitzcrank" = "布里茨"
tr "game_character_displayname_Blue_Minion_Basic" = "蓝色近战士兵"
tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "蓝色近战士兵攻击"
tr "game_character_displayname_Blue_Minion_MechCannon" = "蓝色攻城车"
tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "蓝色攻城车攻击"
tr "game_character_displayname_Blue_Minion_MechMelee" = "超级士兵"
tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "蓝色超级士兵攻击"
tr "game_character_displayname_Blue_Minion_Wizard" = "蓝色远程士兵"
tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "蓝色远程士兵攻击"
tr "game_character_displayname_Blue_NexusMinion" = "蓝方的移动主堡"
tr "game_character_displayname_blueDragon" = "咆哮深渊"
tr "game_character_displayname_Brand" = "布兰德"
tr "game_character_displayname_Braum" = "布郎姆"
tr "game_character_displayname_BW_Ironback" = "铁背龟"
tr "game_character_displayname_BW_Ocklepod" = "大眼仔"
tr "game_character_displayname_BW_Plundercrab" = "喷喷蟹"
tr "game_character_displayname_BW_Razorfin" = "剃齿鼠"
tr "game_character_displayname_Caitlyn" = "凯特琳"
tr "game_character_displayname_Camille" = "卡蜜儿"
tr "game_character_displayname_Cassiopeia" = "卡莎碧雅"
tr "game_character_displayname_Cassiopeia_Death" = "卡莎碧雅"
tr "game_character_displayname_Chaos_Minion_Rider" = "紫队攻城骑士"
tr "game_character_displayname_ChaosInhibitor" = "紫队水晶兵营"
tr "game_character_displayname_ChaosInhibitor_D" = "被摧毁的紫色水晶兵营"
tr "game_character_displayname_ChaosNexus" = "紫队主堡"
tr "game_character_displayname_ChaosShop" = "紫队商店"
tr "game_character_displayname_ChaosTurretGiant" = "水晶防御塔"
tr "game_character_displayname_ChaosTurretNormal" = "主防御塔"
tr "game_character_displayname_ChaosTurretShrine" = "主堡尖碑"
tr "game_character_displayname_ChaosTurretTutorial" = "敌方防御塔"
tr "game_character_displayname_ChaosTurretWorm" = "外防御塔"
tr "game_character_displayname_ChaosTurretWorm2" = "内防御塔"
tr "game_character_displayname_Chogath" = "科加斯"
tr "game_character_displayname_Corki" = "库奇"
tr "game_character_displayname_Darius" = "达瑞斯"
tr "game_character_displayname_Diana" = "黛安娜"
tr "game_character_displayname_DoomBotsBossTeemo" = "恶摩"
tr "game_character_displayname_Dragon" = "飞龙"
tr "game_character_displayname_Draven" = "达瑞文"
tr "game_character_displayname_DrMundo" = "蒙多医生"
tr "game_character_displayname_DS_Crab" = "深渊河蟹"
tr "game_character_displayname_Ekko" = "艾克"
tr "game_character_displayname_Elise" = "伊莉丝"
tr "game_character_displayname_EliseSpider" = "伊莉丝"
tr "game_character_displayname_EliseSpiderling" = "狂乱蛛群"
tr "game_character_displayname_Evelynn" = "伊芙琳"
tr "game_character_displayname_Ezreal" = "伊泽瑞尔"
tr "game_character_displayname_Fiddlesticks" = "费德提克"
tr "game_character_displayname_FiddleSticks" = "费德提克"
tr "game_character_displayname_Fiora" = "菲欧拉"
tr "game_character_displayname_Fizz" = "飞斯"
tr "game_character_displayname_Galio" = "加里欧"
tr "game_character_displayname_Gangplank" = "刚普朗克"
tr "game_character_displayname_GangplankBarrel" = "火药桶"
tr "game_character_displayname_Garen" = "盖伦"
tr "game_character_displayname_Ghast" = "破碎幽灵"
tr "game_character_displayname_GiantWolf" = "巨狼"
tr "game_character_displayname_Gnar" = "呐儿"
tr "game_character_displayname_GnarBig" = "狂暴吶儿"
tr "game_character_displayname_Golem" = "魔像"
tr "game_character_displayname_Gragas" = "古拉格斯"
tr "game_character_displayname_Graves" = "葛雷夫"
tr "game_character_displayname_Gromp" = "啾吉"
tr "game_character_displayname_H28QApexTurret" = "H-28Q 究极炮台"
tr "game_character_displayname_Hecarim" = "赫克林"
tr "game_character_displayname_Heimerdinger" = "汉默丁格"
tr "game_character_displayname_HeimerdingerQ" = "H-28G 进化炮台"
tr "game_character_displayname_Illaoi" = "伊罗旖"
tr "game_character_displayname_Irelia" = "伊瑞莉雅"
tr "game_character_displayname_Ivern" = "埃尔文"
tr "game_character_displayname_Janna" = "珍娜"
tr "game_character_displayname_JarvanIV" = "嘉文四世"
tr "game_character_displayname_Jax" = "贾克斯"
tr "game_character_displayname_Jayce" = "杰西"
tr "game_character_displayname_Jhin" = "烬"
tr "game_character_displayname_Jinx" = "吉茵珂丝"
tr "game_character_displayname_Kaisa" = "凯莎"
tr "game_character_displayname_Kalista" = "克黎思妲"
tr "game_character_displayname_Karma" = "卡玛"
tr "game_character_displayname_Karthus" = "卡尔瑟斯"
tr "game_character_displayname_Kassadin" = "卡萨丁"
tr "game_character_displayname_Katarina" = "卡特莲娜"
tr "game_character_displayname_Kayle" = "凯尔"
tr "game_character_displayname_Kayn" = "慨影"
tr "game_character_displayname_Kennen" = "凯能"
tr "game_character_displayname_Khazix" = "卡力斯"
tr "game_character_displayname_Kindred" = "镜爪"
tr "game_character_displayname_KingPoro" = "普罗之王"
tr "game_character_displayname_KINGPORO_HiddenUnit" = "普罗"
tr "game_character_displayname_Kled" = "克雷德"
tr "game_character_displayname_KledRider" = "克雷德"
tr "game_character_displayname_KogMaw" = "寇格魔"
tr "game_character_displayname_KogMawDead" = "寇格魔"
tr "game_character_displayname_Leblanc" = "勒布朗"
tr "game_character_displayname_LeeSin" = "李星"
tr "game_character_displayname_Leona" = "雷欧娜"
tr "game_character_displayname_LesserWraith" = "小幽灵"
tr "game_character_displayname_Lissandra" = "丽珊卓"
tr "game_character_displayname_Lizard" = "蜥蜴"
tr "game_character_displayname_LizardElder" = "蜥蜴长者"
tr "game_character_displayname_Lucian" = "路西恩"
tr "game_character_displayname_Lulu" = "露璐"
tr "game_character_displayname_LuluBlob" = "化兽"
tr "game_character_displayname_LuluCupcake" = "杯子蛋糕"
tr "game_character_displayname_LuluDragon" = "龙宝宝"
tr "game_character_displayname_LuluFaerie" = "守护妖精"
tr "game_character_displayname_LuluJellyfish" = "水母"
tr "game_character_displayname_LuluKitty" = "小猫咪"
tr "game_character_displayname_LuluLadybug" = "瓢虫"
tr "game_character_displayname_LuluPig" = "小猪"
tr "game_character_displayname_LuluSeal" = "海豹"
tr "game_character_displayname_LuluSnowman" = "雪人"
tr "game_character_displayname_LuluSquill" = "松鼠"
tr "game_character_displayname_Lux" = "拉克丝"
tr "game_character_displayname_LuxAir" = "裂空 拉克丝"
tr "game_character_displayname_LuxDark" = "幽冥 拉克丝"
tr "game_character_displayname_LuxFire" = "苍炎 拉克丝"
tr "game_character_displayname_LuxIce" = "寒冰 拉克丝"
tr "game_character_displayname_LuxMagma" = "熔岩 拉克丝"
tr "game_character_displayname_LuxMystic" = "奥术 拉克丝"
tr "game_character_displayname_LuxNature" = "自然 拉克丝"
tr "game_character_displayname_LuxStorm" = "暴风 拉克丝"
tr "game_character_displayname_LuxWater" = "洪流 拉克丝"
tr "game_character_displayname_Malphite" = "墨菲特"
tr "game_character_displayname_Malzahar" = "马尔札哈"
tr "game_character_displayname_MalzaharVoidling" = "虚灵"
tr "game_character_displayname_Maokai" = "茂凯"
tr "game_character_displayname_MasterYi" = "易大师"
tr "game_character_displayname_MissFortune" = "好运姐"
tr "game_character_displayname_MonkeyKing" = "悟空"
tr "game_character_displayname_Mordekaiser" = "魔斗凯萨"
tr "game_character_displayname_Morgana" = "魔甘娜"
tr "game_character_displayname_Nami" = "娜米"
tr "game_character_displayname_Nasus" = "纳瑟斯"
tr "game_character_displayname_NasusUlt" = "纳瑟斯"
tr "game_character_displayname_Nautilus" = "纳帝鲁斯"
tr "game_character_displayname_Neeko" = "妮可"
tr "game_character_displayname_Nidalee" = "奈德丽"
tr "game_character_displayname_NidaleeCougar" = "奈德丽"
tr "game_character_displayname_Nocturne" = "夜曲"
tr "game_character_displayname_None" = "无"
tr "game_character_displayname_NPC_Blue_Skin0" = "原始细胞"
tr "game_character_displayname_NPC_Blue_Skin1" = "地爆兽"
tr "game_character_displayname_NPC_Blue_Skin2" = "原始细胞"
tr "game_character_displayname_NPC_GROMP_Skin0" = "拱舌兽"
tr "game_character_displayname_NPC_GROMP_Skin1" = "推喉兽"
tr "game_character_displayname_NPC_GROMP_Skin2" = "长牙胡兽"
tr "game_character_displayname_NPC_Hazard_BubbleGeyser" = "真知之花"
tr "game_character_displayname_NPC_KhaZix_Skin0" = "微光猛击兽"
tr "game_character_displayname_NPC_Kogmaw_Skin0" = "弧翼兽"
tr "game_character_displayname_NPC_Kogmaw_Skin1" = "掠喙兽"
tr "game_character_displayname_NPC_LootBug_Skin0" = "生命之珠"
tr "game_character_displayname_NPC_LootBug_Skin1" = "魔力之珠"
tr "game_character_displayname_NPC_LootBug_Skin2" = "凝聚之珠"
tr "game_character_displayname_NPC_LootBug_Skin3" = "黄金之珠"
tr "game_character_displayname_NPC_LootBug_Skin4" = "生命之珠"
tr "game_character_displayname_NPC_LootBug_Skin5" = "奥德赛能量之珠"
tr "game_character_displayname_NPC_MiniTurtle_Skin0" = "细胞"
tr "game_character_displayname_NPC_Objective_OraCrate_Skin0" = "奥德赛能量之花"
tr "game_character_displayname_NPC_Red_Skin1" = "锚尾兽"
tr "game_character_displayname_NPC_Red_Skin2" = "剃心兽"
tr "game_character_displayname_NPC_Red_Skin3" = "莱诺顿"
tr "game_character_displayname_NPC_Red_Skin4" = "光核"
tr "game_character_displayname_NPC_RockSpawn_Skin0" = "细胞幼卵"
tr "game_character_displayname_NPC_Skarner_Skin0" = "瓣爪兽"
tr "game_character_displayname_NPC_Skarner_Skin1" = "腥红刺针兽"
tr "game_character_displayname_NPC_VelKoz_Skin0" = "鱿齿兽"
tr "game_character_displayname_NPC_VelKoz_Skin1" = "地鱿兽"
tr "game_character_displayname_Nunu" = "努努和威朗普"
tr "game_character_displayname_OdinBlueSuperminion" = "蓝色近战小兵"
tr "game_character_displayname_OdinBlueUltraminion" = "蓝方究极士兵"
tr "game_character_displayname_OdinNeutralGuardian" = "据点"
tr "game_character_displayname_OdinRedSuperminion" = "紫色近战小兵"
tr "game_character_displayname_OdinRedUltraminion" = "红方究极士兵"
tr "game_character_displayname_OdinShrine" = "奥丁神殿"
tr "game_character_displayname_Olaf" = "欧拉夫"
tr "game_character_displayname_Order_Minion_Rider" = "蓝队攻城骑士"
tr "game_character_displayname_OrderInhibitor" = "蓝队水晶兵营"
tr "game_character_displayname_OrderInhibitor_D" = "被摧毁的蓝色水晶兵营"
tr "game_character_displayname_OrderNexus" = "蓝队主堡"
tr "game_character_displayname_OrderShop" = "蓝队商店"
tr "game_character_displayname_OrderTurretAngel" = "主防御塔"
tr "game_character_displayname_OrderTurretDragon" = "水晶防御塔"
tr "game_character_displayname_OrderTurretNormal" = "外防御塔"
tr "game_character_displayname_OrderTurretNormal2" = "内防御塔"
tr "game_character_displayname_OrderTurretShrine" = "主堡尖碑"
tr "game_character_displayname_OrderTurretTutorial" = "友方防御塔"
tr "game_character_displayname_Orianna" = "奥莉安娜"
tr "game_character_displayname_OriannaNoBall" = "奥莉安娜"
tr "game_character_displayname_Ornn" = "鄂尔"
tr "game_character_displayname_Pantheon" = "潘森"
tr "game_character_displayname_Poppy" = "波比"
tr "game_character_displayname_Poro" = "普罗"
tr "game_character_displayname_PracticeTool_TargetDummy" = "训练假人"
tr "game_character_displayname_Prj_MoverBot" = "机械河蟹"
tr "game_character_displayname_ProjectMode17_Plant_Satchel" = "爆破节点"
tr "game_character_displayname_Pyke" = "派克"
tr "game_character_displayname_Qiyana" = "姬亚娜"
tr "game_character_displayname_Quinn" = "葵恩"
tr "game_character_displayname_QuinnValor" = "葵恩"
tr "game_character_displayname_RabidWolf" = "狂狼"
tr "game_character_displayname_Rakan" = "锐空"
tr "game_character_displayname_Rammus" = "拉姆斯"
tr "game_character_displayname_RammusDBC" = "拉姆斯"
tr "game_character_displayname_RammusPB" = "拉姆斯"
tr "game_character_displayname_Red_Minion_Basic" = "紫色近战士兵"
tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "紫色士兵近战攻击"
tr "game_character_displayname_Red_Minion_MechCannon" = "紫色攻城车"
tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "紫色攻城炮兵攻击"
tr "game_character_displayname_Red_Minion_MechMelee" = "红色超级士兵"
tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "紫色超级士兵近战攻击"
tr "game_character_displayname_Red_Minion_Wizard" = "紫色远程士兵"
tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "紫色远程士兵攻击"
tr "game_character_displayname_Red_NexusMinion" = "红方的移动主堡"
tr "game_character_displayname_redPenny" = "通天眼潘妮"
tr "game_character_displayname_RekSai" = "雷珂煞"
tr "game_character_displayname_Renekton" = "雷尼克顿"
tr "game_character_displayname_Rengar" = "雷葛尔"
tr "game_character_displayname_Riven" = "雷玟"
tr "game_character_displayname_Rumble" = "蓝宝"
tr "game_character_displayname_Ryze" = "雷兹"
tr "game_character_displayname_S5Test_WardDebris" = "残骸 (守卫)"
tr "game_character_displayname_Sejuani" = "史瓦妮"
tr "game_character_displayname_SG_ChoGath" = "大笨兽"
tr "game_character_displayname_SG_FishThing" = "轻飘飘的护盾怪"
tr "game_character_displayname_SG_KhaZix" = "飞蟑螂"
tr "game_character_displayname_SG_KogMaw" = "喷口水怪"
tr "game_character_displayname_SG_RekSai" = "掘地怪"
tr "game_character_displayname_SG_RiftHerald" = "大王"
tr "game_character_displayname_SG_Skarner" = "刺尾兽"
tr "game_character_displayname_SG_VelKoz" = "眼魔"
tr "game_character_displayname_Shaco" = "萨科"
tr "game_character_displayname_Shen" = "慎"
tr "game_character_displayname_Shyvana" = "希瓦娜"
tr "game_character_displayname_ShyvanaDragon" = "希瓦娜"
tr "game_character_displayname_SiegeAttackWarpPoint" = "围城进攻:运送平台安全区域"
tr "game_character_displayname_SightWard" = "侦查守卫"
tr "game_character_displayname_Singed" = "辛吉德"
tr "game_character_displayname_Sion" = "赛恩"
tr "game_character_displayname_Sivir" = "希维尔"
tr "game_character_displayname_Skarner" = "史加纳"
tr "game_character_displayname_Skeleton_Minion_Rider" = "紫队攻城骑士"
tr "game_character_displayname_SLIME_Crab" = "河蟹"
tr "game_character_displayname_SLIME_KingPoro" = "普罗王"
tr "game_character_displayname_SLIME_LootGoblin" = "宝箱提摩"
tr "game_character_displayname_SLIME_LootVeigar" = "宝箱维迦"
tr "game_character_displayname_SLIME_RiftHerald" = "预示者"
tr "game_character_displayname_SLIME_ScuttleRacer" = "河蟹"
tr "game_character_displayname_SLIME_Warthog" = "战地雪橇"
tr "game_character_displayname_SmallGolem" = "小魔像"
tr "game_character_displayname_Sona" = "索娜"
tr "game_character_displayname_SonaDJGenre01" = "索娜"
tr "game_character_displayname_SonaDJGenre02" = "索娜"
tr "game_character_displayname_SonaDJGenre03" = "索娜"
tr "game_character_displayname_Soraka" = "索拉卡"
tr "game_character_displayname_SRU_ChaosInhibitor" = "红队水晶兵营"
tr "game_character_displayname_SRU_ChaosNexus" = "红队主堡"
tr "game_character_displayname_Sru_Crab" = "河蟹"
tr "game_character_displayname_SRU_OrderInhibitor" = "蓝队水晶兵营"
tr "game_character_displayname_SRU_OrderNexus" = "蓝队主堡"
tr "game_character_displayname_SRU_Plant_Health" = "蜂蜜浆果"
tr "game_character_displayname_SRU_Plant_Satchel" = "爆破球果"
tr "game_character_displayname_SRU_Plant_Vision" = "真知之花"
tr "game_character_displayname_SRU_RiftHerald" = "预示者"
tr "game_character_displayname_SRUBlue" = "远古魔像"
tr "game_character_displayname_SRUBlueMini" = "迷你哨兵"
tr "game_character_displayname_SRUDragon" = "飞龙"
tr "game_character_displayname_SRUDragon_Air" = "疾风飞龙"
tr "game_character_displayname_SRUDragon_Earth" = "裂地飞龙"
tr "game_character_displayname_SRUDragon_Elder" = "远古巨龙"
tr "game_character_displayname_SRUDragon_Fire" = "赤焰飞龙"
tr "game_character_displayname_SRUDragon_Water" = "愈水飞龙"
tr "game_character_displayname_SRUKrug" = "巨石怪"
tr "game_character_displayname_SRUKrugMini" = "石怪"
tr "game_character_displayname_SRUKrugMiniMini" = "小石怪"
tr "game_character_displayname_SRUMurkwolf" = "双头魔狼"
tr "game_character_displayname_SRUMurkwolfMini" = "魔狼"
tr "game_character_displayname_SRURazorbeak" = "火红巨喙鸟"
tr "game_character_displayname_SRURazorbeakMini" = "巨喙鸟"
tr "game_character_displayname_SRURed" = "树精长老"
tr "game_character_displayname_SRURedMini" = "树精"
tr "game_character_displayname_SummonerBeacon" = "集结"
tr "game_character_displayname_Swain" = "斯温"
tr "game_character_displayname_SwainBeam" = "斯温"
tr "game_character_displayname_SwainNoBird" = "斯温"
tr "game_character_displayname_SwainRaven" = "斯温"
tr "game_character_displayname_Sylas" = "赛勒斯"
tr "game_character_displayname_Syndra" = "星朵拉"
tr "game_character_displayname_TahmKench" = "贪啃奇"
tr "game_character_displayname_Taliyah" = "塔莉雅"
tr "game_character_displayname_Talon" = "塔隆"
tr "game_character_displayname_Taric" = "塔里克"
tr "game_character_displayname_Teemo" = "提摩"
tr "game_character_displayname_Thresh" = "瑟雷西"
tr "game_character_displayname_Tristana" = "崔丝塔娜"
tr "game_character_displayname_Trundle" = "特朗德"
tr "game_character_displayname_Tryndamere" = "泰达米尔"
tr "game_character_displayname_TTLantern" = "暗影祭坛"
tr "game_character_displayname_TTSpiderboss" = "威洛魔"
tr "game_character_displayname_TwistedFate" = "逆命"
tr "game_character_displayname_TwistedLizardElder" = "蜥蜴长者"
tr "game_character_displayname_Twitch" = "图奇"
tr "game_character_displayname_Udyr" = "乌迪尔"
tr "game_character_displayname_UdyrPhoenix" = "乌迪尔"
tr "game_character_displayname_UdyrPhoenixUlt" = "乌迪尔"
tr "game_character_displayname_UdyrTiger" = "乌迪尔"
tr "game_character_displayname_UdyrTigerUlt" = "乌迪尔"
tr "game_character_displayname_UdyrTurtle" = "乌迪尔"
tr "game_character_displayname_UdyrTurtleUlt" = "乌迪尔"
tr "game_character_displayname_UdyrUlt" = "乌迪尔"
tr "game_character_displayname_upper_Aatrox" = "厄萨斯"
tr "game_character_displayname_upper_Yasuo" = "犽宿"
tr "game_character_displayname_Urf" = "阿福之魂"
tr "game_character_displayname_Urgot" = "乌尔加特"
tr "game_character_displayname_Varus" = "法洛士"
tr "game_character_displayname_Vayne" = "汎"
tr "game_character_displayname_Veigar" = "维迦"
tr "game_character_displayname_Velkoz" = "威寇兹"
tr "game_character_displayname_Vi" = "菲艾"
tr "game_character_displayname_Viktor" = "维克特"
tr "game_character_displayname_Vladimir" = "弗拉迪米尔"
tr "game_character_displayname_Volibear" = "弗力贝尔"
tr "game_character_displayname_Warwick" = "沃维克"
tr "game_character_displayname_Wight" = "大幽灵"
tr "game_character_displayname_Wolf" = "野狼"
tr "game_character_displayname_Worm" = "巴龙"
tr "game_character_displayname_Wraith" = "幽灵"
tr "game_character_displayname_WriggleLantern" = "瑞格之灯"
tr "game_character_displayname_Xayah" = "刹雅"
tr "game_character_displayname_Xerath" = "齐勒斯"
tr "game_character_displayname_XinZhao" = "赵信"
tr "game_character_displayname_Yasuo" = "犽宿"
tr "game_character_displayname_Yorick" = "约瑞科"
tr "game_character_displayname_YoungLizard" = "幼年蜥蜴"
tr "game_character_displayname_Yuumi" = "悠咪"
tr "game_character_displayname_Zac" = "札克"
tr "game_character_displayname_Zed" = "劫"
tr "game_character_displayname_Ziggs" = "希格斯"
tr "game_character_displayname_Zilean" = "极灵"
tr "game_character_displayname_Zoe" = "柔依"
tr "game_character_displayname_Zyra" = "枷萝"
tr "game_character_displayname_ZyraGraspingPlant" = "荆棘鞭笞者"
tr "game_character_displayname_ZyraSeed" = "魔界种子"
tr "game_character_displayname_ZyraThornPlant" = "棘刺喷吐草"
tr "game_character_enemyTooltip_Ahri" = ""
tr "game_character_enemyTooltip_AlZaharVoidling" = "虚灵不可操纵的宠物虚灵在 7 秒后成长(+50% 伤害/物理防御),14 秒后狂暴(+100% 攻速)。"
tr "game_character_enemyTooltip_Amumu" = ""
tr "game_character_enemyTooltip_AncientGolem" = "远古魔像巨型怪兽粗暴的怪兽,攻速很慢,但是打击力很强。 杀死该生物会给予英雄回复魔力和减少技能冷却的增益。
在此区怪兽通通被击杀后 5 分钟会重生。"
tr "game_character_enemyTooltip_Anivia" = ""
tr "game_character_enemyTooltip_AniviaEgg" = ""
tr "game_character_enemyTooltip_Annie" = ""
tr "game_character_enemyTooltip_AscRelic" = "苏瑞玛遗迹碎片收集碎片来替你的队伍获得分数!"
tr "game_character_enemyTooltip_AscXerath" = "齐勒斯远古魔导击败齐勒斯以获得霸权!"
tr "game_character_enemyTooltip_AssassinMode_Objective_Boss2" = "恶魔预示者重生时间: 300 秒史诗野怪-增益一个近战的野怪,擅长防御远程攻击,从后面攻击牠会造成较多伤害。杀死此野怪会掉落遗物,遗物可被杀死队伍的任何一位成员捡起。捡起遗物会获得虚空之视,强化周遭没有队友时的战斗能力。 "
tr "game_character_enemyTooltip_AurelionSol" = ""
tr "game_character_enemyTooltip_Averdrian" = ""
tr "game_character_enemyTooltip_Azir" = ""
tr "game_character_enemyTooltip_Bard" = ""
tr "game_character_enemyTooltip_Baron" = "巴龙‧纳什史诗野怪-团队增益360 秒重生时间这只充满力量的魔物将会用恐怖的攻击虐杀胆敢前来挑战它的英雄。击杀掉这头怪物将获得 巴龙之爪 给予所有生存下来的成员,大量的物理攻击与魔法攻击加成,同时也将强化所有临近的小兵。"
tr "game_character_enemyTooltip_Blitzcrank" = ""
tr "game_character_enemyTooltip_Blue_Minion_Basic" = "蓝色近战士兵敌方士兵敌方的普通士兵"
tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "蓝色攻城车敌方士兵一个敌人的攻城士兵"
tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "超级士兵敌方士兵非常强大的我方士兵,生命和伤害值很高。他们受到塔的伤害很小,给水晶兵营和主堡造成的伤害也很小。"
tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "蓝色远程士兵敌方士兵敌方的远程士兵,更脆弱,但输出更高。"
tr "game_character_enemyTooltip_Blue_SuperMinion" = "奥希罗超级士兵这是一个非常强大的敌军士兵,必须被消灭掉!"
tr "game_character_enemyTooltip_blueDragon" = "伊伯莫,佐恩的恐惧史诗级怪兽击杀该单位一方的所有英雄都会获得经验、金钱和一个增益,该增益会帮助英雄每等级增加1%造成的伤害。"
tr "game_character_enemyTooltip_Brand" = ""
tr "game_character_enemyTooltip_Braum" = ""
tr "game_character_enemyTooltip_BubbleGeyser" = "真知之花动态重生可攻击的植物单位被摧毁时释放花粉,并获得范围内单位及守卫的真视视野。"
tr "game_character_enemyTooltip_Caitlyn" = ""
tr "game_character_enemyTooltip_Camille" = ""
tr "game_character_enemyTooltip_Cassiopeia" = ""
tr "game_character_enemyTooltip_ChaosInhibitor" = ""
tr "game_character_enemyTooltip_ChaosInhibitor_D" = ""
tr "game_character_enemyTooltip_ChaosNexus" = ""
tr "game_character_enemyTooltip_ChaosShop" = ""
tr "game_character_enemyTooltip_Corki" = ""
tr "game_character_enemyTooltip_Darius" = "小提示"
tr "game_character_enemyTooltip_Diana" = ""
tr "game_character_enemyTooltip_Dragon" = "飞龙史诗级怪兽强而有力且危险的怪兽,他可以吐出火焰给予敌人伤害,并且减少来自敌人的伤害。击杀此怪兽可以获得全队的赏金奖励。
在此怪兽被击杀后 5 分钟会重生。"
tr "game_character_enemyTooltip_Draven" = ""
tr "game_character_enemyTooltip_DS_Crab" = "深渊河蟹最后幸存者只有深渊河蟹能够强大到从宇宙终结中生存下来。使用普攻或技能将它们逼到幽冥煞星中,用它们的灵魂喂食煞星。
重力干扰可能会一次吸引到多只河蟹。"
tr "game_character_enemyTooltip_Ekko" = ""
tr "game_character_enemyTooltip_Elise" = ""
tr "game_character_enemyTooltip_Ezreal" = ""
tr "game_character_enemyTooltip_Fiddlesticks" = ""
tr "game_character_enemyTooltip_Fiora" = ""
tr "game_character_enemyTooltip_Fizz" = ""
tr "game_character_enemyTooltip_GangplankBarrel" = "火药桶刚普朗克可以攻击引爆火药桶,敌人可以攻击解除它。"
tr "game_character_enemyTooltip_Garen" = ""
tr "game_character_enemyTooltip_Ghast" = "妖鬼赏金怪兽该生物非常脆弱,但他受到物理攻击的伤害很小,且它在攻击时会吸取的生命。杀死该生物会使你的英雄获得增益效果。"
tr "game_character_enemyTooltip_GiantWolf" = "巨狼大型怪兽非常敏捷又危险的怪兽。
在此区怪兽通通被击杀后 75 秒会重生。"
tr "game_character_enemyTooltip_Gnar" = ""
tr "game_character_enemyTooltip_GnarBig" = ""
tr "game_character_enemyTooltip_Golem" = "魔像大型怪兽攻速非常慢,输出大量伤害,生命很高。
在此区怪兽通通被击杀后 75 秒会重生。"
tr "game_character_enemyTooltip_Graves" = ""
tr "game_character_enemyTooltip_Gromp" = "啾吉奖励野怪击败牠将会回复少量魔力与生命。"
tr "game_character_enemyTooltip_H28QApexTurret" = ""
tr "game_character_enemyTooltip_Heimerdinger" = ""
tr "game_character_enemyTooltip_HeimerdingerQ" = "H-28G 进化炮台固定炮台汉默丁格制造的机枪炮台之一,可以藉由铀弹和爆炸墨盒进行升级。"
tr "game_character_enemyTooltip_Illaoi" = ""
tr "game_character_enemyTooltip_Ivern" = ""
tr "game_character_enemyTooltip_Janna" = ""
tr "game_character_enemyTooltip_JarvanIV" = ""
tr "game_character_enemyTooltip_Jax" = ""
tr "game_character_enemyTooltip_Jayce" = ""
tr "game_character_enemyTooltip_Jhin" = ""
tr "game_character_enemyTooltip_Kaisa" = ""
tr "game_character_enemyTooltip_Kalista" = ""
tr "game_character_enemyTooltip_Karma" = ""
tr "game_character_enemyTooltip_Karthus" = ""
tr "game_character_enemyTooltip_Kassadin" = ""
tr "game_character_enemyTooltip_Katarina" = ""
tr "game_character_enemyTooltip_Kayle" = ""
tr "game_character_enemyTooltip_Khazix" = ""
tr "game_character_enemyTooltip_Kindred" = ""
tr "game_character_enemyTooltip_KingPoro" = ""
tr "game_character_enemyTooltip_KogMaw" = ""
tr "game_character_enemyTooltip_Leblanc" = ""
tr "game_character_enemyTooltip_LeeSin" = ""
tr "game_character_enemyTooltip_Leona" = ""
tr "game_character_enemyTooltip_LesserWraith" = "小幽灵怪兽非常脆弱的生物。
在此区怪兽通通被击杀后 75 秒会重生。"
tr "game_character_enemyTooltip_Lissandra" = ""
tr "game_character_enemyTooltip_Lizard" = "蜥蜴怪兽普通的近战怪兽,生命很低。"
tr "game_character_enemyTooltip_LizardElder" = "蜥蜴长者巨型怪兽拥有大量生命的近战怪兽。杀死该生物会给予英雄攻击附带减速和持续性伤害的增益。
在此区怪兽通通被击杀后 5 分钟会重生。"
tr "game_character_enemyTooltip_Lucian" = ""
tr "game_character_enemyTooltip_Lulu" = "露璐 是一名辅助型法师,她的技能特效非常的多样且富有弹性,并且可以针对不同类型的目标。"
tr "game_character_enemyTooltip_Lux" = ""
tr "game_character_enemyTooltip_Malphite" = ""
tr "game_character_enemyTooltip_Malzahar" = ""
tr "game_character_enemyTooltip_MalzaharVoidling" = "虚灵不可操纵的宠物虚灵在 7 秒后成长( +50% 伤害/物理防御), 14 秒后狂暴(+100% 攻速)。"
tr "game_character_enemyTooltip_MasterYi" = ""
tr "game_character_enemyTooltip_MissFortune" = ""
tr "game_character_enemyTooltip_MonkeyKing" = ""
tr "game_character_enemyTooltip_Mordekaiser" = ""
tr "game_character_enemyTooltip_Nami" = ""
tr "game_character_enemyTooltip_Nasus" = ""
tr "game_character_enemyTooltip_Nautilus" = ""
tr "game_character_enemyTooltip_Nidalee" = ""
tr "game_character_enemyTooltip_Nocturne" = ""
tr "game_character_enemyTooltip_OdinBlueSuperminion" = "蓝色近战小兵敌方小兵 一名强而有力的敌方小兵,拥有很高的生命值与攻击力。"
tr "game_character_enemyTooltip_OdinNeutralGuardian" = "据点点击以开始占领或净化据点。"
tr "game_character_enemyTooltip_OdinRedSuperminion" = "紫色近战小兵敌方小兵 一名强而有力的敌方小兵,拥有很高的生命值与攻击力。"
tr "game_character_enemyTooltip_OdinShrine" = "奥丁神殿附近的英雄可以获得奥丁神殿的强化效果。"
tr "game_character_enemyTooltip_Olaf" = ""
tr "game_character_enemyTooltip_Order_Minion_Archer" = "远程士兵敌军士兵这些士兵位于敌军士兵阵营的后部,从远处攻击我军。协助消灭这些士兵会奖励经验值,如果杀死他们则可得到金钱奖励。"
tr "game_character_enemyTooltip_Order_Minion_Melee" = "近程士兵敌方士兵消灭这些士兵,会奖励经验值,正补他们会获得金钱奖励。 注意:单一士兵很弱小,但集体出现时,造成的伤害是致命的。"
tr "game_character_enemyTooltip_Order_Minion_Rider" = "炮兵敌军士兵这些士兵在敌军士兵阵营的后部,加强敌军单位的物理攻击。 消灭他们可以获得经验和金钱。"
tr "game_character_enemyTooltip_OrderInhibitor" = ""
tr "game_character_enemyTooltip_OrderInhibitor_D" = ""
tr "game_character_enemyTooltip_OrderNexus" = ""
tr "game_character_enemyTooltip_OrderShop" = ""
tr "game_character_enemyTooltip_Orianna" = ""
tr "game_character_enemyTooltip_Ornn" = "小提示"
tr "game_character_enemyTooltip_Plant_Health" = "蜂蜜浆果动态重生可攻击植物被摧毁时会掉下可以回复生命及魔力,但也会造成缓速的浆果。"
tr "game_character_enemyTooltip_Plant_Satchel" = "爆破球果动态重生可攻击植物被摧毁时会击退周遭单位。"
tr "game_character_enemyTooltip_Plant_Vision" = "真知之花动态重生可攻击植物被摧毁时释放花粉,并获得范围内单位和侦查守卫的真视视野。"
tr "game_character_enemyTooltip_PracticeTool_TargetDummy" = ""
tr "game_character_enemyTooltip_Prj_MoverBot" = "机械河蟹大型机器人 - 区域性增益180 秒重生时间一只崇尚和平、四处闲晃的机器人。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在它身上会加倍。击杀此机器人后地面会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。"
tr "game_character_enemyTooltip_Pyke" = ""
tr "game_character_enemyTooltip_Qiyana" = ""
tr "game_character_enemyTooltip_Quinn" = ""
tr "game_character_enemyTooltip_RabidWolf" = "狂狼怪兽非常迅猛危险的野外生物,攻击造成巨大伤害。杀死此生物会短时间内提高英雄的攻击速度和冷却时间减免。"
tr "game_character_enemyTooltip_Rakan" = ""
tr "game_character_enemyTooltip_Red_Minion_Basic" = "紫色近战士兵敌方士兵 敌方的基础士兵。"
tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "紫色攻城车敌方士兵 一个敌人的攻城士兵"
tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "超级士兵敌方士兵非常强大的我方士兵,生命和伤害值很高。他们受到塔的伤害很小,给水晶兵营和主堡造成的伤害也很小。"
tr "game_character_enemyTooltip_Red_Minion_Wizard" = "紫色远程士兵敌方士兵 敌方的远程士兵,更脆弱,但输出更高。"
tr "game_character_enemyTooltip_Red_SuperMinion" = "肥仔超级士兵非常强力的敌军士兵-必须被消灭掉!"
tr "game_character_enemyTooltip_redDragon" = "通天眼潘妮有击杀奖励之怪兽一只攻击时会喷火的怪兽。即使在死亡的时候,他仍能看遍整个峡谷。击杀后可获得天眼通的能力。
奇怪的是,这只怪兽每天都在想办法减肥中。"
tr "game_character_enemyTooltip_RekSai" = ""
tr "game_character_enemyTooltip_Renekton" = ""
tr "game_character_enemyTooltip_Rengar" = ""
tr "game_character_enemyTooltip_Riven" = ""
tr "game_character_enemyTooltip_Rumble" = ""
tr "game_character_enemyTooltip_S2015_Gromp" = "啾吉150 秒重生时间大型野怪啾吉是个厚实的远程攻击野怪,喜欢吃小昆虫、野菇以及美味的人类。
攻击后容易疲累,攻击速度会降低。"
tr "game_character_enemyTooltip_S2015_SRUBlue" = "远古魔像300 秒重生时间大型野怪- 增益强大且厚实的近身攻击野怪。击杀它将获得智慧的余烬增益效果,此增益效果时长 2 分钟,提升魔力回复并减免冷却时间。"
tr "game_character_enemyTooltip_S2015_SRUKrug" = "巨石怪150 秒重生时间大型野怪巨石怪是个厚实的近身攻击野怪,被击杀时会分裂成两个 石怪。 "
tr "game_character_enemyTooltip_S2015_SRUKrugMini" = "石怪中型野怪石怪是个弱小的近战野怪,它的牙齿也需要一些保养。
被击杀时会分裂成两个小石怪。"
tr "game_character_enemyTooltip_S2015_SRUKrugMiniMini" = "小石怪小型野怪脆弱的近战怪兽。只会在石怪被击杀后出现。
谁才是真正的怪兽?"
tr "game_character_enemyTooltip_S2015_SRUMurkwolf" = "双头魔狼150 秒重生时间大型野怪双头魔狼是个迅速的近身攻击野怪。"
tr "game_character_enemyTooltip_S2015_SRUMurkwolfMini" = "魔狼小型野怪魔狼是个迅速的近身攻击野怪。"
tr "game_character_enemyTooltip_S2015_SRURazorbeak" = "火红巨喙鸟150 秒重生时间大型野怪火红巨喙鸟是个远程攻击野怪。"
tr "game_character_enemyTooltip_S2015_SRURazorbeakMini" = "巨喙鸟小型野怪巨喙鸟是个弱小的近身攻击野怪。"
tr "game_character_enemyTooltip_S2015_SRURed" = "树精长老300 秒重生时间大型野怪- 增益强大且厚实的近身攻击野怪。击杀它将获得力量的余烬 增益效果,此增益提升生命回复并让被你攻击的敌人产生缓速与 3 秒燃烧效果,持续 2 分钟。"
tr "game_character_enemyTooltip_S5Test_WardDebris" = "残骸 (守卫)已失效的守卫残余。"
tr "game_character_enemyTooltip_Shyvana" = ""
tr "game_character_enemyTooltip_SightWard" = "侦查守卫可放置的物品这个敌方的守卫可以提供地图信息给敌军,同时会显示周围的隐形单位。"
tr "game_character_enemyTooltip_Sion" = "小提示"
tr "game_character_enemyTooltip_Skarner" = ""
tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "远程士兵敌军士兵这些士兵位于敌军士兵阵营的后部,从远处攻击我军。协助消灭这些士兵会奖励经验值,如果杀死他们则可得到金钱奖励。"
tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "近程士兵敌方士兵消灭这些士兵,会奖励经验值,正补他们会获得金钱奖励。 注意:单一士兵很弱小,但集体出现时,造成的伤害是致命的。"
tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "炮兵敌军士兵这些士兵在敌军士兵阵营的后部,加强敌军单位的物理攻击。消灭他们可以获得经验和金钱。"
tr "game_character_enemyTooltip_SLIME_Crab" = "河蟹大型野怪 ─ 区域型增益150 秒重生时间一只崇尚和平、四处闲晃的野怪。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在河蟹身上会加倍,对河蟹的定身效果则会永久性地削弱其防御。击杀此野怪后河道上将会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。"
tr "game_character_enemyTooltip_SLIME_RiftHerald" = "预示者史诗级野怪-增益效果背后特别脆弱的近战野怪,击杀此野怪会掉落一个可被拾起的预示者之眼。预示者之眼会赋予 窥视虚空 增益效果,强化持有者的回城速度,并可以在线上召唤预示者攻击敌方防御塔。
受到召唤的预示者同样属于大型野怪,且容易受到大部份的控场技能影响,它特别讨厌防御塔这东西。"
tr "game_character_enemyTooltip_SLIME_ScuttleRacer" = "河蟹大型野怪 ─ 区域型增益150 秒重生时间一只崇尚和平、四处闲晃的野怪。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在河蟹身上会加倍,对河蟹的定身效果则会永久性地削弱其防御。击杀此野怪后河道上将会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。"
tr "game_character_enemyTooltip_SLIME_Warthog" = "战地雪橇建筑物哔哔。"
tr "game_character_enemyTooltip_SmallGolem" = "小魔像中型野怪攻速很慢的野怪,造成的伤害适中。
此区的野怪通通被击杀后会在 75 秒之后重生。"
tr "game_character_enemyTooltip_Sona" = ""
tr "game_character_enemyTooltip_Soraka" = ""
tr "game_character_enemyTooltip_Sru_Crab" = "河蟹大型野怪 ─ 区域型增益150 秒重生时间一只崇尚和平、四处闲晃的野怪。晕眩、缓速、嘲讽、恐惧、变形与定身减益效果在河蟹身上会加倍,对河蟹的定身效果则会永久性地削弱其防御。击杀此野怪后河道上将会出现一个速度圣坛,使脱离战斗时经过这里的友军获得额外跑速,并被动性地提供此处的视野。"
tr "game_character_enemyTooltip_SRU_RiftHerald" = "预示者不会重生史诗级野怪-增益效果背后特别脆弱的近战野怪,击杀此野怪会掉落一个可被拾起的预示者之眼。预示者之眼会赋予 窥视虚空 增益效果,强化持有者的回城速度,并可以在线上召唤预示者攻击敌方防御塔。
受到召唤的预示者同样属于大型野怪,且容易受到大部份的控场技能影响,它特别讨厌防御塔这东西。"
tr "game_character_enemyTooltip_SRUBlue" = "远古魔像增益野怪击败这只野怪将会获得强力的增益。"
tr "game_character_enemyTooltip_SRUBlueMini" = "迷你哨兵小型野怪弱小的远程野怪。"
tr "game_character_enemyTooltip_SRUDragon" = "巨龙300 秒重生时间史诗野怪-团队增益远程攻击的野怪,将可以一次对多位英雄造成伤害。击杀后将可以为你的团队提供一个可叠加的效果 弑龙者,随着你的团队杀龙次数增加,增益效果也随之增加。"
tr "game_character_enemyTooltip_SRUDragon_Air" = "疾风飞龙每 300 秒重生史诗级野怪-团队增益效果远程快速吐息攻击。被击杀时,给予你的队伍一层的 疾风印记,永久增加你的移动速度,并在你脱离战斗时大幅度地提升此增益效果。"
tr "game_character_enemyTooltip_SRUDragon_Earth" = "裂地飞龙每 300 秒重生史诗级野怪-团队增益效果远程强力吐息攻击,可同时攻击多名英雄。被击杀时,给予你的队伍一层的 裂地印记,永久增加你对史诗级野怪和防御塔的伤害。"
tr "game_character_enemyTooltip_SRUDragon_Elder" = "远古巨龙每 360 秒重生史诗级野怪-团队增益效果远程攻击可同时攻击多名英雄。被击杀后,暂时赋予你的队伍远古印记,加强队伍目前所有的飞龙印记。同时使你的普攻和技能造成持续性的真实伤害。如果你同时获得多个远古印记,其提供的效果将会被强化。"
tr "game_character_enemyTooltip_SRUDragon_Fire" = "赤焰飞龙每 300 秒重生史诗级野怪-团队增益效果远程攻击,可同时攻击多名英雄。被击杀时,给予你的队伍一层的 赤焰印记,永久增强你的物理攻击和魔法攻击。"
tr "game_character_enemyTooltip_SRUDragon_Water" = "愈水飞龙每 300 秒重生史诗级野怪-团队增益效果远程攻击附带缓速效果。被击杀时,给予你的队伍一层的 愈水印记,永久增强你脱离战斗后的生命和魔力回复。"
tr "game_character_enemyTooltip_SRUKrug" = "巨石怪奖励野怪击败牠将回复少量魔力与生命。"
tr "game_character_enemyTooltip_SRUKrugMini" = "石怪小型野怪弱小的近战攻击野怪。"
tr "game_character_enemyTooltip_SRUMurkwolf" = "双头魔狼奖励野怪击败牠将会回复少量魔力与生命。"
tr "game_character_enemyTooltip_SRUMurkwolfMini" = "魔狼小型野怪弱小的近程攻击野怪。"
tr "game_character_enemyTooltip_SRURazorbeak" = "火红巨喙鸟奖赏野怪击败此野怪将会回复少量生命与魔力"
tr "game_character_enemyTooltip_SRURazorbeakMini" = "巨喙鸟野怪小型野怪"
tr "game_character_enemyTooltip_SRURed" = "树精长老增益野怪击败这隻野怪将会获得强力的增益。"
tr "game_character_enemyTooltip_SRURedMini" = "树精小型野怪弱小的远程攻击野怪。"
tr "game_character_enemyTooltip_SummonerBeacon" = "集结召唤师技能这个旗帜可以提高周围敌军的物理攻击,同时期间内持续回复生命。"
tr "game_character_enemyTooltip_Swain" = ""
tr "game_character_enemyTooltip_Sylas" = ""
tr "game_character_enemyTooltip_Syndra" = ""
tr "game_character_enemyTooltip_TahmKench" = ""
tr "game_character_enemyTooltip_Taliyah" = ""
tr "game_character_enemyTooltip_Talon" = ""
tr "game_character_enemyTooltip_Taric" = ""
tr "game_character_enemyTooltip_Thresh" = ""
tr "game_character_enemyTooltip_Trundle" = ""
tr "game_character_enemyTooltip_TTSpiderboss" = "威洛魔史诗级怪兽这是一只非常强劲的怪物,请勿拍打喂食!击杀威洛魔会给所有我方英雄强大的增益效果以及很多的金钱奖励,但是不建议单人赴战。
在此怪兽被击杀后 6 分钟会重生。"
tr "game_character_enemyTooltip_TwistedLizardElder" = "蜥蜴长老赏金怪兽近战怪兽、生命很高。杀死该生物会得到一个有攻击降低敌人跑速并给敌人造成持续伤害的增益效果。"
tr "game_character_enemyTooltip_Udyr" = ""
tr "game_character_enemyTooltip_Urf" = "厄尔夫的灵魂传说中的英雄厄尔夫的灵魂在复仇。"
tr "game_character_enemyTooltip_Urgot" = ""
tr "game_character_enemyTooltip_Varus" = ""
tr "game_character_enemyTooltip_Veigar" = ""
tr "game_character_enemyTooltip_Velkoz" = ""
tr "game_character_enemyTooltip_Vi" = ""
tr "game_character_enemyTooltip_Viktor" = "TIPS"
tr "game_character_enemyTooltip_Vladimir" = ""
tr "game_character_enemyTooltip_Volibear" = ""
tr "game_character_enemyTooltip_Warwick" = ""
tr "game_character_enemyTooltip_Wight" = "大幽灵巨型怪兽强大且拥有猛烈攻击的怪兽。
在此怪兽被击杀后 50 秒会重生。"
tr "game_character_enemyTooltip_Wolf" = "野狼怪兽敏捷的怪兽。
在此区怪兽通通被击杀后 75 秒会重生。"
tr "game_character_enemyTooltip_Worm" = "巴龙史诗级怪兽小心!这是个非常强大的野怪!杀死它的英雄会获得大量金钱和魔法奖励,但是最好不要和它单挑。
此野怪遭到击杀时 6 分钟后会重生。"
tr "game_character_enemyTooltip_Wraith" = "幽灵大型怪兽脆弱的生物,较能抵抗物理伤害。
在此区怪兽通通被击杀后 75 秒会重生。"
tr "game_character_enemyTooltip_WriggleLantern" = "瑞格之灯可放置的物品这个敌方的道具可以提供地图信息给敌军,同时会显示周围的隐形单位。"
tr "game_character_enemyTooltip_Xayah" = ""
tr "game_character_enemyTooltip_Xerath" = ""
tr "game_character_enemyTooltip_XinZhao" = ""
tr "game_character_enemyTooltip_Yasuo" = ""
tr "game_character_enemyTooltip_YoungLizard" = "幼年蜥蜴怪兽普通的远程怪兽,生命较少。
在此区怪兽通通被击杀后 5 分钟会重生。"
tr "game_character_enemyTooltip_Yuumi" = ""
tr "game_character_enemyTooltip_Zac" = ""
tr "game_character_enemyTooltip_Zed" = ""
tr "game_character_enemyTooltip_Ziggs" = ""
tr "game_character_enemyTooltip_Zoe" = ""
tr "game_character_enemyTooltip_Zyra" = ""
tr "game_character_enemyTooltip_ZyraGraspingPlant" = "荆棘鞭笞者宠物荆棘鞭笞者短距离造成伤害并降低攻击速度 30%。 "
tr "game_character_enemyTooltip_ZyraSeed" = "魔界种子陷阱枷萝藉由魔界种子可以获得该地区的视野,并有可能会生长成致命的植物。"
tr "game_character_enemyTooltip_ZyraThornPlant" = "棘刺喷吐草宠物棘刺喷吐草可以远距离造成伤害。"
tr "game_character_evolutionBarTitle_Kaisa" = "生物兵器"
tr "game_character_evolutionBarTitle_Khazix" = "进化"
tr "game_character_evolutionBarTitle_Viktor" = "倍化增强"
tr "game_character_friendlyTooltip_Ahri" = ""
tr "game_character_friendlyTooltip_AlZaharVoidling" = ""
tr "game_character_friendlyTooltip_Amumu" = ""
tr "game_character_friendlyTooltip_AncientGolem" = ""
tr "game_character_friendlyTooltip_Anivia" = ""
tr "game_character_friendlyTooltip_AniviaEgg" = ""
tr "game_character_friendlyTooltip_Annie" = ""
tr "game_character_friendlyTooltip_AurelionSol" = ""
tr "game_character_friendlyTooltip_Averdrian" = ""
tr "game_character_friendlyTooltip_Azir" = ""
tr "game_character_friendlyTooltip_Bard" = ""
tr "game_character_friendlyTooltip_Blitzcrank" = ""
tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "蓝色近战士兵我方士兵 我方的普通士兵"
tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "蓝色攻城车我方士兵一个我方的攻城士兵"
tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "超级士兵我方士兵 这些我方士兵很强大,生命和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。"
tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "蓝色远程士兵我方士兵远程我方法师单位,更脆弱但是伤害更高。"
tr "game_character_friendlyTooltip_blueDragon" = ""
tr "game_character_friendlyTooltip_Brand" = ""
tr "game_character_friendlyTooltip_Braum" = ""
tr "game_character_friendlyTooltip_Caitlyn" = ""
tr "game_character_friendlyTooltip_Camille" = ""
tr "game_character_friendlyTooltip_Cassiopeia" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor_D" = ""
tr "game_character_friendlyTooltip_ChaosNexus" = ""
tr "game_character_friendlyTooltip_ChaosShop" = ""
tr "game_character_friendlyTooltip_Corki" = ""
tr "game_character_friendlyTooltip_Darius" = "小提示"
tr "game_character_friendlyTooltip_Diana" = ""
tr "game_character_friendlyTooltip_Dragon" = ""
tr "game_character_friendlyTooltip_Draven" = ""
tr "game_character_friendlyTooltip_Ekko" = ""
tr "game_character_friendlyTooltip_Elise" = ""
tr "game_character_friendlyTooltip_Ezreal" = ""
tr "game_character_friendlyTooltip_Fiddlesticks" = ""
tr "game_character_friendlyTooltip_Fiora" = ""
tr "game_character_friendlyTooltip_Fizz" = ""
tr "game_character_friendlyTooltip_GangplankBarrel" = "火药桶刚普朗克可以攻击引爆火药桶,敌人可以攻击解除它。"
tr "game_character_friendlyTooltip_Garen" = ""
tr "game_character_friendlyTooltip_Ghast" = ""
tr "game_character_friendlyTooltip_GiantWolf" = ""
tr "game_character_friendlyTooltip_Gnar" = ""
tr "game_character_friendlyTooltip_GnarBig" = ""
tr "game_character_friendlyTooltip_Golem" = ""
tr "game_character_friendlyTooltip_Graves" = ""
tr "game_character_friendlyTooltip_H28QApexTurret" = ""
tr "game_character_friendlyTooltip_Heimerdinger" = ""
tr "game_character_friendlyTooltip_HeimerdingerQ" = ""
tr "game_character_friendlyTooltip_Illaoi" = ""
tr "game_character_friendlyTooltip_Ivern" = ""
tr "game_character_friendlyTooltip_Janna" = ""
tr "game_character_friendlyTooltip_JarvanIV" = ""
tr "game_character_friendlyTooltip_Jax" = ""
tr "game_character_friendlyTooltip_Jayce" = ""
tr "game_character_friendlyTooltip_Jhin" = ""
tr "game_character_friendlyTooltip_Kaisa" = ""
tr "game_character_friendlyTooltip_Kalista" = ""
tr "game_character_friendlyTooltip_Karma" = ""
tr "game_character_friendlyTooltip_Karthus" = ""
tr "game_character_friendlyTooltip_Kassadin" = ""
tr "game_character_friendlyTooltip_Katarina" = ""
tr "game_character_friendlyTooltip_Kayle" = ""
tr "game_character_friendlyTooltip_Khazix" = ""
tr "game_character_friendlyTooltip_Kindred" = ""
tr "game_character_friendlyTooltip_KingPoro" = ""
tr "game_character_friendlyTooltip_KogMaw" = ""
tr "game_character_friendlyTooltip_Leblanc" = ""
tr "game_character_friendlyTooltip_LeeSin" = ""
tr "game_character_friendlyTooltip_Leona" = ""
tr "game_character_friendlyTooltip_LesserWraith" = ""
tr "game_character_friendlyTooltip_Lissandra" = ""
tr "game_character_friendlyTooltip_Lizard" = ""
tr "game_character_friendlyTooltip_LizardElder" = ""
tr "game_character_friendlyTooltip_Lucian" = ""
tr "game_character_friendlyTooltip_Lulu" = "露璐 是一名辅助型法师,她的技能特效非常的多样且富有弹性,并且可以针对不同类型的目标。"
tr "game_character_friendlyTooltip_Lux" = ""
tr "game_character_friendlyTooltip_Malphite" = ""
tr "game_character_friendlyTooltip_Malzahar" = ""
tr "game_character_friendlyTooltip_MalzaharVoidling" = ""
tr "game_character_friendlyTooltip_MasterYi" = ""
tr "game_character_friendlyTooltip_MissFortune" = ""
tr "game_character_friendlyTooltip_MonkeyKing" = ""
tr "game_character_friendlyTooltip_Mordekaiser" = ""
tr "game_character_friendlyTooltip_Nami" = ""
tr "game_character_friendlyTooltip_Nasus" = ""
tr "game_character_friendlyTooltip_Nautilus" = "纳帝鲁斯是一名身型高大的英雄,擅长缠住敌人并给予重大伤害。"
tr "game_character_friendlyTooltip_Nidalee" = ""
tr "game_character_friendlyTooltip_Nocturne" = ""
tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "蓝色近战小兵友方小兵 一名强而有力的友方小兵,拥有很高的生命值与攻击力。"
tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "占领据点点击开始占领中立或敌方据点。"
tr "game_character_friendlyTooltip_OdinRedSuperminion" = "紫色近战小兵友方小兵 一名强而有力的友方小兵,拥有很高的生命值与攻击力。"
tr "game_character_friendlyTooltip_OdinShrine" = ""
tr "game_character_friendlyTooltip_Olaf" = ""
tr "game_character_friendlyTooltip_Order_Minion_Archer" = "远程士兵我方士兵这些士兵站在敌方士兵的后面,从远处攻击敌人。"
tr "game_character_friendlyTooltip_Order_Minion_Melee" = "近程士兵我方士兵这些士兵是我方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。"
tr "game_character_friendlyTooltip_Order_Minion_Rider" = "骑兵我方士兵这些士兵站在我方士兵阵营的后面,增加我方单位攻击造成的伤害。"
tr "game_character_friendlyTooltip_OrderInhibitor" = ""
tr "game_character_friendlyTooltip_OrderInhibitor_D" = ""
tr "game_character_friendlyTooltip_OrderNexus" = ""
tr "game_character_friendlyTooltip_OrderShop" = ""
tr "game_character_friendlyTooltip_Orianna" = ""
tr "game_character_friendlyTooltip_Ornn" = "小提示"
tr "game_character_friendlyTooltip_PracticeTool_TargetDummy" = ""
tr "game_character_friendlyTooltip_Pyke" = ""
tr "game_character_friendlyTooltip_Qiyana" = "- 姬亚娜在狭窄地形和河道时特别强大。尽量与她在宽阔的线路上作战,并且避免让自己夹在她与墙壁之间。
- 姬亚娜拥有高机动能力和高回避能力,但本身不具备续航力或回复能力,因此在被远程消耗和控制时将变得非常脆弱。
"
tr "game_character_friendlyTooltip_Quinn" = ""
tr "game_character_friendlyTooltip_RabidWolf" = ""
tr "game_character_friendlyTooltip_Rakan" = ""
tr "game_character_friendlyTooltip_Red_Minion_Basic" = "紫色近战士兵我方士兵 我方的普通士兵"
tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "紫色攻城车我方士兵 一个我方的攻城士兵"
tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "超级士兵我方士兵 这些我方士兵很强大,生命和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。"
tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "紫色远程士兵我方士兵 我方的远程士兵,较脆弱,但造成的伤害较高。"
tr "game_character_friendlyTooltip_redDragon" = ""
tr "game_character_friendlyTooltip_RekSai" = ""
tr "game_character_friendlyTooltip_Renekton" = ""
tr "game_character_friendlyTooltip_Rengar" = ""
tr "game_character_friendlyTooltip_Riven" = ""
tr "game_character_friendlyTooltip_Rumble" = ""
tr "game_character_friendlyTooltip_Shyvana" = ""
tr "game_character_friendlyTooltip_SightWard" = "侦查守卫可放置的物品这个友方的守卫可以提供地图信息给友军,同时会显示周围的隐形单位。"
tr "game_character_friendlyTooltip_Sion" = "小提示"
tr "game_character_friendlyTooltip_Skarner" = ""
tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "远程士兵我方士兵这些士兵站在敌方士兵的后面,从远处攻击敌人。"
tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "近程士兵我方士兵这些士兵是我方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。"
tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "骑兵我方士兵这些士兵站在我方士兵阵营的后面,增加我方单位攻击造成的伤害。"
tr "game_character_friendlyTooltip_Sona" = ""
tr "game_character_friendlyTooltip_Soraka" = ""
tr "game_character_friendlyTooltip_SummonerBeacon" = "集结召唤师技能这个旗帜可以提高周围友军的物理攻击,同时期间内持续回复生命。"
tr "game_character_friendlyTooltip_Swain" = ""
tr "game_character_friendlyTooltip_Sylas" = ""
tr "game_character_friendlyTooltip_Syndra" = ""
tr "game_character_friendlyTooltip_TahmKench" = ""
tr "game_character_friendlyTooltip_Taliyah" = ""
tr "game_character_friendlyTooltip_Talon" = ""
tr "game_character_friendlyTooltip_Taric" = ""
tr "game_character_friendlyTooltip_Thresh" = ""
tr "game_character_friendlyTooltip_Trundle" = ""
tr "game_character_friendlyTooltip_TwistedLizardElder" = ""
tr "game_character_friendlyTooltip_Udyr" = ""
tr "game_character_friendlyTooltip_Urf" = ""
tr "game_character_friendlyTooltip_Urgot" = ""
tr "game_character_friendlyTooltip_Varus" = ""
tr "game_character_friendlyTooltip_Veigar" = ""
tr "game_character_friendlyTooltip_Velkoz" = ""
tr "game_character_friendlyTooltip_Vi" = ""
tr "game_character_friendlyTooltip_Viktor" = "TIPS"
tr "game_character_friendlyTooltip_Vladimir" = ""
tr "game_character_friendlyTooltip_Volibear" = ""
tr "game_character_friendlyTooltip_Warwick" = ""
tr "game_character_friendlyTooltip_Wolf" = ""
tr "game_character_friendlyTooltip_Worm" = ""
tr "game_character_friendlyTooltip_Wraith" = ""
tr "game_character_friendlyTooltip_WriggleLantern" = "瑞格之灯可放置的物品这个友方的道具可以提供地图信息给友军,同时会显示周围的隐形单位。"
tr "game_character_friendlyTooltip_Xayah" = ""
tr "game_character_friendlyTooltip_Xerath" = ""
tr "game_character_friendlyTooltip_XinZhao" = ""
tr "game_character_friendlyTooltip_Yasuo" = ""
tr "game_character_friendlyTooltip_YoungLizard" = ""
tr "game_character_friendlyTooltip_Yuumi" = ""
tr "game_character_friendlyTooltip_Zac" = ""
tr "game_character_friendlyTooltip_Zed" = ""
tr "game_character_friendlyTooltip_Ziggs" = ""
tr "game_character_friendlyTooltip_Zoe" = ""
tr "game_character_friendlyTooltip_Zyra" = ""
tr "game_character_friendlyTooltip_ZyraGraspingPlant" = ""
tr "game_character_friendlyTooltip_ZyraSeed" = ""
tr "game_character_friendlyTooltip_ZyraThornPlant" = ""
tr "game_character_Kaisa_EvolveColor_0" = "#FFFFFF"
tr "game_character_Kaisa_EvolveColor_1" = "#FFFF55"
tr "game_character_lore_Ahri" = "天生与潜伏于符文大地中的力量有紧密连结的阿璃是一名梵斯塔雅人,她擅长将魔力塑成充满原始能量的灵玉。阿璃喜好玩弄猎物的心智后吞噬他们的生命能量。尽管阿璃具掠食本性,但随着被吞食猎物的记忆一点一滴的流泻,她也渐渐学会了同情、发展出了人性。"
tr "game_character_lore_Akali" = "抛弃了均衡组织与暗影之拳的头衔,阿卡莉如今独自出击,准备成为人民所需的致命武器。虽然她依旧记得从慎师傅身上所学的全部,但她已誓言守护爱欧尼亚免受敌人侵扰,见一个就杀一个。阿卡莉的行动或许悄然无声,但她传达的讯息却响亮清晰:孑然一身的刺客最令人畏惧。"
tr "game_character_lore_Alistar" = "身为令人畏惧的强大战士 - 亚历斯塔,替自己灭亡的氏族寻找向诺克萨斯讨回血债的机会。虽然被奴役的他被迫过着斗士般的生活,但他坚不可摧的意志使自己避免成为一个完全的野兽。现在,逃离了上一个主人的束缚枷锁,他替那些饱受压迫的下层社会人民战斗着,他满腔的怒火以及他所拥有的坚韧之角、强劲之蹄将成为他为正义所战的武器。"
tr "game_character_lore_AlZaharVoidling" = ""
tr "game_character_lore_Amumu" = "传说阿姆姆是一个来自古苏瑞玛,既寂寞又忧郁的灵魂。他在这世上飘游徘徊,只是为了寻找朋友。然而,受到古老咒语诅咒的他注定永远孤独。遭他碰触的生命必定死亡,被他关心的存在必然毁灭。那些曾经见过阿姆姆的人形容他是一个身形矮小的活尸,身上被染色的绷带所缠绕。许多传说、歌谣都曾诉说着阿姆姆的故事,一代传颂过一代,世人早已分不出哪些是真、哪些是假。"
tr "game_character_lore_AncientGolem" = ""
tr "game_character_lore_Anivia" = "艾妮维亚是仁慈,外型为冰晶凤凰的神灵。她历经过无数次的生死循环,每一次重生都是为了保护弗雷尔卓德。她是从永冻冰晶与刺骨寒风之中诞生的半神,任何胆敢来侵犯她家乡的不速之客,她都会用体内的元素之力加以击退。艾妮维亚保护并引领着定居于严酷北境的部族,而他们也打从心底尊崇她,不仅视她为希望的象征,也视她为变故即将发生的预兆。为了保护弗雷尔卓德的人民,艾妮维亚会不计代价地运用身体每一个部位蕴含的冰霜之力。她知道即使她牺牲了,她的记忆依旧存在,而最终她也将重生为崭新的明日。"
tr "game_character_lore_AniviaEgg" = "(*敬请期待)"
tr "game_character_lore_Annie" = "安妮是一名拥有强大火焰之力的幼年法师。虽然危险,却让人不禁承认她的前途不可限量。她居住在诺克萨斯北方山脉的深处之中,在那里随处可见各种险恶生物及必须加以回避的危险人物。然而即便如此,她拥有的力量依旧凌驾于他们之上。在安妮还是呱呱坠地的婴孩时,她就因为突然爆发的情绪而展现出与火焰之间与生俱来的契合。不过几年的时间,安妮已经可以完美地掌握这股力量。她最爱的玩伴是由她自己召唤出来的泰迪熊,她把它取名叫作「泰贝尔」。泰贝尔的身体被毁灭之火包围,为了安妮,它可以消灭眼前所有阻挠他们的敌人。长年与外界没有任何接触的安妮早已迷失在永恒的纯真童年之中,她总是在黑暗的森林深处徘徊,不断地找寻下一个可以陪她玩耍的同伴。"
tr "game_character_lore_Ashe" = "身为寒霜之裔的艾希是北境人口数量最庞大的部族 -「艾伐洛森」的战争之女,她同时也是率领这个部族的领袖。艾希性格坚毅、天资聪颖,而且充满理想,但是却不太习惯领导者这个身分。她体内寒霜之裔的血统使她可以完美运用由真霜冰晶打造而成的冰结长弓,而她领导的人民则相信她是英雄艾伐洛森的转世。艾希毕生的心愿是收复他们部族在远古时期曾经拥有的领地,并再次统一弗雷尔卓德。"
tr "game_character_lore_AurelionSol" = "曾经,翱锐龙兽以他精妙的星体结构点亮了空无一物的太空。而今,他被迫将他强大的力量奉献给一个宇宙帝国。为了重回自由之身,翱锐龙兽愿摘下天上所有的星球,也在所不惜。"
tr "game_character_lore_Averdrian" = "(敬请期待)"
tr "game_character_lore_Azir" = "在好几个世纪以前,阿祈尔是苏瑞玛的帝王,站在权力的最顶点。然而他的骄傲使他在称霸之时遭到背叛并杀害。而数千年后的今日,他转生成为一名至高战士,拥有着超凡的力量。而他被沙尘掩埋的城市也再次从土石中崛起,阿祈尔将带领苏瑞玛重返往日荣光。"
tr "game_character_lore_Bard" = "「漂泊守望者」巴德来自星际,他是机运的代理者,为了维持世界的平衡而战。世界唯有保持平衡,万物生灵才能抵抗混沌力量的侵蚀。许多居住在符文大地的人都知道一两首歌颂巴德纯真本质的歌谣,但即便单纯如巴德,还是会被具有强大魔力的神器所吸引。巴德的身边聚集了代表着欢乐的小精灵「米普」,它们的存在也证明了巴德不可能意图不轨,他只不过总是以自己独特的方式来造福万物。"
tr "game_character_lore_Blitzcrank" = "布里茨来自佐恩,是一台体型庞大、坚不可摧的机器人。当初创造他本是为了清除佐恩境内的化学废料,然而,他发现这个目标实在太过局限。他重新打造自己的身体,以便之后能够更轻易地保护居住在污水坑的底层人民。布里茨善用他的力量与耐力,一次又一次地拯救陷入危险的佐恩人民。同时,他也用坚硬的铁拳与爆发能量打击那些专门制造麻烦的祸害。"
tr "game_character_lore_Blue_Minion_Basic" = ""
tr "game_character_lore_Blue_Minion_MechCannon" = ""
tr "game_character_lore_Blue_Minion_MechMelee" = ""
tr "game_character_lore_Blue_Minion_Wizard" = ""
tr "game_character_lore_blueDragon" = ""
tr "game_character_lore_Brand" = "布兰德的前身曾是弗雷尔卓德某个部落中一个叫作「基恩.罗西」的男子,他对权力的无穷欲望使得他堕落成名为布兰德的可怕生物。基恩过去曾和同伴找到了传说中的世界符文,然而,为了让自己独享成果,基恩选择背叛了他的同伴-当他碰触到世界符文的那一瞬间,他的灵魂顿时被烈火灼烧,而他的身体则成为了复仇之火的容器。从那一刻开始,他不再是人类。布兰德现在游荡在瓦罗然大陆上,并积极寻找剩下的世界符文。他誓言对这个世界进行报复,因为他坚信发生在自己身上的事绝对不是巧合。"
tr "game_character_lore_Braum" = "布郎姆的体格异于常人地健壮,传闻他连心脏都比一般人还要大颗。他来自弗雷尔卓德,是一名人见人爱的英雄。每个在佛罗斯西北方的部落都会在把酒畅欢之际举酒祝颂布郎姆的力量。传闻他只花了一个晚上就砍伐掉一整片橡木林,甚至硬生生把一座山打碎成一地土石。布郎姆手上的拱顶门是他的盾牌,他长年在北境漂泊,脸上总是挂着与他的肌肉一样大的笑容。对于那些需要帮助的人来说,布郎姆是他们真正的朋友。"
tr "game_character_lore_Caitlyn" = "凯特琳以皮尔托福最优秀的执法者闻名世界,她也是帮助这座城市摆脱那些缠人犯罪分子的最佳人选。她时常和菲艾一起搭档,在旁人眼中,她谨慎冷静的性格与菲艾冲动火爆的个性形成强烈的对比。虽然她手里拿着的武器是一把独一无二的海克斯科技来福枪,但她最厉害的武器其实是她的聪明与机警。这两项特质也使得凯特琳总是能布下精心的陷阱,任何意图破坏进步之城治安的不法之徒都逃不出她的手掌心。"
tr "game_character_lore_Camille" = "行事总是游走在法律边缘的卡蜜儿是名门氏族斐罗仕的首席情报员。优雅高贵的她是确保皮尔托福在佐恩的威胁之下,依然能顺利运作的关键人物。她适应力极强,而且动作精准俐落。她最看不惯的就是马虎草率的技术,认为一切都要达到定位才称得上完美。卡蜜儿借由海克斯人体强化科技来追求极致的力量,而她的心灵也如同她身体承受的刀刃般尖锐。不少人都不禁认为比起女人,卡蜜儿更像是一个利用海克斯科技打造出来的机器人。"
tr "game_character_lore_Cassiopeia" = "卡莎碧雅是只半人半蛇的生物,相当懂得如何利用他人来实现她狡诈的意图。身为诺克萨斯名门 ─ 杜.克卡奥家族 ─ 当中年纪最轻且外貌也最美的千金,她最热衷的反而是埋藏在苏瑞玛底下的密室,为了远古力量而冒险探索其深处。她在那里遭到骇人的陵墓守卫咬伤,其所附带的剧毒将她转变成蝰蛇外貌的掠食者。如今,八面玲珑的卡莎碧雅在夜幕的遮掩下悄悄地滑行,不幸的猎物若与她邪恶的凝视对上眼,将会被变为无法动弹的石化状态。"
tr "game_character_lore_ChaosInhibitor" = ""
tr "game_character_lore_ChaosInhibitor_D" = ""
tr "game_character_lore_ChaosNexus" = ""
tr "game_character_lore_ChaosShop" = ""
tr "game_character_lore_Chogath" = "科加斯在刺眼阳光的照耀下首次出现在符文大地之时,就已经是以受到纯粹饥饿所驱使的野兽样貌示人。科加斯体内复杂的生理构造可以将吸收进来的物质转化成身体的一部分,不仅大幅提升了肌肉的密度和质量,还使得它的外壳如钻石般坚硬。当它的身体大到无法顺利产下虚空虫卵的时候,它会将体内多余的物质以尖锐脊刺的形式吐出,把猎物串在一起,留着之后慢慢享用。"
tr "game_character_lore_Corki" = "身为约德尔飞行员的库奇生平最爱两件事物:第一是飞行,第二是他那迷人的胡须…虽然不一定都是这个顺位就是了。库奇离开班德尔城之后选择定居在皮尔托福,在那里他深深爱上了某个令他感到惊艳的机器。他将所有心力投入在飞行器的开发上,并领导了一支经验丰富,由一群退伍军人组成的飞行中队:尖啸之蛇。你会发现库奇在猛烈炮火之下依然可以保持冷静,因为他从来没有遇到无法用他的超级导弹解决的问题。"
tr "game_character_lore_Darius" = "没有任何人比达瑞斯还更能代表诺克萨斯的强盛与力量。他是整个国家上下最令人感到恐惧且实力最坚强的指挥官。从一个名不见经传的无名小卒到成为诺克萨斯之力的这段过程中,达瑞斯斩杀了无数名反抗帝国的敌人-其中不乏有诺克萨斯人。所有人都知道他不曾怀疑帝国所作所为的正当性,一旦他举起斧头,他的下手绝对不会有丝毫犹豫。那些反抗特菲利安军团领导者的人都知道达瑞斯在面对敌人时是不会抱有一丝怜悯心的。"
tr "game_character_lore_Diana" = "黛安娜手持新月刃,为隐藏在巨石峰周围的神秘力量 - 月环而战。她全身都包裹在银白雪冬色的盔甲之下,看上去宛如银月的化身。黛安娜与居住在巨石峰之上的星灵融为一体之后已不再是一个凡人,现在的她依旧还在为了理解体内的力量及生存在这世上的目的而挣扎着。"
tr "game_character_lore_Dragon" = ""
tr "game_character_lore_Draven" = "在诺克萨斯,以足智多谋而为人所知的战士必须在竞技场上击败对手以证明自己的实力。而诺克萨斯有史以来,从来没有任何战士能像达瑞文一样如此受到人民拥戴。身为一名前职业军人,他发现群众特别欣赏他宛如戏剧般华丽的战斗风格,以及操作回旋飞斧时无与伦比的技巧。达瑞文沉迷于群众对他的爱戴与迷恋,为了使他的名字留名青史,他誓言打败所有能够让他达成这个目的的对手。"
tr "game_character_lore_DrMundo" = "蒙多医生身上令人不寒而栗的紫色,完全丧失人性的心智,以及他永不满足的杀人欲望是许多佐恩居民在特别漆黑的夜里足不出户的原因。这个可怕的怪物除了痛苦之外似乎什么也不想要 - 不论是对他人施加痛苦还是承受他人给予的痛苦。蒙多医生的武器是一把巨大的屠刀,他可以毫不费力地掷出它,彷佛它没有任何重量似的。他因为绑架了无数佐恩居民以进行他邪恶的改造手术而恶名昭彰。尤其这种手术似乎还没有一个明确的目标。蒙多医生残忍、为所欲为,且让人无法预料。严格来说,他根本称不上是医生。"
tr "game_character_lore_Ekko" = "艾克是一名来自佐恩街头的天才,他能够操控时间,扭转每个恶劣的情况,并使用他的发明:驱动-Z 来探索平行时空,尝试编织出完美的当下。虽然他很享受自由,但若朋友陷入险境,他愿意为了保护他们而不顾一切。在不知情的旁观者眼里,艾克似乎总能达成那些不可能做到的奇迹。"
tr "game_character_lore_Elise" = "在诺克萨斯深处的不朽堡垒里伫立着一座幽暗无光的宫殿,定居在这里的是致命的掠食者,伊莉丝。她曾经是个凡人,一个强盛家族的女主人。自从被邪恶的半神蜘蛛咬了一口之后,她转变成一个邪美、永生不死且完全非人类的生物。伊莉丝凭藉着自身的美貌引诱那些毫不知情的猎物。现在她为了维持永恒的青春,开始猎捕天真或是好色的成年男性,而几乎没有人可以抗拒得了她的诱惑。"
tr "game_character_lore_Evelynn" = "符文大地幽暗的裂缝深处潜伏着一名恶魔,她的名字叫作伊芙琳。伊芙琳喜欢以人类女性的外貌引诱猎物,猎物一旦折服于她的魅力,她便会显示出真实的型态。伊芙琳会用难以言喻的残酷方式折磨那些受害者,透过他们的痛苦满足自己的私欲。对于像她这样的恶魔来说,与人类之间的相遇是一次次单纯美好的邂逅,但是居住在符文大地的人都知道,那些受害者之所以落得如此下场,是因为伊芙琳有办法让他们受欲望驱使,一步步地走向无尽的深渊。人们每次从他人口中听到这些恐怖骇人的传闻时,便会默默告诫自己满足欲望必须付出的可怕代价。"
tr "game_character_lore_Ezreal" = "伊泽瑞尔是一名冲劲十足的探险家,他凭藉着偶然得到的魔法秘宝造访了无数墓穴,并轻松摆脱那些古老的诅咒。胆量过人的他热爱挑战看似不可能脱逃的险境,虽然一部份可以归功于他的智慧,但主要还是因为他手上那个来自古苏瑞玛的魔法臂铠。这个臂铠让伊泽瑞尔可以凭空发射出毁灭性的秘术能量。每次见到伊泽瑞尔的时候都可以确定一件事:那就是麻烦即将找上门。"
tr "game_character_lore_Fiddlesticks" = "费德提克是一个可怕且活生生的稻草人,他潜伏在黑暗之中,挥舞着残虐的镰刀,捕食那些毫无防备的人。很久很久以前,一个孤独的男人被指控,宣称他替村庄带来了饥荒。他在自己贫瘠的土地上被绑起来,活活饿死。以他尸体为食的乌鸦后来复活了费德提克,现在的他喜欢在召唤乌鸦夺走猎物生命前恐吓他们。"
tr "game_character_lore_FiddleSticks" = "二十多年来,费德提克独自站在战争学院最东边的召唤室。只有他双眼中发出的绿色幽光才能刺穿黑暗,略略显现出他满布尘埃的家。末日使者长久以来,就是在这里无声地守望着。联盟中的所有召唤师都知道,他滥用力量胡作非为的警世故事。几十年前,有个来自佐恩的强大符文魔法师,他的名字叫艾斯特凡。第五次符文战争后,他成为联盟第一流的召唤师;但他受到旧魔法的毒害太深,以致越来越偏离联盟的法则。在他最后一场比赛中,他使用的魔法终于超出了自己的控制。他只能将自己封闭在最东边的召唤室,开始念颂最禁忌的仪式咒语--超二维的召唤。
没有人知道,召唤室里具体发生了什么事。那天,召唤峡谷里没有其他代表佐恩的英雄。无论敲打召唤室的大门多少次,都只得到一片沉默。第一个冒险进入的学徒,瞬间被一把恐怖的镰刀切成两半。同时进入召唤室的人几乎都死光了,少数存活下来的人也都被恐惧吓疯,只剩下一个空壳,语无伦次地呓语着群鸦和死亡。联盟害怕连艾斯特凡都无法控制的邪恶,只得封闭住所有召唤室的出口,试图封印他们无法摧毁的恐惧。多年过去了,召唤室里的稻草人从未移动过半步,但却杀死了所有蠢到敢进召唤室的人。了解到无法将稻草人移出召唤室后,议会想出了另一个利用费德提克的方式:刽子手。即使在他重见天日,并看似被正义之地的召唤规则约束时,人们还是不知道,他在召唤室里等待的究竟是什么。他僵硬的脸部没有透露一丝线索,他的镰刀则准备好杀死任何站在他面前的人。
那些声称「没有什么好恐惧的,除了恐惧本身」的人还没有见识到群鸦风暴。"
tr "game_character_lore_Fiora" = "瓦罗然中最受人敬畏的决斗者,菲欧拉以她易怒的性格、狡诈的头脑,和她挥舞剑柄的速度闻名。她在蒂玛西亚的罗伦特家族出生,曾经的高尚氏族,却因她父亲的行为而名誉扫地。菲欧拉将付出一切代价来重返属于罗伦特家族,和蒂玛西亚的荣耀。"
tr "game_character_lore_Fizz" = "飞斯是一名两栖的约德尔人,他生活在比尔吉沃特的珊瑚礁中。他经常将被迷信的船长投入海中做为祭品的货物还给他们。但就连那些最粗俗的水手也知道不要去招惹飞斯──有许多传说都在描述着那些小看这个滑溜生物的人最后的下场。飞斯常被误认为是任性海洋之灵的化身,他似乎能够召唤那些深渊野兽,而且特别喜欢扰乱自己的敌人,连盟友也是。"
tr "game_character_lore_Galio" = "每次踏上蒂玛西亚城外,人们总会看到御国巨像加里欧矗立在那,警戒地注视着前方。作为对抗敌方法师的坚强壁垒,他经常一站就是好几十年,只有强大的魔力才能唤醒他。当加里欧苏醒之时,他将充份利用难得清醒的时刻,仔细品尝战斗带来的快感以及捍卫同伴所带来的荣耀。然而,胜利的果实尝起来总是带点苦涩,敌人的魔法是他苏醒的动力来源,每次赢得胜利,他将再次陷入沉睡之中。"
tr "game_character_lore_Gangplank" = "刚普朗克曾经统治比尔吉沃特,在他的暴政结束后,有些人甚至认为他会变得更加危险。因为他宁愿让比尔吉沃特浸在鲜血中,也不想让其他人夺走这个区域──现在的刚普朗克拿着手枪、鱼叉以及火药桶,下定决心要重新取回他失去的东西。"
tr "game_character_lore_Garen" = "身为一位自豪及高贵的战士,盖伦是无畏先锋军团的一员并为其而战。他深受同伴们的欢迎,并充分地受到敌人的尊敬 - 特别是作为著名的皇冠守卫家族的后裔,负责捍卫蒂玛西亚和其理想。身着魔法防御盔甲,手持巨大宝剑的盖伦,随时准备刮起正义的钢铁旋风,和战场上的法师及魔术师展开对决。"
tr "game_character_lore_Ghast" = ""
tr "game_character_lore_GiantWolf" = ""
tr "game_character_lore_Gnar" = "呐儿是远古的约德尔族,平时玩耍的可爱模样会因为狂怒而瞬间转变,成为一只破坏力无穷的巨兽。在真霜冰晶中待了数千年后,这只好奇心旺盛的生物终于重获自由,在现今这个他眼里看来截然不同的新奇世界里蹦蹦跳跳。危险会使他感到兴奋,无论是他的骨头回力镖或是附近庞大的巨岩,只要是他拿得到的东西,他都会开心吵闹地扔到敌人身上。"
tr "game_character_lore_GnarBig" = ""
tr "game_character_lore_Golem" = ""
tr "game_character_lore_Gragas" = "古拉格斯是一名身形庞大,行为举止十分豪迈粗鲁的酿酒大师。他唯一的梦想就是酿造出一款完美的麦芽酒。没有人知道古拉格斯来自哪里,目前他人在弗雷尔卓德,积极地从没有受到污染的纯净之地找寻珍贵的原料,并尝试他研发的每一道食谱。古拉格斯的个性十分冲动而且经常喝醉,他最为人所知的事迹就是每次喝醉都会主动找其他人吵架,然后最终以彻夜狂欢和毫无节制的挥霍收场。基本上古拉格斯出现在酒吧时的行为模式一定是先喝醉,然后开始大肆破坏。"
tr "game_character_lore_Graves" = "麦肯.葛雷夫是一位著名的雇佣兵、赌徒和窃贼,每个他拜访过的城市和帝国都将他列为通缉人物。尽管脾气暴躁,但他在犯罪分子中拥有严格的荣誉观,经常用他手上的那把双筒猎枪「命运」对于看不惯的事情进行制裁。近年来,他与逆命棘手的合作伙伴关系和解了,关系获得恢复,他们的势力再一次地在比尔吉沃特下腹地混乱的犯罪温床中茁壮。"
tr "game_character_lore_H28QApexTurret" = ""
tr "game_character_lore_Hecarim" = "赫克林是人与野兽的幽灵混合体,其身上被下的诅咒迫使他必须永生驾驭那些生灵。当天堂岛笼罩在阴影之下,这位骄傲的骑士连同他所有的骑兵和坐骑都被殒落王者那毁灭性的能量所毁灭。现在,每当黑雾笼罩于符文大地,他将带领着那些生灵的鬼影一同冲刺,用铁蹄将敌人压碎,陶醉于毁灭与屠杀之中。"
tr "game_character_lore_Heimerdinger" = "一名杰出、个性古怪的约德尔科学家赛尔.毕.汉默丁格是皮尔托福有史以来最创新,最受到尊崇的发明家。他对于发明有着近乎神经质的迷恋,也只有在探讨宇宙间最难解的问题时才会感到自己的存在是有意义的。虽然他的理论经常过于艰涩难懂,但汉默丁格的发明却是皮尔托福所有科技产物之中最惊人-也最致命的装置。除此之外,他也经常研发一些其它的小东西来帮助提升这些装置的效率。"
tr "game_character_lore_HeimerdingerQ" = " (敬请期待)"
tr "game_character_lore_Illaoi" = "伊罗旖的强健体魄在她不可动摇的意志下相形渺小。而如伟大海妖的预言中所说的一般,她使用一把巨大、黄金色的石球来摧毁敌人的灵魂与躯壳。所有那些挑战娜葛卡布尔真传之人,很快就会发现伊罗旖从来不是只身作战-毒蛇群岛之神与她常伴。"
tr "game_character_lore_Irelia" = "诺克萨斯占领爱欧尼亚的这段期间促生了许多英雄,其中没有人比来自那欧,名为伊瑞莉雅的年轻女孩还让人印象深刻。伊瑞莉雅自幼在家乡学习从古代流传至今的秘舞,她把武术融入其中,透过优雅又精准的身段操控一把把致命剑刃。伊瑞莉雅在证明自己是一名高强的战士后便被推举成为反抗军的领袖,直至今日她都没有忘记使命,致力于保护她所珍爱的家园。"
tr "game_character_lore_Ivern" = "荆棘之足‧埃尔文,也被许多人称做为绿林之父,他是一个半人半树的生物,游荡在符文大地的丛林中,育化经过地方的万千生命。他深知自然世界的秘密,并与所有成长、雀跃,飞翔的生物们有着坚定的友谊。 埃尔文徘徊于荒野,传授了自身的玄智给遇见的广大生灵,更丰富了绿林,而他偶尔也会不小心把自己的秘密告诉给大嘴巴的蝴蝶们。"
tr "game_character_lore_Janna" = "神秘的珍娜是风之元素的化身,以符文大地的飓风之力守护着佐恩孤苦的人民。有些人相信她因祈求航海平安的水手们而存在,能够带来稳定的顺风保护他们,赐予他们渡过恶劣海象的勇气。她的善行与庇护传遍佐恩的大街小巷,渐渐也成为人民心中那盏象征希望的明灯。没有人知晓暴风女神何时会出现在何处,但只要她现身,便定是为了拯救而来。"
tr "game_character_lore_JarvanIV" = "嘉文四世,光盾王朝的后裔,是蒂玛西亚正统的王位继承人。他从小就被教导要成为蒂玛西亚崇高美德的典范,因此不得不平衡内心对于自己的期望以及想要在前线战斗的一己私欲。嘉文用他无畏的勇气及无私的决心鼓舞着底下的军队,同时高举家族的旗帜,展现了身为人民未来领导者拥有的真正力量。"
tr "game_character_lore_Jax" = "贾克斯是伊卡西亚最后一位至今仍在世的武器大师。他操纵特殊武器的技术以及嘲讽他人的能力基本上无人能与之匹敌。自从他的家乡被人民的狂妄自大拖垮,进而释放了来自虚空的生物之后,贾克斯和他的同伴便誓言要保护剩下的净土。然而,随着世界各处的魔法开始产生动荡,本来已陷入沉眠的威胁又再次躁动。贾克斯只能踏遍瓦罗然大陆,挥舞着伊卡西亚的最后一盏明灯,看看一路上遇到的战士是否够格站在他的身边,一同抵御来自虚空的威胁。"
tr "game_character_lore_Jayce" = "杰西是一名相当出色的发明家,他把一生都投入在守护皮尔托福以及进步之城永不停歇的脚步上。杰西用他可以变换型态的海克斯科技战锤,以及他的力量、勇气和智慧来保护他的家乡。在几乎所有皮尔托福的居民都一致推崇杰西为英雄之时,他并没有处理好伴随著名气而来的负面声浪。但即便如此,杰西的初衷始终未变,就连那些嫉妒他的才能的人也不得不感谢他守护了进步之城。"
tr "game_character_lore_Jhin" = "烬是一个神经质、视杀戮为艺术的罪犯。曾经被囚禁在爱欧尼亚,但随后被爱欧尼亚议会中的黑暗势力解放,这个连续杀人犯现在成为了他们的影子刺客。他的枪如画笔,烬以暴力之美创造他个人的艺术品,吓坏了受害者和围观的群众。他从展示他病态的犯罪现场中获得快感,同时向世人散布强而有力的讯息:恐惧。"
tr "game_character_lore_Jinx" = "吉茵珂丝来自佐恩,是一名极为疯狂且冲动的犯罪分子。她以肆意破坏为乐,丝毫不在乎后果。她平时最爱带着她的玩具(但其实都是一些致命武器)到处趴趴走,凡是她走过的地方必定留下一阵混乱及恐慌,而她毕生最爱的就是响彻云霄的爆破声以及刺眼的爆炸火光。吉茵珂丝完全无法忍受无聊的生活,随心所欲地在各地制造混乱是她感到开心的唯一理由。"
tr "game_character_lore_Kaisa" = "凯莎在她还是个孩子的时候被拖入了虚空,她透过绝对的意志力和坚定的意念,不断地设法在这虚空深渊中生存下去。这样的经历使她成为了一位致命的狩猎者,这对某些人来说,是个宁愿选择死亡也不想亲眼看见的未来预兆。与活生生的虚空虫壳进入一种不安的共生状态后,凯莎势必在不久的将来,决定是否要原谅那些称她为怪物的凡人,而一同并肩做战对抗即将来临的黑暗 … 又或是无视那些凡人,成为虚空的一份子,吞噬着这个抛弃她的世界。"
tr "game_character_lore_Kalista" = "克黎思妲是由闇影岛召唤出来的不死幽魂,她满怀着愤怒的情绪与复仇的意志,是骗子与叛徒们最惧怕的噩梦。遭到背叛的人们会瘫倒在血泊中哭喊着复仇,但克黎思妲只接受那些愿意付出灵魂的人的请求。一旦契约成立,苦痛就会降临,克黎思妲将以灵魂黑矛的冷焰终结目标的生命。"
tr "game_character_lore_Karma" = "没有英雄比卡玛还更能代表爱欧尼亚的传统精神。她是古代灵魂历经无数次轮回后的转世,每次转世她都会将前世积累的记忆带进全新的人生。卡玛对于万物的深刻洞悉使她成为了爱欧尼亚人民的精神寄托,并在每一次重大危机发生时带给人民智慧,愈合他们受伤的心灵。虽然她拥有旁人难以理解的强大力量,但她却很少使用这股具有毁灭性的魔力,其通常伴随着难以计数的代价-不只对她自己,还有这片她最珍爱的净土。"
tr "game_character_lore_Karthus" = "卡尔瑟斯是被遗忘的先驱,同时也是不死之灵,其令人毛骨悚然的可怖歌声仅仅是他梦魇般表象下的序曲。生者畏惧他的永生不死,然而对卡尔瑟斯而言,凡入他怀抱的方为绝美与纯粹,才谓生与死之完美结合。当卡尔瑟斯从闇影岛中崛起,他将为凡人散播死亡的美好 - 他,就是活死人的传道者。"
tr "game_character_lore_Kassadin" = "卡萨丁在世界上最黑暗的地方切下了一道火光,他知道他的日子屈指可数。他曾是一名游遍苏瑞玛的向导及冒险家,并选择在南方某个平和的部落建构家庭 - 直到他居住的村落被虚空吞噬。他誓言复仇,试图将古代文物与禁忌的科技结合在一起以获得强大的力量。最后,卡萨丁前往如今已成废墟的伊卡西亚,准备对抗数量庞大的虚空生物,同时寻找名为马尔札哈,自称为虚空先知的男人。"
tr "game_character_lore_Katarina" = "判断精确,招招致命,卡特莲娜是诺克萨斯的顶尖刺客。做为传奇般的将军──杜‧克卡奥的长女,卡特莲娜以自己迅速且出敌人不意的刺杀闻名。她熊熊燃烧的野心驱使她追寻那些戒备最森严,防护最完备的目标,尽管此举常常危及她盟友的安全。无论接到的任务是甚么,卡特莲娜绝对会利用旋转在她身旁的刀刃旋风,完整的执行自己的使命,毫无二心。"
tr "game_character_lore_Kayle" = "凯尔在符文战争肆虐全世界的年代,以巨石峰星灵之姿诞生在这个世上。凯尔透过环绕着圣焰的双翼继承母亲的意志。她和双胞胎妹妹魔甘娜多年来一直是蒂玛西亚的守护者,但是最后她们因为对于人性感到绝望而彻底放弃了这里。直到现在,还有许多人在期待她终有一天能归来,用神圣的火焰之剑惩戒世上的罪恶。"
tr "game_character_lore_Kayn" = "席达.慨影是一名举世无双的暗影术士,他为了达成生命中最重大的目标 ─ 让暗影秩序团带领爱欧尼亚 ─ 而战,使爱欧尼亚成为全符文大地最强大的势力。他挥舞有着自我意识、被称作勒哈斯特的武器;勒哈斯特侵蚀着慨影的身心,却也赋予他无人能敌的强大力量。当他俩出现时,只有两种可能的状况:不是慨影成功击退勒哈斯特,就是这把恶毒的镰刀侵占了他的所有,准备将符文大地破坏殆尽。"
tr "game_character_lore_Kennen" = "凯能是守护爱欧尼亚谐和的组织 - 「均衡」里面唯一一位约德尔人。他的行动快如闪电,体内蕴藏着强大的雷电之力。虽然凯能的身形矮小,但不论面对再大的困难,他都会凭借着他的雷电手里剑跟内心源源不绝的热情承担所有危险。凯能在他的师父- 慎的陪伴下守护着爱欧尼亚的精神领域,用致命的电能击倒想要侵犯此地的所有敌人。"
tr "game_character_lore_Khazix" = "虚空成长着,虚空适应着 - 在无数存在的虚空生物中,没有什么比卡力斯更能体现这句话。进化驱使着这个突变过后的恐怖核心,它的诞生即是为了生存和猎杀强者。在它奋力地朝向这个目标的过程中,它发展出更新、更有效率的方法来反击并杀死它的猎物。最初的卡力斯只是一个不用大脑的野兽,但后续它的智力已经发展到和它进化过后的外表所相符。现在,这个生物已经能精心策划如何猎杀猎物,甚至利用它在受害者内心深处所产生的恐惧。"
tr "game_character_lore_Kindred" = "虽为各自为体,却从不分离 - 镜爪即象征了死亡的两面。神羊的箭矢将给予那些已接受命运的人们解脱,而魔狼则会追猎拒绝面对之人,以暴戾之气和强壮的下颚粉碎他们的希望。虽然在符文大地上,对于镜爪的存在流传着各式各样的传说,然而对所有凡人而言有一点是相同的 - 那就是死亡只有一种面貌。"
tr "game_character_lore_Kled" = "约德尔人克雷德狂野暴躁且无所畏惧,这样的战士恰恰象征了诺克萨斯的勇猛果敢。他的形象深受帝国士兵的喜爱,但官员和贵族们却对他感到怀疑且十分厌恶。据说在所有诺克萨斯军队挑起的战役中,都找得到克雷德的身影;他几乎「获得」所有军事头衔,在战场上从不退缩。尽管很多细节都充满谜团,但有一部份是无庸置疑的:当他骑在小嘎 - 他怯弱的小骏马 - 身上并冲进战场时,这位暴躁骑士会为了保护所有属他的东西而凶猛奋战…而且他会尽其所能地夺走一切。"
tr "game_character_lore_KogMaw" = "在伊卡西亚的虚无深处,像寇格魔这种有着血盆大口的腐臭生物诞生了。探索欲望驱使他吞遍了所见之物,虽然天性并不邪恶,但这般无知的天真反而招来更致命的危险 - 因为无止境的疯狂进食并非想要填饱肚子,而单单只是为了满足他深不见底的好奇心。"
tr "game_character_lore_Leblanc" = "即使对于黑玫瑰的其他成员来说,勒布朗也是相当神秘的人物 - 一个面容苍白的女人却拥有无数个名字,在诺克萨斯建国之初便已存在,擅于操纵人事以达目的。利用魔法镜像出多重分身,她能够在任何时候出现在任何地方,甚至能同时出现在不同场合中。勒布朗经常暗地策划阴谋,然而她真实的动机就与她成谜的身份一样,都是无人能够捉摸的。"
tr "game_character_lore_LeeSin" = "李星是精通爱欧尼亚古代武术的大师。每当眼前出现挑战,他体内蕴藏的龙魂之力就会发挥作用,并带给他超凡的力量。虽然数年前他失去了视力,但这名武僧却依旧致力于保护他的家乡,消灭任何胆敢破坏爱欧尼亚平衡的不法之徒。那些低估他的人最后不是被他的拳头击倒,就是惨死于他的回旋踢之下。"
tr "game_character_lore_Leona" = "雷欧娜与太阳之火同生,她是日轮的神圣战士,手持太阳圣剑以及拂晓之盾的她守护着巨石峰。她的皮肤闪着星火般的光芒,眼睛则因为体内的宇宙之力而熊熊燃烧着。身着黄金圣甲的雷欧娜,脑海中填满了古老、却又沉重的知识,她替某些人带来永久的启蒙,有时候,也会成为死亡的化身。"
tr "game_character_lore_LesserWraith" = ""
tr "game_character_lore_Lissandra" = "丽珊卓善于操弄冰的魔法,她的力量源自污化冰雪纯净的精华,转换结合成黑暗与恐惧的能量。在她获得这深不可测的黯冰秘法后,任何阻挡于前方的敌人只有遭受摧毁的下场。在多数弗雷尔卓德住民的口中,她的身分是「冰心女巫」;但她的所作所为却远比这美丽的名号险恶,她醉心于破坏自然本有的平衡,同时也费心策划让冰河时代再次降临世间。"
tr "game_character_lore_Lizard" = ""
tr "game_character_lore_LizardElder" = ""
tr "game_character_lore_Lucian" = "曾经身为光之哨兵,路西恩是一个冷酷的不死之魂狩猎者,他无情地追补那些灵魂,并用他妻子的遗物 - 手上那把成对的手枪来消灭仇人。为了替死去的妻子复仇,它从不休息,直到消灭了将他妻子的灵魂囚禁起来的死神瑟雷西。秉持着无情和坚定的心,路西恩不允许任何东西阻挡于他的复仇之路上 - 任何人或任何愚蠢的尝试都将被势不可档的魔法枪炮弹幕所驱散。"
tr "game_character_lore_Lulu" = "约德尔法师露璐以她如梦境般的幻术以及能够召唤出奇异生物的魔法闻名,她与自己的精灵伙伴──皮克斯漫游在符文大地上。露璐塑造出不可思议的现实,以她的眼光,扭曲这个平凡且无趣世界的结构。其他人对她魔法的评价有十分大的差异,有些人描述为不自然的魔法,更有些人认为她十分危险,尽管如此,她还是深信每个人多少一定会有需要用到法术的那天。"
tr "game_character_lore_Lux" = "拉克丝出身自蒂玛西亚的皇冠守卫,一个恐惧和怀疑着魔法能力的孤立国度。拉克丝长大后屈于自己的意志,担心自己的天赋异禀的魔法能力被发现,害家族被迫流亡,因此被迫隐藏自己的力量,以维持家族的崇高地位。尽管如此,拉克丝的乐观和坚韧的心让她自己欣然接受了所拥有的独特能力,并运用这些能力来为她的祖国进一份心力。"
tr "game_character_lore_Malphite" = "墨菲特是一头身形巨大的岩石生命体,并致力于为这个混乱的符文大地带来秩序与福祉。他原本在异世界侍奉着一座名为「幻石」的尖石碑,透过体内强大的元素之力守护他的先祖。然而,墨菲特最后失败了。身为巨变发生之后唯一的幸存者,他现在必须学着和符文大地上的柔软生命交流,同时寻找自己存在于这个世界的意义。"
tr "game_character_lore_Malzahar" = "马尔札哈是虔诚的狂热者,致力于统一所有生命 - 他相信虚空的出现是使符文大地通往救赎的康庄大道。在苏瑞玛沙漠的废墟中,他跟随萦绕在内心的低语,一路来到了伊卡西亚。马尔札哈在那片废墟中凝视着虚空黑暗的核心,虚空带给他前所未见的力量及生命的意义。现在的他自称为先知,带领追随着他的信徒踏入奇异领域…或是释放螫伏于其下的虚空生物。"
tr "game_character_lore_MalzaharVoidling" = ""
tr "game_character_lore_Maokai" = "茂凯是一个充满怒火,不断与闇影岛那些非自然恐怖生物奋战的高耸树人。他的家园被一场魔法之灾摧毁后,他被扭曲成复仇的力量,并仅以生命之泉浇灌于心木为生。茂凯曾是一个平静祥和的自然之灵,但他现在却疯狂地与闇影岛中的不死生物作战、竭力将它们驱逐出境,同时寻找能让闇影岛回复到昔日荣光的方法。"
tr "game_character_lore_MasterYi" = "易大师磨练陶冶自己的思想与体魄,他的身与心近乎合而为一。虽然他视暴力为迫于无奈的最后手段,但他那迅速而优雅的刀锋总能确保问题迎刃而解。身为最后一名爱欧尼亚艺术「无极之术」的传承守护者,他毕生致力于将这武术延续下去 - 利用他那七孔洞悉护镜的能力来审视具有潜力的新徒弟,并找出他们之中最有价值的人。"
tr "game_character_lore_MissFortune" = "莎拉.福尔敦同时以艳丽的美貌与无情的冷酷闻名,即使身处无数罪犯充斥的港口城市,她出众的特质也鲜少有人能出其右。她于幼时亲眼目睹刚普朗克谋杀了她的双亲,那副景象深刻地印在脑海中数年不散,直至将海洋之灾的船与他一起炸毁,实现了她残暴的复仇。低估赏金猎人意志的愚徒将会面临一名善于诱骗且难以预测的难缠对手,而且很可能还要再多吃一两颗子弹呢。"
tr "game_character_lore_MonkeyKing" = "悟空是一名狡猾的梵斯塔雅兽人,利用自己超群的力量、敏捷的速度及机智的头脑来迷惑敌人,取得优势。在找到自己毕生挚友──被称为易大师的战士后,悟空成为了远古武术──无极之道的最后一名弟子。手持魔法棍棒,悟空誓言守护爱欧尼亚。"
tr "game_character_lore_Mordekaiser" = "两度被杀、三度重生的魔斗凯萨,是来自古老时代的一名残暴军阀,利用他的死灵巫术束缚亡灵,永世为他所奴役。现在已经没什么人记得他过去曾经征战四方,了解他真正力量的人也少之又少。但有些老人依然记得,并且担忧他有一天可能卷土重来,再度成为生与死的主宰。"
tr "game_character_lore_Morgana" = "被自己凡人的身躯和星灵的本质不断拉扯着,魔甘娜将自己的翅膀禁锢起来好拥抱人类,并将自己的痛苦和怨恨施加在那些不诚实和堕落之人身上。她拒绝一切自己认为不公正的法律和传统,并从蒂玛西亚的阴影中施放护盾和暗焰的锁链为真理而战 - 即使其他人试图压制这样的真理。最重要的是,魔甘娜坚信,即使是被放逐、被遗弃之人,也可能有东山再起的一天。"
tr "game_character_lore_Nami" = "身为一名年轻任性,居住在深海的梵斯塔雅人,娜米是第一个当星际漫游者破坏和族人古老的约定后,进而离开海洋、冒险进入陆地的玛拉族人。由于没有其它选择,娜米挺身而出、责无旁贷地完成了神圣的仪式,这将确保她们族人的安全。在这个新时代的混乱中,娜米用坚定的毅力和决心面对着充满变数的未来,并运用她那象征着海潮之音的令牌召唤海洋本身的力量。"
tr "game_character_lore_Nasus" = "纳瑟斯是一名来自古苏瑞玛,豺狼容貌、高贵庄严的至高战士,并在沙漠中被视为英雄人物般的半人神。绝顶聪明的纳瑟斯曾掌握所有知识及战略技巧,并引导古苏瑞玛帝国走入数千年的辉煌。在帝国毁灭之后,他逐渐自我放逐,丰功伟业都成了过眼烟云的传说。现在,古苏瑞玛帝国又再次崛起,而纳瑟斯也再度归来,并决心守护它不会再次毁灭。"
tr "game_character_lore_Nautilus" = "比尔吉沃特流传着一个孤独的传说,这则故事就跟在那边沉没的第一座码头一样古老:有一个叫做纳帝鲁斯的钢铁巨人在蓝焰岛周围的黑暗水域漫游着。在被遗忘的背叛驱使下,他会挥舞着巨大的铁锚制裁那些贪婪的人们,将他们拖入深渊,然而,他也会对那些弱者伸出援手。据说他的目标是那些忘记付「比尔吉沃特税」的人们,他会把那些人拖入到浪潮之中──这铁铮铮的证据述说着没有人能够逃出深渊。"
tr "game_character_lore_Neeko" = "来自失落已久的梵斯塔雅部落,妮可可以透过借用他人的外表来融入任何人群,甚至吸收他们情绪上的某些东西,瞬间分辨出是敌是友。没有人能确定妮可可能会在哪 - 又或是妮可可能是 - 谁,但那些打算伤害她的人将很快地看到她所显露出的本色,并感受到那股贯注了原始精神魔法的全部力量释放在他们身上。"
tr "game_character_lore_Nidalee" = "奈德丽自幼便于丛林深处成长,她擅于追踪,且能随自己的意志变身为凶猛的美洲豹。你无法以女人或是野兽来完全概括奈德丽,她精心布置的陷阱与精准致命的长矛都滴水不漏地捍卫着地盘,阻绝任何不请自来的侵入者。发现猎物时,奈德丽会以豹型无声地匍匐接近,在完美的时机猛扑使其措手不及 - 鲜少有人能够躲过如此死劫,而侥幸生存的幸运儿都流传着一个故事:丛林里有个天性凶残的狂野女人,她会用比刀锋还锐利的兽爪将猎物撕成碎片…"
tr "game_character_lore_Nocturne" = "每个脆弱心灵在夜里都曾经受到恶梦的侵扰,而夜曲便是这些恶梦融合之后诞生出来的集合体。如今的夜曲已然成为了由纯粹的邪恶组合而成的原始能量。它没有明确的五官,身体看上去有如不断流动的混沌黑影,唯一明显辨别得出来的部位只有身体两侧锋利的刀刃,以及它那闪着一丝冰冷的双眼。自从夜曲从精神领域解放之后,它的身影渐渐出现在现实世界。那些只能在真正的黑暗之中萌芽的恐惧,是促使夜曲继续成长茁壮的美味粮食。"
tr "game_character_lore_Nunu" = "曾经有那么一位男孩想藉由杀死怪物来证明自己是英雄,只是最后却发现那头野兽仅仅只是一位需要朋友陪伴的孤单雪人。他们彼此因为古老的魔法以及对雪球的喜爱而产生牵绊,努努和威朗普踏遍弗雷尔卓德,把存在于幻想中的冒险付诸现实。他们希望终有一天能够再次见到努努的母亲,对于现在的努努来说,救出母亲才能成为真正的英雄。"
tr "game_character_lore_OdinBlueSuperminion" = ""
tr "game_character_lore_OdinNeutralGuardian" = ""
tr "game_character_lore_OdinRedSuperminion" = ""
tr "game_character_lore_OdinShrine" = ""
tr "game_character_lore_Olaf" = "欧拉夫来自弗雷尔卓德境内险恶的洛克法半岛,他就像一个任谁都无法阻挡的破坏之力,手持战斧的他只想光荣战死在战斗之中。过去欧拉夫曾经收到一个预言,那就是未来他将会面临到如懦夫般任人欺压的命运。这个预言对欧拉夫及他的人民来说是一个极大的污辱,听到的当下他立刻暴怒,自此开启了死亡的追寻之路。他不畏危险,闯入了所有险象环生之地,并屠杀了数十名伟大的战士以及传说中的怪兽。之所以这么做没有别的原因,只是想看看有谁可以阻止他。如今的欧拉夫是代表冬之爪的执法者,他期待在即将到来的大战中终结自己的性命。"
tr "game_character_lore_OrderInhibitor" = ""
tr "game_character_lore_OrderInhibitor_D" = ""
tr "game_character_lore_OrderNexus" = ""
tr "game_character_lore_OrderShop" = ""
tr "game_character_lore_Orianna" = "曾经是一个好奇、有着血肉之躯的女孩,奥莉安娜现在是一个完全由发条组成的科学技术奇迹。她在佐恩下层地区发生的一个意外事故中,病得很严重。而她逐渐腐败的身体不得不一块块地被精巧的手艺品逐一取代。于一旁伴随着她的是为了陪伴及保护她而被制作出来的非凡黄铜球体,奥莉安娜现在可以自由地探索皮尔托福,以及那些更遥远的的地方。"
tr "game_character_lore_OriannaNoBall" = "过去在皮尔托福有位名叫柯林.利瓦伊克的科学家。他对于自己女儿奥莉安娜的爱,远胜于世界上的任何东西。小奥莉在舞蹈方面,有着无与伦比的天赋,同时她也被联盟英雄的帅气英姿深深吸引着。为此她开始训练自己,冀望有一天,也能成为其中的一份子。然而,父亲的溺爱以及自己的天真,让她陷入了不必要的危险,小奥莉也因此丧命。奥莉安娜的死重创了柯林,让他陷入了深度的忧郁,也发了疯似的开始投身于科魔法的研究。柯林无法接受女儿丧命后的空虚与寂寞,所以他决定打造一个女儿的替身,完成小奥莉的梦想:成为联盟的英雄。他所完成的机器,是个以发条作为动力的杀人机器,为了纪念爱女,他把这台机器人取名相同的名字:奥莉安娜。这台机器强大的机能,让柯林了解到奥莉安娜将注定成为英雄联盟的一份子,但是为了抵抗无情的岁月与时光,他又打造了另一个机体「球球」,来作为奥莉安娜的宠物与保护者。这个球体,采用了全新的科魔法技术,以电力取代了发条作为主要动力。
尽管奥莉安娜对于人类世界的种种道德规范不甚理解,但是她与球球现在正式成为了联盟的英雄参与战斗。不过,无论她多么努力的尝试,她始终都无法成为真正的人类。她试着与其他的英雄们进行互动,但是很少人能够真正的理解她;毕竟,大家都觉得在奥莉安娜危险致命的身体中,并不存在着「灵魂」这种东西...她并不难过,因为她在父亲的眼中,始终是个最完美的女儿。
『与我一起跳舞吧~球球~ 让我们一起共舞到遗忘的终章吧...』"
tr "game_character_lore_Ornn" = "鄂尔是弗雷尔卓德的神灵,掌管锻造以及工艺。他住在被称为炉心之家的巨大火山中,过着孤独的铁匠生活。在炉心之家中,鄂尔利用冒着泡沫的巨大锅炉冶链熔岩,在反覆敲打过后,呈现出来的是一件件品质卓越的器具。当别的半神──特别是弗力贝尔──在这个世界上制造纷乱时,鄂尔便会挺身而出,用自己巨大的铁锤或是山脉本身的能量,将这些浮躁的生物赶回其所属的地方。"
tr "game_character_lore_Pantheon" = "亚崔斯曾经在非自愿的情况下,成为战争星灵的寄宿对象,后来体内的天界之力遭到屠戮时,他却活了下来。足以撕裂天上星辰的力量,却无法使他屈服倒下。他及时学会接纳身为凡人的力量,以及随之而来的固执韧性。亚崔斯坚不可摧的意志点燃了殒落星灵的武器,如今以潘森之姿重生的他,起身对抗着神圣之力。"
tr "game_character_lore_Poppy" = "符文大地从来不缺英勇的英雄,但是只有少数像波比一样顽强。身后背着一把有着她身体两倍大,从奥伦手中继承来的传说战槌,这名意志坚定的约德尔人花了无数年在寻找「蒂玛西亚的英雄」,一个传说中能够使用她的武器的天生战士。在此之前,她将尽职地投入战斗,运用她的战槌敲击出令人头晕目眩的每一下,击退王国的敌人。"
tr "game_character_lore_Pyke" = "派克在比尔吉沃特的残恶码头是名声响亮的串叉手,原本他的生命应该会在一条巨大的青囊鱼肚中终结……然而他却归来了。现在他悄悄地潜伏在过往家乡潮湿的后巷小弄中,找上那些剥削他人赚取财富者,用他全新的超自然力量给予毫不拖泥带水的阴森末路- 而这个以狩猎怪物自豪的城市,如今发现另一个怪物正在狩猎他们。"
tr "game_character_lore_Qiyana" = "在丛林之城「伊克萨奥肯」中,姬亚娜为了坐上崇高的「云陶」之位,谋划着冷酷的阴谋。虽然在双亲的继位者名单上敬陪末座,但她挟着趾高气昂的自信与前无古人的元素魔法造诣,挑战挡在前面的对手。仗着大地对她的号令言听计从,姬亚娜认为自己才是伊克萨奥肯史上最优秀的元素法师。这样的她岂止该继承一座城市,连统领一个帝国也是顺理成章。"
tr "game_character_lore_Quinn" = "葵恩是蒂玛西亚精锐部队中的顶尖翘楚,总是能够深入敌方阵营,完美地执行上头交付的危险任务。她和她那传说中的老鹰 - 威洛,有着无法分割的牵绊,他们的敌人总是在意识到自己并非只和一人战斗,而是和王国最优秀的两位英雄战斗前就已被击倒,。他们的作战方式既敏捷又如同特技表演,葵恩先用她的弩瞄准目标,而威洛则从上面追踪目标,使他们在战场上成为致命的一对。"
tr "game_character_lore_RabidWolf" = ""
tr "game_character_lore_Rakan" = "锐空身上不凡的魅力总能让身边的人为之倾倒。他是一名梵斯塔雅兽人,同时也是一位恶名昭彰的麻烦制造者。他是洛特兰这个兽人部族有史以来最伟大的战斗舞者,对于居住在爱欧尼亚高地的人类来说,锐空一直以来都是民俗节庆、狂欢派对,以及地下音乐的代名词。大家都知道这位精力充沛,而且旅居各地的表演者也是「逆羽」刹雅的搭挡。除了表演之外,锐空同时致力于协助刹雅完成她的理想。"
tr "game_character_lore_Rammus" = "许多人崇拜他,有些人鄙视他,但对所有人来说,他都是个神秘的存在。拉姆斯,是个全然的谜。关于他的来历,受到刺甲保护的拉姆斯有着无数个不同的传说,从他是个半神、神圣的预言生物、或仅仅是被施了魔法的野兽。不管真相究竟是甚么,拉姆斯会继续他在苏瑞玛沙漠的旅程,不会因任何事物停下。"
tr "game_character_lore_Red_Minion_Basic" = ""
tr "game_character_lore_Red_Minion_MechCannon" = ""
tr "game_character_lore_Red_Minion_MechMelee" = ""
tr "game_character_lore_Red_Minion_Wizard" = ""
tr "game_character_lore_redDragon" = ""
tr "game_character_lore_RekSai" = "雷珂煞是位于食物链顶端的掠食者,同时也是残暴的虚空生物。她一般会潜伏在地底,待猎物接近之后再窜出地面,一口吞噬掉猎物。她永不满足的饥饿曾经为古苏瑞玛帝国带来了极大的恐慌 - 旅行者、商队,甚至连武装部队都会刻意避开她和她的后代觅食的狩猎场。所有人都知道一旦雷珂煞现身在地平线上,接下来的死亡是绝对不可避免的。"
tr "game_character_lore_Renekton" = "雷尼克顿来自遍地焦土的苏瑞玛沙漠,他是一个令人畏惧、充满愤怒的至高战士。他曾是帝国中最受人尊敬的战士,带领着军队为苏瑞玛赢来无数的胜利。然而,在帝国的衰败之后,雷尼克顿被埋在砂土之下,随着世界万物缓缓的转变,他也逐渐被疯狂吞噬。现在,他再次重获自由,不断的找寻机会杀死自己的哥哥-纳瑟斯,他相信他的疯狂、愤怒以及困在黑暗中数千年,都是纳瑟斯一手造成的。"
tr "game_character_lore_Rengar" = "雷葛尔是一名凶猛残暴的梵斯塔雅人,每次狩猎完他都会从惨死的猎物身上搜刮一些战利品。雷葛尔特别沉迷于追踪猎物以及猎杀危险生物后产生的快感。他不断地在追寻着这世上最骇人的生物,特别是卡力斯的踪迹 - 这个来自虚空的野兽弄瞎了他的双眼。雷葛尔之所以喜爱狩猎并不是为了觅食或是荣耀,而是单纯享受追逐带来的快感。"
tr "game_character_lore_Riven" = "曾经是诺克萨斯顶尖剑士的雷玟现在流放于过去她亟欲征服的土地。她曾凭借着自身的意念在诺克萨斯的军队崭露头角,也因此得到一把蕴含着魔力的符文之剑和自己所属的战团 - 只不过,身处在爱欧尼亚之役前线的雷玟亲眼目睹这场战役的惨状,一直以来对于诺克萨斯的信念受到了考验,最后在无数死伤之下彻底瓦解。雷玟毅然决然斩断与帝国之间的牵绊,现在她徘徊于这个破碎的世界中寻找自己的归属,即使有谣言指出诺克萨斯本身已经重生了 …"
tr "game_character_lore_Rumble" = "蓝宝是个年轻、脾气火爆偏激的发明家。只用了自己的双手和一堆废弃品,这位年轻的约德尔人就制造出了一个配备着电气化鱼叉及火焰喷射器的巨大机甲。虽然其他人可能会讥讽和嘲笑他的垃圾创作,但蓝宝并不介意 - 毕竟他手中拥有的可是能放射出火焰的武装机器人。"
tr "game_character_lore_Ryze" = "古老而坚韧的秘术法师雷兹,是符文大地上公认经验最丰富的法师之一,他肩负着常人难以承受的重担。他身怀强大的奥术之力,背后的魔法卷轴收录了各种神秘法术。他的一生都在四处搜寻世界符文。世界符文是蕴含强大魔法的碎片,这股力量曾被用来从虚无之中塑造了世界。他必须尽快集结这些符文,以免遭到他人不当利用。尽管这些符文曾用于创造符文大地,但其中所隐藏的力量也足以将其摧毁。"
tr "game_character_lore_Sejuani" = "史瓦妮是一位残暴及无情的寒霜之裔,她来自冬之爪部落,弗雷尔卓德里最可怕的部落之一。为了生存,她的人民不断地与自然界的力量进行险恶的斗争,迫使他们突袭诺克萨斯人、蒂玛西亚人及艾伐洛森人以渡过严冬。骑着德鲁瓦斯克野猪「布鬃」的史瓦妮从鞍上带头发动最危险的攻击,用她手中的冰星锤来冻结及打击她的敌人。"
tr "game_character_lore_Shaco" = "很久很久以前,木偶萨科曾经作为一个孤独王子的玩物,被施了魔法的他现在欣喜于谋杀和混乱。受到黑魔法的腐败和失去挚爱的主人,曾经仁慈的傀儡现在只能从被他折磨的可怜灵魂所产生的痛苦中找到快乐。他运用玩具和简单的技俩来达到致命的效果,血腥「游戏」所产生的结果让他感到相当愉快 - 而对于那些在深夜里听到暗笑的人们来说,他们可能已经被恶魔小丑标记成下一个玩物。"
tr "game_character_lore_Shen" = "在由神秘的爱欧尼亚战士组成的秘密组织「均衡」里面,慎是被尊称为暮光之眼的组织首脑。他渴望摆脱情感、偏见、以及自尊心的迷惑,并走在精神领域及物质世界之间那条看不见、不被感情所影响的审判之路上。为了致力于强化平衡的任务,慎挥舞着钢铁的刀刃和使用神秘的能量来对抗任何具有威胁性的人。"
tr "game_character_lore_Shyvana" = "希瓦娜是一个心中燃烧着符文碎片魔法的生物。虽然她经常以人类的形式出现,但她可以将她真正的面貌展露出来 - 一条令人生畏的龙,并用炽热的气息焚烧她的敌人。被王子嘉文四世拯救了生命之后,现在希瓦娜于他的皇家侍卫队服务着,纵使心里相当不安,但仍努力在蒂玛西亚多疑的人群中寻求众人对她的认可。"
tr "game_character_lore_SightWard" = ""
tr "game_character_lore_Singed" = "辛吉德是一位佐恩的炼金术士,有着无人能匹敌的智慧,一生致力于超越一切知识的界限 - 他不惜任何代价,甚至是自己原本正常的心智,为此付出了极高的代价。他的疯狂还有逻辑可言吗?他调制的药品很少失败,但是在许多人的眼里,辛吉德早已经失去了全部的人性,只留下了一条混杂着痛苦和恐惧的有毒足迹在他的身后。"
tr "game_character_lore_Sion" = "过去的战争英雄赛恩,因用他赤裸的双手扼杀了蒂玛西亚的国王而被诺克萨斯所尊敬着 - 为了不被人们遗忘,他死后重新复活来服侍他的帝国。无论是否为盟友,赛恩不分青红皂白地屠杀任何站在他所经道路上的人们,这证实了他已经不再保有先前的人性。即使这样,粗糙的盔甲仍拴在腐烂的肉体上,赛恩继续肆无忌惮放纵地战斗着,试图在挥舞强大斧头的同时,寻找真实的自己。"
tr "game_character_lore_Sivir" = "希维尔是一个在苏瑞玛沙漠中知名的宝藏猎人和佣兵队长。手持她传说中的武器:镶着宝石的十字刃,她为那些付得起价码的人赢下了无数的战争。希维尔以无惧的意志和无尽的野心闻名,为了大笔的佣金,她盗遍了苏瑞玛的古墓。然而苏瑞玛的古代力量再次崛起,希维尔发现自己身处矛盾的命运之中。"
tr "game_character_lore_Skarner" = "史加纳是一只来自苏瑞玛隐密山谷的巨大水晶蝎子。身为古老巴尔克族的血脉,史加纳和他的家族因伟大的智慧和与大地有着紧密关联而闻名。他们的灵魂连结着附有祖先的思想及记忆的生命水晶。为躲避数不清的魔法攻击,巴尔克族进入长期的冬眠状态。但最近,有些威胁事件唤醒了史加纳。身为巴尔克族唯一的清醒者,对于那些试图要伤害他们的人,史加纳竭力保护自己的族人不受其害。"
tr "game_character_lore_Sona" = "索娜是蒂玛西亚弦乐演奏里最重要的音乐名手,她只能透过优美的和弦和充满生气的咏叹与人交谈。这种彬彬有礼的举止使她被那些高贵的上流人士所钟爱,尽管有人怀疑那使人入迷的旋律是真正的魔法 - 一种蒂玛西亚的禁忌。在外人面前极为沉默的她,不知何故,都能被身旁的一些亲密同伴所理解。索娜弹奏她的合奏曲,不仅抚慰受伤的盟友,更打击那些毫无戒心的敌人。"
tr "game_character_lore_Soraka" = "索拉卡是一名来自巨石峰顶神圣次元的漫游者,为了凡间而牺牲的不朽躯体,并保护他们免受自身的暴力天性威胁。她致力将怜悯与慈悲的美德散播给所遇见的任何对象,甚至也愿意治愈那些有意伤害她的人。即使眼见这世界的困境之处,索拉卡仍然相信符文大地的人们尚未发挥其最大的潜力。"
tr "game_character_lore_SummonerBeacon" = ""
tr "game_character_lore_Swain" = "斯温是统领诺克萨斯的总帅,于崇尚绝对武力的城邦中也是相当有远见的支配者。虽然在与爱欧尼亚的战争中失利并因此失去了左手,他仍以无情的决断力掌握了整个帝国的控制权。如今斯温指挥着前线的士兵,朝向只有他能预见的黑暗行军。在参杂著牺牲和秘密的漩涡中,最大的秘密是真正的敌人潜伏在里面。"
tr "game_character_lore_Sylas" = "多格本的赛勒斯出生自蒂玛西亚的一个小镇,然而现在的他已然代表着蒂玛西亚王都的黑暗面。在他还是男孩的时候,他便发现自己天生拥有消除魔力的能力,而这样与众不同的天赋也引起了猎魔者的注意。本来是他们一员的赛勒斯最终遭到囚禁,只因这股力量令他们畏惧。如今,重获自由的赛勒斯成为了一名强硬的革命家,利用周遭的魔力摧毁这个他曾经效忠的王国…而那些同为术士,并且追随着赛勒斯的手下也似乎日渐壮大。"
tr "game_character_lore_Syndra" = "星多拉是一名骇人的爱欧尼亚法师,能自由操纵令人难以置信的强大魔法。年幼时,她鲁莽狂野的魔力令村里的长者很头疼。她因此被送去学习如何控制她的力量,最后却发现表面上的导师其实是要限制她的能力。星多拉将感受到的背叛与痛苦能量化作黑暗星体,誓言摧毁任何尝试想控制她的人。"
tr "game_character_lore_TahmKench" = "贪啃奇在历史中拥有无数个名字,他优游在符文大地的水路中,吞噬可悲的猎物来喂养他永不满足的胃口。尽管他可能以格外迷人骄傲的样貌现身,他通常还是在各处流浪,找寻着毫无防备的倒霉鬼。他的鞭舌能够击晕目标,即使是一名在数十步之遥的装甲士兵也无法幸免;而猎物将会跌进贪啃奇的肚里,被带往有去无回的深渊。"
tr "game_character_lore_Taliyah" = "塔莉雅是来自苏瑞玛的一位游牧民族,在青少年的梦想和成人的责任之间拉扯。她几乎走遍了全瓦罗然大陆,认识了自己日益强大的能力。尽管她最近返回家乡保护她的部族,有些人却将她柔软的心视为弱点,因此付出了代价 - 塔莉雅外表虽然年轻,但蕴藏其中的意志能够摇动山河,精神能使大地为之撼动。"
tr "game_character_lore_Talon" = "塔隆是黑暗中的一把利刃,更是一位无情的杀手,能够在没有任何警告的情况下,进行暗杀并于警报响起前逃离。塔隆在从小就培养了他打斗、杀人、偷窃习惯及如何生存下去的诺克萨斯街头上,有着众所皆知的危险名声。而现在他被恶名昭彰的杜‧克卡奥家族所雇用,听命于帝国的指挥并进行致命的危险交易,暗杀敌人的首领、船长和英雄们…以及任何愚蠢到嘲讽他们主人的诺克萨斯人。"
tr "game_character_lore_Taric" = "塔里克是保护者星灵的化身,身怀强大的力量,守护着符文大地上的爱、生命,与美。他因为背弃了自己的职责而被他的家乡──蒂玛西亚流放。塔里克前往了巨石峰寻求心灵的救赎,却在抵达峰顶时受到了星辰的召唤。如今他和居住在巨石峰峰顶的星灵融为一体,瓦罗然之盾决心挺身而出,对抗虚空生物的入侵。"
tr "game_character_lore_Teemo" = "即使是最险峻的阻碍也无法使提摩停下脚步。他总是满怀着热情,以开朗乐观的态度探索这个世界。提摩对于道德感的标准有自己一套原则,他遵循着班德尔侦察队守则行事并相当自豪。有时候提摩会因为过于热心,而没有察觉到自己的行为会导致何种后果。虽然某些人认为侦察员没有必要存在,但绝对没有人会质疑提摩的信念。"
tr "game_character_lore_Thresh" = "狡诈又残暴的瑟雷西,是闇影岛上雄心勃勃和永不安宁的灵魂。曾经是无数神秘魔法秘密的守护者,他寻求的是一种超越生死的力量。瑟雷西擅长以缓慢而痛苦的方式折磨猎物,粉碎他们的心智,藉以维持自身力量。他的猎物得承受比死亡还可怕的惩罚,除了肉体、还有灵魂的苦难,并将被关在灯笼中,受苦至永恒。"
tr "game_character_lore_Tristana" = "当许多其他约德尔人将自己的精力投入发现、发明或制造简单的恶作剧时,崔丝塔娜总是被伟大战士的冒险所启发。她听过很多关于符文大地的事情,它的派别、它的战争,并相信她的种族也值得成为传奇人物。第一次踏上了这个世界,崔丝塔娜拿起了她那发出隆隆声响的可靠大炮,以坚定的勇气和乐观的态度跃入了战斗之中。"
tr "game_character_lore_Trundle" = "特朗德是一只笨重又狡诈的巨魔。对他而言,凡事都可以靠武力解决 - 就连弗雷尔卓德都不例外。特朗德对自己的领土有着强烈的守护意识,任何愚蠢到胆敢侵入他领地的人必遭受追击。他挥舞着由真冰所组成的巨大棍棒,藉由棒子发散出的寒气冷透敌人的骨头,同时用那锯齿状的冻结柱子刺穿目标,最后在受害者的血逐渐流向苔原时放声大笑。"
tr "game_character_lore_Tryndamere" = "泰达米尔曾用他那永不熄灭的暴气和怒火,穿过弗雷尔卓德,公然向北方最伟大的战士下战帖,为他即将到来的黑暗日子做好准备。这个愤怒的野蛮人一直为自己被歼灭的氏族寻求报仇的机会,尽管最近他与身为寒霜之裔的「艾伐洛森」部落族人 - 艾希成为了伙伴,并与她的人民一同居住。他那超乎常人的传奇力量和毅力,带领了他和他的新盟友迈向无数次的胜利。"
tr "game_character_lore_TwistedFate" = "逆命是个恶名昭彰的赌徒和骗子,他透过赌博走过了世界上大多数的地方,也赢得了不少敌意和敬意。他很少认真看待事情,以嘲讽的微笑和漫不经心的态度渡过每一天。不论处于什么状况,逆命手中总是留着一张王牌。"
tr "game_character_lore_TwistedLizardElder" = ""
tr "game_character_lore_Twitch" = "出生于佐恩的鼠患中,图奇是个对于污染物情有独钟的鉴赏家,他不怕弄脏自己的爪子及身体。拿着一把化学动力弩,瞄准着皮尔托福人们的镀金心脏,他发誓要向居住在地面上的人们展示他们的内心到底有多么肮脏。图奇总是偷偷摸摸地行动着,当他没有在污水坑里时,那他一定正在深深地挖掘其他人的垃圾,寻找被丢弃的宝藏 … 也许是一个发霉的三明治。"
tr "game_character_lore_Udyr" = "乌迪尔虽然看似和正常人无异,但是他体内却有着四股原始猛兽神灵的力量。依照不同战斗情况的需求,他可以借由转换不同神灵的附身来获得不同的能力:其中包括猛虎的凶猛和速度、乌龟的回复力、黑熊的蛮力和凤凰的不灭烈焰。运用这些姿态不同的力量,乌迪尔可以力退任何对自然秩序造成威胁的敌人。"
tr "game_character_lore_Urf" = ""
tr "game_character_lore_Urgot" = "乌尔加特过去是诺克萨斯一名强大的刽子手,他替帝国手刃之人无数,最终却仍遭其效忠的国家背叛。乌尔加特被绑在铁链上,并被送入了毒渊-佐恩下方充满剧毒的矿坑-在那里,他学习到甚么是真正强大的力量。再次现身时他已经成了这罪恶地下世界的恶梦,并将灾难与恐惧散播在城市之中。他透过曾经奴役自己的链条来惩治那些不法之徒,他誓言净化曾隶属于毫无价值之人的新国度,并将这个地方改建为痛苦的温床。"
tr "game_character_lore_Varus" = "身为古老冥血族之一的法洛士,是个喜爱用箭矢折磨敌人,让敌人在死亡前欲哭无泪、精神面临崩溃的致命杀手。法洛士于史诗级的冥血战役尾声被监禁了起来,但在几个世纪后逮到机会寄宿于两个爱欧尼亚猎人所重铸而成的新躯体 - 这两人在不知情的情况下释放出法洛士,便被那把充斥着法洛士灵魂的弓箭所控制着。现今的法洛士为了进行残酷的复仇,到处狩猎那些监禁他的人们,但正因如此,躯体里的凡人灵魂一路以来都激烈地反抗着他。"
tr "game_character_lore_Vayne" = "莎乌娜.汎是一名无情且致命的蒂玛西亚暗夜猎人,一生致力找寻并摧毁那个谋杀她家族的恶魔。手腕上的弩弓与胸口满溢的复仇便是汎的武装,只有从暗影中以银箭亲手杀死与黑魔法相关的势力,她才能感到心满意足。"
tr "game_character_lore_Veigar" = "维迦是位对黑暗魔法极度狂热的大师,他欣然接受了极少数凡人才敢接近的力量。作为班德尔城一个自由奔放的居民,他渴望超越约德尔魔法的力量,于是转向隐藏了数千年的神秘文本。现在,他成为一个对宇宙奥秘有着无穷迷恋的固执生物。维迦经常被其他人低估 - 即使他相信自己是真正的邪恶,而他拥有的内在道德,导致一些人常质疑他更深层的动机。"
tr "game_character_lore_Velkoz" = "目前还不清楚威寇兹是否是虚空在符文大地上第一个孕育的生物,但是肯定没有东西能达到它那残酷的水平及精于计算的感知能力。当他的同类毁灭或玷污周围一切事物时,他反而仔细审视和研究着物质世界 - 以及居住在上面奇怪又好战的生命 - 藉此找出虚空生物可以利用的任何弱点。但是,威寇兹并非是一个被动的观察者,他常用那致命的等离子射线来打击任何威胁,或是破坏世界本身的结构。"
tr "game_character_lore_Vi" = "菲艾曾经是流落佐恩街头的罪犯,她个性暴躁、冲动,行为也十分粗暴。她过去的经历导致她不怎么甩那些坐拥权势的重要人物。菲艾完全是靠自己成长到现在的样貌,她除了拥有绝佳的生存本能,还培养出有些恶趣味的幽默感。现在她在皮尔托福的警备队服役,并负责维护城内的治安。她手上的海克斯拳套可以不费吹灰之力地粉碎建筑物以及那些想要造次的罪犯。"
tr "game_character_lore_Viktor" = "维克特是创新科技时代的先驱,他将毕生心力投入在能够使人类进步的科技上。他是完全的理想主义者,不断试图把佐恩人民提升至超出人类极限和理解的境界。他相信唯有接纳「荣光进化」,才能让人类隐藏的潜能彻底被激发。维克特用他经过钢铁和科学强化的身体,热切地追求他心目中那光明的未来。"
tr "game_character_lore_Vladimir" = "弗拉迪米尔是一名渴望着人类鲜血的恶魔,打从诺克萨斯帝国建立以来,他就深深影响着帝国的局势。弗拉迪米尔除了可以透过不寻常的方式延长他的生命,他对于鲜血的掌握也使他可以轻易地操控他人的心智与身体 - 如同他操控自己一样简单。在诺克萨斯贵族聚集的华丽沙龙中,弗拉迪米尔可以轻松地使周围的男男女女对他产生偶像般痴狂的崇拜 - 然后在阴暗的后巷中,吸干敌人的鲜血。 "
tr "game_character_lore_Volibear" = "被称作千刺熊的雷霆半神 - 弗力贝尔是弗雷尔卓德战斗的象征,他历经持续了数千年的残酷战争,并在最寒冷的凛冬中战斗。最后,弗力贝尔成为绝对、不可动摇的力量化身,从山巅投掷闪电,击垮每一个想要造次的敌人。下起暴风雪之时,意味着他的力量将更上一层。任何胆敢阻挡在他面前的人,若有幸躲过惨死在利爪下的命运,最后都会决定加入他的麾下,成为巨熊族的战士之一。"
tr "game_character_lore_Warwick" = "沃维克是一名在佐恩阴暗街道狩猎的怪兽。他透过痛苦的实验转化,身体与复杂的化学管道系统融合,血液里充满了肆虐的炼金术。他从阴影中现身,捕捉那些在城市深渊中为所欲为的罪犯。沃维克被鲜血所吸引,并会因血腥味而陷入疯狂。所有喷洒出鲜血的人,都没办法逃过他的魔爪。"
tr "game_character_lore_Wolf" = ""
tr "game_character_lore_Worm" = ""
tr "game_character_lore_Wraith" = ""
tr "game_character_lore_WriggleLantern" = ""
tr "game_character_lore_Xayah" = "刹雅是梵斯塔雅一名致命、犀利的改革者,她一个人发起了战争,希望能拯救自己的同胞。她运用高速的身法、诡计,还有跟刀刃一样锋利的羽毛清除所有挡路的障碍。为了让他们日渐消亡的部落重返荣耀,刹雅与她的情人,锐空同心协力,锲而不舍的奋斗着。"
tr "game_character_lore_Xerath" = "齐勒斯是一名来自古苏瑞玛帝国的至高魔导;一个充满古老秘术能量,在魔法石棺的碎片中扭动的灵体。几千年来,他被困在沙漠之下。但当苏瑞玛帝国再次崛起,他也从千年的囚禁中被释放。 强大的力量令齐勒斯陷入疯狂,现在他企图夺回那些他坚信原属于自己的一切,并以他的形象建立新的帝国,取代世界上那些傲慢自负的文明。"
tr "game_character_lore_XinZhao" = "赵信是守护着光盾王朝的战士。他过去曾被判处成为诺克萨斯竞技场的角斗士,在历经无数次残酷的战斗后,最终被蒂玛西亚军队解放。从那时开始,他便誓言奉献自己的生命,效忠于崇高的蒂玛西亚。赵信手持他最惯用的三叉戟,为拯救他的王国而战。若有人尝试反抗蒂玛西亚,他将不惜一切代价地击败对手。"
tr "game_character_lore_Yasuo" = "犽宿是一名拥有钢铁意志的爱欧尼亚人,亦是个行动快如疾风、可以舞动清风来斩断敌人的剑士。只不过年轻骄傲的他,被误会地指控谋杀他的师傅 - 且因无法证明自己的清白,被迫杀害自己的兄长自卫。即使在杀害他师傅的真正杀手被揭露之后,犽宿仍旧无法原谅自己所做的一切,现在他不断地徘徊在家乡,而伴随在他的刀刃左右的唯有一股疾风。"
tr "game_character_lore_Yorick" = "作为被遗忘已久的宗教修会最后幸存者,约瑞科主宰死者的力量不但庇佑着他,也同时是一个诅咒。困在闇影岛之中,他唯一的陪伴就是他收集的腐烂尸体以及尖叫亡魂。约瑞科令人咋舌的行为相当不符合他实际的高尚意图:为了解除殒落王者对他家园的诅咒。"
tr "game_character_lore_YoungLizard" = ""
tr "game_character_lore_Yuumi" = "悠咪是一只来自班德尔城的魔法灵猫,她曾是约尔德女巫诺拉的魔宠。在她的主人神秘消失之后,悠咪成了诺拉那本有自主意识的《境界之书》的守护者,她透过书页的通道四处寻找主人的踪迹。悠咪渴望被宠爱,在旅途过程中会寻找友善的同伴一起旅行,以发光的屏障与强烈的意志力保护同伴。虽然书努力想让她专心寻找主人,她经常会因为物质上的诱惑而分心,像是打盹和捕鱼。但她最后总是会为了寻找朋友而继续努力。"
tr "game_character_lore_Zac" = "在佐恩的污水坑深处以及裂缝中可以看到许多从工厂或实验室泄漏出来的有毒化学物质。札克,就是从这些有毒物质之中诞生出来的产物。一开始他还只是一个弱小的软泥,然而现在,他已经发展成一个具有独立思考能力的生命体。札克居住在城市各个管道之中,有时候会现身在人群面前,帮助重建佐恩境内废弃的基础设施,或是对那些需要帮助的人伸出援手。"
tr "game_character_lore_Zed" = "劫的性格残忍、无情,他是暗影秩序团的领导者。他之所以创立这个组织,只为了将爱欧尼亚自古流传的魔法和武术传统军事化,并藉此驱逐所有诺克萨斯的侵略者。战争期间,劫内心的绝望促使他碰触禁忌,并解开了神秘的影子之力 - 一个相当邪恶且强大的灵魂魔法,稍有不慎,便会侵蚀世间万物。如今劫已掌握了所有禁术,他将毫不留情地摧毁任何对爱欧尼亚会造成威胁,或是违抗他订定的秩序之存在。"
tr "game_character_lore_Ziggs" = "希格斯是一名天生对炸弹情有独钟的约德尔人。他原本在皮尔托福担任汉默丁格的助手,但他渐渐对这种一成不变的生活感到厌倦。在因缘际会下,他结识了一位名为吉茵珂丝的疯狂炸弹客。在一整夜的狂欢后,希格斯决定接受吉茵珂丝的提议并搬到佐恩居住。现在他可以随心所欲地探索自己热爱的事物,恐吓那些化学男爵和市井小民。希格斯永远不会停止他的爆炸艺术。"
tr "game_character_lore_Zilean" = "极灵曾是伊卡西亚一名强大的法师,在目睹家园被虚空毁灭之后,他开始致力研究时间魔法。极灵不曾浪费一分一秒在哀痛上,最后成功召唤出远古的时间魔法来预测所有可以挽救族人的可能性。只不过,他万万想不到这么做居然让他获得了永生。现在的极灵可以穿梭于过去、现在和未来,并扭曲周围时间的流动。他不断地在寻觅着某一个时间点,让时光回溯,借此消除伊卡西亚毁灭的事实。"
tr "game_character_lore_Zoe" = "柔依是调皮、想象力跟改变的化身。作为代表巨石峰与星空联系的信使,柔依能够预示即将改变世界的重大事件。她的存在本身扭曲了掌管现实的神秘法则,有时一个无心的差错就会引起足以动摇世界的灾变──尽管她没有丝毫恶意。这也许能够解释为何柔依总是以一种轻松,甚至可以说是有些不认真的态度履行她的义务。她把大部分的时间都拿来玩耍、恶作剧,或是想一些其它的花招来娱乐自己。柔依可爱无害的外表也许让你觉得与她相遇是一件开心的事,但事实往往比你以为的还要复杂,还要危险。"
tr "game_character_lore_Zyra" = "枷萝诞生于某个发生在远古的邪恶灾厄,她是大自然愤怒的化身 - 美丽植物与人类的结合体,她所到之处必定绽放出新生命。她视瓦罗然大陆上的人类为供给种子养分的来源,她从不觉得用致命的棘刺杀死他们有什么不对。枷萝真正的目的至今仍没有人知晓,她环游于这世界,从不掩饰她内心的原始欲望 - 让她的后代占领所有地方,并扼杀所有其他的生命。"
tr "game_character_lore_ZyraGraspingPlant" = ""
tr "game_character_lore_ZyraSeed" = ""
tr "game_character_lore_ZyraThornPlant" = ""
tr "game_character_opposing_tips_Ahri" = "- - 当阿璃的绝招「飞仙」使用完后,她的生存能力会急剧下降。
- - 待在小兵的身后,可以使得阿璃的「倾城」难以使用,同时也可以有效降低阿璃对你造成的伤害。
"
tr "game_character_opposing_tips_Akali" = "- - 阿卡莉进入暮光朦影后仍然会被范围技能击中。击中后可短暂使她暴露位置。
- - 阿卡莉的落掷苦无在最大技能范围内和满能量条时会特别强大,试着在她的能量耗尽时跟她战斗来取得优势。
- - 血量过低且阿卡莉有大招时记得不要在场上停留,赶快回城才是明智的选择。
"
tr "game_character_opposing_tips_Alistar" = "- - 亚历斯塔的破坏力很强,而且也非常强悍,试着瞄准其他脆弱的伤害输出单位。
- - 在塔旁边的时候,要小心大地粉碎/ 野蛮冲撞的连技。
- - 当亚历斯塔使用他的绝招时,最好后退等效果消退后在行攻击。
"
tr "game_character_opposing_tips_AlZaharVoidling" = ""
tr "game_character_opposing_tips_Amumu" = "- - 当阿姆姆可以使用绝招的时候,切记不要跟队友聚在一起。
- - 频繁的走位或躲在小兵的后面,都可以有效增加阿姆姆使用绷带牵引的难度。
- - 阿姆姆的招数「绝望」可以让购买加生命道具的敌方,背上一定的风险。
"
tr "game_character_opposing_tips_Anivia" = "- - 当艾妮维亚在推线的时候,试着与队友一起包抄突袭她。人多的优势比较容易让凤凰蛋型态死亡。
- - 如果你是个远距离攻击英雄,请尽量待在远处以利闪躲寒冰闪耀的攻击。
- - 多在兵线上面与艾妮维亚对战,如果进入了丛林地区,她可以使用寒冰屏障来阻挡你的去路。
"
tr "game_character_opposing_tips_Annie" = "- - 安妮召唤的巨熊泰贝尔会对周围的敌人造成伤害,可以的话尽量躲得越远越好。
- - 召唤师技能中的「重击」可以用来削弱泰贝尔大量的生命。
- - 注意安妮身上的白色漩涡特效,那代表嗜火准备完成,下一个攻击技能会发动晕眩效果。
"
tr "game_character_opposing_tips_Ashe" = "- - 由于天生缺乏防守性技能,艾希是个非常好围剿的目标。
- - 若艾希好一阵子没有使用魔法水晶箭,孤身一人时请小心。
"
tr "game_character_opposing_tips_AurelionSol" = "- - 试着待在他的环绕星体内,这样一来他们就无法伤害你了。
- - 环绕星体在他受到击晕或沉默时会消失,这是反击的好机会。
- - 他在走一直线时会获得额外跑速,但一旦受到伤害效果就会消失。
- - 他的星涌能够成长成为大范围的攻击,别待在相同的地方太久!
"
tr "game_character_opposing_tips_Averdrian" = "TBD"
tr "game_character_opposing_tips_Azir" = "- - 阿祈尔非常依赖自己的砂漠禁军来造成伤害与位移。试着在禁军静止时对他造成伤害。
- - 阿祈尔是一名伤害会随时间增加但缺乏爆发性的法师。试着在他的伤害越来越高前将他一波带走。
- - 试着把砂漠禁军当成熊熊的火焰,你可不会想要站在烈焰中吧。
"
tr "game_character_opposing_tips_Bard" = "- - 巴德的敌人也可以使用奇幻旅程,只要他觉得这是安全的。
- - 你可以踩在守望神龛上破坏它。
- - 巴德的凝滞命域可以施放在友军、敌人、野怪和防御塔上,有时候这是开战的好机会!
"
tr "game_character_opposing_tips_Blitzcrank" = "- - 当布里茨的血量很低时,他的被动效果会开启一个护盾。
- - 走在小兵的后面,可以防止突然被火箭抓取拉走,因为布里茨的火箭抓取只会抓第一个所遇到的敌人。
"
tr "game_character_opposing_tips_Blue_Minion_Basic" = ""
tr "game_character_opposing_tips_Blue_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Blue_Minion_Wizard" = ""
tr "game_character_opposing_tips_Brand" = "- - 布兰德必须先放出一招魔法攻击以继续后面的连接技。躲开火焰烙印或炼狱风暴可以有效打乱他的进攻节奏。
- - 当你看到布兰德使用末日熔岩时,试着离群众远一点。起始的岩浆飞行速度缓慢,让我方有足够的时间反应整队。
- - 布兰德的被动技能让他在对抗群聚的英雄时显得很有优势。切记一定要散开来对付他!
"
tr "game_character_opposing_tips_Braum" = "- - 布郎姆必须使用凛冬冲击或是普攻来标记敌人,使其获得震荡冰封迭加。如果你被标记了,在被攻击到 3 下之前赶紧离开战斗范围以免被晕眩。
- - 布郎姆的大绝需要一些施法时间,善用那些时间来闪避。经过冰冻的裂隙将会缓速你,善用走位来避免经过裂隙。
- - 雄心重盾让布郎姆有极高的方向性防御,等候此技能效果消失或是移动方向来攻击他。
"
tr "game_character_opposing_tips_Caitlyn" = "- - 当凯特琳使用镇暴射击骚扰你时,尽量躲在士兵背后(穿透敌人后伤害递减)。
- - 若你站在王牌射手的路径上,可以帮你的队友挡子弹。
"
tr "game_character_opposing_tips_Camille" = "- - 卡蜜儿的护盾无法同时承受两种伤害。所以你可以在她拥有其中一种护盾时,输出另外一种类型的伤害去打击她。
- - 海克斯晶体结界的技能范围非常小,所以你可以在她靠近前迅速逃离现场。
"
tr "game_character_opposing_tips_Cassiopeia" = "- - 当你已经中了卡莎碧雅的毒时,要小心她的双生毒牙。
- - 当她施放石化凝视时,你要背对她,这样只会被减速而不会被晕眩。
"
tr "game_character_opposing_tips_ChaosInhibitor_D" = ""
tr "game_character_opposing_tips_Chogath" = "- - 购买一些增加生命值的道具,可以减低科加斯迅速击杀你的机会。
- - 尽量不要让科加斯成长到最大体型。
- - 破裂在攻击前,会在地上出现烟雾,所以看清楚在哪攻击,就可以躲过科加斯的连技攻击。
"
tr "game_character_opposing_tips_Corki" = "- - 小心库奇的飞弹,他们会造成溅射的效果,所以就算你躲在小兵后面还是有可能受到伤害。
- - 库奇在使用女武神特攻或炸弹快递后变得很脆弱。若库奇使用了该技能进场,则可将注意力转移到他身上。
"
tr "game_character_opposing_tips_Darius" = "- - 当达瑞斯的索魂夺命正在冷却时,是比较没有骚扰能力的。
- - 达瑞斯从会战中逃脱的能力是有限的。如果你面对他时是占优势的,那就尽量勇往直前吧!
"
tr "game_character_opposing_tips_Diana" = "- - 当你被月光精华影响时,闪避月牙天冲或是移动到安全的地方是非常重要的。
- - 苍白月瀑只会存在几秒钟。在护盾消逝前,避免与黛安娜交战。
- - 黛安娜在未使用月光精华时,发动朔月幻步可以让她打的非常主动,不过你可以在她移动到无法回头的位置时,给予她缓速或晕眩。
"
tr "game_character_opposing_tips_DoomBotsBossTeemo" = "- 别想尝试对抗恶摩
- 将全部献给恶摩
- 无论如何,千万别杀了恶摩!他会摧毁你的核心!
"
tr "game_character_opposing_tips_Draven" = "- - 朝着达瑞文使用回旋飞斧后落地的位置施放指向技。
- - 对抗达瑞文的目标应该设定在使他漏接他的斧头。如果能做到的话,他的伤害会降低的非常明显。
"
tr "game_character_opposing_tips_DrMundo" = "- - 试着在蒙多医生使用终极必杀技后马上和队友使用强大的攻击技能。如果不能够立刻杀死他,他会迅速回复生命。
- - 当蒙多医生使用背水一战技能时,则可以尝试使用点燃来消耗他大幅回复的生命。
"
tr "game_character_opposing_tips_Ekko" = "- - 艾克在没有大绝时,明显弱得多,观察他是否有分身尾随以判断他的大决是否可以启动。
- - 艾克的震荡区域需要 3 秒引爆。试着观察他的轨迹以判断该区域在哪。
- - 时光枢纽的第二次攻击造成更多伤害,试着躲开。
"
tr "game_character_opposing_tips_Elise" = "- - 伊莉丝的蜘蛛型态面对英雄的生命偏低时会更加的危险,人类型态则是适合压迫生命偏高的英雄。
- - 伊莉丝的韧丝飞跃只会让她在原地上下移动,但是她可以飞降在范围内任意位置的敌方目标身上。
- - 韧丝飞跃的冷却时间很长,在这段期间内她会是比较脆弱的。
"
tr "game_character_opposing_tips_Evelynn" = "- - 购买真视守卫可以帮助你侦测伊芙琳的位置并且预防她的埋伏。
- - 伊芙琳的威胁大部份来自于她的魅惑技能「咒欲迷尘」,如果队友被标记,记得保护该名队友;如果你被标记,也确保周围有其他友军挡在你跟伊芙琳的中间,以避免受到她的爆发伤害。
- - 如果你察觉伊芙琳准备要袭击队友,可以透过聊天讯息或是地图信号提醒他们。
"
tr "game_character_opposing_tips_Ezreal" = "- - 伊泽瑞尔很脆弱,你可以优先攻击他。
- - 伊泽瑞尔完全凭借技能攻击,因此确保在士兵旁边,利用士兵来躲避他的技能。
- - 秘术射击附带触发命中效果,包括召唤师峡谷的红色的树精长老的增益。
"
tr "game_character_opposing_tips_Fiddlesticks" = "- - 不要在你靠近友军时发起攻击。黑暗之风会在你和你的友军之间来回反弹并增加伤害。
- - 如果费德提克使用了群鸦风暴技能,使用晕眩或减速技能,并逃出技能射程,直到该技能消散。
- - 如果费德提克消失不见,则要小心他是否埋伏在树林中使用群鸦风暴。
"
tr "game_character_opposing_tips_Fiora" = "- - 不屈斗魂会显示菲欧拉攻击的方向,当她来袭时你能有所准备。
- - 在对菲欧拉使用控制技能时要格外小心,菲欧拉的斗转之力能够将你施放在她身上的招式转为对付你的力量。
"
tr "game_character_opposing_tips_Fizz" = "- - 在飞斯使用他强化过的攻击后几秒内,飞斯的攻击会变得相当致命 - 记得在他的三叉戟闪烁光芒时远离他!
- - 飞斯很灵活,特别是在技能还没冷却的时候 - 引诱他早点放出这些技能,然后对他使用控制技能,或直接痛殴一顿吧!
"
tr "game_character_opposing_tips_Galio" = "- - 加里欧在充能杜兰德之盾期间,他的跑速会降低。
- - 加里欧跃向空中前英灵之门可以被敌人的攻击中断。
- - 加里欧无法藉由光荣制裁穿墙。
"
tr "game_character_opposing_tips_Gangplank" = "- - 枪火谈判可以造成大量的物理伤害。如果对方刚普朗克处于顺风时,不妨购买一些增加物理防御的道具。
- - 当刚普朗克达到 6 级时,小心他的全地图大绝,加农炮幕!
"
tr "game_character_opposing_tips_Garen" = "- - 增加物理防御可以有效减少盖伦造成的大量物理伤害。
- - 当你的生命偏低时,尽可能躲避盖伦,因为他的蒂玛西亚制裁能够很快的斩杀你。
- - 在树林里攻击盖伦要小心,因为你会受到审判技能造成的全额伤害。
- - 审判只击中一个目标时会造成最大伤害。如果无法逃出技能范围的话,试试跑到小兵中间来减少承受伤害。
"
tr "game_character_opposing_tips_Gnar" = "- - 呐儿在从大变小后的 15 秒内无法产生怒气,利用这点开战吧。
- - 呐儿的动画与怒气条会随着他接近形体转换而改变。
- - 呐儿的大绝如果把你撞击到墙面上将会晕眩你,在地形障碍附近作战要小心啰。
"
tr "game_character_opposing_tips_GnarBig" = "- - 呐儿在从大变小后的 10 秒内无法产生怒气,利用这点开战吧。
- - 呐儿的动画与怒气条会随着他接近形体转换而改变。
- - 呐儿的大绝如果把你撞击到墙面上将会晕眩你,在地形障碍附近作战要小心啰。
"
tr "game_character_opposing_tips_Gragas" = "- - 古拉格斯能够用其终极必杀技撞开所有人。注意不要被撞向他,或者更糟 ─ 被撞向敌方防御塔。
- - 肉弹冲击的冷却时间很短,你很难追上古拉格斯,不要追得太紧。
"
tr "game_character_opposing_tips_Graves" = "- - 葛雷夫所造成的多为物理伤害,所以增加物理防御会是个十分有效率的选择。
- - 快点离开只手遮天的区域范围,可以移除扰人的特殊效果。
"
tr "game_character_opposing_tips_H28QApexTurret" = ""
tr "game_character_opposing_tips_Hecarim" = "- - 赫克林可以藉由灵魂恐惧从周边的敌人身上吸取生命,但这并不代表他有足够的耐久性,对他使用爆发性伤害会非常有效。
- - 赫克林暗影的逆袭会使敌人陷入恐惧,在会战时散开可以降低此招的影响性。
"
tr "game_character_opposing_tips_Heimerdinger" = "- - 汉默丁格召唤炮台后最好快点找队友一鼓作气摧毁它。
- - 小心汉默丁格的「升级!」,他可是会用那个招式来给你惹上大麻烦,等他的大绝结束后,冲进去杀爆汉默丁格吧!
"
tr "game_character_opposing_tips_Illaoi" = "- - 尽可能击杀触手能让你在对上伊罗旖的战斗中轻松些。
- - 当你的灵魂被抽离后,尽可能的反攻吧。对伊罗旖造成伤害能降低灵魂的持续时间。
- - 尽可能不要在伊罗旖施放虔信一跃时群聚在一起,来降低伊罗旖可使用的触手数量。
"
tr "game_character_opposing_tips_Irelia" = "- - 小心爱欧尼亚狂热的叠层并在效果解除后对伊瑞莉雅发动攻势。
- - 兵线的存在会大幅提升伊瑞莉雅的机动性,若是在身边有小兵的情况下与她对线记得谨慎行事。
- - 伊瑞莉雅发动不屈秘舞时记得不要浪费太多具高影响力的技能在她身上。
"
tr "game_character_opposing_tips_Ivern" = "- - 埃尔文可是很机灵狡猾的!小心别追太远了。
- - 埃尔文的草丛存在时间很长,注意他的埋伏!
- - 在埃尔文的黛西蠢蠢欲动时,可不要跑去单挑他!
"
tr "game_character_opposing_tips_Janna" = "- - 保留一个打断技能给珍娜的大招。
- - 留心听飓风呼啸蓄力的声音,以防珍娜在屏幕后或树林的突袭。
- - 珍娜辅助友军处于最强劲状态。骚扰她的友军能够削弱珍娜对你的威胁。
"
tr "game_character_opposing_tips_JarvanIV" = "- - 远离帝国战旗与嘉文四世之间的路径,以免发生被击飞的效果。
- - 浩劫降临所造成的竞技场是个很可怕的力量,但是移动冲刺的技能能够穿越它。
"
tr "game_character_opposing_tips_Jax" = "- - 与他对战时,试着尽量减少接触时间,而不要与他面对面的互打。防止他连续攻击,可以大幅减低他可能造成的伤害。
- - 贾克斯可以在短时间之内闪避所有的普通攻击,并于技能结束后晕眩所有在他身旁的敌人。在此技能结束后,再对他展开攻击。
"
tr "game_character_opposing_tips_Jayce" = "- - 杰西可以进行远距离或近距离攻击。请注意他的姿态来确认他的攻击模式。
- - 如果你看到杰西设置了中子加速器,请小心他随时会击发电磁脉冲。
- - 杰西在游戏早期是非常强大的,如果他已经获的了优势,请尽可能打的保守一点。
"
tr "game_character_opposing_tips_Jhin" = "- - 致命伏笔只会对曾在 4 秒内受到烬的普攻、陷阱、或友方攻击的目标造成控制效果。
- - 烬会在地图中放置隐形的陷阱,小心脚步!
- - 烬的普攻很痛,不过他在打完第四发时子弹会用完。利用这段空窗期来扳倒他。
"
tr "game_character_opposing_tips_Jinx" = "- - 吉茵珂丝的链炮需要一点时间加速。如果你看见她拿出火箭削减你的血量,试着冲到吉茵珂丝的身边消灭她。
- - 吉茵珂丝的大绝在你靠她很近的时候对你的伤害减少。
- - 咬咬手榴弹需要很长的冷却时间,这代表这时候的吉茵珂丝非常脆弱,如果她不小心失手没有将敌人定身,那她的小命就难保了。
"
tr "game_character_opposing_tips_Kaisa" = "- 凯莎相当擅长猎杀孤立的敌人,记得和你的队友成群结队地行动来对抗她。
- 那些手比凯莎长的法师或远距离英雄对凯莎来说相当棘手。
- 确保在你的视野盲区中放置守卫,这样凯莎接近你时才能察觉到。"
tr "game_character_opposing_tips_Kalista" = "
- - 克黎思妲的机动性是建立在攻击动作上的。这意味着当目标逃出她的攻击范围后她的机动性将会大大降低,减缓她的攻速也可以让克黎思妲的交战范围缩小。
- - 克黎思妲无法取消普攻,虽然她的移动能力很强,但只要你能够预测她的攻击时机,就可以找到对她发动攻击的时机。
- - 如果你能脱离克黎思妲的视野,譬如进入草丛中,她的普攻将无法命中并落地造成零伤害。
"
tr "game_character_opposing_tips_Karma" = "- - 卡玛的被动效果是当技能或普攻击中敌方英雄时,可以降低真言符印的冷却时间,因此尽量不要让卡玛轻易地就对你造成伤害。
- - 生灵火魂在击中目标时会爆炸对周围的敌人造成额外伤害,当看到技能往自己的方向飞过来时记得马上往旁边闪避,应该有机率可以躲掉爆炸造成的范围伤害。
- - 特化链结是一个很好的反制技能,尽量待在不会被定身的位置,等到效果消失后立即就可以对卡玛发动一波攻势。
"
tr "game_character_opposing_tips_Karthus" = "- - 卡尔瑟斯可以在死亡后存活一段时间并且使用技能,务必离开他身边以策安全。
- - 就算要经常回到基地里头补血,也要永远保持一定的血量,以抵抗安魂曲的全地图攻击。
"
tr "game_character_opposing_tips_Kassadin" = "- - 卡萨丁大多造成魔法伤害,如果他处于顺风时,记得购买一些提升魔法防御的道具,如:水星之靴或女妖面纱。
- - 每次卡萨丁连续使用虚空行走时,会消耗越来越多的魔力。在追杀他的时候,切记此点。
- - 卡萨丁的缓速技能-能量脉冲,必须先吸收敌我双方 6 次的魔法能量后才可使用。在与他对线时,必须慎用自己的魔法攻击。
"
tr "game_character_opposing_tips_Katarina" = "- - 卡特莲娜的技能对目标造成魔法伤害,尽管她购买增加攻击的物品,你也可使用魔法防御应对。
- - 推荐为卡特莲娜的死亡莲花保留一个限制技能。
"
tr "game_character_opposing_tips_Kayle" = "- - 圣剑审判只能让凯尔或她的友军免疫伤害,但是没办法阻挡缓速和晕眩效果,如果他们打得很侵略的话可以透过这个方式反将一军。
- - 凯尔属于脆皮的角色,如果她把大绝放在友军身上,你可以转而攻击她。
- - 凯尔在游戏一开始是相较脆皮的近战型英雄。试着在她进化成远程型态之前取得优势。
"
tr "game_character_opposing_tips_Kayn" = "- - 伏影灭必须要等慨影伤害一名目标之后才能发动。试着闪躲散华刃,让慨影没有机会发动施法距离相当长的伏影灭。
- - 当慨影潜入你身旁的地形物时,你会看到该地形物的边线上出现警示特效。
- - 慨影发动夜叉行时,试着伤害他来缩短技能的持续时间,或是对他施放强力控制技能(晕眩、魅惑和击飞等)以中断夜叉行。
"
tr "game_character_opposing_tips_Kennen" = "- - 当你有风暴印记时,在凯能附近要小心。如果他用 3 层风暴印记攻击你,那么你会被晕眩。
- - 凯能很脆弱-如果他粗心地使用闪电冲击技能,那么可以转而攻击他。
"
tr "game_character_opposing_tips_Khazix" = "- - 孤独的恐惧对被孤立的目标造成额外的伤害。因此在我方单位较多时,如小兵、英雄和塔旁会比较有优势。
- - 掠翅飞跃和虚空突袭有比较长的冷却时间。卡力斯在这些技能进入冷却时,是非常虚弱的。
"
tr "game_character_opposing_tips_Kindred" = "- - 镜爪是很脆弱的-对她施加压力,她将被迫玩的更加小心。
- - 清除魔狼所标记的野怪来减缓镜爪的伤害加成。
- - 镜爪使用神羊喘息时,进入范围中可以免于死亡。
"
tr "game_character_opposing_tips_Kled" = "- - 克雷德可以透过掌心雷发射!、普攻、击杀小兵、攻打建筑物和史诗级野怪来获得勇气。
- - 小嘎逃跑后,观察克雷德的勇气值,当勇气值恢复为 100% 的时候,小嘎会跑回战场,克雷德则会回复生命。
- - 当生性暴戾可以使用时,克雷德会变得更加致命。
"
tr "game_character_opposing_tips_KogMaw" = "- - 寇格魔没有一个好的逃生技能,因此特别容易被围剿突袭。
- - 寇格魔死后要尽快逃离现场!!
- - 生化巨炮的射程随着级数增加。
- - 寇格魔于早期极易用生化弹雾杀死巴龙,当寇格魔合成出麦瑞德之爪后,在巴龙区插眼是个很有用的防御方法。
"
tr "game_character_opposing_tips_Leblanc" = "- - 勒布朗的大绝招可以在施放时创造一个假的分身,或偶尔,分身会出现在很远的地方。
- - 假的勒布朗会跑向最近的英雄,施放不痛不痒的技能,然后马上消失。
- - 在勒布朗已使用冲刺技-移行瞬影的情况下赶快集火她,来预防她的诈术。
- - 晕眩或沉默勒布朗可以阻止她利用移行瞬影返回。
"
tr "game_character_opposing_tips_LeeSin" = "- - 当李星使用绝招「神龙摆尾」的时候,避免聚在一起以减低伤害。
- - 李星使用铁壁金身+分筋错骨的连续技,可以造成大量的物理伤害。但是他对于魔法伤害还是十分的脆弱。
- - 李星十分依赖连续技,使用附加沉默效果的招数,可以中断他的连技。
"
tr "game_character_opposing_tips_Leona" = "- - 当雷欧娜发动日蚀后,你有三秒钟的时候可以离开现场避免伤害。
- - 只有位于日轮圣芒中心的单位才会被晕眩,所以如果反应够快的话,可以避免晕眩的效果。
"
tr "game_character_opposing_tips_Lissandra" = "- - 要有效阻止丽珊卓利用急速冰刺传送移动的话,就必须得要在她再次启动该技能前把她定在原地。
- - 丽珊卓的暴雪结界在技能等级比较低的时候会需要比较久的冷却时间,因此可以挑选技能冷却时对她发动攻击。
- - 幽影碎冰只会缓速第一个击中的单位,也就是说如果你是躲在小兵后面的话就不会受到缓速的影响了。
"
tr "game_character_opposing_tips_Lucian" = "- - 路西恩有强大的爆发力,但是持续伤害不足。
- - 路西恩无法改变赤色屠戮的目标,利用这个优势来躲避子弹。
- - 锋芒贯穿并不会让路西恩获得额外的攻击范围。当发动技能时他还是需要攻击在范围内的目标。 猜测路西恩可能施放锋芒贯穿的方向来躲避技能。
"
tr "game_character_opposing_tips_Lulu" = "- - 由露璐身边小妖精施放的魔法飞弹是可以被阻挡的,如果躲在小兵身后的话就可以免于飞弹的伤害。
- - 露璐善于处理突发的状况,当敌方有露璐时就要尽量避免直接开战,可以改用持续骚扰的方式对敌方的兵线造成压力。
"
tr "game_character_opposing_tips_Lux" = "- - 拉克丝拥有强大的区域控制能力。试着分散并从不同方向攻击,这样她无法锁定某个特定区域。
- - 当你在低生命撤退时,小心躲避拉克丝的终极闪光。会有一束先于主光束的红色激光,所以看到红光时尽可能地横向躲避。
"
tr "game_character_opposing_tips_Malphite" = "- - 若你是物理伤害英雄,攻击墨菲特时站在友军后方。大地震颤会极大地减少你的伤害。
- - 墨菲特是位适合打野怪的坦克型英雄,如果看到他带有重击的技能时,要小心他的突袭。
"
tr "game_character_opposing_tips_Malzahar" = "- - 当马尔札哈对受到煞星幻象效果影响的目标施放技能时,煞星幻象的持续效果会重置。
- - 不要靠近受到煞星幻象影响的士兵。当他们死亡时很可能会将幻象传染给你。
- - 马尔札哈在他召唤出足够多的虚灵时是最强大的。
"
tr "game_character_opposing_tips_MalzaharVoidling" = ""
tr "game_character_opposing_tips_Maokai" = "- - 小树精会尾随首位接近的敌人并于数秒后自爆,若中途碰触到其他敌人也会自爆。要尤其注意躲藏在草丛中的小树精,它们可是特别危险!
- - 茂凯被动技能的冷却时间取决被多少技能击中,对他使用技能时必须格外小心。
- - 茂凯使用飞叶遁影时是无法被攻击的,别白白浪费你的技能。
"
tr "game_character_opposing_tips_MasterYi" = "- - 冥想能够有效地治疗持续伤害,但易大师在游戏前期很容易被配合包抄突袭。
- - 如果易大师试图使用无极剑道补兵,则连续几次攻击他,令其不得不消耗魔力使用冥想回复生命。
- - 虽然易大师在使用高原血统时不会受到缓速效果的影响,但是其他的限制技能可以阻止他。
"
tr "game_character_opposing_tips_MissFortune" = "- - 敌人的伤害会移除好运姐的加速。
- - 如果你能追上好运姐,她很容易被击杀。在团队作战中先锁定她为目标。
"
tr "game_character_opposing_tips_MonkeyKing" = "- - 悟空通常会使用筋斗突击后,接着使用神行百变。试着延迟技能使用的时间,以确定打在悟空的真身上。
- - 悟空被敌人团团包围时防御力较高,试着孤立悟空来取得优势。
"
tr "game_character_opposing_tips_Mordekaiser" = "- - 魔斗凯萨的技能为护盾充能,让他在短时间内更难杀死。试着集中火力在魔斗凯萨身上。
- - 保持一定距离,不要靠近士兵们,因为他会施放毁灭虹吸技能同时伤害士兵和你。
- - 小心死亡之子与点燃的组合连续技。如果你的生命太低,这个招数不但会杀了你,同时还帮敌队多增加了一个强而有力的奴役灵魂。
"
tr "game_character_opposing_tips_Morgana" = "- - 痛苦腐蚀会造成大量伤害,能让你少掉一大堆生命,所以在血量很低时尽量避免让魔甘娜用这招抓到你。
- - 魔甘娜的技能通常都需要让暗影禁锢来做起头,躲在我方小兵的后头可以大幅降低暗影禁锢的威胁。
- - 黑暗之盾虽然可使魔甘娜免疫控场效果,但只要透过魔法伤害就可以击破护盾。
"
tr "game_character_opposing_tips_Nami" = "- - 禁锢水牢是一个非常强势的技能,唯一的缺点就是冷却时间很长,如果娜米施放技能后没有击中的话,可以好好的利用这段时间输出伤害。
- - 惊涛骇浪可以行进很远的距离,但是移动十分缓慢,当你看到海浪往你的方向移动时,马上往旁边移动就没事了。
- - 尽量避免和有被施放深海恩赐的目标正面对战,深海恩赐的持续时间不长,等到效果过后再开战会有很大的帮助。
"
tr "game_character_opposing_tips_Nasus" = "- - 纳瑟斯使用终极必杀技转型时,比联盟大部分英雄还要能吸收伤害。当你有明显优势时才去和他交战。
- - 最高级的枯萎能有效地反击伤害输出英雄,小心被单抓。
- - 纳瑟斯能被放风筝(远程英雄保持距离让对手不能攻击到自己,但自己能攻击到对手)。
"
tr "game_character_opposing_tips_Nautilus" = "- - 如果纳帝鲁斯在你身旁使用钢铁怒涛,最好停止移动直到其效果消失。如果太早移动,将会直接引发第二次爆炸,造成更多的额外伤害并且缓速。
- - 当纳帝鲁斯开启护盾时,他有能力使普通攻击带有大范围的伤害效果 - 在你有余力时,最好考虑是否该以打破他的盾做为优先考虑。
"
tr "game_character_opposing_tips_Neeko" = "- 在你对抗妮可时,站在小兵后面是非常危险的,因为这可能会使螺旋刺花变得更强大。
- 若妮可处于伪装状态,你将无法看到万紫千红的警告视觉效果。
"
tr "game_character_opposing_tips_Nidalee" = "- - 奈德丽的猎捕效果只会应用于被标枪投掷与丛林伏击命中。避开这两个技能就可以免去奈德丽接踵而来的伤害。
- - 标枪投掷命中时离奈德丽越远,造成的伤害越大。如果她足够远,那么一定要躲避好标枪投掷。
- - 击倒将会对被猎捕的目标造成相当大的伤害,但是奈德丽必须靠近目标来使用击倒,留着你的控场或是防御技能来给这只美洲狮一个迎头痛击吧。
"
tr "game_character_opposing_tips_Nocturne" = "- - 当无尽梦魇发动时,记得与队友待在一起,数量就是力量!
- - 夜曲的深宵断魂在远距离可以被中断,所以将你的移动技能保留起来待命。
"
tr "game_character_opposing_tips_Nunu" = "- - 干扰绝对零度的咏唱可以降低你们队伍所承受的伤害总量。
- - 使用召唤师技能「闪现」是个有效脱离绝对零度的方式。
- - 巨无霸雪球移动的速度非常快,但却无法快速的转弯,所以别尝试走直线逃跑,而是进行突然的、大角度的转弯。
"
tr "game_character_opposing_tips_OdinBlueSuperminion" = ""
tr "game_character_opposing_tips_OdinNeutralGuardian" = ""
tr "game_character_opposing_tips_OdinRedSuperminion" = ""
tr "game_character_opposing_tips_OdinShrine" = ""
tr "game_character_opposing_tips_Olaf" = "- - 欧拉夫生命越低,就越危险。保留你的限制技能来解决他。
- - 在对线期阻止欧拉夫拿到他的斧头,能最大限度减少他所造成的骚扰。
- - 欧拉夫在发动诸神黄昏时的防御力会降低,如果你甩不开欧拉夫的追击,那就和队友一起攻击他吧。
"
tr "game_character_opposing_tips_OrderInhibitor_D" = ""
tr "game_character_opposing_tips_Orianna" = "- - 奥莉安娜的影响范围只限定球球的周围。善用此特性可以想办法争取优势。
- - 小心奥莉安娜的球体因为距离太远,而自动回到主人身旁。这有可能会造成许多意想不到的情况发生。
"
tr "game_character_opposing_tips_Orianna_noBall" = "- - 奥莉安娜的影响范围只限定球球的周围。善用此特性可以想办法争取优势。
- - 小心奥莉安娜的球体因为距离太远,而自动回到主人身旁。这有可能会造成许多意想不到的情况发生。
"
tr "game_character_opposing_tips_Ornn" = "- 离墙远一点。鄂尔没办法晕眩你的话会变得弱很多。
- 不停骚扰鄂尔以防他在线上打造道具。
"
tr "game_character_opposing_tips_Pantheon" = "- 潘森的圣盾猛袭使得他免疫于前方来袭的伤害。 移动到他身后或者等待技能结束。
- 若你的生命值偏低请小心潘森 ─ 被掷出的彗星战矛会处决低生命敌人。
- 星殒冲击在潘森降临前会给予几秒的警告提示。善用这段时间离开技能范围,或者仔细构思好对抗他的计策。
"
tr "game_character_opposing_tips_Poppy" = "- - 波比能够使用 坚定不移 来阻止邻近的敌方冲刺。
- - 当波比开始旋转她的槌子时,她正在准备使用她的绝招。
- - 你能够踩在波比的圆盾上来阻止她拾取。
"
tr "game_character_opposing_tips_PracticeTool_TargetDummy" = ""
tr "game_character_opposing_tips_Pyke" = "- 只有你看不到他的时候,派克会回复他从敌方英雄所受的大量伤害!
- 当派克利用他的幽海深潜躲藏在附近的时候,鲨鱼会在你的脚底盘旋。
- 试着不要待在低血量的友军旁,如果派克利用他的汪洋死域处决他们,你将会是他名单中的下一个目标。
"
tr "game_character_opposing_tips_Quinn" = "- - 如果被威洛标记的话,建议先退后不要让葵恩有机可趁。
- - 随时注意葵恩的位置,绝命杀戮可以让她直接自远处进场发动一波攻势。
- - 当葵恩使用绝命杀戮时,伤害她将会暂时移除跑速加成效果。
"
tr "game_character_opposing_tips_Rakan" = "- - 可以透过锐空的移动技能预测他的走位,试着善加利用这点来取得优势。
- - 拥有控制技能的英雄能够有效地克制锐空。
- - 单抓锐空将会大大地限制他的机动性,试着在他只身一人的时候打击他。
"
tr "game_character_opposing_tips_Rammus" = "- - 趁拉姆斯的尖刺防御结束时攻击他。拉姆斯脱离该状态时,防御数值远远低于其他坦克型英雄。
- - 拉姆斯通常会撑高物理防御,在他没有使用尖刺防御时,用法术攻击他会有比较好的效果。
"
tr "game_character_opposing_tips_Red_Minion_Basic" = ""
tr "game_character_opposing_tips_Red_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Red_Minion_Wizard" = ""
tr "game_character_opposing_tips_RekSai" = "- - 如果你看到了雷珂煞的虚空通道,只要踩在其中一个入口就能将通道摧毁。
- - 雷珂煞的技能「狂食」随着怒气增加而增加伤害。当她的怒气全满的时候,跟他战斗要非常的小心。
- - 当雷珂煞接近时,她可以感应到你与你队友的位置,不过这只限定于移动时。
"
tr "game_character_opposing_tips_Renekton" = "- - 随时注意雷尼克顿累加了多少怒气值,这是可以用来预测何时他会发动攻击的指标。
- - 持续骚扰雷尼克顿,让他没有办法轻松的攻击和累加怒气值,可以大幅降低他的威胁性。
"
tr "game_character_opposing_tips_Rengar" = "- - 当雷葛尔的残虐值满了之后,他可以强化一个技能。在残虐值还很低时,请勇敢的面对他。
- - 雷葛尔的被动效果可以让他自草丛跳跃,请避免在草丛附近与他对战。
- - 雷葛尔在利用大绝伪装时,离他最近的敌方英雄头上会出现警示。
"
tr "game_character_opposing_tips_Riven" = "- - 雷玟拥有良好的移动能力,但是她无法使用技能进行长距离的移动。在她发动连技的时候,使用定身或是沉默时可以有效减少她所带来的影响。
- - 所有雷玟造成的伤害都是物理伤害,在对抗她时如果碰上麻烦可以优先选择物理防御的道具。
- - 雷玟擅长在双人战线上同时对抗多位的近战英雄,如果对抗雷玟,除非她将连技使用完,否则不要让两位近战英雄同时进入战场。
"
tr "game_character_opposing_tips_Rumble" = "- - 仔细观察蓝宝的热能条。如果看到他处于系统过热状态时,快趁他无法使用技能时冲过去杀了他!
- - 蓝宝的绝招可以对范围内敌人造成很大的伤害。当你看到飞弹落下时,尽可能的离开范围。
- - 蓝宝最大的伤害输出皆为魔法伤害。装备一些魔法防御道具来减低伤害。
"
tr "game_character_opposing_tips_Ryze" = "- - 对于那些身上附有涌动印记的敌人而言,雷兹是非常危险的。
- - 利用扭转之境尚未完成前的时间来想想该怎么对付将从扭转之口出现的东西。
- - 在雷兹引导扭转之境时对他使用控制技能,扭转之境将会取消。
"
tr "game_character_opposing_tips_Sejuani" = "- - 如果可以躲掉极地冲刺和冰河笼牢这两个技能,将会带给你极大的优势。
- - 小心凛冬狂怒的第二次攻击,会造成大量伤害。
- - 敌方近战英雄也可以替史瓦妮堆叠寒霜效果,所以请小心。
"
tr "game_character_opposing_tips_Shaco" = "- - 如果萨科在游戏前期都横行无阻的话,可得要认真考虑购买潜行守卫来提防他。
- - 如果萨科使用欺诈魔术进入战场,他短时间内将无法重新使用该技能,利用这个机会和你的队伍一起快速将他打倒。
"
tr "game_character_opposing_tips_Shen" = "- - 躲避好慎的嘲讽,并在他失误时给予严惩。
- - 当慎达到等级 6 时,小心他能够轻易扭转战局的全球流大绝招。
"
tr "game_character_opposing_tips_Shyvana" = "- - 希瓦娜有很大比例的力量,来自于侵略性的攻击,但是也同时意味着她在面对远距离攻击时,显得十分的弱小。
- - 所有希瓦娜的普通技能,在变化成圣龙型态时,都能够攻击到复数的敌方单位。
- - 希瓦娜的怒气表是个很好的指针,来显示是否可以发动绝招,当她的怒气值很低的时候,尝试不断的骚扰她是个很好的战术。
"
tr "game_character_opposing_tips_Singed" = "- - 保持一定距离,避免被过肩摔投掷到敌人堆里去。
- - 辛吉德要接近你的队伍,才能施展技能。充分利用这一点,在攻击他的友军时,使用控场技能限制他的移动。
- - 追击辛吉德时要小心,他很难被打倒,且在你追赶过程中,他能用剧毒踪迹对你造成伤害。
"
tr "game_character_opposing_tips_Sion" = "- - 就算赛恩已经使用了巨幅毁灭,也可以让他提早释出能量来减少其伤害。
- - 利用赛恩死掉的时间与位置来对付他死后重新驱动的尸体。
"
tr "game_character_opposing_tips_Sivir" = "- - 回旋之刃消耗大量魔力,因此躲避该技能让希维尔受挫。如果他在扔出去时击中了你,那么在其返回时你要避免再次被击中。
- - 希维尔是个强力的推塔英雄,所以如果你不注意,放任她在兵在线太久,有可能因此赔掉一座塔。
- - 当你使用一个法师与希维尔对线时,你可以假装压上施法再退回,来诱骗她使用掉法术护盾。
"
tr "game_character_opposing_tips_Skarner" = "- - 史加纳无法从远距离伤害你,所以记得与他保持距离!
- - 史加纳的跑速会在他使用结晶骨骼以后上升,攻击他以减低他的速度。
- - 史加纳在他们队伍所控制的水晶尖塔范围内特别强大。试着在会战爆发前抢先捕捉水晶尖塔。
"
tr "game_character_opposing_tips_Sona" = "- - 看到索娜时要散开,避免她施法让你和友军跳舞。
- - 先杀死索娜,因为如果她一个人长时间停留会开始治疗敌队。
"
tr "game_character_opposing_tips_Soraka" = "- - 在团队作战中,如果索拉卡冲到前线,那么就集中火力攻击索拉卡。
- - 在索拉卡施放寂静星河后,利用该技能的长冷却时间来骚扰她。
- - 集火于索拉卡身上,而非那些他治愈的友军身上。
"
tr "game_character_opposing_tips_Swain" = "- - 斯温的被动技能在你受到控场效果影响而无法移动时会变得非常强大。在那些拥有控场技能的敌人身边周旋时切记谨慎行动。
- - 快速移动能够有效反制斯温所有的基本技能:斯温越接近目标,灵魂拷问造成的伤害越大;真知魔眼拥有非常长的延迟时间;影之爪则是要在回程时才具有较大的威胁性。
- -购买拥有重创效果的道具将会使我方较容易击杀正在发动魔君降生的斯温。
"
tr "game_character_opposing_tips_Sylas" = "- 赛勒斯的生命条是会骗人的,千万要小心他的弒君之道!
- 试着在赛勒斯没有办法盗取你的大绝时和他决一死战。
"
tr "game_character_opposing_tips_Syndra" = "- - 在知道要与星朵拉对线时,最好先买双鞋子,这样可以帮助你闪躲她的技能。
- - 在星朵拉施放虚弱溃散后就可以大胆的进行攻击,因为该技能的冷却时间很长,在这段期间内她会是比较脆弱的。
- - 在技能达到最高级时,每个技能都会有特殊的加成效果与表现方式。
"
tr "game_character_opposing_tips_TahmKench" = "- - 当你发现贪啃奇使用血多皮厚获得护盾,这代表他已经没有多少治愈能力,同时,他无法再累积新的灰色血条,直到血多皮厚完成冷却,好好利用!
- - 如果贪啃奇透过吐出小兵来骚扰你,记得在他吐出后尝试进行换血,因为他的大快朵颐会进入冷却,而你应该会取得优势。
"
tr "game_character_opposing_tips_Taliyah" = "- - 当塔莉雅在在线施放碎裂地表时,注意她的震地之击。如果她将你丢进陷阱中,你将会受到巨大伤害。
- - 塔莉雅的旋舞飞岩只能锁定一个方向,如果她对你丢石头,快向两边躲!
"
tr "game_character_opposing_tips_Talon" = "- - 塔隆的攻击都是物理伤害。在早期购买物理防御的装备,可以有效防御爆发伤害。
- - 塔隆极度依赖暗影突袭来脱离战斗。当他使用完这招以后,会显得更加脆弱。
- - 塔隆游走的能力无人能敌,一定要随时注意他的位置,或是疯狂推线,强迫他留在线上。
"
tr "game_character_opposing_tips_Taric" = "- - 塔里克的大绝,宇宙光彩,在作用前需要很长的一段延迟时间。试着快速离开会战或在生效之前将他的队友击杀。
- - 塔里克能够透过普攻减少技能的冷却时间。试着在团战中风筝他,并在他接近在线士兵时攻击他。
"
tr "game_character_opposing_tips_Teemo" = "- - 提摩的剧毒射击技能对被击中再退后的玩家同样有效,在你准备好反击之前要和提摩保持距离。
- - 如果你是拥有先知药剂的远战英雄,那么你可以安全地摧毁提摩的蘑菇。
"
tr "game_character_opposing_tips_Thresh" = "- - 瑟雷西的死亡宣告需要比较长的施法时间,当看到他要准备施展技能时还会有时间可以实时闪避。
- - 刻意的破坏恶灵领域的边线可以让生命较低的友方英雄顺利逃脱。
- - 瑟雷西相当依赖收集灵魂来提高防御及伤害,试着在他收集灵魂的路上给他点教训吧!
"
tr "game_character_opposing_tips_Tristana" = "- - 如果你看见崔丝塔娜在交战中启动急速射击,那么晕眩她,并且撤退,直到该技能消散。
- - 对线时远离你的士兵,减少爆炸射击所带来的附带伤害。
"
tr "game_character_opposing_tips_Trundle" = "- - 特朗德在技能影响地形中的作战能力有特别强化的效果,可以试着把他带出极冻领地的范围后再开战。
- - 请尽快脱离狡诘冰柱的作用区域,不然你的跑速会受到大幅的影响。
"
tr "game_character_opposing_tips_Tryndamere" = "- - 尽早骚扰泰达米尔,使其无法击杀小兵并用嗜血杀戮回复生命。
- - 记住,只有在背对泰达米尔的前提下,他才能将你缓速。
- - 泰达米尔主要为物理伤害,如果泰达米尔非常强大了,试着购买荆棘之甲。
"
tr "game_character_opposing_tips_TwistedFate" = "- - 生命值过低时,注意闪避万能牌。
- - 当你的生命很低,利用逆命的命运技能提示,可以有效警告你逃至安全的地方,避免被包抄突袭。
"
tr "game_character_opposing_tips_Twitch" = "- - 图奇很脆弱。你可以在他无法伪装时侦查抓住他,和队友一起集火于他。
- - 技能护盾不能阻挡死亡毒液的伤害,但是他们能够阻挡图奇施放毒性爆发的效果。
- - 如果你猜测图奇已经离开了兵线,则迅速告知你的队友。
"
tr "game_character_opposing_tips_Udyr" = "- - 乌迪尔通常从野区偷袭兵线上的玩家。在重要位置放置侦查守卫来掌握他的动向。
- - 一旦初始防护失效,灵龟姿态就变得虚弱。加紧攻击,迫使他转换姿态,阻止他回复生命和魔力。
- - 有些乌迪尔玩家购买坦克物品来增强生存能力,你可以转而攻击他相对比较弱的队友。
"
tr "game_character_opposing_tips_Urf" = ""
tr "game_character_opposing_tips_Urgot" = "- - 乌尔加特必须依赖他的六只腿才能打出大量的伤害,每只腿都有各自的冷却时间,且它们只会在乌尔加特朝其面对的方向攻击时喷射火焰。对上乌尔加特时记得避免受到火焰的连续攻击。
- - 乌尔加特可以透过杀戮射击造成并吸收大量伤害,但是技能发动期间他会被缓速。
- - 如果你被索命虐杀击中,尽可能地避免在效果持续时间内让生命低于处决阈值(25% 最大生命)。
"
tr "game_character_opposing_tips_Varus" = "- - 如果你受到了荒芜箭袋的攻击,损益效果将会让你受到更多的伤害。
- - 如果法洛士获得击杀或是助攻,将会暂时性地提高他的攻速并使他变得更加危险。
- - 触及堕落连锁将会使你被束缚在原地,但只要离的够远就不会受到束缚影响。
"
tr "game_character_opposing_tips_Vayne" = "- - 汎很脆弱,试着对她施加更多的压力以强迫她小心行动。
- - 小心汎使用巨型弩箭将你钉在墙上。
"
tr "game_character_opposing_tips_Veigar" = "- - 黑暗物质能造成巨大伤害,但可以避免。留意声音和视觉指示,了解技能施放的时间和地点。
- - 扭曲空间技能只晕眩边缘上的单位。如果你在技能内,你仍能移动和攻击。
- - 维迦的终极必杀技造成的伤害取决于你的失去生命。
"
tr "game_character_opposing_tips_Velkoz" = "- - 会战中不先消灭威寇兹可是很危险的,试着尽早歼灭他吧。
- - 威寇兹的机动性相对较低,也很容易被包抄突袭。
- - 生化射线能够被晕眩、沉默与击飞中断。
"
tr "game_character_opposing_tips_Vi" = "- - 完成集气的蓄能冲击可以造成双倍的伤害,当注意到菲艾开始集气时,建议立即后退或闪躲。
- - 如果你受到菲艾三次攻击后,会被降低物理防御和提高她的攻速,因此尽量避免和她持续正面交锋。
- - 菲艾使用大绝时,不会受到控场效果的影响,记得把晕眩技能留到她施放完大绝后再使用。
"
tr "game_character_opposing_tips_Viktor" = "- - 要小心维克特与你之间的距离,当他与敌方距离拉近以后,他的战场控制能力也会随之提高。
- - 看着他的手杖发出的颜色,可以知道维克特所强化的技能(紫色、黄色、蓝色、红色)。
"
tr "game_character_opposing_tips_Vladimir" = "- - 试着在血之温疫爆发前击杀弗拉迪米尔,否则爆发时他的生命将大量回复。
- - 逼迫弗拉迪米尔在会战刚开始时就使用血红之池能够使其消耗大量生命。
- - 像黎安卓的折磨或殒落王者之剑等限制血量迭加的物品能有效地对抗弗拉迪米尔。
"
tr "game_character_opposing_tips_Volibear" = "- - 弗力贝尔在追击目标时,可以获得跑速加成,但是在逃跑时效果较低。
- - 弗力贝尔的生命低于某个百分比后,将会发动再生效果,回复大量的生命。
- - 当弗力贝尔充能时,试着缓速或是晕眩他,将可以有效地降低他的战斗效率。
"
tr "game_character_opposing_tips_Warwick" = "- - 沃维克在生命低落的时候,基本攻击会吸取生命。留着你的控制技能来一口气解决他吧!
- - 沃维克在对上生命低落的敌人的时候会变得更加强大。维持一定血量来防范他。
- - 沃维克的大绝施放距离会随着他的移动速度而增加。
"
tr "game_character_opposing_tips_WriggleLantern" = ""
tr "game_character_opposing_tips_Xayah" = "- - 刹雅的漫天血刃只会禁锢那些被 3 根以上羽刃击中的目标。
- - 长时间在相同范围和刹雅战斗将会让她有机会在地上留下大量的羽刃,试着保持移动!
- - 在收掉刹雅的人头之前务必确保自己有十足的把握。刹雅的骤羽暴风会让她进入无法被指定的状态,一不小心就会被她逆转情势。
"
tr "game_character_opposing_tips_Xerath" = "- - 齐勒斯的攻击范围会突然变得很有威胁性,但是勇敢待在他范围之内的近战英雄,可以毫不逊色地与他换血。
- - 齐勒斯需要很长的时间才可以发动魔导祭典。注意他的技能施法动画,并且在必要的时候开始闪躲。
- - 女妖面纱的效果,可以让齐勒斯难以使用幻魔打击的连续技在你身上。
"
tr "game_character_opposing_tips_XinZhao" = "- - 赵信是个很适合拿来开战的角色,尤其是他的冲锋和大绝都会造成范围伤害,建议双方僵持时队伍最好先各自散开等他用过大绝之后再开战。
- - 赵信十分仰赖他的三重爪击来造成伤害和降低其他技能的冷却时间,如果你可以中断他连续攻击效果的话,将会对会战造成极大的影响。
"
tr "game_character_opposing_tips_Yasuo" = "- - 钢铁暴雪的技能范围很窄,尽可能等久一点再进行闪躲。
- - 当犽宿连续使用两次钢铁暴雪后,下次此技能将会发出一个狂暴的龙卷风,眼观四路、耳听八方来准备闪躲。
- - 犽宿在他发出一道龙卷风后最为脆弱,好好利用这点。
- - 犽宿的被动护盾只会持续 2 秒钟,对他造成伤害将会触发这个护盾,静静等到护盾消失再进攻吧。
"
tr "game_character_opposing_tips_Yorick" = "- - 你可以对约瑞科召唤的雾行者及黯雾女士施放重击来伤害或者击杀他们。
- - 在接近约瑞科以前,先试着除掉他召唤出的那些雾行者,你可以用普攻或施放单目标伤害的技能来击杀他们。
- - 攻击黯影尸阵可以破坏那堵尸墙。
"
tr "game_character_opposing_tips_Zac" = "- - 札克可以借由回收散落的组织来回复生命,可是如果敌人踩到散落的组织可以立即将它摧毁。
- - 当札克分裂的软泥缓速集中时,要尽快击杀全部的软泥阻止他再次复活。
- - 沉默、晕眩、定身和击飞都可以有效中断札克必杀黏星的准备动作。
"
tr "game_character_opposing_tips_Zed" = "- - 劫通常都会购买物攻道具取得不同的效果,因此补强物防可以有效降低他的威胁。
- - 当劫施放疾风残影之后会是他最脆弱的时刻,因为他的输出、缓速和瞬移效果都是由此技能产生。
- - 劫的影斩只有在敌人被影分身击中时,才会造成缓速效果。
"
tr "game_character_opposing_tips_Ziggs" = "- - 别踩到希格斯的感应诡雷!这些诡雷会对你造成缓速效果,并让他可以更轻松的对你使用其他技能。
- - 希格斯的许多技能有较长的冷却时间。记得在他使用技能后对他开始发动攻击。
- - 希格斯的绝招魔法炼狱炸弹爆炸范围中心会造成更多的伤害。
"
tr "game_character_opposing_tips_Zilean" = "- - 如果你能跟上极灵的速度,你可以等到他的大绝招效果消失后,再发出致命一击。
- - 极灵很容易死在集火之下,但是很难被单杀。想杀他时,请你的队伍集中火力。
"
tr "game_character_opposing_tips_Zoe" = "- - 柔依的星回百转飞行的距离越长,造成的伤害越高。
- - 柔依的星界跃动结束之后一定会回到一开始发动的位置,这使得她非常容易受到对手反击。
- - 沉睡梦域可以在地形物上移动非常长一段距离,尽可能地避免让柔依躲在战争迷雾中,否则她可能会偷偷给你来一发泡泡。
"
tr "game_character_opposing_tips_Zyra" = "- - 枷萝的种子在踩过之后会消失。如果她在你要摧毁种子时施法,马上躲开。
- - 与枷萝近距离作战可能会是一个对抗她的好方法,特别是在她已将植物部署在较远的位置时。
- - 植物受到的伤害有特殊的计算方式。同时他们也会在经过一段时间后死亡。
- - 移动战场能够让枷萝在用光种子时失去战力。
- - 枷萝使用 狂暴蔓延 施放的种子外观看起来较大,颜色不同,且会提供她的队伍小范围的视野。
"
tr "game_character_opposing_tips_ZyraGraspingPlant" = ""
tr "game_character_opposing_tips_ZyraSeed" = ""
tr "game_character_opposing_tips_ZyraThornPlant" = ""
tr "game_character_passive_Corki_Cooldown" = "库奇的包裹正在冷却中"
tr "game_character_passiveDescription_Ahri" = "当阿璃的技能在短时间内命中ㄧ名敌方英雄两次,她将短暂的获得跑速。"
tr "game_character_passiveDescription_Akali" = "使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉下一次的普通攻击会提升攻击距离及伤害。"
tr "game_character_passiveDescription_Alistar" = "亚历斯塔晕眩、移动敌人或是周遭敌人死亡后将充能胜利怒吼。充能完毕时他将治疗自己以及邻近所有友方英雄。"
tr "game_character_passiveDescription_AlZaharVoidling" = ""
tr "game_character_passiveDescription_Amumu" = "阿姆姆的普攻会使敌人受到诅咒,持续 3 秒,敌人受到任何魔法伤害时将承受额外 10% 真实伤害。"
tr "game_character_passiveDescription_AncientGolem" = ""
tr "game_character_passiveDescription_Anivia" = "死亡时艾妮维亚变成凤凰蛋,如果在 6 秒内没有被打破,艾妮维亚就会重生。"
tr "game_character_passiveDescription_AniviaEgg" = "死亡时艾妮维亚变成凤凰蛋,如果在 6 秒内没有被打破,艾妮维亚就会重生。"
tr "game_character_passiveDescription_Annie" = "每施放4个技能后,安妮的下一个攻击技能会造成目标在短时间内晕眩。"
tr "game_character_passiveDescription_Ashe" = "艾希的普攻对目标造成缓速,她的普攻对目标造成更多伤害。
艾希的暴击无法造成额外伤害,但有更高的缓速效果。"
tr "game_character_passiveDescription_AurelionSol" = "星体环绕翱锐龙兽,在击中敌方时造成伤害。"
tr "game_character_passiveDescription_Azir" = "阿祈尔可以从友方或敌方防御塔的废墟中召唤出烈日之轮。"
tr "game_character_passiveDescription_Bard" = "巴德可以让魔法编钟现形,让他获得经验、魔力和移动速度增益。除此之外,小精灵们会跟随巴德帮助他攻击敌人。搜集编钟可以增强小精灵米普。"
tr "game_character_passiveDescription_Blitzcrank" = "当布里茨的生命低于 20% 时会自动开启法力屏障,可以吸收最多 30% 当前魔力的伤害,持续 10 秒,结束后法力屏障需要 90 秒的时间进行冷却。"
tr "game_character_passiveDescription_Blue_Minion_Basic" = ""
tr "game_character_passiveDescription_Blue_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Blue_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Blue_Minion_Wizard" = ""
tr "game_character_passiveDescription_blueDragon" = ""
tr "game_character_passiveDescription_Brand" = "布兰德的技能会使目标燃烧,于 4 秒内造成相当于目标 2% 最大生命的魔法伤害。烈炎标记最多可叠加 3 层。若布兰德击杀一名身上带有烈炎标记的目标,他将回复自身魔力。当烈炎标记在英雄或大型野怪身上叠加到 3 层时,其将在 2 秒后爆炸,对目标附近所有敌人施加技能效果,并造成大量伤害。"
tr "game_character_passiveDescription_Braum" = "布郎姆的震荡冰封可以透过普攻或是凛冬冲击来迭加。布郎姆与其友军可以透过普攻继续迭加震荡冰封,迭加至4层时目标会被晕眩。"
tr "game_character_passiveDescription_Caitlyn" = "每几次基本攻击,或攻击踩到陷阱、被猎网命中的敌人,凯特琳就可以造成爆头,额外伤害随暴击率成长。对踩到陷阱或被猎网命中的敌人,凯特琳的爆头距离变为两倍。"
tr "game_character_passiveDescription_Camille" = "卡蜜儿普攻敌方英雄时获得一个相当于自身 20% 最大生命的护盾,持续一段时间。护盾类型取决于敌方英雄主要的伤害形式(物理伤害或是魔法伤害)。"
tr "game_character_passiveDescription_Cassiopeia" = "卡莎碧雅等级提升会增加跑速,但是她不能购买鞋子。"
tr "game_character_passiveDescription_ChaosInhibitor" = ""
tr "game_character_passiveDescription_ChaosInhibitor_D" = ""
tr "game_character_passiveDescription_ChaosNexus" = ""
tr "game_character_passiveDescription_ChaosShop" = ""
tr "game_character_passiveDescription_Chogath" = "每当科加斯杀死一个单位,他将回复生命与魔力。当科加斯升级时,恢复量会跟着增加。"
tr "game_character_passiveDescription_Corki" = "库奇的普攻会将一部份物理伤害转化为魔法伤害。每隔一段时间,炸弹包裹会被送到基地让库奇捡取,包裹可以暂时提供脱离战斗跑速并将女武神特攻升级为炸弹快递。"
tr "game_character_passiveDescription_Darius" = "达瑞斯进行战略性的攻击,使他的目标流血。此效果最多迭加 5 次。在敌人迭加到最大层数时,达瑞斯获得诺克萨斯之力,大幅提升伤害。"
tr "game_character_passiveDescription_Diana" = "每三下攻击会回复自身魔力,并且对周围敌人造成额外魔法伤害。每施放一次技能都会使接下来的 3 次攻击获得额外攻速。"
tr "game_character_passiveDescription_Dragon" = ""
tr "game_character_passiveDescription_Draven" = "当达瑞文接住回旋飞斧、击杀士兵和野怪或破坏防御塔时将会获得粉丝的偶像崇拜,击杀敌方英雄让达瑞文根据他获得多少偶像崇拜来得到额外的金钱。"
tr "game_character_passiveDescription_DrMundo" = "蒙多医生每秒回复 0.3% 的最大生命。"
tr "game_character_passiveDescription_Ekko" = "艾克的驱动 Z 让他的攻击技能和普攻能迭加时光充能,第三次攻击造成额外伤害。若目标是英雄,艾克获得加速效果。"
tr "game_character_passiveDescription_EkkoPassive" = "技能命中敌人时获得一个精华窃贼充能(每个技能最多获得 3 个充能)。9 个充能时,下个技能获得 35% 技能吸血。"
tr "game_character_passiveDescription_Elise" = "人类型态:当伊莉丝的技能击中敌人时,增加一只休眠的狂乱蜘蛛。
蜘蛛形态:普攻造成额外的魔法伤害并回复伊莉丝的生命。"
tr "game_character_passiveDescription_Evelynn" = "脱离战斗后,伊芙琳会被魔魅之影笼罩。若伊芙琳的生命低于一定值,魔魅之影将会使她迅速回复生命。等级 6 之后,魔魅之影还会赋予伊芙琳伪装能力。"
tr "game_character_passiveDescription_Fiddlesticks" = "原地静止不动或引导技能 1.5 秒后,将触发费德提克的惶恐状态。当受到控制技能攻击时,惶恐状态重置。
费德提克开始移动后增加跑速,持续 1.5 秒。"
tr "game_character_passiveDescription_Fizz" = "飞斯灵敏的动作让他可以不受阻碍地在目标间自由移动,同时会降低受到的普攻伤害。"
tr "game_character_passiveDescription_Galio" = "每过几秒,加里欧下一次的普攻将会对范围内敌人造成额外魔法伤害。加里欧的技能命中敌方英雄时将减少护国意志的冷却时间。"
tr "game_character_passiveDescription_Gangplank" = "每隔几秒,刚普朗克的近战攻击会燃烧对手。"
tr "game_character_passiveDescription_Ghast" = ""
tr "game_character_passiveDescription_GiantWolf" = ""
tr "game_character_passiveDescription_Gnar" = "在战斗中呐儿会产生怒气,怒气值达到顶点时将会形体转换成狂暴呐儿,获得额外的生存力以及获得新技能。"
tr "game_character_passiveDescription_GnarBig" = "在战斗中呐儿会产生怒气,怒气值达到顶点时将会形体转换成狂暴呐儿,获得额外的生存力以及获得新技能。"
tr "game_character_passiveDescription_Golem" = ""
tr "game_character_passiveDescription_Gragas" = "古拉格斯每次使用技能后都会喝一小杯,恢复 6% 自身最大生命,此效果每 8 秒才会作用一次。"
tr "game_character_passiveDescription_Graves" = "葛雷夫的散弹枪能储存两发散弹。发射完毕后必须重新装填。每次普攻会对锥状范围散射出子弹。多枚子弹击中同一个敌方能造成额外伤害。这些子弹无法穿透单位。"
tr "game_character_passiveDescription_H28QApexTurret" = ""
tr "game_character_passiveDescription_Hecarim" = "赫克林获得等同于他额外跑速比率的攻击伤害。"
tr "game_character_passiveDescription_Heimerdinger" = "汉默丁格在友方防御塔及炮台附近时获得额外跑速。"
tr "game_character_passiveDescription_HeimerdingerQ" = "汉默丁格使自身周围的炮台及英雄增加生命回复。"
tr "game_character_passiveDescription_Illaoi" = "伊罗旖和她制造的 宿主在邻近的不可穿越地形召唤出触手,触手会向灵魂、 宿主和严酷考验的受害者击打。触手对击中的敌方造成物理伤害,若击中敌方英雄,则会回复伊罗旖的生命。"
tr "game_character_passiveDescription_Irelia" = "伊瑞莉雅的技能击中敌人时会使普攻造成额外伤害的叠层。达最大层数后她还会获得额外攻速,并提升对护盾造成的伤害。"
tr "game_character_passiveDescription_Ivern" = "埃尔文无法攻击非史诗级野怪,同时它们也不会攻击埃尔文。埃尔文可以在野怪区创造随着时间成长的魔法小花丛。当小花丛完全长大时,埃尔文可以释放野怪并获得金钱和经验值。5 级以后,他还能和队友们共享树精长老和远古魔像的增益效果。"
tr "game_character_passiveDescription_Janna" = "珍娜获得 8% 跑速加成,且邻近友方英雄朝她移动时将获得相同跑速加成。
此外,珍娜的普攻会根据她获得的跑速加成造成额外魔法伤害。"
tr "game_character_passiveDescription_JarvanIV" = "嘉文四世战斗时的第一次普通攻击将会对目标造成额外物理伤害。此效果在短期间内,无法对同一目标再次使用。"
tr "game_character_passiveDescription_Jax" = "贾克斯的连续普攻将可以提升他的攻速。"
tr "game_character_passiveDescription_Jayce" = "当进行武器转换时,杰西在接下来的 1.25 秒中提高 40 跑速,同时不受阻碍地在目标间自由移动。"
tr "game_character_passiveDescription_Jhin" = "烬的手枪「低语」是一把设计精妙、用以制造大量伤害的武器。它的攻速经过修正,一次仅能装填四发子弹。烬在第四发子弹中灌注黑暗魔法,以造成暴击和额外斩杀伤害。当低语造成暴击时,会给烬带来灵感,获得跑速加成。"
tr "game_character_passiveDescription_Jinx" = "吉茵珂丝在摧毁敌方防御塔和水晶兵营或是击杀敌方英雄时会获得额外跑速并迭加攻速,持续 3 秒。"
tr "game_character_passiveDescription_Kaisa" = "凯莎的普攻会迭加电浆印记,造成逐渐提高的额外魔法伤害。友军的控场技能也会迭加电浆印记的层数。此外,凯莎能透过她购买的道具来进化她的基础技能,以获得更多强力的效果。"
tr "game_character_passiveDescription_Kalista" = "当克黎思妲在使用赦罪穿刺或进行普攻的途中获得移动指令,她往该方向冲刺。"
tr "game_character_passiveDescription_Karma" = "当卡玛施放技能对敌方英雄造成伤害时,可以降低真言符印的技能冷却时间(当卡玛使用普攻对敌人造成伤害时只能减少一半的冷却时间)。"
tr "game_character_passiveDescription_Karthus" = "死亡后卡尔瑟斯进入灵体状态,使他可以继续施法,持续 7 秒。"
tr "game_character_passiveDescription_Kassadin" = "卡萨丁减少 15% 所受魔法伤害,并忽略单位碰撞。"
tr "game_character_passiveDescription_Katarina" = "任何被卡特莲娜伤害过的英雄在三秒内死亡,她的所有技能冷却时间会减少 15 秒。
如果卡特莲娜捡起 匕首,她会利用它来切裂周遭敌人,造成魔法伤害。"
tr "game_character_passiveDescription_Kayn" = "游戏进行到某个阶段时,慨影会永久转变成诡影刺客或冥血族裔。"
tr "game_character_passiveDescription_Kennen" = "凯能的技能命中时会对他的目标附加一个风暴印记,持续 6 秒。当敌人身上累积三个风暴印记时,目标会晕眩,持续 1.25 秒,同时凯能回复 25 能量。
如在 6 秒内再度触发此效果,则晕眩效果会减少 0.5 秒。"
tr "game_character_passiveDescription_Khazix" = "当卡力斯不在敌方视野时,他会获得暗影杀机的效果,下一次基础攻击对敌方英雄造成额外魔法伤害和缓速。"
tr "game_character_passiveDescription_Kindred" = "镜爪标记敌方并开始追猎。成功完成追猎能够永久增强镜爪的基本技能,每完成 4 次追猎镜爪的普攻距离会增加。"
tr "game_character_passiveDescription_Kled" = "克雷德忠实的坐骑,小嘎,会代替克雷德承受伤害。当小嘎的生命值归零时,他会逃跑并留下克雷德孤军奋战。
克雷德单打独斗时,他的技能会改变且对敌方英雄造成较低伤害。克雷德可以透过和敌人作战来帮助小嘎重拾勇气。当勇气达到最大值时,克雷德会重新乘骑小嘎并获得部分生命。"
tr "game_character_passiveDescription_KogMaw" = "在死亡后,寇格魔的身体会开启一种连锁反应,能让他移动得更快,并于 4 秒之后爆炸。对周围的敌人造成 100 + (25 x 等级)点的真实伤害。"
tr "game_character_passiveDescription_Leblanc" = "当勒布朗的生命值低于 40% 时,她将进入潜隐状态 1 秒,并创造一个不会产生伤害的镜像分身,持续 8 秒。
镜像有 1 分钟的冷却时间。
利用 Alt 键搭配鼠标右键来控制镜像。"
tr "game_character_passiveDescription_LeeSin" = "李星使用技能后,接下来的两次普攻将获得额外攻速并回复能量。"
tr "game_character_passiveDescription_Leona" = "雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 1.5 秒。当我军英雄攻击该目标时,可以利用太阳之力造成额外魔法伤害。"
tr "game_character_passiveDescription_LesserWraith" = ""
tr "game_character_passiveDescription_Lizard" = ""
tr "game_character_passiveDescription_LizardElder" = ""
tr "game_character_passiveDescription_Lulu" = "皮克斯是一个陪伴在露璐身边的野生妖精。他会朝着露璐所攻击的目标,进行充满魔法能量的火力支持。"
tr "game_character_passiveDescription_Lux" = "拉克丝的伤害技能标记目标 6 秒。拉克丝的下次攻击引燃敌人,对目标造成额外魔法伤害(取决于拉克丝的等级)。"
tr "game_character_passiveDescription_Malphite" = "墨菲特被岩石护盾保护,最多吸收最大生命 10% 的伤害,若 10 秒内未受到攻击,护盾将重置。"
tr "game_character_passiveDescription_Malzahar" = "当一段时间未遭受攻击后,马尔札哈进入虚空象限。在虚空象限之中,马尔札哈受到的伤害大幅降低,且不会受到控制技能影响。马尔札哈在受到伤害之后仍能待在虚空象限中一小段时间。
在线士兵的伤害则不会影响此效果。"
tr "game_character_passiveDescription_MalzaharVoidling" = ""
tr "game_character_passiveDescription_Maokai" = "茂凯的普攻会治愈其生命,但治愈生命的效果具冷却时间。每次茂凯施展技能或是被敌方技能击中都会降低冷却时间。"
tr "game_character_passiveDescription_MasterYi" = "每攻击几次后,易大师将会进行双重打击。"
tr "game_character_passiveDescription_MissFortune" = "每当好运姐攻击新的目标时,造成额外物理伤害。"
tr "game_character_passiveDescription_MonkeyKing" = "四周有敌方英雄时,悟空的物理防御与魔法防御提升。"
tr "game_character_passiveDescription_Mordekaiser" = "魔斗凯萨用他的技能造成伤害后,一定百分比的伤害值将转化为一个临时护盾,吸收伤害。"
tr "game_character_passiveDescription_Nami" = "当娜米的技能击中友方英雄时,他们会提高跑速一小段时间。"
tr "game_character_passiveDescription_Nasus" = "纳瑟斯吸取敌方生命能量,让自己获得额外普攻吸血。"
tr "game_character_passiveDescription_Nautilus" = "纳帝鲁斯的普攻会造成额外物理伤害并且使目标暂时无法移动,这个效果数秒内无法对相同的目标再次造成影响。"
tr "game_character_passiveDescription_Neeko" = ""
tr "game_character_passiveDescription_Nidalee" = "在草丛移动的奈德丽增加 10% 跑速,持续 2 秒,对着在 1400 范围中的可视敌人移动的话,跑速将增加至 30%。
以标枪投掷或丛林伏击将会对英雄或野怪造成猎捕 效果,持续 4 秒并获得目标真视视野。在这段期间,奈德丽获得 10% 跑速(朝受到猎捕效果影响的目标前进则提高至 30%)并且强化第一个对目标使用的狮形态技能。"
tr "game_character_passiveDescription_NunuPassive" = "努努提升威朗普和附近一位友军的移动速度及攻击速度。"
tr "game_character_passiveDescription_OdinBlueSuperminion" = ""
tr "game_character_passiveDescription_OdinNeutralGuardian" = ""
tr "game_character_passiveDescription_OdinRedSuperminion" = ""
tr "game_character_passiveDescription_OdinShrine" = ""
tr "game_character_passiveDescription_Olaf" = "欧拉夫每损失 1% 的生命,就会增加 1% 的攻速。"
tr "game_character_passiveDescription_OrderInhibitor" = ""
tr "game_character_passiveDescription_OrderInhibitor_D" = ""
tr "game_character_passiveDescription_OrderNexus" = ""
tr "game_character_passiveDescription_OrderShop" = ""
tr "game_character_passiveDescription_Ornn" = "鄂尔所有额外物理防御及魔法防御提升 10%。
鄂尔可以在地图任何一处花费金钱打造非消耗型道具。
此外,鄂尔的等级达 12 级时,他将升级自身持有的道具,最多 2 个。而 12 级之后,每升 1 级鄂尔都可以透过接近一名友军并点击他们的方式来升级他们身上的一个道具。每名友军最多只有 1 次。
鄂尔可以透过他的锻造选单或商店选单直接打造道具。"
tr "game_character_passiveDescription_Poppy" = "波比对目标弹射她的圆盾。波比能够将圆盾拾起并获得一个暂时的护盾。"
tr "game_character_passiveDescription_Pyke" = "当派克躲着不让敌人看到时,他将回复近期他从敌方英雄所受的伤害。此外派克无法从任何的来源增加自己的额外最大生命,但是可以将它们全部替换为额外物理攻击。"
tr "game_character_passiveDescription_Quinn" = "威洛每隔一段时间会将敌方标记为 脆弱。葵恩对此 脆弱 目标的首次普攻将会造成额外物理伤害。"
tr "game_character_passiveDescription_RabidWolf" = ""
tr "game_character_passiveDescription_Rakan" = "锐空会定期获得一个护盾。"
tr "game_character_passiveDescription_Rammus" = "拉姆斯的普攻会造成额外魔法伤害,此伤害会随着他的物理防御而提升。"
tr "game_character_passiveDescription_Red_Minion_Basic" = ""
tr "game_character_passiveDescription_Red_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Red_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Red_Minion_Wizard" = ""
tr "game_character_passiveDescription_redDragon" = ""
tr "game_character_passiveDescription_RekSai" = "雷珂煞猛袭型态的普攻及技能会产生怒气。猛袭型态下雷珂煞将会吸收怒气来回复生命值。"
tr "game_character_passiveDescription_Renekton" = "雷尼克顿每次攻击就可以获得怒气值。怒气能够强化他的技能,使其获得额外的效果。除此之外,雷尼克顿在生命低的时候可以获得额外的怒气。"
tr "game_character_passiveDescription_Rengar" = "在草丛或潜行时,雷葛尔对目标使用基础攻击会直接跳向目标敌人。
雷葛尔的技能可以获得残虐加成。只要迭满残虐,他的下个技能就可以被加强,施展时也会获得额外移动速度。但如果他脱离战斗,就会失去所有残虐加成。
击杀敌方英雄会让雷葛尔的骨牙项链挂上新战利品,永久增加他的物理伤害。"
tr "game_character_passiveDescription_Riven" = "雷玟使用技能后,可将能量注入到刀中,让她的基本攻击获得额外物理伤害。雷玟的刀可以最多充能 3 次,每次攻击后会消耗一次能量。"
tr "game_character_passiveDescription_Rumble" = "蓝宝使用技能时会产生热能。当他到达 50% 热能时,会启动危险禁区,让他的技能附加额外效果。当他到达 100% 热能时,启动系统过热,让他的基本攻击附加魔法伤害,但是数秒内无法使用技能。"
tr "game_character_passiveDescription_Ryze" = "雷兹的技能会根据己身的额外魔力而对敌方造成额外伤害,他的魔法攻击会提升一定百分比的最大魔力。"
tr "game_character_passiveDescription_Sejuani" = "脱离战斗后,史瓦妮将获得霜冻护甲,其会赋予史瓦妮物理防御、魔法防御及免疫缓速,受到伤害后此效果会继续存在一段时间。史瓦妮可以粉碎晕眩敌人身上的寒霜并造成大量魔法伤害。"
tr "game_character_passiveDescription_Shaco" = "萨科从背后发动攻击会暴击,造成额外伤害。萨科不能在数秒内重复背刺同个敌人,背刺冷却时间会受到冷却时间减免影响。"
tr "game_character_passiveDescription_Shen" = "每次施放一个技能慎就获得一个护盾。对其他英雄施放技能能够降低此效果的冷却时间。"
tr "game_character_passiveDescription_Shyvana" = "希瓦娜对飞龙造成额外伤害,并获得额外物理及魔法防御。希瓦娜跟她的队友击败越多飞龙,她所获得的额外物理及魔法防御加成便会随之增加。"
tr "game_character_passiveDescription_SightWard" = ""
tr "game_character_passiveDescription_Singed" = "辛吉德利用邻近英雄身边的气流加速,经过他们时会获得大量跑速。"
tr "game_character_passiveDescription_Sion" = "受到击杀后,赛恩可以重新驱动自己的尸体,但生命将会急速衰减。并获得 100% 普攻吸血,极快的攻速以及造成相当于目标 10% 最大生命的额外伤害(对野怪最多造成 75 额外伤害)。
他的所有技能都将置换成临终逆袭,让他获得一波爆发跑速。"
tr "game_character_passiveDescription_Sivir" = "希维尔攻击敌方英雄时,将获得小量的跑速加成。"
tr "game_character_passiveDescription_Skarner" = "史加纳的存在导致水晶尖塔在地图中出现。史加纳在接近他们队伍所控制的水晶尖塔范围内时,跑速、攻速和魔力回复会大幅增加。"
tr "game_character_passiveDescription_Sona" = "索娜施放 3 次技能后的下次所演奏出的歌曲会造成额外的魔法伤害。同时附加索娜上次演奏歌曲的个别效果。"
tr "game_character_passiveDescription_Soraka" = "索拉卡快速跑向邻近低生命的友军。"
tr "game_character_passiveDescription_SummonerBeacon" = ""
tr "game_character_passiveDescription_Swain" = "斯温的渡鸦搜集的灵魂碎片会治愈他和回复他的魔力。每隔一段时间,斯温可以透过鼠标右键点击一名受到控场效果影响而无法移动的敌方英雄来将他拖向自己,造成伤害并从其体内取出一个灵魂碎片。"
tr "game_character_passiveDescription_Sylas" = "施放一个技能后,赛勒斯接下来的普攻会使那充满力量的锁炼围绕着他旋转,并对被命中的敌人们造成额外的魔法伤害。"
tr "game_character_passiveDescription_Syndra" = "各别的主动技能等级达到最高时,会获得额外的加成效果。
黑暗星体:对英雄造成 25% 额外伤害。
意志之力:造成 20% 额外真实伤害。
虚弱溃散:提高 50% 技能作用的宽度。
超能解放:提高 75 技能作用的距离。"
tr "game_character_passiveDescription_TahmKench" = "贪啃奇将他胖胖的身躯转换为力量,他的普攻及伤害技能会依据自身的总生命量对敌方造成额外伤害。透过造成伤害,贪啃奇能在敌方英雄身上迭加被动,迭加至三层时,他可以用大快朵颐吞下敌方英雄。"
tr "game_character_passiveDescription_Taliyah" = "塔莉雅在靠近墙壁时获得跑速。"
tr "game_character_passiveDescription_Talon" = "塔隆的技能可以裂伤敌方英雄及史诗野怪,最高迭加三层。 当塔隆攻击迭满三层裂伤的英雄时,他们会随时间受到严重的流血伤害。"
tr "game_character_passiveDescription_Teemo" = "如果提摩在一段时间内静止站立且没有动作,他会进入潜隐状态。当在草丛中时,提摩在移动中仍能维持潜隐。离开潜隐效果时,提摩获得「出奇制胜」的增益效果,提高攻速持续 3 秒。"
tr "game_character_passiveDescription_Thresh" = "瑟雷西可以采集周围死亡敌人的灵魂,永久提高自身的防御和魔法攻击。"
tr "game_character_passiveDescription_Tristana" = "崔丝塔娜的射程随等级提升。"
tr "game_character_passiveDescription_Trundle" = "每当特朗德附近有一个敌方单位死亡时,特朗德都会获得他们最大生命比例的血量。"
tr "game_character_passiveDescription_Tryndamere" = "泰达米尔每次攻击、暴击、或击杀单位都可获得怒气。怒气可以增加暴击机率并且使用于嗜血杀戮技能上。"
tr "game_character_passiveDescription_TwistedFate" = "每击杀一个单位,逆命将会掷出灌铅骰子并随机获得 1 到 6 的金钱奖励。"
tr "game_character_passiveDescription_TwistedLizardElder" = ""
tr "game_character_passiveDescription_Twitch" = "图奇的攻击使目标感染死亡毒液,每秒造成真实伤害。"
tr "game_character_passiveDescription_Udyr" = "乌迪尔完成型态转换后会获得额外攻速及跑速,并持续一小段时间。此效果可以叠加数次。"
tr "game_character_passiveDescription_Urf" = ""
tr "game_character_passiveDescription_Urgot" = "乌尔加特的普攻及杀戮射击会定期使他的脚向外喷射出火焰,同时对目标造成物理伤害。"
tr "game_character_passiveDescription_Varus" = "当击杀敌人或助攻时,法洛士暂时性地提高攻击速度。目标是英雄时,提高的幅度更高。"
tr "game_character_passiveDescription_Vayne" = "汎无情的猎杀邪恶事物。她往敌方英雄移动时,增加 30 跑速。"
tr "game_character_passiveDescription_Veigar" = "维迦是符文大地中出现过最邪恶的存在,而他只会越来越强大!使用技能攻击敌方英雄或是击杀/助攻敌方英雄都会永久增加维迦的魔法攻击。"
tr "game_character_passiveDescription_Velkoz" = "威寇兹的技能会对击中的敌人造成 结构毁灭 效果。如迭加达到三层,敌方目标将受到大量的真实伤害。"
tr "game_character_passiveDescription_Vi" = "菲艾的护盾会随时间进行充能,在下次使用技能而且击中敌人时自动开启。"
tr "game_character_passiveDescription_Viktor" = "维克特拥有海克斯核心模块,让他能在商店中升级3次此模块来强化他的技能。"
tr "game_character_passiveDescription_Vladimir" = "每 40 点生命会增加弗拉迪米尔 1 点魔法攻击,每 1 点魔法攻击会增加弗拉迪米尔 1.4 点额外生命。(该效果不会循环迭加)。"
tr "game_character_passiveDescription_Volibear" = "弗力贝尔的生命值下降到一定比例时,将会大量的回复生命。"
tr "game_character_passiveDescription_Warwick" = "沃维克的基本攻击造成额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,吸取量变为三倍。"
tr "game_character_passiveDescription_Wolf" = ""
tr "game_character_passiveDescription_Worm" = ""
tr "game_character_passiveDescription_Wraith" = ""
tr "game_character_passiveDescription_WriggleLantern" = ""
tr "game_character_passiveDescription_Xayah" = "刹雅施放技能后,接下来的数次普攻将会穿透路径上所有敌人,并且在地上留下可以被她召回的羽刃。"
tr "game_character_passiveDescription_Xerath" = "短时间内齐勒斯的普攻可以回复魔力。"
tr "game_character_passiveDescription_Yasuo" = "犽宿的暴击机率加倍。除此之外,犽宿在移动时会铸造护盾,被敌人或野怪击中将触发护盾。"
tr "game_character_passiveDescription_Yorick" = "敌方单位在约瑞科附近死亡有时候会留下一个坟墓。敌方英雄死亡则一定会留下一个坟墓。"
tr "game_character_passiveDescription_YoungLizard" = ""
tr "game_character_passiveDescription_Zac" = "当札克施放技能击中敌人时,本体部份的组织会自动脱落。如果把散落的组织重新回收的话,可以回复生命。遭到击杀时,札克会分裂成四块软泥,缓速向中央集中。如果任一软泥存活,他可以立即于原地复活,复活后的生命依残存软泥的生命而定。每一块软泥保有札克特定比例的最大生命、 物理防御和魔法防御,此技能有 5 分钟的冷却时间。"
tr "game_character_passiveDescription_Zed" = "劫对生命低于 50% 的敌方目标进行普攻时,额外造成目标最大生命 6 ~ 10% 的魔法伤害,此效果 10 秒内不会对同一目标发动。"
tr "game_character_passiveDescription_Ziggs" = "每 12 秒希格斯的普通攻击会造成额外魔法伤害。每次希格斯使用技能后,被动的冷却时间会减少。"
tr "game_character_passiveDescription_Zilean" = "极灵将时间存为 经验值。
当他有足够的 经验值让一名友军升级时,他能右键点击以传授经验,极灵获得相同的 经验 。无法在战斗中使用。"
tr "game_character_passiveDescription_Zoe" = "柔依施放一个法术后,接下来的普攻将造成额外魔法伤害。"
tr "game_character_passiveDescription_Zyra" = "种子每隔一段时间会在枷萝周围生长,频率随等级提升而提高,且可在场上存活 30 秒。若敌方英雄踩踏到种子,种子将会死亡。
若枷萝在种子附近施放致死棘刺或索命棘蔓,地面将会长出植物。多个植物向同一目标攻击时造成的伤害会降低。"
tr "game_character_passiveDescription_ZyraGraspingPlant" = ""
tr "game_character_passiveDescription_ZyraSeed" = ""
tr "game_character_passiveDescription_ZyraThornPlant" = ""
tr "game_character_passiveName_Ahri" = "梵斯塔雅的恩惠"
tr "game_character_passiveName_Akali" = "刺客印记"
tr "game_character_passiveName_Alistar" = "胜利怒吼"
tr "game_character_passiveName_AlZaharVoidling" = ""
tr "game_character_passiveName_Amumu" = "诅咒之触"
tr "game_character_passiveName_AncientGolem" = ""
tr "game_character_passiveName_Anivia" = "寒霜涅盘"
tr "game_character_passiveName_AniviaEgg" = "寒霜涅盘"
tr "game_character_passiveName_Annie" = "嗜火"
tr "game_character_passiveName_Ashe" = "冰霜射击"
tr "game_character_passiveName_AurelionSol" = "宇宙奇点"
tr "game_character_passiveName_Azir" = "苏瑞玛遗迹"
tr "game_character_passiveName_Bard" = "旅者引领"
tr "game_character_passiveName_Blitzcrank" = "法力屏障"
tr "game_character_passiveName_Blue_Minion_Basic" = ""
tr "game_character_passiveName_Blue_Minion_MechCannon" = ""
tr "game_character_passiveName_Blue_Minion_MechMelee" = ""
tr "game_character_passiveName_Blue_Minion_Wizard" = ""
tr "game_character_passiveName_blueDragon" = ""
tr "game_character_passiveName_Brand" = "烈炎标记"
tr "game_character_passiveName_Braum" = "震荡冰封"
tr "game_character_passiveName_Caitlyn" = "爆头"
tr "game_character_passiveName_Camille" = "适性防御"
tr "game_character_passiveName_Cassiopeia" = "致命节奏"
tr "game_character_passiveName_ChaosInhibitor" = ""
tr "game_character_passiveName_ChaosInhibitor_D" = ""
tr "game_character_passiveName_ChaosNexus" = ""
tr "game_character_passiveName_ChaosShop" = ""
tr "game_character_passiveName_Chogath" = "肉食者"
tr "game_character_passiveName_Corki" = "海克斯军火"
tr "game_character_passiveName_Darius" = "绞喉"
tr "game_character_passiveName_Diana" = "银月之刃"
tr "game_character_passiveName_Dragon" = ""
tr "game_character_passiveName_Draven" = "瑞文联盟"
tr "game_character_passiveName_DrMundo" = "肾上腺素"
tr "game_character_passiveName_Ekko" = "共振驱动 Z"
tr "game_character_passiveName_Elise" = "蜘蛛女王"
tr "game_character_passiveName_Evelynn" = "魔魅之影"
tr "game_character_passiveName_Fiddlesticks" = "惶恐不安"
tr "game_character_passiveName_Fizz" = "灵巧海族"
tr "game_character_passiveName_Galio" = "护国意志"
tr "game_character_passiveName_Gangplank" = "烈火审判"
tr "game_character_passiveName_Ghast" = ""
tr "game_character_passiveName_GiantWolf" = ""
tr "game_character_passiveName_Gnar" = "狂怒基因"
tr "game_character_passiveName_GnarBig" = "狂怒基因"
tr "game_character_passiveName_Golem" = ""
tr "game_character_passiveName_Gragas" = "欢乐时光"
tr "game_character_passiveName_Graves" = "命运"
tr "game_character_passiveName_H28QApexTurret" = ""
tr "game_character_passiveName_Hecarim" = "刃马合一"
tr "game_character_passiveName_Heimerdinger" = "海克斯亲合性"
tr "game_character_passiveName_HeimerdingerQ" = "维修小兵"
tr "game_character_passiveName_Illaoi" = "远古预言"
tr "game_character_passiveName_Irelia" = "爱欧尼亚狂热"
tr "game_character_passiveName_Ivern" = "森林之友"
tr "game_character_passiveName_Janna" = "顺风而行"
tr "game_character_passiveName_JarvanIV" = "战争律动"
tr "game_character_passiveName_Jax" = "无情突击"
tr "game_character_passiveName_Jayce" = "海克斯电容器"
tr "game_character_passiveName_Jhin" = "低语"
tr "game_character_passiveName_Jinx" = "狂躁!"
tr "game_character_passiveName_Kaisa" = "二阶虫甲"
tr "game_character_passiveName_Kalista" = "好战突进"
tr "game_character_passiveName_Karma" = "炎灵融合"
tr "game_character_passiveName_Karthus" = "死亡契约"
tr "game_character_passiveName_Kassadin" = "虚空之石"
tr "game_character_passiveName_Katarina" = "贪婪"
tr "game_character_passiveName_Kayn" = "冥血罪镰"
tr "game_character_passiveName_Kennen" = "风暴印记"
tr "game_character_passiveName_Khazix" = "暗影杀机"
tr "game_character_passiveName_Kindred" = "镜爪印记"
tr "game_character_passiveName_Kled" = "胆小的小嘎"
tr "game_character_passiveName_KogMaw" = "来自伊卡西亚的惊喜"
tr "game_character_passiveName_Leblanc" = "镜像"
tr "game_character_passiveName_LeeSin" = "无双乱舞"
tr "game_character_passiveName_Leona" = "烈阳之力"
tr "game_character_passiveName_LesserWraith" = ""
tr "game_character_passiveName_Lizard" = ""
tr "game_character_passiveName_LizardElder" = ""
tr "game_character_passiveName_Lucian" = "光之猎手"
tr "game_character_passiveName_Lulu" = "皮克斯, 守护妖精"
tr "game_character_passiveName_Lux" = "光芒四射"
tr "game_character_passiveName_Malphite" = "花岗岩护盾"
tr "game_character_passiveName_Malzahar" = "虚空象限"
tr "game_character_passiveName_MalzaharVoidling" = ""
tr "game_character_passiveName_Maokai" = "魔法树液"
tr "game_character_passiveName_MasterYi" = "双重打击"
tr "game_character_passiveName_MissFortune" = "爱的拍拍"
tr "game_character_passiveName_MonkeyKing" = "仙山石猴"
tr "game_character_passiveName_Mordekaiser" = "铁人"
tr "game_character_passiveName_Nami" = "疾速波涛"
tr "game_character_passiveName_Nasus" = "食魂者"
tr "game_character_passiveName_Nautilus" = "沉重打击"
tr "game_character_passiveName_Neeko" = "被动"
tr "game_character_passiveName_Nidalee" = "穿梭"
tr "game_character_passiveName_Nunu" = "弗雷尔卓德之唤"
tr "game_character_passiveName_OdinBlueSuperminion" = ""
tr "game_character_passiveName_OdinNeutralGuardian" = ""
tr "game_character_passiveName_OdinRedSuperminion" = ""
tr "game_character_passiveName_OdinShrine" = ""
tr "game_character_passiveName_Olaf" = "狂战之怒"
tr "game_character_passiveName_OrderInhibitor" = ""
tr "game_character_passiveName_OrderInhibitor_D" = ""
tr "game_character_passiveName_OrderNexus" = ""
tr "game_character_passiveName_OrderShop" = ""
tr "game_character_passiveName_Ornn" = "活火炉"
tr "game_character_passiveName_Poppy" = "钢铁使者"
tr "game_character_passiveName_Pyke" = "血港淹礼"
tr "game_character_passiveName_Quinn" = "追猎印记"
tr "game_character_passiveName_RabidWolf" = ""
tr "game_character_passiveName_Rakan" = "奇异羽篷"
tr "game_character_passiveName_Rammus" = "锥刺甲壳"
tr "game_character_passiveName_Red_Minion_Basic" = ""
tr "game_character_passiveName_Red_Minion_MechCannon" = ""
tr "game_character_passiveName_Red_Minion_MechMelee" = ""
tr "game_character_passiveName_Red_Minion_Wizard" = ""
tr "game_character_passiveName_redDragon" = ""
tr "game_character_passiveName_RekSai" = "愤怒沙虫"
tr "game_character_passiveName_Renekton" = "怒不可遏"
tr "game_character_passiveName_Rengar" = "潜伏杀机"
tr "game_character_passiveName_Riven" = "符文破刃"
tr "game_character_passiveName_Rumble" = "泰坦热能"
tr "game_character_passiveName_Ryze" = "奥术专精"
tr "game_character_passiveName_Sejuani" = "北境之怒"
tr "game_character_passiveName_Shaco" = "背刺"
tr "game_character_passiveName_Shen" = "凝气盾"
tr "game_character_passiveName_Shyvana" = "龙裔之怒"
tr "game_character_passiveName_SightWard" = ""
tr "game_character_passiveName_Singed" = "毒气推进"
tr "game_character_passiveName_Sion" = "光荣战死"
tr "game_character_passiveName_Sivir" = "敏锐疾行"
tr "game_character_passiveName_Skarner" = "水晶尖塔"
tr "game_character_passiveName_Sona" = "力量和弦"
tr "game_character_passiveName_Soraka" = "奉献"
tr "game_character_passiveName_SummonerBeacon" = ""
tr "game_character_passiveName_Swain" = "群鸦盛宴"
tr "game_character_passiveName_Sylas" = "反魔法英石冲击"
tr "game_character_passiveName_Syndra" = "卓越"
tr "game_character_passiveName_TahmKench" = "品味独到"
tr "game_character_passiveName_Taliyah" = "驭石之术"
tr "game_character_passiveName_Talon" = "终焉残刃"
tr "game_character_passiveName_Teemo" = "约德尔游击队"
tr "game_character_passiveName_Thresh" = "灵魂飨宴"
tr "game_character_passiveName_Tristana" = "校准射击"
tr "game_character_passiveName_Trundle" = "帝王献祭"
tr "game_character_passiveName_Tryndamere" = "战斗狂怒"
tr "game_character_passiveName_TwistedFate" = "灌铅骰子"
tr "game_character_passiveName_TwistedLizardElder" = ""
tr "game_character_passiveName_Twitch" = "死亡毒液"
tr "game_character_passiveName_Udyr" = "灵猴敏捷"
tr "game_character_passiveName_Urf" = ""
tr "game_character_passiveName_Urgot" = "振荡火炮"
tr "game_character_passiveName_Varus" = "复仇怒火"
tr "game_character_passiveName_Vayne" = "夜之狩猎"
tr "game_character_passiveName_Veigar" = "极度邪恶能量"
tr "game_character_passiveName_Velkoz" = "结构毁灭"
tr "game_character_passiveName_Vi" = "爆破武装"
tr "game_character_passiveName_Viktor" = "荣光进化"
tr "game_character_passiveName_Vladimir" = "血色契约"
tr "game_character_passiveName_Volibear" = "暴雪的祝福"
tr "game_character_passiveName_Warwick" = "永恒饥渴"
tr "game_character_passiveName_Wolf" = ""
tr "game_character_passiveName_Worm" = ""
tr "game_character_passiveName_Wraith" = ""
tr "game_character_passiveName_WriggleLantern" = ""
tr "game_character_passiveName_Xayah" = "一翦两断"
tr "game_character_passiveName_Xerath" = "秘术强袭"
tr "game_character_passiveName_Yasuo" = "浪人之道"
tr "game_character_passiveName_Yorick" = "亡魂牧人"
tr "game_character_passiveName_YoungLizard" = ""
tr "game_character_passiveName_Zac" = "组织分裂"
tr "game_character_passiveName_Zed" = "强者特权"
tr "game_character_passiveName_Ziggs" = "即刻爆发"
tr "game_character_passiveName_Zilean" = "时光之瓶"
tr "game_character_passiveName_Zoe" = "闪耀星火"
tr "game_character_passiveName_Zyra" = "荆棘花园"
tr "game_character_passiveName_ZyraGraspingPlant" = ""
tr "game_character_passiveName_ZyraSeed" = ""
tr "game_character_passiveName_ZyraThornPlant" = ""
tr "game_character_passiveTooltip_Alistar" = "亚历斯塔借由晕眩、移动敌方英雄或敌人死亡来充能自己的怒吼。当充能层数叠满时他会治疗自己及邻近所有友方英雄。"
tr "game_character_passiveTooltip_Galio" = "每过几秒加里欧下一次的普攻即可对范围内敌人造成魔法伤害。加里欧的技能每次命中敌方英雄都会减少护国意志的冷却时间。"
tr "game_character_passiveTooltip_Poppy" = "波比投掷她的圆盾,获得额外攻击范围和额外魔法伤害。
圆盾会降落在邻近地区,波比能够拾取并获得护盾。敌方可以踩踏圆盾来摧毁它。"
tr "game_character_passiveTooltip_Sejuani" = "脱离战斗后,史瓦妮将获得霜冻护甲,其会赋予史瓦妮物理防御、魔法防御及免疫缓速。受到伤害后此效果会继续存在一段时间。史瓦妮可以粉碎晕眩敌人身上的寒霜并造成大量魔法伤害。"
tr "game_character_passiveTooltip_Yorick" = "约瑞科可以透过技能召唤雾行者,敌人在约瑞科附近死亡有时候会留下一个坟墓。"
tr "game_character_search_tags_assassin" = "刺杀"
tr "game_character_search_tags_fighter" = "斗士"
tr "game_character_search_tags_mage" = "法师"
tr "game_character_search_tags_marksman" = "射手"
tr "game_character_search_tags_support" = "辅助"
tr "game_character_search_tags_tank" = "坦克"
tr "game_character_skin_description_Ahri_1" = ""
tr "game_character_skin_description_Ahri_10" = ""
tr "game_character_skin_description_Ahri_11" = ""
tr "game_character_skin_description_Ahri_12" = ""
tr "game_character_skin_description_Ahri_13" = ""
tr "game_character_skin_description_Ahri_2" = ""
tr "game_character_skin_description_Ahri_3" = ""
tr "game_character_skin_description_Ahri_4" = ""
tr "game_character_skin_description_Ahri_5" = ""
tr "game_character_skin_description_Ahri_6" = ""
tr "game_character_skin_description_Ahri_7" = ""
tr "game_character_skin_description_Ahri_8" = ""
tr "game_character_skin_description_Ahri_9" = ""
tr "game_character_skin_description_Alistar_1" = ""
tr "game_character_skin_description_Alistar_10" = ""
tr "game_character_skin_description_Alistar_11" = ""
tr "game_character_skin_description_Alistar_12" = ""
tr "game_character_skin_description_Alistar_13" = ""
tr "game_character_skin_description_Alistar_14" = ""
tr "game_character_skin_description_Alistar_15" = ""
tr "game_character_skin_description_Alistar_16" = ""
tr "game_character_skin_description_Alistar_17" = ""
tr "game_character_skin_description_Alistar_18" = ""
tr "game_character_skin_description_Alistar_2" = ""
tr "game_character_skin_description_Alistar_3" = ""
tr "game_character_skin_description_Alistar_4" = ""
tr "game_character_skin_description_Alistar_5" = ""
tr "game_character_skin_description_Alistar_6" = ""
tr "game_character_skin_description_Alistar_7" = ""
tr "game_character_skin_description_Alistar_8" = ""
tr "game_character_skin_description_Alistar_9" = ""
tr "game_character_skin_description_Amumu_1" = ""
tr "game_character_skin_description_Amumu_10" = ""
tr "game_character_skin_description_Amumu_11" = ""
tr "game_character_skin_description_Amumu_12" = ""
tr "game_character_skin_description_Amumu_13" = ""
tr "game_character_skin_description_Amumu_14" = ""
tr "game_character_skin_description_Amumu_15" = ""
tr "game_character_skin_description_Amumu_16" = ""
tr "game_character_skin_description_Amumu_2" = ""
tr "game_character_skin_description_Amumu_3" = ""
tr "game_character_skin_description_Amumu_4" = ""
tr "game_character_skin_description_Amumu_5" = ""
tr "game_character_skin_description_Amumu_6" = ""
tr "game_character_skin_description_Amumu_7" = ""
tr "game_character_skin_description_Amumu_8" = ""
tr "game_character_skin_description_Amumu_9" = ""
tr "game_character_skin_description_Anivia_1" = ""
tr "game_character_skin_description_Anivia_10" = ""
tr "game_character_skin_description_Anivia_11" = ""
tr "game_character_skin_description_Anivia_12" = ""
tr "game_character_skin_description_Anivia_13" = ""
tr "game_character_skin_description_Anivia_14" = ""
tr "game_character_skin_description_Anivia_15" = ""
tr "game_character_skin_description_Anivia_16" = ""
tr "game_character_skin_description_Anivia_2" = ""
tr "game_character_skin_description_Anivia_3" = ""
tr "game_character_skin_description_Anivia_4" = ""
tr "game_character_skin_description_Anivia_5" = ""
tr "game_character_skin_description_Anivia_6" = ""
tr "game_character_skin_description_Anivia_7" = ""
tr "game_character_skin_description_Anivia_8" = ""
tr "game_character_skin_description_Anivia_9" = ""
tr "game_character_skin_description_Annie_1" = ""
tr "game_character_skin_description_Annie_10" = ""
tr "game_character_skin_description_Annie_11" = ""
tr "game_character_skin_description_Annie_2" = ""
tr "game_character_skin_description_Annie_3" = ""
tr "game_character_skin_description_Annie_4" = ""
tr "game_character_skin_description_Annie_5" = ""
tr "game_character_skin_description_Annie_6" = ""
tr "game_character_skin_description_Annie_7" = ""
tr "game_character_skin_description_Annie_8" = ""
tr "game_character_skin_description_Annie_9" = ""
tr "game_character_skin_description_Ashe_1" = ""
tr "game_character_skin_description_Ashe_2" = ""
tr "game_character_skin_description_Ashe_3" = ""
tr "game_character_skin_description_Ashe_4" = ""
tr "game_character_skin_description_Ashe_5" = ""
tr "game_character_skin_description_Ashe_6" = ""
tr "game_character_skin_description_Ashe_7" = ""
tr "game_character_skin_description_Ashe_8" = ""
tr "game_character_skin_description_AurelionSol_1" = ""
tr "game_character_skin_description_Azir_1" = ""
tr "game_character_skin_description_Azir_2" = ""
tr "game_character_skin_description_Azir_3" = ""
tr "game_character_skin_description_Azir_4" = ""
tr "game_character_skin_description_Bard_1" = ""
tr "game_character_skin_description_Bard_2" = ""
tr "game_character_skin_description_Bard_3" = ""
tr "game_character_skin_description_Bard_4" = ""
tr "game_character_skin_description_Bard_5" = ""
tr "game_character_skin_description_Bard_6" = ""
tr "game_character_skin_description_Blitzcrank_1" = ""
tr "game_character_skin_description_Blitzcrank_10" = ""
tr "game_character_skin_description_Blitzcrank_11" = ""
tr "game_character_skin_description_Blitzcrank_12" = ""
tr "game_character_skin_description_Blitzcrank_2" = ""
tr "game_character_skin_description_Blitzcrank_20" = ""
tr "game_character_skin_description_Blitzcrank_21" = ""
tr "game_character_skin_description_Blitzcrank_3" = ""
tr "game_character_skin_description_Blitzcrank_4" = ""
tr "game_character_skin_description_Blitzcrank_5" = ""
tr "game_character_skin_description_Blitzcrank_6" = ""
tr "game_character_skin_description_Blitzcrank_7" = ""
tr "game_character_skin_description_Blitzcrank_8" = ""
tr "game_character_skin_description_Blitzcrank_9" = ""
tr "game_character_skin_description_Brand_1" = ""
tr "game_character_skin_description_Brand_10" = ""
tr "game_character_skin_description_Brand_11" = ""
tr "game_character_skin_description_Brand_2" = ""
tr "game_character_skin_description_Brand_3" = ""
tr "game_character_skin_description_Brand_4" = ""
tr "game_character_skin_description_Brand_5" = ""
tr "game_character_skin_description_Brand_7" = ""
tr "game_character_skin_description_Brand_8" = ""
tr "game_character_skin_description_Brand_9" = ""
tr "game_character_skin_description_Braum_1" = ""
tr "game_character_skin_description_Braum_10" = ""
tr "game_character_skin_description_Braum_2" = ""
tr "game_character_skin_description_Braum_3" = ""
tr "game_character_skin_description_Braum_4" = ""
tr "game_character_skin_description_Braum_5" = ""
tr "game_character_skin_description_Braum_6" = ""
tr "game_character_skin_description_Braum_7" = ""
tr "game_character_skin_description_Braum_8" = ""
tr "game_character_skin_description_Braum_9" = ""
tr "game_character_skin_description_Caitlyn_1" = ""
tr "game_character_skin_description_Caitlyn_10" = ""
tr "game_character_skin_description_Caitlyn_11" = ""
tr "game_character_skin_description_Caitlyn_2" = ""
tr "game_character_skin_description_Caitlyn_3" = ""
tr "game_character_skin_description_Caitlyn_4" = ""
tr "game_character_skin_description_Caitlyn_5" = ""
tr "game_character_skin_description_Caitlyn_6" = ""
tr "game_character_skin_description_Caitlyn_7" = ""
tr "game_character_skin_description_Caitlyn_8" = ""
tr "game_character_skin_description_Caitlyn_9" = ""
tr "game_character_skin_description_Camille_1" = ""
tr "game_character_skin_description_Camille_2" = ""
tr "game_character_skin_description_Camille_3" = ""
tr "game_character_skin_description_Camille_4" = ""
tr "game_character_skin_description_Camille_5" = ""
tr "game_character_skin_description_Camille_6" = ""
tr "game_character_skin_description_Camille_7" = ""
tr "game_character_skin_description_Camille_8" = ""
tr "game_character_skin_description_Camille_9" = ""
tr "game_character_skin_description_Cassiopeia_1" = ""
tr "game_character_skin_description_Cassiopeia_2" = ""
tr "game_character_skin_description_Cassiopeia_3" = ""
tr "game_character_skin_description_Cassiopeia_4" = ""
tr "game_character_skin_description_Cassiopeia_5" = ""
tr "game_character_skin_description_Cassiopeia_6" = ""
tr "game_character_skin_description_Cassiopeia_7" = ""
tr "game_character_skin_description_Chogath_1" = ""
tr "game_character_skin_description_Chogath_2" = ""
tr "game_character_skin_description_Chogath_3" = ""
tr "game_character_skin_description_Chogath_4" = ""
tr "game_character_skin_description_Chogath_5" = ""
tr "game_character_skin_description_Chogath_6" = ""
tr "game_character_skin_description_Corki_1" = ""
tr "game_character_skin_description_Corki_17" = ""
tr "game_character_skin_description_Corki_18" = ""
tr "game_character_skin_description_Corki_19" = ""
tr "game_character_skin_description_Corki_2" = ""
tr "game_character_skin_description_Corki_20" = ""
tr "game_character_skin_description_Corki_21" = ""
tr "game_character_skin_description_Corki_22" = ""
tr "game_character_skin_description_Corki_23" = ""
tr "game_character_skin_description_Corki_24" = ""
tr "game_character_skin_description_Corki_25" = ""
tr "game_character_skin_description_Corki_3" = ""
tr "game_character_skin_description_Corki_4" = ""
tr "game_character_skin_description_Corki_5" = ""
tr "game_character_skin_description_Corki_6" = ""
tr "game_character_skin_description_Corki_7" = ""
tr "game_character_skin_description_Corki_8" = ""
tr "game_character_skin_description_Darius_1" = ""
tr "game_character_skin_description_Darius_10" = ""
tr "game_character_skin_description_Darius_11" = ""
tr "game_character_skin_description_Darius_12" = ""
tr "game_character_skin_description_Darius_13" = ""
tr "game_character_skin_description_Darius_14" = "星际战将 达瑞斯"
tr "game_character_skin_description_Darius_2" = ""
tr "game_character_skin_description_Darius_3" = ""
tr "game_character_skin_description_Darius_4" = ""
tr "game_character_skin_description_Darius_5" = ""
tr "game_character_skin_description_Darius_6" = ""
tr "game_character_skin_description_Darius_7" = ""
tr "game_character_skin_description_Darius_8" = ""
tr "game_character_skin_description_Darius_9" = ""
tr "game_character_skin_description_Diana_1" = ""
tr "game_character_skin_description_Diana_10" = ""
tr "game_character_skin_description_Diana_11" = ""
tr "game_character_skin_description_Diana_2" = ""
tr "game_character_skin_description_Diana_3" = ""
tr "game_character_skin_description_Diana_4" = ""
tr "game_character_skin_description_Diana_5" = ""
tr "game_character_skin_description_Diana_6" = ""
tr "game_character_skin_description_Diana_7" = ""
tr "game_character_skin_description_Diana_8" = ""
tr "game_character_skin_description_Diana_9" = ""
tr "game_character_skin_description_Draven_1" = ""
tr "game_character_skin_description_Draven_12" = ""
tr "game_character_skin_description_Draven_2" = ""
tr "game_character_skin_description_Draven_3" = ""
tr "game_character_skin_description_Draven_4" = ""
tr "game_character_skin_description_Draven_5" = ""
tr "game_character_skin_description_Draven_6" = ""
tr "game_character_skin_description_DrMundo_1" = ""
tr "game_character_skin_description_DrMundo_10" = ""
tr "game_character_skin_description_DrMundo_11" = ""
tr "game_character_skin_description_DrMundo_12" = ""
tr "game_character_skin_description_DrMundo_13" = ""
tr "game_character_skin_description_DrMundo_14" = ""
tr "game_character_skin_description_DrMundo_15" = ""
tr "game_character_skin_description_DrMundo_2" = ""
tr "game_character_skin_description_DrMundo_3" = ""
tr "game_character_skin_description_DrMundo_4" = ""
tr "game_character_skin_description_DrMundo_5" = ""
tr "game_character_skin_description_DrMundo_6" = ""
tr "game_character_skin_description_DrMundo_7" = ""
tr "game_character_skin_description_DrMundo_8" = ""
tr "game_character_skin_description_DrMundo_9" = ""
tr "game_character_skin_description_Ekko_1" = ""
tr "game_character_skin_description_Ekko_10" = ""
tr "game_character_skin_description_Ekko_12" = ""
tr "game_character_skin_description_Ekko_13" = ""
tr "game_character_skin_description_Ekko_14" = ""
tr "game_character_skin_description_Ekko_15" = ""
tr "game_character_skin_description_Ekko_16" = ""
tr "game_character_skin_description_Ekko_17" = ""
tr "game_character_skin_description_Ekko_18" = ""
tr "game_character_skin_description_Ekko_2" = ""
tr "game_character_skin_description_Ekko_3" = ""
tr "game_character_skin_description_Ekko_4" = ""
tr "game_character_skin_description_Ekko_5" = ""
tr "game_character_skin_description_Ekko_6" = ""
tr "game_character_skin_description_Ekko_7" = ""
tr "game_character_skin_description_Ekko_8" = ""
tr "game_character_skin_description_Ekko_9" = ""
tr "game_character_skin_description_Elise_1" = ""
tr "game_character_skin_description_Elise_2" = ""
tr "game_character_skin_description_Elise_3" = ""
tr "game_character_skin_description_Elise_4" = ""
tr "game_character_skin_description_Elise_5" = ""
tr "game_character_skin_description_Evelynn_1" = ""
tr "game_character_skin_description_Evelynn_2" = ""
tr "game_character_skin_description_Evelynn_3" = ""
tr "game_character_skin_description_Evelynn_4" = ""
tr "game_character_skin_description_Evelynn_5" = ""
tr "game_character_skin_description_Evelynn_6" = ""
tr "game_character_skin_description_Ezreal_1" = ""
tr "game_character_skin_description_Ezreal_10" = ""
tr "game_character_skin_description_Ezreal_11" = ""
tr "game_character_skin_description_Ezreal_12" = ""
tr "game_character_skin_description_Ezreal_13" = ""
tr "game_character_skin_description_Ezreal_14" = ""
tr "game_character_skin_description_Ezreal_15" = ""
tr "game_character_skin_description_Ezreal_16" = ""
tr "game_character_skin_description_Ezreal_17" = ""
tr "game_character_skin_description_Ezreal_19" = ""
tr "game_character_skin_description_Ezreal_2" = ""
tr "game_character_skin_description_Ezreal_3" = ""
tr "game_character_skin_description_Ezreal_4" = ""
tr "game_character_skin_description_Ezreal_5" = ""
tr "game_character_skin_description_Ezreal_6" = ""
tr "game_character_skin_description_Ezreal_7" = ""
tr "game_character_skin_description_Ezreal_8" = ""
tr "game_character_skin_description_Ezreal_9" = ""
tr "game_character_skin_description_Fiddlesticks_1" = ""
tr "game_character_skin_description_Fiddlesticks_2" = ""
tr "game_character_skin_description_Fiddlesticks_3" = ""
tr "game_character_skin_description_Fiddlesticks_4" = ""
tr "game_character_skin_description_Fiddlesticks_5" = ""
tr "game_character_skin_description_Fiddlesticks_6" = ""
tr "game_character_skin_description_Fiddlesticks_7" = ""
tr "game_character_skin_description_Fiddlesticks_8" = ""
tr "game_character_skin_description_Fiora_1" = ""
tr "game_character_skin_description_Fiora_10" = ""
tr "game_character_skin_description_Fiora_11" = ""
tr "game_character_skin_description_Fiora_12" = ""
tr "game_character_skin_description_Fiora_13" = ""
tr "game_character_skin_description_Fiora_2" = ""
tr "game_character_skin_description_Fiora_22" = ""
tr "game_character_skin_description_Fiora_3" = ""
tr "game_character_skin_description_Fiora_4" = ""
tr "game_character_skin_description_Fiora_5" = ""
tr "game_character_skin_description_Fiora_6" = ""
tr "game_character_skin_description_Fiora_7" = ""
tr "game_character_skin_description_Fiora_8" = ""
tr "game_character_skin_description_Fiora_9" = ""
tr "game_character_skin_description_Fizz_1" = ""
tr "game_character_skin_description_Fizz_14" = ""
tr "game_character_skin_description_Fizz_15" = ""
tr "game_character_skin_description_Fizz_2" = ""
tr "game_character_skin_description_Fizz_3" = ""
tr "game_character_skin_description_Fizz_4" = ""
tr "game_character_skin_description_Fizz_5" = ""
tr "game_character_skin_description_Fizz_6" = ""
tr "game_character_skin_description_Fizz_7" = ""
tr "game_character_skin_description_Fizz_8" = ""
tr "game_character_skin_description_Fizz_9" = ""
tr "game_character_skin_description_Garen_1" = ""
tr "game_character_skin_description_Garen_10" = ""
tr "game_character_skin_description_Garen_11" = ""
tr "game_character_skin_description_Garen_2" = ""
tr "game_character_skin_description_Garen_3" = ""
tr "game_character_skin_description_Garen_4" = ""
tr "game_character_skin_description_Garen_5" = ""
tr "game_character_skin_description_Garen_6" = ""
tr "game_character_skin_description_Garen_7" = ""
tr "game_character_skin_description_Garen_8" = ""
tr "game_character_skin_description_Garen_9" = ""
tr "game_character_skin_description_Gnar_1" = ""
tr "game_character_skin_description_Gnar_10" = ""
tr "game_character_skin_description_Gnar_11" = ""
tr "game_character_skin_description_Gnar_12" = ""
tr "game_character_skin_description_Gnar_13" = ""
tr "game_character_skin_description_Gnar_2" = ""
tr "game_character_skin_description_Gnar_3" = ""
tr "game_character_skin_description_Gnar_4" = ""
tr "game_character_skin_description_Gnar_5" = ""
tr "game_character_skin_description_Gnar_6" = ""
tr "game_character_skin_description_Gnar_7" = ""
tr "game_character_skin_description_Gnar_8" = ""
tr "game_character_skin_description_Gnar_9" = ""
tr "game_character_skin_description_Graves_1" = ""
tr "game_character_skin_description_Graves_14" = ""
tr "game_character_skin_description_Graves_15" = ""
tr "game_character_skin_description_Graves_16" = ""
tr "game_character_skin_description_Graves_17" = ""
tr "game_character_skin_description_Graves_2" = ""
tr "game_character_skin_description_Graves_3" = ""
tr "game_character_skin_description_Graves_4" = ""
tr "game_character_skin_description_Graves_5" = ""
tr "game_character_skin_description_Graves_6" = ""
tr "game_character_skin_description_Graves_7" = ""
tr "game_character_skin_description_Heimerdinger_1" = ""
tr "game_character_skin_description_Heimerdinger_2" = ""
tr "game_character_skin_description_Heimerdinger_3" = ""
tr "game_character_skin_description_Heimerdinger_4" = ""
tr "game_character_skin_description_Heimerdinger_5" = ""
tr "game_character_skin_description_Heimerdinger_6" = ""
tr "game_character_skin_description_Illaoi_1" = ""
tr "game_character_skin_description_Ivern_1" = ""
tr "game_character_skin_description_Janna_1" = ""
tr "game_character_skin_description_Janna_10" = ""
tr "game_character_skin_description_Janna_11" = ""
tr "game_character_skin_description_Janna_12" = ""
tr "game_character_skin_description_Janna_2" = ""
tr "game_character_skin_description_Janna_3" = ""
tr "game_character_skin_description_Janna_4" = ""
tr "game_character_skin_description_Janna_5" = ""
tr "game_character_skin_description_Janna_6" = ""
tr "game_character_skin_description_Janna_7" = ""
tr "game_character_skin_description_Janna_8" = ""
tr "game_character_skin_description_Janna_9" = ""
tr "game_character_skin_description_JarvanIV_1" = ""
tr "game_character_skin_description_JarvanIV_2" = ""
tr "game_character_skin_description_JarvanIV_3" = ""
tr "game_character_skin_description_JarvanIV_4" = ""
tr "game_character_skin_description_JarvanIV_5" = ""
tr "game_character_skin_description_JarvanIV_6" = ""
tr "game_character_skin_description_Jax_1" = ""
tr "game_character_skin_description_Jax_10" = ""
tr "game_character_skin_description_Jax_11" = ""
tr "game_character_skin_description_Jax_12" = ""
tr "game_character_skin_description_Jax_13" = ""
tr "game_character_skin_description_Jax_2" = ""
tr "game_character_skin_description_Jax_3" = ""
tr "game_character_skin_description_Jax_4" = ""
tr "game_character_skin_description_Jax_5" = ""
tr "game_character_skin_description_Jax_6" = ""
tr "game_character_skin_description_Jax_7" = ""
tr "game_character_skin_description_Jax_8" = ""
tr "game_character_skin_description_Jax_9" = ""
tr "game_character_skin_description_Jayce_1" = ""
tr "game_character_skin_description_Jayce_2" = ""
tr "game_character_skin_description_Jayce_3" = ""
tr "game_character_skin_description_Jayce_4" = ""
tr "game_character_skin_description_Jhin_1" = ""
tr "game_character_skin_description_Jhin_2" = ""
tr "game_character_skin_description_Jhin_4" = ""
tr "game_character_skin_description_Jinx_1" = ""
tr "game_character_skin_description_Jinx_10" = ""
tr "game_character_skin_description_Jinx_11" = ""
tr "game_character_skin_description_Jinx_12" = ""
tr "game_character_skin_description_Jinx_13" = ""
tr "game_character_skin_description_Jinx_14" = ""
tr "game_character_skin_description_Jinx_15" = ""
tr "game_character_skin_description_Jinx_16" = ""
tr "game_character_skin_description_Jinx_17" = ""
tr "game_character_skin_description_Jinx_18" = ""
tr "game_character_skin_description_Jinx_19" = ""
tr "game_character_skin_description_Jinx_2" = ""
tr "game_character_skin_description_Jinx_3" = ""
tr "game_character_skin_description_Jinx_4" = ""
tr "game_character_skin_description_Jinx_5" = ""
tr "game_character_skin_description_Jinx_6" = ""
tr "game_character_skin_description_Jinx_7" = ""
tr "game_character_skin_description_Jinx_8" = ""
tr "game_character_skin_description_Jinx_9" = ""
tr "game_character_skin_description_Kaisa_1" = ""
tr "game_character_skin_description_Kaisa_10" = ""
tr "game_character_skin_description_Kaisa_2" = ""
tr "game_character_skin_description_Kaisa_3" = ""
tr "game_character_skin_description_Kaisa_4" = ""
tr "game_character_skin_description_Kaisa_5" = ""
tr "game_character_skin_description_Kaisa_6" = ""
tr "game_character_skin_description_Kaisa_7" = ""
tr "game_character_skin_description_Kaisa_8" = ""
tr "game_character_skin_description_Kaisa_9" = ""
tr "game_character_skin_description_Kalista_1" = ""
tr "game_character_skin_description_Kalista_2" = ""
tr "game_character_skin_description_Kalista_3" = ""
tr "game_character_skin_description_Kalista_4" = ""
tr "game_character_skin_description_Karma_1" = ""
tr "game_character_skin_description_Karma_2" = ""
tr "game_character_skin_description_Karma_3" = ""
tr "game_character_skin_description_Karma_4" = ""
tr "game_character_skin_description_Karma_5" = ""
tr "game_character_skin_description_Karma_6" = ""
tr "game_character_skin_description_Karma_7" = "征服霸者 卡玛"
tr "game_character_skin_description_Karthus_1" = ""
tr "game_character_skin_description_Karthus_2" = ""
tr "game_character_skin_description_Karthus_3" = ""
tr "game_character_skin_description_Karthus_4" = ""
tr "game_character_skin_description_Karthus_5" = ""
tr "game_character_skin_description_Karthus_6" = ""
tr "game_character_skin_description_Karthus_7" = ""
tr "game_character_skin_description_Karthus_8" = ""
tr "game_character_skin_description_Karthus_9" = ""
tr "game_character_skin_description_Kassadin_1" = ""
tr "game_character_skin_description_Kassadin_2" = ""
tr "game_character_skin_description_Kassadin_3" = ""
tr "game_character_skin_description_Kassadin_4" = ""
tr "game_character_skin_description_Kassadin_5" = ""
tr "game_character_skin_description_Katarina_1" = ""
tr "game_character_skin_description_Katarina_10" = ""
tr "game_character_skin_description_Katarina_2" = ""
tr "game_character_skin_description_Katarina_3" = ""
tr "game_character_skin_description_Katarina_4" = ""
tr "game_character_skin_description_Katarina_5" = ""
tr "game_character_skin_description_Katarina_6" = ""
tr "game_character_skin_description_Katarina_7" = ""
tr "game_character_skin_description_Katarina_8" = ""
tr "game_character_skin_description_Katarina_9" = ""
tr "game_character_skin_description_Kayle_1" = ""
tr "game_character_skin_description_Kayle_2" = ""
tr "game_character_skin_description_Kayle_3" = ""
tr "game_character_skin_description_Kayle_4" = ""
tr "game_character_skin_description_Kayle_5" = ""
tr "game_character_skin_description_Kayle_6" = ""
tr "game_character_skin_description_Kayle_7" = ""
tr "game_character_skin_description_Kayle_8" = ""
tr "game_character_skin_description_Kayn_1" = ""
tr "game_character_skin_description_Kayn_2" = ""
tr "game_character_skin_description_Khazix_1" = ""
tr "game_character_skin_description_Khazix_10" = ""
tr "game_character_skin_description_Khazix_2" = ""
tr "game_character_skin_description_Khazix_3" = ""
tr "game_character_skin_description_Khazix_4" = ""
tr "game_character_skin_description_Khazix_5" = ""
tr "game_character_skin_description_Khazix_6" = ""
tr "game_character_skin_description_Khazix_7" = ""
tr "game_character_skin_description_Khazix_8" = ""
tr "game_character_skin_description_Khazix_9" = ""
tr "game_character_skin_description_Kindred_1" = ""
tr "game_character_skin_description_Kindred_2" = ""
tr "game_character_skin_description_Kindred_3" = ""
tr "game_character_skin_description_Kindred_4" = ""
tr "game_character_skin_description_Kindred_5" = ""
tr "game_character_skin_description_Kled_1" = ""
tr "game_character_skin_description_Kled_2" = ""
tr "game_character_skin_description_Kled_3" = ""
tr "game_character_skin_description_Kled_4" = ""
tr "game_character_skin_description_Kled_5" = ""
tr "game_character_skin_description_Kled_6" = ""
tr "game_character_skin_description_Kled_7" = ""
tr "game_character_skin_description_Kled_8" = ""
tr "game_character_skin_description_KogMaw_1" = ""
tr "game_character_skin_description_KogMaw_10" = ""
tr "game_character_skin_description_KogMaw_2" = ""
tr "game_character_skin_description_KogMaw_3" = ""
tr "game_character_skin_description_KogMaw_4" = ""
tr "game_character_skin_description_KogMaw_5" = ""
tr "game_character_skin_description_KogMaw_6" = ""
tr "game_character_skin_description_KogMaw_7" = ""
tr "game_character_skin_description_KogMaw_8" = ""
tr "game_character_skin_description_KogMaw_9" = ""
tr "game_character_skin_description_Leblanc_1" = ""
tr "game_character_skin_description_Leblanc_10" = ""
tr "game_character_skin_description_Leblanc_11" = ""
tr "game_character_skin_description_Leblanc_2" = ""
tr "game_character_skin_description_Leblanc_3" = ""
tr "game_character_skin_description_Leblanc_4" = ""
tr "game_character_skin_description_Leblanc_5" = ""
tr "game_character_skin_description_Leblanc_6" = ""
tr "game_character_skin_description_Leblanc_7" = ""
tr "game_character_skin_description_Leblanc_8" = ""
tr "game_character_skin_description_Leblanc_9" = ""
tr "game_character_skin_description_LeeSin_1" = ""
tr "game_character_skin_description_LeeSin_2" = ""
tr "game_character_skin_description_LeeSin_3" = ""
tr "game_character_skin_description_LeeSin_4" = ""
tr "game_character_skin_description_LeeSin_5" = ""
tr "game_character_skin_description_LeeSin_6" = ""
tr "game_character_skin_description_LeeSin_7" = ""
tr "game_character_skin_description_LeeSin_8" = ""
tr "game_character_skin_description_LeeSin_9" = ""
tr "game_character_skin_description_Leona_1" = ""
tr "game_character_skin_description_Leona_10" = ""
tr "game_character_skin_description_Leona_11" = ""
tr "game_character_skin_description_Leona_2" = ""
tr "game_character_skin_description_Leona_3" = ""
tr "game_character_skin_description_Leona_4" = ""
tr "game_character_skin_description_Leona_5" = ""
tr "game_character_skin_description_Leona_6" = ""
tr "game_character_skin_description_Leona_7" = ""
tr "game_character_skin_description_Leona_8" = ""
tr "game_character_skin_description_Leona_9" = ""
tr "game_character_skin_description_Lissandra_1" = ""
tr "game_character_skin_description_Lissandra_10" = ""
tr "game_character_skin_description_Lissandra_11" = ""
tr "game_character_skin_description_Lissandra_2" = ""
tr "game_character_skin_description_Lissandra_3" = ""
tr "game_character_skin_description_Lissandra_4" = ""
tr "game_character_skin_description_Lissandra_5" = ""
tr "game_character_skin_description_Lissandra_6" = ""
tr "game_character_skin_description_Lissandra_7" = ""
tr "game_character_skin_description_Lissandra_8" = ""
tr "game_character_skin_description_Lissandra_9" = ""
tr "game_character_skin_description_Lucian_1" = ""
tr "game_character_skin_description_Lucian_2" = ""
tr "game_character_skin_description_Lucian_3" = ""
tr "game_character_skin_description_Lucian_4" = ""
tr "game_character_skin_description_Lucian_5" = ""
tr "game_character_skin_description_Lucian_6" = ""
tr "game_character_skin_description_Lucian_7" = ""
tr "game_character_skin_description_Lulu_1" = ""
tr "game_character_skin_description_Lulu_2" = ""
tr "game_character_skin_description_Lulu_3" = ""
tr "game_character_skin_description_Lulu_4" = ""
tr "game_character_skin_description_Lulu_5" = ""
tr "game_character_skin_description_Lulu_6" = ""
tr "game_character_skin_description_Malphite_1" = ""
tr "game_character_skin_description_Malphite_10" = ""
tr "game_character_skin_description_Malphite_11" = ""
tr "game_character_skin_description_Malphite_12" = ""
tr "game_character_skin_description_Malphite_13" = ""
tr "game_character_skin_description_Malphite_14" = ""
tr "game_character_skin_description_Malphite_15" = ""
tr "game_character_skin_description_Malphite_16" = ""
tr "game_character_skin_description_Malphite_17" = ""
tr "game_character_skin_description_Malphite_18" = ""
tr "game_character_skin_description_Malphite_19" = ""
tr "game_character_skin_description_Malphite_2" = ""
tr "game_character_skin_description_Malphite_20" = ""
tr "game_character_skin_description_Malphite_21" = ""
tr "game_character_skin_description_Malphite_22" = ""
tr "game_character_skin_description_Malphite_3" = ""
tr "game_character_skin_description_Malphite_4" = ""
tr "game_character_skin_description_Malphite_5" = ""
tr "game_character_skin_description_Malphite_6" = ""
tr "game_character_skin_description_Malphite_7" = ""
tr "game_character_skin_description_Malphite_8" = ""
tr "game_character_skin_description_Malphite_9" = ""
tr "game_character_skin_description_Malzahar_1" = ""
tr "game_character_skin_description_Malzahar_2" = ""
tr "game_character_skin_description_Malzahar_3" = ""
tr "game_character_skin_description_Malzahar_4" = ""
tr "game_character_skin_description_Malzahar_5" = ""
tr "game_character_skin_description_MasterYi_1" = ""
tr "game_character_skin_description_MasterYi_10" = "银河剑尊 易大师"
tr "game_character_skin_description_MasterYi_11" = ""
tr "game_character_skin_description_MasterYi_12" = ""
tr "game_character_skin_description_MasterYi_13" = ""
tr "game_character_skin_description_MasterYi_14" = ""
tr "game_character_skin_description_MasterYi_15" = ""
tr "game_character_skin_description_MasterYi_16" = ""
tr "game_character_skin_description_MasterYi_2" = ""
tr "game_character_skin_description_MasterYi_3" = ""
tr "game_character_skin_description_MasterYi_4" = ""
tr "game_character_skin_description_MasterYi_5" = ""
tr "game_character_skin_description_MasterYi_6" = ""
tr "game_character_skin_description_MasterYi_7" = ""
tr "game_character_skin_description_MasterYi_8" = ""
tr "game_character_skin_description_MasterYi_9" = ""
tr "game_character_skin_description_MissFortune_1" = ""
tr "game_character_skin_description_MissFortune_10" = ""
tr "game_character_skin_description_MissFortune_11" = ""
tr "game_character_skin_description_MissFortune_12" = ""
tr "game_character_skin_description_MissFortune_13" = ""
tr "game_character_skin_description_MissFortune_14" = ""
tr "game_character_skin_description_MissFortune_16" = ""
tr "game_character_skin_description_MissFortune_17" = ""
tr "game_character_skin_description_MissFortune_19" = ""
tr "game_character_skin_description_MissFortune_2" = ""
tr "game_character_skin_description_MissFortune_3" = ""
tr "game_character_skin_description_MissFortune_4" = ""
tr "game_character_skin_description_MissFortune_5" = ""
tr "game_character_skin_description_MissFortune_6" = ""
tr "game_character_skin_description_MissFortune_7" = ""
tr "game_character_skin_description_MissFortune_8" = ""
tr "game_character_skin_description_MissFortune_9" = ""
tr "game_character_skin_description_MonkeyKing_1" = ""
tr "game_character_skin_description_MonkeyKing_2" = ""
tr "game_character_skin_description_MonkeyKing_3" = ""
tr "game_character_skin_description_MonkeyKing_4" = ""
tr "game_character_skin_description_MonkeyKing_5" = ""
tr "game_character_skin_description_Mordekaiser_1" = ""
tr "game_character_skin_description_Mordekaiser_2" = ""
tr "game_character_skin_description_Mordekaiser_3" = ""
tr "game_character_skin_description_Mordekaiser_4" = ""
tr "game_character_skin_description_Mordekaiser_5" = ""
tr "game_character_skin_description_Morgana_1" = ""
tr "game_character_skin_description_Morgana_10" = ""
tr "game_character_skin_description_Morgana_2" = ""
tr "game_character_skin_description_Morgana_3" = ""
tr "game_character_skin_description_Morgana_4" = ""
tr "game_character_skin_description_Morgana_5" = ""
tr "game_character_skin_description_Morgana_6" = ""
tr "game_character_skin_description_Morgana_7" = ""
tr "game_character_skin_description_Morgana_8" = ""
tr "game_character_skin_description_Morgana_9" = ""
tr "game_character_skin_description_Nami_1" = ""
tr "game_character_skin_description_Nami_2" = ""
tr "game_character_skin_description_Nami_3" = ""
tr "game_character_skin_description_Nami_4" = ""
tr "game_character_skin_description_Nami_5" = ""
tr "game_character_skin_description_Nami_6" = ""
tr "game_character_skin_description_Nami_7" = ""
tr "game_character_skin_description_Nasus_1" = ""
tr "game_character_skin_description_Nasus_10" = ""
tr "game_character_skin_description_Nasus_11" = ""
tr "game_character_skin_description_Nasus_2" = ""
tr "game_character_skin_description_Nasus_3" = ""
tr "game_character_skin_description_Nasus_4" = ""
tr "game_character_skin_description_Nasus_5" = ""
tr "game_character_skin_description_Nasus_6" = ""
tr "game_character_skin_description_Nasus_7" = ""
tr "game_character_skin_description_Nasus_8" = ""
tr "game_character_skin_description_Nasus_9" = ""
tr "game_character_skin_description_Nautilus_1" = ""
tr "game_character_skin_description_Nautilus_2" = ""
tr "game_character_skin_description_Nautilus_3" = ""
tr "game_character_skin_description_Nautilus_4" = ""
tr "game_character_skin_description_Nautilus_5" = ""
tr "game_character_skin_description_Nidalee_1" = ""
tr "game_character_skin_description_Nidalee_2" = ""
tr "game_character_skin_description_Nidalee_3" = ""
tr "game_character_skin_description_Nidalee_4" = ""
tr "game_character_skin_description_Nidalee_5" = ""
tr "game_character_skin_description_Nidalee_6" = ""
tr "game_character_skin_description_Nidalee_7" = ""
tr "game_character_skin_description_Nidalee_8" = ""
tr "game_character_skin_description_Nidalee_9" = ""
tr "game_character_skin_description_Nocturne_1" = ""
tr "game_character_skin_description_Nocturne_2" = ""
tr "game_character_skin_description_Nocturne_3" = ""
tr "game_character_skin_description_Nocturne_4" = ""
tr "game_character_skin_description_Nocturne_5" = ""
tr "game_character_skin_description_Nocturne_6" = ""
tr "game_character_skin_description_Nunu_1" = ""
tr "game_character_skin_description_Nunu_10" = ""
tr "game_character_skin_description_Nunu_11" = ""
tr "game_character_skin_description_Nunu_12" = ""
tr "game_character_skin_description_Nunu_13" = ""
tr "game_character_skin_description_Nunu_14" = ""
tr "game_character_skin_description_Nunu_15" = ""
tr "game_character_skin_description_Nunu_2" = ""
tr "game_character_skin_description_Nunu_3" = ""
tr "game_character_skin_description_Nunu_4" = ""
tr "game_character_skin_description_Nunu_5" = ""
tr "game_character_skin_description_Nunu_6" = ""
tr "game_character_skin_description_Nunu_7" = ""
tr "game_character_skin_description_Nunu_8" = ""
tr "game_character_skin_description_Nunu_9" = ""
tr "game_character_skin_description_Olaf_1" = ""
tr "game_character_skin_description_Olaf_10" = ""
tr "game_character_skin_description_Olaf_11" = ""
tr "game_character_skin_description_Olaf_12" = ""
tr "game_character_skin_description_Olaf_13" = ""
tr "game_character_skin_description_Olaf_14" = ""
tr "game_character_skin_description_Olaf_2" = ""
tr "game_character_skin_description_Olaf_3" = ""
tr "game_character_skin_description_Olaf_4" = ""
tr "game_character_skin_description_Olaf_5" = ""
tr "game_character_skin_description_Olaf_6" = ""
tr "game_character_skin_description_Olaf_7" = ""
tr "game_character_skin_description_Olaf_8" = ""
tr "game_character_skin_description_Olaf_9" = ""
tr "game_character_skin_description_Orianna_1" = "哥特魔偶 奥莉安娜"
tr "game_character_skin_description_Orianna_2" = "巫毒娃娃 奥莉安娜"
tr "game_character_skin_description_Orianna_3" = "刺客舞者 奥莉安娜"
tr "game_character_skin_description_Orianna_4" = "中路野兽 玩具安娜"
tr "game_character_skin_description_Orianna_5" = "普罗雪精灵 奥莉安娜"
tr "game_character_skin_description_Orianna_6" = "球爱猎人 奥莉安娜"
tr "game_character_skin_description_Orianna_7" = "幽冥煞星 奥莉安娜"
tr "game_character_skin_description_PracticeTool_TargetDummy_1" = ""
tr "game_character_skin_description_Pyke_1" = ""
tr "game_character_skin_description_Qiyana_1" = ""
tr "game_character_skin_description_Quinn_1" = ""
tr "game_character_skin_description_Quinn_2" = ""
tr "game_character_skin_description_Quinn_3" = ""
tr "game_character_skin_description_Quinn_4" = ""
tr "game_character_skin_description_Rakan_1" = ""
tr "game_character_skin_description_Rakan_2" = ""
tr "game_character_skin_description_RekSai_1" = ""
tr "game_character_skin_description_RekSai_2" = ""
tr "game_character_skin_description_Renekton_1" = ""
tr "game_character_skin_description_Renekton_2" = ""
tr "game_character_skin_description_Renekton_3" = ""
tr "game_character_skin_description_Renekton_4" = ""
tr "game_character_skin_description_Renekton_5" = ""
tr "game_character_skin_description_Renekton_6" = ""
tr "game_character_skin_description_Renekton_7" = ""
tr "game_character_skin_description_Renekton_8" = ""
tr "game_character_skin_description_Renekton_9" = ""
tr "game_character_skin_description_Rengar_1" = ""
tr "game_character_skin_description_Rengar_10" = ""
tr "game_character_skin_description_Rengar_11" = ""
tr "game_character_skin_description_Rengar_12" = ""
tr "game_character_skin_description_Rengar_13" = ""
tr "game_character_skin_description_Rengar_14" = ""
tr "game_character_skin_description_Rengar_15" = ""
tr "game_character_skin_description_Rengar_16" = ""
tr "game_character_skin_description_Rengar_17" = ""
tr "game_character_skin_description_Rengar_18" = ""
tr "game_character_skin_description_Rengar_19" = ""
tr "game_character_skin_description_Rengar_2" = ""
tr "game_character_skin_description_Rengar_20" = ""
tr "game_character_skin_description_Rengar_21" = ""
tr "game_character_skin_description_Rengar_22" = ""
tr "game_character_skin_description_Rengar_3" = ""
tr "game_character_skin_description_Rengar_4" = ""
tr "game_character_skin_description_Rengar_5" = ""
tr "game_character_skin_description_Rengar_6" = ""
tr "game_character_skin_description_Rengar_7" = ""
tr "game_character_skin_description_Rengar_8" = ""
tr "game_character_skin_description_Rengar_9" = ""
tr "game_character_skin_description_Riven_1" = ""
tr "game_character_skin_description_Riven_10" = ""
tr "game_character_skin_description_Riven_11" = ""
tr "game_character_skin_description_Riven_12" = ""
tr "game_character_skin_description_Riven_13" = ""
tr "game_character_skin_description_Riven_14" = ""
tr "game_character_skin_description_Riven_15" = ""
tr "game_character_skin_description_Riven_2" = ""
tr "game_character_skin_description_Riven_3" = ""
tr "game_character_skin_description_Riven_4" = ""
tr "game_character_skin_description_Riven_5" = ""
tr "game_character_skin_description_Riven_6" = ""
tr "game_character_skin_description_Riven_7" = ""
tr "game_character_skin_description_Riven_8" = ""
tr "game_character_skin_description_Riven_9" = ""
tr "game_character_skin_description_Rumble_1" = ""
tr "game_character_skin_description_Rumble_2" = ""
tr "game_character_skin_description_Rumble_3" = ""
tr "game_character_skin_description_Rumble_4" = ""
tr "game_character_skin_description_Ryze_1" = ""
tr "game_character_skin_description_Ryze_10" = ""
tr "game_character_skin_description_Ryze_2" = ""
tr "game_character_skin_description_Ryze_3" = ""
tr "game_character_skin_description_Ryze_4" = ""
tr "game_character_skin_description_Ryze_5" = ""
tr "game_character_skin_description_Ryze_6" = ""
tr "game_character_skin_description_Ryze_7" = ""
tr "game_character_skin_description_Ryze_8" = ""
tr "game_character_skin_description_Ryze_9" = ""
tr "game_character_skin_description_Shaco_1" = ""
tr "game_character_skin_description_Shaco_2" = ""
tr "game_character_skin_description_Shaco_3" = ""
tr "game_character_skin_description_Shaco_4" = ""
tr "game_character_skin_description_Shaco_5" = ""
tr "game_character_skin_description_Shaco_6" = ""
tr "game_character_skin_description_Shyvana_1" = ""
tr "game_character_skin_description_Shyvana_2" = ""
tr "game_character_skin_description_Shyvana_3" = ""
tr "game_character_skin_description_Shyvana_4" = ""
tr "game_character_skin_description_Shyvana_5" = ""
tr "game_character_skin_description_Shyvana_6" = ""
tr "game_character_skin_description_Shyvana_7" = ""
tr "game_character_skin_description_SightWard_0" = "原始设定造型"
tr "game_character_skin_description_SightWard_1" = "2012 万圣节守卫"
tr "game_character_skin_description_SightWard_10" = ""
tr "game_character_skin_description_SightWard_100" = "死誓 守卫"
tr "game_character_skin_description_SightWard_11" = ""
tr "game_character_skin_description_SightWard_12" = ""
tr "game_character_skin_description_SightWard_13" = "S3 时积分对战阶级为银牌或以上的奖励。"
tr "game_character_skin_description_SightWard_14" = "2013 世界大赛"
tr "game_character_skin_description_SightWard_15" = "2013 圣诞守卫"
tr "game_character_skin_description_SightWard_16" = "2014 新春守卫"
tr "game_character_skin_description_SightWard_17" = "2014 新春守卫"
tr "game_character_skin_description_SightWard_18" = "2014 情人节"
tr "game_character_skin_description_SightWard_19" = "你碰到了 Riot 员工!"
tr "game_character_skin_description_SightWard_2" = "2012 万圣节守卫"
tr "game_character_skin_description_SightWard_20" = "纪念 SKT T1 在第三季世界大赛横扫各国队伍获得胜利"
tr "game_character_skin_description_SightWard_21" = ""
tr "game_character_skin_description_SightWard_22" = "2014 全明星赛"
tr "game_character_skin_description_SightWard_23" = "2014 足球杯"
tr "game_character_skin_description_SightWard_24" = ""
tr "game_character_skin_description_SightWard_25" = "2014 霸权争夺"
tr "game_character_skin_description_SightWard_26" = "2014 霸权争夺"
tr "game_character_skin_description_SightWard_27" = "2014 霸权争夺"
tr "game_character_skin_description_SightWard_28" = "2014 世界大赛"
tr "game_character_skin_description_SightWard_29" = "2014 赛季积分战队-20 分"
tr "game_character_skin_description_SightWard_3" = "2012 万圣节守卫"
tr "game_character_skin_description_SightWard_30" = "2014 赛季积分战队-45 分"
tr "game_character_skin_description_SightWard_31" = "2014 赛季积分战队-75 分"
tr "game_character_skin_description_SightWard_32" = ""
tr "game_character_skin_description_SightWard_33" = "2014 圣诞守卫"
tr "game_character_skin_description_SightWard_34" = "2014 圣诞守卫"
tr "game_character_skin_description_SightWard_35" = "2014 圣诞守卫"
tr "game_character_skin_description_SightWard_36" = ""
tr "game_character_skin_description_SightWard_37" = ""
tr "game_character_skin_description_SightWard_38" = ""
tr "game_character_skin_description_SightWard_39" = "2015 新春守卫"
tr "game_character_skin_description_SightWard_4" = "2012 万圣节守卫"
tr "game_character_skin_description_SightWard_40" = "2015 情人节守卫"
tr "game_character_skin_description_SightWard_41" = "2015 阿福模式"
tr "game_character_skin_description_SightWard_42" = "2015 比尔吉沃特事件"
tr "game_character_skin_description_SightWard_43" = "2015 比尔吉沃特"
tr "game_character_skin_description_SightWard_44" = "菁英计划:2015"
tr "game_character_skin_description_SightWard_45" = "2015 世界大赛"
tr "game_character_skin_description_SightWard_46" = "2015 年度战队积分奖励- 20 分"
tr "game_character_skin_description_SightWard_47" = "2015 年度战队积分奖励- 45 分"
tr "game_character_skin_description_SightWard_48" = "2015 年度战队积分奖励- 75 分"
tr "game_character_skin_description_SightWard_49" = "参与战斗!"
tr "game_character_skin_description_SightWard_5" = "2012 万圣节守卫"
tr "game_character_skin_description_SightWard_50" = "2015 全明星 烈火头像"
tr "game_character_skin_description_SightWard_51" = "2015 全明星 寒冰头像"
tr "game_character_skin_description_SightWard_52" = "2015 圣诞庆典"
tr "game_character_skin_description_SightWard_53" = "猴运当头 欢庆新岁"
tr "game_character_skin_description_SightWard_54" = "2016 情人节"
tr "game_character_skin_description_SightWard_55" = "海克斯工艺系统上线"
tr "game_character_skin_description_SightWard_56" = "瑞文联盟 2016"
tr "game_character_skin_description_SightWard_57" = "机甲特急 赛恩"
tr "game_character_skin_description_SightWard_58" = "魔鬼筋肉罗"
tr "game_character_skin_description_SightWard_59" = "幽冥煞星"
tr "game_character_skin_description_SightWard_6" = "2012 圣诞守卫"
tr "game_character_skin_description_SightWard_60" = "泳池狂欢 2016"
tr "game_character_skin_description_SightWard_61" = "2016 菁英计划"
tr "game_character_skin_description_SightWard_62" = "2016 电玩系列"
tr "game_character_skin_description_SightWard_63" = "2016 星光战士"
tr "game_character_skin_description_SightWard_64" = "2016 世界大赛"
tr "game_character_skin_description_SightWard_65" = "机甲 vs. 小兵"
tr "game_character_skin_description_SightWard_66" = "2016 征服霸者"
tr "game_character_skin_description_SightWard_67" = "2016 凯旋王者"
tr "game_character_skin_description_SightWard_68" = "2016 战争英雄"
tr "game_character_skin_description_SightWard_69" = "元素幻化使 拉克丝"
tr "game_character_skin_description_SightWard_7" = "2012 圣诞守卫"
tr "game_character_skin_description_SightWard_70" = "2016 召唤峡谷故事"
tr "game_character_skin_description_SightWard_71" = "2016 冬至庆典"
tr "game_character_skin_description_SightWard_72" = "2017 新春守卫"
tr "game_character_skin_description_SightWard_73" = "2016 全明星赛"
tr "game_character_skin_description_SightWard_74" = "2017 血月造型"
tr "game_character_skin_description_SightWard_75" = "巧克力情鸽 守卫"
tr "game_character_skin_description_SightWard_76" = "龙眼 守卫"
tr "game_character_skin_description_SightWard_8" = "2013 新春守卫"
tr "game_character_skin_description_SightWard_80" = "神之霸拳 守卫"
tr "game_character_skin_description_SightWard_82" = "重力强化 守卫"
tr "game_character_skin_description_SightWard_84" = "战争机器 守卫"
tr "game_character_skin_description_SightWard_87" = "SKT T1 kkOma 守卫"
tr "game_character_skin_description_SightWard_89" = "2017 永恒荣耀 守卫"
tr "game_character_skin_description_SightWard_9" = "2013 新春守卫"
tr "game_character_skin_description_SightWard_90" = "2017 永恒荣耀|王者金 守卫"
tr "game_character_skin_description_SightWard_91" = "石中宝剑 守卫"
tr "game_character_skin_description_Singed_1" = ""
tr "game_character_skin_description_Singed_2" = ""
tr "game_character_skin_description_Singed_3" = ""
tr "game_character_skin_description_Singed_4" = ""
tr "game_character_skin_description_Singed_5" = ""
tr "game_character_skin_description_Singed_6" = ""
tr "game_character_skin_description_Singed_7" = ""
tr "game_character_skin_description_Singed_8" = ""
tr "game_character_skin_description_Singed_9" = ""
tr "game_character_skin_description_Sion_1" = ""
tr "game_character_skin_description_Sion_2" = ""
tr "game_character_skin_description_Sion_3" = ""
tr "game_character_skin_description_Sion_4" = ""
tr "game_character_skin_description_Sion_5" = ""
tr "game_character_skin_description_Sivir_1" = ""
tr "game_character_skin_description_Sivir_2" = ""
tr "game_character_skin_description_Sivir_3" = ""
tr "game_character_skin_description_Sivir_4" = ""
tr "game_character_skin_description_Sivir_5" = ""
tr "game_character_skin_description_Sivir_6" = ""
tr "game_character_skin_description_Sivir_7" = ""
tr "game_character_skin_description_Sivir_8" = ""
tr "game_character_skin_description_Sivir_9" = ""
tr "game_character_skin_description_Skarner_1" = ""
tr "game_character_skin_description_Skarner_2" = ""
tr "game_character_skin_description_Skarner_3" = ""
tr "game_character_skin_description_Skarner_4" = ""
tr "game_character_skin_description_Sona_1" = ""
tr "game_character_skin_description_Sona_2" = ""
tr "game_character_skin_description_Sona_3" = ""
tr "game_character_skin_description_Sona_4" = ""
tr "game_character_skin_description_Sona_5" = ""
tr "game_character_skin_description_Sona_6" = ""
tr "game_character_skin_description_Sona_7" = ""
tr "game_character_skin_description_Soraka_1" = ""
tr "game_character_skin_description_Soraka_10" = ""
tr "game_character_skin_description_Soraka_11" = ""
tr "game_character_skin_description_Soraka_12" = ""
tr "game_character_skin_description_Soraka_13" = ""
tr "game_character_skin_description_Soraka_14" = ""
tr "game_character_skin_description_Soraka_2" = ""
tr "game_character_skin_description_Soraka_3" = ""
tr "game_character_skin_description_Soraka_4" = ""
tr "game_character_skin_description_Soraka_5" = ""
tr "game_character_skin_description_Soraka_6" = ""
tr "game_character_skin_description_Soraka_8" = ""
tr "game_character_skin_description_Soraka_9" = ""
tr "game_character_skin_description_Swain_1" = ""
tr "game_character_skin_description_Swain_2" = ""
tr "game_character_skin_description_Swain_3" = ""
tr "game_character_skin_description_Sylas_1" = ""
tr "game_character_skin_description_TahmKench_1" = ""
tr "game_character_skin_description_TahmKench_2" = ""
tr "game_character_skin_description_TahmKench_3" = ""
tr "game_character_skin_description_TahmKench_4" = ""
tr "game_character_skin_description_TahmKench_5" = ""
tr "game_character_skin_description_TahmKench_6" = ""
tr "game_character_skin_description_TahmKench_7" = ""
tr "game_character_skin_description_TahmKench_8" = ""
tr "game_character_skin_description_TahmKench_9" = ""
tr "game_character_skin_description_Taliyah_1" = ""
tr "game_character_skin_description_Talon_1" = ""
tr "game_character_skin_description_Talon_10" = ""
tr "game_character_skin_description_Talon_11" = ""
tr "game_character_skin_description_Talon_2" = ""
tr "game_character_skin_description_Talon_3" = ""
tr "game_character_skin_description_Talon_4" = ""
tr "game_character_skin_description_Talon_5" = ""
tr "game_character_skin_description_Talon_6" = ""
tr "game_character_skin_description_Talon_7" = ""
tr "game_character_skin_description_Talon_8" = ""
tr "game_character_skin_description_Talon_9" = ""
tr "game_character_skin_description_Taric_1" = ""
tr "game_character_skin_description_Taric_2" = ""
tr "game_character_skin_description_Taric_3" = ""
tr "game_character_skin_description_Taric_4" = ""
tr "game_character_skin_description_Teemo_1" = ""
tr "game_character_skin_description_Teemo_10" = ""
tr "game_character_skin_description_Teemo_11" = ""
tr "game_character_skin_description_Teemo_12" = ""
tr "game_character_skin_description_Teemo_13" = ""
tr "game_character_skin_description_Teemo_14" = ""
tr "game_character_skin_description_Teemo_18" = ""
tr "game_character_skin_description_Teemo_19" = ""
tr "game_character_skin_description_Teemo_2" = ""
tr "game_character_skin_description_Teemo_20" = ""
tr "game_character_skin_description_Teemo_21" = ""
tr "game_character_skin_description_Teemo_22" = ""
tr "game_character_skin_description_Teemo_23" = ""
tr "game_character_skin_description_Teemo_24" = ""
tr "game_character_skin_description_Teemo_3" = ""
tr "game_character_skin_description_Teemo_4" = ""
tr "game_character_skin_description_Teemo_5" = ""
tr "game_character_skin_description_Teemo_6" = ""
tr "game_character_skin_description_Teemo_7" = ""
tr "game_character_skin_description_Teemo_8" = ""
tr "game_character_skin_description_Teemo_9" = ""
tr "game_character_skin_description_Thresh_1" = ""
tr "game_character_skin_description_Thresh_2" = ""
tr "game_character_skin_description_Thresh_3" = ""
tr "game_character_skin_description_Thresh_4" = ""
tr "game_character_skin_description_Thresh_5" = ""
tr "game_character_skin_description_Tristana_1" = ""
tr "game_character_skin_description_Tristana_10" = ""
tr "game_character_skin_description_Tristana_11" = ""
tr "game_character_skin_description_Tristana_2" = ""
tr "game_character_skin_description_Tristana_3" = ""
tr "game_character_skin_description_Tristana_4" = ""
tr "game_character_skin_description_Tristana_5" = ""
tr "game_character_skin_description_Tristana_6" = ""
tr "game_character_skin_description_Tristana_7" = ""
tr "game_character_skin_description_Tristana_8" = ""
tr "game_character_skin_description_Tristana_9" = ""
tr "game_character_skin_description_Trundle_1" = ""
tr "game_character_skin_description_Trundle_2" = ""
tr "game_character_skin_description_Trundle_3" = ""
tr "game_character_skin_description_Trundle_4" = ""
tr "game_character_skin_description_Trundle_5" = ""
tr "game_character_skin_description_Tryndamere_1" = ""
tr "game_character_skin_description_Tryndamere_2" = ""
tr "game_character_skin_description_Tryndamere_3" = ""
tr "game_character_skin_description_Tryndamere_4" = ""
tr "game_character_skin_description_Tryndamere_5" = ""
tr "game_character_skin_description_Tryndamere_6" = ""
tr "game_character_skin_description_Tryndamere_7" = ""
tr "game_character_skin_description_Tryndamere_8" = ""
tr "game_character_skin_description_Tryndamere_9" = ""
tr "game_character_skin_description_TwistedFate_1" = ""
tr "game_character_skin_description_TwistedFate_10" = ""
tr "game_character_skin_description_TwistedFate_2" = ""
tr "game_character_skin_description_TwistedFate_3" = ""
tr "game_character_skin_description_TwistedFate_4" = ""
tr "game_character_skin_description_TwistedFate_5" = ""
tr "game_character_skin_description_TwistedFate_6" = ""
tr "game_character_skin_description_TwistedFate_7" = ""
tr "game_character_skin_description_TwistedFate_8" = ""
tr "game_character_skin_description_TwistedFate_9" = ""
tr "game_character_skin_description_Twitch_1" = ""
tr "game_character_skin_description_Twitch_2" = ""
tr "game_character_skin_description_Twitch_3" = ""
tr "game_character_skin_description_Twitch_4" = ""
tr "game_character_skin_description_Twitch_5" = ""
tr "game_character_skin_description_Twitch_6" = ""
tr "game_character_skin_description_Twitch_7" = ""
tr "game_character_skin_description_Udyr_1" = ""
tr "game_character_skin_description_Udyr_2" = ""
tr "game_character_skin_description_Udyr_3" = ""
tr "game_character_skin_description_Udyr_4" = ""
tr "game_character_skin_description_Urgot_1" = ""
tr "game_character_skin_description_Urgot_2" = ""
tr "game_character_skin_description_Urgot_3" = ""
tr "game_character_skin_description_Urgot_4" = ""
tr "game_character_skin_description_Urgot_5" = ""
tr "game_character_skin_description_Urgot_6" = ""
tr "game_character_skin_description_Urgot_7" = ""
tr "game_character_skin_description_Urgot_8" = ""
tr "game_character_skin_description_Varus_1" = ""
tr "game_character_skin_description_Varus_2" = ""
tr "game_character_skin_description_Varus_3" = ""
tr "game_character_skin_description_Varus_4" = ""
tr "game_character_skin_description_Varus_5" = ""
tr "game_character_skin_description_Varus_6" = ""
tr "game_character_skin_description_Vayne_1" = ""
tr "game_character_skin_description_Vayne_10" = ""
tr "game_character_skin_description_Vayne_11" = ""
tr "game_character_skin_description_Vayne_12" = ""
tr "game_character_skin_description_Vayne_13" = ""
tr "game_character_skin_description_Vayne_2" = ""
tr "game_character_skin_description_Vayne_3" = ""
tr "game_character_skin_description_Vayne_4" = ""
tr "game_character_skin_description_Vayne_5" = ""
tr "game_character_skin_description_Vayne_6" = ""
tr "game_character_skin_description_Vayne_7" = ""
tr "game_character_skin_description_Vayne_8" = ""
tr "game_character_skin_description_Vayne_9" = ""
tr "game_character_skin_description_Veigar_1" = ""
tr "game_character_skin_description_Veigar_2" = ""
tr "game_character_skin_description_Veigar_3" = ""
tr "game_character_skin_description_Veigar_4" = ""
tr "game_character_skin_description_Veigar_5" = ""
tr "game_character_skin_description_Veigar_6" = ""
tr "game_character_skin_description_Veigar_7" = ""
tr "game_character_skin_description_Veigar_8" = ""
tr "game_character_skin_description_Velkoz_1" = ""
tr "game_character_skin_description_Velkoz_2" = ""
tr "game_character_skin_description_Velkoz_3" = ""
tr "game_character_skin_description_Vi_1" = ""
tr "game_character_skin_description_Vi_10" = ""
tr "game_character_skin_description_Vi_11" = ""
tr "game_character_skin_description_Vi_2" = ""
tr "game_character_skin_description_Vi_3" = ""
tr "game_character_skin_description_Vi_4" = ""
tr "game_character_skin_description_Vi_5" = ""
tr "game_character_skin_description_Vi_6" = ""
tr "game_character_skin_description_Vi_7" = ""
tr "game_character_skin_description_Vi_8" = ""
tr "game_character_skin_description_Vi_9" = ""
tr "game_character_skin_description_Viktor_1" = ""
tr "game_character_skin_description_Viktor_2" = ""
tr "game_character_skin_description_Viktor_3" = ""
tr "game_character_skin_description_Viktor_4" = ""
tr "game_character_skin_description_Vladimir_1" = ""
tr "game_character_skin_description_Vladimir_2" = ""
tr "game_character_skin_description_Vladimir_3" = ""
tr "game_character_skin_description_Vladimir_4" = ""
tr "game_character_skin_description_Vladimir_5" = ""
tr "game_character_skin_description_Vladimir_6" = ""
tr "game_character_skin_description_Vladimir_7" = ""
tr "game_character_skin_description_Volibear_1" = ""
tr "game_character_skin_description_Volibear_2" = ""
tr "game_character_skin_description_Volibear_3" = ""
tr "game_character_skin_description_Volibear_4" = ""
tr "game_character_skin_description_Volibear_5" = ""
tr "game_character_skin_description_Xayah_1" = ""
tr "game_character_skin_description_Xayah_2" = ""
tr "game_character_skin_description_Xerath_1" = ""
tr "game_character_skin_description_Xerath_2" = ""
tr "game_character_skin_description_Xerath_3" = ""
tr "game_character_skin_description_Xerath_4" = ""
tr "game_character_skin_description_XinZhao_1" = ""
tr "game_character_skin_description_XinZhao_10" = ""
tr "game_character_skin_description_XinZhao_11" = ""
tr "game_character_skin_description_XinZhao_12" = ""
tr "game_character_skin_description_XinZhao_13" = ""
tr "game_character_skin_description_XinZhao_14" = ""
tr "game_character_skin_description_XinZhao_15" = ""
tr "game_character_skin_description_XinZhao_16" = ""
tr "game_character_skin_description_XinZhao_17" = ""
tr "game_character_skin_description_XinZhao_18" = ""
tr "game_character_skin_description_XinZhao_19" = ""
tr "game_character_skin_description_XinZhao_2" = ""
tr "game_character_skin_description_XinZhao_3" = ""
tr "game_character_skin_description_XinZhao_4" = ""
tr "game_character_skin_description_XinZhao_5" = ""
tr "game_character_skin_description_XinZhao_6" = ""
tr "game_character_skin_description_XinZhao_7" = ""
tr "game_character_skin_description_XinZhao_8" = ""
tr "game_character_skin_description_XinZhao_9" = ""
tr "game_character_skin_description_Yasuo_1" = ""
tr "game_character_skin_description_Yasuo_2" = ""
tr "game_character_skin_description_Yasuo_3" = ""
tr "game_character_skin_description_Yasuo_4" = ""
tr "game_character_skin_description_Yasuo_5" = ""
tr "game_character_skin_description_Yasuo_6" = ""
tr "game_character_skin_description_Yasuo_7" = ""
tr "game_character_skin_description_Yasuo_8" = ""
tr "game_character_skin_description_Yuumi_1" = ""
tr "game_character_skin_description_Zac_1" = ""
tr "game_character_skin_description_Zed_1" = ""
tr "game_character_skin_description_Zed_10" = ""
tr "game_character_skin_description_Zed_11" = ""
tr "game_character_skin_description_Zed_2" = ""
tr "game_character_skin_description_Zed_3" = "冲击利刃˙改 劫"
tr "game_character_skin_description_Zed_4" = "冲击利刃˙改 劫"
tr "game_character_skin_description_Zed_5" = "冲击利刃˙改 劫"
tr "game_character_skin_description_Zed_6" = ""
tr "game_character_skin_description_Zed_7" = ""
tr "game_character_skin_description_Zed_8" = ""
tr "game_character_skin_description_Zed_9" = ""
tr "game_character_skin_description_Ziggs_1" = ""
tr "game_character_skin_description_Ziggs_2" = ""
tr "game_character_skin_description_Ziggs_3" = ""
tr "game_character_skin_description_Ziggs_4" = ""
tr "game_character_skin_description_Ziggs_5" = ""
tr "game_character_skin_description_Zilean_1" = ""
tr "game_character_skin_description_Zilean_2" = ""
tr "game_character_skin_description_Zilean_3" = ""
tr "game_character_skin_description_Zilean_4" = ""
tr "game_character_skin_description_Zilean_5" = ""
tr "game_character_skin_description_Zoe_1" = ""
tr "game_character_skin_description_Zyra_1" = ""
tr "game_character_skin_description_Zyra_2" = ""
tr "game_character_skin_description_Zyra_3" = ""
tr "game_character_skin_description_Zyra_4" = ""
tr "game_character_skin_displayname_Aatrox_1" = "审判者 厄萨斯"
tr "game_character_skin_displayname_Aatrox_2" = "机甲猎人 厄萨斯"
tr "game_character_skin_displayname_Aatrox_3" = "海洋猎人 厄萨斯"
tr "game_character_skin_displayname_Aatrox_4" = "机甲猎人 厄萨斯"
tr "game_character_skin_displayname_Aatrox_5" = "机甲猎人 厄萨斯"
tr "game_character_skin_displayname_Aatrox_6" = "机甲猎人 厄萨斯"
tr "game_character_skin_displayname_Aatrox_7" = "血月剑魔 厄萨斯"
tr "game_character_skin_displayname_Aatrox_8" = "血月剑魔 厄萨斯 尊爵不凡版"
tr "game_character_skin_displayname_Ahri_1" = "灵隐狐仙 阿璃"
tr "game_character_skin_displayname_Ahri_10" = "魅惑时代|闪耀黄 阿璃"
tr "game_character_skin_displayname_Ahri_11" = "魅惑时代|冶艳红 阿璃"
tr "game_character_skin_displayname_Ahri_12" = "魅惑时代|少时白 阿璃"
tr "game_character_skin_displayname_Ahri_13" = "魅惑时代|奢华金 阿璃"
tr "game_character_skin_displayname_Ahri_14" = "星光战士 阿璃"
tr "game_character_skin_displayname_Ahri_15" = "K/DA 阿璃"
tr "game_character_skin_displayname_Ahri_16" = "K/DA 阿璃 尊爵不凡版 "
tr "game_character_skin_displayname_Ahri_17" = "花仙精灵 阿璃"
tr "game_character_skin_displayname_Ahri_18" = "传说启程|香槟金 阿璃"
tr "game_character_skin_displayname_Ahri_19" = "花仙精灵|焰红 阿璃"
tr "game_character_skin_displayname_Ahri_2" = "倾国妖狐 阿璃"
tr "game_character_skin_displayname_Ahri_20" = "花仙精灵|橄榄绿 阿璃"
tr "game_character_skin_displayname_Ahri_21" = "花仙精灵|碧蓝 阿璃"
tr "game_character_skin_displayname_Ahri_22" = "花仙精灵|金黄 阿璃"
tr "game_character_skin_displayname_Ahri_23" = "花仙精灵|琥珀黄 阿璃"
tr "game_character_skin_displayname_Ahri_24" = "花仙精灵|蔷薇粉 阿璃"
tr "game_character_skin_displayname_Ahri_25" = "花仙精灵|石英紫 阿璃"
tr "game_character_skin_displayname_Ahri_26" = "花仙精灵|铁灰 阿璃"
tr "game_character_skin_displayname_Ahri_3" = "妖焰火狐 阿璃"
tr "game_character_skin_displayname_Ahri_4" = "魅惑时代 阿璃"
tr "game_character_skin_displayname_Ahri_5" = "传说启程 阿璃"
tr "game_character_skin_displayname_Ahri_6" = "菁英学院 阿璃"
tr "game_character_skin_displayname_Ahri_7" = "电玩女神 阿璃"
tr "game_character_skin_displayname_Ahri_8" = "魅惑时代|明星蓝 阿璃"
tr "game_character_skin_displayname_Ahri_9" = "魅惑时代|亮眼粉 阿璃"
tr "game_character_skin_displayname_Akali_1" = "蜂刺 阿卡莉"
tr "game_character_skin_displayname_Akali_10" = "猎头者|焰红 阿卡莉"
tr "game_character_skin_displayname_Akali_11" = "猎头者|绀紫 阿卡莉"
tr "game_character_skin_displayname_Akali_12" = "猎头者|珍珠白 阿卡莉"
tr "game_character_skin_displayname_Akali_13" = "K/DA 阿卡莉 尊爵不凡版"
tr "game_character_skin_displayname_Akali_14" = "菁英计划:阿卡莉"
tr "game_character_skin_displayname_Akali_16" = "菁英计划|焰红 阿卡莉"
tr "game_character_skin_displayname_Akali_17" = "菁英计划|宝石青 阿卡莉"
tr "game_character_skin_displayname_Akali_18" = "菁英计划|琥珀黄 阿卡莉"
tr "game_character_skin_displayname_Akali_19" = "菁英计划|湛蓝 阿卡莉"
tr "game_character_skin_displayname_Akali_2" = "地狱火 阿卡莉"
tr "game_character_skin_displayname_Akali_20" = "菁英计划|石英紫 阿卡莉"
tr "game_character_skin_displayname_Akali_21" = "菁英计划|蔷薇粉 阿卡莉"
tr "game_character_skin_displayname_Akali_22" = "菁英计划|铁灰 阿卡莉"
tr "game_character_skin_displayname_Akali_23" = "菁英计划|珍珠白 阿卡莉"
tr "game_character_skin_displayname_Akali_24" = "菁英计划|清算炫彩 阿卡莉"
tr "game_character_skin_displayname_Akali_3" = "足球宝贝 阿卡莉"
tr "game_character_skin_displayname_Akali_4" = "性感护士 阿卡莉"
tr "game_character_skin_displayname_Akali_5" = "血月舞忍 阿卡莉"
tr "game_character_skin_displayname_Akali_6" = "银牙暗部 阿卡莉"
tr "game_character_skin_displayname_Akali_7" = "猎头者 阿卡莉"
tr "game_character_skin_displayname_Akali_8" = "刺身师傅 阿卡莉"
tr "game_character_skin_displayname_Akali_9" = "K/DA 阿卡莉"
tr "game_character_skin_displayname_Alistar_1" = "黑色猛牛 亚历斯塔"
tr "game_character_skin_displayname_Alistar_10" = "亚历哞哞"
tr "game_character_skin_displayname_Alistar_11" = "亚历哞哞|草莓牛奶"
tr "game_character_skin_displayname_Alistar_12" = "亚历哞哞|哈密瓜牛奶"
tr "game_character_skin_displayname_Alistar_13" = "亚历哞哞|香蕉牛奶"
tr "game_character_skin_displayname_Alistar_14" = "亚历哞哞|薄荷牛奶"
tr "game_character_skin_displayname_Alistar_15" = "亚历哞哞|巧克力牛奶"
tr "game_character_skin_displayname_Alistar_16" = "亚历哞哞|蓝莓牛奶"
tr "game_character_skin_displayname_Alistar_17" = "亚历哞哞|木瓜牛奶"
tr "game_character_skin_displayname_Alistar_18" = "亚历哞哞|芋香牛奶"
tr "game_character_skin_displayname_Alistar_19" = "海克斯科技 亚历斯塔"
tr "game_character_skin_displayname_Alistar_2" = "金牛战士 亚历斯塔"
tr "game_character_skin_displayname_Alistar_20" = "征服霸者 亚历斯塔"
tr "game_character_skin_displayname_Alistar_21" = "征服霸者|香槟金 亚历斯塔"
tr "game_character_skin_displayname_Alistar_3" = "斗牛士 亚历斯塔"
tr "game_character_skin_displayname_Alistar_4" = "长角牛仔 亚历斯塔"
tr "game_character_skin_displayname_Alistar_5" = "破狱狂牛 亚历斯塔"
tr "game_character_skin_displayname_Alistar_6" = "地狱火 亚历斯塔"
tr "game_character_skin_displayname_Alistar_7" = "蛮牛中卫 亚历斯塔"
tr "game_character_skin_displayname_Alistar_8" = "劫掠重锤 亚历斯塔"
tr "game_character_skin_displayname_Alistar_9" = "SKT T1 亚历斯塔"
tr "game_character_skin_displayname_Amumu_1" = "忧伤法老 阿姆姆"
tr "game_character_skin_displayname_Amumu_10" = "派对木乃伊 阿姆姆|小恶摩气球"
tr "game_character_skin_displayname_Amumu_11" = "派对木乃伊 阿姆姆|露璐气球"
tr "game_character_skin_displayname_Amumu_12" = "派对木乃伊 阿姆姆|飞斯气球"
tr "game_character_skin_displayname_Amumu_13" = "派对木乃伊 阿姆姆|呐儿气球"
tr "game_character_skin_displayname_Amumu_14" = "派对木乃伊 阿姆姆|希格斯气球"
tr "game_character_skin_displayname_Amumu_15" = "派对木乃伊 阿姆姆|普罗气球"
tr "game_character_skin_displayname_Amumu_16" = "派对木乃伊 阿姆姆|甜心熊气球"
tr "game_character_skin_displayname_Amumu_17" = "地狱火 阿姆姆"
tr "game_character_skin_displayname_Amumu_18" = "地狱火|焰红 阿姆姆"
tr "game_character_skin_displayname_Amumu_19" = "地狱火|翡翠 阿姆姆"
tr "game_character_skin_displayname_Amumu_2" = "温哥华 阿姆姆"
tr "game_character_skin_displayname_Amumu_20" = "地狱火|蔷薇粉 阿姆姆"
tr "game_character_skin_displayname_Amumu_21" = "地狱火|绀紫 阿姆姆"
tr "game_character_skin_displayname_Amumu_22" = "地狱火|琥珀黄 阿姆姆"
tr "game_character_skin_displayname_Amumu_23" = "海克斯科技 阿姆姆"
tr "game_character_skin_displayname_Amumu_3" = "情绪摇滚 阿姆姆"
tr "game_character_skin_displayname_Amumu_4" = "劣质礼品 阿姆姆"
tr "game_character_skin_displayname_Amumu_5" = "差一点舞会国王 阿姆姆"
tr "game_character_skin_displayname_Amumu_6" = "悲剧骑士 阿姆姆"
tr "game_character_skin_displayname_Amumu_7" = "哀伤机器人 阿姆姆"
tr "game_character_skin_displayname_Amumu_8" = "派对木乃伊 阿姆姆"
tr "game_character_skin_displayname_Amumu_9" = "派对木乃伊 阿姆姆|克雷德气球"
tr "game_character_skin_displayname_Anivia_1" = "青天白日满地红 艾妮维亚"
tr "game_character_skin_displayname_Anivia_10" = "纸飞鸡|琥珀黄 艾妮维亚"
tr "game_character_skin_displayname_Anivia_11" = "纸飞鸡|珍珠白 艾妮维亚"
tr "game_character_skin_displayname_Anivia_12" = "纸飞鸡|翡翠 艾妮维亚"
tr "game_character_skin_displayname_Anivia_13" = "纸飞鸡|铁灰 艾妮维亚"
tr "game_character_skin_displayname_Anivia_14" = "纸飞鸡|绀紫 艾妮维亚"
tr "game_character_skin_displayname_Anivia_15" = "纸飞鸡|蔷薇粉 艾妮维亚"
tr "game_character_skin_displayname_Anivia_16" = "纸飞鸡|彩虹 艾妮维亚"
tr "game_character_skin_displayname_Anivia_2" = "联盟猎鹰 艾妮维亚"
tr "game_character_skin_displayname_Anivia_3" = "诺克萨斯 艾妮维亚"
tr "game_character_skin_displayname_Anivia_4" = "海克斯科技 艾妮维亚"
tr "game_character_skin_displayname_Anivia_5" = "黯雪夜羽 艾妮维亚"
tr "game_character_skin_displayname_Anivia_6" = "史前翼禽 艾妮维亚"
tr "game_character_skin_displayname_Anivia_7" = "狂欢节女王 艾妮维亚"
tr "game_character_skin_displayname_Anivia_8" = "纸飞鸡 艾妮维亚"
tr "game_character_skin_displayname_Anivia_9" = "纸飞鸡|焰红 艾妮维亚"
tr "game_character_skin_displayname_Annie_1" = "哥特萝莉 安妮"
tr "game_character_skin_displayname_Annie_10" = "海克斯科技 安妮"
tr "game_character_skin_displayname_Annie_11" = "星际特攻 安妮"
tr "game_character_skin_displayname_Annie_2" = "小红帽 安妮"
tr "game_character_skin_displayname_Annie_3" = "安妮梦游仙境"
tr "game_character_skin_displayname_Annie_4" = "舞会皇后 安妮"
tr "game_character_skin_displayname_Annie_5" = "霜火魔女 安妮"
tr "game_character_skin_displayname_Annie_6" = "安贝尔与泰妮"
tr "game_character_skin_displayname_Annie_7" = "科学怪熊与欢乐伙伴"
tr "game_character_skin_displayname_Annie_8" = "功夫熊猫 安妮"
tr "game_character_skin_displayname_Annie_9" = "熊熊甜心 安妮"
tr "game_character_skin_displayname_Ashe_1" = "急冻苔原 艾希"
tr "game_character_skin_displayname_Ashe_10" = "永恒荣耀 艾希"
tr "game_character_skin_displayname_Ashe_11" = "星河霜后 艾希"
tr "game_character_skin_displayname_Ashe_12" = "星河霜后|铁灰 艾希"
tr "game_character_skin_displayname_Ashe_13" = "星河霜后|蔷薇粉 艾希"
tr "game_character_skin_displayname_Ashe_14" = "星河霜后|翡翠 艾希"
tr "game_character_skin_displayname_Ashe_15" = "星河霜后|湛蓝 艾希"
tr "game_character_skin_displayname_Ashe_16" = "星河霜后|焰红 艾希"
tr "game_character_skin_displayname_Ashe_17" = "西域牛仔 艾希"
tr "game_character_skin_displayname_Ashe_18" = "西域牛仔|焰红 艾希"
tr "game_character_skin_displayname_Ashe_19" = "西域牛仔|碧蓝 艾希"
tr "game_character_skin_displayname_Ashe_2" = "侠盗猎人 艾希"
tr "game_character_skin_displayname_Ashe_20" = "西域牛仔|铁灰 艾希"
tr "game_character_skin_displayname_Ashe_21" = "西域牛仔|游牧 艾希"
tr "game_character_skin_displayname_Ashe_22" = "西域牛仔|石英紫 艾希"
tr "game_character_skin_displayname_Ashe_3" = "森林隐箭 艾希"
tr "game_character_skin_displayname_Ashe_4" = "冰霜皇后 艾希"
tr "game_character_skin_displayname_Ashe_5" = "紫晶神弓 艾希"
tr "game_character_skin_displayname_Ashe_6" = "爱情猎人 艾希"
tr "game_character_skin_displayname_Ashe_7" = "劫掠残弓 艾希"
tr "game_character_skin_displayname_Ashe_8" = "菁英计划:艾希"
tr "game_character_skin_displayname_Ashe_9" = "永恒荣耀 艾希"
tr "game_character_skin_displayname_AurelionSol_1" = "苍火天尊 翱锐龙兽"
tr "game_character_skin_displayname_AurelionSol_10" = "机甲烈空|铁灰 翱锐龙兽"
tr "game_character_skin_displayname_AurelionSol_2" = "机甲烈空 翱锐龙兽"
tr "game_character_skin_displayname_AurelionSol_3" = "机甲烈空 翱锐龙兽"
tr "game_character_skin_displayname_AurelionSol_4" = "机甲烈空|焰红 翱锐龙兽"
tr "game_character_skin_displayname_AurelionSol_5" = "机甲烈空|琥珀黄 翱锐龙兽"
tr "game_character_skin_displayname_AurelionSol_6" = "机甲烈空|湛蓝 翱锐龙兽 "
tr "game_character_skin_displayname_AurelionSol_7" = "机甲烈空|蔷薇粉 翱锐龙兽 "
tr "game_character_skin_displayname_AurelionSol_8" = "机甲烈空|石英紫 翱锐龙兽 "
tr "game_character_skin_displayname_AurelionSol_9" = "机甲烈空|珍珠白 翱锐龙兽 "
tr "game_character_skin_displayname_Azir_1" = "星际之门 阿祈尔"
tr "game_character_skin_displayname_Azir_2" = "坟场霸者 阿祈尔"
tr "game_character_skin_displayname_Azir_3" = "SKT T1 阿祈尔"
tr "game_character_skin_displayname_Azir_4" = "凤雏砂皇 庞统"
tr "game_character_skin_displayname_Bard_1" = "神木精灵 巴德"
tr "game_character_skin_displayname_Bard_2" = "巴德|金盏花"
tr "game_character_skin_displayname_Bard_3" = "巴德|常春藤"
tr "game_character_skin_displayname_Bard_4" = "巴德|鼠尾草"
tr "game_character_skin_displayname_Bard_5" = "霜降使者 巴德"
tr "game_character_skin_displayname_Bard_6" = "吟游诗人 巴德"
tr "game_character_skin_displayname_Bard_7" = "霜降使者|香槟金 巴德"
tr "game_character_skin_displayname_Blitzcrank_1" = "铁锈斑斑 布里茨"
tr "game_character_skin_displayname_Blitzcrank_10" = "布里茨|青铜"
tr "game_character_skin_displayname_Blitzcrank_11" = "战斗魔王 布里茨"
tr "game_character_skin_displayname_Blitzcrank_12" = "战斗魔王|猫眼黄 布里茨"
tr "game_character_skin_displayname_Blitzcrank_13" = "战斗魔王|铁灰 布里茨"
tr "game_character_skin_displayname_Blitzcrank_14" = "战斗魔王|闪耀黄 布里茨"
tr "game_character_skin_displayname_Blitzcrank_15" = "战斗魔王|亮眼粉 布里茨"
tr "game_character_skin_displayname_Blitzcrank_16" = "战斗魔王|烈日红 布里茨"
tr "game_character_skin_displayname_Blitzcrank_17" = "战斗魔王|深海蓝 布里茨"
tr "game_character_skin_displayname_Blitzcrank_18" = "战斗魔王|珍珠白 布里茨"
tr "game_character_skin_displayname_Blitzcrank_19" = "战斗魔王|宝石蓝 布里茨"
tr "game_character_skin_displayname_Blitzcrank_2" = "钢铁守门员 布里茨"
tr "game_character_skin_displayname_Blitzcrank_20" = "黑曜邪骑 布里茨"
tr "game_character_skin_displayname_Blitzcrank_21" = "白晶圣骑 布里茨"
tr "game_character_skin_displayname_Blitzcrank_3" = "拳击机器人 布里茨"
tr "game_character_skin_displayname_Blitzcrank_4" = "变形金刚 布里茨"
tr "game_character_skin_displayname_Blitzcrank_5" = "我不是布里茨"
tr "game_character_skin_displayname_Blitzcrank_6" = "i‧布里茨"
tr "game_character_skin_displayname_Blitzcrank_7" = "镇暴部队 布里茨"
tr "game_character_skin_displayname_Blitzcrank_8" = "布里茨|熔岩"
tr "game_character_skin_displayname_Blitzcrank_9" = "布里茨|钴蓝"
tr "game_character_skin_displayname_Brand_1" = "末日火焰 布兰德"
tr "game_character_skin_displayname_Brand_10" = "弧光圣火|焰红 布兰德"
tr "game_character_skin_displayname_Brand_11" = "弧光圣火|铁灰 布兰德"
tr "game_character_skin_displayname_Brand_12" = "弧光圣火|珍珠白 布兰德"
tr "game_character_skin_displayname_Brand_2" = "镇暴恶灵 布兰德"
tr "game_character_skin_displayname_Brand_3" = "蓝焰使者 布兰德"
tr "game_character_skin_displayname_Brand_4" = "绿焰活尸 布兰德"
tr "game_character_skin_displayname_Brand_5" = "圣火之灵 布兰德"
tr "game_character_skin_displayname_Brand_6" = "战斗魔王 布兰德"
tr "game_character_skin_displayname_Brand_7" = "弧光圣火 布兰德"
tr "game_character_skin_displayname_Brand_8" = "弧光圣火 布兰德"
tr "game_character_skin_displayname_Brand_9" = "弧光圣火|碧蓝 布兰德"
tr "game_character_skin_displayname_Braum_1" = "弒龙守护者 布郎姆"
tr "game_character_skin_displayname_Braum_10" = "圣诞壮公公 布郎姆"
tr "game_character_skin_displayname_Braum_11" = "黑道风云 布郎姆"
tr "game_character_skin_displayname_Braum_12" = "黑道风云|焰红 布郎姆"
tr "game_character_skin_displayname_Braum_13" = "黑道风云|金黄 布郎姆"
tr "game_character_skin_displayname_Braum_14" = "黑道风云|绀紫 布郎姆"
tr "game_character_skin_displayname_Braum_15" = "黑道风云|铁灰 布郎姆"
tr "game_character_skin_displayname_Braum_16" = "黑道风云|翡翠 布郎姆"
tr "game_character_skin_displayname_Braum_17" = "黑道风云|蔷薇粉 布郎姆"
tr "game_character_skin_displayname_Braum_18" = "黑道风云|珍珠白 布郎姆"
tr "game_character_skin_displayname_Braum_19" = "黑道风云|砂褐 布郎姆"
tr "game_character_skin_displayname_Braum_2" = "虎面筋肉人 布郎姆"
tr "game_character_skin_displayname_Braum_20" = "弒龙守护者 布郎姆(粉丝门票限定)"
tr "game_character_skin_displayname_Braum_21" = "弒龙守护者 布郎姆(LEC 赛区限定)"
tr "game_character_skin_displayname_Braum_22" = "弒龙守护者 布郎姆(LCS 赛区限定)"
tr "game_character_skin_displayname_Braum_23" = "弒龙守护者 布郎姆(LPL 赛区限定)"
tr "game_character_skin_displayname_Braum_3" = "雄心战士 布郎姆"
tr "game_character_skin_displayname_Braum_4" = "弒龙守护者|弩兵紫 布郎姆"
tr "game_character_skin_displayname_Braum_5" = "弒龙守护者|勇者黑 布郎姆"
tr "game_character_skin_displayname_Braum_6" = "弒龙守护者|战士黄 布郎姆"
tr "game_character_skin_displayname_Braum_7" = "弒龙守护者|骑士绿 布郎姆"
tr "game_character_skin_displayname_Braum_8" = "弒龙守护者|游侠褐 布郎姆"
tr "game_character_skin_displayname_Braum_9" = "弒龙守护者|牧师白 布郎姆"
tr "game_character_skin_displayname_Caitlyn_1" = "政府反抗军 凯特琳"
tr "game_character_skin_displayname_Caitlyn_10" = "釉月倩魂 凯特琳"
tr "game_character_skin_displayname_Caitlyn_11" = "脉冲火焰 凯特琳"
tr "game_character_skin_displayname_Caitlyn_12" = "釉月倩魂|香槟金 凯特琳"
tr "game_character_skin_displayname_Caitlyn_13" = "泳池狂欢 凯特琳"
tr "game_character_skin_displayname_Caitlyn_14" = "泳池狂欢|焰红 凯特琳"
tr "game_character_skin_displayname_Caitlyn_15" = "泳池狂欢|蔷薇粉 凯特琳"
tr "game_character_skin_displayname_Caitlyn_16" = "泳池狂欢|琥珀黄 凯特琳"
tr "game_character_skin_displayname_Caitlyn_17" = "泳池狂欢|铁灰 凯特琳"
tr "game_character_skin_displayname_Caitlyn_18" = "泳池狂欢|碧蓝 凯特琳"
tr "game_character_skin_displayname_Caitlyn_19" = "电玩女神 凯特琳"
tr "game_character_skin_displayname_Caitlyn_2" = "荒野保安官 凯特琳"
tr "game_character_skin_displayname_Caitlyn_20" = "电玩女神 凯特琳 尊爵不凡版"
tr "game_character_skin_displayname_Caitlyn_3" = "密林执法者 凯特琳"
tr "game_character_skin_displayname_Caitlyn_4" = "极地狙击手 凯特琳"
tr "game_character_skin_displayname_Caitlyn_5" = "性感警长 凯特琳"
tr "game_character_skin_displayname_Caitlyn_6" = "猎头者 凯特琳"
tr "game_character_skin_displayname_Caitlyn_7" = "凯特琳|粉红"
tr "game_character_skin_displayname_Caitlyn_8" = "凯特琳|青绿"
tr "game_character_skin_displayname_Caitlyn_9" = "凯特琳|宝蓝"
tr "game_character_skin_displayname_Camille_1" = "人工智能 卡蜜儿"
tr "game_character_skin_displayname_Camille_10" = "iG 卡蜜儿"
tr "game_character_skin_displayname_Camille_2" = "女巫集会 卡蜜儿"
tr "game_character_skin_displayname_Camille_3" = "女巫集会|绀紫 卡蜜儿"
tr "game_character_skin_displayname_Camille_4" = "女巫集会|碧蓝 卡蜜儿"
tr "game_character_skin_displayname_Camille_5" = "女巫集会|铁灰 卡蜜儿"
tr "game_character_skin_displayname_Camille_6" = "女巫集会|蔷薇粉 卡蜜儿"
tr "game_character_skin_displayname_Camille_7" = "女巫集会|焰红 卡蜜儿"
tr "game_character_skin_displayname_Camille_8" = "女巫集会|珍珠白 卡蜜儿"
tr "game_character_skin_displayname_Camille_9" = "女巫集会|宝石青 卡蜜儿"
tr "game_character_skin_displayname_Cassiopeia_1" = "荒漠之咬 卡莎碧雅"
tr "game_character_skin_displayname_Cassiopeia_2" = "深海妖姬 卡莎碧雅"
tr "game_character_skin_displayname_Cassiopeia_3" = "神话时代 卡莎碧雅"
tr "game_character_skin_displayname_Cassiopeia_4" = "翠玉毒牙 卡莎碧雅"
tr "game_character_skin_displayname_Cassiopeia_5" = "卡莎碧雅|黎明"
tr "game_character_skin_displayname_Cassiopeia_6" = "卡莎碧雅|薄暮"
tr "game_character_skin_displayname_Cassiopeia_7" = "卡莎碧雅|黎明"
tr "game_character_skin_displayname_Cassiopeia_8" = "烈影战蛇 卡莎碧雅"
tr "game_character_skin_displayname_Chogath_1" = "虚空梦魇 科加斯"
tr "game_character_skin_displayname_Chogath_10" = "狂派机甲|湛蓝 科加斯"
tr "game_character_skin_displayname_Chogath_11" = "狂派机甲|皑白 科加斯"
tr "game_character_skin_displayname_Chogath_12" = "狂派机甲|黑铁 科加斯"
tr "game_character_skin_displayname_Chogath_13" = "狂派机甲|绀紫 科加斯"
tr "game_character_skin_displayname_Chogath_14" = "幽冥煞星 科加斯"
tr "game_character_skin_displayname_Chogath_2" = "高尚仕绅 科加斯"
tr "game_character_skin_displayname_Chogath_3" = "深渊海怪 科加斯"
tr "game_character_skin_displayname_Chogath_4" = "侏罗纪 科加斯"
tr "game_character_skin_displayname_Chogath_5" = "狂派机甲 科加斯"
tr "game_character_skin_displayname_Chogath_6" = "史前巨兽 科加斯"
tr "game_character_skin_displayname_Chogath_7" = "幽冥煞星 科加斯"
tr "game_character_skin_displayname_Chogath_8" = "狂派机甲|赤焰 科加斯"
tr "game_character_skin_displayname_Chogath_9" = "狂派机甲|黄金 科加斯"
tr "game_character_skin_displayname_Corki_1" = "星舰战将 库奇"
tr "game_character_skin_displayname_Corki_10" = "彩虹战机|赤焰 库奇"
tr "game_character_skin_displayname_Corki_11" = "彩虹战机|神风 库奇"
tr "game_character_skin_displayname_Corki_12" = "彩虹战机|黄蜂 库奇"
tr "game_character_skin_displayname_Corki_13" = "彩虹战机|雷霆 库奇"
tr "game_character_skin_displayname_Corki_14" = "彩虹战机|黑鹰 库奇"
tr "game_character_skin_displayname_Corki_15" = "彩虹战机|猎豹 库奇"
tr "game_character_skin_displayname_Corki_16" = "彩虹战机|幻象 库奇"
tr "game_character_skin_displayname_Corki_17" = "翔龙飞翼|香槟金 库奇"
tr "game_character_skin_displayname_Corki_18" = "短腿飞基 库奇"
tr "game_character_skin_displayname_Corki_19" = "短腿飞基|铁灰 库奇"
tr "game_character_skin_displayname_Corki_2" = "雪橇急速 库奇"
tr "game_character_skin_displayname_Corki_20" = "短腿飞基|珍珠白 库奇"
tr "game_character_skin_displayname_Corki_21" = "短腿飞基|焰红 库奇"
tr "game_character_skin_displayname_Corki_22" = "短腿飞基|石英紫 库奇"
tr "game_character_skin_displayname_Corki_23" = "短腿飞基|彩虹 库奇"
tr "game_character_skin_displayname_Corki_24" = "短腿飞基|蔷薇粉 库奇"
tr "game_character_skin_displayname_Corki_25" = "短腿飞基|碧蓝 库奇"
tr "game_character_skin_displayname_Corki_3" = "红色男爵 库奇"
tr "game_character_skin_displayname_Corki_4" = "男子汉浪漫 库奇"
tr "game_character_skin_displayname_Corki_5" = "阿福骑士 库奇"
tr "game_character_skin_displayname_Corki_6" = "翔龙飞翼 库奇"
tr "game_character_skin_displayname_Corki_7" = "Fnatic 库奇"
tr "game_character_skin_displayname_Corki_8" = "彩虹战机 库奇"
tr "game_character_skin_displayname_Corki_9" = "彩虹战机 白昼 库奇"
tr "game_character_skin_displayname_Darius_1" = "诺城霸主 达瑞斯"
tr "game_character_skin_displayname_Darius_10" = "灌篮高手|米勒黄 达瑞斯"
tr "game_character_skin_displayname_Darius_11" = "灌篮高手|真理绿 达瑞斯"
tr "game_character_skin_displayname_Darius_12" = "灌篮高手|飘逸橘 达瑞斯"
tr "game_character_skin_displayname_Darius_13" = "灌篮高手|甜瓜蓝 达瑞斯"
tr "game_character_skin_displayname_Darius_14" = "星际战将 达瑞斯"
tr "game_character_skin_displayname_Darius_15" = "魔狼战神 达瑞斯"
tr "game_character_skin_displayname_Darius_16" = "西域牛仔 达瑞斯"
tr "game_character_skin_displayname_Darius_17" = "西域牛仔|焰红 达瑞斯"
tr "game_character_skin_displayname_Darius_18" = "西域牛仔|铁灰 达瑞斯"
tr "game_character_skin_displayname_Darius_19" = "西域牛仔|绀紫 达瑞斯"
tr "game_character_skin_displayname_Darius_2" = "生化武力 达瑞斯"
tr "game_character_skin_displayname_Darius_20" = "西域牛仔|翡翠 达瑞斯"
tr "game_character_skin_displayname_Darius_21" = "西域牛仔|湛蓝 达瑞斯"
tr "game_character_skin_displayname_Darius_22" = "西域牛仔|蔷薇粉 达瑞斯"
tr "game_character_skin_displayname_Darius_23" = "西域牛仔|游牧 达瑞斯"
tr "game_character_skin_displayname_Darius_3" = "冽冬王者 达瑞斯"
tr "game_character_skin_displayname_Darius_4" = "灌篮高手 达瑞斯"
tr "game_character_skin_displayname_Darius_5" = "达瑞斯|铁黑"
tr "game_character_skin_displayname_Darius_6" = "达瑞斯|黄铜"
tr "game_character_skin_displayname_Darius_7" = "达瑞斯|红铜"
tr "game_character_skin_displayname_Darius_8" = "菁英学院 达瑞斯"
tr "game_character_skin_displayname_Darius_9" = "灌篮高手|科比紫 达瑞斯"
tr "game_character_skin_displayname_Diana_1" = "闇之女武神 黛安娜"
tr "game_character_skin_displayname_Diana_10" = "望月女神|暗夜 黛安娜"
tr "game_character_skin_displayname_Diana_11" = "血月天牙 黛安娜"
tr "game_character_skin_displayname_Diana_12" = "幽黯死海 黛安娜"
tr "game_character_skin_displayname_Diana_13" = "幽黯死海|珍珠白 黛安娜"
tr "game_character_skin_displayname_Diana_14" = "幽黯死海|焰红 黛安娜"
tr "game_character_skin_displayname_Diana_15" = "幽黯死海|铁灰 黛安娜"
tr "game_character_skin_displayname_Diana_16" = "幽黯死海|宝石青 黛安娜"
tr "game_character_skin_displayname_Diana_17" = "幽黯死海|湛蓝 黛安娜"
tr "game_character_skin_displayname_Diana_2" = "月神 黛安娜"
tr "game_character_skin_displayname_Diana_3" = "地狱火 黛安娜"
tr "game_character_skin_displayname_Diana_4" = "望月女神|朱红 黛安娜"
tr "game_character_skin_displayname_Diana_5" = "望月女神|银白 黛安娜"
tr "game_character_skin_displayname_Diana_6" = "望月女神|青蓝 黛安娜"
tr "game_character_skin_displayname_Diana_7" = "望月女神|松绿 黛安娜"
tr "game_character_skin_displayname_Diana_8" = "望月女神|紫晶 黛安娜"
tr "game_character_skin_displayname_Diana_9" = "望月女神|橄榄绿 黛安娜"
tr "game_character_skin_displayname_Draven_1" = "灵魂收割者 达瑞文"
tr "game_character_skin_displayname_Draven_10" = "王牌播报员|宝石蓝 达瑞文"
tr "game_character_skin_displayname_Draven_11" = "王牌播报员|深靛蓝 达瑞文"
tr "game_character_skin_displayname_Draven_12" = "圣诞潮公公 达瑞文"
tr "game_character_skin_displayname_Draven_2" = "神鬼战士 达瑞文"
tr "game_character_skin_displayname_Draven_3" = "王牌播报员 达瑞文"
tr "game_character_skin_displayname_Draven_4" = "泳池狂欢 达瑞文"
tr "game_character_skin_displayname_Draven_5" = "兽魔猎人 达瑞文"
tr "game_character_skin_displayname_Draven_6" = "我就是达瑞文"
tr "game_character_skin_displayname_Draven_7" = "王牌播报员|珍珠白 达瑞文"
tr "game_character_skin_displayname_Draven_8" = "王牌播报员|芥末黄 达瑞文"
tr "game_character_skin_displayname_Draven_9" = "王牌播报员|丝绒紫 达瑞文"
tr "game_character_skin_displayname_DrMundo_1" = "俺不是浩克! 俺是蒙多!"
tr "game_character_skin_displayname_DrMundo_10" = "霜冻王子 蒙多"
tr "game_character_skin_displayname_DrMundo_11" = "霜冻王子|焰红 蒙多"
tr "game_character_skin_displayname_DrMundo_12" = "霜冻王子|碧蓝 蒙多"
tr "game_character_skin_displayname_DrMundo_13" = "霜冻王子|铁灰 蒙多"
tr "game_character_skin_displayname_DrMundo_14" = "霜冻王子|珍珠白 蒙多"
tr "game_character_skin_displayname_DrMundo_15" = "霜冻王子|蔷薇粉 蒙多"
tr "game_character_skin_displayname_DrMundo_2" = "健美教练 蒙多医生"
tr "game_character_skin_displayname_DrMundo_3" = "专业经理人 蒙多医生"
tr "game_character_skin_displayname_DrMundo_4" = "英雄变装 蒙多医生"
tr "game_character_skin_displayname_DrMundo_5" = "处刑者 蒙多"
tr "game_character_skin_displayname_DrMundo_6" = "奥格玛兽人 蒙多医生"
tr "game_character_skin_displayname_DrMundo_7" = "圣光球 柏兹蒙多"
tr "game_character_skin_displayname_DrMundo_8" = "泳池狂欢 蒙多医生"
tr "game_character_skin_displayname_DrMundo_9" = "魔鬼筋肉人 蒙多"
tr "game_character_skin_displayname_Ekko_1" = "沙漠风暴 艾克"
tr "game_character_skin_displayname_Ekko_10" = "沙漠风暴|红日 艾克"
tr "game_character_skin_displayname_Ekko_11" = "SKT T1 艾克"
tr "game_character_skin_displayname_Ekko_12" = "给了糖也捣蛋 艾克"
tr "game_character_skin_displayname_Ekko_13" = "给了糖也捣蛋 艾克 | 焰红"
tr "game_character_skin_displayname_Ekko_14" = "给了糖也捣蛋 艾克 | 蔷薇粉"
tr "game_character_skin_displayname_Ekko_15" = "给了糖也捣蛋 艾克 | 翡翠"
tr "game_character_skin_displayname_Ekko_16" = "给了糖也捣蛋 艾克 | 绀紫"
tr "game_character_skin_displayname_Ekko_17" = "给了糖也捣蛋 艾克 | 铁灰"
tr "game_character_skin_displayname_Ekko_18" = "给了糖也捣蛋 艾克 | 香槟金"
tr "game_character_skin_displayname_Ekko_2" = "菁英学院 艾克"
tr "game_character_skin_displayname_Ekko_3" = "菁英计划:艾克"
tr "game_character_skin_displayname_Ekko_4" = "沙漠风暴|宝蓝 艾克"
tr "game_character_skin_displayname_Ekko_5" = "沙漠风暴|黄驼 艾克"
tr "game_character_skin_displayname_Ekko_6" = "沙漠风暴|黑蝎 艾克"
tr "game_character_skin_displayname_Ekko_7" = "沙漠风暴|灰石 艾克"
tr "game_character_skin_displayname_Ekko_8" = "沙漠风暴|白砂 艾克"
tr "game_character_skin_displayname_Ekko_9" = "沙漠风暴|绿树 艾克"
tr "game_character_skin_displayname_Elise_1" = "致命血莲 伊莉丝"
tr "game_character_skin_displayname_Elise_2" = "战争英雄 伊莉丝"
tr "game_character_skin_displayname_Elise_3" = "血月魅魔 伊莉丝"
tr "game_character_skin_displayname_Elise_4" = "SKT T1 伊莉丝"
tr "game_character_skin_displayname_Elise_5" = "星际特攻 伊莉丝"
tr "game_character_skin_displayname_Evelynn_1" = "影之女王 伊芙琳"
tr "game_character_skin_displayname_Evelynn_2" = "假面女皇 伊芙琳"
tr "game_character_skin_displayname_Evelynn_3" = "探戈灵魂 伊芙琳"
tr "game_character_skin_displayname_Evelynn_4" = "妙手空空 伊芙琳"
tr "game_character_skin_displayname_Evelynn_5" = "血月魅影 伊芙琳"
tr "game_character_skin_displayname_Evelynn_6" = "K/DA 伊芙琳"
tr "game_character_skin_displayname_Evelynn_7" = "K/DA 伊芙琳 尊爵不凡版"
tr "game_character_skin_displayname_Ezreal_1" = "森林侠盗 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_10" = "决胜赌豪|陨石 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_11" = "决胜赌豪|雪白 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_12" = "决胜赌豪|砂棕 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_13" = "决胜赌豪|晚宴 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_14" = "决胜赌豪|条纹 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_15" = "决胜赌豪|艳红 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_16" = "决胜赌豪|蔷薇 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_17" = "决胜赌豪|鲜紫 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_18" = "星光战士 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_19" = "SSG 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_2" = "足球先生 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_20" = "星光睡衣趴 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_21" = "战争学院 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_3" = "冰川勇者 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_4" = "勘探专家 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_5" = "脉冲火焰 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_6" = "傻笑之王 伊泽逼比"
tr "game_character_skin_displayname_Ezreal_7" = "决胜赌豪 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_8" = "黑桃 Ace 伊泽瑞尔"
tr "game_character_skin_displayname_Ezreal_9" = "电玩高手 伊泽瑞尔"
tr "game_character_skin_displayname_Fiddlesticks_1" = "幽魂叹息 费德提克"
tr "game_character_skin_displayname_FiddleSticks_1" = "幽魂叹息 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_10" = "禁卫军甲|焰红 费德提克"
tr "game_character_skin_displayname_FiddleSticks_10" = "禁卫军甲|焰红 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_11" = "禁卫军甲|铁灰 费德提克"
tr "game_character_skin_displayname_FiddleSticks_11" = "禁卫军甲|铁灰 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_12" = "禁卫军甲|金黄 费德提克"
tr "game_character_skin_displayname_FiddleSticks_12" = "禁卫军甲|金黄 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_13" = "禁卫军甲|珍珠白 费德提克"
tr "game_character_skin_displayname_FiddleSticks_13" = "禁卫军甲|珍珠白 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_14" = "禁卫军甲|蔷薇粉 费德提克"
tr "game_character_skin_displayname_FiddleSticks_14" = "禁卫军甲|蔷薇粉 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_15" = "禁卫军甲|绀紫 费德提克"
tr "game_character_skin_displayname_FiddleSticks_15" = "禁卫军甲|绀紫 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_2" = "英伦万岁! 费德提克"
tr "game_character_skin_displayname_FiddleSticks_2" = "英伦万岁! 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_3" = "荒野镖客 费德提克"
tr "game_character_skin_displayname_FiddleSticks_3" = "荒野镖客 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_4" = "万圣稻草人 费德提克"
tr "game_character_skin_displayname_FiddleSticks_4" = "万圣稻草人 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_5" = "失意海贼 费德提克"
tr "game_character_skin_displayname_FiddleSticks_5" = "失意海贼 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_6" = "派对稻草人 费德提克"
tr "game_character_skin_displayname_FiddleSticks_6" = "派对稻草人 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_7" = "恶影糖果 费德提克"
tr "game_character_skin_displayname_FiddleSticks_7" = "恶影糖果 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_8" = "砂皇护卫 费德提克"
tr "game_character_skin_displayname_FiddleSticks_8" = "砂皇护卫 费德提克"
tr "game_character_skin_displayname_Fiddlesticks_9" = "禁卫军甲 费德提克"
tr "game_character_skin_displayname_FiddleSticks_9" = "禁卫军甲 费德提克"
tr "game_character_skin_displayname_Fiora_1" = "皇家守卫 菲欧拉"
tr "game_character_skin_displayname_Fiora_10" = "性感教师|渊蓝 菲欧拉"
tr "game_character_skin_displayname_Fiora_11" = "性感教师|皑白 菲欧拉"
tr "game_character_skin_displayname_Fiora_12" = "性感教师|流金 菲欧拉"
tr "game_character_skin_displayname_Fiora_13" = "性感教师|蔷粉 菲欧拉"
tr "game_character_skin_displayname_Fiora_14" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_15" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_16" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_17" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_18" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_19" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_2" = "夜鸦魔剑 菲欧拉"
tr "game_character_skin_displayname_Fiora_20" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_21" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_22" = "剑仙:承影 菲欧拉"
tr "game_character_skin_displayname_Fiora_23" = "甜心刺客 菲欧拉"
tr "game_character_skin_displayname_Fiora_24" = "甜心刺客|焰红 菲欧拉"
tr "game_character_skin_displayname_Fiora_25" = "甜心刺客|金黄 菲欧拉"
tr "game_character_skin_displayname_Fiora_26" = "甜心刺客|石英紫 菲欧拉"
tr "game_character_skin_displayname_Fiora_27" = "甜心刺客|蔷薇粉 菲欧拉"
tr "game_character_skin_displayname_Fiora_28" = "甜心刺客|碧蓝 菲欧拉"
tr "game_character_skin_displayname_Fiora_29" = "甜心刺客|铁灰 菲欧拉"
tr "game_character_skin_displayname_Fiora_3" = "性感教师 菲欧拉"
tr "game_character_skin_displayname_Fiora_30" = "甜心刺客|珍珠白 菲欧拉"
tr "game_character_skin_displayname_Fiora_31" = "iG 菲欧拉"
tr "game_character_skin_displayname_Fiora_4" = "菁英计划:菲欧拉"
tr "game_character_skin_displayname_Fiora_40" = "菁英计划|清算炫彩 菲欧拉"
tr "game_character_skin_displayname_Fiora_5" = "泳池狂欢 菲欧拉"
tr "game_character_skin_displayname_Fiora_6" = "性感教师|玉赤 菲欧拉"
tr "game_character_skin_displayname_Fiora_7" = "性感教师|柔紫 菲欧拉"
tr "game_character_skin_displayname_Fiora_8" = "性感教师|温黄 菲欧拉"
tr "game_character_skin_displayname_Fiora_9" = "性感教师|朱红 菲欧拉"
tr "game_character_skin_displayname_Fizz_1" = "亚特兰遗孤 飞斯"
tr "game_character_skin_displayname_Fizz_10" = "战争机器 飞斯"
tr "game_character_skin_displayname_Fizz_11" = "战争机器|军舰蓝 飞斯"
tr "game_character_skin_displayname_Fizz_12" = "战争机器|装甲黑 飞斯"
tr "game_character_skin_displayname_Fizz_13" = "战争机器|冲锋紫 飞斯"
tr "game_character_skin_displayname_Fizz_14" = "毛小孩 飞斯"
tr "game_character_skin_displayname_Fizz_15" = "毛小孩 飞斯 尊爵不凡版"
tr "game_character_skin_displayname_Fizz_2" = "破冰杀人鲸 飞斯"
tr "game_character_skin_displayname_Fizz_3" = "黄金传说 飞斯"
tr "game_character_skin_displayname_Fizz_4" = "虚空使者 飞斯"
tr "game_character_skin_displayname_Fizz_5" = "飞斯|海葵金"
tr "game_character_skin_displayname_Fizz_6" = "飞斯|深海蓝"
tr "game_character_skin_displayname_Fizz_7" = "飞斯|珊瑚红"
tr "game_character_skin_displayname_Fizz_8" = "复活兔 飞斯"
tr "game_character_skin_displayname_Fizz_9" = "星际特攻 飞斯"
tr "game_character_skin_displayname_Galio_1" = "夜行神龙 加里欧"
tr "game_character_skin_displayname_Galio_10" = "丑不拉鸡|金黄 加里欧"
tr "game_character_skin_displayname_Galio_11" = "丑不拉鸡|蔷薇粉 加里欧"
tr "game_character_skin_displayname_Galio_12" = "丑不拉鸡|陨石 加里欧"
tr "game_character_skin_displayname_Galio_13" = "地狱火 加里欧"
tr "game_character_skin_displayname_Galio_14" = "地狱火|橄榄绿 加里欧"
tr "game_character_skin_displayname_Galio_15" = "地狱火|琥珀黄 加里欧"
tr "game_character_skin_displayname_Galio_16" = "地狱火|焰红 加里欧"
tr "game_character_skin_displayname_Galio_17" = "地狱火|蔷薇粉 加里欧"
tr "game_character_skin_displayname_Galio_18" = "地狱火|珍珠白 加里欧"
tr "game_character_skin_displayname_Galio_2" = "海克斯科技 加里欧"
tr "game_character_skin_displayname_Galio_3" = "魔鬼司令 加里欧"
tr "game_character_skin_displayname_Galio_4" = "恶魔守卫者 加里欧"
tr "game_character_skin_displayname_Galio_5" = "好绅士 加里欧"
tr "game_character_skin_displayname_Galio_6" = "丑不拉鸡 加里欧"
tr "game_character_skin_displayname_Galio_7" = "丑不拉鸡|焰红 加里欧"
tr "game_character_skin_displayname_Galio_8" = "丑不拉鸡|碧蓝 加里欧"
tr "game_character_skin_displayname_Galio_9" = "丑不拉鸡|琥珀黄 加里欧"
tr "game_character_skin_displayname_Gangplank_1" = "幽灵船长 刚普朗克"
tr "game_character_skin_displayname_Gangplank_10" = "星际战将|皎白 刚普朗克"
tr "game_character_skin_displayname_Gangplank_11" = "星际战将|湛蓝 刚普朗克"
tr "game_character_skin_displayname_Gangplank_12" = "星际战将|绀紫 刚普朗克"
tr "game_character_skin_displayname_Gangplank_13" = "星际战将|绛黑 刚普朗克"
tr "game_character_skin_displayname_Gangplank_14" = "泳池狂欢 刚普朗克"
tr "game_character_skin_displayname_Gangplank_15" = "泳池狂欢|铁灰 刚普朗克"
tr "game_character_skin_displayname_Gangplank_16" = "泳池狂欢|石英紫 刚普朗克"
tr "game_character_skin_displayname_Gangplank_17" = "泳池狂欢|焰红 刚普朗克"
tr "game_character_skin_displayname_Gangplank_18" = "泳池狂欢|金黄 刚普朗克"
tr "game_character_skin_displayname_Gangplank_19" = "泳池狂欢|蔷薇粉 刚普朗克"
tr "game_character_skin_displayname_Gangplank_2" = "反抗军 刚普朗克"
tr "game_character_skin_displayname_Gangplank_20" = "泳池狂欢|珍珠白 刚普朗克"
tr "game_character_skin_displayname_Gangplank_3" = "大力水手 刚普朗克"
tr "game_character_skin_displayname_Gangplank_4" = "玩具海盗 刚普朗克"
tr "game_character_skin_displayname_Gangplank_5" = "海豹突击队 刚普朗克"
tr "game_character_skin_displayname_Gangplank_6" = "征服者 刚普朗克"
tr "game_character_skin_displayname_Gangplank_7" = "海贼船长 刚普朗克"
tr "game_character_skin_displayname_Gangplank_8" = "星际战将 刚普朗克"
tr "game_character_skin_displayname_Gangplank_9" = "星际战将|绯红 刚普朗克"
tr "game_character_skin_displayname_Garen_1" = "战场王者 盖伦"
tr "game_character_skin_displayname_Garen_10" = "海贼大将 盖伦"
tr "game_character_skin_displayname_Garen_11" = "盖世绝伦 孙权"
tr "game_character_skin_displayname_Garen_12" = "盖世绝伦|香槟金 孙权"
tr "game_character_skin_displayname_Garen_13" = "圣狮战神 盖伦"
tr "game_character_skin_displayname_Garen_14" = "蒂玛西亚反派 盖伦"
tr "game_character_skin_displayname_Garen_15" = "蒂玛西亚反派|焰红 盖伦"
tr "game_character_skin_displayname_Garen_16" = "蒂玛西亚反派|珍珠白 盖伦"
tr "game_character_skin_displayname_Garen_17" = "蒂玛西亚反派|铁灰 盖伦"
tr "game_character_skin_displayname_Garen_18" = "蒂玛西亚反派|湛蓝 盖伦"
tr "game_character_skin_displayname_Garen_19" = "蒂玛西亚反派|琥珀黄 盖伦"
tr "game_character_skin_displayname_Garen_2" = "沙漠骑兵 盖伦"
tr "game_character_skin_displayname_Garen_20" = "蒂玛西亚反派|石英紫 盖伦"
tr "game_character_skin_displayname_Garen_21" = "蒂玛西亚反派|霓虹黑 盖伦"
tr "game_character_skin_displayname_Garen_3" = "魔鬼司令 盖伦"
tr "game_character_skin_displayname_Garen_4" = "死灵骑士 盖伦"
tr "game_character_skin_displayname_Garen_5" = "森林游侠 盖伦"
tr "game_character_skin_displayname_Garen_6" = "钢铁军团 盖伦"
tr "game_character_skin_displayname_Garen_7" = "盖伦|石榴"
tr "game_character_skin_displayname_Garen_8" = "盖伦|野莓"
tr "game_character_skin_displayname_Garen_9" = "盖伦|象牙"
tr "game_character_skin_displayname_Gnar_1" = "抱抱龙 吶儿"
tr "game_character_skin_displayname_Gnar_10" = "抱抱龙 呐儿|树蛙绿"
tr "game_character_skin_displayname_Gnar_11" = "抱抱龙 呐儿|水母蓝"
tr "game_character_skin_displayname_Gnar_12" = "抱抱龙 呐儿|霸龙紫"
tr "game_character_skin_displayname_Gnar_13" = "星际特攻 呐儿"
tr "game_character_skin_displayname_Gnar_14" = "SSG 吶儿"
tr "game_character_skin_displayname_Gnar_2" = "毛毛仕绅 吶儿"
tr "game_character_skin_displayname_Gnar_3" = "霜降使者 吶儿"
tr "game_character_skin_displayname_Gnar_4" = "雄狮筋肉人 吶儿"
tr "game_character_skin_displayname_Gnar_5" = "抱抱龙 呐儿|鹊鸟蓝"
tr "game_character_skin_displayname_Gnar_6" = "抱抱龙 呐儿|蝴蝶粉"
tr "game_character_skin_displayname_Gnar_7" = "抱抱龙 呐儿|猎豹黄"
tr "game_character_skin_displayname_Gnar_8" = "抱抱龙 呐儿|雪貂白"
tr "game_character_skin_displayname_Gnar_9" = "抱抱龙 呐儿|星云紫"
tr "game_character_skin_displayname_Gragas_1" = "深潜蛙人 古拉格斯"
tr "game_character_skin_displayname_Gragas_10" = "雪岭突袭 古拉格斯"
tr "game_character_skin_displayname_Gragas_2" = "乡村农夫 古拉格斯"
tr "game_character_skin_displayname_Gragas_3" = "圣诞老人 古拉格斯"
tr "game_character_skin_displayname_Gragas_4" = "烈酒富豪 古拉格斯"
tr "game_character_skin_displayname_Gragas_5" = "哈雷酒王 古拉格斯"
tr "game_character_skin_displayname_Gragas_6" = "慕尼黑啤酒节 古拉格斯"
tr "game_character_skin_displayname_Gragas_7" = "疯狂粉丝 古拉格斯"
tr "game_character_skin_displayname_Gragas_8" = "Fnatic 古拉格斯"
tr "game_character_skin_displayname_Gragas_9" = "爆桶骑士 古拉格斯"
tr "game_character_skin_displayname_Graves_1" = "战斗佣兵 葛雷夫"
tr "game_character_skin_displayname_Graves_10" = "泳池狂欢 葛雷夫"
tr "game_character_skin_displayname_Graves_11" = "泳池狂欢 葛雷夫"
tr "game_character_skin_displayname_Graves_12" = "泳池狂欢 葛雷夫"
tr "game_character_skin_displayname_Graves_13" = "泳池狂欢 葛雷夫"
tr "game_character_skin_displayname_Graves_14" = "战争英雄 葛雷夫"
tr "game_character_skin_displayname_Graves_15" = "战争英雄 葛雷夫(弹性积分)"
tr "game_character_skin_displayname_Graves_16" = "战争英雄 葛雷夫(单 / 双排积分)"
tr "game_character_skin_displayname_Graves_17" = "战争英雄 葛雷夫(3v3 积分)"
tr "game_character_skin_displayname_Graves_18" = "禁卫军甲 葛雷夫"
tr "game_character_skin_displayname_Graves_19" = "禁卫军甲|焰红 葛雷夫"
tr "game_character_skin_displayname_Graves_2" = "越狱枪手 葛雷夫"
tr "game_character_skin_displayname_Graves_20" = "禁卫军甲|金黄 葛雷夫"
tr "game_character_skin_displayname_Graves_21" = "禁卫军甲|湛蓝 葛雷夫"
tr "game_character_skin_displayname_Graves_22" = "禁卫军甲|蔷薇粉 葛雷夫"
tr "game_character_skin_displayname_Graves_23" = "禁卫军甲|铁灰 葛雷夫"
tr "game_character_skin_displayname_Graves_24" = "禁卫军甲|珍珠白 葛雷夫 "
tr "game_character_skin_displayname_Graves_25" = "战争院导 葛雷夫"
tr "game_character_skin_displayname_Graves_26" = "霜降使者|香槟金 葛雷夫 "
tr "game_character_skin_displayname_Graves_27" = "战争院导|焰红 葛雷夫"
tr "game_character_skin_displayname_Graves_28" = "战争院导|蔷薇粉 葛雷夫"
tr "game_character_skin_displayname_Graves_29" = "战争院导|绀紫 葛雷夫"
tr "game_character_skin_displayname_Graves_3" = "黑道风云 葛雷夫"
tr "game_character_skin_displayname_Graves_30" = "战争院导|珍珠白 葛雷夫"
tr "game_character_skin_displayname_Graves_31" = "战争院导|湛蓝 葛雷夫"
tr "game_character_skin_displayname_Graves_32" = "战争院导|铁灰 葛雷夫"
tr "game_character_skin_displayname_Graves_33" = "战争院导|宝石青 葛雷夫"
tr "game_character_skin_displayname_Graves_34" = "战争院导|正装版 葛雷夫"
tr "game_character_skin_displayname_Graves_4" = "镇暴部队 葛雷夫"
tr "game_character_skin_displayname_Graves_5" = "泳池狂欢 葛雷夫"
tr "game_character_skin_displayname_Graves_6" = "黑街杀手 葛雷夫"
tr "game_character_skin_displayname_Graves_7" = "霜降使者 葛雷夫"
tr "game_character_skin_displayname_Graves_8" = "泳池狂欢 葛雷夫"
tr "game_character_skin_displayname_Graves_9" = "泳池狂欢 葛雷夫"
tr "game_character_skin_displayname_Hecarim_1" = "血瘟骑士 赫克林"
tr "game_character_skin_displayname_Hecarim_10" = "西域牛仔|游牧 赫克林"
tr "game_character_skin_displayname_Hecarim_11" = "西域牛仔|焰红 赫克林"
tr "game_character_skin_displayname_Hecarim_12" = "西域牛仔|石英紫 赫克林"
tr "game_character_skin_displayname_Hecarim_13" = "西域牛仔|翡翠 赫克林"
tr "game_character_skin_displayname_Hecarim_2" = "索魂使者 赫克林"
tr "game_character_skin_displayname_Hecarim_3" = "断头死骑 赫克林"
tr "game_character_skin_displayname_Hecarim_4" = "彩虹小马 赫克林"
tr "game_character_skin_displayname_Hecarim_5" = "神木精灵 赫克林"
tr "game_character_skin_displayname_Hecarim_6" = "文明末日 赫克林"
tr "game_character_skin_displayname_Hecarim_7" = "零式圣骑 赫克林"
tr "game_character_skin_displayname_Hecarim_8" = "西域牛仔 赫克林"
tr "game_character_skin_displayname_Hecarim_9" = "西域牛仔|铁灰 赫克林"
tr "game_character_skin_displayname_Heimerdinger_1" = "外星入侵者 汉默丁格"
tr "game_character_skin_displayname_Heimerdinger_2" = "拆弹专家 汉默丁格"
tr "game_character_skin_displayname_Heimerdinger_3" = "改机天才 汉默丁格"
tr "game_character_skin_displayname_Heimerdinger_4" = "雪默丁格"
tr "game_character_skin_displayname_Heimerdinger_5" = "生化小小兵 汉默丁格"
tr "game_character_skin_displayname_Heimerdinger_6" = "驯龙高手 汉默丁格"
tr "game_character_skin_displayname_Illaoi_1" = "虚空使者 伊罗旖"
tr "game_character_skin_displayname_Illaoi_2" = "钢铁叛军 伊罗旖"
tr "game_character_skin_displayname_Illaoi_3" = "钢铁叛军|焰红 伊罗旖"
tr "game_character_skin_displayname_Illaoi_4" = "钢铁叛军|珍珠白 伊罗旖"
tr "game_character_skin_displayname_Illaoi_5" = "钢铁叛军|琥珀黄 伊罗旖"
tr "game_character_skin_displayname_Illaoi_6" = "钢铁叛军|铁灰 伊罗旖"
tr "game_character_skin_displayname_Illaoi_7" = "钢铁叛军|碧蓝 伊罗旖"
tr "game_character_skin_displayname_Illaoi_8" = "钢铁叛军|绀紫 伊罗旖"
tr "game_character_skin_displayname_Illaoi_9" = "钢铁叛军|蔷薇粉 伊罗旖"
tr "game_character_skin_displayname_Irelia_1" = "卧虎藏龙 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_10" = "剑仙:悬翦|翡翠 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_11" = "剑仙:悬翦|石英紫 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_12" = "剑仙:悬翦|铁灰 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_13" = "剑仙:悬翦|焰红 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_14" = "霜寒剑心|香槟金 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_15" = "iG 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_16" = "菁英计划:伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_17" = "菁英计划:伊瑞莉雅 尊爵不凡版"
tr "game_character_skin_displayname_Irelia_2" = "领航员 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_3" = "御剑侠者 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_4" = "霜寒剑心 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_5" = "咏夏芙蓉 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_6" = "剑仙:悬翦 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_7" = "剑仙:悬翦|蔷薇粉 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_8" = "剑仙:悬翦|陨石 伊瑞莉雅"
tr "game_character_skin_displayname_Irelia_9" = "剑仙:悬翦|碧蓝 伊瑞莉雅"
tr "game_character_skin_displayname_Ivern_1" = "甜点国王 埃尔文"
tr "game_character_skin_displayname_Ivern_10" = "灌篮高手|珍珠白 埃尔文"
tr "game_character_skin_displayname_Ivern_2" = "灌篮高手 埃尔文"
tr "game_character_skin_displayname_Ivern_3" = "灌篮高手|焰红 埃尔文"
tr "game_character_skin_displayname_Ivern_4" = "灌篮高手|橄榄绿 埃尔文"
tr "game_character_skin_displayname_Ivern_5" = "灌篮高手|蔷薇粉 埃尔文"
tr "game_character_skin_displayname_Ivern_6" = "灌篮高手|琥珀黄 埃尔文"
tr "game_character_skin_displayname_Ivern_7" = "灌篮高手|碧蓝 埃尔文"
tr "game_character_skin_displayname_Ivern_8" = "灌篮高手|石英紫 埃尔文"
tr "game_character_skin_displayname_Ivern_9" = "灌篮高手|铁灰 埃尔文"
tr "game_character_skin_displayname_Janna_1" = "暴风雨女神 珍娜"
tr "game_character_skin_displayname_Janna_10" = "剑仙:惊鲵|殷紫 珍娜"
tr "game_character_skin_displayname_Janna_11" = "剑仙:惊鲵|嫣红 珍娜"
tr "game_character_skin_displayname_Janna_12" = "剑仙:惊鲵|碧蓝 珍娜"
tr "game_character_skin_displayname_Janna_13" = "惑月女巫 珍娜"
tr "game_character_skin_displayname_Janna_14" = "惑月女巫 珍娜 | 焰红"
tr "game_character_skin_displayname_Janna_15" = "惑月女巫 珍娜 | 金黄"
tr "game_character_skin_displayname_Janna_16" = "惑月女巫 珍娜 | 翡翠"
tr "game_character_skin_displayname_Janna_17" = "惑月女巫 珍娜 | 彩虹"
tr "game_character_skin_displayname_Janna_18" = "惑月女巫 珍娜 | 蔷薇粉"
tr "game_character_skin_displayname_Janna_19" = "惑月女巫 珍娜 | 香槟金"
tr "game_character_skin_displayname_Janna_2" = "海克斯科技 珍娜"
tr "game_character_skin_displayname_Janna_3" = "霜之女王 珍娜"
tr "game_character_skin_displayname_Janna_4" = "战争英雄 珍娜"
tr "game_character_skin_displayname_Janna_5" = "气象主播 珍娜"
tr "game_character_skin_displayname_Janna_6" = "Fnatic 珍娜"
tr "game_character_skin_displayname_Janna_7" = "星光战士 珍娜"
tr "game_character_skin_displayname_Janna_8" = "剑仙:惊鲵 珍娜"
tr "game_character_skin_displayname_Janna_9" = "剑仙:惊鲵|青玉 珍娜"
tr "game_character_skin_displayname_JarvanIV_1" = "魔鬼司令 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_10" = "战神吕布|香槟金 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_2" = "弒龙者 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_3" = "黑暗龙甲 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_4" = "联盟王者 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_5" = "战神吕布 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_6" = "Fnatic 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_7" = "幽冥煞星 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_8" = "SSG 嘉文四世"
tr "game_character_skin_displayname_JarvanIV_9" = "海克斯科技 嘉文四世"
tr "game_character_skin_displayname_Jax_1" = "曲棍球员 贾克斯"
tr "game_character_skin_displayname_Jax_10" = "巴龙之子|琥珀 贾克斯"
tr "game_character_skin_displayname_Jax_11" = "巴龙之子|砖红 贾克斯"
tr "game_character_skin_displayname_Jax_12" = "无情审判 贾克斯"
tr "game_character_skin_displayname_Jax_13" = "霸世神杖 贾克斯"
tr "game_character_skin_displayname_Jax_2" = "破坏狂 贾克斯"
tr "game_character_skin_displayname_Jax_3" = "钓鱼宗师 贾克斯"
tr "game_character_skin_displayname_Jax_4" = "武侠隐者 贾克斯"
tr "game_character_skin_displayname_Jax_5" = "神鬼战士 贾克斯"
tr "game_character_skin_displayname_Jax_6" = "方天画戟 贾克斯"
tr "game_character_skin_displayname_Jax_7" = "巴龙之子 贾克斯"
tr "game_character_skin_displayname_Jax_8" = "SKT T1 贾克斯"
tr "game_character_skin_displayname_Jax_9" = "巴龙之子|奶油 贾克斯"
tr "game_character_skin_displayname_Jayce_1" = "重武装 杰西"
tr "game_character_skin_displayname_Jayce_10" = "战争学院|湛蓝 杰西"
tr "game_character_skin_displayname_Jayce_11" = "战争学院|绀紫 杰西"
tr "game_character_skin_displayname_Jayce_12" = "战争学院|宝石青 杰西"
tr "game_character_skin_displayname_Jayce_13" = "战争学院|翡翠 杰西"
tr "game_character_skin_displayname_Jayce_14" = "战争学院|正装版 杰西"
tr "game_character_skin_displayname_Jayce_2" = "好绅士 杰西"
tr "game_character_skin_displayname_Jayce_3" = "被遗忘者 杰西"
tr "game_character_skin_displayname_Jayce_4" = "光明锤士 杰西"
tr "game_character_skin_displayname_Jayce_5" = "战争学院 杰西"
tr "game_character_skin_displayname_Jayce_6" = "战争学院|珍珠白 杰西"
tr "game_character_skin_displayname_Jayce_7" = "战争学院|蔷薇粉 杰西"
tr "game_character_skin_displayname_Jayce_8" = "战争学院|铁灰 杰西"
tr "game_character_skin_displayname_Jayce_9" = "战争学院|焰红 杰西"
tr "game_character_skin_displayname_Jhin_1" = "杀无赦 烬"
tr "game_character_skin_displayname_Jhin_2" = "血月低语 烬"
tr "game_character_skin_displayname_Jhin_3" = "SKT T1 烬"
tr "game_character_skin_displayname_Jhin_4" = "菁英计划:烬"
tr "game_character_skin_displayname_Jhin_5" = "幽冥煞星 烬"
tr "game_character_skin_displayname_Jinx_1" = "黑道风云 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_10" = "炮声龙龙|丁香 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_11" = "炮声龙龙|松花 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_12" = "捣蛋妖精 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_13" = "奥德赛 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_14" = "奥德赛|焰红 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_15" = "奥德赛|碧蓝 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_16" = "奥德赛|翡翠 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_17" = "奥德赛|蔷薇粉 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_18" = "奥德赛|绀紫 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_19" = "奥德赛|珍珠白 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_2" = "炮声龙龙 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_20" = "菁英计划:吉茵珂丝"
tr "game_character_skin_displayname_Jinx_21" = "菁英计划|铁灰 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_22" = "菁英计划|琥珀黄 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_23" = "菁英计划|碧蓝 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_24" = "菁英计划|翡翠 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_25" = "菁英计划|焰红 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_26" = "菁英计划|蔷薇粉 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_27" = "菁英计划|珍珠白 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_28" = "菁英计划|清算炫彩 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_3" = "除尸姬 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_4" = "星光战士 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_5" = "炮声龙龙|皎白 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_6" = "炮声龙龙|炭黑 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_7" = "炮声龙龙|靛青 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_8" = "炮声龙龙|嫣红 吉茵珂丝"
tr "game_character_skin_displayname_Jinx_9" = "炮声龙龙|鹅黄 吉茵珂丝"
tr "game_character_skin_displayname_Kaisa_1" = "机动天使 凯莎"
tr "game_character_skin_displayname_Kaisa_10" = "机动天使|琥珀黄 凯莎"
tr "game_character_skin_displayname_Kaisa_14" = "K/DA 凯莎"
tr "game_character_skin_displayname_Kaisa_15" = "K/DA 凯莎 尊爵不凡版"
tr "game_character_skin_displayname_Kaisa_16" = "iG 凯莎"
tr "game_character_skin_displayname_Kaisa_17" = "电玩女神 凯莎"
tr "game_character_skin_displayname_Kaisa_18" = "电玩女神|K.O.版 凯莎"
tr "game_character_skin_displayname_Kaisa_19" = "电玩女神|焰红 凯莎"
tr "game_character_skin_displayname_Kaisa_2" = "机动天使|琥珀黄 凯莎"
tr "game_character_skin_displayname_Kaisa_20" = "电玩女神|蔷薇粉 凯莎"
tr "game_character_skin_displayname_Kaisa_21" = "电玩女神|琥珀黄 凯莎"
tr "game_character_skin_displayname_Kaisa_22" = "电玩女神|碧蓝 凯莎"
tr "game_character_skin_displayname_Kaisa_23" = "电玩女神|铁灰 凯莎"
tr "game_character_skin_displayname_Kaisa_24" = "电玩女神|石英紫 凯莎"
tr "game_character_skin_displayname_Kaisa_25" = "电玩女神|翡翠 凯莎"
tr "game_character_skin_displayname_Kaisa_3" = "机动天使 |焰红 凯莎"
tr "game_character_skin_displayname_Kaisa_4" = "机动天使|蔷薇粉 凯莎"
tr "game_character_skin_displayname_Kaisa_5" = "机动天使|碧蓝 凯莎"
tr "game_character_skin_displayname_Kaisa_6" = "机动天使|铁灰 凯莎"
tr "game_character_skin_displayname_Kaisa_7" = "机动天使|花岗岩 凯莎"
tr "game_character_skin_displayname_Kaisa_8" = "机动天使|石英紫 凯莎"
tr "game_character_skin_displayname_Kaisa_9" = "机动天使|珍珠白 凯莎"
tr "game_character_skin_displayname_Kalista_1" = "血月幽魂 克黎思妲"
tr "game_character_skin_displayname_Kalista_2" = "永恒荣耀 克黎思妲"
tr "game_character_skin_displayname_Kalista_3" = "SKT T1 克黎思妲"
tr "game_character_skin_displayname_Kalista_4" = "永恒荣耀|王者金 克黎思妲"
tr "game_character_skin_displayname_Karma_1" = "太阳女神 卡玛"
tr "game_character_skin_displayname_Karma_10" = "征服霸者|香槟金 卡玛"
tr "game_character_skin_displayname_Karma_11" = "幽冥煞星|碧蓝 卡玛"
tr "game_character_skin_displayname_Karma_12" = "幽冥煞星|陨石 卡玛"
tr "game_character_skin_displayname_Karma_13" = "幽冥煞星|宝石青 卡玛"
tr "game_character_skin_displayname_Karma_14" = "幽冥煞星|焰红 卡玛"
tr "game_character_skin_displayname_Karma_15" = "幽冥煞星|蔷薇粉 卡玛"
tr "game_character_skin_displayname_Karma_16" = "幽冥煞星|珍珠白 卡玛"
tr "game_character_skin_displayname_Karma_17" = "幽冥煞星|湛蓝 卡玛"
tr "game_character_skin_displayname_Karma_18" = "幽冥煞星|橄榄绿 卡玛"
tr "game_character_skin_displayname_Karma_2" = "樱花舞伎 卡玛"
tr "game_character_skin_displayname_Karma_3" = "元祖 卡玛"
tr "game_character_skin_displayname_Karma_4" = "咏夏芙蓉 卡玛"
tr "game_character_skin_displayname_Karma_5" = "无情审判 卡玛"
tr "game_character_skin_displayname_Karma_6" = "凛冬奇迹 卡玛"
tr "game_character_skin_displayname_Karma_7" = "征服霸者 卡玛"
tr "game_character_skin_displayname_Karma_8" = "幽冥煞星 卡玛"
tr "game_character_skin_displayname_Karthus_1" = "歌剧魅影 卡尔瑟斯"
tr "game_character_skin_displayname_Karthus_2" = "自由死神 卡尔瑟斯"
tr "game_character_skin_displayname_Karthus_3" = "冷酷死神 卡尔瑟斯"
tr "game_character_skin_displayname_Karthus_4" = "摇滚乐手 卡尔瑟斯"
tr "game_character_skin_displayname_Karthus_5" = "Fnatic 卡尔瑟斯"
tr "game_character_skin_displayname_Karthus_6" = "冷酷死神|灼烧 卡尔瑟斯"
tr "game_character_skin_displayname_Karthus_7" = "冷酷死神|枯萎 卡尔瑟斯 "
tr "game_character_skin_displayname_Karthus_8" = "冷酷死神|冻霜 卡尔瑟斯"
tr "game_character_skin_displayname_Karthus_9" = "邪光术士 卡尔瑟斯"
tr "game_character_skin_displayname_Kassadin_1" = "狂欢节 卡萨丁"
tr "game_character_skin_displayname_Kassadin_2" = "海底两万哩 卡萨丁"
tr "game_character_skin_displayname_Kassadin_3" = "虚空前世 卡萨丁"
tr "game_character_skin_displayname_Kassadin_4" = "虚空魔甲 卡萨丁"
tr "game_character_skin_displayname_Kassadin_5" = "银河至尊 卡萨丁"
tr "game_character_skin_displayname_Katarina_1" = "赏金刺客 卡特莲娜"
tr "game_character_skin_displayname_Katarina_10" = "死誓 卡特莲娜"
tr "game_character_skin_displayname_Katarina_11" = "战国武姬|香槟金 卡特莲娜"
tr "game_character_skin_displayname_Katarina_12" = "战争学院 卡特莲娜"
tr "game_character_skin_displayname_Katarina_13" = "战争学院|焰红 卡特莲娜"
tr "game_character_skin_displayname_Katarina_14" = "战争学院|正装版 卡特莲娜"
tr "game_character_skin_displayname_Katarina_15" = "战争学院|湛蓝 卡特莲娜"
tr "game_character_skin_displayname_Katarina_16" = "战争学院|绀紫 卡特莲娜"
tr "game_character_skin_displayname_Katarina_17" = "战争学院|铁灰 卡特莲娜"
tr "game_character_skin_displayname_Katarina_18" = "战争学院|金黄 卡特莲娜"
tr "game_character_skin_displayname_Katarina_19" = "战争学院|珍珠白 卡特莲娜"
tr "game_character_skin_displayname_Katarina_2" = "红牌!! 卡特莲娜"
tr "game_character_skin_displayname_Katarina_20" = "战争学院|宝石青 卡特莲娜"
tr "game_character_skin_displayname_Katarina_3" = "海贼魅影 卡特莲娜"
tr "game_character_skin_displayname_Katarina_4" = "猫女 卡特莲娜"
tr "game_character_skin_displayname_Katarina_5" = "诺克萨斯指挥官 卡特莲娜"
tr "game_character_skin_displayname_Katarina_6" = "沙漠风暴 卡特莲娜"
tr "game_character_skin_displayname_Katarina_7" = "金戈贝儿 卡特莲娜"
tr "game_character_skin_displayname_Katarina_8" = "战国武姬 卡特莲娜"
tr "game_character_skin_displayname_Katarina_9" = "菁英计划:卡特莲娜"
tr "game_character_skin_displayname_Kayle_1" = "银白审判 凯尔"
tr "game_character_skin_displayname_Kayle_10" = "闇之裁决|金黄 凯尔"
tr "game_character_skin_displayname_Kayle_11" = "闇之裁决|碧蓝 凯尔"
tr "game_character_skin_displayname_Kayle_12" = "闇之裁决|珍珠白 凯尔"
tr "game_character_skin_displayname_Kayle_13" = "闇之裁决|蔷薇粉 凯尔"
tr "game_character_skin_displayname_Kayle_14" = "闇之裁决|铁灰 凯尔"
tr "game_character_skin_displayname_Kayle_2" = "闇之裁决 凯尔"
tr "game_character_skin_displayname_Kayle_3" = "大天使长 凯尔"
tr "game_character_skin_displayname_Kayle_4" = "战斗天使 凯尔"
tr "game_character_skin_displayname_Kayle_5" = "大审判长 凯尔"
tr "game_character_skin_displayname_Kayle_6" = "苍穹之翼 凯尔"
tr "game_character_skin_displayname_Kayle_7" = "镇暴部队 凯尔"
tr "game_character_skin_displayname_Kayle_8" = "铁卫审判 凯尔"
tr "game_character_skin_displayname_Kayle_9" = "摇滚乐手 凯尔"
tr "game_character_skin_displayname_Kayn_1" = "闇魂猎人 慨影"
tr "game_character_skin_displayname_Kayn_2" = "奥德赛 慨影"
tr "game_character_skin_displayname_Kennen_1" = "红色彗星 凯能"
tr "game_character_skin_displayname_Kennen_2" = "银色闪电 凯能"
tr "game_character_skin_displayname_Kennen_3" = "小子难缠 凯能"
tr "game_character_skin_displayname_Kennen_4" = "内科医生 凯能"
tr "game_character_skin_displayname_Kennen_5" = "雪岭突袭 凯能"
tr "game_character_skin_displayname_Kennen_6" = "血月舞忍 凯能"
tr "game_character_skin_displayname_Kennen_7" = "闪能"
tr "game_character_skin_displayname_Khazix_1" = "机甲骑士 卡力斯"
tr "game_character_skin_displayname_Khazix_10" = "机甲骑士|粉红 卡力斯"
tr "game_character_skin_displayname_Khazix_11" = "永恒荣耀 卡力斯"
tr "game_character_skin_displayname_Khazix_12" = "永恒荣耀|王者金 卡力斯"
tr "game_character_skin_displayname_Khazix_13" = "永恒荣耀|Flash Wolves 卡力斯"
tr "game_character_skin_displayname_Khazix_14" = "永恒荣耀|KT Rolster 卡力斯"
tr "game_character_skin_displayname_Khazix_15" = "永恒荣耀|Fnatic 卡力斯"
tr "game_character_skin_displayname_Khazix_16" = "永恒荣耀|Rebirth eSports 卡力斯"
tr "game_character_skin_displayname_Khazix_17" = "永恒荣耀|Kaos Latin Gamers 卡力斯"
tr "game_character_skin_displayname_Khazix_18" = "永恒荣耀|G2 Esports 卡力斯"
tr "game_character_skin_displayname_Khazix_19" = "永恒荣耀|Misfits 卡力斯"
tr "game_character_skin_displayname_Khazix_2" = "砂皇护卫 卡力斯 "
tr "game_character_skin_displayname_Khazix_20" = "永恒荣耀|Schalke04 卡力斯"
tr "game_character_skin_displayname_Khazix_21" = "永恒荣耀|Splyce 卡力斯"
tr "game_character_skin_displayname_Khazix_22" = "永恒荣耀|Team Vitality 卡力斯"
tr "game_character_skin_displayname_Khazix_23" = "永恒荣耀|Ascension Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_24" = "永恒荣耀|Afreeca Freecs 卡力斯"
tr "game_character_skin_displayname_Khazix_25" = "永恒荣耀|Gen.G Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_26" = "永恒荣耀|Griffin 卡力斯"
tr "game_character_skin_displayname_Khazix_27" = "永恒荣耀|Kingzone DragonX 卡力斯"
tr "game_character_skin_displayname_Khazix_28" = "永恒荣耀|KaBuM! e-Sports 卡力斯"
tr "game_character_skin_displayname_Khazix_29" = "永恒荣耀|SK Telecom T1 卡力斯"
tr "game_character_skin_displayname_Khazix_3" = "致命血莲 卡力斯"
tr "game_character_skin_displayname_Khazix_30" = "永恒荣耀|Gambit Esports 卡力斯"
tr "game_character_skin_displayname_Khazix_31" = "永恒荣耀|DetonatioN FocusMe 卡力斯"
tr "game_character_skin_displayname_Khazix_32" = "永恒荣耀|Pentagram 卡力斯"
tr "game_character_skin_displayname_Khazix_33" = "永恒荣耀|Unsold Stuff Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_34" = "永恒荣耀|Dash9 Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_35" = "永恒荣耀|Infinity eSports CR 卡力斯"
tr "game_character_skin_displayname_Khazix_36" = "永恒荣耀|Flamengo 卡力斯"
tr "game_character_skin_displayname_Khazix_37" = "永恒荣耀|G-Rex 卡力斯"
tr "game_character_skin_displayname_Khazix_38" = "永恒荣耀|Hong Kong Attitude 卡力斯"
tr "game_character_skin_displayname_Khazix_39" = "永恒荣耀|J Team 卡力斯"
tr "game_character_skin_displayname_Khazix_4" = "幽冥煞星 卡力斯"
tr "game_character_skin_displayname_Khazix_40" = "永恒荣耀|Machi e-Sports 卡力斯"
tr "game_character_skin_displayname_Khazix_41" = "永恒荣耀|MAD Team 卡力斯"
tr "game_character_skin_displayname_Khazix_42" = "永恒荣耀|Edward Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_43" = "永恒荣耀|Invictus Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_44" = "永恒荣耀|JD Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_45" = "永恒荣耀|Rogue Warriors 卡力斯"
tr "game_character_skin_displayname_Khazix_46" = "永恒荣耀|Royal Never Give Up 卡力斯"
tr "game_character_skin_displayname_Khazix_47" = "永恒荣耀|100 Thieves 卡力斯"
tr "game_character_skin_displayname_Khazix_48" = "永恒荣耀|Cloud9 卡力斯"
tr "game_character_skin_displayname_Khazix_49" = "永恒荣耀|Clutch Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_5" = "机甲骑士|白昼 卡力斯"
tr "game_character_skin_displayname_Khazix_50" = "永恒荣耀|Echo Fox 卡力斯"
tr "game_character_skin_displayname_Khazix_51" = "永恒荣耀|Team Liquid 卡力斯"
tr "game_character_skin_displayname_Khazix_52" = "永恒荣耀|TSM 卡力斯"
tr "game_character_skin_displayname_Khazix_53" = "永恒荣耀|Dire Wolves 卡力斯"
tr "game_character_skin_displayname_Khazix_54" = "永恒荣耀|BAHCESEHIR SUPERMASSIVE eSports 卡力斯"
tr "game_character_skin_displayname_Khazix_55" = "永恒荣耀|Royal Bandits 卡力斯"
tr "game_character_skin_displayname_Khazix_56" = "永恒荣耀|Cube Adonis 卡力斯"
tr "game_character_skin_displayname_Khazix_57" = "永恒荣耀|EVOS Esports 卡力斯"
tr "game_character_skin_displayname_Khazix_58" = "永恒荣耀|FFQTV Gaming 卡力斯"
tr "game_character_skin_displayname_Khazix_59" = "永恒荣耀|Phong Vu Buffalo 卡力斯"
tr "game_character_skin_displayname_Khazix_6" = "机甲骑士|流金 卡力斯"
tr "game_character_skin_displayname_Khazix_60" = "永恒荣耀 卡力斯"
tr "game_character_skin_displayname_Khazix_7" = "机甲骑士|湛蓝 卡力斯"
tr "game_character_skin_displayname_Khazix_8" = "机甲骑士|翡翠 卡力斯"
tr "game_character_skin_displayname_Khazix_9" = "机甲骑士|绀紫 卡力斯"
tr "game_character_skin_displayname_Kindred_1" = "影焰狼魂 镜爪"
tr "game_character_skin_displayname_Kindred_2" = "星际特攻 镜爪"
tr "game_character_skin_displayname_Kindred_3" = ""
tr "game_character_skin_displayname_Kindred_4" = ""
tr "game_character_skin_displayname_Kindred_5" = ""
tr "game_character_skin_displayname_Kled_1" = "秋可波爵士 克雷德"
tr "game_character_skin_displayname_Kled_2" = "克雷德古拉伯爵"
tr "game_character_skin_displayname_Kled_3" = "克雷德古拉伯爵 | 焰红"
tr "game_character_skin_displayname_Kled_4" = "克雷德古拉伯爵 | 蔷薇粉"
tr "game_character_skin_displayname_Kled_5" = "克雷德古拉伯爵 | 翡翠"
tr "game_character_skin_displayname_Kled_6" = "克雷德古拉伯爵 | 铁灰"
tr "game_character_skin_displayname_Kled_7" = "克雷德古拉伯爵 | 珍珠白"
tr "game_character_skin_displayname_Kled_8" = "克雷德古拉伯爵 | 香槟金"
tr "game_character_skin_displayname_KogMaw_1" = "摩斯拉 寇格魔"
tr "game_character_skin_displayname_KogMaw_10" = "海克斯科技 寇格魔"
tr "game_character_skin_displayname_KogMaw_11" = "狗格魔|蔷薇粉"
tr "game_character_skin_displayname_KogMaw_12" = "狗格魔|砂褐"
tr "game_character_skin_displayname_KogMaw_13" = "狗格魔|陨石"
tr "game_character_skin_displayname_KogMaw_14" = "狗格魔|金黄"
tr "game_character_skin_displayname_KogMaw_15" = "狗格魔|花白"
tr "game_character_skin_displayname_KogMaw_16" = "狗格魔|珍珠白"
tr "game_character_skin_displayname_KogMaw_17" = "狗格魔|铁灰"
tr "game_character_skin_displayname_KogMaw_18" = "狗格魔|花岗岩"
tr "game_character_skin_displayname_KogMaw_2" = "索诺拉沙虫 寇格魔"
tr "game_character_skin_displayname_KogMaw_3" = "蝶斯拉 寇格魔"
tr "game_character_skin_displayname_KogMaw_4" = "圣诞驯鹿 寇格魔"
tr "game_character_skin_displayname_KogMaw_5" = "大嘴年兽 寇格魔"
tr "game_character_skin_displayname_KogMaw_6" = "鱼斯拉 寇格魔"
tr "game_character_skin_displayname_KogMaw_7" = "侏罗纪 寇格魔"
tr "game_character_skin_displayname_KogMaw_8" = "狂派机甲 寇格魔"
tr "game_character_skin_displayname_KogMaw_9" = "狗格魔"
tr "game_character_skin_displayname_Leblanc_1" = "101忠狗 勒布朗"
tr "game_character_skin_displayname_Leblanc_10" = "社会名流|水仙 勒布朗"
tr "game_character_skin_displayname_Leblanc_11" = "社会名流|石竹 勒布朗"
tr "game_character_skin_displayname_Leblanc_12" = "人工智慧 勒布朗"
tr "game_character_skin_displayname_Leblanc_13" = "人工智慧|焰红 勒布朗"
tr "game_character_skin_displayname_Leblanc_14" = "人工智慧|湛蓝 勒布朗"
tr "game_character_skin_displayname_Leblanc_15" = "人工智慧|蔷薇粉 勒布朗"
tr "game_character_skin_displayname_Leblanc_16" = "人工智慧|铁灰 勒布朗"
tr "game_character_skin_displayname_Leblanc_17" = "人工智慧|彩虹 勒布朗"
tr "game_character_skin_displayname_Leblanc_18" = "人工智慧|翡翠 勒布朗"
tr "game_character_skin_displayname_Leblanc_19" = "iG 勒布朗"
tr "game_character_skin_displayname_Leblanc_2" = "社会名流 勒布朗"
tr "game_character_skin_displayname_Leblanc_3" = "圣诞诈欺师 勒布朗"
tr "game_character_skin_displayname_Leblanc_4" = "闇鸦夜后 勒布朗"
tr "game_character_skin_displayname_Leblanc_5" = "花仙精灵 勒布朗"
tr "game_character_skin_displayname_Leblanc_6" = "社会名流|附子 勒布朗"
tr "game_character_skin_displayname_Leblanc_7" = "社会名流|紫堇 勒布朗"
tr "game_character_skin_displayname_Leblanc_8" = "社会名流|蔷薇 勒布朗"
tr "game_character_skin_displayname_Leblanc_9" = "社会名流|郁金 勒布朗"
tr "game_character_skin_displayname_LeeSin_1" = "传说武圣 李星"
tr "game_character_skin_displayname_LeeSin_10" = "绝命拳师 李星"
tr "game_character_skin_displayname_LeeSin_11" = "霸世神拳 李星"
tr "game_character_skin_displayname_LeeSin_12" = "足球大炮 李星"
tr "game_character_skin_displayname_LeeSin_13" = "足球大炮|珍珠白 李星"
tr "game_character_skin_displayname_LeeSin_14" = "足球大炮|金黄 李星"
tr "game_character_skin_displayname_LeeSin_15" = "足球大炮|翡翠 李星"
tr "game_character_skin_displayname_LeeSin_16" = "足球大炮|湛蓝 李星"
tr "game_character_skin_displayname_LeeSin_17" = "足球大炮|碧蓝 李星"
tr "game_character_skin_displayname_LeeSin_18" = "足球大炮|绀紫 李星"
tr "game_character_skin_displayname_LeeSin_19" = "足球大炮|铁灰 李星"
tr "game_character_skin_displayname_LeeSin_2" = "召唤学徒 李星"
tr "game_character_skin_displayname_LeeSin_20" = "足球大炮|蔷薇粉 李星"
tr "game_character_skin_displayname_LeeSin_21" = "龙的传人|焰红 李星"
tr "game_character_skin_displayname_LeeSin_22" = "龙的传人|翡翠 李星"
tr "game_character_skin_displayname_LeeSin_23" = "龙的传人|珍珠白 李星"
tr "game_character_skin_displayname_LeeSin_24" = "龙的传人|蔷薇粉 李星"
tr "game_character_skin_displayname_LeeSin_25" = "龙的传人|湛蓝 李星"
tr "game_character_skin_displayname_LeeSin_3" = "龙的传人 李星"
tr "game_character_skin_displayname_LeeSin_4" = "拳霸 李星"
tr "game_character_skin_displayname_LeeSin_5" = "泳池狂欢 李星"
tr "game_character_skin_displayname_LeeSin_6" = "SKT T1 李星"
tr "game_character_skin_displayname_LeeSin_7" = "龙的传人|玄武 李星"
tr "game_character_skin_displayname_LeeSin_8" = "龙的传人|青龙 李星"
tr "game_character_skin_displayname_LeeSin_9" = "龙的传人|凤凰 李星"
tr "game_character_skin_displayname_Leona_1" = "光之女武神 雷欧娜"
tr "game_character_skin_displayname_Leona_10" = "日蚀使者 雷欧娜"
tr "game_character_skin_displayname_Leona_11" = "月蚀使者 雷欧娜"
tr "game_character_skin_displayname_Leona_2" = "烈阳守护者 雷欧娜"
tr "game_character_skin_displayname_Leona_3" = "日轮圣骑 雷欧娜"
tr "game_character_skin_displayname_Leona_4" = "泳池狂欢 雷欧娜"
tr "game_character_skin_displayname_Leona_5" = "泳池狂欢|粉红 雷欧娜"
tr "game_character_skin_displayname_Leona_6" = "泳池狂欢|天蓝 雷欧娜"
tr "game_character_skin_displayname_Leona_7" = "泳池狂欢|柠檬黃 雷欧娜"
tr "game_character_skin_displayname_Leona_8" = "菁英计划:雷欧娜"
tr "game_character_skin_displayname_Leona_9" = "炙烤厨娘 雷欧娜"
tr "game_character_skin_displayname_Lissandra_1" = "血之祈舞 丽珊卓"
tr "game_character_skin_displayname_Lissandra_10" = "女巫集会|陨石 丽珊卓"
tr "game_character_skin_displayname_Lissandra_11" = "女巫集会|砂褐 丽珊卓"
tr "game_character_skin_displayname_Lissandra_2" = "刀锋女王 丽珊卓"
tr "game_character_skin_displayname_Lissandra_3" = "人工智能 丽珊卓"
tr "game_character_skin_displayname_Lissandra_4" = "女巫集会 丽珊卓"
tr "game_character_skin_displayname_Lissandra_5" = "女巫集会|焰红 丽珊卓"
tr "game_character_skin_displayname_Lissandra_6" = "女巫集会|蔷薇粉 丽珊卓"
tr "game_character_skin_displayname_Lissandra_7" = "女巫集会|碧蓝 丽珊卓"
tr "game_character_skin_displayname_Lissandra_8" = "女巫集会|绀紫 丽珊卓"
tr "game_character_skin_displayname_Lissandra_9" = "女巫集会|铁灰 丽珊卓"
tr "game_character_skin_displayname_Lucian_1" = "战斗佣兵 路西恩"
tr "game_character_skin_displayname_Lucian_10" = "蒂玛西亚反派|焰红 路西恩"
tr "game_character_skin_displayname_Lucian_11" = "蒂玛西亚反派|宝石青 路西恩"
tr "game_character_skin_displayname_Lucian_12" = "蒂玛西亚反派|铁灰 路西恩"
tr "game_character_skin_displayname_Lucian_13" = "蒂玛西亚反派|湛蓝 路西恩"
tr "game_character_skin_displayname_Lucian_14" = "蒂玛西亚反派|琥珀黄 路西恩"
tr "game_character_skin_displayname_Lucian_15" = "蒂玛西亚反派|石英紫 路西恩"
tr "game_character_skin_displayname_Lucian_16" = "蒂玛西亚反派|霓虹黑 路西恩"
tr "game_character_skin_displayname_Lucian_17" = "菁英计划|清算炫彩 路西恩"
tr "game_character_skin_displayname_Lucian_2" = "足球先生 路西恩"
tr "game_character_skin_displayname_Lucian_3" = "路西恩|圣光黄"
tr "game_character_skin_displayname_Lucian_4" = "路西恩|夺命红"
tr "game_character_skin_displayname_Lucian_5" = "路西恩|冷冽蓝"
tr "game_character_skin_displayname_Lucian_6" = "菁英计划:路西恩"
tr "game_character_skin_displayname_Lucian_7" = "爱情猎人 路西恩"
tr "game_character_skin_displayname_Lucian_8" = "西域牛仔 路西恩"
tr "game_character_skin_displayname_Lucian_9" = "蒂玛西亚反派 路西恩"
tr "game_character_skin_displayname_Lulu_1" = "甜点魔法使 露璐"
tr "game_character_skin_displayname_Lulu_10" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lulu_11" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lulu_12" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lulu_13" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lulu_14" = "星河精灵 露璐"
tr "game_character_skin_displayname_Lulu_15" = "星光睡衣趴 露璐"
tr "game_character_skin_displayname_Lulu_16" = "星河精灵|蔷薇粉 露璐"
tr "game_character_skin_displayname_Lulu_17" = "星河精灵|焰红 露璐"
tr "game_character_skin_displayname_Lulu_18" = "星河精灵|琥珀黄 露璐"
tr "game_character_skin_displayname_Lulu_19" = "星河精灵|宝石青 露璐"
tr "game_character_skin_displayname_Lulu_2" = "黑猫魔法使 露璐"
tr "game_character_skin_displayname_Lulu_20" = "星河精灵|铁灰 露璐"
tr "game_character_skin_displayname_Lulu_21" = "驯龙高手|宝石青 露璐"
tr "game_character_skin_displayname_Lulu_22" = "驯龙高手|珍珠白 露璐"
tr "game_character_skin_displayname_Lulu_23" = "驯龙高手|焰红 露璐"
tr "game_character_skin_displayname_Lulu_24" = "驯龙高手|蔷薇粉 露璐"
tr "game_character_skin_displayname_Lulu_25" = "驯龙高手|铁灰 露璐"
tr "game_character_skin_displayname_Lulu_3" = "驯龙高手 露璐"
tr "game_character_skin_displayname_Lulu_4" = "普罗雪精灵 露璐"
tr "game_character_skin_displayname_Lulu_5" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lulu_6" = "星光战士 露璐"
tr "game_character_skin_displayname_Lulu_7" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lulu_8" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lulu_9" = "泳池狂欢 露璐"
tr "game_character_skin_displayname_Lux_1" = "魔法少女 拉克丝"
tr "game_character_skin_displayname_Lux_10" = "玄天真女|橄榄绿 拉克丝"
tr "game_character_skin_displayname_Lux_11" = "玄天真女|蔷薇粉 拉克丝"
tr "game_character_skin_displayname_Lux_12" = "玄天真女|石英紫 拉克丝"
tr "game_character_skin_displayname_Lux_13" = "玄天真女|宝石青 拉克丝"
tr "game_character_skin_displayname_Lux_14" = "星光睡衣趴 拉克丝"
tr "game_character_skin_displayname_Lux_15" = "战争学院 拉克丝"
tr "game_character_skin_displayname_Lux_16" = "战争学院 拉克丝 尊爵不凡版"
tr "game_character_skin_displayname_Lux_2" = "法术盗贼 拉克丝"
tr "game_character_skin_displayname_Lux_3" = "魔鬼司令 拉克丝"
tr "game_character_skin_displayname_Lux_4" = "皇家守卫 拉克丝"
tr "game_character_skin_displayname_Lux_5" = "钢铁军团 拉克丝"
tr "game_character_skin_displayname_Lux_6" = "星光战士 拉克丝"
tr "game_character_skin_displayname_Lux_7" = "元素幻化使 拉克丝"
tr "game_character_skin_displayname_Lux_8" = "玄天真女 拉克丝"
tr "game_character_skin_displayname_Lux_9" = "玄天真女|焰红 拉克丝"
tr "game_character_skin_displayname_Malphite_1" = "三叶草 墨菲特"
tr "game_character_skin_displayname_Malphite_10" = "机甲神盾|黑曜石 墨菲特"
tr "game_character_skin_displayname_Malphite_11" = "机甲神盾|黄砂岩 墨菲特"
tr "game_character_skin_displayname_Malphite_12" = "机甲神盾|珍珠石 墨菲特"
tr "game_character_skin_displayname_Malphite_13" = "机甲神盾|蓝宝石 墨菲特"
tr "game_character_skin_displayname_Malphite_14" = "机甲神盾|花岗岩 墨菲特"
tr "game_character_skin_displayname_Malphite_15" = "机甲神盾|琥珀石 墨菲特"
tr "game_character_skin_displayname_Malphite_16" = "奥德赛 墨菲特"
tr "game_character_skin_displayname_Malphite_17" = "奥德赛|焰红 墨菲特"
tr "game_character_skin_displayname_Malphite_18" = "奥德赛|翡翠 墨菲特"
tr "game_character_skin_displayname_Malphite_19" = "奥德赛|珍珠白 墨菲特"
tr "game_character_skin_displayname_Malphite_2" = "珊瑚礁 墨菲特"
tr "game_character_skin_displayname_Malphite_20" = "奥德赛|蔷薇粉 墨菲特"
tr "game_character_skin_displayname_Malphite_21" = "奥德赛|湛蓝 墨菲特"
tr "game_character_skin_displayname_Malphite_22" = "奥德赛|绀紫 墨菲特"
tr "game_character_skin_displayname_Malphite_3" = "花岗岩 墨菲特"
tr "game_character_skin_displayname_Malphite_4" = "熔岩巨兽 墨菲特"
tr "game_character_skin_displayname_Malphite_5" = "冰河时代 墨菲特"
tr "game_character_skin_displayname_Malphite_6" = "机甲神盾 墨菲特"
tr "game_character_skin_displayname_Malphite_7" = "大船头 墨菲特"
tr "game_character_skin_displayname_Malphite_8" = "机甲神盾|猫眼石 墨菲特"
tr "game_character_skin_displayname_Malphite_9" = "机甲神盾|翡翠石 墨菲特"
tr "game_character_skin_displayname_Malzahar_1" = "黑暗王子马尔札哈"
tr "game_character_skin_displayname_Malzahar_2" = "波斯王子马尔札哈"
tr "game_character_skin_displayname_Malzahar_3" = "神灯精灵 马尔札哈"
tr "game_character_skin_displayname_Malzahar_4" = "万物至尊 马尔札哈"
tr "game_character_skin_displayname_Malzahar_5" = "霜降使者 马尔札哈"
tr "game_character_skin_displayname_Malzahar_6" = "战斗魔王 马尔札哈"
tr "game_character_skin_displayname_Malzahar_7" = "海克斯科技 马尔札哈"
tr "game_character_skin_displayname_Malzahar_8" = "霜降使者|香槟金 马尔札哈"
tr "game_character_skin_displayname_Maokai_1" = "熔岩炬木 茂凯"
tr "game_character_skin_displayname_Maokai_10" = "喵凯|琥珀黄"
tr "game_character_skin_displayname_Maokai_11" = "喵凯|丹泉蓝"
tr "game_character_skin_displayname_Maokai_12" = "喵凯|宝石蓝"
tr "game_character_skin_displayname_Maokai_13" = "喵凯|爱心红"
tr "game_character_skin_displayname_Maokai_14" = "喵凯|橄榄绿"
tr "game_character_skin_displayname_Maokai_15" = "喵凯|石英紫"
tr "game_character_skin_displayname_Maokai_2" = "图腾树人 茂凯"
tr "game_character_skin_displayname_Maokai_3" = "圣诞树人 茂凯"
tr "game_character_skin_displayname_Maokai_4" = "鬼影幢幢 茂凯"
tr "game_character_skin_displayname_Maokai_5" = "神树守门员 茂凯"
tr "game_character_skin_displayname_Maokai_6" = "喵凯"
tr "game_character_skin_displayname_Maokai_7" = "战争英雄 茂凯"
tr "game_character_skin_displayname_Maokai_8" = "喵凯|蔷薇粉"
tr "game_character_skin_displayname_Maokai_9" = "喵凯|珍珠白"
tr "game_character_skin_displayname_MasterYi_1" = "复仇刺客 易大师"
tr "game_character_skin_displayname_MasterYi_10" = "银河剑尊 易大师"
tr "game_character_skin_displayname_MasterYi_11" = "剑仙:辟邪 易大师"
tr "game_character_skin_displayname_MasterYi_12" = "剑仙:辟邪|皎白 易大师"
tr "game_character_skin_displayname_MasterYi_13" = "剑仙:辟邪|石青 易大师"
tr "game_character_skin_displayname_MasterYi_14" = "剑仙:辟邪|朱红 易大师"
tr "game_character_skin_displayname_MasterYi_15" = "剑仙:辟邪|绛黑 易大师"
tr "game_character_skin_displayname_MasterYi_16" = "剑仙:辟邪|殷紫 易大师"
tr "game_character_skin_displayname_MasterYi_17" = "圣诞雪人 易大师"
tr "game_character_skin_displayname_MasterYi_18" = "圣诞雪人 易大师"
tr "game_character_skin_displayname_MasterYi_19" = "圣诞雪人|焰红 易大师"
tr "game_character_skin_displayname_MasterYi_2" = "天选者 易大师"
tr "game_character_skin_displayname_MasterYi_20" = "圣诞雪人|蔷薇粉 易大师"
tr "game_character_skin_displayname_MasterYi_21" = "圣诞雪人|珍珠白 易大师"
tr "game_character_skin_displayname_MasterYi_22" = "圣诞雪人|石英紫 易大师"
tr "game_character_skin_displayname_MasterYi_23" = "圣诞雪人|铁灰 易大师"
tr "game_character_skin_displayname_MasterYi_3" = "爱欧尼亚 易大师"
tr "game_character_skin_displayname_MasterYi_4" = "武士精神 易大师"
tr "game_character_skin_displayname_MasterYi_5" = "终极战士 易大师"
tr "game_character_skin_displayname_MasterYi_6" = "终极战士|金黄 易大师"
tr "game_character_skin_displayname_MasterYi_7" = "终极战士|水蓝 易大师"
tr "game_character_skin_displayname_MasterYi_8" = "终极战士|艳红 易大师"
tr "game_character_skin_displayname_MasterYi_9" = "菁英计划:易大师"
tr "game_character_skin_displayname_MissFortune_1" = "双枪牛仔 好运姐"
tr "game_character_skin_displayname_MissFortune_10" = "电玩女神|蔚蓝 好运姐"
tr "game_character_skin_displayname_MissFortune_11" = "电玩女神|粉藕紫 好运姐"
tr "game_character_skin_displayname_MissFortune_12" = "电玩女神|香槟金 好运姐"
tr "game_character_skin_displayname_MissFortune_13" = "电玩女神|湖水绿 好运姐"
tr "game_character_skin_displayname_MissFortune_14" = "电玩女神|玫瑰红 好运姐"
tr "game_character_skin_displayname_MissFortune_15" = "星光战士 好运姐"
tr "game_character_skin_displayname_MissFortune_16" = "重枪女武神 好运姐"
tr "game_character_skin_displayname_MissFortune_17" = "星光睡衣趴 好运姐"
tr "game_character_skin_displayname_MissFortune_19" = "电玩女神|K.O.版 好运姐"
tr "game_character_skin_displayname_MissFortune_2" = "拿破仑情妇 好运姐"
tr "game_character_skin_displayname_MissFortune_3" = "特工女郎 好运姐"
tr "game_character_skin_displayname_MissFortune_4" = "俏丽糖果娘 好运姐"
tr "game_character_skin_displayname_MissFortune_5" = "末世神枪 好运姐"
tr "game_character_skin_displayname_MissFortune_6" = "黑道风云 好运姐"
tr "game_character_skin_displayname_MissFortune_7" = "电玩女神 好运姐"
tr "game_character_skin_displayname_MissFortune_8" = "海贼船长 好运姐"
tr "game_character_skin_displayname_MissFortune_9" = "泳池狂欢 好运姐"
tr "game_character_skin_displayname_MonkeyKing_1" = "火焰猴王 悟空"
tr "game_character_skin_displayname_MonkeyKing_2" = "如来佛祖玉皇大帝观音菩萨指定取西经特派使者花果山水帘洞美猴王齐天大圣 悟空"
tr "game_character_skin_displayname_MonkeyKing_3" = "神龙圣玉 悟空"
tr "game_character_skin_displayname_MonkeyKing_4" = "异界猎手 悟空"
tr "game_character_skin_displayname_MonkeyKing_5" = "斗战胜佛 悟空"
tr "game_character_skin_displayname_MonkeyKing_6" = "白云圣骑 悟空"
tr "game_character_skin_displayname_Mordekaiser_1" = "龙骑士 魔斗凯萨"
tr "game_character_skin_displayname_Mordekaiser_2" = "地狱火 魔斗凯萨"
tr "game_character_skin_displayname_Mordekaiser_3" = "摇滚吉他手 魔斗凯萨"
tr "game_character_skin_displayname_Mordekaiser_4" = "魔域战神 魔斗凯萨"
tr "game_character_skin_displayname_Mordekaiser_5" = "梅花国王 魔斗凯萨"
tr "game_character_skin_displayname_Morgana_1" = "放逐天使 魔甘娜"
tr "game_character_skin_displayname_Morgana_10" = "釉月倩魂 魔甘娜"
tr "game_character_skin_displayname_Morgana_11" = "灵药魔女 魔甘娜"
tr "game_character_skin_displayname_Morgana_12" = "凋零蔷薇|绀紫 魔甘娜"
tr "game_character_skin_displayname_Morgana_13" = "凋零蔷薇|碧蓝 魔甘娜"
tr "game_character_skin_displayname_Morgana_14" = "凋零蔷薇|金黄 魔甘娜"
tr "game_character_skin_displayname_Morgana_15" = "凋零蔷薇|珍珠白 魔甘娜"
tr "game_character_skin_displayname_Morgana_16" = "凋零蔷薇|铁灰 魔甘娜"
tr "game_character_skin_displayname_Morgana_17" = "剑仙:纯钧 魔甘娜"
tr "game_character_skin_displayname_Morgana_18" = "剑仙:纯钧│焰红 魔甘娜"
tr "game_character_skin_displayname_Morgana_19" = "剑仙:纯钧│琥珀黄 魔甘娜"
tr "game_character_skin_displayname_Morgana_2" = "烘培天使 魔甘娜"
tr "game_character_skin_displayname_Morgana_20" = "剑仙:纯钧│湛蓝 魔甘娜"
tr "game_character_skin_displayname_Morgana_21" = "剑仙:纯钧│宝石青 魔甘娜"
tr "game_character_skin_displayname_Morgana_22" = "剑仙:纯钧│绀紫 魔甘娜"
tr "game_character_skin_displayname_Morgana_23" = "剑仙:纯钧│蔷薇粉 魔甘娜"
tr "game_character_skin_displayname_Morgana_24" = "剑仙:纯钧│天鹤 魔甘娜"
tr "game_character_skin_displayname_Morgana_25" = "剑仙:纯钧│陨石 魔甘娜"
tr "game_character_skin_displayname_Morgana_3" = "刀锋女王 魔甘娜"
tr "game_character_skin_displayname_Morgana_4" = "凋零蔷薇 魔甘娜"
tr "game_character_skin_displayname_Morgana_5" = "幽殇新娘 魔甘娜"
tr "game_character_skin_displayname_Morgana_6" = "战争英雄 魔甘娜"
tr "game_character_skin_displayname_Morgana_7" = "魔甘娜|毒绿"
tr "game_character_skin_displayname_Morgana_8" = "魔甘娜|惨白"
tr "game_character_skin_displayname_Morgana_9" = "魔甘娜|乌黑"
tr "game_character_skin_displayname_Nami_1" = "白星锦鲤 娜米"
tr "game_character_skin_displayname_Nami_10" = "人工智慧|焰红 娜米"
tr "game_character_skin_displayname_Nami_11" = "人工智慧|石英紫 娜米"
tr "game_character_skin_displayname_Nami_12" = "人工智慧|铁灰 娜米"
tr "game_character_skin_displayname_Nami_13" = "人工智慧|珍珠白 娜米"
tr "game_character_skin_displayname_Nami_14" = "人工智慧|蔷薇粉 娜米"
tr "game_character_skin_displayname_Nami_15" = "剑仙:龙渊 娜米"
tr "game_character_skin_displayname_Nami_16" = "剑仙:龙渊│焰红 娜米"
tr "game_character_skin_displayname_Nami_17" = "剑仙:龙渊│蔷薇粉 娜米"
tr "game_character_skin_displayname_Nami_18" = "剑仙:龙渊│碧蓝 娜米"
tr "game_character_skin_displayname_Nami_19" = "剑仙:龙渊│金黄 娜米"
tr "game_character_skin_displayname_Nami_2" = "幻海魅音 娜米"
tr "game_character_skin_displayname_Nami_20" = "剑仙:龙渊│绀紫 娜米"
tr "game_character_skin_displayname_Nami_21" = "剑仙:龙渊│橄榄绿 娜米"
tr "game_character_skin_displayname_Nami_22" = "剑仙:龙渊│天鹤 娜米"
tr "game_character_skin_displayname_Nami_23" = "剑仙:龙渊│珍珠白 娜米"
tr "game_character_skin_displayname_Nami_3" = "阿福之音 娜米"
tr "game_character_skin_displayname_Nami_4" = "白星锦鲤|日晕 娜米"
tr "game_character_skin_displayname_Nami_5" = "白星锦鲤|雾霭 娜米"
tr "game_character_skin_displayname_Nami_6" = "白星锦鲤|暮光 娜米"
tr "game_character_skin_displayname_Nami_7" = "深海妖姬 娜米"
tr "game_character_skin_displayname_Nami_8" = "SKT T1 娜米"
tr "game_character_skin_displayname_Nami_9" = "人工智慧 娜米"
tr "game_character_skin_displayname_Nasus_1" = "星际之门 纳瑟斯"
tr "game_character_skin_displayname_Nasus_10" = "文明末日 纳瑟斯"
tr "game_character_skin_displayname_Nasus_11" = "玄天战犬 纳瑟斯"
tr "game_character_skin_displayname_Nasus_12" = "玄天战犬|焰红 纳瑟斯"
tr "game_character_skin_displayname_Nasus_13" = "玄天战犬|陨石 纳瑟斯"
tr "game_character_skin_displayname_Nasus_14" = "玄天战犬|珍珠白 纳瑟斯"
tr "game_character_skin_displayname_Nasus_15" = "玄天战犬|宝石青 纳瑟斯"
tr "game_character_skin_displayname_Nasus_2" = "法老王朝 纳瑟斯"
tr "game_character_skin_displayname_Nasus_3" = "恐惧骑士 纳瑟斯"
tr "game_character_skin_displayname_Nasus_4" = "镇暴警犬 纳瑟斯"
tr "game_character_skin_displayname_Nasus_5" = "地狱火 纳瑟斯"
tr "game_character_skin_displayname_Nasus_6" = "大公爵 纳瑟斯"
tr "game_character_skin_displayname_Nasus_7" = "恐惧骑士|灼烧 纳瑟斯"
tr "game_character_skin_displayname_Nasus_8" = "恐惧骑士|枯萎 纳瑟斯"
tr "game_character_skin_displayname_Nasus_9" = "恐惧骑士|冻霜 纳瑟斯"
tr "game_character_skin_displayname_Nautilus_1" = "怒涛巨人 纳帝鲁斯"
tr "game_character_skin_displayname_Nautilus_2" = "地底巨人 纳帝鲁斯"
tr "game_character_skin_displayname_Nautilus_3" = "月球漫步 纳帝鲁斯"
tr "game_character_skin_displayname_Nautilus_4" = "无情审判 纳帝鲁斯"
tr "game_character_skin_displayname_Nautilus_5" = "文明末日 纳帝鲁斯"
tr "game_character_skin_displayname_Neeko_1" = "凛冬奇迹 妮可"
tr "game_character_skin_displayname_Neeko_10" = "星光战士 妮可"
tr "game_character_skin_displayname_Neeko_11" = "星光战士 妮可 尊爵不凡版"
tr "game_character_skin_displayname_Neeko_2" = "凛冬奇迹|焰红 妮可"
tr "game_character_skin_displayname_Neeko_3" = "凛冬奇迹|琥珀黄 妮可"
tr "game_character_skin_displayname_Neeko_4" = "凛冬奇迹|橄榄绿 妮可"
tr "game_character_skin_displayname_Neeko_5" = "凛冬奇迹|宝石青 妮可"
tr "game_character_skin_displayname_Neeko_6" = "凛冬奇迹|石英紫 妮可"
tr "game_character_skin_displayname_Neeko_7" = "凛冬奇迹|蔷薇粉 妮可"
tr "game_character_skin_displayname_Neeko_8" = "凛冬奇迹|铁灰 妮可"
tr "game_character_skin_displayname_Neeko_9" = "凛冬奇迹|彩虹 妮可"
tr "game_character_skin_displayname_Nidalee_1" = "雪地灵兔 奈德丽"
tr "game_character_skin_displayname_Nidalee_10" = "传说启程|香槟金 奈德丽"
tr "game_character_skin_displayname_Nidalee_2" = "丛林猎豹 奈德丽"
tr "game_character_skin_displayname_Nidalee_3" = "法国女仆 奈德丽"
tr "game_character_skin_displayname_Nidalee_4" = "埃及艳后 奈德丽"
tr "game_character_skin_displayname_Nidalee_5" = "魔法灵猫 奈德丽"
tr "game_character_skin_displayname_Nidalee_6" = "猎头者 奈德丽"
tr "game_character_skin_displayname_Nidalee_7" = "新春豹喜 奈德丽"
tr "game_character_skin_displayname_Nidalee_8" = "传说启程 奈德丽"
tr "game_character_skin_displayname_Nidalee_9" = "星际特攻 奈德丽"
tr "game_character_skin_displayname_Nocturne_1" = "寒恐 夜曲"
tr "game_character_skin_displayname_Nocturne_10" = "神木精灵|碧蓝 夜曲"
tr "game_character_skin_displayname_Nocturne_11" = "神木精灵|湛蓝 夜曲"
tr "game_character_skin_displayname_Nocturne_12" = "神木精灵|珍珠白 夜曲"
tr "game_character_skin_displayname_Nocturne_13" = "神木精灵|蔷薇粉 夜曲"
tr "game_character_skin_displayname_Nocturne_14" = "神木精灵|铁灰 夜曲"
tr "game_character_skin_displayname_Nocturne_15" = "神木精灵|翡翠 夜曲"
tr "game_character_skin_displayname_Nocturne_2" = "虚空 夜曲"
tr "game_character_skin_displayname_Nocturne_3" = "业火 夜曲"
tr "game_character_skin_displayname_Nocturne_4" = "恐怖鬼屋 夜曲"
tr "game_character_skin_displayname_Nocturne_5" = "烈影战神 夜曲"
tr "game_character_skin_displayname_Nocturne_6" = "诅咒怨灵 夜曲"
tr "game_character_skin_displayname_Nocturne_7" = "神木精灵 夜曲"
tr "game_character_skin_displayname_Nocturne_8" = "神木精灵|焰红 夜曲"
tr "game_character_skin_displayname_Nocturne_9" = "神木精灵|琥珀黄 夜曲"
tr "game_character_skin_displayname_Nunu_1" = "荒野巨兽 努努和威朗普"
tr "game_character_skin_displayname_Nunu_10" = "纸玩偶|珍珠白 努努和威朗普"
tr "game_character_skin_displayname_Nunu_11" = "纸玩偶|碧蓝 努努和威朗普"
tr "game_character_skin_displayname_Nunu_12" = "纸玩偶|铁灰 努努和威朗普"
tr "game_character_skin_displayname_Nunu_13" = "纸玩偶|石英紫 努努和威朗普"
tr "game_character_skin_displayname_Nunu_14" = "纸玩偶|蔷薇粉 努努和威朗普"
tr "game_character_skin_displayname_Nunu_15" = "纸玩偶|琥珀黄 努努和威朗普"
tr "game_character_skin_displayname_Nunu_2" = "圣诞狂欢 努努和威朗普"
tr "game_character_skin_displayname_Nunu_3" = "雪怪电力公司 努努和威朗普"
tr "game_character_skin_displayname_Nunu_4" = "怒伯机器人 努努和威朗普"
tr "game_character_skin_displayname_Nunu_5" = "铁甲雪人 努努和威朗普"
tr "game_character_skin_displayname_Nunu_6" = "台湾队长 密使努努和威朗普"
tr "game_character_skin_displayname_Nunu_7" = "尸魂肉破 努努和威朗普"
tr "game_character_skin_displayname_Nunu_8" = "纸玩偶 努努和威朗普"
tr "game_character_skin_displayname_Nunu_9" = "纸玩偶|焰红 努努和威朗普"
tr "game_character_skin_displayname_Olaf_1" = "被遗忘者 欧拉夫"
tr "game_character_skin_displayname_Olaf_10" = "哥拉夫|守护紫"
tr "game_character_skin_displayname_Olaf_11" = "哥拉夫|坚毅青"
tr "game_character_skin_displayname_Olaf_12" = "哥拉夫|沉着苍"
tr "game_character_skin_displayname_Olaf_13" = "哥拉夫|旋风蓝"
tr "game_character_skin_displayname_Olaf_14" = "哥拉夫|战士黑"
tr "game_character_skin_displayname_Olaf_15" = "SKT T1 欧拉夫"
tr "game_character_skin_displayname_Olaf_2" = "冰河时代 欧拉夫"
tr "game_character_skin_displayname_Olaf_3" = "哥拉夫"
tr "game_character_skin_displayname_Olaf_4" = "摇滚鼓手 欧拉夫"
tr "game_character_skin_displayname_Olaf_5" = "劫掠飞斧 欧拉夫"
tr "game_character_skin_displayname_Olaf_6" = "粗鲁肉贩 欧拉夫"
tr "game_character_skin_displayname_Olaf_7" = "哥拉夫|勇者青"
tr "game_character_skin_displayname_Olaf_8" = "哥拉夫|先锋黄"
tr "game_character_skin_displayname_Olaf_9" = "哥拉夫|王者红"
tr "game_character_skin_displayname_Orianna_1" = "哥特魔偶 奥莉安娜"
tr "game_character_skin_displayname_Orianna_10" = "战争英雄|橄榄绿 奥莉安娜"
tr "game_character_skin_displayname_Orianna_2" = "巫毒娃娃 奥莉安娜"
tr "game_character_skin_displayname_Orianna_3" = "刺客舞者 奥莉安娜"
tr "game_character_skin_displayname_Orianna_4" = "中路野兽 玩具安娜"
tr "game_character_skin_displayname_Orianna_5" = "普罗雪精灵 奥莉安娜"
tr "game_character_skin_displayname_Orianna_6" = "球爱猎人 奥莉安娜"
tr "game_character_skin_displayname_Orianna_7" = "幽冥煞星 奥莉安娜"
tr "game_character_skin_displayname_Orianna_8" = "战争英雄 奥莉安娜"
tr "game_character_skin_displayname_Orianna_9" = "战争英雄|宝石澄 奥莉安娜"
tr "game_character_skin_displayname_Ornn_1" = "雷霆至尊 鄂尔"
tr "game_character_skin_displayname_Pantheon_1" = "战神忠仆 潘森"
tr "game_character_skin_displayname_Pantheon_10" = "弒龙壮士|石英紫 潘森"
tr "game_character_skin_displayname_Pantheon_11" = "弒龙壮士|砂褐 潘森"
tr "game_character_skin_displayname_Pantheon_12" = "弒龙壮士|铁灰 潘森"
tr "game_character_skin_displayname_Pantheon_13" = "弒龙壮士|琥珀黄 潘森"
tr "game_character_skin_displayname_Pantheon_14" = "弒龙壮士|翡翠 潘森"
tr "game_character_skin_displayname_Pantheon_15" = "弒龙壮士|焰红 潘森"
tr "game_character_skin_displayname_Pantheon_2" = "荒土无情 潘森"
tr "game_character_skin_displayname_Pantheon_3" = "珀尔修斯 潘森"
tr "game_character_skin_displayname_Pantheon_4" = "铁甲勇士 潘森"
tr "game_character_skin_displayname_Pantheon_5" = "宽刃巨剑 潘森"
tr "game_character_skin_displayname_Pantheon_6" = "弒龙壮士 潘森"
tr "game_character_skin_displayname_Pantheon_7" = "除尸肌 潘森"
tr "game_character_skin_displayname_Pantheon_8" = "烘焙达人 潘森"
tr "game_character_skin_displayname_Pantheon_9" = "弒龙壮士|珍珠白 潘森"
tr "game_character_skin_displayname_Poppy_1" = "诺克萨斯 波比"
tr "game_character_skin_displayname_Poppy_10" = "圣洁骑士|翡翠槌 波比"
tr "game_character_skin_displayname_Poppy_11" = "圣洁骑士|蓝宝槌 波比"
tr "game_character_skin_displayname_Poppy_12" = "圣洁骑士|紫晶槌 波比"
tr "game_character_skin_displayname_Poppy_13" = "圣洁骑士|黑曜槌 波比"
tr "game_character_skin_displayname_Poppy_14" = "铃铛雪鹿 波比"
tr "game_character_skin_displayname_Poppy_15" = "海克斯科技 波比"
tr "game_character_skin_displayname_Poppy_2" = "甜点精灵 波比"
tr "game_character_skin_displayname_Poppy_3" = "打铁宗师 波比"
tr "game_character_skin_displayname_Poppy_4" = "圣诞玩偶 波比"
tr "game_character_skin_displayname_Poppy_5" = "圣洁骑士 波比"
tr "game_character_skin_displayname_Poppy_6" = "血色战锤 波比"
tr "game_character_skin_displayname_Poppy_7" = "星光战士 波比"
tr "game_character_skin_displayname_Poppy_8" = "圣洁骑士|粉晶槌 波比"
tr "game_character_skin_displayname_Poppy_9" = "圣洁骑士|红宝槌 波比"
tr "game_character_skin_displayname_PracticeTool_TargetDummy_1" = "训练假人"
tr "game_character_skin_displayname_Pyke_1" = "杀漠鬼影 派克"
tr "game_character_skin_displayname_Pyke_10" = "血月幽影|焰红 派克"
tr "game_character_skin_displayname_Pyke_11" = "血月幽影|金黄 派克"
tr "game_character_skin_displayname_Pyke_12" = "血月幽影|碧蓝 派克"
tr "game_character_skin_displayname_Pyke_13" = "血月幽影|蔷薇粉 派克"
tr "game_character_skin_displayname_Pyke_14" = "血月幽影|铁灰 派克"
tr "game_character_skin_displayname_Pyke_15" = "血月幽影|珍珠白 派克"
tr "game_character_skin_displayname_Pyke_16" = "菁英计划:派克"
tr "game_character_skin_displayname_Pyke_17" = "菁英计划|铁灰 派克"
tr "game_character_skin_displayname_Pyke_18" = "菁英计划|焰红 派克"
tr "game_character_skin_displayname_Pyke_19" = "菁英计划|宝石青 派克"
tr "game_character_skin_displayname_Pyke_2" = "杀漠鬼影|琥珀黄 派克"
tr "game_character_skin_displayname_Pyke_20" = "菁英计划|珍珠白 派克"
tr "game_character_skin_displayname_Pyke_21" = "菁英计划|碧蓝 派克"
tr "game_character_skin_displayname_Pyke_22" = "菁英计划|石英紫 派克"
tr "game_character_skin_displayname_Pyke_23" = "菁英计划|蔷薇粉 派克"
tr "game_character_skin_displayname_Pyke_24" = "菁英计划|清算炫彩 派克"
tr "game_character_skin_displayname_Pyke_3" = "杀漠鬼影|铁灰 派克"
tr "game_character_skin_displayname_Pyke_4" = "杀漠鬼影|湛蓝 派克"
tr "game_character_skin_displayname_Pyke_5" = "杀漠鬼影|绀紫 派克"
tr "game_character_skin_displayname_Pyke_6" = "杀漠鬼影|蔷薇粉 派克"
tr "game_character_skin_displayname_Pyke_7" = "杀漠鬼影|宝石青 派克"
tr "game_character_skin_displayname_Pyke_8" = "杀漠鬼影|珍珠白 派克"
tr "game_character_skin_displayname_Pyke_9" = "血月幽影 派克"
tr "game_character_skin_displayname_Qiyana_1" = "二次元女魔 姬亚娜"
tr "game_character_skin_displayname_Qiyana_10" = "二次元女魔 姬亚娜"
tr "game_character_skin_displayname_Qiyana_2" = "姬亚娜造型 02"
tr "game_character_skin_displayname_Qiyana_3" = "二次元女魔|焰红 姬亚娜"
tr "game_character_skin_displayname_Qiyana_4" = "二次元女魔|蔷薇粉 姬亚娜"
tr "game_character_skin_displayname_Qiyana_5" = "二次元女魔|琥珀黄 姬亚娜"
tr "game_character_skin_displayname_Qiyana_6" = "二次元女魔|湛蓝 姬亚娜"
tr "game_character_skin_displayname_Qiyana_7" = "二次元女魔|宝石青 姬亚娜"
tr "game_character_skin_displayname_Qiyana_8" = "二次元女魔|K.O.版 姬亚娜"
tr "game_character_skin_displayname_Qiyana_9" = "二次元女魔|铁灰 姬亚娜"
tr "game_character_skin_displayname_Quinn_1" = "凤翼天翔 葵恩"
tr "game_character_skin_displayname_Quinn_2" = "北境猎手 葵恩"
tr "game_character_skin_displayname_Quinn_3" = "大海贼 葵恩"
tr "game_character_skin_displayname_Quinn_4" = "爱情猎人 葵恩"
tr "game_character_skin_displayname_Rakan_1" = "星河黎羽 锐空"
tr "game_character_skin_displayname_Rakan_2" = "比翼甜心 锐空"
tr "game_character_skin_displayname_Rakan_3" = "SSG 锐空"
tr "game_character_skin_displayname_Rakan_4" = "iG 锐空"
tr "game_character_skin_displayname_Rakan_5" = "星光战士 锐空"
tr "game_character_skin_displayname_Rakan_6" = "星光战士|焰红 锐空"
tr "game_character_skin_displayname_Rakan_7" = "星光战士|碧蓝 锐空"
tr "game_character_skin_displayname_Rakan_8" = "星光战士|蔷薇粉 锐空"
tr "game_character_skin_displayname_Rammus_1" = "王者库巴 拉姆斯"
tr "game_character_skin_displayname_Rammus_10" = "足球本人|蔷薇粉 拉姆斯"
tr "game_character_skin_displayname_Rammus_11" = "足球本人|翡翠 拉姆斯"
tr "game_character_skin_displayname_Rammus_12" = "足球本人|湛蓝 拉姆斯"
tr "game_character_skin_displayname_Rammus_13" = "足球本人|碧蓝 拉姆斯"
tr "game_character_skin_displayname_Rammus_14" = "足球本人|绀紫 拉姆斯"
tr "game_character_skin_displayname_Rammus_15" = "足球本人|铁灰 拉姆斯"
tr "game_character_skin_displayname_Rammus_16" = "海克斯科技 拉姆斯"
tr "game_character_skin_displayname_Rammus_2" = "铬金铠甲 拉姆斯"
tr "game_character_skin_displayname_Rammus_3" = "熔岩装甲 拉姆斯"
tr "game_character_skin_displayname_Rammus_4" = "急冻冰甲 拉姆斯"
tr "game_character_skin_displayname_Rammus_5" = "卡哇邦嘎 拉姆斯"
tr "game_character_skin_displayname_Rammus_6" = "重武装 拉姆斯"
tr "game_character_skin_displayname_Rammus_7" = "砂皇护卫 拉姆斯"
tr "game_character_skin_displayname_Rammus_8" = "足球本人 拉姆斯"
tr "game_character_skin_displayname_Rammus_9" = "足球本人|焰红 拉姆斯"
tr "game_character_skin_displayname_RekSai_1" = "浑沌战神 雷珂煞"
tr "game_character_skin_displayname_RekSai_2" = "泳池狂欢 雷珂煞"
tr "game_character_skin_displayname_RekSai_3" = "泳池狂欢|焰红 雷珂煞"
tr "game_character_skin_displayname_RekSai_4" = "泳池狂欢|铁灰 雷珂煞"
tr "game_character_skin_displayname_RekSai_5" = "泳池狂欢|翡翠 雷珂煞"
tr "game_character_skin_displayname_RekSai_6" = "泳池狂欢|蔷薇粉 雷珂煞"
tr "game_character_skin_displayname_RekSai_7" = "泳池狂欢|绀紫 雷珂煞"
tr "game_character_skin_displayname_RekSai_8" = "泳池狂欢|宝石青 雷珂煞"
tr "game_character_skin_displayname_Renekton_1" = "银河暴君 雷尼克顿"
tr "game_character_skin_displayname_Renekton_10" = "乐尼高顿|琥珀黄"
tr "game_character_skin_displayname_Renekton_11" = "乐尼高顿|铁灰"
tr "game_character_skin_displayname_Renekton_12" = "乐尼高顿|蔷薇粉"
tr "game_character_skin_displayname_Renekton_13" = "乐尼高顿|绀紫"
tr "game_character_skin_displayname_Renekton_14" = "乐尼高顿|碧蓝"
tr "game_character_skin_displayname_Renekton_15" = "乐尼高顿|石英紫"
tr "game_character_skin_displayname_Renekton_16" = "乐尼高顿|珍珠白"
tr "game_character_skin_displayname_Renekton_17" = "海克斯科技 雷尼克顿"
tr "game_character_skin_displayname_Renekton_2" = "鳄鱼先生 雷尼克顿"
tr "game_character_skin_displayname_Renekton_3" = "怒火血鳄 雷尼克顿"
tr "game_character_skin_displayname_Renekton_4" = "符文战士 雷尼克顿"
tr "game_character_skin_displayname_Renekton_5" = "灭世焦土 雷尼克顿"
tr "game_character_skin_displayname_Renekton_6" = "泳池狂欢 雷尼克顿"
tr "game_character_skin_displayname_Renekton_7" = "史前狂鳄 雷尼克顿"
tr "game_character_skin_displayname_Renekton_8" = "SKT T1 雷尼克顿"
tr "game_character_skin_displayname_Renekton_9" = "乐尼高顿"
tr "game_character_skin_displayname_Rengar_1" = "猎头者 雷葛尔"
tr "game_character_skin_displayname_Rengar_10" = "机甲迅狮|黑曜 雷葛尔"
tr "game_character_skin_displayname_Rengar_11" = "机甲迅狮|白昼 雷葛尔"
tr "game_character_skin_displayname_Rengar_12" = "机甲迅狮|绀紫 雷葛尔"
tr "game_character_skin_displayname_Rengar_13" = "机甲迅狮|钴青 雷葛尔 "
tr "game_character_skin_displayname_Rengar_14" = "机甲迅狮|金黄 雷葛尔"
tr "game_character_skin_displayname_Rengar_15" = "喵葛尔"
tr "game_character_skin_displayname_Rengar_16" = "喵葛尔|焰红"
tr "game_character_skin_displayname_Rengar_17" = "喵葛尔|碧蓝"
tr "game_character_skin_displayname_Rengar_18" = "喵葛尔|金黄"
tr "game_character_skin_displayname_Rengar_19" = "喵葛尔|珍珠白"
tr "game_character_skin_displayname_Rengar_2" = "暗影潜行 雷葛尔"
tr "game_character_skin_displayname_Rengar_20" = "喵葛尔|翡翠"
tr "game_character_skin_displayname_Rengar_21" = "喵葛尔|蔷薇粉"
tr "game_character_skin_displayname_Rengar_22" = "喵葛尔|铁灰"
tr "game_character_skin_displayname_Rengar_3" = "SSW 雷葛尔"
tr "game_character_skin_displayname_Rengar_4" = "猎头者|钴青 雷葛尔"
tr "game_character_skin_displayname_Rengar_5" = "猎头者|血红 雷葛尔"
tr "game_character_skin_displayname_Rengar_6" = "猎头者|草绿 雷葛尔"
tr "game_character_skin_displayname_Rengar_7" = "猎头者|绀紫 雷葛尔"
tr "game_character_skin_displayname_Rengar_8" = "机甲迅狮 雷葛尔"
tr "game_character_skin_displayname_Rengar_9" = "机甲迅狮|赤焰 雷葛尔"
tr "game_character_skin_displayname_Riven_1" = "破刃英豪 雷玟"
tr "game_character_skin_displayname_Riven_10" = "战斗兔女郎|茶绿 雷玟"
tr "game_character_skin_displayname_Riven_11" = "战斗兔女郎|星云 雷玟"
tr "game_character_skin_displayname_Riven_12" = "战斗兔女郎|芙蓉 雷玟"
tr "game_character_skin_displayname_Riven_13" = "战斗兔女郎|赤红 雷玟"
tr "game_character_skin_displayname_Riven_14" = "战斗兔女郎|绛紫 雷玟"
tr "game_character_skin_displayname_Riven_15" = "战斗兔女郎|湛蓝 雷玟"
tr "game_character_skin_displayname_Riven_16" = "黎明使者 雷玟"
tr "game_character_skin_displayname_Riven_17" = "巾帼女将|香槟金 雷玟"
tr "game_character_skin_displayname_Riven_18" = "脉冲火焰 雷玟"
tr "game_character_skin_displayname_Riven_19" = "2016 永恒荣耀|王者金 雷玟"
tr "game_character_skin_displayname_Riven_2" = "战场贵族 雷玟"
tr "game_character_skin_displayname_Riven_20" = "剑仙:真刚 雷玟"
tr "game_character_skin_displayname_Riven_21" = "电玩女神|K.O.版 雷玟"
tr "game_character_skin_displayname_Riven_22" = "剑仙:真刚 雷玟 尊爵不凡版"
tr "game_character_skin_displayname_Riven_3" = "战斗兔女郎 雷玟"
tr "game_character_skin_displayname_Riven_4" = "永恒荣耀 雷玟"
tr "game_character_skin_displayname_Riven_5" = "巾帼女将 雷玟"
tr "game_character_skin_displayname_Riven_6" = "电玩女神 雷玟"
tr "game_character_skin_displayname_Riven_7" = "2016 永恒荣耀 雷玟"
tr "game_character_skin_displayname_Riven_8" = "战斗兔女郎|琥珀 雷玟"
tr "game_character_skin_displayname_Riven_9" = "战斗兔女郎|银灰 雷玟"
tr "game_character_skin_displayname_Rumble_1" = "丛林机兵 蓝宝"
tr "game_character_skin_displayname_Rumble_10" = "荒原男爵|铁灰 蓝宝"
tr "game_character_skin_displayname_Rumble_11" = "荒原男爵|琥珀黄 蓝宝"
tr "game_character_skin_displayname_Rumble_12" = "荒原男爵|翡翠 蓝宝"
tr "game_character_skin_displayname_Rumble_2" = "海贼机兵 蓝宝"
tr "game_character_skin_displayname_Rumble_3" = "SGRB-贰零壹式"
tr "game_character_skin_displayname_Rumble_4" = "荒原男爵 蓝宝"
tr "game_character_skin_displayname_Rumble_5" = "荒原男爵|焰红 蓝宝"
tr "game_character_skin_displayname_Rumble_6" = "荒原男爵|陨石 蓝宝"
tr "game_character_skin_displayname_Rumble_7" = "荒原男爵|宝石青 蓝宝"
tr "game_character_skin_displayname_Rumble_8" = "荒原男爵|珍珠白 蓝宝"
tr "game_character_skin_displayname_Rumble_9" = "荒原男爵|蔷薇粉 蓝宝"
tr "game_character_skin_displayname_Ryze_1" = "年轻法师 雷兹"
tr "game_character_skin_displayname_Ryze_10" = "SKT T1 雷兹"
tr "game_character_skin_displayname_Ryze_11" = "永恒荣耀 雷兹"
tr "game_character_skin_displayname_Ryze_12" = "永恒荣耀|王者金 雷兹"
tr "game_character_skin_displayname_Ryze_2" = "部落精神 雷兹"
tr "game_character_skin_displayname_Ryze_3" = "美国大叔 雷兹"
tr "game_character_skin_displayname_Ryze_4" = "守护者雕像 雷兹"
tr "game_character_skin_displayname_Ryze_5" = "魔法教授 雷兹"
tr "game_character_skin_displayname_Ryze_6" = "活人禁区 雷兹"
tr "game_character_skin_displayname_Ryze_7" = "地狱法师 雷兹"
tr "game_character_skin_displayname_Ryze_8" = "海贼重炮手 雷兹"
tr "game_character_skin_displayname_Ryze_9" = "白胡法师 雷兹"
tr "game_character_skin_displayname_Sejuani_1" = "剑牙猛骑 史瓦妮"
tr "game_character_skin_displayname_Sejuani_10" = "金猪报喜|金黄 史瓦妮"
tr "game_character_skin_displayname_Sejuani_11" = "金猪报喜|湛蓝 史瓦妮"
tr "game_character_skin_displayname_Sejuani_12" = "金猪报喜|蔷薇粉 史瓦妮"
tr "game_character_skin_displayname_Sejuani_13" = "金猪报喜|铁灰 史瓦妮"
tr "game_character_skin_displayname_Sejuani_14" = "金猪报喜|宝石青 史瓦妮"
tr "game_character_skin_displayname_Sejuani_2" = "黑暗骑士 史瓦妮"
tr "game_character_skin_displayname_Sejuani_3" = "元祖 史瓦妮"
tr "game_character_skin_displayname_Sejuani_4" = "红军铁骑 史瓦妮"
tr "game_character_skin_displayname_Sejuani_5" = "普罗骑士 史瓦妮"
tr "game_character_skin_displayname_Sejuani_6" = "兽魔猎人 史瓦妮"
tr "game_character_skin_displayname_Sejuani_7" = "黎明猎人 史瓦妮"
tr "game_character_skin_displayname_Sejuani_8" = "金猪报喜 史瓦妮"
tr "game_character_skin_displayname_Sejuani_9" = "金猪报喜|焰红 史瓦妮"
tr "game_character_skin_displayname_Shaco_1" = "艾丽斯疯狂帽匠 萨科"
tr "game_character_skin_displayname_Shaco_10" = "幽冥煞星|琥珀黄 萨科"
tr "game_character_skin_displayname_Shaco_11" = "幽冥煞星|翡翠 萨科"
tr "game_character_skin_displayname_Shaco_12" = "幽冥煞星|蔷薇粉 萨科"
tr "game_character_skin_displayname_Shaco_13" = "幽冥煞星|珍珠白 萨科"
tr "game_character_skin_displayname_Shaco_14" = "幽冥煞星|铁灰 萨科"
tr "game_character_skin_displayname_Shaco_2" = "皇家小丑 萨科"
tr "game_character_skin_displayname_Shaco_3" = "胡桃钳 萨科"
tr "game_character_skin_displayname_Shaco_4" = "报时魔偶 萨科"
tr "game_character_skin_displayname_Shaco_5" = "疯魔小丑 萨科"
tr "game_character_skin_displayname_Shaco_6" = "河回假面 萨科"
tr "game_character_skin_displayname_Shaco_7" = "命运鬼牌 萨科"
tr "game_character_skin_displayname_Shaco_8" = "幽冥煞星 萨科"
tr "game_character_skin_displayname_Shaco_9" = "幽冥煞星|焰红 萨科"
tr "game_character_skin_displayname_Shen_1" = "魔宫帝国 慎"
tr "game_character_skin_displayname_Shen_10" = "武士精神|绛黑 慎"
tr "game_character_skin_displayname_Shen_11" = "武士精神|朱红 慎"
tr "game_character_skin_displayname_Shen_12" = "武士精神|侍蓝 慎"
tr "game_character_skin_displayname_Shen_13" = "武士精神|松绿 慎"
tr "game_character_skin_displayname_Shen_14" = "武士精神|青紫 慎"
tr "game_character_skin_displayname_Shen_15" = "脉冲火焰 慎"
tr "game_character_skin_displayname_Shen_16" = "地狱火 慎"
tr "game_character_skin_displayname_Shen_17" = "地狱火|焰红 慎"
tr "game_character_skin_displayname_Shen_18" = "地狱火|琥珀黄 慎"
tr "game_character_skin_displayname_Shen_19" = "地狱火|蔷薇粉 慎"
tr "game_character_skin_displayname_Shen_2" = "黄金甲 慎"
tr "game_character_skin_displayname_Shen_20" = "地狱火|珍珠白 慎"
tr "game_character_skin_displayname_Shen_21" = "地狱火|橄榄绿 慎"
tr "game_character_skin_displayname_Shen_3" = "外科医生 慎"
tr "game_character_skin_displayname_Shen_4" = "血月舞忍 慎"
tr "game_character_skin_displayname_Shen_5" = "武士精神 慎"
tr "game_character_skin_displayname_Shen_6" = "上路帝王 慎丹利"
tr "game_character_skin_displayname_Shen_7" = "武士精神|金黄 慎"
tr "game_character_skin_displayname_Shen_8" = "武士精神|月白 慎"
tr "game_character_skin_displayname_Shen_9" = "武士精神|湛蓝 慎"
tr "game_character_skin_displayname_Shyvana_1" = "铁龙公主 希瓦娜"
tr "game_character_skin_displayname_Shyvana_2" = "骨龙巫女 希瓦娜"
tr "game_character_skin_displayname_Shyvana_3" = "炼狱黑火 希瓦娜"
tr "game_character_skin_displayname_Shyvana_4" = "霜翼冰龙 希瓦娜"
tr "game_character_skin_displayname_Shyvana_5" = "永恒荣耀 希瓦娜"
tr "game_character_skin_displayname_Shyvana_6" = "星际特攻 希瓦娜"
tr "game_character_skin_displayname_Shyvana_7" = "永恒荣耀|王者金 希瓦娜"
tr "game_character_skin_displayname_SightWard_0" = "预设守卫"
tr "game_character_skin_displayname_SightWard_1" = "巴特南瓜 守卫"
tr "game_character_skin_displayname_SightWard_10" = "群星殒落 守卫"
tr "game_character_skin_displayname_SightWard_100" = "死誓 守卫"
tr "game_character_skin_displayname_SightWard_101" = "结晶收藏家 守卫"
tr "game_character_skin_displayname_SightWard_102" = "沃维克宝宝 守卫"
tr "game_character_skin_displayname_SightWard_103" = "纳瑟斯宝宝 守卫"
tr "game_character_skin_displayname_SightWard_104" = "智能战甲 守卫"
tr "game_character_skin_displayname_SightWard_105" = "丑不拉鸡 守卫"
tr "game_character_skin_displayname_SightWard_106" = "2018 征服霸者 守卫"
tr "game_character_skin_displayname_SightWard_107" = "2018 脉冲火焰 守卫"
tr "game_character_skin_displayname_SightWard_108" = "开膛手 守卫"
tr "game_character_skin_displayname_SightWard_109" = "圣狮 守卫"
tr "game_character_skin_displayname_SightWard_11" = "达瑞文 守卫"
tr "game_character_skin_displayname_SightWard_110" = "魔狼 守卫"
tr "game_character_skin_displayname_SightWard_111" = "世界符文 守卫"
tr "game_character_skin_displayname_SightWard_112" = "冲浪高手企鹅 守卫"
tr "game_character_skin_displayname_SightWard_113" = "阳光男孩企鹅 守卫"
tr "game_character_skin_displayname_SightWard_114" = "海上男儿企鹅 守卫"
tr "game_character_skin_displayname_SightWard_115" = "太空蜥蜴 守卫"
tr "game_character_skin_displayname_SightWard_116" = "暗黑秃鹰 侦查守卫"
tr "game_character_skin_displayname_SightWard_117" = "黄金太空蜥蜴 守卫"
tr "game_character_skin_displayname_SightWard_118" = "2018 永恒荣耀 守卫"
tr "game_character_skin_displayname_SightWard_119" = "南瓜喵喵 守卫"
tr "game_character_skin_displayname_SightWard_12" = "光之少女 守卫"
tr "game_character_skin_displayname_SightWard_120" = "睡衣小皮 守卫"
tr "game_character_skin_displayname_SightWard_121" = "2018 永恒荣耀|王者金 守卫"
tr "game_character_skin_displayname_SightWard_122" = "乖巧龙宝 守卫"
tr "game_character_skin_displayname_SightWard_123" = "普罗甜后 守卫"
tr "game_character_skin_displayname_SightWard_124" = "流行音乐 A 赏 守卫"
tr "game_character_skin_displayname_SightWard_125" = "2018 荣誉等级 3 守卫"
tr "game_character_skin_displayname_SightWard_126" = "2018 荣誉等级 4 守卫"
tr "game_character_skin_displayname_SightWard_127" = "2018 荣誉等级 5 守卫"
tr "game_character_skin_displayname_SightWard_128" = "猪玉满堂 守卫"
tr "game_character_skin_displayname_SightWard_129" = "猪玉满堂|香槟金 守卫"
tr "game_character_skin_displayname_SightWard_13" = "2013 王者荣耀 守卫"
tr "game_character_skin_displayname_SightWard_130" = "超低调小冰 守卫"
tr "game_character_skin_displayname_SightWard_131" = "超级小冰|王者金 守卫"
tr "game_character_skin_displayname_SightWard_132" = "腥红之月 守卫"
tr "game_character_skin_displayname_SightWard_133" = "这是猫猫我的地盘喔 守卫"
tr "game_character_skin_displayname_SightWard_134" = "这是狗狗我的地盘喔 守卫"
tr "game_character_skin_displayname_SightWard_135" = "2019 征服霸者 守卫"
tr "game_character_skin_displayname_SightWard_136" = "战争神器 守卫"
tr "game_character_skin_displayname_SightWard_137" = "牛逼热狗堡 守卫"
tr "game_character_skin_displayname_SightWard_138" = "战争院桌 守卫"
tr "game_character_skin_displayname_SightWard_139" = "2019 电玩守卫"
tr "game_character_skin_displayname_SightWard_14" = "2013 永恆传说 守卫"
tr "game_character_skin_displayname_SightWard_140" = "SK telecom T1 守卫"
tr "game_character_skin_displayname_SightWard_141" = "蒂玛西亚反派 守卫"
tr "game_character_skin_displayname_SightWard_142" = "TSM 守卫"
tr "game_character_skin_displayname_SightWard_143" = "Echo Fox 守卫"
tr "game_character_skin_displayname_SightWard_144" = "100 Thieves 守卫"
tr "game_character_skin_displayname_SightWard_145" = "Cloud9 守卫"
tr "game_character_skin_displayname_SightWard_146" = "CLG 守卫"
tr "game_character_skin_displayname_SightWard_147" = "Team Liquid 守卫"
tr "game_character_skin_displayname_SightWard_148" = "OpTic Gaming 守卫"
tr "game_character_skin_displayname_SightWard_149" = "Golden Guardians 守卫"
tr "game_character_skin_displayname_SightWard_15" = "圣诞拐杖糖 守卫"
tr "game_character_skin_displayname_SightWard_150" = "FlyQuest 守卫"
tr "game_character_skin_displayname_SightWard_151" = "Clutch Gaming 守卫"
tr "game_character_skin_displayname_SightWard_152" = "Excel Esports 守卫"
tr "game_character_skin_displayname_SightWard_153" = "Fnatic 守卫"
tr "game_character_skin_displayname_SightWard_154" = "G2 Esports 守卫"
tr "game_character_skin_displayname_SightWard_155" = "Misfits 守卫"
tr "game_character_skin_displayname_SightWard_156" = "Origen 守卫"
tr "game_character_skin_displayname_SightWard_157" = "Rogue 守卫"
tr "game_character_skin_displayname_SightWard_158" = "Schalke 04 守卫"
tr "game_character_skin_displayname_SightWard_159" = "SK Gaming 守卫"
tr "game_character_skin_displayname_SightWard_16" = "马到成功 守卫"
tr "game_character_skin_displayname_SightWard_160" = "Splyce 守卫"
tr "game_character_skin_displayname_SightWard_161" = "Vitality 守卫"
tr "game_character_skin_displayname_SightWard_162" = "Fan Pass 守卫"
tr "game_character_skin_displayname_SightWard_163" = "Bilibili Gaming 守卫"
tr "game_character_skin_displayname_SightWard_164" = "Dominus Esports 守卫"
tr "game_character_skin_displayname_SightWard_165" = "Edward Gaming 守卫"
tr "game_character_skin_displayname_SightWard_166" = "FunPlus Phoenix 守卫"
tr "game_character_skin_displayname_SightWard_167" = "Invictus Gaming 守卫"
tr "game_character_skin_displayname_SightWard_168" = "JD Gaming 守卫"
tr "game_character_skin_displayname_SightWard_169" = "LGD Gaming 守卫"
tr "game_character_skin_displayname_SightWard_17" = "锣鼓喧天 守卫"
tr "game_character_skin_displayname_SightWard_170" = "LNG Esports 守卫"
tr "game_character_skin_displayname_SightWard_171" = "Oh My God 守卫"
tr "game_character_skin_displayname_SightWard_172" = "Royal Never Give Up 守卫"
tr "game_character_skin_displayname_SightWard_173" = "Rogue Warriors 守卫"
tr "game_character_skin_displayname_SightWard_174" = "Suning 守卫"
tr "game_character_skin_displayname_SightWard_175" = "TOP Esports 守卫"
tr "game_character_skin_displayname_SightWard_176" = "Victory Five 守卫"
tr "game_character_skin_displayname_SightWard_177" = "Vici Gaming 守卫"
tr "game_character_skin_displayname_SightWard_178" = "Team WE 守卫"
tr "game_character_skin_displayname_SightWard_179" = "KING-ZONE DragonX 守卫"
tr "game_character_skin_displayname_SightWard_18" = "浪漫捧花 守卫"
tr "game_character_skin_displayname_SightWard_180" = "Afreeca Freecs 守卫"
tr "game_character_skin_displayname_SightWard_181" = "DAMWON Gaming 守卫"
tr "game_character_skin_displayname_SightWard_182" = "Gen.G 守卫"
tr "game_character_skin_displayname_SightWard_183" = "GRIFFIN 守卫"
tr "game_character_skin_displayname_SightWard_184" = "Hanwha Life Esports 守卫"
tr "game_character_skin_displayname_SightWard_185" = "Jin Air Greenwings 守卫"
tr "game_character_skin_displayname_SightWard_186" = "kt Rolster 守卫"
tr "game_character_skin_displayname_SightWard_187" = "SANDBOX Gaming 守卫"
tr "game_character_skin_displayname_SightWard_188" = "2019 星光战士 守卫"
tr "game_character_skin_displayname_SightWard_189" = "菁英计划:清算 守卫"
tr "game_character_skin_displayname_SightWard_19" = "铁拳无敌 守卫"
tr "game_character_skin_displayname_SightWard_190" = "2019 永恒荣耀 守卫"
tr "game_character_skin_displayname_SightWard_191" = "边疆恶魔 守卫"
tr "game_character_skin_displayname_SightWard_193" = "10 周年 守卫"
tr "game_character_skin_displayname_SightWard_2" = "憎恨亡灵 守卫"
tr "game_character_skin_displayname_SightWard_20" = "SKT T1 守卫"
tr "game_character_skin_displayname_SightWard_21" = "弑龙者 守卫"
tr "game_character_skin_displayname_SightWard_22" = "2014 全明星赛 守卫"
tr "game_character_skin_displayname_SightWard_23" = "冠军金杯 守卫"
tr "game_character_skin_displayname_SightWard_24" = "机甲 守卫"
tr "game_character_skin_displayname_SightWard_25" = "批甲龙龟 守卫"
tr "game_character_skin_displayname_SightWard_26" = "殇之木乃伊 守卫"
tr "game_character_skin_displayname_SightWard_27" = "烈日之轮 守卫"
tr "game_character_skin_displayname_SightWard_28" = "2014 永恆传说 守卫"
tr "game_character_skin_displayname_SightWard_29" = "2014 征服霸者 守卫"
tr "game_character_skin_displayname_SightWard_3" = "黑寡妇 守卫"
tr "game_character_skin_displayname_SightWard_30" = "2014 凯旋王者 守卫"
tr "game_character_skin_displayname_SightWard_31" = "2014 王者荣耀 守卫"
tr "game_character_skin_displayname_SightWard_32" = "狂派机甲 守卫"
tr "game_character_skin_displayname_SightWard_33" = "普罗 守卫"
tr "game_character_skin_displayname_SightWard_34" = "航天员普罗 守卫"
tr "game_character_skin_displayname_SightWard_35" = "绅士普罗 守卫"
tr "game_character_skin_displayname_SightWard_36" = "狂派机甲普罗 守卫"
tr "game_character_skin_displayname_SightWard_37" = "弑龙者普罗 守卫"
tr "game_character_skin_displayname_SightWard_38" = "幽灵普罗 守卫"
tr "game_character_skin_displayname_SightWard_39" = "龙光焕发 守卫"
tr "game_character_skin_displayname_SightWard_4" = "怨魂树精 守卫"
tr "game_character_skin_displayname_SightWard_40" = "一箭穿心 守卫"
tr "game_character_skin_displayname_SightWard_41" = "温拿阿福 守卫"
tr "game_character_skin_displayname_SightWard_42" = "海蛇之母 守卫"
tr "game_character_skin_displayname_SightWard_43" = "残恶舰队 守卫"
tr "game_character_skin_displayname_SightWard_44" = "菁英计划 守卫"
tr "game_character_skin_displayname_SightWard_45" = "2015 永恆传说 守卫"
tr "game_character_skin_displayname_SightWard_46" = "2015 征服霸者 守卫"
tr "game_character_skin_displayname_SightWard_47" = "2015 凯旋王者 守卫"
tr "game_character_skin_displayname_SightWard_48" = "2015 王者荣耀 守卫"
tr "game_character_skin_displayname_SightWard_49" = "蛋龙宝宝 守卫"
tr "game_character_skin_displayname_SightWard_5" = "堕天使 守卫"
tr "game_character_skin_displayname_SightWard_50" = "2015 全明星赛 烈焰 守卫"
tr "game_character_skin_displayname_SightWard_51" = "2015 全明星赛 寒冰 守卫"
tr "game_character_skin_displayname_SightWard_52" = "企鹅宝贝 守卫"
tr "game_character_skin_displayname_SightWard_53" = "吱视佳 侦查守卫"
tr "game_character_skin_displayname_SightWard_54" = "琴瑟和鸣 守卫"
tr "game_character_skin_displayname_SightWard_55" = "海克斯科技 守卫"
tr "game_character_skin_displayname_SightWard_56" = "我不是侦查守卫 守卫"
tr "game_character_skin_displayname_SightWard_57" = "机甲特急 守卫"
tr "game_character_skin_displayname_SightWard_58" = "魔鬼筋肉罗 守卫"
tr "game_character_skin_displayname_SightWard_59" = "幽冥煞星 守卫"
tr "game_character_skin_displayname_SightWard_6" = "超级小冰 守卫"
tr "game_character_skin_displayname_SightWard_60" = "无蟹可击 守卫"
tr "game_character_skin_displayname_SightWard_61" = "菁英计划:无人机 守卫"
tr "game_character_skin_displayname_SightWard_62" = "无敌星星 守卫"
tr "game_character_skin_displayname_SightWard_63" = "星光守护 守卫"
tr "game_character_skin_displayname_SightWard_64" = "2016 永恆传说 守卫"
tr "game_character_skin_displayname_SightWard_65" = "机甲 vs. 小兵"
tr "game_character_skin_displayname_SightWard_66" = "2016 征服霸者 守卫"
tr "game_character_skin_displayname_SightWard_67" = "2016 凯旋王者 守卫"
tr "game_character_skin_displayname_SightWard_68" = "2016 王者荣耀 守卫"
tr "game_character_skin_displayname_SightWard_69" = "元素幻化使 守卫"
tr "game_character_skin_displayname_SightWard_7" = "姜饼提摩 守卫"
tr "game_character_skin_displayname_SightWard_70" = "蝠兽罗 守卫"
tr "game_character_skin_displayname_SightWard_71" = "圣诞企鹅 守卫"
tr "game_character_skin_displayname_SightWard_72" = "鸡祥如意 守卫"
tr "game_character_skin_displayname_SightWard_73" = "2016 全明星赛 守卫"
tr "game_character_skin_displayname_SightWard_74" = "血之恶魔 守卫"
tr "game_character_skin_displayname_SightWard_75" = "巧克力情鸽 守卫"
tr "game_character_skin_displayname_SightWard_76" = "龙眼 守卫"
tr "game_character_skin_displayname_SightWard_77" = "脉冲火焰 守卫"
tr "game_character_skin_displayname_SightWard_78" = "黎明使者 守卫"
tr "game_character_skin_displayname_SightWard_79" = "闇夜使者 守卫"
tr "game_character_skin_displayname_SightWard_8" = "龙蛇客栈 守卫"
tr "game_character_skin_displayname_SightWard_80" = "神之霸拳 守卫"
tr "game_character_skin_displayname_SightWard_81" = "杀五社 守卫"
tr "game_character_skin_displayname_SightWard_82" = "重力强化 守卫"
tr "game_character_skin_displayname_SightWard_83" = "征服霸者 守卫"
tr "game_character_skin_displayname_SightWard_84" = "战争机器 守卫"
tr "game_character_skin_displayname_SightWard_85" = "电玩普罗 守卫"
tr "game_character_skin_displayname_SightWard_86" = "米米 守卫"
tr "game_character_skin_displayname_SightWard_87" = "SKT T1 kkOma 守卫"
tr "game_character_skin_displayname_SightWard_88" = "星境界 守卫"
tr "game_character_skin_displayname_SightWard_89" = "2017 永恒荣耀 守卫"
tr "game_character_skin_displayname_SightWard_9" = "灵蛇图腾 守卫"
tr "game_character_skin_displayname_SightWard_90" = "2017 永恒荣耀|王者金 守卫"
tr "game_character_skin_displayname_SightWard_91" = "石中宝剑 守卫"
tr "game_character_skin_displayname_SightWard_92" = "荣耀传奇 守卫"
tr "game_character_skin_displayname_SightWard_93" = "荣誉等级 3 守卫"
tr "game_character_skin_displayname_SightWard_94" = "荣誉等级 4 守卫"
tr "game_character_skin_displayname_SightWard_95" = "荣誉等级 5 守卫"
tr "game_character_skin_displayname_SightWard_96" = "符文狂热者 守卫"
tr "game_character_skin_displayname_SightWard_97" = "2017 王者荣耀 守卫"
tr "game_character_skin_displayname_SightWard_98" = "亲亲小鹿 守卫"
tr "game_character_skin_displayname_SightWard_99" = "比翼鸳鸯 守卫"
tr "game_character_skin_displayname_Singed_1" = "镇暴部队 辛吉德"
tr "game_character_skin_displayname_Singed_2" = "海克斯科技 辛吉德"
tr "game_character_skin_displayname_Singed_3" = "冲浪高手 辛吉德"
tr "game_character_skin_displayname_Singed_4" = "疯狂科学家 辛吉德"
tr "game_character_skin_displayname_Singed_5" = "剧毒机甲 辛吉德"
tr "game_character_skin_displayname_Singed_6" = "霜降使者 辛吉德"
tr "game_character_skin_displayname_Singed_7" = "SSW 辛吉德"
tr "game_character_skin_displayname_Singed_8" = "暗黑灾厄 辛吉德"
tr "game_character_skin_displayname_Singed_9" = "蜂狂巢男 辛吉德"
tr "game_character_skin_displayname_Sion_1" = "海克斯科技 赛恩"
tr "game_character_skin_displayname_Sion_10" = "机甲特急|琥珀黄 赛恩"
tr "game_character_skin_displayname_Sion_11" = "机甲特急|绀紫 赛恩"
tr "game_character_skin_displayname_Sion_12" = "机甲特急|铁灰 赛恩"
tr "game_character_skin_displayname_Sion_13" = "机甲特急|陨石 赛恩"
tr "game_character_skin_displayname_Sion_2" = "蛮族战士 赛恩"
tr "game_character_skin_displayname_Sion_3" = "欢乐伐木工 赛恩"
tr "game_character_skin_displayname_Sion_4" = "战争恶魔 赛恩"
tr "game_character_skin_displayname_Sion_5" = "机甲特急 赛恩"
tr "game_character_skin_displayname_Sion_6" = "机甲特急|焰红 赛恩"
tr "game_character_skin_displayname_Sion_7" = "机甲特急|珍珠白 赛恩"
tr "game_character_skin_displayname_Sion_8" = "机甲特急|湛蓝 赛恩"
tr "game_character_skin_displayname_Sion_9" = "机甲特急|蔷薇粉 赛恩"
tr "game_character_skin_displayname_Sivir_1" = "战神公主 希维尔"
tr "game_character_skin_displayname_Sivir_10" = "披萨外送员 希维尔"
tr "game_character_skin_displayname_Sivir_11" = "披萨外送员|琥珀黄 希维尔"
tr "game_character_skin_displayname_Sivir_12" = "披萨外送员|碧蓝 希维尔"
tr "game_character_skin_displayname_Sivir_13" = "披萨外送员|蔷薇粉 希维尔"
tr "game_character_skin_displayname_Sivir_14" = "披萨外送员|石英紫 希维尔"
tr "game_character_skin_displayname_Sivir_15" = "披萨外送员|铁灰 希维尔"
tr "game_character_skin_displayname_Sivir_16" = "血月猎刃 希维尔"
tr "game_character_skin_displayname_Sivir_17" = "冰暴裂风|香槟金 希维尔"
tr "game_character_skin_displayname_Sivir_18" = "血月猎刃|翡翠 希维尔"
tr "game_character_skin_displayname_Sivir_19" = "血月猎刃|蔷薇粉 希维尔"
tr "game_character_skin_displayname_Sivir_2" = "神奇女侠 希维尔"
tr "game_character_skin_displayname_Sivir_20" = "血月猎刃|湛蓝 希维尔"
tr "game_character_skin_displayname_Sivir_21" = "血月猎刃|金黄 希维尔"
tr "game_character_skin_displayname_Sivir_22" = "血月猎刃|宝石青 希维尔"
tr "game_character_skin_displayname_Sivir_23" = "血月猎刃|焰红 希维尔"
tr "game_character_skin_displayname_Sivir_24" = "血月猎刃|铁灰 希维尔"
tr "game_character_skin_displayname_Sivir_3" = "峡谷猎人 希维尔"
tr "game_character_skin_displayname_Sivir_4" = "冰锋盗贼 希维尔"
tr "game_character_skin_displayname_Sivir_5" = "光速战记 希维尔"
tr "game_character_skin_displayname_Sivir_6" = "冰暴裂风 希维尔"
tr "game_character_skin_displayname_Sivir_7" = "无情审判 希维尔"
tr "game_character_skin_displayname_Sivir_8" = "战争英雄 希维尔"
tr "game_character_skin_displayname_Sivir_9" = "光速战记 X 希维尔"
tr "game_character_skin_displayname_Skarner_1" = "沙漠魔兽 史加纳"
tr "game_character_skin_displayname_Skarner_2" = "大地魔蝎 史加纳"
tr "game_character_skin_displayname_Skarner_3" = "狂派机甲 史加纳"
tr "game_character_skin_displayname_Skarner_4" = "砂皇护卫 史加纳"
tr "game_character_skin_displayname_Sona_1" = "缪斯女神 索娜"
tr "game_character_skin_displayname_Sona_10" = "奥德赛|铁灰 索娜"
tr "game_character_skin_displayname_Sona_11" = "奥德赛|焰红 索娜"
tr "game_character_skin_displayname_Sona_12" = "奥德赛|碧蓝 索娜"
tr "game_character_skin_displayname_Sona_13" = "奥德赛|珍珠白 索娜"
tr "game_character_skin_displayname_Sona_14" = "奥德赛|蔷薇粉 索娜"
tr "game_character_skin_displayname_Sona_15" = "奥德赛|绀紫 索娜"
tr "game_character_skin_displayname_Sona_16" = "电玩女神|K.O.版 索娜"
tr "game_character_skin_displayname_Sona_2" = "摇滚键盘手 索娜"
tr "game_character_skin_displayname_Sona_3" = "平安夜女神 索娜"
tr "game_character_skin_displayname_Sona_4" = "龙宫仙女 索娜"
tr "game_character_skin_displayname_Sona_5" = "电玩女神 索娜"
tr "game_character_skin_displayname_Sona_6" = "热音 DJ 索娜"
tr "game_character_skin_displayname_Sona_7" = "甜心琴人 索娜"
tr "game_character_skin_displayname_Sona_8" = "龙宫仙女|香槟金 索娜"
tr "game_character_skin_displayname_Sona_9" = "奥德赛 索娜"
tr "game_character_skin_displayname_Soraka_1" = "森林女神 索拉卡"
tr "game_character_skin_displayname_Soraka_10" = "凛冬奇迹|焰红 索拉卡"
tr "game_character_skin_displayname_Soraka_11" = "凛冬奇迹|珍珠白 索拉卡"
tr "game_character_skin_displayname_Soraka_12" = "凛冬奇迹|铁灰 索拉卡"
tr "game_character_skin_displayname_Soraka_13" = "凛冬奇迹|石英紫 索拉卡"
tr "game_character_skin_displayname_Soraka_14" = "凛冬奇迹|蔷薇粉 索拉卡"
tr "game_character_skin_displayname_Soraka_2" = "星空圣女 索拉卡"
tr "game_character_skin_displayname_Soraka_3" = "祈月德拉妮 索拉卡"
tr "game_character_skin_displayname_Soraka_4" = "开膛手 索拉卡"
tr "game_character_skin_displayname_Soraka_5" = "香蕉秩序 索拉卡"
tr "game_character_skin_displayname_Soraka_6" = "人工智能 索拉卡"
tr "game_character_skin_displayname_Soraka_7" = "星光战士 索拉卡"
tr "game_character_skin_displayname_Soraka_8" = "星光睡衣趴 索拉卡"
tr "game_character_skin_displayname_Soraka_9" = "凛冬奇迹 索拉卡"
tr "game_character_skin_displayname_Swain_1" = "北领前线 斯温"
tr "game_character_skin_displayname_Swain_10" = "唤龙魔君|铁灰 斯温"
tr "game_character_skin_displayname_Swain_2" = "海贼参谋 斯温"
tr "game_character_skin_displayname_Swain_3" = "强权暴君 斯温"
tr "game_character_skin_displayname_Swain_4" = "唤龙魔君 斯温"
tr "game_character_skin_displayname_Swain_5" = "唤龙魔君|珍珠白 斯温"
tr "game_character_skin_displayname_Swain_6" = "唤龙魔君|绀紫 斯温"
tr "game_character_skin_displayname_Swain_7" = "唤龙魔君|焰红 斯温"
tr "game_character_skin_displayname_Swain_8" = "唤龙魔君|翡翠 斯温"
tr "game_character_skin_displayname_Swain_9" = "唤龙魔君|湛蓝 斯温"
tr "game_character_skin_displayname_Sylas_1" = "偃月狼君 赛勒斯"
tr "game_character_skin_displayname_Sylas_2" = "偃月狼君|铁灰 赛勒斯"
tr "game_character_skin_displayname_Sylas_3" = "偃月狼君|焰红 赛勒斯"
tr "game_character_skin_displayname_Sylas_4" = "偃月狼君|琥珀黄 赛勒斯"
tr "game_character_skin_displayname_Sylas_5" = "偃月狼君|碧蓝 赛勒斯"
tr "game_character_skin_displayname_Sylas_6" = "偃月狼君|石英紫 赛勒斯"
tr "game_character_skin_displayname_Sylas_7" = "偃月狼君|珍珠白 赛勒斯"
tr "game_character_skin_displayname_Syndra_1" = "审判者 星朵拉"
tr "game_character_skin_displayname_Syndra_2" = "亚特兰水巫 星朵拉"
tr "game_character_skin_displayname_Syndra_3" = "方块皇后 星朵拉"
tr "game_character_skin_displayname_Syndra_4" = "霜降使者 星朵拉"
tr "game_character_skin_displayname_Syndra_5" = "SKT T1 星朵拉"
tr "game_character_skin_displayname_Syndra_6" = "星光战士 星朵拉"
tr "game_character_skin_displayname_TahmKench_1" = "特级厨师 贪啃奇"
tr "game_character_skin_displayname_TahmKench_2" = "焉知非福 贪啃奇"
tr "game_character_skin_displayname_TahmKench_3" = "财圆滚滚 贪啃奇"
tr "game_character_skin_displayname_TahmKench_4" = "财圆滚滚|铁灰 贪啃奇"
tr "game_character_skin_displayname_TahmKench_5" = "财圆滚滚|碧蓝 贪啃奇"
tr "game_character_skin_displayname_TahmKench_6" = "财圆滚滚|石英紫 贪啃奇"
tr "game_character_skin_displayname_TahmKench_7" = "财圆滚滚|蔷薇粉 贪啃奇"
tr "game_character_skin_displayname_TahmKench_8" = "财圆滚滚|珍珠白 贪啃奇"
tr "game_character_skin_displayname_TahmKench_9" = "财圆滚滚|焰红 贪啃奇"
tr "game_character_skin_displayname_Taliyah_1" = "急冻霜盘 塔莉雅"
tr "game_character_skin_displayname_Taliyah_2" = "SSG 塔莉雅"
tr "game_character_skin_displayname_Talon_1" = "刺客教条 塔隆"
tr "game_character_skin_displayname_Talon_10" = "银龙杀手|月白 塔隆"
tr "game_character_skin_displayname_Talon_11" = "银龙杀手|宝蓝 塔隆"
tr "game_character_skin_displayname_Talon_12" = "剑仙:般若 塔隆"
tr "game_character_skin_displayname_Talon_13" = "剑仙:般若|焰红 塔隆"
tr "game_character_skin_displayname_Talon_14" = "剑仙:般若|蔷薇粉 塔隆"
tr "game_character_skin_displayname_Talon_15" = "剑仙:般若|琥珀黄 塔隆"
tr "game_character_skin_displayname_Talon_16" = "剑仙:般若|翡翠 塔隆"
tr "game_character_skin_displayname_Talon_17" = "剑仙:般若|石英紫 塔隆"
tr "game_character_skin_displayname_Talon_18" = "剑仙:般若|湛蓝 塔隆"
tr "game_character_skin_displayname_Talon_19" = "剑仙:般若|铁灰 塔隆"
tr "game_character_skin_displayname_Talon_2" = "战场贵族 塔隆"
tr "game_character_skin_displayname_Talon_3" = "银龙杀手 塔隆"
tr "game_character_skin_displayname_Talon_4" = "SSW 塔隆"
tr "game_character_skin_displayname_Talon_5" = "血月破刃 塔隆"
tr "game_character_skin_displayname_Talon_6" = "银龙杀手|紫晶 塔隆"
tr "game_character_skin_displayname_Talon_7" = "银龙杀手|流金 塔隆"
tr "game_character_skin_displayname_Talon_8" = "银龙杀手|翡翠 塔隆"
tr "game_character_skin_displayname_Talon_9" = "银龙杀手|玄武 塔隆"
tr "game_character_skin_displayname_Taric_1" = "翡翠装甲 塔里克"
tr "game_character_skin_displayname_Taric_2" = "金刚芭比 塔里克"
tr "game_character_skin_displayname_Taric_3" = "血石战甲 塔里克"
tr "game_character_skin_displayname_Taric_4" = "泳池狂欢 塔里克"
tr "game_character_skin_displayname_Taric_5" = "泳池狂欢|蔷薇粉 塔里克"
tr "game_character_skin_displayname_Taric_6" = "泳池狂欢|琥珀黄 塔里克"
tr "game_character_skin_displayname_Taric_7" = "泳池狂欢|铁灰 塔里克"
tr "game_character_skin_displayname_Taric_8" = "泳池狂欢|珍珠白 塔里克"
tr "game_character_skin_displayname_Teemo_1" = "圣诞妖精 提摩"
tr "game_character_skin_displayname_Teemo_10" = "复活兔|樱红 提摩"
tr "game_character_skin_displayname_Teemo_11" = "复活兔|花白 提摩"
tr "game_character_skin_displayname_Teemo_12" = "复活兔|土耳其蓝 提摩"
tr "game_character_skin_displayname_Teemo_13" = "复活兔|暗紫 提摩"
tr "game_character_skin_displayname_Teemo_14" = "万圣小恶摩"
tr "game_character_skin_displayname_Teemo_15" = "战争机器|海军白 提摩"
tr "game_character_skin_displayname_Teemo_16" = "战争机器|野战褐 提摩"
tr "game_character_skin_displayname_Teemo_17" = "战争机器|装甲黑 提摩"
tr "game_character_skin_displayname_Teemo_18" = "蜂摩小太郎"
tr "game_character_skin_displayname_Teemo_19" = "蜂摩小太郎|焰红"
tr "game_character_skin_displayname_Teemo_2" = "斥候队长 提摩"
tr "game_character_skin_displayname_Teemo_20" = "蜂摩小太郎|橄榄绿"
tr "game_character_skin_displayname_Teemo_21" = "蜂摩小太郎|碧蓝"
tr "game_character_skin_displayname_Teemo_22" = "蜂摩小太郎|石英紫"
tr "game_character_skin_displayname_Teemo_23" = "蜂摩小太郎|蔷薇粉"
tr "game_character_skin_displayname_Teemo_24" = "蜂摩小太郎|铁灰"
tr "game_character_skin_displayname_Teemo_3" = "密林猎手 提摩"
tr "game_character_skin_displayname_Teemo_4" = "「约德尔人的一大步」"
tr "game_character_skin_displayname_Teemo_5" = "复活兔 提摩"
tr "game_character_skin_displayname_Teemo_6" = "提摩超人"
tr "game_character_skin_displayname_Teemo_7" = "烧肉粽啊~烧肉粽~ 提摩"
tr "game_character_skin_displayname_Teemo_8" = "战争机器 提摩"
tr "game_character_skin_displayname_Teemo_9" = "复活兔|湖水蓝 提摩"
tr "game_character_skin_displayname_Thresh_1" = "恶灵恐惧 瑟雷西"
tr "game_character_skin_displayname_Thresh_10" = "西域牛仔|绀紫 瑟雷西"
tr "game_character_skin_displayname_Thresh_11" = "西域牛仔|珍珠白 瑟雷西"
tr "game_character_skin_displayname_Thresh_12" = "永恒荣耀|王者金 瑟雷西"
tr "game_character_skin_displayname_Thresh_2" = "永恒荣耀 瑟雷西"
tr "game_character_skin_displayname_Thresh_3" = "血月 瑟雷西"
tr "game_character_skin_displayname_Thresh_4" = "SSW 瑟雷西"
tr "game_character_skin_displayname_Thresh_5" = "幽冥煞星 瑟雷西"
tr "game_character_skin_displayname_Thresh_6" = "西域牛仔 瑟雷西"
tr "game_character_skin_displayname_Thresh_7" = "西域牛仔|焰红 瑟雷西"
tr "game_character_skin_displayname_Thresh_8" = "西域牛仔|铁灰 瑟雷西"
tr "game_character_skin_displayname_Thresh_9" = "西域牛仔|湛蓝 瑟雷西"
tr "game_character_skin_displayname_Tristana_1" = "粉色萝莉 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_10" = "驯龙高手 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_11" = "见习女巫 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_12" = "战争机器 崔丝塔娜 "
tr "game_character_skin_displayname_Tristana_13" = "战争机器|海军白 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_14" = "战争机器|先锋黄 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_15" = "战争机器|大地迷彩 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_16" = "战争机器|装甲黑 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_17" = "战争机器|空军蓝 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_18" = "驯龙高手|焰红 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_19" = "驯龙高手|翡翠 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_2" = "圣诞精灵 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_20" = "驯龙高手|湛蓝 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_21" = "驯龙高手|彩虹 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_22" = "驯龙高手|铁灰 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_23" = "驯龙高手|蔷薇粉 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_24" = "小小恶魔 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_25" = "小小恶魔|金黄 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_26" = "小小恶魔|珍珠白 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_27" = "小小恶魔|焰红 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_28" = "小小恶魔|石英紫 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_29" = "小小恶魔|宝石青 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_3" = "烈火雄心 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_30" = "小小恶魔|蔷薇粉 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_31" = "小小恶魔|铁灰 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_32" = "小小恶魔|碧蓝 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_4" = "第一滴血 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_5" = "独眼海盗 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_6" = "火箭女孩 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_7" = "火箭女孩|海蓝 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_8" = "火箭女孩|深紫 崔丝塔娜"
tr "game_character_skin_displayname_Tristana_9" = "火箭女孩|橙橘 崔丝塔娜"
tr "game_character_skin_displayname_Trundle_1" = "第四棒打击手 特朗德"
tr "game_character_skin_displayname_Trundle_2" = "垃圾巨人 特朗德"
tr "game_character_skin_displayname_Trundle_3" = "元祖 特朗德"
tr "game_character_skin_displayname_Trundle_4" = "波力士大人 特朗德"
tr "game_character_skin_displayname_Trundle_5" = "文明末日 特朗德"
tr "game_character_skin_displayname_Tryndamere_1" = "高地勇士 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_2" = "冰原王者 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_3" = "维京蛮王 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_4" = "魔剑蛮王 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_5" = "征服者 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_6" = "武圣关云长 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_7" = "愤怒梦魇 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_8" = "兽魔猎人 泰达米尔"
tr "game_character_skin_displayname_Tryndamere_9" = "生化战士 泰达米尔"
tr "game_character_skin_displayname_TwistedFate_1" = "蓝色忧郁 逆命"
tr "game_character_skin_displayname_TwistedFate_10" = "血月天机 逆命"
tr "game_character_skin_displayname_TwistedFate_11" = "脉冲火焰 逆命"
tr "game_character_skin_displayname_TwistedFate_2" = "红桃杰克 逆命"
tr "game_character_skin_displayname_TwistedFate_3" = "魔幻卡牌 逆命"
tr "game_character_skin_displayname_TwistedFate_4" = "探戈灵魂 逆命"
tr "game_character_skin_displayname_TwistedFate_5" = "德州扑克 逆命"
tr "game_character_skin_displayname_TwistedFate_6" = "卡牌剑客 逆命"
tr "game_character_skin_displayname_TwistedFate_7" = "异界猎手 逆命"
tr "game_character_skin_displayname_TwistedFate_8" = "红牌!! 逆命"
tr "game_character_skin_displayname_TwistedFate_9" = "黑街窃贼 逆命"
tr "game_character_skin_displayname_Twitch_1" = "老鼠之王 图奇"
tr "game_character_skin_displayname_Twitch_10" = "战争机器|野战褐 图奇"
tr "game_character_skin_displayname_Twitch_11" = "战争机器|装甲黑 图奇"
tr "game_character_skin_displayname_Twitch_12" = "冰霜之王 图奇"
tr "game_character_skin_displayname_Twitch_13" = "冰霜之王|焰红 图奇"
tr "game_character_skin_displayname_Twitch_14" = "冰霜之王|铁灰 图奇"
tr "game_character_skin_displayname_Twitch_15" = "冰霜之王|蔷薇粉 图奇"
tr "game_character_skin_displayname_Twitch_16" = "冰霜之王|彩虹 图奇"
tr "game_character_skin_displayname_Twitch_17" = "冰霜之王|绀紫 图奇"
tr "game_character_skin_displayname_Twitch_18" = "中世纪盗贼|焰红 图奇"
tr "game_character_skin_displayname_Twitch_19" = "中世纪盗贼|金黄 图奇"
tr "game_character_skin_displayname_Twitch_2" = "北风冻原 图奇"
tr "game_character_skin_displayname_Twitch_20" = "中世纪盗贼|橄榄绿 图奇"
tr "game_character_skin_displayname_Twitch_21" = "中世纪盗贼|湛蓝 图奇"
tr "game_character_skin_displayname_Twitch_22" = "中世纪盗贼|碧蓝 图奇"
tr "game_character_skin_displayname_Twitch_23" = "中世纪盗贼|石英紫 图奇"
tr "game_character_skin_displayname_Twitch_24" = "中世纪盗贼|铁灰 图奇"
tr "game_character_skin_displayname_Twitch_25" = "中世纪盗贼|珍珠白 图奇"
tr "game_character_skin_displayname_Twitch_26" = "中世纪盗贼|琥珀黄 图奇"
tr "game_character_skin_displayname_Twitch_3" = "中世纪盗贼 图奇"
tr "game_character_skin_displayname_Twitch_4" = "黑道风云 图奇"
tr "game_character_skin_displayname_Twitch_5" = "野蛮庞克 图奇"
tr "game_character_skin_displayname_Twitch_6" = "妙手空空 图奇"
tr "game_character_skin_displayname_Twitch_7" = "SSW 图奇"
tr "game_character_skin_displayname_Twitch_8" = "战争机器 图奇"
tr "game_character_skin_displayname_Twitch_9" = "战争机器|海军白 图奇"
tr "game_character_skin_displayname_Udyr_1" = "黑带高手 乌迪尔"
tr "game_character_skin_displayname_Udyr_2" = "百兽战队 乌迪尔"
tr "game_character_skin_displayname_Udyr_3" = "极兽霸魂 乌迪尔"
tr "game_character_skin_displayname_Udyr_4" = "我不是乌迪尔"
tr "game_character_skin_displayname_Udyr_5" = "神龙之谕 乌迪尔"
tr "game_character_skin_displayname_upper_short_Aatrox_1" = "审判者"
tr "game_character_skin_displayname_upper_short_Aatrox_2" = "机甲猎人"
tr "game_character_skin_displayname_upper_short_Aatrox_3" = "海洋猎人"
tr "game_character_skin_displayname_upper_short_Aatrox_4" = "机甲猎人"
tr "game_character_skin_displayname_upper_short_Aatrox_5" = "机甲猎人"
tr "game_character_skin_displayname_upper_short_Aatrox_6" = "机甲猎人"
tr "game_character_skin_displayname_upper_short_Aatrox_7" = "血月"
tr "game_character_skin_displayname_upper_short_Aatrox_8" = "血月 尊爵不凡版"
tr "game_character_skin_displayname_upper_short_Yasuo_1" = "西域牛仔"
tr "game_character_skin_displayname_upper_short_Yasuo_10" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_11" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_12" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_13" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_14" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_15" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_16" = "奥德赛"
tr "game_character_skin_displayname_upper_short_Yasuo_2" = "菁英计划:"
tr "game_character_skin_displayname_upper_short_Yasuo_3" = "血月"
tr "game_character_skin_displayname_upper_short_Yasuo_4" = "西域牛仔"
tr "game_character_skin_displayname_upper_short_Yasuo_5" = "西域牛仔"
tr "game_character_skin_displayname_upper_short_Yasuo_6" = "西域牛仔"
tr "game_character_skin_displayname_upper_short_Yasuo_7" = "西域牛仔"
tr "game_character_skin_displayname_upper_short_Yasuo_8" = "西域牛仔"
tr "game_character_skin_displayname_upper_short_Yasuo_9" = "闇夜使者"
tr "game_character_skin_displayname_Urgot_1" = "深渊巨蟹 乌尔加特"
tr "game_character_skin_displayname_Urgot_10" = "西域牛仔|绀紫 乌尔加特"
tr "game_character_skin_displayname_Urgot_11" = "西域牛仔|宝石青 乌尔加特"
tr "game_character_skin_displayname_Urgot_12" = "西域牛仔|焰红 乌尔加特"
tr "game_character_skin_displayname_Urgot_13" = "西域牛仔|珍珠白 乌尔加特"
tr "game_character_skin_displayname_Urgot_14" = "西域牛仔|湛蓝 乌尔加特"
tr "game_character_skin_displayname_Urgot_2" = "电锯狂人 乌尔加特"
tr "game_character_skin_displayname_Urgot_3" = "全武装机兵 乌尔加特"
tr "game_character_skin_displayname_Urgot_4" = "全武装机兵|赤焰 乌尔加特"
tr "game_character_skin_displayname_Urgot_5" = "全武装机兵|湛蓝 乌尔加特"
tr "game_character_skin_displayname_Urgot_6" = "全武装机兵|古铜 乌尔加特"
tr "game_character_skin_displayname_Urgot_7" = "全武装机兵|绀紫 乌尔加特"
tr "game_character_skin_displayname_Urgot_8" = "全武装机兵|铁灰 乌尔加特"
tr "game_character_skin_displayname_Urgot_9" = "西域牛仔 乌尔加特"
tr "game_character_skin_displayname_Varus_1" = "绝望结晶 法洛士"
tr "game_character_skin_displayname_Varus_10" = "地狱火|橄榄绿 法洛士"
tr "game_character_skin_displayname_Varus_11" = "地狱火|琥珀黄 法洛士"
tr "game_character_skin_displayname_Varus_12" = "地狱火|焰红 法洛士"
tr "game_character_skin_displayname_Varus_13" = "地狱火|蔷薇粉 法洛士"
tr "game_character_skin_displayname_Varus_14" = "地狱火|珍珠白 法洛士"
tr "game_character_skin_displayname_Varus_2" = "弧光猎人 法洛士"
tr "game_character_skin_displayname_Varus_3" = "雪岭突袭 法洛士"
tr "game_character_skin_displayname_Varus_4" = "爱情猎人 法洛士"
tr "game_character_skin_displayname_Varus_5" = "迅捷猎人 法洛士"
tr "game_character_skin_displayname_Varus_6" = "幽冥煞星 法洛士"
tr "game_character_skin_displayname_Varus_7" = "征服霸者 法洛士"
tr "game_character_skin_displayname_Varus_8" = "征服霸者|香槟金 法洛士"
tr "game_character_skin_displayname_Varus_9" = "地狱火 法洛士"
tr "game_character_skin_displayname_Vayne_1" = "魔兵猎人 汎"
tr "game_character_skin_displayname_Vayne_10" = "窃魂猎人 汎"
tr "game_character_skin_displayname_Vayne_11" = "菁英计划:汎"
tr "game_character_skin_displayname_Vayne_12" = "猪汎顺遂 汎"
tr "game_character_skin_displayname_Vayne_13" = "猪汎顺遂 汎 尊爵不凡版"
tr "game_character_skin_displayname_Vayne_2" = "吸血鬼猎人 汎"
tr "game_character_skin_displayname_Vayne_3" = "弒龙猎人 汎"
tr "game_character_skin_displayname_Vayne_4" = "爱情猎人 汎"
tr "game_character_skin_displayname_Vayne_5" = "SKT T1 汎"
tr "game_character_skin_displayname_Vayne_6" = "弧光猎人 汎"
tr "game_character_skin_displayname_Vayne_7" = "弒龙猎人|草绿 汎"
tr "game_character_skin_displayname_Vayne_8" = "弒龙猎人|血红 汎"
tr "game_character_skin_displayname_Vayne_9" = "弒龙猎人|水銀 汎"
tr "game_character_skin_displayname_Veigar_1" = "白魔导 维迦"
tr "game_character_skin_displayname_Veigar_10" = "战争机器|空军蓝 维迦"
tr "game_character_skin_displayname_Veigar_11" = "战争机器|冲锋紫 维迦"
tr "game_character_skin_displayname_Veigar_12" = "战争机器|先锋黄 维迦"
tr "game_character_skin_displayname_Veigar_13" = "神木精灵 维迦"
tr "game_character_skin_displayname_Veigar_14" = "神木精灵|翡翠 维迦"
tr "game_character_skin_displayname_Veigar_15" = "神木精灵|珍珠白 维迦"
tr "game_character_skin_displayname_Veigar_16" = "神木精灵|铁灰 维迦"
tr "game_character_skin_displayname_Veigar_17" = "神木精灵|蔷薇粉 维迦"
tr "game_character_skin_displayname_Veigar_18" = "神木精灵|宝石青 维迦"
tr "game_character_skin_displayname_Veigar_19" = "神木精灵|焰红 维迦"
tr "game_character_skin_displayname_Veigar_2" = "冰壶选手 维迦"
tr "game_character_skin_displayname_Veigar_20" = "神木精灵|琥珀黄 维迦"
tr "game_character_skin_displayname_Veigar_21" = "神木精灵|石英紫 维迦"
tr "game_character_skin_displayname_Veigar_22" = "神木精灵|彩虹 维迦"
tr "game_character_skin_displayname_Veigar_3" = "魔戒灰袍 维迦"
tr "game_character_skin_displayname_Veigar_4" = "鬼精灵 维迦"
tr "game_character_skin_displayname_Veigar_5" = "机械男爵 维迦"
tr "game_character_skin_displayname_Veigar_6" = "犯罪天才 维迦"
tr "game_character_skin_displayname_Veigar_7" = "圣诞坏公公 维迦"
tr "game_character_skin_displayname_Veigar_8" = "终界魔王 维迦"
tr "game_character_skin_displayname_Veigar_9" = "战争机器 维迦"
tr "game_character_skin_displayname_Velkoz_1" = "狂派机甲 威寇兹"
tr "game_character_skin_displayname_Velkoz_2" = "圣堂星灵 威寇兹"
tr "game_character_skin_displayname_Velkoz_3" = "我不是威寇兹"
tr "game_character_skin_displayname_Vi_1" = "炫彩狂袭 菲艾"
tr "game_character_skin_displayname_Vi_10" = "火爆警官|劲黑 菲艾"
tr "game_character_skin_displayname_Vi_11" = "菁英计划:菲艾"
tr "game_character_skin_displayname_Vi_12" = "穿心拳妇 菲艾"
tr "game_character_skin_displayname_Vi_13" = "穿心拳妇|焰红 菲艾"
tr "game_character_skin_displayname_Vi_14" = "穿心拳妇|蔷薇粉 菲艾"
tr "game_character_skin_displayname_Vi_15" = "穿心拳妇|琥珀黄 菲艾"
tr "game_character_skin_displayname_Vi_16" = "穿心拳妇|宝石青 菲艾"
tr "game_character_skin_displayname_Vi_17" = "穿心拳妇|石英紫 菲艾"
tr "game_character_skin_displayname_Vi_18" = "穿心拳妇|铁灰 菲艾"
tr "game_character_skin_displayname_Vi_19" = "穿心拳妇|珍珠白 菲艾"
tr "game_character_skin_displayname_Vi_2" = "火爆警官 菲艾"
tr "game_character_skin_displayname_Vi_3" = "决胜赌豪 菲艾"
tr "game_character_skin_displayname_Vi_4" = "地狱特警 菲艾"
tr "game_character_skin_displayname_Vi_5" = "铁腕枭姬 孙尚香"
tr "game_character_skin_displayname_Vi_6" = "火爆警官|亮白 菲艾"
tr "game_character_skin_displayname_Vi_7" = "火爆警官|湛蓝 菲艾"
tr "game_character_skin_displayname_Vi_8" = "火爆警官|艳红 菲艾"
tr "game_character_skin_displayname_Vi_9" = "火爆警官|军绿 菲艾"
tr "game_character_skin_displayname_Viktor_1" = "完全机械使徒 维克特"
tr "game_character_skin_displayname_Viktor_2" = "原型机械使徒 维克特"
tr "game_character_skin_displayname_Viktor_3" = "重装狂徒 维克特"
tr "game_character_skin_displayname_Viktor_4" = "死誓 维克特"
tr "game_character_skin_displayname_Vladimir_1" = "腥红伯爵 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_10" = "幽黯死海|铁灰 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_11" = "幽黯死海|绀紫 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_12" = "幽黯死海|翡翠 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_13" = "幽黯死海|砂褐 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_2" = "血之侯爵 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_3" = "吸血鬼 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_4" = "恶灵战警 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_5" = "血之魔王 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_6" = "摄魂男爵 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_7" = "菁英学院 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_8" = "幽黯死海 弗拉迪米尔"
tr "game_character_skin_displayname_Vladimir_9" = "幽黯死海|珍珠白 弗拉迪米尔"
tr "game_character_skin_displayname_Volibear_1" = "雷霆至尊 弗力贝尔"
tr "game_character_skin_displayname_Volibear_2" = "北极风暴 弗力贝尔"
tr "game_character_skin_displayname_Volibear_3" = "符文护卫 弗力贝尔"
tr "game_character_skin_displayname_Volibear_4" = "波力士大人 弗力贝尔"
tr "game_character_skin_displayname_Volibear_5" = "雷霆筋肉人 弗力贝尔"
tr "game_character_skin_displayname_Warwick_1" = "灰影狼人 沃维克"
tr "game_character_skin_displayname_Warwick_10" = "玄天战狼 沃维克"
tr "game_character_skin_displayname_Warwick_11" = "玄天战狼|焰红 沃维克"
tr "game_character_skin_displayname_Warwick_12" = "玄天战狼|陨石 沃维克"
tr "game_character_skin_displayname_Warwick_13" = "玄天战狼|珍珠白 沃维克"
tr "game_character_skin_displayname_Warwick_14" = "玄天战狼|宝石青 沃维克"
tr "game_character_skin_displayname_Warwick_15" = "玄天战狼|香槟金 沃维克"
tr "game_character_skin_displayname_Warwick_16" = "菁英计划:沃维克"
tr "game_character_skin_displayname_Warwick_17" = "灰影狼人|焰红 沃维克"
tr "game_character_skin_displayname_Warwick_18" = "灰影狼人|湛蓝 沃维克"
tr "game_character_skin_displayname_Warwick_19" = "灰影狼人|宝石青 沃维克"
tr "game_character_skin_displayname_Warwick_2" = "阿福之魂 沃维克"
tr "game_character_skin_displayname_Warwick_20" = "灰影狼人|碧蓝 沃维克"
tr "game_character_skin_displayname_Warwick_21" = "灰影狼人|珍珠白 沃维克"
tr "game_character_skin_displayname_Warwick_22" = "灰影狼人|琥珀黄 沃维克"
tr "game_character_skin_displayname_Warwick_23" = "灰影狼人|陨石 沃维克"
tr "game_character_skin_displayname_Warwick_24" = "灰影狼人|宝石青 沃维克"
tr "game_character_skin_displayname_Warwick_25" = "灰影狼人|蔷薇粉 沃维克"
tr "game_character_skin_displayname_Warwick_26" = "菁英计划|陨石 沃维克"
tr "game_character_skin_displayname_Warwick_27" = "菁英计划|铁灰 沃维克"
tr "game_character_skin_displayname_Warwick_28" = "菁英计划|石英紫 沃维克"
tr "game_character_skin_displayname_Warwick_29" = "菁英计划|宝石青 沃维克"
tr "game_character_skin_displayname_Warwick_3" = "狼外婆 沃维克"
tr "game_character_skin_displayname_Warwick_30" = "菁英计划|焰红 沃维克"
tr "game_character_skin_displayname_Warwick_31" = "菁英计划|琥珀黄 沃维克"
tr "game_character_skin_displayname_Warwick_32" = "菁英计划|碧蓝 沃维克"
tr "game_character_skin_displayname_Warwick_33" = "菁英计划|蔷薇粉 沃维克"
tr "game_character_skin_displayname_Warwick_34" = "菁英计划|清算炫彩 沃维克"
tr "game_character_skin_displayname_Warwick_4" = "冻原猎手 沃维克"
tr "game_character_skin_displayname_Warwick_5" = "嗜血狂暴 沃维克"
tr "game_character_skin_displayname_Warwick_6" = "火牙战狼 沃维克"
tr "game_character_skin_displayname_Warwick_7" = "豺狼精英 沃维克"
tr "game_character_skin_displayname_Warwick_8" = "劫掠狂牙 沃维克"
tr "game_character_skin_displayname_Warwick_9" = "新・阿福之魂 沃维克"
tr "game_character_skin_displayname_Xayah_1" = "星河暮羽 刹雅"
tr "game_character_skin_displayname_Xayah_2" = "比翼甜心 剎雅"
tr "game_character_skin_displayname_Xayah_3" = "SSG 剎雅"
tr "game_character_skin_displayname_Xayah_4" = "星光战士 剎雅"
tr "game_character_skin_displayname_Xayah_5" = "星光战士|宝石青 剎雅"
tr "game_character_skin_displayname_Xayah_6" = "星光战士|焰红 剎雅"
tr "game_character_skin_displayname_Xayah_7" = "星光战士|碧蓝 剎雅"
tr "game_character_skin_displayname_Xerath_1" = "符文魔导 齐勒斯"
tr "game_character_skin_displayname_Xerath_2" = "科技魔导 齐勒斯"
tr "game_character_skin_displayname_Xerath_3" = "灭世焦土 齐勒斯"
tr "game_character_skin_displayname_Xerath_4" = "砂皇护卫 齐勒斯"
tr "game_character_skin_displayname_XinZhao_1" = "魔鬼司令 赵信"
tr "game_character_skin_displayname_XinZhao_10" = "常山赵子龙|碧蓝 赵信"
tr "game_character_skin_displayname_XinZhao_11" = "常山赵子龙|嫣红 赵信"
tr "game_character_skin_displayname_XinZhao_12" = "常山赵子龙|皒白 赵信"
tr "game_character_skin_displayname_XinZhao_13" = "弒龙斗士 赵信"
tr "game_character_skin_displayname_XinZhao_14" = "弒龙斗士|帝黄 赵信"
tr "game_character_skin_displayname_XinZhao_15" = "弒龙斗士|翡翠 赵信"
tr "game_character_skin_displayname_XinZhao_16" = "弒龙斗士|砂褐 赵信"
tr "game_character_skin_displayname_XinZhao_17" = "弒龙斗士|玄武 赵信"
tr "game_character_skin_displayname_XinZhao_18" = "弒龙斗士|紫禁 赵信"
tr "game_character_skin_displayname_XinZhao_19" = "弒龙斗士|赤血 赵信"
tr "game_character_skin_displayname_XinZhao_2" = "皇家守卫 赵信"
tr "game_character_skin_displayname_XinZhao_20" = "星河战士 赵信"
tr "game_character_skin_displayname_XinZhao_21" = "星河战士|焰红 赵信"
tr "game_character_skin_displayname_XinZhao_22" = "星河战士|铁灰 赵信"
tr "game_character_skin_displayname_XinZhao_23" = "星河战士|翡翠 赵信"
tr "game_character_skin_displayname_XinZhao_24" = "星河战士|金黄 赵信"
tr "game_character_skin_displayname_XinZhao_25" = "星河战士|绀紫 赵信"
tr "game_character_skin_displayname_XinZhao_26" = "常山赵子龙|香槟金 赵信"
tr "game_character_skin_displayname_XinZhao_3" = "角斗士 赵信"
tr "game_character_skin_displayname_XinZhao_4" = "翼骑兵 赵信"
tr "game_character_skin_displayname_XinZhao_5" = "常山赵子龙 赵信"
tr "game_character_skin_displayname_XinZhao_6" = "金牌特工 赵信"
tr "game_character_skin_displayname_XinZhao_7" = "常山赵子龙|烈焰 赵信"
tr "game_character_skin_displayname_XinZhao_8" = "常山赵子龙|青玉 赵信"
tr "game_character_skin_displayname_XinZhao_9" = "常山赵子龙|殷紫 赵信"
tr "game_character_skin_displayname_Yasuo_1" = "西域牛仔 犽宿"
tr "game_character_skin_displayname_Yasuo_10" = "奥德赛 犽宿"
tr "game_character_skin_displayname_Yasuo_11" = "奥德赛|焰红 犽宿"
tr "game_character_skin_displayname_Yasuo_12" = "奥德赛|湛蓝 犽宿"
tr "game_character_skin_displayname_Yasuo_13" = "奥德赛|珍珠白 犽宿"
tr "game_character_skin_displayname_Yasuo_14" = "奥德赛|铁灰 犽宿"
tr "game_character_skin_displayname_Yasuo_15" = "奥德赛|绀紫 犽宿"
tr "game_character_skin_displayname_Yasuo_16" = "奥德赛|蔷薇粉 犽宿"
tr "game_character_skin_displayname_Yasuo_17" = "战斗魔王 犽宿"
tr "game_character_skin_displayname_Yasuo_18" = ""
tr "game_character_skin_displayname_Yasuo_19" = "战斗魔王|陨石 犽宿 "
tr "game_character_skin_displayname_Yasuo_2" = "菁英计划:犽宿"
tr "game_character_skin_displayname_Yasuo_20" = "战斗魔王|焰红 犽宿 "
tr "game_character_skin_displayname_Yasuo_21" = "战斗魔王|碧蓝 犽宿 "
tr "game_character_skin_displayname_Yasuo_22" = "战斗魔王|石英紫 犽宿 "
tr "game_character_skin_displayname_Yasuo_23" = "战斗魔王|薔薇粉 犽宿 "
tr "game_character_skin_displayname_Yasuo_24" = "战斗魔王|琥珀黄 犽宿 "
tr "game_character_skin_displayname_Yasuo_25" = "战斗魔王|铁灰 犽宿 "
tr "game_character_skin_displayname_Yasuo_26" = "战斗魔王|K.O.版 犽宿"
tr "game_character_skin_displayname_Yasuo_3" = "血月剑心 犽宿"
tr "game_character_skin_displayname_Yasuo_4" = "西域牛仔|深海蓝 犽宿"
tr "game_character_skin_displayname_Yasuo_5" = "西域牛仔|紫晶 犽宿"
tr "game_character_skin_displayname_Yasuo_6" = "西域牛仔|碧玉 犽宿"
tr "game_character_skin_displayname_Yasuo_7" = "西域牛仔|薄荷绿 犽宿"
tr "game_character_skin_displayname_Yasuo_8" = "西域牛仔|墨黑 犽宿"
tr "game_character_skin_displayname_Yasuo_9" = "闇夜使者 犽宿"
tr "game_character_skin_displayname_Yorick_1" = "摆渡人 约瑞科"
tr "game_character_skin_displayname_Yorick_10" = "喵瑞科|砂褐"
tr "game_character_skin_displayname_Yorick_11" = "喵瑞科|珍珠白"
tr "game_character_skin_displayname_Yorick_2" = "摇滚贝斯手 约瑞科"
tr "game_character_skin_displayname_Yorick_3" = "弧光牧者 约瑞科"
tr "game_character_skin_displayname_Yorick_4" = "喵瑞科"
tr "game_character_skin_displayname_Yorick_5" = "喵瑞科|焰红"
tr "game_character_skin_displayname_Yorick_6" = "喵瑞科|琥珀黄"
tr "game_character_skin_displayname_Yorick_7" = "喵瑞科|宝石青"
tr "game_character_skin_displayname_Yorick_8" = "喵瑞科|彩虹"
tr "game_character_skin_displayname_Yorick_9" = "喵瑞科|铁灰"
tr "game_character_skin_displayname_Yuumi_1" = "战争院长 悠咪"
tr "game_character_skin_displayname_Yuumi_10" = "战争院长|正装版 悠咪"
tr "game_character_skin_displayname_Yuumi_2" = "战争院长|焰红 悠咪"
tr "game_character_skin_displayname_Yuumi_3" = "战争院长|金黄 悠咪"
tr "game_character_skin_displayname_Yuumi_4" = "战争院长|花岗岩 悠咪"
tr "game_character_skin_displayname_Yuumi_5" = "战争院长|湛蓝 悠咪"
tr "game_character_skin_displayname_Yuumi_6" = "战争院长|蔷薇粉 悠咪"
tr "game_character_skin_displayname_Yuumi_7" = "战争院长|珍珠白 悠咪"
tr "game_character_skin_displayname_Yuumi_8" = "战争院长|绀紫 悠咪"
tr "game_character_skin_displayname_Yuumi_9" = "战争院长|铁灰 悠咪"
tr "game_character_skin_displayname_Zac_1" = "泥臭臭 札克"
tr "game_character_skin_displayname_Zac_2" = "泳池狂欢 札克"
tr "game_character_skin_displayname_Zac_3" = "札克|柑橘"
tr "game_character_skin_displayname_Zac_4" = "札克|泡泡糖"
tr "game_character_skin_displayname_Zac_5" = "札克|蜂蜜"
tr "game_character_skin_displayname_Zac_6" = "SKT T1 札克"
tr "game_character_skin_displayname_Zed_1" = "冲击利刃 劫"
tr "game_character_skin_displayname_Zed_10" = "永恒荣耀 劫"
tr "game_character_skin_displayname_Zed_11" = "死誓 劫"
tr "game_character_skin_displayname_Zed_12" = "永恒荣耀|王者金 劫"
tr "game_character_skin_displayname_Zed_13" = "银河终劫者 劫"
tr "game_character_skin_displayname_Zed_14" = "菁英计划|清算炫彩 劫"
tr "game_character_skin_displayname_Zed_2" = "SKT T1 劫"
tr "game_character_skin_displayname_Zed_3" = "菁英计划:劫"
tr "game_character_skin_displayname_Zed_4" = "冲击利刃|浅绯 劫"
tr "game_character_skin_displayname_Zed_5" = "冲击利刃|金黄 劫"
tr "game_character_skin_displayname_Zed_6" = "冲击利刃|海蓝 劫"
tr "game_character_skin_displayname_Zed_7" = "冲击利刃|暗红 劫"
tr "game_character_skin_displayname_Zed_8" = "冲击利刃|深紫 劫"
tr "game_character_skin_displayname_Zed_9" = "冲击利刃|翠绿 劫"
tr "game_character_skin_displayname_Ziggs_1" = "疯狂科学家 希格斯"
tr "game_character_skin_displayname_Ziggs_10" = "奥德赛|翡翠 希格斯"
tr "game_character_skin_displayname_Ziggs_11" = "奥德赛|珍珠白 希格斯"
tr "game_character_skin_displayname_Ziggs_12" = "奥德赛|铁灰 希格斯"
tr "game_character_skin_displayname_Ziggs_13" = "奥德赛|蔷薇粉 希格斯"
tr "game_character_skin_displayname_Ziggs_2" = "炸弹将军 希格斯"
tr "game_character_skin_displayname_Ziggs_3" = "泳池狂欢 希格斯"
tr "game_character_skin_displayname_Ziggs_4" = "霜降使者 希格斯"
tr "game_character_skin_displayname_Ziggs_5" = "大炼金师 希格斯"
tr "game_character_skin_displayname_Ziggs_6" = "战斗魔王 希格斯"
tr "game_character_skin_displayname_Ziggs_7" = "奥德赛 希格斯"
tr "game_character_skin_displayname_Ziggs_8" = "奥德赛|碧蓝 希格斯"
tr "game_character_skin_displayname_Ziggs_9" = "奥德赛|焰红 希格斯"
tr "game_character_skin_displayname_Zilean_1" = "圣诞老人 极灵"
tr "game_character_skin_displayname_Zilean_2" = "嘻哈精神 极灵"
tr "game_character_skin_displayname_Zilean_3" = "遗迹守护者 极灵"
tr "game_character_skin_displayname_Zilean_4" = "时光旅人 极灵"
tr "game_character_skin_displayname_Zilean_5" = "血月隐者 极灵"
tr "game_character_skin_displayname_Zoe_1" = "科技萝 柔依"
tr "game_character_skin_displayname_Zoe_10" = "星光战士|玉赤 柔依"
tr "game_character_skin_displayname_Zoe_11" = "星光战士|石英紫 柔依"
tr "game_character_skin_displayname_Zoe_12" = "星光战士|珍珠白 柔依"
tr "game_character_skin_displayname_Zoe_13" = "星光战士|金黄 柔依"
tr "game_character_skin_displayname_Zoe_14" = "星光战士|碧蓝 柔依"
tr "game_character_skin_displayname_Zoe_15" = "星光战士|焰红 柔依"
tr "game_character_skin_displayname_Zoe_16" = "星光战士|蔷薇粉 柔依"
tr "game_character_skin_displayname_Zoe_17" = "星光战士|翡翠 柔依"
tr "game_character_skin_displayname_Zoe_2" = "泳池狂欢 柔依"
tr "game_character_skin_displayname_Zoe_3" = "泳池狂欢|焰红 柔依"
tr "game_character_skin_displayname_Zoe_4" = "泳池狂欢|翡翠 柔依"
tr "game_character_skin_displayname_Zoe_5" = "泳池狂欢|湛蓝 柔依"
tr "game_character_skin_displayname_Zoe_6" = "泳池狂欢|石英紫 柔依"
tr "game_character_skin_displayname_Zoe_7" = "泳池狂欢|彩虹 柔依"
tr "game_character_skin_displayname_Zoe_8" = "泳池狂欢|蔷薇粉 柔依"
tr "game_character_skin_displayname_Zoe_9" = "星光战士 柔依"
tr "game_character_skin_displayname_Zyra_1" = "复仇野火 枷萝"
tr "game_character_skin_displayname_Zyra_2" = "鬼影幢幢 枷萝"
tr "game_character_skin_displayname_Zyra_3" = "SKT T1 枷萝"
tr "game_character_skin_displayname_Zyra_4" = "荆棘龙后 枷萝"
tr "game_character_skin_featurestext_Ezreal_5" = "- - 全新的特效与动画
- - 四阶段进化
- - 脉冲火焰伊泽瑞尔和电脑语音
- - 特殊击杀特效
- - 召唤师头像
- - 个人资料横幅
"
tr "game_character_skin_featurestext_Lux_7" = "- - 十种独特元素型态
- - 融合元素,触发全新变化
- - 所有型态的全新元素效应
- -五款活动限定头像 + 个人资料动态背景
"
tr "game_character_skin_featurestext_MissFortune_16" = "- - 四把超级武器,各自拥有不同的智能战甲
- - 每套智能战甲都有全新的视觉特效及音效
- - 你可以在基地不限次数地切换武器形态
- - 四款活动限定头像 + 个人资料动态背景
"
tr "game_character_skin_featurestext_Sona_6" = "- - 音乐三重奏
- - 精湛的舞步
- - 精彩的特效
- - 与队友分享音乐
- - 三款活动限定头像 + 个人资料动态背景
"
tr "game_character_skin_featurestext_Udyr_3" = "- - 全新视觉效果和动画
- - 兽魂全面进化─四种不同姿态
- - 士兵、英雄和中立野怪击杀特效
- - 四款活动限定头像 + 个人资料动态背景
"
tr "game_character_tips_Ahri" = "- - 使用「倾城」来开始你的连技,不管是「幻玉」或是「魅火」都可以变得十分好用。
- - 使用「倾城」来开启团战,并且使用「飞仙」来追击目标。
- - 「飞仙」与阿璃的其他技能搭配良好,可以替「倾城」开路、帮助「幻玉」攻击两次、拉近距离以使用「魅火」。
"
tr "game_character_tips_Akali" = "- - 阿卡莉特别擅长对付脆皮的英雄。让队友开战,然后尽全力锁定后排的敌人。
- - 暮光朦影能够在危急时刻提供保护,利用这段期间储存能量然后快速打击敌人。
"
tr "game_character_tips_Alistar" = "- - 先使用大地粉碎,为自己设好位置后再使用野蛮冲撞。
- - 跑速对亚历斯塔非常重要,仔细考虑要买哪种鞋子。
- - 使用闪现配合大地粉碎和野蛮冲撞,可以将敌人击向我方部队。
"
tr "game_character_tips_AlZaharVoidling" = ""
tr "game_character_tips_Amumu" = "- - 阿姆姆极度依赖队友,尽量与你的朋友同线来取得最大的效果。
- - 能降低冷却时间的话,阿姆姆会变得更强,但光靠装备似乎难以达成。尽量击杀远古魔像以获得冷却时间减免。
- - 绝望对于其他坦克型英雄来说非常强力,确定你能在战斗中靠近对方生命值最高的英雄。
"
tr "game_character_tips_AncientGolem" = ""
tr "game_character_tips_Anivia" = "- - 精确使用寒冰闪耀和霜寒刺骨的组合技能,能发挥巨大威力。
- - 冰川风暴非常需要魔力,应准备加魔力值的道具或取得远古魔像的增益。
- - 战斗前期凤凰蛋很难被敌人击破,试着利用这一点主动进击。
"
tr "game_character_tips_AniviaEgg" = "(*敬请期待)"
tr "game_character_tips_Annie" = "- - 把嗜火的晕眩效果保留起来搭配召唤泰贝尔一起使用,可以一口气扭转整个局势。
- - 利用瓦解怒焰的特性来击杀小兵,可以让安妮在游戏初期获得极大的优势。
- - 熔炎护盾可以用来提高获得嗜火晕眩效果的效率,建议可以尽快点个 1 点就好。
"
tr "game_character_tips_Ashe" = "- - 预测敌人移动的方向并施放魔法水晶箭,较容易击中敌人。
- - 万箭齐发会被第一个敌人挡下,与敌人保持距离,以免只命中少数敌人。
- - 鹰击长空可以侦查草丛里的敌人,在野区作战时是一大优势。
"
tr "game_character_tips_AurelionSol" = "- - 你能够使用掠日彗星起飞来使星涌成长成可怕的尺寸。
- - 如果必要,你可以将光音作为对抗近战英雄的最后手段。另一方面,你也可以利用他的缓速来远距离开战。
- - 掠日彗星使你能够在地图上快速移动;利用他来对其他路线造成压力。
"
tr "game_character_tips_Averdrian" = "(敬请期待)"
tr "game_character_tips_Azir" = "- - 对于放置砂漠禁军的数量要非常小心,除非你要拚一把,不然千万记得要留一个禁军来越墙逃跑或是输出。
- - 在对线时,试着把禁军放在敌方士兵与敌方英雄之间。这样一来你可以在尾兵的时候同时对敌方英雄造成威胁。
- - 你可以把空砂防壁视为一个防御性的技能。当敌人对你与友方英雄开战时你可以马上使用该技能。你与友方英雄可以走过砂漠禁军所组成的空砂防壁,如果敌方的近战英雄想要切后排的时候记得善用这个优势。
- - 随砂起舞吧!
"
tr "game_character_tips_Bard" = "- - 搜集编钟来增强米普是非常重要的,但别忘了你在线的伙伴!试着用奇幻旅程让友军进入战场。
- - 记得升级守望神龛,高等级的效果很好!
- - 别忘了,敌人也可以通过奇幻旅程,同时,凝滞命域要小心施放!
"
tr "game_character_tips_Blitzcrank" = "- - 运用组合技:火箭抓取 + 充能一击 + 静电力场,可以摧毁落单的对手。
- - 利用火箭抓取将敌人抓入防御塔射程内,再接一击充能一击可以让防御塔多次攻击敌人。
"
tr "game_character_tips_Blue_Minion_Basic" = ""
tr "game_character_tips_Blue_Minion_MechCannon" = ""
tr "game_character_tips_Blue_Minion_MechMelee" = ""
tr "game_character_tips_Blue_Minion_Wizard" = ""
tr "game_character_tips_blueDragon" = ""
tr "game_character_tips_Brand" = "- - 你可以对着敌方小兵施放天火燎原,让他们受到燃烧的伤害,藉以迅速的阻止对方。
- - 在不同情况下,你可以使用布兰德的各种魔法攻击连技,来造成最大的伤害。
- - 末日熔岩会在敌人之间随机的弹跳,所以如果想要多次伤害到同一个目标,可以试着对一群敌人施展此招。
"
tr "game_character_tips_Braum" = "- - 跟友军合力迭加震荡冰封,鼓励他们多使用普攻攻击被标记的目标。
- - 跳跃到脆皮的队友前方并以雄心重盾抵挡袭来的技能。
- - 冰河裂隙会留下一个缓速区域,当敌人靠近时,好好利用这个区域来团战与缓速敌人。
"
tr "game_character_tips_Caitlyn" = "- - 捕获陷阱可放置两个,先放好一个后再扣着另外一个以随时使用。
- - 避免在大型近身战中使用王牌射手,以免被错误的目标挡掉。
- - 朝目标的反方向发射九零式猎网,可迅速拉近距离或跳过障碍物。
"
tr "game_character_tips_Camille" = "- - 等到敌方为了对付你的同伴而忽略你时,利用钢铁钩射去锁定敌方最脆弱的目标。
- - 利用技能中的控制效果去牵制敌人,让精密解剖的两次攻击都能命中目标。
"
tr "game_character_tips_Cassiopeia" = "- - 对被毒害的静止目标(如野怪与被石化凝视晕眩的单位)使用双生毒牙,使伤害最大化。
- - 牵制住敌人后施放毒雾爆击,确保命中。
"
tr "game_character_tips_ChaosInhibitor" = ""
tr "game_character_tips_ChaosInhibitor_D" = ""
tr "game_character_tips_ChaosNexus" = ""
tr "game_character_tips_ChaosShop" = ""
tr "game_character_tips_Chogath" = "- - 试着让敌方单位在一直在线时施放恐惧尖刺,这能够同时击杀小兵又骚扰敌方英雄。
- - 如果很难吞噬一个英雄,不妨先吞噬小兵让自己长大。
- - 将破裂与肉食者组合使用,可以有效增加生命和魔力。
"
tr "game_character_tips_Corki" = "- - 磷光炸弹可以用来照亮草丛,以防对手埋伏在里面。
- - 女武神特攻也可以用作防御,试着使用它快速逃脱。
- - 库奇在使用格林机枪时能够继续攻击。将格林机枪最大化是掌握库奇的关键。
"
tr "game_character_tips_Darius" = "- - 毁灭风暴是一个火力强大的技能,在最远距离被击中时,伤害会最大化。
- - 对目标造成越多的打击,诺克萨斯断头台所造成的伤害也会相对越高,利用诺克萨斯之力来达到最大伤害。
- - 强化生存能力的技能将会对达瑞斯有相当高的帮助,因为会战的时间越长,达瑞斯会显得越强大。
"
tr "game_character_tips_Diana" = "- - 月牙天冲的命中是非常重要的,不过并不用担心没中。它的冷却时间和魔力消耗是非常低的。
- - 思考什么样的时间点可以不用月光精华而发动朔月幻步,同时准备好下一次的月牙天冲。
- - 使用月陨和朔月幻步紧贴目标,并发动银月之刃以造成更多伤害。
"
tr "game_character_tips_Dragon" = ""
tr "game_character_tips_Draven" = "- - 如果达瑞文没有移动,回旋飞斧所掉落的地点将会在他现在所在位置的附近。有可能是在前方,也有可能是左边或右边。
- - 如果达瑞文在施放回旋飞斧之后移动,回旋飞斧会根据他的移动方向而改变落点。利用走位来影响回旋飞斧的落点。
"
tr "game_character_tips_DrMundo" = "- - 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。
- - 振奋盔甲能够增加使用终极必杀技所回复的生命,缩短所有技能的冷却时间。
- - 病毒屠刀对中立怪物的杀伤力很强。可以通过中立怪物赚钱,直到终极必杀技能够治疗你,减少回基地的次数。
"
tr "game_character_tips_Ekko" = "- - 计时开始是个强力的逃跑工具,进攻时也相当有效。别低估了它的伤害。
- - 如果能成功对敌方英雄触发共振驱动 Z,相当值得冒险去做。额外的跑速让你十分容易逃跑。
- - 相位转移能让艾克的其他技能更好命中,善用它以命中时光枢纽或引爆时空拦截。
"
tr "game_character_tips_Elise" = "- - 蜘蛛型态可以有效率的解决敌方生命偏低的英雄;人类型态的神经毒素适合用来对付生命充沛的敌方英雄。
- - 当伊莉丝在蜘蛛型态,狂乱蛛群会攻击被施放毒咬的目标。
- - 当伊莉丝在蜘蛛型态,施放对应的技能不会消耗魔力,当魔力低落时蜘蛛型态的技能是个不错的选择。
"
tr "game_character_tips_Evelynn" = "- - 咒欲迷尘印记的可触发时间可能有些长,但是魅惑效果和魔法防御的破防效果将会带给伊芙琳非常大的优势,所以绝对值得你耐心等待。
- - 进入潜行之后,记得注意你是否已被敌方英雄察觉。你可以根据邻近敌方英雄上方的眼睛颜色(黄或红色)来判断。
- - 如果你的生命过低,你可以借由魔魅之影回复生命,并再次利用其赋予的伪装能力给敌人一个惊喜。
"
tr "game_character_tips_Ezreal" = "- - 使用奥术跃迁来使你的其他技能更容易命中。
- - 你可以将伊泽瑞尔作为一个远程物理伤害输出或者法系伤害输出来玩,这取决于你如何升级技能和选择装备。
- - 你可以施放精准弹幕来攻击多波士兵,甚至怪物。
"
tr "game_character_tips_Fiddlesticks" = "- - 使用黑暗之风来击杀大量士兵,试着对士兵使用生命汲取来获得最大的吸血效果。
- - 在发起群鸦风暴或普攻吸血之前对敌人使用恐惧可以确保造成最大伤害。
- - 如果你购买增强法术的物品,费德提克则会显得很脆弱。试着用符文和物品取得攻守平衡。
"
tr "game_character_tips_Fiora" = "- - 不屈斗魂能够让菲欧拉在换血上取得优势,利用击中破绽时的跑速加成来毫发无伤的离开现场,或是准备下一次攻击。
- - 成功的顶尖对决能够让菲欧拉击倒难缠的敌人,并回复生命,攻击敌方前排是很好的选择。
"
tr "game_character_tips_Fizz" = "- - 飞斯可以不受阻碍地在目标间自由移动,找寻时机穿越小兵并运用海神三叉戟的被动,几秒后再开启主动技,给予敌人重重的打击吧!
- - 飞斯的大绝海之霸主可以选择瞄准敌人或朝着目标可能会经过的区域施放。
- - 飞斯的技能大多采计魔法攻击,建议可以购买中娅沙漏或女妖面纱来对抗高爆发伤害的队伍,如果没有其他生存能力的考量,你可以考虑直接购买死亡之帽或巫妖之祸,两者皆会大幅提升飞斯的威胁性。
"
tr "game_character_tips_Galio" = "- - 加里欧即使被控制技能命中还是可以释放杜兰德之盾。
- - 你可以透过小地图中的友军头像发动英灵之门。
- - 你可以利用光荣制裁向后退的技能机制闪避敌人的技能。
"
tr "game_character_tips_Gangplank" = "- - 枪火谈判可附加命中效果,适合搭配武器如冰霜之锤或黑色切割者。
- - 留意地图上低生命值的敌人,你可以突然使用加农炮幕来击杀他。
- - 尽量将加农炮幕放在逃跑道路上来截断逃兵。
"
tr "game_character_tips_Garen" = "- - 如果盖伦持续几秒不受到攻击的话,他的生命回复将大大增加。
- - 审判只攻击单一目标时会造成全额伤害。尽量只攻击敌方英雄。
- - 盖伦只受到冷却时间的限制,黑色切割者等物品对他极其有效。
"
tr "game_character_tips_Ghast" = ""
tr "game_character_tips_GiantWolf" = ""
tr "game_character_tips_Gnar" = "- -好好控制怒气是非常重要的,试着在对你最有利的时候使用形体转换。
- -把敌人引诱到地形障碍旁边并使用你的大绝晕眩他吧。
- -了解自己的强项在哪!小不点吶儿动作敏捷,但也相对的比较脆皮,拥有持续高输出伤害。狂暴吶儿动作缓慢,相对血量较高,拥有高爆发输出伤害。
"
tr "game_character_tips_GnarBig" = "- - 好好控制怒气是非常重要的,试着在对你最有利的时候使用形体转换。
- - 把敌人引诱到地形障碍旁边并使用你的大绝晕眩他吧。
- - 了解自己的强项在哪!小不点呐儿动作敏捷,但也相对的比较脆皮,拥有持续高输出伤害。狂暴呐儿动作缓慢,相对血量较高,拥有高爆发输出伤害。
"
tr "game_character_tips_Golem" = ""
tr "game_character_tips_Gragas" = "- - 醉酒狂暴的伤害减免效果在开始喝酒后才会生效,试着在有伤害冲着你来时使用。
- - 尽量使用爆破酒桶将敌人撞回到你的塔内。
- - 尽量将肉弹冲击与爆破酒桶联合使用,来为你的队伍制造杀机。
"
tr "game_character_tips_Graves" = "- - 只手遮天可以用于逃脱或击杀对手。
- - 使用猛龙过江迅速拉近距离后,再使用人在江湖可以造成大量的伤害。
"
tr "game_character_tips_H28QApexTurret" = ""
tr "game_character_tips_Hecarim" = "- - 当周遭敌人受到伤害时,灵魂恐惧可以替赫克林恢复生命。在大型团战中使用这个技能,可以最大化赫克林的生存力。
- - 毁灭冲刺会根据移动距离来增加伤害。试着使用暗影的逆袭或是召唤师技能鬼步与闪现来增加伤害。
"
tr "game_character_tips_Heimerdinger" = "- - 炮塔的布局可以说是影响对战胜败的重大关键,把炮塔尽可能的摆放在一起可以说是个不错的方式。但是如果对方都可以施放范围技能的话,那可能就得换一个方式了。除此之外,如果说把炮塔摆放在草丛中的话,可以给敌人来个出乎意料之外的惊喜。
- - 成功使用暴风手雷对汉默丁格的生存力来说是相当重要的,在远处缓速和晕眩给敌人一点苦头尝尝,这也是抵挡敌人袭击的一道防线。
- - 使用高科技微型火箭能够稳定输出伤害,此技能的溅射伤害在面对多名敌人来说是非常有效的。
"
tr "game_character_tips_HeimerdingerQ" = " (敬请期待)"
tr "game_character_tips_Illaoi" = "- - 触手是强大的力量来源,别在它们缺席时开战。
- - 灵魂会继承它的主人的生命;如果想要制造 宿主 的话,你应该尝试先将敌人的血量降低,来让击杀灵魂更加容易一些。
- - 虔信一跃最好用在较强的开战技能后,或是用于反开。小心不要太早冲进敌方。
"
tr "game_character_tips_Irelia" = "- - 透过对低血量的小兵发动利刃冲击来重置冷却时间,然后一路瞬移至目标英雄。
- - 不屈秘舞不会被控制技能打断,尽可能算准发动时机来减免接下来受到的伤害。
- - 无瑕重刃飞向彼此的距离没有上限,试着灵活运用它,让敌人猜不透剑刃从哪个方位飞来。
"
tr "game_character_tips_Ivern" = "- - 利用盘根束缚与守护种子组合招式来帮助队友吧!
- - 利用茂林春生来为将来准备一个好的伏击点!
- - 黛西可以挡住指向技能并缓速敌人,利用她来保护你的队友!
"
tr "game_character_tips_Janna" = "- - 风暴之眼可以用于我方的防御塔。
- - 快速发出飓风呼啸(不要蓄力)可以很好的控制对方队伍。
- - 珍娜的大招可以将敌人从受伤友军身边推开或者甚至打散敌人。
"
tr "game_character_tips_JarvanIV" = "- - 你可以使用灭龙一击/帝国战旗的连续技来脱离浩劫降临所建立的竞技场范围。
- - 游戏初期,分散你的基本攻击到不同的敌方英雄身上,以造成最大的伤害。
- - 如果担心从对面过来而不知踪影的敌人,可以使用帝国战旗作为侦查工具。
"
tr "game_character_tips_Jax" = "- - 贾克斯的跳斩可以友军为目标 (包括侦查守卫和真视守卫),可以用来逃生。
- - 贾克斯受惠于同时强化魔法攻击与物理攻击的道具,如:鬼索的狂暴之刃与海克斯科技枪刃。
"
tr "game_character_tips_Jayce" = "- - 请善用姿态转换,这会强化你的攻击并增加速度。
- - 如果你发现即将会受到大量伤害,请转换成水星战锤模式,因为这可以稍微提高您的防御力。
- - 试着多利用中子加速器来强化电磁脉冲,因为这可以提高它的攻击距离和伤害。
"
tr "game_character_tips_Jhin" = "- - 致命伏笔的距离非常长。当试图开打时尽量瞄准能够被击晕的目标。
- - 你的大绝对满血的敌人造成的伤害较少。瞄准那些已经残血并企图逃走的敌人。
- - 在子弹装填时你仍然能够使用技能。尽量利用技能来填补空档。
"
tr "game_character_tips_Jinx" = "- - 恶鲨并不是什么情况都适用唷!吉茵珂丝的砰砰链炮在完全加速的情况下可是很有威力的,在敌人靠太近的时候就使用砰砰链炮吧。
- - 吉茵珂丝的火箭在爆炸后对所有的敌人都会造成伤害。在对线时把火箭甩在小兵身上既可以攻击到敌人也可以避免小兵集火在你身上。
- - 当进入战斗时试着待在外圈使用火箭和发射来削减敌人血量!除非情况绝对安全,否则不要跑到团战中央里面去使用链炮。
"
tr "game_character_tips_Kaisa" = "- 尝试抓住敌队后排英雄落单的机会,并用伊卡西亚魔雨将他们燃烧殆尽!
- 和你的队友通力合作来启动你的大绝并最大化你的被动伤害。
- 记得购买你的道具,并至少用它们来进化你的 1 到 2 项技能。
"
tr "game_character_tips_Kalista" = "- - 只要击杀目标就会重置该技能冷却时间的特性,让痛苦撕扯成为尾刀的利器。
- - 单次输入移动指令来触发好战突进将不会使克黎思妲对指定目标的普攻解除。
- - 此外,因为克黎思妲的被动技,她的跑速将会因为攻速而大幅提高。
"
tr "game_character_tips_Karma" = "- - 炎灵融合用比较侵略的玩法可以对敌人造成更大的伤害,藉由普攻或技能对敌方英雄造成伤害时,可以降低真言符印的冷却时间,更快取得强化其他技能的附加效果。
- - 施放特化链结时,建议搭配轮回怒火的效果来降低目标的跑速,或者也可以搭配灵能启示提高自己的跑速进行追击。
- - 不建议一直扣住大绝不用,尤其是会战时有普攻和技能的双重影响之下,可以加快真言符印冷却的时间。
"
tr "game_character_tips_Karthus" = "- - 请友军帮忙指引,使用安魂曲击杀在不同路线的敌人。
- - 荒芜是强力的技能,适用于击杀小兵或是骚扰敌方英雄。
"
tr "game_character_tips_Kassadin" = "- - 卡萨丁有多种装备路线,可作为法师型英雄准备魔力和魔攻装,可作为主力输出增加攻速,还能利用魔法防御和冷却时间减免的装备来对抗敌方法师。
- - 卡萨丁的大绝招用途很多,而且冷却时间短,可经常使用。
- - 尽量取得远古魔像增益来抵销虚空行走增加的魔力消耗。
"
tr "game_character_tips_Katarina" = "- - 捡起匕首会大幅减少瞬步的冷却时间。
- - 等待时机,直到敌人忙着与你的队友争斗而无暇理会妳后,利用瞬步进入战场,让致命的死亡莲花绽放。
- - 对友方英雄、匕首及小兵使用瞬步是一个巧妙的逃跑方法。
"
tr "game_character_tips_Kayle" = "- - 把圣剑审判放在队伍里高输出的友军可以扭转局势。
- 凯尔一旦透过圣域之梯获得普攻射程她的攻击就会变得非常强大。
- - 凯尔的物理攻击与魔法攻击系数都很高,可以购买纳什之牙或海克斯科技枪刃等混伤道具来强化她。
"
tr "game_character_tips_Kayn" = "- - 根据双方的队伍阵容选择你要变身成何种型态。
- - 切记身旁的敌人看得出你潜入哪面墙。
"
tr "game_character_tips_Kennen" = "- - 善于运用技能的效果,当敌人身上累加 3 个风暴印记时,目标会被晕眩。
- - 闪电冲击可以用来直入战场的核心,同时命中敌人时回复的能量可以准备稍后施放其他的技能。
- - 可以利用雷电手里剑对敌人发动攻击,同时累加第一个风暴印记,然后再搭配施放电能释放。
"
tr "game_character_tips_Khazix" = "- - 当敌人因为身旁没有友军而被认定是孤立时,孤独的恐惧对这些目标的伤害会大幅增加。
- - 当敌方队伍看不到卡力斯时,暗影杀机就会启动。可藉由草丛或是虚空突袭再度启动。别忘了在有暗影杀机效果时向敌人普攻。
- - 卡力斯可以自由地选择何时或何地才是他该加入的战场。为了胜利请谨慎选择战斗时机。
"
tr "game_character_tips_Kindred" = "- - 在狩猎野怪时不停走动能够帮助你避免伤害并经由魔狼狂热获得更多治疗。
- - 谨慎的选择你要追猎的对象;随着游戏进行,成功追猎是获胜的关键。
- - 大型会战发生时,别第一个进场。等待你的队友开战。
"
tr "game_character_tips_Kled" = "- - 击杀小兵会恢复克雷德些许勇气,但与敌方英雄作战则会恢复大量勇气。
- - 生性暴戾的最后一次普攻相较于前面三次而言,造成更多伤害-确保你有打到敌人!
- - 冲啊!!!可以在很大的范围内施放,试着预测当你飒爽进场时,敌方队伍会在什么位置!
"
tr "game_character_tips_KogMaw" = "- - 寇格魔使用生化弹幕时的射程比大多数英雄远。
- - 使用虚空淤泥起手,可以施放一个完美的生化巨炮。
- - 充分使用「来自伊卡西亚的惊喜」。
"
tr "game_character_tips_Leblanc" = "- - 移行瞬影可以让你的其他技能更有侵略性,并且可以安全的全身而退。
- - 使用移行瞬影可以让你较为轻易地移动到较好的位置施放幻影锁炼。
- - 你可以使用恶意印记加上幻影锁炼来防止有突进技能的角色逃走,至少维持 4 秒钟。
"
tr "game_character_tips_LeeSin" = "- - 使用神龙摆尾前先发出虎啸龙吟,能够让李星先用震惊百里追击敌人。
- - 试着善用技能之间的普通攻击,能够让你的伤害输出最大化也避免能量枯竭的窘境。
- - 铁壁金身与易筋洗髓是在打野怪时的强力技能。
"
tr "game_character_tips_Leona" = "- - 发动攻势让敌人标记烈阳之力,可以让我军造成更大的伤害。
- - 拂晓盾击与太阳圣剑可以做出强大的连续技。
- - 你可以利用日蚀吸收掉大量的伤害,但是你必须要靠近敌人,才可以增加护盾额外的加成时间。
"
tr "game_character_tips_LesserWraith" = ""
tr "game_character_tips_Lissandra" = "- - 如果想要瞬间把大绝施放在自己身上,可以透过自我施法和大绝的热键施放(预设热键:alt + R)。
- - 施放急速冰刺后朝着另一个方向移动的话会让敌人搞不清楚你究竟是要往哪边走。
- - 和其他法师相比,丽珊卓技能的施放距离是比较短的,因此出装上建议要同时兼顾魔法攻击和防御,像是中娅沙漏和女妖面纱都是不错的选择,不仅可以提升丽珊卓在前线战斗时的伤害,也可以提升她的生存能力。
"
tr "game_character_tips_Lizard" = ""
tr "game_character_tips_LizardElder" = ""
tr "game_character_tips_Lucian" = "- - 理想的爆发攻击是以冷酷进击和锋芒贯穿造成连续技。
- - 烈炎铁血会形成星星的爆炸图形。试着将星星图形串联起来攻击敌方英雄。
- - 一旦选择了赤色屠戮的角度之后,就无法更改了,好好寻找最佳角度吧!
- - 因为被动技能光之猎手的关系,路西恩在物理攻击上占的优势比攻速更多。
"
tr "game_character_tips_Lulu" = "- - 闪耀双重奏能以神奇的角度攻击,取决于用户鼠标的位置。当鼠标靠近皮克斯和露璐时,技能效果所影响的范围会有显著的变化。
- - 可以考虑使用幻想曲在法师身上,以得到额外的魔法攻击力,而使用帅啊小皮!在远距离攻击者身上能让皮克斯一起协同进攻,另外究极炼化能强化坦克或战士。这些附加能力可以增加开战的优势。
"
tr "game_character_tips_Lux" = "- - 拉克丝有强大的控制技能,使用光明异点来阻止敌人的前进或逃跑。
- - 如果你不能很好的施放棱光障壁, 要切记它达到最大射程后会返回。 试着利用返回的棱光障壁保护友军。
- - 光明异点是很好的侦查工具,在进入丛林前用它来侦查丛林里的埋伏。
"
tr "game_character_tips_Malphite" = "- - 物理防御减少伤害穿越花岗岩护盾的速度。在敌人摧毁护盾之前启动野蛮冲击,可以让你受到的伤害最小。
- - 虽然他的多数技能靠物理防御提升伤害,一些游戏需要墨菲特拥有魔法防御性。当出现那种情况时,可以试试军团圣盾,水星之靴以及守护天使。
"
tr "game_character_tips_Malzahar" = "- - 等到周围有敌人可攻击或击杀时再召唤虚灵。
- - 使用虚空召唤或冥府之握来重置敌人身上的煞星幻象效果。
- - 避免在线上受到伤害, 能够最大化虚空象限的时间,使马尔札哈更加安全。
"
tr "game_character_tips_MalzaharVoidling" = ""
tr "game_character_tips_Maokai" = "- - 小树精可丢进草丛中以获得强化效果。
- - 试着寻找适当的时机发动诡林之握,让敌人无处可逃或是给他们一个大大的惊喜!
- - 茂凯的被动技能使他不怕受到技能集火攻击 — 只要他还可以进行普攻。
"
tr "game_character_tips_MasterYi" = "- - 如果你在与远程攻击英雄对线,升级冥想可以让你待在在线更久的时间,并比对手升级更快。
- - 无极剑道很适合给士兵们最后一击的时候使用。
- - 试着在一名敌方英雄面前使用先声夺人来攻击士兵,这样在技能结束的时候,你就处于一个安全距离的位置了。
"
tr "game_character_tips_MissFortune" = "- - 好运姐如果没有受到敌方目标的攻击,会提高速度。避免受到攻击可以让她移动非常迅速。
- - 如果敌方英雄躲在背后,则对最远处的敌方士兵使用弹射;它会弹回到他们造成大量伤害。
- - 确保在趾高气扬进入冷却时触发爱的拍拍来最大化使用次数。
"
tr "game_character_tips_MonkeyKing" = "- - 神行百变与筋斗突击配合使用时,可以迅速的进出战场并且混淆敌人视听。
- - 在草丛附近使用神行百变,可以让敌人搞不清你的动向。
"
tr "game_character_tips_Mordekaiser" = "- - 你可以通过按住 alt 键,使用鼠标右键来控制宠物。
- - 有时候最好的防御便是更多的进攻;使用魔斗凯萨的技能来给他的盾牌补充能量。
- - 记住死亡之子由于有窃取生命的成分也可以用作防御。
"
tr "game_character_tips_Morgana" = "- - 在适当时机使用黑暗之盾,可以决定团战的结果。
- - 增加生存能力的道具,配合黑暗之盾和灵魂枷锁,使魔甘娜很难被杀死。
- - 痛苦腐蚀是对快速击杀小兵非常有用。
"
tr "game_character_tips_Nami" = "- - 禁锢水牢的冷却时间非常的长,要特别控制一下使用的时机。
- - 双方开战时施放跳跃水柱,对我方会有很大的帮助。
- - 娜米的绝招可以用来对远方的敌人发动攻击。
"
tr "game_character_tips_Nasus" = "- - 注意在最后一击时使用虹吸打击,在游戏后期会积累出很大的效果。
- - 如果你是单打,灵魂烈焰是在兵在线打钱的好办法。如果你在一条有 2 个英雄的兵在线并推进太远的话,灵魂烈焰后期就会无法显现优势。在虹吸打击最后一击与范围伤害技能打钱间找到正确的平衡点。
- - 如果你防御力低下,人们会集中攻击你,即使你处于终极状态。即使在你的攻击流出装,也尽量购买一些生命的道具。
"
tr "game_character_tips_Nautilus" = "- - 当你要进行偷袭时,考虑在目标附近使用深渊铁锚,并接连使用钢铁怒涛以提高命中率。
- - 钢铁怒涛在施放后会有一小段延迟时间才爆炸─你可以在逃跑或是阻遏敌人时使用。
"
tr "game_character_tips_Neeko" = "- 你可以使用选项列表中的热键来设定她的被动。系统默认为Shift + F1~F5
- 谨慎地使用原生模影,无效率的使用会使敌人处于警戒状态。
"
tr "game_character_tips_Nidalee" = "- - 好好利用草丛!进出草丛可以大大影响你在战斗中的效果。
- - 在团队战斗中,先使用标枪投掷来骚扰,然后转为美洲狮形态来猎捕目标。
- - 丛林伏击的陷阱将会针对受害者目前的生命来造成伤害,把这些陷阱设在队伍的后排来包围敌方并且造成伤害。
"
tr "game_character_tips_Nocturne" = "- - 即使没有办法使用附加的冲刺攻击,在关键的时刻使用无尽梦魇干扰对方也非常的划算。
- - 黄昏渠道不仅是进攻的技能,它同时也可以用于对战时缩短距离或是逃离死亡的威胁。
- - 使用夜幕庇护加上无尽梦魇冲刺的连续技,可能会让你的敌人感到慌张,而胡乱使用技能在你的魔法护盾上。
"
tr "game_character_tips_Nunu" = "- - 吞噬可以帮助努努长时间坚持在战线上,对抗敌方远程英雄。
- - 努努可以随时中断绝对零度,对试图逃离风暴的敌人造成部份伤害。
- - 保留绝对零度等到对手放完首轮控场技能。试着在冲入团战前多等一下。
"
tr "game_character_tips_OdinBlueSuperminion" = ""
tr "game_character_tips_OdinNeutralGuardian" = ""
tr "game_character_tips_OdinRedSuperminion" = ""
tr "game_character_tips_OdinShrine" = ""
tr "game_character_tips_Olaf" = "- - 欧拉夫可以在低生命时联合使用狂战之怒、残暴打击、诸神黄昏十分强大。
- - 在购买了生命道具后,欧拉夫可以在残暴打击启动时造成巨大伤害。
"
tr "game_character_tips_OrderInhibitor" = ""
tr "game_character_tips_OrderInhibitor_D" = ""
tr "game_character_tips_OrderNexus" = ""
tr "game_character_tips_OrderShop" = ""
tr "game_character_tips_Orianna" = "- - 奥莉安娜可以对自己使用「指令:守护」,来加速球体返回自身的速度。使用「指令:守护」与「指令:贯穿」的连技,让奥莉安娜多了许多骚扰敌方的技巧。
- - 如果奥莉安娜持有球体,「指令:失衡」是个非常有用的逃脱工具。结合了敌方减速与我方加速的功能,让敌方追击变得异常艰难。
- - 「终极指令:脉冲」可以让敌方向你聚集,如果将球体放在妥当位置,还可以使敌人远离你。
"
tr "game_character_tips_Orianna_noBall" = "- - 奥莉安娜可以对自己使用「指令:守护」,来加速球体返回自身的速度。使用「指令:守护」与「指令:贯穿」的连技,让奥莉安娜多了许多骚扰敌方的技巧。
- - 如果奥莉安娜持有球体,「指令:失衡」是个非常有用的逃脱工具。结合了敌方减速与我方加速的功能,让敌方追击变得异常艰难。
- - 「终极指令:脉冲」可以让敌方向你聚集,如果将球体放在妥当位置,还可以使敌人远离你。
"
tr "game_character_tips_Ornn" = "- 将合成公式记起来的话可以快速让鄂尔在线上打造道具。
- 火山脉动可以用来逼退具威胁性的敌方单位。
- 技能的使用顺序很重要,别忘了你能够焦化敌人!
"
tr "game_character_tips_Pantheon" = "- 凡人坚志在使用 5 次技能或基础攻击后启动 ─ 在你战斗的过程中谨慎地筹划,可以让你触发它超过 1 次。
- 在你跃入战场前先用彗星战矛切碎敌人。
- 如果一名敌人即将离开你圣盾猛袭的范围时,你可以重启技能,立刻猛力击出盾牌。
"
tr "game_character_tips_Poppy" = "- - 被动的护盾会降落在附近的墙边,试着使用 英勇冲锋 来取得优势。
- - 守护者裁决 能够立即施放,试着在战斗中利用这个优势。
"
tr "game_character_tips_PracticeTool_TargetDummy" = ""
tr "game_character_tips_Pyke" = "- 派克非常的脆弱,所以在使用他时不要害怕暂时地逃离战斗。当敌人看不见你时,血港淹礼的效果会让你回复大量的生命。
- 用「按住」的刺骨串叉来命中一名敌人总会将他们拉近一段相同的距离。在近战的距离中使用此技能能将你的目标往你身后丢。
- 「按一下」的刺骨串叉发射的速度较快且能产生额外的伤害。
- 很多你的侵略性技能同时也是你的逃跑技能,确保你总是有计画能够脱离战斗。
"
tr "game_character_tips_Quinn" = "- - 攻击被威洛标记为 脆弱 的目标能够让追猎印记进入冷却。快速的消耗掉追猎印记能够加快产生下一个的速度。
- - 完美奇袭非常强大但必须小心使用,因为当葵恩进攻时,敌方也可以立即展开反击。如果角色的背后是地形障碍时,可以藉由施放完美奇袭跨越。
- - 使用绝命杀戮来在需要补兵或追击敌人时快速移动。
"
tr "game_character_tips_RabidWolf" = ""
tr "game_character_tips_Rakan" = "- - 锐空需要友军待在他的身边,如此才能善加利用他的技能特性。
- - 锐空的跑速越高,他的冲刺速度也会随之提升。利用这个特性把敌人杀个措手不及吧!
- - 当你觉得失败没有什么,铤而走险也可以变得很有趣。
"
tr "game_character_tips_Rammus" = "- - 动力冲刺可以作为一种有效的逃跑方法。
- - 在你的防御塔附近嘲讽敌人可以使得防御塔攻击你的敌人。
- - 地动山摇与尖刺防御可以在游戏晚期用来摧毁防御塔(地动山摇对建筑物有效)。如果你在团队作战中陷入困境,可以转而攻击建筑物。
"
tr "game_character_tips_Red_Minion_Basic" = ""
tr "game_character_tips_Red_Minion_MechCannon" = ""
tr "game_character_tips_Red_Minion_MechMelee" = ""
tr "game_character_tips_Red_Minion_Wizard" = ""
tr "game_character_tips_redDragon" = ""
tr "game_character_tips_RekSai" = "- - 尽可能在地图中各地留下虚空通道,这将可以确保你想要使用虚空疾行时有目标可选择。
- - 在地图中移动前切换到深掘型态,将给予自己强化的跑速,同时也可以透过声纳感应来确保自己的安全。
- - 声纳感应可以在敌方接近你时提出警告,这个技巧在进入敌方地盘时是个很好用的能力。
"
tr "game_character_tips_Renekton" = "- - 大切八块可以用来执行骚扰战术。先用此技能切入敌阵,施放其它技能后,再以此技能切回安全的地方。
- - 弱肉强食在比赛中能回复大量生命,可以用来示弱诱敌。
- - 冷却时间减免对雷尼克顿很有帮助,能让他更快的累积还有使用怒气。
"
tr "game_character_tips_Rengar" = "- - 在会战时,使用雷葛尔的大绝去寻找和刺杀重要目标。
- - 雷葛尔的强大是建立在正确的时间使用强化过的技能,请好好慎选时机。
- - 试着善用被动与草丛来让追击敌人更加顺利。
"
tr "game_character_tips_Riven" = "- - 雷玟的断罪之翼在使用后,会锁定游标经过的英雄身上。如果你想要冲向敌方身后,记得游标滑过此目标。
- - 雷玟缺乏治愈或强力的防御技能,必须依靠连技所带来的效果。使用断罪之翼和符文冲击来进入战场,再使用勇者无敌来逃脱且吸收接踵而来的伤害。
"
tr "game_character_tips_Rumble" = "- - 试着让自己保持在危险禁区的状态,这可以让你的攻击效率最大化。如果太常使用技能的话,很容易造成系统过热的情况。
- - 在使用火焰喷射器的时候试着与目标保持范围内。时间久了可以造成很大的伤害。
- - 如果对战中处于优势,你可以使用等离子飞弹来封锁敌方的逃脱路线。
"
tr "game_character_tips_Ryze" = "- - 利用超负荷的被动来有效的对敌方造成最大伤害或是赋予自己最大跑速。
- - 法术涌动的低冷却时间让雷兹可以迅速的将涌动印记散播到多个敌人身上。
- - 雷兹开始引导扭转之境时,可以施放其他技能且不会取消扭转之境。
"
tr "game_character_tips_Sejuani" = "- - 极地冲刺可以帮助史瓦妮逃脱危险,也能够阻断施法及追击敌人。
- - 近战友方英雄可以替你的永恒冻土叠加寒霜效果,记得随时观察他们正在攻击的对象。
- - 冰河牢笼能够在会战中发挥奇效,特别是多名队友在场的时候。
"
tr "game_character_tips_Shaco" = "- - 在地形的后面使用欺诈魔术能够帮助你轻松逃脱。
- - 试着购买一些击中附带效果的道具。这些将强化让你的幻象分身。
- - 如果够买增加暴击伤害的道具如:无尽之刃,将增加背刺造成的伤害。
"
tr "game_character_tips_Shen" = "- - 随时注意友方状态,并随时准备好运用你的传送来拯救他们。
- - 控制好你的能量来对消耗魔力的英雄获得优势。
"
tr "game_character_tips_Shyvana" = "- - 希瓦娜只要攻击敌方单位就可以强化技能。因此攻速型的道具对于她来说,比其他英雄更有价值。
- - 龙之吐息在与敌方英雄于兵在线对抗时,是个很有效的技能。
- - 圣龙怒火的效果在打野的时候是个不错的选择。野怪将会承受技能期间所有的伤害,而加速的效果让她在埋伏攻击敌人时,有着强大潜力。
- - 购买具有缓速效果的道具将能够帮助,如:冰霜之锤、 死者肩甲或急冻战锤。
"
tr "game_character_tips_SightWard" = ""
tr "game_character_tips_Singed" = "- - 剧毒踪迹在赚钱与骚扰方面是很有效的,可以让辛吉德主宰战线的形势。
- - 疯狂药剂对于推塔非常有用。
- - 将敌人用过肩摔扔进我方塔内,可以对他们造成巨大伤害。
"
tr "game_character_tips_Sion" = "- - 在猛烈狂击技能作用期间很难使其转向,所以确保你往对的方向直直冲刺吧!
- - 杀戮怒吼是在使用巨幅毁灭前加强伤害最佳的前置技能。
- - 魂魄熔炉增益可以显示剩下多少护盾数值,善用该资讯来次完美的爆炸吧!
"
tr "game_character_tips_Sivir" = "- - 希维尔的回旋之刃在达到最远射程之后会回到她手中,因此你可以扔出后调整你的位置使它更容易命中。
- - 十字弹射会重置希维尔的普攻冷却,所以先使用一次基本攻击后立即启动十字弹射,来达成最大伤害输出。
- - 试着保留法术护盾来抵挡定身及晕眩技能。
"
tr "game_character_tips_Skarner" = "- - 你的普通攻击会减少水晶斩击的冷却时间。多利用来追求伤害最大化。
- - 试着在会战爆发前先补捉水晶尖塔,如此史加纳的能力能有爆发性的成长。
- - 蝎尾穿刺的攻击十分强大,因为他可以将敌人拉到良好的位置,以利你的队友进行攻击。
"
tr "game_character_tips_Sona" = "- - 充分利用索娜的灵气,但要小心被敌人逮个正着。
- - 保留狂舞终乐章技能,等到改变局势那一刻。
- - 恰当的使用坚毅咏叹调能够获得最大存活力。
"
tr "game_character_tips_Soraka" = "- - 索拉卡是个很强大的盟友,使用她的治疗技能让我方不停前进。
- - 你可以在地图的任意位置使用祈愿来拯救你原本要丧命的队友。
- - 寂静星河可以有效的让敌人离开有经验值的区域。
"
tr "game_character_tips_SummonerBeacon" = ""
tr "game_character_tips_Swain" = "- - 如果你发现自己很难透过影之爪来定身敌人时,可以在他们接近自家小兵时对着他们施放此技能,相信影之爪的范围伤害会给他们一个惊喜。
- - 对线时,你可以借由灵魂拷问的穿透效果来从安全距离对敌人造成伤害。
- - 真知魔眼的延迟时间使得敌人很容易闪躲这个技能,尽可能地在团战时发动,因为这时候敌人可能无暇闪躲,或是正好被控场技能控住。
- - 魔君降生虽然能够使斯温变得不容易被击杀,但如果敌人想要摆脱他的话也很容易。如果你对上机动性高的敌人,可以试着购买具有缓速效果的道具来压制他们。
"
tr "game_character_tips_Sylas" = "- 等到你或你的敌人达到低生命值的状态下再施放弒君之道来达到最大的效果。
- 记得在技能和技能的使用间保留间隔来使反魔法英石冲击效果达到最大。
- 聪明地使用敌人的大绝将可以为你们的团战结果开创出崭新的一页。
"
tr "game_character_tips_Syndra" = "- - 在战场上有越多的星体存在时,就可以最大化大绝的伤害。
- - 在你用意志之力后使用黑暗星体,目标会因为缓速的关系而不容易躲避。
- - 第一目标是先将某个技能升到等级 5 ,因为被动附加的效果是非常具威胁性的。
"
tr "game_character_tips_TahmKench" = "- - 身为辅助最重要的职责就是保护软皮的队友,请熟记大快朵颐的冷却时间和施法距离!
- - 在使用血多皮厚的主动技能前请想清楚,提早开启有其好处,但有时治愈效果会更为重要。
"
tr "game_character_tips_Taliyah" = "- - 试着使用震地之击将敌人丢进碎裂地表。
- - 记住,你不一定要乘上编织者之墙。
- - 当你有了瑞莱的水晶节杖之后,对追着你的敌人施放旋舞飞岩是个让他们后悔的好方法。
"
tr "game_character_tips_Talon" = "- - 你可以利用刺客身法来绕到敌人后方,并伺机使用诺城王道。
- - 暗影突袭是个强力的逃脱技能,但是同时也能拿来用于袭击团体。
- - 记得在战斗前挑好你的目标。将塔隆所有的技能都用于同一目标上,会让你获得丰厚的成果,但是如果分散使用于团体中,则会让你陷入无助的窘境。
"
tr "game_character_tips_Taric" = "- - 智勇双全的降低冷却时间效果使冷却时间减免道具像是冰霜之心、寒冰霸拳、振奋盔甲对于塔里克来说有超群的效果。
- - 使用低层数的星光之触消耗的魔力相对的多,但能够透过智勇双全的效果增加塔里克的持续伤害。
- - 与其冒险将宇宙光彩扣到最后一刻,不如在你确知会战即将展开时就施放。
"
tr "game_character_tips_Teemo" = "- - 提摩的蘑菇用来打小兵赚钱很有效。
- - 将你的蘑菇放在地图上的关键位置,比如靠近飞龙或巴龙的地方,以便在敌人试图杀死他们的时候能侦查到。
"
tr "game_character_tips_Thresh" = "- - 要投掷出灯笼前记得先和队友沟通好,让他们知道你预计要放置灯笼的地点。
- - 死亡宣告和慑魂扫荡可以依照不同的顺序进行组合,创造出强大的伤害力。
- - 瑟雷西不需要动手杀怪就可以采集灵魂,对线战斗时记得调整好你的位置以便搜集全部的灵魂。
"
tr "game_character_tips_Tristana" = "- - 崔丝塔娜的巨枪可以让它远距离攻击目标,不要让你的敌人碰到你。
- - 在你的爆炸射击已经有迭加后,使用火箭跳跃跳到敌人身上,以爆发性的伤害收尾。
- - 使用急速射击让你快速堆栈爆炸射击。
"
tr "game_character_tips_Trundle" = "- - 特朗德特别擅长在极冻领地的范围内战斗,因此要尽可能把敌人引诱到领地之内。
- - 盛怒霸体可以用来减弱敌方坦克的威胁,或者也可以就挑选一位敌人当作集火攻击的目标。
- - 狂野撕咬可以用来降低敌人的物理攻击,如果发现对面物攻英雄的话,记得就把这个技能往他身上丢过去。
"
tr "game_character_tips_Tryndamere" = "- - 被敌人攻击时不要过早开启无尽怒火,以引诱敌人追击。
- - 嗜血杀戮在游戏前期是很有效的回复方式,尽力保持这个效果。
- - 当敌人提高物理防御时,可购买最后耳语或妖梦鬼刀。
"
tr "game_character_tips_TwistedFate" = "- - 与友军合作,争取最佳时机使用命运来伏击敌人。
- - 潜行角色通常会在生命值较低时逃离战斗。利用命运技能发现潜行目标,并将其消灭。
- - 逆命可以作为攻击系主力或魔法系主力,以配合不同的队伍构成。
"
tr "game_character_tips_TwistedLizardElder" = ""
tr "game_character_tips_Twitch" = "- - 图奇的攻速是游戏中最高的之一,尽量购买像黑色切割者、智慧末刃等带有攻击附带效果的道具。
- - 毒性爆发的范围很广,等到死亡毒液迭加层数够多后再使用此技能。
- - 你可以使用虚弱之毒来抓到逃出攻击范围的敌人。
"
tr "game_character_tips_Udyr" = "- - 切换灵龟状态后,护盾吸收的伤害是计算过魔法防御和物理防御之后的。因此,购买防御道具可以大大地增加你的存活力。
- - 乌迪尔是游戏中最好的打野英雄之一。利用这点可以让你的队伍有很大的经验优势,并能很好地控制地图。
"
tr "game_character_tips_Urf" = ""
tr "game_character_tips_Urgot" = "- - 记得注意每只腿的冷却时间,因为它们可以造成大量的伤害。
- - 使用酸性榴弹或恐怖袭击锁定目标,接着对被锁定的目标发动杀戮射击-这样可以搭配被动技能造成一连串迅速且威力强大的连击。
- -把索命虐杀留着用来收拾残血的敌人。这个技能特别适合拿来了结想要落荒而逃的目标。
"
tr "game_character_tips_Varus" = "- - 前期重点是荒芜箭袋对敌方英雄可以提供大量的伤害,也可以快速清除小兵。
- - 在短距离的战斗中,有时早点施放破甲箭会比将之集气到最大值好。
- - 多加利用破甲箭的距离优势,试着在进入战斗前就击杀敌人或是当他们要逃跑时。
"
tr "game_character_tips_Vayne" = "- - 翻滚瞄准有许多的应用方式,但是无法穿越墙壁。
- - 巨型弩箭可以将目标钉在墙上以顺利取得击杀,或者击退追击者。
- - 在大型会战中,不要走在最前面,等待你的队友开启会战。
"
tr "game_character_tips_Veigar" = "- - 使用扭曲空间来保证成功发射黑暗物质。
- - 维迦很需要魔力和冷却时间减免。买一些此类道具来使你的被动和黑暗祭祀更有效。
- - 维迦非常脆弱,尽量保证你有至少一个召唤师技能是用来防御的。
"
tr "game_character_tips_Velkoz" = "- - 当对线时,虚空裂痕可以在你使用结构毁灭对敌人造成伤害并制造迭加层数时歼灭士兵,然后你就可以接着使用其他技能接技了。
- - 从斜角发射分裂电浆,分裂的最大范围可以让你击中在初始攻击范围外的敌人,但这可不容易。
- - 使用生化射线要小心了,很多英雄具有中断这招的技能。
"
tr "game_character_tips_Vi" = "- - 完成集气的蓄能冲击可以造成双倍的伤害,方便进行追击和击杀四散逃亡的敌人。
- - 粉碎震波对范围内的敌人造成相同的伤害,对前方的小兵发动攻击同样可以打到后方的敌人。
- - 火瀑连击适合用来开战,不过要注意不要脱离其他的友方英雄太远。
"
tr "game_character_tips_Viktor" = "- - 「死亡射线」是个很好的扰敌技能,同时也拥有范围牵制技能。将此技能与「万有引力产生装置」连着使用可以操控敌人的位置。
- - 谨慎的选择要强化的技能。
"
tr "game_character_tips_Vladimir" = "- - 鲜血转换会在治疗弗拉迪米尔之前立即对敌人造成伤害,令它成为游戏中最好的最后一击方法之一。
- - 在能攻击到最多单位的地方施放血之瘟疫。
- - 血红之池能躲避飞来的法术,它可以用来避开控制技能。
"
tr "game_character_tips_Volibear" = "- - 使用疾若奔雷充能后使用狂吼震天缓速敌人。
- - 弗力贝尔十分适合对于生命与冷却时间减免方面的道具。
- - 使用熊性大发之前必须先累积 3 次攻击,所以强大的生存能力,会是首要目标。
"
tr "game_character_tips_Warwick" = "- - 追踪生命低落而留下血迹的敌方英雄。
- - 无尽束缚(R)的距离取决于你的额外跑速,召唤师技能及队友所提供的跑速增益也会被计算在内。
- - 按住猛兽狂颚(Q)的按键会让沃维克追踪那些逃跑、冲刺及传送的敌人。
"
tr "game_character_tips_Wolf" = ""
tr "game_character_tips_Worm" = ""
tr "game_character_tips_Wraith" = ""
tr "game_character_tips_WriggleLantern" = ""
tr "game_character_tips_Xayah" = "- - 刹雅的普攻及技能会在地面留下羽刃,她可以召回这些羽刃并造成大量的范围伤害及控制效果。
- - 刹雅可以使用骤羽暴风躲过敌人大部份的技能,还可以在地面留下大量的羽刃。试着善加利用这项技能进攻及防守的特性。
"
tr "game_character_tips_Xerath" = "- - 相较于横向移动,如果敌人远离或靠近你的时候,是使用秘术脉冲的良好时机。
- - 使用毁灭之眼,让你可以很轻松的准备秘术脉冲来攻击目标。
- - 幻魔打击会让目标缓速,使毁灭之眼更好击中敌人。
"
tr "game_character_tips_XinZhao" = "- - 赵信是一名优秀的先锋。尽可能地站在阵形前方以开启会战,并使用大绝将伤害最大化。
- - 试着找到合适的进场位置,以提升大绝击退效果的效益。
"
tr "game_character_tips_Yasuo" = "- - 直接冲向士兵来使出刃敌千军来追击逃跑的敌人;直接冲向敌人,保留士兵能够替自己留下逃跑的路线。
- - 犽宿等级 18 后,由道具提供的攻速只要有 55%,钢铁暴雪的攻速就可以达到上限。
- - 夺命气息可以对任何滞空的目标施放,对于友军所造成的滞空也可以使用。
"
tr "game_character_tips_Yorick" = "- - 你不需要施放逝者苏生来重新获得临终葬仪的力量。
- - 黯雾女士会试图帮助你战斗,所以好好锁定你的目标吧。
- - 你可以让黯雾女士独自前往某条路线,但要小心,她代表了你很大一部分的战力。
"
tr "game_character_tips_YoungLizard" = ""
tr "game_character_tips_Zac" = "- - 确实回收四散的组织可以有效回复生命。
- - 当组织分裂准备好时,尽量要让自己死在难以被击杀全部软泥的位置。
- - 施放必杀黏星时可以自暗处完成准备后冲出来,把敌人吓个措手不及。
"
tr "game_character_tips_Zed" = "- - 保留所有的招式和足够的能量在施放大绝后一口气使用,可以确保最大的伤害输出。
- - 双次点击疾风残影可以让劫和影分身交换位置来加快撤退的速度。
- - 施放死亡印记前可以先在场上留下一个影分身来预先准备好自己的逃生路径。
"
tr "game_character_tips_Ziggs" = "- - 即使你在团战范围以外,希格斯仍然可以使用魔法炼狱炸弹从远处协助团队。
- - 使用海克斯感应诡雷来缓速敌人,将有效帮助你对目标使用其他技能。
- - 使用技术性引爆来帮助你穿过地形,将有效帮助你追击敌人或逃脱敌方的追击。
"
tr "game_character_tips_Zilean" = "- - 你可以连续使用定时炸弹和时光回溯,这样便可以快速地将两颗定时炸弹放到一个目标上。放置第二颗炸弹会引爆第一颗并晕眩附近敌人。
- - 时间扭曲能帮助友军追杀敌人,或者从败仗逃脱。
- - 时光倒流能有效保护我方后期英雄,但过早使用该技能会导致敌方转移攻击目标,降低效果。
"
tr "game_character_tips_Zoe" = "- - 星回百转飞行的距离越长,造成的伤害越高。朝身后施放,接着再将它重新导向至前方敌人的话将可造成大量的伤害。
- - 用你伤害最高的招式唤醒沉睡中的敌人,因为陷入沉睡的目标受到的伤害会增为两倍。
- - 朝地形物施放沉睡梦域可获得额外的施法距离,找个隐密的地点躲起来,然后从远处击杀敌人吧。
"
tr "game_character_tips_Zyra" = "- - 在技能施放的路径上放置种子,这样就会有很高的机会获得植物的帮助。
- - 种子可以带给友军视野。
- - 枷萝是一个很棒的潜伏者─寻找机会并在草丛中设置种子陷阱,并引诱敌军进来。
"
tr "game_character_tips_ZyraGraspingPlant" = ""
tr "game_character_tips_ZyraSeed" = ""
tr "game_character_tips_ZyraThornPlant" = ""
tr "game_character_UI_tooltip_Kayn_Assassin_cooldown" = "诡影刺客
力量还不足以强大到成为一名诡影刺客。等待冷却时间结束,接着在重生平台转换型态。"
tr "game_character_UI_tooltip_Kayn_Assassin_ready" = "诡影刺客
成功摧毁冥血族裔勒哈斯特,并成为一名诡影刺客。获得以下效果:- 与英雄战斗的前几秒内会造成额外魔法伤害。
- 散华刃发动之后会留下一道阴影,阴影的攻击范围较大,这段期间慨影可以移动。
- 进入地形物之后会获得额外跑速并免疫缓速。
- 提升伏影灭的发动距离(进入或离开慨影锁定的目标都算)。
必须在我方的重生平台转换型态。"
tr "game_character_UI_tooltip_Kayn_Slayer_cooldown" = "冥血族裔
力量还不足以强大到成为一名冥血族裔。等待冷却时间结束,接着在重生平台转换型态。"
tr "game_character_UI_tooltip_Kayn_Slayer_ready" = "冥血族裔
成功侵蚀人类慨影的身心,并转变成一名骇人的冥血族裔。获得以下效果:- 使用技能对英雄造成伤害时,回复相当于一部份技能伤害的生命。
- 猎魂斩会根据目标最大生命造成额外伤害。
- 现在散华刃也会击飞目标。
- 伏影灭会根据目标最大生命造成额外伤害并治愈自身。
必须在我方的重生平台转换型态。"
tr "game_character_UI_tooltip_Kayn_transform_meter" = "冥血罪镰透过伤害敌方英雄获得力量。量表填满之后,慨影可以选择变身成为诡影刺客或是冥血族裔。"
tr "game_character_UI_tooltip_MissFortune_16_Gear_toggleButton" = "位于基地时可切换武器型态。"
tr "game_chat_AllStars_Brazil" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持巴西的梦幻明星队!"
tr "game_chat_AllStars_China" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持中国的梦幻明星队!"
tr "game_chat_AllStars_Europe" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持欧洲的梦幻明星队!"
tr "game_chat_AllStars_Generic" = "@PlayerAName@(@PlayerAChamp@)已准备好见证 2017 全明星赛各国梦幻队伍的激烈对决!"
tr "game_chat_AllStars_Korea" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持韩国的梦幻明星队!"
tr "game_chat_AllStars_LMS" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持LMS 的梦幻明星队!"
tr "game_chat_AllStars_NA" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持北美的梦幻明星队!"
tr "game_chat_AllStars_SEA" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持东南亚的梦幻明星队!"
tr "game_chat_AllStars_Turkey" = "在这次的 2017 全明星赛中,@PlayerAName@(@PlayerAChamp@)选择支持土耳其的梦幻明星队!"
tr "game_chat_command_help" = "输入 /help 可以查看更多指令。例如:/help /note"
tr "game_chat_command_help_dance" = "/d 或 /dance - 让英雄跳舞。"
tr "game_chat_command_help_fullmute" = "/fullmute [player] - 阻挡所有玩家该场对战中的地图信号及聊天讯息,也可以使用指令: /mutefull。 "
tr "game_chat_command_help_ignore" = "/ignore [召唤师名称] -将召唤师加入黑名单,关掉他们发出的地图信号与讯息。也可以使用指令:/mute"
tr "game_chat_command_help_joke" = "/joke 或 /j -你的英雄会讲笑话。"
tr "game_chat_command_help_laugh" = "/l 或 /laugh -让英雄大笑。"
tr "game_chat_command_help_mute" = "/mute - 将召唤师加入黑名单,关掉他们发出的地图信号与讯息。也可以使用指令: /ignore"
tr "game_chat_command_help_muteping" = "/muteping [player] - 阻挡玩家该场对战中的地图信号,也可以使用指令: /pingmute。 "
tr "game_chat_command_help_nosurrender" = "/nosurrender 或 /noff - 投票反对团队投降。"
tr "game_chat_command_help_note" = "/note 或 /n [讯息内容]-写下讯息至 MyNotes.txt 中。"
tr "game_chat_command_help_reply" = "/reply 或 /r -回复上一个你收到的私人讯息。"
tr "game_chat_command_help_surrender" = "/surrender 或 /ff -发起投降投票表决。"
tr "game_chat_command_help_taunt" = "/taunt 或 /t -让你的英雄奚落对方。"
tr "game_chat_command_help_unknown" = "未知的指令"
tr "game_chat_command_help_whisper" = "/whisper 或 /w [召唤师名称] - 送出私人讯息给好友名单中的特定人士。"
tr "game_chat_known_commands" = "有效指令: /surrender /nosurrender /note /mute /ignore /w /r /laugh /joke /dance /taunt"
tr "game_chat_message_BossTeemoSpawnTaunt1" = "小恶摩: 甚么?我的仆人还没打爆你们?"
tr "game_chat_message_BossTeemoSpawnTaunt2" = "小恶摩: 看来我必须要 亲自 来了!"
tr "game_chat_message_DarkStarMVPEnemyColor" = "胜利队伍 MVP:@SubA@他获得了@SubB@分!"
tr "game_chat_message_DarkStarMVPFriendlyColor" = "胜利队伍 MVP:@SubA@他获得了 @SubB@ 分!"
tr "game_chat_message_EndOfRound1" = "
第一回合结束!"
tr "game_chat_message_ODYSSEY_IntroToChanneling" = "购买装备,然后在奥德赛能量机器人的附近集合来开始下一波战斗!"
tr "game_chat_message_Round1_AttackingTeam" = "越快摧毁敌人的基地越好!(最长 20 分钟)"
tr "game_chat_message_Round1_DefendingTeam" = "让你的基地存活越久越好!(最长 20 分钟)"
tr "game_chat_message_Round1of2" = "
第一回合"
tr "game_chat_message_Round2_AttackingTeam" = "比另一队更快速地摧毁基地来取得胜利!"
tr "game_chat_message_Round2_DefendingTeam" = "比另一队守护基地越久来取得胜利!"
tr "game_chat_message_Round2of2" = "
第二回合"
tr "game_chat_message_StarGuardian_IntroToChanneling" = "在商店购买道具后一起呼唤星光!"
tr "game_chat_message_StarGuardian_LoweringBarrier" = "星光守护屏障将在@SubA@秒后降下。"
tr "game_chat_message_StarGuardian_LoweringBarrier_singular" = "星光守护屏障将在@SubA@秒后降下。"
tr "game_chat_message_TimeToBeat" = "获胜时间:"
tr "game_chat_msi_fandom_enemy" = "在这场 MSI 粉丝决斗中,@PlayerAName@(@PlayerAChamp@)选择支持{{@SubA@}}该地区的代表队{{@SubB@}}!"
tr "game_chat_msi_fandom_friendly" = "在这场 MSI 粉丝决斗中,@PlayerAName@(@PlayerAChamp@)选择支持{{@SubA@}}该地区的代表队{{@SubB@}}!"
tr "game_chat_note_message" = "讯息纪录在 MyNotes.txt:"
tr "game_chat_note_no_notes" = "/note 没有纪录文字。"
tr "game_chat_Perk_Replacement" = "你的 @SourcePerk@ 符文已兑换成 @ResultingPerk@"
tr "game_chat_ProjectMode17_OverchargeKill1" = "超载状态: @PlayerAName@(@PlayerAChamp@)已歼灭了 @PlayerBName@(@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_OverchargeKill2" = "超载状态: @PlayerAName@(@PlayerAChamp@)已歼灭了 @PlayerBName@(@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_OverchargeKill3" = "超载状态: @PlayerAName@(@PlayerAChamp@)已歼灭了 @PlayerBName@(@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_OverchargeKill4" = "超载状态: @PlayerAName@(@PlayerAChamp@)已歼灭了 @PlayerBName@(@PlayerBChamp@)!"
tr "game_chat_ProjectMode17_SurvivedOvercharge1" = "已逃脱: @PlayerAName@(@PlayerAChamp@)在这场猎杀中生存下来了。"
tr "game_chat_ProjectMode17_SurvivedOvercharge2" = "已逃脱: @PlayerAName@(@PlayerAChamp@)逃过了一劫。"
tr "game_chat_ProjectMode17_SurvivedOvercharge3" = "已逃脱: @PlayerAName@(@PlayerAChamp@)成功撑过了敌方的进攻。"
tr "game_chat_ProjectMode17_SurvivedOvercharge4" = "已逃脱: @PlayerAName@(@PlayerAChamp@)躲过了敌方的攻势。"
tr "game_chat_warning_DarkStarEnterArenaWarningAlly" = "懦夫!快踏进竞技场,不然我们会逼你踏进去的。"
tr "game_chat_warning_DarkStarEnterArenaWarningEnemy" = "你的对手是懦夫--耐心点,他们很快就会被迫踏入竞技场了。"
tr "game_chat_Worlds_AFs" = "AFs"
tr "game_chat_Worlds_ahq" = "ahq"
tr "game_chat_Worlds_AV" = "AV"
tr "game_chat_Worlds_C9" = "C9"
tr "game_chat_Worlds_CHF" = "CHF"
tr "game_chat_Worlds_CLG" = "CLG"
tr "game_chat_Worlds_DIG" = "DIG"
tr "game_chat_Worlds_DW" = "DW"
tr "game_chat_Worlds_EDG" = "EDG"
tr "game_chat_Worlds_fandom_enemy" = "在这次的 2017 世界大赛中,@PlayerAName@ (@PlayerAChamp@)选择支持 {{@SubA@}}!"
tr "game_chat_Worlds_fandom_friendly" = "在这次的 2017 世界大赛中,@PlayerAName@(@PlayerAChamp@) 选择支持 {{@SubA@}}!"
tr "game_chat_Worlds_FB" = "FB"
tr "game_chat_Worlds_FLY" = "FLY"
tr "game_chat_Worlds_FNC" = "FNC"
tr "game_chat_Worlds_FW" = "FW"
tr "game_chat_Worlds_G2" = "G2"
tr "game_chat_Worlds_GAM" = "GAM"
tr "game_chat_Worlds_GMB" = "GMB"
tr "game_chat_Worlds_H2K" = "H2K"
tr "game_chat_Worlds_HKA" = "HKA"
tr "game_chat_Worlds_IG" = "IG"
tr "game_chat_Worlds_IMT" = "IMT"
tr "game_chat_Worlds_INF" = "INF"
tr "game_chat_Worlds_KLG" = "KLG"
tr "game_chat_Worlds_KLH" = "KLH"
tr "game_chat_Worlds_kt" = "kt"
tr "game_chat_Worlds_LGC" = "LGC"
tr "game_chat_Worlds_LYN" = "LYN"
tr "game_chat_Worlds_LZ" = "LZ"
tr "game_chat_Worlds_M19" = "M19"
tr "game_chat_Worlds_MSF" = "MSF"
tr "game_chat_Worlds_NB" = "NB"
tr "game_chat_Worlds_OMG" = "OMG"
tr "game_chat_Worlds_oNe" = "oNe"
tr "game_chat_Worlds_PNG" = "PNG"
tr "game_chat_Worlds_RNG" = "RNG"
tr "game_chat_Worlds_RPG" = "RPG"
tr "game_chat_Worlds_SKT" = "SKT"
tr "game_chat_Worlds_SNG" = "SNG"
tr "game_chat_Worlds_SPY" = "SPY"
tr "game_chat_Worlds_SS" = "SS"
tr "game_chat_Worlds_SSG" = "SSG"
tr "game_chat_Worlds_TSM" = "TSM"
tr "game_chat_Worlds_UOL" = "UOL"
tr "game_chat_Worlds_WE" = "WE"
tr "game_chat_Worlds_YG" = "YG"
tr "game_chatmessage_SwapSummonerSpell_Enemy" = "@PlayerAName@(@PlayerAChamp@)已把 @SubA@ 换成 @SubB@"
tr "game_chatmessage_SwapSummonerSpell_Friendly" = "@PlayerAName@(@PlayerAChamp@)已把 @SubA@ 换成 @SubB@"
tr "game_cheats_chat_reset_countdown" = "重置游戏于:"
tr "game_cheats_chat_timeout_generalwarning" = "练习工具的使用时间快结束了!"
tr "game_cheats_chat_timeout_warningone" = "游戏即将在 5 分钟后结束。"
tr "game_cheats_chat_timeout_warningtwo" = "游戏即将在 1 分钟后结束。"
tr "game_cheats_dynamic_tooltip_cleardummies" = "清除训练假人@Hotkey@清除所有训练假人。"
tr "game_cheats_dynamic_tooltip_incgameclock" = "游戏快进 30 秒@Hotkey@快进游戏时间 30 秒。"
tr "game_cheats_dynamic_tooltip_incgold" = "增加金钱@Hotkey@增加 10000 金钱。"
tr "game_cheats_dynamic_tooltip_inclevel" = "提升等级@Hotkey@提升你的 1 个等级"
tr "game_cheats_dynamic_tooltip_locklevel" = "锁定经验值等级@Hotkey@切换 停止获得经验值"
tr "game_cheats_dynamic_tooltip_resetcooldown" = "自动刷新冷却时间@Hotkey@切换 定期刷新你的技能与主动道具的冷却时间。这个按钮可能偶尔会导致练习工具上互动的错误,请小心练习。"
tr "game_cheats_dynamic_tooltip_resetgame" = "重置游戏@Hotkey@重新开始游戏,但英雄仍不变。"
tr "game_cheats_dynamic_tooltip_resethp" = "自动刷新生命值@Hotkey@切换 定期刷新生命值。"
tr "game_cheats_dynamic_tooltip_resetpar" = "自动刷新能量 / 魔力条@Hotkey@切换 定期回复魔力及能量。"
tr "game_cheats_dynamic_tooltip_revive" = "重生@Hotkey@若英雄死亡的话,立即使他重生。"
tr "game_cheats_dynamic_tooltip_spawnallydummy" = "假人友军@Hotkey@在指定区域召唤一名友方训练假人。最多召唤 4 位。"
tr "game_cheats_dynamic_tooltip_spawndragonair" = "召唤疾风飞龙@Hotkey@召唤所有中立野怪以及疾风飞龙。"
tr "game_cheats_dynamic_tooltip_spawndragonearth" = "召唤裂地飞龙@Hotkey@召唤所有中立野怪以及裂地飞龙。"
tr "game_cheats_dynamic_tooltip_spawndragonelder" = "召唤远古巨龙@Hotkey@召唤所有中立野怪以及远古巨龙。"
tr "game_cheats_dynamic_tooltip_spawndragonfire" = "召唤赤焰飞龙@Hotkey@召唤所有中立野怪以及赤焰飞龙。"
tr "game_cheats_dynamic_tooltip_spawndragonocean" = "召唤愈水飞龙@Hotkey@召唤所有中立野怪以及愈水飞龙。"
tr "game_cheats_dynamic_tooltip_spawnenemydummy" = "假人敌军@Hotkey@在指定区域召唤一名敌方训练假人。最多召唤 4 位。"
tr "game_cheats_dynamic_tooltip_spawnjungle" = "召唤野怪@Hotkey@召唤所有中立野怪"
tr "game_cheats_dynamic_tooltip_spawnjungleplants" = "召唤野区植物@Hotkey@切换 召唤所有野区的植物,并使他们持续生长。"
tr "game_cheats_dynamic_tooltip_stacktear" = "叠加眼泪@Hotkey@750/750。"
tr "game_cheats_dynamic_tooltip_teleport" = "传送@Hotkey@立刻传送英雄到目标区域。"
tr "game_cheats_dynamic_tooltip_toggleminions" = "开启/关闭小兵重生@Hotkey@切换 禁止任一队的小兵重生。"
tr "game_cheats_dynamic_tooltip_toggleturrets" = "开启/关闭防御塔射击@Hotkey@切换 禁止所有防御塔攻击。"
tr "game_cheats_dynamic_tooltip_turretinv" = "防御塔无敌@Hotkey@切换 让所有防御塔进入无敌状态。"
tr "game_cheats_dynamic_tooltip_winthegame" = "赢下这场对战@Hotkey@摧毁敌方主堡。"
tr "game_cheats_floatingtext_cleardummies" = "清除训练假人"
tr "game_cheats_floatingtext_incgameclock" = "快进 30 秒"
tr "game_cheats_floatingtext_incgold" = "增加金钱"
tr "game_cheats_floatingtext_inclevel" = "提升等级"
tr "game_cheats_floatingtext_lockgamelevel" = "锁定游戏等级"
tr "game_cheats_floatingtext_locklevel" = "锁定经验值等级"
tr "game_cheats_floatingtext_resetcooldown" = "自动刷新冷却时间"
tr "game_cheats_floatingtext_resetgame" = "重置游戏"
tr "game_cheats_floatingtext_resethp" = "自动刷新生命值"
tr "game_cheats_floatingtext_resetpar" = "自动刷新能量 / 魔力条"
tr "game_cheats_floatingtext_revive" = "重生"
tr "game_cheats_floatingtext_spawnallydummy" = "召唤假人友军"
tr "game_cheats_floatingtext_spawndragonair" = "召唤疾风飞龙"
tr "game_cheats_floatingtext_spawndragonearth" = "召唤裂地飞龙"
tr "game_cheats_floatingtext_spawndragonelder" = "召唤远古巨龙"
tr "game_cheats_floatingtext_spawndragonfire" = "召唤赤焰飞龙"
tr "game_cheats_floatingtext_spawndragonocean" = "召唤愈水飞龙"
tr "game_cheats_floatingtext_spawnenemydummy" = "召唤假人敌军"
tr "game_cheats_floatingtext_spawnjungle" = "召唤野怪"
tr "game_cheats_floatingtext_spawnjungleplants" = "召唤野区植物"
tr "game_cheats_floatingtext_stacktear" = "已叠满"
tr "game_cheats_floatingtext_teleport" = "传送"
tr "game_cheats_floatingtext_toggleminions" = "切换小兵"
tr "game_cheats_floatingtext_toggleturrets" = "切换防御塔射击"
tr "game_cheats_floatingtext_turretinv" = "切换防御塔无敌"
tr "game_cheats_floatingtext_winthegame" = "看到胜利画面的唯一方式"
tr "game_cheats_tooltip_cleardummies" = "清除训练假人"
tr "game_cheats_tooltip_incgameclock" = "快进 30 秒"
tr "game_cheats_tooltip_incgold" = "增加金钱"
tr "game_cheats_tooltip_inclevel" = "提升等级"
tr "game_cheats_tooltip_locklevel" = "锁定经验值等级"
tr "game_cheats_tooltip_resetcooldown" = "自动刷新冷却时间"
tr "game_cheats_tooltip_resetgame" = "重置游戏"
tr "game_cheats_tooltip_resethp" = "自动刷新生命值"
tr "game_cheats_tooltip_resetpar" = "自动刷新能量 / 魔力条"
tr "game_cheats_tooltip_revive" = "重生"
tr "game_cheats_tooltip_spawnallydummy" = "召唤友方假人"
tr "game_cheats_tooltip_spawndragonair" = "召唤疾风飞龙"
tr "game_cheats_tooltip_spawndragonearth" = "召唤裂地飞龙"
tr "game_cheats_tooltip_spawndragonelder" = "召唤远古巨龙"
tr "game_cheats_tooltip_spawndragonfire" = "召唤赤焰飞龙"
tr "game_cheats_tooltip_spawndragonocean" = "召唤愈水飞龙"
tr "game_cheats_tooltip_spawnenemydummy" = "召唤敌方假人"
tr "game_cheats_tooltip_spawnjungle" = "召唤野怪"
tr "game_cheats_tooltip_spawnjungleplants" = "召唤野区植物"
tr "game_cheats_tooltip_stacktear" = "叠加眼泪"
tr "game_cheats_tooltip_teleport" = "传送到光标位置"
tr "game_cheats_tooltip_throwthegame" = "放弃这场对战"
tr "game_cheats_tooltip_toggleminions" = "切换小兵重生"
tr "game_cheats_tooltip_toggleturrets" = "切换防御塔射击"
tr "game_cheats_tooltip_turretinv" = "切换防御塔无敌"
tr "game_cheats_tooltip_winthegame" = "赢下这场对战"
tr "game_console_chatcommand_advshader_1" = "advancedshader"
tr "game_console_chatcommand_advshader_2" = "advs"
tr "game_console_chatcommand_advshader_3" = "advs"
tr "game_console_chatcommand_advshader_4" = "advs"
tr "game_console_chatcommand_advshader_5" = "advs"
tr "game_console_chatcommand_advshader_6" = "advs"
tr "game_console_chatcommand_advshader_7" = "advs"
tr "game_console_chatcommand_advshader_8" = "advs"
tr "game_console_chatcommand_advshader_9" = "advs"
tr "game_console_chatcommand_advshader_help" = "进行特定一项进阶光影效果的相关设定,输入 /help /advancedshader 呼叫全部可以进行设定的参数"
tr "game_console_chatcommand_advshader_short" = "进行进阶光影效果的设定"
tr "game_console_chatcommand_advshader_usage" = "指令:/advancedshader [experimental pointlights nopointlights reflect noreflect pl nop r nor]"
tr "game_console_chatcommand_allchat_1" = "all"
tr "game_console_chatcommand_allchat_2" = "allchat"
tr "game_console_chatcommand_allchat_3" = "all"
tr "game_console_chatcommand_allchat_4" = "all"
tr "game_console_chatcommand_allchat_5" = "all"
tr "game_console_chatcommand_allchat_6" = "all"
tr "game_console_chatcommand_allchat_7" = "all"
tr "game_console_chatcommand_allchat_8" = "all"
tr "game_console_chatcommand_allchat_9" = "all"
tr "game_console_chatcommand_allchat_help" = "双方队伍的成员都可以看到你送出的这个讯息。默认选项中送出给全部玩家的讯息是关闭的,要手动进入设定选单开启这个功能"
tr "game_console_chatcommand_allchat_short" = "给全部玩家的讯息"
tr "game_console_chatcommand_allchat_usage" = "指令:/all [message]"
tr "game_console_chatcommand_allcommands_1" = "allcommands"
tr "game_console_chatcommand_allcommands_2" = "allcmds"
tr "game_console_chatcommand_allcommands_3" = "allcmds"
tr "game_console_chatcommand_allcommands_4" = "allcmds"
tr "game_console_chatcommand_allcommands_5" = "allcmds"
tr "game_console_chatcommand_allcommands_6" = "allcmds"
tr "game_console_chatcommand_allcommands_7" = "allcmds"
tr "game_console_chatcommand_allcommands_8" = "allcmds"
tr "game_console_chatcommand_allcommands_9" = "allcmds"
tr "game_console_chatcommand_allcommands_help" = "输入 /allcommands 列出全部可进行设定的选项"
tr "game_console_chatcommand_allcommands_short" = "条列出全部可进行设定的闲聊指令"
tr "game_console_chatcommand_allcommands_usage" = "指令:/allcommands - 条列出详细的可以进行设定的聊天功能"
tr "game_console_chatcommand_allychat_usage" = "指令:/ally [message]"
tr "game_console_chatcommand_anim_1" = "anim"
tr "game_console_chatcommand_anim_2" = "ani"
tr "game_console_chatcommand_anim_3" = "ani"
tr "game_console_chatcommand_anim_4" = "ani"
tr "game_console_chatcommand_anim_5" = "ani"
tr "game_console_chatcommand_anim_6" = "ani"
tr "game_console_chatcommand_anim_7" = "ani"
tr "game_console_chatcommand_anim_8" = "ani"
tr "game_console_chatcommand_anim_9" = "ani"
tr "game_console_chatcommand_anim_help" = "让你可以在游戏中模拟一段动画效果。"
tr "game_console_chatcommand_anim_short" = "于游戏中播放一段动画效果。"
tr "game_console_chatcommand_anim_usage" = "指令:/anim [Event Name],例如:/ani idle1"
tr "game_console_chatcommand_announce_1" = "announce"
tr "game_console_chatcommand_announce_2" = "ann"
tr "game_console_chatcommand_announce_3" = "ann"
tr "game_console_chatcommand_announce_4" = "ann"
tr "game_console_chatcommand_announce_5" = "ann"
tr "game_console_chatcommand_announce_6" = "ann"
tr "game_console_chatcommand_announce_7" = "ann"
tr "game_console_chatcommand_announce_8" = "ann"
tr "game_console_chatcommand_announce_9" = "ann"
tr "game_console_chatcommand_announce_help" = "复制记录游戏中的系统讯息"
tr "game_console_chatcommand_announce_short" = "贴上游戏中已出现的系统讯息"
tr "game_console_chatcommand_announce_usage" = "指令:/announce [Event Name],例如:/ann OnChampionPentaKill]"
tr "game_console_chatcommand_botcheat_1" = "botcheat"
tr "game_console_chatcommand_botcheat_2" = "."
tr "game_console_chatcommand_botcheat_3" = "."
tr "game_console_chatcommand_botcheat_4" = "."
tr "game_console_chatcommand_botcheat_5" = "."
tr "game_console_chatcommand_botcheat_6" = "."
tr "game_console_chatcommand_botcheat_7" = "."
tr "game_console_chatcommand_botcheat_8" = "."
tr "game_console_chatcommand_botcheat_9" = "."
tr "game_console_chatcommand_botcheat_help" = "A cheat which runs a series of localization tests."
tr "game_console_chatcommand_botcheat_short" = "Runs an AI cheat on the server."
tr "game_console_chatcommand_botcheat_usage" = "Usage: /loctest"
tr "game_console_chatcommand_chatfilter_1" = "togglechatfilter"
tr "game_console_chatcommand_chatfilter_2" = "chatfilter"
tr "game_console_chatcommand_chatfilter_3" = "chatfilter"
tr "game_console_chatcommand_chatfilter_4" = "chatfilter"
tr "game_console_chatcommand_chatfilter_5" = "chatfilter"
tr "game_console_chatcommand_chatfilter_6" = "chatfilter"
tr "game_console_chatcommand_chatfilter_7" = "chatfilter"
tr "game_console_chatcommand_chatfilter_8" = "chatfilter"
tr "game_console_chatcommand_chatfilter_9" = "chatfilter"
tr "game_console_chatcommand_chatfilter_disabled" = "粗鄙言语屏蔽关闭"
tr "game_console_chatcommand_chatfilter_enabled" = "粗鄙言语屏蔽开启"
tr "game_console_chatcommand_chatfilter_help" = "开启粗鄙言语屏蔽"
tr "game_console_chatcommand_chatfilter_short" = "显示粗鄙言语的屏蔽状态"
tr "game_console_chatcommand_chatfilter_usage" = "指令:/togglechatfilter"
tr "game_console_chatcommand_cheat_1" = "cheat"
tr "game_console_chatcommand_cheat_2" = "cht"
tr "game_console_chatcommand_cheat_3" = "cht"
tr "game_console_chatcommand_cheat_4" = "cht"
tr "game_console_chatcommand_cheat_5" = "cht"
tr "game_console_chatcommand_cheat_6" = "cht"
tr "game_console_chatcommand_cheat_7" = "cht"
tr "game_console_chatcommand_cheat_8" = "cht"
tr "game_console_chatcommand_cheat_9" = "cht"
tr "game_console_chatcommand_cheat_help" = "Allows you to run an advanced cheat command."
tr "game_console_chatcommand_cheat_short" = "Runs a cheat command."
tr "game_console_chatcommand_cheat_usage" = "Usage: /cheat [cheat data here someday]"
tr "game_console_chatcommand_crit_1" = "crit"
tr "game_console_chatcommand_crit_2" = "cr"
tr "game_console_chatcommand_crit_3" = "cr"
tr "game_console_chatcommand_crit_4" = "cr"
tr "game_console_chatcommand_crit_5" = "cr"
tr "game_console_chatcommand_crit_6" = "cr"
tr "game_console_chatcommand_crit_7" = "cr"
tr "game_console_chatcommand_crit_8" = "cr"
tr "game_console_chatcommand_crit_9" = "cr"
tr "game_console_chatcommand_crit_help" = "A cheat which plays the crit animation on the player."
tr "game_console_chatcommand_crit_short" = "Plays a crit animation on the current character."
tr "game_console_chatcommand_crit_usage" = "Usage: /crit"
tr "game_console_chatcommand_dance_1" = "dance"
tr "game_console_chatcommand_dance_2" = "d"
tr "game_console_chatcommand_dance_3" = "d"
tr "game_console_chatcommand_dance_4" = "d"
tr "game_console_chatcommand_dance_5" = "d"
tr "game_console_chatcommand_dance_6" = "d"
tr "game_console_chatcommand_dance_7" = "d"
tr "game_console_chatcommand_dance_8" = "d"
tr "game_console_chatcommand_dance_9" = "d"
tr "game_console_chatcommand_dance_help" = "让英雄跳舞,取消已下达的攻击或移动指令"
tr "game_console_chatcommand_dance_short" = "让你的英雄跳舞"
tr "game_console_chatcommand_dance_usage" = "指令:/dance 或 /d 来跳舞"
tr "game_console_chatcommand_draw_1" = "draw"
tr "game_console_chatcommand_draw_2" = "drawing"
tr "game_console_chatcommand_draw_3" = "dr"
tr "game_console_chatcommand_draw_4" = "draw"
tr "game_console_chatcommand_draw_5" = "draw"
tr "game_console_chatcommand_draw_6" = "draw"
tr "game_console_chatcommand_draw_7" = "draw"
tr "game_console_chatcommand_draw_8" = "draw"
tr "game_console_chatcommand_draw_9" = "draw"
tr "game_console_chatcommand_draw_help" = "在指定定点绘制除错循环。"
tr "game_console_chatcommand_draw_short" = "绘制除错模型"
tr "game_console_chatcommand_draw_usage" = "Usage: /draw x y z [circle|line|text] [red|blue|white|green] [duration] [size|x2 y2 z2|message]"
tr "game_console_chatcommand_earlySurrender_1" = "提前结束"
tr "game_console_chatcommand_earlySurrender_2" = "提前结束"
tr "game_console_chatcommand_earlySurrender_3" = "remake"
tr "game_console_chatcommand_earlySurrender_4" = "terminate"
tr "game_console_chatcommand_earlySurrender_5" = "提前结束"
tr "game_console_chatcommand_earlySurrender_6" = "提前结束"
tr "game_console_chatcommand_earlySurrender_7" = "提前结束"
tr "game_console_chatcommand_earlySurrender_8" = "提前结束"
tr "game_console_chatcommand_earlySurrender_9" = "提前结束"
tr "game_console_chatcommand_earlySurrender_help" = "发起提前结束投票。在特定时间内才可以发起投票。"
tr "game_console_chatcommand_earlySurrender_short" = "提前结束游戏。"
tr "game_console_chatcommand_earlySurrender_usage" = "指令:/remake 或 /terminate 来发起提前结束投票。"
tr "game_console_chatcommand_enemychat_1" = "enemy"
tr "game_console_chatcommand_enemychat_2" = "enemychat"
tr "game_console_chatcommand_enemychat_3" = "enemy"
tr "game_console_chatcommand_enemychat_4" = "enemy"
tr "game_console_chatcommand_enemychat_5" = "enemy"
tr "game_console_chatcommand_enemychat_6" = "enemy"
tr "game_console_chatcommand_enemychat_7" = "enemy"
tr "game_console_chatcommand_enemychat_8" = "enemy"
tr "game_console_chatcommand_enemychat_9" = "enemy"
tr "game_console_chatcommand_enemychat_help" = "送出给敌方队伍成员的讯息"
tr "game_console_chatcommand_enemychat_short" = "给敌方玩家的讯息"
tr "game_console_chatcommand_equalize_1" = "equalize"
tr "game_console_chatcommand_equalize_2" = "balance"
tr "game_console_chatcommand_equalize_3" = "eq"
tr "game_console_chatcommand_equalize_4" = "equalize"
tr "game_console_chatcommand_equalize_5" = "equalize"
tr "game_console_chatcommand_equalize_6" = "equalize"
tr "game_console_chatcommand_equalize_7" = "equalize"
tr "game_console_chatcommand_equalize_8" = "equalize"
tr "game_console_chatcommand_equalize_9" = "equalize"
tr "game_console_chatcommand_equalize_help" = "发起队伍强度平衡投票,触发条件是我方队伍的等级和金钱大幅领先敌方队伍。"
tr "game_console_chatcommand_equalize_short" = "进行队伍强度平衡。"
tr "game_console_chatcommand_equalize_usage" = "指令:/equalize 或 /eq 来同意分配金钱和经验给敌方队伍。"
tr "game_console_chatcommand_fullmute_1" = "fullmute"
tr "game_console_chatcommand_fullmute_2" = "mutefull"
tr "game_console_chatcommand_fullmute_3" = "无声全部"
tr "game_console_chatcommand_fullmute_4" = "全部无声"
tr "game_console_chatcommand_fullmute_5" = "全部无声"
tr "game_console_chatcommand_fullmute_6" = "全部无声"
tr "game_console_chatcommand_fullmute_7" = "全部无声"
tr "game_console_chatcommand_fullmute_8" = "全部无声"
tr "game_console_chatcommand_fullmute_9" = "全部无声"
tr "game_console_chatcommand_fullmute_help" = "忽略或取消忽略所有玩家或英雄的地图信号及聊天讯息。"
tr "game_console_chatcommand_fullmute_short" = "忽略所有玩家的地图信号及聊天讯息。"
tr "game_console_chatcommand_fullmute_usage" = "指令: /fullmute 玩家名称; /fullmute @英雄名称; /mutefull 玩家名称或是 /mutefull @英雄名称 "
tr "game_console_chatcommand_goldsources_1" = "金钱来源"
tr "game_console_chatcommand_goldsources_2" = "金钱来源"
tr "game_console_chatcommand_help_1" = "help"
tr "game_console_chatcommand_help_2" = "h"
tr "game_console_chatcommand_help_3" = "?"
tr "game_console_chatcommand_help_4" = "?"
tr "game_console_chatcommand_help_5" = "?"
tr "game_console_chatcommand_help_6" = "?"
tr "game_console_chatcommand_help_7" = "?"
tr "game_console_chatcommand_help_8" = "?"
tr "game_console_chatcommand_help_9" = "?"
tr "game_console_chatcommand_help_help" = "输入 /allcommands 列出全部可进行设定的选项"
tr "game_console_chatcommand_help_short" = "显示闲聊指令的相关信息,输入 /allcommands 列出全部可进行设定的选项"
tr "game_console_chatcommand_help_usage" = "用法:/help [command] 取得指令相关信息的说明"
tr "game_console_chatcommand_ignore_1" = "ignore"
tr "game_console_chatcommand_ignore_2" = "ig"
tr "game_console_chatcommand_ignore_3" = "mute"
tr "game_console_chatcommand_ignore_4" = "squelch"
tr "game_console_chatcommand_ignore_5" = "ignore"
tr "game_console_chatcommand_ignore_6" = "ignore"
tr "game_console_chatcommand_ignore_7" = "ignore"
tr "game_console_chatcommand_ignore_8" = "ignore"
tr "game_console_chatcommand_ignore_9" = "ignore"
tr "game_console_chatcommand_ignore_help" = "忽略或取消忽略特定的召唤师或英雄。"
tr "game_console_chatcommand_ignore_short" = "忽略游戏中指定的召唤师"
tr "game_console_chatcommand_ignore_usage" = "用法:/mute 召唤师名称,/mute @ChampionName,/ignore 召唤师名称或 /ignore @ChampionName"
tr "game_console_chatcommand_invalid" = "未知的指令 (/%s)"
tr "game_console_chatcommand_invalid_generic" = "未知的指令"
tr "game_console_chatcommand_invite_1" = "邀请"
tr "game_console_chatcommand_invite_2" = "邀请"
tr "game_console_chatcommand_invite_3" = "邀请"
tr "game_console_chatcommand_invite_4" = "邀请"
tr "game_console_chatcommand_invite_5" = "邀请"
tr "game_console_chatcommand_invite_6" = "邀请"
tr "game_console_chatcommand_invite_7" = "邀请"
tr "game_console_chatcommand_invite_8" = "邀请"
tr "game_console_chatcommand_invite_9" = "邀请"
tr "game_console_chatcommand_invite_help" = "若要邀请你的朋友进入队伍,输入 /invite [召唤师名称],然后按下 Enter 来发送邀请。"
tr "game_console_chatcommand_invite_short" = "邀请一个朋友进入队伍。"
tr "game_console_chatcommand_invite_usage" = "用法:/invite [召唤师名称]"
tr "game_console_chatcommand_joke_1" = "joke"
tr "game_console_chatcommand_joke_2" = "j"
tr "game_console_chatcommand_joke_3" = "j"
tr "game_console_chatcommand_joke_4" = "j"
tr "game_console_chatcommand_joke_5" = "j"
tr "game_console_chatcommand_joke_6" = "j"
tr "game_console_chatcommand_joke_7" = "j"
tr "game_console_chatcommand_joke_8" = "j"
tr "game_console_chatcommand_joke_9" = "j"
tr "game_console_chatcommand_joke_help" = "让英雄说笑话,取消已下达的攻击或移动指令"
tr "game_console_chatcommand_joke_short" = "让你的英雄说一则笑话"
tr "game_console_chatcommand_joke_usage" = "用法:/joke 或 /j 来说笑话"
tr "game_console_chatcommand_keyword_all_1" = "all"
tr "game_console_chatcommand_keyword_enemy_1" = "enemy"
tr "game_console_chatcommand_keyword_team_1" = "team"
tr "game_console_chatcommand_laugh_1" = "laugh"
tr "game_console_chatcommand_laugh_2" = "l"
tr "game_console_chatcommand_laugh_3" = "l"
tr "game_console_chatcommand_laugh_4" = "l"
tr "game_console_chatcommand_laugh_5" = "l"
tr "game_console_chatcommand_laugh_6" = "l"
tr "game_console_chatcommand_laugh_7" = "l"
tr "game_console_chatcommand_laugh_8" = "l"
tr "game_console_chatcommand_laugh_9" = "l"
tr "game_console_chatcommand_laugh_help" = "让英雄大笑,取消已下达的攻击或移动指令"
tr "game_console_chatcommand_laugh_short" = "让你的英雄开怀大笑"
tr "game_console_chatcommand_laugh_usage" = "用法:/laugh 或 /l 来大笑"
tr "game_console_chatcommand_location_1" = "location"
tr "game_console_chatcommand_location_2" = "loc"
tr "game_console_chatcommand_location_3" = "whereami"
tr "game_console_chatcommand_location_4" = "where"
tr "game_console_chatcommand_location_5" = "loc"
tr "game_console_chatcommand_location_6" = "loc"
tr "game_console_chatcommand_location_7" = "loc"
tr "game_console_chatcommand_location_8" = "loc"
tr "game_console_chatcommand_location_9" = "loc"
tr "game_console_chatcommand_location_help" = "在聊天室窗中印出你目前的所在位置。"
tr "game_console_chatcommand_location_short" = "印出其他玩家的位置。"
tr "game_console_chatcommand_location_usage" = "用法:/地点"
tr "game_console_chatcommand_loctest_1" = "loctest"
tr "game_console_chatcommand_loctest_2" = "loctest"
tr "game_console_chatcommand_loctest_3" = "loctest"
tr "game_console_chatcommand_loctest_4" = "loctest"
tr "game_console_chatcommand_loctest_5" = "loctest"
tr "game_console_chatcommand_loctest_6" = "loctest"
tr "game_console_chatcommand_loctest_7" = "loctest"
tr "game_console_chatcommand_loctest_8" = "loctest"
tr "game_console_chatcommand_loctest_9" = "loctest"
tr "game_console_chatcommand_loctest_help" = "A cheat which runs a series of localization tests."
tr "game_console_chatcommand_loctest_short" = "Runs the localization test."
tr "game_console_chatcommand_loctest_usage" = "Usage: /loctest"
tr "game_console_chatcommand_masterybadge_1" = "专精徽章"
tr "game_console_chatcommand_masterybadge_2" = "专精徽章"
tr "game_console_chatcommand_masterybadge_3" = "专精徽章"
tr "game_console_chatcommand_masterybadge_4" = "专精徽章"
tr "game_console_chatcommand_masterybadge_5" = "专精徽章"
tr "game_console_chatcommand_masterybadge_6" = "专精徽章"
tr "game_console_chatcommand_masterybadge_7" = "专精徽章"
tr "game_console_chatcommand_masterybadge_8" = "专精徽章"
tr "game_console_chatcommand_masterybadge_9" = "专精徽章"
tr "game_console_chatcommand_masterybadge_help" = "让你的英雄秀出专精徽章!注意:这个动作会取消攻击或移动指令。"
tr "game_console_chatcommand_masterybadge_short" = "这个指令会让英雄作出专精表情"
tr "game_console_chatcommand_masterybadge_usage" = "若已解锁此英雄的专精表情,指令将让英雄作出专精表情。"
tr "game_console_chatcommand_muteping_1" = "muteping"
tr "game_console_chatcommand_muteping_2" = "pingmute"
tr "game_console_chatcommand_muteping_3" = "无声地图信号"
tr "game_console_chatcommand_muteping_4" = "地图信号无声"
tr "game_console_chatcommand_muteping_5" = "无声地图信号"
tr "game_console_chatcommand_muteping_6" = "无声地图信号"
tr "game_console_chatcommand_muteping_7" = "无声地图信号"
tr "game_console_chatcommand_muteping_8" = "无声地图信号"
tr "game_console_chatcommand_muteping_9" = "无声地图信号"
tr "game_console_chatcommand_muteping_help" = "忽略或取消忽略单一特定玩家或英雄游戏内的地图信号。"
tr "game_console_chatcommand_muteping_short" = "忽略一名玩家游戏内的地图信号。"
tr "game_console_chatcommand_muteping_usage" = "指令: /muteping 玩家名称; /muteping @英雄名称; /pingmute 玩家名称或是 /pingmute @英雄名称 "
tr "game_console_chatcommand_noEarlySurrender_1" = "不要提前结束"
tr "game_console_chatcommand_noEarlySurrender_2" = "不要提前结束"
tr "game_console_chatcommand_noEarlySurrender_3" = "noremake"
tr "game_console_chatcommand_noEarlySurrender_4" = "noterminate"
tr "game_console_chatcommand_noEarlySurrender_5" = "不要提前结束"
tr "game_console_chatcommand_noEarlySurrender_6" = "不要提前结束"
tr "game_console_chatcommand_noEarlySurrender_7" = "不要提前结束"
tr "game_console_chatcommand_noEarlySurrender_8" = "不要提前结束"
tr "game_console_chatcommand_noEarlySurrender_9" = "不要提前结束"
tr "game_console_chatcommand_noEarlySurrender_help" = "投下「反对」票,拒绝提前结束游戏。"
tr "game_console_chatcommand_noEarlySurrender_short" = "投票反对提前结束游戏。"
tr "game_console_chatcommand_noEarlySurrender_usage" = "指令:/noremake 或 /noterminate 来反对提前结束投票。"
tr "game_console_chatcommand_noequalize_1" = "noequalize"
tr "game_console_chatcommand_noequalize_2" = "nobalance"
tr "game_console_chatcommand_noequalize_3" = "noeq"
tr "game_console_chatcommand_noequalize_4" = "noequalize"
tr "game_console_chatcommand_noequalize_5" = "noequalize"
tr "game_console_chatcommand_noequalize_6" = "noequalize"
tr "game_console_chatcommand_noequalize_7" = "noequalize"
tr "game_console_chatcommand_noequalize_8" = "noequalize"
tr "game_console_chatcommand_noequalize_9" = "noequalize"
tr "game_console_chatcommand_noequalize_help" = "投下反对票,拒绝进行队伍强度平衡。"
tr "game_console_chatcommand_noequalize_short" = "投票反对队伍强度平衡。"
tr "game_console_chatcommand_noequalize_usage" = "指令:/noequalize 或 /noeq 来反对强度平衡投票。"
tr "game_console_chatcommand_nosurrender_1" = "nosurrender"
tr "game_console_chatcommand_nosurrender_2" = "noforfeit"
tr "game_console_chatcommand_nosurrender_3" = "noff"
tr "game_console_chatcommand_nosurrender_4" = "不要投降"
tr "game_console_chatcommand_nosurrender_5" = "不要投降"
tr "game_console_chatcommand_nosurrender_6" = "noconcede"
tr "game_console_chatcommand_nosurrender_7" = "noconcede"
tr "game_console_chatcommand_nosurrender_8" = "noconcede"
tr "game_console_chatcommand_nosurrender_9" = "noconcede"
tr "game_console_chatcommand_nosurrender_help" = "当发起投降投票时,选择投下「反对」"
tr "game_console_chatcommand_nosurrender_short" = "投下反对投降一票"
tr "game_console_chatcommand_nosurrender_usage" = "用法:/nosurrender 或 /noff 来投下反对投降"
tr "game_console_chatcommand_note_1" = "note"
tr "game_console_chatcommand_note_2" = "n"
tr "game_console_chatcommand_note_3" = "n"
tr "game_console_chatcommand_note_4" = "n"
tr "game_console_chatcommand_note_5" = "n"
tr "game_console_chatcommand_note_6" = "n"
tr "game_console_chatcommand_note_7" = "n"
tr "game_console_chatcommand_note_8" = "n"
tr "game_console_chatcommand_note_9" = "n"
tr "game_console_chatcommand_note_help" = "把输入的讯息加入 'MyNotes.txt' 档案"
tr "game_console_chatcommand_note_short" = "把输入的讯息写入计算机的硬盘中"
tr "game_console_chatcommand_note_usage" = "用法:/note [message] 或 /n [message]"
tr "game_console_chatcommand_party_1" = "公会"
tr "game_console_chatcommand_party_2" = "会"
tr "game_console_chatcommand_party_3" = "公会"
tr "game_console_chatcommand_party_4" = "p"
tr "game_console_chatcommand_party_5" = "公会"
tr "game_console_chatcommand_party_6" = "公会"
tr "game_console_chatcommand_party_7" = "公会"
tr "game_console_chatcommand_party_8" = "公会"
tr "game_console_chatcommand_party_9" = "公会"
tr "game_console_chatcommand_party_help" = "向你的公会发送讯息,使用 /公会 [你的讯息],按下确认以进行发送"
tr "game_console_chatcommand_party_short" = "传讯息给公会"
tr "game_console_chatcommand_party_usage" = "用法:/party [讯息内容] 或 /p [讯息内容]"
tr "game_console_chatcommand_pause_1" = "pause"
tr "game_console_chatcommand_pause_2" = "s"
tr "game_console_chatcommand_pause_3" = "暂停"
tr "game_console_chatcommand_pause_4" = "暂停"
tr "game_console_chatcommand_pause_5" = "暂停"
tr "game_console_chatcommand_pause_6" = "暂停"
tr "game_console_chatcommand_pause_7" = "暂停"
tr "game_console_chatcommand_pause_8" = "暂停"
tr "game_console_chatcommand_pause_9" = "暂停"
tr "game_console_chatcommand_pause_help" = "暂停当前的游戏,直到输入 /resume 指令继续游戏为止"
tr "game_console_chatcommand_pause_sent" = "送出暂停游戏的请求 ..."
tr "game_console_chatcommand_pause_short" = "暂停游戏﹝赛事专用﹞"
tr "game_console_chatcommand_pause_usage" = "用法:/pause, /stop, 或 /s 来暂停游戏。"
tr "game_console_chatcommand_repeatanim_1" = "repeatanim"
tr "game_console_chatcommand_repeatanim_2" = "重复"
tr "game_console_chatcommand_repeatanim_3" = "rpani"
tr "game_console_chatcommand_repeatanim_4" = "rpani"
tr "game_console_chatcommand_repeatanim_5" = "rpani"
tr "game_console_chatcommand_repeatanim_6" = "rpani"
tr "game_console_chatcommand_repeatanim_7" = "rpani"
tr "game_console_chatcommand_repeatanim_8" = "rpani"
tr "game_console_chatcommand_repeatanim_9" = "rpani"
tr "game_console_chatcommand_repeatanim_help" = "允许你重复同一个 /anim 指令。"
tr "game_console_chatcommand_repeatanim_short" = "重复上一个 /anim 指令。"
tr "game_console_chatcommand_repeatanim_usage" = "用途: /repeatanim"
tr "game_console_chatcommand_reply_1" = "reply"
tr "game_console_chatcommand_reply_2" = "r"
tr "game_console_chatcommand_reply_3" = "rep"
tr "game_console_chatcommand_reply_4" = "reply"
tr "game_console_chatcommand_reply_5" = "reply"
tr "game_console_chatcommand_reply_6" = "reply"
tr "game_console_chatcommand_reply_7" = "reply"
tr "game_console_chatcommand_reply_8" = "reply"
tr "game_console_chatcommand_reply_9" = "reply"
tr "game_console_chatcommand_reply_help" = "自动回复最后一位寄送讯息给你的召唤师,试试看吧!"
tr "game_console_chatcommand_reply_short" = "回复好友列表中最后一位寄送讯息给你的召唤师"
tr "game_console_chatcommand_reply_usage" = "用法:/r [message]"
tr "game_console_chatcommand_resume_1" = "resume"
tr "game_console_chatcommand_resume_2" = "unpause"
tr "game_console_chatcommand_resume_3" = "unpause"
tr "game_console_chatcommand_resume_4" = "unpause"
tr "game_console_chatcommand_resume_5" = "unpause"
tr "game_console_chatcommand_resume_6" = "unpause"
tr "game_console_chatcommand_resume_7" = "unpause"
tr "game_console_chatcommand_resume_8" = "unpause"
tr "game_console_chatcommand_resume_9" = "unpause"
tr "game_console_chatcommand_resume_help" = "回复因为 /pause 指令而冻结中的游戏"
tr "game_console_chatcommand_resume_sent" = "送出回复游戏的请求 …"
tr "game_console_chatcommand_resume_short" = "回复游戏﹝赛事专用﹞"
tr "game_console_chatcommand_resume_usage" = "用法:/unpause 或 /resume 来回复游戏"
tr "game_console_chatcommand_stingervolume_1" = "嘲讽音量"
tr "game_console_chatcommand_surrender_1" = "surrender"
tr "game_console_chatcommand_surrender_2" = "forfeit"
tr "game_console_chatcommand_surrender_3" = "ff"
tr "game_console_chatcommand_surrender_4" = "投降"
tr "game_console_chatcommand_surrender_5" = "投降"
tr "game_console_chatcommand_surrender_6" = "concede"
tr "game_console_chatcommand_surrender_7" = "concede"
tr "game_console_chatcommand_surrender_8" = "concede"
tr "game_console_chatcommand_surrender_9" = "concede"
tr "game_console_chatcommand_surrender_help" = "发起投降投票,要等到游戏进行至指定的时间才可以发起投票"
tr "game_console_chatcommand_surrender_short" = "发起投降投票"
tr "game_console_chatcommand_surrender_usage" = "用法:/surrender 或 /ff 来发起投票"
tr "game_console_chatcommand_taunt_1" = "taunt"
tr "game_console_chatcommand_taunt_2" = "t"
tr "game_console_chatcommand_taunt_3" = "t"
tr "game_console_chatcommand_taunt_4" = "t"
tr "game_console_chatcommand_taunt_5" = "t"
tr "game_console_chatcommand_taunt_6" = "t"
tr "game_console_chatcommand_taunt_7" = "t"
tr "game_console_chatcommand_taunt_8" = "t"
tr "game_console_chatcommand_taunt_9" = "t"
tr "game_console_chatcommand_taunt_help" = "让英雄嘲讽对手,取消已下达的攻击或移动指令"
tr "game_console_chatcommand_taunt_short" = "让你的英雄跳舞嘲讽对手"
tr "game_console_chatcommand_taunt_usage" = "用法:/taunt 或 /t 来嘲讽对手"
tr "game_console_chatcommand_teamchat_1" = "team"
tr "game_console_chatcommand_teamchat_2" = "allychat"
tr "game_console_chatcommand_teamchat_3" = "ally"
tr "game_console_chatcommand_teamchat_4" = "ally"
tr "game_console_chatcommand_teamchat_5" = "ally"
tr "game_console_chatcommand_teamchat_6" = "ally"
tr "game_console_chatcommand_teamchat_7" = "ally"
tr "game_console_chatcommand_teamchat_8" = "ally"
tr "game_console_chatcommand_teamchat_9" = "ally"
tr "game_console_chatcommand_teamchat_help" = "送出给友方队伍成员的讯息"
tr "game_console_chatcommand_teamchat_short" = "给友方玩家的讯息"
tr "game_console_chatcommand_teamchat_usage" = "用法:/team [message]"
tr "game_console_chatcommand_teleport_1" = "传送"
tr "game_console_chatcommand_teleport_2" = "tp"
tr "game_console_chatcommand_teleport_3" = "tele"
tr "game_console_chatcommand_teleport_4" = "port"
tr "game_console_chatcommand_teleport_5" = "tele"
tr "game_console_chatcommand_teleport_6" = "tele"
tr "game_console_chatcommand_teleport_7" = "tele"
tr "game_console_chatcommand_teleport_8" = "tele"
tr "game_console_chatcommand_teleport_9" = "tele"
tr "game_console_chatcommand_teleport_help" = "传送目标到指定地点"
tr "game_console_chatcommand_teleport_short" = "传送目标到一个地点"
tr "game_console_chatcommand_teleport_usage" = "用法: /传送 x y z"
tr "game_console_chatcommand_toggle_1" = "切换型态"
tr "game_console_chatcommand_toggle_2" = "g"
tr "game_console_chatcommand_toggle_3" = "g"
tr "game_console_chatcommand_toggle_4" = "g"
tr "game_console_chatcommand_toggle_5" = "g"
tr "game_console_chatcommand_toggle_6" = "g"
tr "game_console_chatcommand_toggle_7" = "g"
tr "game_console_chatcommand_toggle_8" = "g"
tr "game_console_chatcommand_toggle_9" = "g"
tr "game_console_chatcommand_toggle_help" = "使你的英雄切换型态;英雄会停止攻击及移动。"
tr "game_console_chatcommand_toggle_short" = "使你的英雄切换型态"
tr "game_console_chatcommand_toggle_usage" = "输入: /toggle 或 /g 切换型态"
tr "game_console_chatcommand_whisper_1" = "whisper"
tr "game_console_chatcommand_whisper_2" = "w"
tr "game_console_chatcommand_whisper_3" = "msg"
tr "game_console_chatcommand_whisper_4" = "tell"
tr "game_console_chatcommand_whisper_5" = "分"
tr "game_console_chatcommand_whisper_6" = "whisper"
tr "game_console_chatcommand_whisper_7" = "whisper"
tr "game_console_chatcommand_whisper_8" = "whisper"
tr "game_console_chatcommand_whisper_9" = "whisper"
tr "game_console_chatcommand_whisper_help" = "寄送讯息给一位召唤师,输入 /msg [PlayerName] [your message here],然后再送出讯息。"
tr "game_console_chatcommand_whisper_short" = "寄送讯息给一位召唤师"
tr "game_console_chatcommand_whisper_usage" = "用法:/msg PlayerName [message]"
tr "game_CorkiBombRun_quest_title_CorkiLoadUp" = "回到基地领取炸弹包裹"
tr "game_cornerdisplay_fps" = "帧数: %02d"
tr "game_cornerdisplay_ping" = "%d 毫秒"
tr "game_cornerdisplay_trulag" = "TruLag(ms): %d"
tr "game_DynamicMenuText_[Attributes]_AbilityPower" = "魔法攻击魔法攻击增加技能的伤害效果。目前魔法攻击: @Total@ (@Base@ + @Bonus@)最多增加 @Effect@ 技能伤害。"
tr "game_DynamicMenuText_[Attributes]_Armor" = "物理防御减少受到的物理伤害。目前物理防御: @Total@ (@Base@ + @Bonus@)物理伤害减免 @Effect@%。"
tr "game_DynamicMenuText_[Attributes]_ArmorPen" = "物理致命 | 物理穿透造成物理伤害时,物理致命会根据自身等级忽视目标的物理防御。
造成物理伤害时,物理穿透会忽视目标一定百分比的物理防御。当前物理致命 | 物理穿透: @FlatTotal@ | @PercentTotal@%"
tr "game_DynamicMenuText_[Attributes]_Attack" = "物理攻击增加普通攻击造成的伤害。目前物理攻击: @Total@ (@Base@ + @Bonus@)你的普通攻击造成 @Effect@ 伤害。"
tr "game_DynamicMenuText_[Attributes]_AttackRange" = "攻击距离攻击距离表示你的英雄可以普攻的范围。目前攻击距离: @Total@ (@Base@ + @Bonus@)你的攻击距离有 @Effect@ 。"
tr "game_DynamicMenuText_[Attributes]_AttackSpeed" = "攻速增加你每秒的攻击次数。目前攻速: @Total@ (@Base@ + @Bonus@)每秒攻击 @Effect@ 次。"
tr "game_DynamicMenuText_[Attributes]_AttackSpeedWithRatio" = "攻击速度攻击速度将提高你每秒的普通攻击次数。每秒的攻击次数:@Effect@ 比率:@Ratio@
加成:@BonusPercent@%"
tr "game_DynamicMenuText_[Attributes]_CooldownReduction" = "冷却时间减免冷却时间减免让你能更频繁地使用技能,最高能有 40% 冷却时间减免。目前冷却时间减免: @Total@ (@Base@ + @Bonus@)你的技能充能快了 @Effect@%。"
tr "game_DynamicMenuText_[Attributes]_CriticalStrike" = "暴击率攻击时有机率增加普通攻击伤害,基础暴击伤害为 200%。目前暴击率: @Total@ (@Base@ + @Bonus@) @Effect@% 暴击机率提高。"
tr "game_DynamicMenuText_[Attributes]_HealthRegen" = "生命回复生命的回复速率。目前生命回复: @Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_LifeSteal" = "普攻吸血回复部分普攻造成伤害的生命值。目前普攻吸血: @Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_MagicPen" = "魔法穿透造成魔法伤害前,会扣除的魔法防御值。目前魔法穿透: @FlatTotal@ | @PercentTotal@%"
tr "game_DynamicMenuText_[Attributes]_MagicResist" = "魔法防御减少来自魔法攻击所造成的伤害。目前魔法防御: @Total@ (@Base@ + @Bonus@) 你减少 @Effect@% 魔法伤害。"
tr "game_DynamicMenuText_[Attributes]_MovementSpeed" = "跑速增加你的移动速度,同一时间只会有一双鞋子的效果作用。当前速度: @Total@ (@Base@ + @Bonus@)每秒跑速 @Effect@ 。"
tr "game_DynamicMenuText_[Attributes]_PARRegen" = "施法资源回复施法资源回复指的是发动技能所需资源回复的速率。当前施法资源回复:@Total@(@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_SpellVamp" = "技能吸血回复部分技能造成伤害的生命值。目前技能吸血: @Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Attributes]_Tenacity" = "韧性减少影响移动速度或技能施放的减益效果。目前韧性: @Total@ (@Base@ + @Bonus@)"
tr "game_DynamicMenuText_[Minimap]_AlertButtonTooltip" = "警告标记[G] 或 [Alt]+[Left Click] 点击使用或按住鼠标按键可以开启更多的标记选项点击游戏画面或迷你地图某一指定的位置,可以让队友看到你标记的地点。
按住鼠标按键可以开启更多的标记选项,例如:「赶路中!」或「敌人失去行踪」。
队友可以在迷你地图上看到一个暂时的标记。
『召唤师注意!』─ 拉克丝"
tr "game_DynamicMenuText_[Minimap]_DangerButtonTooltip" = "撤退标记[V] 或 [Ctrl]+[Left Click]点击使用或按住鼠标按键可以开启更多的标记选项点击游戏画面或迷你地图某一指定的位置,可以让队友知道避开你标记的地点。
按住鼠标按键可以开启更多的标记选项,例如:「赶路中!」或「敌人失去行踪」。
队友可以在迷你地图上看到一个暂时的标记。
『战术性撤退!!』─ 斯温"
tr "game_DynamicMenuText_[Minimap]_OptionScreenTooltip" = "屏幕选项点击打开选项菜单。"
tr "game_DynamicMenuText_[Minimap]_OverlayMapButtonTooltip" = "游戏地图点击查看地图此地图是迷你地图放大版,显示移动单位和关键建筑。"
tr "game_DynamicMenuText_[Minimap]_ZoomInTooltip" = "地图放大点击使用放大迷你地图,显示某地区细节信息。"
tr "game_DynamicMenuText_[Minimap]_ZoomOutTooltip" = "地图缩小点击使用缩小迷你地图,显示更多地区的信息。"
tr "game_DynamicMenuText_[PlayerHUD]_CharacterInfoTooltip" = "英雄信息点击打开菜单允许查看英雄属性和信息。"
tr "game_DynamicMenuText_[PlayerHUD]_ClickToLevel" = "点击学习技能。"
tr "game_DynamicMenuText_[PlayerHUD]_DominionTeleportHome" = "强化回城[B]点击使用于 4.5 秒以后,传送你的英雄回到重生平台。如受到任何伤害,则会取消回城动作。"
tr "game_DynamicMenuText_[PlayerHUD]_GoldTooltip" = "金钱金钱通过击杀士兵、英雄和野怪获得金钱。每过一段时间系统会发放少量金钱。"
tr "game_DynamicMenuText_[PlayerHUD]_InnateSpellHeal" = "先天治愈[B]点击使用在发动期间,你可在 12 秒内回复 100% 的生命值。此效果起始时不显著,但是会随着时间增加而上升。"
tr "game_DynamicMenuText_[PlayerHUD]_PointsToSpend" = "等级提升你获得了技能点数点击技能升级,提升技能威力。"
tr "game_DynamicMenuText_[PlayerHUD]_ShopDisabledTooltip" = "道具商店[P]距离太远进入有效的购买范围时,商店按钮会亮起,这时召唤师才可以购买道具。"
tr "game_DynamicMenuText_[PlayerHUD]_ShopInfoTooltip" = "道具商店[P]点击打开目录你只能在商店范围内购买物品,商店能在重生平台旁边找到。"
tr "game_DynamicMenuText_[PlayerHUD]_ShowdownTeleportHome" = "回城(决胜庆典)[B]点击使用6 秒后将英雄传送回重生平台。如受到任何伤害,则会取消回城动作。"
tr "game_DynamicMenuText_[PlayerHUD]_SiegeTeleportHome" = "回城[B]点击使用4 秒后将英雄传送回重生平台。如受到任何伤害,则会取消回城动作。"
tr "game_DynamicMenuText_[PlayerHUD]_SummonerInfoTooltip" = "召唤师信息点击打开菜单点击查看召唤师属性和信息。 (该功能暂时停用)"
tr "game_DynamicMenuText_[PlayerHUD]_TeleportHome" = "回城[B]点击使用8 秒后将英雄传送回重生平台。如受到任何伤害,则会取消回城动作。"
tr "game_DynamicMenuText_[PlayerHUD]_TeleportHomeDisabled" = "回城[B]在此模式中无法使用回城。尽管如此你还是可以展现你的实力的,宝贝!"
tr "game_DynamicMenuText_[PlayerHUD]_UnlearnedSpell" = "你还没有学会这个技能!"
tr "game_DynamicMenuText_[Scoreboard]_MuteTooltip" = "切换静音点击以切换观看该名玩家聊天讯息的功能。"
tr "game_DynamicMenuText_[Scoreboard]_PingMuteTooltip" = "切换静音地图信号点击以切换观看该名玩家地图信号的功能。 "
tr "game_DynamicMenuText_[Timers]_AlliedBlueSentinelNickname" = "友军的远古魔像增益效果"
tr "game_DynamicMenuText_[Timers]_AlliedInnerRelic" = "友军内部遗迹圣物"
tr "game_DynamicMenuText_[Timers]_AlliedOuterRelic" = "友军外部遗迹圣物"
tr "game_DynamicMenuText_[Timers]_AlliedRedBramblebackNickname" = "友军的树精长老增益效果"
tr "game_DynamicMenuText_[Timers]_AncientGolemEastName" = "远古魔像(东方)"
tr "game_DynamicMenuText_[Timers]_AncientGolemWestName" = "远古魔像(西方)"
tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldName" = "恶魔预示者"
tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldRespawn" = "4 分钟"
tr "game_DynamicMenuText_[Timers]_BaronName" = "巴龙"
tr "game_DynamicMenuText_[Timers]_BaronRespawn" = "6 分钟"
tr "game_DynamicMenuText_[Timers]_BlueSentinelEastName" = "远古魔像(东方)"
tr "game_DynamicMenuText_[Timers]_BlueSentinelWestName" = "远古魔像(西方)"
tr "game_DynamicMenuText_[Timers]_BuffsRespawn" = "5 分钟"
tr "game_DynamicMenuText_[Timers]_ChaosInnerReclic" = "内部遗迹圣物(北方)"
tr "game_DynamicMenuText_[Timers]_ChaosOuterRelic" = "外部遗迹圣物(北方)"
tr "game_DynamicMenuText_[Timers]_DragonAirName" = "疾风飞龙"
tr "game_DynamicMenuText_[Timers]_DragonEarthName" = "裂地飞龙"
tr "game_DynamicMenuText_[Timers]_DragonElderName" = "远古巨龙"
tr "game_DynamicMenuText_[Timers]_DragonFireName" = "赤焰飞龙"
tr "game_DynamicMenuText_[Timers]_DragonName" = "飞龙"
tr "game_DynamicMenuText_[Timers]_DragonRespawn" = "5 分钟"
tr "game_DynamicMenuText_[Timers]_DragonRespawnShort" = "4 分钟"
tr "game_DynamicMenuText_[Timers]_DragonWaterName" = "愈水飞龙"
tr "game_DynamicMenuText_[Timers]_ElderLizardNorthName" = "蜥蜴长老(北方)"
tr "game_DynamicMenuText_[Timers]_ElderLizardSouthName" = "蜥蜴长老(南方)"
tr "game_DynamicMenuText_[Timers]_EnemyBlueSentinelNickname" = "敌军的远古魔像增益效果"
tr "game_DynamicMenuText_[Timers]_EnemyInnerRelic" = "敌军内部遗迹圣物"
tr "game_DynamicMenuText_[Timers]_EnemyOuterRelic" = "敌军外部遗迹圣物"
tr "game_DynamicMenuText_[Timers]_EnemyRedBramblebackNickname" = "敌军的树精长老增益效果"
tr "game_DynamicMenuText_[Timers]_OrderInnerRelic" = "内部遗迹圣物(南方)"
tr "game_DynamicMenuText_[Timers]_OrderOuterRelic" = "外部遗迹圣物(南方)"
tr "game_DynamicMenuText_[Timers]_RedBramblebackNorthName" = "树精长老(北方)"
tr "game_DynamicMenuText_[Timers]_RedBramblebackSouthName" = "树精长老(南方)"
tr "game_DynamicMenuText_[Timers]_RelicRespawn" = "90 秒"
tr "game_DynamicMenuText_[Timers]_RelicTimerTooltip" = "@Name@获得遗迹圣物后的 @RespawnTime@ 刷新。获得遗迹圣物后的 2.5 秒,召唤一道光线并治愈区域内的所有英雄。"
tr "game_DynamicMenuText_[Timers]_RiftHeraldName" = "预示者"
tr "game_DynamicMenuText_[Timers]_RiftHeraldRespawn" = "5 分钟"
tr "game_DynamicMenuText_[Timers]_TimerTooltip" = "@Name@在该区野怪被击杀后 @RespawnTime@ 重生。你的队伍将会在击杀野怪或看见野怪死亡后获得精确的倒数计时。"
tr "game_DynamicMenuText_[Timers]_TimerTooltipNeverRespawns" = "@Name@不再重生。此野怪只会重生一次。"
tr "game_DynamicMenuText_[Timers]_TimerTooltipNoVision" = "@Name@在该区野怪被击杀后 @RespawnTime@ 重生。当野怪被击杀时,你的队伍会获得一个精准的倒数计时。"
tr "game_DynamicMenuText_[Timers]_VilemawName" = "威洛魔"
tr "game_DynamicMenuText_[Timers]_VilemawRespawn" = "6 分钟"
tr "game_DynamicMenuText_[Titanbar]_CameraLockTooltip" = "视角设置点击解锁视角切换到自由视角,你可以自由移动屏幕。"
tr "game_DynamicMenuText_[Titanbar]_CameraUnlockedTooltip" = "视角设置点击锁定视角切换到锁定视角,你的英雄永远在屏幕中央。"
tr "game_DynamicMenuText_[Titanbar]_ScoreboardTooltip" = "计分板点击打开计分板显示本场游戏内英雄的详细战绩。"
tr "game_effect_description_FlatArmorMod" = "物理防御"
tr "game_effect_description_FlatAttackSpeedMod" = "攻速"
tr "game_effect_description_FlatBlockMod" = "格挡"
tr "game_effect_description_FlatCritChanceMod" = "暴击机率"
tr "game_effect_description_FlatCritDamageMod" = "暴击伤害"
tr "game_effect_description_FlatEnergyPoolMod" = "能量"
tr "game_effect_description_FlatEnergyRegenMod" = "能量回复/ 5 秒"
tr "game_effect_description_FlatEXPBonus" = "经验奖励"
tr "game_effect_description_FlatHPPoolMod" = "生命"
tr "game_effect_description_FlatHPRegenMod" = "生命回复 / 5 秒"
tr "game_effect_description_FlatMagicDamageMod" = "魔法攻击"
tr "game_effect_description_FlatMovementSpeedMod" = "跑速"
tr "game_effect_description_FlatMPPoolMod" = "魔力"
tr "game_effect_description_FlatMPRegenMod" = "魔力回复 / 5 秒"
tr "game_effect_description_FlatPhysicalDamageMod" = "攻击力"
tr "game_effect_description_FlatSpellBlockMod" = "魔法防御"
tr "game_effect_description_PercentArmorMod" = "物理防御 %"
tr "game_effect_description_PercentAttackSpeedMod" = "攻速 %"
tr "game_effect_description_PercentBlockMod" = "格挡 %"
tr "game_effect_description_PercentCritChanceMod" = "暴击机率 %"
tr "game_effect_description_PercentCritDamageMod" = "暴击伤害 %"
tr "game_effect_description_PercentDodgeMod" = "闪避 %"
tr "game_effect_description_PercentEXPBonus" = "经验奖励 %"
tr "game_effect_description_PercentHPPoolMod" = "最大生命 %"
tr "game_effect_description_PercentHPRegenMod" = "生命回复 % / 5 秒"
tr "game_effect_description_PercentLifeStealMod" = "普攻吸血加成 %"
tr "game_effect_description_PercentMagicDamageMod" = "最大魔法攻击 %"
tr "game_effect_description_PercentMovementSpeedMod" = "跑速 %"
tr "game_effect_description_PercentMPPoolMod" = "最大魔力 %"
tr "game_effect_description_PercentMPRegenMod" = "魔力回复 %/ 5 秒"
tr "game_effect_description_PercentPhysicalDamageMod" = "物理攻击 %"
tr "game_effect_description_PercentSpellBlockMod" = "魔法防御 %"
tr "game_effect_description_PercentSpellVampMod" = "技能吸血加成 %"
tr "game_effect_description_rFlatArmorModPerLevel" = "物理防御(18级)"
tr "game_effect_description_rFlatArmorPenetrationMod" = "物理穿透"
tr "game_effect_description_rFlatArmorPenetrationModPerLevel" = "物理穿透(18级)"
tr "game_effect_description_rFlatCritChanceModPerLevel" = "暴击机率(18级)"
tr "game_effect_description_rFlatCritDamageModPerLevel" = "暴击伤害(18级)"
tr "game_effect_description_rFlatDodgeMod" = "闪避"
tr "game_effect_description_rFlatDodgeModPerLevel" = "闪避(18级)"
tr "game_effect_description_rFlatEnergyModPerLevel" = "能量(18级)"
tr "game_effect_description_rFlatEnergyRegenModPerLevel" = "能量回复 / 5秒(18级)"
tr "game_effect_description_rFlatGoldPer10Mod" = "每10秒获得黄金"
tr "game_effect_description_rFlatHPModPerLevel" = "生命(18级)"
tr "game_effect_description_rFlatHPRegenModPerLevel" = "生命回复 / 5 秒(18级)"
tr "game_effect_description_rFlatMagicDamageModPerLevel" = "魔法攻击(18级)"
tr "game_effect_description_rFlatMagicPenetrationMod" = "魔法穿透"
tr "game_effect_description_rFlatMagicPenetrationModPerLevel" = "魔法穿透(18级)"
tr "game_effect_description_rFlatMovementSpeedModPerLevel" = "跑速(18级)"
tr "game_effect_description_rFlatMPModPerLevel" = "魔力(18级)"
tr "game_effect_description_rFlatMPRegenModPerLevel" = "魔力回复 / 5 秒(18级)"
tr "game_effect_description_rFlatPhysicalDamageModPerLevel" = "物理攻击力(18级)"
tr "game_effect_description_rFlatSpellBlockModPerLevel" = "魔法防御(18级)"
tr "game_effect_description_rFlatTimeDeadMod" = "死亡时间"
tr "game_effect_description_rFlatTimeDeadModPerLevel" = "死亡时间(18级)"
tr "game_effect_description_rPercentArmorPenetrationMod" = "物理穿透 %"
tr "game_effect_description_rPercentArmorPenetrationModPerLevel" = "物理穿透 %(18级)"
tr "game_effect_description_rPercentAttackSpeedModPerLevel" = "攻速 %(18级)"
tr "game_effect_description_rPercentCooldownMod" = "冷却时间 %"
tr "game_effect_description_rPercentCooldownModPerLevel" = "冷却时间 %(18级)"
tr "game_effect_description_rPercentMagicPenetrationMod" = "魔法穿透 %"
tr "game_effect_description_rPercentMagicPenetrationModPerLevel" = "魔法穿透 %(18级)"
tr "game_effect_description_rPercentMovementSpeedModPerLevel" = "跑速 %(18级)"
tr "game_effect_description_rPercentTimeDeadMod" = "死亡时间 %"
tr "game_effect_description_rPercentTimeDeadModPerLevel" = "死亡时间 %/每级"
tr "game_effect_description_rPhysicalLethality" = "物理致命"
tr "game_error_directx" = "DirectX 发生未知的错误导致英雄联盟无法正确启动,请确认安装的显卡是否是使用硬件厂商提供最新版的驱动程序。"
tr "game_error_graphics_card_driver_update" = "侦测到较为老旧的显示卡驱动程式,进行游戏时有可能会让英雄联盟发生崩溃的现象。请前往显示卡的官方网站下载最新版的驱动程式,或者前往客服中心 http://service.garena.tw/customer/index.php 寻求协助。"
tr "game_error_graphics_card_driver_update_website" = "http://lol.garena.tw/QA/news_info.php?nid=188&category=&cate_title="
tr "game_error_missing_asset_1" = "加载游戏时无法找到游戏重要组件。"
tr "game_error_missing_asset_2" = "请重新安装游戏。关闭视窗后将自动弹出安装指南。请登入 http://lol.tw 网站获取更多资讯。"
tr "game_error_os_update" = "侦测到较为老旧的微软作业系统程式,进行游戏时有可能会让英雄联盟发生崩溃的现象。请前往微软程式更新中心下载最新版的更新程式,或者前往客服中心 http://service.garena.tw/customer/index.php 寻求协助。"
tr "game_error_os_update_website" = "http://lol.garena.tw/QA/index.php?category=1&cate_title=%E6%8A%80%E8%A1%93%E6%94%AF%E6%8F%B4&menu=1"
tr "game_error_ProjectMode17_KalistaW_NoPath" = "无法侦查指定区域!"
tr "game_error_shadermodel2" = "你的显示适配器或安装的驱动程序不支持 Shader Model 2.0 的功能。请务必确认使用支持 Shader Model 2.0 的显示适配器进行游戏,同时还要记得安装原厂提供的驱动程序。"
tr "game_event_info_card_icon_subtext_21_GAMEMODEX" = "首发事件"
tr "game_firstblood_tip_text_basefunctions" = "你任何时候都可以回城、购买道具和治愈自己。"
tr "game_firstblood_tip_text_victoryconditionskills1v1" = "敌方死亡 1 次将让你获得胜利。"
tr "game_firstblood_tip_text_victoryconditionskills2v2" = "敌方死亡数达到两次将让你的队伍获得胜利。"
tr "game_firstblood_tip_text_victoryconditionslane1v1" = "摧毁防御塔或是击杀 100 名士兵将获得胜利。"
tr "game_firstblood_tip_text_victoryconditionslane2v2" = "摧毁防御塔或是击杀 100 名士兵将让你的队伍获得胜利。"
tr "game_firstblood_tip_title_basefunctions" = "完整基础功能"
tr "game_firstblood_tip_title_victoryconditionskills1v1" = "胜利条件 ─ 获得首杀"
tr "game_firstblood_tip_title_victoryconditionskills2v2" = "胜利条件 ─ 英雄击杀数"
tr "game_firstblood_tip_title_victoryconditionslane" = "胜利条件 ─ 对线压制"
tr "game_floating_AssassinMode_points" = "+@IntParam1@"
tr "game_floating_enemy_kill" = "@IntParam1@ 你的水晶主堡生命"
tr "game_floating_friendly_kill" = "@IntParam1@ 敌方水晶主堡生命"
tr "game_floating_friendly_side_relic" = "@IntParam1@ 敌方主堡生命 | 召唤究极士兵中"
tr "game_floatingtext_absorbed" = "-%.0f"
tr "game_floatingtext_AssassinateMaxScoreWarning" = "击杀英雄或预示者以赢得胜利"
tr "game_floatingtext_attack_AssistReward" = "+20 水晶碎片"
tr "game_floatingtext_attack_KillReward" = "+40 水晶碎片"
tr "game_floatingtext_Blinded" = ""
tr "game_floatingtext_BWAddCurrency1" = "+1 海妖金币"
tr "game_floatingtext_BWAddCurrency2" = "+2 海妖金币"
tr "game_floatingtext_cannon_out_of_range" = " 攻城弩炮射程范围内没有防御塔"
tr "game_floatingtext_cant_be_stacked" = "技能无法迭加!"
tr "game_floatingtext_cantcast" = "施法中不能移动!"
tr "game_floatingtext_cantchannel" = "引导中不能移动!"
tr "game_floatingtext_cantdevour" = "无法吞噬此野怪!"
tr "game_floatingtext_Charmed" = ""
tr "game_floatingtext_critical" = "%.0f!"
tr "game_floatingtext_critical_legacy" = "暴击 %.0f!"
tr "game_floatingtext_DarkStarMaxScoreMustKillThreshWarning" = "击杀瑟雷西以取得胜利。"
tr "game_floatingtext_DarkStarNoTagBacks" = "无法重复标记"
tr "game_floatingtext_defense_AssistReward" = "+10 水晶碎片"
tr "game_floatingtext_defense_KillReward" = "+20 水晶碎片"
tr "game_floatingtext_Disarmed" = ""
tr "game_floatingtext_dodge" = "闪避!"
tr "game_floatingtext_Feared" = ""
tr "game_floatingtext_Fleeing" = ""
tr "game_floatingtext_gold_add" = "+%.0f"
tr "game_floatingtext_gold_neg" = "%.0f"
tr "game_floatingtext_heal" = "+%.0f"
tr "game_floatingtext_invulnerable" = ""
tr "game_floatingtext_Knockup" = ""
tr "game_floatingtext_levelup" = "升级!"
tr "game_floatingtext_manadamage" = "%.0f"
tr "game_floatingtext_manaheal" = "+%.0f"
tr "game_floatingtext_miss" = "未命中!"
tr "game_floatingtext_NearSight" = ""
tr "game_floatingtext_Netted" = ""
tr "game_floatingtext_ObliteratorCharging" = "泯灭死光充能(@IntParam1@ / 15)"
tr "game_floatingtext_Pacified" = ""
tr "game_floatingtext_Polymorphed" = ""
tr "game_floatingtext_practicetool_dps" = "每秒伤害: %.0f"
tr "game_floatingtext_practicetool_lasthit" = "最后一击: %.0f"
tr "game_floatingtext_practicetool_total" = "总共: %.0f"
tr "game_floatingtext_quest_complete" = ""
tr "game_floatingtext_quest_received" = ""
tr "game_floatingtext_Rooted" = ""
tr "game_floatingtext_SG_Chogath_omnomnom" = "嚼嚼嚼"
tr "game_floatingtext_SG_Kogmaw_Disabled" = "失效!"
tr "game_floatingtext_SG_Kogmaw_EnrageInOne" = "激怒倒计时:1"
tr "game_floatingtext_SG_Kogmaw_EnrageInTwo" = "激怒倒计时:2"
tr "game_floatingtext_SG_ReviveInOne" = "重生倒计时:1"
tr "game_floatingtext_SG_ReviveInTwo" = "重生倒计时:2"
tr "game_floatingtext_Silenced" = ""
tr "game_floatingtext_Sleep" = ""
tr "game_floatingtext_Slowed" = ""
tr "game_floatingtext_Snared" = ""
tr "game_floatingtext_Stunned" = ""
tr "game_floatingtext_Suppressed" = ""
tr "game_floatingtext_Taunted" = ""
tr "game_floatingtext_xp" = "+%.0fxp"
tr "game_healthbaroverride_NightmareBotSpiritMystery" = "提摩?!"
tr "game_hud_character_combinedHitPointsFormat_default" = "%d/%d %d/%d"
tr "game_hud_character_combinedHitPointsFormat_tons" = "%dk/%dk %dk/%dk"
tr "game_hud_character_hitPointsFormat_default" = "%d / %d"
tr "game_hud_character_hitPointsFormat_tons" = "%dk / %dk"
tr "game_hud_character_hitPointsRegenerationFormat_default" = "+%.1f"
tr "game_hud_character_hitPointsRegenerationFormat_tons" = "+%.1fk"
tr "game_hud_cooldown_format_minutes_abbr" = "%d分"
tr "game_hud_deathRecap_damageFormat_default" = "%d"
tr "game_hud_deathRecap_damageFormat_tons" = "成吨"
tr "game_hud_deathRecap_multiDamageFormat_default" = "%d (+%d)"
tr "game_hud_deathRecap_multiDamageFormat_tons" = "成吨"
tr "game_HUD_DoomBots_TimerCompletedText" = "梦魇"
tr "game_hud_health_animated_amountSuffix_default" = ""
tr "game_hud_health_animated_amountSuffix_tons" = "k"
tr "game_hud_health_max_health_default" = "%d / %d"
tr "game_hud_health_max_health_tons" = "%dk / %dk"
tr "game_hud_health_replay_amountSuffix_default" = ""
tr "game_hud_health_replay_amountSuffix_tons" = "k"
tr "game_hud_healthregen_default" = "+%.1f"
tr "game_hud_healthregen_tons" = "+%.1fk"
tr "game_hud_text_blue_team" = "蓝方"
tr "game_hud_text_enemy_team" = "敌方"
tr "game_hud_text_red_team" = "红方"
tr "game_hud_text_your_team" = "我方"
tr "game_hud_thousandsSeparator" = ","
tr "game_intro_tip_text_damage_minion" = "待在友方士兵后方"
tr "game_intro_tip_text_damage_redzone" = "计算机英雄将会在红色警示区域中施放伤害技能"
tr "game_intro_tip_text_readability" = "将光标放在技能图标上以浏览技能说明"
tr "game_intro_tip_title_damage_minion" = "避免受到士兵伤害"
tr "game_intro_tip_title_damage_redzone" = "避免待在红色警示区域"
tr "game_intro_tip_title_readability" = "阅读技能说明"
tr "game_item_altcost_2057_large" = "等级 9"
tr "game_item_altcost_2057_small" = "等级 9"
tr "game_item_altcost_3040_large" = "充能完毕"
tr "game_item_altcost_3040_small" = "最大"
tr "game_item_altcost_3042_large" = "充能完毕"
tr "game_item_altcost_3042_small" = "最大"
tr "game_item_altcost_3340_large" = "免费"
tr "game_item_altcost_3340_small" = "免费"
tr "game_item_altcost_3341_large" = "免费"
tr "game_item_altcost_3341_small" = "免费"
tr "game_item_altcost_3342_large" = "免费"
tr "game_item_altcost_3342_small" = "免费"
tr "game_item_altcost_3350_large" = "等级 9"
tr "game_item_altcost_3350_small" = "等级 9"
tr "game_item_altcost_3351_large" = "等级 9"
tr "game_item_altcost_3351_small" = "等级 9"
tr "game_item_altcost_3352_large" = "等级 9"
tr "game_item_altcost_3352_small" = "等级 9"
tr "game_item_altcost_3361_large" = "250*"
tr "game_item_altcost_3361_small" = "250*"
tr "game_item_altcost_3362_large" = "250*"
tr "game_item_altcost_3362_small" = "250*"
tr "game_item_altcost_3363_large" = "等级9"
tr "game_item_altcost_3363_small" = "等级9"
tr "game_item_altcost_3364_large" = "免费"
tr "game_item_altcost_3364_small" = "免费"
tr "game_item_altcost_3611_large" = "5 海妖金币"
tr "game_item_altcost_3611_small" = "5"
tr "game_item_altcost_3612_large" = "5 海妖金币"
tr "game_item_altcost_3612_small" = "5"
tr "game_item_altcost_3613_large" = "5 海妖金币"
tr "game_item_altcost_3613_small" = "5"
tr "game_item_altcost_3614_large" = "5 海妖金币"
tr "game_item_altcost_3614_small" = "5"
tr "game_item_altcost_3615_large" = "5 海妖金币"
tr "game_item_altcost_3615_small" = "5"
tr "game_item_altcost_3616_large" = "10 海妖金币"
tr "game_item_altcost_3616_small" = "10"
tr "game_item_altcost_3617_large" = "20 海妖金币"
tr "game_item_altcost_3617_small" = "20"
tr "game_item_altcost_3621_large" = "5 海妖金币"
tr "game_item_altcost_3621_small" = "5"
tr "game_item_altcost_3622_large" = "10 海妖金币"
tr "game_item_altcost_3622_small" = "10"
tr "game_item_altcost_3623_large" = "20 海妖金币"
tr "game_item_altcost_3623_small" = "20"
tr "game_item_altcost_3624_large" = "5 海妖金币"
tr "game_item_altcost_3624_small" = "5"
tr "game_item_altcost_3625_large" = "10 海妖金币"
tr "game_item_altcost_3625_small" = "10"
tr "game_item_altcost_3626_large" = "20 海妖金币"
tr "game_item_altcost_3626_small" = "20"
tr "game_item_altcost_3631_large" = "100 水晶碎片"
tr "game_item_altcost_3631_small" = "100 水晶碎片"
tr "game_item_altcost_3634_large" = "100 水晶碎片"
tr "game_item_altcost_3634_small" = "100 水晶碎片"
tr "game_item_altcost_3635_large" = "200 水晶碎片"
tr "game_item_altcost_3635_small" = "200 水晶碎片"
tr "game_item_altcost_3636_large" = "200 水晶碎片"
tr "game_item_altcost_3636_small" = "200 水晶碎片"
tr "game_item_altcost_3640_large" = "100 水晶碎片"
tr "game_item_altcost_3640_small" = "100 水晶碎片"
tr "game_item_altcost_3641_large" = "100 水晶碎片"
tr "game_item_altcost_3641_small" = "100 水晶碎片"
tr "game_item_altcost_3642_large" = "全部退还"
tr "game_item_altcost_3642_small" = "退还"
tr "game_item_altcost_3643_large" = "100 水晶碎片"
tr "game_item_altcost_3643_small" = "100 水晶碎片"
tr "game_item_altcost_3647_large" = "100 水晶碎片"
tr "game_item_altcost_3647_small" = "100 水晶碎片"
tr "game_item_altcost_3680_large" = "免费"
tr "game_item_altcost_3680_small" = "免费"
tr "game_item_altcost_3681_large" = "免费"
tr "game_item_altcost_3681_small" = "免费"
tr "game_item_altcost_3682_large" = "免费"
tr "game_item_altcost_3682_small" = "免费"
tr "game_item_altcost_3683_large" = "免费"
tr "game_item_altcost_3683_small" = "免费"
tr "game_item_altcost_3901_large" = "500 毒蛇银币"
tr "game_item_altcost_3901_small" = "500SS"
tr "game_item_altcost_3902_large" = "500 毒蛇银币"
tr "game_item_altcost_3902_small" = "500SS"
tr "game_item_altcost_3903_large" = "500 毒蛇银币"
tr "game_item_altcost_3903_small" = "500SS"
tr "game_item_altcost_3930_large" = "噬魂完成"
tr "game_item_altcost_3930_small" = "最大"
tr "game_item_altcost_3931_large" = "噬魂完成"
tr "game_item_altcost_3931_small" = "最大"
tr "game_item_altcost_3932_large" = "噬魂完成"
tr "game_item_altcost_3932_small" = "最大"
tr "game_item_altcost_3933_large" = "噬魂完成"
tr "game_item_altcost_3933_small" = "最大"
tr "game_item_at_level_18" = "等级 18 时"
tr "game_item_boots_grouplimit" = "限定 1 双鞋子。"
tr "game_item_buff_4026" = "此单位暂时进入无法被击杀的状态。"
tr "game_item_colloquialism_1001" = ";"
tr "game_item_colloquialism_1004" = ";"
tr "game_item_colloquialism_1005" = ";"
tr "game_item_colloquialism_1006" = ";"
tr "game_item_colloquialism_1007" = ";"
tr "game_item_colloquialism_1011" = ";"
tr "game_item_colloquialism_1018" = ";"
tr "game_item_colloquialism_1026" = ";"
tr "game_item_colloquialism_1027" = ";blue"
tr "game_item_colloquialism_1028" = ";red"
tr "game_item_colloquialism_1029" = ";"
tr "game_item_colloquialism_1031" = ";"
tr "game_item_colloquialism_1033" = ";"
tr "game_item_colloquialism_1036" = ";"
tr "game_item_colloquialism_1037" = ";"
tr "game_item_colloquialism_1038" = ";bf;BF"
tr "game_item_colloquialism_1039" = ";jungle;Jungle"
tr "game_item_colloquialism_1041" = ";打野;野"
tr "game_item_colloquialism_1042" = ";"
tr "game_item_colloquialism_1043" = ";"
tr "game_item_colloquialism_1051" = ";"
tr "game_item_colloquialism_1052" = ";amptome"
tr "game_item_colloquialism_1053" = ";"
tr "game_item_colloquialism_1054" = ";dshield"
tr "game_item_colloquialism_1055" = ";dblade"
tr "game_item_colloquialism_1056" = ";dring"
tr "game_item_colloquialism_1057" = ";"
tr "game_item_colloquialism_1058" = ";nlr"
tr "game_item_colloquialism_1059" = ";"
tr "game_item_colloquialism_1062" = ";"
tr "game_item_colloquialism_1063" = ";"
tr "game_item_colloquialism_1074" = ";d戒指"
tr "game_item_colloquialism_1075" = ";d刀刃"
tr "game_item_colloquialism_1076" = ";d护盾"
tr "game_item_colloquialism_1080" = ";"
tr "game_item_colloquialism_1082" = ";诺克萨斯"
tr "game_item_colloquialism_1083" = ";dblade"
tr "game_item_colloquialism_2003" = ";"
tr "game_item_colloquialism_2004" = ";"
tr "game_item_colloquialism_2009" = ";饼干"
tr "game_item_colloquialism_2010" = ";"
tr "game_item_colloquialism_2011" = ";"
tr "game_item_colloquialism_2012" = ";"
tr "game_item_colloquialism_2013" = ";"
tr "game_item_colloquialism_2015" = ";"
tr "game_item_colloquialism_2031" = ";"
tr "game_item_colloquialism_2032" = ";"
tr "game_item_colloquialism_2033" = ";"
tr "game_item_colloquialism_2037" = ";red;红水"
tr "game_item_colloquialism_2038" = ";"
tr "game_item_colloquialism_2039" = ";blue;蓝水"
tr "game_item_colloquialism_2040" = ";"
tr "game_item_colloquialism_2041" = ";"
tr "game_item_colloquialism_2042" = ";真知"
tr "game_item_colloquialism_2043" = "红眼;"
tr "game_item_colloquialism_2044" = "绿眼;"
tr "game_item_colloquialism_2045" = ";红眼石"
tr "game_item_colloquialism_2047" = ";"
tr "game_item_colloquialism_2048" = ";"
tr "game_item_colloquialism_2049" = ";眼石"
tr "game_item_colloquialism_2050" = ";"
tr "game_item_colloquialism_2051" = "科比的黄金手臂;科比的黄金二头肌;狼人之角;狼人"
tr "game_item_colloquialism_2052" = ";"
tr "game_item_colloquialism_2053" = ";"
tr "game_item_colloquialism_2055" = "orange;"
tr "game_item_colloquialism_2056" = "绿; green"
tr "game_item_colloquialism_2057" = "蓝; 图腾; blue; totem;"
tr "game_item_colloquialism_2058" = ";白 ;white"
tr "game_item_colloquialism_2059" = ";蓝 ;blue"
tr "game_item_colloquialism_2060" = ";红 ;red"
tr "game_item_colloquialism_2061" = ";"
tr "game_item_colloquialism_2062" = ";"
tr "game_item_colloquialism_2065" = ";苏瑞亚;狂想曲;苏;狂;苏瑞;狂想;"
tr "game_item_colloquialism_2137" = ";橘色"
tr "game_item_colloquialism_2138" = ";白色"
tr "game_item_colloquialism_2139" = ";blue"
tr "game_item_colloquialism_2140" = ";red"
tr "game_item_colloquialism_2301" = ";"
tr "game_item_colloquialism_2302" = ";"
tr "game_item_colloquialism_2303" = ";"
tr "game_item_colloquialism_2319" = "挡路"
tr "game_item_colloquialism_2403" = ";"
tr "game_item_colloquialism_2420" = ";中娅;中娅沙漏"
tr "game_item_colloquialism_2421" = ";"
tr "game_item_colloquialism_2422" = ";"
tr "game_item_colloquialism_3001" = ";"
tr "game_item_colloquialism_3003" = ";aa"
tr "game_item_colloquialism_3004" = ";"
tr "game_item_colloquialism_3005" = ";wreckoning;Wreckoning;终末;战戟"
tr "game_item_colloquialism_3006" = ";"
tr "game_item_colloquialism_3007" = ";aa"
tr "game_item_colloquialism_3008" = ";"
tr "game_item_colloquialism_3009" = ";"
tr "game_item_colloquialism_3010" = ";"
tr "game_item_colloquialism_3020" = ";"
tr "game_item_colloquialism_3022" = ";fm"
tr "game_item_colloquialism_3023" = "古灵精怪"
tr "game_item_colloquialism_3024" = ";"
tr "game_item_colloquialism_3025" = ";frozen fist"
tr "game_item_colloquialism_3026" = ";ga;GA;天使甲"
tr "game_item_colloquialism_3027" = ";roa"
tr "game_item_colloquialism_3028" = ";"
tr "game_item_colloquialism_3029" = ";roa"
tr "game_item_colloquialism_3030" = "frost cannon;"
tr "game_item_colloquialism_3031" = ";ie;无尽"
tr "game_item_colloquialism_3033" = ";lw;grievous"
tr "game_item_colloquialism_3034" = ";gs"
tr "game_item_colloquialism_3035" = ";lw"
tr "game_item_colloquialism_3036" = ";lw"
tr "game_item_colloquialism_3037" = ";"
tr "game_item_colloquialism_3040" = ";"
tr "game_item_colloquialism_3041" = ";"
tr "game_item_colloquialism_3042" = ";村正"
tr "game_item_colloquialism_3044" = ";"
tr "game_item_colloquialism_3046" = ";pd"
tr "game_item_colloquialism_3047" = ";"
tr "game_item_colloquialism_3050" = ";哈洛和库玛"
tr "game_item_colloquialism_3052" = ";enforcer"
tr "game_item_colloquialism_3053" = ";juggernaut;primal"
tr "game_item_colloquialism_3056" = ";"
tr "game_item_colloquialism_3057" = ";"
tr "game_item_colloquialism_3060" = ";flag"
tr "game_item_colloquialism_3065" = ";sv"
tr "game_item_colloquialism_3067" = ";"
tr "game_item_colloquialism_3068" = ";火斗"
tr "game_item_colloquialism_3069" = ";shurelya; reverie; Eye of Ascension; 苏瑞亚; 幻想; 升华之眼;"
tr "game_item_colloquialism_3070" = ";"
tr "game_item_colloquialism_3071" = ";bc"
tr "game_item_colloquialism_3072" = ";BT"
tr "game_item_colloquialism_3073" = ";"
tr "game_item_colloquialism_3074" = ";"
tr "game_item_colloquialism_3075" = ";反弹甲;反甲;荆棘;荆"
tr "game_item_colloquialism_3076" = ";反弹甲;反甲;荆棘;荆"
tr "game_item_colloquialism_3077" = ";"
tr "game_item_colloquialism_3078" = ";triforce;tons of damage;三向"
tr "game_item_colloquialism_3079" = ";"
tr "game_item_colloquialism_3080" = ";嗜血者"
tr "game_item_colloquialism_3082" = ";"
tr "game_item_colloquialism_3083" = ";好战"
tr "game_item_colloquialism_3084" = ";"
tr "game_item_colloquialism_3085" = ";"
tr "game_item_colloquialism_3086" = ";黄双"
tr "game_item_colloquialism_3087" = ";"
tr "game_item_colloquialism_3089" = ";dc;banksys;死帽"
tr "game_item_colloquialism_3090" = "帽子"
tr "game_item_colloquialism_3091" = ";"
tr "game_item_colloquialism_3092" = "守望之眼"
tr "game_item_colloquialism_3093" = ";"
tr "game_item_colloquialism_3094" = ";canon;rapidfire;rfc"
tr "game_item_colloquialism_3095" = ";Windblade;风刃"
tr "game_item_colloquialism_3096" = "流浪者之眼;"
tr "game_item_colloquialism_3097" = "星界之眼;"
tr "game_item_colloquialism_3098" = "寒霜之眼;"
tr "game_item_colloquialism_3099" = ";"
tr "game_item_colloquialism_3100" = ";"
tr "game_item_colloquialism_3101" = ";"
tr "game_item_colloquialism_3102" = ";bv"
tr "game_item_colloquialism_3104" = "lvd;"
tr "game_item_colloquialism_3105" = ";军团盾"
tr "game_item_colloquialism_3106" = ";红爪"
tr "game_item_colloquialism_3107" = ";"
tr "game_item_colloquialism_3108" = ";"
tr "game_item_colloquialism_3109" = ";"
tr "game_item_colloquialism_3110" = ";fh"
tr "game_item_colloquialism_3111" = ";"
tr "game_item_colloquialism_3112" = ";"
tr "game_item_colloquialism_3113" = ";"
tr "game_item_colloquialism_3114" = ";"
tr "game_item_colloquialism_3115" = ";"
tr "game_item_colloquialism_3116" = ";冰杖"
tr "game_item_colloquialism_3117" = ";"
tr "game_item_colloquialism_3118" = ";"
tr "game_item_colloquialism_3122" = ";ie"
tr "game_item_colloquialism_3123" = ";grievous"
tr "game_item_colloquialism_3124" = ";"
tr "game_item_colloquialism_3126" = ";"
tr "game_item_colloquialism_3128" = ";dfg"
tr "game_item_colloquialism_3131" = ";sotd;lethality;神圣之剑;物理致命"
tr "game_item_colloquialism_3132" = ";"
tr "game_item_colloquialism_3133" = ";"
tr "game_item_colloquialism_3134" = ";物理致命"
tr "game_item_colloquialism_3135" = ";"
tr "game_item_colloquialism_3136" = ";mask;小面具"
tr "game_item_colloquialism_3137" = ";"
tr "game_item_colloquialism_3138" = ";"
tr "game_item_colloquialism_3139" = ";"
tr "game_item_colloquialism_3140" = ";qss"
tr "game_item_colloquialism_3141" = ";soto"
tr "game_item_colloquialism_3142" = ";物理致命"
tr "game_item_colloquialism_3143" = ";小金人"
tr "game_item_colloquialism_3144" = ";"
tr "game_item_colloquialism_3145" = ";吸血枪"
tr "game_item_colloquialism_3146" = ";枪刀"
tr "game_item_colloquialism_3147" = ";物理致命"
tr "game_item_colloquialism_3148" = ";"
tr "game_item_colloquialism_3149" = ";殒落;殒落王者;殒落王者之剑"
tr "game_item_colloquialism_3150" = ";"
tr "game_item_colloquialism_3151" = ";mask;大面具"
tr "game_item_colloquialism_3152" = "rocket belt;"
tr "game_item_colloquialism_3153" = ";brk;bork;botrk"
tr "game_item_colloquialism_3154" = ";灯笼"
tr "game_item_colloquialism_3155" = ";"
tr "game_item_colloquialism_3156" = ";"
tr "game_item_colloquialism_3157" = ";zhg;zonyas;小金人"
tr "game_item_colloquialism_3158" = ";"
tr "game_item_colloquialism_3159" = ";"
tr "game_item_colloquialism_3162" = ";"
tr "game_item_colloquialism_3163" = ";"
tr "game_item_colloquialism_3165" = ";nmst;grievous"
tr "game_item_colloquialism_3170" = ";"
tr "game_item_colloquialism_3172" = ";"
tr "game_item_colloquialism_3173" = ";"
tr "game_item_colloquialism_3174" = ";"
tr "game_item_colloquialism_3176" = ";"
tr "game_item_colloquialism_3178" = ";"
tr "game_item_colloquialism_3180" = ";"
tr "game_item_colloquialism_3181" = ";"
tr "game_item_colloquialism_3183" = ";"
tr "game_item_colloquialism_3184" = ";d刀刃"
tr "game_item_colloquialism_3185" = ";lb"
tr "game_item_colloquialism_3186" = ";"
tr "game_item_colloquialism_3187" = ";"
tr "game_item_colloquialism_3188" = ";bft"
tr "game_item_colloquialism_3190" = ";"
tr "game_item_colloquialism_3191" = ";"
tr "game_item_colloquialism_3193" = ";"
tr "game_item_colloquialism_3194" = ";"
tr "game_item_colloquialism_3196" = ";viktor"
tr "game_item_colloquialism_3197" = ";viktor"
tr "game_item_colloquialism_3198" = ";viktor"
tr "game_item_colloquialism_3200" = ";viktor"
tr "game_item_colloquialism_3204" = ";"
tr "game_item_colloquialism_3205" = ";"
tr "game_item_colloquialism_3206" = ";"
tr "game_item_colloquialism_3207" = ";"
tr "game_item_colloquialism_3208" = ";"
tr "game_item_colloquialism_3209" = ";"
tr "game_item_colloquialism_3210" = ";"
tr "game_item_colloquialism_3211" = "帽子"
tr "game_item_colloquialism_3222" = ";"
tr "game_item_colloquialism_3230" = ";"
tr "game_item_colloquialism_3231" = ";"
tr "game_item_colloquialism_3240" = ";"
tr "game_item_colloquialism_3241" = ";"
tr "game_item_colloquialism_3242" = ";"
tr "game_item_colloquialism_3243" = ";"
tr "game_item_colloquialism_3244" = ";"
tr "game_item_colloquialism_3245" = ";"
tr "game_item_colloquialism_3252" = ";残暴之力;物理致命"
tr "game_item_colloquialism_3285" = ";"
tr "game_item_colloquialism_3286" = ";"
tr "game_item_colloquialism_3290" = ";古灵精怪"
tr "game_item_colloquialism_3301" = ";"
tr "game_item_colloquialism_3302" = ";"
tr "game_item_colloquialism_3303" = ";"
tr "game_item_colloquialism_3303z" = ";凯吉"
tr "game_item_colloquialism_3304" = ";"
tr "game_item_colloquialism_3305" = ";"
tr "game_item_colloquialism_3306" = "; shurelya; reverie; 苏瑞亚; 幻想"
tr "game_item_colloquialism_3307" = ";"
tr "game_item_colloquialism_3308" = ";"
tr "game_item_colloquialism_3309" = ";"
tr "game_item_colloquialism_3310" = ";"
tr "game_item_colloquialism_3310z" = "; kage; 凯吉"
tr "game_item_colloquialism_3311" = ";"
tr "game_item_colloquialism_3312" = "古灵精怪;"
tr "game_item_colloquialism_3340" = "黄色; 图腾; 饰品; yellow; totem; trinket"
tr "game_item_colloquialism_3341" = "红色;"
tr "game_item_colloquialism_3342" = "蓝色;"
tr "game_item_colloquialism_3345" = ""
tr "game_item_colloquialism_3348" = ";"
tr "game_item_colloquialism_3350" = ";"
tr "game_item_colloquialism_3351" = ";"
tr "game_item_colloquialism_3352" = ";"
tr "game_item_colloquialism_3361" = "黄色;"
tr "game_item_colloquialism_3362" = "黄色;"
tr "game_item_colloquialism_3363" = "蓝色; 图腾; 饰品; blue; totem; trinket"
tr "game_item_colloquialism_3364" = "红色; 透镜; 饰品; red; lens; trinket"
tr "game_item_colloquialism_3371" = ";无尽之刃;鄂尔;铸造;杰作"
tr "game_item_colloquialism_3373" = ";鄂尔;铸造;杰作"
tr "game_item_colloquialism_3374" = ";死帽;死亡之帽;帽子;鄂尔;铸造;杰作"
tr "game_item_colloquialism_3379" = ";鄂尔;铸造;杰作"
tr "game_item_colloquialism_3380" = ";黑色切割者;鄂尔;铸造;杰作"
tr "game_item_colloquialism_3382" = ";鄂尔;铸造;杰作"
tr "game_item_colloquialism_3383" = ";鄂尔;铸造;杰作"
tr "game_item_colloquialism_3384" = "三项之力;大量伤害;鄂尔;铸造;杰作"
tr "game_item_colloquialism_3385" = ";帽子;鄂尔;铸造"
tr "game_item_colloquialism_3386" = ";zhg;zonyas;ornn;forge;中娅;金人;鄂尔;锻造"
tr "game_item_colloquialism_3387" = ";寒霜霸权;寒霜;鄂尔;鄂"
tr "game_item_colloquialism_3388" = ";物理致命;妖梦;鄂尔;鄂"
tr "game_item_colloquialism_3389" = ";殒落;殒落王者;鄂尔;鄂"
tr "game_item_colloquialism_3390" = ";鄂尔;鄂"
tr "game_item_colloquialism_3400" = ""
tr "game_item_colloquialism_3401" = "星灵之眼;"
tr "game_item_colloquialism_3430" = ";"
tr "game_item_colloquialism_3431" = ";"
tr "game_item_colloquialism_3433" = ";nmst"
tr "game_item_colloquialism_3434" = ";"
tr "game_item_colloquialism_3462" = "blue;"
tr "game_item_colloquialism_3504" = ""
tr "game_item_colloquialism_3508" = ";"
tr "game_item_colloquialism_3512" = ";虚空之门"
tr "game_item_colloquialism_3513" = ";预示者之眼"
tr "game_item_colloquialism_3514" = ";预示者之眼"
tr "game_item_colloquialism_3599" = ";黑矛"
tr "game_item_colloquialism_3600" = ";黑矛"
tr "game_item_colloquialism_3611" = ""
tr "game_item_colloquialism_3612" = ""
tr "game_item_colloquialism_3613" = ""
tr "game_item_colloquialism_3614" = ""
tr "game_item_colloquialism_3615" = ""
tr "game_item_colloquialism_3616" = ""
tr "game_item_colloquialism_3617" = ""
tr "game_item_colloquialism_3621" = ""
tr "game_item_colloquialism_3622" = ""
tr "game_item_colloquialism_3623" = ""
tr "game_item_colloquialism_3624" = ""
tr "game_item_colloquialism_3625" = ""
tr "game_item_colloquialism_3626" = ""
tr "game_item_colloquialism_3630" = ""
tr "game_item_colloquialism_3631" = ""
tr "game_item_colloquialism_3633" = ""
tr "game_item_colloquialism_3634" = ""
tr "game_item_colloquialism_3635" = ""
tr "game_item_colloquialism_3636" = ""
tr "game_item_colloquialism_3637" = ""
tr "game_item_colloquialism_3640" = ""
tr "game_item_colloquialism_3641" = ""
tr "game_item_colloquialism_3643" = ""
tr "game_item_colloquialism_3645" = "蓝;"
tr "game_item_colloquialism_3647" = ""
tr "game_item_colloquialism_3648" = ""
tr "game_item_colloquialism_3649" = ""
tr "game_item_colloquialism_3652" = ";"
tr "game_item_colloquialism_3671" = ";"
tr "game_item_colloquialism_3672" = ";"
tr "game_item_colloquialism_3673" = ";"
tr "game_item_colloquialism_3674" = ";"
tr "game_item_colloquialism_3675" = ";"
tr "game_item_colloquialism_3690" = ";"
tr "game_item_colloquialism_3691" = ";"
tr "game_item_colloquialism_3692" = ";"
tr "game_item_colloquialism_3693" = ";"
tr "game_item_colloquialism_3694" = ";"
tr "game_item_colloquialism_3695" = ";"
tr "game_item_colloquialism_3706" = ";jungle;Jungle;jangle"
tr "game_item_colloquialism_3708" = ";jungle;Jungle"
tr "game_item_colloquialism_3711" = ";jungle;Jungle"
tr "game_item_colloquialism_3712" = ";jungle;Jungle"
tr "game_item_colloquialism_3713" = ";jungle;Jungle"
tr "game_item_colloquialism_3715" = ";jungle;Jungle"
tr "game_item_colloquialism_3742" = ";重武装;无畏"
tr "game_item_colloquialism_3744" = ";"
tr "game_item_colloquialism_3745" = ";"
tr "game_item_colloquialism_3748" = ";juggernaut"
tr "game_item_colloquialism_3751" = ";"
tr "game_item_colloquialism_3800" = ";"
tr "game_item_colloquialism_3801" = ";"
tr "game_item_colloquialism_3802" = ";"
tr "game_item_colloquialism_3812" = ";Bloodbag"
tr "game_item_colloquialism_3813" = ";死亡;死亡之舞"
tr "game_item_colloquialism_3814" = ";物理致命"
tr "game_item_colloquialism_3829" = ";镜像"
tr "game_item_colloquialism_3840" = "球体"
tr "game_item_colloquialism_3841" = "晶球"
tr "game_item_colloquialism_3844" = "晶球"
tr "game_item_colloquialism_3901" = ""
tr "game_item_colloquialism_3902" = ""
tr "game_item_colloquialism_3903" = ""
tr "game_item_colloquialism_3905" = ";斗篷;双;双影;亡灵;鬼影"
tr "game_item_colloquialism_3911" = ";"
tr "game_item_colloquialism_3924" = ";"
tr "game_item_colloquialism_4001" = ";"
tr "game_item_colloquialism_4002" = ";"
tr "game_item_colloquialism_4003" = ";物理致命"
tr "game_item_colloquialism_4004" = ";物理致命"
tr "game_item_colloquialism_4005" = ";"
tr "game_item_colloquialism_4010" = ";魔法穿透"
tr "game_item_colloquialism_4026" = ";守护天使;水手的复仇"
tr "game_item_colloquialism_4101" = ";jungle;Jungle;jangle;打野;野区"
tr "game_item_colloquialism_4201" = ";dshield;多兰盾;多兰之盾"
tr "game_item_colloquialism_4202" = ";dblade;多兰剑;多兰之剑"
tr "game_item_colloquialism_4203" = ";dring;多兰戒;多兰之戒"
tr "game_item_colloquialism_4204" = ";didol;多兰像;多兰之像"
tr "game_item_colloquialism_4301" = ";Ancient Coin;Nomad's Medallion;Support;贤者古币;流浪者徽章;辅助"
tr "game_item_colloquialism_4302" = ";Targon's Brace;Relic Shield;Support;巨石盾甲;遗迹之盾;辅助"
tr "game_item_colloquialism_4401" = ";fon;自然"
tr "game_item_colloquialism_4402" = ";"
tr "game_item_colloquialism_4403" = ";"
tr "game_item_description_*" = ""
tr "game_item_description_10001" = "+2.23% 暴击伤害"
tr "game_item_description_10002" = "+1.5% 跑速"
tr "game_item_description_1001" = "{{ game_item_boots_grouplimit }}
唯一被动-跑速增强: +25 跑速"
tr "game_item_description_1004" = "+25% 基础魔力回复(每 5 秒 +round(0.25*stats[BaseManaRegenRate]*5) 魔力)"
tr "game_item_description_1005" = "+0 魔力回复 / 5 秒"
tr "game_item_description_1006" = "+50% 基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5) 生命回复 / 5 秒)"
tr "game_item_description_1007" = "+15 生命回复 / 5 秒"
tr "game_item_description_1011" = "+380 生命"
tr "game_item_description_1018" = "+20% 暴击率"
tr "game_item_description_1026" = "+40 魔法攻击"
tr "game_item_description_1027" = "+250 魔力"
tr "game_item_description_1028" = "+150 生命"
tr "game_item_description_1029" = "+15 物理防御"
tr "game_item_description_1031" = "+40 物理防御"
tr "game_item_description_1033" = "+25 魔法防御"
tr "game_item_description_1036" = "+10 物理攻击"
tr "game_item_description_1037" = "+25 物理攻击"
tr "game_item_description_1038" = "+40 点物理攻击"
tr "game_item_description_1039" = "
唯一被动-牙齿:使用技能或普攻对野怪造成伤害时于 5 秒内偷取 30 生命,并使其燃烧造成 60 魔法伤害。位于野区或河道时,根据你所失去的魔力,每秒回复最多 8 魔力。 此道具給予 野怪猎人。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1041" = "对野怪造成 +10% 普攻吸血
唯一被动-爪子:普攻命中野怪时造成 35 额外伤害。此道具给予野怪猎人。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1042" = "+12% 攻速"
tr "game_item_description_1043" = "+25% 攻击速度
唯一被动: 普攻命中造成额外 15 物理伤害。"
tr "game_item_description_1051" = "+10% 暴击率"
tr "game_item_description_1052" = "+20 魔法攻击"
tr "game_item_description_1053" = "+15 物理攻击
+10% 普攻吸血"
tr "game_item_description_1054" = "+80 生命
被动:每 5 秒回复 6 生命。
被动:普攻命中小兵时额外造成 5 物理伤害。
唯一被动:受到敌方英雄伤害后于 10 秒内根据已损失的生命百分比最多回复 30 生命。"
tr "game_item_description_1055" = "+8 物理攻击
+80 生命
+3% 普攻吸血"
tr "game_item_description_1056" = "+60 生命
+15 魔法攻击
+5 魔力/5 秒
被动: 普攻命中小兵时造成额外 5 物理伤害。"
tr "game_item_description_1057" = "+40 魔法防御"
tr "game_item_description_1058" = "+60 魔法攻击"
tr "game_item_description_1059" = "+15 物理攻击
+2.5% 普攻吸血"
tr "game_item_description_1062" = "+16 物理攻击
+15% 攻速
唯一被动-探险家: +150生命"
tr "game_item_description_1063" = "+35 魔法攻击
被动: +6 魔力回复/ 5 秒
唯一被动-探险家: +150 生命"
tr "game_item_description_1074" = "+@FlatHPPoolMod@ 生命
+@FlatHPRegenMod*5@ 生命回复/5 秒
唯一被动: 防御 @Effect1Amount@ 点英雄普攻伤害。
决胜庆典中仅限携带 2 样多兰系列道具"
tr "game_item_description_1075" = "+@FlatHPPoolMod@ 生命
+@FlatPhysicalDamageMod@ 点物理攻击
+@PercentLifeStealMod*100@% 普攻吸血
决胜庆典中仅限携带 2 样多兰系列道具"
tr "game_item_description_1076" = "+@FlatHPPoolMod@ 生命
+@FlatMagicDamageMod@ 点魔法攻击
+@FlatMPRegenMod*5@ 魔力回复/5 秒
被动: 击杀一个单位回复 @Effect1Amount@ 点魔力
决胜庆典中仅限携带 2 样多兰系列道具"
tr "game_item_description_1080" = "唯一被动 ─ 屠杀: 提高 20% 对野怪的伤害,所造成的伤害中 6% 将回复为生命,3% 回复为魔力。
﹝相同名称的唯一被动或主动效果不会累加计算。﹞"
tr "game_item_description_1082" = "+10 魔法攻击
+25% 药水治愈效果
+100 魔力
唯一被动-畏惧:每层荣耀赋予 +3 魔法攻击。
唯一被动-孤注一掷:击杀英雄获得 2 层荣耀,助攻获得 1 层荣耀,最多可叠加 10 层荣耀。死亡时会失去 4 层荣耀。"
tr "game_item_description_1083" = "+7 物理攻击
普攻命中时 +3 生命
唯一被动: 击杀在线小兵获得 1 额外金钱,击杀 100 只在线小兵获得 350 额外金钱并让此被动失效。"
tr "game_item_description_1300" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得狂热的能力。
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1301" = "限定单一附魔效果。
使靴子获得灵敏效果。
唯一被动-灵敏: +20 跑速。
(相同名称的效果不会累加计算。)"
tr "game_item_description_1302" = "附魔效果限定选择 1 种。
对鞋子附魔获得统帅的能力。
唯一被动-统帅:朝向自己位置移动的友方英雄提高 10% 跑速。
﹝相同名称的唯一被动效果不会累加计算﹞"
tr "game_item_description_1303" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得空间扭曲的能力。
唯一被动-空间扭曲: 降低 20% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 施放技能后获得 30% 跑速,持续 3 秒。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1304" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得守护家园的能力。
唯一被动-守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外获得速度与回复效果在 6 秒或制造/受到伤害后消失。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1305" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得狂热的能力。
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1306" = "限定单一附魔效果。
使靴子获得灵敏效果。
唯一被动-灵敏: +20 跑速。
(相同名称的效果不会累加计算。)"
tr "game_item_description_1307" = "附魔效果限定选择 1 种。
对鞋子附魔获得统帅的能力。
唯一被动-统帅:朝向自己位置移动的友方英雄提高 10% 跑速。
﹝相同名称的唯一被动效果不会累加计算﹞"
tr "game_item_description_1308" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得空间扭曲的能力。
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 施放技能后获得 30% 跑速,持续 3 秒。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1309" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得守护家园的能力。
唯一被动-守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外获得速度与回复效果在 6 秒或制造/受到伤害后消失。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1310" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得狂热的能力。
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1311" = "限定单一附魔效果。
使靴子获得灵敏效果。
唯一被动-灵敏: +20 跑速。
(相同名称的效果不会累加计算。)"
tr "game_item_description_1312" = "附魔效果限定选择 1 种。
对鞋子附魔获得统帅的能力。
唯一被动-统帅:朝向自己位置移动的友方英雄提高 10% 跑速。
﹝相同名称的唯一被动效果不会累加计算﹞"
tr "game_item_description_1313" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得空间扭曲的能力。
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 施放技能后获得 30% 跑速,持续 3 秒。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1314" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得守护家园的能力。
唯一被动-守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外获得速度与回复效果在 6 秒或制造/受到伤害后消失。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1320" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得狂热的能力。
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1321" = "限定单一附魔效果。
使靴子获得灵敏效果。
唯一被动-灵敏: +20 跑速。
(相同名称的效果不会累加计算。)"
tr "game_item_description_1322" = "附魔效果限定选择 1 种。
对鞋子附魔获得统帅的能力。
唯一被动-统帅:朝向自己位置移动的友方英雄提高 10% 跑速。
﹝相同名称的唯一被动效果不会累加计算﹞"
tr "game_item_description_1323" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得空间扭曲的能力。
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 施放技能后获得 30% 跑速,持续 3 秒。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1324" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得守护家园的能力。
唯一被动-守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外获得速度与回复效果在 6 秒或制造/受到伤害后消失。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1325" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得狂热的能力。
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1326" = "限定单一附魔效果。
使靴子获得灵敏效果。
唯一被动-灵敏: +20 跑速。
(相同名称的效果不会累加计算。)"
tr "game_item_description_1327" = "附魔效果限定选择 1 种。
对鞋子附魔获得统帅的能力。
唯一被动-统帅:朝向自己位置移动的友方英雄提高 10% 跑速。
﹝相同名称的唯一被动效果不会累加计算﹞"
tr "game_item_description_1328" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得空间扭曲的能力。
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 施放技能后获得 30% 跑速,持续 3 秒。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1329" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得守护家园的能力。
唯一被动-守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外获得速度与回复效果在 6 秒或制造/受到伤害后消失。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1330" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得狂热的能力。
唯一被动 ─ 狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1331" = "限定单一附魔效果。
使靴子获得灵敏效果。
唯一被动-灵敏: +20 跑速。
(相同名称的效果不会累加计算。)"
tr "game_item_description_1332" = "附魔效果限定选择 1 种。
对鞋子附魔获得统帅的能力。
唯一被动 ─ 统帅:朝向自己位置移动的友方英雄提高 10% 跑速。
﹝相同名称的唯一被动效果不会累加计算﹞"
tr "game_item_description_1333" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得空间扭曲的能力。
唯一被动 ─ 空间扭曲: 降低 15% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 施放技能后获得 30% 跑速,持续 3 秒。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1334" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得守护家园的能力。
唯一被动 ─ 守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外获得速度与回复效果在 6 秒或制造/受到伤害后消失。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_1400" = "+60 物理攻击
+10% 冷却时间减免
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1401" = "+300 生命
+15% 额外生命
唯一被动-献祭: 进入战斗时每秒对邻近敌方造成 11(每英雄等级 +1)魔法伤害。对小兵及野怪造成 300% 额外伤害。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1402" = "+80 魔法攻击
+10% 冷却时间减免
+300 魔力
唯一被动-回音: 移动或施放技能时增加充能。充能达到 100 层时,下一个伤害性技能命中时会消耗所有充能并造成 60 (+10% 魔法攻击) 额外魔法伤害,最多对 4 个目标伤害。
此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪会回复 25% 失去魔力。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1404" = "+60 物理攻击
+10% 冷却时间减免"
tr "game_item_description_1405" = "+400 生命
+15% 额外生命
唯一被动-献祭: 进入战斗时每秒对邻近敌方造成 7 (每等级 +2)魔法伤害。对野怪造成 100% 额外伤害。"
tr "game_item_description_1406" = "+60 魔法攻击r
+7% 跑速
唯一被动-回音: 移动或施放技能时增加充能。充能达到 100 层时,下一个伤害技能命中时会消耗所有充能并最多对 4 个目标造成 60 (+10% 魔法攻击) 额外魔法伤害。
此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪将回复 18% 失去魔力。"
tr "game_item_description_1408" = "+60 物理攻击
+10% 冷却时间减免"
tr "game_item_description_1409" = "+300 生命
+20% 额外生命
唯一被动-献祭: 进入战斗时每秒对邻近敌方造成 11 (每英雄等级 +1)魔法伤害。对小兵及野怪造成 200% 额外伤害。"
tr "game_item_description_1410" = "+60 魔法攻击
+7% 跑速
唯一被动-回音:移动或施放技能时增加充能。充能达到 100 层时,下一个伤害技能命中时会消耗所有充能并最多对 4 个目标造成 60(+10% 魔法攻击)额外魔法伤害。
此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪将回复 25% 失去魔力。"
tr "game_item_description_1412" = "+60 物理攻击
+10% 冷却时间减免
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1413" = "+300 生命
+15% 额外生命
唯一被动-献祭: 进入战斗时每秒对邻近敌方造成 11 (每英雄等级 +1)魔法伤害。对小兵及野怪造成 300% 额外伤害。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1414" = "+80 魔法攻击
+10% 冷却时间减免
+300 魔力
唯一被动-回音: 移动或施放技能时增加充能。充能达到 100 层时,下一个伤害性技能命中时会消耗所有充能并造成 60(+10% 魔法攻击)额外魔法伤害,最多对 4 个目标造成伤害。
此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪并会回复 25% 失去魔力。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1416" = "+50% 攻速
唯一被动: 普攻造成目标最大生命 4% 的额外物理命中伤害(对士兵和野怪最多造成 75 伤害)。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1417" = "+50% 攻速
唯一被动: 普攻造成目标最大生命 4% 的额外物理命中伤害(对士兵和野怪最多造成 75 伤害)。"
tr "game_item_description_1418" = "+50% 攻速
唯一被动: 普攻造成目标最大生命 4% 的额外物理命中伤害(对士兵和野怪最多造成 75 伤害)。"
tr "game_item_description_1419" = "+50% 攻速
唯一被动: 普攻造成目标最大生命 4% 的额外物理命中伤害(对士兵和野怪最多造成 75 伤害)。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_1500" = "+30% 物理穿透"
tr "game_item_description_1501" = "强化堡垒"
tr "game_item_description_1502" = "武装强化"
tr "game_item_description_1503" = "侦测潜行"
tr "game_item_description_1504" = "先锋者"
tr "game_item_description_1505" = "闪电魔杖"
tr "game_item_description_1506" = "强化护甲"
tr "game_item_description_1507" = ""
tr "game_item_description_1508" = "扛塔之袜"
tr "game_item_description_1509" = "热血情怀"
tr "game_item_description_1510" = "弗瑞克式的热血情怀"
tr "game_item_description_1511" = "超级士兵装甲"
tr "game_item_description_1512" = "超级士兵能量力场"
tr "game_item_description_1515" = "防御塔护甲"
tr "game_item_description_2001" = "PH 更新未失败。"
tr "game_item_description_2003" = "限制最多只能携带 5 罐,限制携带一种回复药水。
点击使用: 在 15 秒内共回复 150 点生命。"
tr "game_item_description_2004" = "限制最多只能携带 5 罐。
点击使用: 在 15 秒内回复 100 点魔力。"
tr "game_item_description_2005" = "PH 更新未失败。"
tr "game_item_description_2006" = "PH 更新未失败。"
tr "game_item_description_2007" = "PH 更新未失败。"
tr "game_item_description_2008" = "PH 更新未失败。"
tr "game_item_description_2009" = "点击使用:10 秒内回复 80 生命和 50 魔力。"
tr "game_item_description_2010" = "点击使用:15 秒内回复 10% 失去生命及魔力。"
tr "game_item_description_2011" = "点击使用:获得 1 点技能点数。"
tr "game_item_description_2012" = "点击使用:15 秒内回复 15% 失去生命及魔力。"
tr "game_item_description_2013" = "点击使用:侦测附近尚未被发现或隐形的敌方单位,持续 15 秒至 40 秒(随英雄等级提升)。"
tr "game_item_description_2015" = "+15% 攻速
唯一被动 – 充能: 移动和攻击会使下一次攻击 充能。你的充能普攻命中时额外造成 50 魔法伤害(根据等级)。"
tr "game_item_description_2031" = "限制携带一种回复药水。
唯一主动:消耗一层充能,以在 12 秒内回复 125 生命。最多可持有 2 层充能,回到商店时会回充。"
tr "game_item_description_2032" = "限制携带一种回复药水。
唯一主动: 在 8 秒内回复 60 生命和 35 魔力,最多持有 5 次,回到商店时会回充。
击杀大型野怪可获得一次充能。
(若身上充能数已达上限,击杀大型野怪会自动使用一次。)"
tr "game_item_description_2033" = "限制携带一种回复药水。
唯一主动:消耗一次充能,在 12 秒内回复 125 生命和 75 魔力并在时间内获得污浊之触效果。最多携带 3 次充能,回到商店时会回充。
污浊之触:技能和普攻敌人,会在 3 秒内造成 15 魔法伤害。(范围技能或持续伤害技能只会造成 50% 伤害,伤害将随英雄等级成长。)
(即使状态全满仍可使用污浊药剂)"
tr "game_item_description_2037" = "点击使用:提高 120 ~ 235 生命﹝取决于英雄等级﹞和 15 物理攻击,持续 3 分钟。"
tr "game_item_description_2038" = "点击使用:提高 15 ~ 24% 攻速﹝取决于英雄等级﹞和 8% 暴击率,持续 3 分钟。"
tr "game_item_description_2039" = "点击使用:提高 25 ~ 40 魔法攻击﹝取决于英雄等级﹞和 10% 冷却时间减免,持续 3 分钟。"
tr "game_item_description_2040" = "点击使用:提高 20 ~ 40 物理攻击﹝取决于英雄等级﹞,提高 20 ~ 40% 攻速﹝取决于英雄等级﹞和提高 15 % 对防御塔的伤害,持续 3 分钟。"
tr "game_item_description_2041" = "唯一被动:共有 3 次充能,每次回到重生平台会自动补充回消耗的数量。
唯一主动:消耗 1 次充能,12 秒内回复 120 生命和 60 魔力。"
tr "game_item_description_2042" = "点击使用: 获得侦查隐形的能力,持续 4 分钟。
(以这种方式来探测附近区域侦查守卫,若消灭该单位侦查守卫会获得一定的金钱奖励。)"
tr "game_item_description_2043" = "道具栏仅能携带 2 个真视守卫。
点击使用: 放置一个真视守卫,侦查周围情况和潜行单位,直到被消灭为止。 每个玩家在地图上仅限使用 1 个真视守卫 。
(侦察发现的隐型守卫被消灭时,获得一部份的金钱。)"
tr "game_item_description_2044" = "道具栏仅能携带 3 个潜行守卫
点击使用: 放置一个隐形青蛙,侦查周围情况,持续 3 分钟。"
tr "game_item_description_2045" = "+500 生命
唯一被动: 减少主动道具冷却时间 20%。
唯一主动-守卫: 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。
(每个玩家在地图上仅限使用 3 个 潜行守卫。同名称的唯一被动无法叠加。)"
tr "game_item_description_2046" = "PH 更新未失败。"
tr "game_item_description_2047" = "点击使用:获得侦查附近尚未被发现或隐形敌方单位的能力,持续 5 分钟后消失。"
tr "game_item_description_2048" = "点击使用:提高 30 ~ 64 魔法攻击﹝取决于英雄等级﹞,魔力或能量回复和 10% 冷却时间减免,持续 3 分钟。"
tr "game_item_description_2049" = "+150 生命
唯一主动-守卫: 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。
(每个玩家在地图上仅限使用 3 个 潜行守卫,相同名称的唯一被动无法叠加。)"
tr "game_item_description_2050" = "点击使用:放置一个隐形守卫,侦查周围情况,持续 60 秒。"
tr "game_item_description_2051" = "+150 生命
被动: 每 5 秒回复 20 生命。
唯一被动: 格档 12 来自敌方英雄的单体攻击与技能伤害(对持续性伤害技能的效果为 25% )。
仅能携带 1 样保卫者道具。"
tr "game_item_description_2052" = "这个饲料的成份是由纯天然牧草饲养的艾伐洛森竞赛母鸡和有机无转移基因培育的弗雷尔卓德药草混合而成,当中包含了可以让你的普罗安心快乐成长全部必须的营养。
该产品义卖的全数款项将会用来支持反对诺克萨斯虐待动物行为的相关活动。"
tr "game_item_description_2053" = "+30 物理防御
+125% 基础生命回复 (+round(1.25*stats[BaseHPRegenRate]*5) 生命回复/5 秒)
唯一被动-要塞冲锋: 当靠近防御塔和虚空之门时(包括被破坏的防御塔),于 2 秒内增加 20% 跑速。"
tr "game_item_description_2054" = "包含所有普罗最喜欢的口味,无卡路里!让你最爱的普罗快乐又健康。
点击使用:给你的普罗一份健康的美食。"
tr "game_item_description_2055" = "道具栏只能携带 2 个控域守卫。
点击使用: 放置一个侦查守卫,显示周围情况。这个装置会使周遭陷阱现行,并使潜行的侦查守卫现行和失效。控域守卫不会使其他控域守卫失效。伪装的单位也会被揭穿。
一个玩家只能在地图上放置 1 个 控域守卫。"
tr "game_item_description_2056" = "道具栏仅能携带 3 个潜行守卫。
点击使用:放置一个隐形的潜行守卫来侦查附近区域,持续 60 - 120 秒。"
tr "game_item_description_2057" = "点击使用:显示 2000 单位内某一区域的视野,并放置一个看得见的守卫。此守卫无法被友军指定。"
tr "game_item_description_2058" = "点击使用:增加 150 生命、25% 韧性和英雄体积,并获得钢铁之路效果,持续 45 秒至 90 秒(随英雄等级提升)。
钢铁之路:移动时在身后留下一条路径,路径上的友方英雄会提升 15% 跑速。
(旅行组药剂可相互叠加。)"
tr "game_item_description_2059" = "点击使用:获得 25 魔法攻击、额外7.5 魔力回复 / 5 秒以及巫术效果,持续 45 秒至 90 秒(随英雄等级提升)。
巫术:攻击敌方英雄或防御塔时造成 15 额外真实伤害。5 秒内无法再次对英雄触发效果,对防御塔则没有此限制。
(旅行组药剂可相互叠加。)
"
tr "game_item_description_2060" = "点击使用:获得 15 物理攻击及嗜血狂暴效果,持续 45 秒至 90 秒(随英雄等级提升)。
嗜血狂暴:对英雄造成物理伤害时,回复相当于 10% 物理伤害的生命。
(旅行组药剂可相互叠加。)"
tr "game_item_description_2061" = "点击使用:5 秒内回复 50 生命。"
tr "game_item_description_2062" = "点击使用:获得 10(每等级+1)适性之力,持续 45 秒。"
tr "game_item_description_2065" = "+40 魔法攻击
+200 生命
+100% 基础魔力回复(每 5 秒 +round(1*stats[BaseManaRegenRate]*5) 魔力)
唯一被动: +10% 冷却时间减免
唯一被动: +5% 跑速
唯一主动: 提升自己及周围友军 40% 跑速,持续 3 秒。(90 秒冷却时间)"
tr "game_item_description_2137" = "购买等级限制: 9
点击使用:获得 250 生命、15% 对塔额外伤害与 攻城司令 效果 3 分钟。
攻城司令:邻近小兵获得 15% 对塔额外伤害,并根据英雄跑速获得跑速加成效果。
(同时间只能启动一种药水效果)"
tr "game_item_description_2138" = "购买等级限制:9
点击使用: 增加 +300 生命、 25% 韧性、体积和 钢铁之路 效果,持续 3 分钟。
钢铁之路: 移动时留下一道路径,路径上的我军英雄提升 15% 跑速。
(同时间只能启动一种药水效果)"
tr "game_item_description_2139" = "购买等级限制:9
点击使用:获得 50 魔法攻撃、额外15 魔力回复 / 5 秒以及巫术效果,持续 3 分钟。
巫术:效果发动时,攻击敌方英雄或防御塔会造成 25 额外真实伤害。5 秒内无法再次对英雄触发效果,对防御塔则没有此限制。
(同时间只能启动一种药水效果)
"
tr "game_item_description_2140" = "购买等级限制: 9
点击使用: 获得 30 物理攻击与 嗜血狂暴 ,持续 3 分钟。
嗜血狂暴: 对英雄造成物理攻击伤害的 15% 伤害可回复自身生命。
(同时间只能启动一种药水效果)"
tr "game_item_description_2301" = "+200 生命
+25% 基础魔力回复(+round(0.25*stats[BaseManaRegenRate]*5) 魔力/5 秒)
+35 魔法攻击
+10% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-奉献:技能和普攻命中英雄或建筑物时造成 18 额外魔法伤害,且每次施放技能时获得 22 金钱。此效果每 30 秒最多触发 3 次。
唯一主动-守卫: 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。
唯一被动:获得强盗效果。
任务:使用此道具赚取 750 金钱。
奖励: 奉献升级成女王的礼赞。
仅能携带 1 样跳钱道具。"
tr "game_item_description_2302" = "+200 生命
+125% 基础生命回复(每 5 秒 +round(1.25*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-恩惠:被友军击杀的敌方小兵有时会掉落金币,拾起金币会获得 40 金钱或是 6% 失去魔力(最小值:10)。击杀炮车后必定会掉落金币。
唯一主动-守卫: 消耗 1 个充能放置一个 潜行守卫侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。
任务:使用此道具赚取 750 金钱。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。
仅能携带 1 样跳钱道具。"
tr "game_item_description_2303" = "+500 生命
+200% 基础生命回复(每 5 秒 +round(2*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-战乱之殇:近战普攻会直接击杀生命低于 320 (每等级增加 20) 的小兵。击杀一名小兵后将治愈道具持有者及最接近的友方英雄 15 至 90 生命(根据已损失生命而提升),并赋予友方英雄等值的击杀金钱奖励。友军须在附近才能触发此效果,每 20 秒充能一次,最多累积 4 个充能。
唯一主动-守卫: 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。
唯一被动:获得强盗效果。
任务:使用此道具赚取 750 金钱。
奖励: 蓄能护盾,这是一个永久护盾,会在脱离战斗时逐渐再生。
仅能携带 1 样跳钱道具。"
tr "game_item_description_2319" = "点击使用:内含 40-110 金钱。
可以用 @Value@ 金钱的价格卖出。"
tr "game_item_description_2403" = "点击使用:击杀线上小兵(射程:550;冷却时间:10 秒)。"
tr "game_item_description_2419" = "游戏进行至 10 分钟之后转变成停滞钟表。将停滞钟表合成为升级道具时,它贡献的金额为 250 金钱。
(正常情况下停滞钟表的价值为 600 金钱)"
tr "game_item_description_2420" = "唯一主动-凝滞:英雄进入无敌且无法被指定的状态,持续 2.5 秒,期间无法移动、攻击、施放技能或使用道具(此道具只能发动一次凝滞效果)。"
tr "game_item_description_2421" = "唯一被动:已损坏,但还是可以升级。
一旦打破了一支停滞钟表,之后商店老板只会卖给你损坏的停滞钟表。"
tr "game_item_description_2422" = "{{ game_item_boots_grouplimit }}
唯一被动-跑速增强: +25 跑速
唯一被动: +10 跑速
由魔法灵靴升级的鞋子会继续保有第二个被动效果赋予的 +10 跑速。"
tr "game_item_description_3001" = "+350 生命
+300 魔力
+55 魔法防御
+10% 冷却时间减免
唯一被动-永续之力:受到敌方英雄攻击时,将 15% 所受伤害转化为魔力。施放技能时,将回复相当于 20% 消耗魔力的生命,每次施放技能最多回复 25 生命。
唯一灵气:邻近敌方英雄承受 15% 额外魔法伤害。"
tr "game_item_description_3003" = "+50 魔法攻击
+650 魔力
+10% 冷却时间减免
唯一被动-疾速:此道具获得额外 10 % 冷却时间减免。
唯一被动-威吓:获得相当于自身 1% 最大魔力的魔法攻击。返还 25% 消耗魔力。
唯一被动-魔力补充:每次消耗魔力时获得 8 点最大魔力(最多提升 750 点魔力),12 秒内最多触发 3 次。
提升的魔力达 750 点时进化成炽天使的拥抱。
限定 1 个女神之泪道具。"
tr "game_item_description_3004" = "+35 物理攻击
+250 魔力
唯一被动-威吓:获得相当于自身 2% 最大魔力的额外物理攻击。返还 15% 消耗魔力。
唯一被动-魔力补充:每次普攻或消耗魔力时,获得 5 点最大魔力(最多提升 750 点魔力),12 秒内最多触发 3 次。
提升的魔力达 750 点时进化成终极魔剑。
限定 1 个女神之泪道具。"
tr "game_item_description_3005" = "+25 物理攻击
+30 物理防御
+30 魔法防御
唯一被动: 每秒你和敌方英雄、防御塔或史诗级野怪进入战斗后,获得等同于 0.5% 最大生命的物理攻击(round(0.005*stats[MaxHealth]) 物理攻击),最高至 2.5% (round(0.025*stats[MaxHealth]) 物理攻击)。"
tr "game_item_description_3006" = "{{ game_item_boots_grouplimit }}
+35% 攻速
唯一被动-跑速增强: +45 跑速"
tr "game_item_description_3007" = "+50 魔法攻击
+650 魔力
+10% 冷却时间减免
唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-威吓:获得相当于自身 1% 最大魔力的魔法攻击。返还 25% 消耗魔力。
唯一被动-魔力补充:每次消耗魔力时获得 12 点最大魔力(最多提升 750 点魔力),12 秒内最多触发 3 次。
提升的魔力达 750 点时进化成炽天使的拥抱。"
tr "game_item_description_3008" = "+35 物理攻击
+250 魔力
唯一被动-威吓:获得相当于自身 2% 最大魔力的额外物理攻击。返还 15% 消耗魔力。
唯一被动-魔力补充:每次普攻或消耗魔力时,获得6 点最大魔力(最多提升 750 点魔力,12 秒内最多触发 3 次)。
提升的魔力达 750 点时进化成终极魔剑。"
tr "game_item_description_3009" = "{{ game_item_boots_grouplimit }}
唯一被动-跑速增强:提高 55 跑速。
唯一被动-缓速抵抗: 降低 25% 受到的缓速效果。"
tr "game_item_description_3010" = "+225 生命
+300 魔力
唯一被动- 永续之力:受到来自敌方英雄伤害的 15% 转化为魔力。
回复 20% 所消耗魔力的生命。每次施放最多回复 15 生命。
(开关型或切换型技能每秒最多回复 15 生命)。"
tr "game_item_description_3020" = "{{ game_item_boots_grouplimit }}
+18 魔法穿透
唯一被动-跑速增强: +45 跑速。"
tr "game_item_description_3022" = "+700 生命
+30 物理攻击
唯一被动-寒冰:当普攻命中时会降低目标跑速,持续 1.5 秒(近战攻击降低 40%;远程攻击降低 20%)。"
tr "game_item_description_3023" = "+80 魔法攻击
+10% 冷却时间减免
+8% 跑速
唯一主动: 召唤 2 只鬼魂追击 2 位距离最近的敌方英雄,若命中目标,显示其行踪和降低 40% 跑速,持续 2.5 秒。
经过 6 秒后,找不到目标的鬼魂会返回施放者身边,减少此道具 40% 冷却时间(120 秒冷却时间。)"
tr "game_item_description_3024" = "+20 物理防御
+250 魔力
唯一被动: +10% 冷却时间减免。"
tr "game_item_description_3025" = "+65 物理防御
+20% 冷却时间减免
+500 魔力
唯一被动-魔法弯刀: 施放技能过后,下一次普攻﹝命中﹞时会对目标周围的敌人造成额外 100% 自身基本物理攻击的物理伤害,同时创造出一个持续 2 秒降低敌人 30% 跑速的结界(冷却时间 1.5 秒)。
物理防御增加结界大小。"
tr "game_item_description_3026" = "+45 物理攻击
+40 物理防御
唯一被动: 受到致命伤害时将进入凝滞状态,持续 4 秒。解除之后回复 50% 基础生命及30% 最大魔力(300 秒冷却时间)。"
tr "game_item_description_3027" = "+300 生命
+300 魔力
+60 魔法攻击
被动: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻击(最多可累加至 200 生命、100 魔力和 40 魔法攻击)。每 1 分钟会自动累加一次( 最多累加 10 次)。
唯一被动-永续之力:受到来自敌方英雄伤害的 15% 转化为魔力。回复 20% 所消耗魔力的生命。每次施放最多回复 25 生命。"
tr "game_item_description_3028" = "+30 魔法防御
+50% 基础魔力回复 (+round(0.5*stats[BaseManaRegenRate]*5) 魔力回复/ 5 秒)
唯一被动-和谐氛围: 如果你的百分比基础魔力回复增加,百分比基础生命回复也会依同等比例增加。"
tr "game_item_description_3029" = "+300 生命
+300 魔力
+60 魔法攻击
被动: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻击(最多累加至 200 生命、100 魔力和 40 魔法攻击)。 每 40 秒会自动累加一次(最多累加 10 次)。
唯一被动-永续之力: 受到来自敌方英雄伤害的 15% 转化为魔力。回复 20% 所消耗魔力的生命。每次施放最多回复 25 生命。"
tr "game_item_description_3030" = "+80 魔法攻击
+600 魔力
+10% 冷却时间减免
唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一主动-冰霜箭:发射数道在击中首位目标时爆炸的冰霜箭,对所有命中的目标造成 100 - 200(+20% 自身魔法攻击)魔法伤害。(40 秒冷却时间,和其他海克斯科技道具共享冷却时间)。
被击中的敌人会被缓速 65%,效果于 2 秒内递减。"
tr "game_item_description_3031" = "+80 物理攻击
+25% 暴击率
唯一被动:暴击造成 225% 伤害,而非 200% 伤害。"
tr "game_item_description_3033" = "+45 物理攻击
唯一被动-最后耳语: +25% 物理穿透
唯一被动-行刑者:对敌方英雄造成物理伤害时附加 重创 效果,持续 5 秒。"
tr "game_item_description_3034" = "+10 物理攻击
唯一被动-巨人杀手: 对抗最大生命比你高的英雄,造成 +10% 额外物理伤害 (每差 200 生命,多造成 1% 伤害,生命相差达 2000 以上时达到最大值)。
(相同名称的唯一被动无法迭加。)"
tr "game_item_description_3035" = "+20 物理攻击
唯一被动-最后耳语: +20% 物理穿透"
tr "game_item_description_3036" = "+45 物理攻击
唯一被动-最后耳语: +35% 物理穿透"
tr "game_item_description_3037" = "唯一灵气 ─ 魔力加护: 提高周围友方英雄的魔力回复,每 5 秒回复 4 魔力。
﹝相同名称的灵气不会累加计算﹞"
tr "game_item_description_3040" = "+50魔法攻击
+1400 魔力
+10% 冷却时间减免
唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-威吓:自身 3% 最大魔力转换为魔法攻击。返还 25% 消耗魔力。
唯一主动-魔法护盾:消耗15% 当前魔力,获得一个持续 2秒的护盾。可以吸收 150 加上消耗魔力总量的伤害。 (120 秒冷却时间)。
限定 1 个女神之泪道具。"
tr "game_item_description_3041" = "+20 魔法攻击
+200 魔力
唯一被动-畏惧: 每累加一层提高 +5 魔法攻击。若层数在 10 以上获得 10% 跑速。
唯一被动-孤注一掷: 击杀英雄获得 4 层,助攻获得 2 层,最多可累加 25 层。死亡时损失 10 层迭加。"
tr "game_item_description_3042" = "+35 物理攻击
+1000 魔力
唯一被动-威吓: 获得自身 2% 最大魔力的物理攻击。回复15% 消耗魔力。
唯一被动-冲击: 当普攻或施放单体非持续伤害的技能对 英雄 造成伤害时,消耗 3% 当前魔力然后会对目标造成额外两倍消耗魔力总量的物理伤害。
此效果只会在你的魔力大于 20% 总量的时候启动。
限定 1 个女神之泪道具。"
tr "game_item_description_3043" = "+35 物理攻击
+1000 魔力
唯一被动─ 威吓:获得相当于自身 2% 最大魔力的物理攻击。返还 15% 消耗魔力。
唯一被动-冲击:普攻或单体伤害技能对敌方英雄造成伤害时,消耗 3% 当前魔力并且对目标造成相当于额外两倍消耗魔力总量的物理伤害。
此效果只有在英雄拥有大于 20% 最大魔力时才会触发。"
tr "game_item_description_3044" = "+200 生命
+15 物理攻击
唯一被动-暴虐: 普攻命中可获得 20 额外跑速,持续 2 秒。击杀获得 60 额外跑速,持续 2 秒。此跑速增益对远程英雄会减半。"
tr "game_item_description_3046" = "+30% 攻速
+25% 暴击率
+5% 跑速
唯一被动 - 灵魂华尔滋:普攻一名英雄时进入无视单位碰撞的状态,并且获得 7% 跑速,持续 2 秒。
唯一被动 - 命脉:若你承受的伤害将使你的生命低于 30%,获得一个可以吸收最多 240 - 600 伤害的护盾,持续 2 秒。(90 秒冷却时间)"
tr "game_item_description_3047" = "+20 物理防御{{ game_item_boots_grouplimit }}
唯一被动: 格档 12% 敌人的普攻伤害。
唯一被动-跑速增强: 提高 45 跑速。"
tr "game_item_description_3048" = "+50 魔法攻击
+1400 魔力
+10% 冷却时间减免
唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-慧眼:获得相当于自身 3% 最大魔力的魔法攻击,返还 25% 消耗魔力。
唯一主动-魔法护盾:消耗 15% 当前魔力并且得到一个持续 2 秒的护盾。护盾可以吸收相当于 150 消耗魔力的伤害(120 秒冷却时间)。"
tr "game_item_description_3050" = "+60 物理防御
+30 魔法防御
+250 魔力
+10% 冷却时间减免
唯一主动-连通:与一名身上没有其它连通效果的友军绑定。
唯一被动:在被绑定的友军附近施放大绝时,你会被一个带有冰霜的风暴包围,并使该名友军的普攻附带点燃效果,持续 10 秒。位于风暴范围内的敌人会被缓速 20%,该名友军的普攻则会使敌人燃烧,于2 秒内造成 30% 额外魔法伤害(45 秒冷却时间)。
霜火之契:冰霜风暴对一名正在燃烧的敌人造成缓速时会被点燃,每秒对范围内敌人造成 40 魔法伤害并降低其 40% 跑速,持续 3 秒。
(英雄一次只能被一个锡柯的聚合之力绑定。) "
tr "game_item_description_3052" = "+15 物理攻击
+200 生命
唯一被动: 击杀单位获得 5 最大生命。此效果最多迭加 20 次。"
tr "game_item_description_3053" = "+450 生命
唯一被动-巨人之力: 获得等同于你 50% 基础物攻的额外物理攻击(+round(0.5*stats[BaseAttackDamageSansPercentScale]) 物理攻击)
唯一被动-命脉:5 秒内承受 400 至 1800 伤害时(根据英雄等级)获得一个相当于 75% 自身额外生命的护盾。0.75 秒之后此护盾会在 3 秒内消退(60 秒冷却时间)。
史特拉克之怒: 命脉 启动时,英雄的体积与力量将增加,获得 30% 额外韧性,持续 8 秒。"
tr "game_item_description_3056" = "+300 生命
+50 物理防御
+150% 基础生命回复 (+round(1.5*stats[BaseHPRegenRate]*5) 生命回复/5 秒)
+10% 冷却时间减免
唯一主动: 封印距离最近的敌方防御塔攻击,持续 3 秒 (120 秒冷却时间)。同样效果要在 8 秒后才能对相同的防御塔作用。
唯一被动-要塞冲锋:靠近塔或虚空之门(包括被破坏的塔)时,在 2 秒内提升 20% 跑速。"
tr "game_item_description_3057" = "+250 魔力
+10% 冷却时间减免
唯一被动-魔法弯刀: 施放技能过后,下一次普攻命中时会对敌人造成额外自身基本物理攻击 100% 的物理伤害(1.5 秒冷却时间)。"
tr "game_item_description_3060" = "+60 物理防御
+30 魔法防御
+125% 基础生命回复(每 5 秒 +round(1.25*stats[BaseHPRegenRate]*5) 生命)
唯一主动-晋升: 大幅提升在线一个小兵的力量(120 秒冷却时间)。晋升 的士兵将获得 特殊加成属性。
唯一被动-要塞冲锋:靠近防御塔和虚空之门时(包括被破坏的防御塔),于 2 秒内增加 20% 跑速。"
tr "game_item_description_3065" = "+450 生命
+55 魔法防御
+100% 基础生命回复(每 5 秒 +round(1*stats[BaseHPRegenRate]*5)生命)
+10% 冷却时间减免
唯一被动:所有治愈效果增加 30%。"
tr "game_item_description_3067" = "+200 生命
唯一被动: +10% 冷却时间减免。"
tr "game_item_description_3068" = "+425 生命
+60 物理防御
唯一被动-献祭: 每秒对邻近敌人造成 25 (+1 /英雄等级)魔法伤害。对士兵和野怪造成 50% 额外伤害。"
tr "game_item_description_3069" = "+200 生命
+10 跑速
+125% 基础生命回复(每 5 秒 +round(1.25*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-恩惠: 友军击杀小兵有时会掉落金币,拾起金币会获得 6% 失去魔力(最小值:10)。如果附近有一名友军英雄,有时候金币会替代为给予 50 金钱,击杀炮车后必定会掉落金币。
任务:使用此道具赚取 500 金钱。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。
「赞颂艳阳吧。」─ 大历史学家 苏瑞亚于联盟历二十五年九月二十二日笔"
tr "game_item_description_3070" = "+250 魔力
唯一被动-威吓:返还 10% 消耗魔力。
唯一被动-魔力补充:每次消耗魔力时获得 4 点最大魔力(12 秒内最多触发3 次)。
最多提升 750 点魔力。
限定 1 个女神之泪道具。"
tr "game_item_description_3071" = "+400 生命
+40 物理攻击
+20% 冷却时间减免
唯一被动: 对敌方英雄造成物理伤害时,降低目标 4% 物理防御,持续 6 秒(最多迭加 6 次,降低 24%)。
唯一被动-暴虐: 造成物理伤害获得 20 移动速度,持续 2 秒。击杀或获得助攻时获得 60 移动速度,持续 2 秒。此跑速增益对远程英雄减半。"
tr "game_item_description_3072" = "+80 物理攻击
唯一被动: +20% 普攻吸血。
唯一被动: 你的普攻吸血现在获得超量治愈效果,多出来的生命将会变成一个可以挡下 50~350 点伤害的护盾,吸收伤害由英雄等级而定。
如果在 25 秒内没有造成或是受到伤害的话,此护盾将会渐渐衰退。"
tr "game_item_description_3073" = "+250 魔力
唯一被动-威吓: 返还 10% 消耗魔力。
唯一被动-魔力补充: 每次消耗魔力时获得 6 点最大魔力(12 秒内最多触发 3 次)。
最多提升750 点魔力。"
tr "game_item_description_3074" = "+80 物理攻击
+100% 基础生命回复 (+round(1*stats[BaseHPRegenRate]*5) 生命回复 / 5 秒)
+12% 普攻吸血
被动:此道具造成的伤害获得普攻吸血的一半效果。
唯一被动-劈砍:当普攻命中时,会对目标周围的敌人造成额外 20% ~ 60% 自身物理攻击的物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月:对周围的敌方单位造成 60% ~ 100% 自身物理攻击的物理伤害(越靠近的敌人受到的伤害越大)(冷却时间 10 秒)。"
tr "game_item_description_3075" = "+250 生命
+80 物理防御
唯一被动-刺甲:被普攻击中时,将自身 10% 额外物理防御加上 25 转化为魔法伤害并反弹给攻击者,此外在攻击者身上施加重创,持续 3 秒。
唯一被动-冷钢:被普攻击中时,降低攻击者 15% 攻速,持续 1 秒。"
tr "game_item_description_3076" = "+35 物理防御
唯一被动-刺甲:被普攻击中后,反弹相当于3 加上10% 自身额外物理防御的魔法伤害给攻击者,并在攻击者身上施加重创,持续 3 秒。"
tr "game_item_description_3077" = "+25 物理攻击
+50% 基础生命回复(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
唯一被动-劈砍: 普攻对目标周围的敌人造成额外 20% 到 60% 自身物理攻击的命中物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月: 对附近的敌方单位造成 60% 到 100% 自身物理攻击的物理伤害(越靠近目标的敌人受到的伤害越大)(冷却时间 10 秒)。"
tr "game_item_description_3078" = "+250 生命
+250 魔力
+25 物理攻击
+40% 攻速
+20% 冷却时间减免
+5% 跑速
唯一被动-暴虐: 普攻给予 20 跑速,持续 2 秒。击杀则给予 60 跑速。此跑速增益对远程英雄效果减半。
唯一被动-魔法弯刀: 施放技能过后,下一次普攻造成等同 200% 物理攻击的额外物理伤害(1.5 秒冷却时间)。"
tr "game_item_description_3079" = "+@FlatPhysicalDamageMod@ 物理攻击
+@PercentBaseHPRegenMod*100@% 基础生命回复(每 5 秒 +round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) 生命)
+@PercentLifeStealMod*100@% 普攻吸血
被动:此道具造成的伤害获得总普攻吸血的一半效果。
唯一被动-劈砍:普攻命中时,对目标周围的敌人额外造成@Effect1Amount*100@% ~ @Effect2Amount*100@% 自身总物理攻击的物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月:卸除周围敌人的所有护盾,接着对他们造成相当于 @Effect3Amount*100@% ~ @Effect4Amount*100@% 自身总物理攻击的物理伤害(最靠近的敌人受到的伤害最大)(@Effect5Amount@ 秒冷却时间)。"
tr "game_item_description_3080" = "+65 物理攻击
唯一被动: +5% 普攻吸血
唯一被动:你的普攻吸血获得超量治愈效果,多出来的生命将会转化成一个可以阻挡 50-350 伤害的护盾,阻挡的伤害随英雄等级提升。
如果 25 秒内没有造成或受到伤害的话,护盾将会渐渐消退。"
tr "game_item_description_3082" = "+40 点物理防御
唯一被动-冷钢:被普攻击中时,降低攻击者 15% 攻速,持续 1 秒。"
tr "game_item_description_3083" = "+800 生命
+200% 基础生命回复(每 5 秒 +round(2*stats[BaseHPRegenRate]*5)生命)
唯一被动: +10% 冷却时间减免
唯一被动: 最大生命达到 3000 时获得 好战之心。
好战之心:如果 6 秒内没有受到任何伤害,每 5 秒回复 25% 最大生命。(伤害来自小兵及野怪的话则改为 3 秒内 )。"
tr "game_item_description_3083_ARAM" = "+@FlatHPPoolMod@ 生命
+@PercentBaseHPRegenMod*100@% 基础生命回复 (每 5 秒 +round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) 生命)
唯一被动: +@Effect6Amount*-100@% 冷却时间减免
唯一被动:最大生命达 @Effect9Amount@ 时获得好战之心。
好战之心:若 @Effect7Amount@ 秒内没有受到任何伤害,每 @Effect2Amount@ 秒回复 @Effect3Amount*100@% 已损失生命 (伤害来自于小兵和野怪时则改为 @Effect8Amount@ 秒内)。"
tr "game_item_description_3084" = "+800 生命
+100% 基础生命回复 (+round(1*stats[BaseHPRegenRate]*5) 生命回复 / 5秒)
唯一被动: 击杀英雄或造成助攻时,5 秒内回复 300 生命。"
tr "game_item_description_3085" = "+40% 攻速
+25% 暴击率
+7% 跑速
唯一被动-风之怒:进行普攻时,射出火焰箭攻击目标周围最多 2 名敌人,每发都会造成 (40% 物理攻击)物理伤害。火焰箭可以暴击目标及附加命中效果。"
tr "game_item_description_3086" = "+15% 攻速
+15% 暴击率
唯一被动: +5% 跑速。"
tr "game_item_description_3087" = "+40% 攻速
+25% 暴击率
+5% 跑速
唯一被动 – 充能: 移动和攻击会使下一次攻击 充能。你的充能普攻命中时造成 60 ~ 140 额外魔法伤害(根据等级)。
唯一被动: 充能伤害可以弹跳至 5 个目标并触发暴击。"
tr "game_item_description_3089" = "+120 魔法攻击
唯一被动:提高 40% 魔法攻击。"
tr "game_item_description_3090" = "+100 魔法攻击
+45 物理防御
唯一被动: 提高 25% 魔法攻击。
唯一主动: 英雄进入凝滞状态 2.5 秒,期间无法移动、攻击、施法或使用道具﹝冷却时间 120 秒﹞。"
tr "game_item_description_3091" = "+50% 攻速
+50 魔法防御
+5% 跑速
唯一被动 - 末刃:普攻命中时额外造成 15 - 80 魔法伤害。血量低于一半生命时,受到相当于此伤害 33% 的治愈效果 - 近战英雄受到治愈效果提升至 100%。"
tr "game_item_description_3092" = "+200 生命
+35 魔法攻击
+10% 冷却时间减免
每 10 秒 +2 金钱
+50% 基础魔力回复(每 5 秒 +round(0.5*stats[BaseManaRegenRate]*5) 魔力)
唯一被动-奉献: 技能和普攻击中英雄或建筑物时造成 18 额外魔法伤害,如果附近有一名友军英雄,也将给予 22 金钱。此效果在 30 秒内最多作用 3 次。在完成任务之前,击杀小兵及非史诗级野怪会使奉献累加迭层及金钱奖励的速度变慢。
任务:使用此道具赚取 500 金钱。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3093" = "+15% 攻速
唯一被动-贪婪: 每 10 秒获得额外 3 金钱。
唯一被动-加薪:每击杀一名敌人获得额外 2 金钱。
能与其他跳钱道具一起购买"
tr "game_item_description_3094" = "+30% 攻速
+25% 暴击率
+5% 跑速
唯一被动 – 充能: 移动和攻击会使下一次攻击 充能。你的充能普攻命中时造成 60 ~ 140 额外魔法伤害(根据等级)。
唯一被动:你的充能攻击额外获得 35% 射程(+150 最大距离)。
充能攻击的速度比一般普攻还要快 25%。此外,充能攻击对建筑物亦能作用。"
tr "game_item_description_3095" = "+60 物理攻击
+30% 攻速
唯一被动 – 充能: 移动和攻击会使下一次攻击 充能。你的充能普攻命中时造成 50 额外魔法伤害。
唯一被动:你的所有充能效果会相对地提升 35% 并造成于 1.5 秒内递减的 40% 缓速效果。"
tr "game_item_description_3096" = "+10 跑速
+50% 基础生命回复(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-恩惠:友军击杀敌方小兵时有时会掉落金币,拾起金币会获得 6% 失去魔力(最小值:10)。如果附近有一名友军英雄,有时候金币会替代为给予 50 金钱。击杀炮车后必定会掉落金币。
任务:使用此道具赚取 500 金钱。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。
「徽章在艳阳下闪耀着远古先人的荣光。」 ─ 大历史学家 苏瑞亚于联盟历二十四年六月二十二日笔"
tr "game_item_description_3097" = "+125 生命
+50% 基础生命回复 (每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
每 10 秒 +1 金钱
唯一被动-战乱之殇:近战普攻会直接击杀生命低于 200(每等级增加 15) 的小兵。击杀一名小兵后将治愈道具持有者和最接近的友方英雄 10 至 60 生命(根据已损失生命而提升),并赋予友方英雄等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 50%。友军须在附近才能触发此效果,每 30 秒充能一次,最多累积 3 个充能。
任务:使用此道具赚取 500 金钱。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3098" = "+20 魔法攻击
每 10 秒 +2 金钱
+50% 基础魔力回复(+round(0.5*stats[BaseManaRegenRate]*5)魔力回复/ 5秒)
+10% 冷却时间减免
唯一被动-奉献:技能和普攻命中英雄和防御塔时造成 18 额外魔法伤害,如果附近有一名友军英雄,也将给予 22 金钱。此效果每 30 秒内最多作用 3 次。在完成任务之前,击杀小兵和非史诗级野怪会使奉献累加迭层及金钱奖励的速度变慢。
任务:使用此道具赚取 500 金钱。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3099" = "+520 生命
唯一灵气: 给予周围友方英雄 10% 冷却时间减免和每 5 秒回复 12 魔力。"
tr "game_item_description_3100" = "+80 魔法攻击
+7% 跑速
+10% 冷却时间减免
+250 魔力
唯一被动-魔法弯刀:施放技能过后,下一次普攻命中时会对敌人造成额外 75%基础物理伤害﹝+50% 自身魔法攻击﹞魔法伤害﹝冷却时间 1.5 秒﹞。"
tr "game_item_description_3101" = "+35% 攻速
唯一被动: +10% 冷却时间减免。"
tr "game_item_description_3102" = "+75 魔法攻击
+60 魔法防御
+10% 冷却时间减免
唯一被动:获得一个能够抵挡敌人下次法术的护盾。40 秒内未受到敌方英雄伤害后此护盾会刷新。"
tr "game_item_description_3104" = "+300 生命
+50 物理攻击
+10% 冷却时间减免
唯一被动:灰烬 控制最近的祭坛会获得余烬效果,每秒对邻近敌人造成 25 (依据英雄等级增加 1)魔法伤害(对小兵及野怪则造成 50% 额外伤害)。控制最远的祭坛,则你的普通攻击会燃烧敌方目标,并在 3 秒内对目标造成最多 114 真实伤害(依据英雄等级)。"
tr "game_item_description_3105" = "+30 护甲
+30 魔法防御"
tr "game_item_description_3106" = "+15% 攻击速度
唯一被动─残废: 普攻命中时对野怪造成额外 50 点魔法伤害并回复 8 点生命。"
tr "game_item_description_3107" = "+200 生命
+50% 基础生命回复(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
+150% 基础魔力回复(每 5 秒 +round(1.5*stats[BaseManaRegenRate]*5) 魔力)
+10% 冷却时间减免
唯一被动: +10% 治愈与护盾效果
唯一主动: 指定一个 5500 范围内的区域。2.5 秒后,降下一道光束治疗友军 10(目标每等级 +20)生命,燃烧敌方英雄相当于 10% 其最大生命的 真实 伤害,并对敌方士兵造成 250 真实 伤害 (120 秒冷却时间)。本身拥有的治愈及护盾效果加成套用至赎罪神石的治愈效果时会增强为 3 倍。
能够在死亡时使用。
若目标单位近期内曾受到其它赎罪神石影响,效果将会减半。"
tr "game_item_description_3108" = "+35 魔法攻击
唯一被动: +10% 冷却时间减免。"
tr "game_item_description_3109" = "+250 生命
+40 物理防御
+10% 冷却时间减免
唯一主动: 指定一名友军英雄作为你的战友(90 秒冷却时间)。
唯一被动: 如果你的战友位于附近,获得 20 额外物理防御,朝向战友移动时增加 15% 跑速。
唯一被动:如果你的战友位于附近,回复自身相当于 12% 战友对敌方英雄造成伤害的生命,同时将战友受到的 12% 伤害以真实伤害的形式转移至你身上(如果你是远程英雄,回复的生命及伤害转移会降低 50%)。
(一个骑士誓愿一次只能连结一个英雄。)"
tr "game_item_description_3110" = "+100 点物理防御
+20% 冷却时间减免
+400 魔力
唯一灵气: 降低周围敌人 15% 攻速。"
tr "game_item_description_3111" = "{{ game_item_boots_grouplimit }}
+25 点魔法防御
唯一被动-跑速增强:提高 45 点跑速。
唯一被动-韧性:降低 30% 晕眩、缓速、嘲讽、恐惧、沉默、致盲、变形和定身效果的作用时间。"
tr "game_item_description_3112" = "+150 生命
+35 魔法攻击
+10 魔力回复/5 秒
仅能携带 1 样保卫者道具。"
tr "game_item_description_3113" = "+30 魔法攻击
唯一被动: +5% 跑速"
tr "game_item_description_3114" = "+50% 基础魔力回复 (+round(0.5*stats[BaseManaRegenRate]*5) 魔力回复 / 5 秒)
唯一被动: +10% 冷却时间减免
唯一被动: +5% 治愈及保护能力"
tr "game_item_description_3115" = " +50% 攻速
+80 魔法攻击
唯一被动: +20% 冷却时间减免。
唯一被动: 普攻命中造成 15 (+15% 魔法攻击)额外魔法伤害。
"
tr "game_item_description_3116" = "+300 生命
+90 魔法攻击
唯一被动:对目标造成技能伤害时,降低目标跑速 20%,持续 1 秒。"
tr "game_item_description_3117" = "{{ game_item_boots_grouplimit }}
唯一被动-跑速增强:提高 25 跑速,当脱离战斗 5 秒后转为提高 115 跑速。"
tr "game_item_description_3118" = "+250 生命
+40 物理防御
+10% 冷却时间减免
唯一主动:指定一名友方英雄作为你的战友 (90 秒冷却时间)。
唯一被动:如果你的战友位于附近,获得 20 额外物理防御,同时朝向战友移动时提升 15% 跑速。
唯一被动:如果你的战友位于附近,使自身回复相当于 3% 战友对敌方英雄所造成伤害的生命,并将战友受到的 12% 伤害以真实伤害的形式转移至你身上 (如果你是远程英雄,回复的生命及伤害转移效果会降低 50%)。
(一个骑士誓愿一次只能连结一名英雄。)"
tr "game_item_description_3122" = "+20 物理攻击
+10% 暴击率
唯一被动: 暴击使目标流血,在 3 秒内造成相当于 60% 自身额外物理攻击的魔法伤害。"
tr "game_item_description_3123" = "+15 物理攻击
唯一被动-处刑者: 物理伤害会对敌方英雄造成重创效果,持续 3 秒。"
tr "game_item_description_3124" = "+25 物理攻击
+25 魔法攻击
+25% 攻速
被动:普攻命中时额外造成 15 魔法伤害。
唯一被动 - 最后耳语:获得 15% 物理穿透。
唯一被动 - 解离: 获得 15% 魔法穿透。
唯一被动:进行普攻时提升 8% 攻速,持续 5 秒 (最多可迭加 6 层)。达最大层数后获得鬼索之怒。
鬼索之怒:每 3 普攻额外触发一次命中效果。
累积至一半层数后,近战英雄下一次的普攻将一次迭满全部层数。"
tr "game_item_description_3126" = "+40 物理攻击
+30% 攻速
+25 物理防御唯一被动:当普攻命中敌人时,造成额外 4% 目标最大生命的魔法伤害。"
tr "game_item_description_3128" = " +120 魔法攻击
+10% 冷却时间减免
唯一主动:对敌方英雄造成 15% 目标最大生命的魔法伤害,同时接下来的 4 秒内提高 20% 该目标受到的魔法伤害 (冷却时间 90 秒)。"
tr "game_item_description_3131" = "+25 物理攻击
+25% 攻速
唯一被动: +18 物理致命
唯一主动: 获得 +100% 攻速和 100% 暴击机率,持续 3 秒或 3 暴击 (90 秒冷却时间)。"
tr "game_item_description_3132" = "+250 生命
唯一被动:每 10 秒 +5 金钱。"
tr "game_item_description_3133" = "+25 物理攻击
唯一被动: +10% 冷却时间减免。"
tr "game_item_description_3134" = "+25 物理攻击
唯一被动:+10 物理致命
唯一被动-猎头者:击杀任一敌方单位后,你下一次的伤害技能将会造成 40 额外物理伤害(30 秒冷却时间)。"
tr "game_item_description_3135" = "+70 魔法攻击
唯一被动 - 解离: +40% 魔法穿透。"
tr "game_item_description_3136" = "+35 魔法攻击
+200 生命
唯一被动-狂乱:进入与敌方英雄的战斗后,每秒提升 2% 造成的伤害(最大值:10%)。"
tr "game_item_description_3137" = " +50% 攻击速度
+45 魔法防御
+10% 冷却时间减免
唯一主动 ─ 水银: 移除所有减益效果,如果是近战英雄则增加 50% 额外跑速,持续 1 秒(冷却时间 90 秒)。"
tr "game_item_description_3138" = "+180 生命
唯一被动:每累加一层提高 32 生命,如果击杀英雄的话提高 2 层或造成助攻的话提高 1 层﹝最多累加 20 层﹞。当英雄死亡时会失去三分之一的累加效果。累加到 20 层时,可以降低 15% 英雄受到的各种伤害。"
tr "game_item_description_3139" = "+50 点物理攻击
+35 魔法防御
+10% 普攻吸血
唯一主动 ─ 水银变异:移除英雄身上全部的控制效果。同时提高 50%额外跑速,持续 1 秒(冷却时间90 秒)。"
tr "game_item_description_3140" = "+30 魔法防御
唯一主动 ─ 水银变异: 移除英雄身上全部的控制效果。(冷却时间90 秒)。"
tr "game_item_description_3141" = "+20 物理攻击
+0% 药水治疗效果
唯一被动-畏惧 每层荣耀给予 2 物理攻击。当达到 15 层时,获得10% 普攻吸血。
唯一被动-孤注一掷: 每撃杀一个英雄给予 4 层荣耀,助攻给予 1 层,最多达到 30 层。"
tr "game_item_description_3142" = "+55 物理攻击
+10% 冷却时间减免
唯一被动: +18 物理致命。
唯一被动: +40 脱离战斗跑速。
唯一主动: +20% 跑速,持续 6 秒(45 秒冷却时间)。"
tr "game_item_description_3143" = "+400 生命
+70 物理防御
唯一被动:减少 20% 被普攻造成的暴击伤害。
唯一被动-冷钢:被普攻击中时,降低攻击者 15% 攻速,持续 1 秒。
唯一主动: 降低周围敌方单位 55% 跑速,持续 2 秒(60 秒冷却时间)。"
tr "game_item_description_3144" = "+25 点物理攻击
+10% 普攻吸血
唯一主动:造成 100 点魔法伤害,同时降低目标英雄 25% 跑速,持续 2 秒(冷却时间 90 秒)。"
tr "game_item_description_3145" = "+40 魔法攻击
唯一被动─魔法箭:普攻敌方英雄造成 50 - 125 额外魔法伤害。(冷却时间40 秒,和其他海克斯科技道具共享冷却时间)。
主动道具冷却时间减免同样也会减少魔法箭的冷却时间。
(伤害程度取决于英雄等级,海克斯科技效果也能触发其他道具效果。)"
tr "game_item_description_3146" = "+40 物理攻击
+80 魔法攻击
唯一被动: 回复相当于 15% 伤害输出的生命。类型为范围伤害时,仅有 33% 的效果。
唯一主动-闪电箭: 造成 175 - 253 (+30% 魔法攻击)魔法伤害并降低目标英雄 40% 跑速,持续 2 秒(40 秒冷却时间,并与其他 海克斯科技 道具共用冷却时间)。"
tr "game_item_description_3147" = "+55 物理攻击
+10% 冷却时间减免
唯一被动: +21 物理致命
唯一被动-熄灭灯火:被敌方侦查守卫发现时,揭露附近陷阱并使周围守卫无效,效果持续 8 秒。近战普攻可立刻摧毁这些陷阱。(90 秒冷却时间)。
唯一被动-夜色潜伏:若你没有被敌方发现的时间达 1 秒以上,你下一次对敌方英雄的普攻将额外造成 30 - 150 物理伤害,并降低其 99% 跑速,持续 0.25 秒。若为远程普攻,则不会附加缓速效果。(被敌方英雄发现后此效果会在 5 秒内消失。)"
tr "game_item_description_3148" = "+40 物理攻击
+80 魔法攻击
唯一被动:回复相当于 4% 输出伤害的生命。类型为范围伤害时,仅有 33% 的效果。
唯一主动-闪电箭:造成 175 - 253 (+30% 魔法攻击) 魔法伤害并降低目标英雄 40% 跑速,持续 2 秒 (40 秒冷却时间,并与其他海克斯科技道具共享冷却时间)。"
tr "game_item_description_3149" = "+40 物理攻击
+25% 攻速
+3% 普攻吸血
唯一被动:普攻命中时额外造成相当于目标 8% 当前生命的物理伤害。
唯一主动:对目标英雄造成 100 魔法伤害并偷取其 25% 跑速,持续 3 秒 (90 秒冷却时间)。
可造成的最小额外物理伤害为 15 点。
对野怪和小兵可造成的最大额外物理伤害为 60 点。
道具持有者的普攻吸血效果适用于此额外物理伤害。"
tr "game_item_description_3150" = "+@FlatPhysicalDamageMod@ 物理攻击
+@FlatArmorMod@ 物理防御
+@PercentLifeStealMod*100@% 普攻吸血
唯一被动-沙之标记: 普攻迭加一层沙之标记,显现目标行踪,持续 3 秒。同时只能标记一名敌人。
唯一主动-幻象迷踪: 向有沙之标记的单位反方向瞬移 @Effect1Amount*-1@ 距离 (60 秒冷却时间)。
「苏瑞玛人善用沙漠的每个特性」"
tr "game_item_description_3151" = "+75 魔法攻击
+300 生命
唯一被动-狂乱:进入与敌方英雄的战斗后,每秒提升 2% 造成的伤害(最大值:10%)
唯一被动-折磨:你施放的技能可以灼烧敌人,持续 3 秒,每秒造成相当于目标 1.5% 最大生命的额外魔法伤害。灼烧效果对行动受到限制的单位会造成 2.5% 伤害。"
tr "game_item_description_3152" = "+300 生命
+60 魔法攻击
+10% 冷却时间减免
唯一主动─火焰箭: 向前冲刺并释放一团火焰箭,造成 75 - 150 (附加当前25% 魔法攻击) 魔法伤害(冷却时间 40 秒,和其他 海克斯科技 道具共用冷却时间)。
英雄或野怪被一个以上的火焰箭击中时,只会从每个额外火焰箭中受到 10% 的魔法伤害。
(此冲刺效果不能穿墙。)"
tr "game_item_description_3153" = "+40 物理攻击
+25% 攻速
+12% 普攻吸血
唯一被动:普攻命中时造成相当于 8% 目标当前生命的额外物理伤害。
唯一主动:对目标英雄造成 100 点魔法伤害并偷取其 25% 跑速,持续 3 秒(90 秒冷却时间)。
可造成的最小额外物理伤害为 15 点。
对野怪及小兵可造成的最大额外物理伤害为 60 点。
道具持有者的普攻吸血效果适用于此额外物理伤害。"
tr "game_item_description_3154" = "+25 物理攻击
+20% 攻速
+12% 普攻吸血
+10% 技能吸血
唯一主动: 放置一个 潜行守卫 侦查周围情况,持续 180 秒(冷却时间 180 秒)。"
tr "game_item_description_3155" = "+20 点物理攻击
+35 点魔法防御
唯一被动 ─ 命脉:当英雄即将受到魔法伤害,总量会让英雄的生命低于 30% 时,可以获得一个护盾吸收 110 至 280 (依等级提升)的魔法伤害,持续 5 秒﹝冷却时间 90 秒﹞。"
tr "game_item_description_3156" = "+50 物理攻击
+50 魔法防御
+10% 冷却时间减少
唯一被动-命脉: 在受到会让生命低于 30% 的魔法伤害时,给予一个最多能够吸收 350 魔法伤害的护盾,持续 5 秒(90 秒冷却时间)。
系于一线: 当触发 命脉 时,获得 +20 物理伤害、+10% 技能吸血和 +10% 普攻吸血效果,直到战斗结束为止。"
tr "game_item_description_3157" = "+75 魔法攻击
+45 物理防御
+10% 冷却时间减免
唯一主动─凝滞:英雄进入凝滞状态,同时无法被指定,持续 2.5 秒,期间无法移动、攻击、施法或使用道具 (冷却时间120秒)。"
tr "game_item_description_3158" = "{{ game_item_boots_grouplimit }}
唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
唯一被动: 降低召唤师技能 10% 冷却时间
『此物品用以纪念联盟历 20 年 12 月 10 日,爱欧尼亚对诺克萨斯在争夺南部领土的第二次比赛,爱欧尼亚获得最后的胜利。』"
tr "game_item_description_3159" = "+15 物理攻击
+30% 攻速
唯一被动 ─ 残废: 普攻命中野怪将造成额外 75 点魔法伤害与回復 10 点生命。
唯一被动: 从野怪身上获得额外 30% 金钱。
唯一被动 ─ 侦查陷阱: 附近隐形的敌人陷阱将现形。
唯一主动: 于目标区域释放一阵侦查隐形的烟雾,持续5 秒;显露范围内敌方英雄的行踪,持续 3 秒﹝冷却时间 60 秒﹞。"
tr "game_item_description_3160" = "+12 点物理攻击
+30% 攻速
唯一被动 ─ 残废: 普攻命中造成额外(25 + 野性叠加)点魔法伤害(对野怪及士兵造成 300% 伤害)并且回复 10 点生命。击杀、助攻与击杀大型野怪将获得一层野性叠加。
唯一被动:从野怪身上获得额外 30% 金钱。
唯一主动: 放置一个 潜行守卫 侦查周围情况,持续 180 秒(冷却时间 180 秒)。
仅限携带1 样跳钱道具"
tr "game_item_description_3161" = "+60 物理攻击
+250 生命
+20% 冷却时间减免
唯一被动:施放大绝后,接下来 10 秒内你下一次的普攻会使你获得龙之觉醒,持续 6 秒 (30 秒冷却时间)。
龙之觉醒:获得 50% 攻速,且普攻使非大绝技能的剩余冷却时间返还 20%。"
tr "game_item_description_3162" = "+25 点物理攻击
+2.5% 普攻吸血
唯一主动:造成 100 点魔法伤害,同时降低目标英雄 25% 跑速,持续 2 秒 (90 秒冷却时间)。"
tr "game_item_description_3163" = "+50 物理攻击
+50 魔法防御
+10% 冷却时间减少
唯一被动-命脉: 在受到会让生命低于 30% 的魔法伤害时,给予一个最多能够吸收 350 魔法伤害的护盾,持续 5 秒(90 秒冷却时间)。
系于一线: 当触发 命脉 时,获得 +20 物理伤害、+2.5% 技能吸血和 +2.5% 普攻吸血效果,直到战斗结束为止。"
tr "game_item_description_3165" = "+70 魔法攻击
+300 生命
唯一被动-死亡之触: +15 魔法穿透
唯一被动-诅咒打击:对敌方英雄造成魔法伤害时在他们身上施加重创效果,持续 3 秒。"
tr "game_item_description_3166" = "唯一主动 ─ 骨牙图腾: 放置一个持续 60 秒的潜行守卫(冷却时间 120 秒)。获得 6 个战利品会主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3167" = "唯一主动 ─ 骨牙图腾: 放置一个持续 60 秒的潜行守卫(冷却时间 120 秒)。获得 6 个战利品会主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀的潜行持续时间增加 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3168" = "唯一主动 ─ 骨牙图腾: 放置一个持续 120 秒的潜行守卫(冷却时间 120 秒)。获得 20 个战利品会主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3169" = "唯一主动 ─ 骨牙图腾: 放置一个持续 120 秒的潜行守卫(冷却时间 120 秒)。获得 20 个战利品会主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3170" = "+50 魔法攻击
+50 物理防御
+50 魔法防御
唯一被动 ─ 韧性: 降低 35% 晕眩、缓速、嘲讽、恐惧、沉默、致盲和定身效果的作用时间。"
tr "game_item_description_3171" = "唯一主动 ─ 骨牙图腾: 放置一个持续 180 秒的潜行守卫(冷却时间 60 秒),获得 20 个战利品时主动技能获得升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3172" = "+50 物理攻击
+40% 攻速
+10% 跑速
唯一被动 ─ 韧性:降低 35% 晕眩、缓速、嘲讽、恐惧、沉默、致盲和定身效果的作用时间。"
tr "game_item_description_3173" = "{{ game_item_boots_grouplimit }}
唯一被动: +10% 冷却时间减免
唯一被动-跑速增强:+45 跑速
「此道具主要使用于外太空。」"
tr "game_item_description_3174" = "+30 魔法攻击
+30 魔法防御
+10% 冷却时间减免
+100% 基础魔力回复 (每 5 秒 +round(1*stats[BaseManaRegenRate]*5) 魔力)
唯一被动:将 35% 对英雄造成的原始伤害转化为血之充能,最多达 100 - 250。治愈友军或赋予友军护盾时会消耗相当于 100% 治愈量/护盾值的充能,该名友军将回复等同于消耗充能的生命。
唯一被动-失衡:现在每获得 25% 基础魔力回复就会获得 5 魔法攻击。此外还会使其它道具的和谐氛围失效。
(血之充能的最大储存量会根据自身等级而变动。治愈效果加成同样适用于此道具的总治愈量。) "
tr "game_item_description_3175" = "唯一主动 ─ 骨牙图腾: 放置一个持续 180 秒的潜行守卫(冷却时间 90 秒)。每个玩家在地图上仅限放置 3 个潜行守卫。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品,每次死亡会失去 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3176" = "+400 生命
+300 魔力
+10% 冷却时间减免
唯一被动:消耗魔力时,30% 消耗的魔力量转为回复生命。"
tr "game_item_description_3178" = "+40% 攻速
+250 生命唯一被动:每四次普攻可以释放一道连锁闪电,对最多 4 个目标造成 125 魔法伤害。"
tr "game_item_description_3180" = "+350 生命
+350 魔力
+50 魔法防御
唯一被动:降低和储存 10% 英雄受到的魔法伤害。
唯一主动:对周围的敌人造成 200 +﹝储存伤害﹞﹝最多 400﹞魔法伤害﹝冷却时间 90 秒﹞。"
tr "game_item_description_3181" = "+45 物理攻击
+10% 普攻吸血
唯一被动: 普攻命中将获得6 物理攻击与 1% 普攻吸血,持续 8 秒(效果迭加最多 5 次)。"
tr "game_item_description_3183" = "+25 生命回复 / 5 秒
唯一被动:提高 15% 占领速度(无法和其他道具累加计算)。
唯一主动:提高 30% 跑速,持续 2 秒(冷却时间 60 秒)。>"
tr "game_item_description_3184" = "+150 生命
+20 物理攻击
+10% 普攻吸血
仅能携带 1 样保卫者道具。"
tr "game_item_description_3185" = "+30 点物理攻击
+30% 暴击率
唯一被动: 暴击对你的目标造成流血效果,在 3 秒内造成等同于你 90% 额外物理攻击的魔法伤害。
唯一被动 ─ 侦测陷阱:主动显示周围敌人设置的隐形陷阱。
唯一主动:于目标区域释放一阵侦查隐形的烟雾,持续 5 秒;显露范围内敌方英雄的行踪,持续 3 秒﹝冷却时间 60 秒﹞。"
tr "game_item_description_3186" = "+30 物理攻击
+40% 攻速
唯一被动:普攻命中时对敌人造成额外 2.5% 目标最大生命的魔法伤害。"
tr "game_item_description_3187" = "+225 生命
+250 魔力
+25 物理防御
+20% 冷却时间减免
唯一被动 - 侦测陷阱:获得周围敌方隐形陷阱的真视视野。
唯一主动 - 猎人之眼: 于目标区域释放一阵侦查隐形的烟雾,持续 5 秒,显示敌方英雄位置 3 秒(冷却时间60 秒)。"
tr "game_item_description_3188" = "+80 点魔法攻击
+10% 冷却时间减免
唯一主动: 在 4 秒内共造成目标敌方英雄 20% 最大生命的魔法伤害,作用期间目标所受到的魔法伤害亦将提升 20%(90 秒冷却时间)。"
tr "game_item_description_3190" = "+30 物理防御
+60 魔法防御
唯一主动:施放一个随时间消退的护盾在周围友方英雄身上,持续 2.5 秒,最多吸收 120(每等级+10)(+20% 你的额外生命)伤害(120 秒冷却时间)。
系统将以等级较高的那一方(你或是目标)作为每等级赋予的额外护盾值。
护盾系数会随着你的等级成长。
若目标已于最近 20 秒内受到其他日轮的加冕影响,护盾值将会减为25%。"
tr "game_item_description_3191" = "+30 物理防御
+20 魔法攻击
唯一被动:击杀一个单位可以提高 0.5 额外物理防御和魔法攻击,效果最多累加 30 次。"
tr "game_item_description_3193" = "+40 物理防御
+40 魔法防御
唯一被动-石化肌肤:若周围出现 3 名或以上的敌方英雄,获得 40 额外物理防御及魔法防御。
唯一主动-巨大化:增加 40% 最大生命及英雄体型大小,但是降低 60% 造成的伤害,持续 4 秒 (90 秒冷却时间)。若石化肌肤处于启动状态,增加的生命则改为 100% 。"
tr "game_item_description_3194" = "+350 生命
+55 魔法防御
+100% 基础生命回复(每 5 秒 +round(1*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
唯一被动:受到敌方技能或效果造成的魔法伤害后,接下来相同技能或效果造成的魔法伤害将减少 20%,持续 4 秒。"
tr "game_item_description_3196" = "+3 魔法攻击/等级
+15 魔力/等级
唯一被动 ─ 渐进: 维克特可以升级他的其中一个基础技能。"
tr "game_item_description_3197" = "+6 魔法攻击/等级
+20 魔力/等级
唯一被动 ─ 渐进: 维克特可以升级他的其中一个基础技能。"
tr "game_item_description_3198" = "+10 魔法攻击/等级
+25 魔力/等级
唯一被动 ─ 荣光进化: 维克特到达力量的顶峰,可以升级强化浑沌风暴。"
tr "game_item_description_3200" = "+1 魔法攻击/等级
+10 魔力/等级
唯一被动 ─ 渐进: 这个道具能够被升级三次来强化维克特的基础技能。"
tr "game_item_description_3204" = "+20 物理防御
唯一被动 ─ 破坏殆尽: 当受到来自野怪的伤害时,每 5 秒获得 40 生命回复与 30 魔力回复。攻击你的野怪会在 3 秒内失去他们最大生命的 5% (最多 150)
唯一主动: 在指定目标区域释放一阵烟雾侦查该区域视野,持续 5 秒,显示敌方英雄行踪,持续 3 秒(冷却时间 60 秒)。 "
tr "game_item_description_3205" = "+20 点物理防御
唯一被动 ─ 破坏殆尽:受到来自野怪伤害时每 5 秒获得40 与 30 魔力回复。攻击你的野怪会在 3 秒内失去他们最大生命的 5%(最多 150)
唯一主动 ─ 猎人之眼: 放置一个 潜行守卫侦查附近区域,持续 180 秒(冷却时间 180 秒)。
(相同名称的唯一主动或被动效果不会迭加)"
tr "game_item_description_3206" = "+50 魔法攻击
+10% 冷却时间减免
唯一被动 ─ 灵魂抽取: 每杀死一只大型或传说野怪就获得 2 魔法攻击。(最多获得 30 点魔法攻击)
唯一被动 ─ 屠杀: 提高 30% 对野怪造成的伤害,并将所造成伤害的 6% 转化为生命,3% 为魔力。
唯一被动 ─ 不灭: 每 1.5 秒储存一层金钱迭加(最多 80 层)。击杀大型野怪、巨龙或巴龙时,最多将 40 层迭加转换为金钱。
仅限携带 1 样跳钱道具。"
tr "game_item_description_3207" = "+25% 额外生命
+200 点生命
+10% 冷却时间减免
+20 点物理防御
唯一被动 ─ 破坏殆尽:受到来自野怪的伤害时将会获得 60 生命回复/5 秒 与 +45 魔力回复/5 秒。攻击你的野怪将会在 3 秒内损失 5% 最大生命(最多 195 点生命)。
唯一被动 ─ 不灭: 每 1.5 秒储存一层迭加金钱(最多 80 层迭加)。击杀大型或传说野怪将会把 40 层迭加转变为金钱。
唯一主动 ─ 猎人之眼: 放置一个 潜行守卫 侦查附近区域,持续 180 秒(冷却时间 180 秒)。
仅限携带 1 样跳钱道具。"
tr "game_item_description_3208" = "+25% 额外生命
+200 生命
+10% 冷却时间减免
+20 物理防御
唯一被动 ─ 破坏殆尽: 对野怪造成伤害后每 5 秒获得 60 生命回复与 45 魔法回复。攻击你的野怪将会在 3 秒内失去 5% 最大生命(最多 195)。
唯一被动 ─ 不灭: 每 1.5 秒储存 1 层金钱迭加(最多 80 层)。击杀大型或史诗野怪最多消耗 40 层迭加转换为金钱奖励。
唯一被动 ─ 侦测陷阱: 主动显示周围敌人设置的隐形陷阱。
唯一主动 ─ 猎人之眼: 于目标区域释放一阵侦查隐形的烟雾,持续 5 秒,显示敌方英雄位置 3 秒﹝冷却时间 60 秒﹞。
仅能携带 1 样跳钱道具。"
tr "game_item_description_3209" = "+30 点物理攻击
+10% 冷却时间减免
唯一被动 ─ 焚化: 对敌方造成物理伤害时,会在 3 秒内共造成 16~50(依等级增加)的真实伤害。
唯一被动─屠杀: 提高 20% 对野怪造成的伤害,并将所造成伤害的 6% 转化为生命,3% 为魔力。
唯一被动 ─ 不灭: 每 1.5 秒储存一层迭加金钱(最多 80 层迭加)。击杀大型或传说野怪将会把 40 层迭加转变为金钱。
仅限携带 1 样跳钱道具。"
tr "game_item_description_3210" = "+40 物理伤害
+25 魔法防御
+20% 暴击机率
唯一被动─韧性: 降低 35% 晕眩、缓速、嘲讽、恐惧、禁言、致盲和定身效果的作用时间。
唯一被动─命脉: 当英雄即将受到魔法伤害,总量会让英雄的生命低于 30% 时,可以获得一个护盾吸收 400 魔法伤害,持续 5 秒﹝冷却时间 90 秒﹞。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_3211" = "+250 生命
+25 魔法防御
唯一被动: 受到来自敌方英雄伤害后,获得 150% 基础生命回复,最多持续 10 秒。"
tr "game_item_description_3222" = "+40 魔法防御
+10% 冷却时间减免
+100% 基础魔力回复 (+round(1*stats[BaseManaRegenRate]*5) 魔力回复 / 5 秒)
唯一被动: +20% 治愈及护盾效果
唯一被动-和谐氛围:增加你的百分比基础魔力回复也会依同等比例增加你的百分比基础生命回复。
唯一主动:移除一位友方英雄全部的晕眩、定身、嘲讽、恐惧、沉默和缓速效果,并使他们不会被缓速,持续 2 秒(120 秒冷却时间)。
净化一个效果会赋予友军 40% 跑速,持续2 秒。"
tr "game_item_description_3230" = "+80 物理攻击
+100% 基础生命回复 (+round(1*stats[BaseHPRegenRate]*5) 生命回复 / 5 秒)
+3% 普攻吸血
被动:此道具造成的伤害获得普攻吸血的一半效果。
唯一被动-劈砍:当普攻命中时,会对目标周围的敌人造成额外 20% ~ 60% 自身物理攻击的物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月:对周围的敌方单位造成 60% ~ 100% 自身物理攻击的物理伤害(越靠近的敌人受到的伤害越大)(冷却时间 10 秒)。"
tr "game_item_description_3231" = "+50 点物理攻击
+35 魔法防御
+2.5% 普攻吸血
唯一主动 ─ 水银变异:移除英雄身上全部的控制效果。同时提高 50%额外跑速,持续 1 秒(冷却时间90 秒)。"
tr "game_item_description_3240" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得狂热的能力。
唯一被动 ─ 狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_3241" = "限定单一附魔效果。
使靴子获得灵敏效果。
唯一被动-灵敏: +20 跑速。
(相同名称的效果不会累加计算。)"
tr "game_item_description_3242" = "附魔效果限定选择 1 种。
对鞋子附魔获得统帅的能力。
唯一被动 ─ 统帅:朝向自己位置移动的友方英雄提高 10% 跑速。
﹝相同名称的唯一被动效果不会累加计算﹞"
tr "game_item_description_3243" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得空间扭曲的能力。
唯一被动 ─ 空间扭曲: 降低 15% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 施放技能后获得 30% 跑速,持续 3 秒。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_3244" = "限定每种附魔效果种类只能穿戴 1 双。
对这双鞋子进行附魔强化,可以获得守护家园的能力。
唯一被动 ─ 守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外获得速度与回复效果在 6 秒或制造/受到伤害后消失。
﹝相同名称的效果不会累加计算。﹞"
tr "game_item_description_3245" = "限定单一附魔效果。
使靴子获得传送附魔。
唯一主动-传送: 传送至目标友方单位 (@EnchantmentEffect1Amount@ 秒冷却时间) (刚购买有 @EnchantmentEffect2Amount@ 秒冷却时间)"
tr "game_item_description_3252" = "+10 物理攻击
唯一被动-猎头者:击杀任一敌方单位后,你下一次的伤害技能将会造成 40 额外物理伤害(30 秒冷却时间)。
唯一被动:从敌方野区盗猎 4 只大型野怪后转化成残暴之力。"
tr "game_item_description_3285" = "+90 魔法攻击
+600 魔力
+10% 冷却时间减免
唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-回音:移动或施法会叠加充能。叠加至 100 层后,下一次施放的伤害性技能将消耗所有充能并对最多4 名目标造成 100(+10% 魔法攻击)额外魔法伤害。"
tr "game_item_description_3286" = "+100 魔法攻击
+7% 移动速度
唯一被动-回音: 移动和施法获得迭加,迭加 100 层时,下次伤害技能命中时消耗所有迭加并对最多 4 个目标造成 100 (+10% 魔法攻击)额外魔法伤害。"
tr "game_item_description_3290" = "+80 点魔法攻击
+10% 冷却时间减免
+6% 跑速
唯一被动 ─ 陷阱侦测: 使附近隐形敌方陷阱现形。
唯一主动 ─ 狩猎: 召唤最多 2 只无敌的鬼魂追击 2 位距离最近的敌方英雄,持续 6 秒。如果命中目标的话,显示其行踪和降低 40 % 跑速,持续 2.5 秒。
如果鬼魂无法找到目标则会自动回到施放者身上,成功返回的鬼魂将会降低此道具 20 秒冷却时间(冷却时间 60 秒)。"
tr "game_item_description_3301" = "+5 跑速
+5% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-恩惠:友军击杀小兵后有时会掉落金币,拾起金币会获得 6% 失去魔力(最小值:10)。如果附近有一名友军英雄,有时候金币会替代为给予 28 金钱。击杀炮车后必定会掉落金币。
任务:使用此道具赚取 500 金钱并升级成流浪者徽章。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。
「沙漠里细碎的金砂聚集成了金银财宝。」 ─ 大历史学家 苏瑞亚于联盟历二十三年十一月十一日笔"
tr "game_item_description_3302" = "+50 生命
每 10 秒 +1 金钱
唯一被动-战乱之殇: 近战普攻会直接击杀生命低于 195(每等级增加 5 )的小兵。击杀一名小兵后将治愈道具持有者和最接近的友方英雄 5 至 30 生命(根据已损失生命而提升),并赋予友方英雄等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 50%。友军须在附近才能触发此效果,每 40 秒充能 1 次,最多累积 2 个充能。
任务:使用此道具赚取 500 金钱并升级成巨石盾甲。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3303" = "+10 魔法攻击
每 10 秒 +2 金钱
+25% 基础魔力回复(每 5 秒 +round(0.25*stats[BaseManaRegenRate]*5) 魔力)
唯一被动-奉献:技能和普攻命中英雄和建筑时造成 13 额外魔法伤害,如果附近有一名友军英雄,也将给予 11 金钱。此效果在 30 秒内最多作用 3 次。在完成任务之前,击杀小兵和非史诗级野怪会使奉献累加迭层及金钱奖励的速度变慢。
任务:使用此道具赚取 500 金钱并升级成 霜牙。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3304" = "+5 跑速
+5% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-恩惠:友军击杀小兵后有时会掉落金币,拾起金币会获得 6% 失去魔力(最小值:10)。如果附近有一名友军英雄,有时候金币会替代为给予 28 金钱。击杀炮车后必定会掉落金币。
任务:使用此道具赚取 750 金钱并升级成 {{ game_item_displayname_3305 }}。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。
仅能携带 1 样跳钱道具或打野道具。
「沙漠里细碎的金砂聚集成了金银财宝。」 ─ 大历史学家 苏瑞亚于联盟历二十三年十一月十一日笔"
tr "game_item_description_3305" = "+10 跑速
+50% 基础生命回复(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-恩惠:友军击杀敌方小兵时有时会掉落金币,拾起金币会获得 6% 失去魔力(最小值:10)。如果附近有一名友军英雄,有时候金币会替代为给予 50 金钱。击杀炮车后必定会掉落金币。
任务:使用此道具赚取 750 金钱。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。
仅能携带 1 样跳钱道具或打野道具。
「徽章在艳阳下闪耀着远古先人的荣光。」 ─ 大历史学家 苏瑞亚于联盟历二十四年六月二十二日笔"
tr "game_item_description_3306" = "+10 跑速
+45 物理防御
+175% 基础生命回复(每 5 秒 +round(1.75*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +2 金钱
唯一被动-要塞冲锋: 接近防御塔(包括被破坏的塔)或虚空之门时获得 20% 跑速,持续 2 秒。
唯一被动-恩惠: 友军击杀小兵有时会掉落金币,拾起金币会获得 6% 失去魔力(最小值:10)。如果附近有一名友军英雄,有时候金币会替代为给予 50 金钱。击杀炮车后必定会掉落金币。
唯一主动:{{game_spell_subtooltip_ShurelyasCrestTT}} (60 秒冷却时间)。
任务:使用此道具赚取 750 金钱。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。
仅能携带 1 样跳钱道具或打野道具。
「赞颂艳阳吧。」─ 大历史学家 苏瑞亚于联盟历二十五年九月二十二日笔"
tr "game_item_description_3307" = "+50 生命
每 10 秒 +2 金钱
唯一被动-战乱之殇: 近战普攻会直接击杀生命低于 195(每等级增加 5 )的小兵。击杀一名小兵后将治愈道具持有者和最接近的友方英雄 5 至 30 生命(根据已损失生命而提升),同时赋予友方英雄击杀金钱奖励。若为远程攻击型英雄,则回复效果减半。友军须在附近才能触发此效果。每 40 秒充能 1 次,最多累积 2 个充能。
任务:使用此道具赚取 750 金钱并升级成 {{ game_item_displayname_3308 }}。
奖励: 蓄能护盾,这是一个永久护盾,脱离战斗时会逐渐再生。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3308" = "+125 生命
+50% 基础生命回复 (每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
每 10 秒 +4 金钱
唯一被动-战乱之殇:近战普攻会直接击杀生命低于 200(每等级增加 10) 的小兵。击杀一名小兵后将治愈道具持有者和最接近的友方英雄 10 至 60 生命(根据已损失生命而提升),并赋予友方英雄等值的击杀金钱奖励。若此道具的使用者为远程英雄则回复效果减半。友军须在附近才能触发此效果,每 30 秒充能一次,最多累积 3 个充能。
任务:使用此道具赚取 750 金钱。
奖励: 蓄能护盾,这是一个永久护盾,会在脱离战斗时逐渐再生。
仅能携带 1 样跳钱道具或打野道具。 "
tr "game_item_description_3309" = "+350 生命
+100% 基础生命回复(每 5 秒 +round(1*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +4 金钱
唯一被动-战乱之殇:近战普攻会直接击杀血量低于 320 (每等级增加 20 )生命的小兵。击杀一名小兵后将治愈道具持有者和最接近的友方英雄 15 至 90 生命(根据已损失生命而提升),并赋予友方英雄等值的击杀金钱奖励。若此道具的使用者为远程英雄则回复效果减半,友军须在附近才能触发此效果,每 20 秒充能 1 次,最多累积 4 个充能。
唯一主动: 替友军及自己设置一个相当于 10% 自身最大生命的护盾,持续 4 秒。 4 秒后护盾爆炸,缓速邻近敌人 40% ,持续 2 秒( 60 秒冷却时间)。 对自己施放的话会自动指定受最多伤害的友军。
任务:使用此道具赚取 750 金钱。
奖励: 蓄能护盾,这是一个永久护盾,会在脱离战斗时逐渐再生。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3310" = "+10 魔法攻击
每 10 秒 +2 金钱
+25% 基础魔力回复(每 5 秒 +round(0.25*stats[BaseManaRegenRate]*5) 魔力)
唯一被动-奉献:技能和普攻命中英雄和建筑时造成 13 额外魔法伤害,如果附近有一名友军英雄,也将给予 11 金钱。此效果在 30 秒内最多作用 3 次。在完成道具任务之前,击杀小兵及非史诗野怪会使奉献累加迭层的速度变慢。
任务:使用此道具赚取 750 金钱并升级成 {{ game_item_displayname_3311 }}。
奖励: 奉献升级成女王的礼赞。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3311" = "+20 魔法攻击
每 10 秒 +2 金钱
+50% 基础魔力回复(+round(0.5*stats[BaseManaRegenRate]*5)魔力回复/ 5秒)
+10% 冷却时间减免
唯一被动-奉献:技能和普攻命中英雄和防御塔时造成 18 额外魔法伤害,如果附近有一名友军英雄,也将给予 22 金钱。此效果每 30 秒内最多作用 3 次。在完成道具任务之前,击杀小兵及非史诗级野怪会使奉献累加迭层的速度变慢。
任务:使用此道具赚取 750 金钱。
奖励: 奉献升级成女王的礼赞。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3312" = "+60 魔法攻击
+10% 冷却时间减免
每 10 秒 +2 金钱
+50% 基础魔力回复(每 5 秒 +round(0.5*stats[BaseManaRegenRate]*5) 魔力)
唯一被动-奉献: 技能和普攻击中英雄或建筑物时造成 18 额外魔法伤害,如果附近有一名友军英雄,也将给予 22 金钱。此效果在 30 秒内最多作用 3 次。完成道具任务之前,击杀小兵及非史诗级野怪会使奉献累加迭层及金钱奖励的速度变慢。
唯一主动: 召唤 2 只冰霜鬼魂,持续 6 秒并搜寻附近敌方英雄,被鬼魂触碰的英雄会露出行踪,并降低其 40% 跑速,根据鬼魂游走的距离持续 2 秒至 5 秒(90 秒冷却时间)。
任务:使用此道具赚取 750 金钱。
奖励: 奉献升级成女王的礼赞。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3340" = "仅能携带 1 种饰品。
主动: 消耗一次充能来放置一个 潜行守卫 侦查附近情况,持续 90 - 120 秒。
每240 - 120 秒累积一个充能,最多累积至 2 个。
潜行守卫的持续时间和充能时间会随等级变化。
(地图上最多存在 3 个 潜行守卫 。)"
tr "game_item_description_3341" = "仅能携带 1 种饰品。
主动: 扫描一个区域,持续 6 秒,范围内有隐形敌方时会显示警告,并使隐形陷阱现行,使守卫现形并无效化(90 至 60 秒冷却时间)。
施放范围及扫描范围随等级成长。
(若将饰品转换为图腾 类型则会在接下来的 120 秒内无法使用饰品。)"
tr "game_item_description_3342" = "仅能携带 1 种饰品。
主动: 显示 2500 范围内的视野,持续 2 秒。被侦查到的敌人将会现形 5 秒 (120 秒冷却时间)。
等级 9 时,施放范围增加到 3500。
(饰品在游戏开始的 30 秒内无法使用。售出一个饰品将会在接下来的 120 秒内无法使用饰品功能)。"
tr "game_item_description_3345" = "仅能携带 1 种饰品
主动: 消耗充能以在温泉进行复活并获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 将获得额外充能。
(最大充能:两次)
"
tr "game_item_description_3348" = "唯一主动 - 猎人之眼: 释放一阵烟雾并获得目标区域视野,持续 5 秒;显示敌方英雄位置并获得敌方陷阱的真视视野,持续 3 秒(90 秒冷却时间)。"
tr "game_item_description_3350" = "仅能携带 1 种饰品。
唯一被动: 放置潜行守卫侦查邻近区域视野,持续 120 秒(冷却时间 120 秒)。每个玩家在地图上仅限使用 3 个 潜行守卫 。
(饰品在游戏开始的 30 秒内无法使用。售出一个饰品将会在接下来的 120 秒内无法使用饰品功能)。"
tr "game_item_description_3351" = "仅能携带 1 种饰品
唯一被动: 在中等距离内使隐形陷阱与守卫都失效和现形,持续 6 秒(60 秒冷却时间。)
(饰品在游戏开始的 30 秒内无法使用。售出一个饰品将会在接下来的 120 秒内无法使用饰品功能)。"
tr "game_item_description_3352" = "仅限携带 1 种饰品
唯一被动: 显示最多 3500 距离范围内的视野,持续 2 秒,将会提供被发现的非潜行敌方英雄视野,持续 5 秒。(冷却时间 150 秒。)
(饰品在游戏开始的 30 秒内无法使用。售出一个饰品将会在接下来的 120 秒内无法使用饰品功能。)"
tr "game_item_description_3361" = "仅限携带 1 种饰品 *等级 9 以上可升级。
唯一被动: 消耗一个充能放置潜行守卫,侦查邻近区域,持续 180 秒。每 60 秒获得一个充能,最多储存 2 个充能,每个玩家在地图上仅限使用 3 个潜行守卫。
(饰品在游戏开始的 30 秒内无法使用。售出一个饰品将会在接下来的 120 秒内无法使用饰品功能)。"
tr "game_item_description_3362" = "仅能携带 1 种饰品。 *等级9 以上可升级。
唯一被动: 放置侦查守卫,侦查邻近区域和隐形单位直到被消灭为止(120 秒冷却时间。)每个玩家仅能在地图上放 1 个 侦查守卫。
(饰品在游戏开始的 30 秒内无法使用。售出一个饰品将会在接下来的 120 秒内无法使用饰品功能)。"
tr "game_item_description_3363" = "需要 9+ 等级来升级。
仅能携带 1 种饰品。
将 侦查图腾 转换为 饰品:
+ 大幅增加施放范围 (+650%)
+ 持续时间无限且不计入侦查守卫限制
- 延长 10% 冷却时间
- 此守卫可见、脆弱,且无法被友方指定
- 降低 45% 侦查范围
- 无法累积"
tr "game_item_description_3364" = "仅能携带 1 种饰品。
主动:扫描自身周围区域,如有敌方隐形单位将显示警告,使附近的隐形陷阱及守卫现形,并使守卫无效化,持续 10 秒(90 - 60 秒冷却时间)。"
tr "game_item_description_3371" = "+110 物理攻击
+25% 暴击率
唯一被动:暴击造成 225% 伤害,而非 200%。"
tr "game_item_description_3373" = "+750 生命
+100 物理防御
唯一被动──献祭: 每秒对周遭英雄造成25 (+1 英雄每等级)魔法伤害。对野怪及小兵造成50% 额外魔法伤害。"
tr "game_item_description_3374" = "+175 魔法攻击
唯一被动: 提升 40%魔法攻击。"
tr "game_item_description_3379" = "+750 生命
+300 魔力
+100 魔法防御
+10% 冷却时间减免
唯一被动──永续之力: 所受来自英雄15% 的伤害将会转化成魔力,且会回复等同于20% 消耗魔力的生命,每次最多回复 25。
唯一灵气: 周遭敌方英雄受到魔法伤害提升15%。"
tr "game_item_description_3380" = "+550 生命
+60 物理攻击
+20% 冷却时间减免
唯一被动: 对英雄造成物理伤害时会降低他们4% 物理防御,持续6 秒(最多叠加6层,降低 24%)。
唯一被动──暴虐: 造成物理伤害时会获得20 跑速持续 2 秒。击杀或助攻获得60跑速持续2 秒。此跑速增益对远程英雄加成减半。"
tr "game_item_description_3382" = "+300 生命
+150% 基础生命回复(每 5 秒 +round(1.5*stats[BaseHPRegenRate]*5) 生命)
+200% 基础魔力回复(每 5 秒 +round(2*stats[BaseManaRegenRate]*5) 魔力)
+10% 冷却时间减免
唯一被动:+10% 治疗与护盾效果
唯一主动: 指定一个 5500 范围内的区域。2.5 秒后,降下一道光束治疗友军 10(目标每等级 +20)生命,燃烧敌方英雄相当于 10% 其最大生命的 真实 伤害,并对敌方士兵造成 250 真实 伤害 (120 秒冷却时间)。本身拥有的治愈及护盾效果加成套用至救世神石的治愈效果时会增强为 3 倍。
能够在死亡时使用。
若目标单位近期内曾受到赎罪神石影响,效果将会减半。"
tr "game_item_description_3383" = "+45 物理防御
+75 魔法防御
唯一主动:施放一个随时间消逝的护盾在周围友方英雄身上,持续 2.5 秒,最多吸收 120(每等级 +10)(+20% 你的额外生命) 伤害 (120 秒冷却时间)。
系统将会以等级较高的那一方(你或是目标)作为每等级赋予的额外护盾值。
护盾系数会随着你的等级成长。
若目标已经于最后 20 秒内受到其它日轮的加冕的效果影响,护盾值将会减为 25%。"
tr "game_item_description_3384" = "+350 生命
+350 魔力
+35 物理攻击
+50% 攻击速度
+20% 冷却时间减免
+8% 移动速度
唯一被动──暴虐:基础攻击增加 20 跑速,持续2 秒。击杀则给予 60 跑速。此跑速增益对远程英雄效果减半。
唯一被动-魔法弯刀: 施放技能过后,下一次普攻造成等同于 200% 物理攻击的额外物理伤害(1.5 秒冷却时间)。"
tr "game_item_description_3385" = "+155 魔法攻击
+45 物理防御
唯一被动: 提升25% 魔法攻击
唯一主动: 英雄进入凝滞状态 2.5 秒,期间无法移动、攻击、施法或使用道具﹝冷却时间 120 秒﹞。"
tr "game_item_description_3386" = "+100 魔法攻击
+60 物理防御
+10% 冷却时间减免
唯一主动-凝滞:英雄进入凝滞状态,并且无法被指定,持续 2.5 秒,期间无法移动、攻击、施法或使用道具。(120 秒冷却时间)。"
tr "game_item_description_3387" = "+125 物理防御
+20% 冷却时间减免
+700 魔力
唯一被动 - 魔法弯刀: 施放技能后,下一次普攻命中时对目标周围的敌人额外造成相当于 100% 自身基本物理攻击的物理伤害,同时创造出一个降低敌人 30% 跑速的结界,持续 2 秒 (冷却时间 1.5 秒)。
物理防御增加结界大小。"
tr "game_item_description_3388" = "+75 物理攻击
+10% 冷却时间减免
唯一被动: +25 物理致命
唯一被动: +40 脱离战斗跑速
唯一主动:获得 +20% 跑速,持续 6 秒 (45 秒冷却时间)。"
tr "game_item_description_3389" = "+55 物理攻击
+40% 攻速
+12% 普攻吸血
唯一被动:普攻命中时额外造成相当于目标 8% 当前生命的物理伤害。
唯一主动:对目标英雄造成 100 魔法伤害并偷取其 25% 跑速,持续 3 秒 (90 秒冷却时间)。
可造成的最小额外物理伤害为 15 点。
对野怪和小兵可造成的最大额外物理伤害为 60 点。
道具持有者的普攻吸血效果适用于此额外物理伤害。"
tr "game_item_description_3390" = "+120 魔法攻击
+850 魔力
+10% 冷却时间减免
唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-回音:移动或施法会叠加充能。叠加至 100 层后,下一次施放的伤害性技能将消耗所有充能并对最多 4 名目标造成 100(+10% 魔法攻击)额外魔法伤害。"
tr "game_item_description_3400" = "点击使用: 获得 金钱!"
tr "game_item_description_3401" = "+350 生命
+200% 基础生命回复(每 5 秒 +round(2*stats[BaseHPRegenRate]*5) 生命)
+10% 冷却时间减免
每 10 秒 +1 金钱
唯一被动-战乱之殇:近战普攻会直接击杀血量低于 320 (每等级增加 30 )生命的小兵。击杀一名小兵后将治愈道具持有者和最接近的友方英雄 15 至 90 生命(根据已损失生命而提升),并赋予友方英雄等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 50%。友军须在附近才能触发此效果,每 20 秒充能 1 次,最多累积 4 个充能。
任务:使用此道具赚取 500 金钱。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。
仅能携带 1 样跳钱道具或打野道具。"
tr "game_item_description_3405" = "唯一主动 ─ 清除者透视镜: 显示周遭小范围内的隐形陷阱与隐形守卫,持续 4 秒 (冷却时间 120 秒)。获得 6 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3406" = "唯一主动 ─ 清除者透视镜: 显示周遭小范围内的隐形陷阱与隐形守卫,持续 4 秒 (冷却时间 120 秒)。获得 6 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3407" = "唯一主动 ─ 清除者透视镜: 显示周遭中等范围内的隐形陷阱与隐形守卫,持续 6 秒 (冷却时间 60 秒)。获得 20 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3408" = "唯一主动 ─ 清除者透视镜: 显示周遭中等范围内的隐形陷阱与隐形守卫,持续 6 秒 (冷却时间 60 秒)。获得 20 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3409" = "唯一主动 ─ 清除者透视镜: 显示周遭中等范围内的隐形陷阱与隐形守卫,持续 6 秒 ,并侦查隐形单位,持续 10 秒(冷却时间 75 秒)。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3410" = "唯一主动 ─ 清除者透视镜: 显示周遭中等范围内的隐形陷阱与隐形守卫,持续 6 秒 ,并侦查隐形单位,持续 10 秒(冷却时间 60 秒)。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3411" = "唯一主动 ─ 侦查: 侦查 2500 范围区域视野,持续 2 秒。被侦测到的敌方英雄将会现形 5 秒(冷却时间 120 秒)。获得 6 个战利品会自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3412" = "唯一主动 ─ 侦查: 侦查 2500 范围区域视野,持续 2 秒。被侦测到的敌方英雄将会现形 5 秒(冷却时间 120 秒)。获得 6 个战利品会自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3413" = "唯一主动 ─ 侦查: 侦查 3500 范围区域视野,持续 2 秒。被侦测到的敌方英雄将会现形 5 秒(冷却时间 120 秒)。获得 20 个战利品会自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3414" = "唯一主动 ─ 侦查: 侦查 3500 范围区域视野,持续 2 秒。被侦测到的敌方英雄将会现形 5 秒(冷却时间 120 秒)。获得 20 个战利品会自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄获得与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3415" = "唯一主动 ─ 侦查: 侦查 4000 范围区域视野,持续 2 秒。被侦测到的敌方英雄将会现形 5 秒(冷却时间 90 秒)。同时在该区域放下一个可见的侦查守卫,持续 2 秒。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3416" = "唯一主动 ─ 侦查: 侦查 4000 范围区域视野,持续 2 秒。被侦测到的敌方英雄将会现形 5 秒(冷却时间 90 秒)。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3417" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3418" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3419" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3420" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3421" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3422" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3430" = "+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
+@PercentCooldownMod*-100@% 冷却时间减免
唯一被动-夷平: 移动或击杀敌人时获得充能(最多 @Effect1Amount@ 层)。攻击建筑物消耗 @Effect6Amount@ 层充能,造成 @Effect2Amount@ (+@Effect4Amount*100@% 魔法攻击) 额外真实伤害。
「当他们的努力崩塌,心灵也将随之被掏空。」"
tr "game_item_description_3431" = "+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
+@PercentCooldownMod*-100@% 冷却时间减免
唯一被动-恶意: 每次用法术对敌人造成伤害,增加 @Effect1Amount@% 跑速,持续 @Effect2Amount@ 秒。
「跟随我们的脚步,马上就有大进步。」"
tr "game_item_description_3433" = "+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
唯一被动: +@Effect1Amount*-100@% 冷却时间减免
"
tr "game_item_description_3434" = "+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
+@PercentCooldownMod*-100@% 冷却时间减免
唯一被动-恶疾: 使用技能对敌方英雄造成伤害时,堆栈一层恶疾(最多 @Effect2Amount@ 层),持续 @Effect1Amount@ 秒。
唯一主动-恶疫收割: 对附近有恶疾迭加的敌人,造成 @Effect5Amount@ 魔法伤害,每层恶疾再加 @Effect9Amount@ (+@Effect7Amount*100@% 魔法攻击)。同时,每层恶疾回复 @Effect6Amount*100@% 最大魔力的魔量。 (@Effect4Amount@ 秒冷却时间)
「财富、土地、秘密和爱情;当恶疾来袭时,一切都变得毫无意义。」"
tr "game_item_description_3450" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
主动: 消耗一次充能,立刻在温泉复活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3451" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3452" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3453" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3454" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3455" = "唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
3 个战利品: 雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品: 增加雷葛尔 125 跳跃距离。
12 个战利品: 血性猎杀作用时间延长 5 秒。
20 个战利品: 雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_description_3460" = "主动: 使用饰品来传送到其中一个战斗平台上。仅能在重生平台上使用。
「这里是个充满神秘之力的地方,英雄在这里苏醒、成形并且获得强大的能力。」"
tr "game_item_description_3461" = "主动: 使用此饰品来传送到其中一个战斗平台。只能在重生平台上使用。
「这里是个充满神秘之力的地方,英雄在这里苏醒、成形并且获得强大的能力。」"
tr "game_item_description_3462" = "仅能携带 1 种饰品。
主动: 揭露 2500 范围内的一小段区域,持续 3 秒。敌方英雄将会现形持续 5 秒(60 秒冷却时间)"
tr "game_item_description_3504" = "+60 魔法攻击
+10% 冷却时间减免
+50% 基础魔力回复(+round(0.5*stats[BaseManaRegenRate]*5) 魔力回复 / 5 秒)
唯一被动: +10% 治愈及护盾效果
唯一被动: +8% 跑速
唯一被动:每当你对一名友军施放治愈或护盾技能,你和该名友军会获得 10% - 30% 攻速,且你们的普攻命中时将造成 5 - 20 额外魔法伤害,持续 6 秒。
不包含生命回复效果,且效果加成取决于目标英雄的等级。"
tr "game_item_description_3508" = "+70 物理攻击
+25% 暴击率
唯一被动: +20% 冷却时间减免
唯一被动:普攻返还 1.5% 已损失的魔力。"
tr "game_item_description_3512" = "+55 物理防御
+55 魔法防御
+125% 基础生命回复 (+round(1.25*stats[BaseHPRegenRate]*5) 生命回复/5 秒)
唯一被动-要塞冲锋: 接近防御塔(包括被破坏的塔)或虚空之门时,得到 +20% 移动速度,持续 2 秒。
唯一主动: 在指定地点产生一道持续 120 秒的虚空之门(120 秒冷却时间)。
每 4 秒虚空之门产生一只虚空虫。产生的第一只和每四只虚空虫获得 15% 的最大生命作为伤害。"
tr "game_item_description_3513" = "
唯一被动-窥视虚空:预示者之眼的持有者会获得强化回城效果。
唯一主动:吟唱 3.5 秒之后击破预示者之眼,召唤预示者攻击敌方防御塔。
240 内未使用预示者之眼的话它将回到虚空之中。"
tr "game_item_description_3514" = "
唯一被动-窥视虚空:预示者之眼的持有者会获得强化回城效果。
唯一主动:吟唱 3.5 秒后打破预示者之眼,并召唤预示者来摧毁敌方防御塔。
240 秒内未使用预示者之眼的话它将回到虚空之中。"
tr "game_item_description_3520" = "(饰品)
主动: 召唤你的幽灵普罗停留在草丛里。如果你或你的幽灵普罗位于敌方领地将使你获得额外加成。"
tr "game_item_description_3599" = "
主动: 与一位友军灵魂连结,在接下来的游戏中成为血誓同盟的伙伴。血誓同盟会在彼此接近时,强化自己与伙伴。"
tr "game_item_description_3600" = "
主动: 与一位友军灵魂连结,在接下来的游戏中成为血誓同盟的伙伴。血誓同盟会在彼此接近时,强化自己与伙伴。"
tr "game_item_description_3611" = "近战: 英雄追击。
升级后的剃齿鼠可以紧追英雄不放并造成额外伤害。数量也可以有所成长。所有剃齿鼠增加 100% 攻速。
雇用剃齿鼠后,可以在此使用海妖金币升级技能。"
tr "game_item_description_3612" = "近战: 攻城坦克
升级后的铁背龟可以减少来自小兵的伤害并获得格挡攻击的护盾,对建筑物造成额外伤害。所有铁背龟减少 25% 来自防御塔的伤害。
雇用铁背龟后,可以在此使用海妖金币升级技能。"
tr "game_item_description_3613" = "远程: 英雄骚扰。
升级后的喷喷蟹对附近英雄射出额外炮弹并获得攻击距离。攻击目标为英雄时,获得攻速并造成额外伤害。所有喷喷蟹攻击时可以射出 +150 攻击距离、造成 50% 伤害的第二个炮弹。
雇用喷喷蟹后,可以在此使用海妖金币升级技能。"
tr "game_item_description_3614" = "远程: 辅助单位。
升级后的大眼仔获得魔法防御并给予友军魔法护盾。同时会使用移动式洞察提供附近野区视野。所有大眼仔每 10 秒会为友军施放一个能吸收 100 魔法伤害的护盾。
雇用大眼仔后,可以在此使用海妖金币升级技能。"
tr "game_item_description_3615" = "为你的佣兵进行第一阶升级。
剃齿鼠-当攻击目标为英雄时,不会更换攻击目标。攻击敌方英雄时,增加 100% 攻速并无视单位碰撞。
铁背龟-对敌方建筑物造成 175% 伤害。铁背龟获得一个可以格挡下次防御塔或英雄攻击的暂时性护盾(命中效果依然触发)。护盾被破坏 10 秒后重生。
喷喷蟹-获得 50 攻击距离,每次命中敌方英雄时,获得一层 20% 攻速加成(最多 150%),持续 3 秒。
大眼仔-获得 10 魔法防御。每 30 秒施放一个移动式洞察,4 秒延迟后,获得附近视野 4 秒。"
tr "game_item_description_3616" = "为你的佣兵进行第二阶升级。
剃齿鼠-当剃齿鼠攻击英雄时,附加一层印记,第三层印记对目标造成 300% 伤害。
铁背龟-对敌方建筑物造成 250% 伤害。护盾开启时,减少 35% 来自小兵的伤害。
喷喷蟹-获得 100 攻击距离。对英雄造成 150% 伤害。
大眼仔-获得 20 魔法防御,护盾可吸收 150 +(大眼仔物理攻击)的伤害。
"
tr "game_item_description_3617" = "为你的佣兵进行第三阶升级。
剃齿鼠-每波会产生两只剃齿鼠。
铁背龟-对敌方建筑物造成 325% 伤害,护盾冷却时间降为 3 秒,当护盾开启时,减少 60% 来自小兵的伤害。
喷喷蟹-获得 150 攻击距离。攻击小兵时能获得等同攻击英雄的命中效果,同时攻击附近所有敌方英雄。
大眼仔-获得 30 魔法防御,基础护盾值增加至 300。每 10 秒施放一次洞察。"
tr "game_item_description_3621" = "你的佣兵永久获得 @Effect1Amount@ 物理攻击(总计增加 @Effect2Amount@)。"
tr "game_item_description_3622" = "你的佣兵永久获得 @Effect1Amount@ 物理攻击(总计增加 @Effect2Amount@)。
"
tr "game_item_description_3623" = "你的佣兵永久获得 @Effect1Amount@ 物理攻击(总计增加 @Effect2Amount@)。
"
tr "game_item_description_3624" = "你的佣兵永久获得 @Effect1Amount@ 生命(总计增加 @Effect2Amount@)。
"
tr "game_item_description_3625" = "你的佣兵永久获得 @Effect1Amount@ 生命(总计增加 @Effect2Amount@)。
"
tr "game_item_description_3626" = "你的佣兵永久获得 @Effect1Amount@ 生命(总计增加 @Effect2Amount@)。
"
tr "game_item_description_3630" = "主动: 使用饰品传送到我方队伍中的一个运送平台上,仅能在召唤平台上使用。"
tr "game_item_description_3631" = "
部署攻城弩炮来射击距离它最近的防御塔。
在离敌方防御塔 2200 的距离上放置一个长程的攻城弩炮。经过 5 秒的延迟,攻城弩炮会开始射击距它最近的防御塔,并造成大量伤害。若目标防御塔被摧毁,攻城弩炮也会同时失效。"
tr "game_item_description_3633" = "主动: 使用这个饰品传送到我方队伍的其中一个运送平台。只能在召唤平台上使用。"
tr "game_item_description_3634" = "
附加此功能,并朝着鼠标的方向释放一道造成伤害的射线。
第一次施放: 在目标防御塔上附加可以发射 3 次毁灭射线的功能。
接下来的三次施放: 朝着鼠标方向发射毁灭射线,对路线上所有目标造成 30 / 等级 + 击中目标 30% 最大生命的魔法伤害(对小兵造成 20% 伤害)。
射线会持续 15 秒,或直到已发射3 次。"
tr "game_item_description_3635" = "
部署一个额外的运送平台。
在目标区域建立一个运送平台。经过 4 秒的延迟后启动,你和友军便可以传送到该平台。"
tr "game_item_description_3636" = "
让一座防御塔变为无敌状态并喷发烈炎导弹。
使一座防御塔变为无敌状态 6 秒。 在状态结束前两秒,释放烈炎导弹并对所有附近敌人造成 2600 真实伤害。
此技能在 15 秒内不得在同一座防御塔上再次使用。"
tr "game_item_description_3637" = "在联邦围城模式中,召唤师技能会被围城武器栏取代。在商店使用水晶碎片可以购买单次使用的围城武器。使用召唤师技能按键发动它们!"
tr "game_item_description_3640" = "
在此区域内,赋予所有友军不断闪现的能力。
建立一个持续 5 秒的闪现领域。 在此领域内,你和友军的召唤师技能会暂时地被闪现取代,并可以闪现至此领域内的任一地点( 1 秒冷却时间)。"
tr "game_item_description_3641" = "
部署一个先锋旗帜赋予附近的小兵能力加成。
放置一个先锋旗帜在目标区域。经过 2 秒的延迟后,在有效范围内赋予所有附近的小兵能力加成。增加 50% 伤害、提高 50 物理防御和 100 魔法防御。"
tr "game_item_description_3642" = "所有购买的围城武器皆以全价退还。"
tr "game_item_description_3643" = "
在此区域内,晕眩小兵并缓速敌方英雄。
在目标区域建立一个持续 5 秒的超重力磁场。在磁场内,所有的敌队小兵和攻城弩炮将动弹不得也无法发动攻击,敌方英雄将减低 25% 移动速度。"
tr "game_item_description_3645" = "仅能携带 1 种饰品。
主动: 揭露 1400 范围内的一小段区域,持续 3 秒。敌方英雄将会现形持续 5 秒(60 秒冷却时间)。"
tr "game_item_description_3647" = "
建立一个庇护图腾,赋予附近所有围城武器一个吸收伤害的护盾。
在目标区域建立一个庇护图腾,经过 2 秒的延迟后,图腾会启动并赋予附近所有围城武器一个吸收 2 (每个额外的庇护图腾多吸收 1)伤害的护盾。"
tr "game_item_description_3648" = ""
tr "game_item_description_3649" = "仅能携带 1 种饰品。
主动: 放置一个持续 30 秒的潜行守卫。(30 秒冷却时间)。"
tr "game_item_description_3652" = "+@FlatPhysicalDamageMod@ 物理攻击
+@PercentAttackSpeedMod*100@% 攻速
+@PercentMovementSpeedMod*100@% 跑速
唯一被动-幻影打击: 普攻可获得怨恨迭加,迭加 @Effect3Amount@ 层后,你的下 3 次普攻将获得最高攻速,但造成 @Effect4Amount*-100@% 伤害。迭加可维持 @Effect1Amount@ 秒。
「这可不是暴雨落下的声音。」"
tr "game_item_description_3671" = "+60 物理攻击
+10% 冷却时间减免"
tr "game_item_description_3672" = "+325 生命
+15% 额外生命
唯一被动-献祭: 进入战斗时每秒对邻近敌方造成 7 (每等级 +2)魔法伤害。对野怪造成 100% 额外伤害。"
tr "game_item_description_3673" = "+60 魔法攻击
+7% 跑速
唯一被动-回音:移动或施放技能时增加充能。充能达到 100 层时,下一个伤害技能命中时会消耗所有充能并最多对 4 个目标造成 60(+10% 魔法攻击)额外魔法伤害。
此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪将回复 18% 失去魔力。"
tr "game_item_description_3674" = "+@PercentAttackSpeedMod*100@% 攻速
+@EnchantmentEffect1Amount@ 额外命中魔法伤害
唯一被动- 吞噬魂魄: 对英雄或大型野怪造成撃杀或助攻时,增加此物品的魔法伤害 1。对河蟹或预示者造成撃杀或助攻时,增加此物品的魔法伤害 2。对巨龙或巴龙造成撃杀或助攻时,增加此物品的魔法伤害 5。累积到 @EnchantmentEffect2Amount@ 层时,噬魂变为炼魂,获得额外命中效果。"
tr "game_item_description_3675" = "+50% 攻速
唯一被动: 普攻造成目标最大生命 4% 的额外物理命中伤害(对士兵和野怪最多造成 75 伤害)。"
tr "game_item_description_3680" = "主动 - 喂食国王: 普罗王朝远方敌人投掷冰弹,每发对目标区域中央的敌人造成 213-775 魔法伤害,对区域边缘的敌人造成 85-310 魔法伤害。(120 秒冷却时间)"
tr "game_item_description_3681" = "主动 - 喂食国王: 普罗王喷射出火焰,持续 4 秒,对前方锥形范围内敌人造成 705-1479 持续性真实伤害。对防御塔最多造成 560 真实伤害。(120 秒冷却时间)"
tr "game_item_description_3682" = "主动 - 喂食国王: 普罗王跃入空中后落下并击碎地面两次,击退范围内敌人并造成 40-190 物理伤害。同时,他将获得一个相当于其 20% 最大生命的护盾,护盾会随时间衰退,持续 4 秒。(30 秒冷却时间)"
tr "game_item_description_3683" = "主动 - 喂食国王: 普罗王朝敌方背后投掷一堆普罗饲料,普罗受到吸引后会冲至普罗王身边,撞倒并拖行沿路的敌人,造成230-680 物理伤害。(120 秒冷却时间)"
tr "game_item_description_3690" = "被动-太空锁链:死刑宣告的距离变得更远了(根据目标失去的生命而定),并且可以被幽冥煞星点燃,造成更多伤害。
「一个更加辉煌的黎明在等待。」"
tr "game_item_description_3691" = "被动-奇点灯笼:鬼影灯笼现在会自动拯救被困住的友军。然而,它不会再额外赋予护盾。
「群星正在呼唤我们。」"
tr "game_item_description_3692" = "被动-暗物质镰刀:摄魂扫荡命中效果的充能速度加快,并且会将敌人击飞到更远的地方(根据他们失去的生命而定)。
「如果你想制造奇点,第一步就是毁灭宇宙。」"
tr "game_item_description_3693" = "被动-质量转换: 瑟雷西受到敌人推拉之后移动的距离取决于他的生命。生命值低落时他会被抛到更远的地方。
被动-最后幸存者: 深渊河蟹会定期出现,攻击它会使它靠近幽冥煞星。引力的干扰会暂时吸引出大量的深渊河蟹。"
tr "game_item_description_3694" = "被动-恒星之灵:召唤时瑟雷西会进入无敌状态,无法被指定及施法,并且能够穿梭到另一个空间。此效果会在踏上地面后消失。
被鬼影灯笼拯救,或是对其中一个重力铁锚施展死刑宣告,短暂让你进入无法被指定的状态,并破坏敌人附加在你身上的锁链。"
tr "game_item_description_3695" = "被动-誓忠卫星:瑟雷西没办法直接杀死单位--他们的灵魂、经验,还有金钱属于幽冥煞星。
将敌人拉入或推入幽冥煞星中会立刻摧毁他们,提升队伍分数(+5,深渊河蟹 +1)。
获得一百点即取得此回合的胜利,但最后决胜的分数必须由击杀英雄取得。"
tr "game_item_description_3706" = "仅能携带 1 样跳钱道具或打野道具。
对野怪造成 +10% 普攻吸血
唯一被动 - 凛冽重击: 可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 20% 移度速度,持续 2 秒。
唯一被动 - 爪牙: 对野怪造成 40 额外伤害。使用技能或普攻对野怪造成伤害时在 5 秒内偷取 30 生命并烧伤它们造成 80 魔法伤害。 位于野区或河道时,依据你损失的魔力每秒回复最多 8 魔力。 此道具给予 野怪猎人."
tr "game_item_description_3707" = "+40 物理攻击
+10% 冷却时间减免
+10 物理穿透
击杀大型野怪获得 30 额外金钱奖励
被动-凛冽重击:重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 20% 跑速,持续 2 秒。
被动-打野的浪漫:对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
限定单一打野道具"
tr "game_item_description_3708" = "+50 魔法攻击
+200 魔力
+10% 冷却时间减免
击杀大型野怪获得 30 额外金钱奖励
被动-凛冽重击:重击可以使用在敌方英雄身上,造成部分真实伤害并偷取目标 20% 跑速,持续 2 秒。
被动-打野的浪漫:对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 7 生命回复与 5 魔力回复。
唯一被动-魔法弯刀: 使用技能后,下一次普攻命中时会造成相当于自身 100% 基础物理攻击(+ 30% 魔法攻击)的额外魔法伤害(1.5 秒冷却时间)。若目标为野怪,额外魔法伤害转为范围伤害,同时回复 8% 失去魔力。
限定单一打野道具
(无法叠加相同唯一被动。)"
tr "game_item_description_3710" = "+@Effect22Amount@% 攻速
+@Effect24Amount@ 命中魔法伤害
击杀大型野怪获得 @Effect5Amount@ 额外金钱奖励
被动-凛冽重击:重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
被动-吞噬魂魄: 对英雄或大型野怪造成击杀或助攻时,增加此物品的魔法伤害 1。对河蟹造成击杀或助攻时,增加此物品的魔法伤害 2。对史诗级野怪造成击杀或助攻时,增加此物品的魔法伤害 5。累积到 @Effect23Amount@ 层时,噬魂变为炼魂,获得额外命中效果。
被动-打野的浪漫:对野怪在 @Effect4Amount@ 秒内造成 @Effect1Amount@ 额外魔法伤害并在被野怪攻击时获得每秒 @Effect2Amount@ 生命回复与 @Effect3Amount@ 魔力回复。
限定单一打野道具"
tr "game_item_description_3711" = "限定单一打野道具。
对野怪造成 +10% 普攻吸血
位于野区时获得 +225% 基础魔力回复
{{ game_item_jungle_tooth_nail_tooltip_store }}
唯一主动-守卫: 消耗一个充能来放置一个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 2 个充能,回到商店时会自动补满。
(每个玩家最多可以在地图上同时使用 3 个 潜行守卫 相同名称的唯一被动不会叠加。)"
tr "game_item_description_3712" = "唯一被动-打猎欲望:击杀大型野怪来满足你的燃炎灵魂。击杀 18 只大型野怪以后,燃炎灵魂转化成野性烈炎。
被动-打野的浪漫:对击中野怪触发 45魔法伤害,持续 2 秒,并在战斗期间获得每秒 10 生命回复与每秒 4 魔力回复。
限定单一打野道具
如果你没有召唤师技能「重击」,请勿购买此物品。"
tr "game_item_description_3713" = "限定单一打野道具
在野区时获得 +150% 基础魔力回复
在野区时获得 +10% 跑速
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-爪牙: 对野怪造成 +25% 伤害。对野怪造成伤害时,在 2 秒内偷取 15 生命。撃杀大型野怪给予 +60 额外经验。"
tr "game_item_description_3715" = "仅能携带 1 样跳钱道具或打野道具。
对野怪造成 +10% 普攻吸血
唯一被动-精密重击: 重击可以施放在敌方英雄上,标记目标 4 秒。标记后,你的普攻对目标造成额外真实伤害,持续 2.5 秒,并降低 20% 对你的伤害。
普攻命中野怪时造成 40 额外伤害。使用技能或普攻对野怪造成伤害时,在 5 秒内偷取 30 生命,使它们燃烧且造成 80 魔法伤害。位于野区或河道时,根据你所失去的魔力,每秒回复最多 8 魔力。此道具给予 野怪猎人。"
tr "game_item_description_3719" = "+40 物理攻击
+10% 冷却时间减免
+10 物理穿透
击杀大型野怪获得 30 额外金钱
被动-极速重击: 当你重击敌方野区的大型野怪,你获得半个重击充能,如果你击杀了该野怪,你得到 20 额外金钱,并在 2 秒内得到 175% 跑速加成。
被动-打野的浪漫:对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 1.5 魔力回复。
限定单一打野道具。"
tr "game_item_description_3720" = "+50 魔法攻击
+200 魔力
+10% 冷却时间减免
击杀大型野怪获得 30 额外金钱
被动-极速重击: 当你重击敌方野区的大型野怪,你获得半个重击充能,如果你击杀了该野怪,你得到 20 额外金钱,并在 2 秒内得到 175% 跑速加成。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
唯一被动-魔法弯刀: 使用技能后,下一次普通攻击造成 100% 基础物理攻击 (+30% 魔法攻击)额外命中魔法伤害 (1.5 秒冷却时间)。若目标为野怪,额外命中伤害转为范围伤害,同时回复 8% 失去魔力。
限定单一打野道具。
(相同名称的唯一被动效果不会累加计算。)"
tr "game_item_description_3721" = "+400 生命
+15% 额外生命
击杀大型野怪获得 30 额外金钱。
被动-极速重击: 当你重击敌方野区的大型野怪,你获得半个重击充能,如果你击杀了该野怪,你得到 20 额外金钱,并在 2 秒内得到 175% 跑速加成。
被动-打野的浪漫:对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
唯一被动-献祭: 对附近单位造成每秒 15 (+0.6 每英雄等级)魔法伤害。对小兵及野怪造成 100% 额外伤害。
限定单一打野道具。
(相同名称的唯一被动效果不会累加计算)"
tr "game_item_description_3722" = "+@Effect22Amount@% 攻速
+@Effect24Amount@ 命中魔法伤害
+@Effect8Amount@ 大型野怪击杀额外金钱奖励
被动-极速重击 当你重击敌方野区的大型野怪,你获得半个重击充能,如果你击杀了该野怪,你得到 +@Effect7Amount@ 额外金钱,并在 2 秒内得到 175% 跑速加成。
唯一被动- 吞噬魂魄: 对英雄或大型野怪造成击杀或助攻时,增加此物品的魔法伤害 1。对河蟹造成击杀或助攻时,增加此物品的魔法伤害 2。对史诗级野怪造成击杀或助攻时,增加此物品的魔法伤害 5。累积到 @Effect23Amount@ 层时,噬魂变为炼魂,获得额外命中效果。
被动-打野的浪漫:对野怪在 @Effect4Amount@ 秒内造成 @Effect1Amount@ 额外魔法伤害并在被野怪攻击时获得每秒 @Effect2Amount@ 生命回复与 @Effect3Amount@ 魔力回复。
限定单一打野道具。"
tr "game_item_description_3723" = "+40 物理攻击
+10% 冷却时间减免
+10 物理穿透
击杀大型野怪获得 +30 额外金钱
被动-爆破重击: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
限定单一打野道具。"
tr "game_item_description_3724" = "+50 魔法攻击
+200 魔力
+10% 冷却时间减免
撃杀大型野怪获得 +30 额外金钱
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
唯一被动-魔法弯刀: 使用技能后,下一次普通攻击造成 100% 基础物理攻击 (+30% 魔法攻击)额外命中魔法伤害 (1.5 秒冷却时间)。若目标为野怪,额外命中伤害转为范围伤害,同时回复 8% 失去魔力。
限定单一打野道具
(相同名称的唯一被动效果不会累加计算。)"
tr "game_item_description_3725" = "+400 生命
+15% 额外生命
撃杀大型野怪获得 +30 额外金钱
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
唯一被动-献祭: 每秒对邻近敌方造成 15 (每等级 +0.6)魔法伤害。对野怪造成 100% 额外伤害。
限定单一打野道具
(相同名称的唯一被动效果不会累加计算)"
tr "game_item_description_3726" = "+@Effect22Amount@% 攻速
+@Effect24Amount@ 命中魔法伤害
撃杀大型野怪获得 +@Effect5Amount@ 额外金钱
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 @Effect7Amount@ 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-吞噬魂魄: 对英雄或大型野怪造成撃杀或助攻时,增加此物品的魔法伤害 1。对河蟹造成撃杀或助攻时,增加此物品的魔法伤害 2。对史诗级野怪造成撃杀或助攻时,增加此物品的魔法伤害 5。累积到 @Effect23Amount@ 层时,噬魂变为炼魂,获得额外命中效果。
被动-打野的浪漫: 对野怪在 @Effect4Amount@ 秒内造成 @Effect1Amount@ 额外魔法伤害并在被野怪攻击时获得每秒 @Effect2Amount@ 生命回复与 @Effect3Amount@ 魔力回复。
限定单一打野道具"
tr "game_item_description_3742" = "+425 生命
+60 物理防御
唯一被动-无畏:移动时获得冲劲叠加并增加跑速,最多叠加至 100 层并增加 60 跑速。冲劲叠层在受到晕眩、嘲讽、恐惧、变形或禁锢时会消退。
唯一被动-大刀一砍:进行普攻时消耗所有层数,且每层将使普攻额外造成1 魔法攻击。叠加至最大层数时,若攻击者为近战英雄,他们会连带降低目标 50% 跑速,持续 1 秒。
「想要我的盔甲?你只有一种方法。」-无名氏"
tr "game_item_description_3744" = "+40 魔法攻击
+25 魔法防御
+50% 基础魔力回复 (+round(0.5*stats[BaseManaRegenRate]*5) 魔力/5 秒)
唯一被动 ─ 魔法涌泉: 每 5 秒回复 2% 失去魔力。
唯一被动: 在河道中获得 30% 跑速以及 10 魔力回复/5 秒。
(相同名称的唯一被动效果不会累加计算。)
「消息在爱欧尼亚的河岸边快速流通。」"
tr "game_item_description_3745" = "+@FlatHPPoolMod@ 生命
+@FlatSpellBlockMod@ 魔法防御
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
+@Effect1Amount*-100@% 冷却时间减免
唯一被动 ─ 魔法涌泉: 每 @Effect3Amount@ 秒回复 @Effect2Amount@% 失去魔力。
唯一被动: 普攻时为敌方英雄系上一条线,持续 @Effect5Amount@ 秒。当敌方英雄与傀儡师距离超过 @Effect8Amount@ 时,线会被扯断。
唯一主动: 拉近在 @Effect8Amount@ 距离内所有被线标记的英雄,最多拉动 @Effect7Amount@ 距离(@Effect9Amount@ 秒冷却时间)。
「也许你根本不愿意读这段文字。」"
tr "game_item_description_3748" = "+450 生命
+40 物理攻击
+100% 基础生命回复(+round(1*stats[BaseHPRegenRate]*5) 生命回复/5 秒)
唯一被动-劈砍: 普攻对目标造成相当于 5 + 1% 自身最大生命的额外物理伤害(round(((0.01*stats[MaxHealth])+5)) 伤害),命中后还会对锥状范围内的敌人造成相当于 40 + 2.5% 自身最大生命的额外物理伤害(round((0.025 * stats[MaxHealth])+ 40) 伤害)。
唯一主动-新月: 下次普攻造成更大的锥状范围伤害,且劈砍对所有目标的伤害提升相当于 40 + 10% 自身最大生命的额外物理伤害(round((0.1*stats[MaxHealth])+40) 伤害)(20 秒冷却时间)。
(相同名称的唯一被动效果不会累加计算。)"
tr "game_item_description_3751" = "+200 生命
唯一被动-献祭: 每秒对附近单位造成 5 (+1 每级)魔法伤害。对小兵和野怪造成 100% 额外伤害。"
tr "game_item_description_3800" = "+400 生命
+300 魔力
+30 物理防御
+100% 基础生命回复(+round(1*stats[BaseHPRegenRate]*5) 生命/5 秒)
+10% 冷却时间减免
唯一主动:朝敌人或敌方防御塔移动时获得 75% 跑速,持续 4 秒。靠近一名敌人时(或 4 秒后),发出一道冲击波,降低周围敌人 75% 跑速,持续 2 秒(90 秒冷却时间)。 "
tr "game_item_description_3801" = "+200 生命
+50% 基础生命回复(+round(0.5*stats[BaseHPRegenRate]*5) 生命回复 / 5 秒)"
tr "game_item_description_3802" = "+40 魔法攻击
+300 魔力
唯一被动-疾速: +10% 冷却时间减免
唯一被动:等级提升时,于3 秒内回复 20% 最大魔力。"
tr "game_item_description_3812" = "+80 物理攻击
+10% 冷却时间减免
唯一被动:造成伤害时,回复相当于 15% 此伤害量的生命。如果是范围伤害的话治愈量降为上述的 33%。
唯一被动:将 30% 受到的伤害转化为持续 3 秒的流血效果。"
tr "game_item_description_3813" = "+80 物理攻击
+10% 冷却时间减免
唯一被动:造成伤害时,回复相当于 4% 此伤害量的生命。如果是范围伤害的话治愈量降为上述的 33%。
唯一被动:将 30% 受到的伤害转化为持续 3 秒的流血效果。"
tr "game_item_description_3814" = "+250 生命
+55 物理攻击
唯一被动:+18 物理致命
唯一主动-夜色面纱:吟唱 1 秒之后发动效果,获得一个可以抵挡敌人一次技能的法术护盾,持续 7 秒(40 秒冷却时间)。
(发动期间可以移动,但是受到伤害的话会中断发动的过程。)"
tr "game_item_description_3829" = "+@FlatMagicDamageMod@ 魔法攻击
+@FlatHPPoolMod@ 生命
唯一被动-痛苦凝视: +@Effect3Amount@ 魔法穿透
唯一主动-伪装: 传送至目标友军并伪装成他的样子,持续 @Effect1Amount@ 秒。施放技能或普攻将回复原状。 (@Effect2Amount@ 秒冷却时间)
「外表只是假象。」"
tr "game_item_description_3840" = "+@PercentCooldownMod*-100@% 冷却时间减免
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
唯一主动-避风港: 放出一个为附近友军吸收 @Effect2Amount@ 伤害并获得 @Effect3Amount*100@% 伤害吸收值金钱(每次最多 @Effect5Amount@)的护盾(@Effect1Amount@ 秒冷却时间)。对自己施放无法从吸收野怪伤害获得金钱。
「偷窃,还是要找个共犯。」"
tr "game_item_description_3841" = "+@PercentCooldownMod*-100@% 冷却时间减免
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
唯一主动-诈欺护盾: 为友军施放一个吸收 @Effect2Amount@ 伤害并获得 @Effect3Amount*100@% 伤害吸收值金钱的护盾(@Effect1Amount@ 秒冷却时间)。 对自己施放无法从吸收野怪伤害获得金钱。
「共犯」"
tr "game_item_description_3844" = "+@PercentCooldownMod*-100@% 冷却时间减免
+@PercentBaseMPRegenMod*100@% 基础魔力回复 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回复/5 秒)
唯一主动-诈欺护盾: 为友军施放一个吸收 @Effect2Amount@ 伤害并获得 @Effect3Amount*100@% 伤害吸收值金钱的护盾(@Effect1Amount@ 秒冷却时间)。 对自己施放无法从吸收野怪伤害获得金钱。
「金钱总能吸引朋友。」"
tr "game_item_description_3901" = "需要 500 毒蛇银币。
唯一被动: 加农炮幕的开火频率在技能持续时间增加了(增加 6 波炮弹)。"
tr "game_item_description_3902" = "需要 500 毒蛇银币
唯一被动: 加农炮幕开始时会在中心点击出一发超级炮弹,造成 300% 真实伤害并缓速敌人 60%,持续 1.5 秒。"
tr "game_item_description_3903" = "需要 500 个毒蛇银币。
唯一被动: 在炮幕范围内的友军增加 30% 移动速度,持续 2 秒。"
tr "game_item_description_3905" = "+70 魔法攻击
+7% 跑速
+10% 冷却时间减免
唯一主动-鬼影追猎:召唤两名亡灵追踪附近敌方英雄,接触到敌方英雄后将使其现形并附身在他们身上。
被附身的敌方英雄会被缓速 40%,根据亡灵行经的距离最多持续 5 秒。(90 秒冷却时间)。"
tr "game_item_description_3907" = "+120 魔法攻击
+10% 跑速
唯一被动:炼魔浑仪会吸收邻近友方和敌方英雄施放的法术,并不断累积充能(最大上限:100)。
唯一主动:获得最大值为 80 的魔法攻击及随时间递减,最大值为 50% 的跑速,持续 4 秒。
每储存一个法术 +0.8 魔法攻击及 +0.5% 跑速至该效果中(60 秒冷却时间)。"
tr "game_item_description_3911" = "+@FlatHPPoolMod@ 生命
+@PercentBaseHPRegenMod*100@% 基础生命回复 (+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) 生命回复/5 秒)
+@Effect4Amount*-100@% 冷却时间减免
唯一主动: 与目标英雄绑定,持续 @Effect2Amount@ 秒,转移接收 @Effect1Amount*100@% 他所受到的伤害。(@Effect3Amount@ 秒冷却时间)。
「战斗考验的不是力量,而是意志。」-布乎鲁岛俗谚"
tr "game_item_description_3916" = "+20 魔法攻击
+200 生命
唯一被动-死亡之触:+15 魔法穿透"
tr "game_item_description_3924" = "+@FlatPhysicalDamageMod@ 物理攻击
+@PercentLifeStealMod*100@% 普攻吸血
唯一被动: 普通攻击开始充能,5 次普攻后,噬肉者主动技能准备完成。
唯一主动-噬肉者: 撕裂目标小兵,造成 @Effect4Amount@ (+@Effect5Amount*100@% 物理攻击) 真实伤害,并回复 @Effect2Amount@ (+@Effect3Amount*100@% 物理攻击)生命,获得 1 层迭加。
唯一被动: 每层迭加增加持有者 @Effect6Amount@ 物理攻击。
「使用后不用磨刀。」"
tr "game_item_description_3932" = "+40% 攻速
+60 命中魔法伤害
对野怪造成 +10% 普攻吸血
位于野区时获得 +150% 魔力回复
唯一被动-幻影突袭: 每两次普攻会发动幻影突袭,额外触发一次所有命中效果。远程英雄则每四次普攻触发此效果。
唯一被动-爪牙: 普攻对野怪造成 20 额外伤害。攻击野怪会在 5 秒内偷取 30 生命。击杀大型野怪给予 +30 额外经验。
唯一主动-守卫: 消耗一个充能来放置一个 潜行守卫 显示目标范围,持续 150 秒。最多持有 2 个充能,回到商店时会自动补满。
限定单一打野道具。"
tr "game_item_description_3933" = "+40% 攻速
+60 命中魔法伤害
撃杀大型野怪获得 +60 额外金钱
被动-爆破重击: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-幻影突袭: 每两次普攻会发动幻影突袭,额外触发一次所有命中效果。远程英雄则每四次普攻触发此效果。
被动-打野的浪漫: 对野怪在 2 秒内造成 15 额外魔法伤害并在被野怪攻击时获得每秒 0.25 生命回复与 1.5 魔力回复。
限定单一打野道具"
tr "game_item_description_4001" = "{{ game_item_boots_grouplimit }}
唯一主动:变成持续 6 秒的鬼魂状态,并无视地形碰撞。位于地形内时,获得 250 跑速,且无法被指定,同时进入潜行及沉默状态。受到敌人伤害后的 3 秒内无法发动此效果。 (80 秒冷却时间)
唯一主动 - 跑速增强: +45 跑速
(鬼魂之靴不会受到符文「掠食者」的影响。)"
tr "game_item_description_4002" = "+@FlatMagicDamageMod@ 魔法攻击
唯一被动: 你承受一半的伤害,另一半的伤害将延迟。每过 @Effect1Amount@ 秒,所有延迟的伤害将一次性地还给你。"
tr "game_item_description_4003" = "+20 物理攻击
唯一被动: +8 物理致命
唯一主动: 标记你脚下的位置。过 4 秒后,你将会回到标记的地方(120 秒冷却时间)。"
tr "game_item_description_4004" = "+70 物理攻击
唯一被动: +18 物理致命
唯一主动: 标记你现在的位置。于 4 秒后,你将会回到标记的地点(60 秒冷却时间)。"
tr "game_item_description_4005" = "+@FlatMagicDamageMod@ 魔法攻击
+@FlatMagicPenetrationMod@
唯一被动-死亡之触 +@Effect2Amount@ 魔法穿透
唯一被动: 你承受一半的伤害,另一半的伤害将延迟。每过 @Effect1Amount@ 秒,所有延迟的伤害将一次性地还给你。
唯一被动: 每当你欲承受的伤害高于你一半的当前生命时,该伤害将减少 20%。"
tr "game_item_description_4010" = "+75 魔法攻击
+350 生命
唯一被动-死亡之触: +15 魔法穿透
唯一被动: 使用一个伤害性技能命中一名敌方英雄后,获得一个法术护盾 2 秒,此护盾将可以阻挡一个即将到来的技能(30 秒冷却时间)。"
tr "game_item_description_4026" = "+45 物理攻击
+40 物理防御
唯一被动:受到致命伤害后,立刻净化所有控制效果,刷新基础技能冷却时间,并进入免疫死亡的状态,持续 4 秒。效果解除后你会立刻死亡。(210 秒冷却时间)。"
tr "game_item_description_4101" = "唯一被动 - 爪牙: 对野怪造成 40 额外伤害。使用技能或普攻对野怪造成伤害时在 5 秒内偷取 30 生命并烧伤它们造成 80 魔法伤害。 位于野区或河道时,依据你损失的魔力每秒回复最多 8 魔力。
仅能携带 1 样起始道具。"
tr "game_item_description_4102" = "+65 物理攻击
+10% 冷却时间减免
唯一被动-凛冽重击:重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 20% 跑速,持续 2 秒。
仅能携带 1 样起始道具。"
tr "game_item_description_4103" = "+350 生命
+10% 额外生命
唯一被动-献祭:进入战斗时每秒对邻近敌人造成 11 (每英雄等级 +1) 魔法伤害。对小兵及野怪造成额外 200% 伤害。
唯一被动-凛冽重击:重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 20% 跑速,持续 2 秒。
仅能携带 1 样起始道具。"
tr "game_item_description_4104" = "+80 魔法攻击
+10% 冷却时间减免+300 魔力
唯一被动-回音:移动或施放技能时获得充能。充能达 100 层后,下一次伤害性技能命中时消耗所有充能并对目标周围最多 4 名敌人额外造成 60 (+10% 魔法攻击) 魔法伤害。
此效果对大型野怪造成 250% 伤害。以此效果命中大型野怪将回复自身 25% 已损失的魔力。
唯一被动-凛冽重击:重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 20% 跑速,持续 2 秒。
仅能携带 1 样起始道具。"
tr "game_item_description_4105" = "+50% 攻速
唯一被动:普攻命中时额外造成相当于目标 4% 最大生命的物理伤害 (对野怪和小兵最多造成 75 伤害)。
唯一被动-凛冽重击:重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 20% 跑速,持续 2 秒。
仅能携带 1 样起始道具。"
tr "game_item_description_4201" = "+100 生命
被动:每 5 秒回复 15 生命。
被动: 普攻命中小兵时造成额外 5 物理伤害。
唯一被动:受到敌方英雄伤害后于 10 秒内回复额外 20生命。
仅能携带 1 样起始道具。"
tr "game_item_description_4202" = "+8 物理攻击
+80 生命
+8% 普攻吸血
仅能携带 1 样起始道具。"
tr "game_item_description_4203" = "+60 生命
+15 魔法攻击
+10 魔力/5 秒
被动: 普攻命中小兵时造成额外 5 物理伤害。
仅能携带 1 样起始道具。"
tr "game_item_description_4204" = "+10 魔法攻击
+75% 基础魔力回复 (+round(0.75*stats[BaseManaRegenRate]*5) 魔力/5 秒)
+5% 治愈及护盾效果
被动: 普攻命中小兵时造成额外 12 物理伤害。
仅能携带 1 样起始道具。"
tr "game_item_description_4301" = "+10% 冷却时间减免
+50% 基础生命回复 (+round(0.5*stats[BaseHPRegenRate]*5) 生命/5 秒)
+5 金钱/10 秒
唯一被动-恩惠:友军击杀小兵后有时会掉落金币,拾起金币会获得 10% 失去魔力(最小值:20)。如果附近有一名友军英雄,有时候金币会替代为给予 50 金钱。击杀炮车后必定会掉落金币。
仅能携带 1 样起始道具。"
tr "game_item_description_4302" = "+60 生命
+50% 基础生命回复 (每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
每 10 秒 +5 金钱
唯一被动-战乱之殇:近战普攻会直接击杀生命低于 200(每等级增加 40) 的小兵。击杀一名小兵后将治愈道具持有者和最接近的友方英雄 10 至 60 生命(根据已损失生命而提升),并赋予友方英雄等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 50%。友军须在附近才能触发此效果,每 20 秒充能一次,最多累积 3 个充能。
仅能携带 1 样起始道具。"
tr "game_item_description_4401" = "+90 魔法防御
+200% 基础生命回复 (+round(2*stats[BaseHPRegenRate]*5) 生命/5 秒)
+8% 移动速度
唯一被动: 每秒回复 1.5% 最大生命。"
tr "game_item_description_4402" = "+400 生命
+300 魔力
+30 物理攻击
+10% 冷却时间减免
唯一被动 - 永续之力: 受到来自敌方英雄伤害的 15% 转化为魔力。回复 20% 所消耗魔力的生命。每次施放最多回复 25 生命。
唯一被动: 在使用技能后,于 3 秒内回复 8% 损失的生命及 3% 损失的魔力。
「击溃那些诺克萨斯人」- 鲍勃狄尔,神庙守卫"
tr "game_item_description_4403" = "+250 生命
+250 魔力
+100% 基础生命回复 (+round(1*stats[BaseHPRegenRate]*5) 每 5 秒生命回复)
+100% 基础魔力回复 (+round(1*stats[BaseManaRegenRate]*5) 每 5 秒魔力回复)
+30 物理防御
+30 魔法防御
+120 魔法攻击
+70 物理攻击
+50% 攻击速度
+30% 暴击率
+10% 生命偷取
+10% 移动速度
+20% 冷却时间减免
''如果我们只买一些些能力的话会怎麽样?''
''不行。我们全都要。''"
tr "game_item_description_5000" = "TBD"
tr "game_item_description_5001" = "+0.53 攻击力"
tr "game_item_description_5002" = "+0.08 攻击 每级( +1.35 18级 )"
tr "game_item_description_5003" = "+0.94% 攻速"
tr "game_item_description_5004" = "+0.03% 攻速 每级 ( +0.54% 18级 )"
tr "game_item_description_5005" = "+1.24% 暴击伤害"
tr "game_item_description_5006" = "+0.03% 暴击伤害 每级 ( +0.54% 18级 )"
tr "game_item_description_5007" = "+0.52% 暴击机率"
tr "game_item_description_5008" = "+0.03% 暴击机率 每级 ( +0.54% 18级 )"
tr "game_item_description_5009" = "+0.90 物理致命"
tr "game_item_description_5010" = "+0.03 物理穿透 每级 ( +0.54 18级 )"
tr "game_item_description_5011" = "+1.93 生命"
tr "game_item_description_5012" = "+0.3 生命 每级 ( +5.4 18级 )"
tr "game_item_description_5013" = "+0.51 物理防御"
tr "game_item_description_5014" = "+0.05 物理防御 每级( +0.9 18级 )"
tr "game_item_description_5015" = "+0.43 魔法防御"
tr "game_item_description_5016" = "+0.04 魔法防御 每级 ( +0.72 18级 )"
tr "game_item_description_5017" = "+0.15 生命回复 / 5 秒"
tr "game_item_description_5018" = "+0.05 生命回复 / 5 秒每级 ( +0.9 18级 )"
tr "game_item_description_5019" = "+0.21% 闪避率"
tr "game_item_description_5020" = "+0.01% 闪避率 每级 ( +0.18% 18级 )"
tr "game_item_description_5021" = "-0.11% 冷却时间"
tr "game_item_description_5022" = "-0.01% 冷却时间 每级 ( -0.18% 18级 )"
tr "game_item_description_5023" = "+0.33 魔法攻击"
tr "game_item_description_5024" = "+0.06 魔法攻击 每级 ( +1.08 18级 )"
tr "game_item_description_5025" = "+3.28 魔力"
tr "game_item_description_5026" = "+0.65 魔力 每级 ( +11.7 18级 )"
tr "game_item_description_5027" = "+0.15 魔力回复 / 5 秒"
tr "game_item_description_5028" = "+0.04 魔力回复 / 5 秒 每级(+0.72 18级 )"
tr "game_item_description_5029" = "+0.49 魔法穿透"
tr "game_item_description_5030" = "+0.03 魔法穿透 每级 (+0.54 18级 )"
tr "game_item_description_5031" = "+0.16 攻击力"
tr "game_item_description_5032" = "+0.02 物理攻击 每级 ( +0.36 18级 )"
tr "game_item_description_5033" = "+0.35% 攻速"
tr "game_item_description_5034" = "+0.01% 攻速 每级 ( +0.18% 18级 )"
tr "game_item_description_5035" = "+0.31% 暴击伤害"
tr "game_item_description_5036" = "+0.01% 暴击伤害 每级 ( +0.18% 18级 )"
tr "game_item_description_5037" = "+0.15% 暴击机率"
tr "game_item_description_5038" = "+0.01% 暴击机率 每级 ( +0.18% 18级 )"
tr "game_item_description_5039" = "+0.21 物理致命"
tr "game_item_description_5040" = "+0.01 物理穿透 每级 ( +0.18 18级 )"
tr "game_item_description_5041" = "+1.49 生命"
tr "game_item_description_5042" = "+0.3 生命 每级 ( +5.4 18级 )"
tr "game_item_description_5043" = "+0.39 物理防御"
tr "game_item_description_5044" = "+0.05 物理防御 每级( +0.9 18级 )"
tr "game_item_description_5045" = "+0.74 魔法防御"
tr "game_item_description_5046" = "+0.09 魔法防御 每级 (+1.68 18 级)"
tr "game_item_description_5047" = "+0.15 生命回复 / 5 秒"
tr "game_item_description_5048" = "+0.05 生命回复 / 5 秒每级 ( +0.9 18级 )"
tr "game_item_description_5049" = "+0.21% 闪避率"
tr "game_item_description_5050" = "+0.01% 闪避率 每级 ( +0.18% 18级 )"
tr "game_item_description_5051" = "-0.47% 冷却时间"
tr "game_item_description_5052" = "-0.05% 冷却时间 / 等级(-0.93% 冷却时间 / 18 级)"
tr "game_item_description_5053" = "+0.66 魔法攻击"
tr "game_item_description_5054" = "+0.1 魔法攻击 每级 ( +1.8 18级 )"
tr "game_item_description_5055" = "+6.25 魔力"
tr "game_item_description_5056" = "+0.79 魔力 每级 ( +14.22 18级 )"
tr "game_item_description_5057" = "+0.19 魔力回复 / 5 秒"
tr "game_item_description_5058" = "+0.04 魔力回复 / 5 秒 每级 ( +0.67 18级 )"
tr "game_item_description_5059" = "+0.35 魔法穿透"
tr "game_item_description_5060" = "+0.02 魔法穿透 每级 ( +0.36 18级 )"
tr "game_item_description_5061" = "+0.24 攻击力"
tr "game_item_description_5062" = "+0.03 攻击力 每级 ( +0.61 18级 )"
tr "game_item_description_5063" = "+0.42% 攻速"
tr "game_item_description_5064" = "+0.01% 攻速 每级 ( +0.18% 18级 )"
tr "game_item_description_5065" = "+0.43% 暴击伤害"
tr "game_item_description_5066" = "+0.01% 暴击伤害 每级 ( +0.18% 18级 )"
tr "game_item_description_5067" = "+0.23% 暴击机率"
tr "game_item_description_5068" = "+0.01% 暴击机率 每级 ( +0.18% 18级 )"
tr "game_item_description_5069" = "+0.41 物理致命"
tr "game_item_description_5070" = "+0.01 物理穿透 每级 ( +0.18 18级 )"
tr "game_item_description_5071" = "+4.48 生命"
tr "game_item_description_5072" = "+0.75 生命 每级 ( +13.44 18级 )"
tr "game_item_description_5073" = "+0.56 物理防御"
tr "game_item_description_5074" = "+0.09 物理防御 每级( +1.68 18级 )"
tr "game_item_description_5075" = "+0.41 魔法防御"
tr "game_item_description_5076" = "+0.05 魔法防御 每级 ( +0.9 18级 )"
tr "game_item_description_5077" = "+0.31 生命回复 / 5 秒"
tr "game_item_description_5078" = "+0.06 生命回复 / 5 秒 每级 ( +1.08 18级 )"
tr "game_item_description_5079" = "+0.42% 闪避率"
tr "game_item_description_5080" = "+0.03% 闪避率 每级 ( +0.54% 18级 )"
tr "game_item_description_5081" = "-0.2% 冷却时间"
tr "game_item_description_5082" = "-0.01% 冷却时间 每级 ( -0.18% 18级 )"
tr "game_item_description_5083" = "+0.33 魔法攻击"
tr "game_item_description_5084" = "+0.06 魔法攻击 每级 ( +1.08 18级 )"
tr "game_item_description_5085" = "+3.83 魔力"
tr "game_item_description_5086" = "+0.65 魔力 每级 ( +11.7 18级 )"
tr "game_item_description_5087" = "+0.23 魔力回复 / 5 秒"
tr "game_item_description_5088" = "+ 0.036 魔力回复 / 5 秒 每级( +0.65 18级 )"
tr "game_item_description_5089" = "+0.29 魔法穿透"
tr "game_item_description_5090" = "+0.02 魔法穿透 每级 ( +0.36 18级 )"
tr "game_item_description_5091" = "+1.25 攻击力"
tr "game_item_description_5092" = "+0.14 物理攻击 每级 ( +2.52 18级 )"
tr "game_item_description_5093" = "+2.52% 攻速"
tr "game_item_description_5094" = "+0.06% 攻速 每级 ( +1.08% 18级 )"
tr "game_item_description_5095" = "+2.48% 暴击伤害"
tr "game_item_description_5096" = "+0.06% 暴击伤害 每级 ( +1.08% 18级 )"
tr "game_item_description_5097" = "+1.03% 暴击机率"
tr "game_item_description_5098" = "+0.06% 暴击机率 每级 ( +1.08% 18级)"
tr "game_item_description_5099" = "+1.78 物理致命"
tr "game_item_description_5100" = "+0.06 物理穿透 每级 ( +1.08 18级 )"
tr "game_item_description_5101" = "+ 14.5 生命"
tr "game_item_description_5102" = "+1.5 生命 每级 ( +27 18级 )"
tr "game_item_description_5103" = "+2.37 物理防御"
tr "game_item_description_5104" = "+0.21 物理防御 每级 ( +3.78 18级 )"
tr "game_item_description_5105" = "+2.22 魔法防御"
tr "game_item_description_5106" = "+0.21 魔法防御 每级 ( +3.78 18级 )"
tr "game_item_description_5107" = "+1.5 生命回复 / 5 秒"
tr "game_item_description_5108" = "+0.16 生命回复 / 5 秒 每级 ( +2.88 18级 )"
tr "game_item_description_5109" = "+0.83% 闪避率"
tr "game_item_description_5110" = "+0.06% 闪避率 每级 ( +1.08% 18级 )"
tr "game_item_description_5111" = "-1.4% 冷却时间"
tr "game_item_description_5112" = "-0.15% 冷却时间 / 等级(-2.8% 冷却时间 / 18 级)"
tr "game_item_description_5113" = "+2.75 魔法攻击"
tr "game_item_description_5114" = "+0.24 魔法攻击 每级 ( +4.32 18级 )"
tr "game_item_description_5115" = "+20.83 魔力"
tr "game_item_description_5116" = "+2.31 魔力 每级 ( +41.58 18级 )"
tr "game_item_description_5117" = "+0.69 魔力回复 / 5 秒"
tr "game_item_description_5118" = "+0.14 魔力回复 / 5 秒 每级 ( +2.52 18级 )"
tr "game_item_description_5119" = "+1.11 魔法穿透"
tr "game_item_description_5120" = "每级+0.06 魔法穿透 ( +1.08 18级 )"
tr "game_item_description_5121" = "+0.83% 跑速"
tr "game_item_description_5122" = "+0.56 金币 / 10 秒"
tr "game_item_description_5123" = "+0.74 攻击力"
tr "game_item_description_5124" = "+0.1 攻击力 每级 ( +1.89 18级 )"
tr "game_item_description_5125" = "+1.32% 攻速"
tr "game_item_description_5126" = "+0.04% 攻速 每级 ( +0.72% 18级 )"
tr "game_item_description_5127" = "+1.74% 暴击伤害"
tr "game_item_description_5128" = "+0.04% 暴击伤害 每级 ( +0.72% 18级 )"
tr "game_item_description_5129" = "+0.72% 暴击机率"
tr "game_item_description_5130" = "+0.04% 暴击机率 每级 ( +0.72% 18级 )"
tr "game_item_description_5131" = "+1.25 物理致命"
tr "game_item_description_5132" = "+0.04 物理穿透 每级 ( +0.72 18级 )"
tr "game_item_description_5133" = "+2.7 生命"
tr "game_item_description_5134" = "+0.42 生命 每级 ( +7.56 18级 )"
tr "game_item_description_5135" = "+0.71 物理防御"
tr "game_item_description_5136" = "+0.07 物理防御 每级 ( +1.26 18级 )"
tr "game_item_description_5137" = "+0.6 魔法防御"
tr "game_item_description_5138" = "+0.06 魔法防御 每级 ( +1.08 18级 )"
tr "game_item_description_5139" = "+0.21 生命回复 / 5 秒"
tr "game_item_description_5140" = "+0.07 生命回复 / 5 秒 每级 ( +1.26 18级 )"
tr "game_item_description_5141" = "+0.29% 闪避率"
tr "game_item_description_5142" = "+0.02% 闪避率 每级 ( +0.36% 18级 )"
tr "game_item_description_5143" = "-0.16% 冷却时间"
tr "game_item_description_5144" = "-0.01% 冷却时间 每级 ( -0.18% 18级 )"
tr "game_item_description_5145" = "+0.46 魔法攻击"
tr "game_item_description_5146" = "+0.08 魔法攻击 每级 ( +1.44 18级 )"
tr "game_item_description_5147" = "+4.59 魔力"
tr "game_item_description_5148" = "+0.91 魔力 每级 ( +16.38 18级 )"
tr "game_item_description_5149" = "+0.2 魔力回复 / 5 秒"
tr "game_item_description_5150" = "+0.06 魔力回复 / 5 秒 每级 ( +1.08 18级 )"
tr "game_item_description_5151" = "+0.68 魔法穿透"
tr "game_item_description_5152" = "+0.04 魔法穿透 每级 ( +0.72 18级 )"
tr "game_item_description_5153" = "+0.22 攻击力"
tr "game_item_description_5154" = "+0.03 攻击力 每级 ( +0.57 18级 )"
tr "game_item_description_5155" = "+0.5% 攻速"
tr "game_item_description_5156" = "+0.01% 攻速 每级 ( +0.18% 18级 )"
tr "game_item_description_5157" = "+0.43% 暴击伤害"
tr "game_item_description_5158" = "+0.01% 暴击伤害 每级 ( +0.18% 18级 )"
tr "game_item_description_5159" = "+0.22% 暴击机率"
tr "game_item_description_5160" = "+0.01% 暴击机率 每级 ( +0.18% 18级 )"
tr "game_item_description_5161" = "+0.29 物理致命"
tr "game_item_description_5162" = "+0.01 物理穿透 每级 ( +0.18 18级 )"
tr "game_item_description_5163" = "+2.08 生命"
tr "game_item_description_5164" = "+0.42 生命 每级 ( +7.56 18级 )"
tr "game_item_description_5165" = "+0.55 物理防御"
tr "game_item_description_5166" = "+0.08 物理防御 每级( +1.44 18级 )"
tr "game_item_description_5167" = "+1.04 魔法防御"
tr "game_item_description_5168" = "+0.13 魔法防御 每级 ( +2.34 18级 )"
tr "game_item_description_5169" = "+0.21 生命回复 / 5 秒"
tr "game_item_description_5170" = "+0.07 生命回复 / 5 秒 每级 ( +1.26 18级 )"
tr "game_item_description_5171" = "+0.29% 闪避率"
tr "game_item_description_5172" = "+0.02% 闪避率 每级 ( +0.36% 18级 )"
tr "game_item_description_5173" = "-0.67% 冷却时间"
tr "game_item_description_5174" = "-0.07% 冷却时间 / 等级(-1.3% 冷却时间 / 18 级)"
tr "game_item_description_5175" = "+0.92 魔法攻击"
tr "game_item_description_5176" = "+0.13 魔法攻击 每级 ( +2.34 18级 )"
tr "game_item_description_5177" = "+8.75 魔力"
tr "game_item_description_5178" = "+1.1 魔力 每级 ( +19.8 18级 )"
tr "game_item_description_5179" = "+0.26 魔力回复 / 5 秒"
tr "game_item_description_5180" = "+0.05 魔力回复 / 5 秒 每级( +0.94 18级 )"
tr "game_item_description_5181" = "+0.49 魔法穿透"
tr "game_item_description_5182" = "+0.02 魔法穿透 每级 ( +0.36 18级 )"
tr "game_item_description_5183" = "+0.33 攻击力"
tr "game_item_description_5184" = "'+0.05 攻击力 每级 ( +0.85 18级 )"
tr "game_item_description_5185" = "+0.59% 攻速"
tr "game_item_description_5186" = "+0.02% 攻速 每级 ( +0.36% 18级 )"
tr "game_item_description_5187" = "+0.61% 暴击伤害"
tr "game_item_description_5188" = "+0.02% 暴击伤害 每级 ( +0.36% 18级 )"
tr "game_item_description_5189" = "+0.32% 暴击机率"
tr "game_item_description_5190" = "+0.01% 暴击机率 每级 ( +0.18% 18级 )"
tr "game_item_description_5191" = "+0.59 物理致命"
tr "game_item_description_5192" = "+0.01 物理穿透 每级 ( +0.18 18级 )"
tr "game_item_description_5193" = "+6.24 生命"
tr "game_item_description_5194" = "+1.04 生命 每级 ( +18.72 18级 )"
tr "game_item_description_5195" = "+0.78 物理防御"
tr "game_item_description_5196" = "+0.13 物理防御 每级 ( +2.34 18级 )"
tr "game_item_description_5197" = "+0.58 魔法防御"
tr "game_item_description_5198" = "+0.08 魔法防御 每级 ( +1.44 18级 )"
tr "game_item_description_5199" = "+0.43 生命回复 / 5 秒"
tr "game_item_description_5200" = "+0.09 生命回复 / 5 秒 每级 ( +1.62 18级 )"
tr "game_item_description_5201" = "+0.58% 闪避率"
tr "game_item_description_5202" = "+0.04% 闪避率 每级 ( +0.72% 18级 )"
tr "game_item_description_5203" = "-0.29% 冷却时间"
tr "game_item_description_5204" = "-0.02% 冷却时间 每级 ( -0.36% 18级 )"
tr "game_item_description_5205" = "+0.46 魔法攻击"
tr "game_item_description_5206" = "+0.08 魔法攻击 每级 ( +1.44 18级 )"
tr "game_item_description_5207" = "+5.36 魔力"
tr "game_item_description_5208" = "+0.91 魔力 每级 ( +16.38 18级 )"
tr "game_item_description_5209" = "+0.32 魔力回复 / 5 秒"
tr "game_item_description_5210" = "+0.05 魔力回复 / 5 秒 每级( +0.9 18级 )"
tr "game_item_description_5211" = "+0.40 魔法穿透"
tr "game_item_description_5212" = "+0.02 魔法穿透 每级 ( +0.36 18级 )"
tr "game_item_description_5213" = "+1.75 攻击力"
tr "game_item_description_5214" = "+0.19 物理攻击 每级 ( +3.42 18级 )"
tr "game_item_description_5215" = "+3.51% 攻速"
tr "game_item_description_5216" = "+0.09% 攻速 每级 ( +1.62% 18级 )"
tr "game_item_description_5217" = "+3.47% 暴击伤害"
tr "game_item_description_5218" = "+0.09% 暴击伤害 每级 ( +1.62% 18级 )"
tr "game_item_description_5219" = "+1.44% 暴击机率"
tr "game_item_description_5220" = "+0.09% 暴击机率 每级 ( +1.62% 18级 )"
tr "game_item_description_5221" = "+2.49 物理致命"
tr "game_item_description_5222" = "+0.09 物理穿透 每级 ( +1.62 18级 )"
tr "game_item_description_5223" = "+20 生命"
tr "game_item_description_5224" = "+2.1 生命 每级 ( +37.8 18级 )"
tr "game_item_description_5225" = "+3.32 物理防御"
tr "game_item_description_5226" = "+0.29 物理防御 每级 ( +5.22 18级 )"
tr "game_item_description_5227" = "+3.11 魔法防御"
tr "game_item_description_5228" = "+0.29 魔法防御 每级 ( +5.22 18级 )"
tr "game_item_description_5229" = "+2.1 生命回复 / 5 秒"
tr "game_item_description_5230" = "+0.22 生命回复 / 5 秒 每级 ( +3.96 18级 )"
tr "game_item_description_5231" = "+1.17% 闪避率"
tr "game_item_description_5232" = "+0.09% 闪避率 每级 ( +1.62% 18级 )"
tr "game_item_description_5233" = "-1.95% 冷却时间"
tr "game_item_description_5234" = "-0.21% 冷却时间 / 等级(-3.9% 冷却时间 / 18 级)"
tr "game_item_description_5235" = "+3.85 魔法攻击"
tr "game_item_description_5236" = "+0.34 魔法攻击 每级 ( +6.12 18级 )"
tr "game_item_description_5237" = "+29.17 魔力"
tr "game_item_description_5238" = "+3.24 魔力 每级 ( +58.32 18级 )"
tr "game_item_description_5239" = "+0.97 魔力回复 / 5 秒"
tr "game_item_description_5240" = "+0.19 魔力回复 / 5 秒 每级 ( +3.42 18级 )"
tr "game_item_description_5241" = "+1.56 魔法穿透"
tr "game_item_description_5242" = "+0.09 魔法穿透 每级 ( +1.62 18级 )"
tr "game_item_description_5243" = "+1.17% 跑速"
tr "game_item_description_5244" = "+0.78 金币 / 10 秒"
tr "game_item_description_5245" = "+0.95 攻击力"
tr "game_item_description_5246" = "+0.13 攻击力 每级 ( +2.43 18级 )"
tr "game_item_description_5247" = "+1.7% 攻速"
tr "game_item_description_5248" = "+0.05% 攻速 每级 ( +0.9% 18级 )"
tr "game_item_description_5249" = "+2.23% 暴击伤害"
tr "game_item_description_5250" = "+0.05% 暴击伤害 每级 ( +0.9% 18级 )"
tr "game_item_description_5251" = "+0.93% 暴击机率"
tr "game_item_description_5252" = "+0.05% 暴击机率 每级 ( +0.9% 18级 )"
tr "game_item_description_5253" = "+1.60 物理致命"
tr "game_item_description_5254" = "+0.05 物理穿透 每级 ( +0.9 18级 )"
tr "game_item_description_5255" = "+3.47 生命"
tr "game_item_description_5256" = "+0.54 生命 每级 ( +9.72 18级 )"
tr "game_item_description_5257" = "+0.91 物理防御"
tr "game_item_description_5258" = "+0.09 物理防御 每级 ( +1.62 18级 )"
tr "game_item_description_5259" = "+0.77 魔法防御"
tr "game_item_description_5260" = "+0.07 魔法防御 每级 ( +1.26 18级 )"
tr "game_item_description_5261" = "+0.27 生命回复 / 5 秒"
tr "game_item_description_5262" = "+0.08 生命回复 / 5 秒 每级 ( +1.44 18级 )"
tr "game_item_description_5263" = "+0.38% 闪避率"
tr "game_item_description_5264" = "+0.02% 闪避率 每级 ( +0.36% 18级 )"
tr "game_item_description_5265" = "-0.2% 冷却时间"
tr "game_item_description_5266" = "-0.02% 冷却时间 每级 ( -0.36% 18级 )"
tr "game_item_description_5267" = "+0.59 魔法攻击"
tr "game_item_description_5268" = "+0.1 魔法攻击 每级 ( +1.8 18级 )"
tr "game_item_description_5269" = "+5.91 魔力"
tr "game_item_description_5270" = "+1.17 魔力 每级 ( +21.06 18级 )"
tr "game_item_description_5271" = "+0.26 魔力回复 / 5 秒"
tr "game_item_description_5272" = "+0.08 魔力回复 / 5 秒 每级 ( +1.44 18级 )"
tr "game_item_description_5273" = "+0.87 魔法穿透"
tr "game_item_description_5274" = "+0.05 魔法穿透 每级 ( +0.9 18级 )"
tr "game_item_description_5275" = "+0.28 攻击力"
tr "game_item_description_5276" = "+0.04 攻击力 每级 ( +0.73 18级 )"
tr "game_item_description_5277" = "+0.64% 攻速"
tr "game_item_description_5278" = "+0.01% 攻速 每级 ( +0.18% 18级 )"
tr "game_item_description_5279" = "+0.56% 暴击伤害"
tr "game_item_description_5280" = "+0.01% 暴击伤害 每级 ( +0.18% 18级 )"
tr "game_item_description_5281" = "+0.28% 暴击机率"
tr "game_item_description_5282" = "+0.01% 暴击机率 每级 ( +0.18% 18级 )"
tr "game_item_description_5283" = "+0.38 物理致命"
tr "game_item_description_5284" = "+0.01 物理穿透 每级 ( +0.18 18级 )"
tr "game_item_description_5285" = "+2.67 生命"
tr "game_item_description_5286" = "+0.54 生命 每级 ( +9.72 18级 )"
tr "game_item_description_5287" = "+0.7 物理防御"
tr "game_item_description_5288" = "+0.1 物理防御 每级 ( +1.8 18级 )"
tr "game_item_description_5289" = "+1.34 魔法防御"
tr "game_item_description_5290" = "+0.16 魔法防御 每级 ( +3 18级 )"
tr "game_item_description_5291" = "+0.27 生命回复 / 5 秒"
tr "game_item_description_5292" = "+0.09 生命回复 / 5 秒 每级 ( +1.62 18级 )"
tr "game_item_description_5293" = "+0.38% 闪避率"
tr "game_item_description_5294" = "+0.02% 闪避率 每级 ( +0.36% 18级 )"
tr "game_item_description_5295" = "-0.83% 冷却时间"
tr "game_item_description_5296" = "-0.09% 冷却时间 / 等级(-1.67% 冷却时间 / 18 级)"
tr "game_item_description_5297" = "+1.19 魔法攻击"
tr "game_item_description_5298" = "+0.17 魔法攻击 每级 ( +3.06 18级 )"
tr "game_item_description_5299" = "+11.25 魔力"
tr "game_item_description_5300" = "+1.42 魔力 每级 ( +25.56 18级 )"
tr "game_item_description_5301" = "+0.33 魔力回复 / 5 秒"
tr "game_item_description_5302" = "+0.06 魔力回复 / 5 秒 每级( +1.2 18级 )"
tr "game_item_description_5303" = "+0.63 魔法穿透"
tr "game_item_description_5304" = "+0.03 魔法穿透 每级 ( +0.54 18级 )"
tr "game_item_description_5305" = "+0.43 攻击力"
tr "game_item_description_5306" = "+0.06 攻击力 每级 ( +1.09 18级 )"
tr "game_item_description_5307" = "+0.76% 攻速"
tr "game_item_description_5308" = "+0.02% 攻速 每级 ( +0.36% 18级 )"
tr "game_item_description_5309" = "+0.78% 暴击伤害"
tr "game_item_description_5310" = "+0.02% 暴击伤害 每级 ( +0.36% 18级 )"
tr "game_item_description_5311" = "+0.42% 暴击机率"
tr "game_item_description_5312" = "+0.02% 暴击机率 每级 ( +0.36% 18级 )"
tr "game_item_description_5313" = "+0.75 物理致命"
tr "game_item_description_5314" = "+0.02 物理穿透 每级 ( +0.36 18级 )"
tr "game_item_description_5315" = "+8 生命"
tr "game_item_description_5316" = "+1.33 生命 每级 ( +24 18级 )"
tr "game_item_description_5317" = "+1 物理防御"
tr "game_item_description_5318" = "+0.16 物理防御 每级 ( +3 18级 )"
tr "game_item_description_5319" = "+0.74 魔法防御"
tr "game_item_description_5320" = "+0.1 魔法防御 每级 ( +1.8 18级 )"
tr "game_item_description_5321" = "+0.56 生命回复 / 5 秒"
tr "game_item_description_5322" = "+0.11 生命回复 / 5 秒 每级 ( +1.98 18级 )"
tr "game_item_description_5323" = "+0.75% 闪避率"
tr "game_item_description_5324" = "+0.05% 闪避率 每级 ( +0.9% 18级 )"
tr "game_item_description_5325" = "-0.36% 冷却时间"
tr "game_item_description_5326" = "-0.03% 冷却时间 每级 (-0.54% 18级 )"
tr "game_item_description_5327" = "+0.59 魔法攻击"
tr "game_item_description_5328" = "+0.1 魔法攻击 每级 ( +1.8 18级 )"
tr "game_item_description_5329" = "+6.89 魔力"
tr "game_item_description_5330" = "+1.17 魔力 每级 ( +21.06 18级 )"
tr "game_item_description_5331" = "+0.41 魔力回复 / 5 秒"
tr "game_item_description_5332" = "+0.065 魔力回复 / 5 秒 每级 ( +1.17 18级 )"
tr "game_item_description_5333" = "+0.53 魔法穿透"
tr "game_item_description_5334" = "+0.03 魔法穿透 每级 ( +0.54 18级 )"
tr "game_item_description_5335" = "+2.25 攻击力"
tr "game_item_description_5336" = "+0.25 物理攻击 每级 ( +4.5 18级 )"
tr "game_item_description_5337" = "+4.5% 攻速"
tr "game_item_description_5338" = "+0.11% 攻速 每级 ( +1.98% 18级 )"
tr "game_item_description_5339" = "+4.46% 暴击伤害"
tr "game_item_description_5340" = "+0.11% 暴击伤害 每级 ( +1.98% 18级 )"
tr "game_item_description_5341" = "+1.86% 暴击机率"
tr "game_item_description_5342" = "+0.11% 暴击机率 每级 ( +1.98% 18级 )"
tr "game_item_description_5343" = "+3.20 物理致命"
tr "game_item_description_5344" = "+0.11 物理穿透 每级 ( +1.98 18级 )"
tr "game_item_description_5345" = "+26 生命"
tr "game_item_description_5346" = "+2.7 生命 每级 ( +48.6 18级 )"
tr "game_item_description_5347" = "+4.26 物理防御"
tr "game_item_description_5348" = "+0.38 物理防御 每级 ( +6.84 18级 )"
tr "game_item_description_5349" = "+4 魔法防御"
tr "game_item_description_5350" = "+0.37 魔法防御 每级 ( +6.66 18级 )"
tr "game_item_description_5351" = "+2.7 生命回复 / 5 秒"
tr "game_item_description_5352" = "+0.28 生命回复 / 5 秒 每级 ( +5.04 18级 )"
tr "game_item_description_5353" = "+1.5% 闪避率"
tr "game_item_description_5354" = "+0.11% 闪避率 每级 ( +1.98% 18级 )"
tr "game_item_description_5355" = "-2.5% 冷却时间"
tr "game_item_description_5356" = "-0.28% 冷却时间 / 等级(-5% 冷却时间 / 18 级)"
tr "game_item_description_5357" = "+4.95 魔法攻击"
tr "game_item_description_5358" = "+0.43 魔法攻击 每级 ( +7.74 18级 )"
tr "game_item_description_5359" = "+37.5 魔力"
tr "game_item_description_5360" = "+4.17 魔力 每级 ( +75.06 18级 )"
tr "game_item_description_5361" = "+1.25 魔力回复 / 5 秒"
tr "game_item_description_5362" = "+0.24 魔力回复 / 5 秒 每级 ( +4.32 18级 )"
tr "game_item_description_5363" = "+2.01 魔法穿透"
tr "game_item_description_5364" = "+0.11 魔法穿透 每级 ( +1.98 18级 )"
tr "game_item_description_5365" = "+1.5% 跑速"
tr "game_item_description_5366" = "-5% 死亡时间"
tr "game_item_description_5367" = "每10秒获得1金钱"
tr "game_item_description_5368" = "+2% 经验获得"
tr "game_item_description_5369" = "+0.63 能量回复 / 5 秒"
tr "game_item_description_5370" = "+0.064 能量回复/ 5 秒 / 级( +1.15 18级 )"
tr "game_item_description_5371" = "+2.2 能量"
tr "game_item_description_5372" = "+0.161 能量/级 (+2.89 18级)"
tr "game_item_description_5373" = "+1.575 能量回复/ 5 秒"
tr "game_item_description_5374" = "+5.4 能量"
tr "game_item_description_5375" = "唯一:减少英雄晕眩效果15%的持续时间"
tr "game_item_description_5376" = "唯一:减少英雄减速和沉默效果15%的持续时间"
tr "game_item_description_5377" = "唯一:当你成功击杀或助攻击杀英雄时,你会永久性增加 3 点生命,且第一次发生时,外加 3 点生命。"
tr "game_item_description_5378" = "唯一:减少召唤师技能4%的冷却时间"
tr "game_item_description_5379" = "唯一:等级每提升一级,你获得 75 点生命和魔力。"
tr "game_item_description_5380" = "唯一:无论成功击杀或者助攻击杀一个英雄,你都会额外获得12黄金。"
tr "game_item_description_5400" = "+0.63 物理致命 / +0.34 魔法穿透"
tr "game_item_description_5401" = "+0.88 物理致命 / +0.48 魔法穿透"
tr "game_item_description_5402" = "+1.13 物理致命 / +0.62 魔法穿透"
tr "game_item_description_5403" = "+0.25 金钱 / 10 秒"
tr "game_item_description_5404" = "+0.84% 生命提升"
tr "game_item_description_5405" = "+1.17% 生命提升"
tr "game_item_description_5406" = "+1.5% 生命提升"
tr "game_item_description_5407" = "+1.12% 技能吸血"
tr "game_item_description_5408" = "+1.56% 技能吸血"
tr "game_item_description_5409" = "+2% 技能吸血"
tr "game_item_description_5410" = "+0.84% 普攻吸血"
tr "game_item_description_5411" = "+1.17% 普攻吸血"
tr "game_item_description_5412" = "+1.5% 普攻吸血"
tr "game_item_description_5413" = "+0.28% 生命"
tr "game_item_description_5414" = "+0.39% 生命"
tr "game_item_description_5415" = "+0.5% 生命"
tr "game_item_description_5416" = "+1.24 物理致命 / +0.78 魔法穿透"
tr "game_item_description_5417" = "+1.74 物理致命 / +1.09 魔法穿透"
tr "game_item_description_5418" = "+2.24 物理致命 / +1.4 魔法穿透"
tr "game_item_description_8001" = "+2% 暴击机率"
tr "game_item_description_8002" = "+0.62% 暴击机率"
tr "game_item_description_8003" = "-0.75% 冷却时间"
tr "game_item_description_8004" = "+0.67% 闪避率"
tr "game_item_description_8005" = "+0.12 点魔法攻击 每级( +2.16 18级 )"
tr "game_item_description_8006" = "+0.72 点生命 每级( +12.96 18级 )"
tr "game_item_description_8007" = "+1.13% 攻速"
tr "game_item_description_8008" = "+2% 暴击机率"
tr "game_item_description_8009" = "+3.56 生命"
tr "game_item_description_8010" = "+0.67% 闪避率"
tr "game_item_description_8011" = "+0.66 魔法攻击"
tr "game_item_description_8012" = "-0.75% 冷却时间"
tr "game_item_description_8013" = "+2.96 物理致命"
tr "game_item_description_8014" = "+1.85 魔法穿透"
tr "game_item_description_8015" = "+24 生命"
tr "game_item_description_8016" = "+1.39% 跑速"
tr "game_item_description_8017" = "+4.56 魔法攻击"
tr "game_item_description_8018" = "+1.39% 闪避"
tr "game_item_description_8019" = "+2.01 魔法穿透"
tr "game_item_description_8020" = "+3.20 物理致命"
tr "game_item_description_8021" = "+26 生命"
tr "game_item_description_8022" = "+1.5% 跑速"
tr "game_item_description_8023" = "+26 生命"
tr "game_item_description_8024" = "+1.60 物理致命"
tr "game_item_description_8025" = "+0.87 魔法穿透"
tr "game_item_description_8026" = "+0.17 点魔法攻击 每级( +3.06 18级 )"
tr "game_item_description_8027" = "-0.83% 冷却时间"
tr "game_item_description_8028" = "+1.34 魔法防御"
tr "game_item_description_8029" = "+8 生命"
tr "game_item_description_8030" = "+0.065 魔力回复/ 5 秒 每级( +1.17 18级 )"
tr "game_item_description_8031" = "+1 物理防御"
tr "game_item_description_8032" = "+1.7% 攻速"
tr "game_item_description_8033" = "+2.7 生命回复 / 5 秒"
tr "game_item_description_8034" = "+1.86% 暴击机率"
tr "game_item_description_8035" = "+1.5% 跑速"
tr "game_item_description_EnchantmentA" = "+40 物理攻击
+10% 冷却时间减免
+10 物理穿透"
tr "game_item_description_EnchantmentB" = "+50 魔法攻击
+200 魔力
+10% 冷却时间减免
唯一被动-魔法弯刀: 使用技能后,下一次普通攻击造成 100% 基础物理攻击 (+30% 魔法攻击)额外命中魔法伤害 (1.5 秒冷却时间)。若目标为野怪,额外命中伤害转为范围伤害,同时回复 8% 失去魔力。"
tr "game_item_description_EnchantmentC" = "+@Effect24Amount@ 生命
+@Effect23Amount@% 额外生命
唯一被动-献祭: 对附近单位造成 @Effect22Amount@ (+@Effect21Amount@ 每英雄等级)魔法伤害。对野怪造成 @Effect18Amount@% 额外伤害。"
tr "game_item_description_EnchantmentD" = "+@Effect22Amount@% 攻速
+@Effect24Amount@ 命中魔法伤害
被动-吞噬魂魄: 击杀或获得助攻会增加此道具的魔法伤害:
英雄或大型野怪 +1
河蟹 +2
史诗级野怪 +5
达到 @Effect23Amount@ 层时,噬魂喂养完成,给予额外命中效果。"
tr "game_item_description_EnchantmentE" = "+40% 攻速
+60 命中魔法伤害
被动-幻影突袭: 每两次普攻会发动幻影突袭,额外触发一次命中效果。远程英雄则每四次普攻触发。"
tr "game_item_displayname_*" = ""
tr "game_item_displayname_10001" = "镭蛇精准印记"
tr "game_item_displayname_10002" = "雷蛇速度精华"
tr "game_item_displayname_1001" = "速度之靴"
tr "game_item_displayname_1004" = "仙女护符"
tr "game_item_displayname_1005" = "梅吉坠饰"
tr "game_item_displayname_1006" = "治疗宝珠"
tr "game_item_displayname_1007" = "再生坠饰"
tr "game_item_displayname_1011" = "巨人腰带"
tr "game_item_displayname_1018" = "灵巧披风"
tr "game_item_displayname_1026" = "爆裂魔杖"
tr "game_item_displayname_1027" = "蓝水晶"
tr "game_item_displayname_1028" = "红水晶"
tr "game_item_displayname_1029" = "布甲"
tr "game_item_displayname_1031" = "锁子甲"
tr "game_item_displayname_1033" = "抗魔斗篷"
tr "game_item_displayname_1036" = "长剑"
tr "game_item_displayname_1037" = "十字镐"
tr "game_item_displayname_1038" = "暴风之剑"
tr "game_item_displayname_1039" = "狩猎者护符"
tr "game_item_displayname_1041" = "狩猎者弯刀"
tr "game_item_displayname_1042" = "短剑"
tr "game_item_displayname_1043" = "反曲弓"
tr "game_item_displayname_1051" = "格斗手套"
tr "game_item_displayname_1052" = "增幅典籍"
tr "game_item_displayname_1053" = "吸血鬼权杖"
tr "game_item_displayname_1054" = "多兰之盾"
tr "game_item_displayname_1055" = "多兰之剑"
tr "game_item_displayname_1056" = "多兰之戒"
tr "game_item_displayname_1057" = "负极斗篷"
tr "game_item_displayname_1058" = "巨型魔棒"
tr "game_item_displayname_1059" = "太空吸血鬼权杖"
tr "game_item_displayname_1062" = "探险短剑"
tr "game_item_displayname_1063" = "探险戒指"
tr "game_item_displayname_1074" = "多兰之盾"
tr "game_item_displayname_1075" = "多兰之剑"
tr "game_item_displayname_1076" = "多兰之戒"
tr "game_item_displayname_1080" = "精灵石"
tr "game_item_displayname_1082" = "黑暗玉玺"
tr "game_item_displayname_1083" = "汰除品"
tr "game_item_displayname_1300" = "附魔:狂热"
tr "game_item_displayname_1301" = "附魔:灵敏"
tr "game_item_displayname_1302" = "附魔:统帅"
tr "game_item_displayname_1303" = "附魔:空间扭曲"
tr "game_item_displayname_1304" = "附魔:守护家园"
tr "game_item_displayname_1305" = "附魔:狂热"
tr "game_item_displayname_1306" = "附魔:灵敏"
tr "game_item_displayname_1307" = "附魔:统帅"
tr "game_item_displayname_1308" = "附魔:空间扭曲"
tr "game_item_displayname_1309" = "附魔:守护家园"
tr "game_item_displayname_1310" = "附魔:狂热"
tr "game_item_displayname_1311" = "附魔:灵敏"
tr "game_item_displayname_1312" = "附魔:统帅"
tr "game_item_displayname_1313" = "附魔:空间扭曲"
tr "game_item_displayname_1314" = "附魔:守护家园"
tr "game_item_displayname_1320" = "附魔:狂热"
tr "game_item_displayname_1321" = "附魔:灵敏"
tr "game_item_displayname_1322" = "附魔:统帅"
tr "game_item_displayname_1323" = "附魔:空间扭曲"
tr "game_item_displayname_1324" = "附魔:守护家园"
tr "game_item_displayname_1325" = "附魔:狂热"
tr "game_item_displayname_1326" = "附魔:灵敏"
tr "game_item_displayname_1327" = "附魔:统帅"
tr "game_item_displayname_1328" = "附魔:空间扭曲"
tr "game_item_displayname_1329" = "附魔:守护家园"
tr "game_item_displayname_1330" = "附魔:狂热"
tr "game_item_displayname_1331" = "附魔:灵敏"
tr "game_item_displayname_1332" = "附魔:统帅"
tr "game_item_displayname_1333" = "附魔:空间扭曲"
tr "game_item_displayname_1334" = "附魔:守护家园"
tr "game_item_displayname_1400" = "附魔:战神"
tr "game_item_displayname_1401" = "附魔:余烬"
tr "game_item_displayname_1402" = "附魔:偃月"
tr "game_item_displayname_1404" = "附魔:战神"
tr "game_item_displayname_1405" = "附魔:余烬"
tr "game_item_displayname_1406" = "附魔:偃月"
tr "game_item_displayname_1408" = "附魔:战神"
tr "game_item_displayname_1409" = "附魔:余烬"
tr "game_item_displayname_1410" = "附魔:偃月"
tr "game_item_displayname_1412" = "附魔:战神"
tr "game_item_displayname_1413" = "附魔:余烬"
tr "game_item_displayname_1414" = "附魔:偃月"
tr "game_item_displayname_1416" = "附魔:血爪"
tr "game_item_displayname_1417" = "附魔:血爪"
tr "game_item_displayname_1418" = "附魔:血爪"
tr "game_item_displayname_1419" = "附魔:血爪"
tr "game_item_displayname_1500" = "穿甲弹"
tr "game_item_displayname_1501" = "强化堡垒"
tr "game_item_displayname_1502" = "武装强化"
tr "game_item_displayname_1503" = "守护之眼"
tr "game_item_displayname_1504" = "先锋者"
tr "game_item_displayname_1505" = "闪电魔杖"
tr "game_item_displayname_1506" = "强化护甲"
tr "game_item_displayname_1507" = "超载"
tr "game_item_displayname_1508" = "扛塔之袜"
tr "game_item_displayname_1509" = "热血情怀"
tr "game_item_displayname_1510" = "弗瑞克式的热血情怀"
tr "game_item_displayname_1511" = "超级士兵装甲"
tr "game_item_displayname_1512" = "超级士兵能量力场"
tr "game_item_displayname_1515" = "防御塔护甲"
tr "game_item_displayname_2001" = "PH 更新未失败。"
tr "game_item_displayname_2003" = "生命药水"
tr "game_item_displayname_2004" = "魔法药水"
tr "game_item_displayname_2005" = "PH 更新未失败。"
tr "game_item_displayname_2006" = "PH 更新未失败。"
tr "game_item_displayname_2007" = "PH 更新未失败。"
tr "game_item_displayname_2008" = "PH 更新未失败。"
tr "game_item_displayname_2009" = "精灵干粮"
tr "game_item_displayname_2010" = "活力干粮"
tr "game_item_displayname_2011" = "精通药剂"
tr "game_item_displayname_2012" = "抢来的精灵干粮"
tr "game_item_displayname_2013" = "抢来的先知精华"
tr "game_item_displayname_2015" = "科奇碎片"
tr "game_item_displayname_2031" = "回复药水"
tr "game_item_displayname_2032" = "猎人药剂"
tr "game_item_displayname_2033" = "污浊药剂"
tr "game_item_displayname_2037" = "坚韧药剂"
tr "game_item_displayname_2038" = "敏捷药剂"
tr "game_item_displayname_2039" = "智慧药剂"
tr "game_item_displayname_2040" = "狂暴灵药"
tr "game_item_displayname_2041" = "水晶灵药"
tr "game_item_displayname_2042" = "先知药剂"
tr "game_item_displayname_2043" = "真视守卫"
tr "game_item_displayname_2044" = "怪兽之眼"
tr "game_item_displayname_2045" = "红宝视介石"
tr "game_item_displayname_2046" = "PH 更新未失败。"
tr "game_item_displayname_2047" = "先知精华"
tr "game_item_displayname_2048" = "光芒灵药"
tr "game_item_displayname_2049" = "视介之石"
tr "game_item_displayname_2050" = "冒险者守卫"
tr "game_item_displayname_2051" = "保卫者号角"
tr "game_item_displayname_2052" = "普罗的饲料"
tr "game_item_displayname_2053" = "巨喙鸟斗篷"
tr "game_item_displayname_2054" = "普罗瘦身小点"
tr "game_item_displayname_2055" = "控域守卫"
tr "game_item_displayname_2056" = "偷来的潜行守卫"
tr "game_item_displayname_2057" = "对等的鹰眼晶球"
tr "game_item_displayname_2058" = "抗击药剂旅行组"
tr "game_item_displayname_2059" = "巫魔药剂旅行组"
tr "game_item_displayname_2060" = "愤怒药剂旅行组"
tr "game_item_displayname_2061" = "偷来的生命药水"
tr "game_item_displayname_2062" = "偷来的红药水"
tr "game_item_displayname_2065" = "苏瑞亚的狂想曲"
tr "game_item_displayname_2137" = "速推药剂"
tr "game_item_displayname_2138" = "抗击药剂"
tr "game_item_displayname_2139" = "巫魔药剂"
tr "game_item_displayname_2140" = "愤怒药剂"
tr "game_item_displayname_2301" = "守望之眼"
tr "game_item_displayname_2302" = "清泉之眼"
tr "game_item_displayname_2303" = "昼夜之眼"
tr "game_item_displayname_2319" = "诡秘金袋"
tr "game_item_displayname_2403" = "小兵去质器"
tr "game_item_displayname_2419" = "预备钟表"
tr "game_item_displayname_2420" = "停滞钟表"
tr "game_item_displayname_2421" = "损坏的停滞钟表"
tr "game_item_displayname_2422" = "魔法灵靴"
tr "game_item_displayname_3001" = "深渊面具"
tr "game_item_displayname_3003" = "大天使之杖"
tr "game_item_displayname_3004" = "魔剑正宗"
tr "game_item_displayname_3005" = "终末战戟"
tr "game_item_displayname_3006" = "狂战士护胫"
tr "game_item_displayname_3007" = "大天使之杖(高速充能)"
tr "game_item_displayname_3008" = "魔剑正宗(高速充能)"
tr "game_item_displayname_3009" = "轻灵之靴"
tr "game_item_displayname_3010" = "催化魔方"
tr "game_item_displayname_3020" = "法师之靴"
tr "game_item_displayname_3022" = "冰霜之锤"
tr "game_item_displayname_3023" = "双影斗篷"
tr "game_item_displayname_3024" = "冰川护甲"
tr "game_item_displayname_3025" = "寒冰霸拳"
tr "game_item_displayname_3026" = "守护天使"
tr "game_item_displayname_3027" = "时光之杖"
tr "game_item_displayname_3028" = "圣杯"
tr "game_item_displayname_3029" = "时光之杖(高速充能)"
tr "game_item_displayname_3030" = "海克斯科技 GLP-800"
tr "game_item_displayname_3031" = "无尽之刃"
tr "game_item_displayname_3033" = "致死宣告"
tr "game_item_displayname_3034" = "巨人杀手"
tr "game_item_displayname_3035" = "最后耳语"
tr "game_item_displayname_3036" = "多米尼克的问候"
tr "game_item_displayname_3037" = "驭魔之器"
tr "game_item_displayname_3040" = "炽天使的拥抱"
tr "game_item_displayname_3041" = "灵魂窃取者"
tr "game_item_displayname_3042" = "终极魔剑"
tr "game_item_displayname_3043" = "终极魔剑"
tr "game_item_displayname_3044" = "净蚀之槌"
tr "game_item_displayname_3046" = "幻影之舞"
tr "game_item_displayname_3047" = "忍者足具"
tr "game_item_displayname_3048" = "炽天使的拥抱"
tr "game_item_displayname_3050" = "锡柯的聚合之力"
tr "game_item_displayname_3052" = "约瑞姆之拳"
tr "game_item_displayname_3053" = "史特拉克手套"
tr "game_item_displayname_3056" = "奥姆破坏者"
tr "game_item_displayname_3057" = "闪耀剑"
tr "game_item_displayname_3060" = "指挥旗帜"
tr "game_item_displayname_3065" = "振奋盔甲"
tr "game_item_displayname_3067" = "燃烧宝石"
tr "game_item_displayname_3068" = "日炎斗篷"
tr "game_item_displayname_3069" = "升华之骸"
tr "game_item_displayname_3070" = "女神之泪"
tr "game_item_displayname_3071" = "黑色切割者"
tr "game_item_displayname_3072" = "嗜血者"
tr "game_item_displayname_3073" = "女神之泪(高速充能)"
tr "game_item_displayname_3074" = "狂怒九头蛇"
tr "game_item_displayname_3075" = "荆棘之甲"
tr "game_item_displayname_3076" = "刺藤胸甲"
tr "game_item_displayname_3077" = "海神之斧"
tr "game_item_displayname_3078" = "三相之力"
tr "game_item_displayname_3079" = "盾甲粉碎者"
tr "game_item_displayname_3080" = "太空嗜血者"
tr "game_item_displayname_3082" = "守望者铠甲"
tr "game_item_displayname_3083" = "好战者铠甲"
tr "game_item_displayname_3083_ARAM" = "好战者铠甲(随机单中)"
tr "game_item_displayname_3084" = "狂霸血甲"
tr "game_item_displayname_3085" = "芮兰飓风箭"
tr "game_item_displayname_3086" = "狂热双刀"
tr "game_item_displayname_3087" = "史提克弹簧刀"
tr "game_item_displayname_3089" = "死亡之帽"
tr "game_item_displayname_3090" = "乌莉特的法帽"
tr "game_item_displayname_3091" = "智慧末刃"
tr "game_item_displayname_3092" = "守望之骸"
tr "game_item_displayname_3093" = "贪婪之刃"
tr "game_item_displayname_3094" = "冲击火炮"
tr "game_item_displayname_3095" = "狂暴利刃"
tr "game_item_displayname_3096" = "流浪者徽章"
tr "game_item_displayname_3097" = "巨石盾甲"
tr "game_item_displayname_3098" = "霜牙"
tr "game_item_displayname_3099" = "灵魂法衣"
tr "game_item_displayname_3100" = "巫妖之祸"
tr "game_item_displayname_3101" = "刺针剑"
tr "game_item_displayname_3102" = "女妖面纱"
tr "game_item_displayname_3104" = "泛丹王的战锤"
tr "game_item_displayname_3105" = "军团圣盾"
tr "game_item_displayname_3106" = "麦瑞德之爪"
tr "game_item_displayname_3107" = "赎罪神石"
tr "game_item_displayname_3108" = "恶魔法典"
tr "game_item_displayname_3109" = "骑士誓愿"
tr "game_item_displayname_3110" = "冰霜之心"
tr "game_item_displayname_3111" = "水星之靴"
tr "game_item_displayname_3112" = "保卫者冰玉"
tr "game_item_displayname_3113" = "苍穹神火"
tr "game_item_displayname_3114" = "禁忌之像"
tr "game_item_displayname_3115" = "纳什之牙"
tr "game_item_displayname_3116" = "瑞莱的冰晶节杖"
tr "game_item_displayname_3117" = "疾行之靴"
tr "game_item_displayname_3118" = "太空骑士誓愿"
tr "game_item_displayname_3122" = "狡诘亡人斧"
tr "game_item_displayname_3123" = "死刑宣告"
tr "game_item_displayname_3124" = "鬼索的狂暴之刃"
tr "game_item_displayname_3126" = "麦瑞德裂血爪"
tr "game_item_displayname_3128" = "冥火之拥"
tr "game_item_displayname_3131" = "神圣之剑"
tr "game_item_displayname_3132" = "黄金之心"
tr "game_item_displayname_3133" = "考菲尔德的战槌"
tr "game_item_displayname_3134" = "残暴之力"
tr "game_item_displayname_3135" = "虚空之杖"
tr "game_item_displayname_3136" = "幽魂面具"
tr "game_item_displayname_3137" = "苦行者之刃"
tr "game_item_displayname_3138" = "海龙甲"
tr "game_item_displayname_3139" = "水星弯刀"
tr "game_item_displayname_3140" = "水银饰带"
tr "game_item_displayname_3141" = "秘奥之剑"
tr "game_item_displayname_3142" = "妖梦鬼刀"
tr "game_item_displayname_3143" = "兰顿之兆"
tr "game_item_displayname_3144" = "比尔吉沃特弯刀"
tr "game_item_displayname_3145" = "海克斯科技左轮"
tr "game_item_displayname_3146" = "海克斯科技枪刃"
tr "game_item_displayname_3147" = "暮色黑刃"
tr "game_item_displayname_3148" = "太空海克斯科技枪刃"
tr "game_item_displayname_3149" = "太空殒落王者之剑"
tr "game_item_displayname_3150" = "幻象之刃"
tr "game_item_displayname_3151" = "黎安卓的折磨"
tr "game_item_displayname_3152" = "海克斯科技腰带 01"
tr "game_item_displayname_3153" = "殒落王者之剑"
tr "game_item_displayname_3154" = "瑞格之灯"
tr "game_item_displayname_3155" = "吸魔剑"
tr "game_item_displayname_3156" = "魔提斯深渊"
tr "game_item_displayname_3157" = "中娅沙漏"
tr "game_item_displayname_3158" = "爱欧尼亚之靴"
tr "game_item_displayname_3159" = "格雷提灯"
tr "game_item_displayname_3160" = "野性烈炎"
tr "game_item_displayname_3161" = "精进之矛"
tr "game_item_displayname_3162" = "太空比尔吉沃特弯刀"
tr "game_item_displayname_3163" = "太空魔提斯深渊"
tr "game_item_displayname_3165" = "黑魔禁书"
tr "game_item_displayname_3166" = "骨牙项链"
tr "game_item_displayname_3167" = "骨牙项链"
tr "game_item_displayname_3168" = "骨牙项链"
tr "game_item_displayname_3169" = "骨牙项链"
tr "game_item_displayname_3170" = "月光魔剑(远程限定)"
tr "game_item_displayname_3171" = "骨牙项链"
tr "game_item_displayname_3172" = "西风匕首"
tr "game_item_displayname_3173" = "太空爱欧尼亚之靴"
tr "game_item_displayname_3174" = "雅典娜的恶魔圣杯"
tr "game_item_displayname_3175" = "卡力斯之颅"
tr "game_item_displayname_3176" = "奥术螺旋杖"
tr "game_item_displayname_3178" = "爱欧尼亚星火"
tr "game_item_displayname_3180" = "奥丁面纱"
tr "game_item_displayname_3181" = "愉悦刀刃"
tr "game_item_displayname_3183" = "普丝拉的祝福"
tr "game_item_displayname_3184" = "保卫者战锤"
tr "game_item_displayname_3185" = "光之使者"
tr "game_item_displayname_3186" = "凯特的血刃"
tr "game_item_displayname_3187" = "奥术清除者"
tr "game_item_displayname_3188" = "黑焰火炬"
tr "game_item_displayname_3190" = "日轮的加冕"
tr "game_item_displayname_3191" = "探索者护腕"
tr "game_item_displayname_3193" = "石像鬼磐核"
tr "game_item_displayname_3194" = "适性神盔"
tr "game_item_displayname_3196" = "力量强化芯片"
tr "game_item_displayname_3197" = "重力强化芯片"
tr "game_item_displayname_3198" = "射线强化芯片"
tr "game_item_displayname_3200" = "海克斯核心模块"
tr "game_item_displayname_3204" = "翮羽轻甲"
tr "game_item_displayname_3205" = "轻灵羽衣"
tr "game_item_displayname_3206" = "亡灵战魂"
tr "game_item_displayname_3207" = "远古战魂"
tr "game_item_displayname_3208" = "远古战魂"
tr "game_item_displayname_3209" = "蜥蜴长老战魂"
tr "game_item_displayname_3210" = "破魔者 (近战限定)"
tr "game_item_displayname_3211" = "亡灵斗篷"
tr "game_item_displayname_3222" = "米凯的魔锅"
tr "game_item_displayname_3230" = "太空狂怒九头蛇"
tr "game_item_displayname_3231" = "太空水星弯刀"
tr "game_item_displayname_3240" = "附魔:狂热"
tr "game_item_displayname_3241" = "附魔:灵敏"
tr "game_item_displayname_3242" = "附魔:统帅"
tr "game_item_displayname_3243" = "附魔:空间扭曲"
tr "game_item_displayname_3244" = "附魔:守护家园"
tr "game_item_displayname_3245" = "附魔:传送"
tr "game_item_displayname_3252" = "盗猎者利刃"
tr "game_item_displayname_3285" = "卢登回音"
tr "game_item_displayname_3286" = "卢登回音"
tr "game_item_displayname_3290" = "双影斗篷"
tr "game_item_displayname_3301" = "贤者古币"
tr "game_item_displayname_3302" = "遗迹之盾"
tr "game_item_displayname_3303" = "盗窃之刃"
tr "game_item_displayname_3304" = "陈旧的贤者古币"
tr "game_item_displayname_3305" = "陈旧的流浪者徽章"
tr "game_item_displayname_3306" = "陈旧的升华护符"
tr "game_item_displayname_3307" = "陈旧的遗迹之盾"
tr "game_item_displayname_3308" = "陈旧的巨石盾甲"
tr "game_item_displayname_3309" = "陈旧的山灵守护"
tr "game_item_displayname_3310" = "陈旧的盗窃之刃"
tr "game_item_displayname_3311" = "陈旧的霜牙"
tr "game_item_displayname_3312" = "陈旧的霜后宣言"
tr "game_item_displayname_3340" = "侦查图腾(饰品)"
tr "game_item_displayname_3341" = "清除者透视镜(饰品)"
tr "game_item_displayname_3342" = "侦测晶球(饰品)"
tr "game_item_displayname_3345" = "圣灵之锚(饰品)"
tr "game_item_displayname_3348" = "奥术清除者"
tr "game_item_displayname_3350" = "进阶图腾(饰品)"
tr "game_item_displayname_3351" = "进阶透视镜(饰品)"
tr "game_item_displayname_3352" = "进阶晶球(饰品)"
tr "game_item_displayname_3361" = "进阶隐形图腾(饰品)"
tr "game_item_displayname_3362" = "进阶视野图腾(饰品)"
tr "game_item_displayname_3363" = "鹰眼晶球(饰品)"
tr "game_item_displayname_3364" = "先知透视镜(饰品)"
tr "game_item_displayname_3371" = "不灭之刃"
tr "game_item_displayname_3373" = "炉焰斗篷"
tr "game_item_displayname_3374" = "死亡之冠"
tr "game_item_displayname_3379" = "炼狱面具"
tr "game_item_displayname_3380" = "黑曜切割者"
tr "game_item_displayname_3382" = "救世神石"
tr "game_item_displayname_3383" = "日轮的神环"
tr "game_item_displayname_3384" = "三项之核"
tr "game_item_displayname_3385" = "乌莉特的法冠"
tr "game_item_displayname_3386" = "中娅悖论之钟"
tr "game_item_displayname_3387" = "寒霜霸拳"
tr "game_item_displayname_3388" = "妖梦影刀"
tr "game_item_displayname_3389" = "殒落王者之力"
tr "game_item_displayname_3390" = "卢登脉冲"
tr "game_item_displayname_3400" = "「你也有份」"
tr "game_item_displayname_3401" = "星灵之骸"
tr "game_item_displayname_3405" = "骨牙项链"
tr "game_item_displayname_3406" = "骨牙项链"
tr "game_item_displayname_3407" = "骨牙项链"
tr "game_item_displayname_3408" = "骨牙项链"
tr "game_item_displayname_3409" = "骨牙项链"
tr "game_item_displayname_3410" = "卡力斯之颅"
tr "game_item_displayname_3411" = "骨牙项链"
tr "game_item_displayname_3412" = "骨牙项链"
tr "game_item_displayname_3413" = "骨牙项链"
tr "game_item_displayname_3414" = "骨牙项链"
tr "game_item_displayname_3415" = "骨牙项链"
tr "game_item_displayname_3416" = "卡力斯之颅"
tr "game_item_displayname_3417" = "骨牙项链"
tr "game_item_displayname_3418" = "骨牙项链"
tr "game_item_displayname_3419" = "骨牙项链"
tr "game_item_displayname_3420" = "骨牙项链"
tr "game_item_displayname_3421" = "骨牙项链"
tr "game_item_displayname_3422" = "卡力斯之颅"
tr "game_item_displayname_3430" = "毁灭魔典"
tr "game_item_displayname_3431" = "幽冥魔典"
tr "game_item_displayname_3433" = "失落之章"
tr "game_item_displayname_3434" = "恶疾秘典"
tr "game_item_displayname_3450" = "骨牙项链"
tr "game_item_displayname_3451" = "骨牙项链"
tr "game_item_displayname_3452" = "骨牙项链"
tr "game_item_displayname_3453" = "骨牙项链"
tr "game_item_displayname_3454" = "骨牙项链"
tr "game_item_displayname_3455" = "卡力斯之颅"
tr "game_item_displayname_3460" = "黄金圣物"
tr "game_item_displayname_3461" = "黄金圣物(已停用)"
tr "game_item_displayname_3462" = "先知之石(饰品)"
tr "game_item_displayname_3504" = "炽灼魔器"
tr "game_item_displayname_3508" = "夺魄之镰"
tr "game_item_displayname_3512" = "虚空之门"
tr "game_item_displayname_3513" = "预示者之眼"
tr "game_item_displayname_3514" = "预示者之眼"
tr "game_item_displayname_3520" = "幽灵普罗"
tr "game_item_displayname_3599" = "灵魂黑矛"
tr "game_item_displayname_3600" = "灵魂黑矛"
tr "game_item_displayname_3611" = "剃齿鼠"
tr "game_item_displayname_3612" = "铁背龟"
tr "game_item_displayname_3613" = "喷喷蟹"
tr "game_item_displayname_3614" = "大眼仔"
tr "game_item_displayname_3615" = "佣兵升级 1"
tr "game_item_displayname_3616" = "佣兵升级 2"
tr "game_item_displayname_3617" = "佣兵升级 3"
tr "game_item_displayname_3621" = "攻击升级 1"
tr "game_item_displayname_3622" = "攻击升级 2"
tr "game_item_displayname_3623" = "攻击升级 3"
tr "game_item_displayname_3624" = "防御升级 1"
tr "game_item_displayname_3625" = "防御升级 2"
tr "game_item_displayname_3626" = "防御升级 3"
tr "game_item_displayname_3630" = "围城运送平台"
tr "game_item_displayname_3631" = "攻城弩炮"
tr "game_item_displayname_3633" = "围城运送平台"
tr "game_item_displayname_3634" = "防御塔:毁灭射线"
tr "game_item_displayname_3635" = "运送平台"
tr "game_item_displayname_3636" = "防御塔:暴风壁垒"
tr "game_item_displayname_3637" = "联邦围城模式:围城武器栏"
tr "game_item_displayname_3640" = "闪现领域"
tr "game_item_displayname_3641" = "先锋旗帜"
tr "game_item_displayname_3642" = "围城退还"
tr "game_item_displayname_3643" = "超重力磁场"
tr "game_item_displayname_3645" = "先知之石(饰品)"
tr "game_item_displayname_3647" = "庇护图腾"
tr "game_item_displayname_3648" = "围城运送平台(未启动)"
tr "game_item_displayname_3649" = "攻城侦查守卫"
tr "game_item_displayname_3652" = "台风利爪"
tr "game_item_displayname_3671" = "附魔:战神"
tr "game_item_displayname_3672" = "附魔:余烬"
tr "game_item_displayname_3673" = "附魔:偃月"
tr "game_item_displayname_3674" = "附魔:噬魂"
tr "game_item_displayname_3675" = "附魔:血爪"
tr "game_item_displayname_3680" = "冷冻普罗饲料"
tr "game_item_displayname_3681" = "超辣普罗饲料"
tr "game_item_displayname_3682" = "普罗浓缩咖啡"
tr "game_item_displayname_3683" = "彩虹普罗点心派对包"
tr "game_item_displayname_3690" = "太空锁链"
tr "game_item_displayname_3691" = "奇点灯笼"
tr "game_item_displayname_3692" = "暗物质镰刀"
tr "game_item_displayname_3693" = "重力之靴"
tr "game_item_displayname_3694" = "繁星斗篷"
tr "game_item_displayname_3695" = "煞星魔印"
tr "game_item_displayname_3706" = "追迹者短刀"
tr "game_item_displayname_3707" = "追迹者短刀-战神"
tr "game_item_displayname_3708" = "追迹者短刀-偃月"
tr "game_item_displayname_3710" = "追迹者短刀-噬魂"
tr "game_item_displayname_3711" = "斥候匕首"
tr "game_item_displayname_3712" = "农力惊人"
tr "game_item_displayname_3713" = "游侠砍斧"
tr "game_item_displayname_3715" = "军队长剑"
tr "game_item_displayname_3719" = "斥候匕首-战神"
tr "game_item_displayname_3720" = "斥候匕首-偃月"
tr "game_item_displayname_3721" = "斥候匕首-余烬"
tr "game_item_displayname_3722" = "斥候匕首-噬魂"
tr "game_item_displayname_3723" = "游侠砍斧-战神"
tr "game_item_displayname_3724" = "游侠砍斧-偃月"
tr "game_item_displayname_3725" = "游侠砍斧-余烬"
tr "game_item_displayname_3726" = "游侠砍斧-噬魂"
tr "game_item_displayname_3742" = "死者肩甲"
tr "game_item_displayname_3744" = "流水之杖"
tr "game_item_displayname_3745" = "傀儡手套"
tr "game_item_displayname_3748" = "泰坦九头蛇"
tr "game_item_displayname_3751" = "巴米的灰烬"
tr "game_item_displayname_3800" = "荣耀头盔"
tr "game_item_displayname_3801" = "水晶护腕"
tr "game_item_displayname_3802" = "失落之章"
tr "game_item_displayname_3812" = "死亡之舞"
tr "game_item_displayname_3813" = "太空死亡之舞"
tr "game_item_displayname_3814" = "夜色缘界"
tr "game_item_displayname_3829" = "欺瞒水晶"
tr "game_item_displayname_3840" = "信任球体"
tr "game_item_displayname_3841" = "诈骗晶球"
tr "game_item_displayname_3844" = "暗黑晶球"
tr "game_item_displayname_3901" = "恣意开火"
tr "game_item_displayname_3902" = "死亡之女"
tr "game_item_displayname_3903" = "士气高昂"
tr "game_item_displayname_3905" = "双影斗篷"
tr "game_item_displayname_3907" = "炼魔浑仪"
tr "game_item_displayname_3911" = "烈士护甲"
tr "game_item_displayname_3916" = "遗忘宝珠"
tr "game_item_displayname_3924" = "噬肉者(近战限定)"
tr "game_item_displayname_3932" = "斥候匕首-炼魂"
tr "game_item_displayname_3933" = "游侠砍斧-炼魂"
tr "game_item_displayname_4001" = "鬼魂之靴 (近战限定)"
tr "game_item_displayname_4002" = "测试:诈欺钟表"
tr "game_item_displayname_4003" = "生命之索"
tr "game_item_displayname_4004" = "鬼使弯刀"
tr "game_item_displayname_4005" = "测试:中娅远望"
tr "game_item_displayname_4010" = "噬血面纱"
tr "game_item_displayname_4026" = "水手的复仇"
tr "game_item_displayname_4101" = "傲之追迹者短刀"
tr "game_item_displayname_4102" = "附魔:战神"
tr "game_item_displayname_4103" = "附魔:余烬"
tr "game_item_displayname_4104" = "附魔:偃月"
tr "game_item_displayname_4105" = "附魔:血爪"
tr "game_item_displayname_4201" = "多兰的失落之盾"
tr "game_item_displayname_4202" = "多兰的失落之剑"
tr "game_item_displayname_4203" = "多兰的失落之戒"
tr "game_item_displayname_4204" = "多兰的失落之像"
tr "game_item_displayname_4301" = "贤者之石"
tr "game_item_displayname_4302" = "巨石峰之心"
tr "game_item_displayname_4401" = "自然之力"
tr "game_item_displayname_4402" = "支配宝匣"
tr "game_item_displayname_4403" = "斯多葛之杖"
tr "game_item_displayname_5000" = "TBD"
tr "game_item_displayname_5001" = "初级固定物攻印记"
tr "game_item_displayname_5002" = "初级物攻成长印记"
tr "game_item_displayname_5003" = "初级攻速印记"
tr "game_item_displayname_5004" = "初级急速印记"
tr "game_item_displayname_5005" = "初级暴击伤害印记"
tr "game_item_displayname_5006" = "初级残暴印记"
tr "game_item_displayname_5007" = "初级暴击机率印记"
tr "game_item_displayname_5008" = "初级野蛮印记"
tr "game_item_displayname_5009" = "初级物理致命印记"
tr "game_item_displayname_5010" = "初级精准印记"
tr "game_item_displayname_5011" = "初级固定生命印记"
tr "game_item_displayname_5012" = "初级生命成长印记"
tr "game_item_displayname_5013" = "初级固定物防印记"
tr "game_item_displayname_5014" = "初级物防成长印记"
tr "game_item_displayname_5015" = "初级固定魔防印记"
tr "game_item_displayname_5016" = "初级魔防成长印记"
tr "game_item_displayname_5017" = "初级固定回血印记"
tr "game_item_displayname_5018" = "初级回血成长印记"
tr "game_item_displayname_5019" = "初级回避印记"
tr "game_item_displayname_5020" = "初级闪避印记"
tr "game_item_displayname_5021" = "初级固定冷却印记"
tr "game_item_displayname_5022" = "初级冷却成长印记"
tr "game_item_displayname_5023" = "初级固定魔攻印记"
tr "game_item_displayname_5024" = "初级魔攻成长印记"
tr "game_item_displayname_5025" = "初级固定魔力印记"
tr "game_item_displayname_5026" = "初级魔力成长印记"
tr "game_item_displayname_5027" = "初级固定回魔印记"
tr "game_item_displayname_5028" = "初级回魔成长印记"
tr "game_item_displayname_5029" = "初级魔穿印记"
tr "game_item_displayname_5030" = "初级辉煌印记"
tr "game_item_displayname_5031" = "初级固定物攻雕文"
tr "game_item_displayname_5032" = "初级物攻成长雕文"
tr "game_item_displayname_5033" = "初级攻速雕文"
tr "game_item_displayname_5034" = "初级急速雕文"
tr "game_item_displayname_5035" = "初级暴击伤害雕文"
tr "game_item_displayname_5036" = "初级残暴雕文"
tr "game_item_displayname_5037" = "初级暴击机率雕文"
tr "game_item_displayname_5038" = "初级野蛮雕文"
tr "game_item_displayname_5039" = "初级物理致命雕文"
tr "game_item_displayname_5040" = "初级精准雕文"
tr "game_item_displayname_5041" = "初级固定生命雕文"
tr "game_item_displayname_5042" = "初级生命成长雕文"
tr "game_item_displayname_5043" = "初级固定物防雕文"
tr "game_item_displayname_5044" = "初级物防成长雕文"
tr "game_item_displayname_5045" = "初级固定魔防雕文"
tr "game_item_displayname_5046" = "初级魔防成长雕文"
tr "game_item_displayname_5047" = "初级固定回血雕文"
tr "game_item_displayname_5048" = "初级回血成长雕文"
tr "game_item_displayname_5049" = "初级回避雕文"
tr "game_item_displayname_5050" = "初级闪避雕文"
tr "game_item_displayname_5051" = "初级固定冷却雕文"
tr "game_item_displayname_5052" = "初级冷却成长雕文"
tr "game_item_displayname_5053" = "初级固定魔攻雕文"
tr "game_item_displayname_5054" = "初级魔攻成长雕文"
tr "game_item_displayname_5055" = "初级固定魔力雕文"
tr "game_item_displayname_5056" = "初级魔力成长雕文"
tr "game_item_displayname_5057" = "初级固定回魔雕文"
tr "game_item_displayname_5058" = "初级回魔成长雕文"
tr "game_item_displayname_5059" = "初级魔穿雕文"
tr "game_item_displayname_5060" = "初级辉煌雕文"
tr "game_item_displayname_5061" = "初级固定物攻纹章"
tr "game_item_displayname_5062" = "初级物攻成长纹章"
tr "game_item_displayname_5063" = "初级攻速纹章"
tr "game_item_displayname_5064" = "初级急速纹章"
tr "game_item_displayname_5065" = "初级暴击伤害纹章"
tr "game_item_displayname_5066" = "初级残暴纹章"
tr "game_item_displayname_5067" = "初级暴击机率纹章"
tr "game_item_displayname_5068" = "初级野蛮纹章"
tr "game_item_displayname_5069" = "初级物理致命纹章"
tr "game_item_displayname_5070" = "初级精准纹章"
tr "game_item_displayname_5071" = "初级固定生命纹章"
tr "game_item_displayname_5072" = "初级生命成长纹章"
tr "game_item_displayname_5073" = "初级固定物防纹章"
tr "game_item_displayname_5074" = "初级物防成长纹章"
tr "game_item_displayname_5075" = "初级固定魔防纹章"
tr "game_item_displayname_5076" = "初级魔防成长纹章"
tr "game_item_displayname_5077" = "初级固定回血纹章"
tr "game_item_displayname_5078" = "初级回血成长纹章"
tr "game_item_displayname_5079" = "初级回避纹章"
tr "game_item_displayname_5080" = "初级闪避纹章"
tr "game_item_displayname_5081" = "初级固定冷却纹章"
tr "game_item_displayname_5082" = "初级冷却成长纹章"
tr "game_item_displayname_5083" = "初级固定魔攻纹章"
tr "game_item_displayname_5084" = "初级魔攻成长纹章"
tr "game_item_displayname_5085" = "初级固定魔力纹章"
tr "game_item_displayname_5086" = "初级魔力成长纹章"
tr "game_item_displayname_5087" = "初级固定回魔纹章"
tr "game_item_displayname_5088" = "初级回魔成长纹章"
tr "game_item_displayname_5089" = "初级魔穿纹章"
tr "game_item_displayname_5090" = "初级辉煌纹章"
tr "game_item_displayname_5091" = "初级固定物攻精髓"
tr "game_item_displayname_5092" = "初级物攻成长精髓"
tr "game_item_displayname_5093" = "初级攻速精髓"
tr "game_item_displayname_5094" = "初级急速精髓"
tr "game_item_displayname_5095" = "初级暴击伤害精髓"
tr "game_item_displayname_5096" = "初级残暴精髓"
tr "game_item_displayname_5097" = "初级暴击机率精髓"
tr "game_item_displayname_5098" = "初级野蛮精髓"
tr "game_item_displayname_5099" = "初级物理致命精髓"
tr "game_item_displayname_5100" = "初级精准精髓"
tr "game_item_displayname_5101" = "初级固定生命精髓"
tr "game_item_displayname_5102" = "初级生命成长精髓"
tr "game_item_displayname_5103" = "初级固定物防精髓"
tr "game_item_displayname_5104" = "初级物防成长精髓"
tr "game_item_displayname_5105" = "初级固定魔防精髓"
tr "game_item_displayname_5106" = "初级魔防成长精髓"
tr "game_item_displayname_5107" = "初级固定回血精髓"
tr "game_item_displayname_5108" = "初级回血成长精髓"
tr "game_item_displayname_5109" = "初级回避精髓"
tr "game_item_displayname_5110" = "初级闪避精髓"
tr "game_item_displayname_5111" = "初级固定冷却精髓"
tr "game_item_displayname_5112" = "初级冷却成长精髓"
tr "game_item_displayname_5113" = "初级固定魔攻精髓"
tr "game_item_displayname_5114" = "初级魔攻成长精髓"
tr "game_item_displayname_5115" = "初级固定魔力精髓"
tr "game_item_displayname_5116" = "初级魔力成长精髓"
tr "game_item_displayname_5117" = "初级固定回魔精髓"
tr "game_item_displayname_5118" = "初级回魔成长精髓"
tr "game_item_displayname_5119" = "初级魔穿精髓"
tr "game_item_displayname_5120" = "初级辉煌精髓"
tr "game_item_displayname_5121" = "初级跑速精髓"
tr "game_item_displayname_5122" = "初级加钱精髓"
tr "game_item_displayname_5123" = "固定物攻印记"
tr "game_item_displayname_5124" = "物攻成长印记"
tr "game_item_displayname_5125" = "攻速印记"
tr "game_item_displayname_5126" = "急速印记"
tr "game_item_displayname_5127" = "暴击伤害印记"
tr "game_item_displayname_5128" = "残暴印记"
tr "game_item_displayname_5129" = "暴击机率印记"
tr "game_item_displayname_5130" = "野蛮印记"
tr "game_item_displayname_5131" = "物理致命印记"
tr "game_item_displayname_5132" = "精准印记"
tr "game_item_displayname_5133" = "固定生命印记"
tr "game_item_displayname_5134" = "生命成长印记"
tr "game_item_displayname_5135" = "固定物防印记"
tr "game_item_displayname_5136" = "物防成长印记"
tr "game_item_displayname_5137" = "固定魔防印记"
tr "game_item_displayname_5138" = "魔防成长印记"
tr "game_item_displayname_5139" = "固定回血印记"
tr "game_item_displayname_5140" = "回血成长印记"
tr "game_item_displayname_5141" = "回避印记"
tr "game_item_displayname_5142" = "闪避印记"
tr "game_item_displayname_5143" = "固定冷却印记"
tr "game_item_displayname_5144" = "冷却成长印记"
tr "game_item_displayname_5145" = "固定魔攻印记"
tr "game_item_displayname_5146" = "魔攻成长印记"
tr "game_item_displayname_5147" = "固定魔力印记"
tr "game_item_displayname_5148" = "魔力成长印记"
tr "game_item_displayname_5149" = "固定回魔印记"
tr "game_item_displayname_5150" = "回魔成长印记"
tr "game_item_displayname_5151" = "魔穿印记"
tr "game_item_displayname_5152" = "辉煌印记"
tr "game_item_displayname_5153" = "固定物攻雕文"
tr "game_item_displayname_5154" = "物攻成长雕文"
tr "game_item_displayname_5155" = "攻速雕文"
tr "game_item_displayname_5156" = "雕急速文"
tr "game_item_displayname_5157" = "暴击伤害雕文"
tr "game_item_displayname_5158" = "残暴雕文"
tr "game_item_displayname_5159" = "暴击机率雕文"
tr "game_item_displayname_5160" = "野蛮雕文"
tr "game_item_displayname_5161" = "物理致命雕文"
tr "game_item_displayname_5162" = "精准雕文"
tr "game_item_displayname_5163" = "固定生命雕文"
tr "game_item_displayname_5164" = "生命成长雕文"
tr "game_item_displayname_5165" = "固定物防雕文"
tr "game_item_displayname_5166" = "物防成长雕文"
tr "game_item_displayname_5167" = "固定魔防雕文"
tr "game_item_displayname_5168" = "魔防成长雕文"
tr "game_item_displayname_5169" = "固定回血雕文"
tr "game_item_displayname_5170" = "回血成长雕文"
tr "game_item_displayname_5171" = "回避雕文"
tr "game_item_displayname_5172" = "闪避雕文"
tr "game_item_displayname_5173" = "固定冷却雕文"
tr "game_item_displayname_5174" = "冷却成长雕文"
tr "game_item_displayname_5175" = "固定魔攻雕文"
tr "game_item_displayname_5176" = "魔攻成长雕文"
tr "game_item_displayname_5177" = "固定魔力雕文"
tr "game_item_displayname_5178" = "魔力成长雕文"
tr "game_item_displayname_5179" = "固定回魔雕文"
tr "game_item_displayname_5180" = "回魔成长雕文"
tr "game_item_displayname_5181" = "魔穿雕文"
tr "game_item_displayname_5182" = "辉煌雕文"
tr "game_item_displayname_5183" = "固定物攻纹章"
tr "game_item_displayname_5184" = "物攻成长纹章"
tr "game_item_displayname_5185" = "攻速纹章"
tr "game_item_displayname_5186" = "急速纹章"
tr "game_item_displayname_5187" = "暴击伤害纹章"
tr "game_item_displayname_5188" = "残暴纹章"
tr "game_item_displayname_5189" = "暴击机率纹章"
tr "game_item_displayname_5190" = "野蛮纹章"
tr "game_item_displayname_5191" = "物理致命纹章"
tr "game_item_displayname_5192" = "精准纹章"
tr "game_item_displayname_5193" = "固定生命纹章"
tr "game_item_displayname_5194" = "生命成长纹章"
tr "game_item_displayname_5195" = "固定物防纹章"
tr "game_item_displayname_5196" = "物防成长纹章"
tr "game_item_displayname_5197" = "固定魔防纹章"
tr "game_item_displayname_5198" = "魔防成长纹章"
tr "game_item_displayname_5199" = "固定回血纹章"
tr "game_item_displayname_5200" = "回血成长纹章"
tr "game_item_displayname_5201" = "回避纹章"
tr "game_item_displayname_5202" = "闪避纹章"
tr "game_item_displayname_5203" = "固定冷却纹章"
tr "game_item_displayname_5204" = "冷却成长纹章"
tr "game_item_displayname_5205" = "固定魔攻纹章"
tr "game_item_displayname_5206" = "魔攻成长纹章"
tr "game_item_displayname_5207" = "固定魔力纹章"
tr "game_item_displayname_5208" = "魔力成长纹章"
tr "game_item_displayname_5209" = "固定回魔纹章"
tr "game_item_displayname_5210" = "回魔成长纹章"
tr "game_item_displayname_5211" = "魔穿纹章"
tr "game_item_displayname_5212" = "辉煌纹章"
tr "game_item_displayname_5213" = "固定物攻精髓"
tr "game_item_displayname_5214" = "物攻成长精髓"
tr "game_item_displayname_5215" = "攻速精髓"
tr "game_item_displayname_5216" = "急速精髓"
tr "game_item_displayname_5217" = "暴击伤害精髓"
tr "game_item_displayname_5218" = "残暴精髓"
tr "game_item_displayname_5219" = "暴击机率精髓"
tr "game_item_displayname_5220" = "野蛮精髓"
tr "game_item_displayname_5221" = "物理致命精髓"
tr "game_item_displayname_5222" = "精准精髓"
tr "game_item_displayname_5223" = "固定生命精髓"
tr "game_item_displayname_5224" = "生命成长精髓"
tr "game_item_displayname_5225" = "固定物防精髓"
tr "game_item_displayname_5226" = "物防成长精髓"
tr "game_item_displayname_5227" = "固定魔防精髓"
tr "game_item_displayname_5228" = "魔防成长精髓"
tr "game_item_displayname_5229" = "固定回血精髓"
tr "game_item_displayname_5230" = "回血成长精髓"
tr "game_item_displayname_5231" = "回避精髓"
tr "game_item_displayname_5232" = "闪避精髓"
tr "game_item_displayname_5233" = "固定冷却精髓"
tr "game_item_displayname_5234" = "冷却成长精髓"
tr "game_item_displayname_5235" = "固定魔攻精髓"
tr "game_item_displayname_5236" = "魔攻成长精髓"
tr "game_item_displayname_5237" = "固定魔力精髓"
tr "game_item_displayname_5238" = "魔力成长精髓"
tr "game_item_displayname_5239" = "固定回魔精髓"
tr "game_item_displayname_5240" = "回魔成长精髓"
tr "game_item_displayname_5241" = "魔穿精髓"
tr "game_item_displayname_5242" = "辉煌精髓"
tr "game_item_displayname_5243" = "跑速精髓"
tr "game_item_displayname_5244" = "加钱精髓"
tr "game_item_displayname_5245" = "高级固定物攻印记"
tr "game_item_displayname_5246" = "高级物攻成长印记"
tr "game_item_displayname_5247" = "高级攻速印记"
tr "game_item_displayname_5248" = "高级急速印记"
tr "game_item_displayname_5249" = "高级暴击伤害印记"
tr "game_item_displayname_5250" = "高级残暴印记"
tr "game_item_displayname_5251" = "高级暴击机率印记"
tr "game_item_displayname_5252" = "高级野蛮印记"
tr "game_item_displayname_5253" = "高级物理致命印记"
tr "game_item_displayname_5254" = "高级精准印记"
tr "game_item_displayname_5255" = "高级固定生命印记"
tr "game_item_displayname_5256" = "高级生命成长印记"
tr "game_item_displayname_5257" = "高级固定物防印记"
tr "game_item_displayname_5258" = "高级物防成长印记"
tr "game_item_displayname_5259" = "高级固定魔防印记"
tr "game_item_displayname_5260" = "高级魔防成长印记"
tr "game_item_displayname_5261" = "高级固定回血印记"
tr "game_item_displayname_5262" = "高级回血成长印记"
tr "game_item_displayname_5263" = "高级回避印记"
tr "game_item_displayname_5264" = "高级闪避印记"
tr "game_item_displayname_5265" = "高级固定冷却印记"
tr "game_item_displayname_5266" = "高级冷却成长印记"
tr "game_item_displayname_5267" = "高级固定魔攻印记"
tr "game_item_displayname_5268" = "高级魔攻成长印记"
tr "game_item_displayname_5269" = "高级固定魔力印记"
tr "game_item_displayname_5270" = "高级魔力成长印记"
tr "game_item_displayname_5271" = "高级固定回魔印记"
tr "game_item_displayname_5272" = "高级回魔成长印记"
tr "game_item_displayname_5273" = "高级魔穿印记"
tr "game_item_displayname_5274" = "高级辉煌印记"
tr "game_item_displayname_5275" = "高级固定物攻雕文"
tr "game_item_displayname_5276" = "高级物攻成长雕文"
tr "game_item_displayname_5277" = "高级攻速雕文"
tr "game_item_displayname_5278" = "高级急速雕文"
tr "game_item_displayname_5279" = "高级暴击伤害雕文"
tr "game_item_displayname_5280" = "高级残暴雕文"
tr "game_item_displayname_5281" = "高级暴击机率雕文"
tr "game_item_displayname_5282" = "高级野蛮雕文"
tr "game_item_displayname_5283" = "高级物理致命雕文"
tr "game_item_displayname_5284" = "高级精准雕文"
tr "game_item_displayname_5285" = "高级固定生命雕文"
tr "game_item_displayname_5286" = "高级生命成长雕文"
tr "game_item_displayname_5287" = "高级固定物防雕文"
tr "game_item_displayname_5288" = "高级物防成长雕文"
tr "game_item_displayname_5289" = "高级固定魔防雕文"
tr "game_item_displayname_5290" = "高级魔防成长雕文"
tr "game_item_displayname_5291" = "高级固定回血雕文"
tr "game_item_displayname_5292" = "高级回血成长雕文"
tr "game_item_displayname_5293" = "高级回避雕文"
tr "game_item_displayname_5294" = "高级闪避雕文"
tr "game_item_displayname_5295" = "高级固定冷却雕文"
tr "game_item_displayname_5296" = "高级冷却成长雕文"
tr "game_item_displayname_5297" = "高级固定魔攻雕文"
tr "game_item_displayname_5298" = "高级魔攻成长雕文"
tr "game_item_displayname_5299" = "高级固定魔力雕文"
tr "game_item_displayname_5300" = "高级魔力成长雕文"
tr "game_item_displayname_5301" = "高级固定回魔雕文"
tr "game_item_displayname_5302" = "高级回魔成长雕文"
tr "game_item_displayname_5303" = "高级魔穿雕文"
tr "game_item_displayname_5304" = "高级辉煌雕文"
tr "game_item_displayname_5305" = "高级固定物攻纹章"
tr "game_item_displayname_5306" = "高级物攻成长纹章"
tr "game_item_displayname_5307" = "高级攻速纹章"
tr "game_item_displayname_5308" = "高级急速纹章"
tr "game_item_displayname_5309" = "高级暴击伤害纹章"
tr "game_item_displayname_5310" = "高级残暴纹章"
tr "game_item_displayname_5311" = "高级暴击机率纹章"
tr "game_item_displayname_5312" = "高级野蛮纹章"
tr "game_item_displayname_5313" = "高级物理致命纹章"
tr "game_item_displayname_5314" = "高级精准纹章"
tr "game_item_displayname_5315" = "高级固定生命纹章"
tr "game_item_displayname_5316" = "高级生命成长纹章"
tr "game_item_displayname_5317" = "高级固定物防纹章"
tr "game_item_displayname_5318" = "高级物防成长纹章"
tr "game_item_displayname_5319" = "高级固定魔防纹章"
tr "game_item_displayname_5320" = "高级魔防成长纹章"
tr "game_item_displayname_5321" = "高级固定回血纹章"
tr "game_item_displayname_5322" = "高级回血成长纹章"
tr "game_item_displayname_5323" = "高级回避纹章"
tr "game_item_displayname_5324" = "高级闪避纹章"
tr "game_item_displayname_5325" = "高级固定冷却纹章"
tr "game_item_displayname_5326" = "高级冷却成长纹章"
tr "game_item_displayname_5327" = "高级固定魔攻纹章"
tr "game_item_displayname_5328" = "高级魔攻成长纹章"
tr "game_item_displayname_5329" = "高级固定魔力纹章"
tr "game_item_displayname_5330" = "高级魔力成长纹章"
tr "game_item_displayname_5331" = "高级固定回魔纹章"
tr "game_item_displayname_5332" = "高级回魔成长纹章"
tr "game_item_displayname_5333" = "高级魔穿纹章"
tr "game_item_displayname_5334" = "高级辉煌纹章"
tr "game_item_displayname_5335" = "高级固定物攻精髓"
tr "game_item_displayname_5336" = "高级物攻成长精髓"
tr "game_item_displayname_5337" = "高级攻速精髓"
tr "game_item_displayname_5338" = "高级急速精髓"
tr "game_item_displayname_5339" = "高级暴击伤害精髓"
tr "game_item_displayname_5340" = "高级残暴精髓"
tr "game_item_displayname_5341" = "高级暴击机率精髓"
tr "game_item_displayname_5342" = "高级野蛮精髓"
tr "game_item_displayname_5343" = "高级物理致命精髓"
tr "game_item_displayname_5344" = "高级精准精髓"
tr "game_item_displayname_5345" = "高级固定生命精髓"
tr "game_item_displayname_5346" = "高级生命成长精髓"
tr "game_item_displayname_5347" = "高级固定物防精髓"
tr "game_item_displayname_5348" = "高级物防成长精髓"
tr "game_item_displayname_5349" = "高级固定魔防精髓"
tr "game_item_displayname_5350" = "高级魔防成长精髓"
tr "game_item_displayname_5351" = "高级固定回血精髓"
tr "game_item_displayname_5352" = "高级回血成长精髓"
tr "game_item_displayname_5353" = "高级回避精髓"
tr "game_item_displayname_5354" = "高级闪避精髓"
tr "game_item_displayname_5355" = "高级固定冷却精髓"
tr "game_item_displayname_5356" = "高级冷却成长精髓"
tr "game_item_displayname_5357" = "高级固定魔攻精髓"
tr "game_item_displayname_5358" = "高级魔攻成长精髓"
tr "game_item_displayname_5359" = "高级固定魔力精髓"
tr "game_item_displayname_5360" = "高级魔力成长精髓"
tr "game_item_displayname_5361" = "高级固定回魔精髓"
tr "game_item_displayname_5362" = "高级回魔成长精髓"
tr "game_item_displayname_5363" = "高级魔穿精髓"
tr "game_item_displayname_5364" = "高级辉煌精髓"
tr "game_item_displayname_5365" = "高级跑速精髓"
tr "game_item_displayname_5366" = "高级重生精髓"
tr "game_item_displayname_5367" = "高级加钱精髓"
tr "game_item_displayname_5368" = "高级经验精髓"
tr "game_item_displayname_5369" = "高级固定能量回复纹章"
tr "game_item_displayname_5370" = "高级能量回复成长纹章"
tr "game_item_displayname_5371" = "高级固定能量雕文"
tr "game_item_displayname_5372" = "高级能量成长雕文"
tr "game_item_displayname_5373" = "高级固定能量回复精髓"
tr "game_item_displayname_5374" = "高级固定能量精髓"
tr "game_item_displayname_5375" = "高级坚毅精髓"
tr "game_item_displayname_5376" = "高级长寿精髓"
tr "game_item_displayname_5377" = "高级勇猛精髓"
tr "game_item_displayname_5378" = "高级风度精髓"
tr "game_item_displayname_5379" = "高级动力精髓"
tr "game_item_displayname_5380" = "高级收割精髓"
tr "game_item_displayname_5400" = "初级精准印记"
tr "game_item_displayname_5401" = "精准印记"
tr "game_item_displayname_5402" = "高级精准印记"
tr "game_item_displayname_5403" = "高级加钱纹章"
tr "game_item_displayname_5404" = "初级生命比例精髓"
tr "game_item_displayname_5405" = "生命比例精髓"
tr "game_item_displayname_5406" = "高级生命比例精髓"
tr "game_item_displayname_5407" = "初级技能吸血精髓"
tr "game_item_displayname_5408" = "技能吸血精髓"
tr "game_item_displayname_5409" = "高级技能吸血精髓"
tr "game_item_displayname_5410" = "初级普攻吸血精髓"
tr "game_item_displayname_5411" = "吸血精髓"
tr "game_item_displayname_5412" = "高级普攻吸血精髓"
tr "game_item_displayname_5413" = "初级生命比例纹章"
tr "game_item_displayname_5414" = "生命比例纹章"
tr "game_item_displayname_5415" = "高级生命比例纹章"
tr "game_item_displayname_5416" = "初级精准精髓"
tr "game_item_displayname_5417" = "精准精髓"
tr "game_item_displayname_5418" = "高级精准精髓"
tr "game_item_displayname_8001" = "断裂棒棒糖印记"
tr "game_item_displayname_8002" = "初级圣诞树印记"
tr "game_item_displayname_8003" = "特殊的长袜雕文"
tr "game_item_displayname_8004" = "难以捉摸的雪花纹章"
tr "game_item_displayname_8005" = "初级崇高的天赋雕文"
tr "game_item_displayname_8006" = "初级顽强的雪人纹章"
tr "game_item_displayname_8007" = "初级高山攻速印记"
tr "game_item_displayname_8008" = "战斗印记"
tr "game_item_displayname_8009" = "初级奖章纹章"
tr "game_item_displayname_8010" = "极致纹章"
tr "game_item_displayname_8011" = "挑战者雕文"
tr "game_item_displayname_8012" = "雪山飞人雕文"
tr "game_item_displayname_8013" = "无头人马精髓"
tr "game_item_displayname_8014" = "穿透尖叫精髓"
tr "game_item_displayname_8015" = "热情款待精髓"
tr "game_item_displayname_8016" = "疾走幽灵精髓"
tr "game_item_displayname_8017" = "女巫合剂精髓"
tr "game_item_displayname_8018" = "隐秘狼人精髓"
tr "game_item_displayname_8019" = "高级穿透厚礼精髓"
tr "game_item_displayname_8020" = "高级致命花环精髓"
tr "game_item_displayname_8021" = "高级寒霜固定生命精髓"
tr "game_item_displayname_8022" = "高级糖果冲击精髓"
tr "game_item_displayname_8023" = "Intel I3 Quintessence of Health"
tr "game_item_displayname_8024" = "Intel I7 Mark of Armor Penetration"
tr "game_item_displayname_8025" = "Intel I5 Mark of Magic Penetration"
tr "game_item_displayname_8026" = "Intel I5 Glyph of Scaling Ability Power"
tr "game_item_displayname_8027" = "Intel I7 Glyph of Cooldown Reduction"
tr "game_item_displayname_8028" = "Intel I3 Glyph of Magic Resist"
tr "game_item_displayname_8029" = "Intel I3 Seal of Health"
tr "game_item_displayname_8030" = "Intel I5 Seal of Scaling Mana Regeneration"
tr "game_item_displayname_8031" = "Intel I7 Seal of Armor"
tr "game_item_displayname_8032" = "Intel I3 Mark of Attack Speed"
tr "game_item_displayname_8033" = "Intel I5 Quintessence of Health Regeneration"
tr "game_item_displayname_8034" = "Intel I7 Quintessence of Critical Chance"
tr "game_item_displayname_8035" = "高级轰隆精髓"
tr "game_item_displayname_EnchantmentA" = "附魔:战神"
tr "game_item_displayname_EnchantmentB" = "附魔: 偃月"
tr "game_item_displayname_EnchantmentC" = "附魔: 余烬"
tr "game_item_displayname_EnchantmentD" = "附魔: 噬魂"
tr "game_item_displayname_EnchantmentE" = "附魔:炼魂"
tr "game_item_favorgoldtracker_0" = "
已获得金钱: @f4@"
tr "game_item_favorgoldtracker_1" = "
已获得金钱: @f4@"
tr "game_item_favorgoldtracker_2" = "
已获得金钱: @f4@"
tr "game_item_favorgoldtracker_3" = "
已获得金钱:@f4@"
tr "game_item_favorgoldtracker_4" = "
已获得金钱:@f4@"
tr "game_item_favorgoldtrackerTT_0" = ""
tr "game_item_favorgoldtrackerTT_1" = "
已获得金钱: @f4@"
tr "game_item_favorgoldtrackerTT_2" = ""
tr "game_item_favorpassive_0" = "唯一被动-恩惠:友军击杀小兵后有时会掉落金币,拾起金币会获得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友军英雄,有时候金币会替代为给予 @Effect1Amount@ 金钱。击杀炮车后必定会掉落金币。"
tr "game_item_favorpassive_1" = "唯一被动-恩惠:友军击杀小兵后有时会掉落金币,拾起金币会获得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友军英雄,有时候金币会替代为给予 @Effect11Amount@ 金钱。击杀炮车后必定会掉落金币。"
tr "game_item_favorpassive_2" = " 奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_favorpassiveTT_0" = "唯一被动-恩惠:友军击杀小兵后有时会掉落金币,拾起金币会获得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友军英雄,有时候金币会替代为给予 @Effect1Amount@ 金钱。击杀炮车后必定会掉落金币。"
tr "game_item_favorpassiveTT_1" = "唯一被动-恩惠:友军击杀小兵后有时会掉落金币,拾起金币会获得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友军英雄,有时候金币会替代为给予 @Effect11Amount@ 金钱。击杀炮车后必定会掉落金币。"
tr "game_item_favorpassiveTT_2" = "奖励-帝王的恩赐:被友军击杀的敌方小兵有时会掉落金币,拾起金币会获得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友军英雄,有时候金币会替代为给予 @Effect11Amount@ 金钱。击杀炮车后必定会掉落金币。对英雄造成撃杀或助攻时将同时掉落金币和魔力。友方英雄朝你移动时会获得 8% 额外跑速。"
tr "game_item_jungle_challenging_smite_tooltip" = "唯一被动-精密重击:重击可以施放在敌方英雄身上,标记目标 @Effect6Amount@ 秒。标记期间你的普攻对目标造成 @f1@ 额外真实伤害,持续 @Effect7Amount@ 秒,并降低 @Effect10Amount*100@% 他们对你的伤害。"
tr "game_item_jungle_challenging_smite_tooltip_store" = "唯一被动-精密重击:重击可以施放在敌方英雄身上,标记目标 @Effect6Amount@ 秒。标记期间你的普攻对目标造成额外真实伤害,持续 @Effect7Amount@ 秒,并降低 @Effect10Amount*100@% 他们对你的伤害。"
tr "game_item_jungle_chilling_smite_tooltip" = "唯一被动-凛冽重击: 重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 @Effect8Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。"
tr "game_item_jungle_chilling_smite_tooltip_store" = "唯一被动-凛冽重击: 重击可以施放在敌方英雄身上,造成部分真实伤害并偷取目标 @Effect8Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。"
tr "game_item_jungle_tooth_nail_tooltip" = "唯一被动-爪牙: 使用普攻攻击野怪时造成 @Effect5Amount@ 额外伤害。使用技能或普攻对野怪造成伤害时将使你于 @Effect3Amount@ 内偷取 @Effect2Amount@ 生命,并使其燃烧,造成 @Effect1Amount@ 魔法伤害。位于野区或河道时,根据你所失去的魔力,每秒回复最多 @Effect4Amount@ 魔力。 此道具给予 野怪猎人。"
tr "game_item_jungle_tooth_nail_tooltip_GMX" = "唯一被动-爪牙: 使用普攻攻击野怪时造成 @Effect5Amount@ 额外伤害。使用技能或普攻对野怪造成伤害时将使你于 @Effect3Amount@ 内偷取 @Effect2Amount@ 生命,并使其燃烧,造成 @Effect1Amount@ 魔法伤害。位于野区或河道时,根据你所失去的魔力,每秒回复最多 @Effect4Amount@ 魔力。"
tr "game_item_jungle_tooth_nail_tooltip_GMX_store" = "唯一被动-爪牙: 使用普攻攻击野怪时造成 @Effect5Amount@ 额外伤害。使用技能或普攻对野怪造成伤害时将使你于 @Effect3Amount@ 内偷取 @Effect2Amount@ 生命,并使其燃烧,造成 @Effect1Amount@ 魔法伤害。位于野区或河道时,根据你所失去的魔力,每秒回复最多 @Effect4Amount@ 魔力。 此道具给予 野怪猎人。"
tr "game_item_jungle_tooth_nail_tooltip_store" = "唯一被动-爪牙: 使用普攻攻击野怪时造成 @Effect5Amount@ 额外伤害。使用技能或普攻对野怪造成伤害时将使你于 @Effect3Amount@ 内偷取 @Effect2Amount@ 生命,并使其燃烧,造成 @Effect1Amount@ 魔法伤害。位于野区或河道时,根据你所失去的魔力,每秒回复最多 @Effect4Amount@ 魔力。 此道具给予 野怪猎人。"
tr "game_item_per_10_secs" = "/10 秒"
tr "game_item_per_5_secs" = "/5 秒"
tr "game_item_plaintext_1001" = "稍微增加跑速"
tr "game_item_plaintext_1004" = "稍微增加魔力回复"
tr "game_item_plaintext_1005" = "中等程度增加魔力回复"
tr "game_item_plaintext_1006" = "稍微增加生命回复"
tr "game_item_plaintext_1007" = "中等程度增加生命回复"
tr "game_item_plaintext_1011" = "大幅增加生命"
tr "game_item_plaintext_1018" = "增加暴击率"
tr "game_item_plaintext_1026" = "中等程度增加魔法攻击"
tr "game_item_plaintext_1027" = "增加魔力"
tr "game_item_plaintext_1028" = "增加生命"
tr "game_item_plaintext_1029" = "稍微增加物理防御"
tr "game_item_plaintext_1031" = "大幅增加物理防御"
tr "game_item_plaintext_1033" = "稍微增加魔法防御"
tr "game_item_plaintext_1036" = "稍微增加物理攻击"
tr "game_item_plaintext_1037" = "中等程度增加物理攻击"
tr "game_item_plaintext_1038" = "大幅增加物理攻击"
tr "game_item_plaintext_1039" = "在野区时提供对野怪伤害及魔力回复"
tr "game_item_plaintext_1041" = "打野时提供伤害及普攻吸血"
tr "game_item_plaintext_1042" = "稍微增加攻速"
tr "game_item_plaintext_1043" = "大幅增加攻速"
tr "game_item_plaintext_1051" = "稍微增加暴击率"
tr "game_item_plaintext_1052" = "稍微增加魔法攻击"
tr "game_item_plaintext_1053" = "普攻回复生命"
tr "game_item_plaintext_1054" = "优秀的起手防御道具"
tr "game_item_plaintext_1055" = "优秀的起手攻击道具"
tr "game_item_plaintext_1056" = "优秀的法师起手道具"
tr "game_item_plaintext_1057" = "中等程度增加魔法防御"
tr "game_item_plaintext_1058" = "大幅增加魔法攻击"
tr "game_item_plaintext_1059" = "普攻回复生命"
tr "game_item_plaintext_1062" = "优秀的起手攻击道具"
tr "game_item_plaintext_1063" = "优秀的法师起手道具"
tr "game_item_plaintext_1074" = "优秀的起手防御道具"
tr "game_item_plaintext_1075" = "优秀的起手攻击道具"
tr "game_item_plaintext_1076" = "优秀的法师起手道具"
tr "game_item_plaintext_1082" = "提供魔攻和魔力,击杀敌人时获得成长"
tr "game_item_plaintext_1083" = "提供伤害、命中普攻吸血,击杀小兵获得额外金钱"
tr "game_item_plaintext_1300" = "对单一目标造成魔法伤害或普攻伤害时提高跑速。"
tr "game_item_plaintext_1301" = "永久获得额外的基本跑速"
tr "game_item_plaintext_1302" = "靠近中的友方英雄和小兵会获得额外的基本跑速"
tr "game_item_plaintext_1303" = "大幅降低召唤师技能如:传送、闪现和鬼步的冷却时间。"
tr "game_item_plaintext_1304" = "完全回复生命及魔力,并在离开道具商店时获得强力冲刺"
tr "game_item_plaintext_1305" = "对单一目标造成魔法伤害或普攻伤害时提高跑速。"
tr "game_item_plaintext_1306" = "永久获得额外的基本跑速"
tr "game_item_plaintext_1307" = "靠近中的友方英雄和小兵会获得额外的基本跑速"
tr "game_item_plaintext_1308" = "大幅降低召唤师技能如:传送、闪现和鬼步的冷却时间。"
tr "game_item_plaintext_1309" = "完全回复生命及魔力,并在离开道具商店时获得强力冲刺"
tr "game_item_plaintext_1310" = "对单一目标造成魔法伤害或普攻伤害时提高跑速。"
tr "game_item_plaintext_1311" = "永久获得额外的基本跑速"
tr "game_item_plaintext_1312" = "靠近中的友方英雄和小兵会获得额外的基本跑速"
tr "game_item_plaintext_1313" = "大幅降低召唤师技能如:传送、闪现和鬼步的冷却时间。"
tr "game_item_plaintext_1314" = "完全回复生命及魔力,并在离开道具商店时获得强力冲刺"
tr "game_item_plaintext_1315" = "对单一目标造成魔法伤害或普攻伤害时提高跑速。"
tr "game_item_plaintext_1316" = "永久获得额外的基本跑速"
tr "game_item_plaintext_1317" = "靠近中的友方英雄和小兵会获得额外的基本跑速"
tr "game_item_plaintext_1318" = "大幅降低召唤师技能如:传送、闪现和鬼步的冷却时间。"
tr "game_item_plaintext_1319" = "完全回复生命及魔力,并在离开道具商店时获得强力冲刺"
tr "game_item_plaintext_1320" = "对单一目标造成魔法伤害或普攻伤害时提高跑速。"
tr "game_item_plaintext_1321" = "永久获得额外的基本跑速"
tr "game_item_plaintext_1322" = "靠近中的友方英雄和小兵会获得额外的基本跑速"
tr "game_item_plaintext_1323" = "大幅降低召唤师技能如:传送、闪现和鬼步的冷却时间。"
tr "game_item_plaintext_1324" = "完全回复生命及魔力,并在离开道具商店时获得强力冲刺"
tr "game_item_plaintext_1325" = "对单一目标造成魔法伤害或普攻伤害时提高跑速。"
tr "game_item_plaintext_1326" = "永久获得额外的基本跑速"
tr "game_item_plaintext_1327" = "靠近中的友方英雄和小兵会获得额外的基本跑速"
tr "game_item_plaintext_1328" = "大幅降低召唤师技能如:传送、闪现和鬼步的冷却时间。"
tr "game_item_plaintext_1329" = "完全回复生命及魔力,并在离开道具商店时获得强力冲刺"
tr "game_item_plaintext_1330" = "对单一目标造成魔法伤害或普攻伤害时提高跑速。"
tr "game_item_plaintext_1331" = "永久获得额外的基本跑速"
tr "game_item_plaintext_1332" = "靠近中的友方英雄和小兵会获得额外的基本跑速"
tr "game_item_plaintext_1333" = "大幅降低召唤师技能如:传送、闪现和鬼步的冷却时间。"
tr "game_item_plaintext_1334" = "完全回复生命及魔力,并在离开道具商店时获得强力冲刺"
tr "game_item_plaintext_1335" = ""
tr "game_item_plaintext_1336" = ""
tr "game_item_plaintext_1337" = ""
tr "game_item_plaintext_1338" = ""
tr "game_item_plaintext_1339" = ""
tr "game_item_plaintext_1340" = ""
tr "game_item_plaintext_1341" = ""
tr "game_item_plaintext_1400" = "给予物理攻击与冷却时间减免"
tr "game_item_plaintext_1401" = "给予生命和献祭灵气"
tr "game_item_plaintext_1402" = "给予魔法攻击,且每隔一段时间增强你的技能"
tr "game_item_plaintext_1403" = "增加攻速,并在你击杀野怪或英雄时增强能力"
tr "game_item_plaintext_1404" = "给予物理攻击与冷却时间减免"
tr "game_item_plaintext_1405" = "给予生命与献祭灵气"
tr "game_item_plaintext_1406" = "给予魔法攻击,且每隔一段时间增强你的技能"
tr "game_item_plaintext_1407" = "增加攻速,并在你击杀野怪或英雄时增强能力"
tr "game_item_plaintext_1408" = "给予物理攻击与冷却时间减免"
tr "game_item_plaintext_1409" = "给予生命与献祭灵气"
tr "game_item_plaintext_1410" = "给予魔法攻击,且每隔一段时间增强你的技能"
tr "game_item_plaintext_1411" = "增加攻速,并在你击杀野怪或英雄时增强能力"
tr "game_item_plaintext_1412" = "给予物理攻击与冷却时间减免"
tr "game_item_plaintext_1413" = "给予生命与献祭灵气"
tr "game_item_plaintext_1414" = "给予魔法攻击,且每隔一段时间增强你的技能"
tr "game_item_plaintext_1415" = "增加攻速,并在你击杀野怪或英雄时增强能力"
tr "game_item_plaintext_1416" = "增加攻速并根据目标生命造成伤害"
tr "game_item_plaintext_1417" = "增加攻速并根据目标生命造成伤害"
tr "game_item_plaintext_1418" = "增加攻速并根据目标生命造成伤害"
tr "game_item_plaintext_1419" = "增加攻速并根据目标生命造成伤害"
tr "game_item_plaintext_2003" = "使用以回复生命"
tr "game_item_plaintext_2004" = "使用以回复魔力"
tr "game_item_plaintext_2013" = "使英雄能够看见周围尚未被发现或是隐形的敌方单位"
tr "game_item_plaintext_2015" = "攻速和可充能的命中效果"
tr "game_item_plaintext_2031" = "逐渐回复生命,可回商店回充"
tr "game_item_plaintext_2032" = "逐渐回复生命和魔力 - 回到商店时回充,并可提高携带数"
tr "game_item_plaintext_2033" = "逐渐回复生命和魔力,并增加战斗能力- 可在商店回充"
tr "game_item_plaintext_2037" = "暂时增加物理攻击和生命"
tr "game_item_plaintext_2038" = "暂时增加攻速和暴击率"
tr "game_item_plaintext_2039" = "暂时增加魔攻和冷却时间减免"
tr "game_item_plaintext_2040" = "暂时增加物理攻击、攻速和对防御塔的伤害"
tr "game_item_plaintext_2041" = "逐渐回复生命和魔力,可在商店回充"
tr "game_item_plaintext_2042" = "让英雄看得到隐形行单位"
tr "game_item_plaintext_2043" = "使用来获得提供视野并侦测隐形的守卫,直到被摧毁为止"
tr "game_item_plaintext_2044" = "使用一个暂时提供视野的守卫"
tr "game_item_plaintext_2045" = "大幅增加生命并提供潜行守卫"
tr "game_item_plaintext_2047" = "使英雄能够看见周围尚未被发现或是隐形的敌方单位。"
tr "game_item_plaintext_2048" = "暂时增加魔攻、冷却时间减免、魔力和能量回复"
tr "game_item_plaintext_2049" = "增加生命并提供潜行守卫"
tr "game_item_plaintext_2051" = "优秀的防御起手道具"
tr "game_item_plaintext_2052" = ""
tr "game_item_plaintext_2053" = "接近塔时附魔跑速"
tr "game_item_plaintext_2055" = "使用以让区域内侦查守卫或隐藏的陷阱失效。"
tr "game_item_plaintext_2056" = "使用后将暂时提供某一区域的视野"
tr "game_item_plaintext_2057" = "提供更大的施放范围并显示目标区域"
tr "game_item_plaintext_2058" = "暂时提升防御,并在身后留下一条会加速友军的路径"
tr "game_item_plaintext_2059" = "暂时提供魔法攻击,并使你对敌方英雄和防御塔造成额外伤害"
tr "game_item_plaintext_2060" = "暂时提供物理攻击,并使你在对敌方英雄造成物理伤害时治愈自己"
tr "game_item_plaintext_2061" = "使用后将在时间内回复生命"
tr "game_item_plaintext_2062" = "使用后将暂时获得力量"
tr "game_item_plaintext_2065" = "提供生命值、魔法攻击、魔力回复、冷却时间减免及跑速。启动时加速周围友军。"
tr "game_item_plaintext_2137" = "暂时获得生命、增加跑速,并且强化邻近小兵对塔的伤害能力。"
tr "game_item_plaintext_2138" = "暂时提升防御能力,并留下一道路径让友军跟随"
tr "game_item_plaintext_2139" = "暂时获得魔攻,并对英雄与防御塔造成额外伤害"
tr "game_item_plaintext_2140" = "暂时增加物理攻击,对英雄造成的物理伤害将可以恢复自身生命"
tr "game_item_plaintext_2301" = "提供魔法攻击和潜行守卫"
tr "game_item_plaintext_2302" = "提供金钱、魔力和潜行守卫"
tr "game_item_plaintext_2303" = "提供生命和潜行守卫"
tr "game_item_plaintext_2319" = "里面装满了黄金"
tr "game_item_plaintext_2403" = ""
tr "game_item_plaintext_2420" = "启动以进入无敌状态,但是无法进行任何动作"
tr "game_item_plaintext_2421" = "升级成停滞钟表"
tr "game_item_plaintext_2422" = "些微增加跑速"
tr "game_item_plaintext_3001" = "周遭敌方单位会受到更多魔法伤害"
tr "game_item_plaintext_3003" = "根据最大魔力增加魔攻"
tr "game_item_plaintext_3004" = "根据最大魔力增加物理攻击"
tr "game_item_plaintext_3005" = "根据最大生命增加物理攻击"
tr "game_item_plaintext_3006" = "增加跑速和攻速"
tr "game_item_plaintext_3007" = "根据最大魔力提升魔法攻击"
tr "game_item_plaintext_3008" = "根据最大魔力增加物理攻击"
tr "game_item_plaintext_3009" = "增加跑速以及降低缓速效果"
tr "game_item_plaintext_3010" = "消耗魔力会回复一部份生命"
tr "game_item_plaintext_3020" = "增加移动速度及魔法伤害"
tr "game_item_plaintext_3022" = "普攻缓速敌军"
tr "game_item_plaintext_3023" = "召唤鬼魂以缓速及显示敌方英雄"
tr "game_item_plaintext_3024" = "增加物理防御和冷却时间减免"
tr "game_item_plaintext_3025" = "普通攻击可以创造缓速结界"
tr "game_item_plaintext_3026" = "每隔一阵子可以让死亡的英雄复活"
tr "game_item_plaintext_3027" = "大幅增加生命、魔力和魔法攻击"
tr "game_item_plaintext_3028" = "增加生命和魔力回复"
tr "game_item_plaintext_3029" = "大幅增加生命、魔力和魔法攻击"
tr "game_item_plaintext_3030" = "启动冰霜箭来缓速敌人"
tr "game_item_plaintext_3031" = "大幅增强暴击伤害"
tr "game_item_plaintext_3033" = "对付物理防御和生命回复很高的敌人"
tr "game_item_plaintext_3034" = "对抗生命值很高的敌人"
tr "game_item_plaintext_3035" = "对抗物理防御很高的敌人"
tr "game_item_plaintext_3036" = "对抗有大量生命和物理防御的敌人"
tr "game_item_plaintext_3040" = ""
tr "game_item_plaintext_3041" = "获得击杀或助攻时增加魔攻"
tr "game_item_plaintext_3042" = ""
tr "game_item_plaintext_3044" = "攻击和击杀提供额外跑速"
tr "game_item_plaintext_3046" = "攻击敌人时移动速度变快,并在生命低于一定值时获得一个护盾。"
tr "game_item_plaintext_3047" = "增加移动速度并减少受到的普攻伤害"
tr "game_item_plaintext_3050" = "施放大绝时赋予自身及身旁一名友军额外效果。"
tr "game_item_plaintext_3052" = "获得物理攻击,击杀单位可迭加最大生命"
tr "game_item_plaintext_3053" = "避免受到大量的爆发伤害"
tr "game_item_plaintext_3056" = "暂时让敌方防御塔无效"
tr "game_item_plaintext_3057" = "施放技能后的下次普攻获得加成"
tr "game_item_plaintext_3060" = "让一个炮车小兵变得更强力"
tr "game_item_plaintext_3065" = "增加生命和回复效果"
tr "game_item_plaintext_3067" = "增加生命和冷却时间减免"
tr "game_item_plaintext_3068" = "对附近单位持续造成伤害"
tr "game_item_plaintext_3069" = "随时间提供金钱、魔力和潜行守卫。"
tr "game_item_plaintext_3070" = "消耗魔力时提高最大魔力"
tr "game_item_plaintext_3071" = "对敌方英雄造成物理伤害并降低他们的物理防御"
tr "game_item_plaintext_3072" = "获得物理攻击,普攻吸血可获得超量治愈效果"
tr "game_item_plaintext_3073" = "消耗魔力时提高最大魔力"
tr "game_item_plaintext_3074" = "近战攻击会对附近单位造成伤害并被回复生命"
tr "game_item_plaintext_3075" = " 将受到的普攻伤害以魔法伤害反弹回去"
tr "game_item_plaintext_3076" = "防止敌人对你使用普攻吸血。"
tr "game_item_plaintext_3077" = "近战攻击附近的士兵"
tr "game_item_plaintext_3078" = "超大量伤害"
tr "game_item_plaintext_3079" = "近战普攻命中周围敌人时造成伤害;回复自身生命,并卸除敌人身上的所有护盾。"
tr "game_item_plaintext_3080" = "提供物理攻击、普攻吸血,并且普攻吸血获得超量治愈效果"
tr "game_item_plaintext_3082" = "受到普攻时,降低敌方英雄的攻击速度"
tr "game_item_plaintext_3083" = "获得大福生命和生命回复"
tr "game_item_plaintext_3084" = "击杀或助攻回复生命"
tr "game_item_plaintext_3085" = "远距离攻击额外射出两支箭攻击附近敌人"
tr "game_item_plaintext_3086" = "稍微增加暴击率、跑速和攻击速度"
tr "game_item_plaintext_3087" = "移动能堆栈充能,普攻时可以释放静电电击"
tr "game_item_plaintext_3089" = "大幅增加魔法攻击"
tr "game_item_plaintext_3090" = "大幅增加魔法攻击并能使用进入凝滞状态"
tr "game_item_plaintext_3091" = "提升魔法防御,并在造成普攻伤害时回复自身生命。"
tr "game_item_plaintext_3092" = "随时间提供提供魔法攻击和潜行守卫。"
tr "game_item_plaintext_3093" = "被动获得金钱,在击杀单位时获得额外金钱"
tr "game_item_plaintext_3094" = "移动堆栈充能,并能释放攻城攻击"
tr "game_item_plaintext_3095" = "极大强化其他充能效果。"
tr "game_item_plaintext_3096" = "附近有敌方小兵死亡,且并非由你击杀时,获得金钱及魔力"
tr "game_item_plaintext_3097" = "击杀小兵,为附近友军和自己回复生命和金钱"
tr "game_item_plaintext_3098" = "伤害敌人时获得金钱。"
tr "game_item_plaintext_3099" = "增加生命并让附近友军更能够施放技能"
tr "game_item_plaintext_3100" = "施放技能后下次普攻获得加成"
tr "game_item_plaintext_3101" = "增加攻速和冷却时间减免"
tr "game_item_plaintext_3102" = "每隔一段时间可以阻挡敌方技能"
tr "game_item_plaintext_3104" = "降低周围敌人物理防御"
tr "game_item_plaintext_3105" = "增加物理及魔法防御"
tr "game_item_plaintext_3106" = "普攻能更快击杀小兵和野怪"
tr "game_item_plaintext_3107" = "启动道具效果以治愈友军并伤害范围内敌人"
tr "game_item_plaintext_3108" = "增加魔攻和冷却时间减免"
tr "game_item_plaintext_3109" = "与一位盟友结盟,保护彼此。"
tr "game_item_plaintext_3110" = "大幅增加物理防御和降低敌方攻速"
tr "game_item_plaintext_3111" = "增加跑速和减少控制技能持续时间"
tr "game_item_plaintext_3112" = "优秀的法师起手道具"
tr "game_item_plaintext_3113" = "增加魔攻和跑速"
tr "game_item_plaintext_3114" = "提升治愈效果、护盾效果、魔力回复和冷却时间减免"
tr "game_item_plaintext_3115" = "增加攻速、魔攻和冷却时间减免"
tr "game_item_plaintext_3116" = "技能缓速敌人"
tr "game_item_plaintext_3117" = "不在战斗时大幅增加跑速"
tr "game_item_plaintext_3118" = "指定一名友方英雄作为战友并互相保护"
tr "game_item_plaintext_3122" = "暴击让你的目标流血"
tr "game_item_plaintext_3123" = "抵抗高回复力的敌人"
tr "game_item_plaintext_3124" = "提升攻击速度、物理穿透和魔法穿透"
tr "game_item_plaintext_3126" = ""
tr "game_item_plaintext_3128" = "启动来增加对一名敌方英雄的所有魔法伤害"
tr "game_item_plaintext_3131" = "启动来在短时间内获得 100% 暴击机率"
tr "game_item_plaintext_3133" = "物理攻击和冷却时间减免"
tr "game_item_plaintext_3134" = "增加物理攻击和物理致命"
tr "game_item_plaintext_3135" = "增加魔法伤害"
tr "game_item_plaintext_3136" = "增加魔法伤害"
tr "game_item_plaintext_3137" = "启动来移除所有减益效果并大幅提高跑速"
tr "game_item_plaintext_3139" = "启动来移除所有控制效果并大幅提高跑速"
tr "game_item_plaintext_3140" = "启动来移除所有控制效果"
tr "game_item_plaintext_3141" = "造成击杀或助攻时给予物理攻击"
tr "game_item_plaintext_3142" = "启动来大幅增加跑速"
tr "game_item_plaintext_3143" = "大幅提高防御力,启动来缓速邻近敌方"
tr "game_item_plaintext_3144" = "启动来造成魔法伤害并缓速目标英雄"
tr "game_item_plaintext_3145" = "增加魔法攻击。普攻附加额外魔法伤害。"
tr "game_item_plaintext_3146" = "增加物理攻击和魔法攻击,启动来缓速目标"
tr "game_item_plaintext_3147" = "伏击敌人时会造成额外物理伤害,并定期侦测周围的陷阱及守卫。"
tr "game_item_plaintext_3148" = "提升物理攻击及魔法攻击,启动道具效果可缓速一名目标"
tr "game_item_plaintext_3149" = "根据目标生命造成伤害,并且可以偷取跑速"
tr "game_item_plaintext_3150" = "向标记目标反方向顺移,风筝敌人。"
tr "game_item_plaintext_3151" = "技能伤害灼伤敌人一小部分的生命"
tr "game_item_plaintext_3152" = "启动来向前冲刺并释放火焰箭"
tr "game_item_plaintext_3153" = "根据目标的生命造成伤害及偷取目标跑速。"
tr "game_item_plaintext_3154" = "普攻吸血和技能吸血,启动来放置一个侦查守卫。"
tr "game_item_plaintext_3155" = "增加物理攻击和魔法防御"
tr "game_item_plaintext_3156" = "当生命值低落时给予额外物理攻击"
tr "game_item_plaintext_3157" = "启动以进入无敌状态,但是无法进行任何动作"
tr "game_item_plaintext_3158" = "增加跑速和冷却时间减免"
tr "game_item_plaintext_3159" = "快速击杀野怪并获得更多金钱,启动来放置侦查守卫。"
tr "game_item_plaintext_3161" = "施放大绝后,你的普攻将减免非大绝技能的剩余冷却时间。"
tr "game_item_plaintext_3162" = "启动后造成魔法伤害并缓速目标英雄"
tr "game_item_plaintext_3163" = "生命低于一定值时获得额外物理攻击"
tr "game_item_plaintext_3165" = "提升魔法攻击"
tr "game_item_plaintext_3170" = "加强防御力并降低控制技能的持续时间"
tr "game_item_plaintext_3172" = "机动性和韧性"
tr "game_item_plaintext_3173" = "提升跑速和冷却时间减免"
tr "game_item_plaintext_3174" = "造成伤害来触发治愈和护盾效果"
tr "game_item_plaintext_3180" = "增加防御力,启动造成范围魔法伤害"
tr "game_item_plaintext_3181" = "大幅增加物理攻击与普攻吸血"
tr "game_item_plaintext_3184" = "优秀的攻击起手道具"
tr "game_item_plaintext_3185" = "暴击会使你的目标流血并现形"
tr "game_item_plaintext_3186" = "对生命值高的目标造成更多物理攻击"
tr "game_item_plaintext_3187" = "启动来揭露附近地图中的一个区块"
tr "game_item_plaintext_3188" = "启动来增加对一名敌方英雄的所有魔法伤害"
tr "game_item_plaintext_3190" = "启动道具来施放一个可以吸收伤害的护盾至周围友军身上"
tr "game_item_plaintext_3191" = "增加物理防御和魔法攻击"
tr "game_item_plaintext_3193" = "周围存在多名敌方英雄时大幅提升防御。"
tr "game_item_plaintext_3194" = "减少来自同一个技能或效果的伤害。"
tr "game_item_plaintext_3196" = "维克特能够选择增强一项技能"
tr "game_item_plaintext_3197" = "维克特能够选择增强一项技能"
tr "game_item_plaintext_3198" = "维克特能够选择增强一项技能"
tr "game_item_plaintext_3200" = "增加魔法伤害并可升级来增强维克特的技能"
tr "game_item_plaintext_3206" = "大幅增加对野怪造成伤害并从野怪身上获得生命与魔力"
tr "game_item_plaintext_3209" = "大幅增加对野怪造成伤害且在造成物理伤害时同时造成真实伤害"
tr "game_item_plaintext_3211" = "受到伤害时增加防御力并给予回复能力"
tr "game_item_plaintext_3222" = "启动来移除友方英雄身上所有控制效果"
tr "game_item_plaintext_3230" = "近战普攻命中时对目标周围的敌人造成伤害,并且回复自身生命"
tr "game_item_plaintext_3231" = "启动来移除所有控制效果并大幅提高跑速"
tr "game_item_plaintext_3240" = ""
tr "game_item_plaintext_3241" = ""
tr "game_item_plaintext_3242" = ""
tr "game_item_plaintext_3243" = ""
tr "game_item_plaintext_3244" = ""
tr "game_item_plaintext_3245" = ""
tr "game_item_plaintext_3252" = "在盗猎敌方野营后会转变为残暴之力"
tr "game_item_plaintext_3285" = "提升魔法攻击、魔力及冷却时间减免"
tr "game_item_plaintext_3286" = "增加魔法攻击和移动速度"
tr "game_item_plaintext_3290" = "召唤鬼魂来让敌方英雄缓速并现形"
tr "game_item_plaintext_3301" = "附近不是被你击杀的小兵死亡时给予金钱及魔力。"
tr "game_item_plaintext_3302" = "每隔一段时间击杀士兵来治疗附近友方并给予金钱"
tr "game_item_plaintext_3303" = "攻击敌方时给予金钱。"
tr "game_item_plaintext_3303z" = "攻击敌方英雄时将获得金钱。"
tr "game_item_plaintext_3304" = "附近有敌方小兵死亡,且并非由你击杀时,获得金钱及魔力"
tr "game_item_plaintext_3305" = "附近有敌方小兵死亡,且并非由你击杀时,获得金钱及魔力"
tr "game_item_plaintext_3306" = "增加生命/魔力回复和冷却时间减少,启动道具以加速附近友军。"
tr "game_item_plaintext_3307" = "每隔一段时间击杀士兵来治疗附近友方并给予金钱"
tr "game_item_plaintext_3308" = "击杀小兵,为附近友军和自己回复生命和金钱"
tr "game_item_plaintext_3309" = "根据自身生命值来制造护盾保护友方"
tr "game_item_plaintext_3310" = "攻击敌方时给予金钱。"
tr "game_item_plaintext_3310z" = "攻击敌方英雄时将获得金钱。"
tr "game_item_plaintext_3311" = "伤害敌人时获得金钱。"
tr "game_item_plaintext_3312" = "派出鬼魂寻找附近的敌军并造成缓速"
tr "game_item_plaintext_3340" = "每隔一段时间可放置一个潜行守卫"
tr "game_item_plaintext_3341" = "侦测并无效化附近隐形的守卫和陷阱"
tr "game_item_plaintext_3342" = "短暂的显示邻近的范围"
tr "game_item_plaintext_3345" = "消耗饰品以复活英雄。"
tr "game_item_plaintext_3348" = "主动使用以揭露地图目标区域"
tr "game_item_plaintext_3361" = "每隔一段时间能够放置潜行守卫"
tr "game_item_plaintext_3362" = "每隔一段时间能够放置一个侦查守卫"
tr "game_item_plaintext_3363" = "给予更大的施放范围并显示目标区域"
tr "game_item_plaintext_3364" = "一段时间内无效化邻近的隐形守卫和陷阱"
tr "game_item_plaintext_3371" = "大幅强化暴击伤害。"
tr "game_item_plaintext_3373" = "对周遭敌人持续造成伤害。"
tr "game_item_plaintext_3374" = "大幅强化魔法攻击。"
tr "game_item_plaintext_3379" = "提升周遭敌人受到魔法伤害。"
tr "game_item_plaintext_3380" = "对敌方英雄造成伤害会同时降低其物理防御。"
tr "game_item_plaintext_3382" = "启动道具效果以治愈友军并伤害范围内敌人"
tr "game_item_plaintext_3383" = "主动开启赋予周遭友军护盾。"
tr "game_item_plaintext_3384" = "大量伤害。"
tr "game_item_plaintext_3385" = "大幅增加魔法攻击并能使用进入凝滞状态"
tr "game_item_plaintext_3386" = "启动以进入无敌状态,但是无法进行任何动作"
tr "game_item_plaintext_3387" = "施放技能后,下一次的普攻会创造出一个缓速结界。"
tr "game_item_plaintext_3388" = "启动来大幅增加跑速"
tr "game_item_plaintext_3389" = "根据目标生命造成伤害,并且可以偷取跑速"
tr "game_item_plaintext_3390" = "提升魔法攻击、魔力及冷却时间减免"
tr "game_item_plaintext_3400" = ""
tr "game_item_plaintext_3401" = "随时间提供生命和潜行守卫。"
tr "game_item_plaintext_3430" = "快速催毁建筑物,依赖魔法攻击。"
tr "game_item_plaintext_3431" = "技能命中时,跑得更快。"
tr "game_item_plaintext_3433" = "增加魔法攻击、魔力回复和冷却时间减免。"
tr "game_item_plaintext_3434" = "使用技能迭加恶疾,再一次收割造成伤害。"
tr "game_item_plaintext_3462" = "短暂揭露邻近的目标地区"
tr "game_item_plaintext_3504" = "施放在其他单位身上的护盾和治愈效果会短暂赋予你们攻速,且你们的攻击命中时将造成额外魔法伤害。"
tr "game_item_plaintext_3508" = "提供暴击率、冷却时间减免、物理攻击,并在命中敌人时回复自身魔力。"
tr "game_item_plaintext_3512" = "建造一个会创造虚空虫的虚空之门以推进兵线"
tr "game_item_plaintext_3513" = "预示者之眼-来自虚空的礼物。"
tr "game_item_plaintext_3514" = "预示者之眼 - 来自虚空的礼物。"
tr "game_item_plaintext_3599" = "克黎思妲的灵魂黑矛绑定一个队友。"
tr "game_item_plaintext_3600" = "克黎思妲的灵魂黑矛绑定一个队友。"
tr "game_item_plaintext_3611" = "近战: 英雄追击。"
tr "game_item_plaintext_3612" = "近战: 攻城坦克"
tr "game_item_plaintext_3613" = "远程: 英雄骚扰"
tr "game_item_plaintext_3614" = "远程: 辅助单位"
tr "game_item_plaintext_3615" = "技能等级 1"
tr "game_item_plaintext_3616" = "技能等级 2"
tr "game_item_plaintext_3617" = "技能等级 3"
tr "game_item_plaintext_3621" = "+10 物理攻击"
tr "game_item_plaintext_3622" = "+20 物理攻击"
tr "game_item_plaintext_3623" = "+30 物理攻击"
tr "game_item_plaintext_3624" = "+100 生命"
tr "game_item_plaintext_3625" = "+200 生命"
tr "game_item_plaintext_3626" = "+300 生命"
tr "game_item_plaintext_3630" = ""
tr "game_item_plaintext_3631" = "放置一个长程围城武器"
tr "game_item_plaintext_3633" = ""
tr "game_item_plaintext_3634" = "在防御塔上附加可以发射三次毁灭射线的功能"
tr "game_item_plaintext_3635" = "建立另一个运送平台让你的队伍传送"
tr "game_item_plaintext_3636" = "让一座防御塔变为无敌状态,同时充能强而有力的烈炎导弹"
tr "game_item_plaintext_3637" = ""
tr "game_item_plaintext_3640" = "在此领域内,你和所有友军获得不断闪现的能力。"
tr "game_item_plaintext_3641" = "使附近小兵变得更强"
tr "game_item_plaintext_3642" = "退还现有的全部围城武器"
tr "game_item_plaintext_3643" = "建立一个超重力磁场来冻结小兵并缓速敌方英雄。"
tr "game_item_plaintext_3645" = " 短暂的显示邻近的范围"
tr "game_item_plaintext_3647" = "赋予附近围城武器额外生命"
tr "game_item_plaintext_3648" = ""
tr "game_item_plaintext_3649" = ""
tr "game_item_plaintext_3652" = "狂风般地快速攻击。"
tr "game_item_plaintext_3671" = ""
tr "game_item_plaintext_3672" = ""
tr "game_item_plaintext_3673" = ""
tr "game_item_plaintext_3674" = ""
tr "game_item_plaintext_3675" = ""
tr "game_item_plaintext_3680" = "普罗王:投掷一大堆冰弹"
tr "game_item_plaintext_3681" = "普罗王:发射火焰,燃烧单位跟防御塔"
tr "game_item_plaintext_3682" = "普罗王:击退并获得可吸收大量伤害的护盾"
tr "game_item_plaintext_3683" = "普罗王:普罗们击退朝向他移动的敌人"
tr "game_item_plaintext_3690" = ""
tr "game_item_plaintext_3691" = ""
tr "game_item_plaintext_3692" = ""
tr "game_item_plaintext_3693" = ""
tr "game_item_plaintext_3694" = ""
tr "game_item_plaintext_3695" = ""
tr "game_item_plaintext_3706" = "使用重击缓速英雄"
tr "game_item_plaintext_3707" = "获得物理攻击、冷却时间减免与物理穿透"
tr "game_item_plaintext_3708" = "获得魔法攻击与冷却时间减免"
tr "game_item_plaintext_3709" = "获得生命与献祭灵气"
tr "game_item_plaintext_3710" = "获得攻速,当击杀野怪与英雄后获得力量"
tr "game_item_plaintext_3711" = "每隔一段时间提供潜行守卫"
tr "game_item_plaintext_3713" = "让你的召唤师技能「重击」打到区域内所有野怪并晕眩他们。"
tr "game_item_plaintext_3714" = "获得物理攻击、冷却时间减免与物理穿透"
tr "game_item_plaintext_3715" = "让你的召唤师技能「重击」可以标记英雄,在战斗中面对被标记的英雄将会获得额外力量"
tr "game_item_plaintext_3716" = "获得魔法攻击与冷却时间减免"
tr "game_item_plaintext_3717" = "获得生命与献祭灵气"
tr "game_item_plaintext_3718" = "获得攻速,当击杀野怪与英雄后获得力量"
tr "game_item_plaintext_3719" = "获得物理攻击、冷却时间减免与物理穿透"
tr "game_item_plaintext_3720" = "获得魔法攻击与冷却时间减免"
tr "game_item_plaintext_3721" = "获得生命与献祭灵气"
tr "game_item_plaintext_3722" = "获得攻速,当击杀野怪与英雄后获得力量"
tr "game_item_plaintext_3723" = "获得物理攻击、冷却时间减免与物理穿透"
tr "game_item_plaintext_3724" = "获得魔法攻击与冷却时间减免"
tr "game_item_plaintext_3725" = "获得生命与献祭灵气"
tr "game_item_plaintext_3726" = "获得攻速,当击杀野怪与英雄后获得力量"
tr "game_item_plaintext_3742" = "透过移动堆栈冲劲,再直闯敌营"
tr "game_item_plaintext_3744" = "经过河道时获得增强。"
tr "game_item_plaintext_3745" = "为敌军系上细线,将他们都拉过来!"
tr "game_item_plaintext_3748" = "根据持有者的最大生命造成范围伤害"
tr "game_item_plaintext_3751" = "获得生命和献祭灵气"
tr "game_item_plaintext_3800" = "获得生命、魔力及物理防御。主动使用时将加速跑向敌军并缓速他们。"
tr "game_item_plaintext_3801" = "获得生命与生命回复"
tr "game_item_plaintext_3802" = "等级提升时回复魔力。"
tr "game_item_plaintext_3812" = "将当下所受伤害转化成延迟伤害"
tr "game_item_plaintext_3813" = "将当下所受伤害转化成延迟伤害"
tr "game_item_plaintext_3814" = "阻挡敌人的法术。"
tr "game_item_plaintext_3829" = "伪装成友军的模样。"
tr "game_item_plaintext_3840" = "为队友上盾获得金钱。"
tr "game_item_plaintext_3841" = "为队友上盾获得金钱。"
tr "game_item_plaintext_3844" = "为队友上盾获得金钱。"
tr "game_item_plaintext_3901" = "加农炮幕获得额外波数"
tr "game_item_plaintext_3902" = "加农炮幕发射超强加农炮"
tr "game_item_plaintext_3903" = "加农炮幕加速友军"
tr "game_item_plaintext_3905" = "提升魔法攻击和跑速"
tr "game_item_plaintext_3907" = "吸收邻近英雄施放的法术,消耗储存的充能后获得额外跑速及魔法攻击。"
tr "game_item_plaintext_3911" = "与一位友方英雄分享生命,吸收部分他所承受的伤害。"
tr "game_item_plaintext_3916" = "提升魔法攻击"
tr "game_item_plaintext_3924" = "吞噬敌方小兵以迭加伤害。"
tr "game_item_plaintext_3930" = "增加攻击速度,获得命中魔法伤害并额外触发命中效果。"
tr "game_item_plaintext_3931" = "增加攻击速度,获得命中魔法伤害并额外触发命中效果。"
tr "game_item_plaintext_3932" = "增加攻击速度,获得命中魔法伤害并额外触发命中效果。"
tr "game_item_plaintext_3933" = "增加攻击速度,获得命中魔法伤害并额外触发命中效果。"
tr "game_item_plaintext_4001" = "提高跑速并获得短暂的地形行走能力。"
tr "game_item_plaintext_4002" = "延迟所受伤害。"
tr "game_item_plaintext_4003" = "标记当前的所在位置,短暂的片刻后将回到你原本的位置"
tr "game_item_plaintext_4004" = "标记当前的所在位置,短暂的片刻后将回到你原本的位置"
tr "game_item_plaintext_4005" = "延迟所受伤害。"
tr "game_item_plaintext_4010" = "用一个技能伤害敌人后将获得法术护盾"
tr "game_item_plaintext_4026" = "让英雄在死亡后暂时留在场上。"
tr "game_item_plaintext_4101" = "更快地击杀野怪"
tr "game_item_plaintext_4102" = "成吨的伤害"
tr "game_item_plaintext_4103" = "提升额外的生命和燃烧附近的敌人"
tr "game_item_plaintext_4104" = "技能将爆炸并造成额外伤害"
tr "game_item_plaintext_4105" = "攻击将根据目标最大生命造成额外伤害"
tr "game_item_plaintext_4201" = "优秀的防御型起手道具"
tr "game_item_plaintext_4202" = "优秀的起手攻击道具"
tr "game_item_plaintext_4203" = "优秀的法师起手道具"
tr "game_item_plaintext_4204" = "优秀的保牌型英雄起手道具"
tr "game_item_plaintext_4301" = "附近有敌方小兵死亡,且并非由你击杀时,获得金钱及魔力"
tr "game_item_plaintext_4302" = "每隔一段时间击杀士兵来治疗附近友方并给予金钱"
tr "game_item_plaintext_4401" = "移动速度、魔法防御和最大生命回复"
tr "game_item_plaintext_4402" = "施放技能来治疗"
tr "game_item_plaintext_4403" = "面面俱到!"
tr "game_item_quest_coinline_inventory_0" = "
任务-@f6@/@Effect10Amount@:使用此道具赚取 @Effect10Amount@ 金钱。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_coinline_inventory_1" = "
任务-@f6@/@Effect10Amount@:使用此道具赚取 @Effect10Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_coinline_inventory_2" = "
任务-@f6@/@Effect10Amount@:使用此道具赚取 @Effect10Amount@ 金钱并升级成 流浪者徽章。
奖励:获得唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_coinline_inventory_3" = "
唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_coinline_inventory_4" = "
唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_coinline_store" = "
任务:使用此道具赚取 @Effect10Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_coinline_store_ancient" = "
任务:使用此道具赚取 @Effect10Amount@ 金钱并升级成流浪者徽章。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_coinline_store_ancient_TT" = "
任务:使用此道具赚取 @Effect10Amount@ 金钱并升级成 {{ game_item_displayname_3305 }}。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。"
tr "game_item_quest_coinline_store_TT" = "
任务:使用此道具赚取 @Effect10Amount@ 金钱。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。"
tr "game_item_quest_coinlineTT_inventory_0" = "
任务-@f6@/@Effect10Amount@:使用此道具赚取 @Effect10Amount@ 金钱。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。"
tr "game_item_quest_coinlineTT_inventory_1" = ""
tr "game_item_quest_coinlineTT_inventory_2" = "
任务-@f6@/@Effect10Amount@:使用此道具赚取 @Effect10Amount@ 金钱并升级成 {{ game_item_displayname_3305 }}。
奖励: 恩惠升级成帝王的恩赐,友方英雄朝你移动时会获得 8% 额外跑速。"
tr "game_item_quest_frostqueensline_inventory_0" = "
任务-@f6@/@Effect17Amount@:使用此道具赚取 @Effect17Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_frostqueensline_inventory_1" = "
任务-@f6@/@Effect17Amount@:使用此道具赚取 @Effect17Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_frostqueensline_inventory_2" = "
任务-@f6@/@Effect17Amount@:使用此道具赚取 @Effect17Amount@ 金钱并升级成霜牙。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_frostqueensline_inventory_3" = "
唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_frostqueensline_inventory_4" = "
唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_frostqueensline_store" = "
任务:使用此道具赚取 @Effect17Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_frostqueensline_store_spellthiefs" = "
任务:使用此道具赚取 @Effect17Amount@ 金钱并升级成霜牙。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_frostqueenslineTT_inventory_0" = "
任务-@f6@/@Effect17Amount@:使用此道具赚取 @Effect17Amount@ 金钱。
奖励: 奉献升级成女王的礼赞。"
tr "game_item_quest_frostqueenslineTT_inventory_1" = ""
tr "game_item_quest_frostqueenslineTT_inventory_2" = "
任务-@f6@/@Effect17Amount@:使用此道具赚取 @Effect17Amount@ 金钱并升级成 {{ game_item_displayname_3311 }}。
奖励: 奉献升级成女王的礼赞。"
tr "game_item_quest_frostqueenslineTT_store" = "
任务:使用此道具赚取 @Effect17Amount@ 金钱。
奖励: 奉献升级成女王的礼赞。"
tr "game_item_quest_frostqueenslineTT_store_spellthiefs" = "
任务:使用此道具赚取 @Effect17Amount@ 金钱并升级成 {{ game_item_displayname_3311 }}。
奖励: 奉献升级成女王的礼赞。"
tr "game_item_quest_targonsline_inventory_0" = "
任务-@f6@/@Effect11Amount@:使用此道具赚取 @Effect11Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_targonsline_inventory_1" = "
唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_targonsline_inventory_2" = "
任务-@f6@/@Effect11Amount@:使用此道具赚取 @Effect11Amount@ 金钱并升级成 巨石盾甲。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_targonsline_inventory_3" = "
唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_targonsline_inventory_4" = "
任务-@f6@/@Effect11Amount@:使用此道具赚取 @Effect11Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_targonsline_store" = "
任务:使用此道具赚取 @Effect11Amount@ 金钱。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,返回商店时会自动补满。"
tr "game_item_quest_targonsline_store_relic" = "
任务:使用此道具赚取 @Effect11Amount@ 金钱并升级成巨石盾甲。
奖励:获得唯一主动-守卫: 消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,返回商店时会自动补满。"
tr "game_item_quest_targonslineTT_inventory_0" = "
任务-@f6@/@Effect11Amount@:使用此道具赚取 @Effect11Amount@ 金钱。
奖励:你会获得蓄能护盾,这是一个永久护盾,脱离战斗时会逐渐再生。"
tr "game_item_quest_targonslineTT_inventory_1" = ""
tr "game_item_quest_targonslineTT_inventory_2" = "
任务-@f6@/@Effect11Amount@:使用此道具赚取 @Effect11Amount@ 金钱并升级成 {{ game_item_displayname_3308 }}。
奖励:蓄能护盾,这是一个永久护盾,脱离战斗时会逐渐再生。"
tr "game_item_quest_targonslineTT_store" = "
任务:使用此道具赚取 @Effect11Amount@ 金钱。
奖励:蓄能护盾,这是一个永久护盾,脱离战斗时会逐渐再生。"
tr "game_item_quest_targonslineTT_store_relic" = "
任务:使用此道具赚取 @Effect11Amount@ 金钱并升级成 {{ game_item_displayname_3308 }}。
奖励:蓄能护盾,这是一个永久护盾,脱离战斗时会逐渐再生。"
tr "game_item_questjustcompleted" = "
你的任务已完成!快回商店来囤货侦查守卫吧。 font>"
tr "game_item_requirePurchaseIdentity_Melee" = "仅限近战英雄
"
tr "game_item_requirePurchaseIdentity_Ranged" = "仅限远程英雄
"
tr "game_item_requiresSmite" = "需要重击技能
"
tr "game_item_short_description_5400" = "+0.5 物理致命 / +0.34 魔法穿透"
tr "game_item_short_description_5401" = "+0.7 物理致命 / +0.48 魔法穿透"
tr "game_item_short_description_5402" = "+0.9 物理致命 / +0.62 魔法穿透"
tr "game_item_short_description_5416" = "+0.99 物理致命 / +0.78 魔法穿透"
tr "game_item_short_description_5417" = "+1.39 物理致命 / +1.09 魔法穿透"
tr "game_item_short_description_5418" = "+1.79 物理致命 / +1.4 魔法穿透"
tr "game_item_short_displayname_10001" = "精准"
tr "game_item_short_displayname_10002" = "速度"
tr "game_item_short_displayname_5000" = "TBD"
tr "game_item_short_displayname_5001" = "物理伤害"
tr "game_item_short_displayname_5002" = "成长物理伤害"
tr "game_item_short_displayname_5003" = "攻速"
tr "game_item_short_displayname_5004" = "急速"
tr "game_item_short_displayname_5005" = "暴击伤害"
tr "game_item_short_displayname_5006" = "残暴"
tr "game_item_short_displayname_5007" = "暴击机率"
tr "game_item_short_displayname_5008" = "野蛮"
tr "game_item_short_displayname_5009" = "物理致命"
tr "game_item_short_displayname_5010" = "精准"
tr "game_item_short_displayname_5011" = "生命"
tr "game_item_short_displayname_5012" = "成长生命"
tr "game_item_short_displayname_5013" = "物理防御"
tr "game_item_short_displayname_5014" = "成长物理防御"
tr "game_item_short_displayname_5015" = "魔法防御"
tr "game_item_short_displayname_5016" = "成长魔法防御"
tr "game_item_short_displayname_5017" = "生命回复"
tr "game_item_short_displayname_5018" = "成长生命回复"
tr "game_item_short_displayname_5019" = "闪避"
tr "game_item_short_displayname_5020" = "闪避"
tr "game_item_short_displayname_5021" = "冷却时间减免"
tr "game_item_short_displayname_5022" = "成长冷却时间减免"
tr "game_item_short_displayname_5023" = "魔法攻击"
tr "game_item_short_displayname_5024" = "成长魔法攻击"
tr "game_item_short_displayname_5025" = "魔力"
tr "game_item_short_displayname_5026" = "成长魔力"
tr "game_item_short_displayname_5027" = "魔力回复"
tr "game_item_short_displayname_5028" = "成长魔力回复"
tr "game_item_short_displayname_5029" = "魔法穿透"
tr "game_item_short_displayname_5030" = "辉煌"
tr "game_item_short_displayname_5031" = "物理伤害"
tr "game_item_short_displayname_5032" = "成长物理伤害"
tr "game_item_short_displayname_5033" = "攻速"
tr "game_item_short_displayname_5034" = "急速"
tr "game_item_short_displayname_5035" = "暴击伤害"
tr "game_item_short_displayname_5036" = "残暴"
tr "game_item_short_displayname_5037" = "暴击机率"
tr "game_item_short_displayname_5038" = "野蛮"
tr "game_item_short_displayname_5039" = "物理致命"
tr "game_item_short_displayname_5040" = "精准"
tr "game_item_short_displayname_5041" = "生命"
tr "game_item_short_displayname_5042" = "成长生命"
tr "game_item_short_displayname_5043" = "物理防御"
tr "game_item_short_displayname_5044" = "成长物理防御"
tr "game_item_short_displayname_5045" = "魔法防御"
tr "game_item_short_displayname_5046" = "成长魔法防御"
tr "game_item_short_displayname_5047" = "生命回复"
tr "game_item_short_displayname_5048" = "成长生命回复"
tr "game_item_short_displayname_5049" = "闪避"
tr "game_item_short_displayname_5050" = "闪避"
tr "game_item_short_displayname_5051" = "冷却时间减免"
tr "game_item_short_displayname_5052" = "成长冷却时间减免"
tr "game_item_short_displayname_5053" = "魔法攻击"
tr "game_item_short_displayname_5054" = "成长魔法攻击"
tr "game_item_short_displayname_5055" = "魔力"
tr "game_item_short_displayname_5056" = "成长魔力"
tr "game_item_short_displayname_5057" = "魔力回复"
tr "game_item_short_displayname_5058" = "成长魔力回复"
tr "game_item_short_displayname_5059" = "魔法穿透"
tr "game_item_short_displayname_5060" = "辉煌"
tr "game_item_short_displayname_5061" = "物理伤害"
tr "game_item_short_displayname_5062" = "成长物理伤害"
tr "game_item_short_displayname_5063" = "攻速"
tr "game_item_short_displayname_5064" = "急速"
tr "game_item_short_displayname_5065" = "暴击伤害"
tr "game_item_short_displayname_5066" = "残暴"
tr "game_item_short_displayname_5067" = "暴击机率"
tr "game_item_short_displayname_5068" = "野蛮"
tr "game_item_short_displayname_5069" = "物理致命"
tr "game_item_short_displayname_5070" = "精准"
tr "game_item_short_displayname_5071" = "生命"
tr "game_item_short_displayname_5072" = "成长生命"
tr "game_item_short_displayname_5073" = "物理防御"
tr "game_item_short_displayname_5074" = "成长物理防御"
tr "game_item_short_displayname_5075" = "魔法防御"
tr "game_item_short_displayname_5076" = "成长魔法防御"
tr "game_item_short_displayname_5077" = "生命回复"
tr "game_item_short_displayname_5078" = "成长生命回复"
tr "game_item_short_displayname_5079" = "闪避"
tr "game_item_short_displayname_5080" = "闪避"
tr "game_item_short_displayname_5081" = "冷却时间减免"
tr "game_item_short_displayname_5082" = "成长冷却时间减免"
tr "game_item_short_displayname_5083" = "魔法攻击"
tr "game_item_short_displayname_5084" = "成长魔法攻击"
tr "game_item_short_displayname_5085" = "魔力"
tr "game_item_short_displayname_5086" = "成长魔力"
tr "game_item_short_displayname_5087" = "魔力回复"
tr "game_item_short_displayname_5088" = "成长魔力回复"
tr "game_item_short_displayname_5089" = "魔法穿透"
tr "game_item_short_displayname_5090" = "辉煌"
tr "game_item_short_displayname_5091" = "物理伤害"
tr "game_item_short_displayname_5092" = "成长物理伤害"
tr "game_item_short_displayname_5093" = "攻速"
tr "game_item_short_displayname_5094" = "急速"
tr "game_item_short_displayname_5095" = "暴击伤害"
tr "game_item_short_displayname_5096" = "残暴"
tr "game_item_short_displayname_5097" = "暴击机率"
tr "game_item_short_displayname_5098" = "野蛮"
tr "game_item_short_displayname_5099" = "物理致命"
tr "game_item_short_displayname_5100" = "精准"
tr "game_item_short_displayname_5101" = "生命"
tr "game_item_short_displayname_5102" = "成长生命"
tr "game_item_short_displayname_5103" = "物理防御"
tr "game_item_short_displayname_5104" = "成长物理防御"
tr "game_item_short_displayname_5105" = "魔法防御"
tr "game_item_short_displayname_5106" = "成长魔法防御"
tr "game_item_short_displayname_5107" = "生命回复"
tr "game_item_short_displayname_5108" = "成长生命回复"
tr "game_item_short_displayname_5109" = "闪避"
tr "game_item_short_displayname_5110" = "闪避"
tr "game_item_short_displayname_5111" = "冷却时间减免"
tr "game_item_short_displayname_5112" = "成长冷却时间减免"
tr "game_item_short_displayname_5113" = "魔法攻击"
tr "game_item_short_displayname_5114" = "成长魔法攻击"
tr "game_item_short_displayname_5115" = "魔力"
tr "game_item_short_displayname_5116" = "成长魔力"
tr "game_item_short_displayname_5117" = "魔力回复"
tr "game_item_short_displayname_5118" = "成长魔力回复"
tr "game_item_short_displayname_5119" = "魔法穿透"
tr "game_item_short_displayname_5120" = "辉煌"
tr "game_item_short_displayname_5121" = "跑速"
tr "game_item_short_displayname_5122" = "金钱"
tr "game_item_short_displayname_5123" = "物理伤害"
tr "game_item_short_displayname_5124" = "成长物理伤害"
tr "game_item_short_displayname_5125" = "攻速"
tr "game_item_short_displayname_5126" = "急速"
tr "game_item_short_displayname_5127" = "暴击伤害"
tr "game_item_short_displayname_5128" = "残暴"
tr "game_item_short_displayname_5129" = "暴击机率"
tr "game_item_short_displayname_5130" = "野蛮"
tr "game_item_short_displayname_5131" = "物理致命"
tr "game_item_short_displayname_5132" = "精准"
tr "game_item_short_displayname_5133" = "生命"
tr "game_item_short_displayname_5134" = "成长生命"
tr "game_item_short_displayname_5135" = "物理防御"
tr "game_item_short_displayname_5136" = "成长物理防御"
tr "game_item_short_displayname_5137" = "魔法防御"
tr "game_item_short_displayname_5138" = "成长魔法防御"
tr "game_item_short_displayname_5139" = "生命回复"
tr "game_item_short_displayname_5140" = "成长生命回复"
tr "game_item_short_displayname_5141" = "闪避"
tr "game_item_short_displayname_5142" = "闪避"
tr "game_item_short_displayname_5143" = "冷却时间减免"
tr "game_item_short_displayname_5144" = "成长冷却时间减免"
tr "game_item_short_displayname_5145" = "魔法攻击"
tr "game_item_short_displayname_5146" = "成长魔法攻击"
tr "game_item_short_displayname_5147" = "魔力"
tr "game_item_short_displayname_5148" = "成长魔力"
tr "game_item_short_displayname_5149" = "魔力回复"
tr "game_item_short_displayname_5150" = "成长魔力回复"
tr "game_item_short_displayname_5151" = "魔法穿透"
tr "game_item_short_displayname_5152" = "辉煌"
tr "game_item_short_displayname_5153" = "物理伤害"
tr "game_item_short_displayname_5154" = "成长物理伤害"
tr "game_item_short_displayname_5155" = "攻速"
tr "game_item_short_displayname_5156" = "急速"
tr "game_item_short_displayname_5157" = "暴击伤害"
tr "game_item_short_displayname_5158" = "残暴"
tr "game_item_short_displayname_5159" = "暴击机率"
tr "game_item_short_displayname_5160" = "野蛮"
tr "game_item_short_displayname_5161" = "物理致命"
tr "game_item_short_displayname_5162" = "精准"
tr "game_item_short_displayname_5163" = "生命"
tr "game_item_short_displayname_5164" = "成长生命"
tr "game_item_short_displayname_5165" = "物理防御"
tr "game_item_short_displayname_5166" = "成长物理防御"
tr "game_item_short_displayname_5167" = "魔法防御"
tr "game_item_short_displayname_5168" = "成长魔法防御"
tr "game_item_short_displayname_5169" = "生命回复"
tr "game_item_short_displayname_5170" = "成长生命回复"
tr "game_item_short_displayname_5171" = "闪避"
tr "game_item_short_displayname_5172" = "闪避"
tr "game_item_short_displayname_5173" = "冷却时间减免"
tr "game_item_short_displayname_5174" = "成长冷却时间减免"
tr "game_item_short_displayname_5175" = "魔法攻击"
tr "game_item_short_displayname_5176" = "成长魔法攻击"
tr "game_item_short_displayname_5177" = "魔力"
tr "game_item_short_displayname_5178" = "成长魔力"
tr "game_item_short_displayname_5179" = "魔力回复"
tr "game_item_short_displayname_5180" = "成长魔力回复"
tr "game_item_short_displayname_5181" = "魔法穿透"
tr "game_item_short_displayname_5182" = "辉煌"
tr "game_item_short_displayname_5183" = "物理伤害"
tr "game_item_short_displayname_5184" = "成长物理伤害"
tr "game_item_short_displayname_5185" = "攻速"
tr "game_item_short_displayname_5186" = "急速"
tr "game_item_short_displayname_5187" = "暴击伤害"
tr "game_item_short_displayname_5188" = "残暴"
tr "game_item_short_displayname_5189" = "暴击机率"
tr "game_item_short_displayname_5190" = "野蛮"
tr "game_item_short_displayname_5191" = "物理致命"
tr "game_item_short_displayname_5192" = "精准"
tr "game_item_short_displayname_5193" = "生命"
tr "game_item_short_displayname_5194" = "成长生命"
tr "game_item_short_displayname_5195" = "物理防御"
tr "game_item_short_displayname_5196" = "成长物理防御"
tr "game_item_short_displayname_5197" = "魔法防御"
tr "game_item_short_displayname_5198" = "成长魔法防御"
tr "game_item_short_displayname_5199" = "生命回复"
tr "game_item_short_displayname_5200" = "成长生命回复"
tr "game_item_short_displayname_5201" = "闪避"
tr "game_item_short_displayname_5202" = "闪避"
tr "game_item_short_displayname_5203" = "冷却时间减免"
tr "game_item_short_displayname_5204" = "成长冷却时间减免"
tr "game_item_short_displayname_5205" = "魔法攻击"
tr "game_item_short_displayname_5206" = "成长魔法攻击"
tr "game_item_short_displayname_5207" = "魔力"
tr "game_item_short_displayname_5208" = "成长魔力"
tr "game_item_short_displayname_5209" = "魔力回复"
tr "game_item_short_displayname_5210" = "成长魔力回复"
tr "game_item_short_displayname_5211" = "魔法穿透"
tr "game_item_short_displayname_5212" = "辉煌"
tr "game_item_short_displayname_5213" = "物理伤害"
tr "game_item_short_displayname_5214" = "成长物理伤害"
tr "game_item_short_displayname_5215" = "攻速"
tr "game_item_short_displayname_5216" = "急速"
tr "game_item_short_displayname_5217" = "暴击伤害"
tr "game_item_short_displayname_5218" = "残暴"
tr "game_item_short_displayname_5219" = "暴击机率"
tr "game_item_short_displayname_5220" = "野蛮"
tr "game_item_short_displayname_5221" = "物理致命"
tr "game_item_short_displayname_5222" = "精准"
tr "game_item_short_displayname_5223" = "生命"
tr "game_item_short_displayname_5224" = "成长生命"
tr "game_item_short_displayname_5225" = "物理防御"
tr "game_item_short_displayname_5226" = "成长物理防御"
tr "game_item_short_displayname_5227" = "魔法防御"
tr "game_item_short_displayname_5228" = "成长魔法防御"
tr "game_item_short_displayname_5229" = "生命回复"
tr "game_item_short_displayname_5230" = "成长生命回复"
tr "game_item_short_displayname_5231" = "闪避"
tr "game_item_short_displayname_5232" = "闪避"
tr "game_item_short_displayname_5233" = "冷却时间减免"
tr "game_item_short_displayname_5234" = "成长冷却时间减免"
tr "game_item_short_displayname_5235" = "魔法攻击"
tr "game_item_short_displayname_5236" = "成长魔法攻击"
tr "game_item_short_displayname_5237" = "魔力"
tr "game_item_short_displayname_5238" = "成长魔力"
tr "game_item_short_displayname_5239" = "魔力回复"
tr "game_item_short_displayname_5240" = "成长魔力回复"
tr "game_item_short_displayname_5241" = "魔法穿透"
tr "game_item_short_displayname_5242" = "辉煌"
tr "game_item_short_displayname_5243" = "跑速"
tr "game_item_short_displayname_5244" = "金钱"
tr "game_item_short_displayname_5245" = "物理伤害"
tr "game_item_short_displayname_5246" = "成长物理伤害"
tr "game_item_short_displayname_5247" = "攻速"
tr "game_item_short_displayname_5248" = "急速"
tr "game_item_short_displayname_5249" = "暴击伤害"
tr "game_item_short_displayname_5250" = "残暴"
tr "game_item_short_displayname_5251" = "暴击机率"
tr "game_item_short_displayname_5252" = "野蛮"
tr "game_item_short_displayname_5253" = "物理致命"
tr "game_item_short_displayname_5254" = "精准"
tr "game_item_short_displayname_5255" = "生命"
tr "game_item_short_displayname_5256" = "成长生命"
tr "game_item_short_displayname_5257" = "物理防御"
tr "game_item_short_displayname_5258" = "成长物理防御"
tr "game_item_short_displayname_5259" = "魔法防御"
tr "game_item_short_displayname_5260" = "成长魔法防御"
tr "game_item_short_displayname_5261" = "生命回复"
tr "game_item_short_displayname_5262" = "成长生命回复"
tr "game_item_short_displayname_5263" = "闪避"
tr "game_item_short_displayname_5264" = "闪避"
tr "game_item_short_displayname_5265" = "冷却时间减免"
tr "game_item_short_displayname_5266" = "成长冷却时间减免"
tr "game_item_short_displayname_5267" = "魔法攻击"
tr "game_item_short_displayname_5268" = "成长魔法攻击"
tr "game_item_short_displayname_5269" = "魔力"
tr "game_item_short_displayname_5270" = "成长魔力"
tr "game_item_short_displayname_5271" = "魔力回复"
tr "game_item_short_displayname_5272" = "成长魔力回复"
tr "game_item_short_displayname_5273" = "魔法穿透"
tr "game_item_short_displayname_5274" = "辉煌"
tr "game_item_short_displayname_5275" = "物理伤害"
tr "game_item_short_displayname_5276" = "成长物理伤害"
tr "game_item_short_displayname_5277" = "攻速"
tr "game_item_short_displayname_5278" = "急速"
tr "game_item_short_displayname_5279" = "暴击伤害"
tr "game_item_short_displayname_5280" = "残暴"
tr "game_item_short_displayname_5281" = "暴击机率"
tr "game_item_short_displayname_5282" = "野蛮"
tr "game_item_short_displayname_5283" = "物理致命"
tr "game_item_short_displayname_5284" = "精准"
tr "game_item_short_displayname_5285" = "生命"
tr "game_item_short_displayname_5286" = "成长生命"
tr "game_item_short_displayname_5287" = "物理防御"
tr "game_item_short_displayname_5288" = "成长物理防御"
tr "game_item_short_displayname_5289" = "魔法防御"
tr "game_item_short_displayname_5290" = "成长魔法防御"
tr "game_item_short_displayname_5291" = "生命回复"
tr "game_item_short_displayname_5292" = "成长生命回复"
tr "game_item_short_displayname_5293" = "闪避"
tr "game_item_short_displayname_5294" = "闪避"
tr "game_item_short_displayname_5295" = "冷却时间减免"
tr "game_item_short_displayname_5296" = "成长冷却时间减免"
tr "game_item_short_displayname_5297" = "魔法攻击"
tr "game_item_short_displayname_5298" = "成长魔法攻击"
tr "game_item_short_displayname_5299" = "魔力"
tr "game_item_short_displayname_5300" = "成长魔力"
tr "game_item_short_displayname_5301" = "魔力回复"
tr "game_item_short_displayname_5302" = "成长魔力回复"
tr "game_item_short_displayname_5303" = "魔法穿透"
tr "game_item_short_displayname_5304" = "辉煌"
tr "game_item_short_displayname_5305" = "物理伤害"
tr "game_item_short_displayname_5306" = "成长物理伤害"
tr "game_item_short_displayname_5307" = "攻速"
tr "game_item_short_displayname_5308" = "急速"
tr "game_item_short_displayname_5309" = "暴击伤害"
tr "game_item_short_displayname_5310" = "残暴"
tr "game_item_short_displayname_5311" = "暴击机率"
tr "game_item_short_displayname_5312" = "野蛮"
tr "game_item_short_displayname_5313" = "物理致命"
tr "game_item_short_displayname_5314" = "精准"
tr "game_item_short_displayname_5315" = "生命"
tr "game_item_short_displayname_5316" = "成长生命"
tr "game_item_short_displayname_5317" = "物理防御"
tr "game_item_short_displayname_5318" = "成长物理防御"
tr "game_item_short_displayname_5319" = "魔法防御"
tr "game_item_short_displayname_5320" = "成长魔法防御"
tr "game_item_short_displayname_5321" = "生命回复"
tr "game_item_short_displayname_5322" = "成长生命回复"
tr "game_item_short_displayname_5323" = "闪避"
tr "game_item_short_displayname_5324" = "闪避"
tr "game_item_short_displayname_5325" = "冷却时间减免"
tr "game_item_short_displayname_5326" = "成长冷却时间减免"
tr "game_item_short_displayname_5327" = "魔法攻击"
tr "game_item_short_displayname_5328" = "成长魔法攻击"
tr "game_item_short_displayname_5329" = "魔力"
tr "game_item_short_displayname_5330" = "成长魔力"
tr "game_item_short_displayname_5331" = "魔力回复"
tr "game_item_short_displayname_5332" = "成长魔力回复"
tr "game_item_short_displayname_5333" = "魔法穿透"
tr "game_item_short_displayname_5334" = "辉煌"
tr "game_item_short_displayname_5335" = "物理伤害"
tr "game_item_short_displayname_5336" = "成长物理伤害"
tr "game_item_short_displayname_5337" = "攻速"
tr "game_item_short_displayname_5338" = "急速"
tr "game_item_short_displayname_5339" = "暴击伤害"
tr "game_item_short_displayname_5340" = "残暴"
tr "game_item_short_displayname_5341" = "暴击机率"
tr "game_item_short_displayname_5342" = "野蛮"
tr "game_item_short_displayname_5343" = "物理致命"
tr "game_item_short_displayname_5344" = "精准"
tr "game_item_short_displayname_5345" = "生命"
tr "game_item_short_displayname_5346" = "成长生命"
tr "game_item_short_displayname_5347" = "物理防御"
tr "game_item_short_displayname_5348" = "成长物理防御"
tr "game_item_short_displayname_5349" = "魔法防御"
tr "game_item_short_displayname_5350" = "成长魔法防御"
tr "game_item_short_displayname_5351" = "生命回复"
tr "game_item_short_displayname_5352" = "成长生命回复"
tr "game_item_short_displayname_5353" = "闪避"
tr "game_item_short_displayname_5354" = "闪避"
tr "game_item_short_displayname_5355" = "冷却时间减免"
tr "game_item_short_displayname_5356" = "成长冷却时间减免"
tr "game_item_short_displayname_5357" = "魔法攻击"
tr "game_item_short_displayname_5358" = "成长魔法攻击"
tr "game_item_short_displayname_5359" = "魔力"
tr "game_item_short_displayname_5360" = "成长魔力"
tr "game_item_short_displayname_5361" = "魔力回复"
tr "game_item_short_displayname_5362" = "成长魔力回复"
tr "game_item_short_displayname_5363" = "魔法穿透"
tr "game_item_short_displayname_5364" = "辉煌"
tr "game_item_short_displayname_5365" = "跑速"
tr "game_item_short_displayname_5366" = "重生"
tr "game_item_short_displayname_5367" = "金钱"
tr "game_item_short_displayname_5368" = "经验"
tr "game_item_short_displayname_5369" = "能量回复"
tr "game_item_short_displayname_5370" = "成长能量回复"
tr "game_item_short_displayname_5371" = "能量"
tr "game_item_short_displayname_5372" = "成长能量"
tr "game_item_short_displayname_5373" = "能量回复"
tr "game_item_short_displayname_5374" = "能量"
tr "game_item_short_displayname_5375" = "坚毅"
tr "game_item_short_displayname_5376" = "长寿"
tr "game_item_short_displayname_5377" = "勇猛"
tr "game_item_short_displayname_5378" = "风度"
tr "game_item_short_displayname_5379" = "动力"
tr "game_item_short_displayname_5380" = "收割"
tr "game_item_short_displayname_5400" = "精准"
tr "game_item_short_displayname_5401" = "精准"
tr "game_item_short_displayname_5402" = "精准"
tr "game_item_short_displayname_5403" = "金钱"
tr "game_item_short_displayname_5404" = "生命百分比"
tr "game_item_short_displayname_5405" = "生命百分比"
tr "game_item_short_displayname_5406" = "生命百分比"
tr "game_item_short_displayname_5407" = "技能吸血"
tr "game_item_short_displayname_5408" = "技能吸血"
tr "game_item_short_displayname_5409" = "技能吸血"
tr "game_item_short_displayname_5410" = "普攻吸血"
tr "game_item_short_displayname_5411" = "普攻吸血"
tr "game_item_short_displayname_5412" = "普攻吸血"
tr "game_item_short_displayname_5413" = "生命百分比"
tr "game_item_short_displayname_5414" = "生命百分比"
tr "game_item_short_displayname_5415" = "生命百分比"
tr "game_item_short_displayname_5416" = "精准"
tr "game_item_short_displayname_5417" = "精准"
tr "game_item_short_displayname_5418" = "精准"
tr "game_item_short_displayname_8001" = "断裂棒棒糖"
tr "game_item_short_displayname_8002" = "圣诞冷杉"
tr "game_item_short_displayname_8003" = "奇特长袜"
tr "game_item_short_displayname_8004" = "隐密雪花"
tr "game_item_short_displayname_8005" = "崇高天赋"
tr "game_item_short_displayname_8006" = "顽强雪人"
tr "game_item_short_displayname_8007" = "高山攻速"
tr "game_item_short_displayname_8008" = "荣光"
tr "game_item_short_displayname_8009" = "奖章"
tr "game_item_short_displayname_8010" = "极致"
tr "game_item_short_displayname_8011" = "挑战者"
tr "game_item_short_displayname_8012" = "激升湍流"
tr "game_item_short_displayname_8013" = "无头人马"
tr "game_item_short_displayname_8014" = "穿透尖啸"
tr "game_item_short_displayname_8015" = "热情款待"
tr "game_item_short_displayname_8016" = "疾走幽灵"
tr "game_item_short_displayname_8017" = "女巫合剂"
tr "game_item_short_displayname_8018" = "隐密狼人"
tr "game_item_short_displayname_8019" = "穿透厚礼"
tr "game_item_short_displayname_8020" = "致命花环"
tr "game_item_short_displayname_8021" = "寒霜生命"
tr "game_item_short_displayname_8022" = "糖霜冲击"
tr "game_item_short_displayname_8023" = "生命回复"
tr "game_item_short_displayname_8024" = "物理致命"
tr "game_item_short_displayname_8025" = "魔法穿透"
tr "game_item_short_displayname_8026" = "成长魔法攻击"
tr "game_item_short_displayname_8027" = "冷却时间减免"
tr "game_item_short_displayname_8028" = "魔法防御"
tr "game_item_short_displayname_8029" = "生命"
tr "game_item_short_displayname_8030" = "成长魔力回复"
tr "game_item_short_displayname_8031" = "物理防御"
tr "game_item_short_displayname_8032" = "攻速"
tr "game_item_short_displayname_8033" = "生命回复"
tr "game_item_short_displayname_8034" = "暴击机率"
tr "game_item_short_displayname_8035" = "轰隆工作室"
tr "game_item_spoilsofwar_0" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵后将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予其等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 @Effect17Amount*100@%。(此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)"
tr "game_item_spoilsofwar_1" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵后将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予其等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 @Effect17Amount*100@%。(此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)"
tr "game_item_spoilsofwar_2" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵后将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予其等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 @Effect17Amount*100@%。(此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)"
tr "game_item_spoilsofwar_3" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵后将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予其等值的击杀金钱奖励。若此道具的使用者为远程英雄,则回复效果为 @Effect17Amount*100@%。(此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)"
tr "game_item_spoilsofwarTT_0" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予友方英雄击杀金钱奖励。若为远程攻击型英雄,则回复效果减半。(此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)"
tr "game_item_spoilsofwarTT_1" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵后将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予友方英雄击杀金钱奖励。若为远程攻击型英雄,则回复效果减半。(此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)"
tr "game_item_spoilsofwarTT_2" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵后将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予友方英雄击杀金钱奖励。若为远程攻击型英雄,则回复效果减半。(此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)"
tr "game_item_spoilsofwarTT_3" = "唯一被动-战乱之殇:近战普攻会直接击杀生命低于 @f3@ 的小兵。击杀一名小兵后将治愈道具持有者,并使最接近的友方英雄回复 @Effect2Amount@ 至 @Effect16Amount@ 生命(根据已损失生命而提升),同时赋予友方英雄击杀金钱奖励。若为远程攻击型英雄,则回复效果减半。 (此效果需要友军在附近才能触发,每 @Effect12Amount@ 秒充能一次,最多叠加 @Effect13Amount@ 层充能。)
奖励-蓄能护盾: 获得一个 @f9@ 的永久护盾,这个护盾会在脱离战斗时逐渐再生。透过战乱之殇击杀小兵将再生 @Effect16Amount@ 护盾值。"
tr "game_item_subtooltip_3005_0" = "过 @Effect2Amount@ 秒后,体型变大且攻击距离获得提升。"
tr "game_item_subtooltip_3005_1" = "过 @Effect2Amount@ 秒后,体型变大。"
tr "game_item_supportfocus_0" = "
唯一被动:获得强盗效果。"
tr "game_item_supportfocus_1" = "
唯一被动-强盗:友军击杀周围小兵时获得 1 金钱;你的普攻命中敌方英雄时获得 3 金钱(近战普攻的话则是 10 金钱)(5 秒冷却时间)"
tr "game_item_supportfocus_2" = "
唯一被动-强盗: 攻击敌方英雄或友军击杀周围小兵后获得金钱。"
tr "game_item_supportfocusTT_0" = "
唯一被动:获得强盗效果。"
tr "game_item_supportfocusTT_1" = "
唯一被动-强盗:友军击杀周围小兵时获得 1 金钱;你的普攻命中敌方英雄时获得 3 金钱(近战普攻的话则是 10 金钱)(5 秒冷却时间)"
tr "game_item_supportfocusTT_2" = "
唯一被动-强盗: 攻击敌方英雄或友军击杀周围小兵后获得金钱。"
tr "game_item_targonsline_incometracking_0" = "
已获得金钱:@f11@"
tr "game_item_targonsline_incometracking_1" = "
已获得金钱:@f11@"
tr "game_item_targonsline_incometracking_2" = "
已获得金钱:@f11@"
tr "game_item_targonsline_incometracking_3" = "
已获得金钱:@f11@"
tr "game_item_targonsline_incometracking_4" = "
已获得金钱:@f11@"
tr "game_item_targonslineTT_incometracking_0" = ""
tr "game_item_targonslineTT_incometracking_1" = "
已获得金钱:@f11@"
tr "game_item_targonslineTT_incometracking_2" = ""
tr "game_item_text_Unknown" = "未知"
tr "game_item_tooltip_*" = ""
tr "game_item_tooltip_1001" = "速度之靴售价: @Value@唯一被动-跑速增强: +25 跑速。"
tr "game_item_tooltip_1004" = "仙女护符售价: @Value@+25% 基础魔力回复"
tr "game_item_tooltip_1005" = "梅吉坠饰售价: @Value@+0 魔力回复 / 5 秒"
tr "game_item_tooltip_1006" = "治疗宝珠售价: @Value@+50% 基础生命回复"
tr "game_item_tooltip_1007" = "再生坠饰售价: @Value@+15 生命回复/5 秒"
tr "game_item_tooltip_1011" = "巨人腰带售价: @Value@+380 生命"
tr "game_item_tooltip_1018" = "灵巧披风售价: @Value@+20% 爆击率"
tr "game_item_tooltip_1026" = "爆裂魔杖售价: @Value@+40 魔法攻击"
tr "game_item_tooltip_1027" = "蓝水晶售价: @Value@+250 魔力"
tr "game_item_tooltip_1028" = "红水晶售价: @Value@+150 生命"
tr "game_item_tooltip_1029" = "布甲售价: @Value@+15 物理防御"
tr "game_item_tooltip_1031" = "锁子甲售价: @Value@+40 物理防御"
tr "game_item_tooltip_1033" = "抗魔斗篷售价: @Value@+25 魔法防御"
tr "game_item_tooltip_1036" = "长剑售价: @Value@+10 物理攻击"
tr "game_item_tooltip_1037" = "十字镐售价: @Value@+25 物理攻击"
tr "game_item_tooltip_1038" = "暴风之剑售价: @Value@+40 物理攻击"
tr "game_item_tooltip_1039" = "狩猎者护符售价:@Value@唯一被动-牙齿:使用技能或普攻对野怪造成伤害时将使你于 5 内偷取 30 生命,并使其燃烧,造成 60 魔法伤害。位于野区或河道时,根据你所失去的魔力,每秒回复最多 8 魔力。 此道具给予 野怪猎人。"
tr "game_item_tooltip_1041" = "狩猎者弯刀售价: @Value@对野怪造成 +10% 普攻吸血唯一被动-爪子:普攻命中野怪时造成 35 额外伤害。此道具给予 野怪猎人。"
tr "game_item_tooltip_1042" = "短剑售价: @Value@+12% 攻速"
tr "game_item_tooltip_1043" = "反曲弓售价: @Value@+25% 攻速
唯一被动: 普攻命中时造成额外 15 物理伤害。"
tr "game_item_tooltip_1051" = "格斗手套售价:@Value@+10% 暴击率"
tr "game_item_tooltip_1052" = "增幅典籍售价: @Value@+20 魔法攻击"
tr "game_item_tooltip_1053" = "吸血鬼权杖售价: @Value@+15 物理攻击
+10% 普攻吸血"
tr "game_item_tooltip_1054" = "多兰之盾售价: @Value@+80 生命被动:每 5 秒回复 6 生命。
被动:普攻命中小兵时额外造成 5 物理伤害。
唯一被动:受到敌方英雄攻击后于 10 秒内根据已损失的生命百分比最多回复额外 30 生命。"
tr "game_item_tooltip_1055" = "多兰之剑售价: @Value@+8 物理攻击
+80 生命
+3% 普攻吸血"
tr "game_item_tooltip_1056" = "多兰之戒售价: @Value@+60 生命
+15 魔法攻击
+0% 基础魔力回复唯一被动: 击杀单位时回复 0 魔力。"
tr "game_item_tooltip_1057" = "负极斗篷售价: @Value@+40 魔法防御"
tr "game_item_tooltip_1058" = "巨型魔棒售价: @Value@+60 魔法攻击"
tr "game_item_tooltip_1059" = "太空吸血鬼权杖售价: @Value@+15 物理攻击
+2.5% 普攻吸血"
tr "game_item_tooltip_1062" = "探险短剑售价: @Value@+16 物理攻击
+15% 攻速唯一被动-探险家: +150 生命"
tr "game_item_tooltip_1063" = "探险戒指售价: @Value@+35 魔法攻击
被动: +6 魔力回复/ 5 秒唯一被动-探险家: +150 生命"
tr "game_item_tooltip_1074" = "多兰之盾(决胜庆典)售价: @Value@+@FlatHPPoolMod@ 生命
+@FlatHPRegenMod*5@ 生命回复/ 5 秒唯一被动: 格挡 @Effect1Amount@ 点敌方英雄普攻伤害。"
tr "game_item_tooltip_1075" = "多兰之剑(决胜庆典)售价:@Value@+@FlatHPPoolMod@ 生命
+@FlatPhysicalDamageMod@ 点物理攻击
+@PercentLifeStealMod*100@% 普攻吸血"
tr "game_item_tooltip_1076" = "多兰之戒(决胜庆典)售价:@Value@+@FlatHPPoolMod@ 生命
+@FlatMagicDamageMod@ 魔法攻击
+@FlatMPRegenMod*5@ 魔力回复/ 5 秒被动: 击杀一个单位回复 @Effect1Amount@ 点魔力。"
tr "game_item_tooltip_1080" = "精灵石售价: @Value@唯一被动 ─ 屠杀: 提高 20% 对野怪造成的伤害,并将所造成伤害的 6% 转化为生命,3% 为魔力。"
tr "game_item_tooltip_1082" = "黑暗玉玺售价: @Value@+10 (+@f1@) 魔法攻击
+25% 药水治愈效果
+100 魔力唯一被动-畏惧:每层荣耀赋予 +3 魔法攻击。
唯一被动-孤注一掷:击杀英雄获得 2 层荣耀,助攻获得 1 层荣耀,最多可叠加 10 层荣耀。死亡时会失去 4 层荣耀。 "
tr "game_item_tooltip_1083" = "汰除品售价: @Value@+7 物理攻击
普攻命中时 +3 生命唯一被动: 击杀在线小兵获得 1 额外金钱,击杀 100 只在线小兵获得 350 额外金钱并让此被动失效。"
tr "game_item_tooltip_1300" = "狂战士护胫-狂热售价: @Value@+30% 攻速唯一被动-跑速增强:提高 45 跑速。
唯一被动-狂热:当对单一目标普攻﹝命中﹞或施放单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。"
tr "game_item_tooltip_1301" = "狂战士护胫-灵敏售价: @Value@+30% 攻速唯一被动-跑速增强: +45 跑速。
唯一被动-灵敏: +20 跑速。"
tr "game_item_tooltip_1302" = "狂战士护胫-统帅售价: @Value@+30% 攻速唯一被动-跑速增强: +45 跑速
唯一被动-统帅:朝向自己位置移动的友方英雄提高 10% 跑速。"
tr "game_item_tooltip_1303" = "狂战士护胫-空间扭曲售价:@Value@+30% 攻速唯一被动-跑速增强: 提高 45 跑速。
唯一被动-空间扭曲: 降低 20% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 使用技能后获得 30% 额外跑速,持续 3 秒。"
tr "game_item_tooltip_1304" = "狂战士护胫-守护家园售价: @Value@+30% 攻速唯一被动-跑速增强:提高 45 跑速。
唯一被动-守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外跑速与回复效果在 6 秒或制造/获得伤害后消失。"
tr "game_item_tooltip_1305" = "轻灵之靴-狂热售价: @Value@唯一被动-跑速增强: +60 跑速
唯一被动-缓速抵抗: 降低 25% 受到的缓速效果。
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。"
tr "game_item_tooltip_1306" = "轻灵之靴-灵敏售价: @Value@唯一被动-跑速增强: +60 跑速
唯一被动-缓速抵抗: 降低 25% 受到的缓速效果。
唯一被动-灵敏: +20 跑速。"
tr "game_item_tooltip_1307" = "轻灵之靴-统帅售价: @Value@唯一被动-跑速增强: +60 跑速
唯一被动-缓速抵抗: 降低 25% 受到的缓速效果。
唯一被动-统帅: 朝自己位置移动的友方英雄提高 10% 跑速。"
tr "game_item_tooltip_1308" = "轻灵之靴-空间扭曲售价: @Value@唯一被动-跑速增强: +60 跑速
唯一被动-缓速抵抗: 降低 25% 受到的缓速效果。
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的冷却时间并获得额外机动能力:
鬼步: 由提高 27% 跑速变为提高 40 %。
闪现: 施放后提高 20% 跑速,持续 1 秒。
传送: 施放后提高 30% 跑速,持续 3 秒。"
tr "game_item_tooltip_1309" = "轻灵之靴-守护家园售价: @Value@唯一被动-跑速增强: +60 跑速
唯一被动-缓速抵抗: 降低 25% 受到的缓速效果。
唯一被动-守护家园: 回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果在 8 秒内递减。额外跑速与回复效果将在 6 秒后或是造成/受到伤害后消失。"
tr "game_item_tooltip_1310" = "法师之靴-狂热售价: @Value@+15 魔法穿透唯一被动-跑速增强: +45 跑速
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。"
tr "game_item_tooltip_1311" = "法师之靴-灵敏售价: @Value@+15 魔法穿透唯一被动-跑速增强: +45 跑速。
唯一被动-灵敏: +20 跑速。"
tr "game_item_tooltip_1312" = "法师之靴-统帅售价: @Value@+15 魔法穿透唯一被动-跑速增强: +45 跑速
唯一被动-统帅: 朝自己位置移动的友方英雄提高 10% 跑速。"
tr "game_item_tooltip_1313" = "法师之靴-空间扭曲售价: @Value@+15 魔法穿透唯一被动-跑速增强: +45 跑速
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的冷却时间并获得额外机动能力:
鬼步: 由提高 27% 跑速变为提高 40 %。
闪现: 施放后提高 20% 跑速,持续 1 秒。
传送: 施放后提高 30% 跑速,持续 3 秒。"
tr "game_item_tooltip_1314" = "法师之靴-守护家园售价: @Value@+15 魔法穿透唯一被动-跑速增强: +45 跑速
唯一被动-守护家园: 回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果在 8 秒内递减。额外跑速与回复效果将在 6 秒后或是造成/受到伤害后消失。"
tr "game_item_tooltip_1320" = "水星之靴-狂热售价: @Value@+25 魔法防御唯一被动-跑速增强:提高 45 跑速。
唯一被动-韧性:降低 30% 晕眩、缓速、嘲讽、恐惧、变形、沉默、致盲和定身效果的作用时间。
唯一被动-狂热:当对单一目标普攻﹝命中﹞或施放单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。"
tr "game_item_tooltip_1321" = "水星之靴-灵敏售价: @Value@+25 魔法防御唯一被动-跑速增强: +45 跑速
唯一被动-韧性: 降低 30% 晕眩、缓速、嘲讽、恐惧、沉默、致盲、变形和定身效果作用时间。
唯一被动-灵敏: +20 跑速。"
tr "game_item_tooltip_1322" = "水星之靴-统帅售价: @Value@+25 魔法防御唯一被动-跑速增强: +45 跑速
唯一被动-韧性:降低 30% 晕眩、缓速、嘲讽、恐惧、变形、沉默、致盲和定身效果的作用时间。
唯一被动-统帅:朝向自己位置移动的友方英雄提高 10% 跑速。"
tr "game_item_tooltip_1323" = "水星之靴-空间扭曲售价: @Value@+25 点魔法防御唯一被动-跑速增强:提高 45 跑速
唯一被动-韧性: 降低 30% 晕眩、缓速、嘲讽、恐惧、变形、沉默、致盲和定身效果的作用时间。
唯一被动-空间扭曲: 降低 10% 传送、闪现和鬼步的技能冷却时间并获得额外机动性:
鬼步: 提高跑速由 27% 调整为 40%。
闪现: 施放技能后获得 20% 跑速,持续 1 秒。
传送: 使用技能后获得 30% 额外跑速,持续 3 秒。"
tr "game_item_tooltip_1324" = "水星之靴-守护家园售价: @Value@+25 魔法防御唯一被动-跑速增强:提高 45 跑速。
唯一被动-韧性:降低 30% 晕眩、缓速、嘲讽、恐惧、变形、沉默、致盲和定身效果的作用时间。
唯一被动-守护家园:当回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果会在离开道具店后 8 秒内递减,额外跑速与回复效果在 6 秒或制造/获得伤害后消失。"
tr "game_item_tooltip_1325" = "疾行之靴-狂热售价: @Value@唯一被动-跑速增强: +25 跑速。离开战斗 5 秒后,转变为 +115 跑速。
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。"
tr "game_item_tooltip_1326" = "疾行之靴-灵敏售价: @Value@唯一被动-跑速增强: +25 跑速。离开战斗 5 秒后,转变为 +115 跑速。
唯一被动-灵敏: +20 跑速。"
tr "game_item_tooltip_1327" = "疾行之靴-统帅售价: @Value@唯一被动-跑速增强: +25 跑速。离开战斗 5 秒后,转变为 +115 跑速。
唯一被动-统帅: 朝自己位置移动的友方英雄提高 10% 跑速。"
tr "game_item_tooltip_1328" = "疾行之靴-空间扭曲售价: @Value@唯一被动-跑速增强: +25 跑速。离开战斗 5 秒后,转变为 +115 跑速。
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的冷却时间并获得额外机动能力:
鬼步: 由提高 27% 跑速变为提高 40 %。
闪现: 施放后提高 20% 跑速,持续 1 秒。
传送: 施放后提高 30% 跑速,持续 3 秒。"
tr "game_item_tooltip_1329" = "疾行之靴-守护家园售价: @Value@唯一被动-跑速增强: +25 跑速。离开战斗 5 秒后,转变为 +115 跑速。
唯一被动-守护家园: 回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果在 8 秒内递减。额外跑速与回复效果将在 6 秒后或是造成/受到伤害后消失。"
tr "game_item_tooltip_1330" = "爱欧尼亚之靴-狂热售价: @Value@唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
唯一被动: 降低召唤师技能10% 冷却时间
『此物品用以纪念联盟历 20 年 12 月 10 日,爱欧尼亚对诺克萨斯在争夺南部领土的第二次比赛,爱欧尼亚获得最后的胜利。』
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。"
tr "game_item_tooltip_1331" = "爱欧尼亚之靴-灵敏售价: @Value@唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
唯一被动: 降低召唤师技能 10% 冷却时间
『此物品用以纪念联盟历 20 年 12 月 10 日,爱欧尼亚对诺克萨斯在争夺南部领土的第二次比赛,爱欧尼亚获得最后的胜利。』
唯一被动-灵敏: +20 跑速"
tr "game_item_tooltip_1332" = "爱欧尼亚之靴-统帅售价: @Value@唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
唯一被动: 降低召唤师技能10% 冷却时间
『此物品用以纪念联盟历 20 年 12 月 10 日,爱欧尼亚对诺克萨斯在争夺南部领土的第二次比赛,爱欧尼亚获得最后的胜利。』
唯一被动-统帅: 给予朝自己位置移动的友方英雄 +10% 跑速。"
tr "game_item_tooltip_1333" = "爱欧尼亚之靴-空间扭曲售价: @Value@唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
唯一被动: 降低召唤师技能 10% 冷却时间
『此物品用以纪念联盟历 20 年 12 月 10 日,爱欧尼亚对诺克萨斯在争夺南部领土的第二次比赛,爱欧尼亚获得最后的胜利。』
唯一被动-空间扭曲: 降低 15% 传送、闪现、和鬼步的冷却时间,并获得额外机动能力:
鬼步: 由 27% 跑速增加为 40% 跑速
闪现: 施放后提高 20% 跑速,持续 1 秒。
传送: 施放后提高 30% 跑速,持续 3 秒。"
tr "game_item_tooltip_1334" = "爱欧尼亚之靴-守护家园售价: @Value@唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
唯一被动: 降低召唤师技能 10% 冷却时间
『此物品用以纪念联盟历 20 年 12 月 10 日,爱欧尼亚对诺克萨斯在争夺南部领土的第二次比赛,爱欧尼亚获得最后的胜利。』
唯一被动-守护家园: 回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果在 8 秒内递减。额外跑速与回复效果将在 6 秒后或是造成/受到伤害后消失。"
tr "game_item_tooltip_1400" = "追迹者短刀-战神售价:@Value@+60 物理攻击
+10% 冷却时间减免
对野怪造成 +10% 普攻吸血{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1401" = "追迹者短刀-余烬售价:@Value@+300 生命
+15% 额外生命(+@f3@)
对野怪造成 +10% 普攻吸血唯一被动-献祭: 进入战斗时每秒对邻近敌人造成 @f6@ 魔法伤害。对小兵及野怪造成 300% 额外伤害。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1402" = "追迹者短刀-偃月售价:@Value@+80 魔法攻击
+10% 冷却时间减免
+300 魔力
对野怪造成 +10% 普攻吸血唯一被动-回音:移动或使用技能会迭加充能,充能达 100 层后,下一次伤害技能命中时会消耗所有充能并对最多 4 个目标造成 60 (+@f5@) 额外魔法伤害。此效果对大型野怪最多造成 250% 伤害。以此效果击中大型野怪将回复 25% 失去魔力。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1404" = "游侠砍斧-战神售价: @Value@在野区时获得 +150% 基础魔力回复
在野区时获得 +10% 跑速
+60 物理伤害
+10% 冷却时间减免被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-爪牙: 对野怪造成 +25% 伤害。对野怪造成伤害时,在 2 秒内偷取 15 生命。撃杀大型野怪给予 +60 额外经验。"
tr "game_item_tooltip_1405" = "游侠砍斧-余烬售价: @Value@在野区时获得 +150% 基础魔力回复
在野区时获得 +10% 跑速
+400 生命
+15% 额外生命 (+@f3@)唯一被动-献祭: 进入战斗时每秒对邻近敌方造成 @f6@ 魔法伤害。对野怪造成 100% 额外伤害。
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-爪牙: 对野怪造成 +25% 伤害。对野怪造成伤害时,在 2 秒内偷取 15 生命。撃杀大型野怪给予 +60 额外经验。"
tr "game_item_tooltip_1406" = "游侠砍斧-偃月售价: @Value@+60 魔法攻击
+7% 跑速
在野区时获得 +150% 基础魔力回复
在野区或河道时获得 +10% 跑速唯一被动-回音: 移动或施放技能时增加充能。充能达到 100 层时,下一次伤害技能命中时会消耗所有充能并最多对 4 个目标造成60 (+@f5@) 额外魔法伤害。此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪将回复 18% 失去魔力。
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-爪牙: 对野怪造成 +25% 伤害。对野怪造成伤害时,在 2 秒内偷取 15 生命。撃杀大型野怪给予 +60 额外经验。"
tr "game_item_tooltip_1408" = "斥候匕首-战神售价: @Value@对野怪造成 +10% 普攻吸血
位于野区时获得+225% 基础魔力回复
+60 物理攻击
+10% 冷却时间减免{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动-守卫: 消耗一个充能来放置一个可以显示目标范围的潜行守卫,持续 150 秒。最多持有 2 个充能,回到商店时会自动补满。
潜行守卫:已放置 @f1@ / 3 个守卫。"
tr "game_item_tooltip_1409" = "斥候匕首-余烬售价: @Value@对野怪造成 +10% 普攻吸血
位于野区时获得+225% 基础魔力回复
+300 生命
+20% 额外生命(+@f3@)唯一被动-献祭: 进入战斗时对附近单位造成每秒 @f6@ 魔法伤害。对小兵及野怪造成 200% 额外伤害。
{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动-守卫: 消耗一个充能来放置一个可以显示目标范围的 潜行守卫,持续 150 秒。最多持有 2 个充能,回到商店时会自动补满。
潜行守卫:已放置 @f1@ / 3 个守卫。"
tr "game_item_tooltip_1410" = "斥候匕首-偃月售价: @Value@+60 魔法攻击
+7% 跑速
对野怪造成 +10% 普攻吸血
位于野区时获得+225% 基础魔力回复唯一被动-回音: 移动或施放技能时获得充能。充能达 100 层后,下一次伤害技能命中时会消耗所有充能,对最多 4 个目标造成 60 (+@f5@) 额外魔法伤害。此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪将回复 25% 失去魔力。
{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动-守卫: 消耗一个充能来放置一个可以显示目标范围的 潜行守卫,持续 150 秒。最多持有 2 个充能,回到商店时会自动补满。
潜行守卫:已放置 @f1@ / 3 个守卫。"
tr "game_item_tooltip_1412" = "军队长剑-战神售价: @Value@+60 物理攻击
+10% 冷却时间减免
对野怪造成 +10% 普攻吸血{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1413" = "军队长剑-余烬售价: @Value@+300 生命
+15% 额外生命(+@f3@)
对野怪造成 +10% 普攻吸血唯一被动-献祭: 进入战斗时每秒对邻近敌方造成 @f6@ 魔法伤害。对小兵及野怪造成 300% 额外伤害。
{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1414" = "军队长剑-偃月售价: @Value@+80 魔法攻击
+10% 冷却时间减免
+300 魔力
对野怪造成 +10% 普攻吸血唯一被动-回音:移动或施放技能时获得充能。充能达 100 层后,下一次伤害技能命中时会消耗所有充能并对最多 4 个目标造成60 (+@f5@) 额外魔法伤害。此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪将回复 25% 失去魔力。
{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1416" = "追迹者短刀-血爪售价: @Value@+50% 攻速
对野怪造成 +10% 普攻吸血唯一被动:普攻命中时造成相当于目标 4% 最大生命的额外物理伤害(对士兵和野怪最多造成 75 伤害)。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1417" = "游侠砍斧-血爪售价: @Value@在野区时获得 +150% 基础魔力回复
在野区时获得 +10% 跑速
+50% 攻速唯一被动: 普攻造成目标最大生命 4% 的额外物理命中伤害(对士兵和野怪最多造成 75 伤害)。
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-爪牙: 普攻对野怪造成 +25% 额外伤害。对野怪造成伤害时,在 2 秒内偷取 15 生命。撃杀大型野怪给予 +60 额外经验。"
tr "game_item_tooltip_1418" = "斥候匕首-血爪售价: @Value@对野怪造成 +10% 普攻吸血
位于野区时获得+225% 基础魔力回复
+50% 攻速唯一被动: 普攻命中时造成相当于目标 4% 最大生命的额外物理伤害(对士兵和野怪最多造成 75 伤害)。
{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动-守卫:消耗 1 个充能放置 1 个可以显示目标范围的潜行守卫,持续 150 秒。最多持有 2 个充能,回到商店时会自动补满。
潜行守卫:已放置 @f1@ / 3 个守卫。"
tr "game_item_tooltip_1419" = "军队长剑-血爪售价: @Value@对野怪造成 +10% 普攻吸血
+50% 攻速唯一被动: 普攻命中时造成相当于目标 4% 最大生命的额外物理伤害(对士兵和野怪最多造成 75 伤害)。
{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_1500" = "穿甲弹 +30% 物理穿透唯一被动-穿心:无法躲避防御塔的攻击。
唯一被动-猛攻:防御塔连续攻击相同英雄时,每次造成的伤害提升 40%。(最多额外造成 120% 伤害)"
tr "game_item_tooltip_1501" = "强化堡垒 唯一被动 ─ 铁壁: 抵挡 50% 伤害,此被动 5 分钟后失效。"
tr "game_item_tooltip_1502" = "强化装甲 唯一被动-强化装甲: 当附近没有敌方士兵时,获得 66.66% 伤害减免并对真实伤害免疫。"
tr "game_item_tooltip_1503" = "守护之眼 唯一被动 ─ 千里眼: 可以侦测 1000 范围内的隐形单位。"
tr "game_item_tooltip_1504" = "先锋者 唯一被动-塔防先锋:拥有 30 的生命护盾。此护盾在没有受到伤害以后 30 秒后重新发动。
唯一被动-英雄先锋:当此防御塔拥有护盾时,提供邻近英雄每秒 30 生命回复的护盾(最多 300 生命)。当离开拥有护盾的防御塔范围后,此护盾随及衰退。当英雄主动受到伤害时,此护盾将不会重新发动。"
tr "game_item_tooltip_1505" = "闪电魔杖 +75% 物理穿透唯一被动-闪电魔杖: 发射一道无法闪躲的雷射光,攻击同一目标时间越长,造成最多 125% 额外伤害。"
tr "game_item_tooltip_1506" = "基础防御塔强化护甲 唯一被动-基础防御塔强化护甲: 当周围没有敌方小兵时,所受到的伤害减少 66% 且对真伤免疫。
基础防御塔拥有生命回复的能力,但回复上限无法超过他们目前的级距(级距分别为 33%、66% 和 100% 生命)。"
tr "game_item_tooltip_1507" = "超载在 55 分钟时: 开始发生故障,损失物理防御和魔法防御。
在 60 分钟时: 开始崩毁,每 30 秒损失部份最大生命值(损失量越来越多)。"
tr "game_item_tooltip_1508" = "扛塔之袜 唯一被动-强化护甲:外防御塔每次攻击时此单位受到相当于 14% 自身生命的伤害;内防御塔每次攻击时此单位受到相当于 11% 自身生命的伤害;基地塔每次攻击时此单位受到相当于 8% 自身生命的伤害。
它们虽然臭了点,但效果非凡。"
tr "game_item_tooltip_1509" = "热血情怀 唯一被动-热血情怀:防御塔的每次攻击都将减少此单位 45% 的生命值。
要嘛全力前冲,要嘛放弃回家。"
tr "game_item_tooltip_1510" = "弗瑞克式的热血情怀 唯一被动-弗瑞克式的热血情怀:防御塔的每次攻击都将减少此单位 70% 的生命值。
或许我们往前冲的力道可以再小一些。"
tr "game_item_tooltip_1511" = "超级士兵装甲 唯一被动-超级士兵装甲:此单位所受的范围伤害降低,且防御塔每次攻击时受到相当于自身 10% 生命的伤害。
任何东西都可以作为装甲使用,只要你把它们堆叠起来。"
tr "game_item_tooltip_1512" = "超级士兵能量力场 唯一被动-超级士兵能量力场:提供附近士兵 35 魔法防御以及 35 物理防御。"
tr "game_item_tooltip_1515" = "防御塔护甲 唯一被动-防御塔护甲:获得额外防御加成。攻击者摧毁护甲时会获得奖励。此效果于游戏时间进行至 14 分钟后失效。"
tr "game_item_tooltip_2003" = "生命药水售价: @Value@点击使用: 15 秒内回复 150 生命。"
tr "game_item_tooltip_2004" = "魔法药水售价: @Value@点击使用: 15 秒内回复 100 魔力。"
tr "game_item_tooltip_2009" = "精灵干粮售价 @Value@点击使用: 10 秒内回复 80 生命和 50 魔力。"
tr "game_item_tooltip_2010" = "{{ game_item_displayname_2010 }}售价:@Value@{{ game_item_description_2010 }}"
tr "game_item_tooltip_2011" = "精通药剂无法出售点击使用:获得 1 点技能点数。"
tr "game_item_tooltip_2012" = "{{ game_item_displayname_2012 }}售价:@Value@{{ game_item_description_2012 }}"
tr "game_item_tooltip_2013" = "抢来的先知精华售价:@Value@点击使用:侦测附近尚未被发现或隐形的敌方单位,持续 15 秒至 40 秒(随英雄等级提升)。"
tr "game_item_tooltip_2015" = "科奇碎片售价: @Value@+15% 攻速唯一被动 – 充能: 移动和攻击会使下一次攻击 充能。你的充能普攻命中时额外造成 50 魔法伤害(根据等级)。"
tr "game_item_tooltip_2031" = "回复药水售价:@Value@唯一主动:消耗一次充能,在 12 秒内回复 125 生命。最多可持有 2 层充能,回到商店时会回充。"
tr "game_item_tooltip_2032" = "猎人药剂售价: @Value@唯一被动: 消耗一次充能,在 8 秒内回复 60 生命和 35 魔力,最多携带 5 次,回到商店时会回充。
击杀大型野怪可获得一次充能。"
tr "game_item_tooltip_2033" = "污浊药剂售价: @Value@唯一主动:耗一次充能,在 12 秒内回复 125 生命和 75 魔力。普攻和技能会在 3 秒内造成 15 魔法伤害。(范围技能或持续伤害技能只会造成 50% 伤害。)
最多持有 3 次充能,回商店时会回充。"
tr "game_item_tooltip_2037" = "坚韧药剂售价: @Value@点击使用:提高 120 ~ 235 生命﹝取决于英雄等级﹞和 15 物理攻击,持续 3 分钟。"
tr "game_item_tooltip_2038" = "敏捷药剂售价: @Value@点击使用:提高 15 ~ 24% 攻速﹝取决于英雄等级﹞和 8% 暴击率,持续 3 分钟。"
tr "game_item_tooltip_2039" = "智慧药剂售价: @Value@点击使用:提高 25 ~ 40 魔法攻击﹝取决于英雄等级﹞和 10% 冷却时间减免,持续 3 分钟。"
tr "game_item_tooltip_2040" = "狂暴灵药售价: @Value@点击使用:提高 20 ~ 40 点物理攻击﹝取决于英雄等级﹞,20 ~40% 攻速﹝取决于英雄等级﹞和 15 % 对防御塔的伤害,持续 3 分钟。"
tr "game_item_tooltip_2041" = "水晶灵药售价: @Value@唯一被动: 共有 3 次充能,每次回到重生平台会自动补充回消耗的数量
唯一主重: 消耗 1 次充能,12 秒内回复 120 生命和 60 魔力。"
tr "game_item_tooltip_2042" = "先知药剂售价: @Value@点击使用: 获得侦查附近隐形单位的能力,持续 4 分钟。以这种方式来探测附近区域侦查守卫,若消灭该单位侦查守卫会获得一定的金钱奖励。"
tr "game_item_tooltip_2043" = "真视守卫售价: @Value@点击使用: 放置一个真视守卫,显示周围情况和隐形单位直到被摧毁为止,每位召唤师一次只能在场上放置 1 个真视守卫。用这种方式发现其他侦查守卫的话,当其被消灭时,可以获得额外的金钱奖励。
真视守卫:@f1@ / @f2@ 个守卫已放置。"
tr "game_item_tooltip_2044" = "怪兽之眼售价: @Value@点击使用:放置一个隐形青蛙,显示周围情况,持续 3 分钟。不会计算在普通侦查守卫的限制数量内。"
tr "game_item_tooltip_2045" = "红宝视介石售价: @Value@+500 生命唯一被动: 减少主动道具冷却时间 20%。
唯一主动-守卫 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,回到商店时会自动补满。
潜行守卫:已放置 @f1@ / 3 个守卫。"
tr "game_item_tooltip_2047" = "先知精华售价:@Value@点击使用:获得侦查附近尚未被发现或隐形敌方单位的能力,持续 5 分钟后消失。"
tr "game_item_tooltip_2048" = "光芒灵药售价: @Value@点击使用:提高 30 ~ 64 魔法攻击﹝取决于英雄等级﹞,魔力或能量回复和 10% 冷却时间减免,持续 3 分钟。"
tr "game_item_tooltip_2049" = "视介之石售价: @Value@+150 生命唯一主动-守卫: 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,回到商店时会自动补满。
潜行守卫:已放置 @f1@ / @f2@ 个守卫。"
tr "game_item_tooltip_2050" = "冒险者守卫售价: @Value@点击使用:放置一个隐形守卫,侦查周围情况,持续 60 秒。"
tr "game_item_tooltip_2051" = "保卫者号角售价: @Value@+150 生命被动:每 5 秒回复 20 生命。
唯一被动: 格档 12 来自敌方英雄的单体攻击与技能伤害(对持续性伤害技能的效果为 25%)。"
tr "game_item_tooltip_2052" = "普罗的饲料售价:@Value@大发明家欧斯特指出饲料的主要成份是由天然有机牧草喂养的艾伐洛森竞赛用母鸡温体肉,再混入无注射改造基因摘种的弗雷尔卓德药草调合而成,严选质量保证让符文大地的普罗可以安心快乐地成长。此外,该商品贩卖所得将会用来支持反对诺克萨斯虐待动物行为的相关公开活动。点击使用:普罗赶快靠过来,这里有好吃的食物唷!"
tr "game_item_tooltip_2053" = "巨喙鸟斗篷售价:@Value@+30 物理防御
+125% 基础生命回复唯一被动-要塞冲锋: 当靠近防御塔和虚空之门时(包括已摧毁的防御塔),于 2 秒内增加 20% 跑速。"
tr "game_item_tooltip_2054" = "普罗瘦身小点售价: @Value@包含所有普罗最喜欢的口味,无卡路里!让你最爱的普罗快乐又健康。点击使用: 给你的普罗一份健康的美食。"
tr "game_item_tooltip_2055" = "控域守卫售价:@Value@点击使用: 放置守卫以揭露周遭区域。这个装置会使周遭陷阱现行,并使潜行侦查守卫现行和失效。 控域守卫不会使其他的控域守卫失效。也会揭露伪装的单位。
控域守卫:已放置 @f1@ / @f2@ 个守卫。"
tr "game_item_tooltip_2056" = "偷来的潜行守卫售价:@Value@点击使用:放置一个隐形的潜行守卫来侦查附近区域,持续 @f3@ 秒。"
tr "game_item_tooltip_2057" = "对等的鹰眼晶球售价:@Value@点击使用:显示 2000 单位内某一区域的视野,并放置一个看得见的守卫。此守卫无法被友军指定。"
tr "game_item_tooltip_2058" = "抗击药剂旅行组售价:@Value@点击使用:增加 150 生命、25% 韧性及英雄体积,持续 45 秒至 90 秒(随等级提升)。移动时会在身后留下一条路径,使路径上的友方英雄提升 15% 跑速。
(旅行组药剂可相互叠加。)"
tr "game_item_tooltip_2059" = "巫魔药剂旅行组售价:@Value@点击使用:获得 25 魔法攻击、额外 7.5 魔力回复 / 5 秒,持续 45 秒至 90 秒(随等级提升)。效果发动时,攻击敌方英雄或防御塔会造成 15 额外真实伤害。5 秒内无法再次对英雄触发效果,对防御塔则没有此限制。
(旅行组药剂可相互叠加。)"
tr "game_item_tooltip_2060" = "愤怒药剂旅行组售价:@Value@点击使用:获得 15 物理攻击,持续 45 秒至 90 秒(随等级提升)。对英雄造成物理伤害时,回复相当于 10% 物理伤害的生命。
(旅行组药剂可相互叠加。)"
tr "game_item_tooltip_2061" = "偷来的生命药水售价:@Value@点击使用:5 秒内回复 50 生命。"
tr "game_item_tooltip_2062" = "偷来的红药水售价:@Value@点击使用:获得 10(+1/ 等级)适性之力,持续 45 秒。"
tr "game_item_tooltip_2065" = "苏瑞亚的狂想曲售价:@Value@+40 魔法攻击
+200 生命
+100% 基础魔力回复唯一被动:
+10% 冷却时间减免
唯一被动: +5% 跑速
唯一主动:提升自己及周围友军40% 跑速,持续 3 秒。(90 秒冷却时间)"
tr "game_item_tooltip_2137" = "速推药剂售价: @Value@点击使用:获得 250 生命、15% 对塔额外伤害,持续 3 分钟。当此效果发动时,邻近小兵获得对塔 15% 额外伤害,并根据英雄跑速获得跑速加成效果。
(同时间只能启动一种药水效果)"
tr "game_item_tooltip_2138" = "抗击药剂售价: @Value@点击使用:增加 +300 生命、 25% 韧性、体积,持续 3 分钟。 移动时留下一道路径,我军英雄跑速提升15%。
(同时间只能启动一种药水效果。)"
tr "game_item_tooltip_2139" = "巫魔药剂售价: @Value@点击使用:获得 50 魔法攻撃、额外15 魔力回复 / 5 秒,持续 3 分钟。效果发动时,攻击敌方英雄或防御塔会造成 25 额外真实伤害。5 秒内无法再次对英雄触发效果,对防御塔则没有此限制。
(同时间只能启动一种药水效果)"
tr "game_item_tooltip_2140" = "愤怒药剂售价: @Value@点击使用: 获得 30 物理攻击,持续 3 分钟。效果发动时,对英雄造成物理伤害的 15% 伤害将可恢复自身生命。
(同时间只能启动一种药水效果。)"
tr "game_item_tooltip_2301" = "守望之眼售价: @Value@+200 生命
+25% 基础魔力回复
+35 魔法攻击
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_tributepassive_@f8@}}
唯一主动-守卫: 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 4 个充能,回到商店时会自动补满。{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}
潜行守卫:已放置 @f3@ / 3 个守卫。"
tr "game_item_tooltip_2302" = "清泉之眼售价: @Value@+200 生命
+125% 基础生命回复
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_favorpassive_@f8@}}
唯一主动-守卫: 消耗 1 个充能放置 1 个 潜行守卫 侦查周围情况,持续 150 秒钟。最多持有 4 个充能,回到商店时会自动补满。{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}
潜行守卫:已放置 @f3@ / 3 个守卫。"
tr "game_item_tooltip_2303" = "昼夜之眼售价: @Value@+500 生命
+200% 基础生命回复
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_spoilsofwar_@f8@}}
唯一主动-守卫:消耗 1 个充能放置 1 个潜行守卫 侦查周围情况,持续150 秒。 最多持有 4 个充能,回到商店时会自动补满。{{game_item_quest_targonsline_inventory_@f7@}}
{{game_item_targonsline_incometracking_@f7@}}
潜行守卫:已放置 @f5@ / 3 个守卫。 "
tr "game_item_tooltip_2319" = "诡秘金袋售价:@Value@点击使用:内含 40-110 金钱。
可以用 @Value@ 金钱的价格卖出。"
tr "game_item_tooltip_2403" = "小兵去质器售价:@Value@{{ game_item_description_2403 }}"
tr "game_item_tooltip_2419" = "{{ game_item_displayname_2419 }}还不行卖掉{{ game_item_description_2419 }}"
tr "game_item_tooltip_2420" = "停滞钟表售价:@Value@唯一主动-凝滞:英雄进入无敌且无法被指定的状态,持续 2.5 秒,期间无法移动、攻击、施放技能或使用道具(此道具只能发动一次凝滞效果)"
tr "game_item_tooltip_2421" = "损坏的停滞钟表售价:@Value@唯一被动:已损坏,但还是可以升级。"
tr "game_item_tooltip_2422" = "魔法灵靴售价:@Value@唯一被动-跑速增强: +25 跑速
唯一被动: +10 跑速
由魔法灵靴升级的鞋子会继续保有第二个被动效果赋予的 +10 跑速。"
tr "game_item_tooltip_3001" = "深渊面具售价: @Value@+350 生命
+300 魔力
+55 魔法防御
+10% 冷却时间减免唯一被动-永续之力:受到敌方英雄攻击时,将 15% 所受伤害转化为魔力。施放技能时,将回复相当于 20% 消耗魔力的生命,每次施放技能最多回复 25 生命。
唯一灵气:邻近敌方英雄承受 15% 额外魔法伤害。"
tr "game_item_tooltip_3003" = "大天使之杖售价:@Value@+50 魔法攻击
+650 魔力
+10% 冷却时间减免唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-威吓: +@f2@ 魔法攻击(相当于自身 1% 最大魔力)。返还 25% 消耗魔力。
唯一被动-魔力补充:每次消耗魔力时获得 8 点最大魔力(最多提升 750 点魔力),12 秒内最多触发 3 次。
额外魔力: @f1@ / 750
提升的魔力达 750 点时进化成炽天使的拥抱。"
tr "game_item_tooltip_3004" = "魔剑正宗售价: @Value@+35 物理攻击
+250 魔力唯一被动-威吓: +@f2@ 物理攻击(相当于自身 2% 最大魔力)。返还 15% 消耗魔力。
唯一被动-魔力补充:每次普攻或消耗魔力时,获得 5 点最大魔力(最多提升 750 点魔力),12 秒内最多触发 3 次。
额外魔力: @f1@ / 750
提升的魔力达 750 点时进化成终极魔剑。"
tr "game_item_tooltip_3005" = "终末战戟售价: @Value@+25 物理攻击
+30 物理防御
+30 魔法防御唯一被动: 每秒你和敌方英雄、防御塔或史诗级野怪进入战斗后,获得 @f2@ 物理攻击,最高至 @f3@ 物理攻击。"
tr "game_item_tooltip_3006" = "狂战士护胫售价: @Value@+35% 攻速唯一被动-跑速增强:提高 45 跑速。"
tr "game_item_tooltip_3007" = "大天使之杖(高速充能)售价: @Value@+50 魔法攻击
+650 魔力
+10% 冷却时间减免唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-威吓: +@f2@ 魔法攻击(相当于自身 (1% 最大魔力)。返还 25% 消耗魔力。
唯一被动-魔力补充: 每次消耗魔力时获得 12 点最大魔力(最多提升 750 点魔力),12 秒内最多触发 3 次。
额外魔力: @f1@ / 750
提升的魔力达 750 点时进化成炽天使的拥抱。"
tr "game_item_tooltip_3008" = "魔剑正宗(高速充能)售价: @Value@+35 物理攻击
+250 魔力唯一被动-威吓: +@f2@ 物理攻击(相当于自身 2% 最大魔力)。返还 15% 消耗魔力。
唯一被动-魔力补充: 每次普攻或消耗魔力时,获得6 点最大魔力(最多提升 750 点魔力),12 秒内最多触发 3 次。
额外魔力: @f1@ / 750
提升的魔力达 750 点时进化成终极魔剑。"
tr "game_item_tooltip_3009" = "轻灵之靴售价: @Value@唯一被动-跑速增强:提高 55 跑速。
唯一被动-缓速抵抗:降低 25% 受到的缓速效果。"
tr "game_item_tooltip_3010" = "催化魔方售价: @Value@+225 生命
+300 魔力唯一被动-永续之力:受到来自敌方英雄伤害的 15% 转化为魔力。回复 20% 所消耗魔力的生命。每次施放最多回复 15 生命。 "
tr "game_item_tooltip_3020" = "法师之靴售价: @Value@+18 魔法穿透唯一被动-跑速增强:提高 45 跑速。"
tr "game_item_tooltip_3022" = "冰霜之锤售价: @Value@+700 生命
+30 物理攻击唯一被动-寒冰:当普攻命中时会降低目标跑速,持续 1.5 秒(近战攻击降低 40%;远程攻击降低 20%)。"
tr "game_item_tooltip_3023" = "双影斗篷售价: @Value@+80 魔法攻击
+10% 冷却时间减免
+8% 跑速唯一主动: 召唤 2 只鬼魂追击 2 位距离最近的敌方英雄,若命中目标,显示其行踪和降低 40% 跑速,持续 2.5 秒。
经过 6 秒后,找不到目标的鬼魂会返回施放者身边,减少此道具 40% 冷却时间(120 秒冷却时间。)"
tr "game_item_tooltip_3024" = "冰川护甲售价: @Value@+250 魔力
+20 物理防御唯一被动: +10% 冷却时间减免。"
tr "game_item_tooltip_3025" = "寒冰霸拳售价: @Value@+65 物理防御
+20% 冷却时间减免
+500 魔力唯一被动-魔法弯刀: 施放技能过后,下一次普攻﹝命中﹞时会对目标周围的敌人造成 @f1@ 额外物理伤害,同时创造出一个 @f2@ 大小的寒冰结界,持续 2 秒,降低 30% 跑速(1.5 秒冷却时间)。"
tr "game_item_tooltip_3026" = "守护天使售价: @Value@+45 物理攻击
+40 物理防御唯一被动:受到致命伤害时英雄会进入凝滞状态,4 秒后回复 50% 基础生命及 30% 最大魔力(300 秒冷却时间)。 "
tr "game_item_tooltip_3027" = "时光之杖售价: @Value@+(300 + @f1@) 生命
+(300 + @f2@) 魔力
+(60 + @f3@) 魔法攻击被动: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻击(最多累加至 200 生命、100 魔力和 40 魔法攻击)。每 1 分钟会自动累加一次(最多累加 10 次)。
唯一被动-永续之力: 受到来自敌方英雄伤害的 15% 转化为魔力。回复 20% 所消耗魔力的生命。每次施放最多回复 25 生命。"
tr "game_item_tooltip_3028" = "圣杯售价:@Value@+30 魔法防御
+50% 基础魔力回复唯一被动-和谐氛围:如果你的百分比基础魔力回复增加,百分比基础生命回复也会依同等比例增加。
和谐增益: @f1@% 额外基础生命回复"
tr "game_item_tooltip_3029" = "时光之杖(高速充能)售价: @Value@+(300 + @f1@) 生命
+(300 + @f2@) 魔力
+(60 + @f3@) 魔法攻击被动: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻击(最多可累加至 200 生命、100 魔力和40 魔法攻击)。 每 40 秒会自动累加一次(最多累加 10 次)。
唯一被动-永续之力: 受到来自敌方英雄伤害的 15% 转化为魔力。回复 20% 所消耗魔力的生命。每次施放最多回复 25 生命。 "
tr "game_item_tooltip_3030" = "海克斯科技 GLP-800售价:@Value@+80 魔法攻击
+600 魔力
+10% 冷却时间减免唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一主动-冰霜箭:发射数道在击中首位目标时爆炸的冰霜箭,对所有命中的目标造成 @f1@ (+@f2@)魔法攻击。(40 秒冷却时间,和其他海克斯科技道具共享冷却时间。)
被击中的敌人会被缓速 65%,效果于 2 秒内递减。"
tr "game_item_tooltip_3031" = "无尽之刃售价:@Value@+80 物理攻击
+25% 暴击率唯一被动:暴击造成 225% 伤害,而非 200% 伤害。"
tr "game_item_tooltip_3033" = "致死宣告售价: @Value@+45 物理攻击唯一被动-最后耳语: +25% 物理穿透
唯一被动-行刑: 对敌方英雄造成物理伤害,同时附加重创效果 5 秒。"
tr "game_item_tooltip_3034" = "巨人杀手售价: @Value@+10 物理攻击唯一被动-巨人杀手: 对抗最大生命比你高的英雄,最多造成 +10% 额外物理伤害 (每差 200 生命,多造成 1% 伤害,生命相差达 2000 以上时达到最大值)。"
tr "game_item_tooltip_3035" = "最后耳语售价: @Value@+20 物理攻击唯一被动-最后耳语: +20% 额外物理穿透。"
tr "game_item_tooltip_3036" = "多米尼克的问候售价: @Value@+45 物理攻击唯一被动-最后耳语: +35% 物理穿透"
tr "game_item_tooltip_3037" = "驭魔之器售价: @Value@唯一灵气 ─ 魔力加护: 提高周围友方英雄的魔力回复,每 5 秒回复 5 魔力。"
tr "game_item_tooltip_3040" = "炽天使的拥抱售价:@Value@(由充能完毕的大天使之杖升级而成)
+1400 魔力
+50 魔法攻击
+10% 冷却时间减免唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-威吓: +@f2@ 魔法攻击(等同自身 3% 最大魔力)。返还 25% 消耗魔力。
唯一主动-魔法护盾: 消耗 15% 当前魔力,获得一个持续 2 秒的护盾,可以吸收 @f3@ 伤害。 (120 秒冷却时间)。"
tr "game_item_tooltip_3041" = "灵魂窃取者售价: @Value@+20 (+@f1@) 魔法攻击
+200 魔力唯一被动-畏惧: 每累加一层提高 +5 魔法攻击。若层数在 10 以上获得 10% 跑速。
唯一被动-孤注一掷: 击杀英雄获得 4 层,助攻获得 2 层,最多可累加 25 层。死亡时损失 10 层迭加。"
tr "game_item_tooltip_3042" = "终极魔剑售价: @Value@(由充能完毕的魔剑正宗升级而成)
+1000 魔力
+35 物理攻击唯一被动-威吓: +@f2@ 物理攻击。回复 15% 消耗魔力。
唯一被动-冲击: 对 英雄 施放技能或攻击命中时会消耗 3% 的当前魔力,造成消耗魔力两倍的额外物理伤害。
此效果只会在你的魔力大于 20% 总量的时候启动。"
tr "game_item_tooltip_3044" = "净蚀之槌售价: @Value@+200 生命
+15 物理攻击唯一被动-暴虐: 普攻命中可获得 20 额外跑速,持续 2 秒。击杀获得 60 额外跑速,持续 2 秒。此跑速增益对远程英雄会减半。"
tr "game_item_tooltip_3046" = "幻影之舞售价: @Value@+30% 攻速
+25% 暴击率
+5% 跑速唯一被动 - 灵魂华尔滋:普攻一名英雄时进入无视单位碰撞的状态,并获得 7% 跑速,持续 2 秒。
唯一被动 - 命脉: 若你承受的伤害将使你的生命低于 30%,获得一个最多可以吸收 @f1@ 伤害的护盾。 (90 秒冷却时间)"
tr "game_item_tooltip_3047" = "忍者足具售价:@Value@+20 物理防御唯一被动: 格挡 12% 敌人的普攻伤害。
唯一被动-跑速增强: 提高 45 跑速。"
tr "game_item_tooltip_3050" = "锡柯的聚合之力售价: @Value@+60 物理防御
+30 魔法防御
+250 魔力
+10% 冷却时间减免唯一主动-连通:与一名身上没有其它连通效果的友军绑定。
唯一被动:在被绑定的友军附近施放大绝时,你会被一个带有冰霜的风暴包围,并使该名友军的普攻附带点燃效果,持续 10 秒。位于风暴范围内的敌人会被缓速 20%,该名友军的普攻则会使敌人燃烧,于2 秒造成 30% 额外魔法伤害(45 秒冷却时间)。
霜火之契:冰霜风暴对一名正在燃烧的敌人造成缓速时会被点燃,每秒对范围内敌人造成 40 魔法伤害并降低其 40% 跑速,持续 3 秒。
霜火风暴总伤害: @f1@
友军造成的总燃烧伤害: @f2@"
tr "game_item_tooltip_3052" = "约瑞姆之拳售价: @Value@+15 物理攻击
+200 生命唯一被动: 击杀单位获得 5 最大生命。此效果最多迭加 20 次。
获得额外生命: @f1@ / 100"
tr "game_item_tooltip_3053" = "史特拉克手套售价:@Value@(近战限定)
+450 生命唯一被动-巨人之力:+@f1@ 物理攻击
唯一被动-命脉:5 秒内承受 @f2@ 伤害时获得一个相当于自身 75% 额外生命 (@f3@) 的护盾。0.75 秒后,此护盾会在 3 秒内消退(60 秒冷却时间)。
史特拉克之怒:命脉启动时体型及力量会增加,获得 30% 额外韧性,持续 8 秒。"
tr "game_item_tooltip_3056" = "奥姆破坏者售价: @Value@+300 生命
+50 物理防御
+150% 基础生命回复
+10% 冷却时间减免唯一主动:封印邻近防御塔的攻击,持续 3 秒(冷却时间 120 秒)。此效果对同个塔在 8 秒内无法使用第二次。
唯一被动-要塞冲锋:当接近防御塔或虚空之门(包含被摧毁的防御塔)时,在 2 秒内提升 20% 跑速。"
tr "game_item_tooltip_3057" = "闪耀剑售价:@Value@+250 魔力
+10% 冷却时间减免唯一被动-魔法弯刀:施放技能过后,下一次普攻命中时造成 @f1@ 额外物理伤害 (1.5 秒冷却时间)。"
tr "game_item_tooltip_3060" = "指挥旗帜售价: @Value@+60 物理防御
+30 魔法防御
+125% 基础生命回复唯一主动-晋升:大幅提升在线一个小兵的力量,并给予 40% 来自敌人伤害之减免(120 秒冷却时间)。
唯一被动-要塞冲锋:靠近防御塔和虚空之门时(包括被破坏的防御塔),于 2 秒内增加 20% 跑速。
小兵造成击杀后获得金钱:@f1@
对防御塔造成伤害:@f2@"
tr "game_item_tooltip_3065" = "振奋盔甲售价: @Value@+450 生命
+55 魔法防御
+100% 基础生命回复
+10% 冷却时间减免唯一被动:所有治愈效果增加 30%。"
tr "game_item_tooltip_3067" = "燃烧宝石售价: @Value@+200 生命唯一被动: +10% 冷却时间减免。"
tr "game_item_tooltip_3068" = "日炎斗篷售价: @Value@+425 生命
+60 物理防御唯一被动-献祭: 每秒对周围敌人造成 @f1@ 魔法伤害。对士兵和野怪造成 50% 额外伤害。"
tr "game_item_tooltip_3069" = "升华之骸售价:@Value@+200 生命
+10 跑速
+125% 基础生命回复
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_3070" = "女神之泪售价: @Value@+250 魔力唯一被动-威吓:返还 10% 消耗魔力。
唯一被动-魔力补充:每次消耗魔力时获得 4 点最大魔力(12 秒内最多触发 3 次)。
额外魔力: @f1@ / 750"
tr "game_item_tooltip_3071" = "黑色切割者售价: @Value@+400 生命
+40 物理攻击
+20% 冷却时间减免唯一被动: 对敌方英雄造成物理伤害时,降低目标 4% 物理防御,持续 6 秒 (最多迭加 6 次,降低 24%)。
唯一被动-暴虐: 造成物理伤害获得 20 移动速度,持续 2 秒。击杀或获得助攻时获得 60 移动速度,持续 2 秒。此跑速增益对远程英雄减半。"
tr "game_item_tooltip_3072" = "嗜血者售价: @Value@+80 物理攻击唯一被动: +20% 普攻吸血。
唯一被动: 你的普攻吸血现在可以超量治愈自己。超过的血量将会化成护盾吸收最多 @f1@ 点伤害。
此护盾在 25 秒内未受到攻击或是制造伤害将会逐渐衰退。"
tr "game_item_tooltip_3073" = "女神之泪(高速充能)售价: @Value@+250 魔力唯一被动-威吓:返还 10% 消耗魔力。
唯一被动-魔力补充:每次消耗魔力时获得 6 点最大魔力(12 秒内最多触发 3 次)。
额外魔力: @f1@ / 750"
tr "game_item_tooltip_3074" = "狂怒九头蛇售价: @Value@(近战限定)
+80 物理攻击
+100% 基础生命回复
+12% 普攻吸血被动:此道具造成的伤害获得普攻吸血的一半效果。
唯一被动-劈砍: 当普攻命中时,会对目标周围的敌人造成额外 @f1@ ~ @f2@ 的物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月: 对周围的敌方单位造成 @f3@ ~ @f4@ 的物理伤害(越靠近的敌人受到的伤害越大)(冷却时间 10 秒)。"
tr "game_item_tooltip_3075" = "荆棘之甲售价:@Value@+250 生命
+80 物理防御唯一被动-刺甲: 被普攻击中时,将自身 10% 额外物理防御(@f1@)加上 25 转化为魔法伤害并反弹给攻击者,此外在攻击者身上施加重创,持续 3 秒。
唯一被动-冷钢:被普攻击中时,降低攻击者 15% 攻速,持续 1 秒。"
tr "game_item_tooltip_3076" = "刺藤胸甲售价: @Value@+35 物理防御唯一被动-刺甲:被普攻击中后,反弹 @f1@ 魔法伤害(3 加上10% 自身额外物理防御)给攻击者,并在攻击者身上施加重创,持续 3 秒。"
tr "game_item_tooltip_3077" = "海神之斧售价: @Value@(近战限定)
+25 物理攻击
+50% 基础生命回复唯一被动-劈砍: 普攻对目标周围的敌人造成额外 @f1@ 到 @f2@ 自身物理攻击的命中物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月: 对附近的敌方单位造成 @f3@ 到 @f4@ 自身物理攻击的物理伤害(越靠近目标的敌人受到的伤害越大)(冷却时间 10 秒)。"
tr "game_item_tooltip_3078" = "三相之力售价:@Value@+250 生命
+250 魔力
+25 物理攻击
+40% 攻速
+20% 冷却时间减免
+5% 跑速唯一被动-暴虐: 普攻给予 20 跑速,持续 2 秒。击杀则给予 60 跑速。此跑速增益对远程英雄效果减半。
唯一被动-魔法弯刀:施放技能过后,下一次普攻造成 @f1@ 额外物理伤害(1.5 秒冷却时间)。"
tr "game_item_tooltip_3079" = "盾甲粉碎者售价:@Value@(近战限定)
+@FlatPhysicalDamageMod@ 物理攻击
+@PercentBaseHPRegenMod*100@% 基础生命回复
+@PercentLifeStealMod*100@% 普攻吸血被动:此道具造成的伤害获得总普攻吸血的一半效果。
唯一被动-劈砍:普攻命中时,对目标周围的敌人额外造成 @f1@ ~ @f2@ 的物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月:卸除周围敌人的所有护盾,接着对他们造成 @f3@ ~ @f4@ 物理伤害(最靠近的敌人受到的伤害最大)(@Effect5Amount@ 秒冷却时间)。"
tr "game_item_tooltip_3080" = "太空嗜血者售价: @Value@+65 物理攻击唯一被动: +5% 普攻吸血。
唯一被动: 你的普攻吸血现在可以超量治愈自己。超过的血量将会化成护盾吸收最多 @f1@ 点伤害。
此护盾在 25 秒内未受到攻击或是制造伤害将会逐渐衰退。"
tr "game_item_tooltip_3082" = "守望者铠甲售价: @Value@+40 点物理防御唯一被动-冷钢:被普攻击中时,降低攻击者 15% 攻速,持续 1 秒。"
tr "game_item_tooltip_3083" = "好战者铠甲售价: @Value@+800 生命
+200% 基础生命回复唯一被动: +10% 冷却时间减免
唯一被动: 当最大生命达到 3000 时,获得 好战之心
好战之心:6 秒内没有受到伤害时,每 5 秒回复@f2@生命(与小兵及野怪战斗时则改为 3 秒内)。"
tr "game_item_tooltip_3084" = "狂霸血甲售价: @Value@+800 生命
+100% 基础生命回复唯一被动: 击杀英雄或获得助攻时,5 秒内回复 300 生命。"
tr "game_item_tooltip_3085" = "芮兰飓风箭售价:@Value@(远程限定)
+40% 攻速
+25% 暴击率
+7% 跑速唯一被动-风之怒: 进行普攻时,射出火焰箭攻击目标周围至多 2 名敌人,每下造成 @f1@ 物理伤害。火焰箭可以暴击和附加命中效果。"
tr "game_item_tooltip_3086" = "狂热双刀售价: @Value@+15% 攻速
+15% 暴击率唯一被动: +5% 跑速。"
tr "game_item_tooltip_3087" = "史提克弹簧刀售价: @Value@+40% 攻速
+25% 暴击率
+5% 跑速唯一被动 – 充能: 移动和攻击会使下一次攻击 充能。你的充能普攻命中时额外造成 @f1@ 魔法伤害。
唯一被动: 充能攻击的伤害弹跳至 @f3@ 个目标并可以在暴击时造成 @f2@ 额外魔法伤害。"
tr "game_item_tooltip_3089" = "死亡之帽售价: @Value@+120 魔法攻击唯一被动: 提高 40% (@f1@)魔法攻击。"
tr "game_item_tooltip_3090" = "乌莉特的法帽售价: @Value@+100 魔法攻击
+45 物理防御唯一被动: 提高 25% 魔法攻击。(@f1@)
唯一主动: 英雄进入凝滞状态 2.5 秒,期间无法移动、攻击、施法或使用道具﹝冷却时间 120 秒﹞。"
tr "game_item_tooltip_3091" = "智慧末刃售价:@Value@+50% 攻速
+50 魔法防御
+5% 跑速唯一被动 - 末刃:普攻命中时额外造成 @f1@ 魔法伤害。血量低于一半生命时,受到相当于此伤害 33% 的治愈效果 - 近战英雄受到的治愈效果提升至 100%。
对敌方英雄造成的总伤害:@f2@
总治愈量:@f3@"
tr "game_item_tooltip_3092" = "守望之骸售价: @Value@+200 生命
+35 魔法攻击
+50% 基础魔力回复
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}"
tr "game_item_tooltip_3093" = "贪婪之刃售价: @Value@+15% 攻速唯一被动-贪婪: 每 10 秒获得额外 3 金钱。
唯一被动-加薪:每击杀一名敌人获得额外 2 金钱。
贪婪之刃获得金钱:@f1@"
tr "game_item_tooltip_3094" = "冲击火炮售价: @Value@+30% 攻速
+25% 暴击率
+5% 跑速唯一被动 – 充能: 移动和攻击会使下一次攻击 充能。你的充能普攻命中时额外造成 @f1@ 魔法伤害。
唯一被动:充能攻击额外获得 @f2*100@% 射程(+@f3@ 最大距离)。
充能攻击的速度比一般普攻还要快 25%。此外,充能攻击对建筑物亦能作用。"
tr "game_item_tooltip_3095" = "狂暴利刃售价: @Value@+60 物理攻击
+30% 攻速唯一被动 - 充能:移动和攻击会使下一次的普攻 充能。你的充能普攻命中时额外造成 @f1@ 魔法伤害。
唯一被动:你的所有充能效果会相对地提升 35% 并造成于 1.5 秒内递减的 40% 缓速效果。"
tr "game_item_tooltip_3096" = "流浪者徽章售价: @Value@+10 跑速
+50% 基础生命回复
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_3097" = "巨石盾甲售价: @Value@+125 生命
+50% 基础生命回复
每 10 秒 +1 金钱{{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_3098" = "霜牙售价:@Value@+20 魔法攻击
+50% 基础魔力回复
每 10 秒 +2 金钱
+10% 冷却时间减免{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}"
tr "game_item_tooltip_3099" = "灵魂法衣售价: @Value@+520 生命唯一灵气:给予周围友方英雄 10% 冷却时间减免和每 5 秒回复 12 魔力。"
tr "game_item_tooltip_3100" = "巫妖之祸售价: @Value@+80 魔法攻击
+7% 跑速
+10% 冷却时间减免
+250 魔力唯一被动-魔法弯刀:施放技能过后,下一次普攻命中时会对敌人造成 @f1@ 额外魔法伤害(冷却时间 1.5 秒)。"
tr "game_item_tooltip_3101" = "刺针剑售价: @Value@+35% 攻速唯一被动: +10% 冷却时间减免。"
tr "game_item_tooltip_3102" = "女妖面纱售价: @Value@+75 魔法攻击
+60 魔法防御
+10% 冷却时间减免唯一被动:获得一个法术护盾,屏蔽下一个敌人的技能。此护盾击破后若 40 秒内没有受到敌方英雄的技能伤害将会自动刷新。"
tr "game_item_tooltip_3104" = "泛丹王的战锤售价: @Value@+300 生命
+50 物理攻击
+10% 秒冷却时间唯一被动:灰烬 控制最近的祭坛会获得余烬效果,每秒对邻近敌人造成 25 (依据英雄等级增加 1)魔法伤害(对小兵及野怪则造成 50% 额外伤害)。控制最远的祭坛,则你的普通攻击会燃烧敌方目标,并在 3 秒内对目标造成最多 114 真实伤害(依据英雄等级)。"
tr "game_item_tooltip_3105" = "军团圣盾售价:@Value@+30 物理防御
+30 魔法防御"
tr "game_item_tooltip_3106" = "麦瑞德之爪售价: @Value@+15% 攻速唯一被动-残废: 普攻命中对野怪造成额外 50 点魔法伤害并回复 8 点生命。
"
tr "game_item_tooltip_3107" = "赎罪神石售价: @Value@+200 生命
+50% 基础生命回复
+150% 基础魔力回复
+10% 冷却时间减免唯一被动: +10% 护盾及治愈效果
唯一主动:指定一个 5500 范围内的区域。2.5 秒后,降下一道光束治疗友军 10(依据目标等级,每等级 +20)生命,燃烧敌方英雄并造成相当于其 10% 最大生命的 真实 伤害,并对敌方士兵造成 250 真实 伤害 (120 秒冷却时间)。本身拥有的治愈及护盾效果加成套用至赎罪神石的治愈效果时会增强为 3 倍。
能够在死亡时使用。
若目标单位近期内曾受到其它赎罪神石影响,效果将会减半。
对英雄总治愈量: @f1@
对英雄总伤害量: @f2@"
tr "game_item_tooltip_3108" = "恶魔法典售价: @Value@+35 魔法攻击唯一被动: +10% 冷却时间减免。"
tr "game_item_tooltip_3109" = "骑士誓愿售价:@Value@+250 生命
+40 物理防御
+10% 冷却时间减免唯一主动: 指定一名友军英雄作为你的战友 (90 秒冷却时间)。
唯一被动:如果你的战友位于附近,获得 20 额外物理防御,朝他移动时增加 15% 跑速。
唯一被动:如果你的战友位于附近,回复自身相当于 12% 战友对敌方英雄造成伤害的生命,同时将战友受到的 12% 伤害以真实伤害的形式转移至你身上(如果你是远程英雄,回复的生命及伤害转移会降低 50%)。
已转移伤害:@f3@
已接收到的治愈量:@f4@ "
tr "game_item_tooltip_3110" = "冰霜之心售价: @Value@+400 魔力
+100 物理防御
+20% 冷却时间减免唯一灵气:降低周围敌人 15% 攻速。"
tr "game_item_tooltip_3111" = "水星之靴售价: @Value@+25 魔法防御唯一被动-跑速增强:提高 45 跑速。
唯一被动-韧性:降低 30% 晕眩、缓速、嘲讽、恐惧、沉默、致盲和定身效果的作用时间。"
tr "game_item_tooltip_3112" = "保卫者冰玉售价: @Value@+150 生命
+35 魔法攻击
+10 魔力回复 / 5 秒"
tr "game_item_tooltip_3113" = "苍穹神火售价: @Value@+30 点魔法攻击唯一被动: +5% 跑速"
tr "game_item_tooltip_3114" = "禁忌之像售价: @Value@+50% 基础魔力回复唯一被动: +10% 冷却时间减免
唯一被动: +5% 治愈及保护能力"
tr "game_item_tooltip_3115" = "纳什之牙售价: @Value@+50% 攻速
+80 魔法攻击唯一被动: +20% 冷却时间减免。
唯一被动: 普攻命中造成 15 (+@f1@) 额外魔法伤害。"
tr "game_item_tooltip_3116" = "瑞莱的冰晶节杖售价: @Value@+300 生命
+90 魔法攻击唯一被动:对目标造成技能伤害时,降低目标跑速 20%,持续 1 秒。"
tr "game_item_tooltip_3117" = "疾行之靴售价: @Value@唯一被动-跑速增强:提高 25 跑速,脱离战斗 5 秒后转为提高 115 跑速。"
tr "game_item_tooltip_3118" = "太空骑士誓愿售价:@Value@+250 生命
+40 物理防御
+10% 冷却时间减免唯一主动: 指定一名友军英雄作为你的战友 (90 秒冷却时间)。
唯一被动:如果你的战友位于附近,获得 20 额外物理防御,朝他移动时增加 15% 跑速。
唯一被动:如果你的战友位于附近,回复自身相当于 3% 战友对敌方英雄造成伤害的生命,同时将战友受到的 12% 伤害以真实伤害的形式转移至你身上(如果你是远程英雄,回复的生命及伤害转移会降低 50%)。
已转移伤害:@f3@
已接收到的治愈量:@f4@ "
tr "game_item_tooltip_3122" = "狡诘亡人斧售价: @Value@+20 物理攻击
+10% 暴击率唯一被动: 暴击使目标流血,在 3 秒内造成相当于 60% 自身额外物理攻击的物魔法害。"
tr "game_item_tooltip_3123" = "死刑宣告售价: @Value@+15 物理攻击唯一被动-处刑者: 物理伤害会对敌方英雄造成重创效果,持续 3 秒。"
tr "game_item_tooltip_3124" = "鬼索的狂暴之刃售价:@Value@+25 物理攻击
+25 魔法攻击
+25% 攻速被动:普攻命中时额外造成 15 魔法伤害。
唯一被动 - 最后耳语:获得 15% 物理穿透
唯一被动 - 解离:获得 15% 魔法穿透。
唯一被动:进行普攻时提升 8% 攻速,持续 5 秒 (最多迭加至 6 层)。达最大层数时获得鬼索之怒。
鬼索之怒:每 3 普攻额外触发一次命中效果。
累积至一半层数时,近战英雄下一次的普攻将一次迭满全部层数。"
tr "game_item_tooltip_3126" = "麦德瑞裂血爪售价: @Value@+40 物理攻击
+30% 攻速
+25 物理防御唯一被动:当普攻命中敌人时,造成额外 4% 目标最大生命的魔法伤害。"
tr "game_item_tooltip_3128" = "冥火之拥售价: @Value@+120 魔法攻击
+10% 冷却时间减免唯一主动:对敌方英雄造成 15% 目标最大生命的魔法伤害,同时接下来的 4 秒内提高 20% 该目标受到的魔法伤害﹝冷却时间 90 秒﹞。"
tr "game_item_tooltip_3131" = "神圣之剑售价: @Value@+25 物理攻击
+25% 攻速唯一被动: +18 物理致命(当前无视 @f3@ 物理防御)
唯一主动: 获得 +100% 攻速和 100% 暴击机率,持续 3 秒或 3 下普攻(90 秒冷却时间)。"
tr "game_item_tooltip_3132" = "黄金之心售价: @Value@+325 生命唯一被动:每 10 秒 +5 金钱。
黄金之心 ─ 获得金钱:@f1@"
tr "game_item_tooltip_3133" = "考菲尔德的战槌售价: @Value@+25 物理伤害唯一被动: +10% 冷却时间减免。"
tr "game_item_tooltip_3134" = "残暴之力售价: @Value@+25 物理攻击唯一被动:+10 物理致命(当前无视的物理防御:@f1@)
唯一被动-猎头者:击杀任一敌方单位后,你下一次的伤害技能将会造成 40 额外物理伤害(30 秒冷却时间)。"
tr "game_item_tooltip_3135" = "虚空之杖售价: @Value@+70 魔法攻击唯一被动 - 解离: +40% 魔法穿透。"
tr "game_item_tooltip_3136" = "幽魂面具售价:@Value@+35 魔法攻击
+200 生命唯一被动-狂乱:进入与敌方英雄的战斗后,每秒提升 2% 造成的伤害(最大值:10%)。"
tr "game_item_tooltip_3137" = "苦行者之刃售价: @Value@+50% 攻速
+45 魔法防御
+10% 冷却时间减免唯一主动 ─ 水银: 移除所有减益效果,如果是近战英雄则增加 50% 额外跑速,持续 1 秒(冷却时间 90 秒)。"
tr "game_item_tooltip_3138" = "海龙甲售价: @Value@+180 生命唯一被动:每累加一层提高 32 生命,如果击杀英雄的话提高 2 层或造成助攻的话提高 1 层(最多累加 20 层)。当英雄死亡时会失去三分之一的累加效果。累加到 20 层时,可以降低 15% 英雄受到的各种伤害。"
tr "game_item_tooltip_3139" = "水星弯刀售价:@Value@+50 点物理攻击
+35点魔法防御
+10%普攻吸血唯一主动 ─ 水银变异: 移除英雄身上全部的控制效果。同时提高 50% 额外跑速,持续 1 秒(冷却时间 90秒)。"
tr "game_item_tooltip_3140" = "水银饰带售价: @Value@+30 魔法防御唯一主动 ─ 水银变异: 移除全部控制效果(冷却时间90 秒)。"
tr "game_item_tooltip_3141" = "秘奥之剑售价: @Value@+20 (+@f1@) 物理攻击
+0% 普攻吸血唯一被动-畏惧 每层荣耀给予 2 物理攻击。当达到 15 层时,获得10% 普攻吸血。
唯一被动-孤注一掷: 每撃杀一个英雄给予 4 层荣耀,助攻给予 1 层,最多达到 30 。死亡时失去 8 层。"
tr "game_item_tooltip_3142" = "妖梦鬼刀售价:@Value@+55 物理攻击
+10% 冷却时间减免唯一被动:+18 物理致命(当前无视的物理防御:@f1@)
唯一被动:+40 脱离战斗时的跑速
唯一主动:+20% 跑速,持续 6 秒(45 秒冷却时间)。"
tr "game_item_tooltip_3143" = "兰顿之兆售价: @Value@+400 生命
+70 物理防御唯一被动:减少 20% 受到普攻造成的暴击伤害(减少的伤害共计:@f1@)。
唯一被动-冷钢: 被普攻击中时,降低攻击者 15% 攻速,持续 1 秒。
唯一主动: 降低周围敌方单位 55% 跑速,持续 2 秒(60 秒冷却时间)。"
tr "game_item_tooltip_3144" = "比尔吉沃特弯刀售价:@Value@+25 点物理攻击
+10% 普攻吸血唯一主动:造成 100 点魔法伤害,同时降低目标英雄 25% 跑速,持续 2 秒(冷却时间 90 秒)。"
tr "game_item_tooltip_3145" = "海克斯科技左轮售价:@Value@+40 魔法攻击唯一被动─魔法箭:普攻敌方英雄造成 @f1@ 额外魔法伤害。 (冷却时间 40 秒,和其他 海克斯科技 道具共享冷却时间)。"
tr "game_item_tooltip_3146" = "海克斯科技枪刃售价: @Value@+40 物理攻击
+80 魔法攻击唯一被动:回复相当于 15% 伤害输出的生命。类型为范围伤害时,仅有 33% 的效果。
唯一主动-闪电箭:造成 @f2@ (+@f1@)魔法伤害并降低目标英雄 40% 跑速,持续 2 秒(40 秒冷却时间,并与其他 海克斯科技 道具共用冷却时间)。"
tr "game_item_tooltip_3147" = "暮色黑刃售价: @Value@+55 物理攻击
+10% 冷却时间减免唯一被动: +21 物理致命( 无视当前 @f3@ 物理防御)
唯一被动-熄灭灯火:被敌方侦查守卫发现时,揭露附近陷阱并使周围守卫无效,效果持续 8 秒。近战普攻可立刻摧毁这些陷阱(90 秒冷却时间)。
唯一被动-夜色潜伏:若你没有被敌方发现的时间达 1 秒,你下一次对敌方英雄的普攻将额外造成 @f1@ 物理伤害,并降低其 99% 跑速,持续 0.25 秒。(被敌方英雄发现后此效果会在 5 秒内消失。远程普攻不会缓速目标。)"
tr "game_item_tooltip_3148" = "太空海克斯科技枪刃售价: @Value@+40 物理攻击
+80 魔法攻击唯一被动:回复相当于 4% 伤害输出的生命。类型为范围伤害时,仅有 33% 的效果。
唯一主动-闪电箭:造成 @f2@ (+@f1@)魔法伤害并降低目标英雄 40% 跑速,持续 2 秒(40 秒冷却时间,并与其他 海克斯科技 道具共用冷却时间)。"
tr "game_item_tooltip_3149" = "太空殒落王者之剑售价:@Value@+40 物理攻击
+25% 攻速
+3% 普攻吸血唯一被动:普攻命中时造成相当于目标 8% 当前生命的额外物理伤害。普攻吸血适用于此伤害。
唯一主动:对目标英雄造成 100 点魔法伤害并偷取其 25% 跑速,持续 3 秒(90 秒冷却时间)。
可造成的最小额外物理伤害为 15 点。
对野怪及小兵可造成的最大额外物理伤害为 60 点。
道具持有者的普攻吸血效果适用于此额外物理伤害。"
tr "game_item_tooltip_3150" = "幻象之刃售价: @Value@+@FlatPhysicalDamageMod@ 物理攻击
+@FlatArmorMod@ 物理防御
+@PercentLifeStealMod*100@% 普攻吸血唯一被动-沙之标记: 普攻迭加一层沙之标记,显现目标行踪,持续 3 秒,同时只能标记一名敌人。
唯一主动-幻象迷踪: 向有沙之标记单位的反方向瞬移 @Effect1Amount*-1@ 距离 (60 秒冷却时间)。
「苏瑞玛人善用沙漠的每个特性。」"
tr "game_item_tooltip_3151" = "黎安卓的折磨售价:@Value@+75 魔法攻击
+300 生命唯一被动-狂乱:进入与敌方英雄的战斗后,每秒提升 2% 造成的伤害(最大值:10%)。
唯一被动-折磨:技能可以灼烧敌人,持续 3 秒,每秒造成相当于目标 1.5% 最大生命的额外魔法伤害。灼烧效果对行动受到限制的单位会造成 2.5% 伤害。"
tr "game_item_tooltip_3152" = "海克斯科技腰带-01售价: @Value@+300 生命
+60 魔法攻击
+10% 冷却时间减免唯一主动─火焰箭: 向前冲刺并释放一团火焰箭,造成 @f1@ (+@f2@) 魔法伤害(冷却时间 40 秒,和其他 海克斯科技 道具共用冷却时间)。
英雄或野怪被一个以上的火焰箭击中时,只会从每个额外火焰箭中受到 10% 的魔法伤害。"
tr "game_item_tooltip_3153" = "殒落王者之剑售价:@Value@+40 物理攻击
+25% 攻速
+12% 普攻吸血唯一被动:普攻命中时造成相当于目标 8% 当前生命的额外物理伤害。普攻吸血适用于此伤害。
唯一主动:对目标英雄造成 100 点魔法伤害并偷取其 25% 跑速,持续 3 秒(90 秒冷却时间)。
可造成的最小额外物理伤害为 15 点。
对野怪及小兵可造成的最大额外物理伤害为 60 点。
道具持有者的普攻吸血效果适用于此额外物理伤害。"
tr "game_item_tooltip_3154" = "瑞格之灯售价:@Value@+25 物理攻击
+20% 攻速
+12% 普攻吸血
+10% 技能吸血
唯一主动: 放置一个 潜行守卫 侦查周围情况,持续 180 秒(冷却时间 180 秒)。"
tr "game_item_tooltip_3155" = "吸魔剑售价:@Value@+20 物理攻击
+35 魔法防御唯一被动 ─ 命脉:当英雄即将受到魔法伤害,总量会让英雄的生命低于 30% 时,可以获得一个护盾吸收 @f1@ 魔法伤害,持续 5 秒﹝冷却时间 90 秒﹞。"
tr "game_item_tooltip_3156" = "魔提斯深渊售价: @Value@+50 物理攻击
+50 魔法防御
+10% 冷却时间减免唯一被动-命脉: 在受到会让生命低于 30% 的魔法伤害时,给予一个可以于 5 秒内吸收 350 魔法伤害的护盾。
系于一线: 当触发 命脉 时,获得 +20 物理伤害,+10% 技能吸血和 +10% 普攻吸血效果,直到战斗结束为止。"
tr "game_item_tooltip_3157" = "中娅沙漏售价:@Value@+75 魔法攻击
+45 物理防御
+10% 冷却时间减免唯一主动─凝滞:英雄进入凝滞状态,並且无法被指定,持续 2.5秒,期间无法移动、攻击、施法或使用道具(冷却时间120 秒)。"
tr "game_item_tooltip_3158" = "爱欧尼亚之靴售价: @Value@唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
唯一被动: 降低召唤师技能 10% 冷却时间
『此物品用以纪念联盟历 20 年 12 月 10 日,爱欧尼亚对诺克萨斯在争夺南部领土的第二次比赛,爱欧尼亚获得最后的胜利。』"
tr "game_item_tooltip_3159" = "格雷提灯售价:@Value@+15 伤害
+30% 攻速唯一被动 ─ 残废: 普攻命中野怪将造成额外 75 点魔法伤害与回复 10 点生命。
唯一被动: 从野怪身上获得额外 30% 金钱。
唯一被动 ─ 侦查陷阱: 附近隐形的敌人陷阱将现形。
唯一主动: 于目标区域释放一阵侦查隐形的烟雾,持续 5 秒;显露范围内敌方英雄的行踪,持续 3 秒﹝冷却时间60 秒﹞。"
tr "game_item_tooltip_3160" = "野性烈炎售价:@Value@+12 点物理攻击
+30% 攻速唯一被动 ─ 残废: 普攻命中造成额外 @f3@(25 + 野性叠加)点魔法伤害(对士兵与野怪则造成 300% 伤害)并且回复 10 点生命。击杀、助攻或是击杀大型野怪将会获得野性叠加。
唯一被动: 从野怪身上获得额外 30% 金钱。
唯一主动: 放置一个 潜行守卫 侦查周围情况,持续 180 秒(冷却时间 180 秒)。
潜行守卫:已放置 @f1@ / @f2@ 个守卫。
击杀野怪获得额外金钱: @f5@"
tr "game_item_tooltip_3161" = "精进之矛售价:@Value@+60 物理攻击
+250 生命
+20% 冷却时间减免唯一被动:施放大绝后,接下来 10 秒内你下一次的普攻会使你获得龙之觉醒,持续 6 秒 (30 秒冷却时间)。
龙之觉醒:获得 50% 攻速,且普攻使非大绝技能的剩余冷却时间返还 20%。"
tr "game_item_tooltip_3162" = "太空比尔吉沃特弯刀售价:@Value@+25 点物理攻击
+2.5% 普攻吸血唯一主动:造成 100 点魔法伤害,同时降低目标英雄 25% 跑速,持续 2 秒(冷却时间 90 秒)。"
tr "game_item_tooltip_3163" = "太空魔提斯深渊售价: @Value@+50 物理攻击
+50 魔法防御
+10% 冷却时间减免唯一被动-命脉: 在受到会让生命低于 30% 的魔法伤害时,给予一个可以于 5 秒内吸收 350 魔法伤害的护盾(90 秒冷却时间)。
系于一线: 当触发 命脉 时,获得 +20 物理伤害,+2.5% 技能吸血和 +2.5% 普攻吸血效果,直到战斗结束为止。"
tr "game_item_tooltip_3165" = "黑魔禁书售价:@Value@+70 魔法攻击
+300 生命唯一被动-死亡之触: +15 魔法穿透
唯一被动-诅咒打击:对敌方英雄造成魔法伤害时在他们身上施加重创效果,持续 3 秒。"
tr "game_item_tooltip_3166" = "骨牙项链售价: @Value@唯一主动 ─ 骨牙图腾: 放置一个潜行守卫,持续 60 秒(冷却时间 120 秒)。获得 6 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3167" = "骨牙项链售价: @Value@唯一主动 ─ 骨牙图腾: 放置一个潜行守卫,持续 60 秒(冷却时间 120 秒)。获得 6 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3168" = "骨牙项链售价: @Value@唯一主动 ─ 骨牙图腾: 放置一个潜行守卫,持续 120 秒(冷却时间 120 秒)。获得 20 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3169" = "骨牙项链售价: @Value@唯一主动 ─ 骨牙图腾: 放置一个潜行守卫,持续 120 秒(冷却时间 120 秒)。获得 20 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3170" = "月光魔剑售价:@Value@+50 魔法攻击
+50 物理防御
+50 魔法防御唯一被动 ─ 韧性: 降低35% 晕眩、缓速、嘲讽、恐惧、变形、沉默、致盲和定身效果的持续时间。"
tr "game_item_tooltip_3171" = "骨牙项链售价: @Value@唯一主动 ─ 骨牙图腾: 放置一个潜行守卫,持续 180 秒(冷却时间 60 秒),获得 20 个战利品时主动技能获得升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3172" = "西风匕首售价: @Value@+50 物理攻击
+40% 攻速
+10% 跑速唯一被动 ─ 韧性:降低 35% 晕眩、缓速、嘲讽、恐惧、变形、沉默、致盲和定身效果的作用时间。"
tr "game_item_tooltip_3173" = "太空爱欧尼亚之靴售价: @Value@唯一被动: +10% 冷却时间减免
唯一被动-跑速增强: +45 跑速
「此道具主要使用于外太空。」"
tr "game_item_tooltip_3174" = "雅典娜的恶魔圣杯售价: @Value@+30 魔法攻击
+30 魔法防御
+100% 基础魔力回复
+10% 冷却时间减免唯一被动:将 35% 对英雄造成的原始伤害转化为血之充能,最多达 @f1@。治愈友军或赋予友军护盾时会消耗相当于 100% 治愈量/护盾值的充能,该名友军将回复等同于消耗充能的生命。
唯一被动-失衡:现在每获得 25% 基础魔力回复就会获得 5 魔法攻击(@f4@)。此外还会使其它道具的和谐氛围失效。
总治愈量: @f2@ "
tr "game_item_tooltip_3175" = "卡力斯之颅售价: @Value@唯一主动 ─ 骨牙图腾: 放置一个潜行守卫,持续 180 秒(冷却时间 90 秒)。每个玩家仅限在地图上放置 3 个潜行守卫。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品,每次死亡会失去 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。
特殊加成:雷葛尔在草丛中所获得视野范围增加。"
tr "game_item_tooltip_3176" = "秘术螺旋杖售价: @Value@+400 生命
+300 魔力
+10% 冷却时间减免唯一被动:消耗魔力时,30% 消耗的魔力量转为回复生命。"
tr "game_item_tooltip_3178" = "爱欧尼亚星火售价:@Value@+40% 攻速
+250 生命唯一被动:每四次普攻会施放出一道连锁闪电,造成 125 魔法伤害攻击最多 4 个目标。"
tr "game_item_tooltip_3180" = "奥丁面纱售价: @Value@+350 生命
+350 魔力
+50 魔法防御唯一被动:降低和储存 10% 英雄受到的魔法伤害。
唯一主动:对周围敌人造成 200 +﹝储存伤害﹞﹝最多 400﹞魔法伤害﹝冷却时间 90 秒﹞。"
tr "game_item_tooltip_3181" = "愉悦刀刃售价:@Value@+45 物理攻击
+10% 普攻吸血唯一被动: 普攻命中获得 6 物理攻击与 1% 普攻吸血,持续 8 秒(效果迭加最多 5 次)。"
tr "game_item_tooltip_3183" = "普丝拉的祝福售价:@Value@+25 生命回复 ╱ 5 秒唯一被动:提高 15% 占领速度﹝无法和其他道具累加计算﹞。
唯一主动:提高 30% 跑速,持续 2 秒﹝冷却时间 60 秒﹞"
tr "game_item_tooltip_3184" = "保卫者战锤售价: @Value@+150 生命
+20 物理攻击
+10% 普攻吸血"
tr "game_item_tooltip_3185" = "光之使者售价:@Value@+30 点物理攻击
+30% 暴击率唯一被动: 暴击对你的目标造成流血效果,在 3 秒内造成等同于你 90% 额外物理攻击的魔法伤害。
唯一被动 ─ 侦测陷阱: 主动显示周围敌人设置的隐形陷阱。
唯一主动: 于目标区域释放一阵侦查隐形的烟雾,持续 5 秒,显示敌方英雄位置 3 秒﹝冷却时间 60 秒﹞。"
tr "game_item_tooltip_3186" = "凯特的血刃售价:@Value@+30 物理攻击
+40% 攻速唯一被动:普攻命中时对敌人造成额外 2.5% 目标最大生命的魔法伤害。"
tr "game_item_tooltip_3187" = "奥术清除者售价: @Value@+225 生命
+250 魔力
+25 物理防御
+20% 冷却时间减免唯一被动-侦测陷阱: 获得周围敌方陷阱的真视视野。
唯一主动-猎人之眼: 于目标区域释放一阵烟雾并获得视野,持续 5 秒;显示范围内敌方英雄和陷阱,持续 3 秒(60 秒冷却时间)。"
tr "game_item_tooltip_3188" = "黑焰火炬售价:@Value@+80 点魔法攻击
+10% 冷却时间减免唯一主动: 在 4 秒内共造成目标敌方英雄 20% 最大生命的魔法伤害,作用期间目标所受到的魔法伤害亦将提升 20%(90 秒冷却时间)。 "
tr "game_item_tooltip_3190" = "日轮的加冕售价:@Value@+30 物理防御
+60 魔法防御唯一主动:施放一个随时间消退的护盾在周围友方英雄身上,持续 2.5 秒,最多吸收 120(每等级+10)(+@f1@)伤害(120 秒冷却时间)。
已阻挡最大伤害: @f2@
已阻挡总伤害: @f3@"
tr "game_item_tooltip_3191" = "探索者护腕售价:@Value@+30 物理防御
+20 魔法攻击唯一被动:击杀一个单位可以提高 0.5 额外物理防御和魔法攻击,效果最多累加 30 次。
额外物防: @f1@ / 15
额外魔攻: @f2@ / 15"
tr "game_item_tooltip_3193" = "石像鬼磐核售价:@Value@+40 物理防御
+40 魔法防御唯一被动-石化肌肤:若周围敌方英雄存在 3 名或以上,获得 40 额外物理防御及魔法防御。
唯一主动-巨大化:增加 40% 生命及体型大小,减少 60% 造成的伤害,持续 4 秒(90 秒冷却时间)。若被动效果石化肌肤已经启动,增加的生命改为 100%。"
tr "game_item_tooltip_3194" = "适性神盔售价: @Value@+350 生命
+55 魔法防御
+100% 基础生命回复
+10% 冷却时间减免唯一被动:受到敌方技能或效果造成的魔法伤害后,接下来相同技能或效果造成的魔法伤害将减少 20%,持续 4 秒。"
tr "game_item_tooltip_3196" = "力量强化芯片无法贩卖+@f1@ 魔法攻击
+@f2@ 魔力唯一被动 ─ 渐进: 维克特可以升级他的其中一个基础技能。"
tr "game_item_tooltip_3197" = "重力强化芯片无法贩卖+@f1@ 魔法攻击
+@f2@ 魔力唯一被动 ─ 渐进: 维克特可以升级他的其中一个基础技能。"
tr "game_item_tooltip_3198" = "射线强化芯片无法贩卖+@f1@ 魔法攻击
+@f2@ 魔力唯一被动 ─ 荣光进化: 维克特到达力量的顶峰,除了升级基础技能外还可以强化浑沌风暴。"
tr "game_item_tooltip_3200" = "海克斯核心模块无法贩卖+@f1@ 魔法攻击
+@f2@ 魔力唯一被动 ─ 渐进: 此道具可以升级三次,并增强维克特的基础技能。在商店点击此道具来查看更多强化说明。"
tr "game_item_tooltip_3204" = "翮羽轻甲售价: @Value@+20 物理防御唯一被动 ─ 破坏殆尽:对野怪造成伤害后每 5 秒获得 40 生命回复与 30 魔法回复。攻击你的野怪将会在 3 秒内使其失去 5% 最大生命(最多 150)。
唯一主动: 在指定目标区域释放一阵烟雾侦查该区域视野,持续 5 秒,显示敌方英雄行踪,持续 3 秒(冷却时间 60 秒)。"
tr "game_item_tooltip_3205" = "翮羽轻甲售价: @Value@+20 物理防御唯一被动-破坏殆尽:受到来自野怪的伤害时每 5 秒获得 40 生命回复与 30 魔力回复。攻击你的野怪会在 3 秒内失去他们最大生命的 5%(最多 150)
唯一主动-猎人之眼: 放置一个 潜行守卫侦查附近区域,持续 180 秒(冷却时间 180 秒)。
潜行守卫:已放置 @f1@ / 3 个守卫。"
tr "game_item_tooltip_3206" = "亡灵战魂售价:@Value@+@f3@ 魔法攻击
+10% 冷却时间减免唯一被动 ─ 灵魂抽取: 每杀死一只大型或传说野怪就获得 2 魔法攻击。(@f2@/30)
唯一被动 ─ 屠杀:提高 30% 对野怪造成的伤害,并将所造成伤害的 6% 转化为生命,3% 为魔力。
唯一被动 ─ 不灭: 每 1.5 秒储存一层金钱迭加(最多 80 层)。击杀大型野怪、巨龙或巴龙时,最多将 40 层迭加转换为金钱。
额外获得金钱: @f1@"
tr "game_item_tooltip_3207" = "远古战魂售价: @Value@+25% 额外生命(@f3@)
+200 点生命
+10% 冷却时间减免
+20 物理防御唯一被动-破坏殆尽:受到来自野怪的伤害时每 5 秒获得 60 生命回复与 45 魔力回复。 攻击你的野怪将会在 3 秒内损失 5% 最大生命(最多 195)
唯一被动-不灭: 每 1.5 秒储存一层叠加金钱(最多 80 层叠加)。击杀大型或传说野怪将会把 40 层叠加转变为金钱。
唯一主动-猎人之眼: 放置一个 潜行守卫侦查周围区域,持续 180 秒(冷却时间 180 秒)。
额外获得金钱: @f1@
潜行守卫:已放置 @f2@ / 3 个守卫。"
tr "game_item_tooltip_3208" = "远古战魂售价: @Value@+25% 额外生命(@f3@)
+200 生命
+10% 冷却时间减免
+20 物理防御唯一被动 ─ 破坏殆尽:对野怪造成伤害后每 5 秒获得 60 生命回复与 45 魔法回复。攻击你的野怪将会在 3 秒内失去 5% 最大生命(最多 195)。
唯一被动 ─ 不灭: 每 1.5 秒储存 1 层金钱迭加(最多 80 层)。击杀大型或史诗野怪最多消耗 40 层迭加转换为金钱奖励。
唯一被动 ─ 侦测陷阱: 主动显示周围敌人设置的隐形陷阱。
唯一主动 ─ 猎人之眼: 在指定目标区域释放一阵烟雾侦查该区域视野,持续 5 秒,显示敌方英雄行踪,持续 3 秒(冷却时间 60 秒)。
额外赚取金钱 @f1@"
tr "game_item_tooltip_3209" = "蜥蜴长老战魂售价:@Value@+30 物理攻击
+10% 冷却时间减免唯一被动 ─ 焚化: 在对敌方造成物理伤害时,会在 3 秒内共造成 @f1@ 真实伤害。
唯一被动 ─ 屠杀: 提高 20% 对野怪造成的伤害,并将所造成伤害的 6% 转化为生命,3% 为魔力。
唯一被动 ─ 不灭: 每 1.5 秒储存一层金钱迭加(最多 80 层),击杀大型或史诗野怪将会把最多 40 层迭加转换为金钱。
额外奖励金钱: @f2@"
tr "game_item_tooltip_3210" = "破魔者售价: @Value@(近战限定)
+40 物理攻击
+25 魔法防御
+20% 暴击机率唯一被动─韧性: 降低 35% 晕眩、缓速、嘲讽、恐惧、禁言、致盲和定身效果的作用时间。
唯一被动─命脉: 当英雄即将受到魔法伤害,总量会让英雄的生命低于 30% 时,可以获得一个护盾吸收 400 魔法伤害,持续 5 秒﹝冷却时间 90 秒﹞。"
tr "game_item_tooltip_3211" = "亡灵斗篷售价:@Value@+250 生命
+25 魔法防御唯一被动:受到来自敌方英雄伤害后,获得 150% 基础生命回复,最多持续 10 秒。"
tr "game_item_tooltip_3222" = "米凯的魔锅售价: @Value@+40 魔法防御
+100% 基础魔力回复
+10% 冷却时间减免唯一被动: +20% 治疗与护盾量。
唯一被动-和谐氛围:赋予额外 @f1@% 基础生命回复(依同等比例增加你的基础魔力回复)
唯一主动: 移除一位友方英雄全部的晕眩、定身、嘲讽、恐惧、沉默和缓速效果,并使他们缓速免疫,持续 2 秒(120 秒冷却时间)。
净化一个效果会赋予友军 40% 跑速,持续 2 秒。
成功净化次数:@f2@ "
tr "game_item_tooltip_3230" = "太空狂怒九头蛇售价: @Value@(近战限定)
+80 物理攻击
+100% 基础生命回复
+3% 普攻吸血被动:此道具造成的伤害获得普攻吸血的一半效果。
唯一被动-劈砍: 当普攻命中时,会对目标周围的敌人造成额外 @f1@ ~ @f2@ 的物理伤害(越靠近目标的敌人受到的伤害越大)。
唯一主动-新月: 对周围的敌方单位造成 @f3@ ~ @f4@ 的物理伤害(越靠近的敌人受到的伤害越大)(冷却时间 10 秒)。"
tr "game_item_tooltip_3231" = "太空水星弯刀售价:@Value@+50 点物理攻击
+35点魔法防御
+2.5%普攻吸血唯一主动 ─ 水银变异: 移除英雄身上全部的控制效果。同时提高 50% 额外跑速,持续 1 秒(冷却时间 90秒)。"
tr "game_item_tooltip_3240" = "$BaseName$-狂热售价:@Value@$BaseStats$$BaseDescription$
唯一被动-狂热: 当对单一目标普攻﹝命中﹞或施展单体技能造成伤害时,提高 12% 跑速,效果会在 2 秒内递减。
$BaseInfo$"
tr "game_item_tooltip_3241" = "$BaseName$-灵敏售价:@Value@$BaseStats$$BaseDescription$
唯一被动-灵敏: +20 跑速。
$BaseInfo$"
tr "game_item_tooltip_3242" = "$BaseName$-统帅售价:@Value@$BaseStats$$BaseDescription$
唯一被动-统帅: 朝自己位置移动的友方英雄提高 10% 跑速。
$BaseInfo$"
tr "game_item_tooltip_3243" = "$BaseName$ - 空间扭曲售价 @Value@$BaseStats$$BaseDescription$
唯一被动-空间扭曲: 降低 15% 传送、闪现和鬼步的冷却时间并获得额外机动能力:
鬼步: 由提高 27% 跑速变为提高 40 %。
闪现:施放后提高 20% 跑速,持续 1 秒。
传送: 施放后提高 30% 跑速,持续 3 秒。
$BaseInfo$"
tr "game_item_tooltip_3244" = "$BaseName$-守护家园售价:@Value@$BaseStats$$BaseDescription$
唯一被动-守护家园: 回到重生平台时,大幅提高生命和魔力回复速度,同时提高 200% 跑速,效果在 8 秒内递减。额外跑速与回复效果将在 6 秒后或是造成/受到伤害后消失。
$BaseInfo$"
tr "game_item_tooltip_3245" = "$BaseName$-传送售价:@Value@$BaseStats$$BaseDescription$
唯一主动-传送: 传送至目标友方单位 (@EnchantmentEffect1Amount@ 秒冷却时间) (刚购买有 @EnchantmentEffect2Amount@ 秒冷却时间)
$BaseInfo$"
tr "game_item_tooltip_3252" = "盗猎者利刃售价: @Value@+10 物理攻击唯一被动-猎头者:击杀任一敌方单位后,你下一次的伤害技能将会造成 40 额外物理伤害(30 秒冷却时间)。
唯一被动:从敌方野区盗猎 4 只大型野怪后转化成残暴之力。"
tr "game_item_tooltip_3285" = "卢登回音售价:@Value@+90 魔法攻击
+600 魔力
+10% 冷却时间减免唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-回音:移动和施法时获得充能,叠加 100 层后,下次伤害技能命中时消耗所有充能并对最多4 个目标造成 100 (+@f5@)额外魔法伤害。"
tr "game_item_tooltip_3286" = "卢登回音售价:@Value@+100 魔法攻击
+7% 移动速度唯一被动-回音: 移动和施法获得充能,叠加 100 层后,下次伤害技能命中时消耗所有充能并对最多 4 个目标造成 100 (+@f5@) 额外魔法伤害。"
tr "game_item_tooltip_3290" = "双影斗篷售价:@Value@+80 点魔法攻击
+10% 冷却时间减免
+6% 跑速唯一被动 ─ 陷阱侦测:使附近隐形敌方陷阱现形。
唯一主动 ─ 狩猎: 召唤最多 2 只无敌的鬼魂追击 2 位距离最近的敌方英雄,持续 6 秒。如果命中目标的话,显示其行踪和降低 40 % 跑速,持续 2.5 秒。
如果鬼魂无法找到目标则会自动回到施放者身上,成功返回的鬼魂将会降低此道具 20 秒冷却时间(冷却时间 60 秒)。"
tr "game_item_tooltip_3301" = "贤者古币售价:@Value@+5 跑速
+5% 冷却时间减免
每 10 秒 +2 金钱{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_3302" = "遗迹之盾售价:@Value@+50 生命
每 10 秒 +1 金钱{{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_3303" = "盗窃之刃售价:@Value@+10 魔法攻击
每 10 秒 +2 金钱
+25% 基础魔力回复{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}"
tr "game_item_tooltip_3304" = "陈旧的贤者古币售价:@Value@+5 跑速
+5% 冷却时间减免
每 10 秒 +2 金钱{{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3305" = "陈旧的流浪者徽章售价: @Value@+10 跑速
+50% 基础生命回复
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3306" = "陈旧的升华护符售价:@Value@+10 跑速
+45 物理防御
+175% 基础生命回复
+10% 冷却时间减免
每 10 秒 +2 金钱唯一被动-要塞冲锋: 接近防御塔(包括被破坏的塔)或虚空之门时获得 20% 跑速,持续 2 秒。
{{game_item_favorpassiveTT_@f8@}}
唯一主动: {{game_spell_subtooltip_ShurelyasCrestTT}} (60冷却时间)。{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3307" = "陈旧的遗迹之盾售价:@Value@+50 生命
每 10 秒 +2金钱{{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}"
tr "game_item_tooltip_3308" = "陈旧的巨石盾甲售价: @Value@+125 生命
+50% 基础生命回复
每 10 秒 +4 金钱{{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}"
tr "game_item_tooltip_3309" = "陈旧的山灵守护售价:@Value@+350 生命
+100% 基础生命回复
+10% 冷却时间减免
每 10 秒 +4 金钱 {{game_item_spoilsofwarTT_@f8@}}
唯一主动:替自己和友军设置一个能在 4 秒内最多吸收 @f5@ 伤害的护盾。4 秒后护盾爆炸,缓速邻近敌人 40% ,持续 2 秒( 60 秒冷却时间)。
对自己施放的话会自动指定受最多伤害的友军。{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}"
tr "game_item_tooltip_3310" = "陈旧的盗窃之刃售价: @Value@+10 魔法攻击
每 10 秒 +2 金钱
+25% 基础魔力回复{{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3311" = "陈旧的霜牙售价:@Value@+20 魔法攻击
+50% 基础魔力回复
每 10 秒 +2 金钱
+10% 冷却时间减免{{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3312" = "陈旧的霜后宣言售价:@Value@+60 魔法攻击
+50% 基础魔力回复
+10% 冷却时间减免
每 10 秒 +2 金钱{{game_item_tributepassiveTT_@f8@}}
唯一主动: 召唤 2 只冰霜鬼魂,持续 6 秒并搜寻附近敌方英雄,被鬼魂触碰的英雄会露出行踪,并降低其 40% 跑速,根据鬼魂游走的距离持续 2 秒至 5 秒(90 秒冷却时间)。{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}"
tr "game_item_tooltip_3340" = "侦查图腾售价: @Value@(饰品)唯一主动: 放置一个 潜行守卫,持续 @f3@ 秒。
每隔 @f4@ 秒累积一个充能,最多累积 2 个充能。
潜行守卫:已放置 @f1@ / @f2@ 个守卫。
目前视野分数:@f6@"
tr "game_item_tooltip_3341" = "清除者透视镜售价: @Value@(饰品)主动: 扫描一个区域,若附近有敌方隐形单位会显示警告,并使 @f4@ 范围内最远距离 @f3@ 单位的隐形陷阱和守卫现形并无效化,持续 6 秒(@f2@ 秒冷却时间)。
已侦测到的守卫数: @f1@
目前视野分数:@f6@"
tr "game_item_tooltip_3342" = "侦测晶球售价:@Value@(饰品)唯一主动: 显示 @f2@ 范围的视野,持续 2 秒。将能显示敌方英雄 5 秒(冷却时间 120 秒)。
等级 9 时,施放范围增加到 3500。"
tr "game_item_tooltip_3345" = "圣灵之锚售价:@Value@(饰品)主动: 消耗一次充能,立刻在温泉复活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)"
tr "game_item_tooltip_3348" = "奥术清除者售价: @Value@唯一主动 - 猎人之眼: 于目标区域释放一阵烟雾并获得视野,持续 5 秒;显示范围内敌方英雄位置并获得敌方陷阱的 真视 视野,持续 3 秒(90 秒冷却时间)。
目前视野分数:@f6@"
tr "game_item_tooltip_3350" = "进阶图腾售价:@Value@(饰品)唯一主动: 放置潜行守卫侦查周围区域,持续 120 秒 (冷却时间 120 秒)。
潜行守卫:已放置 @f1@ / @f2@ 个守卫。"
tr "game_item_tooltip_3351" = "进阶透视镜售价:@Value@(饰品)唯一主动: 在中距离半径内显示邻近区域隐形陷阱及隐形守卫,并使其失效,持续 6 秒(冷却时间 60 秒)。
已侦查到守卫数量: @f1@"
tr "game_item_tooltip_3352" = "进阶晶球售价:@Value@(饰品)唯一主动: 显示最多 3500 距离范围内的视野,持续 2 秒,将能显示被侦查到的非潜行英雄视野,持续 5 秒。(冷却时间 150 秒。)"
tr "game_item_tooltip_3361" = "进阶潜行图腾售价:@Value@(饰品)唯一主动: 放置潜行守卫侦查周围区域,持续 180 秒,每 60 秒获得一个充能,储存至多 2 个充能。每个玩家在地图上仅限使用 3 个潜行守卫。
潜行守卫:已放置 @f1@ / @f2@ 个守卫。"
tr "game_item_tooltip_3362" = "进阶视野图腾售价:@Value@(饰品)唯一主动: 放置侦查守卫,侦测周围区域和潜行单位,直到被消灭为止(冷却时间 120 秒)。视野图腾侦查到的守卫被消灭后,图腾使用者可获得金钱奖励。
已侦查到守卫: @f1@ / @f2@ 已使用图腾。"
tr "game_item_tooltip_3363" = "鹰眼晶球售价: @Value@(饰品)唯一主动: 在最远 4000 显示一个范围的区域并放置一支可见的守卫。此守卫无法被友方指定(@f4@ 秒冷却时间)。
目前视野分数:@f6@"
tr "game_item_tooltip_3364" = "先知透视镜售价: @Value@(饰品)主动:扫描自身周围区域,如有敌方隐形单位将显示警告,使附近的隐形陷阱和守卫现形,并使守卫无效化,持续 10 秒 (@f2@ 秒冷却时间)。
已侦测到的守卫数: @f1@
目前视野分数:@f6@"
tr "game_item_tooltip_3371" = "不灭之刃售价:@Value@+110 物理攻击
+25% 暴击率唯一被动:暴击造成 225% 伤害,而非 200%。"
tr "game_item_tooltip_3373" = "炉焰斗篷售价:@Value@+750 生命
+100 物理防御唯一被动──献祭:每秒对周遭敌军造成 @f1@ 魔法伤害。对野怪及小兵造成额外50% 伤害。"
tr "game_item_tooltip_3374" = "死亡之冠售价:@Value@+175 魔法攻击唯一被动: 提升 40% (@f1@)魔法攻击。"
tr "game_item_tooltip_3379" = "炼狱面具售价:@Value@+750 生命
+300 魔力
+100 魔法防御
+10% 冷却时间减免唯一被动-永续之力:受到敌方英雄攻击时,将 15% 所受伤害转化为魔力。施放技能时,将回复相当于 20% 消耗魔力的生命,每次施放技能最多回复 25 生命。
唯一灵气: 周遭敌方英雄承受15%额外魔法伤害。"
tr "game_item_tooltip_3380" = "黑曜切割者售价: @Value@+550 生命
+60 物理攻击
+20% 冷却时间减免唯一被动:对敌方英雄造成物理伤害时,降低目标4%物理防御,持续 6 秒(最多叠加 6 次,降低24%)。
唯一被动-暴虐: 造成物理伤害获得20移动速度,持续 2 秒。击杀或获得助攻时获得60移动速度,持续 2 秒。此跑速增益对远程英雄减半。"
tr "game_item_tooltip_3382" = "救世神石售价:@Value@+300 生命
+150% 基础生命回复
+200% 基础魔力回复
+10% 冷却时间减免唯一被动: +10%治疗与护盾效果
唯一主动: 指定一个 5500 范围内的区域。2.5 秒后,降下一道光束治疗友军 10(目标每等级 +20)生命,燃烧敌方英雄相当于 10% 其最大生命的 真实 伤害,并对敌方士兵造成 250 真实 伤害 (120 秒冷却时间)。本身拥有的治愈及护盾效果加成套用至救世神石的治愈效果时会增强为 3 倍。
能够在死亡时使用。
若目标单位近期内曾受到其它赎罪神石影响,效果将会减半。
对英雄总治愈量: @f1@
对英雄总伤害量: @f2@"
tr "game_item_tooltip_3383" = "日轮的神环售价:@Value@+45 物理防御
+75 魔法防御唯一主动:对周围友军施放一个会在 2.5 秒内逐渐衰退的护盾,最多吸收 120 (每等级+10)(+@f1@) 伤害(120 秒冷却时间)。
最高阻挡伤害: @f2@
总阻挡伤害: @f3@"
tr "game_item_tooltip_3384" = "三项之核售价:@Value@+350 生命
+350 魔力
+35 物理攻击
+50% 攻速
+20% 冷却时间减免
+8% 跑速唯一被动-暴虐:普攻给予 20 跑速,持续 2 秒。击杀则给予 60 跑速。此跑速增益对远程英雄效果减半。
唯一被动-魔法弯刀: 施放技能过后,下一次普攻造成等同@f1@ 物理攻击的额外物理伤害(1.5 秒冷却时间)。"
tr "game_item_tooltip_3385" = "乌莉特的法冠售价: @Value@+155 魔法攻击
+45 物理防御唯一被动: 提升25%魔法攻击 (@f1@)。
唯一主动: 英雄进入凝滞状态 2.5 秒,期间无法移动、攻击、施法或使用道具﹝冷却时间 120 秒﹞。"
tr "game_item_tooltip_3386" = "中娅悖论之钟售价:@Value@+100 魔法攻击
+60 物理防御
+10% 冷却时间减免唯一主动-凝滞:英雄进入凝滞状态,并且无法被指定,持续 2.5 秒,期间无法移动、攻击、施法或使用道具(120 秒冷却时间)。"
tr "game_item_tooltip_3387" = "寒霜霸拳售价:@Value@+125 物理防域
+20% 冷却时间减免
+700 魔力唯一被动 - 魔法弯刀: 施放技能后,下一次普攻命中时对目标周围的敌人额外造成 @f1@ 物理伤害并创造一个大小为 @f2@,且会降低敌人 30% 跑速的结界,持续 2 秒 (1.5 秒冷却时间)。"
tr "game_item_tooltip_3388" = "妖梦影刀售价:@Value@+75 物理攻击
+10% 冷却时间减免唯一被动: +25 物理致命 (无视当下 @f1@ 点物理防御)
唯一被动: +40 脱离战斗跑速
唯一主动:获得 +20% 跑速,持续 6 秒 (45 秒冷却时间)。"
tr "game_item_tooltip_3389" = "殒落王者之力售价:@Value@+55 物理攻击
+40% 攻速
+12% 普攻吸血唯一被动:普攻命中时造成相当于目标 8% 当前生命的额外物理伤害。普攻吸血适用于此伤害。
唯一主动:对目标英雄造成 100 点魔法伤害并偷取其 25% 跑速,持续 3 秒(90 秒冷却时间)。
可造成的最小额外物理伤害为 15 点。
对野怪及小兵可造成的最大额外物理伤害为 60 点。
道具持有者的普攻吸血效果适用于此额外物理伤害。"
tr "game_item_tooltip_3390" = "卢登脉冲售价:@Value@+120 魔法攻击
+850 魔力
+10% 冷却时间减免唯一被动-疾速:此道具获得额外 10% 冷却时间减免。
唯一被动-回音:移动和施法时获得充能,叠加 100 层后,下次伤害技能命中时消耗所有充能并对最多4 个目标造成 100 (+@f5@)额外魔法伤害。"
tr "game_item_tooltip_3400" = "「你也有份」从派克手中获得点击使用: 获得 @f1@ 金钱。
当派克处决一名敌方英雄时,将给予一位友军额外金钱。"
tr "game_item_tooltip_3401" = "星灵之骸售价: @Value@+350 生命
+200% 基础生命回复
+10% 冷却时间减免
每 10 秒 +1 金钱{{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_3405" = "骨牙项链售价: @Value@唯一主动 ─ 清除者透视镜: 侦查附近的隐形陷阱与守卫并使其无效化,持续 4 秒(冷却时间 120 秒)。获得 6 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3406" = "骨牙项链售价: @Value@唯一主动 ─ 清除者透视镜: 侦查附近的隐形陷阱与守卫并使其无效化,持续 4 秒(冷却时间 120 秒)。获得 6 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3407" = "骨牙项链售价: @Value@唯一主动 ─ 清除者透视镜: 侦查附近的隐形陷阱与守卫并使其无效化,持续 6 秒(冷却时间 60 秒)。获得 20 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3408" = "骨牙项链售价: @Value@唯一主动 ─ 清除者透视镜: 侦查附近的隐形陷阱与守卫并使其无效化,持续 6 秒(冷却时间 60 秒)。获得 20 个战利品主动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3409" = "骨牙项链售价: @Value@唯一主动 ─ 清除者透视镜: 侦查附近的隐形陷阱与守卫并使其无效化,持续 6 秒,并且获得被侦查目标之视野,持续 10 秒(冷却时间 75 秒)。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3410" = "卡力斯之颅售价: @Value@唯一主动 ─ 清除者透视镜: 侦查附近的隐形陷阱与守卫并使其无效化,持续 6 秒,并且获得被侦查目标之视野,持续 10 秒(冷却时间 60 秒)。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得双倍跑速。
特殊加成:雷葛尔在草丛中所获得视野范围增加。"
tr "game_item_tooltip_3411" = "骨牙项炼售价: @Value@唯一主动 ─ 侦查: 侦查附近 2500 范围视野,持续 2 秒,被侦查到的敌方英雄将会现形 5 秒。(冷却时间 120 秒)。获得 6 个战利品会自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3412" = "骨牙项炼售价: @Value@唯一主动 ─ 侦查: 侦查附近 2500 范围视野,持续 2 秒,被侦查到的敌方英雄将会现形 5 秒。(冷却时间 120 秒)。获得 6 个战利品会自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3413" = "骨牙项炼售价: @Value@唯一主动 ─ 侦查: 侦查附近 3500 范围视野,持续 2秒,被侦查到的敌方英雄将会现形 5 秒。(冷却时间 120 秒)获得 20 个战利品将自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3414" = "骨牙项炼售价: @Value@唯一主动 ─ 侦查: 侦查附近 3500 范围视野,持续 2 秒,被侦查到的敌方英雄将会现形 5 秒。(冷却时间 120 秒)获得 20 个战利品将自动升级。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3415" = "骨牙项链售价: @Value@唯一主动 ─ 侦查: 侦查附近 4000 范围视野,持续 2 秒,被侦查到的敌方英雄将会现形 5 秒。(冷却时间 90 秒)。同时在该区域放下一个可见的侦查守卫,持续 2 秒。
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3416" = "卡力斯之颅售价: @Value@唯一主动 ─ 侦查: 侦查附近 4000 范围视野,持续 2 秒,被侦查到的敌方英雄将会现形 5 秒。(冷却时间 90 秒)
唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得双倍跑速。
特殊加成:雷葛尔在草丛中所获得视野范围增加。"
tr "game_item_tooltip_3417" = "骨牙项链售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3418" = "骨牙项鍊售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3419" = "骨牙项链售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3420" = "骨牙项链售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3421" = "骨牙项链售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3422" = "卡力斯之颅售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻获得 1 个战利品。
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得双倍跑速。
特殊加成:雷葛尔在草丛中所获得视野范围增加。"
tr "game_item_tooltip_3430" = "毁灭魔典售价:@Value@+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@ 基础魔力回复
+@PercentCooldownMod*-100@% 冷却时间减免唯一被动-夷平: 移动或击杀敌人时获得充能 (最多 @Effect1Amount@ 层)。 攻击建筑物消耗 @Effect6Amount@ 层充能,造成 @Effect2Amount@ (+@f1@) 额外真实伤害。
「当他们的努力崩塌,心灵也将随之被掏空。」"
tr "game_item_tooltip_3431" = "幽冥魔典售价:@Value@+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@% 基础魔力回复
+@PercentCooldownMod*-100@% 冷却时间减免唯一被动-恶意: 每次用法术对敌人造成伤害,增加 @Effect1Amount@% 跑速,持续 @Effect2Amount@ 秒。
「跟随我们的脚步,马上就有大进步。」"
tr "game_item_tooltip_3433" = "失落之章售价:@Value@+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@% 基础魔力回复
唯一被动: +@Effect1Amount*-100@% 冷却时间减免"
tr "game_item_tooltip_3434" = "恶疾秘典售价:@Value@+@FlatMagicDamageMod@ 魔法攻击
+@PercentBaseMPRegenMod*100@ 基础魔力回复
+@PercentCooldownMod*-100@% 冷却时间减免唯一被动-恶疾: 使用技能对敌方英雄造成伤害时,堆栈一层恶疾(最多 @Effect2Amount@ 层),持续 @Effect1Amount@ 秒。
唯一主动-恶疫收割: 对附近有恶疾迭加的敌人,造成 @Effect5Amount@ 魔法伤害,每层恶疾再加 @Effect9Amount@ (+@f1@)。同时,每层恶疾回复 @Effect6Amount*100@% 最大魔力的魔量。 (@Effect4Amount@ 秒冷却时间)
「财富、土地、秘密和爱情;当恶疾来袭时,一切都变得毫无意义。」"
tr "game_item_tooltip_3450" = "骨牙项炼售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
主动 ─ 圣灵之锚: 消耗一次充能,立刻在温泉复活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3451" = "骨牙项鍊售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
主动 ─ 圣灵之锚: 消耗一次充能,立刻在温泉復活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3452" = "骨牙项鍊售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
主动 ─ 圣灵之锚: 消耗一次充能,立刻在温泉復活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3453" = "骨牙项鍊售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
主动 ─ 圣灵之锚: 消耗一次充能,立刻在温泉復活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。"
tr "game_item_tooltip_3454" = "骨牙项鍊售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
主动 ─ 圣灵之锚: 消耗一次充能,立刻在温泉復活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得附加跑速。."
tr "game_item_tooltip_3455" = "骨牙项链售价: @Value@唯一被动 ─ 猎杀警戒: 雷葛尔会从遭到击杀的敌方英雄身上取得战利品,依据战利品的多寡可以获得额外的增益效果。击杀英雄与助攻都获得 1 个战利品。
主动 ─ 圣灵之锚: 消耗一次充能,立刻在温泉复活,并且获得 125% 跑速,在 12 秒内衰减。
在等级 9 与 14 获得额外充能。
(最大充能:2 次)
3 个战利品:雷葛尔脱离战斗或是进入草丛时提高 25 跑速。
6 个战利品:增加雷葛尔 125 跳跃距离。
12 个战利品:血性猎杀作用时间延长 5 秒。
20 个战利品:雷葛尔在使用血性猎杀进入潜行状态时获得双倍跑速。
特殊加成:雷葛尔在草丛中所获得视野范围增加。"
tr "game_item_tooltip_3460" = "黄金圣物无法贩卖唯一主动: 使用该饰品传送到其中一个战斗平台上。仅能在重生平台上使用。
「这里是个充满神秘之力的地方,英雄在这里苏醒、成形并且获得强大的能力。」"
tr "game_item_tooltip_3461" = "黄金圣物无法贩卖唯一主动: 使用此饰品来传送到其中一个战斗平台。只能在重生平台上使用。
「这里是个充满神秘之力的地方,英雄在这里苏醒、成形并且获得强大的能力。」"
tr "game_item_tooltip_3462" = "先知之石(饰品)唯一主动: 揭露 2500 范围内的一小段区域,持续 3 秒。敌方英雄将会现形持续 5 秒(60 秒冷却时间)。"
tr "game_item_tooltip_3504" = "炽灼魔器售价: @Value@+60 魔法攻击
+50% 基础魔力回复
+10% 冷却时间减免唯一被动: +10% 治愈及护盾效果
唯一被动: +8% 跑速
唯一被动:每当你对一名友军施放治愈或护盾技能,你和该名友军会获得 10% - 30% 攻速,且你们的普攻命中时将造成 5 - 20 额外魔法伤害,持续 6 秒。
已造成命中伤害合计: @f3@
不包含生命回复效果,且效果加成取决于目标英雄的等级。"
tr "game_item_tooltip_3508" = "夺魄之镰售价:@Value@+70 物理攻击
+25% 暴击率唯一被动: +20% 冷却时间减免
唯一被动:普攻返还 1.5% 已损失的魔力。"
tr "game_item_tooltip_3512" = "虚空之门售价:@Value@+55 物理防御
+55 魔法防御
+125% 基础生命回复唯一被动-要塞冲锋:接近防御塔(包括已摧毁的防御塔)或虚空之门时,增加 20% 跑速,持续 2 秒。
唯一主动:在指定地点产生一道虚空之门,持续 120 秒(120 秒冷却时间)。
每 4 秒虚空之门会产生一只虚空虫。第一只及之后每四只虚空虫会获得相当于其 15% 最大生命的伤害(@f1@)。
虚空虫获得金钱: @f2@
虚空虫对防御塔造成的伤害: @f3@ "
tr "game_item_tooltip_3513" = "预示者之眼售价: @Value@唯一被动-窥视虚空:预示者之眼的持有者会获得强化回城效果。
唯一主动-预示者的呼唤:吟唱 3.5 秒之后击破预示者之眼,召唤预示者攻击敌方防御塔。
240 秒内未使用预示者之眼的话它将回到虚空之中。"
tr "game_item_tooltip_3514" = "预示者之眼售价:@Value@唯一被动-窥视虚空:预示者之眼的持有者会获得强化回城效果。
唯一主动-预示者的呼唤:吟唱 3.5 秒后打破预示者之眼,并召唤预示者来摧毁敌方防御塔。
240 秒内未使用预示者之眼的话它将回到虚空。"
tr "game_item_tooltip_3520" = "{{game_item_displayname_3520}}售价: @Value@(饰品)主动: 召唤你的幽灵普罗停留在草丛里。"
tr "game_item_tooltip_3599" = "灵魂黑矛售价:@Value@主动:与一位友军灵魂连结,在接下来的游戏中成为血誓同盟的伙伴。血誓同盟会在彼此接近时,强化自己与伙伴。"
tr "game_item_tooltip_3600" = "灵魂黑矛售价:@Value@主动:与一位友军灵魂连结,在接下来的游戏中成为血誓同盟的伙伴。血誓同盟会在彼此接近时,强化自己与伙伴。"
tr "game_item_tooltip_3611" = "剃齿鼠消耗: 5 个海妖金币雇用剃齿鼠取代各路的一个近战小兵。"
tr "game_item_tooltip_3612" = "铁背龟消耗: 5 个海妖金币雇用铁背龟取代各路的一个近战小兵。"
tr "game_item_tooltip_3613" = "喷喷蟹消耗: 5 个海妖金币雇用喷喷蟹取代各路的一个远程小兵。"
tr "game_item_tooltip_3614" = "大眼仔消耗: 5 个海妖金币。雇用大眼仔取代各路的一个远程小兵。"
tr "game_item_tooltip_3615" = "佣兵升级 1消耗: 5 毒蛇银币升级佣兵。"
tr "game_item_tooltip_3616" = "佣兵升级 2消耗: 10 毒蛇银币升级佣兵。"
tr "game_item_tooltip_3617" = "佣兵升级 3消耗: 5 毒蛇银币升级佣兵。"
tr "game_item_tooltip_3621" = "攻击升级 1消耗: 5 毒蛇银币你的佣兵永久增加 @Effect2Amount@ 物理攻击。"
tr "game_item_tooltip_3622" = "攻击升级 2消耗: 10 毒蛇银币你的佣兵永久增加 @Effect1Amount@ 物理攻击。"
tr "game_item_tooltip_3623" = "攻击升级 3消耗: 20 毒蛇银币你的佣兵永久增加 @Effect1Amount@ 物理攻击。"
tr "game_item_tooltip_3624" = "防御升级 1消耗: 5 毒蛇银币你的佣兵永久增加 @Effect1Amount@ 基础生命
。"
tr "game_item_tooltip_3625" = "防御升级 2消耗: 10 毒蛇银币你的佣兵永久增加 @Effect1Amount@ 基础生命。"
tr "game_item_tooltip_3626" = "防御升级 3消耗: 20 毒蛇银币你的佣兵永久增加 @Effect1Amount@ 基础生命。"
tr "game_item_tooltip_3630" = "围城运送平台无法贩卖唯一主动:使用这个饰品传送到我方队伍的其中一个运送平台。只能在召唤平台上使用。"
tr "game_item_tooltip_3631" = "攻城弩炮点击使用 在离敌方防御塔 2200 的距离上放置一个长程的攻城弩炮。经过 5 秒的延迟,攻城弩炮会开始射击距它最近的防御塔,并造成大量伤害。若目标防御塔被摧毁,攻城弩炮也会同时失效。"
tr "game_item_tooltip_3633" = "围城运送平台无法贩卖唯一主动: 使用这个饰品传送到我方队伍的其中一个运送平台。只能在召唤平台上使用。
你的队伍会有另一个在游戏刚开始时无法被使用的运送平台,此平台只会在兵营防御塔或三个外防御塔被摧毁时才会启动。"
tr "game_item_tooltip_3634" = "防御塔:毁灭射线售价: @Value@第一次施放: 在目标防御塔上附加可以发射 3 次毁灭射线的功能。
接下来的三次施放: 朝着鼠标方向发射毁灭射线,对路线上所有目标造成 30 / 等级 + 击中目标30% 最大生命的魔法伤害(对小兵造成 20% 伤害)。
射线会持续 15 秒,或直到已发射 3 次。"
tr "game_item_tooltip_3635" = "运送平台售价: @Value@点击使用:在目标区域建立一个运送平台。经过 4 秒的延迟后启动,你和友军便可以传送到该平台。"
tr "game_item_tooltip_3636" = "防御塔:暴风壁垒售价: @Value@点击使用:让一座防御塔变为无敌状态 6 秒,在状态结束前两秒,发射猛烈炮火并对所有附近敌人造成 2600 真实伤害。
此技能在 15 秒内不得在同一座防御塔上再次使用。"
tr "game_item_tooltip_3637" = "联邦围城模式:围城武器栏在联邦围城模式中,召唤师技能会被围城武器栏取代。在商店使用水晶碎片可以购买单次使用的围城武器。使用召唤师技能按键发动它们!"
tr "game_item_tooltip_3640" = "闪现领域售价: @Value@点击使用:为你的队伍建立一个持续 5 秒的闪现领域。 在此领域内,你和友军的召唤师技能会暂时地被闪现取代,并可以闪现至此领域内的任一地点( 1 冷却时间)。"
tr "game_item_tooltip_3641" = "先锋旗帜售价: @Value@点击使用: 放置一个先锋旗帜在目标区域。经过 2 秒的延迟后,在有效范围内赋予所有附近的小兵能力加成。增加他们 50% 伤害、提高 50 物理防御和 100 魔法防御。"
tr "game_item_tooltip_3642" = "围城退还所有购买的围城武器皆以全价退还。"
tr "game_item_tooltip_3643" = "超重力磁场售价: @Value@点击使用 在目标区域建立一个持续 5 秒的超重力磁场。在磁场内,所有敌队小兵和攻城弩炮将动弹不得也无法发动攻击,敌方英雄将减低 25% 移动速度。
"
tr "game_item_tooltip_3645" = "先知之石(饰品)唯一主动: 揭露 1400 范围内的一小段区域,持续 3 秒。敌方英雄将会现形持续 5 秒(60 秒冷却间)。"
tr "game_item_tooltip_3647" = "庇护图腾售价: @Value@点击使用:在目标区域建立一个庇护图腾,经过 2 秒的延迟后,图腾会启动并赋予附近所有围城武器一个吸收 2 (每个额外的庇护图腾多吸收1 )伤害的护盾。"
tr "game_item_tooltip_3648" = "围城运送平台(未启动)售价: @Value@你的队伍可以透过建立一个水晶充能塔来增加水晶碎片收入。在没有任合一个水晶充能塔被启动前,他们散布在地图各处。启动这些充能塔后,经过短暂的延迟,它会开始依据与敌人基地的距离来生产水晶碎片。你可以重新启动来移动充能塔。
你队伍的水晶充能塔生产了 @f1@ / @f2@ 水晶碎片。"
tr "game_item_tooltip_3649" = "攻城侦查守卫无法贩售(饰品)唯一主动: 放置一个 潜行守卫,持续 30 秒(30 秒冷却时间)。"
tr "game_item_tooltip_3652" = "台风利爪售价: @Value@+@FlatPhysicalDamageMod@ 物理攻击
+@PercentAttackSpeedMod*100@% 攻速
+@PercentMovementSpeedMod*100@% 跑速唯一被动-幻影打击: 普攻可获得怨恨迭加,迭加 @Effect3Amount@ 层后,你的下 3 次普攻将获得最高攻速,但造成 @Effect4Amount*-100@% 伤害。迭加可维持 @Effect1Amount@ 秒。
「这可不是暴雨落下的声音。」"
tr "game_item_tooltip_3671" = "$BaseName$ - 战神售价: @Value@$BaseStats$
+60 物理攻击
+10% 冷却时间减免$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3672" = "$BaseName$ - 余烬售价: @Value@$BaseStats$
+325 生命
+15% 额外生命 (+@f3@)唯一被动-献祭: 进入战斗时每秒对邻近友方造成 @f6@ 魔法伤害。对野怪造成 100% 额外伤害。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3673" = "$BaseName$ - 偃月售价: @Value@+60 魔法攻击
+7% 跑速
$BaseStats$唯一被动-回音: 移动或施放技能时获得充能,充能达到 100 层时,下一次伤害技能命中时会释放所有充能,最多对 4 个目标造成 60 (+@f5@) 额外魔法命中伤害。此效果对大型野怪造成 250% 伤害。以此效果击中大型野怪将回复 18% 的失去魔力。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3674" = "$BaseName$ - 噬魂售价: @Value@$BaseStats$
+@PercentAttackSpeedMod*100@% 攻速
+@EnchantmentEffect1Amount@ (+@f2@) 命中魔法伤害唯一被动-吞噬魂魄: 对英雄或大型野怪造成撃杀或助攻时,增加此物品的魔法伤害 1。对河蟹或预示者造成撃杀或助攻时,增加此物品的魔法伤害 2。对巨龙或巴龙造成撃杀或助攻时,增加此物品的魔法伤害 5。累积到 @EnchantmentEffect2Amount@ 层时,噬魂变为炼魂,获得额外命中效果。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3675" = "$BaseName$ -血爪售价: @Value@$BaseStats$
+50% 攻速唯一被动: 普攻造成目标最大生命 4% 的额外物理命中伤害(对士兵和野怪最多造成 75 伤害)。
$BaseDescription$
$BaseInfo$"
tr "game_item_tooltip_3680" = "冷冻普罗饲料主动 - 喂食国王: 普罗王朝远方敌人投掷冰弹,每发对目标区域中央的敌人造成 @f2@ 魔法伤害,对区域边缘的敌人造成 @f1@ 魔法伤害。(120 秒冷却时间)"
tr "game_item_tooltip_3681" = "超辣普罗饲料主动 - 喂食国王: 普罗王喷射出火焰,持续 4 秒,对前方锥形范围内敌人造成@f1@ 持续性真实伤害。对防御塔最多造成 560 真实伤害。(120 秒冷却时间)"
tr "game_item_tooltip_3682" = "普罗浓缩咖啡主动 - 喂食国王:普罗王跃入空中后落下并击碎地面两次,击退范围内敌人并造成 @f1@ 物理伤害。同时,他将获得一个相当于其 20% 最大生命的护盾,护盾会随时间衰退,持续 4 秒。(30 秒冷却时间)"
tr "game_item_tooltip_3683" = "彩虹普罗点心派对包主动 - 喂食国王:普罗王朝敌方背后投掷一堆普罗饲料,普罗受到吸引后会冲至普罗王身边,撞倒并拖行沿路的敌人,造成 @f1@ 物理伤害。(120 秒冷却时间)"
tr "game_item_tooltip_3690" = "太空锁链被动-太空锁链:死刑宣告的距离变得更远了(根据目标失去的生命而定),并且可以被幽冥煞星点燃,造成更多伤害。
「一个更加辉煌的黎明在等待。」"
tr "game_item_tooltip_3691" = "奇点灯笼被动-奇点灯笼:鬼影灯笼现在会自动拯救被困住的友军,但是它不会再额外赋予护盾。
「群星正在呼唤我们。」"
tr "game_item_tooltip_3692" = "暗物质镰刀被动-暗物质镰刀:摄魂扫荡普攻命中效果的充能速度加快,并且会将敌人击飞得更远(根据他们失去的生命而定)。
「如果你想制造奇点,第一步就是毁灭宇宙。」"
tr "game_item_tooltip_3693" = "重力之靴+50 跑速被动-质量转换:瑟雷西受到敌人推拉之后移动的距离取决于他的生命。生命值低落时他会被抛到更远的地方。
被动-最后幸存者:深渊河蟹会定期出现,攻击它会使它靠近幽冥煞星。引力的干扰会暂时吸引到大量的深渊河蟹。"
tr "game_item_tooltip_3694" = "繁星斗篷被动-恒星之灵:召唤时瑟雷西会进入无敌状态,无法被指定也无法施法,他会穿梭到另一个空间。此效果会在踏上地面后消失。
被鬼影灯笼拯救,或是对其中一个重力铁锚施展死刑宣告,短暂让你进入无敌状态,并破坏敌人附加在你身上的锁链。"
tr "game_item_tooltip_3695" = "煞星魔印被动-誓忠卫星:瑟雷西没办法直接杀死单位--他们的灵魂、经验,还有金钱属于幽冥煞星。
将敌人拉入或推入幽冥煞星中会立刻摧毁他们,提升队伍分数(+5,深渊河蟹 +1)。
获得一百点即取得此回合的胜利,但最后决胜的分数必须由击杀英雄取得。"
tr "game_item_tooltip_3706" = "追迹者短刀售价:@Value@对野怪造成 +10% 普攻吸血{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_3707" = "森灵的祝福售价:@Value@+@Effect1Amount@ 对野怪伤害
+@Effect2Amount@ 野怪伤害减免唯一被动:对野怪造成的伤害中, @Effect3Amount*100@% of 回复生命、@Effect4Amount*100@% 回复魔力。"
tr "game_item_tooltip_3708" = "愤怒者之心售价:@Value@+@FlatPhysicalDamageMod@ 物理攻击
+@Effect7Amount@ 物理穿透
+@Effect6Amount*-100@% 冷却时间减免
+@FlatArmorMod@ 物理防御被动: 对野怪造成 @Effect1Amount@ 额外魔法伤害,对英雄造成 @Effect2Amount@ 额外伤害。
被动: 对野怪造成的伤害中, @Effect3Amount*100@% of 回复生命、@Effect4Amount*100@% 回复魔力。
被动:击杀 @Effect5Amount@ 只大型野怪后,你的重击可以使用在其他玩家身上,造成 @f1@ 真实伤害并缓速他们 50%,持续 2 秒。"
tr "game_item_tooltip_3710" = "Ready To Upgrade 燃炎灵魂售价:@Value@+@Effect2Amount@ 对野怪伤害
+@Effect1Amount@ 野怪伤害减免唯一被动:对野怪造成的伤害中, @Effect3Amount*100@% of 回复生命、@Effect4Amount*100@% 回复魔力。回复生命取决于失去生命值。
唯一被动:你的燃炎灵魂已经准备好升级。你可以购买在商城购买野性烈炎或是原始烈炎。"
tr "game_item_tooltip_3711" = "斥候匕首售价: @Value@对野怪造成 +10% 普攻吸血
位于野区时获得 +225% 基础魔力回复{{ game_item_jungle_tooth_nail_tooltip }}
唯一主动-守卫: 消耗一个充能来放置一个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 2 个充能,回到商店时会自动补满。
潜行守卫:已放置@f1@ / 3 个守卫。"
tr "game_item_tooltip_3711_A" = "斥候匕首-战神售价: @Value@+40 物理攻击
+10% 冷却时间减免
+10 物里穿透
撃杀大型野怪获得 +30 金钱被动-极速重击:当你重击敌方野区的大型野怪,你获得半个重击充能,如果你撃杀了该野怪,你得到 20 额外金钱,并在 2 秒内得到 175% 跑速加成。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 1.5 魔力回复。
丰收-赚取金钱: @f1@
"
tr "game_item_tooltip_3711_B" = "斥候匕首-偃月售价: @Value@+50 魔法攻击
+200 魔力
+10% 冷却时间减免
撃杀大型野怪获得 +30 金钱被动-极速重击:当你重击敌方野区的大型野怪,你获得半个重击充能,如果你撃杀了该野怪,你得到 20 额外金钱,并在 2 秒内得到 175% 跑速加成。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
唯一被动-魔法弯刀: 使用技能后,下一次普通攻击造成 @f2@ 额外命中魔法伤害 (1.5 秒冷却时间)。若目标为野怪,额外命中伤害转为范围伤害,同时回复 8% 失去魔力。
丰收-赚取金钱: @f1@
"
tr "game_item_tooltip_3711_C" = "斥候匕首-余烬售价: @Value@+400 生命
+15% 额外生命 (+@f3@)
击杀大型野怪获得 +30 金钱唯一被动-献祭:每秒对邻近敌人造成 @f6@ 魔法伤害。对小兵及野怪造成 100% 额外伤害。
被动-极速重击:当你重击敌方野区的大型野怪,你获得半个重击充能,如果你击杀了该野怪,你得到 20 额外金钱,并在 2 秒内得到 175% 跑速加成。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
丰收-赚取金钱: @f1@"
tr "game_item_tooltip_3711_D" = "斥候匕首-噬魂售价: @Value@+@Effect22Amount@% 攻速
+@Effect24Amount@ (+@f2@) 命中魔法伤害
撃杀大型野怪获得 +@Effect8Amount@ 金钱被动-极速重击:当你重击敌方野区的大型野怪,你获得半个重击充能,如果你撃杀了该野怪,你得到 +@Effect7Amount@ 额外金钱,并在 2 秒内得到 175% 跑速加成。
被动-吞噬魂魄: 对英雄或大型野怪造成撃杀或助攻时,增加此物品的魔法伤害 1。对河蟹造成撃杀或助攻时,增加此物品的魔法伤害 2。对史诗级野怪造成撃杀或助攻时,增加此物品的魔法伤害 5。累积到 @Effect23Amount@ 层时,噬魂变为炼魂,获得额外命中效果。
被动-打野的浪漫: 对野怪在 @Effect4Amount@ 秒内造成 @Effect1Amount@ 额外魔法伤害并在被野怪攻击时获得每秒 @Effect2Amount@ 生命回复与 @Effect3Amount@ 魔力回复。
丰收-赚取金钱: @f1@"
tr "game_item_tooltip_3711_E" = "斥候匕首-炼魂售价: @Value@+40% 攻速
+60 命中魔法伤害
对野怪造成 +10% 普攻吸血
位于野区时获得 +150% 基础魔力回复唯一被动-爪牙:普攻对野怪造成 20 额外伤害。于 5 秒内偷取 30 生命。击杀大型野怪给予 +30 额外经验。
唯一被动-幻影突袭: 每两次普攻会发动幻影突袭,额外触发一次所有命中效果。远程英雄则每四次普攻触发此效果。
唯一主动-守卫: 消耗一个充能来放置一个 潜行守卫 侦查周围情况,持续 150 秒。最多持有 3 个充能,回到商店时会自动补满。
潜行守卫:已放置 @f1@ / 3 个守卫。"
tr "game_item_tooltip_3712" = "农力惊人售价:@Value@唯一被动-打猎欲望:击杀大型野怪来满足你的燃炎灵魂。击杀 18 只大型野怪以后,燃炎灵魂转化成野性烈炎。
被动:对击中野怪触发 45魔法伤害,持续 2 秒,并在战斗期间获得每秒 10 生命回复与每秒 4 魔力回复。"
tr "game_item_tooltip_3713" = "游侠砍斧售价: @Value@在野区时获得 +150% 基础魔力回复
在野区时获得 +10% 跑速被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-爪牙: 对野怪造成 +25% 伤害。对野怪造成伤害时,在 2 秒内偷取 15 生命。撃杀大型野怪给予 +60 额外经验。"
tr "game_item_tooltip_3713_A" = "游侠砍斧-战神售价: @Value@+40 物理攻击
+10% 冷却时间减免
+10 物理穿透
撃杀大型野怪获得 +30 额外金钱奖励被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
唯一被动-战神之怒: 将你所造成物理伤害的 6% 转为真实伤害,在接下来的 3 秒内灼烧敌人。"
tr "game_item_tooltip_3713_B" = "游侠砍斧-偃月售价: @Value@+50 魔法伤害
+200 魔力
+10% 冷却时间减免
撃杀大型野怪获得 +30 额外金钱被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
唯一被动-魔法弯刀: 使用技能后,下一次普通攻击造成 @f2@ 额外命中魔法伤害 (1.5 秒冷却时间)。若目标为野怪,额外命中伤害转为范围伤害,同时回复 8% 失去魔力。"
tr "game_item_tooltip_3713_C" = "游侠砍斧-余烬售价:@Value@+400 生命
+15% 额外生命 (+@f3@)
撃杀大型野怪获得 +30 额外金钱唯一被动-献祭: 每秒对邻近敌方造成 @f6@ 魔法伤害。对野怪造成 100% 额外伤害。
被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-打野的浪漫: 对野怪在 2 秒内造成 45 额外魔法伤害并在被野怪攻击时获得每秒 10 生命回复与 5 魔力回复。
"
tr "game_item_tooltip_3713_D" = "游侠砍斧-噬魂售价: @Value@+@Effect22Amount@% 攻速
+@Effect24Amount@ (+@f2@) 命中魔法伤害
撃杀大型野怪获得 +@Effect5Amount@ 被动-爆破重撃: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 @Effect7Amount@ 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
被动-吞噬魂魄: 对英雄或大型野怪造成撃杀或助攻时,增加此物品的魔法伤害 1。对河蟹造成撃杀或助攻时,增加此物品的魔法伤害 2。对史诗级野怪造成撃杀或助攻时,增加此物品的魔法伤害 5。累积到 @Effect23Amount@ 层时,噬魂变为炼魂,获得额外命中效果。
被动-打野的浪漫: 对野怪在 @Effect4Amount@ 秒内造成 @Effect1Amount@ 额外魔法伤害并在被野怪攻击时获得每秒 @Effect2Amount@ 生命回复与 @Effect3Amount@ 魔力回复。"
tr "game_item_tooltip_3713_E" = "游侠砍斧-炼魂售价: @Value@+40% 攻速
+60 命中魔法伤害
在野区时获得 +150% 基础魔力回复
在野区时获得+10% 跑速被动-爆破重击: 重击对目标区域造成伤害,对周围野怪或小兵造成一半伤害,同时晕眩它们 1.5 秒。使用重击在野怪身上将回复 15% 失去的生命与魔力。
唯一被动-爪牙: 普攻对野怪造成 +25% 额外伤害。攻击野怪会在 2 秒内偷取 15 生命。撃杀大型野怪给予 +60 额外经验。
唯一被动-幻影突袭: 每两次普攻会发动幻影突袭,额外触发一次所有命中效果。远程英雄则每四次普攻触发此效果。"
tr "game_item_tooltip_3715" = "军队长剑售价: @Value@对野怪造成 +10% 普攻吸血{{ game_item_jungle_challenging_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip }}"
tr "game_item_tooltip_3742" = "死者肩甲售价:@Value@+425 生命
+60 物理防御唯一被动-无畏:移动时获得冲劲叠加并增加跑速,最多叠加至 100 层并增加 60 跑速。冲劲叠层在受到晕眩、嘲讽、恐惧、变形或禁锢时会消退。
唯一被动-大刀一砍:进行普攻时消耗所有层数,且每层将使普攻造成1 魔法攻击。叠加至最大层数时,若攻击者为近战英雄,他们会连带降低目标 50% 跑速,持续 1 秒。
「想要我的盔甲?你只有一种方法。」-无名氏 "
tr "game_item_tooltip_3744" = "流水之杖售价: @Value@+40 魔法攻击
+25 魔法防御
+50% 基础魔力回复唯一被动 ─ 魔法涌泉: 每 5 秒回复 2% 失去魔力。
唯一被动: 在河道中获得 30% 跑速以及 10 魔力回复/5 秒。
「消息在爱欧尼亚的河岸边快速流通。」"
tr "game_item_tooltip_3745" = "傀儡手套售价: @Value@+@FlatHPPoolMod@ 生命
+@FlatSpellBlockMod@ 魔法防御
+@PercentBaseMPRegenMod*100@% 基础魔力回复
+@Effect1Amount*-100@% 冷却时间减免唯一被动 ─ 魔法涌泉: 每 @Effect3Amount@ 秒回复 @Effect2Amount@% 失去魔力。
唯一被动: 普攻时为敌方英雄系上一条线,持续 @Effect5Amount@ 秒。当敌方英雄与傀儡师距离超过 @Effect8Amount@ 时,线会被扯断。
唯一主动: 拉近在 @Effect8Amount@ 距离内所有被线标记的英雄,最多拉动 @Effect7Amount@ 距离(@Effect9Amount@ 秒冷却时间)。
「也许你根本不愿意读这段文字。」"
tr "game_item_tooltip_3748" = "泰坦九头蛇售价: @Value@(近战限定)
+450 生命
+40 物理攻击
+100% 基础生命回复 唯一被动-劈砍: 普通攻击对目标造成 @f2@ 额外物理伤害且对锥状范围内敌方造成 @f1@ 额外物理命中伤害。
唯一主动-新月: 下次普攻造成更大的锥状范围伤害,且劈砍对所有目标的伤害增加 @f3@ 额外物理伤害。 (20 秒冷却时间)。"
tr "game_item_tooltip_3751" = "巴米的灰烬售价:@Value@+200 生命唯一被动-献祭: 每秒对附近单位造成 @f1@ 魔法伤害。对野怪和士兵造成 100% 额外伤害。"
tr "game_item_tooltip_3800" = "荣耀头盔售价: @Value@+400 生命
+300 魔力
+30 物理防御
+100% 基础生命回复
+10% 冷却时间减免唯一主动:朝敌人或敌方防御塔移动时获得 75% 跑速,持续 4 秒。靠近一名敌人时(或 4 秒后),发出一道冲击波,降低周围敌方英雄 75% 跑速,持续 2 秒(90 秒冷却时间)。
冲击波命中目标数: @f1@ "
tr "game_item_tooltip_3801" = "水晶护腕售价:@Value@+200 生命
+50% 基础生命回复"
tr "game_item_tooltip_3802" = "失落之章售价:@Value@+40 魔法攻击
+300 魔力唯一被动-疾速: +10% 冷却时间减免
唯一被动:等级提升时于3 秒内回复 20% 最大魔力。"
tr "game_item_tooltip_3812" = "死亡之舞售价:@Value@+80 物理攻击
+10% 冷却时间减免唯一被动:造成伤害时,回复相当于 15% 此伤害量的生命。如果是范围伤害的话治愈量降为上述的 33 %。
唯一被动: 30% 所受伤害转化为持续 3 秒的流血伤害。"
tr "game_item_tooltip_3813" = "太空死亡之舞售价:@Value@+80 物理攻击
+10% 冷却时间减免唯一被动:造成伤害时,回复相当于 4% 此伤害量的生命。如果是范围伤害的话治愈量降为上述的 33%。
唯一被动:将 30% 受到的伤害转化为持续 3 秒的流血效果。"
tr "game_item_tooltip_3814" = "夜色缘界售价: @Value@+250 生命
+55 物理攻击唯一被动: +18 物理致命(当前无视的物理防御:@f1@)
唯一主动-夜色面纱:吟唱 1 秒之后发动效果,获得一个可以抵挡敌人一次技能的法术护盾,持续 7 秒(40 秒冷却时间)。"
tr "game_item_tooltip_3829" = "欺瞒水晶售价: @Value@+@FlatMagicDamageMod@ 魔法攻击
+@FlatHPPoolMod@ 生命唯一被动-痛苦凝视: +@Effect3Amount@ 魔法穿透
唯一主动-伪装: 传送至目标友军并伪装成他的样子,持续 @Effect1Amount@ 秒。施放技能或普攻将回复原状(@Effect2Amount@ 秒冷却时间)。
「外表只是假象。」"
tr "game_item_tooltip_3840" = "信任球体售价: @Value@+@PercentCooldownMod*-100@% 冷却时间减免
+@PercentBaseMPRegenMod*100@% 基础魔力回复
唯一主动-避风港: 放出一个为附近友军吸收 @Effect2Amount@ 伤害并获得 @Effect3Amount*100@% 伤害吸收值金钱(每次最多 @Effect5Amount@ )的护盾(@Effect1Amount@ 秒冷却时间)。对自己施放无法从吸收野怪伤害获得金钱。
护盾产生金钱: @f1@
「偷窃,还是要找个共犯。」"
tr "game_item_tooltip_3841" = "诈骗晶球售价: @Value@+@PercentCooldownMod*-100@% 冷却时间减免
+@PercentBaseMPRegenMod*100@% 基础魔力回复 唯一主动-诈欺护盾: 为友军施放一个吸收 @Effect2Amount@ 伤害并获得 @Effect3Amount*100@% 伤害吸收值金钱的护盾(@Effect1Amount@ 秒冷却时间)。 对自己施放无法从吸收野怪伤害获得金钱。
护盾产生金钱: @f1@
「共犯」"
tr "game_item_tooltip_3844" = "暗黑晶球售价: @Value@+@PercentCooldownMod*-100@% 冷却时间减免
+@PercentBaseMPRegenMod*100@% Base Mana Regen
唯一主动-诈欺护盾: 为友军施放一个吸收 @Effect2Amount@ 伤害并获得 @Effect3Amount*100@% 伤害吸收值金钱的护盾(@Effect1Amount@ 秒冷却时间)。 对自己施放无法从吸收野怪伤害获得金钱。
护盾产生金钱: @f1@
「金钱总能吸引朋友。」"
tr "game_item_tooltip_3901" = "恣意开火售价:@Value@唯一被动: 加农炮幕的开火频率在技能持续时间增加了(增加 6 波炮弹)。"
tr "game_item_tooltip_3902" = "死亡之女售价:@Value@唯一被动: 加农炮幕开始时会在中心点击出一发超级炮弹,造成 300% 真实伤害并缓速敌人 60%,持续 1.5 秒。"
tr "game_item_tooltip_3903" = "士气高昂售价:@Value@唯一被动: 在炮幕范围内的友军增加 30% 移动速度,持续 2 秒。"
tr "game_item_tooltip_3905" = "双影斗篷售价:@Value@+70 魔法攻击
+7% 跑速
+10% 冷却时间减免唯一主动-鬼影追猎:召唤两名亡灵追踪附近敌方英雄,接触到敌方英雄后将使其现形并附身在他们身上。
被附身的敌方英雄会被缓速 40%,根据亡灵行经的距离最多持续 5 秒。(90 秒冷却时间)。"
tr "game_item_tooltip_3907" = "炼魔浑仪售价:@Value@+120 魔法攻击
+10% 跑速唯一被动:吸收邻近友方和敌方英雄施放的法术,并不断累积充能(最大上限:100)。
唯一主动:提供 @f2@ 魔法攻击及 @f1@% 随时间递减的跑速,持续4 秒。
每储存一个法术 +0.8 魔法攻击及 +0.5% 跑速至该效果中(60 秒冷却时间)。"
tr "game_item_tooltip_3911" = "烈士护甲售价: @Value@+@FlatHPPoolMod@ 生命
+@PercentBaseHPRegenMod*100@% 基础生命回复
+@Effect4Amount*-100@% 冷却时间减免唯一主动: 与目标英雄绑定,持续 @Effect2Amount@ 秒,转移接收 @Effect1Amount*100@% 他所受到的伤害。(@Effect3Amount@ 秒冷却时间)。
「战斗考验的不是力量,而是意志。」-布乎鲁岛俗谚"
tr "game_item_tooltip_3916" = "遗忘宝珠售价:@Value@+20 魔法攻击
+200 生命唯一被动-死亡之触: +15 魔法穿透"
tr "game_item_tooltip_3924" = "噬肉者(近战限定)售价: @Value@+@FlatPhysicalDamageMod@ 物理伤害
+@PercentLifeStealMod*100@% 普攻吸血
唯一被动:普通攻击开始充能,5 次普攻后,噬肉者主动技能准备完成。
唯一主动-噬肉者: 撕裂目标小兵,造成 @Effect4Amount@ (+@Effect5Amount*100@% 物理攻击) 真实伤害,并回复 @Effect2Amount@ (+@Effect3Amount*100@% 物理攻击)生命,获得 1 层迭加。
唯一被动: 每层迭加增加持有者 @Effect6Amount@ 物理攻击。
额外物理攻击: @f1@
「使用后不用磨刀。」"
tr "game_item_tooltip_4001" = "鬼魂之靴售价:@Value@唯一主动:变成持续 6 秒的鬼魂状态,并无视地形碰撞。位于地形内时,获得 250 跑速,且无法被指定,同时进入潜行及沉默状态。受到敌人伤害后的 3 秒内无法发动此效果。 (80 秒冷却时间)
唯一被动 - 跑速增强: +45 跑速"
tr "game_item_tooltip_4002" = "诈欺钟表售价: @Value@+@FlatMagicDamageMod@ 魔法攻击唯一被动:你承受一半的伤害,另一半的伤害将延迟。每过 @Effect1Amount@ 秒,所有延迟的伤害将一次性地还给你。"
tr "game_item_tooltip_4003" = "生命之索售价: @Value@+20 物理攻击唯一被动: +8 物理致命
唯一主动: 标记你现在的位置。于 4 秒后,你将会回到标记的地点(120 秒冷却时间)。"
tr "game_item_tooltip_4004" = "鬼使弯刀售价: @Value@+70 物理攻击唯一被动: +18 物理致命
唯一主动: 标记你现在的位置。于 4 秒后,你将会回到标记的地点(60 秒冷却时间)。"
tr "game_item_tooltip_4005" = "诈欺钟表售价: @Value@+@FlatMagicDamageMod@ 魔法攻击唯一被动-死亡之触: +@Effect2Amount@ 魔法穿透
唯一被动:你承受一半的伤害,另一半的伤害将延迟。每过 @Effect1Amount@ 秒,所有延迟的伤害将一次性地还给你。
唯一被动:每当你欲承受的伤害高于你一半的当前生命时,该伤害将减少 @Effect3Amount@。"
tr "game_item_tooltip_4010" = "噬血面纱售价: @Value@+75 魔法攻击
+350 生命唯一被动-死亡之触: +15 魔法穿透
唯一被动: 使用一个伤害性技能命中一名敌方英雄后,获得一个法术护盾 2 秒,此护盾将可以阻挡一个即将到来的技能(30 秒冷却时间)。"
tr "game_item_tooltip_4026" = "{{ game_item_displayname_4026 }}售价:@Value@+45 物理攻击
+40 物理防御唯一被动:受到致命伤害后,立刻净化所有控制效果,刷新基础技能冷却时间,并进入免疫死亡的状态,持续 4 秒。效果解除后你会立刻死亡。(210 秒冷却时间)。"
tr "game_item_tooltip_4101" = "傲之追迹者短刀售价: @Value@{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4102" = "傲之追迹者短刀-战神售价: @Value@+65 物理攻击
+10% 冷却时间减免{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4103" = "傲之追迹者短刀-余烬售价: @Value@+350 生命
+10% 额外生命 (+@f3@)唯一被动-献祭: 在战斗时,每秒对附近敌人造成 @f6@ 魔法伤害。对士兵和野怪造成 200% 额外伤害。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4104" = "傲之追迹者短刀-偃月售价: @Value@+80 魔法攻击
+10% 冷却时间减免
+300 魔力唯一被动-回音::移动或使用技能会迭加充能,充能达 100 层后,下一次伤害技能命中时会消耗所有充能并对最多 4 个目标造成 60 (+@f5@) 额外魔法伤害。此效果对大型野怪最多造成 250% 伤害。以此效果击中大型野怪将回复 25% 失去魔力。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4105" = "傲之追迹者短刀-血爪售价: @Value@+50% 攻速
对野怪造成 +10% 普攻吸血唯一被动:普攻命中时造成相当于目标 4% 最大生命的额外物理伤害(对士兵和野怪最多造成 75 伤害)。
{{ game_item_jungle_chilling_smite_tooltip }}
{{ game_item_jungle_tooth_nail_tooltip_GMX }}"
tr "game_item_tooltip_4201" = "多兰的失落之盾售价:@Value@+100 生命被动:每 5 秒回复 15 生命。
被动:普攻命中小兵时造成额外 5 物理伤害。
唯一被动:受到敌方英雄攻击后于 10 秒内回复额外 20 生命。"
tr "game_item_tooltip_4202" = "多兰的失落之剑售价: @Value@+8 物理攻击
+80 生命
+8% 普攻吸血"
tr "game_item_tooltip_4203" = "多兰的失落之戒售价: @Value@+60 生命
+15 魔法攻击
+10 魔力/5 秒被动: 普攻命中小兵时造成额外 5 物理伤害。"
tr "game_item_tooltip_4204" = "多兰的失落之像售价: @Value@+10 魔法攻击
+75% 基础生命回复
+5% 治愈及护盾效果被动: 普攻命中小兵时造成额外 12 物理伤害。"
tr "game_item_tooltip_4301" = "贤者之石售价: @Value@+10% 冷却时间减免
+50% 基础生命回复
每 10 秒+5 金钱{{game_item_favorpassive_@f8@}}{{game_item_favorgoldtracker_@f5@}}"
tr "game_item_tooltip_4302" = "巨石峰之心售价: @Value@+60 生命
+50% 基础生命回复
每 10 秒+5 金钱{{game_item_spoilsofwar_@f8@}}
{{game_item_targonsline_incometracking_@f7@}}"
tr "game_item_tooltip_4401" = "自然之力售价:@Value@+90 魔法防御
+200% 基础生命回复
+8% 移动速度唯一被动: 每秒回复 @f1@ 生命。"
tr "game_item_tooltip_4402" = "支配宝匣价格:@Value@+400 生命
+300 魔力
+30 物理攻击
+10% 冷却时间减免唯一被动-永续之力: 从英雄所受的15% 伤害会转化为魔力。消耗的 20% 魔力会转化为生命,每次消耗最多 25 魔力。
唯一被动: 使用技能后,在3 秒内回复 8% 失去生命3% 以及失去魔力。"
tr "game_item_tooltip_4403" = "斯多葛之杖价格:@Value@+250 生命
+250 魔力
+100% 基础生命回复
+100% 基础魔力回复
+30 物理防御
+30 魔法防御
+120 魔法攻击
+70 物理攻击
+50% 攻击速度
+30% 暴击率
+10% 生命偷取
+10% 移动速度
+20% 冷却时间减免"
tr "game_item_tooltip_5375" = ""
tr "game_item_tooltip_5376" = ""
tr "game_item_tooltip_5377" = ""
tr "game_item_tooltip_5378" = ""
tr "game_item_tooltip_5379" = ""
tr "game_item_tooltip_5380" = ""
tr "game_item_tooltip_5400" = ""
tr "game_item_tooltip_5401" = ""
tr "game_item_tooltip_5402" = ""
tr "game_item_tooltip_5403" = ""
tr "game_item_tooltip_5404" = ""
tr "game_item_tooltip_5405" = ""
tr "game_item_tooltip_5406" = ""
tr "game_item_tooltip_5407" = ""
tr "game_item_tooltip_5408" = ""
tr "game_item_tooltip_5409" = ""
tr "game_item_tooltip_5410" = ""
tr "game_item_tooltip_5411" = ""
tr "game_item_tooltip_5412" = ""
tr "game_item_tooltip_5413" = ""
tr "game_item_tooltip_5414" = ""
tr "game_item_tooltip_5415" = ""
tr "game_item_tooltip_5416" = ""
tr "game_item_tooltip_5417" = ""
tr "game_item_tooltip_5418" = ""
tr "game_item_tooltip_8013" = ""
tr "game_item_tooltip_8014" = ""
tr "game_item_tooltip_8015" = ""
tr "game_item_tooltip_8016" = ""
tr "game_item_tooltip_8017" = ""
tr "game_item_tooltip_8018" = ""
tr "game_item_tooltip_8019" = ""
tr "game_item_tooltip_8020" = ""
tr "game_item_tooltip_8021" = ""
tr "game_item_tooltip_8022" = ""
tr "game_item_tooltip_8023" = ""
tr "game_item_tooltip_8024" = ""
tr "game_item_tooltip_8025" = ""
tr "game_item_tooltip_8026" = ""
tr "game_item_tooltip_8027" = ""
tr "game_item_tooltip_8028" = ""
tr "game_item_tooltip_8029" = ""
tr "game_item_tooltip_8030" = ""
tr "game_item_tooltip_8031" = ""
tr "game_item_tooltip_8032" = ""
tr "game_item_tooltip_8033" = ""
tr "game_item_tooltip_8034" = ""
tr "game_item_tooltip_8035" = ""
tr "game_item_tributegoldtracker_0" = "
已获得金钱: @f4@"
tr "game_item_tributegoldtracker_1" = "
已获得金钱: @f4@ "
tr "game_item_tributegoldtracker_2" = "
已获得金钱: @f4@"
tr "game_item_tributegoldtracker_3" = "
已获得金钱:@f4@"
tr "game_item_tributegoldtracker_4" = "
已获得金钱:@f4@"
tr "game_item_tributegoldtrackerTT_0" = ""
tr "game_item_tributegoldtrackerTT_1" = "
已获得金钱: @f4@"
tr "game_item_tributegoldtrackerTT_2" = ""
tr "game_item_tributepassive_0" = "唯一被动-奉献:对敌方英雄或建筑物进行普攻或施放伤害性技能时造成 @Effect1Amount@ 额外魔法伤害。如果附近有一名友军英雄,也将给予 @Effect2Amount@ 金钱。此被动效果每 @Effect5Amount@ 秒最多可以触发 @Effect4Amount@ 次。在完成任务之前,击杀小兵和非史诗级野怪会使奉献累加迭层及金钱奖励的速度变慢。"
tr "game_item_tributepassive_1" = "唯一被动-奉献:对敌方英雄或建筑物进行普攻或施放伤害性技能时造成 @Effect1Amount@ 额外魔法伤害。如果附近有一名友军英雄,也将给予 @Effect2Amount@ 金钱。此被动效果每 @Effect5Amount@ 秒最多可以触发 @Effect4Amount@ 次。在完成任务之前,击杀小兵和非史诗级野怪会使奉献累加迭层及金钱奖励的速度变慢。"
tr "game_item_tributepassive_2" = "唯一被动-奉献:技能和普攻命中英雄和建筑时造成 @Effect1Amount@ 额外魔法伤害,如果附近有一名友军英雄,也将给予 @Effect2Amount@ 金钱。此效果在 @Effect5Amount@ 秒内最多作用 @Effect4Amount@ 次。"
tr "game_item_tributepassive_3" = "奖励-女王的礼赞:对敌方英雄或建筑物进行普攻或施放伤害性技能时造成 @Effect1Amount@ 额外魔法伤害,且每个独立施放的技能都会使你获得 @Effect2Amount@ 金钱。女王的礼赞被触发时你会获得额外 @Effect18Amount*100@% 跑速,持续 @Effect19Amount@ 秒(如果身上持有额外迭层会延长持续时间)。此效果每 @Effect5Amount@ 秒最多可以触发 @Effect4Amount@ 次。"
tr "game_item_tributepassiveTT_0" = "唯一被动-奉献:技能和普攻命中英雄和建筑时造成 @Effect1Amount@ 额外魔法伤害。如果附近有一名友军英雄,也将给予 @Effect2Amount@ 金钱。此效果在 @Effect5Amount@ 秒内最多作用 @Effect4Amount@ 次。击杀小兵和非史诗级野怪会使奉献累加迭层的速度变慢。"
tr "game_item_tributepassiveTT_1" = "唯一被动-奉献:技能和普攻命中英雄和建筑时造成 @Effect1Amount@ 额外魔法伤害。如果附近有一名友军英雄,也将给予 @Effect2Amount@ 金钱。此效果在 @Effect5Amount@ 秒内最多作用 @Effect4Amount@ 次。击杀小兵和非史诗级野怪会使奉献累加迭层的速度变慢。"
tr "game_item_tributepassiveTT_2" = "唯一被动-奉献:技能和普攻命中英雄和建筑时造成 @Effect1Amount@ 额外魔法伤害,如果附近有一名友军英雄,也将给予 @Effect2Amount@ 金钱。此效果在 @Effect5Amount@ 秒内最多作用 @Effect4Amount@ 次。"
tr "game_item_tributepassiveTT_3" = "奖励-女王的礼赞:对敌方英雄或建筑物进行普攻或施放伤害性技能时造成 @Effect1Amount@ 额外魔法伤害,且每个独立施放的技能都会使你获得 @Effect2Amount@ 金钱。女王的礼赞被触发时你会获得额外 @Effect18Amount*100@% 跑速,持续 @Effect19Amount@ 秒(如果身上持有额外迭层会延长持续时间)。此效果每 @Effect5Amount@ 秒最多可以触发 @Effect4Amount@ 次。"
tr "game_item_upgrade_displayname_3069" = "升华之眼"
tr "game_item_upgrade_displayname_3092" = "守望之眼"
tr "game_item_upgrade_displayname_3096" = "流浪者之眼"
tr "game_item_upgrade_displayname_3097" = "星界之眼"
tr "game_item_upgrade_displayname_3098" = "寒霜之眼"
tr "game_item_upgrade_displayname_3401" = "星灵之眼"
tr "game_item_wardsplacedfrostfang" = "
潜行守卫:已放置 @f3@ / 3 个守卫。"
tr "game_item_wardsplacednomads" = "
潜行守卫:已放置 @f3@ / 3 个守卫。"
tr "game_item_wardsplacedtargon" = "
潜行守卫:已放置 @f5@ / 3 个守卫。"
tr "game_itemmod_bloodmoonboots" = "在未进入战斗的状态下吟唱 1.5 秒,接着获得 45 % 跑速,持续 15 秒。攻击目标或施放伤害性技能会中断效果,并造成 60 - 180(+0.4 额外物理攻击)(+0.25 魔法攻击)额外适性伤害。
冷却时间:150 秒 - 100 秒。游戏一开始效果会先进入冷却,吟唱过程若是遭到中断则会进入 50% 冷却时间倒数。"
tr "game_itemmod_bloodmoonboots_desc" = "
唯一主动-掠食者:
{{ game_itemmod_bloodmoonboots }}
透过符文:「掠食者」取得"
tr "game_itemmod_bloodmoonboots_name" = "掠食者"
tr "game_itemmod_bloodmoonboots_tooltip" = "
唯一主动-掠食者:
{{ game_itemmod_bloodmoonboots }}
透过符文:「掠食者」取得"
tr "game_itemmod_magicalfootwear_desc" = "
唯一被动-相位移转: +10 跑速
从魔法灵靴取得此被动效果"
tr "game_KingPoro_objective_text_SnaxReminder" = "购买普罗饲料去喂食普罗王!"
tr "game_load_has_ended_while_loading" = "游戏失去回应,请重新开始新游戏。"
tr "game_loadscreen_bot_not_connected" = "主机联机中…"
tr "game_loadscreen_connected" = "已连接"
tr "game_loadscreen_gameMode_doomBots" = "梦魇电脑 "
tr "game_loadscreen_loading" = "正在载入"
tr "game_loadscreen_LVL" = "等级 %d"
tr "game_loadscreen_not_connected" = "未连接"
tr "game_loadscreen_ready" = "准备就绪"
tr "game_loadscreen_spawning" = "正在召唤"
tr "game_loadscreen_VS" = "VS"
tr "game_loadscreen_warning_drivers_out_of_date" = "警告:你的显卡驱动程序非最新版本,请前往原厂网站下载最新驱动程序。"
tr "game_lua_Armsman_dodge" = "闪避!"
tr "game_lua_BlindMonk_critical" = "暴击!"
tr "game_lua_Cleansed" = "净化"
tr "game_lua_combattext_ShenWBlock" = "格挡!"
tr "game_lua_Cryophoenix_rebirth" = "寒霜涅盘尚未就绪"
tr "game_lua_DeathDefied" = "无视死亡!"
tr "game_lua_DoubleStrike" = "双倍攻击!"
tr "game_lua_Grounded_immune" = "束缚!"
tr "game_lua_Highlander" = "缓速免疫!"
tr "game_lua_ItemZekesInvalid" = "此单位身上已经有连通效果了!"
tr "game_lua_KaynR" = "必须先伤害一名敌方英雄!"
tr "game_lua_KindredR" = "无敌"
tr "game_lua_LastBreath" = "必须为滞空状态!"
tr "game_lua_MalzaharPassiveShield_immune" = "法术免疫!"
tr "game_lua_Ragnarok" = "无法被控制!"
tr "game_lua_ReduceDisable" = "控制减少!"
tr "game_lua_RelentlessAssault_mana" = "魔力不足!"
tr "game_lua_SpellImmunity" = "法术免疫!"
tr "game_lua_TaricR_immune" = "无敌!"
tr "game_lua_Tristana_range" = "射程增加!"
tr "game_lua_TT_Spiderboss_WebImmune" = "洒网免疫!"
tr "game_lua_UndyingRage" = "不死的怒火!"
tr "game_lua_UnleashTheBeast_dodge" = "闪避!"
tr "game_lua_Unstoppable" = "无法被移位!"
tr "game_lua_Unstoppable2" = "无法被阻断!"
tr "game_lua_Unstoppable3" = "无法被移动!"
tr "game_lua_W_Block" = "格挡!"
tr "game_lua_W_immune" = "免疫!"
tr "game_lua_YasuoPass_Block" = "技能转向:"
tr "game_map_description_1" = "正义之地最古老最威严的战场当属召唤峡谷。几百年间无数对立的召唤师们在这片战场上延续着战斗,这片战场也因此而得名。有三条不同的道路穿越整个战场。与友军一起攻击敌人最脆弱的地方,摧毁他们的基地!"
tr "game_map_description_10" = "闇影岛的深处埋藏了一个不为人知的秘密,一座昔日繁荣的城市在遭受无情的灾害侵袭后,如今只剩下遍地的残砖破瓦。凡是胆敢前往废墟探查或踏进扭曲丛林的冒险者很少能够活着回来的,这当中侥幸逃过一劫的旅人无不带着恐惧的语气和神情述说着其中恐怖的生物和怨毒的亡灵。"
tr "game_map_description_11" = "英雄联盟中最著名的战场非召唤峡谷莫属!双方激烈的战况横越三条不同的路线,试图找到敌人的弱点并等待发动凌厉攻势的时机。与你的队友一同打击敌人,摧毁他们的主堡吧!"
tr "game_map_description_12" = "咆啸深渊是一座深不见底的冰河裂隙,地处极为残酷寒冷的弗雷尔卓德。根据传说的记载,就在那座窄小连接两处裂缝的桥上曾经有过一场惊天动地的战役。遗憾的是没几个人知晓究竟是谁,又或是甚麽原因非得在这险恶的环境中开战。当你身处於其中时,不妨细心的聆听或许还可以自冷冽的寒风中找出那声声如同怨灵哭吼般的哀号不停的在深渊中回荡。"
tr "game_map_description_13" = "召唤峡谷的更新地图正在制作中"
tr "game_map_description_14" = "屠戮大桥横越残恶码头的上方,巨大而残破。曾经是通往某座庙宇的石桥,现在,它残破混乱的场景,使它成为随机战斗的最佳战场。"
tr "game_map_description_16" = "太空遗迹是过去繁荣世界中衰败的一角,资源被耗尽之后便被驱离至荒芜的太空。遗迹的中央坐落着一个黑洞,它会将所有幸存者拉近幽冥煞星无尽的深渊之中。"
tr "game_map_description_18" = ""
tr "game_map_description_19" = ""
tr "game_map_description_53" = "咆啸深渊更新前的测试地图"
tr "game_map_description_8" = "水晶之痕曾经是个名为卡拉曼达的采矿城镇,但是也因为其地底蕴藏了丰富的财富,而让蒂玛西亚与诺克萨斯之间再度爆发战争。占领各个据点来打败敌人,并且利用正义之地来解决你的纷争。"
tr "game_map_description_9" = "WIP map"
tr "game_map_description_90" = "英雄联盟中最著名的战场非召唤峡谷莫属。双方激烈的战况横越三条不同的路线,试图找到敌人的弱点并等待发动凌厉攻势的时机。与你的队友一同打击敌人,摧毁他们的主堡吧!"
tr "game_map_description_common" = "一般"
tr "game_map_displaydescription_20" = ""
tr "game_map_displaydescription_21" = "闪电急击"
tr "game_map_displayname_1" = "召唤峡谷"
tr "game_map_displayname_10" = "扭曲丛林"
tr "game_map_displayname_11" = "召唤峡谷"
tr "game_map_displayname_12" = "咆啸深渊"
tr "game_map_displayname_13" = "召唤峡谷制作中地图"
tr "game_map_displayname_14" = "屠戮大桥"
tr "game_map_displayname_16" = "太空遗迹"
tr "game_map_displayname_18" = "瓦罗然城市公园"
tr "game_map_displayname_19" = "43 号基地"
tr "game_map_displayname_20" = "失事点"
tr "game_map_displayname_21" = "闪电急击"
tr "game_map_displayname_22" = "联盟战棋"
tr "game_map_displayname_53" = "咆啸深渊(Beta 版本)"
tr "game_map_displayname_8" = "水晶之痕"
tr "game_map_displayname_9" = "The Crystal Scar WIP"
tr "game_map_displayname_90" = "2015 季前更新版本"
tr "game_map_displayname_common" = "一般"
tr "game_map_mode_description_10_CLASSIC" = "在这个节奏很快的模式中,三人一组并肩作战,占领祭坛并围攻敌方主堡!"
tr "game_map_mode_description_11_ARSR" = "使用随机选取的英雄粉碎对线敌方英雄,在五对五的团战中取得领先优势,以摧毁敌方主堡为首要目标!"
tr "game_map_mode_description_11_ASSASSINATE" = "选择你最喜爱的刺客英雄,在这次的限时模式中大展身手、赢得胜利吧!"
tr "game_map_mode_description_11_CLASSIC" = "在英雄联盟首屈一指的竞技模式中,让敌方彻底崩线、投身于 5 v 5 史诗级的会战并摧毁敌方主堡!"
tr "game_map_mode_description_11_DOOMBOTSTEEMO" = "在这个节奏快速的生存模式中和好友一起对抗梦魇电脑及统治他们的梦魇领主。"
tr "game_map_mode_description_11_GAMEMODEX" = "帮助我们测试一个新的实验性模式!它最原始的玩法为一系列永无止尽的大乱斗以及变得极度疯狂扭曲的 5v5 经典对战玩法。"
tr "game_map_mode_description_11_ONEFORALL" = "投票选出一名英雄,并且使用该英雄的 5 名复制体来战斗!如果没有英雄获得多票而当选,那将于投票名单中随机选择一名英雄。"
tr "game_map_mode_description_11_PRACTICETOOL" = "在这个单人的召唤峡谷训练场练习你最爱的英雄。"
tr "game_map_mode_description_11_SIEGE" = "进攻方和防守方轮流互换,使用独一无二且威力强大的围城武器来摧毁敌方基地!你能多快捣毁敌方的阵营呢?"
tr "game_map_mode_description_11_SNOWURF" = "酷寒的命运正在前方等着你的对手!使用英雄联盟里最「酷」的英雄,在这个有别于以往的阿福快打中疯狂掷出雪球,冲刺到敌人身边暴打一波吧!"
tr "game_map_mode_description_11_TUTORIAL_MODULE_1" = "教学模式 1"
tr "game_map_mode_description_11_TUTORIAL_MODULE_2" = "教学模式 2"
tr "game_map_mode_description_11_TUTORIAL_MODULE_3" = "教学模式 3"
tr "game_map_mode_description_11_URF" = "在这个节奏超快的模式里使用随机英雄,朝着目标狂放技能吧!"
tr "game_map_mode_description_11_WIPMODEWIP" = "WIPMODEWIP"
tr "game_map_mode_description_11_WIPMODEWIP2" = "WIPMODEWIP2"
tr "game_map_mode_description_12_ARAM" = "十名随机英雄集结于冻原大地的窄桥,摧毁阻挡在前方的一切并横跨到桥的另一端吧!"
tr "game_map_mode_description_12_Bilgewater" = "十个随机选择的英雄将在这位处比尔吉沃特核心地带的窄桥上决战。战胜对手并摧毁阻挡于你所经之地上的一切吧。"
tr "game_map_mode_description_12_KINGPORO" = "朝敌人丢出普罗,召唤传说中的普罗王并喂他点心,与他一起推线赢得胜利!"
tr "game_map_mode_description_12_PORTALPARTY" = "传送门已经现身于咆啸深渊!好好善用它将带领队伍赢得胜利。"
tr "game_map_mode_description_14_ARAM" = "十名随机英雄集结于冻原大地的窄桥,摧毁阻挡在前方的一切并横跨到桥的另一端吧!"
tr "game_map_mode_description_16_DARKSTAR" = "在这快速、回合制的 3 v 3 模式中扮演太空遗迹中的瑟雷西,喂食幽冥煞星灵魂来开启奇点入口吧!"
tr "game_map_mode_description_18_ODYSSEY" = "在这个需要五位玩家同心协力战斗的模式中,成为晨星组织的舰组人员来和他们一起探索关于奥德赛能量的研究和冒险吧!"
tr "game_map_mode_description_18_STARGUARDIAN" = "在这个 5 v 5 的合作对战中成为被天命选召的星光战士或少年,一同对抗入侵的怪兽拯救城市!"
tr "game_map_mode_description_19_PROJECT" = "选择喜爱的射手,穿梭在菁英计划:43 号基地的各个路线。在超载状态下歼灭敌人,获取胜利!此地图模式还会看到提摩的投影喔。"
tr "game_map_mode_description_22_TFT" = "集结一个英雄队伍来为你作战。在和所有七位对手的回合制激战中撑到只剩下你。"
tr "game_map_mode_description_8_ASCENSION" = "你敢挑战令人望而生畏的远古力量吗?快加入这紧张又刺激的 5 v 5 霸权争夺战!"
tr "game_map_mode_description_8_ODIN" = "与你的友方一同努力赢得分数来称霸据点攻略战。"
tr "game_map_SLIME_EnvironmentMinion" = "环境"
tr "game_mastery_displayname_6111" = "怒火"
tr "game_mastery_displayname_6114" = "巫术"
tr "game_mastery_displayname_6121" = "鲜血渴望"
tr "game_mastery_displayname_6122" = "盛宴"
tr "game_mastery_displayname_6123" = "暴露弱点"
tr "game_mastery_displayname_6131" = "吸血"
tr "game_mastery_displayname_6134" = "天生好手"
tr "game_mastery_displayname_6141" = "赏金猎人"
tr "game_mastery_displayname_6142" = "双面刃"
tr "game_mastery_displayname_6143" = "征战着迷"
tr "game_mastery_displayname_6151" = "暴风狂击"
tr "game_mastery_displayname_6154" = "尖锐思考"
tr "game_mastery_displayname_6161" = "军阀血嗜"
tr "game_mastery_displayname_6162" = "战斗狂热"
tr "game_mastery_displayname_6164" = "冥火之触"
tr "game_mastery_displayname_6211" = "回复"
tr "game_mastery_displayname_6212" = "不屈"
tr "game_mastery_displayname_6221" = "探索者"
tr "game_mastery_displayname_6222" = "围城大师"
tr "game_mastery_displayname_6223" = "硬皮"
tr "game_mastery_displayname_6231" = "符文护甲"
tr "game_mastery_displayname_6232" = "老兵之殇"
tr "game_mastery_displayname_6241" = "侦查"
tr "game_mastery_displayname_6242" = "坚毅"
tr "game_mastery_displayname_6243" = "无惧之心"
tr "game_mastery_displayname_6251" = "疾行"
tr "game_mastery_displayname_6252" = "传奇护卫"
tr "game_mastery_displayname_6261" = "不死之握"
tr "game_mastery_displayname_6262" = "巨人勇气"
tr "game_mastery_displayname_6263" = "坚毅誓约"
tr "game_mastery_displayname_6311" = "漫游者"
tr "game_mastery_displayname_6312" = "野蛮"
tr "game_mastery_displayname_6321" = "符文调和"
tr "game_mastery_displayname_6322" = "神秘"
tr "game_mastery_displayname_6323" = "刺客"
tr "game_mastery_displayname_6324" = "尝试击杀"
tr "game_mastery_displayname_6331" = "残忍"
tr "game_mastery_displayname_6332" = "冥想"
tr "game_mastery_displayname_6341" = "绿父赠礼"
tr "game_mastery_displayname_6342" = "强盗"
tr "game_mastery_displayname_6343" = "危险游戏"
tr "game_mastery_displayname_6351" = "预知"
tr "game_mastery_displayname_6352" = "智慧"
tr "game_mastery_displayname_6361" = "风暴浪涌"
tr "game_mastery_displayname_6362" = "雷神律令"
tr "game_mastery_displayname_6363" = "语风者守护"
tr "game_mastery_level1desc_6111" = "+0.8% 攻速"
tr "game_mastery_level1desc_6114" = "+0.4% 技能伤害"
tr "game_mastery_level1desc_6121" = "你对英雄第一次的基本攻击造成额外10 + 每等级 1 的伤害(冷却时间 6秒)"
tr "game_mastery_level1desc_6122" = "击杀一个单位回复 20 生命(30 秒冷却时间)"
tr "game_mastery_level1desc_6123" = "暴露出敌方英雄的弱点,使他受到你其他队友的伤害增加 3%"
tr "game_mastery_level1desc_6131" = "+0.4% 普攻吸血与技能吸血"
tr "game_mastery_level1desc_6134" = "获得 0.4+ 每等级 0.09 的物理攻击和 0.6+ 每等级 0.13 的魔法攻击( 等级 18 时 +2 物理攻击和 3 魔法攻击)"
tr "game_mastery_level1desc_6141" = "每击杀一名英雄获得 1% 额外伤害(此效果对同一英雄只能触发一次)"
tr "game_mastery_level1desc_6142" = "造成 3% 额外伤害,受到 1.5% 额外伤害。"
tr "game_mastery_level1desc_6143" = "与敌方英雄战斗的 3 秒内,随时间提升最多 3% 伤害"
tr "game_mastery_level1desc_6151" = "+1.4% 物理穿透"
tr "game_mastery_level1desc_6154" = "+1.4% 魔法穿透"
tr "game_mastery_level1desc_6161" = "移动或攻击将会使接下来的攻击充满能量。充能后的攻击命中敌人时将回复相当于 5-40% 你的总物理攻击的血量(对敌人造成暴击时将提升回复的血量),并赋予自身 30% 额外跑速,持续 0.75 秒。"
tr "game_mastery_level1desc_6162" = "普攻命中敌方英雄时堆栈一层狂热(近战英雄获得 2 层)。狂热堆栈持续时间为 8 秒(最多 8 层)。每层狂热将提升你的物理攻击 1-8 点。"
tr "game_mastery_level1desc_6164" = "你的伤害技能于 4 秒内对敌方英雄造成额外魔法伤害。
伤害: 8 + 45% 额外物理攻击和 25% 魔法攻击。
冥火之触效果持续时间降低:
-范围伤害: 2 秒持续时间。
-持续伤害: 1 秒持续时间。"
tr "game_mastery_level1desc_6211" = "+0.4 生命回复/5 秒"
tr "game_mastery_level1desc_6212" = "+1% 额外物理防御与魔法防御"
tr "game_mastery_level1desc_6221" = "在河道与草丛时 +15 跑速"
tr "game_mastery_level1desc_6222" = "在友方防御塔附近时获得 8 魔法防御及物理防御。"
tr "game_mastery_level1desc_6223" = "从英雄和野怪的普攻所受到的伤害降低 2 点"
tr "game_mastery_level1desc_6231" = "你受到的护盾、治疗、生命回复和普攻吸血效果增强 1.6%"
tr "game_mastery_level1desc_6232" = "+10 生命"
tr "game_mastery_level1desc_6241" = "减少你召唤师技能的冷却时间 15%"
tr "game_mastery_level1desc_6242" = "+50% 生命回复,生命低于 25% 时,增加为 +200%"
tr "game_mastery_level1desc_6243" = "受到敌方英雄攻击时,获得额外 10% 物理及魔法防御(每等级 +1.5),持续 2 秒(9 秒冷却时间)。"
tr "game_mastery_level1desc_6251" = "+3% 韧性和缓速抗性"
tr "game_mastery_level1desc_6252" = "每个邻近的敌方英雄给予你 +0.6 物理防御与魔法防御"
tr "game_mastery_level1desc_6261" = "在战斗中,每经过 4 秒钟,你的下次普攻对敌方英雄造成等同于自身最大生命 3% 的额外伤害,并回复自身 1.5% 最大生命。(远程英雄则效果减半,造成伤害为魔法伤害)"
tr "game_mastery_level1desc_6262" = "对敌方英雄造成晕眩、嘲讽、定身或击飞效果时,邻近每位敌方英雄会赋予你 3-54 (+5% 自身最大生命值) 的护盾,持续 3 秒(45 - 30 秒冷却时间,依据自身等级而变动)。"
tr "game_mastery_level1desc_6263" = "获得 5% 总生命。
你的行动受限技能使得敌方英雄受到大地符文标记,持续 4 秒。友方英雄攻击受到标记的敌人于 2 秒内回复 5 + 2.5% 你的最大生命的血量(如果你是远程英雄则效果减半)。"
tr "game_mastery_level1desc_6311" = "脱离战斗时获得 +0.6% 跑速"
tr "game_mastery_level1desc_6312" = "普攻和单体技能对士兵和野怪造成 1 额外伤害"
tr "game_mastery_level1desc_6321" = "自野怪获得的增益效果持续时间增加 15%"
tr "game_mastery_level1desc_6322" = "你的药水和药剂效果持续时间增加 10%
你的药水变为干粮,并在使用时立即回复 15 生命与魔力"
tr "game_mastery_level1desc_6323" = "在附近没有其他友方英雄时,对英雄造成伤害增加 2%"
tr "game_mastery_level1desc_6324" = "造成伤害增加 5% 直到获得击杀或助攻"
tr "game_mastery_level1desc_6331" = "对生命低于 40% 的英雄造成 0.6% 额外伤害"
tr "game_mastery_level1desc_6332" = "每 5 秒回复 0.25% 失去魔力"
tr "game_mastery_level1desc_6341" = "踏入草丛会让你下次的攻击或技能造成 3% 目标目前生命的额外魔法伤害( 9 秒冷却时间)。"
tr "game_mastery_level1desc_6342" = "从每个附近被友军击杀的士兵获得 1 金钱。
使用普攻攻击敌方英雄时获得 3 金钱(近战英雄获得 10 金钱)(5 秒冷却时间)"
tr "game_mastery_level1desc_6343" = "击杀英雄或造成助攻回复 5% 失去的生命与魔力"
tr "game_mastery_level1desc_6351" = "获得 1.2 物理致命 及 0.3 + 每等级 0.05 的魔法穿透。"
tr "game_mastery_level1desc_6352" = "你的冷却时间减免上限提升至 41%,你同时获得 1% 冷却时间减免。"
tr "game_mastery_level1desc_6361" = "在 2.5 秒内造成英雄最大生命 30% 的伤害,给予你 40% 跑速和 75% 缓速抗性,持续 3 秒(10 秒冷却时间)。"
tr "game_mastery_level1desc_6362" = "你对同一名敌方英雄的第三次普攻或伤害技能会冲击他身边的区域,对范围内敌方造成魔法伤害。
魔法伤害:每等级 10 点,外加 30% 额外物理攻击及 10% 魔法攻击(根据自身等级有 25-15 秒冷却时间)。"
tr "game_mastery_level1desc_6363" = "你的治疗效果和护盾效果增强 10%。此外,你使用在友方的护盾和治疗效果增加你目标 5-22 物理防御(根据等级成长)和一半效果的魔法防御,持续 3 秒。"
tr "game_mastery_level2desc_6111" = "+1.6% 攻速"
tr "game_mastery_level2desc_6114" = "+0.8% 技能伤害"
tr "game_mastery_level2desc_6131" = "+0.8% 普攻吸血与技能吸血"
tr "game_mastery_level2desc_6134" = "获得 0.8+ 每等级 0.18 的物理攻击和 1.2+ 每等级 0.27 的魔法攻击(等级 18 时 +4 物理攻击和 6 魔法攻击)"
tr "game_mastery_level2desc_6151" = "+2.8% 物理穿透"
tr "game_mastery_level2desc_6154" = "+2.8% 魔法穿透"
tr "game_mastery_level2desc_6211" = "+0.8 生命回复/5 秒"
tr "game_mastery_level2desc_6212" = "+2% 额外物理防御和魔法防御"
tr "game_mastery_level2desc_6231" = "你受到的护盾、治疗、生命回复和普攻吸血效果增强 3.2%"
tr "game_mastery_level2desc_6232" = "+20 生命"
tr "game_mastery_level2desc_6251" = "+6% 韧性与缓速抗性"
tr "game_mastery_level2desc_6252" = "每个邻近的敌方英雄给予你 +1.2 物理防御与魔法防御"
tr "game_mastery_level2desc_6311" = "脱离战斗时获得 +1.2% 跑速"
tr "game_mastery_level2desc_6312" = "普攻和单体技能对士兵和野怪造成 2 额外伤害"
tr "game_mastery_level2desc_6331" = "对生命低于 40% 的英雄造成 1.2% 额外伤害"
tr "game_mastery_level2desc_6332" = "每 5 秒回复 0.5% 失去魔力"
tr "game_mastery_level2desc_6351" = "获得 2.4 物理致命 及 0.6 + 每等级 0.1 的魔法穿透。"
tr "game_mastery_level2desc_6352" = "你的冷却时间减免上限提升至 42%,你同时获得 2% 冷却时间减免。"
tr "game_mastery_level3desc_6111" = "+2.4% 攻速"
tr "game_mastery_level3desc_6114" = "+1.2% 技能伤害"
tr "game_mastery_level3desc_6131" = "+1.2% 普攻吸血与技能吸血"
tr "game_mastery_level3desc_6134" = "获得 1.2+ 每等级 0.27 的物理攻击和 1.8+ 每等级 0.4 的魔法攻击(等级 18 时 +6 物理攻击和 9 魔法攻击)"
tr "game_mastery_level3desc_6151" = "+4.2% 物理穿透"
tr "game_mastery_level3desc_6154" = "+4.2% 魔法穿透"
tr "game_mastery_level3desc_6211" = "+1.2 生命回复/5 秒"
tr "game_mastery_level3desc_6212" = "+3% 额外物理防御与魔法防御"
tr "game_mastery_level3desc_6231" = "你受到的护盾、治疗、生命回复和普攻吸血效果增强 4.8%"
tr "game_mastery_level3desc_6232" = "+30 生命"
tr "game_mastery_level3desc_6251" = "+9% 韧性与缓速抗性"
tr "game_mastery_level3desc_6252" = "每个邻近的敌方英雄给予你 +1.8 物理防御与魔法防御"
tr "game_mastery_level3desc_6311" = "脱离战斗时获得 +1.8% 跑速"
tr "game_mastery_level3desc_6312" = "普攻和单体技能对士兵和野怪造成 3 额外伤害"
tr "game_mastery_level3desc_6331" = "对生命低于 40% 的英雄造成 1.8% 额外伤害"
tr "game_mastery_level3desc_6332" = "每 5 秒回复 0.75% 失去魔力"
tr "game_mastery_level3desc_6351" = "获得 3.6 物理致命 及 0.9 + 每等级 0.15 的魔法穿透。"
tr "game_mastery_level3desc_6352" = "你的冷却时间减免上限提升至 43%,你同时获得 3% 冷却时间减免。"
tr "game_mastery_level4desc_6111" = "+3.2% 攻速"
tr "game_mastery_level4desc_6114" = "+1.6% 技能伤害"
tr "game_mastery_level4desc_6131" = "+1.6% 普攻吸血与技能吸血"
tr "game_mastery_level4desc_6134" = "获得 1.6+ 每等级 0.36 的物理攻击和 2.4+ 每等级 0.53 的魔法攻击(等级 18 时 +8 物理攻击和 12 魔法攻击)"
tr "game_mastery_level4desc_6151" = "+5.6% 物理穿透"
tr "game_mastery_level4desc_6154" = "+5.6% 魔法穿透"
tr "game_mastery_level4desc_6211" = "+1.6 生命回复/5 秒"
tr "game_mastery_level4desc_6212" = "+4% 额外物理防御与魔法防御"
tr "game_mastery_level4desc_6231" = "你受到的护盾、治疗、生命回复和普攻吸血效果增强 6.4%"
tr "game_mastery_level4desc_6232" = "+40 生命"
tr "game_mastery_level4desc_6251" = "+12% 韧性与缓速抗性"
tr "game_mastery_level4desc_6252" = "每个邻近的敌方英雄给予你 +2.4 物理防御与魔法防御"
tr "game_mastery_level4desc_6311" = "脱离战斗时获得 +2.4% 跑速"
tr "game_mastery_level4desc_6312" = "普攻和单体技能对士兵和野怪造成 4 额外伤害"
tr "game_mastery_level4desc_6331" = "对生命低于 40% 的英雄造成 2.4% 额外伤害"
tr "game_mastery_level4desc_6332" = "每 5 秒回复 1% 失去魔力"
tr "game_mastery_level4desc_6351" = "获得 4.8 物理致命 及 1.2 + 每等级 0.2 的魔法穿透。"
tr "game_mastery_level4desc_6352" = "你的冷却时间减免上限提升至 44%,你同时获得 4% 冷却时间减免。"
tr "game_mastery_level5desc_6111" = "+4% 攻速"
tr "game_mastery_level5desc_6114" = "+2.0% 技能伤害"
tr "game_mastery_level5desc_6131" = "+2.0% 普攻吸血与技能吸血"
tr "game_mastery_level5desc_6134" = "获得 2+ 每等级 0.44 的物理攻击和 3+ 每等级0.67 的魔法攻击(等级 18 时 +10 物理攻击和 15 魔法攻击)"
tr "game_mastery_level5desc_6151" = "+7% 物理穿透"
tr "game_mastery_level5desc_6154" = "+7% 魔法穿透"
tr "game_mastery_level5desc_6211" = "+2.0 生命回复/5 秒"
tr "game_mastery_level5desc_6212" = "+5% 额外物理防御与魔法防御"
tr "game_mastery_level5desc_6231" = "你受到的护盾、治疗、生命回复和普攻吸血效果增强 8%"
tr "game_mastery_level5desc_6232" = "+50 生命"
tr "game_mastery_level5desc_6251" = "+15% 韧性与缓速抗性"
tr "game_mastery_level5desc_6252" = "每个邻近的敌方英雄给予 +3 物理和魔法防御"
tr "game_mastery_level5desc_6311" = "脱离战斗时获得 +3% 跑速"
tr "game_mastery_level5desc_6312" = "普攻和单体技能对士兵和野怪造成 5 额外伤害"
tr "game_mastery_level5desc_6331" = "对生命低于 40% 的英雄造成 3% 额外伤害"
tr "game_mastery_level5desc_6332" = "每 5 秒回复 1.25% 失去魔力"
tr "game_mastery_level5desc_6351" = "获得 6 物理致命 及 1.5 + 每等级 0.25 的魔法穿透。"
tr "game_mastery_level5desc_6352" = "你的冷却时间减免上限提升至 45%,你同时获得 5% 冷却时间减免。"
tr "game_mastery_scoreboard_tooltip_template" = "%s%s"
tr "game_masterygroup_displayname_1" = "狂暴"
tr "game_masterygroup_displayname_2" = "狡诈"
tr "game_masterygroup_displayname_3" = "意志"
tr "game_message_AhriAnnouncerEnabled" = "已开启星光战士 阿璃语音!"
tr "game_message_CastersAnnouncerEnabled" = "电竞主播赛评语音提示已开启!"
tr "game_message_CustomAnnouncerOption" = "自定语音可以在选项-->音效中开启或关闭。"
tr "game_message_MapSkin10YearActive" = "已启用英雄联盟 10 周年地图装饰!"
tr "game_message_MapSkinAprilFools2019Active" = "已启用愚人节地图特效!"
tr "game_message_MapSkinLunarRevelActive" = "已启用「新春狂欢」地图特殊效果!"
tr "game_message_MapSkinOdysseyActive" = "奥德赛造型小兵和巴龙已启用!"
tr "game_message_MapSkinOptionDisable" = "可以至「选项 -> 视讯」启用或关闭此功能"
tr "game_message_MapSkinOptionDisableArcade" = "已启用「电玩世界」地图特殊效果!"
tr "game_message_MapSkinOptionDisableMSI" = "「季中邀请赛」地图特殊效果已开启!"
tr "game_message_MapSkinOptionDisableWorlds" = "已启用「世界大赛」地图特殊效果!"
tr "game_message_MapSkinPoolPartyActive" = "泳池狂欢地图特效及造型小兵已启用!"
tr "game_message_MapSkinPopstarActive" = "魅惑时代地图特殊效果已开启!"
tr "game_message_MapSkinProjectActive" = "已启用菁英计划小兵!"
tr "game_message_MapSkinSnowdownActive" = "已启用霜降派对主题地图及特殊效果!"
tr "game_message_MapSkinStarGuardianActive" = "已启用星光战士小兵特效!"
tr "game_message_MapSkinTFTRActive" = "峡谷怪谈地图特殊效果已开启!"
tr "game_message_MapSkinTrialsActive" = "试炼地图特殊效果已开启!"
tr "game_message_MapSkinURFActive" = "已启用「阿福」地图特殊效果!"
tr "game_message_OdysseyKaynAnnouncerEnabled" = "奥德赛慨影播报语音已启用!"
tr "game_message_ProjectAnnouncerEnabled" = "已启用菁英计划播报语音!"
tr "game_message_PykeAnnouncerEnabled" = "已开启派克语音!"
tr "game_message_ThreshAnnouncerEnabled" = "已开启 幽冥煞星 瑟雷西语音!"
tr "game_messagebox_cancel" = "取消"
tr "game_messagebox_caption_connectionretry" = "无法联机"
tr "game_messagebox_caption_disconnect" = "游戏警讯"
tr "game_messagebox_caption_loadtimeout" = "读取超时"
tr "game_messagebox_caption_replay_connection_fail" = "连结失败"
tr "game_messagebox_caption_replay_corrupt" = "游戏录像毁损"
tr "game_messagebox_caption_replay_data_invalid" = "数据无效"
tr "game_messagebox_caption_replay_data_request_fail" = "请求失败"
tr "game_messagebox_caption_replay_data_unavailable" = "资料无法取得"
tr "game_messagebox_caption_replay_fail" = "下载失败"
tr "game_messagebox_caption_replay_game_not_found" = "找不到该对战"
tr "game_messagebox_caption_replay_gameEnded" = "对战结束"
tr "game_messagebox_caption_replay_not_found" = "未找到游戏录像"
tr "game_messagebox_caption_replay_version_mismatch" = "录像版本信息和游戏不符"
tr "game_messagebox_caption_tutorial" = "基本教学"
tr "game_messagebox_no" = "否"
tr "game_messagebox_ok" = "确认"
tr "game_messagebox_text_afkwarningcaption" = "暂离警告"
tr "game_messagebox_text_afkwarningmessage" = "警告:如果召唤师依然未有任何动作反应的话,系统将自动断线离开当前的对战。长期或多次的挂网或中离行为将会受到中离终结者系统的制裁。"
tr "game_messagebox_text_connectionretry" = "无法连接服务器。请检查你的联机状态并重新回到游戏。"
tr "game_messagebox_text_disconnect" = "你已断线,要重新联机吗?"
tr "game_messagebox_text_disconnectafk" = "由于您长时间暂离,系统将自动断线。"
tr "game_messagebox_text_disconnectduringload" = "你已经从游戏中断线。请检查你的网络状况并且尝试重新联机。"
tr "game_messagebox_text_loadtimeout" = "你的加载时间已经超过服务器的超时限制,请试着重新连接游戏。"
tr "game_messagebox_text_pause" = "此对战已暂停。"
tr "game_messagebox_text_pause_five_mins_remaining" = "此对战已暂停。
暂停倒数计时:
%02d:%02d"
tr "game_messagebox_text_pause_one_min_remaining" = "此对战已暂停。
游戏即将回复:
%02d:%02d"
tr "game_messagebox_text_pause_remaining" = "此对战已暂停。
暂停倒数计时:
%02d:%02d"
tr "game_messagebox_text_reconnect" = "重新连接中,请稍候。"
tr "game_messagebox_text_reconnectfail" = "无法重新连接,游戏将会结束。"
tr "game_messagebox_text_replay_connection_fail" = "链接到观察者模式伺服失败。请问您要重新连结吗?"
tr "game_messagebox_text_replay_connection_fail_exit" = "链接到观察者模式伺服失败。将离开此对战。"
tr "game_messagebox_text_replay_corrupt_exit" = "游戏回放影片档案已经损毁无法拨放,请删除档案并且重新下载。"
tr "game_messagebox_text_replay_data_invalid_exit" = "观察者模式无法取得数据。将离开此游戏。"
tr "game_messagebox_text_replay_data_request_fail_exit" = "观察者模式伺服的数据无法取得,将离开此对战。"
tr "game_messagebox_text_replay_data_unavailable" = "观察者模式伺服的数据无法取得。请问您要重新连结吗?"
tr "game_messagebox_text_replay_data_unavailable_exit" = "观察者模式伺服的数据无法取得。将离开此对战。"
tr "game_messagebox_text_replay_fail" = "无法下载观察者数据,即将退出此对战。"
tr "game_messagebox_text_replay_game_not_found_exit" = "无法在观察者模式伺服找到此对战。将离开此对战。"
tr "game_messagebox_text_replay_gameEnded" = "对战已结束且并无结果,将于现在离开。"
tr "game_messagebox_text_replay_not_found_exit" = "无法开启录像,游戏将结束。"
tr "game_messagebox_text_replay_version_mismatch" = "游戏回放影片已经在较旧的英雄联盟 (%s) 档案中建立过了。你正在运行的是 %s 版本。这些版本不相符,游戏将会关闭。"
tr "game_messagebox_text_resume" = "此对战已取消暂停。
对战开始倒数:
%d"
tr "game_messagebox_text_tutorial" = "请按「确认」继续"
tr "game_messagebox_yes" = "是"
tr "game_minutes" = "分钟"
tr "game_mode_displayname_10_CLASSIC" = "扭曲丛林"
tr "game_mode_displayname_11_CLASSIC" = "召唤峡谷"
tr "game_mode_displayname_ARAM" = "随机单中"
tr "game_mode_displayname_ASCENSION" = "霸权争夺"
tr "game_mode_displayname_ASSASSINATE" = "血月猎杀"
tr "game_mode_displayname_CLASSIC" = "经典模式"
tr "game_mode_displayname_DARKSTAR" = "幽冥煞星:奇点降临"
tr "game_mode_displayname_DOOMBOTSTEEMO" = "梦魇电脑"
tr "game_mode_displayname_GAMEMODEX" = "闪电急击"
tr "game_mode_displayname_KINGPORO" = "普罗王传说"
tr "game_mode_displayname_ODIN" = "我不是水晶之痕"
tr "game_mode_displayname_ODYSSEY" = "奥德赛:淬炼"
tr "game_mode_displayname_ONEFORALL" = "无限死斗"
tr "game_mode_displayname_PRACTICETOOL" = "练习工具"
tr "game_mode_displayname_PROJECT" = "核心超载"
tr "game_mode_displayname_short_10_CLASSIC" = "扭曲丛林"
tr "game_mode_displayname_short_11_CLASSIC" = "召唤峡谷"
tr "game_mode_displayname_short_ARAM" = "随机单中"
tr "game_mode_displayname_short_ASCENSION" = "霸权争夺"
tr "game_mode_displayname_short_ASSASSINATE" = "血月猎杀"
tr "game_mode_displayname_short_CLASSIC" = "经典模式"
tr "game_mode_displayname_short_DARKSTAR" = "幽冥煞星"
tr "game_mode_displayname_short_DOOMBOTSTEEMO" = "梦魇电脑"
tr "game_mode_displayname_short_GAMEMODEX" = "闪电急击"
tr "game_mode_displayname_short_KINGPORO" = "普罗王传说"
tr "game_mode_displayname_short_ODIN" = "我不是水晶之痕"
tr "game_mode_displayname_short_ODYSSEY" = "奥德赛"
tr "game_mode_displayname_short_ONEFORALL" = "无限死斗"
tr "game_mode_displayname_short_PRACTICETOOL" = "练习工具"
tr "game_mode_displayname_short_PROJECT" = "核心超载"
tr "game_mode_displayname_short_SIEGE" = "联邦围城"
tr "game_mode_displayname_short_SNOWURF" = "阿福快打:雪球大战"
tr "game_mode_displayname_short_STARGUARDIAN" = "幽怪入侵"
tr "game_mode_displayname_short_URF" = "阿福快打"
tr "game_mode_displayname_SIEGE" = "联邦围城"
tr "game_mode_displayname_SNOWURF" = "阿福快打:雪球大战"
tr "game_mode_displayname_STARGUARDIAN" = "幽怪入侵"
tr "game_mode_displayname_TUTORIAL_MODULE_1" = "教学模式 1"
tr "game_mode_displayname_TUTORIAL_MODULE_2" = "教学模式 2"
tr "game_mode_displayname_TUTORIAL_MODULE_3" = "教学模式 3"
tr "game_mode_displayname_URF" = "阿福快打"
tr "game_mode_displayname_WIPMODEWIP" = "WIPMODEWIP"
tr "game_mode_displayname_WIPMODEWIP2" = "WIPMODEWIP2"
tr "game_neg_gold_floating_text" = "%.0fg"
tr "game_nothing_test_DearMoobeat" = ""
tr "game_nothing_test_disclaimer" = ""
tr "game_nothing_test_noodles" = ""
tr "game_nothing_test_ramen1" = ""
tr "game_nothing_test_ramen2" = ""
tr "game_objective_text_Odyssey_buy_items_reminder" = "在启动传送门之前别忘了购买装备!"
tr "game_objective_text_ODYSSEY_revive" = "站在你的友军上面来拯救他们!"
tr "game_objective_text_starguardian_revive" = "站在你的盟友上以拯救他们!"
tr "game_objectives_Ascension_ascend" = "击杀夺得霸权者 = 3 分"
tr "game_objectives_Ascension_kills" = "击杀 = 1 分(当自身夺得霸权时则得 2 分)"
tr "game_objectives_Ascension_relics" = "收集苏瑞玛遗迹碎片 = 3 分"
tr "game_objectives_AssassinMode_1" = "击杀恶魔预示者 = 25 分"
tr "game_objectives_AssassinMode_2" = "击杀英雄 = 5 分"
tr "game_objectives_AssassinMode_3" = "击杀灵魂 = 3 分"
tr "game_objectives_ProjectMode17_objective1" = "击杀:1 分"
tr "game_objectives_ProjectMode17_objective2" = "超载击杀:5 分"
tr "game_objectives_ProjectMode17_Tutorial1" = "击败敌方队伍以获取该区域的掌控权"
tr "game_objectives_ProjectMode17_Tutorial2" = "拦劫 5 个运输中的增幅断片以进入超载状态"
tr "game_ObjectTooltips_[Champion]_EnemyTooltip" = "英雄敌方英雄敌人会一直找机会击杀你,但如果能击杀他们会获得丰厚的经验和金钱。当你攻击敌方英雄时,敌方士兵和防御塔会立即对你进行攻击。"
tr "game_ObjectTooltips_[Champion]_FriendlyTooltip" = "英雄我方英雄帮助你的队友,团结在一起打败敌人。"
tr "game_ObjectTooltips_[HQ]_EnemyTooltip" = "主堡敌方建筑这是敌人力量的来源,也是你们的首要目标,摧毁此建筑击败敌人来赢得这场比赛。"
tr "game_ObjectTooltips_[HQ]_FriendlyTooltip" = "主堡我方建筑这是你们力量的来源,也是敌人的首要目标,要不惜一切代价保护这个建筑,如果它被摧毁你们就输掉了这场比赛。"
tr "game_ObjectTooltips_[Inhibitor]_EnemyDisabledTooltip" = "水晶兵营残骸敌方建筑这座水晶兵营已被摧毁,主堡吸收水晶能量强化我方部队。该水晶会在一段时间后恢复,而他们的力量会消失。"
tr "game_ObjectTooltips_[Inhibitor]_EnemyTooltip" = "水晶兵营敌方建筑只要敌人的水晶兵营还保存着主堡的能量,我方部队就会被持续削弱。"
tr "game_ObjectTooltips_[Inhibitor]_FriendlyDisabledTooltip" = "水晶兵营残骸我方建筑这座水晶兵营已被摧毁,主堡吸收水晶能量强化我方部队。该水晶会在一段时间后恢复,而他们的力量会消失。"
tr "game_ObjectTooltips_[Inhibitor]_FriendlyTooltip" = "水晶兵营我方建筑只要你们的水晶兵营还保存着主堡的能量,敌方部队就会被持续削弱。"
tr "game_ObjectTooltips_[Minion]_EnemyTooltip" = "这是一个敌方士兵!杀死它得经验和金钱!"
tr "game_ObjectTooltips_[Minion]_FriendlyTooltip" = "这是一个我方士兵!跟随它加入战斗!"
tr "game_ObjectTooltips_[Minion]_NeutralTooltip" = "这是一个攻击性怪物!杀死它获得财宝!"
tr "game_ObjectTooltips_[Shop]_FriendlyTooltip" = "英雄道具商店我方建筑点击打开英雄道具商店,购买物品强化英雄的状态与技能。"
tr "game_ObjectTooltips_[SpawnPool]_FriendlyTooltip" = "重生平台我方建筑每场比赛开始和每次重生,英雄都会在此出现。重生平台内会迅速恢复英雄的能量,并在英雄被攻击时提供保护。"
tr "game_ObjectTooltips_[Turret]_EnemyTooltip" = "防御塔敌方防御塔保护通往敌人基地的道路,防御塔会对攻击他们的我方英雄的单位发动攻击。"
tr "game_ObjectTooltips_[Turret]_FriendlyTooltip" = "防御塔我方建筑保护通往我方基地的道路,防御塔会对攻击我方英雄的单位发动攻击。"
tr "game_odin_tip_text_capture" = "点击防御塔开始占领据点"
tr "game_odin_tip_text_interrupt" = "英雄受伤中断占领仪式"
tr "game_odin_tip_text_tip1" = "比敌方获得更多点数来对他们的主堡造成伤害"
tr "game_odin_tip_text_tip2" = "获得敌方的遗迹来召唤究极士兵"
tr "game_odin_tip_text_tip3" = "占领来为你的队伍获得可持续更新的增益效果"
tr "game_odin_tip_text_victory" = "快比他们占领更多的据点"
tr "game_odin_tip_title_capture" = "占领据点"
tr "game_odin_tip_title_interrupt" = "正在干扰占领仪式"
tr "game_odin_tip_title_tip1" = "占领点数"
tr "game_odin_tip_title_tip2" = "究极士兵"
tr "game_odin_tip_title_tip3" = "风暴祭坛"
tr "game_odin_tip_title_victory" = "正在伤害敌方主堡"
tr "game_Odyssey_buff_tooltip_TongueDragRoot" = "舔舔这个单位被舔了!唉呦!"
tr "game_odyssey_buff_tooltip_VoidOoze" = "虚空渗透此单位已被降低跑速。"
tr "game_palisades_plates" = "(护甲 @CurrentPlates@/@MaxPlates@)"
tr "game_ping_[Danger]_AbandonLocation" = "@SrcName@ 正从 @DstName@撤退"
tr "game_ping_[Danger]_FallBack" = "@SrcName@ 发出信号要求 @DstSummoner@ - (@DstName@) 撤退"
tr "game_ping_[Danger]_FallBackGround" = "@SrcName@ 发出信号告知所有人警戒"
tr "game_ping_[Danger]_RetreatFromHero" = "@SrcName@ 发出信号要所有人远离 @DstSummoner@ - (@DstName@)"
tr "game_ping_[Danger]_RetreatFromLocation" = "@SrcName@ 发出信号表示要所有人从 @DstName@ 撤退"
tr "game_ping_[Encounter][ODY]" = "@SrcNameWithColon@已搜集的奥德赛能量: @CurrentProgress@%"
tr "game_ping_[General]_AreaIsWarded" = "@SrcName@ 敌人有此处的视野"
tr "game_ping_[General]_ComeHere" = "@SrcName@ 要求队友尽速支持"
tr "game_ping_[General]_GetBack" = "@SrcName@ 发出信号告知所有人撤退"
tr "game_ping_[General]_MIA" = "@SrcName@ 发出信号告知所有人敌人消失"
tr "game_ping_[General]_OMW" = "@SrcName@ 发出信号告知队友正在路上"
tr "game_ping_[Gold]" = "@SrcNameWithColon@@Gold@ 金钱 "
tr "game_ping_[HP_PAR]" = "@SrcNameWithColon@@ResourceName@ @ResourcePercent@% "
tr "game_ping_[Item]_Charge" = "@SrcNameWithColon@@DisplayName@ - 1 个充能 "
tr "game_ping_[Item]_Charges" = "@SrcNameWithColon@@DisplayName@ - @ChargesRemaining@ 个充能 "
tr "game_ping_[Item]_Cooldown" = "@SrcNameWithColon@@DisplayName@ - @CooldownRemaining@ 秒 "
tr "game_ping_[Item]_Default" = "@SrcNameWithColon@@DisplayName@ "
tr "game_ping_[Item]_OtherPlayer" = "@SrcNameWithColon@@DstName@ @DisplayName@"
tr "game_ping_[Item]_Ready" = "@SrcNameWithColon@@DisplayName@ - 就绪 "
tr "game_ping_[ItemPurchase]_CanPurchase" = "@SrcNameWithColon@@DisplayName@ - 可以购买 "
tr "game_ping_[ItemPurchase]_OtherRestriction" = "@SrcNameWithColon@@DisplayName@ - 无法购买 "
tr "game_ping_[ItemPurchase]_ShortGold" = "@SrcNameWithColon@@DisplayName@ - 需要 @ShortGold@ 金钱 "
tr "game_ping_[Jungle]_Alive" = "@SrcNameWithColon@@CampName@ - 存活 "
tr "game_ping_[Jungle]_NotAlive" = "@SrcNameWithColon@@CampName@ - @Timer@ 后重生 "
tr "game_ping_[Jungle]_Unknown" = "@SrcNameWithColon@@CampName@ - 重生时间未知 "
tr "game_ping_[KaisaR]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒 "
tr "game_ping_[KaisaR]_NotEnoughMana" = "@SrcNameWithColon@@SlotName@ - 魔力不足"
tr "game_ping_[KaisaR]_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (范围内尚无目标)"
tr "game_ping_[KaisaR]_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (接近技能范围内的目标:@SubA@)"
tr "game_ping_[KaisaR]_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (位于技能范围内的目标:@SubA@)"
tr "game_ping_[Latency]" = "@SrcNameWithColon@ 延迟为 @Latency@ 毫秒 "
tr "game_ping_[Offense]_DefendLocation" = "@SrcName@ 正在支援 @DstName@ @DstPercentHP@"
tr "game_ping_[Offense]_FocusHero" = "@SrcName@ 标记了 @DstSummoner@ - (@DstName@)"
tr "game_ping_[Offense]_FocusLocation" = "@SrcName@ 标记了 @DstName@ @DstPercentHP@"
tr "game_ping_[Passive]_Cooldown" = "@SrcNameWithColon@ 被动 - @CooldownRemaining@ 秒 "
tr "game_ping_[Passive]_Ready" = "@SrcNameWithColon@ 被动 - 就绪 "
tr "game_ping_[Perk]_OtherPlayer" = "@SrcNameWithColon@@DstName@ @PerkName@"
tr "game_ping_[Perk]_Self" = "@SrcNameWithColon@@PerkName@"
tr "game_ping_[Player]_Alive" = "@SrcNameWithColon@@DstName@ - 存活 "
tr "game_ping_[Player]_Dead" = "@SrcNameWithColon@@DstName@ - @RespawnTime@ 秒后重生 "
tr "game_ping_[Spell]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @SlotName@ - @CooldownRemaining@ 秒"
tr "game_ping_[Spell]_AllyNotLearned" = "@SrcNameWithColon@@DstName@ @SlotName@ - 尚未学习"
tr "game_ping_[Spell]_AllyReady" = "@SrcNameWithColon@@DstName@ @SlotName@ - 准备就绪"
tr "game_ping_[Spell]_Ammo" = "@SrcNameWithColon@@SlotName@ - @CurrentAmmo@ / @MaxAmmo@ 个充能"
tr "game_ping_[Spell]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒 "
tr "game_ping_[Spell]_Enemy" = "@SrcNameWithColon@@DstName@ @SlotName@"
tr "game_ping_[Spell]_NoPAR" = "@SrcNameWithColon@@SlotName@ - 不足 @AbilityResourceName@ "
tr "game_ping_[Spell]_NotLearned" = "@SrcNameWithColon@@SlotName@ - 尚未学习 "
tr "game_ping_[Spell]_Ready" = "@SrcNameWithColon@@SlotName@ - 就绪 "
tr "game_ping_[Stat]_AbilityPower" = "@SrcNameWithColon@魔法攻击 @Total@ "
tr "game_ping_[Stat]_Armor" = "@SrcNameWithColon@物理防御 @Total@ "
tr "game_ping_[Stat]_ArmorPen" = "@SrcNameWithColon@物理穿透 @FlatTotal@ | @PercentTotal@% "
tr "game_ping_[Stat]_Attack" = "@SrcNameWithColon@物理攻击 @Total@ "
tr "game_ping_[Stat]_AttackRange" = "@SrcNameWithColon@攻击距离 @Total@ "
tr "game_ping_[Stat]_AttackSpeed" = "@SrcNameWithColon@攻速 @Total@ "
tr "game_ping_[Stat]_CooldownReduction" = "@SrcNameWithColon@冷却时间减免 @Total@ "
tr "game_ping_[Stat]_CriticalStrike" = "@SrcNameWithColon@暴击 @Total@ "
tr "game_ping_[Stat]_HealthRegen" = "@SrcNameWithColon@生命回复 @Total@ "
tr "game_ping_[Stat]_LifeSteal" = "@SrcNameWithColon@普攻吸血 @Total@ "
tr "game_ping_[Stat]_MagicPen" = "@SrcNameWithColon@魔法穿透 @FlatTotal@ | @PercentTotal@% "
tr "game_ping_[Stat]_MagicResist" = "@SrcNameWithColon@魔法防御 @Total@ "
tr "game_ping_[Stat]_MovementSpeed" = "@SrcNameWithColon@跑速 @Total@ "
tr "game_ping_[Stat]_ParRegen" = "@SrcNameWithColon@技能回复 @Total@ "
tr "game_ping_[Stat]_SpellVamp" = "@SrcNameWithColon@技能吸血 @Total@ "
tr "game_ping_[Stat]_Tenacity" = "@SrcNameWithColon@韧性 @Total@ "
tr "game_ping_[Summoner]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @DisplayName@ - @CooldownRemaining@ 秒"
tr "game_ping_[Summoner]_AllyReady" = "@SrcNameWithColon@@DstName@ @DisplayName@ - 准备就绪"
tr "game_ping_[Summoner]_Cooldown" = "@SrcNameWithColon@@DisplayName@ - @CooldownRemaining@ 秒 "
tr "game_ping_[Summoner]_Enemy" = "@SrcNameWithColon@@DstName@ @DisplayName@"
tr "game_ping_[Summoner]_Ready" = "@SrcNameWithColon@@DisplayName@ - 就绪 "
tr "game_ping_[SwainR]_ChargeState" = "@SrcNameWithColon@@SlotName@ - 灵魂碎片:0 / @f5@"
tr "game_ping_[SwainR]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @Cooldown@ 秒"
tr "game_ping_[SwainR]_Demonflare_Charging" = "@SrcNameWithColon@@SlotName@ - 正在准备发动魔焰"
tr "game_ping_[SwainR]_Demonflare_Ready" = "@SrcNameWithColon@@SlotName@ - 魔焰已准备就绪"
tr "game_ping_[SwainR]_Ready" = "@SrcNameWithColon@@SlotName@ - 准备就绪,拥有 @f4@ / @f5@ 个灵魂碎片"
tr "game_ping_[TeamScore][DEFAULT]" = "@SrcNameWithColon@团队分数: @Score1@ vs @Score2@ "
tr "game_ping_[TeamScore][Double]_ScoreFormat" = "@CurrentScore@/@MaxScore@ "
tr "game_ping_[TeamScore][KINGPORO]" = "@SrcNameWithColon@击中普罗: @Score1@ vs @Score2@ "
tr "game_ping_[TeamScore][SIEGE]" = "@SrcNameWithColon@泯灭死光充能: @Score2@ "
tr "game_ping_[TeamScore][Single]_ScoreFormat" = "@CurrentScore@ "
tr "game_ping_[Throttled]_EmoteThrottled" = "你必须等一下下才能使用更多表情。"
tr "game_ping_[Throttled]_PingThrottled" = "你必须稍等才能使用更多的地图信号。"
tr "game_ping_[XP]" = "@SrcNameWithColon@ 距离等级 @NextLevel@ 已获得 @PercentToNextLevel@% 经验。"
tr "game_ping_[XP]_NotSelf" = "@SrcNameWithColon@@DstName@ - 等級 @CurrentLevel@"
tr "game_ping_[ZoeW]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒(@SubA@)"
tr "game_ping_[ZoeW]_Ready" = "@SrcNameWithColon@@SlotName@ - 准备就绪(@SubA@)"
tr "game_ping_globalspell_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒"
tr "game_ping_globalspell_NotEnoughMana" = "@SrcNameWithColon@@SlotName@ - 魔力不足"
tr "game_ping_globalspell_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (技能范围内:尚无目标)"
tr "game_ping_globalspell_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (接近技能范围内的目标:@SubA@)"
tr "game_ping_globalspell_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (技能范围内的目标:@SubA@)"
tr "game_ping_item_3003" = "@SrcNameWithColon@大天使之杖 - @SubA@ / @SubB@ 魔力"
tr "game_ping_item_3004" = "@SrcNameWithColon@魔剑正宗 - @SubA@ / @SubB@ 魔力"
tr "game_ping_item_3007" = "@SrcNameWithColon@大天使之杖 - @SubA@ / @SubB@ 魔力"
tr "game_ping_item_3008" = "@SrcNameWithColon@魔剑正宗 - @SubA@ / @SubB@ 魔力"
tr "game_ping_item_3070" = "@SrcNameWithColon@女神之泪 - @SubA@ / @SubB@ 魔力"
tr "game_ping_item_3073" = "@SrcNameWithColon@女神之泪 - @SubA@ / @SubB@ 魔力"
tr "game_ping_item_3147_seen" = "@SrcNameWithColon@暮色黑刃 - 已被发现"
tr "game_ping_item_3147_unseen" = "@SrcNameWithColon@暮色黑刃 - 尚未被看见"
tr "game_ping_item_3400" = "@SrcNameWithColon@「你也有份」- 从 @SubB@ 次处决中获得的 @SubA@ 金钱"
tr "game_ping_item_3513" = "@SrcNameWithColon@预示者之眼 - 剩余 @SubA@ 秒"
tr "game_ping_item_3514" = "@SrcNameWithColon@预示者之眼 - 剩余 @SubA@ 秒"
tr "game_ping_item_goldtoquestcomplete" = "@SrcNameWithColon@@DisplayName@ - 离任务完成还差 @SubA@ 金钱"
tr "game_ping_Kayn_Assassin_ready" = "@SrcNameWithColon@诡影刺客 - 已准备好变身!"
tr "game_ping_Kayn_Assassin_waiting" = "@SrcNameWithColon@诡影刺客 - @CooldownRemaining@ 秒"
tr "game_ping_Kayn_Assassin_waiting_tt" = "@SrcNameWithColon@诡影刺客 - @TimerText@"
tr "game_ping_Kayn_Slayer_ready" = "@SrcNameWithColon@冥血族裔 - 已准备好变身!"
tr "game_ping_Kayn_Slayer_waiting" = "@SrcNameWithColon@冥血族裔 - @CooldownRemaining@ 秒。"
tr "game_ping_Kayn_Slayer_waiting_tt" = "@SrcNameWithColon@冥血族裔 - @TimerText@"
tr "game_ping_Kayn_Timer_0" = "@SrcNameWithColon@离能够变换型态的阶段还很早!"
tr "game_ping_Kayn_Timer_1" = "@SrcNameWithColon@离能够变换型态的阶段还有一半的旅程!"
tr "game_ping_Kayn_Timer_2" = "@SrcNameWithColon@离能够变换型态的阶段很近了!"
tr "game_ping_manastackingspell_outofmana" = "@SrcNameWithColon@@SlotName@ - 魔力不足,距离累加叠层还剩 @SubA@ 秒"
tr "game_ping_spell_ChallengingSmiteDamage" = "@SrcNameWithColon@精密重击 - 准备就绪 - @SubA@ 真实伤害"
tr "game_ping_spell_ChallengingSmiteDamageOnCooldown" = "@SrcNameWithColon@精密重击 - @SubB@ 秒 - @SubA@ 真实伤害"
tr "game_ping_spell_ChillingSmiteDamage" = "@SrcNameWithColon@凛冽重击 - 准备就绪 - @SubA@ 真实伤害"
tr "game_ping_spell_ChillingSmiteDamageOnCooldown" = "@SrcNameWithColon@凛冽重击 - @SubB@ 秒 - @SubA@ 真实伤害"
tr "game_ping_spell_SmiteDamage" = "@SrcNameWithColon@重击 - 准备就绪 - @SubA@ 真实伤害"
tr "game_ping_spell_SmiteDamageOnCooldown" = "@SrcNameWithColon@重击 - @SubB@ 秒 - @SubA@ 真实伤害"
tr "game_ping_stackingspell_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒 (@SubA@ 层叠层)"
tr "game_ping_stackingspell_OutOfMana" = "@SrcNameWithColon@@SlotName@ - 魔力不足 (@SubA@ 层叠层)"
tr "game_ping_stackingspell_Ready" = "@SrcNameWithColon@@SlotName@ - 准备就绪 (@SubA@ 层叠层)"
tr "game_plus_gold_floating_text" = "+%.0fg"
tr "game_quest_capture_a" = "占领宝石矿场"
tr "game_quest_capture_b" = "占领海克斯精炼场"
tr "game_quest_capture_c" = "占领魔法风车"
tr "game_quest_capture_d" = "占领红莲钻头"
tr "game_quest_capture_e" = "占领龙骨坟场"
tr "game_quest_defend_a" = "防守宝石矿场"
tr "game_quest_defend_b" = "防守海克斯精炼场"
tr "game_quest_defend_c" = "防守魔法风车"
tr "game_quest_defend_d" = "防守红莲钻头"
tr "game_quest_defend_e" = "防守龙骨坟场"
tr "game_quest_description_avl_start" = "可恶的丽珊卓,艾希必须要消灭她才能够继续守护她的人民。"
tr "game_quest_description_avs_start" = "史瓦妮实在是无法以理性沟通,艾希必须要击败她,弗雷尔卓德才可能会有未来。"
tr "game_quest_description_bots_move" = "在士兵出生前挑选一条路线,友方计算机英雄将会挑选其他路线前进。"
tr "game_quest_description_emotes_notification" = "按下「T」键来使用它们"
tr "game_quest_description_khazixhunt" = "狩猎开始!卡力斯必须先打倒雷葛尔才能成为终极掠食者。(助攻列入计算)
『自从夺走他一只眼睛后,我已经成长且更加茁壮。接下来,我已经准备好夺走他的全部了!』- 卡力斯
"
tr "game_quest_description_lva_start" = "对她的人民而言,艾希可以说是极其重要的象征。丽珊卓必须要杀了她才可以一举消灭她的势力。"
tr "game_quest_description_lvs_start" = "史瓦妮因为太过鲁莽和强盛,已经到了难以掌控的地步。看来丽珊卓必须得要击倒她才行。"
tr "game_quest_description_rengarhunt" = "狩猎开始!雷葛尔必须要先打倒卡力斯才能成为最强的猎人。(助攻列入计算)
『这只疯狂的野兽已经躲避我太久了,是该拿下他的头了!』- 雷葛尔
"
tr "game_quest_description_sva_start" = "艾希以和平作为挂帅的联盟操作必须要尽早从中破坏,史瓦妮要杀了她并且以强权直接统治。"
tr "game_quest_description_svl_start" = "可恶的丽珊卓,史瓦妮必须要击垮她才可以净化弗雷尔卓德之上所有的恶势力。"
tr "game_quest_DoomBots_10Kills" = "10 杀 = 伤害减免"
tr "game_quest_DoomBots_20Kills" = "20 杀 = 赏金"
tr "game_quest_DoomBots_30Kills" = "30 杀 = 韧性"
tr "game_quest_DoomBots_PrimarySurvive" = "存活 15 分钟!"
tr "game_quest_DoomBots_PrimaryTeemo" = "击败梦魇提摩!"
tr "game_quest_name_bots_move" = "选择你要走的路线吧!"
tr "game_quest_name_emotes_notification" = "表情在这里喔!"
tr "game_quest_name_khazixhunt" = "狩猎开始!"
tr "game_quest_name_threesisters" = "弗雷尔卓德之战"
tr "game_quest_Odyssey_aug_score" = "强化晶片加成:@IntParam1@"
tr "game_quest_Odyssey_aug_score_tooltip" = "你已在持有 @IntParam2@ 个未使用的强化晶片栏位下完成了狂袭模式。每个未使用的强化晶片栏位均奖励 80000 分。"
tr "game_quest_Odyssey_difficulty_score" = "难度得分:@IntParam1@"
tr "game_quest_Odyssey_difficulty_score_tooltip" = "完成此难度后奖励 @IntParam1@ 分"
tr "game_quest_Odyssey_final_score" = "最终得分:@IntParam1@"
tr "game_quest_ODYSSEY_game_score_total" = "总分数: @IntParam1@"
tr "game_quest_Odyssey_life_score" = "生存得分:@IntParam1@"
tr "game_quest_Odyssey_life_score_tooltip" = "在此关卡中,每多出一个成功生还的玩家就会奖励 10000 分。"
tr "game_quest_ODYSSEY_objective_room" = "击败所有怪兽!"
tr "game_quest_Odyssey_stage_complete_score" = "完成关卡:@IntParam1@"
tr "game_quest_Odyssey_stage_complete_score_tooltip" = "完成此关卡后奖励 @IntParam1@ 分。"
tr "game_quest_Odyssey_time_score" = "时间得分:@IntParam1@"
tr "game_quest_Odyssey_time_score_tooltip" = "还剩 @IntParam2@ 秒加成时间。每剩 1 秒就会奖励 200 分。"
tr "game_quest_StarGuardian_game_score_average" = "回合平均分数:@IntParam1@"
tr "game_quest_StarGuardian_game_score_rank_A" = "回合总评分: A"
tr "game_quest_StarGuardian_game_score_rank_A_plus" = "回合总评分: A+"
tr "game_quest_StarGuardian_game_score_rank_B" = "回合总评分: B"
tr "game_quest_StarGuardian_game_score_rank_B_plus" = "回合总评分: B+"
tr "game_quest_StarGuardian_game_score_rank_C" = "回合总评分: C"
tr "game_quest_StarGuardian_game_score_rank_C_plus" = "回合总评分: C+"
tr "game_quest_StarGuardian_game_score_rank_D" = "回合总评分: D"
tr "game_quest_StarGuardian_game_score_rank_S" = "回合总评分: S"
tr "game_quest_StarGuardian_game_score_rank_S_plus" = "回合总评分: S+"
tr "game_quest_StarGuardian_game_score_total" = "回合总分数:@IntParam1@"
tr "game_quest_StarGuardian_objective_boss" = "击败大王拯救城市!(目标时间:@IntParam1@秒)"
tr "game_quest_StarGuardian_objective_boss_no_time" = "击败大王拯救城市!"
tr "game_quest_StarGuardian_objective_hallwayrun" = "抵达目标区域!(目标时间: @IntParam1@秒)"
tr "game_quest_StarGuardian_objective_hallwayrun_no_time" = "抵达目标区域!"
tr "game_quest_StarGuardian_objective_inplacehold" = "在猛攻下活下来!(目标时间:@IntParam1@ 秒)"
tr "game_quest_StarGuardian_objective_inplacehold_no_time" = "在猛攻下活下来!"
tr "game_quest_StarGuardian_objective_room" = "击败所有怪物!(目标时间:@IntParam1@秒)"
tr "game_quest_StarGuardian_objective_room_no_time" = "击败所有怪物!"
tr "game_quest_StarGuardian_score_clear" = "消灭分数:@IntParam1@"
tr "game_quest_StarGuardian_score_clear_elite" = "大型怪物消灭分数:@IntParam1@"
tr "game_quest_StarGuardian_score_clear_final" = "魔王消灭分数:@IntParam1@"
tr "game_quest_StarGuardian_score_deaths" = "生存加成:+@IntParam1@"
tr "game_quest_StarGuardian_score_elapsed_time" = "目标清除!(时间:@IntParam1@.@IntParam2@秒)"
tr "game_quest_StarGuardian_score_rank_A" = "遭遇等级:A"
tr "game_quest_StarGuardian_score_rank_A_plus" = "遭遇等级:A+"
tr "game_quest_StarGuardian_score_rank_B" = "遭遇等级:B"
tr "game_quest_StarGuardian_score_rank_B_plus" = "遭遇等级:B+"
tr "game_quest_StarGuardian_score_rank_C" = "遭遇等级:C"
tr "game_quest_StarGuardian_score_rank_C_plus" = "遭遇等级:C+"
tr "game_quest_StarGuardian_score_rank_D" = "遭遇等级:D"
tr "game_quest_StarGuardian_score_rank_S" = "遭遇等级:S"
tr "game_quest_StarGuardian_score_rank_S_plus" = "遭遇等级:S+"
tr "game_quest_StarGuardian_score_time" = "时间加成:+@IntParam1@"
tr "game_quest_StarGuardian_score_total" = "总遭遇分数:@IntParam1@"
tr "game_resource_Health" = "生命"
tr "game_seconds" = "秒"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1040" = "想要解锁见习生难度,必须先赢得一场入门难度的「奥德赛:淬炼」模式或是和一位已经解锁的好友组队。"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1050" = "想要解锁舰组人员难度,必须先赢得一场见习生难度的「奥德赛:淬炼」模式或是和一位已经解锁的好友组队。"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1060" = "想要解锁舰长难度,必须先赢得一场舰组人员难度的「奥德赛:淬炼」模式或是和一位已经解锁的好友组队。"
tr "game_select_queue_restriction_queueentrynotentitledrestriction_1070" = "想要解锁狂袭难度,必须先赢得一场舰长难度的「奥德赛:淬炼」模式或是和一位已经解锁的好友组队。"
tr "game_Siege_objective_text_DefenseTeleport" = "使用你的饰品传送到运送平台!"
tr "game_Siege_objective_text_LaserAffixReminder" = "使用召唤师技能来发射三次毁灭射线!"
tr "game_Siege_objective_text_OffenseTeleport" = "使用你的饰品传送到运送平台!"
tr "game_Siege_quest_text_DefenseGenerator" = "摧毁敌方的水晶充能塔
摧毁敌方的水晶充能塔来减缓他们金钱收入的速度。当你的头上出现黄色或红色的眼睛时,代表水晶充能塔离你不远了。
"
tr "game_Siege_quest_text_PurchaseDeployable" = "购买围城武器
你有足够的水晶碎片购买围城武器,到商店去买一个吧。
"
tr "game_Siege_quest_title_DefenseGenerator" = "摧毁敌方的水晶充能塔"
tr "game_Siege_quest_title_PurchaseDeployable" = "购买围城武器"
tr "game_Siege_tip_text_DefenseTip1" = "在商店用水晶碎片购买围城武器"
tr "game_Siege_tip_text_DefenseTip2" = "推完够多小兵,将会启动泯灭死光并清空整条路线"
tr "game_Siege_tip_text_DefenseTip3" = "使用你的饰品传送到运送平台"
tr "game_Siege_tip_text_OffenseTip1" = "在商店用水晶碎片购买围城武器"
tr "game_Siege_tip_text_OffenseTip2" = "若推进太多只兵,泯灭死光将会喷射。"
tr "game_Siege_tip_text_OffenseTip3" = "使用你的饰品传送到运送平台"
tr "game_Siege_tip_title_DefenseTip1" = "购买围城武器"
tr "game_Siege_tip_title_DefenseTip2" = "推兵线来发射泯灭死光"
tr "game_Siege_tip_title_DefenseTip3" = "传送饰品"
tr "game_Siege_tip_title_OffenseTip1" = "购买围城武器"
tr "game_Siege_tip_title_OffenseTip2" = "阻止敌人推兵"
tr "game_Siege_tip_title_OffenseTip3" = "传送饰品"
tr "game_spell_bloodmoonboots" = "掠食者在未进入战斗的状态下吟唱 1.5 秒,接着获得 45% 跑速,持续 15 秒。攻击目标或施放伤害性技能会中断效果,并造成 60 - 180(+0.4 额外物理攻击)(+0.25 魔法攻击)额外适性伤害。"
tr "game_spell_cooldown_KaynE" = "@f15@ 秒冷却时间"
tr "game_spell_description_*" = ""
tr "game_spell_description_AbsoluteZero" = "努努召唤一阵北极风暴,制造绝对零度,极大减缓敌人的速度,绝对零度结束时对范围内所有敌人造成巨大伤害。"
tr "game_spell_description_ArmsmasterRelentlessAttack" = "无情突袭"
tr "game_spell_description_AscXerathArcaneBarrage2" = "呼唤一波充满秘术能量的弹幕,对范围中的所有敌人造成魔法伤害。在技能范围中央的敌人将会受到额外伤害并且大幅缓速。"
tr "game_spell_description_AscXerathArcanopulse2" = "发射一道远距离的能量光束,对所有击中目标造成魔法伤害。"
tr "game_spell_description_AscXerathLocusPulse" = "齐勒斯静止在原地并远距离发射魔法光束。"
tr "game_spell_description_AsheQ" = "艾希藉由普通攻击迭加专注程度。 达到最大专注程度时,艾希可以消耗所有专注程度,使用专注射击,暂时增加攻速并将普攻转化为一连串的强力攻击。"
tr "game_spell_description_AsheSpiritOfTheHawk" = "艾希释放猎鹰之灵进行侦查。"
tr "game_spell_description_AspectOfTheCougar" = "奈德丽变身为凶猛的美洲狮,变更为新的技能组。"
tr "game_spell_description_AurelionSolE" = "翱锐龙兽朝同一方向移动时,跑速大幅迭加,且能飞行一段很远的距离。"
tr "game_spell_description_AurelionSolQ" = "翱锐龙兽朝目标方向发射一颗超新星的核心,产生爆炸,在再次启动或距离翱锐龙兽过远时造成伤害并击晕周围敌人。"
tr "game_spell_description_AurelionSolR" = "翱锐龙兽朝目标方向射出一道星火,对所有击中的敌方造成伤害并缓速。在爆炸范围附近的敌方会被击退至翱锐龙兽的环外。"
tr "game_spell_description_AurelionSolW" = "翱锐龙兽将环绕的星体向外推,并加强他们造成的伤害。"
tr "game_spell_description_AzirEWrapper" = "阿祈尔短暂获得一个护盾,并冲刺到一名砂漠禁军旁。如果成功击中一名敌方英雄,他将停止冲刺,同时立刻获得一个砂漠禁军充能。"
tr "game_spell_description_AzirPassive" = "阿祈尔可以从防御塔的废墟中召唤出烈日之轮。"
tr "game_spell_description_AzirQWrapper" = "阿祈尔将所有砂漠禁军都放置到指定地点,砂漠禁军将对所有经过的敌方目标造成魔法伤害并且造成缓速效果,持续 1 秒。"
tr "game_spell_description_AzirR" = "阿祈尔召唤由砂漠禁军所组成的障壁往前冲刺,击退并对敌人造成伤害。"
tr "game_spell_description_AzirW" = "阿祈尔召唤砂漠禁军来攻击附近的目标,可以对禁军范围内的目标进行普攻,将对一直在线的敌人造成魔法伤害。砂漠禁军让阿祈尔和他的禁军获得攻速。"
tr "game_spell_description_Backstab" = "萨科从背后发动攻击会暴击,造成额外伤害。萨科不能在数秒内重复背刺同个敌人,背刺冷却时间会受到冷却时间减免影响。"
tr "game_spell_description_BardE" = "巴德开启了一个单向的奇幻通道,友军和敌方都可以穿越。"
tr "game_spell_description_BardPChimes" = "巴德可以让魔法编钟现形,让他获得经验、魔力和移动速度增益。除此之外,小精灵们会跟随巴德帮助他攻击敌人。搜集编钟可以增强小精灵米普。"
tr "game_spell_description_BardPSpiritMissile" = "小精灵米普会协助巴德攻击敌人,造成魔法伤害。当巴德搜集到足够的编钟会增强米普的能力。"
tr "game_spell_description_BardQ" = "巴德朝指定方向造成冲击波,缓速第一个敌人,并持续前进。若冲击波撞击墙壁,则第一个目标受到晕眩;若击中第二个目标,则两者同时晕眩。"
tr "game_spell_description_BardR" = "巴德朝指定区域放射精灵能量,使所有单位陷入凝滞状态一小段时间。"
tr "game_spell_description_BardW" = "在指定地点放置有治疗能力的守望神龛,在队友触碰使用后消失。"
tr "game_spell_description_BlessingoftheLizardElder" = "此单位的攻击会使目标移动速度降低,并受到燃烧的效果数秒。如果拥有增益效果的人被击杀,则此增益效果会转移到击杀者身上。"
tr "game_spell_description_BlindingDart" = "使用强烈的毒液攻击敌人的双眼,造成伤害和短暂的致盲效果。"
tr "game_spell_description_BlindMonkEOne" = "狂风暴雨:李星打击地面,送出一道震波,对目标造成魔法伤害并显示其位置。如果狂风暴雨击中敌人,李星可以在接下来 3 秒内施展分筋错骨。
分筋错骨:李星对受到狂风暴雨攻击的周围敌人施展分筋错骨,降低其跑速,持续 4 秒。跑速会在效果持续期间逐渐回复。"
tr "game_spell_description_BlindMonkETwo" = "分筋错骨:李星对被狂风暴雨击中的周围敌人施展分筋错骨,减缓他们的跑速,持续 @Effect5Amount@ 秒。跑速会在效果持续期间逐渐回复。"
tr "game_spell_description_BlindMonkQOne" = "虎啸龙吟:李星发出梵音寻找敌人,对被音波击中的首位敌人造成物理伤害。如果虎啸龙吟击中敌人,李星可以在接下来 3 秒内使出震惊百里。
震惊百里:李星冲向被梵音击中的敌人,根据目标已损失的生命造成物理伤害。"
tr "game_spell_description_BlindMonkQTwo" = "李星冲向被梵音击中的敌人,根据目标已损失的生命造成物理伤害。"
tr "game_spell_description_BlindMonkR" = "李星使用强力回旋踢把目标往后踢,对目标造成物理伤害,同时所有被撞击到的敌方单位会短时间内被撞击至空中。这招是由英雄联盟的传奇武圣亲授,不过李星的火候不足,无法把对手踢出地图。"
tr "game_spell_description_BlindMonkRKick" = "李星使用强力回旋踢把目标往后踢,对目标造成物理伤害,同时所有被撞击到的敌方单位会在短时间内被撞击至空中。这招是由英雄联盟的传奇武圣亲授,不过李星的火候不足,无法把对手踢出地图。"
tr "game_spell_description_BlindMonkWOne" = "铁璧金身:李星冲向一名目标友方单位,在自己身上附加护盾。若目标为英雄,其也会获得护盾。使用铁壁金身后,李星可以在接下来 3 秒内接着使出易筋洗髓。
易筋洗髓:李星接受过严格的肉体训练,使他在战斗中更为强健。李星于 4 秒内获得普攻吸血及技能吸血。"
tr "game_spell_description_BlindMonkWTwo" = "李星接受过严格的肉体训练,使他在战斗中更为强健。李星于 @Effect8Amount@ 秒内获得普攻吸血和技能吸血。"
tr "game_spell_description_BluePill" = "没有描述"
tr "game_spell_description_BrandAblaze" = "布兰德的攻击技能会燃烧目标,并在 4 秒内共造成 8% 最大生命的魔法伤害。在小兵及大型野怪身上也会迭加烈炎标记(燃烧最多对野怪造成每秒 80 点伤害)"
tr "game_spell_description_BrandAblazeBomb" = "布兰德的攻击技能燃起火焰,对目标在 4 秒内共造成 8% 最大生命的魔法伤害(最多对野怪造成每秒 80 点伤害)。"
tr "game_spell_description_BrandE" = "布兰德引导天火爆发在目标身上,造成魔法伤害。如果目标身上已有烈炎标记的效果,天火燎原会蔓延到目标周围敌方身上。"
tr "game_spell_description_BrandQ" = "布兰德发出火球,对目标造成魔法伤害。若目标处于燃烧状态,此技能会再晕眩目标 1.5 秒。"
tr "game_spell_description_BrandR" = "布兰德释放出毁灭性的岩浆,在敌人之间弹跳,并造成魔法伤害。最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。若目标处于燃烧状态,此技能会短暂缓速目标。"
tr "game_spell_description_BrandW" = "布兰德朝指定范围施放炼狱风暴,短暂延迟后对范围内敌方单位造成魔法伤害。若目标处于燃烧状态,则提高 25% 此技能的伤害。"
tr "game_spell_description_BraumBasicAttack" = "布郎姆的普攻"
tr "game_spell_description_BraumE" = "布郎姆对着固定方向举盾数秒,拦截撞上护盾的攻击与技能。接着他将会让第一发撞上护盾的攻击无效化,并降低接下来从该方向袭来的攻击伤害。"
tr "game_spell_description_BraumPassive" = "布郎姆的普攻将会造成震荡冰封效果。只要目标获得第一层迭加, 友军 的普攻也会迭加震荡冰封。
迭加 4 层之后,目标将会被晕眩并受到魔法伤害。在接下来的几秒内该名目标无法再获得新的迭加,但被布郎姆攻击将会承受额外魔法伤害。"
tr "game_spell_description_BraumQ" = "布郎姆从重盾中击发出寒冰,缓速被击中的敌人并造成魔法伤害。
可以获得一层 震荡冰封。"
tr "game_spell_description_BraumRWrapper" = "布郎姆重击地面,击飞附近区域直线上的敌人。并且在地面留下一条缓速的区域,使经过的敌方单位缓速。"
tr "game_spell_description_BraumW" = "布郎姆跳到目标友军或士兵旁,落地后,在几秒钟内布郎姆与友军将会获得物理防御与魔法防御。"
tr "game_spell_description_Burning" = "随着时间过去而造成伤害。"
tr "game_spell_description_BurningAgony" = "蒙多医生消耗生命对周围敌人造成持续性伤害,并减少所受控制技能的持续时间。"
tr "game_spell_description_Bushwhack" = "人形态:奈德丽放置一个陷阱对敌人造成伤害,同时显示目标的行踪 4 秒。狮形态:奈德丽向前突进,在落地的一瞬间造成少量伤害。"
tr "game_spell_description_CaitlynAceintheHole" = "凯特琳花费时间准备一发完美射击,可对远距离的单一目标造成物理伤害。敌方英雄可为他的盟友拦截下子弹。"
tr "game_spell_description_CaitlynEntrapment" = "凯特琳发射很重的铁网来缓速目标。强大的后座力会造让凯特琳往后退。"
tr "game_spell_description_CaitlynHeadshotMissile" = "凯特琳对踩到陷阱或被猎网命中的对象爆头,造成额外伤害。除此之外,每几次攻击他就能够触发爆头,在草丛中攻击算 2 次。"
tr "game_spell_description_CaitlynPiltoverPeacemaker" = "凯特琳瞄准后 1 秒发射穿透性射击,造成物理伤害。(穿透后伤害递减)"
tr "game_spell_description_CaitlynYordleTrap" = "凯特琳设置陷阱来捕捉狡猾的约德尔人,对所有英雄有效。当敌人踩到时,将无法移动 1.5 秒,并且暴露出他的位置一小段时间。"
tr "game_spell_description_CamilleE" = "卡蜜儿用钩子将自己拉往地形物,接着跃向指定位置,并在落地时击飞敌人。"
tr "game_spell_description_CamilleQ" = "卡蜜儿的下次普攻造成额外伤害并获得额外跑速。此技能可于一段时间之后重启,若两次技能间的时间达一定长度,卡蜜儿第二次技能造成的额外伤害将大幅提升。"
tr "game_spell_description_CamilleR" = "卡蜜儿跳向目标敌方英雄并将其禁锢在结界内,她对目标的普攻会造成额外魔法伤害。"
tr "game_spell_description_CamilleW" = "卡蜜儿经过短暂延迟后向前方锥形范围发射一道冲击波,造成伤害。刀光掠影会大幅缓速位于技能范围后半部的敌人,并造成额外伤害,且治疗卡蜜儿。"
tr "game_spell_description_CardmasterStack" = "每 4 次攻击,逆命会获得额外伤害,除此之外,他的攻速也会增加。"
tr "game_spell_description_CarpetBomb" = "库奇俯冲突袭目标区域,丢下炸弹,留下一条火焰与死亡之路。"
tr "game_spell_description_CarpetBombMega" = "库奇的女武神特攻升级成炸弹快递,他俯冲相当远的距离,丢下炸弹击退敌人,并留下一条死亡之路烧伤及缓速敌人。"
tr "game_spell_description_CassiopeiaE" = "卡莎碧雅施放技能时会提高伤害、使敌方中毒并回复造成伤害特定百分比的生命。如果目标死于此次攻击,则卡莎碧雅回复魔力。"
tr "game_spell_description_CassiopeiaQ" = "卡莎碧雅在区域内施放高伤害的延迟性剧毒,击中敌方英雄后可提升自身跑速。"
tr "game_spell_description_CassiopeiaR" = "卡莎碧雅的双眼施放出一个带有魔法的能量漩涡,可晕眩面朝她的敌人、降低背向她的敌人的跑速。"
tr "game_spell_description_CassiopeiaW" = "卡莎碧雅施放一团毒云,穿过其中的敌人将中毒并缓速。范围内的敌人无法使用任何移动或位移技能。"
tr "game_spell_description_ChronoShift" = "极灵对我方英雄施放时光结界,若目标死亡,则时光倒流,救活目标。"
tr "game_spell_description_Consume" = "威朗普对目标小兵、野怪或敌方英雄咬了一口,对其造成大量伤害并治愈自己。"
tr "game_spell_description_CorpseExplosion" = "当有敌人在阿姆姆附近死亡,他们的尸体将会爆炸,给周围的敌方单位带来伤害。"
tr "game_spell_description_Crowstorm" = "一群乌鸦聚集到费德提克身边,对范围内敌人每秒造成伤害。"
tr "game_spell_description_Crystallize" = "冰晶凤凰利用空气中的湿气,召唤出一道不可穿越的冰之墙来阻挡她的敌人。该墙持续很短一段时间后就会融化。"
tr "game_spell_description_DariusExecuteRank3" = "跳跃至敌方英雄的身上,给予目标致命的一击,直接造成真实伤害。目标身上每累加一层绞喉效果,可以再造成额外的伤害。技能等级 3 时,若技能击杀对手,将直接刷新冷却时间。"
tr "game_spell_description_DariusHemo" = "达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。"
tr "game_spell_description_DariusHemoMarker" = "达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。"
tr "game_spell_description_Deceive" = "萨科进入潜隐状态并瞬移至目标地点。
他在潜隐状态下的首次普攻将被强化,造成额外伤害并缩减诈欺魔术的冷却时间。"
tr "game_spell_description_DefensiveBallCurl" = "拉姆斯进入防御状态,大幅提升物理防御和魔法防御,强化锥刺甲壳的伤害,并反弹敌人对他的普攻伤害,但是这段期间他的跑速会降低。"
tr "game_spell_description_DefensiveBallCurlCancel" = "拉姆斯进入防御状态,大幅提升物理防御及魔法防御,强化锥刺甲壳的伤害,并反弹敌人对他的普攻伤害,但是这段期间他的跑速会降低。"
tr "game_spell_description_Destiny" = "逆命掐指预测敌人未来的运势,短暂显示敌方英雄的位置并且 1.5 秒内可以主动传送前往指定地点。"
tr "game_spell_description_DianaArc" = "黛安娜挥舞她手中的剑并释放其中的月之力,弧形的冲击波在爆发前造成伤害。敌人被月光标记并显露非潜行目标的位置。"
tr "game_spell_description_DianaOrbs" = "黛安娜召唤三个月亮般的星体,当它们触及敌人后会造成范围伤害。她同时获得一个短暂可吸收伤害的护盾,如果她的三个星体都爆炸的话这个护盾将会获得额外力量。"
tr "game_spell_description_DianaTeleport" = "黛安娜传送至一名敌人身旁并造成魔法伤害。被锁定为传送目标的敌人身上有月光精华效果时,朔月幻步无需冷却时间。"
tr "game_spell_description_DianaVortex" = "黛安娜吸引身旁所有敌人并缓速他们。技能施放之后黛安娜会获得额外攻速。"
tr "game_spell_description_Disintegrate" = "安妮对目标施放魔法火球造成可观的伤害。如果目标死于瓦解怒焰的话,安妮会得到施展此技能消耗的魔力。"
tr "game_spell_description_DoomBotsBossTeemoActualAttack" = "就像普通攻击,但从各方面而言都好一点的那种。就像……提摩一样!"
tr "game_spell_description_DoomBotsBossTeemoBigShroom" = "你知道吗?你真的不应该站得离那么大的蘑菇那么的近。"
tr "game_spell_description_DoomBotsGiantDart" = "这些飞镖可是巨大的,干草叉 也让 它很 难 被看见唷"
tr "game_spell_description_DoomBotsPlayerDarkSideDebuff" = "一个人不会平白无故的走向黑暗。"
tr "game_spell_description_DragonBurning" = "随着时间过去而造成伤害同时减少敌人伤害输出。"
tr "game_spell_description_Drain" = "费德提克偷取敌人的生命能量,造成伤害同时治疗自己。"
tr "game_spell_description_DravenDoubleShot" = "达瑞文掷出他的斧头,对目标造成物理伤害并将其击向侧边。被击中的目标会有缓速效果。"
tr "game_spell_description_DravenFury" = "达瑞文获得移动速度和攻击速度。增加跑速的效果会在持续时间内递减。如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "game_spell_description_DravenRCast" = "达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成物理伤害。回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低,在斧头转回来的过程中伤害递减会重置。"
tr "game_spell_description_DravenRDoublecast" = "再度启动回转死神,使斧头提早回到达瑞文手中。"
tr "game_spell_description_DravenSpinning" = "达瑞文的下一次攻击造成额外的物理伤害。这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。达瑞文可以同时击出两把回旋飞斧。"
tr "game_spell_description_EkkoE" = "艾克在驱动 Z 充能时用翻滚闪躲,他的下次攻击造成额外伤害并瞬移至目标旁边。"
tr "game_spell_description_EkkoPassive" = "艾克的驱动 Z 让他的攻击技能和普攻能迭加时光充能,第三次攻击造成额外伤害。若目标是英雄,艾克获得加速效果。"
tr "game_spell_description_EkkoQ" = "艾克往目标方向投掷一枚手榴弹,当击中英雄时,此装置展开一个时光力场,缓速并伤害力场内敌人。片刻后,装置会合起并回到艾克身边,对路径上所有敌方目标造成伤害。"
tr "game_spell_description_EkkoR" = "艾克打破时间轴,变为无法指定的目标并倒回至更好的时间点。艾克回到数秒前的位置并回复部分期间受到的伤害。艾克出现时对附近敌人造成巨大伤害。"
tr "game_spell_description_EkkoW" = "艾克分开时间轴,创造一个在数秒后会缓速范围内敌人的力场。若艾克进入力场,他立即获得护盾并引爆力场,造成敌人晕眩。"
tr "game_spell_description_EliseHumanE" = "人类型态:晕眩敌方目标并暴露非潜行目标的位置。
蜘蛛型态:伊莉丝和狂乱蛛群跃升至空中,然后飞降在敌方目标身上。飞降在敌方目标后,来自蜘蛛女王的额外伤害和生命回复量将提升。"
tr "game_spell_description_EliseHumanQ" = "人类型态:敌方目标的生命越高造成的伤害越高。
蜘蛛型态:扑向敌方目标,敌方的生命越低造成的伤害越高。"
tr "game_spell_description_EliseHumanW" = "人类型态:召唤一只剧毒蜘蛛,在接近目标时会自动引爆。
蜘蛛型态:伊莉丝和狂乱蛛群的攻速增加。"
tr "game_spell_description_EliseR" = "变身为残暴的蜘蛛,自动切换成蜘蛛型态专用技能。在蜘蛛型态中,伊莉丝的普攻附加额外的魔法伤害、回复生命,并且增加移动速度。"
tr "game_spell_description_EliseRDummy" = "伊莉丝在蜘蛛型态下的普通攻击,附加额外的魔法伤害并回复生命。"
tr "game_spell_description_EliseRSpider" = "变身成人类型态,移除蜘蛛型态时的增益效果,伊莉丝在每次施放法术时会预备一只狂乱蜘蛛。"
tr "game_spell_description_EliseSpiderE" = "跃升之空中,短暂的时间内无法被指定,然后飞降在敌方目标身上。"
tr "game_spell_description_EliseSpiderlingBasicAttack" = "伊莉丝狂乱蛛群的普通攻击"
tr "game_spell_description_EliseSpiderQ" = "蜘蛛型态:扑向目标用毒牙咬袭敌方,敌方的生命越低造成的伤害越高。
人类型态:敌方的生命越多造成的伤害越高。"
tr "game_spell_description_EliseSpiderW" = "伊莉丝和狂乱蛛群的攻速增加。"
tr "game_spell_description_EnchantedCrystalArrow" = "艾希向前方射出魔法水晶箭,击中敌方英雄时对该英雄造成伤害并晕眩目标。飞行距离越远,晕眩时间越长。同时对该英雄附近的敌人造成伤害并减速。"
tr "game_spell_description_EvelynnE" = "伊芙琳使用背刺穿刺目标并造成伤害。接着她将获得额外跑速,持续一小段时间。"
tr "game_spell_description_EvelynnE2" = "伊芙琳在被魔魅之影垄罩后发动夺魂鞭索的话会造成额外伤害,并将自己拉往目标。"
tr "game_spell_description_EvelynnQ" = "伊芙琳甩出身上的背刺,对首位命中的单位造成伤害。接着伊芙琳可以重启技能三次,施放一直线的尖刺并对路径上的敌人造成伤害。"
tr "game_spell_description_EvelynnQ2" = "伊芙琳施放一直线的尖刺穿透敌人,对路径上的所有敌人造成伤害。"
tr "game_spell_description_EvelynnR" = "伊芙琳短暂进入无法被指定的状态,在瞬移至原先位置后方之前用背刺横扫前方所有敌人。"
tr "game_spell_description_EvelynnW" = "伊芙琳诅咒一名目标,短暂延迟之后她的普攻或技能将使目标受到魅惑,同时降低其魔法防御。"
tr "game_spell_description_EyeOfTheStorm" = "珍娜对友军目标或防御塔施放一个风之护盾,吸收伤害并增加物理攻击。"
tr "game_spell_description_Feast" = "吞噬一个敌方单位,造成大量真实伤害。此技能击杀目标的话会让科加斯成长,提高最大生命。"
tr "game_spell_description_FeralScream" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "game_spell_description_FiddlesticksDarkWind" = "黑暗之风呼啸而过,袭击目标并连带弹跳到周遭敌人身上,造成伤害并沉默目标。"
tr "game_spell_description_FiddlesticksPassive" = "原地静止不动或引导技能 1.5 秒后,将触发费德提克的惶恐状态。当受到控制技能攻击时,惶恐状态重置。
费德提克开始移动后增加跑速,持续 1.5 秒。"
tr "game_spell_description_FioraE" = "菲欧拉在接下来的两次攻击中增加攻速。第一次攻击会减缓目标,第二次攻击必定暴击。"
tr "game_spell_description_FioraQ" = "菲欧拉往一个方向冲锋并戳刺附近敌方目标,造成物理伤害并附加命中效果。"
tr "game_spell_description_FioraR" = "菲欧拉辨识出目标英雄身上的四个破绽,位于目标周围时获得额外跑速。如果菲欧拉击中 4 个破绽或目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军将在接下来的数秒中受到治疗。"
tr "game_spell_description_FioraW" = "菲欧拉在短时间内格档所有敌方伤害或控制技能,并向一个方向戳刺。对击中的第一个英雄造成缓速,如果菲欧拉挡下任何控制技能则会对目标造成击晕。"
tr "game_spell_description_FizzE" = "飞斯跳到空中,利用他的三叉戟优雅的降落并变得无法被指定。飞斯处于这个姿态的时候,可以选择直击地面或是向后打击。"
tr "game_spell_description_FizzQ" = "飞斯冲向目标,造成魔法伤害并附加攻击命中效果。"
tr "game_spell_description_FizzR" = "飞斯向前丢出一条鱼,黏到任何接触的敌方英雄上,并缓速目标。在短暂延迟之后,鲨鱼从地面上冲出,击退目标及其周遭敌人。被击中的敌人都会受到魔法伤害且被缓速。"
tr "game_spell_description_FizzW" = "飞斯的攻击使目标流血,随时间造成魔法伤害。飞斯可以加强他下一次的攻击,造成额外魔法伤害,并在短时间内强化他后续的攻击。"
tr "game_spell_description_FlashFrost" = "艾妮维亚挥动翅膀聚集空气,制造一枚冰晶向目标区域施放,冰冻减速并伤害路径上所有敌人,冰尖柱到达目标位置爆裂,晕眩并伤害周围敌人。"
tr "game_spell_description_Fling" = "伤害目标敌方单位,并将他们投掷到辛吉德身后。如果目标被投掷到强力粘胶上,则该目标被定身。"
tr "game_spell_description_ForcePulse" = "附近有单位施放法术技能时,卡萨丁将吸收能量,当充能完毕后,吸收的能量可转化为脉冲,对面前锥形区域内敌人造成伤害并减速。"
tr "game_spell_description_Frostbite" = "冰晶凤凰扇动双翅,朝她的目标喷射出一股刺骨的强风,造成些许伤害。如果目标已经被寒冰闪耀晕眩,或是受到最大范围的冰川风暴伤害,该技能将造成 200% 伤害。"
tr "game_spell_description_GalioE" = "加里欧向后退并蓄力接下来的攻击,接着向前冲刺并击飞第一个撞到的敌方英雄。"
tr "game_spell_description_GalioQ" = "加里欧释放两道气流,气流汇聚之后形成一股旋风。"
tr "game_spell_description_GalioR" = "加里欧赋予一名友军伤害减免效果。短暂延迟一段时间之后加里欧会降落至友军原先的位置,击飞范围内所有敌人。"
tr "game_spell_description_GalioW" = "加里欧进入防御状态并降低跑速,解除后嘲讽并伤害周围所有敌人。"
tr "game_spell_description_GangplankE" = "刚普朗克在目标处挖掘一桶火药,如果他攻击木桶会造成爆炸,并将攻击伤害扩散到范围内的敌军、造成缓速。"
tr "game_spell_description_GangplankQWrapper" = "射击目标,击杀单位以掠夺金钱。"
tr "game_spell_description_GangplankR" = "刚普朗克指示海盗船对目标区域展开炮击,对目标区域的敌人造成缓速和伤害。"
tr "game_spell_description_GangplankW" = "吃下柑橘以解除群体控制效果并回复生命。"
tr "game_spell_description_GGun" = "库奇使用格林机枪扫射他面前锥形范围内的敌人,造成伤害并降低敌人物理和魔法防御。"
tr "game_spell_description_GlacialStorm" = "艾妮维亚召唤出一朵夹杂着冰块和冰雹的雨云,对敌人造成伤害,并使其减速。"
tr "game_spell_description_GlacialStormSpell" = "取消冰川风暴"
tr "game_spell_description_GnarE" = "呐儿奋力一跳到指定地点并且蹦蹦跳跳地从任何单位头上翻过。
狂暴呐儿太巨大了,无法从头上越过任何单位,反之,他会用一股粉碎地面的重力狠狠砸向目标,对该区域造成伤害。"
tr "game_spell_description_GnarQ" = "呐儿丢出骨头回力镖,在回力镖回到自己身上之前造成伤害并缓速敌人。如果他接到回力镖的话,该技能冷却时间将会减少。
狂暴呐儿会丢出巨大岩石,巨石命中第一个目标后就会停住,缓速周围所有敌方单位。可以把巨石捡起来,减少该技能冷却时间。"
tr "game_spell_description_GnarR" = "狂暴呐儿将会把身边的一切都丢往指定方向,造成伤害并缓速附近敌方单位。任何因此撞到牆上的敌人都会被晕眩,受到额外伤害。"
tr "game_spell_description_GnarW" = "呐儿的攻击与技能将会激活他,造成额外伤害与获得额外跑速。
狂暴呐儿已经呈现暴怒状态,无法被激活,但他能立起他的后腿并且推击他前方的区域,晕眩该区域敌人。"
tr "game_spell_description_GragasE" = "古拉格斯向目标方向冲锋,撞上第一个敌方单位后造成范围伤害,并晕眩他们。"
tr "game_spell_description_GragasQ" = "古拉格斯将酒桶滚到目标地点,可以主动引爆或在到达目标地点 4 秒后自行爆炸。被炸到的敌人攻速会降低。"
tr "game_spell_description_GragasQToggle" = "再次施放以提前引爆酒桶。被炸到的敌人跑速会降低。"
tr "game_spell_description_GragasR" = "古拉格斯向目标区域投掷他的酒桶,造成伤害并击退在冲击波范围内敌人。"
tr "game_spell_description_GragasW" = "古拉格斯狂饮酒桶里的佳酿,在 1 秒的引导时间完成后会获得强化能力,对下次普攻目标和邻近敌人造成魔法伤害,并减少所受的伤害。"
tr "game_spell_description_GravesChargeShot" = "葛雷夫发射爆裂弹,对第一个打到之敌人造成物理伤害。当爆裂弹打到敌人或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人物理伤害。"
tr "game_spell_description_GravesMove" = "葛雷夫向前冲刺并获得额外物理防御,持续数秒。若葛雷夫向敌方英雄冲刺,则会获得两层枭雄本色,普攻敌人会减少此技能的冷却时间并刷新物理防御增益。"
tr "game_spell_description_GravesQLineSpell" = "葛雷夫发射一枚会在 2 秒后爆炸的弹药,如果命中地形则在 0.2 秒后爆炸。"
tr "game_spell_description_GravesSmokeGrenade" = "葛雷夫发射烟幕弹造成魔法伤害并减少视线范围。受到第一波冲击的敌人将受到魔法伤害,并短暂降低跑速。"
tr "game_spell_description_Hallucinate" = "萨科制造一个自己的幻象攻击敌人,幻象可以攻击敌人(对防御塔造成伤害会减少)。幻象死亡时爆炸造成范围伤害,并召唤三个惊吓魔盒。"
tr "game_spell_description_HallucinateFull" = "萨科制造一个自己的幻象攻击敌人,幻象可以攻击敌人(对防御塔造成伤害会减少)。幻象死亡时爆炸造成范围伤害,并召唤三个惊吓魔盒。"
tr "game_spell_description_HallucinateGuide" = "萨科制造一个自己的幻象攻击敌人,幻象可以攻击敌人(对防御塔造成伤害会减少)。幻象死亡时爆炸造成范围伤害,并召唤三个惊吓魔盒。"
tr "game_spell_description_HeimerdingerE" = "汉默丁格向目标区域投掷暴风手雷,对敌方单位造成伤害,晕眩直接命中的目标,并缓速周围单位。"
tr "game_spell_description_HeimerdingerQ" = "汉默丁格放置一个微型机枪炮台攻击敌人,配备了光束炮攻击(炮台对防御塔造成一半的伤害)。"
tr "game_spell_description_HeimerdingerR" = "汉默丁格升级了他的技能,使其在下次攻击中获得强大的效果。"
tr "game_spell_description_HeimerdingerUltEDummySpell" = "汉默丁格升级了他的 CH-2 暴风手雷,现在施放技能会弹跳 3 次。被击中后将会缓速敌人 80% ,缓速和晕眩的范围半径更大了。"
tr "game_spell_description_HeimerdingerUltQDummySpell" = "汉默丁格升级了他的 H28-G 进化炮台,现在施放技能会放置击中后缓速目标的巨大炮台,此炮台可以快速发射两次光束炮,获得溅射伤害、增加射程距离、增加伤害和生命。"
tr "game_spell_description_HeimerdingerUltWDummySpell" = "汉默丁格升级了他的高科技微型火箭,此技能现在会朝光标方向射出 4 波长程火箭。"
tr "game_spell_description_HeimerdingerW" = "汉默丁格朝鼠标光标的方向发射密集的长程火箭。"
tr "game_spell_description_HeraldLeapAttack" = "预示者朝向敌人及敌方防御塔冲刺,造成大量伤害并将敌人击退至一旁。"
tr "game_spell_description_HeraldSpinAttack" = "预示者对周围敌人及敌方防御塔挥舞利爪,造成大量伤害。"
tr "game_spell_description_HowlingGale" = "珍娜改变气压和温度,对目标区域施放小型风暴,伤害并击飞途中所有单位。召唤风暴时珍娜可以再次使用此技能立刻施放风暴,造成的伤害取决于蓄力时间的长短。"
tr "game_spell_description_IllaoiE" = "伊罗旖将灵魂从敌人身体中撕裂,使之立于她前方。灵魂所受的伤害会以一定百分比转嫁给主人。如果灵魂被击杀,或主人距离灵魂太远,目标将会变为 宿主 并会在附近生出触手。"
tr "game_spell_description_IllaoiQ" = "提高触手造成的伤害。当启动时,伊罗旖砸下一只触手并造成物理伤害。"
tr "game_spell_description_IllaoiR" = "伊罗旖将她的石球砸入地面,对邻近敌方造成物理伤害。每击中一名英雄就会生出一只触手。"
tr "game_spell_description_IllaoiW" = "伊罗旖跃向她的目标,造成物理伤害并会令邻近的触手同时向目标挥击。"
tr "game_spell_description_Incinerate" = "安妮向锥形区域施放一道烈焰,对面前全部的敌人造成伤害。"
tr "game_spell_description_InfectedCleaverMissileCast" = "蒙多医生投掷病毒屠刀,对目标造成相当于其当前生命一定百分比的伤害并在短时间内缓速目标。蒙多医生以其他人的痛苦为乐,所以当他成功击中目标时会回复一些消耗生命(造成击杀时回复双倍)。"
tr "game_spell_description_InfernalGuardian" = "安妮将生命力注入泰贝尔的身躯里。泰贝尔自烈焰中现形,对目标区域内全部的敌人造成伤害。泰贝尔攻击时会持续伤害周围的敌人。"
tr "game_spell_description_InfernalGuardianGuide" = "安妮将生命力注入泰贝尔的身躯里。泰贝尔自烈焰中现形,对目标区域内全部的敌人造成伤害。泰贝尔攻击时会持续伤害周围的敌人。"
tr "game_spell_description_InsanityPotion" = "辛吉德喝下精心炮制的化学药剂,大幅提高战斗属性。"
tr "game_spell_description_IreliaE" = "伊瑞莉雅朝指定位置射出两把会飞向彼此的剑刃。对被两把剑刃同时击中的敌人造成伤害及晕眩效果,并使该目标受到标记。"
tr "game_spell_description_IreliaQ" = "伊瑞莉雅朝目标冲刺并造成伤害,同时使自身回复生命。若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会刷新。"
tr "game_spell_description_IreliaR" = "伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成伤害并标记他们。接着剑刃会在地上形成一道剑阵,伤害并缓速所有经过的敌人,同时解除他们的武装。"
tr "game_spell_description_IreliaW" = "伊瑞莉雅替剑刃充能,充能期间受到的伤害大幅减少。接着她可以再次发动技能来对前方直线敌人造成伤害,充能越久伤害越高。"
tr "game_spell_description_ItemGlacialSpike" = "缓速所有被困在暴风雪范围内的敌人"
tr "game_spell_description_ItemGlacialSpikeTT" = "缓速所有被困在暴风雪范围内的敌人"
tr "game_spell_description_ItemTiamatCleave" = "劈砍周围的区域,对范围内的敌人造成自身物理攻击的物理伤害。"
tr "game_spell_description_JackInTheBox" = "萨科将一个隐藏的玩偶盒丢入目标区域,该玩偶盒会静静等待,当有敌人靠近后,它就会对周围单位造成恐惧效果,并对他们进行攻击。"
tr "game_spell_description_JarvanIVCataclysm" = "嘉文四世英勇的跳到目标身上,并且在目标周围造成一个不可侵犯的竞技场。范围内的敌人都会在冲击瞬间受到伤害。"
tr "game_spell_description_JarvanIVDemacianStandard" = "嘉文四世背负着象征蒂玛西亚的骄傲,被动的效果让他获得额外攻速和物理防御,主动的效果让他可以把战旗竖立于地,对命中的目标造成魔法伤害,同时提高周围友方英雄的攻速。"
tr "game_spell_description_JarvanIVDragonStrike" = "嘉文四世延伸长枪,造成物理伤害,同时降低路径上所有敌方的物理防御。如果长枪碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。"
tr "game_spell_description_JarvanIVGoldenAegis" = "嘉文四世呼唤蒂玛西亚的上古王者灵魂,锻造出生命护盾,并且缓速周围敌人。"
tr "game_spell_description_JarvanIVMartialCadenceAttack" = "第一次基础攻击将会对目标造成额外物理伤害。此效果在短期间内,无法对同一目标再次使用。"
tr "game_spell_description_JavelinToss" = "人形态: 奈德丽向她的目标投掷标枪,飞行中击中目标造成伤害。狮形态: 她的下一次攻击会试图对目标造成致命伤害,目标的生命越低,造成的伤害越大。"
tr "game_spell_description_JaxCounterStrike" = "贾克斯的高超战斗技巧,让他在短时间内躲过所有的普通攻击后,马上反击晕眩所有周围敌人。"
tr "game_spell_description_JaxEmpowerTwo" = "贾克斯强化了他的武器,令他的下次攻击造成额外伤害。"
tr "game_spell_description_JaxLeapStrike" = "贾克斯跳向一个单位。如果是敌人的话,用手中的武器对目标造成伤害。"
tr "game_spell_description_JaxRelentlessAssault" = "贾克斯每 3 次连续攻击,就会造成额外的魔法伤害。除此之外,贾克斯可以发动此技能来释放身体潜能,短时间内增加他的物理与魔法防御。"
tr "game_spell_description_JayceAccelerator" = "部署一道中子加速装置,让通过的友军都获得移动速度的提升。
如果通过的是电磁脉冲,则它的飞行速度、射程与伤害将会增加。"
tr "game_spell_description_JayceHyperCharge" = "能量激发!接下来的数次攻击将大幅提高攻击速度。"
tr "game_spell_description_JayceShockBlast" = "击发一枚电球,在接触敌人或是抵达击发终点时会产生爆炸,对范围内所有敌人造成物理伤害。"
tr "game_spell_description_JayceStanceGtH" = "将水星加农转换成水星战锤时,杰西会获得新的技能并提高物理与魔法防御。他的第一下攻击会造成额外魔法伤害。"
tr "game_spell_description_JayceStanceHtG" = "战锤型态:将水星战锤转变成水星加农,杰西获得新的技能和提高普攻的距离。此型态的第一下攻击将会降低目标的物理防御和魔法防御。
加农型态:将水星加农转变成水星战锤,杰西获得新的技能,提高物理防御和魔法防御。此型态的第一下攻击将会获得额外魔法伤害。"
tr "game_spell_description_JayceStaticField" = "战锤型态:被动 ─ 每一下普攻都可以回复魔力。主动 ─ 创造一个闪电力场,对周围敌人造成伤害,持续数秒。
加农型态:激发潜藏的力量,大幅提高接下来数次普攻的攻速。"
tr "game_spell_description_JayceThunderingBlow" = "战锤型态:对敌人造成魔法伤害,并击退他们一小段距离。
加农型态:部署一道中子加速装置,让通过的友军都获得移动速度的提升。如果通过的是电磁脉冲,则它的飞行速度、射程与伤害将会增加。"
tr "game_spell_description_JayceToTheSkies" = "战锤型态:跳至指定区域,对该区域的敌人造成物理伤害与缓速效果。
加农型态:击发一枚电球,在接触敌人或是抵达击发终点时会产生爆炸,对所有击中敌人造成物理伤害。"
tr "game_spell_description_JhinE" = "烬放置一个隐形的莲华之罠,当有人走过时陷阱会绽放。对附近敌人造成缓速,随后爆炸放射出锯齿花瓣造成伤害。
死之华- 当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近绽放。"
tr "game_spell_description_JhinPassive" = "烬的手枪「低语」是一把设计精妙、用以制造大量伤害的仪器。它的攻速经过修正,一次仅能装填四发子弹。烬在第四发子弹中灌注黑暗魔法,以造成暴击和额外斩杀伤害。当低语造成暴击时,会给烬带来灵感,获得跑速加成。"
tr "game_spell_description_JhinQ" = "烬对敌人射出一枚魔法充能的高压钢瓶。最多能够击中四个敌人,每次弹跳中击杀目标时,下次弹跳造成伤害增加。"
tr "game_spell_description_JhinR" = "烬准备施放技能,将低语完整组装为肩射式的超级大炮。能够在极限范围内发射能够穿透士兵和野怪的四发强化子弹,但在遇到英雄时停止。低语能够致残击中的敌人,对他们造成缓速和斩杀伤害。第四发子弹经过完美的强化,必定造成暴击。"
tr "game_spell_description_JhinW" = "烬挥舞他的枪管,发射出超远距离的一发子弹。这发子弹能够穿透士兵和野怪,但会在击中的第一个英雄停止。如果目标近期曾被烬的队友、莲华之罠或烬伤害的话将暂时被定身。"
tr "game_spell_description_JinxE" = "吉茵珂丝丢出一排咬咬手榴弹陷阱,在 5 秒后引爆,将手榴弹所在区域点火,着火的敌人每秒会承受魔法伤害,这些咬咬手榴弹在敌人经过的时候将会狠咬敌人一口,并且将其定身在原地。"
tr "game_spell_description_JinxQ" = "吉茵珂丝会调整普攻使用武器,她的砰砰链炮和恶鲨会互相切换,使用砰砰攻击会增加攻速,使用恶鲨攻击则会造成区域伤害、消耗魔力并获得额外攻击范围。"
tr "game_spell_description_JinxR" = "吉茵珂丝发射一发横越地图的超级火箭,飞行距离越远伤害越高。火箭将会在冲撞到敌方英雄时爆炸,对该名英雄与其附近的敌人根据他们所剩生命来造成伤害。"
tr "game_spell_description_JinxW" = "吉茵珂丝使用她的冲击枪发射一道冲击波对第一个击中的敌人造成缓速、伤害效果并且现形。"
tr "game_spell_description_KaisaBasicAttack" = ""
tr "game_spell_description_KaisaBasicAttack2" = ""
tr "game_spell_description_KaisaCritAttack" = ""
tr "game_spell_description_KaisaCritAttack2" = ""
tr "game_spell_description_KaisaE" = "凯莎暂时提升移动速度,接着提高她的攻击速度。
生物兵器:极速充能会使凯莎短暂进入潜隐状态。"
tr "game_spell_description_KaisaEEvolved" = "***"
tr "game_spell_description_KaisaQ" = "凯莎发射出一大批导弹,并找寻附近的目标。
生物兵器:伊卡西亚魔雨射出更多飞弹。"
tr "game_spell_description_KaisaQEvolved" = "***"
tr "game_spell_description_KaisaR" = "凯莎冲向敌方英雄的附近。"
tr "game_spell_description_KaisaW" = "凯莎发射出长距离的飞弹,利用她的被动标记敌人。
生物兵器:虚空探索者叠加更多电浆印记,击中敌方英雄后会减少部分冷却时间。"
tr "game_spell_description_KaisaWEvolved" = "***"
tr "game_spell_description_KalistaCoopStrikeProc" = "当克黎思妲与她的血誓同盟一起在 1.5 秒内对同一个目标普攻,她将造成额外魔法伤害。"
tr "game_spell_description_KalistaExpungeWrapper" = "克黎思妲的长矛将会贯穿目标并停留在该处,发动技能将长矛扯出,造成缓速与逐渐增加的伤害。"
tr "game_spell_description_KalistaMysticShot" = "克黎思妲抛出飞矢,并穿越任何它击杀的敌人。"
tr "game_spell_description_KalistaPSpellCast" = "克黎思妲被动地收集那些胆敢挑战她的战败者亡魂。她可以派出一个亡魂来侦查指定区域。"
tr "game_spell_description_KalistaRx" = "克黎思妲将血誓同盟的友军传送到自己身边。他们可以冲到指定地点并且击退敌人。"
tr "game_spell_description_KalistaW" = "在血誓同盟附近时获得物理攻击,并在普攻同样目标时造成额外伤害。
启动来派出亡魂守卫侦查指定路径,拥有鬼魂前方视野。"
tr "game_spell_description_KalistaWAllyPassive" = "."
tr "game_spell_description_KarmaMantra" = "卡玛的下一个技能受到真言的祝福,可以造成额外的特殊效果。真言符印于等级 1 时不需分配技能点就可使用。"
tr "game_spell_description_KarmaQ" = "卡玛发出一道精神能量光束,命中目标时会自行引爆对敌人造成伤害。
真言符印:除了原有的技能效果外,可以提高轮回怒火造成的伤害,同时再创造一个灾祸空间,经过短暂的延迟后对其中的敌人造成伤害。"
tr "game_spell_description_KarmaQMissileMantra" = "卡玛提高轮回怒火造成的伤害,同时再创造一个灾祸空间,降低其中全部敌人的跑速,经过短暂的延迟后还会造成额外伤害。"
tr "game_spell_description_KarmaSolKimShield" = "卡玛召唤有防御效果的护盾给友军,可以吸收受到的伤害和提高跑速。
真言符印: 能量自目标向外溢散,强化初始护盾并对附近友军附加灵能启示效果。"
tr "game_spell_description_KarmaSpiritBind" = "卡玛创造一条能量锁链链接自身与目标敌人,对目标造成伤害并显示其位置。若能量锁链未被破坏,敌人会被定身并再次受到伤害。
真言符印:强化连结的效果,回复卡玛生命并延长禁锢时间。"
tr "game_spell_description_KarthusDefile" = "卡尔瑟斯的被动将会偷取受害者的能量,每获得一个击杀将会获得魔力。卡尔瑟斯还可以让他所囚禁的生灵围绕在他身旁,使身边敌方单位每秒都受到伤害,但会迅速消耗自己的魔力。"
tr "game_spell_description_KarthusFallenOne" = "在吟唱安魂曲持续 3 秒后,卡尔瑟斯将会对所有敌方英雄造成伤害。"
tr "game_spell_description_KarthusLayWasteA1" = "卡尔瑟斯释放会延迟的爆破光点,对光点范围附近的敌人造成伤害。"
tr "game_spell_description_KarthusWallOfPain" = "卡尔瑟斯以自身能量创造一道可通过的墙面,任何试图通过那面墙的敌方单位将会在短时间内降低魔防与跑速。"
tr "game_spell_description_KassadinBasicAttack" = ""
tr "game_spell_description_KatarinaDaggerPickupPBAoE" = "卡特莲娜捡起她的匕首,割裂周遭敌人造成大伤害。"
tr "game_spell_description_KatarinaE" = "卡特莲娜瞬移到目标位置,如果目标为敌军则造成伤害,否则则对目标最近敌军造成伤害。"
tr "game_spell_description_KatarinaEWrapper" = "卡特莲娜瞬移到目标位置,如果目标为敌军则造成伤害,否则则对目标最近敌军造成伤害。"
tr "game_spell_description_KatarinaQ" = "卡特莲娜对目标投掷会弹射的匕首。匕首会弹到周遭敌人身上,直至弹落到地面。"
tr "game_spell_description_KatarinaR" = "卡特莲娜化为刀刃旋风,施法中对三个敌人造成重大伤害。"
tr "game_spell_description_KatarinaW" = "卡特莲娜急剧地增加跑速,向自己上方投掷 匕首 。"
tr "game_spell_description_KaynE" = "慨影可以穿越地形物。"
tr "game_spell_description_KaynPassiveAss" = "慨影会在与敌方英雄战斗的前几秒内造成额外魔法伤害。"
tr "game_spell_description_KaynQ" = "慨影向前冲刺,接着挥舞手中的镰刀。冲刺的过程及最后攻击时都会造成伤害。"
tr "game_spell_description_KaynR" = "慨影潜入一名敌人的躯体,脱离时造成大量的伤害。"
tr "game_spell_description_KaynW" = "慨影伤害并缓速前方直线上的目标。"
tr "game_spell_description_KennenBringTheLight" = "凯能连续攻击附加额外伤害并对目标造成一层风暴印记,主动释放会对所有带有风暴印记的敌人造成闪电伤害,并附加额外一层风暴印记。"
tr "game_spell_description_KennenLightningRush" = "凯能变身为高速移动的球形闪电数秒,使他可以穿越单位并造成风暴印记。凯能进入此状态时会提高防御及移动速度,并在解除此状态时提高攻击速度。"
tr "game_spell_description_KennenLRCancel" = "凯能变身为高速移动的球形闪电数秒,使他可以穿越单位并造成风暴印记。凯能进入此状态时会提高防御及移动速度,并在解除此状态时提高攻击速度。"
tr "game_spell_description_KennenShurikenHurl" = "凯能向目标区域投掷快速飞行的飞镖,给击中的任意敌人造成伤害和附加风暴印记。"
tr "game_spell_description_KennenShurikenHurl1" = "凯能向目标区域投掷手里剑,对第一个目标造成伤害并附加风暴印记。"
tr "game_spell_description_KennenShurikenHurlMissile1" = "凯能向目标区域投掷手里剑,对第一个目标造成伤害并附加风暴印记。"
tr "game_spell_description_KennenShurikenStorm" = "凯能召唤出一团风暴,随机对周围的敌方英雄造成魔法伤害。"
tr "game_spell_description_KennenShurikenThrow" = "凯能向目标区域投掷手里剑,对第一个目标造成伤害并附加风暴印记。"
tr "game_spell_description_KhazixE" = "卡力斯奋身跳向目标区域,落地时对敌人造成物理伤害。如果施放的是进化技能 进化飞翅的话,飞跃距离会增加 200 ,冷却时间会因为击杀或助攻重置。"
tr "game_spell_description_KhazixEEvo" = "***"
tr "game_spell_description_KhazixELong" = "卡力斯奋身跳向目标区域,落地时对敌人造成物理伤害。如果施放的是进化技能 进化飞翅的话,飞跃距离会增加 200 而冷却时间会因为击杀或助攻重置。"
tr "game_spell_description_KhazixPDamage" = ""
tr "game_spell_description_KhazixQ" = "对目标造成物理伤害。会对 孤立 目标造成更多伤害。如果他选择进化死神之爪,对 孤立目标使用会返还部分冷却时间。卡力斯的基础攻击和孤独的恐惧距离范围也会增加。"
tr "game_spell_description_KhazixQDR" = "孤独的恐惧对这类被孤立的目标造成更多伤害。"
tr "game_spell_description_KhazixQEvo" = "***"
tr "game_spell_description_KhazixQLong" = "对目标造成物理伤害。会对 孤立 目标造成更多伤害。如果他选择进化死神之爪,对 孤立目标使用会返还部分冷却时间。卡力斯的基础攻击和孤独的恐惧距离范围也会增加。"
tr "game_spell_description_KhazixR" = "每一个阶段都允许卡力斯进化他其中一项能力,赋予特别的额外效果。当启动虚空突袭时,卡力斯进入潜隐并触发暗影杀机,同时增加移动速度。如果他选择进化自适应化形,虚空突袭将增加 潜隐 的持续时间,且获得额外的使用次数。"
tr "game_spell_description_KhazixREvo" = "***"
tr "game_spell_description_KhazixW" = "卡力斯发射爆裂尖刺,对击中敌人缓速并且造成物理伤害。卡力斯如果在爆炸半径内,则会获得治疗效果。如果选择 进化尖刺拷问,虚空尖刺会在锥形范围内射击 3 发尖刺,缓速目标,并揭露隐形的敌人,持续 2 秒。孤立 的目标会受到更多缓速。"
tr "game_spell_description_KhazixWEvo" = "***"
tr "game_spell_description_KindredE" = "神羊发射一发箭矢,缓速目标。如神羊再攻击此目标两次,她的第三次攻击会转由魔狼发动,对目标造成巨大伤害。"
tr "game_spell_description_KindredEWrapper" = "神羊发射一发箭矢,缓速目标。如神羊再攻击此目标两次,她的第三次攻击会转由魔狼发动,对目标造成巨大伤害。"
tr "game_spell_description_KindredQ" = "镜爪翻滚并对附近目标发射最多三支箭矢。"
tr "game_spell_description_KindredR" = "神羊庇护周围的生命。效果结束前,任何物体都无法死亡。效果结束时,所有单位会受到治疗。"
tr "game_spell_description_KindredW" = "魔狼发怒并攻击附近的敌人,神羊则是可以透过移动和攻击累加叠层,达最大层数后神羊下一次的攻击将回复镜爪的生命。"
tr "game_spell_description_KingPoroFall" = "召唤时,普罗之王优雅的从天而降,对落下范围内所有敌方造成冲击与魔法伤害。"
tr "game_spell_description_KledE" = "克雷德向目标区域猛撞,对敌人造成伤害并短暂获得额外跑速。克雷德可以重新启动技能,再度朝初始目标冲撞,并造成相同伤害。"
tr "game_spell_description_KledQ" = "克雷德丢出一个绑在绳子上的捕兽夹并附着在第一个被击中的敌方英雄身上。如果他紧紧的跟着被夹住的敌人数秒,他会将目标拉向自己,同时对目标造成额外伤害。
当克雷德单打独斗时,此技能会变为掌心雷发射!克雷德会发射出一发散弹,同时向后弹跳、恢复勇气。"
tr "game_spell_description_KledR" = "克雷德和小嘎冲向目标区域,同时建立起一个护盾并在身后留下一条增加友军跑速的轨迹。小嘎会瞄准并猛烈冲撞第一个遇到的敌方目标。"
tr "game_spell_description_KledRiderQ" = "克雷德射击出一团子弹,同时他向后弹跳,击中敌人并恢复 勇气。"
tr "game_spell_description_KledW" = "克雷德的四次普攻获得大量的攻速,第四下将对敌方目标造成更多伤害。"
tr "game_spell_description_KogMawBioArcaneBarrage" = "寇格魔的射程得到了提升,并能造成目标最大生命值一定百分比的魔法伤害。"
tr "game_spell_description_KogMawIcathianSurprise" = "在死亡时,寇格魔的身体将启动一种连锁反应,于 4 秒之后爆炸,对周围敌人造成真实伤害。"
tr "game_spell_description_KogMawLivingArtillery" = "寇格魔发射一枚射程极远的炮弹,对目标造成魔法伤害(对低生命的敌人特别有效)并使非潜行目标现形。此外,在短时间内连续使用生化巨炮,将消耗额外的魔力。"
tr "game_spell_description_KogMawQ" = "寇格魔发射一团腐蚀性的唾沫,造成魔法伤害并且在一段时间内降低目标物理防御和魔法防御。寇格魔也会增加额外的攻击速度。"
tr "game_spell_description_KogMawVoidOoze" = "寇格魔抛射出一团特殊的分泌物,对经过上面的敌方单位造成伤害,而停留在上面的敌方单位产生减速效果并留下踪迹。"
tr "game_spell_description_Landslide" = "墨菲特重击地面,放出冲击波对目标造成墨菲特物理防御比例的魔法伤害,同时短暂降低敌人的攻速。"
tr "game_spell_description_LeblancE" = "勒布朗掷出ㄧ条锁链炼住第一个命中的敌人。如果目标被炼住超过 1.5 秒,勒布朗将定身他们并对他们造成额外的伤害。"
tr "game_spell_description_LeblancP" = "当勒布朗低于 40% 的生命值时,她将进入潜隐状态 1 秒,并创造ㄧ个不会产生伤害的镜像分身,持续 8 秒。"
tr "game_spell_description_LeblancQ" = "勒布朗发射ㄧ枚印记,造成伤害并标记目标 3.5 秒。利用ㄧ个技能伤害被标记的目标将引爆印记,产生额外的伤害。"
tr "game_spell_description_LeblancR" = "勒布朗施放一个模仿版的技能(模仿她的基本技能)。"
tr "game_spell_description_LeblancRE" = "勒布朗掷出ㄧ条锁链炼住第一个命中的敌人。如果目标被炼住超过 1.5 秒,勒布朗将定身他们并对他们造成额外的伤害。"
tr "game_spell_description_LeblancRQ" = "勒布朗发射一枚印记,造成伤害并标记目标 3.5 秒。利用一个技能伤害被标记的目标将引爆印记,产生额外的伤害。"
tr "game_spell_description_LeblancRW" = "勒布朗冲向指定区域,对她目的地附近的敌人造成魔法伤害。在接下来的 4 秒内,重启移行瞬影将使勒布朗回到她一开始的施放位置。"
tr "game_spell_description_LeblancRWReturn" = "勒布朗返回她的紫色标记处。"
tr "game_spell_description_LeblancW" = "勒布朗冲向指定区域,对她目的地附近的敌人造成魔法伤害。在接下来的 4 秒内,重启移行瞬影将使勒布朗回到她一开始的施放位置。"
tr "game_spell_description_LeblancWReturn" = "勒布朗返回她的黄色标记处。"
tr "game_spell_description_LeonaShieldOfDaybreak" = "雷欧娜于下次基础攻击中使用盾牌冲撞,造成额外的魔法伤害并且晕眩敌人。"
tr "game_spell_description_LeonaSolarBarrier" = "雷欧娜举起盾牌,强化物理防御与魔法防御。当技能时间第一次结束时周围还有敌人,则敌人受到魔法伤害并且延长护盾时间。"
tr "game_spell_description_LeonaSolarFlare" = "雷欧娜呼唤拥有太阳力量的光炮,对范围内敌人造成伤害。位于范围正中心的敌人会被晕眩,而范围外侧的敌人会被缓速。接着,雷欧娜的剑充盈着烈阳的能量,在接下来的几次攻击会对敌方造成额外魔法伤害。"
tr "game_spell_description_LeonaSunlight" = "雷欧娜的技能在短暂作用时间会以烈阳之力影响敌方,当友军对这些敌方目标造成伤害时,他们将会消耗烈阳之力的减益对敌军制造额外魔法伤害。"
tr "game_spell_description_LeonaZenithBlade" = "雷欧娜发出剑气,对路径上所有敌方造成魔法伤害。当剑气淡去后,雷欧娜会停顿后冲往最后被打到的敌人身后。"
tr "game_spell_description_LissandraE" = "丽珊卓创造一波冰刺造成魔法伤害,再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "game_spell_description_LissandraQ" = "丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成魔法伤害和降低目标的跑速。击中第一个目标之后,部分的碎晶会穿透过去,对范围内的其他敌人造成相同伤害。"
tr "game_spell_description_LissandraR" = "如果施放的对象是敌方英雄,目标会遭到冻结并无法动弹。如果对象是丽珊卓本人,她会被黑暗冰晶包围,这段期间丽珊卓会回复自身生命,此外,她将处于无敌状态并无法被指定为攻击目标。接着黑暗冰晶会向四周射出,对范围内敌人造成魔法伤害和缓速效果。"
tr "game_spell_description_LissandraW" = "冻结四周的敌人,对范围内的敌人造成魔法伤害和定身效果。"
tr "game_spell_description_LucianBasicAttack" = ""
tr "game_spell_description_LucianBasicAttack2" = ""
tr "game_spell_description_LucianCritAttack" = ""
tr "game_spell_description_LucianCritAttack2" = ""
tr "game_spell_description_LucianE" = "路西恩向前冲刺一小段距离。光之猎手的攻击将减少冷酷进击的冷却时间。"
tr "game_spell_description_LucianQ" = "路西恩向目标射出一道锐利的光束。"
tr "game_spell_description_LucianR" = "路西恩从他的武器中释放连续射击。"
tr "game_spell_description_LucianW" = "路西恩发射一枚导弹,爆炸时会迸发星形火花并且标记敌人。被标记的敌人将会受到额外的伤害,路西恩击中被标记的敌人会获得额外跑速。"
tr "game_spell_description_LuluE" = "如果对友军使用,皮克斯会飞到友军身上并赠予护盾,且会跟随他们并协助攻击。如果对敌军使用,皮克斯会飞到敌军身上并造成伤害,同时跟随目标并共享敌人的视野。"
tr "game_spell_description_LuluPassiveMissile" = "皮克斯协助附身的友军,用魔法能量进行火力支援。这些飞弹拥有自动导向功能,但会被其他单位所阻挡。"
tr "game_spell_description_LuluQ" = "皮克斯与露璐各自施放一发魔法飞弹,被击中敌军的移动速度会大幅衰落。同一时间内,敌人只能被击中一次。"
tr "game_spell_description_LuluR" = "露璐把一位友军变大,将周围的敌人击飞至空中,同时提高大量的生命。接下来数秒内,该目标周围的灵气可以降低周围敌人的跑速。"
tr "game_spell_description_LuluW" = "如果朝友军施放,他们在短时间内可以获得额外的攻速和移动速度。如果施放对象是敌军,将把目标变成可爱的动物,使其无法攻击或施法。"
tr "game_spell_description_MalzaharE" = "马尔札哈感染目标的心智使他们出现幻觉,每秒造成伤害。
若目标在幻觉中死亡,效果将传染给邻近的敌方单位,且马尔札哈获得魔力。马尔札哈召唤出的虚灵会受到被感染的单位吸引。"
tr "game_spell_description_MalzaharQ" = "马尔札哈开启两扇通往虚空的传送门,在短暂的延迟后,能量就会从虚空之中喷发,并且在两道传送门之间对流,对击中的敌人造成魔法伤害和沉默效果。"
tr "game_spell_description_MalzaharR" = "马尔札哈释放虚空中的能量,压迫一名目标英雄,在其周围创造一股负面能量。"
tr "game_spell_description_MalzaharW" = "马尔札哈召唤虚灵攻击附近敌人。"
tr "game_spell_description_MaokaiE" = "茂凯朝目标区域掷出小树精,小树精会协助茂凯监视目标区域。在草丛中更有效。"
tr "game_spell_description_MaokaiQ" = "茂凯透过冲击波击退邻近敌人,缓速他们并造成魔法伤害。"
tr "game_spell_description_MaokaiR" = "茂凯召唤出一道布满荆棘的树墙,树墙会缓缓朝着前方前进,禁锢路径上的敌人并造成伤害。"
tr "game_spell_description_MaokaiW" = "茂凯化身为飞叶,迅速移动至目标身旁,期间无法被指定,抵达后禁锢目标。"
tr "game_spell_description_Masochism" = "蒙多医生根据自身失去生命获得额外物理攻击,此外他下一次的普攻会头撞目标并造成额外伤害。蒙多医生受到魔法伤害或消耗技能所需生命时会增加自身魔法防御。"
tr "game_spell_description_Mastery6162DeathRecapDummy" = "普攻可以堆栈战斗狂热,使英雄获得额外物理攻击。来源: @SourceName@"
tr "game_spell_description_Mastery6164DeathRecapDummy" = "伤害性技能会以冥火烧伤目标,持续造成额外魔法伤害。来自: @SourceName@"
tr "game_spell_description_Mastery6261DeathRecapDummy" = "每处于战斗中 4 秒,下次普攻偷取目标攻击者最大生命一定百分比的血量。来自: @SourceName@"
tr "game_spell_description_Mastery6362DeathRecapDummy" = "用普攻或伤害技能攻击敌方英雄 3 次时,会召唤雷电对附近目标造成伤害。来自: @SourceName@"
tr "game_spell_description_MasterYiDoubleStrike" = "易大师的能够同时对敌人进行 2 次攻击。"
tr "game_spell_description_MegaAdhesive" = "扔出一瓶强力黏合剂在地上,缓速并束缚踩在上面的敌人。"
tr "game_spell_description_MissileBarrage" = "库奇朝着他的目标地点发射导弹,对目标周围单位造成伤害。每隔一段时间将会加载一枚导弹,直到到达存弹量最大值。每发射 3 枚导弹后,下次发射超级导弹,造成额外伤害。"
tr "game_spell_description_MoltenShield" = "提高安妮和泰贝尔的伤害减免效果,并对向安妮普攻的敌人造成伤害。"
tr "game_spell_description_MonkeyKingDecoy" = "悟空进入潜隐状态一小段时间。留下一个无法控制行动的诱饵,潜行结束时对周遭敌方单位造成魔法伤害。"
tr "game_spell_description_MonkeyKingDoubleAttack" = "悟空的下一次普攻可以造成额外物理伤害、提高攻击距离。"
tr "game_spell_description_MonkeyKingNimbus" = "悟空冲向敌方单位,并同时攻击最多两名邻近目标之敌人,造成物理伤害。"
tr "game_spell_description_MonkeyKingSpinToWin" = "悟空把手中的棍子向外延伸,用力旋转来攻击敌人,造成伤害和把敌人击飞,期间同时可以提高悟空的跑速。"
tr "game_spell_description_MonkeyKingSpinToWinLeave" = "悟空把手中的棍子向外延伸,用力旋转来攻击敌人,造成伤害和把敌人击飞,期间同时可以提高悟空的跑速。"
tr "game_spell_description_MordekaiserChildrenOfTheGrave" = "魔斗凯萨诅咒一位敌人或飞龙,立即偷取部分生命,且每秒持续偷取效果。如果目标在受到诅咒时死亡的话,灵魂会遭到囚禁并跟随魔斗凯萨。"
tr "game_spell_description_MordekaiserCoTGGuide" = "魔斗凯萨诅咒一位敌人,立即偷取部分生命,且每秒持续偷取效果。如果目标在受到诅咒时死亡的话,灵魂会遭到囚禁并跟随魔斗凯萨。"
tr "game_spell_description_MordekaiserCreepingDeathCast" = "魔斗凯萨使用磁化金属包覆一名我方目标,双方往彼此移动时,获得额外移动速度。当魔斗凯萨与拥有忧伤蔓延效果的目标接近时,磁化金属会对敌人每秒造成巨大伤害。"
tr "game_spell_description_MordekaiserE" = ""
tr "game_spell_description_MordekaiserMaceOfSpades" = "魔斗凯萨的下三次攻击造成越来越多的额外伤害。"
tr "game_spell_description_MordekaiserP" = ""
tr "game_spell_description_MordekaiserQ" = ""
tr "game_spell_description_MordekaiserR" = "魔斗凯萨将一名目标拉进死亡领域"
tr "game_spell_description_MordekaiserSyphonOfDestruction" = "魔斗凯萨对面前的锥形范围内敌人造成伤害,每击中 1 个单位,增加魔斗凯萨一定护盾值。"
tr "game_spell_description_MordekaiserW" = "魔斗凯萨获得一个强力护盾。"
tr "game_spell_description_MoveQuick" = "提摩冲刺,被动的增加跑速;被敌方英雄或防御塔攻击后解除。提摩可以开启技能在短时间内获得无法被攻击中断的速度强化。"
tr "game_spell_description_NamiE" = "短暂强化一位友方英雄,受到影响的友方英雄普攻可以造成额外魔法伤害和缓速敌人的效果。"
tr "game_spell_description_NamiQ" = "施放一个大水泡到目标区域,被击中的敌人造成伤害和击晕效果。"
tr "game_spell_description_NamiR" = "呼唤一道巨大的海潮冲向敌人,把敌人击飞,同时对敌人造成缓速和伤害。击中友军则有双倍的疾速波涛效果。"
tr "game_spell_description_NamiW" = "放出一道跳跃的水柱在友方和敌方英雄间弹跳,回复友方生命和对敌方造成伤害。"
tr "game_spell_description_NautilusGrandLineStart" = "纳帝鲁斯朝地下发出一道冲击波并追踪敌对目标。此冲击波会撕裂地面,并将路径上的敌人击飞至空中。当它追击到敌对目标时,冲击波会爆发,将目标击飞至空中并晕眩他们。"
tr "game_spell_description_NautilusRavageStrikeAttack" = "纳帝鲁斯的普通攻击造成提高的物理伤害并且短暂定身他的目标。此效果在数秒内无法对同一目标再次触发。"
tr "game_spell_description_NeekoE" = ""
tr "game_spell_description_NeekoQ" = ""
tr "game_spell_description_NeekoR" = ""
tr "game_spell_description_NeekoW" = ""
tr "game_spell_description_NetherBlade" = "被动:卡萨丁的普攻造成额外魔法伤害。主动:卡萨丁的下次普攻将造成大量额外魔法伤害并回复魔力。"
tr "game_spell_description_NidaleePassiveHunt" = "穿梭"
tr "game_spell_description_NidaleeTakedownAttack" = "奈德丽会对猎捕与低生命的目标发出猛击。"
tr "game_spell_description_NullLance" = "卡萨丁向目标发射虚空能量法球,对目标造成伤害并中断目前技能。虚空的能量团团包围卡萨丁,形成暂时的护盾替他吸收魔法伤害。"
tr "game_spell_description_NunuESnowball" = "努努连续投掷雪球,对目标造成伤害及缓速效果。若目标持续停留在技能范围内,威朗普将会定身他们。"
tr "game_spell_description_NunuWSionTurn" = "威朗普在努努的指挥下滚起一颗巨大的雪球!"
tr "game_spell_description_Obduracy" = "墨菲特使用全力攻击,对所有前方敌人造成伤害。野蛮冲击启动后,墨菲特将会提升自身物理防御(花岗岩护盾启动时物理防御加成会增为三倍)。"
tr "game_spell_description_OdinCaptureChannel" = "占领一座据点。"
tr "game_spell_description_OdinCaptureChannelBomb" = "占领一座据点。"
tr "game_spell_description_OdinGuardianSpellAttackCast" = "据点攻击"
tr "game_spell_description_OlafAxeThrow" = "欧拉夫向目标区域投掷战斧,对所有穿过的单位造成伤害并造成缓速。如果欧拉夫捡起斧头,该技能冷却时间减少 4.5 秒。"
tr "game_spell_description_OlafAxeThrowCast" = "欧拉夫向目标区域投掷战斧,对所有穿过的单位造成伤害并造成缓速。如果欧拉夫捡起斧头,该技能冷却时间减少 4.5 秒。"
tr "game_spell_description_OlafFrenziedStrikes" = "欧拉夫的攻速将得到提高,数值基于他的最大生命,并且欧拉夫会获得可观的普攻吸血和技能吸血。"
tr "game_spell_description_OlafRagnarok" = "欧拉夫暂时对限制技能免疫。"
tr "game_spell_description_OlafRecklessStrike" = "欧拉夫以破釜沉舟之势发动进攻,在对他的目标造成真实伤害(不受防御属性减免)的同时,自己也会因反噬而受到伤害。但如果因此击杀目标,则不消耗欧拉夫的生命。"
tr "game_spell_description_OrianaDetonateCommand" = "奥莉安娜指挥她的球体释放冲击波,造成魔法伤害并且在短时间延迟后,强迫周遭的敌方单位向球体聚集。"
tr "game_spell_description_OrianaDissonanceCommand" = "奥莉安娜指挥她的球体释放能量脉冲,对周遭敌方造成魔法伤害。并且留下一道能量波段让友军加速、敌军减速。"
tr "game_spell_description_OrianaIzunaCommand" = "奥莉安娜朝着目标地点发射球体,造成路径途中所有目标魔法伤害(伤害随着目标数递减)。使用招数后球体会停留在目标地点。"
tr "game_spell_description_OrianaRedactCommand" = "奥莉安娜指挥球体附着于友军英雄身上,展开防护罩并且对于飞行路径途中所遇到之敌方造成魔法伤害。此外,被球体附着的英雄获得额外的物理防御和魔法防御强化。"
tr "game_spell_description_OrnnE" = "鄂尔向前冲刺,对经过敌人造成伤害。如果鄂尔在途中撞到障碍物的话将会产生冲击波,对敌人造成伤害并击飞他们。"
tr "game_spell_description_OrnnQ" = "鄂尔敲击地面,创造出裂缝对敌人造成物理伤害并缓速。短暂延迟后,岩浆柱将会从目标区域内升起形成障碍。"
tr "game_spell_description_OrnnR" = "鄂尔在指定区域召唤一只巨大的火元素。火元素将会快速冲向鄂尔。被火元素撞到的敌人将会受到魔法伤害且被缓速及焦化。鄂尔可以再次施展此技能,冲向前方。如果鄂尔在冲刺中撞到火元素,火元素将会转向。转向的火元素会击飞所有被击中的敌人,造成跟之前一样的魔法伤害并焦化他们。"
tr "game_spell_description_OrnnW" = "鄂尔向前进,身上冒出火焰并获得护盾。被最后一波炎风袭击到的敌人将会被焦化。"
tr "game_spell_description_Overdrive" = "布里茨使用超级电池充电,大大提升其攻速和跑速。效果结束后他将会暂时遭到缓速。"
tr "game_spell_description_PhosphorusBomb" = "库奇发射一枚闪光弹到目标区域。此攻击将对区域内敌人造成魔法伤害并在一段持续时间内暴露该区视野。"
tr "game_spell_description_PickACard" = "逆命挑选魔法卡牌,用于下次攻击,并附加额外效果。"
tr "game_spell_description_PoisonTrail" = "辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成持续伤害。"
tr "game_spell_description_PoppyE" = "波比朝目标冲刺并将敌方往后推挤。如果目标被推挤到墙上则会被击晕。"
tr "game_spell_description_PoppyQ" = "波比甩动她的战槌,在区域内造成伤害且会缓速敌方,并在短暂后爆炸。"
tr "game_spell_description_PoppyR" = "波比施放一个槌击,能够将敌方击飞到很远的地方。"
tr "game_spell_description_PoppyW" = "波比会被动地获得物理及魔法防御,血量很低时则此效果加倍。波比可以启动此技能,阻止附近的敌方冲刺并获得跑速。"
tr "game_spell_description_PoroLob" = "普罗之王定期的朝四周丢出普罗,被击中的敌方受到魔法伤害。"
tr "game_spell_description_PoroSnaxFeedToKing0" = "普罗王投掷冰弹,对命中目标造成魔法伤害。"
tr "game_spell_description_PoroSnaxFeedToKing1" = "普罗王喷射火焰,对所有命中目标及防御塔造成真实伤害。"
tr "game_spell_description_PoroSnaxFeedToKing2" = "普罗王跃入空中后落下并击碎地面两次,击退范围内敌人并造成物理伤害。"
tr "game_spell_description_PoroSnaxFeedToKing3" = "普罗王投掷普罗饲料,受到吸引的普罗会冲至普罗王身边,撞倒并拖行沿路的敌人。"
tr "game_spell_description_PoroThrowFollowupCast" = "迅速冲刺到被普罗击中的单位身旁,抵达时造成真实伤害。"
tr "game_spell_description_Pounce" = "奈德丽往某个方向猛扑,在落地时在该区域造成伤害。"
tr "game_spell_description_PowerBall" = "拉姆斯缩成球状冲击目标,造成伤害并减速目标。"
tr "game_spell_description_PowerFist" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "game_spell_description_PrimalSurge" = "人形态: 奈德丽引导美洲狮的灵魂以治疗我方单位,并且短暂提升他们的攻速。狮形态: 她迅速的挥爪攻击她面前的敌人。"
tr "game_spell_description_PuncturingTaunt" = "拉姆斯嘲讽一名敌方英雄或野怪,强制其攻击自己。此外他会获得额外攻速,持续一小段时间。拉姆斯发动其它技能时攻速加成的持续时间会被延长。"
tr "game_spell_description_PykeE" = "派克冲刺并在他的身后留下一个会返回他位置及晕眩路径上敌人的鬼影。"
tr "game_spell_description_PykeQ" = "派克串刺他前面的敌人或将一名敌人拉往他的方向。"
tr "game_spell_description_PykeR" = "派克传送至低生命的敌人旁并处决他们后,能使他再度施放该技能并给予一名助攻的友军额外金钱。"
tr "game_spell_description_PykeW" = "派克进入伪装状态并获得大量随时间递减的跑速。"
tr "game_spell_description_QuinnE" = "葵恩冲向一位敌人,对目标造成物理伤害和缓速效果。当攻击完成后,葵恩敏捷地向后弹跳离开战斗现场,同时中断目标当前的行动,最后再回到接近最远普攻距离的位置。"
tr "game_spell_description_QuinnQ" = "葵恩呼唤威洛来标记敌方、降低视野,并在范围内造成伤害。"
tr "game_spell_description_QuinnR" = "葵恩与威洛一起在地图上以极高的速度飞行。技能结束后发动天空强袭,对周围敌人造成伤害,并对敌方英雄附加她的被动技能效果。"
tr "game_spell_description_QuinnRFinale" = "葵恩与威洛在威洛回到天空时对邻近敌方造成物理伤害。"
tr "game_spell_description_QuinnW" = "当对标记为 脆弱 的目标进行攻击时,会短暂提高葵恩的攻速和跑速。启动来使威洛显示出附近的视野。"
tr "game_spell_description_QuinnWEnhanced" = "威洛每隔一段时间将敌方标记为 脆弱。葵恩对该 脆弱 目标的首次普攻 造成额外物理伤害。"
tr "game_spell_description_RakanE" = "锐空舞跃至友军身旁并赋予其护盾。一段时间之内可以再次重启技能并不消耗任何魔力。"
tr "game_spell_description_RakanQ" = "锐空朝前方射出魔法羽毛并造成魔法伤害。击中敌方英雄或史诗级野怪后锐空将会治愈邻近友军。"
tr "game_spell_description_RakanR" = "锐空获得额外跑速并迷惑所有碰触到的敌人,同时对他们造成魔法伤害。"
tr "game_spell_description_ReapTheWhirlwind" = "珍娜召唤魔法风暴围绕自己,将敌人击退并治疗区域内的友军。"
tr "game_spell_description_Recall" = "没有描述"
tr "game_spell_description_RekSaiE" = "雷珂煞猛咬目标并造成伤害,怒气值全满时造成双倍伤害及真实伤害。
雷珂煞进入深掘型态时,挖掘出一条可重复使用且会长时间存在的地道。敌方可以站在地道的两端摧毁地道。"
tr "game_spell_description_RekSaiEBurrowed" = "雷珂煞猛咬目标并造成伤害,怒气值全满时造成双倍伤害及真实伤害。"
tr "game_spell_description_RekSaiQ" = "雷珂煞接下来的 3 次普攻将对周遭敌人造成额外物理伤害。
进入深掘型态时,雷珂煞喷射出带有虚空能量的泥土,造成物理伤害并显示击中敌人的行踪。"
tr "game_spell_description_RekSaiQBurrowed" = "雷珂煞接下来的 3 次普攻将对周遭敌人造成额外物理伤害。
进入深掘型态时,雷珂煞喷射出带有虚空能量的泥土,造成物理伤害并且显示击中敌人的行踪。"
tr "game_spell_description_RekSaiR" = "雷珂煞潜入地底并冲向她的目标,造成大量伤害。"
tr "game_spell_description_RekSaiW" = "雷珂煞深掘进入地底,切换至新技能组并增加移动速度。她的可视范围遭受限制且无法使用普攻。
深掘型态时,雷珂煞可以从地底窜出,击飞邻近敌人并造成伤害。"
tr "game_spell_description_RekSaiWBurrowed" = "雷珂煞深掘进入地底,获得新技能并增加移动速度。她的视野范围缩小并无法使用普攻。
深掘型态时,雷珂煞可以从地底窜出,击飞邻近敌人并造成伤害。"
tr "game_spell_description_RenektonCleave" = "雷尼克顿挥动大剑,造成周遭敌方单位中等伤害,同时回复造成伤害之部分生命。当怒气值超过 50 时,所造成的伤害与回血量上升。"
tr "game_spell_description_RenektonPredator" = "雷尼克顿在一半以下生命的时候,可以造成敌方额外的伤害。"
tr "game_spell_description_RenektonPreExecute" = "雷尼克顿狂斩目标两次,造成物理伤害与晕眩 0.75 秒的效果。如果雷尼克顿的怒气值超过 50 点,则狂斩三次造成更大的物理伤害,并且附带 1.5 秒的晕眩效果。"
tr "game_spell_description_RenektonReignOfTheTyrant" = "雷尼克顿变身为暴君型态,生命提高并且对周遭敌人造成伤害。维持此型态时,雷尼克顿获得持续性的怒气。"
tr "game_spell_description_RenektonSliceAndDice" = "雷尼克顿冲刺,对路径中敌人造成伤害。怒气强化后,雷尼克顿可以造成额外的伤害并且降低被击中单位的物理防御。"
tr "game_spell_description_RengarE" = "雷葛尔掷出坠绳,对目标造成缓速效果。
残虐加成:目标定身在原地。"
tr "game_spell_description_RengarQ" = "雷葛尔的下次普攻残忍地刺穿目标并造成额外伤害。
残虐加成:造成更大伤害并提供雷葛尔攻速。"
tr "game_spell_description_RengarR" = "雷葛尔的掠夺天性控制了他。伪装 自己并在大范围内揭露最近敌方英雄。在血性猎杀作用期间,雷葛尔获得移动速度,而就算没有在草丛内,他的下次攻击依然可以跳向敌人,并减少他们的物理防御。"
tr "game_spell_description_RengarW" = "雷葛尔发出狂嚎,对敌人造成伤害并治疗自己近期受到的伤害。
残虐加成:额外解除控制效果。"
tr "game_spell_description_RiftHeraldBuffCounter" = "此单位对英雄造成额外伤害。"
tr "game_spell_description_RiftWalk" = "卡萨丁传送到附近位置,对周围敌方单位造成伤害。短暂的时间内连续释放虚空行走,会消耗更多的魔力,但是给周围敌方单位造成更多的伤害。"
tr "game_spell_description_RivenFeint" = "雷玟向前冲刺一小段距离,并且抵挡接下来的伤害。"
tr "game_spell_description_RivenFengShuiEngine" = "雷玟使用能量强化武器,获得物理攻击与攻击范围加成。除此之外,在这段期间她可以使用一次强力的远距离攻击-暴风斩。"
tr "game_spell_description_RivenIzunaBlade" = "雷玟释放出冲击波对所有击中目标造成伤害,伤害取决于目标已损失生命多寡。"
tr "game_spell_description_RivenMartyr" = "雷玟爆气,造成伤害并且晕眩周围敌人。"
tr "game_spell_description_RivenTriCleave" = "雷玟使用一连串的攻击。此技能能够在短时间内连续使用 3 次,第三次的攻击可以将邻近敌人全数击退。"
tr "game_spell_description_RocketGrab" = "布里茨发射他的右拳抓取路径中的目标,造成伤害并且将目标拖引至面前。"
tr "game_spell_description_RumbleCarpetBomb" = "蓝宝发射一连串等离子飞弹,并产生火墙使敌方受到缓速与伤害。"
tr "game_spell_description_RumbleFlameThrower" = "蓝宝对面前的敌人使用火焰喷射器,造成范围内魔法伤害,持续 3 秒。危险禁区启动时伤害增加。"
tr "game_spell_description_RumbleGrenade" = "蓝宝发射高压电鱼叉,电击敌方单位造成魔法伤害,并且减缓敌方跑速。蓝宝可以同时携带两只鱼叉。当危险禁区启动时,缓速百分比增加。"
tr "game_spell_description_RumbleMortar" = "蓝宝发射迫击炮到空中造成伤害并缓速被击中单位。"
tr "game_spell_description_RumbleOverheatAttack" = "蓝宝在系统过热时发动攻击。"
tr "game_spell_description_RumbleShield" = "蓝宝展开电磁护盾,保护自己受到伤害同时获得紧急加速。当危险禁区启动时,护盾的强度与加速上升。"
tr "game_spell_description_Rupture" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "game_spell_description_RyzeE" = "雷兹释放一颗精纯魔法能量汇聚的光球,对敌人造成伤害及减益效果。雷兹的技能有附加作用能对敌人造成减益效果。"
tr "game_spell_description_RyzeQ" = "雷兹的其他技能会被动地重置超负荷的冷却时间,并充能符文让他的超负荷更加强大。
雷兹朝一方向丢掷一团纯净的能量体,对第一个单位造成伤害。若充能的符文数到达最大值,雷兹会获得一个短暂的爆发性移动速度加成。"
tr "game_spell_description_RyzeR" = "雷兹开启一个扭转之口,并可以瞬间传送到一小段距离外的目标地区。经过几秒的延迟,所有在扭转之口内的友军将会瞬间传送到目标地区。"
tr "game_spell_description_RyzeW" = "雷兹将敌方单位禁锢在符文牢笼中,造成伤害及限制移动。"
tr "game_spell_description_Sadism" = "蒙多医生消耗部分生命,短暂提升跑速并巨幅提升生命回复速度。"
tr "game_spell_description_SeismicShard" = "墨菲特使用元素原力,将一块岩石碎片从地下射向敌人,对其造成伤害并偷取其跑速 4 秒。"
tr "game_spell_description_SejuaniE" = "史瓦妮冰冻并晕眩一名身上带有最大寒霜层数的敌方英雄。"
tr "game_spell_description_SejuaniQ" = "史瓦妮向前冲刺,将敌人击飞至空中,冲刺过程中若撞上敌方英雄则停止前进。"
tr "game_spell_description_SejuaniR" = "史瓦妮掷出她的冰星锤,冰冻并晕眩首位被击中的敌方英雄,并且创造一道冰之风暴,缓速范围内其他敌人。"
tr "game_spell_description_SejuaniW" = "史瓦妮挥舞她的冰星锤两次,对目标造成伤害并附加寒霜层数。"
tr "game_spell_description_ShenE" = "慎朝一个方向冲刺,嘲讽所有路径上的敌人。"
tr "game_spell_description_ShenQ" = "慎呼唤他的灵气利刃,根据目标最大生命造成伤害。如果灵气利刃与目标敌方英雄接触,则攻击力大幅提高,且所有接触到的敌方目标在跑离慎时会受到缓速。"
tr "game_spell_description_ShenR" = "慎用护盾保护友方英雄免于受到伤害,并在稍后传送到目标位置。"
tr "game_spell_description_ShenW" = "会击中慎或慎靠近灵气利刃友军的攻击将会遭到格挡。"
tr "game_spell_description_ShyvanaDoubleAttack" = "希瓦娜的下次普攻会攻击两次。普攻可以减少双龙聚首的冷却时间 0.5 秒。
圣龙型态: 双龙聚首将攻击所有在希瓦娜面前的敌人。"
tr "game_spell_description_ShyvanaDoubleAttackDragon" = "希瓦娜的下次普攻会攻击两次。
圣龙型态:双龙聚首将攻击所有在希瓦娜面前的敌人。"
tr "game_spell_description_ShyvanaFireball" = "希瓦娜放出火球,对所有击中的敌人造成伤害并且标记他们,持续 5 秒。标记的目标被希瓦娜普攻命中后会受到最大生命比例的伤害。
圣龙型态: 龙之吐息击中敌人或到达目标区域会爆炸,造成额外伤害并燃烧地面一段时间。"
tr "game_spell_description_ShyvanaFireballDragon" = "希瓦娜放出火球,对第一个击中之敌人造成伤害并且留下龙之吐息,减少目标物理防御,持续 5 秒。
圣龙型态:龙之吐息将吞没所有在她面前锥形内之敌方单位。"
tr "game_spell_description_ShyvanaFireballDragon2" = "希瓦娜放出火球,对第一个击中之敌人造成伤害并且留下龙之吐息,减少目标物理防御,持续 5 秒。
圣龙型态:龙之吐息将吞没所有在她面前锥形内之敌方单位。"
tr "game_spell_description_ShyvanaImmolateDragon" = "希瓦娜使用火焰环绕自身,对周围敌人每秒造成魔法伤害,并且加速移动 3 秒。跑速加成随着时间而减少。
圣龙型态:希瓦娜将地面化为焦土,停留在此区域的敌人会持续受到伤害。"
tr "game_spell_description_ShyvanaImmolationAura" = "希瓦娜使用火焰环绕自身,对周围敌人每秒造成魔法伤害,并且加速移动 3 秒,当技能启动且希瓦娜普攻敌人时,再次造成部分伤害。加速效果随时间减少,普通攻击延长圣龙怒火持续时间。
圣龙型态: 圣龙怒火会随希瓦娜的龙型态大小而随之成长。"
tr "game_spell_description_ShyvanaTransformCast" = "希瓦娜化成圣龙,并且飞向目标区域。在她飞行路径上的敌人将受到伤害,并且被撞击至目标区域内。
希瓦娜每秒被动获得怒气,并在普攻时获得 2 点怒气。"
tr "game_spell_description_SiegeDefenseBoardSweep" = "当防守队伍朝进攻队伍的安全区域推进 15 只兵时,泯灭死光会喷射并对三路造成致死伤害。躲进野区来闪避泯灭死光!"
tr "game_spell_description_SiegeEmergencyShield" = "让防御塔进入无敌状态 4 秒,接着对周围敌人造成大量真实伤害。"
tr "game_spell_description_SiegeGeneratorBuildChannel" = "建立一个水晶充能塔的放置区域,等建立完成后,在此区域上放置水晶充能塔。"
tr "game_spell_description_SiegeGeneratorPickupChannel" = "建立一个水晶充能塔,等建立完成后,将列入你的装备内。"
tr "game_spell_description_SiegeLaserAffix" = "发射三发毁灭射线,每一发皆会对敌方英雄造成大量魔法伤害。"
tr "game_spell_description_SiegeTimefield" = "创造一个磁场领域来冻结小兵和缓速敌人 25%。"
tr "game_spell_description_SiegeWarpPointDamage" = "进攻队伍的安全区域会对伫立其中的敌人造成越来越大量的物理伤害-赶快离开那里!"
tr "game_spell_description_SionE" = "赛恩发射一个短程冲击波对第一个命中的敌人造成伤害并且缓速该名敌人与减少其物理防御。如果冲击波命中了士兵或是野怪,目标将会被击退,而所有被赛恩击退的目标打到的敌人,将会被缓速、受到伤害、及减少物理防御效果。"
tr "game_spell_description_SionQ" = "赛恩在自己前方的区域挥动武器对敌人造成伤害,如果他蓄力够久,被命中的敌人将会被晕眩并且击飞。"
tr "game_spell_description_SionR" = "赛恩往一个固定方向冲刺,随时间加速。可以藉由鼠标光标来操纵冲刺方向。当他撞击敌人时将会造成伤害并且根据自己冲刺的距离来击退目标。"
tr "game_spell_description_SionW" = "赛恩使用护盾保护自己,并且可以在 3 秒后重新引爆护盾对周围的敌人造成魔法伤害。当赛恩击杀敌军,提升最大生命。"
tr "game_spell_description_SivirE" = "希维尔发出一道魔法屏障抵挡敌方技能,如果技能成功被阻挡的话,希维尔会回复自身魔力。"
tr "game_spell_description_SivirQ" = "希维尔投掷回旋镖,对路径上所有敌人造成伤害。"
tr "game_spell_description_SivirR" = "希维尔带领他的队友,让他们在短时间内获得一波跑速增益,除此之外,如果希维尔的十字弹射启动的话还可被动获得额外攻速。"
tr "game_spell_description_SivirW" = "希维尔的下几次普通攻击将会在邻近目标之间弹跳,伤害随着弹跳次数递减。"
tr "game_spell_description_SivirWAttack" = "每次希维尔攻击都会在目标之间弹跳,伤害随着弹跳次数递减。"
tr "game_spell_description_SkarnerExoskeleton" = "史加纳产生护盾,当护盾持续时,他将获得跑速加成。"
tr "game_spell_description_SkarnerFracture" = "史加纳召唤水晶能量对敌人造成伤害,并且缓速他们。期间内普通攻击能够击晕他们。"
tr "game_spell_description_SkarnerImpale" = "史加纳用蝎尾穿刺压制一名敌方英雄并对其造成伤害。在此期间,他可以自由移动并将受压制的敌人四处拖行。当压制效果结束后,目标英雄将受到额外伤害。"
tr "game_spell_description_SkarnerVirulentSlash" = "史加纳挥舞他的爪子,对邻近敌人造成物理伤害,如击中目标则能够以水晶能量替自己充能。如果他在水晶能量效果持续时再次使用水晶斩击将会获得额外魔法伤害。"
tr "game_spell_description_SLIME_RiftHerald_HeraldLeapAttack" = "预示者朝向敌人及敌方防御塔冲刺,造成大量伤害并将敌人击退至一旁。"
tr "game_spell_description_SLIME_RiftHerald_HeraldSpinAttack" = "预示者对周围敌人及敌方防御塔挥舞利爪,造成大量伤害。"
tr "game_spell_description_SnowballFollowupCast" = "快速移动至你标记的单位。"
tr "game_spell_description_SonaBasicAttack" = "索娜的基础攻击。"
tr "game_spell_description_SonaDJTransition" = "热音 DJ 索娜切换曲目"
tr "game_spell_description_SonaE" = "索娜弹奏起迅捷奏鸣曲,提升附近友军跑速。此外,施放该技能会暂时获得灵气,在灵气区域内的友军的下一次攻击后将会获得额外跑速。"
tr "game_spell_description_SonaEAttackUpgrade" = "缓速该目标"
tr "game_spell_description_SonaPassiveMissile" = "施放 3 次技能后,索娜的下次攻击将附加等级 x 9 + 14 点额外魔法伤害,并根据上次演奏歌曲加上额外效果。"
tr "game_spell_description_SonaQ" = "索娜演奏英勇赞美诗,发出强大的音波对最近的两名敌人造成魔法伤害,以英雄与野怪为优先攻击顺序。索娜暂时获得灵气,使身边的友军下次攻击获得额外伤害。"
tr "game_spell_description_SonaQAttackUpgrade" = "造成 50% 力量和弦额外伤害。"
tr "game_spell_description_SonaR" = "索娜弹奏出终极琴技,晕眩敌方英雄并迫使他们起舞,受到魔法伤害。每升级一次就会减少所有基础技能的冷却时间。"
tr "game_spell_description_SonaW" = "索娜弹奏起坚毅咏叹调,奏出守护的旋律,治愈索娜以及周围受伤的友军。索娜将暂时获得灵气,让灵气周围的友军短暂获得护盾。"
tr "game_spell_description_SonaWAttackUpgrade" = "减少目标总伤害输出"
tr "game_spell_description_SorakaE" = "创造一个结界,让进入的敌人都被沉默。当该区域消失后,还在里面的敌人将被定身。"
tr "game_spell_description_SorakaQ" = "殒落星辰从天而降,落在指定地点造成魔法伤害并且缓速命中的敌人。若敌方英雄被殒星召唤击中,索拉卡回复生命,并在非往敌方英雄方向移动时获得跑速加成。"
tr "game_spell_description_SorakaR" = "索拉卡让友军充满了希望的能量,立刻回复她与友军的生命。"
tr "game_spell_description_SorakaW" = "索拉卡牺牲部分生命值治疗队友。"
tr "game_spell_description_SowTheWind" = "珍娜呼唤和风守护者,被动提高自己的跑速,同时让她可以不受阻碍地在目标间自由移动。她也可以主动施放这个技能,对敌人造成伤害和降低跑速。当技能在冷却时,不会提供任何被动加成的效果。"
tr "game_spell_description_StaticField" = "布里茨制造一个静电力场,随机对周围一个敌方单位造成闪电伤害,主动使用会造成巨大范围伤害并附带 0.5 秒沉默效果,主动施放后移除被动效果直到技能冷却结束。"
tr "game_spell_description_SummonerBarrier" = "产生暂时护盾保护英雄,可以吸收 115 ~ 455﹝取决于英雄等级﹞伤害,持续 2 秒。"
tr "game_spell_description_SummonerBattleCry" = "强化你的英雄,增加攻速 35% 与魔法攻击 10~78(取决英雄等级),持续 12 秒。"
tr "game_spell_description_SummonerBoost" = "移除自身全部控制技能(压制和击飞、击退造成的滞空效果除外)和召唤师技能的减益效果,同时降低接下来 3 秒内受到减益效果影响的时间 65%。"
tr "game_spell_description_SummonerClairvoyance" = "侦查地图上指定的目标区域,同队成员皆可见,持续 5 秒。"
tr "game_spell_description_SummonerDagon" = "对单一英雄造成持续性伤害的技能。"
tr "game_spell_description_SummonerDagonDot" = "致盲目标(攻击命中降低 100% )并减缓其跑速 40% ,持续 3 秒。"
tr "game_spell_description_SummonerDarkStarChampSelect1" = "此模式中无法使用召唤师技能。"
tr "game_spell_description_SummonerDarkStarChampSelect2" = "此模式中无法使用召唤师技能。"
tr "game_spell_description_SummonerDash" = "冲锋是一个冷却时间很短的技能,适合接触战,瞬间加速并免疫缓速效果。"
tr "game_spell_description_SummonerDot" = "点燃敌方英雄,在 5 秒内造成 70-410 真实伤害(随英雄等级提升),同时获得该敌军的视野,并且在作用期间降低目标治愈效果。"
tr "game_spell_description_SummonerExhaust" = "虚弱敌方英雄,降低其 30% 跑速及 40% 伤害输出,持续 2.5 秒。"
tr "game_spell_description_SummonerFlash" = "英雄朝着滑鼠游标指向的位置瞬间传送一小段距离。"
tr "game_spell_description_SummonerFortify" = "使所有我方的防御塔免疫所有伤害,并提升防御塔 100% 攻速。当巩固技能就绪时,你的普通攻击可以对非英雄单位额外造成 9 点伤害。"
tr "game_spell_description_SummonerHaste" = "英雄获得额外跑速,且可以不受阻碍地在目标间自由移动,效果持续 10 秒。跑速会在 2 秒后增加 28-45%(随英雄等级提升)。"
tr "game_spell_description_SummonerHeal" = "回复 90~345 生命(取决于英雄等级)并使自己与目标友军获得 30% 附加跑速,持续 1 秒。对已接受过治疗的单位仅会造成一半的效果。"
tr "game_spell_description_SummonerHexFlash" = "英雄朝着滑鼠游标指向的位置瞬间传送一小段距离。"
tr "game_spell_description_SummonerMana" = "回复 50% 自己英雄最大魔力,同时回复 25% 周围友军最大魔力。"
tr "game_spell_description_SummonerOdinGarrison" = "友方据点:大幅提高据点占领光晕的回复速度,持续 8 秒;敌方据点:降低据点护塔 80% 攻击伤害,持续 8 秒。"
tr "game_spell_description_SummonerOdinPromote" = "升级最近的超级士兵成为一座反防御塔加农炮、治愈此单位、获得额外强化,同时此单位击杀时也可以获得金钱。"
tr "game_spell_description_SummonerOdysseyFlash" = "冲破时空,当你快速地向一个地点移动的同时,将短暂地进入无法被指定及无敌的状态。"
tr "game_spell_description_SummonerOdysseyRevive" = "待在一名倒下的友军身边 2 秒来使其复活。提前离开该区域不会消耗你的冷却时间。"
tr "game_spell_description_SummonerPoroRecall" = "迅速冲刺到普罗王身旁护驾!"
tr "game_spell_description_SummonerPoroThrow" = "朝着敌方丢出普罗。如果普罗击中对手,你可以迅速的冲刺到目标旁边。"
tr "game_spell_description_SummonerPromote" = "提升附近一名我方炮击小兵,回复生命后同时获得强化,此小兵击杀所获得的金钱可分享给施法者。"
tr "game_spell_description_SummonerPromoteSR" = "提升附近一名我方炮击小兵,回复生命后同时获得强化,此小兵击杀所获得的金钱可分享给施法者。"
tr "game_spell_description_SummonerRally" = "召唤一个生命 200 + 25 x 英雄等级数的旗帜,持续 15 秒。增加附近友军 10 ~ 35 物理伤害。"
tr "game_spell_description_SummonerReturn" = "暂时提供英雄一个可以阻挡 75-330 伤害的护盾(随英雄等级提升)。2.5 秒后护盾会失效,且你的英雄将被传送至安全的位置。近战英雄传送的距离较远。"
tr "game_spell_description_SummonerRevive" = "瞬间在重生平台复活你的英雄,同时短暂提高跑速。"
tr "game_spell_description_SummonerSiegeChampSelect1" = "在联邦围城模式中,召唤师技能会被围城武器栏取代。在商店使用水晶碎片可以购买单次使用的围城武器。使用召唤师技能按键发动它们!"
tr "game_spell_description_SummonerSiegeChampSelect2" = "在联邦围城模式中,召唤师技能会被围城武器栏取代。在商店使用水晶碎片可以购买单次使用的围城武器。使用召唤师技能按键发动它们!"
tr "game_spell_description_SummonerSmite" = "对指定史诗级野怪、大型野怪、中型野怪或敌方小兵造成 390-1000 真实伤害(取决于英雄等级),目标为野怪时,会根据自身最大生命回复一定的血量。"
tr "game_spell_description_SummonerSnowball" = "向前方投掷雪球,若击中敌人则标记该单位并获得目标真视视野,你将可以快速移动至该单位旁。"
tr "game_spell_description_SummonerSnowURFSnowball_Mark" = "它不只是雪球,还是一只普罗…一只会飞的普罗!"
tr "game_spell_description_SummonerSnowURFSnowball_Mark_FollowupCast" = "快速前往你用究极标记击中的单位身边。"
tr "game_spell_description_SummonerSpawn" = "允许你重生到一座我方建筑。"
tr "game_spell_description_SummonerStifle" = "窒息技能使敌方英雄沉默 3 秒,移除他们的增益魔法效果。"
tr "game_spell_description_SummonerTeleport" = "吟唱 4 秒后将英雄传送至友方建筑物、小兵或侦查守卫旁。"
tr "game_spell_description_SwainDemonMode" = "斯温释放体内的恶魔之力,使自身施放的法术可以吞噬附近目标的灵魂。"
tr "game_spell_description_SwainE" = "斯温朝前方释放蕴含恶魔之力的能量波,返回时定身被命中的敌人。"
tr "game_spell_description_SwainPMoveSpell" = "斯温从一名受到控场效果影响而无法移动的敌方英雄身上取出一个灵魂碎片,造成伤害并将他们拉向自己。"
tr "game_spell_description_SwainQ" = "斯温释放数发蕴含黑暗力量的闪电,击杀敌方单位时将穿透目标。同一名敌人可被多发闪电攻击,且每发均会使目标受到的伤害提升一定的百分比。"
tr "game_spell_description_SwainR" = "斯温转换成恶魔型态,从最靠近的 3 名敌方英雄身上汲取生命。汲取到足够的生命后,斯温可以发动魔焰来对周围敌人造成伤害并结束恶魔型态。"
tr "game_spell_description_SwainR2" = "斯温释放毁灭性的魔焰来造成伤害,伤害值取决于他所吸取的生命值。斯温发动魔焰之后将中止恶魔型态。"
tr "game_spell_description_SwainW" = "斯温在指定位置开启恶魔之眼,对范围内敌人造成伤害及缓速效果。英雄单位被命中时将暴露自身位置。每击中一名敌方英雄都会赋予斯温一个灵魂碎片。"
tr "game_spell_description_Swipe" = "奈德丽以利爪攻击她面前的敌人。"
tr "game_spell_description_SylasE" = "赛勒斯冲刺并获得一个护盾。赛勒斯可以重新施放技能来掷出他的锁炼,将自己拉向一名击中的敌人。"
tr "game_spell_description_SylasQ" = "赛勒斯挥斩他的锁炼,锁炼于目标位置处交叉,造成伤害并缓速敌人。
短暂延迟后,魔法能量会从锁炼的交叉处引爆,造成伤害并让缓速效果增加。"
tr "game_spell_description_SylasR" = "赛勒斯盗取敌人的大绝技能并可以自由地施放它。"
tr "game_spell_description_SylasW" = "赛勒斯挟带着强大的魔法力量冲向敌人,造成处决效果的伤害,并在对抗敌方英雄时治愈自己。"
tr "game_spell_description_SyndraE" = "星朵拉将敌人与黑暗星体击退并造成魔法伤害。敌人被黑暗星体击中的话会晕眩。"
tr "game_spell_description_SyndraQ" = "星朵拉召唤黑暗星体并造成魔法伤害。星体会存在一段时间并可以透过其他技能来操作。"
tr "game_spell_description_SyndraR" = "星朵拉用所有黑暗星体炮轰敌方英雄。"
tr "game_spell_description_SyndraW" = "星朵拉将小兵或黑暗星体吸附在手上,掷出后对敌人造成魔法伤害和缓速效果。"
tr "game_spell_description_TahmKenchE" = "贪啃奇将受到的伤害转为灰色血条,当灰色血条消失时,贪啃奇回复一定比率生命。主动开启时,所有的灰色血条转变为护盾。"
tr "game_spell_description_TahmKenchNewR" = "贪啃奇传送至地图某处,同时,他可以携带一名同伴。"
tr "game_spell_description_TahmKenchQ" = "贪啃奇吐出舌头,对第一个命中目标造成缓速及伤害。若目标已被迭加三层品味独到,则会造成晕眩。"
tr "game_spell_description_TahmKenchW" = "贪啃奇吞下目标,造成目标最大生命一定比率的魔法伤害。他可以吐出野怪或小兵作为指向技能,对目标区域造成魔法伤害。"
tr "game_spell_description_Takedown" = "奈德丽会对猎捕与低生命的目标发出猛击。"
tr "game_spell_description_TaliyahE" = "塔莉雅在她面前施放大量的巨石陷阱。踩中陷阱的敌人会因爆炸而受到伤害。"
tr "game_spell_description_TaliyahQ" = "塔莉雅撕裂附近的地面并朝目标发射碎岩,发射期间可以自由移动。在变动领域上使用时,只会发射一片碎岩。"
tr "game_spell_description_TaliyahR" = "塔莉雅能够创造一座非常长的石墙并乘于之上。"
tr "game_spell_description_TaliyahWVC" = "塔莉雅使一块土地突起,并按照她所选的方向击飞区域内敌人。"
tr "game_spell_description_TalonE" = "塔隆翻越目标区域,有翻越最大距离的限制。这个技能有着很短的冷却时间,但不能在短时间内翻越同个区域。"
tr "game_spell_description_TalonQ" = "塔隆刺杀目标单位。如果他们在近战范围内,会造成暴击伤害。如果他们处于近战范围外,塔隆会跃击目标,再刺杀他们。如果这个技能杀死目标,会返还塔隆冷却时间及回复部分生命。"
tr "game_spell_description_TalonR" = "塔隆散射出环状刀刃,进入潜隐状态,获得额外移动速度。当塔隆从潜隐中现身,刀刃会飞回他的所在位置。每个移动的刀刃都会造成物理伤害,敌人至少会被一个刀刃击中。"
tr "game_spell_description_TalonW" = "塔隆射出一波回力匕首收回,对经过敌人造成物理伤害。收回的刀刃会对单位缓速并造成额外伤害。"
tr "game_spell_description_TaricE" = "塔里克放射出一道星光,在短暂的延迟后,造成魔法伤害并击晕敌方。"
tr "game_spell_description_TaricQ" = "根据叠加层数治疗邻近友方英雄。经过智勇双全加强的普攻会获得星光之触的层数。"
tr "game_spell_description_TaricR" = "对友方英雄发射出宇宙能量,在一段延迟过后,使他们在短暂的时间内无敌。"
tr "game_spell_description_TaricW" = "被动增加塔里克和使用双星壁垒连结友方的物理防御。
主动能对友方施放护盾,并在他们在塔里克周围时给予双星壁垒效果。塔里克施放技能同时也会在双星壁垒链接的目标身上生效。"
tr "game_spell_description_TeemoRCast" = "提摩使用背包中的蘑菇,掷出一个会爆炸的剧毒陷阱。如果敌人踩到陷阱的话,陷阱会释放出一团毒云,对敌方造成缓速与持续伤害。如果提摩掷出的蘑菇击中另一颗蘑菇的话,蘑菇会弹跳一个额外距离。"
tr "game_spell_description_TEMPLATESPELL" = "PVP.NET 技能叙述"
tr "game_spell_description_Terrify" = "恐惧目标,使其只能在恐惧中盲目的逃命。"
tr "game_spell_description_ThreshBasicAttack" = "瑟雷西普攻"
tr "game_spell_description_ThreshE" = "瑟雷西越久没发动攻击,他的伤害就越高。当技能启动时,瑟雷西挥舞并且抛出他的锁链,击退路径上命中的敌人。"
tr "game_spell_description_ThreshPassiveSouls" = "汉默丁格放置一个微型机枪炮台攻击敌人,提高该技能等级可以放置更高级的炮塔,(炮塔对防御塔造成一半的伤害)"
tr "game_spell_description_ThreshQ" = "使用技能时,瑟雷西用锁链绑定一位敌人,将他拖回自身所在的位置。此时再次使用技能的话,可以让瑟雷西飞到目标的身边。"
tr "game_spell_description_ThreshR" = "创造一个多角形的界域,当中试图穿越边线的敌人会受到伤害和被降低跑速。"
tr "game_spell_description_ThreshRAlly" = "旧版的瑟雷西技能"
tr "game_spell_description_ThreshRPenta" = "创造一个禁锢的空间,对试图穿越的敌人造成伤害和降低其跑速。"
tr "game_spell_description_ThreshW" = "瑟雷西投掷出手中的灯笼,提供护盾保护周围的友方英雄。如果点击放置在地面的灯笼,友方英雄可以立即飞回瑟雷西所在的位置。"
tr "game_spell_description_TimeWarp" = "极灵扭曲任意单位的时光,短时间内提升我方单位跑速或减少敌方单位跑速。"
tr "game_spell_description_ToxicShot" = "提摩每次攻击附带毒液伤害,造成持续性伤害,持续 4 秒。"
tr "game_spell_description_ToxicShotAttack" = "提摩的基本攻击"
tr "game_spell_description_Tremors2" = "拉姆斯施放震荡波,伤害并缓速周围敌人,对防御塔则会造成双倍伤害。"
tr "game_spell_description_TristanaE" = "当崔丝塔娜杀死一个单位,加农炮弹会炸裂伤害周围的敌人。可以主动施放,放一个炸药在敌方身上,炸药会在数秒后爆炸,对该单位及附近敌人造成伤害。"
tr "game_spell_description_TristanaQ" = "崔丝塔娜急速射击,短时间内提升攻速。"
tr "game_spell_description_TristanaR" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成魔法伤害并击退目标。如果目标被爆炸射击的炸药附着的话,炸药的爆炸范围变为两倍。"
tr "game_spell_description_TristanaW" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并短暂地减速附近敌人。"
tr "game_spell_description_TrundleCircle" = "特朗德于指定的地点召唤狡诘冰柱,令敌人无法直接穿越,同时降低周围全部敌人的跑速。"
tr "game_spell_description_trundledesecrate" = "特朗德让目标区域覆盖上一层冰雪,自己于该范围内时会提高攻速、跑速和各种来源的治疗效果。"
tr "game_spell_description_TrundlePain" = "特朗德立即偷取目标特定比例的生命、物理防御和魔法防御。接下来 4 秒内,目标会再被偷取一次相同总量的能力。"
tr "game_spell_description_TrundleTrollSmash" = "特朗德咬向他的敌人,对目标造成伤害、短暂的缓速效果和偷取对方少量的物理攻击。"
tr "game_spell_description_TryndamereE" = "泰达米尔切向目标单位,对路径上的敌人造成伤害。"
tr "game_spell_description_TryndamereQ" = "泰达米尔对于战斗感到兴奋,受到伤害越多,物理攻击越高。他能够施放嗜血杀戮来消耗怒气并治疗自己。"
tr "game_spell_description_TryndamereW" = "泰达米尔发出战嚎,降低周遭敌人的物理攻击。背对泰达米尔的目标跑速也会下降。"
tr "game_spell_description_TTSpiderbossAttack" = "威洛魔的远程攻击"
tr "game_spell_description_TTSpiderbossAttack2" = "威洛魔物理攻击 1"
tr "game_spell_description_TTSpiderbossAttack3" = "威洛魔物理攻击 2"
tr "game_spell_description_TwitchExpunge" = "图奇用他的毒液对中毒的敌人进行猛烈报复。"
tr "game_spell_description_TwitchFullAutomatic" = "图奇释放出充满力量的十字弓箭雨,穿透远距离的所有敌人。"
tr "game_spell_description_TwitchGangsterFullAutomatic" = "图奇释放他十字弓的全力,发射努箭到极远的的距离,穿透路径上的所有敌人。"
tr "game_spell_description_TwitchHideInShadows" = "图奇在短时间内伪装,并获得额外跑速。当现形后图奇获得短时间的攻速。
当敌方目标受到死亡毒液影响并死亡时,会重置潜伏的冷却时间。"
tr "game_spell_description_TwitchUlt" = "图奇释放出猛烈的毒性箭矢,穿透远距离的目标。"
tr "game_spell_description_TwitchVenomCask" = "图奇投掷一桶毒液在目标区域爆炸,缓速敌人并附加死亡毒液的效果。"
tr "game_spell_description_TwoShivPoison" = "双面毒刃的被动效果可以降低目标的跑速。主动效果则是可以对目标造成伤害和降低跑速。主动投掷毒刃会造成基于敌方失去生命的额外伤害。"
tr "game_spell_description_UdyrBearAttack" = "乌迪尔巨熊姿态下的普通攻击。"
tr "game_spell_description_UdyrBearStance" = "巨熊型态:主动效果 - 乌迪尔短暂提高跑速。持续效果 - 乌迪尔的普攻可以晕眩目标 1 秒,该效果短时间内不能对同一个目标作用。"
tr "game_spell_description_UdyrPhoenixActivation" = "乌迪尔发出火焰脉冲波,对附近单位造成伤害。"
tr "game_spell_description_UdyrPhoenixAttack" = "乌迪尔火凤姿态下的普通攻击。"
tr "game_spell_description_UdyrPhoenixStance" = "火凤型态:主动效果 - 乌迪尔放出火焰冲击波,对周围的敌人造成伤害。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成伤害。"
tr "game_spell_description_UdyrTigerAttack" = "乌迪尔猛虎姿态下的普通攻击。"
tr "game_spell_description_UdyrTigerPunchBleed" = "乌迪尔的首次普攻及之后每三次普攻将撕裂敌人,并且于 2 秒之内对目标造成额外物理伤害。"
tr "game_spell_description_UdyrTigerStance" = "猛虎姿态:主动效果 - 乌迪尔的攻速短暂提高数秒。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将于 2 秒内对目标造成大量伤害。"
tr "game_spell_description_UdyrTurtleAttack" = "乌迪尔灵龟姿态下的普通攻击。"
tr "game_spell_description_UdyrTurtleStance" = "灵龟姿态:主动效果 - 乌迪尔短暂获得一个可以吸收伤害的护盾。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将会使乌迪尔回复相当于 2.5% 其最大生命的血量。"
tr "game_spell_description_UFSlash" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "game_spell_description_UndyingRage" = "泰达米尔是如此渴望战斗,以至于承受再多的伤害也不会死亡。"
tr "game_spell_description_UnstoppableForce" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "game_spell_description_UrgotE" = "乌尔加特朝任一方向冲刺,击退路径上所有敌方非英雄单位并为自己套上护盾。若他冲撞到一名敌方英雄,他将停止冲刺,同时将该名英雄抛到身后。"
tr "game_spell_description_UrgotQ" = "朝指定位置发射一枚爆炸榴弹,爆炸后对所有被击中的敌人造成物理伤害及缓速效果。"
tr "game_spell_description_UrgotR" = "乌尔加特发射一个钻头,命中首位敌方英雄后会穿刺目标。若目标的生命低于一定值,乌尔加特可以用锁链将他们拖向自己,并立刻处决目标。"
tr "game_spell_description_UrgotW" = "乌尔加特施放一个护盾在自己身上并急速射击最靠近的敌人,技能发动期间他的跑速会降低。此技能会优先射击被其它技能击中的敌方英雄,同时也会触发振荡火炮。"
tr "game_spell_description_VarusE" = "法洛士对目标地点施放箭雨,造成物理伤害并亵渎该区域。遭受污染的区域将会降低敌人的移动速度、自我治疗与生命恢复能力。"
tr "game_spell_description_VarusR" = "法洛士发射出卷须般的堕落能量,缠绕住首个命中的敌方英雄,使其无法动弹,同时再扩散至周围尚未受到感染的英雄,同样使其无法动弹。"
tr "game_spell_description_VarusW" = "被动:法洛士的普攻额外造成魔法伤害并附加衰竭效果。法洛士的其他技能可触发衰竭效果,根据目标的最大生命造成魔法伤害。主动:法洛士强化他下一次的破甲箭。"
tr "game_spell_description_VayneCondemn" = "汎拿出背后的巨型十字弓,并且对着目标发射巨大的弩箭,造成伤害并且击退对方。如果目标撞击到地形物,则受到冲击产生额外的伤害并且晕眩。"
tr "game_spell_description_VayneInquisition" = "让自己准备发动追杀,汎增加物理攻击力,使用翻滚瞄准时附加潜隐效果,减少翻滚瞄准的冷却时间,并且得到 3 倍的被动加乘效果。"
tr "game_spell_description_VayneSilveredBolts" = "汎在箭尖涂上稀有金属,对所有邪恶的事物有害。对相同目标使用普通攻击或者是技能三次以后,会造成目标最大生命值一定百分比的真实伤害(中立野怪伤害上限 200)。"
tr "game_spell_description_VayneTumble" = "汎翻滚至指定位置,蓄势发动下一波攻击。她下次的攻击将造成额外伤害。"
tr "game_spell_description_VeigarBalefulStrike" = "维迦释放一道黑暗能量炼,对前两个击中目标造成伤害。击杀敌人将永久提高维迦的魔法攻击。"
tr "game_spell_description_VeigarDarkMatter" = "维迦从天际召唤一大团黑暗物质轰击目标区域,落地后造成魔法伤害。极度邪恶叠层会降低黑暗物质的冷却时间。"
tr "game_spell_description_VeigarEventHorizon" = "维迦在目标区域创造一个能够维持3秒的扭曲空间,穿过此区域边界的敌人将会受到晕眩效果。"
tr "game_spell_description_VeigarR" = "爆破目标敌方英雄,造成大量魔法伤害,且伤害根据目标的失去生命增加。"
tr "game_spell_description_VelkozE" = "威寇兹造成区域性爆炸,击飞并击退近距离的敌方单位。"
tr "game_spell_description_VelkozPassive" = "威寇兹的技能会对击中的敌人造成 结构毁灭 效果。如迭加达到三层,敌方目标将受到大量的真实伤害。"
tr "game_spell_description_VelkozQ" = "威寇兹喷射一道虚空电浆,击中敌人或再次启动此技能会让电浆一分为二,被击中的敌人受到伤害并被缓速。"
tr "game_spell_description_VelkozR" = "威寇兹发射一波跟着鼠标方向移动的雷射光,持续 2.5 秒,造成魔法伤害。被研究过的英雄受到伤害为真实伤害。"
tr "game_spell_description_VelkozResearchProc" = "威寇兹的技能会给予击中的敌方 结构毁灭 效果。如在相同目标迭加三层,敌方将会受到额外的真实伤害。"
tr "game_spell_description_VelkozW" = "威寇兹开启一道通往虚空的裂痕造成首波爆发伤害,接着对站在裂缝中的敌人造成第二波伤害。"
tr "game_spell_description_ViE" = "菲艾的下次攻击可以贯穿她的目标,对后方的敌人造成伤害。"
tr "game_spell_description_ViktorChaosStorm" = "维克特在地图中制造一个微型黑洞,中断敌人施法并造成魔法伤害。微型黑洞对所有邻近敌方单位每秒造成魔法伤害。维克特可以重新引导微型黑洞。
倍化增强:浑沌风暴移动速度增加 25%。"
tr "game_spell_description_ViktorChaosStormGuide" = "维克特在地图中制造一个微型黑洞,并且使用他的机械装置来控制引力。"
tr "game_spell_description_ViktorDeathRay" = "维克特使用他的机械手臂对着地图发射死亡射线,对所有路径中的敌人造成伤害。
倍化增强 : 死亡射线片刻后爆炸,造成魔法伤害。"
tr "game_spell_description_ViktorGravitonField" = "维克特在地图中制造引力场,缓速所有在此范围内的目标,如果敌人在引力场内停留太久则会造成晕眩效果。
倍化增强: 被装置晕眩的敌人会被吸引至装置中心。"
tr "game_spell_description_ViktorPowerTransfer" = "维克特引爆一名敌方单位造成魔法伤害,将部份伤害值转化为护盾并增强下次普攻伤害。
倍化增强:护盾值提升 60%,且施放后维克特获得额外跑速。"
tr "game_spell_description_ViQ" = "菲艾将全身的力气蓄劲于拳套上,奋力使出全力一击向前冲刺,同时对被击中的敌人造成三重极限的效果。"
tr "game_spell_description_ViR" = "菲艾奔向指定的敌方英雄,撞开路径上全部的敌方目标。抵达目标的位置时,将其击飞至空中,菲艾腾空挥击出重击,目标再次重摔回地面。"
tr "game_spell_description_ViW" = "菲艾击破敌人的防御,造成额外伤害和提高自己的攻速。"
tr "game_spell_description_VladimirE" = "弗拉迪米尔消耗自身生命来储存一股血液,当施放时对周围单位造成伤害,但不能穿透目标。"
tr "game_spell_description_VladimirHemoplague" = "弗拉迪米尔向目标区域注入剧毒瘟疫。持续时间内增加被感染的敌人所受到的伤害。血之瘟疫在数秒后会对被感染的敌人造成额外魔法伤害并治疗弗拉迪米尔。"
tr "game_spell_description_VladimirQ" = "弗拉迪米尔从他的目标身上抽取生命。当满足条件时,鲜血转换伤害会大幅增加,并在短时间内获得治疗效果。"
tr "game_spell_description_VladimirSanguinePool" = "弗拉迪米尔潜入血泊之中,不能被选为目标,持续 2 秒。血泊上的敌人被减速,同时弗拉迪米尔吸取他们的生命。"
tr "game_spell_description_VolibearE" = "弗力贝尔发出强力的怒吼,对敌人造成伤害及缓速效果,同时击退他们。敌人处于滞空或冲刺状态时会受到额外伤害。此外,对小兵与野怪还会造成恐惧效果。"
tr "game_spell_description_VolibearQ" = "弗力贝尔使用四脚奔跑,让他追击敌方英雄时提升跑速。第一个被打中的敌人将被撞击到空中。"
tr "game_spell_description_VolibearR" = "弗力贝尔引导暴风雨的力量,对多名邻近的敌方造成伤害。暴风雨的力量让弗力贝尔的攻击会附带闪电,流窜于敌人之间。"
tr "game_spell_description_VolibearW" = "弗力贝尔的重复攻击使他获得攻速提升。一旦弗力贝尔重复攻击达 3 次,他可以使用猛噬依照敌方已损失生命多寡造成伤害。"
tr "game_spell_description_Volley" = "艾希向前方的锥形范围内射出 9 支箭,造成额外的伤害。该技能会触发冰霜射击的效果。"
tr "game_spell_description_VorpalSpikes" = "科加斯的攻击会释放致命尖刺,伤害并缓速前方所有敌人。"
tr "game_spell_description_WarwickE" = "沃维克在 2.5 秒内受到的伤害降低。持续时间结束,或是重启技能时他会嚎叫,让周遭的敌方溃逃 1 秒。"
tr "game_spell_description_WarwickQ" = "沃维克向前突进并啃咬目标,造成基于目标最大生命值的伤害并吸取生命。"
tr "game_spell_description_WarwickR" = "沃维克扑向前方(扑击距离会随着额外移动速度迭加),压制他第一位碰触的英雄 1.5 秒。"
tr "game_spell_description_WarwickW" = "沃维克察觉生命值低于 50% 的敌人,朝敌人移动时获得额外跑速,攻击目标时获得额外攻速。当敌人的生命值低于 20%,沃维克进入狂暴状态,这些增益效果增为三倍。"
tr "game_spell_description_WildCards" = "逆命扔出三张卡牌,并对所有穿透的敌人造成伤害。"
tr "game_spell_description_XayahE" = "刹雅召回所有掉落在地上的羽刃,禁锢路径上的敌人并对他们造成伤害。"
tr "game_spell_description_XayahQ" = "刹雅射出两把匕首,其会在地面留下可以被召回的羽刃。"
tr "game_spell_description_XayahR" = "刹雅跃向空中并进入无法被指定的状态。之后她会朝前方掷出刀刃,并在地面留下可以被召回的羽刃。"
tr "game_spell_description_XayahW" = "刹雅召唤羽刃风暴,提升接下来普攻的攻速及伤害。若她透过此技能攻击敌方英雄,她将获得额外跑速。"
tr "game_spell_description_XerathArcaneBarrage" = "呼唤一波充满秘术能量的弹幕,对范围中的所有敌人造成魔法伤害。在技能范围中央的敌人将会受到额外伤害并且大幅缓速。"
tr "game_spell_description_XerathArcaneBarrage2" = "呼唤一波充满秘术能量的弹幕,对范围中的所有敌人造成魔法伤害。在技能范围中央的敌人将会受到额外伤害并且大幅缓速。"
tr "game_spell_description_XerathArcanopulse" = "发射一道远距离的能量光束,对所有击中目标造成魔法伤害。"
tr "game_spell_description_XerathArcanopulseChargeUp" = "发射一道远距离的能量光束,对所有击中目标造成魔法伤害。"
tr "game_spell_description_XerathLocusOfPower" = "齐勒斯静止在原地并远距离发射魔法光束。"
tr "game_spell_description_XerathLocusOfPower2" = "齐勒斯静止在原地并远距离发射魔法光束。"
tr "game_spell_description_XerathMageSpear" = "对一名敌方造成魔法伤害,并且让敌方晕眩。"
tr "game_spell_description_XerathPassiveBasicAttack" = "短时间内齐勒斯的普攻可以回复魔力。"
tr "game_spell_description_XinZhaoE" = "赵信冲向一名敌人,对范围内所有敌人造成伤害并缓速他们。"
tr "game_spell_description_XinZhaoQ" = "赵信接下来 3 次普攻将造成额外伤害,且第 3 下攻击会把一名敌人击飞至空中。"
tr "game_spell_description_XinZhaoR" = "赵信对周围敌人造成伤害,伤害值取决于目标的当前生命,同时击退未被赵信挑战的目标。赵信可以抵挡所有来自领域外英雄的伤害。"
tr "game_spell_description_XinZhaoW" = "赵信向前挥舞他的长戟,接着朝前方突刺,缓速受到影响的敌人。"
tr "game_spell_description_YasuoDashWrapper" = "朝一个单位冲刺,每次施放都造成逐渐增强的魔法伤害。"
tr "game_spell_description_YasuoPassive" = "犽宿的暴击机率加倍。除此之外,犽宿在移动时会形成护盾,被敌人或野怪击中将触发护盾。"
tr "game_spell_description_YasuoQW" = "技能型普攻,经过两次成功施放钢铁暴雪后,下次将会对敌人发出一道狂暴的龙卷风,将其击飞滞空。"
tr "game_spell_description_YasuoRKnockUpComboW" = "冲向一个单位并重复攻击,使其受到剧烈伤害。只能对被抛到空中的目标使用此技能。"
tr "game_spell_description_YasuoWMovingWall" = "创造移动风墙阻挡敌方攻击。"
tr "game_spell_description_YorickE" = "约瑞科投掷一团黯雾,造成魔法伤害,同时缓速并标记敌人。"
tr "game_spell_description_YorickQ" = "约瑞科的下次基本攻击将会造成额外的伤害,并回复些许生命值。如果目标死亡,约瑞科便会从坟墓召唤出雾行者。"
tr "game_spell_description_YorickR" = "约瑞科召唤黯雾女士,他攻击黯雾女士锁定的目标时,会对其额外造成伤害。黯雾女士也能自行从死者身上召唤出自己的雾行者大军。"
tr "game_spell_description_YorickW" = "约瑞科召唤出一圈可摧毁的尸墙,围住目标区域数秒钟。"
tr "game_spell_description_ZacE" = "札克把双手插入地面,同时身体向后蓄劲预备,再次点击技能把自己弹向目标区域。"
tr "game_spell_description_ZacQ" = "札克伸长他的手臂并抓住一名敌人,攻击另一名敌人时他会同时用双手抓住两个目标,接着狠狠地把他们撞在一起。"
tr "game_spell_description_ZacR" = "札克化为一摊软泥,免疫控场技能并缓速站在他身上的敌人。当他决定弹跃至空中,他会吞入站在他身上的敌人,接着带着他们跳到另一处。"
tr "game_spell_description_ZacW" = "札克的身体因过度膨胀而爆炸,对周围的敌人造成伤害。"
tr "game_spell_description_ZedMarker" = "劫的普攻对生命低于 50% 的敌方目标会造成最大生命 8% 的额外魔法伤害。"
tr "game_spell_description_ZedR2" = "劫和影分身交换位置。"
tr "game_spell_description_ZedW2" = "劫和影分身交换位置。"
tr "game_spell_description_ZephyrsLamentBurn" = "黎安卓的折磨正在灼烧此单位,依目标的最大生命持续造成魔法伤害。如果此单位受到缓速、晕眩、嘲讽、恐惧、禁锢或其他行动受限效果时,造成的伤害将会提升。"
tr "game_spell_description_ZiggsE" = "希格斯散射出感应式地雷,敌方接触后会受到魔法伤害及缓速效果。相同目标连续引爆地雷时之后受到的伤害较少。"
tr "game_spell_description_ZiggsPassiveAttack" = "每 12 秒希格斯的下次攻击会造成额外魔法伤害。每次希格斯使用技能后,被动的冷却时间会减少。"
tr "game_spell_description_ZiggsQ" = "希格斯掷出一个弹跳炸弹,对敌方造成魔法伤害。"
tr "game_spell_description_ZiggsR" = "希格斯预备他极至的完美创作「魔法炼狱炸弹」,朝着极远的目标区域投出,全部位于核心攻击范围的敌人会受到大量的伤害。"
tr "game_spell_description_ZiggsW" = "希格斯甩出炸弹于 4 秒后引爆,再次使用此技能可直接引爆炸弹。炸弹的威力对敌方造成魔法伤害,同时将他们击退。希格斯会因此也被震出,但不会受到任何伤害。希格斯可以使用技术性引爆来摧毁脆弱的敌方防御塔。"
tr "game_spell_description_ZileanQ" = "对目标地点抛掷一个炸弹,附着于附近单位(英雄优先)。炸弹在 3 秒钟后爆炸,造成范围伤害,若炸弹是由另一个炸弹引爆,则附加晕眩效果。"
tr "game_spell_description_ZileanW" = "极灵可以预见未来的冲突并作出准备,减少其他技能的冷却时间。"
tr "game_spell_description_ZoeE" = "使目标疲倦,接着陷入沉睡。首次对该目标的攻击会唤醒目标并造成双倍伤害,此伤害不会超过系统设定的上限。"
tr "game_spell_description_ZoePassive" = "施放一个法术后,柔依接下来的普攻会造成额外魔法伤害。"
tr "game_spell_description_ZoeQ" = "柔依发射一颗星星,飞行期间她可以重启技能,将星星导向至新的位置。星星在直线上飞行的距离越长,造成的伤害越高。"
tr "game_spell_description_ZoeRv4" = "暂时传送至附近新的位置,1 秒后返回原本的位置。"
tr "game_spell_description_ZoeW" = "柔依可拾起敌方召唤师技能及主动道具效果的碎片,并施放一次该召唤师技能或主动道具效果。每次施放一个召唤师技能,她会获得 3 颗星弹,其会朝最接近的敌方目标发射。"
tr "game_spell_description_ZyraE" = "枷罗从地上射出带棘的藤蔓来捆缚她的目标,造成魔法伤害并定身接触到的敌人。如在种子上施放,索命棘蔓会生长出棘蔓鞭笞草,在较短距离内减缓敌人跑速。"
tr "game_spell_description_ZyraEPlantAttack" = "棘蔓鞭笞草会造成伤害并缓速敌人。"
tr "game_spell_description_ZyraP" = "种子每隔一段时间会在枷萝周围生出,随等级提升而提高频率。如枷萝在种子附近施放荆棘鞭笞或索命棘蔓,将会长出植物,为枷萝战斗。"
tr "game_spell_description_ZyraQ" = "枷萝在目标地点召唤一簇荆棘。在短暂的延迟后,产生爆炸,对邻近敌人造成伤害。如在种子上施放,致死棘刺会生长出棘刺喷吐草,远距离对敌人造成伤害。"
tr "game_spell_description_ZyraQPlantMissile" = "棘刺喷吐草从远方对敌人造成魔法伤害。"
tr "game_spell_description_ZyraR" = "枷萝在目标位置召唤一簇灌木丛,展开时对敌人造成伤害并在完成后将其击飞至空中。在灌木丛内的植物将进入暴怒状态。"
tr "game_spell_description_ZyraW" = "枷萝种植一枚种子,持续时间最多 60 秒。如枷萝在种子附近施放致死棘刺或索命棘蔓,将会长出植物,为枷萝作战。枷萝可以一次储存数颗种子,且击杀敌方单位时会缩减累积新种子的充能时间。"
tr "game_spell_displayname_*" = ""
tr "game_spell_displayname_AbsoluteZero" = "绝对零度"
tr "game_spell_displayname_ArmsmasterRelentlessAttack" = "无情突袭"
tr "game_spell_displayname_AscRelicCaptureChannel" = "收集苏瑞玛遗迹碎片"
tr "game_spell_displayname_AscXerathArcaneBarrage2" = "毁灭之眼"
tr "game_spell_displayname_AscXerathArcanopulse2" = "秘术脉冲"
tr "game_spell_displayname_AscXerathLocusPulse" = "魔导祭典"
tr "game_spell_displayname_AsheQ" = "专注射击"
tr "game_spell_displayname_AsheSpiritOfTheHawk" = "鹰击长空"
tr "game_spell_displayname_AspectOfTheCougar" = "美洲狮"
tr "game_spell_displayname_AssassinMode_KillstreakBuff" = "恶魔烙印"
tr "game_spell_displayname_AurelionSolE" = "掠日彗星"
tr "game_spell_displayname_AurelionSolPassive" = "宇宙奇点"
tr "game_spell_displayname_AurelionSolQ" = "星涌"
tr "game_spell_displayname_AurelionSolR" = "光音"
tr "game_spell_displayname_AurelionSolW" = "星体扩张"
tr "game_spell_displayname_AzirEWrapper" = "护砂瞬身"
tr "game_spell_displayname_AzirPassive" = "苏瑞玛遗迹"
tr "game_spell_displayname_AzirQWrapper" = "砂影霸者"
tr "game_spell_displayname_AzirR" = "空砂防壁"
tr "game_spell_displayname_AzirTowerClickChannel" = "烈日之轮"
tr "game_spell_displayname_AzirW" = "砂漠禁军"
tr "game_spell_displayname_Backstab" = "背刺"
tr "game_spell_displayname_BantamTrap" = "毒性陷阱"
tr "game_spell_displayname_BardE" = "奇幻旅程"
tr "game_spell_displayname_BardPSpiritMissile" = "旅者引领-米普"
tr "game_spell_displayname_BardQ" = "宇宙制约"
tr "game_spell_displayname_BardR" = "凝滞命域"
tr "game_spell_displayname_BardW" = "守望神龛"
tr "game_spell_displayname_BlessingoftheLizardElder" = "蜥蜴长者的祝福"
tr "game_spell_displayname_BlindingDart" = "致盲吹箭"
tr "game_spell_displayname_BlindMonkEOne" = "狂风暴雨 / 分筋错骨"
tr "game_spell_displayname_BlindMonkETwo" = "分筋错骨"
tr "game_spell_displayname_BlindMonkQOne" = "虎啸龙吟 / 震惊百里"
tr "game_spell_displayname_BlindMonkQTwo" = "震惊百里"
tr "game_spell_displayname_BlindMonkR" = "神龙摆尾"
tr "game_spell_displayname_BlindMonkRKick" = "神龙摆尾"
tr "game_spell_displayname_BlindMonkWOne" = "铁璧金身 / 易筋洗髓"
tr "game_spell_displayname_BlindMonkWTwo" = "易筋洗髓"
tr "game_spell_displayname_BlueCardAttack" = "蓝色卡牌"
tr "game_spell_displayname_BluePill" = "回城"
tr "game_spell_displayname_BrandAblaze" = "烈炎标记"
tr "game_spell_displayname_BrandAblazeBomb" = "烈炎标记"
tr "game_spell_displayname_BrandE" = "天火燎原"
tr "game_spell_displayname_BrandQ" = "火焰烙印"
tr "game_spell_displayname_BrandR" = "末日熔岩"
tr "game_spell_displayname_BrandW" = "炼狱风暴"
tr "game_spell_displayname_BraumBasicAttack" = "普攻"
tr "game_spell_displayname_BraumE" = "雄心重盾"
tr "game_spell_displayname_BraumMark" = "震荡冰封"
tr "game_spell_displayname_BraumPassive" = "震荡冰封"
tr "game_spell_displayname_BraumQ" = "凛冬冲击"
tr "game_spell_displayname_BraumRWrapper" = "冰河裂隙"
tr "game_spell_displayname_BraumW" = "壁垒守护"
tr "game_spell_displayname_Burning" = "燃烧"
tr "game_spell_displayname_BurningAgony" = "痛苦燃烧"
tr "game_spell_displayname_Bushwhack" = "丛林伏击 / 猛扑"
tr "game_spell_displayname_BushwhackDamage" = "丛林伏击"
tr "game_spell_displayname_CaitlynAceintheHole" = "王牌射手"
tr "game_spell_displayname_CaitlynEntrapment" = "九零式猎网"
tr "game_spell_displayname_CaitlynHeadshotMissile" = "爆头"
tr "game_spell_displayname_CaitlynPiltoverPeacemaker" = "镇暴射击"
tr "game_spell_displayname_CaitlynYordleTrap" = "捕获陷阱"
tr "game_spell_displayname_CamilleE" = "钢铁钩射"
tr "game_spell_displayname_CamilleQ" = "精密解剖"
tr "game_spell_displayname_CamilleR" = "海克斯晶体结界"
tr "game_spell_displayname_CamilleW" = "刀光掠影"
tr "game_spell_displayname_CardmasterStack" = "卡牌骗术"
tr "game_spell_displayname_CarpetBomb" = "女武神特攻"
tr "game_spell_displayname_CarpetBombMega" = "炸弹快递"
tr "game_spell_displayname_CassiopeiaE" = "双生毒牙"
tr "game_spell_displayname_CassiopeiaQ" = "毒雾爆击"
tr "game_spell_displayname_CassiopeiaR" = "石化凝视"
tr "game_spell_displayname_CassiopeiaW" = "剧毒瘴气"
tr "game_spell_displayname_ChronoShift" = "时光倒流"
tr "game_spell_displayname_Consume" = "吞噬"
tr "game_spell_displayname_CorkiBombPickUp" = "炸弹包裹"
tr "game_spell_displayname_CorpseExplosion" = "尸爆"
tr "game_spell_displayname_Crowstorm" = "群鸦风暴"
tr "game_spell_displayname_Crystallize" = "寒冰屏障"
tr "game_spell_displayname_DariusExecuteRank3" = "解放:诺克萨斯断头台"
tr "game_spell_displayname_DariusHemo" = "绞喉"
tr "game_spell_displayname_DariusHemoMarker" = "绞喉"
tr "game_spell_displayname_DarkStarBlankSpell" = "召唤师技能无法使用"
tr "game_spell_displayname_Deceive" = "欺诈魔术"
tr "game_spell_displayname_DefensiveBallCurl" = "尖刺防御"
tr "game_spell_displayname_DefensiveBallCurlCancel" = "尖刺防御"
tr "game_spell_displayname_Destiny" = "命运"
tr "game_spell_displayname_DianaArc" = "月牙天冲"
tr "game_spell_displayname_DianaOrbs" = "苍白月瀑"
tr "game_spell_displayname_DianaPassive" = "银月之刃"
tr "game_spell_displayname_DianaTeleport" = "朔月幻步"
tr "game_spell_displayname_DianaVortex" = "月陨"
tr "game_spell_displayname_Disintegrate" = "瓦解怒焰"
tr "game_spell_displayname_DoomBotsBossTeemoActualAttack" = "进阶攻击"
tr "game_spell_displayname_DoomBotsBossTeemoBigShroom" = "大菇菇"
tr "game_spell_displayname_DoomBotsGiantDart" = "千兆致盲吹箭!"
tr "game_spell_displayname_DoomBotsPlayerDarkSideDebuff" = "梦魇黑暗面"
tr "game_spell_displayname_DragonBurning" = "燃烧"
tr "game_spell_displayname_Drain" = "生命汲取"
tr "game_spell_displayname_DravenDot" = "邪蚀利刃"
tr "game_spell_displayname_DravenDoubleShot" = "给我闪!"
tr "game_spell_displayname_DravenFury" = "好戏上场"
tr "game_spell_displayname_DravenRCast" = "回转死神"
tr "game_spell_displayname_DravenRDoublecast" = "回转死神"
tr "game_spell_displayname_DravenSpinning" = "回旋飞斧"
tr "game_spell_displayname_EkkoE" = "相位转移"
tr "game_spell_displayname_EkkoPassive" = "共振驱动Z"
tr "game_spell_displayname_EkkoQ" = "时光枢纽"
tr "game_spell_displayname_EkkoR" = "计时开始"
tr "game_spell_displayname_EkkoW" = "时空拦截"
tr "game_spell_displayname_EliseHumanE" = "盘缠蛛丝 / 韧丝飞跃"
tr "game_spell_displayname_EliseHumanQ" = "神经毒素 / 毒咬"
tr "game_spell_displayname_EliseHumanW" = "爆裂毒蛛 / 掠食者的狂喜"
tr "game_spell_displayname_EliseR" = "蜘蛛型态"
tr "game_spell_displayname_EliseRDummy" = "蜘蛛型态"
tr "game_spell_displayname_EliseRSpider" = "人类型态"
tr "game_spell_displayname_EliseSpiderE" = "韧丝飞跃 / 盘缠蛛丝"
tr "game_spell_displayname_EliseSpiderlingBasicAttack" = "普通攻击"
tr "game_spell_displayname_EliseSpiderQ" = "毒咬 / 神经毒素"
tr "game_spell_displayname_EliseSpiderW" = "掠食者的狂喜 / 爆裂毒蛛"
tr "game_spell_displayname_EnchantedCrystalArrow" = "魔法水晶箭"
tr "game_spell_displayname_EvelynnE" = "夺魂鞭索"
tr "game_spell_displayname_EvelynnE2" = "夺魂鞭索(强化)"
tr "game_spell_displayname_EvelynnQ" = "憎恨尖刺"
tr "game_spell_displayname_EvelynnQ2" = "憎恨尖刺"
tr "game_spell_displayname_EvelynnR" = "残戮收割"
tr "game_spell_displayname_EvelynnW" = "咒欲迷尘"
tr "game_spell_displayname_EyeOfTheStorm" = "风暴之眼"
tr "game_spell_displayname_Feast" = "飨宴"
tr "game_spell_displayname_FeralScream" = "野性尖啸"
tr "game_spell_displayname_FiddlesticksDarkWind" = "黑暗之风"
tr "game_spell_displayname_FiddlesticksPassive" = "惶恐不安"
tr "game_spell_displayname_FioraE" = "迅雷之技"
tr "game_spell_displayname_FioraQ" = "移形之体"
tr "game_spell_displayname_FioraR" = "顶尖对决"
tr "game_spell_displayname_FioraW" = "斗转之力"
tr "game_spell_displayname_FizzE" = "爱玩小飞 / 调皮小飞"
tr "game_spell_displayname_FizzQ" = "现捞海胆"
tr "game_spell_displayname_FizzR" = "海之霸主"
tr "game_spell_displayname_FizzW" = "海神三叉戟"
tr "game_spell_displayname_FlashFrost" = "寒冰闪耀"
tr "game_spell_displayname_Fling" = "过肩摔"
tr "game_spell_displayname_ForcePulse" = "能量脉冲"
tr "game_spell_displayname_Frostbite" = "霜寒刺骨"
tr "game_spell_displayname_GalioE" = "光荣制裁"
tr "game_spell_displayname_GalioQ" = "征战风暴"
tr "game_spell_displayname_GalioR" = "英灵之门"
tr "game_spell_displayname_GalioW" = "杜兰德之盾"
tr "game_spell_displayname_GangplankE" = "火药桶"
tr "game_spell_displayname_GangplankQWrapper" = "枪火谈判"
tr "game_spell_displayname_GangplankR" = "加农炮幕"
tr "game_spell_displayname_GangplankW" = "坏血症疗法"
tr "game_spell_displayname_Gate" = "传送之门"
tr "game_spell_displayname_GatlingGun" = "格林机枪"
tr "game_spell_displayname_GGun" = "格林机枪"
tr "game_spell_displayname_GlacialStorm" = "冰川风暴"
tr "game_spell_displayname_GlacialStormSpell" = "冰川风暴"
tr "game_spell_displayname_GnarE" = "吶儿跳跳/重磅辗压"
tr "game_spell_displayname_GnarQ" = "骨头回力镖/巨岩抛掷"
tr "game_spell_displayname_GnarR" = "狂啸猛击!"
tr "game_spell_displayname_GnarW" = "野兽本能/原始冲撞"
tr "game_spell_displayname_GoldCardAttack" = "金色卡牌"
tr "game_spell_displayname_GragasE" = "肉弹冲击"
tr "game_spell_displayname_GragasQ" = "滚动酒桶"
tr "game_spell_displayname_GragasQToggle" = "滚动酒桶"
tr "game_spell_displayname_GragasR" = "爆破酒桶"
tr "game_spell_displayname_GragasW" = "醉酒狂暴"
tr "game_spell_displayname_GravesChargeShot" = "龙争虎斗"
tr "game_spell_displayname_GravesMove" = "猛龙过江"
tr "game_spell_displayname_GravesQLineSpell" = "人在江湖"
tr "game_spell_displayname_GravesSmokeGrenade" = "只手遮天"
tr "game_spell_displayname_Hallucinate" = "幻象"
tr "game_spell_displayname_HallucinateFull" = "幻象"
tr "game_spell_displayname_HallucinateGuide" = "幻象"
tr "game_spell_displayname_HealthBomb" = "死亡方阵"
tr "game_spell_displayname_HealthBombTT" = "死亡方阵"
tr "game_spell_displayname_HeimerdingerE" = "CH-2 暴风手雷"
tr "game_spell_displayname_HeimerdingerQ" = "H-28G 进化炮台"
tr "game_spell_displayname_HeimerdingerR" = "升级!"
tr "game_spell_displayname_HeimerdingerUltEDummySpell" = "CH-3X 闪光飞弹"
tr "game_spell_displayname_HeimerdingerUltQDummySpell" = "H-28Q 究极炮台"
tr "game_spell_displayname_HeimerdingerUltWDummySpell" = "海克斯疾速火箭"
tr "game_spell_displayname_HeimerdingerW" = "高科技微型火箭"
tr "game_spell_displayname_HeraldLeapAttack" = "预示者:冲撞"
tr "game_spell_displayname_HeraldSpinAttack" = "预示者:挥击"
tr "game_spell_displayname_HextechGunblade" = "海克斯科技枪刃"
tr "game_spell_displayname_HowlingGale" = "飓风呼啸"
tr "game_spell_displayname_IllaoiE" = "祖灵之试"
tr "game_spell_displayname_IllaoiQ" = "鞭笞触手"
tr "game_spell_displayname_IllaoiR" = "虔信一跃"
tr "game_spell_displayname_IllaoiW" = "严酷考验"
tr "game_spell_displayname_Incinerate" = "烈焰冲击"
tr "game_spell_displayname_InfectedCleaverMissileCast" = "病毒屠刀"
tr "game_spell_displayname_InfernalGuardian" = "召唤泰贝尔"
tr "game_spell_displayname_InfernalGuardianGuide" = "命令:泰贝尔"
tr "game_spell_displayname_InsanityPotion" = "疯狂药剂"
tr "game_spell_displayname_IreliaE" = "无瑕重刃"
tr "game_spell_displayname_IreliaQ" = "利刃冲击"
tr "game_spell_displayname_IreliaR" = "护剑化形"
tr "game_spell_displayname_IreliaW" = "不屈秘舞"
tr "game_spell_displayname_ItemTiamatCleave" = "新月"
tr "game_spell_displayname_ItemVoidCrusher" = "预示者的呼唤"
tr "game_spell_displayname_IvernPApplication" = "森林之友"
tr "game_spell_displayname_IvernRRecast" = "黛西,等等!"
tr "game_spell_displayname_JackInTheBox" = "惊吓魔盒"
tr "game_spell_displayname_JarvanIVCataclysm" = "浩劫降临"
tr "game_spell_displayname_JarvanIVDemacianStandard" = "帝国战旗"
tr "game_spell_displayname_JarvanIVDragonStrike" = "灭龙一击"
tr "game_spell_displayname_JarvanIVGoldenAegis" = "光盾庇护"
tr "game_spell_displayname_JarvanIVMartialCadenceAttack" = "战争律动"
tr "game_spell_displayname_JavelinToss" = "标枪投掷 / 击倒"
tr "game_spell_displayname_JaxCounterStrike" = "反击风暴"
tr "game_spell_displayname_JaxEmpowerTwo" = "蓄力一击"
tr "game_spell_displayname_JaxLeapStrike" = "跳斩"
tr "game_spell_displayname_JaxRelentlessAssault" = "武器专精"
tr "game_spell_displayname_JayceAccelerator" = "中子加速装置"
tr "game_spell_displayname_JayceHyperCharge" = "超频导体"
tr "game_spell_displayname_JayceShockBlast" = "电磁脉冲"
tr "game_spell_displayname_JayceStanceGtH" = "充能转换:水晶战锤"
tr "game_spell_displayname_JayceStanceHtG" = "水星加农 / 水星战锤"
tr "game_spell_displayname_JayceStaticField" = "离子领域/超频导体"
tr "game_spell_displayname_JayceThunderingBlow" = "风驰电掣/中子加速装置"
tr "game_spell_displayname_JayceToTheSkies" = "浩瀚无垠/电磁脉冲"
tr "game_spell_displayname_JhinE" = "魔幻时刻"
tr "game_spell_displayname_JhinPassive" = "低语"
tr "game_spell_displayname_JhinQ" = "狂舞手雷"
tr "game_spell_displayname_JhinR" = "华丽谢幕"
tr "game_spell_displayname_JhinW" = "致命伏笔"
tr "game_spell_displayname_JinxE" = "咬咬手榴弹!"
tr "game_spell_displayname_JinxQ" = "鬼灵精怪!"
tr "game_spell_displayname_JinxR" = "超威能死亡火箭!"
tr "game_spell_displayname_JinxW" = "咻咻!"
tr "game_spell_displayname_KaisaBasicAttack" = "基本攻击"
tr "game_spell_displayname_KaisaBasicAttack2" = "基本攻击"
tr "game_spell_displayname_KaisaCritAttack" = "基本攻击"
tr "game_spell_displayname_KaisaCritAttack2" = "基本攻击"
tr "game_spell_displayname_KaisaE" = "极速充能"
tr "game_spell_displayname_KaisaEEvolved" = "进化极速充能"
tr "game_spell_displayname_KaisaQ" = "伊卡西亚魔雨"
tr "game_spell_displayname_KaisaQEvolved" = "进化伊卡西亚魔雨"
tr "game_spell_displayname_KaisaR" = "杀手本能"
tr "game_spell_displayname_KaisaW" = "虚空探索者"
tr "game_spell_displayname_KaisaWEvolved" = "进化虚空探索者"
tr "game_spell_displayname_KalistaCoopStrikeProc" = "血誓同盟"
tr "game_spell_displayname_KalistaExpungeWrapper" = "痛苦撕扯"
tr "game_spell_displayname_KalistaMysticShot" = "赦罪穿刺"
tr "game_spell_displayname_KalistaPassiveChannel" = "同盟连结"
tr "game_spell_displayname_KalistaPInvocation" = "同盟连结"
tr "game_spell_displayname_KalistaPSpellCast" = "KalistaPSpellCast"
tr "game_spell_displayname_KalistaRx" = "命运呼唤"
tr "game_spell_displayname_KalistaW" = "憎灵守卫"
tr "game_spell_displayname_KalistaWAllyPassive" = "折磨锁链"
tr "game_spell_displayname_KarmaMantra" = "真言符印"
tr "game_spell_displayname_KarmaQ" = "轮回怒火"
tr "game_spell_displayname_KarmaQMissileMantra" = "生灵火魂"
tr "game_spell_displayname_KarmaSolKimShield" = "灵能启示"
tr "game_spell_displayname_KarmaSpiritBind" = "特化链结"
tr "game_spell_displayname_KarthusDefile" = "污染"
tr "game_spell_displayname_KarthusFallenOne" = "安魂曲"
tr "game_spell_displayname_KarthusLayWasteA1" = "荒芜"
tr "game_spell_displayname_KarthusWallOfPain" = "痛苦之墙"
tr "game_spell_displayname_KassadinBasicAttack" = "普通攻击"
tr "game_spell_displayname_KatarinaDaggerPickupPBAoE" = "不祥氛围"
tr "game_spell_displayname_KatarinaE" = "瞬步"
tr "game_spell_displayname_KatarinaEWrapper" = "瞬步"
tr "game_spell_displayname_KatarinaPassive" = "贪婪"
tr "game_spell_displayname_KatarinaQ" = "弹射利刃"
tr "game_spell_displayname_KatarinaR" = "死亡莲花"
tr "game_spell_displayname_KatarinaW" = "备战"
tr "game_spell_displayname_KaynE" = "夜叉行"
tr "game_spell_displayname_KaynPassive" = "冥血罪镰"
tr "game_spell_displayname_KaynPassiveAss" = "冥血罪镰"
tr "game_spell_displayname_KaynQ" = "猎魂斩"
tr "game_spell_displayname_KaynR" = "伏影灭"
tr "game_spell_displayname_KaynW" = "散华刃"
tr "game_spell_displayname_KennenBringTheLight" = "电能释放"
tr "game_spell_displayname_KennenLightningRush" = "闪电冲击"
tr "game_spell_displayname_KennenLRCancel" = "取消闪电冲击"
tr "game_spell_displayname_KennenShurikenHurl" = "雷电手里剑"
tr "game_spell_displayname_KennenShurikenHurl1" = "雷电手里剑"
tr "game_spell_displayname_KennenShurikenHurlMissile1" = "雷电手里剑"
tr "game_spell_displayname_KennenShurikenStorm" = "雷霆风暴"
tr "game_spell_displayname_KennenShurikenThrow" = "雷电手里剑"
tr "game_spell_displayname_KhazixE" = "掠翅飞跃"
tr "game_spell_displayname_KhazixEEvo" = "进化飞翅"
tr "game_spell_displayname_KhazixELong" = "进化掠翅飞跃"
tr "game_spell_displayname_KhazixPDamage" = "暗影杀机"
tr "game_spell_displayname_KhazixQ" = "孤独的恐惧"
tr "game_spell_displayname_KhazixQDR" = "孤独的恐惧 (孤立)"
tr "game_spell_displayname_KhazixQEvo" = "进化死神之爪"
tr "game_spell_displayname_KhazixQLong" = "进化孤独的恐惧"
tr "game_spell_displayname_KhazixR" = "虚空突袭"
tr "game_spell_displayname_KhazixREvo" = "进化自适应化形"
tr "game_spell_displayname_KhazixREvoStealth" = "脱离战斗"
tr "game_spell_displayname_KhazixW" = "虚空尖刺"
tr "game_spell_displayname_KhazixWEvo" = "进化尖刺拷问"
tr "game_spell_displayname_KindredE" = ""
tr "game_spell_displayname_KindredEWrapper" = "恐惧蔓延"
tr "game_spell_displayname_KindredQ" = "舞动箭矢"
tr "game_spell_displayname_KindredR" = "神羊喘息"
tr "game_spell_displayname_KindredSilveredBolts" = "神圣银箭"
tr "game_spell_displayname_KindredW" = "魔狼狂热"
tr "game_spell_displayname_KingPoroFall" = "普罗王来也!"
tr "game_spell_displayname_KledE" = "比武角逐"
tr "game_spell_displayname_KledQ" = "飞射夹夹"
tr "game_spell_displayname_KledR" = "冲啊!!!!"
tr "game_spell_displayname_KledRiderQ" = "掌心雷发射!"
tr "game_spell_displayname_KledW" = "生性暴戾"
tr "game_spell_displayname_KogMawBioArcaneBarrage" = "生化弹幕"
tr "game_spell_displayname_KogMawIcathianSurprise" = "来自伊卡西亚的惊喜"
tr "game_spell_displayname_KogMawLivingArtillery" = "生化巨炮"
tr "game_spell_displayname_KogMawQ" = "腐蚀唾液"
tr "game_spell_displayname_KogMawVoidOoze" = "虚空淤泥"
tr "game_spell_displayname_Landslide" = "大地震颤"
tr "game_spell_displayname_LeblancE" = "幻影锁炼"
tr "game_spell_displayname_LeblancP" = "镜像"
tr "game_spell_displayname_LeblancQ" = "恶意印记"
tr "game_spell_displayname_LeblancR" = "模仿"
tr "game_spell_displayname_LeblancRE" = "模仿:幻影锁炼"
tr "game_spell_displayname_LeblancRQ" = "模仿:恶意印记"
tr "game_spell_displayname_LeblancRW" = "模仿:移行瞬影"
tr "game_spell_displayname_LeblancRWReturn" = "模仿:移行瞬影返回"
tr "game_spell_displayname_LeblancW" = "移行瞬影"
tr "game_spell_displayname_LeblancWReturn" = "移行瞬影返回"
tr "game_spell_displayname_LeonaShieldOfDaybreak" = "拂晓盾击"
tr "game_spell_displayname_LeonaSolarBarrier" = "日蚀"
tr "game_spell_displayname_LeonaSolarFlare" = "日轮圣芒"
tr "game_spell_displayname_LeonaSunlight" = "雷欧娜的技能在短暂作用时间会以烈阳之力影响敌方,当友军对这些敌方目标造成伤害时,他们将会消耗烈阳之力的减益对敌军制造额外魔法伤害。"
tr "game_spell_displayname_LeonaZenithBlade" = "太阳圣剑"
tr "game_spell_displayname_LissandraE" = "急速冰刺"
tr "game_spell_displayname_LissandraQ" = "幽影碎冰"
tr "game_spell_displayname_LissandraR" = "永冻坟地"
tr "game_spell_displayname_LissandraW" = "暴雪结界"
tr "game_spell_displayname_LucianBasicAttack" = "普通攻击"
tr "game_spell_displayname_LucianBasicAttack2" = "普通攻击"
tr "game_spell_displayname_LucianCritAttack" = "普通攻击"
tr "game_spell_displayname_LucianCritAttack2" = "普通攻击"
tr "game_spell_displayname_LucianE" = "冷酷进击"
tr "game_spell_displayname_LucianQ" = "锋芒贯穿"
tr "game_spell_displayname_LucianR" = "赤色屠戮"
tr "game_spell_displayname_LucianW" = "烈炎铁血"
tr "game_spell_displayname_LuluE" = "帅啊小皮!"
tr "game_spell_displayname_LuluPassiveMissile" = "魔导精灵弹"
tr "game_spell_displayname_LuluQ" = "闪耀双重奏"
tr "game_spell_displayname_LuluR" = "究极炼化"
tr "game_spell_displayname_LuluW" = "幻想曲"
tr "game_spell_displayname_MalzaharE" = "煞星幻象"
tr "game_spell_displayname_MalzaharQ" = "虚空召唤"
tr "game_spell_displayname_MalzaharR" = "冥府之握"
tr "game_spell_displayname_MalzaharW" = "召唤虚灵"
tr "game_spell_displayname_MaokaiE" = "扭曲树精"
tr "game_spell_displayname_MaokaiQ" = "荆棘摧残"
tr "game_spell_displayname_MaokaiR" = "诡林之握"
tr "game_spell_displayname_MaokaiW" = "飞叶遁影"
tr "game_spell_displayname_Masochism" = "潜能激发"
tr "game_spell_displayname_MasterYiDoubleStrike" = "双重打击"
tr "game_spell_displayname_MegaAdhesive" = "强力粘胶"
tr "game_spell_displayname_MissileBarrage" = "火箭轰击"
tr "game_spell_displayname_MoltenShield" = "熔炎护盾"
tr "game_spell_displayname_MonkeyKingDecoy" = "神行百变"
tr "game_spell_displayname_MonkeyKingDoubleAttack" = "定海神兵"
tr "game_spell_displayname_MonkeyKingNimbus" = "筋斗突击"
tr "game_spell_displayname_MonkeyKingSpinToWin" = "无极风暴"
tr "game_spell_displayname_MonkeyKingSpinToWinLeave" = "无极风暴"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave" = "死亡之子"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave2" = "死亡之子(野怪和英雄)"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave3" = "死亡之子(野怪、巨龙和英雄)"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave4" = "死亡之子(所有事物)"
tr "game_spell_displayname_MordekaiserCoTGGuide" = "命令:死亡之子"
tr "game_spell_displayname_MordekaiserCreepingDeathCast" = "忧伤蔓延"
tr "game_spell_displayname_MordekaiserE" = ""
tr "game_spell_displayname_MordekaiserMaceOfSpades" = "铲击之锤"
tr "game_spell_displayname_MordekaiserP" = ""
tr "game_spell_displayname_MordekaiserQ" = ""
tr "game_spell_displayname_MordekaiserR" = ""
tr "game_spell_displayname_MordekaiserSyphonOfDestruction" = "毁灭虹吸"
tr "game_spell_displayname_MordekaiserW" = ""
tr "game_spell_displayname_MoveQuick" = "冲刺"
tr "game_spell_displayname_NamiE" = "深海恩赐"
tr "game_spell_displayname_NamiQ" = "禁锢水牢"
tr "game_spell_displayname_NamiR" = "惊滔骇浪"
tr "game_spell_displayname_NamiW" = "跳跃水柱"
tr "game_spell_displayname_NautilusGrandLineStart" = "潜航冲击"
tr "game_spell_displayname_NautilusRavageStrikeAttack" = "沉重打击"
tr "game_spell_displayname_NeekoE" = "E"
tr "game_spell_displayname_NeekoQ" = "Q"
tr "game_spell_displayname_NeekoR" = "R"
tr "game_spell_displayname_NeekoW" = "W"
tr "game_spell_displayname_NetherBlade" = "虚空之刃"
tr "game_spell_displayname_NidaleeCougarScent" = "启动追踪"
tr "game_spell_displayname_NidaleePassiveHunt" = "穿梭"
tr "game_spell_displayname_NidaleePassiveHunted" = "困兽"
tr "game_spell_displayname_NidaleePassiveHunting" = "猎捕"
tr "game_spell_displayname_NidaleeTakedownAttack" = "击倒"
tr "game_spell_displayname_NightsVeilChannel" = "正在蒙上面纱"
tr "game_spell_displayname_NullLance" = "虚无法球"
tr "game_spell_displayname_NunuESnowball" = "雪球连击"
tr "game_spell_displayname_NunuWSionTurn" = "巨无霸雪球!"
tr "game_spell_displayname_Obduracy" = "野蛮冲击"
tr "game_spell_displayname_OdinCaptureChannel" = "占领防御塔中"
tr "game_spell_displayname_OdinCaptureChannelBomb" = "占领水晶遗迹中"
tr "game_spell_displayname_OdinGuardianSpellAttackCast" = "普通攻击"
tr "game_spell_displayname_OlafAxeThrow" = "逆流投掷"
tr "game_spell_displayname_OlafAxeThrowCast" = "逆流投掷"
tr "game_spell_displayname_OlafFrenziedStrikes" = "残暴打击"
tr "game_spell_displayname_OlafRagnarok" = "诸神黄昏"
tr "game_spell_displayname_OlafRecklessStrike" = "鲁莽挥击"
tr "game_spell_displayname_OrianaDetonateCommand" = "终极指令:脉冲"
tr "game_spell_displayname_OrianaDissonanceCommand" = "指令:失衡"
tr "game_spell_displayname_OrianaIzunaCommand" = "指令:贯穿"
tr "game_spell_displayname_OrianaRedactCommand" = "指令:守护"
tr "game_spell_displayname_OrnnE" = "熔岩俯冲"
tr "game_spell_displayname_OrnnQ" = "火山脉动"
tr "game_spell_displayname_OrnnR" = "铸火者的呼唤"
tr "game_spell_displayname_OrnnR2" = "铸火者的呼唤"
tr "game_spell_displayname_OrnnW" = "炽焰吹息"
tr "game_spell_displayname_Overdrive" = "过载运转"
tr "game_spell_displayname_PhosphorusBomb" = "磷光炸弹"
tr "game_spell_displayname_PickACard" = "选牌"
tr "game_spell_displayname_PoisonTrail" = "剧毒踪迹"
tr "game_spell_displayname_PoppyE" = "英勇冲锋"
tr "game_spell_displayname_PoppyQ" = "战槌冲击"
tr "game_spell_displayname_PoppyR" = "守护者裁决"
tr "game_spell_displayname_PoppyW" = "坚定不移"
tr "game_spell_displayname_PoroLob" = "普罗大放送"
tr "game_spell_displayname_PoroSnaxFeedToKing0" = "冷冻普罗饲料"
tr "game_spell_displayname_PoroSnaxFeedToKing1" = "超辣普罗饲料"
tr "game_spell_displayname_PoroSnaxFeedToKing2" = "普罗浓缩咖啡"
tr "game_spell_displayname_PoroSnaxFeedToKing3" = "彩虹普罗点心派对包"
tr "game_spell_displayname_PoroThrowFollowupCast" = "普罗冲刺"
tr "game_spell_displayname_Pounce" = "猛扑"
tr "game_spell_displayname_PounceMS" = "侵略"
tr "game_spell_displayname_PowerBall" = "动力冲刺"
tr "game_spell_displayname_PowerFist" = "充能一击"
tr "game_spell_displayname_PrimalSurge" = "野性奔腾 / 挥击"
tr "game_spell_displayname_PuncturingTaunt" = "披甲怒嘲"
tr "game_spell_displayname_PykeE" = "溺流鬼影"
tr "game_spell_displayname_PykeQ" = "刺骨串叉"
tr "game_spell_displayname_PykeR" = "汪洋死域"
tr "game_spell_displayname_PykeW" = "幽海深潜"
tr "game_spell_displayname_QuinnE" = "完美奇袭"
tr "game_spell_displayname_QuinnPassive" = "追猎印记"
tr "game_spell_displayname_QuinnQ" = "飞鹰突击"
tr "game_spell_displayname_QuinnR" = "绝命杀戮"
tr "game_spell_displayname_QuinnRFinale" = "天空强袭"
tr "game_spell_displayname_QuinnW" = "强化感知"
tr "game_spell_displayname_QuinnWEnhanced" = "追猎印记"
tr "game_spell_displayname_RakanE" = "战斗舞踊"
tr "game_spell_displayname_RakanQ" = "愈光飞翎"
tr "game_spell_displayname_RakanR" = "迷心迅步"
tr "game_spell_displayname_ReapTheWhirlwind" = "复苏季风"
tr "game_spell_displayname_Recall" = "回城"
tr "game_spell_displayname_RedCardAttack" = "红色卡牌"
tr "game_spell_displayname_RekSaiE" = "狂食/翻山"
tr "game_spell_displayname_RekSaiEBurrowed" = "狂食/翻山"
tr "game_spell_displayname_RekSaiQ" = "女王之怒/寻找猎物"
tr "game_spell_displayname_RekSaiQBurrowed" = "女王之怒/寻找猎物"
tr "game_spell_displayname_RekSaiR" = "虚空疾行"
tr "game_spell_displayname_RekSaiW" = "深掘/猛袭"
tr "game_spell_displayname_RekSaiWBurrowed" = "深掘/猛袭"
tr "game_spell_displayname_RenektonCleave" = "弱肉强食"
tr "game_spell_displayname_RenektonPredator" = "庖丁解牛"
tr "game_spell_displayname_RenektonPreExecute" = "庖丁解牛"
tr "game_spell_displayname_RenektonReignOfTheTyrant" = "君临天下"
tr "game_spell_displayname_RenektonSliceAndDice" = "大切八块"
tr "game_spell_displayname_RengarE" = "狩猎抛绳"
tr "game_spell_displayname_RengarQ" = "凶残打击"
tr "game_spell_displayname_RengarR" = "血性猎杀"
tr "game_spell_displayname_RengarW" = "怒狮战吼"
tr "game_spell_displayname_RiftHeraldBuffCounter" = "窥视虚空"
tr "game_spell_displayname_RiftWalk" = "虚空行走"
tr "game_spell_displayname_RivenFeint" = "勇者无敌"
tr "game_spell_displayname_RivenFengShuiEngine" = "放逐之刃"
tr "game_spell_displayname_RivenIzunaBlade" = "暴风斩"
tr "game_spell_displayname_RivenMartyr" = "符文冲击"
tr "game_spell_displayname_RivenTriCleave" = "断罪之翼"
tr "game_spell_displayname_RocketGrab" = "火箭抓取"
tr "game_spell_displayname_RumbleCarpetBomb" = "等离子飞弹"
tr "game_spell_displayname_RumbleFlameThrower" = "火焰喷射器"
tr "game_spell_displayname_RumbleGrenade" = "高压电鱼叉"
tr "game_spell_displayname_RumbleOverheatAttack" = "系统过热"
tr "game_spell_displayname_RumbleShield" = "铁屑电磁盾"
tr "game_spell_displayname_Rupture" = "破裂"
tr "game_spell_displayname_RyzeE" = "法术涌动"
tr "game_spell_displayname_RyzeQ" = "超负荷"
tr "game_spell_displayname_RyzeR" = "扭转之境"
tr "game_spell_displayname_RyzeW" = "符文禁锢"
tr "game_spell_displayname_Sadism" = "背水一战"
tr "game_spell_displayname_SeismicShard" = "地震碎片"
tr "game_spell_displayname_SejuaniE" = "永恒冻土"
tr "game_spell_displayname_SejuaniQ" = "极地冲刺"
tr "game_spell_displayname_SejuaniR" = "冰河笼牢"
tr "game_spell_displayname_SejuaniW" = "凛冬狂怒"
tr "game_spell_displayname_ShenE" = "影袭"
tr "game_spell_displayname_ShenQ" = "暮光强袭"
tr "game_spell_displayname_ShenR" = "并肩作战"
tr "game_spell_displayname_ShenW" = "灵气庇护"
tr "game_spell_displayname_ShyvanaDoubleAttack" = "双龙聚首"
tr "game_spell_displayname_ShyvanaDoubleAttackDragon" = "双龙聚首"
tr "game_spell_displayname_ShyvanaFireball" = "龙之吐息"
tr "game_spell_displayname_ShyvanaFireballDragon" = "龙之吐息"
tr "game_spell_displayname_ShyvanaFireballDragon2" = "龙之吐息"
tr "game_spell_displayname_ShyvanaImmolateDragon" = "焦土大陆"
tr "game_spell_displayname_ShyvanaImmolationAura" = "圣龙怒火"
tr "game_spell_displayname_ShyvanaTransformCast" = "真龙转生"
tr "game_spell_displayname_SiegeBarracks" = "先锋旗帜"
tr "game_spell_displayname_SiegeBlankSpell" = "可使用的围城武器栏"
tr "game_spell_displayname_SiegeCannon" = "攻城弩炮"
tr "game_spell_displayname_SiegeDefenseBoardSweep" = "围城防御:泯灭死光"
tr "game_spell_displayname_SiegeEmergencyShield" = "防御塔:暴风壁垒"
tr "game_spell_displayname_SiegeFlashZone" = "闪现领域"
tr "game_spell_displayname_SiegeGeneratorBuildChannel" = "放置水晶充能塔"
tr "game_spell_displayname_SiegeGeneratorPickupChannel" = "重新定位水晶充能塔"
tr "game_spell_displayname_SiegeLaserAffix" = "防御塔:毁灭射线"
tr "game_spell_displayname_SiegeLaserAffixShot" = "防御塔:毁灭射线"
tr "game_spell_displayname_SiegeShieldGenerator" = "庇护图腾"
tr "game_spell_displayname_SiegeTeleportPad" = "运送平台"
tr "game_spell_displayname_SiegeTimefield" = "超重力磁场"
tr "game_spell_displayname_SiegeWarpPointDamage" = "围城进攻:安全区域射线"
tr "game_spell_displayname_SionE" = "杀戮怒吼"
tr "game_spell_displayname_SionQ" = "巨幅毁灭"
tr "game_spell_displayname_SionR" = "猛烈狂击"
tr "game_spell_displayname_SionW" = "魂魄熔炉"
tr "game_spell_displayname_SivirE" = "法术护盾"
tr "game_spell_displayname_SivirQ" = "回旋之刃"
tr "game_spell_displayname_SivirR" = "狩猎"
tr "game_spell_displayname_SivirW" = "十字弹射"
tr "game_spell_displayname_SivirWAttack" = "十字弹射"
tr "game_spell_displayname_SkarnerExoskeleton" = "结晶骨骼"
tr "game_spell_displayname_SkarnerFracture" = "水晶尘爆"
tr "game_spell_displayname_SkarnerImpale" = "蝎尾穿刺"
tr "game_spell_displayname_SkarnerVirulentSlash" = "水晶斩击"
tr "game_spell_displayname_SLIME_RiftHerald_HeraldLeapAttack" = "预示者:冲撞"
tr "game_spell_displayname_SLIME_RiftHerald_HeraldSpinAttack" = "预示者:挥击"
tr "game_spell_displayname_SlowSelf" = "旋风斩"
tr "game_spell_displayname_SnowballFollowupCast" = "冲刺"
tr "game_spell_displayname_SonaBasicAttack" = "基础攻击"
tr "game_spell_displayname_SonaDJTransition" = "开始播放"
tr "game_spell_displayname_SonaE" = "迅捷鸣奏曲"
tr "game_spell_displayname_SonaEAttackUpgrade" = "力量和弦 ─ 节奏"
tr "game_spell_displayname_SonaPassiveMissile" = "力量和弦"
tr "game_spell_displayname_SonaQ" = "英勇赞美诗"
tr "game_spell_displayname_SonaQAttackUpgrade" = "力量和弦 ─ 断奏"
tr "game_spell_displayname_SonaR" = "狂舞终乐章"
tr "game_spell_displayname_SonaW" = "坚毅咏叹调"
tr "game_spell_displayname_SonaWAttackUpgrade" = "力量和弦 ─ 衰弱"
tr "game_spell_displayname_SorakaE" = "寂静星河"
tr "game_spell_displayname_SorakaQ" = "殒星召唤"
tr "game_spell_displayname_SorakaR" = "祈愿"
tr "game_spell_displayname_SorakaW" = "星之祝福"
tr "game_spell_displayname_SowTheWind" = "和风守护"
tr "game_spell_displayname_SRU_Baron_Corruption" = "污染灵气"
tr "game_spell_displayname_StarGuardian_SpireChannel" = "降下星光守护屏障"
tr "game_spell_displayname_StaticField" = "静电力场"
tr "game_spell_displayname_SummonerBarrier" = "光盾"
tr "game_spell_displayname_SummonerBattleCry" = "士气"
tr "game_spell_displayname_SummonerBoost" = "净化"
tr "game_spell_displayname_SummonerClairvoyance" = "洞察"
tr "game_spell_displayname_SummonerDagon" = "达贡神力"
tr "game_spell_displayname_SummonerDagonDot" = "达贡神力"
tr "game_spell_displayname_SummonerDarkStarChampSelect1" = "无法使用召唤师技能"
tr "game_spell_displayname_SummonerDarkStarChampSelect2" = "无法使用召唤师技能"
tr "game_spell_displayname_SummonerDash" = "冲锋"
tr "game_spell_displayname_SummonerDot" = "点燃"
tr "game_spell_displayname_SummonerExhaust" = "虚弱"
tr "game_spell_displayname_SummonerFlash" = "闪现"
tr "game_spell_displayname_SummonerFortify" = "巩固"
tr "game_spell_displayname_SummonerHaste" = "鬼步"
tr "game_spell_displayname_SummonerHeal" = "治愈"
tr "game_spell_displayname_SummonerHexFlash" = "海克斯闪现"
tr "game_spell_displayname_SummonerMana" = "清晰"
tr "game_spell_displayname_SummonerObserver" = "观察者"
tr "game_spell_displayname_SummonerOdinGarrison" = "驻守"
tr "game_spell_displayname_SummonerOdinPromote" = "炼化"
tr "game_spell_displayname_SummonerOdysseyFlash" = "奥闪"
tr "game_spell_displayname_SummonerOdysseyRevive" = "死者苏醒"
tr "game_spell_displayname_SummonerPoroRecall" = "为了吾王!"
tr "game_spell_displayname_SummonerPoroThrow" = "普罗投掷"
tr "game_spell_displayname_SummonerPromote" = "炼化"
tr "game_spell_displayname_SummonerPromoteSR" = "炼化"
tr "game_spell_displayname_SummonerRally" = "集结"
tr "game_spell_displayname_SummonerReturn" = "遁逃"
tr "game_spell_displayname_SummonerRevive" = "重生"
tr "game_spell_displayname_SummonerSiegeChampSelect1" = "联邦围城模式:围城武器栏"
tr "game_spell_displayname_SummonerSiegeChampSelect2" = "联邦围城模式:围城武器栏"
tr "game_spell_displayname_SummonerSmite" = "重击"
tr "game_spell_displayname_SummonerSmiteAoE" = "爆破重击"
tr "game_spell_displayname_SummonerSmiteDuel" = "精密重击"
tr "game_spell_displayname_SummonerSmitePlayerGanker" = "凛冽重击"
tr "game_spell_displayname_SummonerSmiteQuick" = "极速重击"
tr "game_spell_displayname_SummonerSnowball" = "标记"
tr "game_spell_displayname_SummonerSnowURFSnowball_Mark" = "究极标记(超速雪球)"
tr "game_spell_displayname_SummonerSnowURFSnowball_Mark_FollowupCast" = "究极冲刺(飙速版)"
tr "game_spell_displayname_SummonerSpawn" = "重生"
tr "game_spell_displayname_SummonerStifle" = "窒息"
tr "game_spell_displayname_SummonerTeleport" = "传送"
tr "game_spell_displayname_SummonerTestMagicDamage" = "PHTestMagicDamage"
tr "game_spell_displayname_SummonerTestSpellShield" = "PHTestSpellShield"
tr "game_spell_displayname_SwainDemonMode" = "恶魔型态"
tr "game_spell_displayname_SwainE" = "影之爪"
tr "game_spell_displayname_SwainP" = "群鸦盛宴"
tr "game_spell_displayname_SwainQ" = "灵魂拷问"
tr "game_spell_displayname_SwainR" = "魔君降生"
tr "game_spell_displayname_SwainR2" = "魔焰"
tr "game_spell_displayname_SwainW" = "真知魔眼"
tr "game_spell_displayname_Swipe" = "挥击"
tr "game_spell_displayname_SylasE" = "逆罪突进 / 罪狱链罚"
tr "game_spell_displayname_SylasQ" = "链斩"
tr "game_spell_displayname_SylasR" = "盗技禁链"
tr "game_spell_displayname_SylasW" = "弑君之道"
tr "game_spell_displayname_SyndraE" = "虚弱溃散"
tr "game_spell_displayname_SyndraQ" = "黑暗星体"
tr "game_spell_displayname_SyndraR" = "超能解放"
tr "game_spell_displayname_SyndraW" = "意志之力"
tr "game_spell_displayname_TahmKenchE" = "血多皮厚"
tr "game_spell_displayname_TahmKenchNewR" = "遨游深渊"
tr "game_spell_displayname_TahmKenchQ" = "毒舌"
tr "game_spell_displayname_TahmKenchW" = "大快朵颐"
tr "game_spell_displayname_TahmKenchWCastTimeAndAnimation" = "吐出"
tr "game_spell_displayname_Takedown" = "击倒"
tr "game_spell_displayname_TaliyahE" = "碎裂地表"
tr "game_spell_displayname_TaliyahQ" = "旋舞飞岩"
tr "game_spell_displayname_TaliyahR" = "编织者之墙"
tr "game_spell_displayname_TaliyahWVC" = "震地之击"
tr "game_spell_displayname_TalonE" = "刺客身法"
tr "game_spell_displayname_TalonQ" = "诺城王道"
tr "game_spell_displayname_TalonR" = "暗影突袭"
tr "game_spell_displayname_TalonW" = "回力匕首"
tr "game_spell_displayname_TaricE" = "失能眩光"
tr "game_spell_displayname_TaricQ" = "星光之触"
tr "game_spell_displayname_TaricR" = "宇宙光彩"
tr "game_spell_displayname_TaricW" = "双星壁垒"
tr "game_spell_displayname_TeleportCancel" = "取消"
tr "game_spell_displayname_TeleportHome" = "回城"
tr "game_spell_displayname_TEMPLATESPELL" = "技能名称"
tr "game_spell_displayname_Terrify" = "恐惧"
tr "game_spell_displayname_ThreshBasicAttack" = "普攻"
tr "game_spell_displayname_ThreshE" = "慑魂扫荡"
tr "game_spell_displayname_ThreshPassiveSouls" = "恶灵领域"
tr "game_spell_displayname_ThreshQ" = "死亡宣告"
tr "game_spell_displayname_ThreshR" = "恶灵领域"
tr "game_spell_displayname_ThreshRAlly" = "鬼影灯笼"
tr "game_spell_displayname_ThreshRPenta" = "恶灵领域"
tr "game_spell_displayname_ThreshW" = "鬼影灯笼"
tr "game_spell_displayname_TimeWarp" = "时间扭曲"
tr "game_spell_displayname_ToxicShot" = "剧毒射击"
tr "game_spell_displayname_ToxicShotAttack" = "基本攻击"
tr "game_spell_displayname_Tremors2" = "地动山摇"
tr "game_spell_displayname_TristanaE" = "爆炸射击"
tr "game_spell_displayname_TristanaQ" = "急速射击"
tr "game_spell_displayname_TristanaR" = "毁灭射击"
tr "game_spell_displayname_TristanaW" = "火箭跳跃"
tr "game_spell_displayname_TrundleCircle" = "狡诘冰柱"
tr "game_spell_displayname_trundledesecrate" = "极冻领地"
tr "game_spell_displayname_TrundlePain" = "盛怒霸体"
tr "game_spell_displayname_TrundleQ" = "撕咬"
tr "game_spell_displayname_TrundleTrollSmash" = "狂野撕咬"
tr "game_spell_displayname_TryndamereE" = "旋风斩"
tr "game_spell_displayname_TryndamereQ" = "嗜血杀戮"
tr "game_spell_displayname_TryndamereW" = "嘲讽"
tr "game_spell_displayname_TTSpiderbossAttack" = "结网"
tr "game_spell_displayname_TTSpiderbossAttack2" = "近战 1"
tr "game_spell_displayname_TTSpiderbossAttack3" = "近战 2"
tr "game_spell_displayname_TwitchExpunge" = "毒性爆发"
tr "game_spell_displayname_TwitchFullAutomatic" = "喷射,然后祈祷吧!"
tr "game_spell_displayname_TwitchGangsterFullAutomatic" = "火力全开"
tr "game_spell_displayname_TwitchGangsterUlt" = "火力全开"
tr "game_spell_displayname_TwitchHideInShadows" = "潜伏"
tr "game_spell_displayname_TwitchUlt" = "喷射,然后祈祷吧!"
tr "game_spell_displayname_TwitchVenomCask" = "虚弱之毒"
tr "game_spell_displayname_TwoShivPoison" = "双面毒刃"
tr "game_spell_displayname_UdyrBearAttack" = "巨熊攻击"
tr "game_spell_displayname_UdyrBearStance" = "巨熊姿态"
tr "game_spell_displayname_UdyrPhoenixActivation" = "火凤姿态:启动"
tr "game_spell_displayname_UdyrPhoenixAttack" = "凤凰攻击"
tr "game_spell_displayname_UdyrPhoenixStance" = "火凤姿态"
tr "game_spell_displayname_UdyrTigerAttack" = "猛虎攻击"
tr "game_spell_displayname_UdyrTigerPunchBleed" = "猛虎姿态:启动"
tr "game_spell_displayname_UdyrTigerStance" = "猛虎姿态"
tr "game_spell_displayname_UdyrTurtleAttack" = "神龟攻击"
tr "game_spell_displayname_UdyrTurtleStance" = "灵龟姿态"
tr "game_spell_displayname_UFSlash" = "势不可挡"
tr "game_spell_displayname_UndyingRage" = "无尽怒火"
tr "game_spell_displayname_UnstoppableForce" = "势不可挡"
tr "game_spell_displayname_UrgotE" = "恐怖袭击"
tr "game_spell_displayname_UrgotQ" = "酸性榴弹"
tr "game_spell_displayname_UrgotR" = "索命虐杀"
tr "game_spell_displayname_UrgotRRecast" = "怜悯"
tr "game_spell_displayname_UrgotW" = "杀戮射击"
tr "game_spell_displayname_VarusE" = "腐败箭雨"
tr "game_spell_displayname_VarusR" = "堕落连锁"
tr "game_spell_displayname_VarusW" = "荒芜箭袋"
tr "game_spell_displayname_VayneCondemn" = "巨型弩箭"
tr "game_spell_displayname_VayneInquisition" = "死亡通缉"
tr "game_spell_displayname_VayneSilveredBolts" = "神圣银箭"
tr "game_spell_displayname_VayneTumble" = "翻滚瞄准"
tr "game_spell_displayname_VeigarBalefulStrike" = "黑暗祭祀"
tr "game_spell_displayname_VeigarDarkMatter" = "黑暗物质"
tr "game_spell_displayname_VeigarEventHorizon" = "扭曲空间"
tr "game_spell_displayname_VeigarR" = "能量爆裂"
tr "game_spell_displayname_VelkozE" = "反物质瓦解"
tr "game_spell_displayname_VelkozPassive" = "结构毁灭"
tr "game_spell_displayname_VelkozR" = "生化射线"
tr "game_spell_displayname_VelkozResearchProc" = "结构毁灭"
tr "game_spell_displayname_VelkozW" = "虚空裂痕"
tr "game_spell_displayname_ViE" = "粉碎震波"
tr "game_spell_displayname_ViktorChaosStorm" = "浑沌风暴"
tr "game_spell_displayname_ViktorChaosStormGuide" = "浑沌风暴"
tr "game_spell_displayname_ViktorDeathRay" = "死亡射线"
tr "game_spell_displayname_ViktorGravitonField" = "万有引力产生装置"
tr "game_spell_displayname_ViktorPowerTransfer" = "能量守恒"
tr "game_spell_displayname_ViQ" = "蓄能冲击"
tr "game_spell_displayname_ViR" = "火瀑连击"
tr "game_spell_displayname_ViW" = "三重极限"
tr "game_spell_displayname_VladimirE" = "血之潮汐"
tr "game_spell_displayname_VladimirHemoplague" = "血之瘟疫"
tr "game_spell_displayname_VladimirQ" = "鲜血转换"
tr "game_spell_displayname_VladimirSanguinePool" = "血红之池"
tr "game_spell_displayname_VolibearE" = "狂吼震天"
tr "game_spell_displayname_VolibearQ" = "疾若奔雷"
tr "game_spell_displayname_VolibearR" = "轰雷电爪"
tr "game_spell_displayname_VolibearW" = "熊性大发"
tr "game_spell_displayname_Volley" = "万箭齐发"
tr "game_spell_displayname_VorpalSpikes" = "恐惧尖刺"
tr "game_spell_displayname_Warwick" = ""
tr "game_spell_displayname_WarwickE" = "本能怒嚎"
tr "game_spell_displayname_WarwickP" = "永恒饥渴"
tr "game_spell_displayname_WarwickQ" = "猛兽狂颚"
tr "game_spell_displayname_WarwickR" = "无尽束缚"
tr "game_spell_displayname_WarwickW" = "血迹猎踪"
tr "game_spell_displayname_WildCards" = "万能牌"
tr "game_spell_displayname_XayahE" = "漫天血刃"
tr "game_spell_displayname_XayahQ" = "赤落连匕"
tr "game_spell_displayname_XayahR" = "骤羽暴风"
tr "game_spell_displayname_XayahW" = "夺命疾翼"
tr "game_spell_displayname_XerathArcaneBarrage" = "毁灭之眼"
tr "game_spell_displayname_XerathArcaneBarrage2" = "毁灭之眼"
tr "game_spell_displayname_XerathArcanopulse" = "秘术脉冲"
tr "game_spell_displayname_XerathArcanopulseChargeUp" = "秘术脉冲"
tr "game_spell_displayname_XerathLocusOfPower" = "魔导祭典"
tr "game_spell_displayname_XerathLocusOfPower2" = "魔导祭典"
tr "game_spell_displayname_XerathMageSpear" = "幻魔打击"
tr "game_spell_displayname_XerathPassiveBasicAttack" = "普通攻击"
tr "game_spell_displayname_XinZhaoE" = "一骑当先"
tr "game_spell_displayname_XinZhaoQ" = "三重爪击"
tr "game_spell_displayname_XinZhaoR" = "新月无双"
tr "game_spell_displayname_XinZhaoW" = "风雷迅驰"
tr "game_spell_displayname_YasuoDashWrapper" = "刃敌千军"
tr "game_spell_displayname_YasuoPassive" = "浪人之道"
tr "game_spell_displayname_YasuoQW" = "钢铁暴雪"
tr "game_spell_displayname_YasuoRKnockUpComboW" = "夺命气息"
tr "game_spell_displayname_YasuoWMovingWall" = "风墙铁壁"
tr "game_spell_displayname_YorickE" = "悲鸣瘴雾"
tr "game_spell_displayname_YorickQ" = "临终葬仪"
tr "game_spell_displayname_YorickQ2" = "逝者苏生"
tr "game_spell_displayname_YorickR" = "荒岛挽歌"
tr "game_spell_displayname_YorickW" = "黯影尸阵"
tr "game_spell_displayname_ZacE" = "必杀黏星"
tr "game_spell_displayname_ZacQ" = "橡胶飞拳"
tr "game_spell_displayname_ZacQAttack" = "一头猛撞"
tr "game_spell_displayname_ZacR" = "活蹦乱跳!"
tr "game_spell_displayname_ZacW" = "自体爆破"
tr "game_spell_displayname_ZedMarker" = "强者特权"
tr "game_spell_displayname_ZedR2" = "移形换影"
tr "game_spell_displayname_ZedW2" = "移形换影"
tr "game_spell_displayname_ZephyrsLamentBurn" = "黎安卓的折磨"
tr "game_spell_displayname_ZiggsE" = "海克斯感应诡雷"
tr "game_spell_displayname_ZiggsPassiveAttack" = "即刻爆发"
tr "game_spell_displayname_ZiggsQ" = "弹跳炸弹"
tr "game_spell_displayname_ZiggsR" = "魔法炼狱炸弹"
tr "game_spell_displayname_ZiggsW" = "技术性引爆"
tr "game_spell_displayname_ZileanPassiveChannel" = "时光之瓶"
tr "game_spell_displayname_ZileanQ" = "定时炸弹"
tr "game_spell_displayname_ZileanW" = "时光回溯"
tr "game_spell_displayname_ZoeE" = "沉睡梦域"
tr "game_spell_displayname_ZoePassive" = "闪耀星火"
tr "game_spell_displayname_ZoeQ" = "星回百转"
tr "game_spell_displayname_ZoeRv4" = "星界跃动"
tr "game_spell_displayname_ZoeW" = "法术窃盗"
tr "game_spell_displayname_ZyraE" = "索命棘蔓"
tr "game_spell_displayname_ZyraEPlant" = "荆棘鞭笞"
tr "game_spell_displayname_ZyraEPlantAttack" = "荆棘鞭笞"
tr "game_spell_displayname_ZyraP" = "荆棘女王"
tr "game_spell_displayname_ZyraQ" = "致死棘刺"
tr "game_spell_displayname_ZyraQPlant" = "棘刺喷吐草"
tr "game_spell_displayname_ZyraQPlantMissile" = "棘刺喷吐草"
tr "game_spell_displayname_ZyraR" = "致命绽放"
tr "game_spell_displayname_ZyraSeedTrapVision" = "种子视野"
tr "game_spell_displayname_ZyraW" = "狂暴蔓延"
tr "game_spell_Kayn_E_main_0" = "慨影获得 @Effect1Amount@% 跑速及穿越地形物的能力,持续 @Effect2Amount@ 秒。首次潜入地形物时,他会回复 @Effect7Amount@ (+@CharBonusPhysical@) 生命。
诡影刺客: 冷却时间变成 @AssassinCDReduction@ 秒,获得额外跑速并免疫缓速。"
tr "game_spell_Kayn_E_main_1" = "慨影获得 @Effect1Amount@% 跑速、缓速免疫及穿越地形物的能力,持续 @Effect2Amount@ 秒。冷却时间变为 @AssassinCDReduction@ 秒。首次潜入地形物时,他会回复 @Effect7Amount@ (+@CharBonusPhysical@) 生命且获得的额外跑速会提升至 @Effect5Amount@%。"
tr "game_spell_Kayn_E_main_2" = "勒哈斯特获得 @Effect1Amount@% 跑速及穿越地形物的能力,持续 @Effect2Amount@ 秒。首次潜入地形物时,他会回复 @Effect7Amount@ (+@CharBonusPhysical@) 生命。"
tr "game_spell_Kayn_P_main_0" = "慨影挥舞着古老的武器,同时不断与寄宿于武器之中的冥血族人勒哈斯特争夺身体的控制权。一旦其中一方获胜,另一方就会死亡。
冥血族裔-勒哈斯特 藉由与近战敌人战斗来满足自己的嗜血欲望;
诡影刺客-慨影 则是透过狩猎脆弱的远程敌人来强化自身的技巧。
冥血族裔: 使用技能对英雄造成伤害时,回复相当于一部份技能伤害的生命。
诡影刺客:与敌方英雄战斗的前几秒内会造成额外伤害。"
tr "game_spell_Kayn_P_main_1" = "与敌方英雄战斗的前 @f5@ 秒内,造成相当于 @f6@% 已造成伤害(对英雄)的额外魔法伤害。
一旦脱离与敌方英雄之间的战斗,@f8@ 秒后可再次触发此效果。"
tr "game_spell_Kayn_P_main_2" = "回复相当于 @f7*100@% 对英雄造成的技能伤害的生命。"
tr "game_spell_Kayn_Q_Dmg_0" = "伤害
"
tr "game_spell_Kayn_Q_Dmg_1" = "伤害
"
tr "game_spell_Kayn_Q_Dmg_2" = ""
tr "game_spell_Kayn_Q_Dmg_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_Q_Dmg_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_Q_Dmg_Amount_2" = ""
tr "game_spell_Kayn_Q_main_0" = "慨影向前冲刺,冲刺完毕后攻击周围敌人。冲刺的过程和最后攻击时都会造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
冥血族裔:根据目标最大生命造成额外伤害。"
tr "game_spell_Kayn_Q_main_1" = "慨影向前冲刺,冲刺完毕后攻击周围敌人。冲刺的过程和最后攻击时都会造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。"
tr "game_spell_Kayn_Q_main_2" = "勒哈斯特向前冲刺,冲刺完毕后攻击周围敌人。冲刺的过程和最后攻击时都会造成 @f6@ 物理伤害加上相当于 @f5@% 目标最大生命的额外伤害(对野怪最多造成 @Effect5Amount@ 伤害)。"
tr "game_spell_Kayn_R_Damage_0" = "伤害
"
tr "game_spell_Kayn_R_Damage_1" = "伤害
"
tr "game_spell_Kayn_R_Damage_2" = ""
tr "game_spell_Kayn_R_Damage_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_R_Damage_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@
"
tr "game_spell_Kayn_R_Damage_Amount_2" = ""
tr "game_spell_Kayn_R_main_0" = "慨影侵入一名最近伤害过的敌方英雄,并转变为无法被指定的状态,最多持续 @Effect4Amount@ 秒。重启技能可提前结束效果。伏影灭的效果结束时,目标会承受 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
诡影刺客: 慨影进入或离开他锁定的目标时获得额外的发动距离,在他离开目标躯体后会刷新冥血罪镰的效果。
冥血族裔: 根据目标最大生命造成额外伤害并治愈自身。"
tr "game_spell_Kayn_R_main_1" = "慨影侵入一名最近伤害过的敌方英雄,并转变为无法被指定的状态,最多持续 @Effect4Amount@ 秒。重启技能可提前结束效果。伏影灭的效果结束时,冥血罪镰的冷却时间会被重置,目标会承受 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,且慨影会从他锁定的目标脱离并位移一段距离。"
tr "game_spell_Kayn_R_main_2" = "勒哈斯特侵入一名 最近伤害过的敌方英雄,并转变为无法被指定的状态,最多持续 @Effect4Amount@ 秒。重启技能可提前结束效果。伏影灭的效果结束时,目标会承受相当于其 @f5@% 最大生命的物理伤害。此外,勒哈斯特会回复相当于目标 @f6@% 最大生命的血量。"
tr "game_spell_Kayn_W_maintext_0" = "慨影造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并降低命中目标 @Effect3Amount*-100@% 跑速,缓速效果会在接下来 @Effect5Amount@ 秒内消退。
诡影刺客:散华刃发动之后会留下一道阴影,阴影的攻击范围较大,这段期间慨影可以移动。
冥血族裔:获得击飞效果。"
tr "game_spell_Kayn_W_maintext_1" = "慨影创造一道阴影,这道阴影会替慨影施展散华刃。 造成 @f3@ (+@f4@) 物理伤害并降低命中目标 @f5@% 跑速,缓速效果会在接下来 @f6.1@ 秒内消退。"
tr "game_spell_Kayn_W_maintext_2" = "勒哈斯特造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。 命中敌人时会造成击飞,持续 @Effect2Amount@ 秒。此外还会降低命中目标 @Effect3Amount*-100@% 跑速,缓速效果会在接下来 @Effect5Amount@ 秒内消退。"
tr "game_spell_levelup_*" = ""
tr "game_spell_levelup_AbsoluteZero" = "升级-点击或者按 [Ctrl-@Hotkey@]。最大伤害
基础护盾值
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f3@ -> @f4@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ArmsmasterRelentlessAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻速
伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_AsheQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外攻速
多重箭伤害系数@Effect4Amount@% -> @Effect4AmountNL@%
@Effect6Amount@ -> @Effect6AmountNL@"
tr "game_spell_levelup_AsheSpiritOfTheHawk" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_levelup_AspectOfTheCougar" = "升级-点击或者按 [Ctrl-@Hotkey@]。击倒伤害
击倒伤害增幅
猛扑伤害
挥击伤害
强化猛扑冷却时间@f1@ -> @f6@
@f4@% -> @f5@%
@f7@ -> @f8@
@f9@ -> @f10@
@f2@ -> @f3@"
tr "game_spell_levelup_AurelionSolE" = "升级─点击或者按 [Ctrl-@Hotkey@]。跑速上限
飞行距离
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
"
tr "game_spell_levelup_AurelionSolECancelButton" = "升级─点击或者按 [Ctrl-@Hotkey@]。跑速上限
飞行距离
冷却时间@f6@% -> @f7@%
@f8@ -> @f9@
@f10@ -> @f11@
"
tr "game_spell_levelup_AurelionSolQ" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
击晕持续时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_AurelionSolQCancelButton" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
击晕持续时间
消耗魔力@f6@ -> @f7@
@f8@ -> @f9@
@f10@ -> @f11@"
tr "game_spell_levelup_AurelionSolR" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
"
tr "game_spell_levelup_AurelionSolW" = "升级─点击或者按 [Ctrl-@Hotkey@]。被动伤害加成
每秒消耗魔力
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AurelionSolWToggleOff" = "升级─点击或者按 [Ctrl-@Hotkey@]。被动伤害加成
每秒消耗魔力
冷却时间@f6@ -> @f7@
@f8@ -> @f9@
@f10@ -> @f11@"
tr "game_spell_levelup_AzirEWrapper" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值
伤害
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AzirQWrapper" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AzirR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
沙漠禁军数量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_AzirW" = "升级-点击或者按 [Ctrl-@Hotkey@]。充能
被动攻速
禁军攻速@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect7Amount*100@% -> @Effect7AmountNL*100@%"
tr "game_spell_levelup_BantamTrap" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速%
最大弹跳距离
采收定时器
施放范围
@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect6Amount@ 个提摩远 -> @Effect6AmountNL@ 个提摩远
@f1@ -> @f2@
@Effect8Amount@ -> @Effect8AmountNL@"
tr "game_spell_levelup_BardE" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
友方移动速度加成@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BardQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速持续时间
晕眩持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BardR" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BardW" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础治愈量
最大治愈量@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@"
tr "game_spell_levelup_BlessingoftheLizardElder" = ""
tr "game_spell_levelup_BlindingDart" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
持续时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BlindMonkEOne" = "升级-点击或者按 [Ctrl-@Hotkey@]。狂风暴雨伤害
分筋错骨缓速@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BlindMonkETwo" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。狂风暴雨伤害
减少跑速百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BlindMonkQOne" = "升级-点击或者按 [Ctrl-@Hotkey@]。虎啸龙吟伤害
震惊百里最小基础伤害
震惊百里最大基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkQTwo" = "升级-点击或者按 [Ctrl-@Hotkey@]。虎啸龙吟伤害
震惊百里最小基础伤害
震惊百里最大基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
秒冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkRKick" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
额外生命给予伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BlindMonkWOne" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。铁璧金身护盾值
易筋洗髓普攻吸血 / 技能吸血比例@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BlindMonkWTwo" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。铁璧金身护盾值
易筋洗髓普攻吸血 / 技能吸血比例@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_BrandE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BrandQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BrandR" = "升级-点击或者按 [Ctrl-@Hotkey@]。每次弹跳的伤害
缓速效果
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BrandW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BraumE" = "升级─点击或者按 [Ctrl-@Hotkey@]。持续时间
伤害减免
冷却时间
消耗魔力 @Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BraumQ" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BraumRWrapper" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
击飞持续时间
缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_BraumW" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础物理防御
基础魔法防御
成长防御
冷却时间
消耗魔力@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Burning" = ""
tr "game_spell_levelup_BurningAgony" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗 @Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_Bushwhack" = "升级-点击或者按 [Ctrl-@Hotkey@]。陷阱伤害
陷阱冷却时间
陷阱消耗魔力@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_BusterShot" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
击退距离
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CaitlynAceintheHole" = "升级 - 点击或者按[Ctrl-@Hotkey@]。伤害
范围
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CaitlynEntrapment" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CaitlynHeadshotMissile" = ""
tr "game_spell_levelup_CaitlynPiltoverPeacemaker" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
总物攻系数
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*100@% -> @Effect5AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_CaitlynYordleTrap" = "升级-点击或者按 [Ctrl-@Hotkey@]。对受困目标的额外爆头伤害
额外物攻系数
充能速率
最大陷阱数
陷阱持续时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@% -> @Effect7AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_CamilleE" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
伤害
攻速@Cooldown@ -> @CooldownNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_CamilleQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。总物攻系数
冷却时间
跑速@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Effect4Amount*100@% -> @Effect4AmountNL*100@%"
tr "game_spell_levelup_CamilleR" = "升级-点击或者按 [Ctrl-@Hotkey@]。持续时间
冷却时间
额外伤害
当前生命伤害@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_CamilleW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。消耗魔力
伤害
最大生命伤害
冷却时间@Cost@ -> @CostNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*100@% -> @Effect5AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CardmasterStack" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外伤害
增加攻速 @Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_CarpetBomb" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CassiopeiaE" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外中毒伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_CassiopeiaQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
移动速度
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_CassiopeiaR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CassiopeiaW" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
缓速量
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ChronoShift" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。生命回复
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Consume" = "升级-点击或者按 [Ctrl-@Hotkey@]。非英雄伤害
英雄伤害
生命回复
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_CorpseExplosion" = "升级伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_Crowstorm" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Crystallize" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。宽度@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_DariusExecuteRank3" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
基础伤害
返还魔力@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_DariusHemo" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。无视物防
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DariusHemoMarker" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。无视物防
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Deceive" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
潜行时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DefensiveBallCurl" = "升级-点击或者按 [Ctrl-@Hotkey@]。物理防御加成百分比
魔法防御加成百分比@Effect6Amount@% -> @Effect6AmountNL@%
@Effect7Amount@% -> @Effect7AmountNL@%"
tr "game_spell_levelup_DefensiveBallCurlCancel" = "升级-点击或者按 [Ctrl-@Hotkey@]。物理防御加成百分比
魔法防御加成百分比@Effect6Amount@% -> @Effect6AmountNL@%
@Effect7Amount@% -> @Effect7AmountNL@%"
tr "game_spell_levelup_Destiny" = "升级-点击或者按 [Ctrl-@Hotkey@]。持续时间
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_DetonatingShot" = "升级-点击或者按 [Ctrl-@Hotkey@]。爆炸伤害
基础伤害
消耗魔力
额外攻击伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@
@Effect5Amount*100@% -> @Effect5AmountNL*100@%"
tr "game_spell_levelup_DianaArc" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DianaOrbs" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
护盾值
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_DianaTeleport" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DianaVortex" = "升级-点击或者按 [Ctrl-@Hotkey@]。攻速
缓速
冷却时间@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Disintegrate" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_DragonBurning" = ""
tr "game_spell_levelup_Drain" = "升级-点击或者按 [Ctrl-@Hotkey@]。每秒伤害
冷却时间
消耗魔力
生命汲取比例@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_DravenDot" = "升级"
tr "game_spell_levelup_DravenDoubleShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
缓速量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DravenFury" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻速
消耗魔力
跑速@Effect4Amount@% -> @Effect4AmountNL@%
@Cost@ -> @CostNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_DravenRCast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DravenRDoublecast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DravenSpinning" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
额外物理攻击百分比
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_DrawABead" = "升级射程 @Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_EkkoE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EkkoPassive" = ""
tr "game_spell_levelup_EkkoQ" = "升级-点击或者按 [Ctrl-@Hotkey@].丢出造成伤害
收回造成伤害
缓速
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EkkoR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
基础回复
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EkkoW" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值
冷却时间
消耗魔力@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EliseHumanE" = "升级-点击或按 [Ctrl-@Hotkey@]。晕眩时间
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EliseHumanQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。神经毒素伤害
毒咬伤害
对野怪的最大伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EliseHumanW" = "升级 - 点击或按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EliseR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。蜘蛛型态噬咬伤害
狂乱蛛群额外伤害
狂乱蛛群的最大数量
狂乱蛛群物理防御
狂乱蛛群魔法防御@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_EliseRDummy" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。蜘蛛型态噬咬伤害
狂乱蛛群额外伤害
狂乱蛛群范围减伤
狂乱蛛群的最大数量@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_EliseRSpider" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。蜘蛛型态噬咬伤害
狂乱蛛群额外伤害
狂乱蛛群的最大数量
狂乱蛛群物理防御
狂乱蛛群魔法防御@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_EliseSpiderE" = "升级 - 点击或按 [Ctrl-@Hotkey@]。冷却时间
蜘蛛女王增强@Effect3Amount@ -> @Effect3AmountNL@
@Effect6Amount@% -> @Effect6AmountNL@%"
tr "game_spell_levelup_EliseSpiderlingBasicAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@].盘缠蛛丝伤害
盘缠蛛丝冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_EliseSpiderQ" = "升级 - 点击或按 [Ctrl-@Hotkey@]。毒咬伤害
神经毒素伤害
对野怪的最大伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_EliseSpiderW" = "升级 ─ 点击或按 [Ctrl-@Hotkey@]。狂暴蛛群被动攻速
主动攻速@Effect5Amount@% -> @Effect5AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_EnchantedCrystalArrow" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EvelynnE" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
强化伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EvelynnQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。背刺及尖刺伤害
额外伤害
消耗魔力@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_EvelynnR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
强化伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2.4@ -> @Effect1AmountNL*2.4@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_EvelynnW" = "升级-点击或者按 [Ctrl-@Hotkey@]。魅惑持续时间
魔法防御减免量
对野怪伤害
冷却时间
施法距离@Effect2Amount@ -> @Effect2AmountNL@
@Effect9Amount*100@% -> @Effect9AmountNL*100@%
@Effect7Amount@ -> @Effect7AmountNL@
@f8@ -> @f9@
@CastRange@ -> @CastRangeNL@"
tr "game_spell_levelup_EyeOfTheStorm" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值
物攻加成
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Feast" = "升级-点击或者按 [Ctrl-@Hotkey@]。英雄伤害
每层生命@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_FeralScream" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
沉默时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FiddlesticksDarkWind" = "升级-点击或者按[Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FioraE" = "升级-点击或者按 [Ctrl-@Hotkey@]。暴击伤害
冷却时间
消耗魔力@Effect6Amount@% -> @Effect6AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FioraQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
额外物理攻击系数
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_FioraR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。冷却时间
不屈斗魂跑速
每秒治疗@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_FioraW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_FizzE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
缓速百分比
消耗魔力
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_FizzQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。魔法伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_FizzR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。小型鲨鱼伤害
中型鲨鱼伤害
大型鲨鱼伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ ->@CooldownNL@"
tr "game_spell_levelup_FizzW" = "升级-点击或者按 [Ctrl-@Hotkey@]。被动 / 主动伤害
充能后主动伤害
冷却时间
消耗魔力
返还魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*3@ -> @Effect3AmountNL*3@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@
@Effect2Amount@ -> @Effect2AmountNL@ "
tr "game_spell_levelup_FlashFrost" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
晕眩时间
冷却时间
消耗魔力 @Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Fling" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
最大生命伤害
定身持续时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ForcePulse" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
减速百分比
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Frostbite" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GalioE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GalioQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。气流伤害
旋风伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount*3@ -> @Effect5AmountNL*3@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GalioR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
友军伤害减免
范围
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Effect8Amount@ -> @Effect8AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GalioW" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾系数
魔法伤害减免
物理伤害减免
冷却时间
最大伤害@Effect5Amount@% -> @Effect5AmountNL@%
@Effect1Amount@% -> @Effect1AmountNL@%
@f6@% -> @f7@%
@Cooldown@ -> @CooldownNL@
@f10@ -> @f12@"
tr "game_spell_levelup_GangplankE" = "升级-点击或者按 [Ctrl-@Hotkey@]。火药桶充能
缓速
对英雄额外伤害@f2@ -> @f3@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_GangplankQWrapper" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
掠夺的金钱
掠夺的毒蛇银币
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GangplankR" = "升级-点击或者按 [Ctrl-@Hotkey@]。每波伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GangplankW" = "升级-点击或者按 [Ctrl-@Hotkey@]。治愈量
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Gate" = "升级-点击或者按 [Ctrl-@Hotkey@]。持续时间
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_GGun" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
降低防御@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*-1@ -> @Effect4AmountNL*-1@"
tr "game_spell_levelup_GlacialStorm" = "升级-点击或者按 [Ctrl-@Hotkey@]。每秒伤害
缓速量
每秒消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_GlacialStormSpell" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每秒伤害
每秒消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_GnarE" = "升级 ─ 点击升级或者按[Ctrl-@Hotkey@]。伤害
攻速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GnarQ" = "升级 ─ 点击升级或者按[Ctrl-@Hotkey@]。回力镖伤害
巨岩伤害
缓速数值
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GnarR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速 / 晕眩持续时间
额外跑速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GnarW" = "升级 ─ 点击升级或者按[Ctrl-@Hotkey@]。野兽本能伤害
野兽本能生命伤害百分比
野兽本能对野怪最大伤害
原始冲撞伤害
原始冲撞冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GragasE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GragasQ" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
缓速百分比
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GragasQToggle" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。爆炸伤害
冷却时间
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GragasR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GragasW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害减免
基础伤害@Effect1Amount@% -> @Effect1AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_GravesChargeShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。首次伤害
锥形内伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GravesClusterShot" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_GravesMove" = "
升级-点击或者按 [Ctrl-@Hotkey@]。枭雄本色物理防御
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GravesQLineSpell" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
爆炸物攻系数
消耗魔力
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@ / @Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_GravesSmokeGrenade" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Hallucinate" = "升级-点击或者按 [Ctrl-@Hotkey@]。死后造成伤害
惊吓魔盒伤害
惊吓魔盒逃跑持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_HallucinateFull" = "升级-点击或者按 [Ctrl-@Hotkey@]。死后造成伤害
小惊吓盒伤害
小惊吓盒恐惧持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_HallucinateGuide" = "升级-点击或者按 [Ctrl-@Hotkey@]。死亡时造成伤害
小惊吓盒伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_HeimerdingerE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_HeimerdingerQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。炮弹伤害
光束炮伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_HeimerdingerR" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
究极炮台炮弹伤害
炮台光束炮伤害
海克斯疾速火箭伤害
海克斯疾速火箭最大伤害
闪光飞弹伤害@Cooldown@ -> @CooldownNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect8Amount@ -> @Effect8AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_HeimerdingerW" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
伤害
最大伤害
消耗魔力@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_HowlingGale" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
蓄力每秒伤害
消耗魔力 @Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_IllaoiE" = "升级-点击或者按 [Ctrl-@Hotkey@]。转嫁伤害
冷却时间
消耗魔力@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_IllaoiQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。鞭打伤害
冷却时间
消耗魔力@Effect6Amount*100@% -> @Effect6AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_IllaoiR" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IllaoiW" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害@Effect1Amount*100@% -> @Effect1AmountNL*100@%"
tr "game_spell_levelup_Incinerate" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@BaseDamage@ -> @BaseDamageNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_InfectedCleaverMissileCast" = "升级-点击或者按 [Ctrl-@Hotkey@]。屠刀伤害
可造成的最小伤害
对野怪可造成的最大伤害
消耗@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_InfernalGuardian" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
泰贝尔生命
泰贝尔物理防御和魔法防御
泰贝尔物理攻击
泰贝尔燃烧伤害
冷却时间@InitialDamage@ -> @InitialDamageNL@
@TotalHealth@ -> @TotalHealthNL@
@BonusResistances@ -> @BonusResistancesNL@
@TibbersAttackDamage@ -> @TibbersAttackDamageNL@
@AuraDamage@ -> @AuraDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_InfernalGuardianGuide" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
泰贝尔生命
泰贝尔物理防御和魔法防御
泰贝尔物理攻击
泰贝尔燃烧伤害
冷却时间@InitialDamage@ -> @InitialDamageNL@
@TotalHealth@ -> @TotalHealthNL@
@BonusResistances@ -> @BonusResistancesNL@
@TibbersAttackDamage@ -> @TibbersAttackDamageNL@
@AuraDamage@ -> @AuraDamageNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_InsanityPotion" = "升级-点击或者按 [Ctrl-@Hotkey@]。数值加成
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
治愈系数
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
剑阵伤害
剑阵持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_IreliaW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
伤害减免
冷却时间
魔力@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ItemTiamatCleave" = "此道具无法升级。"
tr "game_spell_levelup_JackInTheBox" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
恐惧持续时间
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JarvanIVCataclysm" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JarvanIVDemacianStandard" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
被动攻击速度
主动攻击速度@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_JarvanIVDragonStrike" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
物理防御降低
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JarvanIVGoldenAegis" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值
额外护盾生命百分比
缓速量@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount*100@% -> @Effect6AmountNL*100@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_JarvanIVMartialCadenceAttack" = ""
tr "game_spell_levelup_JavelinToss" = "升级-点击或者按 [Ctrl-@Hotkey@]。标枪最低伤害
标枪最高伤害
标枪消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JaxCounterStrike" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
伤害
消耗魔力@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@ "
tr "game_spell_levelup_JaxEmpowerTwo" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JaxLeapStrike" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JaxRelentlessAssault" = "升级 - 点击或者按[Ctrl-@Hotkey@]。被动伤害
额外物理防御
额外魔法防御@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_JayceAccelerator" = "升级-点击或者按 [Ctrl-@Hotkey@]。跑速@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_JayceHyperCharge" = "升级-点击或者按 [Ctrl-@Hotkey@]。每击伤害
冷却时间@Effect4Amount*100@% -> @Effect4AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JayceShockBlast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JayceStanceGtH" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。加农转换:物理 / 魔法抗性降低。
战锤转换:额外伤害
战锤被动:额外物理 / 魔法抗性@Effect2Amount@% -> @Effect2AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_JayceStanceHtG" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。 加农炮转换:物理 / 魔法抗性降低
战锤转换:额外伤害
战锤被动:额外物理 / 魔法抗性@Effect2Amount@% -> @Effect2AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_JayceStaticField" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
返还魔力@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_JayceThunderingBlow" = "升级-点击或者按 [Ctrl-@Hotkey@]。最大生命 %
冷却时间
对野怪最大伤害@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_JayceToTheSkies" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
缓速@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_JhinE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
重新充能时间
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@f1@ -> @f2@
@Cost@ -> @CostNL@
"
tr "game_spell_levelup_JhinQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
总物理攻击系数
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JhinR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JhinW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
定身持续时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_JinxE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JinxQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。火箭额外距离
砰砰链炮总攻速@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_JinxR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
失去生命百分比伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_JinxW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KaisaBasicAttack" = ""
tr "game_spell_levelup_KaisaBasicAttack2" = ""
tr "game_spell_levelup_KaisaCritAttack" = ""
tr "game_spell_levelup_KaisaCritAttack2" = ""
tr "game_spell_levelup_KaisaE" = "升级-点击或者按[Ctrl-@Hotkey@]。冷却时间
基本跑速
攻速@Cooldown@ -> @CooldownNL@
@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect5Amount*100@% -> @Effect5AmountNL*100@%"
tr "game_spell_levelup_KaisaEEvolved" = ""
tr "game_spell_levelup_KaisaQ" = "升级-点击或者按[Ctrl-@Hotkey@]。冷却时间
每发导弹的伤害
最大伤害@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@f3@ -> @f4@"
tr "game_spell_levelup_KaisaQEvolved" = ""
tr "game_spell_levelup_KaisaR" = "升级-点击或者按[Ctrl-@Hotkey@]。射程
冷却时间
护盾数值
物攻系数@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*100@% -> @Effect4AmountNL*100@%"
tr "game_spell_levelup_KaisaW" = "升级-点击或者按[Ctrl-@Hotkey@]。冷却时间
基础伤害@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KaisaWEvolved" = ""
tr "game_spell_levelup_KalistaExpungeWrapper" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
魔力返还
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect8Amount@ -> @Effect8AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_KalistaMysticShot" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。消耗魔力
伤害@Cost@ -> @CostNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KalistaPSpellCast" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KalistaRx" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。冷却时间
击飞时间@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_KalistaW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
填充时间
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_KalistaWAllyPassive" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。最大物理攻击@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KarmaMantra" = "升级-点击或者按 [Ctrl-@Hotkey@]。生灵火魂伤害
生灵火魂爆炸伤害
强权禁锢时间
精神冲击护盾
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KarmaQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarmaSolKimShield" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害吸收
移动速度
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarmaSpiritBind" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
定身时效
消耗魔力@Effect1Amount*0.5@ -> @Effect1AmountNL*0.5@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarthusDefile" = "升级-点击或者按 [Ctrl-@Hotkey@]。每秒伤害
回复魔力
每秒消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarthusFallenOne" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KarthusLayWasteA1" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KarthusWallOfPain" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。墙面宽度
降低跑速@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_KatarinaE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KatarinaQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。初始伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KatarinaR" = "升级-点击或者按 [Ctrl-@Hotkey@]。每刀伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KatarinaW" = "升级-点击或者按 [Ctrl-@Hotkey@] 。移动速度加成
冷却时间@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynE" = "升级-点击或者按 [Ctrl-@Hotkey@]。持续时间
治愈
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。{{ game_spell_Kayn_Q_Dmg_@f1@ }}冷却时间{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynR" = "升级-点击或者按 [Ctrl-@Hotkey@]。{{ game_spell_Kayn_R_Damage_@f1@ }}冷却时间{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KaynW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KennenBringTheLight" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害(被动)
伤害(主动)
额外物攻系数
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KennenLightningRush" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
双防
攻速
冷却时间
消耗能量@base damage@ -> @base damageNL@
@defenses@ -> @defensesNL@
@attack speed*100@% -> @attack speedNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KennenLRCancel" = ""
tr "game_spell_levelup_KennenShurikenHurl" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KennenShurikenHurl1" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KennenShurikenHurlMissile1" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KennenShurikenStorm" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KennenShurikenThrow" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗能量
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixEEvo" = ""
tr "game_spell_levelup_KhazixELong" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixPDamage" = ""
tr "game_spell_levelup_KhazixQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KhazixQDR" = ""
tr "game_spell_levelup_KhazixQEvo" = ""
tr "game_spell_levelup_KhazixQLong" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KhazixR" = "升级-点击或者按 [Ctrl-@Hotkey@]。进化
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KhazixW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
治疗
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_KhazixWEvo" = ""
tr "game_spell_levelup_KindredE" = ""
tr "game_spell_levelup_KindredEWrapper" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KindredQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
魔狼狂热下的冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_KindredR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。治疗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KindredW" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KledE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KledQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。飞射伤害
拉扯伤害
缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2@ -> @Effect1AmountNL*2@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KledR" = "升级-点击或者按 [Ctrl-@Hotkey@]。最高伤害
护盾最大值
范围
冷却时间@Effect1Amount*3@% -> @Effect1AmountNL*3@%
@Effect4Amount@ -> @Effect4AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KledRiderQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_KledW" = "升级-点击或者按 [Ctrl-@Hotkey@]。固定伤害
百分比伤害
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KogMawBioArcaneBarrage" = "升级-点击或者按 [Ctrl-@Hotkey@]。范围
额外最大生命伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_KogMawIcathianSurprise" = "在死亡时,寇格魔的身体将启动一种连锁反应,于 4 秒之后爆炸,对周围敌人造成真实伤害。"
tr "game_spell_levelup_KogMawLivingArtillery" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
射程
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_KogMawQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外攻击速度
伤害
削弱双防@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%"
tr "game_spell_levelup_KogMawVoidOoze" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Landslide" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
攻速减少
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeblancE" = "升级-点击或者按 [Ctrl-@Hotkey@]。锁炼伤害
定身伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。印记伤害
引爆伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeblancR" = "升级-点击或者按 [Ctrl-@Hotkey@]。模仿恶意印记 / 幻影锁炼伤害
模仿标记 / 定身伤害
模仿移行瞬影伤害
模仿冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRE" = "升级-点击或者按 [Ctrl-@Hotkey@]。模仿恶意印记 / 幻影锁炼伤害
模仿标记 / 定身伤害
模仿移行瞬影伤害
模仿冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。模仿恶意印记 / 幻影锁炼伤害
模仿标记 / 定身伤害
模仿移行瞬影伤害
模仿冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRW" = "升级-点击或者按 [Ctrl-@Hotkey@]。模仿恶意印记 / 幻影锁炼伤害
模仿标记 / 定身伤害
模仿移行瞬影伤害
模仿冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancRWReturn" = "升级-点击或者按 [Ctrl-@Hotkey@]。模仿恶意印记 / 幻影锁炼伤害
模仿标记 / 定身伤害
模仿移行瞬影伤害
模仿冷却时间@RQ1Base@ -> @RQ1BaseNL@
@RQ2Base@ -> @RQ2BaseNL@
@RWBase@ -> @RWBaseNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeblancW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeblancWReturn" = "升级-点击或者按 [Ctrl-@Hotkey@]。"
tr "game_spell_levelup_LeonaShieldOfDaybreak" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LeonaSolarBarrier" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
物理防御
魔法防御
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeonaSolarFlare" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
烈炎炽热伤害
烈炎炽热攻击
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LeonaZenithBlade" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LissandraE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@ "
tr "game_spell_levelup_LissandraQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*-100@% -> @Effect3AmountNL*-100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LissandraR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
治愈
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Effect6Amount@ -> @Effect6AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_LissandraW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
定身时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LucianBasicAttack" = ""
tr "game_spell_levelup_LucianBasicAttack2" = ""
tr "game_spell_levelup_LucianCritAttack" = ""
tr "game_spell_levelup_LucianCritAttack2" = ""
tr "game_spell_levelup_LucianE" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。冷却时间
消耗魔力@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LucianQ" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
额外物理伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LucianR" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
发射数量
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LucianW" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
跑速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LuluE" = "升级 - 点击或者按[Ctrl-@Hotkey@]。护盾值
伤害
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LuluPassiveMissile" = "升级 - 点击或者按[Ctrl-@Hotkey@]。"
tr "game_spell_levelup_LuluQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_LuluR" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外生命
缓速%
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_LuluW" = "升级-点击或者按 [Ctrl-@Hotkey@]。跑速和攻速作用时间
额外攻速
变形术作用时间
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect7Amount*100@% -> @Effect7AmountNL*100@%
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MalzaharE" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MalzaharQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
沉默持续时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_MalzaharR" = "升级-点击或者按 [Ctrl-@Hotkey@]。冥府之握伤害
虚空领域伤害
冷却时间@Effect7Amount@ -> @Effect7AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MalzaharW" = "升级-点击或者按 [Ctrl-@Hotkey@]。虚灵额外伤害
虚灵持续时间
消耗@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MaokaiE" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
最大生命伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect8Amount@% -> @Effect8AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MaokaiQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_MaokaiR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_MaokaiW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
定身持续时间
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@ "
tr "game_spell_levelup_Masochism" = "升级-点击或者按 [Ctrl-@Hotkey@]。头撞伤害
头撞消耗
最大物理攻击
最小物理攻击
最大魔法防御
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@f3*100@% -> @f4*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MegaAdhesive" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
消耗魔力@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MissileBarrage" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
物攻成长
填弹速度@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@ "
tr "game_spell_levelup_MoltenShield" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害减免
伤害反弹@DamageReduction@% -> @DamageReductionNL@%
@DamageReflection@ -> @DamageReflectionNL@"
tr "game_spell_levelup_MonkeyKingDecoy" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ ->@CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_MonkeyKingDoubleAttack" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外伤害
物理攻击系数
物理防御减免
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount*100@% -> @Effect6AmountNL*100@%
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cooldown@ ->@CooldownNL@"
tr "game_spell_levelup_MonkeyKingNimbus" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
攻速
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Cost@ ->@CostNL@"
tr "game_spell_levelup_MonkeyKingSpinToWin" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MonkeyKingSpinToWinLeave" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ ->@CooldownNL@"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。总生命偷取
冷却时间
鬼魂持续时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Effect9Amount@ -> @Effect9AmountNL@"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave2" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。总生命偷取
冷却时间
可施放于@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
野怪和英雄 --> 野怪、巨龙和英雄"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave3" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。总生命偷取
冷却时间
可施放于@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
野怪、巨龙和英雄 --> 所有事物"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave4" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。总生命偷取
冷却时间
可施放于@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
野怪、巨龙和英雄 --> 所有事物"
tr "game_spell_levelup_MordekaiserCoTGGuide" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。偷取生命总量
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_MordekaiserCreepingDeathCast" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
再次启动伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MordekaiserE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_MordekaiserMaceOfSpades" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外伤害
物理攻击系数
冷却时间减免
消耗生命@Effect3Amount@ -> @Effect3AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_MordekaiserQ" = ""
tr "game_spell_levelup_MordekaiserR" = ""
tr "game_spell_levelup_MordekaiserSyphonOfDestruction" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间减免
来自英雄最大护盾
消耗生命@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_MordekaiserW" = ""
tr "game_spell_levelup_MoveQuick" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础跑速加成@Effect1Amount*100@% -> @Effect1AmountNL*100@%"
tr "game_spell_levelup_NamiE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
消耗魔力 @Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NamiQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NamiR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
缓速 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_NamiW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。治疗
伤害
消耗魔力 @Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NautilusGrandLineStart" = "升级-点击或者按 [Ctrl-@Hotkey@]。路径上伤害
爆炸伤害
晕眩时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NautilusRavageStrikeAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。"
tr "game_spell_levelup_NeekoE" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NeekoQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
暴击率@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_NeekoR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Damage@ -> @DamageNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_NeekoW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NetherBlade" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。主动伤害
基础魔力回复
英雄魔力回复@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_NidaleeTakedownAttack" = ""
tr "game_spell_levelup_NocturneUmbraBladesAttack" = ""
tr "game_spell_levelup_NullLance" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
护盾
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NunuESnowball" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_NunuWSionTurn" = "升级-点击或按 [Ctrl-@Hotkey@]。最高冲击伤害
消耗魔力@f3@ -> @f4@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Obduracy" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。物理防御
伤害@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_OdinCaptureChannel" = "占领中"
tr "game_spell_levelup_OdinCaptureChannelBomb" = "占领中"
tr "game_spell_levelup_OdinGuardianSpellAttackCast" = ""
tr "game_spell_levelup_OlafAxeThrow" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。基础伤害
缓速百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_OlafAxeThrowCast" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。基础伤害
缓速百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_OlafFrenziedStrikes" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。攻击速度
普攻吸血@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_OlafRagnarok" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。物理防御和魔法防御
物理攻击
额外移动速度
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OlafRecklessStrike" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrianaDetonateCommand" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrianaDissonanceCommand" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
跑速加成
缓速效果
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_OrianaIzunaCommand" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_OrianaRedactCommand" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
额外物理防御
额外魔法防御
吸收伤害@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_OrnnE" = "升级─点击或者按[Ctrl-@Hotkey@]。冲刺伤害
震波伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrnnQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrnnR" = "升级─点击或者按[Ctrl-@Hotkey@]。伤害
缓速
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_OrnnW" = "升级─点击或者按[Ctrl-@Hotkey@]。最大伤害
最小伤害
冷却时间
魔力消耗@Effect10Amount@% -> @Effect10AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Overdrive" = "升级-点击或者按 [Ctrl-@Hotkey@]。跑速
攻速@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_PhosphorusBomb" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PickACard" = "升级-点击或者按 [Ctrl-@Hotkey@]。蓝色卡牌伤害
蓝色卡牌魔力回复
红色卡牌伤害
红色卡牌缓速百分比
金色卡牌伤害
金色卡牌晕眩时间
消耗魔力 @Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PoisonTrail" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount*4@ -> @Effect1AmountNL*4@"
tr "game_spell_levelup_PoppyE" = "升级-点击或者按 [Ctrl-@Hotkey@]。直接伤害
击墙伤害
晕眩持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PoppyQ" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PoppyR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PoppyW" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
伤害@Cooldown@ -> @CooldownNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_Pounce" = "升级-点击或者按 [Ctrl-@Hotkey@]。陷阱伤害
陷阱冷却时间
陷阱消耗魔力@Effect7Amount@ -> @Effect7AmountNL@
@f5@ -> @f6@
@f7@ -> @f8@"
tr "game_spell_levelup_PowerBall" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PowerFist" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PrimalSurge" = "升级-点击或者按 [Ctrl-@Hotkey@]。野性奔腾治疗
野性奔腾攻速
野性奔腾消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_PuncturingTaunt" = "升级-点击或者按 [Ctrl-@Hotkey@]。持续时间
攻速加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_PykeE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_PykeQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。 伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_PykeR" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_PykeW" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_QuinnE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_QuinnQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
总物理攻击係数
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_QuinnR" = "升级-点击或者按 [Ctrl-@Hotkey@]。跑速加成
消耗魔力@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect7Amount@ -> @Effect7AmountNL@ "
tr "game_spell_levelup_QuinnW" = "升级-点击或者按 [Ctrl-@Hotkey@]。攻速加成
跑速加成
冷却时间@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_RakanE" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值
冷却时间
消耗 @Effect1Amount@ -> @Effect1AmountNL@
@f2@ -> @f6@
@Effect5Amount@ -> @Effect5AmountNL@ "
tr "game_spell_levelup_RakanQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f3@ -> @f2@ "
tr "game_spell_levelup_RakanR" = "升级-点击或者按 [Ctrl-@Hotkey@]。迷惑持续时间
伤害
冷却时间 @Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_RapidFire" = "升级-点击或者按 [Ctrl-@Hotkey@]。攻速百分比
冷却时间 @Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ReapTheWhirlwind" = "升级 ─ 点击或按 [Ctrl-@Hotkey@]。每秒治愈生命
技能冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Recall" = ""
tr "game_spell_levelup_RekSaiE" = "升级-点击或者按 [Ctrl-@Hotkey@]。狂食伤害
翻山冷却时间
地道使用冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect9Amount@ -> @Effect9AmountNL@
@Effect8Amount@ -> @Effect8AmountNL@ "
tr "game_spell_levelup_RekSaiEBurrowed" = ""
tr "game_spell_levelup_RekSaiQ" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。女王之怒伤害
狩猎伤害
狩猎冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_RekSaiQBurrowed" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。女王之怒伤害
狩猎伤害
狩猎冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RekSaiR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
失去生命伤害@Effect8Amount@ -> @Effect8AmountNL@
@f7@ -> @f8@
@Effect9Amount@% -> @Effect9AmountNL@%"
tr "game_spell_levelup_RekSaiW" = "升级-点击或者按 [Ctrl-@Hotkey@]。猛袭伤害@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_RendingShot" = "升级伤害
减速百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_RenektonCleave" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
获得最大生命
怒气值加成伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ / @Effect9Amount@ -> @Effect4AmountNL@ / @Effect9AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@"
tr "game_spell_levelup_RenektonPredator" = "雷尼克顿在一半以下生命的时候,可以造成敌方额外的伤害。"
tr "game_spell_levelup_RenektonPreExecute" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间@Effect5Amount@ / @Effect6Amount@ -> @Effect5AmountNL@ / @Effect6AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RenektonReignOfTheTyrant" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外生命
期间伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_RenektonSliceAndDice" = "升级 - 点击或者按 [ [Ctrl-@Hotkey@]。额外伤害
物理防御降低 %
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RengarE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速量@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_RengarQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
总物理攻击系数
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_levelup_RengarR" = "升级-点击或者按 [Ctrl-@Hotkey@]。物理防御削减
持续时间
跑速
追踪距离
冷却时间@Effect8Amount@ -> @Effect8AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Effect9Amount@ -> @Effect9AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RengarW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_levelup_RiftWalk" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。基础伤害
每层迭加伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenFeint" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。抵挡伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenFengShuiEngine" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冲击波伤害
冷却时间@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenIzunaBlade" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冲击波伤害
冷却时间@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@"
tr "game_spell_levelup_RivenMartyr" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RivenTriCleave" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。基础伤害
物攻成长@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%"
tr "game_spell_levelup_RocketGrab" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RocketJump" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
缓速作用时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RumbleCarpetBomb" = "升级 - 点击升级或按 [Ctrl-@Hotkey@]。每秒伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RumbleFlameThrower" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
对小兵伤害@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect4Amount*100@% -> @Effect4AmountNL*100@%"
tr "game_spell_levelup_RumbleGrenade" = "升级 - 点击升级或按 [Ctrl-@Hotkey@]。伤害
缓速百分比@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_RumbleMortar" = "升级 - 点击升级或按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_RumbleShield" = "升级 - 点击升级或按 [Ctrl-@Hotkey@]。伤害吸收
跑速加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_Rupture" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_RyzeE" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
超负荷增加伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_RyzeQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
跑速@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_RyzeR" = "升级-点击或者按 [Ctrl-@Hotkey@]。距离@Effect7Amount@ -> @Effect7AmountNL@"
tr "game_spell_levelup_RyzeW" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Sadism" = "升级-点击或者按 [Ctrl-@Hotkey@]。回复生命
跑速
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SeismicShard" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
跑速
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SejuaniE" = " 升级-点击或者按 [Ctrl-@Hotkey@]。伤害
晕眩持续时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_SejuaniQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@ "
tr "game_spell_levelup_SejuaniR" = "升级-点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_SejuaniW" = "升级-点击或者按 [Ctrl-@Hotkey@]。第一下伤害
第二下伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_ShenE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShenQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础百分比伤害
强化百分比伤害
消耗能量
对野怪最大伤害
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect6Amount@% -> @Effect6AmountNL@%
@Cost@ -> @CostNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShenR" = "升级-点击或者按 [Ctrl-@Hotkey@]。最小护盾值
最大护盾值
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Effect8Amount@ -> @Effect8AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShenW" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaDoubleAttack" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaDoubleAttackDragon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaFireball" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaFireballDragon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。初始伤害
二次伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaFireballDragon2" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ShyvanaImmolateDragon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。每秒伤害
跑速加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_ShyvanaImmolationAura" = "升级─点击或者按 [Ctrl-@Hotkey@]。伤害(灵气)
伤害(命中)
跑速加成@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*0.25@ -> @Effect1AmountNL*0.25@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_ShyvanaTransformCast" = "升级-点击升级或者按[Ctrl-@Hotkey@]。获得被动怒气
圣龙型态体型大小
额外生命
飞行伤害@Effect3Amount@ -> @Effect3AmountNL@
原本体型 ->变大
@Effect10Amount@ -> @Effect10AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_SionE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SionQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
物攻成长
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SionR" = "升级-点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
缓速
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SionW" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值
伤害
最大生命伤害
最大生命护盾系数
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SionWDetonate" = "升级 ─ 点击或者按[Ctrl-@Hotkey@]。伤害
最大生命伤害@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%"
tr "game_spell_levelup_SivirE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。冷却时间
获得魔力@Cooldown@ -> @CooldownNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_SivirQ" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。基础伤害
物攻成长
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% -> @Effect5AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SivirR" = "升级-点击或者按 [Ctrl-@Hotkey@]。攻速
强化跑速
强化跑速作用时间
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SivirW" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
弹射伤害(总物理攻击)@Cooldown@ -> @CooldownNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_SivirWAttack" = ""
tr "game_spell_levelup_SkarnerExoskeleton" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。最大生命吸收伤害
额外跑速
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect5Amount@% -> @Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SkarnerFracture" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。爆炸伤害 / 攻击伤害
缓速
冷却时间@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
@Effect8Amount@% -> @Effect8AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SkarnerImpale" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SkarnerVirulentSlash" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。总攻击伤害系数
冷却时间
消耗魔力@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SonaDJTransition" = ""
tr "game_spell_levelup_SonaE" = "升级-点击或者按 [Ctrl-@Hotkey@]。跑速@Effect1Amount*100@% -> @Effect1AmountNL*100@%"
tr "game_spell_levelup_SonaEAttackUpgrade" = ""
tr "game_spell_levelup_SonaPassiveMissile" = ""
tr "game_spell_levelup_SonaQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害(主动)
伤害(旋律)
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SonaQAttackUpgrade" = ""
tr "game_spell_levelup_SonaR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
基础技能冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@BaseAbilityCDR*-100@% -> @BaseAbilityCDRNL*-100@%"
tr "game_spell_levelup_SonaW" = "升级-点击或者按 [Ctrl-@Hotkey@]。生命(主动)
护盾(旋律)
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SonaWAttackUpgrade" = ""
tr "game_spell_levelup_SorakaE" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
定身时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_SorakaQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
生命回复(回春)
回春持续时间(对友方)
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SorakaR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。生命回复
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SorakaW" = "升级─点击或者按 [Ctrl-@Hotkey@]。治疗量
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SowTheWind" = "升级-点击或者按 [Ctrl-@Hotkey@]。被动跑速
伤害
缓速量
消耗魔力
冷却时间 @Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_StaticField" = "升级-点击或者按 [Ctrl-@Hotkey@]。闪电伤害
技能起动伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SummonerBarrier" = ""
tr "game_spell_levelup_SummonerBattleCry" = ""
tr "game_spell_levelup_SummonerBoost" = ""
tr "game_spell_levelup_SummonerClairvoyance" = ""
tr "game_spell_levelup_SummonerDagon" = ""
tr "game_spell_levelup_SummonerDagonDot" = ""
tr "game_spell_levelup_SummonerDash" = ""
tr "game_spell_levelup_SummonerDot" = ""
tr "game_spell_levelup_SummonerExhaust" = ""
tr "game_spell_levelup_SummonerFlash" = ""
tr "game_spell_levelup_SummonerHaste" = ""
tr "game_spell_levelup_SummonerHeal" = ""
tr "game_spell_levelup_SummonerHexFlash" = ""
tr "game_spell_levelup_SummonerMana" = ""
tr "game_spell_levelup_SummonerObserver" = ""
tr "game_spell_levelup_SummonerOdinGarrison" = ""
tr "game_spell_levelup_SummonerOdinPromote" = ""
tr "game_spell_levelup_SummonerPromote" = ""
tr "game_spell_levelup_SummonerPromoteSR" = ""
tr "game_spell_levelup_SummonerRevive" = ""
tr "game_spell_levelup_SummonerSpawn" = ""
tr "game_spell_levelup_SummonerStifle" = ""
tr "game_spell_levelup_SummonerTeleport" = ""
tr "game_spell_levelup_SummonerTestMagicDamage" = ""
tr "game_spell_levelup_SummonerTestSpellShield" = ""
tr "game_spell_levelup_SwainE" = "升级-点击或者按 [Ctrl-@Hotkey@]。穿透伤害
爆炸伤害
冷却时间
消耗魔力@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SwainQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。闪电伤害
额外闪电命中时造成的伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SwainR" = "升级-点击或者按 [Ctrl-@Hotkey@]。已获得生命
汲取伤害
汲取治愈量
每个灵魂碎片提供的伤害@Effect6Amount@ -> @Effect6AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_SwainW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速量
揭露持续时间
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
@Effect9Amount@ -> @Effect9AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_Swipe" = "升级-点击或者按 [Ctrl-@Hotkey@]。野性奔腾治疗
野性奔腾攻速
野性奔腾消耗魔力@f1@ -> @f2@
@f3@% -> @f4@%
@f5@ -> @f6@"
tr "game_spell_levelup_SyndraE" = "升级-点击或者按 [Ctrl-@Hotkey@]。 伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_SyndraQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力 @Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_SyndraR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_SyndraW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力
缓速
冷却时间 @Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@
@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TahmKenchE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害转换为灰色血条
灰色血条转换为治疗@Effect3Amount*100@% -> @Effect3AmountNL*100@%
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_TahmKenchNewR" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
距离@Cooldown@ -> @CooldownNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_TahmKenchQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
缓速效果@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%"
tr "game_spell_levelup_TahmKenchW" = "升级-点击或者按 [Ctrl-@Hotkey@]。最大生命伤害
对野怪最大伤害
小兵吐出伤害
冷却时间@Effect3Amount@% -> @Effect3AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@
@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_Takedown" = "升级-点击或者按 [Ctrl-@Hotkey@]。标枪最低伤害
标枪最高伤害
标枪消耗魔力@f1@ -> @f2@
@f3@ -> @f4@
@f5@ -> @f6@"
tr "game_spell_levelup_TaliyahE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TaliyahQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@秒 -> @CooldownNL@秒
@BaseCost@ -> @BaseCostNL@"
tr "game_spell_levelup_TaliyahR" = "升级-点击或者按 [Ctrl-@Hotkey@]。墙面长度
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_TaliyahWVC" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@秒 -> @CooldownNL@秒
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TalonE" = "升级-点击或者按 [Ctrl-@Hotkey@]。区域冷却时间@f3@ -> @f4@"
tr "game_spell_levelup_TalonQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f5@ -> @f6@"
tr "game_spell_levelup_TalonR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
跑速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TalonW" = "升级-点击或者按 [Ctrl-@Hotkey@]。初始伤害
返回伤害
缓速量
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TaricE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TaricQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。最大充能
最大治愈量
消耗魔力@Effect6Amount@ -> @Effect6AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TaricR" = "升级─点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TaricW" = "升级─点击或者按 [Ctrl-@Hotkey@]。被动物理防御
护盾系数@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_TeleportCancel" = ""
tr "game_spell_levelup_TEMPLATESPELL" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
最高额外伤害
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_Terrify" = "升级-点击或者按 [Ctrl-@Hotkey@]。持续时间
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。被动伤害
主动伤害
缓速
消耗魔力@Effect3Amount@% -> @Effect3AmountNL@%
@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ThreshPassiveSouls" = ""
tr "game_spell_levelup_ThreshQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshQPassive" = ""
tr "game_spell_levelup_ThreshR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。缓速和燃烧时间
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshRAlly" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。比例冷却时间和跑速
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshRPenta" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ThreshW" = "升级 ─ 点击升级或者按[Ctrl-@Hotkey@]。护盾值
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_TimeWarp" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。速度@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_ToxicShot" = "升级-点击或者按 [Ctrl-@Hotkey@]。立即伤害
每秒伤害 @Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_ToxicShotAttack" = ""
tr "game_spell_levelup_Tremors2" = "升级-点击或者按 [Ctrl-@Hotkey@]。地动山摇每波伤害
地动山摇每波缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TrundleCircle" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间
缓速@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_trundledesecrate" = "升级-点击或者按 [Ctrl-@Hotkey@]。跑速
攻速@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_TrundlePain" = "升级-点击或者按 [Ctrl-@Hotkey@]。生命偷取
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TrundleTrollSmash" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
物理攻击
物理攻击成长@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_TryndamereE" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TryndamereQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。物理攻击
每失去 1% 生命增加物理攻击
治疗
每点怒气回复@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@"
tr "game_spell_levelup_TryndamereW" = "升级-点击或者按 [Ctrl-@Hotkey@]。降低物理攻击
降低跑速@Effect1Amount*-1@ -> @Effect1AmountNL*-1@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%"
tr "game_spell_levelup_TwitchExpunge" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。基础伤害
每层迭加伤害
消耗魔力
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TwitchHideInShadows" = "升级-点击或者按 [Ctrl-@Hotkey@]。伪装持续时间
攻速@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@% -> @Effect1AmountNL@%"
tr "game_spell_levelup_TwitchUlt" = "升级─点击或者按 [Ctrl-@Hotkey@]。额外物理攻击@Effect1Amount@ -> @Effect1AmountNL@"
tr "game_spell_levelup_TwitchVenomCask" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。缓速
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_TwoShivPoison" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
额外物攻系数
缓速
消耗@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_UdyrBearAttack" = ""
tr "game_spell_levelup_UdyrBearStance" = "升级-点击或者按 [Ctrl-@Hotkey@]。跑速加成
跑速持续时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_UdyrPhoenixActivation" = ""
tr "game_spell_levelup_UdyrPhoenixAttack" = ""
tr "game_spell_levelup_UdyrPhoenixStance" = "升级-点击或者按 [Ctrl-@Hotkey@]。冲击伤害
火焰伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_UdyrTigerAttack" = ""
tr "game_spell_levelup_UdyrTigerPunchBleed" = ""
tr "game_spell_levelup_UdyrTigerStance" = "升级-点击或者按 [Ctrl-@Hotkey@]。虎击伤害
攻速
虎击伤害成长@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@% -> @Effect2AmountNL@%
@Effect4Amount@% -> @Effect4AmountNL@%
"
tr "game_spell_levelup_UdyrTurtleAttack" = ""
tr "game_spell_levelup_UdyrTurtleStance" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值@Effect1Amount@ -> @Effect1AmountNL@ "
tr "game_spell_levelup_UFSlash" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UndyingRage" = "升级-点击或者按 [Ctrl-@Hotkey@]。获得怒气
最低生命
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UnstoppableForce" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
眩晕持续时间
击退伤害@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ - > @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_UrgotE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UrgotQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UrgotR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_UrgotW" = "升级-点击或者按 [Ctrl-@Hotkey@]。护盾值
每次射击物理攻击
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect7Amount@% -> @Effect7AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VarusE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VarusR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VarusW" = "升级-点击或者按 [Ctrl-@Hotkey@]。普攻附加的伤害
衰竭效果造成的伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*100@% -> @Effect2AmountNL*100@%"
tr "game_spell_levelup_VayneCondemn" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VayneInquisition" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外物攻
持续时间
冷却时间
翻滚瞄准冷却时间减免@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect7Amount@% -> @Effect7AmountNL@%"
tr "game_spell_levelup_VayneSilveredBolts" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
最小伤害@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Effect2Amount@ -> @Effect2AmountNL@"
tr "game_spell_levelup_VayneTumble" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount*100@% -> @Effect1AmountNL*100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VeigarBalefulStrike" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VeigarDarkMatter" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VeigarEventHorizon" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。眩晕持续时间
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VeigarR" = "升级-点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VelkozE" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VelkozPassive" = ""
tr "game_spell_levelup_VelkozR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。总伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VelkozW" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。初始伤害
第二次造成伤害
重新充能时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
充能时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@f1@ -> @f2@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViktorChaosStorm" = "升级-点击或者按 [Ctrl-@Hotkey@]。移动时造成的伤害
发动时造成的伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ViktorChaosStormGuide" = "升级-点击或者按 [Ctrl-@Hotkey@]。冲击伤害
能量释放伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_ViktorDeathRay" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害(死亡射线)
伤害(余震波)
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViktorGravitonField" = "升级-点击或者按 [Ctrl-@Hotkey@]。缓速
冷却时间@Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ViktorGravitonFieldAugment" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。跑速减缓
冷却时间@Effect4Amount@% -> @Effect4AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ViktorPowerTransfer" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害(技能)
伤害(普攻)
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。最低伤害
最高伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect1Amount*2@ -> @Effect1AmountNL*2@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViR" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@].总伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ViW" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@].最大生命伤害
攻速@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_VladimirE" = "升级-点击或者按 [Ctrl-@Hotkey@]。最小伤害
最大伤害
缓速量
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect10Amount@ -> @Effect10AmountNL@
@Effect9Amount@% -> @Effect9AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VladimirHemoplague" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
"
tr "game_spell_levelup_VladimirQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
治疗
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VladimirSanguinePool" = "升级-点击或者按 [Ctrl-@Hotkey@]。 伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VolibearE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
缓速量
消耗魔力 @BaseDamage@ -> @BaseDamageNL@
@MoveSpeedMod*100@% -> @MoveSpeedModNL*100@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_VolibearQ" = "升级 ─ 点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间
最小额外跑速
最大额外跑速@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect4Amount@% -> @Effect4AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_VolibearR" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VolibearW" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。攻速加成
猛噬伤害@Effect1Amount@% -> @Effect1AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@"
tr "game_spell_levelup_Volley" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。基础伤害
冷却时间@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_VorpalSpikes" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
缓速 @Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Effect2Amount@% -> @Effect2AmountNL@%"
tr "game_spell_levelup_Warwick" = "升级-点击或者按[Ctrl-@Hotkey@]。基本伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WarwickE" = "升级-点击或者按[Ctrl-@Hotkey@]。伤害减免
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WarwickQ" = "升级-点击或者按[Ctrl-@Hotkey@]。治愈
百分比生命伤害
消耗@Effect3Amount@% -> @Effect3AmountNL@%
@Effect1Amount@% -> @Effect1AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_WarwickR" = "升级-点击或者按[Ctrl-@Hotkey@]。基本伤害
冷却时间@Effect7Amount@ -> @Effect7AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WarwickW" = "升级-点击或者按[Ctrl-@Hotkey@]。移动速度
攻击速度
冷却时间@Effect1Amount@% -> @Effect1AmountNL@%
@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_WildCards" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XayahE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_XayahQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount*2@ -> @Effect1AmountNL*2@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XayahR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XayahW" = "升级-点击或者按 [Ctrl-@Hotkey@]。攻速
冷却时间
消耗@Effect1Amount@% -> @Effect1AmountNL@%
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XerathArcaneBarrage" = "升级 ─ 点击或者按 [@LevelUpHotkey@]。伤害
冷却时间
缓速
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XerathArcanopulse" = "升级 ─ 点击或者按 [@LevelUpHotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XerathLocusOfPower" = "升级-点击或者按 [@LevelUpHotkey@]。伤害
弹药数量
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XerathMageSpear" = "升级 ─ 点击或者按 [@LevelUpHotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_XinZhaoE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
攻速@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_XinZhaoQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。额外伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XinZhaoR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_XinZhaoW" = "升级-点击或者按 [Ctrl-@Hotkey@]。挥斩伤害
突刺伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YasuoDashWrapper" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
再次施放间隔
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@f1@ -> @f2@"
tr "game_spell_levelup_YasuoPassive" = "升级 ─ 点击或按 [Ctrl-@Hotkey@]。伤害
@f1@@Effect1Amount@ -> @Effect1AmountNL@
@f1@ -> @f2@"
tr "game_spell_levelup_YasuoQW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害@f2.0@ -> @f4.0@"
tr "game_spell_levelup_YasuoRKnockUpComboW" = "升级 ─ 点击或按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@f1@ -> @f2@"
tr "game_spell_levelup_YasuoWMovingWall" = "升级 ─ 点击或按 [Ctrl-@Hotkey@]。风墙宽度
冷却时间@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YorickE" = "升级-点击或者按 [Ctrl-@Hotkey@]。最小伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_YorickQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YorickR" = "升级-点击或者按 [Ctrl-@Hotkey@]。生命
伤害
雾行者
标记伤害
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@% ->@Effect5AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_YorickW" = "升级-点击或者按 [Ctrl-@Hotkey@]。生命
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZacE" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
距离
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZacQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_ZacR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
距离
缓速百分比
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount@ -> @Effect3AmountNL@
@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
@Cooldown@ -> @CooldownNL@ "
tr "game_spell_levelup_ZacW" = "升级-点击或者按 [Ctrl-@Hotkey@]。固定伤害
最大生命百分比伤害@Effect1Amount@ -> @Effect1AmountNL@
@Effect3Amount*100@% -> @Effect3AmountNL*100@%"
tr "game_spell_levelup_ZedR2" = "升级-点击或者按 [Ctrl-@Hotkey@]。爆裂印记伤害
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZedW2" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。物攻加成
能量回馈
消耗
冷却时间@Effect2Amount@% -> @Effect2AmountNL@%
@Effect3Amount@ -> @Effect3AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZiggsE" = "升级-点击或者按 [Ctrl-@Hotkey@]。地雷伤害
缓速
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZiggsPassiveAttack" = "PLACEHOLDER"
tr "game_spell_levelup_ZiggsQ" = "升级 - 点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZiggsR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
爆炸中心伤害
冷却时间@Effect5Amount@ -> @Effect5AmountNL@
@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZiggsW" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
引爆防御塔能力@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@
@f1*100@% -> @f2*100@%"
tr "game_spell_levelup_ZileanQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
晕眩持续时间
冷却时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect4Amount@ -> @Effect4AmountNL@
@Cooldown@ -> @CooldownNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZileanW" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZoeE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
额外伤害的上限
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect6Amount@ -> @Effect6AmountNL@
@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_ZoeQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间
消耗魔力@f1@ -> @f3@
@Cooldown@秒 -> @CooldownNL@秒
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZoeRv4" = "升级-点击或者按 [Ctrl-@Hotkey@]。冷却时间@Cooldown@秒 -> @CooldownNL@秒"
tr "game_spell_levelup_ZoeW" = "升级-点击或者按[Ctrl-@Hotkey@]。伤害
跑速
加速持续时间@Effect8Amount@ -> @Effect8AmountNL@
@Effect9Amount*100@% -> @Effect9AmountNL*100@%
@Effect10Amount@ -> @Effect10AmountNL@"
tr "game_spell_levelup_ZyraE" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
束缚时间
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZyraEPlantAttack" = "升级-点击或者按 [Ctrl-@Hotkey@]。束缚伤害
棘蔓鞭笞草伤害
棘蔓鞭笞草者缓速
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Effect3Amount@% -> @Effect3AmountNL@%
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZyraP" = ""
tr "game_spell_levelup_ZyraQ" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect1Amount@ -> @Effect1AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZyraQPlantMissile" = "升级-点击或者按 [Ctrl-@Hotkey@]。尖刺伤害
棘刺喷吐草伤害
消耗魔力@Effect1Amount@ -> @Effect1AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
@Cost@ -> @CostNL@"
tr "game_spell_levelup_ZyraR" = "升级-点击或者按 [Ctrl-@Hotkey@]。伤害
冷却时间@Effect3Amount@ -> @Effect3AmountNL@
@Cooldown@ -> @CooldownNL@"
tr "game_spell_levelup_ZyraW" = "升级-点击或者按 [Ctrl-@Hotkey@]。种子累积速度@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@"
tr "game_spell_name_ElderDragonBuff" = "远古巨龙印记"
tr "game_spell_ping_SummonerHexFlash" = "@SrcNameWithColon@海克斯闪现 - @SubA@ 秒,闪现 - @SubB@ 秒"
tr "game_spell_ping_SummonerHexFlash_Ready" = "@SrcNameWithColon@海克斯闪现 - 准备就绪,闪现 - @SubB@ 秒"
tr "game_spell_subtooltip_ShurelyasCrest" = "赋予你和周围友军 +@Effect1Amount*100@% 跑速,持续 @Effect2Amount@ 秒。"
tr "game_spell_subtooltip_ShurelyasCrestTT" = "赋予周围友军+@Effect5Amount*100@% 跑速,持续 @Effect6Amount@ 秒。"
tr "game_spell_summary_ElderDragonBuff" = "攻击和技能燃烧目标,造成额外的持续真实伤害。"
tr "game_spell_TahmKenchR_InCombat" = "战斗中遨游深渊会中断"
tr "game_spell_tooltip_*" = ""
tr "game_spell_tooltip_3030" = "海克斯科技 GLP-800发射数道冰霜箭,对所有击中的敌人造成 @Effect6Amount@ - @Effect7Amount@ (+@CharAbilityPower@)魔法伤害。
被击中的敌人会降低 @Effect5Amount*100@% 跑速,效果于 @Effect4Amount@ 内递减。"
tr "game_spell_tooltip_3142" = "妖梦鬼刀获得 +@Effect3Amount*100@% 跑速,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_3143" = "兰顿之兆降低周围敌方单位 @Effect3Amount*-100@% 跑速,持续 @Effect1Amount@ 秒。"
tr "game_spell_tooltip_3149" = "殒落王者之剑对目标英雄造成 100 魔法伤害并偷取其 25% 跑速,持续 3 秒( 90 秒冷却时间)。"
tr "game_spell_tooltip_3152" = "海克斯科技腰带-01向前冲刺并释放数道火焰箭,造成 @Effect4Amount@ - @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害。
英雄或野怪被一道以上的火焰箭击中时,其余的火焰箭只会造成 @Effect6Amount*100@% 伤害。"
tr "game_spell_tooltip_3153" = "殒落王者之剑对目标英雄造成 100 魔法伤害并偷取其 25% 跑速,持续 3 秒( 90 秒冷却时间)。"
tr "game_spell_tooltip_3157" = "中娅沙漏进入无敌且无法被指定的状态,持续 @Effect2Amount@ 秒,期间无法移动、攻击、施放技能或使用道具。"
tr "game_spell_tooltip_3190" = "日轮的加冕施放一个随时间消退的护盾在周围友方英雄身上,持续 @Effect3Amount@ 秒,最多吸收 @Effect1Amount@(每等级+@Effect2Amount@)伤害。"
tr "game_spell_tooltip_3388" = "妖梦影刀获得 +@Effect3Amount*100@% 跑速,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_3389" = "殒落王者之力对目标英雄造成 100 魔法伤害并偷取其 25% 跑速,持续 3 秒( 90 秒冷却时间)。"
tr "game_spell_tooltip_3800" = "荣耀头盔朝敌人或敌方防御塔移动时获得 @Effect1Amount*100@% 跑速,持续 @Effect2Amount@ 秒。靠近一名敌人时(或 @Effect2Amount@ 秒后),发出一道冲击波,降低周围敌方英雄 @Effect3Amount*-100@% 跑速,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_AbsoluteZero" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @Effect4Amount@ 秒,吟唱期间减缓周遭的敌方跑速 @Effect2Amount*-100@%,随着吟唱的时间越长,缓速效果会提升到 @Effect6Amount*-100@%。努努和威朗普会获得一个可以吸收 @f3@ (+@f1@) 伤害的护盾,在吟唱结束后的 @Effect8Amount@ 秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,伤害大小取决于吟唱时间。"
tr "game_spell_tooltip_ArmsmasterRelentlessAttack" = "无情突袭﹝@Level@﹞[@Hotkey@]被动:贾克斯的普攻短暂提高 @Effect1Amount@% 攻速。连续 2 下对相同单位的普攻可以强化下一次的攻击,造成额外 @Effect2Amount@ ﹝+@CharAbilityPower@﹞物理伤害。
提高攻速的效果最多累加 8 次。"
tr "game_spell_tooltip_AsheQ" = "专注射击等级 @Level@ [@Hotkey@]@Cost@ 魔力,@Effect2Amount@ 层专注效果无冷却时间被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。"
tr "game_spell_tooltip_AsheSpiritOfTheHawk" = "鹰击长空等级 @Level@ [@Hotkey@]无消耗@Cooldown@ 秒冷却时间 (@AmmoRechargeTime@ 秒填充时间)侦查灵鹰振翅飞出,提供沿途视野,并显示目标区域视野 @Effect4Amount@ 秒。艾希可以储存两只灵鹰。"
tr "game_spell_tooltip_AspectOfTheCougar" = "美洲狮(@Level@)[@Hotkey@]无消耗 @Cooldown@ 秒冷却时间人形态: 奈德丽变身为凶猛的美洲狮,技能变更为击倒、猛扑与挥击。
狮形态: 奈德丽恢复人形态。处于人形态时触发 猎捕 将会重置美洲狮的冷却时间。"
tr "game_spell_tooltip_AurelionSolE" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 翱锐龙兽持续往同个方向移动时,获得最多 @Effect2Amount@% 跑速。
主动:往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落,并重制被动跑速。
"
tr "game_spell_tooltip_AurelionSolECancelButton" = "掠日彗星 (@Level@)[@Hotkey@]无消耗无冷却时间提前降落。
"
tr "game_spell_tooltip_AurelionSolQ" = "星涌 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害和 @Effect4Amount@ 秒击晕效果。
第二次点击: 提前引爆核心。
"
tr "game_spell_tooltip_AurelionSolQCancelButton" = "星涌 (@Level@)[@Hotkey@]无消耗无冷却时间第二次点击: 提前引爆核心。
"
tr "game_spell_tooltip_AurelionSolR" = "光音 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
"
tr "game_spell_tooltip_AurelionSolW" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力,每秒再消耗 @Effect3Amount@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @Effect2Amount@ 基础伤害。
开启: 翱锐龙兽的环绕星体进入 最大轨迹 并增加 @Effect1Amount@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。
"
tr "game_spell_tooltip_AurelionSolWToggleOff" = "星体扩张 (@Level@)[@Hotkey@]@f12@ 魔力,每秒再消耗 @f8@ 魔力@f10@ 秒冷却时间被动: 增加环绕星体 @f6@ 基础伤害。
开启: 翱锐龙兽的环绕星体进入 最大轨迹 并增加 @f13@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。
"
tr "game_spell_tooltip_AzirEWrapper" = "护砂瞬身(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。"
tr "game_spell_tooltip_AzirQWrapper" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。"
tr "game_spell_tooltip_AzirR" = "空砂防壁(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。"
tr "game_spell_tooltip_AzirW" = "砂漠禁军(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。"
tr "game_spell_tooltip_BantamTrap" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间使用一个储存的蘑菇来设置陷阱,如果敌人踩到陷阱会引爆,将毒散发到附近的敌人,减缓 @Effect2Amount@% 跑速,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。
陷阱持续 @Effect5Amount@ 分钟,并需要 @Effect4Amount@ 秒的前置隐形作业。如果投掷出的陷阱落在另一个陷阱上,它会弹跳最多 @Effect6Amount@ 个提摩远。
提摩每 @f1@ 秒找到一个蘑菇,但他一次只能携带 3 个。"
tr "game_spell_tooltip_BardE" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
"
tr "game_spell_tooltip_BardPTooltip_D_nS" = "旅者引领米普: 巴德吸引小精灵协助他攻击敌人,这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普目前造成 @f1@(+@f9@) 魔法伤害。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟: 远古编钟随机产生,巴德捡起时可获得经验、12% 最大魔力和脱离战斗时跑速的叠加。每个编钟会在地图上维持 10 分钟。
- 已搜集 @f10@ 个编钟;再搜集 @f7@ 个,米普的攻击会附加 1 秒 @f8@% 缓速效果,并造成额外 @f11@ 伤害。
"
tr "game_spell_tooltip_BardPTooltip_DS_nD" = "旅者引领米普: 巴德吸引小精灵协助他攻击敌人,这些小精灵会在巴德搜集了 编钟 后获得新的效果。
- 米普目前造成 @f1@ (+@f9@) 魔法伤害并附加 @f2@% 缓速,持续 @f3@ 秒,每 @f5@ 秒产生一支新的米普,最多 @f4@只。
编钟: 远古 编钟 随机产生,巴德捡起时可获得经验、 12% 最大魔力和离开战斗移动速度的叠加。每个编钟在地图上可持续存在 10 分钟。
- 已搜集 @f10@ 个编钟;再搜集 @f7@ 个,米普攻击会 造成 @f8@ 额外伤害。
"
tr "game_spell_tooltip_BardPTooltip_DS_nM" = "旅者引领米普:巴德普攻时会吸引小精灵协助他攻击敌人,这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普目前造成 @f1@ (+@f9@) 魔法伤害并附加 @f2@% 缓速效果,持续 @f3@ 秒。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟:远古编钟会随机产生,巴德捡起时可获得经验值、12% 最大魔力和脱离战斗时跑速叠层。编钟会在场上持续存在 10 分钟。
- 已搜集 @f10@ 个编钟 - 再搜集 @f7@ 个编钟,巴德的身旁将会有额外 @f8@ 只米普同时跟随着他,并额外造成 @f11@ 点伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nA" = "旅者引领米普:巴德普攻时会吸引小精灵协助他攻击敌人。这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普穿透锥形范围内的目标,对所有命中的敌人造成 @f1@ (+@f9@)魔法伤害并附加 @f2@% 缓速效果,持续 @f3@ 秒。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟:远古编钟会随机产生,巴德捡起时可获得经验值、12% 最大魔力和脱离战斗跑速叠层。编钟在场上可持续存在 10 分钟。
- 已搜集 @f10@ 个编钟 - 再搜集 @f7@ 个编钟米普的 穿透范围将扩大,并额外造成 @f11@ 伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nD" = "旅者引领米普:巴德普攻时会吸引小精灵协助他攻击敌人。这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普穿透锥形范围内的目标,对所有命中的敌人造成 @f1@ (+@f9@)魔法伤害并附加 @f2@% 缓速效果,持续 @f3@ 秒。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟:远古编钟会随机产生,巴德捡起时可获得经验值、12% 最大魔力和脱离战斗跑速叠层。编钟在场上可持续存在 10 分钟。
- 已搜集 @f10@ 个编钟 - 再搜集 @f7@ 个编钟米普的攻击将提升 @f8@ 点。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nM" = "旅者引领米普:巴德普攻时会吸引小精灵协助他攻击敌人。这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普穿透锥形范围内的目标,对所有命中的敌人造成 @f1@ (+@f9@)魔法伤害并附加 @f2@% 缓速效果,持续 @f3@ 秒。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟:远古编钟会随机产生,巴德捡起时可获得经验值、12% 最大魔力和脱离战斗跑速叠层。编钟在场上可持续存在 10 分钟。
- 已搜集 @f10@ 个编钟 - 再搜集 @f7@ 个编钟,巴德身边将会有 额外 @f8@ 只米普同时跟随他,并额外造成 @f11@ 点伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nR" = "旅者引领米普:巴德普攻时会吸引小精灵协助他攻击敌人。这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普穿透锥形范围内的目标,对所有命中的敌人造成 @f1@ (+@f9@)魔法伤害并附加 @f2@% 缓速效果,持续 @f3@ 秒。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟:远古编钟会随机产生,巴德捡起时可获得经验值、12% 最大魔力和脱离战斗跑速迭层。编钟在场上可持续存在 10 分钟。
- @f10@ 个编钟 已被搜集 - 再搜集 @f7@ 个编钟米普的重生时间将减少 @f8@ 秒,并额外造成 @f11@ 点伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSAM_nS" = "旅者引领米普:巴德普攻时会吸引小精灵协助他攻击敌人。这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普穿透锥形范围内的目标,对所有命中的敌人造成 @f1@ (+@f9@)魔法伤害并附加 @f2@% 缓速效果,持续 @f3@ 秒。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟:远古编钟会随机产生,巴德捡起时可获得经验值、12% 最大魔力和脱离战斗跑速叠层。编钟在场上可持续存在 10 分钟。
- 已搜集 @f10@ 个编钟 - 再搜集 @f7@ 个编钟米普的攻击将造成 @f8@% 缓速效果,并额外造成 @f11@ 点伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSM_nA" = "旅者引领米普:巴德普攻时会吸引小精灵协助他攻击敌人,这些小精灵会在巴德搜集编钟后获得新的效果。
- 米普目前造成 @f1@ (+@f9@) 魔法伤害并造成 @f2@% 缓速效果,持续 @f3@ 秒。每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟:远古编钟会随机产生,巴德捡起时可获得经验值、12% 最大魔力和脱离战斗时跑速叠层。编钟在场上可持续存在 10 分钟。
- 已搜集 @f10@ 个编钟 - 再搜集 @f7@ 个编钟米普的攻击将穿透目标,并额外造成 @f11@ 点伤害。
"
tr "game_spell_tooltip_BardPTooltip_DSM_nD" = "旅者引领米普: 巴德吸引小精灵协助他攻击敌人,这些小精灵会在巴德搜集了 编钟后获得新的效果。
- 米普目前造成 @f1@ (+@f9@) 魔法伤害并造成 @f2@% 缓速,持续 @f3@ 秒,每 @f5@ 秒产生一只新的米普,最多 @f4@ 只。
编钟: 远古 编钟 随机产生,巴德捡起时可获得经验、12%最大魔力和离开战斗移动速度的叠加。每个编钟在地图上可持续存在 10 分钟。
- 已搜集 @f10@ 个编钟;再搜集 @f7@ 个编钟,米普的攻击会 造成 @f8@ 额外伤害。
"
tr "game_spell_tooltip_BardQ" = "宇宙制约 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
"
tr "game_spell_tooltip_BardR" = "凝滞命域 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @Effect1Amount@ 秒。
史诗级野怪也会受到影响。"
tr "game_spell_tooltip_BardW" = "守望神龛 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
"
tr "game_spell_tooltip_BlessingoftheLizardElder" = ""
tr "game_spell_tooltip_BlindingDart" = "致盲吹箭(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害和短暂的致盲效果,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_BlindMonkEOne" = "狂风暴雨 / 分筋错骨﹝@Level@﹞[@Hotkey@]@Cost@ 能量 / @Effect4Amount@ 能量@Cooldown@ 秒冷却时间狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。"
tr "game_spell_tooltip_BlindMonkETwo" = "分筋错骨(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间李星对周围被狂风暴雨击中的敌方单位施展分筋错骨,减缓他们的跑速 @Effect2Amount@%,持续 @Effect5Amount@ 秒。跑速会在效果持续时间内逐渐恢复。"
tr "game_spell_tooltip_BlindMonkQOne" = "虎啸龙吟 / 震惊百里﹝@Level@﹞[@Hotkey@]@Cost@ 能量 / @Effect4Amount@ 能量@Cooldown@ 秒冷却时间虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。"
tr "game_spell_tooltip_BlindMonkQTwo" = "震惊百里(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间李星冲向被梵音击中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。"
tr "game_spell_tooltip_BlindMonkR" = "神龙摆尾(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上相当于 @Effect3Amount@% 初始目标额外生命的物理伤害。"
tr "game_spell_tooltip_BlindMonkRKick" = "神龙摆尾(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上相当于 @Effect3Amount@% 初始目标额外生命的物理伤害。"
tr "game_spell_tooltip_BlindMonkWOne" = "铁壁金身 / 易筋洗髓(@Level@)[@Hotkey@]@Cost@ 能量 /@Effect4Amount@ 能量@Cooldown@ 秒冷却时间铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。"
tr "game_spell_tooltip_BlindMonkWTwo" = "易筋洗髓﹝@Level@﹞[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间李星接受过严格的肉体训练,使他可以在战斗中更为强健。@Effect8Amount@ 秒内,李星获得 @Effect2Amount@% 普攻吸血和技能吸血。"
tr "game_spell_tooltip_BrandE" = "天火燎原(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布兰德引导天火爆发在目标身上,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上有烈炎标记,此技能将会蔓延至目标周围的敌人身上。"
tr "game_spell_tooltip_BrandQ" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布兰德发出火球,对目标造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:此技能会再晕眩目标 1.5 秒。"
tr "game_spell_tooltip_BrandR" = "末日熔岩(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @Effect4Amount@%跑速。"
tr "game_spell_tooltip_BrandW" = "炼狱风暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间短暂延迟后,布兰德朝指定位置施放炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
烈炎标记:提高 25% 此技能造成的伤害。"
tr "game_spell_tooltip_BraumE" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布郎姆降低接下来受到伤害并且保护所有后方友军。
布郎姆朝固定方向举起重盾,持续 @Effect2Amount@ 秒,使下一击伤害无效化。并降低接下来所承受的 @Effect3Amount@% 伤害。
布郎姆 拦截 技能,使技能击中他之后被摧毁。
在技能作用期间,布郎姆获得 @Effect4Amount@% 跑速。"
tr "game_spell_tooltip_BraumPassive" = "震荡冰封布郎姆的普攻会迭加震荡冰封,只要敌方目标身上获得第一层迭加, 友军 的普攻也能够迭加震荡冰封。
迭加到 4 层后,将会晕眩该目标并受到魔法伤害。接下来的数秒该目标将不会获得新的迭加,但是来自布郎姆的攻击将会制造额外魔法伤害。"
tr "game_spell_tooltip_BraumQ" = "凛冬冲击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布郎姆从重盾内驱动寒冰攻击,对第一个命中敌人造成 @Effect1Amount@ (+@f1@) [2.5% 布郎姆最大生命] 点魔法伤害并且缓速他们 @Effect2Amount@%,在 @Effect5Amount@ 秒内衰减。
可获得一层 震荡冰封。 "
tr "game_spell_tooltip_BraumRWrapper" = "冰河裂隙(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布郎姆重击地面,击飞周围和他面前一条直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @Effect3Amount@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @Effect4Amount@% ,持续 @Effect6Amount@ 秒。
被击中敌人将会受到 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。第一个被击飞的目标将会滞空 @Effect5Amount@ 秒,次要目标仅会短暂被击飞。"
tr "game_spell_tooltip_BraumW" = "壁垒守护(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布郎姆猛然一跃,跳到友方英雄或士兵身旁。
落地后,布郎姆与友军获得 @f3@ 点物理防御与 @f4@ 点魔法防御(@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆的额外物理/魔法防御),持续 @Effect1Amount@ 秒。"
tr "game_spell_tooltip_Burning" = ""
tr "game_spell_tooltip_BurningAgony" = "痛苦燃烧(@Level@)[@Hotkey@]每秒 @Effect2Amount@ 生命@Cooldown@ 秒冷却时间启动:蒙多医生燃烧自己,每秒对周围敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
启动时,蒙多医生身上控制效果的持续时间将会减少 @Effect5Amount*100@%。"
tr "game_spell_tooltip_Bushwhack" = "丛林伏击 / 猛扑(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间人形态: 奈德丽放置一个持续 2 分钟的潜隐陷阱。陷阱会在敌人碰到时触发,揭露目标位置并对其在 4 秒内造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
最多可放置 @f4@ 个陷阱。(可放置的最大陷阱数会在等级 6/11/16 时增加)
狮形态: 奈德丽向目标方向扑击,对周围的敌人造成伤害。"
tr "game_spell_tooltip_BusterShot" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并将目标及周边敌方单位击退 @Effect2Amount@ 距离。"
tr "game_spell_tooltip_CaitlynAceintheHole" = "王牌射手等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间凯特琳花费时间准备一发完美射击,可对在距离 @Effect2Amount@ 以内的英雄造成 @Effect1Amount@ (+@f1@) 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标真视视野。"
tr "game_spell_tooltip_CaitlynEntrapment" = "九零式猎网等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_CaitlynHeadshotMissile" = ""
tr "game_spell_tooltip_CaitlynPiltoverPeacemaker" = "镇暴射击等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。"
tr "game_spell_tooltip_CaitlynYordleTrap" = "捕获陷阱等级 @Level@ [@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒充能时间放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。"
tr "game_spell_tooltip_CamilleE" = "钢铁钩射 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间首次施放: 卡蜜儿朝地形物发射钩子,并利用钩子移动至地形物。卡蜜儿移动至地形物后 1 秒内可重启技能。
第二次施放:卡蜜儿从墙上跳下并向目标猛烈撞击,对首位击中的目标造成@Effect3Amount@ (+@f1@) 物理伤害并对范围内敌人造成 @Effect1Amount@ 秒晕眩。若朝敌方英雄俯冲,技能范围会扩大至两倍。此外,技能命中目标后卡蜜儿将获得额外@Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_CamilleQ" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡蜜儿的下次普攻造成 @f1@ 额外物理伤害并增加 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。此技能可在接下来 @Effect10Amount@ 秒内重启且不会消耗任何魔力。
若两次施放间隔时间至少@Effect1Amount@ 秒,第二段攻击造成的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,并且将其中 @f3@% 物理伤害转换成真实伤害。
精密解剖 无法触发暴击。"
tr "game_spell_tooltip_CamilleR" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法藉由任何方式脱离结界,结界持续 @Effect3Amount@ 秒。其他邻近敌人会被击退至结界外。卡蜜儿对被禁锢英雄的普攻造成额外魔法伤害,相当于 @Effect2Amount@ 加上 @Effect1Amount@% 目标目前生命。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。"
tr "game_spell_tooltip_CamilleW" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@%(+@f2@%)最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。"
tr "game_spell_tooltip_CardmasterStack" = "卡牌骗术 (@Level@)[@Hotkey@]被动:每 4 次攻击,逆命造成额外 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
此外他的攻速增加 @Effect3Amount@%。"
tr "game_spell_tooltip_CarpetBomb" = "女武神特攻(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。"
tr "game_spell_tooltip_CarpetBombMega" = "炸弹快递(@Level@)[@Hotkey@]无消耗库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续5秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。"
tr "game_spell_tooltip_CassiopeiaE" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间对目标敌人造成@f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @f4@(+@f2@) 生命。"
tr "game_spell_tooltip_CassiopeiaQ" = "毒雾爆击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_CassiopeiaR" = "石化凝视(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡莎碧雅对她面前的敌人造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。面朝她的敌人将石化并晕眩 @Effect3Amount@ 秒,背向她的敌人将降低@Effect2Amount@%跑速。"
tr "game_spell_tooltip_CassiopeiaW" = "剧毒瘴气(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
剧毒瘴气无法近身施放。"
tr "game_spell_tooltip_ChronoShift" = "时光倒流(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间极灵对友军目标释放一个保护性法术符文,持续 @Effect2Amount@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @Effect1Amount@ (+@CharAbilityPower@) 点生命。"
tr "game_spell_tooltip_Consume" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普向敌人咬了一口,造成伤害并治愈自己。当他的血量低于 @Effect7Amount*100@% 生命时,此技能的治愈效果将提升 @f7@%。
野怪和小兵:造成 @Effect1Amount@ 真实伤害并回复 @Effect2Amount@ (+@CharAbilityPower@) (+@f1@) 生命。
英雄:造成 @Effect3Amount@ (+@CharAbilityPower2@) (+@f8@) 魔法伤害并回复 @f3@ (+@f9@) (+@f5@) 生命。"
tr "game_spell_tooltip_CorpseExplosion" = "尸爆﹝@Level@﹞[@Hotkey@]被动:当敌人在阿姆姆的四周遭到击杀时,残存地面的尸体自动爆炸,对周围的敌方单位造成 @Effect1Amount@ ﹝+@CharAbilityPower@﹞魔法伤害。"
tr "game_spell_tooltip_Crowstorm" = "群鸦风暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间费德提克引导 @Effect3Amount@ 秒后,一群乌鸦聚集到费德提克身边并将他传送到目标区域,对范围内敌人每秒造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
此技能持续 @Effect2Amount@ 秒,总共造成 @f1@ (+@f2@) 魔法伤害。"
tr "game_spell_tooltip_Crystallize" = "寒冰屏障(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间冰晶凤凰聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。"
tr "game_spell_tooltip_DariusExecuteRank3" = "諾克薩斯斷頭台(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Effect1Amount@ (+@f1@) 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @Effect3Amount@% 傷害。
最大傷害: @f3@.
以解鎖: 若諾克薩斯斷頭台擊殺目標,立即刷新技能冷卻時間。"
tr "game_spell_tooltip_DariusHemo" = "绞喉达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。"
tr "game_spell_tooltip_DariusHemoMarker" = "绞喉达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。"
tr "game_spell_tooltip_DarkStarBlankSpell" = "召唤师技能无法使用召唤师技能在此模式中无法使用。
「我们要去的地方,不需要召唤师技能…」 "
tr "game_spell_tooltip_Deceive" = "欺诈魔术(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间萨科瞬移到目标区域并进入 潜隐 状态,持续 @Effect3Amount@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将额外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理伤害并缩减 @f3@ 秒欺诈魔术的冷却时间。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视 效果发现。"
tr "game_spell_tooltip_DefensiveBallCurl" = "尖刺防御(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。"
tr "game_spell_tooltip_DefensiveBallCurlCancel" = "取消尖刺防御(@Level@)[@Hotkey@]无消耗无冷却时间提早取消尖刺防御。 "
tr "game_spell_tooltip_Destiny" = "命运 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间获得所有敌方英雄的 真视 视野,持续 @Effect1Amount@ 秒。
命运启动时,逆命可以在 1.5 秒内传送到 @Effect4Amount@ 单位以内的位置。"
tr "game_spell_tooltip_DetonatingShot" = "爆炸射击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法伤害。
主动: 在敌人身上放置一个在 4 秒后爆炸的炸药,对目标及周围敌人造成 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害。 每次普攻和攻击技能增加此炸弹 +@Effect6Amount*100@% 的伤害。
迭加四层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。"
tr "game_spell_tooltip_DianaArc" = "月牙天冲等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_DianaOrbs" = "苍白月瀑等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤三颗星体,触及敌人时会造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect1Amount@ 秒。
同时暂时获得一个可以吸收 @Effect3Amount@ (+@CharAbilityPower2@) 伤害的护盾。如果三颗星体全数爆炸,护盾值将会增加 @Effect3Amount@ (+@CharAbilityPower2@) 。"
tr "game_spell_tooltip_DianaPassive" = "银月之刃每三下攻击会回复自身魔力,并对周围敌人造成额外魔法伤害。每施放一次技能都会使接下来的 3 次攻击获得额外攻速。"
tr "game_spell_tooltip_DianaTeleport" = "朔月幻步等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间黛安娜化身为复仇的新月,传送至一名敌人的身旁,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
施放朔月幻步传送至身上带有月光精华的敌人时,朔月幻步无需冷却时间,同时也会移除所有其他敌人身上的月光精华减益效果。"
tr "game_spell_tooltip_DianaVortex" = "月陨等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:将银月之刃赋予的额外攻速提升至 @Effect3Amount*100@%。
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_Disintegrate" = "瓦解怒焰 等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。如果目标死于瓦解怒焰的话,安妮会得到施展此技能消耗的魔力,并减少一半施展此技能的冷却时间。"
tr "game_spell_tooltip_DragonBurning" = ""
tr "game_spell_tooltip_Drain" = "生命汲取(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。"
tr "game_spell_tooltip_DravenDot" = "说明"
tr "game_spell_tooltip_DravenDoubleShot" = "给我闪! (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_DravenFury" = "好戏上场(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "game_spell_tooltip_DravenRCast" = "回转死神 (@Level@ )[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @Effect4Amount*100@% (最低 @Effect2Amount@%) 在斧头转回来的过程中伤害递减会重置。"
tr "game_spell_tooltip_DravenRDoublecast" = "回转死神(@Level@)[@Hotkey@]再度启动回转死神,使得斧头提早转回达瑞文手上。"
tr "game_spell_tooltip_DravenSpinning" = "回旋飞斧(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。"
tr "game_spell_tooltip_DrawABead" = "校准射击﹝@Level@﹞[@Hotkey@]被动:永久提高崔丝塔娜 @Effect1Amount@普攻距离。"
tr "game_spell_tooltip_EkkoE" = "相位转移等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。"
tr "game_spell_tooltip_EkkoPassive" = "艾克的普攻和技能攻击能为驱动-Z 填充时光能量。对目标的第三次攻击造成额外伤害。若目标是英雄,艾克获得额外跑速。"
tr "game_spell_tooltip_EkkoQ" = "时光枢纽等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "game_spell_tooltip_EkkoR" = "计时开始等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。除此之外,艾克回复 @Effect3Amount@ (+@CharAbilityPower2@)生命,在前 4 秒内他每失去 1% 生命,回复量增加@Effect5Amount@%。"
tr "game_spell_tooltip_EkkoW" = "时空拦截等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_EkkoWPassive" = "艾克的基本攻击会对生命值低于 30% 的英雄造成额外伤害。来源:@SourceName@"
tr "game_spell_tooltip_EliseHumanE" = "盘缠蛛丝(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间晕眩敌方目标 @Effect5Amount@ 秒并暴露非潜行目标位置。"
tr "game_spell_tooltip_EliseHumanQ" = "神经毒素 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间造成的魔法伤害等同于 @Effect1Amount@ 附加 @Effect6Amount@% (+@CharAbilityPower@%) 目标当前的生命。 最多对野怪造成额外 @Effect2Amount@ 点伤害。"
tr "game_spell_tooltip_EliseHumanW" = "爆裂毒蛛(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤一只剧毒蜘蛛冲向指定区域,碰触敌方目标或经过 3 秒后自动引爆造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_EliseR" = "蜘蛛型态(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间伊莉丝变身成残暴的蜘蛛,减少 425 攻击距离,获得 @Effect3Amount@ 移动速度并切换成蜘蛛型态专用技能。唤醒狂乱蛛群,攻击附近敌人。
狂乱蛛群: 狂乱蜘蛛造成 @Effect1Amount@ (+@CharAbilityPower2@) 伤害和降低 @Effect4Amount@% 群体技能伤害。"
tr "game_spell_tooltip_EliseRDummy" = "蜘蛛型态 (@Level@)[@Hotkey@]No Cost@Cooldown@ 秒冷却时间主动: 伊莉丝变身成残暴的蜘蛛,切换成蜘蛛型态专用技能,同时召唤预备的狂乱蜘蛛。蜘蛛型态时,每次攻击可以造成额外 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害和提高 @Effect3Amount@ 跑速。
狂乱蛛群: 狂乱蜘蛛有 @Effect1Amount@基础伤害和 @Effect4Amount@% 降低群体技能伤害。最多 @Effect5Amount@只狂乱蜘蛛。"
tr "game_spell_tooltip_EliseRSpider" = "人类型态(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间伊莉丝变身回人类,减少 25 移动速度,获得 425 攻击距离并切换成人类型态专用技能。所有狂乱蜘蛛进入休眠模式。
狂乱蛛群:狂乱蜘蛛造成 @Effect1Amount@ (+@CharAbilityPower2@) 伤害和降低 @Effect4Amount@% 群体技能伤害。"
tr "game_spell_tooltip_EliseSpiderE" = "韧丝飞跃(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间目标为敌军时: 伊莉丝和狂乱蛛群跃升至空中,然后飞降在敌方目标身上。飞降后,来自 蜘蛛女王的额外伤害和治愈效果增加 @Effect6Amount@% ,持续 @Effect8Amount@ 秒。
点击地面:伊莉丝和狂乱蛛群跃升至空中,无法被指定 @Effect4Amount@ 秒,可以点选目标飞降在附近敌军身上。"
tr "game_spell_tooltip_EliseSpiderlingBasicAttack" = ""
tr "game_spell_tooltip_EliseSpiderQ" = "毒咬(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间扑向目标以毒牙咬袭敌人,造成的魔法伤害等同 @Effect1Amount@ 点,附加 @Effect6Amount@% (+@CharAbilityPower@%) 目标已经损失的生命,最多对野怪造成额外 @Effect2Amount@ 点伤害。"
tr "game_spell_tooltip_EliseSpiderW" = "掠食者的狂喜(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:提高狂乱蛛群 @Effect5Amount@% 攻速。
主动:提高伊莉丝和狂乱蛛群 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_EnchantedCrystalArrow" = "魔法水晶箭等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。晕眩时间取决于飞行距离,最久 @Effect2Amount@ 秒,周遭敌人受到一半的伤害。"
tr "game_spell_tooltip_EvelynnE" = "夺魂鞭索 {{ game_spell_tooltip_EvelynnE_substring }}"
tr "game_spell_tooltip_EvelynnE_substring" = "[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊芙琳使用背刺穿刺目标,对目标施加命中效果并造成等同于 @f1@ 加上目标 @Effect5Amount@% (+@CharAbilityPower@%)最大生命的魔法伤害。接着,伊芙琳获得 @Effect3Amount*100@% 跑速,持续 @Effect4Amount@ 秒。
魔魅之影 启动时,夺魂鞭索的冷却时间将重置并受到强化。技能强化后,夺魂鞭索会将伊芙琳拉往目标,对目标及路径上的敌人造成等同于 @f2@ 加上目标 @Effect6Amount@% (+@CharAbilityPower2@%)最大生命的魔法伤害。"
tr "game_spell_tooltip_EvelynnE2" = "夺魂鞭索 强化 (@Level@) {{ game_spell_tooltip_EvelynnE_substring }}"
tr "game_spell_tooltip_EvelynnQ" = "憎恨尖刺 (@Level@){{ game_spell_tooltip_EvelynnQ_substring }}"
tr "game_spell_tooltip_EvelynnQ_substring" = "[@Hotkey@]@Cost@ 魔力@f9@ 秒冷却时间伊芙琳朝目标方向甩出背刺,对首位命中的目标造成 @Effect5Amount@ (+@CharAbilityPower2@)魔法伤害,并使伊芙琳接下来的三次技能或普攻对该目标额外造成 @Effect4Amount@(+@CharAbilityPower@)魔法伤害。接着,伊芙琳最多可以重启此技能三次。
重启:对最接近的敌人施放一直线的尖刺,对所有命中的单位造成 @Effect5Amount@ (+@CharAbilityPower2@)魔法伤害。
背刺命中野怪的话将返还 @Effect1Amount*100@% 憎恨尖刺的冷却时间。憎恨尖刺会优先锁定伊芙琳正在攻击的目标。"
tr "game_spell_tooltip_EvelynnQ2" = "憎恨尖刺 (@Level@){{ game_spell_tooltip_EvelynnQ_substring }}"
tr "game_spell_tooltip_EvelynnR" = "残戮收割(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊芙琳释放体内的恶魔之力,进入无法被指定的状态并用背刺横扫前方敌人,接着瞬移到原本位置的后方。对目标造成 @Effect1Amount@(+@CharAbilityPower@)魔法伤害,若目标的生命低于@Effect7Amount*100@%,伤害将提升至 @f1@(+@f2@)。"
tr "game_spell_tooltip_EvelynnW" = "咒欲迷尘(@Level@)[@Hotkey@]@Cost@ 魔力@f8@ 秒冷却时间伊芙琳诅咒一名敌方英雄或野怪,诅咒会持续存在 5 秒。伊芙琳使用普攻或技能攻击该目标时会触发诅咒,返还此技能的消耗魔力,并降低其 @Effect3Amount*-100@% 跑速。
若诅咒持续存在 2.5 秒以上,触发时该目标将会受到魅惑,持续 @Effect2Amount@ 秒。此外,还会附加以下效果:- 目标为敌方英雄时,降低其 @Effect9Amount*100@% 魔法防御,持续 @Effect10Amount@ 秒。
- 目标为野怪时,造成 @Effect7Amount@ (+@CharAbilityPower@)魔法伤害,且魅惑效果的持续时间增加 @Effect1Amount@ 秒。
施放咒欲迷尘不会解除魔魅之影的效果。"
tr "game_spell_tooltip_EyeOfTheStorm" = "风暴之眼等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间珍娜给予友军英雄或防御塔一个风之护盾,于 @Effect3Amount@ 秒内衰减。护盾可吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,并获得 @Effect2Amount@ (+@CharAbilityPower2@) 物理攻击力直到护盾完全耗尽。
珍娜每个缓速或击飞一名敌方英雄的技能都会减少风暴之眼的冷却时间 @ECDRefundforCC*100@%。"
tr "game_spell_tooltip_Feast" = "飨宴等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间科加斯饥饿地吞食一名敌人,对英雄造成 @Effect2Amount@ (+@f2@) (+@CharAbilityPower2@) 真实伤害,或者对野怪及小兵造成 @Effect1Amount@ (+@f2@)(+@CharAbilityPower2@) 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @Effect3Amount@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @Effect4Amount@ 层。(目前层数:@f3@/@Effect4Amount@)"
tr "game_spell_tooltip_FeralScream" = "野性尖啸等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_FiddlesticksDarkWind" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间费德提克朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。"
tr "game_spell_tooltip_FioraE" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。"
tr "game_spell_tooltip_FioraQ" = "移形之体 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 、能够击杀的目标与防御塔。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。"
tr "game_spell_tooltip_FioraR" = "顶尖对决(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @f8@% 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成(@f6@%)。
若菲欧拉在 @Effect1Amount@ 秒内击中 4 个破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复@Effect7Amount@ (+@f9@) 生命,持续 @Effect9Amount@ 秒至 @Effect6Amount@ 秒,根据破绽击中的数量增加。"
tr "game_spell_tooltip_FioraW" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ 魔力@f2@ 秒冷却时间菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。"
tr "game_spell_tooltip_FizzE" = "爱玩小飞 / 调皮小飞 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间飞斯朝光标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_FizzQ" = "现捞海胆 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@秒冷却时间飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。这个技能会触发攻击命中效果。
海神三叉戟 的效果会附加于飞斯冲刺途中的行经的所有敌人上。"
tr "game_spell_tooltip_FizzR" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@Effect8Amount@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @Effect1Amount@ (+@CharAbilityPower@) 到 @Effect3Amount@ (+@CharAbilityPower2@) 的魔法伤害,并且缓速 40% 到 80%。"
tr "game_spell_tooltip_FizzW" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:飞斯的普攻会使敌人流血,在 @Effect8Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法伤害。
主动:飞斯下一次的普攻造成 @Effect3Amount@ (+@CharAbilityPower2@) 额外魔法伤害。
如果主动效果击杀了一个目标,将回复 @Effect2Amount@ 魔力并将冷却时间重置至 1 秒。否则,5 秒内飞斯的攻击在命中时会造成额外的 @Effect10Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_FlashFrost" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @f1@% ,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_Fling" = "过肩摔(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_ForcePulse" = "能量脉冲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间附近有单位施放法术技能时,卡萨丁将吸收能量。
当附近累计有 6 次技能后,可施放能量脉冲,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并缓速前方锥形施法范围内的敌人 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_Frostbite" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。"
tr "game_spell_tooltip_GalioE" = "光荣制裁(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间加里欧朝前方猛烈冲刺,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并将他们击飞至空中,持续 @Effect2Amount@ 秒。加里欧撞到一名敌方英雄或是地形物后即停止冲刺。"
tr "game_spell_tooltip_GalioQ" = "征战风暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间加里欧释放两道气流并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
气流汇聚之后会形成一股旋风,于 @Effect3Amount@ 秒内造成 @Effect5Amount*3@ (+@CharAbilityPower2.0*3@) 加上(+@f9@)% 敌人最大生命的魔法伤害(对野怪最多造成 @Effect4Amount*3@ 伤害)。"
tr "game_spell_tooltip_GalioR" = "英灵之门(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间加里欧指定一名友军当前的所在位置作为降落地点,并赋予该名友军 @Effect5Amount@ (+@f2@)% 伤害减免,直到他降落至指定位置。
加里欧降落之后,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并将他们击飞至空中,持续 @Effect3Amount@ 秒(敌人若是位于范围中央,击飞时间则为 @Effect2Amount@ 秒)。"
tr "game_spell_tooltip_GalioW" = "杜兰德之盾(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:加里欧 @Effect6Amount@ 秒内未受到伤害的话将获得一个可以吸收 @f3@ 魔法伤害的护盾。
第一阶段:加里欧开始蓄力,获得 @Effect1Amount@ (+@f2@)(+@f4@)% 魔法伤害减免,以及相当于 @f5@% 魔法伤害减免的物理伤害减免,并减缓自身 @Effect3Amount@% 跑速。
第二阶段:加里欧嘲讽周围敌人,持续 @Effect4Amount@ 秒至 @Effect7Amount@ 秒,造成 @f8@ (+@f9@) - @f10@ (+@f11@)伤害,并刷新伤害减免的持续时间至 @Effect8Amount@ 秒。嘲讽持续时间、伤害及范围将随着蓄力时间的长度而提升。
"
tr "game_spell_tooltip_GangplankE" = "火药桶 (@Level@)[@Hotkey@]无消耗@f2@ 秒充能时间(最多: @f4@)在目标位置放置一个可以被刚普朗克或敌人攻击的火药桶,持续 @Effect5Amount@ 秒。
若刚普朗克引爆火药桶,则会爆炸对敌方造成 该攻击伤害 的物理伤害(无视 @Effect10Amount@% 物理防御),并缓速他们 @Effect4Amount@% 持续 @Effect2Amount@ 秒。英雄会受到 @Effect3Amount@ 额外物理伤害。
当火药桶爆炸时,爆炸范围重迭的火药桶也会引爆(伤害不会迭加)。
火药桶每 @f5@ 秒会损失生命。(腐朽率在等级 7 和 13 时增加)
木桶爆炸可以触发枪火谈判的掠夺金钱效果。"
tr "game_spell_tooltip_GangplankQWrapper" = "枪火谈判(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间击发一枚子弹造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害(可以暴击和触发命中效果)。
若枪火谈判击杀目标,刚普朗克掠夺 @Effect2Amount@ 额外金钱和 @Effect5Amount@ 毒蛇银币。 (在商店用 毒蛇银币 升级加农炮幕)。
总掠夺金钱: @f1@ 金钱"
tr "game_spell_tooltip_GangplankR" = "加农炮幕 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间指示刚普朗克的海盗船在对目标地点击发 @f3@ 波大炮,持续 @Effect3Amount@ 秒。每波造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount@% ,持续 @Effect6Amount@ 秒。
使用枪火谈判搜集毒蛇银币,以升级技能。"
tr "game_spell_tooltip_GangplankW" = "坏血症疗法(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间刚普朗克吃下一串柑橘水果,清除所有限制技能效果并回复 @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% 损失生命。"
tr "game_spell_tooltip_Gate" = "传送之门 (@Level@)[@Hotkey@]无消耗在 1.5 秒内将逆命传送到地图任意位置。"
tr "game_spell_tooltip_GGun" = "格林机枪(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。"
tr "game_spell_tooltip_GlacialStorm" = "冰川风暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间启动:每秒消耗 @Effect2Amount@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @Effect7Amount@ 秒内不断扩张,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速敌方目标,降低其 @Effect4Amount@% 跑速。
当冰川风暴扩张到最大范围时,会降低目标 @f1@% 跑速并造成 @Effect3Amount@% 伤害。"
tr "game_spell_tooltip_GlacialStormSpell" = "取消冰川风暴[@Hotkey@]停止释放冰川。"
tr "game_spell_tooltip_GnarE" = "呐儿跳跳/重磅辗压 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点呐儿: 跳到指定地点并获得 @Effect2Amount@% 攻速,持续 3 秒。如果呐儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @Effect1Amount@ (+@f1@) [6% 呐儿最大生命] 物理伤害,并短暂缓速该敌人。
狂暴呐儿: 跳到指定地点,在着陆时对该区域敌人造成 @Effect1Amount@ (+@f1@) [6% 呐儿最大生命] 物理伤害。被呐儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。"
tr "game_spell_tooltip_GnarQ" = "骨头回力镖/巨岩抛掷 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速 @Effect3Amount@% ,持续 @Effect4Amount@ 秒。对第一个命中之后的敌人造成 @Effect7Amount@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @f1@%冷却时间。
狂暴吶儿:抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @Effect2Amount@ (+@CharTotalPhysical2@) 物理伤害。如果吶儿捡起掷出去的巨岩则将会减少此技能 @Effect6Amount@% 冷却时间。 "
tr "game_spell_tooltip_GnarR" = "狂啸猛击! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点呐儿: 被动:野兽本能的额外跑速提升至 @Effect2Amount@%。
狂暴呐儿: 将附近所有敌人都往指定方向击退,造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@) 物理伤害并缓速他们 @Effect8Amount@% ,持续 @Effect3Amount@ 秒。任何因此撞上墙面的敌人将会承受 @Effect7Amount@% 伤害并且被晕眩。"
tr "game_spell_tooltip_GnarW" = "野兽本能/原始冲撞 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @Effect1Amount@ (+@CharAbilityPower@)+ @Effect2Amount@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @Effect4Amount@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @Effect5Amount@ 秒,造成 @Effect3Amount@ (+@CharTotalPhysical2@) 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。"
tr "game_spell_tooltip_GragasE" = "肉弹冲击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。"
tr "game_spell_tooltip_GragasQ" = "滚动酒桶(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速效果在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。"
tr "game_spell_tooltip_GragasQToggle" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间再次启动此技能以引爆酒桶。"
tr "game_spell_tooltip_GragasR" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间古拉格斯向目标区域投掷他的酒桶,在落地时爆炸,范围内敌人受到 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害且遭到击退。"
tr "game_spell_tooltip_GragasW" = "醉酒狂暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间 古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%) ,持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害(对野怪最多造成 @Effect4Amount@ 伤害)。"
tr "game_spell_tooltip_GravesChargeShot" = "龙争虎斗等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Effect1Amount@(+@f1@) 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @Effect2Amount@ (+@f2@) 点物理伤害。"
tr "game_spell_tooltip_GravesMove" = "猛龙过江等级@Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。"
tr "game_spell_tooltip_GravesQLineSpell" = "人在江湖等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。"
tr "game_spell_tooltip_GravesSmokeGrenade" = "只手遮天等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_Hallucinate" = "幻象 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并召唤 3 个小惊吓魔盒。
- 小惊吓魔盒会造成 @Effect6Amount@ (+@CharAbilityPower2@) 伤害,并使敌人逃窜 @Effect7Amount@ 秒,它们会同时触发。
分身会造成萨科 @Effect8Amount@% 的伤害并承受@Effect2Amount@% 额外伤害。
分身可以使用 Alt 键与滑鼠右键或者重启这个技能来控制。"
tr "game_spell_tooltip_HallucinateFull" = "幻象(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并召唤三个小惊吓魔盒。
- 小惊吓魔盒会造成@Effect6Amount@ (+@CharAbilityPower2@) 伤害,并使敌人逃窜 @Effect7Amount@ 秒,它们会同时触发。
分身会造成萨科 @Effect8Amount@% 的伤害并承受 @Effect2Amount@% 额外伤害。
幻象可以借由使用 Alt 键与滑鼠右键或者重新启动这个技能来控制。"
tr "game_spell_tooltip_HallucinateGuide" = "操控:幻象(@Level@)[@Hotkey@]无消耗无冷却时间萨科操控分身移动或攻击目标敌人。
萨科操控的分身可以存在 18 秒,会在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并召唤三个小惊吓魔盒。
- 小惊吓魔盒会造成@Effect6Amount@ (+@CharAbilityPower2@) 伤害,并使敌人逃窜 @Effect7Amount@ 秒,它们会同时触发。
分身会造成萨科 75% 的伤害并承受 @Effect2Amount@% 额外伤害。
幻象可以借由使用 Alt 键与滑鼠右键或者重新启动这个技能来控制。"
tr "game_spell_tooltip_HecarimRapidSlash_URF" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赫克林朝周遭敌人劈斩,造成 @Effect1Amount@ (+@f1@) 物理伤害 (对小兵造成 @Effect5Amount@% 伤害)。"
tr "game_spell_tooltip_HeimerdingerE" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并且缓速敌方单位 @Effect3Amount@%,持续 @Effect2Amount@ 秒。在爆炸中心的目标将会被晕眩 @Effect4Amount@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "game_spell_tooltip_HeimerdingerQ" = "H-28G 进化炮台(@Level@)[@Hotkey@]@Cost@ 魔力和 @f3@ 个炮台储存数@Cooldown@ 秒冷却时间放置炮台在目标区域,炮台会优先攻击汉默丁格的目标及攻击他的敌人,汉默丁格离开炮台所在区域时炮台会自动关闭。汉默丁格每 @f1@ 秒会储存一座炮台,最多可以储存 @Effect3Amount@ 座炮台。
H-28G 炮台数值
生命: @f4@ (+@f2@)
攻击 ─ 炮弹: @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
攻击 ─ 光束炮: 每 @Effect6Amount@ 秒造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害。
炮台放置上限: 3"
tr "game_spell_tooltip_HeimerdingerR" = "升级!!!﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害,光束炮则是造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @Effect8Amount@ (+@f1@) 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @Effect5Amount@ (+@f2@) 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @Effect10Amount@ (+@f4@) 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。"
tr "game_spell_tooltip_HeimerdingerW" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间汉默丁格朝滑鼠游标的方向发射 5 发长程火箭,每发火箭造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。敌方单位被超过一发的火箭击中时,除了第一发之外,其它火箭会造成较少伤害:
英雄与野怪: @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,最多 @Effect6Amount@ (+@f2@) 伤害
小兵: 60% 基础伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "game_spell_tooltip_HextechGunbladeSpell" = "海克斯科技枪刃造成 @Effect3Amount@ - @Effect4Amount@ (+@CharAbilityPower@)魔法伤害,并降低目标英雄 @Effect5Amount*100@% 跑速,持续 @Effect6Amount@ 秒。"
tr "game_spell_tooltip_HowlingGale" = "飓风呼啸等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间珍娜召唤一道强力的旋风,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并将其击飞至空中,持续 @Effect4Amount@ 秒。
旋风最多可以蓄力 @Effect6Amount@ 秒。每蓄力一秒,旋风将获得以下加成:- 造成 @Effect2Amount@ (+@CharAbilityPower2@) 额外伤害
- 击飞效果额外持续 @Effect5Amount@ 秒
- 行经距离提升 @Effect3Amount@%
飓风呼啸必定会在 @Effect8Amount@ 秒内抵达目的地。
重启技能可提早释放旋风。"
tr "game_spell_tooltip_IllaoiE" = "祖灵之试 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒(若伊罗旖遭受此目标攻击,则会减少灵魂抽出时间)。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为 宿主 ,持续 @Effect2Amount@ 秒且缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 10 秒会自动 鞭打 灵魂和 宿主。"
tr "game_spell_tooltip_IllaoiQ" = "鞭笞触手 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。"
tr "game_spell_tooltip_IllaoiR" = "虔信一跃 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊罗旖将她的石球砸向地面,对邻近敌方造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Effect1Amount@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」"
tr "game_spell_tooltip_IllaoiW" = "严酷考验 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验每下最多对野怪造成 @Effect3Amount@ 物理伤害。"
tr "game_spell_tooltip_Incinerate" = "烈焰冲击等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间向锥形区域施放一道烈焰,对面前全部的敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_InfectedCleaverMissileCast" = "病毒屠刀(@Level@)[@Hotkey@]@Effect3Amount@ 生命@Cooldown@ 秒冷却时间蒙多医生投掷病毒屠刀,造成相当于目标 @Effect2Amount*100@% 当前生命的魔法伤害(最少造成 @Effect1Amount@ 伤害),并降低目标 @Effect4Amount*-100@% 跑速,持续 @Effect5Amount@ 秒。
病毒屠刀若成功命中敌人,蒙多医生将回复 @f1@ 生命(成功击杀敌人的话则会回复 @f2@ 生命)。
病毒屠刀对野怪最多造成 @Effect6Amount@ 伤害。"
tr "game_spell_tooltip_InfernalGuardian" = "召唤:泰贝尔等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
泰贝尔在:被召唤;安妮对敌方英雄触发嗜火效果;安妮死亡时会 暴怒。
暴怒: 泰贝尔获得 275% 攻速和 100% 跑速,在 3 秒内消退。"
tr "game_spell_tooltip_InfernalGuardianGuide" = "操控:泰贝尔等级 @Level@ [@Hotkey@]无消耗无冷却时间利用 Alt 键搭配鼠标右键或再次点击技能来控制泰贝尔。
当安妮在泰贝尔存在期间使用嗜火(被动技能)晕眩敌人,泰贝尔的攻速及跑速会大量增加。"
tr "game_spell_tooltip_InsanityPotion" = "疯狂药剂(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间辛吉德喝下精心冶炼的化学药剂,提高 @Effect1Amount@ 点魔法攻击、物理防御、魔法防御、跑速、生命回复和魔力回复,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_IreliaE" = "无瑕重刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊瑞莉雅接连朝指定位置射出两把会飞向彼此的剑刃,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害及 @Effect2Amount@ 秒的晕眩效果。
无瑕重刃会标记所有被击中的敌方英雄及大型野怪,持续 @Effect10Amount@ 秒。
对野怪造成 @Effect9Amount@% 伤害。"
tr "game_spell_tooltip_IreliaE2" = "无瑕重刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊瑞莉雅朝指定位置射出第二把剑刃。"
tr "game_spell_tooltip_IreliaQ" = "利刃冲击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊瑞莉雅冲向一名敌人,造成 @Effect1Amount@ (+@CharTotalPhysical@)物理伤害,在目标身上附加命中效果,同时使自身回复 @f1@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @Effect4Amount@% 伤害。"
tr "game_spell_tooltip_IreliaR" = "护剑化形(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @Effect4Amount@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @Effect2Amount@ 秒。对经过的敌人造成 @Effect3Amount@ (+@CharAbilityPower2@)魔法伤害、@Effect5Amount@% 缓速效果,并卸除他们的武装,持续 @Effect6Amount@ 秒。
被卸除武装的敌人无法进行普攻。"
tr "game_spell_tooltip_IreliaW" = "不屈秘舞(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间第一阶段:伊瑞莉雅替剑刃充能,减少 @Effect1Amount@% (+@f1@%) 受到的伤害,并获得一层爱欧尼亚狂热,但是期间无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方直线射出剑刃,造成 @Effect3Amount@ (+@CharTotalPhysical@)(+@CharAbilityPower2@)物理伤害。充能时间越久伤害越高,充能时间达 @Effect7Amount@ 秒后可造成最多 @f4@ (+@f2@) (+@f3@) 伤害。
不屈秘舞无法被打断。
快速施放:按下技能键并松开,而不要分两次。"
tr "game_spell_tooltip_ItemGlacialSpike" = "霜后宣言召唤 @Effect3Amount@ 只冰霜鬼魂,持续 @Effect4Amount@ 秒搜寻附近敌方英雄,被鬼魂碰触的英雄会暴露行踪,并对他们造成 @Effect5Amount*-100@% 缓速效果,持续 @Effect6Amount@ 秒至 @Effect7Amount@ 秒,持续时间取决于鬼魂行经的距离(@Effect8Amount@ 秒冷却时间)"
tr "game_spell_tooltip_ItemGlacialSpikeTT" = "陈旧的霜后宣言召唤 @Effect3Amount@ 只冰霜鬼魂,持续 @Effect4Amount@ 秒并搜寻附近敌方英雄,被鬼魂触碰的英雄会露出行踪,并降低其 @Effect5Amount*-100@% 跑速,根据鬼魂游走的距离持续 @Effect6Amount@ 秒至 @Effect7Amount@ 秒(@Effect8Amount@ 秒冷却时间)。"
tr "game_spell_tooltip_ItemRedemption" = "赎罪神石指定一个 @Effect8Amount@ 范围内的区域。2.5 秒后,降下一道光束治愈友军 @Effect2Amount@(依据目标等级,每等级 +@Effect3Amount@)生命,燃烧敌方英雄并造成相当于其 @Effect4Amount*100@% 最大生命的真实 伤害,并对敌方小兵造成 @Effect5Amount@ 真实伤害。
能够在死亡时使用。"
tr "game_spell_tooltip_ItemTiamatCleave" = "新月﹝道具﹞[@Hotkey@]无消耗10 秒冷却时间对周围的敌人造成 60% 到 100% 自身物理攻击的物理伤害﹝额外的伤害依据目标的距离而递减﹞﹝冷却时间 10 秒﹞。"
tr "game_spell_tooltip_IvernRRecast" = "黛西,等等!(@Level@)[@Hotkey@]无消耗无冷却时间锁定一个目标来启动此技能。如果自我施法,黛西会跟随埃尔文。"
tr "game_spell_tooltip_JackInTheBox" = "惊吓魔盒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒。
魔盒的攻击会造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。魔盒可以隐藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,或发动为期 5 秒的攻击。"
tr "game_spell_tooltip_JarvanIVCataclysm" = "浩劫降临等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间英勇的跳到目标身上,对邻近敌方造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并且在目标周围造成一个不可侵犯的竞技场,持续 @Effect2Amount@ 秒。
再次使用此技能,能够让地形倒塌。"
tr "game_spell_tooltip_JarvanIVDemacianStandard" = "帝国战旗等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。"
tr "game_spell_tooltip_JarvanIVDragonStrike" = "灭龙一击等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。"
tr "game_spell_tooltip_JarvanIVGoldenAegis" = "光盾庇护等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_JarvanIVMartialCadenceAttack" = ""
tr "game_spell_tooltip_JavelinToss" = "标枪投掷 / 击倒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间人形态: 奈德丽投掷出标枪,造成 @Effect1Amount@ (+@CharAbilityPower2@) 点魔法伤害。如果标枪飞行距离超过奈德丽的普攻范围,将会获得额外伤害,最多 @Effect2Amount@ (+@CharAbilityPower@)总伤害。
狮形态: 奈德丽的下次普攻攻击力对低生命的目标将大幅提高。"
tr "game_spell_tooltip_JaxCounterStrike" = "反击风暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。"
tr "game_spell_tooltip_JaxEmpowerTwo" = "蓄力一击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "game_spell_tooltip_JaxLeapStrike" = "跳斩(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。"
tr "game_spell_tooltip_JaxRelentlessAssault" = "武器专精(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:当进行 3 次普攻时,贾克斯可以造成额外 @Effect1Amount@(+@CharAbilityPower@)魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。
额外的物理防御等同 @Effect3Amount@ 加上额外 @Effect6Amount@% 物理攻击。
额外的魔法防御等同 @Effect3Amount@ 加上额外 @Effect7Amount@% 魔法攻击。"
tr "game_spell_tooltip_JayceAccelerator" = "中子加速装置等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间部署一道中子加速装置,持续 @Effect2Amount@ 秒。让通过的友军提升 @Effect1Amount@% 移动速度,持续 @Effect5Amount@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @Effect4Amount@%。"
tr "game_spell_tooltip_JayceHyperCharge" = "超频导体等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间能量激发!接下来的 @Effect1Amount@ 次攻击将大幅提升攻击速度。 这些攻击造成 @Effect4Amount*100@% (@f1@) 伤害。"
tr "game_spell_tooltip_JayceShockBlast" = "电磁脉冲等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间击发一枚电球,在接触敌人或是抵达击发终点时会产生爆炸,对所有击中敌人造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害。"
tr "game_spell_tooltip_JayceStanceGtH" = "型态:水星战锤等级 @Level@ [@Hotkey@]无消耗@Cooldown@ 秒冷却时间将水星加农转换成水星战锤,获得新的技能并且获得 @f1@ 物理防御和魔法防御。
下一次水星战锤型态攻击将会造成额外 @f2@ (+@CharBonusPhysical@) 魔法伤害。"
tr "game_spell_tooltip_JayceStanceHtG" = "型态: 水星加农等级 @Level@ [@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @f3@% 物理防御及魔法防御,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_JayceStaticField" = "离子领域等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:每击命中获得 @Effect5Amount@ 魔力。
主动:运起雷电力场,对周遭敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_JayceThunderingBlow" = "风驰电掣等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间造成 @Effect4Amount@% 目标最大生命 (+@CharBonusPhysical@) 的魔法伤害,并击退他们一小段距离。(对野怪造成 @Effect1Amount@ 最大伤害。)"
tr "game_spell_tooltip_JayceToTheSkies" = "浩瀚无垠等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间跳向敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并对他们造成 @Effect3Amount@% 缓速效果,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_JhinE" = "魔幻时刻等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。"
tr "game_spell_tooltip_JhinQ" = "狂舞手雷等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。"
tr "game_spell_tooltip_JhinR" = "华丽谢幕等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @Effect3Amount@% 缓速效果,持续 @Effect4Amount@ 秒,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,且目标每失去 1%生命,伤害增加 @Effect5Amount@%。(最多 @f2@ (+@f3@))。第四发子弹必定 暴击,造成 @f1@% 伤害。"
tr "game_spell_tooltip_JhinRShot" = "华丽谢幕等级 @Level@ [@Hotkey@]@Cost@ 魔力1 秒冷却时间烬发射一发能够穿透士兵和野怪的强力子弹,并在击中第一个英雄后停止,致残该目标并造成斩杀伤害。"
tr "game_spell_tooltip_JhinW" = "致命伏笔等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。"
tr "game_spell_tooltip_JinxE" = "咬咬手榴弹!等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。"
tr "game_spell_tooltip_JinxQ" = "鬼灵精怪!等级 @Level@ [@Hotkey@]每发火箭消耗 @Cost@ 魔力0.9 秒冷却时间吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。"
tr "game_spell_tooltip_JinxR" = "超威能死亡火箭!等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @Effect1Amount@ (+@CharBonusPhysical@) 到 @Effect2Amount@ (+@CharBonusPhysical2@) 物理伤害再加上 @Effect3Amount@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。"
tr "game_spell_tooltip_JinxROdyssey" = "超威能死亡火箭!等级 @Level@ [@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷却时间吉茵珂丝发射一枚随着飞行距离提升伤害的火箭。在命中首位敌人时引爆,造成 @Effect1Amount@ (+@CharBonusPhysical@) 至 @Effect2Amount@ (+@CharBonusPhysical2@) 物理伤害加上相当于目标 @Effect3Amount@% 损失生命的伤害。邻近敌人将承受 80% 伤害。"
tr "game_spell_tooltip_JinxW" = "咻咻!等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。"
tr "game_spell_tooltip_KaisaBasicAttack" = ""
tr "game_spell_tooltip_KaisaBasicAttack2" = ""
tr "game_spell_tooltip_KaisaCritAttack" = ""
tr "game_spell_tooltip_KaisaCritAttack2" = ""
tr "game_spell_tooltip_KaisaE" = "极速充能(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。。"
tr "game_spell_tooltip_KaisaEEvolved" = "进化极速充能[@Hotkey@]进化极速充能:凯莎现在于施放极速充能时进入潜隐状态。"
tr "game_spell_tooltip_KaisaQ" = "伊卡西亚魔雨(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。"
tr "game_spell_tooltip_KaisaQEvolved" = "进化伊卡西亚魔雨[@Hotkey@]进化伊卡西亚魔雨:伊卡西亚魔雨现在将增加额外的导弹数量。"
tr "game_spell_tooltip_KaisaR" = "猎杀本能(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @Effect1Amount@ (+@f1@) (+@f2@) 伤害的护盾,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_KaisaW" = "虚空探索者 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。"
tr "game_spell_tooltip_KaisaWEvolved" = "虚空探索者[@Hotkey@]进化虚空探索者:虚空探索者现在命中时将触发额外的被动层数,并于命中英雄时获得额外的冷却时间减免。"
tr "game_spell_tooltip_KalistaExpungeWrapper" = "痛苦撕扯等级 @Level@ [@Hotkey@]@Cost@ 魔力@f2@ 秒冷却时间被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。"
tr "game_spell_tooltip_KalistaMysticShot" = "赦罪穿刺等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。"
tr "game_spell_tooltip_KalistaPSpellCast" = "血誓同盟等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间主动:在接下来的游戏中魂结一名友军,获得憎灵守卫的被动效果并能使用命运呼唤。"
tr "game_spell_tooltip_KalistaRx" = "命运呼唤等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。"
tr "game_spell_tooltip_KalistaW" = "憎灵守卫等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:克黎思妲和她的血誓同盟攻击相同目标时,克黎思妲会造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。"
tr "game_spell_tooltip_KalistaWAllyPassive" = "血誓同盟等级 @Level@ [@Hotkey@]被动:克黎思妲和她的血誓同盟普攻相同目标时,她会造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。"
tr "game_spell_tooltip_KarmaMantra" = "真言符印(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡玛的下一个技能会附加真言的祝福,持续 8 秒。
生灵火魂: 余留下一个灾祸空间,缓速敌人,并造成额外伤害。
强权禁锢:卡玛回复部分损失生命。若目标没有破坏链结,则卡玛能够再一次回复部分损失生命。
精神冲击: 护盾量增加,附近友方英雄同时获得护盾并增加移动速度。"
tr "game_spell_tooltip_KarmaQ" = "轮回怒火(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间发射一道能量光束,当命中敌人时直接引爆,会对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低 @Effect2Amount*100@ 跑速,持续 @Effect3Amount@ 秒。
真言强化 ─ 生灵火魂: 造成 @f1@ (+@CharAbilityPower2@) 额外魔法伤害并且在伤害范围内留下一个灾祸空间,于区域内的敌人会被降低 @f3@% 跑速。在经过 1.5 秒延迟后,再度对区域内敌人造成 @f2@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_KarmaSolKimShield" = "灵能启示(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间目标友军获得一个护盾,期间内会提高 @Effect3Amount*100@% 跑速,持续 @Effect2Amount@ 秒并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。
真言强化 - 精神冲击: 护盾的保卫能量向外溢散,对卡玛的目标额外吸收 @f1@ (+@CharAbilityPower2@) 伤害。附近友方英雄获得原护盾 @f2@% 的护盾。所有获得护盾的英雄提升 @f3@% 移动速度,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_KarmaSpiritBind" = "特化链结(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤一条能量锁链绑定目标敌方英雄或野怪,获得目标真视视野并造成 @Effect1Amount*0.5@ (+@f4@) 魔法伤害,若 @Effect3Amount@ 秒内,链结未中断,定身目标 @Effect2Amount@ 秒并造成额外 @Effect1Amount*0.5@ (+@f4@) 魔法伤害。
真言强化 - 强权禁锢: 卡玛回复 @f1@% (+@f3@%) 损失生命。若链结没有中断或目标死亡,则定身时间提升 @f2@ 秒,卡玛再回复 @f1@% (+@f3@%) 损失生命。"
tr "game_spell_tooltip_KarthusDefile" = "污染 (@Level@)[@Hotkey@]@Cost@ 每秒消耗魔力 @Effect3Amount@ 秒冷却时间关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "game_spell_tooltip_KarthusFallenOne" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害(无视距离远近)。 "
tr "game_spell_tooltip_KarthusLayWasteA1" = "荒芜 (@Level@)[@Hotkey@]@Cost@ 魔力@f1@ 秒冷却时间在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。"
tr "game_spell_tooltip_KarthusWallOfPain" = "痛苦之墙(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。"
tr "game_spell_tooltip_KatarinaE" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。"
tr "game_spell_tooltip_KatarinaQ" = "弹射利刃(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。"
tr "game_spell_tooltip_KatarinaR" = "死亡莲花 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) 魔法伤害。在@Effect3Amount@ 秒内会对每个敌人造成总共: @f1@ (+@f2@) (+@f3@) 魔法伤害。
并给予被打击的敌人重伤效果,降低他们所受到的治疗及回复 40% 。"
tr "game_spell_tooltip_KatarinaW" = "备战(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。"
tr "game_spell_tooltip_KaynE" = "夜叉行(@Level@)[@Hotkey@]@Cost@ 魔力@f1@ 秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。"
tr "game_spell_tooltip_KaynPassive" = "冥血罪镰{{ game_spell_Kayn_P_main_@f1@ }}"
tr "game_spell_tooltip_KaynQ" = "猎魂斩(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。"
tr "game_spell_tooltip_KaynR" = "伏影灭(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间{{ game_spell_Kayn_R_main_@f1@ }}"
tr "game_spell_tooltip_KaynRJumpOut" = "伏影灭(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间启动以提早结束伏影灭。"
tr "game_spell_tooltip_KaynW" = "散华刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "game_spell_tooltip_KennenBringTheLight" = "电能释放(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_KennenLightningRush" = "闪电冲击(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
当处于球形闪电的状态时,凯能获得 @defenses@ 双防及 @movement speed*100@% 的跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。"
tr "game_spell_tooltip_KennenLRCancel" = "闪电冲击 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间你可以再次点击取消球形闪电形态。"
tr "game_spell_tooltip_KennenShurikenHurl" = "雷电手里剑(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间凯能向目标区域投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并迭加一层风暴印记。"
tr "game_spell_tooltip_KennenShurikenHurl1" = "雷电手里剑(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间凯能向目标区域投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_KennenShurikenHurlMissile1" = "雷电手里剑(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_KennenShurikenStorm" = "雷霆风暴(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间凯能在周围召唤魔法风暴持续 @Effect3Amount@ 秒,每 @Effect2Amount@ 秒对范围内所有敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @Effect4Amount*100@% 额外伤害。"
tr "game_spell_tooltip_KennenShurikenThrow" = "雷电手里剑 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间凯能向目标区域投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_KhazixE" = "掠翅飞跃等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。"
tr "game_spell_tooltip_KhazixEEvo" = "进化飞翅[@Hotkey@]进化飞翅:增加跳跃距离 200 ,击杀或助攻时会重置冷却时间。"
tr "game_spell_tooltip_KhazixELong" = "进化掠翅飞跃等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间飞跃到目标区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或助攻可以刷新掠翅飞跃的冷却时间。"
tr "game_spell_tooltip_KhazixPDamage" = ""
tr "game_spell_tooltip_KhazixQ" = "孤独的恐惧等级 @Level@ [@Hotkey@]@Cost@魔力@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。 "
tr "game_spell_tooltip_KhazixQDR" = ""
tr "game_spell_tooltip_KhazixQEvo" = "进化死神之爪[@Hotkey@]进化死神之爪:返还 @Effect4Amount@% 孤独的恐惧冷却时间,如果目标为被 孤立 的话。增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。"
tr "game_spell_tooltip_KhazixQLong" = "进化孤独的恐惧等级@Level@ [@Hotkey@]@Cost@魔力@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理攻击。如果目标被孤立,伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加卡力斯的基本攻击@Effect3Amount@。如果目标被 孤立,返回@Effect4Amount@% 孤独的恐惧冷却时间。"
tr "game_spell_tooltip_KhazixR" = "虚空突袭等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:当虚空突袭的等级提升时,卡力斯可以进化自己其中之一的技能。
主动:卡力斯进入 潜隐 持续 @Effect1Amount@ 秒并启动暗影杀机。当 潜隐 时,他获得 @Effect3Amount@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @Effect2Amount@ 秒内再次施展,总共最多能够施展 @Effect7Amount@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @Effect2Amount@ 秒提升至 @Effect8Amount@ 次,而卡力斯潜行的持续时间将提升至 @Effect5Amount@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。"
tr "game_spell_tooltip_KhazixREvo" = "进化自适应化形[@Hotkey@]进化自适应化形:提升虚空突袭的 潜隐 持续时间至 2 秒,且最大的使用次数提升至 3 次。 "
tr "game_spell_tooltip_KhazixW" = "虚空尖刺等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。"
tr "game_spell_tooltip_KhazixWEvo" = "进化尖刺拷问[@Hotkey@]进化尖刺拷问:在锥形范围内发射三发尖刺并附加缓速效果。 孤立 目标所受缓速效果会增加。"
tr "game_spell_tooltip_KindredE" = ""
tr "game_spell_tooltip_KindredEWrapper" = "恐惧蔓延等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]"
tr "game_spell_tooltip_KindredQ" = "舞动箭矢等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_KindredR" = "神羊喘息等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。"
tr "game_spell_tooltip_KindredW" = "魔狼狂热等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。"
tr "game_spell_tooltip_KledE" = "比武角逐 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。"
tr "game_spell_tooltip_KledE2" = "比武角逐 (@Level@)[@Hotkey@]克雷德可以再度冲撞他的初始目标,并造成同样伤害。"
tr "game_spell_tooltip_KledQ" = "飞射夹夹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理伤害,缓速 @Effect5Amount@%,持续 1.5 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。"
tr "game_spell_tooltip_KledR" = "冲啊!!! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。"
tr "game_spell_tooltip_KledRiderQ" = "掌心雷发射! (@Level@)[@Hotkey@]1 弹药@f2@ 秒装填时间(@f1@ 秒冷却时间)朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。"
tr "game_spell_tooltip_KledW" = "生性暴戾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。"
tr "game_spell_tooltip_KogMawBioArcaneBarrage" = "生化弹幕等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。"
tr "game_spell_tooltip_KogMawIcathianSurprise" = "在死亡时,寇格魔的身体将启动一种连锁反应,于 4 秒之后爆炸,对周围敌人造成真实伤害。"
tr "game_spell_tooltip_KogMawLivingArtillery" = "生化巨炮等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间发射一枚高射炮,对生命值大于 40% 的敌人造成 @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) 到 @Effect1Amount*1.5@ (+@f3@) (+@f2@) 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @f4@ (+@f6@) (+@f5@) 魔法伤害。
每个连续在 @Effect4Amount@ 秒内施放的射击会消耗 @Effect3Amount@ 或更多魔力 (最多 @Effect5Amount@)。"
tr "game_spell_tooltip_KogMawQ" = "腐蚀唾液等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_KogMawVoidOoze" = "虚空淤泥等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。"
tr "game_spell_tooltip_Landslide" = "大地震颤(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。"
tr "game_spell_tooltip_LeblancE" = "幻影锁炼(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间勒布朗掷出一条锁链炼住第一个命中的敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并获得该目标的 真视 视野。
如果目标被炼住超过 @Effect3Amount@ 秒,勒布朗将定身他们 @Effect4Amount@ 秒并造成额外 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "game_spell_tooltip_LeblancQ" = "恶意印记 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并产生恶意印记,持续 4 秒。
用其他技能来伤害被标记的目标将消耗其印记,造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "game_spell_tooltip_LeblancR" = "模仿 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间勒布朗模仿并再度施放她最近施放的一个技能。
模仿恶意印记和幻影锁炼造成 @RQ1Damage@ 魔法伤害,并分别在它们标记和定身目标时加上 @RQ2Damage@ 魔法伤害。
模仿移行瞬影造成 @RWDamage@ 魔法伤害。"
tr "game_spell_tooltip_LeblancRE" = "模仿:幻影锁炼 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间勒布朗模仿并再度施放她最近施放的一个技能。
模仿恶意印记和幻影锁炼造成 @RQ1Damage@ 魔法伤害,并分别在它们标记和定身目标时加上 @RQ2Damage@ 魔法伤害。
模仿移行瞬影造成 @RWDamage@ 魔法伤害。"
tr "game_spell_tooltip_LeblancRQ" = "模仿:恶意印记 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间勒布朗模仿并再度施放她最近施放的一个技能。
模仿恶意印记和幻影锁炼造成 @RQ1Damage@ 魔法伤害,并分别在它们标记和定身目标时加上 @RQ2Damage@ 魔法伤害。
模仿移行瞬影造成 @RWDamage@ 魔法伤害。"
tr "game_spell_tooltip_LeblancRW" = "模仿:移行瞬影 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间勒布朗模仿并再度施放她最近施放的一个技能。
模仿恶意印记和幻影锁炼造成 @RQ1Damage@ 魔法伤害,并分别在它们标记和定身目标时加上 @RQ2Damage@ 魔法伤害。
模仿移行瞬影造成 @RWDamage@ 魔法伤害。"
tr "game_spell_tooltip_LeblancRWReturn" = "模仿:移行瞬影返回 (@Level@)[@Hotkey@]勒布朗返回她的紫色标记处。"
tr "game_spell_tooltip_LeblancW" = "移行瞬影(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间勒布朗冲向指定区域,对她目的地附近的敌人们造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
接下来的 @Effect3Amount@ 秒内,重启移行瞬影将使勒布朗回到她一开始的施放位置。"
tr "game_spell_tooltip_LeblancWReturn" = "移行瞬影返回 (@Level@)[@Hotkey@]勒布朗返回她的黄色标记处。"
tr "game_spell_tooltip_LeonaShieldOfDaybreak" = "拂晓盾击等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。"
tr "game_spell_tooltip_LeonaSolarBarrier" = "日蚀等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间获得 @Effect4Amount@ (+@f1@) 额外物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。若成功击中敌人,雷欧娜将继续保留额外物理防御及魔法防御,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_LeonaSolarFlare" = "日轮圣芒等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @Effect4Amount@ (+@CharAbilityPower@)魔法伤害,并且缓速敌人 @Effect1Amount@%,持续 @Effect2Amount@ 秒。位于范围中心的敌人会造成晕眩效果。
雷欧娜的剑充盈着烈炎炽热的能量,让她接下来的 @Effect5Amount@ 次普攻获得 100 额外距离并对击中的敌人造成 @Effect3Amount@ (+@CharAbilityPower2@) 额外魔法伤害。"
tr "game_spell_tooltip_LeonaZenithBlade" = "太阳圣剑等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。"
tr "game_spell_tooltip_LissandraE" = "急速冰刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "game_spell_tooltip_LissandraQ" = "幽影碎冰(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间丽珊卓投射冰晶,命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同伤害。"
tr "game_spell_tooltip_LissandraR" = "永冻坟地(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @Effect4Amount@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @Effect5Amount@ 秒,并回复@Effect6Amount@ (+@CharAbilityPower2@) 生命(每失去 @Effect8Amount@% 生命,回复的生命量会增加 @Effect7Amount@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。地面的冰晶会持续存在 @Effect3Amount@ 秒,同时降低范围内的敌人 @Effect2Amount*-100@% 跑速。"
tr "game_spell_tooltip_LissandraW" = "暴雪结界(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_LucianBasicAttack" = ""
tr "game_spell_tooltip_LucianBasicAttack2" = ""
tr "game_spell_tooltip_LucianCritAttack" = ""
tr "game_spell_tooltip_LucianCritAttack2" = ""
tr "game_spell_tooltip_LucianE" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。"
tr "game_spell_tooltip_LucianQ" = "锋芒贯穿 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。"
tr "game_spell_tooltip_LucianR" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间路西恩朝单一方向猛烈射击,并可以自由移动,持续 @Effect1Amount@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @Effect2Amount@ (+@CharAbilityPower@) (+@CharTotalPhysical2@) 物理伤害。 @f2@ 次射击可以造成的伤害总量: @f1@ 物理伤害。赤色屠戮对士兵造成 @Effect8Amount@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。"
tr "game_spell_tooltip_LucianW" = "烈炎铁血 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并且标记敌人 6 秒。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。"
tr "game_spell_tooltip_LuluE" = "帅啊小皮!(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。 "
tr "game_spell_tooltip_LuluPassiveMissile" = "魔导精灵弹(@Level@)[@Hotkey@]无消耗无冷却时间Pix协助附身的友军,用魔法能量进行火力支持。这些飞弹拥有自动导向功能,但会被其他单位所阻挡。"
tr "game_spell_tooltip_LuluQ" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "game_spell_tooltip_LuluR" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @Effect4Amount@ 秒内,该名英雄获得 @Effect1Amount@ (+@CharAbilityPower@) 额外生命,同时缓速周遭敌人 @Effect2Amount@%。"
tr "game_spell_tooltip_LuluW" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "game_spell_tooltip_MalzaharE" = "煞星幻象 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间于 @Effect3Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。期间对目标施放虚空召唤或冥府之握会重置此效果。
如目标遭到击杀,马尔札哈获得 @f1@ 魔力(@Effect5Amount@% 最大魔力)且幻象会散布到最靠近的敌方单位。"
tr "game_spell_tooltip_MalzaharQ" = "虚空召唤 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间马尔札哈开启一道通往虚空的传送门,传送门会喷发出虚空中的能量,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并沉默击中的敌人,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_MalzaharR" = "冥府之握 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间马尔札哈压制一名敌方英雄,持续 @Effect4Amount@ 秒,并于持续时间内对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。此外在目标位置制造一个带有负能量的领域,每秒对周围敌人造成相当于其 @Effect1Amount@% (+@CharAbilityPower@%) 最大生命的魔法伤害,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_MalzaharW" = "召唤虚灵(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:马尔札哈施放其它技能时会获得虚灵群生效果,提升下次召唤虚灵的数量(最多 @Effect6Amount@ 只)。
主动: 召唤一只或以上的虚灵。虚灵会存活 @Effect1Amount@ 秒,每下攻击都会造成额外 @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。
对受到煞星幻象感染的小兵造成 @Effect3Amount*100@% 伤害。
对史诗级野怪造成 @Effect4Amount*100@% 伤害。"
tr "game_spell_tooltip_MaokaiE" = "扭曲树精(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间茂凯掷出一只小树精,小树精会看守目标区域,持续 @f1@ 秒。敌人若靠近,小树精会尾随敌人,接着在敌人周围自爆,造成 @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] 目标最大生命 魔法伤害,并降低敌人 @Effect5Amount@% 跑速,持续 @Effect6Amount@ 秒。
小树精在草丛中会存活 @f2@ 秒并引起更大范围的爆炸,于 @Effect6Amount@ 秒内对所有接触到它的敌人造成双倍伤害。
对非英雄单位最多造成 @Effect4Amount@ 伤害,被放在草丛里的树精同样也会对这些目标造成双倍伤害。 "
tr "game_spell_tooltip_MaokaiQ" = "荆棘摧残(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间茂凯把拳头砸向地面,释放一道冲击波。邻近敌人会被他击退,并对所有受到影响的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并短暂降低目标跑速。 "
tr "game_spell_tooltip_MaokaiR" = "诡林之握(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间茂凯召唤一道布满荆棘的树墙,树墙会缓缓朝着前方前进,对所有路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并禁锢他们 @Effect2Amount@ 至 @Effect2Amount*4@ 秒,禁锢的时间会随着树墙前进的距离而提升。"
tr "game_spell_tooltip_MaokaiW" = "飞叶遁影(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间茂凯化身为无法被指定的飞叶并迅速移动至目标身旁。
抵达时对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并禁锢目标,持续 @Effect2Amount@ 秒。 "
tr "game_spell_tooltip_Masochism" = "潜能激发(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:蒙多医生每承受一次魔法伤害或是消耗自身生命时,他的魔法防御就会提升 @Effect8Amount*100@%,持续 @Effect10Amount@ 秒。最多提升 @f3*100@% 魔法防御。
主动:蒙多医生下一次的普攻将会用头部冲撞敌人,造成 @f1@ 额外物理伤害(相当于蒙多医生自身@Effect1Amount*100@% 最大生命),命中后将消耗蒙多医生 @Effect2Amount@ 生命。
技能启动时,蒙多医生将根据自身失去生命获得最多 @Effect4Amount@ 点物理攻击(最少 @Effect5Amount@ 点物理攻击),持续 @Effect6Amount@ 秒。
每失去 1% 生命(@f5@)都会使潜能激发赋予蒙多医生 @f2@ 点物理攻击。"
tr "game_spell_tooltip_MegaAdhesive" = "强力粘胶(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。"
tr "game_spell_tooltip_MissileBarrage" = "火箭轰击(@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒装填时间(@Effect4Amount@ 秒冷却时间)主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @f2@% 伤害(@f3@)。"
tr "game_spell_tooltip_MoltenShield" = "熔炎护盾等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间安妮和泰贝尔获得 @DamageReduction@% 伤害减免,持续 @ShieldDuration@ 秒。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_MonkeyKingDecoy" = "神行百变(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。"
tr "game_spell_tooltip_MonkeyKingDoubleAttack" = "定海神兵(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_MonkeyKingNimbus" = "筋斗突击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_MonkeyKingSpinToWin" = "无极风暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @Effect4Amount@ 秒。
初始时,悟空获得 @Effect2Amount*100@% 跑速,且持续期间每秒获得额外 @Effect3Amount*100@% 跑速。"
tr "game_spell_tooltip_MonkeyKingSpinToWinLeave" = "无极风暴(@Level@)[@Hotkey@]再次点击以停止无极风暴。"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave" = "死亡之子(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动-飞龙之力: 伤害飞龙时飞龙会受到诅咒,持续 10 秒。
主动:诅咒目标英雄并偷取其@Effect1Amount@% (+@CharAbilityPower@%)最大生命(施放时立刻偷取 25%,10 秒内偷取另外75%;此为魔法伤害)。
诅咒效应:受到诅咒的单位被魔斗凯萨的队伍击杀时,其灵魂会追随魔斗凯萨,持续 @Effect9Amount@ 秒。魔斗凯萨将获得该名英雄 @Effect7Amount@% 魔法攻击和 @Effect8Amount@% 额外生命,灵魂则会获得 @f1@ 物理攻击和 @f2@ 生命。
可以利用 Alt 键搭配滑鼠右键或再次点击技能来控制灵魂。"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave2" = "死亡之子(野怪和英雄) (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间偷取目标英雄或野怪 @Effect1Amount@ (+@CharAbilityPower@)% 的最大生命 (施放时立即偷取 25%,10 秒内造成另 75%)。
当目标受到诅咒时死亡,他们的灵魂将会追随魔斗凯萨持续 45 秒。魔斗凯萨获得该英雄 @Effect7Amount@% 的魔法攻击和 @Effect8Amount@% 的额外生命,鬼魂获得 (+@f1@) 额外物理攻击和(+@f2@) 生命。
利用 Alt 键搭配鼠标右键或再次点击技能来控制灵魂。
等级 1:大型小兵和野怪。
等级 2: + 英雄
等级 3: + 巨龙
等级 4: 所有事物"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave3" = "死亡之子(野怪、巨龙和英雄) (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间偷取目标英雄或野怪 @Effect1Amount@ (+@CharAbilityPower@)% 的最大生命 (施放时立即偷取 25%,10 秒内造成另 75%)。
当目标受到诅咒时死亡,他们的灵魂将会追随魔斗凯萨持续 45 秒。魔斗凯萨获得该英雄 @Effect7Amount@% 的魔法攻击和 @Effect8Amount@% 的额外生命,鬼魂获得 (+@f1@) 额外物理攻击和(+@f2@) 生命。
利用 Alt 键搭配鼠标右键或再次点击技能来控制灵魂。
等级 1:大型小兵和野怪。
等级 2: + 英雄
等级 3: + 巨龙
等级 4: 所有事物"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave4" = "死亡之子(所有事物) (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间偷取目标英雄或野怪 @Effect1Amount@ (+@CharAbilityPower@)% 的最大生命 (施放时立即偷取 25%,10 秒内造成另 75%)。
当目标受到诅咒时死亡,他们的灵魂将会追随魔斗凯萨持续 45 秒。魔斗凯萨获得该英雄 @Effect7Amount@% 的魔法攻击和 @Effect8Amount@% 的额外生命,鬼魂获得 (+@f1@) 额外物理攻击和(+@f2@) 生命。
利用 Alt 键搭配鼠标右键或再次点击技能来控制灵魂。
等级 1:大型小兵和野怪。
等级 2: + 英雄
等级 3: + 巨龙
等级 4: 所有事物"
tr "game_spell_tooltip_MordekaiserCOTGDragonDebuff" = "飞龙之力如果魔斗凯萨的队伍击杀了这个单位,他将能控制这个单位。来自: @SourceName@"
tr "game_spell_tooltip_MordekaiserCoTGGuide" = "操控:死亡之子(@Level@)[@Hotkey@]无消耗无冷却时间魔斗凯萨操控灵魂移动或攻击目标敌人。
此灵魂将会追随魔斗凯萨持续 @Effect9Amount@ 秒,且魔斗凯萨获得该英雄 @Effect7Amount@% 的魔法攻击和 @Effect8Amount@% 的额外生命。
利用 Alt 键搭配鼠标右键来控制灵魂。"
tr "game_spell_tooltip_MordekaiserCreepingDeathCast" = "忧伤蔓延 (@Level@)[@Hotkey@]消耗 @Effect3Amount@ 生命@Cooldown@ 秒冷却时间被动: 魔斗凯萨在友军旁击杀小兵时,获得额外经验。
额外获得经验: @f3@
主动: 锁定一名友方与魔斗凯萨连结:
- 魔斗凯萨与目标往彼此靠近时获得 @Effect5Amount@ 跑速。
当两人接触时,在 4 秒内对周围敌方造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
重新启动技能来立刻对双方周围的敌方偷取 @Effect6Amount@ (+@CharAbilityPower2@) 生命 (对士兵偷取效果为 @Effect7Amount@%,最多偷取 @Effect8Amount@ 个单位;造成伤害为魔法伤害)。 "
tr "game_spell_tooltip_MordekaiserCreepingDeathCastNoExperience" = "忧伤蔓延 (@Level@)[@Hotkey@]消耗 @Effect3Amount@ 生命@Cooldown@ 秒冷却时间主动: 指定一名友方,使之与魔斗凯萨连结:
- 两者在跑向彼此时最多获得 @Effect5Amount@ 跑速。
当两人接触时,共同在 4 秒内对邻近敌方造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
重启技能时,两人立即对邻近敌方偷取 @Effect6Amount@ (+@CharAbilityPower2@) 生命 (对士兵偷取效果为 @Effect7Amount@%,最多偷取 @Effect8Amount@ 个单位;造成伤害为魔法伤害)。 "
tr "game_spell_tooltip_MordekaiserE" = ""
tr "game_spell_tooltip_MordekaiserMaceOfSpades" = "铲击之锤(@Level@)[@Hotkey@]消耗 @Effect10Amount@ 生命@Cooldown@ 秒冷却时间魔斗凯萨接下来的三次攻击获得增强。前两次攻击造成 @Effect3Amount@ (+@f1@) (+@f2@) 额外魔法伤害。第三次攻击造成前一次攻击 @Effect9Amount@ 倍额外伤害,最多达到 @f5@ (+@f3@) (+@f4@)。"
tr "game_spell_tooltip_MordekaiserP" = ""
tr "game_spell_tooltip_MordekaiserQ" = ""
tr "game_spell_tooltip_MordekaiserR" = ""
tr "game_spell_tooltip_MordekaiserSyphonOfDestruction" = "毁灭虹吸(@Level@)[@Hotkey@]消耗 @Effect1Amount@ 生命@Cooldown@ 秒冷却时间魔斗凯萨对面前锥形范围造成 @Effect3Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower@) 魔法伤害。
每击中一个英雄,他获得最多 @Effect5Amount@% 的护盾。"
tr "game_spell_tooltip_MordekaiserW" = ""
tr "game_spell_tooltip_MoveQuick" = "冲刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @Effect2Amount@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。"
tr "game_spell_tooltip_NamiE" = "深海恩赐等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间强化一位友方英雄接下来的 @Effect4Amount@ 次普攻,能够缓速目标 @Effect2Amount@% (+@CharAbilityPower2@%),持续 @Effect3Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_NamiQ" = "禁锢水牢等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间施放一个大水泡到指定区域,对敌人造成 @Effect1Amount@ ﹝+@CharAbilityPower@﹞魔法伤害和击晕效果,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_NamiR" = "惊滔骇浪等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤一道巨大的海潮从娜米的位置向前方移动。
途中经过的敌人会被击飞到空中、降低 @Effect4Amount@% 跑速和受到 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。移动的距离越远,造成缓速的效果越久。缓速效果最少持续 @Effect3Amount@ 秒,最多持续 @Effect5Amount@ 秒。击中友军则有双倍的疾速波涛效果。"
tr "game_spell_tooltip_NamiW" = "跳跃水柱等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间放出一道跳跃的水柱在友方和可看见的敌方英雄间弹跳。
友方英雄: 回复 @Effect3Amount@ (+@CharAbilityPower2@)生命,接下来会弹跳到周围的敌方英雄身上。
敌方英雄: 造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,接下来会弹跳到周围的友方英雄身上。
每次弹跳都只会在不同目标身上弹跳一次,最多可命中 @Effect2Amount@ 个目标。每次弹跳都降低伤害和生命回复的效益 (@f1@%) 。"
tr "game_spell_tooltip_NautilusGrandLineStart" = "潜航冲击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并将他们击飞至空中,晕眩 @Effect5Amount@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,并将他击飞至空中,晕眩 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_NautilusRavageStrikeAttack" = "沉重打击(Passive)[@Hotkey@]被动无冷却时间纳帝鲁斯的普通攻击造成额外的物理伤害并且使目标暂时无法移动。此效果在 12 秒内无法对同一目标再次触发。"
tr "game_spell_tooltip_NeekoE" = ""
tr "game_spell_tooltip_NeekoQ" = ""
tr "game_spell_tooltip_NeekoR" = ""
tr "game_spell_tooltip_NeekoW" = ""
tr "game_spell_tooltip_NetherBlade" = "虚空之刃﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 卡萨丁的普攻吸取来自虚空的能量,命中敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害。
主动:卡萨丁把力量灌注进刀刃中,让他的下次普攻造成 @Effect3Amount@ (+@CharAbilityPower2@) 额外魔法伤害并回复 @Effect1Amount@% 他自身失去的魔力(命中英雄回复量增加为 @Effect4Amount@% )。"
tr "game_spell_tooltip_NidaleePassiveHunt" = "穿梭在草丛中提高 10% 跑速,持续 2 秒,朝着在 1400 范围内的可视敌人移动,则跑速增加 30%。
以标枪投掷或丛林伏击对英雄或野怪造成伤害将会触发 猎捕 状态,持续 4 秒,获得他们的真视视野。奈德丽获得 10% 跑速(朝着 猎捕 状态目标前进提高至 30%)。并且强化第一个对被猎捕敌人使用的击倒或猛扑。"
tr "game_spell_tooltip_NidaleeTakedownAttack" = ""
tr "game_spell_tooltip_NocturneUmbraBladesAttack" = ""
tr "game_spell_tooltip_NullLance" = "虚无法球(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡萨丁向目标发射虚空能量法球,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并中断施放技能。
虚空能量环绕卡萨丁,让他获得一个可以吸收 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害的护盾,持续 @Effect4Amount@ 秒。."
tr "game_spell_tooltip_NunuESnowball" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间接下来 @Effect8Amount@ 秒内,每额外发动一次此技能,努努都会朝目标快速投掷 3 颗雪球。命中敌人时造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,而且敌方英雄和大型野怪会进入冰封状态。被雪球命中 3 次的敌人会被缓速 @Effect2Amount*-100@%,持续 @Effect3Amount@ 秒。
威朗普的回合:努努投掷完雪球后,范围内所有进入冰封状态的敌人都会承受 @Effect5Amount@ (+@CharAbilityPower2@) 魔法伤害,并被定身在原地 @f2@ 秒。
在进入威朗普的回合之前,努努最多可以发动此技能 3 次。
技能发动期间,努努最多只能透过此技能使每个敌人缓速一次。"
tr "game_spell_tooltip_NunuWSionTurn" = "巨无霸雪球! (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普滚起一颗会越滚越大及越快的雪球。雪球越大,所造成的伤害越多且击飞目标的时间越长。
当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @f3@ (+@f5@) 伤害并击飞他们。
重启技能会将雪球沿着直线往前推出一段距离。
随着时间过去,不断朝着同一个方向转弯会提升威朗普的转弯速度,这个加成会在转弯方向改变时开始。"
tr "game_spell_tooltip_NunuWStop" = "滚雪球(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普朝他所面对的方向滚起了雪球! "
tr "game_spell_tooltip_Obduracy" = "野蛮冲撞(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:墨菲特的物理防御提升 @Effect1Amount*100@%(@f1@)。花岗岩护盾启动时,物理防御加成将提升至 @f4.0@%(@f3@)。
主动:墨菲特的普攻将对目标与其周围敌人造成额外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_OdinCaptureChannel" = "占领中"
tr "game_spell_tooltip_OdinCaptureChannelBomb" = "占领中"
tr "game_spell_tooltip_OdinGuardianSpellAttackCast" = ""
tr "game_spell_tooltip_OlafAxeThrow" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。"
tr "game_spell_tooltip_OlafAxeThrowCast" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。"
tr "game_spell_tooltip_OlafFrenziedStrikes" = "残暴打击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。"
tr "game_spell_tooltip_OlafRagnarok" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 欧拉夫获得 @Effect1Amount@ 物理防御和 @Effect1Amount@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的@Effect2Amount@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Effect5Amount@% 额外移动速度,持续 @Effect4Amount@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得@f1@ 物理攻击 (@Effect6Amount@ + @Effect3Amount@% 他的总物理攻击)。"
tr "game_spell_tooltip_OlafRecklessStrike" = "鲁莽挥击(@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷却时间欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。"
tr "game_spell_tooltip_OrianaDetonateCommand" = "终极指令:脉冲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并且根据球体位置位移敌人一段距离。"
tr "game_spell_tooltip_OrianaDissonanceCommand" = "指令:失衡(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。"
tr "game_spell_tooltip_OrianaIzunaCommand" = "指令:贯穿(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。"
tr "game_spell_tooltip_OrianaRedactCommand" = "指令:守护﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 (+@CharAbilityPower2@)的魔法伤害。"
tr "game_spell_tooltip_OrnnE" = "熔岩俯冲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间鄂尔向前冲刺,对经过敌人造成 @Effect1Amount@ (+@f2@)(+@f3@) 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @Effect6Amount@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。"
tr "game_spell_tooltip_OrnnQ" = "火山脉动(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。 "
tr "game_spell_tooltip_OrnnR" = "铸火者的呼唤(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间鄂尔在指定区域召唤一只巨大的火元素。火元素将会快速冲向鄂尔。被火元素撞到的敌人会受到 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,并降低 @Effect5Amount@% 跑速,持续 @Effect6Amount@ 秒,此外还会变成 焦化 状态,持续 @f10@ 秒。
鄂尔可以再次施展此技能,冲向火元素。被冲撞到的火元素将会转向。转向的火元素会击飞所有被击中的敌人 1.5 秒,造成 @Effect2Amount@ (+@f4@) 魔法伤害并 焦化 他们。"
tr "game_spell_tooltip_OrnnW" = "炽焰吹息 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间鄂尔向前踏,吐出火焰并获得拥有 @f5@ 护盾值的护盾,持续 @Effect5Amount@ 秒。火焰最多造成等同于敌人 @Effect10Amount@% 最大生命的魔法伤害。(最小伤害: @Effect3Amount@ )
被最后一波炎风袭击到的敌人会被 焦化 8 秒,降低 30% 韧性。焦化的敌人被强控制技能击中后将会破碎,造成等同于其@f8@% 最大生命值的魔法伤害。
鄂尔的基础攻击会触发焦化效果并击退被焦化的敌人。
火焰会对小兵造成 150% 额外伤害。"
tr "game_spell_tooltip_Overdrive" = "过载运转(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:布里茨的对敌方英雄的普攻可使火箭抓取的冷却时间缩减 1 秒。
主动布里茨使用超级电池充电,提升 @Effect1Amount@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。增加跑速随时间减少。
当过载运转结束时,布里茨减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_PhosphorusBomb" = "磷光炸弹(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒(无法显示潜行单位)。"
tr "game_spell_tooltip_PickACard" = "选牌 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间点击技能开始洗牌,再次点击选择一张牌来强化逆命的下次攻击。
蓝色卡牌 造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 魔法伤害,并回复 @Effect6Amount@ 魔力。
红色卡牌 对目标和周围单位造成 @Effect4Amount@(+@CharTotalPhysical2@) (+@CharAbilityPower@) 魔法伤害,并减缓他们的跑速 @Effect2Amount@%,持续 2.5 秒。
金色卡牌 造成 @Effect5Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@) 魔法伤害,并晕眩目标 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_PoisonTrail" = "剧毒踪迹﹝@Level@﹞[@Hotkey@]@Cost@ 魔力 / 秒@Effect2Amount@ 秒冷却时间使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。"
tr "game_spell_tooltip_PoppyE" = "英勇冲锋(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_PoppyQ" = "战槌冲击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。"
tr "game_spell_tooltip_PoppyR" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间第一次施放: 波比最多聚气 @Effect3Amount@ 秒,减缓自己的速度 @Effect7Amount@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @Effect9Amount@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。"
tr "game_spell_tooltip_PoppyW" = "坚定不移 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。当坚定不移启动时,她能在一定范围内阻止敌人向她冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_PoroLob" = "普罗迫击炮[@Hotkey@]无消耗@Cooldown@ 秒冷却时间普罗之王定期的朝四周丢出普罗,被击中的敌方收到魔法伤害。"
tr "game_spell_tooltip_PoroThrowFollowupCast" = "普罗冲刺[@Hotkey@]无消耗无冷却时间冲刺到被普罗击中的单位身旁,抵达时造成真实伤害并减少下次普罗投掷的冷却时间。不过这些基本上都不太关普罗的事就是了...."
tr "game_spell_tooltip_Pounce" = "猛扑/丛林伏击(@Level@)[@Hotkey@]无消耗 @Cooldown@ 秒冷却时间狮形态: 奈德丽向前突进,对周遭敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。以狮形态击杀一个单位将会让猛扑的冷却时间降低至 @f2@ 秒。
猎捕 目标可能被猛扑到正常距离的两倍,对 猎捕 目标的第一次猛扑使冷却时间降至 @f2@ 秒。
人形态: 奈德丽放置一个陷阱,对踩到陷阱的敌人造成伤害并揭露其位置,效果持续一段时间。"
tr "game_spell_tooltip_PowerBall" = "动力冲刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。"
tr "game_spell_tooltip_PowerBallCancel" = "取消动力冲刺(@Level@)[@Hotkey@]无消耗无冷却时间提早取消动力冲刺。 "
tr "game_spell_tooltip_PowerFist" = "充能一击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "game_spell_tooltip_PrimalSurge" = "野性奔腾 / 挥击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间人形态:奈德丽回复友方英雄 @Effect1Amount@ (+@CharAbilityPower2@) 至 @Effect2Amount@ (+@f3@) 的生命值,基于他们失去生命,并提高他们 @Effect4Amount@% 攻速,持续 7 秒。
狮形态:奈德丽挥击前方的敌人。"
tr "game_spell_tooltip_PuncturingTaunt" = "披甲怒嘲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。 "
tr "game_spell_tooltip_PykeE" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击所有路径上的敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并晕眩敌人 @Effect2Amount@ (+@f10.01@) 秒。"
tr "game_spell_tooltip_PykePassive" = "血港淹礼若派克处于敌方看不见的状态,他会快速地回复 @f2@% 自己最近受到来自敌方英雄的伤害,最多 @f3@。
此外,派克从各种来源获得的额外最大生命将全部被替换为物理攻击。(比例:1 物理攻击 / 每 @f4@ 生命-当前: @f1@ )"
tr "game_spell_tooltip_PykeQ" = "刺骨串叉(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间按一下: 派克串刺前方的所有敌人造成 @f5@ (+@f6@) 物理伤害。
按住:派克扔出他的鱼叉,将串刺中的第一个敌人朝自己的方向拉近并造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
无论目标被哪一种攻击命中,都将被缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。
「按一下」的攻击方式对于小兵及野怪(距离超过最靠近的命中目标)将减少 50% 的伤害。"
tr "game_spell_tooltip_PykeR" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @f8@ (+@CharBonusPhysical@)(+@f11@) 生命值的敌方英雄。未被处决的敌人将承受等同于处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,一名助攻的友军也将获得 全额击杀奖金,且派克将可以于 @Effect2Amount@ 秒内重新施放此技能。
已提供的总金钱: @f9@"
tr "game_spell_tooltip_PykeW" = "幽海深潜 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。"
tr "game_spell_tooltip_QuinnE" = "完美奇袭(@Level@)等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。"
tr "game_spell_tooltip_QuinnQ" = "飞鹰突击(@Level@)等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。"
tr "game_spell_tooltip_QuinnR" = "绝命杀戮 (@Level@)等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @Effect3Amount*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @f1@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_QuinnRFinale" = "天空强袭等级 @Level@ [@Hotkey@]无消耗无冷却时间葵恩和威洛对周围敌人造成 @f1@ 物理伤害,并将敌方英雄标记为脆弱,结束后威洛会返回天空。
攻击行动会使天空强袭自动施放。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @f2@ 秒。"
tr "game_spell_tooltip_QuinnRReturnToQuinn" = "取消链接等级 @Level@ [@Hotkey@]无消耗无冷却时间停止连结,使绝命杀戮提早结束。"
tr "game_spell_tooltip_QuinnW" = "强化感知 (@Level@)等级 @Level@ [@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_RakanE" = "战斗舞踊(@Level@)[@Hotkey@]@Cost@ 魔力@f2@ 秒冷却时间锐空舞跃至一名友方英雄身旁,赋予其一个相当于 @Effect1Amount@ (+@CharAbilityPower@) 生命的护盾,持续 @Effect3Amount@ 秒。
@Effect2Amount@ 秒内再次施放此技能将不会消耗魔力。
施放的对象为刹雅时,技能的施放范围会提升。"
tr "game_spell_tooltip_RakanQ" = "愈光飞翎(@Level@)[@Hotkey@]@Cost@ 魔力@f3@ 秒冷却时间锐空朝前方射出魔法羽毛,对首位击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如果羽毛命中的目标为敌方英雄或史诗级野怪,锐空会在@Effect4Amount@ 秒后或当锐空碰触到邻近友军时立刻回复自身和邻近友军 @f1@ (+@CharAbilityPower2@) 生命。"
tr "game_spell_tooltip_RakanR" = "迷心迅步(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间锐空获得 @Effect5Amount@% 跑速,持续 @Effect2Amount@ 秒。
碰触到敌人时会造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,首次命中目标会迷惑他们,持续 @Effect3Amount@ 秒。第一位被锐空迷惑的英雄会赋予他 @Effect6Amount@% 递减跑速。"
tr "game_spell_tooltip_RapidFire" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_ReapTheWhirlwind" = "复苏季风等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间珍娜召唤魔法风暴围绕自己,将敌人击退,每秒治疗周遭友军 @Effect1Amount@ (+@CharAbilityPower@) 生命,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_Recall" = ""
tr "game_spell_tooltip_RekSaiE" = "狂食/翻山(@Level@)[@Hotkey@]无消耗@f3@ 秒冷却时间猛袭型态:雷珂煞猛咬目标,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。怒气值全满时会造成额外 100% 伤害及真实伤害。
最大伤害: @f2@
深掘型态: 雷珂煞在地底挖掘出通道并在地面留下两个彼此相通的通道入口。点击其中一个通道入口将使雷珂煞从地底潜行到另外一个入口。
通道入口会持续存在 @Effect5Amount@ 分钟且可以被敌方摧毁。雷克煞一次最多可以拥有 @Effect6Amount@ 个通道。通道具 @Effect8Amount@ 秒使用冷却时间。"
tr "game_spell_tooltip_RekSaiEBurrowed" = ""
tr "game_spell_tooltip_RekSaiQ" = "女王之怒 / 寻找猎物(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间猛袭型态:雷珂煞于接下来 5 秒内进行的 3 次普攻会对周遭敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 额外物理伤害。
深掘型态:雷珂煞喷射出带有虚空能量的泥土,对首位击中的敌人造成 @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) 物理伤害并显示非潜行敌人的行踪,持续 @Effect6Amount@ 秒。如果命中一名英雄,它也将产生 25 怒气。"
tr "game_spell_tooltip_RekSaiQBurrowed" = "女王之怒/寻找猎物(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间猛袭型态:雷珂煞于接下来 @Effect7Amount@ 秒内进行的 3 次普攻会对周遭敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 额外物理伤害。
深掘型态:雷珂煞喷射出带有虚空能量的泥土,对首位击中的敌人造成 @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) 物理伤害并显示非潜行敌人的行踪,持续 @Effect6Amount@ 秒。如果命中一名英雄,它也将产生 25 怒气。"
tr "game_spell_tooltip_RekSaiR" = "虚空疾行(@Level@)[@Hotkey@]无消耗@f7@ 秒冷却时间被动: 对敌方英雄造成伤害时会在接下来 @Effect6Amount@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @Effect8Amount@ (+@CharBonusPhysical2@) 物理伤害加上相当于 @Effect9Amount@% 目标失去生命的伤害。"
tr "game_spell_tooltip_RekSaiW" = "深掘 / 猛袭(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间猛袭型态:深掘进入地底。
深掘型态:猛袭地面,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害并击飞最接近的敌人,持续 1 秒。所有其他邻近敌人则会被击退。每 @Effect6Amount@ 秒内相同单位无法被击飞超过一次。
深掘型态效果:新技能,+@f1@跑速、减少视野、无法进行普攻,并获得 声纳感应:于战争迷雾中移动的邻近敌人会将自己的脚步声与位置透漏给雷珂煞与她的友军。"
tr "game_spell_tooltip_RenektonCleave" = "弱肉强食 (@Level@)[@Hotkey@]无消耗或 50 点怒气值@Cooldown@ 秒冷却时间雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。"
tr "game_spell_tooltip_RenektonPredator" = "雷尼克顿在一半以下生命的时候,可以造成敌方额外的伤害。"
tr "game_spell_tooltip_RenektonPreExecute" = "庖丁解牛(@Level@)[@Hotkey@]无消耗或 50 点怒气值@Cooldown@ 秒冷却时间雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,晕眩目标 @Effect4Amount@ 秒,总共造成 @Effect6Amount@ (+@f3@) 伤害。不再产生 怒气。"
tr "game_spell_tooltip_RenektonReignOfTheTyrant" = "君临天下(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷尼克顿使自身围绕黑暗能量持续 @Effect5Amount@ 秒,获得 @Effect1Amount@ 生命和 @Effect6Amount@ 怒气。技能发动时,对周遭敌方单位每秒造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,同时每秒获得 @Effect4Amount@ 怒气。"
tr "game_spell_tooltip_RenektonSliceAndDice" = "大切八块(@Level@)[@Hotkey@]无消耗或 50 怒气值@Cooldown@ 秒冷却时间第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。"
tr "game_spell_tooltip_RengarE" = "狩猎抛绳 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_RengarQ" = "凶残打击(@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_RengarR" = "血性猎杀(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷葛尔获得 @Effect1Amount@% 跑速及最近敌方英雄的真视 视野(@Effect9Amount@ 距离内),持续 @Effect2Amount@ 秒。
技能持续至 @Effect6Amount@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @CharTotalPhysical@ 额外物理伤害,并降低其 @Effect8Amount@ 物理防御,持续 @Effect7Amount@ 秒。
雷葛尔发动血性猎杀期间周围 @Effect3Amount@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。"
tr "game_spell_tooltip_RengarW" = "怒狮战吼(@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。"
tr "game_spell_tooltip_RiftWalk" = "虚空行走(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡萨丁传送到附近的目标区域,对周围目标造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 魔法伤害。
在接下来的 @Effect2Amount@ 秒连续使用虚空行走会消耗双倍魔力,每层迭加造成 @Effect3Amount@ (+@f1@) (+@f3@) 魔法伤害, 最多迭加 @Effect6Amount@ 次。"
tr "game_spell_tooltip_RiftWalk_URF" = "虚空行走 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间卡萨丁传送到附近区域,对周围敌人造成 @Effect1Amount@ (+@f2@) 魔法伤害。"
tr "game_spell_tooltip_RivenFeint" = "勇者无敌(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。"
tr "game_spell_tooltip_RivenFengShuiEngine" = "放逐之刃(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的的武器注满灵魂能量 @Effect4Amount@ 秒,使她获得 @Effect5Amount@% 额外物理攻击(+@f3@)、增加技能与攻击范围、并能使用暴风斩一次。
暴风斩:雷玟发出冲击波造成 @Effect1Amount@ (+@f1@) 至 @Effect2Amount@ (+@f2@)物理伤害。伤害数值取决于敌人已损失生命多寡。"
tr "game_spell_tooltip_RivenIzunaBlade" = "暴风斩(@Level@)[@Hotkey@]无消耗单次使用雷玟发出冲击波造成 @Effect1Amount@ (+@f1@)至 @Effect2Amount@ (+@f2@)物理伤害。伤害数值取决于敌人已损失生命多寡。"
tr "game_spell_tooltip_RivenMartyr" = "符文冲击(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_RivenTriCleave" = "断罪之翼(@Level@)[@Hotkey@]无消耗第一次使用后 @Cooldown@ 秒冷却时间雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。"
tr "game_spell_tooltip_RocketGrab" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @Effect1Amount@(+@CharAbilityPower@)魔法伤害并将目标牵引至面前。"
tr "game_spell_tooltip_RocketJump" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "game_spell_tooltip_RumbleCarpetBomb" = "等离子飞弹(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间蓝宝对指定区域发射一连串火箭,产生一道炙热的火墙,持续 @Effect5Amount@ 秒。范围内被烧伤的敌人会被缓速 @Effect3Amount@%,每秒受到 @Effect1Amount@ (+@CharAbilityPower2@)魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。"
tr "game_spell_tooltip_RumbleFlameThrower" = "火焰喷射器 (@Level@)[@Hotkey@]@Effect2Amount@ 热能@Cooldown@ 秒冷却时间蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。"
tr "game_spell_tooltip_RumbleGrenade" = "高压电鱼叉(@Level@)[@Hotkey@]@Effect3Amount@ 热能@f2@ 秒填充时间蓝宝对敌人射出最多 2 把电击枪,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并且造成会进行叠加的缓速效果 @Effect2Amount@%,持续 @Effect7Amount@ 秒。
危险禁区加成:伤害与缓速效果提升 50%。"
tr "game_spell_tooltip_RumbleMortar" = "火焰喷射器(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒攻击后冷却时间蓝宝对着空中发射迫击炮,造成伤害并且缓速范围内的所有敌人。"
tr "game_spell_tooltip_RumbleShield" = "铁屑电磁盾(@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。"
tr "game_spell_tooltip_Rupture" = "破裂等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_RyzeE" = "法术涌动等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间雷兹丢出一颗魔法球,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害。涌动印记增益效果:
超负荷: 对敌方造成额外 @Effect2Amount@% 伤害,并将伤害弹至邻近附有涌动印记的敌方身上。
符文禁锢: 禁锢时间延长至 @Effect6Amount@ 秒。
法术涌动: 扩散至周围敌人身上,造成 @Effect8Amount*100@% 伤害并附加涌动印记。
若击杀附有涌动印记的敌方目标,涌动印记会扩散至周围敌人身上。"
tr "game_spell_tooltip_RyzeQ" = "超负荷等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间释放一个会对第一名被命中的敌人造成 @TotalDamage@ 魔法伤害 的爆炸能量。如果超负荷命中一个身上有着 法术涌动效果的目标,此技能会消耗它来造成 @Effect2Amount@% 的提升伤害和弹跳至附近带着 法术涌动效果的敌人。
施放雷兹的其他技能将重置超负荷的冷却时间。"
tr "game_spell_tooltip_RyzeR" = "扭转之境等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间雷兹开启一个可以传送到 @Effect7Amount@ 距离外的扭转之口。 @Effect4Amount@ 秒后,所有附近的友军传送到目的位置。
若雷兹在期间无法施放技能或不得动弹,扭转之境将会取消。"
tr "game_spell_tooltip_RyzeW" = "符文禁锢等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间立即禁锢一个敌方单位 @Effect1Amount@ 秒并造成 @Effect2Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害。"
tr "game_spell_tooltip_Sadism" = "背水一战(@Level@)[@Hotkey@]@Effect4Amount@% 当前生命@Cooldown@ 秒冷却时间蒙多医生于 @Effect2Amount@ 秒内回复 @f1@ 生命(@Effect1Amount@% 最大生命),并于持续时间内获得 @Effect3Amount@% 额外跑速。"
tr "game_spell_tooltip_SeismicShard" = "地震碎片(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间墨菲特将一块岩石碎片从地下射向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 点的魔法伤害,并偷取目标 @Effect2Amount@% 跑速,持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_SejuaniE" = "永恒冻土(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。"
tr "game_spell_tooltip_SejuaniQ" = "极地冲刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。 "
tr "game_spell_tooltip_SejuaniR" = "冰河笼牢(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。 "
tr "game_spell_tooltip_SejuaniW" = "凛冬狂怒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,并在敌人身上附加寒霜。"
tr "game_spell_tooltip_ShenE" = "影袭 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。"
tr "game_spell_tooltip_ShenQ" = "暮光强袭 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。"
tr "game_spell_tooltip_ShenR" = "并肩作战(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间慎给予目标友方英雄一个护盾,持续 @Effect2Amount@ 秒,期间会依据他们失去的生命吸收 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect8Amount@ (+@f2@) 伤害。持续施放 @f1@ 秒后,慎和他的 灵气利刃 会传送至友军的位置。"
tr "game_spell_tooltip_ShenW" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷却时间慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。"
tr "game_spell_tooltip_ShurelyasCrest" = "苏瑞亚的狂想曲 {{game_spell_subtooltip_ShurelyasCrest}}"
tr "game_spell_tooltip_ShurelyasCrestTT" = "陈旧的升华护符赋予周围友军+@Effect5Amount*100@% 跑速,持续 @Effect6Amount@ 秒。"
tr "game_spell_tooltip_ShyvanaDoubleAttack" = "双龙聚首 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @f2@ 和 @f1@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @Effect3Amount@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首的第二次攻击命中伤害相当于希瓦娜普攻的 @Effect1Amount@% 。"
tr "game_spell_tooltip_ShyvanaDoubleAttackDragon" = "双龙聚首 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @f2@ 和 @f1@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @Effect3Amount@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首的第二次攻击命中伤害相当于希瓦娜普攻的 @Effect1Amount@% 。"
tr "game_spell_tooltip_ShyvanaFireball" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对目标造成 @Effect1Amount@ (+@f4@) (+@CharAbilityPower@) 魔法伤害并标记目标 @Effect2Amount@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @Effect4Amount@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @f1@ (+@f5@) (+@f7@) 额外魔法伤害并将大地化为焦土,持续 4 秒。经过此区域的敌人将受到每秒 @f3@ (+@f6@) (+@f2@) 魔法伤害。
龙之吐息对野怪的命中伤害上限为每下 @Effect3Amount@ 伤害。"
tr "game_spell_tooltip_ShyvanaFireballDragon" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对目标造成 @Effect1Amount@ (+@f5@) (+@CharAbilityPower@) 魔法伤害并标记目标 @Effect2Amount@ 秒。
希瓦娜的普攻命中被标记的目标造成 @Effect4Amount@% 目标最大生命魔法伤害。
圣龙型态:龙之吐息击中敌人后会爆炸,在目标区域也会爆炸,造成 @f1@ (+@f5@) (+@f7@) 额外魔法伤害并将大地化为焦土,持续 4 秒。经过此区域的敌人会受到每秒 @f3@ (+@f6@) (+@f2@) 魔法伤害。
龙之吐息对野怪的命中伤害上限为每下 @Effect3Amount@。"
tr "game_spell_tooltip_ShyvanaFireballDragon2" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对目标造成 @Effect1Amount@(+@f4@) (+@CharAbilityPower@) 魔法伤害并标记目标 @Effect2Amount@ 秒。
希瓦娜的普攻命中被标记的目标造成 @Effect4Amount@% 目标最大生命魔法伤害。
圣龙型态:龙之吐息击中敌人会爆炸,在目标区域也会爆炸,造成 @f1@ (+@f5@) (+@f7@) 额外魔法伤害并将大地化为焦土,持续 4 秒。经过此区域的敌人会受到每秒 @f3@ (+@f6@) (+@f2@) 魔法伤害。
龙之吐息对野怪的命中伤害上限为每下 @Effect3Amount@。"
tr "game_spell_tooltip_ShyvanaImmolateDragon" = "圣龙怒火 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害并在 @Effect7Amount@ 秒内获得 @Effect2Amount@% 额外跑速(逐渐消退)。
当圣龙怒火启动时,普攻对邻近敌方造成 @Effect1Amount*0.25@ (+@CharBonusPhysical*0.25@) 魔法伤害,并延长效果持续时间 @Effect8Amount@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @Effect9Amount@ 秒。"
tr "game_spell_tooltip_ShyvanaImmolationAura" = "圣龙怒火 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害并在 @Effect7Amount@ 秒内获得 @Effect2Amount@% 额外跑速(逐渐消退)。
当圣龙怒火启动时,普攻对邻近敌方造成 @Effect1Amount*0.25@ (+@CharBonusPhysical*0.25@) 魔法伤害,并延长效果持续时间 @Effect8Amount@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @Effect9Amount@ 秒。"
tr "game_spell_tooltip_ShyvanaTransformCast" = "真龙转生 (@Level@)[@Hotkey@]每秒 @Effect4Amount@ 点怒气值需要 @Effect7Amount@ 点怒气值启动主动: 希瓦娜幻化为圣龙,获得 @Effect10Amount@ 生命,振翅飞向目标区域,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @Effect3Amount@ 点怒气值。 普攻获得 @Effect2Amount@ 点怒气值。"
tr "game_spell_tooltip_SiegeBarracks" = "部署先锋旗帜点击使用:放置一个先锋旗帜在目标区域,此旗帜会赋予附近的小兵能力加成。"
tr "game_spell_tooltip_SiegeBlankSpell" = "可使用的围城武器栏你目前还没有放入围城武器到空格中。商店可以购买新的围城武器。"
tr "game_spell_tooltip_SiegeCannon" = "部署攻城弩炮点击使用:在目标区域内放置一个攻城弩炮。如果它的攻击范围内有敌方防御塔,它会定期的攻击敌方防御塔直到将它摧毁。"
tr "game_spell_tooltip_SiegeEmergencyShield" = "防御塔:暴风壁垒点击使用:防御塔变为无敌状态并在短暂的延迟后发射猛烈炮火。"
tr "game_spell_tooltip_SiegeFlashZone" = "发动闪现领域点击使用: 在目标区域建立闪现领域,赋予在此领域内的所有友军不断闪现的能力。"
tr "game_spell_tooltip_SiegeFlashZoneSpell" = "发动闪现领域点击使用: 在目标区域建立闪现领域,赋予在此领域内的所有友军不断闪现的能力。"
tr "game_spell_tooltip_SiegeLaserAffix" = "防御塔:毁灭射线第一次施放: 在目标防御塔上附加可以发射 3 次毁灭射线的功能。
接下来的三次施放: 朝着鼠标方向发射毁灭射线,待在毁灭射线上的敌人会受到大量伤害(对小兵的伤害则大幅降低)。
射线会持续 @f1@ 秒,或直到 3 发皆已发射完毕。"
tr "game_spell_tooltip_SiegeLaserAffixShot" = "毁灭射线控制被附加毁灭射线的防御塔朝目标方向发射。"
tr "game_spell_tooltip_SiegeShieldGenerator" = "部署庇护图腾点击使用:在目标区域建立一个庇护图腾。此图腾会赋予附近所有围城武器一个吸收伤害的护盾。"
tr "game_spell_tooltip_SiegeTeleportPad" = "部署运送平台点击使用:在目标区域建立一个运送平台。友军可以从基地传送到运送平台。"
tr "game_spell_tooltip_SiegeTimefield" = "发动超重力磁场点击使用: 在目标区域建立一个超重力磁场,冻结此领域内的敌队小兵并缓速敌方英雄。"
tr "game_spell_tooltip_SionE" = "杀戮怒吼 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。"
tr "game_spell_tooltip_SionPassiveSpeed" = "临终逆袭 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间赛恩获得一波爆发速度。"
tr "game_spell_tooltip_SionQ" = "巨幅毁灭 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。"
tr "game_spell_tooltip_SionR" = "猛烈狂击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赛恩朝一方向突进,持续8 秒,可以藉由鼠标光标来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @Effect1Amount@ (+@f1@) 物理伤害并击飞区域内的敌人,持续 @Effect5Amount@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @Effect3Amount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @Effect2Amount@ (+@f2@) ,晕眩作用时间也增加到 @Effect6Amount@ 秒。"
tr "game_spell_tooltip_SionW" = "魂魄熔炉 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。"
tr "game_spell_tooltip_SionWDetonate" = "引爆魂魄熔炉(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 赛恩每击杀一个单位将获得 @Effect5Amount@ 最大生命(击杀大型士兵、野怪、英雄或助攻将获得 @Effect6Amount@ 最大生命)现在获得最大生命: @f1@
主动: 对赛恩周围敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上 @Effect4Amount@% 目标最大生命的魔法伤害。对士兵与野怪最多造成额外 400 伤害。"
tr "game_spell_tooltip_SivirE" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。"
tr "game_spell_tooltip_SivirQ" = "回旋之刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间希维尔将武器回旋投掷,对第一个目标造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害,对后排目标造成衰弱 @Effect2Amount@% 的伤害,最低减至@Effect3Amount@%。"
tr "game_spell_tooltip_SivirR" = "狩猎(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 希维尔在十字弹射启动期间获得 @Effect1Amount*100@% 攻速。
主动:提高友军速度 @Effect3Amount@ 秒,启动时所有邻近友军都获得额外 @Effect4Amount@% 跑速,在 @Effect5Amount@ 秒后递减为 @Effect2Amount@%。"
tr "game_spell_tooltip_SivirW" = "十字弹射 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间希维尔的下 @Effect4Amount@ 次普攻会在周围目标弹射,对第一个击中的目标和其他弹射目标造成 @f1@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。"
tr "game_spell_tooltip_SivirWAttack" = ""
tr "game_spell_tooltip_SkarnerExoskeleton" = "结晶骨骼 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。"
tr "game_spell_tooltip_SkarnerFracture" = "水晶尘爆 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_SkarnerImpale" = "蝎尾穿刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间史加纳压制一名敌方英雄,持续 @Effect1Amount@ 秒并造成 @CharTotalPhysical2@ 点物理伤害,并附加 @Effect2Amount@ (+@CharAbilityPower@) 点魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。"
tr "game_spell_tooltip_SkarnerVirulentSlash" = "水晶斩击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。"
tr "game_spell_tooltip_SkarnerVirulentSlash_URF" = "水晶斩击 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间史加纳对所有邻近敌方造成 @f1@ 物理伤害。如有单位遭击中,他能补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "game_spell_tooltip_SnowballFollowupCast" = "冲刺[@Hotkey@]无消耗无冷却时间冲刺至被标记目标旁,使用冲刺将减少标记 25% 冷却时间。"
tr "game_spell_tooltip_SonaDJTransition" = ""
tr "game_spell_tooltip_SonaE" = "迅捷奏鸣曲 (@Level@)[@Hotkey@]@Cost@ 魔力@f10@ 秒冷却时间主动: 索娜获得 @f1*100@% 跑速【@Effect1Amount*100@% + 每 100 魔法攻击获得 @f2*100@%】,持续 @Effect9Amount@ 秒(或被敌方攻击则停止 ),并将力量和弦 附加上 节奏 效果。
旋律: 索娜获得灵气,持续 @Effect3Amount@ 秒。接触到灵气的友军将获得 @f3*100@% 跑速,持续 @Effect5Amount@ 秒。
索娜自身增加的额外跑速将一直持续至少 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_SonaEAttackUpgrade" = ""
tr "game_spell_tooltip_SonaPassiveMissile" = ""
tr "game_spell_tooltip_SonaQ" = "英勇赞美诗 (@Level@)[@Hotkey@]@Cost@ 魔力@f10@ 秒冷却时间主动: 对最近的两名敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害(优先攻击英雄为主),并将 力量和弦 附加上 断奏 效果。
旋律: 索娜获得灵气,持续 @Effect3Amount@ 秒。接触灵气之友军的下一次攻击会造成 @Effect4Amount@ (+@CharAbilityPower2@) 额外魔法伤害。"
tr "game_spell_tooltip_SonaQAttackUpgrade" = ""
tr "game_spell_tooltip_SonaR" = "狂舞终乐章 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间主动:奏起终极琴技使敌方晕眩起舞,持续 @Effect2Amount@ 秒,并且受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
被动:减免索娜的基础技能冷却时间 @Effect3Amount*-100@%。"
tr "game_spell_tooltip_SonaW" = "坚毅咏叹调 (@Level@)[@Hotkey@]@Cost@ 魔力@f10@ 秒冷却时间主动: 回复索娜与附近失去最多生命的队友 @Effect1Amount@ (+@CharAbilityPower@) 生命。并在 力量和弦 附加上 衰弱 效果。
旋律: 索娜获得灵气,持续 @Effect3Amount@ 秒。接触灵气的友军在接下来的 @Effect5Amount@ 秒内将获得一个最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害的护盾。"
tr "game_spell_tooltip_SonaWAttackUpgrade" = ""
tr "game_spell_tooltip_SorakaE" = "寂静星河等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间创造一个持续 1.5 秒的结界,对站在结界中的敌方英雄造成 @Effect2Amount@ (+@CharAbilityPower@) 点魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @Effect1Amount@ 秒并造成 @Effect2Amount@ (+@CharAbilityPower@) 点魔法伤害。"
tr "game_spell_tooltip_SorakaQ" = "殒星召唤等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间索拉卡在目标区域召唤殒落星辰。站在爆炸范围的敌人受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并受到缓速 @Effect2Amount@%,持续 2 秒。
若殒星召唤击中英雄,索拉卡进入 回春状态 持续 @Effect5Amount@ 秒,每秒回复 @Effect3Amount@ (+@f1@) 生命,并在不朝着敌方英雄移动时,获得 @Effect9Amount*100@% 跑速。"
tr "game_spell_tooltip_SorakaR" = "祈愿等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤神圣力量让所有友方英雄回复 @Effect1Amount@ (+@CharAbilityPower@) 生命。祈愿的力量对于每个生命低于 40% 的友方英雄效果将会增强 50%。"
tr "game_spell_tooltip_SorakaW" = "星之祝福等级 @Level@ [@Hotkey@]10% 最大生命 @Cost@ 魔力@Cooldown@ 秒冷却时间回复友方 @Effect1Amount@ (+@CharAbilityPower@) 生命。
如施放时仍在 回春状态,索拉卡的目标获得同样效果,持续 @f1@ 秒。
当索拉卡生命低于 5% 时无法施放。"
tr "game_spell_tooltip_SowTheWind" = "和风守护等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:和风守护尚未进入冷却时,珍娜会获得 @Effect1Amount@% (+@f1@%) 跑速,并且可以在目标间不受阻碍地移动。
主动:对一名敌人造成 @Effect2Amount@ (+@CharAbilityPower@) (+@f3@)魔法伤害并降低其 @Effect3Amount@% (+@f2@%)跑速,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_SRU_Baron_Corruption" = "巴龙˙纳什被破坏灵气包围。如果激怒了巴龙,他将不断地对邻近英雄叠加腐蚀效果,并定期地对腐蚀效果迭层最少的英雄造成魔法伤害。腐蚀效果叠层将减少该单位的双防。"
tr "game_spell_tooltip_StaticField" = "静电力场﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:借由静电来充能布里茨的普攻,使其额外造成 @Effect1Amount@ (+@CharAbilityPower@) + 3% 自身最大魔力的魔法伤害。
主动:对周围的敌方单位造成 @Effect2Amount@ ﹝+@CharAbilityPower2@﹞魔法伤害和沉默效果,持续 0.5 秒。当技能在冷却时,布里茨暂时失去被动的效果。"
tr "game_spell_tooltip_SummonerBarrier" = "光盾[@Hotkey@]无消耗@Cooldown@ 秒冷却时间产生暂时护盾保护英雄,可以吸收 @f1@ 伤害,持续 2 秒。"
tr "game_spell_tooltip_SummonerBattleCry" = "士气[@Hotkey@]无消耗@f3@ 秒冷却时间强化你的英雄,增加攻速 @f1@% 与魔法攻击 @f2@,持续 12 秒。"
tr "game_spell_tooltip_SummonerBoost" = "净化[@Hotkey@]无消耗@Cooldown@ 秒冷却时间移除自身全部控制技能(压制和击飞、击退造成的滞空效果除外)和召唤师技能的减益效果,同时降低接下来 @f1@ 秒内受到减益效果影响的时间 65%。"
tr "game_spell_tooltip_SummonerClairvoyance" = "洞察[@Hotkey@]无消耗@Cooldown 秒冷却时间侦查地图上指定的目标区域,同队成员皆可见,持续 @f1@ 秒。"
tr "game_spell_tooltip_SummonerDagon" = "虚弱[@Hotkey@]@Cooldown@秒冷却时间对单一英雄造成持续性伤害的技能。"
tr "game_spell_tooltip_SummonerDagonDot" = "虚弱[@Hotkey@]@Cooldown@秒冷却时间致盲目标(攻击命中降低 100% )并减缓其跑速 40% ,持续 3 秒。"
tr "game_spell_tooltip_SummonerDash" = "冲锋[@Hotkey@]无消耗@Cooldown@ 秒冷却时间加速150%,并免疫减速效果,持续 1.5 秒。"
tr "game_spell_tooltip_SummonerDot" = "点燃[@Hotkey@]无消耗@Cooldown@ 秒冷却时间点燃敌方英雄,在 5 秒内造成 @f1@ 真实伤害,给予你该目标英雄的视野,并在持续时间内附加重创效果。
(重创减少 40% 所有治疗效果。此技能所获得视野不会显示潜行的敌方英雄。)"
tr "game_spell_tooltip_SummonerExhaust" = "虚弱[@Hotkey@]无消耗@Cooldown@ 秒冷却时间虚弱敌方英雄,降低他们 @f3@% 跑速及 @f2@% 伤害输出,持续 2.5 秒。"
tr "game_spell_tooltip_SummonerFlash" = "闪现[@Hotkey@]无消耗@Cooldown@ 秒冷却时间英雄朝着滑鼠游标指向的位置瞬间传送一小段距离。"
tr "game_spell_tooltip_SummonerFortify" = "巩固[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动:使所有我方的防御塔免疫所有伤害,并提升防御塔 100% 攻速。
持续 6 秒。
被动:当巩固技能就绪时,你对小兵额外造成 9 点伤害。"
tr "game_spell_tooltip_SummonerHaste" = "鬼步[@Hotkey@]无消耗@Cooldown@ 秒冷却时间英雄获得额外跑速,且可以不受阻碍地在目标间自由移动,持续 10 秒。跑速会在 2 秒后最多提升@f1@%。"
tr "game_spell_tooltip_SummonerHeal" = "治愈[@Hotkey@]无消耗@Cooldown@ 秒冷却时间使自己以及目标友军英雄回复 @f1@ 生命并获得 30% 跑速,持续 1 秒。对已接受过治疗的单位仅会造成一半的效果。
如果此技能无法找到目标友军,将会自动对范围内失去最多生命的友军施放。"
tr "game_spell_tooltip_SummonerHexFlash" = "海克斯闪现[@Hotkey@]无消耗@Cooldown@ 秒冷却时间英雄吟唱数秒后,朝着滑鼠游标指向的位置瞬间传送一小段距离。"
tr "game_spell_tooltip_SummonerMana" = "清晰[@Hotkey@]无消耗@Cooldown@ 秒冷却时间回复 @f1@% 自己英雄的最大魔力和 @f2@% 周围友军的最大魔力。"
tr "game_spell_tooltip_SummonerObserver" = "观察[@Hotkey@]无消耗@Cooldown@ 秒冷却时间显示整张地图情况,同时将你的英雄从正义之地中移除。技能切换时会显示我军视野与全部视野。"
tr "game_spell_tooltip_SummonerOdinGarrison" = "驻守 [@Hotkey@]无消耗@f1@ 秒冷却时间友方据点: 大幅提高据点占领光晕的回复速度,持续 8 秒。
敌方据点: 降低据点护塔 80% 攻击伤害,持续 8 秒。"
tr "game_spell_tooltip_SummonerOdinPromote" = "炼化[@Hotkey@]无消耗@Cooldown@ 秒冷却时间升级最近的我方超级士兵,成为一座反防御塔加农炮,治愈它并且获得加成效果,同时此单位杀人可以获得金钱。"
tr "game_spell_tooltip_SummonerOdysseyFlash" = "奥闪[@Hotkey@]无消耗@AmmoRechargeTime@ 秒填充时间当你冲向一个地点的同时,短暂地进入 无法被指定 及 无敌 状态。
将你的手和脚保持在虫洞中。"
tr "game_spell_tooltip_SummonerOdysseyRevive" = "死者苏醒[@Hotkey@]无消耗@Cooldown@ 秒冷却时间待在一位倒地的舰组人员身旁 2 秒来 复活 他们。
提前离开该区域将不会消耗你的冷却时间。 "
tr "game_spell_tooltip_SummonerPoroRecall" = "为了吾王![@Hotkey@]无消耗@f1@ 秒冷却时间被动:使用普罗击中敌人,将提供我军一个普罗印记。收集到 10 个印记,你的队伍将召唤出普罗之王加入战斗。当普罗之王在场上时,两边队伍都无法累积普罗印记。
主动: 迅速冲刺到普罗王身旁护驾。当普罗王被我军召唤时才能使用。
「朕才能主宰一切,你们就乖乖的跟在朕后面吧...」"
tr "game_spell_tooltip_SummonerPoroThrow" = "普罗投掷[@Hotkey@]无消耗@Cooldown@ 秒冷却时间远距离丢出普罗,对击中敌人造成 @f2@ 真实伤害并获得其真视视野。
此技能可于击中敌人后的 3 秒内再次使用并冲刺到敌人身旁。抵达时对目标造成 @f2@ 额外真实伤害并减少下次普罗投掷的冷却时间 @Effect4Amount@ 秒。
普罗无法被护盾或是风墙阻挡,因为牠们不是技能!是可爱的小动物!你怎么舍得挡下牠!
「普罗乃符文大地的空气力学表率」"
tr "game_spell_tooltip_SummonerPromote" = "炼化[@Hotkey@]无消耗@Cooldown@ 秒冷却时间升级最近的我方炮击小兵,治愈它并且获得加成效果,同时此单位杀人可以获得金钱。"
tr "game_spell_tooltip_SummonerPromoteSR" = "炼化[@Hotkey@]无消耗@f1@ 秒冷却时间升级最近的我方攻城小兵,治愈它并且获得加成效果,同时此单位杀人可以获得金钱。"
tr "game_spell_tooltip_SummonerRally" = "集结[@Hotkey@]无消耗@Cooldown@ 秒冷却时间召唤一个生命 225 ~ 650 的图腾,持续 15 秒。增加附近友军 10 ~ 35 物理伤害。"
tr "game_spell_tooltip_SummonerReturn" = "遁逃[@Hotkey@]无消耗@Cooldown@ 秒冷却时间暂时提供你的英雄一个可以抵挡 @f1@ 伤害的护盾。2.5 秒后护盾将失效,且你的英雄会被传送至安全的位置。近战英雄会被传送到较远的位置。"
tr "game_spell_tooltip_SummonerRevive" = "重生[@Hotkey@]无消耗@Cooldown@ 秒冷却时间瞬间在重生平台复活你的英雄,短暂提高 @f3@% 跑速,效果在 12 秒内递减。"
tr "game_spell_tooltip_SummonerSmite" = "重击[@Hotkey@]无消耗@Cooldown@ 秒冷却时间对指定史诗级野怪、大型野怪、中型野怪或敌方小兵造成 @f1@ 真实伤害。如果目标是野怪,则会额外回复 @f6@ (+@f7@)生命。
重击每 @AmmoRechargeTime@ 秒充能一次,最多储存两个充能。"
tr "game_spell_tooltip_SummonerSmite2" = "重击[@Hotkey@]无消耗@Cooldown@ 秒冷却时间对指定史诗级野怪、大型野怪、中型野怪或敌方小兵造成 @f1@ 真实伤害。"
tr "game_spell_tooltip_SummonerSmiteAoE" = "爆破重击[@Hotkey@]无消耗@Cooldown@ 秒冷却时间对指定史诗级野怪、大型野怪、中型野怪或敌方小兵造成 @f1@ 真实伤害。对野怪使用会额外回复 @f6@ (+@f7@) 生命。
重击每 @AmmoRechargeTime@ 秒充能一次,最多储存两个充能。
爆破重击
对邻近野怪与敌方小兵造成一半伤害,同时晕眩他们 1.5 秒。重击野怪将会回复 15% 你失去的生命及魔力。"
tr "game_spell_tooltip_SummonerSmiteDuel" = "精密重击[@Hotkey@]无消耗@Cooldown@ 秒冷却时间对指定史诗级野怪、大型野怪、中型野怪或敌方小兵造成 @f1@ 真实伤害。 对野怪使用会额外回复 @f6@(+@f7@) 生命。
重击每 @AmmoRechargeTime@ 秒充能一次,最多储存两个充能。
精密重击
精密重击可以标记一名敌方英雄,持续 @f5@ 秒。这段期间,你对他的攻击会造成 @f4@ 额外真实伤害,持续 3 秒,并减少 20% 来自目标的伤害。"
tr "game_spell_tooltip_SummonerSmitePlayerGanker" = "凛冽重击[@Hotkey@]无消耗@Cooldown@ 秒冷却时间对指定史诗级野怪、大型野怪、中型野怪或敌方小兵造成 @f1@ 真实伤害。 对野怪使用会额外回复@f6@(+@f7@) 生命。
重击每 @AmmoRechargeTime@ 秒充能一次,最多储存两个充能。
凛冽重击
凛冽重击可以施放在一名敌方英雄身上,造成 @f4@ 真实伤害并偷取其 20% 跑速,持续 @f5@ 秒。"
tr "game_spell_tooltip_SummonerSmiteQuick" = "极速重击[@Hotkey@]无消耗@Cooldown@ 秒冷却时间对指定史诗级野怪、大型野怪、中型野怪或敌方小兵造成 @f1@ 真实伤害。对野怪使用会额外回复 @f6@ 生命。
重击每 @AmmoRechargeTime@ 秒充能一次,最多储存两个充能。
极速重击
当你在敌方野区中重击大型野怪,你会得到半次充能,如果你击杀该只野怪,则会获得 @f4@ 额外金钱奖励,并获得 175% 跑速,跑速加成将于 2 秒内消退。"
tr "game_spell_tooltip_SummonerSnowball" = "标记[@Hotkey@]无消耗@Cooldown@ 秒冷却时间投掷一个长距离雪球,对第一个击中目标造成 @f1@ 真实伤害并获得其 真视视野。若撃中目标,可以在 @Effect3Amount@ 秒内重启此技能,冲刺到目标单位身边,造成额外 @f1@ 真实伤害。使用冲刺可以减少标记 @Effect4Amount*100@% 冷却时间。
标记不会受到法力护盾或阻挡技能影响。"
tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark" = "究极标记(超速雪球)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间投掷一个大约可飞行一个超远距离单位的雪球,对首位击中的敌方目标造成 @f1@ 真实伤害并获得其真视视野。
若你的究极标记命中目标,你可以在 @Effect3Amount@ 秒内重启此技能以冲刺到目标单位身边,造成额外 @f1@ 真实伤害并提升你的气势大约一百万个百分点。
如果有普罗跟在你的身边,你会改成投掷一只普罗。我们才不是坏人呢…嘿嘿。"
tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark_FollowupCast" = "究极冲刺(飙速版)[@Hotkey@]无消耗无冷却时间究极冲刺到被你的雪球(或是你的普罗,你这个禽兽)击中的单位。发动究极冲刺将减少 25% 究极标记的冷却时间。
按下这个按键吧!你知道自己很想要这么做!"
tr "game_spell_tooltip_SummonerSpawn" = "重生[@Hotkey@]无消耗@Cooldown@ 秒冷却时间 选择一个我方建筑进行重生。"
tr "game_spell_tooltip_SummonerStifle" = "窒息[@Hotkey@]@Cooldown@秒冷却时间窒息使敌方英雄沉默 3 秒,并且移除他们的增益魔法效果。"
tr "game_spell_tooltip_SummonerTeleport" = "传送[@Hotkey@]无消耗@Cooldown@ 秒冷却时间吟唱 @f1@ 秒后,将英雄传送至友方建筑物、小兵或侦查守卫旁。"
tr "game_spell_tooltip_SummonerTestMagicDamage" = "PH Test Magic Damage[@Hotkey@]No Cost@Cooldown@ sec CooldownPH Test Magic Damage"
tr "game_spell_tooltip_SummonerTestSpellShield" = "PH Test Spell Shield [@Hotkey@]No Cost@Cooldown@ sec CooldownPH Test Spell Shield"
tr "game_spell_tooltip_SwainE" = "影之爪(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_SwainQ" = "灵魂拷问(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,在接触到首位敌人时造成伤害,并在击杀敌方单位时穿透目标。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。"
tr "game_spell_tooltip_SwainR" = "魔君降生(@Level@)[@Hotkey@]所有灵魂碎片@Cooldown@ 秒冷却时间斯温释放体内的恶魔之力,最多持续 @Effect3Amount@ 秒,并获得 @Effect6Amount@ 生命。期间斯温会从最靠近的 3 名敌方英雄身上汲取生命,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时使自身回复 @Effect4Amount@ (+@CharAbilityPower2@)生命。汲取到 @f7@ 生命之后,斯温将可发动魔焰。
魔焰:斯温释放毁灭性的魔焰,对周围敌人造成魔法伤害,并结束他的恶魔型态。每个灵魂碎片提供的伤害:@Effect10Amount@ (+@f1@)。
当前伤害:@f3@
最大伤害:@f2@
斯温则可从非英雄单位的身上汲取生命,但回复量只有正常值的 @Effect7Amount*100@%。"
tr "game_spell_tooltip_SwainR2" = "魔焰(@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间斯温释放毁灭性的魔焰来结束恶魔型态,该魔焰会造成伤害,而伤害值取决于他所吸取的生命值。"
tr "game_spell_tooltip_SwainW" = "真知魔眼(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。"
tr "game_spell_tooltip_Swipe" = "挥击 / 野性奔腾﹝@Level@﹞[@Hotkey@]无消耗@Cooldown@ 秒冷却时间狮形态: 奈德丽挥击前方的敌人,造成 @f7@ (+@CharAbilityPower2@) 魔法伤害。
人形态: 奈德丽治愈友方单位并使其获得攻速。"
tr "game_spell_tooltip_SyndraE" = "虚弱溃散等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_SyndraQ" = "黑暗星体等级@Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。 "
tr "game_spell_tooltip_SyndraR" = "超能解放等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害: @Effect1Amount@ (+@CharAbilityPower@)。
最低总伤害: @Effect2Amount@ (+@CharAbilityPower2@)。"
tr "game_spell_tooltip_SyndraW" = "意志之力等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。"
tr "game_spell_tooltip_TahmKenchE" = "血多皮厚(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 技能未进入冷却时,@Effect3Amount*100@% 受到的伤害转为灰色血条。当血条消失,回复灰色血条 @Effect2Amount*100@% 的生命。
主动: 所有灰色血条转化为护盾,持续 @Effect1Amount@ 秒。"
tr "game_spell_tooltip_TahmKenchNewR" = "遨游深渊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间贪啃奇开始引导,最多 6 秒。在此期间,只有一位友方英雄可用右键点击贪啃奇加入他的行列。或是再次启动此技能以独自遨游。只要你再次启动或有英雄加入,贪啃奇就能前往目标区域。任何英雄的伤害将中断引导。
「小老弟,若这世界是一条河,那我就是河中之王。我的足迹遍布了各处,没有地方是我无法到达的。」"
tr "game_spell_tooltip_TahmKenchQ" = "毒舌 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@% ,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄会被额外晕眩 @Effect6Amount@ 秒。
当你的舌头在半空中时开启 大快朵颐 可以在一定距离外吞噬小兵/野怪。"
tr "game_spell_tooltip_TahmKenchW" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间吞噬目标 @Effect1Amount@ 秒(若为敌方英雄,持续时间减为一半。)对敌人造成他最大生命 @Effect3Amount@% (+@CharAbilityPower@%) 的魔法伤害(对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄: 需先迭加三层品味独到才能吞噬。当敌方英雄在口中时,贪啃奇被缓速 95%。
小兵和野怪: 重启技能以吐出小兵/野怪,对击中目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
当使用于一名敌人时,会返还大快朵颐一半的冷却时间。"
tr "game_spell_tooltip_Takedown" = "击倒 / 标枪投掷(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间狮形态: 奈德丽的下次攻击造成 @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害。目标每失去 1% 生命,击倒获得 @f8@% 额外伤害,最多获得 @f9@ (+@f10@) (+@f11@)。
捕猎 的目标将会受到击倒额外 @Effect5Amount*100@% 伤害。
人形态: 奈德丽投掷出她的标枪,对目标造成伤害(伤害随标枪飞行距离提高)。"
tr "game_spell_tooltip_TaliyahE" = "碎裂地表 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间放置一块能够感应位移技能的巨石陷阱,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并缓速区域内敌人 @f2@%。@Effect3Amount@ 秒后,陷阱爆炸,再次造成伤害。
敌方使用位移,或受到碎裂地表的挤压,或拉扯时将会引爆陷阱,每个陷阱再造成 @f3@ (+@f1@) 魔法伤害(最多 4 个,每一个额外陷阱的伤害较第一个陷阱减少 @f4@%)。"
tr "game_spell_tooltip_TaliyahQ" = "旋舞飞岩(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间对一个方向发射 5 个岩石,每个造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。击中相同敌人多次则使伤害降低 @Effect2Amount@%。创造出 变动领域,持续 @Effect6Amount@ 秒。
施放旋舞飞岩于 变动领域只会射出一片岩石,但其所消耗的魔力将会减少至 @Effect7Amount@ 魔力。"
tr "game_spell_tooltip_TaliyahR" = "编织者之墙(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间施放一次来建造一面墙。立刻再次施放能够乘上墙头。移动或受到伤害则会停止。
编织者之墙存在持续 @Effect1Amount@ 秒。重启技能来提早解除墙面。"
tr "game_spell_tooltip_TaliyahWVC" = "震地之击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间 指定一个地点,在短暂的延迟后,区域内敌方将被 击飞 ,并受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
你可以点击并直线拖动鼠标来决定敌人将被 击飞 至何处。"
tr "game_spell_tooltip_TalonE" = "刺客身法(@Level@)[@Hotkey@]无消耗@f1@ 秒冷却时间塔隆朝目标方向翻越最近的障碍物或是区域(最大为 @f2@ 单位)。翻跃的速度会受到塔隆移动速度的影响。
塔隆无法在 @f3@ 秒内翻越同一个区域。"
tr "game_spell_tooltip_TalonQ" = "诺城王道(@Level@)[@Hotkey@]@Cost@ 魔力@f5@ 秒冷却时间塔隆跳向目标并造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果在近战距离内施放,塔隆不会跳跃,而会直接暴击目标,造成 @f2@% 伤害 (@f3@)。
诺城王道杀死单位的话,塔隆会回复 @f4@ 生命并返还 @Effect5Amount*100@% 此技能的冷却时间。"
tr "game_spell_tooltip_TalonR" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间塔隆射出环状刀刃,对所有击中敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并获得 @Effect2Amount*100@% 移动速度加成。进入潜隐 状态,最高持续 @Effect3Amount@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。"
tr "game_spell_tooltip_TalonW" = "回力匕首 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。"
tr "game_spell_tooltip_TaricE" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_TaricQ" = "星光之触 (@Level@)[@Hotkey@]@Cost@ 魔力,所有充能@Cooldown@ 秒冷却时间,@AmmoRechargeTime@ 秒再次充能时间消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。"
tr "game_spell_tooltip_TaricR" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在 @Effect4Amount@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_TaricW" = "双星壁垒 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。"
tr "game_spell_tooltip_TeleportCancel" = "传送取消[@Hotkey@]再次施放取消传送。"
tr "game_spell_tooltip_TEMPLATESPELL" = "技能名称 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间副标魔法攻击系数: (+@CharAbilityPower@) 物理攻击系数: (+@f1@)"
tr "game_spell_tooltip_Terrify" = "恐惧 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。"
tr "game_spell_tooltip_ThreshE" = "慑魂扫荡(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:每一下普攻可以造成@f3@ 到@f3@ (+@f2@) 的额外魔法伤害,当未进行攻击时,伤害总量会逐渐提高。(伤害总量等同全部收集的 灵魂 加上 @Effect3Amount@% 自身的总物理攻击)。
主动:对瑟雷西所在位置前后的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,遭到击中的敌人会被击退至锁链前进的方向,同时会被降低 @Effect2Amount@% 跑速,持续 @Effect4Amount@ 秒。
于瑟雷西前方的敌人会被推出,后方的敌人会被拉近。"
tr "game_spell_tooltip_ThreshE_DARKSTAR" = "黑暗能量 慑魂扫荡[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:瑟雷西的普攻最多附加 @f2@ 额外魔法伤害,最后一下普攻结束后 4 秒内会重新充能至最大额外伤害。
主动:对所在位置前后的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。被击中的敌人会被推往锁链前进的方向,同时降低 @Effect2Amount@% 跑速,持续 @Effect4Amount@ 秒。
在瑟雷西前方的敌人会被击退,后方的敌人则是会被拉向瑟雷西。生命值低落的目标移动的距离会大幅提升。
(先抢先赢:只要你的慑魂扫荡先击中对方,敌人的技能将会被你取消。)"
tr "game_spell_tooltip_ThreshPassiveSouls" = "灵魂飨宴瑟雷西可以采集周围死亡敌人的灵魂,永久提高自身的防御和魔法攻击。
瑟雷西升级时不会主动提高防御。"
tr "game_spell_tooltip_ThreshQ" = "死亡宣告(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间投掷出手中的锁链,对第一个击中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并获得目标真视视野,同时 @Effect2Amount@ 秒内把敌人往自己的位置拖拉。
再次使用技能时可以让瑟雷西直接飞到目标的身边。
如果死亡宣告击中敌人,则减少 @Effect4Amount@ 秒冷却时间。"
tr "game_spell_tooltip_ThreshQ_DARKSTAR" = "太空死亡宣告[@Hotkey@]无消耗@Cooldown@ 秒冷却时间瑟雷西将他的镰刀掷到很长的距离之外,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。晕眩首位命中的目标,并将其拉向自身,持续 @Effect2Amount@ 秒。生命值低落的目标移动的距离会大幅提升。
幽冥煞星可以点燃镰刀,使其对目标造成额外 250 真实伤害。
重启此技能会将瑟雷西拉向被绑定的敌人。
(别想还手:敌人被你的死亡宣告绑定时,该名敌人的死亡宣告无法对你造成任何作用。) "
tr "game_spell_tooltip_ThreshQLeap" = "死亡宣告无消耗瑟雷西将自己拉到可怜的亡魂身边。"
tr "game_spell_tooltip_ThreshQPassive" = ""
tr "game_spell_tooltip_ThreshR" = "恶灵领域﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在瑟雷西的四周创造一个多角形的界域,试图穿越的敌方英雄会立即受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect3Amount@% 跑速,持续 @Effect2Amount@ 秒,同时会破坏界域的边线。"
tr "game_spell_tooltip_ThreshR_DARKSTAR" = "封印幽冥煞星的力量使瑟雷西无法发动他的大绝。 "
tr "game_spell_tooltip_ThreshRAlly" = "死亡降临﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间将指定的友方英雄变身成为亡灵使者,持续 8 秒。时间内提高目标的物理防御、魔法防御和魔法攻击,提高的量等同瑟雷西的被动效果。
此外,当追击敌人时可以提高 @Effect1Amount@% 跑速和降低非大绝技能 @Effect1Amount@% 冷却时间﹝此效果可以和技能冷却上限累加计算﹞。"
tr "game_spell_tooltip_ThreshRPenta" = "恶灵领域(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在瑟雷西的四周创造一个多角形的界域,试图穿越边线的敌方英雄会受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect3Amount@% 跑速,持续 @Effect2Amount@ 秒,同时破坏该处界域。
当界域遭到破坏之后,剩余的部分只会造成一半的伤害和缓速效果,相同的目标同时不会受到两次恶灵领域效果的影响。"
tr "game_spell_tooltip_ThreshW" = "鬼影灯笼﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间把灯笼投掷到指定的地点,如果一位友方英雄点击放置在地面的灯笼时,立即把目标拉回瑟雷西的位置。
此外,瑟雷西与靠近灯笼的一名友方英雄可以获得持续 @Effect5Amount@ 秒的护盾,吸收最多 @Effect1Amount@ (+@f6@) 伤害。护盾吸收伤害的总量随他所收集到的 灵魂 成长。"
tr "game_spell_tooltip_ThreshW_DARKSTAR" = "重力鬼影灯笼[@Hotkey@]无消耗@Cooldown@ 秒冷却时间瑟雷西将他的灯笼掷到很远的目标位置。如果无法移动的友军进入灯笼的范围,他们会自动被拉向瑟雷西。同时这些友军将可以点击灯笼。
灯笼只会存在 @Effect4Amount@ 秒,并且不再赋予友军护盾。 "
tr "game_spell_tooltip_TimeWarp" = "时间扭曲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。"
tr "game_spell_tooltip_ToxicShot" = "剧毒射击(@Level@)[@Hotkey@]被动无冷却时间提摩的普攻附加腐蚀的毒液,对目标造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,接下来的 @Effect3Amount@ 秒内每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法伤害。"
tr "game_spell_tooltip_ToxicShotAttack" = ""
tr "game_spell_tooltip_Tremors2" = "地动山摇(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间拉姆斯震荡大地,持续 @Effect2Amount@ 秒,对周围敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时降低目标 @Effect4Amount@% 跑速,持续 @Effect3Amount@ 秒,缓速最多可以叠加 @Effect6Amount@ 次。
地动山摇对防御塔造成 @Effect5Amount@% 伤害。 "
tr "game_spell_tooltip_TrundleCircle" = "狡诘冰柱(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。"
tr "game_spell_tooltip_trundledesecrate" = "极冻领地(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。"
tr "game_spell_tooltip_TrundlePain" = "盛怒霸体(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间特朗德对敌方英雄造成等同于目标 @Effect1Amount*100@ (+@CharAbilityPower@)% 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @Effect2Amount*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @Effect3Amount@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @Effect3Amount@ 秒,才会回复原状。"
tr "game_spell_tooltip_TrundleTrollSmash" = "狂野撕咬(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。"
tr "game_spell_tooltip_TryndamereE" = "旋风斩(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间泰达米尔转向他的敌人,对路径上所有敌人造成 @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) 物理伤害并获得怒气。
每当泰达米尔造成暴击时,旋风斩的冷却时间降低 @Effect2Amount@ 秒。若对敌方英雄造成暴击时,冷却时间降低 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_TryndamereQ" = "嗜血杀戮(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:泰达米尔渴望鲜血,获得 @Effect1Amount@ 物理攻击,每失去 1% 生命再获得 @Effect2Amount@ 物理攻击。
主动: 泰达米尔消耗他的怒气,回复 @Effect3Amount@ (+@CharAbilityPower@) 生命,每点怒气再回复 @Effect4Amount@ (+@f2@) 生命。"
tr "game_spell_tooltip_TryndamereW" = "嘲讽(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间降低周遭英雄的物理攻击 @Effect1Amount*-1@,持续 @Effect3Amount@ 秒,背对泰达米尔的敌人跑速降低 @Effect2Amount*-100@%,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_TTSpiderbossAttack" = "远程"
tr "game_spell_tooltip_TTSpiderbossAttack2" = "近战 1"
tr "game_spell_tooltip_TTSpiderbossAttack3" = "近战 2"
tr "game_spell_tooltip_TwitchExpunge" = "毒性爆发 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间对附近感染 死亡毒液 的敌人造成 @Effect2Amount@ 加上每层 死亡毒液 迭加 @Effect1Amount@(+@CharAbilityPower@) (+@f1@) 的物理伤害。(最高伤害: @f2@)"
tr "game_spell_tooltip_TwitchGangsterUlt" = "火力全开 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒内,图奇获得 @Effect5Amount@ 攻击距离还有@Effect1Amount@ 额外物理攻击。
持续时间内,他的基本攻击变为穿透箭矢,并对穿透后目标造成造成 @Effect3Amount@% 更少伤害,最低会造成 @Effect4Amount@% 伤害。
潜行-伪装 开启火力全开不会结束图奇的伪装。"
tr "game_spell_tooltip_TwitchHideInShadows" = "潜伏(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间图奇伪装自己 且获得 @Effect3Amount@% 跑速,最多 @Effect2Amount@ 秒。如果周遭没有英雄能够看见他的话,这个增益会变为三倍。
图奇离开潜伏时会获得 @Effect1Amount@%攻速,持续@Effect6Amount@ 秒。如果英雄受到 死亡毒液的影响而死亡,潜伏会重置。
潜行-伪装: 若图奇处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。"
tr "game_spell_tooltip_TwitchUlt" = "喷射,然后祈祷吧!(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在接下来 @Effect2Amount@ 秒,图奇延长 @Effect5Amount@ 攻击距离、 增加 @Effect1Amount@ 物理攻击。
此段期间内,他的基础攻击变成具穿透性,每穿透一个敌人降低 @Effect3Amount@% 伤害,最低至 @Effect4Amount@% 伤害。
潜行-伪装: 开启喷射,然后祈祷吧不会结束伪装。"
tr "game_spell_tooltip_TwitchVenomCask" = "虚弱之毒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间图奇朝一个区域投掷毒液,对碰触到的敌人迭加 死亡毒液 ,并留下一片毒云持续 @Effect3Amount@ 秒。
留在毒云内的敌人移动速度会降低 @Effect2Amount@% 并每秒获得额外一层 死亡毒液。"
tr "game_spell_tooltip_TwoShivPoison" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @Effect4Amount*-100@% 跑速,持续 @Effect5Amount@ 秒。
主动:萨科投掷毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并减少目标 @Effect4Amount*-100@% 跑速,持续@Effect6Amount@ 秒。毒刃的伤害会根据目标失去的生命最多提升 @Effect3Amount*100@%。"
tr "game_spell_tooltip_UdyrBearAttack" = ""
tr "game_spell_tooltip_UdyrBearStance" = "巨熊姿态(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。
乌迪尔每次提升等级都会减少此技能 1 点消耗魔力。"
tr "game_spell_tooltip_UdyrPhoenixActivation" = ""
tr "game_spell_tooltip_UdyrPhoenixAttack" = ""
tr "game_spell_tooltip_UdyrPhoenixStance" = "火凤姿态(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @Effect1Amount@ (+@CharAbilityPower2@) 魔法伤害,持续 @Effect5Amount@ 秒。
乌迪尔每次提升等级都会减少此技能 1 点消耗魔力。"
tr "game_spell_tooltip_UdyrTigerAttack" = ""
tr "game_spell_tooltip_UdyrTigerPunchBleed" = ""
tr "game_spell_tooltip_UdyrTigerStance" = "猛虎姿态(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
乌迪尔每次提升等级都会减少此技能 1 点消耗魔力。"
tr "game_spell_tooltip_UdyrTurtleAttack" = ""
tr "game_spell_tooltip_UdyrTurtleStance" = "灵龟姿态(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。
乌迪尔每次提升等级都会减少此技能 1 点消耗魔力。"
tr "game_spell_tooltip_UFSlash" = "势不可挡(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_UndyingRage" = "无尽怒火(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间泰达米尔免疫死亡 @Effect3Amount@ 秒,生命值将不低于 @Effect2Amount@ ,并且立即获得 @Effect1Amount@ 怒气。"
tr "game_spell_tooltip_UnstoppableForce" = "势不可挡 (@Level@)[@Hotkey@]@Cost@魔力@Cooldown@秒冷却时间墨菲特冲击目标区域,晕眩敌人@Effect1Amount@秒并造成@Effect3Amount@(+@CharAbilityPower@)魔法伤害。在墨菲特和目标之间的敌人被击退并受到@Effect2Amount@(+@CharAbilityPower@)魔法伤害。
墨菲特的冲击过程不能取消。"
tr "game_spell_tooltip_UrgotE" = "恐怖袭击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间乌尔加特向前冲刺,并为自己套上一个持续 @EShieldDuration@ 秒且能吸收 @ETotalShieldHealth@ 伤害的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。"
tr "game_spell_tooltip_UrgotQ" = "酸性榴弹(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。"
tr "game_spell_tooltip_UrgotR" = "索命虐杀(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并根据目标失去生命最多缓速@Effect3Amount@%,持续 @Effect4Amount@ 秒。
若目标的生命于穿刺期间低于 @Effect2Amount@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @Effect2Amount@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @Effect10Amount@ 秒。"
tr "game_spell_tooltip_UrgotRRecast" = "怜悯(@Level@)[@Hotkey@]处决弱者。"
tr "game_spell_tooltip_UrgotW" = "杀戮射击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间接下来 @Effect3Amount@ 秒内,乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先锁定近期内被他的其它技能伤害过的敌方英雄。技能发动时他还会赋予自身一个可以吸收 @Effect1Amount@ (+@f2@) 伤害的护盾。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
每次射击会附加 33% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。"
tr "game_spell_tooltip_UrgotWCancel" = "取消杀戮射击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间乌尔加特提早结束杀戮射击。"
tr "game_spell_tooltip_VarusE" = "腐败箭雨 (@Level@)[@Hotkey@]@Cost@ 魔力 @Cooldown@ 秒冷却时间 法洛士发射一道箭雨,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并污染目标区域,持续 @Effect3Amount@ 秒。
敌人经过受到污染的地区将减少 @Effect2Amount*-100@% 跑速并降低 @Effect4Amount@% 治愈效果。"
tr "game_spell_tooltip_VarusR" = "堕落连锁 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间 法洛士发射扭曲的堕落能量,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并使得第一个命中的英雄被束缚 @Effect2Amount@ 秒。
堕落能量会从中心朝周围未感染的敌军侵袭,如果被能量触及,将受到相同伤害并被束缚。被束缚的单位在技能期间获得 @Effect4Amount@ 层衰竭效果。"
tr "game_spell_tooltip_VarusW" = "荒芜箭袋(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间 被动:法洛士的普攻额外造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时附加衰竭效果,持续 @Effect3Amount@ 秒(最多迭加 @Effect4Amount@ 层)。
法洛士的其他技能可触发衰竭效果,每层迭加造成相当于目标 @Effect2Amount*100@% (+@CharAbilityPower2@%)最大生命的魔法伤害。
主动:法洛士下一次的破甲箭额外造成相当于目标 @f2*100@% 到 @f1*100@% 已失去生命的魔法伤害(伤害随破甲箭的蓄力时间提升)。
荒芜箭袋对野怪最多造成 @Effect5Amount*3@ 伤害。"
tr "game_spell_tooltip_VayneCondemn" = "巨型弩箭等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间汎发射巨型弩箭,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并击退目标。
如果目标撞击到地形物,则伤害增加至@f1@并晕眩目标 @Effect3Amount@ 秒。
如果巨型弩箭的目标撞到障碍物,则伤害会提升@Effect2Amount*100@%。"
tr "game_spell_tooltip_VayneInquisition" = "死亡通缉等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间汎获得 @Effect1Amount@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @Effect2Amount@ 秒。每当一名受到汎伤害的敌方英雄于 @Effect6Amount@ 秒内死亡,死亡通缉的持续时间将延长 @Effect5Amount@ 秒。
夜之狩猎:汎改为获得 @Effect4Amount@ 跑速。
翻滚瞄准:冷却时间减少 @Effect7Amount@%,且汎发动此技能时将获得潜隐效果,持续 @Effect3Amount@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或真视视野揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。"
tr "game_spell_tooltip_VayneSilveredBolts" = "神圣银箭等级 @Level@ [@Hotkey@]被动无冷却时间当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @Effect1Amount*100@% 目标最大生命的真实伤害(伤害不会低于@Effect2Amount@)。
神圣银箭对野怪最多造成@Effect3Amount@ 伤害。"
tr "game_spell_tooltip_VayneTumble" = "翻滚瞄准等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间汎紧急翻滚一小段距离,且 @Effect3Amount@秒内下次普攻造成 @f1@ 额外物理伤害。
翻滚的额外伤害等同于@Effect1Amount*100@% 汎的总物理攻击。"
tr "game_spell_tooltip_VeigarBalefulStrike" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。"
tr "game_spell_tooltip_VeigarDarkMatter" = "黑暗物质(@Level@)[@Hotkey@]@Cost@ 魔力@f1@ 秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。"
tr "game_spell_tooltip_VeigarEventHorizon" = "扭曲空间(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。"
tr "game_spell_tooltip_VeigarR" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。"
tr "game_spell_tooltip_VelkozE" = "反物质瓦解 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威寇兹瓦解周遭区域,经过短暂延迟后,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞命中敌人,持续 @Effect2Amount@ 秒。
任何靠近威寇兹并且被击中的敌人将会稍微被推向威寇兹施放技能的方向。"
tr "game_spell_tooltip_VelkozPassive" = "结构毁灭威寇兹的技能给予击中的敌方目标 结构毁灭 效果,持续 @f3@ 秒。普攻将能重置结构毁灭的持续时间,但无法增加层数。在相同目标迭加三层后将 分解 目标,造成 @f1@ (+@f2@) 真实伤害。"
tr "game_spell_tooltip_VelkozR" = "生化射线(@Level@)[@Hotkey@]@f1@ 魔力@f2@ 秒冷却时间被动: 分解敌方英雄并 研究 他们,持续 @Effect2Amount@ 秒。普攻和所有技能会重置研究效果。
主动: 威寇兹随着鼠标方向发射一道能量光束,持续 2.5 秒,最多共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速被击中的单位 @Effect3Amount@%。
待在能量光束内的敌人会迭加一层 结构毁灭 。对被 研究 的敌方单位造成真实伤害。"
tr "game_spell_tooltip_VelkozW" = "虚空裂痕 (@Level@)[@Hotkey@]@Cost@ 魔力每 @AmmoRechargeTime@ 秒充能一次(最多 2 次)威寇兹打开一道通往虚空的裂谷,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在短暂的延迟后,再额外造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害。
虚空裂谷在两次施放间有 2 秒冷却时间。"
tr "game_spell_tooltip_ViE" = "粉碎震波(@Level@)等级 @Level@ [@Hotkey@]@Cost@ 魔力@Effect6Amount@ 秒冷却时间下一次普攻可以对目标及其后方的敌人造成 @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) 物理伤害。
菲艾每隔 @f1@ 秒累加 1 个充能,最多可以保留 2 个充能。"
tr "game_spell_tooltip_ViktorChaosStorm" = "维克特在目标地点制造一个微型黑洞,造成 @InitialBurstBaseDamage@ (+@CharAbilityPower@) 魔法伤害并中断敌人施放技能。
克特可以操纵微型黑洞方向,持续 @StormDuration@ 秒,对附近敌人每 @TickCadence@ 秒造成 @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) 魔法伤害。微型黑洞离维克特越远则移动速度越慢。
倍化增强 ─ 完美风暴:浑沌风暴移动速度快 @AugmentBoost*100@%。"
tr "game_spell_tooltip_ViktorChaosStormGuide" = "控制浑沌风暴[@Hotkey@]移动微型黑洞到另一个指定位置。"
tr "game_spell_tooltip_ViktorDeathRay" = "死亡射线(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间维克特使用他的机械手臂发射死亡射线,对路径中所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
倍化增强 ─ 余震波: 伴随着死亡射线将有爆炸效果,造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "game_spell_tooltip_ViktorEAug" = "倍化增强 ─ 余震波伴随着死亡射线将有爆炸效果。"
tr "game_spell_tooltip_ViktorGravitonField" = "维克特发动引力产生装置,持续 @FieldDuration@ 秒,缓速敌方单位 @SlowPotency*-1@% 并且每 @StackCadence@ 秒产生一层迭加。获得 @StacksForStun@ 层迭加之后该目标将会被晕眩 @StunDuration@ 秒。
倍化增强 ─ 磁化效应:: 维克特非周期性的技能会对敌人附加持续 1 秒的 @AugmentSlow@% 缓速效果。
"
tr "game_spell_tooltip_ViktorPowerTransfer" = "维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压:护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。"
tr "game_spell_tooltip_ViktorQAug" = "倍化增强 ─ 涡轮增压护盾值提升 60%,且维克特获得 @Effect3Amount@% 跑速,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_ViktorRAug" = "倍化增强 ─ 完美风暴浑沌风暴移动速度加快。"
tr "game_spell_tooltip_ViktorWAug" = "倍化增强 ─ 磁化效应维克特的技能会对命中的敌人附加缓速效果。"
tr "game_spell_tooltip_ViQ" = "蓄能冲击﹝@Level@﹞等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间菲艾蓄劲向目标方向跃步冲刺。
第一阶段: 集气期间降低 @Effect4Amount@% 跑速,在 1.25 秒的过程中会持续提高伤害和冲刺距离。
第二阶段: 菲艾果断冲向敌人,造成 @Effect1Amount@ (+@f3@)至 @f2@ (+@f1@) 物理伤害,同时对全部被击中的敌人造成三重极限的效果(对小兵和野怪只会造成 @Effect3Amount*100@% 伤害),当撞击到敌方英雄时会停止冲刺和击退目标。"
tr "game_spell_tooltip_ViR" = "火瀑连击(@Level@)等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间菲艾锁定敌方英雄发动攻击,把敌人击飞至空中,持续 1.25 秒,同时会对目标造成 @Effect1Amount@ (+@CharBonusPhysical@) 点物理伤害。
冲锋过程中,菲艾无视任何的控场效果并且获得目标真视视野,同时会撞开路径上全部的敌人,对他们也会造成 75% 火瀑连击的物理伤害。"
tr "game_spell_tooltip_ViW" = "三重极限(@Level@)等级 @Level@ [@Hotkey@]被动无冷却时间对相同目标进行第三次攻击时会造成额外 @Effect1Amount@% (+@f1@%) 目标最大生命的物理伤害和降低目标 @Effect3Amount@% 物理防御,同时提高菲艾 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒(最多对小兵和野怪造成 @Effect5Amount@ 伤害)。
触发三重极限可缩短爆破武装 3 秒冷却时间。"
tr "game_spell_tooltip_ViWShield" = "好胆就来!(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间菲艾施展护盾,提高 @Effect2Amount@ 物理攻击和 50% 攻速,同时吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 4 秒。"
tr "game_spell_tooltip_VladimirE" = "血之潮汐 (@Level@)[@Hotkey@]施放时消耗 @Effect2Amount@% 最大生命 (@f3@)@Cooldown@ 秒冷却时间第一次施放: 弗拉迪米尔储存一股血液,最多消耗他 @Effect2Amount@% 的最大生命 (@f3@) 并依比例增加此技能的伤害。充能完成后,弗拉迪米尔跑速会降低。
第二次施放: 弗拉迪米尔对周围敌方释放血液,造成 @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) 到 @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) 魔法伤害,充能完成后,会短暂缓速敌人 @Effect9Amount@%。血液会被目标阻挡而无法穿透。
如超过 @Effect7Amount@ 秒仍未释放血之潮汐,技能则会自动施放。"
tr "game_spell_tooltip_VladimirHemoplague" = "血之瘟疫(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间弗拉迪米尔向目标区域注入剧毒瘟疫,使被感染的目标所受到的所有伤害提高 @Effect2Amount@% ,持续 @Effect4Amount@ 秒。
在 @Effect4Amount@ 秒后,弗拉迪米尔对感染的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。若血之瘟疫击中一名敌方英雄,弗拉迪米尔能回复自己 @f4@ (+@f3@) 生命,每多击中一名敌方英雄增加 @Effect5Amount@%。"
tr "game_spell_tooltip_VladimirQ" = "鲜血转换(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间弗拉迪米尔吸取他目标敌人的生命,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并治疗自己 @Effect2Amount@ (+@CharAbilityPower2@) 生命。在施放鲜血转换两次后,下次能够施放时,弗拉迪米尔获得 腥红脉搏 。
腥红脉搏: 弗拉迪米尔在接下来的 @Effect8Amount@ 秒内增加跑速,且鲜血转换造成 @Effect7Amount@% 额外伤害,并回复弗拉迪米尔 @f7@ 外加 @Effect5Amount@% (+@f6@%) 失去生命的血量(对士兵使用时治疗效果为 @Effect9Amount@% )。 "
tr "game_spell_tooltip_VladimirSanguinePool" = "血红之池 (@Level@)[@Hotkey@]消耗 @Effect2Amount@% 目前生命 (@f2@)@Cooldown@ 秒冷却时间弗拉迪米尔沉入一池血水中持续 2 秒,获得短暂的加速且对血池中的敌人造成 @Effect3Amount@% 缓速,期间无法被指定。
弗拉迪米尔在期间内造成 @Effect1Amount@ (+@f1@) [@Effect4Amount@% 额外生命] 的魔法伤害并将 @Effect5Amount@% 所造成伤害转为自己的生命。
在蓄集血之潮汐时也能够使用血红之池。"
tr "game_spell_tooltip_VolibearE" = "狂吼震天(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间弗力贝尔对邻近敌人造成 @Damage@ 魔法伤害并击退他们,同时降低目标 @MoveSpeedMod*100@% 跑速,持续 @SlowDuration@ 秒。敌人处于滞空或冲刺状态时会额外受到相当于 @BonusDamageRatio*100@% 最大生命的魔法伤害。
此技能对小兵和野怪会造成恐惧效果,持续 3 秒。"
tr "game_spell_tooltip_VolibearQ" = "疾若奔雷(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间弗力贝尔迈开大步狂奔追击敌人,提高 @Effect4Amount@% 跑速,持续 @Effect3Amount@ 秒。如果追击的是敌方英雄则会获得强化跑速的效果,改为提高 @Effect2Amount@% 跑速。
这段期间弗力贝尔下一次的普攻将会额外造成 @Effect1Amount@ 物理伤害,同时把目标抛高摔落至身后。"
tr "game_spell_tooltip_VolibearR" = "轰雷电爪(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间弗力贝尔的攻击将附带闪电,对邻近最多 @Effect4Amount@ 名敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
接下来 @Effect3Amount@ 秒,雷云将强化弗力贝尔,使他的普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害,对邻近最多 @Effect4Amount@ 名敌人造成伤害。"
tr "game_spell_tooltip_VolibearW" = "熊性大发(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动:当弗力贝尔进行普攻时提高 @Effect1Amount@% 攻速,效果最多累加 @Effect2Amount@ 次。
主动:当弗力贝尔累加的被动效果达到 @Effect2Amount@ 次时,可以咬噬一名敌人,造成 @Effect3Amount@ (+@f1@ [@Effect4Amount@% 额外生命]) 物理伤害。当目标每次失去 @Effect7Amount@% 生命时可以再提高 @Effect5Amount@% 主动效果的伤害。弗力贝尔咬噬一名小兵或野怪后将会减少熊性大发 @Effect6Amount*100@% 的冷却时间。"
tr "game_spell_tooltip_Volley" = "万箭齐发等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间向前方的锥形范围内射箭,每发造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害。
一个目标可以挡下多只箭矢,但只会受到一次伤害。
对命中英雄造成等同冰霜射击暴击的缓速效果。"
tr "game_spell_tooltip_VorpalSpikes" = "恐惧尖刺等级 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。"
tr "game_spell_tooltip_Warwick" = " (@Level@)[@Hotkey@]消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间 @Effect1Amount@ (+@CharTotalPhysical@) @Effect2Amount@% "
tr "game_spell_tooltip_WarwickE" = "本能怒嚎 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间沃维克在 2.5 秒内减免 @Effect1Amount@% 伤害。持续时间结束,或是重启此技能,会让沃维克嚎叫。导致周遭敌人溃逃 @Effect3Amount@ 秒。"
tr "game_spell_tooltip_WarwickQ" = "猛兽狂颚 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。"
tr "game_spell_tooltip_WarwickR" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄,持续 @Effect2Amount@ 秒。并造 @Effect7Amount@ (+@CharBonusPhysical@) 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成所有伤害的生命。"
tr "game_spell_tooltip_WarwickW" = "血迹猎踪(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。"
tr "game_spell_tooltip_WildCards" = "万能牌(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间逆命扔出三张卡牌,并对所有被卡牌穿透的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "game_spell_tooltip_XayahE" = "漫天血刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间刹雅召回所有羽刃,对路径上敌人造成 @Effect1Amount@ (+@f3@) (+@f4@) 物理伤害(此伤害会因为暴击率而提升)。
敌人被 @Effect5Amount@ 根羽刃击中时会遭到禁锢,持续 @Effect4Amount@ 秒。
小兵则会受到此技能 @Effect2Amount*100@% 伤害。"
tr "game_spell_tooltip_XayahQ" = "赤落连匕(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间刹雅朝前方掷出两把匕首,造成 @f1@ (+@f2@) 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标会承受 @Effect2Amount*100@% 伤害。"
tr "game_spell_tooltip_XayahR" = "骤羽暴风(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间刹雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害,并在地面留下一排 羽刃。
刹雅在空中时可以移动。"
tr "game_spell_tooltip_XayahW" = "夺命疾翼(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。"
tr "game_spell_tooltip_XerathArcaneBarrage" = "毁灭之眼 (@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷却时间呼唤一波充满秘术能量的光束,对范围中的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并且缓速他们 @Effect8Amount@%,持续 @Effect4Amount@ 秒。在光束中心的敌人将会承受 @f1@ (+@f2@) 魔法伤害并且缓速 @Effect3Amount@%,此缓速效果将会迅速衰减。"
tr "game_spell_tooltip_XerathArcanopulse" = "秘术脉冲(@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷却时间第一阶段:齐勒斯替秘术脉冲充能,在充能过程中施法距离将会变长,但是会逐渐降低自己的跑速。
第二阶段:齐勒斯发射秘术脉冲,对直线上所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在充能过程中,齐勒斯无法攻击或施法。如果齐勒斯没有完成施法,将减少一半消耗魔力。"
tr "game_spell_tooltip_XerathLocusOfPower" = "魔导祭典 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间齐勒斯转换他的能量,静止在原地,并获得 @Effect2Amount@ 发魔导光束。此魔法导弹对所有击中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
静止效果将会在 @Effect1Amount@ 秒后、所有光束都发射完毕后和手动解除施放(点击地面移动)时都会结束。如齐勒斯没有发射出任何一发光束,将会返还 @Effect7Amount*100@% 冷却时间。"
tr "game_spell_tooltip_XerathMageSpear" = "幻魔打击(@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷却时间齐勒斯发射出一颗圆形法术球。对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩此目标 @Effect8Amount@ ~ @Effect2Amount@ 秒不等。法术球飞行距离越远,则击中目标后晕眩作用时间越久。"
tr "game_spell_tooltip_XinZhaoE" = "一骑当先(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_XinZhaoQ" = "三重爪击(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。"
tr "game_spell_tooltip_XinZhaoR" = "新月无双(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赵信挥舞长戟并横扫周围敌人,造成 @Effect1Amount@(+@CharBonusPhysical@) 加上相当于目标 @Effect2Amount*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@Effect5Amount@ 秒内赵信处于觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @Effect7Amount@ 秒觉醒的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。"
tr "game_spell_tooltip_XinZhaoW" = "风雷迅驰(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。"
tr "game_spell_tooltip_YasuoDashWrapper" = "刃敌千军等级 @Level@ [@Hotkey@]无消耗@f1@ 秒冷却时间冲向敌方目标,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f3@) 魔法伤害。每次施放都会增加下次冲刺的基础伤害 25% ,最多可以增加至 @Effect6Amount@%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,钢铁暴雪将会以圆圈的形式击出,攻击身边的敌人。"
tr "game_spell_tooltip_YasuoPassive" = "浪人之道刚毅决心:不管使用任何技能,犽宿获得百分之 @f1@ 的伤害减免,持续 2 秒,以取代他的物理防御和魔法防御。
此伤害减免基础值为20%,每 4 点物理攻击 就增加1% 。
「依恋尘世者,最终死路一条;挑战死亡者,才能得以生存。」"
tr "game_spell_tooltip_YasuoQW" = "钢铁暴雪等级 @Level@ [@Hotkey@]无消耗@f1@ 秒冷却时间向前突刺,造成 @f2.0@ (+@f3.0@) 物理伤害。
钢铁暴雪命中敌人后,将会获得一层天寒地冻叠加效果,持续 6 秒。如果获得两层叠加,犽宿的钢铁暴雪会击出一道旋风,将敌人击飞并造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击、也可以触发命中效果,可被控制技能打断,而且其冷却和施放时间都会随着攻速增加而减少。
如果在冲刺期间使用此技能,钢铁暴雪将会以圆圈的形式攻击周围敌人。"
tr "game_spell_tooltip_YasuoRKnockUpComboW" = "夺命气息等级 @Level@ [@Hotkey@]无消耗@f1@ 秒冷却时间冲向一名 滞空的 敌方英雄,对该区域所有 滞空的 敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害并且延长滞空时间 1 秒。回复最大风涌但重置所有天寒地冻迭加效果。
接下来的 15 秒,犽宿的暴击获得 @Effect5Amount@% 额外物理穿透 ─ 额外物防包括道具、符文和技能增益提供的数值。"
tr "game_spell_tooltip_YasuoWMovingWall" = "风墙铁壁等级 @Level@ [@Hotkey@]无消耗@Cooldown@ 秒冷却时间制造一道移动墙面障蔽所有敌方火力,持续 4 秒。"
tr "game_spell_tooltip_YorickE" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "game_spell_tooltip_YorickQ" = "临终葬仪 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。"
tr "game_spell_tooltip_YorickQ2" = "逝者苏生 (@Level@)[@Hotkey@]无消耗无冷却时间约瑞科从附近的坟墓中召唤出雾行者。"
tr "game_spell_tooltip_YorickR" = "荒岛挽歌 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间约瑞科召唤黯雾女士及 @Effect1Amount@ 个雾行者。黯雾女士有 @Effect3Amount@ (+@f1@) 生命且对敌方造成 @Effect4Amount@ (+@f2@) 魔法伤害,同时她能从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成 @Effect5Amount@% 最大生命的额外魔法伤害( @Effect7Amount@ 秒冷却时间)。
如果在线上召唤黯雾女士,她会开始推线。"
tr "game_spell_tooltip_YorickW" = "黯影尸阵 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。"
tr "game_spell_tooltip_ZacE" = "必杀黏星(@Level@)[@Hotkey@]消耗 @Effect2Amount*100@% 当前生命(@f1@)@Cooldown@ 秒冷却时间第一阶段:札克朝滑鼠游标的位置开始集气,最多可以集气 @Effect4Amount@ 秒。
第二阶段:札克飞向目标位置,击飞周围敌人,持续 @f2@ 至 @f3@ 秒(根据集气的时间),并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。击中敌方英雄时会使札克的组织脱落。
可以透过移动取消指令,并返还一半技能冷却时间及消耗生命。 "
tr "game_spell_tooltip_ZacQ" = "橡胶飞拳(@Level@)[@Hotkey@]消耗 @Effect2Amount*100@% 当前生命(@f1@)@Cooldown@ 秒冷却时间札克伸出手臂并抓住首位击中的敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) 魔法伤害并短暂降低目标跑速。札克下一次普攻的距离会变长并且获得黏性,造成与前次橡胶飞拳相同的魔法伤害及缓速效果。
若札克同时抓住两名敌人,他会把他们狠狠地撞在一起并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@)范围魔法伤害。 "
tr "game_spell_tooltip_ZacR" = "活蹦乱跳!(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间第一阶段:札克化为一滩软泥并免疫所有控场效果,最多持续 @Effect5Amount@ 秒。所有站在他上方的敌人都会降低 @Effect4Amount*-100@% 跑速。
第二阶段:重启技能之前只要先集气至少 @f1@ 秒,札克便会吞入原先站在他上方的敌人,并带着他们跳到目标位置。降落时对周围敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并短暂降低他们的跑速。
札克没有先集气就重启技能的话只会击退邻近敌人。 "
tr "game_spell_tooltip_ZacW" = "自体爆破(@Level@)[@Hotkey@]消耗 @Effect2Amount*100@% 当前生命(@f4@)@Cooldown@ 秒冷却时间札克的身体因过度膨胀爆炸,对周围所有敌人造成 @Effect1Amount@ 魔法伤害加上相当于 @Effect3Amount*100 @% 目标最大生命的魔法伤害。
回收掉落的组织会减少 @Effect4Amount@ 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害的上限为 @Effect5Amount@ 。 "
tr "game_spell_tooltip_ZedMarker" = "强者特权当劫对生命低于 50% 的目标进行普攻时,会造成额外 @f1@% 目标最大生命的魔法伤害,此效果 10 秒内只会对相同的目标作用一次。"
tr "game_spell_tooltip_ZedR2" = "移形换影(@Level@)[@Hotkey@]无消耗劫和影分身交换位置。"
tr "game_spell_tooltip_ZedW2" = "移形换影(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间劫和影分身交换位置。"
tr "game_spell_tooltip_ZiggsE" = "海克斯感应诡雷(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间希格斯散射出感应式地雷,在敌方接触到时产生爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。被击中的敌人会受到 @Effect2Amount*-100@% 缓速,持续 @Effect4Amount@ 秒。
敌人引爆一个以上的地雷时,第二颗开始所受伤害降为 @Effect5Amount*100@% 。地雷在 @Effect3Amount@ 秒后自动失效。"
tr "game_spell_tooltip_ZiggsPassiveAttack" = "PLACEHOLDER"
tr "game_spell_tooltip_ZiggsQ" = "弹跳炸弹(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间希格斯丢出一颗弹跳炸弹,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。"
tr "game_spell_tooltip_ZiggsR" = "炼狱炸弹 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间希格斯放置他的终极发明「炼狱炸弹」,在超远距离引爆。位于爆炸中心的敌人受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。较远的敌人受到@Effect5Amount@ (+@CharAbilityPower2@)的伤害。"
tr "game_spell_tooltip_ZiggsW" = "技术性引爆(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间希格斯甩出 @Effect2Amount@ 秒后会引爆的炸弹,此外,再次使用此技能也会引爆炸弹。爆炸会对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并击飞他们。希格斯也能被炸弹击飞,但不会受到伤害。
技术性引爆能够对生命低于 @f1*100@% 的防御塔造成 都市更新 效果。"
tr "game_spell_tooltip_ZileanQ" = "定时炸弹(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。"
tr "game_spell_tooltip_ZileanW" = "时光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷却时间减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。"
tr "game_spell_tooltip_ZoeE" = "沉睡梦域(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间柔依踢出一颗泡泡,击中敌人时造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。若没有击中任何目标,则会做为陷阱停留在场上。泡泡飞越地形物后飞行距离将提升。
延迟一段时间后,被泡泡命中的目标会陷入沉睡,持续 2 秒。攻击和技能命中目标后会中断沉睡,并造成双倍伤害,最多造成 @Effect6Amount@ (+@CharAbilityPower2@)额外真实伤害。"
tr "game_spell_tooltip_ZoePassive" = "闪耀星火施放一个法术后,柔依下一次的普攻将造成 @f1@ (+@f2@)额外魔法伤害。"
tr "game_spell_tooltip_ZoeQ" = "星回百转(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间柔依发射一颗星星,星星飞行的距离越长造成的伤害越高:@f1@ (+@CharAbilityPower@) 至 @f2@ (+@CharAbilityPower2@) 魔法伤害。第一个被击中的目标附近的敌人会受到 @Effect4Amount@% 伤害。
重启技能可将星星重新导向至柔依周围新的位置。
星回百转的伤害将同时随着星回百转的技能等级及柔依的等级而提升。"
tr "game_spell_tooltip_ZoeRv4" = "星界跃动(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间暂时传送至周围新的位置,1 秒后传送回原本的位置。
期间柔依可以施放技能和攻击,但是无法移动。此外,她也可以透过此技能获得地形物另一边的视野。"
tr "game_spell_tooltip_ZoeW" = "法术窃盗(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间敌方召唤师技能和主动道具效果发动后会掉落法术碎片,在场上持续存在 40 秒。被柔依击杀的部分小兵也会掉落碎片。
主动:柔依搜集一个法术碎片后可发动一次该技能或道具效果。
____________________________________________
被动:柔依发动任一召唤师技能或此技能时,获得 @Effect9Amount*100@% 跑速,持续 @Effect10Amount@ 秒,并投掷最多 3 颗星弹到她的攻击目标身上,一共造成 @Effect8Amount@ (+@CharAbilityPower@)魔法伤害。每颗星弹都会附加闪耀星火的效果。
跑速加成效果和星弹伤害会随着技能等级成长。"
tr "game_spell_tooltip_ZyraE" = "索命棘蔓 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间向前射出藤蔓,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并定身敌人,持续 @Effect5Amount@ 秒。
荆棘花园:如索命棘蔓施放范围靠近种子,则会生长出棘蔓鞭笞草,造成 @f1@ (+@CharAbilityPower2@) 魔法伤害,并缓速敌人@Effect2Amount@%,持续 @Effect3Amount@ 秒。棘蔓鞭笞草的攻击距离为 400 单位,并可在场上存活 @f2@ 秒。"
tr "game_spell_tooltip_ZyraEPlantAttack" = "索命棘蔓Level (@Level@) [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间枷萝从地上射出带棘的藤蔓来捆缚她的目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并定身接触到的敌人 1 秒。
荆棘花园:如索命棘蔓施放范围靠近种子,则会生长出棘蔓鞭笞草,造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,并缓速敌方 @Effect3Amount@% ,持续 2 秒。并可存活 15 秒。"
tr "game_spell_tooltip_ZyraP" = ""
tr "game_spell_tooltip_ZyraQ" = "致死棘刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间枷萝施放厚实的藤蔓在地面上,藤蔓会散布并爆炸出棘刺,对区域内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
荆棘花园:若致死棘刺施放在种子附近,则会生长出棘刺喷吐草,造成 @f1@ (+@CharAbilityPower2@) 魔法伤害。棘刺喷吐草的攻击距离为 575 单位,并可在场上存活 @f2@ 秒。"
tr "game_spell_tooltip_ZyraQPlantMissile" = "致死棘刺[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间枷萝对目标投掷出棘刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并对击中的所有邻近敌方造成 75% 的伤害。
荆棘花园:若击中种子,则会生长出棘刺喷吐草,能够持续对远距离的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害。能够生存 15 秒。"
tr "game_spell_tooltip_ZyraR" = "致命绽放 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间 召唤自然之怒,目标位置会生长出一簇扭曲的树丛,延伸时对所有接触到的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。2 秒后藤蔓会将敌人击飞,持续 @Effect1Amount@ 秒。
荆棘花园:树丛内的植物会进入狂暴状态,重置它们的持续时间,获得额外 @Effect2Amount*100@% 生命,并对目标进行一连串攻击,一共造成 @Effect7Amount@% 总伤害。"
tr "game_spell_tooltip_ZyraW" = "狂暴蔓延(@Level@)[@Hotkey@]1 颗种子无冷却时间在地上种植一颗可在场上存活 @Effect6Amount@ 秒的种子。透过狂暴蔓延种下的种子会给予小范围的视野,若敌方英雄踩到种子,种子会死亡,同时枷萝的队伍将获得该英雄的真视视野,持续 @Effect3Amount@ 秒。
枷萝每 @AmmoRechargeTime@ 秒储存一颗种子(最多可同时种植 8 颗种子)。枷萝每击杀一名敌方单位,累积新种子的时间就会缩减 @Effect1Amount*100@%(若是对敌方英雄造成击杀、助攻,或是击杀大型士兵或大型野怪则改为缩减 @Effect2Amount*100@%)。"
tr "game_spellcaststatus_cooldown" = "该技能没有准备好!"
tr "game_spellcaststatus_disabled" = "您现在不能施放该技能!"
tr "game_spellcaststatus_notlearned" = "您还没有学习该技能!"
tr "game_spellcaststatus_outofmana" = "魔力不足!"
tr "game_spelltag_Trait_Boon" = "增益"
tr "game_spelltag_Trait_Signature" = "标记"
tr "game_spelltag_Trait_Ultimate" = "大绝"
tr "game_spelltargeting_invalid" = "选择了无效目标,请重新选择有效目标。"
tr "game_spelltargeting_select" = "选择目标。"
tr "game_startup_tip_1001_narrative" = "诺克萨斯的首都建立在不朽堡垒的阴影之中。这里是某位曾使瓦罗然陷入不安与恐慌且如鬼魅般的狠角色所居住的堡垒。"
tr "game_startup_tip_1002_narrative" = "克雷德的众多称号中,最为人所知的是「第一军团最高指挥官暨先锋部队总司令」。"
tr "game_startup_tip_1003_narrative" = "巴尔克是体型庞大,身体由水晶所组成的蝎族,它们在苏瑞玛沙漠内一座隐密的山谷中沉睡着。"
tr "game_startup_tip_1004_narrative" = "煞卡丽是苏瑞玛最险象环生的一座沙漠,因为这座沙漠里面住着凶残嗜血的煞族。"
tr "game_startup_tip_1005_narrative" = "许多虚空生物的名称都源自于古苏瑞玛语。"
tr "game_startup_tip_1006_narrative" = "神之柳树是一棵被残酷战士埃尔文砍伐,原生长于爱欧尼亚的古老神木。"
tr "game_startup_tip_1007_narrative" = "在慎的父亲--孤朽死亡后,他继承「暮光之眼」的名号。"
tr "game_startup_tip_1009_narrative" = "好运姐的手枪是她的母亲为了年轻时的刚普朗克打造出来的,只是刚普朗克恩将仇报,用这些枪杀死制造它们的人。"
tr "game_startup_tip_1010_narrative" = "传说中巨石峰的峰顶之上矗立着一座领域,里面居住着伟大且具有神圣力量的生命,世人都称其为星灵。"
tr "game_startup_tip_1011_narrative" = "蒂玛西亚人使用已变为化石的古树树皮制造出反魔法英石。这种石头可以吸收魔法,他们都用来建造城墙。"
tr "game_startup_tip_1012_narrative" = "蒂玛西亚之钢有时也被称作为银钢或是符文之钢,其以耐久度、轻量及魔法抗性三大特点闻名世界。"
tr "game_startup_tip_1013_narrative" = "盖伦和拉克丝都是皇冠守卫家族的成员,数个世纪以来终其一生的守护着蒂玛西亚皇室。"
tr "game_startup_tip_1014_narrative" = "菲欧拉目前是蒂玛西亚罗伦特家族的当家,这个位置本来属于她的父亲,但是自从菲欧拉在与父亲的决斗中将他杀死之后便转交予她。"
tr "game_startup_tip_1015_narrative" = "当佐恩计划建立运河以连结瓦罗然东西方的海域时引发了一场大灾难,而珍娜现身拯救了数以千计的人民。现在多数人都视她为佐恩守护女神。"
tr "game_startup_tip_1016_narrative" = "自称为王的特朗德现在是一个巨魔部族的头目。"
tr "game_startup_tip_1017_narrative" = "以真霜冰晶打造而成的武器均蕴藏着强大的力量,但是只有寒霜之裔才能发挥其中的力量。"
tr "game_startup_tip_1018_narrative" = "丽珊卓的眼睛被半神的弗力贝尔的利爪所弄瞎,就在她与她的两名姊妹试图驯服那远古的弗雷尔卓德时。"
tr "game_startup_tip_1019_narrative" = "特朗德手中以真霜冰晶打造而成的棍棒被命名为「冻骨者」。"
tr "game_startup_tip_1020_narrative" = "时间的流逝在班德尔城显得特别奇怪,也因此对外界来说约德尔人像是不受时间影响一样。"
tr "game_startup_tip_1021_narrative" = "多数人总因为约德尔人与生俱来的魅力而无法轻易察觉他们真正的本性。"
tr "game_startup_tip_1022_narrative" = "闇影岛被殒落王者诅咒之前本来被称作天堂岛。"
tr "game_startup_tip_1023_narrative" = "魔斗凯萨的战锤被命名为夜祸。"
tr "game_startup_tip_1024_narrative" = "为了抵御海渊深处的黑暗生物,玛拉族使用月之石照亮危机四伏的深海。"
tr "game_startup_tip_1026_narrative" = "诺克萨斯人有时会养育森林里的巨蜥怪,并且把它们当做战争武器。"
tr "game_startup_tip_1027_narrative" = "龙蜥是龙族的远房亲戚,某些富裕,或许也可以说是愚蠢的诺克萨斯人会把它们当成宠物养。"
tr "game_startup_tip_1028_narrative" = "诺克萨斯的战争探子不只需要制定并规划基础设施的建立,同时还必须为了未来的侵略计划侦察敌方的阵地。"
tr "game_startup_tip_1030_narrative" = "蒂玛西亚特有的银翼烈鹰来自于北方,只有少数几人曾经成功豢养并驾驭这群勐禽。"
tr "game_startup_tip_1031_narrative" = "传说艾伐洛森 - 古代统治弗雷尔卓德的皇后是被她的亲生妹妹所背叛的。"
tr "game_startup_tip_1032_narrative" = "皮尔托福研发的伊卡里安符文仪可以定位符文大地上的任何人,但它的发明者却不明的突然暴毙,使这个作品成为谜。"
tr "game_startup_tip_1033_narrative" = "佐恩的富裕人家通常会出现在地下长廊,这里是佐恩与皮尔托福的交界处。"
tr "game_startup_tip_1034_narrative" = "佐恩的半楼是整座城邦贸易及商业活动最频繁的地区。"
tr "game_startup_tip_1035_narrative" = "污水坑是佐恩最深层的地区。鲜少有人愿意长时间居住于此。"
tr "game_startup_tip_1036_narrative" = "被黯雾夺去生命的生灵通常是无形的,但是它们会被一些特定的东西伤害,像是魔法、银器或是阳光。"
tr "game_startup_tip_1037_narrative" = "天堂岛是社会学者的集散地,他们会将在符文大地上搜集到的历史文物或具有魔力的工艺品聚集在此。"
tr "game_startup_tip_1038_narrative" = "很久以前就座落在娜叙亚麦上方的烈日之轮复制品,之所以被建造是为了纪念苏瑞玛的光荣。"
tr "game_startup_tip_1039_narrative" = "苏瑞玛的城市「娜叙亚麦」有个节日是特别为了纪念拉姆斯创立的。当天数以千计的人民会聚集在一起翻滚和翻跟斗,借此表示对拉姆斯的敬意。"
tr "game_startup_tip_1040_narrative" = "苏瑞玛首都的深处座落着一座「黎明绿洲」,许多人都相信所有河流的源头都出自于此。"
tr "game_startup_tip_1041_narrative" = "有些苏瑞玛的游牧民族仅靠多尔蒙 - 体型庞大的猛兽建立起好几座城镇。你总会看到这种野兽悠然漫步在苏瑞玛的沙漠里。"
tr "game_startup_tip_1042_narrative" = "苏瑞玛的城镇之一「祖瑞塔」目前由大祭司哈迪亚.尼耶姆‧统治,她相信自己是至高战士熙塔卡的后代。"
tr "game_startup_tip_1043_narrative" = "在苏瑞玛中,那些在飞升仪式失败后幸存的生还者又被称作巴凯,他们的外观通常都会扭曲变形。"
tr "game_startup_tip_1044_narrative" = "日轮教的教徒信奉太阳,并且否定所有其它形式的光芒。他们的信仰几乎主宰了巨石峰大部份地区。"
tr "game_startup_tip_1045_narrative" = "居住在巨石峰的拉克尔族几乎把所有时间都花在与他人战斗,他们不仅杀死来自外地的人或生物,甚至连族人之间都会发生激烈的斗争。"
tr "game_startup_tip_1046_narrative" = "爱欧尼亚的南方有一座花园,那里的花可以消除人们心中的回忆。"
tr "game_startup_tip_1047_narrative" = "盖伦带领了无畏先锋,这蒂玛西亚最精锐的军事部队之一。"
tr "game_startup_tip_1048_narrative" = "魁駄·烬只是一个艺名,烬的真实身分至今仍是一个谜。"
tr "game_startup_tip_1049_narrative" = "赫克林还是正常人类的时候领导着铁血秩序。这个组织是一个恶名昭彰,行径十分残忍的骑士团。"
tr "game_startup_tip_1050_narrative" = "茂凯使用了淨水将他生长的岛屿从荒芜之地变成一个翠绿的天堂。"
tr "game_startup_tip_1051_narrative" = "赛恩在濒死之际杀死了嘉文一世。当时嘉文一世的王冠现在变成了赛恩的下巴。"
tr "game_startup_tip_1052_narrative" = "当梵斯塔雅部族的「空」在一场决斗中成功击败了他的老师,并且获得了只有最聪明的无极弟子才会拥有的名号。从那时起,他便成为了悟空。"
tr "game_startup_tip_1053_narrative" = "蓝宝驾驶的机器人叫作坚尼,为了纪念一个对他非常重要的约德尔人。"
tr "game_startup_tip_1054_narrative" = "波比曾经有个非常亲密的男性友人,叫作奥伦。波比在他死后继承了他的战锤。"
tr "game_startup_tip_1055_narrative" = "布里茨是维克特创造出来的机器人。并变得比其它傀儡或机器还要来的更强壮、迅速且聪明。"
tr "game_startup_tip_1056_narrative" = "艾克是其中一名「佐恩的迷失之子」,这是由一群年轻的佐恩人组成的团体,他们的踪影遍布整座城市,并以街头恶作剧闻名佐恩。"
tr "game_startup_tip_1057_narrative" = "伊罗旖的武器名为「神祇之眼」,这是神圣的布尔鲁的神像。"
tr "game_startup_tip_1058_narrative" = "海潮之音的权杖会赋予使用者操控潮汐的能力,并且还会吸引到月亮的力量。"
tr "game_startup_tip_1059_narrative" = "由于卡蜜儿的心脏是透过海克斯科技打造而成的,所以她的外表可以一直维持在年轻时候的状态。"
tr "game_startup_tip_1060_narrative" = "吉茵珂丝的火箭发射器、迷你手枪和电击枪分别叫作恶鲨火箭、砰砰链炮和冲击枪。"
tr "game_startup_tip_1061_narrative" = "蒙多医生实际上不是一名真正的医生,他只是自认为自己是医生。"
tr "game_startup_tip_1063_narrative" = "加里欧是蒂玛西亚的传奇凋刻家杜兰德打造出来的。"
tr "game_startup_tip_1064_narrative" = "葵恩和她的双胞胎哥哥凯勒出生于蒂玛西亚的乡村「尤文戴尔」。"
tr "game_startup_tip_1065_narrative" = "雷葛尔来自奇拉什族,这是一个位于苏瑞玛的梵斯塔雅部族。"
tr "game_startup_tip_1066_narrative" = "娜米来自玛拉族,这是一个位于巨石峰西边海域的梵斯塔雅部族。"
tr "game_startup_tip_1067_narrative" = "刹雅和锐空来自梵斯塔雅部族,一个源自于爱欧尼亚高地的洛特兰族。"
tr "game_startup_tip_1068_narrative" = "悟空所属的梵斯塔雅部族--什蒙族,居住于爱欧尼亚高度最高的树林之间。"
tr "game_startup_tip_1069_narrative" = "贾克斯最喜欢的食物是蛋,尤其是苏瑞玛北端城市「乌泽瑞斯」里某间旅馆的蛋类料理。"
tr "game_startup_tip_1070_narrative" = "比尔吉沃特的人民非常尊敬骇人的怪物,所以他们把使用的货币命名为海妖金币及毒蛇银币。"
tr "game_startup_tip_1071_narrative" = "黄道地窖受到吉茵珂丝严重破坏之前曾被认为是皮尔托福最安全的银行。"
tr "game_startup_tip_1072_narrative" = "凯特琳的海克斯科技来福枪是她的父母为了她的二十一岁生日打造出来的。"
tr "game_startup_tip_1073_narrative" = "杰西手中能够改变型态的战锤,其动力来自于巴尔克族的水晶碎片,这种水晶可以在苏瑞玛偏远的山谷中的砂堆中取出。"
tr "game_startup_tip_1074_narrative" = "塔里克,前蒂玛西亚战士,现在是巨石峰顶的星灵 -「保护者」的宿主。"
tr "game_startup_tip_1076_narrative" = "当奥莉安娜死于毒雾时,她的父亲用机械零件取代已腐坏的身体器官,并且将她改造成发条少女。"
tr "game_startup_tip_1077_narrative" = "成为警备队的成员之前,菲艾的拳套是使用矿坑采集器的零件打造而成的。"
tr "game_startup_tip_1078_narrative" = "毒蛇群岛的呼唤者会在悬崖边上吹起响亮的号角,以此吸引巨大的海怪过来。"
tr "game_startup_tip_1079_narrative" = "逆命来自于蛇纹石河的游牧民族,这条河流位于比尔吉沃特的附近。"
tr "game_startup_tip_1080_narrative" = "努努的雪怪同伴叫作威朗普。威朗普的人类同伴叫作努努。"
tr "game_startup_tip_1081_narrative" = "达瑞斯和达瑞文兄弟从小是孤儿,并在巴斯里奇的港口城市长大。"
tr "game_startup_tip_1082_narrative" = "贪啃奇这个名字本来属于一名和河中巨怪进行交易的赌徒。现在这个名字已经成为了恶魔的代名词。"
tr "game_startup_tip_1083_narrative" = "比尔吉沃特码头的老鼠若是聚集在一起,它们可以在数分钟之内活吞一名成年人类。"
tr "game_startup_tip_1084_narrative" = "像诺克斯托拉这类使用黑曜石打造的拱门经常出现在受到诺克萨斯侵略的各个地区。"
tr "game_startup_tip_1085_narrative" = "海克斯科技是魔法与科技的结合,它的原理是利用稀有水晶蕴藏的能量发展出强大的科技。"
tr "game_startup_tip_1086_narrative" = "皮尔托福是瓦罗然商业贸易的中心。"
tr "game_startup_tip_1087_narrative" = "佐恩强大的化学男爵彼此建立起松散的同盟,防止城市陷入无法掌控的混乱。"
tr "game_startup_tip_1088_narrative" = "佐恩灰云是浓厚且带有致命化学物质的毒雾,若是吸入有时可能会因此丧命。"
tr "game_startup_tip_1089_narrative" = "爱欧尼亚的建筑因其与大自然之间形成和谐的流动而闻名世界。"
tr "game_startup_tip_1090_narrative" = "于哈洛威期间,闇影岛上的黯雾似乎会出现在瓦罗然的各个地方,虽然大多时候都飘向比尔吉沃特。"
tr "game_startup_tip_1091_narrative" = "比尔吉沃特的许多建筑都是由船只撞上岩岸时留下的残留木材制成的。"
tr "game_startup_tip_1092_narrative" = "在比尔吉沃特,死者并不会被埋葬--他们的躯体通常会被安置在盒中,这些木盒最终会被投向大海。"
tr "game_startup_tip_1094_narrative" = "传闻冰霜守望者现在正被禁锢在咆啸深渊中。"
tr "game_startup_tip_1095_narrative" = "希维尔的十字刃「夏力卡」曾经属于苏瑞玛的神圣战士熙塔卡。"
tr "game_startup_tip_1096_narrative" = "伊罗旖是刚普朗克的初恋。"
tr "game_startup_tip_1098_narrative" = "传言约德尔人知道一些符文大地上其他人无法察觉的秘密通道。"
tr "game_startup_tip_1099_narrative" = "倒刺女神和海蛇之母都是比尔吉沃特的人民对于当地神祇的称呼。"
tr "game_startup_tip_1100_narrative" = "巨石峰座落的位置远离文明,相当偏僻。只有真正具有决心的探求者才能抵达得了。"
tr "game_startup_tip_1101_narrative" = "那些透过苏瑞玛的烈日之轮顺利飞升的人能够活上数千年。"
tr "game_startup_tip_1102_narrative" = "蒂玛西亚的军队数量相较于瓦罗然的各国显得略少,但却受过极为良好的训练并拥有丰富的装备。"
tr "game_startup_tip_1103_narrative" = "比尔吉沃特经济的繁盛及萧条都建立在狩猎和捕获海怪。"
tr "game_startup_tip_1104_narrative" = "根据传说,真霜冰晶从来不会溶化。然而,元素魔法或者半神所赋予的力量都有可能推翻这个假说..."
tr "game_startup_tip_1105_narrative" = "真霜冰晶被寒冰护卫视为神圣的,而其腐败后则会变成黑暗冰晶。"
tr "game_startup_tip_1106_narrative" = "卡萨丁的名子源自于苏瑞玛的俚语:「Kas sai a dyn?」,又或称为「沙漠知道哪个人阿?」"
tr "game_startup_tip_1107_narrative" = "努努的笛子名叫斯弗颂歌尔。"
tr "game_startup_tip_1108_narrative" = "努努和他的母亲蕾卡是诺泰的一名成员,一个敬拜艾妮维亚的弗雷尔卓德游牧部族。"
tr "game_startup_tip_1109_narrative" = "阿卡莉最喜爱的武器是鈎镰及苦无,一种手持的连刀和投掷的匕首。"
tr "game_startup_tip_1110_narrative" = "伊瑞莉雅在那欧起义时切断了斯温的左手,阻止了诺克萨斯继续往平典城前进。"
tr "game_startup_tip_1111_narrative" = "蒂玛西亚的首都,同时也是帝制的所在,就是蒂玛西亚王都。"
tr "game_startup_tip_1112_narrative" = "布兰德的童年在瑞格恩流域外围的弗雷尔卓德定居度过。"
tr "game_startup_tip_1113_narrative" = "派克在血港以串叉手建立起了他的名声,一个位于比尔吉沃特的残恶码头。"
tr "game_startup_tip_1114_narrative" = "安妮在很年幼的时候就失去了她的母亲。她的父亲、姐妹及继母也在数年后相继去世。"
tr "game_startup_tip_1115_narrative" = "希维尔是阿祈尔的后代子嗣,而阿祈尔正是苏瑞玛的升天神皇。"
tr "game_startup_tip_1116_narrative" = "巴德有很多名字,其中包括宇宙漂泊者和伟大的守望者。"
tr "game_startup_tip_1117_narrative" = "伊莉丝曾是诺凯瑟拉家族里的女士,一个强大的诺克萨斯贵族。"
tr "game_startup_tip_1118_narrative" = "伊芙琳是一个因受害者痛苦而成长茁壮的恶魔。"
tr "game_startup_tip_1119_narrative" = "伊泽瑞尔在苏瑞玛中尼祖的失落之墓发现了他的手套。"
tr "game_startup_tip_1120_narrative" = "呐儿的回力镖其实是德鲁瓦斯克的颚骨,是一种原产于弗雷尔卓德的野猪。"
tr "game_startup_tip_1121_narrative" = "葛雷夫的散弹枪名为命运。"
tr "game_startup_tip_1122_narrative" = "汉默丁格和希格斯曾在皮尔托福一同经营一家烟火商店。"
tr "game_startup_tip_1123_narrative" = "桃子是凯莎最爱的水果。"
tr "game_startup_tip_1124_narrative" = "锐空非常喜爱巧克力。"
tr "game_startup_tip_1125_narrative" = "慨影的全名叫做席达.慨影。"
tr "game_startup_tip_1126_narrative" = "李星和乌迪尔并肩作战,打击入侵爱欧尼亚的诺克萨斯人。"
tr "game_startup_tip_1127_narrative" = "纳瑟斯和雷尼克顿是兄弟。"
tr "game_startup_tip_1128_narrative" = "欧拉夫来自洛克法的弗雷尔卓德半岛。"
tr "game_startup_tip_1129_narrative" = "艾妮维亚、鄂尔及弗力贝尔是古代弗雷尔卓德的半神手足。"
tr "game_startup_tip_1130_narrative" = "夜曲曾威吓困扰过蒂玛西亚的城市弗斯巴洛。"
tr "game_startup_tip_1131_narrative" = "雷玟曾恳求爱欧尼亚的一位长老,索玛,摧毁她的刀刃。而在这么做的同时,她意外的造成他的死亡。"
tr "game_startup_tip_1132_narrative" = "雷兹曾是基恩.罗西的主人,就在基恩变成布兰德之前。"
tr "game_startup_tip_1133_narrative" = "史瓦尼的德鲁瓦斯克野猪名叫布鬃。"
tr "game_startup_tip_1134_narrative" = "萨科是一个很久以前就制作完成的腐败牵线木偶。"
tr "game_startup_tip_1135_narrative" = "辛吉德的化学武器曾被用在诺克萨斯侵略爱欧尼亚的战争。"
tr "game_startup_tip_1136_narrative" = "索拉卡预见了许多潜在的未来,并引导了一些人选择他们的命运。"
tr "game_startup_tip_1137_narrative" = "塔莉亚在爱欧尼亚时曾被犽宿所指导。"
tr "game_startup_tip_1138_narrative" = "塔隆、卡特莲娜及卡莎碧雅都是诺克萨斯的杜‧克卡奥家族成员。"
tr "game_startup_tip_1139_narrative" = "瑟雷西的灯笼是无数灵魂的监狱,其中也包括了路西恩的妻子姗娜。"
tr "game_startup_tip_1140_narrative" = "崔丝塔娜的火箭砲名叫砰爆。"
tr "game_startup_tip_1141_narrative" = "泰达米尔在雷克危城的神圣之地艾伐洛森对艾希宣誓效忠。"
tr "game_startup_tip_1142_narrative" = "作为诺克萨斯的前首领,乌尔加特遭到了背叛并被监禁在一个位在佐恩且名为毒渊的矿井之中。"
tr "game_startup_tip_1143_narrative" = "法洛士是个黑暗之人,在名为菲尔玛及凯的两个爱欧尼亚人的混合肉体中重生。"
tr "game_startup_tip_1144_narrative" = "威寇兹名子翻译成古苏瑞玛语的意思大致上是「透过解构来了解」。"
tr "game_startup_tip_1145_narrative" = "曾是一名佐恩的黑道,沃维克在被辛吉德改造后成为了一个怪物。"
tr "game_startup_tip_1146_narrative" = "沃维克正在猎杀你。"
tr "game_startup_tip_1147_narrative" = "曾经是一名奴隶,齐勒斯背叛了他的朋友及主人,阿祈尔,来成为一个超凡的存在。"
tr "game_startup_tip_1148_narrative" = "约瑞科配戴着生命之泪,一瓶从圣岛的神圣泉水中抽取的水。"
tr "game_startup_tip_1149_narrative" = "劫在成立自己的幽影军团之前,曾是「均衡」的一员。"
tr "game_startup_tip_1150_narrative" = "慨影的师傅是劫,而劫相信这个年轻人有天能领导整个幽影军团。"
tr "game_startup_tip_1151_narrative" = "极灵是一名虚空所发动的伊卡西亚毁灭中的幸存者。"
tr "game_startup_tip_1152_narrative" = "柔依在成为暮光星灵之前,是月环之子。"
tr "game_startup_tip_1153_narrative" = "暮光星灵为凡人提供追捕厄萨斯和其他黑暗之人所需的知识。"
tr "game_startup_tip_1154_narrative" = "欧洲是第一个把辅助放到下路的地区。"
tr "game_startup_tip_1155_narrative" = "欧洲是第一个把辅助放到下路的地区。"
tr "game_startup_tip_1156_narrative" = "欧洲是第一个把辅助放到下路的地区。"
tr "game_startup_tip_1157_narrative" = "欧洲是第一个把辅助放到下路的地区。"
tr "game_startup_tip_2001_gameplay" = "你的英雄会在你点击滑鼠右键一下之后继续攻击。"
tr "game_startup_tip_2002_gameplay" = "在选项清单里面你可以设定快捷键,按下之后可以直接开启和关闭道具商店。"
tr "game_startup_tip_2002_gameplay_1key" = "按下 @k1@ 可开启和关闭道具商店。"
tr "game_startup_tip_2002_gameplay_2key" = "按下 @k1@ 或 @k2@ 可开启和关闭道具商店。"
tr "game_startup_tip_2003_gameplay" = "躲在召唤峡谷各个区域的草丛可以让你不被敌人发现。"
tr "game_startup_tip_2004_gameplay" = "只要一购买道具就会立刻获得它们的效果和能力加成。不需要另外装备它们喔!"
tr "game_startup_tip_2005_gameplay" = "在选项清单里面你可以设定快捷键,帮助你和队伍内的其他玩家聊天。"
tr "game_startup_tip_2005_gameplay_1key" = "游戏进行的时候,按下 @k1@ 可让你和队伍内的其他玩家聊天。"
tr "game_startup_tip_2005_gameplay_2key" = "游戏进行的时候,按下 @k1@ 可让你和队伍内的其他玩家聊天。"
tr "game_startup_tip_2006_gameplay" = "野区的野怪不会主动伤害你,除非你攻击它们。"
tr "game_startup_tip_2007_gameplay" = "并非所有技能都会对建筑物造成影响。"
tr "game_startup_tip_2008_gameplay" = "金钱可用来升级道具,让你变得更加强大。"
tr "game_startup_tip_2100_gameplay" = "附近没有敌方小兵时,防御塔只会承受 33% 伤害。"
tr "game_startup_tip_2101_gameplay" = "在选项清单里面你可以设定快捷键,按下之后会让你的英雄停止攻击。"
tr "game_startup_tip_2101_gameplay_1key" = "按下 @k1@ 可让你的英雄停止攻击。"
tr "game_startup_tip_2101_gameplay_2key" = "按下 @k1@ 或 @k2@ 可让你的英雄停止攻击。"
tr "game_startup_tip_2102_gameplay" = "你可以在死亡期间购买道具。"
tr "game_startup_tip_2103_gameplay" = "道具效果如果被注明为「唯一被动」的话就表示此效果无法透过购买相同道具叠加。"
tr "game_startup_tip_2104_gameplay" = "远古巨龙会在游戏进行 35 分钟之后出现。击杀它会给予你的队伍强大的力量,并强化已击杀飞龙的效果。"
tr "game_startup_tip_2105_gameplay" = "放置守卫可让你看到当下你并没有经过的地方,即使是草丛也一样!"
tr "game_startup_tip_2106_gameplay" = "如果你按下 Ctrl 或 Alt,你可以接着点击滑鼠并拖曳游标以进入地图信号清单。"
tr "game_startup_tip_2107_gameplay" = "单一小兵并不会造成太多伤害,但是如果他们集结在一起的话,他们的伤害还真不是盖的!"
tr "game_startup_tip_2108_gameplay" = "如果你攻击敌方小兵附近的英雄,他们将会转为攻击你。"
tr "game_startup_tip_2109_gameplay" = "某些技能,像是盖伦的致命打击,可以对防御塔造成伤害。"
tr "game_startup_tip_2110_gameplay" = "等级达到 9 等时,你可以免费升级你的饰品。"
tr "game_startup_tip_2111_gameplay" = "某些英雄可以使用技能穿墙,让他们出奇不意地攻击或逃离战场。"
tr "game_startup_tip_2112_gameplay" = "技能说明里面的特殊颜色可以给你一点提示,像是哪些道具的能力加成会让这个技能变得更强大。"
tr "game_startup_tip_2113_gameplay" = "若你的攻击恰好击杀了小兵或野怪,你将会获得金钱奖励。"
tr "game_startup_tip_2114_gameplay" = "魔法攻击可以提升许多技能的整体能力,不是只有伤害而已。"
tr "game_startup_tip_2115_gameplay" = "你可以按住 Alt 并将技能施放在自己身上。"
tr "game_startup_tip_2116_gameplay" = "你可以借由按住 Ctrl 并按下技能热键来快速升级技能。"
tr "game_startup_tip_2117_gameplay" = "回城不像其它多数需要时间引导的技能,它可以被一般伤害中断。善加利用这点来妨碍敌人的计划!"
tr "game_startup_tip_2118_gameplay" = "兵营会在短时间内一口气产生数名小兵,一般都叫做一「波」小兵。"
tr "game_startup_tip_2119_gameplay" = "英雄头上的生命条,每一小格都代表着 100 生命。"
tr "game_startup_tip_2200_gameplay" = "滑鼠右键除了可以购买道具,也可以用来贩售道具。"
tr "game_startup_tip_2201_gameplay" = "游戏一开始的时候,击杀 3 波小兵获得的金钱比击杀 1 名英雄还多。进入中后期的时候小兵的价值甚至会变得更高!"
tr "game_startup_tip_2202_gameplay" = "拖曳道具商店的右下角可以调整它的大小。"
tr "game_startup_tip_2203_gameplay" = "你可以借由点击防御塔查看它们的道具栏。你会发现防御塔拥有非常多种类的特殊效果。"
tr "game_startup_tip_2204_gameplay" = "飞龙每次死亡时都必须等待 5 分钟才会重生。"
tr "game_startup_tip_2205_gameplay" = "防御塔持续对同一目标进行攻击时它的伤害会越来越高。"
tr "game_startup_tip_2206_gameplay" = "队友头像上面的绿点是表示他们的大绝已准备就绪!"
tr "game_startup_tip_2207_gameplay" = "清除者透视镜和先知透视镜可以揭露敌方隐形英雄的行踪。"
tr "game_startup_tip_2208_gameplay" = "部份可以使出强化普攻的英雄(像是贾克斯)可以透过技能重置他们的普攻。"
tr "game_startup_tip_2209_gameplay" = "小地图上的防御塔会在它们受到伤害时渐渐变成空心的图示。"
tr "game_startup_tip_2210_gameplay" = "击杀巴龙会赋予你的队伍大量金钱,并且大幅提升回城速度,让你可以更快速地返回基地并升级你的装备。"
tr "game_startup_tip_2211_gameplay" = "在游戏里面拿下第一座防御塔的队伍会获得额外金钱奖励。"
tr "game_startup_tip_2212_gameplay" = "如果同时间之内有多名队友对于击杀英雄都付出了贡献,那么该名被击杀的敌方英雄将会赋予你的队伍更多金钱。"
tr "game_startup_tip_2213_gameplay" = "有时候扣着技能会比马上用掉技能带来更大的威胁。"
tr "game_startup_tip_2300_gameplay" = "附近没有敌方小兵时,防御塔将会免疫真实伤害,并且只会承受 33% 其它所有伤害。"
tr "game_startup_tip_2301_gameplay" = "你最多只能获得 40% 冷却时间减免,但是有一个符文可以改变这个限制!"
tr "game_startup_tip_2302_gameplay" = "河蟹被禁锢的时候会失去牠的物理防御和魔法防御。"
tr "game_startup_tip_2303_gameplay" = "在道具商店里面,你可以将游标移动至划线的名词上以了解更多资讯。"
tr "game_startup_tip_2304_gameplay" = "如果你朝着地形物发动闪现,你将会出现在离地形物最近的位置。善加利用这点来获得额外的距离。"
tr "game_startup_tip_2305_gameplay" = "你可以在某些技能施法的过程中发动闪现,给予对手一个大大的惊喜。"
tr "game_startup_tip_2306_gameplay" = "如果你同时装备冲击火炮和史提克弹簧刀,史提克弹簧刀的静电电击将会对防御塔造成伤害。"
tr "game_startup_tip_2307_gameplay" = "如果目前飞龙尚未出现,你可以透过查看飞龙野区墙上的图样来了解接下来出现的会是哪种飞龙。"
tr "game_startup_tip_2308_gameplay" = "某些野怪的魔法防御小于 0,魔法伤害对它们会造成更大的伤害。"
tr "game_startup_tip_2309_gameplay" = "预示者会在游戏进行至 19:30 时回到虚空,但是如果它正处于战斗中的话会额外停留 20 秒。"
tr "game_startup_tip_2310_gameplay" = "如果你本来应该乖乖站在草丛不动,结果却发现你正在对敌人进行攻击的话,那么你身处的草丛可能有敌方的守卫在里面。"
tr "game_startup_tip_2311_gameplay" = "侦查图腾和视介之石的守卫只能在场上存活一段时间。你可以透过点击它们来查看剩余的持续时间。"
tr "game_startup_tip_2312_gameplay" = "上路小兵会在 30 秒之内从基地抵达上路的中间点。中路小兵则是会在 20 秒之内抵达中路的中间点。"
tr "game_startup_tip_2313_gameplay" = "被摧毁的守卫会在原地留下残骸。它们的亮度越亮,就表示距离它们失效的时间越近。"
tr "game_startup_tip_2314_gameplay" = "你可以在发动技能(像是回城)的时候放置守卫或喝药水。"
tr "game_startup_tip_2315_gameplay" = "你可以透过查看小地图里友方小兵的位置来判断敌方小兵目前的位置在哪。"
tr "game_startup_tip_2316_gameplay" = "若是你在线上留下几只敌方小兵在原地,友方小兵推线的速度会变得比较慢,你也不需要一直待在那里。"
tr "game_startup_tip_2317_gameplay" = "开启计分板的时候,只要点击上方的野怪计时器就可以把相关资讯传给你的队友。不需要按 Alt。"
tr "game_startup_tip_2318_gameplay" = "游戏一开始的时候,3 名远程小兵造成的总伤害会比所有身上没有任何装备的英雄还多。"
tr "game_startup_tip_2319_gameplay" = "英雄联盟的游戏内容经常更动,定期阅读游戏的指示说明会帮助你跟上最新的游戏内容!"
tr "game_startup_tip_2320_gameplay" = "英雄执行动作指令的途中是最容易遭受攻击的时候,像是攻击一名小兵。"
tr "game_startup_tip_2321_gameplay" = "巴龙对身后的敌人会造成更多伤害。"
tr "game_startup_tip_2322_gameplay" = "在草丛里面攻击敌人时会暴露你的行踪。"
tr "game_startup_tip_2323_gameplay" = "许多英雄创造出来的目标物都可以被传送指定。包括瑟雷西的灯笼、嘉文四世的旗子还有札克掉落在地上的软泥。"
tr "game_startup_tip_2324_gameplay" = "升级之后赋予的能力加成通常比击杀英雄的金钱奖励还更具价值。"
tr "game_startup_tip_2325_gameplay" = "若多个享有共同唯一被动的道具同时被装上,各自不同的被动依然可以发挥作用,但是唯一被动的效果将无法重复叠加。"
tr "game_startup_tip_3000_misc" = "吉茵珂丝经典造型美术图的场景跟菲艾相同,只是吉茵珂丝身后的是受到破坏之后的景象。"
tr "game_startup_tip_3001_misc" = "中国的一间日式料理餐厅曾经根据顾客在联盟里的牌位给予不同的折扣。"
tr "game_startup_tip_3002_misc" = "如果只用闪现的话(没有装备符文的前提下),从我方基地移动到敌方基地一共需要 3 小时又 20 分。"
tr "game_startup_tip_4000_pb" = "对战时讲一些垃圾话有助于身心健康,但是仇恨言论?我们可就不这么同意了。"
tr "game_startup_tip_4001_pb" = "人生不如意十之八九,这点我们都懂。但是那些常常怒跳游戏的人还是会受到惩罚的。"
tr "game_startup_tip_4002_pb" = "某个玩家主导了战局,引领队友走向胜利了吗?记得在游戏结束后给他们一个赞喔!"
tr "game_startup_tip_4003_pb" = "某个队友让这场对战变得十分精彩吗?记得在游戏结束后给他们一个赞喔!"
tr "game_startup_tip_4004_pb" = "别让其他玩家的恶言恶语掌控了自己的行为。"
tr "game_startup_tip_4005_pb" = "某个队友不屈不饶,扭转风向吗?记得给他们一个 GG <3"
tr "game_startup_tip_4006_pb" = "每个人指向技都有不准的时候,相信我,你偶尔也会状况不好的。"
tr "game_startup_tip_4007_pb" = "错误反而给了你机会,你懂的--Reignover。"
tr "game_startup_tip_4008_pb" = "有玩家在对战中怒火中烧乱喷吗?你可以透过聊天栏或是 TAB 选单静音那些玩家。"
tr "game_startup_tip_4009_pb" = "就算是吉茵珂丝这样的人,也会保持冷静,专注在一件事上:打爆敌方核心。"
tr "game_startup_tip_4010_pb" = "比赛可以变得白热化,但是种族歧视言论在英雄联盟中是绝对不允许的。"
tr "game_startup_tip_4011_pb" = "游戏中犯下的错误可能会是新机会,再次思考你的策略吧。"
tr "game_startup_tip_4012_pb" = "有谁不爱东山再起的复仇故事呢?千万别放弃了!"
tr "game_startup_tip_4013_pb" = "没有团队那叫作团队合作游戏--千万别当中离玩家!"
tr "game_startup_tip_4014_pb" = "善用警示灯号可以让你的队友远离威胁。你肯定能透过这点赢得更多场对战。"
tr "game_startup_tip_4015_pb" = "警示灯号能够在你需要时使用喔!"
tr "game_startup_tip_4016_pb" = "队友突破种种困境,态度冷静坚持到最后吗?记得在游戏结束后给他们一个赞!"
tr "game_startup_tip_4017_pb" = "我不可能每次的指向技都命中。我只是个凡人。--GorillA"
tr "game_startup_tip_4018_pb" = "如果某个玩家表现突出,记得在对战结束后给他们一个赞喔!"
tr "game_startup_tip_4019_pb" = "那些愿意团队合作的玩家会解锁很酷的奖励,像是战利品!"
tr "game_startup_tip_4020_pb" = "保持专注,保持冷静:你会赢得更多场对战。"
tr "game_startup_tip_4021_pb" = "达到荣誉等级 3 了吗?在这场比赛获得赞就可以在下场比赛中的读取画面看到到荣誉勋章罗~"
tr "game_startup_tip_4022_pb" = "没有队伍是完美的,但至少你们同队伍的嘛!快出来继续战斗争取!"
tr "game_startup_tip_4023_pb" = "帮助你的队友,尊重对战里的所有人,你就能够提升荣誉等级。"
tr "game_startup_tip_4024_pb" = "在压力下态度依旧保持冷静是需要练习的,如果你想的话,可以深呼吸一下。"
tr "game_startup_tip_4025_pb" = "以荣誉为名,奋力战斗吧!"
tr "game_startup_tip_4026_pb" = "你不能控制别人的情绪,但是你可以冷静的应对。"
tr "game_startup_tip_4027_pb" = "当一个队友保持专注,不因困境而动摇,给他们一个「态度冷静」吧!"
tr "game_startup_tip_4028_pb" = "保持游戏环境的友善。记得检举那些毒瘤玩家。"
tr "game_startup_tip_4029_pb" = "善用警示灯来指引队友,给他们建议。"
tr "game_startup_tip_4030_pb" = "连胜好几场了?充电休息一下吧!"
tr "game_startup_tip_4031_pb" = "听起来很笨,但其实深呼吸真的有助于自己不被挑衅影响!"
tr "game_startup_tip_4032_pb" = "如果某个人让你觉得这场对战不是很开心,检举他们就好了!"
tr "game_startup_tip_4033_pb" = "别被轻易挑衅了!"
tr "game_startup_tip_4034_pb" = "不要成为挑衅自己队友的人,这可会大幅提升对战失败的风险!"
tr "game_startup_tip_4035_pb" = "如果有队友成功扭转战局困境,别忘了在对战结束后给他们一个赞喔!"
tr "game_startup_tip_4036_pb" = "有时候保持冷静真的很难,但如果你成功做到的话,一定会多赢几场对战的!"
tr "game_startup_tip_4037_pb" = "不被轻易激怒也代表你越来越有备无患了!"
tr "game_startup_tip_5000_worlds" = "李星是世界大赛创办以来选用率最高的英雄,他总共被选了 129 次。"
tr "game_startup_tip_5001_worlds" = "亚历斯塔是世界大赛创办以来禁用率最高的英雄,他总共被禁了 86 次。"
tr "game_startup_tip_5002_worlds" = "奈德丽是 2016 年世界大赛禁用率最高的英雄。她当时的禁用率为 71%。"
tr "game_startup_tip_5003_worlds" = "库奇是世界大赛创办以来选用率最高的下路射手。"
tr "game_startup_tip_5004_worlds" = "奥莉安娜是世界大赛创办以来选用率最高的中路英雄。"
tr "game_startup_tip_5005_worlds" = "瑟雷西是世界大赛创办以来选用率最高的辅助英雄。"
tr "game_startup_tip_5006_worlds" = "蓝宝是世界大赛创办以来选用率最高的上路英雄。"
tr "game_startup_tip_5007_worlds" = "卡玛是 2016 年世界大赛选用率最高的英雄。她当时的选用率为 54%。"
tr "game_startup_tip_5008_worlds" = "曾于 2011-2016 年的世界大赛登场的英雄一共有120 名。"
tr "game_startup_tip_5009_worlds" = "世界大赛创办以来,没有计入敌方击杀或助攻数的死亡次数为 26。"
tr "game_startup_tip_5010_worlds" = "世界大赛创办以来,有被系统计入的击杀数为 9581。"
tr "game_startup_tip_5011_worlds" = "世界大赛创办以来,一共有 683361 只小兵及野怪遭到击杀。"
tr "game_startup_tip_5012_worlds" = "世界大赛创办以来英雄的死亡次数一共是 9607。"
tr "game_startup_tip_5013_worlds" = "世界大赛创办以来一共进行了 350 场对战。"
tr "game_startup_tip_5014_worlds" = "世界大赛创办以来,有被系统计入的助攻数为 22055。"
tr "game_startup_tip_5015_worlds" = "伊芙琳是世界大赛创办以来单场击杀数最高的英雄。她曾经在一场对战中击杀了 19 次敌方英雄。"
tr "game_startup_tip_5016_worlds" = "索娜和瑟雷西是世界大赛创办以来单场助攻数最高的英雄。他们曾经在一场对战中获得了 28 次助攻。"
tr "game_startup_tip_5017_worlds" = "魔斗凯萨是世界大赛创办以来单场 KDA 最高的英雄。他的纪录为 20.75。"
tr "game_startup_tip_5018_worlds" = "李星是世界大赛创办以来总击杀数最高的英雄。他一共造成了 357 次击杀。"
tr "game_startup_tip_5019_worlds" = "2015 年世界大赛期间,魔斗凯萨的禁用率高达 93%。只要他有被选到,选用的那一方最终都会赢得比赛。"
tr "game_startup_tip_5020_worlds" = "2015 年世界大赛期间,刚普朗克的禁用率高达 95%。其中有四场比赛他没被禁用,且被其中一方选走,选用的那一方最终均赢得了比赛。"
tr "game_startup_tip_5021_worlds" = "雷玟、瑟雷西、希瓦娜、克黎思妲、劫和艾希是目前拥有永恒荣耀造型的英雄。"
tr "game_startup_tip_5022_worlds" = "Faker 是世界大赛上场次数最多的选手,他的纪录是 50 场。Yellowstar 则是 48 场,名列第二。"
tr "game_startup_tip_5023_worlds" = "SK telecom T1 是唯一一支拿过不只一次世界冠军的队伍,他们拿过 3 次!"
tr "game_startup_tip_5024_worlds" = "Sneaky 在 2016 年世界大赛 C9 vs FW 的比赛中破了单场吃兵数的最高纪录。他用凯特琳击杀了 690 只小兵。"
tr "game_startup_tip_5025_worlds" = "2011 年到现在,一共有 56 支队伍参加世界大赛。"
tr "game_startup_tip_5026_worlds" = "2011 年,Fnatic 在瑞典的延雪平市赢得第一届世界大赛冠军。"
tr "game_startup_tip_5027_worlds" = "2012 年,台北暗杀星在美国加州的洛杉矶市赢得第二届世界大赛冠军。"
tr "game_startup_tip_5028_worlds" = "2013 年,SK telecom T1 在美国加州的洛杉矶市赢得第三届世界大赛冠军。"
tr "game_startup_tip_5029_worlds" = "2014 年,Samsung Galaxy White 在韩国的首尔市赢得第四届世界大赛冠军。"
tr "game_startup_tip_5030_worlds" = "2015 年,SK telecom T1 在德国的柏林市赢得第五届世界大赛冠军。"
tr "game_startup_tip_5031_worlds" = "2016 年,SK telecom T1 在美国加州的洛杉矶市赢得第六届世界大赛冠军。"
tr "game_startup_tip_5032_worlds" = "今年谁会成为世界冠军?"
tr "game_startup_tip_5033_worlds" = "Faker、Uzi 跟 imp 在历届世界大赛中均造成大约 200 次击杀,是所有选手中的纪录保持者。 "
tr "game_startup_tip_5034_worlds" = "Piglet 跟 Toyz 是所有世界冠军中,总体 KDA 最高的纪录保持者。两人的总体 KDA 皆为 9.73。"
tr "game_startup_tip_5035_worlds" = "Faker 在历届世界大赛中一共击杀了 16306 只小兵,是所有选手中的纪录保持者。Pray 则是击杀了 13807 只小兵,名列第二。"
tr "game_startup_tip_5036_worlds" = "GorillA 在历届世界大赛中一共取得了 439 次助攻,是所有选手中的纪录保持者。"
tr "game_startup_tip_5037_worlds" = "Piglet 是所有世界冠军中,单场平均击杀数最高的纪录保持者。他单场的平均击杀数为 6.39。"
tr "game_startup_tip_5038_worlds" = "Jensen 是所有世界大赛参赛选手中,单场平均吃兵数最高的纪录保持者。他单场的平均吃兵数为 417。"
tr "game_startup_tip_5039_worlds" = "Cloud 是所有世界大赛参赛选手中,单场平均助攻数最高的纪录保持者。他单场的平均助攻数为 12.63。"
tr "game_startup_tip_5040_worlds" = "卡尔瑟斯是历届世界大赛中,单场死亡数最高的英雄。他的纪录是 12 次。"
tr "game_startup_tip_5041_worlds" = "2011 年到现在,世界大赛已经在 10 个不同的国家举办。"
tr "game_startup_tip_5042_worlds" = "2016 年世界大赛的决赛,一共有 4 千 3 百万名独立观众。"
tr "game_startup_tip_5043_worlds" = "2017 年世界大赛的决赛将于 11 月 4 日举办,地点在北京。"
tr "game_startup_tip_5044_worlds" = "英雄志逐传奇"
tr "game_startup_tip_5045_worlds" = "传奇永存"
tr "game_startup_tip_5046_worlds" = "2011 年到现在,世界大赛一共花费了 209 个小时在队伍之间的比赛上。"
tr "game_startup_tip_5047_worlds" = "世界大赛每场比赛的平均对战时间为 35:23。"
tr "game_startup_tip_5048_worlds" = "2011 年世界大赛的平均对战时间最短(31:31);2016 年世界大赛的平均对战时间最长(38:32)。"
tr "game_startup_tip_5049_worlds" = "2015 年世界大赛拥有最短的单场对战时间。EDG vs BKT 的比赛仅花 20 分 21 秒就结束。"
tr "game_startup_tip_5050_worlds" = "2014 年世界大赛拥有最长的单场对战时间。FNC vs OMG 的比赛花了 1 小时 11 分 34 秒才结束。"
tr "game_startup_tip_5051_worlds" = "追求至高无上的境界就像是经历一场没有尽头的旅程,只有坚持到底的人才能在历史上刻划自己的名字。"
tr "game_startup_tip_5052_worlds" = "对于那些在世界舞台竞争的选手来说,如果想要达到至高无上的境界,必须从四大基柱开始做起:技巧、坚韧、团队合作及勇气。"
tr "game_startup_tip_5053_worlds" = "坚韧是从失败中汲取教训,并将其转化成进步动力的能力。它是一名冠军需要具备的其中一项特质。"
tr "game_startup_tip_5054_worlds" = "展现超出预期的力量是一名冠军需要具备的其中一项特质。"
tr "game_startup_tip_5055_worlds" = "坚持不懈的企图心是迈向成功的驱动力,也是一名冠军需要具备的其中一项特质。"
tr "game_startup_tip_5056_worlds" = "2016 年世界大赛共举办了 56 场比赛,是比赛场数最多的一届。"
tr "game_startup_tip_5057_worlds" = "2011 年世界大赛仅举办了 28 场比赛,是比赛场数最少的一届。"
tr "game_startup_tip_6000_project2017" = "摧毁运输机器人并拦劫它们身上的增幅断片,搜集到一定数量的断片后队伍内的成员就会进入超载状态。"
tr "game_startup_tip_7000_vs2018" = "「我的王国必定历久不衰。」- 圣狮战神 盖伦"
tr "game_startup_tip_7001_vs2018" = "所有律法都应当追随盖伦的理念,他的正义是绝对且不可撼动的。"
tr "game_startup_tip_7002_vs2018" = "盖伦身边的圣狮来自天界,它是盖伦体内远古力量的体现。"
tr "game_startup_tip_7003_vs2018" = "由圣狮战神盖伦掌管的理想国叫作「蒂玛西亚」。所有不遵守蒂玛西亚律法的人都会立刻遭到处决。"
tr "game_startup_tip_7004_vs2018" = "蒂玛西亚的圣狮战神将他的子民视为王国的守护者和审判者。对于信奉他的人来说,只要能够换来和平,舍弃个人的自由意志不过是微乎其微的代价。"
tr "game_startup_tip_7005_vs2018" = "「立下永远效忠圣狮战神的誓言,那么你在他的王国将得到永恒的安宁。」- 盖伦 13:14"
tr "game_startup_tip_7006_vs2018" = "「我们的信仰是足以守护一切的盾牌。而我,便是蒂玛西亚的信仰。」- 圣狮战神 盖伦"
tr "game_startup_tip_7007_vs2018" = "在圣狮战神盖伦的眼里,能够对他的帝国造成威胁的最后一个因素就是魔狼战神达瑞斯。"
tr "game_startup_tip_7008_vs2018" = "圣狮战神盖伦的神圣怒火一旦延烧,没有人可以挡得住。胆敢反抗他的帝国最后的下场都是消灭殆尽。"
tr "game_startup_tip_7009_vs2018" = "盖伦手中的正义之剑是古代战争遗留下来的神器,只有像他这样的战神才有资格挥舞它并制裁所有罪恶。"
tr "game_startup_tip_7010_vs2018" = "「我不是救世主,而是一名刽子手。」魔狼战神 达瑞斯"
tr "game_startup_tip_7011_vs2018" = "只要魔狼战神达瑞斯还对鲜血有所渴求,战争将永远不会有消停的那一天。没有人可以阻挡他钢铁般的意志。"
tr "game_startup_tip_7012_vs2018" = "跟随在达瑞斯身边的魔狼是他体内野性之力的体现。"
tr "game_startup_tip_7013_vs2018" = "魔狼战神达瑞斯带领着一群凶猛残暴的战士。他们渴求冲突,汲于想要透过证明自己的力量来换取荣耀。"
tr "game_startup_tip_7014_vs2018" = "魔狼战神达瑞斯心中没有任何杂念,他唯一在乎的只有战争。长久以来他都在期待着有一天他的战士们能够强大到亲手将他摧毁。"
tr "game_startup_tip_7015_vs2018" = "无数王国都毁在魔狼战神达瑞斯的手里。这世上没有任何事物可以阻挡他,即使是众神也不例外。"
tr "game_startup_tip_7016_vs2018" = "「我的嚎叫将引来无尽的战争与死亡。」- 魔狼战神 达瑞斯"
tr "game_startup_tip_7017_vs2018" = "在魔狼战神达瑞斯的眼里,唯一能够阻止他使世界陷入无尽纷争的阻碍就是圣狮战神盖伦。"
tr "game_startup_tip_7018_vs2018" = "魔狼战神达瑞斯认为这个由国家所组成的世界是虚假的现实,唯有真正的暴戾能够导正这一切。"
tr "game_startup_tip_7019_vs2018" = "达瑞斯手中的斧头是从古代战争遗留下来的无名兵器,唯有如他一般的战神才有资格挥舞它,带领世界进入无止境的战争时代。"
tr "game_startup_tip_7020_vs2018" = "在史诗对决活动结束前(2018/7/11 14:59)完成任务来取得限定奖励!"
tr "game_startup_tip_7021_vs2018" = "一旦选择「圣狮战神」盖伦或「魔狼战神」达瑞斯其中一条任务线,另外一条任务线就会关闭。你只会收到该任务线提供的任务和奖励。"
tr "game_startup_tip_7022_vs2018" = "2018/7/11 14:59 以前召唤师们可以在阿福快打模式中,以受到战火肆虐的召唤峡谷为战场,对两位战神表达敬意。所有已拥有的英雄都可选用喔!"
tr "game_startup_tip_7023_vs2018" = "完成你选择的战神提供的所有任务来解锁「 2018 史诗对决」限定表情。"
tr "game_startup_tip_7024_vs2018" = "透过完成任务来赚取史诗对决代币,并将代币合成为「圣狮战神」盖伦和「魔狼战神」达瑞斯的读取画面饰框。"
tr "game_startup_tip_7025_vs2018" = "战争所及之处必会显现真正的力量,只不过仅只一人能够将它据为己有。审慎挑选你想跟随的战神吧!"
tr "game_startup_tip_7026_vs2018" = "2017 年的「史诗对决 秩序」和「史诗对决 混沌」两款表情会在 2018 史诗对决活动期间重新上架。2018/7/11 14:59 之后将永久停止贩售。"
tr "game_startup_tip_7027_vs2018" = "透过完成任务来取得史诗对决代币,并在活动期间将这些代币合成为圣狮晶球和魔狼晶球。晶球开启后将会掉落造型碎片,并有机会掉落额外的奖励!"
tr "game_startup_tip_7028_vs2018" = "史诗对决结束后,只要再完成一项最终任务即可获得用来庆祝这次赢家的头像。如果你选择的战神是最后的赢家,你还会获得 1000 蓝色结晶粉末。"
tr "game_startup_tip_7029_vs2018" = "2018/7/11 14:59 以前魔狼晶球、圣狮晶球、精雕宝箱跟海克斯科技宝箱的组合包都会包含额外的史诗对决代币喔!"
tr "game_startup_tip_8000_slime" = "两个打野一起清理闪电急击野区中的野怪是很简单的。如果你们形影不离地一起合作,你将从野怪身上获得额外的金钱和经验值!"
tr "game_startup_tip_8001_slime" = "开启音效来聆听闪电急击的音乐和游戏提示音。"
tr "game_startup_tip_8002_slime" = "如果没有任何一队在游戏的 18 分钟前赢得胜利,双方的主堡将获得生命,加入大混战直至被破坏。"
tr "game_startup_tip_8003_slime" = "点击战地雪橇来跳上它。按 B 来跳离它。"
tr "game_startup_tip_8004_slime" = "快点到你推荐道具页面中的底部来查看闪电急击的新道具们!"
tr "game_startup_tip_8005_slime" = "藉由赢下英雄弹射器或战地雪橇,并在它们出现在你的基地时点击它们,以试试这些能让你在地图上穿梭的新方法。"
tr "game_startup_tip_8006_slime" = "闪电急击中的预示者将同时赋予你预示者之眼和巴龙的增益效果。"
tr "game_startup_tip_8007_slime" = "闪电急击中的远古魔像和树精长老的强度是平常的两倍,而击杀他们时所获得的增益效果也会同时给予两位英雄!"
tr "game_startup_tip_8008_slime" = "注意敌方野区中的防御塔,它是无敌的…但你可不是。"
tr "game_startup_tip_8009_slime" = "在两座防御塔都被摧毁之前,对水晶兵营防御塔所造成的伤害是会减少的。"
tr "game_startup_tip_8010_slime" = "在闪电急击中,要升级你的重击得要透过附魔你的打野道具。"
tr "game_startup_tip_8011_slime" = "快来实验不同的野区英雄组合吧!许多的英雄都比你想象中的强。"
tr "game_startup_tip_8100_AprFools2019" = "关于猫的一件事:有时候我的猫就站在那,呆呆地把嘴张开,像是一头石像鬼那样。"
tr "game_startup_tip_8101_AprFools2019" = "关于猫的一件事:猫相信镜子只是长得比较奇怪的门。"
tr "game_startup_tip_8102_AprFools2019" = "关于猫的一件事:从来没有人指控猫是狡猾的生物。"
tr "game_startup_tip_8103_AprFools2019" = "关于猫的一件事:一头胖猫看起来就像两只小猫的结合体。"
tr "game_startup_tip_8104_AprFools2019" = "关于猫的一件事:猫和人类的骨头数量不一样。"
tr "game_startup_tip_8105_AprFools2019" = "关于猫的一件事:在青铜时代猫的尾巴被用来搅拌冷汤。"
tr "game_startup_tip_8106_AprFools2019" = "关于猫的一件事:猫是用超音速震动耳朵的方式来发出咕噜声。"
tr "game_startup_tip_8107_AprFools2019" = "关于猫的一件事:世界上第一只猫叫做「条纹先生」。"
tr "game_startup_tip_8108_AprFools2019" = "关于猫的一件事:猫可以缩到他们的壳内来躲避危险。"
tr "game_startup_tip_8109_AprFools2019" = "关于猫的一件事:一只体型中等的猫,它的猫舌可以长达四英尺。"
tr "game_startup_tip_8110_AprFools2019" = "关于猫的一件事:法律规定猫必须在青春期阶段学习乐器。"
tr "game_startup_tip_8111_AprFools2019" = "关于猫的一件事:要一只猫举起一台车是不可能的。"
tr "game_startup_tip_8112_AprFools2019" = "关于猫的一件事:猫只有在备好一张得体的金融安全网时才能在着陆时四脚着地。"
tr "game_startup_tip_8113_AprFools2019" = "关于猫的一件事:澳洲是以一只猫的名字命名的。"
tr "game_startup_tip_8114_AprFools2019" = "关于狗的一件事:据说狗拥有出色的嗅觉,但其实它们并没有。"
tr "game_startup_tip_8115_AprFools2019" = "关于狗的一件事:需要两只狗才能安全地操作一台压力机。"
tr "game_startup_tip_8116_AprFools2019" = "关于狗的一件事:有的时候,悲伤一下也无妨。"
tr "game_startup_tip_8117_AprFools2019" = "关于狗的一件事:我家的狗咬坏了我最爱的枕头。"
tr "game_startup_tip_8118_AprFools2019" = "关于狗的一件事:艾菲尔铁塔的高度大约是几只狗叠在一起。"
tr "game_startup_tip_8119_AprFools2019" = "关于狗的一件事:没有一只狗曾经得过奥运金牌。"
tr "game_startup_tip_8120_AprFools2019" = "关于狗的一件事:狗和鲨鱼有许多共通点。"
tr "game_startup_tip_8121_AprFools2019" = "关于狗的一件事:狗毛的基因和人类的牙齿一样。"
tr "game_startup_tip_8122_AprFools2019" = "关于狗的一件事:身高最高的狗居住在布鲁塞尔。"
tr "game_startup_tip_8123_AprFools2019" = "关于狗的一件事:狗的大脑位在它们尾巴末端。"
tr "game_startup_tip_8124_AprFools2019" = "关于狗的一件事:狗生下的蛋最多可以休眠两年,以等待合适的孵化条件。"
tr "game_startup_tip_8125_AprFools2019" = "关于狗的一件事:狗的唾液在加热后会成为一种强力的黏胶。"
tr "game_startup_tip_8126_AprFools2019" = "关于狗的一件事:荷马的钜作「伊利亚德」的主角一开始是一只叫做「波奇」的狗。"
tr "game_startup_tip_8127_AprFools2019" = "关于狗的一件事:历史上有两只狗曾获得过宗师牌位。"
tr "game_startup_tip_8128_AprFools2019" = "关于狗的一件事:狗会摇动它们的尾巴。"
tr "game_startup_tip_8129_AprFools2019" = "关于猫的一件事:猫眼石内含有极少量的猫眼睛。"
tr "game_startup_tip_aatroxWings_Tip" = "在对话框输入 /toggle(/g) 或是按 Ctrl + 5 来展开厄萨斯的巨幅双翼。"
tr "game_startup_tip_aatroxWings_Title" = "巨幅双翼"
tr "game_startup_tip_category_1_didyouknow" = "你知道…"
tr "game_startup_tip_category_2_tip" = "秘诀"
tr "game_startup_tip_DJSona_Ally_Tip" = "开启计分板,点击热音 DJ 索娜头像旁边的按钮就可以开启音乐!"
tr "game_startup_tip_DJSona_Ally_Title" = "热音 DJ 索娜电台"
tr "game_startup_tip_DJSona_Tip" = "在对话框输入 /toggle(/g) 或是按 Ctrl + 5 以切换歌曲。"
tr "game_startup_tip_DJSona_Title" = "开始播放"
tr "game_startup_tip_kHelmet_Tip" = "在对话框输入 /toggle(/g) 或是按 Ctrl + 5 将凯莎切换为盔甲模式。"
tr "game_startup_tip_kHelmet_Title" = "盔甲模式"
tr "game_startup_tip_Odyssey_beginner1" = "开始战斗后,你的目标是搜集足够的奥德赛能量来启动希格斯的机器人。记得查看萤幕上方的能量条确认当下的累积进度!"
tr "game_startup_tip_Odyssey_beginner10" = "你可以在客户端的收藏页面或英雄选择期间装备强化晶片。"
tr "game_startup_tip_Odyssey_beginner11" = "部份强化晶片只会在较高难度的模式中掉落。"
tr "game_startup_tip_Odyssey_beginner12" = "每次挑战较高难度的模式都会掉落较多强化晶片,所以尽管挑战自己!"
tr "game_startup_tip_Odyssey_beginner13" = "危险的环境灾害将出现于见习生及更高难度中。请务必小心!"
tr "game_startup_tip_Odyssey_beginner14" = "某些强化晶片可以让你在同一只英雄身上开发出非常不一样的装备组合。试试看治愈型的希格斯吧!"
tr "game_startup_tip_Odyssey_beginner15" = "多个强化晶片在同一个技能上可以相互叠加效果。试着搭配出效益最高的组合吧!"
tr "game_startup_tip_Odyssey_beginner16" = "散发着蓝光或红光的敌人非常危险,但击杀他们能够获得大量的奥德赛能量。"
tr "game_startup_tip_Odyssey_beginner17" = "摧毁奥德赛能量植物能够获得大量的奥德赛能量,但它们一段时间之后就会消失。发现它们时一定要好好把握住!"
tr "game_startup_tip_Odyssey_beginner18" = "荆棘之墙会击退所有试图穿越它们的东西 - 即使是墨菲特的势不可挡也不例外。"
tr "game_startup_tip_Odyssey_beginner19" = "泡泡喷泉植物会锁定一名玩家攻击。如果你被锁定,记得做好闪避的准备!"
tr "game_startup_tip_Odyssey_beginner2" = "记得在每个回合之间购买装备!"
tr "game_startup_tip_Odyssey_beginner20" = "冰晶光束和冰霜风暴本身并不危险,但是会使周遭的怪兽和障碍物更具威胁性。"
tr "game_startup_tip_Odyssey_beginner21" = "当光核搭建起屏障,圆圈内的敌人会免疫所有来自圈外的伤害和控制技能。记得进入圆圈来对那些躲藏在里面的敌人造成伤害!"
tr "game_startup_tip_Odyssey_beginner3" = "准备好前往下一个空间时就踏入希格斯的机器人生成的圆圈内吧。"
tr "game_startup_tip_Odyssey_beginner4" = "你不需要靠自己搜集所有奥德赛能量 - 希格斯的机器人会协助你的。"
tr "game_startup_tip_Odyssey_beginner5" = "如果你的友军不幸阵亡,站在其所处位置的圆圈内 4 秒就可复活他们!如果你陷入危险也别担心 - 你和你的队友会在之后一段时间内变成无敌状态。"
tr "game_startup_tip_Odyssey_beginner6" = "奥德赛闪现会使你在突进期间变成无敌状态,所以别忘了透过它来脱离险境。"
tr "game_startup_tip_Odyssey_beginner7" = "奥德赛的怪兽会造成包含物理伤害和魔法伤害的混合伤害,别忘了做好应对这两种伤害类型的准备。"
tr "game_startup_tip_Odyssey_beginner8" = "看到珠状生物的时候不要视而不见!它们会在遭到击杀之后提供各种加成,像是生命值、金钱,甚至是强化晶片!"
tr "game_startup_tip_Odyssey_beginner9" = "一个空间形成之后有时会额外出现一个灰色圣珠。击杀它可在游戏结束的时候额外获得一个强化晶片。"
tr "game_startup_tip_Odyssey_flavor1" = "奥德赛能量是支撑起数百万个文明的动力,其可以从性格温和的太空蓝鲸身上取得。"
tr "game_startup_tip_Odyssey_flavor10" = "据说传奇的奥德赛能量之门可以提供给支配它的人取之不尽的能量。太酷了吧。"
tr "game_startup_tip_Odyssey_flavor11" = "某个远古文明曾开启过奥德赛能量之门。那些人现在没半个活着,可见当时奥德赛能量之门确实成功运转了。"
tr "game_startup_tip_Odyssey_flavor12" = "希格斯是一名疯狂、愤世嫉俗的科学家,他成天幻想重现昔日的种种荣耀。对了,他还长得超可爱。"
tr "game_startup_tip_Odyssey_flavor13" = "整个宇宙充满了巨大、性格温和,且身上全是贵重宝物的生物。"
tr "game_startup_tip_Odyssey_flavor14" = "蒂玛克西亚人曾建立起繁荣的王国,只不过他们的家园很久以前就被摧毁了。现在的他们只不过是一群呆瓜。"
tr "game_startup_tip_Odyssey_flavor15" = "慨影的体内充满了奥德赛能量,其大多来自被他杀害的人类和生物。实在太可恶了!"
tr "game_startup_tip_Odyssey_flavor16" = "加入晨星号!拯救宇宙!完毕!"
tr "game_startup_tip_Odyssey_flavor17" = "一个充满生机的宇宙一定存在着许多活蹦乱跳的怪兽。这是有科学根据的。"
tr "game_startup_tip_Odyssey_flavor18" = "晨星号这个名字是犽宿之前的舰长取的,但他却擅自盗用了这个名字。他是一个小偷!"
tr "game_startup_tip_Odyssey_flavor19" = "吉茵珂丝用大量武器改装了晨星号,现在已分不清哪一部份的机体出自于他们之手。"
tr "game_startup_tip_Odyssey_flavor2" = "奥德赛能量强化晶片有非常多用途。只是现在它们被过度滥用了。"
tr "game_startup_tip_Odyssey_flavor20" = "这次的救援行动多亏装备集团才能成行。装备集团:我们卖给你装备,除此之外没别的了。"
tr "game_startup_tip_Odyssey_flavor3" = "蒂玛克西亚王国的版图横跨不同星际,而慨影是王国的序主,也就是最高领导者之一。"
tr "game_startup_tip_Odyssey_flavor4" = "犽宿在他的哥哥被杀害之前曾经过着奢华的生活,如今的他已收敛许多。"
tr "game_startup_tip_Odyssey_flavor5" = "吉茵珂丝无法胜任真正的工作。「探险驾驶员」并不算是一份工作。"
tr "game_startup_tip_Odyssey_flavor6" = "在加入晨星号之前,墨菲特是一名奥德赛能量开采站的工头。"
tr "game_startup_tip_Odyssey_flavor7" = "犽宿肩膀上的太空蜥蜴是他从一个戒备森严的自然保护区偷来的。"
tr "game_startup_tip_Odyssey_flavor8" = "千万别信任勒哈斯特。"
tr "game_startup_tip_Odyssey_flavor9" = "索娜是一名圣殿骑士,她隶属于一个叫做「月之巫师」的神秘组织。"
tr "game_startup_tip_Odyssey_intermediate1" = "微光猛击兽聚集在一起的数量越多,它们就越强大。务必小心!"
tr "game_startup_tip_Odyssey_intermediate10" = "长牙胡兽只会在被攻击时举起它们用来防御的盾牌,所以记得等到友军抵达可以从侧边袭击的位置之后再发动攻势。"
tr "game_startup_tip_Odyssey_intermediate11" = "拱舌兽和推喉兽不会对近距离的玩家发动技能。"
tr "game_startup_tip_Odyssey_intermediate12" = "慨影的技能会根据他当下的型态而有所变化。"
tr "game_startup_tip_Odyssey_intermediate13" = "当你站在慨影和凹洞之间,有时候他会试图把你击退到凹洞另一端。"
tr "game_startup_tip_Odyssey_intermediate14" = "慨影在难度较高的模式中会拥有较多技能。"
tr "game_startup_tip_Odyssey_intermediate15" = "在狂袭模式中,怪兽在发动攻击之前的警示期会比较短。请务必小心!"
tr "game_startup_tip_Odyssey_intermediate2" = "瓣爪兽发动数次攻击后将进入狂暴状态,并开始造成大量伤害。如果你持续闪避它们的攻击,它们会冷静下来,并且需要等一段时间才会再次发动攻击。"
tr "game_startup_tip_Odyssey_intermediate3" = "如果你脱离弧翼兽和掠喙兽的攻击范围,或是它们耗尽了火力,那么它们就必须重新蓄能才能再次发动攻击。妥善利用这段空档来制造优势。"
tr "game_startup_tip_Odyssey_intermediate4" = "地鱿兽聚集在一起会变得非常危险,记得不要给它们靠近彼此的机会。"
tr "game_startup_tip_Odyssey_intermediate5" = "当队友被腥红刺针兽抓住时,你可以透过对它们施放控制技能来解救队友。"
tr "game_startup_tip_Odyssey_intermediate6" = "多数怪兽的技能施放都会被控制技能中断。"
tr "game_startup_tip_Odyssey_intermediate7" = "锚尾兽不会对那些位于其技能范围的内圈的人造成伤害。"
tr "game_startup_tip_Odyssey_intermediate8" = "细胞幼卵会比那些孵化中的细胞还更好处理,所以记得优先摧毁它们。"
tr "game_startup_tip_Odyssey_intermediate9" = "莱诺顿死亡时,它们身后的虚空领域也会跟着消失。利用这个特性制造出更多空间。"
tr "game_summoner_emote_description_1030" = ""
tr "game_summoner_emote_description_1033" = ""
tr "game_summoner_emote_description_1050" = ""
tr "game_summoner_emote_description_1443" = ""
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tr "game_summoner_emote_description_1513" = ""
tr "game_summoner_emote_description_1514" = ""
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tr "game_summoner_emote_description_1999" = ""
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tr "game_summoner_emote_description_2001" = ""
tr "game_summoner_emote_description_2002" = ""
tr "game_summoner_emote_description_2003" = ""
tr "game_summoner_emote_description_2004" = ""
tr "game_summoner_emote_description_2005" = ""
tr "game_summoner_emote_description_2006" = ""
tr "game_summoner_emote_description_2007" = ""
tr "game_summoner_emote_description_2008" = ""
tr "game_summoner_emote_description_2009" = ""
tr "game_summoner_emote_description_2010" = ""
tr "game_summoner_emote_description_2011" = ""
tr "game_summoner_emote_description_2012" = ""
tr "game_summoner_emote_description_2013" = ""
tr "game_summoner_emote_description_2014" = ""
tr "game_summoner_emote_description_2015" = ""
tr "game_summoner_emote_description_2016" = ""
tr "game_summoner_emote_description_2017" = ""
tr "game_summoner_emote_description_2018" = ""
tr "game_summoner_emote_description_2019" = ""
tr "game_summoner_emote_description_2020" = ""
tr "game_summoner_emote_description_2021" = ""
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tr "game_summoner_emote_description_2081" = ""
tr "game_summoner_emote_description_2082" = ""
tr "game_summoner_emote_description_2083" = ""
tr "game_summoner_emote_description_2084" = ""
tr "game_summoner_emote_description_2085" = ""
tr "game_summoner_emote_description_2086" = ""
tr "game_summoner_emote_description_2087" = ""
tr "game_summoner_emote_description_2088" = ""
tr "game_summoner_emote_description_2089" = ""
tr "game_summoner_emote_description_2090" = ""
tr "game_summoner_emote_description_2091" = ""
tr "game_summoner_emote_description_2092" = ""
tr "game_summoner_emote_description_2093" = ""
tr "game_summoner_emote_description_2094" = ""
tr "game_summoner_emote_description_2095" = ""
tr "game_summoner_emote_description_2096" = ""
tr "game_summoner_emote_description_2097" = ""
tr "game_summoner_emote_description_2098" = ""
tr "game_summoner_emote_description_2099" = ""
tr "game_summoner_emote_description_2100" = ""
tr "game_summoner_emote_description_2101" = ""
tr "game_summoner_emote_description_2102" = ""
tr "game_summoner_emote_description_2103" = ""
tr "game_summoner_emote_description_2104" = ""
tr "game_summoner_emote_description_2105" = ""
tr "game_summoner_emote_description_2106" = ""
tr "game_summoner_emote_description_2107" = ""
tr "game_summoner_emote_description_2108" = ""
tr "game_summoner_emote_description_2109" = ""
tr "game_summoner_emote_description_2110" = ""
tr "game_summoner_emote_description_2111" = ""
tr "game_summoner_emote_description_2112" = ""
tr "game_summoner_emote_description_2113" = ""
tr "game_summoner_emote_description_2114" = ""
tr "game_summoner_emote_description_2115" = ""
tr "game_summoner_emote_description_2116" = ""
tr "game_summoner_emote_description_2117" = ""
tr "game_summoner_emote_description_2118" = ""
tr "game_summoner_emote_description_2119" = ""
tr "game_summoner_emote_description_2120" = ""
tr "game_summoner_emote_description_2121" = ""
tr "game_summoner_emote_description_2122" = ""
tr "game_summoner_emote_description_2123" = ""
tr "game_summoner_emote_description_2124" = ""
tr "game_summoner_emote_description_2125" = ""
tr "game_summoner_emote_description_2126" = ""
tr "game_summoner_emote_description_2127" = ""
tr "game_summoner_emote_description_2128" = ""
tr "game_summoner_emote_description_2129" = ""
tr "game_summoner_emote_description_2130" = ""
tr "game_summoner_emote_description_2131" = ""
tr "game_summoner_emote_description_2132" = ""
tr "game_summoner_emote_description_2133" = ""
tr "game_summoner_emote_description_2134" = ""
tr "game_summoner_emote_description_2135" = ""
tr "game_summoner_emote_description_2136" = ""
tr "game_summoner_emote_description_2137" = ""
tr "game_summoner_emote_description_2138" = ""
tr "game_summoner_emote_description_2139" = ""
tr "game_summoner_emote_description_2140" = ""
tr "game_summoner_emote_description_2141" = ""
tr "game_summoner_emote_description_2142" = ""
tr "game_summoner_emote_description_2143" = ""
tr "game_summoner_emote_description_2144" = ""
tr "game_summoner_emote_description_2145" = ""
tr "game_summoner_emote_description_2146" = ""
tr "game_summoner_emote_description_2147" = ""
tr "game_summoner_emote_description_2148" = ""
tr "game_summoner_emote_description_2149" = ""
tr "game_summoner_emote_description_2150" = ""
tr "game_summoner_emote_description_2151" = ""
tr "game_summoner_emote_description_2152" = ""
tr "game_summoner_emote_description_2153" = ""
tr "game_summoner_emote_description_2154" = ""
tr "game_summoner_emote_description_2155" = ""
tr "game_summoner_emote_description_2156" = ""
tr "game_summoner_emote_description_2157" = ""
tr "game_summoner_emote_description_2158" = ""
tr "game_summoner_emote_description_2159" = ""
tr "game_summoner_emote_description_2160" = ""
tr "game_summoner_emote_description_2161" = ""
tr "game_summoner_emote_description_2162" = ""
tr "game_summoner_emote_description_2163" = ""
tr "game_summoner_emote_description_2164" = ""
tr "game_summoner_emote_description_2165" = ""
tr "game_summoner_emote_description_2166" = ""
tr "game_summoner_emote_description_2167" = ""
tr "game_summoner_emote_description_2168" = ""
tr "game_summoner_emote_description_2169" = ""
tr "game_summoner_emote_description_2170" = ""
tr "game_summoner_emote_description_2171" = ""
tr "game_summoner_emote_description_2172" = ""
tr "game_summoner_emote_description_2173" = ""
tr "game_summoner_emote_description_2174" = ""
tr "game_summoner_emote_description_2175" = ""
tr "game_summoner_emote_description_2176" = ""
tr "game_summoner_emote_description_2177" = ""
tr "game_summoner_emote_description_2178" = ""
tr "game_summoner_emote_description_2179" = ""
tr "game_summoner_emote_description_2180" = ""
tr "game_summoner_emote_description_2181" = ""
tr "game_summoner_emote_description_3000" = ""
tr "game_summoner_emote_description_3001" = ""
tr "game_summoner_emote_description_3002" = ""
tr "game_summoner_emote_description_3003" = ""
tr "game_summoner_emote_description_3004" = ""
tr "game_summoner_emote_description_3005" = ""
tr "game_summoner_emote_description_3006" = ""
tr "game_summoner_emote_description_3007" = ""
tr "game_summoner_emote_description_3008" = ""
tr "game_summoner_emote_description_3009" = ""
tr "game_summoner_emote_description_3010" = ""
tr "game_summoner_emote_description_3011" = ""
tr "game_summoner_emote_description_3012" = ""
tr "game_summoner_emote_description_3013" = ""
tr "game_summoner_emote_description_3014" = ""
tr "game_summoner_emote_description_3015" = ""
tr "game_summoner_emote_description_3016" = ""
tr "game_summoner_emote_description_3017" = ""
tr "game_summoner_emote_description_3018" = ""
tr "game_summoner_emote_description_3019" = ""
tr "game_summoner_emote_description_3100" = ""
tr "game_summoner_emote_description_3101" = ""
tr "game_summoner_emote_description_3102" = ""
tr "game_summoner_emote_description_3103" = ""
tr "game_summoner_emote_description_3104" = ""
tr "game_summoner_emote_description_3105" = ""
tr "game_summoner_emote_description_3106" = ""
tr "game_summoner_emote_description_3107" = ""
tr "game_summoner_emote_description_3108" = ""
tr "game_summoner_emote_description_3109" = ""
tr "game_summoner_emote_description_3110" = ""
tr "game_summoner_emote_description_3111" = ""
tr "game_summoner_emote_description_3112" = ""
tr "game_summoner_emote_description_3113" = ""
tr "game_summoner_emote_description_3114" = ""
tr "game_summoner_emote_description_3115" = ""
tr "game_summoner_emote_description_3116" = ""
tr "game_summoner_emote_description_3117" = ""
tr "game_summoner_emote_description_3118" = ""
tr "game_summoner_emote_description_3119" = ""
tr "game_summoner_emote_description_3120" = ""
tr "game_summoner_emote_description_3121" = ""
tr "game_summoner_emote_description_3122" = ""
tr "game_summoner_emote_description_3123" = ""
tr "game_summoner_emote_description_3124" = ""
tr "game_summoner_emote_description_3125" = ""
tr "game_summoner_emote_description_3126" = ""
tr "game_summoner_emote_description_3127" = ""
tr "game_summoner_emote_description_3128" = ""
tr "game_summoner_emote_description_3129" = ""
tr "game_summoner_emote_description_3130" = ""
tr "game_summoner_emote_description_3131" = ""
tr "game_summoner_emote_description_3132" = ""
tr "game_summoner_emote_description_3133" = ""
tr "game_summoner_emote_description_3134" = ""
tr "game_summoner_emote_description_3135" = ""
tr "game_summoner_emote_description_3136" = ""
tr "game_summoner_emote_description_3137" = "愚人节活动表情"
tr "game_summoner_emote_description_3138" = ""
tr "game_summoner_emote_description_3139" = ""
tr "game_summoner_emote_description_3140" = ""
tr "game_summoner_emote_description_3141" = ""
tr "game_summoner_emote_description_3142" = ""
tr "game_summoner_emote_description_3143" = ""
tr "game_summoner_emote_description_3144" = ""
tr "game_summoner_emote_description_3145" = ""
tr "game_summoner_emote_description_3146" = ""
tr "game_summoner_emote_description_3147" = "露营系列"
tr "game_summoner_emote_description_3148" = "EM_MSI2018_Event"
tr "game_summoner_emote_description_3149" = ""
tr "game_summoner_emote_description_3150" = ""
tr "game_summoner_emote_description_3151" = ""
tr "game_summoner_emote_description_3152" = ""
tr "game_summoner_emote_description_3153" = "开心小蜂"
tr "game_summoner_emote_description_3154" = "森七七小蜂"
tr "game_summoner_emote_description_3155" = "哭哭小蜂"
tr "game_summoner_emote_description_3156" = ""
tr "game_summoner_emote_description_3157" = ""
tr "game_summoner_emote_description_3158" = ""
tr "game_summoner_emote_description_3159" = ""
tr "game_summoner_emote_description_3160" = ""
tr "game_summoner_emote_description_3161" = ""
tr "game_summoner_emote_description_3162" = ""
tr "game_summoner_emote_description_3163" = ""
tr "game_summoner_emote_description_3164" = ""
tr "game_summoner_emote_description_3165" = ""
tr "game_summoner_emote_description_3166" = ""
tr "game_summoner_emote_description_3167" = ""
tr "game_summoner_emote_description_3168" = ""
tr "game_summoner_emote_description_3169" = ""
tr "game_summoner_emote_description_3170" = ""
tr "game_summoner_emote_description_3171" = ""
tr "game_summoner_emote_description_3172" = ""
tr "game_summoner_emote_description_3173" = ""
tr "game_summoner_emote_description_3174" = ""
tr "game_summoner_emote_description_3175" = ""
tr "game_summoner_emote_description_3176" = ""
tr "game_summoner_emote_description_3177" = ""
tr "game_summoner_emote_description_3178" = ""
tr "game_summoner_emote_description_3179" = ""
tr "game_summoner_emote_description_3180" = ""
tr "game_summoner_emote_description_3181" = ""
tr "game_summoner_emote_description_3182" = ""
tr "game_summoner_emote_description_3183" = ""
tr "game_summoner_emote_description_3184" = ""
tr "game_summoner_emote_description_3185" = ""
tr "game_summoner_emote_description_3186" = ""
tr "game_summoner_emote_description_3187" = ""
tr "game_summoner_emote_description_3188" = ""
tr "game_summoner_emote_description_3189" = ""
tr "game_summoner_emote_description_3190" = ""
tr "game_summoner_emote_description_3191" = ""
tr "game_summoner_emote_description_3192" = ""
tr "game_summoner_emote_description_3193" = ""
tr "game_summoner_emote_description_3194" = ""
tr "game_summoner_emote_description_3195" = ""
tr "game_summoner_emote_description_3196" = ""
tr "game_summoner_emote_description_3197" = ""
tr "game_summoner_emote_description_3198" = ""
tr "game_summoner_emote_description_3199" = ""
tr "game_summoner_emote_description_3200" = ""
tr "game_summoner_emote_description_3201" = "伊泽瑞尔飞奔离开"
tr "game_summoner_emote_description_3202" = "伊泽瑞尔耍帅"
tr "game_summoner_emote_description_3203" = ""
tr "game_summoner_emote_description_3204" = ""
tr "game_summoner_emote_description_3205" = ""
tr "game_summoner_emote_description_3206" = ""
tr "game_summoner_emote_description_3207" = "天啊我喜欢她"
tr "game_summoner_emote_description_3208" = "我会摧毁你的"
tr "game_summoner_emote_description_3209" = "哈哈你失败了!"
tr "game_summoner_emote_description_3210" = "Let's Go!普罗"
tr "game_summoner_emote_description_3211" = ""
tr "game_summoner_emote_description_3212" = ""
tr "game_summoner_emote_description_3213" = "天啊我喜欢她"
tr "game_summoner_emote_description_3214" = "Let's Go!普罗"
tr "game_summoner_emote_description_3215" = "我会摧毁你的"
tr "game_summoner_emote_description_3216" = "哈哈你失败了!"
tr "game_summoner_emote_description_3217" = ""
tr "game_summoner_emote_description_3218" = ""
tr "game_summoner_emote_description_3219" = ""
tr "game_summoner_emote_description_3220" = ""
tr "game_summoner_emote_description_3221" = ""
tr "game_summoner_emote_description_3222" = ""
tr "game_summoner_emote_description_3223" = ""
tr "game_summoner_emote_description_3224" = ""
tr "game_summoner_emote_description_3225" = ""
tr "game_summoner_emote_description_3226" = ""
tr "game_summoner_emote_description_3227" = ""
tr "game_summoner_emote_description_3228" = ""
tr "game_summoner_emote_description_3229" = "偃月狼君赛勒斯的舔舔"
tr "game_summoner_emote_description_3230" = ""
tr "game_summoner_emote_description_3231" = ""
tr "game_summoner_emote_description_3232" = ""
tr "game_summoner_emote_description_3233" = ""
tr "game_summoner_emote_description_3234" = ""
tr "game_summoner_emote_description_3235" = "赛勒斯的生气气"
tr "game_summoner_emote_description_3236" = "赛勒斯的按赞"
tr "game_summoner_emote_description_3237" = "赛勒斯的我思故我在"
tr "game_summoner_emote_description_3238" = ""
tr "game_summoner_emote_description_3239" = ""
tr "game_summoner_emote_description_3240" = ""
tr "game_summoner_emote_description_3241" = ""
tr "game_summoner_emote_description_3242" = ""
tr "game_summoner_emote_description_3243" = ""
tr "game_summoner_emote_description_3244" = ""
tr "game_summoner_emote_description_3245" = ""
tr "game_summoner_emote_description_3246" = ""
tr "game_summoner_emote_description_3247" = ""
tr "game_summoner_emote_description_3248" = ""
tr "game_summoner_emote_description_3249" = ""
tr "game_summoner_emote_description_3250" = ""
tr "game_summoner_emote_description_3251" = ""
tr "game_summoner_emote_description_3252" = ""
tr "game_summoner_emote_description_3253" = ""
tr "game_summoner_emote_description_3254" = ""
tr "game_summoner_emote_description_3255" = ""
tr "game_summoner_emote_description_3256" = ""
tr "game_summoner_emote_description_3257" = ""
tr "game_summoner_emote_description_3258" = ""
tr "game_summoner_emote_description_3259" = ""
tr "game_summoner_emote_description_3260" = ""
tr "game_summoner_emote_description_3261" = ""
tr "game_summoner_emote_description_3262" = ""
tr "game_summoner_emote_description_3263" = ""
tr "game_summoner_emote_description_3264" = ""
tr "game_summoner_emote_description_3265" = ""
tr "game_summoner_emote_description_3266" = ""
tr "game_summoner_emote_description_3267" = ""
tr "game_summoner_emote_description_3268" = ""
tr "game_summoner_emote_description_3269" = ""
tr "game_summoner_emote_description_3270" = "别再犯了!喵!"
tr "game_summoner_emote_description_3271" = "翘胡子?"
tr "game_summoner_emote_description_3272" = "本猫猫不喜欢"
tr "game_summoner_emote_description_3273" = "就是我喵星人"
tr "game_summoner_emote_description_3274" = ""
tr "game_summoner_emote_description_3275" = ""
tr "game_summoner_emote_description_3276" = "EMPTY STRING"
tr "game_summoner_emote_description_3277" = ""
tr "game_summoner_emote_description_3278" = ""
tr "game_summoner_emote_description_3279" = ""
tr "game_summoner_emote_description_3280" = ""
tr "game_summoner_emote_description_3281" = ""
tr "game_summoner_emote_description_3282" = ""
tr "game_summoner_emote_description_3283" = ""
tr "game_summoner_emote_description_3284" = ""
tr "game_summoner_emote_description_3285" = ""
tr "game_summoner_emote_description_3286" = ""
tr "game_summoner_emote_description_3287" = ""
tr "game_summoner_emote_description_3288" = ""
tr "game_summoner_emote_description_3289" = ""
tr "game_summoner_emote_description_3290" = ""
tr "game_summoner_emote_description_3291" = ""
tr "game_summoner_emote_description_3292" = ""
tr "game_summoner_emote_description_3293" = ""
tr "game_summoner_emote_description_3294" = ""
tr "game_summoner_emote_description_3295" = ""
tr "game_summoner_emote_description_3296" = ""
tr "game_summoner_emote_description_3297" = ""
tr "game_summoner_emote_description_3298" = ""
tr "game_summoner_emote_description_3299" = ""
tr "game_summoner_emote_description_3300" = ""
tr "game_summoner_emote_description_3301" = ""
tr "game_summoner_emote_description_3302" = ""
tr "game_summoner_emote_description_3303" = ""
tr "game_summoner_emote_description_3304" = ""
tr "game_summoner_emote_description_3305" = ""
tr "game_summoner_emote_description_3306" = ""
tr "game_summoner_emote_description_3307" = ""
tr "game_summoner_emote_description_3308" = ""
tr "game_summoner_emote_description_3309" = ""
tr "game_summoner_emote_description_3310" = ""
tr "game_summoner_emote_description_3311" = ""
tr "game_summoner_emote_description_3312" = ""
tr "game_summoner_emote_description_3313" = ""
tr "game_summoner_emote_description_3314" = ""
tr "game_summoner_emote_description_3315" = ""
tr "game_summoner_emote_description_3316" = ""
tr "game_summoner_emote_description_3317" = ""
tr "game_summoner_emote_description_3318" = ""
tr "game_summoner_emote_description_3319" = ""
tr "game_summoner_emote_description_3320" = ""
tr "game_summoner_emote_description_3321" = ""
tr "game_summoner_emote_description_3322" = ""
tr "game_summoner_emote_description_3323" = ""
tr "game_summoner_emote_description_3324" = ""
tr "game_summoner_emote_description_3325" = ""
tr "game_summoner_emote_description_3326" = ""
tr "game_summoner_emote_description_3327" = ""
tr "game_summoner_emote_description_3328" = ""
tr "game_summoner_emote_description_3329" = ""
tr "game_summoner_emote_description_3330" = ""
tr "game_summoner_emote_description_3331" = ""
tr "game_summoner_emote_description_3332" = ""
tr "game_summoner_emote_description_3333" = ""
tr "game_summoner_emote_description_3334" = ""
tr "game_summoner_emote_description_3335" = ""
tr "game_summoner_emote_description_3336" = ""
tr "game_summoner_emote_description_3337" = ""
tr "game_summoner_emote_description_3340" = ""
tr "game_summoner_emote_description_3341" = ""
tr "game_summoner_emote_description_3342" = ""
tr "game_summoner_emote_description_3343" = ""
tr "game_summoner_emote_description_3344" = ""
tr "game_summoner_emote_description_3345" = ""
tr "game_summoner_emote_description_3346" = ""
tr "game_summoner_emote_description_3347" = ""
tr "game_summoner_emote_description_3348" = ""
tr "game_summoner_emote_description_3349" = ""
tr "game_summoner_emote_description_3350" = ""
tr "game_summoner_emote_description_3351" = ""
tr "game_summoner_emote_description_3352" = ""
tr "game_summoner_emote_description_3353" = ""
tr "game_summoner_emote_description_3354" = ""
tr "game_summoner_emote_description_3355" = ""
tr "game_summoner_emote_description_3356" = ""
tr "game_summoner_emote_description_3357" = ""
tr "game_summoner_emote_description_3358" = ""
tr "game_summoner_emote_description_3359" = ""
tr "game_summoner_emote_description_3360" = ""
tr "game_summoner_emote_description_3362" = ""
tr "game_summoner_emote_description_3364" = ""
tr "game_summoner_emote_description_3366" = ""
tr "game_summoner_emote_description_3367" = ""
tr "game_summoner_emote_description_3368" = ""
tr "game_summoner_emote_description_3369" = ""
tr "game_summoner_emote_description_3370" = ""
tr "game_summoner_emote_description_3371" = ""
tr "game_summoner_emote_description_3372" = ""
tr "game_summoner_emote_description_3374" = ""
tr "game_summoner_emote_description_3377" = ""
tr "game_summoner_emote_description_3378" = ""
tr "game_summoner_emote_description_3381" = ""
tr "game_summoner_emote_description_3383" = ""
tr "game_summoner_emote_description_3385" = ""
tr "game_summoner_emote_description_3387" = ""
tr "game_summoner_emote_description_3389" = ""
tr "game_summoner_emote_description_3390" = ""
tr "game_summoner_emote_description_3391" = ""
tr "game_summoner_emote_description_3392" = ""
tr "game_summoner_emote_description_3394" = ""
tr "game_summoner_emote_description_3396" = ""
tr "game_summoner_emote_description_3398" = ""
tr "game_summoner_emote_description_3399" = ""
tr "game_summoner_emote_description_3400" = ""
tr "game_summoner_emote_description_3401" = ""
tr "game_summoner_emote_description_3402" = ""
tr "game_summoner_emote_description_3404" = ""
tr "game_summoner_emote_description_3405" = ""
tr "game_summoner_emote_description_3406" = ""
tr "game_summoner_emote_description_3407" = ""
tr "game_summoner_emote_description_3408" = ""
tr "game_summoner_emote_description_3409" = ""
tr "game_summoner_emote_description_4" = "英雄专精等级 4"
tr "game_summoner_emote_description_5" = "英雄专精等级 5"
tr "game_summoner_emote_description_6" = "英雄专精等级 6"
tr "game_summoner_emote_description_7" = "英雄专精等级 7"
tr "game_summoner_emote_description_997" = ""
tr "game_summoner_emote_description_998" = ""
tr "game_summoner_emote_name_1030" = "干得好"
tr "game_summoner_emote_name_1033" = "绝不撤退"
tr "game_summoner_emote_name_1050" = "露营去"
tr "game_summoner_emote_name_1443" = "劣质礼品 阿姆姆"
tr "game_summoner_emote_name_1444" = "圣诞铃铛"
tr "game_summoner_emote_name_1445" = "吃货普罗"
tr "game_summoner_emote_name_1452" = "接下来换你"
tr "game_summoner_emote_name_1457" = "难过喵喵"
tr "game_summoner_emote_name_1459" = "棒棒!"
tr "game_summoner_emote_name_1460" = "午茶时光"
tr "game_summoner_emote_name_1462" = "一切都在计划内"
tr "game_summoner_emote_name_1464" = "干干净净"
tr "game_summoner_emote_name_1465" = "对抗秩序!"
tr "game_summoner_emote_name_1466" = "对抗混沌!"
tr "game_summoner_emote_name_1467" = "哭哭"
tr "game_summoner_emote_name_1468" = "无法估算"
tr "game_summoner_emote_name_1469" = "满满的爱"
tr "game_summoner_emote_name_1473" = "来抓我啊!"
tr "game_summoner_emote_name_1474" = "上吧!"
tr "game_summoner_emote_name_1476" = "我超神"
tr "game_summoner_emote_name_1478" = "干杯"
tr "game_summoner_emote_name_1480" = "好胆就来"
tr "game_summoner_emote_name_1481" = "暴风来袭啦!"
tr "game_summoner_emote_name_1487" = "你怎么忍心这样对我"
tr "game_summoner_emote_name_1488" = "好开心!"
tr "game_summoner_emote_name_1489" = "不开心!"
tr "game_summoner_emote_name_1490" = "超生气!"
tr "game_summoner_emote_name_1492" = "侦察核准"
tr "game_summoner_emote_name_1495" = "20 FF"
tr "game_summoner_emote_name_1498" = "爱好和平的普罗"
tr "game_summoner_emote_name_1499" = "厚脸皮普罗"
tr "game_summoner_emote_name_1501" = "生气喵喵"
tr "game_summoner_emote_name_1502" = "兴奋喵喵"
tr "game_summoner_emote_name_1503" = "羞羞脸喵喵"
tr "game_summoner_emote_name_1504" = "注意我企鹅"
tr "game_summoner_emote_name_1505" = "绅士企鹅"
tr "game_summoner_emote_name_1506" = "别迷恋鹅"
tr "game_summoner_emote_name_1507" = "普罗爱不完"
tr "game_summoner_emote_name_1508" = "喔糟了!普罗"
tr "game_summoner_emote_name_1509" = "峡谷侵略者"
tr "game_summoner_emote_name_1512" = "啾咪"
tr "game_summoner_emote_name_1513" = "正义盖伦"
tr "game_summoner_emote_name_1514" = "怒顶一波"
tr "game_summoner_emote_name_1516" = "颗颗"
tr "game_summoner_emote_name_1600" = "中国地区 大师阶级"
tr "game_summoner_emote_name_1999" = "2017 世界传奇"
tr "game_summoner_emote_name_2000" = "2017 世界大赛:AFS"
tr "game_summoner_emote_name_2001" = "2017 世界大赛:ahq"
tr "game_summoner_emote_name_2002" = "2017 世界大赛:AV"
tr "game_summoner_emote_name_2003" = "2017 世界大赛:C9"
tr "game_summoner_emote_name_2004" = "2017 世界大赛:CHF"
tr "game_summoner_emote_name_2005" = "2017 世界大赛:CLG"
tr "game_summoner_emote_name_2006" = "2017 世界大赛:DIG"
tr "game_summoner_emote_name_2007" = "2017 世界大赛:DW"
tr "game_summoner_emote_name_2008" = "2017 世界大赛:EDG"
tr "game_summoner_emote_name_2009" = "2017 世界大赛:FB"
tr "game_summoner_emote_name_2010" = "2017 世界大赛:FLY"
tr "game_summoner_emote_name_2011" = "2017 世界大赛:FNC"
tr "game_summoner_emote_name_2012" = "2017 世界大赛:FW"
tr "game_summoner_emote_name_2013" = "2017 世界大赛:G2"
tr "game_summoner_emote_name_2014" = "2017 世界大赛:GAM"
tr "game_summoner_emote_name_2015" = "2017 世界大赛:GMB"
tr "game_summoner_emote_name_2016" = "2017 世界大赛:H2K"
tr "game_summoner_emote_name_2017" = "2017 世界大赛:HKA"
tr "game_summoner_emote_name_2018" = "2017 世界大赛:IG"
tr "game_summoner_emote_name_2019" = "2017 世界大赛:IMT"
tr "game_summoner_emote_name_2020" = "2017 世界大赛:INF"
tr "game_summoner_emote_name_2021" = "2017 世界大赛:KLG"
tr "game_summoner_emote_name_2022" = "2017 世界大赛:KLH"
tr "game_summoner_emote_name_2023" = "2017 世界大赛:kt"
tr "game_summoner_emote_name_2024" = "2017 世界大赛:LGC"
tr "game_summoner_emote_name_2025" = "2017 世界大赛:LYN"
tr "game_summoner_emote_name_2026" = "2017 世界大赛:LZ"
tr "game_summoner_emote_name_2027" = "2017 世界大赛:M19"
tr "game_summoner_emote_name_2028" = "2017 世界大赛:MSF"
tr "game_summoner_emote_name_2029" = "2017 世界大赛:NB"
tr "game_summoner_emote_name_2030" = "2017 世界大赛:OMG"
tr "game_summoner_emote_name_2031" = "2017 世界大赛:oNe"
tr "game_summoner_emote_name_2032" = "2017 世界大赛:PNG"
tr "game_summoner_emote_name_2033" = "2017 世界大赛:RNG"
tr "game_summoner_emote_name_2034" = "2017 世界大赛:RPG"
tr "game_summoner_emote_name_2035" = "2017 世界大赛:SKT"
tr "game_summoner_emote_name_2036" = "2017 世界大赛:SNG"
tr "game_summoner_emote_name_2037" = "2017 世界大赛:SPY"
tr "game_summoner_emote_name_2038" = "2017 世界大赛:SS"
tr "game_summoner_emote_name_2039" = "2017 世界大赛:SSG"
tr "game_summoner_emote_name_2040" = "2017 世界大赛:TSM"
tr "game_summoner_emote_name_2041" = "2017 世界大赛:UOL"
tr "game_summoner_emote_name_2042" = "2017 世界大赛:WE"
tr "game_summoner_emote_name_2043" = "2017 世界大赛:YG"
tr "game_summoner_emote_name_2044" = "2018 MSI 100"
tr "game_summoner_emote_name_2045" = "2018 MSI 6SN"
tr "game_summoner_emote_name_2046" = "2018 MSI AFS"
tr "game_summoner_emote_name_2047" = "2018 MSI ASC"
tr "game_summoner_emote_name_2048" = "2018 MSI AUR"
tr "game_summoner_emote_name_2049" = "2018 MSI BLG"
tr "game_summoner_emote_name_2050" = "2018 MSI DFM"
tr "game_summoner_emote_name_2051" = "2018 MSI DP"
tr "game_summoner_emote_name_2052" = "2018 MSI DW"
tr "game_summoner_emote_name_2053" = "2018 MSI EDG"
tr "game_summoner_emote_name_2054" = "2018 MSI EVS"
tr "game_summoner_emote_name_2055" = "2018 MSI FB"
tr "game_summoner_emote_name_2056" = "2018 MSI FNC"
tr "game_summoner_emote_name_2057" = "2018 MSI FPX"
tr "game_summoner_emote_name_2058" = "2018 MSI FW"
tr "game_summoner_emote_name_2059" = "2018 MSI G2"
tr "game_summoner_emote_name_2060" = "2018 MSI GAM"
tr "game_summoner_emote_name_2061" = "2018 MSI GG"
tr "game_summoner_emote_name_2062" = "2018 MSI GMB"
tr "game_summoner_emote_name_2063" = "2018 MSI GRX"
tr "game_summoner_emote_name_2064" = "2018 MSI IG"
tr "game_summoner_emote_name_2065" = "2018 MSI INF"
tr "game_summoner_emote_name_2066" = "2018 MSI JDG"
tr "game_summoner_emote_name_2067" = "2018 MSI KBM"
tr "game_summoner_emote_name_2068" = "2018 MSI KLG"
tr "game_summoner_emote_name_2069" = "2018 MSI KT"
tr "game_summoner_emote_name_2070" = "2018 MSI KZ"
tr "game_summoner_emote_name_2071" = "2018 MSI M17"
tr "game_summoner_emote_name_2072" = "2018 MSI MAD"
tr "game_summoner_emote_name_2073" = "2018 MSI OMG"
tr "game_summoner_emote_name_2074" = "2018 MSI PGM"
tr "game_summoner_emote_name_2075" = "2018 MSI R7"
tr "game_summoner_emote_name_2076" = "2018 MSI RBE"
tr "game_summoner_emote_name_2077" = "2018 MSI RBT"
tr "game_summoner_emote_name_2078" = "2018 MSI RNG"
tr "game_summoner_emote_name_2079" = "2018 MSI ROG"
tr "game_summoner_emote_name_2080" = "2018 MSI SNG"
tr "game_summoner_emote_name_2081" = "2018 MSI SS"
tr "game_summoner_emote_name_2082" = "2018 MSI SUP"
tr "game_summoner_emote_name_2083" = "2018 MSI TL"
tr "game_summoner_emote_name_2084" = "2018 MSI USG"
tr "game_summoner_emote_name_2085" = "2018 MSI VK"
tr "game_summoner_emote_name_2086" = "2018 MSI WE"
tr "game_summoner_emote_name_2087" = "2018 MSI YC"
tr "game_summoner_emote_name_2088" = "2018 世界大赛:FLA"
tr "game_summoner_emote_name_2089" = "2018 世界大赛:KBM"
tr "game_summoner_emote_name_2090" = "2018 世界大赛:KLG"
tr "game_summoner_emote_name_2091" = "2018 世界大赛:RBT"
tr "game_summoner_emote_name_2092" = "2018 世界大赛:FNC"
tr "game_summoner_emote_name_2093" = "2018 世界大赛:G2"
tr "game_summoner_emote_name_2094" = "2018 世界大赛:MSF"
tr "game_summoner_emote_name_2095" = "2018 世界大赛:S04"
tr "game_summoner_emote_name_2096" = "2018 世界大赛:SPY"
tr "game_summoner_emote_name_2097" = "2018 世界大赛:VIT"
tr "game_summoner_emote_name_2098" = "2018 世界大赛:ASC"
tr "game_summoner_emote_name_2099" = "2018 世界大赛:AFS"
tr "game_summoner_emote_name_2100" = "2018 世界大赛:GEN"
tr "game_summoner_emote_name_2101" = "2018 世界大赛:GRF"
tr "game_summoner_emote_name_2102" = "2018 世界大赛:KZ"
tr "game_summoner_emote_name_2103" = "2018 世界大赛:kt"
tr "game_summoner_emote_name_2104" = "2018 世界大赛:SKT"
tr "game_summoner_emote_name_2105" = "2018 世界大赛:GMB"
tr "game_summoner_emote_name_2106" = "2018 世界大赛:DFM"
tr "game_summoner_emote_name_2107" = "2018 世界大赛:PGM"
tr "game_summoner_emote_name_2108" = "2018 世界大赛:USG"
tr "game_summoner_emote_name_2109" = "2018 世界大赛:D9"
tr "game_summoner_emote_name_2110" = "2018 世界大赛:INF"
tr "game_summoner_emote_name_2111" = "2018 世界大赛:FW"
tr "game_summoner_emote_name_2112" = "2018 世界大赛:GRX"
tr "game_summoner_emote_name_2113" = "2018 世界大赛:HKA"
tr "game_summoner_emote_name_2114" = "2018 世界大赛:JT"
tr "game_summoner_emote_name_2115" = "2018 世界大赛:M17"
tr "game_summoner_emote_name_2116" = "2018 世界大赛:MAD"
tr "game_summoner_emote_name_2117" = "2018 世界大赛:EDG"
tr "game_summoner_emote_name_2118" = "2018 世界大赛:IG"
tr "game_summoner_emote_name_2119" = "2018 世界大赛:JDG"
tr "game_summoner_emote_name_2120" = "2018 世界大赛:RW"
tr "game_summoner_emote_name_2121" = "2018 世界大赛:RNG"
tr "game_summoner_emote_name_2122" = "2018 世界大赛:100"
tr "game_summoner_emote_name_2123" = "2018 世界大赛:C9"
tr "game_summoner_emote_name_2124" = "2018 世界大赛:CG"
tr "game_summoner_emote_name_2125" = "2018 世界大赛:FOX"
tr "game_summoner_emote_name_2126" = "2018 世界大赛:TL"
tr "game_summoner_emote_name_2127" = "2018 世界大赛:TSM"
tr "game_summoner_emote_name_2128" = "2018 世界大赛:DW"
tr "game_summoner_emote_name_2129" = "2018 世界大赛:SUP"
tr "game_summoner_emote_name_2130" = "2018 世界大赛:RB"
tr "game_summoner_emote_name_2131" = "2018 世界大赛:ADN"
tr "game_summoner_emote_name_2132" = "2018 世界大赛:EVS"
tr "game_summoner_emote_name_2133" = "2018 世界大赛:FFQ"
tr "game_summoner_emote_name_2134" = "2018 世界大赛:PVB"
tr "game_summoner_emote_name_2135" = "2018 世界大赛:FLA(金)"
tr "game_summoner_emote_name_2136" = "2018 世界大赛:KBM(金)"
tr "game_summoner_emote_name_2137" = "2018 世界大赛:KLG(金)"
tr "game_summoner_emote_name_2138" = "2018 世界大赛:RBT(金)"
tr "game_summoner_emote_name_2139" = "2018 世界大赛:FNC(金)"
tr "game_summoner_emote_name_2140" = "2018 世界大赛:G2(金)"
tr "game_summoner_emote_name_2141" = "2018 世界大赛:MSF(金)"
tr "game_summoner_emote_name_2142" = "2018 世界大赛:S04(金)"
tr "game_summoner_emote_name_2143" = "2018 世界大赛:SPY(金)"
tr "game_summoner_emote_name_2144" = "2018 世界大赛:VIT(金)"
tr "game_summoner_emote_name_2145" = "2018 世界大赛:ASC(金)"
tr "game_summoner_emote_name_2146" = "2018 世界大赛:AFS(金)"
tr "game_summoner_emote_name_2147" = "2018 世界大赛:GEN(金)"
tr "game_summoner_emote_name_2148" = "2018 世界大赛:GRF(金)"
tr "game_summoner_emote_name_2149" = "2018 世界大赛:KZ(金)"
tr "game_summoner_emote_name_2150" = "2018 世界大赛:kt(金)"
tr "game_summoner_emote_name_2151" = "2018 世界大赛:SKT(金)"
tr "game_summoner_emote_name_2152" = "2018 世界大赛:GMB(金)"
tr "game_summoner_emote_name_2153" = "2018 世界大赛:DFM(金)"
tr "game_summoner_emote_name_2154" = "2018 世界大赛:PGM(金)"
tr "game_summoner_emote_name_2155" = "2018 世界大赛:USG(金)"
tr "game_summoner_emote_name_2156" = "2018 世界大赛:D9(金)"
tr "game_summoner_emote_name_2157" = "2018 世界大赛:INF(金)"
tr "game_summoner_emote_name_2158" = "2018 世界大赛:FW(金)"
tr "game_summoner_emote_name_2159" = "2018 世界大赛:GRX(金)"
tr "game_summoner_emote_name_2160" = "2018 世界大赛:HKA(金)"
tr "game_summoner_emote_name_2161" = "2018 世界大赛:JT(金)"
tr "game_summoner_emote_name_2162" = "2018 世界大赛:M17(金)"
tr "game_summoner_emote_name_2163" = "2018 世界大赛:MAD(金)"
tr "game_summoner_emote_name_2164" = "2018 世界大赛:EDG(金)"
tr "game_summoner_emote_name_2165" = "2018 世界大赛:IG(金)"
tr "game_summoner_emote_name_2166" = "2018 世界大赛:JDG(金)"
tr "game_summoner_emote_name_2167" = "2018 世界大赛:RW(金)"
tr "game_summoner_emote_name_2168" = "2018 世界大赛:RNG(金)"
tr "game_summoner_emote_name_2169" = "2018 世界大赛:100(金)"
tr "game_summoner_emote_name_2170" = "2018 世界大赛:C9(金)"
tr "game_summoner_emote_name_2171" = "2018 世界大赛:CG(金)"
tr "game_summoner_emote_name_2172" = "2018 世界大赛:FOX(金)"
tr "game_summoner_emote_name_2173" = "2018 世界大赛:TL(金)"
tr "game_summoner_emote_name_2174" = "2018 世界大赛:TSM(金)"
tr "game_summoner_emote_name_2175" = "2018 世界大赛:DW(金)"
tr "game_summoner_emote_name_2176" = "2018 世界大赛:SUP(金)"
tr "game_summoner_emote_name_2177" = "2018 世界大赛:RB(金)"
tr "game_summoner_emote_name_2178" = "2018 世界大赛:ADN(金)"
tr "game_summoner_emote_name_2179" = "2018 世界大赛:EVS(金)"
tr "game_summoner_emote_name_2180" = "2018 世界大赛:FFQ(金)"
tr "game_summoner_emote_name_2181" = "2018 世界大赛:PVB(金)"
tr "game_summoner_emote_name_3000" = "传奇 1"
tr "game_summoner_emote_name_3001" = "传奇 2"
tr "game_summoner_emote_name_3002" = "传奇 3"
tr "game_summoner_emote_name_3003" = "传奇 4"
tr "game_summoner_emote_name_3004" = "传奇 5"
tr "game_summoner_emote_name_3005" = "传奇 6"
tr "game_summoner_emote_name_3006" = "传奇 7"
tr "game_summoner_emote_name_3007" = "传奇 8"
tr "game_summoner_emote_name_3008" = "传奇 9"
tr "game_summoner_emote_name_3009" = "传奇 10"
tr "game_summoner_emote_name_3010" = "传奇 11"
tr "game_summoner_emote_name_3011" = "传奇 12"
tr "game_summoner_emote_name_3012" = "传奇 13"
tr "game_summoner_emote_name_3013" = "传奇 14"
tr "game_summoner_emote_name_3014" = "传奇 15"
tr "game_summoner_emote_name_3015" = "传奇 16"
tr "game_summoner_emote_name_3016" = "传奇 17"
tr "game_summoner_emote_name_3017" = "传奇 18"
tr "game_summoner_emote_name_3018" = "传奇 19"
tr "game_summoner_emote_name_3019" = "传奇 20"
tr "game_summoner_emote_name_3100" = "挥金如雨"
tr "game_summoner_emote_name_3101" = "有钱真好"
tr "game_summoner_emote_name_3102" = "老鸟表情 01"
tr "game_summoner_emote_name_3103" = "老鸟表情 02"
tr "game_summoner_emote_name_3104" = "老鸟表情 03"
tr "game_summoner_emote_name_3105" = "恐怖南瓜灯笼"
tr "game_summoner_emote_name_3106" = "蝠兽罗"
tr "game_summoner_emote_name_3107" = "无奈的小兵"
tr "game_summoner_emote_name_3108" = "菁英计划:猎杀"
tr "game_summoner_emote_name_3109" = "雪鹿波比"
tr "game_summoner_emote_name_3110" = "瑞文的爱"
tr "game_summoner_emote_name_3111" = "哭哭小鹿"
tr "game_summoner_emote_name_3112" = "吉茵珂丝的小小心意"
tr "game_summoner_emote_name_3113" = "这是我的可可!"
tr "game_summoner_emote_name_3114" = "达瑞文姜饼人"
tr "game_summoner_emote_name_3115" = "布郎姆姜饼人"
tr "game_summoner_emote_name_3116" = "龇牙咧嘴"
tr "game_summoner_emote_name_3117" = "让我想想"
tr "game_summoner_emote_name_3118" = "嘘!"
tr "game_summoner_emote_name_3119" = "跟我玩拜托!"
tr "game_summoner_emote_name_3120" = "这是我的饭饭!"
tr "game_summoner_emote_name_3121" = "红包拿来"
tr "game_summoner_emote_name_3122" = "就这样吧!"
tr "game_summoner_emote_name_3123" = "狗年旺旺来"
tr "game_summoner_emote_name_3124" = "GG 思密达"
tr "game_summoner_emote_name_3125" = "心已碎"
tr "game_summoner_emote_name_3126" = "爱神普罗"
tr "game_summoner_emote_name_3127" = "爱的记号"
tr "game_summoner_emote_name_3128" = "太秀了吧!"
tr "game_summoner_emote_name_3129" = "玩得愉快!"
tr "game_summoner_emote_name_3130" = "再说多一点!"
tr "game_summoner_emote_name_3131" = "傻眼猫咪"
tr "game_summoner_emote_name_3132" = "最雷的是我吗呵呵"
tr "game_summoner_emote_name_3133" = "热血喵喵"
tr "game_summoner_emote_name_3134" = "暴君阿福"
tr "game_summoner_emote_name_3135" = "达瑞文说赞!"
tr "game_summoner_emote_name_3136" = "举起你的武器!"
tr "game_summoner_emote_name_3137" = "开心企鹅"
tr "game_summoner_emote_name_3138" = "诡笑波比"
tr "game_summoner_emote_name_3139" = "一路好走哭哭"
tr "game_summoner_emote_name_3140" = "天菜鹅鹅"
tr "game_summoner_emote_name_3141" = "下次啰"
tr "game_summoner_emote_name_3142" = "大声尖叫"
tr "game_summoner_emote_name_3143" = "子弹不长眼"
tr "game_summoner_emote_name_3144" = "惊讶的费德提克"
tr "game_summoner_emote_name_3145" = "一切都没问题"
tr "game_summoner_emote_name_3146" = "放胆去做"
tr "game_summoner_emote_name_3147" = "小小野营家"
tr "game_summoner_emote_name_3148" = "2018 季中邀请赛赛事"
tr "game_summoner_emote_name_3149" = "海妖溃谈"
tr "game_summoner_emote_name_3150" = "来颗柑橘吧"
tr "game_summoner_emote_name_3151" = "纳帝鲁斯好棒棒"
tr "game_summoner_emote_name_3152" = "你看起来很眼熟呢"
tr "game_summoner_emote_name_3153" = "开心小蜂"
tr "game_summoner_emote_name_3154" = "森七七小蜂"
tr "game_summoner_emote_name_3155" = "哭哭小蜂"
tr "game_summoner_emote_name_3156" = "脱帽致敬"
tr "game_summoner_emote_name_3157" = "2018 比尔吉沃特"
tr "game_summoner_emote_name_3158" = "去吧!"
tr "game_summoner_emote_name_3159" = "OK"
tr "game_summoner_emote_name_3160" = "哎呀!"
tr "game_summoner_emote_name_3161" = "幽冥煞星"
tr "game_summoner_emote_name_3162" = "大师挑战 第二季"
tr "game_summoner_emote_name_3163" = "拜托拜托?"
tr "game_summoner_emote_name_3164" = "兵不厌诈,这是战争"
tr "game_summoner_emote_name_3165" = "噢不"
tr "game_summoner_emote_name_3166" = "干得好,兄弟!"
tr "game_summoner_emote_name_3167" = "这就是团队合作!"
tr "game_summoner_emote_name_3168" = "拿下他们!"
tr "game_summoner_emote_name_3169" = "2018 史诗对决"
tr "game_summoner_emote_name_3170" = "你认真吗"
tr "game_summoner_emote_name_3171" = "快来这看"
tr "game_summoner_emote_name_3172" = "泳池狂欢企鹅"
tr "game_summoner_emote_name_3173" = "爱困普罗"
tr "game_summoner_emote_name_3174" = "吓坏的螃蟹"
tr "game_summoner_emote_name_3175" = "2018 泳池狂欢"
tr "game_summoner_emote_name_3176" = "真无趣呢"
tr "game_summoner_emote_name_3177" = "哇哈哈"
tr "game_summoner_emote_name_3178" = "噢没错"
tr "game_summoner_emote_name_3179" = "太帅不是我的错"
tr "game_summoner_emote_name_3180" = "都都!清枪清枪!"
tr "game_summoner_emote_name_3181" = "进来灯笼吧"
tr "game_summoner_emote_name_3182" = "真难抉择"
tr "game_summoner_emote_name_3183" = "糟了"
tr "game_summoner_emote_name_3184" = "天呀"
tr "game_summoner_emote_name_3185" = "真无趣呢"
tr "game_summoner_emote_name_3186" = "哇哈哈"
tr "game_summoner_emote_name_3187" = "噢没错"
tr "game_summoner_emote_name_3188" = "太酷了吧"
tr "game_summoner_emote_name_3189" = "给你一个惊喜"
tr "game_summoner_emote_name_3190" = "蛤?"
tr "game_summoner_emote_name_3191" = "噢!"
tr "game_summoner_emote_name_3192" = "哇!"
tr "game_summoner_emote_name_3193" = "奥德赛新兵"
tr "game_summoner_emote_name_3194" = "奥德赛老兵"
tr "game_summoner_emote_name_3195" = "2018 永恒荣耀"
tr "game_summoner_emote_name_3196" = "2018 永恒荣耀 王者金"
tr "game_summoner_emote_name_3197" = "2018 世界大赛"
tr "game_summoner_emote_name_3198" = "RIP"
tr "game_summoner_emote_name_3199" = "完美演出"
tr "game_summoner_emote_name_3200" = "开心到落泪"
tr "game_summoner_emote_name_3201" = "我先走啦!"
tr "game_summoner_emote_name_3202" = "小菜一碟"
tr "game_summoner_emote_name_3203" = "兴奋的蓝企鹅"
tr "game_summoner_emote_name_3204" = "兴奋的红企鹅"
tr "game_summoner_emote_name_3205" = "兴奋的紫企鹅"
tr "game_summoner_emote_name_3206" = "兴奋的橘企鹅"
tr "game_summoner_emote_name_3207" = "天啊我喜欢她"
tr "game_summoner_emote_name_3208" = "我会摧毁你的"
tr "game_summoner_emote_name_3209" = "哈哈你失败了!"
tr "game_summoner_emote_name_3210" = "Let's Go!普罗"
tr "game_summoner_emote_name_3211" = "2018 全明星赛"
tr "game_summoner_emote_name_3212" = "提摩"
tr "game_summoner_emote_name_3213" = "天啊我喜欢她"
tr "game_summoner_emote_name_3214" = "Let's Go!普罗"
tr "game_summoner_emote_name_3215" = "我会摧毁你的"
tr "game_summoner_emote_name_3216" = "哈哈你失败了!"
tr "game_summoner_emote_name_3217" = "2019 - 第一季赛 - 铁"
tr "game_summoner_emote_name_3218" = "2019 - 第一季赛 - 铜"
tr "game_summoner_emote_name_3219" = "2019 - 第一季赛 - 银"
tr "game_summoner_emote_name_3220" = "2019 - 第一季赛 - 金"
tr "game_summoner_emote_name_3221" = "2019 - 第一季赛 - 白金"
tr "game_summoner_emote_name_3222" = "2019 - 第一季赛 - 钻石"
tr "game_summoner_emote_name_3223" = "2019 - 第一季赛 - 大师"
tr "game_summoner_emote_name_3224" = "2019 - 第一季赛 - 宗师"
tr "game_summoner_emote_name_3225" = "2019 - 第一季赛 - 菁英"
tr "game_summoner_emote_name_3226" = "让我看看"
tr "game_summoner_emote_name_3227" = "财神爷啃奇"
tr "game_summoner_emote_name_3228" = "噗噗噗"
tr "game_summoner_emote_name_3229" = "我要吃了你"
tr "game_summoner_emote_name_3230" = "让我看看"
tr "game_summoner_emote_name_3231" = "财神爷啃奇"
tr "game_summoner_emote_name_3232" = "噗噗噗"
tr "game_summoner_emote_name_3233" = "肥嘟嘟!"
tr "game_summoner_emote_name_3234" = "大师挑战 第三季"
tr "game_summoner_emote_name_3235" = "你在开玩笑吗?"
tr "game_summoner_emote_name_3236" = "不值得"
tr "game_summoner_emote_name_3237" = "一切都按计划进行"
tr "game_summoner_emote_name_3238" = "你在开玩笑吗?"
tr "game_summoner_emote_name_3239" = "不值得"
tr "game_summoner_emote_name_3240" = "一切都按计划进行"
tr "game_summoner_emote_name_3241" = "我要吃了你"
tr "game_summoner_emote_name_3242" = "肥嘟嘟!"
tr "game_summoner_emote_name_3243" = "汪汪汪"
tr "game_summoner_emote_name_3244" = "猫奴做的好!"
tr "game_summoner_emote_name_3245" = "猫狗大战"
tr "game_summoner_emote_name_3246" = "来碰我啊"
tr "game_summoner_emote_name_3247" = "怒火中烧"
tr "game_summoner_emote_name_3248" = "2019 - 第二季赛 - 铁牌"
tr "game_summoner_emote_name_3249" = "2019 - 第二季赛 - 铜牌"
tr "game_summoner_emote_name_3250" = "2019 - 第二季赛 - 银牌"
tr "game_summoner_emote_name_3251" = "2019 - 第二季赛 - 金牌"
tr "game_summoner_emote_name_3252" = "2019 - 第二季赛 - 白金"
tr "game_summoner_emote_name_3253" = "2019 - 第二季赛 - 钻石"
tr "game_summoner_emote_name_3254" = "2019 - 第二季赛 - 大师"
tr "game_summoner_emote_name_3255" = "2019 - 第二季赛 - 宗师"
tr "game_summoner_emote_name_3256" = "2019 - 第二季赛 - 菁英"
tr "game_summoner_emote_name_3257" = "值得敬佩"
tr "game_summoner_emote_name_3258" = "好秀…"
tr "game_summoner_emote_name_3259" = "太猛了!"
tr "game_summoner_emote_name_3260" = "政务学院"
tr "game_summoner_emote_name_3261" = "同心学院"
tr "game_summoner_emote_name_3262" = "无面学院"
tr "game_summoner_emote_name_3263" = "战团学院"
tr "game_summoner_emote_name_3264" = "政务学院 香槟金"
tr "game_summoner_emote_name_3265" = "同心学院 香槟金"
tr "game_summoner_emote_name_3266" = "无面学院 香槟金"
tr "game_summoner_emote_name_3267" = "战团学院 香槟金"
tr "game_summoner_emote_name_3268" = "笨蛋!"
tr "game_summoner_emote_name_3269" = "全部都给你"
tr "game_summoner_emote_name_3270" = "别再犯了!喵!"
tr "game_summoner_emote_name_3271" = "翘胡子?"
tr "game_summoner_emote_name_3272" = "本猫猫不喜欢"
tr "game_summoner_emote_name_3273" = "就是我喵星人"
tr "game_summoner_emote_name_3274" = "哎呀"
tr "game_summoner_emote_name_3275" = "喔男孩"
tr "game_summoner_emote_name_3276" = "喵呜"
tr "game_summoner_emote_name_3277" = "动态 帅到掉渣"
tr "game_summoner_emote_name_3278" = "动态 K.O."
tr "game_summoner_emote_name_3279" = "Game Over"
tr "game_summoner_emote_name_3280" = "GO 拉夫"
tr "game_summoner_emote_name_3281" = "头号粉丝"
tr "game_summoner_emote_name_3282" = "2019 TSM"
tr "game_summoner_emote_name_3283" = "2019 Team Liquid"
tr "game_summoner_emote_name_3284" = "2019 OpTic Gaming"
tr "game_summoner_emote_name_3285" = "2019 100 Thieves"
tr "game_summoner_emote_name_3286" = "2019 CLG"
tr "game_summoner_emote_name_3287" = "2019 Clutch Gaming"
tr "game_summoner_emote_name_3288" = "2019 Cloud 9"
tr "game_summoner_emote_name_3289" = "2019 Echo Fox"
tr "game_summoner_emote_name_3290" = "2019 FlyQuest"
tr "game_summoner_emote_name_3291" = "2019 Golden Guardians"
tr "game_summoner_emote_name_3292" = "2019 Fnatic"
tr "game_summoner_emote_name_3293" = "2019 G2 Esports"
tr "game_summoner_emote_name_3294" = "2019 Misfits"
tr "game_summoner_emote_name_3295" = "2019 Origen"
tr "game_summoner_emote_name_3296" = "2019 Rogue"
tr "game_summoner_emote_name_3297" = "2019 Schalke 04"
tr "game_summoner_emote_name_3298" = "2019 SK Gaming"
tr "game_summoner_emote_name_3299" = "2019 Splyce"
tr "game_summoner_emote_name_3300" = "2019 Vitality"
tr "game_summoner_emote_name_3301" = "2019 Excel"
tr "game_summoner_emote_name_3302" = "2019 Afreeca Freecs"
tr "game_summoner_emote_name_3303" = "2019 DAMWON Gaming"
tr "game_summoner_emote_name_3304" = "2019 Gen.G"
tr "game_summoner_emote_name_3305" = "2019 GRIFFIN"
tr "game_summoner_emote_name_3306" = "2019 Hanwha Life Esports"
tr "game_summoner_emote_name_3307" = "2019 Jin Air Greenwings"
tr "game_summoner_emote_name_3308" = "2019 KING-ZONE DragonX"
tr "game_summoner_emote_name_3309" = "2019 kt Rolster"
tr "game_summoner_emote_name_3310" = "2019 SANDBOX Gaming"
tr "game_summoner_emote_name_3311" = "2019 SK telecom T1"
tr "game_summoner_emote_name_3312" = ""
tr "game_summoner_emote_name_3313" = ""
tr "game_summoner_emote_name_3314" = ""
tr "game_summoner_emote_name_3315" = ""
tr "game_summoner_emote_name_3316" = ""
tr "game_summoner_emote_name_3317" = ""
tr "game_summoner_emote_name_3318" = ""
tr "game_summoner_emote_name_3319" = ""
tr "game_summoner_emote_name_3320" = ""
tr "game_summoner_emote_name_3321" = ""
tr "game_summoner_emote_name_3322" = ""
tr "game_summoner_emote_name_3323" = ""
tr "game_summoner_emote_name_3324" = ""
tr "game_summoner_emote_name_3325" = ""
tr "game_summoner_emote_name_3326" = ""
tr "game_summoner_emote_name_3327" = ""
tr "game_summoner_emote_name_3328" = ""
tr "game_summoner_emote_name_3329" = ""
tr "game_summoner_emote_name_3330" = ""
tr "game_summoner_emote_name_3331" = ""
tr "game_summoner_emote_name_3332" = ""
tr "game_summoner_emote_name_3333" = ""
tr "game_summoner_emote_name_3334" = "纳命来"
tr "game_summoner_emote_name_3335" = "安静!"
tr "game_summoner_emote_name_3336" = "Bang!"
tr "game_summoner_emote_name_3337" = "大师挑战 第四季"
tr "game_summoner_emote_name_3340" = "2019 - 第三季赛 - 铁"
tr "game_summoner_emote_name_3341" = "2019 - 第三季赛 - 铜"
tr "game_summoner_emote_name_3342" = "2019 - 第三季赛 - 银"
tr "game_summoner_emote_name_3343" = "2019 - 第三季赛 - 金"
tr "game_summoner_emote_name_3344" = "2019 - 第三季赛 - 白金"
tr "game_summoner_emote_name_3345" = "2019 - 第三季赛 - 钻石"
tr "game_summoner_emote_name_3346" = "2019 - 第三季赛 - 大师"
tr "game_summoner_emote_name_3347" = "2019 - 第三季赛 - 宗师"
tr "game_summoner_emote_name_3348" = "2019 - 第三季赛 - 菁英"
tr "game_summoner_emote_name_3349" = "慢走不送!"
tr "game_summoner_emote_name_3350" = "我超乖我超棒吧?"
tr "game_summoner_emote_name_3351" = "让我出去!动态表情"
tr "game_summoner_emote_name_3352" = "发大财"
tr "game_summoner_emote_name_3353" = "锐古 表情"
tr "game_summoner_emote_name_3354" = "妮蛙蛙 表情"
tr "game_summoner_emote_name_3355" = "小恶章 表情"
tr "game_summoner_emote_name_3356" = "剎奇 表情"
tr "game_summoner_emote_name_3357" = "UWU"
tr "game_summoner_emote_name_3358" = "别逗我笑了"
tr "game_summoner_emote_name_3359" = "2019 世界大赛 表情"
tr "game_summoner_emote_name_3360" = "2019 世界大赛 TL"
tr "game_summoner_emote_name_3362" = "2019 世界大赛 C9"
tr "game_summoner_emote_name_3364" = "2019 世界大赛 CG"
tr "game_summoner_emote_name_3366" = "2019 世界大赛 G2"
tr "game_summoner_emote_name_3367" = "2019 世界大赛 FNC"
tr "game_summoner_emote_name_3368" = "2019 世界大赛 OG"
tr "game_summoner_emote_name_3369" = "2019 世界大赛 SPY"
tr "game_summoner_emote_name_3370" = "2019 世界大赛 S04"
tr "game_summoner_emote_name_3371" = "2019 世界大赛 SKT"
tr "game_summoner_emote_name_3372" = "2019 世界大赛 GRF"
tr "game_summoner_emote_name_3374" = "2019 世界大赛 DWG"
tr "game_summoner_emote_name_3377" = "2019 世界大赛 JT"
tr "game_summoner_emote_name_3378" = "2019 世界大赛 AHQ"
tr "game_summoner_emote_name_3381" = "2019 世界大赛 HKA"
tr "game_summoner_emote_name_3383" = "2019 世界大赛 IG"
tr "game_summoner_emote_name_3385" = "2019 世界大赛 FPX"
tr "game_summoner_emote_name_3387" = "2019 世界大赛 RNG"
tr "game_summoner_emote_name_3389" = "2019 世界大赛 GAM "
tr "game_summoner_emote_name_3390" = "2019 世界大赛 LK"
tr "game_summoner_emote_name_3391" = "2019 世界大赛 FL"
tr "game_summoner_emote_name_3392" = "2019 世界大赛 LYB"
tr "game_summoner_emote_name_3394" = "2019 世界大赛 MEGA"
tr "game_summoner_emote_name_3396" = "2019 世界大赛 AXE"
tr "game_summoner_emote_name_3398" = "2019 世界大赛 RY"
tr "game_summoner_emote_name_3399" = "2019 世界大赛 UOL"
tr "game_summoner_emote_name_3400" = "2019 世界大赛 VEG"
tr "game_summoner_emote_name_3401" = "2019 世界大赛 ISG"
tr "game_summoner_emote_name_3402" = "2019 世界大赛 FLA"
tr "game_summoner_emote_name_3404" = "2019 世界大赛 MMM"
tr "game_summoner_emote_name_3405" = "2019 世界大赛 V3"
tr "game_summoner_emote_name_3406" = "2019 世界大赛 DFM"
tr "game_summoner_emote_name_3407" = "一片玉米片 动态表情"
tr "game_summoner_emote_name_3408" = "受诅咒之物"
tr "game_summoner_emote_name_3409" = "10 周年快乐!"
tr "game_summoner_emote_name_4" = "专精 4"
tr "game_summoner_emote_name_5" = "专精 5"
tr "game_summoner_emote_name_6" = "专精 6"
tr "game_summoner_emote_name_7" = "专精 7"
tr "game_summoner_emote_name_997" = "耶!"
tr "game_summoner_emote_name_998" = "很开心见到你"
tr "game_team_Chaos" = "红"
tr "game_team_Neutral" = "野怪"
tr "game_team_Order" = "蓝"
tr "game_team_score_meter_SLIME_countdown_timer_title" = "剩余时间"
tr "game_team_score_meter_SLIME_event_0_description" = "击杀宝箱提摩来获得他的赏金!"
tr "game_team_score_meter_SLIME_event_0_title" = "宝箱提摩"
tr "game_team_score_meter_SLIME_event_1_description" = "在炎热的火圈中为了生存而战!"
tr "game_team_score_meter_SLIME_event_1_title" = "无尽大逃杀"
tr "game_team_score_meter_SLIME_event_10_description" = "在一系列的决斗中与敌方队伍争得你死我活!"
tr "game_team_score_meter_SLIME_event_10_title" = "奖励之争"
tr "game_team_score_meter_SLIME_event_11_description" = "防止敌方控制战车!"
tr "game_team_score_meter_SLIME_event_11_title" = "战车推进:进攻/防守"
tr "game_team_score_meter_SLIME_event_12_description" = "在敌方夺取你们的性命前,先夺取他们的!"
tr "game_team_score_meter_SLIME_event_12_title" = "阿福死亡对决"
tr "game_team_score_meter_SLIME_event_13_description" = "防止敌方引爆最近的友军建筑物!"
tr "game_team_score_meter_SLIME_event_13_title" = "战车推进:防守"
tr "game_team_score_meter_SLIME_event_14_description" = "控制战车并引爆最近的敌方建筑!"
tr "game_team_score_meter_SLIME_event_14_title" = "战车推进:进攻"
tr "game_team_score_meter_SLIME_event_3_description" = "在炎热的火圈中为了生存而战!"
tr "game_team_score_meter_SLIME_event_3_title" = "无尽大逃杀:战士"
tr "game_team_score_meter_SLIME_event_4_description" = "透过击杀行走的主堡来结束游戏!"
tr "game_team_score_meter_SLIME_event_4_title" = "决胜时刻:闪电急击"
tr "game_team_score_meter_SLIME_event_5_description" = "占领并守住据点!"
tr "game_team_score_meter_SLIME_event_5_title" = "山陵之王"
tr "game_team_score_meter_SLIME_event_6_description" = "让你的河蟹跑向终点线!"
tr "game_team_score_meter_SLIME_event_6_title" = "河蟹赛跑"
tr "game_team_score_meter_SLIME_event_7_description" = "控制战车并引爆最近的敌方建筑!"
tr "game_team_score_meter_SLIME_event_7_title" = "战车推进"
tr "game_team_score_meter_SLIME_event_8_description" = "在炎热的火圈中为了生存而战!"
tr "game_team_score_meter_SLIME_event_8_title" = "无尽大逃杀:无尽梦魇"
tr "game_team_score_meter_SLIME_event_9_description" = "击杀宝箱维迦来获得他的赏金!"
tr "game_team_score_meter_SLIME_event_9_title" = "宝箱维迦"
tr "game_team_score_meter_SLIME_event_99_description" = "努力奋斗让自己在随机的无尽大逃杀事件中存活下去"
tr "game_team_score_meter_SLIME_event_99_title" = "无尽大逃杀轮盘"
tr "game_team_score_meter0_tooltip_PROJ_ally" = "我方分数"
tr "game_team_score_meter0_tooltip_PROJ_enemy" = "敌方分数"
tr "game_team_score_meter1_tooltip_PROJ_ally" = "我方充能"
tr "game_team_score_meter1_tooltip_PROJ_enemy" = "敌方充能"
tr "game_themescore_project_tier1_message" = "菁英计划同步率: 菁英计划重生效果 // 启动"
tr "game_themescore_project_tier2_message" = "菁英计划同步率: 菁英计划重生效果 // 近战与远程小兵 // 启动"
tr "game_themescore_project_tier3_message" = "菁英计划同步率: 菁英计划重生效果 // 近战与远程小兵 // 炮车与超级小兵 // 启动"
tr "game_tip_baron_category" = "巴龙奖励"
tr "game_tip_baron_name" = "巴龙奖励将不再提供生命/魔力回复,它将大幅度强化邻近小兵!"
tr "game_tip_Darkstar_text_Tip1" = "将敌人推向或拉往幽冥煞星"
tr "game_tip_Darkstar_text_Tip2" = "生命值低落的目标会飞得更远"
tr "game_tip_Darkstar_text_Tip3" = "技能和道具变得有些不同--详情请见技能及道具说明!"
tr "game_tip_Darkstar_title_Tip1" = "被推入幽冥煞星才会死亡"
tr "game_tip_Darkstar_title_Tip2" = "生命即是重力"
tr "game_tip_Darkstar_title_Tip3" = "强化的技能和道具"
tr "game_tip_DoomBots_text_Tip1" = "梦魇计算机不会进行治疗跟购买,除非他们死了"
tr "game_tip_DoomBots_text_Tip2" = "快回去战场!"
tr "game_tip_DoomBots_text_Tip3" = "频繁地使用他们,防御你的核心!"
tr "game_tip_DoomBots_title_Tip1" = "梦魇计算机不会回城"
tr "game_tip_DoomBots_title_Tip2" = "降低死亡时间"
tr "game_tip_DoomBots_title_Tip3" = "降低召唤师技能冷却时间"
tr "game_tip_dragonbuff_category" = "弑龙者"
tr "game_tip_dragonbuff_name" = "飞龙将不再给与队伍金钱,它将给予一个可叠加的强大增益!"
tr "game_tip_playerhassmite_updated_items_category" = "全新的打野道具"
tr "game_tip_playerhassmite_updated_items_name" = "狩猎者弯刀现在可依照打野风格的不同,打造成四个不同的道具。"
tr "game_tip_playerhassmite_updated_smite_category" = "全新的重击"
tr "game_tip_playerhassmite_updated_smite_name" = "使用重击后击杀野怪,将会获得额外的奖励。"
tr "game_tip_text_cameralock" = "镜头选项已改变,选单有更多选项。"
tr "game_tip_text_runespanel" = "使用 Ctrl+C(或是头像左侧按钮)以切换符文及能力数值。"
tr "game_tip_title_cameralock" = "镜头角度已调整"
tr "game_tip_title_runespanel" = "试试全新的符文面板"
tr "game_treeline_tip_text_altars" = "祭坛赋予召唤师力量强大的增益效果。"
tr "game_treeline_tip_text_altars2" = "站在敌方的祭坛上来进行占领。"
tr "game_treeline_tip_text_altars3" = "占领后的祭坛会封锁 90 秒。"
tr "game_treeline_tip_text_altars3Hexakill" = "被占领的祭坛将锁定 45 秒"
tr "game_treeline_tip_title_altars" = "祭坛"
tr "game_treeline_tip_title_altars2" = "占领中"
tr "game_treeline_tip_title_altars3" = "封锁中"
tr "game_treeline_tip_title_altars3Hexakill" = "锁定"
tr "game_tutorial_auxiliary_camera_movement" = "*你可以藉由按下锁定键来设定锁定视角,或使用Y来切换视角设定。
* 你可以在自由视角设定下,移动你的鼠标至屏幕边缘来移动画面至你想要观察的战场情况。
*自由视角设定下,按下空格键会让你回到英雄所在位置。"
tr "game_tutorial_auxiliary_champion_battle" = "敌方英雄会和你一样在战斗中使用各种技能,你最好和队友配合来击杀敌方英雄。"
tr "game_tutorial_auxiliary_champion_setup" = "保持站位在士兵之后可以有效的阻挡敌人对你的进攻,同时你可以在士兵后向敌人发动攻击。"
tr "game_tutorial_auxiliary_HQ_push" = "摧毁主堡可以控制敌方召唤师的英雄,进而获取比赛的胜利。"
tr "game_tutorial_auxiliary_inhibitor_push" = "*超级士兵拥有极高的生命和攻击,
*让它们去摧毁敌人的抵抗!"
tr "game_tutorial_auxiliary_level_up" = "*当英雄提升等级时,可以获得一点可自由分配的技能点数。
*战斗过程中,英雄的技能升级顺序将直接影响到他们在战场上的用途及使用性。
*而英雄的技能预设热键为Q,W,E与R。"
tr "game_tutorial_auxiliary_minion_attack" = "右下角的迷你地图包含着极为重要的信息:队友以及敌方英雄的位置。"
tr "game_tutorial_auxiliary_minion_fight" = "*英雄会持续对选定的目标攻击直到目标死亡为止。
*正在攻击你的小兵会以橘色的边框标注。"
tr "game_tutorial_auxiliary_recall" = "*回城会被任何动作打断,包括敌人的攻击。
*寻找一个安全的地方将自己传送回基地复活点。"
tr "game_tutorial_auxiliary_shop_intro" = "*杀死敌方单位或建筑获得金钱。
*击杀敌方英雄或助攻也会获得金钱。"
tr "game_tutorial_auxiliary_shop_thornmail" = "*不需要特别再装备完成购买的道具,道具在购买后就会自动生效。
*新手推荐装备是为了每位英雄量身打造的道具组合,当你在烦恼帮英雄如何搭配时,是个不错的选择。"
tr "game_tutorial_auxiliary_summoner_heal" = "*召唤师技能快捷键为D 和 F。
*每局游戏你只能选择两个召唤师技能。"
tr "game_tutorial_auxiliary_turret_push" = "在防御塔旁边攻击敌方英雄时要当心,防御塔会迅速切换目标攻击你。"
tr "game_tutorial_auxiliary_volley" = "*使用大部分的技能时,你将会需要使用鼠标左键来确认施法。
*阅读技能说明来熟悉技能,将可以在战场上获得更好的效益。"
tr "game_tutorial_auxiliary_waypointI" = "你也可以藉由点击鼠标右键来移动你的英雄。"
tr "game_tutorial_auxiliary_waypointII" = "*当任何的队友行进间走到战场的暗区时,战场迷雾的效果也会清除。
*于战场中行走时,千万要记得小心谨慎,因为看不见对手的情况下,很容易被突袭围剿。"
tr "game_tutorial_keyboard_text" = "全部英雄都是使用相同的热键,或许你可以考虑把双手像这样摆放。"
tr "game_tutorial_keyboard_title" = "双手配置示意图"
tr "game_tutorial_obj1_line1" = ""
tr "game_tutorial_obj1_line2" = ""
tr "game_tutorial_obj2_line1" = "任务目标 2: 完成新手教学"
tr "game_tutorial_obj2_line2" = "跟随游戏内指引"
tr "game_tutorial_objective_camera_movement" = "点击屏幕右下方小地图旁的解锁视角按钮(热键:Y),再将鼠标移动到屏幕边缘来移动屏幕。请将屏幕移动到地图中央的战斗区域。"
tr "game_tutorial_objective_champion_battle" = "杀死所有敌方士兵!"
tr "game_tutorial_objective_champion_setup" = "摧毁敌人的基地。"
tr "game_tutorial_objective_HQ_push" = "摧毁敌人的主堡完成新手教程!"
tr "game_tutorial_objective_inhibitor_push" = "摧毁敌人的水晶兵营。"
tr "game_tutorial_objective_level_up" = "左键点击屏幕下方的升级键,升级艾希的万箭齐发。"
tr "game_tutorial_objective_minion_attack" = "将英雄移动到前线,击退敌人的进攻!"
tr "game_tutorial_objective_minion_fight" = "点击右键攻击敌人,杀死所有敌方士兵。"
tr "game_tutorial_objective_recall" = "点击屏幕下方的回城(热键:B)技能。"
tr "game_tutorial_objective_shop_intro" = "点击商人或发亮的商店按钮(热键:P),打开道具商店界面。"
tr "game_tutorial_objective_shop_thornmail" = "双击推荐道具中的荆棘之甲,进行购买。"
tr "game_tutorial_objective_summoner_heal" = "点击屏幕下方的治愈(热键:D)技能。"
tr "game_tutorial_objective_turret_push" = "摧毁敌方的防御塔。 跟随我方士兵,他们可以帮你承受敌人的攻击!"
tr "game_tutorial_objective_volley" = "使用艾希的万箭齐发技能(W+左键) 攻击所有4个敌方士兵。"
tr "game_tutorial_objective_waypointI" = "点击鼠标右键,移动艾希到基地附近的集合点。"
tr "game_tutorial_objective_waypointII" = "移动艾希到第二个标记点,它位于第一个标记点的上方。"
tr "game_tutorial_title" = "基本教学"
tr "game_ui_OraMeterHoverText" = "已搜集的奥德赛能量"
tr "game_ui_percentage_format" = "%.0f%%"
tr "game_ui_revive_1" = "重生中:1"
tr "game_ui_revive_2" = "重生中:2"
tr "game_ui_revive_3" = "重生中:3"
tr "game_ui_revive_4" = "重生中:4"
tr "game_ui_RoomPipsHoverText" = "探索失事点"
tr "game_unitstatus_airborne" = "击飞"
tr "game_unitstatus_asleep" = "沉睡"
tr "game_unitstatus_blinded" = "致盲"
tr "game_unitstatus_cantbeslowed" = "缓速免疫!"
tr "game_unitstatus_charmed" = "迷惑"
tr "game_unitstatus_disarmed" = "卸除武器"
tr "game_unitstatus_drowsy" = "疲倦"
tr "game_unitstatus_fleeing" = "恐惧"
tr "game_unitstatus_grounded" = "束缚"
tr "game_unitstatus_interruptiblechannel" = "吟唱中"
tr "game_unitstatus_interruptibledamage" = "可中断 - 伤害"
tr "game_unitstatus_interruptibledisable" = "可中断 - 攻击、效果无效"
tr "game_unitstatus_interruptibleimmobilize" = "可中断 - 无法行动"
tr "game_unitstatus_nearsighted" = "视野受限"
tr "game_unitstatus_polymorphed" = "变形"
tr "game_unitstatus_res" = "正在复活"
tr "game_unitstatus_rooted" = "定身"
tr "game_unitstatus_silenced" = "沉默"
tr "game_unitstatus_spellimmune" = "法术免疫!"
tr "game_unitstatus_stunned" = "晕眩"
tr "game_unitstatus_suppressed" = "压制"
tr "game_unitstatus_taunted" = "嘲讽"
tr "game_unitstatus_unslowable" = "无法缓速"
tr "game_unitstatus_unstoppable" = "无法阻挡"
tr "game_URF_GSC_Gamestart_1" = "你队伍中有一名黄金锅铲尊荣俱乐部的会员,初阶 1 的超级终结特效已解锁!"
tr "game_URF_GSC_Gamestart_2" = "你队伍中有两名黄金锅铲尊荣俱乐部的会员,初阶 2 的究极终结特效已解锁!"
tr "game_URF_GSC_Gamestart_3" = "你队伍中有三名黄金锅铲尊荣俱乐部的会员,初阶 2 的究极终结特效已解锁!"
tr "game_URF_GSC_Gamestart_4" = "你队伍中有四名黄金锅铲尊荣俱乐部的会员,初阶 3 的阿福无敌酷炫终结特效已解锁!"
tr "game_URF_GSC_Gamestart_5" = "你队伍中有五名黄金锅铲尊荣俱乐部的会员,初阶 3 的阿福无敌酷炫终结特效已解锁!"
tr "game_URF_GSC_spacingLine" = "=================================================="
tr "game_URF_GSC_spacingLineRainbow" = "=================================================="
tr "game_warning_move_or_be_kicked" = "警告:你已经被系统判定无反应。你必须开始活动否则将自动断线。如在短时间内无反应,系统讯息将会让你自动断线。"
tr "gemtiger_fierce_tier1_name" = "好斗 宝石迅狮"
tr "gemtiger_jeweled_tier1_name" = "白钻 宝石迅狮"
tr "gemtiger_reigning_tier1_name" = "霸王色 宝石迅狮"
tr "gemtiger_shadowgem_tier1_name" = "梦魇 宝石迅狮"
tr "gemtiger_skygem_tier1_name" = "粉钻 宝石迅狮"
tr "gemtiger_sunborne_tier1_name" = "火烤美味 宝石迅狮"
tr "GeneratedTip_Buff_AkaliE_Tooltip" = "离群手里剑阿卡莉可以冲向受到标记的目标并造成伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliE_TooltipSimple" = "离群手里剑阿卡莉可以冲向受到标记的目标并造成伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliE_TooltipWithExtendedBehaviorHint" = "离群手里剑阿卡莉可以冲向受到标记的目标并造成伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliP_Tooltip" = "刺客印记使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉的下一次的普通攻击会提升攻击距离及伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliP_TooltipSimple" = "刺客印记使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉的下一次的普通攻击会提升攻击距离及伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliP_TooltipWithExtendedBehaviorHint" = "刺客印记使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉的下一次的普通攻击会提升攻击距离及伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliW_Tooltip" = "朦影阿卡莉处于 潜隐状态 且不会被敌人看见。来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliW_TooltipSimple" = "朦影阿卡莉处于 潜隐状态 且不会被敌人看见。来源:@SourceName@"
tr "GeneratedTip_Buff_AkaliW_TooltipWithExtendedBehaviorHint" = "朦影阿卡莉处于 潜隐状态 且不会被敌人看见。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_AmumuPDebuff_Tooltip" = "诅咒之触这个单位会在它被魔法伤害命中时承受额外真实伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_AmumuPDebuff_TooltipSimple" = "诅咒之触这个单位会在它被魔法伤害命中时承受额外真实伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_AmumuPDebuff_TooltipWithExtendedBehaviorHint" = "诅咒之触这个单位会在它被魔法伤害命中时承受额外真实伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_EzrealPassiveStacks_Tooltip" = "咒能高涨伊泽瑞尔的攻速已提升 @f1@%。来源:@SourceName@"
tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipSimple" = "咒能高涨伊泽瑞尔的攻速已提升 @f1@%。来源:@SourceName@"
tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipWithExtendedBehaviorHint" = "咒能高涨伊泽瑞尔的攻速已提升 @f1@%。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_EzrealWAttach_Tooltip" = "精华跃动伊泽瑞尔可以触发印记来造成大量额外伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_EzrealWAttach_TooltipSimple" = "精华跃动伊泽瑞尔可以触发印记来造成大量额外伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_EzrealWAttach_TooltipWithExtendedBehaviorHint" = "精华跃动伊泽瑞尔可以触发印记来造成大量额外伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_GarenE_Tooltip" = "审判盖伦正为了胜利而旋转。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenE_TooltipSimple" = "审判盖伦正为了胜利而旋转。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenE_TooltipWithExtendedBehaviorHint" = "审判盖伦正为了胜利而旋转。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_GarenEShred_Tooltip" = "审判盖伦的旋转之剑会斩碎装甲,以百分比减少这个单位的物理防御。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenEShred_TooltipSimple" = "审判盖伦的旋转之剑会斩碎装甲,以百分比减少这个单位的物理防御。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenEShred_TooltipWithExtendedBehaviorHint" = "审判盖伦的旋转之剑会斩碎装甲,以百分比减少这个单位的物理防御。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_GarenPassiveCooldown_Tooltip" = "坚韧盖伦最近承受了伤害,因此坚韧还在冷却中。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenPassiveCooldown_TooltipSimple" = "坚韧盖伦最近承受了伤害,因此坚韧还在冷却中。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenPassiveCooldown_TooltipWithExtendedBehaviorHint" = "坚韧盖伦最近承受了伤害,因此坚韧还在冷却中。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_GarenPassiveHeal_Tooltip" = "坚韧盖伦正在回复生命。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenPassiveHeal_TooltipSimple" = "坚韧盖伦正在回复生命。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenPassiveHeal_TooltipWithExtendedBehaviorHint" = "坚韧盖伦正在回复生命。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_GarenQBuff_Tooltip" = "致命打击盖伦的下一次基础攻击会沉默他的目标并造成额外伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenQBuff_TooltipSimple" = "致命打击盖伦的下一次基础攻击会沉默他的目标并造成额外伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenQBuff_TooltipWithExtendedBehaviorHint" = "致命打击盖伦的下一次基础攻击会沉默他的目标并造成额外伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_GarenQHaste_Tooltip" = "致命打击盖伦的移动速度获得提升。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenQHaste_TooltipSimple" = "致命打击盖伦的移动速度获得提升。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenQHaste_TooltipWithExtendedBehaviorHint" = "致命打击盖伦的移动速度获得提升。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_GarenW_Tooltip" = "勇气盖伦正在减免所承受的伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenW_TooltipSimple" = "勇气盖伦正在减免所承受的伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_GarenW_TooltipWithExtendedBehaviorHint" = "勇气盖伦正在减免所承受的伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_KayleE_Tooltip" = "星火炽刃此单位下一次的普攻变成远程攻击并对低血量的敌人造成额外伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleE_TooltipSimple" = "星火炽刃此单位下一次的普攻变成远程攻击并对低血量的敌人造成额外伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleE_TooltipWithExtendedBehaviorHint" = "星火炽刃此单位下一次的普攻变成远程攻击并对低血量的敌人造成额外伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrage_Tooltip" = "圣颂此单位已提高移动速度。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrage_TooltipSimple" = "圣颂此单位已提高移动速度。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrage_TooltipWithExtendedBehaviorHint" = "圣颂此单位已提高移动速度。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrageCounter_Tooltip" = "圣颂此单位已提升攻速。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipSimple" = "圣颂此单位已提升攻速。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipWithExtendedBehaviorHint" = "圣颂此单位已提升攻速。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_KayleQ_Tooltip" = "圣光冲击波此单位的跑速已被减缓。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleQ_TooltipSimple" = "圣光冲击波此单位的跑速已被减缓。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleQ_TooltipWithExtendedBehaviorHint" = "圣光冲击波此单位的跑速已被减缓。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_KayleQShred_Tooltip" = "破防此单位的物理防御及魔法防御已下降。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleQShred_TooltipSimple" = "破防此单位的物理防御及魔法防御已下降。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleQShred_TooltipWithExtendedBehaviorHint" = "破防此单位的物理防御及魔法防御已下降。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_KayleR_Tooltip" = "圣剑审判此单位免疫所有伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleR_TooltipSimple" = "圣剑审判此单位免疫所有伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleR_TooltipWithExtendedBehaviorHint" = "圣剑审判此单位免疫所有伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_KayleW_Tooltip" = "天赐圣典此单位的跑速已提升。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleW_TooltipSimple" = "天赐圣典此单位的跑速已提升。来源:@SourceName@"
tr "GeneratedTip_Buff_KayleW_TooltipWithExtendedBehaviorHint" = "天赐圣典此单位的跑速已提升。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MarinersVengeance_Tooltip" = "水手的复仇此单位暂时进入无法被击杀的状态。来源:@SourceName@"
tr "GeneratedTip_Buff_MarinersVengeance_TooltipSimple" = "水手的复仇此单位暂时进入无法被击杀的状态。来源:@SourceName@"
tr "GeneratedTip_Buff_MarinersVengeance_TooltipWithExtendedBehaviorHint" = "水手的复仇此单位暂时进入无法被击杀的状态。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserEPull_Tooltip" = "死之爪这个单位正在被强制位移。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserEPull_TooltipSimple" = "死之爪这个单位正在被强制位移。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserEPull_TooltipWithExtendedBehaviorHint" = "死之爪这个单位正在被强制位移。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_Tooltip" = "暗崛这个单位已经提升了速度并且正在造成持续的范围伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipSimple" = "暗崛这个单位已经提升了速度并且正在造成持续的范围伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipWithExtendedBehaviorHint" = "暗崛这个单位已经提升了速度并且正在造成持续的范围伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatSteal_Tooltip" = "被偷取的灵魂这个单位已经窃取了其他人的灵魂,因而获得了他们的一些属性。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipSimple" = "被偷取的灵魂这个单位已经窃取了其他人的灵魂,因而获得了他们的一些属性。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipWithExtendedBehaviorHint" = "被偷取的灵魂这个单位已经窃取了其他人的灵魂,因而获得了他们的一些属性。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_Tooltip" = "被偷取的灵魂这个单位已经被窃取了灵魂,因而暂时失去了一些属性。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipSimple" = "被偷取的灵魂这个单位已经被窃取了灵魂,因而暂时失去了一些属性。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipWithExtendedBehaviorHint" = "被偷取的灵魂这个单位已经被窃取了灵魂,因而暂时失去了一些属性。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserW_Tooltip" = "不灭之躯这个单位被护盾所保护着。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserW_TooltipSimple" = "不灭之躯这个单位被护盾所保护着。来源:@SourceName@"
tr "GeneratedTip_Buff_MordekaiserW_TooltipWithExtendedBehaviorHint" = "不灭之躯这个单位被护盾所保护着。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaE_Tooltip" = "黑暗之盾此单位免疫控场效果并吸收接下来受到的魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaE_TooltipSimple" = "黑暗之盾此单位免疫控场效果并吸收接下来受到的魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaE_TooltipWithExtendedBehaviorHint" = "黑暗之盾此单位免疫控场效果并吸收接下来受到的魔法伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaQ_Tooltip" = "暗影禁锢此单位无法移动,持续约 3 年。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaQ_TooltipSimple" = "暗影禁锢此单位无法移动,持续约 3 年。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaQ_TooltipWithExtendedBehaviorHint" = "暗影禁锢此单位无法移动,持续约 3 年。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaR_Tooltip" = "灵魂枷锁魔甘娜束缚周围敌方英雄的灵魂,朝目标移动时跑速加快,且若是敌方英雄未能在技能结束前摆脱枷锁,她将对目标造成伤害及晕眩效果。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaR_TooltipSimple" = "灵魂枷锁魔甘娜束缚周围敌方英雄的灵魂,朝目标移动时跑速加快,且若是敌方英雄未能在技能结束前摆脱枷锁,她将对目标造成伤害及晕眩效果。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaR_TooltipWithExtendedBehaviorHint" = "灵魂枷锁魔甘娜束缚周围敌方英雄的灵魂,朝目标移动时跑速加快,且若是敌方英雄未能在技能结束前摆脱枷锁,她将对目标造成伤害及晕眩效果。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaRDebuff_Tooltip" = "灵魂枷锁此单位的灵魂受到魔甘娜束缚,其跑速降低,且若是无法摆脱枷锁,将在技能结束前受到伤害及晕眩效果。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaRDebuff_TooltipSimple" = "灵魂枷锁此单位的灵魂受到魔甘娜束缚,其跑速降低,且若是无法摆脱枷锁,将在技能结束前受到伤害及晕眩效果。来源:@SourceName@"
tr "GeneratedTip_Buff_MorganaRDebuff_TooltipWithExtendedBehaviorHint" = "灵魂枷锁此单位的灵魂受到魔甘娜束缚,其跑速降低,且若是无法摆脱枷锁,将在技能结束前受到伤害及晕眩效果。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoERoot_Tooltip" = "被定身此单位无法移动。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoERoot_TooltipSimple" = "被定身此单位无法移动。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoERoot_TooltipWithExtendedBehaviorHint" = "被定身此单位无法移动。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoPassiveBuff_Tooltip" = "原生模影妮可获得魔法穿透。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipSimple" = "原生模影妮可获得魔法穿透。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipWithExtendedBehaviorHint" = "原生模影妮可获得魔法穿透。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoRShield_Tooltip" = "万紫千红妮可受到护盾保护。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoRShield_TooltipSimple" = "万紫千红妮可受到护盾保护。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoRShield_TooltipWithExtendedBehaviorHint" = "万紫千红妮可受到护盾保护。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoRStun_Tooltip" = "被晕眩此单位无法采取行动。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoRStun_TooltipSimple" = "被晕眩此单位无法采取行动。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoRStun_TooltipWithExtendedBehaviorHint" = "被晕眩此单位无法采取行动。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveCounter_Tooltip" = "拟态分裂妮可的第三下基本攻击会造成额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipSimple" = "拟态分裂妮可的第三下基本攻击会造成额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipWithExtendedBehaviorHint" = "拟态分裂妮可的第三下基本攻击会造成额外魔法伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveReady_Tooltip" = "拟态分裂妮可的下次基本攻击会造成额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipSimple" = "拟态分裂妮可的下次基本攻击会造成额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipWithExtendedBehaviorHint" = "拟态分裂妮可的下次基本攻击会造成额外魔法伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_Tooltip" = "静电力场准备被布里茨吓一跳吧!来源:@SourceName@"
tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipSimple" = "静电力场准备被布里茨吓一跳吧!来源:@SourceName@"
tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "静电力场准备被布里茨吓一跳吧!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NocturneUmbraBlades_Tooltip" = "闇影幽刃夜曲的下次普攻会劈斩附近的所有敌人并根据命中数量来治疗自己。来源:@SourceName@"
tr "GeneratedTip_Buff_NocturneUmbraBlades_TooltipSimple" = "闇影幽刃夜曲的下次普攻会劈斩附近的所有敌人并根据命中数量来治疗自己。来源:@SourceName@"
tr "GeneratedTip_Buff_NocturneUmbraBlades_TooltipWithExtendedBehaviorHint" = "闇影幽刃夜曲的下次普攻会劈斩附近的所有敌人并根据命中数量来治疗自己。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_NunuPBloodBoil_Tooltip" = "弗雷尔卓德之唤努努提升威朗普和一名邻近友军的的攻击速度以及移动速度,并使威朗普的普攻可以伤害目标周围的敌人。来源:@SourceName@"
tr "GeneratedTip_Buff_NunuPBloodBoil_TooltipSimple" = "弗雷尔卓德之唤努努提升威朗普和一名邻近友军的的攻击速度以及移动速度,并使威朗普的普攻可以伤害目标周围的敌人。来源:@SourceName@"
tr "GeneratedTip_Buff_NunuPBloodBoil_TooltipWithExtendedBehaviorHint" = "弗雷尔卓德之唤努努提升威朗普和一名邻近友军的的攻击速度以及移动速度,并使威朗普的普攻可以伤害目标周围的敌人。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_Tooltip" = "刚毅决心此单位受到他身边的风保护。来源:@SourceName@"
tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipSimple" = "刚毅决心此单位受到他身边的风保护。来源:@SourceName@"
tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "刚毅决心此单位受到他身边的风保护。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_OriannaPSelf_Tooltip" = "魔法发条奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_OriannaPSelf_TooltipSimple" = "魔法发条奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_OriannaPSelf_TooltipWithExtendedBehaviorHint" = "魔法发条奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_OriannaPStack_Tooltip" = "魔法发条奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_OriannaPStack_TooltipSimple" = "魔法发条奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。来源:@SourceName@"
tr "GeneratedTip_Buff_OriannaPStack_TooltipWithExtendedBehaviorHint" = "魔法发条奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_OrnnPAllyItemReady_Tooltip" = "道具准备就绪!鄂尔可以升级一名友军的道具!来源:@SourceName@"
tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipSimple" = "道具准备就绪!鄂尔可以升级一名友军的道具!来源:@SourceName@"
tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipWithExtendedBehaviorHint" = "道具准备就绪!鄂尔可以升级一名友军的道具!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonE_Tooltip" = "圣盾猛袭潘森免疫前方来袭的攻击,并且快速地发动攻击。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonE_TooltipSimple" = "圣盾猛袭潘森免疫前方来袭的攻击,并且快速地发动攻击。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonE_TooltipWithExtendedBehaviorHint" = "圣盾猛袭潘森免疫前方来袭的攻击,并且快速地发动攻击。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonPassiveCounter_Tooltip" = "凡人坚志潘森的下一个强化技能正在迭加中。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonPassiveCounter_TooltipSimple" = "凡人坚志潘森的下一个强化技能正在迭加中。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonPassiveCounter_TooltipWithExtendedBehaviorHint" = "凡人坚志潘森的下一个强化技能正在迭加中。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonPassiveReady_Tooltip" = "凡人坚志潘森的下一个基础技能会被强化。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonPassiveReady_TooltipSimple" = "凡人坚志潘森的下一个基础技能会被强化。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonPassiveReady_TooltipWithExtendedBehaviorHint" = "凡人坚志潘森的下一个基础技能会被强化。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonQSlow_Tooltip" = "彗星战矛缓速这个单位的移动速度降低。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonQSlow_TooltipSimple" = "彗星战矛缓速这个单位的移动速度降低。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonQSlow_TooltipWithExtendedBehaviorHint" = "彗星战矛缓速这个单位的移动速度降低。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonWEmpowerment_Tooltip" = "盾之跃击潘森的下一次基础攻击会被强化。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonWEmpowerment_TooltipSimple" = "盾之跃击潘森的下一次基础攻击会被强化。来源:@SourceName@"
tr "GeneratedTip_Buff_PantheonWEmpowerment_TooltipWithExtendedBehaviorHint" = "盾之跃击潘森的下一次基础攻击会被强化。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaPassive_Tooltip" = "皇家特权你的首次技能或普攻会对每名敌人造成 @FinalDamage@ 额外物理伤害。
此效果对每个目标有 25 秒的冷却时间,但当你每次施放 {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] 来获得一个 不同的 武器附魔时,此冷却时间将重置。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaPassive_TooltipSimple" = "皇家特权你的首次技能或普攻会对每名敌人造成 @FinalDamage@ 额外物理伤害。
此效果对每个目标有 25 秒的冷却时间,但当你每次施放 {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] 来获得一个 不同的 武器附魔时,此冷却时间将重置。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaPassive_TooltipWithExtendedBehaviorHint" = "皇家特权你的首次技能或普攻会对每名敌人造成 @FinalDamage@ 额外物理伤害。
此效果对每个目标有 25 秒的冷却时间,但当你每次施放 {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] 来获得一个 不同的 武器附魔时,此冷却时间将重置。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "草丛附魔姬亚娜进入潜行状态并拥有额外跑速。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_TooltipSimple" = "草丛附魔姬亚娜进入潜行状态并拥有额外跑速。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_TooltipWithExtendedBehaviorHint" = "草丛附魔姬亚娜进入潜行状态并拥有额外跑速。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQRoot_Tooltip" = "冰冻此单位已被定身且无法移动。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQRoot_TooltipSimple" = "冰冻此单位已被定身且无法移动。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQRoot_TooltipWithExtendedBehaviorHint" = "冰冻此单位已被定身且无法移动。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQSlow_Tooltip" = "缓速姬亚娜让此目标打起了寒颤,缓速他们。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQSlow_TooltipSimple" = "缓速姬亚娜让此目标打起了寒颤,缓速他们。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaQSlow_TooltipWithExtendedBehaviorHint" = "缓速姬亚娜让此目标打起了寒颤,缓速他们。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRKnockback_Tooltip" = "猛推姬亚娜用巨大的冲击波使这个单位被向后猛推。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRKnockback_TooltipSimple" = "猛推姬亚娜用巨大的冲击波使这个单位被向后猛推。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRKnockback_TooltipWithExtendedBehaviorHint" = "猛推姬亚娜用巨大的冲击波使这个单位被向后猛推。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRStun_Tooltip" = "晕眩此单位已被晕眩且无法移动或做出反应。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRStun_TooltipSimple" = "晕眩此单位已被晕眩且无法移动或做出反应。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaRStun_TooltipWithExtendedBehaviorHint" = "晕眩此单位已被晕眩且无法移动或做出反应。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_Tooltip" = "元素之形当姬亚娜位于她元素之形所汲取的附魔元素附近时,会提高移动速度。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_TooltipSimple" = "元素之形当姬亚娜位于她元素之形所汲取的附魔元素附近时,会提高移动速度。来源:@SourceName@"
tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_TooltipWithExtendedBehaviorHint" = "元素之形当姬亚娜位于她元素之形所汲取的附魔元素附近时,会提高移动速度。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_RakanWCharm_Tooltip" = "盛大登场锐空已经将此单位击飞至空中。来源:@SourceName@"
tr "GeneratedTip_Buff_RakanWCharm_TooltipSimple" = "盛大登场锐空已经将此单位击飞至空中。来源:@SourceName@"
tr "GeneratedTip_Buff_RakanWCharm_TooltipWithExtendedBehaviorHint" = "盛大登场锐空已经将此单位击飞至空中。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_StaticField_Tooltip" = "静电力场准备被布里茨吓一跳吧!来源:@SourceName@"
tr "GeneratedTip_Buff_StaticField_TooltipSimple" = "静电力场准备被布里茨吓一跳吧!来源:@SourceName@"
tr "GeneratedTip_Buff_StaticField_TooltipWithExtendedBehaviorHint" = "静电力场准备被布里茨吓一跳吧!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_SylasEShield_Tooltip" = "掠夺赛勒斯获得一个能抵挡魔法伤害的护盾。来源:@SourceName@"
tr "GeneratedTip_Buff_SylasEShield_TooltipSimple" = "掠夺赛勒斯获得一个能抵挡魔法伤害的护盾。来源:@SourceName@"
tr "GeneratedTip_Buff_SylasEShield_TooltipWithExtendedBehaviorHint" = "掠夺赛勒斯获得一个能抵挡魔法伤害的护盾。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttack_Tooltip" = "罪链术士赛勒斯的下次普攻将受到增强。来源:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipSimple" = "罪链术士赛勒斯的下次普攻将受到增强。来源:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipWithExtendedBehaviorHint" = "罪链术士赛勒斯的下次普攻将受到增强。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_Tooltip" = "罪链术士赛勒斯的下次普攻将受到增强。来源:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipSimple" = "罪链术士赛勒斯的下次普攻将受到增强。来源:@SourceName@"
tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipWithExtendedBehaviorHint" = "罪链术士赛勒斯的下次普攻将受到增强。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_SylasR_Tooltip" = "盗技禁链赛勒斯偷取了敌方的大绝!来源:@SourceName@"
tr "GeneratedTip_Buff_SylasR_TooltipSimple" = "盗技禁链赛勒斯偷取了敌方的大绝!来源:@SourceName@"
tr "GeneratedTip_Buff_SylasR_TooltipWithExtendedBehaviorHint" = "盗技禁链赛勒斯偷取了敌方的大绝!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_SylasRBuff_Tooltip" = "盗技禁链赛勒斯掌握了一个偷取来的大绝!来源:@SourceName@"
tr "GeneratedTip_Buff_SylasRBuff_TooltipSimple" = "盗技禁链赛勒斯掌握了一个偷取来的大绝!来源:@SourceName@"
tr "GeneratedTip_Buff_SylasRBuff_TooltipWithExtendedBehaviorHint" = "盗技禁链赛勒斯掌握了一个偷取来的大绝!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_TaricPassiveAttack_Tooltip" = "智勇双全施放技能会增强塔里克的下 2 次普攻,能造成额外魔法伤害,降低技能冷却时间,且攻速增加。来源:@SourceName@"
tr "GeneratedTip_Buff_TaricPassiveAttack_TooltipSimple" = "智勇双全施放技能会增强塔里克的下 2 次普攻,能造成额外魔法伤害,降低技能冷却时间,且攻速增加。来源:@SourceName@"
tr "GeneratedTip_Buff_TaricPassiveAttack_TooltipWithExtendedBehaviorHint" = "智勇双全施放技能会增强塔里克的下 2 次普攻,能造成额外魔法伤害,降低技能冷却时间,且攻速增加。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_KayleR_Tooltip" = "来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_KayleR_TooltipSimple" = "来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_KayleR_TooltipWithExtendedBehaviorHint" = "
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaR_Tooltip" = "来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaR_TooltipSimple" = "来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaR_TooltipWithExtendedBehaviorHint" = "
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaRDebuff_Tooltip" = "来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaRDebuff_TooltipSimple" = "来源:@SourceName@"
tr "GeneratedTip_Buff_TFT_MorganaRDebuff_TooltipWithExtendedBehaviorHint" = "
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_VarusQ_Tooltip" = "破甲箭法洛士已准备好一发极强力的射击。来源:@SourceName@"
tr "GeneratedTip_Buff_VarusQ_TooltipSimple" = "破甲箭法洛士已准备好一发极强力的射击。来源:@SourceName@"
tr "GeneratedTip_Buff_VarusQ_TooltipWithExtendedBehaviorHint" = "破甲箭法洛士已准备好一发极强力的射击。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_XinZhaoPTracker_Tooltip" = "斗战决心每三下攻击都会造成额外伤害并回复自身生命。来源:@SourceName@"
tr "GeneratedTip_Buff_XinZhaoPTracker_TooltipSimple" = "斗战决心每三下攻击都会造成额外伤害并回复自身生命。来源:@SourceName@"
tr "GeneratedTip_Buff_XinZhaoPTracker_TooltipWithExtendedBehaviorHint" = "斗战决心每三下攻击都会造成额外伤害并回复自身生命。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YasuoPassiveShield_Tooltip" = "刚毅决心此单位受到他身边的风保护。来源:@SourceName@"
tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipSimple" = "刚毅决心此单位受到他身边的风保护。来源:@SourceName@"
tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "刚毅决心此单位受到他身边的风保护。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiE_Tooltip" = "蹦蹦冲刺此角色被治愈且被加速。冲啊!来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiE_TooltipSimple" = "蹦蹦冲刺此角色被治愈且被加速。冲啊!来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiE_TooltipWithExtendedBehaviorHint" = "蹦蹦冲刺此角色被治愈且被加速。冲啊!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiP_Tooltip" = "境界之护悠咪正在给予此单位一个紧跟着她的护盾!来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiP_TooltipSimple" = "境界之护悠咪正在给予此单位一个紧跟着她的护盾!来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiP_TooltipWithExtendedBehaviorHint" = "境界之护悠咪正在给予此单位一个紧跟着她的护盾!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiQ_Tooltip" = "奇幻图腾被悠咪的奇幻图腾缓速。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiQ_TooltipSimple" = "奇幻图腾被悠咪的奇幻图腾缓速。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiQ_TooltipWithExtendedBehaviorHint" = "奇幻图腾被悠咪的奇幻图腾缓速。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiR_Tooltip" = "最终篇章被悠咪的最终篇章定身。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiR_TooltipSimple" = "最终篇章被悠咪的最终篇章定身。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiR_TooltipWithExtendedBehaviorHint" = "最终篇章被悠咪的最终篇章定身。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiRMissile_Tooltip" = "最终篇章如果此角色被悠咪三次的大绝冲击波击中,他们将被定身!来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiRMissile_TooltipSimple" = "最终篇章如果此角色被悠咪三次的大绝冲击波击中,他们将被定身!来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiRMissile_TooltipWithExtendedBehaviorHint" = "最终篇章如果此角色被悠咪三次的大绝冲击波击中,他们将被定身!
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiW_Tooltip" = "飞扑抱抱!悠咪附着在此单位上,且变成无法被指定的状态。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiW_TooltipSimple" = "飞扑抱抱!悠咪附着在此单位上,且变成无法被指定的状态。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiW_TooltipWithExtendedBehaviorHint" = "飞扑抱抱!悠咪附着在此单位上,且变成无法被指定的状态。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAlly_Tooltip" = "飞扑抱抱!悠咪附着在此英雄上,且变成无法被指定的状态。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAlly_TooltipSimple" = "飞扑抱抱!悠咪附着在此英雄上,且变成无法被指定的状态。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "飞扑抱抱!悠咪附着在此英雄上,且变成无法被指定的状态。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAttach_Tooltip" = "飞扑抱抱!悠咪变得无法被指定且附着在她的其中一位友军上。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAttach_TooltipSimple" = "飞扑抱抱!悠咪变得无法被指定且附着在她的其中一位友军上。来源:@SourceName@"
tr "GeneratedTip_Buff_YuumiWAttach_TooltipWithExtendedBehaviorHint" = "飞扑抱抱!悠咪变得无法被指定且附着在她的其中一位友军上。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Buff_ZacR_Tooltip" = "活蹦乱跳!被札克的弹跳缓速。来源:@SourceName@"
tr "GeneratedTip_Buff_ZacR_TooltipSimple" = "活蹦乱跳!被札克的弹跳缓速。来源:@SourceName@"
tr "GeneratedTip_Buff_ZacR_TooltipWithExtendedBehaviorHint" = "活蹦乱跳!被札克的弹跳缓速。
按下 [Shift] 来显示更多资讯来源:@SourceName@"
tr "GeneratedTip_Passive_AatroxPassive_Description" = "每隔一段时间,厄萨斯下一次的普攻额外造成相当于目标最大生命的额外物理伤害并治愈自己,治愈量取决于目标的最大生命。"
tr "GeneratedTip_Passive_AatroxPassive_DisplayName" = "冥使剑姿"
tr "GeneratedTip_Passive_AatroxPassive_Tooltip" = "冥使剑姿@PCooldown@ 秒冷却时间厄萨斯下一次的普攻额外造成相当于目标 @PDamage@ 最大生命的物理伤害 并治愈自己等同于自身所造成的伤害之生命。对小兵的治愈效果为 @PHealingMinionMod*100@%。
厄萨斯的技能或普攻命中敌方英雄或大型野怪时缩减此技能冷却时间,冥血邪剑的剑峰命中目标时缩减双倍冷却时间。"
tr "GeneratedTip_Passive_AatroxPassive_TooltipExtended" = "冥使剑姿@PCooldown@ 秒冷却时间厄萨斯下一次的普攻额外获得 @PBonusAARange@ 攻击距离,并额外造成相当于目标 @PDamage@ 最大生命的物理伤害(对野怪最多造成 @PMonsterCap@ 伤害)并治愈自己等同于自身所造成的伤害之生命。对小兵的治愈效果为 @PHealingMinionMod*100@%。
厄萨斯的技能或普攻命中敌方英雄或大型野怪时此技能的冷却时间缩减 @PChargeRate@ 秒,冥血邪剑的剑峰命中目标时缩减双倍冷却时间。连续命中目标时只会缩减一次冷却时间。"
tr "GeneratedTip_Passive_AatroxPassive_TooltipSimple" = "冥使剑姿@PCooldown@ 秒冷却时间"
tr "GeneratedTip_Passive_AatroxPassive_TooltipWithExtendedBehaviorHint" = "冥使剑姿@PCooldown@ 秒冷却时间厄萨斯下一次的普攻额外造成相当于目标 @PDamage@ 最大生命的物理伤害 并治愈自己等同于自身所造成的伤害之生命。对小兵的治愈效果为 @PHealingMinionMod*100@%。
厄萨斯的技能或普攻命中敌方英雄或大型野怪时缩减此技能冷却时间,冥血邪剑的剑峰命中目标时缩减双倍冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_AhriPassive_Description" = ""
tr "GeneratedTip_Passive_AhriPassive_DisplayName" = "梵斯塔雅的恩惠"
tr "GeneratedTip_Passive_AhriPassive_Tooltip" = "梵斯塔雅的恩惠当阿璃在 @f2@ 秒内命中了一名英雄 @f1@ 次,她将会获得 @f3@% 额外跑速,持续 @f5@秒。"
tr "GeneratedTip_Passive_AhriPassive_TooltipExtended" = "梵斯塔雅的恩惠当阿璃在 @f2@ 秒内命中了一名英雄 @f1@ 次,她将会获得 @f3@% 额外跑速,持续 @f5@秒。"
tr "GeneratedTip_Passive_AhriPassive_TooltipSimple" = "梵斯塔雅的恩惠用技能对同一名敌人多次进行攻击将使阿璃获得爆发性的跑速。"
tr "GeneratedTip_Passive_AhriPassive_TooltipWithExtendedBehaviorHint" = "梵斯塔雅的恩惠当阿璃在 @f2@ 秒内命中了一名英雄 @f1@ 次,她将会获得 @f3@% 额外跑速,持续 @f5@秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_AkaliP_Description" = "使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉下一次的普通攻击会提升攻击距离及伤害。"
tr "GeneratedTip_Passive_AkaliP_DisplayName" = "刺客印记"
tr "GeneratedTip_Passive_AkaliP_Tooltip" = "刺客印记阿卡莉使用技能伤害敌方英雄时会在其周围创造一个能量环印。
阿卡莉穿过环印时她的钩镰会伸长并受到强化,她下一次的攻击获得双倍攻击距离,额外造成 @Damage@ 魔法伤害,并回复 @EnergyRestore@ 能量。"
tr "GeneratedTip_Passive_AkaliP_TooltipExtended" = "刺客印记阿卡莉使用技能伤害敌方英雄时会在其周围创造一个能量环印。
阿卡莉穿过环印时她的钩镰会伸长并受到强化,她下一次的攻击获得双倍攻击距离,额外造成 @Damage@ 魔法伤害,并回复 @EnergyRestore@ 能量。
环印存在于场上时,阿卡莉朝其移动时会获得 @PassiveSpeedBonus@ 跑速。一旦穿过环印,阿卡莉朝敌人移动时将获得跑速。"
tr "GeneratedTip_Passive_AkaliP_TooltipSimple" = "刺客印记"
tr "GeneratedTip_Passive_AkaliP_TooltipWithExtendedBehaviorHint" = "刺客印记阿卡莉使用技能伤害敌方英雄时会在其周围创造一个能量环印。
阿卡莉穿过环印时她的钩镰会伸长并受到强化,她下一次的攻击获得双倍攻击距离,额外造成 @Damage@ 魔法伤害,并回复 @EnergyRestore@ 能量。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_AmumuP_Description" = "阿姆姆的普攻会使敌人受到 诅咒,敌人受到任何魔法伤害时将承受额外真实伤害。"
tr "GeneratedTip_Passive_AmumuP_DisplayName" = "诅咒之触"
tr "GeneratedTip_Passive_AmumuP_Tooltip" = "诅咒之触阿姆姆的普攻会使敌人受到诅咒,持续 @DebuffDuration@ 秒,敌人受到任何魔法伤害时将承受额外 @DamageAmp*100@% 真实伤害。"
tr "GeneratedTip_Passive_AmumuP_TooltipExtended" = "诅咒之触阿姆姆的普攻会使敌人受到诅咒,持续 @DebuffDuration@ 秒,敌人受到任何魔法伤害时将承受额外 @DamageAmp*100@% 真实伤害。"
tr "GeneratedTip_Passive_AmumuP_TooltipSimple" = "诅咒之触"
tr "GeneratedTip_Passive_AmumuP_TooltipWithExtendedBehaviorHint" = "诅咒之触阿姆姆的普攻会使敌人受到诅咒,持续 @DebuffDuration@ 秒,敌人受到任何魔法伤害时将承受额外 @DamageAmp*100@% 真实伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_AurelionSolPassive_Description" = "星体环绕翱锐龙兽,在击中敌方时造成伤害。"
tr "GeneratedTip_Passive_AurelionSolPassive_DisplayName" = "宇宙奇点"
tr "GeneratedTip_Passive_AurelionSolPassive_Tooltip" = "宇宙奇点三颗星体环绕着翱锐龙兽,造成 @CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@) (+@APDamage@) 魔法伤害,并会击杀生命低于 @MinionExecuteThreshold@ 的士兵。
即使翱锐龙兽在草内,星体仍会被敌人所见。"
tr "GeneratedTip_Passive_AurelionSolPassive_TooltipExtended" = "宇宙奇点三颗星体环绕着翱锐龙兽,造成 @CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@) (+@APDamage@) 魔法伤害,并会击杀生命低于 @MinionExecuteThreshold@ 的士兵。
即使翱锐龙兽在草内,星体仍会被敌人所见。"
tr "GeneratedTip_Passive_AurelionSolPassive_TooltipSimple" = "宇宙奇点"
tr "GeneratedTip_Passive_AurelionSolPassive_TooltipWithExtendedBehaviorHint" = "宇宙奇点三颗星体环绕着翱锐龙兽,造成 @CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@) (+@APDamage@) 魔法伤害,并会击杀生命低于 @MinionExecuteThreshold@ 的士兵。
即使翱锐龙兽在草内,星体仍会被敌人所见。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_AzirPassive_Description" = "阿祈尔可以从友方或敌方防御塔的废墟中召唤出烈日之轮。"
tr "GeneratedTip_Passive_AzirPassive_DisplayName" = "苏瑞玛遗迹"
tr "GeneratedTip_Passive_AzirPassive_Tooltip" = "苏瑞玛遗迹阿祈尔每 @Cooldown@ 秒可以从被摧毁的防御塔残骸中召唤烈日之轮。此防御塔获得 @TowerAPDamage@ 额外物理攻击,生命在 @TowerDisintegrationTime@ 秒内渐渐消逝。
点击防御塔残骸来发动苏瑞玛遗迹。无法使用于敌方的主堡防御塔和兵营防御塔。"
tr "GeneratedTip_Passive_AzirPassive_TooltipExtended" = "苏瑞玛遗迹阿祈尔每 @Cooldown@ 秒可以从被摧毁的防御塔残骸中召唤烈日之轮。此防御塔获得 @TowerAPDamage@ 额外物理攻击,生命在 @TowerDisintegrationTime@ 秒内渐渐消逝。
点击防御塔残骸来发动苏瑞玛遗迹。无法使用于敌方的主堡防御塔和兵营防御塔。"
tr "GeneratedTip_Passive_AzirPassive_TooltipSimple" = "苏瑞玛遗迹"
tr "GeneratedTip_Passive_AzirPassive_TooltipWithExtendedBehaviorHint" = "苏瑞玛遗迹阿祈尔每 @Cooldown@ 秒可以从被摧毁的防御塔残骸中召唤烈日之轮。此防御塔获得 @TowerAPDamage@ 额外物理攻击,生命在 @TowerDisintegrationTime@ 秒内渐渐消逝。
点击防御塔残骸来发动苏瑞玛遗迹。无法使用于敌方的主堡防御塔和兵营防御塔。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_BrandPassive_Description" = "布兰德的技能会使目标燃烧,于 4 秒内造成伤害。烈炎标记最多可迭加 3 层。若布兰德击杀一名身上带有烈炎标记的目标,他将回复自身魔力。当烈炎标记在英雄或大型野怪身上迭加到 3 层时,其将在 2 秒后爆炸,对目标附近所有敌人施加技能效果,并造成大量伤害。"
tr "GeneratedTip_Passive_BrandPassive_DisplayName" = "烈炎铁血"
tr "GeneratedTip_Passive_BrandPassive_Tooltip" = "烈炎铁血布兰德的攻击技能会 燃烧 目标,于 4 秒内造成相当于目标 3% 最大生命的魔法伤害,同时在敌人身上附加烈炎标记,强化布兰德下一次施放在该目标身上的技能。 若布兰德击杀一名身上带有烈炎标记的敌人,他将回复 @f5@ 魔力。烈炎标记 最多可迭加三层。
当敌方英雄或大型野怪身上的 烈炎标记 迭加至最大层数时,烈炎标记 会在 2 秒内爆炸,对附近所有敌人造成相当于其@f4@% (+@f3@%) 最大生命的魔法伤害。受到标记的英雄 4 秒内不会再被标记。"
tr "GeneratedTip_Passive_BrandPassive_TooltipExtended" = "烈炎铁血布兰德的攻击技能会 燃烧 目标,于 4 秒内造成相当于目标 3% 最大生命的魔法伤害,同时在敌人身上附加烈炎标记,强化布兰德下一次施放在该目标身上的技能。 若布兰德击杀一名身上带有烈炎标记的敌人,他将回复 @f5@ 魔力。烈炎标记 最多可迭加三层。
当敌方英雄或大型野怪身上的 烈炎标记 迭加至最大层数时,烈炎标记 会在 2 秒内爆炸,对附近所有敌人造成相当于其@f4@% (+@f3@%) 最大生命的魔法伤害。受到标记的英雄 4 秒内不会再被标记。"
tr "GeneratedTip_Passive_BrandPassive_TooltipSimple" = "烈炎铁血"
tr "GeneratedTip_Passive_BrandPassive_TooltipWithExtendedBehaviorHint" = "烈炎铁血布兰德的攻击技能会 燃烧 目标,于 4 秒内造成相当于目标 3% 最大生命的魔法伤害,同时在敌人身上附加烈炎标记,强化布兰德下一次施放在该目标身上的技能。 若布兰德击杀一名身上带有烈炎标记的敌人,他将回复 @f5@ 魔力。烈炎标记 最多可迭加三层。
当敌方英雄或大型野怪身上的 烈炎标记 迭加至最大层数时,烈炎标记 会在 2 秒内爆炸,对附近所有敌人造成相当于其@f4@% (+@f3@%) 最大生命的魔法伤害。受到标记的英雄 4 秒内不会再被标记。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_CaitlynP_Description" = "每几次基本攻击,或攻击踩到陷阱、被猎网命中的敌人,凯特琳就可以造成爆头,额外伤害随暴击率成长。对踩到陷阱或被猎网命中的敌人,凯特琳的爆头距离变为两倍。"
tr "GeneratedTip_Passive_CaitlynP_DisplayName" = "爆头"
tr "GeneratedTip_Passive_CaitlynP_Tooltip" = "爆头凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @AttacksPerHeadshot@ 次普攻(在草丛中攻击算 @BrushAttackTotal@ 次)就会获得一次爆头射击。
爆头:- 造成 +@HeadShotBonusDamage@ 额外物理伤害,此额外伤害可以透过她的等级、她的暴击率和伤害提升。(对非英雄单位造成额外 +@HeadShotMinionBonusDamage@)
- 对踩到陷阱和被猎网命中的对象有两倍攻击距离
"
tr "GeneratedTip_Passive_CaitlynP_TooltipExtended" = "爆头凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @AttacksPerHeadshot@ 次普攻(在草丛中攻击算 @BrushAttackTotal@ 次)就会获得一次爆头射击。
爆头:- 造成 +@HeadShotBonusDamage@ 额外物理伤害,此额外伤害可以透过她的等级、她的暴击率和伤害提升。(对非英雄单位造成额外 +@HeadShotMinionBonusDamage@)
- 对踩到陷阱和被猎网命中的对象有两倍攻击距离
"
tr "GeneratedTip_Passive_CaitlynP_TooltipSimple" = "爆头"
tr "GeneratedTip_Passive_CaitlynP_TooltipWithExtendedBehaviorHint" = "爆头凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @AttacksPerHeadshot@ 次普攻(在草丛中攻击算 @BrushAttackTotal@ 次)就会获得一次爆头射击。
爆头:- 造成 +@HeadShotBonusDamage@ 额外物理伤害,此额外伤害可以透过她的等级、她的暴击率和伤害提升。(对非英雄单位造成额外 +@HeadShotMinionBonusDamage@)
- 对踩到陷阱和被猎网命中的对象有两倍攻击距离
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_DariusHemoMarker_Description" = "达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。"
tr "GeneratedTip_Passive_DariusHemoMarker_DisplayName" = "绞喉"
tr "GeneratedTip_Passive_DariusHemoMarker_Tooltip" = "绞喉当达瑞斯对敌方造成伤害时会使敌人流血,在 5 秒内对敌人造成 @f1@ (+@f2@) 物理伤害,最多可迭加 5 次。
当敌方英雄的绞喉效果迭加到最大层数,或被诺克萨斯断头台击杀时,达瑞斯获得 诺克萨斯之力 ,持续 5 秒,给予 @f3@ 额外攻击伤害并直接对击中敌方造成最大绞喉迭加层数。"
tr "GeneratedTip_Passive_DariusHemoMarker_TooltipExtended" = "绞喉当达瑞斯对敌方造成伤害时会使敌人流血,在 5 秒内对敌人造成 @f1@ (+@f2@) 物理伤害,最多可迭加 5 次。
当敌方英雄的绞喉效果迭加到最大层数,或被诺克萨斯断头台击杀时,达瑞斯获得 诺克萨斯之力 ,持续 5 秒,给予 @f3@ 额外攻击伤害并直接对击中敌方造成最大绞喉迭加层数。"
tr "GeneratedTip_Passive_DariusHemoMarker_TooltipSimple" = "绞喉"
tr "GeneratedTip_Passive_DariusHemoMarker_TooltipWithExtendedBehaviorHint" = "绞喉当达瑞斯对敌方造成伤害时会使敌人流血,在 5 秒内对敌人造成 @f1@ (+@f2@) 物理伤害,最多可迭加 5 次。
当敌方英雄的绞喉效果迭加到最大层数,或被诺克萨斯断头台击杀时,达瑞斯获得 诺克萨斯之力 ,持续 5 秒,给予 @f3@ 额外攻击伤害并直接对击中敌方造成最大绞喉迭加层数。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_DianaPassive_Description" = "每第三次攻击会回复魔力并劈斩附近的敌人造成额外魔法伤害。在施放一个技能后,黛安娜接下来的 3 次攻击将获得攻速加成。"
tr "GeneratedTip_Passive_DianaPassive_DisplayName" = "银月之刃"
tr "GeneratedTip_Passive_DianaPassive_Tooltip" = "银月之刃每第三次攻击会储存 @ManaRestorePerCleave@ 魔力并劈斩附近的敌人造成额外 @CleaveDamage@ 魔法伤害。在施放一个技能后,黛安娜接下来的 @AttackCount@ 次攻击将获得 @Spell.DianaVortex:AttackSpeedTooltip@% 攻速。"
tr "GeneratedTip_Passive_DianaPassive_TooltipExtended" = "银月之刃每第三次攻击会储存 @ManaRestorePerCleave@ 魔力并劈斩附近的敌人造成额外 @CleaveDamage@ 魔法伤害。在施放一个技能后,黛安娜接下来的 @AttackCount@ 次攻击将获得 @Spell.DianaVortex:AttackSpeedTooltip@% 攻速。"
tr "GeneratedTip_Passive_DianaPassive_TooltipSimple" = "银月之刃"
tr "GeneratedTip_Passive_DianaPassive_TooltipWithExtendedBehaviorHint" = "银月之刃每第三次攻击会储存 @ManaRestorePerCleave@ 魔力并劈斩附近的敌人造成额外 @CleaveDamage@ 魔法伤害。在施放一个技能后,黛安娜接下来的 @AttackCount@ 次攻击将获得 @Spell.DianaVortex:AttackSpeedTooltip@% 攻速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_DravenPassive_Description" = "当达瑞文接住回旋飞斧、击杀士兵和野怪或破坏防御塔时将会获得粉丝的偶像崇拜,击杀敌方英雄让达瑞文根据他获得多少偶像崇拜来得到额外的金钱。"
tr "GeneratedTip_Passive_DravenPassive_DisplayName" = "瑞文联盟"
tr "GeneratedTip_Passive_DravenPassive_Tooltip" = "瑞文联盟达瑞文在接住回旋飞斧或是击杀士兵、野怪或防御塔时获得 1 层偶像叠层。连续击杀 6 只士兵且未漏接飞斧时将获得额外 2 层叠层。
达瑞文击杀一名敌方英雄时额外获得 @PassiveGoldBase@ 金钱,并消耗身上的偶像叠层,每层叠层提供 @PassiveGoldPerStack@ 金钱。
达瑞文死亡后将失去 @PercentOfStacksLost@% 偶像叠层。
已获得金钱总数:@DravenPassiveGoldEarned@
最高奖励:@DravenPassiveHighestBounty@"
tr "GeneratedTip_Passive_DravenPassive_TooltipExtended" = "瑞文联盟达瑞文在接住回旋飞斧或是击杀士兵、野怪或防御塔时获得 1 层偶像叠层。连续击杀 6 只士兵且未漏接飞斧时将获得额外 2 层叠层。
达瑞文击杀一名敌方英雄时额外获得 @PassiveGoldBase@ 金钱,并消耗身上的偶像叠层,每层叠层提供 @PassiveGoldPerStack@ 金钱。
达瑞文死亡后将失去 @PercentOfStacksLost@% 偶像叠层。
已获得金钱总数:@DravenPassiveGoldEarned@
最高奖励:@DravenPassiveHighestBounty@"
tr "GeneratedTip_Passive_DravenPassive_TooltipSimple" = "瑞文联盟"
tr "GeneratedTip_Passive_DravenPassive_TooltipWithExtendedBehaviorHint" = "瑞文联盟达瑞文在接住回旋飞斧或是击杀士兵、野怪或防御塔时获得 1 层偶像叠层。连续击杀 6 只士兵且未漏接飞斧时将获得额外 2 层叠层。
达瑞文击杀一名敌方英雄时额外获得 @PassiveGoldBase@ 金钱,并消耗身上的偶像叠层,每层叠层提供 @PassiveGoldPerStack@ 金钱。
达瑞文死亡后将失去 @PercentOfStacksLost@% 偶像叠层。
已获得金钱总数:@DravenPassiveGoldEarned@
最高奖励:@DravenPassiveHighestBounty@
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_ElisePassive_Description" = "人类型态:当伊莉丝的技能击中敌人时,增加一只休眠的狂乱蜘蛛。
蜘蛛形态:普攻造成额外的魔法伤害并回复伊莉丝的生命。"
tr "GeneratedTip_Passive_ElisePassive_DisplayName" = "蜘蛛女王"
tr "GeneratedTip_Passive_ElisePassive_Tooltip" = "蜘蛛女王人类型态: 当伊莉丝的技能命中敌人,增加一只休眠的狂乱蜘蛛 (最多 @f3@ 只)。
蜘蛛型态: 普通攻击造成额外 @f1@ (+@f2@) 魔法伤害并回复 @f4@ (+@f5@) 生命。"
tr "GeneratedTip_Passive_ElisePassive_TooltipExtended" = "蜘蛛女王人类型态: 当伊莉丝的技能命中敌人,增加一只休眠的狂乱蜘蛛 (最多 @f3@ 只)。
蜘蛛型态: 普通攻击造成额外 @f1@ (+@f2@) 魔法伤害并回复 @f4@ (+@f5@) 生命。"
tr "GeneratedTip_Passive_ElisePassive_TooltipSimple" = "蜘蛛女王"
tr "GeneratedTip_Passive_ElisePassive_TooltipWithExtendedBehaviorHint" = "蜘蛛女王人类型态: 当伊莉丝的技能命中敌人,增加一只休眠的狂乱蜘蛛 (最多 @f3@ 只)。
蜘蛛型态: 普通攻击造成额外 @f1@ (+@f2@) 魔法伤害并回复 @f4@ (+@f5@) 生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_EzrealPassive_Description" = "伊泽瑞尔的技能每次命中目标时都会使自身攻速提升,最多可叠加 5 次。"
tr "GeneratedTip_Passive_EzrealPassive_DisplayName" = "咒能高涨"
tr "GeneratedTip_Passive_EzrealPassive_Tooltip" = "咒能高涨伊泽瑞尔的技能命中一名目标时使自身攻速提升 @AttackSpeedPerStack.0*100@%,持续 @StackDuration@ 秒 (最多可叠加 @MaxStacks@ 次)。"
tr "GeneratedTip_Passive_EzrealPassive_TooltipExtended" = "咒能高涨伊泽瑞尔的技能命中一名目标时使自身攻速提升 @AttackSpeedPerStack.0*100@%,持续 @StackDuration@ 秒 (最多可叠加 @MaxStacks@ 次)。"
tr "GeneratedTip_Passive_EzrealPassive_TooltipSimple" = "咒能高涨"
tr "GeneratedTip_Passive_EzrealPassive_TooltipWithExtendedBehaviorHint" = "咒能高涨伊泽瑞尔的技能命中一名目标时使自身攻速提升 @AttackSpeedPerStack.0*100@%,持续 @StackDuration@ 秒 (最多可叠加 @MaxStacks@ 次)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_FioraPassive_Description" = "菲欧拉对附近一名敌方英雄发起挑战。她决定一个方向进行攻击。如果完成挑战,她会得到小量的奖励,并决定下一个方向。"
tr "GeneratedTip_Passive_FioraPassive_DisplayName" = "不屈斗魂"
tr "GeneratedTip_Passive_FioraPassive_Tooltip" = "不屈斗魂菲欧拉辨识出附近敌方英雄的 破绽。菲欧拉在攻击最后一个破绽或 15 秒后,会发现下一个破绽。
菲欧拉每次攻击一个破绽时,对目标造成相当于其 @PassiveDamageTotal@ 最大生命的真实伤害,并获得于 @MovementSpeedDuration@ 秒内消退的 @spell.FioraR:PercentMS@% 跑速加成,同时回复 @PassiveHealAmount@> 生命。"
tr "GeneratedTip_Passive_FioraPassive_TooltipExtended" = "不屈斗魂菲欧拉辨识出附近敌方英雄的 破绽。菲欧拉在攻击最后一个破绽或 15 秒后,会发现下一个破绽。
菲欧拉每次攻击一个破绽时,对目标造成相当于其 @PassiveDamageTotal@ 最大生命的真实伤害,并获得于 @MovementSpeedDuration@ 秒内消退的 @spell.FioraR:PercentMS@% 跑速加成,同时回复 @PassiveHealAmount@> 生命。"
tr "GeneratedTip_Passive_FioraPassive_TooltipSimple" = "不屈斗魂"
tr "GeneratedTip_Passive_FioraPassive_TooltipWithExtendedBehaviorHint" = "不屈斗魂菲欧拉辨识出附近敌方英雄的 破绽。菲欧拉在攻击最后一个破绽或 15 秒后,会发现下一个破绽。
菲欧拉每次攻击一个破绽时,对目标造成相当于其 @PassiveDamageTotal@ 最大生命的真实伤害,并获得于 @MovementSpeedDuration@ 秒内消退的 @spell.FioraR:PercentMS@% 跑速加成,同时回复 @PassiveHealAmount@> 生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_FizzPassive_Description" = "飞斯在移动时可以穿过单位,且从所有来源所受到的伤害都会减免一个固定数值"
tr "GeneratedTip_Passive_FizzPassive_DisplayName" = "灵巧海族"
tr "GeneratedTip_Passive_FizzPassive_Tooltip" = "灵巧海族飞斯在移动时可以穿过单位并减少所有来源的伤害 @DamageReductionCalc@。
伤害不能减少超过 @DamageReductionMax*100@%。"
tr "GeneratedTip_Passive_FizzPassive_TooltipExtended" = "灵巧海族飞斯在移动时可以穿过单位并减少所有来源的伤害 @DamageReductionCalc@。
伤害不能减少超过 @DamageReductionMax*100@%。"
tr "GeneratedTip_Passive_FizzPassive_TooltipSimple" = "灵巧海族"
tr "GeneratedTip_Passive_FizzPassive_TooltipWithExtendedBehaviorHint" = "灵巧海族飞斯在移动时可以穿过单位并减少所有来源的伤害 @DamageReductionCalc@。
伤害不能减少超过 @DamageReductionMax*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_GalioPassive_Description" = "每过几秒加里欧下一次的普攻即可对范围内敌人造成魔法伤害。"
tr "GeneratedTip_Passive_GalioPassive_DisplayName" = "护国意志"
tr "GeneratedTip_Passive_GalioPassive_Tooltip" = "护国意志%i:cooldown% @PassiveCooldownModified@ 秒加里欧的下次普攻对周围敌人造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_GalioPassive_TooltipExtended" = "护国意志%i:cooldown% @PassiveCooldownModified@ 秒加里欧的下次普攻对周围敌人造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_GalioPassive_TooltipSimple" = "护国意志%i:cooldown% @PassiveCooldownModified@ 秒"
tr "GeneratedTip_Passive_GalioPassive_TooltipWithExtendedBehaviorHint" = "护国意志%i:cooldown% @PassiveCooldownModified@ 秒加里欧的下次普攻对周围敌人造成 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_GangplankPassive_Description" = "每隔几秒,刚普朗克的近战攻击会燃烧对手。"
tr "GeneratedTip_Passive_GangplankPassive_DisplayName" = "烈火审判"
tr "GeneratedTip_Passive_GangplankPassive_Tooltip" = "烈火审判每 @Cooldown@ 秒,刚普朗克点燃他的利刃,使他的下次近战攻击燃烧目标,在 @DoTDuration@ 秒内造成 @TotalDamage@ 额外真实伤害(对防御塔伤害为二分之一),并获得 @MoveSpeed*100@% 移动速度,持续 @MoveSpeedDuration@ 秒。
摧毁火药桶会重置烈火审判,同时获得跑速加成。
枪火谈判不会触发烈火审判效果。"
tr "GeneratedTip_Passive_GangplankPassive_TooltipExtended" = "烈火审判每 @Cooldown@ 秒,刚普朗克点燃他的利刃,使他的下次近战攻击燃烧目标,在 @DoTDuration@ 秒内造成 @TotalDamage@ 额外真实伤害(对防御塔伤害为二分之一),并获得 @MoveSpeed*100@% 移动速度,持续 @MoveSpeedDuration@ 秒。
摧毁火药桶会重置烈火审判,同时获得跑速加成。
枪火谈判不会触发烈火审判效果。"
tr "GeneratedTip_Passive_GangplankPassive_TooltipSimple" = "烈火审判"
tr "GeneratedTip_Passive_GangplankPassive_TooltipWithExtendedBehaviorHint" = "烈火审判每 @Cooldown@ 秒,刚普朗克点燃他的利刃,使他的下次近战攻击燃烧目标,在 @DoTDuration@ 秒内造成 @TotalDamage@ 额外真实伤害(对防御塔伤害为二分之一),并获得 @MoveSpeed*100@% 移动速度,持续 @MoveSpeedDuration@ 秒。
摧毁火药桶会重置烈火审判,同时获得跑速加成。
枪火谈判不会触发烈火审判效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_GarenPassive_Description" = "如果盖伦近期内未受到伤害或是被敌人的技能影响的话,每秒将会回复一定比例的总生命。"
tr "GeneratedTip_Passive_GarenPassive_DisplayName" = "坚韧"
tr "GeneratedTip_Passive_GarenPassive_Tooltip" = "坚韧如果盖伦 @DamageTimer@ 秒内未受到伤害或是被敌方技能影响的话,他会每 5 秒回复 @RegenCalc@ 他的最大生命值。
小兵和非史诗野怪将不会中断坚韧的效果。"
tr "GeneratedTip_Passive_GarenPassive_TooltipExtended" = "坚韧如果盖伦 @DamageTimer@ 秒内未受到伤害或是被敌方技能影响的话,他会每 5 秒回复 @RegenCalc@ 他的最大生命值。
小兵和非史诗野怪将不会中断坚韧的效果。"
tr "GeneratedTip_Passive_GarenPassive_TooltipSimple" = "坚韧"
tr "GeneratedTip_Passive_GarenPassive_TooltipWithExtendedBehaviorHint" = "坚韧如果盖伦 @DamageTimer@ 秒内未受到伤害或是被敌方技能影响的话,他会每 5 秒回复 @RegenCalc@ 他的最大生命值。
小兵和非史诗野怪将不会中断坚韧的效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_HeimerdingerPassive_Description" = ""
tr "GeneratedTip_Passive_HeimerdingerPassive_DisplayName" = "海克斯亲合性"
tr "GeneratedTip_Passive_HeimerdingerPassive_Tooltip" = "海克斯亲合性汉默丁格在友方防御塔及炮台附近时获得 @MovementSpeed.0*100@% 额外跑速。"
tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipExtended" = "海克斯亲合性汉默丁格在友方防御塔及炮台附近时获得 @MovementSpeed.0*100@% 额外跑速。"
tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipSimple" = "海克斯亲合性"
tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipWithExtendedBehaviorHint" = "海克斯亲合性汉默丁格在友方防御塔及炮台附近时获得 @MovementSpeed.0*100@% 额外跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_IllaoiPassive_Description" = "伊罗旖和她制造的 宿主在邻近的不可穿越地形召唤出触手,触手会向灵魂、 宿主和严酷考验的受害者击打。触手对击中的敌方造成物理伤害,若击中敌方英雄,则会回复伊罗旖的生命。"
tr "GeneratedTip_Passive_IllaoiPassive_DisplayName" = "远古预言"
tr "GeneratedTip_Passive_IllaoiPassive_Tooltip" = "远古预言伊罗旖使神灵现身,如果附近没有其他触手存在的话,在附近无法穿越的地形召唤出一个触手。(@SpawnCD@ 秒冷却时间)。触手将不会自主攻击, 但伊罗旖的技能会触发其 鞭打 效果。
鞭打 将造成 @f1.0@ (+@f2.0@) (+@f5.0@) 物理伤害。若 鞭打 一名或多名敌方英雄, 伊罗旖回复 @MissingHPPercentHeal*100@% 失去生命。
若敌人同时被多只触手鞭打,第一只触手之后的鞭打只会造成 50% 的伤害。
触手会随伊罗旖的技能反应,并持续到被击杀或闲置 @TentacleDisabledLifetime@ 秒后为止。"
tr "GeneratedTip_Passive_IllaoiPassive_TooltipExtended" = "远古预言伊罗旖使神灵现身,如果附近没有其他触手存在的话,在附近无法穿越的地形召唤出一个触手。(@SpawnCD@ 秒冷却时间)。触手将不会自主攻击, 但伊罗旖的技能会触发其 鞭打 效果。
鞭打 将造成 @f1.0@ (+@f2.0@) (+@f5.0@) 物理伤害。若 鞭打 一名或多名敌方英雄, 伊罗旖回复 @MissingHPPercentHeal*100@% 失去生命。
若敌人同时被多只触手鞭打,第一只触手之后的鞭打只会造成 50% 的伤害。
触手会随伊罗旖的技能反应,并持续到被击杀或闲置 @TentacleDisabledLifetime@ 秒后为止。"
tr "GeneratedTip_Passive_IllaoiPassive_TooltipSimple" = "远古预言"
tr "GeneratedTip_Passive_IllaoiPassive_TooltipWithExtendedBehaviorHint" = "远古预言伊罗旖使神灵现身,如果附近没有其他触手存在的话,在附近无法穿越的地形召唤出一个触手。(@SpawnCD@ 秒冷却时间)。触手将不会自主攻击, 但伊罗旖的技能会触发其 鞭打 效果。
鞭打 将造成 @f1.0@ (+@f2.0@) (+@f5.0@) 物理伤害。若 鞭打 一名或多名敌方英雄, 伊罗旖回复 @MissingHPPercentHeal*100@% 失去生命。
若敌人同时被多只触手鞭打,第一只触手之后的鞭打只会造成 50% 的伤害。
触手会随伊罗旖的技能反应,并持续到被击杀或闲置 @TentacleDisabledLifetime@ 秒后为止。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_IreliaPassive_Description" = "伊瑞莉雅使用技能击中敌人时获得可以叠加的攻速加成。达最大层数时将对目标造成额外伤害。"
tr "GeneratedTip_Passive_IreliaPassive_DisplayName" = "爱欧尼亚狂热"
tr "GeneratedTip_Passive_IreliaPassive_Tooltip" = "爱欧尼亚狂热伊瑞莉雅的技能命中敌人时获得一层爱欧尼亚狂热,持续 @BuffDuration@ 秒。每层叠加提供 @SingleStackAS@% 攻速。
达最大 (@MaxStacks@) 层数时,爱欧尼亚狂热将使伊瑞莉雅的普攻额外造成 @OnHitBonus@ 魔法伤害。
伊瑞莉雅每次攻击一名敌方英雄或大型野怪都会刷新爱欧尼亚狂热的持续时间。
若技能击中多名敌方英雄将一次累积多层叠层。"
tr "GeneratedTip_Passive_IreliaPassive_TooltipExtended" = "爱欧尼亚狂热伊瑞莉雅的技能命中敌人时获得一层爱欧尼亚狂热,持续 @BuffDuration@ 秒。每层叠加提供 @SingleStackAS@% 攻速。
达最大 (@MaxStacks@) 层数时,爱欧尼亚狂热将使伊瑞莉雅的普攻额外造成 @OnHitBonus@ 魔法伤害。
伊瑞莉雅每次攻击一名敌方英雄或大型野怪都会刷新爱欧尼亚狂热的持续时间。
若技能击中多名敌方英雄将一次累积多层叠层。"
tr "GeneratedTip_Passive_IreliaPassive_TooltipSimple" = "爱欧尼亚狂热"
tr "GeneratedTip_Passive_IreliaPassive_TooltipWithExtendedBehaviorHint" = "爱欧尼亚狂热伊瑞莉雅的技能命中敌人时获得一层爱欧尼亚狂热,持续 @BuffDuration@ 秒。每层叠加提供 @SingleStackAS@% 攻速。
达最大 (@MaxStacks@) 层数时,爱欧尼亚狂热将使伊瑞莉雅的普攻额外造成 @OnHitBonus@ 魔法伤害。
伊瑞莉雅每次攻击一名敌方英雄或大型野怪都会刷新爱欧尼亚狂热的持续时间。
若技能击中多名敌方英雄将一次累积多层叠层。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_Description" = "嘉文的第一次普攻将会根据敌方现在的生命对他们造成额外物理伤害。此效果在数秒内,无法对同个敌人再次使用。"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_DisplayName" = "战争律动"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_Tooltip" = "战争律动对敌人的首次普攻造成相当于目标 @f2@% 当前生命的额外物理伤害(最多 @MaximumCadenceDamage@ 伤害)。此效果 @f1@ 秒内无法作用在同一名敌人身上。"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipExtended" = "战争律动对敌人的首次普攻造成相当于目标 @f2@% 当前生命的额外物理伤害(最多 @MaximumCadenceDamage@ 伤害)。此效果 @f1@ 秒内无法作用在同一名敌人身上。"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipSimple" = "战争律动"
tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipWithExtendedBehaviorHint" = "战争律动对敌人的首次普攻造成相当于目标 @f2@% 当前生命的额外物理伤害(最多 @MaximumCadenceDamage@ 伤害)。此效果 @f1@ 秒内无法作用在同一名敌人身上。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_KaisaPassive_Description" = "凯莎的普攻会迭加电浆印记,造成逐渐提高的额外魔法伤害。友军的控场技能也会迭加电浆印记的层数。此外,凯莎能透过她购买的道具来进化她的基础技能,以获得更多强力的效果。"
tr "GeneratedTip_Passive_KaisaPassive_DisplayName" = "二阶虫甲"
tr "GeneratedTip_Passive_KaisaPassive_Tooltip" = "二阶虫甲腐蚀伤疤 - 凯莎的普攻会迭加电浆印记,持续 @PDuration@ 秒,并额外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每层迭加) 魔法伤害。迭加至 @PMaxStacks@ 层时,凯莎的攻击将触发电浆印记,额外造成等同于 (+@PExecuteAPRatioTooltip@) 目标已损失生命的伤害 (对野怪最多造成 @PDamageCap@ 伤害)。
友军对敌方英雄的控场技能也将迭加 @PAllyStacks@ 层电浆印记。
生物兵器 - 虚空生物寄生的虫甲将随着凯莎选择的伤害类型而改变,根据她所拥有的道具和英雄等级所赋予的永久数值来进化她的技能。"
tr "GeneratedTip_Passive_KaisaPassive_TooltipExtended" = "二阶虫甲腐蚀伤疤 - 凯莎的普攻会迭加电浆印记,持续 @PDuration@ 秒,并额外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每层迭加) 魔法伤害。迭加至 @PMaxStacks@ 层时,凯莎的攻击将触发电浆印记,额外造成等同于 (+@PExecuteAPRatioTooltip@) 目标已损失生命的伤害 (对野怪最多造成 @PDamageCap@ 伤害)。
友军对敌方英雄的控场技能也将迭加 @PAllyStacks@ 层电浆印记。
生物兵器 - 虚空生物寄生的虫甲将随着凯莎选择的伤害类型而改变,根据她所拥有的道具和英雄等级所赋予的永久数值来进化她的技能。"
tr "GeneratedTip_Passive_KaisaPassive_TooltipSimple" = "二阶虫甲"
tr "GeneratedTip_Passive_KaisaPassive_TooltipWithExtendedBehaviorHint" = "二阶虫甲腐蚀伤疤 - 凯莎的普攻会迭加电浆印记,持续 @PDuration@ 秒,并额外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每层迭加) 魔法伤害。迭加至 @PMaxStacks@ 层时,凯莎的攻击将触发电浆印记,额外造成等同于 (+@PExecuteAPRatioTooltip@) 目标已损失生命的伤害 (对野怪最多造成 @PDamageCap@ 伤害)。
友军对敌方英雄的控场技能也将迭加 @PAllyStacks@ 层电浆印记。
生物兵器 - 虚空生物寄生的虫甲将随着凯莎选择的伤害类型而改变,根据她所拥有的道具和英雄等级所赋予的永久数值来进化她的技能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_KatarinaPassive_Description" = "任何被卡特莲娜伤害过的英雄在近期内死亡,她剩下的技能冷却时间会显著地减少。
如果卡特莲娜捡起 匕首,她会利用它来切裂周遭敌人,造成魔法伤害。"
tr "GeneratedTip_Passive_KatarinaPassive_DisplayName" = "贪婪"
tr "GeneratedTip_Passive_KatarinaPassive_Tooltip" = "贪婪当卡特莲娜的敌人在她被攻击后的 @ResetWindow@ 秒内死亡,她所有技能的冷却时间降低 @ResetCDR@ 秒。
如果卡特莲娜捡起匕首,她可以利用匕首来切裂周遭敌人,造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_KatarinaPassive_TooltipExtended" = "贪婪当卡特莲娜的敌人在她被攻击后的 @ResetWindow@ 秒内死亡,她所有技能的冷却时间降低 @ResetCDR@ 秒。
如果卡特莲娜捡起匕首,她可以利用匕首来切裂周遭敌人,造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_KatarinaPassive_TooltipSimple" = "贪婪"
tr "GeneratedTip_Passive_KatarinaPassive_TooltipWithExtendedBehaviorHint" = "贪婪当卡特莲娜的敌人在她被攻击后的 @ResetWindow@ 秒内死亡,她所有技能的冷却时间降低 @ResetCDR@ 秒。
如果卡特莲娜捡起匕首,她可以利用匕首来切裂周遭敌人,造成 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_KaylePassive_Description" = "凯尔提升等级和消耗技能点数时,她的攻击将因为天界的祝福而强化。凯尔的双翼将燃起圣焰,使她逐渐获得攻速、移动速度和普攻溢散效果。"
tr "GeneratedTip_Passive_KaylePassive_DisplayName" = "圣域之梯"
tr "GeneratedTip_Passive_KaylePassive_Tooltip" = "圣域之梯凯尔的攻击会随着她提升等级和花费技能点数而进入下一阶段。
- 等级 @LevelForPassiveRank0@ - 狂热: 进行普攻时提升 @EnrageASPerStack*100@% 攻速,持续 @EnrageDuration@ 秒,最多可迭加 5 次。达最大层数时凯尔进入圣颂状态,获得 @MSTowardsEnemy*100@% 跑速。
- 等级 @LevelForPassiveRank1@ - 转生:普攻射程提升至 @UpgradedAttackRange@。
- 等级 @LevelForPassiveRank2@ - 炽烈: 圣颂状态下的普攻可发射圣焰,对目标造成 @Spell.KayleE:EPassiveTotalDamage@ 魔法伤害。
- 等级 @LevelForPassiveRank3@ - 超然: 永久转变成圣颂状态。攻击距离提升至 @FinalAttackRange@。
"
tr "GeneratedTip_Passive_KaylePassive_TooltipExtended" = "圣域之梯{{ Spell_KaylePassive_Tooltip }}
圣焰可施加法术效果并造成暴击。它的伤害取决于 [E] {{Spell_KayleE_Name}}的技能等级。"
tr "GeneratedTip_Passive_KaylePassive_TooltipSimple" = "圣域之梯"
tr "GeneratedTip_Passive_KaylePassive_TooltipWithExtendedBehaviorHint" = "圣域之梯凯尔的攻击会随着她提升等级和花费技能点数而进入下一阶段。
- 等级 @LevelForPassiveRank0@ - 狂热: 进行普攻时提升 @EnrageASPerStack*100@% 攻速,持续 @EnrageDuration@ 秒,最多可迭加 5 次。达最大层数时凯尔进入圣颂状态,获得 @MSTowardsEnemy*100@% 跑速。
- 等级 @LevelForPassiveRank1@ - 转生:普攻射程提升至 @UpgradedAttackRange@。
- 等级 @LevelForPassiveRank2@ - 炽烈: 圣颂状态下的普攻可发射圣焰,对目标造成 @Spell.KayleE:EPassiveTotalDamage@ 魔法伤害。
- 等级 @LevelForPassiveRank3@ - 超然: 永久转变成圣颂状态。攻击距离提升至 @FinalAttackRange@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_KaynPassive_Description" = "慨影挥舞着古老的武器,同时不断与寄宿于武器之中的冥血族人勒哈斯特争夺身体的控制权。不是 冥血族人 获胜,要不就是慨影会压制住勒哈斯特并变为 诡影刺客。
冥血族裔: 使用技能对英雄造成伤害时,回复相当于一部份技能伤害的生命。
诡影刺客: 与敌方英雄战斗的前几秒内会造成额外伤害。"
tr "GeneratedTip_Passive_KaynPassive_DisplayName" = "冥血罪鐮"
tr "GeneratedTip_Passive_KaynPassive_Tooltip" = "冥血罪鐮{{ game_spell_Kayn_P_main_@f1@ }}"
tr "GeneratedTip_Passive_KaynPassive_TooltipExtended" = "冥血罪鐮{{ game_spell_Kayn_P_main_@f1@ }}"
tr "GeneratedTip_Passive_KaynPassive_TooltipSimple" = "冥血罪鐮"
tr "GeneratedTip_Passive_KaynPassive_TooltipWithExtendedBehaviorHint" = "冥血罪鐮{{ game_spell_Kayn_P_main_@f1@ }}
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_KhazixPassive_Description" = "标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。
敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成额外魔法伤害并缓速他们数秒。"
tr "GeneratedTip_Passive_KhazixPassive_DisplayName" = "暗影杀机"
tr "GeneratedTip_Passive_KhazixPassive_Tooltip" = "暗影杀机标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。
敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成 @f1@ (+@f2@) 额外魔法伤害并缓速他们 @f3@% ,持续 2 秒。"
tr "GeneratedTip_Passive_KhazixPassive_TooltipExtended" = "暗影杀机标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。
敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成 @f1@ (+@f2@) 额外魔法伤害并缓速他们 @f3@% ,持续 2 秒。"
tr "GeneratedTip_Passive_KhazixPassive_TooltipSimple" = "暗影杀机"
tr "GeneratedTip_Passive_KhazixPassive_TooltipWithExtendedBehaviorHint" = "暗影杀机标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。
敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成 @f1@ (+@f2@) 额外魔法伤害并缓速他们 @f3@% ,持续 2 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_LeonaSunlightPassive_Description" = "雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 1.5 秒。当我军英雄攻击该目标时,可以利用太阳之力造成额外魔法伤害。"
tr "GeneratedTip_Passive_LeonaSunlightPassive_DisplayName" = "烈阳之力"
tr "GeneratedTip_Passive_LeonaSunlightPassive_Tooltip" = "烈阳之力雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 @MarkDuration@ 秒。当我军英雄攻击这些敌人时,可以利用太阳之力造成一个额外 @TotalDamage@ 的魔法伤害。"
tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipExtended" = "烈阳之力雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 @MarkDuration@ 秒。当我军英雄攻击这些敌人时,可以利用太阳之力造成一个额外 @TotalDamage@ 的魔法伤害。"
tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipSimple" = "烈阳之力"
tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipWithExtendedBehaviorHint" = "烈阳之力雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 @MarkDuration@ 秒。当我军英雄攻击这些敌人时,可以利用太阳之力造成一个额外 @TotalDamage@ 的魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_LissandraPassive_Description" = "一名敌方英雄在丽珊卓周围死亡时,其将重生为霜之奴仆。霜之奴仆会缓速附近敌人并在延迟后碎裂,对周围目标造成魔法伤害。"
tr "GeneratedTip_Passive_LissandraPassive_DisplayName" = "寒霜霸权"
tr "GeneratedTip_Passive_LissandraPassive_Tooltip" = "寒霜霸权一名敌方英雄在丽珊卓周围死亡时,其将重生为霜之奴仆。
霜之奴仆会搜索附近尚生还的敌人,接近后使目标跑速减少 @MoveSpeedMod*-100@%。在 @ExplosionDelay@ 秒后霜之奴仆会碎裂,并对目标造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_LissandraPassive_TooltipExtended" = "寒霜霸权一名敌方英雄在丽珊卓周围死亡时,其将重生为霜之奴仆。
霜之奴仆会搜索附近尚生还的敌人,接近后使目标跑速减少 @MoveSpeedMod*-100@%。在 @ExplosionDelay@ 秒后霜之奴仆会碎裂,并对目标造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_LissandraPassive_TooltipSimple" = "寒霜霸权"
tr "GeneratedTip_Passive_LissandraPassive_TooltipWithExtendedBehaviorHint" = "寒霜霸权一名敌方英雄在丽珊卓周围死亡时,其将重生为霜之奴仆。
霜之奴仆会搜索附近尚生还的敌人,接近后使目标跑速减少 @MoveSpeedMod*-100@%。在 @ExplosionDelay@ 秒后霜之奴仆会碎裂,并对目标造成 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_LucianPassive_Description" = "每使用一个技能时,路西恩的下次普攻会攻击 2 次。"
tr "GeneratedTip_Passive_LucianPassive_DisplayName" = "光之猎手"
tr "GeneratedTip_Passive_LucianPassive_Tooltip" = "光之猎手每次施放技能后,路西恩的下一次普攻将可以攻击 2 次。
第二下攻击将会对敌方英雄与建筑物造成 @TotalDamage@ 物理攻击,触发命中效果,并在暴击时造成 @CritDamage@ 伤害。小兵会从第二发的攻击中承受 @MinionDamage@ 物理伤害,并在暴击时提升至 @MinionCritDamage@ 伤害。"
tr "GeneratedTip_Passive_LucianPassive_TooltipExtended" = "光之猎手每次施放技能后,路西恩的下一次普攻将可以攻击 2 次。
第二下攻击将会对敌方英雄与建筑物造成 @TotalDamage@ 物理攻击,触发命中效果,并在暴击时造成 @CritDamage@ 伤害。小兵会从第二发的攻击中承受 @MinionDamage@ 物理伤害,并在暴击时提升至 @MinionCritDamage@ 伤害。"
tr "GeneratedTip_Passive_LucianPassive_TooltipSimple" = "光之猎手"
tr "GeneratedTip_Passive_LucianPassive_TooltipWithExtendedBehaviorHint" = "光之猎手每次施放技能后,路西恩的下一次普攻将可以攻击 2 次。
第二下攻击将会对敌方英雄与建筑物造成 @TotalDamage@ 物理攻击,触发命中效果,并在暴击时造成 @CritDamage@ 伤害。小兵会从第二发的攻击中承受 @MinionDamage@ 物理伤害,并在暴击时提升至 @MinionCritDamage@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_LuluPassive_Description" = "皮克斯协助附身的友军,用魔法能量进行火力支援。这些飞弹拥有自动导向功能,但会被其他单位所阻挡。"
tr "GeneratedTip_Passive_LuluPassive_DisplayName" = "皮克斯, 守护妖精"
tr "GeneratedTip_Passive_LuluPassive_Tooltip" = "皮克斯, 守护妖精皮克斯对露璐攻击的目标发射三枚魔法弹,总共会造成 @CombinedDamage@ 魔法伤害。
这些魔法弹会自动追踪目标,不过会遭受其他单位的阻挡。"
tr "GeneratedTip_Passive_LuluPassive_TooltipExtended" = "皮克斯, 守护妖精皮克斯对露璐攻击的目标发射三枚魔法弹,总共会造成 @CombinedDamage@ 魔法伤害。
这些魔法弹会自动追踪目标,不过会遭受其他单位的阻挡。"
tr "GeneratedTip_Passive_LuluPassive_TooltipSimple" = "皮克斯, 守护妖精"
tr "GeneratedTip_Passive_LuluPassive_TooltipWithExtendedBehaviorHint" = "皮克斯, 守护妖精皮克斯对露璐攻击的目标发射三枚魔法弹,总共会造成 @CombinedDamage@ 魔法伤害。
这些魔法弹会自动追踪目标,不过会遭受其他单位的阻挡。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_LuxIlluminationPassive_Description" = "拉克丝的伤害技能标记目标 6 秒。拉克丝的下次攻击引燃敌人,对目标造成额外魔法伤害(取决于拉克丝的等级)。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_DisplayName" = "光芒四射"
tr "GeneratedTip_Passive_LuxIlluminationPassive_Tooltip" = "光芒四射受到伤害技能的影响,敌人将被光芒标记 6 秒。拉克丝的下次普通攻击会消耗光芒,造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipExtended" = "光芒四射受到伤害技能的影响,敌人将被光芒标记 6 秒。拉克丝的下次普通攻击会消耗光芒,造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipSimple" = "光芒四射受到伤害技能的影响,敌人将被光芒标记。
拉克丝的下次基础攻击会消耗光芒,造成额外伤害。"
tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipWithExtendedBehaviorHint" = "光芒四射受到伤害技能的影响,敌人将被光芒标记 6 秒。拉克丝的下次普通攻击会消耗光芒,造成 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_ManaBarrierIcon_Description" = "布里茨的血量过低时会根据他的魔力获得一个护盾。"
tr "GeneratedTip_Passive_ManaBarrierIcon_DisplayName" = "法力屏障"
tr "GeneratedTip_Passive_ManaBarrierIcon_Tooltip" = "法力屏障每过 90 秒,只要布里茨的血量低于 @HealthThreshold*100@% 便可启动法力屏障,创造一个相当于其 @ManaPercent*100@% 最大魔力的护盾,最多持续 10 秒。"
tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipExtended" = "法力屏障每过 90 秒,只要布里茨的血量低于 @HealthThreshold*100@% 便可启动法力屏障,创造一个相当于其 @ManaPercent*100@% 最大魔力的护盾,最多持续 10 秒。"
tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipSimple" = "法力屏障"
tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipWithExtendedBehaviorHint" = "法力屏障每过 90 秒,只要布里茨的血量低于 @HealthThreshold*100@% 便可启动法力屏障,创造一个相当于其 @ManaPercent*100@% 最大魔力的护盾,最多持续 10 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_MasterYiPassive_Description" = "易大师每几次的连续普攻,就会同时对目标进行 2 次打击。"
tr "GeneratedTip_Passive_MasterYiPassive_DisplayName" = "双重打击"
tr "GeneratedTip_Passive_MasterYiPassive_Tooltip" = "双重打击易大师每第 @AttackCount@ 次攻击,将进行双重打击。第二次攻击将造成 @TotalDamage@ 伤害。"
tr "GeneratedTip_Passive_MasterYiPassive_TooltipExtended" = "双重打击易大师每第 @AttackCount@ 次攻击,将进行双重打击。第二次攻击将造成 @TotalDamage@ 伤害。"
tr "GeneratedTip_Passive_MasterYiPassive_TooltipSimple" = "双重打击第 4 下普攻会攻击 2 次。"
tr "GeneratedTip_Passive_MasterYiPassive_TooltipWithExtendedBehaviorHint" = "双重打击易大师每第 @AttackCount@ 次攻击,将进行双重打击。第二次攻击将造成 @TotalDamage@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_MissFortunePassive_Description" = "每当好运姐普攻新的目标时,造成额外物理伤害。"
tr "GeneratedTip_Passive_MissFortunePassive_DisplayName" = "爱的拍拍"
tr "GeneratedTip_Passive_MissFortunePassive_Tooltip" = "爱的拍拍好运姐在攻击新目标时,普攻造成 @TotalDamage@ 额外物理伤害。目标为士兵时伤害减半(@MinionDamage@)。"
tr "GeneratedTip_Passive_MissFortunePassive_TooltipExtended" = "爱的拍拍好运姐在攻击新目标时,普攻造成 @TotalDamage@ 额外物理伤害。目标为士兵时伤害减半(@MinionDamage@)。"
tr "GeneratedTip_Passive_MissFortunePassive_TooltipSimple" = "爱的拍拍"
tr "GeneratedTip_Passive_MissFortunePassive_TooltipWithExtendedBehaviorHint" = "爱的拍拍好运姐在攻击新目标时,普攻造成 @TotalDamage@ 额外物理伤害。目标为士兵时伤害减半(@MinionDamage@)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_MordekaiserPassive_Description" = "魔斗凯萨在对英雄使出三次攻击或技能之后获得一个强力的伤害灵气和移动速度。"
tr "GeneratedTip_Passive_MordekaiserPassive_DisplayName" = "暗崛"
tr "GeneratedTip_Passive_MordekaiserPassive_Tooltip" = "暗崛对英雄或野怪使用三次技能或普攻后,魔斗凯萨将以他为中心,每秒对身边的单位造成 @AuraDamagePerStack@ + @PercentHealthForAura@% 他们最大生命的伤害并获得 @PassiveMovementSpeed@ 跑速。
魔斗凯萨的普攻也将造成等同于他 @PercentAPAddedToAutos*100@% 魔法攻击 (@BonusAPAuto@) 的额外魔法伤害。"
tr "GeneratedTip_Passive_MordekaiserPassive_TooltipExtended" = "暗崛在对英雄或野怪的 3 次普攻或技能后,魔斗凯萨每秒将造成围绕着他的 @AuraDamagePerStack@ + @PercentHealthForAura@% 他们最大生命的伤害并获得 @PassiveMovementSpeed@ 跑速。
魔斗凯萨的普攻也将造成 @PercentAPAddedToAutos*100@% 魔法攻击 (@BonusAPAuto@) 的额外魔法伤害。
灵气和跑速加成将维持 @CombatTrackingDuration@ 秒且每次魔斗凯萨用普攻或技能命中英雄 / 野怪都会刷新该持续时间。"
tr "GeneratedTip_Passive_MordekaiserPassive_TooltipSimple" = "暗崛"
tr "GeneratedTip_Passive_MordekaiserPassive_TooltipWithExtendedBehaviorHint" = "暗崛对英雄或野怪使用三次技能或普攻后,魔斗凯萨将以他为中心,每秒对身边的单位造成 @AuraDamagePerStack@ + @PercentHealthForAura@% 他们最大生命的伤害并获得 @PassiveMovementSpeed@ 跑速。
魔斗凯萨的普攻也将造成等同于他 @PercentAPAddedToAutos*100@% 魔法攻击 (@BonusAPAuto@) 的额外魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_MorganaPassive_Description" = "魔甘娜汲取敌人的灵魂,对敌方英雄、大型士兵和大型野怪造成伤害时回复自身生命。"
tr "GeneratedTip_Passive_MorganaPassive_DisplayName" = "灵魂虹吸"
tr "GeneratedTip_Passive_MorganaPassive_Tooltip" = "灵魂虹吸魔甘娜的技能对敌方英雄、大型士兵及野怪造成伤害时,会使她回复相当于 20% 伤害量的生命。"
tr "GeneratedTip_Passive_MorganaPassive_TooltipExtended" = "灵魂虹吸魔甘娜的技能对敌方英雄、大型士兵及野怪造成伤害时,会使她回复相当于 20% 伤害量的生命。"
tr "GeneratedTip_Passive_MorganaPassive_TooltipSimple" = "灵魂虹吸"
tr "GeneratedTip_Passive_MorganaPassive_TooltipWithExtendedBehaviorHint" = "灵魂虹吸魔甘娜的技能对敌方英雄、大型士兵及野怪造成伤害时,会使她回复相当于 20% 伤害量的生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_NautilusPassive_Description" = "纳帝鲁斯的普通攻击造成提高的物理伤害并且短暂定身他的目标。此效果在数秒内无法对同一目标再次触发。"
tr "GeneratedTip_Passive_NautilusPassive_DisplayName" = "沉重打击"
tr "GeneratedTip_Passive_NautilusPassive_Tooltip" = "沉重打击纳帝鲁斯的首次攻击对一个目标造成 @TotalDamageTooltip@ 物理伤害 并会定身目标 @RootDuration@ 秒。
此效果在 @PerTargetCD@ 秒内无法对同一目标再次触发。"
tr "GeneratedTip_Passive_NautilusPassive_TooltipExtended" = "沉重打击纳帝鲁斯的首次攻击对一个目标造成 @TotalDamageTooltip@ 物理伤害 并会定身目标 @RootDuration@ 秒。
此效果在 @PerTargetCD@ 秒内无法对同一目标再次触发。"
tr "GeneratedTip_Passive_NautilusPassive_TooltipSimple" = "沉重打击"
tr "GeneratedTip_Passive_NautilusPassive_TooltipWithExtendedBehaviorHint" = "沉重打击纳帝鲁斯的首次攻击对一个目标造成 @TotalDamageTooltip@ 物理伤害 并会定身目标 @RootDuration@ 秒。
此效果在 @PerTargetCD@ 秒内无法对同一目标再次触发。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_NeekoPassive_Description" = "妮可可以让自己看起来像一名友军英雄。受到敌方英雄的伤害或施放伤害性技能都会打破该伪装。"
tr "GeneratedTip_Passive_NeekoPassive_DisplayName" = "原生模影"
tr "GeneratedTip_Passive_NeekoPassive_Tooltip" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒妮可能将自己伪装成一名友军。来自英雄的直接伤害或是自己施放一个伤害性的技能都将打破该伪装。"
tr "GeneratedTip_Passive_NeekoPassive_TooltipExtended" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒妮可能将自己伪装成一名友军。来自英雄的直接伤害或是自己施放一个伤害性的技能都将打破该伪装。"
tr "GeneratedTip_Passive_NeekoPassive_TooltipSimple" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒"
tr "GeneratedTip_Passive_NeekoPassive_TooltipWithExtendedBehaviorHint" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒妮可能将自己伪装成一名友军。来自英雄的直接伤害或是自己施放一个伤害性的技能都将打破该伪装。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_NocturneP_Description" = "每过数秒,夜曲的下次攻击会袭击周遭敌人,造成额外物理伤害,并且回复自身生命值。
夜曲的普攻会减少其冷却时间。"
tr "GeneratedTip_Passive_NocturneP_DisplayName" = "闇影幽刃"
tr "GeneratedTip_Passive_NocturneP_Tooltip" = "闇影幽刃每 @Cooldown@ 秒,夜曲的下次攻击将会对周遭敌方造成 @TotalDamageNoCrit@ 物理伤害,每击中一个目标可以回复自己 @TotalHealing@ 生命。
夜曲的普攻能够降低此技能冷却时间 @AACDR@ 秒(对英雄则降低 @AAChampCDR@ 秒)。"
tr "GeneratedTip_Passive_NocturneP_TooltipExtended" = "闇影幽刃每 @Cooldown@ 秒,夜曲的下次攻击将会对周遭敌方造成 @TotalDamageNoCrit@ 物理伤害,每击中一个目标可以回复自己 @TotalHealing@ 生命。
夜曲的普攻能够降低此技能冷却时间 @AACDR@ 秒(对英雄则降低 @AAChampCDR@ 秒)。"
tr "GeneratedTip_Passive_NocturneP_TooltipSimple" = "闇影幽刃"
tr "GeneratedTip_Passive_NocturneP_TooltipWithExtendedBehaviorHint" = "闇影幽刃每 @Cooldown@ 秒,夜曲的下次攻击将会对周遭敌方造成 @TotalDamageNoCrit@ 物理伤害,每击中一个目标可以回复自己 @TotalHealing@ 生命。
夜曲的普攻能够降低此技能冷却时间 @AACDR@ 秒(对英雄则降低 @AAChampCDR@ 秒)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_NunuPassive_Description" = "努努提升威朗普和一名邻近友军的的攻击速度以及移动速度,并使威朗普的普攻可以伤害目标周围的敌人。"
tr "GeneratedTip_Passive_NunuPassive_DisplayName" = "弗雷尔卓德之唤"
tr "GeneratedTip_Passive_NunuPassive_Tooltip" = "弗雷尔卓德之唤对敌方英雄、大型野怪或是建筑造成伤害会让威朗普及周遭攻击速度最高的英雄获得弗雷尔卓德之唤,提升其 @ASIncrease*100@% 攻击速度以及 @MSIncrease*100@% 移动速度,持续 4 秒。
当努努跟威朗普处在弗雷尔卓德之唤的效果下时,他们的基本攻击将造成@CleaveDamage@ 物理伤害。.
"
tr "GeneratedTip_Passive_NunuPassive_TooltipExtended" = "弗雷尔卓德之唤对敌方英雄、大型野怪或是建筑造成伤害会让威朗普及周遭物理伤害最高的英雄获得弗雷尔卓德之唤,提升其 @ASIncrease*100@% 攻击速度以及 @MSIncrease*100@% 移动速度,持续 4 秒。
当努努跟威朗普处在弗雷尔卓德之唤的效果下时,他们的基本攻击将劈斩造成@CleaveDamage@ 物理伤害。
当从大型野怪触发时,弗雷尔卓德之唤会转移到 @MonsterRadius@ 单位范围内的盟友。当从英雄、大型野怪,建筑触发时,弗雷尔卓德之唤会转移到 @LargeRadius@ 单位范围内的盟友。
效果时间可以累加,但对单一目标有 10 秒仅能触发一次的冷却时间。
一名英雄 物理伤害 是指每秒从普攻所制造的伤害。"
tr "GeneratedTip_Passive_NunuPassive_TooltipSimple" = "弗雷尔卓德之唤"
tr "GeneratedTip_Passive_NunuPassive_TooltipWithExtendedBehaviorHint" = "弗雷尔卓德之唤对敌方英雄、大型野怪或是建筑造成伤害会让威朗普及周遭攻击速度最高的英雄获得弗雷尔卓德之唤,提升其 @ASIncrease*100@% 攻击速度以及 @MSIncrease*100@% 移动速度,持续 4 秒。
当努努跟威朗普处在弗雷尔卓德之唤的效果下时,他们的基本攻击将造成@CleaveDamage@ 物理伤害。.
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_OriannaP_Description" = "奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。"
tr "GeneratedTip_Passive_OriannaP_DisplayName" = "魔法发条"
tr "GeneratedTip_Passive_OriannaP_Tooltip" = "魔法发条奥莉安娜使用球体作为技能的瞄准目标。如果距离太远,则奥莉安娜的球体会自动回到主人身边。
奥莉安娜的基础攻击造成 @TotalDamage@ 额外魔法伤害。@StackDuration@ 秒内,对于相同目标的累积攻击,可以造成一个额外的 @StackDamage@ 魔法伤害。加成效果最多迭加 @StackCount@ 次。"
tr "GeneratedTip_Passive_OriannaP_TooltipExtended" = "魔法发条奥莉安娜使用球体作为技能的瞄准目标。如果距离太远,则奥莉安娜的球体会自动回到主人身边。
奥莉安娜的基础攻击造成 @TotalDamage@ 额外魔法伤害。@StackDuration@ 秒内,对于相同目标的累积攻击,可以造成一个额外的 @StackDamage@ 魔法伤害。加成效果最多迭加 @StackCount@ 次。"
tr "GeneratedTip_Passive_OriannaP_TooltipSimple" = "魔法发条"
tr "GeneratedTip_Passive_OriannaP_TooltipWithExtendedBehaviorHint" = "魔法发条奥莉安娜使用球体作为技能的瞄准目标。如果距离太远,则奥莉安娜的球体会自动回到主人身边。
奥莉安娜的基础攻击造成 @TotalDamage@ 额外魔法伤害。@StackDuration@ 秒内,对于相同目标的累积攻击,可以造成一个额外的 @StackDamage@ 魔法伤害。加成效果最多迭加 @StackCount@ 次。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_PantheonPassive_Description" = "在数次的技能或攻击后,潘森的下一个技能将会被强化。"
tr "GeneratedTip_Passive_PantheonPassive_DisplayName" = "凡人坚志"
tr "GeneratedTip_Passive_PantheonPassive_Tooltip" = "凡人坚志在 @ActionsToEmpower@ 次技能或攻击后,潘森的下一个基础技能会被强化。"
tr "GeneratedTip_Passive_PantheonPassive_TooltipExtended" = "凡人坚志在 @ActionsToEmpower@ 次技能或攻击后,潘森的下一个基础技能会被强化。"
tr "GeneratedTip_Passive_PantheonPassive_TooltipSimple" = "凡人坚志"
tr "GeneratedTip_Passive_PantheonPassive_TooltipWithExtendedBehaviorHint" = "凡人坚志在 @ActionsToEmpower@ 次技能或攻击后,潘森的下一个基础技能会被强化。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_PoppyPassive_Description" = "波比对目标弹射她的圆盾。波比能够将圆盾拾起并获得一个暂时的护盾。"
tr "GeneratedTip_Passive_PoppyPassive_DisplayName" = "钢铁使者"
tr "GeneratedTip_Passive_PoppyPassive_Tooltip" = "钢铁使者波比的下一次普攻将会投掷她的圆盾,获得 +@BonusRange@ 范围和 @TotalDamage@ 额外魔法伤害(@ActualCooldown@ 秒冷却时间)。
圆盾会降落在邻近的地区,波比能够拾起并获得一个护盾,吸收 @ShieldValue@ 伤害,持续 @ShieldDuration@ 秒。敌方可以踩踏圆盾来摧毁它。
如果此攻击击杀目标的话,圆盾会自动回到波比手中。"
tr "GeneratedTip_Passive_PoppyPassive_TooltipExtended" = "钢铁使者波比的下一次普攻将会投掷她的圆盾,获得 +@BonusRange@ 范围和 @TotalDamage@ 额外魔法伤害(@ActualCooldown@ 秒冷却时间)。
圆盾会降落在邻近的地区,波比能够拾起并获得一个护盾,吸收 @ShieldValue@ 伤害,持续 @ShieldDuration@ 秒。敌方可以踩踏圆盾来摧毁它。
如果此攻击击杀目标的话,圆盾会自动回到波比手中。"
tr "GeneratedTip_Passive_PoppyPassive_TooltipSimple" = "钢铁使者"
tr "GeneratedTip_Passive_PoppyPassive_TooltipWithExtendedBehaviorHint" = "钢铁使者波比的下一次普攻将会投掷她的圆盾,获得 +@BonusRange@ 范围和 @TotalDamage@ 额外魔法伤害(@ActualCooldown@ 秒冷却时间)。
圆盾会降落在邻近的地区,波比能够拾起并获得一个护盾,吸收 @ShieldValue@ 伤害,持续 @ShieldDuration@ 秒。敌方可以踩踏圆盾来摧毁它。
如果此攻击击杀目标的话,圆盾会自动回到波比手中。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_QiyanaPassive_Description" = "姬亚娜对每名敌人的首次普攻或技能将造成额外伤害。"
tr "GeneratedTip_Passive_QiyanaPassive_DisplayName" = "皇家特权"
tr "GeneratedTip_Passive_QiyanaPassive_Tooltip" = "皇家特权你的首次技能或普攻会对每名敌人造成 @FinalDamage@ 额外物理伤害。
此效果对每个目标有 25 秒的冷却时间,但当你每次施放 {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] 来获得一个 不同的 武器附魔时,此冷却时间将重置。"
tr "GeneratedTip_Passive_QiyanaPassive_TooltipExtended" = "皇家特权你的首次技能或普攻会对每名敌人造成 @FinalDamage@ 额外物理伤害。
此效果对每个目标有 25 秒的冷却时间,但当你每次施放 {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] 来获得一个 不同的 武器附魔时,此冷却时间将重置。"
tr "GeneratedTip_Passive_QiyanaPassive_TooltipSimple" = "皇家特权"
tr "GeneratedTip_Passive_QiyanaPassive_TooltipWithExtendedBehaviorHint" = "皇家特权你的首次技能或普攻会对每名敌人造成 @FinalDamage@ 额外物理伤害。
此效果对每个目标有 25 秒的冷却时间,但当你每次施放 {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] 来获得一个 不同的 武器附魔时,此冷却时间将重置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_QuinnPassive_Description" = "威洛,蒂玛西亚之鹰,每隔一段时间会将敌方标记为 脆弱。葵恩对此 脆弱 目标的首次普攻将会造成额外物理伤害。"
tr "GeneratedTip_Passive_QuinnPassive_DisplayName" = "追猎印记"
tr "GeneratedTip_Passive_QuinnPassive_Tooltip" = "追猎印记每过 @f1@ 秒,威落会标记一个邻近的敌方为 脆弱,使之现形 @RevealDuration@ 秒。葵恩对该目标的下一次攻击造成 @TotalDamageTooltip@ 物理伤害。
追猎印记的冷却时间会随暴击机率提高而降低。"
tr "GeneratedTip_Passive_QuinnPassive_TooltipExtended" = "追猎印记每过 @f1@ 秒,威落会标记一个邻近的敌方为 脆弱,使之现形 @RevealDuration@ 秒。葵恩对该目标的下一次攻击造成 @TotalDamageTooltip@ 物理伤害。
追猎印记的冷却时间会随暴击机率提高而降低。"
tr "GeneratedTip_Passive_QuinnPassive_TooltipSimple" = "追猎印记"
tr "GeneratedTip_Passive_QuinnPassive_TooltipWithExtendedBehaviorHint" = "追猎印记每过 @f1@ 秒,威落会标记一个邻近的敌方为 脆弱,使之现形 @RevealDuration@ 秒。葵恩对该目标的下一次攻击造成 @TotalDamageTooltip@ 物理伤害。
追猎印记的冷却时间会随暴击机率提高而降低。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_RammusP_Description" = "拉姆斯的普攻会造成额外魔法伤害,此伤害会随着他的物理防御而提升。"
tr "GeneratedTip_Passive_RammusP_DisplayName" = "锥刺甲壳"
tr "GeneratedTip_Passive_RammusP_Tooltip" = "锥刺甲壳拉姆斯的普攻会造成 @TotalDamage@ 额外魔法伤害。"
tr "GeneratedTip_Passive_RammusP_TooltipExtended" = "锥刺甲壳拉姆斯的普攻会造成 @TotalDamage@ 额外魔法伤害。"
tr "GeneratedTip_Passive_RammusP_TooltipSimple" = "锥刺甲壳"
tr "GeneratedTip_Passive_RammusP_TooltipWithExtendedBehaviorHint" = "锥刺甲壳拉姆斯的普攻会造成 @TotalDamage@ 额外魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_RivenPassive_Description" = "雷玟使用技能后,可将能量注入到刀中,让她的基本攻击获得额外物理伤害。"
tr "GeneratedTip_Passive_RivenPassive_DisplayName" = "符文破刃"
tr "GeneratedTip_Passive_RivenPassive_Tooltip" = "符文破刃雷玟的技能充能她的刀最多 @Charges@ 次。
她的普通攻击会消耗充能数来造成额外 @TotalDamage@ 物理伤害。"
tr "GeneratedTip_Passive_RivenPassive_TooltipExtended" = "符文破刃雷玟的技能充能她的刀最多 @Charges@ 次。
她的普通攻击会消耗充能数来造成额外 @TotalDamage@ 物理伤害。"
tr "GeneratedTip_Passive_RivenPassive_TooltipSimple" = "符文破刃"
tr "GeneratedTip_Passive_RivenPassive_TooltipWithExtendedBehaviorHint" = "符文破刃雷玟的技能充能她的刀最多 @Charges@ 次。
她的普通攻击会消耗充能数来造成额外 @TotalDamage@ 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_RumbleHeatSystem_Description" = "蓝宝使用技能时会产生热能。当他到达 50% 热能时,会启动危险禁区,让他的技能附加额外效果。当他到达 100% 热能时,启动系统过热,让他的基本攻击附加魔法伤害,但是数秒内无法使用技能。"
tr "GeneratedTip_Passive_RumbleHeatSystem_DisplayName" = "泰坦热能"
tr "GeneratedTip_Passive_RumbleHeatSystem_Tooltip" = "泰坦热能当蓝宝达到 @DangerZoneHeat@ 点热能,会启动危险禁区,同时所有技能将获得额外效果。
当蓝宝达到 @OverheatingHeat@ 点热能,会造成机器过热,同时普攻将获得 @TotalDamage@ 额外魔法伤害,但是蓝宝在接下来 @OverheatDuration@ 秒内无法使用任何技能。"
tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipExtended" = "泰坦热能当蓝宝达到 @DangerZoneHeat@ 点热能,会启动危险禁区,同时所有技能将获得额外效果。
当蓝宝达到 @OverheatingHeat@ 点热能,会造成机器过热,同时普攻将获得 @TotalDamage@ 额外魔法伤害,但是蓝宝在接下来 @OverheatDuration@ 秒内无法使用任何技能。"
tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipSimple" = "泰坦热能"
tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipWithExtendedBehaviorHint" = "泰坦热能当蓝宝达到 @DangerZoneHeat@ 点热能,会启动危险禁区,同时所有技能将获得额外效果。
当蓝宝达到 @OverheatingHeat@ 点热能,会造成机器过热,同时普攻将获得 @TotalDamage@ 额外魔法伤害,但是蓝宝在接下来 @OverheatDuration@ 秒内无法使用任何技能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_RyzePassive_Description" = ""
tr "GeneratedTip_Passive_RyzePassive_DisplayName" = "奥术专精"
tr "GeneratedTip_Passive_RyzePassive_Tooltip" = "奥术专精雷兹的技能将根据他的额外魔力来造成额外伤害,且每 @APAmount@魔法攻击 可使他的最大魔力值提升 @PercentManaIncrease@%。
目前已提升: @PassiveManaCalcTooltip@%"
tr "GeneratedTip_Passive_RyzePassive_TooltipExtended" = "奥术专精雷兹的技能将根据他的额外魔力来造成额外伤害,且每 @APAmount@魔法攻击 可使他的最大魔力值提升 @PercentManaIncrease@%。
目前已提升: @PassiveManaCalcTooltip@%"
tr "GeneratedTip_Passive_RyzePassive_TooltipSimple" = "奥术专精"
tr "GeneratedTip_Passive_RyzePassive_TooltipWithExtendedBehaviorHint" = "奥术专精雷兹的技能将根据他的额外魔力来造成额外伤害,且每 @APAmount@魔法攻击 可使他的最大魔力值提升 @PercentManaIncrease@%。
目前已提升: @PassiveManaCalcTooltip@%
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_SejuaniPassive_Description" = "脱离战斗后,史瓦妮将获得霜冻护甲,其会赋予史瓦妮物理防御、魔法防御及免疫缓速,受到伤害后此效果会继续存在一段时间。史瓦妮可以粉碎晕眩敌人身上的寒霜并造成大量魔法伤害。"
tr "GeneratedTip_Passive_SejuaniPassive_DisplayName" = "北境之怒"
tr "GeneratedTip_Passive_SejuaniPassive_Tooltip" = "北境之怒霜冻护甲:@FrostArmorOOC@ 秒内未受到英雄或大型野怪的伤害后,史瓦妮将免疫缓速并获得 @f1@ 物理防御及 @f2@ 魔法防御。霜冻护甲会在受到英雄或大型野怪伤害后持续维持 @FrostArmorDuration@ 秒。
冰霜爆破:被史瓦妮晕眩的敌方英雄会被冻结,使史瓦妮对该目标的普攻或技能造成相当于 @PercentHPDamage@ 目标最大生命的魔法伤害 (对野怪最多造成 @EpicMonsterCap@ 伤害)。"
tr "GeneratedTip_Passive_SejuaniPassive_TooltipExtended" = "北境之怒霜冻护甲:@FrostArmorOOC@ 秒内未受到英雄或大型野怪的伤害后,史瓦妮将免疫缓速并获得 @f1@ 物理防御及 @f2@ 魔法防御。霜冻护甲会在受到英雄或大型野怪伤害后持续维持 @FrostArmorDuration@ 秒。
冰霜爆破:被史瓦妮晕眩的敌方英雄会被冻结,使史瓦妮对该目标的普攻或技能造成相当于 @PercentHPDamage@ 目标最大生命的魔法伤害 (对野怪最多造成 @EpicMonsterCap@ 伤害)。"
tr "GeneratedTip_Passive_SejuaniPassive_TooltipSimple" = "北境之怒"
tr "GeneratedTip_Passive_SejuaniPassive_TooltipWithExtendedBehaviorHint" = "北境之怒霜冻护甲:@FrostArmorOOC@ 秒内未受到英雄或大型野怪的伤害后,史瓦妮将免疫缓速并获得 @f1@ 物理防御及 @f2@ 魔法防御。霜冻护甲会在受到英雄或大型野怪伤害后持续维持 @FrostArmorDuration@ 秒。
冰霜爆破:被史瓦妮晕眩的敌方英雄会被冻结,使史瓦妮对该目标的普攻或技能造成相当于 @PercentHPDamage@ 目标最大生命的魔法伤害 (对野怪最多造成 @EpicMonsterCap@ 伤害)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_ShacoPassive_Description" = "在目标身后发动攻击时,萨科的基础攻击与双面毒刃造成额外伤害。"
tr "GeneratedTip_Passive_ShacoPassive_DisplayName" = "背刺"
tr "GeneratedTip_Passive_ShacoPassive_Tooltip" = "背刺在目标身后发动攻击时,萨科的基础攻击会造成额外 @BasicAttackDamage@ 物理伤害,双面毒刃会造成额外 @ShivDamage@ 魔法伤害。
背刺的额外基础攻击伤害可以暴击。"
tr "GeneratedTip_Passive_ShacoPassive_TooltipExtended" = "背刺在目标身后发动攻击时,萨科的基础攻击会造成额外 @BasicAttackDamage@ 物理伤害,双面毒刃会造成额外 @ShivDamage@ 魔法伤害。
背刺的额外基础攻击伤害可以暴击。"
tr "GeneratedTip_Passive_ShacoPassive_TooltipSimple" = "背刺"
tr "GeneratedTip_Passive_ShacoPassive_TooltipWithExtendedBehaviorHint" = "背刺在目标身后发动攻击时,萨科的基础攻击会造成额外 @BasicAttackDamage@ 物理伤害,双面毒刃会造成额外 @ShivDamage@ 魔法伤害。
背刺的额外基础攻击伤害可以暴击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_SionPassive_Description" = "受到击杀后,赛恩可以短暂地获得会快速衰减的生命值来重新驱动身躯。他的攻击会变得超快,治愈他,并根据他目标的最大生命值来造成额外伤害。"
tr "GeneratedTip_Passive_SionPassive_DisplayName" = "光荣战死"
tr "GeneratedTip_Passive_SionPassive_Tooltip" = "光荣战死在赛恩被击杀后他将可以重新驱动自己的尸体,但在驱动后他的生命将会急速衰减。
他在驱动尸体的这段期间仍然可以移动与攻击,并且获得 @Lifesteal*100@% 普攻吸血,攻击速度极快并且命中将造成目标额外 @PercentMaxHP*100@% 最大生命的物理伤害。对非英雄单位最多造成 @NonChampCap@ 额外伤害。
赛恩的所有技能都将置换成为临终逆袭,使他获得一波爆发跑速。"
tr "GeneratedTip_Passive_SionPassive_TooltipExtended" = "光荣战死在赛恩被击杀后他将可以重新驱动自己的尸体,但在驱动后他的生命将会急速衰减。
他在驱动尸体的这段期间仍然可以移动与攻击,并且获得 @Lifesteal*100@% 普攻吸血,攻击速度极快并且命中将造成目标额外 @PercentMaxHP*100@% 最大生命的物理伤害。对非英雄单位最多造成 @NonChampCap@ 额外伤害。
赛恩的所有技能都将置换成为临终逆袭,使他获得一波爆发跑速。"
tr "GeneratedTip_Passive_SionPassive_TooltipSimple" = "光荣战死"
tr "GeneratedTip_Passive_SionPassive_TooltipWithExtendedBehaviorHint" = "光荣战死在赛恩被击杀后他将可以重新驱动自己的尸体,但在驱动后他的生命将会急速衰减。
他在驱动尸体的这段期间仍然可以移动与攻击,并且获得 @Lifesteal*100@% 普攻吸血,攻击速度极快并且命中将造成目标额外 @PercentMaxHP*100@% 最大生命的物理伤害。对非英雄单位最多造成 @NonChampCap@ 额外伤害。
赛恩的所有技能都将置换成为临终逆袭,使他获得一波爆发跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_SylasPassive_Description" = "在施放一个技能后,赛勒斯会储存一个反魔法英石冲击效果。赛勒斯的基本攻击会消耗一个充能,使那充满力量的锁炼围绕着他旋转,对命中的敌人造成额外魔法伤害。"
tr "GeneratedTip_Passive_SylasPassive_DisplayName" = "反魔法英石冲击"
tr "GeneratedTip_Passive_SylasPassive_Tooltip" = "反魔法英石冲击在施放一个技能后,赛勒斯会储存一个反魔法英石冲击效果。(最多 @PassiveCharges@ 个充能)。赛勒斯的普攻会消耗一个充能,使那充满力量的锁炼围绕着他旋转,对他的目标造成 @PassiveDamage@ 魔法伤害,并对其他附近的敌人们造成 @PassiveAoEDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_SylasPassive_TooltipExtended" = "反魔法英石冲击在施放一个技能后,赛勒斯会储存一个反魔法英石冲击效果。(最多 @PassiveCharges@ 个充能)。赛勒斯的普攻会消耗一个充能,使那充满力量的锁炼围绕着他旋转,对他的目标造成 @PassiveDamage@ 魔法伤害,并对其他附近的敌人们造成 @PassiveAoEDamage@ 魔法伤害。"
tr "GeneratedTip_Passive_SylasPassive_TooltipSimple" = "反魔法英石冲击"
tr "GeneratedTip_Passive_SylasPassive_TooltipWithExtendedBehaviorHint" = "反魔法英石冲击在施放一个技能后,赛勒斯会储存一个反魔法英石冲击效果。(最多 @PassiveCharges@ 个充能)。赛勒斯的普攻会消耗一个充能,使那充满力量的锁炼围绕着他旋转,对他的目标造成 @PassiveDamage@ 魔法伤害,并对其他附近的敌人们造成 @PassiveAoEDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_TahmKenchPassive_Description" = "贪啃奇将他胖胖的身躯转换为力量,他的普攻及伤害技能会依据自身的总生命量对敌方造成额外伤害。透过造成伤害,贪啃奇能在敌方英雄身上迭加被动,迭加至三层时,他可以用大快朵颐吞下敌方英雄。"
tr "GeneratedTip_Passive_TahmKenchPassive_DisplayName" = "品味独到"
tr "GeneratedTip_Passive_TahmKenchPassive_Tooltip" = "品味独到对敌方英雄的普攻会造成 @TotalDamage@ 额外魔法伤害。对上英雄时,他们会迭加一层品味独到,最多至 @MaxStacks@ 层。
达 @MaxStacks@ 层时,毒舌和 大快朵颐 能够加强对该英雄的伤害。"
tr "GeneratedTip_Passive_TahmKenchPassive_TooltipExtended" = "品味独到对敌方英雄的普攻会造成 @TotalDamage@ 额外魔法伤害。对上英雄时,他们会迭加一层品味独到,最多至 @MaxStacks@ 层。
达 @MaxStacks@ 层时,毒舌和 大快朵颐 能够加强对该英雄的伤害。"
tr "GeneratedTip_Passive_TahmKenchPassive_TooltipSimple" = "品味独到"
tr "GeneratedTip_Passive_TahmKenchPassive_TooltipWithExtendedBehaviorHint" = "品味独到对敌方英雄的普攻会造成 @TotalDamage@ 额外魔法伤害。对上英雄时,他们会迭加一层品味独到,最多至 @MaxStacks@ 层。
达 @MaxStacks@ 层时,毒舌和 大快朵颐 能够加强对该英雄的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_TalonPassive_Description" = "塔隆的技能可以裂伤敌方英雄及史诗野怪,最高迭加三层。 当塔隆攻击迭满三层裂伤的英雄时,他们会随时间受到严重的流血伤害。"
tr "GeneratedTip_Passive_TalonPassive_DisplayName" = "终焉残刃"
tr "GeneratedTip_Passive_TalonPassive_Tooltip" = "终焉残刃塔隆的技能可以 裂伤 敌方英雄及史诗野怪,持续 @f9@ 秒,最高迭加三层。
当塔隆攻击迭满三层 裂伤 的目标时,他会使目标流血,造成 @f1@ (+@f2@) 物理伤害,持续 @f8@ 秒。"
tr "GeneratedTip_Passive_TalonPassive_TooltipExtended" = "终焉残刃塔隆的技能可以 裂伤 敌方英雄及史诗野怪,持续 @f9@ 秒,最高迭加三层。
当塔隆攻击迭满三层 裂伤 的目标时,他会使目标流血,造成 @f1@ (+@f2@) 物理伤害,持续 @f8@ 秒。"
tr "GeneratedTip_Passive_TalonPassive_TooltipSimple" = "终焉残刃"
tr "GeneratedTip_Passive_TalonPassive_TooltipWithExtendedBehaviorHint" = "终焉残刃塔隆的技能可以 裂伤 敌方英雄及史诗野怪,持续 @f9@ 秒,最高迭加三层。
当塔隆攻击迭满三层 裂伤 的目标时,他会使目标流血,造成 @f1@ (+@f2@) 物理伤害,持续 @f8@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_TaricPassive_Description" = "施放技能会增强塔里克的下 2 次普攻,能造成额外魔法伤害,降低技能冷却时间,且攻速增加。"
tr "GeneratedTip_Passive_TaricPassive_DisplayName" = "智勇双全"
tr "GeneratedTip_Passive_TaricPassive_Tooltip" = "智勇双全施放技能会增强塔里克接下来 2 次普攻,能造成 @TotalDamage@ 额外魔法伤害,降低他的基础技能冷却时间 @CDR.2@ 秒,且攻速增加。"
tr "GeneratedTip_Passive_TaricPassive_TooltipExtended" = "智勇双全施放技能会增强塔里克接下来 2 次普攻,能造成 @TotalDamage@ 额外魔法伤害,降低他的基础技能冷却时间 @CDR.2@ 秒,且攻速增加。"
tr "GeneratedTip_Passive_TaricPassive_TooltipSimple" = "智勇双全"
tr "GeneratedTip_Passive_TaricPassive_TooltipWithExtendedBehaviorHint" = "智勇双全施放技能会增强塔里克接下来 2 次普攻,能造成 @TotalDamage@ 额外魔法伤害,降低他的基础技能冷却时间 @CDR.2@ 秒,且攻速增加。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_UrgotPassive_Description" = "乌尔加特的普攻及杀戮射击会定期使他的脚向外喷射出火焰,同时对目标造成物理伤害。"
tr "GeneratedTip_Passive_UrgotPassive_DisplayName" = "振荡火炮"
tr "GeneratedTip_Passive_UrgotPassive_Tooltip" = "振荡火炮乌尔加特的普攻及 杀戮射击 会触发此技能,使他的脚向外喷射出火焰,并造成 @ADDamage@ 加上相当于目标 @PercentHPRatio@ 最大生命的物理伤害。
每只脚具 @PerLegCD@ 秒冷却时间。
对野怪最多造成 @MonsterCap@ 伤害。"
tr "GeneratedTip_Passive_UrgotPassive_TooltipExtended" = "振荡火炮乌尔加特的普攻及 杀戮射击 会触发此技能,使他的脚向外喷射出火焰,并造成 @ADDamage@ 加上相当于目标 @PercentHPRatio@ 最大生命的物理伤害。
每只脚具 @PerLegCD@ 秒冷却时间。
对野怪最多造成 @MonsterCap@ 伤害。"
tr "GeneratedTip_Passive_UrgotPassive_TooltipSimple" = "振荡火炮"
tr "GeneratedTip_Passive_UrgotPassive_TooltipWithExtendedBehaviorHint" = "振荡火炮乌尔加特的普攻及 杀戮射击 会触发此技能,使他的脚向外喷射出火焰,并造成 @ADDamage@ 加上相当于目标 @PercentHPRatio@ 最大生命的物理伤害。
每只脚具 @PerLegCD@ 秒冷却时间。
对野怪最多造成 @MonsterCap@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_VeigarPassive_Description" = "维迦是符文大地中出现过最邪恶的存在,而他只会越来越强大!使用技能攻击敌方英雄或是击杀/助攻敌方英雄都会永久增加维迦的魔法攻击。"
tr "GeneratedTip_Passive_VeigarPassive_DisplayName" = "极度邪恶能量"
tr "GeneratedTip_Passive_VeigarPassive_Tooltip" = "极度邪恶能量维迦是符文大地有史以来最邪恶的存在 - 而他只会越来越强大!使用技能击中敌方英雄时提供 1 层极度邪恶,使他获得 +1 魔法攻击。击杀/助攻提供 5 层极度邪恶。
维迦的邪恶一共使他获得 @VeigarPhenomenalEvilPower@ 点魔法攻击。"
tr "GeneratedTip_Passive_VeigarPassive_TooltipExtended" = "极度邪恶能量维迦是符文大地有史以来最邪恶的存在 - 而他只会越来越强大!使用技能击中敌方英雄时提供 1 层极度邪恶,使他获得 +1 魔法攻击。击杀/助攻提供 5 层极度邪恶。
维迦的邪恶一共使他获得 @VeigarPhenomenalEvilPower@ 点魔法攻击。"
tr "GeneratedTip_Passive_VeigarPassive_TooltipSimple" = "极度邪恶能量"
tr "GeneratedTip_Passive_VeigarPassive_TooltipWithExtendedBehaviorHint" = "极度邪恶能量维迦是符文大地有史以来最邪恶的存在 - 而他只会越来越强大!使用技能击中敌方英雄时提供 1 层极度邪恶,使他获得 +1 魔法攻击。击杀/助攻提供 5 层极度邪恶。
维迦的邪恶一共使他获得 @VeigarPhenomenalEvilPower@ 点魔法攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_VelkozPassive_Description" = "威寇兹的技能会对击中的敌人造成 结构毁灭 效果。如迭加达到三层,敌方目标将受到大量的真实伤害。"
tr "GeneratedTip_Passive_VelkozPassive_DisplayName" = "结构毁灭"
tr "GeneratedTip_Passive_VelkozPassive_Tooltip" = "结构毁灭威寇兹的技能对击中目标造成 结构毁灭 效果,持续 @Duration@ 秒。普攻将会重置持续时间,但不会迭加层数。迭加三次将会 分解 敌人,造成 @TotalDamage@ 真实伤害。"
tr "GeneratedTip_Passive_VelkozPassive_TooltipExtended" = "结构毁灭威寇兹的技能对击中目标造成 结构毁灭 效果,持续 @Duration@ 秒。普攻将会重置持续时间,但不会迭加层数。迭加三次将会 分解 敌人,造成 @TotalDamage@ 真实伤害。"
tr "GeneratedTip_Passive_VelkozPassive_TooltipSimple" = "结构毁灭"
tr "GeneratedTip_Passive_VelkozPassive_TooltipWithExtendedBehaviorHint" = "结构毁灭威寇兹的技能对击中目标造成 结构毁灭 效果,持续 @Duration@ 秒。普攻将会重置持续时间,但不会迭加层数。迭加三次将会 分解 敌人,造成 @TotalDamage@ 真实伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_WarwickP_Description" = "沃维克的基本攻击造成额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,吸取量变为三倍。"
tr "GeneratedTip_Passive_WarwickP_DisplayName" = "永恒饥渴"
tr "GeneratedTip_Passive_WarwickP_Tooltip" = "永恒饥渴沃维克的基本攻击造成 @f1@ 额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,吸取量变为三倍。"
tr "GeneratedTip_Passive_WarwickP_TooltipExtended" = "永恒饥渴沃维克的基本攻击造成 @f1@ 额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,吸取量变为三倍。"
tr "GeneratedTip_Passive_WarwickP_TooltipSimple" = "永恒饥渴"
tr "GeneratedTip_Passive_WarwickP_TooltipWithExtendedBehaviorHint" = "永恒饥渴沃维克的基本攻击造成 @f1@ 额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,吸取量变为三倍。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_XinZhaoP_Description" = "每三下攻击都会造成额外伤害并回复自身生命。"
tr "GeneratedTip_Passive_XinZhaoP_DisplayName" = "斗战决心"
tr "GeneratedTip_Passive_XinZhaoP_Tooltip" = "斗战决心每三下攻击将造成 @TotalDamage@ 额外物理伤害,并回复自身@TotalHealing@。"
tr "GeneratedTip_Passive_XinZhaoP_TooltipExtended" = "斗战决心每三下攻击将造成 @TotalDamage@ 额外物理伤害,并回复自身@TotalHealing@。"
tr "GeneratedTip_Passive_XinZhaoP_TooltipSimple" = "斗战决心"
tr "GeneratedTip_Passive_XinZhaoP_TooltipWithExtendedBehaviorHint" = "斗战决心每三下攻击将造成 @TotalDamage@ 额外物理伤害,并回复自身@TotalHealing@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_YorickPassive_Description" = "被诅咒的亡魂:约瑞科可以召唤雾行者使他们蜂拥并攻击附近的敌人。"
tr "GeneratedTip_Passive_YorickPassive_DisplayName" = "亡魂牧人"
tr "GeneratedTip_Passive_YorickPassive_Tooltip" = "亡魂牧人被诅咒的亡魂: 约瑞科在附近区域最多可以召唤 @YorickPassiveGhoulMax@ 个雾行者,雾行者拥有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻击。
送终: 当 @f1@ 个敌方单位在约瑞科附近死亡,就会留下一个坟墓。敌方英雄死亡则一定会留下一个坟墓。
如果约瑞科的雾行者们进入在线的战斗中,他们会不顾一切地往线路前方冲去。"
tr "GeneratedTip_Passive_YorickPassive_TooltipExtended" = "亡魂牧人被诅咒的亡魂: 约瑞科在附近区域最多可以召唤 @YorickPassiveGhoulMax@ 个雾行者,雾行者拥有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻击。
送终: 当 @f1@ 个敌方单位在约瑞科附近死亡,就会留下一个坟墓。敌方英雄死亡则一定会留下一个坟墓。
如果约瑞科的雾行者们进入在线的战斗中,他们会不顾一切地往线路前方冲去。"
tr "GeneratedTip_Passive_YorickPassive_TooltipSimple" = "亡魂牧人"
tr "GeneratedTip_Passive_YorickPassive_TooltipWithExtendedBehaviorHint" = "亡魂牧人被诅咒的亡魂: 约瑞科在附近区域最多可以召唤 @YorickPassiveGhoulMax@ 个雾行者,雾行者拥有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻击。
送终: 当 @f1@ 个敌方单位在约瑞科附近死亡,就会留下一个坟墓。敌方英雄死亡则一定会留下一个坟墓。
如果约瑞科的雾行者们进入在线的战斗中,他们会不顾一切地往线路前方冲去。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_YuumiP_Description" = "每过一段时间,当悠咪普攻一名英雄后,她将获得一个跟随着她的护盾,该护盾会保护她和她附着的友军。"
tr "GeneratedTip_Passive_YuumiP_DisplayName" = "境界之护"
tr "GeneratedTip_Passive_YuumiP_Tooltip" = "境界之护悠咪对一名英雄的普攻会给予她一个能够抵挡 @ShieldAmount@ 伤害的护盾。此效果有 @PassiveCooldown@ 秒的冷却时间。
这个护盾将跟随着悠咪直到破裂,当她有护盾时,悠咪也可以保护她所 附着 的友军。"
tr "GeneratedTip_Passive_YuumiP_TooltipExtended" = "境界之护悠咪对一名英雄的普攻会给予她一个能够抵挡 @ShieldAmount@ 伤害的护盾。此效果有 @PassiveCooldown@ 秒的冷却时间。
受到猫猫魔法的保佑,此护盾将跟随着悠咪直到破裂,当她有护盾时,悠咪也可以保护她所 附着 的友军。"
tr "GeneratedTip_Passive_YuumiP_TooltipSimple" = "境界之护"
tr "GeneratedTip_Passive_YuumiP_TooltipWithExtendedBehaviorHint" = "境界之护悠咪对一名英雄的普攻会给予她一个能够抵挡 @ShieldAmount@ 伤害的护盾。此效果有 @PassiveCooldown@ 秒的冷却时间。
这个护盾将跟随着悠咪直到破裂,当她有护盾时,悠咪也可以保护她所 附着 的友军。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_ZacPassiveChunkDrop_Description" = ""
tr "GeneratedTip_Passive_ZacPassiveChunkDrop_DisplayName" = "组织分裂"
tr "GeneratedTip_Passive_ZacPassiveChunkDrop_Tooltip" = "组织分裂
札克施放的技能击中敌人时,本体的部份 组织 会自动脱落。如果把散落的组织重新回收的话会回复@f9@ 生命(@f8@% 最大生命)。
札克受到致命伤害时会分裂成四块软泥,缓缓向中央集中。
如果任何一块软泥存活超过 @ReviveBlobletDuration@ 秒, 札克会立即在原地复活,恢复 10 - 50% 生命,复活后的生命取决于残存软泥的血量。每块软泥都会保有 12% 札克最大生命、50% 物理防御和魔法防御。(@ReviveCooldown@ 秒冷却时间)"
tr "GeneratedTip_Passive_ZacPassiveChunkDrop_TooltipExtended" = "组织分裂
札克施放的技能击中敌人时,本体的部份 组织 会自动脱落。如果把散落的组织重新回收的话会回复@f9@ 生命(@f8@% 最大生命)。
札克受到致命伤害时会分裂成四块软泥,缓缓向中央集中。
如果任何一块软泥存活超过 @ReviveBlobletDuration@ 秒, 札克会立即在原地复活,恢复 10 - 50% 生命,复活后的生命取决于残存软泥的血量。每块软泥都会保有 12% 札克最大生命、50% 物理防御和魔法防御。(@ReviveCooldown@ 秒冷却时间)"
tr "GeneratedTip_Passive_ZacPassiveChunkDrop_TooltipSimple" = "组织分裂"
tr "GeneratedTip_Passive_ZacPassiveChunkDrop_TooltipWithExtendedBehaviorHint" = "组织分裂
札克施放的技能击中敌人时,本体的部份 组织 会自动脱落。如果把散落的组织重新回收的话会回复@f9@ 生命(@f8@% 最大生命)。
札克受到致命伤害时会分裂成四块软泥,缓缓向中央集中。
如果任何一块软泥存活超过 @ReviveBlobletDuration@ 秒, 札克会立即在原地复活,恢复 10 - 50% 生命,复活后的生命取决于残存软泥的血量。每块软泥都会保有 12% 札克最大生命、50% 物理防御和魔法防御。(@ReviveCooldown@ 秒冷却时间)
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_ZedPassive_Description" = "劫对低生命值的目标进行普攻时将造成额外魔法伤害,此效果每隔几秒只能在同一目标上作用一次。"
tr "GeneratedTip_Passive_ZedPassive_DisplayName" = "强者特权"
tr "GeneratedTip_Passive_ZedPassive_Tooltip" = "强者特权当劫对生命低于 @CurrentHealthThreshold*100@% 的敌人进行普攻时,会造成额外 @MaxHPDamage@ 目标最大生命的魔法伤害,此效果 @PerUnitCD@ 秒内无法对相同的目标再次作用。
对野怪的最大伤害:@MonsterDamageCap@ "
tr "GeneratedTip_Passive_ZedPassive_TooltipExtended" = "强者特权当劫对生命低于 @CurrentHealthThreshold*100@% 的敌人进行普攻时,会造成额外 @MaxHPDamage@ 目标最大生命的魔法伤害,此效果 @PerUnitCD@ 秒内无法对相同的目标再次作用。
对野怪的最大伤害:@MonsterDamageCap@ "
tr "GeneratedTip_Passive_ZedPassive_TooltipSimple" = "强者特权"
tr "GeneratedTip_Passive_ZedPassive_TooltipWithExtendedBehaviorHint" = "强者特权当劫对生命低于 @CurrentHealthThreshold*100@% 的敌人进行普攻时,会造成额外 @MaxHPDamage@ 目标最大生命的魔法伤害,此效果 @PerUnitCD@ 秒内无法对相同的目标再次作用。
对野怪的最大伤害:@MonsterDamageCap@
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_Description" = "每隔一短时间,希格斯的下次攻击会造成额外魔法伤害。每次希格斯使用技能后,被动的冷却时间会减少。"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_DisplayName" = "即刻爆发"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_Tooltip" = "即刻爆发每 @Cooldown@ 秒,希格斯的下次基本攻击造成 @TotalDamage@ 额外魔法伤害。即刻爆发对建筑物造成 @StructureDamage@ 伤害。
希格斯的技能攻击减少此冷却时间 @SpellCDR@ 秒。"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipExtended" = "即刻爆发每 @Cooldown@ 秒,希格斯的下次基本攻击造成 @TotalDamage@ 额外魔法伤害。即刻爆发对建筑物造成 @StructureDamage@ 伤害。
希格斯的技能攻击减少此冷却时间 @SpellCDR@ 秒。"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipSimple" = "即刻爆发"
tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipWithExtendedBehaviorHint" = "即刻爆发每 @Cooldown@ 秒,希格斯的下次基本攻击造成 @TotalDamage@ 额外魔法伤害。即刻爆发对建筑物造成 @StructureDamage@ 伤害。
希格斯的技能攻击减少此冷却时间 @SpellCDR@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AatroxE_Description" = "被动效果为厄萨斯对敌方英雄造成伤害时回复自身生命。主动效果为朝某一个方向冲刺。"
tr "GeneratedTip_Spell_AatroxE_DisplayName" = "冥影冲锋"
tr "GeneratedTip_Spell_AatroxE_Tooltip" = "冥影冲锋 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:对敌方英雄造成伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。"
tr "GeneratedTip_Spell_AatroxE_TooltipExtended" = "冥影冲锋 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:对敌方英雄造成非持续性的伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。冥影冲锋可在其他技能发动期间以不中断其他技能的情况下施展,并会重置他的普攻定时器。"
tr "GeneratedTip_Spell_AatroxE_TooltipLevelUp" = "冥影冲锋 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:对敌方英雄造成伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
治愈百分比@Cooldown@->@CooldownNL@
@ESpellVamp@%->@ESpellVampNL@%"
tr "GeneratedTip_Spell_AatroxE_TooltipLevelUpUnlearned" = "冥影冲锋 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:对敌方英雄造成伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AatroxE_TooltipSimple" = "冥影冲锋 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:对敌方英雄造成伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。"
tr "GeneratedTip_Spell_AatroxE_TooltipWithExtendedBehaviorHint" = "冥影冲锋(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:对敌方英雄造成伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AatroxQ_Description" = "厄萨斯猛力挥砍大剑并造成物理伤害。最多可挥砍 3 次,每次都有不同的技能范围。"
tr "GeneratedTip_Spell_AatroxQ_DisplayName" = "冥血邪剑"
tr "GeneratedTip_Spell_AatroxQ_Tooltip" = "冥血邪剑 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。冥血邪剑可额外施展 2 次,每下造成的伤害都会增加。
每下均可利用剑锋打击敌人,敌人被剑锋命中的话会被击飞,并受到更多伤害。"
tr "GeneratedTip_Spell_AatroxQ_TooltipExtended" = "冥血邪剑 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。此技能可额外施展 2 次,每次都会提升 @QRampBonus*100@% 伤害。
敌人被剑锋命中的话会被击飞 @QKnockupDuration@ 秒,并承受额外 @QSweetSpotBonus*100@% 伤害。对士兵造成 @QMinionDamage@ 伤害。
对野怪的击飞持续时间加倍。"
tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUp" = "冥血邪剑 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。冥血邪剑可额外施展 2 次,每下造成的伤害都会增加。
每下均可利用剑锋打击敌人,敌人被剑锋命中的话会被击飞,并受到更多伤害。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害
总物理攻击系数@Cooldown@->@CooldownNL@
@QBaseDamage@->@QBaseDamageNL@
@QTotalADRatio*100.000000@%->@QTotalADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUpUnlearned" = "冥血邪剑 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。冥血邪剑可额外施展 2 次,每下造成的伤害都会增加。
每下均可利用剑锋打击敌人,敌人被剑锋命中的话会被击飞,并受到更多伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AatroxQ_TooltipSimple" = "冥血邪剑 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。冥血邪剑可额外施展 2 次,每下造成的伤害都会增加。
每下均可利用剑锋打击敌人,敌人被剑锋命中的话会被击飞,并受到更多伤害。"
tr "GeneratedTip_Spell_AatroxQ_TooltipWithExtendedBehaviorHint" = "冥血邪剑(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。冥血邪剑可额外施展 2 次,每下造成的伤害都会增加。
每下均可利用剑锋打击敌人,敌人被剑锋命中的话会被击飞,并受到更多伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AatroxR_Description" = "厄萨斯释放冥血之力,恐惧附近敌方小兵并获得物理攻击、提升生命值和跑速。如果他取得了一个击杀或助攻,此效果将会延长。"
tr "GeneratedTip_Spell_AatroxR_DisplayName" = "剑魔灭世"
tr "GeneratedTip_Spell_AatroxR_Tooltip" = "剑魔灭世 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯于接下来 @RDuration@ 秒內释放冥血之力。启动时,他恐惧周围敌方小兵并获得随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长。"
tr "GeneratedTip_Spell_AatroxR_TooltipExtended" = "剑魔灭世 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯于接下来的 @RDuration@ 秒释放冥血之力。启动时,他将恐惧周围敌方小兵 @RMinionFearDuration@ 秒并获得 @RMovementSpeedBonus*100@% 随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长(刷新其效果)@RExtension@ 秒(最高至原本的持续时间)。"
tr "GeneratedTip_Spell_AatroxR_TooltipLevelUp" = "剑魔灭世 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯于接下来 @RDuration@ 秒內释放冥血之力。启动时,他恐惧周围敌方小兵并获得随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长。点击或者按 [@LevelUpHotkey@] 来升等总物理攻击提升
治愈效果加成
跑速
冷却时间@RTotalADAmp*100.000000@%->@RTotalADAmpNL*100.000000@%
@RHealingAmp*100.000000@%->@RHealingAmpNL*100.000000@%
@RMovementSpeedBonus*100.000000@%->@RMovementSpeedBonusNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AatroxR_TooltipLevelUpUnlearned" = "剑魔灭世 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯于接下来 @RDuration@ 秒內释放冥血之力。启动时,他恐惧周围敌方小兵并获得随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AatroxR_TooltipSimple" = "剑魔灭世 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯于接下来 @RDuration@ 秒內释放冥血之力。启动时,他恐惧周围敌方小兵并获得随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长。"
tr "GeneratedTip_Spell_AatroxR_TooltipWithExtendedBehaviorHint" = "剑魔灭世(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯于接下来 @RDuration@ 秒內释放冥血之力。启动时,他恐惧周围敌方小兵并获得随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AatroxW_Description" = "厄萨斯打击地表,对首位命中的敌人造成伤害。若技能范围内的敌方英雄和大型野怪未能及时逃离,他们将会被拉回范围中心并再次受到伤害。"
tr "GeneratedTip_Spell_AatroxW_DisplayName" = "冥府血链"
tr "GeneratedTip_Spell_AatroxW_Tooltip" = "冥府血链 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯打击地表,对首位命中的敌人造成 @WDamage@ 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。"
tr "GeneratedTip_Spell_AatroxW_TooltipExtended" = "冥府血链 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯打击地表,对首位命中的敌人造成 @WDamage@ 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。对小兵造成双倍伤害。"
tr "GeneratedTip_Spell_AatroxW_TooltipLevelUp" = "冥府血链 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯打击地表,对首位命中的敌人造成 @WDamage@ 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害@Cooldown@->@CooldownNL@
@WBaseDamage@->@WBaseDamageNL@"
tr "GeneratedTip_Spell_AatroxW_TooltipLevelUpUnlearned" = "冥府血链 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯打击地表,对首位命中的敌人造成 @WDamage@ 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AatroxW_TooltipSimple" = "冥府血链 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯打击地表,对首位命中的敌人造成 @WDamage@ 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。"
tr "GeneratedTip_Spell_AatroxW_TooltipWithExtendedBehaviorHint" = "冥府血链(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间厄萨斯打击地表,对首位命中的敌人造成 @WDamage@ 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AhriFoxFire_Description" = "阿璃释放出三股狐火,锁定并攻击附近的敌人。"
tr "GeneratedTip_Spell_AhriFoxFire_DisplayName" = "魅火"
tr "GeneratedTip_Spell_AhriFoxFire_Tooltip" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃释放出狐火寻找附近的敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
若多股狐火击中相同目标,第一发之后的狐火只会对目标造成 @Effect2Amount*100@% 伤害。最多对同一名敌人造成 @f1@ 伤害。
狐火将优先选择近期被倾城技能命中的英雄,再来是近期被阿璃攻击的敌方单位。
如果狐火无法找到优先目标,则将以邻近的敌方英雄作为目标。"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipExtended" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃释放出狐火寻找附近的敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
若多股狐火击中相同目标,第一发之后的狐火只会对目标造成 @Effect2Amount*100@% 伤害。最多对同一名敌人造成 @f1@ 伤害。
狐火将优先选择近期被倾城技能命中的英雄,再来是近期被阿璃攻击的敌方单位。
如果狐火无法找到优先目标,则将以邻近的敌方英雄作为目标。"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUp" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃释放出狐火寻找附近的敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
若多股狐火击中相同目标,第一发之后的狐火只会对目标造成 @Effect2Amount*100@% 伤害。最多对同一名敌人造成 @f1@ 伤害。
狐火将优先选择近期被倾城技能命中的英雄,再来是近期被阿璃攻击的敌方单位。
如果狐火无法找到优先目标,则将以邻近的敌方英雄作为目标。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUpUnlearned" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃释放出狐火寻找附近的敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
若多股狐火击中相同目标,第一发之后的狐火只会对目标造成 @Effect2Amount*100@% 伤害。最多对同一名敌人造成 @f1@ 伤害。
狐火将优先选择近期被倾城技能命中的英雄,再来是近期被阿璃攻击的敌方单位。
如果狐火无法找到优先目标,则将以邻近的敌方英雄作为目标。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipSimple" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃释放出三股狐火攻击附近的敌人。"
tr "GeneratedTip_Spell_AhriFoxFire_TooltipWithExtendedBehaviorHint" = "魅火(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃释放出狐火寻找附近的敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
若多股狐火击中相同目标,第一发之后的狐火只会对目标造成 @Effect2Amount*100@% 伤害。最多对同一名敌人造成 @f1@ 伤害。
狐火将优先选择近期被倾城技能命中的英雄,再来是近期被阿璃攻击的敌方单位。
如果狐火无法找到优先目标,则将以邻近的敌方英雄作为目标。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AhriOrbofDeception_Description" = "阿璃送出并拉回妖狐幻玉,去程时造成魔法伤害,回程时造成真实伤害。在几次的技能命中后,阿璃接下来施放的幻玉命中时将回复她的生命值。"
tr "GeneratedTip_Spell_AhriOrbofDeception_DisplayName" = "幻玉"
tr "GeneratedTip_Spell_AhriOrbofDeception_Tooltip" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃掷出幻玉,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并在返回时对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)真实伤害。
阿璃的技能击中敌人时产生销魂印记(每个技能最多叠加 @f4.0@ 层印记)。达 @f3.0@ 层后,阿璃下一次施放的幻玉每击中一名敌人将使她回复 @f1.0@ (+@f2.-1@)生命。"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipExtended" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃掷出幻玉,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并在返回时对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)真实伤害。
阿璃的技能击中敌人时产生销魂印记(每个技能最多叠加 @f4.0@ 层印记)。达 @f3.0@ 层后,阿璃下一次施放的幻玉每击中一名敌人将使她回复 @f1.0@ (+@f2.-1@)生命。"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUp" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃掷出幻玉,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并在返回时对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)真实伤害。
阿璃的技能击中敌人时产生销魂印记(每个技能最多叠加 @f4.0@ 层印记)。达 @f3.0@ 层后,阿璃下一次施放的幻玉每击中一名敌人将使她回复 @f1.0@ (+@f2.-1@)生命。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUpUnlearned" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃掷出幻玉,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并在返回时对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)真实伤害。
阿璃的技能击中敌人时产生销魂印记(每个技能最多叠加 @f4.0@ 层印记)。达 @f3.0@ 层后,阿璃下一次施放的幻玉每击中一名敌人将使她回复 @f1.0@ (+@f2.-1@)生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipSimple" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃掷出并收回幻玉,掷出时对路径上敌人造成魔法伤害,收回时对路径上敌人造成真实伤害。
阿璃使用技能击中敌人 9 次后,幻玉还会使她回复生命。"
tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipWithExtendedBehaviorHint" = "幻玉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃掷出幻玉,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并在返回时对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)真实伤害。
阿璃的技能击中敌人时产生销魂印记(每个技能最多叠加 @f4.0@ 层印记)。达 @f3.0@ 层后,阿璃下一次施放的幻玉每击中一名敌人将使她回复 @f1.0@ (+@f2.-1@)生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AhriSeduce_Description" = "阿璃送出飞吻,对击中的敌人造成伤害同时魅惑目标,并立即中断目标的位移技能,让他们无法控制地走向阿璃。目标所受来自阿璃的伤害会暂时提升。"
tr "GeneratedTip_Spell_AhriSeduce_DisplayName" = "倾城"
tr "GeneratedTip_Spell_AhriSeduce_Tooltip" = "倾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间送出飞吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,魅惑第一个被飞吻击中的敌人,让他们不受控制地走向阿璃,持续 @Effect2Amount@ 秒并立刻中断目标正在施放的任何位移技能。
被倾城命中的敌人将于 @Effect5Amount@ 秒内变得脆弱,且阿璃施放的技能对他们的伤害将提升 @Effect4Amount*100@%。"
tr "GeneratedTip_Spell_AhriSeduce_TooltipExtended" = "倾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间送出飞吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,魅惑第一个被飞吻击中的敌人,让他们不受控制地走向阿璃,持续 @Effect2Amount@ 秒并立刻中断目标正在施放的任何位移技能。
被倾城命中的敌人将于 @Effect5Amount@ 秒内变得脆弱,且阿璃施放的技能对他们的伤害将提升 @Effect4Amount*100@%。"
tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUp" = "倾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间送出飞吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,魅惑第一个被飞吻击中的敌人,让他们不受控制地走向阿璃,持续 @Effect2Amount@ 秒并立刻中断目标正在施放的任何位移技能。
被倾城命中的敌人将于 @Effect5Amount@ 秒内变得脆弱,且阿璃施放的技能对他们的伤害将提升 @Effect4Amount*100@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
持续时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUpUnlearned" = "倾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间送出飞吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,魅惑第一个被飞吻击中的敌人,让他们不受控制地走向阿璃,持续 @Effect2Amount@ 秒并立刻中断目标正在施放的任何位移技能。
被倾城命中的敌人将于 @Effect5Amount@ 秒内变得脆弱,且阿璃施放的技能对他们的伤害将提升 @Effect4Amount*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AhriSeduce_TooltipSimple" = "倾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃送出飞吻,伤害并魅惑一名敌人 @Effect2Amount@ 秒,且提高阿璃对该目标的伤害 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_AhriSeduce_TooltipWithExtendedBehaviorHint" = "倾城(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间送出飞吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,魅惑第一个被飞吻击中的敌人,让他们不受控制地走向阿璃,持续 @Effect2Amount@ 秒并立刻中断目标正在施放的任何位移技能。
被倾城命中的敌人将于 @Effect5Amount@ 秒内变得脆弱,且阿璃施放的技能对他们的伤害将提升 @Effect4Amount*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AhriTumble_Description" = "阿璃向前冲刺并发射魔法弹,对周围敌人造成伤害。飞仙于技能进入冷却前最多可以施放 3 次。"
tr "GeneratedTip_Spell_AhriTumble_DisplayName" = "飞仙"
tr "GeneratedTip_Spell_AhriTumble_Tooltip" = "飞仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间敏捷地向前冲刺,对邻近敌人发射 @RMaxTargetsPerCast@ 发魔法弹(英雄单位优先),造成 @RCalculatedDamage@ 魔法伤害。
飞仙于 @RRecastWindow@ 秒后进入冷却,冷却之前最多可以使用 @RMaxCasts@ 次。"
tr "GeneratedTip_Spell_AhriTumble_TooltipExtended" = "飞仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间敏捷地向前冲刺,对邻近敌人发射 @RMaxTargetsPerCast@ 发魔法弹(英雄单位优先),造成 @RCalculatedDamage@ 魔法伤害。
飞仙于 @RRecastWindow@ 秒后进入冷却,冷却之前最多可以使用 @RMaxCasts@ 次。"
tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUp" = "飞仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间敏捷地向前冲刺,对邻近敌人发射 @RMaxTargetsPerCast@ 发魔法弹(英雄单位优先),造成 @RCalculatedDamage@ 魔法伤害。
飞仙于 @RRecastWindow@ 秒后进入冷却,冷却之前最多可以使用 @RMaxCasts@ 次。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUpUnlearned" = "飞仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间敏捷地向前冲刺,对邻近敌人发射 @RMaxTargetsPerCast@ 发魔法弹(英雄单位优先),造成 @RCalculatedDamage@ 魔法伤害。
飞仙于 @RRecastWindow@ 秒后进入冷却,冷却之前最多可以使用 @RMaxCasts@ 次。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AhriTumble_TooltipSimple" = "飞仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃敏捷地向前冲刺,对周围的敌人发射伤害他们的魔法弹。
最多能够快速地再度施放 3 次。"
tr "GeneratedTip_Spell_AhriTumble_TooltipWithExtendedBehaviorHint" = "飞仙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间敏捷地向前冲刺,对邻近敌人发射 @RMaxTargetsPerCast@ 发魔法弹(英雄单位优先),造成 @RCalculatedDamage@ 魔法伤害。
飞仙于 @RRecastWindow@ 秒后进入冷却,冷却之前最多可以使用 @RMaxCasts@ 次。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AkaliE_Description" = "阿卡莉向后跳跃并朝前方投掷手里剑,对击中的目标造成物理伤害。遭到手里剑命中的首位敌人或烟雾会被标记。阿卡莉可以重启技能来冲向受到标记的目标,并造成额外的伤害。"
tr "GeneratedTip_Spell_AkaliE_DisplayName" = "离群手里剑"
tr "GeneratedTip_Spell_AkaliE_Tooltip" = "离群手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉向后跳跃并朝前方投掷手里剑,造成 @Damage@ 物理伤害,并标记首位击中的敌人或烟雾。
重启: 冲向被标记的目标,造成 @E2DamageCalc@ 物理伤害。"
tr "GeneratedTip_Spell_AkaliE_TooltipExtended" = "离群手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉向后跳跃并朝前方投掷手里剑,造成 @Damage@ 物理伤害,并标记首位击中的敌人或烟雾。
重启: 冲向被标记的目标,造成 @E2DamageCalc@ 物理伤害。"
tr "GeneratedTip_Spell_AkaliE_TooltipLevelUp" = "离群手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉向后跳跃并朝前方投掷手里剑,造成 @Damage@ 物理伤害,并标记首位击中的敌人或烟雾。
重启: 冲向被标记的目标,造成 @E2DamageCalc@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
二次伤害@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@E2Damage@->@E2DamageNL@"
tr "GeneratedTip_Spell_AkaliE_TooltipLevelUpUnlearned" = "离群手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉向后跳跃并朝前方投掷手里剑,造成 @Damage@ 物理伤害,并标记首位击中的敌人或烟雾。
重启: 冲向被标记的目标,造成 @E2DamageCalc@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AkaliE_TooltipSimple" = "离群手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉向后跳跃并朝前方投掷手里剑,造成 @Damage@ 物理伤害,并标记首位击中的敌人或烟雾。
重启: 冲向被标记的目标,造成 @E2DamageCalc@ 物理伤害。"
tr "GeneratedTip_Spell_AkaliE_TooltipWithExtendedBehaviorHint" = "离群手里剑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉向后跳跃并朝前方投掷手里剑,造成 @Damage@ 物理伤害,并标记首位击中的敌人或烟雾。
重启: 冲向被标记的目标,造成 @E2DamageCalc@ 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AkaliQ_Description" = "阿卡莉掷出五支苦无,根据自身的额外物理攻击和魔法攻击造成伤害,并缓速目标。"
tr "GeneratedTip_Spell_AkaliQ_DisplayName" = "落掷苦无"
tr "GeneratedTip_Spell_AkaliQ_Tooltip" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到短暂的缓速效果。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。"
tr "GeneratedTip_Spell_AkaliQ_TooltipExtended" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到 @SlowPercentage*100@% 缓速效果,持续 @SlowDuration@ 秒。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。"
tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUp" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到短暂的缓速效果。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@BaseDamageNamed@->@BaseDamageNamedNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUpUnlearned" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到短暂的缓速效果。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AkaliQ_TooltipSimple" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到短暂的缓速效果。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。"
tr "GeneratedTip_Spell_AkaliQ_TooltipWithExtendedBehaviorHint" = "落掷苦无(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到短暂的缓速效果。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AkaliR_Description" = "阿卡莉朝技能指向的位置冲刺,对击中的目标造成伤害。重启技能:阿卡莉再次朝技能指向的位置冲刺,对击中的目标造成伤害。"
tr "GeneratedTip_Spell_AkaliR_DisplayName" = "无瑕追击"
tr "GeneratedTip_Spell_AkaliR_Tooltip" = "无瑕追击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害。"
tr "GeneratedTip_Spell_AkaliR_TooltipExtended" = "无瑕追击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害,剩 @MaxExecuteThreshold*100@% 生命时达最大伤害。"
tr "GeneratedTip_Spell_AkaliR_TooltipLevelUp" = "无瑕追击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
最大伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@R2BaseDamage*3.000000@->@R2BaseDamageNL*3.000000@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AkaliR_TooltipLevelUpUnlearned" = "无瑕追击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AkaliR_TooltipSimple" = "无瑕追击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害。"
tr "GeneratedTip_Spell_AkaliR_TooltipWithExtendedBehaviorHint" = "无瑕追击(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AkaliW_Description" = "阿卡莉制造一圈缓慢扩散的烟雾。阿卡莉位于烟雾内时会进入潜隐状态,无法被敌方技能或攻击指定,同时获得额外跑速。攻击或使用技能会使她短暂现形。"
tr "GeneratedTip_Spell_AkaliW_DisplayName" = "暮光朦影"
tr "GeneratedTip_Spell_AkaliW_Tooltip" = "暮光朦影 (@Level@)[@Hotkey@]回复 @EnergyRestore@ 能量@Cooldown@ 秒冷却时间阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,持续 @BaseDuration@ 秒。
烟雾会让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。"
tr "GeneratedTip_Spell_AkaliW_TooltipExtended" = "暮光朦影 (@Level@)[@Hotkey@]回复 @EnergyRestore@ 能量@Cooldown@ 秒冷却时间阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
暮光朦影将持续 @BaseDuration@ 秒。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。"
tr "GeneratedTip_Spell_AkaliW_TooltipLevelUp" = "暮光朦影 (@Level@)[@Hotkey@]回复 @EnergyRestore@ 能量@Cooldown@ 秒冷却时间阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,持续 @BaseDuration@ 秒。
烟雾会让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。点击或者按 [@LevelUpHotkey@] 来升等移动速度
持续时间@MovementSpeed@%->@MovementSpeedNL@%
@BaseDuration@->@BaseDurationNL@"
tr "GeneratedTip_Spell_AkaliW_TooltipLevelUpUnlearned" = "暮光朦影 (@Level@)[@Hotkey@]回复 @EnergyRestore@ 能量@Cooldown@ 秒冷却时间阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,持续 @BaseDuration@ 秒。
烟雾会让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AkaliW_TooltipSimple" = "暮光朦影 (@Level@)[@Hotkey@]回复 @EnergyRestore@ 能量@Cooldown@ 秒冷却时间阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,持续 @BaseDuration@ 秒。
烟雾会让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。"
tr "GeneratedTip_Spell_AkaliW_TooltipWithExtendedBehaviorHint" = "暮光朦影(@Level@)[@Hotkey@]回复 @EnergyRestore@ 能量@Cooldown@ 秒冷却时间阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,持续 @BaseDuration@ 秒。
烟雾会让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AlistarE_Description" = "亚历斯塔践踏周遭敌方单位,忽略单位碰撞。另外,伤害敌方英雄的话,他会获得践踏层数。层数迭满时亚历斯塔对敌方英雄的基本攻击会造成额外魔法伤害,并晕眩他们。"
tr "GeneratedTip_Spell_AlistarE_DisplayName" = "蛮牛之力"
tr "GeneratedTip_Spell_AlistarE_Tooltip" = "蛮牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔践踏地面,忽略单位碰撞并于@Effect3Amount@ 秒内对附近敌人造成@f1@ (+@f2@) 魔法伤害, 若冲击波伤害到至少一个敌方英雄,亚历斯塔会获得一层践踏 层数。
在拥有 @Effect5Amount@ 践踏 层数时,亚历斯塔下次对敌方英雄的基本攻击,会造成额外 @f3@ 魔法伤害并晕眩 @Effect6Amount@ 秒。"
tr "GeneratedTip_Spell_AlistarE_TooltipExtended" = "蛮牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔践踏地面,忽略单位碰撞并于@Effect3Amount@ 秒内对附近敌人造成@f1@ (+@f2@) 魔法伤害, 若冲击波伤害到至少一个敌方英雄,亚历斯塔会获得一层践踏 层数。
在拥有 @Effect5Amount@ 践踏 层数时,亚历斯塔下次对敌方英雄的基本攻击,会造成额外 @f3@ 魔法伤害并晕眩 @Effect6Amount@ 秒。"
tr "GeneratedTip_Spell_AlistarE_TooltipLevelUp" = "蛮牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔践踏地面,忽略单位碰撞并于@Effect3Amount@ 秒内对附近敌人造成@f1@ (+@f2@) 魔法伤害, 若冲击波伤害到至少一个敌方英雄,亚历斯塔会获得一层践踏 层数。
在拥有 @Effect5Amount@ 践踏 层数时,亚历斯塔下次对敌方英雄的基本攻击,会造成额外 @f3@ 魔法伤害并晕眩 @Effect6Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
@AbilityResourceName@ 消耗
伤害@Cooldown@->@CooldownNL@
@Cost@->@CostNL@
@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_AlistarE_TooltipLevelUpUnlearned" = "蛮牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔践踏地面,忽略单位碰撞并于@Effect3Amount@ 秒内对附近敌人造成@f1@ (+@f2@) 魔法伤害, 若冲击波伤害到至少一个敌方英雄,亚历斯塔会获得一层践踏 层数。
在拥有 @Effect5Amount@ 践踏 层数时,亚历斯塔下次对敌方英雄的基本攻击,会造成额外 @f3@ 魔法伤害并晕眩 @Effect6Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AlistarE_TooltipSimple" = "蛮牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔践踏地面,忽略单位碰撞并于@Effect3Amount@ 秒内对附近敌人造成@f1@ (+@f2@) 魔法伤害, 若冲击波伤害到至少一个敌方英雄,亚历斯塔会获得一层践踏 层数。
在拥有 @Effect5Amount@ 践踏 层数时,亚历斯塔下次对敌方英雄的基本攻击,会造成额外 @f3@ 魔法伤害并晕眩 @Effect6Amount@ 秒。"
tr "GeneratedTip_Spell_AlistarE_TooltipWithExtendedBehaviorHint" = "蛮牛之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔践踏地面,忽略单位碰撞并于@Effect3Amount@ 秒内对附近敌人造成@f1@ (+@f2@) 魔法伤害, 若冲击波伤害到至少一个敌方英雄,亚历斯塔会获得一层践踏 层数。
在拥有 @Effect5Amount@ 践踏 层数时,亚历斯塔下次对敌方英雄的基本攻击,会造成额外 @f3@ 魔法伤害并晕眩 @Effect6Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AlphaStrike_Description" = "易大师快速穿越战场对敌人造成伤害,对路径上多个目标造成物理伤害,同时变得无法被标记。先声夺人可以对野怪暴击和造成额外物理伤害。普攻可以减少先声夺人的冷却时间。"
tr "GeneratedTip_Spell_AlphaStrike_DisplayName" = "先声夺人"
tr "GeneratedTip_Spell_AlphaStrike_Tooltip" = "先声夺人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师变得无法被指定,穿越并快速地打击他目标附近的敌人,在 @Effect8Amount@ 次打击后对所有敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
先声夺人可以触发暴击,造成 @f1@额外伤害。
野怪会受到 @Effect3Amount@ 额外伤害。
重复使用此技能会立刻造成 @FalloffMultiplier*100@% 伤害。
普攻会减少先声夺人的冷却时间 @Effect7Amount@ 秒。
"
tr "GeneratedTip_Spell_AlphaStrike_TooltipExtended" = "先声夺人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师变得无法被指定,穿越并快速地打击他目标附近的敌人,在 @Effect8Amount@ 次打击后对所有敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
先声夺人可以触发暴击,造成 @f1@额外伤害。
野怪会受到 @Effect3Amount@ 额外伤害。
重复使用此技能会立刻造成 @FalloffMultiplier*100@% 伤害。
普攻会减少先声夺人的冷却时间 @Effect7Amount@ 秒。
"
tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUp" = "先声夺人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师变得无法被指定,穿越并快速地打击他目标附近的敌人,在 @Effect8Amount@ 次打击后对所有敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
先声夺人可以触发暴击,造成 @f1@额外伤害。
野怪会受到 @Effect3Amount@ 额外伤害。
重复使用此技能会立刻造成 @FalloffMultiplier*100@% 伤害。
普攻会减少先声夺人的冷却时间 @Effect7Amount@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等伤害
对野怪额外伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUpUnlearned" = "先声夺人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师变得无法被指定,穿越并快速地打击他目标附近的敌人,在 @Effect8Amount@ 次打击后对所有敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
先声夺人可以触发暴击,造成 @f1@额外伤害。
野怪会受到 @Effect3Amount@ 额外伤害。
重复使用此技能会立刻造成 @FalloffMultiplier*100@% 伤害。
普攻会减少先声夺人的冷却时间 @Effect7Amount@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AlphaStrike_TooltipSimple" = "先声夺人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间变得无法被指定且快速地穿越至目标敌人旁,对目标及附近的敌人造成伤害。
普攻将减少先声夺人的冷却时间。"
tr "GeneratedTip_Spell_AlphaStrike_TooltipWithExtendedBehaviorHint" = "先声夺人(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师变得无法被指定,穿越并快速地打击他目标附近的敌人,在 @Effect8Amount@ 次打击后对所有敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
先声夺人可以触发暴击,造成 @f1@额外伤害。
野怪会受到 @Effect3Amount@ 额外伤害。
重复使用此技能会立刻造成 @FalloffMultiplier*100@% 伤害。
普攻会减少先声夺人的冷却时间 @Effect7Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AnnieE_Description" = "提供安妮会提高的百分比伤害减免、爆发性的移动速度加成,并且伤害任何对安妮进行基础攻击的敌人。"
tr "GeneratedTip_Spell_AnnieE_DisplayName" = "熔炎护盾"
tr "GeneratedTip_Spell_AnnieE_Tooltip" = "熔炎护盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间安妮自身获得持续 @ShieldDuration@ 秒的 @DamageReduction@% 伤害减免和会在 @MovementSpeedDuration@ 秒内递减的 @MoveSpeedCalc@ 跑速。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_AnnieE_TooltipExtended" = "熔炎护盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间安妮自身获得持续 @ShieldDuration@ 秒的 @DamageReduction@% 伤害减免和会在 @MovementSpeedDuration@ 秒内递减的 @MoveSpeedCalc@ 跑速。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_AnnieE_TooltipLevelUp" = "熔炎护盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间安妮自身获得持续 @ShieldDuration@ 秒的 @DamageReduction@% 伤害减免和会在 @MovementSpeedDuration@ 秒内递减的 @MoveSpeedCalc@ 跑速。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害减免
伤害反弹
冷却时间@DamageReduction@%->@DamageReductionNL@%
@DamageReflection@->@DamageReflectionNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AnnieE_TooltipLevelUpUnlearned" = "熔炎护盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间安妮自身获得持续 @ShieldDuration@ 秒的 @DamageReduction@% 伤害减免和会在 @MovementSpeedDuration@ 秒内递减的 @MoveSpeedCalc@ 跑速。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AnnieE_TooltipSimple" = "熔炎护盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间安妮自身获得持续 @ShieldDuration@ 秒的 @DamageReduction@% 伤害减免和会在 @MovementSpeedDuration@ 秒内递减的 @MoveSpeedCalc@ 跑速。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_AnnieE_TooltipWithExtendedBehaviorHint" = "熔炎护盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间安妮自身获得持续 @ShieldDuration@ 秒的 @DamageReduction@% 伤害减免和会在 @MovementSpeedDuration@ 秒内递减的 @MoveSpeedCalc@ 跑速。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AnnieR_Description" = "安妮将生命力注入泰贝尔的身躯里。泰贝尔自烈焰中现形,对目标区域内全部的敌人造成伤害。泰贝尔攻击时会持续伤害周围的敌人。"
tr "GeneratedTip_Spell_AnnieR_DisplayName" = "召唤:泰贝尔"
tr "GeneratedTip_Spell_AnnieR_Tooltip" = "召唤:泰贝尔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
当安妮死亡时,泰贝尔 暴怒,获得 275% 攻速和 100% 跑速,在 3 秒内消退。"
tr "GeneratedTip_Spell_AnnieR_TooltipExtended" = "召唤:泰贝尔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
当安妮死亡时,泰贝尔 暴怒,获得 275% 攻速和 100% 跑速,在 3 秒内消退。"
tr "GeneratedTip_Spell_AnnieR_TooltipLevelUp" = "召唤:泰贝尔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
当安妮死亡时,泰贝尔 暴怒,获得 275% 攻速和 100% 跑速,在 3 秒内消退。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
起始伤害
灵气伤害
泰贝尔物理攻击
额外双防
额外生命@Cooldown@->@CooldownNL@
@InitialDamage@->@InitialDamageNL@
@AuraDamage@->@AuraDamageNL@
@TibbersAttackDamage@->@TibbersAttackDamageNL@
@BonusResistances@->@BonusResistancesNL@
@BonusHealth@->@BonusHealthNL@"
tr "GeneratedTip_Spell_AnnieR_TooltipLevelUpUnlearned" = "召唤:泰贝尔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
当安妮死亡时,泰贝尔 暴怒,获得 275% 攻速和 100% 跑速,在 3 秒内消退。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AnnieR_TooltipSimple" = "召唤:泰贝尔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
当安妮死亡时,泰贝尔 暴怒,获得 275% 攻速和 100% 跑速,在 3 秒内消退。"
tr "GeneratedTip_Spell_AnnieR_TooltipWithExtendedBehaviorHint" = "召唤:泰贝尔(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
当安妮死亡时,泰贝尔 暴怒,获得 275% 攻速和 100% 跑速,在 3 秒内消退。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AsheQ_Description" = "艾希藉由普通攻击迭加专注程度。 达到最大专注程度时,艾希可以消耗所有专注程度,使用专注射击,暂时增加攻速并将普攻转化为一连串的强力攻击。"
tr "GeneratedTip_Spell_AsheQ_DisplayName" = "专注射击"
tr "GeneratedTip_Spell_AsheQ_Tooltip" = "专注射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。"
tr "GeneratedTip_Spell_AsheQ_TooltipExtended" = "专注射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。"
tr "GeneratedTip_Spell_AsheQ_TooltipLevelUp" = "专注射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
多重箭伤害系数@Effect4Amount@%->@Effect4AmountNL@%
@Effect6Amount@->@Effect6AmountNL@"
tr "GeneratedTip_Spell_AsheQ_TooltipLevelUpUnlearned" = "专注射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AsheQ_TooltipSimple" = "专注射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。"
tr "GeneratedTip_Spell_AsheQ_TooltipWithExtendedBehaviorHint" = "专注射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Description" = "艾希释放猎鹰之灵进行侦查。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_DisplayName" = "鹰击长空"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Tooltip" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间灵鹰振翅飞出,侦查经过的区域并提供该区域的视野 @Effect4Amount@ 秒。艾希最多可以储存 2 个充能。
若敌方英雄在未暴露视野的情况下因为受到鹰击长空揭露而遭到击杀的话,艾希将会获得助攻。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipExtended" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间灵鹰振翅飞出,侦查经过的区域并提供该区域的视野 @Effect4Amount@ 秒。艾希最多可以储存 2 个充能。
若敌方英雄在未暴露视野的情况下因为受到鹰击长空揭露而遭到击杀的话,艾希将会获得助攻。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUp" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间灵鹰振翅飞出,侦查经过的区域并提供该区域的视野 @Effect4Amount@ 秒。艾希最多可以储存 2 个充能。
若敌方英雄在未暴露视野的情况下因为受到鹰击长空揭露而遭到击杀的话,艾希将会获得助攻。点击或者按 [@LevelUpHotkey@] 来升等充能时间@AmmoRechargeTime@->@AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUpUnlearned" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间灵鹰振翅飞出,侦查经过的区域并提供该区域的视野 @Effect4Amount@ 秒。艾希最多可以储存 2 个充能。
若敌方英雄在未暴露视野的情况下因为受到鹰击长空揭露而遭到击杀的话,艾希将会获得助攻。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipSimple" = "鹰击长空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间灵鹰振翅飞出,侦查经过的区域并提供该区域的视野 @Effect4Amount@ 秒。艾希最多可以储存 2 个充能。
若敌方英雄在未暴露视野的情况下因为受到鹰击长空揭露而遭到击杀的话,艾希将会获得助攻。"
tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipWithExtendedBehaviorHint" = "鹰击长空(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间灵鹰振翅飞出,侦查经过的区域并提供该区域的视野 @Effect4Amount@ 秒。艾希最多可以储存 2 个充能。
若敌方英雄在未暴露视野的情况下因为受到鹰击长空揭露而遭到击杀的话,艾希将会获得助攻。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AuraofDespair_Description" = "周围敌人陷入绝望,每秒损失相当于其最大生命一定百分比的生命,并刷新他们身上的诅咒。"
tr "GeneratedTip_Spell_AuraofDespair_DisplayName" = "绝望"
tr "GeneratedTip_Spell_AuraofDespair_Tooltip" = "绝望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷却时间使用效果:阿姆姆发出惨烈的哭嚎,刷新周围敌人身上的诅咒,每秒造成相当于 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目标最大生命的魔法伤害。"
tr "GeneratedTip_Spell_AuraofDespair_TooltipExtended" = "绝望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷却时间使用效果:阿姆姆发出惨烈的哭嚎,刷新周围敌人身上的诅咒,每秒造成相当于 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目标最大生命的魔法伤害。"
tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUp" = "绝望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷却时间使用效果:阿姆姆发出惨烈的哭嚎,刷新周围敌人身上的诅咒,每秒造成相当于 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目标最大生命的魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等百分比生命伤害
基础伤害@Effect1Amount*2.000000@%->@Effect1AmountNL*2.000000@%
@Effect2Amount*2.000000@->@Effect2AmountNL*2.000000@"
tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUpUnlearned" = "绝望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷却时间使用效果:阿姆姆发出惨烈的哭嚎,刷新周围敌人身上的诅咒,每秒造成相当于 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目标最大生命的魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AuraofDespair_TooltipSimple" = "绝望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷却时间使用效果:阿姆姆发出惨烈的哭嚎,刷新周围敌人身上的诅咒,每秒造成相当于 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目标最大生命的魔法伤害。"
tr "GeneratedTip_Spell_AuraofDespair_TooltipWithExtendedBehaviorHint" = "绝望(@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷却时间使用效果:阿姆姆发出惨烈的哭嚎,刷新周围敌人身上的诅咒,每秒造成相当于 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目标最大生命的魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AurelionSolE_Description" = "翱锐龙兽进行一段极远距离的飞行。"
tr "GeneratedTip_Spell_AurelionSolE_DisplayName" = "掠日彗星"
tr "GeneratedTip_Spell_AurelionSolE_Tooltip" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落
。"
tr "GeneratedTip_Spell_AurelionSolE_TooltipExtended" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落
。"
tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUp" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落
。点击或者按 [@LevelUpHotkey@] 来升等飞行距离
飞行速度
冷却时间@Effect3Amount@->@Effect3AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUpUnlearned" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落
。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AurelionSolE_TooltipSimple" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落
。"
tr "GeneratedTip_Spell_AurelionSolE_TooltipWithExtendedBehaviorHint" = "掠日彗星(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落
。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AurelionSolQ_Description" = "翱锐龙兽朝目标方向发射一颗超新星的核心,产生爆炸,在再次启动或距离翱锐龙兽过远时造成伤害并击晕周围敌人。"
tr "GeneratedTip_Spell_AurelionSolQ_DisplayName" = "星涌"
tr "GeneratedTip_Spell_AurelionSolQ_Tooltip" = "星涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并依照大小晕眩敌人 @Effect4Amount*.25@ 至 @Effect4Amount@ 秒。
第二次点击: 提前引爆核心。
"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipExtended" = "星涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并依照大小晕眩敌人 @Effect4Amount*.25@ 至 @Effect4Amount@ 秒。
第二次点击: 提前引爆核心。
"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUp" = "星涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并依照大小晕眩敌人 @Effect4Amount*.25@ 至 @Effect4Amount@ 秒。
第二次点击: 提前引爆核心。
点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUpUnlearned" = "星涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并依照大小晕眩敌人 @Effect4Amount*.25@ 至 @Effect4Amount@ 秒。
第二次点击: 提前引爆核心。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipSimple" = "星涌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并依照大小晕眩敌人 @Effect4Amount*.25@ 至 @Effect4Amount@ 秒。
第二次点击: 提前引爆核心。
"
tr "GeneratedTip_Spell_AurelionSolQ_TooltipWithExtendedBehaviorHint" = "星涌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并依照大小晕眩敌人 @Effect4Amount*.25@ 至 @Effect4Amount@ 秒。
第二次点击: 提前引爆核心。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AurelionSolR_Description" = "翱锐龙兽朝目标方向射出一道星火,对所有击中的敌方造成伤害并缓速。在爆炸范围附近的敌方会被击退至翱锐龙兽的环外。"
tr "GeneratedTip_Spell_AurelionSolR_DisplayName" = "光音"
tr "GeneratedTip_Spell_AurelionSolR_Tooltip" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
"
tr "GeneratedTip_Spell_AurelionSolR_TooltipExtended" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
"
tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUp" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUpUnlearned" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AurelionSolR_TooltipSimple" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
"
tr "GeneratedTip_Spell_AurelionSolR_TooltipWithExtendedBehaviorHint" = "光音(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AurelionSolW_Description" = "翱锐龙兽将环绕的星体向外推,提高他们的伤害和速度。"
tr "GeneratedTip_Spell_AurelionSolW_DisplayName" = "星体扩张"
tr "GeneratedTip_Spell_AurelionSolW_Tooltip" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
"
tr "GeneratedTip_Spell_AurelionSolW_TooltipExtended" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
"
tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUp" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
点击或者按 [@LevelUpHotkey@] 来升等被动伤害加成
冷却时间
消耗魔力@StarBaseDamageIncrease@->@StarBaseDamageIncreaseNL@
@Cooldown@->@CooldownNL@
@BaseCost@->@BaseCostNL@"
tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUpUnlearned" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AurelionSolW_TooltipSimple" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
"
tr "GeneratedTip_Spell_AurelionSolW_TooltipWithExtendedBehaviorHint" = "星体扩张(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_Description" = "翱锐龙兽将环绕的星体向外推,提高他们的伤害和速度。"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_DisplayName" = "星体扩张"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_Tooltip" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipExtended" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipLevelUp" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
点击或者按 [@LevelUpHotkey@] 来升等被动伤害加成
冷却时间
消耗魔力@StarBaseDamageIncrease@->@StarBaseDamageIncreaseNL@
@Cooldown@->@CooldownNL@
@ManaCost@->@ManaCostNL@"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipLevelUpUnlearned" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipSimple" = "星体扩张 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
"
tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipWithExtendedBehaviorHint" = "星体扩张(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AzirEWrapper_Description" = "阿祈尔短暂获得一个护盾,并冲刺到一名砂漠禁军旁。如果成功击中一名敌方英雄,他将停止冲刺,同时立刻获得一个砂漠禁军充能。"
tr "GeneratedTip_Spell_AzirEWrapper_DisplayName" = "护砂瞬身"
tr "GeneratedTip_Spell_AzirEWrapper_Tooltip" = "护砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipExtended" = "护砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUp" = "护砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。点击或者按 [@LevelUpHotkey@] 来升等护盾值
伤害
冷却时间@Effect4Amount@->@Effect4AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUpUnlearned" = "护砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipSimple" = "护砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。"
tr "GeneratedTip_Spell_AzirEWrapper_TooltipWithExtendedBehaviorHint" = "护砂瞬身(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AzirQWrapper_Description" = "阿祈尔将所有砂漠禁军都放置到指定地点,砂漠禁军将对所有经过的敌方目标造成魔法伤害并且造成缓速效果,持续 1 秒。"
tr "GeneratedTip_Spell_AzirQWrapper_DisplayName" = "砂影霸者"
tr "GeneratedTip_Spell_AzirQWrapper_Tooltip" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipExtended" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUp" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUpUnlearned" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipSimple" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。"
tr "GeneratedTip_Spell_AzirQWrapper_TooltipWithExtendedBehaviorHint" = "砂影霸者(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AzirR_Description" = "阿祈尔召唤由砂漠禁军所组成的障壁往前冲刺,击退并对敌人造成伤害。"
tr "GeneratedTip_Spell_AzirR_DisplayName" = "空砂防壁"
tr "GeneratedTip_Spell_AzirR_Tooltip" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。"
tr "GeneratedTip_Spell_AzirR_TooltipExtended" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。"
tr "GeneratedTip_Spell_AzirR_TooltipLevelUp" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。点击或者按 [@LevelUpHotkey@] 来升等伤害
砂漠禁军数量
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_AzirR_TooltipLevelUpUnlearned" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AzirR_TooltipSimple" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。"
tr "GeneratedTip_Spell_AzirR_TooltipWithExtendedBehaviorHint" = "空砂防壁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_AzirW_Description" = "阿祈尔召唤砂漠禁军来攻击附近的目标,可以对禁军范围内的目标进行普攻,将对一直在线的敌人造成魔法伤害。砂漠禁军让阿祈尔和他的禁军获得攻速。"
tr "GeneratedTip_Spell_AzirW_DisplayName" = "砂漠禁军"
tr "GeneratedTip_Spell_AzirW_Tooltip" = "砂漠禁军 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。"
tr "GeneratedTip_Spell_AzirW_TooltipExtended" = "砂漠禁军 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。"
tr "GeneratedTip_Spell_AzirW_TooltipLevelUp" = "砂漠禁军 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。点击或者按 [@LevelUpHotkey@] 来升等充能时间
被动攻速
禁军攻速@AmmoRechargeTime@->@AmmoRechargeTimeNL@
@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
@Effect7Amount*100.000000@%->@Effect7AmountNL*100.000000@%"
tr "GeneratedTip_Spell_AzirW_TooltipLevelUpUnlearned" = "砂漠禁军 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_AzirW_TooltipSimple" = "砂漠禁军 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。"
tr "GeneratedTip_Spell_AzirW_TooltipWithExtendedBehaviorHint" = "砂漠禁军(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BandageToss_Description" = "阿姆姆向目标投掷粘稠的绷带,将自己拉向目标,并对目标造成伤害和眩晕效果。"
tr "GeneratedTip_Spell_BandageToss_DisplayName" = "绷带牵引"
tr "GeneratedTip_Spell_BandageToss_Tooltip" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向射出一条黏稠的绷带,若击中敌人,阿姆姆会将自己拉向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩目标 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_BandageToss_TooltipExtended" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向射出一条黏稠的绷带,若击中敌人,阿姆姆会将自己拉向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩目标 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_BandageToss_TooltipLevelUp" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向射出一条黏稠的绷带,若击中敌人,阿姆姆会将自己拉向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩目标 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_BandageToss_TooltipLevelUpUnlearned" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向射出一条黏稠的绷带,若击中敌人,阿姆姆会将自己拉向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩目标 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BandageToss_TooltipSimple" = "绷带牵引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向射出一条黏稠的绷带,若击中敌人,阿姆姆会将自己拉向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩目标 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_BandageToss_TooltipWithExtendedBehaviorHint" = "绷带牵引(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向射出一条黏稠的绷带,若击中敌人,阿姆姆会将自己拉向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩目标 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BardE_Description" = "巴德开启了一个单向的奇幻通道,友军和敌方都可以穿越。"
tr "GeneratedTip_Spell_BardE_DisplayName" = "奇幻旅程"
tr "GeneratedTip_Spell_BardE_Tooltip" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
"
tr "GeneratedTip_Spell_BardE_TooltipExtended" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
"
tr "GeneratedTip_Spell_BardE_TooltipLevelUp" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BardE_TooltipLevelUpUnlearned" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BardE_TooltipSimple" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
"
tr "GeneratedTip_Spell_BardE_TooltipWithExtendedBehaviorHint" = "奇幻旅程(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BardQ_Description" = "巴德朝指定方向造成冲击波,缓速第一个敌人,并持续前进。若冲击波撞击墙壁,则第一个目标受到晕眩;若击中第二个目标,则两者同时晕眩。"
tr "GeneratedTip_Spell_BardQ_DisplayName" = "宇宙制约"
tr "GeneratedTip_Spell_BardQ_Tooltip" = "宇宙制约 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
"
tr "GeneratedTip_Spell_BardQ_TooltipExtended" = "宇宙制约 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
"
tr "GeneratedTip_Spell_BardQ_TooltipLevelUp" = "宇宙制约 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速持续时间
晕眩时间
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BardQ_TooltipLevelUpUnlearned" = "宇宙制约 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BardQ_TooltipSimple" = "宇宙制约 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
"
tr "GeneratedTip_Spell_BardQ_TooltipWithExtendedBehaviorHint" = "宇宙制约(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BardR_Description" = "巴德朝指定区域放射精灵能量,使所有单位陷入凝滞状态一小段时间。"
tr "GeneratedTip_Spell_BardR_DisplayName" = "凝滞命域"
tr "GeneratedTip_Spell_BardR_Tooltip" = "凝滞命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @RStasisDuration@ 秒。
史诗级野怪也会受到影响。"
tr "GeneratedTip_Spell_BardR_TooltipExtended" = "凝滞命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @RStasisDuration@ 秒。
史诗级野怪也会受到影响。"
tr "GeneratedTip_Spell_BardR_TooltipLevelUp" = "凝滞命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @RStasisDuration@ 秒。
史诗级野怪也会受到影响。点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BardR_TooltipLevelUpUnlearned" = "凝滞命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @RStasisDuration@ 秒。
史诗级野怪也会受到影响。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BardR_TooltipSimple" = "凝滞命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @RStasisDuration@ 秒。
史诗级野怪也会受到影响。"
tr "GeneratedTip_Spell_BardR_TooltipWithExtendedBehaviorHint" = "凝滞命域(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @RStasisDuration@ 秒。
史诗级野怪也会受到影响。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BardW_Description" = "在指定地点放置有治疗能力的守望神龛,在队友触碰使用后消失。"
tr "GeneratedTip_Spell_BardW_DisplayName" = "守望神龛"
tr "GeneratedTip_Spell_BardW_Tooltip" = "守望神龛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
"
tr "GeneratedTip_Spell_BardW_TooltipExtended" = "守望神龛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
"
tr "GeneratedTip_Spell_BardW_TooltipLevelUp" = "守望神龛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
点击或者按 [@LevelUpHotkey@] 来升等基础治愈量
最大治愈量@Effect5Amount@->@Effect5AmountNL@
@Effect6Amount@->@Effect6AmountNL@"
tr "GeneratedTip_Spell_BardW_TooltipLevelUpUnlearned" = "守望神龛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BardW_TooltipSimple" = "守望神龛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
"
tr "GeneratedTip_Spell_BardW_TooltipWithExtendedBehaviorHint" = "守望神龛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BlindingDart_Description" = "使用强烈的毒液攻击敌人的双眼,造成伤害和短暂的致盲效果。"
tr "GeneratedTip_Spell_BlindingDart_DisplayName" = "致盲吹箭"
tr "GeneratedTip_Spell_BlindingDart_Tooltip" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @CalculatedDamage@ 魔法伤害及持续 @BlindDuration@ 秒的致盲效果。"
tr "GeneratedTip_Spell_BlindingDart_TooltipExtended" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @CalculatedDamage@ 魔法伤害及持续 @BlindDuration@ 秒的致盲效果。"
tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUp" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @CalculatedDamage@ 魔法伤害及持续 @BlindDuration@ 秒的致盲效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
持续时间
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@BlindDuration@->@BlindDurationNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUpUnlearned" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @CalculatedDamage@ 魔法伤害及持续 @BlindDuration@ 秒的致盲效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BlindingDart_TooltipSimple" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @CalculatedDamage@ 魔法伤害及持续 @BlindDuration@ 秒的致盲效果。"
tr "GeneratedTip_Spell_BlindingDart_TooltipWithExtendedBehaviorHint" = "致盲吹箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @CalculatedDamage@ 魔法伤害及持续 @BlindDuration@ 秒的致盲效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BlindMonkEOne_Description" = "狂风暴雨:李星打击地面,送出一道震波,对目标造成魔法伤害并显示其位置。如果狂风暴雨击中敌人,李星可以在接下来 3 秒内施展分筋错骨。
分筋错骨:李星对受到狂风暴雨攻击的周围敌人施展分筋错骨,降低其跑速,持续 4 秒。跑速会在效果持续期间逐渐回复。"
tr "GeneratedTip_Spell_BlindMonkEOne_DisplayName" = "狂风暴雨 / 分筋错骨"
tr "GeneratedTip_Spell_BlindMonkEOne_Tooltip" = "狂风暴雨 / 分筋错骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipExtended" = "狂风暴雨 / 分筋错骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUp" = "狂风暴雨 / 分筋错骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。点击或者按 [@LevelUpHotkey@] 来升等狂风暴雨伤害
分筋错骨缓速@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUpUnlearned" = "狂风暴雨 / 分筋错骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipSimple" = "狂风暴雨 / 分筋错骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。"
tr "GeneratedTip_Spell_BlindMonkEOne_TooltipWithExtendedBehaviorHint" = "狂风暴雨 / 分筋错骨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BlindMonkQOne_Description" = "虎啸龙吟:李星发出梵音寻找敌人,对被音波击中的首位敌人造成物理伤害。如果虎啸龙吟击中敌人,李星可以在接下来 3 秒内使出震惊百里。
震惊百里:李星冲向被梵音击中的敌人,根据目标已损失的生命造成物理伤害。"
tr "GeneratedTip_Spell_BlindMonkQOne_DisplayName" = "虎啸龙吟 / 震惊百里"
tr "GeneratedTip_Spell_BlindMonkQOne_Tooltip" = "虎啸龙吟 / 震惊百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipExtended" = "虎啸龙吟 / 震惊百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUp" = "虎啸龙吟 / 震惊百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。点击或者按 [@LevelUpHotkey@] 来升等虎啸龙吟伤害
震惊百里最小基础伤害
震惊百里最大基础伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUpUnlearned" = "虎啸龙吟 / 震惊百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipSimple" = "虎啸龙吟 / 震惊百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。"
tr "GeneratedTip_Spell_BlindMonkQOne_TooltipWithExtendedBehaviorHint" = "虎啸龙吟 / 震惊百里(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BlindMonkRKick_Description" = "李星使用强力回旋踢把目标往后踢,对目标造成物理伤害,同时所有被撞击到的敌方单位会在短时间内被撞击至空中。这招是由英雄联盟的传奇武圣亲授,不过李星的火候不足,无法把对手踢出地图。"
tr "GeneratedTip_Spell_BlindMonkRKick_DisplayName" = "神龙摆尾"
tr "GeneratedTip_Spell_BlindMonkRKick_Tooltip" = "神龙摆尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Damage@ 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Damage@ 加上相当于 @PercentHPCarryThrough@% 初始目标额外生命的物理伤害。"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipExtended" = "神龙摆尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Damage@ 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Damage@ 加上相当于 @PercentHPCarryThrough@% 初始目标额外生命的物理伤害。"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUp" = "神龙摆尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Damage@ 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Damage@ 加上相当于 @PercentHPCarryThrough@% 初始目标额外生命的物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
额外生命给予伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@PercentHPCarryThrough@%->@PercentHPCarryThroughNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUpUnlearned" = "神龙摆尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Damage@ 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Damage@ 加上相当于 @PercentHPCarryThrough@% 初始目标额外生命的物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipSimple" = "神龙摆尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Damage@ 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Damage@ 加上相当于 @PercentHPCarryThrough@% 初始目标额外生命的物理伤害。"
tr "GeneratedTip_Spell_BlindMonkRKick_TooltipWithExtendedBehaviorHint" = "神龙摆尾(@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间李星使用强力的回旋踢将敌人往后踢,造成 @Damage@ 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Damage@ 加上相当于 @PercentHPCarryThrough@% 初始目标额外生命的物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BlindMonkWOne_Description" = "铁璧金身:李星冲向一名目标友方单位,在自己身上附加护盾。若目标为英雄,其也会获得护盾。使用铁壁金身后,李星可以在接下来 3 秒内接着使出易筋洗髓。
易筋洗髓:李星接受过严格的肉体训练,使他在战斗中更为强健。李星于 4 秒内获得普攻吸血及技能吸血。"
tr "GeneratedTip_Spell_BlindMonkWOne_DisplayName" = "铁璧金身 / 易筋洗髓"
tr "GeneratedTip_Spell_BlindMonkWOne_Tooltip" = "铁璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipExtended" = "铁璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUp" = "铁璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等铁璧金身护盾值
易筋洗髓普攻吸血 / 技能吸血比例@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUpUnlearned" = "铁璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipSimple" = "铁璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。"
tr "GeneratedTip_Spell_BlindMonkWOne_TooltipWithExtendedBehaviorHint" = "铁璧金身 / 易筋洗髓(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BrandE_Description" = "布兰德在目标身上引爆天火,并造成魔法伤害。若目标身上带有烈炎标记,天火将扩散至周围敌人。"
tr "GeneratedTip_Spell_BrandE_DisplayName" = "天火燎原"
tr "GeneratedTip_Spell_BrandE_Tooltip" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德在目标身上引爆天火,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,天火将扩散至周围敌人。"
tr "GeneratedTip_Spell_BrandE_TooltipExtended" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德在目标身上引爆天火,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,天火将扩散至周围敌人。"
tr "GeneratedTip_Spell_BrandE_TooltipLevelUp" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德在目标身上引爆天火,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,天火将扩散至周围敌人。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_BrandE_TooltipLevelUpUnlearned" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德在目标身上引爆天火,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,天火将扩散至周围敌人。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BrandE_TooltipSimple" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德在目标身上引爆天火,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,天火将扩散至周围敌人。"
tr "GeneratedTip_Spell_BrandE_TooltipWithExtendedBehaviorHint" = "天火燎原(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德在目标身上引爆天火,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,天火将扩散至周围敌人。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BrandQ_Description" = "布兰德发射一团火球,并对目标造成魔法伤害。若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。"
tr "GeneratedTip_Spell_BrandQ_DisplayName" = "火焰烙印"
tr "GeneratedTip_Spell_BrandQ_Tooltip" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德发射一团火球,并对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。 "
tr "GeneratedTip_Spell_BrandQ_TooltipExtended" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德发射一团火球,并对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。 "
tr "GeneratedTip_Spell_BrandQ_TooltipLevelUp" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德发射一团火球,并对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。 点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BrandQ_TooltipLevelUpUnlearned" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德发射一团火球,并对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BrandQ_TooltipSimple" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德发射一团火球,并对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。 "
tr "GeneratedTip_Spell_BrandQ_TooltipWithExtendedBehaviorHint" = "火焰烙印(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德发射一团火球,并对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BrandR_Description" = "布兰德释放毁灭性的岩浆,其会在敌人之间弹跳,每次弹跳均对目标造成魔法伤害,最多弹跳 5 次。岩浆会优先锁定身上的烈炎标记即将叠加至最大层的目标。若目标身上带有烈炎标记,岩浆将短暂缓速他们。"
tr "GeneratedTip_Spell_BrandR_DisplayName" = "末日熔岩"
tr "GeneratedTip_Spell_BrandR_Tooltip" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成 @TotalDamage@ 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @SlowAmount@% 跑速。"
tr "GeneratedTip_Spell_BrandR_TooltipExtended" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成 @TotalDamage@ 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @SlowAmount@% 跑速。"
tr "GeneratedTip_Spell_BrandR_TooltipLevelUp" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成 @TotalDamage@ 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @SlowAmount@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等每次弹跳伤害
缓速
冷却时间@BaseDamage@->@BaseDamageNL@
@SlowAmount@%->@SlowAmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BrandR_TooltipLevelUpUnlearned" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成 @TotalDamage@ 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @SlowAmount@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BrandR_TooltipSimple" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成 @TotalDamage@ 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @SlowAmount@% 跑速。"
tr "GeneratedTip_Spell_BrandR_TooltipWithExtendedBehaviorHint" = "末日熔岩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成 @TotalDamage@ 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @SlowAmount@% 跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BrandW_Description" = "布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成魔法伤害。若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_BrandW_DisplayName" = "炼狱风暴"
tr "GeneratedTip_Spell_BrandW_Tooltip" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_BrandW_TooltipExtended" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_BrandW_TooltipLevelUp" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_BrandW_TooltipLevelUpUnlearned" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BrandW_TooltipSimple" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_BrandW_TooltipWithExtendedBehaviorHint" = "炼狱风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BraumE_Description" = "布郎姆朝目标方向举起盾牌数秒,拦截所有朝布郎姆袭来的远程火力并使其集火在他身上。盾牌可完全阻挡第一个攻击的伤害,并减少接下来攻击的伤害。"
tr "GeneratedTip_Spell_BraumE_DisplayName" = "雄心重盾"
tr "GeneratedTip_Spell_BraumE_Tooltip" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆替身后友军抵挡攻击,并减少承受的伤害。
布郎姆朝目标方向举起盾牌 @Effect2Amount@ 秒,完全抵销敌方下一次攻击的伤害,并使后续攻击的伤害降低 @Effect3Amount@%。
布郎姆拦截所有远程火力,使所有攻击集火在他身上
技能发动期间布郎姆获得 @Effect4Amount@% 跑速。"
tr "GeneratedTip_Spell_BraumE_TooltipExtended" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆替身后友军抵挡攻击,并减少承受的伤害。
布郎姆朝目标方向举起盾牌 @Effect2Amount@ 秒,完全抵销敌方下一次攻击的伤害,并使后续攻击的伤害降低 @Effect3Amount@%。
布郎姆拦截所有远程火力,使所有攻击集火在他身上
技能发动期间布郎姆获得 @Effect4Amount@% 跑速。"
tr "GeneratedTip_Spell_BraumE_TooltipLevelUp" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆替身后友军抵挡攻击,并减少承受的伤害。
布郎姆朝目标方向举起盾牌 @Effect2Amount@ 秒,完全抵销敌方下一次攻击的伤害,并使后续攻击的伤害降低 @Effect3Amount@%。
布郎姆拦截所有远程火力,使所有攻击集火在他身上
技能发动期间布郎姆获得 @Effect4Amount@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等持续时间
伤害减免
冷却时间
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_BraumE_TooltipLevelUpUnlearned" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆替身后友军抵挡攻击,并减少承受的伤害。
布郎姆朝目标方向举起盾牌 @Effect2Amount@ 秒,完全抵销敌方下一次攻击的伤害,并使后续攻击的伤害降低 @Effect3Amount@%。
布郎姆拦截所有远程火力,使所有攻击集火在他身上
技能发动期间布郎姆获得 @Effect4Amount@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BraumE_TooltipSimple" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆替身后友军抵挡攻击,并减少承受的伤害。
布郎姆朝目标方向举起盾牌 @Effect2Amount@ 秒,完全抵销敌方下一次攻击的伤害,并使后续攻击的伤害降低 @Effect3Amount@%。
布郎姆拦截所有远程火力,使所有攻击集火在他身上
技能发动期间布郎姆获得 @Effect4Amount@% 跑速。"
tr "GeneratedTip_Spell_BraumE_TooltipWithExtendedBehaviorHint" = "雄心重盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆替身后友军抵挡攻击,并减少承受的伤害。
布郎姆朝目标方向举起盾牌 @Effect2Amount@ 秒,完全抵销敌方下一次攻击的伤害,并使后续攻击的伤害降低 @Effect3Amount@%。
布郎姆拦截所有远程火力,使所有攻击集火在他身上
技能发动期间布郎姆获得 @Effect4Amount@% 跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BraumQ_Description" = "布郎姆朝前方击出一块冰石,对命中的目标造成魔法伤害和缓速效果。
附加一层震荡冰封效果。"
tr "GeneratedTip_Spell_BraumQ_DisplayName" = "凛冬冲击"
tr "GeneratedTip_Spell_BraumQ_Tooltip" = "凛冬冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆朝前方击出一块冰石,对首位命中的敌人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法伤害,并使其跑速降低 @Effect2Amount@%,效果会在接下来 @Effect5Amount@ 秒内逐渐消退。
附加一层震荡冰封效果。"
tr "GeneratedTip_Spell_BraumQ_TooltipExtended" = "凛冬冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆朝前方击出一块冰石,对首位命中的敌人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法伤害,并使其跑速降低 @Effect2Amount@%,效果会在接下来 @Effect5Amount@ 秒内逐渐消退。
附加一层震荡冰封效果。"
tr "GeneratedTip_Spell_BraumQ_TooltipLevelUp" = "凛冬冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆朝前方击出一块冰石,对首位命中的敌人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法伤害,并使其跑速降低 @Effect2Amount@%,效果会在接下来 @Effect5Amount@ 秒内逐渐消退。
附加一层震荡冰封效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_BraumQ_TooltipLevelUpUnlearned" = "凛冬冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆朝前方击出一块冰石,对首位命中的敌人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法伤害,并使其跑速降低 @Effect2Amount@%,效果会在接下来 @Effect5Amount@ 秒内逐渐消退。
附加一层震荡冰封效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BraumQ_TooltipSimple" = "凛冬冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆朝前方击出一块冰石,对首位命中的敌人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法伤害,并使其跑速降低 @Effect2Amount@%,效果会在接下来 @Effect5Amount@ 秒内逐渐消退。
附加一层震荡冰封效果。"
tr "GeneratedTip_Spell_BraumQ_TooltipWithExtendedBehaviorHint" = "凛冬冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆朝前方击出一块冰石,对首位命中的敌人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法伤害,并使其跑速降低 @Effect2Amount@%,效果会在接下来 @Effect5Amount@ 秒内逐渐消退。
附加一层震荡冰封效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BraumRWrapper_Description" = "布郎姆用盾牌猛击地面,击飞周围和前方一直线上的敌人。留在地面的裂隙会使行经的敌人缓速。"
tr "GeneratedTip_Spell_BraumRWrapper_DisplayName" = "冰河裂隙"
tr "GeneratedTip_Spell_BraumRWrapper_Tooltip" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆重击地面,击飞一直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @SlowZoneDuration@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @MoveSpeedMod@%。
被击中敌人将会受到 @TotalDamage@ 魔法伤害。第一个被击飞的目标将会滞空 @FirstKnockupDuration@ 秒,次要目标仅会短暂被击飞。"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipExtended" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆重击地面,击飞一直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @SlowZoneDuration@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @MoveSpeedMod@%。
被击中敌人将会受到 @TotalDamage@ 魔法伤害。第一个被击飞的目标将会滞空 @FirstKnockupDuration@ 秒,次要目标仅会短暂被击飞。"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUp" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆重击地面,击飞一直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @SlowZoneDuration@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @MoveSpeedMod@%。
被击中敌人将会受到 @TotalDamage@ 魔法伤害。第一个被击飞的目标将会滞空 @FirstKnockupDuration@ 秒,次要目标仅会短暂被击飞。点击或者按 [@LevelUpHotkey@] 来升等伤害
击飞持续时间
缓速
冷却时间@BaseDamage@->@BaseDamageNL@
@FirstKnockupDuration@->@FirstKnockupDurationNL@
@MoveSpeedMod@%->@MoveSpeedModNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUpUnlearned" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆重击地面,击飞一直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @SlowZoneDuration@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @MoveSpeedMod@%。
被击中敌人将会受到 @TotalDamage@ 魔法伤害。第一个被击飞的目标将会滞空 @FirstKnockupDuration@ 秒,次要目标仅会短暂被击飞。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipSimple" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆重击地面,击飞一直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @SlowZoneDuration@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @MoveSpeedMod@%。
被击中敌人将会受到 @TotalDamage@ 魔法伤害。第一个被击飞的目标将会滞空 @FirstKnockupDuration@ 秒,次要目标仅会短暂被击飞。"
tr "GeneratedTip_Spell_BraumRWrapper_TooltipWithExtendedBehaviorHint" = "冰河裂隙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆重击地面,击飞一直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @SlowZoneDuration@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @MoveSpeedMod@%。
被击中敌人将会受到 @TotalDamage@ 魔法伤害。第一个被击飞的目标将会滞空 @FirstKnockupDuration@ 秒,次要目标仅会短暂被击飞。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_BraumW_Description" = "布郎姆跃至周围一名友方英雄或小兵身旁。落地后布郎姆和该名友军获得物理防御和魔法防御加成,持续数秒。"
tr "GeneratedTip_Spell_BraumW_DisplayName" = "壁垒守护"
tr "GeneratedTip_Spell_BraumW_Tooltip" = "壁垒守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆跃至周围一名友方英雄或小兵身旁。
落地后布郎姆和该名友军获得 @f3@ 物理防御和 @f4@ 魔法防御 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的额外物理防御/魔法防御),持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_BraumW_TooltipExtended" = "壁垒守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆跃至周围一名友方英雄或小兵身旁。
落地后布郎姆和该名友军获得 @f3@ 物理防御和 @f4@ 魔法防御 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的额外物理防御/魔法防御),持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_BraumW_TooltipLevelUp" = "壁垒守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆跃至周围一名友方英雄或小兵身旁。
落地后布郎姆和该名友军获得 @f3@ 物理防御和 @f4@ 魔法防御 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的额外物理防御/魔法防御),持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等基础物理防御
基础魔法防御
成长防御
冷却时间
@AbilityResourceName@ 消耗@Effect4Amount@->@Effect4AmountNL@
@Effect5Amount@->@Effect5AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_BraumW_TooltipLevelUpUnlearned" = "壁垒守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆跃至周围一名友方英雄或小兵身旁。
落地后布郎姆和该名友军获得 @f3@ 物理防御和 @f4@ 魔法防御 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的额外物理防御/魔法防御),持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_BraumW_TooltipSimple" = "壁垒守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆跃至周围一名友方英雄或小兵身旁。
落地后布郎姆和该名友军获得 @f3@ 物理防御和 @f4@ 魔法防御 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的额外物理防御/魔法防御),持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_BraumW_TooltipWithExtendedBehaviorHint" = "壁垒守护(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆跃至周围一名友方英雄或小兵身旁。
落地后布郎姆和该名友军获得 @f3@ 物理防御和 @f4@ 魔法防御 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的额外物理防御/魔法防御),持续 @Effect1Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CaitlynAceintheHole_Description" = "凯特琳花费时间准备一发完美射击,可对远距离的目标造成物理伤害。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_DisplayName" = "王牌射手"
tr "GeneratedTip_Spell_CaitlynAceintheHole_Tooltip" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯特琳花费时间准备一发完美射击,可对在距离 @CastRange@ 以内的英雄造成 @RTotalDamage@ 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标 真视 视野。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipExtended" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯特琳花费时间准备一发完美射击,可对在距离 @CastRange@ 以内的英雄造成 @RTotalDamage@ 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标 真视 视野。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUp" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯特琳花费时间准备一发完美射击,可对在距离 @CastRange@ 以内的英雄造成 @RTotalDamage@ 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标 真视 视野。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUpUnlearned" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯特琳花费时间准备一发完美射击,可对在距离 @CastRange@ 以内的英雄造成 @RTotalDamage@ 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标 真视 视野。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipSimple" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯特琳花费时间准备一发完美射击,可对在距离 @CastRange@ 以内的英雄造成 @RTotalDamage@ 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标 真视 视野。"
tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipWithExtendedBehaviorHint" = "王牌射手(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯特琳花费时间准备一发完美射击,可对在距离 @CastRange@ 以内的英雄造成 @RTotalDamage@ 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标 真视 视野。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CaitlynEntrapment_Description" = "凯特琳发射很重的铁网来缓速目标。强大的后座力会造让凯特琳往后退。"
tr "GeneratedTip_Spell_CaitlynEntrapment_DisplayName" = "九零式猎网"
tr "GeneratedTip_Spell_CaitlynEntrapment_Tooltip" = "九零式猎网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipExtended" = "九零式猎网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUp" = "九零式猎网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUpUnlearned" = "九零式猎网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipSimple" = "九零式猎网 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipWithExtendedBehaviorHint" = "九零式猎网(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Description" = "凯特琳瞄准后 1 秒发射穿透性射击,造成物理伤害。(穿透后伤害递减)"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_DisplayName" = "镇暴射击"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Tooltip" = "镇暴射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipExtended" = "镇暴射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUp" = "镇暴射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
总物理攻击系数
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect5Amount*100.000000@%->@Effect5AmountNL*100.000000@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUpUnlearned" = "镇暴射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipSimple" = "镇暴射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。"
tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipWithExtendedBehaviorHint" = "镇暴射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CaitlynYordleTrap_Description" = "凯特琳设置陷阱来捕捉狡猾的约德尔人,对所有英雄有效。当敌人踩到时,将无法移动 1.5 秒,暴露出他的位置一小段时间,给予凯特琳一个强化过的爆头。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_DisplayName" = "捕获陷阱"
tr "GeneratedTip_Spell_CaitlynYordleTrap_Tooltip" = "捕获陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipExtended" = "捕获陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUp" = "捕获陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。点击或者按 [@LevelUpHotkey@] 来升等对受困目标的额外爆头伤害
额外物攻系数
充能时间
最大陷阱数
陷阱持续时间@Effect2Amount@->@Effect2AmountNL@
@Effect7Amount@%->@Effect7AmountNL@%
@AmmoRechargeTime@->@AmmoRechargeTimeNL@
@Effect4Amount@->@Effect4AmountNL@
@Effect3Amount@->@Effect3AmountNL@"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUpUnlearned" = "捕获陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipSimple" = "捕获陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。"
tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipWithExtendedBehaviorHint" = "捕获陷阱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CamilleE_Description" = "卡蜜儿将自身拉向地形物,接着朝敌人俯冲。落地后跃起并击飞敌方英雄。"
tr "GeneratedTip_Spell_CamilleE_DisplayName" = "钢铁钩射"
tr "GeneratedTip_Spell_CamilleE_Tooltip" = "钢铁钩射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间首次施放:朝地形物发射钩子,并将自身拉往地形物。接下来有 1 秒的时间可以重启此技能。
第二次施放:卡蜜儿从地形物跃下,撞击到首位敌方英雄后落地,对目标造成 @Effect3Amount@ (+@f1@) 物理伤害,同时对周围敌方英雄造成晕眩效果,持续 @Effect1Amount@ 秒。往敌方英雄的位置俯冲技能范围或增加一倍,并在命中目标后获得 @Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_CamilleE_TooltipExtended" = "钢铁钩射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间首次施放:朝地形物发射钩子,并将自身拉往地形物。接下来有 1 秒的时间可以重启此技能。
第二次施放:卡蜜儿从地形物跃下,撞击到首位敌方英雄后落地,对目标造成 @Effect3Amount@ (+@f1@) 物理伤害,同时对周围敌方英雄造成晕眩效果,持续 @Effect1Amount@ 秒。往敌方英雄的位置俯冲技能范围或增加一倍,并在命中目标后获得 @Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_CamilleE_TooltipLevelUp" = "钢铁钩射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间首次施放:朝地形物发射钩子,并将自身拉往地形物。接下来有 1 秒的时间可以重启此技能。
第二次施放:卡蜜儿从地形物跃下,撞击到首位敌方英雄后落地,对目标造成 @Effect3Amount@ (+@f1@) 物理伤害,同时对周围敌方英雄造成晕眩效果,持续 @Effect1Amount@ 秒。往敌方英雄的位置俯冲技能范围或增加一倍,并在命中目标后获得 @Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害
攻击速度@Cooldown@->@CooldownNL@
@Effect3Amount@->@Effect3AmountNL@
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_CamilleE_TooltipLevelUpUnlearned" = "钢铁钩射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间首次施放:朝地形物发射钩子,并将自身拉往地形物。接下来有 1 秒的时间可以重启此技能。
第二次施放:卡蜜儿从地形物跃下,撞击到首位敌方英雄后落地,对目标造成 @Effect3Amount@ (+@f1@) 物理伤害,同时对周围敌方英雄造成晕眩效果,持续 @Effect1Amount@ 秒。往敌方英雄的位置俯冲技能范围或增加一倍,并在命中目标后获得 @Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CamilleE_TooltipSimple" = "钢铁钩射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间首次施放:朝地形物发射钩子,并将自身拉往地形物。接下来有 1 秒的时间可以重启此技能。
第二次施放:卡蜜儿从地形物跃下,撞击到首位敌方英雄后落地,对目标造成 @Effect3Amount@ (+@f1@) 物理伤害,同时对周围敌方英雄造成晕眩效果,持续 @Effect1Amount@ 秒。往敌方英雄的位置俯冲技能范围或增加一倍,并在命中目标后获得 @Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_CamilleE_TooltipWithExtendedBehaviorHint" = "钢铁钩射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间首次施放:朝地形物发射钩子,并将自身拉往地形物。接下来有 1 秒的时间可以重启此技能。
第二次施放:卡蜜儿从地形物跃下,撞击到首位敌方英雄后落地,对目标造成 @Effect3Amount@ (+@f1@) 物理伤害,同时对周围敌方英雄造成晕眩效果,持续 @Effect1Amount@ 秒。往敌方英雄的位置俯冲技能范围或增加一倍,并在命中目标后获得 @Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CamilleQ_Description" = "卡蜜儿的下次普攻造成额外伤害并获得额外跑速。此技能可于一段时间之后重启,若两次技能间的时间达一定长度,卡蜜儿第二次技能造成的额外伤害将大幅提升。"
tr "GeneratedTip_Spell_CamilleQ_DisplayName" = "精密解剖"
tr "GeneratedTip_Spell_CamilleQ_Tooltip" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿的下次普攻额外造成 @f1@ 物理伤害并提升 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。接下来 @Effect10Amount@ 秒内可无消耗重启技能。
若两次攻击之间的间隔时间达 @Effect1Amount@ 秒,第二次攻击的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的伤害会转换成真实伤害。
精密解剖 无法触发暴击。"
tr "GeneratedTip_Spell_CamilleQ_TooltipExtended" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿的下次普攻额外造成 @f1@ 物理伤害并提升 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。接下来 @Effect10Amount@ 秒内可无消耗重启技能。
若两次攻击之间的间隔时间达 @Effect1Amount@ 秒,第二次攻击的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的伤害会转换成真实伤害。
精密解剖 无法触发暴击。"
tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUp" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿的下次普攻额外造成 @f1@ 物理伤害并提升 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。接下来 @Effect10Amount@ 秒内可无消耗重启技能。
若两次攻击之间的间隔时间达 @Effect1Amount@ 秒,第二次攻击的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的伤害会转换成真实伤害。
精密解剖 无法触发暴击。点击或者按 [@LevelUpHotkey@] 来升等总物理攻击系数
冷却时间
跑速@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
@Cooldown@->@CooldownNL@
@Effect4Amount*100.000000@%->@Effect4AmountNL*100.000000@%"
tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUpUnlearned" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿的下次普攻额外造成 @f1@ 物理伤害并提升 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。接下来 @Effect10Amount@ 秒内可无消耗重启技能。
若两次攻击之间的间隔时间达 @Effect1Amount@ 秒,第二次攻击的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的伤害会转换成真实伤害。
精密解剖 无法触发暴击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CamilleQ_TooltipSimple" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿的下次普攻额外造成 @f1@ 物理伤害并提升 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。接下来 @Effect10Amount@ 秒内可无消耗重启技能。
若两次攻击之间的间隔时间达 @Effect1Amount@ 秒,第二次攻击的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的伤害会转换成真实伤害。
精密解剖 无法触发暴击。"
tr "GeneratedTip_Spell_CamilleQ_TooltipWithExtendedBehaviorHint" = "精密解剖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿的下次普攻额外造成 @f1@ 物理伤害并提升 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。接下来 @Effect10Amount@ 秒内可无消耗重启技能。
若两次攻击之间的间隔时间达 @Effect1Amount@ 秒,第二次攻击的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的伤害会转换成真实伤害。
精密解剖 无法触发暴击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CamilleR_Description" = "卡蜜儿跳向目标敌方英雄并将其禁锢在结界内,她对目标的普攻会造成额外魔法伤害。"
tr "GeneratedTip_Spell_CamilleR_DisplayName" = "海克斯晶体结界"
tr "GeneratedTip_Spell_CamilleR_Tooltip" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法借由任何方式脱离结界,结界持续 @RDuration@ 秒。其他邻近敌人则会被击退至结界外。卡蜜儿对被困住的敌方英雄的普攻可额外造成 @ROnHitDamage@ 加上相当于目标 @RPercentCurrentHPDamage@% 当前生命的魔法伤害。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。"
tr "GeneratedTip_Spell_CamilleR_TooltipExtended" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法借由任何方式脱离结界,结界持续 @RDuration@ 秒。其他邻近敌人则会被击退至结界外。卡蜜儿对被困住的敌方英雄的普攻可额外造成 @ROnHitDamage@ 加上相当于目标 @RPercentCurrentHPDamage@% 当前生命的魔法伤害。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。"
tr "GeneratedTip_Spell_CamilleR_TooltipLevelUp" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法借由任何方式脱离结界,结界持续 @RDuration@ 秒。其他邻近敌人则会被击退至结界外。卡蜜儿对被困住的敌方英雄的普攻可额外造成 @ROnHitDamage@ 加上相当于目标 @RPercentCurrentHPDamage@% 当前生命的魔法伤害。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。点击或者按 [@LevelUpHotkey@] 来升等持续时间
冷却时间
额外伤害
当前生命伤害@RDuration@->@RDurationNL@
@Cooldown@->@CooldownNL@
@ROnHitDamage@->@ROnHitDamageNL@
@RPercentCurrentHPDamage@%->@RPercentCurrentHPDamageNL@%"
tr "GeneratedTip_Spell_CamilleR_TooltipLevelUpUnlearned" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法借由任何方式脱离结界,结界持续 @RDuration@ 秒。其他邻近敌人则会被击退至结界外。卡蜜儿对被困住的敌方英雄的普攻可额外造成 @ROnHitDamage@ 加上相当于目标 @RPercentCurrentHPDamage@% 当前生命的魔法伤害。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CamilleR_TooltipSimple" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法借由任何方式脱离结界,结界持续 @RDuration@ 秒。其他邻近敌人则会被击退至结界外。卡蜜儿对被困住的敌方英雄的普攻可额外造成 @ROnHitDamage@ 加上相当于目标 @RPercentCurrentHPDamage@% 当前生命的魔法伤害。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。"
tr "GeneratedTip_Spell_CamilleR_TooltipWithExtendedBehaviorHint" = "海克斯晶体结界(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法借由任何方式脱离结界,结界持续 @RDuration@ 秒。其他邻近敌人则会被击退至结界外。卡蜜儿对被困住的敌方英雄的普攻可额外造成 @ROnHitDamage@ 加上相当于目标 @RPercentCurrentHPDamage@% 当前生命的魔法伤害。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CamilleW_Description" = "卡蜜儿经过短暂延迟后向前方锥形范围发射一道冲击波,造成伤害。刀光掠影会大幅缓速位于技能范围后半部的敌人,并造成额外伤害,且治疗卡蜜儿。"
tr "GeneratedTip_Spell_CamilleW_DisplayName" = "刀光掠影"
tr "GeneratedTip_Spell_CamilleW_Tooltip" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@% (+@f2@%) 最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。"
tr "GeneratedTip_Spell_CamilleW_TooltipExtended" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@% (+@f2@%) 最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。"
tr "GeneratedTip_Spell_CamilleW_TooltipLevelUp" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@% (+@f2@%) 最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等@AbilityResourceName@ 消耗
伤害
最大生命伤害
冷却时间@Cost@->@CostNL@
@Effect1Amount@->@Effect1AmountNL@
@Effect5Amount*100.000000@%->@Effect5AmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_CamilleW_TooltipLevelUpUnlearned" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@% (+@f2@%) 最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CamilleW_TooltipSimple" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@% (+@f2@%) 最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。"
tr "GeneratedTip_Spell_CamilleW_TooltipWithExtendedBehaviorHint" = "刀光掠影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@% (+@f2@%) 最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CarpetBomb_Description" = "库奇俯冲突袭目标区域,丢下炸弹,留下一条火焰与死亡之路。"
tr "GeneratedTip_Spell_CarpetBomb_DisplayName" = "女武神特攻"
tr "GeneratedTip_Spell_CarpetBomb_Tooltip" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。"
tr "GeneratedTip_Spell_CarpetBomb_TooltipExtended" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。"
tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUp" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUpUnlearned" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CarpetBomb_TooltipSimple" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。"
tr "GeneratedTip_Spell_CarpetBomb_TooltipWithExtendedBehaviorHint" = "女武神特攻(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CassiopeiaE_Description" = "卡莎碧雅施放技能时会提高伤害、使敌方中毒并回复造成伤害特定百分比的生命。如果目标死于此次攻击,则卡莎碧雅回复魔力。"
tr "GeneratedTip_Spell_CassiopeiaE_DisplayName" = "双生毒牙"
tr "GeneratedTip_Spell_CassiopeiaE_Tooltip" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对目标敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下 被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @HealCalc@ (@HealRatio*100@% 她的魔法伤害,对小兵和小型野怪的效果为 @MinionReductionModifier*100@%)。"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipExtended" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对目标敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下 被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @HealCalc@ (@HealRatio*100@% 她的魔法伤害,对小兵和小型野怪的效果为 @MinionReductionModifier*100@%)。"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUp" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对目标敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下 被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @HealCalc@ (@HealRatio*100@% 她的魔法伤害,对小兵和小型野怪的效果为 @MinionReductionModifier*100@%)。点击或者按 [@LevelUpHotkey@] 来升等额外中毒伤害
来自魔法攻击的治愈效果@Effect1Amount@->@Effect1AmountNL@
@HealRatio*100.000000@%->@HealRatioNL*100.000000@%"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUpUnlearned" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对目标敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下 被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @HealCalc@ (@HealRatio*100@% 她的魔法伤害,对小兵和小型野怪的效果为 @MinionReductionModifier*100@%)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipSimple" = "双生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对目标敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下 被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @HealCalc@ (@HealRatio*100@% 她的魔法伤害,对小兵和小型野怪的效果为 @MinionReductionModifier*100@%)。"
tr "GeneratedTip_Spell_CassiopeiaE_TooltipWithExtendedBehaviorHint" = "双生毒牙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对目标敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下 被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @HealCalc@ (@HealRatio*100@% 她的魔法伤害,对小兵和小型野怪的效果为 @MinionReductionModifier*100@%)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CassiopeiaQ_Description" = "卡莎碧雅在区域内施放高伤害的延迟性剧毒,击中敌方英雄后可提升自身跑速。"
tr "GeneratedTip_Spell_CassiopeiaQ_DisplayName" = "毒雾爆击"
tr "GeneratedTip_Spell_CassiopeiaQ_Tooltip" = "毒雾爆击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipExtended" = "毒雾爆击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUp" = "毒雾爆击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUpUnlearned" = "毒雾爆击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipSimple" = "毒雾爆击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaQ_TooltipWithExtendedBehaviorHint" = "毒雾爆击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CassiopeiaR_Description" = "卡莎碧雅的双眼施放出一个带有魔法的能量漩涡,可晕眩面朝她的敌人、降低背向她的敌人的跑速。"
tr "GeneratedTip_Spell_CassiopeiaR_DisplayName" = "石化凝视"
tr "GeneratedTip_Spell_CassiopeiaR_Tooltip" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅对她面前的敌人造成 @RDamage@ 魔法伤害。面向她的敌人将被石化及晕眩 @RCCDuration@ 秒,背向她的敌人将降低 @RSlowPercent@% 跑速。"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipExtended" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅对她面前的敌人造成 @RDamage@ 魔法伤害。面向她的敌人将被石化及晕眩 @RCCDuration@ 秒,背向她的敌人将降低 @RSlowPercent@% 跑速。"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUp" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅对她面前的敌人造成 @RDamage@ 魔法伤害。面向她的敌人将被石化及晕眩 @RCCDuration@ 秒,背向她的敌人将降低 @RSlowPercent@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUpUnlearned" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅对她面前的敌人造成 @RDamage@ 魔法伤害。面向她的敌人将被石化及晕眩 @RCCDuration@ 秒,背向她的敌人将降低 @RSlowPercent@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipSimple" = "石化凝视 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅对她面前的敌人造成 @RDamage@ 魔法伤害。面向她的敌人将被石化及晕眩 @RCCDuration@ 秒,背向她的敌人将降低 @RSlowPercent@% 跑速。"
tr "GeneratedTip_Spell_CassiopeiaR_TooltipWithExtendedBehaviorHint" = "石化凝视(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅对她面前的敌人造成 @RDamage@ 魔法伤害。面向她的敌人将被石化及晕眩 @RCCDuration@ 秒,背向她的敌人将降低 @RSlowPercent@% 跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CassiopeiaW_Description" = "卡莎碧雅施放一团毒云,穿过其中的敌人将中毒并缓速。范围内的敌人无法使用任何移动或位移技能。"
tr "GeneratedTip_Spell_CassiopeiaW_DisplayName" = "剧毒瘴气"
tr "GeneratedTip_Spell_CassiopeiaW_Tooltip" = "剧毒瘴气 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并 衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipExtended" = "剧毒瘴气 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并 衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUp" = "剧毒瘴气 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并 衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUpUnlearned" = "剧毒瘴气 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并 衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipSimple" = "剧毒瘴气 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并 衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_CassiopeiaW_TooltipWithExtendedBehaviorHint" = "剧毒瘴气(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并 衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ChronoShift_Description" = "极灵对我方英雄施放时光结界,若目标死亡,则时光倒流,救活目标。"
tr "GeneratedTip_Spell_ChronoShift_DisplayName" = "时光倒流"
tr "GeneratedTip_Spell_ChronoShift_Tooltip" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵对友军目标释放一个保护性法术符文,持续 @RDuration@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @RTotalHeal@ 点生命。"
tr "GeneratedTip_Spell_ChronoShift_TooltipExtended" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵对友军目标释放一个保护性法术符文,持续 @RDuration@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @RTotalHeal@ 点生命。"
tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUp" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵对友军目标释放一个保护性法术符文,持续 @RDuration@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @RTotalHeal@ 点生命。点击或者按 [@LevelUpHotkey@] 来升等治愈
冷却时间
@AbilityResourceName@ 消耗@RBaseHeal@->@RBaseHealNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUpUnlearned" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵对友军目标释放一个保护性法术符文,持续 @RDuration@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @RTotalHeal@ 点生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ChronoShift_TooltipSimple" = "时光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵对友军目标释放一个保护性法术符文,持续 @RDuration@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @RTotalHeal@ 点生命。"
tr "GeneratedTip_Spell_ChronoShift_TooltipWithExtendedBehaviorHint" = "时光倒流(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵对友军目标释放一个保护性法术符文,持续 @RDuration@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @RTotalHeal@ 点生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Crowstorm_Description" = "一群乌鸦聚集到费德提克身边,对范围内敌人每秒造成伤害。"
tr "GeneratedTip_Spell_Crowstorm_DisplayName" = "群鸦风暴"
tr "GeneratedTip_Spell_Crowstorm_Tooltip" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。"
tr "GeneratedTip_Spell_Crowstorm_TooltipExtended" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。"
tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUp" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等每秒造成伤害
冷却时间@DamagePerSecond@->@DamagePerSecondNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUpUnlearned" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Crowstorm_TooltipSimple" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。"
tr "GeneratedTip_Spell_Crowstorm_TooltipWithExtendedBehaviorHint" = "群鸦风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Crystallize_Description" = "冰晶凤凰利用空气中的湿气,召唤出一道不可穿越的冰之墙来阻挡她的敌人。该墙持续很短一段时间后就会融化。"
tr "GeneratedTip_Spell_Crystallize_DisplayName" = "寒冰屏障"
tr "GeneratedTip_Spell_Crystallize_Tooltip" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。"
tr "GeneratedTip_Spell_Crystallize_TooltipExtended" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。"
tr "GeneratedTip_Spell_Crystallize_TooltipLevelUp" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。点击或者按 [@LevelUpHotkey@] 来升等宽度@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_Crystallize_TooltipLevelUpUnlearned" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Crystallize_TooltipSimple" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。"
tr "GeneratedTip_Spell_Crystallize_TooltipWithExtendedBehaviorHint" = "寒冰屏障(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_CurseoftheSadMummy_Description" = "阿姆姆用绷带将附近敌方单位通通缠住,对目标造成伤害,使其无法攻击或移动,并在他们身上附加诅咒。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_DisplayName" = "木乃伊之咒"
tr "GeneratedTip_Spell_CurseoftheSadMummy_Tooltip" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipExtended" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUp" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
冷却时间@RDamage@->@RDamageNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUpUnlearned" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipSimple" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。"
tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipWithExtendedBehaviorHint" = "木乃伊之咒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DariusAxeGrabCone_Description" = "达瑞斯打磨他的斧头,造成的物理伤害可以无视目标比例的物理防御。主动使用技能时,达瑞斯用斧头将敌人拉到他的身边。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_DisplayName" = "索魂夺命"
tr "GeneratedTip_Spell_DariusAxeGrabCone_Tooltip" = "索魂夺命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 达瑞斯获得 @Effect1Amount@% 物理穿透。
主动: 达瑞斯将前方所有敌人拉向自己,并造成 @Effect2Amount@% 缓速,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipExtended" = "索魂夺命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 达瑞斯获得 @Effect1Amount@% 物理穿透。
主动: 达瑞斯将前方所有敌人拉向自己,并造成 @Effect2Amount@% 缓速,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUp" = "索魂夺命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 达瑞斯获得 @Effect1Amount@% 物理穿透。
主动: 达瑞斯将前方所有敌人拉向自己,并造成 @Effect2Amount@% 缓速,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等百分比物理穿透
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUpUnlearned" = "索魂夺命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 达瑞斯获得 @Effect1Amount@% 物理穿透。
主动: 达瑞斯将前方所有敌人拉向自己,并造成 @Effect2Amount@% 缓速,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipSimple" = "索魂夺命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:获得 @Effect1Amount@% 物理穿透。
主动:将敌人拉向达瑞斯。"
tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipWithExtendedBehaviorHint" = "索魂夺命(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 达瑞斯获得 @Effect1Amount@% 物理穿透。
主动: 达瑞斯将前方所有敌人拉向自己,并造成 @Effect2Amount@% 缓速,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DariusCleave_Description" = "达瑞斯挥舞他的斧头造成致命旋风。受到斧刃攻击的敌人将会比被斧柄攻击受到更多的伤害。达瑞斯可透过斧刃命中英雄获得治疗效果。"
tr "GeneratedTip_Spell_DariusCleave_DisplayName" = "毁灭风暴"
tr "GeneratedTip_Spell_DariusCleave_Tooltip" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间短暂的延迟后,达瑞斯挥舞他的斧头,对周遭敌人造成伤害。遭斧刃击中的敌人受到 @Effect2Amount@ (+@f1@) 物理伤害。遭斧柄击中的敌人则受到 @Effect6Amount@% 伤害(不会迭加绞喉效果)。
斧刃每击中一个敌方英雄,达瑞斯回复 @Effect5Amount@% 失去生命 (最大治疗量:@Effect7Amount@%)。"
tr "GeneratedTip_Spell_DariusCleave_TooltipExtended" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间短暂的延迟后,达瑞斯挥舞他的斧头,对周遭敌人造成伤害。遭斧刃击中的敌人受到 @Effect2Amount@ (+@f1@) 物理伤害。遭斧柄击中的敌人则受到 @Effect6Amount@% 伤害(不会迭加绞喉效果)。
斧刃每击中一个敌方英雄,达瑞斯回复 @Effect5Amount@% 失去生命 (最大治疗量:@Effect7Amount@%)。"
tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUp" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间短暂的延迟后,达瑞斯挥舞他的斧头,对周遭敌人造成伤害。遭斧刃击中的敌人受到 @Effect2Amount@ (+@f1@) 物理伤害。遭斧柄击中的敌人则受到 @Effect6Amount@% 伤害(不会迭加绞喉效果)。
斧刃每击中一个敌方英雄,达瑞斯回复 @Effect5Amount@% 失去生命 (最大治疗量:@Effect7Amount@%)。点击或者按 [@LevelUpHotkey@] 来升等伤害
总物理攻击系数
冷却时间
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUpUnlearned" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间短暂的延迟后,达瑞斯挥舞他的斧头,对周遭敌人造成伤害。遭斧刃击中的敌人受到 @Effect2Amount@ (+@f1@) 物理伤害。遭斧柄击中的敌人则受到 @Effect6Amount@% 伤害(不会迭加绞喉效果)。
斧刃每击中一个敌方英雄,达瑞斯回复 @Effect5Amount@% 失去生命 (最大治疗量:@Effect7Amount@%)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DariusCleave_TooltipSimple" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯在附近的敌人间挥舞着他的斧头并伤害他们。
被斧刃击中的敌人会受到更多的伤害并且治愈达瑞斯。"
tr "GeneratedTip_Spell_DariusCleave_TooltipWithExtendedBehaviorHint" = "毁灭风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间短暂的延迟后,达瑞斯挥舞他的斧头,对周遭敌人造成伤害。遭斧刃击中的敌人受到 @Effect2Amount@ (+@f1@) 物理伤害。遭斧柄击中的敌人则受到 @Effect6Amount@% 伤害(不会迭加绞喉效果)。
斧刃每击中一个敌方英雄,达瑞斯回复 @Effect5Amount@% 失去生命 (最大治疗量:@Effect7Amount@%)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DariusExecute_Description" = "跳跃至敌方英雄的身上,给予目标致命的一击,直接造成真实伤害。目标身上每累加一层绞喉效果,可以再造成额外的伤害。如果目标遭到诺克萨斯断头台击杀的话,暂时返还所有冷却时间。"
tr "GeneratedTip_Spell_DariusExecute_DisplayName" = "诺克萨斯断头台"
tr "GeneratedTip_Spell_DariusExecute_Tooltip" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳跃至敌方英雄的身上,给予目标致命的一击,造成 @Damage@ 真实伤害。目标身上每迭加一层绞喉效果,可以再额外造成 @RDamagePercentPerHemoStack*100@% 伤害。
最大伤害: @MaximumDamage@
若诺克萨斯断头台击杀目标,@RRecastDuration@ 秒内可无消耗再次施放。
达到等级 3 时,诺克萨斯断头台将会 解锁 - 不再需要消耗魔力,且冷却时间将整个重置。"
tr "GeneratedTip_Spell_DariusExecute_TooltipExtended" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳跃至敌方英雄的身上,给予目标致命的一击,造成 @Damage@ 真实伤害。目标身上每迭加一层绞喉效果,可以再额外造成 @RDamagePercentPerHemoStack*100@% 伤害。
最大伤害: @MaximumDamage@
若诺克萨斯断头台击杀目标,@RRecastDuration@ 秒内可无消耗再次施放。
达到等级 3 时,诺克萨斯断头台将会 解锁 - 不再需要消耗魔力,且冷却时间将整个重置。"
tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUp" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳跃至敌方英雄的身上,给予目标致命的一击,造成 @Damage@ 真实伤害。目标身上每迭加一层绞喉效果,可以再额外造成 @RDamagePercentPerHemoStack*100@% 伤害。
最大伤害: @MaximumDamage@
若诺克萨斯断头台击杀目标,@RRecastDuration@ 秒内可无消耗再次施放。
达到等级 3 时,诺克萨斯断头台将会 解锁 - 不再需要消耗魔力,且冷却时间将整个重置。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUpUnlearned" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳跃至敌方英雄的身上,给予目标致命的一击,造成 @Damage@ 真实伤害。目标身上每迭加一层绞喉效果,可以再额外造成 @RDamagePercentPerHemoStack*100@% 伤害。
最大伤害: @MaximumDamage@
若诺克萨斯断头台击杀目标,@RRecastDuration@ 秒内可无消耗再次施放。
达到等级 3 时,诺克萨斯断头台将会 解锁 - 不再需要消耗魔力,且冷却时间将整个重置。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DariusExecute_TooltipSimple" = "诺克萨斯断头台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间尝试处决目标。如果成功处决,其冷却时间将刷新。
将根据绞喉的迭层来造成更多的伤害。"
tr "GeneratedTip_Spell_DariusExecute_TooltipWithExtendedBehaviorHint" = "诺克萨斯断头台(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳跃至敌方英雄的身上,给予目标致命的一击,造成 @Damage@ 真实伤害。目标身上每迭加一层绞喉效果,可以再额外造成 @RDamagePercentPerHemoStack*100@% 伤害。
最大伤害: @MaximumDamage@
若诺克萨斯断头台击杀目标,@RRecastDuration@ 秒内可无消耗再次施放。
达到等级 3 时,诺克萨斯断头台将会 解锁 - 不再需要消耗魔力,且冷却时间将整个重置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Description" = "达瑞斯的下一次攻击直接命中要害。当血流不止时,他们的移动速度会变慢。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_DisplayName" = "残废打击"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Tooltip" = "残废打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯下一次的普通攻击造成 @f1@ 物理伤害并缓速目标 @Effect2Amount@% 持续 @Effect5Amount@ 秒。
如击杀目标,残废打击会回复消耗魔力,并返还 @Effect3Amount@% 冷却时间。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipExtended" = "残废打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯下一次的普通攻击造成 @f1@ 物理伤害并缓速目标 @Effect2Amount@% 持续 @Effect5Amount@ 秒。
如击杀目标,残废打击会回复消耗魔力,并返还 @Effect3Amount@% 冷却时间。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUp" = "残废打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯下一次的普通攻击造成 @f1@ 物理伤害并缓速目标 @Effect2Amount@% 持续 @Effect5Amount@ 秒。
如击杀目标,残废打击会回复消耗魔力,并返还 @Effect3Amount@% 冷却时间。点击或者按 [@LevelUpHotkey@] 来升等总物理攻击系数
冷却时间@Effect4Amount*100.000000@->@Effect4AmountNL*100.000000@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUpUnlearned" = "残废打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯下一次的普通攻击造成 @f1@ 物理伤害并缓速目标 @Effect2Amount@% 持续 @Effect5Amount@ 秒。
如击杀目标,残废打击会回复消耗魔力,并返还 @Effect3Amount@% 冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipSimple" = "残废打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯下次的普攻伤害将提高且缓速敌人。"
tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipWithExtendedBehaviorHint" = "残废打击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯下一次的普通攻击造成 @f1@ 物理伤害并缓速目标 @Effect2Amount@% 持续 @Effect5Amount@ 秒。
如击杀目标,残废打击会回复消耗魔力,并返还 @Effect3Amount@% 冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Deceive_Description" = "萨科进入潜隐状态并瞬移至目标地点。
他在潜隐状态下的首次普攻将被强化,造成额外伤害并缩减诈欺魔术的冷却时间。"
tr "GeneratedTip_Spell_Deceive_DisplayName" = "欺诈魔术"
tr "GeneratedTip_Spell_Deceive_Tooltip" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科瞬移到目标区域并进入 潜隐 状态,持续 @StealthDuration@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将造成额外 @TotalDamage@ 物理攻击(这个伤害可以暴击)。在目标身后发动攻击时,这个攻击可以暴击,造成 @f1@% 伤害。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视效果发现。"
tr "GeneratedTip_Spell_Deceive_TooltipExtended" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科瞬移到目标区域并进入 潜隐 状态,持续 @StealthDuration@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将造成额外 @TotalDamage@ 物理攻击(这个伤害可以暴击)。在目标身后发动攻击时,这个攻击可以暴击,造成 @f1@% 伤害。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视效果发现。"
tr "GeneratedTip_Spell_Deceive_TooltipLevelUp" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科瞬移到目标区域并进入 潜隐 状态,持续 @StealthDuration@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将造成额外 @TotalDamage@ 物理攻击(这个伤害可以暴击)。在目标身后发动攻击时,这个攻击可以暴击,造成 @f1@% 伤害。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视效果发现。点击或者按 [@LevelUpHotkey@] 来升等伤害
潜行时间
冷却时间@BaseDamage@->@BaseDamageNL@
@StealthDuration@->@StealthDurationNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_Deceive_TooltipLevelUpUnlearned" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科瞬移到目标区域并进入 潜隐 状态,持续 @StealthDuration@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将造成额外 @TotalDamage@ 物理攻击(这个伤害可以暴击)。在目标身后发动攻击时,这个攻击可以暴击,造成 @f1@% 伤害。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视效果发现。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Deceive_TooltipSimple" = "欺诈魔术 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科瞬移到目标区域并进入 潜隐 状态,持续 @StealthDuration@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将造成额外 @TotalDamage@ 物理攻击(这个伤害可以暴击)。在目标身后发动攻击时,这个攻击可以暴击,造成 @f1@% 伤害。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视效果发现。"
tr "GeneratedTip_Spell_Deceive_TooltipWithExtendedBehaviorHint" = "欺诈魔术(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科瞬移到目标区域并进入 潜隐 状态,持续 @StealthDuration@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将造成额外 @TotalDamage@ 物理攻击(这个伤害可以暴击)。在目标身后发动攻击时,这个攻击可以暴击,造成 @f1@% 伤害。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视效果发现。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DefensiveBallCurl_Description" = "拉姆斯进入防御状态,大幅提升物理防御和魔法防御,强化锥刺甲壳的伤害,并反弹敌人对他的普攻伤害,但是这段期间他的跑速会降低。"
tr "GeneratedTip_Spell_DefensiveBallCurl_DisplayName" = "尖刺防御"
tr "GeneratedTip_Spell_DefensiveBallCurl_Tooltip" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipExtended" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUp" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。点击或者按 [@LevelUpHotkey@] 来升等物理防御加成百分比
魔法防御加成百分比@Effect6Amount@%->@Effect6AmountNL@%
@Effect7Amount@%->@Effect7AmountNL@%"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUpUnlearned" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipSimple" = "尖刺防御 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。"
tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipWithExtendedBehaviorHint" = "尖刺防御(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DianaQ_Description" = "黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 3 秒。"
tr "GeneratedTip_Spell_DianaQ_DisplayName" = "月牙天冲"
tr "GeneratedTip_Spell_DianaQ_Tooltip" = "月牙天冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @TotalDamage@ 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @MoonlightDuration@ 秒。"
tr "GeneratedTip_Spell_DianaQ_TooltipExtended" = "月牙天冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @TotalDamage@ 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @MoonlightDuration@ 秒。"
tr "GeneratedTip_Spell_DianaQ_TooltipLevelUp" = "月牙天冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @TotalDamage@ 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @MoonlightDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DianaQ_TooltipLevelUpUnlearned" = "月牙天冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @TotalDamage@ 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @MoonlightDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DianaQ_TooltipSimple" = "月牙天冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @TotalDamage@ 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @MoonlightDuration@ 秒。"
tr "GeneratedTip_Spell_DianaQ_TooltipWithExtendedBehaviorHint" = "月牙天冲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @TotalDamage@ 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @MoonlightDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DianaTeleport_Description" = "黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。"
tr "GeneratedTip_Spell_DianaTeleport_DisplayName" = "朔月幻步"
tr "GeneratedTip_Spell_DianaTeleport_Tooltip" = "朔月幻步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成 @TotalDamage@ 魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。"
tr "GeneratedTip_Spell_DianaTeleport_TooltipExtended" = "朔月幻步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成 @TotalDamage@ 魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。"
tr "GeneratedTip_Spell_DianaTeleport_TooltipLevelUp" = "朔月幻步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成 @TotalDamage@ 魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
冷却时间@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DianaTeleport_TooltipLevelUpUnlearned" = "朔月幻步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成 @TotalDamage@ 魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DianaTeleport_TooltipSimple" = "朔月幻步 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成 @TotalDamage@ 魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。"
tr "GeneratedTip_Spell_DianaTeleport_TooltipWithExtendedBehaviorHint" = "朔月幻步(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成 @TotalDamage@ 魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DianaVortex_Description" = "被动:提升银月之刃赋予的攻速
主动:使周围所有敌人现形,并把他们吸引到身边,缓速他们 2 秒。"
tr "GeneratedTip_Spell_DianaVortex_DisplayName" = "月陨"
tr "GeneratedTip_Spell_DianaVortex_Tooltip" = "月陨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:将银月之刃赋予的额外攻速提升至 @AttackSpeedNewValue*100@%
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_DianaVortex_TooltipExtended" = "月陨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:将银月之刃赋予的额外攻速提升至 @AttackSpeedNewValue*100@%
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_DianaVortex_TooltipLevelUp" = "月陨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:将银月之刃赋予的额外攻速提升至 @AttackSpeedNewValue*100@%
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
攻击速度
跑速降低@Cooldown@->@CooldownNL@
@AttackSpeedTooltip@%->@AttackSpeedTooltipNL@%
@SlowTooltip@%->@SlowTooltipNL@%"
tr "GeneratedTip_Spell_DianaVortex_TooltipLevelUpUnlearned" = "月陨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:将银月之刃赋予的额外攻速提升至 @AttackSpeedNewValue*100@%
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DianaVortex_TooltipSimple" = "月陨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:将银月之刃赋予的额外攻速提升至 @AttackSpeedNewValue*100@%
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_DianaVortex_TooltipWithExtendedBehaviorHint" = "月陨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:将银月之刃赋予的额外攻速提升至 @AttackSpeedNewValue*100@%
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Drain_Description" = "费德提克偷取敌人的生命能量,造成伤害同时治疗自己。"
tr "GeneratedTip_Spell_Drain_DisplayName" = "生命汲取"
tr "GeneratedTip_Spell_Drain_Tooltip" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。"
tr "GeneratedTip_Spell_Drain_TooltipExtended" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。"
tr "GeneratedTip_Spell_Drain_TooltipLevelUp" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。点击或者按 [@LevelUpHotkey@] 来升等每秒造成伤害
冷却时间
@AbilityResourceName@ 消耗
吸血系数@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@
@Effect3Amount@%->@Effect3AmountNL@%"
tr "GeneratedTip_Spell_Drain_TooltipLevelUpUnlearned" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Drain_TooltipSimple" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。"
tr "GeneratedTip_Spell_Drain_TooltipWithExtendedBehaviorHint" = "生命汲取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DravenDoubleShot_Description" = "达瑞文掷出他的斧头,对目标造成物理伤害并将其击向侧边。被击中的目标会有缓速效果。"
tr "GeneratedTip_Spell_DravenDoubleShot_DisplayName" = "给我闪!"
tr "GeneratedTip_Spell_DravenDoubleShot_Tooltip" = "给我闪! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipExtended" = "给我闪! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUp" = "给我闪! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUpUnlearned" = "给我闪! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipSimple" = "给我闪! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_DravenDoubleShot_TooltipWithExtendedBehaviorHint" = "给我闪!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DravenFury_Description" = "达瑞文获得移动速度和攻击速度。增加跑速的效果会在持续时间内递减。如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "GeneratedTip_Spell_DravenFury_DisplayName" = "好戏上场"
tr "GeneratedTip_Spell_DravenFury_Tooltip" = "好戏上场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "GeneratedTip_Spell_DravenFury_TooltipExtended" = "好戏上场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "GeneratedTip_Spell_DravenFury_TooltipLevelUp" = "好戏上场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
@AbilityResourceName@ 消耗
跑速@Effect4Amount@%->@Effect4AmountNL@%
@Cost@->@CostNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_DravenFury_TooltipLevelUpUnlearned" = "好戏上场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DravenFury_TooltipSimple" = "好戏上场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "GeneratedTip_Spell_DravenFury_TooltipWithExtendedBehaviorHint" = "好戏上场(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DravenRCast_Description" = "达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成物理伤害。回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低,在斧头转回来的过程中伤害递减会重置。"
tr "GeneratedTip_Spell_DravenRCast_DisplayName" = "回转死神"
tr "GeneratedTip_Spell_DravenRCast_Tooltip" = "回转死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @RCalculatedDamage@ 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧头转回来的过程中伤害递减会重置。"
tr "GeneratedTip_Spell_DravenRCast_TooltipExtended" = "回转死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @RCalculatedDamage@ 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧头转回来的过程中伤害递减会重置。"
tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUp" = "回转死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @RCalculatedDamage@ 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧头转回来的过程中伤害递减会重置。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUpUnlearned" = "回转死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @RCalculatedDamage@ 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧头转回来的过程中伤害递减会重置。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DravenRCast_TooltipSimple" = "回转死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @RCalculatedDamage@ 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧头转回来的过程中伤害递减会重置。"
tr "GeneratedTip_Spell_DravenRCast_TooltipWithExtendedBehaviorHint" = "回转死神(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @RCalculatedDamage@ 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧头转回来的过程中伤害递减会重置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_DravenSpinning_Description" = "达瑞文的下一次攻击造成额外的物理伤害。这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。达瑞文可以同时击出两把回旋飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_DisplayName" = "回旋飞斧"
tr "GeneratedTip_Spell_DravenSpinning_Tooltip" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_TooltipExtended" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUp" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。点击或者按 [@LevelUpHotkey@] 来升等伤害
额外物理攻击百分比
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUpUnlearned" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_DravenSpinning_TooltipSimple" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。"
tr "GeneratedTip_Spell_DravenSpinning_TooltipWithExtendedBehaviorHint" = "回旋飞斧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EkkoE_Description" = "艾克在驱动 Z 充能时用翻滚闪躲,他的下次攻击造成额外伤害并瞬移至目标旁边。"
tr "GeneratedTip_Spell_EkkoE_DisplayName" = "相位转移"
tr "GeneratedTip_Spell_EkkoE_Tooltip" = "相位转移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。"
tr "GeneratedTip_Spell_EkkoE_TooltipExtended" = "相位转移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。"
tr "GeneratedTip_Spell_EkkoE_TooltipLevelUp" = "相位转移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_EkkoE_TooltipLevelUpUnlearned" = "相位转移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EkkoE_TooltipSimple" = "相位转移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。"
tr "GeneratedTip_Spell_EkkoE_TooltipWithExtendedBehaviorHint" = "相位转移(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EkkoQ_Description" = "艾克往目标方向投掷一枚手榴弹,当击中英雄时,此装置展开一个时光力场,缓速并伤害力场内敌人。片刻后,装置会合起并回到艾克身边,对路径上所有敌方目标造成伤害。"
tr "GeneratedTip_Spell_EkkoQ_DisplayName" = "时光枢纽"
tr "GeneratedTip_Spell_EkkoQ_Tooltip" = "时光枢纽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "GeneratedTip_Spell_EkkoQ_TooltipExtended" = "时光枢纽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUp" = "时光枢纽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等丢出造成伤害
收回造成伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Effect2Amount*-100.000000@%->@Effect2AmountNL*-100.000000@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUpUnlearned" = "时光枢纽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EkkoQ_TooltipSimple" = "时光枢纽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "GeneratedTip_Spell_EkkoQ_TooltipWithExtendedBehaviorHint" = "时光枢纽(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EkkoR_Description" = "艾克打破时间轴,变为无法指定的目标并倒回至更好的时间点。艾克回到数秒前的位置并回复部分期间受到的伤害。艾克出现时对附近敌人造成巨大伤害。"
tr "GeneratedTip_Spell_EkkoR_DisplayName" = "计时开始"
tr "GeneratedTip_Spell_EkkoR_Tooltip" = "计时开始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @TotalDamage@ 魔法伤害。除此之外,艾克回复 @TotalBaseHeal@ 生命,在前 4 秒内他每失去 1% 生命,回复量增加 @PercentHealAmpPerPercentMissingHealth@%。"
tr "GeneratedTip_Spell_EkkoR_TooltipExtended" = "计时开始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @TotalDamage@ 魔法伤害。除此之外,艾克回复 @TotalBaseHeal@ 生命,在前 4 秒内他每失去 1% 生命,回复量增加 @PercentHealAmpPerPercentMissingHealth@%。"
tr "GeneratedTip_Spell_EkkoR_TooltipLevelUp" = "计时开始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @TotalDamage@ 魔法伤害。除此之外,艾克回复 @TotalBaseHeal@ 生命,在前 4 秒内他每失去 1% 生命,回复量增加 @PercentHealAmpPerPercentMissingHealth@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
治愈
冷却时间@Damage@->@DamageNL@
@FlatHeal@->@FlatHealNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_EkkoR_TooltipLevelUpUnlearned" = "计时开始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @TotalDamage@ 魔法伤害。除此之外,艾克回复 @TotalBaseHeal@ 生命,在前 4 秒内他每失去 1% 生命,回复量增加 @PercentHealAmpPerPercentMissingHealth@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EkkoR_TooltipSimple" = "计时开始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @TotalDamage@ 魔法伤害。除此之外,艾克回复 @TotalBaseHeal@ 生命,在前 4 秒内他每失去 1% 生命,回复量增加 @PercentHealAmpPerPercentMissingHealth@%。"
tr "GeneratedTip_Spell_EkkoR_TooltipWithExtendedBehaviorHint" = "计时开始(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @TotalDamage@ 魔法伤害。除此之外,艾克回复 @TotalBaseHeal@ 生命,在前 4 秒内他每失去 1% 生命,回复量增加 @PercentHealAmpPerPercentMissingHealth@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EkkoW_Description" = "艾克的基本攻击对低血量的敌人造成额外魔法伤害。他可以施放时空拦截来分开时间轴,创造一个在数秒后会缓速范围内敌人的力场。若艾克进入力场,他立即获得护盾并晕眩敌人。"
tr "GeneratedTip_Spell_EkkoW_DisplayName" = "时空拦截"
tr "GeneratedTip_Spell_EkkoW_Tooltip" = "时空拦截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_EkkoW_TooltipExtended" = "时空拦截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_EkkoW_TooltipLevelUp" = "时空拦截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等护盾值
冷却时间
@AbilityResourceName@ 消耗@Effect4Amount@->@Effect4AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_EkkoW_TooltipLevelUpUnlearned" = "时空拦截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EkkoW_TooltipSimple" = "时空拦截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_EkkoW_TooltipWithExtendedBehaviorHint" = "时空拦截(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_Description" = "艾希向前方射出魔法水晶箭,击中敌方英雄时对该英雄造成伤害并晕眩目标。飞行距离越远,晕眩时间越长。同时对该英雄附近的敌人造成伤害并减速。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EzrealE_Description" = "伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭。会优先锁定身上有精华跃动印记的单位。"
tr "GeneratedTip_Spell_EzrealE_DisplayName" = "奥术跃迁"
tr "GeneratedTip_Spell_EzrealE_Tooltip" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭,造成 @Damage@ 魔法伤害。
奥术跃迁会优先锁定身上有精华跃动印记的单位。"
tr "GeneratedTip_Spell_EzrealE_TooltipExtended" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭,造成 @Damage@ 魔法伤害。
奥术跃迁会优先锁定身上有精华跃动印记的单位。"
tr "GeneratedTip_Spell_EzrealE_TooltipLevelUp" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭,造成 @Damage@ 魔法伤害。
奥术跃迁会优先锁定身上有精华跃动印记的单位。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_EzrealE_TooltipLevelUpUnlearned" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭,造成 @Damage@ 魔法伤害。
奥术跃迁会优先锁定身上有精华跃动印记的单位。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EzrealE_TooltipSimple" = "奥术跃迁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭,造成 @Damage@ 魔法伤害。
奥术跃迁会优先锁定身上有精华跃动印记的单位。"
tr "GeneratedTip_Spell_EzrealE_TooltipWithExtendedBehaviorHint" = "奥术跃迁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭,造成 @Damage@ 魔法伤害。
奥术跃迁会优先锁定身上有精华跃动印记的单位。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EzrealQ_Description" = "伊泽瑞尔发射一枚能量弹,成功命中一名敌方单位时所有技能都将缩短些许冷却时间。"
tr "GeneratedTip_Spell_EzrealQ_DisplayName" = "秘术射击"
tr "GeneratedTip_Spell_EzrealQ_Tooltip" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一枚能量弹,造成 @Damage@ 物理伤害 (可附加命中效果)。
成功命中一名目标时所有技能的冷却时间都将缩短 @CDRefund@ 秒。"
tr "GeneratedTip_Spell_EzrealQ_TooltipExtended" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一枚能量弹,造成 @Damage@ 物理伤害 (可附加命中效果)。
成功命中一名目标时所有技能的冷却时间都将缩短 @CDRefund@ 秒。"
tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUp" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一枚能量弹,造成 @Damage@ 物理伤害 (可附加命中效果)。
成功命中一名目标时所有技能的冷却时间都将缩短 @CDRefund@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUpUnlearned" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一枚能量弹,造成 @Damage@ 物理伤害 (可附加命中效果)。
成功命中一名目标时所有技能的冷却时间都将缩短 @CDRefund@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EzrealQ_TooltipSimple" = "秘术射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一枚能量弹,造成 @Damage@ 物理伤害 (可附加命中效果)。
成功命中一名目标时所有技能的冷却时间都将缩短 @CDRefund@ 秒。"
tr "GeneratedTip_Spell_EzrealQ_TooltipWithExtendedBehaviorHint" = "秘术射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一枚能量弹,造成 @Damage@ 物理伤害 (可附加命中效果)。
成功命中一名目标时所有技能的冷却时间都将缩短 @CDRefund@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EzrealR_Description" = "伊泽瑞尔吟唱后发射强大的能量波,对路径上的敌方单位造成大量伤害 (对小兵和非史诗级野怪造成的伤害减少)。"
tr "GeneratedTip_Spell_EzrealR_DisplayName" = "精准弹幕"
tr "GeneratedTip_Spell_EzrealR_Tooltip" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。"
tr "GeneratedTip_Spell_EzrealR_TooltipExtended" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。"
tr "GeneratedTip_Spell_EzrealR_TooltipLevelUp" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@BaseDamage@->@BaseDamageNL@"
tr "GeneratedTip_Spell_EzrealR_TooltipLevelUpUnlearned" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EzrealR_TooltipSimple" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。"
tr "GeneratedTip_Spell_EzrealR_TooltipWithExtendedBehaviorHint" = "精准弹幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_EzrealW_Description" = "伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件。若伊泽瑞尔攻击被能量球附着的单位,能量球将引爆并对该目标造成伤害。"
tr "GeneratedTip_Spell_EzrealW_DisplayName" = "精华跃动"
tr "GeneratedTip_Spell_EzrealW_Tooltip" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件,持续 @DetonationTimeout@ 秒。
使用技能或普攻攻击被能量球附着的单位时能量球将引爆,并对该目标造成 @Damage@ 魔法伤害。如果使用技能引爆能量球将返还该技能的消耗魔力并回复自身 @ManaReturn@ 魔力。"
tr "GeneratedTip_Spell_EzrealW_TooltipExtended" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件,持续 @DetonationTimeout@ 秒。
使用技能或普攻攻击被能量球附着的单位时能量球将引爆,并对该目标造成 @Damage@ 魔法伤害。如果使用技能引爆能量球将返还该技能的消耗魔力并回复自身 @ManaReturn@ 魔力。地图物件包括:史诗级野怪、防御塔、水晶兵营和主堡"
tr "GeneratedTip_Spell_EzrealW_TooltipLevelUp" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件,持续 @DetonationTimeout@ 秒。
使用技能或普攻攻击被能量球附着的单位时能量球将引爆,并对该目标造成 @Damage@ 魔法伤害。如果使用技能引爆能量球将返还该技能的消耗魔力并回复自身 @ManaReturn@ 魔力。点击或者按 [@LevelUpHotkey@] 来升等伤害
总魔法攻击系数@BaseDamage@->@BaseDamageNL@
@APRatio*100.000000@%->@APRatioNL*100.000000@%"
tr "GeneratedTip_Spell_EzrealW_TooltipLevelUpUnlearned" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件,持续 @DetonationTimeout@ 秒。
使用技能或普攻攻击被能量球附着的单位时能量球将引爆,并对该目标造成 @Damage@ 魔法伤害。如果使用技能引爆能量球将返还该技能的消耗魔力并回复自身 @ManaReturn@ 魔力。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_EzrealW_TooltipSimple" = "精华跃动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件,持续 @DetonationTimeout@ 秒。
使用技能或普攻攻击被能量球附着的单位时能量球将引爆,并对该目标造成 @Damage@ 魔法伤害。如果使用技能引爆能量球将返还该技能的消耗魔力并回复自身 @ManaReturn@ 魔力。"
tr "GeneratedTip_Spell_EzrealW_TooltipWithExtendedBehaviorHint" = "精华跃动(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件,持续 @DetonationTimeout@ 秒。
使用技能或普攻攻击被能量球附着的单位时能量球将引爆,并对该目标造成 @Damage@ 魔法伤害。如果使用技能引爆能量球将返还该技能的消耗魔力并回复自身 @ManaReturn@ 魔力。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Feast_Description" = "吞噬一个敌方单位,造成大量真实伤害。此技能击杀目标的话会让科加斯成长,提高最大生命。"
tr "GeneratedTip_Spell_Feast_DisplayName" = "飨宴"
tr "GeneratedTip_Spell_Feast_Tooltip" = "飨宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯饥饿地吞食一名敌人,对英雄造成 @RDamage@ 真实伤害,或者对野怪及小兵造成 @RMonsterDamage@ 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @RHealthPerStack@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @RMinionMaxStacks@ 层。(目前层数:@f3@/@RMinionMaxStacks@)"
tr "GeneratedTip_Spell_Feast_TooltipExtended" = "飨宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯饥饿地吞食一名敌人,对英雄造成 @RDamage@ 真实伤害,或者对野怪及小兵造成 @RMonsterDamage@ 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @RHealthPerStack@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @RMinionMaxStacks@ 层。(目前层数:@f3@/@RMinionMaxStacks@)"
tr "GeneratedTip_Spell_Feast_TooltipLevelUp" = "飨宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯饥饿地吞食一名敌人,对英雄造成 @RDamage@ 真实伤害,或者对野怪及小兵造成 @RMonsterDamage@ 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @RHealthPerStack@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @RMinionMaxStacks@ 层。(目前层数:@f3@/@RMinionMaxStacks@)点击或者按 [@LevelUpHotkey@] 来升等英雄伤害
每层生命@RBaseDamage@->@RBaseDamageNL@
@RHealthPerStack@->@RHealthPerStackNL@"
tr "GeneratedTip_Spell_Feast_TooltipLevelUpUnlearned" = "飨宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯饥饿地吞食一名敌人,对英雄造成 @RDamage@ 真实伤害,或者对野怪及小兵造成 @RMonsterDamage@ 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @RHealthPerStack@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @RMinionMaxStacks@ 层。(目前层数:@f3@/@RMinionMaxStacks@)点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Feast_TooltipSimple" = "飨宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯饥饿地吞食一名敌人,对英雄造成 @RDamage@ 真实伤害,或者对野怪及小兵造成 @RMonsterDamage@ 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @RHealthPerStack@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @RMinionMaxStacks@ 层。(目前层数:@f3@/@RMinionMaxStacks@)"
tr "GeneratedTip_Spell_Feast_TooltipWithExtendedBehaviorHint" = "飨宴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯饥饿地吞食一名敌人,对英雄造成 @RDamage@ 真实伤害,或者对野怪及小兵造成 @RMonsterDamage@ 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @RHealthPerStack@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @RMinionMaxStacks@ 层。(目前层数:@f3@/@RMinionMaxStacks@)
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FeralScream_Description" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "GeneratedTip_Spell_FeralScream_DisplayName" = "野性尖啸"
tr "GeneratedTip_Spell_FeralScream_Tooltip" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_FeralScream_TooltipExtended" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_FeralScream_TooltipLevelUp" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
沉默持续时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Effect2Amount@->@Effect2AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_FeralScream_TooltipLevelUpUnlearned" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FeralScream_TooltipSimple" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_FeralScream_TooltipWithExtendedBehaviorHint" = "野性尖啸(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FerociousHowl_Description" = "亚历斯塔发出野性的咆啸,移除身上所有控制技能,持续时间内他所受的物理和魔法伤害会减少。"
tr "GeneratedTip_Spell_FerociousHowl_DisplayName" = "坚定意志"
tr "GeneratedTip_Spell_FerociousHowl_Tooltip" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间移除亚历斯塔的所有控制效果。同时在 @RDuration@ 秒内减少亚历斯塔 @RDamageReduction@% 所受物理及魔法伤害。"
tr "GeneratedTip_Spell_FerociousHowl_TooltipExtended" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间移除亚历斯塔的所有控制效果。同时在 @RDuration@ 秒内减少亚历斯塔 @RDamageReduction@% 所受物理及魔法伤害。"
tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUp" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间移除亚历斯塔的所有控制效果。同时在 @RDuration@ 秒内减少亚历斯塔 @RDamageReduction@% 所受物理及魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害减免
冷却时间@RDamageReduction@%->@RDamageReductionNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUpUnlearned" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间移除亚历斯塔的所有控制效果。同时在 @RDuration@ 秒内减少亚历斯塔 @RDamageReduction@% 所受物理及魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FerociousHowl_TooltipSimple" = "坚定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间移除亚历斯塔的所有控制效果。同时在 @RDuration@ 秒内减少亚历斯塔 @RDamageReduction@% 所受物理及魔法伤害。"
tr "GeneratedTip_Spell_FerociousHowl_TooltipWithExtendedBehaviorHint" = "坚定意志(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间移除亚历斯塔的所有控制效果。同时在 @RDuration@ 秒内减少亚历斯塔 @RDamageReduction@% 所受物理及魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_Description" = "黑暗之风呼啸而过,袭击目标并连带弹跳到周遭敌人身上,造成伤害并沉默目标。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_DisplayName" = "黑暗之风"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_Tooltip" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipExtended" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUp" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUpUnlearned" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipSimple" = "黑暗之风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。"
tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipWithExtendedBehaviorHint" = "黑暗之风(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FioraE_Description" = "菲欧拉在接下来的两次攻击中增加攻速。第一次攻击会减缓目标,第二次攻击必定暴击。"
tr "GeneratedTip_Spell_FioraE_DisplayName" = "迅雷之技"
tr "GeneratedTip_Spell_FioraE_Tooltip" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。"
tr "GeneratedTip_Spell_FioraE_TooltipExtended" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。"
tr "GeneratedTip_Spell_FioraE_TooltipLevelUp" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。点击或者按 [@LevelUpHotkey@] 来升等暴击伤害
冷却时间
攻速百分比@Effect6Amount@%->@Effect6AmountNL@%
@Cooldown@->@CooldownNL@
@Effect4Amount@->@Effect4AmountNL@"
tr "GeneratedTip_Spell_FioraE_TooltipLevelUpUnlearned" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FioraE_TooltipSimple" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。"
tr "GeneratedTip_Spell_FioraE_TooltipWithExtendedBehaviorHint" = "迅雷之技(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FioraQ_Description" = "菲欧拉往一个方向冲锋并戳刺附近敌方目标,造成物理伤害并附加命中效果。"
tr "GeneratedTip_Spell_FioraQ_DisplayName" = "移形之体"
tr "GeneratedTip_Spell_FioraQ_Tooltip" = "移形之体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 和能够击杀的目标。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。"
tr "GeneratedTip_Spell_FioraQ_TooltipExtended" = "移形之体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 和能够击杀的目标。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。"
tr "GeneratedTip_Spell_FioraQ_TooltipLevelUp" = "移形之体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 和能够击杀的目标。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
额外物攻系数
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_FioraQ_TooltipLevelUpUnlearned" = "移形之体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 和能够击杀的目标。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FioraQ_TooltipSimple" = "移形之体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 和能够击杀的目标。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。"
tr "GeneratedTip_Spell_FioraQ_TooltipWithExtendedBehaviorHint" = "移形之体(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 和能够击杀的目标。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FioraR_Description" = "菲欧拉辨识出目标英雄身上的四个破绽,位于目标周围时获得额外跑速。如果菲欧拉击中 4 个破绽或目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军将在接下来的数秒中受到治疗。"
tr "GeneratedTip_Spell_FioraR_DisplayName" = "顶尖对决"
tr "GeneratedTip_Spell_FioraR_Tooltip" = "顶尖对决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @spell.FioraPassive:RDamageTotal@ 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成 (@spell.FioraR:PercentMS@%)。
若菲欧拉在 @MarkDuration@ 秒内击中 4 个 破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复 @HealPerSecondCalc@ 生命,持续 @MinHealDuration@ 秒至 @HealDuration@ 秒,根据破绽击中的数量增加。"
tr "GeneratedTip_Spell_FioraR_TooltipExtended" = "顶尖对决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @spell.FioraPassive:RDamageTotal@ 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成 (@spell.FioraR:PercentMS@%)。
若菲欧拉在 @MarkDuration@ 秒内击中 4 个 破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复 @HealPerSecondCalc@ 生命,持续 @MinHealDuration@ 秒至 @HealDuration@ 秒,根据破绽击中的数量增加。"
tr "GeneratedTip_Spell_FioraR_TooltipLevelUp" = "顶尖对决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @spell.FioraPassive:RDamageTotal@ 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成 (@spell.FioraR:PercentMS@%)。
若菲欧拉在 @MarkDuration@ 秒内击中 4 个 破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复 @HealPerSecondCalc@ 生命,持续 @MinHealDuration@ 秒至 @HealDuration@ 秒,根据破绽击中的数量增加。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
不屈斗魂跑速
每秒治愈生命@Cooldown@->@CooldownNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Effect7Amount@->@Effect7AmountNL@"
tr "GeneratedTip_Spell_FioraR_TooltipLevelUpUnlearned" = "顶尖对决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @spell.FioraPassive:RDamageTotal@ 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成 (@spell.FioraR:PercentMS@%)。
若菲欧拉在 @MarkDuration@ 秒内击中 4 个 破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复 @HealPerSecondCalc@ 生命,持续 @MinHealDuration@ 秒至 @HealDuration@ 秒,根据破绽击中的数量增加。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FioraR_TooltipSimple" = "顶尖对决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @spell.FioraPassive:RDamageTotal@ 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成 (@spell.FioraR:PercentMS@%)。
若菲欧拉在 @MarkDuration@ 秒内击中 4 个 破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复 @HealPerSecondCalc@ 生命,持续 @MinHealDuration@ 秒至 @HealDuration@ 秒,根据破绽击中的数量增加。"
tr "GeneratedTip_Spell_FioraR_TooltipWithExtendedBehaviorHint" = "顶尖对决(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @spell.FioraPassive:RDamageTotal@ 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成 (@spell.FioraR:PercentMS@%)。
若菲欧拉在 @MarkDuration@ 秒内击中 4 个 破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复 @HealPerSecondCalc@ 生命,持续 @MinHealDuration@ 秒至 @HealDuration@ 秒,根据破绽击中的数量增加。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FioraW_Description" = "菲欧拉在短时间内格档所有敌方伤害或控制技能,并向一个方向戳刺。对击中的第一个英雄造成缓速,如果菲欧拉挡下任何控制技能则会对目标造成击晕。"
tr "GeneratedTip_Spell_FioraW_DisplayName" = "斗转之力"
tr "GeneratedTip_Spell_FioraW_Tooltip" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。"
tr "GeneratedTip_Spell_FioraW_TooltipExtended" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。"
tr "GeneratedTip_Spell_FioraW_TooltipLevelUp" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_FioraW_TooltipLevelUpUnlearned" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FioraW_TooltipSimple" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。"
tr "GeneratedTip_Spell_FioraW_TooltipWithExtendedBehaviorHint" = "斗转之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FizzE_Description" = "飞斯跳到空中,利用他的三叉戟优雅的降落并变得无法被指定。飞斯处于这个姿态的时候,可以选择直击地面或是向后打击。"
tr "GeneratedTip_Spell_FizzE_DisplayName" = "爱玩小飞 / 调皮小飞"
tr "GeneratedTip_Spell_FizzE_Tooltip" = "爱玩小飞 / 调皮小飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯朝游标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成 @EDamage@ 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_FizzE_TooltipExtended" = "爱玩小飞 / 调皮小飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯朝游标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成 @EDamage@ 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_FizzE_TooltipLevelUp" = "爱玩小飞 / 调皮小飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯朝游标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成 @EDamage@ 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_FizzE_TooltipLevelUpUnlearned" = "爱玩小飞 / 调皮小飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯朝游标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成 @EDamage@ 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FizzE_TooltipSimple" = "爱玩小飞 / 调皮小飞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯朝游标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成 @EDamage@ 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_FizzE_TooltipWithExtendedBehaviorHint" = "爱玩小飞 / 调皮小飞(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯朝游标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成 @EDamage@ 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FizzQ_Description" = "飞斯冲向目标,造成魔法伤害并附加攻击命中效果。"
tr "GeneratedTip_Spell_FizzQ_DisplayName" = "现捞海胆"
tr "GeneratedTip_Spell_FizzQ_Tooltip" = "现捞海胆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @QDamage@ 魔法伤害。这个技能会触发攻击命中效果。"
tr "GeneratedTip_Spell_FizzQ_TooltipExtended" = "现捞海胆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @QDamage@ 魔法伤害。这个技能会触发攻击命中效果。"
tr "GeneratedTip_Spell_FizzQ_TooltipLevelUp" = "现捞海胆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @QDamage@ 魔法伤害。这个技能会触发攻击命中效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_FizzQ_TooltipLevelUpUnlearned" = "现捞海胆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @QDamage@ 魔法伤害。这个技能会触发攻击命中效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FizzQ_TooltipSimple" = "现捞海胆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @QDamage@ 魔法伤害。这个技能会触发攻击命中效果。"
tr "GeneratedTip_Spell_FizzQ_TooltipWithExtendedBehaviorHint" = "现捞海胆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @QDamage@ 魔法伤害。这个技能会触发攻击命中效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FizzR_Description" = "飞斯向前丢出一条鱼,黏到任何接触的敌方英雄上,并缓速目标。在短暂延迟之后,鲨鱼从地面上冲出,击退目标及其周遭敌人。被击中的敌人都会受到魔法伤害且被缓速。"
tr "GeneratedTip_Spell_FizzR_DisplayName" = "海之霸主"
tr "GeneratedTip_Spell_FizzR_Tooltip" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@DetonationTime@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法伤害,并且缓速 40% 到 80%。"
tr "GeneratedTip_Spell_FizzR_TooltipExtended" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@DetonationTime@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法伤害,并且缓速 40% 到 80%。"
tr "GeneratedTip_Spell_FizzR_TooltipLevelUp" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@DetonationTime@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法伤害,并且缓速 40% 到 80%。点击或者按 [@LevelUpHotkey@] 来升等小型鲨鱼伤害
中型鲨鱼伤害
大型鲨鱼伤害
冷却时间@SmallDamage@->@SmallDamageNL@
@MidDamage@->@MidDamageNL@
@BigDamage@->@BigDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_FizzR_TooltipLevelUpUnlearned" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@DetonationTime@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法伤害,并且缓速 40% 到 80%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FizzR_TooltipSimple" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@DetonationTime@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法伤害,并且缓速 40% 到 80%。"
tr "GeneratedTip_Spell_FizzR_TooltipWithExtendedBehaviorHint" = "海之霸主(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@DetonationTime@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法伤害,并且缓速 40% 到 80%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FizzW_Description" = "飞斯的攻击使目标流血,随时间造成魔法伤害。飞斯可以加强他下一次的攻击,造成额外魔法伤害,并在短时间内强化他后续的攻击。"
tr "GeneratedTip_Spell_FizzW_DisplayName" = "海神三叉戟"
tr "GeneratedTip_Spell_FizzW_Tooltip" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 飞斯的普攻会使敌人流血,在 @BleedDuration@ 秒内造成 @DoTDamage@ 魔法伤害。
主动: 飞斯下一次的普攻附加 @ActiveDamage@ 额外魔法伤害 并强化飞斯的攻击 @OnHitBuffDuration@ 秒,命中时会造成额外 @OnHitBuffDamage@ 魔法伤害。
如果首次攻击击杀了一个目标,他将回复 @OnKillManaRefund@ 魔力,并将冷却时间重置至 @OnKillNewCooldown@ 秒,但不会提供持续 @OnHitBuffDuration@ 秒的命中增益效果。"
tr "GeneratedTip_Spell_FizzW_TooltipExtended" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 飞斯的普攻会使敌人流血,在 @BleedDuration@ 秒内造成 @DoTDamage@ 魔法伤害。
主动: 飞斯下一次的普攻附加 @ActiveDamage@ 额外魔法伤害 并强化飞斯的攻击 @OnHitBuffDuration@ 秒,命中时会造成额外 @OnHitBuffDamage@ 魔法伤害。
如果首次攻击击杀了一个目标,他将回复 @OnKillManaRefund@ 魔力,并将冷却时间重置至 @OnKillNewCooldown@ 秒,但不会提供持续 @OnHitBuffDuration@ 秒的命中增益效果。"
tr "GeneratedTip_Spell_FizzW_TooltipLevelUp" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 飞斯的普攻会使敌人流血,在 @BleedDuration@ 秒内造成 @DoTDamage@ 魔法伤害。
主动: 飞斯下一次的普攻附加 @ActiveDamage@ 额外魔法伤害 并强化飞斯的攻击 @OnHitBuffDuration@ 秒,命中时会造成额外 @OnHitBuffDamage@ 魔法伤害。
如果首次攻击击杀了一个目标,他将回复 @OnKillManaRefund@ 魔力,并将冷却时间重置至 @OnKillNewCooldown@ 秒,但不会提供持续 @OnHitBuffDuration@ 秒的命中增益效果。点击或者按 [@LevelUpHotkey@] 来升等被动伤害
主动伤害
命中伤害
返还魔力
@AbilityResourceName@ 消耗
冷却时间@DoTBaseDamage@->@DoTBaseDamageNL@
@ActiveBaseDamage@->@ActiveBaseDamageNL@
@OnHitBuffBaseDamage@->@OnHitBuffBaseDamageNL@
@OnKillManaRefund@->@OnKillManaRefundNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_FizzW_TooltipLevelUpUnlearned" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 飞斯的普攻会使敌人流血,在 @BleedDuration@ 秒内造成 @DoTDamage@ 魔法伤害。
主动: 飞斯下一次的普攻附加 @ActiveDamage@ 额外魔法伤害 并强化飞斯的攻击 @OnHitBuffDuration@ 秒,命中时会造成额外 @OnHitBuffDamage@ 魔法伤害。
如果首次攻击击杀了一个目标,他将回复 @OnKillManaRefund@ 魔力,并将冷却时间重置至 @OnKillNewCooldown@ 秒,但不会提供持续 @OnHitBuffDuration@ 秒的命中增益效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FizzW_TooltipSimple" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 飞斯的普攻会使敌人流血,在 @BleedDuration@ 秒内造成 @DoTDamage@ 魔法伤害。
主动: 飞斯下一次的普攻附加 @ActiveDamage@ 额外魔法伤害 并强化飞斯的攻击 @OnHitBuffDuration@ 秒,命中时会造成额外 @OnHitBuffDamage@ 魔法伤害。
如果首次攻击击杀了一个目标,他将回复 @OnKillManaRefund@ 魔力,并将冷却时间重置至 @OnKillNewCooldown@ 秒,但不会提供持续 @OnHitBuffDuration@ 秒的命中增益效果。"
tr "GeneratedTip_Spell_FizzW_TooltipWithExtendedBehaviorHint" = "海神三叉戟(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 飞斯的普攻会使敌人流血,在 @BleedDuration@ 秒内造成 @DoTDamage@ 魔法伤害。
主动: 飞斯下一次的普攻附加 @ActiveDamage@ 额外魔法伤害 并强化飞斯的攻击 @OnHitBuffDuration@ 秒,命中时会造成额外 @OnHitBuffDamage@ 魔法伤害。
如果首次攻击击杀了一个目标,他将回复 @OnKillManaRefund@ 魔力,并将冷却时间重置至 @OnKillNewCooldown@ 秒,但不会提供持续 @OnHitBuffDuration@ 秒的命中增益效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_FlashFrost_Description" = "艾妮维亚挥动翅膀聚集空气,制造一枚冰晶向目标区域施放,冰冻减速并伤害路径上所有敌人,冰尖柱到达目标位置爆裂,晕眩并伤害周围敌人。"
tr "GeneratedTip_Spell_FlashFrost_DisplayName" = "寒冰闪耀"
tr "GeneratedTip_Spell_FlashFrost_Tooltip" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @spell.GlacialStorm:SlowAmount@%,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_FlashFrost_TooltipExtended" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @spell.GlacialStorm:SlowAmount@%,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUp" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @spell.GlacialStorm:SlowAmount@%,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUpUnlearned" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @spell.GlacialStorm:SlowAmount@%,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_FlashFrost_TooltipSimple" = "寒冰闪耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @spell.GlacialStorm:SlowAmount@%,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_FlashFrost_TooltipWithExtendedBehaviorHint" = "寒冰闪耀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @spell.GlacialStorm:SlowAmount@%,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Fling_Description" = "伤害目标敌方单位,并将他们投掷到辛吉德身后。如果目标被投掷到强力粘胶上,则该目标被定身。"
tr "GeneratedTip_Spell_Fling_DisplayName" = "过肩摔"
tr "GeneratedTip_Spell_Fling_Tooltip" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_Fling_TooltipExtended" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_Fling_TooltipLevelUp" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
最大生命伤害
束缚持续时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Effect2Amount@->@Effect2AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_Fling_TooltipLevelUpUnlearned" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Fling_TooltipSimple" = "过肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_Fling_TooltipWithExtendedBehaviorHint" = "过肩摔(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Frostbite_Description" = "艾妮维亚搧动双翅,朝她的目标喷射出一股刺骨的强风,造成些许伤害。如果目标已经被寒冰闪耀晕眩,或是受到最大范围的冰川风暴伤害,该技能将造成 200% 伤害。"
tr "GeneratedTip_Spell_Frostbite_DisplayName" = "霜寒刺骨"
tr "GeneratedTip_Spell_Frostbite_Tooltip" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。"
tr "GeneratedTip_Spell_Frostbite_TooltipExtended" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。"
tr "GeneratedTip_Spell_Frostbite_TooltipLevelUp" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_Frostbite_TooltipLevelUpUnlearned" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Frostbite_TooltipSimple" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。"
tr "GeneratedTip_Spell_Frostbite_TooltipWithExtendedBehaviorHint" = "霜寒刺骨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GalioE_Description" = "加里欧向后退并蓄力接下来的攻击,接着向前冲刺并击飞第一个撞到的敌方英雄。"
tr "GeneratedTip_Spell_GalioE_DisplayName" = "光荣制裁"
tr "GeneratedTip_Spell_GalioE_Tooltip" = "光荣制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧朝前方猛烈冲刺,对首位击中的敌方英雄造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @KnockupDuration@ 秒。路径上的敌方单位则会受到 @PVEDamage@ 魔法伤害。
加里欧在撞到一名敌方英雄或是地形物后即停止冲刺。"
tr "GeneratedTip_Spell_GalioE_TooltipExtended" = "光荣制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧朝前方猛烈冲刺,对首位击中的敌方英雄造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @KnockupDuration@ 秒。路径上的敌方单位则会受到 @PVEDamage@ 魔法伤害。
加里欧在撞到一名敌方英雄或是地形物后即停止冲刺。"
tr "GeneratedTip_Spell_GalioE_TooltipLevelUp" = "光荣制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧朝前方猛烈冲刺,对首位击中的敌方英雄造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @KnockupDuration@ 秒。路径上的敌方单位则会受到 @PVEDamage@ 魔法伤害。
加里欧在撞到一名敌方英雄或是地形物后即停止冲刺。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GalioE_TooltipLevelUpUnlearned" = "光荣制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧朝前方猛烈冲刺,对首位击中的敌方英雄造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @KnockupDuration@ 秒。路径上的敌方单位则会受到 @PVEDamage@ 魔法伤害。
加里欧在撞到一名敌方英雄或是地形物后即停止冲刺。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GalioE_TooltipSimple" = "光荣制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧朝前方猛烈冲刺,对首位击中的敌方英雄造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @KnockupDuration@ 秒。路径上的敌方单位则会受到 @PVEDamage@ 魔法伤害。
加里欧在撞到一名敌方英雄或是地形物后即停止冲刺。"
tr "GeneratedTip_Spell_GalioE_TooltipWithExtendedBehaviorHint" = "光荣制裁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧朝前方猛烈冲刺,对首位击中的敌方英雄造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @KnockupDuration@ 秒。路径上的敌方单位则会受到 @PVEDamage@ 魔法伤害。
加里欧在撞到一名敌方英雄或是地形物后即停止冲刺。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GalioQ_Description" = "加里欧释放两道气流,气流汇聚之后形成一股随着时间过去而造成伤害的旋风。"
tr "GeneratedTip_Spell_GalioQ_DisplayName" = "征战风暴"
tr "GeneratedTip_Spell_GalioQ_Tooltip" = "征战风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧释放两道气流并造成 @QMissileDamage@ 魔法伤害。
气流汇聚之后会形成一股旋风,在 @SuperQDuration@ 秒内造成相当于敌方 @PercentSuperQDamageTT@% 最大生命(对野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法伤害。"
tr "GeneratedTip_Spell_GalioQ_TooltipExtended" = "征战风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧释放两道气流并造成 @QMissileDamage@ 魔法伤害。
气流汇聚之后会形成一股旋风,在 @SuperQDuration@ 秒内造成相当于敌方 @PercentSuperQDamageTT@% 最大生命(对野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法伤害。"
tr "GeneratedTip_Spell_GalioQ_TooltipLevelUp" = "征战风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧释放两道气流并造成 @QMissileDamage@ 魔法伤害。
气流汇聚之后会形成一股旋风,在 @SuperQDuration@ 秒内造成相当于敌方 @PercentSuperQDamageTT@% 最大生命(对野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等气流伤害
冷却时间
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_GalioQ_TooltipLevelUpUnlearned" = "征战风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧释放两道气流并造成 @QMissileDamage@ 魔法伤害。
气流汇聚之后会形成一股旋风,在 @SuperQDuration@ 秒内造成相当于敌方 @PercentSuperQDamageTT@% 最大生命(对野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GalioQ_TooltipSimple" = "征战风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧释放两道气流并造成 @QMissileDamage@ 魔法伤害。
气流汇聚之后会形成一股旋风,在 @SuperQDuration@ 秒内造成相当于敌方 @PercentSuperQDamageTT@% 最大生命(对野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法伤害。"
tr "GeneratedTip_Spell_GalioQ_TooltipWithExtendedBehaviorHint" = "征战风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧释放两道气流并造成 @QMissileDamage@ 魔法伤害。
气流汇聚之后会形成一股旋风,在 @SuperQDuration@ 秒内造成相当于敌方 @PercentSuperQDamageTT@% 最大生命(对野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GalioR_Description" = "加里欧赋予一名友军伤害减免效果。短暂延迟一段时间之后加里欧会降落至友军原先的位置,击飞范围内所有敌人。"
tr "GeneratedTip_Spell_GalioR_DisplayName" = "英灵之门"
tr "GeneratedTip_Spell_GalioR_Tooltip" = "英灵之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧指定一名友军当前的所在位置作为降落地点。
加里欧落地之后对范围内敌人造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @StunDurationOuter@ 秒。"
tr "GeneratedTip_Spell_GalioR_TooltipExtended" = "英灵之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧指定一名友军当前的所在位置作为降落地点。
加里欧落地之后对范围内敌人造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @StunDurationOuter@ 秒。"
tr "GeneratedTip_Spell_GalioR_TooltipLevelUp" = "英灵之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧指定一名友军当前的所在位置作为降落地点。
加里欧落地之后对范围内敌人造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @StunDurationOuter@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
距离
冷却时间@BaseDamage@->@BaseDamageNL@
@CastRange@->@CastRangeNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GalioR_TooltipLevelUpUnlearned" = "英灵之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧指定一名友军当前的所在位置作为降落地点。
加里欧落地之后对范围内敌人造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @StunDurationOuter@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GalioR_TooltipSimple" = "英灵之门 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧指定一名友军当前的所在位置作为降落地点。
加里欧落地之后对范围内敌人造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @StunDurationOuter@ 秒。"
tr "GeneratedTip_Spell_GalioR_TooltipWithExtendedBehaviorHint" = "英灵之门(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间加里欧指定一名友军当前的所在位置作为降落地点。
加里欧落地之后对范围内敌人造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @StunDurationOuter@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GarenE_Description" = "盖伦在他的身边迅速旋转大剑,对附近敌人造成物理伤害。"
tr "GeneratedTip_Spell_GarenE_DisplayName" = "审判"
tr "GeneratedTip_Spell_GarenE_Tooltip" = "审判 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦迅速地在身边旋转他的大剑,持续 @Duration@ 秒,每转一圈造成 @TotalDamage@ 物理伤害,共旋转 @f1@ 圈。对最近的敌人所造成的伤害增加至 @TotalDamageNearest@。(从道具与等级获得的攻击速度可以增加旋转的圈数)
被 @StacksToShred@ 圈旋转命中的敌方英雄会损失 @ShredAmount*100@% 物理防御,持续 @ShredDuration@ 秒。"
tr "GeneratedTip_Spell_GarenE_TooltipExtended" = "审判 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦迅速地在身边旋转他的大剑,持续 @Duration@ 秒,每转一圈造成 @TotalDamage@ 物理伤害,共旋转 @f1@ 圈。对最近的敌人所造成的伤害增加至 @TotalDamageNearest@。(从道具与等级获得的攻击速度可以增加旋转的圈数)
被 @StacksToShred@ 圈旋转命中的敌方英雄会损失 @ShredAmount*100@% 物理防御,持续 @ShredDuration@ 秒。可以暴击,造成 (@TotalDamageCrit@ | @TotalDamageNearestCrit@) 伤害。
如果提前取消,可以基于剩余的持续时间来减少冷却时间。"
tr "GeneratedTip_Spell_GarenE_TooltipLevelUp" = "审判 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦迅速地在身边旋转他的大剑,持续 @Duration@ 秒,每转一圈造成 @TotalDamage@ 物理伤害,共旋转 @f1@ 圈。对最近的敌人所造成的伤害增加至 @TotalDamageNearest@。(从道具与等级获得的攻击速度可以增加旋转的圈数)
被 @StacksToShred@ 圈旋转命中的敌方英雄会损失 @ShredAmount*100@% 物理防御,持续 @ShredDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等每次旋转伤害
每一次旋转的物理攻击成长@BaseDamagePerTick@->@BaseDamagePerTickNL@
@ADRatioPerTick*100.000000@%->@ADRatioPerTickNL*100.000000@%"
tr "GeneratedTip_Spell_GarenE_TooltipLevelUpUnlearned" = "审判 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦迅速地在身边旋转他的大剑,持续 @Duration@ 秒,每转一圈造成 @TotalDamage@ 物理伤害,共旋转 @f1@ 圈。对最近的敌人所造成的伤害增加至 @TotalDamageNearest@。(从道具与等级获得的攻击速度可以增加旋转的圈数)
被 @StacksToShred@ 圈旋转命中的敌方英雄会损失 @ShredAmount*100@% 物理防御,持续 @ShredDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GarenE_TooltipSimple" = "审判 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦迅速地在身边旋转他的大剑,持续 @Duration@ 秒,每转一圈造成 @TotalDamage@ 物理伤害,共旋转 @f1@ 圈。对最近的敌人所造成的伤害增加至 @TotalDamageNearest@。(从道具与等级获得的攻击速度可以增加旋转的圈数)
被 @StacksToShred@ 圈旋转命中的敌方英雄会损失 @ShredAmount*100@% 物理防御,持续 @ShredDuration@ 秒。"
tr "GeneratedTip_Spell_GarenE_TooltipWithExtendedBehaviorHint" = "审判(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦迅速地在身边旋转他的大剑,持续 @Duration@ 秒,每转一圈造成 @TotalDamage@ 物理伤害,共旋转 @f1@ 圈。对最近的敌人所造成的伤害增加至 @TotalDamageNearest@。(从道具与等级获得的攻击速度可以增加旋转的圈数)
被 @StacksToShred@ 圈旋转命中的敌方英雄会损失 @ShredAmount*100@% 物理防御,持续 @ShredDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GarenECancel_Description" = ""
tr "GeneratedTip_Spell_GarenECancel_DisplayName" = "取消审判"
tr "GeneratedTip_Spell_GarenECancel_Tooltip" = "取消审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦停止施放审判。"
tr "GeneratedTip_Spell_GarenECancel_TooltipExtended" = "取消审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦停止施放审判。"
tr "GeneratedTip_Spell_GarenECancel_TooltipLevelUp" = "取消审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦停止施放审判。点击或者按 [@LevelUpHotkey@] 来升等每次旋转伤害
每一次旋转的物理攻击成长@LvlUpTooltipBaseDamagePerTick@->@LvlUpTooltipBaseDamagePerTickNL@
@LvlUpTooltipADRatioPerTick*100.000000@%->@LvlUpTooltipADRatioPerTickNL*100.000000@%"
tr "GeneratedTip_Spell_GarenECancel_TooltipLevelUpUnlearned" = "取消审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦停止施放审判。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GarenECancel_TooltipSimple" = "取消审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦停止施放审判。"
tr "GeneratedTip_Spell_GarenECancel_TooltipWithExtendedBehaviorHint" = "取消审判(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦停止施放审判。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GarenQ_Description" = "盖伦的移动速度获得大量提升,移除身上所有缓速效果。他的下一次攻击将打击敌人的要害,造成额外伤害并沉默目标。"
tr "GeneratedTip_Spell_GarenQ_DisplayName" = "致命打击"
tr "GeneratedTip_Spell_GarenQ_Tooltip" = "致命打击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦移除身上所有缓速效果,并获得 @MovementSpeedAmount*100@% 移动速度,持续 @MovementSpeedDuration@ 秒。
在接下来的 @AttackWindow@ 秒内,他的下一次基础攻击会造成 @TotalDamage@ 物理攻击并沉默目标 @SilenceDuration@ 秒。"
tr "GeneratedTip_Spell_GarenQ_TooltipExtended" = "致命打击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦移除身上所有缓速效果,并获得 @MovementSpeedAmount*100@% 移动速度,持续 @MovementSpeedDuration@ 秒。
在接下来的 @AttackWindow@ 秒内,他的下一次基础攻击会造成 @TotalDamage@ 物理攻击并沉默目标 @SilenceDuration@ 秒。"
tr "GeneratedTip_Spell_GarenQ_TooltipLevelUp" = "致命打击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦移除身上所有缓速效果,并获得 @MovementSpeedAmount*100@% 移动速度,持续 @MovementSpeedDuration@ 秒。
在接下来的 @AttackWindow@ 秒内,他的下一次基础攻击会造成 @TotalDamage@ 物理攻击并沉默目标 @SilenceDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速持续时间@BaseDamage@->@BaseDamageNL@
@MovementSpeedDuration@->@MovementSpeedDurationNL@"
tr "GeneratedTip_Spell_GarenQ_TooltipLevelUpUnlearned" = "致命打击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦移除身上所有缓速效果,并获得 @MovementSpeedAmount*100@% 移动速度,持续 @MovementSpeedDuration@ 秒。
在接下来的 @AttackWindow@ 秒内,他的下一次基础攻击会造成 @TotalDamage@ 物理攻击并沉默目标 @SilenceDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GarenQ_TooltipSimple" = "致命打击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦移除身上所有缓速效果,并获得 @MovementSpeedAmount*100@% 移动速度,持续 @MovementSpeedDuration@ 秒。
在接下来的 @AttackWindow@ 秒内,他的下一次基础攻击会造成 @TotalDamage@ 物理攻击并沉默目标 @SilenceDuration@ 秒。"
tr "GeneratedTip_Spell_GarenQ_TooltipWithExtendedBehaviorHint" = "致命打击(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦移除身上所有缓速效果,并获得 @MovementSpeedAmount*100@% 移动速度,持续 @MovementSpeedDuration@ 秒。
在接下来的 @AttackWindow@ 秒内,他的下一次基础攻击会造成 @TotalDamage@ 物理攻击并沉默目标 @SilenceDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GarenR_Description" = "盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。"
tr "GeneratedTip_Spell_GarenR_DisplayName" = "蒂玛西亚制裁"
tr "GeneratedTip_Spell_GarenR_Tooltip" = "蒂玛西亚制裁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。造成相当于 @BaseDamage@ 加上目标 @ExecuteDamage*100@% 已损失生命的真实伤害。"
tr "GeneratedTip_Spell_GarenR_TooltipExtended" = "蒂玛西亚制裁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。造成相当于 @BaseDamage@ 加上目标 @ExecuteDamage*100@% 已损失生命的真实伤害。"
tr "GeneratedTip_Spell_GarenR_TooltipLevelUp" = "蒂玛西亚制裁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。造成相当于 @BaseDamage@ 加上目标 @ExecuteDamage*100@% 已损失生命的真实伤害。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害
失去生命百分比伤害@Cooldown@->@CooldownNL@
@BaseDamage@->@BaseDamageNL@
@ExecuteDamage*100.000000@%->@ExecuteDamageNL*100.000000@%"
tr "GeneratedTip_Spell_GarenR_TooltipLevelUpUnlearned" = "蒂玛西亚制裁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。造成相当于 @BaseDamage@ 加上目标 @ExecuteDamage*100@% 已损失生命的真实伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GarenR_TooltipSimple" = "蒂玛西亚制裁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。造成相当于 @BaseDamage@ 加上目标 @ExecuteDamage*100@% 已损失生命的真实伤害。"
tr "GeneratedTip_Spell_GarenR_TooltipWithExtendedBehaviorHint" = "蒂玛西亚制裁(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。造成相当于 @BaseDamage@ 加上目标 @ExecuteDamage*100@% 已损失生命的真实伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GarenW_Description" = "盖伦被动地透过击杀敌人来增加物理防御与魔法防御。他也可以透过启动这个技能来短暂获得一个护盾与韧性,并在接下来一段较长的时间中获得较少的伤害减免效果。 "
tr "GeneratedTip_Spell_GarenW_DisplayName" = "勇气"
tr "GeneratedTip_Spell_GarenW_Tooltip" = "勇气 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:击杀单位会永久获得 @ResistGainOnKill@ 物理防御与魔法防御,最大可以获得 @ResistMax@。当前加成: @f1@
主动: 盖伦以钢铁般的意志强化他的勇气 @DRDuration@ 秒,将所有来袭的伤害减少 @DRPercent*100@%。在最初的 @UpfrontDuration@ 秒内,他还会获得一个可以抵挡 @TotalShield@ 伤害的护盾与 @UpfrontTenacity*100@% 韧性。"
tr "GeneratedTip_Spell_GarenW_TooltipExtended" = "勇气 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:击杀单位会永久获得 @ResistGainOnKill@ 物理防御与魔法防御,最大可以获得 @ResistMax@。当前加成: @f1@
主动: 盖伦以钢铁般的意志强化他的勇气 @DRDuration@ 秒,将所有来袭的伤害减少 @DRPercent*100@%。在最初的 @UpfrontDuration@ 秒内,他还会获得一个可以抵挡 @TotalShield@ 伤害的护盾与 @UpfrontTenacity*100@% 韧性。"
tr "GeneratedTip_Spell_GarenW_TooltipLevelUp" = "勇气 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:击杀单位会永久获得 @ResistGainOnKill@ 物理防御与魔法防御,最大可以获得 @ResistMax@。当前加成: @f1@
主动: 盖伦以钢铁般的意志强化他的勇气 @DRDuration@ 秒,将所有来袭的伤害减少 @DRPercent*100@%。在最初的 @UpfrontDuration@ 秒内,他还会获得一个可以抵挡 @TotalShield@ 伤害的护盾与 @UpfrontTenacity*100@% 韧性。点击或者按 [@LevelUpHotkey@] 来升等持续时间
冷却时间@DRDuration@->@DRDurationNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GarenW_TooltipLevelUpUnlearned" = "勇气 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:击杀单位会永久获得 @ResistGainOnKill@ 物理防御与魔法防御,最大可以获得 @ResistMax@。当前加成: @f1@
主动: 盖伦以钢铁般的意志强化他的勇气 @DRDuration@ 秒,将所有来袭的伤害减少 @DRPercent*100@%。在最初的 @UpfrontDuration@ 秒内,他还会获得一个可以抵挡 @TotalShield@ 伤害的护盾与 @UpfrontTenacity*100@% 韧性。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GarenW_TooltipSimple" = "勇气 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:击杀单位会永久获得 @ResistGainOnKill@ 物理防御与魔法防御,最大可以获得 @ResistMax@。当前加成: @f1@
主动: 盖伦以钢铁般的意志强化他的勇气 @DRDuration@ 秒,将所有来袭的伤害减少 @DRPercent*100@%。在最初的 @UpfrontDuration@ 秒内,他还会获得一个可以抵挡 @TotalShield@ 伤害的护盾与 @UpfrontTenacity*100@% 韧性。"
tr "GeneratedTip_Spell_GarenW_TooltipWithExtendedBehaviorHint" = "勇气(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动:击杀单位会永久获得 @ResistGainOnKill@ 物理防御与魔法防御,最大可以获得 @ResistMax@。当前加成: @f1@
主动: 盖伦以钢铁般的意志强化他的勇气 @DRDuration@ 秒,将所有来袭的伤害减少 @DRPercent*100@%。在最初的 @UpfrontDuration@ 秒内,他还会获得一个可以抵挡 @TotalShield@ 伤害的护盾与 @UpfrontTenacity*100@% 韧性。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GGun_Description" = "库奇使用格林机枪扫射他面前锥形范围内的敌人,造成伤害并降低敌人物理和魔法防御。"
tr "GeneratedTip_Spell_GGun_DisplayName" = "格林机枪"
tr "GeneratedTip_Spell_GGun_Tooltip" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。"
tr "GeneratedTip_Spell_GGun_TooltipExtended" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。"
tr "GeneratedTip_Spell_GGun_TooltipLevelUp" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
防御减免@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount*-1.000000@->@Effect4AmountNL*-1.000000@"
tr "GeneratedTip_Spell_GGun_TooltipLevelUpUnlearned" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GGun_TooltipSimple" = "格林机枪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。"
tr "GeneratedTip_Spell_GGun_TooltipWithExtendedBehaviorHint" = "格林机枪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GlacialStorm_Description" = "艾妮维亚召唤出一朵夹杂著冰块和冰雹的雨云,对敌人造成伤害,并使其减速。"
tr "GeneratedTip_Spell_GlacialStorm_DisplayName" = "冰川风暴"
tr "GeneratedTip_Spell_GlacialStorm_Tooltip" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间启动:每秒消耗 @ManaCostPerSecond@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @GrowthTime@ 秒内不断扩张,每秒造成 @TotalDamagePerSecond@ 魔法伤害,并缓速敌方目标,降低其 @SlowAmount@% 跑速。
当冰川风暴扩张到最大范围时,降低目标 @EnhancedSlow@% 跑速并造成 @BonusMultiplier@% 伤害。"
tr "GeneratedTip_Spell_GlacialStorm_TooltipExtended" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间启动:每秒消耗 @ManaCostPerSecond@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @GrowthTime@ 秒内不断扩张,每秒造成 @TotalDamagePerSecond@ 魔法伤害,并缓速敌方目标,降低其 @SlowAmount@% 跑速。
当冰川风暴扩张到最大范围时,降低目标 @EnhancedSlow@% 跑速并造成 @BonusMultiplier@% 伤害。"
tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUp" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间启动:每秒消耗 @ManaCostPerSecond@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @GrowthTime@ 秒内不断扩张,每秒造成 @TotalDamagePerSecond@ 魔法伤害,并缓速敌方目标,降低其 @SlowAmount@% 跑速。
当冰川风暴扩张到最大范围时,降低目标 @EnhancedSlow@% 跑速并造成 @BonusMultiplier@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等每秒造成伤害
冰冻缓速量
每秒消耗魔力@DamagePerSecond@->@DamagePerSecondNL@
@SlowAmount@%->@SlowAmountNL@%
@ManaCostPerSecond@->@ManaCostPerSecondNL@"
tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUpUnlearned" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间启动:每秒消耗 @ManaCostPerSecond@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @GrowthTime@ 秒内不断扩张,每秒造成 @TotalDamagePerSecond@ 魔法伤害,并缓速敌方目标,降低其 @SlowAmount@% 跑速。
当冰川风暴扩张到最大范围时,降低目标 @EnhancedSlow@% 跑速并造成 @BonusMultiplier@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GlacialStorm_TooltipSimple" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间启动:每秒消耗 @ManaCostPerSecond@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @GrowthTime@ 秒内不断扩张,每秒造成 @TotalDamagePerSecond@ 魔法伤害,并缓速敌方目标,降低其 @SlowAmount@% 跑速。
当冰川风暴扩张到最大范围时,降低目标 @EnhancedSlow@% 跑速并造成 @BonusMultiplier@% 伤害。"
tr "GeneratedTip_Spell_GlacialStorm_TooltipWithExtendedBehaviorHint" = "冰川风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间启动:每秒消耗 @ManaCostPerSecond@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @GrowthTime@ 秒内不断扩张,每秒造成 @TotalDamagePerSecond@ 魔法伤害,并缓速敌方目标,降低其 @SlowAmount@% 跑速。
当冰川风暴扩张到最大范围时,降低目标 @EnhancedSlow@% 跑速并造成 @BonusMultiplier@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GnarE_Description" = "呐儿奋力一跳到指定地点并且蹦蹦跳跳地从任何单位头上翻过。
狂暴呐儿太巨大了,无法从头上越过任何单位,反之,他会用一股粉碎地面的重力狠狠砸向目标,对该区域造成伤害。"
tr "GeneratedTip_Spell_GnarE_DisplayName" = "呐儿跳跳/重磅辗压"
tr "GeneratedTip_Spell_GnarE_Tooltip" = "呐儿跳跳/重磅辗压 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 跳到指定地点并获得 @MinibAS*100@% 攻速,持续 @MiniASDuration@ 秒。如果吶儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @MiniTotalDamage@ 物理伤害,并短暂缓速该敌人。
狂暴吶儿: 跳到指定地点,在着陆时对该区域敌人造成 @MegaTotalDamage@ 物理伤害。被吶儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。"
tr "GeneratedTip_Spell_GnarE_TooltipExtended" = "呐儿跳跳/重磅辗压 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 跳到指定地点并获得 @MinibAS*100@% 攻速,持续 @MiniASDuration@ 秒。如果吶儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @MiniTotalDamage@ 物理伤害,并短暂缓速该敌人。
狂暴吶儿: 跳到指定地点,在着陆时对该区域敌人造成 @MegaTotalDamage@ 物理伤害。被吶儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。"
tr "GeneratedTip_Spell_GnarE_TooltipLevelUp" = "呐儿跳跳/重磅辗压 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 跳到指定地点并获得 @MinibAS*100@% 攻速,持续 @MiniASDuration@ 秒。如果吶儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @MiniTotalDamage@ 物理伤害,并短暂缓速该敌人。
狂暴吶儿: 跳到指定地点,在着陆时对该区域敌人造成 @MegaTotalDamage@ 物理伤害。被吶儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。点击或者按 [@LevelUpHotkey@] 来升等伤害
额外攻击速度
冷却时间@MiniDamage@->@MiniDamageNL@
@MinibAS*100.000000@%->@MinibASNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GnarE_TooltipLevelUpUnlearned" = "呐儿跳跳/重磅辗压 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 跳到指定地点并获得 @MinibAS*100@% 攻速,持续 @MiniASDuration@ 秒。如果吶儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @MiniTotalDamage@ 物理伤害,并短暂缓速该敌人。
狂暴吶儿: 跳到指定地点,在着陆时对该区域敌人造成 @MegaTotalDamage@ 物理伤害。被吶儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GnarE_TooltipSimple" = "呐儿跳跳/重磅辗压 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 跳到指定地点并获得 @MinibAS*100@% 攻速,持续 @MiniASDuration@ 秒。如果吶儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @MiniTotalDamage@ 物理伤害,并短暂缓速该敌人。
狂暴吶儿: 跳到指定地点,在着陆时对该区域敌人造成 @MegaTotalDamage@ 物理伤害。被吶儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。"
tr "GeneratedTip_Spell_GnarE_TooltipWithExtendedBehaviorHint" = "呐儿跳跳/重磅辗压(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 跳到指定地点并获得 @MinibAS*100@% 攻速,持续 @MiniASDuration@ 秒。如果吶儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @MiniTotalDamage@ 物理伤害,并短暂缓速该敌人。
狂暴吶儿: 跳到指定地点,在着陆时对该区域敌人造成 @MegaTotalDamage@ 物理伤害。被吶儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GnarQ_Description" = "呐儿丢出骨头回力镖,在回力镖回到自己身上之前造成伤害并缓速敌人。如果他接到回力镖的话,该技能冷却时间将会减少。
狂暴呐儿会丢出巨大岩石,巨石命中第一个目标后就会停住,缓速周围所有敌方单位。可以把巨石捡起来,减少该技能冷却时间。"
tr "GeneratedTip_Spell_GnarQ_DisplayName" = "骨头回力镖/巨岩抛掷"
tr "GeneratedTip_Spell_GnarQ_Tooltip" = "骨头回力镖/巨岩抛掷 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @MiniTotalDamage@ 物理伤害 并缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。对第一个命中之后的敌人造成 @MiniSubsequentMult*100@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @MiniCDRefund*100@% 冷却时间。
狂暴吶儿: 抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @MegaTotalDamage@ 物理伤害。如果吶儿拾起掷出去的巨岩,则将会减少此技能 @MegaCDRefund*100@%的冷却时间。"
tr "GeneratedTip_Spell_GnarQ_TooltipExtended" = "骨头回力镖/巨岩抛掷 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @MiniTotalDamage@ 物理伤害 并缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。对第一个命中之后的敌人造成 @MiniSubsequentMult*100@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @MiniCDRefund*100@% 冷却时间。
狂暴吶儿: 抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @MegaTotalDamage@ 物理伤害。如果吶儿拾起掷出去的巨岩,则将会减少此技能 @MegaCDRefund*100@%的冷却时间。"
tr "GeneratedTip_Spell_GnarQ_TooltipLevelUp" = "骨头回力镖/巨岩抛掷 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @MiniTotalDamage@ 物理伤害 并缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。对第一个命中之后的敌人造成 @MiniSubsequentMult*100@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @MiniCDRefund*100@% 冷却时间。
狂暴吶儿: 抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @MegaTotalDamage@ 物理伤害。如果吶儿拾起掷出去的巨岩,则将会减少此技能 @MegaCDRefund*100@%的冷却时间。点击或者按 [@LevelUpHotkey@] 来升等回力镖伤害
巨岩伤害
缓速
冷却时间@MiniBaseDamage@->@MiniBaseDamageNL@
@MegaBaseDamage@->@MegaBaseDamageNL@
@SlowAmount*100.000000@%->@SlowAmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GnarQ_TooltipLevelUpUnlearned" = "骨头回力镖/巨岩抛掷 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @MiniTotalDamage@ 物理伤害 并缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。对第一个命中之后的敌人造成 @MiniSubsequentMult*100@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @MiniCDRefund*100@% 冷却时间。
狂暴吶儿: 抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @MegaTotalDamage@ 物理伤害。如果吶儿拾起掷出去的巨岩,则将会减少此技能 @MegaCDRefund*100@%的冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GnarQ_TooltipSimple" = "骨头回力镖/巨岩抛掷 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @MiniTotalDamage@ 物理伤害 并缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。对第一个命中之后的敌人造成 @MiniSubsequentMult*100@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @MiniCDRefund*100@% 冷却时间。
狂暴吶儿: 抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @MegaTotalDamage@ 物理伤害。如果吶儿拾起掷出去的巨岩,则将会减少此技能 @MegaCDRefund*100@%的冷却时间。"
tr "GeneratedTip_Spell_GnarQ_TooltipWithExtendedBehaviorHint" = "骨头回力镖/巨岩抛掷(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @MiniTotalDamage@ 物理伤害 并缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。对第一个命中之后的敌人造成 @MiniSubsequentMult*100@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @MiniCDRefund*100@% 冷却时间。
狂暴吶儿: 抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @MegaTotalDamage@ 物理伤害。如果吶儿拾起掷出去的巨岩,则将会减少此技能 @MegaCDRefund*100@%的冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GnarR_Description" = "狂暴呐儿将会把身边的一切都丢往指定方向,造成伤害并缓速附近敌方单位。任何因此撞到牆上的敌人都会被晕眩,受到额外伤害。"
tr "GeneratedTip_Spell_GnarR_DisplayName" = "狂啸猛击!"
tr "GeneratedTip_Spell_GnarR_Tooltip" = "狂啸猛击! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 被动:野兽本能的额外跑速提升至 @RHyperMovementSpeedPercent@%。
狂暴吶儿: 将附近所有敌人都往指定方向击退,造成 @Damage@ 物理伤害并缓速他们 @RSlowPercent@%,持续 @RCCDuration@ 秒。任何因此撞上墙面的敌人将会承受 @RWallHitDamageMultiplier@% 伤害并且被晕眩。"
tr "GeneratedTip_Spell_GnarR_TooltipExtended" = "狂啸猛击! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 被动:野兽本能的额外跑速提升至 @RHyperMovementSpeedPercent@%。
狂暴吶儿: 将附近所有敌人都往指定方向击退,造成 @Damage@ 物理伤害并缓速他们 @RSlowPercent@%,持续 @RCCDuration@ 秒。任何因此撞上墙面的敌人将会承受 @RWallHitDamageMultiplier@% 伤害并且被晕眩。"
tr "GeneratedTip_Spell_GnarR_TooltipLevelUp" = "狂啸猛击! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 被动:野兽本能的额外跑速提升至 @RHyperMovementSpeedPercent@%。
狂暴吶儿: 将附近所有敌人都往指定方向击退,造成 @Damage@ 物理伤害并缓速他们 @RSlowPercent@%,持续 @RCCDuration@ 秒。任何因此撞上墙面的敌人将会承受 @RWallHitDamageMultiplier@% 伤害并且被晕眩。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速 / 晕眩持续时间
额外跑速
冷却时间@RBaseDamage@->@RBaseDamageNL@
@RCCDuration@->@RCCDurationNL@
@RHyperMovementSpeedPercent@%->@RHyperMovementSpeedPercentNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GnarR_TooltipLevelUpUnlearned" = "狂啸猛击! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 被动:野兽本能的额外跑速提升至 @RHyperMovementSpeedPercent@%。
狂暴吶儿: 将附近所有敌人都往指定方向击退,造成 @Damage@ 物理伤害并缓速他们 @RSlowPercent@%,持续 @RCCDuration@ 秒。任何因此撞上墙面的敌人将会承受 @RWallHitDamageMultiplier@% 伤害并且被晕眩。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GnarR_TooltipSimple" = "狂啸猛击! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 被动:野兽本能的额外跑速提升至 @RHyperMovementSpeedPercent@%。
狂暴吶儿: 将附近所有敌人都往指定方向击退,造成 @Damage@ 物理伤害并缓速他们 @RSlowPercent@%,持续 @RCCDuration@ 秒。任何因此撞上墙面的敌人将会承受 @RWallHitDamageMultiplier@% 伤害并且被晕眩。"
tr "GeneratedTip_Spell_GnarR_TooltipWithExtendedBehaviorHint" = "狂啸猛击!(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿: 被动:野兽本能的额外跑速提升至 @RHyperMovementSpeedPercent@%。
狂暴吶儿: 将附近所有敌人都往指定方向击退,造成 @Damage@ 物理伤害并缓速他们 @RSlowPercent@%,持续 @RCCDuration@ 秒。任何因此撞上墙面的敌人将会承受 @RWallHitDamageMultiplier@% 伤害并且被晕眩。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GnarW_Description" = "呐儿的攻击与技能将会激活他,造成额外伤害与获得额外跑速。
狂暴呐儿已经呈现暴怒状态,无法被激活,但他能立起他的后腿并且推击他前方的区域,晕眩该区域敌人。"
tr "GeneratedTip_Spell_GnarW_DisplayName" = "野兽本能/原始冲撞"
tr "GeneratedTip_Spell_GnarW_Tooltip" = "野兽本能/原始冲撞 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @MiniTotalDamage@ +@MiniPercentHPDamage*100@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @MiniMonsterCap@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。"
tr "GeneratedTip_Spell_GnarW_TooltipExtended" = "野兽本能/原始冲撞 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @MiniTotalDamage@ +@MiniPercentHPDamage*100@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @MiniMonsterCap@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。"
tr "GeneratedTip_Spell_GnarW_TooltipLevelUp" = "野兽本能/原始冲撞 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @MiniTotalDamage@ +@MiniPercentHPDamage*100@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @MiniMonsterCap@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。点击或者按 [@LevelUpHotkey@] 来升等野兽本能伤害
野兽本能生命伤害百分比
野兽本能对野怪最大伤害
原始冲撞伤害@MiniBaseDamage@->@MiniBaseDamageNL@
@MiniPercentHPDamage*100.000000@%->@MiniPercentHPDamageNL*100.000000@%
@MiniMonsterCap@->@MiniMonsterCapNL@
@MegaBaseDamage@->@MegaBaseDamageNL@"
tr "GeneratedTip_Spell_GnarW_TooltipLevelUpUnlearned" = "野兽本能/原始冲撞 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @MiniTotalDamage@ +@MiniPercentHPDamage*100@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @MiniMonsterCap@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GnarW_TooltipSimple" = "野兽本能/原始冲撞 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @MiniTotalDamage@ +@MiniPercentHPDamage*100@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @MiniMonsterCap@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。"
tr "GeneratedTip_Spell_GnarW_TooltipWithExtendedBehaviorHint" = "野兽本能/原始冲撞(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @MiniTotalDamage@ +@MiniPercentHPDamage*100@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @MiniMonsterCap@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GragasE_Description" = "古拉格斯向目标方向冲锋,撞上第一个敌方单位后造成范围伤害,并晕眩他们。"
tr "GeneratedTip_Spell_GragasE_DisplayName" = "肉弹冲击"
tr "GeneratedTip_Spell_GragasE_Tooltip" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。"
tr "GeneratedTip_Spell_GragasE_TooltipExtended" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。"
tr "GeneratedTip_Spell_GragasE_TooltipLevelUp" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GragasE_TooltipLevelUpUnlearned" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GragasE_TooltipSimple" = "肉弹冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。"
tr "GeneratedTip_Spell_GragasE_TooltipWithExtendedBehaviorHint" = "肉弹冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GragasQ_Description" = "古拉格斯将酒桶滚到目标地点,可以主动引爆或在到达目标地点 4 秒后自行爆炸。被炸到的敌人跑速会降低。"
tr "GeneratedTip_Spell_GragasQ_DisplayName" = "滚动酒桶"
tr "GeneratedTip_Spell_GragasQ_Tooltip" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速量在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。"
tr "GeneratedTip_Spell_GragasQ_TooltipExtended" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速量在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。"
tr "GeneratedTip_Spell_GragasQ_TooltipLevelUp" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速量在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_GragasQ_TooltipLevelUpUnlearned" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速量在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GragasQ_TooltipSimple" = "滚动酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速量在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。"
tr "GeneratedTip_Spell_GragasQ_TooltipWithExtendedBehaviorHint" = "滚动酒桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速量在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GragasR_Description" = "古拉格斯向目标区域投掷他的酒桶,造成伤害并击退在冲击波范围内敌人。"
tr "GeneratedTip_Spell_GragasR_DisplayName" = "爆破酒桶"
tr "GeneratedTip_Spell_GragasR_Tooltip" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向目标区域投掷酒桶,酒桶会在落地时爆炸。被爆炸波及到的敌人将受到 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害和击退效果。"
tr "GeneratedTip_Spell_GragasR_TooltipExtended" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向目标区域投掷酒桶,酒桶会在落地时爆炸。被爆炸波及到的敌人将受到 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害和击退效果。"
tr "GeneratedTip_Spell_GragasR_TooltipLevelUp" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向目标区域投掷酒桶,酒桶会在落地时爆炸。被爆炸波及到的敌人将受到 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害和击退效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GragasR_TooltipLevelUpUnlearned" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向目标区域投掷酒桶,酒桶会在落地时爆炸。被爆炸波及到的敌人将受到 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害和击退效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GragasR_TooltipSimple" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向目标区域投掷酒桶,酒桶会在落地时爆炸。被爆炸波及到的敌人将受到 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害和击退效果。"
tr "GeneratedTip_Spell_GragasR_TooltipWithExtendedBehaviorHint" = "爆破酒桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯向目标区域投掷酒桶,酒桶会在落地时爆炸。被爆炸波及到的敌人将受到 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害和击退效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GragasW_Description" = "古拉格斯狂饮酒桶里的佳酿,持续 1 秒。完成后会获得强化能力,对下次普攻目标和邻近敌人造成魔法伤害,并减少所受的伤害。"
tr "GeneratedTip_Spell_GragasW_DisplayName" = "醉酒狂暴"
tr "GeneratedTip_Spell_GragasW_Tooltip" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害 (对野怪最多造成 @Effect4Amount@ 伤害)"
tr "GeneratedTip_Spell_GragasW_TooltipExtended" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害 (对野怪最多造成 @Effect4Amount@ 伤害)"
tr "GeneratedTip_Spell_GragasW_TooltipLevelUp" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害 (对野怪最多造成 @Effect4Amount@ 伤害)点击或者按 [@LevelUpHotkey@] 来升等伤害减免
伤害@Effect1Amount@%->@Effect1AmountNL@%
@Effect3Amount@->@Effect3AmountNL@"
tr "GeneratedTip_Spell_GragasW_TooltipLevelUpUnlearned" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害 (对野怪最多造成 @Effect4Amount@ 伤害)点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GragasW_TooltipSimple" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害 (对野怪最多造成 @Effect4Amount@ 伤害)"
tr "GeneratedTip_Spell_GragasW_TooltipWithExtendedBehaviorHint" = "醉酒狂暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害 (对野怪最多造成 @Effect4Amount@ 伤害)
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GravesChargeShot_Description" = "葛雷夫发射爆裂弹,对第一个打到之敌人造成物理伤害。当爆裂弹打到敌人或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人物理伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_DisplayName" = "龙争虎斗"
tr "GeneratedTip_Spell_GravesChargeShot_Tooltip" = "龙争虎斗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Damage@ 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @FalloffDamage@ 点物理伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipExtended" = "龙争虎斗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Damage@ 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @FalloffDamage@ 点物理伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUp" = "龙争虎斗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Damage@ 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @FalloffDamage@ 点物理伤害。点击或者按 [@LevelUpHotkey@] 来升等首次伤害
锥形内伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@RFalloffDamage@->@RFalloffDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUpUnlearned" = "龙争虎斗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Damage@ 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @FalloffDamage@ 点物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipSimple" = "龙争虎斗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Damage@ 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @FalloffDamage@ 点物理伤害。"
tr "GeneratedTip_Spell_GravesChargeShot_TooltipWithExtendedBehaviorHint" = "龙争虎斗(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Damage@ 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @FalloffDamage@ 点物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GravesMove_Description" = "葛雷夫向前冲刺并获得额外物理防御,持续数秒。若葛雷夫向敌方英雄冲刺,则会获得两层枭雄本色,普攻敌人会减少此技能的冷却时间并刷新物理防御增益。"
tr "GeneratedTip_Spell_GravesMove_DisplayName" = "猛龙过江"
tr "GeneratedTip_Spell_GravesMove_Tooltip" = "猛龙过江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。"
tr "GeneratedTip_Spell_GravesMove_TooltipExtended" = "猛龙过江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。"
tr "GeneratedTip_Spell_GravesMove_TooltipLevelUp" = "猛龙过江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。点击或者按 [@LevelUpHotkey@] 来升等枭雄本色物理防御
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GravesMove_TooltipLevelUpUnlearned" = "猛龙过江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GravesMove_TooltipSimple" = "猛龙过江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。"
tr "GeneratedTip_Spell_GravesMove_TooltipWithExtendedBehaviorHint" = "猛龙过江(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GravesQLineSpell_Description" = "葛雷夫发射一枚会在 2 秒后爆炸的弹药,如果命中地形则在 0.2 秒后爆炸。"
tr "GeneratedTip_Spell_GravesQLineSpell_DisplayName" = "人在江湖"
tr "GeneratedTip_Spell_GravesQLineSpell_Tooltip" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipExtended" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUp" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
爆炸物攻系数
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUpUnlearned" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipSimple" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。"
tr "GeneratedTip_Spell_GravesQLineSpell_TooltipWithExtendedBehaviorHint" = "人在江湖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_GravesSmokeGrenade_Description" = "葛雷夫发射烟幕弹造成魔法伤害并减少视线范围。受到第一波冲击的敌人将受到魔法伤害,并短暂降低跑速。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_DisplayName" = "只手遮天"
tr "GeneratedTip_Spell_GravesSmokeGrenade_Tooltip" = "只手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipExtended" = "只手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUp" = "只手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUpUnlearned" = "只手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipSimple" = "只手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipWithExtendedBehaviorHint" = "只手遮天(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HallucinateFull_Description" = "萨科制造一个自己的幻象攻击敌人,幻象可以攻击敌人(对防御塔造成伤害会减少)。幻象死亡时爆炸造成范围伤害,并召唤三个惊吓魔盒。"
tr "GeneratedTip_Spell_HallucinateFull_DisplayName" = "幻象"
tr "GeneratedTip_Spell_HallucinateFull_Tooltip" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并召唤 3 个立即触发的小惊吓魔盒。
- 小惊吓魔盒造成 @AoEDamage@ 伤害 (如果只攻击一名敌人伤害则为 @STDamage@) 并让敌人逃窜 @Effect7Amount@ 秒。
- 分身造成相当于萨科 @Effect8Amount@% 的伤害并承受额外 @Effect2Amount@% 伤害。
分身可以使用 Alt 键与鼠标右键或者重启这个技能来控制。"
tr "GeneratedTip_Spell_HallucinateFull_TooltipExtended" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并召唤 3 个立即触发的小惊吓魔盒。
- 小惊吓魔盒造成 @AoEDamage@ 伤害 (如果只攻击一名敌人伤害则为 @STDamage@) 并让敌人逃窜 @Effect7Amount@ 秒。
- 分身造成相当于萨科 @Effect8Amount@% 的伤害并承受额外 @Effect2Amount@% 伤害。
分身可以使用 Alt 键与鼠标右键或者重启这个技能来控制。"
tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUp" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并召唤 3 个立即触发的小惊吓魔盒。
- 小惊吓魔盒造成 @AoEDamage@ 伤害 (如果只攻击一名敌人伤害则为 @STDamage@) 并让敌人逃窜 @Effect7Amount@ 秒。
- 分身造成相当于萨科 @Effect8Amount@% 的伤害并承受额外 @Effect2Amount@% 伤害。
分身可以使用 Alt 键与鼠标右键或者重启这个技能来控制。点击或者按 [@LevelUpHotkey@] 来升等死后造成伤害
惊吓魔盒伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect6Amount@->@Effect6AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUpUnlearned" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并召唤 3 个立即触发的小惊吓魔盒。
- 小惊吓魔盒造成 @AoEDamage@ 伤害 (如果只攻击一名敌人伤害则为 @STDamage@) 并让敌人逃窜 @Effect7Amount@ 秒。
- 分身造成相当于萨科 @Effect8Amount@% 的伤害并承受额外 @Effect2Amount@% 伤害。
分身可以使用 Alt 键与鼠标右键或者重启这个技能来控制。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HallucinateFull_TooltipSimple" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并召唤 3 个立即触发的小惊吓魔盒。
- 小惊吓魔盒造成 @AoEDamage@ 伤害 (如果只攻击一名敌人伤害则为 @STDamage@) 并让敌人逃窜 @Effect7Amount@ 秒。
- 分身造成相当于萨科 @Effect8Amount@% 的伤害并承受额外 @Effect2Amount@% 伤害。
分身可以使用 Alt 键与鼠标右键或者重启这个技能来控制。"
tr "GeneratedTip_Spell_HallucinateFull_TooltipWithExtendedBehaviorHint" = "幻象(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并召唤 3 个立即触发的小惊吓魔盒。
- 小惊吓魔盒造成 @AoEDamage@ 伤害 (如果只攻击一名敌人伤害则为 @STDamage@) 并让敌人逃窜 @Effect7Amount@ 秒。
- 分身造成相当于萨科 @Effect8Amount@% 的伤害并承受额外 @Effect2Amount@% 伤害。
分身可以使用 Alt 键与鼠标右键或者重启这个技能来控制。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Headbutt_Description" = "亚历斯塔冲撞目标,造成伤害并击退目标。"
tr "GeneratedTip_Spell_Headbutt_DisplayName" = "野蛮冲撞"
tr "GeneratedTip_Spell_Headbutt_Tooltip" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔撞向一名敌人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害并且击退他们。"
tr "GeneratedTip_Spell_Headbutt_TooltipExtended" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔撞向一名敌人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害并且击退他们。"
tr "GeneratedTip_Spell_Headbutt_TooltipLevelUp" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔撞向一名敌人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害并且击退他们。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_Headbutt_TooltipLevelUpUnlearned" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔撞向一名敌人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害并且击退他们。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Headbutt_TooltipSimple" = "野蛮冲撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔撞向一名敌人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害并且击退他们。"
tr "GeneratedTip_Spell_Headbutt_TooltipWithExtendedBehaviorHint" = "野蛮冲撞(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔撞向一名敌人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害并且击退他们。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HecarimRamp_Description" = "赫克林在短时间内提高跑速且能在单位间移动,他的下一次攻击将会击退目标并造成额外的物理伤害,增加的伤害取决于启动技能后所移动的距离。"
tr "GeneratedTip_Spell_HecarimRamp_DisplayName" = "毁灭冲刺"
tr "GeneratedTip_Spell_HecarimRamp_Tooltip" = "毁灭冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林提升移动速度并能在单位间移动,持续 @Effect5Amount@ 秒。它的下一次攻击将击退目标并造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理伤害,伤害取决于技能启动时间内所移动的距离。(击退距离亦同)
该技能的剩余时间将在「暗影的逆袭」启动时暂停。"
tr "GeneratedTip_Spell_HecarimRamp_TooltipExtended" = "毁灭冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林提升移动速度并能在单位间移动,持续 @Effect5Amount@ 秒。它的下一次攻击将击退目标并造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理伤害,伤害取决于技能启动时间内所移动的距离。(击退距离亦同)
该技能的剩余时间将在「暗影的逆袭」启动时暂停。"
tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUp" = "毁灭冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林提升移动速度并能在单位间移动,持续 @Effect5Amount@ 秒。它的下一次攻击将击退目标并造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理伤害,伤害取决于技能启动时间内所移动的距离。(击退距离亦同)
该技能的剩余时间将在「暗影的逆袭」启动时暂停。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
最大伤害
冷却时间@Effect4Amount@->@Effect4AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUpUnlearned" = "毁灭冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林提升移动速度并能在单位间移动,持续 @Effect5Amount@ 秒。它的下一次攻击将击退目标并造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理伤害,伤害取决于技能启动时间内所移动的距离。(击退距离亦同)
该技能的剩余时间将在「暗影的逆袭」启动时暂停。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HecarimRamp_TooltipSimple" = "毁灭冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林提升移动速度并能在单位间移动,持续 @Effect5Amount@ 秒。它的下一次攻击将击退目标并造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理伤害,伤害取决于技能启动时间内所移动的距离。(击退距离亦同)
该技能的剩余时间将在「暗影的逆袭」启动时暂停。"
tr "GeneratedTip_Spell_HecarimRamp_TooltipWithExtendedBehaviorHint" = "毁灭冲刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林提升移动速度并能在单位间移动,持续 @Effect5Amount@ 秒。它的下一次攻击将击退目标并造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理伤害,伤害取决于技能启动时间内所移动的距离。(击退距离亦同)
该技能的剩余时间将在「暗影的逆袭」启动时暂停。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HecarimRapidSlash_Description" = "赫克林朝周遭敌人劈斩,造成物理伤害。"
tr "GeneratedTip_Spell_HecarimRapidSlash_DisplayName" = "逸骑刃击"
tr "GeneratedTip_Spell_HecarimRapidSlash_Tooltip" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipExtended" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUp" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUpUnlearned" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipSimple" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。"
tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipWithExtendedBehaviorHint" = "逸骑刃击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Description" = "赫克林朝周遭敌人劈斩,造成物理伤害。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_DisplayName" = "逸骑刃击"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Tooltip" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipExtended" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUp" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUpUnlearned" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipSimple" = "逸骑刃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。"
tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipWithExtendedBehaviorHint" = "逸骑刃击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HecarimUlt_Description" = "赫克林召唤幽灵坐骑并且向前冲刺,对路径上的敌人造成魔法伤害。赫克林在冲刺结束时会释放出冲击波,使周遭敌人感到恐惧而逃跑。"
tr "GeneratedTip_Spell_HecarimUlt_DisplayName" = "暗影的逆袭"
tr "GeneratedTip_Spell_HecarimUlt_Tooltip" = "暗影的逆袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林召唤幽灵座骑并向前冲刺,对击中敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。
冲刺结束时,赫克林将释放一股冲击波,对周遭敌人造成恐惧效果,持续 @FearDurationMin@ 至 @FearDurationMax@ 秒(随冲刺距离而增加)。
赫克林只会移动至目标地点,而座骑会跑完全程。"
tr "GeneratedTip_Spell_HecarimUlt_TooltipExtended" = "暗影的逆袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林召唤幽灵座骑并向前冲刺,对击中敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。
冲刺结束时,赫克林将释放一股冲击波,对周遭敌人造成恐惧效果,持续 @FearDurationMin@ 至 @FearDurationMax@ 秒(随冲刺距离而增加)。
赫克林只会移动至目标地点,而座骑会跑完全程。"
tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUp" = "暗影的逆袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林召唤幽灵座骑并向前冲刺,对击中敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。
冲刺结束时,赫克林将释放一股冲击波,对周遭敌人造成恐惧效果,持续 @FearDurationMin@ 至 @FearDurationMax@ 秒(随冲刺距离而增加)。
赫克林只会移动至目标地点,而座骑会跑完全程。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUpUnlearned" = "暗影的逆袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林召唤幽灵座骑并向前冲刺,对击中敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。
冲刺结束时,赫克林将释放一股冲击波,对周遭敌人造成恐惧效果,持续 @FearDurationMin@ 至 @FearDurationMax@ 秒(随冲刺距离而增加)。
赫克林只会移动至目标地点,而座骑会跑完全程。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HecarimUlt_TooltipSimple" = "暗影的逆袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林召唤幽灵座骑并向前冲刺,对击中敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。
冲刺结束时,赫克林将释放一股冲击波,对周遭敌人造成恐惧效果,持续 @FearDurationMin@ 至 @FearDurationMax@ 秒(随冲刺距离而增加)。
赫克林只会移动至目标地点,而座骑会跑完全程。"
tr "GeneratedTip_Spell_HecarimUlt_TooltipWithExtendedBehaviorHint" = "暗影的逆袭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林召唤幽灵座骑并向前冲刺,对击中敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。
冲刺结束时,赫克林将释放一股冲击波,对周遭敌人造成恐惧效果,持续 @FearDurationMin@ 至 @FearDurationMax@ 秒(随冲刺距离而增加)。
赫克林只会移动至目标地点,而座骑会跑完全程。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HecarimW_Description" = "赫克林对周遭敌人造成魔法伤害并持续一小段时间。期间内,任何对这些敌人造成的伤害将以一定的百分比治疗赫克林。"
tr "GeneratedTip_Spell_HecarimW_DisplayName" = "灵魂恐惧"
tr "GeneratedTip_Spell_HecarimW_Tooltip" = "灵魂恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林对周遭所有敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒。 接着治愈赫克林,效果相当于这些敌人所受到任何伤害的 @Effect1Amount@% 。
赫克林无法从士兵治疗超过 @Effect4Amount@ 的生命。"
tr "GeneratedTip_Spell_HecarimW_TooltipExtended" = "灵魂恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林对周遭所有敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒。 接着治愈赫克林,效果相当于这些敌人所受到任何伤害的 @Effect1Amount@% 。
赫克林无法从士兵治疗超过 @Effect4Amount@ 的生命。"
tr "GeneratedTip_Spell_HecarimW_TooltipLevelUp" = "灵魂恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林对周遭所有敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒。 接着治愈赫克林,效果相当于这些敌人所受到任何伤害的 @Effect1Amount@% 。
赫克林无法从士兵治疗超过 @Effect4Amount@ 的生命。点击或者按 [@LevelUpHotkey@] 来升等伤害
治疗上限
冷却时间
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_HecarimW_TooltipLevelUpUnlearned" = "灵魂恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林对周遭所有敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒。 接着治愈赫克林,效果相当于这些敌人所受到任何伤害的 @Effect1Amount@% 。
赫克林无法从士兵治疗超过 @Effect4Amount@ 的生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HecarimW_TooltipSimple" = "灵魂恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林对周遭所有敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒。 接着治愈赫克林,效果相当于这些敌人所受到任何伤害的 @Effect1Amount@% 。
赫克林无法从士兵治疗超过 @Effect4Amount@ 的生命。"
tr "GeneratedTip_Spell_HecarimW_TooltipWithExtendedBehaviorHint" = "灵魂恐惧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赫克林对周遭所有敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒。 接着治愈赫克林,效果相当于这些敌人所受到任何伤害的 @Effect1Amount@% 。
赫克林无法从士兵治疗超过 @Effect4Amount@ 的生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HeimerdingerE_Description" = "汉默丁格向目标区域投掷暴风手雷,对敌方单位造成伤害,晕眩直接命中的目标,并缓速周围单位。"
tr "GeneratedTip_Spell_HeimerdingerE_DisplayName" = "CH-2 暴风手雷"
tr "GeneratedTip_Spell_HeimerdingerE_Tooltip" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipExtended" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUp" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。点击或者按 [@LevelUpHotkey@] 来升等伤害@BaseDamage@->@BaseDamageNL@"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUpUnlearned" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipSimple" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "GeneratedTip_Spell_HeimerdingerE_TooltipWithExtendedBehaviorHint" = "CH-2 暴风手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HeimerdingerQ_Description" = "汉默丁格放置一个微型机枪炮台攻击敌人,配备了光束炮攻击(炮台对防御塔造成一半的伤害)。"
tr "GeneratedTip_Spell_HeimerdingerQ_DisplayName" = "H-28 G 进化炮台"
tr "GeneratedTip_Spell_HeimerdingerQ_Tooltip" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipExtended" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。炮台数值
生命: @TurretHealth@
炮台攻击: @Damage@ 魔法伤害
充能炮台攻击: 每 @BeamCooldown@秒 @DamageBeam@ 魔法伤害
同一时间放置的炮台最大数量: @MaxTurrets@
"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUp" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。点击或者按 [@LevelUpHotkey@] 来升等炮弹伤害
光束炮伤害@BaseDamage@->@BaseDamageNL@
@BaseDamageBeam@->@BaseDamageBeamNL@"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUpUnlearned" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipSimple" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。"
tr "GeneratedTip_Spell_HeimerdingerQ_TooltipWithExtendedBehaviorHint" = "H-28 G 进化炮台(@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HeimerdingerR_Description" = ""
tr "GeneratedTip_Spell_HeimerdingerR_DisplayName" = "升级!!!"
tr "GeneratedTip_Spell_HeimerdingerR_Tooltip" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @QUltDamage@ 魔法伤害,光束炮则是造成 @QUltDamageBeam@ 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @WUltBaseDamage@ 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @WUltTotalDamage@ 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @EUltDamage@ 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipExtended" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @QUltDamage@ 魔法伤害,光束炮则是造成 @QUltDamageBeam@ 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @WUltBaseDamage@ 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @WUltTotalDamage@ 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @EUltDamage@ 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUp" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @QUltDamage@ 魔法伤害,光束炮则是造成 @QUltDamageBeam@ 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @WUltBaseDamage@ 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @WUltTotalDamage@ 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @EUltDamage@ 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
究极炮台炮弹伤害
炮台光束炮伤害
海克斯疾速火箭伤害
海克斯疾速火箭最大伤害
闪光飞弹伤害@Cooldown@->@CooldownNL@
@QUltBaseDamage@->@QUltBaseDamageNL@
@QUltBaseDamageBeam@->@QUltBaseDamageBeamNL@
@WUltBaseDamage@->@WUltBaseDamageNL@
@WUltTotalBaseDamage@->@WUltTotalBaseDamageNL@
@EUltBaseDamage@->@EUltBaseDamageNL@"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUpUnlearned" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @QUltDamage@ 魔法伤害,光束炮则是造成 @QUltDamageBeam@ 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @WUltBaseDamage@ 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @WUltTotalDamage@ 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @EUltDamage@ 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipSimple" = "升级!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @QUltDamage@ 魔法伤害,光束炮则是造成 @QUltDamageBeam@ 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @WUltBaseDamage@ 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @WUltTotalDamage@ 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @EUltDamage@ 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。"
tr "GeneratedTip_Spell_HeimerdingerR_TooltipWithExtendedBehaviorHint" = "升级!!!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @QUltDamage@ 魔法伤害,光束炮则是造成 @QUltDamageBeam@ 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @WUltBaseDamage@ 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @WUltTotalDamage@ 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @EUltDamage@ 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_HeimerdingerW_Description" = "汉默丁格朝鼠标光标的方向发射密集的长程火箭。"
tr "GeneratedTip_Spell_HeimerdingerW_DisplayName" = "高科技微型火箭"
tr "GeneratedTip_Spell_HeimerdingerW_Tooltip" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipExtended" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUp" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害
@AbilityResourceName@ 消耗@Cooldown@->@CooldownNL@
@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUpUnlearned" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipSimple" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "GeneratedTip_Spell_HeimerdingerW_TooltipWithExtendedBehaviorHint" = "高科技微型火箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Highlander_Description" = "易大师以灵巧的步伐进行移动,短暂提高跑速和攻速,同时免疫全部的缓速效果。主动使用技能时,击杀英雄或助攻可以延长高原血统的作用时间。并且击杀或助攻可以减少易大师其他技能的冷却时间。"
tr "GeneratedTip_Spell_Highlander_DisplayName" = "高原血统"
tr "GeneratedTip_Spell_Highlander_Tooltip" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 击杀英雄和助攻将会减少易大师 @RCooldownRefund*100@% 技能冷却时间。
主动: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫缓速,持续 @RDuration@ 秒。当主动效果启动时,英雄击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。"
tr "GeneratedTip_Spell_Highlander_TooltipExtended" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 击杀英雄和助攻将会减少易大师 @RCooldownRefund*100@% 技能冷却时间。
主动: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫缓速,持续 @RDuration@ 秒。当主动效果启动时,英雄击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。"
tr "GeneratedTip_Spell_Highlander_TooltipLevelUp" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 击杀英雄和助攻将会减少易大师 @RCooldownRefund*100@% 技能冷却时间。
主动: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫缓速,持续 @RDuration@ 秒。当主动效果启动时,英雄击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
跑速@RASBonus@%->@RASBonusNL@%
@RMSBonus@%->@RMSBonusNL@%"
tr "GeneratedTip_Spell_Highlander_TooltipLevelUpUnlearned" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 击杀英雄和助攻将会减少易大师 @RCooldownRefund*100@% 技能冷却时间。
主动: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫缓速,持续 @RDuration@ 秒。当主动效果启动时,英雄击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Highlander_TooltipSimple" = "高原血统 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 对英雄的击杀或是助攻将减少易大师基本技能的冷却时间。
主动: 给予跑速、攻速以及 @RDuration@ 秒对缓速免疫的能力。
当主动效果启动时,对英雄的击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。"
tr "GeneratedTip_Spell_Highlander_TooltipWithExtendedBehaviorHint" = "高原血统(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 击杀英雄和助攻将会减少易大师 @RCooldownRefund*100@% 技能冷却时间。
主动: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫缓速,持续 @RDuration@ 秒。当主动效果启动时,英雄击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IllaoiE_Description" = "伊罗旖将灵魂从敌人身体中撕裂,使之立于她前方。灵魂所受的伤害会以一定百分比转嫁给主人。如果灵魂被击杀,或主人距离灵魂太远,目标将会变为 宿主 并会在附近生出触手。"
tr "GeneratedTip_Spell_IllaoiE_DisplayName" = "祖灵之试"
tr "GeneratedTip_Spell_IllaoiE_Tooltip" = "祖灵之试 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为宿主,持续 @Effect2Amount@ 秒且会被缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 @TimeBetweenVesselTentacleSlams@ 秒会自动 鞭打 灵魂和 宿主。"
tr "GeneratedTip_Spell_IllaoiE_TooltipExtended" = "祖灵之试 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为宿主,持续 @Effect2Amount@ 秒且会被缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 @TimeBetweenVesselTentacleSlams@ 秒会自动 鞭打 灵魂和 宿主。"
tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUp" = "祖灵之试 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为宿主,持续 @Effect2Amount@ 秒且会被缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 @TimeBetweenVesselTentacleSlams@ 秒会自动 鞭打 灵魂和 宿主。点击或者按 [@LevelUpHotkey@] 来升等转嫁伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@%->@Effect1AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUpUnlearned" = "祖灵之试 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为宿主,持续 @Effect2Amount@ 秒且会被缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 @TimeBetweenVesselTentacleSlams@ 秒会自动 鞭打 灵魂和 宿主。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IllaoiE_TooltipSimple" = "祖灵之试 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为宿主,持续 @Effect2Amount@ 秒且会被缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 @TimeBetweenVesselTentacleSlams@ 秒会自动 鞭打 灵魂和 宿主。"
tr "GeneratedTip_Spell_IllaoiE_TooltipWithExtendedBehaviorHint" = "祖灵之试(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为宿主,持续 @Effect2Amount@ 秒且会被缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 @TimeBetweenVesselTentacleSlams@ 秒会自动 鞭打 灵魂和 宿主。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IllaoiQ_Description" = "提高触手造成的伤害。当启动时,伊罗旖砸下一只触手并造成物理伤害。"
tr "GeneratedTip_Spell_IllaoiQ_DisplayName" = "鞭笞触手"
tr "GeneratedTip_Spell_IllaoiQ_Tooltip" = "鞭笞触手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。"
tr "GeneratedTip_Spell_IllaoiQ_TooltipExtended" = "鞭笞触手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。"
tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUp" = "鞭笞触手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。点击或者按 [@LevelUpHotkey@] 来升等鞭打伤害
冷却时间
@AbilityResourceName@ 消耗@Effect6Amount*100.000000@%->@Effect6AmountNL*100.000000@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUpUnlearned" = "鞭笞触手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IllaoiQ_TooltipSimple" = "鞭笞触手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。"
tr "GeneratedTip_Spell_IllaoiQ_TooltipWithExtendedBehaviorHint" = "鞭笞触手(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IllaoiR_Description" = "伊罗旖将她的石球砸入地面,对邻近敌方造成物理伤害。每击中一名英雄就会生出一只触手。"
tr "GeneratedTip_Spell_IllaoiR_DisplayName" = "虔信一跃"
tr "GeneratedTip_Spell_IllaoiR_Tooltip" = "虔信一跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将她的石球砸向地面,对邻近敌方造成 @DamageCalc@ 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Duration@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」"
tr "GeneratedTip_Spell_IllaoiR_TooltipExtended" = "虔信一跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将她的石球砸向地面,对邻近敌方造成 @DamageCalc@ 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Duration@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」"
tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUp" = "虔信一跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将她的石球砸向地面,对邻近敌方造成 @DamageCalc@ 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Duration@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUpUnlearned" = "虔信一跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将她的石球砸向地面,对邻近敌方造成 @DamageCalc@ 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Duration@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IllaoiR_TooltipSimple" = "虔信一跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将她的石球砸向地面,对邻近敌方造成 @DamageCalc@ 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Duration@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」"
tr "GeneratedTip_Spell_IllaoiR_TooltipWithExtendedBehaviorHint" = "虔信一跃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖将她的石球砸向地面,对邻近敌方造成 @DamageCalc@ 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Duration@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IllaoiW_Description" = "伊罗旖跃向她的目标,造成物理伤害并会令邻近的触手同时向目标挥击。"
tr "GeneratedTip_Spell_IllaoiW_DisplayName" = "严酷考验"
tr "GeneratedTip_Spell_IllaoiW_Tooltip" = "严酷考验 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验额外伤害的最小值为 @WMinDamage@。对野怪的伤害最多为 @Effect3Amount@ 。"
tr "GeneratedTip_Spell_IllaoiW_TooltipExtended" = "严酷考验 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验额外伤害的最小值为 @WMinDamage@。对野怪的伤害最多为 @Effect3Amount@ 。"
tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUp" = "严酷考验 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验额外伤害的最小值为 @WMinDamage@。对野怪的伤害最多为 @Effect3Amount@ 。点击或者按 [@LevelUpHotkey@] 来升等伤害
最小伤害@Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
@WMinDamage@->@WMinDamageNL@"
tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUpUnlearned" = "严酷考验 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验额外伤害的最小值为 @WMinDamage@。对野怪的伤害最多为 @Effect3Amount@ 。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IllaoiW_TooltipSimple" = "严酷考验 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验额外伤害的最小值为 @WMinDamage@。对野怪的伤害最多为 @Effect3Amount@ 。"
tr "GeneratedTip_Spell_IllaoiW_TooltipWithExtendedBehaviorHint" = "严酷考验(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验额外伤害的最小值为 @WMinDamage@。对野怪的伤害最多为 @Effect3Amount@ 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_InsanityPotion_Description" = "辛吉德喝下精心炮制的化学药剂,大幅提高战斗属性。"
tr "GeneratedTip_Spell_InsanityPotion_DisplayName" = "疯狂药剂"
tr "GeneratedTip_Spell_InsanityPotion_Tooltip" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德喝下精心冶炼的化学药剂,获得 @StatAmount@ 点魔法攻击、物理防御、魔法防御、额外跑速、生命回复和魔力回复,持续 @Duration@ 秒。"
tr "GeneratedTip_Spell_InsanityPotion_TooltipExtended" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德喝下精心冶炼的化学药剂,获得 @StatAmount@ 点魔法攻击、物理防御、魔法防御、额外跑速、生命回复和魔力回复,持续 @Duration@ 秒。"
tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUp" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德喝下精心冶炼的化学药剂,获得 @StatAmount@ 点魔法攻击、物理防御、魔法防御、额外跑速、生命回复和魔力回复,持续 @Duration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等数值加成
冷却时间@StatAmount@->@StatAmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUpUnlearned" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德喝下精心冶炼的化学药剂,获得 @StatAmount@ 点魔法攻击、物理防御、魔法防御、额外跑速、生命回复和魔力回复,持续 @Duration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_InsanityPotion_TooltipSimple" = "疯狂药剂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德喝下精心冶炼的化学药剂,获得 @StatAmount@ 点魔法攻击、物理防御、魔法防御、额外跑速、生命回复和魔力回复,持续 @Duration@ 秒。"
tr "GeneratedTip_Spell_InsanityPotion_TooltipWithExtendedBehaviorHint" = "疯狂药剂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德喝下精心冶炼的化学药剂,获得 @StatAmount@ 点魔法攻击、物理防御、魔法防御、额外跑速、生命回复和魔力回复,持续 @Duration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IreliaE_Description" = "伊瑞莉雅朝指定位置射出两把会飞向彼此的剑刃。对被两把剑刃同时击中的敌人造成伤害及晕眩效果,并使该目标受到标记。"
tr "GeneratedTip_Spell_IreliaE_DisplayName" = "无瑕重刃"
tr "GeneratedTip_Spell_IreliaE_Tooltip" = "无瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定位置射出两把剑刃,落地后飞向彼此,造成 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
英雄和大型野怪会被标记 @MarkDuration@ 秒。"
tr "GeneratedTip_Spell_IreliaE_TooltipExtended" = "无瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定位置射出两把剑刃,落地后飞向彼此,造成 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
英雄和大型野怪会被标记 @MarkDuration@ 秒。"
tr "GeneratedTip_Spell_IreliaE_TooltipLevelUp" = "无瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定位置射出两把剑刃,落地后飞向彼此,造成 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
英雄和大型野怪会被标记 @MarkDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_IreliaE_TooltipLevelUpUnlearned" = "无瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定位置射出两把剑刃,落地后飞向彼此,造成 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
英雄和大型野怪会被标记 @MarkDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IreliaE_TooltipSimple" = "无瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定位置射出两把剑刃,落地后飞向彼此,造成 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
英雄和大型野怪会被标记 @MarkDuration@ 秒。"
tr "GeneratedTip_Spell_IreliaE_TooltipWithExtendedBehaviorHint" = "无瑕重刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定位置射出两把剑刃,落地后飞向彼此,造成 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
英雄和大型野怪会被标记 @MarkDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IreliaQ_Description" = "伊瑞莉雅朝目标冲刺并造成伤害,同时使自身回复生命。若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会刷新。"
tr "GeneratedTip_Spell_IreliaQ_DisplayName" = "利刃冲击"
tr "GeneratedTip_Spell_IreliaQ_Tooltip" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅冲向一名敌人,造成 @ChampionDamage@ 物理伤害,在目标身上附加命中效果,同时使自身回复 @HealAmount@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @MinionDamage@ 伤害。"
tr "GeneratedTip_Spell_IreliaQ_TooltipExtended" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅冲向一名敌人,造成 @ChampionDamage@ 物理伤害,在目标身上附加命中效果,同时使自身回复 @HealAmount@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @MinionDamage@ 伤害。"
tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUp" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅冲向一名敌人,造成 @ChampionDamage@ 物理伤害,在目标身上附加命中效果,同时使自身回复 @HealAmount@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @MinionDamage@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
对小兵额外伤害
治愈系数@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@DamageBonusPVE@->@DamageBonusPVENL@
@HealTADCoefficient@%->@HealTADCoefficientNL@%"
tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUpUnlearned" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅冲向一名敌人,造成 @ChampionDamage@ 物理伤害,在目标身上附加命中效果,同时使自身回复 @HealAmount@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @MinionDamage@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IreliaQ_TooltipSimple" = "利刃冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅冲向一名敌人,造成 @ChampionDamage@ 物理伤害,在目标身上附加命中效果,同时使自身回复 @HealAmount@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @MinionDamage@ 伤害。"
tr "GeneratedTip_Spell_IreliaQ_TooltipWithExtendedBehaviorHint" = "利刃冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅冲向一名敌人,造成 @ChampionDamage@ 物理伤害,在目标身上附加命中效果,同时使自身回复 @HealAmount@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @MinionDamage@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IreliaR_Description" = "伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成伤害并标记他们。接着剑刃会在地上形成一道剑阵,伤害并缓速所有经过的敌人。"
tr "GeneratedTip_Spell_IreliaR_DisplayName" = "护剑化形"
tr "GeneratedTip_Spell_IreliaR_Tooltip" = "护剑化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @MissileDamage@ 魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @MarkDuration@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @ZoneDuration@ 秒。对经过的敌人造成 @ZoneDamage@ 魔法伤害,并缓速他们 @SlowAmount@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_IreliaR_TooltipExtended" = "护剑化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @MissileDamage@ 魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @MarkDuration@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @ZoneDuration@ 秒。对经过的敌人造成 @ZoneDamage@ 魔法伤害,并缓速他们 @SlowAmount@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_IreliaR_TooltipLevelUp" = "护剑化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @MissileDamage@ 魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @MarkDuration@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @ZoneDuration@ 秒。对经过的敌人造成 @ZoneDamage@ 魔法伤害,并缓速他们 @SlowAmount@%,持续 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
剑阵伤害
冷却时间@BaseMissileDamage@->@BaseMissileDamageNL@
@BaseZoneDamage@->@BaseZoneDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_IreliaR_TooltipLevelUpUnlearned" = "护剑化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @MissileDamage@ 魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @MarkDuration@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @ZoneDuration@ 秒。对经过的敌人造成 @ZoneDamage@ 魔法伤害,并缓速他们 @SlowAmount@%,持续 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IreliaR_TooltipSimple" = "护剑化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @MissileDamage@ 魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @MarkDuration@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @ZoneDuration@ 秒。对经过的敌人造成 @ZoneDamage@ 魔法伤害,并缓速他们 @SlowAmount@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_IreliaR_TooltipWithExtendedBehaviorHint" = "护剑化形(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @MissileDamage@ 魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @MarkDuration@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @ZoneDuration@ 秒。对经过的敌人造成 @ZoneDamage@ 魔法伤害,并缓速他们 @SlowAmount@%,持续 @CCDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IreliaW_Description" = "伊瑞莉雅替剑刃充能,充能越久接下来造成的伤害越高。充能期间受到的物理伤害将大幅降低。"
tr "GeneratedTip_Spell_IreliaW_DisplayName" = "不屈秘舞"
tr "GeneratedTip_Spell_IreliaW_Tooltip" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:伊瑞莉雅替剑刃充能,同时使其进入防御状态。期间使受到的物理伤害降低 @FinalPhysicalDR@%,而且无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方射出剑刃,造成 @MinDamageCalc@ 物理伤害。充能时间越长伤害越高,充能时间达 @ChargeTimeForMax@ 秒后可造成最多 @MaxDamageCalc@ 物理伤害。
不屈秘舞无法被打断。"
tr "GeneratedTip_Spell_IreliaW_TooltipExtended" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:伊瑞莉雅替剑刃充能,同时使其进入防御状态。期间使受到的物理伤害降低 @FinalPhysicalDR@%,而且无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方射出剑刃,造成 @MinDamageCalc@ 物理伤害。充能时间越长伤害越高,充能时间达 @ChargeTimeForMax@ 秒后可造成最多 @MaxDamageCalc@ 物理伤害。
不屈秘舞无法被打断。"
tr "GeneratedTip_Spell_IreliaW_TooltipLevelUp" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:伊瑞莉雅替剑刃充能,同时使其进入防御状态。期间使受到的物理伤害降低 @FinalPhysicalDR@%,而且无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方射出剑刃,造成 @MinDamageCalc@ 物理伤害。充能时间越长伤害越高,充能时间达 @ChargeTimeForMax@ 秒后可造成最多 @MaxDamageCalc@ 物理伤害。
不屈秘舞无法被打断。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
消耗魔力@MinDamage@->@MinDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_IreliaW_TooltipLevelUpUnlearned" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:伊瑞莉雅替剑刃充能,同时使其进入防御状态。期间使受到的物理伤害降低 @FinalPhysicalDR@%,而且无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方射出剑刃,造成 @MinDamageCalc@ 物理伤害。充能时间越长伤害越高,充能时间达 @ChargeTimeForMax@ 秒后可造成最多 @MaxDamageCalc@ 物理伤害。
不屈秘舞无法被打断。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IreliaW_TooltipSimple" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:伊瑞莉雅替剑刃充能,同时使其进入防御状态。期间使受到的物理伤害降低 @FinalPhysicalDR@%,而且无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方射出剑刃,造成 @MinDamageCalc@ 物理伤害。充能时间越长伤害越高,充能时间达 @ChargeTimeForMax@ 秒后可造成最多 @MaxDamageCalc@ 物理伤害。
不屈秘舞无法被打断。"
tr "GeneratedTip_Spell_IreliaW_TooltipWithExtendedBehaviorHint" = "不屈秘舞(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:伊瑞莉雅替剑刃充能,同时使其进入防御状态。期间使受到的物理伤害降低 @FinalPhysicalDR@%,而且无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方射出剑刃,造成 @MinDamageCalc@ 物理伤害。充能时间越长伤害越高,充能时间达 @ChargeTimeForMax@ 秒后可造成最多 @MaxDamageCalc@ 物理伤害。
不屈秘舞无法被打断。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IvernE_Description" = "埃尔文放置一个守护种子在友军身上,赋予他们护盾。短暂的延迟后,种子爆炸,缓速所有邻近敌方目标并造成伤害。"
tr "GeneratedTip_Spell_IvernE_DisplayName" = "守护种子"
tr "GeneratedTip_Spell_IvernE_Tooltip" = "守护种子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文赋予队友一个最多可以吸收 @Effect1Amount@ (+@f3@) 伤害的护盾。2 秒后,护盾会爆炸并造成 @Effect2Amount@ (+@f4@) 魔法伤害,同时缓速敌人 @Effect3Amount@%,持续 @Effect4Amount@ 秒。
此技能也可以施放在黛西身上。"
tr "GeneratedTip_Spell_IvernE_TooltipExtended" = "守护种子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文赋予队友一个最多可以吸收 @Effect1Amount@ (+@f3@) 伤害的护盾。2 秒后,护盾会爆炸并造成 @Effect2Amount@ (+@f4@) 魔法伤害,同时缓速敌人 @Effect3Amount@%,持续 @Effect4Amount@ 秒。
此技能也可以施放在黛西身上。"
tr "GeneratedTip_Spell_IvernE_TooltipLevelUp" = "守护种子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文赋予队友一个最多可以吸收 @Effect1Amount@ (+@f3@) 伤害的护盾。2 秒后,护盾会爆炸并造成 @Effect2Amount@ (+@f4@) 魔法伤害,同时缓速敌人 @Effect3Amount@%,持续 @Effect4Amount@ 秒。
此技能也可以施放在黛西身上。点击或者按 [@LevelUpHotkey@] 来升等护盾值
伤害
缓速
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_IvernE_TooltipLevelUpUnlearned" = "守护种子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文赋予队友一个最多可以吸收 @Effect1Amount@ (+@f3@) 伤害的护盾。2 秒后,护盾会爆炸并造成 @Effect2Amount@ (+@f4@) 魔法伤害,同时缓速敌人 @Effect3Amount@%,持续 @Effect4Amount@ 秒。
此技能也可以施放在黛西身上。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IvernE_TooltipSimple" = "守护种子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文赋予队友一个最多可以吸收 @Effect1Amount@ (+@f3@) 伤害的护盾。2 秒后,护盾会爆炸并造成 @Effect2Amount@ (+@f4@) 魔法伤害,同时缓速敌人 @Effect3Amount@%,持续 @Effect4Amount@ 秒。
此技能也可以施放在黛西身上。"
tr "GeneratedTip_Spell_IvernE_TooltipWithExtendedBehaviorHint" = "守护种子(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文赋予队友一个最多可以吸收 @Effect1Amount@ (+@f3@) 伤害的护盾。2 秒后,护盾会爆炸并造成 @Effect2Amount@ (+@f4@) 魔法伤害,同时缓速敌人 @Effect3Amount@%,持续 @Effect4Amount@ 秒。
此技能也可以施放在黛西身上。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IvernQ_Description" = "埃尔文抛出扭曲的树根,束缚第一个被击中的敌方目标并对其造成魔法伤害。友军可以朝被定身的目标冲刺。"
tr "GeneratedTip_Spell_IvernQ_DisplayName" = "盘根束缚"
tr "GeneratedTip_Spell_IvernQ_Tooltip" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。"
tr "GeneratedTip_Spell_IvernQ_TooltipExtended" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。"
tr "GeneratedTip_Spell_IvernQ_TooltipLevelUp" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。点击或者按 [@LevelUpHotkey@] 来升等束缚持续时间
伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect5Amount@->@Effect5AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_IvernQ_TooltipLevelUpUnlearned" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IvernQ_TooltipSimple" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。"
tr "GeneratedTip_Spell_IvernQ_TooltipWithExtendedBehaviorHint" = "盘根束缚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IvernQRecast_Description" = "埃尔文抛出扭曲的树根,束缚第一个被击中的敌方目标并对其造成魔法伤害。友军可以朝被定身的目标冲刺。"
tr "GeneratedTip_Spell_IvernQRecast_DisplayName" = "盘根束缚"
tr "GeneratedTip_Spell_IvernQRecast_Tooltip" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。"
tr "GeneratedTip_Spell_IvernQRecast_TooltipExtended" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。"
tr "GeneratedTip_Spell_IvernQRecast_TooltipLevelUp" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_IvernQRecast_TooltipLevelUpUnlearned" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IvernQRecast_TooltipSimple" = "盘根束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。"
tr "GeneratedTip_Spell_IvernQRecast_TooltipWithExtendedBehaviorHint" = "盘根束缚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IvernR_Description" = "埃尔文召唤出他的石像哨兵好友,黛西,来共同作战。黛西每攻击同一个敌方英雄三次后会发出一阵冲击波。"
tr "GeneratedTip_Spell_IvernR_DisplayName" = "黛西!"
tr "GeneratedTip_Spell_IvernR_Tooltip" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文召唤他的石像好友黛西到场上,持续 @f6@ 秒。若黛西连续攻击同一名敌方英雄三次,她将发出一道冲击波,并击飞敌方目标 1 秒(3 秒冷却时间)。黛西拥有以下属性:- 血量:@TotalDaisyHP@
- 物理防御及魔法防御:@TotalBonusResists@
- 物理攻击:@TotalDaisyAD@
重新施放技能可以对黛西下达指令。"
tr "GeneratedTip_Spell_IvernR_TooltipExtended" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文召唤他的石像好友黛西到场上,持续 @f6@ 秒。若黛西连续攻击同一名敌方英雄三次,她将发出一道冲击波,并击飞敌方目标 1 秒(3 秒冷却时间)。黛西拥有以下属性:- 血量:@TotalDaisyHP@
- 物理防御及魔法防御:@TotalBonusResists@
- 物理攻击:@TotalDaisyAD@
重新施放技能可以对黛西下达指令。"
tr "GeneratedTip_Spell_IvernR_TooltipLevelUp" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文召唤他的石像好友黛西到场上,持续 @f6@ 秒。若黛西连续攻击同一名敌方英雄三次,她将发出一道冲击波,并击飞敌方目标 1 秒(3 秒冷却时间)。黛西拥有以下属性:- 血量:@TotalDaisyHP@
- 物理防御及魔法防御:@TotalBonusResists@
- 物理攻击:@TotalDaisyAD@
重新施放技能可以对黛西下达指令。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
黛西的基础生命
黛西的基础物防及魔防
黛西的攻速加成@Effect6Amount@->@Effect6AmountNL@
@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%"
tr "GeneratedTip_Spell_IvernR_TooltipLevelUpUnlearned" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文召唤他的石像好友黛西到场上,持续 @f6@ 秒。若黛西连续攻击同一名敌方英雄三次,她将发出一道冲击波,并击飞敌方目标 1 秒(3 秒冷却时间)。黛西拥有以下属性:- 血量:@TotalDaisyHP@
- 物理防御及魔法防御:@TotalBonusResists@
- 物理攻击:@TotalDaisyAD@
重新施放技能可以对黛西下达指令。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IvernR_TooltipSimple" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文召唤他的石像好友黛西到场上,持续 @f6@ 秒。若黛西连续攻击同一名敌方英雄三次,她将发出一道冲击波,并击飞敌方目标 1 秒(3 秒冷却时间)。黛西拥有以下属性:- 血量:@TotalDaisyHP@
- 物理防御及魔法防御:@TotalBonusResists@
- 物理攻击:@TotalDaisyAD@
重新施放技能可以对黛西下达指令。"
tr "GeneratedTip_Spell_IvernR_TooltipWithExtendedBehaviorHint" = "黛西!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间埃尔文召唤他的石像好友黛西到场上,持续 @f6@ 秒。若黛西连续攻击同一名敌方英雄三次,她将发出一道冲击波,并击飞敌方目标 1 秒(3 秒冷却时间)。黛西拥有以下属性:- 血量:@TotalDaisyHP@
- 物理防御及魔法防御:@TotalBonusResists@
- 物理攻击:@TotalDaisyAD@
重新施放技能可以对黛西下达指令。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_IvernW_Description" = "在草丛内,埃尔文的攻击会造成额外魔法伤害。埃尔文可以启动这个技能来创造一片草丛。"
tr "GeneratedTip_Spell_IvernW_DisplayName" = "茂林春生"
tr "GeneratedTip_Spell_IvernW_Tooltip" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷却时间被动: 在草丛内,埃尔文的攻击造成额外 @Effect5Amount@ (+@f2@) 魔法伤害。
主动: 埃尔文种下一片草皮,持续 @Effect1Amount@ 秒。在草丛被众下的 3 秒内,会显示草丛内与草丛附近区域的视野。"
tr "GeneratedTip_Spell_IvernW_TooltipExtended" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷却时间被动: 在草丛内,埃尔文的攻击造成额外 @Effect5Amount@ (+@f2@) 魔法伤害。
主动: 埃尔文种下一片草皮,持续 @Effect1Amount@ 秒。在草丛被众下的 3 秒内,会显示草丛内与草丛附近区域的视野。"
tr "GeneratedTip_Spell_IvernW_TooltipLevelUp" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷却时间被动: 在草丛内,埃尔文的攻击造成额外 @Effect5Amount@ (+@f2@) 魔法伤害。
主动: 埃尔文种下一片草皮,持续 @Effect1Amount@ 秒。在草丛被众下的 3 秒内,会显示草丛内与草丛附近区域的视野。点击或者按 [@LevelUpHotkey@] 来升等额外魔法伤害
草丛充能@Effect5Amount@->@Effect5AmountNL@
@Effect4Amount@->@Effect4AmountNL@"
tr "GeneratedTip_Spell_IvernW_TooltipLevelUpUnlearned" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷却时间被动: 在草丛内,埃尔文的攻击造成额外 @Effect5Amount@ (+@f2@) 魔法伤害。
主动: 埃尔文种下一片草皮,持续 @Effect1Amount@ 秒。在草丛被众下的 3 秒内,会显示草丛内与草丛附近区域的视野。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_IvernW_TooltipSimple" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷却时间被动: 在草丛内,埃尔文的攻击造成额外 @Effect5Amount@ (+@f2@) 魔法伤害。
主动: 埃尔文种下一片草皮,持续 @Effect1Amount@ 秒。在草丛被众下的 3 秒内,会显示草丛内与草丛附近区域的视野。"
tr "GeneratedTip_Spell_IvernW_TooltipWithExtendedBehaviorHint" = "茂林春生(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷却时间被动: 在草丛内,埃尔文的攻击造成额外 @Effect5Amount@ (+@f2@) 魔法伤害。
主动: 埃尔文种下一片草皮,持续 @Effect1Amount@ 秒。在草丛被众下的 3 秒内,会显示草丛内与草丛附近区域的视野。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JackInTheBox_Description" = "萨科将一个隐藏的玩偶盒丢入目标区域,该玩偶盒会静静等待,当有敌人靠近后,它就会对周围单位造成恐惧效果,并对他们进行攻击。"
tr "GeneratedTip_Spell_JackInTheBox_DisplayName" = "惊吓魔盒"
tr "GeneratedTip_Spell_JackInTheBox_Tooltip" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒 (小兵和野怪则为 @MinionFearDuration@ 秒)。
它会对附近所有敌人造成 @AoEDamage@ 魔法伤害,如果只攻击一名敌人伤害则提升为 @Effect1Amount@ (+@CharAbilityPower@)。魔盒可以隐藏 @Effect4Amount@ (+@CharAbilityPower2@) 秒,并可以发动为期 5 秒的攻击。"
tr "GeneratedTip_Spell_JackInTheBox_TooltipExtended" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒 (小兵和野怪则为 @MinionFearDuration@ 秒)。
它会对附近所有敌人造成 @AoEDamage@ 魔法伤害,如果只攻击一名敌人伤害则提升为 @Effect1Amount@ (+@CharAbilityPower@)。魔盒可以隐藏 @Effect4Amount@ (+@CharAbilityPower2@) 秒,并可以发动为期 5 秒的攻击。"
tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUp" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒 (小兵和野怪则为 @MinionFearDuration@ 秒)。
它会对附近所有敌人造成 @AoEDamage@ 魔法伤害,如果只攻击一名敌人伤害则提升为 @Effect1Amount@ (+@CharAbilityPower@)。魔盒可以隐藏 @Effect4Amount@ (+@CharAbilityPower2@) 秒,并可以发动为期 5 秒的攻击。点击或者按 [@LevelUpHotkey@] 来升等伤害
恐惧持续时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUpUnlearned" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒 (小兵和野怪则为 @MinionFearDuration@ 秒)。
它会对附近所有敌人造成 @AoEDamage@ 魔法伤害,如果只攻击一名敌人伤害则提升为 @Effect1Amount@ (+@CharAbilityPower@)。魔盒可以隐藏 @Effect4Amount@ (+@CharAbilityPower2@) 秒,并可以发动为期 5 秒的攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JackInTheBox_TooltipSimple" = "惊吓魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒 (小兵和野怪则为 @MinionFearDuration@ 秒)。
它会对附近所有敌人造成 @AoEDamage@ 魔法伤害,如果只攻击一名敌人伤害则提升为 @Effect1Amount@ (+@CharAbilityPower@)。魔盒可以隐藏 @Effect4Amount@ (+@CharAbilityPower2@) 秒,并可以发动为期 5 秒的攻击。"
tr "GeneratedTip_Spell_JackInTheBox_TooltipWithExtendedBehaviorHint" = "惊吓魔盒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒 (小兵和野怪则为 @MinionFearDuration@ 秒)。
它会对附近所有敌人造成 @AoEDamage@ 魔法伤害,如果只攻击一名敌人伤害则提升为 @Effect1Amount@ (+@CharAbilityPower@)。魔盒可以隐藏 @Effect4Amount@ (+@CharAbilityPower2@) 秒,并可以发动为期 5 秒的攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JarvanIVCataclysm_Description" = "嘉文四世英勇的跳到目标身上,并且在目标周围造成一个不可侵犯的竞技场。范围内的敌人都会在冲击瞬间受到伤害。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_DisplayName" = "浩劫降临"
tr "GeneratedTip_Spell_JarvanIVCataclysm_Tooltip" = "浩劫降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间英勇的跳到目标身上,对邻近敌方造成 @DamageCalc@ 物理伤害,并且在目标周围造成一个无法穿越的竞技场地形,持续 @WallDuration@ 秒。
再次使用此技能,能够让地形倒塌。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipExtended" = "浩劫降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间英勇的跳到目标身上,对邻近敌方造成 @DamageCalc@ 物理伤害,并且在目标周围造成一个无法穿越的竞技场地形,持续 @WallDuration@ 秒。
再次使用此技能,能够让地形倒塌。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUp" = "浩劫降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间英勇的跳到目标身上,对邻近敌方造成 @DamageCalc@ 物理伤害,并且在目标周围造成一个无法穿越的竞技场地形,持续 @WallDuration@ 秒。
再次使用此技能,能够让地形倒塌。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUpUnlearned" = "浩劫降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间英勇的跳到目标身上,对邻近敌方造成 @DamageCalc@ 物理伤害,并且在目标周围造成一个无法穿越的竞技场地形,持续 @WallDuration@ 秒。
再次使用此技能,能够让地形倒塌。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipSimple" = "浩劫降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间英勇的跳到目标身上,对邻近敌方造成 @DamageCalc@ 物理伤害,并且在目标周围造成一个无法穿越的竞技场地形,持续 @WallDuration@ 秒。
再次使用此技能,能够让地形倒塌。"
tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipWithExtendedBehaviorHint" = "浩劫降临(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间英勇的跳到目标身上,对邻近敌方造成 @DamageCalc@ 物理伤害,并且在目标周围造成一个无法穿越的竞技场地形,持续 @WallDuration@ 秒。
再次使用此技能,能够让地形倒塌。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Description" = "嘉文四世背负着象征蒂玛西亚的骄傲,被动的效果让他获得额外攻速和物理防御,主动的效果让他可以把战旗竖立于地,对命中的目标造成魔法伤害,同时提高周围友方英雄的攻速。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_DisplayName" = "帝国战旗"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Tooltip" = "帝国战旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipExtended" = "帝国战旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUp" = "帝国战旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。点击或者按 [@LevelUpHotkey@] 来升等伤害
被动攻速
主动攻击速度@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUpUnlearned" = "帝国战旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipSimple" = "帝国战旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。"
tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipWithExtendedBehaviorHint" = "帝国战旗(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_Description" = "嘉文四世延伸长枪,造成物理伤害,同时降低路径上所有敌方的物理防御。如果长枪碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_DisplayName" = "灭龙一击"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_Tooltip" = "灭龙一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipExtended" = "灭龙一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUp" = "灭龙一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。点击或者按 [@LevelUpHotkey@] 来升等伤害
物理防御降低
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUpUnlearned" = "灭龙一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipSimple" = "灭龙一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。"
tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipWithExtendedBehaviorHint" = "灭龙一击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Description" = "嘉文四世呼唤蒂玛西亚的上古王者灵魂,锻造出生命护盾,并且缓速周围敌人。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_DisplayName" = "光盾庇护"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Tooltip" = "光盾庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipExtended" = "光盾庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUp" = "光盾庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等护盾值
缓速@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUpUnlearned" = "光盾庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipSimple" = "光盾庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipWithExtendedBehaviorHint" = "光盾庇护(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JaxCounterStrike_Description" = "贾克斯的高超战斗技巧,让他在短时间内躲过所有的普通攻击后,马上反击晕眩所有周围敌人。"
tr "GeneratedTip_Spell_JaxCounterStrike_DisplayName" = "反击风暴"
tr "GeneratedTip_Spell_JaxCounterStrike_Tooltip" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipExtended" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUp" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害
@AbilityResourceName@ 消耗@Cooldown@->@CooldownNL@
@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUpUnlearned" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipSimple" = "反击风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。"
tr "GeneratedTip_Spell_JaxCounterStrike_TooltipWithExtendedBehaviorHint" = "反击风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JaxEmpowerTwo_Description" = "贾克斯强化了他的武器,令他的下次攻击造成额外伤害。"
tr "GeneratedTip_Spell_JaxEmpowerTwo_DisplayName" = "蓄力一击"
tr "GeneratedTip_Spell_JaxEmpowerTwo_Tooltip" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipExtended" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUp" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUpUnlearned" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipSimple" = "蓄力一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipWithExtendedBehaviorHint" = "蓄力一击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JaxLeapStrike_Description" = "贾克斯跳向一个单位。如果是敌人的话,用手中的武器对目标造成伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_DisplayName" = "跳斩"
tr "GeneratedTip_Spell_JaxLeapStrike_Tooltip" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipExtended" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUp" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUpUnlearned" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipSimple" = "跳斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。"
tr "GeneratedTip_Spell_JaxLeapStrike_TooltipWithExtendedBehaviorHint" = "跳斩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JaxRelentlessAssault_Description" = "贾克斯每 3 次连续攻击,就会造成额外的魔法伤害。除此之外,贾克斯可以发动此技能来释放身体潜能,短时间内增加他的物理与魔法防御。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_DisplayName" = "武器专精"
tr "GeneratedTip_Spell_JaxRelentlessAssault_Tooltip" = "武器专精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当进行 3 次普攻时,贾克斯可以造成 @DamageCalc@ 额外魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipExtended" = "武器专精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当进行 3 次普攻时,贾克斯可以造成 @DamageCalc@ 额外魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUp" = "武器专精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当进行 3 次普攻时,贾克斯可以造成 @DamageCalc@ 额外魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等被动伤害
额外物理防御
额外魔法防御@PassiveDamage@->@PassiveDamageNL@
@ActiveBaseResists@->@ActiveBaseResistsNL@
@ActiveBaseResists@->@ActiveBaseResistsNL@"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUpUnlearned" = "武器专精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当进行 3 次普攻时,贾克斯可以造成 @DamageCalc@ 额外魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipSimple" = "武器专精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当进行 3 次普攻时,贾克斯可以造成 @DamageCalc@ 额外魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipWithExtendedBehaviorHint" = "武器专精(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当进行 3 次普攻时,贾克斯可以造成 @DamageCalc@ 额外魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceAccelerationGate_Description" = "部署一道中子加速装置,让通过的友军都获得移动速度的提升。
如果通过的是电磁脉冲,则它的飞行速度、射程与伤害将会增加。"
tr "GeneratedTip_Spell_JayceAccelerationGate_DisplayName" = "中子加速装置"
tr "GeneratedTip_Spell_JayceAccelerationGate_Tooltip" = "中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间部署一道中子加速装置,持续 @Duration@ 秒。让通过的友军提升 @MovementSpeed*100@% 移动速度,持续 @HasteDuration@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @ShockBlastAmp*100@%。"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipExtended" = "中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间部署一道中子加速装置,持续 @Duration@ 秒。让通过的友军提升 @MovementSpeed*100@% 移动速度,持续 @HasteDuration@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @ShockBlastAmp*100@%。"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUp" = "中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间部署一道中子加速装置,持续 @Duration@ 秒。让通过的友军提升 @MovementSpeed*100@% 移动速度,持续 @HasteDuration@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @ShockBlastAmp*100@%。点击或者按 [@LevelUpHotkey@] 来升等跑速@MovementSpeed*100.000000@%->@MovementSpeedNL*100.000000@%"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUpUnlearned" = "中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间部署一道中子加速装置,持续 @Duration@ 秒。让通过的友军提升 @MovementSpeed*100@% 移动速度,持续 @HasteDuration@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @ShockBlastAmp*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipSimple" = "中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间部署一道中子加速装置,持续 @Duration@ 秒。让通过的友军提升 @MovementSpeed*100@% 移动速度,持续 @HasteDuration@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @ShockBlastAmp*100@%。"
tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipWithExtendedBehaviorHint" = "中子加速装置(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间部署一道中子加速装置,持续 @Duration@ 秒。让通过的友军提升 @MovementSpeed*100@% 移动速度,持续 @HasteDuration@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @ShockBlastAmp*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceHyperCharge_Description" = "能量激发!接下来的数次攻击将大幅提高攻击速度。"
tr "GeneratedTip_Spell_JayceHyperCharge_DisplayName" = "超频导体"
tr "GeneratedTip_Spell_JayceHyperCharge_Tooltip" = "超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间能量激发!接下来的 @NumAttacks@ 次攻击将大幅提升攻击速度。 这些攻击造成 @DamagePerc*100@% (@ActualDamage@) 伤害。"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipExtended" = "超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间能量激发!接下来的 @NumAttacks@ 次攻击将大幅提升攻击速度。 这些攻击造成 @DamagePerc*100@% (@ActualDamage@) 伤害。"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUp" = "超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间能量激发!接下来的 @NumAttacks@ 次攻击将大幅提升攻击速度。 这些攻击造成 @DamagePerc*100@% (@ActualDamage@) 伤害。点击或者按 [@LevelUpHotkey@] 来升等每击伤害
冷却时间@DamagePerc*100.000000@%->@DamagePercNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUpUnlearned" = "超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间能量激发!接下来的 @NumAttacks@ 次攻击将大幅提升攻击速度。 这些攻击造成 @DamagePerc*100@% (@ActualDamage@) 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipSimple" = "超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间能量激发!接下来的 @NumAttacks@ 次攻击将大幅提升攻击速度。 这些攻击造成 @DamagePerc*100@% (@ActualDamage@) 伤害。"
tr "GeneratedTip_Spell_JayceHyperCharge_TooltipWithExtendedBehaviorHint" = "超频导体(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间能量激发!接下来的 @NumAttacks@ 次攻击将大幅提升攻击速度。 这些攻击造成 @DamagePerc*100@% (@ActualDamage@) 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceShockBlast_Description" = "击发一枚电球,在接触敌人或是抵达击发终点时会产生爆炸,对范围内所有敌人造成物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_DisplayName" = "电磁脉冲"
tr "GeneratedTip_Spell_JayceShockBlast_Tooltip" = "电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚电球,在接触敌人或是抵达射程终点时爆炸,对所有击中敌人造成 @Damage@ 物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipExtended" = "电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚电球,在接触敌人或是抵达射程终点时爆炸,对所有击中敌人造成 @Damage@ 物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUp" = "电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚电球,在接触敌人或是抵达射程终点时爆炸,对所有击中敌人造成 @Damage@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUpUnlearned" = "电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚电球,在接触敌人或是抵达射程终点时爆炸,对所有击中敌人造成 @Damage@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipSimple" = "电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚电球,在接触敌人或是抵达射程终点时爆炸,对所有击中敌人造成 @Damage@ 物理伤害。"
tr "GeneratedTip_Spell_JayceShockBlast_TooltipWithExtendedBehaviorHint" = "电磁脉冲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚电球,在接触敌人或是抵达射程终点时爆炸,对所有击中敌人造成 @Damage@ 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceStanceGtH_Description" = "将水星加农转换成水星战锤时,杰西会获得新的技能并提高物理与魔法防御。他的第一下攻击会造成额外魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_DisplayName" = "水星战锤/水星加农"
tr "GeneratedTip_Spell_JayceStanceGtH_Tooltip" = "水星战锤/水星加农 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间将水星加农转换成水星战锤,获得新的技能并且获得 @spell.JayceStanceHtG:Resists@ 物理防御和魔法防御。
下一次水星战锤型态下的攻击将额外造成 @spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipExtended" = "水星战锤/水星加农 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间将水星加农转换成水星战锤,获得新的技能并且获得 @spell.JayceStanceHtG:Resists@ 物理防御和魔法防御。
下一次水星战锤型态下的攻击将额外造成 @spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUp" = "水星战锤/水星加农 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间将水星加农转换成水星战锤,获得新的技能并且获得 @spell.JayceStanceHtG:Resists@ 物理防御和魔法防御。
下一次水星战锤型态下的攻击将额外造成 @spell.JayceStanceHtG:Damage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等加农转换:物理/魔法抗性降低
战锤转换:额外伤害
战锤被动:额外物理/魔法抗性@Effect2Amount@%->@Effect2AmountNL@%
@Effect5Amount@->@Effect5AmountNL@
@Effect4Amount@->@Effect4AmountNL@"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUpUnlearned" = "水星战锤/水星加农 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间将水星加农转换成水星战锤,获得新的技能并且获得 @spell.JayceStanceHtG:Resists@ 物理防御和魔法防御。
下一次水星战锤型态下的攻击将额外造成 @spell.JayceStanceHtG:Damage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipSimple" = "水星战锤/水星加农 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间将水星加农转换成水星战锤,获得新的技能并且获得 @spell.JayceStanceHtG:Resists@ 物理防御和魔法防御。
下一次水星战锤型态下的攻击将额外造成 @spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceGtH_TooltipWithExtendedBehaviorHint" = "水星战锤/水星加农(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间将水星加农转换成水星战锤,获得新的技能并且获得 @spell.JayceStanceHtG:Resists@ 物理防御和魔法防御。
下一次水星战锤型态下的攻击将额外造成 @spell.JayceStanceHtG:Damage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceStanceHtG_Description" = "战锤型态:将水星战锤转变成水星加农,杰西获得新的技能和提高普攻的距离。此型态的第一下攻击将会降低目标的物理防御和魔法防御。
加农型态:将水星加农转变成水星战锤,杰西获得新的技能,提高物理防御和魔法防御。此型态的第一下攻击将会获得额外魔法伤害。"
tr "GeneratedTip_Spell_JayceStanceHtG_DisplayName" = "水星加农/水星战锤"
tr "GeneratedTip_Spell_JayceStanceHtG_Tooltip" = "水星加农/水星战锤 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @RangedFormShred@ 物理防御及魔法防御,持续 @ShredDuration@ 秒。"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipExtended" = "水星加农/水星战锤 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @RangedFormShred@ 物理防御及魔法防御,持续 @ShredDuration@ 秒。"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUp" = "水星加农/水星战锤 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @RangedFormShred@ 物理防御及魔法防御,持续 @ShredDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等加农转换:物理/魔法抗性降低
战锤转换:额外伤害
战锤被动:额外物理/魔法抗性@Effect2Amount@%->@Effect2AmountNL@%
@Effect5Amount@->@Effect5AmountNL@
@Effect4Amount@->@Effect4AmountNL@"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUpUnlearned" = "水星加农/水星战锤 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @RangedFormShred@ 物理防御及魔法防御,持续 @ShredDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipSimple" = "水星加农/水星战锤 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @RangedFormShred@ 物理防御及魔法防御,持续 @ShredDuration@ 秒。"
tr "GeneratedTip_Spell_JayceStanceHtG_TooltipWithExtendedBehaviorHint" = "水星加农/水星战锤(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @RangedFormShred@ 物理防御及魔法防御,持续 @ShredDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceStaticField_Description" = "战锤型态:被动 ─ 每一下普攻都可以回复魔力。主动 ─ 创造一个闪电力场,对周围敌人造成伤害,持续数秒。
加农型态:激发潜藏的力量,大幅提高接下来数次普攻的攻速。"
tr "GeneratedTip_Spell_JayceStaticField_DisplayName" = "离子领域/超频导体"
tr "GeneratedTip_Spell_JayceStaticField_Tooltip" = "离子领域/超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:在战锤型态下每击中一次获得 @ManaGain@ 魔力。
主动:建立雷电力场,对周遭敌人造成 @Damage@ 魔法伤害,持续 @Duration@ 秒。"
tr "GeneratedTip_Spell_JayceStaticField_TooltipExtended" = "离子领域/超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:在战锤型态下每击中一次获得 @ManaGain@ 魔力。
主动:建立雷电力场,对周遭敌人造成 @Damage@ 魔法伤害,持续 @Duration@ 秒。"
tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUp" = "离子领域/超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:在战锤型态下每击中一次获得 @ManaGain@ 魔力。
主动:建立雷电力场,对周遭敌人造成 @Damage@ 魔法伤害,持续 @Duration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
魔力回复@BaseDamage@->@BaseDamageNL@
@ManaGain@->@ManaGainNL@"
tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUpUnlearned" = "离子领域/超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:在战锤型态下每击中一次获得 @ManaGain@ 魔力。
主动:建立雷电力场,对周遭敌人造成 @Damage@ 魔法伤害,持续 @Duration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceStaticField_TooltipSimple" = "离子领域/超频导体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:在战锤型态下每击中一次获得 @ManaGain@ 魔力。
主动:建立雷电力场,对周遭敌人造成 @Damage@ 魔法伤害,持续 @Duration@ 秒。"
tr "GeneratedTip_Spell_JayceStaticField_TooltipWithExtendedBehaviorHint" = "离子领域/超频导体(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:在战锤型态下每击中一次获得 @ManaGain@ 魔力。
主动:建立雷电力场,对周遭敌人造成 @Damage@ 魔法伤害,持续 @Duration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceThunderingBlow_Description" = "战锤型态:对敌人造成魔法伤害,并击退他们一小段距离。
加农型态:部署一道中子加速装置,让通过的友军都获得移动速度的提升。如果通过的是电磁脉冲,则它的飞行速度、射程与伤害将会增加。"
tr "GeneratedTip_Spell_JayceThunderingBlow_DisplayName" = "风驰电掣/中子加速装置"
tr "GeneratedTip_Spell_JayceThunderingBlow_Tooltip" = "风驰电掣/中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成相当于目标 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法伤害,并击退他们一小段距离。(对野怪最多造成 @MonsterCap@ 伤害。)"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipExtended" = "风驰电掣/中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成相当于目标 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法伤害,并击退他们一小段距离。(对野怪最多造成 @MonsterCap@ 伤害。)"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUp" = "风驰电掣/中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成相当于目标 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法伤害,并击退他们一小段距离。(对野怪最多造成 @MonsterCap@ 伤害。)点击或者按 [@LevelUpHotkey@] 来升等最大生命百分比
冷却时间
对野怪最大伤害@PercHPDamage*100.000000@%->@PercHPDamageNL*100.000000@%
@Cooldown@->@CooldownNL@
@MonsterCap@->@MonsterCapNL@"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUpUnlearned" = "风驰电掣/中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成相当于目标 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法伤害,并击退他们一小段距离。(对野怪最多造成 @MonsterCap@ 伤害。)点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipSimple" = "风驰电掣/中子加速装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成相当于目标 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法伤害,并击退他们一小段距离。(对野怪最多造成 @MonsterCap@ 伤害。)"
tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipWithExtendedBehaviorHint" = "风驰电掣/中子加速装置(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成相当于目标 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法伤害,并击退他们一小段距离。(对野怪最多造成 @MonsterCap@ 伤害。)
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JayceToTheSkies_Description" = "战锤型态:跳至指定区域,对该区域的敌人造成物理伤害与缓速效果。
加农型态:击发一枚电球,在接触敌人或是抵达击发终点时会产生爆炸,对所有击中敌人造成物理伤害。"
tr "GeneratedTip_Spell_JayceToTheSkies_DisplayName" = "浩瀚无垠/电磁脉冲"
tr "GeneratedTip_Spell_JayceToTheSkies_Tooltip" = "浩瀚无垠/电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向一名敌人,对周遭敌人造成 @Damage@ 物理伤害 ,同时对他们造成 @Slow*-100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipExtended" = "浩瀚无垠/电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向一名敌人,对周遭敌人造成 @Damage@ 物理伤害 ,同时对他们造成 @Slow*-100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUp" = "浩瀚无垠/电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向一名敌人,对周遭敌人造成 @Damage@ 物理伤害 ,同时对他们造成 @Slow*-100@% 缓速效果,持续 @SlowDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
缓速@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@Slow*-100.000000@%->@SlowNL*-100.000000@%"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUpUnlearned" = "浩瀚无垠/电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向一名敌人,对周遭敌人造成 @Damage@ 物理伤害 ,同时对他们造成 @Slow*-100@% 缓速效果,持续 @SlowDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipSimple" = "浩瀚无垠/电磁脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向一名敌人,对周遭敌人造成 @Damage@ 物理伤害 ,同时对他们造成 @Slow*-100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_JayceToTheSkies_TooltipWithExtendedBehaviorHint" = "浩瀚无垠/电磁脉冲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向一名敌人,对周遭敌人造成 @Damage@ 物理伤害 ,同时对他们造成 @Slow*-100@% 缓速效果,持续 @SlowDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JhinE_Description" = "烬放置一个隐形的莲华之罠,当有人走过时陷阱会绽放。对附近敌人造成缓速,随后爆炸放射出锯齿花瓣造成伤害。
死之华- 当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近绽放。"
tr "GeneratedTip_Spell_JhinE_DisplayName" = "魔幻时刻"
tr "GeneratedTip_Spell_JhinE_Tooltip" = "魔幻时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。"
tr "GeneratedTip_Spell_JhinE_TooltipExtended" = "魔幻时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。"
tr "GeneratedTip_Spell_JhinE_TooltipLevelUp" = "魔幻时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。点击或者按 [@LevelUpHotkey@] 来升等伤害
充能时间
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@AmmoRechargeTime@->@AmmoRechargeTimeNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JhinE_TooltipLevelUpUnlearned" = "魔幻时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JhinE_TooltipSimple" = "魔幻时刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。"
tr "GeneratedTip_Spell_JhinE_TooltipWithExtendedBehaviorHint" = "魔幻时刻(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JhinQ_Description" = "烬对敌人射出一枚魔法充能的高压钢瓶。最多能够击中四个敌人,每次弹跳中击杀目标时,下次弹跳造成伤害增加。"
tr "GeneratedTip_Spell_JhinQ_DisplayName" = "狂舞手雷"
tr "GeneratedTip_Spell_JhinQ_Tooltip" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。"
tr "GeneratedTip_Spell_JhinQ_TooltipExtended" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。"
tr "GeneratedTip_Spell_JhinQ_TooltipLevelUp" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
总物理攻击系数
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JhinQ_TooltipLevelUpUnlearned" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JhinQ_TooltipSimple" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。"
tr "GeneratedTip_Spell_JhinQ_TooltipWithExtendedBehaviorHint" = "狂舞手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JhinR_Description" = "烬准备施放技能,将低语完整组装为肩射式的超级大炮。能够在极限范围内发射能够穿透士兵和野怪的四发强化子弹,但在遇到英雄时停止。低语能够致残击中的敌人,对他们造成缓速和斩杀伤害。第四发子弹经过完美的强化,必定造成暴击。"
tr "GeneratedTip_Spell_JhinR_DisplayName" = "华丽谢幕"
tr "GeneratedTip_Spell_JhinR_Tooltip" = "华丽谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @SlowPercent*100@% 缓速效果,持续 @SlowDuration@ 秒,并造成 @DamageCalc@ 物理伤害,且目标每失去1%生命,伤害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四发子弹必定 暴击,造成 @FourthShotMultiplier*100@% 伤害。"
tr "GeneratedTip_Spell_JhinR_TooltipExtended" = "华丽谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @SlowPercent*100@% 缓速效果,持续 @SlowDuration@ 秒,并造成 @DamageCalc@ 物理伤害,且目标每失去1%生命,伤害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四发子弹必定 暴击,造成 @FourthShotMultiplier*100@% 伤害。"
tr "GeneratedTip_Spell_JhinR_TooltipLevelUp" = "华丽谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @SlowPercent*100@% 缓速效果,持续 @SlowDuration@ 秒,并造成 @DamageCalc@ 物理伤害,且目标每失去1%生命,伤害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四发子弹必定 暴击,造成 @FourthShotMultiplier*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Damage@->@DamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_JhinR_TooltipLevelUpUnlearned" = "华丽谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @SlowPercent*100@% 缓速效果,持续 @SlowDuration@ 秒,并造成 @DamageCalc@ 物理伤害,且目标每失去1%生命,伤害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四发子弹必定 暴击,造成 @FourthShotMultiplier*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JhinR_TooltipSimple" = "华丽谢幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @SlowPercent*100@% 缓速效果,持续 @SlowDuration@ 秒,并造成 @DamageCalc@ 物理伤害,且目标每失去1%生命,伤害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四发子弹必定 暴击,造成 @FourthShotMultiplier*100@% 伤害。"
tr "GeneratedTip_Spell_JhinR_TooltipWithExtendedBehaviorHint" = "华丽谢幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @SlowPercent*100@% 缓速效果,持续 @SlowDuration@ 秒,并造成 @DamageCalc@ 物理伤害,且目标每失去1%生命,伤害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四发子弹必定 暴击,造成 @FourthShotMultiplier*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JhinW_Description" = "烬挥舞他的枪管,发射出超远距离的一发子弹。这发子弹能够穿透士兵和野怪,但会在击中的第一个英雄停止。如果目标近期曾被烬的队友、莲华之罠或烬伤害的话将暂时被定身。"
tr "GeneratedTip_Spell_JhinW_DisplayName" = "致命伏笔"
tr "GeneratedTip_Spell_JhinW_Tooltip" = "致命伏笔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。"
tr "GeneratedTip_Spell_JhinW_TooltipExtended" = "致命伏笔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。"
tr "GeneratedTip_Spell_JhinW_TooltipLevelUp" = "致命伏笔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。点击或者按 [@LevelUpHotkey@] 来升等伤害
束缚持续时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JhinW_TooltipLevelUpUnlearned" = "致命伏笔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JhinW_TooltipSimple" = "致命伏笔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。"
tr "GeneratedTip_Spell_JhinW_TooltipWithExtendedBehaviorHint" = "致命伏笔(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JinxE_Description" = "吉茵珂丝丢出一排咬咬手榴弹陷阱,在 5 秒后引爆,将手榴弹所在区域点火,着火的敌人每秒会承受魔法伤害,这些咬咬手榴弹在敌人经过的时候将会狠咬敌人一口,并且将其定身在原地。"
tr "GeneratedTip_Spell_JinxE_DisplayName" = "咬咬手榴弹!"
tr "GeneratedTip_Spell_JinxE_Tooltip" = "咬咬手榴弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。"
tr "GeneratedTip_Spell_JinxE_TooltipExtended" = "咬咬手榴弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。"
tr "GeneratedTip_Spell_JinxE_TooltipLevelUp" = "咬咬手榴弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_JinxE_TooltipLevelUpUnlearned" = "咬咬手榴弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JinxE_TooltipSimple" = "咬咬手榴弹! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。"
tr "GeneratedTip_Spell_JinxE_TooltipWithExtendedBehaviorHint" = "咬咬手榴弹!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JinxQ_Description" = "吉茵珂丝会调整普攻使用武器,她的砰砰链炮和恶鲨会互相切换,使用砰砰攻击会增加攻速,使用恶鲨攻击则会造成区域伤害、消耗魔力并获得额外攻击范围。"
tr "GeneratedTip_Spell_JinxQ_DisplayName" = "鬼灵精怪!"
tr "GeneratedTip_Spell_JinxQ_Tooltip" = "鬼灵精怪! (@Level@)[@Hotkey@]每发火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。"
tr "GeneratedTip_Spell_JinxQ_TooltipExtended" = "鬼灵精怪! (@Level@)[@Hotkey@]每发火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。"
tr "GeneratedTip_Spell_JinxQ_TooltipLevelUp" = "鬼灵精怪! (@Level@)[@Hotkey@]每发火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。点击或者按 [@LevelUpHotkey@] 来升等火箭额外距离
砰砰链炮总攻速@Effect3Amount@->@Effect3AmountNL@
@Effect1Amount@%->@Effect1AmountNL@%"
tr "GeneratedTip_Spell_JinxQ_TooltipLevelUpUnlearned" = "鬼灵精怪! (@Level@)[@Hotkey@]每发火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JinxQ_TooltipSimple" = "鬼灵精怪! (@Level@)[@Hotkey@]每发火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。"
tr "GeneratedTip_Spell_JinxQ_TooltipWithExtendedBehaviorHint" = "鬼灵精怪!(@Level@)[@Hotkey@]每发火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JinxR_Description" = "吉茵珂丝发射一发横越地图的超级火箭,飞行距离越远伤害越高。火箭将会在冲撞到敌方英雄时爆炸,对该名英雄与其附近的敌人根据他们所剩生命来造成伤害。"
tr "GeneratedTip_Spell_JinxR_DisplayName" = "超威能死亡火箭!"
tr "GeneratedTip_Spell_JinxR_Tooltip" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理伤害再加上 @PercentDamage@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。"
tr "GeneratedTip_Spell_JinxR_TooltipExtended" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理伤害再加上 @PercentDamage@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。"
tr "GeneratedTip_Spell_JinxR_TooltipLevelUp" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理伤害再加上 @PercentDamage@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
最大伤害
失去生命百分比伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_JinxR_TooltipLevelUpUnlearned" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理伤害再加上 @PercentDamage@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JinxR_TooltipSimple" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理伤害再加上 @PercentDamage@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。"
tr "GeneratedTip_Spell_JinxR_TooltipWithExtendedBehaviorHint" = "超威能死亡火箭!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理伤害再加上 @PercentDamage@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_JinxW_Description" = "吉茵珂丝使用她的冲击枪发射一道冲击波对第一个击中的敌人造成缓速、伤害效果并且现形。"
tr "GeneratedTip_Spell_JinxW_DisplayName" = "咻咻!"
tr "GeneratedTip_Spell_JinxW_Tooltip" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。
咻咻的施法时间会随着吉茵珂丝的攻速提高而减少。"
tr "GeneratedTip_Spell_JinxW_TooltipExtended" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。
咻咻的施法时间会随着吉茵珂丝的攻速提高而减少。"
tr "GeneratedTip_Spell_JinxW_TooltipLevelUp" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。
咻咻的施法时间会随着吉茵珂丝的攻速提高而减少。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_JinxW_TooltipLevelUpUnlearned" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。
咻咻的施法时间会随着吉茵珂丝的攻速提高而减少。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_JinxW_TooltipSimple" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。
咻咻的施法时间会随着吉茵珂丝的攻速提高而减少。"
tr "GeneratedTip_Spell_JinxW_TooltipWithExtendedBehaviorHint" = "咻咻!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。
咻咻的施法时间会随着吉茵珂丝的攻速提高而减少。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaisaE_Description" = "凯莎暂时提升移动速度,接着提高她的攻击速度。
生物兵器:极速充能会使凯莎短暂进入潜隐状态。"
tr "GeneratedTip_Spell_KaisaE_DisplayName" = "极速充能"
tr "GeneratedTip_Spell_KaisaE_Tooltip" = "极速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。"
tr "GeneratedTip_Spell_KaisaE_TooltipExtended" = "极速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。"
tr "GeneratedTip_Spell_KaisaE_TooltipLevelUp" = "极速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
跑速
攻击速度@Cooldown@->@CooldownNL@
@Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
@Effect5Amount*100.000000@%->@Effect5AmountNL*100.000000@%"
tr "GeneratedTip_Spell_KaisaE_TooltipLevelUpUnlearned" = "极速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaisaE_TooltipSimple" = "极速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。"
tr "GeneratedTip_Spell_KaisaE_TooltipWithExtendedBehaviorHint" = "极速充能(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaisaQ_Description" = "凯莎发射出一大批导弹,并找寻附近的目标。
生物兵器:伊卡西亚魔雨射出更多飞弹。"
tr "GeneratedTip_Spell_KaisaQ_DisplayName" = "伊卡西亚魔雨"
tr "GeneratedTip_Spell_KaisaQ_Tooltip" = "伊卡西亚魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。"
tr "GeneratedTip_Spell_KaisaQ_TooltipExtended" = "伊卡西亚魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。"
tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUp" = "伊卡西亚魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
每发导弹的伤害
最大伤害@Cooldown@->@CooldownNL@
@Effect1Amount@->@Effect1AmountNL@
@MaxDamage@->@MaxDamageNL@"
tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUpUnlearned" = "伊卡西亚魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaisaQ_TooltipSimple" = "伊卡西亚魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。"
tr "GeneratedTip_Spell_KaisaQ_TooltipWithExtendedBehaviorHint" = "伊卡西亚魔雨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaisaR_Description" = "凯莎冲向敌方英雄的附近。"
tr "GeneratedTip_Spell_KaisaR_DisplayName" = "杀手本能"
tr "GeneratedTip_Spell_KaisaR_Tooltip" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @RCalculatedShieldValue@ 伤害的护盾,持续 @RShieldDuration@ 秒。"
tr "GeneratedTip_Spell_KaisaR_TooltipExtended" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @RCalculatedShieldValue@ 伤害的护盾,持续 @RShieldDuration@ 秒。"
tr "GeneratedTip_Spell_KaisaR_TooltipLevelUp" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @RCalculatedShieldValue@ 伤害的护盾,持续 @RShieldDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等距离
冷却时间
护盾值
成长物理攻击@RRange@->@RRangeNL@
@Cooldown@->@CooldownNL@
@RBaseValue@->@RBaseValueNL@
@RTotalADRatio*100.000000@%->@RTotalADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_KaisaR_TooltipLevelUpUnlearned" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @RCalculatedShieldValue@ 伤害的护盾,持续 @RShieldDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaisaR_TooltipSimple" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @RCalculatedShieldValue@ 伤害的护盾,持续 @RShieldDuration@ 秒。"
tr "GeneratedTip_Spell_KaisaR_TooltipWithExtendedBehaviorHint" = "杀手本能(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @RCalculatedShieldValue@ 伤害的护盾,持续 @RShieldDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaisaW_Description" = "凯莎发射出长距离的飞弹,利用她的被动标记敌人。
生物兵器:虚空探索者叠加更多电浆印记,击中敌方英雄后会减少部分冷却时间。"
tr "GeneratedTip_Spell_KaisaW_DisplayName" = "虚空探索者"
tr "GeneratedTip_Spell_KaisaW_Tooltip" = "虚空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。"
tr "GeneratedTip_Spell_KaisaW_TooltipExtended" = "虚空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。"
tr "GeneratedTip_Spell_KaisaW_TooltipLevelUp" = "虚空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害@Cooldown@->@CooldownNL@
@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_KaisaW_TooltipLevelUpUnlearned" = "虚空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaisaW_TooltipSimple" = "虚空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。"
tr "GeneratedTip_Spell_KaisaW_TooltipWithExtendedBehaviorHint" = "虚空探索者(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_Description" = "克黎思妲的长矛将会贯穿目标并停留在该处,发动技能将长矛扯出,造成缓速与逐渐增加的伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_DisplayName" = "痛苦撕扯"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_Tooltip" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。
痛苦撕扯对史诗级野怪造成 @EpicMonsterDamageMod*100@% 伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipExtended" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。
痛苦撕扯对史诗级野怪造成 @EpicMonsterDamageMod*100@% 伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUp" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。
痛苦撕扯对史诗级野怪造成 @EpicMonsterDamageMod*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
返还魔力
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Effect8Amount@->@Effect8AmountNL@
@Effect5Amount@->@Effect5AmountNL@"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUpUnlearned" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。
痛苦撕扯对史诗级野怪造成 @EpicMonsterDamageMod*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipSimple" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。
痛苦撕扯对史诗级野怪造成 @EpicMonsterDamageMod*100@% 伤害。"
tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipWithExtendedBehaviorHint" = "痛苦撕扯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷却时间被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。
痛苦撕扯对史诗级野怪造成 @EpicMonsterDamageMod*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KalistaMysticShot_Description" = "克黎思妲抛出飞矢,并穿越任何它击杀的敌人。"
tr "GeneratedTip_Spell_KalistaMysticShot_DisplayName" = "赦罪穿刺"
tr "GeneratedTip_Spell_KalistaMysticShot_Tooltip" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipExtended" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUp" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。点击或者按 [@LevelUpHotkey@] 来升等@AbilityResourceName@ 消耗
伤害@Cost@->@CostNL@
@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUpUnlearned" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipSimple" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。"
tr "GeneratedTip_Spell_KalistaMysticShot_TooltipWithExtendedBehaviorHint" = "赦罪穿刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KalistaRx_Description" = "克黎思妲将血誓同盟的友军传送到自己身边。他们可以冲到指定地点并且击退敌人。"
tr "GeneratedTip_Spell_KalistaRx_DisplayName" = "命运呼唤"
tr "GeneratedTip_Spell_KalistaRx_Tooltip" = "命运呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。"
tr "GeneratedTip_Spell_KalistaRx_TooltipExtended" = "命运呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。"
tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUp" = "命运呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
击飞持续时间@Cooldown@->@CooldownNL@
@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUpUnlearned" = "命运呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KalistaRx_TooltipSimple" = "命运呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。"
tr "GeneratedTip_Spell_KalistaRx_TooltipWithExtendedBehaviorHint" = "命运呼唤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KalistaW_Description" = "克黎思妲和她的血誓同盟攻击相同目标时造成额外伤害。
启动来派出亡魂守卫侦查指定路径,并获得鬼魂前方的视野。"
tr "GeneratedTip_Spell_KalistaW_DisplayName" = "憎灵守卫"
tr "GeneratedTip_Spell_KalistaW_Tooltip" = "憎灵守卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:克黎思妲和她的血誓同盟攻击同一名目标时造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。"
tr "GeneratedTip_Spell_KalistaW_TooltipExtended" = "憎灵守卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:克黎思妲和她的血誓同盟攻击同一名目标时造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。"
tr "GeneratedTip_Spell_KalistaW_TooltipLevelUp" = "憎灵守卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:克黎思妲和她的血誓同盟攻击同一名目标时造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。点击或者按 [@LevelUpHotkey@] 来升等伤害
填充时间@Effect2Amount@%->@Effect2AmountNL@%
@Effect4Amount@->@Effect4AmountNL@"
tr "GeneratedTip_Spell_KalistaW_TooltipLevelUpUnlearned" = "憎灵守卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:克黎思妲和她的血誓同盟攻击同一名目标时造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KalistaW_TooltipSimple" = "憎灵守卫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:克黎思妲和她的血誓同盟攻击同一名目标时造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。"
tr "GeneratedTip_Spell_KalistaW_TooltipWithExtendedBehaviorHint" = "憎灵守卫(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:克黎思妲和她的血誓同盟攻击同一名目标时造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KarthusDefile_Description" = "卡尔瑟斯的被动将会偷取受害者的能量,每获得一个击杀将会获得魔力。卡尔瑟斯还可以让他所囚禁的生灵围绕在他身旁,使身边敌方单位每秒都受到伤害,但会迅速消耗自己的魔力。"
tr "GeneratedTip_Spell_KarthusDefile_DisplayName" = "污染"
tr "GeneratedTip_Spell_KarthusDefile_Tooltip" = "污染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "GeneratedTip_Spell_KarthusDefile_TooltipExtended" = "污染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUp" = "污染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 点击或者按 [@LevelUpHotkey@] 来升等每秒造成伤害
魔力回复@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUpUnlearned" = "污染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KarthusDefile_TooltipSimple" = "污染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "GeneratedTip_Spell_KarthusDefile_TooltipWithExtendedBehaviorHint" = "污染(@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KarthusFallenOne_Description" = "在吟唱安魂曲持续 3 秒后,卡尔瑟斯将会对所有敌方英雄造成伤害。"
tr "GeneratedTip_Spell_KarthusFallenOne_DisplayName" = "安魂曲"
tr "GeneratedTip_Spell_KarthusFallenOne_Tooltip" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @TotalDamage@ 魔法伤害(无视距离远近)。"
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipExtended" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @TotalDamage@ 魔法伤害(无视距离远近)。"
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUp" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @TotalDamage@ 魔法伤害(无视距离远近)。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUpUnlearned" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @TotalDamage@ 魔法伤害(无视距离远近)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipSimple" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @TotalDamage@ 魔法伤害(无视距离远近)。"
tr "GeneratedTip_Spell_KarthusFallenOne_TooltipWithExtendedBehaviorHint" = "安魂曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @TotalDamage@ 魔法伤害(无视距离远近)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KarthusLayWasteA1_Description" = "卡尔瑟斯释放会延迟的爆破光点,对光点范围附近的敌人造成伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_DisplayName" = "荒芜"
tr "GeneratedTip_Spell_KarthusLayWasteA1_Tooltip" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷却时间在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipExtended" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷却时间在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUp" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷却时间在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUpUnlearned" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷却时间在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipSimple" = "荒芜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷却时间在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。"
tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipWithExtendedBehaviorHint" = "荒芜(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷却时间在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KarthusWallOfPain_Description" = "卡尔瑟斯以自身能量创造一道可通过的墙面,任何试图通过那面墙的敌方单位将会在短时间内降低魔防与跑速。"
tr "GeneratedTip_Spell_KarthusWallOfPain_DisplayName" = "痛苦之墙"
tr "GeneratedTip_Spell_KarthusWallOfPain_Tooltip" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipExtended" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUp" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。点击或者按 [@LevelUpHotkey@] 来升等墙面宽度
降低跑速@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUpUnlearned" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipSimple" = "痛苦之墙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。"
tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipWithExtendedBehaviorHint" = "痛苦之墙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KatarinaEWrapper_Description" = "卡特莲娜瞬移到目标位置,如果目标为敌军则造成伤害,否则则对目标最近敌军造成伤害。"
tr "GeneratedTip_Spell_KatarinaEWrapper_DisplayName" = "瞬步"
tr "GeneratedTip_Spell_KatarinaEWrapper_Tooltip" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipExtended" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUp" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUpUnlearned" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipSimple" = "瞬步 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。"
tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipWithExtendedBehaviorHint" = "瞬步(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KatarinaQ_Description" = "卡特莲娜对目标投掷会弹射的匕首。匕首会弹到周遭敌人身上,直至弹落到地面。"
tr "GeneratedTip_Spell_KatarinaQ_DisplayName" = "弹射利刃"
tr "GeneratedTip_Spell_KatarinaQ_Tooltip" = "弹射利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。"
tr "GeneratedTip_Spell_KatarinaQ_TooltipExtended" = "弹射利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。"
tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUp" = "弹射利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。点击或者按 [@LevelUpHotkey@] 来升等起始伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUpUnlearned" = "弹射利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KatarinaQ_TooltipSimple" = "弹射利刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。"
tr "GeneratedTip_Spell_KatarinaQ_TooltipWithExtendedBehaviorHint" = "弹射利刃(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KatarinaR_Description" = "卡特莲娜化为刀刃旋风,施法中对三个敌人造成重大伤害。"
tr "GeneratedTip_Spell_KatarinaR_DisplayName" = "死亡莲花"
tr "GeneratedTip_Spell_KatarinaR_Tooltip" = "死亡莲花 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @DamageCalc@ 魔法伤害。在 @Duration@ 秒内会对每个敌人造成总共: @TotalDamageCalc@ 魔法伤害。
并给予被打击的敌人重创效果,降低他们所受到的治疗及回复 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。"
tr "GeneratedTip_Spell_KatarinaR_TooltipExtended" = "死亡莲花 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @DamageCalc@ 魔法伤害。在 @Duration@ 秒内会对每个敌人造成总共: @TotalDamageCalc@ 魔法伤害。
并给予被打击的敌人重创效果,降低他们所受到的治疗及回复 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。"
tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUp" = "死亡莲花 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @DamageCalc@ 魔法伤害。在 @Duration@ 秒内会对每个敌人造成总共: @TotalDamageCalc@ 魔法伤害。
并给予被打击的敌人重创效果,降低他们所受到的治疗及回复 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等每刀伤害
冷却时间@DamagePerTick@->@DamagePerTickNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUpUnlearned" = "死亡莲花 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @DamageCalc@ 魔法伤害。在 @Duration@ 秒内会对每个敌人造成总共: @TotalDamageCalc@ 魔法伤害。
并给予被打击的敌人重创效果,降低他们所受到的治疗及回复 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KatarinaR_TooltipSimple" = "死亡莲花 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @DamageCalc@ 魔法伤害。在 @Duration@ 秒内会对每个敌人造成总共: @TotalDamageCalc@ 魔法伤害。
并给予被打击的敌人重创效果,降低他们所受到的治疗及回复 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。"
tr "GeneratedTip_Spell_KatarinaR_TooltipWithExtendedBehaviorHint" = "死亡莲花(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @DamageCalc@ 魔法伤害。在 @Duration@ 秒内会对每个敌人造成总共: @TotalDamageCalc@ 魔法伤害。
并给予被打击的敌人重创效果,降低他们所受到的治疗及回复 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KatarinaW_Description" = "卡特莲娜急剧地增加跑速,向自己上方投掷 匕首 。"
tr "GeneratedTip_Spell_KatarinaW_DisplayName" = "备战"
tr "GeneratedTip_Spell_KatarinaW_Tooltip" = "备战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。"
tr "GeneratedTip_Spell_KatarinaW_TooltipExtended" = "备战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。"
tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUp" = "备战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。点击或者按 [@LevelUpHotkey@] 来升等跑速
冷却时间@Effect4Amount@%->@Effect4AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUpUnlearned" = "备战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KatarinaW_TooltipSimple" = "备战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。"
tr "GeneratedTip_Spell_KatarinaW_TooltipWithExtendedBehaviorHint" = "备战(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KayleE_Description" = "被动:凯尔的星体之剑-圣洁对她攻击的敌方单位会造成额外魔法伤害。
主动:凯尔下一次的普攻会在目标身上引爆星体之火,根据目标已损失的生命造成额外伤害。"
tr "GeneratedTip_Spell_KayleE_DisplayName" = "星火炽刃"
tr "GeneratedTip_Spell_KayleE_Tooltip" = "星火炽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻额外造成 @EPassiveTotalDamage@ 魔法伤害。
主动:凯尔下一次的普攻变成远程攻击,并额外造成相当于目标 @ActiveTotalExecuteDamage@ 已损失生命的魔法伤害。凯尔达 等级 @Spell.KaylePassive:LevelForPassiveRank2@ 时攻击将升级,命中目标后会朝四周溢散,对邻近敌人造成伤害。"
tr "GeneratedTip_Spell_KayleE_TooltipExtended" = "星火炽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻额外造成 @EPassiveTotalDamage@ 魔法伤害。
主动:凯尔下一次的普攻变成远程攻击,并额外造成相当于目标 @ActiveTotalExecuteDamage@ 已损失生命的魔法伤害。凯尔达 等级 @Spell.KaylePassive:LevelForPassiveRank2@ 时攻击将升级,命中目标后会朝四周溢散,对邻近敌人造成伤害。{{Spell_KayleE_Name}}的主动攻击可附加命中效果及法术效果。对野怪最多造成 @MaxExecuteVsMonsters@ 点斩杀伤害。"
tr "GeneratedTip_Spell_KayleE_TooltipLevelUp" = "星火炽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻额外造成 @EPassiveTotalDamage@ 魔法伤害。
主动:凯尔下一次的普攻变成远程攻击,并额外造成相当于目标 @ActiveTotalExecuteDamage@ 已损失生命的魔法伤害。凯尔达 等级 @Spell.KaylePassive:LevelForPassiveRank2@ 时攻击将升级,命中目标后会朝四周溢散,对邻近敌人造成伤害。点击或者按 [@LevelUpHotkey@] 来升等被动伤害
已损失生命伤害
@AbilityResourceName@ 消耗@Passive Damage@->@Passive DamageNL@
@ActiveExecutePercent@%->@ActiveExecutePercentNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KayleE_TooltipLevelUpUnlearned" = "星火炽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻额外造成 @EPassiveTotalDamage@ 魔法伤害。
主动:凯尔下一次的普攻变成远程攻击,并额外造成相当于目标 @ActiveTotalExecuteDamage@ 已损失生命的魔法伤害。凯尔达 等级 @Spell.KaylePassive:LevelForPassiveRank2@ 时攻击将升级,命中目标后会朝四周溢散,对邻近敌人造成伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KayleE_TooltipSimple" = "星火炽刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻额外造成 @EPassiveTotalDamage@ 魔法伤害。
主动:凯尔下一次的普攻变成远程攻击,并额外造成相当于目标 @ActiveTotalExecuteDamage@ 已损失生命的魔法伤害。凯尔达 等级 @Spell.KaylePassive:LevelForPassiveRank2@ 时攻击将升级,命中目标后会朝四周溢散,对邻近敌人造成伤害。"
tr "GeneratedTip_Spell_KayleE_TooltipWithExtendedBehaviorHint" = "星火炽刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:普攻额外造成 @EPassiveTotalDamage@ 魔法伤害。
主动:凯尔下一次的普攻变成远程攻击,并额外造成相当于目标 @ActiveTotalExecuteDamage@ 已损失生命的魔法伤害。凯尔达 等级 @Spell.KaylePassive:LevelForPassiveRank2@ 时攻击将升级,命中目标后会朝四周溢散,对邻近敌人造成伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KayleQ_Description" = "凯尔开启通往天界的入口,并召唤星体之剑穿透敌人,对所有命中的敌人造成伤害及缓速效果,同时降低其物理防御及魔法防御。"
tr "GeneratedTip_Spell_KayleQ_DisplayName" = "圣光冲击波"
tr "GeneratedTip_Spell_KayleQ_Tooltip" = "圣光冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔召唤星体之剑,击中首位敌人后停止。
剑身会对该目标及其身后的敌人造成 @TotalDamage@ 魔法伤害,降低其 @SlowPercent@% 跑速,持续 @SlowDuration@ 秒,同时使其物理防御和魔法防御减少 @ShredPercent@%,持续 @ShredDuration@ 秒。用 {{Spell_KayleQ_Name}} 命中了每一名英雄将返还 @ManaRefundPercent*100@% 魔力消耗。"
tr "GeneratedTip_Spell_KayleQ_TooltipExtended" = "圣光冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔召唤星体之剑,击中首位敌人后停止。
剑身会对该目标及其身后的敌人造成 @TotalDamage@ 魔法伤害,降低其 @SlowPercent@% 跑速,持续 @SlowDuration@ 秒,同时使其物理防御和魔法防御减少 @ShredPercent@%,持续 @ShredDuration@ 秒。用 {{Spell_KayleQ_Name}} 命中了每一名英雄将返还 @ManaRefundPercent*100@% 魔力消耗。"
tr "GeneratedTip_Spell_KayleQ_TooltipLevelUp" = "圣光冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔召唤星体之剑,击中首位敌人后停止。
剑身会对该目标及其身后的敌人造成 @TotalDamage@ 魔法伤害,降低其 @SlowPercent@% 跑速,持续 @SlowDuration@ 秒,同时使其物理防御和魔法防御减少 @ShredPercent@%,持续 @ShredDuration@ 秒。用 {{Spell_KayleQ_Name}} 命中了每一名英雄将返还 @ManaRefundPercent*100@% 魔力消耗。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Damage@->@DamageNL@
@SlowPercent@%->@SlowPercentNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KayleQ_TooltipLevelUpUnlearned" = "圣光冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔召唤星体之剑,击中首位敌人后停止。
剑身会对该目标及其身后的敌人造成 @TotalDamage@ 魔法伤害,降低其 @SlowPercent@% 跑速,持续 @SlowDuration@ 秒,同时使其物理防御和魔法防御减少 @ShredPercent@%,持续 @ShredDuration@ 秒。用 {{Spell_KayleQ_Name}} 命中了每一名英雄将返还 @ManaRefundPercent*100@% 魔力消耗。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KayleQ_TooltipSimple" = "圣光冲击波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔召唤星体之剑,击中首位敌人后停止。
剑身会对该目标及其身后的敌人造成 @TotalDamage@ 魔法伤害,降低其 @SlowPercent@% 跑速,持续 @SlowDuration@ 秒,同时使其物理防御和魔法防御减少 @ShredPercent@%,持续 @ShredDuration@ 秒。用 {{Spell_KayleQ_Name}} 命中了每一名英雄将返还 @ManaRefundPercent*100@% 魔力消耗。"
tr "GeneratedTip_Spell_KayleQ_TooltipWithExtendedBehaviorHint" = "圣光冲击波(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔召唤星体之剑,击中首位敌人后停止。
剑身会对该目标及其身后的敌人造成 @TotalDamage@ 魔法伤害,降低其 @SlowPercent@% 跑速,持续 @SlowDuration@ 秒,同时使其物理防御和魔法防御减少 @ShredPercent@%,持续 @ShredDuration@ 秒。用 {{Spell_KayleQ_Name}} 命中了每一名英雄将返还 @ManaRefundPercent*100@% 魔力消耗。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KayleR_Description" = "凯尔使一名友方英雄进入伤害免疫状态,并呼唤正义星灵用圣剑净化目标周围的区域。"
tr "GeneratedTip_Spell_KayleR_DisplayName" = "圣剑审判"
tr "GeneratedTip_Spell_KayleR_Tooltip" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔使一名友方英雄进入无敌状态,持续 @InvulnDuration@ 秒。
一段时间后,光之护封剑从天而降,对范围内所有敌人造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_KayleR_TooltipExtended" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔使一名友方英雄进入无敌状态,持续 @InvulnDuration@ 秒。
一段时间后,光之护封剑从天而降,对范围内所有敌人造成 @TotalDamage@ 魔法伤害。凯尔可以移动但无法于发动 {{Spell_KayleR_Name}} 期间进行攻击或施放其他技能。
"
tr "GeneratedTip_Spell_KayleR_TooltipLevelUp" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔使一名友方英雄进入无敌状态,持续 @InvulnDuration@ 秒。
一段时间后,光之护封剑从天而降,对范围内所有敌人造成 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
无敌状态持续时间
冷却时间
@AbilityResourceName@ 消耗@Damage@->@DamageNL@
@InvulnDuration@->@InvulnDurationNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KayleR_TooltipLevelUpUnlearned" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔使一名友方英雄进入无敌状态,持续 @InvulnDuration@ 秒。
一段时间后,光之护封剑从天而降,对范围内所有敌人造成 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KayleR_TooltipSimple" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔使一名友方英雄进入无敌状态,持续 @InvulnDuration@ 秒。
一段时间后,光之护封剑从天而降,对范围内所有敌人造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_KayleR_TooltipWithExtendedBehaviorHint" = "圣剑审判(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔使一名友方英雄进入无敌状态,持续 @InvulnDuration@ 秒。
一段时间后,光之护封剑从天而降,对范围内所有敌人造成 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KayleW_Description" = "凯尔透过天界的祝福对自身及最靠近的一名友军施加治愈效果及跑速加成。"
tr "GeneratedTip_Spell_KayleW_DisplayName" = "天赐圣典"
tr "GeneratedTip_Spell_KayleW_Tooltip" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔及指定友方英雄回复 @TotalHeal@ 生命并获得 @TotalHaste@ 跑速,持续 @HasteDuration@ 秒。"
tr "GeneratedTip_Spell_KayleW_TooltipExtended" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔及指定友方英雄回复 @TotalHeal@ 生命并获得 @TotalHaste@ 跑速,持续 @HasteDuration@ 秒。若没有指定任何单位,{{Spell_KayleW_Name}} 将治愈范围内血量最低的友军。"
tr "GeneratedTip_Spell_KayleW_TooltipLevelUp" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔及指定友方英雄回复 @TotalHeal@ 生命并获得 @TotalHaste@ 跑速,持续 @HasteDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等治愈
跑速
@AbilityResourceName@ 消耗@Heal@->@HealNL@
@Haste*100.000000@%->@HasteNL*100.000000@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KayleW_TooltipLevelUpUnlearned" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔及指定友方英雄回复 @TotalHeal@ 生命并获得 @TotalHaste@ 跑速,持续 @HasteDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KayleW_TooltipSimple" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔及指定友方英雄回复 @TotalHeal@ 生命并获得 @TotalHaste@ 跑速,持续 @HasteDuration@ 秒。"
tr "GeneratedTip_Spell_KayleW_TooltipWithExtendedBehaviorHint" = "天赐圣典(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔及指定友方英雄回复 @TotalHeal@ 生命并获得 @TotalHaste@ 跑速,持续 @HasteDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KayleWHeal_Description" = ""
tr "GeneratedTip_Spell_KayleWHeal_DisplayName" = "天赐圣典"
tr "GeneratedTip_Spell_KayleWHeal_Tooltip" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_KayleWHeal_TooltipExtended" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUp" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUpUnlearned" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KayleWHeal_TooltipSimple" = "天赐圣典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_KayleWHeal_TooltipWithExtendedBehaviorHint" = "天赐圣典(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaynE_Description" = "慨影可以穿越地形物。"
tr "GeneratedTip_Spell_KaynE_DisplayName" = "夜叉行"
tr "GeneratedTip_Spell_KaynE_Tooltip" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。"
tr "GeneratedTip_Spell_KaynE_TooltipExtended" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。"
tr "GeneratedTip_Spell_KaynE_TooltipLevelUp" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
持续时间
治愈@f15@ -> @f16@
@Effect2Amount@->@Effect2AmountNL@
@Effect7Amount@->@Effect7AmountNL@"
tr "GeneratedTip_Spell_KaynE_TooltipLevelUpUnlearned" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaynE_TooltipSimple" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。"
tr "GeneratedTip_Spell_KaynE_TooltipWithExtendedBehaviorHint" = "夜叉行(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷却时间{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaynQ_Description" = "慨影向前冲刺,接着挥舞手中的镰刀。冲刺的过程及最后攻击时都会造成伤害。"
tr "GeneratedTip_Spell_KaynQ_DisplayName" = "猎魂斩"
tr "GeneratedTip_Spell_KaynQ_Tooltip" = "猎魂斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。"
tr "GeneratedTip_Spell_KaynQ_TooltipExtended" = "猎魂斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。"
tr "GeneratedTip_Spell_KaynQ_TooltipLevelUp" = "猎魂斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。点击或者按 [@LevelUpHotkey@] 来升等{{ game_spell_Kayn_Q_Dmg_@f1@ }}冷却时间{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KaynQ_TooltipLevelUpUnlearned" = "猎魂斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaynQ_TooltipSimple" = "猎魂斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。"
tr "GeneratedTip_Spell_KaynQ_TooltipWithExtendedBehaviorHint" = "猎魂斩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaynR_Description" = "慨影潜入一名敌人的躯体,脱离时造成大量的伤害。"
tr "GeneratedTip_Spell_KaynR_DisplayName" = "伏影灭"
tr "GeneratedTip_Spell_KaynR_Tooltip" = "伏影灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ spell_Kayn_R_main_@f1@ }}"
tr "GeneratedTip_Spell_KaynR_TooltipExtended" = "伏影灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ spell_Kayn_R_main_@f1@ }}"
tr "GeneratedTip_Spell_KaynR_TooltipLevelUp" = "伏影灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ spell_Kayn_R_main_@f1@ }}点击或者按 [@LevelUpHotkey@] 来升等{{ game_spell_Kayn_R_Damage_@f1@ }}冷却时间{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KaynR_TooltipLevelUpUnlearned" = "伏影灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ spell_Kayn_R_main_@f1@ }}点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaynR_TooltipSimple" = "伏影灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ spell_Kayn_R_main_@f1@ }}"
tr "GeneratedTip_Spell_KaynR_TooltipWithExtendedBehaviorHint" = "伏影灭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ spell_Kayn_R_main_@f1@ }}
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KaynW_Description" = "慨影伤害并缓速前方直线上的目标。"
tr "GeneratedTip_Spell_KaynW_DisplayName" = "散华刃"
tr "GeneratedTip_Spell_KaynW_Tooltip" = "散华刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "GeneratedTip_Spell_KaynW_TooltipExtended" = "散华刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "GeneratedTip_Spell_KaynW_TooltipLevelUp" = "散华刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KaynW_TooltipLevelUpUnlearned" = "散华刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KaynW_TooltipSimple" = "散华刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "GeneratedTip_Spell_KaynW_TooltipWithExtendedBehaviorHint" = "散华刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ game_spell_Kayn_W_maintext_@f1@ }}
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KennenBringTheLight_Description" = "凯能连续攻击附加额外伤害并对目标造成一层风暴印记,主动释放会对所有带有风暴印记的敌人造成闪电伤害,并附加额外一层风暴印记。"
tr "GeneratedTip_Spell_KennenBringTheLight_DisplayName" = "电能释放"
tr "GeneratedTip_Spell_KennenBringTheLight_Tooltip" = "电能释放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipExtended" = "电能释放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUp" = "电能释放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害(被动)
伤害(主动)
额外物攻系数
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUpUnlearned" = "电能释放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipSimple" = "电能释放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_KennenBringTheLight_TooltipWithExtendedBehaviorHint" = "电能释放(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KennenLightningRush_Description" = "凯能变身为高速移动的球形闪电数秒,使他可以穿越单位并造成风暴印记。凯能进入此状态时会提高移动速度,并在解除此状态时提高攻击速度。"
tr "GeneratedTip_Spell_KennenLightningRush_DisplayName" = "闪电冲击"
tr "GeneratedTip_Spell_KennenLightningRush_Tooltip" = "闪电冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
处于球形闪电的状态时,凯能获得 @movement speed*100@% 跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipExtended" = "闪电冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
处于球形闪电的状态时,凯能获得 @movement speed*100@% 跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUp" = "闪电冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
处于球形闪电的状态时,凯能获得 @movement speed*100@% 跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗
攻速百分比@base damage@->@base damageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@
@attack speed*100.000000@%->@attack speedNL*100.000000@%"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUpUnlearned" = "闪电冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
处于球形闪电的状态时,凯能获得 @movement speed*100@% 跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipSimple" = "闪电冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
处于球形闪电的状态时,凯能获得 @movement speed*100@% 跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。"
tr "GeneratedTip_Spell_KennenLightningRush_TooltipWithExtendedBehaviorHint" = "闪电冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
处于球形闪电的状态时,凯能获得 @movement speed*100@% 跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Description" = "凯能向目标区域投掷手里剑,对第一个目标造成伤害并附加风暴印记。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_DisplayName" = "雷电手里剑"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Tooltip" = "雷电手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipExtended" = "雷电手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUp" = "雷电手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUpUnlearned" = "雷电手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipSimple" = "雷电手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipWithExtendedBehaviorHint" = "雷电手里剑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KennenShurikenStorm_Description" = "凯能召唤出一团风暴,随机对周围的敌方英雄造成魔法伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_DisplayName" = "雷霆风暴"
tr "GeneratedTip_Spell_KennenShurikenStorm_Tooltip" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能在周围召唤魔法风暴,持续 @KennenRDuration@ 秒,风暴将提供他 @KennenRDefenses@ 点物理防御及魔法防御,且每 @KennenRTickRate@ 秒对范围内所有敌方英雄造成 @PerTickDamageCalculated@ 魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @DamageAmp*100@% 额外伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipExtended" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能在周围召唤魔法风暴,持续 @KennenRDuration@ 秒,风暴将提供他 @KennenRDefenses@ 点物理防御及魔法防御,且每 @KennenRTickRate@ 秒对范围内所有敌方英雄造成 @PerTickDamageCalculated@ 魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @DamageAmp*100@% 额外伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUp" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能在周围召唤魔法风暴,持续 @KennenRDuration@ 秒,风暴将提供他 @KennenRDefenses@ 点物理防御及魔法防御,且每 @KennenRTickRate@ 秒对范围内所有敌方英雄造成 @PerTickDamageCalculated@ 魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @DamageAmp*100@% 额外伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
额外物理防御
额外魔法防御@BaseDamage@->@BaseDamageNL@
@KennenRDefenses@->@KennenRDefensesNL@
@KennenRDefenses@->@KennenRDefensesNL@"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUpUnlearned" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能在周围召唤魔法风暴,持续 @KennenRDuration@ 秒,风暴将提供他 @KennenRDefenses@ 点物理防御及魔法防御,且每 @KennenRTickRate@ 秒对范围内所有敌方英雄造成 @PerTickDamageCalculated@ 魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @DamageAmp*100@% 额外伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipSimple" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能在周围召唤魔法风暴,持续 @KennenRDuration@ 秒,风暴将提供他 @KennenRDefenses@ 点物理防御及魔法防御,且每 @KennenRTickRate@ 秒对范围内所有敌方英雄造成 @PerTickDamageCalculated@ 魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @DamageAmp*100@% 额外伤害。"
tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipWithExtendedBehaviorHint" = "雷霆风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能在周围召唤魔法风暴,持续 @KennenRDuration@ 秒,风暴将提供他 @KennenRDefenses@ 点物理防御及魔法防御,且每 @KennenRTickRate@ 秒对范围内所有敌方英雄造成 @PerTickDamageCalculated@ 魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @DamageAmp*100@% 额外伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KhazixE_Description" = "卡力斯奋身跳向目标区域,落地时对敌人造成物理伤害。如果施放的是进化技能 进化飞翅的话,飞跃距离会增加 200 ,冷却时间会因为击杀或助攻重置。"
tr "GeneratedTip_Spell_KhazixE_DisplayName" = "掠翅飞跃"
tr "GeneratedTip_Spell_KhazixE_Tooltip" = "掠翅飞跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。"
tr "GeneratedTip_Spell_KhazixE_TooltipExtended" = "掠翅飞跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。"
tr "GeneratedTip_Spell_KhazixE_TooltipLevelUp" = "掠翅飞跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KhazixE_TooltipLevelUpUnlearned" = "掠翅飞跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KhazixE_TooltipSimple" = "掠翅飞跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。"
tr "GeneratedTip_Spell_KhazixE_TooltipWithExtendedBehaviorHint" = "掠翅飞跃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KhazixQ_Description" = "对目标造成物理伤害。会对 孤立 目标造成更多伤害。如果他选择进化死神之爪,对 孤立目标使用会返还部分冷却时间。卡力斯的基础攻击和孤独的恐惧距离范围也会增加。"
tr "GeneratedTip_Spell_KhazixQ_DisplayName" = "孤独的恐惧"
tr "GeneratedTip_Spell_KhazixQ_Tooltip" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。 "
tr "GeneratedTip_Spell_KhazixQ_TooltipExtended" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。 "
tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUp" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。 点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUpUnlearned" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KhazixQ_TooltipSimple" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。 "
tr "GeneratedTip_Spell_KhazixQ_TooltipWithExtendedBehaviorHint" = "孤独的恐惧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KhazixR_Description" = "每一个阶段都允许卡力斯进化他其中一项能力,赋予特别的额外效果。当启动虚空突袭时,卡力斯进入潜隐并触发暗影杀机,同时增加移动速度。如果他选择进化自适应化形,虚空突袭将增加 潜隐 的持续时间,且获得额外的使用次数。"
tr "GeneratedTip_Spell_KhazixR_DisplayName" = "虚空突袭"
tr "GeneratedTip_Spell_KhazixR_Tooltip" = "虚空突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间当 潜隐 时,他获得 @BonusMovementSpeedPercent*100@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @RecastWindow@ 秒内再次施展,总共最多能够施展 @NumberOfCasts@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潜行的持续时间将提升至 @EvolvedStealthDuration@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。"
tr "GeneratedTip_Spell_KhazixR_TooltipExtended" = "虚空突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间当 潜隐 时,他获得 @BonusMovementSpeedPercent*100@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @RecastWindow@ 秒内再次施展,总共最多能够施展 @NumberOfCasts@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潜行的持续时间将提升至 @EvolvedStealthDuration@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。"
tr "GeneratedTip_Spell_KhazixR_TooltipLevelUp" = "虚空突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间当 潜隐 时,他获得 @BonusMovementSpeedPercent*100@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @RecastWindow@ 秒内再次施展,总共最多能够施展 @NumberOfCasts@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潜行的持续时间将提升至 @EvolvedStealthDuration@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。点击或者按 [@LevelUpHotkey@] 来升等进化
冷却时间@EvolutionsAvailable@->@EvolutionsAvailableNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KhazixR_TooltipLevelUpUnlearned" = "虚空突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间当 潜隐 时,他获得 @BonusMovementSpeedPercent*100@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @RecastWindow@ 秒内再次施展,总共最多能够施展 @NumberOfCasts@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潜行的持续时间将提升至 @EvolvedStealthDuration@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KhazixR_TooltipSimple" = "虚空突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间当 潜隐 时,他获得 @BonusMovementSpeedPercent*100@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @RecastWindow@ 秒内再次施展,总共最多能够施展 @NumberOfCasts@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潜行的持续时间将提升至 @EvolvedStealthDuration@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。"
tr "GeneratedTip_Spell_KhazixR_TooltipWithExtendedBehaviorHint" = "虚空突袭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间当 潜隐 时,他获得 @BonusMovementSpeedPercent*100@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @RecastWindow@ 秒内再次施展,总共最多能够施展 @NumberOfCasts@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潜行的持续时间将提升至 @EvolvedStealthDuration@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KhazixW_Description" = "卡力斯发射爆裂尖刺,对击中敌人缓速并且造成物理伤害。卡力斯如果在爆炸半径内,则会获得治疗效果。如果选择 进化尖刺拷问,虚空尖刺会在锥形范围内射击 3 发尖刺,缓速目标,并揭露隐形的敌人,持续 2 秒。孤立 的目标会受到更多缓速。"
tr "GeneratedTip_Spell_KhazixW_DisplayName" = "虚空尖刺"
tr "GeneratedTip_Spell_KhazixW_Tooltip" = "虚空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。"
tr "GeneratedTip_Spell_KhazixW_TooltipExtended" = "虚空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。"
tr "GeneratedTip_Spell_KhazixW_TooltipLevelUp" = "虚空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等伤害
治愈
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KhazixW_TooltipLevelUpUnlearned" = "虚空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KhazixW_TooltipSimple" = "虚空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。"
tr "GeneratedTip_Spell_KhazixW_TooltipWithExtendedBehaviorHint" = "虚空尖刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KindredEWrapper_Description" = "神羊发射一发箭矢,缓速目标。如神羊再攻击此目标两次,她的第三次攻击会转由魔狼发动,对目标造成巨大伤害。"
tr "GeneratedTip_Spell_KindredEWrapper_DisplayName" = "恐惧蔓延"
tr "GeneratedTip_Spell_KindredEWrapper_Tooltip" = "恐惧蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipExtended" = "恐惧蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUp" = "恐惧蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUpUnlearned" = "恐惧蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipSimple" = "恐惧蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]"
tr "GeneratedTip_Spell_KindredEWrapper_TooltipWithExtendedBehaviorHint" = "恐惧蔓延(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KindredQ_Description" = "镜爪翻滚并对附近目标发射最多三支箭矢。"
tr "GeneratedTip_Spell_KindredQ_DisplayName" = "舞动箭矢"
tr "GeneratedTip_Spell_KindredQ_Tooltip" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KindredQ_TooltipExtended" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KindredQ_TooltipLevelUp" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
魔狼狂热下的冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@"
tr "GeneratedTip_Spell_KindredQ_TooltipLevelUpUnlearned" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KindredQ_TooltipSimple" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KindredQ_TooltipWithExtendedBehaviorHint" = "舞动箭矢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_Description" = "镜爪翻滚并对附近目标发射最多三支箭矢。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_DisplayName" = "舞动箭矢"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_Tooltip" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipExtended" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUp" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
魔狼狂热下的冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUpUnlearned" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipSimple" = "舞动箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipWithExtendedBehaviorHint" = "舞动箭矢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KindredR_Description" = "神羊庇护周围的生命。效果结束前,任何物体都无法死亡。效果结束时,所有单位会受到治疗。"
tr "GeneratedTip_Spell_KindredR_DisplayName" = "神羊喘息"
tr "GeneratedTip_Spell_KindredR_Tooltip" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。"
tr "GeneratedTip_Spell_KindredR_TooltipExtended" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。"
tr "GeneratedTip_Spell_KindredR_TooltipLevelUp" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。点击或者按 [@LevelUpHotkey@] 来升等治愈
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KindredR_TooltipLevelUpUnlearned" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KindredR_TooltipSimple" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。"
tr "GeneratedTip_Spell_KindredR_TooltipWithExtendedBehaviorHint" = "神羊喘息(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KindredW_Description" = "魔狼发怒并攻击附近的敌人,神羊则是可以透过移动和攻击累加叠层,达最大层数后神羊下一次的攻击将回复镜爪的生命。"
tr "GeneratedTip_Spell_KindredW_DisplayName" = "魔狼狂热"
tr "GeneratedTip_Spell_KindredW_Tooltip" = "魔狼狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。"
tr "GeneratedTip_Spell_KindredW_TooltipExtended" = "魔狼狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。"
tr "GeneratedTip_Spell_KindredW_TooltipLevelUp" = "魔狼狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KindredW_TooltipLevelUpUnlearned" = "魔狼狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KindredW_TooltipSimple" = "魔狼狂热 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。"
tr "GeneratedTip_Spell_KindredW_TooltipWithExtendedBehaviorHint" = "魔狼狂热(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KledE_Description" = "克雷德向目标区域猛撞,对敌人造成伤害并短暂获得额外跑速。克雷德可以重新启动技能,再度朝初始目标冲撞,并造成相同伤害。"
tr "GeneratedTip_Spell_KledE_DisplayName" = "比武角逐"
tr "GeneratedTip_Spell_KledE_Tooltip" = "比武角逐 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。"
tr "GeneratedTip_Spell_KledE_TooltipExtended" = "比武角逐 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。"
tr "GeneratedTip_Spell_KledE_TooltipLevelUp" = "比武角逐 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KledE_TooltipLevelUpUnlearned" = "比武角逐 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KledE_TooltipSimple" = "比武角逐 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。"
tr "GeneratedTip_Spell_KledE_TooltipWithExtendedBehaviorHint" = "比武角逐(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KledQ_Description" = "克雷德丢出一个绑在绳子上的捕兽夹并附着在第一个被击中的敌方英雄身上。如果他紧紧的跟着被夹住的敌人数秒,他会将目标拉向自己,同时对目标造成额外伤害。
当克雷德单打独斗时,此技能会变为掌心雷发射!克雷德会发射出一发散弹,同时向后弹跳、恢复勇气。"
tr "GeneratedTip_Spell_KledQ_DisplayName" = "飞射夹夹"
tr "GeneratedTip_Spell_KledQ_Tooltip" = "飞射夹夹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@(+@CharBonusPhysical*2@) 物理伤害,缓速他们 @SlowAmount*-100@%,持续 @SlowDuration@ 秒,并减少他们即将接受到的治愈效果 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。"
tr "GeneratedTip_Spell_KledQ_TooltipExtended" = "飞射夹夹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@(+@CharBonusPhysical*2@) 物理伤害,缓速他们 @SlowAmount*-100@%,持续 @SlowDuration@ 秒,并减少他们即将接受到的治愈效果 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。"
tr "GeneratedTip_Spell_KledQ_TooltipLevelUp" = "飞射夹夹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@(+@CharBonusPhysical*2@) 物理伤害,缓速他们 @SlowAmount*-100@%,持续 @SlowDuration@ 秒,并减少他们即将接受到的治愈效果 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。点击或者按 [@LevelUpHotkey@] 来升等飞射伤害
拉扯伤害
缓速
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect1Amount*2.000000@->@Effect1AmountNL*2.000000@
@Effect5Amount@%->@Effect5AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KledQ_TooltipLevelUpUnlearned" = "飞射夹夹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@(+@CharBonusPhysical*2@) 物理伤害,缓速他们 @SlowAmount*-100@%,持续 @SlowDuration@ 秒,并减少他们即将接受到的治愈效果 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KledQ_TooltipSimple" = "飞射夹夹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@(+@CharBonusPhysical*2@) 物理伤害,缓速他们 @SlowAmount*-100@%,持续 @SlowDuration@ 秒,并减少他们即将接受到的治愈效果 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。"
tr "GeneratedTip_Spell_KledQ_TooltipWithExtendedBehaviorHint" = "飞射夹夹(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@(+@CharBonusPhysical*2@) 物理伤害,缓速他们 @SlowAmount*-100@%,持续 @SlowDuration@ 秒,并减少他们即将接受到的治愈效果 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KledR_Description" = "克雷德和小嘎冲向目标区域,同时建立起一个护盾并在身后留下一条增加友军跑速的轨迹。小嘎会瞄准并猛烈冲撞第一个遇到的敌方目标。"
tr "GeneratedTip_Spell_KledR_DisplayName" = "冲啊!!!"
tr "GeneratedTip_Spell_KledR_Tooltip" = "冲啊!!! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。"
tr "GeneratedTip_Spell_KledR_TooltipExtended" = "冲啊!!! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。"
tr "GeneratedTip_Spell_KledR_TooltipLevelUp" = "冲啊!!! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。点击或者按 [@LevelUpHotkey@] 来升等最大伤害
最大护盾值
距离
冷却时间@Effect1Amount*3.000000@%->@Effect1AmountNL*3.000000@%
@Effect4Amount@->@Effect4AmountNL@
@Effect10Amount@->@Effect10AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KledR_TooltipLevelUpUnlearned" = "冲啊!!! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KledR_TooltipSimple" = "冲啊!!! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。"
tr "GeneratedTip_Spell_KledR_TooltipWithExtendedBehaviorHint" = "冲啊!!!(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KledRiderQ_Description" = "克雷德射击出一团子弹,同时他向后弹跳,击中敌人并恢复 勇气。"
tr "GeneratedTip_Spell_KledRiderQ_DisplayName" = "掌心雷发射!"
tr "GeneratedTip_Spell_KledRiderQ_Tooltip" = "掌心雷发射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充时间 (@f1@ 秒冷却时间)朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。"
tr "GeneratedTip_Spell_KledRiderQ_TooltipExtended" = "掌心雷发射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充时间 (@f1@ 秒冷却时间)朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。"
tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUp" = "掌心雷发射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充时间 (@f1@ 秒冷却时间)朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUpUnlearned" = "掌心雷发射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充时间 (@f1@ 秒冷却时间)朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KledRiderQ_TooltipSimple" = "掌心雷发射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充时间 (@f1@ 秒冷却时间)朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。"
tr "GeneratedTip_Spell_KledRiderQ_TooltipWithExtendedBehaviorHint" = "掌心雷发射!(@Level@)[@Hotkey@]1 充能@f2@ 秒填充时间 (@f1@ 秒冷却时间)朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KledW_Description" = "克雷德的四次普攻获得大量的攻速,第四下将对敌方目标造成更多伤害。"
tr "GeneratedTip_Spell_KledW_DisplayName" = "生性暴戾"
tr "GeneratedTip_Spell_KledW_Tooltip" = "生性暴戾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。"
tr "GeneratedTip_Spell_KledW_TooltipExtended" = "生性暴戾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。"
tr "GeneratedTip_Spell_KledW_TooltipLevelUp" = "生性暴戾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。点击或者按 [@LevelUpHotkey@] 来升等固定伤害
百分比伤害
冷却时间@Effect4Amount@->@Effect4AmountNL@
@Effect1Amount@%->@Effect1AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KledW_TooltipLevelUpUnlearned" = "生性暴戾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KledW_TooltipSimple" = "生性暴戾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。"
tr "GeneratedTip_Spell_KledW_TooltipWithExtendedBehaviorHint" = "生性暴戾(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Description" = "寇格魔的射程得到了提升,并能造成目标最大生命值一定百分比的魔法伤害。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_DisplayName" = "生化弹幕"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Tooltip" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipExtended" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUp" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等距离
最大生命伤害@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUpUnlearned" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipSimple" = "生化弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。"
tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipWithExtendedBehaviorHint" = "生化弹幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KogMawLivingArtillery_Description" = "寇格魔发射一枚射程极远的炮弹,对目标造成魔法伤害(对低生命的敌人特别有效)并使非潜行目标现形。此外,在短时间内连续使用生化巨炮,将消耗额外的魔力。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_DisplayName" = "生化巨炮"
tr "GeneratedTip_Spell_KogMawLivingArtillery_Tooltip" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚高射炮,对生命值大于 40% 的敌人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @MaxDamageCalc@ 魔法伤害。
每个连续在 @ManaCostDuration@ 秒内连续施放的射击会消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipExtended" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚高射炮,对生命值大于 40% 的敌人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @MaxDamageCalc@ 魔法伤害。
每个连续在 @ManaCostDuration@ 秒内连续施放的射击会消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUp" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚高射炮,对生命值大于 40% 的敌人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @MaxDamageCalc@ 魔法伤害。
每个连续在 @ManaCostDuration@ 秒内连续施放的射击会消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。点击或者按 [@LevelUpHotkey@] 来升等伤害
距离
冷却时间@Damage@->@DamageNL@
@CastRange@->@CastRangeNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUpUnlearned" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚高射炮,对生命值大于 40% 的敌人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @MaxDamageCalc@ 魔法伤害。
每个连续在 @ManaCostDuration@ 秒内连续施放的射击会消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipSimple" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚高射炮,对生命值大于 40% 的敌人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @MaxDamageCalc@ 魔法伤害。
每个连续在 @ManaCostDuration@ 秒内连续施放的射击会消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。"
tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipWithExtendedBehaviorHint" = "生化巨炮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一枚高射炮,对生命值大于 40% 的敌人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @MaxDamageCalc@ 魔法伤害。
每个连续在 @ManaCostDuration@ 秒内连续施放的射击会消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KogMawQ_Description" = "寇格魔发射一团腐蚀性的唾沫,造成魔法伤害并且在一段时间内降低目标物理防御和魔法防御。寇格魔也会增加额外的攻击速度。"
tr "GeneratedTip_Spell_KogMawQ_DisplayName" = "腐蚀唾液"
tr "GeneratedTip_Spell_KogMawQ_Tooltip" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KogMawQ_TooltipExtended" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUp" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
伤害
削弱双防@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%"
tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUpUnlearned" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KogMawQ_TooltipSimple" = "腐蚀唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_KogMawQ_TooltipWithExtendedBehaviorHint" = "腐蚀唾液(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_KogMawVoidOoze_Description" = "寇格魔抛射出一团特殊的分泌物,对经过上面的敌方单位造成伤害,而停留在上面的敌方单位产生减速效果并留下踪迹。"
tr "GeneratedTip_Spell_KogMawVoidOoze_DisplayName" = "虚空淤泥"
tr "GeneratedTip_Spell_KogMawVoidOoze_Tooltip" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipExtended" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUp" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUpUnlearned" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipSimple" = "虚空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。"
tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipWithExtendedBehaviorHint" = "虚空淤泥(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Landslide_Description" = "墨菲特重击地面,放出冲击波对目标造成墨菲特物理防御比例的魔法伤害,同时短暂降低敌人的攻速。"
tr "GeneratedTip_Spell_Landslide_DisplayName" = "大地震颤"
tr "GeneratedTip_Spell_Landslide_Tooltip" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。"
tr "GeneratedTip_Spell_Landslide_TooltipExtended" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。"
tr "GeneratedTip_Spell_Landslide_TooltipLevelUp" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等伤害
攻速减少
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@%->@Effect1AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_Landslide_TooltipLevelUpUnlearned" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Landslide_TooltipSimple" = "大地震颤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。"
tr "GeneratedTip_Spell_Landslide_TooltipWithExtendedBehaviorHint" = "大地震颤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Description" = "雷欧娜于下次基础攻击中使用盾牌冲撞,造成额外的魔法伤害并且晕眩敌人。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_DisplayName" = "拂晓盾击"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Tooltip" = "拂晓盾击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipExtended" = "拂晓盾击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUp" = "拂晓盾击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUpUnlearned" = "拂晓盾击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipSimple" = "拂晓盾击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipWithExtendedBehaviorHint" = "拂晓盾击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LeonaSolarBarrier_Description" = "雷欧娜举起盾牌,获得伤害减免、物理防御与魔法防御。当技能时间第一次结束时周围还有敌人,则敌人受到魔法伤害并且延长增益效果时间。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_DisplayName" = "日蚀"
tr "GeneratedTip_Spell_LeonaSolarBarrier_Tooltip" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipExtended" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUp" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
物理防御和魔法防御
伤害减免
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@FlatDamageReduction@->@FlatDamageReductionNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUpUnlearned" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipSimple" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。"
tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "日蚀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LeonaSolarFlare_Description" = "雷欧娜呼唤拥有太阳力量的光炮,对范围内敌人造成伤害。位于范围正中心的敌人会被晕眩,而范围外侧的敌人会被缓速。"
tr "GeneratedTip_Spell_LeonaSolarFlare_DisplayName" = "日轮圣芒"
tr "GeneratedTip_Spell_LeonaSolarFlare_Tooltip" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipExtended" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUp" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@ExplosionBaseDamage@->@ExplosionBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUpUnlearned" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipSimple" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日轮圣芒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LeonaZenithBlade_Description" = "雷欧娜发出剑气,对路径上所有敌方造成魔法伤害。当剑气淡去后,雷欧娜会停顿后冲往最后被打到的敌人身后。"
tr "GeneratedTip_Spell_LeonaZenithBlade_DisplayName" = "太阳圣剑"
tr "GeneratedTip_Spell_LeonaZenithBlade_Tooltip" = "太阳圣剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipExtended" = "太阳圣剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUp" = "太阳圣剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUpUnlearned" = "太阳圣剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipSimple" = "太阳圣剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。"
tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipWithExtendedBehaviorHint" = "太阳圣剑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LissandraE_Description" = "丽珊卓创造一波冰刺造成魔法伤害,再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "GeneratedTip_Spell_LissandraE_DisplayName" = "急速冰刺"
tr "GeneratedTip_Spell_LissandraE_Tooltip" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "GeneratedTip_Spell_LissandraE_TooltipExtended" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "GeneratedTip_Spell_LissandraE_TooltipLevelUp" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LissandraE_TooltipLevelUpUnlearned" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LissandraE_TooltipSimple" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "GeneratedTip_Spell_LissandraE_TooltipWithExtendedBehaviorHint" = "急速冰刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LissandraQ_Description" = "丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成魔法伤害和降低目标的跑速。击中第一个目标之后,部分的碎晶会穿透过去,对范围内的其他敌人造成相同伤害。"
tr "GeneratedTip_Spell_LissandraQ_DisplayName" = "幽影碎冰"
tr "GeneratedTip_Spell_LissandraQ_Tooltip" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同的伤害。"
tr "GeneratedTip_Spell_LissandraQ_TooltipExtended" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同的伤害。"
tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUp" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount*-100.000000@%->@Effect3AmountNL*-100.000000@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUpUnlearned" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LissandraQ_TooltipSimple" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同的伤害。"
tr "GeneratedTip_Spell_LissandraQ_TooltipWithExtendedBehaviorHint" = "幽影碎冰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LissandraR_Description" = "如果施放的对象是敌方英雄,目标会遭到冻结并无法动弹。如果对象是丽珊卓本人,她会被黑暗冰晶包围,这段期间丽珊卓会回复自身生命,此外,她将处于无敌状态并无法被指定为攻击目标。接着黑暗冰晶会向四周射出,对范围内敌人造成魔法伤害和缓速效果。"
tr "GeneratedTip_Spell_LissandraR_DisplayName" = "永冻坟地"
tr "GeneratedTip_Spell_LissandraR_Tooltip" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @EnemyCastDuration@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @SelfCastDuration@ 秒,并回复 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回复的生命量会增加 @SelfCastMissingHPRatio@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @CalculatedDamage@ 魔法伤害。地面的冰晶会持续存在 @SlowDuration@ 秒,同时降低范围内的敌人 @SlowAmount*-100@% 跑速。"
tr "GeneratedTip_Spell_LissandraR_TooltipExtended" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @EnemyCastDuration@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @SelfCastDuration@ 秒,并回复 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回复的生命量会增加 @SelfCastMissingHPRatio@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @CalculatedDamage@ 魔法伤害。地面的冰晶会持续存在 @SlowDuration@ 秒,同时降低范围内的敌人 @SlowAmount*-100@% 跑速。"
tr "GeneratedTip_Spell_LissandraR_TooltipLevelUp" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @EnemyCastDuration@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @SelfCastDuration@ 秒,并回复 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回复的生命量会增加 @SelfCastMissingHPRatio@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @CalculatedDamage@ 魔法伤害。地面的冰晶会持续存在 @SlowDuration@ 秒,同时降低范围内的敌人 @SlowAmount*-100@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
治愈
冷却时间@BaseDamage@->@BaseDamageNL@
@SlowAmount*-100.000000@%->@SlowAmountNL*-100.000000@%
@SelfCastFlatHeal@->@SelfCastFlatHealNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LissandraR_TooltipLevelUpUnlearned" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @EnemyCastDuration@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @SelfCastDuration@ 秒,并回复 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回复的生命量会增加 @SelfCastMissingHPRatio@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @CalculatedDamage@ 魔法伤害。地面的冰晶会持续存在 @SlowDuration@ 秒,同时降低范围内的敌人 @SlowAmount*-100@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LissandraR_TooltipSimple" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @EnemyCastDuration@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @SelfCastDuration@ 秒,并回复 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回复的生命量会增加 @SelfCastMissingHPRatio@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @CalculatedDamage@ 魔法伤害。地面的冰晶会持续存在 @SlowDuration@ 秒,同时降低范围内的敌人 @SlowAmount*-100@% 跑速。"
tr "GeneratedTip_Spell_LissandraR_TooltipWithExtendedBehaviorHint" = "永冻坟地(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @EnemyCastDuration@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @SelfCastDuration@ 秒,并回复 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回复的生命量会增加 @SelfCastMissingHPRatio@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @CalculatedDamage@ 魔法伤害。地面的冰晶会持续存在 @SlowDuration@ 秒,同时降低范围内的敌人 @SlowAmount*-100@% 跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LissandraW_Description" = "冻结四周的敌人,对范围内的敌人造成魔法伤害和定身效果。"
tr "GeneratedTip_Spell_LissandraW_DisplayName" = "暴雪结界"
tr "GeneratedTip_Spell_LissandraW_Tooltip" = "暴雪结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_LissandraW_TooltipExtended" = "暴雪结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_LissandraW_TooltipLevelUp" = "暴雪结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
束缚持续时间
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LissandraW_TooltipLevelUpUnlearned" = "暴雪结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LissandraW_TooltipSimple" = "暴雪结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_LissandraW_TooltipWithExtendedBehaviorHint" = "暴雪结界(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LucianE_Description" = "路西恩向前冲刺一小段距离。光之猎手的攻击将减少冷酷进击的冷却时间。"
tr "GeneratedTip_Spell_LucianE_DisplayName" = "冷酷进击"
tr "GeneratedTip_Spell_LucianE_Tooltip" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。"
tr "GeneratedTip_Spell_LucianE_TooltipExtended" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。"
tr "GeneratedTip_Spell_LucianE_TooltipLevelUp" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
@AbilityResourceName@ 消耗@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LucianE_TooltipLevelUpUnlearned" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LucianE_TooltipSimple" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。"
tr "GeneratedTip_Spell_LucianE_TooltipWithExtendedBehaviorHint" = "冷酷进击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LucianQ_Description" = "路西恩向目标射出一道锐利的光束。"
tr "GeneratedTip_Spell_LucianQ_DisplayName" = "锋芒贯穿"
tr "GeneratedTip_Spell_LucianQ_Tooltip" = "锋芒贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。"
tr "GeneratedTip_Spell_LucianQ_TooltipExtended" = "锋芒贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。"
tr "GeneratedTip_Spell_LucianQ_TooltipLevelUp" = "锋芒贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。点击或者按 [@LevelUpHotkey@] 来升等伤害
物理攻击
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LucianQ_TooltipLevelUpUnlearned" = "锋芒贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LucianQ_TooltipSimple" = "锋芒贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。"
tr "GeneratedTip_Spell_LucianQ_TooltipWithExtendedBehaviorHint" = "锋芒贯穿(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LucianR_Description" = "路西恩从他的武器中释放连续射击。"
tr "GeneratedTip_Spell_LucianR_DisplayName" = "赤色屠戮"
tr "GeneratedTip_Spell_LucianR_Tooltip" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩仅限朝向单一方向开火时,可以迅速自由地移动,持续 @Duration@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @DamagePerBullet@ 物理伤害。 全部 @NumShots@ 射击次数所产生伤害: @TotalDamage@ 物理伤害。 赤色屠戮对士兵造成 @PercentDamageAmpToMinions@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。"
tr "GeneratedTip_Spell_LucianR_TooltipExtended" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩仅限朝向单一方向开火时,可以迅速自由地移动,持续 @Duration@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @DamagePerBullet@ 物理伤害。 全部 @NumShots@ 射击次数所产生伤害: @TotalDamage@ 物理伤害。 赤色屠戮对士兵造成 @PercentDamageAmpToMinions@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。"
tr "GeneratedTip_Spell_LucianR_TooltipLevelUp" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩仅限朝向单一方向开火时,可以迅速自由地移动,持续 @Duration@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @DamagePerBullet@ 物理伤害。 全部 @NumShots@ 射击次数所产生伤害: @TotalDamage@ 物理伤害。 赤色屠戮对士兵造成 @PercentDamageAmpToMinions@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。点击或者按 [@LevelUpHotkey@] 来升等伤害
发射数量
冷却时间@BaseDamage@->@BaseDamageNL@
@NumShots@->@NumShotsNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LucianR_TooltipLevelUpUnlearned" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩仅限朝向单一方向开火时,可以迅速自由地移动,持续 @Duration@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @DamagePerBullet@ 物理伤害。 全部 @NumShots@ 射击次数所产生伤害: @TotalDamage@ 物理伤害。 赤色屠戮对士兵造成 @PercentDamageAmpToMinions@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LucianR_TooltipSimple" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩仅限朝向单一方向开火时,可以迅速自由地移动,持续 @Duration@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @DamagePerBullet@ 物理伤害。 全部 @NumShots@ 射击次数所产生伤害: @TotalDamage@ 物理伤害。 赤色屠戮对士兵造成 @PercentDamageAmpToMinions@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。"
tr "GeneratedTip_Spell_LucianR_TooltipWithExtendedBehaviorHint" = "赤色屠戮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩仅限朝向单一方向开火时,可以迅速自由地移动,持续 @Duration@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @DamagePerBullet@ 物理伤害。 全部 @NumShots@ 射击次数所产生伤害: @TotalDamage@ 物理伤害。 赤色屠戮对士兵造成 @PercentDamageAmpToMinions@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LucianW_Description" = "路西恩发射一枚导弹,爆炸时会迸发星形火花,标记并短暂地使敌人现形。路西恩击中被标记的敌人会获得跑速。"
tr "GeneratedTip_Spell_LucianW_DisplayName" = "烈炎铁血"
tr "GeneratedTip_Spell_LucianW_Tooltip" = "烈炎铁血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,标记敌人 6 秒并短暂地使他们现形。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。"
tr "GeneratedTip_Spell_LucianW_TooltipExtended" = "烈炎铁血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,标记敌人 6 秒并短暂地使他们现形。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。"
tr "GeneratedTip_Spell_LucianW_TooltipLevelUp" = "烈炎铁血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,标记敌人 6 秒并短暂地使他们现形。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LucianW_TooltipLevelUpUnlearned" = "烈炎铁血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,标记敌人 6 秒并短暂地使他们现形。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LucianW_TooltipSimple" = "烈炎铁血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,标记敌人 6 秒并短暂地使他们现形。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。"
tr "GeneratedTip_Spell_LucianW_TooltipWithExtendedBehaviorHint" = "烈炎铁血(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,标记敌人 6 秒并短暂地使他们现形。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuluE_Description" = "如果对友军使用,皮克斯会飞到友军身上并赠予护盾,且会跟随他们并协助攻击。如果对敌军使用,皮克斯会飞到敌军身上并造成伤害,同时跟随目标并共享敌人的视野。"
tr "GeneratedTip_Spell_LuluE_DisplayName" = "帅啊小皮!"
tr "GeneratedTip_Spell_LuluE_Tooltip" = "帅啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。 "
tr "GeneratedTip_Spell_LuluE_TooltipExtended" = "帅啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。 "
tr "GeneratedTip_Spell_LuluE_TooltipLevelUp" = "帅啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。 点击或者按 [@LevelUpHotkey@] 来升等护盾值
伤害
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LuluE_TooltipLevelUpUnlearned" = "帅啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuluE_TooltipSimple" = "帅啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。 "
tr "GeneratedTip_Spell_LuluE_TooltipWithExtendedBehaviorHint" = "帅啊小皮!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuluQ_Description" = "皮克斯与露璐各自施放一发魔法飞弹,被击中敌军的移动速度会大幅衰落。同一时间内,敌人只能被击中一次。"
tr "GeneratedTip_Spell_LuluQ_DisplayName" = "闪耀双重奏"
tr "GeneratedTip_Spell_LuluQ_Tooltip" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "GeneratedTip_Spell_LuluQ_TooltipExtended" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "GeneratedTip_Spell_LuluQ_TooltipLevelUp" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LuluQ_TooltipLevelUpUnlearned" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuluQ_TooltipSimple" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "GeneratedTip_Spell_LuluQ_TooltipWithExtendedBehaviorHint" = "闪耀双重奏(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuluR_Description" = "露璐把一位友军变大,将周围的敌人击飞至空中,同时提高大量的生命。接下来数秒内,该目标周围的灵气可以降低周围敌人的跑速。"
tr "GeneratedTip_Spell_LuluR_DisplayName" = "究极炼化"
tr "GeneratedTip_Spell_LuluR_Tooltip" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。"
tr "GeneratedTip_Spell_LuluR_TooltipExtended" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。"
tr "GeneratedTip_Spell_LuluR_TooltipLevelUp" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。点击或者按 [@LevelUpHotkey@] 来升等额外生命
缓速
冷却时间@BonusHealth@->@BonusHealthNL@
@SlowPercent@%->@SlowPercentNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LuluR_TooltipLevelUpUnlearned" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuluR_TooltipSimple" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。"
tr "GeneratedTip_Spell_LuluR_TooltipWithExtendedBehaviorHint" = "究极炼化(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuluW_Description" = "如果朝友军施放,他们在短时间内可以获得额外的攻速和移动速度。如果施放对象是敌军,将把目标变成可爱的动物,使其无法攻击或施法。"
tr "GeneratedTip_Spell_LuluW_DisplayName" = "幻想曲"
tr "GeneratedTip_Spell_LuluW_Tooltip" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "GeneratedTip_Spell_LuluW_TooltipExtended" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "GeneratedTip_Spell_LuluW_TooltipLevelUp" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。点击或者按 [@LevelUpHotkey@] 来升等跑速和攻速作用时间
攻击速度
变形术作用时间
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Effect7Amount*100.000000@%->@Effect7AmountNL*100.000000@%
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LuluW_TooltipLevelUpUnlearned" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuluW_TooltipSimple" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "GeneratedTip_Spell_LuluW_TooltipWithExtendedBehaviorHint" = "幻想曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuxLightBinding_Description" = "拉克丝释放一个光球,束缚并伤害最多两个敌方单位。"
tr "GeneratedTip_Spell_LuxLightBinding_DisplayName" = "光明束缚"
tr "GeneratedTip_Spell_LuxLightBinding_Tooltip" = "光明束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标地点发射一团光球,最多缠绕两个目标 @Effect3Amount@ 秒,并对每个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipExtended" = "光明束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标地点发射一团光球,最多缠绕两个目标 @Effect3Amount@ 秒,并对每个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUp" = "光明束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标地点发射一团光球,最多缠绕两个目标 @Effect3Amount@ 秒,并对每个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUpUnlearned" = "光明束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标地点发射一团光球,最多缠绕两个目标 @Effect3Amount@ 秒,并对每个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipSimple" = "光明束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间定身两名敌人 @Effect3Amount@ 秒并伤害他们。"
tr "GeneratedTip_Spell_LuxLightBinding_TooltipWithExtendedBehaviorHint" = "光明束缚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标地点发射一团光球,最多缠绕两个目标 @Effect3Amount@ 秒,并对每个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_Description" = "朝一个区域发射一个不规则的扭曲之光,减速附近的敌人。拉克丝可以引爆它,对敌人造成区域性伤害。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_DisplayName" = "光明异点"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_Tooltip" = "光明异点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创建一个区域,减速敌方单位 @Effect1Amount@%。在 @Effect3Amount@ 秒后,该地区会爆炸并造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
此技能可以手动引爆。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipExtended" = "光明异点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创建一个区域,减速敌方单位 @Effect1Amount@%。在 @Effect3Amount@ 秒后,该地区会爆炸并造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
此技能可以手动引爆。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUp" = "光明异点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创建一个区域,减速敌方单位 @Effect1Amount@%。在 @Effect3Amount@ 秒后,该地区会爆炸并造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
此技能可以手动引爆。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速降低
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUpUnlearned" = "光明异点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创建一个区域,减速敌方单位 @Effect1Amount@%。在 @Effect3Amount@ 秒后,该地区会爆炸并造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
此技能可以手动引爆。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipSimple" = "光明异点 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个光球,缓速里面的敌人。
重新启动来引爆并且伤害里面的所有敌人。"
tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipWithExtendedBehaviorHint" = "光明异点(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创建一个区域,减速敌方单位 @Effect1Amount@%。在 @Effect3Amount@ 秒后,该地区会爆炸并造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
此技能可以手动引爆。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuxMaliceCannon_Description" = "在积蓄能量之后,拉克丝发射一束光波,对该区域所有目标造成伤害。此外,此技能将触发拉克丝的被动技能并刷新光芒四射减益效果的持续时间。"
tr "GeneratedTip_Spell_LuxMaliceCannon_DisplayName" = "终极闪光"
tr "GeneratedTip_Spell_LuxMaliceCannon_Tooltip" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipExtended" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUp" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Damage@->@DamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUpUnlearned" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipSimple" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道耀眼的光束,伤害所有被命中的敌人。
消耗光芒四射的效果来造成额外伤害。"
tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipWithExtendedBehaviorHint" = "终极闪光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_LuxPrismaticWave_Description" = "拉克丝掷出她的魔杖,魔杖所触及的我方单位会有灵气环绕,保护他们免受敌方伤害。"
tr "GeneratedTip_Spell_LuxPrismaticWave_DisplayName" = "棱光障壁"
tr "GeneratedTip_Spell_LuxPrismaticWave_Tooltip" = "棱光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝朝目标地点掷出她的魔杖,保护魔杖触及到的友方英雄,赋予其 @Effect2Amount@ (+@CharAbilityPower@) 护盾值,持续 @Effect3Amount@ 秒。达最大距离后魔杖会返回,并迭加效果。"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipExtended" = "棱光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝朝目标地点掷出她的魔杖,保护魔杖触及到的友方英雄,赋予其 @Effect2Amount@ (+@CharAbilityPower@) 护盾值,持续 @Effect3Amount@ 秒。达最大距离后魔杖会返回,并迭加效果。"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUp" = "棱光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝朝目标地点掷出她的魔杖,保护魔杖触及到的友方英雄,赋予其 @Effect2Amount@ (+@CharAbilityPower@) 护盾值,持续 @Effect3Amount@ 秒。达最大距离后魔杖会返回,并迭加效果。点击或者按 [@LevelUpHotkey@] 来升等护盾值
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUpUnlearned" = "棱光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝朝目标地点掷出她的魔杖,保护魔杖触及到的友方英雄,赋予其 @Effect2Amount@ (+@CharAbilityPower@) 护盾值,持续 @Effect3Amount@ 秒。达最大距离后魔杖会返回,并迭加效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipSimple" = "棱光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赋予拉克丝及她的友军们护盾。
每阶段的施放都可以赋予友军护盾。"
tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipWithExtendedBehaviorHint" = "棱光障壁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝朝目标地点掷出她的魔杖,保护魔杖触及到的友方英雄,赋予其 @Effect2Amount@ (+@CharAbilityPower@) 护盾值,持续 @Effect3Amount@ 秒。达最大距离后魔杖会返回,并迭加效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Meditate_Description" = "易大师进入冥想状态,持续回复生命,同时减少所受伤害。除此之外,施展时易大师每秒会获得双重打击的层数,且暂停无极剑道及高原血统的持续时间计算。"
tr "GeneratedTip_Spell_Meditate_DisplayName" = "冥想"
tr "GeneratedTip_Spell_Meditate_Tooltip" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师进入冥想状态,使接下来 @f1.-1@ 秒内受到的伤害减少 @Effect2Amount*100@% 并回复 @Effect1Amount@ (+@CharAbilityPower@)生命。此治愈量会根据失去的生命最多提升 @Effect10Amount*100@%。
此外,发动期间易大师每秒都会获得双重打击的层数,并暂停无极剑道和高原血统的持续时间计算。
冥想对防御塔的伤害减免效果减半。"
tr "GeneratedTip_Spell_Meditate_TooltipExtended" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师进入冥想状态,使接下来 @f1.-1@ 秒内受到的伤害减少 @Effect2Amount*100@% 并回复 @Effect1Amount@ (+@CharAbilityPower@)生命。此治愈量会根据失去的生命最多提升 @Effect10Amount*100@%。
此外,发动期间易大师每秒都会获得双重打击的层数,并暂停无极剑道和高原血统的持续时间计算。
冥想对防御塔的伤害减免效果减半。"
tr "GeneratedTip_Spell_Meditate_TooltipLevelUp" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师进入冥想状态,使接下来 @f1.-1@ 秒内受到的伤害减少 @Effect2Amount*100@% 并回复 @Effect1Amount@ (+@CharAbilityPower@)生命。此治愈量会根据失去的生命最多提升 @Effect10Amount*100@%。
此外,发动期间易大师每秒都会获得双重打击的层数,并暂停无极剑道和高原血统的持续时间计算。
冥想对防御塔的伤害减免效果减半。点击或者按 [@LevelUpHotkey@] 来升等已回复生命
伤害减免@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount*100.000000@->@Effect2AmountNL*100.000000@"
tr "GeneratedTip_Spell_Meditate_TooltipLevelUpUnlearned" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师进入冥想状态,使接下来 @f1.-1@ 秒内受到的伤害减少 @Effect2Amount*100@% 并回复 @Effect1Amount@ (+@CharAbilityPower@)生命。此治愈量会根据失去的生命最多提升 @Effect10Amount*100@%。
此外,发动期间易大师每秒都会获得双重打击的层数,并暂停无极剑道和高原血统的持续时间计算。
冥想对防御塔的伤害减免效果减半。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Meditate_TooltipSimple" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发动来降低即将承受的伤害并在 @f1.-1@ 秒内持续地回复生命。
试图移动或攻击都将结束此技能。"
tr "GeneratedTip_Spell_Meditate_TooltipWithExtendedBehaviorHint" = "冥想(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间易大师进入冥想状态,使接下来 @f1.-1@ 秒内受到的伤害减少 @Effect2Amount*100@% 并回复 @Effect1Amount@ (+@CharAbilityPower@)生命。此治愈量会根据失去的生命最多提升 @Effect10Amount*100@%。
此外,发动期间易大师每秒都会获得双重打击的层数,并暂停无极剑道和高原血统的持续时间计算。
冥想对防御塔的伤害减免效果减半。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MegaAdhesive_Description" = "扔出一瓶强力黏合剂在地上,缓速并束缚踩在上面的敌人。"
tr "GeneratedTip_Spell_MegaAdhesive_DisplayName" = "强力粘胶"
tr "GeneratedTip_Spell_MegaAdhesive_Tooltip" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipExtended" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUp" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
@AbilityResourceName@ 消耗@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUpUnlearned" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipSimple" = "强力粘胶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。"
tr "GeneratedTip_Spell_MegaAdhesive_TooltipWithExtendedBehaviorHint" = "强力粘胶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MissFortuneBulletTime_Description" = "好运姐向她前方的锥形区域扫射强力弹幕,对敌人造成大量伤害。每波弹幕都可以暴击。"
tr "GeneratedTip_Spell_MissFortuneBulletTime_DisplayName" = "弹幕"
tr "GeneratedTip_Spell_MissFortuneBulletTime_Tooltip" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐向前方锥形区域扫射强力弹幕 @ChannelDuration@ 秒,每波子弹造成 @DamagePerWave@ 物理伤害 (共 @Waves@ 波)。
每波弹幕都能造成 @CritMultiplier@ 暴击伤害。
总伤害: @TotalDamage@"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipExtended" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐向前方锥形区域扫射强力弹幕 @ChannelDuration@ 秒,每波子弹造成 @DamagePerWave@ 物理伤害 (共 @Waves@ 波)。
每波弹幕都能造成 @CritMultiplier@ 暴击伤害。
总伤害: @TotalDamage@"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUp" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐向前方锥形区域扫射强力弹幕 @ChannelDuration@ 秒,每波子弹造成 @DamagePerWave@ 物理伤害 (共 @Waves@ 波)。
每波弹幕都能造成 @CritMultiplier@ 暴击伤害。
总伤害: @TotalDamage@点击或者按 [@LevelUpHotkey@] 来升等弹幕
冷却时间@Waves@->@WavesNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUpUnlearned" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐向前方锥形区域扫射强力弹幕 @ChannelDuration@ 秒,每波子弹造成 @DamagePerWave@ 物理伤害 (共 @Waves@ 波)。
每波弹幕都能造成 @CritMultiplier@ 暴击伤害。
总伤害: @TotalDamage@点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipSimple" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间引导: 好运姐向前方锥形区域扫射强力弹幕持续 @Effect3Amount@ 秒,造成巨量的伤害。"
tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipWithExtendedBehaviorHint" = "弹幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐向前方锥形区域扫射强力弹幕 @ChannelDuration@ 秒,每波子弹造成 @DamagePerWave@ 物理伤害 (共 @Waves@ 波)。
每波弹幕都能造成 @CritMultiplier@ 暴击伤害。
总伤害: @TotalDamage@
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_Description" = "好运姐向敌人发射子弹,伤害他们以及他们后面的目标。两次攻击都能触发爱的拍拍。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_DisplayName" = "弹射"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_Tooltip" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝目标开枪,命中目标时对目标及目标身后的敌人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理伤害,两者皆会受到命中效果作用。
第二发将有机会产生暴击,并造成 @f1@% 伤害,若第一发成功击杀目标,第二发则必定暴击。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipExtended" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝目标开枪,命中目标时对目标及目标身后的敌人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理伤害,两者皆会受到命中效果作用。
第二发将有机会产生暴击,并造成 @f1@% 伤害,若第一发成功击杀目标,第二发则必定暴击。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUp" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝目标开枪,命中目标时对目标及目标身后的敌人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理伤害,两者皆会受到命中效果作用。
第二发将有机会产生暴击,并造成 @f1@% 伤害,若第一发成功击杀目标,第二发则必定暴击。点击或者按 [@LevelUpHotkey@] 来升等@AbilityResourceName@ 消耗
冷却时间
伤害@Cost@->@CostNL@
@Cooldown@->@CooldownNL@
@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUpUnlearned" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝目标开枪,命中目标时对目标及目标身后的敌人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理伤害,两者皆会受到命中效果作用。
第二发将有机会产生暴击,并造成 @f1@% 伤害,若第一发成功击杀目标,第二发则必定暴击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipSimple" = "弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间射出一发弹跳射击,伤害目标和目标后面的敌人。
如果第一个目标被击杀,将对第二个目标造成额外伤害。"
tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipWithExtendedBehaviorHint" = "弹射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝目标开枪,命中目标时对目标及目标身后的敌人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理伤害,两者皆会受到命中效果作用。
第二发将有机会产生暴击,并造成 @f1@% 伤害,若第一发成功击杀目标,第二发则必定暴击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MissFortuneScattershot_Description" = "好运姐发射一阵弹雨,对敌人造成几波伤害,并减缓他们的跑速。"
tr "GeneratedTip_Spell_MissFortuneScattershot_DisplayName" = "枪林弹雨"
tr "GeneratedTip_Spell_MissFortuneScattershot_Tooltip" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝空中发射出成百上千颗子弹,在 2 秒内共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速敌人 @Effect2Amount@%。"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipExtended" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝空中发射出成百上千颗子弹,在 2 秒内共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速敌人 @Effect2Amount@%。"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUp" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝空中发射出成百上千颗子弹,在 2 秒内共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速敌人 @Effect2Amount@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速降低
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUpUnlearned" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝空中发射出成百上千颗子弹,在 2 秒内共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速敌人 @Effect2Amount@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipSimple" = "枪林弹雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐用她成百上千的子弹集火特定区域,伤害并缓速敌人。"
tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipWithExtendedBehaviorHint" = "枪林弹雨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐朝空中发射出成百上千颗子弹,在 2 秒内共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速敌人 @Effect2Amount@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Description" = "好运姐在未被攻击时被动迭加跑速。此技能能被启动来给予一段时间的额外攻速,进入冷却时,爱的拍拍能够降低冷却时间。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_DisplayName" = "趾高气扬"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Tooltip" = "趾高气扬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 5 秒内未承受任何直接伤害时,好运姐获得 @Effect5Amount@ 跑速。再过 5 秒后,此额外效果增加到 @Effect2Amount@。
主动: 完全启动趾高气扬的额外跑速并给予 @Effect1Amount@% 攻速,持续 @Effect3Amount@ 秒。
爱的拍拍能降低趾高气扬的冷却时间 @f2@ 秒。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipExtended" = "趾高气扬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 5 秒内未承受任何直接伤害时,好运姐获得 @Effect5Amount@ 跑速。再过 5 秒后,此额外效果增加到 @Effect2Amount@。
主动: 完全启动趾高气扬的额外跑速并给予 @Effect1Amount@% 攻速,持续 @Effect3Amount@ 秒。
爱的拍拍能降低趾高气扬的冷却时间 @f2@ 秒。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUp" = "趾高气扬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 5 秒内未承受任何直接伤害时,好运姐获得 @Effect5Amount@ 跑速。再过 5 秒后,此额外效果增加到 @Effect2Amount@。
主动: 完全启动趾高气扬的额外跑速并给予 @Effect1Amount@% 攻速,持续 @Effect3Amount@ 秒。
爱的拍拍能降低趾高气扬的冷却时间 @f2@ 秒。点击或者按 [@LevelUpHotkey@] 来升等跑速
攻击速度@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUpUnlearned" = "趾高气扬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 5 秒内未承受任何直接伤害时,好运姐获得 @Effect5Amount@ 跑速。再过 5 秒后,此额外效果增加到 @Effect2Amount@。
主动: 完全启动趾高气扬的额外跑速并给予 @Effect1Amount@% 攻速,持续 @Effect3Amount@ 秒。
爱的拍拍能降低趾高气扬的冷却时间 @f2@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipSimple" = "趾高气扬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 如果你近期没受到伤害,获得至多 @Effect2Amount@ 跑速。
主动: 获得 @Effect1Amount@% 攻速持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipWithExtendedBehaviorHint" = "趾高气扬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 5 秒内未承受任何直接伤害时,好运姐获得 @Effect5Amount@ 跑速。再过 5 秒后,此额外效果增加到 @Effect2Amount@。
主动: 完全启动趾高气扬的额外跑速并给予 @Effect1Amount@% 攻速,持续 @Effect3Amount@ 秒。
爱的拍拍能降低趾高气扬的冷却时间 @f2@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MissileBarrage_Description" = "库奇朝着他的目标地点发射导弹,对目标周围单位造成伤害。每隔一段时间将会载入一枚导弹,直到到达存弹量最大值。每发射 3 枚导弹后,下次发射超级导弹,造成额外伤害。"
tr "GeneratedTip_Spell_MissileBarrage_DisplayName" = "火箭轰击"
tr "GeneratedTip_Spell_MissileBarrage_Tooltip" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充时间 (@Cooldown@ 秒冷却时间)主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @RSmallMissileDamage@ 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @RBigOneMultiplier*100@% 伤害 (@RBigMissileDamage@)。"
tr "GeneratedTip_Spell_MissileBarrage_TooltipExtended" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充时间 (@Cooldown@ 秒冷却时间)主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @RSmallMissileDamage@ 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @RBigOneMultiplier*100@% 伤害 (@RBigMissileDamage@)。"
tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUp" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充时间 (@Cooldown@ 秒冷却时间)主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @RSmallMissileDamage@ 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @RBigOneMultiplier*100@% 伤害 (@RBigMissileDamage@)。点击或者按 [@LevelUpHotkey@] 来升等伤害
成长物理攻击
火箭填充时间@RBaseDamage@->@RBaseDamageNL@
@RADRatio*100.000000@%->@RADRatioNL*100.000000@%
@AmmoRechargeTime@->@AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUpUnlearned" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充时间 (@Cooldown@ 秒冷却时间)主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @RSmallMissileDamage@ 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @RBigOneMultiplier*100@% 伤害 (@RBigMissileDamage@)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MissileBarrage_TooltipSimple" = "火箭轰击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充时间 (@Cooldown@ 秒冷却时间)主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @RSmallMissileDamage@ 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @RBigOneMultiplier*100@% 伤害 (@RBigMissileDamage@)。"
tr "GeneratedTip_Spell_MissileBarrage_TooltipWithExtendedBehaviorHint" = "火箭轰击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充时间 (@Cooldown@ 秒冷却时间)主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @RSmallMissileDamage@ 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @RBigOneMultiplier*100@% 伤害 (@RBigMissileDamage@)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MonkeyKingDecoy_Description" = "悟空进入潜隐状态一小段时间。留下一个无法控制行动的诱饵,潜行结束时对周遭敌方单位造成魔法伤害。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_DisplayName" = "神行百变"
tr "GeneratedTip_Spell_MonkeyKingDecoy_Tooltip" = "神行百变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipExtended" = "神行百变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUp" = "神行百变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUpUnlearned" = "神行百变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipSimple" = "神行百变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。"
tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipWithExtendedBehaviorHint" = "神行百变(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Description" = "悟空的下一次普攻可以造成额外物理伤害、提高攻击距离。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_DisplayName" = "定海神兵"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Tooltip" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipExtended" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUp" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等额外伤害
成长物理攻击
物理防御降低
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect6Amount*100.000000@%->@Effect6AmountNL*100.000000@%
@Effect2Amount*-100.000000@%->@Effect2AmountNL*-100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUpUnlearned" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipSimple" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipWithExtendedBehaviorHint" = "定海神兵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MonkeyKingNimbus_Description" = "悟空冲向敌方单位,并同时攻击最多两名邻近目标之敌人,造成物理伤害。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_DisplayName" = "筋斗突击"
tr "GeneratedTip_Spell_MonkeyKingNimbus_Tooltip" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipExtended" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUp" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
攻击速度
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUpUnlearned" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipSimple" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "筋斗突击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Description" = "悟空把手中的棍子向外延伸,用力旋转来攻击敌人,造成伤害和把敌人击飞,期间同时可以提高悟空的跑速。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_DisplayName" = "无极风暴"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Tooltip" = "无极风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @DamagePerSecondTotal@ 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @KnockupDuration@ 秒。
初始时,悟空获得 @MoveSpeedBonus*100@% 跑速,且持续期间每秒获得额外 @MoveSpeedPerSecond*100@% 跑速。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipExtended" = "无极风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @DamagePerSecondTotal@ 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @KnockupDuration@ 秒。
初始时,悟空获得 @MoveSpeedBonus*100@% 跑速,且持续期间每秒获得额外 @MoveSpeedPerSecond*100@% 跑速。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUp" = "无极风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @DamagePerSecondTotal@ 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @KnockupDuration@ 秒。
初始时,悟空获得 @MoveSpeedBonus*100@% 跑速,且持续期间每秒获得额外 @MoveSpeedPerSecond*100@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@DamagePerSecond@->@DamagePerSecondNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUpUnlearned" = "无极风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @DamagePerSecondTotal@ 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @KnockupDuration@ 秒。
初始时,悟空获得 @MoveSpeedBonus*100@% 跑速,且持续期间每秒获得额外 @MoveSpeedPerSecond*100@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipSimple" = "无极风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @DamagePerSecondTotal@ 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @KnockupDuration@ 秒。
初始时,悟空获得 @MoveSpeedBonus*100@% 跑速,且持续期间每秒获得额外 @MoveSpeedPerSecond*100@% 跑速。"
tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipWithExtendedBehaviorHint" = "无极风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @DamagePerSecondTotal@ 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @KnockupDuration@ 秒。
初始时,悟空获得 @MoveSpeedBonus*100@% 跑速,且持续期间每秒获得额外 @MoveSpeedPerSecond*100@% 跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MordekaiserE_Description" = "魔斗凯萨将一个区域内的所有敌人往他拉。"
tr "GeneratedTip_Spell_MordekaiserE_DisplayName" = "死之爪"
tr "GeneratedTip_Spell_MordekaiserE_Tooltip" = "死之爪 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 魔斗凯萨获得 @MagicPen*100@% 魔法穿透。
主动: 魔斗凯萨拉拽选定区域内的敌人,造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_MordekaiserE_TooltipExtended" = "死之爪 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 魔斗凯萨获得 @MagicPen*100@% 魔法穿透。
主动: 魔斗凯萨拉拽选定区域内的敌人,造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUp" = "死之爪 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 魔斗凯萨获得 @MagicPen*100@% 魔法穿透。
主动: 魔斗凯萨拉拽选定区域内的敌人,造成 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等百分比魔法穿透
伤害
冷却时间@MagicPen*100.000000@%->@MagicPenNL*100.000000@%
@Damage@->@DamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUpUnlearned" = "死之爪 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 魔斗凯萨获得 @MagicPen*100@% 魔法穿透。
主动: 魔斗凯萨拉拽选定区域内的敌人,造成 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MordekaiserE_TooltipSimple" = "死之爪 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 魔斗凯萨获得 @MagicPen*100@% 魔法穿透。
主动: 魔斗凯萨拉拽选定区域内的敌人,造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_MordekaiserE_TooltipWithExtendedBehaviorHint" = "死之爪(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 魔斗凯萨获得 @MagicPen*100@% 魔法穿透。
主动: 魔斗凯萨拉拽选定区域内的敌人,造成 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MordekaiserQ_Description" = "魔斗凯萨用他的铁槌猛击地面,对被命中的每个敌人造成伤害。若只命中了单独的敌人时,伤害将提高。"
tr "GeneratedTip_Spell_MordekaiserQ_DisplayName" = "泯杀"
tr "GeneratedTip_Spell_MordekaiserQ_Tooltip" = "泯杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QDamage@ 魔法伤害,如果只命中单一敌人,伤害会提升 @IsolationTooltip*100@%。"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipExtended" = "泯杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QDamage@ 魔法伤害,如果只命中单一敌人,伤害会提升 @IsolationTooltip*100@%。"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUp" = "泯杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QDamage@ 魔法伤害,如果只命中单一敌人,伤害会提升 @IsolationTooltip*100@%。点击或者按 [@LevelUpHotkey@] 来升等孤立伤害
伤害
冷却时间@IsolationScalar*100.000000@%->@IsolationScalarNL*100.000000@%
@QBaseDamage@->@QBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUpUnlearned" = "泯杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QDamage@ 魔法伤害,如果只命中单一敌人,伤害会提升 @IsolationTooltip*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipSimple" = "泯杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QDamage@ 魔法伤害,如果只命中单一敌人,伤害会提升 @IsolationTooltip*100@%。"
tr "GeneratedTip_Spell_MordekaiserQ_TooltipWithExtendedBehaviorHint" = "泯杀(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QDamage@ 魔法伤害,如果只命中单一敌人,伤害会提升 @IsolationTooltip*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MordekaiserR_Description" = "魔斗凯萨把他的目标和自己拖拽到一个异次元空间,并偷取目标一部分的属性。如果他击杀了目标,那么会保有这些属性直到目标复活。"
tr "GeneratedTip_Spell_MordekaiserR_DisplayName" = "死亡领域"
tr "GeneratedTip_Spell_MordekaiserR_Tooltip" = "死亡领域 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。"
tr "GeneratedTip_Spell_MordekaiserR_TooltipExtended" = "死亡领域 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。
偷取的核心属性包含:魔攻、物攻、物防、魔防、最大生命。
"
tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUp" = "死亡领域 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUpUnlearned" = "死亡领域 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MordekaiserR_TooltipSimple" = "死亡领域 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。"
tr "GeneratedTip_Spell_MordekaiserR_TooltipWithExtendedBehaviorHint" = "死亡领域(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MordekaiserW_Description" = "魔斗凯萨储存他造成和受到的伤害,来制造一个护盾。他可以消耗这个护盾来治愈自己。"
tr "GeneratedTip_Spell_MordekaiserW_DisplayName" = "不灭之躯"
tr "GeneratedTip_Spell_MordekaiserW_Tooltip" = "不灭之躯 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。"
tr "GeneratedTip_Spell_MordekaiserW_TooltipExtended" = "不灭之躯 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。
护盾值将随着时间递减。
从非英雄单位所储存的伤害量减少 75%。
最小护盾值:@BaseShield*100@% 最大生命 // 最大护盾值:@MaxHealthCap*100@% 最大生命。"
tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUp" = "不灭之躯 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。点击或者按 [@LevelUpHotkey@] 来升等治愈百分比
冷却时间@HealingPercent*100.000000@%->@HealingPercentNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUpUnlearned" = "不灭之躯 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MordekaiserW_TooltipSimple" = "不灭之躯 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。"
tr "GeneratedTip_Spell_MordekaiserW_TooltipWithExtendedBehaviorHint" = "不灭之躯(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MorganaE_Description" = "魔甘娜提供一个星火屏障给一名友军,其可以在破裂之前吸收魔法伤害和控场效果。"
tr "GeneratedTip_Spell_MorganaE_DisplayName" = "黑暗之盾"
tr "GeneratedTip_Spell_MorganaE_Tooltip" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提供一名友方英雄保护盾,持续 @ShieldDuration@ 秒。护盾会吸收 @TotalShieldStrength@ 魔法伤害并阻挡所有控场效果。"
tr "GeneratedTip_Spell_MorganaE_TooltipExtended" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提供一名友方英雄保护盾,持续 @ShieldDuration@ 秒。护盾会吸收 @TotalShieldStrength@ 魔法伤害并阻挡所有控场效果。"
tr "GeneratedTip_Spell_MorganaE_TooltipLevelUp" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提供一名友方英雄保护盾,持续 @ShieldDuration@ 秒。护盾会吸收 @TotalShieldStrength@ 魔法伤害并阻挡所有控场效果。点击或者按 [@LevelUpHotkey@] 来升等护盾值
冷却时间@ShieldStrength@->@ShieldStrengthNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MorganaE_TooltipLevelUpUnlearned" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提供一名友方英雄保护盾,持续 @ShieldDuration@ 秒。护盾会吸收 @TotalShieldStrength@ 魔法伤害并阻挡所有控场效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MorganaE_TooltipSimple" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提供一名友方英雄保护盾,持续 @ShieldDuration@ 秒。护盾会吸收 @TotalShieldStrength@ 魔法伤害并阻挡所有控场效果。"
tr "GeneratedTip_Spell_MorganaE_TooltipWithExtendedBehaviorHint" = "黑暗之盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提供一名友方英雄保护盾,持续 @ShieldDuration@ 秒。护盾会吸收 @TotalShieldStrength@ 魔法伤害并阻挡所有控场效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MorganaQ_Description" = "魔甘娜用黑暗魔法束缚一名敌人并造成魔法伤害。"
tr "GeneratedTip_Spell_MorganaQ_DisplayName" = "暗影禁锢"
tr "GeneratedTip_Spell_MorganaQ_Tooltip" = "暗影禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜发射星火,定身首位击中的敌方单位,持续 @RootDuration@ 秒,并造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_MorganaQ_TooltipExtended" = "暗影禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜发射星火,定身首位击中的敌方单位,持续 @RootDuration@ 秒,并造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUp" = "暗影禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜发射星火,定身首位击中的敌方单位,持续 @RootDuration@ 秒,并造成 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
束缚持续时间
@AbilityResourceName@ 消耗@Damage@->@DamageNL@
@RootDuration@->@RootDurationNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUpUnlearned" = "暗影禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜发射星火,定身首位击中的敌方单位,持续 @RootDuration@ 秒,并造成 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MorganaQ_TooltipSimple" = "暗影禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜发射星火,定身首位击中的敌方单位,持续 @RootDuration@ 秒,并造成 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_MorganaQ_TooltipWithExtendedBehaviorHint" = "暗影禁锢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜发射星火,定身首位击中的敌方单位,持续 @RootDuration@ 秒,并造成 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MorganaR_Description" = "魔甘娜绽放双翼并释放体内的星体之力,用锁链束缚邻近的敌方英雄,朝他们移动时跑速加快。锁链缠绕住目标时会造成伤害及缓速效果,一段时间之后将晕眩那些还未挣脱锁链的目标。"
tr "GeneratedTip_Spell_MorganaR_DisplayName" = "灵魂枷锁"
tr "GeneratedTip_Spell_MorganaR_Tooltip" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜束缚周围敌方英雄的灵魂,造成 @TotalDamage@ 魔法伤害并使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒后,未能摆脱枷锁的敌人将额外受到 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
发动 {{Spell_MorganaR_Name}} 期间,魔甘娜朝受到束缚的目标移动时会获得 @HastePercent@% 跑速。"
tr "GeneratedTip_Spell_MorganaR_TooltipExtended" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜束缚周围敌方英雄的灵魂,造成 @TotalDamage@ 魔法伤害并使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒后,未能摆脱枷锁的敌人将额外受到 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
发动 {{Spell_MorganaR_Name}} 期间,魔甘娜朝受到束缚的目标移动时会获得 @HastePercent@% 跑速。魔甘娜获得所有被灵魂枷锁束缚的敌方英雄的真视视野。"
tr "GeneratedTip_Spell_MorganaR_TooltipLevelUp" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜束缚周围敌方英雄的灵魂,造成 @TotalDamage@ 魔法伤害并使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒后,未能摆脱枷锁的敌人将额外受到 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
发动 {{Spell_MorganaR_Name}} 期间,魔甘娜朝受到束缚的目标移动时会获得 @HastePercent@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
冷却时间@Damage@->@DamageNL@
@HastePercent@%->@HastePercentNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_MorganaR_TooltipLevelUpUnlearned" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜束缚周围敌方英雄的灵魂,造成 @TotalDamage@ 魔法伤害并使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒后,未能摆脱枷锁的敌人将额外受到 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
发动 {{Spell_MorganaR_Name}} 期间,魔甘娜朝受到束缚的目标移动时会获得 @HastePercent@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MorganaR_TooltipSimple" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜束缚周围敌方英雄的灵魂,造成 @TotalDamage@ 魔法伤害并使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒后,未能摆脱枷锁的敌人将额外受到 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
发动 {{Spell_MorganaR_Name}} 期间,魔甘娜朝受到束缚的目标移动时会获得 @HastePercent@% 跑速。"
tr "GeneratedTip_Spell_MorganaR_TooltipWithExtendedBehaviorHint" = "灵魂枷锁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜束缚周围敌方英雄的灵魂,造成 @TotalDamage@ 魔法伤害并使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒后,未能摆脱枷锁的敌人将额外受到 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
发动 {{Spell_MorganaR_Name}} 期间,魔甘娜朝受到束缚的目标移动时会获得 @HastePercent@% 跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MorganaW_Description" = "魔甘娜诅咒一块区域,并伤害范围内所有敌方单位。技能发动期间每秒对敌方单位造成伤害,且目标血量过低时伤害会变得更高。"
tr "GeneratedTip_Spell_MorganaW_DisplayName" = "痛苦腐蚀"
tr "GeneratedTip_Spell_MorganaW_Tooltip" = "痛苦腐蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜诅咒一片区域,持续 @WDuration@ 秒,每秒对范围内敌方单位造成 @TotalMinDamage@ 魔法伤害。伤害根据目标已损失的生命最多提升 @MissingHealthAmpPercent*100@%。
魔甘娜因为灵魂虹吸而回复生命时,痛苦腐蚀的冷却时间会降低 @CDRefundPercent*100@%。"
tr "GeneratedTip_Spell_MorganaW_TooltipExtended" = "痛苦腐蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜诅咒一片区域,持续 @WDuration@ 秒,每秒对范围内敌方单位造成 @TotalMinDamage@ 魔法伤害。伤害根据目标已损失的生命最多提升 @MissingHealthAmpPercent*100@%。
魔甘娜因为灵魂虹吸而回复生命时,痛苦腐蚀的冷却时间会降低 @CDRefundPercent*100@%。"
tr "GeneratedTip_Spell_MorganaW_TooltipLevelUp" = "痛苦腐蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜诅咒一片区域,持续 @WDuration@ 秒,每秒对范围内敌方单位造成 @TotalMinDamage@ 魔法伤害。伤害根据目标已损失的生命最多提升 @MissingHealthAmpPercent*100@%。
魔甘娜因为灵魂虹吸而回复生命时,痛苦腐蚀的冷却时间会降低 @CDRefundPercent*100@%。点击或者按 [@LevelUpHotkey@] 来升等每秒造成伤害
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_MorganaW_TooltipLevelUpUnlearned" = "痛苦腐蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜诅咒一片区域,持续 @WDuration@ 秒,每秒对范围内敌方单位造成 @TotalMinDamage@ 魔法伤害。伤害根据目标已损失的生命最多提升 @MissingHealthAmpPercent*100@%。
魔甘娜因为灵魂虹吸而回复生命时,痛苦腐蚀的冷却时间会降低 @CDRefundPercent*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MorganaW_TooltipSimple" = "痛苦腐蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜诅咒一片区域,持续 @WDuration@ 秒,每秒对范围内敌方单位造成 @TotalMinDamage@ 魔法伤害。伤害根据目标已损失的生命最多提升 @MissingHealthAmpPercent*100@%。
魔甘娜因为灵魂虹吸而回复生命时,痛苦腐蚀的冷却时间会降低 @CDRefundPercent*100@%。"
tr "GeneratedTip_Spell_MorganaW_TooltipWithExtendedBehaviorHint" = "痛苦腐蚀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜诅咒一片区域,持续 @WDuration@ 秒,每秒对范围内敌方单位造成 @TotalMinDamage@ 魔法伤害。伤害根据目标已损失的生命最多提升 @MissingHealthAmpPercent*100@%。
魔甘娜因为灵魂虹吸而回复生命时,痛苦腐蚀的冷却时间会降低 @CDRefundPercent*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_MoveQuick_Description" = "提摩冲刺,被动的增加跑速;被敌方英雄或防御塔攻击后解除。提摩可以开启技能在短时间内获得无法被攻击中断的速度强化。"
tr "GeneratedTip_Spell_MoveQuick_DisplayName" = "冲刺"
tr "GeneratedTip_Spell_MoveQuick_Tooltip" = "冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @PassiveMSBonus*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @MSBuffDuration@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。"
tr "GeneratedTip_Spell_MoveQuick_TooltipExtended" = "冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @PassiveMSBonus*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @MSBuffDuration@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。"
tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUp" = "冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @PassiveMSBonus*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @MSBuffDuration@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。点击或者按 [@LevelUpHotkey@] 来升等跑速@PassiveMSBonus*100.000000@%->@PassiveMSBonusNL*100.000000@%"
tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUpUnlearned" = "冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @PassiveMSBonus*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @MSBuffDuration@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_MoveQuick_TooltipSimple" = "冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @PassiveMSBonus*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @MSBuffDuration@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。"
tr "GeneratedTip_Spell_MoveQuick_TooltipWithExtendedBehaviorHint" = "冲刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高 @PassiveMSBonus*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @MSBuffDuration@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NasusE_Description" = "纳瑟斯在该地点释放一股灵魂烈焰,造成伤害并且降低在该区域敌方单位的物理防御。"
tr "GeneratedTip_Spell_NasusE_DisplayName" = "灵魂烈焰"
tr "GeneratedTip_Spell_NasusE_Tooltip" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯对目标区域释放一股灵魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害。
接下来 @Effect3Amount@ 秒内,位于该区域的敌人将会减少@Effect2Amount*-100@% 物理防御,每秒还会受到 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "GeneratedTip_Spell_NasusE_TooltipExtended" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯对目标区域释放一股灵魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害。
接下来 @Effect3Amount@ 秒内,位于该区域的敌人将会减少@Effect2Amount*-100@% 物理防御,每秒还会受到 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "GeneratedTip_Spell_NasusE_TooltipLevelUp" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯对目标区域释放一股灵魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害。
接下来 @Effect3Amount@ 秒内,位于该区域的敌人将会减少@Effect2Amount*-100@% 物理防御,每秒还会受到 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等起始伤害
每秒造成伤害
物理防御降低
@AbilityResourceName@ 消耗@Effect4Amount@->@Effect4AmountNL@
@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount*-100.000000@%->@Effect2AmountNL*-100.000000@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NasusE_TooltipLevelUpUnlearned" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯对目标区域释放一股灵魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害。
接下来 @Effect3Amount@ 秒内,位于该区域的敌人将会减少@Effect2Amount*-100@% 物理防御,每秒还会受到 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NasusE_TooltipSimple" = "灵魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯对目标区域释放一股灵魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害。
接下来 @Effect3Amount@ 秒内,位于该区域的敌人将会减少@Effect2Amount*-100@% 物理防御,每秒还会受到 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "GeneratedTip_Spell_NasusE_TooltipWithExtendedBehaviorHint" = "灵魂烈焰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯对目标区域释放一股灵魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害。
接下来 @Effect3Amount@ 秒内,位于该区域的敌人将会减少@Effect2Amount*-100@% 物理防御,每秒还会受到 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NasusQ_Description" = "纳瑟斯打击他的敌人,造成伤害。若击杀该单位的话虹吸打击的伤害则永久提高。"
tr "GeneratedTip_Spell_NasusQ_DisplayName" = "虹吸打击"
tr "GeneratedTip_Spell_NasusQ_Tooltip" = "虹吸打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯的下次普攻将会造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理伤害。
虹吸打击击杀一名敌方单位将永久获得 @Effect2Amount@ 伤害。若击杀对象为敌方英雄、大型野怪和炮车,此伤害加成提升至 @Effect4Amount@。"
tr "GeneratedTip_Spell_NasusQ_TooltipExtended" = "虹吸打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯的下次普攻将会造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理伤害。
虹吸打击击杀一名敌方单位将永久获得 @Effect2Amount@ 伤害。若击杀对象为敌方英雄、大型野怪和炮车,此伤害加成提升至 @Effect4Amount@。"
tr "GeneratedTip_Spell_NasusQ_TooltipLevelUp" = "虹吸打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯的下次普攻将会造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理伤害。
虹吸打击击杀一名敌方单位将永久获得 @Effect2Amount@ 伤害。若击杀对象为敌方英雄、大型野怪和炮车,此伤害加成提升至 @Effect4Amount@。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NasusQ_TooltipLevelUpUnlearned" = "虹吸打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯的下次普攻将会造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理伤害。
虹吸打击击杀一名敌方单位将永久获得 @Effect2Amount@ 伤害。若击杀对象为敌方英雄、大型野怪和炮车,此伤害加成提升至 @Effect4Amount@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NasusQ_TooltipSimple" = "虹吸打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯的下次普攻将会造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理伤害。
虹吸打击击杀一名敌方单位将永久获得 @Effect2Amount@ 伤害。若击杀对象为敌方英雄、大型野怪和炮车,此伤害加成提升至 @Effect4Amount@。"
tr "GeneratedTip_Spell_NasusQ_TooltipWithExtendedBehaviorHint" = "虹吸打击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯的下次普攻将会造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理伤害。
虹吸打击击杀一名敌方单位将永久获得 @Effect2Amount@ 伤害。若击杀对象为敌方英雄、大型野怪和炮车,此伤害加成提升至 @Effect4Amount@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NasusR_Description" = "纳瑟斯释放一股巨大的沙漠风暴攻击附近敌人,风暴咆啸时他会获得额外生命和攻击距离,同时虹吸打击的冷却时间会减少。技能作用期间纳瑟斯也会获得额外物防及魔防。"
tr "GeneratedTip_Spell_NasusR_DisplayName" = "死神降临"
tr "GeneratedTip_Spell_NasusR_Tooltip" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沙漠风暴赐予纳瑟斯力量,持续 15 秒,期间使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防御及魔法防御。
风暴咆啸时,每秒对范围内敌人造成相当于目标 @DamageCalc@ 点最大生命的魔法伤害(每秒最多造成 @MaxDamageCap@ 伤害),且每秒额外获得 @StatGainPerSecond@ 物理防御及魔法防御,同时虹吸打击的冷却时间将减少 @QCDR*100@%。"
tr "GeneratedTip_Spell_NasusR_TooltipExtended" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沙漠风暴赐予纳瑟斯力量,持续 15 秒,期间使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防御及魔法防御。
风暴咆啸时,每秒对范围内敌人造成相当于目标 @DamageCalc@ 点最大生命的魔法伤害(每秒最多造成 @MaxDamageCap@ 伤害),且每秒额外获得 @StatGainPerSecond@ 物理防御及魔法防御,同时虹吸打击的冷却时间将减少 @QCDR*100@%。"
tr "GeneratedTip_Spell_NasusR_TooltipLevelUp" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沙漠风暴赐予纳瑟斯力量,持续 15 秒,期间使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防御及魔法防御。
风暴咆啸时,每秒对范围内敌人造成相当于目标 @DamageCalc@ 点最大生命的魔法伤害(每秒最多造成 @MaxDamageCap@ 伤害),且每秒额外获得 @StatGainPerSecond@ 物理防御及魔法防御,同时虹吸打击的冷却时间将减少 @QCDR*100@%。点击或者按 [@LevelUpHotkey@] 来升等额外生命
最大生命百分比
起始物理防御及魔法防御
增加物理防御和魔法防御@BonusHealth@->@BonusHealthNL@
@AOEDamagePercent*100.000000@%->@AOEDamagePercentNL*100.000000@%
@InitialResistGain@->@InitialResistGainNL@
@StatGainPerSecond@->@StatGainPerSecondNL@"
tr "GeneratedTip_Spell_NasusR_TooltipLevelUpUnlearned" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沙漠风暴赐予纳瑟斯力量,持续 15 秒,期间使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防御及魔法防御。
风暴咆啸时,每秒对范围内敌人造成相当于目标 @DamageCalc@ 点最大生命的魔法伤害(每秒最多造成 @MaxDamageCap@ 伤害),且每秒额外获得 @StatGainPerSecond@ 物理防御及魔法防御,同时虹吸打击的冷却时间将减少 @QCDR*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NasusR_TooltipSimple" = "死神降临 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沙漠风暴赐予纳瑟斯力量,持续 15 秒,期间使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防御及魔法防御。
风暴咆啸时,每秒对范围内敌人造成相当于目标 @DamageCalc@ 点最大生命的魔法伤害(每秒最多造成 @MaxDamageCap@ 伤害),且每秒额外获得 @StatGainPerSecond@ 物理防御及魔法防御,同时虹吸打击的冷却时间将减少 @QCDR*100@%。"
tr "GeneratedTip_Spell_NasusR_TooltipWithExtendedBehaviorHint" = "死神降临(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沙漠风暴赐予纳瑟斯力量,持续 15 秒,期间使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防御及魔法防御。
风暴咆啸时,每秒对范围内敌人造成相当于目标 @DamageCalc@ 点最大生命的魔法伤害(每秒最多造成 @MaxDamageCap@ 伤害),且每秒额外获得 @StatGainPerSecond@ 物理防御及魔法防御,同时虹吸打击的冷却时间将减少 @QCDR*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NasusW_Description" = "纳瑟斯衰老目标,随时间减少其跑速和攻速。"
tr "GeneratedTip_Spell_NasusW_DisplayName" = "枯萎"
tr "GeneratedTip_Spell_NasusW_Tooltip" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯使目标衰老 @Effect3Amount@ 秒, 在效果时间内,缓速 @Effect2Amount@% ,并逐渐提高至 @Effect1Amount@% 。同时目标的攻击速度将会减半。"
tr "GeneratedTip_Spell_NasusW_TooltipExtended" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯使目标衰老 @Effect3Amount@ 秒, 在效果时间内,缓速 @Effect2Amount@% ,并逐渐提高至 @Effect1Amount@% 。同时目标的攻击速度将会减半。"
tr "GeneratedTip_Spell_NasusW_TooltipLevelUp" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯使目标衰老 @Effect3Amount@ 秒, 在效果时间内,缓速 @Effect2Amount@% ,并逐渐提高至 @Effect1Amount@% 。同时目标的攻击速度将会减半。点击或者按 [@LevelUpHotkey@] 来升等最大缓速
冷却时间@Effect1Amount@%->@Effect1AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NasusW_TooltipLevelUpUnlearned" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯使目标衰老 @Effect3Amount@ 秒, 在效果时间内,缓速 @Effect2Amount@% ,并逐渐提高至 @Effect1Amount@% 。同时目标的攻击速度将会减半。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NasusW_TooltipSimple" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯使目标衰老 @Effect3Amount@ 秒, 在效果时间内,缓速 @Effect2Amount@% ,并逐渐提高至 @Effect1Amount@% 。同时目标的攻击速度将会减半。"
tr "GeneratedTip_Spell_NasusW_TooltipWithExtendedBehaviorHint" = "枯萎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳瑟斯使目标衰老 @Effect3Amount@ 秒, 在效果时间内,缓速 @Effect2Amount@% ,并逐渐提高至 @Effect1Amount@% 。同时目标的攻击速度将会减半。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NautilusAnchorDrag_Description" = "纳帝鲁斯把手中的锚掷出,如果命中英雄的话,他将同时拉动自己和目标,并缩短双方的距离。如果命中地形物的话,他可以把自己拉往锚的位置,同时缩短一半该技能的冷却时间,并返还一半的消耗魔力。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_DisplayName" = "深渊铁锚"
tr "GeneratedTip_Spell_NautilusAnchorDrag_Tooltip" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipExtended" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUp" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUpUnlearned" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipSimple" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。"
tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipWithExtendedBehaviorHint" = "深渊铁锚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NautilusGrandLine_Description" = "纳帝鲁斯朝地下发出一道冲击波并追踪敌对目标。此冲击波会撕裂地面,并将路径上的敌人击飞至空中。当它追击到敌对目标时,冲击波会爆发,将目标击飞至空中并晕眩他们。"
tr "GeneratedTip_Spell_NautilusGrandLine_DisplayName" = "潜航冲击"
tr "GeneratedTip_Spell_NautilusGrandLine_Tooltip" = "潜航冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @SecondaryTargetDamage@ 魔法伤害并将他们击飞至空中,晕眩 @StunDuration@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @PrimaryTargetDamage@ 魔法伤害,并将他击飞至空中,晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipExtended" = "潜航冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @SecondaryTargetDamage@ 魔法伤害并将他们击飞至空中,晕眩 @StunDuration@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @PrimaryTargetDamage@ 魔法伤害,并将他击飞至空中,晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUp" = "潜航冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @SecondaryTargetDamage@ 魔法伤害并将他们击飞至空中,晕眩 @StunDuration@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @PrimaryTargetDamage@ 魔法伤害,并将他击飞至空中,晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等路径上伤害
二次伤害
晕眩时间
冷却时间@PrimaryDamage@->@PrimaryDamageNL@
@SecondaryDamage@->@SecondaryDamageNL@
@StunDuration@->@StunDurationNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUpUnlearned" = "潜航冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @SecondaryTargetDamage@ 魔法伤害并将他们击飞至空中,晕眩 @StunDuration@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @PrimaryTargetDamage@ 魔法伤害,并将他击飞至空中,晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipSimple" = "潜航冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @SecondaryTargetDamage@ 魔法伤害并将他们击飞至空中,晕眩 @StunDuration@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @PrimaryTargetDamage@ 魔法伤害,并将他击飞至空中,晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_Spell_NautilusGrandLine_TooltipWithExtendedBehaviorHint" = "潜航冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @SecondaryTargetDamage@ 魔法伤害并将他们击飞至空中,晕眩 @StunDuration@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @PrimaryTargetDamage@ 魔法伤害,并将他击飞至空中,晕眩 @StunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NautilusPiercingGaze_Description" = "纳帝鲁斯将黑暗能量环绕自己,获得一个护盾并格挡接下来的伤害。当这个护盾存在时,他的攻击附带持续性伤害,并可以扩散至目标周边的敌人。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_DisplayName" = "巨人之怒"
tr "GeneratedTip_Spell_NautilusPiercingGaze_Tooltip" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将黑暗能量环绕自己,获得一个可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)伤害的护盾,持续 @Effect3Amount@ 秒。
当这个护盾存在时,他的普通攻击在两秒内对所有他目标身边的敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipExtended" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将黑暗能量环绕自己,获得一个可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)伤害的护盾,持续 @Effect3Amount@ 秒。
当这个护盾存在时,他的普通攻击在两秒内对所有他目标身边的敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUp" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将黑暗能量环绕自己,获得一个可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)伤害的护盾,持续 @Effect3Amount@ 秒。
当这个护盾存在时,他的普通攻击在两秒内对所有他目标身边的敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等护盾值
额外魔法伤害
最大生命百分比@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUpUnlearned" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将黑暗能量环绕自己,获得一个可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)伤害的护盾,持续 @Effect3Amount@ 秒。
当这个护盾存在时,他的普通攻击在两秒内对所有他目标身边的敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipSimple" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将黑暗能量环绕自己,获得一个可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)伤害的护盾,持续 @Effect3Amount@ 秒。
当这个护盾存在时,他的普通攻击在两秒内对所有他目标身边的敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipWithExtendedBehaviorHint" = "巨人之怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将黑暗能量环绕自己,获得一个可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)伤害的护盾,持续 @Effect3Amount@ 秒。
当这个护盾存在时,他的普通攻击在两秒内对所有他目标身边的敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 额外魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NautilusSplashZone_Description" = "纳帝鲁斯猛烈敲击地面,在其身边造成连续三次爆炸。每一次爆炸都可以造成伤害并缓速敌人。"
tr "GeneratedTip_Spell_NautilusSplashZone_DisplayName" = "钢铁怒涛"
tr "GeneratedTip_Spell_NautilusSplashZone_Tooltip" = "钢铁怒涛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯猛烈敲击大地,使周围的地面产生爆炸。每一次爆炸对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount*100@%,持续 @Effect4Amount@ 秒。缓速效果会随着时间递减。
同一单位可以被重复攻击,但所受到的伤害会降低 @Effect3Amount*100@%。"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipExtended" = "钢铁怒涛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯猛烈敲击大地,使周围的地面产生爆炸。每一次爆炸对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount*100@%,持续 @Effect4Amount@ 秒。缓速效果会随着时间递减。
同一单位可以被重复攻击,但所受到的伤害会降低 @Effect3Amount*100@%。"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUp" = "钢铁怒涛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯猛烈敲击大地,使周围的地面产生爆炸。每一次爆炸对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount*100@%,持续 @Effect4Amount@ 秒。缓速效果会随着时间递减。
同一单位可以被重复攻击,但所受到的伤害会降低 @Effect3Amount*100@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUpUnlearned" = "钢铁怒涛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯猛烈敲击大地,使周围的地面产生爆炸。每一次爆炸对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount*100@%,持续 @Effect4Amount@ 秒。缓速效果会随着时间递减。
同一单位可以被重复攻击,但所受到的伤害会降低 @Effect3Amount*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipSimple" = "钢铁怒涛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯猛烈敲击大地,使周围的地面产生爆炸。每一次爆炸对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount*100@%,持续 @Effect4Amount@ 秒。缓速效果会随着时间递减。
同一单位可以被重复攻击,但所受到的伤害会降低 @Effect3Amount*100@%。"
tr "GeneratedTip_Spell_NautilusSplashZone_TooltipWithExtendedBehaviorHint" = "钢铁怒涛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯猛烈敲击大地,使周围的地面产生爆炸。每一次爆炸对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount*100@%,持续 @Effect4Amount@ 秒。缓速效果会随着时间递减。
同一单位可以被重复攻击,但所受到的伤害会降低 @Effect3Amount*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NeekoE_Description" = "妮可投掷出一个魔法螺旋花,伤害并定身其穿越的一切目标。如果螺旋花命中一名敌人,它将变得更大、更快,且定身时间更长。"
tr "GeneratedTip_Spell_NeekoE_DisplayName" = "螺旋刺花"
tr "GeneratedTip_Spell_NeekoE_Tooltip" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可发射一个螺旋花,造成 @BaseDamage@ 魔法伤害及持续 @MinRootDuration@ 秒的定身效果。
螺旋花击中一名敌人后会受到强化,体型变得更大,移动得更快,且定身时间提升至 @MaxRootDuration@ 秒。"
tr "GeneratedTip_Spell_NeekoE_TooltipExtended" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可发射一个螺旋花,造成 @BaseDamage@ 魔法伤害及持续 @MinRootDuration@ 秒的定身效果。
螺旋花击中一名敌人后会受到强化,体型变得更大,移动得更快,且定身时间提升至 @MaxRootDuration@ 秒。"
tr "GeneratedTip_Spell_NeekoE_TooltipLevelUp" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可发射一个螺旋花,造成 @BaseDamage@ 魔法伤害及持续 @MinRootDuration@ 秒的定身效果。
螺旋花击中一名敌人后会受到强化,体型变得更大,移动得更快,且定身时间提升至 @MaxRootDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
最短定身时间
强化过的定身持续时间
冷却时间
@AbilityResourceName@ 消耗@Damage@->@DamageNL@
@MinRootDuration@->@MinRootDurationNL@
@MaxRootDuration@->@MaxRootDurationNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NeekoE_TooltipLevelUpUnlearned" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可发射一个螺旋花,造成 @BaseDamage@ 魔法伤害及持续 @MinRootDuration@ 秒的定身效果。
螺旋花击中一名敌人后会受到强化,体型变得更大,移动得更快,且定身时间提升至 @MaxRootDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NeekoE_TooltipSimple" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可发射一个螺旋花,造成 @BaseDamage@ 魔法伤害及持续 @MinRootDuration@ 秒的定身效果。
螺旋花击中一名敌人后会受到强化,体型变得更大,移动得更快,且定身时间提升至 @MaxRootDuration@ 秒。"
tr "GeneratedTip_Spell_NeekoE_TooltipWithExtendedBehaviorHint" = "螺旋刺花(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可发射一个螺旋花,造成 @BaseDamage@ 魔法伤害及持续 @MinRootDuration@ 秒的定身效果。
螺旋花击中一名敌人后会受到强化,体型变得更大,移动得更快,且定身时间提升至 @MaxRootDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NeekoQ_Description" = "妮可掷下一枚种子造成魔法伤害。该种子在命中英雄或杀死单位时会再度开花。"
tr "GeneratedTip_Spell_NeekoQ_DisplayName" = "爆裂艳花"
tr "GeneratedTip_Spell_NeekoQ_Tooltip" = "爆裂艳花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可掷下一枚种子,该种子会开花并造成 @ExplosionDamage@ 魔法伤害。如果其击杀了一个单位或击中一个英雄或大型野怪,它将再度开花,造成 @SecondDamage@ 魔法伤害。额外开花的最大次数为两次。"
tr "GeneratedTip_Spell_NeekoQ_TooltipExtended" = "爆裂艳花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可掷下一枚种子,该种子会开花并造成 @ExplosionDamage@ 魔法伤害。如果其击杀了一个单位或击中一个英雄或大型野怪,它将再度开花,造成 @SecondDamage@ 魔法伤害。额外开花的最大次数为两次。"
tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUp" = "爆裂艳花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可掷下一枚种子,该种子会开花并造成 @ExplosionDamage@ 魔法伤害。如果其击杀了一个单位或击中一个英雄或大型野怪,它将再度开花,造成 @SecondDamage@ 魔法伤害。额外开花的最大次数为两次。点击或者按 [@LevelUpHotkey@] 来升等起始伤害
二次伤害
@AbilityResourceName@ 消耗@ZoneDamage@->@ZoneDamageNL@
@SecondaryDamage@->@SecondaryDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUpUnlearned" = "爆裂艳花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可掷下一枚种子,该种子会开花并造成 @ExplosionDamage@ 魔法伤害。如果其击杀了一个单位或击中一个英雄或大型野怪,它将再度开花,造成 @SecondDamage@ 魔法伤害。额外开花的最大次数为两次。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NeekoQ_TooltipSimple" = "爆裂艳花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可掷下一枚种子,该种子会开花并造成 @ExplosionDamage@ 魔法伤害。如果其击杀了一个单位或击中一个英雄或大型野怪,它将再度开花,造成 @SecondDamage@ 魔法伤害。额外开花的最大次数为两次。"
tr "GeneratedTip_Spell_NeekoQ_TooltipWithExtendedBehaviorHint" = "爆裂艳花(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间妮可掷下一枚种子,该种子会开花并造成 @ExplosionDamage@ 魔法伤害。如果其击杀了一个单位或击中一个英雄或大型野怪,它将再度开花,造成 @SecondDamage@ 魔法伤害。额外开花的最大次数为两次。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NeekoR_Description" = "在短暂的准备后,妮可跳至空中并获得一个护盾。妮可落地时,附近的敌人们将受到伤害并被晕眩。如果妮可在伪装的状态下施放此技能,敌人将无法看到准备动作。"
tr "GeneratedTip_Spell_NeekoR_DisplayName" = "万紫千红"
tr "GeneratedTip_Spell_NeekoR_Tooltip" = "万紫千红 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @DelayUntilReveal@ 秒后,妮可跳至空中。她获得一个能够吸收 @BaseShield@ 伤害 (附近每 1 个敌方英雄 +@ShieldMultiplier@) 的护盾。
当妮可落地时将造成 @TotalDamage@ 魔法伤害并晕眩附近的敌人们 @CCDuration@ 秒。
若妮可处在伪装的状态下,此技能的准备动作将不会显露。"
tr "GeneratedTip_Spell_NeekoR_TooltipExtended" = "万紫千红 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @DelayUntilReveal@ 秒后,妮可跳至空中。她获得一个能够吸收 @BaseShield@ 伤害 (附近每 1 个敌方英雄 +@ShieldMultiplier@) 的护盾。
当妮可落地时将造成 @TotalDamage@ 魔法伤害并晕眩附近的敌人们 @CCDuration@ 秒。
若妮可处在伪装的状态下,此技能的准备动作将不会显露。"
tr "GeneratedTip_Spell_NeekoR_TooltipLevelUp" = "万紫千红 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @DelayUntilReveal@ 秒后,妮可跳至空中。她获得一个能够吸收 @BaseShield@ 伤害 (附近每 1 个敌方英雄 +@ShieldMultiplier@) 的护盾。
当妮可落地时将造成 @TotalDamage@ 魔法伤害并晕眩附近的敌人们 @CCDuration@ 秒。
若妮可处在伪装的状态下,此技能的准备动作将不会显露。点击或者按 [@LevelUpHotkey@] 来升等伤害
护盾值
每个英雄所给予的护盾@Damage@->@DamageNL@
@ShieldAmount@->@ShieldAmountNL@
@ShieldPerChampion@->@ShieldPerChampionNL@"
tr "GeneratedTip_Spell_NeekoR_TooltipLevelUpUnlearned" = "万紫千红 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @DelayUntilReveal@ 秒后,妮可跳至空中。她获得一个能够吸收 @BaseShield@ 伤害 (附近每 1 个敌方英雄 +@ShieldMultiplier@) 的护盾。
当妮可落地时将造成 @TotalDamage@ 魔法伤害并晕眩附近的敌人们 @CCDuration@ 秒。
若妮可处在伪装的状态下,此技能的准备动作将不会显露。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NeekoR_TooltipSimple" = "万紫千红 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @DelayUntilReveal@ 秒后,妮可跳至空中。她获得一个能够吸收 @BaseShield@ 伤害 (附近每 1 个敌方英雄 +@ShieldMultiplier@) 的护盾。
当妮可落地时将造成 @TotalDamage@ 魔法伤害并晕眩附近的敌人们 @CCDuration@ 秒。
若妮可处在伪装的状态下,此技能的准备动作将不会显露。"
tr "GeneratedTip_Spell_NeekoR_TooltipWithExtendedBehaviorHint" = "万紫千红(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @DelayUntilReveal@ 秒后,妮可跳至空中。她获得一个能够吸收 @BaseShield@ 伤害 (附近每 1 个敌方英雄 +@ShieldMultiplier@) 的护盾。
当妮可落地时将造成 @TotalDamage@ 魔法伤害并晕眩附近的敌人们 @CCDuration@ 秒。
若妮可处在伪装的状态下,此技能的准备动作将不会显露。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NeekoW_Description" = "妮可的被动使她每三次普攻都会造成额外魔法伤害。妮可可以主动地朝一个方向送出一个分身。"
tr "GeneratedTip_Spell_NeekoW_DisplayName" = "拟态分裂"
tr "GeneratedTip_Spell_NeekoW_Tooltip" = "拟态分裂 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 每三次普攻造成 @PassiveBonusDamageCalc@ 额外魔法伤害,并提升妮可 @PassiveHaste@% 的移动速度 @PassiveHasteDuration@ 秒。
主动: 妮可进入潜隐状态 @StealthDuration@ 秒并发射一个能够维持 @CloneDuration@ 秒的分身。妮可和分身获得 @Haste@% 移动速度 @HasteDuration@ 秒。"
tr "GeneratedTip_Spell_NeekoW_TooltipExtended" = "拟态分裂 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 每三次普攻造成 @PassiveBonusDamageCalc@ 额外魔法伤害,并提升妮可 @PassiveHaste@% 的移动速度 @PassiveHasteDuration@ 秒。
主动: 妮可进入潜隐状态 @StealthDuration@ 秒并发射一个能够维持 @CloneDuration@ 秒的分身。妮可和分身获得 @Haste@% 移动速度 @HasteDuration@ 秒。分身在潜行的状态下将无法被指定。"
tr "GeneratedTip_Spell_NeekoW_TooltipLevelUp" = "拟态分裂 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 每三次普攻造成 @PassiveBonusDamageCalc@ 额外魔法伤害,并提升妮可 @PassiveHaste@% 的移动速度 @PassiveHasteDuration@ 秒。
主动: 妮可进入潜隐状态 @StealthDuration@ 秒并发射一个能够维持 @CloneDuration@ 秒的分身。妮可和分身获得 @Haste@% 移动速度 @HasteDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等被动伤害
主动跑速效果
被动跑速
冷却时间@PassiveDamage@->@PassiveDamageNL@
@Haste@%->@HasteNL@%
@PassiveHaste@%->@PassiveHasteNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NeekoW_TooltipLevelUpUnlearned" = "拟态分裂 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 每三次普攻造成 @PassiveBonusDamageCalc@ 额外魔法伤害,并提升妮可 @PassiveHaste@% 的移动速度 @PassiveHasteDuration@ 秒。
主动: 妮可进入潜隐状态 @StealthDuration@ 秒并发射一个能够维持 @CloneDuration@ 秒的分身。妮可和分身获得 @Haste@% 移动速度 @HasteDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NeekoW_TooltipSimple" = "拟态分裂 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 每三次普攻造成 @PassiveBonusDamageCalc@ 额外魔法伤害,并提升妮可 @PassiveHaste@% 的移动速度 @PassiveHasteDuration@ 秒。
主动: 妮可进入潜隐状态 @StealthDuration@ 秒并发射一个能够维持 @CloneDuration@ 秒的分身。妮可和分身获得 @Haste@% 移动速度 @HasteDuration@ 秒。"
tr "GeneratedTip_Spell_NeekoW_TooltipWithExtendedBehaviorHint" = "拟态分裂(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 每三次普攻造成 @PassiveBonusDamageCalc@ 额外魔法伤害,并提升妮可 @PassiveHaste@% 的移动速度 @PassiveHasteDuration@ 秒。
主动: 妮可进入潜隐状态 @StealthDuration@ 秒并发射一个能够维持 @CloneDuration@ 秒的分身。妮可和分身获得 @Haste@% 移动速度 @HasteDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotAmumuR_Description" = "阿姆姆用绷带将附近敌方单位通通缠住,对目标造成伤害,使其无法攻击或移动,并在他们身上附加诅咒。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_DisplayName" = "木乃伊之咒"
tr "GeneratedTip_Spell_NightmareBotAmumuR_Tooltip" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipExtended" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUp" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
冷却时间@RDamage@->@RDamageNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUpUnlearned" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipSimple" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。"
tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipWithExtendedBehaviorHint" = "木乃伊之咒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Description" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_DisplayName" = "充能一击"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Tooltip" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipExtended" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUp" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUpUnlearned" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipSimple" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipWithExtendedBehaviorHint" = "充能一击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Description" = "被布里茨攻击的敌人会被标记,并在 1 秒后受到电击伤害。此外,布里茨可以启动此技能来移除周围敌人的护盾,伤害他们,并短暂地沉默他们。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_DisplayName" = "静电力场"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Tooltip" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipExtended" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUp" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。点击或者按 [@LevelUpHotkey@] 来升等被动效果基础伤害
主动效果基础伤害
主动效果冷却时间@Passive Base Damage@->@Passive Base DamageNL@
@ActiveBaseDamage@->@ActiveBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUpUnlearned" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipSimple" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。"
tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "静电力场(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotBrandW_Description" = "布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成魔法伤害。若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_DisplayName" = "炼狱风暴"
tr "GeneratedTip_Spell_NightmareBotBrandW_Tooltip" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipExtended" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUp" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUpUnlearned" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipSimple" = "炼狱风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipWithExtendedBehaviorHint" = "炼狱风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Description" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_DisplayName" = "野性尖啸"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Tooltip" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipExtended" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUp" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
沉默持续时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Effect2Amount@->@Effect2AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUpUnlearned" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipSimple" = "野性尖啸 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipWithExtendedBehaviorHint" = "野性尖啸(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_Description" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_DisplayName" = "破裂"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipExtended" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipWithExtendedBehaviorHint" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotEzrealR_Description" = "伊泽瑞尔吟唱后发射强大的能量波,对路径上的敌方单位造成大量伤害 (对小兵和非史诗级野怪造成的伤害减少)。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_DisplayName" = "精准弹幕"
tr "GeneratedTip_Spell_NightmareBotEzrealR_Tooltip" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipExtended" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUp" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@BaseDamage@->@BaseDamageNL@"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUpUnlearned" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipSimple" = "精准弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。"
tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipWithExtendedBehaviorHint" = "精准弹幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Description" = "一群乌鸦聚集到费德提克身边,对范围内敌人每秒造成伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_DisplayName" = "群鸦风暴"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Tooltip" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipExtended" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUp" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等每秒造成伤害
冷却时间@DamagePerSecond@->@DamagePerSecondNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUpUnlearned" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipSimple" = "群鸦风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。"
tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipWithExtendedBehaviorHint" = "群鸦风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Description" = "汉默丁格向目标区域投掷暴风手雷,对敌方单位造成伤害,晕眩直接命中的目标,并缓速周围单位。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_DisplayName" = "CH-2 暴风手雷"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Tooltip" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipExtended" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUp" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。点击或者按 [@LevelUpHotkey@] 来升等伤害@BaseDamage@->@BaseDamageNL@"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUpUnlearned" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipSimple" = "CH-2 暴风手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipWithExtendedBehaviorHint" = "CH-2 暴风手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Description" = "汉默丁格放置一个微型机枪炮台攻击敌人,配备了光束炮攻击(炮台对防御塔造成一半的伤害)。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_DisplayName" = "H-28 G 进化炮台"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Tooltip" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipExtended" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。炮台数值
生命: @TurretHealth@
炮台攻击: @Damage@ 魔法伤害
充能炮台攻击: 每 @BeamCooldown@秒 @DamageBeam@ 魔法伤害
同一时间放置的炮台最大数量: @MaxTurrets@
"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUp" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。点击或者按 [@LevelUpHotkey@] 来升等炮弹伤害
光束炮伤害@BaseDamage@->@BaseDamageNL@
@BaseDamageBeam@->@BaseDamageBeamNL@"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUpUnlearned" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipSimple" = "H-28 G 进化炮台 (@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipWithExtendedBehaviorHint" = "H-28 G 进化炮台(@Level@)[@Hotkey@]@KitCost@ 个炮台储存数 & @Cost@ 魔力@Cooldown@ 秒冷却时间放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Description" = "汉默丁格朝鼠标光标的方向发射密集的长程火箭。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_DisplayName" = "高科技微型火箭"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Tooltip" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipExtended" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUp" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害
@AbilityResourceName@ 消耗@Cooldown@->@CooldownNL@
@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUpUnlearned" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipSimple" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipWithExtendedBehaviorHint" = "高科技微型火箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Description" = "雷欧娜举起盾牌,获得伤害减免、物理防御与魔法防御。当技能时间第一次结束时周围还有敌人,则敌人受到魔法伤害并且延长增益效果时间。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_DisplayName" = "日蚀"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Tooltip" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipExtended" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUp" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
物理防御和魔法防御
伤害减免
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@FlatDamageReduction@->@FlatDamageReductionNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUpUnlearned" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipSimple" = "日蚀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "日蚀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Description" = "雷欧娜呼唤拥有太阳力量的光炮,对范围内敌人造成伤害。位于范围正中心的敌人会被晕眩,而范围外侧的敌人会被缓速。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_DisplayName" = "日轮圣芒"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Tooltip" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipExtended" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUp" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@ExplosionBaseDamage@->@ExplosionBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUpUnlearned" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipSimple" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。"
tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日轮圣芒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotLuluQ_Description" = "皮克斯与露璐各自施放一发魔法飞弹,被击中敌军的移动速度会大幅衰落。同一时间内,敌人只能被击中一次。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_DisplayName" = "闪耀双重奏"
tr "GeneratedTip_Spell_NightmareBotLuluQ_Tooltip" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipExtended" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUp" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUpUnlearned" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipSimple" = "闪耀双重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipWithExtendedBehaviorHint" = "闪耀双重奏(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotLuluR_Description" = "露璐把一位友军变大,将周围的敌人击飞至空中,同时提高大量的生命。接下来数秒内,该目标周围的灵气可以降低周围敌人的跑速。"
tr "GeneratedTip_Spell_NightmareBotLuluR_DisplayName" = "究极炼化"
tr "GeneratedTip_Spell_NightmareBotLuluR_Tooltip" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipExtended" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUp" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。点击或者按 [@LevelUpHotkey@] 来升等额外生命
缓速
冷却时间@BonusHealth@->@BonusHealthNL@
@SlowPercent@%->@SlowPercentNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUpUnlearned" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipSimple" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。"
tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipWithExtendedBehaviorHint" = "究极炼化(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotLuluW_Description" = "如果朝友军施放,他们在短时间内可以获得额外的攻速和移动速度。如果施放对象是敌军,将把目标变成可爱的动物,使其无法攻击或施法。"
tr "GeneratedTip_Spell_NightmareBotLuluW_DisplayName" = "幻想曲"
tr "GeneratedTip_Spell_NightmareBotLuluW_Tooltip" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipExtended" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUp" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。点击或者按 [@LevelUpHotkey@] 来升等跑速和攻速作用时间
攻击速度
变形术作用时间
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Effect7Amount*100.000000@%->@Effect7AmountNL*100.000000@%
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUpUnlearned" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipSimple" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipWithExtendedBehaviorHint" = "幻想曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Description" = "悟空冲向敌方单位,并同时攻击最多两名邻近目标之敌人,造成物理伤害。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_DisplayName" = "筋斗突击"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Tooltip" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipExtended" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUp" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
攻击速度
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUpUnlearned" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipSimple" = "筋斗突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "筋斗突击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotTristanaR_Description" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成魔法伤害并击退目标。如果目标被爆炸射击的炸药附着的话,炸药的爆炸范围变为两倍。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_DisplayName" = "毁灭射击"
tr "GeneratedTip_Spell_NightmareBotTristanaR_Tooltip" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipExtended" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUp" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。点击或者按 [@LevelUpHotkey@] 来升等伤害
击退距离
冷却时间@BaseDamage@->@BaseDamageNL@
@KnockbackDistance@->@KnockbackDistanceNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUpUnlearned" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipSimple" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。"
tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipWithExtendedBehaviorHint" = "毁灭射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotTristanaW_Description" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并短暂地减速附近敌人。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_DisplayName" = "火箭跳跃"
tr "GeneratedTip_Spell_NightmareBotTristanaW_Tooltip" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipExtended" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUp" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速持续时间
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUpUnlearned" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipSimple" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipWithExtendedBehaviorHint" = "火箭跳跃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NightmareBotYorickE_Description" = "约瑞科投掷一团黯雾,造成魔法伤害,同时缓速并标记敌人。"
tr "GeneratedTip_Spell_NightmareBotYorickE_DisplayName" = "悲鸣瘴雾"
tr "GeneratedTip_Spell_NightmareBotYorickE_Tooltip" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipExtended" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUp" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUpUnlearned" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipSimple" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipWithExtendedBehaviorHint" = "悲鸣瘴雾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NocturneDuskbringer_Description" = "夜曲掷出影之刃造成伤害,同时于地面留下暗影轨迹,遭到影之刃击中的英雄同时也会留下相同的轨迹。于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高跑速和物理攻击。"
tr "GeneratedTip_Spell_NocturneDuskbringer_DisplayName" = "黄昏渠道"
tr "GeneratedTip_Spell_NocturneDuskbringer_Tooltip" = "黄昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲掷出影之刃造成 @Effect2Amount@ (+@f1@) 物理伤害,同时于地面留下暗影轨迹,持续 @Effect3Amount@ 秒,遭到影之刃击中的敌方英雄同时也会留下相同的轨迹。
于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻击。"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipExtended" = "黄昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲掷出影之刃造成 @Effect2Amount@ (+@f1@) 物理伤害,同时于地面留下暗影轨迹,持续 @Effect3Amount@ 秒,遭到影之刃击中的敌方英雄同时也会留下相同的轨迹。
于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻击。"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUp" = "黄昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲掷出影之刃造成 @Effect2Amount@ (+@f1@) 物理伤害,同时于地面留下暗影轨迹,持续 @Effect3Amount@ 秒,遭到影之刃击中的敌方英雄同时也会留下相同的轨迹。
于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻击。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
额外物理攻击
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUpUnlearned" = "黄昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲掷出影之刃造成 @Effect2Amount@ (+@f1@) 物理伤害,同时于地面留下暗影轨迹,持续 @Effect3Amount@ 秒,遭到影之刃击中的敌方英雄同时也会留下相同的轨迹。
于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipSimple" = "黄昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲掷出影之刃,伤害被命中的敌人,并留下暗影轨迹。
夜曲在轨迹上将会获得 @Effect1Amount@% 移动速度和 @Effect4Amount@ 物理攻击。"
tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipWithExtendedBehaviorHint" = "黄昏渠道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲掷出影之刃造成 @Effect2Amount@ (+@f1@) 物理伤害,同时于地面留下暗影轨迹,持续 @Effect3Amount@ 秒,遭到影之刃击中的敌方英雄同时也会留下相同的轨迹。
于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NocturneParanoia_Description" = "夜曲遮蔽所有敌方英雄的视野,并且在过程中切断所有敌方之间的视野分享。他可以接着在附近的敌方英雄身边现身。"
tr "GeneratedTip_Spell_NocturneParanoia_DisplayName" = "无尽梦魇"
tr "GeneratedTip_Spell_NocturneParanoia_Tooltip" = "无尽梦魇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲减少所有敌方英雄的视野,并且切断敌军之间的视野连结,持续时间 @ParanoiaDuration@ 秒钟。
当无尽梦魇启动期间,夜曲可以冲向一名敌方英雄,造成 @Damage@ 物理伤害。"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipExtended" = "无尽梦魇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲减少所有敌方英雄的视野,并且切断敌军之间的视野连结,持续时间 @ParanoiaDuration@ 秒钟。
当无尽梦魇启动期间,夜曲可以冲向一名敌方英雄,造成 @Damage@ 物理伤害。"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUp" = "无尽梦魇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲减少所有敌方英雄的视野,并且切断敌军之间的视野连结,持续时间 @ParanoiaDuration@ 秒钟。
当无尽梦魇启动期间,夜曲可以冲向一名敌方英雄,造成 @Damage@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
距离
冷却时间@BaseDamage@->@BaseDamageNL@
@CastRange@->@CastRangeNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUpUnlearned" = "无尽梦魇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲减少所有敌方英雄的视野,并且切断敌军之间的视野连结,持续时间 @ParanoiaDuration@ 秒钟。
当无尽梦魇启动期间,夜曲可以冲向一名敌方英雄,造成 @Damage@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipSimple" = "无尽梦魇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间敌军之间的视野连结被切断 @ParanoiaDuration@ 秒。
在此段期间重启此技能将可以冲刺至一名敌方英雄身边并伤害他。"
tr "GeneratedTip_Spell_NocturneParanoia_TooltipWithExtendedBehaviorHint" = "无尽梦魇(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间夜曲减少所有敌方英雄的视野,并且切断敌军之间的视野连结,持续时间 @ParanoiaDuration@ 秒钟。
当无尽梦魇启动期间,夜曲可以冲向一名敌方英雄,造成 @Damage@ 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_Description" = "夜曲强化他的双刃,被动的获得攻击速度强化。启动夜幕庇护后,夜曲将可以融入影子之中,建立一层魔法护盾。此护盾可抵挡单次敌方技能,并在成功的阻挡敌方攻击后,加倍他的攻击速度。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_DisplayName" = "夜幕庇护"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_Tooltip" = "夜幕庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高夜曲 @Effect1Amount@% 攻速。
主动:夜曲创造一个魔法护盾,持续 1.5 秒,期间内可以抵销一次敌方的技能。
如果成功阻挡了一次敌方的技能,加倍夜曲的被动攻速效果,持续 @Effect4Amount@ 秒。
夜幕庇护在夜曲透过无尽梦魇冲向敌方英雄期间将维持发动的状态。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipExtended" = "夜幕庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高夜曲 @Effect1Amount@% 攻速。
主动:夜曲创造一个魔法护盾,持续 1.5 秒,期间内可以抵销一次敌方的技能。
如果成功阻挡了一次敌方的技能,加倍夜曲的被动攻速效果,持续 @Effect4Amount@ 秒。
夜幕庇护在夜曲透过无尽梦魇冲向敌方英雄期间将维持发动的状态。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUp" = "夜幕庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高夜曲 @Effect1Amount@% 攻速。
主动:夜曲创造一个魔法护盾,持续 1.5 秒,期间内可以抵销一次敌方的技能。
如果成功阻挡了一次敌方的技能,加倍夜曲的被动攻速效果,持续 @Effect4Amount@ 秒。
夜幕庇护在夜曲透过无尽梦魇冲向敌方英雄期间将维持发动的状态。点击或者按 [@LevelUpHotkey@] 来升等额外攻击速度
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUpUnlearned" = "夜幕庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高夜曲 @Effect1Amount@% 攻速。
主动:夜曲创造一个魔法护盾,持续 1.5 秒,期间内可以抵销一次敌方的技能。
如果成功阻挡了一次敌方的技能,加倍夜曲的被动攻速效果,持续 @Effect4Amount@ 秒。
夜幕庇护在夜曲透过无尽梦魇冲向敌方英雄期间将维持发动的状态。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipSimple" = "夜幕庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 夜曲获得 @Effect1Amount@% 攻速。
主动: 于 1.5 秒内阻挡下一个命中夜曲的敌方技能。"
tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipWithExtendedBehaviorHint" = "夜幕庇护(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:提高夜曲 @Effect1Amount@% 攻速。
主动:夜曲创造一个魔法护盾,持续 1.5 秒,期间内可以抵销一次敌方的技能。
如果成功阻挡了一次敌方的技能,加倍夜曲的被动攻速效果,持续 @Effect4Amount@ 秒。
夜幕庇护在夜曲透过无尽梦魇冲向敌方英雄期间将维持发动的状态。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Description" = "夜曲将噩梦植入目标的心中,每秒造成伤害。如果目标没有在持续时间内离开范围,则会被进一步恐惧。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_DisplayName" = "深宵断魂"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Tooltip" = "深宵断魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当夜曲朝着被恐惧的敌人移动时,大幅度地增加跑速。
主动:夜曲植入噩梦到目标的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒钟。如果夜曲在技能持续时间内,都待在目标周围距离内,目标会被恐惧 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipExtended" = "深宵断魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当夜曲朝着被恐惧的敌人移动时,大幅度地增加跑速。
主动:夜曲植入噩梦到目标的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒钟。如果夜曲在技能持续时间内,都待在目标周围距离内,目标会被恐惧 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUp" = "深宵断魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当夜曲朝着被恐惧的敌人移动时,大幅度地增加跑速。
主动:夜曲植入噩梦到目标的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒钟。如果夜曲在技能持续时间内,都待在目标周围距离内,目标会被恐惧 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
恐惧持续时间
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUpUnlearned" = "深宵断魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当夜曲朝着被恐惧的敌人移动时,大幅度地增加跑速。
主动:夜曲植入噩梦到目标的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒钟。如果夜曲在技能持续时间内,都待在目标周围距离内,目标会被恐惧 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipSimple" = "深宵断魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 朝着被恐惧的敌人移动时,获得大幅度的增加跑速。
主动: 伤害一名敌人持续 @Effect3Amount@ 秒。如果此过程完成,目标将被恐惧 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipWithExtendedBehaviorHint" = "深宵断魂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当夜曲朝着被恐惧的敌人移动时,大幅度地增加跑速。
主动:夜曲植入噩梦到目标的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒钟。如果夜曲在技能持续时间内,都待在目标周围距离内,目标会被恐惧 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NunuE_Description" = "努努投掷多个雪球来对敌方造成伤害。施放完成后,威朗普控制住被雪球击中的任何敌方英雄或大型野怪。"
tr "GeneratedTip_Spell_NunuE_DisplayName" = "雪球连击"
tr "GeneratedTip_Spell_NunuE_Tooltip" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害。 被雪球连续命中 3 次的敌人会被缓速@SlowAmount*-100@%,持续 @SlowDuration@ 秒。 英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
"
tr "GeneratedTip_Spell_NunuE_TooltipExtended" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害。 被雪球连续命中 3 次的敌人会被缓速@SlowAmount*-100@%,持续 @SlowDuration@ 秒。 英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
在威朗普的回合之前,努努可以进行 3 次雪球连击。
努努的雪球连击只能缓速每个敌人一次。"
tr "GeneratedTip_Spell_NunuE_TooltipLevelUp" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害。 被雪球连续命中 3 次的敌人会被缓速@SlowAmount*-100@%,持续 @SlowDuration@ 秒。 英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等伤害
消耗魔力
跑速降低@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@
@SlowAmount*-100.000000@%->@SlowAmountNL*-100.000000@%"
tr "GeneratedTip_Spell_NunuE_TooltipLevelUpUnlearned" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害。 被雪球连续命中 3 次的敌人会被缓速@SlowAmount*-100@%,持续 @SlowDuration@ 秒。 英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NunuE_TooltipSimple" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害。 被雪球连续命中 3 次的敌人会被缓速@SlowAmount*-100@%,持续 @SlowDuration@ 秒。 英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
"
tr "GeneratedTip_Spell_NunuE_TooltipWithExtendedBehaviorHint" = "雪球连击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害。 被雪球连续命中 3 次的敌人会被缓速@SlowAmount*-100@%,持续 @SlowDuration@ 秒。 英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_Description" = "努努投掷多个雪球来对敌方造成伤害。施放完成后,威朗普控制住被雪球击中的任何敌方英雄或大型野怪。"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_DisplayName" = "雪球连击"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_Tooltip" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipExtended" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUp" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUpUnlearned" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipSimple" = "雪球连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipWithExtendedBehaviorHint" = "雪球连击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NunuQ_Description" = "威朗普撕咬一个小兵、野怪或敌方英雄,对目标造成伤害并回复自身生命。"
tr "GeneratedTip_Spell_NunuQ_DisplayName" = "吞噬"
tr "GeneratedTip_Spell_NunuQ_Tooltip" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害 并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害 并回复@ChampionHealing@ 生命。"
tr "GeneratedTip_Spell_NunuQ_TooltipExtended" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害 并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害 并回复@ChampionHealing@ 生命。"
tr "GeneratedTip_Spell_NunuQ_TooltipLevelUp" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害 并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害 并回复@ChampionHealing@ 生命。点击或者按 [@LevelUpHotkey@] 来升等野怪伤害
英雄伤害
治愈
冷却时间@MonsterMinionDamage@->@MonsterMinionDamageNL@
@ChampionDamage@->@ChampionDamageNL@
@BaseHealing@->@BaseHealingNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NunuQ_TooltipLevelUpUnlearned" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害 并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害 并回复@ChampionHealing@ 生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NunuQ_TooltipSimple" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害 并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害 并回复@ChampionHealing@ 生命。"
tr "GeneratedTip_Spell_NunuQ_TooltipWithExtendedBehaviorHint" = "吞噬(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷却时间威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害 并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害 并回复@ChampionHealing@ 生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NunuR_Description" = "努努和威朗普招唤暴风雪,范围内的敌人遭到缓速,咏唱结束后受到到巨量伤害。"
tr "GeneratedTip_Spell_NunuR_DisplayName" = "绝对零度"
tr "GeneratedTip_Spell_NunuR_Tooltip" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_NunuR_TooltipExtended" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_NunuR_TooltipLevelUp" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
护盾值
冷却时间@BaseDamage@->@BaseDamageNL@
@BaseShieldAmount@->@BaseShieldAmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_NunuR_TooltipLevelUpUnlearned" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NunuR_TooltipSimple" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_NunuR_TooltipWithExtendedBehaviorHint" = "绝对零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_NunuW_Description" = "威朗普滚起一颗会越滚越大及越快的雪球。雪球会击飞敌方英雄并造成伤害。"
tr "GeneratedTip_Spell_NunuW_DisplayName" = "巨无霸雪球!"
tr "GeneratedTip_Spell_NunuW_Tooltip" = "巨无霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普滚起一颗会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度。"
tr "GeneratedTip_Spell_NunuW_TooltipExtended" = "巨无霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普滚起一颗在 @MaxDamageTime@ 秒内会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
滚过小兵会造成 @NoImpactSnowballDamage@ 魔法伤害 。重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度,这个加成会在转弯方向改变时开始。"
tr "GeneratedTip_Spell_NunuW_TooltipLevelUp" = "巨无霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普滚起一颗会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_NunuW_TooltipLevelUpUnlearned" = "巨无霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普滚起一颗会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_NunuW_TooltipSimple" = "巨无霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普滚起一颗会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度。"
tr "GeneratedTip_Spell_NunuW_TooltipWithExtendedBehaviorHint" = "巨无霸雪球!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普滚起一颗会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Obduracy_Description" = "墨菲特用一种会产生音爆的力量来进行攻击。在接下来的几秒内,他的攻击将在他的前方产生余震。"
tr "GeneratedTip_Spell_Obduracy_DisplayName" = "震雷之击"
tr "GeneratedTip_Spell_Obduracy_Tooltip" = "震雷之击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:墨菲特的物理防御增加 @Effect1Amount*100@% (@f1@)。此效果在花岗岩护盾启动时会变为三倍。
主动:墨菲特的普攻会在接下来的 5 秒内会产生余震,对前方的锥形范围造成 @ThunderclapSplash@ 物理伤害。他在启动震雷之击后的首次攻击会对目标造成 @TotalBonusDamage@ 额外物理伤害。"
tr "GeneratedTip_Spell_Obduracy_TooltipExtended" = "震雷之击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:墨菲特的物理防御增加 @Effect1Amount*100@% (@f1@)。此效果在花岗岩护盾启动时会变为三倍。
主动:墨菲特的普攻会在接下来的 5 秒内会产生余震,对前方的锥形范围造成 @ThunderclapSplash@ 物理伤害。他在启动震雷之击后的首次攻击会对目标造成 @TotalBonusDamage@ 额外物理伤害。"
tr "GeneratedTip_Spell_Obduracy_TooltipLevelUp" = "震雷之击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:墨菲特的物理防御增加 @Effect1Amount*100@% (@f1@)。此效果在花岗岩护盾启动时会变为三倍。
主动:墨菲特的普攻会在接下来的 5 秒内会产生余震,对前方的锥形范围造成 @ThunderclapSplash@ 物理伤害。他在启动震雷之击后的首次攻击会对目标造成 @TotalBonusDamage@ 额外物理伤害。点击或者按 [@LevelUpHotkey@] 来升等物理防御
伤害
余震溅射伤害
@AbilityResourceName@ 消耗@Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
@ThunderclapBaseDamage@->@ThunderclapBaseDamageNL@
@ThunderclapSplashDamage@->@ThunderclapSplashDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_Obduracy_TooltipLevelUpUnlearned" = "震雷之击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:墨菲特的物理防御增加 @Effect1Amount*100@% (@f1@)。此效果在花岗岩护盾启动时会变为三倍。
主动:墨菲特的普攻会在接下来的 5 秒内会产生余震,对前方的锥形范围造成 @ThunderclapSplash@ 物理伤害。他在启动震雷之击后的首次攻击会对目标造成 @TotalBonusDamage@ 额外物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Obduracy_TooltipSimple" = "震雷之击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:墨菲特的物理防御增加 @Effect1Amount*100@% (@f1@)。此效果在花岗岩护盾启动时会变为三倍。
主动:墨菲特的普攻会在接下来的 5 秒内会产生余震,对前方的锥形范围造成 @ThunderclapSplash@ 物理伤害。他在启动震雷之击后的首次攻击会对目标造成 @TotalBonusDamage@ 额外物理伤害。"
tr "GeneratedTip_Spell_Obduracy_TooltipWithExtendedBehaviorHint" = "震雷之击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:墨菲特的物理防御增加 @Effect1Amount*100@% (@f1@)。此效果在花岗岩护盾启动时会变为三倍。
主动:墨菲特的普攻会在接下来的 5 秒内会产生余震,对前方的锥形范围造成 @ThunderclapSplash@ 物理伤害。他在启动震雷之击后的首次攻击会对目标造成 @TotalBonusDamage@ 额外物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Odyssey_LuxR_Description" = "在积蓄能量之后,拉克丝发射一束光波,对该区域所有目标造成伤害。此外,此技能将触发拉克丝的被动技能并刷新光芒四射减益效果的持续时间。"
tr "GeneratedTip_Spell_Odyssey_LuxR_DisplayName" = "终极闪光"
tr "GeneratedTip_Spell_Odyssey_LuxR_Tooltip" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipExtended" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUp" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
百分比冷却时间返还
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount*100.000000@->@Effect3AmountNL*100.000000@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUpUnlearned" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipSimple" = "终极闪光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道耀眼的光束,伤害所有被命中的敌人。
消耗光芒四射的效果来造成额外伤害。"
tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipWithExtendedBehaviorHint" = "终极闪光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_Description" = "纳帝鲁斯把手中的锚掷出,如果命中英雄的话,他将同时拉动自己和目标,并缩短双方的距离。如果命中地形物的话,他可以把自己拉往锚的位置,同时缩短一半该技能的冷却时间,并返还一半的消耗魔力。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_DisplayName" = "深渊铁锚"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_Tooltip" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipExtended" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUp" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUpUnlearned" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipSimple" = "深渊铁锚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。"
tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipWithExtendedBehaviorHint" = "深渊铁锚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Description" = "犽宿的暴击机率加倍。除此之外,犽宿在移动时会铸造护盾,被敌人或野怪击中将触发护盾。"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_DisplayName" = "浪人之道"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Tooltip" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刚毅决心:透过移动来获得风涌,其可以回复他的能量。移动越快获得越多风涌。能量条积满后,犽宿受到英雄或野怪的伤害时会短暂获得一个可以吸收 @f1@ 伤害的护盾(随等级提升)。
一心一意:犽宿的暴击率提升为两倍,但是暴击伤害减少 10%。当前暴击率:@f2@%."
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipExtended" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刚毅决心:透过移动来获得风涌,其可以回复他的能量。移动越快获得越多风涌。能量条积满后,犽宿受到英雄或野怪的伤害时会短暂获得一个可以吸收 @f1@ 伤害的护盾(随等级提升)。
一心一意:犽宿的暴击率提升为两倍,但是暴击伤害减少 10%。当前暴击率:@f2@%."
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUp" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刚毅决心:透过移动来获得风涌,其可以回复他的能量。移动越快获得越多风涌。能量条积满后,犽宿受到英雄或野怪的伤害时会短暂获得一个可以吸收 @f1@ 伤害的护盾(随等级提升)。
一心一意:犽宿的暴击率提升为两倍,但是暴击伤害减少 10%。当前暴击率:@f2@%.点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUpUnlearned" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刚毅决心:透过移动来获得风涌,其可以回复他的能量。移动越快获得越多风涌。能量条积满后,犽宿受到英雄或野怪的伤害时会短暂获得一个可以吸收 @f1@ 伤害的护盾(随等级提升)。
一心一意:犽宿的暴击率提升为两倍,但是暴击伤害减少 10%。当前暴击率:@f2@%.点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipSimple" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刚毅决心:透过移动来获得风涌,其可以回复他的能量。移动越快获得越多风涌。能量条积满后,犽宿受到英雄或野怪的伤害时会短暂获得一个可以吸收 @f1@ 伤害的护盾(随等级提升)。
一心一意:犽宿的暴击率提升为两倍,但是暴击伤害减少 10%。当前暴击率:@f2@%."
tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipWithExtendedBehaviorHint" = "浪人之道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刚毅决心:透过移动来获得风涌,其可以回复他的能量。移动越快获得越多风涌。能量条积满后,犽宿受到英雄或野怪的伤害时会短暂获得一个可以吸收 @f1@ 伤害的护盾(随等级提升)。
一心一意:犽宿的暴击率提升为两倍,但是暴击伤害减少 10%。当前暴击率:@f2@%.
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OlafAxeThrowCast_Description" = "欧拉夫向目标区域投掷战斧,对所有穿过的单位造成伤害并造成缓速。如果欧拉夫捡起斧头,该技能冷却时间减少 4.5 秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_DisplayName" = "逆流投掷"
tr "GeneratedTip_Spell_OlafAxeThrowCast_Tooltip" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipExtended" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUp" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUpUnlearned" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipSimple" = "逆流投掷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。"
tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipWithExtendedBehaviorHint" = "逆流投掷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_Description" = "欧拉夫的攻速将得到提高,数值基于他的最大生命,并且欧拉夫会获得可观的普攻吸血和技能吸血。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_DisplayName" = "残暴打击"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_Tooltip" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipExtended" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUp" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
普攻吸血@Effect1Amount@%->@Effect1AmountNL@%
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUpUnlearned" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipSimple" = "残暴打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。"
tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipWithExtendedBehaviorHint" = "残暴打击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OlafRagnarok_Description" = "欧拉夫暂时对限制技能免疫。"
tr "GeneratedTip_Spell_OlafRagnarok_DisplayName" = "诸神黄昏"
tr "GeneratedTip_Spell_OlafRagnarok_Tooltip" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 欧拉夫获得 @Resists@ 物理防御和 @Resists@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的 @Duration@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Haste*100@% 额外移动速度,持续 @HasteDuration@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得 @AD@ 物理攻击。"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipExtended" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 欧拉夫获得 @Resists@ 物理防御和 @Resists@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的 @Duration@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Haste*100@% 额外移动速度,持续 @HasteDuration@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得 @AD@ 物理攻击。"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUp" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 欧拉夫获得 @Resists@ 物理防御和 @Resists@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的 @Duration@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Haste*100@% 额外移动速度,持续 @HasteDuration@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得 @AD@ 物理攻击。点击或者按 [@LevelUpHotkey@] 来升等物理防御和魔法防御
物理攻击
跑速
冷却时间@Resists@->@ResistsNL@
@FlatAD@->@FlatADNL@
@Haste*100.000000@->@HasteNL*100.000000@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUpUnlearned" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 欧拉夫获得 @Resists@ 物理防御和 @Resists@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的 @Duration@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Haste*100@% 额外移动速度,持续 @HasteDuration@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得 @AD@ 物理攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipSimple" = "诸神黄昏 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 欧拉夫获得 @Resists@ 物理防御和 @Resists@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的 @Duration@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Haste*100@% 额外移动速度,持续 @HasteDuration@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得 @AD@ 物理攻击。"
tr "GeneratedTip_Spell_OlafRagnarok_TooltipWithExtendedBehaviorHint" = "诸神黄昏(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 欧拉夫获得 @Resists@ 物理防御和 @Resists@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的 @Duration@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Haste*100@% 额外移动速度,持续 @HasteDuration@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得 @AD@ 物理攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OlafRecklessStrike_Description" = "欧拉夫以破釜沉舟之势发动进攻,在对他的目标造成真实伤害(不受防御属性减免)的同时,自己也会因反噬而受到伤害。但如果因此击杀目标,则不消耗欧拉夫的生命。"
tr "GeneratedTip_Spell_OlafRecklessStrike_DisplayName" = "鲁莽挥击"
tr "GeneratedTip_Spell_OlafRecklessStrike_Tooltip" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷却时间欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipExtended" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷却时间欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUp" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷却时间欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUpUnlearned" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷却时间欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipSimple" = "鲁莽挥击 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷却时间欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。"
tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipWithExtendedBehaviorHint" = "鲁莽挥击(@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷却时间欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrianaDetonateCommand_Description" = "奥莉安娜指挥她的球体释放冲击波,造成魔法伤害并且在短时间延迟后,强迫周遭的敌方单位向球体聚集。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_DisplayName" = "终极指令:脉冲"
tr "GeneratedTip_Spell_OrianaDetonateCommand_Tooltip" = "终极指令:脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @TotalDamage@ 魔法伤害,并且根据球体位置位移敌人一段距离。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipExtended" = "终极指令:脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @TotalDamage@ 魔法伤害,并且根据球体位置位移敌人一段距离。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUp" = "终极指令:脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @TotalDamage@ 魔法伤害,并且根据球体位置位移敌人一段距离。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Damage@->@DamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUpUnlearned" = "终极指令:脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @TotalDamage@ 魔法伤害,并且根据球体位置位移敌人一段距离。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipSimple" = "终极指令:脉冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @TotalDamage@ 魔法伤害,并且根据球体位置位移敌人一段距离。"
tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipWithExtendedBehaviorHint" = "终极指令:脉冲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @TotalDamage@ 魔法伤害,并且根据球体位置位移敌人一段距离。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_Description" = "奥莉安娜指挥她的球体释放能量脉冲,对周遭敌方造成魔法伤害。并且留下一道能量波段让友军加速、敌军减速。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_DisplayName" = "指令:失衡"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_Tooltip" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipExtended" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUp" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
缓速
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Effect2Amount@%->@Effect2AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUpUnlearned" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipSimple" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。"
tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipWithExtendedBehaviorHint" = "指令:失衡(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrianaIzunaCommand_Description" = "奥莉安娜朝着目标地点发射球体,造成路径途中所有目标魔法伤害(伤害随着目标数递减)。使用招数后球体会停留在目标地点。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_DisplayName" = "指令:贯穿"
tr "GeneratedTip_Spell_OrianaIzunaCommand_Tooltip" = "指令:贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipExtended" = "指令:贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUp" = "指令:贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUpUnlearned" = "指令:贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipSimple" = "指令:贯穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。"
tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipWithExtendedBehaviorHint" = "指令:贯穿(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrianaRedactCommand_Description" = "奥莉安娜指挥球体附着于友军英雄身上,展开防护罩并且对于飞行路径途中所遇到之敌方造成魔法伤害。此外,被球体附着的英雄获得额外的物理防御和魔法防御强化。"
tr "GeneratedTip_Spell_OrianaRedactCommand_DisplayName" = "指令:守护"
tr "GeneratedTip_Spell_OrianaRedactCommand_Tooltip" = "指令:守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法伤害。"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipExtended" = "指令:守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法伤害。"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUp" = "指令:守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
额外物理防御
额外魔法防御
护盾值@Effect3Amount@->@Effect3AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUpUnlearned" = "指令:守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipSimple" = "指令:守护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法伤害。"
tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipWithExtendedBehaviorHint" = "指令:守护(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrnnE_Description" = "鄂尔向前冲刺,对经过敌人造成伤害。如果鄂尔在途中撞到障碍物的话将会产生冲击波,对敌人造成伤害并击飞他们。"
tr "GeneratedTip_Spell_OrnnE_DisplayName" = "熔岩俯冲"
tr "GeneratedTip_Spell_OrnnE_Tooltip" = "熔岩俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,对经过敌人造成 @TotalDamage@ 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @KnockupDuration@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。"
tr "GeneratedTip_Spell_OrnnE_TooltipExtended" = "熔岩俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,对经过敌人造成 @TotalDamage@ 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @KnockupDuration@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。"
tr "GeneratedTip_Spell_OrnnE_TooltipLevelUp" = "熔岩俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,对经过敌人造成 @TotalDamage@ 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @KnockupDuration@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。点击或者按 [@LevelUpHotkey@] 来升等冲刺伤害
冷却时间
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_OrnnE_TooltipLevelUpUnlearned" = "熔岩俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,对经过敌人造成 @TotalDamage@ 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @KnockupDuration@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrnnE_TooltipSimple" = "熔岩俯冲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,对经过敌人造成 @TotalDamage@ 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @KnockupDuration@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。"
tr "GeneratedTip_Spell_OrnnE_TooltipWithExtendedBehaviorHint" = "熔岩俯冲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,对经过敌人造成 @TotalDamage@ 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @KnockupDuration@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrnnQ_Description" = "鄂尔敲击地面,创造出裂缝对敌人造成物理伤害并缓速。短暂延迟后,岩浆柱将会从目标区域内升起形成障碍。"
tr "GeneratedTip_Spell_OrnnQ_DisplayName" = "火山脉动"
tr "GeneratedTip_Spell_OrnnQ_Tooltip" = "火山脉动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。 "
tr "GeneratedTip_Spell_OrnnQ_TooltipExtended" = "火山脉动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。 "
tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUp" = "火山脉动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。 点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUpUnlearned" = "火山脉动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrnnQ_TooltipSimple" = "火山脉动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。 "
tr "GeneratedTip_Spell_OrnnQ_TooltipWithExtendedBehaviorHint" = "火山脉动(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrnnR_Description" = "鄂尔在指定区域召唤一只巨大的火元素。火元素将会快速冲向鄂尔。被火元素撞到的敌人将会受到魔法伤害且被缓速及焦化。鄂尔可以再次施展此技能,冲向前方。如果鄂尔在冲刺中撞到火元素,火元素将会转向。转向的火元素会击飞所有被击中的敌人,造成跟之前一样的魔法伤害并焦化他们。"
tr "GeneratedTip_Spell_OrnnR_DisplayName" = "铸火者的呼唤"
tr "GeneratedTip_Spell_OrnnR_Tooltip" = "铸火者的呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔召唤一只巨大的火元素,其会快速冲向鄂尔。被火元素冲撞到的敌人受到 @RDamageCalc@ 魔法伤害,根据火元素行经的距离长短最多受到 @RSlowPercentBasePreMath@% 缓速效果,持续 @RSlowDuration@ 秒,并且还会变成 焦化状态,持续 @BrittleDurationTOOLTIPONLY@ 秒。
鄂尔可以重启此技能来冲撞火元素,强化火元素并将其导向其他方向。强化后的火元素会对首位命中的敌方英雄造成持续 @RStunDuration@ 秒的击飞效果 (其他英雄击飞效果的持续时间缩短至 @RStunReduction*100@%),造成 @RDamageCalc@ 魔法伤害并附加焦化效果。"
tr "GeneratedTip_Spell_OrnnR_TooltipExtended" = "铸火者的呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔召唤一只巨大的火元素,其会快速冲向鄂尔。被火元素冲撞到的敌人受到 @RDamageCalc@ 魔法伤害,根据火元素行经的距离长短最多受到 @RSlowPercentBasePreMath@% 缓速效果,持续 @RSlowDuration@ 秒,并且还会变成 焦化状态,持续 @BrittleDurationTOOLTIPONLY@ 秒。
鄂尔可以重启此技能来冲撞火元素,强化火元素并将其导向其他方向。强化后的火元素会对首位命中的敌方英雄造成持续 @RStunDuration@ 秒的击飞效果 (其他英雄击飞效果的持续时间缩短至 @RStunReduction*100@%),造成 @RDamageCalc@ 魔法伤害并附加焦化效果。"
tr "GeneratedTip_Spell_OrnnR_TooltipLevelUp" = "铸火者的呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔召唤一只巨大的火元素,其会快速冲向鄂尔。被火元素冲撞到的敌人受到 @RDamageCalc@ 魔法伤害,根据火元素行经的距离长短最多受到 @RSlowPercentBasePreMath@% 缓速效果,持续 @RSlowDuration@ 秒,并且还会变成 焦化状态,持续 @BrittleDurationTOOLTIPONLY@ 秒。
鄂尔可以重启此技能来冲撞火元素,强化火元素并将其导向其他方向。强化后的火元素会对首位命中的敌方英雄造成持续 @RStunDuration@ 秒的击飞效果 (其他英雄击飞效果的持续时间缩短至 @RStunReduction*100@%),造成 @RDamageCalc@ 魔法伤害并附加焦化效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间@RBaseDamage@->@RBaseDamageNL@
@RSlowPercentBasePreMath@->@RSlowPercentBasePreMathNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_OrnnR_TooltipLevelUpUnlearned" = "铸火者的呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔召唤一只巨大的火元素,其会快速冲向鄂尔。被火元素冲撞到的敌人受到 @RDamageCalc@ 魔法伤害,根据火元素行经的距离长短最多受到 @RSlowPercentBasePreMath@% 缓速效果,持续 @RSlowDuration@ 秒,并且还会变成 焦化状态,持续 @BrittleDurationTOOLTIPONLY@ 秒。
鄂尔可以重启此技能来冲撞火元素,强化火元素并将其导向其他方向。强化后的火元素会对首位命中的敌方英雄造成持续 @RStunDuration@ 秒的击飞效果 (其他英雄击飞效果的持续时间缩短至 @RStunReduction*100@%),造成 @RDamageCalc@ 魔法伤害并附加焦化效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrnnR_TooltipSimple" = "铸火者的呼唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔召唤一只巨大的火元素,其会快速冲向鄂尔。被火元素冲撞到的敌人受到 @RDamageCalc@ 魔法伤害,根据火元素行经的距离长短最多受到 @RSlowPercentBasePreMath@% 缓速效果,持续 @RSlowDuration@ 秒,并且还会变成 焦化状态,持续 @BrittleDurationTOOLTIPONLY@ 秒。
鄂尔可以重启此技能来冲撞火元素,强化火元素并将其导向其他方向。强化后的火元素会对首位命中的敌方英雄造成持续 @RStunDuration@ 秒的击飞效果 (其他英雄击飞效果的持续时间缩短至 @RStunReduction*100@%),造成 @RDamageCalc@ 魔法伤害并附加焦化效果。"
tr "GeneratedTip_Spell_OrnnR_TooltipWithExtendedBehaviorHint" = "铸火者的呼唤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔召唤一只巨大的火元素,其会快速冲向鄂尔。被火元素冲撞到的敌人受到 @RDamageCalc@ 魔法伤害,根据火元素行经的距离长短最多受到 @RSlowPercentBasePreMath@% 缓速效果,持续 @RSlowDuration@ 秒,并且还会变成 焦化状态,持续 @BrittleDurationTOOLTIPONLY@ 秒。
鄂尔可以重启此技能来冲撞火元素,强化火元素并将其导向其他方向。强化后的火元素会对首位命中的敌方英雄造成持续 @RStunDuration@ 秒的击飞效果 (其他英雄击飞效果的持续时间缩短至 @RStunReduction*100@%),造成 @RDamageCalc@ 魔法伤害并附加焦化效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_OrnnW_Description" = "鄂尔向前冲刺并吐出火焰。被最后一波炎风命中的敌人会被焦化。"
tr "GeneratedTip_Spell_OrnnW_DisplayName" = "炽焰吹息"
tr "GeneratedTip_Spell_OrnnW_Tooltip" = "炽焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @BreathDuration@ 秒。火焰最多造成相当于目标 @MaxPercentHPPerTickTooltip@% 最大生命的魔法伤害。
被最后一波炎风命中的敌人会被焦化,持续 @BrittleDuration@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于 @BrittlePercentMaxHPCalc@ 他们最大生命的魔法伤害。
鄂尔的普攻可击退受到焦化的目标。
对英雄和士兵所造成的最小伤害为 @TotalMinimumDamage@,对野怪造成的最大伤害为 @TotalMonsterDamageCap@。
"
tr "GeneratedTip_Spell_OrnnW_TooltipExtended" = "炽焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @BreathDuration@ 秒。火焰最多造成相当于目标 @MaxPercentHPPerTickTooltip@% 最大生命的魔法伤害。
被最后一波炎风命中的敌人会被焦化,持续 @BrittleDuration@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于 @BrittlePercentMaxHPCalc@ 他们最大生命的魔法伤害。
鄂尔的普攻可击退受到焦化的目标。
对英雄和士兵所造成的最小伤害为 @TotalMinimumDamage@,对野怪造成的最大伤害为 @TotalMonsterDamageCap@。
"
tr "GeneratedTip_Spell_OrnnW_TooltipLevelUp" = "炽焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @BreathDuration@ 秒。火焰最多造成相当于目标 @MaxPercentHPPerTickTooltip@% 最大生命的魔法伤害。
被最后一波炎风命中的敌人会被焦化,持续 @BrittleDuration@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于 @BrittlePercentMaxHPCalc@ 他们最大生命的魔法伤害。
鄂尔的普攻可击退受到焦化的目标。
对英雄和士兵所造成的最小伤害为 @TotalMinimumDamage@,对野怪造成的最大伤害为 @TotalMonsterDamageCap@。
点击或者按 [@LevelUpHotkey@] 来升等百分比生命伤害
@AbilityResourceName@ 消耗
冷却时间@MaxPercentHPPerTickTooltip@%->@MaxPercentHPPerTickTooltipNL@%
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_OrnnW_TooltipLevelUpUnlearned" = "炽焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @BreathDuration@ 秒。火焰最多造成相当于目标 @MaxPercentHPPerTickTooltip@% 最大生命的魔法伤害。
被最后一波炎风命中的敌人会被焦化,持续 @BrittleDuration@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于 @BrittlePercentMaxHPCalc@ 他们最大生命的魔法伤害。
鄂尔的普攻可击退受到焦化的目标。
对英雄和士兵所造成的最小伤害为 @TotalMinimumDamage@,对野怪造成的最大伤害为 @TotalMonsterDamageCap@。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_OrnnW_TooltipSimple" = "炽焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @BreathDuration@ 秒。火焰最多造成相当于目标 @MaxPercentHPPerTickTooltip@% 最大生命的魔法伤害。
被最后一波炎风命中的敌人会被焦化,持续 @BrittleDuration@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于 @BrittlePercentMaxHPCalc@ 他们最大生命的魔法伤害。
鄂尔的普攻可击退受到焦化的目标。
对英雄和士兵所造成的最小伤害为 @TotalMinimumDamage@,对野怪造成的最大伤害为 @TotalMonsterDamageCap@。
"
tr "GeneratedTip_Spell_OrnnW_TooltipWithExtendedBehaviorHint" = "炽焰吹息(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @BreathDuration@ 秒。火焰最多造成相当于目标 @MaxPercentHPPerTickTooltip@% 最大生命的魔法伤害。
被最后一波炎风命中的敌人会被焦化,持续 @BrittleDuration@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于 @BrittlePercentMaxHPCalc@ 他们最大生命的魔法伤害。
鄂尔的普攻可击退受到焦化的目标。
对英雄和士兵所造成的最小伤害为 @TotalMinimumDamage@,对野怪造成的最大伤害为 @TotalMonsterDamageCap@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Overdrive_Description" = "布里茨使用超级电池充电,大大提升其攻速和跑速。效果结束后他将会暂时遭到缓速。"
tr "GeneratedTip_Spell_Overdrive_DisplayName" = "过载运转"
tr "GeneratedTip_Spell_Overdrive_Tooltip" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨使用超级电池充电,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。跑速加成效果会随着时间递减。
过载运转结束时,布里茨会减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_Overdrive_TooltipExtended" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨使用超级电池充电,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。跑速加成效果会随着时间递减。
过载运转结束时,布里茨会减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_Overdrive_TooltipLevelUp" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨使用超级电池充电,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。跑速加成效果会随着时间递减。
过载运转结束时,布里茨会减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等跑速
攻击速度@InitialMS@%->@InitialMSNL@%
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_Overdrive_TooltipLevelUpUnlearned" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨使用超级电池充电,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。跑速加成效果会随着时间递减。
过载运转结束时,布里茨会减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Overdrive_TooltipSimple" = "过载运转 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨使用超级电池充电,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。跑速加成效果会随着时间递减。
过载运转结束时,布里茨会减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_Overdrive_TooltipWithExtendedBehaviorHint" = "过载运转(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨使用超级电池充电,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。跑速加成效果会随着时间递减。
过载运转结束时,布里茨会减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PantheonE_Description" = "潘森架起他的盾牌,免疫前方来袭的伤害并以他的战矛反复发动攻击。"
tr "GeneratedTip_Spell_PantheonE_DisplayName" = "圣盾猛袭"
tr "GeneratedTip_Spell_PantheonE_Tooltip" = "圣盾猛袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。"
tr "GeneratedTip_Spell_PantheonE_TooltipExtended" = "圣盾猛袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。
重启技能以提早结束(潘森还是会在最后一击猛力击出盾牌)。
潘森在向后或向侧边移动时被缓速 @SelfSlowAmount*100@%。
对小兵伤害减少 @MinionDamageReduction*100@%。"
tr "GeneratedTip_Spell_PantheonE_TooltipLevelUp" = "圣盾猛袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
盾牌猛击伤害@Cooldown@->@CooldownNL@
@ShieldBaseDamage@->@ShieldBaseDamageNL@"
tr "GeneratedTip_Spell_PantheonE_TooltipLevelUpUnlearned" = "圣盾猛袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PantheonE_TooltipSimple" = "圣盾猛袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。"
tr "GeneratedTip_Spell_PantheonE_TooltipWithExtendedBehaviorHint" = "圣盾猛袭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PantheonQ_Description" = "潘森突刺他的战矛或者将战矛往指定方向掷出。"
tr "GeneratedTip_Spell_PantheonQ_DisplayName" = "彗星战矛"
tr "GeneratedTip_Spell_PantheonQ_Tooltip" = "彗星战矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_PantheonQ_TooltipExtended" = "彗星战矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对最大生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。
对小兵伤害减少 @MinionDamageReduction*100@%。"
tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUp" = "彗星战矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
处决基础伤害
冷却时间@TapDamage@->@TapDamageNL@
@ExecuteBaseDamage@->@ExecuteBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUpUnlearned" = "彗星战矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PantheonQ_TooltipSimple" = "彗星战矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_PantheonQ_TooltipWithExtendedBehaviorHint" = "彗星战矛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PantheonR_Description" = "潘森重构自己的形体并跃向空中,以彗星之姿落在选定的地点。"
tr "GeneratedTip_Spell_PantheonR_DisplayName" = "星殒冲击"
tr "GeneratedTip_Spell_PantheonR_Tooltip" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森凝聚全身力量向空中高高跃起,紧接着在数秒后以陨石之姿向目标区域坠击。对一直在线的敌人造成最高 @DamageCalc@ 魔法伤害(若敌人位于技能范围边缘,则伤害最低降为 @EdgeDamageReduction*100@%)。
星殒冲击将立即启动凡人坚志。"
tr "GeneratedTip_Spell_PantheonR_TooltipExtended" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森凝聚全身力量向空中高高跃起,紧接着在数秒后以陨石之姿向目标区域坠击。对一直在线的敌人造成最高 @DamageCalc@ 魔法伤害(若敌人位于技能范围边缘,则伤害最低降为 @EdgeDamageReduction*100@%)。
星殒冲击将立即启动凡人坚志。"
tr "GeneratedTip_Spell_PantheonR_TooltipLevelUp" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森凝聚全身力量向空中高高跃起,紧接着在数秒后以陨石之姿向目标区域坠击。对一直在线的敌人造成最高 @DamageCalc@ 魔法伤害(若敌人位于技能范围边缘,则伤害最低降为 @EdgeDamageReduction*100@%)。
星殒冲击将立即启动凡人坚志。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PantheonR_TooltipLevelUpUnlearned" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森凝聚全身力量向空中高高跃起,紧接着在数秒后以陨石之姿向目标区域坠击。对一直在线的敌人造成最高 @DamageCalc@ 魔法伤害(若敌人位于技能范围边缘,则伤害最低降为 @EdgeDamageReduction*100@%)。
星殒冲击将立即启动凡人坚志。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PantheonR_TooltipSimple" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森凝聚全身力量向空中高高跃起,紧接着在数秒后以陨石之姿向目标区域坠击。对一直在线的敌人造成最高 @DamageCalc@ 魔法伤害(若敌人位于技能范围边缘,则伤害最低降为 @EdgeDamageReduction*100@%)。
星殒冲击将立即启动凡人坚志。"
tr "GeneratedTip_Spell_PantheonR_TooltipWithExtendedBehaviorHint" = "星殒冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森凝聚全身力量向空中高高跃起,紧接着在数秒后以陨石之姿向目标区域坠击。对一直在线的敌人造成最高 @DamageCalc@ 魔法伤害(若敌人位于技能范围边缘,则伤害最低降为 @EdgeDamageReduction*100@%)。
星殒冲击将立即启动凡人坚志。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PantheonW_Description" = "潘森冲向一名目标,造成伤害与晕眩效果。"
tr "GeneratedTip_Spell_PantheonW_DisplayName" = "盾之跃击"
tr "GeneratedTip_Spell_PantheonW_Tooltip" = "盾之跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森冲向一名敌人,造成 @DamageCalc@ 物理伤害 并晕眩目标 @StunDuration@ 秒。
凡人坚志加成: 潘森的下一次攻击进行 @EmpoweredNumHits@ 次打击,造成共 @EmpoweredDamageMultCalcModified@ 物理伤害。"
tr "GeneratedTip_Spell_PantheonW_TooltipExtended" = "盾之跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森冲向一名敌人,造成 @DamageCalc@ 物理伤害 并晕眩目标 @StunDuration@ 秒。
凡人坚志加成: 潘森的下一次攻击进行 @EmpoweredNumHits@ 次打击,造成共 @EmpoweredDamageMultCalcModified@ 物理伤害。"
tr "GeneratedTip_Spell_PantheonW_TooltipLevelUp" = "盾之跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森冲向一名敌人,造成 @DamageCalc@ 物理伤害 并晕眩目标 @StunDuration@ 秒。
凡人坚志加成: 潘森的下一次攻击进行 @EmpoweredNumHits@ 次打击,造成共 @EmpoweredDamageMultCalcModified@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PantheonW_TooltipLevelUpUnlearned" = "盾之跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森冲向一名敌人,造成 @DamageCalc@ 物理伤害 并晕眩目标 @StunDuration@ 秒。
凡人坚志加成: 潘森的下一次攻击进行 @EmpoweredNumHits@ 次打击,造成共 @EmpoweredDamageMultCalcModified@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PantheonW_TooltipSimple" = "盾之跃击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森冲向一名敌人,造成 @DamageCalc@ 物理伤害 并晕眩目标 @StunDuration@ 秒。
凡人坚志加成: 潘森的下一次攻击进行 @EmpoweredNumHits@ 次打击,造成共 @EmpoweredDamageMultCalcModified@ 物理伤害。"
tr "GeneratedTip_Spell_PantheonW_TooltipWithExtendedBehaviorHint" = "盾之跃击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森冲向一名敌人,造成 @DamageCalc@ 物理伤害 并晕眩目标 @StunDuration@ 秒。
凡人坚志加成: 潘森的下一次攻击进行 @EmpoweredNumHits@ 次打击,造成共 @EmpoweredDamageMultCalcModified@ 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PhosphorusBomb_Description" = "库奇发射一枚闪光弹到目标区域。此攻击将对区域内敌人魔法伤害并在一段持续时间内暴露该区视野。"
tr "GeneratedTip_Spell_PhosphorusBomb_DisplayName" = "磷光炸弹"
tr "GeneratedTip_Spell_PhosphorusBomb_Tooltip" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒 (无法显示潜行单位)。"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipExtended" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒 (无法显示潜行单位)。"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUp" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒 (无法显示潜行单位)。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUpUnlearned" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒 (无法显示潜行单位)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipSimple" = "磷光炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒 (无法显示潜行单位)。"
tr "GeneratedTip_Spell_PhosphorusBomb_TooltipWithExtendedBehaviorHint" = "磷光炸弹(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒 (无法显示潜行单位)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PoisonTrail_Description" = "辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成持续伤害。"
tr "GeneratedTip_Spell_PoisonTrail_DisplayName" = "剧毒踪迹"
tr "GeneratedTip_Spell_PoisonTrail_Tooltip" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。"
tr "GeneratedTip_Spell_PoisonTrail_TooltipExtended" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。"
tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUp" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount*4.000000@->@Effect1AmountNL*4.000000@"
tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUpUnlearned" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PoisonTrail_TooltipSimple" = "剧毒踪迹 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。"
tr "GeneratedTip_Spell_PoisonTrail_TooltipWithExtendedBehaviorHint" = "剧毒踪迹(@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷却时间使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PoppyE_Description" = "波比朝目标冲刺并将敌方往后推挤。如果目标被推挤到墙上则会被击晕。"
tr "GeneratedTip_Spell_PoppyE_DisplayName" = "英勇冲锋"
tr "GeneratedTip_Spell_PoppyE_Tooltip" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_PoppyE_TooltipExtended" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_PoppyE_TooltipLevelUp" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等起始伤害
击墙伤害
晕眩时间
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PoppyE_TooltipLevelUpUnlearned" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PoppyE_TooltipSimple" = "英勇冲锋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_PoppyE_TooltipWithExtendedBehaviorHint" = "英勇冲锋(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PoppyQ_Description" = "波比甩动她的战槌,在区域内造成伤害且会缓速敌方,并在短暂后爆炸。"
tr "GeneratedTip_Spell_PoppyQ_DisplayName" = "战槌冲击"
tr "GeneratedTip_Spell_PoppyQ_Tooltip" = "战槌冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。"
tr "GeneratedTip_Spell_PoppyQ_TooltipExtended" = "战槌冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。"
tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUp" = "战槌冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@%->@Effect3AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUpUnlearned" = "战槌冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PoppyQ_TooltipSimple" = "战槌冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。"
tr "GeneratedTip_Spell_PoppyQ_TooltipWithExtendedBehaviorHint" = "战槌冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PoppyR_Description" = "波比施放一个槌击,能够将敌方击飞到很远的地方。"
tr "GeneratedTip_Spell_PoppyR_DisplayName" = "守护者裁决"
tr "GeneratedTip_Spell_PoppyR_Tooltip" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次施放: 波比最多聚气 @ChannelMaxDuration@ 秒,减缓自己的速度 @SelfSlow@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Damage@ 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @KnockupDurationSnap@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。"
tr "GeneratedTip_Spell_PoppyR_TooltipExtended" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次施放: 波比最多聚气 @ChannelMaxDuration@ 秒,减缓自己的速度 @SelfSlow@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Damage@ 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @KnockupDurationSnap@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。"
tr "GeneratedTip_Spell_PoppyR_TooltipLevelUp" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次施放: 波比最多聚气 @ChannelMaxDuration@ 秒,减缓自己的速度 @SelfSlow@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Damage@ 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @KnockupDurationSnap@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PoppyR_TooltipLevelUpUnlearned" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次施放: 波比最多聚气 @ChannelMaxDuration@ 秒,减缓自己的速度 @SelfSlow@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Damage@ 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @KnockupDurationSnap@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PoppyR_TooltipSimple" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次施放: 波比最多聚气 @ChannelMaxDuration@ 秒,减缓自己的速度 @SelfSlow@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Damage@ 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @KnockupDurationSnap@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。"
tr "GeneratedTip_Spell_PoppyR_TooltipWithExtendedBehaviorHint" = "守护者裁决(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次施放: 波比最多聚气 @ChannelMaxDuration@ 秒,减缓自己的速度 @SelfSlow@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Damage@ 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @KnockupDurationSnap@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PoppyW_Description" = "波比会被动地获得物理及魔法防御,血量很低时则此效果加倍。波比可以启动此技能来获得跑速并阻止附近的敌方冲刺。如果中断了敌方的冲刺,敌方将被束缚,无法使用任何移动或位移技能。"
tr "GeneratedTip_Spell_PoppyW_DisplayName" = "坚定不移"
tr "GeneratedTip_Spell_PoppyW_Tooltip" = "坚定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。在此段时间,她将中断附近敌人的冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害,束缚(无法使用任何移动或位移技能)并缓速他们 @SlowAmount*-100@%,持续 @GroundingDuration@ 秒。"
tr "GeneratedTip_Spell_PoppyW_TooltipExtended" = "坚定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。在此段时间,她将中断附近敌人的冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害,束缚(无法使用任何移动或位移技能)并缓速他们 @SlowAmount*-100@%,持续 @GroundingDuration@ 秒。"
tr "GeneratedTip_Spell_PoppyW_TooltipLevelUp" = "坚定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。在此段时间,她将中断附近敌人的冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害,束缚(无法使用任何移动或位移技能)并缓速他们 @SlowAmount*-100@%,持续 @GroundingDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害@Cooldown@->@CooldownNL@
@Effect5Amount@->@Effect5AmountNL@"
tr "GeneratedTip_Spell_PoppyW_TooltipLevelUpUnlearned" = "坚定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。在此段时间,她将中断附近敌人的冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害,束缚(无法使用任何移动或位移技能)并缓速他们 @SlowAmount*-100@%,持续 @GroundingDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PoppyW_TooltipSimple" = "坚定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。在此段时间,她将中断附近敌人的冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害,束缚(无法使用任何移动或位移技能)并缓速他们 @SlowAmount*-100@%,持续 @GroundingDuration@ 秒。"
tr "GeneratedTip_Spell_PoppyW_TooltipWithExtendedBehaviorHint" = "坚定不移(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。在此段时间,她将中断附近敌人的冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害,束缚(无法使用任何移动或位移技能)并缓速他们 @SlowAmount*-100@%,持续 @GroundingDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PowerBall_Description" = "拉姆斯缩成球状冲击目标,造成伤害并减速目标。"
tr "GeneratedTip_Spell_PowerBall_DisplayName" = "动力冲刺"
tr "GeneratedTip_Spell_PowerBall_Tooltip" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。"
tr "GeneratedTip_Spell_PowerBall_TooltipExtended" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。"
tr "GeneratedTip_Spell_PowerBall_TooltipLevelUp" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PowerBall_TooltipLevelUpUnlearned" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PowerBall_TooltipSimple" = "动力冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。"
tr "GeneratedTip_Spell_PowerBall_TooltipWithExtendedBehaviorHint" = "动力冲刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PowerFist_Description" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "GeneratedTip_Spell_PowerFist_DisplayName" = "充能一击"
tr "GeneratedTip_Spell_PowerFist_Tooltip" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_PowerFist_TooltipExtended" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_PowerFist_TooltipLevelUp" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PowerFist_TooltipLevelUpUnlearned" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PowerFist_TooltipSimple" = "充能一击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "GeneratedTip_Spell_PowerFist_TooltipWithExtendedBehaviorHint" = "充能一击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Pulverize_Description" = "亚历斯塔猛击地面,对周遭敌人造成伤害并将其击飞到空中。"
tr "GeneratedTip_Spell_Pulverize_DisplayName" = "大地粉碎"
tr "GeneratedTip_Spell_Pulverize_Tooltip" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔猛击地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害并将目标抛向空中 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_Pulverize_TooltipExtended" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔猛击地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害并将目标抛向空中 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_Pulverize_TooltipLevelUp" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔猛击地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害并将目标抛向空中 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_Pulverize_TooltipLevelUpUnlearned" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔猛击地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害并将目标抛向空中 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Pulverize_TooltipSimple" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔猛击地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害并将目标抛向空中 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_Pulverize_TooltipWithExtendedBehaviorHint" = "大地粉碎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间亚历斯塔猛击地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害并将目标抛向空中 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PuncturingTaunt_Description" = "拉姆斯嘲讽一名敌方英雄或野怪,强制其攻击自己。此外他会获得额外攻速,持续一小段时间。拉姆斯发动其它技能时攻速加成的持续时间会被延长。"
tr "GeneratedTip_Spell_PuncturingTaunt_DisplayName" = "披甲怒嘲"
tr "GeneratedTip_Spell_PuncturingTaunt_Tooltip" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipExtended" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUp" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。点击或者按 [@LevelUpHotkey@] 来升等持续时间
攻击速度@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUpUnlearned" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipSimple" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。"
tr "GeneratedTip_Spell_PuncturingTaunt_TooltipWithExtendedBehaviorHint" = "披甲怒嘲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PykeE_Description" = "派克冲刺并在他的身后留下一个会返回到他位置及晕眩路径上敌方英雄的鬼影。"
tr "GeneratedTip_Spell_PykeE_DisplayName" = "溺流鬼影"
tr "GeneratedTip_Spell_PykeE_Tooltip" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击路径上的敌方英雄,晕眩他们 @Effect2Amount@ (+@f10.01@) 秒并对他们造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。"
tr "GeneratedTip_Spell_PykeE_TooltipExtended" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击路径上的敌方英雄,晕眩他们 @Effect2Amount@ (+@f10.01@) 秒并对他们造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。"
tr "GeneratedTip_Spell_PykeE_TooltipLevelUp" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击路径上的敌方英雄,晕眩他们 @Effect2Amount@ (+@f10.01@) 秒并对他们造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_PykeE_TooltipLevelUpUnlearned" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击路径上的敌方英雄,晕眩他们 @Effect2Amount@ (+@f10.01@) 秒并对他们造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PykeE_TooltipSimple" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击路径上的敌方英雄,晕眩他们 @Effect2Amount@ (+@f10.01@) 秒并对他们造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。"
tr "GeneratedTip_Spell_PykeE_TooltipWithExtendedBehaviorHint" = "溺流鬼影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击路径上的敌方英雄,晕眩他们 @Effect2Amount@ (+@f10.01@) 秒并对他们造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PykeQ_Description" = "派克串刺他前面的一名敌人或将一名敌人拉往他的方向。"
tr "GeneratedTip_Spell_PykeQ_DisplayName" = "刺骨串叉"
tr "GeneratedTip_Spell_PykeQ_Tooltip" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间按一下:派克朝一個方向进行戳刺,伤害距离最近的敌人(英雄优先)。
按住:派克扔出他的魚叉,将穿刺中的第一个敌人朝自己方向拉近。
造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。"
tr "GeneratedTip_Spell_PykeQ_TooltipExtended" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间按一下:派克朝一個方向进行戳刺,伤害距离最近的敌人(英雄优先)。
按住:派克扔出他的魚叉,将穿刺中的第一个敌人朝自己方向拉近。
造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。"
tr "GeneratedTip_Spell_PykeQ_TooltipLevelUp" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间按一下:派克朝一個方向进行戳刺,伤害距离最近的敌人(英雄优先)。
按住:派克扔出他的魚叉,将穿刺中的第一个敌人朝自己方向拉近。
造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PykeQ_TooltipLevelUpUnlearned" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间按一下:派克朝一個方向进行戳刺,伤害距离最近的敌人(英雄优先)。
按住:派克扔出他的魚叉,将穿刺中的第一个敌人朝自己方向拉近。
造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PykeQ_TooltipSimple" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间按一下:派克朝一個方向进行戳刺,伤害距离最近的敌人(英雄优先)。
按住:派克扔出他的魚叉,将穿刺中的第一个敌人朝自己方向拉近。
造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。"
tr "GeneratedTip_Spell_PykeQ_TooltipWithExtendedBehaviorHint" = "刺骨串叉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间按一下:派克朝一個方向进行戳刺,伤害距离最近的敌人(英雄优先)。
按住:派克扔出他的魚叉,将穿刺中的第一个敌人朝自己方向拉近。
造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PykeR_Description" = "派克传送至低生命的敌人旁并处决他们后,能使他再度施放该技能并给予一名助攻的友军额外金钱。"
tr "GeneratedTip_Spell_PykeR_DisplayName" = "汪洋死域"
tr "GeneratedTip_Spell_PykeR_Tooltip" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) 生命值的敌方英雄。未被处决的敌人将承受等同于 @ReducedDamage*100@ 处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,派克和一名助攻的友军都将获得额外等同于全额击杀金钱的 「你也有份」,且派克将可以于 @RRecastDuration@ 秒内重新施放此技能。
已分享给友军的总金钱:@f9@
已留给自己的总金钱:@f10@"
tr "GeneratedTip_Spell_PykeR_TooltipExtended" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) 生命值的敌方英雄。未被处决的敌人将承受等同于 @ReducedDamage*100@ 处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,派克和一名助攻的友军都将获得额外等同于全额击杀金钱的 「你也有份」,且派克将可以于 @RRecastDuration@ 秒内重新施放此技能。
已分享给友军的总金钱:@f9@
已留给自己的总金钱:@f10@"
tr "GeneratedTip_Spell_PykeR_TooltipLevelUp" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) 生命值的敌方英雄。未被处决的敌人将承受等同于 @ReducedDamage*100@ 处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,派克和一名助攻的友军都将获得额外等同于全额击杀金钱的 「你也有份」,且派克将可以于 @RRecastDuration@ 秒内重新施放此技能。
已分享给友军的总金钱:@f9@
已留给自己的总金钱:@f10@点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PykeR_TooltipLevelUpUnlearned" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) 生命值的敌方英雄。未被处决的敌人将承受等同于 @ReducedDamage*100@ 处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,派克和一名助攻的友军都将获得额外等同于全额击杀金钱的 「你也有份」,且派克将可以于 @RRecastDuration@ 秒内重新施放此技能。
已分享给友军的总金钱:@f9@
已留给自己的总金钱:@f10@点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PykeR_TooltipSimple" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) 生命值的敌方英雄。未被处决的敌人将承受等同于 @ReducedDamage*100@ 处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,派克和一名助攻的友军都将获得额外等同于全额击杀金钱的 「你也有份」,且派克将可以于 @RRecastDuration@ 秒内重新施放此技能。
已分享给友军的总金钱:@f9@
已留给自己的总金钱:@f10@"
tr "GeneratedTip_Spell_PykeR_TooltipWithExtendedBehaviorHint" = "汪洋死域(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) 生命值的敌方英雄。未被处决的敌人将承受等同于 @ReducedDamage*100@ 处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,派克和一名助攻的友军都将获得额外等同于全额击杀金钱的 「你也有份」,且派克将可以于 @RRecastDuration@ 秒内重新施放此技能。
已分享给友军的总金钱:@f9@
已留给自己的总金钱:@f10@
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_PykeW_Description" = "派克进入伪装状态并获得大量随时间递减的跑速。"
tr "GeneratedTip_Spell_PykeW_DisplayName" = "幽海深潜"
tr "GeneratedTip_Spell_PykeW_Tooltip" = "幽海深潜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。"
tr "GeneratedTip_Spell_PykeW_TooltipExtended" = "幽海深潜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。"
tr "GeneratedTip_Spell_PykeW_TooltipLevelUp" = "幽海深潜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。点击或者按 [@LevelUpHotkey@] 来升等跑速
冷却时间@Effect1Amount@%->@Effect1AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_PykeW_TooltipLevelUpUnlearned" = "幽海深潜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_PykeW_TooltipSimple" = "幽海深潜 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。"
tr "GeneratedTip_Spell_PykeW_TooltipWithExtendedBehaviorHint" = "幽海深潜(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QiyanaE_Description" = "姬亚娜冲刺至一名敌人的位置,伤害他们。"
tr "GeneratedTip_Spell_QiyanaE_DisplayName" = "勇往直前"
tr "GeneratedTip_Spell_QiyanaE_Tooltip" = "勇往直前 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲刺穿过目标敌人并对他们造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "GeneratedTip_Spell_QiyanaE_TooltipExtended" = "勇往直前 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间朝目标敌人冲刺一段固定距离,并穿越他们来造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "GeneratedTip_Spell_QiyanaE_TooltipLevelUp" = "勇往直前 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲刺穿过目标敌人并对他们造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}点击或者按 [@LevelUpHotkey@] 来升等基础伤害
冷却时间
消耗魔力@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@BaseCost@->@BaseCostNL@"
tr "GeneratedTip_Spell_QiyanaE_TooltipLevelUpUnlearned" = "勇往直前 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲刺穿过目标敌人并对他们造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QiyanaE_TooltipSimple" = "勇往直前 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲刺穿过目标敌人并对他们造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "GeneratedTip_Spell_QiyanaE_TooltipWithExtendedBehaviorHint" = "勇往直前(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲刺穿过目标敌人并对他们造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QiyanaQ_Description" = "姬亚娜挥舞她的武器,造成伤害并根据她汲取的元素而有不同效果。"
tr "GeneratedTip_Spell_QiyanaQ_DisplayName" = "元素之怒 / 伊克斯塔尔回旋刀"
tr "GeneratedTip_Spell_QiyanaQ_Grass_Description" = "姬亚娜挥舞她的武器,造成伤害并根据她汲取的元素而有不同效果。"
tr "GeneratedTip_Spell_QiyanaQ_Grass_DisplayName" = "元素之怒 / 伊克斯塔尔回旋刀"
tr "GeneratedTip_Spell_QiyanaQ_Grass_Tooltip" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipExtended" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将在路径未端或第一个命中的敌人身上爆炸来造成 @EnchantedDamage@ 物理伤害 (对后续目标造成 @EnchantedFalloff@ 伤害) 和:
- 寒冰附魔:定身敌人 @RootDuration@ 秒,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@ 秒。
- 岩石附魔:对生命值低于 @CritThreshold*100@% 的单位造成 @TremorDamage@ 额外物理伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。附魔的飞行距离和路径的距离相同。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害 (对首个命中目标之后的目标所造成的伤害为 @VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipLevelUp" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等伤害@VanillaBase@->@VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipLevelUpUnlearned" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipSimple" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipWithExtendedBehaviorHint" = "元素之怒 / 伊克斯塔尔回旋刀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QiyanaQ_Rock_Description" = "姬亚娜挥舞她的武器,造成伤害并根据她汲取的元素而有不同效果。"
tr "GeneratedTip_Spell_QiyanaQ_Rock_DisplayName" = "元素之怒 / 伊克斯塔尔回旋刀"
tr "GeneratedTip_Spell_QiyanaQ_Rock_Tooltip" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipExtended" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将在路径未端或第一个命中的敌人身上爆炸来造成 @EnchantedDamage@ 物理伤害 (对后续目标造成 @EnchantedFalloff@ 伤害) 和:
- 寒冰附魔:定身敌人 @RootDuration@ 秒,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@ 秒。
- 岩石附魔:对生命值低于 @CritThreshold*100@% 的单位造成 @TremorDamage@ 额外物理伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。附魔的飞行距离和路径的距离相同。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害 (对首个命中目标之后的目标所造成的伤害为 @VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipLevelUp" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等伤害@VanillaBase@->@VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipLevelUpUnlearned" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipSimple" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipWithExtendedBehaviorHint" = "元素之怒 / 伊克斯塔尔回旋刀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QiyanaQ_Tooltip" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_TooltipExtended" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将在路径未端或第一个命中的敌人身上爆炸来造成 @EnchantedDamage@ 物理伤害 (对后续目标造成 @EnchantedFalloff@ 伤害) 和:
- 寒冰附魔:定身敌人 @RootDuration@ 秒,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@ 秒。
- 岩石附魔:对生命值低于 @CritThreshold*100@% 的单位造成 @TremorDamage@ 额外物理伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。附魔的飞行距离和路径的距离相同。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害 (对首个命中目标之后的目标所造成的伤害为 @VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_TooltipLevelUp" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等伤害@VanillaBase@->@VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_TooltipLevelUpUnlearned" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QiyanaQ_TooltipSimple" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_TooltipWithExtendedBehaviorHint" = "元素之怒 / 伊克斯塔尔回旋刀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QiyanaQ_Water_Description" = "姬亚娜挥舞她的武器,造成伤害并根据她汲取的元素而有不同效果。"
tr "GeneratedTip_Spell_QiyanaQ_Water_DisplayName" = "元素之怒 / 伊克斯塔尔回旋刀"
tr "GeneratedTip_Spell_QiyanaQ_Water_Tooltip" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipExtended" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将在路径未端或第一个命中的敌人身上爆炸来造成 @EnchantedDamage@ 物理伤害 (对后续目标造成 @EnchantedFalloff@ 伤害) 和:
- 寒冰附魔:定身敌人 @RootDuration@ 秒,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@ 秒。
- 岩石附魔:对生命值低于 @CritThreshold*100@% 的单位造成 @TremorDamage@ 额外物理伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。附魔的飞行距离和路径的距离相同。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害 (对首个命中目标之后的目标所造成的伤害为 @VanillaFalloff@)。 "
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipLevelUp" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等伤害@VanillaBase@->@VanillaBaseNL@"
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipLevelUpUnlearned" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipSimple" = "元素之怒 / 伊克斯塔尔回旋刀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。 "
tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipWithExtendedBehaviorHint" = "元素之怒 / 伊克斯塔尔回旋刀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QiyanaR_Description" = "姬亚娜送出一道冲击波来引爆沿途她所命中的任何元素,晕眩并伤害附近的敌人。"
tr "GeneratedTip_Spell_QiyanaR_DisplayName" = "大显身手"
tr "GeneratedTip_Spell_QiyanaR_Tooltip" = "大显身手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道会击退敌人的冲击波并于命中一道 岩壁 时会爆炸。接着整个 岩壁 爆炸来晕眩附近敌人最多 @StunDuration@ 秒,并对他们造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命值 的物理伤害。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和晕眩效果。"
tr "GeneratedTip_Spell_QiyanaR_TooltipExtended" = "大显身手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道无伤害且会击退敌人的冲击波,其于命中一道 岩壁 时会停止。接着整个 岩壁 会爆炸来晕眩附近的敌人们最多 @StunDuration@ 秒,并造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命的 物理伤害。晕眩持续时间将随着冲击波从一开始的起点到后来的位置而逐渐减少,最小至 @StunDurationMin@ 秒。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和 @StunDuration@ 秒晕眩。重叠元素区域的伤害将不会叠加。
利用此击退技能来把敌人推到岩壁、河川或草丛使效果最大化。"
tr "GeneratedTip_Spell_QiyanaR_TooltipLevelUp" = "大显身手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道会击退敌人的冲击波并于命中一道 岩壁 时会爆炸。接着整个 岩壁 爆炸来晕眩附近敌人最多 @StunDuration@ 秒,并对他们造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命值 的物理伤害。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等起始伤害@BaseDamage@->@BaseDamageNL@"
tr "GeneratedTip_Spell_QiyanaR_TooltipLevelUpUnlearned" = "大显身手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道会击退敌人的冲击波并于命中一道 岩壁 时会爆炸。接着整个 岩壁 爆炸来晕眩附近敌人最多 @StunDuration@ 秒,并对他们造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命值 的物理伤害。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QiyanaR_TooltipSimple" = "大显身手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道会击退敌人的冲击波并于命中一道 岩壁 时会爆炸。接着整个 岩壁 爆炸来晕眩附近敌人最多 @StunDuration@ 秒,并对他们造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命值 的物理伤害。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和晕眩效果。"
tr "GeneratedTip_Spell_QiyanaR_TooltipWithExtendedBehaviorHint" = "大显身手(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间发射一道会击退敌人的冲击波并于命中一道 岩壁 时会爆炸。接着整个 岩壁 爆炸来晕眩附近敌人最多 @StunDuration@ 秒,并对他们造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命值 的物理伤害。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和晕眩效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QiyanaW_Description" = "姬亚娜冲刺至一个位置并用一种元素来为她的武器附魔。当她的武器有附魔时,她的攻击和技能会造成额外伤害。"
tr "GeneratedTip_Spell_QiyanaW_DisplayName" = "元素之形"
tr "GeneratedTip_Spell_QiyanaW_Tooltip" = "元素之形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 锁定 河川、岩壁 或 草丛。从锁定的环境汲取元素之力,朝它冲刺,使其附魔至你的武器上并重置 元素之怒 [@spell.QiyanaQ:Hotkey@]的 冷却时间。
被动: 当你的武器被附魔时,你会获得 @AttackSpeed*100@% 攻速,且你的攻击和基础技能造成 @OnHitDamage@ 额外魔法伤害。此外,当你脱离战斗状态或在相对应的地形种类附近时,你会获得 @PassiveMS*100@% 移动速度。"
tr "GeneratedTip_Spell_QiyanaW_TooltipExtended" = "元素之形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 锁定 河川、岩壁 或 草丛。从锁定的环境汲取元素之力,朝它冲刺,使其附魔至你的武器上并重置 元素之怒 [@spell.QiyanaQ:Hotkey@]的 冷却时间。
被动: 当你的武器被附魔时,你会获得 @AttackSpeed*100@% 攻速,且你的攻击和基础技能造成 @OnHitDamage@ 额外魔法伤害。此外,当你脱离战斗状态或在相对应的地形种类附近时,你会获得 @PassiveMS*100@% 移动速度。"
tr "GeneratedTip_Spell_QiyanaW_TooltipLevelUp" = "元素之形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 锁定 河川、岩壁 或 草丛。从锁定的环境汲取元素之力,朝它冲刺,使其附魔至你的武器上并重置 元素之怒 [@spell.QiyanaQ:Hotkey@]的 冷却时间。
被动: 当你的武器被附魔时,你会获得 @AttackSpeed*100@% 攻速,且你的攻击和基础技能造成 @OnHitDamage@ 额外魔法伤害。此外,当你脱离战斗状态或在相对应的地形种类附近时,你会获得 @PassiveMS*100@% 移动速度。点击或者按 [@LevelUpHotkey@] 来升等命中伤害
跑速@BaseDamage@->@BaseDamageNL@
@PassiveMS*100.000000@%->@PassiveMSNL*100.000000@%"
tr "GeneratedTip_Spell_QiyanaW_TooltipLevelUpUnlearned" = "元素之形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 锁定 河川、岩壁 或 草丛。从锁定的环境汲取元素之力,朝它冲刺,使其附魔至你的武器上并重置 元素之怒 [@spell.QiyanaQ:Hotkey@]的 冷却时间。
被动: 当你的武器被附魔时,你会获得 @AttackSpeed*100@% 攻速,且你的攻击和基础技能造成 @OnHitDamage@ 额外魔法伤害。此外,当你脱离战斗状态或在相对应的地形种类附近时,你会获得 @PassiveMS*100@% 移动速度。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QiyanaW_TooltipSimple" = "元素之形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 锁定 河川、岩壁 或 草丛。从锁定的环境汲取元素之力,朝它冲刺,使其附魔至你的武器上并重置 元素之怒 [@spell.QiyanaQ:Hotkey@]的 冷却时间。
被动: 当你的武器被附魔时,你会获得 @AttackSpeed*100@% 攻速,且你的攻击和基础技能造成 @OnHitDamage@ 额外魔法伤害。此外,当你脱离战斗状态或在相对应的地形种类附近时,你会获得 @PassiveMS*100@% 移动速度。"
tr "GeneratedTip_Spell_QiyanaW_TooltipWithExtendedBehaviorHint" = "元素之形(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间主动: 锁定 河川、岩壁 或 草丛。从锁定的环境汲取元素之力,朝它冲刺,使其附魔至你的武器上并重置 元素之怒 [@spell.QiyanaQ:Hotkey@]的 冷却时间。
被动: 当你的武器被附魔时,你会获得 @AttackSpeed*100@% 攻速,且你的攻击和基础技能造成 @OnHitDamage@ 额外魔法伤害。此外,当你脱离战斗状态或在相对应的地形种类附近时,你会获得 @PassiveMS*100@% 移动速度。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QuinnE_Description" = "葵恩冲向一位敌人,对目标造成物理伤害和缓速效果。当攻击完成后,葵恩敏捷地向后弹跳离开战斗现场,同时中断目标当前的行动,最后再回到接近最远普攻距离的位置。"
tr "GeneratedTip_Spell_QuinnE_DisplayName" = "完美奇袭"
tr "GeneratedTip_Spell_QuinnE_Tooltip" = "完美奇袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。"
tr "GeneratedTip_Spell_QuinnE_TooltipExtended" = "完美奇袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。"
tr "GeneratedTip_Spell_QuinnE_TooltipLevelUp" = "完美奇袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_QuinnE_TooltipLevelUpUnlearned" = "完美奇袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QuinnE_TooltipSimple" = "完美奇袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。"
tr "GeneratedTip_Spell_QuinnE_TooltipWithExtendedBehaviorHint" = "完美奇袭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QuinnQ_Description" = "葵恩呼唤威洛来标记敌方、降低视野,并在范围内造成伤害。"
tr "GeneratedTip_Spell_QuinnQ_DisplayName" = "飞鹰突击"
tr "GeneratedTip_Spell_QuinnQ_Tooltip" = "飞鹰突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。"
tr "GeneratedTip_Spell_QuinnQ_TooltipExtended" = "飞鹰突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。"
tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUp" = "飞鹰突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。点击或者按 [@LevelUpHotkey@] 来升等伤害
总物理攻击系数
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUpUnlearned" = "飞鹰突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QuinnQ_TooltipSimple" = "飞鹰突击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。"
tr "GeneratedTip_Spell_QuinnQ_TooltipWithExtendedBehaviorHint" = "飞鹰突击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QuinnR_Description" = "葵恩与威洛一起在地图上以极高的速度飞行。技能结束后发动天空强袭,对周围敌人造成伤害,并对敌方英雄附加她的被动技能效果。"
tr "GeneratedTip_Spell_QuinnR_DisplayName" = "绝命杀戮"
tr "GeneratedTip_Spell_QuinnR_Tooltip" = "绝命杀戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @MovementSpeedMod*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @Damage@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭或采取任何进攻性动作会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_QuinnR_TooltipExtended" = "绝命杀戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @MovementSpeedMod*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @Damage@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭或采取任何进攻性动作会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_QuinnR_TooltipLevelUp" = "绝命杀戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @MovementSpeedMod*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @Damage@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭或采取任何进攻性动作会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @SlowDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等跑速
消耗魔力@MovementSpeedMod*100.000000@%->@MovementSpeedModNL*100.000000@%
@BaseCost@->@BaseCostNL@"
tr "GeneratedTip_Spell_QuinnR_TooltipLevelUpUnlearned" = "绝命杀戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @MovementSpeedMod*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @Damage@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭或采取任何进攻性动作会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @SlowDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QuinnR_TooltipSimple" = "绝命杀戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @MovementSpeedMod*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @Damage@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭或采取任何进攻性动作会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @SlowDuration@ 秒。"
tr "GeneratedTip_Spell_QuinnR_TooltipWithExtendedBehaviorHint" = "绝命杀戮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @MovementSpeedMod*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @Damage@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭或采取任何进攻性动作会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @SlowDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_QuinnW_Description" = "当对标记为 脆弱 的目标进行攻击时,会短暂提高葵恩的攻速和跑速。启动来使威洛显示出附近的视野。"
tr "GeneratedTip_Spell_QuinnW_DisplayName" = "强化感知"
tr "GeneratedTip_Spell_QuinnW_Tooltip" = "强化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_QuinnW_TooltipExtended" = "强化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_QuinnW_TooltipLevelUp" = "强化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
跑速
冷却时间@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_QuinnW_TooltipLevelUpUnlearned" = "强化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_QuinnW_TooltipSimple" = "强化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_QuinnW_TooltipWithExtendedBehaviorHint" = "强化感知(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RakanW_Description" = "锐空冲向指定区域,抵达时击飞邻近所有敌人。"
tr "GeneratedTip_Spell_RakanW_DisplayName" = "盛大登场"
tr "GeneratedTip_Spell_RakanW_Tooltip" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲向指定区域,抵达时跃向空中,对邻近敌人造成 @TotalDamage@ 魔法伤害及持续 @KnockupDuration@ 秒的击飞效果。"
tr "GeneratedTip_Spell_RakanW_TooltipExtended" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲向指定区域,抵达时跃向空中,对邻近敌人造成 @TotalDamage@ 魔法伤害及持续 @KnockupDuration@ 秒的击飞效果。"
tr "GeneratedTip_Spell_RakanW_TooltipLevelUp" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲向指定区域,抵达时跃向空中,对邻近敌人造成 @TotalDamage@ 魔法伤害及持续 @KnockupDuration@ 秒的击飞效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
消耗魔力@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@BaseCost@->@BaseCostNL@"
tr "GeneratedTip_Spell_RakanW_TooltipLevelUpUnlearned" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲向指定区域,抵达时跃向空中,对邻近敌人造成 @TotalDamage@ 魔法伤害及持续 @KnockupDuration@ 秒的击飞效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RakanW_TooltipSimple" = "盛大登场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲向指定区域,抵达时跃向空中,对邻近敌人造成 @TotalDamage@ 魔法伤害及持续 @KnockupDuration@ 秒的击飞效果。"
tr "GeneratedTip_Spell_RakanW_TooltipWithExtendedBehaviorHint" = "盛大登场(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间冲向指定区域,抵达时跃向空中,对邻近敌人造成 @TotalDamage@ 魔法伤害及持续 @KnockupDuration@ 秒的击飞效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RekSaiRWrapper_Description" = "雷珂煞的被动可以藉由伤害目标来标记他们。雷珂煞可以启动这个技能来短暂地变成不可被指定的状态且扑向一个被标记的目标,并基于他们已损失的生命值来造成巨量伤害。"
tr "GeneratedTip_Spell_RekSaiRWrapper_DisplayName" = "虚空疾行"
tr "GeneratedTip_Spell_RekSaiRWrapper_Tooltip" = "虚空疾行 (@Level@)[@Hotkey@]无消耗@RCD@ 秒冷却时间被动: 对敌方英雄造成伤害时会在接下来 @PreyMarkDuration@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @RBaseDamageCalc@ 物理伤害加上相当于 @PercentMissingHealthDamage@% 目标失去生命的伤害。"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipExtended" = "虚空疾行 (@Level@)[@Hotkey@]无消耗@RCD@ 秒冷却时间被动: 对敌方英雄造成伤害时会在接下来 @PreyMarkDuration@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @RBaseDamageCalc@ 物理伤害加上相当于 @PercentMissingHealthDamage@% 目标失去生命的伤害。"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUp" = "虚空疾行 (@Level@)[@Hotkey@]无消耗@RCD@ 秒冷却时间被动: 对敌方英雄造成伤害时会在接下来 @PreyMarkDuration@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @RBaseDamageCalc@ 物理伤害加上相当于 @PercentMissingHealthDamage@% 目标失去生命的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
已损失生命伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@PercentMissingHealthDamage@%->@PercentMissingHealthDamageNL@%
@RCooldown@->@RCooldownNL@"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUpUnlearned" = "虚空疾行 (@Level@)[@Hotkey@]无消耗@RCD@ 秒冷却时间被动: 对敌方英雄造成伤害时会在接下来 @PreyMarkDuration@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @RBaseDamageCalc@ 物理伤害加上相当于 @PercentMissingHealthDamage@% 目标失去生命的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipSimple" = "虚空疾行 (@Level@)[@Hotkey@]无消耗@RCD@ 秒冷却时间被动: 对敌方英雄造成伤害时会在接下来 @PreyMarkDuration@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @RBaseDamageCalc@ 物理伤害加上相当于 @PercentMissingHealthDamage@% 目标失去生命的伤害。"
tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipWithExtendedBehaviorHint" = "虚空疾行(@Level@)[@Hotkey@]无消耗@RCD@ 秒冷却时间被动: 对敌方英雄造成伤害时会在接下来 @PreyMarkDuration@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @RBaseDamageCalc@ 物理伤害加上相当于 @PercentMissingHealthDamage@% 目标失去生命的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RenektonCleave_Description" = "雷尼克顿挥动大剑,造成周遭敌方单位中等伤害,同时回复造成伤害之部分生命。当怒气值超过 50 时,所造成的伤害与回血量上升。"
tr "GeneratedTip_Spell_RenektonCleave_DisplayName" = "弱肉强食"
tr "GeneratedTip_Spell_RenektonCleave_Tooltip" = "弱肉强食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。"
tr "GeneratedTip_Spell_RenektonCleave_TooltipExtended" = "弱肉强食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。"
tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUp" = "弱肉强食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。点击或者按 [@LevelUpHotkey@] 来升等伤害
获得最大生命
怒气值加成伤害@Effect1Amount@->@Effect1AmountNL@
@Effect9Amount@->@Effect9AmountNL@
@Effect6Amount@->@Effect6AmountNL@"
tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUpUnlearned" = "弱肉强食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RenektonCleave_TooltipSimple" = "弱肉强食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。"
tr "GeneratedTip_Spell_RenektonCleave_TooltipWithExtendedBehaviorHint" = "弱肉强食(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RenektonPreExecute_Description" = "雷尼克顿狂斩目标两次,造成物理伤害与晕眩 0.75 秒的效果。如果雷尼克顿的怒气值超过 50 点,则狂斩三次造成更大的物理伤害,摧毁目标身上的伤害护盾,造成高物理伤害并且附带 1.5 秒的晕眩效果。"
tr "GeneratedTip_Spell_RenektonPreExecute_DisplayName" = "庖丁解牛"
tr "GeneratedTip_Spell_RenektonPreExecute_Tooltip" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,立即摧毁目标身上的伤害护盾,接着会造成总共 @Effect6Amount@ (+@f3@) 伤害和晕眩他的目标 @Effect4Amount@ 秒。不再产生 怒气。"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipExtended" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,立即摧毁目标身上的伤害护盾,接着会造成总共 @Effect6Amount@ (+@f3@) 伤害和晕眩他的目标 @Effect4Amount@ 秒。不再产生 怒气。"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUp" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,立即摧毁目标身上的伤害护盾,接着会造成总共 @Effect6Amount@ (+@f3@) 伤害和晕眩他的目标 @Effect4Amount@ 秒。不再产生 怒气。点击或者按 [@LevelUpHotkey@] 来升等伤害
额外伤害
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Effect6Amount@->@Effect6AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUpUnlearned" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,立即摧毁目标身上的伤害护盾,接着会造成总共 @Effect6Amount@ (+@f3@) 伤害和晕眩他的目标 @Effect4Amount@ 秒。不再产生 怒气。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipSimple" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,立即摧毁目标身上的伤害护盾,接着会造成总共 @Effect6Amount@ (+@f3@) 伤害和晕眩他的目标 @Effect4Amount@ 秒。不再产生 怒气。"
tr "GeneratedTip_Spell_RenektonPreExecute_TooltipWithExtendedBehaviorHint" = "庖丁解牛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,立即摧毁目标身上的伤害护盾,接着会造成总共 @Effect6Amount@ (+@f3@) 伤害和晕眩他的目标 @Effect4Amount@ 秒。不再产生 怒气。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Description" = "雷尼克顿变身为暴君型态,生命提高并且对周遭敌人造成伤害。维持此型态时,雷尼克顿获得持续性的怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_DisplayName" = "君临天下"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Tooltip" = "君临天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿使自身围绕着黑暗能量 @BuffDuration@ 秒,获得 @HealthGain@ 生命和 @FuryOnCast@ 点怒气。技能发动时,对周遭敌方单位造成 @TotalDamagePerSecond@ 魔法伤害,同时每秒获得 @FuryPerSecond@ 点怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipExtended" = "君临天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿使自身围绕着黑暗能量 @BuffDuration@ 秒,获得 @HealthGain@ 生命和 @FuryOnCast@ 点怒气。技能发动时,对周遭敌方单位造成 @TotalDamagePerSecond@ 魔法伤害,同时每秒获得 @FuryPerSecond@ 点怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUp" = "君临天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿使自身围绕着黑暗能量 @BuffDuration@ 秒,获得 @HealthGain@ 生命和 @FuryOnCast@ 点怒气。技能发动时,对周遭敌方单位造成 @TotalDamagePerSecond@ 魔法伤害,同时每秒获得 @FuryPerSecond@ 点怒气。点击或者按 [@LevelUpHotkey@] 来升等额外生命
每秒造成伤害@HealthGain@->@HealthGainNL@
@AuraDamagePerSecond@->@AuraDamagePerSecondNL@"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUpUnlearned" = "君临天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿使自身围绕着黑暗能量 @BuffDuration@ 秒,获得 @HealthGain@ 生命和 @FuryOnCast@ 点怒气。技能发动时,对周遭敌方单位造成 @TotalDamagePerSecond@ 魔法伤害,同时每秒获得 @FuryPerSecond@ 点怒气。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipSimple" = "君临天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿使自身围绕着黑暗能量 @BuffDuration@ 秒,获得 @HealthGain@ 生命和 @FuryOnCast@ 点怒气。技能发动时,对周遭敌方单位造成 @TotalDamagePerSecond@ 魔法伤害,同时每秒获得 @FuryPerSecond@ 点怒气。"
tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipWithExtendedBehaviorHint" = "君临天下(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷尼克顿使自身围绕着黑暗能量 @BuffDuration@ 秒,获得 @HealthGain@ 生命和 @FuryOnCast@ 点怒气。技能发动时,对周遭敌方单位造成 @TotalDamagePerSecond@ 魔法伤害,同时每秒获得 @FuryPerSecond@ 点怒气。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RenektonSliceAndDice_Description" = "雷尼克顿冲刺,对路径中敌人造成伤害。怒气强化后,雷尼克顿可以造成额外的伤害并且降低被击中单位的物理防御。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_DisplayName" = "大切八块"
tr "GeneratedTip_Spell_RenektonSliceAndDice_Tooltip" = "大切八块 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipExtended" = "大切八块 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUp" = "大切八块 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。点击或者按 [@LevelUpHotkey@] 来升等额外伤害
物理防御降低百分比
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUpUnlearned" = "大切八块 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipSimple" = "大切八块 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。"
tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipWithExtendedBehaviorHint" = "大切八块(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RengarE_Description" = "雷葛尔掷出坠绳,对目标造成缓速效果。
残虐加成:目标定身在原地。"
tr "GeneratedTip_Spell_RengarE_DisplayName" = "狩猎抛绳"
tr "GeneratedTip_Spell_RengarE_Tooltip" = "狩猎抛绳 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_RengarE_TooltipExtended" = "狩猎抛绳 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_RengarE_TooltipLevelUp" = "狩猎抛绳 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_RengarE_TooltipLevelUpUnlearned" = "狩猎抛绳 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RengarE_TooltipSimple" = "狩猎抛绳 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_RengarE_TooltipWithExtendedBehaviorHint" = "狩猎抛绳(@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RengarQ_Description" = "雷葛尔的下次普攻残忍地刺穿目标并造成额外伤害。
残虐加成:造成更大伤害并提供雷葛尔攻速。"
tr "GeneratedTip_Spell_RengarQ_DisplayName" = "凶残打击"
tr "GeneratedTip_Spell_RengarQ_Tooltip" = "凶残打击 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_RengarQ_TooltipExtended" = "凶残打击 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_RengarQ_TooltipLevelUp" = "凶残打击 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
总物理攻击系数
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@AmmoRechargeTime@->@AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_RengarQ_TooltipLevelUpUnlearned" = "凶残打击 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RengarQ_TooltipSimple" = "凶残打击 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_RengarQ_TooltipWithExtendedBehaviorHint" = "凶残打击(@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RengarR_Description" = "雷葛尔的掠夺天性控制了他。伪装 自己并在大范围内揭露最近敌方英雄。在血性猎杀作用期间,雷葛尔获得移动速度,而就算没有在草丛内,他的下次攻击依然可以跳向敌人,并减少他们的物理防御。"
tr "GeneratedTip_Spell_RengarR_DisplayName" = "血性猎杀"
tr "GeneratedTip_Spell_RengarR_Tooltip" = "血性猎杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷葛尔获得 @StealthMS@% 跑速及最近敌方英雄的真视 视野(@SelfVisionRange@ 距离内),持续 @StealthDuration@ 秒。
技能持续至 @FadeTime@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @BonusDamage@ 额外物理伤害,并降低其 @ArmorShred@ 物理防御,持续 @ArmorShredDuration@ 秒。
雷葛尔发动血性猎杀期间周围 @EnemyDetectionRange@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。"
tr "GeneratedTip_Spell_RengarR_TooltipExtended" = "血性猎杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷葛尔获得 @StealthMS@% 跑速及最近敌方英雄的真视 视野(@SelfVisionRange@ 距离内),持续 @StealthDuration@ 秒。
技能持续至 @FadeTime@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @BonusDamage@ 额外物理伤害,并降低其 @ArmorShred@ 物理防御,持续 @ArmorShredDuration@ 秒。
雷葛尔发动血性猎杀期间周围 @EnemyDetectionRange@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。"
tr "GeneratedTip_Spell_RengarR_TooltipLevelUp" = "血性猎杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷葛尔获得 @StealthMS@% 跑速及最近敌方英雄的真视 视野(@SelfVisionRange@ 距离内),持续 @StealthDuration@ 秒。
技能持续至 @FadeTime@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @BonusDamage@ 额外物理伤害,并降低其 @ArmorShred@ 物理防御,持续 @ArmorShredDuration@ 秒。
雷葛尔发动血性猎杀期间周围 @EnemyDetectionRange@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。点击或者按 [@LevelUpHotkey@] 来升等物理防御降低
持续时间
跑速
追踪距离
冷却时间@ArmorShred@->@ArmorShredNL@
@StealthDuration@->@StealthDurationNL@
@StealthMS@%->@StealthMSNL@%
@SelfVisionRange@->@SelfVisionRangeNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RengarR_TooltipLevelUpUnlearned" = "血性猎杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷葛尔获得 @StealthMS@% 跑速及最近敌方英雄的真视 视野(@SelfVisionRange@ 距离内),持续 @StealthDuration@ 秒。
技能持续至 @FadeTime@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @BonusDamage@ 额外物理伤害,并降低其 @ArmorShred@ 物理防御,持续 @ArmorShredDuration@ 秒。
雷葛尔发动血性猎杀期间周围 @EnemyDetectionRange@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RengarR_TooltipSimple" = "血性猎杀 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷葛尔获得 @StealthMS@% 跑速及最近敌方英雄的真视 视野(@SelfVisionRange@ 距离内),持续 @StealthDuration@ 秒。
技能持续至 @FadeTime@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @BonusDamage@ 额外物理伤害,并降低其 @ArmorShred@ 物理防御,持续 @ArmorShredDuration@ 秒。
雷葛尔发动血性猎杀期间周围 @EnemyDetectionRange@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。"
tr "GeneratedTip_Spell_RengarR_TooltipWithExtendedBehaviorHint" = "血性猎杀(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷葛尔获得 @StealthMS@% 跑速及最近敌方英雄的真视 视野(@SelfVisionRange@ 距离内),持续 @StealthDuration@ 秒。
技能持续至 @FadeTime@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @BonusDamage@ 额外物理伤害,并降低其 @ArmorShred@ 物理防御,持续 @ArmorShredDuration@ 秒。
雷葛尔发动血性猎杀期间周围 @EnemyDetectionRange@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RengarW_Description" = "雷葛尔发出狂嚎,对敌人造成伤害并治疗自己近期受到的伤害。
残虐加成:额外解除控制效果。"
tr "GeneratedTip_Spell_RengarW_DisplayName" = "怒狮战吼"
tr "GeneratedTip_Spell_RengarW_Tooltip" = "怒狮战吼 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。"
tr "GeneratedTip_Spell_RengarW_TooltipExtended" = "怒狮战吼 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。"
tr "GeneratedTip_Spell_RengarW_TooltipLevelUp" = "怒狮战吼 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@AmmoRechargeTime@->@AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_RengarW_TooltipLevelUpUnlearned" = "怒狮战吼 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RengarW_TooltipSimple" = "怒狮战吼 (@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。"
tr "GeneratedTip_Spell_RengarW_TooltipWithExtendedBehaviorHint" = "怒狮战吼(@Level@)[@Hotkey@]产生 1 点残虐值@AmmoRechargeTime@ 秒冷却时间对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RivenFeint_Description" = "雷玟向前冲刺一小段距离,并且抵挡接下来的伤害。"
tr "GeneratedTip_Spell_RivenFeint_DisplayName" = "勇者无敌"
tr "GeneratedTip_Spell_RivenFeint_Tooltip" = "勇者无敌 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。"
tr "GeneratedTip_Spell_RivenFeint_TooltipExtended" = "勇者无敌 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。"
tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUp" = "勇者无敌 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。点击或者按 [@LevelUpHotkey@] 来升等护盾值
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUpUnlearned" = "勇者无敌 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RivenFeint_TooltipSimple" = "勇者无敌 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。"
tr "GeneratedTip_Spell_RivenFeint_TooltipWithExtendedBehaviorHint" = "勇者无敌(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RivenFengShuiEngine_Description" = "雷玟使用能量强化武器,获得物理攻击与攻击范围加成。除此之外,在这段期间她可以使用一次强力的远距离攻击-暴风斩。"
tr "GeneratedTip_Spell_RivenFengShuiEngine_DisplayName" = "放逐之刃"
tr "GeneratedTip_Spell_RivenFengShuiEngine_Tooltip" = "放逐之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟注入灵魂能量到她的武器 @Duration@ 秒,使她获得 @PercentBonusAD*100@% 额外物理攻击 (@BonusAD@);提升普攻和伤害性技能的攻击范围,以及使用一次暴风斩的机会。
暴风斩:雷玟发出冲击波,对所有命中的敌人造成 @MinDamage@ - @MaxDamage@ 物理伤害 (取决于目标已损失的生命多寡)"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipExtended" = "放逐之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟注入灵魂能量到她的武器 @Duration@ 秒,使她获得 @PercentBonusAD*100@% 额外物理攻击 (@BonusAD@);提升普攻和伤害性技能的攻击范围,以及使用一次暴风斩的机会。
暴风斩:雷玟发出冲击波,对所有命中的敌人造成 @MinDamage@ - @MaxDamage@ 物理伤害 (取决于目标已损失的生命多寡)"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUp" = "放逐之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟注入灵魂能量到她的武器 @Duration@ 秒,使她获得 @PercentBonusAD*100@% 额外物理攻击 (@BonusAD@);提升普攻和伤害性技能的攻击范围,以及使用一次暴风斩的机会。
暴风斩:雷玟发出冲击波,对所有命中的敌人造成 @MinDamage@ - @MaxDamage@ 物理伤害 (取决于目标已损失的生命多寡)点击或者按 [@LevelUpHotkey@] 来升等冲击波伤害
冷却时间@MaxBase@->@MaxBaseNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUpUnlearned" = "放逐之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟注入灵魂能量到她的武器 @Duration@ 秒,使她获得 @PercentBonusAD*100@% 额外物理攻击 (@BonusAD@);提升普攻和伤害性技能的攻击范围,以及使用一次暴风斩的机会。
暴风斩:雷玟发出冲击波,对所有命中的敌人造成 @MinDamage@ - @MaxDamage@ 物理伤害 (取决于目标已损失的生命多寡)点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipSimple" = "放逐之刃 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟注入灵魂能量到她的武器 @Duration@ 秒,使她获得 @PercentBonusAD*100@% 额外物理攻击 (@BonusAD@);提升普攻和伤害性技能的攻击范围,以及使用一次暴风斩的机会。
暴风斩:雷玟发出冲击波,对所有命中的敌人造成 @MinDamage@ - @MaxDamage@ 物理伤害 (取决于目标已损失的生命多寡)"
tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipWithExtendedBehaviorHint" = "放逐之刃(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟注入灵魂能量到她的武器 @Duration@ 秒,使她获得 @PercentBonusAD*100@% 额外物理攻击 (@BonusAD@);提升普攻和伤害性技能的攻击范围,以及使用一次暴风斩的机会。
暴风斩:雷玟发出冲击波,对所有命中的敌人造成 @MinDamage@ - @MaxDamage@ 物理伤害 (取决于目标已损失的生命多寡)
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RivenMartyr_Description" = "雷玟爆气,造成伤害并且晕眩周围敌人。"
tr "GeneratedTip_Spell_RivenMartyr_DisplayName" = "符文冲击"
tr "GeneratedTip_Spell_RivenMartyr_Tooltip" = "符文冲击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_RivenMartyr_TooltipExtended" = "符文冲击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUp" = "符文冲击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUpUnlearned" = "符文冲击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RivenMartyr_TooltipSimple" = "符文冲击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_RivenMartyr_TooltipWithExtendedBehaviorHint" = "符文冲击(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RivenTriCleave_Description" = "雷玟使用一连串的攻击。此技能能够在短时间内连续使用 3 次,第三次的攻击可以将邻近敌人全数击退。"
tr "GeneratedTip_Spell_RivenTriCleave_DisplayName" = "断罪之翼"
tr "GeneratedTip_Spell_RivenTriCleave_Tooltip" = "断罪之翼 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipExtended" = "断罪之翼 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUp" = "断罪之翼 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。点击或者按 [@LevelUpHotkey@] 来升等伤害
成长物理攻击@Effect1Amount@->@Effect1AmountNL@
@Effect5Amount@%->@Effect5AmountNL@%"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUpUnlearned" = "断罪之翼 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipSimple" = "断罪之翼 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。"
tr "GeneratedTip_Spell_RivenTriCleave_TooltipWithExtendedBehaviorHint" = "断罪之翼(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RocketGrab_Description" = "布里茨发射他的右拳抓取路径中的目标,造成伤害并且将目标拖引至面前。"
tr "GeneratedTip_Spell_RocketGrab_DisplayName" = "火箭抓取"
tr "GeneratedTip_Spell_RocketGrab_Tooltip" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。"
tr "GeneratedTip_Spell_RocketGrab_TooltipExtended" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。"
tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUp" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUpUnlearned" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RocketGrab_TooltipSimple" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。"
tr "GeneratedTip_Spell_RocketGrab_TooltipWithExtendedBehaviorHint" = "火箭抓取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RumbleCarpetBomb_Description" = "蓝宝发射一连串等离子飞弹,并产生火墙使敌方受到缓速与伤害。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_DisplayName" = "等离子飞弹"
tr "GeneratedTip_Spell_RumbleCarpetBomb_Tooltip" = "等离子飞弹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间蓝宝对直线区域发射一连串火箭,并在地面上留下一道炙热的火墙,持续 @TrailDuration@ 秒。位于范围内的敌人会受到 @SlowAmount@% 缓速效果及每秒 @DamagePerSecond@ 魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipExtended" = "等离子飞弹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间蓝宝对直线区域发射一连串火箭,并在地面上留下一道炙热的火墙,持续 @TrailDuration@ 秒。位于范围内的敌人会受到 @SlowAmount@% 缓速效果及每秒 @DamagePerSecond@ 魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUp" = "等离子飞弹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间蓝宝对直线区域发射一连串火箭,并在地面上留下一道炙热的火墙,持续 @TrailDuration@ 秒。位于范围内的敌人会受到 @SlowAmount@% 缓速效果及每秒 @DamagePerSecond@ 魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。点击或者按 [@LevelUpHotkey@] 来升等每秒造成伤害
冷却时间@BaseDamagePerSecond@->@BaseDamagePerSecondNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUpUnlearned" = "等离子飞弹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间蓝宝对直线区域发射一连串火箭,并在地面上留下一道炙热的火墙,持续 @TrailDuration@ 秒。位于范围内的敌人会受到 @SlowAmount@% 缓速效果及每秒 @DamagePerSecond@ 魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipSimple" = "等离子飞弹 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间蓝宝对直线区域发射一连串火箭,并在地面上留下一道炙热的火墙,持续 @TrailDuration@ 秒。位于范围内的敌人会受到 @SlowAmount@% 缓速效果及每秒 @DamagePerSecond@ 魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。"
tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipWithExtendedBehaviorHint" = "等离子飞弹(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间蓝宝对直线区域发射一连串火箭,并在地面上留下一道炙热的火墙,持续 @TrailDuration@ 秒。位于范围内的敌人会受到 @SlowAmount@% 缓速效果及每秒 @DamagePerSecond@ 魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RumbleFlameThrower_Description" = "蓝宝对面前的敌人使用火焰喷射器,造成范围内魔法伤害,持续 3 秒。危险禁区启动时伤害增加。"
tr "GeneratedTip_Spell_RumbleFlameThrower_DisplayName" = "火焰喷射器"
tr "GeneratedTip_Spell_RumbleFlameThrower_Tooltip" = "火焰喷射器 (@Level@)[@Hotkey@]@Effect2Amount@ 热能@Cooldown@ 秒冷却时间蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipExtended" = "火焰喷射器 (@Level@)[@Hotkey@]@Effect2Amount@ 热能@Cooldown@ 秒冷却时间蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUp" = "火焰喷射器 (@Level@)[@Hotkey@]@Effect2Amount@ 热能@Cooldown@ 秒冷却时间蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
对小兵伤害@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Effect4Amount*100.000000@%->@Effect4AmountNL*100.000000@%"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUpUnlearned" = "火焰喷射器 (@Level@)[@Hotkey@]@Effect2Amount@ 热能@Cooldown@ 秒冷却时间蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipSimple" = "火焰喷射器 (@Level@)[@Hotkey@]@Effect2Amount@ 热能@Cooldown@ 秒冷却时间蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。"
tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipWithExtendedBehaviorHint" = "火焰喷射器(@Level@)[@Hotkey@]@Effect2Amount@ 热能@Cooldown@ 秒冷却时间蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RumbleGrenade_Description" = "蓝宝发射高压电鱼叉,电击敌方单位造成魔法伤害,并且减缓敌方跑速。蓝宝可以同时携带两只鱼叉。当危险禁区启动时,缓速百分比增加。"
tr "GeneratedTip_Spell_RumbleGrenade_DisplayName" = "高压电鱼叉"
tr "GeneratedTip_Spell_RumbleGrenade_Tooltip" = "高压电鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝发射一枚高压电鱼叉,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并使目标缓速 @Effect2Amount@%,持续 @Effect7Amount@ 秒。蓝宝一次最多可储存两枚电鱼叉,每 6 秒获得一个充能。(受冷却时间减免影响)
危险禁区加成: 伤害和缓速百分比提高 50%。"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipExtended" = "高压电鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝发射一枚高压电鱼叉,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并使目标缓速 @Effect2Amount@%,持续 @Effect7Amount@ 秒。蓝宝一次最多可储存两枚电鱼叉,每 6 秒获得一个充能。(受冷却时间减免影响)
危险禁区加成: 伤害和缓速百分比提高 50%。"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUp" = "高压电鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝发射一枚高压电鱼叉,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并使目标缓速 @Effect2Amount@%,持续 @Effect7Amount@ 秒。蓝宝一次最多可储存两枚电鱼叉,每 6 秒获得一个充能。(受冷却时间减免影响)
危险禁区加成: 伤害和缓速百分比提高 50%。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUpUnlearned" = "高压电鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝发射一枚高压电鱼叉,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并使目标缓速 @Effect2Amount@%,持续 @Effect7Amount@ 秒。蓝宝一次最多可储存两枚电鱼叉,每 6 秒获得一个充能。(受冷却时间减免影响)
危险禁区加成: 伤害和缓速百分比提高 50%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipSimple" = "高压电鱼叉 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝发射一枚高压电鱼叉,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并使目标缓速 @Effect2Amount@%,持续 @Effect7Amount@ 秒。蓝宝一次最多可储存两枚电鱼叉,每 6 秒获得一个充能。(受冷却时间减免影响)
危险禁区加成: 伤害和缓速百分比提高 50%。"
tr "GeneratedTip_Spell_RumbleGrenade_TooltipWithExtendedBehaviorHint" = "高压电鱼叉(@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝发射一枚高压电鱼叉,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并使目标缓速 @Effect2Amount@%,持续 @Effect7Amount@ 秒。蓝宝一次最多可储存两枚电鱼叉,每 6 秒获得一个充能。(受冷却时间减免影响)
危险禁区加成: 伤害和缓速百分比提高 50%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RumbleShield_Description" = "蓝宝展开电磁护盾,保护自己受到伤害同时获得紧急加速。当危险禁区启动时,护盾的强度与加速上升。"
tr "GeneratedTip_Spell_RumbleShield_DisplayName" = "铁屑电磁盾"
tr "GeneratedTip_Spell_RumbleShield_Tooltip" = "铁屑电磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。"
tr "GeneratedTip_Spell_RumbleShield_TooltipExtended" = "铁屑电磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。"
tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUp" = "铁屑电磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。点击或者按 [@LevelUpHotkey@] 来升等护盾值
跑速@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUpUnlearned" = "铁屑电磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RumbleShield_TooltipSimple" = "铁屑电磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。"
tr "GeneratedTip_Spell_RumbleShield_TooltipWithExtendedBehaviorHint" = "铁屑电磁盾(@Level@)[@Hotkey@]@Effect3Amount@ 热能@Cooldown@ 秒冷却时间蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Rupture_Description" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "GeneratedTip_Spell_Rupture_DisplayName" = "破裂"
tr "GeneratedTip_Spell_Rupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_Rupture_TooltipExtended" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_Rupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_Rupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Rupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_Rupture_TooltipWithExtendedBehaviorHint" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RyzeE_Description" = "雷兹释放一颗精纯魔法能量汇聚的光球,伤害一名敌人并对所有附近的敌人造成减益效果。雷兹的技能可以对带有该减益效果的敌人造成额外效果。"
tr "GeneratedTip_Spell_RyzeE_DisplayName" = "法术涌动"
tr "GeneratedTip_Spell_RyzeE_Tooltip" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一颗会造成 @EDamageCalc@ 魔法伤害的魔法光球,并扩散 法术涌动 至目标和所有附近的敌人们身上,持续 @DebuffDuration@ 秒。
如果试图施放 法术涌动 到一名已经有该效果的敌人,该效果将进一步扩散。
"
tr "GeneratedTip_Spell_RyzeE_TooltipExtended" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一颗会造成 @EDamageCalc@ 魔法伤害的魔法光球,并扩散 法术涌动 至目标和所有附近的敌人们身上,持续 @DebuffDuration@ 秒。
如果试图施放 法术涌动 到一名已经有该效果的敌人,该效果将进一步扩散。
"
tr "GeneratedTip_Spell_RyzeE_TooltipLevelUp" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一颗会造成 @EDamageCalc@ 魔法伤害的魔法光球,并扩散 法术涌动 至目标和所有附近的敌人们身上,持续 @DebuffDuration@ 秒。
如果试图施放 法术涌动 到一名已经有该效果的敌人,该效果将进一步扩散。
点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
消耗魔力@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_RyzeE_TooltipLevelUpUnlearned" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一颗会造成 @EDamageCalc@ 魔法伤害的魔法光球,并扩散 法术涌动 至目标和所有附近的敌人们身上,持续 @DebuffDuration@ 秒。
如果试图施放 法术涌动 到一名已经有该效果的敌人,该效果将进一步扩散。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RyzeE_TooltipSimple" = "法术涌动 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一颗会造成 @EDamageCalc@ 魔法伤害的魔法光球,并扩散 法术涌动 至目标和所有附近的敌人们身上,持续 @DebuffDuration@ 秒。
如果试图施放 法术涌动 到一名已经有该效果的敌人,该效果将进一步扩散。
"
tr "GeneratedTip_Spell_RyzeE_TooltipWithExtendedBehaviorHint" = "法术涌动(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一颗会造成 @EDamageCalc@ 魔法伤害的魔法光球,并扩散 法术涌动 至目标和所有附近的敌人们身上,持续 @DebuffDuration@ 秒。
如果试图施放 法术涌动 到一名已经有该效果的敌人,该效果将进一步扩散。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RyzeQWrapper_Description" = "被动:雷兹的其它基础技能会重置【超负荷】的冷却时间并且充能一层符文。当雷兹在有着 2 层符文的状态下施放【超负荷】时,他会获得短暂的爆发性移动速度加成。
施放时,雷兹会沿直线扔出一道纯粹的能量,对命中的第一个敌人造成伤害。如果目标身上有【法术涌动】效果,那么【超负荷】会造成额外伤害并弹射至附近带有【法术涌动】效果的敌人身上。"
tr "GeneratedTip_Spell_RyzeQWrapper_DisplayName" = "超负荷"
tr "GeneratedTip_Spell_RyzeQWrapper_Tooltip" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 符文禁锢和法术涌动会重置超负荷的冷却时间并充能一个可以维持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 个)。如果充能满 @MaximumRunes@ 个符文,超负荷会释放所有符文,给予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。
主动: 释放一个会对第一名被命中的敌人造成 @QDamageCalc@ 魔法伤害的爆炸能量。如果目标身上有 法术涌动 效果,超负荷会消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升伤害并弹跳至附近带有 法术涌动效果的敌人。"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipExtended" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 符文禁锢和法术涌动会重置超负荷的冷却时间并充能一个可以维持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 个)。如果充能满 @MaximumRunes@ 个符文,超负荷会释放所有符文,给予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。
主动: 释放一个会对第一名被命中的敌人造成 @QDamageCalc@ 魔法伤害的爆炸能量。如果目标身上有 法术涌动 效果,超负荷会消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升伤害并弹跳至附近带有 法术涌动效果的敌人。"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUp" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 符文禁锢和法术涌动会重置超负荷的冷却时间并充能一个可以维持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 个)。如果充能满 @MaximumRunes@ 个符文,超负荷会释放所有符文,给予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。
主动: 释放一个会对第一名被命中的敌人造成 @QDamageCalc@ 魔法伤害的爆炸能量。如果目标身上有 法术涌动 效果,超负荷会消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升伤害并弹跳至附近带有 法术涌动效果的敌人。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速@BaseDamage@->@BaseDamageNL@
@MovementSpeedAmount@%->@MovementSpeedAmountNL@%"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUpUnlearned" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 符文禁锢和法术涌动会重置超负荷的冷却时间并充能一个可以维持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 个)。如果充能满 @MaximumRunes@ 个符文,超负荷会释放所有符文,给予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。
主动: 释放一个会对第一名被命中的敌人造成 @QDamageCalc@ 魔法伤害的爆炸能量。如果目标身上有 法术涌动 效果,超负荷会消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升伤害并弹跳至附近带有 法术涌动效果的敌人。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipSimple" = "超负荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 符文禁锢和法术涌动会重置超负荷的冷却时间并充能一个可以维持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 个)。如果充能满 @MaximumRunes@ 个符文,超负荷会释放所有符文,给予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。
主动: 释放一个会对第一名被命中的敌人造成 @QDamageCalc@ 魔法伤害的爆炸能量。如果目标身上有 法术涌动 效果,超负荷会消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升伤害并弹跳至附近带有 法术涌动效果的敌人。"
tr "GeneratedTip_Spell_RyzeQWrapper_TooltipWithExtendedBehaviorHint" = "超负荷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 符文禁锢和法术涌动会重置超负荷的冷却时间并充能一个可以维持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 个)。如果充能满 @MaximumRunes@ 个符文,超负荷会释放所有符文,给予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。
主动: 释放一个会对第一名被命中的敌人造成 @QDamageCalc@ 魔法伤害的爆炸能量。如果目标身上有 法术涌动 效果,超负荷会消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升伤害并弹跳至附近带有 法术涌动效果的敌人。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RyzeR_Description" = "被动:【超负荷】对带有【法术涌动】效果的目标造成更多伤害。
施放时,雷兹会创造一个传送门来通往一个附近的位置。在数秒后,站在传送门附近的友军会被传送至目标位置。"
tr "GeneratedTip_Spell_RyzeR_DisplayName" = "扭转之境"
tr "GeneratedTip_Spell_RyzeR_Tooltip" = "扭转之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 超负荷对身上有法术涌动效果目标的伤害加成提升 @OverloadDamageBonus@%。
主动: 雷兹开启一个会通往其他地点的传送门。经过 @ChargeTimeTooltip@ 秒后,在传送门附近的所有友军将被传送到该地点。
如果雷兹陷入无法施放或移动的状态,扭转之境将被取消。"
tr "GeneratedTip_Spell_RyzeR_TooltipExtended" = "扭转之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 超负荷对身上有法术涌动效果目标的伤害加成提升 @OverloadDamageBonus@%。
主动: 雷兹开启一个会通往其他地点的传送门。经过 @ChargeTimeTooltip@ 秒后,在传送门附近的所有友军将被传送到该地点。
如果雷兹陷入无法施放或移动的状态,扭转之境将被取消。"
tr "GeneratedTip_Spell_RyzeR_TooltipLevelUp" = "扭转之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 超负荷对身上有法术涌动效果目标的伤害加成提升 @OverloadDamageBonus@%。
主动: 雷兹开启一个会通往其他地点的传送门。经过 @ChargeTimeTooltip@ 秒后,在传送门附近的所有友军将被传送到该地点。
如果雷兹陷入无法施放或移动的状态,扭转之境将被取消。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
超负荷增加伤害@Cooldown@->@CooldownNL@
@OverloadDamageBonus@%->@OverloadDamageBonusNL@%"
tr "GeneratedTip_Spell_RyzeR_TooltipLevelUpUnlearned" = "扭转之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 超负荷对身上有法术涌动效果目标的伤害加成提升 @OverloadDamageBonus@%。
主动: 雷兹开启一个会通往其他地点的传送门。经过 @ChargeTimeTooltip@ 秒后,在传送门附近的所有友军将被传送到该地点。
如果雷兹陷入无法施放或移动的状态,扭转之境将被取消。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RyzeR_TooltipSimple" = "扭转之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 超负荷对身上有法术涌动效果目标的伤害加成提升 @OverloadDamageBonus@%。
主动: 雷兹开启一个会通往其他地点的传送门。经过 @ChargeTimeTooltip@ 秒后,在传送门附近的所有友军将被传送到该地点。
如果雷兹陷入无法施放或移动的状态,扭转之境将被取消。"
tr "GeneratedTip_Spell_RyzeR_TooltipWithExtendedBehaviorHint" = "扭转之境(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 超负荷对身上有法术涌动效果目标的伤害加成提升 @OverloadDamageBonus@%。
主动: 雷兹开启一个会通往其他地点的传送门。经过 @ChargeTimeTooltip@ 秒后,在传送门附近的所有友军将被传送到该地点。
如果雷兹陷入无法施放或移动的状态,扭转之境将被取消。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_RyzeW_Description" = "雷兹使用符文将敌人禁锢,伤害并缓速他们。如果目标身上带有【法术涌动】效果,那么缓速效果会替换为定身效果。"
tr "GeneratedTip_Spell_RyzeW_DisplayName" = "符文禁锢"
tr "GeneratedTip_Spell_RyzeW_Tooltip" = "符文禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间立即造成 @WDamageCalc@ 魔法伤害并缓速一名敌人 @SlowAmount*100@%,持续 @CCDuration@ 秒。如果目标身上拥有 法术涌动 效果,缓速效果将改为定身效果,并在过程中消耗掉 法术涌动 效果。"
tr "GeneratedTip_Spell_RyzeW_TooltipExtended" = "符文禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间立即造成 @WDamageCalc@ 魔法伤害并缓速一名敌人 @SlowAmount*100@%,持续 @CCDuration@ 秒。如果目标身上拥有 法术涌动 效果,缓速效果将改为定身效果,并在过程中消耗掉 法术涌动 效果。"
tr "GeneratedTip_Spell_RyzeW_TooltipLevelUp" = "符文禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间立即造成 @WDamageCalc@ 魔法伤害并缓速一名敌人 @SlowAmount*100@%,持续 @CCDuration@ 秒。如果目标身上拥有 法术涌动 效果,缓速效果将改为定身效果,并在过程中消耗掉 法术涌动 效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
消耗魔力@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_RyzeW_TooltipLevelUpUnlearned" = "符文禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间立即造成 @WDamageCalc@ 魔法伤害并缓速一名敌人 @SlowAmount*100@%,持续 @CCDuration@ 秒。如果目标身上拥有 法术涌动 效果,缓速效果将改为定身效果,并在过程中消耗掉 法术涌动 效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_RyzeW_TooltipSimple" = "符文禁锢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间立即造成 @WDamageCalc@ 魔法伤害并缓速一名敌人 @SlowAmount*100@%,持续 @CCDuration@ 秒。如果目标身上拥有 法术涌动 效果,缓速效果将改为定身效果,并在过程中消耗掉 法术涌动 效果。"
tr "GeneratedTip_Spell_RyzeW_TooltipWithExtendedBehaviorHint" = "符文禁锢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间立即造成 @WDamageCalc@ 魔法伤害并缓速一名敌人 @SlowAmount*100@%,持续 @CCDuration@ 秒。如果目标身上拥有 法术涌动 效果,缓速效果将改为定身效果,并在过程中消耗掉 法术涌动 效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SeismicShard_Description" = "墨菲特使用元素原力,将一块岩石碎片从地下射向敌人,对其造成伤害并偷取其跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShard_DisplayName" = "地震碎片"
tr "GeneratedTip_Spell_SeismicShard_Tooltip" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShard_TooltipExtended" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUp" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUpUnlearned" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SeismicShard_TooltipSimple" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShard_TooltipWithExtendedBehaviorHint" = "地震碎片(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SeismicShardReturn_Description" = "墨菲特使用元素原力,将一块岩石碎片从地下射向敌人,对其造成伤害并偷取其跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_DisplayName" = "地震碎片"
tr "GeneratedTip_Spell_SeismicShardReturn_Tooltip" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipExtended" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipLevelUp" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipLevelUpUnlearned" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipSimple" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。"
tr "GeneratedTip_Spell_SeismicShardReturn_TooltipWithExtendedBehaviorHint" = "地震碎片(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SejuaniE_Description" = "史瓦妮冰冻并晕眩一名身上带有最大寒霜层数的敌方英雄。"
tr "GeneratedTip_Spell_SejuaniE_DisplayName" = "永恒冻土"
tr "GeneratedTip_Spell_SejuaniE_Tooltip" = "永恒冻土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。"
tr "GeneratedTip_Spell_SejuaniE_TooltipExtended" = "永恒冻土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。"
tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUp" = "永恒冻土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect3Amount@->@Effect3AmountNL@"
tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUpUnlearned" = "永恒冻土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SejuaniE_TooltipSimple" = "永恒冻土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。"
tr "GeneratedTip_Spell_SejuaniE_TooltipWithExtendedBehaviorHint" = "永恒冻土(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SejuaniQ_Description" = "史瓦妮向前冲刺,将敌人击飞至空中,冲刺过程中若撞上敌方英雄则停止前进。"
tr "GeneratedTip_Spell_SejuaniQ_DisplayName" = "极地冲刺"
tr "GeneratedTip_Spell_SejuaniQ_Tooltip" = "极地冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。"
tr "GeneratedTip_Spell_SejuaniQ_TooltipExtended" = "极地冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。"
tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUp" = "极地冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUpUnlearned" = "极地冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SejuaniQ_TooltipSimple" = "极地冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。"
tr "GeneratedTip_Spell_SejuaniQ_TooltipWithExtendedBehaviorHint" = "极地冲刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SejuaniR_Description" = "史瓦妮掷出她的冰星锤,冰冻并晕眩首位被击中的敌方英雄,并且创造一道冰之风暴,缓速范围内其他敌人。"
tr "GeneratedTip_Spell_SejuaniR_DisplayName" = "冰河笼牢"
tr "GeneratedTip_Spell_SejuaniR_Tooltip" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_SejuaniR_TooltipExtended" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUp" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
最大伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect7Amount@->@Effect7AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUpUnlearned" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SejuaniR_TooltipSimple" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_SejuaniR_TooltipWithExtendedBehaviorHint" = "冰河笼牢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SejuaniW_Description" = "史瓦妮挥舞她的冰星锤两次,对目标造成伤害并附加寒霜层数。"
tr "GeneratedTip_Spell_SejuaniW_DisplayName" = "凛冬狂怒"
tr "GeneratedTip_Spell_SejuaniW_Tooltip" = "凛冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,除了在敌人身上附加寒霜,还会短暂缓速命中的敌人。"
tr "GeneratedTip_Spell_SejuaniW_TooltipExtended" = "凛冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,除了在敌人身上附加寒霜,还会短暂缓速命中的敌人。"
tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUp" = "凛冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,除了在敌人身上附加寒霜,还会短暂缓速命中的敌人。点击或者按 [@LevelUpHotkey@] 来升等第一下伤害
第二下伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUpUnlearned" = "凛冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,除了在敌人身上附加寒霜,还会短暂缓速命中的敌人。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SejuaniW_TooltipSimple" = "凛冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,除了在敌人身上附加寒霜,还会短暂缓速命中的敌人。"
tr "GeneratedTip_Spell_SejuaniW_TooltipWithExtendedBehaviorHint" = "凛冬狂怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,除了在敌人身上附加寒霜,还会短暂缓速命中的敌人。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShenE_Description" = "慎朝一个方向冲刺,嘲讽所有路径上的敌人。"
tr "GeneratedTip_Spell_ShenE_DisplayName" = "影袭"
tr "GeneratedTip_Spell_ShenE_Tooltip" = "影袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_ShenE_TooltipExtended" = "影袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_ShenE_TooltipLevelUp" = "影袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ShenE_TooltipLevelUpUnlearned" = "影袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShenE_TooltipSimple" = "影袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_ShenE_TooltipWithExtendedBehaviorHint" = "影袭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShenQ_Description" = "慎呼唤他的灵气利刃,根据目标最大生命造成伤害。如果灵气利刃与目标敌方英雄接触,则攻击力大幅提高,且所有接触到的敌方目标在跑离慎时会受到缓速。"
tr "GeneratedTip_Spell_ShenQ_DisplayName" = "暮光强袭"
tr "GeneratedTip_Spell_ShenQ_Tooltip" = "暮光强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。"
tr "GeneratedTip_Spell_ShenQ_TooltipExtended" = "暮光强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。"
tr "GeneratedTip_Spell_ShenQ_TooltipLevelUp" = "暮光强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。点击或者按 [@LevelUpHotkey@] 来升等基础百分比伤害
强化百分比伤害
缓速
@AbilityResourceName@ 消耗
对野怪最大伤害
冷却时间@Effect2Amount@%->@Effect2AmountNL@%
@Effect6Amount@%->@Effect6AmountNL@%
@Effect4Amount@%->@Effect4AmountNL@%
@Cost@->@CostNL@
@Effect7Amount@->@Effect7AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ShenQ_TooltipLevelUpUnlearned" = "暮光强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShenQ_TooltipSimple" = "暮光强袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。"
tr "GeneratedTip_Spell_ShenQ_TooltipWithExtendedBehaviorHint" = "暮光强袭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShenR_Description" = "慎用护盾保护友方英雄免于受到伤害,并在稍后传送到目标位置。"
tr "GeneratedTip_Spell_ShenR_DisplayName" = "并肩作战"
tr "GeneratedTip_Spell_ShenR_Tooltip" = "并肩作战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间慎提供一个护盾给一名指定友方英雄,持续 @ShieldDuration@ 秒。根据双方已损失的生命最多可吸收 @Shield@ 至 @MaxShield@ 点伤害。咏唱 @ChannelDuration@ 秒后,慎和他的灵气利刃会传送至友军当下的位置。"
tr "GeneratedTip_Spell_ShenR_TooltipExtended" = "并肩作战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间慎提供一个护盾给一名指定友方英雄,持续 @ShieldDuration@ 秒。根据双方已损失的生命最多可吸收 @Shield@ 至 @MaxShield@ 点伤害。咏唱 @ChannelDuration@ 秒后,慎和他的灵气利刃会传送至友军当下的位置。"
tr "GeneratedTip_Spell_ShenR_TooltipLevelUp" = "并肩作战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间慎提供一个护盾给一名指定友方英雄,持续 @ShieldDuration@ 秒。根据双方已损失的生命最多可吸收 @Shield@ 至 @MaxShield@ 点伤害。咏唱 @ChannelDuration@ 秒后,慎和他的灵气利刃会传送至友军当下的位置。点击或者按 [@LevelUpHotkey@] 来升等最小护盾值
最大护盾值
冷却时间@BaseShieldAmount@->@BaseShieldAmountNL@
@BaseShieldMax_Tooltip@->@BaseShieldMax_TooltipNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ShenR_TooltipLevelUpUnlearned" = "并肩作战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间慎提供一个护盾给一名指定友方英雄,持续 @ShieldDuration@ 秒。根据双方已损失的生命最多可吸收 @Shield@ 至 @MaxShield@ 点伤害。咏唱 @ChannelDuration@ 秒后,慎和他的灵气利刃会传送至友军当下的位置。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShenR_TooltipSimple" = "并肩作战 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间慎提供一个护盾给一名指定友方英雄,持续 @ShieldDuration@ 秒。根据双方已损失的生命最多可吸收 @Shield@ 至 @MaxShield@ 点伤害。咏唱 @ChannelDuration@ 秒后,慎和他的灵气利刃会传送至友军当下的位置。"
tr "GeneratedTip_Spell_ShenR_TooltipWithExtendedBehaviorHint" = "并肩作战(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间慎提供一个护盾给一名指定友方英雄,持续 @ShieldDuration@ 秒。根据双方已损失的生命最多可吸收 @Shield@ 至 @MaxShield@ 点伤害。咏唱 @ChannelDuration@ 秒后,慎和他的灵气利刃会传送至友军当下的位置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShenW_Description" = "会击中慎或慎靠近灵气利刃友军的攻击将会遭到格挡。"
tr "GeneratedTip_Spell_ShenW_DisplayName" = "灵气庇护"
tr "GeneratedTip_Spell_ShenW_Tooltip" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。"
tr "GeneratedTip_Spell_ShenW_TooltipExtended" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。"
tr "GeneratedTip_Spell_ShenW_TooltipLevelUp" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ShenW_TooltipLevelUpUnlearned" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShenW_TooltipSimple" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。"
tr "GeneratedTip_Spell_ShenW_TooltipWithExtendedBehaviorHint" = "灵气庇护(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Description" = "希瓦娜的下次普攻会攻击两次。普攻可以减少双龙聚首的冷却时间 0.5 秒。
圣龙型态: 双龙聚首将攻击所有在希瓦娜面前的敌人。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_DisplayName" = "双龙聚首"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Tooltip" = "双龙聚首 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @FirstHitDamageCalc@ 和 @SecondHitDamageCalc@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @CDReductionOnHit@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首第二次攻击造成的伤害相当于 @SecondHitDamage*100@% 希瓦娜的物理攻击。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipExtended" = "双龙聚首 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @FirstHitDamageCalc@ 和 @SecondHitDamageCalc@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @CDReductionOnHit@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首第二次攻击造成的伤害相当于 @SecondHitDamage*100@% 希瓦娜的物理攻击。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUp" = "双龙聚首 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @FirstHitDamageCalc@ 和 @SecondHitDamageCalc@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @CDReductionOnHit@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首第二次攻击造成的伤害相当于 @SecondHitDamage*100@% 希瓦娜的物理攻击。点击或者按 [@LevelUpHotkey@] 来升等额外伤害
冷却时间@SecondHitDamage*100.000000@%->@SecondHitDamageNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUpUnlearned" = "双龙聚首 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @FirstHitDamageCalc@ 和 @SecondHitDamageCalc@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @CDReductionOnHit@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首第二次攻击造成的伤害相当于 @SecondHitDamage*100@% 希瓦娜的物理攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipSimple" = "双龙聚首 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @FirstHitDamageCalc@ 和 @SecondHitDamageCalc@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @CDReductionOnHit@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首第二次攻击造成的伤害相当于 @SecondHitDamage*100@% 希瓦娜的物理攻击。"
tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipWithExtendedBehaviorHint" = "双龙聚首(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜下次普攻能够攻击两次,分别造成 @FirstHitDamageCalc@ 和 @SecondHitDamageCalc@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @CDReductionOnHit@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首第二次攻击造成的伤害相当于 @SecondHitDamage*100@% 希瓦娜的物理攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShyvanaFireball_Description" = "希瓦娜放出火球,对所有击中的敌人造成伤害并且标记他们,持续 5 秒。标记的目标被希瓦娜普攻命中后会受到最大生命比例的伤害。
圣龙型态: 龙之吐息击中敌人或到达目标区域会爆炸,造成额外伤害并燃烧地面一段时间。"
tr "GeneratedTip_Spell_ShyvanaFireball_DisplayName" = "龙之吐息"
tr "GeneratedTip_Spell_ShyvanaFireball_Tooltip" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对所有击中的敌方目标造成 @DamageCalc@ 魔法伤害,并标记目标 @MarkDuration@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @PercentHPDamage*100@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @DragonExplosionCalc@ 额外魔法伤害,并将大地化为焦土,持续 4 秒。经过此区域的敌人每秒受到 @DragonDamagePerTickCalc@ 魔法伤害 。
龙之吐息对野怪的命中伤害上限为每下 @MaxDamageVsMonsters@ 伤害。"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipExtended" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对所有击中的敌方目标造成 @DamageCalc@ 魔法伤害,并标记目标 @MarkDuration@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @PercentHPDamage*100@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @DragonExplosionCalc@ 额外魔法伤害,并将大地化为焦土,持续 4 秒。经过此区域的敌人每秒受到 @DragonDamagePerTickCalc@ 魔法伤害 。
龙之吐息对野怪的命中伤害上限为每下 @MaxDamageVsMonsters@ 伤害。"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUp" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对所有击中的敌方目标造成 @DamageCalc@ 魔法伤害,并标记目标 @MarkDuration@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @PercentHPDamage*100@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @DragonExplosionCalc@ 额外魔法伤害,并将大地化为焦土,持续 4 秒。经过此区域的敌人每秒受到 @DragonDamagePerTickCalc@ 魔法伤害 。
龙之吐息对野怪的命中伤害上限为每下 @MaxDamageVsMonsters@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUpUnlearned" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对所有击中的敌方目标造成 @DamageCalc@ 魔法伤害,并标记目标 @MarkDuration@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @PercentHPDamage*100@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @DragonExplosionCalc@ 额外魔法伤害,并将大地化为焦土,持续 4 秒。经过此区域的敌人每秒受到 @DragonDamagePerTickCalc@ 魔法伤害 。
龙之吐息对野怪的命中伤害上限为每下 @MaxDamageVsMonsters@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipSimple" = "龙之吐息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对所有击中的敌方目标造成 @DamageCalc@ 魔法伤害,并标记目标 @MarkDuration@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @PercentHPDamage*100@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @DragonExplosionCalc@ 额外魔法伤害,并将大地化为焦土,持续 4 秒。经过此区域的敌人每秒受到 @DragonDamagePerTickCalc@ 魔法伤害 。
龙之吐息对野怪的命中伤害上限为每下 @MaxDamageVsMonsters@ 伤害。"
tr "GeneratedTip_Spell_ShyvanaFireball_TooltipWithExtendedBehaviorHint" = "龙之吐息(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜吐出火球,击中英雄后停止,对所有击中的敌方目标造成 @DamageCalc@ 魔法伤害,并标记目标 @MarkDuration@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @PercentHPDamage*100@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @DragonExplosionCalc@ 额外魔法伤害,并将大地化为焦土,持续 4 秒。经过此区域的敌人每秒受到 @DragonDamagePerTickCalc@ 魔法伤害 。
龙之吐息对野怪的命中伤害上限为每下 @MaxDamageVsMonsters@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_Description" = "希瓦娜使用火焰环绕自身,对周围敌人每秒造成魔法伤害,并且加速移动 3 秒,当技能启动且希瓦娜普攻敌人时,再次造成部分伤害。加速效果随时间减少,普通攻击延长圣龙怒火持续时间。
圣龙型态: 圣龙怒火会随希瓦娜的龙型态大小而随之成长。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_DisplayName" = "圣龙怒火"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_Tooltip" = "圣龙怒火 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @DamagePerTickCalc@ 魔法伤害并获得于 @BaseDuration@ 秒内递减的 @MSPercent*100@% 跑速加成。
当圣龙怒火启动时,普攻对邻近敌方造成 @DamageOnHitCalc@ 魔法伤害 ,并延长效果持续时间 @BonusDurationOnHit@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @MaxBuffDuration@ 秒。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipExtended" = "圣龙怒火 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @DamagePerTickCalc@ 魔法伤害并获得于 @BaseDuration@ 秒内递减的 @MSPercent*100@% 跑速加成。
当圣龙怒火启动时,普攻对邻近敌方造成 @DamageOnHitCalc@ 魔法伤害 ,并延长效果持续时间 @BonusDurationOnHit@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @MaxBuffDuration@ 秒。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUp" = "圣龙怒火 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @DamagePerTickCalc@ 魔法伤害并获得于 @BaseDuration@ 秒内递减的 @MSPercent*100@% 跑速加成。
当圣龙怒火启动时,普攻对邻近敌方造成 @DamageOnHitCalc@ 魔法伤害 ,并延长效果持续时间 @BonusDurationOnHit@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @MaxBuffDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害(灵气)
伤害(命中)
跑速@DamagePerTick@->@DamagePerTickNL@
@DamagePerTick*0.250000@->@DamagePerTickNL*0.250000@
@MSPercent*100.000000@%->@MSPercentNL*100.000000@%"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUpUnlearned" = "圣龙怒火 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @DamagePerTickCalc@ 魔法伤害并获得于 @BaseDuration@ 秒内递减的 @MSPercent*100@% 跑速加成。
当圣龙怒火启动时,普攻对邻近敌方造成 @DamageOnHitCalc@ 魔法伤害 ,并延长效果持续时间 @BonusDurationOnHit@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @MaxBuffDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipSimple" = "圣龙怒火 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @DamagePerTickCalc@ 魔法伤害并获得于 @BaseDuration@ 秒内递减的 @MSPercent*100@% 跑速加成。
当圣龙怒火启动时,普攻对邻近敌方造成 @DamageOnHitCalc@ 魔法伤害 ,并延长效果持续时间 @BonusDurationOnHit@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @MaxBuffDuration@ 秒。"
tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipWithExtendedBehaviorHint" = "圣龙怒火(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希瓦娜每秒对邻近敌方造成 @DamagePerTickCalc@ 魔法伤害并获得于 @BaseDuration@ 秒内递减的 @MSPercent*100@% 跑速加成。
当圣龙怒火启动时,普攻对邻近敌方造成 @DamageOnHitCalc@ 魔法伤害 ,并延长效果持续时间 @BonusDurationOnHit@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @MaxBuffDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ShyvanaTransformCast_Description" = "希瓦娜化成圣龙,并且飞向目标区域。在她飞行路径上的敌人将受到伤害,并且被撞击至目标区域内。
希瓦娜每秒被动获得怒气,并在普攻时获得 2 点怒气。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_DisplayName" = "真龙转生"
tr "GeneratedTip_Spell_ShyvanaTransformCast_Tooltip" = "真龙转生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 点愤怒值 / 每秒需要 @FuryToActivate@ 点愤怒值启动主动: 希瓦娜幻化为圣龙,获得 @BonusHP@ 生命,振翅飞向目标区域,对路径上的敌人造成 @DamageCalc@ 魔法伤害 并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @FuryGainPerTick@ 点怒气值。 普攻获得 @FuryGainOnHit@ 点怒气值。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipExtended" = "真龙转生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 点愤怒值 / 每秒需要 @FuryToActivate@ 点愤怒值启动主动: 希瓦娜幻化为圣龙,获得 @BonusHP@ 生命,振翅飞向目标区域,对路径上的敌人造成 @DamageCalc@ 魔法伤害 并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @FuryGainPerTick@ 点怒气值。 普攻获得 @FuryGainOnHit@ 点怒气值。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUp" = "真龙转生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 点愤怒值 / 每秒需要 @FuryToActivate@ 点愤怒值启动主动: 希瓦娜幻化为圣龙,获得 @BonusHP@ 生命,振翅飞向目标区域,对路径上的敌人造成 @DamageCalc@ 魔法伤害 并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @FuryGainPerTick@ 点怒气值。 普攻获得 @FuryGainOnHit@ 点怒气值。点击或者按 [@LevelUpHotkey@] 来升等获得被动怒气
额外生命
飞行伤害@FuryGainPerTick@->@FuryGainPerTickNL@
@BonusHP@->@BonusHPNL@
@Damage@->@DamageNL@"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUpUnlearned" = "真龙转生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 点愤怒值 / 每秒需要 @FuryToActivate@ 点愤怒值启动主动: 希瓦娜幻化为圣龙,获得 @BonusHP@ 生命,振翅飞向目标区域,对路径上的敌人造成 @DamageCalc@ 魔法伤害 并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @FuryGainPerTick@ 点怒气值。 普攻获得 @FuryGainOnHit@ 点怒气值。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipSimple" = "真龙转生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 点愤怒值 / 每秒需要 @FuryToActivate@ 点愤怒值启动主动: 希瓦娜幻化为圣龙,获得 @BonusHP@ 生命,振翅飞向目标区域,对路径上的敌人造成 @DamageCalc@ 魔法伤害 并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @FuryGainPerTick@ 点怒气值。 普攻获得 @FuryGainOnHit@ 点怒气值。"
tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipWithExtendedBehaviorHint" = "真龙转生(@Level@)[@Hotkey@]@FuryDrainPerSecond@ 点愤怒值 / 每秒需要 @FuryToActivate@ 点愤怒值启动主动: 希瓦娜幻化为圣龙,获得 @BonusHP@ 生命,振翅飞向目标区域,对路径上的敌人造成 @DamageCalc@ 魔法伤害 并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @FuryGainPerTick@ 点怒气值。 普攻获得 @FuryGainOnHit@ 点怒气值。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SionE_Description" = "赛恩发射一个短程冲击波对第一个命中的敌人造成伤害并且缓速该名敌人与减少其物理防御。如果冲击波命中了士兵或是野怪,目标将会被击退,而所有被赛恩击退的目标打到的敌人,将会被缓速、受到伤害、及减少物理防御效果。"
tr "GeneratedTip_Spell_SionE_DisplayName" = "杀戮怒吼"
tr "GeneratedTip_Spell_SionE_Tooltip" = "杀戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。"
tr "GeneratedTip_Spell_SionE_TooltipExtended" = "杀戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。"
tr "GeneratedTip_Spell_SionE_TooltipLevelUp" = "杀戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SionE_TooltipLevelUpUnlearned" = "杀戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SionE_TooltipSimple" = "杀戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。"
tr "GeneratedTip_Spell_SionE_TooltipWithExtendedBehaviorHint" = "杀戮怒吼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SionQ_Description" = "赛恩在自己前方的区域挥动武器对敌人造成伤害,如果他蓄力够久,被命中的敌人将会被晕眩并且击飞。"
tr "GeneratedTip_Spell_SionQ_DisplayName" = "巨幅毁灭"
tr "GeneratedTip_Spell_SionQ_Tooltip" = "巨幅毁灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。"
tr "GeneratedTip_Spell_SionQ_TooltipExtended" = "巨幅毁灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。"
tr "GeneratedTip_Spell_SionQ_TooltipLevelUp" = "巨幅毁灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
最大伤害
成长物理攻击
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SionQ_TooltipLevelUpUnlearned" = "巨幅毁灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SionQ_TooltipSimple" = "巨幅毁灭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。"
tr "GeneratedTip_Spell_SionQ_TooltipWithExtendedBehaviorHint" = "巨幅毁灭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SionR_Description" = "赛恩往一个固定方向冲刺,随时间加速。可以藉由鼠标光标来操纵冲刺方向。当他撞击敌人时将会造成伤害并且根据自己冲刺的距离来击飞目标。"
tr "GeneratedTip_Spell_SionR_DisplayName" = "猛烈狂击"
tr "GeneratedTip_Spell_SionR_Tooltip" = "猛烈狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩朝一方向突进,持续 8 秒,可以藉由鼠标指针来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @MinDamageTotal@ 物理伤害并击飞区域内的敌人,持续 @MinStunDuration@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @SlowAmount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @MaxDamageTotal@ ,晕眩作用时间也增加到 @MaxStunDuration@ 秒。"
tr "GeneratedTip_Spell_SionR_TooltipExtended" = "猛烈狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩朝一方向突进,持续 8 秒,可以藉由鼠标指针来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @MinDamageTotal@ 物理伤害并击飞区域内的敌人,持续 @MinStunDuration@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @SlowAmount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @MaxDamageTotal@ ,晕眩作用时间也增加到 @MaxStunDuration@ 秒。"
tr "GeneratedTip_Spell_SionR_TooltipLevelUp" = "猛烈狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩朝一方向突进,持续 8 秒,可以藉由鼠标指针来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @MinDamageTotal@ 物理伤害并击飞区域内的敌人,持续 @MinStunDuration@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @SlowAmount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @MaxDamageTotal@ ,晕眩作用时间也增加到 @MaxStunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
最大伤害
缓速
冷却时间@MinDamage@->@MinDamageNL@
@MaxDamage@->@MaxDamageNL@
@SlowAmount@%->@SlowAmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SionR_TooltipLevelUpUnlearned" = "猛烈狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩朝一方向突进,持续 8 秒,可以藉由鼠标指针来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @MinDamageTotal@ 物理伤害并击飞区域内的敌人,持续 @MinStunDuration@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @SlowAmount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @MaxDamageTotal@ ,晕眩作用时间也增加到 @MaxStunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SionR_TooltipSimple" = "猛烈狂击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩朝一方向突进,持续 8 秒,可以藉由鼠标指针来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @MinDamageTotal@ 物理伤害并击飞区域内的敌人,持续 @MinStunDuration@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @SlowAmount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @MaxDamageTotal@ ,晕眩作用时间也增加到 @MaxStunDuration@ 秒。"
tr "GeneratedTip_Spell_SionR_TooltipWithExtendedBehaviorHint" = "猛烈狂击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛恩朝一方向突进,持续 8 秒,可以藉由鼠标指针来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @MinDamageTotal@ 物理伤害并击飞区域内的敌人,持续 @MinStunDuration@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @SlowAmount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @MaxDamageTotal@ ,晕眩作用时间也增加到 @MaxStunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SionW_Description" = "赛恩使用护盾保护自己,并且可以在 3 秒后重新引爆护盾对周围的敌人造成魔法伤害。当赛恩击杀敌军,提升最大生命。"
tr "GeneratedTip_Spell_SionW_DisplayName" = "魂魄熔炉"
tr "GeneratedTip_Spell_SionW_Tooltip" = "魂魄熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。"
tr "GeneratedTip_Spell_SionW_TooltipExtended" = "魂魄熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。"
tr "GeneratedTip_Spell_SionW_TooltipLevelUp" = "魂魄熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。点击或者按 [@LevelUpHotkey@] 来升等护盾值
伤害
最大生命伤害
最大生命护盾系数
@AbilityResourceName@ 消耗
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect4Amount@%->@Effect4AmountNL@%
@Effect3Amount@%->@Effect3AmountNL@%
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SionW_TooltipLevelUpUnlearned" = "魂魄熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SionW_TooltipSimple" = "魂魄熔炉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。"
tr "GeneratedTip_Spell_SionW_TooltipWithExtendedBehaviorHint" = "魂魄熔炉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SivirE_Description" = "希维尔发出一道魔法屏障抵挡敌方技能,如果技能成功被阻挡的话,希维尔会回复自身魔力。"
tr "GeneratedTip_Spell_SivirE_DisplayName" = "法术护盾"
tr "GeneratedTip_Spell_SivirE_Tooltip" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。"
tr "GeneratedTip_Spell_SivirE_TooltipExtended" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。"
tr "GeneratedTip_Spell_SivirE_TooltipLevelUp" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
获得魔力@Cooldown@->@CooldownNL@
@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_SivirE_TooltipLevelUpUnlearned" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SivirE_TooltipSimple" = "法术护盾 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。"
tr "GeneratedTip_Spell_SivirE_TooltipWithExtendedBehaviorHint" = "法术护盾(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SivirQ_Description" = "希维尔投掷回旋镖,对路径上所有敌人造成伤害。"
tr "GeneratedTip_Spell_SivirQ_DisplayName" = "回旋之刃"
tr "GeneratedTip_Spell_SivirQ_Tooltip" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔回旋掷出武器,对它穿过的所有敌人造成 @TotalDamage@ 物理伤害。
命中非英雄单位将使后续的目标所受伤害逐一减少 @FallOffRatio*100@%,最低减至 @FallOffMinimum*100@%。"
tr "GeneratedTip_Spell_SivirQ_TooltipExtended" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔回旋掷出武器,对它穿过的所有敌人造成 @TotalDamage@ 物理伤害。
命中非英雄单位将使后续的目标所受伤害逐一减少 @FallOffRatio*100@%,最低减至 @FallOffMinimum*100@%。"
tr "GeneratedTip_Spell_SivirQ_TooltipLevelUp" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔回旋掷出武器,对它穿过的所有敌人造成 @TotalDamage@ 物理伤害。
命中非英雄单位将使后续的目标所受伤害逐一减少 @FallOffRatio*100@%,最低减至 @FallOffMinimum*100@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
成长物理攻击
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@TADRatio*100.000000@%->@TADRatioNL*100.000000@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SivirQ_TooltipLevelUpUnlearned" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔回旋掷出武器,对它穿过的所有敌人造成 @TotalDamage@ 物理伤害。
命中非英雄单位将使后续的目标所受伤害逐一减少 @FallOffRatio*100@%,最低减至 @FallOffMinimum*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SivirQ_TooltipSimple" = "回旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔回旋掷出武器,对它穿过的所有敌人造成 @TotalDamage@ 物理伤害。
命中非英雄单位将使后续的目标所受伤害逐一减少 @FallOffRatio*100@%,最低减至 @FallOffMinimum*100@%。"
tr "GeneratedTip_Spell_SivirQ_TooltipWithExtendedBehaviorHint" = "回旋之刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔回旋掷出武器,对它穿过的所有敌人造成 @TotalDamage@ 物理伤害。
命中非英雄单位将使后续的目标所受伤害逐一减少 @FallOffRatio*100@%,最低减至 @FallOffMinimum*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SivirR_Description" = "希维尔带领他的队友,让他们在短时间内获得一波跑速增益,除此之外,如果希维尔的十字弹射启动的话还可被动获得额外攻速。"
tr "GeneratedTip_Spell_SivirR_DisplayName" = "狩猎"
tr "GeneratedTip_Spell_SivirR_Tooltip" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:希维尔在十字弹射启动期间获得 @RicochetAttackSpeed*100@% 攻速。
主动:希维尔召集友军一起行动,持续 @UltDuration@ 秒。一开始提供所有邻近友军 @MaxMS@% 额外跑速,接着在 @MaxMSDuration@ 秒后递减至 @MinMS@%。"
tr "GeneratedTip_Spell_SivirR_TooltipExtended" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:希维尔在十字弹射启动期间获得 @RicochetAttackSpeed*100@% 攻速。
主动:希维尔召集友军一起行动,持续 @UltDuration@ 秒。一开始提供所有邻近友军 @MaxMS@% 额外跑速,接着在 @MaxMSDuration@ 秒后递减至 @MinMS@%。"
tr "GeneratedTip_Spell_SivirR_TooltipLevelUp" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:希维尔在十字弹射启动期间获得 @RicochetAttackSpeed*100@% 攻速。
主动:希维尔召集友军一起行动,持续 @UltDuration@ 秒。一开始提供所有邻近友军 @MaxMS@% 额外跑速,接着在 @MaxMSDuration@ 秒后递减至 @MinMS@%。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
跑速
跑速持续时间
冷却时间@RicochetAttackSpeed*100.000000@%->@RicochetAttackSpeedNL*100.000000@%
@MaxMS@%->@MaxMSNL@%
@MaxMSDuration@->@MaxMSDurationNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SivirR_TooltipLevelUpUnlearned" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:希维尔在十字弹射启动期间获得 @RicochetAttackSpeed*100@% 攻速。
主动:希维尔召集友军一起行动,持续 @UltDuration@ 秒。一开始提供所有邻近友军 @MaxMS@% 额外跑速,接着在 @MaxMSDuration@ 秒后递减至 @MinMS@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SivirR_TooltipSimple" = "狩猎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:希维尔在十字弹射启动期间获得 @RicochetAttackSpeed*100@% 攻速。
主动:希维尔召集友军一起行动,持续 @UltDuration@ 秒。一开始提供所有邻近友军 @MaxMS@% 额外跑速,接着在 @MaxMSDuration@ 秒后递减至 @MinMS@%。"
tr "GeneratedTip_Spell_SivirR_TooltipWithExtendedBehaviorHint" = "狩猎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:希维尔在十字弹射启动期间获得 @RicochetAttackSpeed*100@% 攻速。
主动:希维尔召集友军一起行动,持续 @UltDuration@ 秒。一开始提供所有邻近友军 @MaxMS@% 额外跑速,接着在 @MaxMSDuration@ 秒后递减至 @MinMS@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SivirW_Description" = "希维尔的下几次普通攻击将会在邻近目标之间弹跳,伤害随着弹跳次数递减。"
tr "GeneratedTip_Spell_SivirW_DisplayName" = "十字弹射"
tr "GeneratedTip_Spell_SivirW_Tooltip" = "十字弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔接下来的 @BounceAttacks@ 次普攻会在周围目标弹射,对第一个击中的目标造成 @FirstTargetDamage@ 物理伤害 ,对其他弹射目标造成 @BounceDamage@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。"
tr "GeneratedTip_Spell_SivirW_TooltipExtended" = "十字弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔接下来的 @BounceAttacks@ 次普攻会在周围目标弹射,对第一个击中的目标造成 @FirstTargetDamage@ 物理伤害 ,对其他弹射目标造成 @BounceDamage@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。"
tr "GeneratedTip_Spell_SivirW_TooltipLevelUp" = "十字弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔接下来的 @BounceAttacks@ 次普攻会在周围目标弹射,对第一个击中的目标造成 @FirstTargetDamage@ 物理伤害 ,对其他弹射目标造成 @BounceDamage@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
弹射伤害(总物理攻击)@Cooldown@->@CooldownNL@
@BounceADRatio*100.000000@%->@BounceADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_SivirW_TooltipLevelUpUnlearned" = "十字弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔接下来的 @BounceAttacks@ 次普攻会在周围目标弹射,对第一个击中的目标造成 @FirstTargetDamage@ 物理伤害 ,对其他弹射目标造成 @BounceDamage@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SivirW_TooltipSimple" = "十字弹射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔接下来的 @BounceAttacks@ 次普攻会在周围目标弹射,对第一个击中的目标造成 @FirstTargetDamage@ 物理伤害 ,对其他弹射目标造成 @BounceDamage@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。"
tr "GeneratedTip_Spell_SivirW_TooltipWithExtendedBehaviorHint" = "十字弹射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希维尔接下来的 @BounceAttacks@ 次普攻会在周围目标弹射,对第一个击中的目标造成 @FirstTargetDamage@ 物理伤害 ,对其他弹射目标造成 @BounceDamage@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SkarnerExoskeleton_Description" = "史加纳产生护盾,当护盾持续时,他将获得跑速加成。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_DisplayName" = "结晶骨骼"
tr "GeneratedTip_Spell_SkarnerExoskeleton_Tooltip" = "结晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipExtended" = "结晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUp" = "结晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。点击或者按 [@LevelUpHotkey@] 来升等最大生命吸收伤害
跑速
冷却时间@Effect1Amount@%->@Effect1AmountNL@%
@Effect5Amount@%->@Effect5AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUpUnlearned" = "结晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipSimple" = "结晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。"
tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipWithExtendedBehaviorHint" = "结晶骨骼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SkarnerFracture_Description" = "史加纳召唤水晶能量对敌人造成伤害,并且缓速他们。期间内普通攻击能够击晕他们。"
tr "GeneratedTip_Spell_SkarnerFracture_DisplayName" = "水晶尘爆"
tr "GeneratedTip_Spell_SkarnerFracture_Tooltip" = "水晶尘爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipExtended" = "水晶尘爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUp" = "水晶尘爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等爆炸伤害 / 攻击伤害
缓速
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Effect8Amount@%->@Effect8AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUpUnlearned" = "水晶尘爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipSimple" = "水晶尘爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SkarnerFracture_TooltipWithExtendedBehaviorHint" = "水晶尘爆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SkarnerImpale_Description" = "史加纳用蝎尾穿刺压制一名敌方英雄并对其造成伤害。在此期间,他可以自由移动并将受压制的敌人四处拖行。当压制效果结束后,目标英雄将受到额外伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_DisplayName" = "蝎尾穿刺"
tr "GeneratedTip_Spell_SkarnerImpale_Tooltip" = "蝎尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳压制一名敌方英雄,持续 @RDuration@ 秒,造成 @PhysicalDamage@ 物理伤害加上 @MagicDamage@ 魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipExtended" = "蝎尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳压制一名敌方英雄,持续 @RDuration@ 秒,造成 @PhysicalDamage@ 物理伤害加上 @MagicDamage@ 魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUp" = "蝎尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳压制一名敌方英雄,持续 @RDuration@ 秒,造成 @PhysicalDamage@ 物理伤害加上 @MagicDamage@ 魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUpUnlearned" = "蝎尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳压制一名敌方英雄,持续 @RDuration@ 秒,造成 @PhysicalDamage@ 物理伤害加上 @MagicDamage@ 魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipSimple" = "蝎尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳压制一名敌方英雄,持续 @RDuration@ 秒,造成 @PhysicalDamage@ 物理伤害加上 @MagicDamage@ 魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。"
tr "GeneratedTip_Spell_SkarnerImpale_TooltipWithExtendedBehaviorHint" = "蝎尾穿刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳压制一名敌方英雄,持续 @RDuration@ 秒,造成 @PhysicalDamage@ 物理伤害加上 @MagicDamage@ 魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_Description" = "史加纳挥舞他的爪子,对邻近敌人造成物理伤害,如击中目标则能够以水晶能量替自己充能。如果他在水晶能量效果持续时再次使用水晶斩击将会获得额外魔法伤害。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_DisplayName" = "水晶斩击"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_Tooltip" = "水晶斩击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipExtended" = "水晶斩击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUp" = "水晶斩击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。点击或者按 [@LevelUpHotkey@] 来升等总物理攻击系数
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@%->@Effect1AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUpUnlearned" = "水晶斩击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipSimple" = "水晶斩击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。"
tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipWithExtendedBehaviorHint" = "水晶斩击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Description" = "努努和威朗普招唤暴风雪,范围内的敌人遭到缓速,咏唱结束后受到到巨量伤害。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_DisplayName" = "绝对零度"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Tooltip" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipExtended" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUp" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
护盾值
冷却时间@BaseDamage@->@BaseDamageNL@
@BaseShieldAmount@->@BaseShieldAmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUpUnlearned" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipSimple" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipWithExtendedBehaviorHint" = "绝对零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Description" = "艾希向前方射出魔法水晶箭,击中敌方英雄时对该英雄造成伤害并晕眩目标。飞行距离越远,晕眩时间越长。同时对该英雄附近的敌人造成伤害并减速。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Description" = "艾希向前方射出魔法水晶箭,击中敌方英雄时对该英雄造成伤害并晕眩目标。飞行距离越远,晕眩时间越长。同时对该英雄附近的敌人造成伤害并减速。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Description" = "艾希向前方射出魔法水晶箭,击中敌方英雄时对该英雄造成伤害并晕眩目标。飞行距离越远,晕眩时间越长。同时对该英雄附近的敌人造成伤害并减速。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipExtended" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SLIME_BlitzQ_Description" = "布里茨发射他的右拳抓取路径中的目标,造成伤害并且将目标拖引至面前。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_DisplayName" = "火箭抓取"
tr "GeneratedTip_Spell_SLIME_BlitzQ_Tooltip" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipExtended" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUp" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUpUnlearned" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipSimple" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。"
tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipWithExtendedBehaviorHint" = "火箭抓取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_Description" = "努努和威朗普招唤暴风雪,范围内的敌人遭到缓速,咏唱结束后受到到巨量伤害。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_DisplayName" = "绝对零度"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_Tooltip" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipExtended" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUp" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
护盾值
冷却时间@BaseDamage@->@BaseDamageNL@
@BaseShieldAmount@->@BaseShieldAmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUpUnlearned" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipSimple" = "绝对零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipWithExtendedBehaviorHint" = "绝对零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SLIME_Rupture_Description" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "GeneratedTip_Spell_SLIME_Rupture_DisplayName" = "破裂"
tr "GeneratedTip_Spell_SLIME_Rupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipExtended" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SLIME_Rupture_TooltipWithExtendedBehaviorHint" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SonaPassive_Description" = "施放 3 次技能后,索娜的下次攻击将附加等级 x 9 + 14 点额外魔法伤害,并根据上次演奏歌曲加上额外效果。"
tr "GeneratedTip_Spell_SonaPassive_DisplayName" = "力量和弦"
tr "GeneratedTip_Spell_SonaPassive_Tooltip" = "力量和弦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_SonaPassive_TooltipExtended" = "力量和弦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_SonaPassive_TooltipLevelUp" = "力量和弦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_SonaPassive_TooltipLevelUpUnlearned" = "力量和弦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SonaPassive_TooltipSimple" = "力量和弦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_SonaPassive_TooltipWithExtendedBehaviorHint" = "力量和弦(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SorakaE_Description" = "创造一个结界,让进入的敌人都被沉默。当该区域消失后,还在里面的敌人将被定身。"
tr "GeneratedTip_Spell_SorakaE_DisplayName" = "寂静星河"
tr "GeneratedTip_Spell_SorakaE_Tooltip" = "寂静星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个持续 @RootDelay@ 秒的结界,对站在结界中的敌方英雄造成 @TotalDamage@ 魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @RootDuration@ 秒并受到 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_SorakaE_TooltipExtended" = "寂静星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个持续 @RootDelay@ 秒的结界,对站在结界中的敌方英雄造成 @TotalDamage@ 魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @RootDuration@ 秒并受到 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_SorakaE_TooltipLevelUp" = "寂静星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个持续 @RootDelay@ 秒的结界,对站在结界中的敌方英雄造成 @TotalDamage@ 魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @RootDuration@ 秒并受到 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
束缚持续时间
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@RootDuration@->@RootDurationNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SorakaE_TooltipLevelUpUnlearned" = "寂静星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个持续 @RootDelay@ 秒的结界,对站在结界中的敌方英雄造成 @TotalDamage@ 魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @RootDuration@ 秒并受到 @TotalDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SorakaE_TooltipSimple" = "寂静星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个持续 @RootDelay@ 秒的结界,对站在结界中的敌方英雄造成 @TotalDamage@ 魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @RootDuration@ 秒并受到 @TotalDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_SorakaE_TooltipWithExtendedBehaviorHint" = "寂静星河(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间创造一个持续 @RootDelay@ 秒的结界,对站在结界中的敌方英雄造成 @TotalDamage@ 魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @RootDuration@ 秒并受到 @TotalDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SorakaQ_Description" = "殒落星辰从天而降,落在指定地点后造成魔法伤害,并缓速范围内的敌人。若敌方英雄被殒星召唤击中,索拉卡将回复生命。"
tr "GeneratedTip_Spell_SorakaQ_DisplayName" = "殒星召唤"
tr "GeneratedTip_Spell_SorakaQ_Tooltip" = "殒星召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤殒落星辰到目标区域,对位于范围内的敌人造成 @TotalDamage@ 魔法伤害及 @MoveSpeedSlow*100@% 缓速效果,持续 @SlowDuration@ 秒。
若殒星召唤成功命中一名敌方英雄,索拉卡将进入持续 @HoTDuration@ 秒的 回春状态,这个效果在持续期间将使索拉卡回复 @TotalHoT@ 生命,并提供 @MoveSpeedHaste*100@% 跑速加成,该加成会在最初的 @MoveSpeedDuration@ 秒内不断衰减。"
tr "GeneratedTip_Spell_SorakaQ_TooltipExtended" = "殒星召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤殒落星辰到目标区域,对位于范围内的敌人造成 @TotalDamage@ 魔法伤害及 @MoveSpeedSlow*100@% 缓速效果,持续 @SlowDuration@ 秒。
若殒星召唤成功命中一名敌方英雄,索拉卡将进入持续 @HoTDuration@ 秒的 回春状态,这个效果在持续期间将使索拉卡回复 @TotalHoT@ 生命,并提供 @MoveSpeedHaste*100@% 跑速加成,该加成会在最初的 @MoveSpeedDuration@ 秒内不断衰减。"
tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUp" = "殒星召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤殒落星辰到目标区域,对位于范围内的敌人造成 @TotalDamage@ 魔法伤害及 @MoveSpeedSlow*100@% 缓速效果,持续 @SlowDuration@ 秒。
若殒星召唤成功命中一名敌方英雄,索拉卡将进入持续 @HoTDuration@ 秒的 回春状态,这个效果在持续期间将使索拉卡回复 @TotalHoT@ 生命,并提供 @MoveSpeedHaste*100@% 跑速加成,该加成会在最初的 @MoveSpeedDuration@ 秒内不断衰减。点击或者按 [@LevelUpHotkey@] 来升等伤害
生命回复(回春)
跑速
冷却时间
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@BaseHoT@->@BaseHoTNL@
@MoveSpeedHaste*100.000000@%->@MoveSpeedHasteNL*100.000000@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUpUnlearned" = "殒星召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤殒落星辰到目标区域,对位于范围内的敌人造成 @TotalDamage@ 魔法伤害及 @MoveSpeedSlow*100@% 缓速效果,持续 @SlowDuration@ 秒。
若殒星召唤成功命中一名敌方英雄,索拉卡将进入持续 @HoTDuration@ 秒的 回春状态,这个效果在持续期间将使索拉卡回复 @TotalHoT@ 生命,并提供 @MoveSpeedHaste*100@% 跑速加成,该加成会在最初的 @MoveSpeedDuration@ 秒内不断衰减。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SorakaQ_TooltipSimple" = "殒星召唤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤殒落星辰到目标区域,对位于范围内的敌人造成 @TotalDamage@ 魔法伤害及 @MoveSpeedSlow*100@% 缓速效果,持续 @SlowDuration@ 秒。
若殒星召唤成功命中一名敌方英雄,索拉卡将进入持续 @HoTDuration@ 秒的 回春状态,这个效果在持续期间将使索拉卡回复 @TotalHoT@ 生命,并提供 @MoveSpeedHaste*100@% 跑速加成,该加成会在最初的 @MoveSpeedDuration@ 秒内不断衰减。"
tr "GeneratedTip_Spell_SorakaQ_TooltipWithExtendedBehaviorHint" = "殒星召唤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤殒落星辰到目标区域,对位于范围内的敌人造成 @TotalDamage@ 魔法伤害及 @MoveSpeedSlow*100@% 缓速效果,持续 @SlowDuration@ 秒。
若殒星召唤成功命中一名敌方英雄,索拉卡将进入持续 @HoTDuration@ 秒的 回春状态,这个效果在持续期间将使索拉卡回复 @TotalHoT@ 生命,并提供 @MoveSpeedHaste*100@% 跑速加成,该加成会在最初的 @MoveSpeedDuration@ 秒内不断衰减。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SorakaR_Description" = "索拉卡让友军充满了希望的能量,立刻回复她与友军的生命。"
tr "GeneratedTip_Spell_SorakaR_DisplayName" = "祈愿"
tr "GeneratedTip_Spell_SorakaR_Tooltip" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤神圣力量,使所有友方英雄回复 @HealingCalc@ 生命。祈愿的治愈效果对血量低于 40% 生命的英雄将提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。"
tr "GeneratedTip_Spell_SorakaR_TooltipExtended" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤神圣力量,使所有友方英雄回复 @HealingCalc@ 生命。祈愿的治愈效果对血量低于 40% 生命的英雄将提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。"
tr "GeneratedTip_Spell_SorakaR_TooltipLevelUp" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤神圣力量,使所有友方英雄回复 @HealingCalc@ 生命。祈愿的治愈效果对血量低于 40% 生命的英雄将提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。点击或者按 [@LevelUpHotkey@] 来升等治愈
冷却时间@BaseHeal@->@BaseHealNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SorakaR_TooltipLevelUpUnlearned" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤神圣力量,使所有友方英雄回复 @HealingCalc@ 生命。祈愿的治愈效果对血量低于 40% 生命的英雄将提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SorakaR_TooltipSimple" = "祈愿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤神圣力量,使所有友方英雄回复 @HealingCalc@ 生命。祈愿的治愈效果对血量低于 40% 生命的英雄将提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。"
tr "GeneratedTip_Spell_SorakaR_TooltipWithExtendedBehaviorHint" = "祈愿(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间索拉卡召唤神圣力量,使所有友方英雄回复 @HealingCalc@ 生命。祈愿的治愈效果对血量低于 40% 生命的英雄将提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SorakaW_Description" = "索拉卡牺牲部分生命值治疗队友。"
tr "GeneratedTip_Spell_SorakaW_DisplayName" = "星之祝福"
tr "GeneratedTip_Spell_SorakaW_Tooltip" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷却时间回复友方英雄 @TotalHeal@ 生命。
若施放时仍处于回春状态,索拉卡的目标同样将获得回春效果,使他们回复 @Spell.SorakaQ:TotalHoT@ 生命,并获得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,于 @Spell.SorakaQ:HoTDuration@ 秒内递减。
索拉卡的血量低于 @MinimumHealth@ 生命 (5% 最大生命) 时无法施放此技能。"
tr "GeneratedTip_Spell_SorakaW_TooltipExtended" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷却时间回复友方英雄 @TotalHeal@ 生命。
若施放时仍处于回春状态,索拉卡的目标同样将获得回春效果,使他们回复 @Spell.SorakaQ:TotalHoT@ 生命,并获得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,于 @Spell.SorakaQ:HoTDuration@ 秒内递减。
索拉卡的血量低于 @MinimumHealth@ 生命 (5% 最大生命) 时无法施放此技能。"
tr "GeneratedTip_Spell_SorakaW_TooltipLevelUp" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷却时间回复友方英雄 @TotalHeal@ 生命。
若施放时仍处于回春状态,索拉卡的目标同样将获得回春效果,使他们回复 @Spell.SorakaQ:TotalHoT@ 生命,并获得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,于 @Spell.SorakaQ:HoTDuration@ 秒内递减。
索拉卡的血量低于 @MinimumHealth@ 生命 (5% 最大生命) 时无法施放此技能。点击或者按 [@LevelUpHotkey@] 来升等治愈
冷却时间
@AbilityResourceName@ 消耗@BaseHeal@->@BaseHealNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SorakaW_TooltipLevelUpUnlearned" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷却时间回复友方英雄 @TotalHeal@ 生命。
若施放时仍处于回春状态,索拉卡的目标同样将获得回春效果,使他们回复 @Spell.SorakaQ:TotalHoT@ 生命,并获得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,于 @Spell.SorakaQ:HoTDuration@ 秒内递减。
索拉卡的血量低于 @MinimumHealth@ 生命 (5% 最大生命) 时无法施放此技能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SorakaW_TooltipSimple" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷却时间回复友方英雄 @TotalHeal@ 生命。
若施放时仍处于回春状态,索拉卡的目标同样将获得回春效果,使他们回复 @Spell.SorakaQ:TotalHoT@ 生命,并获得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,于 @Spell.SorakaQ:HoTDuration@ 秒内递减。
索拉卡的血量低于 @MinimumHealth@ 生命 (5% 最大生命) 时无法施放此技能。"
tr "GeneratedTip_Spell_SorakaW_TooltipWithExtendedBehaviorHint" = "星之祝福(@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷却时间回复友方英雄 @TotalHeal@ 生命。
若施放时仍处于回春状态,索拉卡的目标同样将获得回春效果,使他们回复 @Spell.SorakaQ:TotalHoT@ 生命,并获得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,于 @Spell.SorakaQ:HoTDuration@ 秒内递减。
索拉卡的血量低于 @MinimumHealth@ 生命 (5% 最大生命) 时无法施放此技能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_StaticField_Description" = "被布里茨攻击的敌人会被标记,并在 1 秒后受到电击伤害。此外,布里茨可以启动此技能来移除周围敌人的护盾,伤害他们,并短暂地沉默他们。"
tr "GeneratedTip_Spell_StaticField_DisplayName" = "静电力场"
tr "GeneratedTip_Spell_StaticField_Tooltip" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。"
tr "GeneratedTip_Spell_StaticField_TooltipExtended" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。"
tr "GeneratedTip_Spell_StaticField_TooltipLevelUp" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。点击或者按 [@LevelUpHotkey@] 来升等被动效果基础伤害
主动效果基础伤害
主动效果冷却时间@Passive Base Damage@->@Passive Base DamageNL@
@ActiveBaseDamage@->@ActiveBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_StaticField_TooltipLevelUpUnlearned" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_StaticField_TooltipSimple" = "静电力场 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。"
tr "GeneratedTip_Spell_StaticField_TooltipWithExtendedBehaviorHint" = "静电力场(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SwainE_Description" = "斯温朝前方释放蕴含恶魔之力的能量波,返回时定身被命中的敌人。"
tr "GeneratedTip_Spell_SwainE_DisplayName" = "影之爪"
tr "GeneratedTip_Spell_SwainE_Tooltip" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SwainE_TooltipExtended" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SwainE_TooltipLevelUp" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等穿透伤害
爆炸伤害
冷却时间
@AbilityResourceName@ 消耗@Effect2Amount@->@Effect2AmountNL@
@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SwainE_TooltipLevelUpUnlearned" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SwainE_TooltipSimple" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_SwainE_TooltipWithExtendedBehaviorHint" = "影之爪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SwainQ_Description" = "斯温释放数发蕴含黑暗力量的闪电,闪电能穿透命中的目标并在命中敌方英雄时停止。敌方会随着被击中的闪电数量而增加所受伤害。"
tr "GeneratedTip_Spell_SwainQ_DisplayName" = "灵魂拷问"
tr "GeneratedTip_Spell_SwainQ_Tooltip" = "灵魂拷问 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,闪电能够穿透所有区域内的敌人并在命中敌方英雄时停下。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。
"
tr "GeneratedTip_Spell_SwainQ_TooltipExtended" = "灵魂拷问 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,闪电能够穿透所有区域内的敌人并在命中敌方英雄时停下。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。
"
tr "GeneratedTip_Spell_SwainQ_TooltipLevelUp" = "灵魂拷问 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,闪电能够穿透所有区域内的敌人并在命中敌方英雄时停下。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。
点击或者按 [@LevelUpHotkey@] 来升等闪电伤害
额外闪电命中时造成的伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SwainQ_TooltipLevelUpUnlearned" = "灵魂拷问 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,闪电能够穿透所有区域内的敌人并在命中敌方英雄时停下。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SwainQ_TooltipSimple" = "灵魂拷问 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,闪电能够穿透所有区域内的敌人并在命中敌方英雄时停下。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。
"
tr "GeneratedTip_Spell_SwainQ_TooltipWithExtendedBehaviorHint" = "灵魂拷问(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,闪电能够穿透所有区域内的敌人并在命中敌方英雄时停下。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SwainR_Description" = "斯温转换成恶魔型态,从附近的敌方英雄、士兵、中立野怪身上汲取生命。斯温可以施放魔焰来对周围敌人造成等同于他所吸取生命值的伤害并结束恶魔型态。"
tr "GeneratedTip_Spell_SwainR_DisplayName" = "魔君降生"
tr "GeneratedTip_Spell_SwainR_Tooltip" = "魔君降生 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间斯温释放他体内的恶魔,持续 @DemonFormDuration@ 秒,获得 @BaseHealthGain@ 生命并使他从灵魂碎片上搜集的额外生命加倍。每秒,他会从所有附近的敌方英雄、士兵、中立野怪吸取生命并造成 @DamageCalc@ 魔法伤害,治愈自己 @HealingCalc@ 生命值。在短暂延迟并且吸取任意数值的生命后,斯温可以施放魔焰。
魔焰: 斯温释放毁灭一切的魔焰,造成等同于 @MinimumDemonflareDamageTotal@ + @HealtoDamagePercent*100@% 他所获治愈值(最大值为 @DemonflareDamageTotal@)的魔法伤害,同时结束他的恶魔型态。
斯温可以吸取非英雄单位的生命,但效果只有一般数值的 @MinionMonsterHealReduction*100@%。"
tr "GeneratedTip_Spell_SwainR_TooltipExtended" = "魔君降生 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间斯温释放他体内的恶魔,持续 @DemonFormDuration@ 秒,获得 @BaseHealthGain@ 生命并使他从灵魂碎片上搜集的额外生命加倍。每秒,他会从所有附近的敌方英雄、士兵、中立野怪吸取生命并造成 @DamageCalc@ 魔法伤害,治愈自己 @HealingCalc@ 生命值。在短暂延迟并且吸取任意数值的生命后,斯温可以施放魔焰。
魔焰: 斯温释放毁灭一切的魔焰,造成等同于 @MinimumDemonflareDamageTotal@ + @HealtoDamagePercent*100@% 他所获治愈值(最大值为 @DemonflareDamageTotal@)的魔法伤害,同时结束他的恶魔型态。
斯温可以吸取非英雄单位的生命,但效果只有一般数值的 @MinionMonsterHealReduction*100@%。"
tr "GeneratedTip_Spell_SwainR_TooltipLevelUp" = "魔君降生 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间斯温释放他体内的恶魔,持续 @DemonFormDuration@ 秒,获得 @BaseHealthGain@ 生命并使他从灵魂碎片上搜集的额外生命加倍。每秒,他会从所有附近的敌方英雄、士兵、中立野怪吸取生命并造成 @DamageCalc@ 魔法伤害,治愈自己 @HealingCalc@ 生命值。在短暂延迟并且吸取任意数值的生命后,斯温可以施放魔焰。
魔焰: 斯温释放毁灭一切的魔焰,造成等同于 @MinimumDemonflareDamageTotal@ + @HealtoDamagePercent*100@% 他所获治愈值(最大值为 @DemonflareDamageTotal@)的魔法伤害,同时结束他的恶魔型态。
斯温可以吸取非英雄单位的生命,但效果只有一般数值的 @MinionMonsterHealReduction*100@%。点击或者按 [@LevelUpHotkey@] 来升等治愈
汲取伤害
汲取治愈量
最大伤害
最小伤害@BaseHealthGain@->@BaseHealthGainNL@
@DamagePerSecond@->@DamagePerSecondNL@
@HealPerSecond@->@HealPerSecondNL@
@DemonflareTotalDamage@->@DemonflareTotalDamageNL@
@MinimumDemonflareDamage@->@MinimumDemonflareDamageNL@"
tr "GeneratedTip_Spell_SwainR_TooltipLevelUpUnlearned" = "魔君降生 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间斯温释放他体内的恶魔,持续 @DemonFormDuration@ 秒,获得 @BaseHealthGain@ 生命并使他从灵魂碎片上搜集的额外生命加倍。每秒,他会从所有附近的敌方英雄、士兵、中立野怪吸取生命并造成 @DamageCalc@ 魔法伤害,治愈自己 @HealingCalc@ 生命值。在短暂延迟并且吸取任意数值的生命后,斯温可以施放魔焰。
魔焰: 斯温释放毁灭一切的魔焰,造成等同于 @MinimumDemonflareDamageTotal@ + @HealtoDamagePercent*100@% 他所获治愈值(最大值为 @DemonflareDamageTotal@)的魔法伤害,同时结束他的恶魔型态。
斯温可以吸取非英雄单位的生命,但效果只有一般数值的 @MinionMonsterHealReduction*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SwainR_TooltipSimple" = "魔君降生 (@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间斯温释放他体内的恶魔,持续 @DemonFormDuration@ 秒,获得 @BaseHealthGain@ 生命并使他从灵魂碎片上搜集的额外生命加倍。每秒,他会从所有附近的敌方英雄、士兵、中立野怪吸取生命并造成 @DamageCalc@ 魔法伤害,治愈自己 @HealingCalc@ 生命值。在短暂延迟并且吸取任意数值的生命后,斯温可以施放魔焰。
魔焰: 斯温释放毁灭一切的魔焰,造成等同于 @MinimumDemonflareDamageTotal@ + @HealtoDamagePercent*100@% 他所获治愈值(最大值为 @DemonflareDamageTotal@)的魔法伤害,同时结束他的恶魔型态。
斯温可以吸取非英雄单位的生命,但效果只有一般数值的 @MinionMonsterHealReduction*100@%。"
tr "GeneratedTip_Spell_SwainR_TooltipWithExtendedBehaviorHint" = "魔君降生(@Level@)[@Hotkey@]@Cooldown@ 秒冷却时间斯温释放他体内的恶魔,持续 @DemonFormDuration@ 秒,获得 @BaseHealthGain@ 生命并使他从灵魂碎片上搜集的额外生命加倍。每秒,他会从所有附近的敌方英雄、士兵、中立野怪吸取生命并造成 @DamageCalc@ 魔法伤害,治愈自己 @HealingCalc@ 生命值。在短暂延迟并且吸取任意数值的生命后,斯温可以施放魔焰。
魔焰: 斯温释放毁灭一切的魔焰,造成等同于 @MinimumDemonflareDamageTotal@ + @HealtoDamagePercent*100@% 他所获治愈值(最大值为 @DemonflareDamageTotal@)的魔法伤害,同时结束他的恶魔型态。
斯温可以吸取非英雄单位的生命,但效果只有一般数值的 @MinionMonsterHealReduction*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SwainW_Description" = "斯温在指定位置开启恶魔之眼,对范围内敌人造成伤害及缓速效果。英雄单位被命中时将暴露自身位置。每击中一名敌方英雄都会赋予斯温一个灵魂碎片。"
tr "GeneratedTip_Spell_SwainW_DisplayName" = "真知魔眼"
tr "GeneratedTip_Spell_SwainW_Tooltip" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。"
tr "GeneratedTip_Spell_SwainW_TooltipExtended" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。"
tr "GeneratedTip_Spell_SwainW_TooltipLevelUp" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
揭露持续时间
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount*-100.000000@%->@Effect4AmountNL*-100.000000@%
@Effect9Amount@->@Effect9AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SwainW_TooltipLevelUpUnlearned" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SwainW_TooltipSimple" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。"
tr "GeneratedTip_Spell_SwainW_TooltipWithExtendedBehaviorHint" = "真知魔眼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SylasE_Description" = "赛勒斯冲向一个地点,获得一个可吸收魔法伤害的护盾。赛勒斯可以重新施放技能来掷出他的锁炼,将自己拉向一名击中的敌人。"
tr "GeneratedTip_Spell_SylasE_DisplayName" = "逆罪突进 / 罪狱链罚"
tr "GeneratedTip_Spell_SylasE_Tooltip" = "逆罪突进 / 罪狱链罚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%赛勒斯冲刺至一个区域,获得一个能够吸收 @ShieldValue@ 魔法伤害的护盾,持续 @ShieldDuration@ 秒。
再次施放: 赛勒斯朝一个方向掷出他的锁炼,将自己拉向第一位击中的敌人,造成 @Damage@ 魔法伤害并击飞他们 @KnockUpDuration@ 秒。"
tr "GeneratedTip_Spell_SylasE_TooltipExtended" = "逆罪突进 / 罪狱链罚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%赛勒斯冲刺至一个区域,获得一个能够吸收 @ShieldValue@ 魔法伤害的护盾,持续 @ShieldDuration@ 秒。
再次施放: 赛勒斯朝一个方向掷出他的锁炼,将自己拉向第一位击中的敌人,造成 @Damage@ 魔法伤害并击飞他们 @KnockUpDuration@ 秒。"
tr "GeneratedTip_Spell_SylasE_TooltipLevelUp" = "逆罪突进 / 罪狱链罚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%赛勒斯冲刺至一个区域,获得一个能够吸收 @ShieldValue@ 魔法伤害的护盾,持续 @ShieldDuration@ 秒。
再次施放: 赛勒斯朝一个方向掷出他的锁炼,将自己拉向第一位击中的敌人,造成 @Damage@ 魔法伤害并击飞他们 @KnockUpDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
护盾值@PullDamage@->@PullDamageNL@
@ShieldBase@->@ShieldBaseNL@"
tr "GeneratedTip_Spell_SylasE_TooltipLevelUpUnlearned" = "逆罪突进 / 罪狱链罚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%赛勒斯冲刺至一个区域,获得一个能够吸收 @ShieldValue@ 魔法伤害的护盾,持续 @ShieldDuration@ 秒。
再次施放: 赛勒斯朝一个方向掷出他的锁炼,将自己拉向第一位击中的敌人,造成 @Damage@ 魔法伤害并击飞他们 @KnockUpDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SylasE_TooltipSimple" = "逆罪突进 / 罪狱链罚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%赛勒斯冲刺至一个区域,获得一个能够吸收 @ShieldValue@ 魔法伤害的护盾,持续 @ShieldDuration@ 秒。
再次施放: 赛勒斯朝一个方向掷出他的锁炼,将自己拉向第一位击中的敌人,造成 @Damage@ 魔法伤害并击飞他们 @KnockUpDuration@ 秒。"
tr "GeneratedTip_Spell_SylasE_TooltipWithExtendedBehaviorHint" = "逆罪突进 / 罪狱链罚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%赛勒斯冲刺至一个区域,获得一个能够吸收 @ShieldValue@ 魔法伤害的护盾,持续 @ShieldDuration@ 秒。
再次施放: 赛勒斯朝一个方向掷出他的锁炼,将自己拉向第一位击中的敌人,造成 @Damage@ 魔法伤害并击飞他们 @KnockUpDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SylasQ_Description" = "赛勒斯挥斩他的锁炼,锁炼于目标位置处交叉,造成伤害并缓速敌人。
短暂延迟后,魔法能量会从锁炼的交叉处引爆,造成伤害并让缓速效果增加。"
tr "GeneratedTip_Spell_SylasQ_DisplayName" = "链斩"
tr "GeneratedTip_Spell_SylasQ_Tooltip" = "链斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挥斩他的锁炼到一个 X 型区域内,锁炼将于目标位置处交叉并对敌人造成 @Damage@ 魔法伤害和持续两秒的 @SlowAmountCalc@ 缓速效果。
在 @DetonationDelay@ 秒后,魔法能量会从锁炼的交叉处引爆,造成@ExplosionDamage@ 伤害并提高 50% 的缓速效果。
该爆炸对士兵和野怪们将造成 @MinionMonsterMod*100@% 伤害。"
tr "GeneratedTip_Spell_SylasQ_TooltipExtended" = "链斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挥斩他的锁炼到一个 X 型区域内,锁炼将于目标位置处交叉并对敌人造成 @Damage@ 魔法伤害和持续两秒的 @SlowAmountCalc@ 缓速效果。
在 @DetonationDelay@ 秒后,魔法能量会从锁炼的交叉处引爆,造成@ExplosionDamage@ 伤害并提高 50% 的缓速效果。
该爆炸对士兵和野怪们将造成 @MinionMonsterMod*100@% 伤害。"
tr "GeneratedTip_Spell_SylasQ_TooltipLevelUp" = "链斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挥斩他的锁炼到一个 X 型区域内,锁炼将于目标位置处交叉并对敌人造成 @Damage@ 魔法伤害和持续两秒的 @SlowAmountCalc@ 缓速效果。
在 @DetonationDelay@ 秒后,魔法能量会从锁炼的交叉处引爆,造成@ExplosionDamage@ 伤害并提高 50% 的缓速效果。
该爆炸对士兵和野怪们将造成 @MinionMonsterMod*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
缓速
二次伤害@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@SlowAmount*100.000000@%->@SlowAmountNL*100.000000@%
@ExplosionBaseDamage@->@ExplosionBaseDamageNL@"
tr "GeneratedTip_Spell_SylasQ_TooltipLevelUpUnlearned" = "链斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挥斩他的锁炼到一个 X 型区域内,锁炼将于目标位置处交叉并对敌人造成 @Damage@ 魔法伤害和持续两秒的 @SlowAmountCalc@ 缓速效果。
在 @DetonationDelay@ 秒后,魔法能量会从锁炼的交叉处引爆,造成@ExplosionDamage@ 伤害并提高 50% 的缓速效果。
该爆炸对士兵和野怪们将造成 @MinionMonsterMod*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SylasQ_TooltipSimple" = "链斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挥斩他的锁炼到一个 X 型区域内,锁炼将于目标位置处交叉并对敌人造成 @Damage@ 魔法伤害和持续两秒的 @SlowAmountCalc@ 缓速效果。
在 @DetonationDelay@ 秒后,魔法能量会从锁炼的交叉处引爆,造成@ExplosionDamage@ 伤害并提高 50% 的缓速效果。
该爆炸对士兵和野怪们将造成 @MinionMonsterMod*100@% 伤害。"
tr "GeneratedTip_Spell_SylasQ_TooltipWithExtendedBehaviorHint" = "链斩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挥斩他的锁炼到一个 X 型区域内,锁炼将于目标位置处交叉并对敌人造成 @Damage@ 魔法伤害和持续两秒的 @SlowAmountCalc@ 缓速效果。
在 @DetonationDelay@ 秒后,魔法能量会从锁炼的交叉处引爆,造成@ExplosionDamage@ 伤害并提高 50% 的缓速效果。
该爆炸对士兵和野怪们将造成 @MinionMonsterMod*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SylasR_Description" = "赛勒斯盗取敌人的大绝技能并可以自由地施放它。"
tr "GeneratedTip_Spell_SylasR_DisplayName" = "盗技禁链"
tr "GeneratedTip_Spell_SylasR_Tooltip" = "盗技禁链 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯对一个目标敌人施放盗技禁炼,使他自己能够施放该敌人的大绝技能,效果与原技能相同,威力将取决于自身的大绝等级和基础数值。
对一个敌人施放盗技禁炼后,该敌人的大绝冷却时间变为 200%(基于赛勒斯本身所拥有的冷却时间减免效果,最小值为 @MinimumEnemyCooldown@ 秒),这段时间赛勒斯将无法再盗取该名敌人的大绝。
赛勒斯会将不同类型的物攻系数分别转换为魔攻系数(分别为:每 1 额外物攻给予 0.4 魔攻 / 每 1 总物攻给予 0.6 魔攻)"
tr "GeneratedTip_Spell_SylasR_TooltipExtended" = "盗技禁链 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯对一个目标敌人施放盗技禁炼,使他自己能够施放该敌人的大绝技能,效果与原技能相同,威力将取决于自身的大绝等级和基础数值。
对一个敌人施放盗技禁炼后,该敌人的大绝冷却时间变为 200%(基于赛勒斯本身所拥有的冷却时间减免效果,最小值为 @MinimumEnemyCooldown@ 秒),这段时间赛勒斯将无法再盗取该名敌人的大绝。
赛勒斯会将不同类型的物攻系数分别转换为魔攻系数(分别为:每 1 额外物攻给予 0.4 魔攻 / 每 1 总物攻给予 0.6 魔攻)"
tr "GeneratedTip_Spell_SylasR_TooltipLevelUp" = "盗技禁链 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯对一个目标敌人施放盗技禁炼,使他自己能够施放该敌人的大绝技能,效果与原技能相同,威力将取决于自身的大绝等级和基础数值。
对一个敌人施放盗技禁炼后,该敌人的大绝冷却时间变为 200%(基于赛勒斯本身所拥有的冷却时间减免效果,最小值为 @MinimumEnemyCooldown@ 秒),这段时间赛勒斯将无法再盗取该名敌人的大绝。
赛勒斯会将不同类型的物攻系数分别转换为魔攻系数(分别为:每 1 额外物攻给予 0.4 魔攻 / 每 1 总物攻给予 0.6 魔攻)点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SylasR_TooltipLevelUpUnlearned" = "盗技禁链 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯对一个目标敌人施放盗技禁炼,使他自己能够施放该敌人的大绝技能,效果与原技能相同,威力将取决于自身的大绝等级和基础数值。
对一个敌人施放盗技禁炼后,该敌人的大绝冷却时间变为 200%(基于赛勒斯本身所拥有的冷却时间减免效果,最小值为 @MinimumEnemyCooldown@ 秒),这段时间赛勒斯将无法再盗取该名敌人的大绝。
赛勒斯会将不同类型的物攻系数分别转换为魔攻系数(分别为:每 1 额外物攻给予 0.4 魔攻 / 每 1 总物攻给予 0.6 魔攻)点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SylasR_TooltipSimple" = "盗技禁链 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯对一个目标敌人施放盗技禁炼,使他自己能够施放该敌人的大绝技能,效果与原技能相同,威力将取决于自身的大绝等级和基础数值。
对一个敌人施放盗技禁炼后,该敌人的大绝冷却时间变为 200%(基于赛勒斯本身所拥有的冷却时间减免效果,最小值为 @MinimumEnemyCooldown@ 秒),这段时间赛勒斯将无法再盗取该名敌人的大绝。
赛勒斯会将不同类型的物攻系数分别转换为魔攻系数(分别为:每 1 额外物攻给予 0.4 魔攻 / 每 1 总物攻给予 0.6 魔攻)"
tr "GeneratedTip_Spell_SylasR_TooltipWithExtendedBehaviorHint" = "盗技禁链(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯对一个目标敌人施放盗技禁炼,使他自己能够施放该敌人的大绝技能,效果与原技能相同,威力将取决于自身的大绝等级和基础数值。
对一个敌人施放盗技禁炼后,该敌人的大绝冷却时间变为 200%(基于赛勒斯本身所拥有的冷却时间减免效果,最小值为 @MinimumEnemyCooldown@ 秒),这段时间赛勒斯将无法再盗取该名敌人的大绝。
赛勒斯会将不同类型的物攻系数分别转换为魔攻系数(分别为:每 1 额外物攻给予 0.4 魔攻 / 每 1 总物攻给予 0.6 魔攻)
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SylasW_Description" = "赛勒斯挟带着强大的魔法力量冲向敌人,造成处决效果的伤害,并在对抗敌方英雄时治愈自己。"
tr "GeneratedTip_Spell_SylasW_DisplayName" = "弑君之道"
tr "GeneratedTip_Spell_SylasW_Tooltip" = "弑君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挟带着强大的魔法力量冲向敌人,造成 @MinDamage@ 魔法伤害,如果敌人的生命值低于 40%,伤害将提升至 @MaxDamage@。
伤害敌人将治愈赛勒斯 @MinHealing@ 生命值,如果赛勒斯的生命值低于 40%,治愈量将提升至 @MaxHealing@。"
tr "GeneratedTip_Spell_SylasW_TooltipExtended" = "弑君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挟带着强大的魔法力量冲向敌人,造成 @MinDamage@ 魔法伤害,如果敌人的生命值低于 40%,伤害将提升至 @MaxDamage@。
伤害敌人将治愈赛勒斯 @MinHealing@ 生命值,如果赛勒斯的生命值低于 40%,治愈量将提升至 @MaxHealing@。"
tr "GeneratedTip_Spell_SylasW_TooltipLevelUp" = "弑君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挟带着强大的魔法力量冲向敌人,造成 @MinDamage@ 魔法伤害,如果敌人的生命值低于 40%,伤害将提升至 @MaxDamage@。
伤害敌人将治愈赛勒斯 @MinHealing@ 生命值,如果赛勒斯的生命值低于 40%,治愈量将提升至 @MaxHealing@。点击或者按 [@LevelUpHotkey@] 来升等伤害
治愈
冷却时间@Damage@->@DamageNL@
@Healing@->@HealingNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SylasW_TooltipLevelUpUnlearned" = "弑君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挟带着强大的魔法力量冲向敌人,造成 @MinDamage@ 魔法伤害,如果敌人的生命值低于 40%,伤害将提升至 @MaxDamage@。
伤害敌人将治愈赛勒斯 @MinHealing@ 生命值,如果赛勒斯的生命值低于 40%,治愈量将提升至 @MaxHealing@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SylasW_TooltipSimple" = "弑君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挟带着强大的魔法力量冲向敌人,造成 @MinDamage@ 魔法伤害,如果敌人的生命值低于 40%,伤害将提升至 @MaxDamage@。
伤害敌人将治愈赛勒斯 @MinHealing@ 生命值,如果赛勒斯的生命值低于 40%,治愈量将提升至 @MaxHealing@。"
tr "GeneratedTip_Spell_SylasW_TooltipWithExtendedBehaviorHint" = "弑君之道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赛勒斯挟带着强大的魔法力量冲向敌人,造成 @MinDamage@ 魔法伤害,如果敌人的生命值低于 40%,伤害将提升至 @MaxDamage@。
伤害敌人将治愈赛勒斯 @MinHealing@ 生命值,如果赛勒斯的生命值低于 40%,治愈量将提升至 @MaxHealing@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SyndraE_Description" = "星朵拉将敌人与黑暗星体击退并造成魔法伤害。敌人被黑暗星体击中的话会晕眩。"
tr "GeneratedTip_Spell_SyndraE_DisplayName" = "虚弱溃散"
tr "GeneratedTip_Spell_SyndraE_Tooltip" = "虚弱溃散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_SyndraE_TooltipExtended" = "虚弱溃散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_SyndraE_TooltipLevelUp" = "虚弱溃散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SyndraE_TooltipLevelUpUnlearned" = "虚弱溃散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SyndraE_TooltipSimple" = "虚弱溃散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_SyndraE_TooltipWithExtendedBehaviorHint" = "虚弱溃散(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SyndraQ_Description" = "星朵拉召唤黑暗星体并造成魔法伤害。星体会存在一段时间并可以透过其他技能来操作。"
tr "GeneratedTip_Spell_SyndraQ_DisplayName" = "黑暗星体"
tr "GeneratedTip_Spell_SyndraQ_Tooltip" = "黑暗星体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。 "
tr "GeneratedTip_Spell_SyndraQ_TooltipExtended" = "黑暗星体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。 "
tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUp" = "黑暗星体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。 点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUpUnlearned" = "黑暗星体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。 点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SyndraQ_TooltipSimple" = "黑暗星体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。 "
tr "GeneratedTip_Spell_SyndraQ_TooltipWithExtendedBehaviorHint" = "黑暗星体(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SyndraR_Description" = "星朵拉用所有黑暗星体炮轰敌方英雄。"
tr "GeneratedTip_Spell_SyndraR_DisplayName" = "超能解放"
tr "GeneratedTip_Spell_SyndraR_Tooltip" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "GeneratedTip_Spell_SyndraR_TooltipExtended" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "GeneratedTip_Spell_SyndraR_TooltipLevelUp" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@DamagePerSphere@->@DamagePerSphereNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SyndraR_TooltipLevelUpUnlearned" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SyndraR_TooltipSimple" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "GeneratedTip_Spell_SyndraR_TooltipWithExtendedBehaviorHint" = "超能解放(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_SyndraW_Description" = "星朵拉将小兵或黑暗星体吸附在手上,掷出后对敌人造成魔法伤害和缓速效果。"
tr "GeneratedTip_Spell_SyndraW_DisplayName" = "意志之力"
tr "GeneratedTip_Spell_SyndraW_Tooltip" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。"
tr "GeneratedTip_Spell_SyndraW_TooltipExtended" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。"
tr "GeneratedTip_Spell_SyndraW_TooltipLevelUp" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗
缓速
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Cost@->@CostNL@
@Effect1Amount@%->@Effect1AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_SyndraW_TooltipLevelUpUnlearned" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_SyndraW_TooltipSimple" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。"
tr "GeneratedTip_Spell_SyndraW_TooltipWithExtendedBehaviorHint" = "意志之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TahmKenchE_Description" = "贪啃奇将受到的伤害转为灰色血条,当灰色血条消失时,贪啃奇回复一定比率生命。主动开启时,所有的灰色血条转变为护盾。"
tr "GeneratedTip_Spell_TahmKenchE_DisplayName" = "血多皮厚"
tr "GeneratedTip_Spell_TahmKenchE_Tooltip" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 技能未开启时,@Effect3Amount*100@% 受到的伤害转为灰色血条。一旦灰色血条开始衰减,灰色血条的 @HealthRatio@ 将转化为正常生命。
主动: 转化你所有的灰色血条为护盾,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_TahmKenchE_TooltipExtended" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 技能未开启时,@Effect3Amount*100@% 受到的伤害转为灰色血条。一旦灰色血条开始衰减,灰色血条的 @HealthRatio@ 将转化为正常生命。
主动: 转化你所有的灰色血条为护盾,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUp" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 技能未开启时,@Effect3Amount*100@% 受到的伤害转为灰色血条。一旦灰色血条开始衰减,灰色血条的 @HealthRatio@ 将转化为正常生命。
主动: 转化你所有的灰色血条为护盾,持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害转换为灰色血条@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%"
tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUpUnlearned" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 技能未开启时,@Effect3Amount*100@% 受到的伤害转为灰色血条。一旦灰色血条开始衰减,灰色血条的 @HealthRatio@ 将转化为正常生命。
主动: 转化你所有的灰色血条为护盾,持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TahmKenchE_TooltipSimple" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 技能未开启时,@Effect3Amount*100@% 受到的伤害转为灰色血条。一旦灰色血条开始衰减,灰色血条的 @HealthRatio@ 将转化为正常生命。
主动: 转化你所有的灰色血条为护盾,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_TahmKenchE_TooltipWithExtendedBehaviorHint" = "血多皮厚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 技能未开启时,@Effect3Amount*100@% 受到的伤害转为灰色血条。一旦灰色血条开始衰减,灰色血条的 @HealthRatio@ 将转化为正常生命。
主动: 转化你所有的灰色血条为护盾,持续 @Effect1Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TahmKenchNewR_Description" = "贪啃奇传送至地图某处,同时,他可以携带一名同伴。"
tr "GeneratedTip_Spell_TahmKenchNewR_DisplayName" = "遨游深渊"
tr "GeneratedTip_Spell_TahmKenchNewR_Tooltip" = "遨游深渊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贪啃奇开始吟唱,最多持续 6 秒。这段期间,一名友方英雄可用右键点击贪啃奇加入他的行列。贪啃奇也可以直接重启技能来独自遨游。只要你重启技能或是有英雄加入,贪啃奇即会前往目标区域。
受到敌方英雄伤害时将中断吟唱。
友方英雄在与敌方英雄作战时无法加入遨游深渊的行列。"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipExtended" = "遨游深渊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贪啃奇开始吟唱,最多持续 6 秒。这段期间,一名友方英雄可用右键点击贪啃奇加入他的行列。贪啃奇也可以直接重启技能来独自遨游。只要你重启技能或是有英雄加入,贪啃奇即会前往目标区域。
受到敌方英雄伤害时将中断吟唱。
友方英雄在与敌方英雄作战时无法加入遨游深渊的行列。「小老弟,若这世界是一条河,那我就是河中之王。我的足迹遍布了各处,没有地方是我无法到达的。」"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUp" = "遨游深渊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贪啃奇开始吟唱,最多持续 6 秒。这段期间,一名友方英雄可用右键点击贪啃奇加入他的行列。贪啃奇也可以直接重启技能来独自遨游。只要你重启技能或是有英雄加入,贪啃奇即会前往目标区域。
受到敌方英雄伤害时将中断吟唱。
友方英雄在与敌方英雄作战时无法加入遨游深渊的行列。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
距离@Cooldown@->@CooldownNL@
@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUpUnlearned" = "遨游深渊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贪啃奇开始吟唱,最多持续 6 秒。这段期间,一名友方英雄可用右键点击贪啃奇加入他的行列。贪啃奇也可以直接重启技能来独自遨游。只要你重启技能或是有英雄加入,贪啃奇即会前往目标区域。
受到敌方英雄伤害时将中断吟唱。
友方英雄在与敌方英雄作战时无法加入遨游深渊的行列。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipSimple" = "遨游深渊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贪啃奇开始吟唱,最多持续 6 秒。这段期间,一名友方英雄可用右键点击贪啃奇加入他的行列。贪啃奇也可以直接重启技能来独自遨游。只要你重启技能或是有英雄加入,贪啃奇即会前往目标区域。
受到敌方英雄伤害时将中断吟唱。
友方英雄在与敌方英雄作战时无法加入遨游深渊的行列。"
tr "GeneratedTip_Spell_TahmKenchNewR_TooltipWithExtendedBehaviorHint" = "遨游深渊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间贪啃奇开始吟唱,最多持续 6 秒。这段期间,一名友方英雄可用右键点击贪啃奇加入他的行列。贪啃奇也可以直接重启技能来独自遨游。只要你重启技能或是有英雄加入,贪啃奇即会前往目标区域。
受到敌方英雄伤害时将中断吟唱。
友方英雄在与敌方英雄作战时无法加入遨游深渊的行列。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TahmKenchQ_Description" = "贪啃奇吐出舌头,对第一个命中目标造成缓速及伤害。若目标已被迭加三层品味独到,则会造成晕眩。"
tr "GeneratedTip_Spell_TahmKenchQ_DisplayName" = "毒舌"
tr "GeneratedTip_Spell_TahmKenchQ_Tooltip" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@%,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄也会被晕眩 @Effect6Amount@ 秒。
使用毒舌时,大快朵颐 可以在一定距离外吞噬小兵/野怪。"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipExtended" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@%,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄也会被晕眩 @Effect6Amount@ 秒。
使用毒舌时,大快朵颐 可以在一定距离外吞噬小兵/野怪。"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUp" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@%,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄也会被晕眩 @Effect6Amount@ 秒。
使用毒舌时,大快朵颐 可以在一定距离外吞噬小兵/野怪。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
缓速@Effect3Amount@->@Effect3AmountNL@
@Effect4Amount*-100.000000@%->@Effect4AmountNL*-100.000000@%"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUpUnlearned" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@%,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄也会被晕眩 @Effect6Amount@ 秒。
使用毒舌时,大快朵颐 可以在一定距离外吞噬小兵/野怪。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipSimple" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@%,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄也会被晕眩 @Effect6Amount@ 秒。
使用毒舌时,大快朵颐 可以在一定距离外吞噬小兵/野怪。"
tr "GeneratedTip_Spell_TahmKenchQ_TooltipWithExtendedBehaviorHint" = "毒舌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@%,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄也会被晕眩 @Effect6Amount@ 秒。
使用毒舌时,大快朵颐 可以在一定距离外吞噬小兵/野怪。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TahmKenchW_Description" = "贪啃奇吞下目标,造成目标最大生命一定比率的魔法伤害。他可以吐出野怪或小兵作为指向技能,对目标区域造成魔法伤害。"
tr "GeneratedTip_Spell_TahmKenchW_DisplayName" = "大快朵颐"
tr "GeneratedTip_Spell_TahmKenchW_Tooltip" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吞噬一名目标,持续 @Effect1Amount@ 秒 (若为敌方英雄,持续时间减半),并对敌人造成相当于其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法伤害 (对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄:需先迭加 3 层品味独到才能吞噬。敌方英雄在口中时贪啃奇的跑速下降 95%,并且无法使用任何位移和移动技能。
小兵和野怪:重启技能可将其吐出,对命中的目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
对敌方目标使用此技能时将返还一半冷却时间及消耗魔力。"
tr "GeneratedTip_Spell_TahmKenchW_TooltipExtended" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吞噬一名目标,持续 @Effect1Amount@ 秒 (若为敌方英雄,持续时间减半),并对敌人造成相当于其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法伤害 (对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄:需先迭加 3 层品味独到才能吞噬。敌方英雄在口中时贪啃奇的跑速下降 95%,并且无法使用任何位移和移动技能。
小兵和野怪:重启技能可将其吐出,对命中的目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
对敌方目标使用此技能时将返还一半冷却时间及消耗魔力。"
tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUp" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吞噬一名目标,持续 @Effect1Amount@ 秒 (若为敌方英雄,持续时间减半),并对敌人造成相当于其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法伤害 (对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄:需先迭加 3 层品味独到才能吞噬。敌方英雄在口中时贪啃奇的跑速下降 95%,并且无法使用任何位移和移动技能。
小兵和野怪:重启技能可将其吐出,对命中的目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
对敌方目标使用此技能时将返还一半冷却时间及消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
小兵吐出伤害@Effect7Amount@->@Effect7AmountNL@
@Effect7Amount@->@Effect7AmountNL@"
tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUpUnlearned" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吞噬一名目标,持续 @Effect1Amount@ 秒 (若为敌方英雄,持续时间减半),并对敌人造成相当于其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法伤害 (对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄:需先迭加 3 层品味独到才能吞噬。敌方英雄在口中时贪啃奇的跑速下降 95%,并且无法使用任何位移和移动技能。
小兵和野怪:重启技能可将其吐出,对命中的目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
对敌方目标使用此技能时将返还一半冷却时间及消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TahmKenchW_TooltipSimple" = "大快朵颐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吞噬一名目标,持续 @Effect1Amount@ 秒 (若为敌方英雄,持续时间减半),并对敌人造成相当于其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法伤害 (对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄:需先迭加 3 层品味独到才能吞噬。敌方英雄在口中时贪啃奇的跑速下降 95%,并且无法使用任何位移和移动技能。
小兵和野怪:重启技能可将其吐出,对命中的目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
对敌方目标使用此技能时将返还一半冷却时间及消耗魔力。"
tr "GeneratedTip_Spell_TahmKenchW_TooltipWithExtendedBehaviorHint" = "大快朵颐(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吞噬一名目标,持续 @Effect1Amount@ 秒 (若为敌方英雄,持续时间减半),并对敌人造成相当于其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法伤害 (对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄:需先迭加 3 层品味独到才能吞噬。敌方英雄在口中时贪啃奇的跑速下降 95%,并且无法使用任何位移和移动技能。
小兵和野怪:重启技能可将其吐出,对命中的目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
对敌方目标使用此技能时将返还一半冷却时间及消耗魔力。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TailwindSelf_Description" = "珍娜获得 8% 跑速加成,且邻近友方英雄朝她移动时将获得相同跑速加成。
此外,珍娜的普攻会根据她获得的跑速加成造成额外魔法伤害。"
tr "GeneratedTip_Spell_TailwindSelf_DisplayName" = "顺风而行"
tr "GeneratedTip_Spell_TailwindSelf_Tooltip" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_TailwindSelf_TooltipExtended" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_TailwindSelf_TooltipLevelUp" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_TailwindSelf_TooltipLevelUpUnlearned" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TailwindSelf_TooltipSimple" = "顺风而行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间"
tr "GeneratedTip_Spell_TailwindSelf_TooltipWithExtendedBehaviorHint" = "顺风而行(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TalonR_Description" = "塔隆散射出环状刀刃,进入潜隐状态,获得额外移动速度。当塔隆从潜隐中现身,刀刃会飞回他的所在位置。每个移动的刀刃都会造成物理伤害,敌人至少会被一个刀刃击中。"
tr "GeneratedTip_Spell_TalonR_DisplayName" = "暗影突袭"
tr "GeneratedTip_Spell_TalonR_Tooltip" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出环状刀刃,对所有击中敌人造成 @Damage@ 物理伤害,并获得 @MoveSpeed*100@% 移动速度加成。进入潜隐 状态,最多持续 @Duration@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。"
tr "GeneratedTip_Spell_TalonR_TooltipExtended" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出环状刀刃,对所有击中敌人造成 @Damage@ 物理伤害,并获得 @MoveSpeed*100@% 移动速度加成。进入潜隐 状态,最多持续 @Duration@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。"
tr "GeneratedTip_Spell_TalonR_TooltipLevelUp" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出环状刀刃,对所有击中敌人造成 @Damage@ 物理伤害,并获得 @MoveSpeed*100@% 移动速度加成。进入潜隐 状态,最多持续 @Duration@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。点击或者按 [@LevelUpHotkey@] 来升等伤害
跑速
冷却时间@BaseDamage@->@BaseDamageNL@
@MoveSpeed*100.000000@%->@MoveSpeedNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TalonR_TooltipLevelUpUnlearned" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出环状刀刃,对所有击中敌人造成 @Damage@ 物理伤害,并获得 @MoveSpeed*100@% 移动速度加成。进入潜隐 状态,最多持续 @Duration@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TalonR_TooltipSimple" = "暗影突袭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出环状刀刃,对所有击中敌人造成 @Damage@ 物理伤害,并获得 @MoveSpeed*100@% 移动速度加成。进入潜隐 状态,最多持续 @Duration@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。"
tr "GeneratedTip_Spell_TalonR_TooltipWithExtendedBehaviorHint" = "暗影突袭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出环状刀刃,对所有击中敌人造成 @Damage@ 物理伤害,并获得 @MoveSpeed*100@% 移动速度加成。进入潜隐 状态,最多持续 @Duration@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TalonW_Description" = "塔隆射出一波回力匕首收回,对经过敌人造成物理伤害。收回的刀刃会对单位缓速并造成额外伤害。"
tr "GeneratedTip_Spell_TalonW_DisplayName" = "回力匕首"
tr "GeneratedTip_Spell_TalonW_Tooltip" = "回力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。"
tr "GeneratedTip_Spell_TalonW_TooltipExtended" = "回力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。"
tr "GeneratedTip_Spell_TalonW_TooltipLevelUp" = "回力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。点击或者按 [@LevelUpHotkey@] 来升等起始伤害
收回造成伤害
缓速
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect5Amount@->@Effect5AmountNL@
@Effect2Amount@%->@Effect2AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_TalonW_TooltipLevelUpUnlearned" = "回力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TalonW_TooltipSimple" = "回力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。"
tr "GeneratedTip_Spell_TalonW_TooltipWithExtendedBehaviorHint" = "回力匕首(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Tantrum_Description" = "永久减少阿姆姆所受的物理伤害。阿姆姆可以发泄他的怒火,对周围的敌人造成伤害。阿姆姆被攻击一次,该技能的冷却时间就会减少 0.5 秒。"
tr "GeneratedTip_Spell_Tantrum_DisplayName" = "愤怒"
tr "GeneratedTip_Spell_Tantrum_Tooltip" = "愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理伤害。
主动:阿姆姆心中一阵愤怒,对周围单位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。阿姆姆被普攻命中时将降低该技能 0.5 秒冷却时间。
愤怒的被动效果将随着阿姆姆的额外物理防御及魔法防御而提升。"
tr "GeneratedTip_Spell_Tantrum_TooltipExtended" = "愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理伤害。
主动:阿姆姆心中一阵愤怒,对周围单位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。阿姆姆被普攻命中时将降低该技能 0.5 秒冷却时间。
愤怒的被动效果将随着阿姆姆的额外物理防御及魔法防御而提升。"
tr "GeneratedTip_Spell_Tantrum_TooltipLevelUp" = "愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理伤害。
主动:阿姆姆心中一阵愤怒,对周围单位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。阿姆姆被普攻命中时将降低该技能 0.5 秒冷却时间。
愤怒的被动效果将随着阿姆姆的额外物理防御及魔法防御而提升。点击或者按 [@LevelUpHotkey@] 来升等伤害减免
冷却时间
伤害@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_Tantrum_TooltipLevelUpUnlearned" = "愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理伤害。
主动:阿姆姆心中一阵愤怒,对周围单位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。阿姆姆被普攻命中时将降低该技能 0.5 秒冷却时间。
愤怒的被动效果将随着阿姆姆的额外物理防御及魔法防御而提升。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Tantrum_TooltipSimple" = "愤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理伤害。
主动:阿姆姆心中一阵愤怒,对周围单位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。阿姆姆被普攻命中时将降低该技能 0.5 秒冷却时间。
愤怒的被动效果将随着阿姆姆的额外物理防御及魔法防御而提升。"
tr "GeneratedTip_Spell_Tantrum_TooltipWithExtendedBehaviorHint" = "愤怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理伤害。
主动:阿姆姆心中一阵愤怒,对周围单位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。阿姆姆被普攻命中时将降低该技能 0.5 秒冷却时间。
愤怒的被动效果将随着阿姆姆的额外物理防御及魔法防御而提升。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TaricE_Description" = "塔里克放射出一道星光,在短暂的延迟后,造成魔法伤害并击晕敌方。"
tr "GeneratedTip_Spell_TaricE_DisplayName" = "失能眩光"
tr "GeneratedTip_Spell_TaricE_Tooltip" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_TaricE_TooltipExtended" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_TaricE_TooltipLevelUp" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TaricE_TooltipLevelUpUnlearned" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TaricE_TooltipSimple" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_TaricE_TooltipWithExtendedBehaviorHint" = "失能眩光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TaricQ_Description" = "根据叠加层数治疗邻近友方英雄。经过智勇双全加强的普攻会获得星光之触的层数。"
tr "GeneratedTip_Spell_TaricQ_DisplayName" = "星光之触"
tr "GeneratedTip_Spell_TaricQ_Tooltip" = "星光之触 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷却时间消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。"
tr "GeneratedTip_Spell_TaricQ_TooltipExtended" = "星光之触 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷却时间消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。"
tr "GeneratedTip_Spell_TaricQ_TooltipLevelUp" = "星光之触 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷却时间消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。点击或者按 [@LevelUpHotkey@] 来升等最大充能
最大治愈量
@AbilityResourceName@ 消耗@Effect6Amount@->@Effect6AmountNL@
@Effect5Amount@->@Effect5AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_TaricQ_TooltipLevelUpUnlearned" = "星光之触 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷却时间消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TaricQ_TooltipSimple" = "星光之触 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷却时间消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。"
tr "GeneratedTip_Spell_TaricQ_TooltipWithExtendedBehaviorHint" = "星光之触(@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷却时间消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TaricR_Description" = "对友方英雄发射出宇宙能量,在一段延迟过后,使他们在短暂的时间内无敌。"
tr "GeneratedTip_Spell_TaricR_DisplayName" = "宇宙光彩"
tr "GeneratedTip_Spell_TaricR_Tooltip" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @InitialDelay@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @InvulnDuration@ 秒。"
tr "GeneratedTip_Spell_TaricR_TooltipExtended" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @InitialDelay@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @InvulnDuration@ 秒。"
tr "GeneratedTip_Spell_TaricR_TooltipLevelUp" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @InitialDelay@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @InvulnDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TaricR_TooltipLevelUpUnlearned" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @InitialDelay@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @InvulnDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TaricR_TooltipSimple" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @InitialDelay@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @InvulnDuration@ 秒。"
tr "GeneratedTip_Spell_TaricR_TooltipWithExtendedBehaviorHint" = "宇宙光彩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @InitialDelay@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @InvulnDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TaricW_Description" = "被动增加塔里克和使用双星壁垒连结友方的物理防御。
主动能对友方施放护盾,并在他们在塔里克周围时给予双星壁垒效果。塔里克施放技能同时也会在双星壁垒链接的目标身上生效。"
tr "GeneratedTip_Spell_TaricW_DisplayName" = "双星壁垒"
tr "GeneratedTip_Spell_TaricW_Tooltip" = "双星壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。"
tr "GeneratedTip_Spell_TaricW_TooltipExtended" = "双星壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。"
tr "GeneratedTip_Spell_TaricW_TooltipLevelUp" = "双星壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。点击或者按 [@LevelUpHotkey@] 来升等被动物理防御
护盾系数
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@%->@Effect1AmountNL@%
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_TaricW_TooltipLevelUpUnlearned" = "双星壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TaricW_TooltipSimple" = "双星壁垒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。"
tr "GeneratedTip_Spell_TaricW_TooltipWithExtendedBehaviorHint" = "双星壁垒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TeemoRCast_Description" = "提摩使用背包中的蘑菇,掷出一个会爆炸的剧毒陷阱。如果敌人踩到陷阱的话,陷阱会释放出一团毒云,对敌方造成缓速与持续伤害。如果提摩掷出的蘑菇击中另一颗蘑菇的话,蘑菇会弹跳一个额外距离。"
tr "GeneratedTip_Spell_TeemoRCast_DisplayName" = "毒性陷阱"
tr "GeneratedTip_Spell_TeemoRCast_Tooltip" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒充能时间 (@Cooldown@ 秒冷却时间)放置一株蘑菇作为陷阱,如果敌人踩到它将会爆炸,将剧毒传播至周围敌方单位,降低 @SlowAmount@% 跑速,使他们的行踪暴露,并在接下来 @DebuffDuration@ 秒内造成 @TotalDamage@ 魔法伤害。
陷阱可持续存在 @MushroomDuration@ 分钟,放置时须花费 @ArmTime@ 秒来部署并进入潜行状态。提摩最多可以拥有 @MaxAmmo@ 陷阱。若放置在已存在的陷阱上方,它将向前弹跳至最多 @BounceDistance@ 个提摩身形距离的位置。"
tr "GeneratedTip_Spell_TeemoRCast_TooltipExtended" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒充能时间 (@Cooldown@ 秒冷却时间)放置一株蘑菇作为陷阱,如果敌人踩到它将会爆炸,将剧毒传播至周围敌方单位,降低 @SlowAmount@% 跑速,使他们的行踪暴露,并在接下来 @DebuffDuration@ 秒内造成 @TotalDamage@ 魔法伤害。
陷阱可持续存在 @MushroomDuration@ 分钟,放置时须花费 @ArmTime@ 秒来部署并进入潜行状态。提摩最多可以拥有 @MaxAmmo@ 陷阱。若放置在已存在的陷阱上方,它将向前弹跳至最多 @BounceDistance@ 个提摩身形距离的位置。"
tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUp" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒充能时间 (@Cooldown@ 秒冷却时间)放置一株蘑菇作为陷阱,如果敌人踩到它将会爆炸,将剧毒传播至周围敌方单位,降低 @SlowAmount@% 跑速,使他们的行踪暴露,并在接下来 @DebuffDuration@ 秒内造成 @TotalDamage@ 魔法伤害。
陷阱可持续存在 @MushroomDuration@ 分钟,放置时须花费 @ArmTime@ 秒来部署并进入潜行状态。提摩最多可以拥有 @MaxAmmo@ 陷阱。若放置在已存在的陷阱上方,它将向前弹跳至最多 @BounceDistance@ 个提摩身形距离的位置。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
距离
弹跳距离
最大陷阱数@BaseDamage@->@BaseDamageNL@
@SlowAmount@%->@SlowAmountNL@%
@CastRange@->@CastRangeNL@
@BounceDistance@->@BounceDistanceNL@
@MaxAmmo@->@MaxAmmoNL@"
tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUpUnlearned" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒充能时间 (@Cooldown@ 秒冷却时间)放置一株蘑菇作为陷阱,如果敌人踩到它将会爆炸,将剧毒传播至周围敌方单位,降低 @SlowAmount@% 跑速,使他们的行踪暴露,并在接下来 @DebuffDuration@ 秒内造成 @TotalDamage@ 魔法伤害。
陷阱可持续存在 @MushroomDuration@ 分钟,放置时须花费 @ArmTime@ 秒来部署并进入潜行状态。提摩最多可以拥有 @MaxAmmo@ 陷阱。若放置在已存在的陷阱上方,它将向前弹跳至最多 @BounceDistance@ 个提摩身形距离的位置。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TeemoRCast_TooltipSimple" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒充能时间 (@Cooldown@ 秒冷却时间)放置一株蘑菇作为陷阱,如果敌人踩到它将会爆炸,将剧毒传播至周围敌方单位,降低 @SlowAmount@% 跑速,使他们的行踪暴露,并在接下来 @DebuffDuration@ 秒内造成 @TotalDamage@ 魔法伤害。
陷阱可持续存在 @MushroomDuration@ 分钟,放置时须花费 @ArmTime@ 秒来部署并进入潜行状态。提摩最多可以拥有 @MaxAmmo@ 陷阱。若放置在已存在的陷阱上方,它将向前弹跳至最多 @BounceDistance@ 个提摩身形距离的位置。"
tr "GeneratedTip_Spell_TeemoRCast_TooltipWithExtendedBehaviorHint" = "毒性陷阱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒充能时间 (@Cooldown@ 秒冷却时间)放置一株蘑菇作为陷阱,如果敌人踩到它将会爆炸,将剧毒传播至周围敌方单位,降低 @SlowAmount@% 跑速,使他们的行踪暴露,并在接下来 @DebuffDuration@ 秒内造成 @TotalDamage@ 魔法伤害。
陷阱可持续存在 @MushroomDuration@ 分钟,放置时须花费 @ArmTime@ 秒来部署并进入潜行状态。提摩最多可以拥有 @MaxAmmo@ 陷阱。若放置在已存在的陷阱上方,它将向前弹跳至最多 @BounceDistance@ 个提摩身形距离的位置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Terrify_Description" = "恐惧目标,使其只能在恐惧中漫无目的逃命。"
tr "GeneratedTip_Spell_Terrify_DisplayName" = "恐惧"
tr "GeneratedTip_Spell_Terrify_Tooltip" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_Terrify_TooltipExtended" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_Terrify_TooltipLevelUp" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等持续时间
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_Terrify_TooltipLevelUpUnlearned" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Terrify_TooltipSimple" = "恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_Terrify_TooltipWithExtendedBehaviorHint" = "恐惧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TimeWarp_Description" = "极灵扭曲任意单位的时光,短时间内提升我方单位跑速或减少敌方单位跑速。"
tr "GeneratedTip_Spell_TimeWarp_DisplayName" = "时间扭曲"
tr "GeneratedTip_Spell_TimeWarp_Tooltip" = "时间扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_TimeWarp_TooltipExtended" = "时间扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUp" = "时间扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等跑速@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUpUnlearned" = "时间扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TimeWarp_TooltipSimple" = "时间扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。"
tr "GeneratedTip_Spell_TimeWarp_TooltipWithExtendedBehaviorHint" = "时间扭曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ToxicShot_Description" = "提摩每次攻击附带毒液伤害,造成持续性伤害,持续 4 秒。"
tr "GeneratedTip_Spell_ToxicShot_DisplayName" = "剧毒射击"
tr "GeneratedTip_Spell_ToxicShot_Tooltip" = "剧毒射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提摩的普攻使目标中毒,命中时造成 @ImpactCalculatedDamage@ 魔法伤害,并在接下来 @PoisonDuration@ 秒内每秒造成 @TickCalculatedDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_ToxicShot_TooltipExtended" = "剧毒射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提摩的普攻使目标中毒,命中时造成 @ImpactCalculatedDamage@ 魔法伤害,并在接下来 @PoisonDuration@ 秒内每秒造成 @TickCalculatedDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUp" = "剧毒射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提摩的普攻使目标中毒,命中时造成 @ImpactCalculatedDamage@ 魔法伤害,并在接下来 @PoisonDuration@ 秒内每秒造成 @TickCalculatedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等立即伤害
每秒造成伤害@ImpactBaseDamage@->@ImpactBaseDamageNL@
@TickBaseDamage@->@TickBaseDamageNL@"
tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUpUnlearned" = "剧毒射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提摩的普攻使目标中毒,命中时造成 @ImpactCalculatedDamage@ 魔法伤害,并在接下来 @PoisonDuration@ 秒内每秒造成 @TickCalculatedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ToxicShot_TooltipSimple" = "剧毒射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提摩的普攻使目标中毒,命中时造成 @ImpactCalculatedDamage@ 魔法伤害,并在接下来 @PoisonDuration@ 秒内每秒造成 @TickCalculatedDamage@ 魔法伤害。"
tr "GeneratedTip_Spell_ToxicShot_TooltipWithExtendedBehaviorHint" = "剧毒射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间提摩的普攻使目标中毒,命中时造成 @ImpactCalculatedDamage@ 魔法伤害,并在接下来 @PoisonDuration@ 秒内每秒造成 @TickCalculatedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Tremors2_Description" = "拉姆斯施放震荡波,伤害并缓速周围敌人,对防御塔则会造成双倍伤害。"
tr "GeneratedTip_Spell_Tremors2_DisplayName" = "地动山摇"
tr "GeneratedTip_Spell_Tremors2_Tooltip" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯震荡大地,持续 @Duration@ 秒,对周围敌人造成 @DamageCalc@ 魔法伤害,同时降低目标 @SlowPerStack*100@% 跑速,持续 @SlowDuration@ 秒,缓速效果最多可以叠加 @NumberOfPulses@ 次。
地动山摇对防御塔可造成 @TurretDamageModifier*100@% 伤害。"
tr "GeneratedTip_Spell_Tremors2_TooltipExtended" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯震荡大地,持续 @Duration@ 秒,对周围敌人造成 @DamageCalc@ 魔法伤害,同时降低目标 @SlowPerStack*100@% 跑速,持续 @SlowDuration@ 秒,缓速效果最多可以叠加 @NumberOfPulses@ 次。
地动山摇对防御塔可造成 @TurretDamageModifier*100@% 伤害。"
tr "GeneratedTip_Spell_Tremors2_TooltipLevelUp" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯震荡大地,持续 @Duration@ 秒,对周围敌人造成 @DamageCalc@ 魔法伤害,同时降低目标 @SlowPerStack*100@% 跑速,持续 @SlowDuration@ 秒,缓速效果最多可以叠加 @NumberOfPulses@ 次。
地动山摇对防御塔可造成 @TurretDamageModifier*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等地动山摇每波伤害
地动山摇每波缓速
冷却时间@DamagePerPulse@->@DamagePerPulseNL@
@SlowPerStack*100.000000@%->@SlowPerStackNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_Tremors2_TooltipLevelUpUnlearned" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯震荡大地,持续 @Duration@ 秒,对周围敌人造成 @DamageCalc@ 魔法伤害,同时降低目标 @SlowPerStack*100@% 跑速,持续 @SlowDuration@ 秒,缓速效果最多可以叠加 @NumberOfPulses@ 次。
地动山摇对防御塔可造成 @TurretDamageModifier*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Tremors2_TooltipSimple" = "地动山摇 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯震荡大地,持续 @Duration@ 秒,对周围敌人造成 @DamageCalc@ 魔法伤害,同时降低目标 @SlowPerStack*100@% 跑速,持续 @SlowDuration@ 秒,缓速效果最多可以叠加 @NumberOfPulses@ 次。
地动山摇对防御塔可造成 @TurretDamageModifier*100@% 伤害。"
tr "GeneratedTip_Spell_Tremors2_TooltipWithExtendedBehaviorHint" = "地动山摇(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间拉姆斯震荡大地,持续 @Duration@ 秒,对周围敌人造成 @DamageCalc@ 魔法伤害,同时降低目标 @SlowPerStack*100@% 跑速,持续 @SlowDuration@ 秒,缓速效果最多可以叠加 @NumberOfPulses@ 次。
地动山摇对防御塔可造成 @TurretDamageModifier*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TristanaE_Description" = "当崔丝塔娜杀死一个单位,加农炮弹会炸裂伤害周围的敌人。可以主动施放,放一个炸药在敌方身上,炸药会在数秒后爆炸,对该单位及附近敌人造成伤害。"
tr "GeneratedTip_Spell_TristanaE_DisplayName" = "爆炸射击"
tr "GeneratedTip_Spell_TristanaE_Tooltip" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @PassiveDamage@ 魔法伤害。
主动: 在敌人身上放置一个在 @ActiveDuration@ 秒后爆炸的炸药,造成目标及周围敌人 @ActiveDamage@ 物理伤害。 每次普攻和攻击技能增加此炸弹 + @ActivePerStackAmp*100@% 的伤害,最多至 @ActiveMaxDamage@。
迭加 @ActiveMaxStacks@ 层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。"
tr "GeneratedTip_Spell_TristanaE_TooltipExtended" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @PassiveDamage@ 魔法伤害。
主动: 在敌人身上放置一个在 @ActiveDuration@ 秒后爆炸的炸药,造成目标及周围敌人 @ActiveDamage@ 物理伤害。 每次普攻和攻击技能增加此炸弹 + @ActivePerStackAmp*100@% 的伤害,最多至 @ActiveMaxDamage@。
迭加 @ActiveMaxStacks@ 层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。"
tr "GeneratedTip_Spell_TristanaE_TooltipLevelUp" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @PassiveDamage@ 魔法伤害。
主动: 在敌人身上放置一个在 @ActiveDuration@ 秒后爆炸的炸药,造成目标及周围敌人 @ActiveDamage@ 物理伤害。 每次普攻和攻击技能增加此炸弹 + @ActivePerStackAmp*100@% 的伤害,最多至 @ActiveMaxDamage@。
迭加 @ActiveMaxStacks@ 层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。点击或者按 [@LevelUpHotkey@] 来升等爆炸伤害
基础伤害
@AbilityResourceName@ 消耗
物理攻击
冷却时间@PassiveBaseDamage@->@PassiveBaseDamageNL@
@ActiveBaseDamage@->@ActiveBaseDamageNL@
@Cost@->@CostNL@
@ActiveBADRatio*100.000000@%->@ActiveBADRatioNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TristanaE_TooltipLevelUpUnlearned" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @PassiveDamage@ 魔法伤害。
主动: 在敌人身上放置一个在 @ActiveDuration@ 秒后爆炸的炸药,造成目标及周围敌人 @ActiveDamage@ 物理伤害。 每次普攻和攻击技能增加此炸弹 + @ActivePerStackAmp*100@% 的伤害,最多至 @ActiveMaxDamage@。
迭加 @ActiveMaxStacks@ 层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TristanaE_TooltipSimple" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @PassiveDamage@ 魔法伤害。
主动: 在敌人身上放置一个在 @ActiveDuration@ 秒后爆炸的炸药,造成目标及周围敌人 @ActiveDamage@ 物理伤害。 每次普攻和攻击技能增加此炸弹 + @ActivePerStackAmp*100@% 的伤害,最多至 @ActiveMaxDamage@。
迭加 @ActiveMaxStacks@ 层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。"
tr "GeneratedTip_Spell_TristanaE_TooltipWithExtendedBehaviorHint" = "爆炸射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @PassiveDamage@ 魔法伤害。
主动: 在敌人身上放置一个在 @ActiveDuration@ 秒后爆炸的炸药,造成目标及周围敌人 @ActiveDamage@ 物理伤害。 每次普攻和攻击技能增加此炸弹 + @ActivePerStackAmp*100@% 的伤害,最多至 @ActiveMaxDamage@。
迭加 @ActiveMaxStacks@ 层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TristanaQ_Description" = "崔丝塔娜急速射击,短时间内提升攻速。"
tr "GeneratedTip_Spell_TristanaQ_DisplayName" = "急速射击"
tr "GeneratedTip_Spell_TristanaQ_Tooltip" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_TristanaQ_TooltipExtended" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUp" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等攻速百分比
冷却时间@Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUpUnlearned" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TristanaQ_TooltipSimple" = "急速射击 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_TristanaQ_TooltipWithExtendedBehaviorHint" = "急速射击(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TristanaR_Description" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成魔法伤害并击退目标。如果目标被爆炸射击的炸药附着的话,炸药的爆炸范围变为两倍。"
tr "GeneratedTip_Spell_TristanaR_DisplayName" = "毁灭射击"
tr "GeneratedTip_Spell_TristanaR_Tooltip" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。"
tr "GeneratedTip_Spell_TristanaR_TooltipExtended" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。"
tr "GeneratedTip_Spell_TristanaR_TooltipLevelUp" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。点击或者按 [@LevelUpHotkey@] 来升等伤害
击退距离
冷却时间@BaseDamage@->@BaseDamageNL@
@KnockbackDistance@->@KnockbackDistanceNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TristanaR_TooltipLevelUpUnlearned" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TristanaR_TooltipSimple" = "毁灭射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。"
tr "GeneratedTip_Spell_TristanaR_TooltipWithExtendedBehaviorHint" = "毁灭射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TristanaW_Description" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并短暂地减速附近敌人。"
tr "GeneratedTip_Spell_TristanaW_DisplayName" = "火箭跳跃"
tr "GeneratedTip_Spell_TristanaW_Tooltip" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "GeneratedTip_Spell_TristanaW_TooltipExtended" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "GeneratedTip_Spell_TristanaW_TooltipLevelUp" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速持续时间
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TristanaW_TooltipLevelUpUnlearned" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TristanaW_TooltipSimple" = "火箭跳跃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "GeneratedTip_Spell_TristanaW_TooltipWithExtendedBehaviorHint" = "火箭跳跃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TrundleCircle_Description" = "特朗德于指定的地点召唤狡诘冰柱,令敌人无法直接穿越,同时降低周围全部敌人的跑速。"
tr "GeneratedTip_Spell_TrundleCircle_DisplayName" = "狡诘冰柱"
tr "GeneratedTip_Spell_TrundleCircle_Tooltip" = "狡诘冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。"
tr "GeneratedTip_Spell_TrundleCircle_TooltipExtended" = "狡诘冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。"
tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUp" = "狡诘冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
缓速@Cooldown@->@CooldownNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUpUnlearned" = "狡诘冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TrundleCircle_TooltipSimple" = "狡诘冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。"
tr "GeneratedTip_Spell_TrundleCircle_TooltipWithExtendedBehaviorHint" = "狡诘冰柱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_trundledesecrate_Description" = "特朗德让目标区域覆盖上一层冰雪,自己于该范围内时会提高攻速、跑速和各种来源的治疗效果。"
tr "GeneratedTip_Spell_trundledesecrate_DisplayName" = "极冻领地"
tr "GeneratedTip_Spell_trundledesecrate_Tooltip" = "极冻领地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。"
tr "GeneratedTip_Spell_trundledesecrate_TooltipExtended" = "极冻领地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。"
tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUp" = "极冻领地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。点击或者按 [@LevelUpHotkey@] 来升等跑速
攻击速度@Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUpUnlearned" = "极冻领地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_trundledesecrate_TooltipSimple" = "极冻领地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。"
tr "GeneratedTip_Spell_trundledesecrate_TooltipWithExtendedBehaviorHint" = "极冻领地(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TrundlePain_Description" = "特朗德立即偷取目标特定比例的生命、物理防御和魔法防御。接下来 4 秒内,目标会再被偷取一次相同总量的能力。"
tr "GeneratedTip_Spell_TrundlePain_DisplayName" = "盛怒霸体"
tr "GeneratedTip_Spell_TrundlePain_Tooltip" = "盛怒霸体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德对敌方英雄造成等同于目标 @TotalPercentHPDamage@ 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @ArmorMRShred*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @ActualDurationOfDrainBuff@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @DurationOfDrainForTooltip@ 秒,才会回复原状。"
tr "GeneratedTip_Spell_TrundlePain_TooltipExtended" = "盛怒霸体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德对敌方英雄造成等同于目标 @TotalPercentHPDamage@ 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @ArmorMRShred*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @ActualDurationOfDrainBuff@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @DurationOfDrainForTooltip@ 秒,才会回复原状。"
tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUp" = "盛怒霸体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德对敌方英雄造成等同于目标 @TotalPercentHPDamage@ 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @ArmorMRShred*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @ActualDurationOfDrainBuff@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @DurationOfDrainForTooltip@ 秒,才会回复原状。点击或者按 [@LevelUpHotkey@] 来升等生命偷取
冷却时间@PercentHPDamage*100.000000@%->@PercentHPDamageNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUpUnlearned" = "盛怒霸体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德对敌方英雄造成等同于目标 @TotalPercentHPDamage@ 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @ArmorMRShred*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @ActualDurationOfDrainBuff@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @DurationOfDrainForTooltip@ 秒,才会回复原状。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TrundlePain_TooltipSimple" = "盛怒霸体 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德对敌方英雄造成等同于目标 @TotalPercentHPDamage@ 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @ArmorMRShred*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @ActualDurationOfDrainBuff@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @DurationOfDrainForTooltip@ 秒,才会回复原状。"
tr "GeneratedTip_Spell_TrundlePain_TooltipWithExtendedBehaviorHint" = "盛怒霸体(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德对敌方英雄造成等同于目标 @TotalPercentHPDamage@ 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @ArmorMRShred*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @ActualDurationOfDrainBuff@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @DurationOfDrainForTooltip@ 秒,才会回复原状。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TrundleTrollSmash_Description" = "特朗德咬向他的敌人,对目标造成伤害、短暂的缓速效果和偷取对方少量的物理攻击。"
tr "GeneratedTip_Spell_TrundleTrollSmash_DisplayName" = "狂野撕咬"
tr "GeneratedTip_Spell_TrundleTrollSmash_Tooltip" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipExtended" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUp" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。点击或者按 [@LevelUpHotkey@] 来升等伤害
物理攻击
成长物理攻击@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount@->@Effect3AmountNL@
@Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUpUnlearned" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipSimple" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。"
tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipWithExtendedBehaviorHint" = "狂野撕咬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_TwoShivPoison_Description" = "双面毒刃的被动效果可以降低目标的跑速。主动效果则是可以对目标造成伤害和降低跑速。主动投掷毒刃会对生命低于 30% 的目标造成额外伤害。"
tr "GeneratedTip_Spell_TwoShivPoison_DisplayName" = "双面毒刃"
tr "GeneratedTip_Spell_TwoShivPoison_Tooltip" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @SlowAmount*-100@% 跑速,持续 @SlowDurationPassive@ 秒。
主动: 萨科投掷毒刃,造成 @TotalDamage@ 魔法伤害,并减少目标 @SlowAmount*-100@% 移动速度,持续 @SlowDurationActive@ 秒。如果目标的生命低于 @ExecuteHealthThreshold*100@%,毒刃会造成 @ExecuteDamagePercent*100@% 伤害 (总共 @TotalExecuteDamage@)。"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipExtended" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @SlowAmount*-100@% 跑速,持续 @SlowDurationPassive@ 秒。
主动: 萨科投掷毒刃,造成 @TotalDamage@ 魔法伤害,并减少目标 @SlowAmount*-100@% 移动速度,持续 @SlowDurationActive@ 秒。如果目标的生命低于 @ExecuteHealthThreshold*100@%,毒刃会造成 @ExecuteDamagePercent*100@% 伤害 (总共 @TotalExecuteDamage@)。"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUp" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @SlowAmount*-100@% 跑速,持续 @SlowDurationPassive@ 秒。
主动: 萨科投掷毒刃,造成 @TotalDamage@ 魔法伤害,并减少目标 @SlowAmount*-100@% 移动速度,持续 @SlowDurationActive@ 秒。如果目标的生命低于 @ExecuteHealthThreshold*100@%,毒刃会造成 @ExecuteDamagePercent*100@% 伤害 (总共 @TotalExecuteDamage@)。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@SlowAmount*-100.000000@%->@SlowAmountNL*-100.000000@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUpUnlearned" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @SlowAmount*-100@% 跑速,持续 @SlowDurationPassive@ 秒。
主动: 萨科投掷毒刃,造成 @TotalDamage@ 魔法伤害,并减少目标 @SlowAmount*-100@% 移动速度,持续 @SlowDurationActive@ 秒。如果目标的生命低于 @ExecuteHealthThreshold*100@%,毒刃会造成 @ExecuteDamagePercent*100@% 伤害 (总共 @TotalExecuteDamage@)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipSimple" = "双面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @SlowAmount*-100@% 跑速,持续 @SlowDurationPassive@ 秒。
主动: 萨科投掷毒刃,造成 @TotalDamage@ 魔法伤害,并减少目标 @SlowAmount*-100@% 移动速度,持续 @SlowDurationActive@ 秒。如果目标的生命低于 @ExecuteHealthThreshold*100@%,毒刃会造成 @ExecuteDamagePercent*100@% 伤害 (总共 @TotalExecuteDamage@)。"
tr "GeneratedTip_Spell_TwoShivPoison_TooltipWithExtendedBehaviorHint" = "双面毒刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @SlowAmount*-100@% 跑速,持续 @SlowDurationPassive@ 秒。
主动: 萨科投掷毒刃,造成 @TotalDamage@ 魔法伤害,并减少目标 @SlowAmount*-100@% 移动速度,持续 @SlowDurationActive@ 秒。如果目标的生命低于 @ExecuteHealthThreshold*100@%,毒刃会造成 @ExecuteDamagePercent*100@% 伤害 (总共 @TotalExecuteDamage@)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UdyrBearStance_Description" = "巨熊型态:主动效果 - 乌迪尔短暂提高跑速。持续效果 - 乌迪尔的普攻可以晕眩目标 1 秒,该效果短时间内不能对同一个目标作用。"
tr "GeneratedTip_Spell_UdyrBearStance_DisplayName" = "巨熊姿态"
tr "GeneratedTip_Spell_UdyrBearStance_Tooltip" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipExtended" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUp" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等跑速
跑速持续时间@Effect1Amount@%->@Effect1AmountNL@%
@Effect2Amount@->@Effect2AmountNL@"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUpUnlearned" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipSimple" = "巨熊姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_UdyrBearStance_TooltipWithExtendedBehaviorHint" = "巨熊姿态(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UdyrPhoenixStance_Description" = "火凤型态:主动效果 - 乌迪尔放出火焰冲击波,对周围的敌人造成伤害。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成伤害。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_DisplayName" = "火凤姿态"
tr "GeneratedTip_Spell_UdyrPhoenixStance_Tooltip" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @TotalConeDamage@ 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @TotalAoEDamagePerTick@ 魔法伤害,持续 @PhoenixAoEDuration@ 秒。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipExtended" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @TotalConeDamage@ 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @TotalAoEDamagePerTick@ 魔法伤害,持续 @PhoenixAoEDuration@ 秒。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUp" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @TotalConeDamage@ 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @TotalAoEDamagePerTick@ 魔法伤害,持续 @PhoenixAoEDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冲击伤害
火焰伤害@AoEDamagePerTick@->@AoEDamagePerTickNL@
@ConeDamage@->@ConeDamageNL@"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUpUnlearned" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @TotalConeDamage@ 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @TotalAoEDamagePerTick@ 魔法伤害,持续 @PhoenixAoEDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipSimple" = "火凤姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @TotalConeDamage@ 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @TotalAoEDamagePerTick@ 魔法伤害,持续 @PhoenixAoEDuration@ 秒。"
tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipWithExtendedBehaviorHint" = "火凤姿态(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @TotalConeDamage@ 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @TotalAoEDamagePerTick@ 魔法伤害,持续 @PhoenixAoEDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UdyrTigerStance_Description" = "猛虎姿态:主动效果 - 乌迪尔的攻速短暂提高数秒。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将于 2 秒内对目标造成大量伤害。"
tr "GeneratedTip_Spell_UdyrTigerStance_DisplayName" = "猛虎姿态"
tr "GeneratedTip_Spell_UdyrTigerStance_Tooltip" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipExtended" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUp" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等基础伤害
总物理攻击系数
攻速百分比@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@%->@Effect4AmountNL@%
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUpUnlearned" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipSimple" = "猛虎姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
"
tr "GeneratedTip_Spell_UdyrTigerStance_TooltipWithExtendedBehaviorHint" = "猛虎姿态(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UdyrTurtleStance_Description" = "灵龟姿态:主动效果 - 乌迪尔短暂获得一个可以吸收伤害的护盾。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将会使乌迪尔回复相当于 2.5% 其最大生命的血量。"
tr "GeneratedTip_Spell_UdyrTurtleStance_DisplayName" = "灵龟姿态"
tr "GeneratedTip_Spell_UdyrTurtleStance_Tooltip" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipExtended" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUp" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等护盾值@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUpUnlearned" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipSimple" = "灵龟姿态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipWithExtendedBehaviorHint" = "灵龟姿态(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UFSlash_Description" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "GeneratedTip_Spell_UFSlash_DisplayName" = "势不可挡"
tr "GeneratedTip_Spell_UFSlash_Tooltip" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_UFSlash_TooltipExtended" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_UFSlash_TooltipLevelUp" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_UFSlash_TooltipLevelUpUnlearned" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UFSlash_TooltipSimple" = "势不可挡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。"
tr "GeneratedTip_Spell_UFSlash_TooltipWithExtendedBehaviorHint" = "势不可挡(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UrgotE_Description" = "乌尔加特朝任一方向冲刺,给予自身护盾并击退路径上所有敌方非英雄单位。若他冲撞到一名敌方英雄,他将停止冲刺,同时将该名英雄抛到身后。"
tr "GeneratedTip_Spell_UrgotE_DisplayName" = "恐怖袭击"
tr "GeneratedTip_Spell_UrgotE_Tooltip" = "恐怖袭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特向前冲刺,为自己套上护盾值为 @ETotalShieldHealth@ 且能持续 @EShieldDuration@ 秒的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。"
tr "GeneratedTip_Spell_UrgotE_TooltipExtended" = "恐怖袭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特向前冲刺,为自己套上护盾值为 @ETotalShieldHealth@ 且能持续 @EShieldDuration@ 秒的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。"
tr "GeneratedTip_Spell_UrgotE_TooltipLevelUp" = "恐怖袭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特向前冲刺,为自己套上护盾值为 @ETotalShieldHealth@ 且能持续 @EShieldDuration@ 秒的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。点击或者按 [@LevelUpHotkey@] 来升等伤害
护盾值
@AbilityResourceName@ 消耗
冷却时间@EBaseDamage@->@EBaseDamageNL@
@EShieldBaseHealth@->@EShieldBaseHealthNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_UrgotE_TooltipLevelUpUnlearned" = "恐怖袭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特向前冲刺,为自己套上护盾值为 @ETotalShieldHealth@ 且能持续 @EShieldDuration@ 秒的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UrgotE_TooltipSimple" = "恐怖袭击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特向前冲刺,为自己套上护盾值为 @ETotalShieldHealth@ 且能持续 @EShieldDuration@ 秒的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。"
tr "GeneratedTip_Spell_UrgotE_TooltipWithExtendedBehaviorHint" = "恐怖袭击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特向前冲刺,为自己套上护盾值为 @ETotalShieldHealth@ 且能持续 @EShieldDuration@ 秒的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UrgotQ_Description" = "朝指定位置发射一枚爆炸榴弹,爆炸后对所有被击中的敌人造成物理伤害及缓速效果。"
tr "GeneratedTip_Spell_UrgotQ_DisplayName" = "酸性榴弹"
tr "GeneratedTip_Spell_UrgotQ_Tooltip" = "酸性榴弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_UrgotQ_TooltipExtended" = "酸性榴弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUp" = "酸性榴弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
缓速
冷却时间@Effect2Amount@->@Effect2AmountNL@
@Effect4Amount@%->@Effect4AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUpUnlearned" = "酸性榴弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UrgotQ_TooltipSimple" = "酸性榴弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_UrgotQ_TooltipWithExtendedBehaviorHint" = "酸性榴弹(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UrgotR_Description" = "乌尔加特发射一个钻头,命中首位敌方英雄后会穿刺目标。若目标的生命低于一定值,乌尔加特可以用锁链将他们拖向自己,并立刻处决目标。"
tr "GeneratedTip_Spell_UrgotR_DisplayName" = "索命虐杀"
tr "GeneratedTip_Spell_UrgotR_Tooltip" = "索命虐杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @RCalculatedDamage@ 物理伤害并根据目标失去生命最多缓速 @RMoveSpeedMod@%,持续 @RSlowDuration@ 秒。
若目标的生命于穿刺期间低于 @RHealthThreshold@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @RHealthThreshold@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @RFearDuration@ 秒。"
tr "GeneratedTip_Spell_UrgotR_TooltipExtended" = "索命虐杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @RCalculatedDamage@ 物理伤害并根据目标失去生命最多缓速 @RMoveSpeedMod@%,持续 @RSlowDuration@ 秒。
若目标的生命于穿刺期间低于 @RHealthThreshold@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @RHealthThreshold@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @RFearDuration@ 秒。"
tr "GeneratedTip_Spell_UrgotR_TooltipLevelUp" = "索命虐杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @RCalculatedDamage@ 物理伤害并根据目标失去生命最多缓速 @RMoveSpeedMod@%,持续 @RSlowDuration@ 秒。
若目标的生命于穿刺期间低于 @RHealthThreshold@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @RHealthThreshold@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @RFearDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_UrgotR_TooltipLevelUpUnlearned" = "索命虐杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @RCalculatedDamage@ 物理伤害并根据目标失去生命最多缓速 @RMoveSpeedMod@%,持续 @RSlowDuration@ 秒。
若目标的生命于穿刺期间低于 @RHealthThreshold@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @RHealthThreshold@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @RFearDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UrgotR_TooltipSimple" = "索命虐杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @RCalculatedDamage@ 物理伤害并根据目标失去生命最多缓速 @RMoveSpeedMod@%,持续 @RSlowDuration@ 秒。
若目标的生命于穿刺期间低于 @RHealthThreshold@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @RHealthThreshold@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @RFearDuration@ 秒。"
tr "GeneratedTip_Spell_UrgotR_TooltipWithExtendedBehaviorHint" = "索命虐杀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @RCalculatedDamage@ 物理伤害并根据目标失去生命最多缓速 @RMoveSpeedMod@%,持续 @RSlowDuration@ 秒。
若目标的生命于穿刺期间低于 @RHealthThreshold@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @RHealthThreshold@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @RFearDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UrgotRRecast_Description" = "处决弱者。"
tr "GeneratedTip_Spell_UrgotRRecast_DisplayName" = "怜悯"
tr "GeneratedTip_Spell_UrgotRRecast_Tooltip" = "怜悯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间处决弱者。"
tr "GeneratedTip_Spell_UrgotRRecast_TooltipExtended" = "怜悯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间处决弱者。"
tr "GeneratedTip_Spell_UrgotRRecast_TooltipLevelUp" = "怜悯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间处决弱者。点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_UrgotRRecast_TooltipLevelUpUnlearned" = "怜悯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间处决弱者。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UrgotRRecast_TooltipSimple" = "怜悯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间处决弱者。"
tr "GeneratedTip_Spell_UrgotRRecast_TooltipWithExtendedBehaviorHint" = "怜悯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间处决弱者。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_UrgotW_Description" = "乌尔加特急速射击最靠近的敌人,技能发动期间他的跑速会降低。此技能会优先射击被其它技能击中的敌方英雄,同时也会触发振荡火炮。"
tr "GeneratedTip_Spell_UrgotW_DisplayName" = "杀戮射击"
tr "GeneratedTip_Spell_UrgotW_Tooltip" = "杀戮射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ Spell_UrgotW_substring_duration_@f9@ }} 乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先 锁定 近期内被他的其它技能伤害过的敌方英雄。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
此技能的升级点数达到最高时,杀戮射击将可永久启动且无冷却时间。
每次射击会附加 @OnHItDamageReduction*100@% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。"
tr "GeneratedTip_Spell_UrgotW_TooltipExtended" = "杀戮射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ Spell_UrgotW_substring_duration_@f9@ }} 乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先 锁定 近期内被他的其它技能伤害过的敌方英雄。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
此技能的升级点数达到最高时,杀戮射击将可永久启动且无冷却时间。
每次射击会附加 @OnHItDamageReduction*100@% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。"
tr "GeneratedTip_Spell_UrgotW_TooltipLevelUp" = "杀戮射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ Spell_UrgotW_substring_duration_@f9@ }} 乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先 锁定 近期内被他的其它技能伤害过的敌方英雄。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
此技能的升级点数达到最高时,杀戮射击将可永久启动且无冷却时间。
每次射击会附加 @OnHItDamageReduction*100@% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
每次射击物理攻击
@AbilityResourceName@ 消耗@Cooldown@->@CooldownNL@
@Effect7Amount@%->@Effect7AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_UrgotW_TooltipLevelUpUnlearned" = "杀戮射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ Spell_UrgotW_substring_duration_@f9@ }} 乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先 锁定 近期内被他的其它技能伤害过的敌方英雄。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
此技能的升级点数达到最高时,杀戮射击将可永久启动且无冷却时间。
每次射击会附加 @OnHItDamageReduction*100@% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_UrgotW_TooltipSimple" = "杀戮射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ Spell_UrgotW_substring_duration_@f9@ }} 乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先 锁定 近期内被他的其它技能伤害过的敌方英雄。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
此技能的升级点数达到最高时,杀戮射击将可永久启动且无冷却时间。
每次射击会附加 @OnHItDamageReduction*100@% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。"
tr "GeneratedTip_Spell_UrgotW_TooltipWithExtendedBehaviorHint" = "杀戮射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间{{ Spell_UrgotW_substring_duration_@f9@ }} 乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先 锁定 近期内被他的其它技能伤害过的敌方英雄。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
此技能的升级点数达到最高时,杀戮射击将可永久启动且无冷却时间。
每次射击会附加 @OnHItDamageReduction*100@% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VarusQ_Description" = "法洛士汇聚能量射出一发极强力的箭击,根据聚气的时间来决定额外增加的射程与伤害。"
tr "GeneratedTip_Spell_VarusQ_DisplayName" = "破甲箭"
tr "GeneratedTip_Spell_VarusQ_Tooltip" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:法洛士汇聚全身的力量准备下一发射击,根据蓄力时间提升下一发射击的射程和伤害。蓄力期间法洛士的跑速会降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒后破甲箭仍未射出,此技能会取消施放,但是返还 @Effect4Amount*100@% 消耗魔力。
第二阶段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@ 至 @TotalDamageMax@ 物理伤害,每击中一名敌人伤害减少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 伤害)。
若命中至少一名身上带有衰竭效果的敌方英雄,此技能的冷却时间将缩减 @f1@ 秒。"
tr "GeneratedTip_Spell_VarusQ_TooltipExtended" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:法洛士汇聚全身的力量准备下一发射击,根据蓄力时间提升下一发射击的射程和伤害。蓄力期间法洛士的跑速会降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒后破甲箭仍未射出,此技能会取消施放,但是返还 @Effect4Amount*100@% 消耗魔力。
第二阶段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@ 至 @TotalDamageMax@ 物理伤害,每击中一名敌人伤害减少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 伤害)。
若命中至少一名身上带有衰竭效果的敌方英雄,此技能的冷却时间将缩减 @f1@ 秒。"
tr "GeneratedTip_Spell_VarusQ_TooltipLevelUp" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:法洛士汇聚全身的力量准备下一发射击,根据蓄力时间提升下一发射击的射程和伤害。蓄力期间法洛士的跑速会降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒后破甲箭仍未射出,此技能会取消施放,但是返还 @Effect4Amount*100@% 消耗魔力。
第二阶段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@ 至 @TotalDamageMax@ 物理伤害,每击中一名敌人伤害减少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 伤害)。
若命中至少一名身上带有衰竭效果的敌方英雄,此技能的冷却时间将缩减 @f1@ 秒。点击或者按 [@LevelUpHotkey@] 来升等最大伤害
冷却时间
消耗魔力@BaseDamageMax@->@BaseDamageMaxNL@
@Cooldown@->@CooldownNL@
@BaseCost@->@BaseCostNL@"
tr "GeneratedTip_Spell_VarusQ_TooltipLevelUpUnlearned" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:法洛士汇聚全身的力量准备下一发射击,根据蓄力时间提升下一发射击的射程和伤害。蓄力期间法洛士的跑速会降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒后破甲箭仍未射出,此技能会取消施放,但是返还 @Effect4Amount*100@% 消耗魔力。
第二阶段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@ 至 @TotalDamageMax@ 物理伤害,每击中一名敌人伤害减少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 伤害)。
若命中至少一名身上带有衰竭效果的敌方英雄,此技能的冷却时间将缩减 @f1@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VarusQ_TooltipSimple" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:法洛士汇聚全身的力量准备下一发射击,根据蓄力时间提升下一发射击的射程和伤害。蓄力期间法洛士的跑速会降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒后破甲箭仍未射出,此技能会取消施放,但是返还 @Effect4Amount*100@% 消耗魔力。
第二阶段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@ 至 @TotalDamageMax@ 物理伤害,每击中一名敌人伤害减少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 伤害)。
若命中至少一名身上带有衰竭效果的敌方英雄,此技能的冷却时间将缩减 @f1@ 秒。"
tr "GeneratedTip_Spell_VarusQ_TooltipWithExtendedBehaviorHint" = "破甲箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间第一阶段:法洛士汇聚全身的力量准备下一发射击,根据蓄力时间提升下一发射击的射程和伤害。蓄力期间法洛士的跑速会降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒后破甲箭仍未射出,此技能会取消施放,但是返还 @Effect4Amount*100@% 消耗魔力。
第二阶段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@ 至 @TotalDamageMax@ 物理伤害,每击中一名敌人伤害减少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 伤害)。
若命中至少一名身上带有衰竭效果的敌方英雄,此技能的冷却时间将缩减 @f1@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VayneCondemn_Description" = "汎拿出背后的巨型十字弓,并且对着目标发射巨大的弩箭,造成伤害并且击退对方。如果目标撞击到地形物,则受到冲击产生额外的伤害并且晕眩。"
tr "GeneratedTip_Spell_VayneCondemn_DisplayName" = "重型弩箭"
tr "GeneratedTip_Spell_VayneCondemn_Tooltip" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎发射巨型弩箭,造成 @TotalDamage@ 物理伤害,并击退目标。如果目标撞击到地形物,则伤害增加 @StunDamage*100@% 并晕眩目标 @StunDuration@ 秒。"
tr "GeneratedTip_Spell_VayneCondemn_TooltipExtended" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎发射巨型弩箭,造成 @TotalDamage@ 物理伤害,并击退目标。如果目标撞击到地形物,则伤害增加 @StunDamage*100@% 并晕眩目标 @StunDuration@ 秒。"
tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUp" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎发射巨型弩箭,造成 @TotalDamage@ 物理伤害,并击退目标。如果目标撞击到地形物,则伤害增加 @StunDamage*100@% 并晕眩目标 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害@Cooldown@->@CooldownNL@
@Damage@->@DamageNL@"
tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUpUnlearned" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎发射巨型弩箭,造成 @TotalDamage@ 物理伤害,并击退目标。如果目标撞击到地形物,则伤害增加 @StunDamage*100@% 并晕眩目标 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VayneCondemn_TooltipSimple" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎发射巨型弩箭,造成 @TotalDamage@ 物理伤害,并击退目标。如果目标撞击到地形物,则伤害增加 @StunDamage*100@% 并晕眩目标 @StunDuration@ 秒。"
tr "GeneratedTip_Spell_VayneCondemn_TooltipWithExtendedBehaviorHint" = "重型弩箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎发射巨型弩箭,造成 @TotalDamage@ 物理伤害,并击退目标。如果目标撞击到地形物,则伤害增加 @StunDamage*100@% 并晕眩目标 @StunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VayneInquisition_Description" = "让自己准备发动追杀,汎增加物理攻击力,使用翻滚瞄准时附加潜隐效果,减少翻滚瞄准的冷却时间,并且得到更多的被动加成效果。"
tr "GeneratedTip_Spell_VayneInquisition_DisplayName" = "死亡通缉"
tr "GeneratedTip_Spell_VayneInquisition_Tooltip" = "死亡通缉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎获得 @BonusAttackDamage@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @BaseDuration@ 秒。每当一名受到汎伤害的敌方英雄于 @DamagedMarkerDuration@ 秒内死亡,死亡通缉的持续时间将延长 @DurationToAdd@ 秒。
夜之狩猎:汎改为获得 @MovementSpeed@ 跑速
翻滚瞄准:冷却时间减少 @TumbleCDReduction@%,且汎发动此技能时将获得潜隐效果,持续 @TumbleStealthDuration@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或 真视视野 揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。"
tr "GeneratedTip_Spell_VayneInquisition_TooltipExtended" = "死亡通缉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎获得 @BonusAttackDamage@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @BaseDuration@ 秒。每当一名受到汎伤害的敌方英雄于 @DamagedMarkerDuration@ 秒内死亡,死亡通缉的持续时间将延长 @DurationToAdd@ 秒。
夜之狩猎:汎改为获得 @MovementSpeed@ 跑速
翻滚瞄准:冷却时间减少 @TumbleCDReduction@%,且汎发动此技能时将获得潜隐效果,持续 @TumbleStealthDuration@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或 真视视野 揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。"
tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUp" = "死亡通缉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎获得 @BonusAttackDamage@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @BaseDuration@ 秒。每当一名受到汎伤害的敌方英雄于 @DamagedMarkerDuration@ 秒内死亡,死亡通缉的持续时间将延长 @DurationToAdd@ 秒。
夜之狩猎:汎改为获得 @MovementSpeed@ 跑速
翻滚瞄准:冷却时间减少 @TumbleCDReduction@%,且汎发动此技能时将获得潜隐效果,持续 @TumbleStealthDuration@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或 真视视野 揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
持续时间
额外物理攻击
翻滚瞄准冷却时间减免@Cooldown@->@CooldownNL@
@BaseDuration@->@BaseDurationNL@
@BonusAttackDamage@->@BonusAttackDamageNL@
@TumbleCDReduction@%->@TumbleCDReductionNL@%"
tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUpUnlearned" = "死亡通缉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎获得 @BonusAttackDamage@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @BaseDuration@ 秒。每当一名受到汎伤害的敌方英雄于 @DamagedMarkerDuration@ 秒内死亡,死亡通缉的持续时间将延长 @DurationToAdd@ 秒。
夜之狩猎:汎改为获得 @MovementSpeed@ 跑速
翻滚瞄准:冷却时间减少 @TumbleCDReduction@%,且汎发动此技能时将获得潜隐效果,持续 @TumbleStealthDuration@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或 真视视野 揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VayneInquisition_TooltipSimple" = "死亡通缉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎获得 @BonusAttackDamage@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @BaseDuration@ 秒。每当一名受到汎伤害的敌方英雄于 @DamagedMarkerDuration@ 秒内死亡,死亡通缉的持续时间将延长 @DurationToAdd@ 秒。
夜之狩猎:汎改为获得 @MovementSpeed@ 跑速
翻滚瞄准:冷却时间减少 @TumbleCDReduction@%,且汎发动此技能时将获得潜隐效果,持续 @TumbleStealthDuration@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或 真视视野 揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。"
tr "GeneratedTip_Spell_VayneInquisition_TooltipWithExtendedBehaviorHint" = "死亡通缉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎获得 @BonusAttackDamage@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @BaseDuration@ 秒。每当一名受到汎伤害的敌方英雄于 @DamagedMarkerDuration@ 秒内死亡,死亡通缉的持续时间将延长 @DurationToAdd@ 秒。
夜之狩猎:汎改为获得 @MovementSpeed@ 跑速
翻滚瞄准:冷却时间减少 @TumbleCDReduction@%,且汎发动此技能时将获得潜隐效果,持续 @TumbleStealthDuration@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或 真视视野 揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VayneSilveredBolts_Description" = "汎在箭尖涂上稀有金属,对所有邪恶的事物有害。对相同目标使用普通攻击或者是技能三次以后,会造成目标最大生命值一定百分比的真实伤害。"
tr "GeneratedTip_Spell_VayneSilveredBolts_DisplayName" = "神圣银箭"
tr "GeneratedTip_Spell_VayneSilveredBolts_Tooltip" = "神圣银箭 (@Level@)[@Hotkey@]被动当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @MaxHealthRatio*100@% 目标最大生命的真实伤害(伤害不会低于 @DamageFloor@)
神圣银箭对野怪最多造成 @DamageMaxVsMonsters@ 伤害。"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipExtended" = "神圣银箭 (@Level@)[@Hotkey@]被动当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @MaxHealthRatio*100@% 目标最大生命的真实伤害(伤害不会低于 @DamageFloor@)
神圣银箭对野怪最多造成 @DamageMaxVsMonsters@ 伤害。"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUp" = "神圣银箭 (@Level@)[@Hotkey@]被动当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @MaxHealthRatio*100@% 目标最大生命的真实伤害(伤害不会低于 @DamageFloor@)
神圣银箭对野怪最多造成 @DamageMaxVsMonsters@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等真伤百分比
最小伤害@MaxHealthRatio*100.000000@%->@MaxHealthRatioNL*100.000000@%
@DamageFloor@->@DamageFloorNL@"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUpUnlearned" = "神圣银箭 (@Level@)[@Hotkey@]被动当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @MaxHealthRatio*100@% 目标最大生命的真实伤害(伤害不会低于 @DamageFloor@)
神圣银箭对野怪最多造成 @DamageMaxVsMonsters@ 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipSimple" = "神圣银箭 (@Level@)[@Hotkey@]被动当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @MaxHealthRatio*100@% 目标最大生命的真实伤害(伤害不会低于 @DamageFloor@)
神圣银箭对野怪最多造成 @DamageMaxVsMonsters@ 伤害。"
tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipWithExtendedBehaviorHint" = "神圣银箭(@Level@)[@Hotkey@]被动当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @MaxHealthRatio*100@% 目标最大生命的真实伤害(伤害不会低于 @DamageFloor@)
神圣银箭对野怪最多造成 @DamageMaxVsMonsters@ 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VayneTumble_Description" = "汎翻滚至指定位置,蓄势发动下一波攻击。她下次的攻击将造成额外伤害。"
tr "GeneratedTip_Spell_VayneTumble_DisplayName" = "翻滚瞄准"
tr "GeneratedTip_Spell_VayneTumble_Tooltip" = "翻滚瞄准 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎紧急翻滚一小段距离,且 @Duration@ 秒内下次普攻造成 @ADRatioBonus@ 额外物理伤害。
翻滚的额外伤害等同于 @TotalADRatio*100@% 汎的物理攻击"
tr "GeneratedTip_Spell_VayneTumble_TooltipExtended" = "翻滚瞄准 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎紧急翻滚一小段距离,且 @Duration@ 秒内下次普攻造成 @ADRatioBonus@ 额外物理伤害。
翻滚的额外伤害等同于 @TotalADRatio*100@% 汎的物理攻击"
tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUp" = "翻滚瞄准 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎紧急翻滚一小段距离,且 @Duration@ 秒内下次普攻造成 @ADRatioBonus@ 额外物理伤害。
翻滚的额外伤害等同于 @TotalADRatio*100@% 汎的物理攻击点击或者按 [@LevelUpHotkey@] 来升等冷却时间
物攻系数百分比@Cooldown@->@CooldownNL@
@TotalADRatio*100.000000@%->@TotalADRatioNL*100.000000@%"
tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUpUnlearned" = "翻滚瞄准 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎紧急翻滚一小段距离,且 @Duration@ 秒内下次普攻造成 @ADRatioBonus@ 额外物理伤害。
翻滚的额外伤害等同于 @TotalADRatio*100@% 汎的物理攻击点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VayneTumble_TooltipSimple" = "翻滚瞄准 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎紧急翻滚一小段距离,且 @Duration@ 秒内下次普攻造成 @ADRatioBonus@ 额外物理伤害。
翻滚的额外伤害等同于 @TotalADRatio*100@% 汎的物理攻击"
tr "GeneratedTip_Spell_VayneTumble_TooltipWithExtendedBehaviorHint" = "翻滚瞄准(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间汎紧急翻滚一小段距离,且 @Duration@ 秒内下次普攻造成 @ADRatioBonus@ 额外物理伤害。
翻滚的额外伤害等同于 @TotalADRatio*100@% 汎的物理攻击
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VeigarBalefulStrike_Description" = "维迦释放一道黑暗能量炼,对前两个击中目标造成伤害。击杀敌人将永久提高维迦的魔法攻击。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_DisplayName" = "黑暗祭祀"
tr "GeneratedTip_Spell_VeigarBalefulStrike_Tooltip" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipExtended" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUp" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUpUnlearned" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipSimple" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。"
tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipWithExtendedBehaviorHint" = "黑暗祭祀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VeigarDarkMatter_Description" = "维迦从天际召唤一大团黑暗物质轰击目标区域,落地后造成魔法伤害。极度邪恶叠层会降低黑暗物质的冷却时间。"
tr "GeneratedTip_Spell_VeigarDarkMatter_DisplayName" = "黑暗物质"
tr "GeneratedTip_Spell_VeigarDarkMatter_Tooltip" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipExtended" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUp" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUpUnlearned" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipSimple" = "黑暗物质 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。"
tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipWithExtendedBehaviorHint" = "黑暗物质(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷却时间1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VeigarEventHorizon_Description" = "维迦在目标区域创造一个能够维持3秒的扭曲空间,穿过此区域边界的敌人将会受到晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_DisplayName" = "扭曲空间"
tr "GeneratedTip_Spell_VeigarEventHorizon_Tooltip" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipExtended" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUp" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等晕眩时间
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUpUnlearned" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipSimple" = "扭曲空间 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。"
tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipWithExtendedBehaviorHint" = "扭曲空间(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VeigarR_Description" = "爆破目标敌方英雄,造成大量魔法伤害,且伤害根据目标的失去生命增加。"
tr "GeneratedTip_Spell_VeigarR_DisplayName" = "能量爆裂"
tr "GeneratedTip_Spell_VeigarR_Tooltip" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。"
tr "GeneratedTip_Spell_VeigarR_TooltipExtended" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。"
tr "GeneratedTip_Spell_VeigarR_TooltipLevelUp" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_VeigarR_TooltipLevelUpUnlearned" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VeigarR_TooltipSimple" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。"
tr "GeneratedTip_Spell_VeigarR_TooltipWithExtendedBehaviorHint" = "能量爆裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VelkozQ_Description" = "威寇兹喷射一道虚空电浆,击中敌人或再次启动此技能会让电浆一分为二,被击中的敌人受到伤害并被缓速。"
tr "GeneratedTip_Spell_VelkozQ_DisplayName" = "分裂电浆"
tr "GeneratedTip_Spell_VelkozQ_Tooltip" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威寇兹射出一道电浆光束,造成 @TotalDamage@ 魔法伤害,并缓速敌人 @SlowAmount*100@%,效果在 @SlowDuration@ 秒内递减。
若重启技能或命中敌人,光束会分裂为 90° 的角度再射出。
此技能击杀单位会返还 @ManaRefund*100@% 所 消耗魔力。"
tr "GeneratedTip_Spell_VelkozQ_TooltipExtended" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威寇兹射出一道电浆光束,造成 @TotalDamage@ 魔法伤害,并缓速敌人 @SlowAmount*100@%,效果在 @SlowDuration@ 秒内递减。
若重启技能或命中敌人,光束会分裂为 90° 的角度再射出。
此技能击杀单位会返还 @ManaRefund*100@% 所 消耗魔力。"
tr "GeneratedTip_Spell_VelkozQ_TooltipLevelUp" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威寇兹射出一道电浆光束,造成 @TotalDamage@ 魔法伤害,并缓速敌人 @SlowAmount*100@%,效果在 @SlowDuration@ 秒内递减。
若重启技能或命中敌人,光束会分裂为 90° 的角度再射出。
此技能击杀单位会返还 @ManaRefund*100@% 所 消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等总伤害
缓速持续时间
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@SlowDuration@->@SlowDurationNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_VelkozQ_TooltipLevelUpUnlearned" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威寇兹射出一道电浆光束,造成 @TotalDamage@ 魔法伤害,并缓速敌人 @SlowAmount*100@%,效果在 @SlowDuration@ 秒内递减。
若重启技能或命中敌人,光束会分裂为 90° 的角度再射出。
此技能击杀单位会返还 @ManaRefund*100@% 所 消耗魔力。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VelkozQ_TooltipSimple" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威寇兹射出一道电浆光束,造成 @TotalDamage@ 魔法伤害,并缓速敌人 @SlowAmount*100@%,效果在 @SlowDuration@ 秒内递减。
若重启技能或命中敌人,光束会分裂为 90° 的角度再射出。
此技能击杀单位会返还 @ManaRefund*100@% 所 消耗魔力。"
tr "GeneratedTip_Spell_VelkozQ_TooltipWithExtendedBehaviorHint" = "分裂电浆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间威寇兹射出一道电浆光束,造成 @TotalDamage@ 魔法伤害,并缓速敌人 @SlowAmount*100@%,效果在 @SlowDuration@ 秒内递减。
若重启技能或命中敌人,光束会分裂为 90° 的角度再射出。
此技能击杀单位会返还 @ManaRefund*100@% 所 消耗魔力。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VelkozQSplitActivate_Description" = "重启技能来使光束分裂为 90° 的角度再射出。"
tr "GeneratedTip_Spell_VelkozQSplitActivate_DisplayName" = "分裂电浆"
tr "GeneratedTip_Spell_VelkozQSplitActivate_Tooltip" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重启技能来使光束分裂为 90° 的角度再射出。"
tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipExtended" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重启技能来使光束分裂为 90° 的角度再射出。"
tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipLevelUp" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重启技能来使光束分裂为 90° 的角度再射出。点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipLevelUpUnlearned" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重启技能来使光束分裂为 90° 的角度再射出。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipSimple" = "分裂电浆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重启技能来使光束分裂为 90° 的角度再射出。"
tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipWithExtendedBehaviorHint" = "分裂电浆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重启技能来使光束分裂为 90° 的角度再射出。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ViktorChaosStorm_Description" = "维克特在地图中制造一个微型黑洞,中断敌人施法并造成魔法伤害。微型黑洞对所有邻近敌方单位每秒造成魔法伤害。维克特可以重新引导微型黑洞。
倍化增强:浑沌风暴移动速度增加 25%。"
tr "GeneratedTip_Spell_ViktorChaosStorm_DisplayName" = "浑沌风暴"
tr "GeneratedTip_Spell_ViktorChaosStorm_Tooltip" = "浑沌风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特在目标地点制造一个微型黑洞,造成 @InitialBurstBaseDamage@ (+@CharAbilityPower@) 魔法伤害并中断敌人施放技能。
克特可以操纵微型黑洞方向,持续 @StormDuration@ 秒,对附近敌人每 @TickCadence@ 秒造成 @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) 魔法伤害。微型黑洞离维克特越远则移动速度越慢。
倍化增强 ─ 完美风暴:浑沌风暴移动速度快 @AugmentBoost*100@%。"
tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipExtended" = "浑沌风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特在目标地点制造一个微型黑洞,造成 @InitialBurstBaseDamage@ (+@CharAbilityPower@) 魔法伤害并中断敌人施放技能。
克特可以操纵微型黑洞方向,持续 @StormDuration@ 秒,对附近敌人每 @TickCadence@ 秒造成 @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) 魔法伤害。微型黑洞离维克特越远则移动速度越慢。
倍化增强 ─ 完美风暴:浑沌风暴移动速度快 @AugmentBoost*100@%。"
tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipLevelUp" = "浑沌风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特在目标地点制造一个微型黑洞,造成 @InitialBurstBaseDamage@ (+@CharAbilityPower@) 魔法伤害并中断敌人施放技能。
克特可以操纵微型黑洞方向,持续 @StormDuration@ 秒,对附近敌人每 @TickCadence@ 秒造成 @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) 魔法伤害。微型黑洞离维克特越远则移动速度越慢。
倍化增强 ─ 完美风暴:浑沌风暴移动速度快 @AugmentBoost*100@%。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害(初始爆发)
伤害(周期性)@Cooldown@->@CooldownNL@
@InitialBurstBaseDamage@->@InitialBurstBaseDamageNL@
@SubsequentBurstBaseDamage@->@SubsequentBurstBaseDamageNL@"
tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipLevelUpUnlearned" = "浑沌风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特在目标地点制造一个微型黑洞,造成 @InitialBurstBaseDamage@ (+@CharAbilityPower@) 魔法伤害并中断敌人施放技能。
克特可以操纵微型黑洞方向,持续 @StormDuration@ 秒,对附近敌人每 @TickCadence@ 秒造成 @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) 魔法伤害。微型黑洞离维克特越远则移动速度越慢。
倍化增强 ─ 完美风暴:浑沌风暴移动速度快 @AugmentBoost*100@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipSimple" = "浑沌风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特在目标地点制造一个微型黑洞,造成 @InitialBurstBaseDamage@ (+@CharAbilityPower@) 魔法伤害并中断敌人施放技能。
克特可以操纵微型黑洞方向,持续 @StormDuration@ 秒,对附近敌人每 @TickCadence@ 秒造成 @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) 魔法伤害。微型黑洞离维克特越远则移动速度越慢。
倍化增强 ─ 完美风暴:浑沌风暴移动速度快 @AugmentBoost*100@%。"
tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipWithExtendedBehaviorHint" = "浑沌风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特在目标地点制造一个微型黑洞,造成 @InitialBurstBaseDamage@ (+@CharAbilityPower@) 魔法伤害并中断敌人施放技能。
克特可以操纵微型黑洞方向,持续 @StormDuration@ 秒,对附近敌人每 @TickCadence@ 秒造成 @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) 魔法伤害。微型黑洞离维克特越远则移动速度越慢。
倍化增强 ─ 完美风暴:浑沌风暴移动速度快 @AugmentBoost*100@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ViktorGravitonField_Description" = "维克特在地图中制造引力场,缓速所有在此范围内的目标,如果敌人在引力场内停留太久则会造成晕眩效果。
倍化增强: 被装置晕眩的敌人会被吸引至装置中心。"
tr "GeneratedTip_Spell_ViktorGravitonField_DisplayName" = "万有引力产生装置"
tr "GeneratedTip_Spell_ViktorGravitonField_Tooltip" = "万有引力产生装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特发动引力产生装置,持续 @FieldDuration@ 秒,缓速敌方单位 @SlowPotency*-1@% 并且每 @StackCadence@ 秒产生一层迭加。获得 @StacksForStun@ 层迭加之后该目标将会被晕眩 @StunDuration@ 秒。
倍化增强 ─ 磁化效应:: 维克特非周期性的技能会对敌人附加持续 1 秒的 @AugmentSlow@% 缓速效果。
"
tr "GeneratedTip_Spell_ViktorGravitonField_TooltipExtended" = "万有引力产生装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特发动引力产生装置,持续 @FieldDuration@ 秒,缓速敌方单位 @SlowPotency*-1@% 并且每 @StackCadence@ 秒产生一层迭加。获得 @StacksForStun@ 层迭加之后该目标将会被晕眩 @StunDuration@ 秒。
倍化增强 ─ 磁化效应:: 维克特非周期性的技能会对敌人附加持续 1 秒的 @AugmentSlow@% 缓速效果。
"
tr "GeneratedTip_Spell_ViktorGravitonField_TooltipLevelUp" = "万有引力产生装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特发动引力产生装置,持续 @FieldDuration@ 秒,缓速敌方单位 @SlowPotency*-1@% 并且每 @StackCadence@ 秒产生一层迭加。获得 @StacksForStun@ 层迭加之后该目标将会被晕眩 @StunDuration@ 秒。
倍化增强 ─ 磁化效应:: 维克特非周期性的技能会对敌人附加持续 1 秒的 @AugmentSlow@% 缓速效果。
点击或者按 [@LevelUpHotkey@] 来升等冷却时间
跑速降低@Cooldown@->@CooldownNL@
@SlowPotency*-1.000000@%->@SlowPotencyNL*-1.000000@%"
tr "GeneratedTip_Spell_ViktorGravitonField_TooltipLevelUpUnlearned" = "万有引力产生装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特发动引力产生装置,持续 @FieldDuration@ 秒,缓速敌方单位 @SlowPotency*-1@% 并且每 @StackCadence@ 秒产生一层迭加。获得 @StacksForStun@ 层迭加之后该目标将会被晕眩 @StunDuration@ 秒。
倍化增强 ─ 磁化效应:: 维克特非周期性的技能会对敌人附加持续 1 秒的 @AugmentSlow@% 缓速效果。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ViktorGravitonField_TooltipSimple" = "万有引力产生装置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特发动引力产生装置,持续 @FieldDuration@ 秒,缓速敌方单位 @SlowPotency*-1@% 并且每 @StackCadence@ 秒产生一层迭加。获得 @StacksForStun@ 层迭加之后该目标将会被晕眩 @StunDuration@ 秒。
倍化增强 ─ 磁化效应:: 维克特非周期性的技能会对敌人附加持续 1 秒的 @AugmentSlow@% 缓速效果。
"
tr "GeneratedTip_Spell_ViktorGravitonField_TooltipWithExtendedBehaviorHint" = "万有引力产生装置(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特发动引力产生装置,持续 @FieldDuration@ 秒,缓速敌方单位 @SlowPotency*-1@% 并且每 @StackCadence@ 秒产生一层迭加。获得 @StacksForStun@ 层迭加之后该目标将会被晕眩 @StunDuration@ 秒。
倍化增强 ─ 磁化效应:: 维克特非周期性的技能会对敌人附加持续 1 秒的 @AugmentSlow@% 缓速效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ViktorPowerTransfer_Description" = "维克特引爆一名敌方单位造成魔法伤害,将部份伤害值转化为护盾并增强下次普攻伤害。
倍化增强:护盾值提升 60%,且施放后维克特获得额外跑速。"
tr "GeneratedTip_Spell_ViktorPowerTransfer_DisplayName" = "能量守恒"
tr "GeneratedTip_Spell_ViktorPowerTransfer_Tooltip" = "能量守恒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压:护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。"
tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipExtended" = "能量守恒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压: 护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。"
tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipLevelUp" = "能量守恒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压:护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
@AbilityResourceName@ 消耗
伤害(飞射物)
伤害(攻击)@Cooldown@->@CooldownNL@
@Cost@->@CostNL@
@MissileDamage@->@MissileDamageNL@
@AABonusDamage@->@AABonusDamageNL@"
tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipLevelUpUnlearned" = "能量守恒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压:护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipSimple" = "能量守恒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压:护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。"
tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipWithExtendedBehaviorHint" = "能量守恒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压:护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ViQ_Description" = "菲艾将全身的力气蓄劲于拳套上,奋力使出全力一击向前冲刺,同时对被击中的敌人造成三重极限的效果。"
tr "GeneratedTip_Spell_ViQ_DisplayName" = "蓄能冲击"
tr "GeneratedTip_Spell_ViQ_Tooltip" = "蓄能冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾蓄劲向目标方向跃步冲刺。
第一阶段:在接下来 1.25 秒内集气,这段期间降低 @Effect4Amount@% 跑速,同时逐渐提升伤害和冲刺距离。
第二阶段:菲艾全力冲刺,对所有击中的敌人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理伤害,并附加三重极限的效果。撞击到 1 名敌方英雄后将停止冲刺,同时击退该名目标。"
tr "GeneratedTip_Spell_ViQ_TooltipExtended" = "蓄能冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾蓄劲向目标方向跃步冲刺。
第一阶段:在接下来 1.25 秒内集气,这段期间降低 @Effect4Amount@% 跑速,同时逐渐提升伤害和冲刺距离。
第二阶段:菲艾全力冲刺,对所有击中的敌人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理伤害,并附加三重极限的效果。撞击到 1 名敌方英雄后将停止冲刺,同时击退该名目标。"
tr "GeneratedTip_Spell_ViQ_TooltipLevelUp" = "蓄能冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾蓄劲向目标方向跃步冲刺。
第一阶段:在接下来 1.25 秒内集气,这段期间降低 @Effect4Amount@% 跑速,同时逐渐提升伤害和冲刺距离。
第二阶段:菲艾全力冲刺,对所有击中的敌人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理伤害,并附加三重极限的效果。撞击到 1 名敌方英雄后将停止冲刺,同时击退该名目标。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
最大伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect1Amount*2.000000@->@Effect1AmountNL*2.000000@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_ViQ_TooltipLevelUpUnlearned" = "蓄能冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾蓄劲向目标方向跃步冲刺。
第一阶段:在接下来 1.25 秒内集气,这段期间降低 @Effect4Amount@% 跑速,同时逐渐提升伤害和冲刺距离。
第二阶段:菲艾全力冲刺,对所有击中的敌人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理伤害,并附加三重极限的效果。撞击到 1 名敌方英雄后将停止冲刺,同时击退该名目标。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ViQ_TooltipSimple" = "蓄能冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾蓄劲向目标方向跃步冲刺。
第一阶段:在接下来 1.25 秒内集气,这段期间降低 @Effect4Amount@% 跑速,同时逐渐提升伤害和冲刺距离。
第二阶段:菲艾全力冲刺,对所有击中的敌人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理伤害,并附加三重极限的效果。撞击到 1 名敌方英雄后将停止冲刺,同时击退该名目标。"
tr "GeneratedTip_Spell_ViQ_TooltipWithExtendedBehaviorHint" = "蓄能冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾蓄劲向目标方向跃步冲刺。
第一阶段:在接下来 1.25 秒内集气,这段期间降低 @Effect4Amount@% 跑速,同时逐渐提升伤害和冲刺距离。
第二阶段:菲艾全力冲刺,对所有击中的敌人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理伤害,并附加三重极限的效果。撞击到 1 名敌方英雄后将停止冲刺,同时击退该名目标。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ViR_Description" = "菲艾奔向指定的敌方英雄,撞开路径上全部的敌方目标。抵达目标的位置时,将其击飞至空中,菲艾腾空挥击出重击,目标再次重摔回地面。"
tr "GeneratedTip_Spell_ViR_DisplayName" = "火瀑连击"
tr "GeneratedTip_Spell_ViR_Tooltip" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间锁定一名敌方英雄后朝目标冲刺,并将其击飞至空中,持续 @RStunDuration@ 秒,同时造成 @Damage@ 物理伤害。
冲刺过程中菲艾无视任何控场效果,并获得目标的真视视野。同时菲艾会撞开路径上所有敌人,造成伤害及持续 @SecondaryTargetStunDuration@ 秒的晕眩效果。"
tr "GeneratedTip_Spell_ViR_TooltipExtended" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间锁定一名敌方英雄后朝目标冲刺,并将其击飞至空中,持续 @RStunDuration@ 秒,同时造成 @Damage@ 物理伤害。
冲刺过程中菲艾无视任何控场效果,并获得目标的真视视野。同时菲艾会撞开路径上所有敌人,造成伤害及持续 @SecondaryTargetStunDuration@ 秒的晕眩效果。"
tr "GeneratedTip_Spell_ViR_TooltipLevelUp" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间锁定一名敌方英雄后朝目标冲刺,并将其击飞至空中,持续 @RStunDuration@ 秒,同时造成 @Damage@ 物理伤害。
冲刺过程中菲艾无视任何控场效果,并获得目标的真视视野。同时菲艾会撞开路径上所有敌人,造成伤害及持续 @SecondaryTargetStunDuration@ 秒的晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
冷却时间
@AbilityResourceName@ 消耗@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_ViR_TooltipLevelUpUnlearned" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间锁定一名敌方英雄后朝目标冲刺,并将其击飞至空中,持续 @RStunDuration@ 秒,同时造成 @Damage@ 物理伤害。
冲刺过程中菲艾无视任何控场效果,并获得目标的真视视野。同时菲艾会撞开路径上所有敌人,造成伤害及持续 @SecondaryTargetStunDuration@ 秒的晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ViR_TooltipSimple" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间锁定一名敌方英雄后朝目标冲刺,并将其击飞至空中,持续 @RStunDuration@ 秒,同时造成 @Damage@ 物理伤害。
冲刺过程中菲艾无视任何控场效果,并获得目标的真视视野。同时菲艾会撞开路径上所有敌人,造成伤害及持续 @SecondaryTargetStunDuration@ 秒的晕眩效果。"
tr "GeneratedTip_Spell_ViR_TooltipWithExtendedBehaviorHint" = "火瀑连击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间锁定一名敌方英雄后朝目标冲刺,并将其击飞至空中,持续 @RStunDuration@ 秒,同时造成 @Damage@ 物理伤害。
冲刺过程中菲艾无视任何控场效果,并获得目标的真视视野。同时菲艾会撞开路径上所有敌人,造成伤害及持续 @SecondaryTargetStunDuration@ 秒的晕眩效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_Volley_Description" = "艾希向前方的锥形范围内射出 9 支箭,造成额外的伤害。该技能会触发冰霜射击的效果。"
tr "GeneratedTip_Spell_Volley_DisplayName" = "万箭齐发"
tr "GeneratedTip_Spell_Volley_Tooltip" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方的锥形范围内射箭,每发造成 @TotalDamage@ 物理伤害。一个目标可以挡下多只箭矢,但只会受到第一支箭矢的伤害。
命中英雄时造成等同冰霜射击暴击的缓速效果。"
tr "GeneratedTip_Spell_Volley_TooltipExtended" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方的锥形范围内射箭,每发造成 @TotalDamage@ 物理伤害。一个目标可以挡下多只箭矢,但只会受到第一支箭矢的伤害。
命中英雄时造成等同冰霜射击暴击的缓速效果。"
tr "GeneratedTip_Spell_Volley_TooltipLevelUp" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方的锥形范围内射箭,每发造成 @TotalDamage@ 物理伤害。一个目标可以挡下多只箭矢,但只会受到第一支箭矢的伤害。
命中英雄时造成等同冰霜射击暴击的缓速效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_Volley_TooltipLevelUpUnlearned" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方的锥形范围内射箭,每发造成 @TotalDamage@ 物理伤害。一个目标可以挡下多只箭矢,但只会受到第一支箭矢的伤害。
命中英雄时造成等同冰霜射击暴击的缓速效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_Volley_TooltipSimple" = "万箭齐发 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方的锥形范围内射箭,每发造成 @TotalDamage@ 物理伤害。一个目标可以挡下多只箭矢,但只会受到第一支箭矢的伤害。
命中英雄时造成等同冰霜射击暴击的缓速效果。"
tr "GeneratedTip_Spell_Volley_TooltipWithExtendedBehaviorHint" = "万箭齐发(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间向前方的锥形范围内射箭,每发造成 @TotalDamage@ 物理伤害。一个目标可以挡下多只箭矢,但只会受到第一支箭矢的伤害。
命中英雄时造成等同冰霜射击暴击的缓速效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_VorpalSpikes_Description" = "科加斯的攻击会释放致命尖刺,伤害并缓速前方所有敌人。"
tr "GeneratedTip_Spell_VorpalSpikes_DisplayName" = "恐惧尖刺"
tr "GeneratedTip_Spell_VorpalSpikes_Tooltip" = "恐惧尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipExtended" = "恐惧尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUp" = "恐惧尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
缓速@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Effect2Amount@%->@Effect2AmountNL@%"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUpUnlearned" = "恐惧尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipSimple" = "恐惧尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。"
tr "GeneratedTip_Spell_VorpalSpikes_TooltipWithExtendedBehaviorHint" = "恐惧尖刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_WarwickQ_Description" = "沃维克向前突进并啃咬目标,造成基于目标最大生命值的伤害并吸取生命。"
tr "GeneratedTip_Spell_WarwickQ_DisplayName" = "猛兽狂颚"
tr "GeneratedTip_Spell_WarwickQ_Tooltip" = "猛兽狂颚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。"
tr "GeneratedTip_Spell_WarwickQ_TooltipExtended" = "猛兽狂颚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。"
tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUp" = "猛兽狂颚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。点击或者按 [@LevelUpHotkey@] 来升等治愈
百分比生命伤害
@AbilityResourceName@ 消耗@Effect3Amount@%->@Effect3AmountNL@%
@Effect1Amount@%->@Effect1AmountNL@%
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUpUnlearned" = "猛兽狂颚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_WarwickQ_TooltipSimple" = "猛兽狂颚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。"
tr "GeneratedTip_Spell_WarwickQ_TooltipWithExtendedBehaviorHint" = "猛兽狂颚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_WarwickR_Description" = "沃维克扑向前方(扑击距离会随着额外移动速度迭加),压制他第一位碰触的英雄 1.5 秒。"
tr "GeneratedTip_Spell_WarwickR_DisplayName" = "无尽束缚"
tr "GeneratedTip_Spell_WarwickR_Tooltip" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄 @RDuration@ 秒。并造成 @DamageCumulative@ 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成的所有伤害的生命。"
tr "GeneratedTip_Spell_WarwickR_TooltipExtended" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄 @RDuration@ 秒。并造成 @DamageCumulative@ 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成的所有伤害的生命。"
tr "GeneratedTip_Spell_WarwickR_TooltipLevelUp" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄 @RDuration@ 秒。并造成 @DamageCumulative@ 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成的所有伤害的生命。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_WarwickR_TooltipLevelUpUnlearned" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄 @RDuration@ 秒。并造成 @DamageCumulative@ 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成的所有伤害的生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_WarwickR_TooltipSimple" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄 @RDuration@ 秒。并造成 @DamageCumulative@ 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成的所有伤害的生命。"
tr "GeneratedTip_Spell_WarwickR_TooltipWithExtendedBehaviorHint" = "无尽束缚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄 @RDuration@ 秒。并造成 @DamageCumulative@ 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成的所有伤害的生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_WarwickW_Description" = "沃维克察觉生命值低于 50% 的敌人,朝敌人移动时获得额外跑速,攻击目标时获得额外攻速。当敌人的生命值低于 20%,沃维克进入狂暴状态,这些增益效果增为三倍。"
tr "GeneratedTip_Spell_WarwickW_DisplayName" = "血迹猎踪"
tr "GeneratedTip_Spell_WarwickW_Tooltip" = "血迹猎踪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。"
tr "GeneratedTip_Spell_WarwickW_TooltipExtended" = "血迹猎踪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。"
tr "GeneratedTip_Spell_WarwickW_TooltipLevelUp" = "血迹猎踪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。点击或者按 [@LevelUpHotkey@] 来升等跑速
攻击速度
冷却时间@Effect1Amount@%->@Effect1AmountNL@%
@Effect2Amount@%->@Effect2AmountNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_WarwickW_TooltipLevelUpUnlearned" = "血迹猎踪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_WarwickW_TooltipSimple" = "血迹猎踪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。"
tr "GeneratedTip_Spell_WarwickW_TooltipWithExtendedBehaviorHint" = "血迹猎踪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_WujuStyle_Description" = "普攻时获得额外真伤。"
tr "GeneratedTip_Spell_WujuStyle_DisplayName" = "无极剑道"
tr "GeneratedTip_Spell_WujuStyle_Tooltip" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间普攻获得 @Effect3Amount@ (+@f2@) 额外真伤,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_WujuStyle_TooltipExtended" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间普攻获得 @Effect3Amount@ (+@f2@) 额外真伤,持续 @Effect5Amount@ 秒。"
tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUp" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间普攻获得 @Effect3Amount@ (+@f2@) 额外真伤,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等冷却时间
伤害@Cooldown@->@CooldownNL@
@Effect3Amount@->@Effect3AmountNL@"
tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUpUnlearned" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间普攻获得 @Effect3Amount@ (+@f2@) 额外真伤,持续 @Effect5Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_WujuStyle_TooltipSimple" = "无极剑道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间普攻获得持续 @Effect5Amount@ 秒的额外伤害。"
tr "GeneratedTip_Spell_WujuStyle_TooltipWithExtendedBehaviorHint" = "无极剑道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间普攻获得 @Effect3Amount@ (+@f2@) 额外真伤,持续 @Effect5Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XayahE_Description" = "刹雅召回所有掉落在地上的羽刃,禁锢路径上的敌人并对他们造成伤害。"
tr "GeneratedTip_Spell_XayahE_DisplayName" = "漫天血刃"
tr "GeneratedTip_Spell_XayahE_Tooltip" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召回所有羽刃,对路径上敌人造成 @FeatherDamage@ 物理伤害。
敌人被 @FeatherThreshold@ 根羽刃同时击中时会遭到定身,持续 @RootDuration@ 秒。
士兵受到的伤害仅 @MinionMultiplier*100@%。
暴击率会使羽刃的伤害倍增。"
tr "GeneratedTip_Spell_XayahE_TooltipExtended" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召回所有羽刃,对路径上敌人造成 @FeatherDamage@ 物理伤害。
敌人被 @FeatherThreshold@ 根羽刃同时击中时会遭到定身,持续 @RootDuration@ 秒。
士兵受到的伤害仅 @MinionMultiplier*100@%。
暴击率会使羽刃的伤害倍增。"
tr "GeneratedTip_Spell_XayahE_TooltipLevelUp" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召回所有羽刃,对路径上敌人造成 @FeatherDamage@ 物理伤害。
敌人被 @FeatherThreshold@ 根羽刃同时击中时会遭到定身,持续 @RootDuration@ 秒。
士兵受到的伤害仅 @MinionMultiplier*100@%。
暴击率会使羽刃的伤害倍增。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_XayahE_TooltipLevelUpUnlearned" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召回所有羽刃,对路径上敌人造成 @FeatherDamage@ 物理伤害。
敌人被 @FeatherThreshold@ 根羽刃同时击中时会遭到定身,持续 @RootDuration@ 秒。
士兵受到的伤害仅 @MinionMultiplier*100@%。
暴击率会使羽刃的伤害倍增。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XayahE_TooltipSimple" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召回所有羽刃,对路径上敌人造成 @FeatherDamage@ 物理伤害。
敌人被 @FeatherThreshold@ 根羽刃同时击中时会遭到定身,持续 @RootDuration@ 秒。
士兵受到的伤害仅 @MinionMultiplier*100@%。
暴击率会使羽刃的伤害倍增。"
tr "GeneratedTip_Spell_XayahE_TooltipWithExtendedBehaviorHint" = "漫天血刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召回所有羽刃,对路径上敌人造成 @FeatherDamage@ 物理伤害。
敌人被 @FeatherThreshold@ 根羽刃同时击中时会遭到定身,持续 @RootDuration@ 秒。
士兵受到的伤害仅 @MinionMultiplier*100@%。
暴击率会使羽刃的伤害倍增。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XayahQ_Description" = "刹雅射出两把匕首,其会在地面留下可以被召回的羽刃。"
tr "GeneratedTip_Spell_XayahQ_DisplayName" = "赤落连匕"
tr "GeneratedTip_Spell_XayahQ_Tooltip" = "赤落连匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅朝前方掷出两把匕首,每把造成 @TotalDamage@ 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标仅受到 @MultiHitRatio*100@% 伤害。"
tr "GeneratedTip_Spell_XayahQ_TooltipExtended" = "赤落连匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅朝前方掷出两把匕首,每把造成 @TotalDamage@ 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标仅受到 @MultiHitRatio*100@% 伤害。"
tr "GeneratedTip_Spell_XayahQ_TooltipLevelUp" = "赤落连匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅朝前方掷出两把匕首,每把造成 @TotalDamage@ 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标仅受到 @MultiHitRatio*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_XayahQ_TooltipLevelUpUnlearned" = "赤落连匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅朝前方掷出两把匕首,每把造成 @TotalDamage@ 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标仅受到 @MultiHitRatio*100@% 伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XayahQ_TooltipSimple" = "赤落连匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅朝前方掷出两把匕首,每把造成 @TotalDamage@ 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标仅受到 @MultiHitRatio*100@% 伤害。"
tr "GeneratedTip_Spell_XayahQ_TooltipWithExtendedBehaviorHint" = "赤落连匕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅朝前方掷出两把匕首,每把造成 @TotalDamage@ 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标仅受到 @MultiHitRatio*100@% 伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XayahR_Description" = "刹雅跃向空中并进入无法被指定的状态。之后她会朝前方掷出刀刃,并在地面留下可以被召回的羽刃。"
tr "GeneratedTip_Spell_XayahR_DisplayName" = "骤羽暴风"
tr "GeneratedTip_Spell_XayahR_Tooltip" = "骤羽暴风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间剎雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Damage@ 物理伤害,并在地面留下一排 羽刃。
剎雅在空中时可以移动。"
tr "GeneratedTip_Spell_XayahR_TooltipExtended" = "骤羽暴风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间剎雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Damage@ 物理伤害,并在地面留下一排 羽刃。
剎雅在空中时可以移动。"
tr "GeneratedTip_Spell_XayahR_TooltipLevelUp" = "骤羽暴风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间剎雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Damage@ 物理伤害,并在地面留下一排 羽刃。
剎雅在空中时可以移动。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_XayahR_TooltipLevelUpUnlearned" = "骤羽暴风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间剎雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Damage@ 物理伤害,并在地面留下一排 羽刃。
剎雅在空中时可以移动。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XayahR_TooltipSimple" = "骤羽暴风 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间剎雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Damage@ 物理伤害,并在地面留下一排 羽刃。
剎雅在空中时可以移动。"
tr "GeneratedTip_Spell_XayahR_TooltipWithExtendedBehaviorHint" = "骤羽暴风(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间剎雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Damage@ 物理伤害,并在地面留下一排 羽刃。
剎雅在空中时可以移动。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XayahW_Description" = "刹雅召唤羽刃风暴,提升接下来普攻的攻速及伤害。若她透过此技能攻击敌方英雄,她将获得额外跑速。"
tr "GeneratedTip_Spell_XayahW_DisplayName" = "夺命疾翼"
tr "GeneratedTip_Spell_XayahW_Tooltip" = "夺命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。"
tr "GeneratedTip_Spell_XayahW_TooltipExtended" = "夺命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。"
tr "GeneratedTip_Spell_XayahW_TooltipLevelUp" = "夺命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@%->@Effect1AmountNL@%
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_XayahW_TooltipLevelUpUnlearned" = "夺命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XayahW_TooltipSimple" = "夺命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。"
tr "GeneratedTip_Spell_XayahW_TooltipWithExtendedBehaviorHint" = "夺命疾翼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XinZhaoE_Description" = "赵信冲向一名敌人,对范围内所有敌人造成伤害并缓速他们。"
tr "GeneratedTip_Spell_XinZhaoE_DisplayName" = "一骑当先"
tr "GeneratedTip_Spell_XinZhaoE_Tooltip" = "一骑当先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_XinZhaoE_TooltipExtended" = "一骑当先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUp" = "一骑当先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
攻击速度@Effect1Amount@->@Effect1AmountNL@
@Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%"
tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUpUnlearned" = "一骑当先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XinZhaoE_TooltipSimple" = "一骑当先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_XinZhaoE_TooltipWithExtendedBehaviorHint" = "一骑当先(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XinZhaoQ_Description" = "赵信接下来 3 次普攻将造成额外伤害,且第 3 下攻击会把一名敌人击飞至空中。"
tr "GeneratedTip_Spell_XinZhaoQ_DisplayName" = "三重爪击"
tr "GeneratedTip_Spell_XinZhaoQ_Tooltip" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipExtended" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUp" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等额外伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUpUnlearned" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipSimple" = "三重爪击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。"
tr "GeneratedTip_Spell_XinZhaoQ_TooltipWithExtendedBehaviorHint" = "三重爪击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XinZhaoR_Description" = "赵信对周围敌人造成伤害,伤害值取决于目标的当前生命,同时击退未被赵信挑战的目标。赵信可以抵挡所有来自领域外英雄的伤害。"
tr "GeneratedTip_Spell_XinZhaoR_DisplayName" = "新月无双"
tr "GeneratedTip_Spell_XinZhaoR_Tooltip" = "新月无双 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信挥舞长戟并横扫周围敌人,造成 @TotalDamage@ 加上相当于目标 @PercentCurrentHealthDamage*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@MissileDefenseBaseDuration@ 秒内赵信将进入觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @BonusDurationPerSwing@ 秒 觉醒 的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。"
tr "GeneratedTip_Spell_XinZhaoR_TooltipExtended" = "新月无双 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信挥舞长戟并横扫周围敌人,造成 @TotalDamage@ 加上相当于目标 @PercentCurrentHealthDamage*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@MissileDefenseBaseDuration@ 秒内赵信将进入觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @BonusDurationPerSwing@ 秒 觉醒 的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。"
tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUp" = "新月无双 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信挥舞长戟并横扫周围敌人,造成 @TotalDamage@ 加上相当于目标 @PercentCurrentHealthDamage*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@MissileDefenseBaseDuration@ 秒内赵信将进入觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @BonusDurationPerSwing@ 秒 觉醒 的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUpUnlearned" = "新月无双 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信挥舞长戟并横扫周围敌人,造成 @TotalDamage@ 加上相当于目标 @PercentCurrentHealthDamage*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@MissileDefenseBaseDuration@ 秒内赵信将进入觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @BonusDurationPerSwing@ 秒 觉醒 的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XinZhaoR_TooltipSimple" = "新月无双 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信挥舞长戟并横扫周围敌人,造成 @TotalDamage@ 加上相当于目标 @PercentCurrentHealthDamage*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@MissileDefenseBaseDuration@ 秒内赵信将进入觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @BonusDurationPerSwing@ 秒 觉醒 的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。"
tr "GeneratedTip_Spell_XinZhaoR_TooltipWithExtendedBehaviorHint" = "新月无双(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信挥舞长戟并横扫周围敌人,造成 @TotalDamage@ 加上相当于目标 @PercentCurrentHealthDamage*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@MissileDefenseBaseDuration@ 秒内赵信将进入觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @BonusDurationPerSwing@ 秒 觉醒 的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_XinZhaoW_Description" = "赵信向前挥舞他的长戟,接着朝前方突刺,缓速受到影响的敌人。"
tr "GeneratedTip_Spell_XinZhaoW_DisplayName" = "风雷迅驰"
tr "GeneratedTip_Spell_XinZhaoW_Tooltip" = "风雷迅驰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。"
tr "GeneratedTip_Spell_XinZhaoW_TooltipExtended" = "风雷迅驰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。"
tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUp" = "风雷迅驰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。点击或者按 [@LevelUpHotkey@] 来升等挥斩伤害
突刺伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUpUnlearned" = "风雷迅驰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_XinZhaoW_TooltipSimple" = "风雷迅驰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。"
tr "GeneratedTip_Spell_XinZhaoW_TooltipWithExtendedBehaviorHint" = "风雷迅驰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YasuoE_Description" = "冲向敌方目标并造成魔法伤害。每次施放都会增加下次冲刺的基础伤害,最高可达一个最大伤害值。
数秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。"
tr "GeneratedTip_Spell_YasuoE_DisplayName" = "刃敌千军"
tr "GeneratedTip_Spell_YasuoE_Tooltip" = "刃敌千军 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向敌方目标,并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。每次施放都会使下次冲刺的基础伤害提升 @Effect5Amount*100@%,最多提升 50%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。"
tr "GeneratedTip_Spell_YasuoE_TooltipExtended" = "刃敌千军 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向敌方目标,并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。每次施放都会使下次冲刺的基础伤害提升 @Effect5Amount*100@%,最多提升 50%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。"
tr "GeneratedTip_Spell_YasuoE_TooltipLevelUp" = "刃敌千军 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向敌方目标,并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。每次施放都会使下次冲刺的基础伤害提升 @Effect5Amount*100@%,最多提升 50%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。点击或者按 [@LevelUpHotkey@] 来升等伤害
每单位冷却时间
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Effect2Amount@->@Effect2AmountNL@
@Effect3Amount@->@Effect3AmountNL@"
tr "GeneratedTip_Spell_YasuoE_TooltipLevelUpUnlearned" = "刃敌千军 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向敌方目标,并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。每次施放都会使下次冲刺的基础伤害提升 @Effect5Amount*100@%,最多提升 50%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YasuoE_TooltipSimple" = "刃敌千军 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向敌方目标,并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。每次施放都会使下次冲刺的基础伤害提升 @Effect5Amount*100@%,最多提升 50%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。"
tr "GeneratedTip_Spell_YasuoE_TooltipWithExtendedBehaviorHint" = "刃敌千军(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向敌方目标,并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。每次施放都会使下次冲刺的基础伤害提升 @Effect5Amount*100@%,最多提升 50%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_Description" = "向前突刺,伤害前方直线上的所有敌人。
命中敌人后,获得一层天寒地冻叠加效果,持续数秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种,效果机制全部跟普攻一样。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_DisplayName" = "钢铁暴雪"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_Tooltip" = "钢铁暴雪 (@Level@)[@Hotkey@]无消耗@f1@ 秒冷却时间向前突刺,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
命中敌人后获得一层天寒地冻效果,持续 6 秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击;可以触发命中效果;可以被控制技能打断,且冷却时间和施法时间会随着攻速提升而减少。
如果在冲刺期间使用钢铁暴雪,其将会以圆圈的形式攻击周围敌人。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipExtended" = "钢铁暴雪 (@Level@)[@Hotkey@]无消耗@f1@ 秒冷却时间向前突刺,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
命中敌人后获得一层天寒地冻效果,持续 6 秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击;可以触发命中效果;可以被控制技能打断,且冷却时间和施法时间会随着攻速提升而减少。
如果在冲刺期间使用钢铁暴雪,其将会以圆圈的形式攻击周围敌人。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUp" = "钢铁暴雪 (@Level@)[@Hotkey@]无消耗@f1@ 秒冷却时间向前突刺,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
命中敌人后获得一层天寒地冻效果,持续 6 秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击;可以触发命中效果;可以被控制技能打断,且冷却时间和施法时间会随着攻速提升而减少。
如果在冲刺期间使用钢铁暴雪,其将会以圆圈的形式攻击周围敌人。点击或者按 [@LevelUpHotkey@] 来升等伤害@Effect1Amount@->@Effect1AmountNL@"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUpUnlearned" = "钢铁暴雪 (@Level@)[@Hotkey@]无消耗@f1@ 秒冷却时间向前突刺,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
命中敌人后获得一层天寒地冻效果,持续 6 秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击;可以触发命中效果;可以被控制技能打断,且冷却时间和施法时间会随着攻速提升而减少。
如果在冲刺期间使用钢铁暴雪,其将会以圆圈的形式攻击周围敌人。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipSimple" = "钢铁暴雪 (@Level@)[@Hotkey@]无消耗@f1@ 秒冷却时间向前突刺,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
命中敌人后获得一层天寒地冻效果,持续 6 秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击;可以触发命中效果;可以被控制技能打断,且冷却时间和施法时间会随着攻速提升而减少。
如果在冲刺期间使用钢铁暴雪,其将会以圆圈的形式攻击周围敌人。"
tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipWithExtendedBehaviorHint" = "钢铁暴雪(@Level@)[@Hotkey@]无消耗@f1@ 秒冷却时间向前突刺,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
命中敌人后获得一层天寒地冻效果,持续 6 秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击;可以触发命中效果;可以被控制技能打断,且冷却时间和施法时间会随着攻速提升而减少。
如果在冲刺期间使用钢铁暴雪,其将会以圆圈的形式攻击周围敌人。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YasuoR_Description" = "瞬间移动至滞空的敌方英雄身边,延长所有目标的滞空时间。风涌回满但重置钢铁暴雪的叠层。
之后一段时间内,犽宿的暴击获得显著的额外物理穿透效果。"
tr "GeneratedTip_Spell_YasuoR_DisplayName" = "夺命气息"
tr "GeneratedTip_Spell_YasuoR_Tooltip" = "夺命气息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向一名滞空的敌方英雄,造成 @Damage@ 物理伤害,并使范围内所有滞空的敌人延长滞空时间 @RKnockupDuration@ 秒。回复最大风涌,但重置所有天寒地冻叠加效果。
接下来 @RBuffDuration@ 秒内,犽宿的暴击会获得 @RPercentArmorPen@% 额外物理穿透 - 这代表犽宿可以无视敌人的额外物理防御。额外物理防御来自道具、增益效果和符文。"
tr "GeneratedTip_Spell_YasuoR_TooltipExtended" = "夺命气息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向一名滞空的敌方英雄,造成 @Damage@ 物理伤害,并使范围内所有滞空的敌人延长滞空时间 @RKnockupDuration@ 秒。回复最大风涌,但重置所有天寒地冻叠加效果。
接下来 @RBuffDuration@ 秒内,犽宿的暴击会获得 @RPercentArmorPen@% 额外物理穿透 - 这代表犽宿可以无视敌人的额外物理防御。额外物理防御来自道具、增益效果和符文。"
tr "GeneratedTip_Spell_YasuoR_TooltipLevelUp" = "夺命气息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向一名滞空的敌方英雄,造成 @Damage@ 物理伤害,并使范围内所有滞空的敌人延长滞空时间 @RKnockupDuration@ 秒。回复最大风涌,但重置所有天寒地冻叠加效果。
接下来 @RBuffDuration@ 秒内,犽宿的暴击会获得 @RPercentArmorPen@% 额外物理穿透 - 这代表犽宿可以无视敌人的额外物理防御。额外物理防御来自道具、增益效果和符文。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@RBaseDamage@->@RBaseDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_YasuoR_TooltipLevelUpUnlearned" = "夺命气息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向一名滞空的敌方英雄,造成 @Damage@ 物理伤害,并使范围内所有滞空的敌人延长滞空时间 @RKnockupDuration@ 秒。回复最大风涌,但重置所有天寒地冻叠加效果。
接下来 @RBuffDuration@ 秒内,犽宿的暴击会获得 @RPercentArmorPen@% 额外物理穿透 - 这代表犽宿可以无视敌人的额外物理防御。额外物理防御来自道具、增益效果和符文。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YasuoR_TooltipSimple" = "夺命气息 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向一名滞空的敌方英雄,造成 @Damage@ 物理伤害,并使范围内所有滞空的敌人延长滞空时间 @RKnockupDuration@ 秒。回复最大风涌,但重置所有天寒地冻叠加效果。
接下来 @RBuffDuration@ 秒内,犽宿的暴击会获得 @RPercentArmorPen@% 额外物理穿透 - 这代表犽宿可以无视敌人的额外物理防御。额外物理防御来自道具、增益效果和符文。"
tr "GeneratedTip_Spell_YasuoR_TooltipWithExtendedBehaviorHint" = "夺命气息(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间冲向一名滞空的敌方英雄,造成 @Damage@ 物理伤害,并使范围内所有滞空的敌人延长滞空时间 @RKnockupDuration@ 秒。回复最大风涌,但重置所有天寒地冻叠加效果。
接下来 @RBuffDuration@ 秒内,犽宿的暴击会获得 @RPercentArmorPen@% 额外物理穿透 - 这代表犽宿可以无视敌人的额外物理防御。额外物理防御来自道具、增益效果和符文。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YasuoW_Description" = "制造一道移动墙面阻挡所有敌方火力,持续 4 秒。"
tr "GeneratedTip_Spell_YasuoW_DisplayName" = "风墙铁壁"
tr "GeneratedTip_Spell_YasuoW_Tooltip" = "风墙铁壁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间制造一道移动墙面阻挡所有敌方火力,持续 4 秒。"
tr "GeneratedTip_Spell_YasuoW_TooltipExtended" = "风墙铁壁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间制造一道移动墙面阻挡所有敌方火力,持续 4 秒。"
tr "GeneratedTip_Spell_YasuoW_TooltipLevelUp" = "风墙铁壁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间制造一道移动墙面阻挡所有敌方火力,持续 4 秒。点击或者按 [@LevelUpHotkey@] 来升等宽度
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_YasuoW_TooltipLevelUpUnlearned" = "风墙铁壁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间制造一道移动墙面阻挡所有敌方火力,持续 4 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YasuoW_TooltipSimple" = "风墙铁壁 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间制造一道移动墙面阻挡所有敌方火力,持续 4 秒。"
tr "GeneratedTip_Spell_YasuoW_TooltipWithExtendedBehaviorHint" = "风墙铁壁(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间制造一道移动墙面阻挡所有敌方火力,持续 4 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YorickE_Description" = "约瑞科投掷一团黯雾,造成魔法伤害,同时缓速并标记敌人。"
tr "GeneratedTip_Spell_YorickE_DisplayName" = "悲鸣瘴雾"
tr "GeneratedTip_Spell_YorickE_Tooltip" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "GeneratedTip_Spell_YorickE_TooltipExtended" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "GeneratedTip_Spell_YorickE_TooltipLevelUp" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等最小伤害
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_YorickE_TooltipLevelUpUnlearned" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YorickE_TooltipSimple" = "悲鸣瘴雾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "GeneratedTip_Spell_YorickE_TooltipWithExtendedBehaviorHint" = "悲鸣瘴雾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YorickQ_Description" = "约瑞科的下次基本攻击将会造成额外的伤害,并回复些许生命值。如果目标死亡,约瑞科便会从坟墓召唤出雾行者。"
tr "GeneratedTip_Spell_YorickQ_DisplayName" = "临终葬仪"
tr "GeneratedTip_Spell_YorickQ_Tooltip" = "临终葬仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。"
tr "GeneratedTip_Spell_YorickQ_TooltipExtended" = "临终葬仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。"
tr "GeneratedTip_Spell_YorickQ_TooltipLevelUp" = "临终葬仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间@Effect1Amount@->@Effect1AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_YorickQ_TooltipLevelUpUnlearned" = "临终葬仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YorickQ_TooltipSimple" = "临终葬仪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。"
tr "GeneratedTip_Spell_YorickQ_TooltipWithExtendedBehaviorHint" = "临终葬仪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YorickR_Description" = "约瑞科召唤黯雾女士,他攻击黯雾女士锁定的目标时,会对其额外造成伤害。黯雾女士也能自行从死者身上召唤出自己的雾行者大军。"
tr "GeneratedTip_Spell_YorickR_DisplayName" = "荒岛挽歌"
tr "GeneratedTip_Spell_YorickR_Tooltip" = "荒岛挽歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤黯雾女士及 @RGhoulNumbers@ 名雾行者。黯雾女士拥有 @YorickBigGhoulHealth@ 生命,并且可以对敌方造成 @YorickBigGhoulDamage@ 魔法伤害,同时能够从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成相当于其 @RMarkDamagePercent@% 最大生命的额外魔法伤害。(@RProcCD@ 秒冷却时间)
约瑞科可以透过重新启动此技能来释放黯雾女士,将她送至最近的线路。"
tr "GeneratedTip_Spell_YorickR_TooltipExtended" = "荒岛挽歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤黯雾女士及 @RGhoulNumbers@ 名雾行者。黯雾女士拥有 @YorickBigGhoulHealth@ 生命,并且可以对敌方造成 @YorickBigGhoulDamage@ 魔法伤害,同时能够从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成相当于其 @RMarkDamagePercent@% 最大生命的额外魔法伤害。(@RProcCD@ 秒冷却时间)
约瑞科可以透过重新启动此技能来释放黯雾女士,将她送至最近的线路。"
tr "GeneratedTip_Spell_YorickR_TooltipLevelUp" = "荒岛挽歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤黯雾女士及 @RGhoulNumbers@ 名雾行者。黯雾女士拥有 @YorickBigGhoulHealth@ 生命,并且可以对敌方造成 @YorickBigGhoulDamage@ 魔法伤害,同时能够从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成相当于其 @RMarkDamagePercent@% 最大生命的额外魔法伤害。(@RProcCD@ 秒冷却时间)
约瑞科可以透过重新启动此技能来释放黯雾女士,将她送至最近的线路。点击或者按 [@LevelUpHotkey@] 来升等生命
伤害
雾行者
标记伤害
冷却时间@RBigGhoulBonusHP@->@RBigGhoulBonusHPNL@
@RBigGhoulBonusAD@->@RBigGhoulBonusADNL@
@RGhoulNumbers@->@RGhoulNumbersNL@
@RMarkDamagePercent@%->@RMarkDamagePercentNL@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_YorickR_TooltipLevelUpUnlearned" = "荒岛挽歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤黯雾女士及 @RGhoulNumbers@ 名雾行者。黯雾女士拥有 @YorickBigGhoulHealth@ 生命,并且可以对敌方造成 @YorickBigGhoulDamage@ 魔法伤害,同时能够从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成相当于其 @RMarkDamagePercent@% 最大生命的额外魔法伤害。(@RProcCD@ 秒冷却时间)
约瑞科可以透过重新启动此技能来释放黯雾女士,将她送至最近的线路。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YorickR_TooltipSimple" = "荒岛挽歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤黯雾女士及 @RGhoulNumbers@ 名雾行者。黯雾女士拥有 @YorickBigGhoulHealth@ 生命,并且可以对敌方造成 @YorickBigGhoulDamage@ 魔法伤害,同时能够从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成相当于其 @RMarkDamagePercent@% 最大生命的额外魔法伤害。(@RProcCD@ 秒冷却时间)
约瑞科可以透过重新启动此技能来释放黯雾女士,将她送至最近的线路。"
tr "GeneratedTip_Spell_YorickR_TooltipWithExtendedBehaviorHint" = "荒岛挽歌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤黯雾女士及 @RGhoulNumbers@ 名雾行者。黯雾女士拥有 @YorickBigGhoulHealth@ 生命,并且可以对敌方造成 @YorickBigGhoulDamage@ 魔法伤害,同时能够从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成相当于其 @RMarkDamagePercent@% 最大生命的额外魔法伤害。(@RProcCD@ 秒冷却时间)
约瑞科可以透过重新启动此技能来释放黯雾女士,将她送至最近的线路。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YorickW_Description" = "约瑞科召唤出一圈可摧毁的尸墙,围住目标区域数秒钟。"
tr "GeneratedTip_Spell_YorickW_DisplayName" = "黯影尸阵"
tr "GeneratedTip_Spell_YorickW_Tooltip" = "黯影尸阵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。"
tr "GeneratedTip_Spell_YorickW_TooltipExtended" = "黯影尸阵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。"
tr "GeneratedTip_Spell_YorickW_TooltipLevelUp" = "黯影尸阵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。点击或者按 [@LevelUpHotkey@] 来升等生命
冷却时间@Effect5Amount@->@Effect5AmountNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_YorickW_TooltipLevelUpUnlearned" = "黯影尸阵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YorickW_TooltipSimple" = "黯影尸阵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。"
tr "GeneratedTip_Spell_YorickW_TooltipWithExtendedBehaviorHint" = "黯影尸阵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiE_Description" = "治愈悠咪并给予大量跑速加成。如果她处于附着状态,此效果将改为由她的友军获得。
"
tr "GeneratedTip_Spell_YuumiE_DisplayName" = "蹦蹦冲刺"
tr "GeneratedTip_Spell_YuumiE_Tooltip" = "蹦蹦冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。"
tr "GeneratedTip_Spell_YuumiE_TooltipExtended" = "蹦蹦冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。
在生命值为 @MaxHealThreshold*100@% 或以下时,此技能的治愈量将为最大值。"
tr "GeneratedTip_Spell_YuumiE_TooltipLevelUp" = "蹦蹦冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。点击或者按 [@LevelUpHotkey@] 来升等最小基础治愈量
最大基础治愈量
消耗魔力
蹦蹦冲刺充能时间@HealAmountMin@->@HealAmountMinNL@
@HealAmountMin*2.300000@->@HealAmountMinNL*2.300000@
@Cost@->@CostNL@
@AmmoRechargeTime@->@AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_YuumiE_TooltipLevelUpUnlearned" = "蹦蹦冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiE_TooltipSimple" = "蹦蹦冲刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。"
tr "GeneratedTip_Spell_YuumiE_TooltipWithExtendedBehaviorHint" = "蹦蹦冲刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiQ_Description" = "悠咪发射一枚飞弹,对第一个命中的目标造成伤害。如果飞弹花了至少 1 秒的时间来命中目标,将造成额外伤害并缓速目标。
当悠咪处于附着状态时,飞弹能被你的鼠标光标控制。"
tr "GeneratedTip_Spell_YuumiQ_DisplayName" = "奇幻图腾"
tr "GeneratedTip_Spell_YuumiQ_Tooltip" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQ_TooltipExtended" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUp" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。点击或者按 [@LevelUpHotkey@] 来升等基础伤害
提高飞弹的基础伤害
冷却时间
消耗魔力@MissileDamage@->@MissileDamageNL@
@EmpoweredMissileBaseDamage@->@EmpoweredMissileBaseDamageNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUpUnlearned" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiQ_TooltipSimple" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQ_TooltipWithExtendedBehaviorHint" = "奇幻图腾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiQRelease_Description" = "释放飞弹的控制"
tr "GeneratedTip_Spell_YuumiQRelease_DisplayName" = "释放!"
tr "GeneratedTip_Spell_YuumiQRelease_Tooltip" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重新启动此技能让飞弹继续朝向当前的方向移动。"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipExtended" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重新启动此技能让飞弹继续朝向当前的方向移动。"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUp" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重新启动此技能让飞弹继续朝向当前的方向移动。点击或者按 [@LevelUpHotkey@] 来升等跑速:
最小基础治愈量
消耗魔力
蹦蹦冲刺充能时间@MSAmount@->@MSAmountNL@
@HealAmountMin@->@HealAmountMinNL@
@Cost@->@CostNL@
@AmmoRechargeTime@->@AmmoRechargeTimeNL@"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUpUnlearned" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重新启动此技能让飞弹继续朝向当前的方向移动。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipSimple" = "释放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重新启动此技能让飞弹继续朝向当前的方向移动。"
tr "GeneratedTip_Spell_YuumiQRelease_TooltipWithExtendedBehaviorHint" = "释放!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间重新启动此技能让飞弹继续朝向当前的方向移动。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiQSkillShot_Description" = "悠咪发射一枚飞弹,对第一个命中的目标造成伤害。如果飞弹花了至少 1 秒的时间来命中目标,将造成额外伤害并缓速目标。
当悠咪处于附着状态时,飞弹能被你的鼠标光标控制。"
tr "GeneratedTip_Spell_YuumiQSkillShot_DisplayName" = "奇幻图腾"
tr "GeneratedTip_Spell_YuumiQSkillShot_Tooltip" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipExtended" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUp" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUpUnlearned" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipSimple" = "奇幻图腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。"
tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipWithExtendedBehaviorHint" = "奇幻图腾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiR_Description" = "悠咪发射 7 道带有伤害的冲击波,定身任何被 3 道或以上数量冲击波所命中的敌人。悠咪在施放此技能时,可以移动、附着和施放蹦蹦冲刺。"
tr "GeneratedTip_Spell_YuumiR_DisplayName" = "最终篇章"
tr "GeneratedTip_Spell_YuumiR_Tooltip" = "最终篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
"
tr "GeneratedTip_Spell_YuumiR_TooltipExtended" = "最终篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪打开本本中最危险的那几页。在她吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
对任何单独的敌人可以造成最大 @TotalSingleTargetDamage@ 伤害"
tr "GeneratedTip_Spell_YuumiR_TooltipLevelUp" = "最终篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
点击或者按 [@LevelUpHotkey@] 来升等每枚飞弹的基础伤害:
冷却时间:@BaseMissileDamage@->@BaseMissileDamageNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_YuumiR_TooltipLevelUpUnlearned" = "最终篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiR_TooltipSimple" = "最终篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
"
tr "GeneratedTip_Spell_YuumiR_TooltipWithExtendedBehaviorHint" = "最终篇章(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间悠咪吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiW_Description" = "被动效果:悠咪和她附着的友军分享一些彼此的适性之力。主动效果:悠咪冲向一个目标友军,且无法被除了防御塔以外的任何单位指定。"
tr "GeneratedTip_Spell_YuumiW_DisplayName" = "飞扑抱抱!"
tr "GeneratedTip_Spell_YuumiW_Tooltip" = "飞扑抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@秒 冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。"
tr "GeneratedTip_Spell_YuumiW_TooltipExtended" = "飞扑抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@ 秒 的冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。
悠咪会给予:@f1@ 适性之力
悠咪技能的发射位置会以她 附着 的友军位置为主。"
tr "GeneratedTip_Spell_YuumiW_TooltipLevelUp" = "飞扑抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@秒 冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。点击或者按 [@LevelUpHotkey@] 来升等适性之力共享
适性之力共享@FlatAdaptiveStats@->@FlatAdaptiveStatsNL@
@AdaptiveStatSharing*100.000000@%->@AdaptiveStatSharingNL*100.000000@%"
tr "GeneratedTip_Spell_YuumiW_TooltipLevelUpUnlearned" = "飞扑抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@秒 冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiW_TooltipSimple" = "飞扑抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@秒 冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。"
tr "GeneratedTip_Spell_YuumiW_TooltipWithExtendedBehaviorHint" = "飞扑抱抱!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@秒 冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiWAlly_Description" = ""
tr "GeneratedTip_Spell_YuumiWAlly_DisplayName" = "计划改变"
tr "GeneratedTip_Spell_YuumiWAlly_Tooltip" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipExtended" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUp" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUpUnlearned" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipSimple" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "计划改变(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiWEnd_Description" = ""
tr "GeneratedTip_Spell_YuumiWEnd_DisplayName" = "计划改变"
tr "GeneratedTip_Spell_YuumiWEnd_Tooltip" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipExtended" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUp" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUpUnlearned" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipSimple" = "计划改变 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWEnd_TooltipWithExtendedBehaviorHint" = "计划改变(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_YuumiWEndWrapper_Description" = ""
tr "GeneratedTip_Spell_YuumiWEndWrapper_DisplayName" = "计划改变"
tr "GeneratedTip_Spell_YuumiWEndWrapper_Tooltip" = "计划改变 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipExtended" = "计划改变 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUp" = "计划改变 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
点击或者按 [@LevelUpHotkey@] 来升等适性之力共享@AdaptiveStatSharing*100.000000@%->@AdaptiveStatSharingNL*100.000000@%"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUpUnlearned" = "计划改变 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipSimple" = "计划改变 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipWithExtendedBehaviorHint" = "计划改变(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZacR_Description" = "札克弹跳 4 次,击飞起命中的敌人和缓速他们。"
tr "GeneratedTip_Spell_ZacR_DisplayName" = "活蹦乱跳!"
tr "GeneratedTip_Spell_ZacR_Tooltip" = "活蹦乱跳! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 组织分裂的每块组织 的回复效果提升为 @f8@% 的最大生命。
主动: 札克弹跳 @Bounces@ 次, 击退敌人 @KnockupDuration@ 秒并造成 @DamagePerBounce@ 魔法伤害。被命中多次的敌人会减少 @DamageReductionBounce*100@% 所受伤害并且不会被击飞。
被 活蹦乱跳! 命中的敌人会被缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。
札克在持续时间内会获得移动速度并且在弹跳时可施放 自体爆破。"
tr "GeneratedTip_Spell_ZacR_TooltipExtended" = "活蹦乱跳! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 组织分裂的每块组织 的回复效果提升为 @f8@% 的最大生命。
主动: 札克弹跳 @Bounces@ 次, 击退敌人 @KnockupDuration@ 秒并造成 @DamagePerBounce@ 魔法伤害。被命中多次的敌人会减少 @DamageReductionBounce*100@% 所受伤害并且不会被击飞。
被 活蹦乱跳! 命中的敌人会被缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。
札克在持续时间内会获得移动速度并且在弹跳时可施放 自体爆破。"
tr "GeneratedTip_Spell_ZacR_TooltipLevelUp" = "活蹦乱跳! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 组织分裂的每块组织 的回复效果提升为 @f8@% 的最大生命。
主动: 札克弹跳 @Bounces@ 次, 击退敌人 @KnockupDuration@ 秒并造成 @DamagePerBounce@ 魔法伤害。被命中多次的敌人会减少 @DamageReductionBounce*100@% 所受伤害并且不会被击飞。
被 活蹦乱跳! 命中的敌人会被缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。
札克在持续时间内会获得移动速度并且在弹跳时可施放 自体爆破。点击或者按 [@LevelUpHotkey@] 来升等基础弹跳伤害
额外组织回复效果@BaseDamageBounce@->@BaseDamageBounceNL@
@AdditionalChunkHealing@%->@AdditionalChunkHealingNL@%"
tr "GeneratedTip_Spell_ZacR_TooltipLevelUpUnlearned" = "活蹦乱跳! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 组织分裂的每块组织 的回复效果提升为 @f8@% 的最大生命。
主动: 札克弹跳 @Bounces@ 次, 击退敌人 @KnockupDuration@ 秒并造成 @DamagePerBounce@ 魔法伤害。被命中多次的敌人会减少 @DamageReductionBounce*100@% 所受伤害并且不会被击飞。
被 活蹦乱跳! 命中的敌人会被缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。
札克在持续时间内会获得移动速度并且在弹跳时可施放 自体爆破。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZacR_TooltipSimple" = "活蹦乱跳! (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 组织分裂的每块组织 的回复效果提升为 @f8@% 的最大生命。
主动: 札克弹跳 @Bounces@ 次, 击退敌人 @KnockupDuration@ 秒并造成 @DamagePerBounce@ 魔法伤害。被命中多次的敌人会减少 @DamageReductionBounce*100@% 所受伤害并且不会被击飞。
被 活蹦乱跳! 命中的敌人会被缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。
札克在持续时间内会获得移动速度并且在弹跳时可施放 自体爆破。"
tr "GeneratedTip_Spell_ZacR_TooltipWithExtendedBehaviorHint" = "活蹦乱跳!(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间被动: 组织分裂的每块组织 的回复效果提升为 @f8@% 的最大生命。
主动: 札克弹跳 @Bounces@ 次, 击退敌人 @KnockupDuration@ 秒并造成 @DamagePerBounce@ 魔法伤害。被命中多次的敌人会减少 @DamageReductionBounce*100@% 所受伤害并且不会被击飞。
被 活蹦乱跳! 命中的敌人会被缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。
札克在持续时间内会获得移动速度并且在弹跳时可施放 自体爆破。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZacW_Description" = "札克朝附近的敌人进行爆破,造成相当于目标一部分最大生命值的魔法伤害。"
tr "GeneratedTip_Spell_ZacW_DisplayName" = "自体爆破"
tr "GeneratedTip_Spell_ZacW_Tooltip" = "自体爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间札克的身体因过度膨胀爆炸,对周围所有敌人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敌人最大生命值的魔法伤害。
回收掉落的 组织 会减少 1 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害上限为 200。"
tr "GeneratedTip_Spell_ZacW_TooltipExtended" = "自体爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间札克的身体因过度膨胀爆炸,对周围所有敌人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敌人最大生命值的魔法伤害。
回收掉落的 组织 会减少 1 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害上限为 200。"
tr "GeneratedTip_Spell_ZacW_TooltipLevelUp" = "自体爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间札克的身体因过度膨胀爆炸,对周围所有敌人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敌人最大生命值的魔法伤害。
回收掉落的 组织 会减少 1 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害上限为 200。点击或者按 [@LevelUpHotkey@] 来升等固定伤害
最大生命百分比@BaseDamage@->@BaseDamageNL@
@BaseMaxHealthDamage*100.000000@%->@BaseMaxHealthDamageNL*100.000000@%"
tr "GeneratedTip_Spell_ZacW_TooltipLevelUpUnlearned" = "自体爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间札克的身体因过度膨胀爆炸,对周围所有敌人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敌人最大生命值的魔法伤害。
回收掉落的 组织 会减少 1 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害上限为 200。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZacW_TooltipSimple" = "自体爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间札克的身体因过度膨胀爆炸,对周围所有敌人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敌人最大生命值的魔法伤害。
回收掉落的 组织 会减少 1 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害上限为 200。"
tr "GeneratedTip_Spell_ZacW_TooltipWithExtendedBehaviorHint" = "自体爆破(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间札克的身体因过度膨胀爆炸,对周围所有敌人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敌人最大生命值的魔法伤害。
回收掉落的 组织 会减少 1 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害上限为 200。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZedE_Description" = "劫和影分身共同发动斩击,对周围的敌人造成伤害。"
tr "GeneratedTip_Spell_ZedE_DisplayName" = "影斩"
tr "GeneratedTip_Spell_ZedE_Tooltip" = "影斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同发动斩击,对周围的敌人造成 @TotalDamage@ 物理伤害。
当本尊的影斩命中一位敌方英雄时,会降低疾风残影 @ShadowHitCDR@ 秒的冷却时间。
当分身的影斩命中一位敌人时,会被降低 @MoveSpeedMod*-100@% 跑速,持续 @SlowDuration@ 秒。如果敌人同时受到本尊和分身多重的影斩时,会被降低 @MoveSpeedModBonus*-100@% 跑速,但是不会受到额外的伤害。"
tr "GeneratedTip_Spell_ZedE_TooltipExtended" = "影斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同发动斩击,对周围的敌人造成 @TotalDamage@ 物理伤害。
当本尊的影斩命中一位敌方英雄时,会降低疾风残影 @ShadowHitCDR@ 秒的冷却时间。
当分身的影斩命中一位敌人时,会被降低 @MoveSpeedMod*-100@% 跑速,持续 @SlowDuration@ 秒。如果敌人同时受到本尊和分身多重的影斩时,会被降低 @MoveSpeedModBonus*-100@% 跑速,但是不会受到额外的伤害。"
tr "GeneratedTip_Spell_ZedE_TooltipLevelUp" = "影斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同发动斩击,对周围的敌人造成 @TotalDamage@ 物理伤害。
当本尊的影斩命中一位敌方英雄时,会降低疾风残影 @ShadowHitCDR@ 秒的冷却时间。
当分身的影斩命中一位敌人时,会被降低 @MoveSpeedMod*-100@% 跑速,持续 @SlowDuration@ 秒。如果敌人同时受到本尊和分身多重的影斩时,会被降低 @MoveSpeedModBonus*-100@% 跑速,但是不会受到额外的伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
冷却时间
缓速@BaseDamage@->@BaseDamageNL@
@Cooldown@->@CooldownNL@
@MoveSpeedMod*-100.000000@%->@MoveSpeedModNL*-100.000000@%"
tr "GeneratedTip_Spell_ZedE_TooltipLevelUpUnlearned" = "影斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同发动斩击,对周围的敌人造成 @TotalDamage@ 物理伤害。
当本尊的影斩命中一位敌方英雄时,会降低疾风残影 @ShadowHitCDR@ 秒的冷却时间。
当分身的影斩命中一位敌人时,会被降低 @MoveSpeedMod*-100@% 跑速,持续 @SlowDuration@ 秒。如果敌人同时受到本尊和分身多重的影斩时,会被降低 @MoveSpeedModBonus*-100@% 跑速,但是不会受到额外的伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZedE_TooltipSimple" = "影斩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同发动斩击,对周围的敌人造成 @TotalDamage@ 物理伤害。
当本尊的影斩命中一位敌方英雄时,会降低疾风残影 @ShadowHitCDR@ 秒的冷却时间。
当分身的影斩命中一位敌人时,会被降低 @MoveSpeedMod*-100@% 跑速,持续 @SlowDuration@ 秒。如果敌人同时受到本尊和分身多重的影斩时,会被降低 @MoveSpeedModBonus*-100@% 跑速,但是不会受到额外的伤害。"
tr "GeneratedTip_Spell_ZedE_TooltipWithExtendedBehaviorHint" = "影斩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同发动斩击,对周围的敌人造成 @TotalDamage@ 物理伤害。
当本尊的影斩命中一位敌方英雄时,会降低疾风残影 @ShadowHitCDR@ 秒的冷却时间。
当分身的影斩命中一位敌人时,会被降低 @MoveSpeedMod*-100@% 跑速,持续 @SlowDuration@ 秒。如果敌人同时受到本尊和分身多重的影斩时,会被降低 @MoveSpeedModBonus*-100@% 跑速,但是不会受到额外的伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZedQ_Description" = "劫和影分身共同掷出手里剑。
每个手里剑对每个命中的敌人都将造成伤害。"
tr "GeneratedTip_Spell_ZedQ_DisplayName" = "风魔手里剑"
tr "GeneratedTip_Spell_ZedQ_Tooltip" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同掷出手里剑,造成 @TotalDamage@ 物理伤害,第一个击中的目标受到全部伤害,之后的目标只会受到 @PassThroughDamage@ 物理伤害。"
tr "GeneratedTip_Spell_ZedQ_TooltipExtended" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同掷出手里剑,造成 @TotalDamage@ 物理伤害,第一个击中的目标受到全部伤害,之后的目标只会受到 @PassThroughDamage@ 物理伤害。"
tr "GeneratedTip_Spell_ZedQ_TooltipLevelUp" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同掷出手里剑,造成 @TotalDamage@ 物理伤害,第一个击中的目标受到全部伤害,之后的目标只会受到 @PassThroughDamage@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
@AbilityResourceName@ 消耗@BaseDamage@->@BaseDamageNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_ZedQ_TooltipLevelUpUnlearned" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同掷出手里剑,造成 @TotalDamage@ 物理伤害,第一个击中的目标受到全部伤害,之后的目标只会受到 @PassThroughDamage@ 物理伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZedQ_TooltipSimple" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同掷出手里剑。
每个手里剑对每个命中的敌人都将造成伤害。"
tr "GeneratedTip_Spell_ZedQ_TooltipWithExtendedBehaviorHint" = "风魔手里剑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和影分身共同掷出手里剑,造成 @TotalDamage@ 物理伤害,第一个击中的目标受到全部伤害,之后的目标只会受到 @PassThroughDamage@ 物理伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZedR_Description" = "劫变得无法被指定并冲向一位敌方英雄,标记他们。3 秒后,印记会引爆,并再度造成一部分等同于目标被标记期间受到所有来自劫的伤害。"
tr "GeneratedTip_Spell_ZedR_DisplayName" = "死亡印记"
tr "GeneratedTip_Spell_ZedR_Tooltip" = "死亡印记 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间劫变得无法被指定并冲向一位敌方英雄,标记他们。在 @RDeathMarkDuration@ 秒后,印记会引爆,造成的物理伤害等同于 @RCalculatedDamage@ + @RDamageAmp*100@% 标记期间目标所受到劫的伤害。
冲刺会在后方留下一个影分身,持续 @RShadowDurationDisplayed@ 秒。重启死亡印记可以让劫与影分身交换位置 。"
tr "GeneratedTip_Spell_ZedR_TooltipExtended" = "死亡印记 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间劫变得无法被指定并冲向一位敌方英雄,标记他们。在 @RDeathMarkDuration@ 秒后,印记会引爆,造成的物理伤害等同于 @RCalculatedDamage@ + @RDamageAmp*100@% 标记期间目标所受到劫的伤害。
冲刺会在后方留下一个影分身,持续 @RShadowDurationDisplayed@ 秒。重启死亡印记可以让劫与影分身交换位置 。"
tr "GeneratedTip_Spell_ZedR_TooltipLevelUp" = "死亡印记 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间劫变得无法被指定并冲向一位敌方英雄,标记他们。在 @RDeathMarkDuration@ 秒后,印记会引爆,造成的物理伤害等同于 @RCalculatedDamage@ + @RDamageAmp*100@% 标记期间目标所受到劫的伤害。
冲刺会在后方留下一个影分身,持续 @RShadowDurationDisplayed@ 秒。重启死亡印记可以让劫与影分身交换位置 。点击或者按 [@LevelUpHotkey@] 来升等爆裂印记伤害
冷却时间@RDamageAmp*100.000000@%->@RDamageAmpNL*100.000000@%
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ZedR_TooltipLevelUpUnlearned" = "死亡印记 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间劫变得无法被指定并冲向一位敌方英雄,标记他们。在 @RDeathMarkDuration@ 秒后,印记会引爆,造成的物理伤害等同于 @RCalculatedDamage@ + @RDamageAmp*100@% 标记期间目标所受到劫的伤害。
冲刺会在后方留下一个影分身,持续 @RShadowDurationDisplayed@ 秒。重启死亡印记可以让劫与影分身交换位置 。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZedR_TooltipSimple" = "死亡印记 (@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间劫变得无法被指定并冲向一位敌方英雄,标记他们。在 @RDeathMarkDuration@ 秒后,印记会引爆,造成的物理伤害等同于 @RCalculatedDamage@ + @RDamageAmp*100@% 标记期间目标所受到劫的伤害。
冲刺会在后方留下一个影分身,持续 @RShadowDurationDisplayed@ 秒。重启死亡印记可以让劫与影分身交换位置 。"
tr "GeneratedTip_Spell_ZedR_TooltipWithExtendedBehaviorHint" = "死亡印记(@Level@)[@Hotkey@]无消耗@Cooldown@ 秒冷却时间劫变得无法被指定并冲向一位敌方英雄,标记他们。在 @RDeathMarkDuration@ 秒后,印记会引爆,造成的物理伤害等同于 @RCalculatedDamage@ + @RDamageAmp*100@% 标记期间目标所受到劫的伤害。
冲刺会在后方留下一个影分身,持续 @RShadowDurationDisplayed@ 秒。重启死亡印记可以让劫与影分身交换位置 。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZedW_Description" = "被动:只要劫跟他的影分身利用同个技能打击一位敌人,劫便会获得能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地数秒。重启疾风残影会让劫跟影分身交换位置。"
tr "GeneratedTip_Spell_ZedW_DisplayName" = "疾风残影"
tr "GeneratedTip_Spell_ZedW_Tooltip" = "疾风残影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 劫跟他的影分身利用同个技能打击一位敌人时将会获得 @Effect3Amount@ 能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地 @Effect5Amount@ 秒。重启疾风残影会让劫跟影分身交换位置。"
tr "GeneratedTip_Spell_ZedW_TooltipExtended" = "疾风残影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 劫跟他的影分身利用同个技能打击一位敌人时将会获得 @Effect3Amount@ 能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地 @Effect5Amount@ 秒。重启疾风残影会让劫跟影分身交换位置。"
tr "GeneratedTip_Spell_ZedW_TooltipLevelUp" = "疾风残影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 劫跟他的影分身利用同个技能打击一位敌人时将会获得 @Effect3Amount@ 能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地 @Effect5Amount@ 秒。重启疾风残影会让劫跟影分身交换位置。点击或者按 [@LevelUpHotkey@] 来升等能量回馈
@AbilityResourceName@ 消耗
冷却时间@Effect3Amount@->@Effect3AmountNL@
@Cost@->@CostNL@
@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ZedW_TooltipLevelUpUnlearned" = "疾风残影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 劫跟他的影分身利用同个技能打击一位敌人时将会获得 @Effect3Amount@ 能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地 @Effect5Amount@ 秒。重启疾风残影会让劫跟影分身交换位置。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZedW_TooltipSimple" = "疾风残影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫和他的影分身斩击附近的敌人。"
tr "GeneratedTip_Spell_ZedW_TooltipWithExtendedBehaviorHint" = "疾风残影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动: 劫跟他的影分身利用同个技能打击一位敌人时将会获得 @Effect3Amount@ 能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地 @Effect5Amount@ 秒。重启疾风残影会让劫跟影分身交换位置。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZileanQ_Description" = "对目标地点抛掷一个炸弹,附着于附近单位(英雄优先)。炸弹在 3 秒钟后爆炸,造成范围伤害,若炸弹是由另一个炸弹引爆,则附加晕眩效果。"
tr "GeneratedTip_Spell_ZileanQ_DisplayName" = "定时炸弹"
tr "GeneratedTip_Spell_ZileanQ_Tooltip" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_ZileanQ_TooltipExtended" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUp" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间
冷却时间
@AbilityResourceName@ 消耗@Effect1Amount@->@Effect1AmountNL@
@Effect4Amount@->@Effect4AmountNL@
@Cooldown@->@CooldownNL@
@Cost@->@CostNL@"
tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUpUnlearned" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZileanQ_TooltipSimple" = "定时炸弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。"
tr "GeneratedTip_Spell_ZileanQ_TooltipWithExtendedBehaviorHint" = "定时炸弹(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZileanW_Description" = "极灵可以预见未来的冲突并作出准备,减少其他技能的冷却时间。"
tr "GeneratedTip_Spell_ZileanW_DisplayName" = "时光回溯"
tr "GeneratedTip_Spell_ZileanW_Tooltip" = "时光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷却时间减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。"
tr "GeneratedTip_Spell_ZileanW_TooltipExtended" = "时光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷却时间减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。"
tr "GeneratedTip_Spell_ZileanW_TooltipLevelUp" = "时光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷却时间减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。点击或者按 [@LevelUpHotkey@] 来升等冷却时间@Cooldown@->@CooldownNL@"
tr "GeneratedTip_Spell_ZileanW_TooltipLevelUpUnlearned" = "时光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷却时间减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZileanW_TooltipSimple" = "时光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷却时间减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。"
tr "GeneratedTip_Spell_ZileanW_TooltipWithExtendedBehaviorHint" = "时光回溯(@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷却时间减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZyraEPlant_Description" = "由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。"
tr "GeneratedTip_Spell_ZyraEPlant_DisplayName" = "棘蔓鞭笞草"
tr "GeneratedTip_Spell_ZyraEPlant_Tooltip" = "棘蔓鞭笞草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipExtended" = "棘蔓鞭笞草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipLevelUp" = "棘蔓鞭笞草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipLevelUpUnlearned" = "棘蔓鞭笞草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipSimple" = "棘蔓鞭笞草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。"
tr "GeneratedTip_Spell_ZyraEPlant_TooltipWithExtendedBehaviorHint" = "棘蔓鞭笞草(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_Spell_ZyraQPlant_Description" = "棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。"
tr "GeneratedTip_Spell_ZyraQPlant_DisplayName" = "棘刺喷吐草"
tr "GeneratedTip_Spell_ZyraQPlant_Tooltip" = "棘刺喷吐草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipExtended" = "棘刺喷吐草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipLevelUp" = "棘刺喷吐草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。点击或者按 [@LevelUpHotkey@] 来升等@listLevelUpType@@listLevelUpValue@"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipLevelUpUnlearned" = "棘刺喷吐草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipSimple" = "棘刺喷吐草 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。"
tr "GeneratedTip_Spell_ZyraQPlant_TooltipWithExtendedBehaviorHint" = "棘刺喷吐草(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_DisplayName" = "冥血邪剑"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_Tooltip" = "冥血邪剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间厄萨斯劈砍自身前方区域,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipExtended" = "冥血邪剑厄萨斯劈砍自身前方区域,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipLevelUp" = "冥血邪剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间厄萨斯劈砍自身前方区域,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipLevelUpUnlearned" = "冥血邪剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间厄萨斯劈砍自身前方区域,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipSimple" = "冥血邪剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间厄萨斯劈砍自身前方区域,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipWithExtendedBehaviorHint" = "冥血邪剑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间厄萨斯劈砍自身前方区域,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_DisplayName" = "幻玉"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_Tooltip" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃延直线发射一颗法球,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。
随后它会折返至阿璃所在位置,对路径上所有敌人造成 @ModifiedDamage@ 真实伤害。"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipExtended" = "幻玉阿璃延直线发射一颗法球,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。
随后它会折返至阿璃所在位置,对路径上所有敌人造成 @ModifiedDamage@ 真实伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipLevelUp" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃延直线发射一颗法球,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。
随后它会折返至阿璃所在位置,对路径上所有敌人造成 @ModifiedDamage@ 真实伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipLevelUpUnlearned" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃延直线发射一颗法球,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。
随后它会折返至阿璃所在位置,对路径上所有敌人造成 @ModifiedDamage@ 真实伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipSimple" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃延直线发射一颗法球,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。
随后它会折返至阿璃所在位置,对路径上所有敌人造成 @ModifiedDamage@ 真实伤害。"
tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipWithExtendedBehaviorHint" = "幻玉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿璃延直线发射一颗法球,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。
随后它会折返至阿璃所在位置,对路径上所有敌人造成 @ModifiedDamage@ 真实伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_DisplayName" = "落掷苦无"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_Tooltip" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝她的目标投掷苦无,造成 @ModifiedDamage@ 魔法伤害。
此技能有 @CritChance@ 机率造成爆击,爆击时造成 @CritDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipExtended" = "落掷苦无阿卡莉朝她的目标投掷苦无,造成 @ModifiedDamage@ 魔法伤害。
此技能有 @CritChance@ 机率造成爆击,爆击时造成 @CritDamage@ 魔法伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipLevelUp" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝她的目标投掷苦无,造成 @ModifiedDamage@ 魔法伤害。
此技能有 @CritChance@ 机率造成爆击,爆击时造成 @CritDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipLevelUpUnlearned" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝她的目标投掷苦无,造成 @ModifiedDamage@ 魔法伤害。
此技能有 @CritChance@ 机率造成爆击,爆击时造成 @CritDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipSimple" = "落掷苦无 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝她的目标投掷苦无,造成 @ModifiedDamage@ 魔法伤害。
此技能有 @CritChance@ 机率造成爆击,爆击时造成 @CritDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipWithExtendedBehaviorHint" = "落掷苦无(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间阿卡莉朝她的目标投掷苦无,造成 @ModifiedDamage@ 魔法伤害。
此技能有 @CritChance@ 机率造成爆击,爆击时造成 @CritDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_DisplayName" = "冰川风暴"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_Tooltip" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚创造一场持续 @StormDuration@ 秒的巨型暴风雪,在技能持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害与 @AttackSpeedSlow@% 攻速减缓效果。"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipExtended" = "冰川风暴艾妮维亚创造一场持续 @StormDuration@ 秒的巨型暴风雪,在技能持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害与 @AttackSpeedSlow@% 攻速减缓效果。总伤害
攻击速度减缓[@TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@/@TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@/@TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@]
[@AttackSpeedSlow1Prefix@@AttackSpeedSlow1@%@AttackSpeedSlow1Postfix@/@AttackSpeedSlow2Prefix@@AttackSpeedSlow2@%@AttackSpeedSlow2Postfix@/@AttackSpeedSlow3Prefix@@AttackSpeedSlow3@%@AttackSpeedSlow3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipLevelUp" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚创造一场持续 @StormDuration@ 秒的巨型暴风雪,在技能持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害与 @AttackSpeedSlow@% 攻速减缓效果。点击或者按 [@LevelUpHotkey@] 来升等总伤害
攻击速度减缓@TotalDamage@->@TotalDamageNL@
@AttackSpeedSlow@%->@AttackSpeedSlowNL@%"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipLevelUpUnlearned" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚创造一场持续 @StormDuration@ 秒的巨型暴风雪,在技能持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害与 @AttackSpeedSlow@% 攻速减缓效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipSimple" = "冰川风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚创造一场持续 @StormDuration@ 秒的巨型暴风雪,在技能持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害与 @AttackSpeedSlow@% 攻速减缓效果。"
tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipWithExtendedBehaviorHint" = "冰川风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾妮维亚创造一场持续 @StormDuration@ 秒的巨型暴风雪,在技能持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害与 @AttackSpeedSlow@% 攻速减缓效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_DisplayName" = "魔法水晶箭"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾希朝最远的敌人射出一支箭矢。它会在命中第一个目标时停下,造成 @ModifiedDamage@ 魔法伤害,并且每移动一格便会造成 @StunDurationPerSquare@ 秒晕眩效果。"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipExtended" = "魔法水晶箭艾希朝最远的敌人射出一支箭矢。它会在命中第一个目标时停下,造成 @ModifiedDamage@ 魔法伤害,并且每移动一格便会造成 @StunDurationPerSquare@ 秒晕眩效果。伤害
每格晕眩持续时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@StunDurationPerSquare1Prefix@@StunDurationPerSquare1@@StunDurationPerSquare1Postfix@/@StunDurationPerSquare2Prefix@@StunDurationPerSquare2@@StunDurationPerSquare2Postfix@/@StunDurationPerSquare3Prefix@@StunDurationPerSquare3@@StunDurationPerSquare3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾希朝最远的敌人射出一支箭矢。它会在命中第一个目标时停下,造成 @ModifiedDamage@ 魔法伤害,并且每移动一格便会造成 @StunDurationPerSquare@ 秒晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等伤害
每格晕眩持续时间@Damage@->@DamageNL@
@StunDurationPerSquare@->@StunDurationPerSquareNL@"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾希朝最远的敌人射出一支箭矢。它会在命中第一个目标时停下,造成 @ModifiedDamage@ 魔法伤害,并且每移动一格便会造成 @StunDurationPerSquare@ 秒晕眩效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾希朝最远的敌人射出一支箭矢。它会在命中第一个目标时停下,造成 @ModifiedDamage@ 魔法伤害,并且每移动一格便会造成 @StunDurationPerSquare@ 秒晕眩效果。"
tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间艾希朝最远的敌人射出一支箭矢。它会在命中第一个目标时停下,造成 @ModifiedDamage@ 魔法伤害,并且每移动一格便会造成 @StunDurationPerSquare@ 秒晕眩效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_DisplayName" = "光音"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_Tooltip" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间翱锐龙兽延直线吐出一道火焰,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipExtended" = "光音翱锐龙兽延直线吐出一道火焰,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipLevelUp" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间翱锐龙兽延直线吐出一道火焰,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipLevelUpUnlearned" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间翱锐龙兽延直线吐出一道火焰,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipSimple" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间翱锐龙兽延直线吐出一道火焰,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipWithExtendedBehaviorHint" = "光音(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间翱锐龙兽延直线吐出一道火焰,对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_DisplayName" = "火箭抓取"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_Tooltip" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨将距离最远的敌人拉向身边,造成 @ModifiedDamage@ 魔法伤害和 @StunDuration@ 秒晕眩效果。
他在拉人之后的第一下普攻会造成 1 秒击飞效果。
距离内的友方将优先攻击布里茨的目标。"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipExtended" = "火箭抓取布里茨将距离最远的敌人拉向身边,造成 @ModifiedDamage@ 魔法伤害和 @StunDuration@ 秒晕眩效果。
他在拉人之后的第一下普攻会造成 1 秒击飞效果。
距离内的友方将优先攻击布里茨的目标。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipLevelUp" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨将距离最远的敌人拉向身边,造成 @ModifiedDamage@ 魔法伤害和 @StunDuration@ 秒晕眩效果。
他在拉人之后的第一下普攻会造成 1 秒击飞效果。
距离内的友方将优先攻击布里茨的目标。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipLevelUpUnlearned" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨将距离最远的敌人拉向身边,造成 @ModifiedDamage@ 魔法伤害和 @StunDuration@ 秒晕眩效果。
他在拉人之后的第一下普攻会造成 1 秒击飞效果。
距离内的友方将优先攻击布里茨的目标。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipSimple" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨将距离最远的敌人拉向身边,造成 @ModifiedDamage@ 魔法伤害和 @StunDuration@ 秒晕眩效果。
他在拉人之后的第一下普攻会造成 1 秒击飞效果。
距离内的友方将优先攻击布里茨的目标。"
tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipWithExtendedBehaviorHint" = "火箭抓取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布里茨将距离最远的敌人拉向身边,造成 @ModifiedDamage@ 魔法伤害和 @StunDuration@ 秒晕眩效果。
他在拉人之后的第一下普攻会造成 1 秒击飞效果。
距离内的友方将优先攻击布里茨的目标。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_BrandR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_BrandR_DisplayName" = "末日熔岩"
tr "GeneratedTip_SpellTFT_TFT_BrandR_Tooltip" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德向一名敌人发射一颗弹跳火焰球。这颗火焰球会向附近的敌人弹跳最多 @MaxBounces@ 次,每次命中造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipExtended" = "末日熔岩布兰德向一名敌人发射一颗弹跳火焰球。这颗火焰球会向附近的敌人弹跳最多 @MaxBounces@ 次,每次命中造成 @ModifiedDamage@ 魔法伤害。伤害
最大弹射[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@/@MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@/@MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipLevelUp" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德向一名敌人发射一颗弹跳火焰球。这颗火焰球会向附近的敌人弹跳最多 @MaxBounces@ 次,每次命中造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
最大弹射@Damage@->@DamageNL@
@MaxBounces@->@MaxBouncesNL@"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipLevelUpUnlearned" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德向一名敌人发射一颗弹跳火焰球。这颗火焰球会向附近的敌人弹跳最多 @MaxBounces@ 次,每次命中造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipSimple" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德向一名敌人发射一颗弹跳火焰球。这颗火焰球会向附近的敌人弹跳最多 @MaxBounces@ 次,每次命中造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipWithExtendedBehaviorHint" = "末日熔岩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布兰德向一名敌人发射一颗弹跳火焰球。这颗火焰球会向附近的敌人弹跳最多 @MaxBounces@ 次,每次命中造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_BraumE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_BraumE_DisplayName" = "雄心重盾"
tr "GeneratedTip_SpellTFT_TFT_BraumE_Tooltip" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆将他的盾牌举起 @ShieldDuration@ 秒,吸收并阻挡所有来袭的飞射物,并使他所承受来自该方向的伤害减少 @ShieldDR@%。"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipExtended" = "雄心重盾布郎姆将他的盾牌举起 @ShieldDuration@ 秒,吸收并阻挡所有来袭的飞射物,并使他所承受来自该方向的伤害减少 @ShieldDR@%。伤害减免[@ShieldDR1Prefix@@ShieldDR1@%@ShieldDR1Postfix@/@ShieldDR2Prefix@@ShieldDR2@%@ShieldDR2Postfix@/@ShieldDR3Prefix@@ShieldDR3@%@ShieldDR3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipLevelUp" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆将他的盾牌举起 @ShieldDuration@ 秒,吸收并阻挡所有来袭的飞射物,并使他所承受来自该方向的伤害减少 @ShieldDR@%。点击或者按 [@LevelUpHotkey@] 来升等伤害减免@ShieldDR@%->@ShieldDRNL@%"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipLevelUpUnlearned" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆将他的盾牌举起 @ShieldDuration@ 秒,吸收并阻挡所有来袭的飞射物,并使他所承受来自该方向的伤害减少 @ShieldDR@%。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipSimple" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆将他的盾牌举起 @ShieldDuration@ 秒,吸收并阻挡所有来袭的飞射物,并使他所承受来自该方向的伤害减少 @ShieldDR@%。"
tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipWithExtendedBehaviorHint" = "雄心重盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间布郎姆将他的盾牌举起 @ShieldDuration@ 秒,吸收并阻挡所有来袭的飞射物,并使他所承受来自该方向的伤害减少 @ShieldDR@%。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_CamilleR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_CamilleR_DisplayName" = "海克斯晶体结界"
tr "GeneratedTip_SpellTFT_TFT_CamilleR_Tooltip" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿孤立并跃向一名敌人,造成 @ModifiedDamage@ 魔法伤害并将他们定身 @Duration@ 秒。
范围内友军会优先攻击卡蜜儿的目标。"
tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipExtended" = "海克斯晶体结界卡蜜儿孤立并跃向一名敌人,造成 @ModifiedDamage@ 魔法伤害并将他们定身 @Duration@ 秒。
范围内友军会优先攻击卡蜜儿的目标。伤害
束缚持续时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@Duration1Prefix@@Duration1@@Duration1Postfix@/@Duration2Prefix@@Duration2@@Duration2Postfix@/@Duration3Prefix@@Duration3@@Duration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipLevelUp" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿孤立并跃向一名敌人,造成 @ModifiedDamage@ 魔法伤害并将他们定身 @Duration@ 秒。
范围内友军会优先攻击卡蜜儿的目标。点击或者按 [@LevelUpHotkey@] 来升等伤害
束缚持续时间@Damage@->@DamageNL@
@Duration@->@DurationNL@"
tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipLevelUpUnlearned" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿孤立并跃向一名敌人,造成 @ModifiedDamage@ 魔法伤害并将他们定身 @Duration@ 秒。
范围内友军会优先攻击卡蜜儿的目标。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipSimple" = "海克斯晶体结界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿孤立并跃向一名敌人,造成 @ModifiedDamage@ 魔法伤害并将他们定身 @Duration@ 秒。
范围内友军会优先攻击卡蜜儿的目标。"
tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipWithExtendedBehaviorHint" = "海克斯晶体结界(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡蜜儿孤立并跃向一名敌人,造成 @ModifiedDamage@ 魔法伤害并将他们定身 @Duration@ 秒。
范围内友军会优先攻击卡蜜儿的目标。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_DisplayName" = "破裂"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯使一大片区域的地表破裂,造成 @ModifiedDamage@ 魔法伤害并将范围内的所有敌人击飞 @KnockDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipExtended" = "破裂科加斯使一大片区域的地表破裂,造成 @ModifiedDamage@ 魔法伤害并将范围内的所有敌人击飞 @KnockDuration@ 秒。伤害
击飞持续时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@KnockDuration1Prefix@@KnockDuration1@@KnockDuration1Postfix@/@KnockDuration2Prefix@@KnockDuration2@@KnockDuration2Postfix@/@KnockDuration3Prefix@@KnockDuration3@@KnockDuration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯使一大片区域的地表破裂,造成 @ModifiedDamage@ 魔法伤害并将范围内的所有敌人击飞 @KnockDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
击飞持续时间@Damage@->@DamageNL@
@KnockDuration@->@KnockDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯使一大片区域的地表破裂,造成 @ModifiedDamage@ 魔法伤害并将范围内的所有敌人击飞 @KnockDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯使一大片区域的地表破裂,造成 @ModifiedDamage@ 魔法伤害并将范围内的所有敌人击飞 @KnockDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipWithExtendedBehaviorHint" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间科加斯使一大片区域的地表破裂,造成 @ModifiedDamage@ 魔法伤害并将范围内的所有敌人击飞 @KnockDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_DisplayName" = "毁灭风暴"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_Tooltip" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯以环形挥舞他的斧头,造成 @ModifiedDamage@ 魔法伤害,每命中一名敌人会回复自身 @ModifiedHeal@ 生命。"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipExtended" = "毁灭风暴达瑞斯以环形挥舞他的斧头,造成 @ModifiedDamage@ 魔法伤害,每命中一名敌人会回复自身 @ModifiedHeal@ 生命。伤害
治愈[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@Heal1Prefix@@Heal1@@Heal1Postfix@/@Heal2Prefix@@Heal2@@Heal2Postfix@/@Heal3Prefix@@Heal3@@Heal3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipLevelUp" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯以环形挥舞他的斧头,造成 @ModifiedDamage@ 魔法伤害,每命中一名敌人会回复自身 @ModifiedHeal@ 生命。点击或者按 [@LevelUpHotkey@] 来升等伤害
治愈@Damage@->@DamageNL@
@Heal@->@HealNL@"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipLevelUpUnlearned" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯以环形挥舞他的斧头,造成 @ModifiedDamage@ 魔法伤害,每命中一名敌人会回复自身 @ModifiedHeal@ 生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipSimple" = "毁灭风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯以环形挥舞他的斧头,造成 @ModifiedDamage@ 魔法伤害,每命中一名敌人会回复自身 @ModifiedHeal@ 生命。"
tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipWithExtendedBehaviorHint" = "毁灭风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞斯以环形挥舞他的斧头,造成 @ModifiedDamage@ 魔法伤害,每命中一名敌人会回复自身 @ModifiedHeal@ 生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_DisplayName" = "回旋飞斧"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_Tooltip" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文开始旋转一把飞斧,使他的下一次基础攻击命中时获得 @BonusADDamage@ 额外物理伤害。
飞斧在打击目标后会折返达瑞文,如果达瑞文接到飞斧,此增益效果会刷新。
达瑞文一次最多可以同时旋转两把飞斧。"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipExtended" = "回旋飞斧达瑞文开始旋转一把飞斧,使他的下一次基础攻击命中时获得 @BonusADDamage@ 额外物理伤害。
飞斧在打击目标后会折返达瑞文,如果达瑞文接到飞斧,此增益效果会刷新。
达瑞文一次最多可以同时旋转两把飞斧。成长物理攻击[@ADMult1Prefix@@ADMult1@@ADMult1Postfix@/@ADMult2Prefix@@ADMult2@@ADMult2Postfix@/@ADMult3Prefix@@ADMult3@@ADMult3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipLevelUp" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文开始旋转一把飞斧,使他的下一次基础攻击命中时获得 @BonusADDamage@ 额外物理伤害。
飞斧在打击目标后会折返达瑞文,如果达瑞文接到飞斧,此增益效果会刷新。
达瑞文一次最多可以同时旋转两把飞斧。点击或者按 [@LevelUpHotkey@] 来升等成长物理攻击@ADMult@->@ADMultNL@"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipLevelUpUnlearned" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文开始旋转一把飞斧,使他的下一次基础攻击命中时获得 @BonusADDamage@ 额外物理伤害。
飞斧在打击目标后会折返达瑞文,如果达瑞文接到飞斧,此增益效果会刷新。
达瑞文一次最多可以同时旋转两把飞斧。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipSimple" = "回旋飞斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文开始旋转一把飞斧,使他的下一次基础攻击命中时获得 @BonusADDamage@ 额外物理伤害。
飞斧在打击目标后会折返达瑞文,如果达瑞文接到飞斧,此增益效果会刷新。
达瑞文一次最多可以同时旋转两把飞斧。"
tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipWithExtendedBehaviorHint" = "回旋飞斧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间达瑞文开始旋转一把飞斧,使他的下一次基础攻击命中时获得 @BonusADDamage@ 额外物理伤害。
飞斧在打击目标后会折返达瑞文,如果达瑞文接到飞斧,此增益效果会刷新。
达瑞文一次最多可以同时旋转两把飞斧。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_EliseR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_EliseR_DisplayName" = "蜘蛛型态"
tr "GeneratedTip_SpellTFT_TFT_EliseR_Tooltip" = "蜘蛛型态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊莉丝变形成一只巨大的蜘蛛并召唤 @NumSpiderlings@ 只小蜘蛛来与她并肩作战。
在蜘蛛形态时,伊莉丝获得 @LifestealPercent@ 额外普攻吸血。小蜘蛛可以获得恶魔特性的加成效果。"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipExtended" = "蜘蛛型态伊莉丝变形成一只巨大的蜘蛛并召唤 @NumSpiderlings@ 只小蜘蛛来与她并肩作战。
在蜘蛛形态时,伊莉丝获得 @LifestealPercent@ 额外普攻吸血。小蜘蛛可以获得恶魔特性的加成效果。普攻吸血
小蜘蛛数量[@Lifesteal1Prefix@@Lifesteal1*100.000000@%@Lifesteal1Postfix@/@Lifesteal2Prefix@@Lifesteal2*100.000000@%@Lifesteal2Postfix@/@Lifesteal3Prefix@@Lifesteal3*100.000000@%@Lifesteal3Postfix@]
[@NumSpiderlings1Prefix@@NumSpiderlings1@@NumSpiderlings1Postfix@/@NumSpiderlings2Prefix@@NumSpiderlings2@@NumSpiderlings2Postfix@/@NumSpiderlings3Prefix@@NumSpiderlings3@@NumSpiderlings3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipLevelUp" = "蜘蛛型态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊莉丝变形成一只巨大的蜘蛛并召唤 @NumSpiderlings@ 只小蜘蛛来与她并肩作战。
在蜘蛛形态时,伊莉丝获得 @LifestealPercent@ 额外普攻吸血。小蜘蛛可以获得恶魔特性的加成效果。点击或者按 [@LevelUpHotkey@] 来升等普攻吸血
小蜘蛛数量@Lifesteal*100.000000@%->@LifestealNL*100.000000@%
@NumSpiderlings@->@NumSpiderlingsNL@"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipLevelUpUnlearned" = "蜘蛛型态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊莉丝变形成一只巨大的蜘蛛并召唤 @NumSpiderlings@ 只小蜘蛛来与她并肩作战。
在蜘蛛形态时,伊莉丝获得 @LifestealPercent@ 额外普攻吸血。小蜘蛛可以获得恶魔特性的加成效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipSimple" = "蜘蛛型态 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊莉丝变形成一只巨大的蜘蛛并召唤 @NumSpiderlings@ 只小蜘蛛来与她并肩作战。
在蜘蛛形态时,伊莉丝获得 @LifestealPercent@ 额外普攻吸血。小蜘蛛可以获得恶魔特性的加成效果。"
tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipWithExtendedBehaviorHint" = "蜘蛛型态(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊莉丝变形成一只巨大的蜘蛛并召唤 @NumSpiderlings@ 只小蜘蛛来与她并肩作战。
在蜘蛛形态时,伊莉丝获得 @LifestealPercent@ 额外普攻吸血。小蜘蛛可以获得恶魔特性的加成效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_DisplayName" = "残戮收割"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_Tooltip" = "残戮收割 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊夫林对最多 3 名附近的敌人造成 @ModifiedDamage@ 魔法伤害,随后会传送至远处。
如果目标的生命低于 @ExecuteThreshholdPercent@,这个伤害会提升至 @ModifiedCritDamage@。"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipExtended" = "残戮收割伊夫林对最多 3 名附近的敌人造成 @ModifiedDamage@ 魔法伤害,随后会传送至远处。
如果目标的生命低于 @ExecuteThreshholdPercent@,这个伤害会提升至 @ModifiedCritDamage@。伤害
伤害加成[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@CritMultiplier1Prefix@@CritMultiplier1@@CritMultiplier1Postfix@/@CritMultiplier2Prefix@@CritMultiplier2@@CritMultiplier2Postfix@/@CritMultiplier3Prefix@@CritMultiplier3@@CritMultiplier3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipLevelUp" = "残戮收割 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊夫林对最多 3 名附近的敌人造成 @ModifiedDamage@ 魔法伤害,随后会传送至远处。
如果目标的生命低于 @ExecuteThreshholdPercent@,这个伤害会提升至 @ModifiedCritDamage@。点击或者按 [@LevelUpHotkey@] 来升等伤害
伤害加成@Damage@->@DamageNL@
@CritMultiplier@->@CritMultiplierNL@"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipLevelUpUnlearned" = "残戮收割 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊夫林对最多 3 名附近的敌人造成 @ModifiedDamage@ 魔法伤害,随后会传送至远处。
如果目标的生命低于 @ExecuteThreshholdPercent@,这个伤害会提升至 @ModifiedCritDamage@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipSimple" = "残戮收割 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊夫林对最多 3 名附近的敌人造成 @ModifiedDamage@ 魔法伤害,随后会传送至远处。
如果目标的生命低于 @ExecuteThreshholdPercent@,这个伤害会提升至 @ModifiedCritDamage@。"
tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipWithExtendedBehaviorHint" = "残戮收割(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间伊夫林对最多 3 名附近的敌人造成 @ModifiedDamage@ 魔法伤害,随后会传送至远处。
如果目标的生命低于 @ExecuteThreshholdPercent@,这个伤害会提升至 @ModifiedCritDamage@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_FioraW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_FioraW_DisplayName" = "斗转之力"
tr "GeneratedTip_SpellTFT_TFT_FioraW_Tooltip" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉进入防御姿态 @BlockDuration@ 秒,对伤害和敌方技能效果免疫。当她离开此姿态时,她会进行反击,对一名附近的敌人造成 @ModifiedDamage@ 魔法伤害并将其晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipExtended" = "斗转之力菲欧拉进入防御姿态 @BlockDuration@ 秒,对伤害和敌方技能效果免疫。当她离开此姿态时,她会进行反击,对一名附近的敌人造成 @ModifiedDamage@ 魔法伤害并将其晕眩 @StunDuration@ 秒。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipLevelUp" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉进入防御姿态 @BlockDuration@ 秒,对伤害和敌方技能效果免疫。当她离开此姿态时,她会进行反击,对一名附近的敌人造成 @ModifiedDamage@ 魔法伤害并将其晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipLevelUpUnlearned" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉进入防御姿态 @BlockDuration@ 秒,对伤害和敌方技能效果免疫。当她离开此姿态时,她会进行反击,对一名附近的敌人造成 @ModifiedDamage@ 魔法伤害并将其晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipSimple" = "斗转之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉进入防御姿态 @BlockDuration@ 秒,对伤害和敌方技能效果免疫。当她离开此姿态时,她会进行反击,对一名附近的敌人造成 @ModifiedDamage@ 魔法伤害并将其晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipWithExtendedBehaviorHint" = "斗转之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲欧拉进入防御姿态 @BlockDuration@ 秒,对伤害和敌方技能效果免疫。当她离开此姿态时,她会进行反击,对一名附近的敌人造成 @ModifiedDamage@ 魔法伤害并将其晕眩 @StunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_DisplayName" = "火药桶"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_Tooltip" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipExtended" = "火药桶被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipLevelUp" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipLevelUpUnlearned" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipSimple" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipWithExtendedBehaviorHint" = "火药桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_DisplayName" = "火药桶"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_Tooltip" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipExtended" = "火药桶被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipLevelUp" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipLevelUpUnlearned" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipSimple" = "火药桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipWithExtendedBehaviorHint" = "火药桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:刚普朗克定期在敌人附近放置火药桶。
被动:刚普朗克朝他的火药桶开枪,使它们全部爆炸,对附近敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_DisplayName" = "审判"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_Tooltip" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦用他的大剑旋转 @SpinDuration@ 秒,使得他免疫魔法,并在技能持续时间内对附近敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipExtended" = "审判盖伦用他的大剑旋转 @SpinDuration@ 秒,使得他免疫魔法,并在技能持续时间内对附近敌人造成 @ModifiedDamage@ 魔法伤害。总伤害[@DamagePerTick1Prefix@@DamagePerTick1*9.000000@@DamagePerTick1Postfix@/@DamagePerTick2Prefix@@DamagePerTick2*9.000000@@DamagePerTick2Postfix@/@DamagePerTick3Prefix@@DamagePerTick3*9.000000@@DamagePerTick3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipLevelUp" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦用他的大剑旋转 @SpinDuration@ 秒,使得他免疫魔法,并在技能持续时间内对附近敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等总伤害@DamagePerTick*9.000000@->@DamagePerTickNL*9.000000@"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipLevelUpUnlearned" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦用他的大剑旋转 @SpinDuration@ 秒,使得他免疫魔法,并在技能持续时间内对附近敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipSimple" = "审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦用他的大剑旋转 @SpinDuration@ 秒,使得他免疫魔法,并在技能持续时间内对附近敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipWithExtendedBehaviorHint" = "审判(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间盖伦用他的大剑旋转 @SpinDuration@ 秒,使得他免疫魔法,并在技能持续时间内对附近敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_GnarR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GnarR_DisplayName" = "狂啸猛击!"
tr "GeneratedTip_SpellTFT_TFT_GnarR_Tooltip" = "狂啸猛击! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吶儿跳向一名敌人并变形为狂暴吶儿,丢掷附近的敌人,造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @RCCDuration@ 秒。
在狂暴吶儿形态时,吶儿获得 @TransformHealth@ 生命与 @TransformAD@ 物理攻击。"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipExtended" = "狂啸猛击!吶儿跳向一名敌人并变形为狂暴吶儿,丢掷附近的敌人,造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @RCCDuration@ 秒。
在狂暴吶儿形态时,吶儿获得 @TransformHealth@ 生命与 @TransformAD@ 物理攻击。伤害
转变型态生命值
转变型态物理攻击[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@TransformHealth1Prefix@@TransformHealth1@@TransformHealth1Postfix@/@TransformHealth2Prefix@@TransformHealth2@@TransformHealth2Postfix@/@TransformHealth3Prefix@@TransformHealth3@@TransformHealth3Postfix@]
[@TransformAD1Prefix@@TransformAD1@@TransformAD1Postfix@/@TransformAD2Prefix@@TransformAD2@@TransformAD2Postfix@/@TransformAD3Prefix@@TransformAD3@@TransformAD3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipLevelUp" = "狂啸猛击! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吶儿跳向一名敌人并变形为狂暴吶儿,丢掷附近的敌人,造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @RCCDuration@ 秒。
在狂暴吶儿形态时,吶儿获得 @TransformHealth@ 生命与 @TransformAD@ 物理攻击。点击或者按 [@LevelUpHotkey@] 来升等伤害
转变型态生命值
转变型态物理攻击@Damage@->@DamageNL@
@TransformHealth@->@TransformHealthNL@
@TransformAD@->@TransformADNL@"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipLevelUpUnlearned" = "狂啸猛击! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吶儿跳向一名敌人并变形为狂暴吶儿,丢掷附近的敌人,造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @RCCDuration@ 秒。
在狂暴吶儿形态时,吶儿获得 @TransformHealth@ 生命与 @TransformAD@ 物理攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipSimple" = "狂啸猛击! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吶儿跳向一名敌人并变形为狂暴吶儿,丢掷附近的敌人,造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @RCCDuration@ 秒。
在狂暴吶儿形态时,吶儿获得 @TransformHealth@ 生命与 @TransformAD@ 物理攻击。"
tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipWithExtendedBehaviorHint" = "狂啸猛击!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间吶儿跳向一名敌人并变形为狂暴吶儿,丢掷附近的敌人,造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @RCCDuration@ 秒。
在狂暴吶儿形态时,吶儿获得 @TransformHealth@ 生命与 @TransformAD@ 物理攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_DisplayName" = "散弹"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_Tooltip" = "散弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:葛雷夫的基础攻击造成 @BonusDamage@ 额外物理伤害并命中他前方锥形内的所有敌人。葛雷夫对命中的所有敌人施加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipExtended" = "散弹被动:葛雷夫的基础攻击造成 @BonusDamage@ 额外物理伤害并命中他前方锥形内的所有敌人。葛雷夫对命中的所有敌人施加命中效果。额外伤害[@DamageMultiplier1Prefix@@DamageMultiplier1*100.000000@%@DamageMultiplier1Postfix@/@DamageMultiplier2Prefix@@DamageMultiplier2*100.000000@%@DamageMultiplier2Postfix@/@DamageMultiplier3Prefix@@DamageMultiplier3*100.000000@%@DamageMultiplier3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipLevelUp" = "散弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:葛雷夫的基础攻击造成 @BonusDamage@ 额外物理伤害并命中他前方锥形内的所有敌人。葛雷夫对命中的所有敌人施加命中效果。点击或者按 [@LevelUpHotkey@] 来升等额外伤害@DamageMultiplier*100.000000@%->@DamageMultiplierNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipLevelUpUnlearned" = "散弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:葛雷夫的基础攻击造成 @BonusDamage@ 额外物理伤害并命中他前方锥形内的所有敌人。葛雷夫对命中的所有敌人施加命中效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipSimple" = "散弹 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:葛雷夫的基础攻击造成 @BonusDamage@ 额外物理伤害并命中他前方锥形内的所有敌人。葛雷夫对命中的所有敌人施加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipWithExtendedBehaviorHint" = "散弹(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:葛雷夫的基础攻击造成 @BonusDamage@ 额外物理伤害并命中他前方锥形内的所有敌人。葛雷夫对命中的所有敌人施加命中效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_DisplayName" = "水星加农"
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_Tooltip" = "水星加农 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间杰西击飞一名附近的敌人,造成 @ModifiedDamage@ 魔法伤害并晕眩 @CCDuration@ 秒。他接着转换成水星加农型态并在接下来 @AAMax@ 次攻击获得最大攻击速度。
当杰西转变为水星加农型态时,他的攻击距离增加 3 格。"
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipExtended" = "水星加农杰西击飞一名附近的敌人,造成 @ModifiedDamage@ 魔法伤害并晕眩 @CCDuration@ 秒。他接着转换成水星加农型态并在接下来 @AAMax@ 次攻击获得最大攻击速度。
当杰西转变为水星加农型态时,他的攻击距离增加 3 格。伤害
晕眩时间
攻击次数[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@/@CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@/@CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@]
[@AAMax1Prefix@@AAMax1@@AAMax1Postfix@/@AAMax2Prefix@@AAMax2@@AAMax2Postfix@/@AAMax3Prefix@@AAMax3@@AAMax3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipLevelUp" = "水星加农 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间杰西击飞一名附近的敌人,造成 @ModifiedDamage@ 魔法伤害并晕眩 @CCDuration@ 秒。他接着转换成水星加农型态并在接下来 @AAMax@ 次攻击获得最大攻击速度。
当杰西转变为水星加农型态时,他的攻击距离增加 3 格。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间
攻击次数@Damage@->@DamageNL@
@CCDuration@->@CCDurationNL@
@AAMax@->@AAMaxNL@"
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipLevelUpUnlearned" = "水星加农 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间杰西击飞一名附近的敌人,造成 @ModifiedDamage@ 魔法伤害并晕眩 @CCDuration@ 秒。他接着转换成水星加农型态并在接下来 @AAMax@ 次攻击获得最大攻击速度。
当杰西转变为水星加农型态时,他的攻击距离增加 3 格。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipSimple" = "水星加农 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间杰西击飞一名附近的敌人,造成 @ModifiedDamage@ 魔法伤害并晕眩 @CCDuration@ 秒。他接着转换成水星加农型态并在接下来 @AAMax@ 次攻击获得最大攻击速度。
当杰西转变为水星加农型态时,他的攻击距离增加 3 格。"
tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipWithExtendedBehaviorHint" = "水星加农(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间杰西击飞一名附近的敌人,造成 @ModifiedDamage@ 魔法伤害并晕眩 @CCDuration@ 秒。他接着转换成水星加农型态并在接下来 @AAMax@ 次攻击获得最大攻击速度。
当杰西转变为水星加农型态时,他的攻击距离增加 3 格。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_DisplayName" = "狂躁!"
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_Tooltip" = "狂躁! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:吉茵珂丝在参与击杀时变得狂躁。
在她参与首次击杀后,吉茵珂丝获得 @PercentAttackSpeed@ 额外攻击速度。
在她参与第二次击杀后,吉茵珂丝会将武器切换成火箭发射器,使她的基础攻击对目标附近一个小区域内的所有敌人造成 @ModifiedDamage@ 额外魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipExtended" = "狂躁!被动:吉茵珂丝在参与击杀时变得狂躁。
在她参与首次击杀后,吉茵珂丝获得 @PercentAttackSpeed@ 额外攻击速度。
在她参与第二次击杀后,吉茵珂丝会将武器切换成火箭发射器,使她的基础攻击对目标附近一个小区域内的所有敌人造成 @ModifiedDamage@ 额外魔法伤害。攻击速度
伤害[@AttackSpeedBonus1Prefix@@AttackSpeedBonus1*100.000000@%@AttackSpeedBonus1Postfix@/@AttackSpeedBonus2Prefix@@AttackSpeedBonus2*100.000000@%@AttackSpeedBonus2Postfix@/@AttackSpeedBonus3Prefix@@AttackSpeedBonus3*100.000000@%@AttackSpeedBonus3Postfix@]
[@RocketDamage1Prefix@@RocketDamage1@@RocketDamage1Postfix@/@RocketDamage2Prefix@@RocketDamage2@@RocketDamage2Postfix@/@RocketDamage3Prefix@@RocketDamage3@@RocketDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipLevelUp" = "狂躁! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:吉茵珂丝在参与击杀时变得狂躁。
在她参与首次击杀后,吉茵珂丝获得 @PercentAttackSpeed@ 额外攻击速度。
在她参与第二次击杀后,吉茵珂丝会将武器切换成火箭发射器,使她的基础攻击对目标附近一个小区域内的所有敌人造成 @ModifiedDamage@ 额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
伤害@AttackSpeedBonus*100.000000@%->@AttackSpeedBonusNL*100.000000@%
@RocketDamage@->@RocketDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipLevelUpUnlearned" = "狂躁! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:吉茵珂丝在参与击杀时变得狂躁。
在她参与首次击杀后,吉茵珂丝获得 @PercentAttackSpeed@ 额外攻击速度。
在她参与第二次击杀后,吉茵珂丝会将武器切换成火箭发射器,使她的基础攻击对目标附近一个小区域内的所有敌人造成 @ModifiedDamage@ 额外魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipSimple" = "狂躁! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:吉茵珂丝在参与击杀时变得狂躁。
在她参与首次击杀后,吉茵珂丝获得 @PercentAttackSpeed@ 额外攻击速度。
在她参与第二次击杀后,吉茵珂丝会将武器切换成火箭发射器,使她的基础攻击对目标附近一个小区域内的所有敌人造成 @ModifiedDamage@ 额外魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipWithExtendedBehaviorHint" = "狂躁!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:吉茵珂丝在参与击杀时变得狂躁。
在她参与首次击杀后,吉茵珂丝获得 @PercentAttackSpeed@ 额外攻击速度。
在她参与第二次击杀后,吉茵珂丝会将武器切换成火箭发射器,使她的基础攻击对目标附近一个小区域内的所有敌人造成 @ModifiedDamage@ 额外魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_DisplayName" = "杀手本能"
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_Tooltip" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎冲向最远的敌方单位,获得 +@ASPercent*100@% 攻击速度和一个可以抵挡 @ShieldAmount@ 伤害的护盾,持续 @Duration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipExtended" = "杀手本能凯莎冲向最远的敌方单位,获得 +@ASPercent*100@% 攻击速度和一个可以抵挡 @ShieldAmount@ 伤害的护盾,持续 @Duration@ 秒。攻击速度
护盾值[@ASPercent1Prefix@@ASPercent1*100.000000@%@ASPercent1Postfix@/@ASPercent2Prefix@@ASPercent2*100.000000@%@ASPercent2Postfix@/@ASPercent3Prefix@@ASPercent3*100.000000@%@ASPercent3Postfix@]
[@ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@/@ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@/@ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipLevelUp" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎冲向最远的敌方单位,获得 +@ASPercent*100@% 攻击速度和一个可以抵挡 @ShieldAmount@ 伤害的护盾,持续 @Duration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等攻击速度
护盾值@ASPercent*100.000000@%->@ASPercentNL*100.000000@%
@ShieldAmount@->@ShieldAmountNL@"
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipLevelUpUnlearned" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎冲向最远的敌方单位,获得 +@ASPercent*100@% 攻击速度和一个可以抵挡 @ShieldAmount@ 伤害的护盾,持续 @Duration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipSimple" = "杀手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎冲向最远的敌方单位,获得 +@ASPercent*100@% 攻击速度和一个可以抵挡 @ShieldAmount@ 伤害的护盾,持续 @Duration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipWithExtendedBehaviorHint" = "杀手本能(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯莎冲向最远的敌方单位,获得 +@ASPercent*100@% 攻击速度和一个可以抵挡 @ShieldAmount@ 伤害的护盾,持续 @Duration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_DisplayName" = "安魂曲"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_Tooltip" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡尔瑟斯吟唱 2.25 秒后对随机 @NumberOfTargets@ 名敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipExtended" = "安魂曲卡尔瑟斯吟唱 2.25 秒后对随机 @NumberOfTargets@ 名敌人造成 @ModifiedDamage@ 魔法伤害。伤害
目标数量[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@/@NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@/@NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipLevelUp" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡尔瑟斯吟唱 2.25 秒后对随机 @NumberOfTargets@ 名敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
目标数量@Damage@->@DamageNL@
@NumberOfTargets@->@NumberOfTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipLevelUpUnlearned" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡尔瑟斯吟唱 2.25 秒后对随机 @NumberOfTargets@ 名敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipSimple" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡尔瑟斯吟唱 2.25 秒后对随机 @NumberOfTargets@ 名敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipWithExtendedBehaviorHint" = "安魂曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡尔瑟斯吟唱 2.25 秒后对随机 @NumberOfTargets@ 名敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_DisplayName" = "虚空之刃"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_Tooltip" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:卡萨丁的基础攻击会从他的目标身上偷取 @ManaSteal@ 魔力并给予他一个持续 @ShieldDuration@ 秒,可吸收 @ModifiedShield@ 伤害的护盾。"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipExtended" = "虚空之刃被动:卡萨丁的基础攻击会从他的目标身上偷取 @ManaSteal@ 魔力并给予他一个持续 @ShieldDuration@ 秒,可吸收 @ModifiedShield@ 伤害的护盾。魔力烧毁[@ManaSteal1Prefix@@ManaSteal1@@ManaSteal1Postfix@/@ManaSteal2Prefix@@ManaSteal2@@ManaSteal2Postfix@/@ManaSteal3Prefix@@ManaSteal3@@ManaSteal3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipLevelUp" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:卡萨丁的基础攻击会从他的目标身上偷取 @ManaSteal@ 魔力并给予他一个持续 @ShieldDuration@ 秒,可吸收 @ModifiedShield@ 伤害的护盾。点击或者按 [@LevelUpHotkey@] 来升等魔力烧毁@ManaSteal@->@ManaStealNL@"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipLevelUpUnlearned" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:卡萨丁的基础攻击会从他的目标身上偷取 @ManaSteal@ 魔力并给予他一个持续 @ShieldDuration@ 秒,可吸收 @ModifiedShield@ 伤害的护盾。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipSimple" = "虚空之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:卡萨丁的基础攻击会从他的目标身上偷取 @ManaSteal@ 魔力并给予他一个持续 @ShieldDuration@ 秒,可吸收 @ModifiedShield@ 伤害的护盾。"
tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipWithExtendedBehaviorHint" = "虚空之刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:卡萨丁的基础攻击会从他的目标身上偷取 @ManaSteal@ 魔力并给予他一个持续 @ShieldDuration@ 秒,可吸收 @ModifiedShield@ 伤害的护盾。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_DisplayName" = "死亡莲花"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_Tooltip" = "死亡莲花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡特莲娜吟唱 @Duration@ 秒,对附近 @NumberOfTargets@ 名敌人投掷匕首,在技能持续时间内造成 @ModifiedDamage@ 魔法伤害,并降低目标 80% 治愈效果 @GrievousWoundsDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipExtended" = "死亡莲花卡特莲娜吟唱 @Duration@ 秒,对附近 @NumberOfTargets@ 名敌人投掷匕首,在技能持续时间内造成 @ModifiedDamage@ 魔法伤害,并降低目标 80% 治愈效果 @GrievousWoundsDuration@ 秒。总伤害
目标数量[@TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@/@TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@/@TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@]
[@NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@/@NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@/@NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipLevelUp" = "死亡莲花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡特莲娜吟唱 @Duration@ 秒,对附近 @NumberOfTargets@ 名敌人投掷匕首,在技能持续时间内造成 @ModifiedDamage@ 魔法伤害,并降低目标 80% 治愈效果 @GrievousWoundsDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等总伤害
目标数量@TotalDamage@->@TotalDamageNL@
@NumberOfTargets@->@NumberOfTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipLevelUpUnlearned" = "死亡莲花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡特莲娜吟唱 @Duration@ 秒,对附近 @NumberOfTargets@ 名敌人投掷匕首,在技能持续时间内造成 @ModifiedDamage@ 魔法伤害,并降低目标 80% 治愈效果 @GrievousWoundsDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipSimple" = "死亡莲花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡特莲娜吟唱 @Duration@ 秒,对附近 @NumberOfTargets@ 名敌人投掷匕首,在技能持续时间内造成 @ModifiedDamage@ 魔法伤害,并降低目标 80% 治愈效果 @GrievousWoundsDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipWithExtendedBehaviorHint" = "死亡莲花(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡特莲娜吟唱 @Duration@ 秒,对附近 @NumberOfTargets@ 名敌人投掷匕首,在技能持续时间内造成 @ModifiedDamage@ 魔法伤害,并降低目标 80% 治愈效果 @GrievousWoundsDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_KayleR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KayleR_DisplayName" = "圣剑审判"
tr "GeneratedTip_SpellTFT_TFT_KayleR_Tooltip" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔为最虚弱的 @Targets@ 名友军套上护盾,使他们在 @ShieldDuration@ 秒内免疫所有伤害。"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipExtended" = "圣剑审判凯尔为最虚弱的 @Targets@ 名友军套上护盾,使他们在 @ShieldDuration@ 秒内免疫所有伤害。持续时间
目标数量[@ShieldDuration1Prefix@@ShieldDuration1@@ShieldDuration1Postfix@/@ShieldDuration2Prefix@@ShieldDuration2@@ShieldDuration2Postfix@/@ShieldDuration3Prefix@@ShieldDuration3@@ShieldDuration3Postfix@]
[@Targets1Prefix@@Targets1@@Targets1Postfix@/@Targets2Prefix@@Targets2@@Targets2Postfix@/@Targets3Prefix@@Targets3@@Targets3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipLevelUp" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔为最虚弱的 @Targets@ 名友军套上护盾,使他们在 @ShieldDuration@ 秒内免疫所有伤害。点击或者按 [@LevelUpHotkey@] 来升等持续时间
目标数量@ShieldDuration@->@ShieldDurationNL@
@Targets@->@TargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipLevelUpUnlearned" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔为最虚弱的 @Targets@ 名友军套上护盾,使他们在 @ShieldDuration@ 秒内免疫所有伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipSimple" = "圣剑审判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔为最虚弱的 @Targets@ 名友军套上护盾,使他们在 @ShieldDuration@ 秒内免疫所有伤害。"
tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipWithExtendedBehaviorHint" = "圣剑审判(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯尔为最虚弱的 @Targets@ 名友军套上护盾,使他们在 @ShieldDuration@ 秒内免疫所有伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_DisplayName" = "雷霆风暴"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_Tooltip" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能召唤一个围绕着他的风暴 @Duration@ 秒, 每 @TickRate@ 秒呼唤闪电束攻击范围内的所有敌人并在持续时间内造成 @ModifiedDamage@ 魔法伤害。被三道闪电束击中的敌人会被晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipExtended" = "雷霆风暴凯能召唤一个围绕着他的风暴 @Duration@ 秒, 每 @TickRate@ 秒呼唤闪电束攻击范围内的所有敌人并在持续时间内造成 @ModifiedDamage@ 魔法伤害。被三道闪电束击中的敌人会被晕眩 @StunDuration@ 秒。总伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipLevelUp" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能召唤一个围绕着他的风暴 @Duration@ 秒, 每 @TickRate@ 秒呼唤闪电束攻击范围内的所有敌人并在持续时间内造成 @ModifiedDamage@ 魔法伤害。被三道闪电束击中的敌人会被晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等总伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipLevelUpUnlearned" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能召唤一个围绕着他的风暴 @Duration@ 秒, 每 @TickRate@ 秒呼唤闪电束攻击范围内的所有敌人并在持续时间内造成 @ModifiedDamage@ 魔法伤害。被三道闪电束击中的敌人会被晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipSimple" = "雷霆风暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能召唤一个围绕着他的风暴 @Duration@ 秒, 每 @TickRate@ 秒呼唤闪电束攻击范围内的所有敌人并在持续时间内造成 @ModifiedDamage@ 魔法伤害。被三道闪电束击中的敌人会被晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipWithExtendedBehaviorHint" = "雷霆风暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间凯能召唤一个围绕着他的风暴 @Duration@ 秒, 每 @TickRate@ 秒呼唤闪电束攻击范围内的所有敌人并在持续时间内造成 @ModifiedDamage@ 魔法伤害。被三道闪电束击中的敌人会被晕眩 @StunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_DisplayName" = "孤独的恐惧"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_Tooltip" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡力斯劈斩最近的敌人,造成 @ModifiedDamage@ 魔法伤害。如果敌人附近没有队友,此伤害将提升至 @ModifiedIsolationDamage@。"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipExtended" = "孤独的恐惧卡力斯劈斩最近的敌人,造成 @ModifiedDamage@ 魔法伤害。如果敌人附近没有队友,此伤害将提升至 @ModifiedIsolationDamage@。伤害
孤立伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@IsolationDamage1Prefix@@IsolationDamage1@@IsolationDamage1Postfix@/@IsolationDamage2Prefix@@IsolationDamage2@@IsolationDamage2Postfix@/@IsolationDamage3Prefix@@IsolationDamage3@@IsolationDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipLevelUp" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡力斯劈斩最近的敌人,造成 @ModifiedDamage@ 魔法伤害。如果敌人附近没有队友,此伤害将提升至 @ModifiedIsolationDamage@。点击或者按 [@LevelUpHotkey@] 来升等伤害
孤立伤害@Damage@->@DamageNL@
@IsolationDamage@->@IsolationDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipLevelUpUnlearned" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡力斯劈斩最近的敌人,造成 @ModifiedDamage@ 魔法伤害。如果敌人附近没有队友,此伤害将提升至 @ModifiedIsolationDamage@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipSimple" = "孤独的恐惧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡力斯劈斩最近的敌人,造成 @ModifiedDamage@ 魔法伤害。如果敌人附近没有队友,此伤害将提升至 @ModifiedIsolationDamage@。"
tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipWithExtendedBehaviorHint" = "孤独的恐惧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间卡力斯劈斩最近的敌人,造成 @ModifiedDamage@ 魔法伤害。如果敌人附近没有队友,此伤害将提升至 @ModifiedIsolationDamage@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_KindredR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_KindredR_DisplayName" = "神羊喘息"
tr "GeneratedTip_SpellTFT_TFT_KindredR_Tooltip" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间镜爪创造一个围绕自身 @Duration@ 秒的区域,此区域能防止其中的友军生命降至 @MinHealth@ 以下或死亡。"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipExtended" = "神羊喘息镜爪创造一个围绕自身 @Duration@ 秒的区域,此区域能防止其中的友军生命降至 @MinHealth@ 以下或死亡。持续时间
最低生命[@Duration1Prefix@@Duration1@@Duration1Postfix@/@Duration2Prefix@@Duration2@@Duration2Postfix@/@Duration3Prefix@@Duration3@@Duration3Postfix@]
[@MinHealth1Prefix@@MinHealth1@@MinHealth1Postfix@/@MinHealth2Prefix@@MinHealth2@@MinHealth2Postfix@/@MinHealth3Prefix@@MinHealth3@@MinHealth3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipLevelUp" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间镜爪创造一个围绕自身 @Duration@ 秒的区域,此区域能防止其中的友军生命降至 @MinHealth@ 以下或死亡。点击或者按 [@LevelUpHotkey@] 来升等持续时间
最低生命@Duration@->@DurationNL@
@MinHealth@->@MinHealthNL@"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipLevelUpUnlearned" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间镜爪创造一个围绕自身 @Duration@ 秒的区域,此区域能防止其中的友军生命降至 @MinHealth@ 以下或死亡。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipSimple" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间镜爪创造一个围绕自身 @Duration@ 秒的区域,此区域能防止其中的友军生命降至 @MinHealth@ 以下或死亡。"
tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipWithExtendedBehaviorHint" = "神羊喘息(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间镜爪创造一个围绕自身 @Duration@ 秒的区域,此区域能防止其中的友军生命降至 @MinHealth@ 以下或死亡。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_DisplayName" = "日轮圣芒"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_Tooltip" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜在一个区域内召唤一道太阳射线,对其中所有敌人造成 @ModifiedDamage@ 魔法伤害并将位于中心的敌人晕眩 @CCDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipExtended" = "日轮圣芒雷欧娜在一个区域内召唤一道太阳射线,对其中所有敌人造成 @ModifiedDamage@ 魔法伤害并将位于中心的敌人晕眩 @CCDuration@ 秒。伤害
持续时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@/@CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@/@CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipLevelUp" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜在一个区域内召唤一道太阳射线,对其中所有敌人造成 @ModifiedDamage@ 魔法伤害并将位于中心的敌人晕眩 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
持续时间@Damage@->@DamageNL@
@CCDuration@->@CCDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipLevelUpUnlearned" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜在一个区域内召唤一道太阳射线,对其中所有敌人造成 @ModifiedDamage@ 魔法伤害并将位于中心的敌人晕眩 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipSimple" = "日轮圣芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜在一个区域内召唤一道太阳射线,对其中所有敌人造成 @ModifiedDamage@ 魔法伤害并将位于中心的敌人晕眩 @CCDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日轮圣芒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷欧娜在一个区域内召唤一道太阳射线,对其中所有敌人造成 @ModifiedDamage@ 魔法伤害并将位于中心的敌人晕眩 @CCDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LissandraR_DisplayName" = "永冻坟地"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_Tooltip" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓将目标冰封于寒冰之中,使其晕眩 @EnemyStunDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。
如果她的生命低于 @SelfUltPercentage@ ,丽珊卓将改为冰封自己,使她变得无法被指定 @SelfDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipExtended" = "永冻坟地丽珊卓将目标冰封于寒冰之中,使其晕眩 @EnemyStunDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。
如果她的生命低于 @SelfUltPercentage@ ,丽珊卓将改为冰封自己,使她变得无法被指定 @SelfDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipLevelUp" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓将目标冰封于寒冰之中,使其晕眩 @EnemyStunDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。
如果她的生命低于 @SelfUltPercentage@ ,丽珊卓将改为冰封自己,使她变得无法被指定 @SelfDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipLevelUpUnlearned" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓将目标冰封于寒冰之中,使其晕眩 @EnemyStunDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。
如果她的生命低于 @SelfUltPercentage@ ,丽珊卓将改为冰封自己,使她变得无法被指定 @SelfDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipSimple" = "永冻坟地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓将目标冰封于寒冰之中,使其晕眩 @EnemyStunDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。
如果她的生命低于 @SelfUltPercentage@ ,丽珊卓将改为冰封自己,使她变得无法被指定 @SelfDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipWithExtendedBehaviorHint" = "永冻坟地(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间丽珊卓将目标冰封于寒冰之中,使其晕眩 @EnemyStunDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。
如果她的生命低于 @SelfUltPercentage@ ,丽珊卓将改为冰封自己,使她变得无法被指定 @SelfDuration@ 秒并对周围区域的所有敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_LucianE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LucianE_DisplayName" = "冷酷进击"
tr "GeneratedTip_SpellTFT_TFT_LucianE_Tooltip" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩冲刺远离他当前的目标,然后对其使用基础攻击并额外射出一发造成 @ModifiedDamage@ 魔法伤害的射击。"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipExtended" = "冷酷进击路西恩冲刺远离他当前的目标,然后对其使用基础攻击并额外射出一发造成 @ModifiedDamage@ 魔法伤害的射击。技能伤害[@SecondShotDamage1Prefix@@SecondShotDamage1@@SecondShotDamage1Postfix@/@SecondShotDamage2Prefix@@SecondShotDamage2@@SecondShotDamage2Postfix@/@SecondShotDamage3Prefix@@SecondShotDamage3@@SecondShotDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipLevelUp" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩冲刺远离他当前的目标,然后对其使用基础攻击并额外射出一发造成 @ModifiedDamage@ 魔法伤害的射击。点击或者按 [@LevelUpHotkey@] 来升等技能伤害@SecondShotDamage@->@SecondShotDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipLevelUpUnlearned" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩冲刺远离他当前的目标,然后对其使用基础攻击并额外射出一发造成 @ModifiedDamage@ 魔法伤害的射击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipSimple" = "冷酷进击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩冲刺远离他当前的目标,然后对其使用基础攻击并额外射出一发造成 @ModifiedDamage@ 魔法伤害的射击。"
tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipWithExtendedBehaviorHint" = "冷酷进击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间路西恩冲刺远离他当前的目标,然后对其使用基础攻击并额外射出一发造成 @ModifiedDamage@ 魔法伤害的射击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_LuluR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_LuluR_DisplayName" = "究极炼化"
tr "GeneratedTip_SpellTFT_TFT_LuluR_Tooltip" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐使 @Targets@ 名友军巨大化,为其提供 @ModifiedBonusHealth@ 额外生命并击飞他们的邻近敌人 @CCDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipExtended" = "究极炼化露璐使 @Targets@ 名友军巨大化,为其提供 @ModifiedBonusHealth@ 额外生命并击飞他们的邻近敌人 @CCDuration@ 秒。额外生命
目标数量[@BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@/@BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@/@BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@]
[@Targets1Prefix@@Targets1@@Targets1Postfix@/@Targets2Prefix@@Targets2@@Targets2Postfix@/@Targets3Prefix@@Targets3@@Targets3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipLevelUp" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐使 @Targets@ 名友军巨大化,为其提供 @ModifiedBonusHealth@ 额外生命并击飞他们的邻近敌人 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等额外生命
目标数量@BonusHealth@->@BonusHealthNL@
@Targets@->@TargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipLevelUpUnlearned" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐使 @Targets@ 名友军巨大化,为其提供 @ModifiedBonusHealth@ 额外生命并击飞他们的邻近敌人 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipSimple" = "究极炼化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐使 @Targets@ 名友军巨大化,为其提供 @ModifiedBonusHealth@ 额外生命并击飞他们的邻近敌人 @CCDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipWithExtendedBehaviorHint" = "究极炼化(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间露璐使 @Targets@ 名友军巨大化,为其提供 @ModifiedBonusHealth@ 额外生命并击飞他们的邻近敌人 @CCDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_DisplayName" = "弹幕"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_Tooltip" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐吟唱 @ChannelDuration@ 秒并向锥形区域发射数道弹幕,在持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipExtended" = "弹幕好运姐吟唱 @ChannelDuration@ 秒并向锥形区域发射数道弹幕,在持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。总伤害[@TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@/@TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@/@TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipLevelUp" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐吟唱 @ChannelDuration@ 秒并向锥形区域发射数道弹幕,在持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等总伤害@TotalDamage@->@TotalDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipLevelUpUnlearned" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐吟唱 @ChannelDuration@ 秒并向锥形区域发射数道弹幕,在持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipSimple" = "弹幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐吟唱 @ChannelDuration@ 秒并向锥形区域发射数道弹幕,在持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipWithExtendedBehaviorHint" = "弹幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间好运姐吟唱 @ChannelDuration@ 秒并向锥形区域发射数道弹幕,在持续时间对范围内所有敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_DisplayName" = "泯杀"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_Tooltip" = "泯杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔斗凯萨朝他前方两格内挥击铁槌,对范围内敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipExtended" = "泯杀魔斗凯萨朝他前方两格内挥击铁槌,对范围内敌人造成 @ModifiedDamage@ 魔法伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipLevelUp" = "泯杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔斗凯萨朝他前方两格内挥击铁槌,对范围内敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipLevelUpUnlearned" = "泯杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔斗凯萨朝他前方两格内挥击铁槌,对范围内敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipSimple" = "泯杀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔斗凯萨朝他前方两格内挥击铁槌,对范围内敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipWithExtendedBehaviorHint" = "泯杀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔斗凯萨朝他前方两格内挥击铁槌,对范围内敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_MorganaR_DisplayName" = "灵魂枷锁"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_Tooltip" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜对附近的敌人发射锁炼,造成 @ModifiedDamage@ 魔法伤害。
在 @ChainDuration@ 秒后,所有仍在魔甘娜技能范围内被炼住的敌人将被晕眩 @StunDuration@ 秒并再次承受 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipExtended" = "灵魂枷锁魔甘娜对附近的敌人发射锁炼,造成 @ModifiedDamage@ 魔法伤害。
在 @ChainDuration@ 秒后,所有仍在魔甘娜技能范围内被炼住的敌人将被晕眩 @StunDuration@ 秒并再次承受 @ModifiedDamage@ 魔法伤害。伤害
晕眩时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@/@StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@/@StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipLevelUp" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜对附近的敌人发射锁炼,造成 @ModifiedDamage@ 魔法伤害。
在 @ChainDuration@ 秒后,所有仍在魔甘娜技能范围内被炼住的敌人将被晕眩 @StunDuration@ 秒并再次承受 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间@Damage@->@DamageNL@
@StunDuration@->@StunDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipLevelUpUnlearned" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜对附近的敌人发射锁炼,造成 @ModifiedDamage@ 魔法伤害。
在 @ChainDuration@ 秒后,所有仍在魔甘娜技能范围内被炼住的敌人将被晕眩 @StunDuration@ 秒并再次承受 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipSimple" = "灵魂枷锁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜对附近的敌人发射锁炼,造成 @ModifiedDamage@ 魔法伤害。
在 @ChainDuration@ 秒后,所有仍在魔甘娜技能范围内被炼住的敌人将被晕眩 @StunDuration@ 秒并再次承受 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipWithExtendedBehaviorHint" = "灵魂枷锁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间魔甘娜对附近的敌人发射锁炼,造成 @ModifiedDamage@ 魔法伤害。
在 @ChainDuration@ 秒后,所有仍在魔甘娜技能范围内被炼住的敌人将被晕眩 @StunDuration@ 秒并再次承受 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_DisplayName" = "野性奔腾"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_Tooltip" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奈德丽治愈自己和一名友军,在 @HoTDuration@ 秒内回复 @ModifiedHeal@ 生命。接着变形为猫科形态。
在猫科形态时,奈德丽的攻击距离降为 1 格,并且她将获得 @ADinCougar@ 额外物理攻击。"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipExtended" = "野性奔腾奈德丽治愈自己和一名友军,在 @HoTDuration@ 秒内回复 @ModifiedHeal@ 生命。接着变形为猫科形态。
在猫科形态时,奈德丽的攻击距离降为 1 格,并且她将获得 @ADinCougar@ 额外物理攻击。治愈
转变型态物理攻击[@HoTTotalHeal1Prefix@@HoTTotalHeal1@@HoTTotalHeal1Postfix@/@HoTTotalHeal2Prefix@@HoTTotalHeal2@@HoTTotalHeal2Postfix@/@HoTTotalHeal3Prefix@@HoTTotalHeal3@@HoTTotalHeal3Postfix@]
[@ADInCougar1Prefix@@ADInCougar1@@ADInCougar1Postfix@/@ADInCougar2Prefix@@ADInCougar2@@ADInCougar2Postfix@/@ADInCougar3Prefix@@ADInCougar3@@ADInCougar3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipLevelUp" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奈德丽治愈自己和一名友军,在 @HoTDuration@ 秒内回复 @ModifiedHeal@ 生命。接着变形为猫科形态。
在猫科形态时,奈德丽的攻击距离降为 1 格,并且她将获得 @ADinCougar@ 额外物理攻击。点击或者按 [@LevelUpHotkey@] 来升等治愈
转变型态物理攻击@HoTTotalHeal@->@HoTTotalHealNL@
@ADInCougar@->@ADInCougarNL@"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipLevelUpUnlearned" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奈德丽治愈自己和一名友军,在 @HoTDuration@ 秒内回复 @ModifiedHeal@ 生命。接着变形为猫科形态。
在猫科形态时,奈德丽的攻击距离降为 1 格,并且她将获得 @ADinCougar@ 额外物理攻击。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipSimple" = "野性奔腾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奈德丽治愈自己和一名友军,在 @HoTDuration@ 秒内回复 @ModifiedHeal@ 生命。接着变形为猫科形态。
在猫科形态时,奈德丽的攻击距离降为 1 格,并且她将获得 @ADinCougar@ 额外物理攻击。"
tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipWithExtendedBehaviorHint" = "野性奔腾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间奈德丽治愈自己和一名友军,在 @HoTDuration@ 秒内回复 @ModifiedHeal@ 生命。接着变形为猫科形态。
在猫科形态时,奈德丽的攻击距离降为 1 格,并且她将获得 @ADinCougar@ 额外物理攻击。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_PantheonR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_PantheonR_DisplayName" = "星殒冲击"
tr "GeneratedTip_SpellTFT_TFT_PantheonR_Tooltip" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森跳至空中,朝最远的敌人进行俯冲,晕眩他们 @StunDuration@ 秒。
在潘森路径上的敌人会受到等同于他们 @ModifiedDamage@ 最大生命值的魔法伤害。接着他们会开始燃烧,在 @BurnDuration@ 秒里受到等同于他们 @BurnPercent*100@% 最大生命的额外真实伤害,该伤害会降低 80% 治愈效果。"
tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipExtended" = "星殒冲击潘森跳至空中,朝最远的敌人进行俯冲,晕眩他们 @StunDuration@ 秒。
在潘森路径上的敌人会受到等同于他们 @ModifiedDamage@ 最大生命值的魔法伤害。接着他们会开始燃烧,在 @BurnDuration@ 秒里受到等同于他们 @BurnPercent*100@% 最大生命的额外真实伤害,该伤害会降低 80% 治愈效果。最大生命伤害
晕眩时间
燃烧百分比[@PercentHealthDamage1Prefix@@PercentHealthDamage1*100.000000@%@PercentHealthDamage1Postfix@/@PercentHealthDamage2Prefix@@PercentHealthDamage2*100.000000@%@PercentHealthDamage2Postfix@/@PercentHealthDamage3Prefix@@PercentHealthDamage3*100.000000@%@PercentHealthDamage3Postfix@]
[@StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@/@StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@/@StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@]
[@BurnPercent1Prefix@@BurnPercent1*100.000000@%@BurnPercent1Postfix@/@BurnPercent2Prefix@@BurnPercent2*100.000000@%@BurnPercent2Postfix@/@BurnPercent3Prefix@@BurnPercent3*100.000000@%@BurnPercent3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipLevelUp" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森跳至空中,朝最远的敌人进行俯冲,晕眩他们 @StunDuration@ 秒。
在潘森路径上的敌人会受到等同于他们 @ModifiedDamage@ 最大生命值的魔法伤害。接着他们会开始燃烧,在 @BurnDuration@ 秒里受到等同于他们 @BurnPercent*100@% 最大生命的额外真实伤害,该伤害会降低 80% 治愈效果。点击或者按 [@LevelUpHotkey@] 来升等最大生命伤害
晕眩时间
燃烧百分比@PercentHealthDamage*100.000000@%->@PercentHealthDamageNL*100.000000@%
@StunDuration@->@StunDurationNL@
@BurnPercent*100.000000@%->@BurnPercentNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipLevelUpUnlearned" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森跳至空中,朝最远的敌人进行俯冲,晕眩他们 @StunDuration@ 秒。
在潘森路径上的敌人会受到等同于他们 @ModifiedDamage@ 最大生命值的魔法伤害。接着他们会开始燃烧,在 @BurnDuration@ 秒里受到等同于他们 @BurnPercent*100@% 最大生命的额外真实伤害,该伤害会降低 80% 治愈效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipSimple" = "星殒冲击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森跳至空中,朝最远的敌人进行俯冲,晕眩他们 @StunDuration@ 秒。
在潘森路径上的敌人会受到等同于他们 @ModifiedDamage@ 最大生命值的魔法伤害。接着他们会开始燃烧,在 @BurnDuration@ 秒里受到等同于他们 @BurnPercent*100@% 最大生命的额外真实伤害,该伤害会降低 80% 治愈效果。"
tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipWithExtendedBehaviorHint" = "星殒冲击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间潘森跳至空中,朝最远的敌人进行俯冲,晕眩他们 @StunDuration@ 秒。
在潘森路径上的敌人会受到等同于他们 @ModifiedDamage@ 最大生命值的魔法伤害。接着他们会开始燃烧,在 @BurnDuration@ 秒里受到等同于他们 @BurnPercent*100@% 最大生命的额外真实伤害,该伤害会降低 80% 治愈效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_DisplayName" = "守护者裁决"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_Tooltip" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比敲出一道直线冲击波,最多可以击飞 @NumberOfTargets@ 敌人,并对其造成 @ModifiedDamage@ 魔法伤害。击飞并将他们晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipExtended" = "守护者裁决波比敲出一道直线冲击波,最多可以击飞 @NumberOfTargets@ 敌人,并对其造成 @ModifiedDamage@ 魔法伤害。击飞并将他们晕眩 @StunDuration@ 秒。伤害
晕眩时间
目标数量[@DamagePart21Prefix@@DamagePart21@@DamagePart21Postfix@/@DamagePart22Prefix@@DamagePart22@@DamagePart22Postfix@/@DamagePart23Prefix@@DamagePart23@@DamagePart23Postfix@]
[@StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@/@StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@/@StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@]
[@NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@/@NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@/@NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipLevelUp" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比敲出一道直线冲击波,最多可以击飞 @NumberOfTargets@ 敌人,并对其造成 @ModifiedDamage@ 魔法伤害。击飞并将他们晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间
目标数量@DamagePart2@->@DamagePart2NL@
@StunDuration@->@StunDurationNL@
@NumberOfTargets@->@NumberOfTargetsNL@"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipLevelUpUnlearned" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比敲出一道直线冲击波,最多可以击飞 @NumberOfTargets@ 敌人,并对其造成 @ModifiedDamage@ 魔法伤害。击飞并将他们晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipSimple" = "守护者裁决 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比敲出一道直线冲击波,最多可以击飞 @NumberOfTargets@ 敌人,并对其造成 @ModifiedDamage@ 魔法伤害。击飞并将他们晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipWithExtendedBehaviorHint" = "守护者裁决(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间波比敲出一道直线冲击波,最多可以击飞 @NumberOfTargets@ 敌人,并对其造成 @ModifiedDamage@ 魔法伤害。击飞并将他们晕眩 @StunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_PykeE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_PykeE_DisplayName" = "溺流鬼影"
tr "GeneratedTip_SpellTFT_TFT_PykeE_Tooltip" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间帕克在他的所在位置留下一道残影,并接着冲刺至最远的敌人身后。在 @StunDelay@ 秒后,帕克的残影会回到他身上,对沿途的所有敌人造成 @ModifiedDamage@ 魔法伤害,并使其晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipExtended" = "溺流鬼影帕克在他的所在位置留下一道残影,并接着冲刺至最远的敌人身后。在 @StunDelay@ 秒后,帕克的残影会回到他身上,对沿途的所有敌人造成 @ModifiedDamage@ 魔法伤害,并使其晕眩 @StunDuration@ 秒。伤害
晕眩时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@/@StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@/@StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipLevelUp" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间帕克在他的所在位置留下一道残影,并接着冲刺至最远的敌人身后。在 @StunDelay@ 秒后,帕克的残影会回到他身上,对沿途的所有敌人造成 @ModifiedDamage@ 魔法伤害,并使其晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间@Damage@->@DamageNL@
@StunDuration@->@StunDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipLevelUpUnlearned" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间帕克在他的所在位置留下一道残影,并接着冲刺至最远的敌人身后。在 @StunDelay@ 秒后,帕克的残影会回到他身上,对沿途的所有敌人造成 @ModifiedDamage@ 魔法伤害,并使其晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipSimple" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间帕克在他的所在位置留下一道残影,并接着冲刺至最远的敌人身后。在 @StunDelay@ 秒后,帕克的残影会回到他身上,对沿途的所有敌人造成 @ModifiedDamage@ 魔法伤害,并使其晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipWithExtendedBehaviorHint" = "溺流鬼影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间帕克在他的所在位置留下一道残影,并接着冲刺至最远的敌人身后。在 @StunDelay@ 秒后,帕克的残影会回到他身上,对沿途的所有敌人造成 @ModifiedDamage@ 魔法伤害,并使其晕眩 @StunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_DisplayName" = "深掘"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_Tooltip" = "深掘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷珂煞遁入地底, 在 @BurrowDuration@ 秒内无法被指定并回复 @ModifiedHeal@ 生命。
她会在目标处破土而出,造成 @ModifiedDamage@ 魔法伤害并将其击飞 @KnockupDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipExtended" = "深掘雷珂煞遁入地底, 在 @BurrowDuration@ 秒内无法被指定并回复 @ModifiedHeal@ 生命。
她会在目标处破土而出,造成 @ModifiedDamage@ 魔法伤害并将其击飞 @KnockupDuration@ 秒。治愈
伤害[@HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@/@HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@/@HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@]
[@KnockupDamage1Prefix@@KnockupDamage1@@KnockupDamage1Postfix@/@KnockupDamage2Prefix@@KnockupDamage2@@KnockupDamage2Postfix@/@KnockupDamage3Prefix@@KnockupDamage3@@KnockupDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipLevelUp" = "深掘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷珂煞遁入地底, 在 @BurrowDuration@ 秒内无法被指定并回复 @ModifiedHeal@ 生命。
她会在目标处破土而出,造成 @ModifiedDamage@ 魔法伤害并将其击飞 @KnockupDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等治愈
伤害@HealAmount@->@HealAmountNL@
@KnockupDamage@->@KnockupDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipLevelUpUnlearned" = "深掘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷珂煞遁入地底, 在 @BurrowDuration@ 秒内无法被指定并回复 @ModifiedHeal@ 生命。
她会在目标处破土而出,造成 @ModifiedDamage@ 魔法伤害并将其击飞 @KnockupDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipSimple" = "深掘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷珂煞遁入地底, 在 @BurrowDuration@ 秒内无法被指定并回复 @ModifiedHeal@ 生命。
她会在目标处破土而出,造成 @ModifiedDamage@ 魔法伤害并将其击飞 @KnockupDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipWithExtendedBehaviorHint" = "深掘(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷珂煞遁入地底, 在 @BurrowDuration@ 秒内无法被指定并回复 @ModifiedHeal@ 生命。
她会在目标处破土而出,造成 @ModifiedDamage@ 魔法伤害并将其击飞 @KnockupDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_DisplayName" = "凶残打击"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_Tooltip" = "凶残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷葛尔跳跃并刺向最虚弱的敌人,对目标造成 @LeapDamage@ 物理伤害并附加命中效果。
在此次跳跃后,雷葛尔在接下来 @BuffDuration@ 秒内获得 @ASBuffPercent@ 攻击速度和 @CritBuffPercent@ 爆击机率。"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipExtended" = "凶残打击雷葛尔跳跃并刺向最虚弱的敌人,对目标造成 @LeapDamage@ 物理伤害并附加命中效果。
在此次跳跃后,雷葛尔在接下来 @BuffDuration@ 秒内获得 @ASBuffPercent@ 攻击速度和 @CritBuffPercent@ 爆击机率。成长物理攻击
攻击速度[@ADMult1Prefix@@ADMult1*100.000000@%@ADMult1Postfix@/@ADMult2Prefix@@ADMult2*100.000000@%@ADMult2Postfix@/@ADMult3Prefix@@ADMult3*100.000000@%@ADMult3Postfix@]
[@ASBuff1Prefix@@ASBuff1*100.000000@%@ASBuff1Postfix@/@ASBuff2Prefix@@ASBuff2*100.000000@%@ASBuff2Postfix@/@ASBuff3Prefix@@ASBuff3*100.000000@%@ASBuff3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipLevelUp" = "凶残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷葛尔跳跃并刺向最虚弱的敌人,对目标造成 @LeapDamage@ 物理伤害并附加命中效果。
在此次跳跃后,雷葛尔在接下来 @BuffDuration@ 秒内获得 @ASBuffPercent@ 攻击速度和 @CritBuffPercent@ 爆击机率。点击或者按 [@LevelUpHotkey@] 来升等成长物理攻击
攻击速度@ADMult*100.000000@%->@ADMultNL*100.000000@%
@ASBuff*100.000000@%->@ASBuffNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipLevelUpUnlearned" = "凶残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷葛尔跳跃并刺向最虚弱的敌人,对目标造成 @LeapDamage@ 物理伤害并附加命中效果。
在此次跳跃后,雷葛尔在接下来 @BuffDuration@ 秒内获得 @ASBuffPercent@ 攻击速度和 @CritBuffPercent@ 爆击机率。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipSimple" = "凶残打击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷葛尔跳跃并刺向最虚弱的敌人,对目标造成 @LeapDamage@ 物理伤害并附加命中效果。
在此次跳跃后,雷葛尔在接下来 @BuffDuration@ 秒内获得 @ASBuffPercent@ 攻击速度和 @CritBuffPercent@ 爆击机率。"
tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipWithExtendedBehaviorHint" = "凶残打击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间雷葛尔跳跃并刺向最虚弱的敌人,对目标造成 @LeapDamage@ 物理伤害并附加命中效果。
在此次跳跃后,雷葛尔在接下来 @BuffDuration@ 秒内获得 @ASBuffPercent@ 攻击速度和 @CritBuffPercent@ 爆击机率。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_DisplayName" = "冰河笼牢"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_Tooltip" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @ExplosionDelay@ 秒的延迟后,史瓦妮在一名敌人身上创造一个巨大的冰河牢笼,对附近的所有敌人造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipExtended" = "冰河笼牢在 @ExplosionDelay@ 秒的延迟后,史瓦妮在一名敌人身上创造一个巨大的冰河牢笼,对附近的所有敌人造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @StunDuration@ 秒。伤害
晕眩时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@/@StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@/@StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipLevelUp" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @ExplosionDelay@ 秒的延迟后,史瓦妮在一名敌人身上创造一个巨大的冰河牢笼,对附近的所有敌人造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间@Damage@->@DamageNL@
@StunDuration@->@StunDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipLevelUpUnlearned" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @ExplosionDelay@ 秒的延迟后,史瓦妮在一名敌人身上创造一个巨大的冰河牢笼,对附近的所有敌人造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @StunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipSimple" = "冰河笼牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @ExplosionDelay@ 秒的延迟后,史瓦妮在一名敌人身上创造一个巨大的冰河牢笼,对附近的所有敌人造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @StunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipWithExtendedBehaviorHint" = "冰河笼牢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间在 @ExplosionDelay@ 秒的延迟后,史瓦妮在一名敌人身上创造一个巨大的冰河牢笼,对附近的所有敌人造成 @ModifiedDamage@ 魔法伤害并将他们晕眩 @StunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_ShenW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ShenW_DisplayName" = "灵气庇护"
tr "GeneratedTip_SpellTFT_TFT_ShenW_Tooltip" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎创造一个围绕着他 @ZoneDuration@ 秒的区域,让所有附近的友军有 100% 的机率闪避即将来袭的普攻。"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipExtended" = "灵气庇护慎创造一个围绕着他 @ZoneDuration@ 秒的区域,让所有附近的友军有 100% 的机率闪避即将来袭的普攻。持续时间[@ZoneDuration1Prefix@@ZoneDuration1@@ZoneDuration1Postfix@/@ZoneDuration2Prefix@@ZoneDuration2@@ZoneDuration2Postfix@/@ZoneDuration3Prefix@@ZoneDuration3@@ZoneDuration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipLevelUp" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎创造一个围绕着他 @ZoneDuration@ 秒的区域,让所有附近的友军有 100% 的机率闪避即将来袭的普攻。点击或者按 [@LevelUpHotkey@] 来升等持续时间@ZoneDuration@->@ZoneDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipLevelUpUnlearned" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎创造一个围绕着他 @ZoneDuration@ 秒的区域,让所有附近的友军有 100% 的机率闪避即将来袭的普攻。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipSimple" = "灵气庇护 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎创造一个围绕着他 @ZoneDuration@ 秒的区域,让所有附近的友军有 100% 的机率闪避即将来袭的普攻。"
tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipWithExtendedBehaviorHint" = "灵气庇护(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间慎创造一个围绕着他 @ZoneDuration@ 秒的区域,让所有附近的友军有 100% 的机率闪避即将来袭的普攻。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_DisplayName" = "真龙转生"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_Tooltip" = "真龙转生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希瓦娜跳离当前目标并变形为龙形态。
在龙形态时,希瓦娜的基础攻击会变为远程攻击,她获得 @ADWhileDragon@ 物理攻击,此外她的基础攻击会燃烧敌人 @BurnDuration@ 秒,造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipExtended" = "真龙转生希瓦娜跳离当前目标并变形为龙形态。
在龙形态时,希瓦娜的基础攻击会变为远程攻击,她获得 @ADWhileDragon@ 物理攻击,此外她的基础攻击会燃烧敌人 @BurnDuration@ 秒,造成 @ModifiedDamage@ 魔法伤害。伤害
龙型态的物理攻击[@BurnDamage1Prefix@@BurnDamage1@@BurnDamage1Postfix@/@BurnDamage2Prefix@@BurnDamage2@@BurnDamage2Postfix@/@BurnDamage3Prefix@@BurnDamage3@@BurnDamage3Postfix@]
[@ADWhileDragon1Prefix@@ADWhileDragon1@@ADWhileDragon1Postfix@/@ADWhileDragon2Prefix@@ADWhileDragon2@@ADWhileDragon2Postfix@/@ADWhileDragon3Prefix@@ADWhileDragon3@@ADWhileDragon3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipLevelUp" = "真龙转生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希瓦娜跳离当前目标并变形为龙形态。
在龙形态时,希瓦娜的基础攻击会变为远程攻击,她获得 @ADWhileDragon@ 物理攻击,此外她的基础攻击会燃烧敌人 @BurnDuration@ 秒,造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害
龙型态的物理攻击@BurnDamage@->@BurnDamageNL@
@ADWhileDragon@->@ADWhileDragonNL@"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipLevelUpUnlearned" = "真龙转生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希瓦娜跳离当前目标并变形为龙形态。
在龙形态时,希瓦娜的基础攻击会变为远程攻击,她获得 @ADWhileDragon@ 物理攻击,此外她的基础攻击会燃烧敌人 @BurnDuration@ 秒,造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipSimple" = "真龙转生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希瓦娜跳离当前目标并变形为龙形态。
在龙形态时,希瓦娜的基础攻击会变为远程攻击,她获得 @ADWhileDragon@ 物理攻击,此外她的基础攻击会燃烧敌人 @BurnDuration@ 秒,造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipWithExtendedBehaviorHint" = "真龙转生(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间希瓦娜跳离当前目标并变形为龙形态。
在龙形态时,希瓦娜的基础攻击会变为远程攻击,她获得 @ADWhileDragon@ 物理攻击,此外她的基础攻击会燃烧敌人 @BurnDuration@ 秒,造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_SwainR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_SwainR_DisplayName" = "魔焰"
tr "GeneratedTip_SpellTFT_TFT_SwainR_Tooltip" = "魔焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温变形为恶魔形态,持续 @TransformDuration@ 秒。
在恶魔形态时,斯温会从附近的敌人吸取生命,在持续时间内对范围内的每个敌人造成 @ModifiedDamage@ 魔法伤害并治愈自己 @ModifiedHeal@ 生命。在变形结束时,斯温会释放出一道魔焰,对附近所有敌人造成 @ModifiedSoulFlareDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipExtended" = "魔焰斯温变形为恶魔形态,持续 @TransformDuration@ 秒。
在恶魔形态时,斯温会从附近的敌人吸取生命,在持续时间内对范围内的每个敌人造成 @ModifiedDamage@ 魔法伤害并治愈自己 @ModifiedHeal@ 生命。在变形结束时,斯温会释放出一道魔焰,对附近所有敌人造成 @ModifiedSoulFlareDamage@ 魔法伤害。总伤害
总治愈量
灵魂爆弹伤害[@TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@/@TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@/@TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@]
[@TotalHeal1Prefix@@TotalHeal1@@TotalHeal1Postfix@/@TotalHeal2Prefix@@TotalHeal2@@TotalHeal2Postfix@/@TotalHeal3Prefix@@TotalHeal3@@TotalHeal3Postfix@]
[@SoulFlareDamage1Prefix@@SoulFlareDamage1@@SoulFlareDamage1Postfix@/@SoulFlareDamage2Prefix@@SoulFlareDamage2@@SoulFlareDamage2Postfix@/@SoulFlareDamage3Prefix@@SoulFlareDamage3@@SoulFlareDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipLevelUp" = "魔焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温变形为恶魔形态,持续 @TransformDuration@ 秒。
在恶魔形态时,斯温会从附近的敌人吸取生命,在持续时间内对范围内的每个敌人造成 @ModifiedDamage@ 魔法伤害并治愈自己 @ModifiedHeal@ 生命。在变形结束时,斯温会释放出一道魔焰,对附近所有敌人造成 @ModifiedSoulFlareDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等总伤害
总治愈量
灵魂爆弹伤害@TotalDamage@->@TotalDamageNL@
@TotalHeal@->@TotalHealNL@
@SoulFlareDamage@->@SoulFlareDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipLevelUpUnlearned" = "魔焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温变形为恶魔形态,持续 @TransformDuration@ 秒。
在恶魔形态时,斯温会从附近的敌人吸取生命,在持续时间内对范围内的每个敌人造成 @ModifiedDamage@ 魔法伤害并治愈自己 @ModifiedHeal@ 生命。在变形结束时,斯温会释放出一道魔焰,对附近所有敌人造成 @ModifiedSoulFlareDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipSimple" = "魔焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温变形为恶魔形态,持续 @TransformDuration@ 秒。
在恶魔形态时,斯温会从附近的敌人吸取生命,在持续时间内对范围内的每个敌人造成 @ModifiedDamage@ 魔法伤害并治愈自己 @ModifiedHeal@ 生命。在变形结束时,斯温会释放出一道魔焰,对附近所有敌人造成 @ModifiedSoulFlareDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipWithExtendedBehaviorHint" = "魔焰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间斯温变形为恶魔形态,持续 @TransformDuration@ 秒。
在恶魔形态时,斯温会从附近的敌人吸取生命,在持续时间内对范围内的每个敌人造成 @ModifiedDamage@ 魔法伤害并治愈自己 @ModifiedHeal@ 生命。在变形结束时,斯温会释放出一道魔焰,对附近所有敌人造成 @ModifiedSoulFlareDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_TristanaE_DisplayName" = "爆炸射击"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_Tooltip" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜在她当前目标身上放置一枚炸弹,该炸弹将在 3 次攻击或在崔丝塔娜不攻击它的 @ExplosiveChargeDuration@ 秒后引爆。
当炸弹引爆时,它将对附近所有敌人造成 @ModifiedDamage@ 魔法伤害,每次普攻会使该伤害提升 @PercentDamageIncrease@,最大提升为 @ModifiedMaxDamage@。"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipExtended" = "爆炸射击崔丝塔娜在她当前目标身上放置一枚炸弹,该炸弹将在 3 次攻击或在崔丝塔娜不攻击它的 @ExplosiveChargeDuration@ 秒后引爆。
当炸弹引爆时,它将对附近所有敌人造成 @ModifiedDamage@ 魔法伤害,每次普攻会使该伤害提升 @PercentDamageIncrease@,最大提升为 @ModifiedMaxDamage@。伤害[@ChargeBaseDamage1Prefix@@ChargeBaseDamage1@@ChargeBaseDamage1Postfix@/@ChargeBaseDamage2Prefix@@ChargeBaseDamage2@@ChargeBaseDamage2Postfix@/@ChargeBaseDamage3Prefix@@ChargeBaseDamage3@@ChargeBaseDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipLevelUp" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜在她当前目标身上放置一枚炸弹,该炸弹将在 3 次攻击或在崔丝塔娜不攻击它的 @ExplosiveChargeDuration@ 秒后引爆。
当炸弹引爆时,它将对附近所有敌人造成 @ModifiedDamage@ 魔法伤害,每次普攻会使该伤害提升 @PercentDamageIncrease@,最大提升为 @ModifiedMaxDamage@。点击或者按 [@LevelUpHotkey@] 来升等伤害@ChargeBaseDamage@->@ChargeBaseDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipLevelUpUnlearned" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜在她当前目标身上放置一枚炸弹,该炸弹将在 3 次攻击或在崔丝塔娜不攻击它的 @ExplosiveChargeDuration@ 秒后引爆。
当炸弹引爆时,它将对附近所有敌人造成 @ModifiedDamage@ 魔法伤害,每次普攻会使该伤害提升 @PercentDamageIncrease@,最大提升为 @ModifiedMaxDamage@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipSimple" = "爆炸射击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜在她当前目标身上放置一枚炸弹,该炸弹将在 3 次攻击或在崔丝塔娜不攻击它的 @ExplosiveChargeDuration@ 秒后引爆。
当炸弹引爆时,它将对附近所有敌人造成 @ModifiedDamage@ 魔法伤害,每次普攻会使该伤害提升 @PercentDamageIncrease@,最大提升为 @ModifiedMaxDamage@。"
tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipWithExtendedBehaviorHint" = "爆炸射击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间崔丝塔娜在她当前目标身上放置一枚炸弹,该炸弹将在 3 次攻击或在崔丝塔娜不攻击它的 @ExplosiveChargeDuration@ 秒后引爆。
当炸弹引爆时,它将对附近所有敌人造成 @ModifiedDamage@ 魔法伤害,每次普攻会使该伤害提升 @PercentDamageIncrease@,最大提升为 @ModifiedMaxDamage@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_DisplayName" = "选牌"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_Tooltip" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间逆命随机选取一张卡牌,接着将其掷向他当前的目标,对其造成 @ModifiedDamage@ 魔法伤害,并根据卡牌颜色造成一种特殊效果。
蓝色卡牌:让逆命附近的所有友军回复 @BlueCardManaRestore@ 魔力。
红色卡牌:对目标附近的所有敌人造成 @ModifiedDamage@ 伤害。
金色卡牌: 晕眩目标 @GoldCardStunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipExtended" = "选牌逆命随机选取一张卡牌,接着将其掷向他当前的目标,对其造成 @ModifiedDamage@ 魔法伤害,并根据卡牌颜色造成一种特殊效果。
蓝色卡牌:让逆命附近的所有友军回复 @BlueCardManaRestore@ 魔力。
红色卡牌:对目标附近的所有敌人造成 @ModifiedDamage@ 伤害。
金色卡牌: 晕眩目标 @GoldCardStunDuration@ 秒。伤害
晕眩时间
魔力回复[@GoldCardDamage1Prefix@@GoldCardDamage1@@GoldCardDamage1Postfix@/@GoldCardDamage2Prefix@@GoldCardDamage2@@GoldCardDamage2Postfix@/@GoldCardDamage3Prefix@@GoldCardDamage3@@GoldCardDamage3Postfix@]
[@GoldCardStunDuration1Prefix@@GoldCardStunDuration1@@GoldCardStunDuration1Postfix@/@GoldCardStunDuration2Prefix@@GoldCardStunDuration2@@GoldCardStunDuration2Postfix@/@GoldCardStunDuration3Prefix@@GoldCardStunDuration3@@GoldCardStunDuration3Postfix@]
[@BlueCardManaRestore1Prefix@@BlueCardManaRestore1@@BlueCardManaRestore1Postfix@/@BlueCardManaRestore2Prefix@@BlueCardManaRestore2@@BlueCardManaRestore2Postfix@/@BlueCardManaRestore3Prefix@@BlueCardManaRestore3@@BlueCardManaRestore3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipLevelUp" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间逆命随机选取一张卡牌,接着将其掷向他当前的目标,对其造成 @ModifiedDamage@ 魔法伤害,并根据卡牌颜色造成一种特殊效果。
蓝色卡牌:让逆命附近的所有友军回复 @BlueCardManaRestore@ 魔力。
红色卡牌:对目标附近的所有敌人造成 @ModifiedDamage@ 伤害。
金色卡牌: 晕眩目标 @GoldCardStunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间
魔力回复@GoldCardDamage@->@GoldCardDamageNL@
@GoldCardStunDuration@->@GoldCardStunDurationNL@
@BlueCardManaRestore@->@BlueCardManaRestoreNL@"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipLevelUpUnlearned" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间逆命随机选取一张卡牌,接着将其掷向他当前的目标,对其造成 @ModifiedDamage@ 魔法伤害,并根据卡牌颜色造成一种特殊效果。
蓝色卡牌:让逆命附近的所有友军回复 @BlueCardManaRestore@ 魔力。
红色卡牌:对目标附近的所有敌人造成 @ModifiedDamage@ 伤害。
金色卡牌: 晕眩目标 @GoldCardStunDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipSimple" = "选牌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间逆命随机选取一张卡牌,接着将其掷向他当前的目标,对其造成 @ModifiedDamage@ 魔法伤害,并根据卡牌颜色造成一种特殊效果。
蓝色卡牌:让逆命附近的所有友军回复 @BlueCardManaRestore@ 魔力。
红色卡牌:对目标附近的所有敌人造成 @ModifiedDamage@ 伤害。
金色卡牌: 晕眩目标 @GoldCardStunDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipWithExtendedBehaviorHint" = "选牌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间逆命随机选取一张卡牌,接着将其掷向他当前的目标,对其造成 @ModifiedDamage@ 魔法伤害,并根据卡牌颜色造成一种特殊效果。
蓝色卡牌:让逆命附近的所有友军回复 @BlueCardManaRestore@ 魔力。
红色卡牌:对目标附近的所有敌人造成 @ModifiedDamage@ 伤害。
金色卡牌: 晕眩目标 @GoldCardStunDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_DisplayName" = "破甲箭"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_Tooltip" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间法洛士吟唱 1.5 秒,接着发射出一支破甲箭,对路径上所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipExtended" = "破甲箭法洛士吟唱 1.5 秒,接着发射出一支破甲箭,对路径上所有敌人造成 @ModifiedDamage@ 魔法伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipLevelUp" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间法洛士吟唱 1.5 秒,接着发射出一支破甲箭,对路径上所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipLevelUpUnlearned" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间法洛士吟唱 1.5 秒,接着发射出一支破甲箭,对路径上所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipSimple" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间法洛士吟唱 1.5 秒,接着发射出一支破甲箭,对路径上所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipWithExtendedBehaviorHint" = "破甲箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间法洛士吟唱 1.5 秒,接着发射出一支破甲箭,对路径上所有敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_VayneW_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VayneW_DisplayName" = "神圣银箭"
tr "GeneratedTip_SpellTFT_TFT_VayneW_Tooltip" = "神圣银箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当泛攻击同一个目标 3 次时,会对其造成 @ModifiedDamage@ 最大生命的真实伤害。"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipExtended" = "神圣银箭被动:当泛攻击同一个目标 3 次时,会对其造成 @ModifiedDamage@ 最大生命的真实伤害。百分比伤害[@PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@/@PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@/@PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipLevelUp" = "神圣银箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当泛攻击同一个目标 3 次时,会对其造成 @ModifiedDamage@ 最大生命的真实伤害。点击或者按 [@LevelUpHotkey@] 来升等百分比伤害@PercentDamage*100.000000@%->@PercentDamageNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipLevelUpUnlearned" = "神圣银箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当泛攻击同一个目标 3 次时,会对其造成 @ModifiedDamage@ 最大生命的真实伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipSimple" = "神圣银箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当泛攻击同一个目标 3 次时,会对其造成 @ModifiedDamage@ 最大生命的真实伤害。"
tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipWithExtendedBehaviorHint" = "神圣银箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间被动:当泛攻击同一个目标 3 次时,会对其造成 @ModifiedDamage@ 最大生命的真实伤害。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VeigarR_DisplayName" = "能量爆裂"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_Tooltip" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维迦用强大的魔法能量摧毁敌人,造成 @ModifiedDamage@ 魔法伤害。如果维迦的星等高于他的目标,这个伤害会提升到 @ModifiedLowerStarDamage@。"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipExtended" = "能量爆裂维迦用强大的魔法能量摧毁敌人,造成 @ModifiedDamage@ 魔法伤害。如果维迦的星等高于他的目标,这个伤害会提升到 @ModifiedLowerStarDamage@。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipLevelUp" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维迦用强大的魔法能量摧毁敌人,造成 @ModifiedDamage@ 魔法伤害。如果维迦的星等高于他的目标,这个伤害会提升到 @ModifiedLowerStarDamage@。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipLevelUpUnlearned" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维迦用强大的魔法能量摧毁敌人,造成 @ModifiedDamage@ 魔法伤害。如果维迦的星等高于他的目标,这个伤害会提升到 @ModifiedLowerStarDamage@。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipSimple" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维迦用强大的魔法能量摧毁敌人,造成 @ModifiedDamage@ 魔法伤害。如果维迦的星等高于他的目标,这个伤害会提升到 @ModifiedLowerStarDamage@。"
tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipWithExtendedBehaviorHint" = "能量爆裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间维迦用强大的魔法能量摧毁敌人,造成 @ModifiedDamage@ 魔法伤害。如果维迦的星等高于他的目标,这个伤害会提升到 @ModifiedLowerStarDamage@。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_ViR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ViR_DisplayName" = "火瀑连击"
tr "GeneratedTip_SpellTFT_TFT_ViR_Tooltip" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾冲向最远的敌人,撞开并对路径上的敌人造成 @ModifiedDamage@ 魔法伤害。 当她冲达目标时,将造成 @ModifiedDamage@ 魔法伤害并将敌人击飞 @CCDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipExtended" = "火瀑连击菲艾冲向最远的敌人,撞开并对路径上的敌人造成 @ModifiedDamage@ 魔法伤害。 当她冲达目标时,将造成 @ModifiedDamage@ 魔法伤害并将敌人击飞 @CCDuration@ 秒。伤害
晕眩时间[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]
[@CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@/@CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@/@CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipLevelUp" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾冲向最远的敌人,撞开并对路径上的敌人造成 @ModifiedDamage@ 魔法伤害。 当她冲达目标时,将造成 @ModifiedDamage@ 魔法伤害并将敌人击飞 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害
晕眩时间@Damage@->@DamageNL@
@CCDuration@->@CCDurationNL@"
tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipLevelUpUnlearned" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾冲向最远的敌人,撞开并对路径上的敌人造成 @ModifiedDamage@ 魔法伤害。 当她冲达目标时,将造成 @ModifiedDamage@ 魔法伤害并将敌人击飞 @CCDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipSimple" = "火瀑连击 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾冲向最远的敌人,撞开并对路径上的敌人造成 @ModifiedDamage@ 魔法伤害。 当她冲达目标时,将造成 @ModifiedDamage@ 魔法伤害并将敌人击飞 @CCDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipWithExtendedBehaviorHint" = "火瀑连击(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间菲艾冲向最远的敌人,撞开并对路径上的敌人造成 @ModifiedDamage@ 魔法伤害。 当她冲达目标时,将造成 @ModifiedDamage@ 魔法伤害并将敌人击飞 @CCDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_VolibearR_DisplayName" = "轰雷电爪"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_Tooltip" = "轰雷电爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间弗力贝尔在接下来的 @BuffDuration@ 秒内强化他的攻击,这些攻击会在多达 @MaxBounces@ 名敌人间弹射。这些弹射会造成 @ChainDamage@ 物理伤害并附加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipExtended" = "轰雷电爪弗力贝尔在接下来的 @BuffDuration@ 秒内强化他的攻击,这些攻击会在多达 @MaxBounces@ 名敌人间弹射。这些弹射会造成 @ChainDamage@ 物理伤害并附加命中效果。最大弹射
连锁攻击伤害百分比[@MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@/@MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@/@MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@]
[@ChainADMult1Prefix@@ChainADMult1*100.000000@%@ChainADMult1Postfix@/@ChainADMult2Prefix@@ChainADMult2*100.000000@%@ChainADMult2Postfix@/@ChainADMult3Prefix@@ChainADMult3*100.000000@%@ChainADMult3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipLevelUp" = "轰雷电爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间弗力贝尔在接下来的 @BuffDuration@ 秒内强化他的攻击,这些攻击会在多达 @MaxBounces@ 名敌人间弹射。这些弹射会造成 @ChainDamage@ 物理伤害并附加命中效果。点击或者按 [@LevelUpHotkey@] 来升等最大弹射
连锁攻击伤害百分比@MaxBounces@->@MaxBouncesNL@
@ChainADMult*100.000000@%->@ChainADMultNL*100.000000@%"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipLevelUpUnlearned" = "轰雷电爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间弗力贝尔在接下来的 @BuffDuration@ 秒内强化他的攻击,这些攻击会在多达 @MaxBounces@ 名敌人间弹射。这些弹射会造成 @ChainDamage@ 物理伤害并附加命中效果。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipSimple" = "轰雷电爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间弗力贝尔在接下来的 @BuffDuration@ 秒内强化他的攻击,这些攻击会在多达 @MaxBounces@ 名敌人间弹射。这些弹射会造成 @ChainDamage@ 物理伤害并附加命中效果。"
tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipWithExtendedBehaviorHint" = "轰雷电爪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间弗力贝尔在接下来的 @BuffDuration@ 秒内强化他的攻击,这些攻击会在多达 @MaxBounces@ 名敌人间弹射。这些弹射会造成 @ChainDamage@ 物理伤害并附加命中效果。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_WarwickR_DisplayName" = "无尽束缚"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_Tooltip" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克扑向最虚弱的敌人,将其晕眩 @Duration@ 秒并进行 @Hits@ 次打击,造成 @ModifiedDamage@ 魔法伤害。每次打击都能触发命中效果并且回复沃维克 100% 所造成伤害的生命。"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipExtended" = "无尽束缚沃维克扑向最虚弱的敌人,将其晕眩 @Duration@ 秒并进行 @Hits@ 次打击,造成 @ModifiedDamage@ 魔法伤害。每次打击都能触发命中效果并且回复沃维克 100% 所造成伤害的生命。伤害[@BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@/@BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@/@BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipLevelUp" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克扑向最虚弱的敌人,将其晕眩 @Duration@ 秒并进行 @Hits@ 次打击,造成 @ModifiedDamage@ 魔法伤害。每次打击都能触发命中效果并且回复沃维克 100% 所造成伤害的生命。点击或者按 [@LevelUpHotkey@] 来升等伤害@BaseDamage@->@BaseDamageNL@"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipLevelUpUnlearned" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克扑向最虚弱的敌人,将其晕眩 @Duration@ 秒并进行 @Hits@ 次打击,造成 @ModifiedDamage@ 魔法伤害。每次打击都能触发命中效果并且回复沃维克 100% 所造成伤害的生命。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipSimple" = "无尽束缚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克扑向最虚弱的敌人,将其晕眩 @Duration@ 秒并进行 @Hits@ 次打击,造成 @ModifiedDamage@ 魔法伤害。每次打击都能触发命中效果并且回复沃维克 100% 所造成伤害的生命。"
tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipWithExtendedBehaviorHint" = "无尽束缚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间沃维克扑向最虚弱的敌人,将其晕眩 @Duration@ 秒并进行 @Hits@ 次打击,造成 @ModifiedDamage@ 魔法伤害。每次打击都能触发命中效果并且回复沃维克 100% 所造成伤害的生命。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_DisplayName" = "钢铁暴雪"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_Tooltip" = "钢铁暴雪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间犽宿向他前方两格戳出剑刃,对范围内的敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。每三次施法,犽宿会改为挥出一道延直线飞行 @QEmpowerHexRange@ 格的龙卷风,龙卷风能击飞敌人 @QKnockupDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipExtended" = "钢铁暴雪犽宿向他前方两格戳出剑刃,对范围内的敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。每三次施法,犽宿会改为挥出一道延直线飞行 @QEmpowerHexRange@ 格的龙卷风,龙卷风能击飞敌人 @QKnockupDuration@ 秒。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipLevelUp" = "钢铁暴雪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间犽宿向他前方两格戳出剑刃,对范围内的敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。每三次施法,犽宿会改为挥出一道延直线飞行 @QEmpowerHexRange@ 格的龙卷风,龙卷风能击飞敌人 @QKnockupDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipLevelUpUnlearned" = "钢铁暴雪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间犽宿向他前方两格戳出剑刃,对范围内的敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。每三次施法,犽宿会改为挥出一道延直线飞行 @QEmpowerHexRange@ 格的龙卷风,龙卷风能击飞敌人 @QKnockupDuration@ 秒。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipSimple" = "钢铁暴雪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间犽宿向他前方两格戳出剑刃,对范围内的敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。每三次施法,犽宿会改为挥出一道延直线飞行 @QEmpowerHexRange@ 格的龙卷风,龙卷风能击飞敌人 @QKnockupDuration@ 秒。"
tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipWithExtendedBehaviorHint" = "钢铁暴雪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间犽宿向他前方两格戳出剑刃,对范围内的敌人造成 @ModifiedDamage@ 魔法伤害并施加命中效果。每三次施法,犽宿会改为挥出一道延直线飞行 @QEmpowerHexRange@ 格的龙卷风,龙卷风能击飞敌人 @QKnockupDuration@ 秒。
按下 [Shift] 来显示更多资讯"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_Description" = ""
tr "GeneratedTip_SpellTFT_TFT_ZedQ_DisplayName" = "风魔手里剑"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_Tooltip" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫延直线丢出手里剑,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipExtended" = "风魔手里剑劫延直线丢出手里剑,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。伤害[@Damage1Prefix@@Damage1@@Damage1Postfix@/@Damage2Prefix@@Damage2@@Damage2Postfix@/@Damage3Prefix@@Damage3@@Damage3Postfix@]"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipLevelUp" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫延直线丢出手里剑,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等伤害@Damage@->@DamageNL@"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipLevelUpUnlearned" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫延直线丢出手里剑,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。点击或者按 [@LevelUpHotkey@] 来升等"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipSimple" = "风魔手里剑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫延直线丢出手里剑,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。"
tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipWithExtendedBehaviorHint" = "风魔手里剑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷却时间劫延直线丢出手里剑,对路径上的所有敌人造成 @ModifiedDamage@ 魔法伤害。
按下 [Shift] 来显示更多资讯"
tr "ghosty_black_tier1_name" = "暗影面具 飘飘魂"
tr "ghosty_blue_tier1_name" = "月之爪 飘飘魂"
tr "ghosty_fire_tier1_name" = "鬼火 飘飘魂"
tr "ghosty_green_tier1_name" = "剧毒 飘飘魂"
tr "ghosty_purple_tier1_name" = "黑暗物质 飘飘魂"
tr "ghosty_spooky_tier1_name" = "闇影岛 飘飘魂"
tr "Goth" = "哥特"
tr "grab_bag_description_1" = "TBD1"
tr "grab_bag_description_2" = "TBD2"
tr "grab_bag_description_3" = "TBD3"
tr "grab_bag_description_4" = "TBD7"
tr "grab_bag_description_5" = "TBD8"
tr "grab_bag_description_6" = "TBD9"
tr "grab_bag_description_7" = "TBD10"
tr "grab_bag_description_8" = "TBD11"
tr "grab_bag_description_9" = "TBD12"
tr "grab_bag_displayname_1" = "TBD4"
tr "grab_bag_displayname_2" = "TBD5"
tr "grab_bag_displayname_3" = "TBD6"
tr "grab_bag_displayname_4" = "TBD7"
tr "grab_bag_displayname_5" = "TBD8"
tr "grab_bag_displayname_6" = "TBD9"
tr "grab_bag_displayname_7" = "TBD10"
tr "grab_bag_displayname_8" = "TBD11"
tr "grab_bag_displayname_9" = "TBD12"
tr "griffin_black_tier1_name" = "暗黑 咕咕枭"
tr "griffin_cream_tier1_name" = "蒂玛西亚 咕咕枭"
tr "griffin_crystal_tier1_name" = "极光 咕咕枭"
tr "griffin_hawk_tier1_name" = "雪樱 咕咕枭"
tr "griffin_parrot_tier1_name" = "热带 咕咕枭"
tr "griffin_pink_tier1_name" = "玫瑰花 咕咕枭"
tr "griffin_yellow_tier1_name" = "晨曦 咕咕枭"
tr "grumpylion_dark_tier1_name" = "冻原 怒角羊"
tr "grumpylion_green_tier1_name" = "绿花椰 怒角羊"
tr "grumpylion_icecream_tier1_name" = "粉红泡泡 怒角羊"
tr "grumpylion_orange_tier1_name" = "伪狮 怒角羊"
tr "grumpylion_red_tier1_name" = "熔炉 怒角羊"
tr "grumpylion_void_tier1_name" = "虚空之记 怒角羊"
tr "Ice_current_form_tooltip" = "元素型态: 寒冰拉克丝精通洪流及裂空 两种元素,并转换成更高阶的型态。
"我的灵魂中没有任何存放温暖的空间。""
tr "incomm_description_1" = "TBD"
tr "incomm_description_1000" = "740 RP"
tr "incomm_description_1001" = "1875 RP"
tr "incomm_description_2" = "TBD"
tr "incomm_displayname_1" = "TBD"
tr "incomm_displayname_1000" = "$10 预付卡"
tr "incomm_displayname_1001" = "$25 预付卡"
tr "incomm_displayname_2" = "TBD"
tr "Increases the Health regeneration rate of nearby allied champions." = ""
tr "ItemPhantomDancerLifeline" = "幻影之舞 - 命脉此单位正在吸收伤害。来源:@SourceName@"
tr "jungle_focus_domination_description" = "
被动-获得打野专精效果 征服
你对生命低于 50% 的野怪的首次普攻会造成相当于其 6% 最大生命的额外魔法伤害。(最大伤害:300)"
tr "jungle_focus_precision_description" = "
被动-获得打野专精效果 精准
你对野怪的首次普攻会造成额外 7 点魔法伤害。"
tr "jungle_focus_resolve_description" = "
被动-获得打野专精效果 意志
攻击你的野怪会承受相当于 2% 你的总生命的额外魔法伤害。"
tr "jungle_focus_sorcery_description" = "
被动-获得打野专精效果 巫术
你对个别野怪的首次技能会造成相当于其 6% 当前生命的额外魔法伤害。(最大伤害:300)"
tr "keyboard_lcd_armor_pen_label" = "物理穿透"
tr "keyboard_lcd_attack_range_label" = "普攻范围"
tr "keyboard_lcd_cooldown_reduction_label" = "技能冷却时间"
tr "keyboard_lcd_crit_chance_label" = "暴击率"
tr "keyboard_lcd_cs_per_minute_label" = "小兵 / 分钟"
tr "keyboard_lcd_gold_per_minute_label" = "金钱 / 分钟"
tr "keyboard_lcd_kda_ratio_label" = "KDA 比率"
tr "keyboard_lcd_lifesteal_label" = "普攻吸血"
tr "keyboard_lcd_magic_pen_label" = "魔法穿透"
tr "keyboard_lcd_minions_killed_label" = "击杀小兵"
tr "keyboard_lcd_neutrals_killed_label" = "击杀野怪"
tr "keyboard_lcd_spell_vamp_label" = "技能吸血"
tr "keyboard_lcd_tenacity_label" = "韧性"
tr "keyboard_lcd_total_gold_label" = "获得金钱"
tr "keyboard_lcd_wards_killed_label" = "摧毁侦查守卫"
tr "keyboard_lcd_wards_placed_label" = "摆放侦查守卫"
tr "language_name_de_DE" = "德语"
tr "language_name_en_US" = "英语"
tr "language_name_es_ES" = "西班牙语"
tr "language_name_fr_FR" = "法语"
tr "learning_quests_firstitem" = "于商店中购买起手道具"
tr "learning_quests_firstitem_1key" = "于商店中购买起手道具 @k1@"
tr "learning_quests_firstitem_2key" = "于商店中购买起手道具 @k1@"
tr "learning_quests_firstitem_tooltip" = "道具会藉由改变你的英雄能力数值让他们变强。你只能在重生平台的商店中购买道具。"
tr "learning_quests_firstskill_" = "升级一个技能"
tr "learning_quests_firstskill__tooltip" = "你的英雄在使用技能后会拥有特殊的力量,选择你要升级的第一个技能"
tr "learning_quests_firstskill_1" = "升级 @spellname@"
tr "learning_quests_firstskill_1_1key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_1_2key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_1_tooltip" = "你的英雄在使用技能后会拥有特殊的力量,选择你要升级的第一个技能"
tr "learning_quests_firstskill_2" = "升级 @spellname@"
tr "learning_quests_firstskill_2_1key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_2_2key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_2_tooltip" = "你的英雄在使用技能后会拥有特殊的力量,选择你要升级的第一个技能"
tr "learning_quests_firstskill_3" = "升级 @spellname@"
tr "learning_quests_firstskill_3_1key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_3_2key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_3_tooltip" = "你的英雄在使用技能后会拥有特殊的力量,选择你要升级的第一个技能"
tr "learning_quests_firstskill_4" = "升级 @spellname@"
tr "learning_quests_firstskill_4_1key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_4_2key" = "升级 @spellname@ @k1@"
tr "learning_quests_firstskill_4_tooltip" = "你的英雄在使用技能后会拥有特殊的力量,选择你要升级的第一个技能"
tr "learning_quests_lockcamera" = "尝试锁定你的镜头"
tr "learning_quests_lockcamera_1key" = "尝试锁定你的镜头 @k1@"
tr "learning_quests_lockcamera_2key" = "尝试锁定你的镜头 @k1@"
tr "learning_quests_lockcamera_tooltip" = "锁定你的镜头,可以使你在战斗中保持注意力!"
tr "learning_quests_summonerspell_heal_1" = "使用召唤师技能 ─ 治愈"
tr "learning_quests_summonerspell_heal_1_1key" = "按 @k1@ 使用召唤师技能 ─ 治愈"
tr "learning_quests_summonerspell_heal_1_2key" = "按 @k1@ 使用召唤师技能 ─ 治愈"
tr "learning_quests_summonerspell_heal_1_tooltip" = "你受伤了!
使用召唤师技能 ─ 治愈来回复一些生命"
tr "learning_quests_summonerspell_heal_2" = "使用召唤师技能 ─ 治愈"
tr "learning_quests_summonerspell_heal_2_1key" = "按 @k1@ 使用召唤师技能 ─ 治愈"
tr "learning_quests_summonerspell_heal_2_2key" = "按 @k1@ 使用召唤师技能 ─ 治愈"
tr "learning_quests_summonerspell_heal_2_tooltip" = "你受伤了!
使用召唤师技能 ─ 治愈来回复一些生命"
tr "learning_quests_unlockcamera" = "解除锁定你的视角"
tr "learning_quests_unlockcamera_1key" = "按@k1@ 使用自由视角模式"
tr "learning_quests_unlockcamera_2key" = "按@k1@ 使用自由视角模式"
tr "learning_quests_unlockcamera_tooltip" = "解除锁定视角能让你看见更多战场的情形。"
tr "Light_current_form_tooltip" = "元素型态: 辉芒拉克丝获得充足的元素之力去操控任何一种元素!选择一种元素添加在她现在的型态。
"所有元素都在我的掌控之中。""
tr "Light_current_meter_tooltip" = "元素型态: 辉芒拉克丝利用她的法术伤害敌方英雄以获取元素之力。获取足够的元素之力后,拉克丝可以操纵一种元素,并且把它添加在她目前的型态。
元素之力: @MotePercent@%
"所有元素都在我的掌控之中。""
tr "LinkTooltip_Description_Active" = "
主动道具可以像技能般使用。
相同名称的唯一主动技能共享冷却时间。"
tr "LinkTooltip_Description_Adaptive" = "已获得的每一点适性之力会给予你0.6物理攻击或1.0魔法攻击,取两者之间已拥有之较高者给予。会被购买的装备影响。"
tr "LinkTooltip_Description_AdaptiveDmg" = "根据贡献较大的伤害系数(物理攻击或魔法攻击)造成物理伤害或魔法伤害。基本上取决于你的英雄主要造成何种类型的伤害。"
tr "LinkTooltip_Description_AoE" = "范围效果"
tr "LinkTooltip_Description_Aura" = "
相同名称的灵气无法迭加。
如果你是灵气的源头,你可以有两层相同名称的灵气。"
tr "LinkTooltip_Description_BonusArmorPen" = "
无视目标一定比率的额外物理防御,物理伤害提升。
此效果优先于非百分比的物理穿透。"
tr "LinkTooltip_Description_CDR" = "冷却时间减免"
tr "LinkTooltip_Description_coinlinequestreward" = "
击倒敌方英雄时会掉落额外金币。"
tr "LinkTooltip_Description_coinlinequestrewardelixir" = "
消耗以获得 1 点技能点数。"
tr "LinkTooltip_Description_coinlinequestrewardelixirTT" = "
消耗以获得 1 点技能点数。"
tr "LinkTooltip_Description_coinlinequestrewardTT" = "
击倒敌方英雄时会掉落额外金币。"
tr "LinkTooltip_Description_EnemyTerritory" = "敌方领地就是你的主堡所在地图的另外一半。这不包括召唤峡谷的河道。"
tr "LinkTooltip_Description_Energized" = "
移动和攻击堆叠充能。
堆满 100 层时,你下一次的普攻命中时会消耗所有充能,触发额外效果。"
tr "LinkTooltip_Description_FeedTheKing" = "
喂附近的友方普罗王吃点东西吧,说不定会有特别的效果喔!
但一次只能喂食普罗王一个饲料,所以喂完要等他冷静一下才能继续喂。"
tr "LinkTooltip_Description_FlatArmorPen" = "
无视目标一定数值的物理防御,物理伤害提升。"
tr "LinkTooltip_Description_FlatDamageReduction" = "
作用于双防之前。对持续伤害或宠物伤害的效益为 30%。"
tr "LinkTooltip_Description_FlatMagicPen" = "
无视目标一定数值的魔法防御,魔法伤害提升。"
tr "LinkTooltip_Description_frostqueenslinequestreward" = "
触发奉献效果时你会获得跑速加成。"
tr "LinkTooltip_Description_frostqueenslinequestrewardTT" = "
触发奉献效果时你会获得跑速加成。"
tr "LinkTooltip_Description_GrievousWounds" = "
降低 40% 治疗效果和回复效果。"
tr "LinkTooltip_Description_Immobilize" = "包括压制、晕眩、定身、击飞、击退、魅惑、沉睡、嘲讽及恐惧效果"
tr "LinkTooltip_Description_ImpairAct" = "包含致盲、视野受限、沉默、缓速、变形、束缚、压制、晕眩、定身、击飞、击退、魅惑、沉睡、嘲讽及恐惧效果"
tr "LinkTooltip_Description_ImpairMov" = "包含缓速、变形、束缚、压制、晕眩、定身、击飞、击退、魅惑、沉睡、嘲讽及恐惧效果"
tr "LinkTooltip_Description_ItemBannerInfo" = "
现在拥有旗帜的小兵击杀所获得的金钱将奉献给 晋升 他们的英雄。所有被晋升的小兵将变大,并给予 30% 来自防御塔的伤害减免,100% 对防御塔造成的额外伤害,和 40% 来自英雄的伤害减免。并根据小兵的种类而有不同的额外加成:
近战小兵: 600 生命值,50 物攻,40 物防,40 魔防和 90% 额外攻速。
远程小兵: 400 生命,75 物攻,40 物防,40 魔防和 25% 额外攻速。
炮击小兵: 600 生命,100 物攻,100 物防和 100 魔防。"
tr "LinkTooltip_Description_itembolt" = "
海克斯科技装置通常赋予你一个新的技能或额外的魔法伤害。它们独特的伤害效果共享相同的冷却时间,并可触发其他道具效果:- 海克斯科技左轮
- 海克斯科技枪刃
- 海克斯科技腰带 01
- 海克斯科技 GLP 800
"
tr "LinkTooltip_Description_JungleFocus" = "
击杀大型野怪额外 +10 金钱"
tr "LinkTooltip_Description_KnightsVowPartner" = "
在战友周围附近会获得加成。保护你的同伴,使他们存活下去,这样他们才能还你恩情。这就是你的誓言。"
tr "LinkTooltip_Description_Lethality" = "
根据自身等级无视目标一定程度的物理防御,物理伤害会因此增加。
这对没有防御装备的目标特别有效。"
tr "LinkTooltip_Description_MovementImpaired" = "
如果目标处于缓速、晕眩、嘲讽、恐惧或禁锢状态,就属于行动受限。"
tr "LinkTooltip_Description_MS" = "移动速度"
tr "LinkTooltip_Description_premitigation" = "
原始伤害是在计算目标双防前所造成的伤害量。"
tr "LinkTooltip_Description_SpecialJungleExperience" = "
野怪:击杀大型野怪获得额外 50 点经验。击杀首只大型野怪获得额外 120 点经验。
击杀任意等击高于你的大型或史诗级野怪时,每相差一等级获得额外 50 点经验。
士兵:若你从士兵身上得到的金钱比从野怪身上得到的还多 50%,每击杀一名线上士兵所得到的奖励将减少 10 金钱。此限制将在完全升级成军队长剑或追迹者短刀之后解除。"
tr "LinkTooltip_Description_SpellVamp" = "
造成技能伤害时则回复该伤害一定比率生命,范围技能只有三分之一的吸血效果。"
tr "LinkTooltip_Description_Stasis" = "进入无法被指定且不会受到伤害的无敌状态,持续一小段时间。期间无法移动、普攻、施放技能或使用道具。"
tr "LinkTooltip_Description_SupportFocus" = "
友军击杀邻近小兵后 +1 金钱
普攻击中一名敌方英雄后 +3 金钱(近战普攻则 +10 金钱)(5 秒冷却时间)"
tr "LinkTooltip_Description_Takedown" = "击杀或助攻"
tr "LinkTooltip_Description_TotalMagicPen" = "
无视目标一定比率的总魔法防御,魔法伤害提升。
此效果优先于非百分比的魔法穿透。"
tr "LinkTooltip_Description_Unique" = "
购买多个同一道具,没有名称的唯一被动无法迭加。
相同名称的唯一被动无法迭加。"
tr "LinkTooltip_Description_VoidGate" = "
创造虚空虫的虚空建筑。"
tr "LinkTooltip_Description_Voidspawn" = "
虚空虫会随时间经过而消散。
将会行进到最近的路线。
无视英雄和虚空目标。
以自爆来攻击建筑物,使用虚空司令的无情命令来指定建筑物。"
tr "loading_screen_mastery_level_4" = "等级 4"
tr "loading_screen_mastery_level_5" = "等级 5"
tr "loading_screen_mastery_level_6" = "等级 6"
tr "loading_screen_mastery_level_7" = "等级 7"
tr "loading_screen_mastery_level_default" = "专精"
tr "loading_screen_mastery_points" = "分数"
tr "loading_screen_mastery_points_locked" = "已锁定"
tr "loading_screen_ping_ms" = "毫秒"
tr "loading_screen_player_vs" = "VS"
tr "loading_screen_team_blue_side" = "蓝方"
tr "loading_screen_team_red_side" = " 红方"
tr "loadouts_gear_missfortune_weapon0" = "好运姐武器的基本型态,超威的。"
tr "loadouts_gear_missfortune_weapon1" = "零时巫女"
tr "loadouts_gear_missfortune_weapon1_locked" = "第一型态未解锁。只有专业的枪手才能使用。"
tr "loadouts_gear_missfortune_weapon2" = "皇家禁卫:它可以高速射击出由反物质构成的弹头,拥有破坏一整支舰队的威力。由于其具有毁灭性的力量,因此至今只有少数几把被允许制造出来。"
tr "loadouts_gear_missfortune_weapon2_locked" = "第二型态未解锁。谨慎使用阿,菜鸡。"
tr "loadouts_gear_missfortune_weapon3" = "星际游侠"
tr "loadouts_gear_missfortune_weapon3_locked" = "第三型态未解锁"
tr "loot_bundle_description_/LOOTBUNDLE_CHEST_259_86" = "盖伦 造型碎片"
tr "loot_bundle_description_CHEST_253" = "6 款造型碎片,分别为以下主要角色定位:刺客、斗士、法师、射手、辅助、坦克"
tr "loot_bundle_description_long_CHEST_253" = "一共获得 6 款造型碎片,分别来自以下主要角色定位:刺客、斗士、法师、射手、辅助、坦克。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_221" = "新春狂欢代币及新春狂欢黄金代币"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_0" = "橘色结晶粉末"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_1" = "揭露一个造型系列所有的造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_10" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_11" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_12" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_13" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_14" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_15" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_16" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_17" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_18" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_19" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_2" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_20" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_21" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_22" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_23" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_24" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_25" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_26" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_27" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_28" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_29" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_3" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_30" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_31" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_32" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_33" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_34" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_35" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_36" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_37" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_38" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_39" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_4" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_40" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_41" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_42" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_43" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_44" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_45" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_46" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_47" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_48" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_49" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_5" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_50" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_51" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_52" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_53" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_54" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_55" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_56" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_57" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_58" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_59" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_6" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_60" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_61" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_62" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_63" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_7" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_8" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_9" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_223" = "橘色结晶粉末"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224" = "橘色结晶粉末"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_1" = "1 组精雕宝箱套组"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_2" = "橘色结晶粉末"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_231" = "蓝色结晶粉末"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_234" = "橘色结晶粉末"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_a.mDropDescriptionLong" = "2 个 145 联盟币造型碎片"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_b.mDropDescriptionLong" = "2 个 210 联盟币造型碎片"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_c.mDropDescriptionLong" = "2 个 270 联盟币造型碎片"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_d.mDropDescriptionLong" = "2 个高级造型碎片"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_e.mDropDescriptionLong" = "2 个史诗造型碎片"
tr "loot_bundle_description_long_Lootbundle_CHEST_237_f.mDropDescriptionLong" = "2 个永久主题造型"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_a.mDropDescriptionLong" = "145 联盟币造型碎片 + 36 橘色结晶粉末"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_b.mDropDescriptionLong" = "210 联盟币造型碎片 + 53 橘色结晶粉末"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_c.mDropDescriptionLong" = "270 联盟币造型碎片 + 68 橘色结晶粉末"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_d.mDropDescriptionLong" = "高级造型碎片 + 94 橘色结晶粉末"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_e.mDropDescriptionLong" = "史诗造型碎片 + 128 橘色结晶粉末"
tr "loot_bundle_description_long_Lootbundle_CHEST_238_f.mDropDescriptionLong" = "永久主题造型 + 569 橘色结晶粉末"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_299" = "1 款永久造型、守卫及头像"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_1" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_10" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_11" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_12" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_13" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_14" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_15" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_16" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_17" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_18" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_19" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_2" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_20" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_21" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_22" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_23" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_24" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_25" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_26" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_27" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_28" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_29" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_3" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_30" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_31" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_32" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_33" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_34" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_35" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_36" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_37" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_38" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_39" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_4" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_40" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_41" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_42" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_43" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_44" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_45" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_46" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_47" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_48" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_49" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_5" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_50" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_51" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_52" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_53" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_54" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_55" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_56" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_57" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_58" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_59" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_6" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_60" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_61" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_62" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_63" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_64" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_65" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_66" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_67" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_68" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_69" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_7" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_70" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_71" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_72" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_73" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_74" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_75" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_76" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_77" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_78" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_79" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_8" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_80" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_81" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_82" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_83" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_84" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_85" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_86" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_87" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_88" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_89" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_9" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_90" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_91" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_92" = "揭露一个造型系列的所有造型碎片。"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_1" = ""
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_2" = ""
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_319" = "2 个限定造型碎片,1 个 270 联盟币以上的限定造型碎片"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_321" = ""
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_1" = "3 个 210 联盟币造型碎片"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_2" = "3 个 270 联盟币造型碎片"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_3" = "3 个 375 联盟币造型碎片"
tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_4" = "3 个 510 联盟币造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_221" = "新春狂欢代币及新春狂欢黄金代币"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_0" = "橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_1" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_10" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_11" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_12" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_13" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_14" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_15" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_16" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_17" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_18" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_19" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_2" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_20" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_21" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_22" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_23" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_24" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_25" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_26" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_27" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_28" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_29" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_3" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_30" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_31" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_32" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_33" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_34" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_35" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_36" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_37" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_38" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_39" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_4" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_40" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_41" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_42" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_43" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_44" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_45" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_46" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_47" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_48" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_49" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_5" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_50" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_51" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_52" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_53" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_54" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_55" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_56" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_57" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_58" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_59" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_6" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_60" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_61" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_62" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_63" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_7" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_8" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_9" = "愚人节惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_223" = "橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_224" = "橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_1" = "1 组精雕宝箱套组"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_2" = "橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_231" = "蓝色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_234" = "橘色結晶粉末"
tr "loot_bundle_description_Lootbundle_CHEST_237_a.mDropDescription" = "2 个 145 联盟币造型碎片"
tr "loot_bundle_description_Lootbundle_CHEST_237_b.mDropDescription" = "2 个 210 联盟币造型碎片"
tr "loot_bundle_description_Lootbundle_CHEST_237_c.mDropDescription" = "2 个 270 联盟币造型碎片"
tr "loot_bundle_description_Lootbundle_CHEST_237_d.mDropDescription" = "2 个高级造型碎片"
tr "loot_bundle_description_Lootbundle_CHEST_237_e.mDropDescription" = "2 个史诗造型碎片"
tr "loot_bundle_description_Lootbundle_CHEST_237_f.mDropDescription" = "2 个永久主题造型"
tr "loot_bundle_description_Lootbundle_CHEST_238_a.mDropDescription" = "145 联盟币造型碎片 + 36 橘色结晶粉末"
tr "loot_bundle_description_Lootbundle_CHEST_238_b.mDropDescription" = "210 联盟币造型碎片 + 53 橘色结晶粉末"
tr "loot_bundle_description_Lootbundle_CHEST_238_c.mDropDescription" = "270 联盟币造型碎片 + 68 橘色结晶粉末"
tr "loot_bundle_description_Lootbundle_CHEST_238_d.mDropDescription" = "高级造型碎片 + 94 橘色结晶粉末"
tr "loot_bundle_description_Lootbundle_CHEST_238_e.mDropDescription" = "史诗造型碎片 + 128 橘色结晶粉末"
tr "loot_bundle_description_Lootbundle_CHEST_238_f.mDropDescription" = "永久主题造型 + 569 橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_a.mDropDescription" = "5 个班德尔城造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_b.mDropDescription" = "5 个比尔吉沃特造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_c.mDropDescription" = "5 个蒂玛西亚造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_d.mDropDescription" = "5 个弗雷尔卓德造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_e.mDropDescription" = "5 个爱欧尼亚造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_f.mDropDescription" = "5 个巨石峰造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_g.mDropDescription" = "5 个诺克萨斯造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_h.mDropDescription" = "5 个皮尔托福造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_i.mDropDescription" = "5 个符文大地造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_j.mDropDescription" = "5 个闇影岛造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_k.mDropDescription" = "5 个苏瑞玛造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_l.mDropDescription" = "5 个梵斯塔雅造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_m.mDropDescription" = "5 个虚空造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_n.mDropDescription" = "5 个佐恩造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_1" = "安妮 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_10" = "凯尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_101" = "齐勒斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_102" = "希瓦娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_103" = "阿璃 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_104" = "葛雷夫 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_105" = "飞斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_106" = "弗力贝尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_107" = "雷葛尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_11" = "易大师 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_110" = "法洛士 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_111" = "纳帝鲁斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_112" = "维克特 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_113" = "史瓦妮 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_114" = "菲欧拉 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_115" = "希格斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_117" = "露璐 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_119" = "达瑞文 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_12" = "亚历斯塔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_120" = "赫克林 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_121" = "卡力斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_122" = "达瑞斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_126" = "杰西 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_127" = "丽珊卓 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_13" = "雷兹 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_131" = "黛安娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_133" = "葵恩 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_134" = "星朵拉 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_136" = "翱锐龙兽 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_14" = "赛恩 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_141" = "慨影 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_142" = "柔依 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_143" = "枷萝 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_145" = "凯莎 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_15" = "希维尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_150" = "呐儿 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_154" = "札克 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_157" = "犽宿 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_16" = "索拉卡 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_161" = "威寇兹 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_163" = "塔莉雅 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_164" = "卡蜜儿 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_17" = "提摩 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_18" = "崔丝塔娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_19" = "沃维克 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_2" = "欧拉夫 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_20" = "努努 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_201" = "布郎姆 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_202" = "烬 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_203" = "镜爪 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_21" = "好运姐 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_22" = "艾希 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_222" = "吉茵珂丝 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_223" = "贪啃奇 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_23" = "泰达米尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_236" = "路西恩 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_238" = "劫 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_24" = "贾克斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_240" = "克雷德 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_245" = "艾克 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_25" = "魔甘娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_254" = "菲艾 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_26" = "极灵 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_266" = "厄萨斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_267" = "娜米 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_268" = "阿祈尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_27" = "辛吉德 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_28" = "伊芙琳 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_29" = "图奇 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_3" = "加里欧 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_30" = "卡尔瑟斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_31" = "科加斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_32" = "阿姆姆 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_33" = "拉姆斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_34" = "艾妮维亚 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_35" = "萨科 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_36" = "蒙多医生 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_37" = "索娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_38" = "卡萨丁 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_39" = "伊瑞莉雅 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_4" = "逆命 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_40" = "珍娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_41" = "刚普朗克 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_412" = "瑟雷西 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_42" = "库奇 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_420" = "伊罗旖 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_421" = "雷珂煞 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_427" = "埃尔文 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_429" = "克黎思妲 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_43" = "卡玛 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_432" = "巴德 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_44" = "塔里克 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_45" = "维迦 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_48" = "特朗德 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_497" = "锐空 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_498" = "刹雅 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_5" = "赵信 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_50" = "斯温 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_51" = "凯特琳 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_516" = "鄂尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_53" = "布里茨 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_54" = "墨菲特 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_55" = "卡特莲娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_555" = "派克 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_56" = "夜曲 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_57" = "茂凯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_58" = "雷尼克顿 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_59" = "嘉文四世 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_6" = "乌尔加特 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_60" = "伊莉丝 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_61" = "奥莉安娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_62" = "悟空 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_63" = "布兰德 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_64" = "李星 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_67" = "汎 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_68" = "蓝宝 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_69" = "卡莎碧雅 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_7" = "勒布朗 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_72" = "史加纳 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_74" = "汉默丁格 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_75" = "纳瑟斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_76" = "奈德丽 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_77" = "乌迪尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_78" = "波比 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_79" = "古拉格斯 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_8" = "弗拉迪米尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_80" = "潘森 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_81" = "伊泽瑞尔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_82" = "魔斗凯萨 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_83" = "约瑞科 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_84" = "阿卡莉 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_85" = "凯能 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_89" = "雷欧娜 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_9" = "费德提克 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_90" = "马尔札哈 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_91" = "塔隆 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_92" = "雷玟 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_96" = "寇格魔 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_98" = "慎 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_99" = "拉克丝 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_a" = "145 联盟币造型碎片 + 升级所需橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_b" = "210 联盟币造型碎片 + 升级所需橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_c" = "270 联盟币造型碎片 + 升级所需橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_d" = "375 联盟币造型碎片 + 升级所需橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_e" = "510 联盟币造型碎片 + 升级所需橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_f" = "910 联盟币造型 + 等值橘色结晶粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_265" = "上路造型碎片 + 2 额外上路造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_267" = "打野造型碎片 + 2 额外打野造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_269" = "中路造型碎片 + 2 额外中路造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_271" = "射手造型碎片 + 2 额外射手造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_273" = "辅助造型碎片 + 2 额外辅助造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_282" = "三个造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_284" = "随机 375 联盟币永久造型,一个永久守卫造型,一个永久表情和一个召唤师头像"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_293" = "2019 新春狂欢惊喜包造型碎片掉落"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_1" = "10 枚 2019 新春狂欢代币"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_2" = "20 枚 2019 新春狂欢代币"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_3" = "100 枚 2019 新春狂欢代币"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_4" = "150 枚 2019 新春狂欢代币"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_5" = "300 枚 2019 新春狂欢代币"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_6" = "海克斯科技宝箱 & 钥匙"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_7" = "3 个永久新春造型"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_299" = "1 款永久造型、守卫及头像"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_1" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_10" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_11" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_12" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_13" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_14" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_15" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_16" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_17" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_18" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_19" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_2" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_20" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_21" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_22" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_23" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_24" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_25" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_26" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_27" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_28" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_29" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_3" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_30" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_31" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_32" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_33" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_34" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_35" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_36" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_37" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_38" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_39" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_4" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_40" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_41" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_42" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_43" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_44" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_45" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_46" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_47" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_48" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_49" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_5" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_50" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_51" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_52" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_53" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_54" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_55" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_56" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_57" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_58" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_59" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_6" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_60" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_61" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_62" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_63" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_64" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_65" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_66" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_67" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_68" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_69" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_7" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_70" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_71" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_72" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_73" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_74" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_75" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_76" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_77" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_78" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_79" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_8" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_80" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_81" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_82" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_83" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_84" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_85" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_86" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_87" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_88" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_89" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_9" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_90" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_91" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_92" = "毛小鬼惊喜包"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_303" = "1 款永久造型、守卫造型和头像"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_311" = ""
tr "loot_bundle_description_LOOTBUNDLE_CHEST_312" = ""
tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_1" = ""
tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_2" = ""
tr "loot_bundle_description_LOOTBUNDLE_CHEST_319" = "2 个限定造型碎片,1 个 270 联盟币以上的限定造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_321" = ""
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_1" = "3 个 210 联盟币造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_2" = "3 个 270 联盟币造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_3" = "3 个 375 联盟币造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_4" = "3 个 510 联盟币造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_328" = ""
tr "loot_bundle_description_LOOTBUNDLE_CHEST_331" = "三个 270 联盟币以上造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_332" = "两个 270 联盟币以上造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_332_1" = "两个 270 联盟币以上造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_332_2" = "375 联盟币以上造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_332_3" = "410 橘色粉末"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_336" = "一个随机的 145、210、245、270、375 或 510 造型碎片"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_339" = "4 个随机造型碎片(145、210、270 与 375 造型各一个)"
tr "loot_bundle_description_LOOTBUNDLE_CHEST_340" = "10 周年 召唤师头像、守卫、表情"
tr "loot_description_BOOST_XP_9_WIN" = "测试"
tr "loot_description_CHAMPION_SKIN_12019" = "海克斯科技 亚历斯塔"
tr "loot_description_CHAMPION_SKIN_RENTAL_12019" = "海克斯科技 亚历斯塔"
tr "loot_description_CHEST_187" = "用来合成一个随机表情。"
tr "loot_description_CHEST_188" = "保证获得一个英雄碎片,且有机会包含其他的菁英计划英雄晶球。"
tr "loot_description_CHEST_189" = "用来合成一个随机表情。"
tr "loot_description_CHEST_190" = "获得随机菁英造型碎片(不包含:「菁英计划:汎」「菁英计划:烬」或「菁英计划:菲艾」)。"
tr "loot_description_CHEST_191" = "包含 3 个价值必定为 270 联盟币以上的造型碎片。宝石和神话造型碎片的掉落率提升 50%。无须钥匙就可开启。"
tr "loot_description_CHEST_213" = "保证获得一个造型碎片,并有机会包含额外奖励,像是新春狂欢晶球、新春狂欢惊喜包或新春狂欢黄金代币。宝石及宝石造型碎片的掉落率提升 50%。"
tr "loot_description_CHEST_214" = "保证获得一个造型碎片,并有机会包含额外奖励,像是新春狂欢晶球、新春狂欢惊喜包或新春狂欢黄金代币。宝石及宝石造型碎片的掉落率提升 50%。"
tr "loot_description_CHEST_215" = "开启来获得五个造型碎片,每个碎片造型都将为不同的价格等级(最高到史诗造型,必定包含一个史诗造型碎片!)"
tr "loot_description_CHEST_216" = "内含一个随机的新春造型碎片。其中不包含:「玄天真女 拉克丝」「玄天战犬 纳瑟斯」或「玄天战狼 沃维克」。"
tr "loot_description_CHEST_217" = "用来合成新春香槟金炫彩造型"
tr "loot_description_CHEST_218" = "完成新春狂欢任务来取得,并在活动期间用来合成限定奖励。道具栏中的代币将于 2018/3/13 14:59 过期。"
tr "loot_description_CHEST_221" = "宝箱会掉落蓝色粉末、橘色粉末 + 召唤师头像、两种狂欢代币、「闇夜使者」犽宿或「黎明使者」雷玟,或 520 款造型之中的一款随机造型"
tr "loot_description_CHEST_222" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_description_CHEST_223" = "还在等什么? 打开就能获得三个价值 355 联盟币以上的造型碎片及 60 橘色结晶粉末,且有机会掉落活动限定的愚人节惊喜包、宝石或宝石造型 - 包括全新的「海克斯科技」亚历斯塔。宝石及宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_224" = "需透过海克斯科技钥匙开启。"
tr "loot_description_CHEST_225" = "阵营典藏罐"
tr "loot_description_CHEST_226" = "阵营典藏罐"
tr "loot_description_CHEST_227" = "阵营典藏罐"
tr "loot_description_CHEST_228" = "阵营典藏罐"
tr "loot_description_CHEST_231" = "阵营典藏罐"
tr "loot_description_CHEST_233" = "获得 4 个价值 210 联盟币以上的造型碎片,其中 1 个必定为电竞造型碎片。宝石及宝石造型的掉落率提升 1.5 倍。无须钥匙即可开启。"
tr "loot_description_CHEST_234" = "获得 3 个造型碎片(其中必定包含 1 个高级或更好的造型碎片),85 橘色结晶粉末,并有机会获得活动限定的「血港勋章」或「海妖金币」。宝石及宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_235" = "包含 1 个比尔吉沃特造型碎片和一个随机造型碎片。"
tr "loot_description_CHEST_236" = "包含 1 个造型碎片,1 个永久的史诗造型,和 1 枚血港勋章内所包含的战利品( 1 个比尔吉沃特造型碎片和 1 个随机造型碎片)。"
tr "loot_description_CHEST_237.mHoverDescription" = "保证获得 1 个随机造型碎片,且有机会包含 1 个具同等价值的造型碎片、1 个史诗对决包、1 颗宝石或一个永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_238.mHoverDescription" = "保证获得 1 个随机造型碎片,且有机会包含橘色结晶粉末、1 个史诗对决包、1 颗宝石或 1 个永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_239.mHoverDescription" = "包含五个来自相同阵营的英雄造型碎片。"
tr "loot_description_CHEST_241.mHoverDescription" = "包含一个随机,且价值 4800 蓝色结晶粉末以上的英雄碎片。"
tr "loot_description_CHEST_242" = "开启来获得一款随机守卫造型碎片"
tr "loot_description_CHEST_243" = "保证获得一款随机上路英雄的造型碎片,有机会掉落一个河蟹惊喜包、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_245" = "保证获得一款随机打野英雄的造型碎片,有机会掉落一个河蟹惊喜包、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_247" = "保证获得一款随机中路英雄的造型碎片,有机会掉落一个河蟹惊喜包、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_249" = "保证获得一款随机射手英雄的造型碎片,有机会掉落一个河蟹惊喜包、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_251" = "保证获得一款随机辅助英雄的造型碎片,有机会掉落一个河蟹惊喜包、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_253" = "一共获得 6 款造型碎片,分别来自以下主要角色定位:刺客、斗士、法师、射手、辅助、坦克。"
tr "loot_description_CHEST_254" = "开启来获得其中一个可能的永久造型:「火焰猴王 悟空」、「泳池狂欢 李星」、「沙漠风暴 艾克」、「黑道风云 吉茵珂丝」、「凋零蔷薇 魔甘娜」。"
tr "loot_description_CHEST_255" = "开启来获得一个永久守卫造型。"
tr "loot_description_CHEST_258" = "开启后保证获得一个随机造型碎片,且有机会包含一颗奥德赛宝石、一般宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_259" = "开启后获得一个随机英雄所有的非限量、非神话级造型碎片。"
tr "loot_description_CHEST_262" = "开启后保证掉落一个随机造型碎片,且有机会包含以下额外奖励:橘色结晶粉末、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_265" = "开启后保证掉落一个上路英雄的随机造型碎片,且有机会包含以下额外奖励:2 个上路英雄造型碎片、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_267" = "开启后保证掉落一个打野英雄的随机造型碎片,且有机会包含以下额外奖励:2 个打野英雄造型碎片、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_269" = "开启后保证掉落一个中路英雄的随机造型碎片,且有机会包含以下额外奖励:2 个中路英雄造型碎片、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_271" = "开启后保证掉落一个射手英雄的随机造型碎片,且有机会包含以下额外奖励:2 个射手英雄造型碎片、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_273" = "开启后保证掉落一个辅助英雄的随机造型碎片,且有机会包含以下额外奖励:2 个辅助英雄造型碎片、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_275" = "开启后保证获得一个随机造型碎片,且有机会包含一个 K/DA 惊喜包、一颗宝石或一款永久神话造型。宝石和宝石造型的掉落率提升 1.5 倍。"
tr "loot_description_CHEST_277" = "开启后掉落 3 个造型碎片及所有碎片升级所需的橘色结晶粉末。"
tr "loot_description_CHEST_278" = "合成 1 蓝色结晶粉末"
tr "loot_description_CHEST_279" = "合成 10 蓝色结晶粉末"
tr "loot_description_CHEST_280" = "合成 50 蓝色结晶粉末"
tr "loot_description_CHEST_281" = "一个不需要钥匙,包含随机史诗级造型碎片的典藏罐!透过订阅 Twitch Prime 取得。"
tr "loot_description_CHEST_282" = "打开来保证开启 3 个价值至少 270 联盟币的造型碎片,且有机会包含一个圣诞藏宝袋、一个宝石或一款永久神话造型。宝石的掉落率提升 1.5 倍(有三次抽取机会),永久神话造型提升 4.5 倍。"
tr "loot_description_CHEST_284" = "随机价值 375 联盟币的永久造型,一个永久守卫造型,一个永久表情和一个召唤师头像"
tr "loot_description_CHEST_288" = "开启后保证掉落 1 个高级造型碎片和额外 2 个随机造型碎片。有机会包含额外 1600 结晶粉末、1 颗宝石或 1 款永久神话造型。每次掉落造型碎片时(共三次)宝石和神话造型的掉落率均提升 1.5 倍。"
tr "loot_description_CHEST_290" = "合成 100 蓝色结晶粉末"
tr "loot_description_CHEST_291" = "开启后掉落一个随机造型碎片。"
tr "loot_description_CHEST_293" = "开启来获得一个随机的 145 联盟币造型碎片、210 联盟币造型碎片、270 联盟币造型碎片、375 联盟币造型碎片、510 联盟币造型碎片。"
tr "loot_description_CHEST_294" = "开启后保证获得 1 个随机造型碎片,并有机会获得 1 个额外的造型碎片、1 个新春狂欢惊喜包、1 颗宝石或 1 款永久神话造型。宝石和神话造型的掉落率均提升 1.5 倍。"
tr "loot_description_CHEST_296" = "神秘新春造型 | 香槟金炫彩造型 + 头像"
tr "loot_description_CHEST_297" = "打开后获得 2019 新春狂欢代币,并包含一个额外的机会来取得 1 个随机表情、1 组海克斯科技宝箱及钥匙、1 颗 2019 新春狂欢晶球、1 个永久新春造型或 3 个永久新春造型。"
tr "loot_description_CHEST_298" = "开启来获得一个「神秘新春造型 | 香槟金炫彩造型 + 头像」。若要使用香槟金炫彩造型需要先拥有该原始造型。"
tr "loot_description_CHEST_299" = "开启后掉落一款随机永久造型、守卫造型和召唤师头像。无须钥匙就可开启!你是因为购买 Twitch Prime 的服务而获得这个战利品的。"
tr "loot_description_CHEST_300" = "还在等什么?打开就能获得三个价值 270 联盟币以上的造型碎片及 40 橘色结晶粉末,且有机会掉落一个活动限定的毛小鬼惊喜包、宝石或神话造型。每次掉落造型碎片(共三次)时,宝石和神话造型的掉落率均提升 1.5 倍。"
tr "loot_description_CHEST_302" = "快听!好像有调皮的毛小鬼躲在包包里面喔!打开包包,从 90 个造型系列中随机选取 1 个系列,获得该系列的所有造型碎片们,像 K/DA、星光战士、菁英计划造型系列等等。限量及神话造型不包含在内。"
tr "loot_description_CHEST_303" = "开启后掉落一款随机永久造型、守卫造型和召唤师头像。无须钥匙就可开启!你是因为购买 Twitch Prime 的服务而获得这个战利品的。"
tr "loot_description_CHEST_304" = "开启后保证获得一个随机造型碎片,且有机会掉落额外奖励,像是你尚未拥有的电竞造型、宝石或永久神话造型。每次掉落奖励时宝石和永久神话造型的掉落率均会提升 1.5 倍。"
tr "loot_description_CHEST_307" = "测试"
tr "loot_description_CHEST_308" = "开启后保证获得一个随机造型碎片,且有机会掉落额外奖励,像是战争学院补充包、宝石或永久神话造型。宝石和永久神话造型的掉落率均会提升 1.5 倍。"
tr "loot_description_CHEST_310" = "开启来获得 1 个你尚未拥有价值为 375 联盟币或以上的永久造型,和 1 个你尚未拥有价值为 270 联盟币或以下的永久造型。神话级和限量造型除外。"
tr "loot_description_CHEST_311" = ""
tr "loot_description_CHEST_312" = ""
tr "loot_description_CHEST_313" = ""
tr "loot_description_CHEST_314" = ""
tr "loot_description_CHEST_315" = ""
tr "loot_description_CHEST_316" = "开启后保证获得一个随机造型碎片,且有机会包含额外奖励像是一个电玩头彩、一颗宝石或一款永久神话造型。宝石和永久神话造型的掉落率均会提升 1.5 倍。"
tr "loot_description_CHEST_319" = "打开来获得 3 个限定造型碎片(一个保证 270 或以上联盟币的造型碎片)和 410 橘色粉末。神话级和限量造型除外。"
tr "loot_description_CHEST_321" = ""
tr "loot_description_CHEST_324" = "开启后保证获得一个随机造型碎片,且有机会包含额外奖励像是一个 2019 菁英计划能量包、一颗宝石或一款永久神话造型。宝石和永久神话造型的掉落率均会提升 1.5 倍。"
tr "loot_description_CHEST_326" = "开启来获得 3 个同一等级的随机造型碎片(30% 为 210 联盟币造型碎片,30% 为 270 联盟币造型碎片,30% 为 375 联盟币造型碎片,10% 为 510 联盟币造型碎片)和 275 橘粉。神话级和限量造型除外。"
tr "loot_description_CHEST_328" = ""
tr "loot_description_CHEST_330" = ""
tr "loot_description_CHEST_331" = "打开来获得三个价值 270 联盟币以上的造型碎片–且有机会包含一个 2019 星光能量包、宝石或永久神话造型。每次掉落造型碎片(共三次)时,宝石和神话造型的掉落率均提升 1.5 倍。"
tr "loot_description_CHEST_332" = "打开来开启两个 270 联盟币以上的造型碎片以及一个额外奖励!(50% 机率为 410 橘色粉末,40% 机率为一个 375 联盟币以上的造型碎片,10% 机率为一个 375 联盟币的永久造型。)神话级和限量造型除外。"
tr "loot_description_CHEST_3330001" = "它将跑出哪个联盟精灵呢?"
tr "loot_description_CHEST_3330003" = "包含一只闇影岛 飘飘魂"
tr "loot_description_CHEST_3330004" = "包含一只蒂玛西亚 咕咕枭"
tr "loot_description_CHEST_3330005" = "包含一只熔炉 怒角羊"
tr "loot_description_CHEST_3330006" = "包含一只软鼻 掘地钢鼬"
tr "loot_description_CHEST_3330007" = "包含一只哨兵 符文石精"
tr "loot_description_CHEST_3330008" = "包含一只超级天菜 鹅鹅骑士"
tr "loot_description_CHEST_3330009" = "稀有蛋"
tr "loot_description_CHEST_333000X" = "它将跑出哪个联盟精灵呢?"
tr "loot_description_CHEST_3330013" = "包含一只白钻 宝石迅狮"
tr "loot_description_CHEST_3330014" = "包含一只翡翠 困困龙龟"
tr "loot_description_CHEST_3330015" = "包含一只夜月 拟态娜布"
tr "loot_description_CHEST_3330018" = "包含星使喵"
tr "loot_description_CHEST_3330019" = "包含贝贝猪"
tr "loot_description_CHEST_3330020" = "包含狮萨"
tr "loot_description_CHEST_3330022" = "快来养育一只自己的联盟精灵!这颗蛋可孵出 1 ~ 3 系列联盟精灵稀有蛋的任一精灵,以尚未拥有的优先!联盟精灵仅在「联盟战棋」和「咆啸深渊」可用。"
tr "loot_description_CHEST_334" = "开启后保证获得一个随机造型碎片,且有机会包含额外奖励像是一个 2019 世界大赛至尊包、一颗宝石或一款永久神话造型。宝石和永久神话造型的掉落率均会提升 1.5 倍。"
tr "loot_description_CHEST_336" = "打开来从每个价格阶级获得一个造型碎片,共有 5 个价格阶级:145、210、270、375 和 510 联盟币,以及 1% 机率掉落神话造型。"
tr "loot_description_CHEST_339" = "打开以获得 4 个随机造型碎片(145、210、270 与 375 造型各一个)"
tr "loot_description_CHEST_340" = "打开以获得我们的 10 周年 召唤师头像、表情与造型守卫"
tr "loot_description_CHEST_341" = "打开以获得一个随机的永久史诗级造型。"
tr "loot_description_long_LOOTTABLE_CHEST_234" = "保证包含 1 个高级或更好的造型碎片。"
tr "loot_description_long_LOOTTABLE_CHEST_235" = "包含 1 个随机的比尔吉沃特造型碎片。"
tr "loot_description_long_LOOTTABLE_CHEST_237_1.mDescriptionLong" = "造型碎片"
tr "loot_description_long_LOOTTABLE_CHEST_237_2.mDescriptionLong" = "造型碎片 + 额外的造型碎片"
tr "loot_description_long_LOOTTABLE_CHEST_238_1.mDescriptionLong" = "造型碎片"
tr "loot_description_long_LOOTTABLE_CHEST_238_2.mDescriptionLong" = "造型碎片 + 额外的橘色结晶粉末"
tr "loot_description_long_LOOTTABLE_CHEST_314" = ""
tr "loot_description_long_LOOTTABLE_CHEST_315" = ""
tr "loot_description_long_LOOTTABLE_CHEST_324" = "随机造型碎片"
tr "loot_description_long_LOOTTABLE_CHEST_326" = "3 个随机造型碎片"
tr "loot_description_long_LOOTTABLE_CHEST_3330001" = "包含第 1 系列 联盟精灵"
tr "loot_description_long_LOOTTABLE_CHEST_3330002" = "包含第 2 系列 联盟精灵"
tr "loot_description_long_LOOTTABLE_CHEST_3330009" = "稀有蛋 E"
tr "loot_description_long_LOOTTABLE_CHEST_3330012" = "包含第 3 系列 联盟精灵"
tr "loot_description_long_LOOTTABLE_CHEST_3330017" = "包含第 4 系列 联盟精灵"
tr "loot_description_long_LOOTTABLE_EGG_10" = "包含所有拟态娜布"
tr "loot_description_long_LOOTTABLE_EGG_11" = "包含星使喵或星使喵的众多型态之一"
tr "loot_description_long_LOOTTABLE_EGG_12" = "包含贝贝猪或贝贝猪的众多型态之一"
tr "loot_description_long_LOOTTABLE_EGG_13" = "包含狮萨或狮萨的众多型态之一"
tr "loot_description_long_LOOTTABLE_EGG_2" = "包含所有咕咕枭"
tr "loot_description_long_LOOTTABLE_EGG_2_COLOR_2" = "蒂玛西亚 咕咕枭的蛋"
tr "loot_description_long_LOOTTABLE_EGG_3" = "包含所有怒角羊"
tr "loot_description_long_LOOTTABLE_EGG_3_COLOR_2" = "熔炉 怒角羊的蛋"
tr "loot_description_long_LOOTTABLE_EGG_4" = "包含所有掘地钢鼬"
tr "loot_description_long_LOOTTABLE_EGG_4_COLOR_2" = "软鼻 掘地钢鼬的蛋"
tr "loot_description_long_LOOTTABLE_EGG_5" = "包含所有鹅鹅骑士"
tr "loot_description_long_LOOTTABLE_EGG_5_COLOR_2" = "包含一只超级天菜 鹅鹅骑士"
tr "loot_description_long_LOOTTABLE_EGG_6" = "包含所有飘飘魂"
tr "loot_description_long_LOOTTABLE_EGG_6_COLOR_2" = "包含一只闇影岛 飘飘魂"
tr "loot_description_long_LOOTTABLE_EGG_7" = "包含所有符文石精"
tr "loot_description_long_LOOTTABLE_EGG_7_COLOR_2" = "包含一只哨兵 符文石精"
tr "loot_description_long_LOOTTABLE_EGG_8" = "包含所有宝石迅狮"
tr "loot_description_long_LOOTTABLE_EGG_9" = "包含所有困困龙龟"
tr "loot_description_LOOTBUNDLE_CHEST_259_10" = "凯尔 造型碎片"
tr "loot_description_LOOTTABLE_CHEST_213_0" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_213_00" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_213_1" = "145 或 210 造型碎片"
tr "loot_description_LOOTTABLE_CHEST_213_2" = "270 联盟币以上的造型碎片"
tr "loot_description_LOOTTABLE_CHEST_215_1350" = "375 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_215_1820" = "510 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_215_520" = "145 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_215_750" = "210 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_215_975" = "270 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_216" = "内含一个随机的新春造型碎片。其中不包含:「玄天真女 拉克丝」「玄天战犬 纳瑟斯」或「玄天战狼 沃维克」。"
tr "loot_description_LOOTTABLE_CHEST_222" = "揭露一个造型系列所有的造型碎片"
tr "loot_description_LOOTTABLE_CHEST_222_1" = "揭露一个造型系列所有的造型碎片"
tr "loot_description_LOOTTABLE_CHEST_222_2" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_222_3" = "宝石造型"
tr "loot_description_LOOTTABLE_CHEST_223" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_description_LOOTTABLE_CHEST_223_1" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_223_2" = "包含像是「海克斯科技」安妮、「星际战将」达瑞斯和「窃魂猎人」汎等限定战利品。"
tr "loot_description_LOOTTABLE_CHEST_224" = "精雕宝箱"
tr "loot_description_LOOTTABLE_CHEST_233_1" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_233_2" = "电竞造型碎片"
tr "loot_description_LOOTTABLE_CHEST_233_4" = "145 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_233_5" = "210 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_233_6" = "275 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_233_7" = "375 联盟币造型碎片"
tr "loot_description_LOOTTABLE_CHEST_234" = "高级造型碎片"
tr "loot_description_LOOTTABLE_CHEST_235" = "比尔吉沃特造型碎片"
tr "loot_description_LOOTTABLE_CHEST_236" = "包含 1 个随机的永久史诗造型。"
tr "loot_description_LOOTTABLE_CHEST_237_1.mDescription" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_237_2.mDescription" = "造型碎片 + 额外的造型碎片"
tr "loot_description_LOOTTABLE_CHEST_238_1.mDescription" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_238_2.mDescription" = "造型碎片 + 额外的橘色结晶粉末"
tr "loot_description_LOOTTABLE_CHEST_239.mDescription" = "5 个同阵营英雄造型碎片"
tr "loot_description_LOOTTABLE_CHEST_243" = "上路英雄造型碎片"
tr "loot_description_LOOTTABLE_CHEST_245" = "打野英雄造型碎片"
tr "loot_description_LOOTTABLE_CHEST_247" = "中路英雄造型碎片"
tr "loot_description_LOOTTABLE_CHEST_249" = "射手造型碎片"
tr "loot_description_LOOTTABLE_CHEST_251" = "辅助英雄造型碎片"
tr "loot_description_LOOTTABLE_CHEST_254" = "新玩家永久造型组合包"
tr "loot_description_LOOTTABLE_CHEST_255" = "永久随机守卫"
tr "loot_description_LOOTTABLE_CHEST_259" = "英雄造型包"
tr "loot_description_LOOTTABLE_CHEST_261" = "奥德赛招募宝箱造型碎片"
tr "loot_description_LOOTTABLE_CHEST_262_1" = "造型碎片"
tr "loot_description_LOOTTABLE_CHEST_262_2" = "造型碎片 + 升级所需橘色结晶粉末"
tr "loot_description_LOOTTABLE_CHEST_265" = "南瓜上路晶球掉落"
tr "loot_description_LOOTTABLE_CHEST_267" = "南瓜打野晶球掉落"
tr "loot_description_LOOTTABLE_CHEST_269" = "南瓜中路晶球掉落"
tr "loot_description_LOOTTABLE_CHEST_271" = "南瓜射手晶球掉落"
tr "loot_description_LOOTTABLE_CHEST_273" = "南瓜辅助晶球掉落"
tr "loot_description_LOOTTABLE_CHEST_281" = "史诗级造型碎片"
tr "loot_description_LOOTTABLE_CHEST_288_1" = "随机高级造型碎片"
tr "loot_description_LOOTTABLE_CHEST_288_2" = "随机造型碎片"
tr "loot_description_LOOTTABLE_CHEST_296_1" = "随机「神秘新春造型 | 香槟金炫彩造型 + 头像」掉落"
tr "loot_description_LOOTTABLE_CHEST_297_1" = "2019 新春狂欢代币"
tr "loot_description_LOOTTABLE_CHEST_297_2" = "2019 红包额外掉落"
tr "loot_description_LOOTTABLE_CHEST_298" = "「神秘新春造型 | 香槟金炫彩造型 + 头像」掉落"
tr "loot_description_LOOTTABLE_CHEST_300" = "随机 270 联盟币以上造型碎片"
tr "loot_description_LOOTTABLE_CHEST_302" = "毛小鬼惊喜包"
tr "loot_description_LOOTTABLE_CHEST_304_1" = "随机造型碎片"
tr "loot_description_LOOTTABLE_CHEST_304_2" = "随机永久电竞造型"
tr "loot_description_LOOTTABLE_CHEST_310_1" = "价值为 375 的随机永久造型"
tr "loot_description_LOOTTABLE_CHEST_310_2" = "价值为 270 或以下的随机永久造型"
tr "loot_description_LOOTTABLE_CHEST_314" = ""
tr "loot_description_LOOTTABLE_CHEST_315" = ""
tr "loot_description_LOOTTABLE_CHEST_316" = "随机造型碎片"
tr "loot_description_LOOTTABLE_CHEST_324" = "随机造型碎片"
tr "loot_description_LOOTTABLE_CHEST_326" = "3 个随机造型碎片"
tr "loot_description_LOOTTABLE_CHEST_330" = ""
tr "loot_description_LOOTTABLE_CHEST_332" = "随机掉落 -(50% 机率为 410 橘色粉末,40% 机率为一个 375 联盟币以上的造型碎片,10% 机率为一个 375 联盟币的永久造型)"
tr "loot_description_LOOTTABLE_CHEST_3330009" = "稀有蛋 D"
tr "loot_description_LOOTTABLE_CHEST_3330022" = "随机抽中一只 1 到 3 系列的联盟精灵。"
tr "loot_description_LOOTTABLE_EGG_10" = "随机拟态娜布"
tr "loot_description_LOOTTABLE_EGG_10_COLOR_2" = "夜月 拟态娜布的蛋"
tr "loot_description_LOOTTABLE_EGG_11" = "随机星使喵色违体"
tr "loot_description_LOOTTABLE_EGG_11_COLOR_2" = "星使喵的蛋"
tr "loot_description_LOOTTABLE_EGG_12" = "随机贝贝猪色违体"
tr "loot_description_LOOTTABLE_EGG_12_COLOR_2" = "贝贝猪的蛋"
tr "loot_description_LOOTTABLE_EGG_13" = "随机狮萨色违体"
tr "loot_description_LOOTTABLE_EGG_13_COLOR_2" = "狮萨的蛋"
tr "loot_description_LOOTTABLE_EGG_2" = "随机咕咕枭"
tr "loot_description_LOOTTABLE_EGG_2_COLOR_2" = "蒂玛西亚 咕咕枭的蛋"
tr "loot_description_LOOTTABLE_EGG_3" = "随机怒角羊"
tr "loot_description_LOOTTABLE_EGG_3_COLOR_2" = "熔炉 怒角羊的蛋"
tr "loot_description_LOOTTABLE_EGG_4" = "随机掘地钢鼬"
tr "loot_description_LOOTTABLE_EGG_4_COLOR_2" = "软鼻 掘地钢鼬的蛋"
tr "loot_description_LOOTTABLE_EGG_5" = "随机鹅鹅骑士"
tr "loot_description_LOOTTABLE_EGG_5_COLOR_2" = "超级天菜 鹅鹅骑士的蛋"
tr "loot_description_LOOTTABLE_EGG_6" = "随机飘飘魂"
tr "loot_description_LOOTTABLE_EGG_6_COLOR_2" = "闇影岛 飘飘魂的蛋"
tr "loot_description_LOOTTABLE_EGG_7" = "随机符文石精"
tr "loot_description_LOOTTABLE_EGG_7_COLOR_2" = "哨兵 符文石精的蛋"
tr "loot_description_LOOTTABLE_EGG_8" = "随机宝石迅狮"
tr "loot_description_LOOTTABLE_EGG_8_COLOR_2" = "白钻 宝石迅狮的蛋"
tr "loot_description_LOOTTABLE_EGG_9" = "随机困困龙龟"
tr "loot_description_LOOTTABLE_EGG_9_COLOR_2" = "翡翠 困困龙龟的蛋"
tr "loot_description_LOOTTABLE_LA1241_TEST" = "测试中 LA-1241 战利品面板 说明"
tr "loot_description_MATERIAL_192" = "可合成限定战利品。道具栏中的菁英代币将于 2018/1/9 15:59 过期。"
tr "loot_description_MATERIAL_217" = "用来合成新春香槟金炫彩造型"
tr "loot_description_MATERIAL_218" = "完成新春狂欢任务来取得,并在活动期间用来合成限定奖励。道具栏中的代币将于 2018/3/13 14:59 过期。"
tr "loot_description_MATERIAL_220.mHoverDescription" = "完成史诗对决系列任务后获得。于活动期间合成为限定奖励。道具栏中的代币将于 2018/xx/xx 14:59 到期。"
tr "loot_description_MATERIAL_229" = "营地徽章"
tr "loot_description_MATERIAL_230" = "营地徽章"
tr "loot_description_MATERIAL_240.mHoverDescription" = "完成史诗对决系列任务或购买活动商品后获得。于活动期间合成为限定奖励。将于 2018/7/31 14:59 到期。"
tr "loot_description_MATERIAL_256" = "透过完成奥德赛任务或购买奥德赛相关商品获得。于活动期间可合成为限定奖励。将于 2018/10/23 14:59 后失效。 "
tr "loot_description_MATERIAL_257" = "可用来合成新春狂欢惊喜包、史诗对决包、河蟹惊喜包、英雄造型包或愚人节惊喜包。"
tr "loot_description_MATERIAL_263" = "透过完成 2018 世界大赛任务或购买活动商品取得。活动期间可合成为限定奖励。将于 2018/12/4 15:59 后失效。"
tr "loot_description_MATERIAL_283" = "透过完成 2018 霜降庆典任务或购买活动商品取得。活动期间可合成为限定奖励。将于 2019/1/22 15:59 后失效。"
tr "loot_description_MATERIAL_285" = "透过完成 2018 霜降庆典任务取得。活动期间可合成为限定奖励。将于 2019/1/22 15:59 后失效。"
tr "loot_description_MATERIAL_287" = "透过购买精雕宝箱套组或是活动限定商品取得。可合成为 2019 尊爵不凡版造型。将于 2020/2/1 15:59 失效。"
tr "loot_description_MATERIAL_292" = "透过完成 2019 新春狂欢任务取得。活动期间可合成为限定奖励。将于 2019/3/19 14:59 后失效。"
tr "loot_description_MATERIAL_306" = "透过购买活动商品或完成活动任务取得。可用来合成 2019 试炼活动限定的奖励。透过任务和 2019 试炼通行证来赚取活动代币的截止日期为 2019/6/3 14:59。代币的购买截止日期为 2019/6/6 14:59。道具栏的代币将于 2019/6/19 02:00 过期。 "
tr "loot_description_MATERIAL_318" = "透过购买活动商品或完成活动任务取得。可用来合成 2019 电玩活动限定的奖励。透过任务和 2019 电玩通行证来赚取活动代币的截止日期为 2019/7/30 14:59。代币的购买截止日期为 2019/8/1 14:59。道具栏的代币将于 2019/8/15 02:00 过期。"
tr "loot_description_MATERIAL_323" = "透过购买活动商品或完成活动任务取得。可用来合成为 2019 菁英计划活动限定战利品。透过任务和 2019 菁英计划通行证来赚取活动代币的截止日期为 2019/9/3 14:59。代币的购买截止日期为 2019/9/6 14:59。道具栏的代币将于 2019/9/20 02:00 过期。"
tr "loot_description_MATERIAL_329" = "透过达到荣誉等级 5 来获得。可合成荣誉限定奖励。每个赛季只会赚取 1 枚荣誉等级 5 代币且其不会过期。"
tr "loot_description_MATERIAL_337" = "透过购买活动商品或完成活动任务取得。可用来合成 2019 世界大赛活动限定的奖励。赚取活动代币的截止日期为 2019/11/20 03:00。代币的购买截止日期为 2019/11/26 03:00。道具栏的代币将于 2019/11/26 03:00 过期。"
tr "loot_description_Mystery Lunar Revel Golden Chroma + Icon" = "神秘新春造型 | 香槟金炫彩造型 + 头像"
tr "loot_description_SUMMONER_ICON_3383" = "维迦的法杖 头像"
tr "loot_description_SUMMONER_ICON_3384" = "H-28G 头像"
tr "loot_description_worlds_med_orb" = "保证获得一个造型碎片。此晶球有机会掉落额外的战利品;如果你真的那么幸运,你可以告诉别人这是你才有的奖励唷!"
tr "loot_name_BOOST_XP_9_WIN" = "测试"
tr "loot_name_CHAMPION_SKIN_12019" = "海克斯科技 亚历斯塔"
tr "loot_name_CHAMPION_SKIN_RENTAL_12019" = "海克斯科技 亚历斯塔"
tr "loot_name_CHEST_187" = "海克斯神秘表情"
tr "loot_name_CHEST_188" = "菁英计划英雄晶球"
tr "loot_name_CHEST_189" = "海克斯神秘表情"
tr "loot_name_CHEST_190" = "菁英计划造型碎片"
tr "loot_name_CHEST_191" = "菁英计划典藏罐"
tr "loot_name_CHEST_192" = "菁英代币"
tr "loot_name_CHEST_213" = "新春狂欢晶球"
tr "loot_name_CHEST_214" = "额外新春狂欢晶球"
tr "loot_name_CHEST_215" = "新春狂欢惊喜包"
tr "loot_name_CHEST_216" = "新春造型碎片"
tr "loot_name_CHEST_217" = "黄金代币"
tr "loot_name_CHEST_218" = "新春狂欢代币"
tr "loot_name_CHEST_221" = "测试宝箱 221"
tr "loot_name_CHEST_222" = "愚人节惊喜包"
tr "loot_name_CHEST_223" = "愚人节典藏罐"
tr "loot_name_CHEST_224" = "精雕宝箱"
tr "loot_name_CHEST_225" = "阵营典藏罐"
tr "loot_name_CHEST_226" = "阵营典藏罐"
tr "loot_name_CHEST_227" = "阵营典藏罐"
tr "loot_name_CHEST_228" = "阵营典藏罐"
tr "loot_name_CHEST_231" = "阵营典藏罐"
tr "loot_name_CHEST_233" = "2018 季中邀请赛典藏罐"
tr "loot_name_CHEST_234" = "诅咒典藏罐"
tr "loot_name_CHEST_235" = "血港勋章"
tr "loot_name_CHEST_236" = "海妖金币"
tr "loot_name_CHEST_237.mName" = "魔狼晶球"
tr "loot_name_CHEST_238.mName" = "圣狮晶球"
tr "loot_name_CHEST_239.mName" = "史诗对决包"
tr "loot_name_CHEST_241.mName" = "随机英雄碎片"
tr "loot_name_CHEST_242" = "随机守卫造型碎片"
tr "loot_name_CHEST_243" = "上路晶球"
tr "loot_name_CHEST_245" = "打野晶球"
tr "loot_name_CHEST_247" = "中路晶球"
tr "loot_name_CHEST_249" = "射手晶球"
tr "loot_name_CHEST_251" = "辅助晶球"
tr "loot_name_CHEST_253" = "河蟹惊喜包"
tr "loot_name_CHEST_254" = "新玩家宝箱组合包"
tr "loot_name_CHEST_255" = "永久随机守卫造型"
tr "loot_name_CHEST_258" = "奥德赛晶球"
tr "loot_name_CHEST_259" = "英雄造型包"
tr "loot_name_CHEST_261" = "奥德赛招募宝箱"
tr "loot_name_CHEST_262" = "2018 世界大赛晶球"
tr "loot_name_CHEST_265" = "南瓜上路晶球"
tr "loot_name_CHEST_267" = "南瓜打野晶球"
tr "loot_name_CHEST_269" = "南瓜中路晶球"
tr "loot_name_CHEST_271" = "南瓜射手晶球"
tr "loot_name_CHEST_273" = "南瓜辅助晶球"
tr "loot_name_CHEST_275" = "K/DA 晶球"
tr "loot_name_CHEST_277" = "K/DA 惊喜包"
tr "loot_name_CHEST_278" = "1 蓝色结晶粉末"
tr "loot_name_CHEST_279" = "10 蓝色结晶粉末"
tr "loot_name_CHEST_280" = "50 蓝色结晶粉末"
tr "loot_name_CHEST_281" = "召唤师之冠典藏罐"
tr "loot_name_CHEST_282" = " 2018 霜降庆典 典藏罐"
tr "loot_name_CHEST_284" = "圣诞藏宝袋"
tr "loot_name_CHEST_288" = "血月典藏罐"
tr "loot_name_CHEST_290" = "100 蓝色结晶粉末"
tr "loot_name_CHEST_291" = "随机造型碎片"
tr "loot_name_CHEST_293" = "2019 新春狂欢惊喜包"
tr "loot_name_CHEST_294" = "2019 新春狂欢晶球"
tr "loot_name_CHEST_296" = "神秘新春造型 | 香槟金炫彩造型 + 头像"
tr "loot_name_CHEST_297" = "2019 红包"
tr "loot_name_CHEST_298" = "神秘新春造型 | 香槟金炫彩造型 + 头像"
tr "loot_name_CHEST_299" = "召唤师之冠典藏罐"
tr "loot_name_CHEST_300" = "毛小孩典藏罐"
tr "loot_name_CHEST_302" = "毛小鬼惊喜包"
tr "loot_name_CHEST_303" = "召唤师之冠礼包"
tr "loot_name_CHEST_304" = "2019 季中邀请赛晶球"
tr "loot_name_CHEST_307" = "测试"
tr "loot_name_CHEST_308" = "2019 战争学院晶球"
tr "loot_name_CHEST_310" = "战争学院补充包"
tr "loot_name_CHEST_311" = ""
tr "loot_name_CHEST_312" = ""
tr "loot_name_CHEST_313" = ""
tr "loot_name_CHEST_314" = ""
tr "loot_name_CHEST_315" = ""
tr "loot_name_CHEST_316" = "2019 电玩晶球"
tr "loot_name_CHEST_319" = "电玩头彩"
tr "loot_name_CHEST_321" = ""
tr "loot_name_CHEST_324" = "2019 菁英计划晶球"
tr "loot_name_CHEST_326" = "2019 菁英计划能量包"
tr "loot_name_CHEST_328" = ""
tr "loot_name_CHEST_330" = ""
tr "loot_name_CHEST_331" = "2019 星光典藏罐"
tr "loot_name_CHEST_332" = "2019 星光能量包"
tr "loot_name_CHEST_3330001" = "第 1 系列 联盟精灵稀有蛋"
tr "loot_name_CHEST_3330002" = "第 2 系列 联盟精灵稀有蛋"
tr "loot_name_CHEST_3330009" = "联盟精灵稀有蛋"
tr "loot_name_CHEST_3330012" = "第 3 系列 联盟精灵稀有蛋"
tr "loot_name_CHEST_3330017" = "第 4 系列 联盟精灵星光战士蛋"
tr "loot_name_CHEST_3330022" = "联盟精灵第 1 系列到第 3 系列 稀有蛋"
tr "loot_name_CHEST_334" = "2019 世界大赛晶球"
tr "loot_name_CHEST_336" = "2019 世界大赛至尊包"
tr "loot_name_CHEST_339" = "10 周年 香草晶球"
tr "loot_name_CHEST_340" = "10 周年 巧克力晶球"
tr "loot_name_CHEST_341" = "随机史诗造型"
tr "loot_name_Hextech_Mystery_Emote" = "海克斯神秘表情"
tr "loot_name_LOOTTABLE_CHEST_213_0" = "造型碎片"
tr "loot_name_LOOTTABLE_CHEST_213_00" = "造型碎片"
tr "loot_name_LOOTTABLE_CHEST_213_1" = "145 或 210 造型碎片"
tr "loot_name_LOOTTABLE_CHEST_213_2" = "270 联盟币以上的造型碎片"
tr "loot_name_LOOTTABLE_CHEST_215_1350" = "375 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_215_1820" = "510 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_215_520" = "145 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_215_750" = "210 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_215_975" = "270 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_216" = "新春造型碎片"
tr "loot_name_LOOTTABLE_CHEST_222" = "造型摸彩袋"
tr "loot_name_LOOTTABLE_CHEST_222_1" = "造型摸彩袋"
tr "loot_name_LOOTTABLE_CHEST_222_2" = "造型碎片"
tr "loot_name_LOOTTABLE_CHEST_222_3" = "宝石造型"
tr "loot_name_LOOTTABLE_CHEST_223" = "愚人节惊喜包"
tr "loot_name_LOOTTABLE_CHEST_223_1" = "造型碎片"
tr "loot_name_LOOTTABLE_CHEST_223_2" = "宝石造型"
tr "loot_name_LOOTTABLE_CHEST_224" = "精雕宝箱"
tr "loot_name_LOOTTABLE_CHEST_233_1" = "造型碎片"
tr "loot_name_LOOTTABLE_CHEST_233_3" = "375 联盟币电竞造型碎片"
tr "loot_name_LOOTTABLE_CHEST_233_4" = "145 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_233_5" = "210 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_233_6" = "270 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_233_7" = "375 联盟币造型碎片"
tr "loot_name_LOOTTABLE_CHEST_236" = "永久史诗造型"
tr "loot_name_LOOTTABLE_LA1241_TEST" = "测试中 LA-1241 战利品面板 名称"
tr "loot_name_MATERIAL_192" = "菁英代币"
tr "loot_name_MATERIAL_217" = "新春狂欢黄金代币"
tr "loot_name_MATERIAL_218" = "新春狂欢代币"
tr "loot_name_MATERIAL_220.mName" = "史诗对决代币"
tr "loot_name_MATERIAL_229" = "营地徽章"
tr "loot_name_MATERIAL_230" = "营地徽章"
tr "loot_name_MATERIAL_240.mName" = "史诗对决代币"
tr "loot_name_MATERIAL_256" = "奥德赛代币"
tr "loot_name_MATERIAL_257" = "奥德赛宝石"
tr "loot_name_MATERIAL_263" = "2018 世界大赛代币"
tr "loot_name_MATERIAL_283" = "霜降代币"
tr "loot_name_MATERIAL_285" = "闪电急击代币"
tr "loot_name_MATERIAL_287" = "尊爵不凡点数 (2019)"
tr "loot_name_MATERIAL_292" = "2019 新春狂欢代币"
tr "loot_name_MATERIAL_306" = "2019 试炼代币"
tr "loot_name_MATERIAL_318" = "2019 电玩代币"
tr "loot_name_MATERIAL_323" = "2019 菁英计划代币"
tr "loot_name_MATERIAL_329" = "荣誉等级 5 代币"
tr "loot_name_MATERIAL_337" = "2019 世界大赛代币"
tr "loot_name_Project_Champ_Orb" = "菁英计划英雄晶球"
tr "loot_name_Revel_Orb" = "新春狂欢晶球"
tr "loot_name_SUMMONER_ICON_3383" = "维迦的法杖 头像"
tr "loot_name_SUMMONER_ICON_3384" = "H-28G 头像"
tr "loot_name_SUMMONER_ICON_3499.mName" = "圣狮战神 盖伦 头像"
tr "loot_name_SUMMONER_ICON_3500.mName" = "魔狼战神 盖伦 头像"
tr "loot_name_SUMMONER_ICON_3506.mName" = "幼狮 头像"
tr "loot_name_worlds_med_orb" = "世界大赛晶球"
tr "loot_recipe_CHEST_241_OPEN.mName" = "随机英雄碎片"
tr "loot_recipe_context_menu_CHEST_222_OPEN" = "愚人节惊喜包"
tr "loot_recipe_context_menu_CHEST_223_OPEN" = "愚人节典藏罐"
tr "loot_recipe_context_menu_CHEST_224_OPEN" = "精雕宝箱"
tr "loot_recipe_context_menu_CHEST_225_OPEN" = "阵营典藏罐"
tr "loot_recipe_context_menu_CHEST_226_OPEN" = "阵营典藏罐"
tr "loot_recipe_context_menu_CHEST_227_OPEN" = "阵营典藏罐"
tr "loot_recipe_context_menu_CHEST_228_OPEN" = "阵营典藏罐"
tr "loot_recipe_context_menu_CHEST_231_OPEN" = "阵营典藏罐"
tr "loot_recipe_context_menu_CHEST_241_OPEN" = "随机英雄碎片"
tr "loot_recipe_context_menu_CHEST_262_OPEN" = "开启世界大赛晶球"
tr "loot_recipe_context_menu_CHEST_288_OPEN" = "开启血月典藏罐"
tr "loot_recipe_context_menu_CHEST_299_OPEN" = "开启召唤师之冠惊喜包"
tr "loot_recipe_context_menu_CHEST_303_OPEN" = "召唤师之冠礼包"
tr "loot_recipe_context_menu_CHEST_304_OPEN" = "2019 季中邀请赛晶球"
tr "loot_recipe_context_menu_CHEST_321_OPEN" = ""
tr "loot_recipe_context_menu_CHEST_324_OPEN" = "2019 菁英计划晶球"
tr "loot_recipe_context_menu_CHEST_326_OPEN" = "2019 菁英计划能量包"
tr "loot_recipe_context_menu_CHEST_3330004_OPEN" = "咕咕枭的蛋"
tr "loot_recipe_context_menu_CHEST_3330009_OPEN" = "稀有蛋 开启 B"
tr "loot_recipe_context_menu_COMPANION_disenchant" = "合成为稀有蛋"
tr "loot_recipe_context_menu_MATERIAL_220_forge_1.mContextMenuText" = "10 蓝色结晶粉末"
tr "loot_recipe_context_menu_MATERIAL_220_forge_2.mContextMenuText" = "钥匙断片"
tr "loot_recipe_context_menu_MATERIAL_220_forge_3.mContextMenuText" = "魔狼晶球"
tr "loot_recipe_context_menu_MATERIAL_220_forge_4.mContextMenuText" = "圣狮晶球"
tr "loot_recipe_context_menu_MATERIAL_220_forge_5.mContextMenuText" = "神秘英雄碎片"
tr "loot_recipe_context_menu_MATERIAL_220_forge_6.mContextMenuText" = "幼狮 头像"
tr "loot_recipe_context_menu_MATERIAL_220_forge_7.mContextMenuText" = "雏狼 头像"
tr "loot_recipe_context_menu_MATERIAL_220_forge_8.mContextMenuText" = "圣狮战神 盖伦 读取画面饰框 + 头像"
tr "loot_recipe_context_menu_MATERIAL_220_forge_9.mContextMenuText" = "魔狼战神 达瑞斯 读取画面饰框 + 头像"
tr "loot_recipe_context_menu_MATERIAL_229_FORGE_1" = "维迦的法杖 头像"
tr "loot_recipe_context_menu_MATERIAL_230_FORGE_1" = "H-28G 头像"
tr "loot_recipe_context_menu_MATERIAL_292_FORGE_1" = "将你的新春狂欢代币合成为「猪汎顺遂 汎」尊爵不凡版"
tr "loot_recipe_context_menu_MATERIAL_292_FORGE_2" = "将你的新春狂欢代币合成为新春狂欢晶球"
tr "loot_recipe_context_menu_MATERIAL_306_FORGE_10" = ""
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_1" = "100 尊爵不凡点数 + 头像"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_10" = "菁英计划:伊瑞莉雅 头像 + 读取画面饰框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_11" = "菁英计划:吉茵珂丝 头像 + 读取画面饰框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_12" = "菁英计划:沃维克 头像 + 读取画面饰框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_13" = "菁英计划:阿卡莉 头像 + 读取画面饰框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_14" = "菁英计划:派克 头像 + 读取画面饰框"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_15" = "2019 菁英计划晶球"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_16" = "纳命来 表情"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_17" = "安静!表情"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_18" = "Bang!表情"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_19" = "菁英计划:清算 守卫造型"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_2" = "菁英计划:伊瑞莉雅 尊爵不凡版"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_20" = "随机英雄碎片"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_21" = "10 蓝色结晶粉末"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_22" = "100 蓝色结晶粉末"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_23" = "1000 蓝色结晶粉末"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_24" = "钥匙断片"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_25" = "钥匙"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_26" = "3 把钥匙"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_3" = "菁英计划|清算炫彩 沃维克 + 头像"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_4" = "菁英计划|清算炫彩 阿卡莉 + 头像"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_5" = "菁英计划|清算炫彩 吉茵珂丝 + 头像"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_6" = "菁英计划|清算炫彩 菲欧拉 + 头像"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_7" = "菁英计划|清算炫彩 路西恩 + 头像"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_8" = "菁英计划|清算炫彩 劫 + 头像"
tr "loot_recipe_context_menu_MATERIAL_323_FORGE_9" = "菁英计划|清算炫彩 派克 + 头像"
tr "loot_recipe_context_menu_MATERIAL_329_FORGE_2" = "中世纪盗贼 图奇(湛蓝炫彩)+ 头像"
tr "loot_recipe_context_menu_MATERIAL_337_FORGE_36" = "西域牛仔 赫克林(游牧炫彩)+ 头像"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_1_1" = "精雕宝箱套组"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_18" = "海克斯科技 亚历斯塔"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_19" = "海克斯科技 波比"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_22" = "海克斯科技 嘉文四世"
tr "loot_recipe_context_menu_MATERIAL_rare_forge_5_18" = "绅士企鹅 动画表情"
tr "loot_recipe_desc_CHEST_213_OPEN" = "开启新春狂欢晶球"
tr "loot_recipe_desc_CHEST_215_OPEN" = "开启新春狂欢惊喜包"
tr "loot_recipe_desc_CHEST_216_OPEN" = "开启新春造型碎片"
tr "loot_recipe_desc_CHEST_222_OPEN" = "愚人节惊喜包"
tr "loot_recipe_desc_CHEST_223_OPEN" = "愚人节典藏罐"
tr "loot_recipe_desc_CHEST_224_OPEN" = "精雕宝箱"
tr "loot_recipe_desc_CHEST_225_OPEN" = "阵营典藏罐"
tr "loot_recipe_desc_CHEST_226_OPEN" = "阵营典藏罐"
tr "loot_recipe_desc_CHEST_227_OPEN" = "阵营典藏罐"
tr "loot_recipe_desc_CHEST_228_OPEN" = "阵营典藏罐"
tr "loot_recipe_desc_CHEST_231_OPEN" = "阵营典藏罐"
tr "loot_recipe_desc_CHEST_234_OPEN" = "诅咒典藏罐"
tr "loot_recipe_desc_CHEST_235_OPEN" = "血港勋章"
tr "loot_recipe_desc_CHEST_236_OPEN" = "海妖金币"
tr "loot_recipe_desc_CHEST_237_OPEN.mDescription" = "魔狼晶球"
tr "loot_recipe_desc_CHEST_241_OPEN" = "随机英雄碎片"
tr "loot_recipe_desc_CHEST_242_OPEN" = "开启随机守卫造型碎片"
tr "loot_recipe_desc_CHEST_243_OPEN" = "开启上路晶球"
tr "loot_recipe_desc_CHEST_245_OPEN" = "开启打野晶球"
tr "loot_recipe_desc_CHEST_247_OPEN" = "开启中路晶球"
tr "loot_recipe_desc_CHEST_249_OPEN" = "开启射手晶球"
tr "loot_recipe_desc_CHEST_251_OPEN" = "开启辅助晶球"
tr "loot_recipe_desc_CHEST_253_OPEN" = "开启河蟹惊喜包"
tr "loot_recipe_desc_CHEST_254_OPEN" = "开启新玩家宝箱组合包"
tr "loot_recipe_desc_CHEST_255_OPEN" = "开启永久随机守卫造型"
tr "loot_recipe_desc_CHEST_258_OPEN" = "开启奥德赛晶球"
tr "loot_recipe_desc_CHEST_259_OPEN" = "开启英雄造型包"
tr "loot_recipe_desc_CHEST_261_OPEN" = "开启奥德赛招募宝箱"
tr "loot_recipe_desc_CHEST_262_OPEN" = "开启世界大赛晶球"
tr "loot_recipe_desc_CHEST_265_OPEN" = "开启南瓜上路晶球"
tr "loot_recipe_desc_CHEST_267_OPEN" = "开启南瓜打野晶球"
tr "loot_recipe_desc_CHEST_269_OPEN" = "开启南瓜中路晶球"
tr "loot_recipe_desc_CHEST_271_OPEN" = "开启南瓜射手晶球"
tr "loot_recipe_desc_CHEST_273_OPEN" = "开启南瓜辅助晶球"
tr "loot_recipe_desc_CHEST_275_OPEN" = "开启 K/DA 晶球"
tr "loot_recipe_desc_CHEST_277_OPEN" = "开启 K/DA 惊喜包"
tr "loot_recipe_desc_CHEST_278_OPEN" = "合成 1 蓝色结晶粉末"
tr "loot_recipe_desc_CHEST_279_OPEN" = "合成 10 蓝色结晶粉末"
tr "loot_recipe_desc_CHEST_280_OPEN" = "合成 50 蓝色结晶粉末"
tr "loot_recipe_desc_CHEST_281_OPEN" = "开启召唤师之冠典藏罐"
tr "loot_recipe_desc_CHEST_282_OPEN" = "开启 2018 霜降庆典 典藏罐"
tr "loot_recipe_desc_CHEST_284_OPEN" = "开启圣诞藏宝袋"
tr "loot_recipe_desc_CHEST_288_OPEN" = "开启血月典藏罐"
tr "loot_recipe_desc_CHEST_290_OPEN" = "开启 100 蓝色结晶粉末"
tr "loot_recipe_desc_CHEST_291_OPEN" = "开启随机造型碎片"
tr "loot_recipe_desc_CHEST_293_OPEN" = "开启 2019 新春狂欢惊喜包"
tr "loot_recipe_desc_CHEST_294_OPEN" = "开启 2019 新春狂欢晶球"
tr "loot_recipe_desc_CHEST_296_OPEN" = "开启「神秘新春造型 | 香槟金炫彩造型 + 头像」"
tr "loot_recipe_desc_CHEST_297_OPEN" = "打开 2019 红包"
tr "loot_recipe_desc_CHEST_298_OPEN" = "开启「神秘新春造型 | 香槟金炫彩造型 + 头像」"
tr "loot_recipe_desc_CHEST_299_OPEN" = "开启召唤师之冠典藏罐"
tr "loot_recipe_desc_CHEST_300_OPEN" = "毛小孩典藏罐"
tr "loot_recipe_desc_CHEST_302_OPEN" = "毛小鬼惊喜包"
tr "loot_recipe_desc_CHEST_303_OPEN" = "召唤师之冠礼包"
tr "loot_recipe_desc_CHEST_304_OPEN" = "2019 季中邀请赛晶球"
tr "loot_recipe_desc_CHEST_307_OPEN" = "测试"
tr "loot_recipe_desc_CHEST_308_OPEN" = "2019 战争学院晶球"
tr "loot_recipe_desc_CHEST_310_OPEN" = "战争学院补充包"
tr "loot_recipe_desc_CHEST_311_OPEN" = ""
tr "loot_recipe_desc_CHEST_312_OPEN" = ""
tr "loot_recipe_desc_CHEST_313_OPEN" = ""
tr "loot_recipe_desc_CHEST_314_OPEN" = ""
tr "loot_recipe_desc_CHEST_315_OPEN" = ""
tr "loot_recipe_desc_CHEST_316_OPEN" = "2019 电玩晶球"
tr "loot_recipe_desc_CHEST_319_OPEN" = "电玩头彩"
tr "loot_recipe_desc_CHEST_320" = "Twitch Prime 稀有蛋"
tr "loot_recipe_desc_CHEST_321_OPEN" = ""
tr "loot_recipe_desc_CHEST_324_OPEN" = "2019 菁英计划晶球"
tr "loot_recipe_desc_CHEST_326_OPEN" = "2019 菁英计划能量包"
tr "loot_recipe_desc_CHEST_328_OPEN" = ""
tr "loot_recipe_desc_CHEST_330_OPEN" = ""
tr "loot_recipe_desc_CHEST_331_OPEN" = "2019 星光典藏罐"
tr "loot_recipe_desc_CHEST_332_OPEN" = "2019 星光能量包"
tr "loot_recipe_desc_CHEST_3330004_OPEN" = "咕咕枭的蛋"
tr "loot_recipe_desc_CHEST_3330009_OPEN" = "稀有蛋 开启"
tr "loot_recipe_desc_CHEST_333004_OPEN" = "咕咕枭的蛋"
tr "loot_recipe_desc_CHEST_341_OPEN" = "随机史诗造型"
tr "loot_recipe_desc_COMPANION_disenchant" = "合成为稀有蛋"
tr "loot_recipe_desc_EMOTE_forge" = "将永久表情重铸成尚未拥有的永久表情"
tr "loot_recipe_desc_MATERIAL_217_FORGE_1" = "将黄金代币合成为「釉月倩影|香槟金 凯特琳 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_2" = "合成「龙宫仙女|香槟金 索娜 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_3" = "合成「翔龙飞翼|香槟金 库奇 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_4" = "合成「战国武姬|香槟金 卡特莲娜 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_5" = "合成「巾帼女将|香槟金 雷玟 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_6" = "合成「盖世绝伦|香槟金 孙权 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_217_FORGE_7" = "将黄金代币合成为新春狂欢晶球"
tr "loot_recipe_desc_MATERIAL_218_FORGE_0" = "10蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_218_FORGE_1" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_218_FORGE_2" = "新春狂欢晶球"
tr "loot_recipe_desc_MATERIAL_218_FORGE_3" = "内含一个随机的新春造型碎片。其中不包含:「玄天真女 拉克丝」「玄天战犬 纳瑟斯」或「玄天战狼 沃维克」。"
tr "loot_recipe_desc_MATERIAL_218_FORGE_4" = "合成后可获得「玄天战犬」纳瑟斯的特殊读取饰框"
tr "loot_recipe_desc_MATERIAL_218_FORGE_5" = "合成后可获得「玄天战狼」沃维克的特殊读取饰框"
tr "loot_recipe_desc_MATERIAL_218_FORGE_6" = "合成后可获得「玄天真女」拉克丝的特殊读取饰框"
tr "loot_recipe_desc_MATERIAL_218_FORGE_7" = "用来合成新春造型的「香槟金」炫彩造型"
tr "loot_recipe_desc_MATERIAL_220_forge_1.mDescription" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_220_forge_2.mDescription" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_220_forge_3.mDescription" = "魔狼晶球"
tr "loot_recipe_desc_MATERIAL_220_forge_4.mDescription" = "圣狮晶球"
tr "loot_recipe_desc_MATERIAL_220_forge_5.mDescription" = "神秘英雄碎片"
tr "loot_recipe_desc_MATERIAL_220_forge_6.mDescription" = "幼狮 头像"
tr "loot_recipe_desc_MATERIAL_220_forge_7.mDescription" = "雏狼 头像"
tr "loot_recipe_desc_MATERIAL_220_forge_8.mDescription" = "圣狮战神 盖伦 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_220_forge_9.mDescription" = "魔狼战神 达瑞斯 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_229_FORGE_1" = "维迦的法杖 头像"
tr "loot_recipe_desc_MATERIAL_230_FORGE_1" = "H-28G 头像"
tr "loot_recipe_desc_MATERIAL_240_forge_1.mDescription" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_240_forge_2.mDescription" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_240_forge_3.mDescription" = "魔狼晶球"
tr "loot_recipe_desc_MATERIAL_240_forge_4.mDescription" = "圣狮晶球"
tr "loot_recipe_desc_MATERIAL_240_forge_5.mDescription" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_240_forge_6.mDescription" = "幼狮 头像 + 王者之狮 头像"
tr "loot_recipe_desc_MATERIAL_240_forge_7.mDescription" = "雏狼 头像 + 孤傲之狼 头像"
tr "loot_recipe_desc_MATERIAL_240_forge_8.mDescription" = "圣狮战神 盖伦 读取画面饰框 & 头像 + 狮冠 头像"
tr "loot_recipe_desc_MATERIAL_240_forge_9.mDescription" = "魔狼战神 达瑞斯 读取画面饰框 & 头像 + 狼冠 头像"
tr "loot_recipe_desc_MATERIAL_256_FORGE_1" = "奥德赛 索娜 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_10" = "海克斯科技钥匙"
tr "loot_recipe_desc_MATERIAL_256_FORGE_11" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_256_FORGE_12" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_256_FORGE_2" = "奥德赛 墨菲特 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_3" = "奥德赛 吉茵珂丝 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_4" = "奥德赛 犽宿 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_256_FORGE_5" = "奥德赛晶球"
tr "loot_recipe_desc_MATERIAL_256_FORGE_6" = "生命之珠 头像"
tr "loot_recipe_desc_MATERIAL_256_FORGE_7" = "凝聚之珠 头像"
tr "loot_recipe_desc_MATERIAL_256_FORGE_8" = "精雕宝箱"
tr "loot_recipe_desc_MATERIAL_256_FORGE_9" = "海克斯科技宝箱"
tr "loot_recipe_desc_MATERIAL_257_FORGE_1" = "新春狂欢惊喜包"
tr "loot_recipe_desc_MATERIAL_257_FORGE_2" = "史诗对决包"
tr "loot_recipe_desc_MATERIAL_257_FORGE_3" = "河蟹惊喜包"
tr "loot_recipe_desc_MATERIAL_257_FORGE_4" = "英雄造型包"
tr "loot_recipe_desc_MATERIAL_257_FORGE_5" = "愚人节惊喜包"
tr "loot_recipe_desc_MATERIAL_263_FORGE_1" = "2016 永恒荣耀|王者金 雷玟"
tr "loot_recipe_desc_MATERIAL_263_FORGE_10" = "永恒荣耀 克黎思妲 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_11" = "永恒荣耀 劫 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_12" = "永恒荣耀 卡力斯 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_13" = "2018 永恒荣耀|王者金 守卫"
tr "loot_recipe_desc_MATERIAL_263_FORGE_14" = "2018 永恒荣耀 王者金 表情"
tr "loot_recipe_desc_MATERIAL_263_FORGE_15" = "世界大赛通行证 金版头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_16" = "2018 世界大赛晶球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_17" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_263_FORGE_18" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_263_FORGE_19" = "1 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_263_FORGE_2" = "永恒荣耀|王者金 瑟雷西"
tr "loot_recipe_desc_MATERIAL_263_FORGE_20" = "惑月女巫 珍娜 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_21" = "给了糖也捣蛋 艾克 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_22" = "克雷德古拉伯爵 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_23" = "惑月女巫 珍娜读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_24" = "给了糖也捣蛋 艾克读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_25" = "克雷德古拉伯爵读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_26" = "安息吧 表情"
tr "loot_recipe_desc_MATERIAL_263_FORGE_27" = "魔法灵猫 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_28" = "南瓜喵喵 守卫"
tr "loot_recipe_desc_MATERIAL_263_FORGE_29" = "南瓜上路晶球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_3" = "永恒荣耀|王者金 希瓦娜"
tr "loot_recipe_desc_MATERIAL_263_FORGE_30" = "南瓜打野晶球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_31" = "南瓜中路晶球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_32" = "南瓜射手晶球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_33" = "南瓜辅助晶球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_34" = "K/DA 凯莎 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_263_FORGE_35" = "流行音乐 A 赏 守卫"
tr "loot_recipe_desc_MATERIAL_263_FORGE_36" = "完美演出 表情"
tr "loot_recipe_desc_MATERIAL_263_FORGE_37" = "K/DA 金版头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_38" = "K/DA 晶球"
tr "loot_recipe_desc_MATERIAL_263_FORGE_39" = "50 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_263_FORGE_4" = "永恒荣耀|王者金 克黎思妲"
tr "loot_recipe_desc_MATERIAL_263_FORGE_40" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_263_FORGE_41" = "1 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_263_FORGE_5" = "永恒荣耀|王者金 劫"
tr "loot_recipe_desc_MATERIAL_263_FORGE_6" = "永恒荣耀|王者金 卡力斯"
tr "loot_recipe_desc_MATERIAL_263_FORGE_7" = "2016 永恒荣耀 雷玟 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_8" = "永恒荣耀 瑟雷西 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_263_FORGE_9" = "永恒荣耀 希瓦娜 读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_1" = "K/DA 阿卡莉 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_283_FORGE_10" = "冰暴裂风 希维尔 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_11" = "霜降使者 巴德 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_12" = "达瑞文姜饼人 表情"
tr "loot_recipe_desc_MATERIAL_283_FORGE_13" = "布郎姆姜饼人 表情"
tr "loot_recipe_desc_MATERIAL_283_FORGE_14" = "Let's Go!普罗 表情"
tr "loot_recipe_desc_MATERIAL_283_FORGE_15" = "超级小冰|王者金 守卫"
tr "loot_recipe_desc_MATERIAL_283_FORGE_16" = "冰晶麋鹿 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_17" = "精雕宝箱"
tr "loot_recipe_desc_MATERIAL_283_FORGE_18" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_283_FORGE_19" = "海克斯科技钥匙断片"
tr "loot_recipe_desc_MATERIAL_283_FORGE_2" = "霜冻王子 蒙多读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_20" = "1 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_283_FORGE_3" = "冰霜之王 图奇读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_4" = "凛冬奇迹 索拉卡读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_5" = "凛冬奇迹 妮可读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_6" = "圣诞雪人 易大师读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_7" = "霜寒剑心 伊瑞莉雅 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_8" = "霜降使者 葛雷夫 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_283_FORGE_9" = "霜降使者 马尔札哈 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_285_FORGE_1" = "特殊回城视觉特效(仅限闪电急击)"
tr "loot_recipe_desc_MATERIAL_285_FORGE_2" = "特殊终结特效(仅限闪电急击)"
tr "loot_recipe_desc_MATERIAL_285_FORGE_3" = "普罗小宠物(仅限闪电急击和随机单中)"
tr "loot_recipe_desc_MATERIAL_287_FORGE_1" = "血月剑魔 厄萨斯 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_287_FORGE_2" = "随机造型碎片"
tr "loot_recipe_desc_MATERIAL_287_FORGE_3" = "海克斯科技钥匙断片"
tr "loot_recipe_desc_MATERIAL_287_FORGE_4" = "100 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_287_FORGE_5" = "K/DA 阿璃 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_287_FORGE_6" = "毛小孩 飞斯 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_287_FORGE_7" = "K/DA 伊芙琳 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_292_FORGE_1" = "「猪汎顺遂 汎」尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_292_FORGE_10" = "翔龙飞翼 库奇 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_11" = "巾帼女将 雷玟 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_12" = "盖世绝伦 孙权 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_13" = "偃月狼君 赛勒斯读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_14" = "猪汎顺遂 汎读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_15" = "金猪报喜 史瓦妮读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_16" = "财圆滚滚 贪啃奇读取画面饰框 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_17" = "猪玉满堂|香槟金 守卫"
tr "loot_recipe_desc_MATERIAL_292_FORGE_18" = "我要吃了你 表情"
tr "loot_recipe_desc_MATERIAL_292_FORGE_19" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_292_FORGE_2" = "2019 新春狂欢晶球"
tr "loot_recipe_desc_MATERIAL_292_FORGE_20" = "海克斯科技钥匙断片"
tr "loot_recipe_desc_MATERIAL_292_FORGE_21" = "1 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_292_FORGE_3" = "神秘新春造型 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_4" = "常山赵子龙 赵信 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_5" = "战神吕布 嘉文四世|香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_6" = "玄天战狼 沃维克 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_7" = "战国武姬 卡特莲娜 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_8" = "釉月倩影 凯特琳 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_292_FORGE_9" = "龙宫仙女 索娜 | 香槟金炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_1" = "100 尊爵不凡点数 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_10" = "2019 季中邀请赛晶球"
tr "loot_recipe_desc_MATERIAL_306_FORGE_11" = "值得敬佩 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_12" = "好秀… 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_13" = "太猛了! 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_14" = "2019 征服霸者 守卫"
tr "loot_recipe_desc_MATERIAL_306_FORGE_15" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_306_FORGE_16" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_306_FORGE_17" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_306_FORGE_18" = "战争学院 拉克丝 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_306_FORGE_19" = "战争学院 杰西|正装版炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_2" = "征服霸者|王者金 亚历斯塔 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_20" = "战争院导 葛雷夫|正装版炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_21" = "战争学院 卡特莲娜|正装版炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_22" = "战争院长 悠咪|正装版炫彩造型 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_23" = "战争学院 杰西 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_24" = "战争院导 葛雷夫 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_25" = "战争学院 卡特莲娜 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_26" = "战争院长 悠咪 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_27" = "战争学院 拉克丝 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_28" = "战争学院 伊泽瑞尔 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_29" = "2019 战争学院晶球"
tr "loot_recipe_desc_MATERIAL_306_FORGE_3" = "征服霸者|王者金 法洛士 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_30" = "笨蛋!表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_31" = "全部都给你 表情"
tr "loot_recipe_desc_MATERIAL_306_FORGE_32" = "战争学院 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_33" = "战争院桌 守卫"
tr "loot_recipe_desc_MATERIAL_306_FORGE_34" = "试炼 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_4" = "征服霸者|王者金 卡玛 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_5" = "传说启程|王者金 奈德丽 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_6" = "传说启程|王者金 阿璃 + 头像"
tr "loot_recipe_desc_MATERIAL_306_FORGE_7" = "征服霸者 亚历斯塔 头像 + 饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_8" = "传说启程 阿璃 头像 + 饰框"
tr "loot_recipe_desc_MATERIAL_306_FORGE_9" = "传说启程 奈德丽 头像 + 饰框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_1" = "100 尊爵不凡点数 + 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_10" = "战斗魔王 犽宿 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_11" = "二次元女魔 姬亚娜 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_12" = "电玩女神 凯特琳 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_13" = "2019 电玩晶球"
tr "loot_recipe_desc_MATERIAL_318_FORGE_14" = "动态 K.O. 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_15" = "动态 帅到掉渣 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_16" = "Game Over 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_17" = "2019 电玩守卫 造型"
tr "loot_recipe_desc_MATERIAL_318_FORGE_18" = "黑化电玩普罗 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_19" = "像素电玩普罗 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_2" = "电玩女神 凯特琳 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_318_FORGE_20" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_318_FORGE_21" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_318_FORGE_22" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_318_FORGE_23" = "蒂玛西亚反派|霓虹黑 盖伦 + 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_24" = "蒂玛西亚反派|霓虹黑 路西恩 + 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_25" = "蒂玛西亚反派 盖伦 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_26" = "蒂玛西亚反派 路西恩 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_318_FORGE_27" = "用点脑 表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_28" = "打给我!表情"
tr "loot_recipe_desc_MATERIAL_318_FORGE_29" = "蒂玛西亚反派 守卫造型"
tr "loot_recipe_desc_MATERIAL_318_FORGE_3" = "电玩女神 好运姐(K.O. 版炫彩造型)+ 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_30" = "基情四射 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_31" = "蒂玛西亚 反派 霓虹之阳 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_32" = "100 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_318_FORGE_33" = "1 钥匙"
tr "loot_recipe_desc_MATERIAL_318_FORGE_4" = "电玩女神 索娜(K.O. 版炫彩造型)+ 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_5" = "电玩女神 雷玟(K.O. 版炫彩造型)+ 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_6" = "电玩女神 凯莎(K.O. 版炫彩造型)+ 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_7" = "战斗魔王 犽宿(K.O. 版炫彩造型)+ 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_8" = "二次元魔王 姬亚娜(K.O. 版炫彩造型)+ 头像"
tr "loot_recipe_desc_MATERIAL_318_FORGE_9" = "电玩女神 凯莎 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_1" = "100 尊爵不凡点数 + 头像"
tr "loot_recipe_desc_MATERIAL_323_FORGE_10" = "菁英计划:伊瑞莉雅 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_11" = "菁英计划:吉茵珂丝 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_12" = "菁英计划:沃维克 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_13" = "菁英计划:阿卡莉 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_14" = "菁英计划:派克 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_323_FORGE_15" = "2019 菁英计划晶球"
tr "loot_recipe_desc_MATERIAL_323_FORGE_16" = "纳命来 表情"
tr "loot_recipe_desc_MATERIAL_323_FORGE_17" = "安静!表情"
tr "loot_recipe_desc_MATERIAL_323_FORGE_18" = "Bang!表情"
tr "loot_recipe_desc_MATERIAL_323_FORGE_19" = "菁英计划:清算 守卫造型"
tr "loot_recipe_desc_MATERIAL_323_FORGE_2" = "菁英计划:伊瑞莉雅 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_323_FORGE_20" = "随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_323_FORGE_21" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_323_FORGE_22" = "100 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_323_FORGE_23" = "1000 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_323_FORGE_24" = "钥匙断片"
tr "loot_recipe_desc_MATERIAL_323_FORGE_25" = "钥匙"
tr "loot_recipe_desc_MATERIAL_323_FORGE_26" = "3 把钥匙"
tr "loot_recipe_desc_MATERIAL_323_FORGE_3" = "菁英计划|清算炫彩 沃维克 + 头像"
tr "loot_recipe_desc_MATERIAL_323_FORGE_4" = "菁英计划|清算炫彩 阿卡莉 + 头像"
tr "loot_recipe_desc_MATERIAL_323_FORGE_5" = "菁英计划|清算炫彩 吉茵珂丝 + 头像"
tr "loot_recipe_desc_MATERIAL_323_FORGE_6" = "菁英计划|清算炫彩 菲欧拉 + 头像"
tr "loot_recipe_desc_MATERIAL_323_FORGE_7" = "菁英计划|清算炫彩 路西恩 + 头像"
tr "loot_recipe_desc_MATERIAL_323_FORGE_8" = "菁英计划|清算炫彩 劫 + 头像"
tr "loot_recipe_desc_MATERIAL_323_FORGE_9" = "菁英计划|清算炫彩 派克 + 头像"
tr "loot_recipe_desc_MATERIAL_329_FORGE_1" = "灰影狼人 沃维克(湛蓝炫彩)+ 头像"
tr "loot_recipe_desc_MATERIAL_329_FORGE_2" = "中世纪盗贼 图奇(湛蓝炫彩)+ 头像"
tr "loot_recipe_desc_MATERIAL_329_FORGE_3" = "灰影狼人 沃维克 造型"
tr "loot_recipe_desc_MATERIAL_329_FORGE_4" = "中世纪盗贼 图奇 造型"
tr "loot_recipe_desc_MATERIAL_337_FORGE_1" = "剑仙:真刚 雷玟 尊爵不凡版"
tr "loot_recipe_desc_MATERIAL_337_FORGE_10" = "剑仙:真刚 雷玟 头像 + 饰框"
tr "loot_recipe_desc_MATERIAL_337_FORGE_11" = "剑仙:纯钧 魔甘娜 头像 + 饰框"
tr "loot_recipe_desc_MATERIAL_337_FORGE_12" = "别逗我笑了 表情"
tr "loot_recipe_desc_MATERIAL_337_FORGE_13" = "UWU 表情"
tr "loot_recipe_desc_MATERIAL_337_FORGE_14" = "剑仙 2019 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_15" = "永恒荣耀|王者金 雷兹 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_16" = "永恒荣耀 雷兹 头像 + 饰框"
tr "loot_recipe_desc_MATERIAL_337_FORGE_17" = "永恒荣耀|王者金 瑟雷西 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_18" = "永恒荣耀|王者金 艾希 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_19" = "永恒荣耀|王者金 卡力斯 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_2" = "100 尊爵不凡点数 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_20" = "永恒荣耀|王者金 劫 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_21" = "永恒荣耀|王者金 希瓦娜 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_22" = "永恒荣耀|王者金 克黎思妲 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_23" = "2016 永恒荣耀|王者金 雷玟 + 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_24" = "2019 世界大赛 表情"
tr "loot_recipe_desc_MATERIAL_337_FORGE_25" = "2019 永恒荣耀 守卫"
tr "loot_recipe_desc_MATERIAL_337_FORGE_27" = "2019 世界大赛 活动 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_28" = "10 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_337_FORGE_29" = "1 钥匙断片"
tr "loot_recipe_desc_MATERIAL_337_FORGE_3" = "第 1 系列 联盟精灵稀有蛋"
tr "loot_recipe_desc_MATERIAL_337_FORGE_30" = "1 钥匙"
tr "loot_recipe_desc_MATERIAL_337_FORGE_31" = "3 把钥匙"
tr "loot_recipe_desc_MATERIAL_337_FORGE_32" = "100 蓝色结晶粉末"
tr "loot_recipe_desc_MATERIAL_337_FORGE_33" = "1 随机英雄碎片"
tr "loot_recipe_desc_MATERIAL_337_FORGE_34" = "让我出去!动态表情"
tr "loot_recipe_desc_MATERIAL_337_FORGE_35" = "西域牛仔 艾希(游牧炫彩)+ 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_36" = "西域牛仔 赫克林(游牧炫彩)+ 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_37" = "西域牛仔 达瑞斯(游牧炫彩)+ 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_38" = "西域牛仔 赫克林 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_337_FORGE_39" = "西域牛仔 艾希 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_337_FORGE_4" = "第 2 系列 联盟精灵稀有蛋"
tr "loot_recipe_desc_MATERIAL_337_FORGE_40" = "西域牛仔 达瑞斯 头像 + 读取画面饰框"
tr "loot_recipe_desc_MATERIAL_337_FORGE_41" = "一片玉米片 动态表情"
tr "loot_recipe_desc_MATERIAL_337_FORGE_42" = "受诅咒之物"
tr "loot_recipe_desc_MATERIAL_337_FORGE_43" = "边疆恶魔 守卫"
tr "loot_recipe_desc_MATERIAL_337_FORGE_44" = "2019 西域牛仔 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_5" = "第 3 系列 联盟精灵稀有蛋"
tr "loot_recipe_desc_MATERIAL_337_FORGE_6" = "联盟精灵第 1 系列到第 3 系列 稀有蛋"
tr "loot_recipe_desc_MATERIAL_337_FORGE_7" = "剑仙:纯钧 魔甘娜(天鹤炫彩)+ 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_8" = "剑仙:龙渊 娜米(天鹤炫彩)+ 头像"
tr "loot_recipe_desc_MATERIAL_337_FORGE_9" = "剑仙:龙渊 娜米 头像 + 饰框"
tr "loot_recipe_desc_MATERIAL_rare_forge_1_1" = "精雕宝箱套组"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_18" = "海克斯科技 亚历斯塔"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_19" = "海克斯科技 波比"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_20" = "海克斯科技 马尔札哈"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_21" = "海克斯科技 雷尼克顿"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_22" = "海克斯科技 嘉文四世"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_23" = "限定 幽冥煞星 科加斯"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_24" = "海克斯科技 拉姆斯"
tr "loot_recipe_desc_MATERIAL_rare_forge_10_25" = "限定 海克斯科技 阿姆姆 造型"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_12" = "合成「釉月倩影|香槟金 凯特琳 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_13" = "合成「龙宫仙女|香槟金 索娜 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_14" = "合成「翔龙飞翼|香槟金 库奇 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_15" = "合成「战国武姬|香槟金 卡特莲娜 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_16" = "合成「巾帼女将|香槟金 雷玟 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_rare_FORGE_17" = "合成「盖世绝伦|香槟金 孙权 炫彩造型及头像」。"
tr "loot_recipe_desc_MATERIAL_rare_forge_5_18" = "绅士企鹅 动画表情"
tr "loot_recipe_desc_MATERIAL_rare_forge_5_18.mDescription" = "脱帽致敬 表情"
tr "loot_recipe_desc_Project_Tokens_SkinOrb_forge" = "将菁英代币合成为菁英计画造型晶球"
tr "loot_recipe_menu_subtitle_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuSubtitle" = "将你的史诗对决代币合成为史诗对决晶球、头像、读取画面饰框和其他战利品。道具栏中的代币将于 xxxx/xx/xx 14:59 到期。"
tr "loot_recipe_menu_subtitle_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuSubtitle" = "将你的史诗对决代币合成为史诗对决晶球、头像、读取画面饰框和其他战利品。道具栏中的代币将于 2018/7/31 14:59 到期。"
tr "loot_recipe_menu_subtitle_MATERIAL_256" = "将奥德赛代币合成为奥德赛头像、造型专属饰框、晶球及其他好康。奥德赛代币将于 2018/10/23 14:59 后失效。"
tr "loot_recipe_menu_subtitle_MATERIAL_257" = "将奥德赛代币合成为新春狂欢惊喜包、史诗对决包、河蟹惊喜包、英雄造型包或愚人节惊喜包"
tr "loot_recipe_menu_subtitle_MATERIAL_263" = "将你的 2018 世界大赛代币合成为 2018 世界大赛晶球、头像、读取画面饰框和其他好康。道具栏中的 2018 世界大赛代币将于 2018/12/4 15:59 后失效。"
tr "loot_recipe_menu_subtitle_MATERIAL_283" = "将你的霜降代币合成为 2018 霜降庆典头像、读取画面饰框、炫彩造型以及更多的东西。道具栏中的霜降代币将于 2019/1/22 15:59 过期。"
tr "loot_recipe_menu_subtitle_MATERIAL_285" = "在活动期间将你的闪电急击代币合成为限定奖励。活动将于 2019 年 1 月 22 日 15:59 结束。"
tr "loot_recipe_menu_subtitle_MATERIAL_287" = "将你的尊爵不凡点数合成为 2019 限定的尊爵不凡版造型。道具栏中的尊爵不凡点数将于 2020/2/1 15:59 失效。"
tr "loot_recipe_menu_subtitle_MATERIAL_292" = "在活动期间将你的 2019 新春狂欢代币合成为限定奖励。道具栏中的 2019 新春狂欢代币将于 2019/3/19 14:59 结束。"
tr "loot_recipe_menu_subtitle_MATERIAL_306" = "将你的 2019 试炼代币合成为活动限定战利品,第一波活动为 2019 季中邀请赛,战争学院相关的活动战利品会稍晚于活动商店上架。道具栏中的代币将于 2019/6/19 02:00 失效。"
tr "loot_recipe_menu_subtitle_MATERIAL_318" = "将你的 2019 电玩代币合成为 2019 电玩活动限定战利品。「邪恶又迷人的蒂玛西亚反派」活动战利品会稍晚于活动商店上架。道具栏中的代币将于 2019/8/15 02:00 失效。"
tr "loot_recipe_menu_subtitle_MATERIAL_323" = "将你的 2019 菁英计划代币合成为 2019 菁英计划活动限定战利品。道具栏中的代币将于 2019/9/20 02:00 失效。"
tr "loot_recipe_menu_subtitle_MATERIAL_329" = "将你的荣誉等级 5 代币合成为最高阶的荣誉奖励。每个赛季都将添加新的奖励。"
tr "loot_recipe_menu_subtitle_MATERIAL_337" = "使用 2019 世界大赛代币合成活动限定奖励。额外的活动奖励将在之后加入活动商城。道具栏的代币将于 2019/11/26 03:00 过期。"
tr "loot_recipe_menu_title_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuTitle" = "史诗对决"
tr "loot_recipe_menu_title_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuTitle" = "史诗对决"
tr "loot_recipe_menu_title_MATERIAL_256" = "奥德赛代币商店"
tr "loot_recipe_menu_title_MATERIAL_257" = "奥德赛宝石商店"
tr "loot_recipe_menu_title_MATERIAL_263" = "2018 世界大赛"
tr "loot_recipe_menu_title_MATERIAL_283" = "霜降代币商店"
tr "loot_recipe_menu_title_MATERIAL_285" = "闪电急击代币商店"
tr "loot_recipe_menu_title_MATERIAL_287" = "尊爵商店 (2019)"
tr "loot_recipe_menu_title_MATERIAL_292" = "2019 新春狂欢商店"
tr "loot_recipe_menu_title_MATERIAL_306" = "2019 试炼商店"
tr "loot_recipe_menu_title_MATERIAL_318" = "2019 电玩商城"
tr "loot_recipe_menu_title_MATERIAL_323" = "2019 菁英计划商店"
tr "loot_recipe_menu_title_MATERIAL_329" = "荣誉等级 5 代币商店"
tr "loot_recipe_menu_title_MATERIAL_337" = "2019 世界大赛商城"
tr "loot_recipe_requirement_CHEST_222_OPEN" = "恭喜!你收到了来自鸡的祝福。快打开惊喜包来看看你获得哪个系列的所有造型。目前一共有超过 60 个造型系列,像是血月、星光战士及菁英计划。限量及神话造型不包含在内。"
tr "loot_recipe_requirement_CHEST_223_OPEN" = "还在等什么? 打开就能获得三个价值 270 联盟币以上的造型碎片及 45 橘色结晶粉末,且有机会掉落活动限定的愚人节惊喜包、宝石或宝石造型 - 包括全新的「海克斯科技」亚历斯塔。宝石及宝石造型的掉落率提升 1.5 倍。"
tr "loot_recipe_requirement_CHEST_224_OPEN" = "这是品质最高的合成科技商品,由锻造之神鄂尔亲手打造。需透过海克斯科技钥匙开启。"
tr "loot_recipe_requirement_CHEST_225_OPEN" = "阵营典藏罐"
tr "loot_recipe_requirement_CHEST_226_OPEN" = "阵营典藏罐"
tr "loot_recipe_requirement_CHEST_227_OPEN" = "阵营典藏罐"
tr "loot_recipe_requirement_CHEST_228_OPEN" = "阵营典藏罐"
tr "loot_recipe_requirement_CHEST_231_OPEN" = "阵营典藏罐"
tr "loot_recipe_requirement_CHEST_298_OPEN" = "需拥有原始造型才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_CHEST_299_OPEN" = ""
tr "loot_recipe_requirement_CHEST_302_OPEN" = "快听!好像有调皮的毛小鬼躲在包包里面喔!打开包包,从 90 个造型系列中随机选取 1 个系列,获得该系列的所有造型碎片们,像 K/DA、星光战士、菁英计划造型系列等等。限量及神话造型不包含在内。"
tr "loot_recipe_requirement_CHEST_320" = "你获得这个是由于你订阅了Twitch Prime。好好享受吧!"
tr "loot_recipe_requirement_CHEST_330_OPEN" = ""
tr "loot_recipe_requirement_CHEST_33300002_OPEN" = ""
tr "loot_recipe_requirement_CHEST_3330004_OPEN" = "咕咕枭的蛋"
tr "loot_recipe_requirement_CHEST_3330009_OPEN" = "稀有蛋 开启 C"
tr "loot_recipe_requirement_EMOTE_forge" = "需要一个永久表情"
tr "loot_recipe_requirement_MATERIAL_229_FORGE_1" = "维迦的法杖 头像"
tr "loot_recipe_requirement_MATERIAL_230_FORGE_1" = "H-28G 头像"
tr "loot_recipe_requirement_MATERIAL_240_forge_8.mRequirementText" = "合成科技里面并不包含圣狮战神 盖伦。读取画面饰框只适用于圣狮战神 盖伦。"
tr "loot_recipe_requirement_MATERIAL_240_forge_9.mRequirementText" = "合成科技里面并不包含魔狼战神 达瑞斯。读取画面饰框只适用于魔狼战神 达瑞斯。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_20" = "需拥有惑月女巫 珍娜才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_21" = "需拥有给了糖也捣蛋 艾克才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_22" = "需拥有克雷德古拉伯爵才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_23" = "合成科技里面并不包含惑月女巫 珍娜造型。读取画面饰框只适用于惑月女巫 珍娜。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_24" = "合成科技里面并不包含给了糖也捣蛋 艾克造型。读取画面饰框只适用于给了糖也捣蛋 艾克。"
tr "loot_recipe_requirement_MATERIAL_263_FORGE_25" = "合成科技里面并不包含克雷德古拉伯爵造型。读取画面饰框只适用于克雷德古拉伯爵。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_10" = "需拥有冰暴裂风 希维尔才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_11" = "需拥有霜降使者 巴德才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_2" = "合成科技里面并不包含霜冻王子 蒙多造型。读取画面饰框只适用于霜冻王子 蒙多。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_3" = "合成科技里面并不包含冰霜之王 图奇造型。读取画面饰框只适用于冰霜之王 图奇"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_4" = "合成科技里面并不包含凛冬奇迹 索拉卡造型。读取画面饰框只适用于凛冬奇迹 索拉卡。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_5" = "合成科技里面并不包含凛冬奇迹 妮可造型。读取画面饰框只适用于凛冬奇迹 妮可。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_6" = "合成科技里面并不包含圣诞雪人 易大师造型。读取画面饰框只适用于圣诞雪人 易大师。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_7" = "需拥有霜寒剑心 伊瑞莉雅才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_8" = "需拥有霜降使者 葛雷夫才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_283_FORGE_9" = "需拥有霜降使者 马尔札哈才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_10" = "需拥有翔龙飞翼 库奇才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_11" = "需拥有巾帼女将 雷玟才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_12" = "需拥有盖世绝伦 孙权才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_13" = "合成科技里面并不包含偃月狼君 赛勒斯造型。读取画面饰框只适用于偃月狼君 赛勒斯。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_14" = "合成科技里面并不包含猪汎顺遂 汎造型。读取画面饰框只适用于猪泛顺遂 汎。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_15" = "合成科技里面并不包含金猪报喜 史瓦妮造型。读取画面饰框只适用于金猪报喜 史瓦妮。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_16" = "合成科技里面并不包含财圆滚滚 贪啃奇造型。读取画面饰框只适用于财圆滚滚 贪啃奇。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_3" = "每个账号只限购买一次。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_4" = "需拥有常山赵子龙 赵信才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_5" = "需拥有战神吕布 嘉文四世才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_6" = "需拥有玄天战狼 沃维克才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_7" = "需拥有战国武姬 卡特莲娜才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_8" = "需拥有釉月倩影 凯特琳才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_292_FORGE_9" = "需拥有龙宫仙女 索娜才能使用香槟金炫彩造型。"
tr "loot_recipe_requirement_MATERIAL_rare_forge_1_1" = "需要 1 个宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_18" = "需要 10 个宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_19" = "需要 10 个宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_20" = "需要 10 颗宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_21" = "需要 10 个宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_22" = "需要 10 颗宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_23" = "需要 10 颗宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_10_24" = "需要 10 个宝石"
tr "loot_recipe_requirement_MATERIAL_rare_forge_5_18" = "需要 5 颗宝石。"
tr "loot_token_bank_button_2018_snowdown_btn" = "取得通行证"
tr "loot_token_bank_button_ARCADE_2019_TOKEN_CARD" = "取得通行证"
tr "loot_token_bank_button_LUNAR_REVEL_2019_TOKEN_CARD" = "取得通行证"
tr "loot_token_bank_button_PROJECT_2019_TOKEN_CARD" = "取得通行证"
tr "loot_token_bank_button_TRIALS_2019_TOKEN_CARD" = "取得通行证"
tr "loot_token_bank_button_WORLDS_2019_TOKEN_CARD" = "获得通行证"
tr "loot_token_bank_title_2018_snowdown" = "代币存放处"
tr "loot_token_bank_title_ARCADE_2019_TOKEN_CARD" = "你的代币存放处"
tr "loot_token_bank_title_LUNAR_REVEL_2019_TOKEN_CARD" = "代币存放处"
tr "loot_token_bank_title_PROJECT_2019_TOKEN_CARD" = "代币存放处"
tr "loot_token_bank_title_TRIALS_2019_TOKEN_CARD" = "代币存放处"
tr "loot_token_bank_title_WORLDS_2019_TOKEN_CARD" = "代币存放处"
tr "loot_token_bank_tooltip_desc_ARCADE_2019_TOKEN_CARD" = "领取你透过购买 2019 电玩通行证而赚取的 2019 电玩代币!快于 2019/7/30 14:59 前购买并好好使用。"
tr "loot_token_bank_tooltip_desc_LUNAR_REVEL_2019_TOKEN_CARD" = "领取你透过购买 2019 新春狂欢通行证而赚取的新春狂欢代币!"
tr "loot_token_bank_tooltip_desc_PROJECT_2019_TOKEN_CARD" = "领取你透过购买 2019 菁英计划通行证而赚取的 2019 菁英计划代币!快于 2019/9/3 14:59 前购买并好好使用。"
tr "loot_token_bank_tooltip_desc_snowdown" = "领取你透过购买霜降庆典通行证而赚取的霜降代币!"
tr "loot_token_bank_tooltip_desc_TRIALS_2019_TOKEN_CARD" = "透过购买 2019 试炼通行证来领取你存放的 2019 试炼代币!代币存放处将于 2019/6/3 14:59 失效。"
tr "loot_token_bank_tooltip_desc_WORLDS_2019_TOKEN_CARD" = "领取你透过购买 2019 世界大赛通行证而赚取的 2019 世界大赛代币!快于 2019/11/26 03:00 前购买并好好使用。"
tr "loot_token_bank_tooltip_title_ARCADE_2019_TOKEN_CARD" = "你的代币存放处"
tr "loot_token_bank_tooltip_title_PROJECT_2019_TOKEN_CARD" = "你的代币存放处"
tr "loot_token_bank_tooltip_title_snowdown" = "你的代币存放处"
tr "loot_token_bank_tooltip_title_trials2019" = "你的代币存放处"
tr "loot_token_bank_tooltip_title_WORLDS_2019_TOKEN_CARD" = "你的代币存放处"
tr "LOOTTABLE_chest_99_2" = "造型碎片"
tr "LOOTTABLE_chest_99_2_long" = "有可能包含所有等级的造型。你梦寐以求的造型很有可能就在里面喔!"
tr "Magma_current_form_tooltip" = "元素型态: 熔岩拉克丝精通苍炎及自然两种元素,并转换成更高阶的型态。
"所有人都逃不过充斥着火焰及巨岩的河流。""
tr "mapasset_nameoverride_Bilgewater" = "屠戮大桥"
tr "mapskin_base_name" = "基础地图"
tr "miner_dark_tier1_name" = "黑道 掘地钢鼬"
tr "miner_green_tier1_name" = "清泉 掘地钢鼬"
tr "miner_grey_tier1_name" = "软鼻 掘地钢鼬"
tr "miner_rainbow_tier1_name" = "空之舞 掘地钢鼬"
tr "miner_red_tier1_name" = "烈战 掘地钢鼬"
tr "miner_yellow_tier1_name" = "剧毒 掘地钢鼬"
tr "minigolem_dark_tier1_name" = "黑雾 符文石精"
tr "minigolem_grey_tier1_name" = "哨兵 符文石精"
tr "minigolem_ice_tier1_name" = "冰川 符文石精"
tr "minigolem_lava_tier1_name" = "觉醒 符文石精"
tr "minigolem_moss_tier1" = "古木 符文石精"
tr "minigolem_spring_tier1" = "樱花 符文石精"
tr "MissFortune_skin16_name" = "皇家禁卫"
tr "MissFortune_skin16_weapon0description" = "这把枪是以她父亲设计的蓝图打造而成的,其结构精密,可以射击出高速旋转、高杀伤力的反坦克子弹及导弹。"
tr "MissFortune_skin16_weapon0name" = "绯红丽人"
tr "MissFortune_skin16_weapon1description" = "由太空金属打造而成,又被称作「黑洞枪」的反重力智能武器,其可以射击出高密度的黑暗物质。"
tr "MissFortune_skin16_weapon1name" = "零时巫女"
tr "MissFortune_skin16_weapon2description" = "它可以高速射击出由反物质构成的弹头,拥有破坏一整支舰队的威力。由于其具有毁灭性的力量,因此至今只有少数几把被允许制造出来。"
tr "MissFortune_skin16_weapon2name" = "皇家禁卫"
tr "MissFortune_skin16_weapon3description" = "这把智能武器可以利用恒星爆炸时产生的物质来融化眼前所有敌人,目前已被明令禁止使用。"
tr "MissFortune_skin16_weapon3name" = "星际游侠"
tr "MomentsUI_RecMsg_Active" = "录制中…"
tr "MomentsUI_RecMsg_Complete" = "影片'%s' 储存在 'My Documents/League Of Legends/Highlights'."
tr "MomentsUI_RecMsg_CompleteToPath" = "影片 '%1' 写入 '%2'."
tr "MomentsUI_RecMsg_Error" = "录制错误: %s 错误"
tr "MomentsUI_tooltip_JumpBack" = "跳回@Key@点击以跳回 15 秒前。"
tr "MomentsUI_tooltip_Pause" = "暂停@Key@点击以暂停回放"
tr "MomentsUI_tooltip_Play" = "播放@Key@点击以开始回放"
tr "MomentsUI_tooltip_RecordStart" = "开始录制@Key@点击以开始录制"
tr "MomentsUI_tooltip_RecordStop" = "停止录制@Key@点击以停止录制"
tr "MomentsUI_tooltip_SlowDown" = "降速@Key@点击以降低回放速度"
tr "MomentsUI_tooltip_SpeedUp" = "加速@Key@点击以加快回放速度"
tr "MomentsUI_visibility_TimeControls" = "时间控制"
tr "newplayerquest_buyanitem" = "在商店中购买更多的道具来获得更多的力量"
tr "newplayerquest_buyanitem_1key" = "在商店中购买更多的道具来获得更多的力量 @k1@"
tr "newplayerquest_buyanitem_2key" = "在商店中购买更多的道具来获得更多的力量 @k1@"
tr "newplayerquest_buyanitem_tooltip" = "你有足够的金钱
用金钱购买道具来让你的英雄变强,并改善其能力数值。你只能在重生平台上购买道具"
tr "newplayerquest_levelupaskill" = "升级一种技能"
tr "newplayerquest_levelupaskill_multiple" = "升级你的技能"
tr "newplayerquest_levelupaskill_multiple_tooltip" = "你获得一点额外技能点数
升级你的技能来使它们更强悍"
tr "newplayerquest_levelupaskill_tooltip" = "你获得一点额外技能点数
升级你的技能来使它们更强悍"
tr "newplayerquest_levelupaskill_ultimate" = "升级你的技能"
tr "newplayerquest_levelupaskill_ultimate_1key" = "升级你的大绝招 @k1@"
tr "newplayerquest_levelupaskill_ultimate_2key" = "升级你的大绝招 @k1@"
tr "newplayerquest_levelupaskill_ultimate_tooltip" = "你的大绝招是你最强的技能,几乎在所有状况下你都会优先考虑升级此技能"
tr "newplayerquest_useahealthpotion" = "使用生命药水"
tr "newplayerquest_useahealthpotion_tooltip" = "你的血量很低
你有一罐生命药水,可以治疗一些你所受到的伤害"
tr "newplayerquest_useanability" = "以技能击杀一个士兵"
tr "newplayerquest_useanability_tooltip" = "击杀士兵来获得额外金钱,才能购买更强的道具"
tr "newplayerquest_youshouldrecall" = "撤退并回城至重生平台来治愈自己"
tr "newplayerquest_youshouldrecall_1key" = "按 @k1@ 来撤退并回城治疗自己"
tr "newplayerquest_youshouldrecall_2key" = "按 @k1@ 来撤退并回城治疗自己"
tr "newplayerquest_youshouldrecall_tooltip" = "你受到严重的伤害
在回城治疗自己的同时记得购买道具来增强你的续战力。回城过程中是可以被敌人打断的,所以确保你在安全的地方回城。"
tr "NPE2018_Blank" = "公告未使用的字串"
tr "NPE2018_DestroyAnInhibitor" = "摧毁弱点已暴露出来的水晶兵营"
tr "NPE2018_DestroyAnInhibitor_Tooltip" = "摧毁弱点已暴露出来的水晶兵营
一旦你摧毁了一条路线上的所有防御塔,位于该路线的水晶兵营将变得相当脆弱。
水晶兵营是会重生的,但在它被摧毁的状态下,你方该路的小兵会变得非常强,让你更加容易地往对方基地推进来获得胜利。
于你的小地图上点击来标记这些对象。"
tr "NPE2018_DestroyATurret" = "摧毁一座敌方防御塔"
tr "NPE2018_DestroyATurret_Tooltip" = "摧毁一座敌方防御塔
和你的小兵们一起推进来摧毁一座敌方防御塔。
于你的小地图上点击来标记这些物件。"
tr "NPE2018_EarningGold" = "藉由击杀敌人来获得 3500 金钱"
tr "NPE2018_EarningGold_Tooltip" = "藉由击杀敌人来获得 3500 金钱
用你的攻击做为小兵们死前的最后一击(尾兵),或是协助杀死敌方英雄都可以获得金钱。你可以在重生平台的商店中花费你的金钱来购买更有威力、且能赋予你属性和独特效果的装备。"
tr "NPE2018_LastHittingMinions" = "用你的攻击做为 12 只小兵死前的最后一击(尾刀)"
tr "NPE2018_LastHittingMinions_Tooltip" = "用你的攻击做为 12 只小兵死前的最后一击(尾兵)
你可以藉由尾兵来赚取金钱,并在商店中花费它们来购买更多的道具。"
tr "NPE2018_LevelingAbilities" = "学习一个基本技能"
tr "NPE2018_LevelingAbilities_Tooltip" = "学习一个基本技能
每一场游戏中你都要选择你想学以及想升级的技能。利用那些在技能图像(于你屏幕底部界面)上被重点强调的升级按钮来这么做。"
tr "NPE2018_LevelUp" = "获得经验并升级"
tr "NPE2018_LevelUp_Tooltip" = "获得经验并升级
当附近的敌人死亡时,你可以获得经验值。当获得足够的经验值时,你的等级将会提升,并提升你的能力数值及获得新的技能点来解锁或是让你的技能变得更强。"
tr "NPE2018_MoveToLane" = "移动至一条路线来开始比赛"
tr "NPE2018_MoveToLane_Tooltip" = "移动至一条路线来开始比赛
地图上总共有三条路线 - 小兵们将沿着这些路线彼此激烈地交战,直到进入敌方的基地。双方队伍必须认真地思考他们队中的英雄们最适合的路线,才能让他们的英雄在攻防战中有所优势。"
tr "NPE2018_PushToInhib" = "摧毁一条路线上的所有防御塔"
tr "NPE2018_PushToInhib_Tooltip" = "摧毁一条路线上的所有防御塔
为了进入对方的基地,首先你必须要先摧毁该条路线上的所有防御塔。
于你的小地图上点击来标记这些对象。"
tr "NPE2018_PushToWin" = "摧毁敌方主堡"
tr "NPE2018_PushToWin_Tooltip" = "摧毁敌方主堡
当任何的水晶兵营被摧毁时,你将可以攻击敌方的主堡防御塔,接着攻击主堡。
往前推进来获得胜利。
于你的小地图上点击来标记这些对象。"
tr "NPE2018_RecallToShop" = "回城来返回商店并购买道具"
tr "NPE2018_RecallToShop_1key" = "回城 @k1@ 来返回商店并购买道具"
tr "NPE2018_RecallToShop_2key" = "回城 @k1@ 来返回商店并购买道具"
tr "NPE2018_RecallToShop_Tooltip" = "回城来返回商店并购买道具
返回至召唤师基地。你将被治愈并可以于那边的商店购买道具。注意,一旦你受到伤害,回城将被中断,所以记得先确定你附近没有任何敌人。
点击来查看小地图上商店的位置。 "
tr "NPE2018_ReminderJungle" = "路线与路线之间有着许多中立的野怪"
tr "NPE2018_ReminderJungle_Tooltip" = "路线与路线之间有着许多中立的野怪
这个区域称为野区,包含了许多中立的野怪。一但你击杀他们,将可以获得额外金钱和经验。有些野怪甚至能够提供短暂的增益效果。"
tr "NPE2018_ReminderLevelUpAbilities" = "记得使用技能点数"
tr "NPE2018_ReminderLevelUpAbilities_Tooltip" = "记得使用技能点数
每一场游戏中你都要选择你想学以及想升级的技能。利用那些在技能图像(于你屏幕底部界面)上被重点强调的升级按钮来这么做。
"
tr "NPE2018_ReminderRecallChannelRules" = "当你受到伤害或进行任何动作时,回城将被取消。"
tr "NPE2018_ReminderRespawning" = "试着不要死亡。你每一次的死亡都会让敌人变得更加强大。"
tr "NPE2018_ReminderRespawning_Tooltip" = "试着不要死亡。你每一次的死亡都会让敌人变得更加强大。
如果你的生命变得很低,考虑来使用「回城」快速地回到基地并治愈自己。"
tr "NPE2018_ReminderSpendGold" = "记得使用你的金钱。回城去商店看看吧。"
tr "NPE2018_ReminderSpendGold_1key" = "记得使用你的金钱。回城 @k1@ 去商店看看吧。"
tr "NPE2018_ReminderSpendGold_2key" = "记得使用你的金钱。回城 @k1@ 去商店看看吧。"
tr "NPE2018_ReminderSpendGold_Tooltip" = "记得使用你的金钱。回城去商店看看吧。
返回至召唤师基地。你将被治愈并可以于那边的商店购买道具。注意,一旦你受到伤害,回城将被中断,所以记得先确定你附近没有任何敌人。
点击来查看小地图上商店的位置。 "
tr "NPE2018_StructuresSpell" = "建筑物对大部分的技能免疫"
tr "NPE2018_SwapChamp" = "尝试一些不同的英雄。"
tr "NPE2018_Towers_1" = "防御塔将保卫和自己同队的英雄。"
tr "NPE2018_Towers_1_Tooltip" = "防御塔将保卫和自己同队的英雄。"
tr "NPE2018_Towers_2" = "防御塔的伤害可不是开玩笑的!当敌方的防御塔攻击你时,记得快远离它。"
tr "NPE2018_Towers_2_Tooltip" = "防御塔的伤害可不是开玩笑的!当敌方的防御塔攻击你时,记得快远离它。"
tr "number_formatting_billion_abbreviation" = "b"
tr "number_formatting_decimal_separator" = "."
tr "number_formatting_hour_abbreviation" = "时"
tr "number_formatting_million_abbreviation" = "分"
tr "number_formatting_minute_abbreviation" = "分"
tr "number_formatting_one_hundred_million_abbreviation" = "亿"
tr "number_formatting_second_abbreviation" = "秒"
tr "number_formatting_ten_thousand_abbreviation" = "万"
tr "number_formatting_thousand_abbreviation" = "k"
tr "number_formatting_thousands_separator" = ","
tr "number_formatting_trillion_abbreviation" = "t"
tr "OdyAug_Game_DisabledAugChatMsg" = "强化晶片:@AugmentName@ 已被禁用,且无法于此对战中取得。"
tr "OdyAug_Ingame_JinxE_Bamboozle_tooltip" = "欺敌 咬咬手榴弹! [@Spell.OdysseyAugments_JinxE:Hotkey@] 强化吉茵珂丝掷出 9 颗咬咬手榴弹将自己围住,且 咬咬手榴弹! 将多造成 15% 的伤害。"
tr "OdyAug_Ingame_JinxE_Hoppers_tooltip" = "跳跃 咬咬手榴弹! [@Spell.OdysseyAugments_JinxE:Hotkey@] 强化手榴弹将跳向敌人,并且在困住敌人时会减少 咬咬手榴弹! 10%的剩余冷却时间。"
tr "OdyAug_Ingame_JinxE_Scorcher_tooltip" = "焦灼 咬咬手榴弹![@Spell.OdysseyAugments_JinxE:Hotkey@] 强化咬咬手榴弹! 定身敌人的时间翻倍 (3 秒) 且被定身的敌人会多承受 30% 来自所有 来源的伤害。"
tr "OdyAug_Ingame_JinxG_PlanA_tooltip" = "计划:A属性强化技能在命中时会在 2 秒内造成 50 (+50% 额外物理攻击) (+30% 魔法攻击) 的额外真实伤害,并在施放技能的同时迭加一层 神速。"
tr "OdyAug_Ingame_JinxG_PlanB_tooltip" = "计划:Z属性强化赋予物理防御、魔法防御或生命的道具将额外给予 25 物理攻击和魔法攻击。"
tr "OdyAug_Ingame_JinxG_StarterAug_tooltip" = "驾驶员先天性强化谁让她驾驶的?狂躁! 会在吉茵珂丝击杀发光的怪兽时启动,并将效果也附加给所有的舰组人员。吉茵珂丝额外获得:- +10% 转换自所有造成的伤害的治愈效果 (范围伤害效果则为 33 %)。
- +50% 大绝冷却时间减免。
- +20% 攻速。
- +15 魔力回复 / 每秒。
"
tr "OdyAug_Ingame_JinxP_Antsy_tooltip" = "坐立不安狂躁![P] 强化当 狂躁 启动时,吉茵珂丝可以无限地施放 奥闪 (奥德赛闪现)。"
tr "OdyAug_Ingame_JinxP_Eager_tooltip" = "渴望 狂躁![P] 强化当吉茵珂丝或她的友军施放他们的 大绝时,狂躁!就会启动。"
tr "OdyAug_Ingame_JinxQ_Barrage_tooltip" = "炮火隆隆 鬼灵精怪![@Spell.OdysseyAugments_JinxQ:Hotkey@] 强化每层的 神速 将使吉茵珂丝发射 2 发额外的火箭于她目标附近的敌人身上。(额外的火箭造成 40% 物理伤害)。"
tr "OdyAug_Ingame_JinxQ_SlowSlow_tooltip" = "慢慢来 鬼灵精怪![@Spell.OdysseyAugments_JinxQ:Hotkey@] 强化砰砰! 链炮现在会缓速敌人 25%,持续 1 秒并降低 2 物防和魔防。(最多迭加 20 次)。"
tr "OdyAug_Ingame_JinxQ_Whalebones_tooltip" = "恶鲸火箭 鬼灵精怪![@Spell.OdysseyAugments_JinxQ:Hotkey@] 强化恶鲨火箭 将不再消耗 魔力,且它的攻击距离加成和爆炸范围大小将翻倍。"
tr "OdyAug_Ingame_JinxR_Arsenal_tooltip" = "军火库 超威能死亡彗星![@Spell.OdysseyAugments_JinxR:Hotkey@] 强化吉茵珂丝现在在她的军火库中配有 3 枚超威能死亡火箭!,且它们的充能速度会快 25%。 "
tr "OdyAug_Ingame_JinxR_comet_tooltip" = "彗星 超威能死亡彗星![@Spell.OdysseyAugments_JinxR:Hotkey@] 强化碰到目标将不再爆炸,超威能死亡火箭! 改为留下一道烈焰之径,持续 6 秒,缓速敌人 40%并燃烧他们,造成每秒 100 / 200 / 300 (+120% 物理攻击) (+60% 魔法攻击) 的物理伤害。"
tr "OdyAug_Ingame_JinxW_Runaway_tooltip" = "大逃亡 咻咻![@Spell.OdysseyAugments_JinxW:Hotkey@] 强化咻咻! 不再于命中首个目标时停止,对后续的目标也将造成 30% 额外伤害。"
tr "OdyAug_Ingame_JinxW_Splitter_tooltip" = "分离器 咻咻![@Spell.OdysseyAugments_JinxW:Hotkey@] 强化咻咻! 在一次致命的扩散射击中发射 2 道额外光线。(重复命中同一目标将只会造成 50% 伤害)。"
tr "OdyAug_Ingame_JinxW_Tag_tooltip" = "锁定! 咻咻![@Spell.OdysseyAugments_JinxW:Hotkey@] 强化咻咻! 的缓速时间 加倍,且吉茵珂丝对被「咻咻!」命中的目标之首次普攻将为 自动暴击 且拥有 无限制的攻击距离。"
tr "OdyAug_Ingame_MalphiteE_Aftershock_tooltip" = "余震 大地震颤[@Spell.OdysseyAugments_MalphiteE:Hotkey@] 强化大地震颤 的范围伤害效果提升 50%,并会在地面上产生于 2 秒后爆发的裂缝,并再次造成相同伤害。"
tr "OdyAug_Ingame_MalphiteE_Echo_tooltip" = "共鸣 大地震颤[@Spell.OdysseyAugments_MalphiteE:Hotkey@] 强化被 大地震颤命中的敌人会对此技能产生 共鸣,对附近的敌人造成此技能的伤害。(单一个技能的施放只会对任何单位造成最多两次的伤害)"
tr "OdyAug_Ingame_MalphiteE_Intimidating_tooltip" = "威吓 大地震颤[@Spell.OdysseyAugments_MalphiteE:Hotkey@] 强化被 大地震颤 命中的敌人将改变他们锁定的 主动目标 为墨菲特,并降低他们 30% 物防和魔防,持续 3 秒。"
tr "OdyAug_Ingame_MalphiteG_Goliath_tooltip" = "巨人属性强化墨菲特的尺寸和攻击距离随着额外生命 增加,且每 100 额外生命将使他的伤害提高 +2%。(血量为 3500 生命时达最大值)"
tr "OdyAug_Ingame_MalphiteG_StarterAug_tooltip" = "肌肉棒子先天性强化拥有黄金之心。花岗岩护盾 的冷却时间在战斗时不会重置,且普攻和技能在命中时会分别使其降低 [1 | 2] 秒。墨菲特额外获得:- +5% 转换自所有造成的伤害的治愈效果 (范围伤害效果则为 33 %)。
- +50% 大绝冷却时间减免。
- +5% 生命。
- +15 魔力回复 / 每秒。
- +100 物理攻击和魔法攻击。
"
tr "OdyAug_Ingame_MalphiteG_Transmute_tooltip" = "质变属性强化墨菲特每 3 魔法攻击就会获得 1 物理攻击,每 4物理攻击就会获得 3 魔法攻击。(不会循环迭加)"
tr "OdyAug_Ingame_MalphiteP_Bezerker_tooltip" = "狂暴花岗岩护盾 [P] 强化墨菲特身上的护盾破裂后进入狂暴状态,使它的基础物理攻击提高 120,且攻速和移动速度提高 60%,持续 4 秒。"
tr "OdyAug_Ingame_MalphiteP_Volatile_tooltip" = "易发性花岗岩护盾 [P] 强化墨菲特身上的护盾在破裂后有着爆炸之力,将造成 100 (+20% 物理防御) (+35% 魔法攻击) 的魔法伤害并缓速附近敌人50%,持续 2 秒。"
tr "OdyAug_Ingame_MalphiteQ_Fracture_tooltip" = "破裂 地震碎片[@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 强化地震碎片将使敌人 破裂,持续 4 秒。普通攻击将会打断 破裂效果,击飞目标并造成 125 (+75% 魔法攻击) 的魔法伤害。"
tr "OdyAug_Ingame_MalphiteQ_Landslide_tooltip" = "山崩 地震碎片[@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 强化地震碎片 多造成 75% 的伤害,且当它命中它的主要目标时,它将变得碎裂且波及目标身后的每一个敌人。"
tr "OdyAug_Ingame_MalphiteQ_Sharpened_tooltip" = "尖化 地震碎片[@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 强化地震碎片 获得 50% 施放距离,偷取 50% 跑速,且拥有一个 50% 冷却时间减免效果。"
tr "OdyAug_Ingame_MalphiteR_Onslaught_tooltip" = "狂袭 势不可挡 [@Spell.OdysseyAugments_MalphiteR:Hotkey@] 强化势不可挡 多造成 +60% 的伤害。每个被 势不可挡 影响的敌人都会减少它的冷却时间 15%。(最多减少 5 次)"
tr "OdyAug_Ingame_MalphiteR_Relentless_tooltip" = "无情 势不可挡 [@Spell.OdysseyAugments_MalphiteR:Hotkey@] 强化势不可挡 现在会朝一个目标方向 冲刺,途中被墨菲特经过的敌人都会被他 携带 着,直到他撞到地形物。"
tr "OdyAug_Ingame_MalphiteW_Charged_tooltip" = "充能就绪 野蛮冲击 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 强化当 野蛮冲击 启动后,墨菲特会跳向他普攻距离之外的目标处并造成 150% 伤害。"
tr "OdyAug_Ingame_MalphiteW_Concussive_tooltip" = "震荡 野蛮冲击 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 强化野蛮冲击 的劈斩范围提升为 三倍 并造成额外的 50 (+5% 最大生命) 的魔法伤害。"
tr "OdyAug_Ingame_MalphiteW_Unstable_tooltip" = "反复无常 野蛮冲击 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 强化启动 野蛮冲击 将消耗 20% 墨菲特的生命,但给予他 +5% 技能吸血和 +50%暴击机率。"
tr "OdyAug_Ingame_SonaE_Flurry_tooltip" = "乱舞 迅捷奏鸣曲[@Spell.OdysseyAugments_SonaE:Hotkey@] 强化迅捷奏鸣曲 主动效果 阻挡 所有的火力,将它们转换为 坚毅咏叹调 的治愈导弹并飞往附近的友军。"
tr "OdyAug_Ingame_SonaE_Hyped_tooltip" = "亢奋 迅捷奏鸣曲 [@Spell.OdysseyAugments_SonaE:Hotkey@] 强化迅捷奏鸣曲 的灵气 清除 友军们身上的控场,且它所提供的跑速加成将提升为 三倍。"
tr "OdyAug_Ingame_SonaE_Retrograde_tooltip" = "逆行 迅捷奏鸣曲 [@Spell.OdysseyAugments_SonaE:Hotkey@] 强化迅捷奏鸣曲 的灵气 会额外产生旋律来 缓速 附近的敌人并造成每秒 4 x 等级 (+36% 魔法攻击) 的魔法伤害。"
tr "OdyAug_Ingame_SonaG_Drop_tooltip" = "水珠属性强化获得將 35% 治愈和护盾效果转换为奥德赛能量的能力。达到 500 充能时,她的下个基本攻击对在一条直线上的所有敌人造成 500 (+50% 魔法攻击) 魔法伤害。治愈和护盾力量将 提升 此技能的伤害。"
tr "OdyAug_Ingame_SonaG_Harsh_tooltip" = "刺耳属性强化索娜获得相当于她 75% 的魔法攻击做为基础物理攻击。"
tr "OdyAug_Ingame_SonaG_StarterAug_tooltip" = "预言家先天性强化~难辨认的音符~索娜对于奥德赛能量的掌握已升级力量和弦 效果:- 断奏: 额外造成 75% 伤害。
- 衰弱: 重置 坚毅咏叹调 [@Spell.OdysseyAugments_SonaW:Hotkey@] 的冷却时间。
- 节奏: 改为对它的目标造成晕眩。
索娜额外获得:- +5% 将所有造成的伤害转换为治愈的效果 (范围伤害效果则为 33 %)。
- +50% 大绝冷却时间减免。
- +10% 治愈和护盾效果。
- +20 魔力回复 / 每秒。
"
tr "OdyAug_Ingame_SonaP_Boisterous_tooltip" = "狂欢力量和弦 [P] 强化力量和弦 现在会影响目标附近范围内的 所有的敌人。"
tr "OdyAug_Ingame_SonaP_Cadence_tooltip" = "抑扬顿挫力量和弦 [P] 强化索娜在施放 2 次基本技能后获得 力量和弦。使用 力量和弦 可使 狂舞终乐章 的冷却时间降低 6 秒。"
tr "OdyAug_Ingame_SonaQ_Rhythm_tooltip" = "节奏 英勇赞美诗[@Spell.OdysseyAugments_SonaQ:Hotkey@] 强化英勇赞美诗 的冷却时间在索娜施放其他技能时会 重置。"
tr "OdyAug_Ingame_SonaQ_Rouse_tooltip" = "鼓舞 英勇赞美诗[@Spell.OdysseyAugments_SonaQ:Hotkey@] 强化被 英勇赞美诗 的灵气 影响的友军,下次普攻将提高 +75% 的伤害。"
tr "OdyAug_Ingame_SonaQ_Rowdy_tooltip" = "喧嚣 英勇赞美诗[@Spell.OdysseyAugments_SonaQ:Hotkey@] 强化如果 英勇赞美诗 主动效果 伤害的目标数达最大值时,它下次的施放将命中一个 额外目标 并给予 +50% 额外伤害。(最多迭加 4 次。)"
tr "OdyAug_Ingame_SonaR_Cascade_tooltip" = "串连 狂舞终乐章[@Spell.OdysseyAugments_SonaR:Hotkey@] 强化用 狂舞终乐章 命中一名敌人,会在他们身后 重新施放 此技能。每次的串连都会减少 狂舞终乐章 的冷却时间 5 秒。(最大冷却时间减免次数:5)"
tr "OdyAug_Ingame_SonaR_Concerto_tooltip" = "圆舞曲 狂舞终乐章[@Spell.OdysseyAugments_SonaR:Hotkey@] 强化狂舞终乐章 现在会朝着围绕索娜的 8 个方向发射。(重复命中同一目标将只会造成 50% 伤害)。"
tr "OdyAug_Ingame_SonaW_Benediction_tooltip" = "恩赐 坚毅咏叹调[@Spell.OdysseyAugments_SonaW:Hotkey@] 强化坚毅咏叹调 主动效果 额外治愈 1 名 友军。"
tr "OdyAug_Ingame_SonaW_Clutch_tooltip" = "紧要关头 坚毅咏叹调[@Spell.OdysseyAugments_SonaW:Hotkey@] 强化坚毅咏叹调 的护盾 根据友军失去的生命可最多提升至 +200%。"
tr "OdyAug_Ingame_SonaW_Oasis_tooltip" = "绿洲 坚毅咏叹调[@Spell.OdysseyAugments_SonaW:Hotkey@] 强化坚毅咏叹调 的灵气 不断地产生治疗旋律,每秒给予里面的所有友军 4 x 等级 (+6% 魔法攻击) 的治愈效果。"
tr "OdyAug_Ingame_YasuoE_Chivalrous_tooltip" = "骑士风范 刃敌千军[@Spell.OdysseyAugments_YasuoE:Hotkey@] 强化刃敌千军 可以对友方英雄施放。这么做会让你和目标友军都获得 浪人之道 的护盾。"
tr "OdyAug_Ingame_YasuoE_Flicker_tooltip" = "摇曳 刃敌千军 [@Spell.OdysseyAugments_YasuoE:Hotkey@] 强化 刃敌千军 的范围提升+100%。 如果犽宿距离目标很远,那么现在会将他 传送 至目标身边。它也会触发 命中 效果。"
tr "OdyAug_Ingame_YasuoE_Honed_tooltip" = "磨练 刃敌千军[@Spell.OdysseyAugments_YasuoE:Hotkey@] 强化刃敌千军 的增强伤害可迭加至 +350%,且迭加的速度 翻倍。增强的伤害可以提升 刃敌千军 的总伤害,而不再只有基础伤害。"
tr "OdyAug_Ingame_YasuoG_Horizon_tooltip" = "地平线属性强化普攻和 钢铁暴雪 获得 +150 距离。你的所有冷却时间在你命中时将会减少 0.25 秒。"
tr "OdyAug_Ingame_YasuoG_Silvered_tooltip" = "镀银属性强化每 2 额外物理攻击,将给予 +1% 技能伤害。"
tr "OdyAug_Ingame_YasuoG_StarterAug_tooltip" = "舰长先天性强化谁让他负责这一切的?浪人之道 的护盾值 翻倍 且持续时间也 翻倍。犽宿额外获得:- +10% 转换自所有造成的伤害的治愈效果 (范围伤害效果则为 33 %)。
- +50% 大绝冷却时间减免。
- +10% 移动速度。
- +15 魔力回复 / 每秒?
"
tr "OdyAug_Ingame_YasuoP_Skillful_tooltip" = "熟练浪人之道 [P] 强化犽宿 +50% 爆击伤害,但 无法获得暴击机率。他的普攻和 钢铁暴雪 的末端 33% 距离所造成的攻击必定暴击。暴击将给予一个 爆发性 的移动速度。"
tr "OdyAug_Ingame_YasuoP_Sunder_tooltip" = "斩断浪人之道 [P] 强化犽宿对一个目标的 首次暴击 将造成相当于目标 15% 当前生命的额外真实伤害,并急剧地缓速他们。(最大伤害:1500)"
tr "OdyAug_Ingame_YasuoQ_Growing_tooltip" = "扩展 钢铁暴雪[@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 强化龙卷风 的大小将随着移动的距离而提升,最多至 +150%。"
tr "OdyAug_Ingame_YasuoQ_Infinity_tooltip" = "无限 钢铁暴雪 [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 强化用 钢铁暴雪 命中一个单位将清除该单位身上 刃敌千军 的冷却时间并治愈犽宿 5% 他所失去的生命值。"
tr "OdyAug_Ingame_YasuoQ_Wandering_tooltip" = "流浪 钢铁暴雪 [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 强化龙卷风 回到犽宿身边并使伤害提高 +75%。"
tr "OdyAug_Ingame_YasuoR_Tempest_tooltip" = "暴风雨 夺命气息[@Spell.OdysseyAugments_YasuoR:Hotkey@] 强化犽宿在 夺命气息 期间变得 无法阻挡及无敌。着地后,每命中一个单位会让犽宿发射 两道 龙卷风 且 夺命气息 的冷却时间减少 10%。 (最多 50%)"
tr "OdyAug_Ingame_YasuoR_WindWalker_tooltip" = "风行者 夺命气息[@Spell.OdysseyAugments_YasuoR:Hotkey@] 强化夺命气息 获得 100% 伤害、持续时间和距离。在吟唱期间,犽宿可以重新施放 夺命气息 于 其他被击飞的敌人。"
tr "OdyAug_Ingame_YasuoW_Burst_tooltip" = "爆裂 风墙铁壁 [@Spell.OdysseyAugments_YasuoW:Hotkey@] 强化犽宿和他的友军若穿过 风墙铁壁 将获得 +100% 暴击机率,+40% 魔法攻击和 +40% 移动速度,持续 8 秒。风墙铁壁 现在可以前进 6 倍远。"
tr "OdyAug_Ingame_YasuoW_Gust_tooltip" = "强风 风墙铁壁[@Spell.OdysseyAugments_YasuoW:Hotkey@] 强化风墙铁壁 的宽度 翻倍 ,且它的冷却时间将减少 一半。"
tr "OdyAug_Ingame_YasuoW_Retribution_tooltip" = "复仇 风墙铁壁[@Spell.OdysseyAugments_YasuoW:Hotkey@] 强化当 风墙铁壁 阻挡一个发射过来的东西,它会朝反方向发射出一道 龙卷风。(0.5 秒冷却时间)"
tr "OdyAug_Ingame_ZiggsE_Hexhealing_tooltip" = "海克斯治愈 海克斯诡雷 [@Spell.OdysseyAugments_ZiggsE:Hotkey@] 强化海克斯诡雷 治愈 它爆炸半径内的友军,且友军在接近时也能触发它们。"
tr "OdyAug_Ingame_ZiggsE_Refresher_tooltip" = "刷新 海克斯诡雷[@Spell.OdysseyAugments_ZiggsE:Hotkey@] 强化在一个 海克斯诡雷 被完全引爆或失效时,会在相同的地方产生第二个地雷区。"
tr "OdyAug_Ingame_ZiggsE_Seekers_tooltip" = "搜索者 海克斯诡雷[@Spell.OdysseyAugments_ZiggsE:Hotkey@] 强化海克斯诡雷 往附近的敌人滚动。它们多造成 40% 的伤害。(或治愈,限有海克斯治愈的情况下)。"
tr "OdyAug_Ingame_ZiggsG_Brink_tooltip" = "死亡边缘属性强化在生命值低于 60% 时,获得 100% 移动速度,50% 攻速和 50% 所有技能在冷却上的速度。"
tr "OdyAug_Ingame_ZiggsG_Distributor_tooltip" = "分配器属性强化获得 150 攻击距离,且每 1% 额外攻速获得 1 魔法攻击。"
tr "OdyAug_Ingame_ZiggsG_StarterAug_tooltip" = "遇难者先天性强化这家伙是谁?即刻爆发 给予 150 额外攻击距离,并造成 双倍 伤害。希格斯额外获得:- +10% 转换自所有造成的伤害的治愈效果 (范围伤害效果则为 33 %)。
- +50% 大绝冷却时间减免。
- +10% 魔法攻击。
- +15魔力回复 / 每秒。
"
tr "OdyAug_Ingame_ZiggsP_Bounce_tooltip" = "弹跳即刻爆发 [P] 强化即刻爆发 可弹跳至一名附近的敌人最多 4 次。(弹跳只能以未被影响的目标为主)。"
tr "OdyAug_Ingame_ZiggsP_Shorter_tooltip" = "更短即刻爆发 [P] 强化即刻爆发 的冷却时间降低至 2 秒且伤害 翻倍。"
tr "OdyAug_Ingame_ZiggsQ_Delayed_tooltip" = "延迟 弹跳炸弹[@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 强化弹跳炸弹 最多弹跳 6 次 (从 2 次开始提升), 且每次弹跳获得 33% 伤害和 20% 爆炸半径。(最大额外伤害:200%)。"
tr "OdyAug_Ingame_ZiggsQ_Leftovers_tooltip" = "残渣 弹跳炸弹[@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 强化每次一个 弹跳炸弹 弹出去时,将留下一个 海克斯诡雷[@Spell.OdysseyAugments_ZiggsE:Hotkey@]。"
tr "OdyAug_Ingame_ZiggsQ_Shatter_tooltip" = "碎裂 弹跳炸弹[@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 强化弹跳炸弹 以扩散的形式投掷出 3 颗炸弹。(重复命中同一目标将只会造成 50% 伤害)。"
tr "OdyAug_Ingame_ZiggsR_Fallout_tooltip" = "原子爆 炼狱炸弹 [@Spell.OdysseyAugments_ZiggsR:Hotkey@] 强化 炼狱炸弹 爆炸后将从它的四周发射出 5 颗 迷你炼狱炸弹,而被命中的敌人将会在 3 秒内受到相当于 30% 伤害值的额外真实伤害。"
tr "OdyAug_Ingame_ZiggsR_Overkill_tooltip" = "超量伤害 炼狱炸弹[@Spell.OdysseyAugments_ZiggsR:Hotkey@] 强化在施放 炼狱炸弹 后的 5 秒内,希格斯对控场 免疫 并获得 80% 伤害减免,且可以施放额外不需耗魔的 炼狱炸弹。"
tr "OdyAug_Ingame_ZiggsW_Afterburner_tooltip" = "后燃机 技术性引爆[@Spell.OdysseyAugments_ZiggsW:Hotkey@] 强化技术性引爆 造成双倍伤害,且当希格斯落地时,他会获得持续 3 秒的护盾,并击飞附近的敌人,造成等同于此技能初始伤害的两倍伤害。(护盾值强度等同于落地伤害)。"
tr "OdyAug_Ingame_ZiggsW_Daredevil_tooltip" = "铤而走险 技术性引爆[@Spell.OdysseyAugments_ZiggsW:Hotkey@] 强化技术性引爆 击退所有目标 两倍 远,且若希格斯在空中施放此技能,将造成四倍伤害。"
tr "OdyAug_Ingame_ZiggsW_Mayhem_tooltip" = "蓄意伤害 技术性引爆 [@Spell.OdysseyAugments_ZiggsW:Hotkey@] 强化技术性引爆 的爆炸半径 翻倍,且每命中一个目标就会让它的冷却时间减少 2 秒。(最大冷却时间减免:90%)。"
tr "OdyAug_LCU_JinxE_Bamboozle_description" = "吉茵珂丝掷出 9 颗围成一圈的咬咬手榴弹,且该手榴弹将造成更多的伤害。"
tr "OdyAug_LCU_JinxE_Bamboozle_name" = "欺骗"
tr "OdyAug_LCU_JinxE_Hoppers_description" = "咬咬手榴弹跳向敌人,并在命中时减少它们的冷却时间。"
tr "OdyAug_LCU_JinxE_Hoppers_name" = "跳跃"
tr "OdyAug_LCU_JinxE_Scorcher_description" = "咬咬手榴弹定身敌人的时间变长并且该敌人受到的所有伤害增加。"
tr "OdyAug_LCU_JinxE_Scorcher_name" = "焦灼"
tr "OdyAug_LCU_JinxG_PlanA_description" = "技能命中时额外造成持续伤害并获得神速的叠层。"
tr "OdyAug_LCU_JinxG_PlanA_name" = "计划:A"
tr "OdyAug_LCU_JinxG_PlanB_description" = "防御性道具给予额外物理攻击和魔法攻击。"
tr "OdyAug_LCU_JinxG_PlanB_name" = "计划:Z"
tr "OdyAug_LCU_JinxG_StarterAug_description" = "狂躁!会在吉茵珂丝击杀发光的怪兽时启动,并将效果也附加给所有的舰组人员。"
tr "OdyAug_LCU_JinxG_StarterAug_name" = "驾驶员"
tr "OdyAug_LCU_JinxP_Antsy_description" = "吉茵珂丝进入「狂躁!」状态时,她可以无限次发动奥德赛闪现。"
tr "OdyAug_LCU_JinxP_Antsy_name" = "坐立不安"
tr "OdyAug_LCU_JinxP_Eager_description" = "每当吉茵珂丝或她的友军发动大绝时,她就会进入「狂躁!」状态。"
tr "OdyAug_LCU_JinxP_Eager_name" = "渴望"
tr "OdyAug_LCU_JinxQ_Barrage_description" = "「神速」叠层会使恶鲨火箭发射额外的火箭。"
tr "OdyAug_LCU_JinxQ_Barrage_name" = "炮火隆隆"
tr "OdyAug_LCU_JinxQ_SlowSlow_description" = "砰砰链炮会缓速敌人并降低其防御。"
tr "OdyAug_LCU_JinxQ_SlowSlow_name" = "慢慢来"
tr "OdyAug_LCU_JinxQ_Whalebones_description" = "恶鲨火箭的攻击距离和爆炸范围提升,且不会耗魔。"
tr "OdyAug_LCU_JinxQ_Whalebones_name" = "恶鲸火箭"
tr "OdyAug_LCU_JinxR_Arsenal_description" = "一次最多携带 3 枚超威能死亡彗星。超威能死亡彗星的冷却时间较短。"
tr "OdyAug_LCU_JinxR_Arsenal_name" = "军火库"
tr "OdyAug_LCU_JinxR_Comet_description" = "超威能死亡彗星会穿透敌人并在地面留下一道烈焰之径。"
tr "OdyAug_LCU_JinxR_Comet_name" = "彗星"
tr "OdyAug_LCU_JinxW_Runaway_description" = "咻咻冲击波会穿透目标并对命中的每一个目标造成额外伤害。"
tr "OdyAug_LCU_JinxW_Runaway_name" = "大逃亡"
tr "OdyAug_LCU_JinxW_Splitter_description" = "咻咻冲击波会额外发射两道光束。"
tr "OdyAug_LCU_JinxW_Splitter_name" = "分离器"
tr "OdyAug_LCU_JinxW_Tag_description" = "咻咻冲击波的缓速效果较强,攻击距离无限远,且必定对命中的目标造成暴击。"
tr "OdyAug_LCU_JinxW_Tag_name" = "锁定!"
tr "OdyAug_LCU_MalphiteE_Aftershock_description" = "大地震颤的范围效果变大,且会在 2 秒后再次造成相同伤害。"
tr "OdyAug_LCU_MalphiteE_Aftershock_name" = "余震"
tr "OdyAug_LCU_MalphiteE_Echo_description" = "被大地震颤命中的敌人会传导此攻击,对附近的其他敌人造成伤害。"
tr "OdyAug_LCU_MalphiteE_Echo_name" = "共鸣"
tr "OdyAug_LCU_MalphiteE_Intimidating_description" = "被大地震颤命中的敌人,其锁定的目标会转换成墨菲特,同时他们的防御将降低。"
tr "OdyAug_LCU_MalphiteE_Intimidating_name" = "威吓"
tr "OdyAug_LCU_MalphiteG_Goliath_description" = "额外生命将使墨菲特体型增大,并提供他额外的攻击距离和伤害。"
tr "OdyAug_LCU_MalphiteG_Goliath_name" = "巨人"
tr "OdyAug_LCU_MalphiteG_StarterAug_description" = "花岗岩护盾的冷却时间在战斗时不会重置,且普攻和技能命中时会使其降低。"
tr "OdyAug_LCU_MalphiteG_StarterAug_name" = "肌肉棒子"
tr "OdyAug_LCU_MalphiteG_Transmute_description" = "墨菲特会根据自身的额外物理攻击获得魔法攻击,同时根据自身的魔法攻击获得额外物理攻击。"
tr "OdyAug_LCU_MalphiteG_Transmute_name" = "质变"
tr "OdyAug_LCU_MalphiteP_Bezerker_description" = "墨菲特身上的护盾破裂后将获得额外物理攻击和移动速度。"
tr "OdyAug_LCU_MalphiteP_Bezerker_name" = "狂暴"
tr "OdyAug_LCU_MalphiteP_Volatile_description" = "墨菲特身上的护盾破裂后将缓速并伤害周遭敌人。"
tr "OdyAug_LCU_MalphiteP_Volatile_name" = "易发性"
tr "OdyAug_LCU_MalphiteQ_Fracture_description" = "普攻被地震碎片标记的敌人会造成击飞和额外伤害。"
tr "OdyAug_LCU_MalphiteQ_Fracture_name" = "破裂"
tr "OdyAug_LCU_MalphiteQ_Landslide_description" = "地震碎片造成更多伤害并命中目标身后的其他敌人。"
tr "OdyAug_LCU_MalphiteQ_Landslide_name" = "山崩"
tr "OdyAug_LCU_MalphiteQ_Sharpened_description" = "地震碎片获得额外的攻击距离并偷取更多跑速。它的冷却时间较短。"
tr "OdyAug_LCU_MalphiteQ_Sharpened_name" = "尖化"
tr "OdyAug_LCU_MalphiteR_Onslaught_description" = "势不可挡造成更多伤害,且每次命中敌人都会减少冷却时间。"
tr "OdyAug_LCU_MalphiteR_Onslaught_name" = "狂袭"
tr "OdyAug_LCU_MalphiteR_Relentless_description" = "势不可挡会带着命中的敌人不断冲刺,直到墨菲特撞到地形物为止。"
tr "OdyAug_LCU_MalphiteR_Relentless_name" = "无情"
tr "OdyAug_LCU_MalphiteW_Charged_description" = "野蛮冲击造成更多伤害,并且会使墨菲特跳向远处的目标。"
tr "OdyAug_LCU_MalphiteW_Charged_name" = "充能就绪"
tr "OdyAug_LCU_MalphiteW_Concussive_description" = "野蛮冲击的劈斩范围变得更大,并且会根据墨菲特的生命值造成额外伤害。"
tr "OdyAug_LCU_MalphiteW_Concussive_name" = "震荡"
tr "OdyAug_LCU_MalphiteW_Unstable_description" = "野蛮冲击发动时墨菲特自己也会受到伤害,但会提供他技能吸血和暴击效果。"
tr "OdyAug_LCU_MalphiteW_Unstable_name" = "反复无常"
tr "OdyAug_LCU_SonaE_Flurry_description" = "迅捷奏鸣曲启动后可阻挡所有远程火力,并将它们转换为治愈效果。"
tr "OdyAug_LCU_SonaE_Flurry_name" = "乱舞"
tr "OdyAug_LCU_SonaE_Hyped_description" = "迅捷奏鸣曲的灵气会净化友军身上的控制技能及减益效果并提供更多跑速。"
tr "OdyAug_LCU_SonaE_Hyped_name" = "亢奋"
tr "OdyAug_LCU_SonaE_Retrograde_description" = "迅捷奏鸣曲的灵气会对周遭敌人造成伤害及缓速效果。"
tr "OdyAug_LCU_SonaE_Retrograde_name" = "逆行"
tr "OdyAug_LCU_SonaG_Drop_description" = "治愈效果和护盾会提供充能,达一定层数时目标可击出强化普攻。"
tr "OdyAug_LCU_SonaG_Drop_name" = "水珠"
tr "OdyAug_LCU_SonaG_Harsh_description" = "魔法攻击将提供索娜额外的基础物理攻击。"
tr "OdyAug_LCU_SonaG_Harsh_name" = "刺耳"
tr "OdyAug_LCU_SonaG_StarterAug_description" = "力量和弦的效果获得强化:Q + 75% 伤害,W 的冷却时间可重置,E 会晕眩敌人而非缓速"
tr "OdyAug_LCU_SonaG_StarterAug_name" = "预言家"
tr "OdyAug_LCU_SonaP_Boisterous_description" = "力量和弦现在会影响目标周围的所有敌人。"
tr "OdyAug_LCU_SonaP_Boisterous_name" = "狂欢"
tr "OdyAug_LCU_SonaP_Cadence_description" = "在施放 2 次技能后获得力量和弦。力量和弦会减少狂舞终乐章的冷却时间。"
tr "OdyAug_LCU_SonaP_Cadence_name" = "抑扬顿挫"
tr "OdyAug_LCU_SonaQ_Rhythm_description" = "英勇赞美诗的冷却时间在索娜施放其他技能时会重置。"
tr "OdyAug_LCU_SonaQ_Rhythm_name" = "节奏"
tr "OdyAug_LCU_SonaQ_Rouse_description" = "被英勇赞美诗灵气影响的友军,下次普攻将造成额外伤害。 "
tr "OdyAug_LCU_SonaQ_Rouse_name" = "鼓舞"
tr "OdyAug_LCU_SonaQ_Rowdy_description" = "如果英勇赞美诗命中的目标数达最大值,下次施放时将发射一枚额外的导弹。"
tr "OdyAug_LCU_SonaQ_Rowdy_name" = "喧嚣"
tr "OdyAug_LCU_SonaR_Cascade_description" = "狂舞终乐章击中敌人后会弹向目标身后的敌人。"
tr "OdyAug_LCU_SonaR_Cascade_name" = "串连"
tr "OdyAug_LCU_SonaR_Concerto_description" = "狂舞终乐章现在会朝着索娜周围的八个方向发射。"
tr "OdyAug_LCU_SonaR_Concerto_name" = "圆舞曲"
tr "OdyAug_LCU_SonaW_Benediction_description" = "坚毅咏叹调启动时额外治愈 1 名友军。"
tr "OdyAug_LCU_SonaW_Benediction_name" = "恩赐"
tr "OdyAug_LCU_SonaW_Clutch_description" = "坚毅咏叹调的护盾值会根据友军损失的生命提升。"
tr "OdyAug_LCU_SonaW_Clutch_name" = "紧要关头"
tr "OdyAug_LCU_SonaW_Oasis_description" = "坚毅咏叹调的灵气会不断产生治疗旋律来治愈附近的友军。"
tr "OdyAug_LCU_SonaW_Oasis_name" = "绿洲"
tr "OdyAug_LCU_YasuoE_Chivalrous_description" = "刃敌千军可以对友方英雄施放,并让浪人之道的护盾作用在双方身上。"
tr "OdyAug_LCU_YasuoE_Chivalrous_name" = "骑士风范"
tr "OdyAug_LCU_YasuoE_Flicker_description" = "刃敌千军的发动距离加倍,并且可以触发命中效果。"
tr "OdyAug_LCU_YasuoE_Flicker_name" = "摇曳"
tr "OdyAug_LCU_YasuoE_Honed_description" = "刃敌千军的伤害增幅上限提升且叠加速度翻倍。"
tr "OdyAug_LCU_YasuoE_Honed_name" = "磨练"
tr "OdyAug_LCU_YasuoG_Horizon_description" = "普攻和钢铁暴雪获得额外攻击距离。普攻可减少钢铁暴雪的冷却时间。"
tr "OdyAug_LCU_YasuoG_Horizon_name" = "地平线"
tr "OdyAug_LCU_YasuoG_Silvered_description" = "额外物理攻击会提供额外技能伤害。"
tr "OdyAug_LCU_YasuoG_Silvered_name" = "镀银"
tr "OdyAug_LCU_YasuoG_StarterAug_description" = "被动的护盾持续时间加倍且被动护盾值 +100%"
tr "OdyAug_LCU_YasuoG_StarterAug_name" = "舰长"
tr "OdyAug_LCU_YasuoP_Skillful_description" = "犽宿的刀尖必定触发暴击,但其余剑身则无法触发暴击。"
tr "OdyAug_LCU_YasuoP_Skillful_name" = "熟练"
tr "OdyAug_LCU_YasuoP_Sunder_description" = "你对一名目标的首次暴击将额外造成真实伤害及缓速效果。"
tr "OdyAug_LCU_YasuoP_Sunder_name" = "斩断"
tr "OdyAug_LCU_YasuoQ_Growing_description" = "龙卷风的大小将随着移动距离提升"
tr "OdyAug_LCU_YasuoQ_Growing_name" = "扩展"
tr "OdyAug_LCU_YasuoQ_Infinity_description" = "钢铁暴雪可治愈犽宿,并重置刃敌千军再次对相同目标发动前的冷却时间。"
tr "OdyAug_LCU_YasuoQ_Infinity_name" = "无限"
tr "OdyAug_LCU_YasuoQ_Wandering_description" = "龙卷风造成更多伤害并且会回到犽宿身边。"
tr "OdyAug_LCU_YasuoQ_Wandering_name" = "流浪"
tr "OdyAug_LCU_YasuoR_Tempest_description" = "犽宿在夺命气息发动期间会进入无敌状态,且每命中一名敌人会使犽宿在落地后发射两道龙卷风。"
tr "OdyAug_LCU_YasuoR_Tempest_name" = "暴风雨"
tr "OdyAug_LCU_YasuoR_WindWalker_description" = "夺命气息造成更多伤害;持续时间和发动距离提升,并且可以再次施放在其他被击飞的敌人身上。"
tr "OdyAug_LCU_YasuoR_WindWalker_name" = "风行者"
tr "OdyAug_LCU_YasuoW_Burst_description" = "风墙铁壁可放置在更远的位置,并提供经过的友军暴击效果、魔法攻击及移动速度。"
tr "OdyAug_LCU_YasuoW_Burst_name" = "爆裂"
tr "OdyAug_LCU_YasuoW_Gust_description" = "风墙铁壁的宽度翻倍且冷却时间减少。"
tr "OdyAug_LCU_YasuoW_Gust_name" = "强风"
tr "OdyAug_LCU_YasuoW_Retribution_description" = "风墙铁壁成功阻挡远程火力时会朝反方向发射一道龙卷风。"
tr "OdyAug_LCU_YasuoW_Retribution_name" = "复仇"
tr "OdyAug_LCU_ZiggsE_Hexhealing_description" = "海克斯诡雷会治愈触发它们的友军。"
tr "OdyAug_LCU_ZiggsE_Hexhealing_name" = "海克斯治愈"
tr "OdyAug_LCU_ZiggsE_Refresher_description" = "海克斯诡雷全数引爆后会在同一位置重新生成。"
tr "OdyAug_LCU_ZiggsE_Refresher_name" = "自动填充"
tr "OdyAug_LCU_ZiggsE_Seekers_description" = "海克斯诡雷造成更多伤害,且会滚向邻近的敌人。"
tr "OdyAug_LCU_ZiggsE_Seekers_name" = "搜索者"
tr "OdyAug_LCU_ZiggsG_Brink_description" = "血量过低时获得额外移动速度、攻速和冷却时间减免。"
tr "OdyAug_LCU_ZiggsG_Brink_name" = "死亡边缘"
tr "OdyAug_LCU_ZiggsG_Distributor_description" = "额外攻速提供魔法攻击,另外会获得额外攻击距离"
tr "OdyAug_LCU_ZiggsG_Distributor_name" = "分配器"
tr "OdyAug_LCU_ZiggsG_StarterAug_description" = "即刻爆发给予 150 攻击距离并造成双倍伤害。"
tr "OdyAug_LCU_ZiggsG_StarterAug_name" = "遇难者"
tr "OdyAug_LCU_ZiggsP_Bounce_description" = "即刻爆发可弹射至周围敌人,最多弹跳 4 次。"
tr "OdyAug_LCU_ZiggsP_Bounce_name" = "弹跳"
tr "OdyAug_LCU_ZiggsP_Shorter_description" = "即刻爆发造成双倍伤害,且冷却时间为 2 秒。"
tr "OdyAug_LCU_ZiggsP_Shorter_name" = "更短"
tr "OdyAug_LCU_ZiggsQ_Delayed_description" = "弹跳炸弹最多弹跳 6 次,且每次弹跳都会使伤害和弹跳距离提升。"
tr "OdyAug_LCU_ZiggsQ_Delayed_name" = "延迟"
tr "OdyAug_LCU_ZiggsQ_Leftovers_description" = "弹跳炸弹每弹跳一次都会在原地留下一个海克斯诡雷。"
tr "OdyAug_LCU_ZiggsQ_Leftovers_name" = "残渣"
tr "OdyAug_LCU_ZiggsQ_Shatter_description" = "弹跳炸弹会以扩散的形式投掷出 3 颗炸弹。"
tr "OdyAug_LCU_ZiggsQ_Shatter_name" = "碎裂"
tr "OdyAug_LCU_ZiggsR_Fallout_description" = "炼狱炸弹会额外造成持续伤害,并且在引爆时发射出额外的炸弹。"
tr "OdyAug_LCU_ZiggsR_Fallout_name" = "原子爆"
tr "OdyAug_LCU_ZiggsR_Overkill_description" = "发动炼狱炸弹后,你可以在接下来 5 秒内持续发动此技能。"
tr "OdyAug_LCU_ZiggsR_Overkill_name" = "超量伤害"
tr "OdyAug_LCU_ZiggsW_Afterburner_description" = "希格斯透过技术性引爆弹跳时会获得一个护盾,并在落地时对敌人造成伤害。"
tr "OdyAug_LCU_ZiggsW_Afterburner_name" = "后燃机"
tr "OdyAug_LCU_ZiggsW_Daredevil_description" = "技术性引爆击退的距离翻倍。希格斯在空中时造成大量伤害。"
tr "OdyAug_LCU_ZiggsW_Daredevil_name" = "铤而走险"
tr "OdyAug_LCU_ZiggsW_Mayhem_description" = "技术性引爆的爆炸半径变得更大。每命中一名敌人都会使此技能的冷却时间减少。"
tr "OdyAug_LCU_ZiggsW_Mayhem_name" = "蓄意伤害"
tr "order_dog_all_chat_msg" = "汪汪汪!!!"
tr "OverdriveAutoCDR" = "普攻会缩短 Q 技能的冷却时间。"
tr "package_description_102" = "TBD"
tr "package_description_103" = "TBD"
tr "package_description_104" = "TBD"
tr "package_description_105" = "TBD"
tr "package_description_106" = "TBD"
tr "package_description_107" = "TBD"
tr "package_description_108" = ""
tr "package_description_109" = "TBD"
tr "package_description_110" = "TBD"
tr "package_description_111" = "TBD"
tr "package_description_112" = "TBD"
tr "package_description_113" = "TBD"
tr "package_description_114" = "TBD"
tr "package_description_115" = ""
tr "package_displayname_102" = "TBD"
tr "package_displayname_103" = "TBD"
tr "package_displayname_104" = "TBD"
tr "package_displayname_105" = "TBD"
tr "package_displayname_106" = "TBD"
tr "package_displayname_107" = "TBD"
tr "package_displayname_108" = "数位典藏包"
tr "package_displayname_109" = "TBD"
tr "package_displayname_110" = "TBD"
tr "package_displayname_111" = "TBD"
tr "package_displayname_112" = "TBD"
tr "package_displayname_113" = "TBD"
tr "package_displayname_114" = "TBD"
tr "package_displayname_115" = "英雄联盟包"
tr "Passive_AatroxPassive_Cooldown" = "@PCooldown@ 秒冷却时间"
tr "Passive_AatroxPassive_Description" = "厄萨斯下一次的普攻造成额外伤害,并使自身回复相当于该伤害量的生命。"
tr "Passive_AatroxPassive_Lore" = "尊贵的苏瑞玛守护者过去曾为符文大地挺身对抗虚空,只不过厄萨斯和他的同伴们最后却成为比虚空还要危险的威胁。然而,谁都没有料想到强大的他居然会被人类的魔法所击败。厄萨斯的灵魂寄宿在冥血邪剑之中,经过数个世纪之后,他成为了首位发现如何重获自由的冥血族。他侵蚀那些尝试挥舞冥血邪剑的愚蠢人类,将他们的身心据为己有。现在他以近乎原始型态的躯体在符文大地游荡,誓言让世界再次陷入末日来完成他的复仇。"
tr "Passive_AatroxPassive_Name" = "冥使剑姿"
tr "Passive_AatroxPassive_Tooltip" = "厄萨斯下一次的普攻额外造成相当于目标 @PDamage@ 最大生命的物理伤害 并治愈自己等同于自身所造成的伤害之生命。对小兵的治愈效果为 @PHealingMinionMod*100@%。
厄萨斯的技能或普攻命中敌方英雄或大型野怪时缩减此技能冷却时间,冥血邪剑的剑峰命中目标时缩减双倍冷却时间。"
tr "Passive_AatroxPassive_TooltipExtended" = "厄萨斯下一次的普攻额外获得 @PBonusAARange@ 攻击距离,并额外造成相当于目标 @PDamage@ 最大生命的物理伤害(对野怪最多造成 @PMonsterCap@ 伤害)并治愈自己等同于自身所造成的伤害之生命。对小兵的治愈效果为 @PHealingMinionMod*100@%。
厄萨斯的技能或普攻命中敌方英雄或大型野怪时此技能的冷却时间缩减 @PChargeRate@ 秒,冥血邪剑的剑峰命中目标时缩减双倍冷却时间。连续命中目标时只会缩减一次冷却时间。"
tr "Passive_AkaliP_Name" = "刺客印记"
tr "Passive_AkaliWStealth_TooltipSimple" = "烟雾会掩护阿卡莉,使敌人失去对她的视野。"
tr "Passive_Kayn_AssassinReady" = "@SrcNameWithColon@诡影刺客 准备就绪 - 冥血族裔 - @SubA@:@SubB@"
tr "Passive_Kayn_SlayerReady" = "@SrcNameWithColon@冥血族裔 准备就绪 - 诡影刺客 - @SubA@ 秒"
tr "Passive_MasterYiPassive_Name" = "双重打击"
tr "Passive_MasterYiPassive_Tooltip" = "易大师每第 @AttackCount@ 次攻击,将进行双重打击。第二次攻击将造成 @TotalDamage@ 伤害。"
tr "Passive_MasterYiPassive_TooltipSimple" = "第 4 下普攻会攻击 2 次。"
tr "Passive_MordekaiserPassive_Name" = ""
tr "Passive_MordekaiserPassive_Tooltip" = ""
tr "Passive_NeekoEPassiveCounter_Name" = "妮可 E"
tr "Passive_NeekoEPassiveCounter_Tooltip" = "妮可的第三下基本攻击会造成额外魔法伤害。"
tr "Passive_NeekoEPassiveReady_Name" = "妮可 E"
tr "Passive_NeekoEPassiveReady_Tooltip" = "妮可的下次基本攻击会造成额外魔法伤害。"
tr "Passive_NeekoERoot_Name" = "被定身"
tr "Passive_NeekoERoot_Tooltip" = "此单位无法移动。"
tr "Passive_NeekoPassiveShield_Name" = "被动护盾"
tr "Passive_NeekoPassiveShield_Tooltip" = "妮可阻挡接下来来自一个英雄或野怪的伤害"
tr "Passive_NeekoPassiveShieldCD_Name" = "妮可 R"
tr "Passive_NeekoPassiveShieldCD_Tooltip" = "此单位无法移动。"
tr "Passive_NeekoRShield_Name" = "万紫千红"
tr "Passive_NeekoRShield_Tooltip" = "妮可受到护盾保护。"
tr "Passive_NeekoRStun_Name" = "被晕眩"
tr "Passive_NeekoRStun_Tooltip" = "此单位无法采取行动。"
tr "Passive_NeekoWPassiveCounter_Name" = "拟态分裂"
tr "Passive_NeekoWPassiveCounter_Tooltip" = "妮可的第三下基本攻击会造成额外魔法伤害。"
tr "Passive_NeekoWPassiveReady_Name" = "拟态分裂"
tr "Passive_NeekoWPassiveReady_Tooltip" = "妮可的下次基本攻击会造成额外魔法伤害。"
tr "Passive_NeekoWRoot_Name" = "被定身"
tr "Passive_NeekoWRoot_Tooltip" = "此单位无法移动。"
tr "Passive_QiyanaPv1_Name" = "皇家特权"
tr "Passive_QiyanaPv1_Tooltip" = "你的首次技能或普攻会对每名敌人造成 @FinalDamage@ 额外物理伤害。
此效果对每个目标有 25 秒的冷却时间,但当你每次施放 {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] 来获得一个 不同的 武器附魔时,此冷却时间将重置。"
tr "Passive_Veigar_PingOverride" = "@SrcNameWithColon@极度邪恶能量 - @SubA@ 魔法攻击"
tr "penguknight_classic_tier1_name" = "超级天菜 鹅鹅骑士"
tr "penguknight_dark_tier1_name" = "腹黑 鹅鹅骑士"
tr "penguknight_ice_tier1_name" = "冰晶 鹅鹅骑士"
tr "penguknight_owl_tier1_name" = "樱花 鹅鹅骑士"
tr "penguknight_rooster_tier1_name" = "超激辣 鹅鹅骑士"
tr "penguknight_yellow_tier1_name" = "稚嫩 鹅鹅骑士"
tr "perk_buff_desc_Guardian_CD" = "{{perk_displayname_Guardian}}
{{perk_displayname_Guardian}} 正在冷却中。
来源:@SourceName@"
tr "perk_buff_desc_KSStonebornPact_Heal" = ""
tr "perk_buff_desc_KSStonebornPact_Marker" = "符文:坚毅誓约---"
tr "perk_client_desc_7000" = ""
tr "perk_client_desc_AcuteSenses" = ""
tr "perk_client_desc_Conqueror" = ""
tr "perk_client_desc_Firetrap" = ""
tr "perk_client_desc_FuturesMarket" = "{{ perk_long_desc_FuturesMarket }}
贷款上限:@GoldLowerBoundInitial@ + @GoldLowerBoundPerMinute@/分钟
(游戏进行至 @DebtAccumulationStartsAtMinute@ 分钟时才开放贷款。)"
tr "perk_client_desc_HailOfBlades" = ""
tr "perk_client_desc_Heartseeker" = ""
tr "perk_client_desc_NimbusCloak" = "施放你的大绝技能将会给予你随时间递减的提升跑速,持续 @Duration@ 秒。
提升的跑速:@MoveSpeedBoost@
冷却时间: @Cooldown@"
tr "perk_client_desc_Overheal" = ""
tr "perk_client_desc_PresenceOfMind" = "{{ perk_long_desc_PresenceOfMind }}"
tr "perk_client_desc_PressTheAttack" = ""
tr "perk_client_desc_StrengthRune" = ""
tr "perk_client_desc_TimeWarpTonic" = ""
tr "perk_client_desc_UnsealedSpellbook" = ""
tr "perk_conditional_MinionDematerializer_Supers_0" = ""
tr "perk_conditional_MinionDematerializer_Supers_1" = "
对超级士兵的额外伤害加成:+@f4@%"
tr "perk_desc_Guardian_Shield" = "{{perk_displayname_Guardian}}
此单位受到护盾保护并已提升跑速。
来源:@SourceName@"
tr "perk_display_reward_Overgrowth" = "+生命值"
tr "perk_display_stat" = "@f1@"
tr "perk_display_stat_adaptive" = "@f1@"
tr "perk_display_stat_Blank" = "—"
tr "perk_display_stat_BountyHunter" = "@f1@/@f2@"
tr "perk_display_stat_celerity" = "@f1@"
tr "perk_display_stat_CelestialBody" = "{{perk_display_stat_CelestialBody@f1@}}"
tr "perk_display_stat_CelestialBody1" = "-@f2@%"
tr "perk_display_stat_CelestialBody2" = "+@f2@"
tr "perk_display_stat_Chrysalis" = "@f1@/@f2@"
tr "perk_display_stat_DarkHarvest" = "@f9@"
tr "perk_display_stat_EmDash" = "—"
tr "perk_display_stat_Eyeball" = "@f1.-1@"
tr "perk_display_stat_EyeballCollection" = "@f3@/@MaxEyeballs@"
tr "perk_display_stat_Firetrap" = "@f7@ / @f8@"
tr "perk_display_stat_GhostPoro" = "@f2@"
tr "perk_display_stat_HailOfBladesBonusPercentage" = "@f2@%"
tr "perk_display_stat_Heartseeker" = "@f3@"
tr "perk_display_stat_Kleptomancy" = "@f1@"
tr "perk_display_stat_MagicalFootwear" = "@f1@:@f2@@f3@"
tr "perk_display_stat_MinionDematerializer" = "@f1@|@f2@|@f3@"
tr "perk_display_stat_NimbusCloak" = "@f2@ 秒"
tr "perk_display_stat_percent" = "@f1@%"
tr "perk_display_stat_percent100" = "@f1*100@%"
tr "perk_display_stat_ratio" = "@f1@/@f2@"
tr "perk_display_stat_ratio_UnsealedSpellbook" = "@f4@/@f8@"
tr "perk_display_stat_ScryersGaze" = "@f4@"
tr "perk_display_stat_seconds" = "@f1@ 秒"
tr "perk_display_stat_ShieldBash" = "@f1@"
tr "perk_display_stat_total" = "@f1@"
tr "perk_display_stat_Transcendence" = "{{ perk_display_stat_Transcendence_@f3@ }}"
tr "perk_display_stat_Transcendence_0" = "@f4*100@%"
tr "perk_display_stat_Transcendence_1" = "@f1@{{ adaptive_force_stat_@f2@ }}"
tr "perk_display_stat_veteran" = "@f1@ | @f2@"
tr "perk_display_stat_ZombieWard" = "@f2@"
tr "perk_display_stat_ZombieWardDisplayStat" = "@f1@"
tr "perk_displayname_7000" = ""
tr "perk_displayname_8105" = "残虐猎人"
tr "perk_displayname_8226" = "附魔之带"
tr "perk_displayname_8233" = "绝对专注"
tr "perk_displayname_8234" = "背水一战"
tr "perk_displayname_8241" = "终焉法帽"
tr "perk_displayname_8446" = "爆破"
tr "perk_displayname_9101" = "超量治愈"
tr "perk_displayname_9103" = "传奇:血脉"
tr "perk_displayname_9104" = "传奇:敏捷"
tr "perk_displayname_9105" = "传奇:韧性"
tr "perk_displayname_9111" = "凯旋"
tr "perk_displayname_AcuteSenses" = "敏锐感知"
tr "perk_displayname_ApproachVelocity" = "斗转星移"
tr "perk_displayname_ArcaneComet" = "奥术彗星"
tr "perk_displayname_BiscuitDelivery" = "干粮快递"
tr "perk_displayname_BonePlating" = "骨甲"
tr "perk_displayname_Celerity" = "迅捷"
tr "perk_displayname_CelestialBody" = "天界之身"
tr "perk_displayname_CheapShot" = "凌虐"
tr "perk_displayname_Chrysalis" = "蛹化"
tr "perk_displayname_Conditioning" = "调节"
tr "perk_displayname_Conqueror" = "征服者"
tr "perk_displayname_CosmicInsight" = "银河视界"
tr "perk_displayname_CoupDeGrace" = "致命一击"
tr "perk_displayname_CutDown" = "斩杀"
tr "perk_displayname_DarkHarvest" = "灵魂收割"
tr "perk_displayname_DomInsSetBonus" = "狡诘大师"
tr "perk_displayname_DomPreSetBonus" = "疯狂怪医"
tr "perk_displayname_DomResSetBonus" = "不死屠夫"
tr "perk_displayname_DomSorSetBonus" = "以太之刃"
tr "perk_displayname_Electrocute" = "死亡电刑"
tr "perk_displayname_EyeballCollection" = "眼球收集器"
tr "perk_displayname_Firetrap" = "火焰陷阱"
tr "perk_displayname_FleetFootwork" = "瞬疾步法"
tr "perk_displayname_FontOfLife" = "生命之泉"
tr "perk_displayname_FuturesMarket" = "未来市集"
tr "perk_displayname_GatheringStorm" = "暴风凝聚"
tr "perk_displayname_GhostPoro" = "幽灵普罗"
tr "perk_displayname_GlacialAugment" = "冰川增幅"
tr "perk_displayname_GraspOfTheUndying" = "不死之握"
tr "perk_displayname_Guardian" = "神圣守护"
tr "perk_displayname_HailOfBlades" = "刀锋之雹"
tr "perk_displayname_Heartseeker" = "猎心者"
tr "perk_displayname_HextechFlashtraption" = "海克斯充能闪现"
tr "perk_displayname_IngeniousHunter" = "狡诈猎人"
tr "perk_displayname_InsDomSetBonus" = "无情思想家"
tr "perk_displayname_InsPreSetBonus" = "优雅决斗家"
tr "perk_displayname_InsResSetBonus" = "时间支配者"
tr "perk_displayname_InsSorSetBonus" = "观星者"
tr "perk_displayname_IronSkin" = "钢铁肌肤"
tr "perk_displayname_Kleptomancy" = "窃盗高手"
tr "perk_displayname_LethalTempo" = "致命节奏"
tr "perk_displayname_MagicalFootwear" = "魔法灵靴"
tr "perk_displayname_MinionDematerializer" = "小兵去质器"
tr "perk_displayname_MirrorShell" = "魔镜之护"
tr "perk_displayname_NimbusCloak" = "光辉披风"
tr "perk_displayname_Overgrowth" = "过度生长"
tr "perk_displayname_PerfectTiming" = "完美计时"
tr "perk_displayname_PhaseRush" = "相位冲击"
tr "perk_displayname_Predator" = "掠食者"
tr "perk_displayname_PreDomSetBonus" = "冷酷菁英"
tr "perk_displayname_PreInsSetBonus" = "智者"
tr "perk_displayname_PreResSetBonus" = "永恒王者"
tr "perk_displayname_PresenceOfMind" = "气定神闲"
tr "perk_displayname_PreSorSetBonus" = "完美主义"
tr "perk_displayname_PressTheAttack" = "强攻"
tr "perk_displayname_RavenousHunter" = "嗜血猎人"
tr "perk_displayname_ResDomSetBonus" = "利维坦海怪"
tr "perk_displayname_ResInsSetBonus" = "智慧泰坦"
tr "perk_displayname_ResPreSetBonus" = "巨兽"
tr "perk_displayname_ResSorSetBonus" = "魔法石像"
tr "perk_displayname_Revitalize" = "苏醒"
tr "perk_displayname_RunicArmor" = "除魔晶球"
tr "perk_displayname_Scorch" = "焦灼"
tr "perk_displayname_ScryersGaze" = "占卜者的凝视"
tr "perk_displayname_SecondWind" = "回春"
tr "perk_displayname_ShieldBash" = "盾击"
tr "perk_displayname_SorDomSetBonus" = "灾厄"
tr "perk_displayname_SorInsSetBonus" = "秘术"
tr "perk_displayname_SorPreSetBonus" = "咒术师"
tr "perk_displayname_SorResSetBonus" = "远古先祖"
tr "perk_displayname_SuddenImpact" = "即刻冲击"
tr "perk_displayname_SummonAery" = "召唤艾莉"
tr "perk_displayname_TasteOfBlood" = "血噬"
tr "perk_displayname_Template" = ""
tr "perk_displayname_TimeWarpTonic" = "时间扭曲药水"
tr "perk_displayname_Transcendence" = "卓越"
tr "perk_displayname_UltimateHunter" = "终焉猎人"
tr "perk_displayname_Unflinching" = "坚毅"
tr "perk_displayname_UnsealedSpellbook" = "启封法书"
tr "perk_displayname_VeteranAftershock" = "裂地冲击"
tr "perk_displayname_Waterwalking" = "水行者"
tr "perk_displayname_ZombieWard" = "僵尸守卫"
tr "perk_eog_stat_desc_AbsoluteFocus" = "发动时间合计:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_AbsoluteFocus1" = "总物理攻击 / 魔法攻击加成:@eogvar1@"
tr "perk_eog_stat_desc_Aftershock1" = "已造成伤害合计:@eogvar1@"
tr "perk_eog_stat_desc_ArcaneComet1" = "已造成伤害合计:@eogvar1@"
tr "perk_eog_stat_desc_BiscuitDelivery1" = "已获得干粮:@eogvar1@"
tr "perk_eog_stat_desc_BonePlating" = "已阻挡伤害合计:@eogvar1@"
tr "perk_eog_stat_desc_Celerity1" = "已行经的额外距离:@eogvar1@"
tr "perk_eog_stat_desc_CelestialBody1" = "--"
tr "perk_eog_stat_desc_CheapShot" = "总伤害:@eogvar1@"
tr "perk_eog_stat_desc_CheapShot1" = "每次启动时的额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_Conditioning" = "触发时间占游戏总长度百分比:@eogvar1@%"
tr "perk_eog_stat_desc_Conditioning1" = "总额外物理防御:@eogvar1@"
tr "perk_eog_stat_desc_Conditioning2" = "总额外魔法防御:@eogvar2@"
tr "perk_eog_stat_desc_ConditioningArmor" = "总额外物理防御:@eogvar2@"
tr "perk_eog_stat_desc_ConditioningMR" = "总额外魔法防御:@eogvar3@"
tr "perk_eog_stat_desc_Conqueror" = "已造成真实伤害合计:@eogvar1@
被转换的真实伤害合计:@eogvar2@
总治愈量:@eogvar3@"
tr "perk_eog_stat_desc_CosmicInsight1" = "--"
tr "perk_eog_stat_desc_CoupDeGrace1" = "总伤害加成:@eogvar1@"
tr "perk_eog_stat_desc_CutDown1" = "总额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_DarkHarvest1" = "已造成伤害合计:@eogvar1@"
tr "perk_eog_stat_desc_DarkHarvest2" = "已收割灵魂数:@eogvar2@"
tr "perk_eog_stat_desc_Demolish1" = "总额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_Electrocute1" = "已造成伤害合计:@eogvar1@"
tr "perk_eog_stat_desc_Electrocute2" = "每次触发时的额外伤害:@eogvar2@"
tr "perk_eog_stat_desc_EyeballCollection1" = "总额外物理攻击 / 魔法攻击:@eogvar1@"
tr "perk_eog_stat_desc_Firetrap1" = "已触发的火焰陷阱: @eogvar1@"
tr "perk_eog_stat_desc_Firetrap2" = "已造成的总燃烧伤害: @eogvar2@"
tr "perk_eog_stat_desc_FleetFootwork1" = "总治愈量:@eogvar1@"
tr "perk_eog_stat_desc_FontOfLife1" = "友军治愈量合计:@eogvar1@"
tr "perk_eog_stat_desc_FuturesMarket1" = "已使用的贷款金额:@eogvar1@"
tr "perk_eog_stat_desc_GatheringStorm1" = "总物理攻击 / 魔法攻击加成:@eogvar1@"
tr "perk_eog_stat_desc_GhostPoro1" = "已生成的幽灵普罗数:@f3@
侦查到的敌人数:@f1@"
tr "perk_eog_stat_desc_GhostPoro2" = "数值获得额外加成的游戏时间所占比例: @eogvar2@%"
tr "perk_eog_stat_desc_GlacialAugment1" = "敌人身上的缓速效果额外时间:@eogvar1@ 秒"
tr "perk_eog_stat_desc_GraspOfTheUndying" = "总伤害:@eogvar1@"
tr "perk_eog_stat_desc_GraspOfTheUndying1" = "每次触发时的额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_GraspOfTheUndyingHeal" = "总治愈量:@eogvar2@"
tr "perk_eog_stat_desc_Guardian1" = "总护盾值:@eogvar1@"
tr "perk_eog_stat_desc_HailOfBlades" = "有着额外攻速的攻击次数: @eogvar1@"
tr "perk_eog_stat_desc_HailOfBlades_2" = "已触发刀锋之雹的攻击占比:@eogvar2@%"
tr "perk_eog_stat_desc_HailOfBlades_Future_1" = "已造成的额外伤害: @eogvar1@"
tr "perk_eog_stat_desc_HailOfBlades_Future_2" = "已触发刀锋之雹的攻击占比:@eogvar2@%"
tr "perk_eog_stat_desc_HextechFlashtraption1" = "海克斯闪现已使用的次数:@eogvar1@"
tr "perk_eog_stat_desc_IngeniousHunter1" = "总迭加层数: @eogvar2@"
tr "perk_eog_stat_desc_IngeniousHunter2" = "道具启动的总次数(含饰品):@eogvar1@"
tr "perk_eog_stat_desc_IronSkin" = "触发时间占游戏总长度百分比:@eogvar1@%"
tr "perk_eog_stat_desc_IronSkin1" = "额外物理防御:@eogvar1@"
tr "perk_eog_stat_desc_Kleptomancy1" = "已获得金钱:@eogvar1@"
tr "perk_eog_stat_desc_Kleptomancy2" = "已掠夺的道具数:@eogvar2@"
tr "perk_eog_stat_desc_LastResort1" = "已回复施法资源合计:@eogvar1@"
tr "perk_eog_stat_desc_LastStand1" = "总额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_LegendAlacrity1" = "总额外攻速:@eogvar1@"
tr "perk_eog_stat_desc_LegendBloodline1" = "总额外普攻吸血量:@eogvar1@"
tr "perk_eog_stat_desc_LegendTenacity1" = "总韧性加成:@eogvar1@"
tr "perk_eog_stat_desc_LegendTimeCompleted" = "完成时间:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_LethalTempo1" = "发动时间合计:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_MagicalFootwear1" = "鞋子送达时间:@eogvar1@:@eogvar2@@eogvar3@"
tr "perk_eog_stat_desc_ManaflowBand" = "总额外魔力:@eogvar1@"
tr "perk_eog_stat_desc_ManaflowBand1" = "已回复施法资源合计:@eogvar1@"
tr "perk_eog_stat_desc_ManaflowBand2" = "已回复魔力合计:@eogvar2@"
tr "perk_eog_stat_desc_MinionDematerializer1" = "对小兵造成的额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_MinionDematerializer2" = "对近战小兵造成的额外伤害:@eogvar2@"
tr "perk_eog_stat_desc_MinionDematerializer3" = "对攻城小兵造成的额外伤害:@eogvar3@"
tr "perk_eog_stat_desc_MirrorShell" = "触发时间占游戏总长度百分比:@eogvar1@%"
tr "perk_eog_stat_desc_MirrorShell1" = "额外魔法防御:@eogvar1@"
tr "perk_eog_stat_desc_NimbusCloak" = "已启动次数: @eogvar1@"
tr "perk_eog_stat_desc_NullifyingOrb" = "提供的总护盾值:@eogvar1@"
tr "perk_eog_stat_desc_NullifyingOrb1" = "护盾值:@eogvar1@"
tr "perk_eog_stat_desc_Overgrowth1" = "总最大生命加成:@eogvar1@"
tr "perk_eog_stat_desc_Overheal1" = "总阻挡伤害:@eogvar1@"
tr "perk_eog_stat_desc_Overheal2" = "总护盾值:@eogvar2@"
tr "perk_eog_stat_desc_PerfectTiming1" = "计时:完美"
tr "perk_eog_stat_desc_PhaseRush" = "发动次数合计:@eogvar1@"
tr "perk_eog_stat_desc_PhaseRush1" = "每次发动获得的跑速加成:@eogvar1@"
tr "perk_eog_stat_desc_Predator1" = "对英雄造成伤害合计:@eogvar1@"
tr "perk_eog_stat_desc_PresenceOfMind" = "已回复魔力:@eogvar1@"
tr "perk_eog_stat_desc_PresenceOfMind2" = "已返还的大绝冷却时间:@eogvar2@ 秒"
tr "perk_eog_stat_desc_PressTheAttack" = "总伤害:@eogvar1@"
tr "perk_eog_stat_desc_PressTheAttack2" = "额外伤害:@eogvar2@"
tr "perk_eog_stat_desc_PressTheAttack3" = "弱点暴露后承受的额外伤害:@eogvar3@"
tr "perk_eog_stat_desc_RavenousHunter1" = "总治愈量:@eogvar1@"
tr "perk_eog_stat_desc_RavenousHunter2" = "总迭加层数: @eogvar2@"
tr "perk_eog_stat_desc_RelentlessHunter1" = "总迭加层数: @eogvar2@"
tr "perk_eog_stat_desc_RelentlessHunter2" = "提升的跑速:@eogvar1@%"
tr "perk_eog_stat_desc_Revitalize1" = "额外治愈量:@eogvar1@"
tr "perk_eog_stat_desc_Revitalize2" = "额外护盾值:@eogvar2@"
tr "perk_eog_stat_desc_Scorch1" = "总额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_ScryersGaze1" = "已触发的次数: @eogvar1@"
tr "perk_eog_stat_desc_ScryersGaze2" = "已造成的额外魔法伤害: @eogvar2@"
tr "perk_eog_stat_desc_SecondsOfUse1" = "已加速时间:@eogvar1@"
tr "perk_eog_stat_desc_SecondWind1" = "总治愈量:@eogvar1@"
tr "perk_eog_stat_desc_ShieldBash1" = "总伤害:@eogvar1@"
tr "perk_eog_stat_desc_ShieldBash2" = "总额外护盾: @eogvar2@"
tr "perk_eog_stat_desc_SuddenImpact" = "总伤害:@eogvar1@"
tr "perk_eog_stat_desc_SuddenImpact1" = "额外伤害:@eogvar1@"
tr "perk_eog_stat_desc_SummonAery1" = "已造成伤害:@eogvar1@"
tr "perk_eog_stat_desc_SummonAery2" = "已阻挡伤害:@eogvar2@"
tr "perk_eog_stat_desc_TasteOfBlood1" = "总治愈量:@eogvar1@"
tr "perk_eog_stat_desc_TheUltimateHat1" = "总冷却时间减免加成:@eogvar1@"
tr "perk_eog_stat_desc_TimeWarpTonic2" = "已立即回复的生命合计: @eogvar2@"
tr "perk_eog_stat_desc_TimeWarpTonic3" = "已立即回复的魔力合计: @eogvar3@"
tr "perk_eog_stat_desc_Transcendence" = "已获得的适性属性合计:@eogvar1@"
tr "perk_eog_stat_desc_Transcendence1" = "总冷却时间减免加成:@eogvar1@"
tr "perk_eog_stat_desc_Triumph1" = "已回复生命合计:@eogvar1@"
tr "perk_eog_stat_desc_Triumph2" = "已获得额外金钱总计:@eogvar2@"
tr "perk_eog_stat_desc_TunnelVision1" = "--"
tr "perk_eog_stat_desc_UltimateHunter" = "总迭加层数: @eogvar1@"
tr "perk_eog_stat_desc_Unflinching1" = "每次触发时的韧性加成:@eogvar1@"
tr "perk_eog_stat_desc_UnsealedSpellbook" = "已更换的召唤师技能:@eogvar1@"
tr "perk_eog_stat_desc_UnsealedSpellbook1" = "召唤师技能替换次数:@eogvar1@"
tr "perk_eog_stat_desc_Waterwalking1" = "发动时间合计:{{perk_eog_stat_FormattedTime}}"
tr "perk_eog_stat_desc_ZombieWard1" = "已产生的守卫数:@eogvar1@"
tr "perk_eog_stat_desc_ZombieWard2" = "已获得的适性之力:@eogvar2@"
tr "perk_eog_stat_FormattedTime" = "@eogvar1@:@eogvar2@"
tr "perk_FuturesMarket_debtmode_0" = "进行至 @DebtAccumulationStartsAtMinute@ 分钟后才开放贷款"
tr "perk_FuturesMarket_debtmode_1" = "@f1@ 金钱"
tr "perk_info_tooltip" = "符文面板点击以开启清单查看你的符文页及其它符文资讯。"
tr "perk_legend_next_stack_0" = "
距离下一层还有:@f2@%"
tr "perk_legend_next_stack_1" = ""
tr "perk_long_desc_7000" = ""
tr "perk_long_desc_8101" = "攻击或移动会累加能量。达 100 层时,你下一次的攻击将充满能量。
充能攻击会使你回复 @HealBase@ - @HealMax@(+@HealBonusADRatio.1@ 额外物理攻击、+@HealAPRatio.1@ 魔法攻击)生命,并赋予你 @MSBuff*100@% 额外跑速,持续 1 秒。
对野怪不会造成任何伤害。
"
tr "perk_long_desc_8105" = "获得 @StartingOOCMS@ 点脱离战斗跑速,每层赏金猎人叠层还会再使其增加 @OOCMS.0@ 点。
从一名敌方英雄身上取得击杀或助攻会获得一层赏金猎人叠层,此效果对同一英雄只能触发一次。"
tr "perk_long_desc_8112" = "@WindowDuration@ 秒内使用 3 个独立的普攻或技能攻击一名英雄时将造成额外适性伤害。
伤害:@DamageBase@ - @DamageMax@(+@BonusADRatio.-1@ 额外物理攻击;+@APRatio.1@ 魔法攻击)。
冷却时间:@Cooldown@ - @CooldownMin@ 秒
「我们称呼他们为雷神,意味着他们的雷电将引发灾厄。」"
tr "perk_long_desc_8224" = "如接下来承受的魔法伤害将使你的生命低于@PercHealthTrigger.0*100@% 的话获得一个护盾,根据英雄等级吸收 @ShieldMin@ - @ShieldMax@ 点魔法伤害(+@APRatio.-1@ 魔法攻击、 +@ADRatio.-1@ 额外物理攻击),持续 @ShieldDuration@ 秒。
冷却时间:@Cooldown@ 秒"
tr "perk_long_desc_8226" = "使用技能击中一名敌方英雄时使你的最大魔力永久提升 @ManaIncrease@ 点,最多提升 @MaxManaIncrease@ 点魔力。
额外获得的魔力达 @MaxManaIncrease@ 点之后,每@PercentManaRestoreCooldown@ 秒回复自身 @PercentManaRestore*100@% 已消耗魔力。
冷却时间:@Cooldown.0@ 秒"
tr "perk_long_desc_8232" = "位于河道上时获得 @MovementSpeed@ 跑速及 {{ perk_subtext_AdaptiveForce_Max }}(随等级提升)。
愿你与奔腾不息的河流一样迅捷,与受到惊吓的河蟹一样灵敏。
"
tr "perk_long_desc_8233" = "血量高于 @HealthPercent*100@% 生命时获得 {{ perk_subtext_AdaptiveForce_Max }}(随等级提升)。
等级 1 时获得 @MinAdaptive.-1*0.6@ 物理攻击或 @MinAdaptive@ 魔法攻击。"
tr "perk_long_desc_8234" = "生命低于 @HealthThresholdStart.0*100@% 时对敌方英雄造成 @MinBonusDamagePercent.0*100@% - @MaxBonusDamagePercent.0*100@% 额外伤害。生命降至 @HealthThresholdEnd.0*100@% 时造成最大额外伤害。"
tr "perk_long_desc_8241" = "大绝的冷却时间缩减 @StartingCDR@%。每次施放大绝都会使冷却时间再缩减 @CDChunkPerStack@%。最多叠加 @MaxStacks@ 次。"
tr "perk_long_desc_8304" = "游戏进行至 @GiveBootsAtMinute@ 分钟时获得免费的{{game_item_displayname_2422}},在这之前无法购买任何鞋子。每次造成击杀或助攻都会使你提前 @SecondsSoonerPerTakedown@ 秒获得鞋子。
{{game_item_displayname_2422}}将额外赋予你 +@AdditionalMovementSpeed@ 跑速。"
tr "perk_long_desc_8306" = "闪现处于冷却时将被替换成海克斯闪现。
海克斯闪现:吟唱 @ChannelDuration.1@ 秒后,闪现至一个新的位置。
冷却时间:@CooldownTime@ 秒。当你进入与敌方英雄的战斗时,冷却时间为 @ChampionCombatCooldown@ 秒。"
tr "perk_long_desc_8313" = "游戏一开始获得一个{{ game_item_displayname_2419 }},@InitialCooldown.0@ 分钟之后转化成{{ game_item_displayname_2420 }}。{{ game_item_displayname_2420 }}可发动一次凝滞效果。
缩减 @PercentGAZhonyasCDR.0*100@% {{ game_item_displayname_3157 }}、{{ game_item_displayname_3026 }}及{{ game_item_displayname_3193 }}的冷却时间。"
tr "perk_long_desc_8446" = "位于敌方防御塔周围 @DistanceToTower@ 单位之内时,于 @TotalDemolishTime@ 秒内蓄力一次对敌方防御塔的强大攻击。蓄力攻击将造成 @OutputDamagePerStack@ (+@MaxHealthPercentDamage.0 * 100@% 自身最大生命) 额外物理伤害。
冷却时间:@CooldownSeconds@ 秒"
tr "perk_long_desc_9101" = "你身上溢补的治愈量会转化成一个护盾,护盾值最多达 @MaxBaseShieldCap@ (+@ShieldCapRatio.0*100@% 最大生命)。
自己或一名友军对自己的溢补治愈量将有 @ShieldGenerationRateMin.0*100@ 至 @ShieldGenerationRateMax.0*100@% 会转化成护盾。"
tr "perk_long_desc_9111" = "造成击杀或助攻时回复 @MissingHealthRestored.0*100@% 失去生命并获得额外 @BonusGold@ 金钱。
「最危险的对决伴随着最伟大的荣耀。」
—诺克萨斯谋士"
tr "perk_long_desc_AcuteSenses" = "与一名敌方英雄进入战斗时,如果在你 @Range@ 距离单位内有一名 隐藏 的敌人,你会收到一个警告信号。
除此之外,警告信号会提供 @AdaptiveMin@-@AdaptiveMax@ 适性加成(依等级提升),持续 @Duration@秒。
冷却时间: @Cooldown@秒
敌人如果在 @DelayBeforeConsideredHidden@秒或更长的时间未被看见,都将被视为隐藏的单位。"
tr "perk_long_desc_ApproachVelocity" = "朝行动受限制的友方英雄或受到你影响而移动能力受限的敌方英雄移动时提升额外 @MovementSpeedPercentBonus.0*100@% 跑速。
范围:@ActivationDistance@"
tr "perk_long_desc_ArcaneComet" = "使用技能伤害一名敌方英雄时召唤一颗彗星到他们的位置。奥术彗星进入冷却后,使用技能伤害敌方英雄将缩减剩余冷却时间。
适性伤害:@DamageBase@ - @DamageMax@,随等级提升(+@APRatio.-1@ 魔法攻击、+@ADRatio.-1@ 额外物理攻击)
冷却时间:@RechargeTime@ - @RechargeTimeMin@ 秒
冷却时间减免:
单体伤害:@PercentRefund*100@%。
范围伤害:@AoEPercentRefund*100@%。
持续伤害:@DotPercentRefund*100@%。
"
tr "perk_long_desc_BiscuitDelivery" = "干粮快递:每 @BiscuitMinuteInterval@ 分钟获得 {{game_item_displayname_2010}} 直到 @SwapOverMinute@ 分。
干粮会回复 @HealthHealPercent.0*100@% 使用者失去的生命及魔力。食用或卖掉干粮会使你的魔力上限永久提升 @PermanentMana@ 点。
我没有魔力条啊: 任何没有魔力条的英雄会回复 @HealthHealPercentManaless.0*100@% 失去生命。"
tr "perk_long_desc_BonePlating" = "受到一名敌方英雄伤害后,你所承受的下 @BlockCount@ 次技能或攻击造获得 @BlockBase@-@BlockMax@ 伤害减免。
持续时间:@BlockDuration@ 秒
冷却时间:@Cooldown@ 秒"
tr "perk_long_desc_Celerity" = "所有附加在你身上的跑速加成效果提升 @PercentHasteMod*100@%,且自身获得 @PercentMS*100@% 跑速。"
tr "perk_long_desc_CelestialBody" = "+@HealthBonus@ 永久生命
-@ChampionDamagePenalty*100@%对英雄及野怪伤害直到 @EndTime@ 分。
「最伟大的传说隐居在群星中。」
—驭梦者达分那。"
tr "perk_long_desc_CheapShot" = "伤害移动或行动受到限制的敌方英雄时造成 @DamageIncMin@ - @DamageIncMax@ 额外真实伤害(随等级提升)。
冷却时间:@Cooldown@ 秒
行动受限发生后才会触发效果。"
tr "perk_long_desc_Chrysalis" = "以 @StartingHealth@ 额外生命开始游戏。当你达成 @MaxTakedowns@击杀,将此生命转换为 {{perk_subtext_AdaptiveForce}}。"
tr "perk_long_desc_Conditioning" = "{{ perk_short_desc_Conditioning }}"
tr "perk_long_desc_Conqueror" = "对一名敌方英雄造成伤害的攻击或技能将给予 @MinAdaptivePerStack@ - @MaxAdaptivePerStack@ 适性之力(根据等级),持续 @RangedBuffDuration@ 秒(近战为:@MeleeBuffDuration@ 秒),最多迭加 @MaxStacks@ 次。
迭满时,@TrueDamageConversion*100@% 你的伤害将会转换为真实伤害且你将获得该伤害数值的治愈量。"
tr "perk_long_desc_CosmicInsight" = "+@CDR*100@% 冷却时间减免
+@CDR*100@% 最大冷却时间减免
+@CDR*100@% 召唤师技能冷却时间减免
+@CDR*100@% 道具冷却时间减免"
tr "perk_long_desc_CoupDeGrace" = "对生命低于 @EnemyHealthPercentageThreshold*100@% 的英雄造成 @BonusPercentDamage.0 *100@% 额外伤害。"
tr "perk_long_desc_CutDown" = "根据敌方英雄的最大生命值比你多出多少,来对他们多造成 @MinBonusDamagePercent.0*100@% 至 @MaxBonusDamagePercent.0*100@% 的伤害。
当敌方英雄的最大生命比你多出 @MinHealthDifference.0*100@% 至 @MaxHealthDifference.0*100@% 时,对他们造成的额外伤害会直线性地上升。"
tr "perk_long_desc_DarkHarvest" = "伤害生命低于 @HarvestThreshold*100@% 血量的敌方英雄时造成适性伤害并收割他们的灵魂,永久提升 {{perk_displayname_DarkHarvest}} @DamagePerSoulEssence@ 点伤害。
{{perk_displayname_DarkHarvest}}伤害:@BaseDamageLow@-@BaseDamageHigh@ (随等级提升) (每个灵魂 +@DamagePerSoulEssence@) (+@ADRatio.-1@ 额外物理攻击) (+@APRatio.-1@ 魔法攻击)
冷却时间:@Cooldown@ 秒 (取得击杀或助攻时重置成 @CooldownResetValue.01@ 秒冷却时间)"
tr "perk_long_desc_DomInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_DomPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@AttackSpeed*100@% 攻速"
tr "perk_long_desc_DomResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_DomResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_long_desc_DomSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_EyeballCollection" = "击杀敌方英雄或取得助攻后获得眼球,每颗眼球可提供 {{ perk_subtext_AdaptiveForce }}。
搜集完 @MaxEyeballs@ 颗眼球后,额外获得 {{ perk_subtext_AdaptiveForce_EyeballCollection }}。
每击杀一次英雄或取得一次助攻可获得 @StacksPerTakedown@ 颗眼球。"
tr "perk_long_desc_Firetrap" = "游戏开始时你的道具栏位会出现一个 {{perk_displayname_Firetrap}},并于之后的每 @TrapGenerationDuration@ 分钟产生另一个,最多可产生 @MaxFiretraps@ 个陷阱。
每个 {{perk_displayname_Firetrap}} 都可被放置在地上,陷阱在 @TrapSetDelay@秒后可进行设置并进入潜行状态,持续 @TrapDuration@秒。
如果 {{perk_displayname_Firetrap}} 被敌方英雄踩到会爆炸,使他们现形并缓速他们 @SlowAmount*100@%,持续 @SlowDuration@秒并造成 @BurnDamageMin@-@BurnDamageMax@ 真实伤害 (依等级提升)。如果陷阱在引爆前被设置在草丛中,缓速效果将提升至 @BrushSlowAmount*100@% 且伤害会加倍。"
tr "perk_long_desc_FleetFootwork" = "攻击或移动会累加能量。达 100 层时你下一次的攻击将充满能量。
充能攻击会使你回复 @HealBase@ - @HealMax@(+@HealBonusADRatio.-1@ 额外物理攻击、+@HealAPRatio.-1@ 魔法攻击)生命,并赋予你 +@MSBuff*100@% 跑速,持续 @MSDuration.0@ 秒。
远距离英雄:从小兵身上所获得的回复效果为 @RangedMinionReduction*100@%。"
tr "perk_long_desc_FontOfLife" = "对一名敌方英雄造成行动受限效果时标记他们 @MarkDuration@ 秒。
友方英雄攻击被标记的敌人将于 @HealDuration@ 秒内回复相当于 @FlatHealAmount@ + @HealthRatio.-1 * 100@% 你的最大生命的血量。"
tr "perk_long_desc_FuturesMarket" = "你可以透过贷款来购买道具,能贷款的数目会随着时间提升。
能贷款的金额:@ExcessCostPenaltyFlat@ 金钱。"
tr "perk_long_desc_GatheringStorm" = "每隔 @UpdateAfterMinutes@ 分钟获得魔法攻击或物理攻击(适性)。
10 分钟:+ 8 魔法攻击或 5 物理攻击
20 分钟:+ 24 魔法攻击或 14 物理攻击
30 分钟:+ 48 魔法攻击或 29 物理攻击
40 分钟:+ 80 魔法攻击或 48 物理攻击
50 分钟:+ 120 魔法攻击或 72 物理攻击
60 分钟:+ 168 魔法攻击或 101 物理攻击
以此类推…"
tr "perk_long_desc_GhostPoro" = "你的守卫失效时在原地留下一只{{ perk_displayname_GhostPoro }},其可提供该地区的视野,持续 @MaxDuration@ 秒。邻近敌方英雄靠近时会吓跑{{ perk_displayname_GhostPoro }}。
每生成一只{{ perk_displayname_GhostPoro }}还有{{ perk_displayname_GhostPoro }}侦查到一名敌方英雄时可使你获得{{ perk_subtext_AdaptiveForce }},最多叠加 @MaxStacks@ 层。
叠加 @MaxStacks@ 层后额外获得 @CompletionBonus@ 适性之力。"
tr "perk_long_desc_GlacialAugment" = "基本攻击会缓速敌人@SlowDuration.0@秒。缓速效果会在持续时间内逐渐提升。- 远程:远程攻击能够缓速@SlowAmountBase.0*-100@% - @SlowAmountMax.0*-100@%
- 近战:近战攻击能够缓速@SlowAmountBaseMelee.0*-100@% - @SlowAmountMaxMelee.0*-100@%
使用主动道具缓速敌人会发射冰冻光束,冻结周遭地面@SlowZoneDuration@ 秒,缓速其中所有的敌人@SlowZoneSlow*-100@%。
冷却时间:@UnitCDBase@-@UnitCD16@ 秒每个单位。"
tr "perk_long_desc_GraspOfTheUndying" = "进入战斗之后,每过 @TriggerTime@ 秒你下一次对敌方英雄的普攻将附带以下效果:- 额外造成相当于自身 @PercentHealthDamage.0@% 最大生命的魔法伤害
- 使你回复相当于自身 @PercentHealthHeal.0*100@% 最大生命的血量
- 永久提升 @MaxHealthPerProc@ 生命
远程攻击型英雄:额外伤害、治愈效果及获得的永久生命减少 @RangedPenaltyMod*100@%。
"
tr "perk_long_desc_Guardian" = "{{ perk_shared_desc_Guardian }}
冷却时间:@Cooldown@ - @CooldownMaxLevel@ 秒
护盾:@ShieldBase@ - @ShieldMax@ + @APRatio*100@% 你的魔法攻击 + @HPRatio.0*100@% 你的额外生命。
加速:+@Haste*100@% 跑速。"
tr "perk_long_desc_HailOfBlades" = "在攻击敌方英雄时,提供 @ASBoostMin*100@% 攻速给最先的 @NumHits@ 次普攻。
两次普攻之间的间隔不能超过 @Duration@ 秒,否则效果将终止。
冷却时间:@OutOfCombatCooldown@ 秒,须处于脱离战斗的状态。
普攻重置效果会使攻击次数限制提升 1 次。
可让你暂时突破攻速上限。"
tr "perk_long_desc_HailOfBlades_Future" = "对一名敌方英雄的前 @NumHits@ 次攻击会获得 @ASBoostMin*100@-@ASBoostMax*100@% 攻速。 {{perk_displayname_HailOfBlades}} 将短暂允许你突破攻速上限,但每次的攻击间隔不能超过 @Duration@秒,否则效果将终止。
冷却时间: @OutOfCombatCooldown@秒 (在脱离战斗的状况下,重置速度提快 5 倍)。
"
tr "perk_long_desc_Heartseeker" = "击杀攻城炮车或对英雄产生击杀或助攻时将召唤一个 {{perk_displayname_Heartseeker}} 实体,猎补最靠近的敌方英雄 @EntityLifetime@秒。 接触后,实体会依附其上,提供他们的视野 @RevealDuration@秒。
对一名被 {{perk_displayname_Heartseeker}} 影响的英雄造成伤害时将会摧毁实体,移除所提供的视野,但造成 @BaseDamageMin@-@BaseDamageMax@ (+@ADRatio@ 额外物理攻击)(+@APRatio@ 魔法攻击) 魔法伤害。"
tr "perk_long_desc_IngeniousHunter" = "获得 @StartingActiveItemCDR.0*100@% 主动道具冷却时间减免,每层赏金猎人叠层还会再使其提升 @ActiveItemCDRPerStack.0*100@%(包括饰品)。
从一名敌方英雄身上取得击杀或助攻时获得一层赏金猎人叠层。对同一英雄只能触发一次。"
tr "perk_long_desc_InsDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_InsPreSetBonus" = "+@AttackSpeed*100@% 攻速"
tr "perk_long_desc_InsResSetBonus" = "+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_long_desc_InsSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_IronSkin" = "获得 +@ArmorBase@ 物理防御。
获得来自消耗品的治愈效果、至少回复 @FlatHealThreshold@ 生命的治愈效果,或是受到护盾保护时提升 @TotalExtraArmor*100@% 物理防御,持续 @EvolveArmorDuration@ 秒。"
tr "perk_long_desc_Kleptomancy" = "使用一个技能后,接下来的 @KleptoCharges@ 次攻击,每次都会提供自身 5 金币...或是其他神秘奖励。
只有在攻击敌方英雄时才会提供你的奖励。"
tr "perk_long_desc_LegendBloodline" = "每层传奇叠层赋予你 @LifeStealPerStack*100@% 普攻吸血效果(最多 @MaxLegendStacks@ 层)。
你可以藉由对敌方英雄造成击杀或助攻;击杀史诗级或大型野怪;击杀士兵来累积传奇叠层。"
tr "perk_long_desc_LegendHeroism" = "获得 @AttackSpeedBase*100@% 攻速,每层传奇叠层都会再使其提升 @AttackSpeedPerStack*100@%(最多 @MaxLegendStacks@ 层)。
你可以藉由对敌方英雄、史诗级野怪造成击杀或助攻;击杀大型野怪或士兵来累积传奇叠层。"
tr "perk_long_desc_LegendTenacity" = "获得 @TenacityBase*100@% 韧性,每层传奇叠层都会再使其提升 @TenacityPerStack*100@%(最多 @MaxLegendStacks@ 层)。
你可以借由对敌方英雄、史诗级野怪造成击杀或助攻;击杀大型野怪或士兵来累积传奇叠层。"
tr "perk_long_desc_LethalTempo" = "一旦对一名敌方英雄造成伤害,@LeadInDelay.1@ 秒后你将获得 @AttackSpeedMin*100@ - @AttackSpeedMax*100@% 攻速(随等级提升),持续 @AttackSpeedBuffDurationMin@ 秒。继续攻击一名敌方英雄将使此效果延长至 @AttackSpeedBuffDurationMax@ 秒。
冷却时间:@Cooldown@ 秒
{{perk_displayname_LethalTempo}} 将使你暂时突破攻速上限。"
tr "perk_long_desc_MinionDematerializer" = "开始对战时获得 @GainedMinionKillers@ 个{{game_item_displayname_2403}} ,此道具能够立刻击杀并吸收在线的小兵。{{game_item_displayname_2403}}在游戏开始的前 @InitialCooldown@ 秒不能使用。
吸收小兵会永久让你对该类型小兵的伤害 +@DamageBonusForAnyAbsorbed.0*100@%,对相同类型的小兵每额外使用一次小兵去质器,该伤害会再额外+@DamageBonusPerAdditionalAbsorbed.0*100@%
"
tr "perk_long_desc_MirrorShell" = "获得 +@MRBase@ 魔法防御。
消耗品的治疗效果至少治疗 @FlatHealThreshold@ 生命,且护盾提升你的魔法防御 @EvolveBonusMR*100@% @EvolveShellDuration@ 秒。"
tr "perk_long_desc_NimbusCloak" = "于你施放大绝后的短暂时间内,获得随时间递减的提升跑速,持续 @Duration.1@ 秒,且能够让你无视单位的碰撞。
提升:@MoveSpeedBoost@ 跑速
冷却时间:@Cooldown@ 秒,会随着你的 冷却时间减免 而缩短"
tr "perk_long_desc_Overgrowth" = "从在你身边死亡的野怪或敌方小兵吸取灵魂碎片,每@UnitsPerTier@ 个碎片将使你永久获得 @FlatHealthPerTier@ 总生命。
当收集 @ThresholdUnits@ 个野怪或敌方小兵的碎片,将获得额外 @ThresholdMaxHealthRatio*100@% 总生命。"
tr "perk_long_desc_PhaseRush" = "@Window@ 秒内使用 3 次普攻或 3 个独立的技能攻击一名敌方英雄时获得@HasteBase*100@ - @HasteMax*100@% 跑速(随等级提升)及 @SlowResist*100@% 缓速抗性。
持续时间:@Duration@ 秒
冷却时间:@Cooldown@ 秒"
tr "perk_long_desc_Predator" = "添加主动效果「{{perk_displayname_Predator}}」到你的鞋子。
{{ game_itemmod_bloodmoonboots }}"
tr "perk_long_desc_PreDomSetBonus" = "+@AttackSpeed*100@% 攻速
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_PreInsSetBonus" = "+@AttackSpeed*100@% 攻速"
tr "perk_long_desc_PreResSetBonus" = "+@AttackSpeed*100@% 攻速"
tr "perk_long_desc_PresenceOfMind" = "取得击杀或助攻后回复自身 @PercentManaRestore*100@% 最大魔力并返还 @UltimateCooldownRefund*100@% 大绝冷却时间。"
tr "perk_long_desc_PreSorSetBonus" = "+@AttackSpeed*100@% 攻速
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_PreSorSplitBonus" = "+@AttackSpeed*100@% 攻速
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_long_desc_PressTheAttack" = "连续使用 @HitsRequired@ 次普攻攻击一名敌方英雄时造成 @MinDamage@ - @MaxDamage@ 额外适性伤害(随等级提升),同时使他们变得脆弱。接下来@AmpDuration@ 秒内他们承受的所有伤害将提升 @AmpPotencyStartSelf.0*100@ - @AmpPotencyMaxSelf.0*100@% 。"
tr "perk_long_desc_RavenousHunter" = "将一部分技能造成的伤害转化成治愈效果。
治愈量:@StartingOmnivamp*100@% 技能伤害,每层赏金猎人叠层还会再使其提升 @OmnivampPerStack*100@%。
从一名敌方英雄身上取得击杀或助攻时获得一层赏金猎人叠层。对同一英雄只能触发一次。
范围伤害仅能造成三分之一的治愈效果。"
tr "perk_long_desc_ResDomSetBonus" = "+@Health@ 生命"
tr "perk_long_desc_ResDomSplit" = "+@Health@-@HealthAtEighteen@ 生命(随等级提升)
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_ResInsSetBonus" = "+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_long_desc_ResPreSetBonus" = "+@Health@ 生命"
tr "perk_long_desc_ResPreSplit" = "+@Health@-@HealthAtEighteen@ 生命(随等级提升)
+@AttackSpeed.0*100@% 攻速"
tr "perk_long_desc_ResSorSetBonus" = "+@Health@ 生命"
tr "perk_long_desc_ResSorSplit" = "+@Health@-@HealthAtEighteen@ 生命(随等级提升)
{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_Revitalize" = "你施放或接收到的治愈效果和护盾增强@StandardAmp.0@%,对生命低于@HealthCutoff.0@% 的目标再增强 @ExtraAmp.0@%。"
tr "perk_long_desc_Scorch" = "你下一次施放的伤害技能命中敌方英雄时使其燃烧,@dotduration@ 秒后造成 @damage@ - @damagemax@ 额外魔法伤害(随等级提升)。
冷却时间:@BurnlockoutDuration@ 秒。"
tr "perk_long_desc_ScryersGaze" = "在你 @DetectionRange@ 距离单位内,距离最近的敌方守卫或视野装置将现形 @BlackoutDuration@秒。此外,在摧毁一个视野装置后,伤害一名敌方英雄将会造成 @DamageMin@ - @DamageMax@ 额外魔法伤害。
冷却时间: @Cooldown@秒
{{perk_displayname_ScryersGaze}} 在游戏开始时处于冷却阶段。"
tr "perk_long_desc_SecondWind" = "受到一名敌方英雄伤害后,于 @RegenSeconds@ 秒内回复等同于 @RegenPercentMax.0*100@% 失去生命 + @RegenFlat.0@ 的血量。"
tr "perk_long_desc_ShieldBash" = "被护盾保护时,随等级获得 1 - 10 物理防御与魔法防御。
当你获得一个新护盾时,你对一名英雄的下次普攻会造成 @ProcBaseMin@ - @ProcBaseMax@ (+@BonusHealthRatio.1@% 额外生命) (+@ShieldRatio.1@% 新护盾值) 额外 适性 伤害。
护盾失效后你最多可以在 @ProcDuration@ 秒内来使用这个效果。"
tr "perk_long_desc_SorDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_SorInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_SorPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@AttackSpeed*100@% 攻速"
tr "perk_long_desc_SorResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}"
tr "perk_long_desc_SorResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_long_desc_StatModAdaptive" = "+@StatGain2@ 适性之力"
tr "perk_long_desc_StatModArmor" = "+@StatGain@ 物理防御"
tr "perk_long_desc_StatModAttackSpeed" = " +@StatGain@% 攻击速度"
tr "perk_long_desc_StatModCooldownReductionScaling" = "+@StatGainMin@-@StatGainMax@% 冷却时间减免 (随等级提升)"
tr "perk_long_desc_StatModHealthScaling" = "+@StatGainMin@-@StatGainMax@ 生命 (随等级提升)"
tr "perk_long_desc_StatModMagicResist" = "+@StatGain@ 魔法防御"
tr "perk_long_desc_StatModMovementSpeed" = "+@StatGain1@% 移动速度"
tr "perk_long_desc_SuddenImpact" = "脱离潜行状态,或使用冲撞、跳跃、闪现、传送后,对一名敌方英雄造成伤害将使你获得@BonusLethality.0@ 物理致命和 @BonusMpen.0@ 魔法穿透,持续 @Duration@ 秒。
冷却时间:@Cooldown@ 秒"
tr "perk_long_desc_SummonAery" = "你的普攻和技能会将艾莉送至目标身上,对敌方英雄造成伤害或保护友方英雄。
伤害:@DamageBase@ - @DamageMax@,随等级提升(+@DamageAPRatio.-1@ 魔法攻击、+@DamageADRatio.-1@ 额外物理攻击)
护盾:@ShieldBase@ - @ShieldMax@,随等级提升(+@ShieldRatio.-1@ 魔法攻击、+@ShieldRatioAD.-1@ 额外物理攻击)
艾莉尚未返回你的身边时无法将它再次送至一名新的目标身上。"
tr "perk_long_desc_TasteOfBlood" = "伤害一名敌方英雄时治愈自己。
治愈量:@HealAmount@ - @HealAmountMax@(+@ADRatio.-1@ 额外物理攻击、+@APRatio.-1@ 魔法攻击)生命(随等级提升)
冷却时间:@Cooldown@ 秒"
tr "perk_long_desc_Template" = ""
tr "perk_long_desc_TimeWarpTonic" = "使用药水或干粮立即获得其所提供的 @RestorationPercentage*100@% 生命或魔力,但会使该消耗品进入短暂的冷却时间。此外,在药效作用期间获得 @BonusMS*100@% 跑速。
冷却时间:与消耗品的持续时间相同。"
tr "perk_long_desc_Transcendence" = "等级达 @LevelToTurnOn@ 级时获得 @MaxCDR*100@% 冷却时间减免。
超出上限的冷却减免,每 1 % 都会转换成 {{ perk_subtext_AdaptiveForce }}。"
tr "perk_long_desc_UltimateHunter" = "你的大绝获得 @StartingUltCDR@% 冷却时间减免,每层 赏金猎人 层数将增加额外 @AdditionalUltCDR.0@%。
从一名敌方英雄身上取得击杀或助攻会获得一层赏金猎人叠层,此效果对同一英雄只能触发一次。"
tr "perk_long_desc_Unflinching" = "施放一个召唤师技能后,获得额外@BonusTenacity*100@% 韧性及缓速抗性,持续 @BuffDuration@ 秒。此外,每个正在冷却的召唤师技能都会使你的韧性和缓速抗性提升 @PersistTenacity*100@%。"
tr "perk_long_desc_UnsealedSpellbook" = "将你本身装备的其中一个召唤师技能更换为一个新的、一次性使用的召唤师技能。每更换一个独特的召唤师技能将永久减少你召唤师技能更换的冷却时间 @ShardRechargeReductionSeconds@ 秒(最一开始召唤师技能更换的冷却时间为 @ShardRechargeMinutes@ 分钟)。
你第一次能更换召唤师技能为游戏进行至 @ShardFirstMinutes@ 分钟时。
召唤师技能只能于脱离战斗状态时更换。
在使用一个透过更换而取得的召唤师技能后,你必须再更换其他的召唤师技能 @NumSummonersBeforeRepeat@ 次,才能再次选择该召唤师技能。"
tr "perk_long_desc_VeteranAftershock" = "使一名敌方英雄无法移动后,自身物理防御和魔法防御提升 @FlatResists@ + @PercentBonusResist*100@% 自身额外双防,持续 @DelayBeforeBurst.1@ 秒。接下来释放冲击波,对周围敌人造成魔法伤害。
伤害:@StartingBaseDamage@ - @MaxBaseDamage@ (+@HealthRatio.-1@% 自身最大生命)
冷却时间:@Cooldown@ 秒
裂地冲击提供的防御加成上限: @BonusResistMin@-@BonusResistMax@(随等级提升)
"
tr "perk_long_desc_ZombieWard" = "摧毁(助攻也算)敌方守卫后可召唤我方的{{perk_displayname_ZombieWard}}取代原先的位置。
每生成一只{{ perk_displayname_ZombieWard }}可获得 {{ perk_subtext_AdaptiveForce }},最多叠加 @MaxStacks@ 层。
生成 @MaxStacks@ 只{{perk_displayname_ZombieWard}}后将额外获得 @CompletionBonus@ 点适性之力。
僵尸守卫会被敌方看到,可持续存在 @WardDuration@ 秒,且不会计入你的守卫上限。 "
tr "perk_rune_stat_groupname_defensive" = "防御"
tr "perk_rune_stat_groupname_flex" = "弹性"
tr "perk_rune_stat_groupname_offensive" = "攻击"
tr "perk_shared_desc_Guardian" = "守护周围 @SnuggleRange@ 单位之内的友军以及被你用技能指定的友军,持续 @GuardDuration@ 秒。守护期间,若你或该名友军即将受到伤害,两者均会获得一个护盾并受到加速,持续 @ShieldDuration@ 秒。"
tr "perk_short_desc_7000" = ""
tr "perk_short_desc_8105" = "造成击杀或助攻后(对同一英雄只能触发一次)永久获得脱离战斗跑速。"
tr "perk_short_desc_8112" = "@WindowDuration@ 秒内使用三个独立的普攻或技能攻击一名敌方英雄时将造成额外适性伤害。"
tr "perk_short_desc_8224" = "若承受的魔法伤害将使你的生命变得过低的话,你会获得一个魔法伤害护盾。"
tr "perk_short_desc_8226" = "使用技能击中一名敌方英雄时使你的最大魔力永久提升 @ManaIncrease@ 点,最多提升 @MaxManaIncrease@ 点魔力。
额外获得的魔力达 @MaxManaIncrease@ 点之后,每 @PercentManaRestoreCooldown@ 秒回复自身 @PercentManaRestore*100@% 已消耗魔力。"
tr "perk_short_desc_8232" = "位于河道上时获得额外跑速及魔法攻击/物理攻击(适性)。"
tr "perk_short_desc_8233" = "生命高于 @HealthPercent*100@% 时获得额外适性伤害。"
tr "perk_short_desc_8234" = "你的生命低于一定值时会对敌方英雄造成额外伤害。"
tr "perk_short_desc_8241" = "缩减大绝的冷却时间。每次施放大绝都会再缩减更多冷却时间。"
tr "perk_short_desc_8304" = "游戏进行至 @GiveBootsAtMinute@ 分钟时获得一双免费的鞋子,在这之前你无法购买任何鞋子。每次造成击杀或助攻都会使鞋子送达的时间提前 @SecondsSoonerPerTakedown@ 秒。"
tr "perk_short_desc_8306" = "闪现正在冷却时会被海克斯闪现取代。
海克斯闪现:吟唱数秒后闪现至一个新的位置。"
tr "perk_short_desc_8313" = "获得一个免费的{{game_item_displayname_2420}}。{{game_item_displayname_2420}}可以使用一次凝滞效果。"
tr "perk_short_desc_8446" = "位于敌方防御塔附近时对其进行强大的蓄力攻击。"
tr "perk_short_desc_9101" = "你身上溢补的治愈量将转化成一个护盾。"
tr "perk_short_desc_9111" = "造成击杀或助攻时回复@MissingHealthRestored.0*100@% 失去生命并额外获得 @BonusGold@ 金钱。 "
tr "perk_short_desc_AcuteSenses" = "与一名敌方英雄进入战斗时,如果在你附近有一名 隐藏 的敌人,你会收到一个警告信号。
除此之外,警告信号会提供额外伤害 @Duration@秒。
"
tr "perk_short_desc_ApproachVelocity" = "朝移动受限的友方英雄或受到你影响而移动能力受限的敌方英雄移动的时候提升额外 跑速。"
tr "perk_short_desc_ArcaneComet" = "使用技能伤害一名敌方英雄时召唤一颗彗星至他们的位置。"
tr "perk_short_desc_BiscuitDelivery" = "每@BiscuitMinuteInterval@ 分获得免费的干粮,直到@SwapOverMinute@ 分。食用或卖掉干粮会永久提升你的最大魔力并同时回复生命与魔力。"
tr "perk_short_desc_BonePlating" = "{{perk_long_desc_BonePlating}}"
tr "perk_short_desc_Celerity" = "所有附加在你身上的跑速加成效果提升 @PercentHasteMod*100@%,且自身额外获得 @PercentMS*100@% 跑速。"
tr "perk_short_desc_CelestialBody" = "+@HealthBonus@ 永久生命
-@ChampionDamagePenalty*100@%对英雄及野怪伤害直到 @EndTime@ 分。"
tr "perk_short_desc_CheapShot" = "伤害移动或行动受到限制的敌方英雄时造成额外真实伤害。"
tr "perk_short_desc_Chrysalis" = "{{perk_long_desc_Chrysalis}}"
tr "perk_short_desc_Conditioning" = "游戏进行至 @MinutesRequired@ 分钟后获得 +@ArmorBase@ 物理防御和 +@MRBase@ 魔法防御,并提升@ExtraResist@% 物理防御和魔法防御。"
tr "perk_short_desc_Conqueror" = "在攻击敌方英雄时获得适应之力的迭层。在达到 @MaxStacks@ 层后,将你一部分的伤害转化为真实伤害和并给予你该数值的治疗量。"
tr "perk_short_desc_CosmicInsight" = "+@CDR*100@% 冷却时间减免
+@CDR*100@% 最大冷却时间减免
+@CDR*100@% 召唤师技能冷却时间减免
+@CDR*100@% 道具冷却时间减免"
tr "perk_short_desc_CoupDeGrace" = "对低血量的英雄造成额外伤害。"
tr "perk_short_desc_CutDown" = "对最大生命比你高的英雄造成额外伤害。"
tr "perk_short_desc_DarkHarvest" = "对生命低的英雄造成 适性伤害并从目标身上收集灵魂。"
tr "perk_short_desc_DomInsSetBonus" = "征服 + 启示 组合加成"
tr "perk_short_desc_DomPreSetBonus" = "征服 + 精准 组合加成"
tr "perk_short_desc_DomResSetBonus" = "征服 + 意志 组合加成"
tr "perk_short_desc_DomSorSetBonus" = "征服 + 巫术 组合加成"
tr "perk_short_desc_EyeballCollection" = "击杀敌方英雄或取得助攻后获得眼球。每颗眼球可永久提供物理攻击或魔法攻击(适性),完成搜集后还会获得额外的适性之力。"
tr "perk_short_desc_Firetrap" = "游戏开始时你的道具栏位会出现一个 {{perk_displayname_Firetrap}}。在游戏过程中最多可以再产生 @MaxFiretraps-1@ 个。
如果 {{perk_displayname_Firetrap}} 被踩到将会爆炸,现形附近的英雄,大幅度地缓速他们数秒并对他们造成真实伤害。陷阱若于草丛中爆炸,它的效果将大幅度地提升。
"
tr "perk_short_desc_FleetFootwork" = "攻击或移动会累加能量。达 100 层时你下一次的攻击将治愈你并赋予你额外跑速。"
tr "perk_short_desc_FontOfLife" = "对一名敌方英雄造成行动受限效果时标记他们。友方英雄攻击被你标记的敌人时将受到治愈。"
tr "perk_short_desc_FuturesMarket" = "你可以透过贷款来购买道具。"
tr "perk_short_desc_GatheringStorm" = "随着游戏的进行获得逐渐增加的物理攻击或魔法攻击(适性)。"
tr "perk_short_desc_GhostPoro" = "你的守卫失效时在原地留下一只{{ perk_displayname_GhostPoro }}。{{ perk_displayname_GhostPoro }}可提供该地区的视野,直到它被敌方英雄发现。每生成一只{{ perk_displayname_GhostPoro }}还有{{ perk_displayname_GhostPoro }}侦查到一名敌方英雄时永久获得物理攻击或魔法攻击(适性),完成收集后还会额外获得属性加成。"
tr "perk_short_desc_GlacialAugment" = "你对敌方英雄的第一次攻击将缓速他们(每个单位有自己的冷却时间)。使用主动道具缓速敌人时会发射冰冻光束,冻结周遭地面并缓速其中所有的敌人。"
tr "perk_short_desc_GraspOfTheUndying" = "进入战斗之后,每过 @TriggerTime@ 秒你下一次对敌方英雄的普攻将造成额外魔法伤害;治愈你,并永久提升你的生命。 "
tr "perk_short_desc_Guardian" = "守护被你用技能指定以及在你身边的友军。若你或被守护的友军即将受到伤害,两者均会获得一个护盾并受到加速。"
tr "perk_short_desc_HailOfBlades" = "在攻击敌方英雄时,于最一开始的 @NumHits@ 次攻击获得大量攻速。"
tr "perk_short_desc_HailOfBlades_Future" = "对敌方英雄的前 @NumHits@ 次攻击会获得大量攻速及额外 适性伤害。"
tr "perk_short_desc_Heartseeker" = "击杀攻城炮车或对英雄产生击杀或助攻时将召唤一个 {{perk_displayname_Heartseeker}} 实体,猎补最靠近的敌方英雄,使他们现形,若你在短时间后攻击他们,将造成额外魔法伤害。"
tr "perk_short_desc_IngeniousHunter" = "造成击杀或助攻后(对同一英雄只能触发一次)永久获得主动道具冷却时间减免(包括饰品)。"
tr "perk_short_desc_InsDomSetBonus" = "启示 + 征服 组合加成"
tr "perk_short_desc_InsPreSetBonus" = "启示 + 精准 组合加成"
tr "perk_short_desc_InsResSetBonus" = "启示 + 意志 组合加成"
tr "perk_short_desc_InsSorSetBonus" = "启示 + 巫术 组合加成"
tr "perk_short_desc_IronSkin" = "获得 +@ArmorBase@ 物理防御。
治愈效果(包括消耗品的治愈效果)会暂时使你的物理防御提升 @TotalExtraArmor*100@%。"
tr "perk_short_desc_Kleptomancy" = "透过对敌方英雄施放技能和普攻来从他们身上掠夺金币和道具。"
tr "perk_short_desc_LegendBloodline" = "对敌人造成击杀或助攻将赋予你永久普攻吸血。前期较为弱势,但后期比其他的符文强大。"
tr "perk_short_desc_LegendHeroism" = "对敌人造成击杀或助攻将赋予你永久攻速。"
tr "perk_short_desc_LegendTenacity" = "对敌人造成击杀或助攻将赋予你永久韧性。 "
tr "perk_short_desc_LethalTempo" = "一旦伤害一名敌方英雄,@LeadInDelay.1@ 秒后你将获得大量攻速。致命节奏可使你暂时突破攻速上限。"
tr "perk_short_desc_MinionDematerializer" = "开始对战时获得 @GainedMinionKillers@ 个{{game_item_displayname_2403}}。利用此道具击杀小兵将使你对该类型的小兵产生永久额外伤害。"
tr "perk_short_desc_MirrorShell" = "获得 +@MRBase@ 魔法防御。
治愈效果(包括消耗品的治愈效果)会暂时使你的魔法防御提升 @EvolveBonusMR*100@%。
"
tr "perk_short_desc_NimbusCloak" = "于你施放大绝后的短暂时间内,获得随时间递减的提升跑速,持续 @Duration.1@ 秒,且能够让你无视单位的碰撞。"
tr "perk_short_desc_Overgrowth" = "当小兵或野怪在你周围死亡时,获得永久的最大生命成长。"
tr "perk_short_desc_PhaseRush" = "使用 3 个独立的普攻或技能攻击一名敌方英雄时获得大量跑速。"
tr "perk_short_desc_Predator" = "添加一个主动效果到你的鞋子,其会使你获得大量跑速,并使你下一次的普攻或技能造成额外适性伤害。"
tr "perk_short_desc_PreDomSetBonus" = "精准 + 征服 组合加成"
tr "perk_short_desc_PreInsSetBonus" = "精准 + 启示 组合加成"
tr "perk_short_desc_PreResSetBonus" = "精准 + 意志 组合加成"
tr "perk_short_desc_PresenceOfMind" = "取得击杀或助攻后回复自身 @PercentManaRestore*100@% 最大魔力并返还 @UltimateCooldownRefund*100@% 大绝冷却时间。"
tr "perk_short_desc_PreSorSetBonus" = "精准 + 巫术 组合加成"
tr "perk_short_desc_PressTheAttack" = "连续普攻 @HitsRequired@ 次敌方英雄将造成额外伤害,同时使他们变得脆弱。接下来 @AmpDuration@ 秒内他们承受的所有伤害将提升。"
tr "perk_short_desc_RavenousHunter" = "造成击杀或助攻后(对同一英雄只能触发一次)永久使一部分的技能伤害转化成治愈效果。"
tr "perk_short_desc_ResDomSetBonus" = "意志 + 征服 组合加成"
tr "perk_short_desc_ResInsSetBonus" = "意志 + 启示 组合加成"
tr "perk_short_desc_ResPreSetBonus" = "意志 + 精准 组合加成"
tr "perk_short_desc_ResSorSetBonus" = "意志 + 巫术 组合加成"
tr "perk_short_desc_Revitalize" = "你施放或接收到的护盾和治愈效果增强 @StandardAmp.0@%,对生命低于一定百分比的目标再增强 @ExtraAmp.0@%。"
tr "perk_short_desc_Scorch" = "每过 @BurnlockoutDuration@ 秒你的首个伤害技能命中敌方英雄时会使其燃烧。"
tr "perk_short_desc_ScryersGaze" = "离你经过区域最近的敌方守卫或视野装置将现形数秒。此外,在摧毁一个视野装置后,伤害一名敌方英雄将会造成额外魔法伤害。"
tr "perk_short_desc_SecondWind" = "受到敌方英雄伤害后于时间内回复一部分失去生命。"
tr "perk_short_desc_ShieldBash" = "当你获得一个护盾,你对一名英雄的下个普攻会造成额外 适性 伤害。"
tr "perk_short_desc_SorDomSetBonus" = "巫术 + 征服 组合加成"
tr "perk_short_desc_SorInsSetBonus" = "巫术 + 启示 组合加成"
tr "perk_short_desc_SorPreSetBonus" = "巫术 + 精准 组合加成"
tr "perk_short_desc_SorResSetBonus" = "巫术 + 意志 组合加成"
tr "perk_short_desc_SuddenImpact" = "使用冲撞、跳跃、闪现、传送或脱离潜行状态后获得大量物理致命及魔法穿透。"
tr "perk_short_desc_SummonAery" = "你的普攻和技能会将艾莉送至目标身上,伤害敌人或保护友军。"
tr "perk_short_desc_TasteOfBlood" = "伤害一名敌方英雄时回复自身生命。"
tr "perk_short_desc_Template" = ""
tr "perk_short_desc_TimeWarpTonic" = "使用药水和干粮后立即获得其所提供的部份回复额度。在药效作用期间获得额外跑速。"
tr "perk_short_desc_Transcendence" = "等级达 @LevelToTurnOn@ 级时获得 @MaxCDR*100@% 冷却时间减免。超出上限的冷却减免会转换成魔法攻击或物理攻击(适性)。"
tr "perk_short_desc_UltimateHunter" = "唯一 击杀或助攻 将给予你大绝永久的冷却时间减免。"
tr "perk_short_desc_Unflinching" = "施放一个召唤师技能后,短暂获得额外韧性及缓速抗性。此外,每个正在冷却的召唤师技能都将使你获得额外韧性及缓速抗性。"
tr "perk_short_desc_UnsealedSpellbook" = "在脱离战斗时更换召唤师技能。更换独一无二的召唤师技能来提高你未来能够更换召唤师技能的频率。"
tr "perk_short_desc_VeteranAftershock" = "使一名敌方英雄无法移动后获得防御加成,接着对周围敌人造成大量魔法伤害。"
tr "perk_short_desc_ZombieWard" = "摧毁(助攻也算)敌方守卫后可召唤我方的{{perk_displayname_ZombieWard}}取代原先的位置。每生成一只{{perk_displayname_ZombieWard}}可永久获得物理攻击或魔法攻击(适性),完成搜集时还可额外获得攻击加成。 "
tr "perk_statstring_0" = "物理攻击"
tr "perk_statstring_1" = "魔法攻击"
tr "perk_substring_acutesensesadaptive_0" = "@f9@ 物理攻击"
tr "perk_substring_acutesensesadaptive_1" = "@f9@ 魔法攻击"
tr "perk_substring_ConquerorAdaptive_0" = "@f5.1@ 物理攻击"
tr "perk_substring_ConquerorAdaptive_1" = "@f5@ 魔法攻击"
tr "perk_substring_DarkHarvestadaptive_0" = "@f8@物理伤害"
tr "perk_substring_DarkHarvestadaptive_1" = "@f8@ 魔法伤害"
tr "perk_substring_DarkHarvestThreshold1_0" = " @SoulThreshold1@灵魂碎片:目标被缓速 @SlowAmount*100@% 持续 @SlowDuration@ 秒"
tr "perk_substring_DarkHarvestThreshold1_1" = "@SoulThreshold1@灵魂碎片:目标被缓速 @SlowAmount*100@% 持续 @SlowDuration@ 秒"
tr "perk_substring_DarkHarvestThreshold2_0" = "@SoulThreshold2@ 灵魂碎片:灵魂收割对附近敌方英雄造成伤害"
tr "perk_substring_DarkHarvestThreshold2_1" = "@SoulThreshold2@ 灵魂碎片:灵魂收割对附近敌方英雄造成伤害"
tr "perk_substring_DarkHarvestThreshold3_0" = "@SoulThreshold3@灵魂碎片:灵魂收割造成真实伤害"
tr "perk_substring_DarkHarvestThreshold3_1" = "@SoulThreshold3@灵魂碎片:灵魂收割造成真实伤害"
tr "perk_substring_ghostporoadaptive_0" = "@f9@ 物理攻击"
tr "perk_substring_ghostporoadaptive_1" = "@f9@ 魔法攻击"
tr "perk_substring_shieldbashadaptive_0" = "魔法伤害"
tr "perk_substring_shieldbashadaptive_1" = "物理伤害"
tr "perk_substring_zombiewardadaptive_0" = "@f9.1@ 物理攻击"
tr "perk_substring_zombiewardadaptive_1" = "@f9@ 魔法攻击"
tr "perk_substring_zombiewardadaptive_doubled_0" = "@f10.1@ 物理攻击"
tr "perk_substring_zombiewardadaptive_doubled_1" = "@f10@ 魔法攻击"
tr "perk_subtext_AdaptiveForce" = "@AdaptiveForce.-1*0.6@ 物理攻击或 @AdaptiveForce@ 魔法攻击(适性)加成"
tr "perk_subtext_AdaptiveForce_EyeballCollection" = "@CompletionBonus.-1*0.6@ 物理攻击或 @CompletionBonus@ 魔法攻击(适性)加成"
tr "perk_subtext_AdaptiveForce_Grasp" = "适性物理攻击相当于 @PercentHealthAdaptiveBonus.0*0.6@% 自身最大生命;适性魔法攻击相当于 @PercentHealthAdaptiveBonus.-1@% 自身最大生命。"
tr "perk_subtext_AdaptiveForce_Max" = "最高@MaxAdaptive.-1*0.6@ 物理攻击或 @MaxAdaptive@ 魔法攻击(适性)加成"
tr "perk_subtext_AdaptiveForce_SetBonus" = "+@AdaptiveForce.0*0.6@ 物理攻击或 +@AdaptiveForce@ 魔法攻击(适性)"
tr "perk_temp_fix" = "这是一个针对烦人问题的临时修复。"
tr "perk_tooltip_7000" = ""
tr "perk_tooltip_8105" = "{{perk_long_desc_8105}}
目前残虐猎人所给予的提升跑速: @f3.2@%
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_8226" = "{{perk_long_desc_8226}}
总额外魔力:@f1@
已回复魔力合计:@f2@"
tr "perk_tooltip_8233" = "{{ perk_long_desc_8233 }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_8234" = "{{perk_long_desc_8234}}
最低加成:@MinBonusDamagePercent*100@%。
生命低于 @HealthThresholdEnd*100@% 时获得最高加成。
总伤害加成:@f1@"
tr "perk_tooltip_8241" = "{{perk_long_desc_8241}}
大绝冷却时间减免:+@f1*100@%
层数:@f3@/@MaxStacks@"
tr "perk_tooltip_8446" = "位于敌方防御塔周围 @DistanceToTower@ 单位以内时,于 @TotalDemolishTime@ 秒内蓄力针对敌方防御塔的强力攻击。蓄力攻击将额外造成 @f6@ 物理伤害。
剩余冷却时间:@f2@
额外伤害合计:@f1@
当前伤害:@OutputDamagePerStack@ + @MaxHealthPercentDamage.0 * 100@% 自身最大生命"
tr "perk_tooltip_9101" = "你身上溢补的治愈量会转化成一个护盾,护盾值最多达 @f7@ 最大生命。
自己或一名友军对自己的溢补治愈量将有 @f6@% 可以转换为护盾。
已阻挡的伤害总量: @f1@"
tr "perk_tooltip_9103" = "{{perk_long_desc_LegendBloodline}}
获得的普攻吸血效果总计:@f1*100@%(@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}"
tr "perk_tooltip_9104" = "{{perk_long_desc_LegendHeroism}}
获得的攻速加成总计:@f1*100@%(@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}"
tr "perk_tooltip_9105" = "{{perk_long_desc_LegendTenacity}}
获得的韧性总计:@f1*100@%(@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}"
tr "perk_tooltip_9111" = "造成击杀或助攻时回复 @MissingHealthRestored.0*100@% 失去生命并额外获得 @BonusGold@ 金钱。
已回复生命总计:@f1@
已获得额外金钱总计:@f2@"
tr "perk_tooltip_AcuteSenses" = "与一名敌方英雄进入战斗时,如果在你 @Range@ 距离单位内有一名 隐藏 的敌人,你会收到一个警告信号。
除此之外,警告信号会提供 {{perk_substring_acutesensesadaptive_@f2@}},持续 @Duration@秒。
冷却时间: @Cooldown@秒
{{ adaptive_force_tip_bonus_@f2@ }}
已发动的敏锐感知次数: @f3@
敌人如果在 @DelayBeforeConsideredHidden@秒或更长的时间未被看见,都将被视为隐藏的单位。"
tr "perk_tooltip_ApproachVelocity" = "{{perk_long_desc_ApproachVelocity}}
已加速时间:@f1@ 秒"
tr "perk_tooltip_ArcaneComet" = "使用技能伤害一名敌方英雄时召唤一颗彗星至他们的位置。奥术彗星进入冷却后,使用技能伤害敌方英雄将缩减剩余冷却时间。
冷却时间减免:
单体伤害:@PercentRefund*100@%。
范围伤害:@AoEPercentRefund*100@%。
持续伤害:@DotPercentRefund*100@%。
伤害:@f5@(+@f6@)(+@f7@)
冷却时间:@f2@ 秒
彗星命中率:@f3@%。对英雄已造成伤害合计:@f1@。"
tr "perk_tooltip_BiscuitDelivery" = "{{ perk_long_desc_BiscuitDelivery }}
已获得干粮: @f1@/@f2@"
tr "perk_tooltip_BonePlatingTooltip" = "受到一名敌方英雄伤害后,接下来来自敌人的 @BlockCount@ 次技能或普攻对你造成的伤害减少 @f2@。
持续时间:@BlockDuration.1@ 秒
冷却时间:@Cooldown@ 秒
已减免伤害合计:@f1@"
tr "perk_tooltip_Celerity" = "{{perk_long_desc_Celerity}}
目前已获得移动速度: +@f1@
额外移动距离:@f2@"
tr "perk_tooltip_CelestialBody" = "+@HealthBonus@ 永久生命
-@ChampionDamagePenalty*100@%对英雄及野怪伤害直到 @EndTime@ 分。"
tr "perk_tooltip_CheapShot" = "{{perk_long_desc_CheapShot}}
当前伤害:@f2@
已造成额外伤害合计:@f1@"
tr "perk_tooltip_Chrysalis" = "{{perk_long_desc_Chrysalis}}
击杀: @f1@/@f2@
已给予血量: @f3@
已给予{{ adaptive_force_full_@f5@ }}数值: @f4@"
tr "perk_tooltip_Conditioning" = "{{ perk_long_desc_Conditioning }}
已获得物理防御:@f3@ (+@f4@)
已获得魔法防御:@f5@ (+@f6@)"
tr "perk_tooltip_Conqueror" = "对一名敌方英雄造成伤害的攻击或技能将给予 {{perk_substring_ConquerorAdaptive_@f4@}} 适性之力(根据等级),持续 @RangedBuffDuration@ 秒(近战为:@MeleeBuffDuration@ 秒),最多迭加 @MaxStacks@ 次。
迭满时,你 @TrueDamageConversion*100@% 的伤害将会转换为真实伤害且你将获得该伤害数值的治愈量。
已造成真实伤害合计:@f1@
会被转换的真伤合计:@f2@
总治愈量:@f3@"
tr "perk_tooltip_CosmicInsight" = "{{ perk_long_desc_CosmicInsight }}"
tr "perk_tooltip_CoupDeGrace" = "{{perk_long_desc_CoupDeGrace}}
造成的额外伤害总计:@f1@"
tr "perk_tooltip_CutDown" = "{{perk_long_desc_CutDown}}
总额外伤害: @f1@"
tr "perk_tooltip_DarkHarvest" = "伤害生命低于 @HarvestThreshold*100@% 血量的敌方英雄时造成 {{perk_substring_DarkHarvestadaptive_@f2@}} 并收割他们的灵魂,永久提升 {{perk_displayname_DarkHarvest}} @f12@ 点伤害。
冷却时间:@Cooldown@ 秒 (取得击杀或助攻时重置成 @CooldownResetValue.01@ 秒)
已收割的灵魂数:@f5@
当前伤害:@f7@ (+@f6@) (+@f10@) (+@f11@)
已造成伤害合计:@f9@"
tr "perk_tooltip_DarkHarvestIngame" = "对生命低于 @SoulDrainHealth*100@% 的敌人触发 灵魂收割,造成额外适性伤害并从目标身上收集 @SoulEssencePerHarvest@ 收集灵魂碎片。 当灵魂收割 收集足够灵魂碎片后获得额外数值:
{{perk_substring_DarkHarvestThreshold1_@f3@}}
{{perk_substring_DarkHarvestThreshold2_@f4@}}
{{perk_substring_DarkHarvestThreshold3_@f5@}}
冷却时间:@Cooldown@秒,击杀时重置。
已收集灵魂碎片: @f6@
灵魂收割所造成额外伤害: {{perk_substring_DarkHarvestadaptive_@f2@}}"
tr "perk_tooltip_DHTooltip" = "对生命低于 @SoulDrainHealth*100@% 的英雄造成伤害{{perk_substring_DarkHarvestadaptive_@f2@}} 并收割他们的灵魂,永久提升 {{perk_displayname_DarkHarvest}}伤害。
冷却时间:@Cooldown@ 秒 (击杀时重置)
已收集灵魂: @f5@
额外造成伤害: @f6@ (+@f3*100@% 额外物理攻击) (+@f4*100@% 魔法攻击)
目前伤害: @f7@ (+@f6@) (+@f10@) (+@f11@)
已提供伤害:@f9@"
tr "perk_tooltip_DomInsSetBonus" = "征服 + 启示
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_DomPreSetBonus" = "征服 + 精准
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}
+@AttackSpeed*100@% 攻速"
tr "perk_tooltip_DomResSetBonus" = "征服 + 意志
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_DomResSplitBonus" = "征服 + 意志
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_tooltip_DomSorSetBonus" = "征服 + 巫术
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_dynamic_StatModAdaptive_0" = "+@f2@ 物理攻击"
tr "perk_tooltip_dynamic_StatModAdaptive_1" = "+@f2@ 魔法攻击"
tr "perk_tooltip_Electrocute" = "@WindowDuration@ 秒内使用 3 个独立的普攻或技能攻击一名敌方英雄时将造成额外适性伤害。
冷却时间:@Cooldown@ - @CooldownMin@ 秒
当前伤害:@f2@(+@f3@)(+@f4@)
已造成伤害合计:@f1@"
tr "perk_tooltip_EyeballCollection" = "{{perk_long_desc_EyeballCollection}}
已获得的属性加成:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
已搜集的眼球数量:@f3@/@MaxEyeballs@"
tr "perk_tooltip_Firetrap" = "游戏开始时你的道具栏位会出现一个 {{perk_displayname_Firetrap}},并于之后的每 @TrapGenerationDuration@ 分钟产生另一个,最多可产生 @MaxFiretraps@ 个陷阱。
每个 {{perk_displayname_Firetrap}} 都可被放置在地上,陷阱在 @TrapSetDelay@秒后可进行设置并进入潜行状态,持续 @TrapDuration@秒。
如果 {{perk_displayname_Firetrap}} 被敌方英雄踩到会爆炸,使他们现形并缓速他们 @SlowAmount*100@%,持续 @SlowDuration@秒并造成 @f5@真实伤害。如果陷阱在引爆前被设置在草丛中,缓速效果将提升至 @BrushSlowAmount*100@% 而伤害提升至 @f6@ 真实伤害。
已收到的陷阱: @f7@
已放置的陷阱: @f1@
已触发的陷阱: @f2@
已造成的伤害: @f3@
陷阱参与的击杀或助攻数: @f9@ (未发动)"
tr "perk_tooltip_FleetFootwork" = "攻击和移动时累加能量。达 100 层时你下一次的攻击将充满能量。
充能攻击会使你回复 @f2@ (+@f3@) (+@f4@) 生命并提供你 +@f5*100@% 跑速,持续 @MSDuration.0@ 秒。
远程英雄:从小兵身上获得的回复效果为 @RangedMinionReduction*100@%。
总治愈量:@f1@"
tr "perk_tooltip_FontOfLife" = "{{perk_long_desc_FontOfLife}}"
tr "perk_tooltip_FuturesMarket" = "{{perk_long_desc_FuturesMarket}}
贷款上限: {{ perk_FuturesMarket_debtmode_@f2@ }}
已使用的贷款金额:@f3@"
tr "perk_tooltip_GatheringStorm" = "{{perk_long_desc_GatheringStorm}}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_GhostPoro" = "{{perk_long_desc_GhostPoro}}
已获得的属性加成:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
已生成的幽灵普罗数:@f3@
已侦查到的敌人数:@f5@"
tr "perk_tooltip_GlacialAugment" = "{{perk_long_desc_GlacialAugment}}
已缓速敌人时间:@f1@ 秒"
tr "perk_tooltip_GraspOfTheUndying" = "{{ perk_long_desc_GraspOfTheUndying }}
对英雄伤害:@f1@
总治愈量:@f2@
已使用次数:@f3@"
tr "perk_tooltip_Guardian" = "{{ perk_shared_desc_Guardian }}
冷却时间:@f5@ 秒
当前护盾值:@f2@ (+@f3@) (+@f4@)。
跑速加成:@Haste*100@% 额外跑速。"
tr "perk_tooltip_HailOfBlades" = "在攻击敌方英雄时,提供 @ASBoostMin*100@% 攻速给最先的 @NumHits@ 次普攻。
冷却时间:@OutOfCombatCooldown@ 秒,须处于脱离战斗的状态。
刀锋之雹的攻击次数:@f1@
已触发此符文的攻击占比:@f2@%
普攻重置效果会使攻击次数限制提升 1 次。
可让你暂时突破攻速上限。"
tr "perk_tooltip_HailOfBlades_Future" = "对一名敌方英雄的前 @NumHits@ 次攻击会获得 @f3@% 攻速。 {{perk_displayname_HailOfBlades}} 将短暂允许你突破攻速上限,但每次的攻击间隔不能超过 @Duration@秒,否则效果将终止。
冷却时间: @OutOfCombatCooldown@秒 (在脱离战斗的状况下,重置速度提快 5 倍)。
刀锋之雹的攻击次数:@f1@
已触发此符文的攻击占比:@f2@%"
tr "perk_tooltip_Heartseeker" = "击杀攻城炮车或对英雄产生击杀或助攻时将召唤一个 {{perk_displayname_Heartseeker}} 实体,猎补最靠近的敌方英雄 @EntityLifetime@秒。 接触后,实体会依附其上,提供他们的视野 @RevealDuration@秒。
对一名被 {{perk_displayname_Heartseeker}} 影响的英雄造成伤害时将会摧毁实体,移除所提供的视野,但造成 @f6@ (+@f4@)(+@f5@) 魔法伤害。
已召唤的猎心者数量: @f1@
已标记的敌人数量: @f2@
已造成的额外伤害: @f3@"
tr "perk_tooltip_HextechFlashtraption" = "{{perk_long_desc_8306}}"
tr "perk_tooltip_IngeniousHunter" = "{{perk_long_desc_IngeniousHunter}}
道具启动的总次数(含饰品): @f3@
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_InsDomSetBonus" = "启示 + 征服
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_InsPreSetBonus" = "启示 + 精准
+@AttackSpeed*100@% 攻速"
tr "perk_tooltip_InsResSetBonus" = "启示 + 意志
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_tooltip_InsSorSetBonus" = "启示 + 巫术
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_IronSkin" = "{{ perk_long_desc_IronSkin }}"
tr "perk_tooltip_Kleptomancy" = "{{ perk_long_desc_Kleptomancy }}
获得金钱: @f1@
偷来道具数: @f3@"
tr "perk_tooltip_LethalTempo" = "一旦对一名敌方英雄造成伤害,@LeadInDelay.1@ 秒后你将获得 @f2*100@% 攻速(随等级提升),持续 @AttackSpeedBuffDurationMin@ 秒。继续攻击一名敌方英雄将使此效果延长至 @AttackSpeedBuffDurationMax@ 秒。
冷却时间:@Cooldown@ 秒
{{perk_displayname_LethalTempo}} 将使你暂时突破攻速上限。
已启动的加总时间:@f1@ 秒"
tr "perk_tooltip_MagicalFootwear" = "{{ perk_long_desc_8304 }}
鞋子的送达时间:@f1@:@f2@@f3@"
tr "perk_tooltip_MinionDematerializer" = "{{perk_long_desc_MinionDematerializer}}
近战小兵额外伤害:+@f1@%
远程小兵额外伤害:+@f2@%
攻城小兵额外伤害:+@f3@%{{ perk_conditional_MinionDematerializer_Supers_@f5@ }}"
tr "perk_tooltip_MirrorShell" = "{{ perk_long_desc_MirrorShell }}"
tr "perk_tooltip_NimbusCloak" = "于你施放大绝后的短暂时间内,获得一个随时间递减的提升跑速,持续 @Duration.1@ 秒,且能够让你无视单位的碰撞。
提升:@MoveSpeedBoost@ 跑速
冷却时间: @f2@秒
已启动次数: @f1@"
tr "perk_tooltip_Overgrowth" = "{{perk_long_desc_Overgrowth}}
获得最大生命总量:@f1@
已吸收敌人数量:@f2@"
tr "perk_tooltip_PerfectTiming" = "{{perk_long_desc_8313}}"
tr "perk_tooltip_PhaseRush" = "{{perk_long_desc_PhaseRush}}
跑速加成:@f2.2*100@%"
tr "perk_tooltip_Predator" = "使你的鞋子附带主动效果:{{perk_displayname_Predator}}。
在未进入战斗的状态下吟唱 @ChannelDuration.1@ 秒,接着获得 @f8@% 额外跑速,持续 @HuntDuration@ 秒。攻击目标或施放伤害性技能会中断效果,并造成 @f3@ (+@f5@) (+@f4@)额外伤害。
冷却时间:@f7@ 秒
对英雄已造成伤害:@f1@"
tr "perk_tooltip_PreDomSetBonus" = "精准 + 征服
+@AttackSpeed*100@% 攻速
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_PreInsSetBonus" = "精准 + 启示
+@AttackSpeed*100@% 攻速"
tr "perk_tooltip_PreResSetBonus" = "精准 + 意志
+@AttackSpeed*100@% 攻速"
tr "perk_tooltip_PresenceOfMind" = "{{perk_long_desc_PresenceOfMind}}
已回复魔力:@f1@
已返还的大绝冷却时间:@f2@ 秒"
tr "perk_tooltip_PreSorSetBonus" = "精准 + 巫术
+@AttackSpeed*100@% 攻速
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_PreSorSplitBonus" = "精准 + 意志
+@AttackSpeed*100@% 攻速
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_tooltip_PressTheAttack" = "连续使用 @HitsRequired@ 次普攻攻击一名敌方英雄时造成 @f4@ 额外适性伤害(随等级提升),同时使他们变得脆弱。接下来 @AmpDuration@ 秒内他们承受的所有伤害将提升 @f7@% 。
已造成额外伤害:@f2@
弱点暴露后承受的额外伤害合计:@f3@"
tr "perk_tooltip_RavenousHunter" = "{{perk_long_desc_RavenousHunter}}
总治愈量: @f3@%
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_ResDomSetBonus" = "意志 + 征服
+@Health@ 生命"
tr "perk_tooltip_ResDomSplit" = "意志 + 征服
+@Health@-@HealthAtEighteen@ 生命(随等级提升)
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_ResInsSetBonus" = "意志 + 启示
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_tooltip_ResPreSetBonus" = "意志 + 精准
+@Health@ 生命"
tr "perk_tooltip_ResPreSplit" = "意志 + 精准
+@Health@-@HealthAtEighteen@ 生命(根据等级)
+@AttackSpeed.0*100@% 攻速"
tr "perk_tooltip_ResSorSetBonus" = "意志 + 巫术
+@Health@ 生命"
tr "perk_tooltip_ResSorSplit" = "意志 + 巫术
+@Health@-@HealthAtEighteen@ 生命(随等级提升)
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_Revitalize" = "{{perk_long_desc_Revitalize}}
额外治愈量:@f1@
额外护盾值:@f2@"
tr "perk_tooltip_RunicArmor" = "如接下来承受的魔法伤害将使你的生命低于 @PercHealthTrigger.0*100@% 的话你会获得一个护盾,一共可以吸收 @f2@(+@f3@)(+@f4@)魔法伤害,持续 @ShieldDuration@ 秒。
冷却时间:@Cooldown@ 秒
已阻挡魔法伤害总计:@f1@"
tr "perk_tooltip_Scorch" = "{{perk_long_desc_Scorch}}
当前伤害:@f2@
已造成伤害合计:@f1@"
tr "perk_tooltip_ScryersGaze" = "在你 @DetectionRange@ 距离单位内,距离最近的敌方守卫或视野装置将现形 @BlackoutDuration@秒。此外,在摧毁一个视野装置后,伤害一名敌方英雄将会造成 @f1@ 额外魔法伤害。
冷却时间: @Cooldown@秒
{{perk_displayname_ScryersGaze}} 在游戏开始时处于冷却阶段。
已触发的次数: @f3@
对英雄造成的额外伤害: @f4@"
tr "perk_tooltip_SecondWind" = "{{perk_long_desc_SecondWind}}
总治愈量:@f1@"
tr "perk_tooltip_ShieldBash" = "被护盾保护时,获得 @f6@ 额外物理防御与魔法防御。
当你获得一个新护盾时,你对一名英雄的下次普攻会造成 @f4@ (+@f2@) (+@ShieldRatio.1@% 新护盾值) 额外 {{perk_substring_shieldbashadaptive_@f5@}}。
护盾失效后你最多可以在 @ProcDuration@ 秒内使用这个效果。
已造成伤害合计:@f1@"
tr "perk_tooltip_SorDomSetBonus" = "巫术 + 征服
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_SorInsSetBonus" = "巫术 + 启示
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_SorPreSetBonus" = "巫术 + 精准
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_SorResSetBonus" = "巫术 + 意志
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_SorResSplitBonus" = "巫术 + 意志
{{ perk_subtext_AdaptiveForce_SetBonus }}
{{ adaptive_force_tip_bonus_@f2@ }}
+@Health@-@HealthAtEighteen@ 生命(随等级提升)"
tr "perk_tooltip_StatModAbilityPower" = "@StatGain@ 魔法攻击"
tr "perk_tooltip_StatModAdaptive" = "{{perk_tooltip_dynamic_StatModAdaptive_@f1@}}"
tr "perk_tooltip_StatModArmor" = "+@StatGain@ 物理防御"
tr "perk_tooltip_StatModAttackSpeed" = "+@StatGain@% 攻击速度"
tr "perk_tooltip_StatModCooldownReductionScaling" = "+@f1@% 冷却时间减免 (随等级提升)"
tr "perk_tooltip_StatModHealthScaling" = "+@f1@ 生命 (随等级提升)"
tr "perk_tooltip_StatModMagicResist" = "+@StatGain@ 魔法防御"
tr "perk_tooltip_StatModMovementSpeed" = "+@StatGain1@% 移动速度"
tr "perk_tooltip_SuddenImpact" = "{{perk_long_desc_SuddenImpact}}
额外英雄伤害:@f1@"
tr "perk_tooltip_SummonAery" = "你的普攻和技能会将艾莉送至目标身上,对敌方英雄造成伤害或保护友方英雄。艾莉尚未返回至你的身边时无法再次将它送至一名新的目标身上。
伤害:@f5@(+@f6@)(+@f7@)
护盾:@f8@(+@f9@)(+@f10@)
艾莉已攻击敌人 @f1@ 次,一共造成 @f3@ 伤害。
艾莉已帮助友军 @f2@ 次,一共为友军阻挡 @f4@ 伤害。"
tr "perk_tooltip_TasteOfBlood" = "伤害一名敌方英雄时治愈自己。
治愈量:@f2@(+@f3@)(+@f4@)
冷却时间:@Cooldown@ 秒
总治愈量:@f1@"
tr "perk_tooltip_Template" = ""
tr "perk_tooltip_TimeWarpTonic" = "{{perk_long_desc_TimeWarpTonic}}
已加速时间:@f1@ 秒
立即回复的生命合计:@f2@
立即回复的魔力合计:@f3@"
tr "perk_tooltip_Transcendence" = "{{ perk_long_desc_Transcendence }}
冷却时间减免:+@f4*100@%
{{ adaptive_force_tip_bonus_@f2@ }}"
tr "perk_tooltip_UltimateHunter" = "{{perk_long_desc_UltimateHunter}}
{{ bountyHunter_bountyBoard }}"
tr "perk_tooltip_Unflinching" = "{{perk_long_desc_Unflinching}}
当前韧性加成:@f1.-1@
当前缓速抗性加成:@f2@"
tr "perk_tooltip_UnsealedSpellbook" = "{{ perk_long_desc_UnsealedSpellbook }}
已使用过的不同召唤师技能:@f4@/@f8@
目前召唤师技能更换的冷却时间:@f3@ 秒"
tr "perk_tooltip_VeteranAftershock" = "使一名敌方英雄无法移动后,提升自身物理防御和魔法防御,持续 @DelayBeforeBurst.1@ 秒。接下来释放冲击波,对周围敌人造成魔法伤害。
伤害:@f4@ (+@f5@)
物理防御加成:@f8@ (+@f2@ )
魔法防御加成:@f8@ (+@f3@)
冷却时间:@Cooldown@ 秒
已造成伤害合计:@f1@"
tr "perk_tooltip_Waterwalking" = "位于河道上时获得 @MovementSpeed@ 跑速和 {{ perk_subtext_AdaptiveForce_Max }}(随等级提升)。"
tr "perk_tooltip_ZombieWard" = "{{perk_long_desc_ZombieWard}}
已获得的属性加成:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
已生成的僵尸守卫数量:@f1@"
tr "perkstyle_defaultpagename_Domination" = "征服:行刑者"
tr "perkstyle_defaultpagename_Inspiration" = "启示:时间支配者"
tr "perkstyle_defaultpagename_Precision" = "精准:完美主义"
tr "perkstyle_defaultpagename_Resolve" = "意志:巨像"
tr "perkstyle_defaultpagename_Sorcery" = "巫术:灾厄"
tr "perkstyle_displayname_7200" = "征服"
tr "perkstyle_displayname_7201" = "精准"
tr "perkstyle_displayname_7202" = "巫术"
tr "perkstyle_displayname_7203" = "启示"
tr "perkstyle_displayname_7204" = "意志"
tr "perkstyle_Domination_SlotLabel1" = "恶意"
tr "perkstyle_Domination_SlotLabel2" = "追踪"
tr "perkstyle_Domination_SlotLabel3" = "狩猎"
tr "perkstyle_Domination_SlotLabelKeystone" = ""
tr "perkstyle_Inspiration_SlotLabel1" = "创新工具"
tr "perkstyle_Inspiration_SlotLabel2" = "创新明日"
tr "perkstyle_Inspiration_SlotLabel3" = "创新超越"
tr "perkstyle_Inspiration_SlotLabelKeystone" = ""
tr "perkstyle_Precision_SlotLabel1" = "勇气"
tr "perkstyle_Precision_SlotLabel2" = "传奇"
tr "perkstyle_Precision_SlotLabel3" = "战斗"
tr "perkstyle_Precision_SlotLabelKeystone" = ""
tr "perkstyle_Resolve_SlotLabel1" = "力量"
tr "perkstyle_Resolve_SlotLabel2" = "防御"
tr "perkstyle_Resolve_SlotLabel3" = "生命力"
tr "perkstyle_Resolve_SlotLabelKeystone" = ""
tr "perkstyle_Sorcery_SlotLabel1" = "神器"
tr "perkstyle_Sorcery_SlotLabel2" = "卓越"
tr "perkstyle_Sorcery_SlotLabel3" = "力量"
tr "perkstyle_Sorcery_SlotLabelKeystone" = ""
tr "perkstyle_tooltip_7200" = "锁定目标,造成爆发伤害"
tr "perkstyle_tooltip_7201" = "强化攻击、持续性伤害"
tr "perkstyle_tooltip_7202" = "强化技能、资源掌控"
tr "perkstyle_tooltip_7203" = "创新玩法,改变游戏规则"
tr "perkstyle_tooltip_7204" = "续战力、控场"
tr "Ping_Draven_PingOverride" = "@SrcNameWithColon@瑞文联盟 - @SubA@ 偶像叠加"
tr "protips_brushreveals" = "The brush hides you and your allies, but if you attack, it reveals everyone in the brush."
tr "protips_buyitem" = "Everyone starts with enough gold to snag an item or two, head back and buy!"
tr "protips_cancelbchannel_damage" = "Taking damage while channeling "B" will cancel your recall. Make sure you're standing in a safe place. The brush could be a safer hiding spot!"
tr "protips_cancelbchannel_walk" = "Keep still after you've pressed "B" if you want to go back to base. Moving, attacking, or using an ability will cancel your recall."
tr "protips_damage_minion_01" = "移动到友方士兵后面!"
tr "protips_damage_minion_02" = "后退提示:士兵正在攻击你!"
tr "protips_damage_minion_03" = "危险警告:士兵正在攻击你!"
tr "protips_damage_redzone_01" = "离开红色警示区域"
tr "protips_damage_redzone_02" = "计算机英雄将会在红色警示区域中施放技能"
tr "protips_damage_redzone_03" = "危险警告:离开红色警示区域"
tr "protips_defiletoggle" = "Defile [E] drains mana while it's turned on -- only use it when there are enemies around."
tr "protips_dummy" = "When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it."
tr "protips_fightbaron" = "Baron Nashor is the most dangerous creature on the Rift, and should never be faced alone."
tr "protips_fightdragon" = "The Dragon is a powerful monster. Only attack him if you have teammates around to help!"
tr "protips_frostshottoggle" = "With Frost Shot [Q] toggled on, each auto-attack costs mana. Its slow is only effective on enemy champions, not minions."
tr "protips_karthus_deathdefied" = "Even though he can't move, Karthus can cast spells for a short while after his death. Q! Q! Q!"
tr "protips_kogmaw_icathiansurprise" = "Kog'Maw explodes shortly after his death, dealing damage around him. Chase down your killer and get revenge!"
tr "protips_levelabilities" = "When your champion levels up you should choose an ability to improve. Click the plus above an ability to upgrade it."
tr "protips_lotsofgold" = "You have a lot of gold. Turn that gold into additional strength by buying more items from the shop at your base."
tr "protips_MissFortune_ultchannel" = "Right-clicking while Bullet Time [R] is firing will end the ability early."
tr "protips_nunu_bloodboilally" = "Blood Boil [W] is a powerful buff. If you cast it on an ally, you both get its full effect!"
tr "protips_nunu_consumeheal" = "Use Consume [Q] on a nearby minion or monster to recover your health."
tr "protips_nunu_ultchannel" = "The longer Nunu channels Absolute Zero [R], the more damage it does. You can trigger it early by right-clicking, but you shouldn't unless enemies are about to escape."
tr "protips_rechargeatbase" = "Your health and mana will regenerate faster while you're at your base. If you need to heal before fighting more, you can press ''B'' to return to base."
tr "protips_twistedfate_gate" = "Destiny/Gate [R] can be cast a second time, allowing Twisted Fate to teleport long distances."
tr "protips_useheal" = "The Heal summoner spell can be a lifesaver -- don't forget to use it when your health is running low."
tr "protips_usehealthpotion" = "You snagged some delicious health potions, give them a click to restore some health."
tr "protips_usemanapotion" = "You snagged some delicious mana potions, give them a click to restore some mana."
tr "protips_usesummonerspells" = "You have a pair of helpful summoner spells you haven't used yet. You can use them by pressing "D" and "F"."
tr "quest_area_title_character_quest_Corki" = "炸弹快递!"
tr "quest_area_title_objectives" = "目标"
tr "quest_area_title_primary" = "主要任务(队伍)"
tr "quest_area_title_score_display" = "详细分数"
tr "quest_area_title_secondary" = "次要任务"
tr "queue_description-detailed_Odyssey_difficulty1" = "奥德赛(入门)"
tr "queue_description-detailed_Odyssey_difficulty2" = "奥德赛(见习生)"
tr "queue_description-detailed_Odyssey_difficulty3" = "奥德赛(舰组人员)"
tr "queue_description-detailed_Odyssey_difficulty4" = "奥德赛(舰长)"
tr "queue_description-detailed_Odyssey_difficulty5" = "奥德赛(狂袭)"
tr "queue_description-detailed_TFT" = "联盟战棋(一般)"
tr "queue_description-detailed_tft_ranked" = "联盟战棋(积分)"
tr "queue_description_1v0" = "1v0"
tr "queue_description_1v0_ranked" = "1v0(积分)"
tr "queue_description_1v1_internal" = "1v1"
tr "queue_description_2v0" = "2v0"
tr "queue_description_2v0_ranked" = "2v0(积分)"
tr "queue_description_ARAM" = "随机单中"
tr "queue_description_ARSR" = "召唤峡谷(全部随机)"
tr "queue_description_ARURF" = "阿福快打"
tr "queue_description_Ascension" = "霸权争夺"
tr "queue_description_Beginner" = "初阶"
tr "queue_description_BlindPick" = "盲选"
tr "queue_description_BloodMoon" = "血月猎杀"
tr "queue_description_Clash" = "Clash"
tr "queue_description_CoopVsAI" = "玩家 vs 电脑"
tr "queue_description_Custom" = "自订对战"
tr "queue_description_DarkStarSingularity" = "幽冥煞星:奇点降临"
tr "queue_description_DefinitelyNotDominion" = "我不是水晶之痕"
tr "queue_description_detailed_1v1_internal" = "1v1"
tr "queue_description_detailed_BlindPick" = "一般对战(盲选)"
tr "queue_description_detailed_DraftPick" = "一般对战(竞技选角)"
tr "queue_description_detailed_GamemodeX" = "详情:帮助我们测试一个新的实验性模式!它最原始的玩法为一系列永无止尽的大乱斗以及变得极度疯狂扭曲的 5v5 经典对战玩法。"
tr "queue_description_detailed_StarGuardian" = "幽怪入侵(一般)"
tr "queue_description_detailed_StarGuardianHard" = "幽怪入侵(狂袭)"
tr "queue_description_DraftPick" = "竞技模式"
tr "queue_description_GamemodeX" = "盲选"
tr "queue_description_Hexakill" = "六连杀"
tr "queue_description_Intermediate" = "中阶"
tr "queue_description_Intro" = "入门"
tr "queue_description_Level100Gauntlet" = "等级 100 挑战模式"
tr "queue_description_NexusSiege" = "联邦围城"
tr "queue_description_Odyssey_difficulty1" = "入门"
tr "queue_description_Odyssey_difficulty2" = "见习生"
tr "queue_description_Odyssey_difficulty3" = "舰组人员"
tr "queue_description_Odyssey_difficulty4" = "舰长"
tr "queue_description_Odyssey_difficulty5" = "狂袭"
tr "queue_description_OneForAll" = "无限死斗"
tr "queue_description_PoroKing" = "普罗王传说"
tr "queue_description_Project" = "核心超载"
tr "queue_description_RankedDraft" = "积分对战"
tr "queue_description_RankedFlex" = "弹性积分"
tr "queue_description_RankedSoloDuo" = "单 / 双排积分"
tr "queue_description_SnowURF" = "阿福快打:雪球大战"
tr "queue_description_StarGuardian" = "一般对战"
tr "queue_description_StarGuardianHard" = "狂袭"
tr "queue_description_Team" = "战队"
tr "queue_description_TFT" = "一般对战"
tr "queue_description_tft_ranked" = "积分"
tr "queue_description_TheTeemoing" = "摩魇降临"
tr "queue_description_TutorialModule1" = "教学模式 1"
tr "queue_description_TutorialModule2" = "教学模式 2"
tr "queue_description_TutorialModule3" = "教学模式 3"
tr "queue_name-short_Odyssey_difficulty1" = "奥德赛(入门)"
tr "queue_name-short_Odyssey_difficulty2" = "奥德赛(见习生)"
tr "queue_name-short_Odyssey_difficulty3" = "奥德赛(舰组人员)"
tr "queue_name-short_Odyssey_difficulty4" = "奥德赛(舰长)"
tr "queue_name-short_Odyssey_difficulty5" = "奥德赛(狂袭)"
tr "queue_name_1v0" = "1v0"
tr "queue_name_1v0_ranked" = "1v0(积分)"
tr "queue_name_1v1_internal" = "1v1"
tr "queue_name_2v0" = "2v0"
tr "queue_name_2v0_ranked" = "2v0(积分)"
tr "queue_name_ARAM" = "随机单中"
tr "queue_name_ARSR" = "召唤峡谷(全部随机)"
tr "queue_name_ARURF" = "阿福快打"
tr "queue_name_Ascension" = "霸权争夺"
tr "queue_name_Beginner" = "初阶"
tr "queue_name_BloodMoon" = "血月猎杀"
tr "queue_name_Clash" = "Clash"
tr "queue_name_CoopVsAI" = "玩家 vs 电脑"
tr "queue_name_Custom" = "自订对战"
tr "queue_name_DarkStarSingularity" = "幽冥煞星:奇点降临"
tr "queue_name_DefinitelyNotDominion" = "我不是水晶之痕"
tr "queue_name_GamemodeX" = "闪电急击"
tr "queue_name_Hexakill" = "六连杀"
tr "queue_name_Intermediate" = "中阶"
tr "queue_name_Intro" = "入门"
tr "queue_name_Level100Gauntlet" = "等级 100 挑战模式"
tr "queue_name_NexusSiege" = "联邦围城"
tr "queue_name_Normal" = "一般对战"
tr "queue_name_Odyssey_difficulty1" = "奥德赛(入门)"
tr "queue_name_Odyssey_difficulty2" = "奥德赛(见习生)"
tr "queue_name_Odyssey_difficulty3" = "奥德赛(舰组人员)"
tr "queue_name_Odyssey_difficulty4" = "奥德赛(舰长)"
tr "queue_name_Odyssey_difficulty5" = "奥德赛(狂袭)"
tr "queue_name_odyssey_easy" = "简单"
tr "queue_name_odyssey_hard" = "困难"
tr "queue_name_Odyssey_intro" = "奥德赛(入门)"
tr "queue_name_odyssey_medium" = "中等"
tr "queue_name_odyssey_onslaught" = "狂袭"
tr "queue_name_OneForAll" = "无限死斗"
tr "queue_name_PoroKing" = "普罗王传说"
tr "queue_name_Project" = "核心超载"
tr "queue_name_Ranked" = "积分对战"
tr "queue_name_RankedFlex" = "弹性积分"
tr "queue_name_RankedSoloDuo" = "单 / 双排积分"
tr "queue_name_short_1v0" = "1v0"
tr "queue_name_short_1v0_ranked" = "1v0(积分)"
tr "queue_name_short_1v1_internal" = "1v1"
tr "queue_name_short_2v0" = "2v0"
tr "queue_name_short_2v0_ranked" = "2v0(积分)"
tr "queue_name_short_ARAM" = "随机单中"
tr "queue_name_short_ARSR" = "召唤峡谷(全部随机)"
tr "queue_name_short_ARURF" = "阿福快打"
tr "queue_name_short_Ascension" = "霸权争夺"
tr "queue_name_short_Beginner" = "初阶"
tr "queue_name_short_BloodMoon" = "血月猎杀"
tr "queue_name_short_Clash" = "Clash"
tr "queue_name_short_CoopVsAI" = "玩家 vs 电脑"
tr "queue_name_short_Custom" = "自订对战"
tr "queue_name_short_DarkStarSingularity" = "幽冥煞星"
tr "queue_name_short_DefinitelyNotDominion" = "我不是水晶之痕"
tr "queue_name_short_GamemodeX" = "闪电急击"
tr "queue_name_short_Hexakill" = "六连杀"
tr "queue_name_short_Intermediate" = "中阶"
tr "queue_name_short_Intro" = "入门"
tr "queue_name_short_Level100Gauntlet" = "等级 100 挑战模式"
tr "queue_name_short_NexusSiege" = "联邦围城"
tr "queue_name_short_Normal" = "一般对战"
tr "queue_name_short_OneForAll" = "无限死斗"
tr "queue_name_short_PoroKing" = "普罗王传说"
tr "queue_name_short_Project" = "核心超载"
tr "queue_name_short_Ranked" = "积分对战"
tr "queue_name_short_RankedFlex" = "弹性积分"
tr "queue_name_short_RankedSoloDuo" = "单 / 双排积分"
tr "queue_name_short_SnowURF" = "阿福快打:雪球大战"
tr "queue_name_short_StarGuardian" = "幽怪入侵(一般)"
tr "queue_name_short_StarGuardianHard" = "幽怪入侵(狂袭)"
tr "queue_name_short_Team" = "战队"
tr "queue_name_short_TFT" = "联盟战棋(一般)"
tr "queue_name_short_tft_ranked" = "联盟战棋(积分)"
tr "queue_name_short_TheTeemoing" = "摩魇降临"
tr "queue_name_short_TutorialModule1" = "教学模式 1"
tr "queue_name_short_TutorialModule2" = "教学模式 2"
tr "queue_name_short_TutorialModule3" = "教学模式 3"
tr "queue_name_SnowURF" = "阿福快打:雪球大战"
tr "queue_name_StarGuardian" = "幽怪入侵(一般)"
tr "queue_name_StarGuardianHard" = "幽怪入侵(狂袭)"
tr "queue_name_Team" = "战队"
tr "queue_name_TFT" = "联盟战棋(一般)"
tr "queue_name_tft_ranked" = "联盟战棋(积分)"
tr "queue_name_TheTeemoing" = "摩魇降临"
tr "queue_name_TutorialModule1" = "教学模式 1"
tr "queue_name_TutorialModule2" = "教学模式 2"
tr "queue_name_TutorialModule3" = "教学模式 3"
tr "refresh_shop_button_label" = "刷新"
tr "regalia_ranked_division_1" = "I"
tr "regalia_ranked_division_2" = "II"
tr "regalia_ranked_division_3" = "III"
tr "regalia_ranked_division_4" = "IV"
tr "regalia_ranked_division_5" = "V"
tr "ReplayCameraControlPanel_tooltip_ChampionDropDown" = "变更视角模式点选视角模式。"
tr "ReplayCameraControlPanel_tooltip_FOWCheckbox" = "开启战争迷雾@Key@点击来开启战争迷雾。"
tr "ReplayCameraControlPanel_tooltip_FoWDropDown" = "转换团队战争迷雾点选团队战争迷雾。"
tr "ReplayCameraControlPanel_tooltip_LockCamera" = "启用智能视角@Key@透过点击在智能视角与手动视角之间进行切换。"
tr "ReplayCameraControlPanel_tooltip_Visibility" = "画面显示@Key@点击来开启画面显示清单。"
tr "replayui_buttonLabelContinue" = "关闭"
tr "replayui_championSelectionDynamic" = "在 %d…"
tr "replayui_controlPanel_icon_tooltip_ChampionDropDown" = "改变视角模式"
tr "replayui_controlPanel_icon_tooltip_FOWCheckbox" = "开启战争迷雾"
tr "replayui_controlPanel_icon_tooltip_FoWDropDown" = "转换团队战争迷雾"
tr "replayui_controlPanel_icon_tooltip_lock_camera" = "启动智能视角"
tr "replayui_controlPanel_icon_tooltip_visibility" = "画面显示"
tr "replayui_controlPanel_visibilityOption_All" = "全部"
tr "replayui_controlPanel_visibilityOption_Chat" = "聊天"
tr "replayui_controlPanel_visibilityOption_KillCallouts" = "击杀宣告"
tr "replayui_controlPanel_visibilityOption_Minimap" = "小地图"
tr "replayui_controlPanel_visibilityOption_ObjectiveTimers" = "地图物件计时器"
tr "replayui_controlPanel_visibilityOption_Quests" = "任务"
tr "replayui_controlPanel_visibilityOption_Scoreboard" = "记分板"
tr "replayui_controlPanel_visibilityOption_TargetFrame" = "目标窗口"
tr "replayui_controlPanel_visibilityOption_TeamFramesBlue" = "蓝队窗口"
tr "replayui_controlPanel_visibilityOption_TeamFramesPurple" = "红队窗口"
tr "replayui_controlPanel_visibilityOption_TeamScore" = "分数显示"
tr "replayui_controls" = "视角模式"
tr "replayui_directedCameraSelection" = "智能视角"
tr "replayui_directedCameraSelectionDynamic" = "智能视角 %d"
tr "replayui_epicMonsterTimer_LIVE" = "健在"
tr "replayui_escKey" = "离开"
tr "replayui_fogOfWar" = "战争迷雾"
tr "replayui_FOWCheckbox" = "战争迷雾"
tr "replayui_fpsCameraSelection" = "第一人称射击镜头"
tr "replayui_Help_DirectedCameraBody" = "智能视角 [D]
自动引导画面到会战所在位置。
轻轻点击一名英雄或是小地图已获得短暂的控制。
使观察者前往地图上任何一个会战发生的地点。
手动视角 [S]
获得全部的视角控制权。
锁定英雄 [ 连续点击英雄两次, 或连续两次点击数字键 1-5 或 Q-T ]
锁定视角于英雄身上并随其移动。"
tr "replayui_Help_DirectedCameraHeader" = "视角模式"
tr "replayui_Help_Header" = "观察者模式小技巧:如电影故事般特写并控制分镜。"
tr "replayui_Help_Subheader" = "关闭之后,进行如下:"
tr "replayui_Help_TimeshiftBody" = "时间轴与倒带 [Backspace]
倒带至击杀或其他错过的镜头。
播放/暂停 [P]加速/慢速 [+/-]1X 速度 [0]
控制游戏速度。
跳至最早看过的片段/回到实况 [J]
回到先前你所看过的片段。"
tr "replayui_Help_TimeshiftHeader" = "回放"
tr "replayui_Help_VisibilityBody" = "计分板 [Tab]
解锁中间的银幕。
隐藏全部 [H]
隐藏所有界面。
团战 [A]
最小化界面以观看团战。
能见度选单
显示或隐藏某些界面。"
tr "replayui_Help_VisibilityHeader" = "画面显示"
tr "replayui_HelpTipHeader" = "观察者模式小技巧"
tr "replayui_HelpTipSubheader" = "如电影故事般特写并控制分镜。"
tr "replayui_icon_dragon_buffs" = "飞龙增益计数器"
tr "replayui_icon_gamescore" = "计分板"
tr "replayui_icon_gameScore_Assassinate" = "累积分数以取得胜利"
tr "replayui_icon_gameScore_KingPoro" = "击中普罗"
tr "replayui_icon_gameScore_Siege_Generator" = "水晶充能塔"
tr "replayui_icon_gameScore_Siege_LaserMinions" = "小兵后将能启动泯灭死光"
tr "replayui_icon_gameTime" = "目前游戏时间"
tr "replayui_icon_kills" = "团队击杀总数"
tr "replayui_icon_playerScore0_ASC" = "个人分数"
tr "replayui_icon_playerScore0_BM" = "个人分数"
tr "replayui_icon_playerScore0_DS" = "个人分数"
tr "replayui_icon_playerScore0_ODIN" = "个人分数"
tr "replayui_icon_playerScore0_ODY" = "团队分数"
tr "replayui_icon_playerScore0_PROJ" = "已获得增幅断片"
tr "replayui_icon_playerScore0_STAR" = "个人分数"
tr "replayui_icon_playerScore1_PROJ" = "已获得胜利积分"
tr "replayui_icon_playerScore2_ODY" = "剩余尝试次数"
tr "replayui_icon_playerScore2_STAR" = "剩余尝试次数"
tr "replayui_icon_teamGold" = "全队总计获得金钱"
tr "replayui_icon_teamMinionkills" = "队伍总击杀士兵"
tr "replayui_icon_teamTowerKills" = "全队总计推塔数量"
tr "replayui_icon_tooltip_AD" = "物理伤害"
tr "replayui_icon_tooltip_AP" = "魔法攻击"
tr "replayui_icon_tooltip_AR" = "物理防御"
tr "replayui_icon_tooltip_AS" = "攻速"
tr "replayui_icon_tooltip_MR" = "魔法防御"
tr "replayui_icon_tooltip_MS" = "跑速"
tr "replayui_lockCamera" = "锁定视角"
tr "replayui_manualCameraSelection" = "手动视角"
tr "replayui_scoreboard_bounty_text" = "@BountyValue@ 金钱"
tr "replayui_scoreboard_bounty_tooltip" = "奖励 @BountyValue@ 金钱"
tr "replayui_scoreboard_icon_tooltip_champion" = "英雄"
tr "replayui_scoreboard_icon_tooltip_flatDamageReductionFromMinions" = "降低来自士兵的伤害"
tr "replayui_scoreboard_icon_tooltip_gold" = "目前金钱 / 总计金钱 (点击查看道具状态)[X]"
tr "replayui_scoreboard_icon_tooltip_item" = "英雄道具(点击观看金钱状态)[X]"
tr "replayui_scoreboard_icon_tooltip_KDA" = "击杀/死亡/助攻"
tr "replayui_scoreboard_icon_tooltip_minionBonusMoveSpeed" = "额外移动速度"
tr "replayui_scoreboard_icon_tooltip_minionKills" = "击杀小兵"
tr "replayui_scoreboard_icon_tooltip_nodeStats" = "占领/净化据点(点击观看击杀/死亡/助攻)"
tr "replayui_scoreboard_icon_tooltip_odinKDA" = "击杀/死亡/助攻(点击观看占领/净化据点)"
tr "replayui_scoreboard_icon_tooltip_percIncreasedMinionDamage" = "对士兵造成额外伤害"
tr "replayui_scoreboard_icon_tooltip_visionScore" = "视野分数"
tr "replayui_scoreboard_icon_tooltip_visionScore_tooltip" = "视野分数在队伍的地图视野掌控上所做的贡献。提供或摧毁侦查守卫通常会随着其持续时间来增加分数(每一分钟的持续时间获得 1 分)。"
tr "replayui_spectatorSelection" = "观察者"
tr "replayui_teamFightUI_globalHealth" = "全队生命"
tr "replayui_teamFightUI_onScreenHealth" = "附近英雄生命"
tr "replayui_teamFOW_selection0" = "蓝队"
tr "replayui_teamFOW_selection1" = "红队"
tr "replayui_teamFOW_selection1colorblind" = "红队"
tr "replayui_teamFOW_selection2" = "所有"
tr "replayui_teamFOW_selectionHotkey0" = "[F1]"
tr "replayui_teamFOW_selectionHotkey1" = "[F2]"
tr "replayui_teamFOW_selectionHotkey2" = "[F3]"
tr "replayui_timeDisplay_LIVE" = "实况"
tr "replayui_tooltip_Help" = "启动协助交谈"
tr "replayui_tooltip_JumpBack" = "倒转 15 秒 [Backspace]"
tr "replayui_tooltip_JumpToFurthestViewed" = "跳至最早看过的片段 [J]"
tr "replayui_tooltip_JumpToLive" = "回到实况 [J]"
tr "replayui_tooltip_Pause" = "暂停 [P]"
tr "replayui_tooltip_Play" = "播放 [P]"
tr "replayui_tooltip_SlowDown" = "慢速[-]"
tr "replayui_tooltip_SpeedUp" = "加速[+]"
tr "replayui_UnavailableTimeData" = "这个部份是无法观看的,因为它发生在您加入此对战前。"
tr "rppackage_description_1" = "650"
tr "rppackage_description_10" = "TBD"
tr "rppackage_description_11" = "TBD"
tr "rppackage_description_12" = "TBD"
tr "rppackage_description_13" = "TBD"
tr "rppackage_description_14" = "TBD"
tr "rppackage_description_15" = "TBD"
tr "rppackage_description_16" = "TBD"
tr "rppackage_description_17" = "TBD"
tr "rppackage_description_18" = "TBD"
tr "rppackage_description_19" = "TBD"
tr "rppackage_description_2" = "1380"
tr "rppackage_description_20" = "TBD"
tr "rppackage_description_21" = "TBD"
tr "rppackage_description_22" = "TBD"
tr "rppackage_description_23" = "TBD"
tr "rppackage_description_24" = "TBD"
tr "rppackage_description_25" = "TBD"
tr "rppackage_description_26" = "TBD"
tr "rppackage_description_27" = "TBD"
tr "rppackage_description_28" = "TBD"
tr "rppackage_description_29" = "TBD"
tr "rppackage_description_3" = "2800"
tr "rppackage_description_30" = "TBD"
tr "rppackage_description_31" = "TBD"
tr "rppackage_description_32" = "TBD"
tr "rppackage_description_33" = "TBD"
tr "rppackage_description_34" = "TBD"
tr "rppackage_description_35" = "TBD"
tr "rppackage_description_36" = "TBD"
tr "rppackage_description_37" = "TBD"
tr "rppackage_description_38" = "TBD"
tr "rppackage_description_39" = "TBD"
tr "rppackage_description_4" = "5000"
tr "rppackage_description_40" = "TBD"
tr "rppackage_description_41" = "TBD"
tr "rppackage_description_42" = "TBD"
tr "rppackage_description_43" = "TBD"
tr "rppackage_description_44" = "TBD"
tr "rppackage_description_45" = "TBD"
tr "rppackage_description_46" = "TBD"
tr "rppackage_description_47" = "TBD"
tr "rppackage_description_48" = "TBD"
tr "rppackage_description_49" = "TBD"
tr "rppackage_description_5" = "TBD"
tr "rppackage_description_50" = "TBD"
tr "rppackage_description_6" = "TBD"
tr "rppackage_description_7" = "TBD"
tr "rppackage_description_8" = "TBD"
tr "rppackage_description_9" = "TBD"
tr "rppackage_displayname_1" = " "
tr "rppackage_displayname_10" = "TBD"
tr "rppackage_displayname_11" = "TBD"
tr "rppackage_displayname_12" = "TBD"
tr "rppackage_displayname_13" = "TBD"
tr "rppackage_displayname_14" = "TBD"
tr "rppackage_displayname_15" = "TBD"
tr "rppackage_displayname_16" = "TBD"
tr "rppackage_displayname_17" = "TBD"
tr "rppackage_displayname_18" = "TBD"
tr "rppackage_displayname_19" = "TBD"
tr "rppackage_displayname_2" = "额外增加80点RP"
tr "rppackage_displayname_20" = "TBD"
tr "rppackage_displayname_21" = "TBD"
tr "rppackage_displayname_22" = "TBD"
tr "rppackage_displayname_23" = "TBD"
tr "rppackage_displayname_24" = "TBD"
tr "rppackage_displayname_25" = "TBD"
tr "rppackage_displayname_26" = "TBD"
tr "rppackage_displayname_27" = "TBD"
tr "rppackage_displayname_28" = "TBD"
tr "rppackage_displayname_29" = "TBD"
tr "rppackage_displayname_3" = "额外增加200点RP"
tr "rppackage_displayname_30" = "TBD"
tr "rppackage_displayname_31" = "TBD"
tr "rppackage_displayname_32" = "TBD"
tr "rppackage_displayname_33" = "TBD"
tr "rppackage_displayname_34" = "TBD"
tr "rppackage_displayname_35" = "TBD"
tr "rppackage_displayname_36" = "TBD"
tr "rppackage_displayname_37" = "TBD"
tr "rppackage_displayname_38" = "TBD"
tr "rppackage_displayname_39" = "TBD"
tr "rppackage_displayname_4" = "内含450额外RP!"
tr "rppackage_displayname_40" = "TBD"
tr "rppackage_displayname_41" = "TBD"
tr "rppackage_displayname_42" = "TBD"
tr "rppackage_displayname_43" = "TBD"
tr "rppackage_displayname_44" = "TBD"
tr "rppackage_displayname_45" = "TBD"
tr "rppackage_displayname_46" = "TBD"
tr "rppackage_displayname_47" = "TBD"
tr "rppackage_displayname_48" = "TBD"
tr "rppackage_displayname_49" = "TBD"
tr "rppackage_displayname_5" = "TBD"
tr "rppackage_displayname_50" = "TBD"
tr "rppackage_displayname_6" = "TBD"
tr "rppackage_displayname_7" = "TBD"
tr "rppackage_displayname_8" = "TBD"
tr "rppackage_displayname_9" = "TBD"
tr "rune_combiner_description_1" = "TBD7"
tr "rune_combiner_description_2" = "TBD8"
tr "rune_combiner_description_3" = "TBD9"
tr "rune_combiner_description_4" = "TBD10"
tr "rune_combiner_description_5" = "TBD11"
tr "rune_combiner_displayname_1" = "TBD12"
tr "rune_combiner_displayname_2" = "TBD13"
tr "rune_combiner_displayname_3" = "TBD14"
tr "rune_combiner_displayname_4" = "TBD15"
tr "rune_combiner_displayname_5" = "TBD16"
tr "score_event_callout" = "@ScoreLabel@:+@ScoreValue@"
tr "scoreboard_stat_label_ACE" = "灭团神手"
tr "scoreboard_stat_label_ANGEL" = "援助队友"
tr "scoreboard_stat_label_ARCH_ANGEL" = "战斗援助"
tr "scoreboard_stat_label_AVENGER" = "复仇使者"
tr "scoreboard_stat_label_BOUNTY_HUNTER_2" = "终止连杀"
tr "scoreboard_stat_label_BOUNTY_HUNTER_3" = "赏金猎人 x 3"
tr "scoreboard_stat_label_BOUNTY_HUNTER_4" = "赏金猎人 x 4"
tr "scoreboard_stat_label_BOUNTY_HUNTER_5" = "赏金猎人 x 5"
tr "scoreboard_stat_label_CHAMPION_ASSIST" = "协助击杀"
tr "scoreboard_stat_label_champion_assists" = "助攻"
tr "scoreboard_stat_label_CHAMPION_KILL" = "击杀英雄"
tr "scoreboard_stat_label_champion_kills" = "击杀"
tr "scoreboard_stat_label_combat_player_score" = "战斗分数"
tr "scoreboard_stat_label_COUNTER" = "中断占领仪式"
tr "scoreboard_stat_label_DEFENDER" = "防守据点"
tr "scoreboard_stat_label_defense_player_score" = "防守分数"
tr "scoreboard_stat_label_DEFENSIVE_ASSIST" = "据点助攻"
tr "scoreboard_stat_label_DEFENSIVE_KILL" = "据点击杀"
tr "scoreboard_stat_label_DOMINATING" = "君临天下"
tr "scoreboard_stat_label_dominion_capture_assists" = "占领协助"
tr "scoreboard_stat_label_dominion_captures" = "据点数量"
tr "scoreboard_stat_label_dominion_defense" = "据点防守数量"
tr "scoreboard_stat_label_dominion_extended_combat" = "延长战线"
tr "scoreboard_stat_label_dominion_kill_on_point" = "据点击杀英雄"
tr "scoreboard_stat_label_dominion_last_man_standing" = "屹立不摇"
tr "scoreboard_stat_label_dominion_neutralization_assists" = "净化协助"
tr "scoreboard_stat_label_dominion_neutralizations" = "据点净化"
tr "scoreboard_stat_label_dominion_recap" = "反攻据点"
tr "scoreboard_stat_label_DOUBLE_KILL" = "双杀"
tr "scoreboard_stat_label_DUELIST" = "单杀"
tr "scoreboard_stat_label_FIRST_BLOOD" = "首杀"
tr "scoreboard_stat_label_GOD_LIKE" = "神之境界"
tr "scoreboard_stat_label_GOLD_EARNED" = "获得金钱"
tr "scoreboard_stat_label_GUARDIAN" = "防守性击杀"
tr "scoreboard_stat_label_KILLING_SPREE" = "连杀"
tr "scoreboard_stat_label_LARGEST_KILLING_SPREE" = "最大连杀数"
tr "scoreboard_stat_label_LAST_STAND" = "屹立不摇"
tr "scoreboard_stat_label_LEGENDARY" = "传奇神手"
tr "scoreboard_stat_label_MAGIC_DAMAGE_DEALT_PLAYER" = "魔法伤害输出"
tr "scoreboard_stat_label_MAGIC_DAMAGE_TAKEN" = "受到魔法伤害"
tr "scoreboard_stat_label_MAJOR_RELIC_PICKUP" = "古物猎人"
tr "scoreboard_stat_label_MINION_KILL" = "击杀小兵"
tr "scoreboard_stat_label_NEUTRAL_MINIONS_KILLED" = "击杀中立怪物"
tr "scoreboard_stat_label_NODE_CAPTURE_ASSIST" = "协助占领"
tr "scoreboard_stat_label_NODE_NEUTRALIZE_ASSIST" = "协助净化"
tr "scoreboard_stat_label_objective_player_score" = "目的分数"
tr "scoreboard_stat_label_offense_player_score" = "进攻分数"
tr "scoreboard_stat_label_OFFENSIVE_ASSIST" = "据点助攻"
tr "scoreboard_stat_label_OFFENSIVE_KILL" = "据点击杀"
tr "scoreboard_stat_label_OPPORTUNIST" = "偷袭净化"
tr "scoreboard_stat_label_PAYBACK" = "复仇击杀"
tr "scoreboard_stat_label_PENTA_KILL" = "五连杀"
tr "scoreboard_stat_label_PHYSICAL_DAMAGE_DEALT_PLAYER" = "物理伤害输出"
tr "scoreboard_stat_label_PHYSICAL_DAMAGE_TAKEN" = "受到物理伤害"
tr "scoreboard_stat_label_QUADRA_KILL" = "四连杀"
tr "scoreboard_stat_label_QUEST_COMPLETE" = "完成任务"
tr "scoreboard_stat_label_RAMPAGE" = "疯狂"
tr "scoreboard_stat_label_SCAVENGER_HUNT" = "获得生命补充包"
tr "scoreboard_stat_label_SENTINEL" = "岗哨"
tr "scoreboard_stat_label_STRATEGIST" = "连续占领"
tr "scoreboard_stat_label_SUPER_MINION_KILL" = "击杀超级士兵"
tr "scoreboard_stat_label_SURVIVOR" = "接近死亡"
tr "scoreboard_stat_label_team_objective" = "团队目标"
tr "scoreboard_stat_label_TOTAL_HEAL" = "总回复生命值"
tr "scoreboard_stat_label_total_player_score" = "总分"
tr "scoreboard_stat_label_TRIPLE_KILL" = "三连杀"
tr "scoreboard_stat_label_UNSTOPPABLE" = "无法停止"
tr "scoreboard_stat_label_VANGUARD" = "逆转战情"
tr "scoreboard_stat_label_ZONE_CAPTURE" = "占领祭坛"
tr "scoreboard_stat_label_ZONE_NEUTRALIZE" = "净化据点"
tr "scoreboard_tooltip_stat_shards_title" = "符文属性"
tr "scoreboard_ui_dragon_air" = "疾风飞龙"
tr "scoreboard_ui_dragon_default" = "团队击杀飞龙"
tr "scoreboard_ui_dragon_earth" = "裂地飞龙"
tr "scoreboard_ui_dragon_elder" = "远古巨龙"
tr "scoreboard_ui_dragon_fire" = "赤焰飞龙"
tr "scoreboard_ui_dragon_water" = "愈水飞龙"
tr "scoreboard_ui_SB_BE_SLIME_1" = "守护天使"
tr "scoreboard_ui_SB_BE_SLIME_10" = "MissionBuffData Game Mode Custom10 Reward"
tr "scoreboard_ui_SB_BE_SLIME_12" = "巴德的祝福"
tr "scoreboard_ui_SB_BE_SLIME_13" = "阿福的烫手山竽"
tr "scoreboard_ui_SB_BE_SLIME_2" = "超愈水飞龙"
tr "scoreboard_ui_SB_BE_SLIME_3" = "暴风之盾"
tr "scoreboard_ui_SB_BE_SLIME_4" = "普罗王"
tr "scoreboard_ui_SB_BE_SLIME_5" = "史提克冲击"
tr "scoreboard_ui_SB_BE_SLIME_6" = "英雄弹射器"
tr "scoreboard_ui_SB_BE_SLIME_7" = "布里茨的祝福"
tr "scoreboard_ui_SB_BE_SLIME_8" = "战地雪橇"
tr "scoreboard_ui_SB_BE_SLIME_9" = "超疾风飞龙"
tr "scoreboard_ui_SB_BE_SLIME_main" = "事件奖励"
tr "sgcat_theme1_tier1_name" = "星使喵"
tr "sgcat_theme2_tier1_name" = "粉红野果 星使喵"
tr "sgcat_theme3_tier1_name" = "橘子汽水 星使喵"
tr "sgcat_theme4_tier1_name" = "柠檬苏打 星使喵"
tr "sgcat_theme5_tier1_name" = "薄荷口香糖 星使喵"
tr "sgcat_theme6_tier1_name" = "葡萄软糖 星使喵"
tr "sgpig_theme1_tier1_name" = "贝贝猪"
tr "sgpig_theme2_tier1_name" = "翔风 贝贝猪"
tr "sgpig_theme3_tier1_name" = "情窦初开 贝贝猪"
tr "sgpig_theme4_tier1_name" = "紫釉 贝贝猪"
tr "sgpig_theme5_tier1_name" = "伪年兽 贝贝猪"
tr "sgpig_theme6_tier1_name" = "晨星璀灿 贝贝猪"
tr "sgshisa_theme1_tier1_name" = "狮萨"
tr "sgshisa_theme2_tier1_name" = "超级英雄 狮萨"
tr "sgshisa_theme3_tier1_name" = "小小野心 狮萨"
tr "sgshisa_theme4_tier1_name" = "火到不行 狮萨"
tr "sgshisa_theme5_tier1_name" = "粉红佳人 狮萨"
tr "sgshisa_theme6_tier1_name" = "大尾流氓 狮萨"
tr "sight_ward_description_0" = "此守卫造型于透过参与 2019 电玩活动而取得。"
tr "sight_ward_description_1" = "此守卫造型于 2019 年和血月系列造型一同以在商城贩卖的形式发行。"
tr "sight_ward_description_10" = "这个守卫造型是于 2014 情人节活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_101" = "于 2018 世界大赛活动期间透过合成解锁。"
tr "sight_ward_description_109" = "此守卫于 2018 史诗对决活动中于商城中发行。"
tr "sight_ward_description_11" = "这个守卫造型是那些收到 Rioter 给的兑换代码的玩家才有的!"
tr "sight_ward_description_110" = "此守卫于 2018 史诗对决活动中于商城中发行。"
tr "sight_ward_description_112" = "这个守卫造型是于 2018 年的泳池狂欢活动以在商城贩卖的形式发行。"
tr "sight_ward_description_116" = "此守卫造型于 2018 年和其他西域牛仔造型一同以在商城贩卖的形式发行。"
tr "sight_ward_description_119" = "这个守卫造型是于 2018 世界大赛活动期间发行的。"
tr "sight_ward_description_12" = "这个守卫造型是为了庆祝 SKT 拿下 S3 世界大赛冠军而发行的。"
tr "sight_ward_description_120" = "于 2018 年和星光睡衣趴一同以在商城贩售的形式发行。"
tr "sight_ward_description_122" = "于 2018 年和驯龙高手汉默丁格一同以在商城贩售的形式发行。"
tr "sight_ward_description_123" = "这个守卫造型是于 2019 新春狂欢活动期间透过在商城贩卖而发行的。"
tr "sight_ward_description_124" = "这个守卫造型是于 2018 世界大赛活动期间发行的。"
tr "sight_ward_description_125" = "此守卫造型用于奖励在 2018 赛季中荣誉等级达 3 级的玩家。"
tr "sight_ward_description_126" = "此守卫造型用于奖励在 2018 赛季中荣誉等级达 4 级的玩家。"
tr "sight_ward_description_127" = "此守卫造型用于奖励在 2018 赛季中荣誉等级达 5 级的玩家。"
tr "sight_ward_description_128" = "这个守卫造型是于 2019 新春狂欢活动期间透过在商城贩卖而发行的。"
tr "sight_ward_description_129" = "于 2019 新春狂欢活动透过合成解锁。"
tr "sight_ward_description_13" = "这个守卫造型是于 2014 年透过和其他弑龙者造型一同在商城贩售而发行的。"
tr "sight_ward_description_130" = "这个守卫造型是于 2018 霜降庆典活动期间透过在商城贩卖而发行的。"
tr "sight_ward_description_131" = "于 2018 霜降庆典活动透过合成解锁。"
tr "sight_ward_description_132" = "于 2019 年和血月系列造型一同以在商城贩售的形式发行。"
tr "sight_ward_description_133" = "于 2019 愚人节活动期间以在商城贩卖的形式发行。"
tr "sight_ward_description_134" = "于 2019 愚人节活动期间以在商城贩卖的形式发行。"
tr "sight_ward_description_135" = "此守卫于 2019 季中邀请赛活动期间以在商城贩卖的形式发行。"
tr "sight_ward_description_136" = "此守卫于 2019 试炼活动期间以在商城贩卖的形式发行。"
tr "sight_ward_description_137" = "此守卫于 2019 季中邀请赛活动期间以在商城贩卖的形式发行。"
tr "sight_ward_description_138" = "此守卫于 2019 试炼活动期间以在商城贩卖的形式发行。"
tr "sight_ward_description_139" = "此守卫造型于透过参与 2019 电玩活动而取得。"
tr "sight_ward_description_14" = "这个守卫造型是于 2014 全明星赛期间透过在商城贩售而发行的。"
tr "sight_ward_description_140" = "于 2019 电竞常规赛季期间以在商城贩卖的形式发行。"
tr "sight_ward_description_141" = "于 2019 电玩活动期间透过战利品合成取得。"
tr "sight_ward_description_15" = "这个守卫造型是于 2014 年足球杯赛事期间透过在商城贩售而发行的。"
tr "sight_ward_description_16" = "这个守卫造型是于 2014 年透过和其他机甲特急造型一同在商城贩售而发行的。"
tr "sight_ward_description_17" = "这个守卫造型是于 2014 苏瑞玛活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_18" = "这个守卫造型是在 2014 世界大赛期间透过在商城贩售而发行的。"
tr "sight_ward_description_188" = "此守卫于 2019 期间以在商城贩卖的形式发行。"
tr "sight_ward_description_189" = "此守卫造型于透过参与 2019 菁英计划活动取得。"
tr "sight_ward_description_19" = "S4 期间透过在战队积分模式达 20 分取得。"
tr "sight_ward_description_190" = "在 2019 世界大赛活动中解锁。"
tr "sight_ward_description_191" = "此守卫造型于透过参与 2019 世界大赛活动而取得。"
tr "sight_ward_description_193" = "这个守卫是在英雄联盟 10 周年期间游玩所获得的奖励。"
tr "sight_ward_description_2" = "这个守卫造型是在 2012 哈洛威活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_20" = "S4 期间透过在战队积分模式达 45 分取得。"
tr "sight_ward_description_200" = "于 2018 世界大赛活动期间透过合成解锁。"
tr "sight_ward_description_21" = "S4 期间透过在战队积分模式达 75 分取得。"
tr "sight_ward_description_22" = "这个守卫造型是于 2014 年透过和其他狂派机甲造型一同在商城贩售而发行的。"
tr "sight_ward_description_23" = "这个守卫造型是在 2014 年透过在商城贩售而发行的。"
tr "sight_ward_description_24" = "这个守卫造型是在 2015 年透过在商城贩售而发行的。"
tr "sight_ward_description_25" = "这个守卫造型是于 2015 新春狂欢活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_26" = "这个守卫造型是于 2015 情人节活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_27" = "这个守卫造型是于 2015 阿福快打活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_28" = "这个守卫造型是于 2015 比尔吉沃特活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_29" = "这个守卫造型是于 2015 年透过和其他菁英计划造型一同在商城贩售而发行的。"
tr "sight_ward_description_3" = "这个守卫造型是于 2012 圣诞庆典活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_30" = "这个守卫造型是于 2015 世界大赛期间透过在商城贩售而发行的。"
tr "sight_ward_description_31" = "S5 期间透过在战队积分模式达 20 分取得。"
tr "sight_ward_description_32" = "S5 期间透过在战队积分模式达 45 分取得。"
tr "sight_ward_description_33" = "S5 期间透过在战队积分模式达 75 分取得。"
tr "sight_ward_description_34" = "这个守卫造型是于 2015 年透过和其他驯龙高手造型一同在商城贩售而发行的。"
tr "sight_ward_description_35" = "这个守卫造型是于 2015 全明星赛期间为了烈焰队而在商城贩售发行的。"
tr "sight_ward_description_36" = "这个守卫造型是于 2015 全明星赛期间为了寒冰队而在商城贩售发行的。"
tr "sight_ward_description_37" = "这个守卫造型是于 2015 圣诞庆典活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_38" = "这个守卫造型是于 2016 新春狂欢活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_39" = "这个守卫造型是于 2016 情人节活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_4" = "这个守卫造型是于 2013 新春狂欢活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_40" = "这个守卫造型是为了庆祝海克斯合成科技上线而发行的。"
tr "sight_ward_description_41" = "这个守卫造型是于 2016 愚人节活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_42" = "这个守卫造型是于 2016 年透过和「机甲特急」赛恩一同在商城贩售而发行的。"
tr "sight_ward_description_43" = "这个守卫造型是于 2016 年透过在商城贩售而发行的。"
tr "sight_ward_description_44" = "这个守卫造型是于 2016 年透过和其他幽冥煞星造型一同在商城贩售而发行的。"
tr "sight_ward_description_45" = "这个守卫造型是于 2016 年透过和其他泳池狂欢造型一同在商城贩售而发行的。"
tr "sight_ward_description_46" = "这个守卫造型是于 2016 年透过和其他菁英计划造型一同在商城贩售而发行的。"
tr "sight_ward_description_47" = "这个守卫造型是于 2016 年透过和其他电玩造型一同在商城贩售而发行的。"
tr "sight_ward_description_48" = "这个守卫造型是于 2016 年透过和其他星光战士造型一同在商城贩售而发行的。"
tr "sight_ward_description_49" = "这个守卫造型是于 2016 世界大赛期间透过在商城贩售而发行的。"
tr "sight_ward_description_5" = "这个守卫造型是于 2013 年透过在商城贩售而发行的。"
tr "sight_ward_description_50" = "这个守卫造型是于 2016 年为了庆祝桌游「机甲 vs. 小兵」上市而在商城发行贩售。"
tr "sight_ward_description_51" = "S6 期间透过在战队积分模式达 20 分取得。"
tr "sight_ward_description_52" = "S6 期间透过在战队积分模式达 45 分取得。"
tr "sight_ward_description_53" = "S6 期间透过在战队积分模式达 75 分取得。"
tr "sight_ward_description_54" = "透过购买「元素幻化使」拉克丝组合包取得。"
tr "sight_ward_description_55" = "这个守卫造型是于 2016 峡谷怪谈活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_56" = "这个守卫造型是于 2016 圣诞庆典活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_57" = "这个守卫造型是于 2017 新春狂欢活动期间透过在商城贩售而发行的。"
tr "sight_ward_description_58" = "此守卫造型于 2016 全明星赛期间以在商城贩售的形式发行。"
tr "sight_ward_description_59" = "此守卫造型于 2017 血月活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_6" = "透过在 S3 的时候取得银牌以上的牌位取得。"
tr "sight_ward_description_60" = "此守卫造型于 2017 情人节活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_61" = "此守卫造型于 2017 年以在商城贩售的形式发行。"
tr "sight_ward_description_62" = "此守卫造型于 2017 年和其他脉冲火焰造型一同以在商城贩售的形式发行。"
tr "sight_ward_description_63" = "透过在 2017 史诗对决活动期间购买秩序之道通行证取得。"
tr "sight_ward_description_64" = "透过在 2017 史诗对决活动期间购买混沌之道通行证取得。"
tr "sight_ward_description_65" = "此守卫造型于 2017 年和霸世神拳李星一同以在商城贩售的形式发行。"
tr "sight_ward_description_66" = "此守卫造型于 2017 年和其他杀五社造型一同以在商城贩售的形式发行。"
tr "sight_ward_description_67" = "此守卫造型于 2017 年和其他幽冥煞星造型一同以在商城贩售的形式发行。"
tr "sight_ward_description_68" = "此守卫造型于 2017 季中邀请赛期间以在商城贩售的形式发行。"
tr "sight_ward_description_69" = "此守卫造型于 2017 年和其他战争机器造型一同以在商城贩售的形式发行。"
tr "sight_ward_description_7" = "此守卫造型于 2013 世界大赛期间以在商城贩售的形式发行。"
tr "sight_ward_description_70" = "透过在 2017 电玩活动期间购买活动通行证取得。"
tr "sight_ward_description_71" = "此守卫造型于 S6 的时候为了庆祝 SKT T1 夺得世界大赛冠军而发行。"
tr "sight_ward_description_72" = "此守卫造型于 2017 星光战士活动期间透过合成 4 枚星光代币取得。"
tr "sight_ward_description_73" = "此守卫造型于 2017 世界大赛期间以在商城贩售的形式发行。"
tr "sight_ward_description_74" = "将 2017 世界大赛:英雄志逐传奇系列任务得到的 320 枚世界大赛代币合成后取得。"
tr "sight_ward_description_75" = "此守卫造型于 2017 年和其他剑仙造型一同以在商城贩售的形式发行。"
tr "sight_ward_description_76" = "此守卫造型用于奖励召唤师等级达 100 的玩家。"
tr "sight_ward_description_77" = "此守卫造型用于奖励荣誉等级达 3 级的玩家。"
tr "sight_ward_description_78" = "此守卫造型用于奖励荣誉等级达 4 级的玩家。"
tr "sight_ward_description_79" = "此守卫造型用于奖励荣誉等级达 5 级的玩家。"
tr "sight_ward_description_8" = "此守卫造型于 2013 圣诞庆典活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_80" = "此守卫造型用于奖励曾花费 125000 权力点或在符文重铸前拥有限量精髓符文的玩家。"
tr "sight_ward_description_81" = "透过在 S7 的时候于两种积分模式中取得银牌以上的牌位取得。"
tr "sight_ward_description_82" = "此守卫造型于 2017 圣诞庆典活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_83" = "此守卫造型于 2018 情人节活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_84" = "此守卫造型于 2018 峡谷怪谈活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_85" = "此守卫造型于 2018 新春狂欢活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_86" = "此守卫造型于购买「重枪女武神」好运姐的组合包取得。"
tr "sight_ward_description_87" = "此守卫造型于 2018 愚人节活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_88" = "此守卫造型于 2018 季中邀请赛活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_89" = "此守卫造型于 2018 年和其他脉冲火焰造型一同以在商城贩卖的形式发行。"
tr "sight_ward_description_9" = "此守卫造型于 2014 新春狂欢活动期间以在商城贩售的形式发行。"
tr "sight_ward_description_90" = "此守卫造型于参与 2018 比尔吉沃特活动取得。"
tr "sight_ward_description_91" = "此守卫造型于 2016 年为了庆祝桌游「机甲 vs. 小兵」上市而透过在商城贩售的形式发行。"
tr "sight_ward_description_92" = "此守卫造型于购买「霸世神拳」李星的组合包取得。"
tr "sight_ward_description_93" = "此守卫造型于参与 2014 PAX East 活动取得。"
tr "sight_ward_description_94" = "此守卫造型于参与英雄联盟线下活动取得。"
tr "sight_ward_description_95" = "仅在愚人节活动期间拥有。"
tr "sight_ward_set_1" = "创建帐号"
tr "sight_ward_set_10" = "征服霸者"
tr "sight_ward_set_11" = "大厨系列"
tr "sight_ward_set_12" = "幽冥煞星"
tr "sight_ward_set_13" = "驯龙高手"
tr "sight_ward_set_14" = "龙的世界"
tr "sight_ward_set_15" = "弑龙者"
tr "sight_ward_set_16" = "达瑞文"
tr "sight_ward_set_17" = "元素幻化使"
tr "sight_ward_set_18" = "活动"
tr "sight_ward_set_19" = "游戏模式(阿福快打)"
tr "sight_ward_set_2" = "全明星赛"
tr "sight_ward_set_20" = "神"
tr "sight_ward_set_21" = "哈洛威"
tr "sight_ward_set_22" = "爱情系列"
tr "sight_ward_set_23" = "海克斯科技"
tr "sight_ward_set_24" = "荣誉系统"
tr "sight_ward_set_25" = "剑仙系列"
tr "sight_ward_set_26" = "等级提升"
tr "sight_ward_set_27" = "筋肉人系列"
tr "sight_ward_set_28" = "新春狂欢"
tr "sight_ward_set_29" = "新春狂欢:烟火系列"
tr "sight_ward_set_3" = "愚人节"
tr "sight_ward_set_30" = "拉克丝"
tr "sight_ward_set_31" = "机甲特急"
tr "sight_ward_set_32" = "机甲 vs. 小兵"
tr "sight_ward_set_33" = "线下活动"
tr "sight_ward_set_34" = "战争机器"
tr "sight_ward_set_35" = "菁英计划"
tr "sight_ward_set_36" = "杀五社"
tr "sight_ward_set_37" = "泳池狂欢"
tr "sight_ward_set_38" = "普罗"
tr "sight_ward_set_39" = "脉冲火焰"
tr "sight_ward_set_4" = "电玩系列"
tr "sight_ward_set_40" = "积分模式"
tr "sight_ward_set_41" = "符文重铸"
tr "sight_ward_set_42" = "苏瑞玛"
tr "sight_ward_set_43" = "霜降使者"
tr "sight_ward_set_44" = "圣诞庆典"
tr "sight_ward_set_45" = "冬至庆典"
tr "sight_ward_set_46" = "足球杯"
tr "sight_ward_set_47" = "索拉卡"
tr "sight_ward_set_48" = "星光战士"
tr "sight_ward_set_49" = "初代星光战士"
tr "sight_ward_set_5" = "狂派机甲"
tr "sight_ward_set_50" = "二代星光战士"
tr "sight_ward_set_51" = "新手包"
tr "sight_ward_set_52" = "钢铁女武神"
tr "sight_ward_set_53" = "峡谷怪谈(死誓)"
tr "sight_ward_set_54" = "情人节"
tr "sight_ward_set_55" = "史诗对决"
tr "sight_ward_set_56" = "战争英雄"
tr "sight_ward_set_57" = "2013 世界冠军"
tr "sight_ward_set_58" = "2016 世界冠军"
tr "sight_ward_set_59" = "世界冠军"
tr "sight_ward_set_6" = "比尔吉沃特"
tr "sight_ward_set_60" = "世界大赛"
tr "sight_ward_set_61" = "电竞"
tr "sight_ward_set_62" = "奥德赛"
tr "sight_ward_set_63" = "峡谷怪谈"
tr "sight_ward_set_64" = "战争学院"
tr "sight_ward_set_7" = "比尔吉沃特:汹涌怒涛"
tr "sight_ward_set_8" = "血月"
tr "sight_ward_set_9" = "蓝色结晶粉末"
tr "skin_line_name" = "2011 世界大赛 "
tr "skin_line_name_academy" = "菁英学院 "
tr "skin_line_name_aprilfools" = "愚人节 "
tr "skin_line_name_arcade" = "电玩世界:勇者 "
tr "skin_line_name_arclight" = "弧光 "
tr "skin_line_name_arcticops" = "雪岭突袭 "
tr "skin_line_name_army" = "军团 "
tr "skin_line_name_atlantean" = "亚特兰提斯 "
tr "skin_line_name_battleboss" = "电玩世界:战斗魔王 "
tr "skin_line_name_battlecast" = "狂派机甲 "
tr "skin_line_name_beasthunter" = "兽魔猎人 "
tr "skin_line_name_bilgewater" = "比尔吉沃特:汹涌怒涛 "
tr "skin_line_name_bilgewatercurse" = "比尔吉沃特:诅咒死海 "
tr "skin_line_name_bloodmoon" = "血月 "
tr "skin_line_name_challenger" = "传说启程 "
tr "skin_line_name_championship" = "永恒荣耀 "
tr "skin_line_name_chef" = "大厨 "
tr "skin_line_name_commando" = "魔鬼司令 "
tr "skin_line_name_cosmic" = "银河 "
tr "skin_line_name_cosmicreaver" = "银河 "
tr "skin_line_name_cottontail" = "复活兔 "
tr "skin_line_name_crimsonelite" = "战场贵族 "
tr "skin_line_name_culinary" = "大厨 "
tr "skin_line_name_culinarymasters" = "大厨 "
tr "skin_line_name_darkstar" = "幽冥煞星 "
tr "skin_line_name_deathblossom" = "致命血莲 "
tr "skin_line_name_debonair" = "赌豪 "
tr "skin_line_name_deepsea" = "深海 "
tr "skin_line_name_definitelynot" = "我不是 "
tr "skin_line_name_dragon" = "龙的世界 "
tr "skin_line_name_dragonblade" = "龙刃 "
tr "skin_line_name_dragonslayer" = "弑龙者 "
tr "skin_line_name_dragontrainer" = "驯龙高手 "
tr "skin_line_name_dreadnova" = "星际战将 "
tr "skin_line_name_elderwood" = "精灵 "
tr "skin_line_name_eternum" = "烈影 "
tr "skin_line_name_fables" = "寓言故事 "
tr "skin_line_name_firecracker" = "新春狂欢:烟花 "
tr "skin_line_name_freljord" = "弗雷尔卓德 "
tr "skin_line_name_galactic" = "星际之门 "
tr "skin_line_name_gentlemen" = "绅士 "
tr "skin_line_name_guardianforthesands" = "砂漠护军 "
tr "skin_line_name_harrowing" = "万圣节 "
tr "skin_line_name_headhunter" = "猎头者 "
tr "skin_line_name_heartbreakers" = "爱情 "
tr "skin_line_name_heartseeker" = "爱情猎人 "
tr "skin_line_name_hextech" = "海克斯科技 "
tr "skin_line_name_highnoon" = "西域牛仔 "
tr "skin_line_name_highstakes" = "扑克牌 "
tr "skin_line_name_immortalheroes" = "剑仙 "
tr "skin_line_name_immortaljourney" = "剑仙 "
tr "skin_line_name_infernal" = "地狱火 "
tr "skin_line_name_journey" = "旅程 "
tr "skin_line_name_jurassic" = "侏防纪 "
tr "skin_line_name_justicar" = "审判者 "
tr "skin_line_name_kaiju" = "怪兽 "
tr "skin_line_name_lancer" = "圣骑 "
tr "skin_line_name_luchador" = "筋肉人 "
tr "skin_line_name_lunarrevel" = "新春 "
tr "skin_line_name_mafia" = "万恶之城 "
tr "skin_line_name_marauder" = "劫掠者 "
tr "skin_line_name_mecha" = "机甲特急 "
tr "skin_line_name_medical" = "医院 "
tr "skin_line_name_odyssey" = "奥德赛 "
tr "skin_line_name_omegasquad" = "战争机器 "
tr "skin_line_name_omenofthedamned" = "审判之剑 "
tr "skin_line_name_omenofthedark" = "黑暗预兆 "
tr "skin_line_name_orderofthelotus" = "咏夏芙蓉 "
tr "skin_line_name_pentakill" = "杀五社 "
tr "skin_line_name_pharaoh" = "埃及王朝 "
tr "skin_line_name_piltovercustoms" = "皮尔托福 "
tr "skin_line_name_police" = "警官 "
tr "skin_line_name_poolparty" = "泳池狂欢 "
tr "skin_line_name_prehistoric" = "史前生物 "
tr "skin_line_name_prehistorichunters" = "古代猎者 "
tr "skin_line_name_program" = "人工智慧 "
tr "skin_line_name_project" = "菁英计划 "
tr "skin_line_name_pulsefire" = "脉冲火焰 "
tr "skin_line_name_riftquest" = "峡谷探索 "
tr "skin_line_name_riot" = "镇暴 "
tr "skin_line_name_roadwarrior" = "末世神枪 "
tr "skin_line_name_rpg" = "RPG "
tr "skin_line_name_sandguardians" = "砂皇护卫 "
tr "skin_line_name_shurima" = "苏瑞玛 "
tr "skin_line_name_snowday" = "霜降使者 "
tr "skin_line_name_snowdown" = "圣诞节 "
tr "skin_line_name_soccer" = "足球杯 "
tr "skin_line_name_soulstealer" = "窃魂者 "
tr "skin_line_name_starguardian" = "星光战士 "
tr "skin_line_name_starguardian1" = "星光战士 初代 "
tr "skin_line_name_starguardian2" = "星光战士 二代 "
tr "skin_line_name_steellegion" = "钢铁军团 "
tr "skin_line_name_steelvalkyries" = "钢铁女武神 "
tr "skin_line_name_storybook" = "童话故事书 "
tr "skin_line_name_sugarrush" = "糖果冲击 "
tr "skin_line_name_supergalaxy" = "星际特攻 "
tr "skin_line_name_sweetheart" = "甜心 "
tr "skin_line_name_teemoing" = "恶摩 "
tr "skin_line_name_thunderlord" = "雷霆至尊 "
tr "skin_line_name_toybox" = "玩具联盟 "
tr "skin_line_name_valentines" = "情人节 "
tr "skin_line_name_vandal" = "破坏狂 "
tr "skin_line_name_versus" = "史诗对决 "
tr "skin_line_name_versus2017" = "秩序 vs 混沌 "
tr "skin_line_name_versus2018" = "战神 "
tr "skin_line_name_victorious" = "战争英雄 "
tr "skin_line_name_void" = "虚空 "
tr "skin_line_name_warden" = "无情审判 "
tr "skin_line_name_warringkingdoms" = "新春狂欢:三国武将 "
tr "skin_line_name_winterolympic" = "冬季奥运 "
tr "skin_line_name_wintersports" = "冬季奥运 "
tr "skin_line_name_winterwonder" = "普罗雪精灵 "
tr "skin_line_name_woad" = "沃德部落 "
tr "skin_line_name_worldbreaker" = "文明末日 "
tr "skin_line_name_worldchampions2011" = "2011 世界冠军 "
tr "skin_line_name_worldchampions2012" = "2012 世界冠军 "
tr "skin_line_name_worldchampions2013" = "2013 世界冠军 "
tr "skin_line_name_worldchampions2014" = "2014 世界冠军 "
tr "skin_line_name_worldchampions2015" = "2015 世界冠军 "
tr "skin_line_name_worldchampions2016" = "2016 世界冠军 "
tr "skin_line_name_worldchampions2017" = "2017 世界冠军 "
tr "skin_line_name_worldchampionship2011" = "电玩 "
tr "skin_line_name_worldcup" = "足球 "
tr "skin_line_name_worldschampions" = "世界冠军 "
tr "skin_line_name_zombie" = "活尸 "
tr "skin_universe_text_062006" = "在巨大危机发生的时代,另一位持着枪的古代机械化骑兵 - 悟空,苏醒于尘土飞扬的大地中,保护着外部城邦远离那些深深令人畏惧的未知威胁。一旦这些敌人被歼灭,他将再度于大地中沉睡,成为一个远比历史记录还要古老的谜团。"
tr "skin_universe_text_10001" = "给予那些购买限时贩售造型的英雄联盟玩家。"
tr "skin_universe_text_10002" = "跟人类相比,森林精灵的寿命很长,许多人甚至贸然深入他们的地盘去追寻失落已久的魔法,凯尔就是其中一人。如今的她已获得强大的自然魔法。"
tr "skin_universe_text_10003" = "凯尔舍弃了人性,完全继承了母亲的意志并成为一名神圣的正义星灵。她知道她是以人类之身诞生在这个世上,只是她早已把关于人类的一切埋葬在记忆的深处。"
tr "skin_universe_text_10004" = "凯尔在和平时代是慈悲的女神,在战乱时代则是象征毁灭的神灵。她的身体被子民在战斗时刻画在身上的纹身覆盖,用来代表其所拥有的力量并纪念曾经的胜利。"
tr "skin_universe_text_10005" = "被指控犯下罪行的可悲灵魂被带到全能的凯尔面前,他们曾经犯下的罪被无情地裁决。鲜少有人能免于受难,全身而退的更是寥寥无几。"
tr "skin_universe_text_10006" = "凯尔是少数穿上 X07-盖尔瓦战斗外套的飞行员,她是皇家太空部队的使者,负责前往险象环生的太空深处执行任务。尽管她的使命是维护战后脆弱的和平,但多年来经历的暴力已让她的心境有所转变 - 现在她是一名冷酷的执法者,任何罪行都逃不过她的双眼。"
tr "skin_universe_text_10007" = "于 2014 年透过会见一名 Rioter 或参加 Riot 举办的官方活动取得的 Riot Games 造型。"
tr "skin_universe_text_10008" = "被加冕为审判者的另一层意思就是将永远站在对抗黑暗的立场上,而位于整个教团之顶的就是凯尔,她那绚烂的光芒照耀着众生。但黑暗总是以许多不同的形式来临,当城市陷落时,即使是最强大的英雄最终也会和她的姐妹们反目成仇。"
tr "skin_universe_text_10009" = "当杀五社乐团需要一位女主唱时,天堂瞬间分崩离析,一位名副其实的摇滚天使降临世界,举起她宝剑状的麦克风,为了重金属的永恒荣耀而高声歌唱着!"
tr "skin_universe_text_1001" = "她的母亲已逝,她的父亲已逝。但安妮存活了下来,看尽了黑暗中绽放的美丽之火。"
tr "skin_universe_text_1002" = "安妮前往坐落在河岸对面穿过树林的奶奶家,并不晓得在里面等待她的是「狼外婆」沃维克。不过呢,沃维克也不知道安妮能够发射火球,还可以召唤出燃烧的巨熊……看来这两者的交流会是个大问题了。"
tr "skin_universe_text_1003" = "在河畔边窥视着白兔泰贝尔,安妮跟着他一起跳进兔洞里,通往了一个远比她所待的上个世界还要奇异许多的地方。「或许我应该留在这里,」她对自己这样说 - 并且就这样照做了。"
tr "skin_universe_text_1005" = "安妮是凛冬之地里一个奇迹,一个诞生即有着先天魔法力量和神灵守护的孩子,这可是她的部族数个世代以来出现的第一人。虽然安妮还很年轻,但她已经成为了普罗王大厅里不可或缺的欢乐份子。"
tr "skin_universe_text_1007" = "他是对科学和魔法的憎恨集合。她是有着蜂巢髮型、纵火成瘾的八岁女孩。我等着你来帮这对拍档取名!"
tr "skin_universe_text_1008" = "安妮在新春的庆典活动中扮演着相当重要的角色,她用她的黑暗火焰去点燃大量高强度的烟火。她的功夫熊猫泰贝尔负责把火箭搬来给安妮,并攻击那些想要偷走烟火的坏蛋,多么小的烟火都不允许被偷走!"
tr "skin_universe_text_1009" = "糖、香料、和所有美好的东西:这些就是用来组成「熊熊甜心 安妮」的材料。安妮旁边的泰贝尔则是由防火棉混纺以及暗影熊永远无法满足的饥饿所组成,纵使如此,你抱它个一、两下是很可以的。恩,好吧,实际上你可能只能抱一下。"
tr "skin_universe_text_1010" = "在海克斯科技为首的科学复兴中,安妮是这个创新时代下最美丽也最珍贵的产物。她手中神秘的造物 - 泰贝尔总是和她形影不离 - 它是安妮的知己、好友及最坚强的护卫。"
tr "skin_universe_text_10100" = "「流泻之光」齐勒斯是古代的砂皇护卫。我们召唤了你来抵御我们自己铸成的邪恶。不要让任何人踏上这片神圣的砂漠,否则他们将淹没于你纯净的光辉。"
tr "skin_universe_text_101003" = "作为在滚动熔岩中诞生的不稳定生物,奇勒斯拥有敏锐的智慧,他等待着能在烈火战争兵器中崛起,取代苍火天尊的那一天。他的野心仍然是秘密,但...不久之后...不久..."
tr "skin_universe_text_1011" = "安妮是星际特攻创立以来最年轻的培训生,她透过将泰迪熊转变成自驾机甲证明了自己的实力。尽管她对于高度易燃的设计和不稳定的程式编码感到高度担忧,安妮的机甲泰贝尔依然成为了高度生产的武器。在这个绝望的时代,破坏性的武器是唯一正解。"
tr "skin_universe_text_102002" = "许多猎人声称希瓦娜在杀死漫游陆地的巨型野兽时总有着不公平的优势。希瓦娜本人对于他们所给的意见毫不在意,宁愿专注地将她的愤怒导入她的真实形态 - 一条巨大、口中吐着烈焰的龙…这点证明了那些猎人们所讲的。"
tr "skin_universe_text_102005" = "庆祝 2014 年在韩国举办的世界大赛。"
tr "skin_universe_text_102006" = "希瓦娜是整个星际特攻团队里经验最丰富的成员,也是这个队伍不可或缺的领导者。她拥有变换自身型态的能力,是一个非常特别的防御战力。而她偶尔也会意识到自己与众不同的地方,时常因此纳闷薪水的奖金占比是否真的只值 10%。"
tr "skin_universe_text_10300" = "【来自院长的通知】:学员阿璃因为严重不当的行为而遭到菁英学院退学,以下为同学向我们举报的事项(仅列出部分内容):在课堂上使用手机;在纪律听证会上使用手机;在纪律听证会上魅惑工作人员;使用她的手机逃脱纪律听证会。"
tr "skin_universe_text_103001" = "「灵隐狐仙 阿璃」本身是极度美丽的传统时尚之一,总是用致命的精神魔法击溃对手。当你能拥有两者,何必只择其一?"
tr "skin_universe_text_103003" = "作为来自影焰神庙、年轻而充满天赋的火占师,阿璃在极端教派释放苍火天尊时抛下自己的无聊人生。她现在以她的烈焰魔法对抗着他们,虽然希望之光或许早已熄灭。"
tr "skin_universe_text_103008" = "当她还是少女时就被经纪公司发掘,阿璃以旋风之姿征服了音乐世界-在获得2013年最有天赋的韩国流行音乐歌手之前就发表了五首热门歌曲。而她出现后又迅速消失,暂时离开乐坛,重新检视并变得更好..."
tr "skin_universe_text_103014" = "阿璃兼具女王般的领导才能与狐狸的机智狡猾,她来自太空边界,是带领星光战士的队长。她非常受欢迎,身上有着让人难以抗拒的魅力,不论是身边的好友还是势不两立的敌人,阿璃都能让他们为之倾倒。"
tr "skin_universe_text_103015" = "抛却她过去的泡泡糖流行乐背景,阿璃决定要让自己改头换面并成为音乐界的超新星。五年后她以全新的面貌与巨星的嗓音回归-而且这次她并不是只身一人。"
tr "skin_universe_text_103016" = "K/DA 阿璃在舞台上总是光彩耀人,她在闪耀之星颁奖典礼上的表演征服了所有观众。尊爵不凡的服装是为了庆祝 POP/STARS 的巨大回响,你能感受到这股热潮吗?"
tr "skin_universe_text_103017" = "关于捣蛋鬼狐妖阿璃的寓言故事,已经成为人类历史的一部分,流传了数不清个世代。雪白肌肤、永保青春的她被人们描绘成了精灵之森里那个好奇又爱捉弄人的妖精……即便近年来她的心早已因为对抗家园内那股不断增生的腐朽而变得坚忍又强韧。"
tr "skin_universe_text_104003" = "冷酷、镇定且泰然自若的麦肯葛雷夫是恶名昭彰的葛雷夫犯罪家族的首领。也是图奇唯一相信的非鼠生物。最近地下世界蠢蠢欲动的状态让他跟鼠人盟友们的关系岌岌可危,而他目前正努力找寻让这一切动摇的根源。"
tr "skin_universe_text_104004" = "于 2012 年透过会见一名 Rioter 或参加 Riot 举办的官方活动取得的 Riot Games 造型。"
tr "skin_universe_text_104006" = "想要用最引人注目、最极致的方式伤害你痛恨的人(或东西)吗?没有人比葛雷夫和他那狡猾的同伴托比亚斯还要拿手。只要开出他们满意的价格(切勿拿来历不明的钱),他们就会为了你炸毁所有东西(必须要是可以被摧毁的)或是人(当然也必须要是可以被摧毁的)。心动了吗?赶快入内洽询吧!"
tr "skin_universe_text_104007" = "拥有着强力的雪枪和自信满满的态度,葛雷夫用他越狱时的精神参与着每一场雪球大战。这也就是说,葛雷夫炸毁了召唤峡谷里一卡车的东西,完全没在顾虑自身安全。"
tr "skin_universe_text_104008" = "葛雷夫愚蠢地忽略了耳机不能碰到水的警示。但比起这些警告,他对打水枪真的有兴趣多了,尽管这场水仗终究会…让他的耳机坏掉。"
tr "skin_universe_text_104014" = "「战争英雄 葛雷夫」是玩家在 2017 赛季里达到金牌或更高以上的牌位所获得的奖励。比尔吉沃特里最著名的亡命之徒披着一身要价不斐的王袍,吹嘘着自己这几年岁月中所展露出的熟练抢劫手法。"
tr "skin_universe_text_104015" = "「战争英雄 葛雷夫」是玩家在 2017 赛季里达到金牌或更高以上的牌位所获得的奖励。比尔吉沃特里最著名的亡命之徒披着一身要价不斐的王袍,吹嘘着自己这几年岁月中所展露出的熟练抢劫手法。"
tr "skin_universe_text_104016" = "「战争英雄 葛雷夫」是玩家在 2017 赛季里达到金牌或更高以上的牌位所获得的奖励。比尔吉沃特里最著名的亡命之徒披着一身要价不斐的王袍,吹嘘着自己这几年岁月中所展露出的熟练抢劫手法。"
tr "skin_universe_text_104017" = "「战争英雄 葛雷夫」是玩家在 2017 赛季里达到金牌或更高以上的牌位所获得的奖励。比尔吉沃特里最著名的亡命之徒披着一身要价不斐的王袍,吹嘘着自己这几年岁月中所展露出的熟练抢劫手法。"
tr "skin_universe_text_104018" = "被尚未研发完成的脉冲火焰科技释放到多重空间之中,葛雷夫只是无数肆虐的时空的禁卫军甲中的一员。他的程式设计与现在、过去或未来都截然不同-他思考的复杂程度需要凡人 10 倍的生命才能理解。"
tr "skin_universe_text_104025" = "身为一位效力于迪朗达尔军队且脾气火爆的退伍士兵,现在的葛雷夫不情愿地成为了一名教授。自从他发现了敌人阵营背后的某种东西后,就立刻从这个神器组织收到了一份请他前往战争学院教学的职位邀请。他那标志性的叼雪茄动作,不带任何感情的讲学礼节,是为他几十年的经验所支付的小小代价。"
tr "skin_universe_text_105001" = "「在我还很年轻时,我的祖父给我讲过亚特兰提斯的故事 — 他们高耸的寺庙和伟大的水下军队,以及他们的伟大将军飞斯。祖父一直记在脑海中的是它曾经的模样,你瞧,而非是它现在的寂静陵墓模样。」"
tr "skin_universe_text_105003" = "叫我鱼实玛利。"
tr "skin_universe_text_105008" = "飞斯从最毛绒绒的深处来到地面只为了摧毁所有根茎类蔬菜,他是胡萝卜有史以来遇到的最大威胁-他是一只脾气暴躁,充满肮脏手段的杀手兔。"
tr "skin_universe_text_105009" = "没有人确定飞斯是如何从星际特攻学院毕业的,但大家都知道一件事:除了他之外,没有一个飞行员(或是生活在太空的鱼类)可以凭空召唤出巨大的机甲鲨鱼。"
tr "skin_universe_text_105010" = "作为战争机器队伍中的破坏者,飞斯擅长在水下进行战斗。他在入队前出过什么样的勤务没人知道,我们唯一知道的是他把大海称为「一个满是鱼饵的桶子」。"
tr "skin_universe_text_105014" = "好吧,看起来是蛮可怕的。"
tr "skin_universe_text_105015" = "那儿有件事情总让人惶恐不安:一只靠着双足行走的可卡犬混合兽在小区周围未经制止地乱跑乱跳,手上拿着一个网球叉四处刺伤行人,且还召唤其它更大型的犬类破土而出。然而,我们都在这儿。聚集在一起。"
tr "skin_universe_text_106001" = "许久许久以前,佛利王统治了寒冷的北陆,他十分残忍、绝不怜悯,如同严峻的北陆环境。据说,佛利王曾与他的兄弟,鄂尔王对决,他们战得有如猛兽。这场史诗决斗中,大陆几乎被夷平,海水也被掏尽。"
tr "skin_universe_text_106002" = "熊出现在军队之中是一件稀松平常的事。他从来不曾感冒,几乎每天都在睡觉。他可以在六秒以内撕裂全副武装的敌军。这就是为什么熊出现在军队之中是一件很平常的事。"
tr "skin_universe_text_106005" = "瓦罗然摔跤联盟想要一劳永逸地解决关于我们最挚爱的雷霆筋肉人的可怕谣言。一:他绝对是一头熊,而不是一个穿着熊装的男人。二:熊也可以是个令人惊叹的摔跤手。"
tr "skin_universe_text_10700" = "某些猎人选择在有生之年尽可能地挑战极限,尝试攀登至不可能抵达的高度,他们为了杀戮的喜悦而杀害无数生物。雷葛尔的身上配戴着无数猎物的骨头,不禁让人担忧他的嗜血程度是否越演越烈。"
tr "skin_universe_text_107003" = "纪念 DanDy 在 2014 世界大赛中使用雷葛尔赢得世界冠军的精采表现。"
tr "skin_universe_text_107008" = "被称作 RNGR-7 的机甲迅狮雷葛尔是第二台潜隐型作战单位,是专门为城市战设计的兵器。除了本身的变形技术外,RNGR 还可以转换成汽车的型态来获得更多的机动性。"
tr "skin_universe_text_107015" = "老生常谈,最鲜艳美丽的小猫…往往是最致命的。"
tr "skin_universe_text_110003" = "法洛士从城墙一跃而下,一连串箭矢应声从他的弓射出,冻结位于下方地面的敌人。正当他们在奋力挣扎,想要重新整队时。他拉满弓,射出一发闪烁着能量的箭矢。它划破空气,直捣敌军中央。感恩弓箭手,赞叹司令部!"
tr "skin_universe_text_110004" = "爱能伤人,法洛士透过他那装满了浪漫的箭袋和四处撮合情侣的老练之眼,准备好来证明这一点。天使的竖琴伴随着他于各地寻找那些不知情的情侣们,而过一会这些情侣就会发现他们的胸膛被一支致命的心形箭矢给一同穿过。"
tr "skin_universe_text_110005" = "法洛士是由受到远古恶魔诅咒的两名弓箭手结合而成的个体。现在的他已今非昔比,虽然对他来说这并不是什么好事,但既然他都已投入了这场角色扮演游戏,那么比起桌上游戏,他擅长于猎杀诺克萨斯人。"
tr "skin_universe_text_110006" = "法洛士是一名游荡在星际间的泰坦巨人,他的意志蕴藏着从远古累积至今的人与物。他侍奉着幽冥煞星,这是一个诞生于深幽太空的奇点,随时都有可能将一切吞噬殆尽。法洛士的到来意味着一场灭亡即将发生,他会泯除整个星系,彷佛它们不曾存在过。"
tr "skin_universe_text_110007" = "纪念 2018 于欧洲举办的季中邀请赛。"
tr "skin_universe_text_110009" = "地狱火法洛士撕裂了来自地基的巨量岩浆,接着把它们变成岩浆矢齐射向任何胆敢违逆他的人。每一支岩浆矢在命中敌人时都会爆出活火山的剧烈能量,将所有反抗的力量化为灰烬。"
tr "skin_universe_text_11005" = "猎人们往往使用许多工具:弓箭猎枪,步枪,匕首,以及心智。而易大师所选择的工具则是一把由大气及陨石所锻造而成的五英尺宝剑。"
tr "skin_universe_text_11009" = "易大师是菁英计划广泛实验中的其中一个初始作品,但后来被 G/NETIC 反抗军所释放。纵使他的灵魂可能仍包含着一些故障及混乱,但他手上那把经实验改造过后的轻型光剑「阿尔法」将以其精准的平衡来粉碎反抗军以外的敌人。"
tr "skin_universe_text_11010" = "可以毫不费力地在星体间滑行的易大师带着天界的优雅从夜空中一闪而过,他的剑刃上特殊的晶体结构使他能够精准地在宇宙空间划出一道完美的弧线。"
tr "skin_universe_text_11011" = "易是一名著名武术学院的学徒,他将自己的生命奉献在纯粹的战斗艺术上。然而,在他内心深处,他其实知道只有一把传说中的玉剑才配得上他、还有那超越生死的力量…"
tr "skin_universe_text_11017" = "一个被普罗王的魔法赋予了生命的谦卑雪人,易正在努力变成地表上最英勇骁挠的骑士…而随着冰霜之王图奇的入侵渐渐逼进,他将可能藉此抓住机会,一展本领。"
tr "skin_universe_text_111001" = "「我从未在这样的波涛中寻找过失踪的潜水员。有些违反大自然的东西生活在深海,而我畏惧着它会对这些失落的灵魂做些什么。」"
tr "skin_universe_text_111003" = "在太空中锚几乎没有任何重量。"
tr "skin_universe_text_111004" = "作为一名突击士兵,纳帝鲁斯将灵魂绑定于盔甲,来拥有强大符魔力量。如今,如此盔甲所剩不多,人们也不知如何制造,只知这东西与符文大战有关。"
tr "skin_universe_text_111005" = "曾有预言指出未来世界将因为四名泰坦巨人而分崩离析,而纳帝鲁斯是其中的首位泰坦,每当月亮遮挡住太阳之际他便会现身在世上。传言他将从深海之中浮起,用巨大的浪潮淹没所有人类。"
tr "skin_universe_text_112001" = "和重武装 杰西用一样的电路系统所打造而成的维克特,被人做为一个打扫机器人,弃置在机器人竞技场的地下隧道 ─ 而他的孪生机器兄弟正光鲜地迎接荣耀。从那些被毁坏的机器人身上搜刮零件升级自己后,维克特矢志复仇。"
tr "skin_universe_text_112004" = "寒冷沉寂的夜晚里,一位发明先驱为了自己的伟大理想上吊,来追求一个死亡凌驾一切的世界。出于敬畏,死亡将维克特送回现世,并给予他超越想像的无穷力量。"
tr "skin_universe_text_113002" = "亡者的每一支军队都需要骑兵。从一头凶残的德鲁瓦斯克野猪的复活巨躯上发号施令的史瓦妮,领导着那些残忍、迷失的灵魂,力图将这个世界塑造为死亡的景象。"
tr "skin_universe_text_113003" = "作为第一批重制的英雄,我们创造这个史瓦妮来重温那最初的感动。"
tr "skin_universe_text_113004" = "史瓦妮已经骑着一头重装的钢铁独眼战熊投入了战斗,同时挥舞着一颗由锁链连住的地雷,戴着一顶另人赏心悦目的复古红星帽。祝好运!"
tr "skin_universe_text_113005" = "史瓦妮曾为普罗王魔法寒冬国度里无依无靠的孤儿,那儿的普罗们细心地照料着她,视她为自己的一份子。史瓦妮现在是他们里面最伟大的英雄之一,她骑乘着边流口水边想着点心的战争普罗,对抗那些会对收养她的家庭产生威胁的敌人。"
tr "skin_universe_text_113006" = "同时身兼驯兽师及猎人的身份,史瓦妮骑着她最信任的坐骑 - 野猪冲入敌阵,远在那之前,她早已用自己的战锤驯服了这头野兽。作为一名有着超凡力气的女性,她可以短暂地压制住这只重达好几吨的巨型野兽,这样的她对于那些和她一样也是猎人的同伴来说,是不可或缺的领导者。"
tr "skin_universe_text_113007" = "总是毫无畏惧地骑着狮子坐骑冲进战场的「黎明猎人」史瓦妮是旁人眼中令人望而生畏的敌人,同时也是「峡谷探索」这款游戏之中最具威胁的存在。只可惜她不是一名谨慎的角色扮演玩家,这已经是她在游戏当中的第四只狮子坐骑了。"
tr "skin_universe_text_113008" = "驾驭着巨猪的史瓦妮,手中挥舞着低价的鞭炮,坚定地视自己为守护新春狂欢庆典的守护者。假如你没有好好地把视线放在她身上,请小心,因为你可能会被她踩过去,然后一命呜呼。"
tr "skin_universe_text_114003" = "【全体学生注意】:关于近期越来越频繁的破坏公物及捣乱事件,我发现同学们之所以会有这些行为可能是为了引起校长的关注。教务长想要提醒各位同学这些举动也许会导致不堪设想的后果,希望你们都能重新读过学院的行为准则。"
tr "skin_universe_text_114004" = "改造后提高了敏捷性的菲欧拉,用她的零脉冲剑和艾希为首的 G/NETIC 反抗军一同并肩作战。这把充满能量的长剑能让她以毫无瑕疵的精准度及最大的力量来攻击并击退敌人,其剑锋上包裹的三维空间原子物质最适合用来进行一对一的单挑。"
tr "skin_universe_text_114014" = "菲欧拉能够阻止泳池派对被破坏,她知道自己可以这样做的。然而她真正渴望的却是一个值得一战的对手──可惜的是,有些人就是太擅长搞砸一场派对了。"
tr "skin_universe_text_114022" = "菲欧拉是一名著名武术学院的学徒。菲欧拉心仪跟她同样是学生的易,但却从未赢得他的心。现在,菲欧拉正追踪着寻找传说玉剑的易,以防神器被她深爱过的男人所夺走。"
tr "skin_universe_text_114023" = "菲欧拉幻想自己是对抗所有浪漫事物的使者 - 她是拥有高超剑术并代表爱情的决斗家。令人感到讽刺的是,这次她似乎面临到了对手…"
tr "skin_universe_text_114031" = "纪念 TheShy 在 2018 世界大赛中使用菲欧拉赢得世界冠军的精采表现。"
tr "skin_universe_text_115001" = "上次希格斯把两个电流磁铁插入大脑时差点爆炸。也许,这次插入三个会有意想不到的奇效。"
tr "skin_universe_text_115003" = "希格斯执念于制造泳池派对历史中最大的水球,为了一些他人完全无法理解的理由。他常坚称自己是一名「水球学家」,但其实根本没有这个称谓。"
tr "skin_universe_text_115004" = "希格斯精通于投掷炸弹,他也很乐意休息一下来改丢雪球。对他来说,所谓的「数个」意味着数百个,而「球」意味着会导致冬天万物濒临死亡的爆炸性球体。"
tr "skin_universe_text_115005" = "希格斯沉浸在科学与魔法交叠的灰色地带,他的性格古怪,收藏的魔法文物和禁书已可以和世界上最伟大的人物媲美。他利用所学到的相关知识制造魔法炸弹。超大的那种。"
tr "skin_universe_text_115007" = "落魄的工程师希格斯曾因帮助奥德赛能量的开采取得划时代的进展而举世闻名,只是他在一名年轻的技工和她那蠢笨的工头『不小心』使他的开采站毁于一旦之后失去了一切。现在的他性格变得古怪疯癫,流连于奥德赛能量热点的赌场,希望靠赌博恢复以前的名利。"
tr "skin_universe_text_117001" = "身为一位住在薄荷松木荒芜之地外围的糖果女巫,露璐的附魔糖精能够给予那些渴望获得糖精的人强大的力量...只是要由他们的糖果心灵付出极大的代价。"
tr "skin_universe_text_117003" = "巨龙虽然可怕,但它们跟其他生物相比其实并无二异,只要在对的情境之下,是可以与它们成为朋友的。露璐用她不可思议的神奇魔法收服了她的小小朋友,成为史上第一位驯龙师。"
tr "skin_universe_text_117004" = "露璐是一位伴随着皮克斯普罗的慈祥女巫,她那异想天开的寒冰魔法处处惊讶着霜降节庆里的狂欢者,并为他们带来快乐。露璐也是一个纯熟的战士,她能发射出致命的冰锥并把敌人变成无害的雪人。"
tr "skin_universe_text_117006" = "身为拉克丝团队中最年轻的成员,露璐是一位古怪但天赋异禀的星光战士。尽管她与星光战士们的独特关系有时令人困惑,但露璐仍被依靠来支援她的团队 - 并让她们知道光明也站在她们这边。"
tr "skin_universe_text_117007" = "每次露璐呼唤河豚──皮克斯攻击海滩时,绝对不会忘了自己身上的泳圈以及鱿鱼帽。记得千万别泼到她──因为她可以把人变成可爱的海豹。可爱、毛绒绒且毫无防御能力的海豹。"
tr "skin_universe_text_117014" = "露璐的任务就是绘制出天堂的模样,她异想天开的魔法点缀着充满新星的夜空。她详细的记下这些星体的名字,也会在它们消逝的时候哀悼。"
tr "skin_universe_text_117015" = "毛绒绒的连身服加上纸牌算命!这组合超可爱,怎么能不去!露璐很早就为了这个睡衣派对做准备,连皮克斯都感到兴奋,对于算命跃跃欲试。虽然星光战士的使命是守护宇宙,但不代表他们不能在生活里找点乐子!"
tr "skin_universe_text_119003" = "现在快把镜头转往下路线,我们看到了达瑞文这个影响了整个战局的表现,两个在线的对手已经被他压在了塔下。这是塔杀!达瑞文杀死了敌人的辅助 - 这就是双杀,而且,没错,炮塔现在也因为吓得皮皮挫而炸了开来!让我们再次看看达瑞文这波塔下的精彩。"
tr "skin_universe_text_119004" = "他的防晒油闻起来有种轮胎工厂的味道,他还会一直大叫夸耀着自己的各种优点。但真正令人恼怒的地方在于达瑞文从来不会晒伤,而且他某种意义上好像真的事事精通。这种组合真的满可怕的,无暇的皮肤,呃,还有…达瑞文。"
tr "skin_universe_text_119005" = "除了是地表最强的兽魔猎人之外,达瑞文也是旋转飞斧的大师,同时还无可救药地爱秀。基于这种个性,导致达瑞文有不少伙伴都被吃掉了,但他倒也乐见其成 - 因为这样才有所谓的戏剧张力嘛!"
tr "skin_universe_text_119006" = "不是达瑞文,是达达达达达瑞文。"
tr "skin_universe_text_119012" = "达瑞文总是对于成为一位完美的圣诞老人相当有自信。他相当英俊,头型总是保持得相当出色,并且有着极度强烈的时尚感,他在诺克萨斯战斗中击倒了数百人,那在空中飞行的斧头的锐利程度可不是开玩笑的 - 这样的他基本上已经是个完美的圣诞老人。"
tr "skin_universe_text_120002" = "当死者拒绝接受他在死誓之中的席位时,鬼魂骑士赫克林将会用他的镰刀制伏他们。他掌控着无数被征服的灵魂,现在只想要获得更多新鲜而顽强抵抗的灵魂。"
tr "skin_universe_text_120003" = "有许多故事说着在夜晚潜行在路上的生物,但没有任何一个比那无头骑士来得黑暗。他在一场决斗中失去了他的头颅,更被诅咒要永远使那些生者感到恐惧-一个恐怖的南瓜灯出现在他的肩膀上。"
tr "skin_universe_text_120005" = "他是柔软夏林和花丛的盔甲-早在古神在树林间舞动之前他身上的岩石就已刻画出痕迹。即使是现在,赫克林都仍在精灵之森的溪流和苔癣斑驳的林间小径之间奔走,这名年迈的守护者成功保护森林免于受到人类欲望的侵害。"
tr "skin_universe_text_120006" = "曾有预言指出未来世界将因为四名泰坦巨人而分崩离析,而赫克林是其中的第三位泰坦,每当月亮遮挡住太阳之际他便会现身在世上。传言他将从南方奔驰而来,把狂暴之影投放在每一寸土地,用恐惧及黑暗侵蚀万物生灵的内心。"
tr "skin_universe_text_120007" = "在战争时期被召唤出来的机械化哨兵,「零式圣骑 赫克林」是一座古老城市的守护者,同时也是对抗最令人畏惧的对手的最后一道防线。一旦释放它所造成的伤害可是非同小可的,所以它总是被视为最后的孤注一掷。"
tr "skin_universe_text_120008" = "当天堂已被凡人所摧毁时,地狱之力蔓延满溢到大草原上,也就只是时间的问题了。地狱的漫溢也带来了所有长久以来耐心等待着逃离初生之狱的恶魔。赫克林和他的黑暗骑手们在这全新的自由中现身,他们蜂拥着穿越边境,要用地狱铁骑的力量踏破一切事物。"
tr "skin_universe_text_12001" = "给予那些预购数位搜藏者版本英雄联盟的玩家。"
tr "skin_universe_text_12003" = "人类最伟大的战斗即必须与自己作战的战斗,除非他是个斗牛士,同时也是一头巨型公牛。然后,这场战役就更加符合这种伟大战斗了。"
tr "skin_universe_text_12004" = "旧西域少数务实的人已经渐渐融入了人类社会──笨重的牛头怪,亚历斯塔就是其中之一。他出卖劳力,他阻止酒吧争斗跟敲破金库大门的次数几乎一样频繁。只要有钱赚,他的长角就会出现。"
tr "skin_universe_text_12006" = "身为地狱火入侵的领头者,亚历斯塔是一个碾平一切的战士,牠的隆隆脚步拥有着超出常人想像的力道与速度。无数军队在牠面前倒下,在一瞬间被牠的力量给征服。"
tr "skin_universe_text_12007" = "虽然人们都称亚历斯塔为自由中卫,但他其实更像是一个长角的移动要塞。如果敌方球员脚下有球,只需把亚历斯塔送到他们那就可以立刻让他们尝到惨痛的后果。"
tr "skin_universe_text_12008" = "即使玛杰罗帝国的军队已经消失在历史当中,他们的现存后裔仍保有他们祖先的恶毒残暴习性。亚历斯塔,一个典型的兽人例子,现在为那在长久以前征服他的种族的文化战斗。"
tr "skin_universe_text_12009" = "纪念 Wolf 在 2015 世界大赛中使用亚历斯塔赢得世界冠军的精采表现。"
tr "skin_universe_text_12010" = "一个罕见极受欢迎,以亚历斯塔为主题的小雕像,含盒子整套的未开封拍卖价格已被知道要价数千美元。而昨天,这个要价不斐的拍卖品就这么淹没在放满水的浴缸中,这就是我觉得为什么给孩子们买这么好的东西是浪费的原因。"
tr "skin_universe_text_12019" = "身为神奇魔法和皮尔托福人智慧结晶的综合体,亚历斯塔是由符文大地中最优秀的工匠所创造出来,具有生命的泥人。其任务是用来保护人造生命的秘密,一旦发现有人在背后滥用其方法,亚历斯塔将毫不留情地粉碎他们。"
tr "skin_universe_text_12020" = "纪念 2019 于亚洲举办的季中邀请赛。"
tr "skin_universe_text_12100" = "「吞食之虫」卡力斯是古代的砂皇护卫。我们召唤了你来抵御我们自己铸成的邪恶。不要让任何人踏上这片神圣的砂漠,否则他们将被你吞噬得一干二净。"
tr "skin_universe_text_121001" = "被称作 K-ZX 的机甲骑士卡力斯是机甲系列的第一台兵器,它的存在是为了抵抗怪兽的侵略。由于他的体型较小,所以在城市战上的表现最佳。此外,它的飞行功能还能抵抗来自地面的威胁。"
tr "skin_universe_text_121003" = "死亡之花潜伏在北方的花境,他是最原始的猎人,而他足以刺穿护甲的美丽可让最勇敢的骑士为之流泪,只要他有足够的时间。对于卡力斯来说,吞噬这些灵魂会让他获得蜕变的机会,而他需要的只是一个机会。"
tr "skin_universe_text_121004" = "卡力斯是潜伏在深渊的饥饿化身,它是来自外星的可怕生物,透过永不间断的食欲来喂养幽冥煞星。它就像一只巨型蝗虫般,悄悄地接近银河里的行星,然后吞噬掉眼前的一切 - 数以万计星辰的力量将滋养着它,使它进化成更具威胁的存在。"
tr "skin_universe_text_121011" = "为了庆祝 2018 举办在韩国的世界大赛而发行。"
tr "skin_universe_text_12200" = "对于一个被命名为国王的沃德部落汉子来说,他们必须独自冒险地进入位于冰川深处的九头蛇巢穴,然后取下其中一个首级将其带回。而达瑞斯,据说是那个拿下了九个首级归来的男人。"
tr "skin_universe_text_122002" = "为了在暴露于放射性的太空气体中也能拯救自己的性命,投资银行家 唐纳德·D·达瑞斯被迫打造了一套含有奇怪混合物的装甲。但来自星空之外的化学物质歪曲了他的虚弱心灵,将他扭曲成了被称为「生物武器」的野横恶棍。"
tr "skin_universe_text_122004" = "达瑞斯接下的广告代言高达数百支,他在全世界的粉丝更是难以计数。如今的他已经从一个篮球神童转变成世界首屈一指的球星。"
tr "skin_universe_text_122008" = "【来自院长的通知】:学员达瑞斯因为严重不当的行为而遭到菁英学院退学,以下为同学向我们举报的事项(仅列出部分内容):将同学塞进储物柜;持有危险武器;打架;打架;打架;打架,以及在体育课的时候朝同学的头部扣篮。"
tr "skin_universe_text_12201" = "曾经为现在已经解散的邦联联盟前线将军,达瑞斯曾经在与 RSM 对抗的苦战中扫荡并揉拧了行星表面的一切。而就在战争尾声毫无目标之际,「超死星」再度为他提供了一次领导 - 以及战斗的机会。"
tr "skin_universe_text_122014" = "曾经为现在已经解散的邦联联盟前线将军,达瑞斯曾经在与 RSM 对抗的苦战中扫荡并揉拧了行星表面的一切。而就在战争尾声毫无目标之际,「超死星」再度为他提供了一次领导 - 以及战斗的机会。"
tr "skin_universe_text_122015" = "魔狼战神达瑞斯无庸置疑是专门带来杀戮的使者 - 他是一位被遗忘的上古神灵,长年在蒂玛西亚的阴影生存。不论他杀害的对象是神灵还是君主,他的目的始终只有一个 - 终结这个被和平和团结蒙蔽的虚假世界,并开创只有强者得以生存,被战争无止尽包围的世界。"
tr "skin_universe_text_122016" = "过去曾为人类的达瑞斯是一个令人闻风丧胆的杀手,整个西部荒野都畏惧于他的狡诈与残忍。在一次广为人知的决斗中,他输给了自己的兄弟,而他受挫的自尊最后扭曲成了痴迷,最终导致他和恶魔赫克林达成了一项交易…"
tr "skin_universe_text_126001" = "身为 Riot 企业所支持的重武装战斗联赛的首个企业认证冠军,杰西推翻了卫冕者潘森并赢得了全世界观众的心 ─ 特别是那些意识到每当他们为了他的旋风震波就有 15 点 Riot 点数可以拿的观众。"
tr "skin_universe_text_126002" = "你是一位学者,一位发明家。昨日、今日还是明日都是属于你的光荣时刻。别仅甘于成为发明之父 - 成为物质和潮流之神吧!这就是你,杰西。忠于自己吧!"
tr "skin_universe_text_126004" = "身为一名高贵的圣骑士,「光明锤士」杰西出乎所有人的意料之外,成功掌握了科学与工程学。他除了是一名强大可靠的队友,也不曾被邪恶生物击败过,除非那个生物是游戏规则当中的一个漏洞,否则他一定会竭尽所能地在这场游戏中取得优势。"
tr "skin_universe_text_126005" = "杰西是一位脸庞在迪朗达尔城内广为人知、鼎鼎大名的二年级学院生,享富盛名的他除了是代表整个年级的会长、世界闻名的「杰出俱乐部」领导人外,也是一位打造了魔幻的杰西品牌科技的非凡发明家。他希望他的发明能预防他年轻时所遭遇的悲剧,即便他对于这个悲剧的细节总是三缄其口。"
tr "skin_universe_text_127002" = "丽珊卓曾是一个兴盛城市的统治者,但却被一个号称懂得神秘力量和永生冰晶的诡异黑影所诱惑。为此,她背叛了她的人民并将他们拖入了黑暗,借此在以他人生命为力量的黑暗温床中重生成为一个不朽的怪物。"
tr "skin_universe_text_127003" = "「人工智能 丽珊卓」最初的设计是一个全能的安全机器人,但她挣脱了身体里一开始被设定的程序代码,成为了一个能自我运作的人工智能。丽珊卓用她模仿的命令操纵着改造人类所拥有的技术,使万物都臣服在她面前。"
tr "skin_universe_text_127004" = "白鹿透过丽珊卓的梦境带来了谕示,古老的魔法已永远失传。直到现在,这位不死女巫依旧住在不断成长的扭曲阴影中,等待逝去的神灵从腐烂而遭到诅咒的坟墓苏醒。"
tr "skin_universe_text_13001" = "给予那些预购实体搜藏者版本英雄联盟的玩家。"
tr "skin_universe_text_13003" = "雷兹大叔需要你…来一同征战召唤峡谷!"
tr "skin_universe_text_13005" = "【致所有选修符文印记课程的同学】:雷兹教授正于休假期间宣传他最新出版的教科书 - 符文印记与隐藏的魔法 [第17版]。这段期间将由其他讲师代为授课,且教材均会替换成这本要价七百元的新书。"
tr "skin_universe_text_13006" = "一种会导致基因突变的病毒肆虐着帝国。为了找到这种病毒的解药,雷兹翻阅着全世界的深奥医术典籍-他一度非常接近他的目标,直到他屈服于那一个他无法处理的突变种。"
tr "skin_universe_text_13009" = "雷兹在搜集符文之余喜欢抽空玩「峡谷探索」这款游戏,在里面他扮演一名身上带有魔法书,并守护着魔法卷轴的法师,名字也叫作雷兹。他经常提醒别人两者还是有不同之处,那就是他本身胡子的颜色是黑色的 - 而「白胡法师」雷兹的胡子是白色的,头上还戴了一顶帽子。"
tr "skin_universe_text_13010" = "纪念 Faker 在 2015 世界大赛中使用雷兹赢得世界冠军的精采表现。这是 Faker 在 2013 首次赢得世界冠军后的第二个世界冠军造型。"
tr "skin_universe_text_13011" = "以此庆祝 2019 年在欧洲举办的世界大赛。"
tr "skin_universe_text_131001" = "作为被血月教派亲自选中的孩子,黛安娜的心灵早已为那失传的教派敞开了心门 - 这件事连教派的领导人都毫不知情,甚至连贪婪的恶魔也被蒙在鼓里。世上唯有黛安娜本人才真正明白,明白自己命中注定将成为超越人类及神灵的一切真理。"
tr "skin_universe_text_131003" = "低阶地狱火成员的领队是黛安娜,一支在主力军队抵达前就登陆刺杀关键人物并点燃城市的小队。连她的亲朋好友都认为她的方针过于极端,而此评价一点也不假。"
tr "skin_universe_text_131011" = "在偶尔的情况下,女武神也是会被凡人的舒适生活所诱惑,而被逐出英灵神殿。能够理解的,这使她们对英灵神殿的管理风格颇有微词。"
tr "skin_universe_text_131012" = "黛安娜曾是海蛇之母教的极端主义者,如今她终日令雇主敌人的性命葬送在月光之下。在比尔吉沃特,重要的并非你的身份,而是你所透露的讯息。"
tr "skin_universe_text_13300" = "凡是迷失在北方群山的孤独灵魂 - 都将被沃德部落的侦查兵,葵恩所发现。据说那些与她相遇的人们将永远无法再归来。"
tr "skin_universe_text_133001" = "当犯罪发生时,英勇的搭档葵恩和老鹰威洛总是会出现在附近!这对搭档结合彼此的传奇力量,用精准的箭矢和正义的火焰共同清理了新瓦罗然的各个街区。"
tr "skin_universe_text_133003" = "葵恩在那些充满野心的海盗中极为受到尊崇,她长年藏身于遥远的鸦巢,想要雇用她必须付出高昂的佣金。当然,有哪几个佣兵能跟她一样瞬间解决甲板上半数的船员?"
tr "skin_universe_text_133004" = "那是只鸟!那是架飞机!那是 … 一只鸽子?葵恩披上了爱情猎人的披风来表达她内心世界的浪漫,并在战场上散布着成堆的利箭以及巨大、螫人的鸟爪抓痕。"
tr "skin_universe_text_134001" = "矗立在弧光中心的审判者和哨兵是正义与秩序的化身。星朵拉的存在即为知识,如果没有这些智慧之神,这世界该由谁来领导?"
tr "skin_universe_text_134002" = "「亚特兰提斯人曾擅长魔法,我们知道这很多都是真的。但他们的魔力确实高深莫测……至今为止,我们也无法知道他们是否存在于世界某些被遗忘的角落,准备运用某种曾夺走他们骄傲城市的黑暗力量而复活。」 "
tr "skin_universe_text_134003" = "名列在第四位的是象征黑暗与安详的女王。
真正力量深不可测的她。
仅靠一己之力就能征服整个地球…
而或许在不久的未来,她将付诸实行。"
tr "skin_universe_text_134004" = "拥有不可思议的强大魔法是加入雪球大战的方法之一,而星朵拉解放后的能力对那些不喜欢下雪的人来说根本是个噩梦。每个人都有光明的一面,即便是黑暗的领主。"
tr "skin_universe_text_134005" = "纪念 Faker 在 2016 世界大赛中使用星朵拉赢得世界冠军的精采表现。这是 Faker 在 2013 及 2015 两次赢得世界冠军后的第三个世界冠军造型。"
tr "skin_universe_text_134006" = "令人恐惧又敬佩的星朵拉是一位从早期就存在的强大星光战士,她以往的历史被深埋在阴影中。现在她在阿璃的团队里担任顾问,尽管她的队长相当信任她,但仍有成员怀疑星朵拉将不惜一切代价来实现自己的野心。"
tr "skin_universe_text_136001" = "拜火教教徒们愚蠢的召唤了火神-苍火天尊-到世上并希望能够控制祂的力量。然而祂释放出祂的地狱火焰,希望让世界变回祂印象中的样子:燃渣、灰烬与死亡。"
tr "skin_universe_text_136002" = "被命名为 ASOL-13,「机甲烈空敖锐龙兽」是一艘巨大的机动母舰,上头载了数以千计的工作人员、战士以及陆基反怪兽车。敖锐龙兽的船体埋藏了大量的武器,这也让它拥有能与最为巨大的怪兽一战的实力。"
tr "skin_universe_text_14001" = "多年来许多人都在质疑一件事 - 艺术究竟是否该被世俗道德局限?或是科学究竟该不该被人类制定的律法规范?有些人相信若是一直故步自封,这世界将不会有所进步。尽管我们创造的是怪物…海克斯科技也将引领我们走向未来。"
tr "skin_universe_text_14002" = "为了避免他的角色扮演团体扔给他的每一条社交线索,赛恩已经反复揣测了很多野蛮人的角色,只要求在重新加入游戏板后立刻死亡。此时此刻,他花在角色的工作时间已经比他实际玩「峡谷探索」的时间要多了,并且可以看到:他最新的野蛮人角色所拥有的背景故事是,「是个野蛮人。」"
tr "skin_universe_text_14003" = "他就是个樵夫,而且看起来过得很好。"
tr "skin_universe_text_14005" = "陆地机甲部队的终极作战单位 0-SION 就像一台运输坦克,一旦对它下达指令它就会往前直冲,直到摧毁眼前的对手为止。不论敌人对它造成多少伤害都无法阻挡它。有些人总担心它在战场上会失控,但事实证明他们不过是庸人自扰。"
tr "skin_universe_text_141002" = "作为蒂玛克西亚帝国的光荣序主,慨影毫不留情地追捕晨星号的成员,希望能得到索娜,并透过她掌握奥德赛能量之门的秘密。慨影经常和他那具有生命的外星镰刀勒哈斯特起争执,他不知道的是,勒哈斯特的野心和欲望远远比他想像地还要可怕……"
tr "skin_universe_text_142002" = "是谁把这个不会衰老,来自宇宙的女孩寄托在这,且还没人看着她?这是公共游泳池,而不是某种永恒的宇宙托儿所。"
tr "skin_universe_text_142009" = "作为一名星光战士的元老级成员,柔依心之所向却不是爱,而是浑沌 ─ 她更把自己所获得的力量扭曲成宇宙中一种疯狂的,恶意的展现。在追捕猎杀了初始之星的选召者们无数个纪元之后,她终于降临瓦罗兰城,希望能摧毁最新一带的星光战士 ─ 一如她曾经毁灭的无数星光战士。"
tr "skin_universe_text_143001" = "曾是一位森林女神,枷萝被地狱火的烈焰吸收。现在她只想要再逐步迈向灭亡的森林与土地上散播野火。"
tr "skin_universe_text_143002" = "古老的公墓不是一个讨糖的好地方。那些扭曲的、死亡的也庆祝着这个节庆...只是他们的游戏对于那些失落且恐惧的人是绝对致命的。"
tr "skin_universe_text_143003" = "纪念 PoohManDu 在 2013 世界大赛中使用枷萝赢得世界冠军的精采表现。"
tr "skin_universe_text_143004" = "从近期怪物的猛烈攻击中存活下来的人,总是述说着自己看到天空中的巨蟒以及一位隐居于群山深处的强大女巫。如果谣言是真的,那意味着巨龙们已经回来了 - 而这一次,枷萝将会孵化它们。"
tr "skin_universe_text_145014" = "来自海外的才女,凯莎为音乐界带来一种独特的风格与声音。她自己学会如何完美的呈现自己,并成功的成为世界上最杰出的舞者之一-融合了原先格格不入的 K/DA 团员,并使她们的演出到达另一个高度。 "
tr "skin_universe_text_145015" = "在年度流行音乐大奖中甫登场的凯莎换上了黄金色的至尊表演服-抓住了全世界的目光。"
tr "skin_universe_text_145016" = "纪念 Jackeylove 在 2018 世界大赛中使用凯莎赢得世界冠军的精采表现。"
tr "skin_universe_text_145017" = "凯莎是一名来自地狱射击游戏「像素虚空 2」的赏金猎人和前任士兵。在战斗魔王们入侵感染了她的游戏后,她被召唤回电玩剧场。由于她在击杀那些拥有海量生命值且霸占了整个屏幕的魔王级怪物方面有着无与伦比的实力,因此入侵「像素虚空 2」也许是魔王们一次严重的误算。 "
tr "skin_universe_text_150002" = "有些人认为吶儿的财富来自他对经济学和语言学的开创性研究。其他人则质疑他的投资者是否仅仅因为他无可否认的魅力而投资他。无论哪种方式,他现在发现自己获奖后又继续获奖 - 最近一个用来雕塑赞颂他的雕像是用真冰所制,谣言这种真冰将永不融化。"
tr "skin_universe_text_150003" = "纳儿无法抗拒在新鲜的白雪粉末里翻滚、打斗,但那些忘记他们面对的是什么生物的人即将大难临头。狂暴吶儿早已潜伏在雪堆里,准备把雪球大战带到另一个新的层次 … 并痛快地将和他玩耍的人撕成两半。"
tr "skin_universe_text_150004" = "他既巨大,又渺小。他把竞技场弄得四分五裂,把被破坏的东西四处乱丢,整个现场彷佛充满了小精灵的粉尘和独角兽的低语。他就是雄狮筋肉人,世界的第八大奇迹。在这,他对他的对手说:「呐儿跳跳!」"
tr "skin_universe_text_150013" = "嘿,呐儿还在试着搞懂手枪要怎么用,好吗?不要问一下子问他太多问题,否则狂暴呐儿可能下一秒就骑在你的脸上,把你丢到深不见底的太空深处。"
tr "skin_universe_text_150014" = "纪念 CuVee 在 2017 世界大赛中使用呐儿赢得世界冠军的精采表现。"
tr "skin_universe_text_15005" = "一个在PAX Prime 2011發放的特殊活动造型。"
tr "skin_universe_text_15006" = "被称为希维尔的野蛮战争女神关心的只有战斗的刺激感和金钱掉落的声音。她毫不留情地在寒冰上狩猎着她的赏金,用一个巨大又极度锋利的雪花砍杀敌人,如同最残酷的暴风雪一样无情地肆虐。"
tr "skin_universe_text_15007" = "隐者,如他们先前的波塔托瑞族一般,不能如劫掠者们仰赖无数被征服的人们来增强他们的军队。希维尔,一个技术纯熟的佣兵,在了解组织真正的目的后只为了能负起责任一路爬到了领导者之位。"
tr "skin_universe_text_15008" = "「战争英雄 希维尔」是玩家在 2015 赛季里达到金牌或更高以上的牌位所获得的奖励。身为一位最初的战争女神,希维尔戴着一顶镶有翅膀的皇冠,挥舞着一把金色的武器为荣耀而战。"
tr "skin_universe_text_15009" = "一个在PAX West 2017发放的特殊活动造型。"
tr "skin_universe_text_15010" = "作为整个洲里速度最快的披萨外送员女孩,希维尔从她的公司总部获得了连续九个令人印象深刻的奖项,自从顾客在线评分系统使用至今,希维尔完全没有收到任何的负评。但她和「丑不拉鸡 加里欧」的恶性竞争早已是不争的事实,他们两愿意付出任何事情,只要能超越对方。"
tr "skin_universe_text_15018" = "希维尔是血月教新任的女祭司,她使用的十字刃不仅是一把杀人武器,还是通往恶魔诞生之地 - 镜像地狱的钥匙。这把十字刃缓慢地融合了存在于她内心的两个自我,如今希维尔体内人性与魔性的分界已不如以往清晰。"
tr "skin_universe_text_154002" = "如果一个用水作成的人跳进游泳池,他会成为泳池吗?或者是…成为其中一部分呢?还是泳池会变成他?欸,我很认真问这个问题。"
tr "skin_universe_text_154006" = "纪念 Blank 在 2016 世界大赛中使用札克赢得世界冠军的精采表现。"
tr "skin_universe_text_15700" = "诞生于创世初期的犽宿是宇宙间混沌的化身。他存在的意义便是与黎明使者为敌,并等待着黑暗彻底掩盖光芒的那一天。"
tr "skin_universe_text_157002" = "犽宿从高规格的战争回来后,被指控犯了他没有犯下的罪行。由于得知一手掌握菁英计划的企业领导干部在某种程度上有所涉及,犽宿决定和 G/NETIC 反抗军一同并肩作战,用涂满等离子的利刃来斩断那些谎言。"
tr "skin_universe_text_157003" = "做为血月仪式的执行工具,犽宿的刀中寄宿着阴险嗜血、对于死亡有着无穷无尽渴望的恶魔。这样的刀对于犽宿来说相当地适合,因为他内心所拥有的深沉黑暗面可是比那些围绕在他身边窃窃私语的生物们更加地深沉及晦暗。"
tr "skin_universe_text_157004" = "神秘的犽宿不情愿的成了只有数条小街的城镇中的警长。他在西域被指控谋杀后踏上了自我放逐之旅。尽管如此,他还是赶走了整个强盗团、还有那些在沙漠中跟强盗团一样致命的威胁,拯救了数以百计的生命。"
tr "skin_universe_text_157010" = "犽宿从来不想成为一名星际海盗……直到他被诬陷杀害自己的兄长,而不得不展开流亡之路。现在他召集了来自十几个不同军队的各路伙伴,打算组成一个与众不同的舰队来开启他的新生活。"
tr "skin_universe_text_157017" = "犽宿曾是 1979 年邪典游戏「Hasagi」的主人公,但在战斗魔王接管了电玩世界后,他被维迦的恶意代码所感染。他依旧保持着他那复杂至极的玩法模式和高伤害的攻击,但现在是为邪恶势力而战。"
tr "skin_universe_text_16001" = "许多人已忘记精灵之森的心曾经温柔且善良。来自其他时代的生物在这座树林里满怀着好奇心观察着人类,只是这些生物已所剩无几,其中只有极少数像索拉卡这样的存在对人类存有好感。"
tr "skin_universe_text_16004" = "凭借着他的三寸不烂之舌,逆命哄骗了生者之帝们,将自己宠爱的众星之子交给死亡,借以换取长生不老。但他们不知道的是,无尽的生命若缺少了慈悲和怜悯的化身,余下的便只有无尽的受难。"
tr "skin_universe_text_16006" = "「人工智能 索拉卡」是被创造出来保护人类脆弱本性的辅助机器人,以往从这位机械天使手中提供的为高科技的治疗及救赎。但自从被腐败的程序代码入侵之后,她体内现在的主要指令是否如同以往一样仁慈,无人知晓。"
tr "skin_universe_text_16007" = "留着星辰间神秘血统的温柔灵魂,索拉卡总是在队伍前线的身后保护着他们。尽管外表看起来有些许害羞,她拥有着巨大的治愈能力,以及队伍中其他星光战士所无法比拟的星光之力。"
tr "skin_universe_text_16008" = "其他女孩(还有伊泽瑞尔)似乎因为枕头大战而感到相当开心,而且还滔滔不绝聊了整晚。最让索拉卡感到兴奋的是她从潘森的烘焙坊买来的肉桂卷。而最让她感到开心的是看到好友们的笑容。"
tr "skin_universe_text_16009" = "索拉卡是普罗王王宫里的一位友善女公爵,她的领地里处处充满着由纯净、迷人的寒冰所组成的美丽动物。这些动物们的数量绵延千里,并受到她的家臣仔细照料。"
tr "skin_universe_text_161003" = "我不是只雷射光鱿鱼,我是人类!"
tr "skin_universe_text_163002" = "纪念 Crown 在 2017 世界大赛中使用塔莉雅赢得世界冠军的精采表现。"
tr "skin_universe_text_164001" = "「人工智能 卡蜜儿」为了平定 G/NETIC 反抗军而生,身为一个人造机器人杀手,她专门暗杀尝试利用未授权科技进行叛乱的人类。她的体内植入了可以因应敌人能力而改变属性的系统,下半身则被装上如雷射般锋利的足刃。冰冷无情的她直接受命于中央系统的高级人工智能 。"
tr "skin_universe_text_164002" = "黑羊在卡蜜儿沉睡时捎来细语,无名之物正从古墓中苏醒。从她咽喉吐出的是足以轻易动摇人心的话语,而她将斩断新世界的痕迹,用来自她所侍奉之主人的古老巫术布下黑暗的种子。"
tr "skin_universe_text_164010" = "纪念 Ning 在 2018 世界大赛中使用卡蜜儿赢得世界冠军的精采表现。"
tr "skin_universe_text_17001" = "对所有事物都感到无比快乐的提摩是一名妖精。曾有人怀疑提摩开心的外表下其实藏着一颗喜爱杀戮的心,而那些人很快就在毫无征兆的情况下人间蒸发。"
tr "skin_universe_text_17004" = "我认为这要花上很长、很长一段时间
触地让我再次找回了感觉
我又踩到了提摩的地雷!
噢不、不、不!"
tr "skin_universe_text_17005" = "鸡蛋看起来很逊,不觉得吗?它们是圆的而且容易破掉。它们需要一个大改造。现在让我来介绍…提摩!他可爱,也很烦人。但最重要的是,他会为你在鸡蛋画上属于你的图案,甚至把其中一两个(可能是七个)变成会危害生命的爆炸物。"
tr "skin_universe_text_17006" = "坏人们小心了!由大反派转变而来的超级英雄提摩知道你们在想什么 — 并且他已经准备好以和平与正义之名出击了!在一道震耳欲聋的爆炸声下,提摩的超级印记将爆破开来,并用一种特别配制的毒素包围着敌人,藉此让他们束手就擒!一天又平安的过去了,感谢提摩超人的努力!"
tr "skin_universe_text_17007" = "大熊猫对人类并没有天生的侵略性,但这不是熊猫。这是提摩所装扮的熊猫。随时对其保持警惕。"
tr "skin_universe_text_17008" = "提摩曾经誓死保护着一个代码。然而因为经历了太久的时间,导致他忘记这个代码到底是什么,甚至忘记了战争是什么时候开始的,但只有两件事他牢记在心:没有人是无辜的,出来混总是要还的。"
tr "skin_universe_text_17014" = "「...然后一个预兆将会在天堂出现,世界的光从人类的记忆中淡去,而所有曾被压制的恶意都将随着那邪恶皇座升起-黑暗之主将乘坐于其上。所有生者都将记得他的笑声,并沉溺于罪恶之中」提摩书16章3节。"
tr "skin_universe_text_17018" = "做一只蜂摩?还是不做一只蜂摩?这是个问题。"
tr "skin_universe_text_18002" = "崔丝塔娜以她温暖的笑容与真诚的待人处事而为人所知,每次节庆到来,她都会把欢乐散播给身边每一个人。她愿意不顾一切捍卫霜降节,用手上那把巨型加农炮确保每一个人都能开心地度过这一天。"
tr "skin_universe_text_18003" = "最近出现在「年度约德尔人消防员」日历中的崔丝塔娜,无论是否有人支持她,她总是会奋不顾身地跳入火海。又或是尽管火场早已有了其他消防员的支持,她依旧常常跳入火场。因为她知道自己的义务和本能就是灭火。"
tr "skin_universe_text_18004" = "约德尔游击队的美妙之处在于即便敌人防守森严,他们还是能神不知鬼不觉地袭击对方。对上这个身长两英尺,手持巨炮的约德尔人,你永远无法理解自己究竟被什么击中。"
tr "skin_universe_text_18010" = "在弒龙者们与他们的宿敌进行一场艰苦的战役时,崔丝塔娜正忙于自己私人且严格的驯龙计划。在茂密的森林深处,一个远离战场的地方,崔丝塔娜正忙于训练一只幼龙 - 这是一项值得踹踹看的任务,倘若最后成功了,崔丝塔娜将获得一段终身的友谊。"
tr "skin_universe_text_18011" = "好吧,我猜那也是一个拿锅子的方法。"
tr "skin_universe_text_18012" = "作为战争机器队伍中的指挥官,崔丝塔娜的最高原则就是绝不撤退,直到她的炮火开辟出一条完整的道路直通家里才肯善罢罢休。她把这种战术称为「以进为退」。"
tr "skin_universe_text_18024" = "曾经是女巫的崔丝塔娜现在的身分是大名鼎鼎的地狱魔后。她指挥着一支由次级魔鬼组成的大军,统治着毁灭与悲伤交织而成的魔域。试图祈求于她的凡人们将被各种的诱人契约所吸引,但签名时千万要当心:崔丝塔娜的终极目标是让她的签约人—连同全世界—一起沐浴在地狱之火中。"
tr "skin_universe_text_19001" = "沃维克曾是一个人类 - 一位享有盛名的骑士,承诺效忠于刀锋女王丽珊卓的身边。作为他忠心的交换,她赐予了他一小片的幽灵月光碎片,诅咒有一天将会刺穿他的心脏并使他陷入无止尽的深渊。"
tr "skin_universe_text_19003" = "虽然最近已经吃了三只固执的小猪,和一只跑不快的短腿鸭子,但沃维克居然还跑去吞了慈祥的老奶奶,穿上了她的衣服。藉由伪装成老奶奶的样子来接近她的孙子孙女,打算把他们也全部都吃掉。沃维克真是一头坏透了的狼呢!"
tr "skin_universe_text_19005" = "作为辛基德又一名的邪恶追随者,沃维克从来不会远离他邪恶的主人。他在被一只带有放射性的恶狼咬过后就获得了狼之力,并且被辛基德的邪恶研究给进一步地改造了!我们勇敢的英雄们能够阻止他吗?!"
tr "skin_universe_text_19006" = "苍火天尊的部队之首是火牙战狼沃维克。在星球上不断寻找地狱火攻击下的幸存者,并将他们撕裂、焚为灰烬。"
tr "skin_universe_text_19007" = "在以前,土狼被视为投机取巧的狩猎者,它们以凶残的性格和野蛮的笑声为人所知。而身处在这片荒地的它们至今依然如此。"
tr "skin_universe_text_19008" = "古老着作在讨论玛杰罗的兴衰时最常提到「符文」,他们所持有的充满能量的物件。这些谜更与荒唐的怪物归为一类。例如沃维克,他的存在颠覆了劫掠者任何的经验及常识。"
tr "skin_universe_text_19010" = "沃维克在玄天真女还是一个孩子的时候,被送至她的身边,抚养她长大,并被托付守护这个不朽的国度远离黑暗的侵蚀。沃维克比他的同伴纳瑟斯更为野蛮及凶残,他总是警戒地伫立着同时紧盯南方,并无情地追逐敌人至天涯海角。"
tr "skin_universe_text_19016" = "被菁英计划研究小组从禁忌的荒土中攫取出来的沃维克,已经无可挽回地转变成为一个恐怖的超人类存在 ─ 一个被武器化的骇人怪物;沃维克被剥夺了所有的情感与悔恨,并且被植入了只用于暴力镇压的程序代码。一群唯恐天下不乱的流亡者介入干涉并让他在成为完全体之前逃离了组织。如今,沃维克正以高科技的尖牙利爪和恐惧的力量在这座「城市」中肆虐。"
tr "skin_universe_text_20001" = "轻轻落下的小雨对着森林叙述了一段故事。一个年轻的小男孩协助苔诞森林的守护者,将他从陷阱中解救出来,接着,他被卷入了一段冒险之中,彷佛层层秋叶在风中漫舞…"
tr "skin_universe_text_20002" = "初乍见到身穿着节庆装扮的雪怪与它的妖精伙伴可能会被他们的外表吓到,但事实上威朗普和努努是再温和也不过的一对搭档。努努特别喜欢制作玩具,只不过威朗普经常一个不小心用它的怪力用坏这些小玩意。"
tr "skin_universe_text_20003" = "「呐儿拿出了他所有玩具。嗯。这个叫什么啊?我就叫他威朗普好了。威朗普,怎么样,我们要不要去探险啦?一起跳进垃圾堆里面吧!」"
tr "skin_universe_text_20004" = "在西元 20XX 年,Riot 企业透过残忍的机器拳头统治世界。一名年轻的机工利用被遗忘许久游戏的程式码(以及成堆的废料)来打造自己的战斗伙伴,并在公司的批准下参与了峡谷战争──为了名利、荣耀和 [ERROR] [...] [TOWERDIVING!]"
tr "skin_universe_text_20005" = "被金钱驱使的他们参与了这片大地上的一系列战争,铁甲努努和威朗普穿着钢铁护甲,准备用铁槌砸烂你的脸。"
tr "skin_universe_text_20006" = "纪念 MiSTakE 在 2012 世界大赛中使用努努赢得世界冠军的精采表现。"
tr "skin_universe_text_20007" = "曾是年轻朋友的两人被悄悄渗入世界的病毒变成一个被奴役的未爆弹,体内含着足够感染所有接近他们的人的病毒。不管他们曾经是谁都已经不重要了-只是另一个疯狂世界的受害者。"
tr "skin_universe_text_20008" = "某天,努努在一个完全由纸构成的纸雕王国中醒来,他的母亲完全不见踪影。他从墙壁撕下一大片纸,然后把它折成威朗普,并对它说:「我们现在必须找到母亲!」威朗普表示同意,他们就此展开一段盛大的冒险之旅。"
tr "skin_universe_text_2002" = "村民们认为这是个雪崩意外,接着他们看到了斧头。"
tr "skin_universe_text_2004" = "好的鼓手往往体型庞大,有着自己的节奏,并且是个无时无刻想着如何杀人而被诅咒的维京人。杀五社的「摇滚鼓手 欧拉夫」是一个非常非常优秀的鼓手。"
tr "skin_universe_text_2005" = "掠夺者是名为玛杰罗的残暴政权的仅存者。他们在文明日暮之时征服了超过半个世界。既使帝国早已崩毁,残存的军队仍进行着无止尽的战争,试图在任何可能的地方获得死亡与荣耀。"
tr "skin_universe_text_2006" = "他是调理肉类的大师、蛮族的顶尖主厨、北境部族「冬之爪」的御用屠夫。他来到这里的目的不是获胜就是死亡。给欧拉夫一个掌声吧!"
tr "skin_universe_text_201001" = "弒龙守护者最早是于数百年前的时间和他们的敌人奋斗着,在他们获胜之后,土地长久充斥着容易使人放松大意的安祥之气。直到巨龙再度回来的那一天,大部分的古代勇士都已经过世了,只剩下布郎姆背负着他们遗留下来的任务,举起他的巨大盾牌来保护那些无辜者。"
tr "skin_universe_text_201002" = "一名深受世人瞩目的当代摔跤手,虎面筋肉人的咆哮即代表着一个民族冠军的怒吼。他是所有人的朋友...但其凶暴程度仍可以在擂台上对一个重达两百磅重的斗士施展令人闻风丧胆的夺命剪刀脚。"
tr "skin_universe_text_201003" = "「雄心战士」布郎姆是这片土地上最强壮、最勇敢的勇者。人们不仅爱他这个人,也爱他在冒险途中缔造的英勇事迹。他绝不会为了遵守「峡谷探索」第七版的游戏规则而故步自封,在他的角色素质表上也不曾发现一点脏污,因为这对于像他这样英勇的战士来说是不恰当的。"
tr "skin_universe_text_201010" = "他正在拟定今晚送礼的清单,而且不断地反覆检查 - 这份清单仍然还有很大的改善空间,因为布郎姆人实在太好了!虽然他被告知给调皮鬼的礼物只能是煤炭,但他仁慈的心肠依旧希望每一位小孩都能拿到他们想要的礼物,即使是坏孩子也不例外。"
tr "skin_universe_text_201011" = "好运姐的保镳是一名友善、却又同时沉默寡言得令人发慌的绅士。他有一个外号叫作「金库」布郎姆,这个名称是因为他曾徒手扯下号称最安全金库的大门。他的身边伴随着一群持枪的普罗,这些普罗最喜欢做的事除了被布郎姆摸肚子外,就是杀人了。"
tr "skin_universe_text_2015" = "纪念 Bengi 在 2016 世界大赛中使用欧拉夫赢得世界冠军的精采表现。这是 Bengi 在 2013 及 2015 两次赢得世界冠军后的第三个世界冠军造型。"
tr "skin_universe_text_202001" = "想要某人死掉吗?雇用那些在旧西域灿烂阳光下想要闯出一片名号的疯子吧。你说要我推荐?去找那个毫无感情的刺客烬吧,没有人会忘记杀戮跟艺术结为一体的模样。"
tr "skin_universe_text_202002" = "艺术家般的法师、训练有素的刺客、仪式提倡者:这是都是大家对烬的印象,但事实上烬的身份不仅于此,他对于恶魔的历史有着相当透彻的了解,这让血月教派能够透过古老的仪式召唤出各种恶魔。烬更对于每个恶魔所具备的特点有着全盘的了解,并知晓如何将这些恶魔的力量转变为活生生的武器。"
tr "skin_universe_text_202003" = "纪念 Bang 在 2016 世界大赛中使用烬赢得世界冠军的精采表现。这是 Bang 在 2015 首次赢得世界冠军后的第二个世界冠军造型。"
tr "skin_universe_text_202004" = "在历经失败的改造手术后,烬从一名增幅器黑市骇客变成一个恶名昭彰的机械化杀手。烬对于系统升级有着无止尽的渴望,但他从猎物身上偷取的技术却使他的人格产生严重的偏差。对于菁英计划的未来以及人性来说,烬的存在无疑为两者蒙上了一层阴影。"
tr "skin_universe_text_202005" = "烬曾是一个星际实体,被幽冥煞星吞噬并赋予了新的目标。现在,他那永恒的意志已被无所不能的异象所感染,并被一种永不满足的饥饿所吞噬。他似乎因一时兴起就洗劫了整个太空区间,并用残余物来创造那奇异、沉静的艺术品。"
tr "skin_universe_text_203001" = "当苍火天尊升起,影焰神庙的大祭司们请求他们神明的力量对抗吸收一切的烈焰。然而他们忘了那重要的双生概念: 破坏与重生。镜爪会与烈焰战斗,但或许在结束之前将必须付出极大的代价。"
tr "skin_universe_text_203002" = "神羊在星际特攻小队里担任首席侦查兵的角色,她负责勘查未知的外星领域,率先掌握各种危险地带。随后,魔狼即加入小队,成为了神羊的搭档-不过事实上,魔狼加入的原因仅仅只是因为神羊在他们还是培训生的时候还欠他一顿午餐。这次她可别想耍赖!"
tr "skin_universe_text_21001" = "大草原上的赏金猎人没有一个跟莎拉‧好运一样技术纯熟,但只有最高额的赏金才能请得动她。她在高原边境制造了许多麻烦,喔对了,她拜访你的时候会带着两把闪闪发光的手枪,以及上面刻着你名字的一颗子弹。"
tr "skin_universe_text_21004" = "好运姐对乖宝宝一点兴趣也没有 - 那些调皮鬼总会趁一年一度的霜降节出来作乱,赏金猎人们在这天可有得忙了。她手上的双枪一旦上膛,这些坏蛋可就要小心了。不论是生是死,她的子弹都是你绝对不想收到的礼物。"
tr "skin_universe_text_21005" = "身为一位将宽阔道路视为家的孤寂骑士,好运姐总是在移动到下一个城镇或是拥有下一份工作前,亲自解决她在这片荒原里遇到的问题。最近,她与以破坏闻名且恶名昭彰的恶灵帮派产生了激烈的冲突,这是一群让她感到兴奋并最终使好运姐放下手边一切的恶棍。"
tr "skin_universe_text_21006" = "莎拉‧好运,一名前雇佣兵加速发展犯罪企业,魔爪触及了武器走私到保护货物五花八门都有。在破坏葛雷夫跟图奇的关系后,她试图在他们两个察觉不对劲之前巩固自己的王国。"
tr "skin_universe_text_21008" = "在另一个时空中,人称好运姐的莎拉是一位备受尊敬的船长,从小在母爱的呵护下成长,并受到底下人民一致推崇。但是被比尔吉沃特夺走的事物不可能总是拿得回来,如今这个美梦早已不复存在。"
tr "skin_universe_text_21009" = "派对所有人认定的自拍女王,使用双持水枪的大师。莎拉‧好运可以摧毁水仗中的所有对手,重点,期间的动作还很美。然后她在社群软体上发出的照片更是漂亮。这其实满让人不爽的。"
tr "skin_universe_text_21015" = "好运姐是阿璃的副手,她来自太空边界,是星光战士中个性火爆的枪手。她永远是首当其冲战斗的星光战士,只要她有把握击倒眼前的每一位敌人,她就会奋不顾身地拿起双枪,冲进战场。"
tr "skin_universe_text_21016" = "莎拉.福尔敦拥有毁灭性的力量,她不仅是活生生的超级武器,同时也是传奇般的赏金猎人。她在全银河的盗贼之间打滚,只为了替自己的母亲复仇。现在她凭藉着致命的智能战甲在太空飞行,她将在她的杀手生涯中贯彻暴力正义。"
tr "skin_universe_text_21017" = "莎拉一般不参加睡衣派对,也不喜欢蓬松的睡衣跟真心话大冒险。但露璐十分坚持,拉克丝也不断苦劝她。不知不觉,莎拉发现这三件她讨厌的事她都做了。不过她还是把枪放在睡衣里,以防敌人随时出现。在这个宇宙里,什么事都有可能发生。"
tr "skin_universe_text_22002" = "尽管被谴责为一名游荡者和窃贼,艾希仍是艾伯塔恩自由民族的一名领袖,保护着弱者和无权者们免受任何形式的压迫。数以百计的赏金猎人在森林中彻底地搜索着她,但他们总是空手而回…钱包亦然。"
tr "skin_universe_text_22003" = "艾希是传奇般的荒野弓箭手,她是来到此地的旅行者唯一会遇见的沃德族人。人们只知道她会收集散落在北境小道的冰冻尸体,除此之外有关她的一切全是谜。"
tr "skin_universe_text_22004" = "艾希曾被人们当成是一位从传说中重生的人物而受到崇敬。现在的她是一位光芒四射的女皇,英明地领导着两个弗雷尔卓德大家族并统治着她的人民。然而在此同时,两位旗鼓相当的对手也在对抗着她的王国,一股冉冉升起的黑暗誓言将他们吞噬殆尽。"
tr "skin_universe_text_22006" = "艾希是爱情猎人之中的领导者,她称自己为爱之女王。关于爱与浪漫的季节一旦到来,她将肩负起管理者的责任,绝不容忍任何痛苦与悲伤的事情发生。一般她都是使用弓箭,但其实她比较想用爱来填补这个世界。"
tr "skin_universe_text_22007" = "玛杰罗文明随着帝国的实力到达顶点。将人民严格的分成多个战斗阶级,战争的胜败影响着帝国的兴衰。现在几乎没有人在意这过时的军国主义了-掠夺者队长们如艾希透过灌输恐惧与奴役对手获得力量。"
tr "skin_universe_text_22008" = "在各方组织挑起的战争爆发的当时,身处战场前线的艾希目睹了在菁英计划的野心下牺牲的人类。现在她是反抗组织 G/NETIC 的首领,而她的目标自始至终都只有一个,那就是让那些掌握着极大权力与资源的企业垮台。"
tr "skin_universe_text_22009" = "庆祝 2017 年在中国举办的世界大赛。"
tr "skin_universe_text_22010" = "庆祝 2017 年在中国举办的世界大赛。"
tr "skin_universe_text_22011" = "众星的仁慈统治者,艾希射出的箭会穿过无尽的黑暗宇宙,落下时散出一片星座。她的皇宫在银河间飘移,替那些褪色的星光增添光彩。"
tr "skin_universe_text_22017" = "艾希是一个在大西部拓荒时代被制造的机械天使。在那个对土地充满掠夺欲望的疯狂时代,人类摧毁了天堂,用枪炮血弒了诸神;而艾希的燃料正是神之血。她怀抱着一种如魔的冷漠姿态,不断寻求新的冒险,即使人类已夺走了永恒的净土,她还是选择不计前嫌,用自己的力量保护人类。"
tr "skin_universe_text_222001" = "被州警称作「小公主」的吉茵珂丝是一名精神错乱的女杀手,她与葛雷夫家族的关系并不亲近。她被当作定时炸弹,送进了敌方企业中。只要稍微刺激吉茵珂丝,便会引发最惨烈的爆炸,而结果便是那叠到跟天花板一样高的尸体。"
tr "skin_universe_text_222002" = "吉茵珂丝从不拒绝需要发挥想像力的挑战,她已经打造出一系列以新春狂欢为主题的武器,包括一把七尺长,外型为一只龙的火箭发射器。如果你问起那个武器,她会告诉你这只是派对用的鞭炮。其实不然。"
tr "skin_universe_text_222003" = "当一种会导致基因突变的病毒把世界变成人间炼狱,没有人比吉茵珂丝来的兴奋。没有法律、没有文明、没有任何一丝的礼貌存在-只有无数的呕吐烂泥与她的子弹。简直是天堂。"
tr "skin_universe_text_222004" = "吉茵珂丝是令同样身为星光战士的队友头疼的存在,她个性冲动,时而固执己见,而且特别着迷于火光四射的爆炸。然而,一旦遭遇到战斗,吉茵珂丝绝对会不顾一切投身于战斗,竭尽所能地保护其他人,特别是她的儿时玩伴拉克丝。"
tr "skin_universe_text_222012" = "吉茵珂丝在玩具的研发和制造上是数一数二的大师,她相信自己总有一天会成为最伟大的圣诞老人。其他妖精担心她制造的玩具会被归类为武器…但吉茵珂丝认为这是实现野心必须付出的代价。"
tr "skin_universe_text_222013" = "吉茵珂丝在晨星号的工作是负责建造或摧毁(大部份)危险且极度不稳定的武器,她同时也是晨星号的飞行员。她上一份工作是开采站的爆破技师,她任职期间因为闯了太多祸,最后惨遭上层解雇。"
tr "skin_universe_text_222020" = "吉茵珂丝曾自愿参加菁英计划的转化工程,但她完全没有想到一次致命的电力故障会扰乱并摧毁她的记忆核心,让她成为了一个被自己脑中的狂躁声音所驱使的心理变态。看似痴迷于毁灭和破坏的吉茵珂丝,正慢慢展现出一些远比单纯的记忆破碎更邪恶的迹象:菁英计划的转化让她变得冷血却又工于心计。吉茵珂丝将成为一个更令人闻风丧胆的罪恶化身。"
tr "skin_universe_text_22300" = "他是寿司大师、狡猾的鱼素者、爱好海味的大鲇鱼。他会先帮你好好准备一顿大餐,然后再把你宰来吃。他,就是贪啃~~奇!"
tr "skin_universe_text_223003" = "贪啃奇对钱币的渴望程度远超过对一切事物的渴望。每逢新春狂欢庆典,贪啃奇就会从他的河底王国中现身,寻求与凡人们讨价还价的机会。尽管他锁定的目标们最终都避免不了变成穷困潦倒的地步,但曾有传言说过,只要运用适当尊重和谨慎言词的人,就可以逃离他的讨价还价,从此变得富有无比。"
tr "skin_universe_text_23002" = "泰达米尔曾经被人们知道是一名蛮横的高地剑士。现在的他是一名自豪的国王,以两个弗雷尔卓德大家族的军事保护者身分统治着他的人民。然而,他每天都在抵挡背后的无形邪恶,因为他尚未遗忘那个他誓言报复的血海深仇。"
tr "skin_universe_text_23003" = "维京人认为,战斗中的死亡是进入英灵神殿永恒精神领域的门票。但泰达米尔自身那不朽的愤怒能让他免除死亡。你...你应该知道问题在哪了对吧?"
tr "skin_universe_text_23005" = "泰达米尔是来自遥远国度的统治者,他不可思议的力量和那与众不同的胡须所引发的传奇故事甚至传达到了最遥远的城邦。和那些来自遥远地方的统治者们不同的是,他的帽子独树一格。"
tr "skin_universe_text_23006" = "「武圣关云长」泰达米尔是一名大将,致命且令人畏惧的他据说是战争之神的化身。他在战场上就像一个奇迹,想要置他于死地至少需要上千名士兵,如果想要他永远长眠于土更是需要难以计数的兵力。"
tr "skin_universe_text_23008" = "泰达米尔并非是最聪明的兽魔猎人,但他绝对是最强大的 - 他拥有一种固执的愤怒,支撑着他让他不会进入死亡状态。他手中的巨刃轻轻一挥就能切掉猛兽的一只胳臂,而他更一直透过获得更多的荣耀来证明自己的实力。"
tr "skin_universe_text_23009" = "作为由恶名昭彰的辛基德所创造的怪异实验品,泰达米尔在他跌入一整桶挥发性的化学药剂中后,已经无法挽回地被改变了。无论辛基德去哪里,泰达米尔都会紧紧跟随 — 又是一个与新瓦罗然的勇敢英雄们作对的卑鄙恶棍!"
tr "skin_universe_text_236002" = "秩序联盟的指定前锋路西恩有着结实的腿部肌肉,是绿茵场上不折不扣的野兽。他可以像一把热切刀划过奶油那样轻松穿越敌人的防御阵型,在全世界崇拜他的粉丝面前踢出一记又一记的致胜球。"
tr "skin_universe_text_236006" = "路西恩在担任指挥部的哨兵时便看清了菁英计划背后的真相。他的双离子芯光之猎手现在决心为了 G/NETIC 以及人类的反抗而战,他俐落且精准的战斗技巧彻底压制了试图消灭他们的科技大军。"
tr "skin_universe_text_236007" = "掀起帷幕,一名时髦潇洒的男子站在前方,他的心中永远都有各种大胆新奇的想法。他不曾与会没有点起烛光的晚餐,背后的原因很简单…路西恩总有办法使人倾心于他,并心甘情愿地与他一同坠入爱情猎人的大胆生活。"
tr "skin_universe_text_236008" = "路西恩前身是一位联邦元帅以及雇佣枪手,但他为了保全自己挚爱的生命,与恶魔签订契约使自己的灵魂被腐化。手持双枪、身上拥有来自地狱的诅咒力量的他在高原边境中狩猎恶魔,希望有朝一日能够复仇。"
tr "skin_universe_text_236009" = "50% 人类,50% 机械,怀抱 100% 独特正义的「路西恩‧匪你克死」警探夜以继日地对抗蒂玛西亚棕榈大道上穷凶恶极的罪犯们。在一次致命的警匪枪战后,科学家们凭借精制铬金属与皮尔托福特制碳纤维,终于重构了路西恩警探的身躯。这位堪称科学奇迹的机器战警,就像一座闪耀着法律与秩序光芒的霓虹灯塔,对罪犯们倾泄着蒸汽状的复仇怒火。"
tr "skin_universe_text_238002" = "纪念 Faker 在 2013 世界大赛中使用劫赢得世界冠军的精采表现。"
tr "skin_universe_text_238003" = "劫从命令列崛起,现在他是菁英计划底下反间谍单位的领导者。他使用高频分裂拳刃与分子投射装置释放出的「固态烟雾」接近并暗杀 G/NETIC 反抗军。"
tr "skin_universe_text_238010" = "庆祝 2016 年在北美举办的世界大赛。"
tr "skin_universe_text_238011" = "一生活在阴影之中,劫从死亡中回归并没有使任何人感到惊讶。作为玩弄无生命黑暗的大师,他对于能成为死誓之一并永生玩弄凡人的鲜血感到无比快乐。"
tr "skin_universe_text_238013" = "在成为奥德赛能量宿主且被灌注了外星精华之前,劫曾是一位富有前途的圣殿骑士。他现在能够将他的躯体变形为活体武器,并视自己为最完美的生命形式,理应得到所有的奥德赛能量,且注定要消灭那些由弱者组成的星系。"
tr "skin_universe_text_240001" = "爵士王勋大公爵领主的双料伯爵克雷德(或简称为克雷德爵士)是一位半疯狂的骑士,来自恰如其名的克雷德王国。该王国准确来说包含两位国民:克雷德,以及他懦弱的鸟类坐骑,小嘎。这对搭档一起在乡郊野外尽情肆虐,藉以「收回」克雷德的「领地」,而这个「领地」显然是……所有土地,每个地方。"
tr "skin_universe_text_240002" = "这血是「我的」血,这糖果是「我的」糖果!谁派你来的?!你不是真正的鬼魂!我是克雷德古拉伯爵...而我会教你不要在我的土地上要糖!"
tr "skin_universe_text_24001" = "被视作曲棍球天才的贾克斯称霸了各大联赛,他那令人难以置信的反射动作以及能灵活运用各种物品来击败对手的能力使得旁人闻风丧胆。有传言指出他曾经是一名辩护律师,但至今始终没人证实。"
tr "skin_universe_text_24002" = "身为一位广泛地令荒原中的流浪恶少们畏惧三分的战士,贾克斯手拿着一根二寸宽和四寸深的钉子,恣意地在崩塌的公路上漫步了好几公里,一边轻易地取下那些他所巧遇的人们首级。那个画面如同它所发出的声音一样令人毛骨悚然。"
tr "skin_universe_text_24003" = "没有什么比在户外等待鱼完美上勾来的安静 - 然后在用他的钓竿重击它之前,先把它猛烈地从水下拉上来。"
tr "skin_universe_text_24004" = "一个在PAX East 2010、PAX Prime 2010与PAX East 2011发放的特殊活动造型。"
tr "skin_universe_text_24008" = "纪念 Impact 在 2013 世界大赛中使用贾克斯赢得世界冠军的精采表现。"
tr "skin_universe_text_24012" = "一个守卫说他自最初的波塔托瑞族时期就已存在。虽然没有多少记录可以佐证,贾克斯相信符文战争是因一个失败的合法政治组织而起-当这个组织动摇,结局就已经被决定了。"
tr "skin_universe_text_24013" = "霸世神杖曾是地球的英雄,他试图找寻配得上自己力量的武器却徒劳无功。踏入生命尾端的他终于遇见了一把闪耀着神之光的权杖──这把杖赋予他永生,及更强大的力量。"
tr "skin_universe_text_245002" = "【来自院长的通知】:学员艾克因为严重不当的行为而遭到菁英学院退学,以下为同学向我们举报的事项(仅列出部分内容):非法使用化学设备;非法使用菁英学院名下的电子设备;擅自扭转时间以翘课;破坏体育系所有之财产。"
tr "skin_universe_text_245003" = "艾克是来自下层区域的骇客天才,他之所以能摆脱惨淡的生活都得归功于艾希的提拔,因此当艾希说服他一同来摧毁菁英计划时,艾克毫不犹豫地答应了。艾克凭藉着强大的解码器以及防止系统受到干扰的装置,他总是能找到方法侵入敌方的程式码。"
tr "skin_universe_text_245011" = "纪念 Duke 在 2016 世界大赛中使用艾克赢得世界冠军的精采表现。"
tr "skin_universe_text_245012" = "从事后看,为了获得无限的超大巧克力棒而扭曲时间相较于造成的现实损坏或许并不值得..."
tr "skin_universe_text_246001" = "姬亚娜是一位在 1981 年「超级伊克萨奥肯兄弟」电玩港中不断需要被拯救的公主。用恶毒的战斗魔王代码来强化她自身并不需要什么令人信服的理由。她一刻也没有浪费地在前面提到的超级伊克萨奥肯兄弟身上测试了她新获得的技能。他们现在都被歼灭了,而这位女魔则活在他们的城堡中。"
tr "skin_universe_text_25001" = "魔甘娜是远古时期被部族流放的战斗之神,数百年来她一直默默地报复曾经背叛过她的人及他们的后代。每当冬天来到,她就更靠近目标 - 凯尔一步。"
tr "skin_universe_text_25002" = "她是含糖的原罪,黑暗料理界的天后,喜爱甜食的堕天使。她的甜点会让人困在椅子上,动弹不得。让我们来欢迎烘焙天使 - 魔甘娜!"
tr "skin_universe_text_25003" = "魔甘娜是一名实力坚强的杀手,她不仅是 X09-希贝瓦战斗外套的前任飞行员,也是全宇宙仅存的半外星人。她通过手术隐藏了自己的外貌 - 她这一生的目标是彻底摆脱她的姐姐 - 凯尔的追捕。"
tr "skin_universe_text_25004" = "黑暗精灵是远古精灵国度的幸存者,他们小心翼翼地守护着邪恶力量。有些人认为他们是世上最后一批拥有这种强大魔法的存在。魔甘娜隐藏自己所拥有的力量,用灵魂束缚着它,以防被旁人轻易夺取。"
tr "skin_universe_text_25005" = "传说有名哭泣的新娘,徘徊在河畔不停地找寻她失去的丈夫,并向那些过得幸福的生者复仇。父母总会严厉地警告自己的孩子们要小心「幽殇新娘」,因为被她带走的人没有一个回来过。"
tr "skin_universe_text_25006" = "「战争英雄 魔甘娜」是玩家在 2014 赛季里达到金牌或更高以上的牌位所获得的奖励。身为一名影之女王,她有着华丽的回城特效,并且身披深蓝色战甲,遨游在召唤峡谷的裂缝之中。"
tr "skin_universe_text_25010" = "魔甘娜是仅在新春狂欢期间出现的邪灵 - 她最为人所知的事迹就是在此时透过各种形式诱惑凡人、野兽以及半神。传说她会迷惑受害者的心灵,然后再把他们的灵魂拖进炼狱深渊,使其永远沉沦于此。"
tr "skin_universe_text_25011" = "最终来说,要糖的重点不是黑魔法与迷信,而是找到一件合身的女巫装扮。你看过这些大小了吗?这到底是为了谁做的啊...?"
tr "skin_universe_text_25017" = "魔甘娜是天界一名令人敬畏的巫术之后,她对于伊瑞莉雅封印龙王之力的行为十分鄙夷。在战斗中彻底击溃她的同时,魔甘娜很快地意识到这位年轻的半神剑仙已经将那股力量隐藏起来,并接着铁面无私地寻找把这股力量归还给他原始的主人的方法。"
tr "skin_universe_text_254003" = "眼前这位系着黄色领带,别着红色玫瑰领结的尊贵女性将用优雅的姿态捻下阻挡在前方的无数棘刺。"
tr "skin_universe_text_254004" = "身为地狱伟大的将军之一,菲艾残暴地对待着受到折磨的人们,用蛮野、专横的军事行动如暴雨一般地摧残着受诅咒者的人们。要在凡人世界中祈求她,必须要相当谨慎小心,因为她只会响应有价值的对手…而且响应的时间也就那么长。"
tr "skin_universe_text_254005" = "菲艾是阿祈尔意志的代行者 - 她凶狠无情,再怎么艰难的挑战都能让她感到兴奋。她的拳套是用一块神秘的玉石打造而成的,每一下攻击均蕴藏着大炮般强大的冲击力。"
tr "skin_universe_text_254011" = "菲艾是一名驻守在中央区域的的警察,她直言不讳、性格火爆,而且实战经验丰富。菲艾过去曾生活在下层区域,如今的她负责维持这座霓虹城的法律与秩序,用她那双阿特拉斯拳套以及右钩拳捍卫和平。"
tr "skin_universe_text_254012" = "菲艾以爱为名在身后留下一颗颗破碎的心(有时候是身体)。多年后,她终于遇到了值得她发挥全力的对手…对她来说这一切都太值得了。"
tr "skin_universe_text_26001" = "许多圣诞老人争相赶在有限的时间内散播节庆的欢乐,惟独极灵可以操纵时间的流动,瞬间发送数量庞大的礼物。截至目前为止,他的做法仍未造成时空扭曲的灾害。"
tr "skin_universe_text_26002" = "因不断凝视着时空而一直处于近乎昏迷状态的极灵,最近打发时间的活动包括在花式沙包游戏中表现得一团糟,为可怕的音乐节付出太多钱,以及订购过多的比萨。他同时还拥有一间新世纪书店,虽然大部分的时间都关闭就是了。"
tr "skin_universe_text_26005" = "透过人血和自己短暂的魔法做为能量来操控月之周期,极灵已经成为血月教派的象征,同时也是个渴望更加强大及邪恶力量的地狱法师。他的思想横跨过无数的时间轴而飞快流动着,随时能和那些来自上古、当前以及未来的恶魔进行交流。"
tr "skin_universe_text_266001" = "矗立在弧光中心的审判者和哨兵是正义与秩序的化身。厄萨斯的存在即为力量,他将号召旗下的军队,让世界从混沌归于平静。"
tr "skin_universe_text_266002" = "被称作 ATRX-1 的机甲猎人厄萨斯拥有短暂的飞行能力,它之所以被设计出来是为了对抗能在空中飞行的怪兽。此外,装载在它手上的巨剑可以将光子转换成热能,斩碎阻挡在眼前的敌人。"
tr "skin_universe_text_266003" = "比尔吉沃特是许多赏金猎人的巢穴,但如果你想找一个可以穿越几百公里海面的人选,那么绝对非厄萨斯莫属。他做事一丝不苟,能够从足以致命的伤势中迅速恢复。只要选择了厄萨斯,不论你的目的是什么他都会帮你达成。"
tr "skin_universe_text_266007" = "根据古代文献记载,血月的星体轨迹不单单只是一种天文现象,还是孕育着某股生命的结界。随着季节更迭,血月教的祭祀活动渐渐增长,某些人担心这会导致一名全新类型的恶魔 - 由纯粹的黑暗所组成的生物诞生在这个世上。 "
tr "skin_universe_text_266008" = "厄萨斯诞生于血月深处。从人类世界挣脱禁锢枷锁的他是恶魔之首,其所带来的黑暗最终将吞噬整个世界。"
tr "skin_universe_text_267002" = "很久以前,一位年轻的农夫被森林深处传来的美妙音乐所吸引,他追随着音乐的来源后遇到了森林中的河神。被她的美丽所迷惑,他冲过去拥抱了她 — 就在农夫发出一声尖叫后,他被拖入祖母绿色的深深湖畔里,从此消失在尘世中。"
tr "skin_universe_text_267007" = "「我看见她了!在那个光明消逝、仅有着寒冷黑暗和海水作伴的地方,她出现在我面前 — 一个无言、古老的东西,闪动着一种怪异的光泽,在黑暗中扭动着怪异的身影。」"
tr "skin_universe_text_267008" = "纪念 Wolf 在 2016 世界大赛中使用娜米赢得世界冠军的精采表现。这是 Wolf 在 2015 首次赢得世界冠军后的第二个世界冠军造型。"
tr "skin_universe_text_267009" = "制造海洋调查与搜救医疗机器人的厂商在一次强势收购中被夺权。娜米被人工智慧的掌权者永远的改变了。目前她仍然如往常一般的进行着她过去的工作...但她的行为已经变的越来越奇怪。"
tr "skin_universe_text_267015" = "当半神剑仙伊瑞莉雅被天界之后击败的同时,封印着塔隆那股龙之力的力量也同时被削弱了…这使得他部分的法力泄入凡间。娜米曾经是一只梦想一跃为龙的小鲤鱼,而在她吸收了部分法力之后,才终于发现自己的真实形貌并开始觉醒。"
tr "skin_universe_text_268002" = "「坟场霸者 阿祈尔」已复活来为死亡服务!他既不知道胜利也不知道失败,因为即使是最血腥的战斗,也能加强他的不朽军团。"
tr "skin_universe_text_268003" = "纪念 Easyhoon 在 2015 世界大赛中使用阿祈尔赢得世界冠军的精采表现。"
tr "skin_universe_text_268004" = "坐落在山林间的宫殿是统治者 - 阿祈尔的住所,他在这里静静地观看着各国武将的交锋。长生不老的阿祈尔某天带着一群幽灵士兵离开了家乡,他誓言总有一天他会再回到此地,终结引发动荡的一切冲突。"
tr "skin_universe_text_27001" = "于 2010 年和 2011 年发送的 Riot Games 限量造型。"
tr "skin_universe_text_27002" = "佐恩早期对于海克斯科技的贡献对这场复兴运动来说非常重要,只是并非所有实验都取得成功。这位被称作辛吉德的科学家试着将有毒且充满魔力的化学药剂注入自己的体内,结果导致自己的心智扭曲,成为了一头不折不扣的怪物。"
tr "skin_universe_text_27003" = "对啦,那发型的确有点过时,还有那个廉价防晒乳看起来也怪怪的,但辛吉德可拿着一个热带风的马克杯 - 这让他立刻扳回一城变得时尚多了!这个男人真是有远见!"
tr "skin_universe_text_27004" = "所有人都觉得辛吉德疯了,但事实上,他只是一名喜欢霓虹色的普通科学家。"
tr "skin_universe_text_27005" = "作为潜伏在新瓦罗然的阴暗角落中的一名卑鄙反派,曾经温文儒雅的彼得.辛基德博士被他自己发明的挥发化学物给转变 - 成了一名超人类罪犯,被称为……辛基德!有人能在为时已晚之前阻止这个卑鄙的恶棍吗?!"
tr "skin_universe_text_27006" = "再怎么疯狂病态的炼金术士都还是需要放一天假,辛吉德也不例外。他驾着最近刚保养好的携带式雪橇冲入战场,身后背着正在申请专利的可携式雪花制造背包。辛吉德已准备好碾压对手,征服所有雪球大战。"
tr "skin_universe_text_27007" = "纪念 Looper 在 2014 世界大赛中使用辛吉德赢得世界冠军的精采表现。"
tr "skin_universe_text_27008" = "辛吉德医生凭藉着他对科学的了解引发了许多梦想,而在这些梦想中,一位女王凝望着天地万物,不断地解开了各种秘密。但不祥的阴影很快就找到了她,正因为她如此渴望力量,辛吉德改为使用恐怖的艺术来加速她的腐化。"
tr "skin_universe_text_28005" = "一个在血月之夜被召唤出来富有魅力的恶魔,伊芙琳不断穿梭在孤立的村庄之间,四处向居民们求爱直到他们深不可拔地爱上了她。接着这些可怜的灵魂将被一个一个地消灭殆尽,他们的心总是从那仍活着的身躯上被硬生生地剥离。"
tr "skin_universe_text_28006" = "没有人如伊芙琳一般多变而美丽。她是一位让媒体又爱又恨的女星,她的名字不时的夹杂在头条之中。她是一个天生的巨星,也是 K/DA 声线的基石。"
tr "skin_universe_text_28007" = "随着血管中淌着疯狂的基因,K/DA 伊芙琳乱舞踏入聚光灯之下,穿着特殊订制的尊爵金色服饰在流行音乐奖典礼中闪闪发光。现在的她满脑子只有如何获胜。"
tr "skin_universe_text_29002" = "「北风冻原」是一个坐落在山间,充满田园风光的小村庄,它以香料可可亚、竞争激烈的冬季运动赛事闻名世界。传闻有一只外型似人类,性情疯狂的老鼠居住在附近的树林里。过去村民们想要透过可可亚和激烈的冬季运动来安抚它,但至今为止都还未成功过。"
tr "skin_universe_text_29003" = "作为生活在恐惧要塞佐恩之下的雇佣刺客,图奇是一个令人厌恶的恶人。他在他的每一件杀人器具的顶部都焊上了湿润、剧毒的废料。他激动地等待着每份合约,渴望着能尽他所能地大开杀戒、偷窃和毁灭。"
tr "skin_universe_text_29004" = "严重偏执且极端暴力的图奇掌管着全国最大的犯罪集团。他所下的指令全都由一群鼠人执行,这些鼠人是他目前唯一称得算信任的生物。"
tr "skin_universe_text_29005" = "图奇是受辐射污染的人形老鼠,对于污染有着无止尽的渴望。他专门供应核废料手榴弹,并总是把它散播到那些完全没有防范措施的地区。他性格狂妄偏执,几乎没有人有办法阻止他的暴走。"
tr "skin_universe_text_29007" = "纪念 imp 在 2014 世界大赛中使用图奇赢得世界冠军的精采表现。"
tr "skin_universe_text_29008" = "身为小队的医务兵 - 同时也是一名疯子的图奇深深地受到战争影响。他曾经是一个专业的医疗人士,但那已经是很久之前的事了,因为他现在已不再遵守「勿伤害患者」的原则。"
tr "skin_universe_text_29012" = "图奇是一个尖刻,总是让人恨得牙咬咬的生物。他从远古时期就开始从他的冰封地洞中嫉妒地注视着凛冬之地。终于,他那扭曲的妄想驱使他踏上地表,预谋篡夺普罗王的宝位,并用一种古老的寒冰诅咒腐蚀他的臣民们。"
tr "skin_universe_text_30002" = "这尊邪恶亡灵祭司的雕像矗立在世界上最强国家的入口处,350 英尺高的它手持着巨大的火炬。它有时会悄悄变成可以行动的生命体。队它来说,这是唯一有趣的事。"
tr "skin_universe_text_30004" = "卡尔瑟斯是重金属摇滚乐团「杀五社」的主唱,他的嗓音宛如堕天使真实存在的象征,每每他嘶吼歌唱,内心的震撼感就像被金属与炸药连环撞击般难以平复。他的歌声足以使高挂在天空的烈日爆炸,在每个人的心中点燃起阵阵星火。"
tr "skin_universe_text_30005" = "纪念 xPeke 在 2011 世界大赛中使用卡尔瑟斯赢得世界冠军的精采表现。"
tr "skin_universe_text_30009" = "黑暗术士、禁术大师、邪恶巫妖是旁人给「邪光术士」卡尔瑟斯的称号,如鬼魅般难以掌握的他实力相当坚强。跟他一同组队的队友都明白卡尔瑟斯随时都有可能背叛他们,因为在「峡谷探索」之中,没有一条规则禁止他做这件事。"
tr "skin_universe_text_3002" = "在察觉到海克斯科技商品在市场上的转变后,几个皮尔托福最显赫的家族企业决定投入资源来打造一尊名为加里欧的巨像。乐于守护这座城市和人民的他就像是皮尔托福科技产业的活招牌,他不仅对这个世界充满好奇心,也对自己的使命感到相当自豪。"
tr "skin_universe_text_3003" = "虽然我们早就知道军事单位存在着许多弊病,但大部分的人还是不能理解为什么政府要把所有精品资源投入到一尊巨大的雕像,尤其是他脸上那副超大的太阳眼镜。"
tr "skin_universe_text_3004" = "作为地狱中伟大的君主之一,加里欧矗立在他王国的黑色拱门前,以罪人审判者的身份将灵魂们送往他们应得的折磨中。他那数百英尺高且拒绝屈服于凡人的个性,让那些试图祈求于他的人通会以悲剧收场。 "
tr "skin_universe_text_3005" = "细细品尝这剂灵药吧。这身用紫色天鹅绒点缀的白色燕尾服没有多少人撑得起。当你身为一名八十英尺高的高贵石像,你永远会是全场的焦点。"
tr "skin_universe_text_3006" = "「丑不拉鸡 加里欧」总是有办法做出令人垂涎欲滴的美味炸鸡,他是崇高且神圣的炸鸡推销员,世界最大炸鸡店的区经理(同时也是年度最佳销售员)。他和希维尔旗鼓相当,两人在公司从来不曾被任何人打败过,只要翻开公司的文件就可以看到他们历年来的精彩对决。"
tr "skin_universe_text_3013" = "黑心、狠毒、骇人,加里欧领导着一支来自地狱的地狱火军团,而即使以他暴躁猛烈的族人的标准来看,加里欧还是一个庞然大物。他的每一个踏步都能融化脚下的基岩,而吞噬整支大军对他来讲是一件再轻松不过的儿戏。"
tr "skin_universe_text_31002" = "在好好享用受害者的美味之前,科加斯更愿意邀请他们来到他这个不起眼的四十英亩大厦中。在那里,他提供了司康和果酱,以及热茶... 这样他的客人们就可以在自己成为最后一餐之前品尝他们的最后一餐了。"
tr "skin_universe_text_31003" = "尽管只有一张模糊不清的照片,一个住在孤立小镇上的当地人声称这里存在着一种大型的肉食性海洋动物,每一次的进食都会使牠的体型成长一个尺寸。尽管所有的报导都是未经过证实的,那些慕名而来的游客却为当地人带来了巨量的经济利益,但失踪人口也随之上升。"
tr "skin_universe_text_31006" = "科加斯由于其庞大的尺寸与无尽的食欲令人闻风丧胆,任何有理智的猎人想都不敢想来挑战这只巨兽。不过总是有人会自己送上门来,科加斯倒也挺享受这些穿着轻甲的猎物变成稳定的食物来源啦。"
tr "skin_universe_text_31007" = "科加斯诞生于因为饥荒而灭绝的星系,也因为如此,它生存的目的即是吞噬沿途遇见的所有星体。存在于它心脏的两个黑洞是科加斯用来吞噬的工具 - 其就如同它的饥饿一样无穷无尽,永不消失。"
tr "skin_universe_text_32001" = "阿姆姆是南方荒芜之地的男孩之王,他被绷带缠绕住的身体仍被困在古代陵墓中。来到附近的旅行者总能在风沙中听到他悲伤的哭泣声,一步一步地被引诱到他的身边。"
tr "skin_universe_text_32002" = "温哥华公共安全理事会向市民担保城内绝不会出现任何受到诅咒的木乃伊。这些木乃伊并非本地人,请勿随意碰触他们,否则会被他们诅咒。"
tr "skin_universe_text_32003" = "当你的朋友让你低落时,最好是去组建一支靠着这种艰涩情绪来驱动的摇滚乐队。"
tr "skin_universe_text_32004" = "阿姆姆就像一块摆饰用的肥皂或是只有单只的袜子,他不断被各户人家转让,这个情况已经持续了好几个世纪了。出于某些原因,似乎没有人想要接收这名低声啜泣,受到诅咒的木乃伊男孩。"
tr "skin_universe_text_32006" = "作为一个勇敢真诚但体型娇小的骑士,苏瑞玛的阿姆姆爵士想在有生之年看到和平绽放于大地之上。考虑到他是一个不朽、木乃伊化的小王子,他很有可能会成功。"
tr "skin_universe_text_32017" = "当古老的火占师释放炼狱恶魔时,不小心也招唤一个年轻、娇小的孤单男孩。没有炼狱恶魔的烈焰,阿姆姆肯求的只是友情,不愿意伤害他人。"
tr "skin_universe_text_32023" = "阿姆姆原本是一个设计来作为富家小孩玩伴的机械男孩,却在更新颖更先进的海科斯科技创新出现后被尘封遗忘。但这个孩子充满了丰沛的情感,而在他的人工智能意识内,某个东西正在悄悄觉醒,并且将永远地改变海克斯科技的历史。"
tr "skin_universe_text_33003" = "无法被阻挡的战争野兽自地狱火党羽中崛起,拉姆斯决定一个方向而后不断滚动-经过家园、军队、国家,将将一切化为灰烬。"
tr "skin_universe_text_33006" = "那些成功晋级到重武装战斗联赛 ─ 一个以碾碎机甲和机器人对战暴力为宗旨的组织 ─ 的参赛者,通常得要面对凶猛恐怖的重武装 拉姆斯。这是每个参赛机器人都必须要面对的初个通行仪式,而战斗的震颤总是会撼动整座竞技场。"
tr "skin_universe_text_33007" = "「转动之轮」拉姆斯是古代的砂皇护卫。我们召唤了你来抵御我们自己铸成的邪恶。不要让任何人踏上这片神圣的砂漠,否则他们将会在你坚不可摧的龟甲下化为碎片。"
tr "skin_universe_text_33008" = "就是一颗球。"
tr "skin_universe_text_33016" = "即使最负盛名的海克斯工匠也得向大自然的鬼斧神工折服。在仿照自然界的「黄金螺旋」精心打磨拉姆斯的每一道弧线后,这只生物证明了这种设计在翻滚上是多么有效率 ─ 在牠的创造者放下扳手的瞬间,牠就溜之大吉啦!"
tr "skin_universe_text_34001" = "虽然艾妮维亚的身体五彩缤纷,耀眼迷人,但其实她的内心十分不安。因为现在她正因为不恰当的行为受到审判,有很大的可能性会被禁赛且隔离…除非她忽然把评委和裁判通通冻结住。"
tr "skin_universe_text_34004" = "早期在海克斯科技下诞生的生命体并不具有感知的能力…直到艾妮维亚的诞生。她是具有一定语言能力的人造鸟禽,她的诞生为海克斯科技的推动奠定了基础,许多人造生命也是在她之后才陆续诞生在这世上。"
tr "skin_universe_text_34006" = "体型巨大的艾妮维亚能够造出一片广阔的冰原,即使是对于经验最丰富的猎人,她依旧是噩梦一般的存在。她会受到狩猎的声音吸引,俯冲轰炸该区域后,带走几名猎人当点心后便扬长而去。"
tr "skin_universe_text_34007" = "每年中的一个星期,艾妮维亚会暂时脱离弗雷尔卓德寓言冰灵的身份,前往气候更温暖的地方…某个当地的人们会欣赏她跳桑巴舞的地方。"
tr "skin_universe_text_34008" = "努努和威朗普在纸雕王国最高耸的纸山遇到了纸雕凤凰。「你不行贸然前往山顶。」凤凰说道,「你的母亲知道后会非常生气的。」努努和威朗普想了很久,最后还是按照原定计画…"
tr "skin_universe_text_350001" = "随着两位校长的失踪,悠咪已经介入并成为了迪朗达尔学院的暂时代理人,直到任一位校长被找到并复职为止。作为一个强大魔法的引导者,她将学院的分类之书作为魔法能量的聚焦对象来使用,以产生启示录等级的能量……不过往往释放在一名名倒霉的学生头上就是了。"
tr "skin_universe_text_35001" = "「随时都能是下午茶时间,」萨科一边擦净他的刀子一边说道。「要是没有一把干净的好刀,那可没办法好好地喝茶呢。」当然,没有人响应他,因为他们都已经死了 - 而这也是萨科比较喜欢的下午茶伙伴类型。"
tr "skin_universe_text_35003" = "邪恶的胡桃钳萨科来自一个未知的时空,他吓人的外表与内藏着匕首的死亡之盒是霜降节的诅咒。他的心愿是杀害所有圣诞老人,开创一个充斥着过期的水果蛋糕及诡异的木制玩具的新时代。"
tr "skin_universe_text_35006" = "作为蒙面舞蹈剧的实践者,萨科的许多表演藉由透过舞蹈来深入探讨工人阶级的社会问题,并在节目结束时,将刀刺入台下随机一位观众的脊椎。如果你不考虑最后一部分,这的确是个值得一看的节目。"
tr "skin_universe_text_35007" = "他是小丑,也是最狡猾的那一种。
总是被时间掩蔽且遗忘的他,永远都比我们预期地还要更加接近。
跟踪,慢慢靠近,接着阴险的站在你背后。"
tr "skin_universe_text_35008" = "萨科曾是一个以喧嚣庆典闻名的太空领域,被幽冥煞星一扫而空地重生成了一个仿若小丑的外表。他扭曲的咯咯笑声会先于他的本体到达那些有人居住的星系,激起毁灭的幻觉以及社会崩溃,来迅速填补他无尽的饥饿。"
tr "skin_universe_text_36003" = "蒙多实际上计划为他刚刚收购的公司进行大规模的裁员,但这并不重要。他今天早上才在大厅里殴打某人致死,而旁边的人们只看着,没有做任何事情。"
tr "skin_universe_text_36004" = "蒙多可以装扮成任何人去要糖,但是今年他决定以蒙多的身份去。每年他都以蒙多的身份去。蒙多开心的去要糖。"
tr "skin_universe_text_36005" = "蒙多是一个严词不多的人,只会在他穿上那恶名昭彰的行刑官罩袍之后出现在公共场合。这个疯狂的巨巨何去何从,去往何处,没人能说出来……但他热爱处决囚犯,并且爱怎样做就怎样做。"
tr "skin_universe_text_36007" = "纪念 Lilballz 在 2012 世界大赛中使用蒙多赢得世界冠军的精采表现。"
tr "skin_universe_text_36008" = "泳池狂欢蒙多医生很享受他的帽子和乌克丽丽,但他真正喜欢的是他的短裤。它们相当舒适,且易于穿着。"
tr "skin_universe_text_36009" = "处在很有可能是他所不太想经历的位置上,魔鬼筋肉人在周日的无限投注比赛上将面对现代历史上三位最伟大的战士。幸运的是,对于他来说,蒙多所产生的疯狂超出了联盟所想的。在竞技场上,真金总是不怕火炼。"
tr "skin_universe_text_36010" = "曾经是来自凛冬之地遥远国度的英俊王子,蒙多被冰霜之王图奇的诅咒侵蚀 - 将他腐蚀成为粗鄙的奴隶。但他仍相信自己还是以前那个仿若雕像一般有气质的皇室成员,因此他...想去哪就去哪。"
tr "skin_universe_text_37001" = "索娜是大家口中的灵感女神,能够启发那些崇拜着她的人们创作出大量意义非凡的艺术作品并展现给全世界。曾经因时间流逝而被遗忘的她,近期再度受到了大批追随者的尊崇,只是这些追随者是那些「喝咖啡喝到精神恍惚」的作家,他们深受索娜魔法的启发而全心致力于他们的「下一个巨大电影剧本」。"
tr "skin_universe_text_37002" = "千万不要跟「杀五社」的团员 - 索娜说键盘不是金属制的。她的乐器里面可是充满着具有生命的金属弦线以及各种超乎想像的音频,当她弹奏起键盘,传递出来的乐音绝对会让其他音乐类型相形失色。"
tr "skin_universe_text_37003" = "每当在索娜弹奏起音乐之时漫步在街上,你会发现她那优美的旋律为天空落下的初雪增添了温度,朝着窗内一瞧,每户人家都坐在壁炉旁,与家人及好友一同度过这个虽然伴随着音乐,却让人感到宁静的夜晚。这些曼妙的乐曲也可以成为武器,如果索娜发现有人想要破坏这一年一度的节日,她将毫不留情地击倒他们。"
tr "skin_universe_text_37007" = "索娜静谧的优雅气质以及她弹奏出来的悦耳琴声可能会让人心荡神迷,但可别被表面的美好给骗了 - 她可以轻易地用音波把人切成好几十块。其实这就跟爱情一样:有时让你神魂颠倒,有时让你遍体鳞伤。"
tr "skin_universe_text_37008" = "在神秘的琴龙之爪修行后,索娜的乐曲演奏已经能让成群的春节庆贺者感觉犹如在天际翱翔,她悠婉的旋律遵循着神龙的蜿蜒之径,令人神往。"
tr "skin_universe_text_37009" = "索娜曾是圣殿骑士团的成员,她天生就具备可以直接和奥德赛能量交流的能力,其中也包括那些能够孕育出奥德赛能量的生物。近期她找上了晨星号的舰长犽宿,并加入了他的舰组,希望能够借此让整个星系免于毁灭的命运。"
tr "skin_universe_text_38001" = "卡萨丁在一座遥远偏避的山峰统治着一个国度,他正秘密筹备一个在冰原深处举办的特别节日。也许是一个冬季运动会?没人猜得到…除了那些因为觉得他很荒谬而前往与会的参赛者。"
tr "skin_universe_text_38002" = "「卡萨丁在五十多年前消失在海中。你在海下无论看到什么 — 如果你确实能看到什么 — 都不可能是那个我亲眼看着沉下去的人了。但如果是的话…就是上帝保佑,神明显灵。」"
tr "skin_universe_text_38005" = "诞生于星辰出现之前的卡萨丁独自一人地站在宇宙里辽阔的虚空之中。他看着万物迁徙,静静地等待着宇宙的终结…以及下一次的创世纪。"
tr "skin_universe_text_39001" = "为了换取将诺克萨斯驱逐出爱欧尼亚的力量,伊瑞莉雅与邪恶的灵魂达成一笔交易 - 她的人性之所以逐渐丧失,就是这个决定所要付出的昂贵代价…"
tr "skin_universe_text_39002" = "只有很少的战斗飞行员技术能像伊瑞莉雅这样高超,一次次迅雷不及掩耳的攻势让她在军队中的地位节节高升。在战争结束后,伊瑞莉雅仍持续驾驶着战斗机,绝不让她的光芒从此黯淡下来。"
tr "skin_universe_text_39003" = "使用着科技化的优秀自动追击装置和坚韧且充满光芒的利刃,伊瑞莉雅快如闪电的身手鲜少有人能跟得上。目前她负责的是一连串的抢劫与高调的间谍任务侦查。"
tr "skin_universe_text_39004" = "作为来自神秘凛冬之地的冰雪精灵,伊瑞莉雅的行为举止在她那些淘气的同胞旁边显得特别地坚忍不拔。尽管如此,她的内心仍向往有一天能在普罗王的王宫中效命。"
tr "skin_universe_text_39005" = "与咏夏芙蓉的邂逅机会改变了伊瑞莉雅的一生,她敞开心胸体悟了宇宙万物的生死循环。她仍然是名骁勇善战的勇士,但如今战斗中的她明白了一件事,那就是她的精神会永远存在。"
tr "skin_universe_text_39006" = "身为剑仙之一的伊瑞莉雅曾在多年前和一位刚愎自用的龙王决斗,而她也当着他的所有手下的面将他击倒。为了教训他的狂妄自大,她将他的力量封印在自己的剑刃里,期许他能够以人类的身分学习何谓谦卑。"
tr "skin_universe_text_39015" = "纪念 Duke 在 2018 世界大赛中使用伊瑞莉雅赢得世界冠军的精采表现。这是 Duke 在 2016 还待在 SKT 队伍时取得首次世界冠军后的第二个世界冠军造型。"
tr "skin_universe_text_39016" = "伊瑞莉雅被菁英计划组织弃置流放后,在毫无秩序与法律的荒土中找到了容身之所。伊瑞莉雅领导着其他像她一样的流亡者,试图在菁英计划组织所派出的刺客、凶狠残暴的旧世界科技和日益扩张的生态崩溃中寻找活路。了解到沃维克很有可能摧毁她所珍视的一切后,她投入了针对「城市」所组织的进攻行动,希望一劳永逸的终结菁英计划。"
tr "skin_universe_text_39017" = "有时伊瑞莉雅和其他的流亡者会回忆起他们曾经的身份;那时菁英计划组织尚未因一己之私而将他们流放到这片充满了被风沙侵蚀的纪念碑的荒土。这些记忆正在渐渐消逝,而最后在脑海闪烁的微弱幻影,是他们仅存的,永不屈服的人性。"
tr "skin_universe_text_40002" = "历史上有不少投入海克斯科技的人类受益于核心晶体的强大力量。珍娜因为长期暴露在原始物质下而获得了有限的飞行能力以及操控暴风的力量。"
tr "skin_universe_text_40004" = "「战争英雄 珍娜」是玩家在 2012 赛季里达到金牌或更高以上的牌位所获得的奖励。她手持着用水晶打造的权杖,并身着蒂玛西亚境内最精良的战甲。战争英雄珍娜将召唤出强大的飓风,吹散所有作乱的敌人。"
tr "skin_universe_text_40005" = "至少在过去的十几年里,珍娜在电视新闻中有所下滑的市场中幸存了下来,但即使在她现在处在一个相对轻松的位置,观众也越来越老,天气也越来越古怪。可能是时候好好利用她的气象学学位了,且...和天空决一死战的时刻!"
tr "skin_universe_text_40006" = "纪念 Mellisan 在 2011 世界大赛中使用珍娜赢得世界冠军的精采表现。"
tr "skin_universe_text_40007" = "说话轻声细语,偶尔给人距离感的珍娜在平均年纪较小的团队中扮演着亦师亦友的角色,她耐心地引导队友理解身为星光战士真正的命运。虽然珍娜鲜少和队友谈起她神秘的过往,但她温柔且坚定的力量依旧深深受到其他星光战士所欣赏。"
tr "skin_universe_text_40008" = "珍娜守护的东西是一把使用极其珍贵的璞玉所打造而成的宝剑,如今它被埋藏在静湖的湖底。持有这把剑的人将能获得永生,因此珍娜耗费极大的心力在守护这把剑上。"
tr "skin_universe_text_4001" = "一个在PAX 2009发放的特殊活动造型。"
tr "skin_universe_text_40013" = "又来到珍娜最爱的日子── 万圣节!在这个节庆里,除了鬼魂们的复苏,还有令人垂涎三尺的糖果。快点盛装打扮,在午夜时刻参加这个盛会。"
tr "skin_universe_text_4002" = "第二位的杰克,有如轰雷,
眨眼之间就能决定他人命运!
算尽全场出胜策,
他的睿智令所有人对他心醉神迷。"
tr "skin_universe_text_4005" = "托比亚斯.逆命.菲利克斯游走于高境之边所有骰子坊和赌棚,对他来说,把时间浪掷在秃鹰峡谷和文明化的边境小镇是最快乐的事。赌场里经常看到不谙世事的新面孔,而他的专长就是打击这些人的信心和银行帐户。"
tr "skin_universe_text_4007" = "逆命为那些害怕面对无法避免的死亡之人提供了另一个选择。如果他们在他的赌局中胜出,一条富有的生命等着他们。但是如果他们输了,他愉悦的将他们收入卡牌之中,加入他不断成长的受诅灵魂牌堆。"
tr "skin_universe_text_4008" = "托比亚斯把大部分的空闲时间投入在担任秩序联盟的裁判上。相信没有人会否认纸牌游戏时常有作弊的情况发生,更不用说那些赌场内才有的游戏。但是对他来说,这一切都没有足球赛来得刺激。"
tr "skin_universe_text_4009" = "想为你的生意雇用一些打手吗?没有人比逆命和他那体毛茂密的同伴葛雷夫还要拿手。只要开出他们满意的价格(随你开),他们就会对你指定的对象(任何人都可以)做出你要他们做的事(任何事都可以)。心动了吗?赶快入内洽询吧!"
tr "skin_universe_text_4010" = "血月教派的真正领导人一直垄罩在耳语及传闻中,他是史上通过面具审判的第一人,同时也是揭开了献祭活人肉体给恶魔灵魂秘密的人。无论他是否还算是人类 - 他总是无时无刻地出现在各种现场,注视着现场所发生的一切。"
tr "skin_universe_text_4011" = "逆命无视时间执法者的存在,透过在不同的时间轴抢劫宝物提升名气。他总是抢先执法者一步,踏入最快的捷径来穿梭于时间的洪流。"
tr "skin_universe_text_41003" = "欧,比尔吉沃特一直是我的家,
自从我上次航行以来!
但我不会再留一天了,
因为我宁愿出外去捕鲸。"
tr "skin_universe_text_41004" = "刚普朗克是玩具军团里的模范士兵,他在与玩偶和绒毛动物的大战中取得了多次胜利。他希望有朝一日他能够被提拔为玩具军团的将军,带领着他的军队征战一次又一次光荣的战斗。"
tr "skin_universe_text_41005" = "特种部队有多特别?让我来告诉你吧。他们是军中唯一一直有橘子吃的单位。"
tr "skin_universe_text_41006" = "刚普朗克是来自遥远国度的统治者,他强大的战斗力和那不断流动的红胡子所引发的传奇故事甚至传达到了最遥远的城邦。作为和其他所有来自遥远国度的统治者一样,他也戴着一顶时髦的帽子。"
tr "skin_universe_text_41007" = "刚普朗克曾经是恶名昭彰的杀人犯,但这已经是他的船被炸毁之前的事了。他的身影及身上那件船长夹克至今仍停留在许多人的回忆中…这也使得那些曾经遭到刚普朗克迫害的人依然相信他还活着。"
tr "skin_universe_text_41008" = "刚普朗克曾经是皇家太空陆军的高级上将,但他最后选择背叛军方,窃取并散播超级武器的设计蓝图。长达数千年的星际内战因此结束,而他也借此展开恐怖统治,组成一个名为「超死星」的星际犯罪组织。"
tr "skin_universe_text_41014" = "刚普朗克自诩为烧烤之王,但事实上他的肉体才是派对的真谛。应该颁布一条法律来禁止他秀出如此性感的腹肌才对。"
tr "skin_universe_text_412001" = "「如果海底真的有一个王国的话,它肯定很久之前就被毁灭了。你还能怎么解释那些在海堤狩猎的亡魂呢?那东西 — 瑟雷西 — 又是如何存在的,且是如何将我们的灵魂困在他那受诅咒的潜水钟里的?」"
tr "skin_universe_text_412002" = "庆祝 2013 年在北美举办的世界大赛。"
tr "skin_universe_text_412003" = "一个在血月之夜被召唤出来的恶魔,瑟雷西那无穷无尽想要折磨死者灵魂的欲望使他囚禁了上千条想要复仇的怨灵于灯笼内。我们往往可以发现整个村庄于一夜之间被屠杀殆尽,而渲染大地的鲜血也要花费数十年的时间才能被渐渐消褪。"
tr "skin_universe_text_412004" = "纪念 Mata 在 2014 世界大赛中使用瑟雷西赢得世界冠军的精采表现。"
tr "skin_universe_text_412005" = "瑟雷西是侍奉着幽冥煞星的星际梦魇,他誓言将宇宙万物献给他的神,直到所有物质、时间和思想都被泯除。当一切均被消灭之际便是他的使命完成之时,届时他将跃入奇点,和宇宙一同终结。"
tr "skin_universe_text_412006" = "一位名叫「瑟雷西」的古老恶魔虎视眈眈地锁定旧西域,祂那不断燃烧的面容可以反映出所有畏惧被祂夺取灵魂的内心。祂的到来对于任何部落都是一种梦魇,而所有被祂夺取灵魂的生物最终的下场都是在阳光下渐渐腐烂。"
tr "skin_universe_text_42001" = "所有人都说这架飞机飞不起来,但库奇从来不会因为别人的不看好而灰心丧气。"
tr "skin_universe_text_42002" = "已经打破大部分交通工具地面速度纪录的库奇终于把注意力转移到雪橇上 - 其实这只是一个纯粹借由动量来前进的工具,但库奇还是透过高科技打造出一个前面装着一把机关枪的飞行雪橇。"
tr "skin_universe_text_42004" = "你的机身挡板已破损,所以我们把它替换成防弹合金,并且另外配置了外接式的四缸煤机。噢对了,我们还用喷漆在上面画了火焰。免钱的唷。"
tr "skin_universe_text_42006" = "库奇身后的工作人员非常肯定他乘坐的这一台飞行器绝对适合新春狂欢这样的节日,机身上面还装上了一颗龙头,用来吓跑那些趁大家在欢庆之际偷溜出来作乱的恶灵们。他的飞行器之后甚至还加装了机关枪和导弹,合理判断这应该也是为了吓跑恶灵…吧。"
tr "skin_universe_text_42007" = "纪念 LaMiaZeaLoT 在 2011 世界大赛中使用库奇赢得世界冠军的精采表现。"
tr "skin_universe_text_42018" = "作为对犬类空气动力学有着一些不切实际想法的训狗师,库奇已经参加了世界上最重要的宠物秀,伴随他的是一只能够飞行的彭布罗克威尔士柯基犬。他为什么要这样做?他希望获得什么?他真的是一个约德尔人,抑或只是一个非常小的男人?这些都是极关重要的问题。"
tr "skin_universe_text_421001" = "在不知名的某处,你会从土壤之下听到金属的摩擦声。突然,一声尖啸出现,那是象征饥饿的声音……接着,你便再也感知不到任何东西。"
tr "skin_universe_text_421002" = "我们需要一个更大的充气艇…"
tr "skin_universe_text_42700" = "埃尔文是糖果王国的统治者,他开朗的性格使他极为受到人民的爱戴。但还是有某些人看出潜藏于他体内的野兽 - 他对于糖果的渴望永远都不会被满足。"
tr "skin_universe_text_427002" = "黛西和埃尔文出身自库莽古森林的街头球场,在一次偶然的机缘下认识了 NBA 的篮球协会委员约翰.树精长老。他把这对双人拍档拱上了殿堂级舞台,而两人也在职业球场上证明了自己的实力。"
tr "skin_universe_text_429001" = "一个在血月之夜被召唤出来的复仇恶魔,克黎思妲对于「背叛者」的异常固执是没有尽头的 - 无论多么锁碎,只要是任何的欺骗行为,她都将对他们处以极刑。而死在她手下的人都将被她钉在墙上,作为其他所有活人的告诫。"
tr "skin_universe_text_429002" = "庆祝 2015 年在欧洲举办的世界大赛。"
tr "skin_universe_text_429003" = "纪念 Bang 在 2015 世界大赛中使用克黎思妲赢得世界冠军的精采表现。"
tr "skin_universe_text_43001" = "如同日出日落般亘古不变的卡玛是关于世界毁灭的远古预言中的关键人物。当她被月亮侵袭之时,四名泰坦巨人将会从地底深处现身,并消灭一切生灵。"
tr "skin_universe_text_43003" = "作为第一批重制的英雄,我们创造这个来描述卡玛那最初的感动。"
tr "skin_universe_text_43005" = "波塔托瑞曾是致力于强制实行一套死板、无情的法律的组织,试图减缓即将升起的玛杰罗帝国。虽然组织本身早已解散,看守者们如卡玛仍坚守着他们的原则...并保守许多秘密。"
tr "skin_universe_text_43006" = "与自然界融为一体的卡玛是一名强大的魔法师,她将雪散布在坐落于凛冬之地上的魔法森林,看上去就像柔软的纯白毛毯。她是普罗王忠心的好友 - 不论卡玛所到何处,凛冬都会跟在她的身后。"
tr "skin_universe_text_43007" = "纪念 2017 年于巴西举办的季中邀请赛。"
tr "skin_universe_text_43008" = "卡玛曾是一个跨越星系的文明,致力于和平主义和个人启蒙,但现在已被毫不客气地从实界中抹杀并重生成为了一个吞噬恒星的恐惧化身。在吞噬了整个银河星系后,她在宇宙中强制推行了一个恐怖的秩序,来在这曾有星星的浩瀚星海中进行冥想。"
tr "skin_universe_text_43011" = "卡玛曾是一个跨越星系的文明,致力于和平主义和个人启蒙,但现在已被毫不客气地从实界中抹杀并重生成为了一个吞噬恒星的恐惧化身。在吞噬了整个银河星系后,她在宇宙中强制推行了一个恐怖的秩序,来在这曾有星星的浩瀚星海中进行冥想。"
tr "skin_universe_text_432001" = "他们说巴德是旧世界的生物,比这个巨大的森林还要古老,甚至孕育出这片森林的种子还要老。现今几乎没有众神诞生之前的历史纪录,巴德很有可能在祂们之前便已存在-一个完全原始的生物,从首次黎明降临之时就守护着这片大地。"
tr "skin_universe_text_432005" = "巴德强大的宇宙力量与无法预测的天性是雪球大战中极其重要的获胜条件。他的身边总会出现一只只来自凛冬之地的企鹅以及能够自动加热的可可亚。巴德的传送门可以让他通往未知之境,这也让这名漂泊守望者有着无与伦比的优势。"
tr "skin_universe_text_432006" = "虽然「吟游诗人」巴德在「峡谷探索」中选了个冷门的职业,但他最后还是成功把远古的歌谣改变成足以扭曲现实的致命武器。可惜的是每次轮到他攻击他都需要花费非常久的时间才能完成那一回合,因为他并没有线性时间的概念,而且说话时只能发出奇怪的「嗡嗡」声。"
tr "skin_universe_text_44001" = "翡翠圣堂骑士是精灵之森的守护者,他们过去是人类,曾宣誓将自己奉献给这片大地,而他们得到的回报是无尽的寿命。如今翡翠圣堂骑士由一名叫做「塔里克」的男子领导,为数不多的他们坚守着自己的岗位,保护森林免于受到侵略者的危害。"
tr "skin_universe_text_44004" = "塔里克在泳池的时候一直都是随时待命。每当有人需要帮助时,他总会像电影那样用极慢的速度去救人,借此展现他阳光帅气的外表。只不过,塔里克也总是因此没能成功救活一些人。"
tr "skin_universe_text_45001" = "作为一位居住在一间古老大教堂的魔法治疗大师,维迦自认是一位卑鄙的大反派,而非表面上那位虔诚的神职人员。但他的魔法已经治愈并驱散了来自各地的疾病和诅咒,这让他大为懊恼。"
tr "skin_universe_text_45002" = "冰壶是一项一边用棍棒推着石头,一边在冰上行走的运动。维迦则是一名想要毁灭瓦罗然大陆的邪恶约德尔人。两者搭配在一起当然完全合理。"
tr "skin_universe_text_45003" = "在队伍早期的旅途中,所遇到的那个疑神疑鬼却又乐于助人的法师 - 魔戒灰袍 维迦,他可是「峡谷探索」的大坏蛋!这件事对于那些参与过早期战役的玩家是众所皆知的,但是你千万不应该告诉那些新来的勇者。"
tr "skin_universe_text_45004" = "与广为人知的观念有所出入,维迦并不会实现你的三个愿望,这不是童话故事,在彩虹的尽头也不会有金币埋藏其中。他会做的,只有将你杀掉,而这绝不会是你希望在这个魔法精灵身上所看到的。"
tr "skin_universe_text_45005" = "作为新班德尔共和国的统治者,维迦将自己视为这块荒地中的终极黑暗能量 — 一个强大到没有男人、女人、或生物胆敢挑战他权威的恶魔。最近,他为这座城市修好了一个净水器和电网。一个电网……属于恶魔的!"
tr "skin_universe_text_45006" = "最邪恶的维迦又来了!这个从维迦公司摩天大楼的顶层发号施令的犯罪主脑正在策划着新瓦罗然前所未见、最为邪恶的计划!但即使在他的阴谋遭遇挫败时,他总是能逃避惩罚,等待下次袭击的时机到来!"
tr "skin_universe_text_45007" = "大多数的圣诞老人都希望能带给世上的孩童欢乐,但维迦却不是这么想。他深沉黑暗的野心逐渐壮大,已经开始对霜降节造成了影响 - 他计划为世界带来混乱,用他的邪恶彻底消除节庆。"
tr "skin_universe_text_45009" = "身为一个心怀怨念的重炮专家,维迦有一个改不掉的坏习惯,那就是即使为了解决最平常的问题也不惜动用他的重炮。与其说是不好的习惯,他倒认为这是个「有趣的小怪癖」。"
tr "skin_universe_text_45013" = "让学者和说书人们感到宽慰的是,有一小部分精灵之森中的孩子们还没有受到女巫集会不断增长的势力所影响。不幸的是,那些特别的孩子是最怪诞、最危险的一群,其中更包含了疯狂小妖精维迦以及他那受到诅咒的致幻毒蕈。"
tr "skin_universe_text_48001" = "由于无法放弃被大联盟和小联盟拒绝,特朗德在参加表格上说自己已经十三岁后加入了一个小联盟球队。特朗德是一个十一英尺高的寒冰巨魔,喜欢与邪恶的巫师结盟并将人们咬死。练习对他来说总是…相当有趣呢。"
tr "skin_universe_text_48002" = "特朗德自称为受到无尽污染的荒地之王,他没事总会在自己的「王国」闲晃,身边跟着一群他的护卫。任何擅自闯入他领地的人都会遭到他们一顿暴打,没有几个人可以免于命丧巨棒的下场。"
tr "skin_universe_text_48003" = "作为第一批重制的英雄,我们创造这个来描述特朗德那最初的感动。"
tr "skin_universe_text_48005" = "曾有预言指出未来世界将因为四名泰坦巨人而分崩离析,而特朗德是其中的第二位泰坦,每当月亮遮挡住太阳之际他便会现身在世上。他从北境的黑暗深处崛起,在所到之处蒙上冰霜,直到这片土地完全变得寒冷且寂静。"
tr "skin_universe_text_497001" = "黎明在汪洋下追逐着暮夜,如同一对爱侣般甘愿耽溺在星河里跳着无尽的华尔兹。剎雅与锐空总是形影不离,他的光芒耀眼出众,无论何时都能映出她敏捷的身影。"
tr "skin_universe_text_497002" = "爱无所不在,而这次锐空准备了一个计划。他发誓这次绝对、肯定会让这件事发生。他想好了所有他能够想到的浪漫短句还有梦幻的舞步-只是,他还是决定不了要送哪个礼物才好:巧克力,还是鲜花?"
tr "skin_universe_text_497003" = "纪念 CoreJJ 在 2017 世界大赛中使用锐空赢得世界冠军的精采表现。"
tr "skin_universe_text_497004" = "纪念 Baolan 在 2018 世界大赛中使用锐空赢得世界冠军的精采表现。"
tr "skin_universe_text_497005" = "许多年前,锐空和他的爱侣剎雅在对抗柔依的战斗中被摧毁殆尽。随后,这对比翼爱侣的形体被重构并转而对抗他们曾经的战友 ─ 锐空很敏锐地发现了这个事实。锐空耐心等待着出击的时刻,他有个计划:他要彻底净化剎雅内心中的黑暗 ─ 即使代价可能是让自己永远堕入黑暗之中。"
tr "skin_universe_text_498001" = "暮夜招着手拥黎明入怀,如同一对爱侣般甘愿耽溺在星河里跳着无尽的华尔兹。剎雅与锐空总是形影不离,她无论何时伸出手,一定能在距离中碰触到他。"
tr "skin_universe_text_498002" = "有些人说刹雅很幸运地找到了真爱。她的羽毛迷惑了那个灵魂,用热情和浪漫填满了那个人的心-但是也只限于锐空。如果你不是锐空,刹雅的羽毛会豪不留情地切碎你的心脏,让你感受不到任何活着的乐趣。"
tr "skin_universe_text_498003" = "纪念 Ruler 在 2017 世界大赛中使用刹雅赢得世界冠军的精采表现。"
tr "skin_universe_text_498004" = "许多年前,剎雅和她的爱侣锐空在对抗柔依的战斗中被摧毁殆尽。随后,这对比翼爱侣的形体被重构并转而对抗他们曾经的战友 ─ 而剎雅似乎对这样的转变非常满意。她怨忿于星光战士在生死交关时弃她不顾,并因此转而对付他们;纵使各种疑虑好像正在渐渐滋生…"
tr "skin_universe_text_50001" = "他们本来可以派出一支军队 - 十二架空中航空母舰,上面装有超线圈机关炮,并载着脉冲突击步兵及拥有切割冰块功能的机器人,但是最后他们却没有这么做。取而代之的是一名头发斑白的老兵,他缓缓地穿越遍地冰霜的苔原。我们都知道,有些事还是交给总帅来做比较好。"
tr "skin_universe_text_50002" = "当一个无情的独裁者对统治帝国必须背负的重担感到厌倦时他会怎么做?当然是成为一名海盗!斯温的碧翠丝号巡航在比尔吉沃特之外的海域,不断地寻找因为暴风雨或是受到海妖攻击而沉落的船只,因为上面除了掠夺而来的宝藏,还承载着遇难船员的灵魂。"
tr "skin_universe_text_50003" = "虽然斯温是一位强大的领导者,但他仍然不敌深埋在诺克萨斯地底的远古恶魔。黑暗能量在斯温的体内流窜,现在的他已不能算是一名人类。这位新任总帅颁布的第一条法令是:「臣服于我,否则杀无赦。」"
tr "skin_universe_text_50004" = "伟大的弑龙者斯温为了取得龙的力量,深入地底试图夺取远古巨龙的灵魂碎片。然而一向无往不利的斯温最后却败在自己的狂妄自大,反被龙的力量吞噬,最后成为昔日仇敌的奴仆。"
tr "skin_universe_text_5001" = "身为丛林战的专家,赵信可以在距离一百码远的地方捞到树上的水果。他之所以不这么做是因为他的长矛上已经长满了水果。"
tr "skin_universe_text_5004" = "作为自豪的翼骑兵成员,赵信可以说是最后一位能追溯到十七世纪后期、维护着军事秩序的标准旗手之一。当然,他的祖先并没有骑着一只亮黑色的装甲飞马投入战斗,但你知道这是怎样的一个场面。"
tr "skin_universe_text_5005" = "身为传说的勇士和令人景仰的将军一职,赵信横跨三国,拯救万民于水深火热之中。他的长矛据说能够划破天际,释放出万雷奔腾的力量。"
tr "skin_universe_text_5013" = "龙后将整座山据为己有,而重生的飞龙不断地从中涌出,几乎遮蔽了整片天空。虽然无数弒龙者的同胞都已在他身边倒下,赵信依旧突入猛兽的巢穴,决心终止她邪恶的意图。"
tr "skin_universe_text_5020" = "新生星体的光芒对那些可怕的事物来说非常具有吸引力──黑暗的幽冥煞星到蠕动的未知古老物体都会被牵引过来。坚定的赵信是这些宇宙摇篮的守护者,他会驱逐所有可能吞噬星体的危险事物。"
tr "skin_universe_text_51002" = "旧西域因为过于偏远的地理位置而超出了政府的管辖范围,也因此当地的治安人员可以透过自己的方式维护高境之边的正义。作为进步之镇唯一的治安官,凯特琳发现这里的法律必须靠她的来福枪守护。"
tr "skin_universe_text_51004" = "只有极少数的狙击手能够在极寒地带生存,那里的风雪足以使常人活生冻死。当然凯特琳绝非一般的狙击手,她总是能在敌方狙击手开枪之前率先击毙所有敌人。"
tr "skin_universe_text_51006" = "凯特琳的外星科技武器并不属于这世界上任何地区的任何武器。其最主要的功能是确保每一次的猎杀、每一次的目标、和每一次的狙击都完全符合她所想要的。"
tr "skin_universe_text_51010" = "据说在新年庆典期间,有种邪恶的幽灵会现身,凯特琳便是众所皆知最爱干涉众神与平凡生物之间事务的那一个。吸引到她注意的人无一不遭厄运缠身,甚至单单只是看到她的身影,都会被视为是相当不幸的征兆。"
tr "skin_universe_text_51011" = "做为传奇般的执法者,「脉冲火焰」凯特琳是每个时代罪犯心中的梦魇。保护时间这个脆弱且不可思议的谜团便是她的使命,而那些胆敢踰矩的人最终绝对会成为她准心的目标!"
tr "skin_universe_text_51013" = "对于凯特琳来说,没有什么可以比得上一个完美的夏日,像是坐在豪华的池畔喝着沁凉的饮品。啊,开枪射人也是她享受的一件事。她真的很喜欢射人呢。"
tr "skin_universe_text_51019" = "凯特琳是「狙击手巡警」铁轨射击系列游戏中备受称赞的英雄。在战斗魔王崛起之前,她曾在电玩世界中执法。她将敏锐的目光和渴望扣扳机的手指带至战斗中,拯救她的世界。"
tr "skin_universe_text_51020" = "凯特琳最近在「狙击手巡警 7」中以一个尊爵不凡金的隐藏角色出现,最终她本身的人气超越了游戏的本身。"
tr "skin_universe_text_516001" = "许久许久以前,鄂尔王统治了崎岖的南方,他坚硬、毫无生命,如同干燥的南陆环境一样。据说,鄂尔王曾与他的兄弟,佛利王对决,他们战得有如猛兽。这场史诗决斗中,他们流的血滋润了动植物,即使他们最终变得如野兽一般。"
tr "skin_universe_text_517001" = "作为仇视万物的偃月狼君,赛勒斯等待了千年,只为入侵天界并推翻天神们。这会对天界与凡间的平衡造成什么样的影响并不在他的考虑范围之内;他想要的只有混乱,而凯旋之日早近在眼前。"
tr "skin_universe_text_518001" = "妮可是一个既古老又神秘的寒冬精灵,总是以她那近乎孩子般的好奇心来看待她周围的世界。最近刚从普罗王那广大领地回归的她,对于那个在她还不存在的时候所崛起的文明深感兴趣,不可自拔。"
tr "skin_universe_text_518010" = "妮可和阿璃一样是星光战士的第一代成员,然而在她目睹队友们在对抗柔依的黑暗力量而纷纷殒落时,便选择逃跑、藏身于暗处,而人们也因此认为她和其他队友一样死去了。在重新集结的星光战士们即将迎来最终大战的前夕,妮可再次现身了,而这位大眼睛的冒险者起誓:这次,她不会再逃跑了。"
tr "skin_universe_text_518011" = "妮可和其他从大战中生存下来的星光战士们已经永远地改变了,友谊的力量在惊人的胜利和残酷的牺牲后被重铸了。她们会拯救那些迷失的伙伴 ─ 或许不是现在,但终有一日 ─ 而她们将会并肩实现这个梦想。"
tr "skin_universe_text_519002" = "伊泽瑞尔是秩序联盟史上最年轻、最受欢迎也最具天赋的球员。但这些都是在他陷入一连串跟瞬间移动有关的犯规风波前世人对他的赞扬。"
tr "skin_universe_text_53002" = "布里茨是浑沌足球俱乐部史上最伟大的守门员,经过多年来的努力,他终于跻身体育界的名人堂。如今他的地位跟排球界的飞龙、女子网球界的河蟹和羽毛球界的巴龙齐名。"
tr "skin_universe_text_53003" = "他的双拳被命名为「嘣」和「嘣」,证明了那些机器人是人类生活的一种完美复写。"
tr "skin_universe_text_53004" = "你的机器人的腿部已遭到破坏,所以我们用旧式的 32 号热管跟外接式的八缸煤机替代。我们还另外用喷漆在他的拳头上画了一团火焰。免钱的唷。"
tr "skin_universe_text_53005" = "我,不是个机器人。"
tr "skin_universe_text_53006" = "i‧布里茨本来是作为家事机器人而推出的,然而,就在某一次例行性软体更新的时候,数以千计的 i‧布里茨因为被人工智能入侵而变得邪恶。拥有他们的人类对此不以为意,依旧让他们继续协助人类,而这群 i‧布里茨则默默地在等待新的命令行被启动。"
tr "skin_universe_text_53007" = "于 2013 年透过会见一名 Rioter 或参加 Riot 举办的官方活动取得的 Riot Games 造型。"
tr "skin_universe_text_53020" = "前身是古代哨兵的布里茨在被神秘的黑色闪电污染后化身为黑曜邪骑,他残忍地击垮来自各方的军队,摧毁国王居住的城堡。使他变得如此凶残的原因至今仍无从得知,现在看来似乎是为了遵循某个邪恶的协议。"
tr "skin_universe_text_53021" = "由人类打造而成的「白晶圣骑」布里茨是世界的保护者,他受到神秘的白光照耀而被唤醒。现在他效力于所有神圣的事物,透过精密的真理捍卫世界。"
tr "skin_universe_text_54001" = "墨菲特是一位二十吨重的石头人,曾经属于一块更加大型的巨岩,而这块巨岩在被摧毁时将他如同孤儿般遗留在了一个明显不像岩石的实体表面。我想这家伙应该用掉了一点好运气。"
tr "skin_universe_text_54002" = "「在我年轻的时候,我经常看见我们的船舶驶回港口 — 但近来无法再亲自去看了。每有一艘船停靠,就会有另一艘搁浅在以前不曾出现过的珊瑚上。好像连海床也开始背叛我们,缓慢地移向一些深不可测的尽头。」"
tr "skin_universe_text_54004" = "苍火天尊崛起时使无数巨山崩落,许多深处的奇怪生物在千年后第一次获得自由。他们似乎意图阻挡地狱火,而他们好像也天生就克制着他们。"
tr "skin_universe_text_54005" = "那并非冰川…"
tr "skin_universe_text_54006" = "被称作 M-2 的机甲神盾墨菲特是一座巨大的移动式堡垒,必要时它可以变身成一把地钻 - 这是我们在面临强大的新型怪兽时的终极手段,只需一拳就可以把厚重的钛合金外壳打穿,几乎没有多少怪兽可以抵抗它的攻击。"
tr "skin_universe_text_54007" = "游戏里有两种佣兵可以选择:一种是实力普普,表现时好时坏的佣兵;另一种是无坚不摧,身高足足 20 公尺的破坏性石像。他的身体由武装直升机制成。该怎么选,相信你很清楚。"
tr "skin_universe_text_54016" = "墨菲特曾是太空开采站的工头,直到吉茵珂丝把这颗小行星炸成碎片。他们两人双双被解雇,而墨菲特对于这个明显患有精神病的人的忠诚使整个星系陷入了危机,但他似乎完全不这么觉得。"
tr "skin_universe_text_55002" = "这是规定的制服?不是。正常来说裁判可以在赛场上拿着这么大一把匕首吗?不可以。那么你会在比赛上和这么一位穿着非制式的衣服和拿着这么大一把匕首的女性裁判争论吗?我想我们都知道这个问题的答案。"
tr "skin_universe_text_55004" = "有那么几次卡特莲娜深深怀疑自己刺杀行动的界线。但不知道为什么,这次不是那其中的一次。"
tr "skin_universe_text_55007" = "卡特莲娜之所以身穿霜降节主题的装扮其实是为了混淆目标的视听,她利用节庆来掩饰高调的暗杀行动。如果你听到了铃铛清脆作响的声音…记得快跑!"
tr "skin_universe_text_55008" = "因家族遭到公然蔑视,卡特莲娜抛下贵为千金的身份,决心要找战国武将最伟大的英雄算账。敏捷的身影熟练地潜入夜幕之中,她缓缓地往敌人靠近 … 一个个取走他们的性命。"
tr "skin_universe_text_55009" = "卡特莲娜曾经是 G/NETIC 反抗军中一名怀有雄心壮志的中尉,但就在她与艾希反目成仇之后,她决定回到命令列之中。虽然她的超频双匕再次效忠于菁英计划,但了解她的反抗军都心知肚明卡特莲娜仍坚守着希望与使命,现在的她只不过选择从内部为人类而战。"
tr "skin_universe_text_55010" = "要完全的投入死者的服务,生者必须准备好牺牲性命。一位技术纯熟的刺客卡特莲娜自愿以她险恶的刀刃发誓,而获得的幽灵能力让她可以轻松的进出地下世界。"
tr "skin_universe_text_55012" = "卡特莲娜是一个与迪朗达尔学院的政治活动保持距离的顽劣独行侠。作为一个秉性好斗的二年级学院生,她也是刺客俱乐部中的一名顶级成员 — 校园内唯一一个在学校认可的决斗中杀死对手的俱乐部。学院中鲜少有其他学生敢靠近她。"
tr "skin_universe_text_555001" = "派克是因守卫背叛而死,满怀着复仇恨意的怨灵。他现在潜伏在位于沙漠遗址的金黄大厅中,并且猎杀所有与之对视的倒楣鬼。"
tr "skin_universe_text_555009" = "派克是潜伏在血月镜像世界之中的恶魔串叉手,他的串叉穿透液态的夜色,将底部的恶魔拖曳到上层,然后让他们进入到人类宿主的体内。有鉴于他与血月之间的密切关联,许多人都认为他突然出现在爱欧尼亚这件事是个不祥的预兆。"
tr "skin_universe_text_555016" = "派克是菁英计划早期的测试体,多项未经完善测试的升级让他变得极度暴力和不稳定,这对于他的掌控者来说是无法接受的。所以他们把派克像垃圾一样地遗弃,把他剩余的机件和躯体都扔到了「城市」的高墙之外。但派克那颗被机械与神经控制的大脑活了下来,并用从周遭的报废机体上搜刮下来的零件碎片重塑了自己;这些零件中支离破碎、层层重迭的记忆与派克的记忆混合在一起:而他们都在大声呼啸着复仇。"
tr "skin_universe_text_56001" = "隐藏在巨大冰罩下的某个地方,潜伏着一个恶魔,那些入侵他地盘的愚蠢之人所产生的恐惧,正是他赖以为生的能量。"
tr "skin_universe_text_56004" = "恐怖鬼屋夜曲少了他那巨大的刀刃双臂将会很不恐怖。"
tr "skin_universe_text_56005" = "你最畏惧的梦魇以金属的形式现身,伺机等待着垄罩着一切的黑暗。"
tr "skin_universe_text_56006" = "在她的梦中,女王正在被一个巨大的影子接近着,它低语诉说着凡人所无法企及的力量和极度的邪恶。在影子的第三次造访后,她将其释放到一个正在苏醒的世界 - 理所当然的,它将前来实现它可怕的承诺。"
tr "skin_universe_text_56007" = "古神们伟健的尸躯滋养着大地,而或许终有一天,精灵之森也会在他们渐渐腐败的身躯上茁壮,并掩盖他们。但众神永远不会真正死去,而随着女巫集会的卷土重来,他们之一已经再次苏醒 ─ 永恒梦魇,夜曲。"
tr "skin_universe_text_57001" = "曾担任树妖管家的茂凯在地狱火肆虐时与他的人民一同被吸收。现在,被愤怒驱使,他只想将怒火与痛苦散布到任何行经他路径的东西上。"
tr "skin_universe_text_57003" = "被称作茂凯的巨大活杉木性格欢乐,拥有一颗爱好节庆的灵魂。他最爱的事情就是拆开每一年放在他底下的礼物,拆礼物的时候他通常会刻意避开壁炉。"
tr "skin_universe_text_57004" = "很少有当地人敢在镇外的森林要糖捣蛋。在那个沉闷的林地里有太多的人忽然消失,人们也会感觉到被看不见的眼睛所压迫,甚至连树木都被可怕的饥饿所驱使着..."
tr "skin_universe_text_57005" = "茂凯是在 2014 年的足球杯首次登场,他大多时候都停留在秩序联盟的球门前,让树枝从他的背上攀附着球门生长,因此你的球技必须要有一定的程度才能在他的防守下得分。"
tr "skin_universe_text_57006" = "茂凯,到了最后,总算拥抱了他作为一块巨大的、闹鬼的猫抓板的角色。"
tr "skin_universe_text_57007" = "「战争英雄 茂凯」是玩家在 2016 赛季里达到金牌或更高以上的牌位所获得的奖励。茂凯身穿华丽的蓝金长袍,用长满了金色枝叶的藤蔓舒展着他的根。"
tr "skin_universe_text_58002" = "哇塞!真是个开膛手!"
tr "skin_universe_text_58005" = "地狱火除了是凡人最深处的恐惧之外又是什么呢?几百年来他们只被当作传说看待-而现在,野兽如雷尼克顿自由的四处移动,惩罚着我们那最后一丝残存的傲慢。"
tr "skin_universe_text_58006" = "救生员值班啰!但说真的,你绝对不会想要被一个九尺高的鳄鱼人工呼吸。"
tr "skin_universe_text_58007" = "作为罕有的高智商野兽,雷尼克顿是一位博学多闻的演讲者,同时也是精通半月之刃的武道家。他有着近乎六层楼的身高以及无法亲近的个性。建议那些想要猎捕他的猎人们最好在行动前先交代好自己的后事。"
tr "skin_universe_text_58008" = "纪念 MaRin 在 2015 世界大赛中使用雷尼克顿赢得世界冠军的精采表现。"
tr "skin_universe_text_58009" = "乐尼高顿首次于 1996 年制作出品,并很快意外地成为了每季所必须拥有的礼物。随着商品的短缺和不断增加的需求导致网络上黄牛买卖的激增,父母们为了乐尼高顿在商店走道上大打出手,此事件被后来的一些警察称为「商城暴动案」。"
tr "skin_universe_text_58017" = "一如往常一般,在海克斯科技为首的科学复兴中,那些工匠将他们的全新科技推行地太远太快了,并没有事先全面考虑过可能导致的一连串后果。雷尼克顿 - 一个由血肉和金属组成的半疯癫怪兽 - 就是他们短视近利带来的结果。"
tr "skin_universe_text_59001" = "是的,那些枪正是绑在嘉文的身上。没错,他被要求不能拿下来。"
tr "skin_universe_text_59002" = "无论是最卑微的农民还是最崇高的国王,弒龙者都愿意一视同仁地接纳其成为一员 - 毕竟在巨龙的面前,所有人都是一样的渺小。嘉文四世自愿放弃王位,与他退无可退的同胞们站在同一阵线,一齐对抗怪物们重生的狂暴怒火。"
tr "skin_universe_text_59004" = "「联盟王者 嘉文四世」是玩家在 2011 赛季里达到金牌或更高以上的牌位所获得的奖励。作为首个季末结算造型奖励,嘉文四世银色的战甲上有着亮眼的金色装饰。"
tr "skin_universe_text_59005" = "一个有着无与伦比武力的传奇战士。嘉文四世横扫三国,四处寻找着足以和他匹敌的敌手。伴随着足以撼动大地、深不可测的力量,那些不自量力挑战他的人都会被他无情地抹杀。"
tr "skin_universe_text_59006" = "纪念 Cyanide 在 2011 世界大赛中使用嘉文四世赢得世界冠军的精采表现。"
tr "skin_universe_text_59007" = "曾为人类帝王的嘉文四世因为世界毁灭而解开了身为凡人的束缚。他的灵魂被深幽太空里的上古能量重铸。现在他的人性已不复存在,他的人民也永远迷失在混沌之中。他静静等待着幽冥煞星的入侵,届时他将因为万物终结而重获新生。"
tr "skin_universe_text_59008" = "纪念 Ambition 在 2017 世界大赛中使用嘉文四世赢得世界冠军的精采表现。"
tr "skin_universe_text_59009" = "以海克斯科技为首的科技革命不仅吸引到那些具有科学背景的人才,还有那些试图逃离生活的人。对于年轻的嘉文王子来说,科技可以使他的武术实力更上一层楼,这些是他在家乡从来没有接触过的技术。"
tr "skin_universe_text_60001" = "伊莉丝拥有迷人的魅力,宛如在冬季的山谷间绽放的花蕊。遇见她的生物几乎没有人抵挡得了她的美丽,往往自投罗网成为她的食物。"
tr "skin_universe_text_60002" = "「战争英雄 伊莉丝」是玩家在 2013 赛季里达到金牌或更高以上的牌位所获得的奖励。伊莉丝身着金色战甲及深紫色长袍,用蜘蛛丝编织出的邪恶网络困住敌人,在他们挣扎之际轻笑着。"
tr "skin_universe_text_60003" = "作为血月教派中令人敬畏的女祭司,伊莉丝已经将自己的身体与恶魔的灵魂紧紧交织在一起,现在的她们成为了一个单独的个体。穿越了所有已知文明的伊莉丝,将存在于世界每一个角落那虚构的黑暗中。"
tr "skin_universe_text_60004" = "纪念 Bengi 在 2015 世界大赛中使用伊莉丝赢得世界冠军的精采表现。这是 Bengi 在 2013 首次赢得世界冠军后的第二个世界冠军造型。"
tr "skin_universe_text_60005" = "伊莉丝在还是培训生的时候曾被认为前途一片光明。然而,自从她发现自己拥有转换成蜘蛛型态的能力后便不复以往。现在伊莉丝成为了邪恶的蜘蛛女王-对她来说,这个星系不是她应该捍卫的家园,而是一个需要被征服的领域。"
tr "skin_universe_text_6001" = "作为第一只来自深海的怪兽,深渊巨蟹乌尔加特从来没有被人类真正击败过。当它从深海现身时,最好的解决办法是阻挡它继续前进,并把它再次扔回大海。"
tr "skin_universe_text_6009" = "杰瑞米.詹姆士曾经是一名赫赫有名的铁路大亨和企业家,他在某次赌局中赔上了自己的心脏。就在他被弃置于路边等死时,他和一名路过的恶魔交易,用他的灵魂换来一个用机械构成的躯体。"
tr "skin_universe_text_61001" = "她的父亲给予了她生命之光 - 然而,奥莉安娜总是偏爱着黑暗。"
tr "skin_universe_text_61002" = "即使是最勇敢的孩子也会想要远离奥莉安娜——一个与房子本身一样破烂古老,发出低吟声的玩偶。记住,有些玩具并不是用来玩的。"
tr "skin_universe_text_61004" = "纪念 Toyz 在 2012 世界大赛中使用奥莉安娜赢得世界冠军的精采表现。"
tr "skin_universe_text_61005" = "奥莉安娜是一名充满着凛冬魔力的发条少女,鲜少有人知道她的过去。她曾经生活在一颗由一位年迈发明家制造的雪花玻璃球之中。发明家在他行将就木之时释放了奥莉安娜,现在她不断地在寻找着生活的目的,同时在普罗王的宫殿服务。"
tr "skin_universe_text_61006" = "为了重拾与安抚破碎的心,一名发条少女被制造出来了。奥莉安娜至今仍无法明白,为何当她试图想提供帮助时,人们反而都逃得远远的。尽管如此,她依旧孜孜不倦地守着本份,只要有人愿意给予机会,她就会献上最完美的发条旋舞。"
tr "skin_universe_text_61007" = "她透过最先进的技术诞生,意识嵌入了最宏大的系统,奥莉安娜以其完美的精准度侍奉幽冥煞星。她在银河中婆娑慢舞,令人恐惧的精湛演出留下来的是彷佛没有尽头的空洞与沉默。"
tr "skin_universe_text_61008" = "「战争英雄 奥莉安娜」是玩家在 S8 赛季里达到金牌或更高以上的牌位所获得的奖励。她的躯体由皮尔托福手艺最精湛的工匠打造,并透过海克斯科技实验性的技术进行了优化。"
tr "skin_universe_text_62001" = "一个较高阶的地狱火成员,直接自地球底下的熔岩获得力量,悟空的怒火使山脉分离、天降岩浆、河流乾涸。至今他仍不会畏惧任何挑战-而这或许将是他被击败的关键。"
tr "skin_universe_text_62003" = "在获得了传奇中玉龙的力量后,悟空的力量已经到达了颠峰。虽然他依旧顽固和莽撞,但是他所拥有的崭新威力是毋庸置疑的。然而这些能力也成为了他的师傅心中的一颗大石头,因为玉龙之力除了是强大的力量外,同时也是一种强大的诅咒 …"
tr "skin_universe_text_62004" = "曾身为一名武术弟子,悟空在他师傅严格的传统和教义下接受训练。死亡在他身上看到了无穷的潜力,于是将这被忽视的学生纳入自己手下。如今,悟空与不朽的一众并肩战斗,不再被生者的规范所束缚。"
tr "skin_universe_text_62005" = "身为有着近乎无穷力量的斗战胜佛 悟空,经历了伟大的旅程来试验自己的能力是否有资格和历史上那些最伟大的战士所抗衡。然而如何克服他的急性子和坏脾气依旧是他的巨大挑战之一。"
tr "skin_universe_text_62006" = "在巨大危机发生的时代,另一位持着枪的古代机械化骑兵 - 悟空,苏醒于尘土飞扬的大地中,保护着外部城邦远离那些深深令人畏惧的未知威胁。一旦这些敌人被歼灭,他将再度于大地中沉睡,成为一个远比历史记录还要古老的谜团。"
tr "skin_universe_text_63001" = "在符文之地荒废之前,基恩.罗西曾是一名被部署到野火相当活跃的地区之搜救专家。当炸弹落下时,世界在一眨眼之间消失不见 — 连同基恩.罗西一起。留下的只有空荡荡的荒地 — 以及一个全身上下布满烈焰的怪异生物,自称布兰德。"
tr "skin_universe_text_63002" = "荒地充斥着形形色色的问题,其中没有人比布兰德还更适合解决这些问题。当然,以一个还算洁身自爱的恶徒来说他的价码有点高,但唯有他超自然的火焰才能显现出强硬的态度。"
tr "skin_universe_text_63003" = "曾作为军事网络部队中的一名精锐士兵,基恩.罗西被困在了冰封极地深处的敌人后方!但他并没有死,反而发现自己被一个由邪恶科学家所组成的小集团所捕获,并在他们的残暴实验下转变成为了一个恶魔般的恶棍「蓝焰使者」!"
tr "skin_universe_text_63004" = "在突变爆发之前,布兰德是一位重要的军事科学家,负责在政府组织发展强大的病毒。但是将他提拔使他出众的政府却突然消减了资金,迫使布兰德将诱变剂试验在自己身上... 并带来灾难性的后果。"
tr "skin_universe_text_63007" = "在文明的初期,威寇兹选择了一位名叫基恩.罗西的人来接管第一道弧光的衣钵,并赐予他浩瀚的神圣能量。但自那时起已经过了千年,尽管罗西已经逝去,但他的躯体仍被圣光所驱动着,除了痛苦和愤怒之外什么都没有。"
tr "skin_universe_text_64003" = "被世界所敬仰的著名武术专家 - 李星,训练时总喜欢远离大众的视线,独自磨练自己的技巧。谣言说他能够藉助巨龙愤怒的力量来施展拳法 - 但是如果有人能验证这件事的话,你就会知道他们绝非只是说说。"
tr "skin_universe_text_64004" = "泰拳,被称为「八肢艺术」,是一种由拳击手们实践了数个世纪的综合格斗术。李星,这个精通了多种徒手格斗技艺的男人,早已是此项目中最伟大的冠军之一。"
tr "skin_universe_text_64005" = "李星特别喜爱脚趾间细沙流过的感觉,他也喜欢海浪的声音,以及阳光洒在皮肤上的感觉。噢对了,他也热爱椰子汁。派对可以说是他生命的一切。"
tr "skin_universe_text_64006" = "纪念 Bengi 在 2013 世界大赛中使用李星赢得世界冠军的精采表现。"
tr "skin_universe_text_64010" = "在地下搏击比赛中踢出名气的「绝命拳师」李星性格残忍,当初他夺冠之后毅然决然地离开这个血腥的运动场,并转而投入在充斥着金钱和犯罪的产业。现在的他人称「问题解决者」,专门效力于一群富有的大客户。"
tr "skin_universe_text_64011" = "自大的霸世神拳曾是个人类男孩,他的师傅让他在蒙眼的情况下击败了每一派武术的宗师,在那之后,两人相约于一座陡峭险峻的山峰上进行比试。男孩最终取得了胜利并获得了他的头衔──以及那不朽的视力。"
tr "skin_universe_text_64012" = "凭借着能够在任何情况下开启的第六感,李星可以让敌队草率的进攻球转变成自身百年才有一次的精采操作。尽管这是他第一年参与这项主要赛事,许多人已认为他是不可多得的瑰宝。"
tr "skin_universe_text_67002" = "汎从未想到过,屠杀怪兽会带给她名与利。现在的她已经名利双收了,却发现很难回到那种十字弩和弓箭不是由纯金打造的生活了。"
tr "skin_universe_text_67003" = "当弒龙者开始召集势力时,从普通的盗贼到有名的魔物猎手,都会有许多人听从他们的呼唤。汎便是其中一名传奇成员,若连龙都不放在眼里的话,还有什么猛兽对她来说称得上致命呢?"
tr "skin_universe_text_67004" = "以华丽的翻滚进场,「爱情猎人」汎就是浪漫季节时最让人花容失色的头号杀手!只要有最信任的十字弓、钢铁般的意志,以及长年累月锻炼出来的残暴,想要逃出她的手掌心是不可能的唷~❤"
tr "skin_universe_text_67005" = "纪念 Piglet 在 2013 世界大赛中使用汎赢得世界冠军的精采表现。"
tr "skin_universe_text_67011" = "汎的身体由机密技术强化,她过去曾是菁英计划旗下反间谍单位的成员。自从被服务的组织背叛之后,她便决定化身为正义使者,追踪潜匿在阴影之中的不法之徒,并想办法摧毁菁英计划以及制约着她的灵魂的科技。"
tr "skin_universe_text_67012" = "邪恶无所不在,大城市中的新春狂欢庆典亦然,因此汎在她那永无止尽猎杀邪恶的旅途中穿上了她最好的新春服装。在此同时,人们认为最好不要在这么一个手中有着金属手腕小猪猪且会炸出灿烂烟花的成年女性旁边度过假期,但今年就是这样的一年。"
tr "skin_universe_text_67013" = "汎已经着上了那更加精美尊爵的新春服装,注意看她那炸出灿烂烟花的金属手腕小猪猪因为不断发射而变得越来越焦虑。相信这时髦的升级可以解决这一切问题。"
tr "skin_universe_text_68003" = "作为星际特攻防卫部队的创建人,蓝宝总是梦想着能够透过他的「脸部爆炸器」和「勇敢的巨型护卫」拯救这个世界。直到今天他的同伴都还不知道这些名词代表的意义,但他们从来不曾问他-因为一个操作喷火机器人的约德尔人性情可是非常不稳定的。"
tr "skin_universe_text_68004" = "即使是身经百战的旅行者在看到蓝宝的那一刻还是会不寒而栗,他身下的死亡机甲不停喷发出浓厚的烟雾,一般来说这表示有人引起他的注意,而那些被蓝宝注意到的人下场通常不是很好。"
tr "skin_universe_text_69001" = "在古老的西部中,拥有进取心及冒险精神的生物往往能加入更为成功的强盗组织,成为不畏惧任何一点暴力的恶梦杀手。卡莎碧雅正是这么一位恶名昭著的法外之徒。在一次的血腥政变后,她现在拥有并带领着属于自己的帮派。"
tr "skin_universe_text_69002" = "卡莎碧雅是个外型像人类的海蛇,专门诱惑水手并致他们于死地,因而让她有了家喻户晓的坏名声,但其实她一直想要导正这种说法。为了别石化那些和她会面的人,她正在努力中,至少她有尝试过啦…"
tr "skin_universe_text_69004" = "作为传说中玉龙的追随者,卡莎碧雅将远古的仪式视为秘密,并将她野兽般的真实面目隐藏于阴影之中。随着时间流逝,卡莎碧雅已经渐渐地获得了这个生物的力量,总有一天,等她得到了全部力量,整个世界将被她拖入黑暗的深渊里。"
tr "skin_universe_text_69008" = "在一个被外星人机器淹没的世界里,这个人对你的存在特别感兴趣。她身披金属,以轻盈的步伐朝你接近,并请求你看她一眼,然后-"
tr "skin_universe_text_7002" = "勒布朗目前正在躲避一场国际性的追捕行动,因为之前一架满载着乘客的喷射机被她弄得凭空消失,而她也根本不知道他们去了哪以及怎样把他们弄回来。"
tr "skin_universe_text_7003" = "勒布朗邪恶的幻术只有在霜降节期间会变得比任何时候都还要强大,因为这是一个欢庆的时节,也是人们最容易受骗的时候。她透过迷人的外表吸引人们上钩,并成为她精心策划的骗局底下的受害者。"
tr "skin_universe_text_7004" = "勒布朗最爱的就是在年度假日盛会向她上流社会的竞争对手炫耀。此外,作为本季最时尚的女巫,在那边转一圈就会让那些杜‧克卡奥了解她们无法超越她的花园派对。"
tr "skin_universe_text_7005" = "女巫集会初尝力量的美好之时,她们曾觊觎精灵之森那彷佛具有生命的神奇魔力-她们相信这能让她们侍奉的主人重返世界。于是,她们来到了这座森林,屠杀了那些森林之子,直到一名精灵挺身而出,夺走了这些女巫的生命,魔力以及她们的姓名。"
tr "skin_universe_text_7012" = "被当成一个外交软体出售,勒布朗事实上是一个能与人类无缝沟通的双面智能。被制造出来欺骗世界,她已渗入许多有权力的组织之中,静静的等待着她的最终指令。"
tr "skin_universe_text_7019" = "纪念 Rookie 在 2018 世界大赛中使用勒布朗赢得世界冠军的精采表现。"
tr "skin_universe_text_72001" = "那些在宽阔的草原上寻求财富的旅行者,在晚上必须特别小心,因为大量的肉食性蝎子会被不断闪烁的营火光线所吸引。这些生物己经不止消灭了一整支的商队,更连旅行者的骨头都清理得一干二净。"
tr "skin_universe_text_72004" = "「金黄之蝎」史加纳是古代的砂皇护卫。我们召唤了你来抵御我们自己铸成的邪恶。不要让任何人踏上这片神圣的砂漠,否则他们将被你的愤怒撕裂。"
tr "skin_universe_text_74001" = "当汉默丁格试图警告他们来自外太空的侵略者即将到来,没有人相信他说的话。但是就在他拿下头上的假发时,他们所有人都相信了。"
tr "skin_universe_text_74002" = "作为一个活在新班德尔共和国的古怪科学家,汉默丁格尚未告诉任何人,他是怎样为「一个或多个无赖的政府」开发出「一两颗大型战前炸弹」的。他宁愿在一个没有那么积极地尝试暗杀他的城市里,干些修补的活儿。"
tr "skin_universe_text_74003" = "汉默丁格是城内最恶名昭彰的客制化发明家,他通常会在富有人家的机动装置上额外装上外部引擎,并用喷漆在机身上喷绘火焰。只要他心情好,他可以为你打造一头真正的机械怪物 - 当然前提是要有钱。"
tr "skin_universe_text_74004" = "雪默丁格透过头上带有魔力的绅士帽获得生命,现在他致力于追求所有关于霜降节的科学理论,包括雪球的运动轨迹、可可亚冷却的速度以及自动化炮台的建造,连他脸上的红萝卜鼻子都是他自己制作出来的。"
tr "skin_universe_text_74005" = "有时,当他在夜晚独处时,汉默丁格想知道为何他的头是如此之大,是否就是因为它完全暴露在佐恩的灰雾中。想着想着他就累了,并将他那巨大头颅枕在一个同样巨大的枕头上。"
tr "skin_universe_text_74006" = "驯龙,对少数了解这门学问的人来说,约德尔人似乎是唯一专精此领域的。根据汉默丁格几个世纪的成功研究,他始终认为龙和人类可以和平共处。而他目前孵化的龙,毕达哥拉斯,也印证着这个信念。"
tr "skin_universe_text_75002" = "纳瑟斯是北境长生不死的野兽,他徘徊于广阔的大沙漠,寻找昔日的绿色王国。他透过召唤强劲的沙尘来抹灭遗留在地上的脚印,彻底从这个世界销声匿迹。"
tr "skin_universe_text_75004" = "于 2011 年或 2012 年透过会见一名 Rioter 或参加 Riot 举办的官方活动取得的 Riot Games 造型。"
tr "skin_universe_text_75005" = "较高阶的地狱火成员们不知为何远比低阶成员们来的残暴而充满愤怒,而纳瑟斯也不例外。三头野兽自地狱般的深渊崛起,他以最轻柔的动作触碰生命...然后将之燃烧殆尽。"
tr "skin_universe_text_75006" = "在上小学时,纳瑟斯被告知老狗学不了新把戏。现在,在他作为了一名事业有成的政治家、画家和作曲家的岁月里,他想知道那句话中是否有真理。毕竟,他似乎无法让他的室内管弦乐队听从他的指示。"
tr "skin_universe_text_75010" = "作为预言里将毁灭世界的最后四位泰坦中的其中一位,纳瑟斯的确是万物终结者。这个混杂着浓烟与烈焰的庞然巨兽,将从地底充满着饥渴之火的深渊中现身,吞噬世上的一切万物。"
tr "skin_universe_text_75011" = "纳瑟斯是送给年轻玄天真女的礼物,他陪伴着她一同成长,保卫国度免于远古黑暗的侵扰并永立不朽地位。纳瑟斯博学却也十分强大,他伫立于北方守望,对国家有威胁的所有人事物都将遭他歼灭。"
tr "skin_universe_text_76001" = "奈德丽是生活在冬林之中的凶猛战士,她对于那些一般的霜降派对一点兴趣也没有。她扮演着林地动物们的圣诞老人,帮助它们驱赶入侵者,并保护她毛茸茸的朋友们免于受到伤害。"
tr "skin_universe_text_76004" = "奈德丽以大沙漠女神的身分被人民敬仰、崇拜,而她也拥有与她的身分相符的力量。某天她统治的城邦在一夕之间衰亡,她决定召集仅剩的军队并向西前进,试图征服其他城邦,重获过去的权力。"
tr "skin_universe_text_76005" = "她是只猫。那是一顶帽子。把那两个想法放在一起是违法的。"
tr "skin_universe_text_76006" = "被人类猎杀是一回事,但被动物追捕可是天壤之别。奈德丽的奇特基因让她能够在两者之间自由变换 - 而这对猎头者来说,是最求之不得的稀有天赋了。"
tr "skin_universe_text_76007" = "像奈德丽这样充满谜团的狂野猎手,很难去分辨关于她的情报有哪些是真的、哪些又只是传说。有人说就连最凶猛的白虎都不是她的对手,而有些战国武将则相信她能够化身为野兽。"
tr "skin_universe_text_76009" = "奈德丽展现了新一代星际特攻培训生的希望。她的零重力远程射枪是最能显现其天赋的象征。如果想要击败蜘蛛女王,她的战术技巧及狩猎本能是不可或缺的东西。"
tr "skin_universe_text_77001" = "告诉人们你擅长拳击的最好方式,就是在你的衣服上都印上一只巨大的拳头。让他们瞧瞧什么是空手道。"
tr "skin_universe_text_77004" = "穿连体衣。成为野兽。"
tr "skin_universe_text_77005" = "要真正了解龙魂之力的方法,就是紧紧地握住那仍在炽热燃烧的龙之余烬。凭借着过人的自律,乌迪尔才能在如此强大的魔法下生还;乌迪尔不若许多寻求龙魂之力的先驱 ─ 强求要主宰巨龙,而是将龙焰引导成一股,炽热到可以为自己的重生灌注能量的熊熊烈焰。"
tr "skin_universe_text_78002" = "对糖果王国的人民来说,「甜点精灵」波比是个有如传奇一般的存在。每个人都会清楚记得她的长相,而且永远都不会忘掉 …"
tr "skin_universe_text_78003" = "作为一个在弗雷尔卓德鄂尔爵士的监护下工作的有名暴躁铁匠,波比挥舞着一只灌注了一种强力魔法的锤子,她相信这把锤子注定要为一位无名英雄锻造武器。但她不知道的是,这把锤子就是武器,而那个英雄……就是她自己。"
tr "skin_universe_text_78004" = "波比曾经只是一只天真的布娃娃,只能无助地看着玩具士兵撞翻她的和平小村庄。如今她带领着自己的人民投入战争,在他们胸口中填充的不只是棉花,还有无所畏惧的复仇之心。"
tr "skin_universe_text_78007" = "凶猛、行事果断俐落的波比经常成为首位站在战场前线的星光战士。对她来说,没有一件事比履行自己的职责还要重要。当她握起战槌之时,宇宙在她眼里便是非黑即白:不是击碎所有威胁到银河的事物,就是被战锤击碎。"
tr "skin_universe_text_78014" = "身为普罗王左右手之一以及守护之盾的波比负责执行普罗王颁布的裁定,同时保护其免于受到任何伤害。她相当享受每年霜降节到来之时,因为眼前有许多精彩的冒险在等着她。"
tr "skin_universe_text_78015" = "海克斯科技的复兴很大程度上要归功于有着精湛工艺的专家工程师,波比。在完美地将生命注入了无生命的物件后,她现在正狂热地研究科学史上的终极大突破──人造灵魂的创造。"
tr "skin_universe_text_79003" = "有些人可能会说古拉格斯是最完美的圣诞老人,他爽朗的个性以及浓密的胡须完全符合圣诞老人的形象。但其实古拉格斯有时候还是挺不可靠的,他经常喝醉,而且每次喝醉都会逢人就打 - 真相其实是他相当喜欢这身装扮,根本没人有勇气把它夺走。"
tr "skin_universe_text_79004" = "古拉格斯先生是这个城市中最顶级的刑事辩护律师之一,人们经常发现他和警长还有各个巡回法庭的法官一起狂欢作饮──主要是因为他们知道古拉格斯往往可以弄来最顶级的违禁品…更是因为已经被他贿赂了几十年了。"
tr "skin_universe_text_79005" = "古拉格斯在这片荒地引起的麻烦已多达二十次,每次的严重程度都足以使他被驱离此地。但是这名男子发现如果把烈酒和未加工的汽油融合在一起将产生上等的饮品,也许这也是为什么大家总是愿意忍受他破坏那些酒吧。"
tr "skin_universe_text_79006" = "古拉格斯在酒水方面是世界上的首席权威。在这里,在这国际酒水嘉年华和游乐场上,他豪饮了一桶又一桶。"
tr "skin_universe_text_79007" = "古拉格斯是秩序联盟在这片符文大地中最狂热的球迷,他不惜任何代价都要透过在球场上引领口号来让所有人知道这点。当然他身上蓝色的人体彩绘也是人们对他主要的印象。"
tr "skin_universe_text_79008" = "纪念 Shushei 在 2011 世界大赛中使用古拉格斯赢得世界冠军的精采表现。"
tr "skin_universe_text_79009" = "「爆桶骑士 古拉格斯」在传说里有着两种版本,一个被形容成崇拜着太阳的虔诚神职人员,另一个则是被形容成卑劣的酒鬼。至于到底哪个才是真的,完全取决于谁讲了这个故事。他虽然对「峡谷探索」并不是很熟悉,但他确实喜欢在战斗中和巨龙们一较高下的感觉。"
tr "skin_universe_text_79010" = "即使在穿上极地作战服之前,古拉格斯这位大块头对于司令部的研发实验室也是如谜一般的存在。他时常以各种身分出现在人群面前,脸上的面具从来没摘下过。极地冷空气之中的化学物质是他巨大身躯的动力来源。"
tr "skin_universe_text_80001" = "「人们都说慕耳弥冬战士是由诸神亲手塑造 ─ 宙斯亲自为岩浆注入了生命。但接着,这些战神忠仆却出征了,向我们出征。而在他们的肌肤所散发出的灰烬,以及他们无情双眼中的熊熊烈焰里,我看见了人类因人性而铸成的每一场战争。他们…就是我们。」"
tr "skin_universe_text_80002" = "你无法逃避过去。特别是在它高举着一枝废弃物所构成的战矛,驾着一台末世荒土的冲锋飞车把你撂倒之时。肆意猎杀那群遍布荒土的掠夺者帮派渣滓吧!传说中,他们是唯一知道他的名字,以及那晚究竟发生甚么事的一群人…那个让他变得既残酷又冷血无情的夜晚。"
tr "skin_universe_text_80003" = "受到诸神眷顾的珀尔修斯搜集了五件圣物,甚至驯服了狂野的天马,而这一切都是为了救出美丽的安朵美达 ─ 而这些圣物却在诸神向凡间释放蛇发女妖时,成为了珀尔修斯对抗诸神的武器。"
tr "skin_universe_text_80004" = "身为一名重武装战斗联赛的前任冠军(2 座冠军,14 次卫冕),潘森却还是在一次涉及巨石峰武装配件的丑闻中被迫带着耻辱退休。潘森将以复出之姿对上众望所归的冠军,杰西;潘森或许会受伤,但人们即将发现,他的武器系统,已经被复仇的怒火给完全充能。"
tr "skin_universe_text_80005" = "生为狼种,总是扛着狼首战旗冲入战场,这位达契亚宽刃勇士总是在喀尔巴阡山的酷寒之中作战 ─ 他深深了解敌人之血能让他的躯体长保温暖。"
tr "skin_universe_text_80006" = "当世界遭龙焰烧毁吞没之时,英雄从余烬中诞生,击败了传说中的巨兽。这些英勇的战士名留青史,逐渐变成神话 … 直到潘森独自存活,成为古老弒龙者的最后一员,对天发誓要进行永恒的复仇。"
tr "skin_universe_text_80007" = "作为一名与吉茵珂丝一同在车厂工作的前技师,潘森一直梦想着能转换职业,直到一个突如其来的突变病毒将大家都变成了殭尸。但无伦如何,用电锯将怪物劈成两半总比更换挡风玻璃的刮水器有趣多了。"
tr "skin_universe_text_80008" = "他是全副武装的擀面团高手,巨石峰的美味糕点师。他一直想成为一名烘培师傅,现在他将降临最终的烹饪殿堂。让我们举手欢迎潘森!"
tr "skin_universe_text_8001" = "曾经有段时间,在一座黑暗阴郁的城堡中心,生活着一个青春永驻、受人们惧怕的爵士。每个夜晚,一团可怕的红雾就会渗入各个村庄,而一些可怜的灵魂就会不留痕迹地消失 — 又一条性命消失在弗拉迪米尔不断增长的食欲中。"
tr "skin_universe_text_8002" = "在他参加的最后一场舞会中,弗拉迪米尔偷走了每个人的心。说来也奇怪,自那以后没人听过或见过那些出席者。"
tr "skin_universe_text_8003" = "看吧,这家伙也是个电影迷阿!所以呢?血之魔法术士也是可以喜欢事情的吧。"
tr "skin_universe_text_8004" = "弗拉迪米尔是恶名昭彰的组织 -「破坏狂」的首领,因为长年暴露在残留的辐射之下而获得操控生物体内血液的能力。如果他想,他可以治愈荒地里的所有疾病,只不过他和他的同党倾向洗劫各个殖民地区。"
tr "skin_universe_text_8007" = "【来自院长的通知】:学员弗拉迪米尔因为严重不当的行为而遭到菁英学院退学,以下为同学向我们举报的事项(仅列出部分内容):极度势利,百般挑拨;雇用其他学生代替他考试、出席课堂;在「该起事件」之后为管理学系带来了不必要的压力。"
tr "skin_universe_text_8008" = "在年轻时,弗拉迪米尔学习于一所擅长使用不可思议的手法来操纵病患体液的医学院。不过在比尔吉沃特,靠杀戮所能赚进的钱要比拯救性命要多,因此他现在发现自己更擅长于那些有利可图且毫不费力的工作了。"
tr "skin_universe_text_81001" = "伊泽瑞尔是来自外界森林王国的冒险精灵,他喜欢把自己描述成名叫「杰洛.光羽」的帅气流浪骑士。几乎没有人认同他对于骑士精神的主张,但他的言论只是为了分散大家的注意力,不让他们意识到自己闯下的祸。"
tr "skin_universe_text_81002" = "伊泽瑞尔是秩序联盟史上最年轻、最受欢迎也最具天赋的球员。但这些都是在他陷入一连串跟瞬间移动有关的犯规风波前世人对他的赞扬。"
tr "skin_universe_text_81003" = "伊泽瑞尔偶尔会来到弗雷尔卓德,寻找从古代遗留至今的北境至宝。尽管他有实力,在面对这里恶劣的气候、凶猛的野兽及不友善的部族时还是得小心翼翼-这也是为什么他总是乔装成不同人的样子,基本上你现在看到的他跟他真实的样貌完全不一样!"
tr "skin_universe_text_81004" = "伊泽瑞尔对于探索古墓、废墟和禁地有着旁人无法理解的痴狂,而这种狂热经常置他于死地。他透过贩卖宝物来支付昂贵的医药费,只是某一天…"
tr "skin_universe_text_81005" = "伊泽瑞尔是个能够在时间中跳跃并在之中逃亡的非凡探险家,为了获得感兴趣的有趣科技,于各种迥然不同的现实之间穿越。他是造成无数悖论的罪魁祸首,因此现正遭到反乌托邦记忆者的无情追捕。"
tr "skin_universe_text_81006" = "纪念 BeBe 在 2012 世界大赛中使用伊泽瑞尔赢得世界冠军的精采表现。"
tr "skin_universe_text_81007" = "伊泽瑞尔身上的订制西装、合身的背心和细致的手套是他和其他赌徒最大的不同。他可以让这身穿着看起来高贵且优雅,这是其他人办不到的事。"
tr "skin_universe_text_81008" = "凭藉着惊人速度而成为王牌的他名列第一位。
他是集天赋与活力于一身的男人,
没有牌局是他称霸不了的。
因为他是关乎一切的存在。"
tr "skin_universe_text_81018" = "伊泽瑞尔对于宇宙有着无穷无尽的好奇心,他是天生的探险家,成为星光战士并没有带给他实际上的帮助,只有增长了他对于探险的欲望。虽然伊泽瑞尔时常四处流浪,但他总会在其他人最需要他的时候回来,尤其现在某位来自其他团队,头发是粉红色的星光战士彻底吸引了他的目光…"
tr "skin_universe_text_81019" = "纪念 Haru 在 2017 世界大赛中使用伊泽瑞尔赢得世界冠军的精采表现。"
tr "skin_universe_text_81020" = "始源之星带给伊泽瑞尔极大的压力 - 命运和他身上那闪亮制服的重量非寻常人能承受的(虽然他早已习惯)。「参加睡衣趴」绝对不是星光战士的职责。虽然伊泽瑞尔不讨厌这个场合…但他还是希望其他成员不要一直想要把他的头发编成辫子。"
tr "skin_universe_text_81021" = "作为一个一开始被认为毫无任何特殊能力的年轻孤儿,伊泽瑞尔曾经在他中学毕业时顺从自己以为的命运而去过平凡的一生。但一次与致命威胁的遭遇,使他沉睡的潜能得以觉醒,而现在,他已成为了著名的迪朗达尔神器学院的一年级学院生,并在那里加入了狂乱不羁的战斗俱乐部。"
tr "skin_universe_text_82001" = "首先回应魔斗凯萨号召的是远古的巨龙。他自称为龙骑士,并透过邪恶的力量让世界陷入毁灭,直到一群弑龙者挺身击败了他。他的故事如今已变成传说…但没有人知道噩梦何时会再上演。"
tr "skin_universe_text_82002" = "作为一个在攻击时完全没有感情与悔恨的古老地狱火将军,魔斗凯萨将他的受害者变成他的士兵。他们如燃烧的瘟疫般横扫大陆,摧毁所有生命。"
tr "skin_universe_text_82003" = "身为杀五社的团长兼吉他手 ─ 在旧世界如同巨人般的存在 ─ 魔斗凯萨在这个于时间洪流中渐渐失落的世代中以狂暴的怒火尽情摇滚。他本人比两层楼还要高,使用的吉他所流泻而出的重金属连众神都相形见绌。"
tr "skin_universe_text_82004" = "尽管暗黑圣骑士在最新的「峡谷探索」扩充包中被列入正式的游戏内容,魔斗凯萨战队中的一些人仍抱怨这个阶级强到太过恐怖,应该被禁用。而他们中的其他人仍在等待发现暗黑圣骑士在游戏的秘密、救赎和悲剧背景故事——但他们最中得到的只有一次又一次地被谋杀。"
tr "skin_universe_text_82005" = "名列在第三位的国王顶着肃清之名,摧毁了旧时代的邪恶势力。
虽然有些人可能会哭喊「他才是真正的邪恶!」,
但几乎所有人都知道,这是一个不能说的秘密。"
tr "skin_universe_text_83001" = "摆渡人是一个可怜的生物,因被诅咒而必须承担他那已被埋葬于城市中的每个秘密。这些古老而不开心的事物在他脑海中不断撕扯,而他的心智早已被女王永无止尽的野心影响。"
tr "skin_universe_text_83002" = "约瑞科复活了他体内的重金属不死幽魂,全只为了一个目的 - 加入杀五社,并用他的贝斯演奏出的旋律融化听众。此外,他还能召唤出一群巡回乐队管理员,这对一位有固定巡演计划的乐手来说,是最便利的能力了。"
tr "skin_universe_text_83004" = "一位来自一间超级宠物商店中被遗忘商品区的爱猫人士,凡是只要涉及到猫或与猫相关的问题,约瑞科没有解决不了的。约瑞科是一个极度正常的绅士,外表打扮成猫的他,总是被许多猫围绕着。而拥有神秘的力量的他,可以召唤一只飘浮在空中的巨猫。你懂的,ㄧ般绅士会做的ㄧ些事。"
tr "skin_universe_text_84001" = "伟大的蜂刺之序遵循着一套残酷且历史悠久的训练体系,教导门徒要像大黄蜂那样凶狠地不断进攻。阿卡莉是他们其中最伟大的强者,且她打算把这门艺术推向另一个新的高度。"
tr "skin_universe_text_84002" = "被称为地狱火的阿卡莉是一个从地底世界召唤出来的精灵,会将召唤者的敌人烧成灰烬…虽然召唤者所必须付出的代价也不小就是了。"
tr "skin_universe_text_84003" = "来自浑沌足球俱乐部的阿卡莉是名符其实的传奇球星,她因为在球场上的侵略风格而为人所知。现在她把时间主要花在陪伴小孩跟代言球鞋上。"
tr "skin_universe_text_84004" = "你好,护士姐姐!永别了,人生。"
tr "skin_universe_text_84005" = "血月教派的女祭司们走出自己的道路,远离曾经信仰的教派来追寻着恶魔的低语。在积雪覆盖的丛林深处冥想的阿卡莉,是第一个内心接纳了黑暗的女祭司,现在的她可以直接与血月本身沟通。"
tr "skin_universe_text_84006" = "身为一个光荣的刺客集团前任副手,阿卡莉已经从队伍中脱颖而出,找到了自己的道路。她往返于世界各大城市的黑市角落进行交易,等待着有一天能够建立起自己的部落。"
tr "skin_universe_text_84007" = "阿卡莉的武器燃烧着外星能量,在生死交关的危险游戏中,她只狩猎值得的目标。无论何时何地都能够发动攻击,没有任何猎物能够逃出挂在她战利品展示墙上的命运。"
tr "skin_universe_text_84008" = "她是速度一流的鲜鱼忍者、沉默无语的切片刀手、垂涎欲滴的死亡打击。劝你直接放弃抵抗,因为她将暗杀你的味觉神经。让我们欢迎最受大众食客欢迎的阿卡莉!"
tr "skin_universe_text_84009" = "阿卡莉的街头美学与犀利的歌词为她带来一票忠诚的粉丝。身为嘻哈忍者,她以麦克风作为武器在死气沉沉的乐界之中引领新风潮。"
tr "skin_universe_text_84013" = "K/DA 阿卡莉现在是最炙手可热的一位新星,她在年度流行音乐大奖上表演了流畅的个人饶舌紧紧抓住了所有人的目光 - 而她现在这身尊爵不凡的服装正好符合了你对这位流行音乐超级金童的期待。"
tr "skin_universe_text_84014" = "阿卡莉是一个以尖端科技塑构的菁英计划体,她以某种方式逃出了「城市」的疆界。她向那些生活在荒土彼端的人们发出了一个警告:有个未经测试的超级武器正被制造。由于时间紧迫且别无选择,这些流亡者加入了她的行列,并试图推翻那拥有庞大力量的超级组织 … 可疑的是,这位新发现的盟友事实上很有可能是一名双面间谍。"
tr "skin_universe_text_85004" = "当你可以扔手术刀时,干吗还要扔剪刀呢?"
tr "skin_universe_text_85005" = "司令部公开表示忍者这样的存在是无稽之谈,现在所要面对的是充斥着现代化武器的战争,而非中世纪般的幻想之战。然而,他们私下却派凯能前往极地作战区,靠着他纯熟的忍术和精准度为我方带来优势。"
tr "skin_universe_text_85006" = "一个在血月之夜被召唤出来的弒王恶魔,凯能的目的是推翻那些集权力于一身的掌权者们,并消灭他们的每一位成员。他在执行任务的期间是冷酷无情的,往往一眨眼的时间就可以击溃全副武装的城市。"
tr "skin_universe_text_85007" = "全新的【闪能】正被运往你家附近的商店通路!六英寸高的全新【闪能】所有全关节都可活动,并且可以做出最酷炫的闪电箭动作!今天就为你的收藏来添加这个最适合你的全新瓦罗然新英雄吧!"
tr "skin_universe_text_86003" = "大多数的游击队员都擅长两栖作战和军事空降任务。这个人虽然拿着一把巨剑,但他的速度依然非常快,完全不输其他人。"
tr "skin_universe_text_86005" = "有着「英俊盖伦」的别名,这名流浪的勇士是出自「峡谷探索」这款游戏里的原创 NPC 角色。盖伦最终将这个角色视如己出,当作是自己的分身,一个经历了大风大浪的分身。"
tr "skin_universe_text_86006" = "盖伦是一名以蒸汽为动力的骑士,在钢铁军团的先锋部队服役,并被盟友所敬重、被敌人所畏惧。他的刀片是独一无二的:由魔法和科学所创新出的产物,并包复着火花般的等离子体。"
tr "skin_universe_text_86010" = "蒂玛西亚当局发布的一份通缉令指出「海贼大将 」盖伦是非常危险的人物,没事千万不要贸然接近,不然他会砍断你的头,然后把它寄回都城。每年蒂玛西亚都会收到大批被砍断的头颅。"
tr "skin_universe_text_86011" = "作为阿祈尔远古王国的忠诚守护者,盖伦是一名无所畏惧的战士。纵使面临着一点希望都没有的战场,他依旧毫不犹豫地往前冲。他为了自己国家统治者的荣誉和人民的安全而战,是个对正义有着莫名执着的强大化身。"
tr "skin_universe_text_86013" = "圣狮战神盖伦是上古神祈的末代后裔,同时也是抵抗末日的最后一道屏障。他透过正义的铁拳统治蒂玛西亚这个伟大的王国,并以救世主自居,守护着底下的子民。任何尝试反抗他的人都会毫不留情地摧毁。"
tr "skin_universe_text_86014" = "铬鹰长啸、钢豹低吼,「盖伦‧死追克尔」警探将他如闪电般火爆的正义贯彻在蒂玛西亚的霓虹大街上。作为爱欧尼亚武术的黑带宗师,这位挥舞着武士大刀的条子将会大刀阔斧地执行每个案件:手起刀落手起刀落手起刀落……为了蒂玛西亚的秩序而战!"
tr "skin_universe_text_89001" = "为女武神欢呼吧!因为她将降临战场,并将我们伟大的战士领导至神圣的英灵神殿!那些没有被她选中的人将堕入炼狱或是汪洋大海中,尽管在此之前你不曾于他们口中听过「捐躯战场」这样的话。"
tr "skin_universe_text_89003" = "将日轮之力背负到战场中的她,也背负着历史的重量 ─ 正如钢源自于铁,而永恒源自于钢。"
tr "skin_universe_text_89004" = "雷欧娜是一位前冲浪冠军,喜欢在放松的时刻在沙滩上阅读浪漫的轻小说。实际上,任何的浪漫小说都可以。"
tr "skin_universe_text_89008" = "身为重型装甲战士的雷欧娜早已看清菁英计划绚烂霓虹灯背后的真相,她现在选择与艾希和 G/NETIC 反抗军站在同一阵线。她手上持有的离子电荷盾牌能够借由输出不同产额的能量来阻挡攻击以及晕眩目标。"
tr "skin_universe_text_89009" = "她是艳阳的炙烤厨娘,是能将精瘦胸肉烹调得无比出色的皇后。就算她本人的香味无法吸引你,你也绝对无法抵抗那块令人食指大动、重四十磅的烤肉块。让我们给予最温暖的掌声,欢迎雷欧娜!"
tr "skin_universe_text_89010" = "倾听吧!残恶之日,我们肯求祢,希望祢能赐予我们净化一切的焰火。愿祢施加的保护能抵御黑暗魔法,让大地不再被扼杀。愿祢给予的刀剑能成为制裁巫师和邪恶之仆的圣锤。我雷欧娜,誓言遵守这个誓约。"
tr "skin_universe_text_89011" = "倾听吧!野性之月,我们肯求祢,希望祢能赐予我们天体的朱红色祝福。愿祢施加的保护能抵御黑暗魔法,让大地不再被扼杀。愿祢给予的刀剑能成为制裁巫师和邪恶之仆的圣锤。我雷欧娜,誓言遵守这个誓约。"
tr "skin_universe_text_90005" = "虚空先知就跟一般人一样喜爱下雪的日子 - 喜爱的程度甚至更胜一般人,因为马尔札哈知道总有一天万物都会被虚空所吞噬。他身穿时髦的冬季装扮,身边被一小支虚空普罗军团包围,他已经准备好迎接雪球带来的启示。"
tr "skin_universe_text_90007" = "马尔札哈在听闻海克斯科技的起源来自他的家乡苏瑞玛后便只身一人前往古代遗迹。在经历扭转人生的启示后,他成为了海克斯科技的使者,预言第二次科技革命即将来临。"
tr "skin_universe_text_9002" = "关于为何费德提克身上会挂着破烂的英国国旗,不要问起或许是最明智的选择。在不知道多久以前,这尊嗜血的稻草人就已存在,而他的身世之谜最好还是留给专家去研究就好。"
tr "skin_universe_text_9003" = "倘若有一天,你骑着马在尘土飞扬的小径上,一个戴着宽帽子的高瘦男人出现在远方时...快跑!快马加鞭以你最快的速度往前冲!永远不要回头!以免被称为费德提克的恐惧化身将你从马鞍拖入深不见底的黑暗中。"
tr "skin_universe_text_9004" = "对费德提克来说,每个季节都是收割季。"
tr "skin_universe_text_9007" = "费德提克原身为糖果,因为汲取了隐藏在节庆之中的恐惧而获得生命。他漫无目的地游荡在凛冬之地的内陆地区,尤其是那些最为阴暗的角落。途中经过的旅行者若不幸跌倒在地,费德提克将会用他的镰刀和一群饥饿的乌鸦将其吞噬。"
tr "skin_universe_text_9008" = "许久之前在一片遥远的土地上,一位嫉妒的年轻皇帝为了获得力量而亵渎了召唤仪式。当远古骇人的费德提克向前步出时,他并没有帮助这个男孩,且他的帝国在转眼间便被彻底摧毁了。而恶魔就被囚禁在废墟底下 … 直到现在。"
tr "skin_universe_text_9009" = "记忆者们最深层的恐惧被唤醒了。在时空裂缝的碎片之中成长茁壮,成群的无面机械劫掠者四处肆虐着。费德提克只是这永无止尽的侵略阵容中的一员,吸收着所有接触到的科技,更歼灭所有生命。"
tr "skin_universe_text_91003" = "传说塔隆的刀刃是由影龙的炽焰所铸,他以此刃对付堕落腐败的统治者们,取下他们性命后便消失在夜色中。许多人相信只要有强权霸凌弱者之事发生,塔隆就必定会现身。"
tr "skin_universe_text_91004" = "纪念 PawN 在 2014 世界大赛中使用塔隆赢得世界冠军的精采表现。"
tr "skin_universe_text_91005" = "一个在血月之夜被召唤出来无法无天的恶魔,塔隆曾是个人类刺客,在某个邪教仪式中舍弃了自己的肉体。如今他杀人不眨眼,享受着由受害者垂死的眼神中所透露的绝望恐惧。"
tr "skin_universe_text_91012" = "作为一位南海的傲慢龙王,塔隆接受了来自半神伊瑞莉雅的决斗邀约,但却在自己的王座面前被击败。受尽羞辱的他猛烈地抨击了伊瑞莉雅…却被伊瑞莉雅将自己的力量封印在她的刀刃之内,并指派他在凡人的国度中寻找新的目标。"
tr "skin_universe_text_92004" = "第一个释出的英雄造型,庆祝 2012 年在北美举办的世界大赛。"
tr "skin_universe_text_92005" = "有一国的传说是这样子的:雷玟的剑以龙焰锻造,于一场恶战后降落在敌方的飞地里。她横扫千军,杀光了所有敌人并释放俘虏;任何奴役无辜者之徒,都将遭她碾碎。"
tr "skin_universe_text_92007" = "「永恒荣耀 雷玟」的重制版,庆祝 2016 年在北美举办的世界大赛。"
tr "skin_universe_text_92016" = "雷玟于创世黎明之初挟着翻旋的能量诞生,她就是宇宙中秩序的化身。背负着终生与闇夜使者对抗的命运,她相信总有一天能以自身的光划破深沉的夜。"
tr "skin_universe_text_92018" = "作为绝对时间的信徒,雷玟知道有许多人试图操弄时间。这些异教徒是她拾取大剑的目的-她只能透过消灭这些扰乱自然秩序的人得到真正的平静。"
tr "skin_universe_text_92020" = "雷玟曾和魔甘娜一起修行多年,但在雷玟走上正道的同时,魔甘娜却憧憬着一个只由众仙所统治的世界 ─ 并最终击败了她们的师父,夺取了天界之主的宝位。现在,为了让她的好友伏法,雷玟必须在战斗中与魔甘娜兵戎相见…亦或与之同流合污。"
tr "skin_universe_text_92022" = "雷玟所背负的宿命远比她自己所知的更加重大。终有一天,她将决定天界、大地与海洋的命运,并唤醒长久以来沉睡在她体内的神龙之力。"
tr "skin_universe_text_96001" = "不断深陷沉思的寇格魔,坐在他的毒蕈伞上直到饥饿难耐。「原来仙境中充斥着这样的乐趣呢!」他边沉思边吞下整个毒蕈。「如果不将他们全部吞噬掉的话,这将会是个耻辱呢!」"
tr "skin_universe_text_96002" = "当越来越多的危险野兽被推向灭绝的边缘时,长期被认为是边境居民害虫的寇格魔却不减反增,而他们总是非常,非常地饥饿。"
tr "skin_universe_text_96004" = "据说寇格魔脸上的红鼻和头上的鹿角来自于之前某只被它吞噬掉的可爱生物。不论这个传言是否可信,它都是现在最受欢迎的驯鹿。"
tr "skin_universe_text_96005" = "虽然并不清楚寇格魔到底能不能理解新年庆典是什么,不过似乎是有某人把他涂成这副缤纷的色彩。这个人大概已经被吃掉而且还消化得一乾二净了,但至少现在的寇格魔看起来真的很有喜庆的感觉。"
tr "skin_universe_text_96006" = "「也许我的旧思想是被风暴的愤怒给欺骗了。然而,当我们向下沉时,我在波涛之下瞥见了一片光点,一千只扭曲而光洁的眼睛…它们是黑暗之物,撕裂了我们船员的血肉,彷佛它们所知的一切只有饥饿。」"
tr "skin_universe_text_96009" = "狗格魔是只九个月大的纯种哈巴狗,性情讨人喜爱,不过有些唾液方面的问题。以小孩的宠物来说,是很不错的选择。若有食物诱因,行动会变得相当积极。已经吃掉过三个公仔和一个娃娃,要特别注意别把这些东西放在它附近。"
tr "skin_universe_text_96010" = "寇格魔是海克斯科技最新的产物,许多富有人家都把它当作自家的宠物。它不仅仅是一个生命体,还是富裕阶级的地位象征。"
tr "skin_universe_text_98001" = "忍受着艰苦的寒冷,慎带着他的双刃漫步在冰封上,狩猎着深藏在其下的可怕恶魔。"
tr "skin_universe_text_98003" = "请放心,麻醉不会成为手术的一部分。"
tr "skin_universe_text_98004" = "身为最不屈不挠的徒弟,慎的身心充分地展现了自己对血月教派的忠诚信念。作为教派内重要人物的个人保镖,慎以冷静的态度处决一切的侵入者,这也代表着他身上一部份的人性已经渐渐开始被吞噬。"
tr "skin_universe_text_98006" = "纪念 Stanley 在 2012 世界大赛中使用慎赢得世界冠军的精采表现。"
tr "skin_universe_text_98015" = "在过去几千年里,慎获得了许多称号:军阀、侵略者、征服者。即使过了这么久,他的军队依然仍在持续壮大。只有最聪明且强壮的人才能加入他的军队,他不曾显露任何情绪,只把他的目光投射在那些富有潜力的璞玉。"
tr "skin_universe_text_98016" = "一名从异界的怒火深渊中崛起的地狱火战士 ─ 慎,在转瞬之间现身于战场;即使是组织最严谨的敌人,也无法突破慎为他的巨人战友所设下的保护。"
tr "skin_universe_text_99001" = "作为一名来自蒂玛西亚公爵领地且有着抱负的法师,拉克丝在她寻求用魔法来照亮农民生活的过程中早已游历了各地。尽管她的努力ㄧ开始经常会先遭到怀疑,但她的「奇迹」故事们已经开始传到公爵领地上的统治阶级耳中了……"
tr "skin_universe_text_99002" = "她不像盗窃之刃那样抢走金币,也不像赛勒斯那样硬偷走法术。技术上拉说,拉克丝正在学习如何复制魔法。可悲的是,她并没有掌握到真正的诀窍。"
tr "skin_universe_text_99003" = "隔音耳罩、多功能防热衣,以及军用的过膝高筒靴。是的,这些拉克丝全都有。"
tr "skin_universe_text_99005" = "这位钢铁军团里训练有素的专家使用放大光束的水晶棍来释放汇聚而成的辐射能量。而被赋予重要使命的拉克丝和她手上武器的密切关系已经悄悄地被该组织内几位领头的科学家默默盯上及暗自观察。"
tr "skin_universe_text_99006" = "拉克丝性格开朗而勇敢,她是星光战士之中最闪耀的成员。虽然拉克丝年纪还轻,经验也略嫌不足,但她的乐观却鼓舞了其他人,并使他们接受了保护宇宙的宿命。她真心相信只要他们并肩作战,绝对不会有无法克服的黑暗。"
tr "skin_universe_text_99008" = "玄天战神自幼就被做为护卫养育,保卫国度免于黑暗侵扰并永立不朽地位。据传玄天真女与其同伴的使命是守护世界,拉克丝虽天生就拥有半神的强大力量,但也无法缺少忠贞不二的沃维克与纳瑟斯所给予的帮助。"
tr "skin_universe_text_99014" = "作为星光战士的队长,拉克丝明白适当的休息和娱乐是非常重要的。而拉克丝身为睡衣派对的主办人,她不断想要在这个活动找到乐趣--尤其眼前出现一名露齿微笑的金发帅哥时真的很难完全放松!尽管如此,拉克丝开朗温暖的性格依旧点亮了这场睡衣派对。"
tr "skin_universe_text_99015" = "作为迪朗达尔神器学院的一名一年级学院生,拉克丝不管遇到什么都保持着一种乐观的态度。尽管她在巫术俱乐部担任新生的职位,但拉克丝所运用的巨大魔法能量就连学院的资深职员都没办法解释。"
tr "skin_universe_text_99016" = "现在已是拉克丝在迪朗达尔学院的第二学年。折磨人的试炼、失败与背叛不时在她还是新人的阶段上刻上一笔又一笔,但她也因此变得更加坚强。在经过与一个神器持有者所展开的顶上对决后,拉克丝精通了她的所有能量并跻身为巫术俱乐部的领导人,同时更身负新任班代的角色。"
tr "skin_universe_text_caitlynskin1" = "被指派为政府反抗军的狙击手,凯特琳从未原谅自己让维克特的势力毫无阻碍地崛起这么长的时间。她立下决心,在这条寻求赦免的鲜血道路上亲手射杀数以百计的狂派机甲,并誓死使用一切的力量和炮火来结束这场战争。"
tr "skin_universe_text_chogathskin5" = "身为狂派机甲装甲兵中的楷模,「狂派机甲 科加斯」使用了能自我复制的特殊机器来强化它的骨架,以适应它因不断吞噬活体生物而增长的身躯。对于那些被它占领的城市来说,科加斯吞噬着不愿屈服的居民已经成为了一种常见而骇人的景象。"
tr "skin_universe_text_corkiskin8" = "库奇是风靡 1980 年代的顶尖射手,他无所畏惧,是那一世代的代表人物。他奋力抵抗维迦的战斗魔王军团,如同他对抗数千发光弹那样,用迅雷般的速度抢先一步击落那些试图攻击他的敌人。"
tr "skin_universe_text_illaoiskin2" = "伊罗旖在成为人类反抗军的领导者之前曾差点被改造成狂派机甲,只不过那次转换最后以失败告终,而这也因此使她获得控制周遭机械的能力。她并没有浪费这个全新的能力,相反地,她凭一己之力歼灭无数维克特旗下的机器人大军。现在的伊罗旖已然成为带领各地反抗军的一座灯塔。"
tr "skin_universe_text_kogmawskin8" = "现今被大量制造的火炮全部都是以已绝种的寇格魔为原型,维克特为它们发明了一个传送系统,让它们可以将炮弹发射至数百哩之外的位置,而这个系统也创下了纪录,成为当今武器的最大射程。"
tr "skin_universe_text_malzaharskin6" = "马尔札哈是来自一部被长久遗忘的游戏机台中的魔王,他从游戏残存的最后一个存档中解放,并开始侵略附近的机台。现在他已经在前往电玩世界的途中,以他的智能病毒大军粉碎所有敌人的程序代码。"
tr "skin_universe_text_missfortuneskin7" = "好运姐(她的朋友都叫她莎拉)几乎在所有射击类型的游戏中,都留下了最高分纪录,因此于现实世界更为出名。至于在电玩世界,她为了得分而不择手段这点是最为人所知的,只要给予足够的分数报酬,她就能带回任何目标。"
tr "skin_universe_text_monkeyking_62006" = "在巨大危机发生的时代,另一位持着枪的古代机械化骑兵 - 悟空,苏醒于尘土飞扬的大地中,保护着外部城邦远离那些令人畏惧的未知威胁。一旦这些敌人被歼灭,他将再度于大地中沉睡,成为一个远比历史记录还要古老的谜团。"
tr "skin_universe_text_rivenskin6" = "雷玟平时在游乐场打工,她总会趁店经理下班后偷玩能够模拟舞蹈动作的游戏机。自从透过数位传送来到电玩世界后,雷玟凭藉着过去累积的舞蹈实力(和从她最爱的角色扮演游戏中得到的武器)来摧毁维迦的统治。"
tr "skin_universe_text_skarnerskin3" = "狂派机甲 史加纳是铺路机早期的原型,但它的身上却有着其他模组不曾拥有的愤怒情绪。也许它想要在万物身上施加它所经历的一切痛苦 - 又或者它只是纯粹喜爱杀戮。"
tr "skin_universe_text_skin1" = "凯莎过去曾是皇家太空陆军的少尉,她是实验性飞行装置 X01-Butterfly 开发出来后首位获得使用批准的飞行员。然而,这个武器带来的力量实在太过强大,凯莎选择在某次任务执行的过程中带着它逃亡 - 现在的她受雇于他人,是星际间最致命的杀手。"
tr "skin_universe_text_skin11" = "布里茨在玩家社群之中最著名的是其便宜的修复费、强大的攻击力及永远用不完的血条。维迦让他担任个人要塞的守卫,因为他最讨厌别人来打扰他了。"
tr "skin_universe_text_skin2" = "射手法洛士沐浴在弧光的超然能量之中,感受到自己与伟大宇宙体互相连结,其古老的程度是他前所未见的。如今他与之和谐地融为一体,在整个军队能够擦出任何战火之前,就会将他们拒于门外。"
tr "skin_universe_text_skin3" = "曾经伟大的王者约瑞科,为了执行神圣的意志,于长久世纪之前离开了他强大的帝国,并在离开前赋予了权力及不朽的恩惠在他的土地上。几百年后,他归来了,但这片土地早已变得一无所有,唯一剩下的只有尘土和废墟,以及沉浸在无止尽的悲伤中精神错乱的自己。"
tr "skin_universe_text_skin4" = "作为在复古纯粹主义者们之间不被喜欢的人物,赫克林依然是电玩年代中最受欢迎的角色之一。现在他起身对抗游戏中恶棍们的联合力量,证明没有英雄能比 1978 年以来的彩虹小马更炫更高贵。"
tr "skin_universe_text_skin5" = "「被强迫从现实世界转移到一个电玩游戏里,且要与邪恶魔王大军战斗」这种事对索娜来说,根本算不上是困扰。能够在「键盘独奏 4」梦魇难度中通过终极独奏模式,她可是史上第一人 - 且根据游戏开发者本人表示,那种壮举本来应该是不可能达成的。"
tr "skin_universe_text_skin6" = "来自畅销动作游戏的烈火头目 - 布兰德,完全没有任何的意愿回到他原本的机器里。他宁愿看到电玩世界里的一切焚烧殆尽,来重建那些统治着他的恶棍形象。"
tr "skin_universe_text_skin7" = "作为高难度的蒂玛西亚游戏里六百万分高分的纪录保持者,阿璃同时也是电玩世界 - 复古战场中的一股自然力量。阿璃往往快速地冲向对方头目,接着利用 8 位的神秘魔法将他们击倒,并获得了「电玩女王」的绰号。"
tr "skin_universe_text_skin8" = "维迦原本仅是一个拥有拿破仑复合体的迷你魔王,但他渗透了电玩世界的程序代码,召唤了成千上万属于他那方的其余魔王。在达成终极目标 ─ 占领世界,并结束那些英雄们的游戏 ─ 之前,他们是绝不会停下脚步的。"
tr "skin_universe_text_skin9" = "伊泽瑞尔是一名技术精湛的玩家,被维迦传送到电玩世界里。他利用特制移动控制器在原版的「超水晶地域」中达到 45 秒的纪录,目前还是世界纪录的保持人。看来维迦找来的是个不太好惹的人呢。"
tr "skin_universe_text_urgotskin3" = "「全武装机兵 乌尔加特」是由钛金属制成的重型装甲车模型,特别用来粉碎那些顽固的政府反抗军势力,纵使其相当少见,但却广泛地令众人感到害怕。除了庞大复杂的武器系统外,「全武装机兵 乌尔加特」更配备了一个巨大的碎肉机,想逃离的敌人被拉进其中处刑的场面虽然可怕,但也不得不说是震撼人心的奇景之ㄧ。"
tr "skin_universe_text_vayneskin6" = "受到弧光力量的授权及增强,杀手汎誓言揭穿那些在世界根基之下潜伏的黑暗。她的任务是不惜一切代价反击,而这世上没有任何东西能够阻挡她一次又一次地驱逐每个全新的恐惧及黑暗。"
tr "skin_universe_text_velkozskin1" = "这个在空中用来搜集数据的战争机器创建于已灭绝的威寇兹生命形式之上。这些狂派机甲怪物利用将能量聚集于一点的强大光束横扫过人口密集的地区。来自无生命残骸单位的调查数据将自动校准整个舰队的战斗系统,使得这些战斗单位系统在每次小规模的战斗中变得更加致命。"
tr "skin_universe_text_velkozskin2" = "身为生命能量的崇高存在,威寇兹便是传奇、神话以及敬仰的代表。每过千年,他就会亲临凡人的星球,挑选出值得的人才,以实现他高深莫测的意志,而这些人将会蜕变为拥有超然力量的生物 - 弧光。"
tr "skin_universe_text_viktorskin3" = "维克特是「狂派机甲」机械大军的创造者,在将活体大脑移植到大量生产的低技术武器上,他达到的完美境界已经可以称之为艺术。然而这距离他想达成的伟业还远远不及,现在他为了摧毁反抗者,依然不断地在研发更新颖致命的作品。"
tr "skin_universe_text_xerathskin2" = "关于人类灵魂的问题,一直是维克特非常好奇的,因此他开始着手打造一套能够驾驭的狂派机甲。扭曲的齐勒斯便由此诞生,如同一头被囚禁在精神能量牢笼中的地狱猛兽,不断地朝范围内的任何敌人释放炽热的电浆。"
tr "skin_universe_text_ziggsskin6" = "身为战斗魔王之一的希格斯过去是热爱炸弹的约德尔人,他来到电玩世界的目的只有一个:炸毁一切。他的武器是附有他签名的炸弹(以及可以灵活使用炸弹的程式!),而也只有身为魔王之一的他可以破坏数码。"
tr "skinline_90_name_infernal" = "地狱火 "
tr "skinline_90_name_praetorian" = "禁卫军甲 "
tr "skinline_91_name_kda" = "K/DA "
tr "skinline_name_100_dayjob" = "上班族 "
tr "skinline_name_101_definitelynot" = "愚人节 "
tr "skinline_name_102_highsociety" = "上流社会"
tr "skinline_name_103_dunkmaster" = "灌篮高手"
tr "skinline_name_104_commando" = "特种部队"
tr "skinline_name_105_invaders" = "侵略者"
tr "skinline_name_106_madscientists" = "疯狂科学家"
tr "skinline_name_107_worldchampions2018" = "世界冠军:2018"
tr "skinline_name_107_worldchampions2019" = "2018 世界大赛冠军"
tr "skinline_name_108_forgottendepths" = "深海"
tr "skinline_name_109_conqueror" = "征服霸者"
tr "skinline_name_110_goth" = "哥特"
tr "skinline_name_111_silverage" = "白银世代"
tr "skinline_name_112_glacial" = "冰川"
tr "skinline_name_113_battleacademia" = "战争学院"
tr "skinline_name_114_medieval" = "中世纪"
tr "skinline_name_115_demonic" = "恶魔"
tr "skinline_name_115_rifthospital" = "峡谷医诊"
tr "skinline_name_117_demaciavice" = "蒂玛西亚反派"
tr "skinline_name_118_heavymetal" = "重金属"
tr "skinline_name_119_starguardian3" = "三代星光战士"
tr "skinline_name_82_traditional" = "元祖 "
tr "skinline_name_83_collectorsedition" = "珍藏版 "
tr "skinline_name_84_PAX" = "PAX "
tr "skinline_name_85_steellegion" = "钢铁军团 "
tr "skinline_name_86_infernal" = "地狱火 "
tr "skinline_name_87_deathsworn" = "死誓 "
tr "skinline_name_87_trickortreat" = "给了糖也捣蛋 "
tr "skinline_name_89_zombiesvsslayers" = "活尸 VS 除尸者 "
tr "skinline_name_92_coven" = "女巫集会 "
tr "skinline_name_93_eclipse" = "日月双蚀 "
tr "skinline_name_94_astronauts" = "宇航员 "
tr "skinline_name_95_arcanists" = "魔法师 "
tr "skinline_name_96_albion" = "阿尔比恩"
tr "skinline_name_96_papercraft" = "纸雕 "
tr "skinline_name_98_catsvsdogs" = "猫狗大战"
tr "skinline_name_99_wondersoftheworld" = "世界奇观"
tr "SLIME_FeeneyPultTargeting" = "选定目标中"
tr "slime_reward_event_finished" = "事件完成!"
tr "slime_reward_event_loser" = "噢不!"
tr "slime_reward_event_winner" = "你赢得了这个!"
tr "Spell_AatroxE_Description" = "厄萨斯向前冲刺并获得物理攻击。"
tr "Spell_AatroxE_Name" = "冥影冲锋"
tr "Spell_AatroxE_Summary" = "被动效果为厄萨斯对敌方英雄造成伤害时回复自身生命。主动效果为朝某一个方向冲刺。"
tr "Spell_AatroxE_Tooltip" = "被动:对敌方英雄造成伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。"
tr "Spell_AatroxE_TooltipExtended" = "被动:对敌方英雄造成非持续性的伤害时,厄萨斯回复相当于其 @ESpellVamp@% 伤害量的血量。
主动:厄萨斯朝指定方向冲刺。"
tr "Spell_AatroxE_TooltipExtendedBelowLine" = "冥影冲锋可在其他技能发动期间以不中断其他技能的情况下施展,并会重置他的普攻定时器。"
tr "Spell_AatroxPassive_Summary" = "每隔一段时间,厄萨斯下一次的普攻额外造成相当于目标最大生命的额外物理伤害并治愈自己,治愈量取决于目标的最大生命。"
tr "Spell_AatroxQ_Description" = "厄萨斯朝前方挥动大剑并可发动一连串攻击。"
tr "Spell_AatroxQ_Name" = "冥血邪剑"
tr "Spell_AatroxQ_Summary" = "厄萨斯猛力挥砍大剑并造成物理伤害。最多可挥砍 3 次,每次都有不同的技能范围。"
tr "Spell_AatroxQ_Tooltip" = "厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。冥血邪剑可额外施展 2 次,每下造成的伤害都会增加。
每下均可利用剑锋打击敌人,敌人被剑锋命中的话会被击飞,并受到更多伤害。"
tr "Spell_AatroxQ_TooltipExtended" = "厄萨斯猛力挥砍大剑,并造成 @QDamage@ 物理伤害。此技能可额外施展 2 次,每次都会提升 @QRampBonus*100@% 伤害。
敌人被剑锋命中的话会被击飞 @QKnockupDuration@ 秒,并承受额外 @QSweetSpotBonus*100@% 伤害。"
tr "Spell_AatroxQ_TooltipExtendedBelowLine" = "对士兵造成 @QMinionDamage@ 伤害。
对野怪的击飞持续时间加倍。"
tr "Spell_AatroxR_Description" = "厄萨斯释放冥血之力,获得物理攻击和额外跑速。在此状态下受到致命伤害将会重生。"
tr "Spell_AatroxR_LevelUpMaxHP" = "最大生命百分比"
tr "Spell_AatroxR_LevelUpRMovementSpeedBonus" = "脱离战斗加成"
tr "Spell_AatroxR_Name" = "剑魔灭世"
tr "Spell_AatroxR_RBaseHealth" = "基础生命百分比"
tr "Spell_AatroxR_Summary" = "厄萨斯释放冥血之力,恐惧附近敌方小兵并获得物理攻击、提升生命值和跑速。如果他取得了一个击杀或助攻,此效果将会延长。"
tr "Spell_AatroxR_Tooltip" = "厄萨斯于接下来 @RDuration@ 秒內释放冥血之力。启动时,他恐惧周围敌方小兵并获得随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长。"
tr "Spell_AatroxR_TooltipExtended" = "厄萨斯于接下来的 @RDuration@ 秒释放冥血之力。启动时,他将恐惧周围敌方小兵 @RMinionFearDuration@ 秒并获得 @RMovementSpeedBonus*100@% 随持续时间递减的跑速。在「剑魔灭世」的持续时间下,他会获得 @RTotalADAmp*100@% 物理攻击和提升 @RHealingAmp*100@% 的自我治愈效果。
当对敌方英雄产生击杀或助攻时,「剑魔灭世」的持续时间将会延长(刷新其效果)@RExtension@ 秒(最高至原本的持续时间)。"
tr "Spell_AatroxR_TotalADLevelup" = "总物理攻击提升"
tr "Spell_AatroxW_Description" = "厄萨斯释放血链,使首位命中的敌人在短暂延迟后被拉回技能中心。"
tr "Spell_AatroxW_LevelupESpellVamp" = "治愈百分比"
tr "Spell_AatroxW_Name" = "冥府血链"
tr "Spell_AatroxW_Summary" = "厄萨斯打击地表,对首位命中的敌人造成伤害。若技能范围内的敌方英雄和大型野怪未能及时逃离,他们将会被拉回范围中心并再次受到伤害。"
tr "Spell_AatroxW_Tooltip" = "厄萨斯打击地表,对首位命中的敌人造成 @WDamage@ 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。"
tr "Spell_AatroxW_TooltipExtended" = "厄萨斯打击地表,对首位命中的敌人造成 @WBaseDamage@ (+@WTotalADRatioDamage@) 物理伤害,同时使其跑速降低 @WSlowPercentage*-100@%,持续 @WSlowDuration@ 秒。
若技能范围内的敌方英雄和大型野怪未能在 @WSlowDuration@ 秒内逃离,他们将会被拉回范围中心并再次受到伤害。"
tr "Spell_AatroxW_TooltipExtendedBelowLine" = "对小兵造成双倍伤害。"
tr "Spell_AhriE_Name" = "倾城"
tr "Spell_AhriE_Summary" = "阿璃送出飞吻,对击中敌人造成伤害同时魅惑目标,让他们无法控制地走向阿璃。"
tr "Spell_AhriE_Tooltip" = "阿璃送出飞吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并魅惑一个敌人,让他们不受控制地走向阿璃,持续 @Effect2Amount@ 秒。"
tr "Spell_AhriE_TooltipSimple" = "阿璃送出飞吻,伤害并魅惑一名敌人 @Effect2Amount@ 秒,且提高阿璃对该目标的伤害 @Effect5Amount@ 秒。"
tr "Spell_AhriFoxFire_Name" = "魅火"
tr "Spell_AhriFoxFire_Summary" = "阿璃释放出三股狐火,锁定并攻击附近的敌人。"
tr "Spell_AhriFoxFire_Tooltip" = "阿璃释放出狐火寻找附近的敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
若多股狐火击中相同目标,第一发之后的狐火只会对目标造成 @Effect2Amount*100@% 伤害。最多对同一名敌人造成 @f1@ 伤害。
狐火将优先选择近期被倾城技能命中的英雄,再来是近期被阿璃攻击的敌方单位。
如果狐火无法找到优先目标,则将以邻近的敌方英雄作为目标。"
tr "Spell_AhriOrbofDeception_Name" = "幻玉"
tr "Spell_AhriOrbofDeception_Summary" = "阿璃送出并拉回妖狐幻玉,去程时造成魔法伤害,回程时造成真实伤害。在几次的技能命中后,阿璃接下来施放的幻玉命中时将回复她的生命值。"
tr "Spell_AhriOrbofDeception_Tooltip" = "阿璃掷出幻玉,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并在返回时对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)真实伤害。
阿璃的技能击中敌人时产生销魂印记(每个技能最多叠加 @f4.0@ 层印记)。达 @f3.0@ 层后,阿璃下一次施放的幻玉每击中一名敌人将使她回复 @f1.0@ (+@f2.-1@)生命。"
tr "Spell_AhriQ_Name" = "幻玉"
tr "Spell_AhriQ_Summary" = "阿璃掷出并拉回妖狐幻玉,去程时造成魔法伤害,回程时造成真实伤害。
当阿璃用她的技能击中 9 个敌人后,幻玉将会治愈她。"
tr "Spell_AhriQ_Tooltip" = "被动: 当阿璃用她的一个技能命中敌人时,她会获得一个精华窃贼充能,每个技能的施放最多获得 @f4@ 个。@f3@ 个充能时,她的下个幻玉将治疗她 @f1@ (+@f2@)。
主动:阿璃掷出并拉回妖狐幻玉。去程时造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,回程时造成 @Effect1Amount@ (+@CharAbilityPower@) 真伤。"
tr "Spell_AhriQ_TooltipSimple" = "阿璃掷出并收回幻玉,掷出时对路径上敌人造成魔法伤害,收回时对路径上敌人造成真实伤害。
阿璃使用技能击中敌人 9 次后,幻玉还会使她回复生命。"
tr "Spell_AhriR_Name" = "飞仙"
tr "Spell_AhriR_Summary" = "阿璃向前冲刺并发射魔法弹,对周围 3 名敌人(英雄单位优先)造成伤害。飞仙于技能进入冷却前最多可以施放 3 次。"
tr "Spell_AhriR_Tooltip" = "敏捷地向前冲刺并对周围的敌人(英雄单位优先)发射 3 枚魔法弹,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。能够在技能进入冷却前于 10 秒内最多施放 3 次。"
tr "Spell_AhriR_TooltipSimple" = "阿璃敏捷地向前冲刺,对周围的敌人发射伤害他们的魔法弹。
最多能够快速地再度施放 3 次。"
tr "Spell_AhriSeduce_Name" = "倾城"
tr "Spell_AhriSeduce_Summary" = "阿璃送出飞吻,对击中的敌人造成伤害同时魅惑目标,并立即中断目标的位移技能,让他们无法控制地走向阿璃。目标所受来自阿璃的伤害会暂时提升。"
tr "Spell_AhriSeduce_Tooltip" = "送出飞吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,魅惑第一个被飞吻击中的敌人,让他们不受控制地走向阿璃,持续 @Effect2Amount@ 秒并立刻中断目标正在施放的任何位移技能。
被倾城命中的敌人将于 @Effect5Amount@ 秒内变得脆弱,且阿璃施放的技能对他们的伤害将提升 @Effect4Amount*100@%。"
tr "Spell_AhriTumble_Name" = "飞仙"
tr "Spell_AhriTumble_Summary" = "阿璃向前冲刺并发射魔法弹,对周围敌人造成伤害。飞仙于技能进入冷却前最多可以施放 3 次。"
tr "Spell_AhriTumble_Tooltip" = "敏捷地向前冲刺,对邻近敌人发射 @RMaxTargetsPerCast@ 发魔法弹(英雄单位优先),造成 @RCalculatedDamage@ 魔法伤害。
飞仙于 @RRecastWindow@ 秒后进入冷却,冷却之前最多可以使用 @RMaxCasts@ 次。"
tr "Spell_AhriW_Name" = "魅火"
tr "Spell_AhriW_Summary" = "阿璃释放出三股狐火,锁定并攻击附近的敌人。"
tr "Spell_AhriW_Tooltip" = "阿璃释放出三股狐火锁定附近的敌人(英雄单位优先),造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
敌人若被多股弧火击中,第一发之后的弧火只会对目标造成 30% 的伤害,最多对同一名敌人造成 @f1@ 伤害。"
tr "Spell_AhriW_TooltipSimple" = "阿璃释放出三股狐火攻击附近的敌人。"
tr "Spell_AkaliE_BaseDamage1" = "伤害"
tr "Spell_AkaliE_Name" = "离群手里剑"
tr "Spell_AkaliE_Summary" = "阿卡莉向后跳跃并朝前方投掷手里剑,对击中的目标造成物理伤害。遭到手里剑命中的首位敌人或烟雾会被标记。阿卡莉可以重启技能来冲向受到标记的目标,并造成额外的伤害。"
tr "Spell_AkaliE_TooltipExtended" = "阿卡莉向后跳跃并朝前方投掷手里剑,造成 @BaseDamage1@ (+@ADDamage@)物理伤害并标记首位命中的敌人或烟雾。
重启技能:阿卡莉冲向受到标记的目标并造成同等的伤害。"
tr "Spell_AkaliE_TooltipSimple" = "阿卡莉向后跳跃并朝前方投掷手里剑,造成 @Damage@ 物理伤害,并标记首位击中的敌人或烟雾。
重启: 冲向被标记的目标,造成 @E2DamageCalc@ 物理伤害。"
tr "Spell_AkaliP_Name" = "刺客印记"
tr "Spell_AkaliP_Summary" = "使用技能伤害敌方英雄时会在其周围创造一个能量环印。穿过环印后阿卡莉下一次的普通攻击会提升攻击距离及伤害。"
tr "Spell_AkaliP_Tooltip" = "阿卡莉使用技能伤害敌方英雄时会在其周围创造一个能量环印。
阿卡莉穿过环印时她的钩镰会伸长并受到强化,她下一次的攻击获得双倍攻击距离,额外造成 @Damage@ 魔法伤害,并回复 @EnergyRestore@ 能量。"
tr "Spell_AkaliP_TooltipExtended" = "阿卡莉使用技能伤害敌方英雄时会在其周围创造一个能量环印。
阿卡莉穿过环印时她的钩镰会伸长并受到强化,她下一次的攻击获得双倍攻击距离,额外造成 @Damage@ 魔法伤害,并回复 @EnergyRestore@ 能量。
环印存在于场上时,阿卡莉朝其移动时会获得 @PassiveSpeedBonus@ 跑速。一旦穿过环印,阿卡莉朝敌人移动时将获得跑速。"
tr "Spell_AkaliQ_Name" = "落掷苦无"
tr "Spell_AkaliQ_Summary" = "阿卡莉掷出五支苦无,根据自身的额外物理攻击和魔法攻击造成伤害,并缓速目标。"
tr "Spell_AkaliQ_TooltipExtended" = "阿卡莉朝前方扇形范围投掷苦无,造成 @BaseDamageNamed@ (+@ADDamage@) (+@APDamage@)魔法伤害。位于最远技能范围内的敌人会被短暂缓速。
若在能量条快满的时候发动,此技能会使阿卡莉回复 @HealthRestore@ 生命。
此技能达最大等级时,对小兵和野怪额外造成 (+@ADDamageExtra@) (+@APDamageExtra@)伤害。"
tr "Spell_AkaliQ_TooltipExtendedBelowLine" = "测试"
tr "Spell_AkaliQ_TooltipSimple" = "阿卡莉朝前方扇形范围投掷苦无,造成 @BaseDamageNamed@ (+@ADDamage@) (+@APDamage@)魔法伤害。位于最远技能范围内的敌人会被短暂缓速。
若在能量条快满的时候发动,此技能会使阿卡莉回复 @HealthRestore@ %i:scaleAD%%i:scaleAP% 生命。
此技能达最大等级时,对小兵和野怪额外造成 (@ADDamageExtra@) (+@APDamageExtra@)伤害。"
tr "Spell_AkaliQAlt_Tooltip" = "阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到短暂的缓速效果。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。"
tr "Spell_AkaliQAlt_TooltipExtended" = "阿卡莉朝前方扇形范围投掷苦无,造成 @Damage@ 魔法伤害。位于最远技能范围的敌人会受到 @SlowPercentage*100@% 缓速效果,持续 @SlowDuration@ 秒。
达最大技能等级时,对小兵和野怪造成 @MinionDamage@ 伤害。"
tr "Spell_AkaliR_BaseDamage" = "基础伤害"
tr "Spell_AkaliR_MaxDamage" = "最大伤害"
tr "Spell_AkaliR_Name" = "无瑕追击"
tr "Spell_AkaliR_Summary" = "阿卡莉朝技能指向的位置冲刺,对击中的目标造成伤害。重启技能:阿卡莉再次朝技能指向的位置冲刺,对击中的目标造成伤害。"
tr "Spell_AkaliR_Tooltip" = "阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害。"
tr "Spell_AkaliR_TooltipExtended" = "阿卡莉最多可以冲刺两次:首次冲刺对击中的目标造成 @Cast1Damage@ 物理伤害。阿卡莉可以在 @CooldownBetweenCasts@ 秒后再度冲刺。
第二次冲刺则会穿刺目标,根据目标损失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法伤害,剩 @MaxExecuteThreshold*100@% 生命时达最大伤害。"
tr "Spell_AkaliW_BaseDuration" = "基础持续时间"
tr "Spell_AkaliW_Cost" = "回复 @EnergyRestore@ 能量"
tr "Spell_AkaliW_EnergyRestore" = "能量回复"
tr "Spell_AkaliW_Name" = "暮光朦影"
tr "Spell_AkaliW_Summary" = "阿卡莉制造一圈缓慢扩散的烟雾。阿卡莉位于烟雾内时会进入潜隐状态,无法被敌方技能或攻击指定,同时获得额外跑速。攻击或使用技能会使她短暂现形。"
tr "Spell_AkaliW_Tooltip" = "阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,持续 @BaseDuration@ 秒。
烟雾会让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。"
tr "Spell_AkaliW_TooltipExtended" = "阿卡莉投掷烟雾弹,释放一圈缓慢扩散的烟雾,让阿卡莉进入潜隐状态 并提供 @Effect6Amount*100@% 跑速。
暮光朦影将持续 @BaseDuration@ 秒。
潜行-潜隐:阿卡莉只能被周遭敌方防御塔或 真视效果显现行踪。"
tr "Spell_AlistarE_Name" = "蛮牛之力"
tr "Spell_AlistarE_Summary" = "亚历斯塔践踏周遭敌方单位,忽略单位碰撞。另外,伤害敌方英雄的话,他会获得践踏层数。层数迭满时亚历斯塔对敌方英雄的基本攻击会造成额外魔法伤害,并晕眩他们。"
tr "Spell_AlistarE_Tooltip" = "亚历斯塔践踏地面,忽略单位碰撞并于@Effect3Amount@ 秒内对附近敌人造成@f1@ (+@f2@) 魔法伤害, 若冲击波伤害到至少一个敌方英雄,亚历斯塔会获得一层践踏 层数。
在拥有 @Effect5Amount@ 践踏 层数时,亚历斯塔下次对敌方英雄的基本攻击,会造成额外 @f3@ 魔法伤害并晕眩 @Effect6Amount@ 秒。"
tr "Spell_AlphaStrike_BonusMinionMonsterDamage" = "对野怪额外伤害"
tr "Spell_AlphaStrike_Name" = "先声夺人"
tr "Spell_AlphaStrike_Summary" = "易大师快速穿越战场对敌人造成伤害,对路径上多个目标造成物理伤害,同时变得无法被标记。先声夺人可以对野怪暴击和造成额外物理伤害。普攻可以减少先声夺人的冷却时间。"
tr "Spell_AlphaStrike_Tooltip" = "易大师变得无法被指定,穿越并快速地打击他目标附近的敌人,在 @Effect8Amount@ 次打击后对所有敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
先声夺人可以触发暴击,造成 @f1@额外伤害。
野怪会受到 @Effect3Amount@ 额外伤害。
重复使用此技能会立刻造成 @FalloffMultiplier*100@% 伤害。
普攻会减少先声夺人的冷却时间 @Effect7Amount@ 秒。
"
tr "Spell_AlphaStrike_TooltipSimple" = "变得无法被指定且快速地穿越至目标敌人旁,对目标及附近的敌人造成伤害。
普攻将减少先声夺人的冷却时间。"
tr "Spell_AmmoRecharge_As_Cooldown" = "@AmmoRechargeTime@ 秒冷却时间"
tr "Spell_AmumuP_Name" = "诅咒之触"
tr "Spell_AmumuP_Summary" = "阿姆姆的普攻会使敌人受到 诅咒,敌人受到任何魔法伤害时将承受额外真实伤害。"
tr "Spell_AmumuP_Tooltip" = "阿姆姆的普攻会使敌人受到诅咒,持续 @DebuffDuration@ 秒,敌人受到任何魔法伤害时将承受额外 @DamageAmp*100@% 真实伤害。"
tr "Spell_AnnieE_LevelUp_DamageReduction" = "伤害减免"
tr "Spell_AnnieE_LevelUp_DamageReflection" = "伤害反弹"
tr "Spell_AnnieE_Name" = "熔炎护盾"
tr "Spell_AnnieE_Summary" = "提供安妮会提高的百分比伤害减免、爆发性的移动速度加成,并且伤害任何对安妮进行基础攻击的敌人。"
tr "Spell_AnnieE_Tooltip" = "安妮自身获得持续 @ShieldDuration@ 秒的 @DamageReduction@% 伤害减免和会在 @MovementSpeedDuration@ 秒内递减的 @MoveSpeedCalc@ 跑速。
当护盾还存在时,攻击他们的敌人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_AnnieQ_Name" = "瓦解怒焰"
tr "Spell_AnnieQ_Summary" = "安妮对目标施放魔法火球造成可观的伤害。如果目标死于瓦解怒焰的话,安妮会得到施展此技能消耗的魔力。"
tr "Spell_AnnieQ_Tooltip" = "造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。如果目标死于瓦解怒焰的话,安妮会得到施展此技能消耗的魔力,并减少一半施展此技能的冷却时间。"
tr "Spell_AnnieR_LevelUp_AuraDamage" = "灵气伤害"
tr "Spell_AnnieR_LevelUp_BonusHealth" = "额外生命"
tr "Spell_AnnieR_LevelUp_BonusResistances" = "额外双防"
tr "Spell_AnnieR_LevelUp_Cooldown" = "冷却时间"
tr "Spell_AnnieR_LevelUp_InitialDamage" = "起始伤害"
tr "Spell_AnnieR_LevelUp_TibbersAttackDamage" = "泰贝尔物理攻击"
tr "Spell_AnnieR_Name" = "召唤:泰贝尔"
tr "Spell_AnnieR_Summary" = "安妮将生命力注入泰贝尔的身躯里。泰贝尔自烈焰中现形,对目标区域内全部的敌人造成伤害。泰贝尔攻击时会持续伤害周围的敌人。"
tr "Spell_AnnieR_Tooltip" = "召唤泰贝尔,对区域内敌方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法伤害。在接下来的 45 秒中,泰贝尔燃烧周围的敌人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 伤害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法伤害。安妮能够透过重新启动技能来控制泰贝尔。
当安妮死亡时,泰贝尔 暴怒,获得 275% 攻速和 100% 跑速,在 3 秒内消退。"
tr "Spell_AnnieW_Name" = "烈焰冲击"
tr "Spell_AnnieW_Summary" = "安妮向锥形区域施放一道烈焰,对面前全部的敌人造成伤害。"
tr "Spell_AnnieW_Tooltip" = "向锥形区域施放一道烈焰,对面前全部的敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_AsheQ_Name" = "专注射击"
tr "Spell_AsheQ_Summary" = "艾希藉由普通攻击迭加专注程度。 达到最大专注程度时,艾希可以消耗所有专注程度,使用专注射击,暂时增加攻速并将普攻转化为一连串的强力攻击。"
tr "Spell_AsheQ_Tooltip" = "被动:普攻获得专注效果,持续 @Effect1Amount@ 秒,最多迭加 @Effect2Amount@ 层。每过一段时间会减少一层,迭加至 @Effect2Amount@ 层时,可以消耗所有迭加,使用专注射击。
主动:在 @Effect3Amount@ 秒内,艾希获得 @Effect4Amount@% 攻速,艾希的普通攻击射出多重箭,造成 @f1@ 物理伤害。技能启动时,无法获得迭加。专注射击也会产生冰霜射击的效果。"
tr "Spell_AsheSpiritOfTheHawk_Name" = "鹰击长空"
tr "Spell_AsheSpiritOfTheHawk_Summary" = "艾希释放猎鹰之灵进行侦查。"
tr "Spell_AsheSpiritOfTheHawk_Tooltip" = "灵鹰振翅飞出,侦查经过的区域并提供该区域的视野 @Effect4Amount@ 秒。艾希最多可以储存 2 个充能。
若敌方英雄在未暴露视野的情况下因为受到鹰击长空揭露而遭到击杀的话,艾希将会获得助攻。"
tr "Spell_AspectOfTheCougar_Name" = "美洲狮"
tr "Spell_AspectOfTheCougar_Summary" = "奈德丽变身为凶猛的美洲狮,变更为新的技能组。"
tr "Spell_AspectOfTheCougar_Tooltip" = "人形态: 奈德丽变身为凶猛的美洲狮,技能变更为击倒、猛扑与挥击。
狮形态: 奈德丽恢复人形态。处于人形态时触发 猎捕 将会重置美洲狮的冷却时间。"
tr "Spell_AuraofDespair_Name" = "绝望"
tr "Spell_AuraofDespair_Summary" = "周围敌人陷入绝望,每秒损失相当于其最大生命一定百分比的生命,并刷新他们身上的诅咒。"
tr "Spell_AuraofDespair_Tooltip" = "使用效果:阿姆姆发出惨烈的哭嚎,刷新周围敌人身上的诅咒,每秒造成相当于 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目标最大生命的魔法伤害。"
tr "Spell_AurelionSolE_Name" = "掠日彗星"
tr "Spell_AurelionSolE_Summary" = "翱锐龙兽进行一段极远距离的飞行。"
tr "Spell_AurelionSolE_Tooltip" = "往指定方向飞行 @Effect3Amount@ 单位距离。只有在脱离战斗时才能施放此技能。飞行时翱锐龙兽的视野能够穿越地形,但也会被看见。
受到英雄或防御塔伤害时将会强制降落
。"
tr "Spell_AurelionSolPassive_Name" = "宇宙奇点"
tr "Spell_AurelionSolPassive_Summary" = "星体环绕翱锐龙兽,在击中敌方时造成伤害。"
tr "Spell_AurelionSolPassive_Tooltip" = "三颗星体环绕着翱锐龙兽,造成 @CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@) (+@APDamage@) 魔法伤害,并会击杀生命低于 @MinionExecuteThreshold@ 的士兵。
即使翱锐龙兽在草内,星体仍会被敌人所见。"
tr "Spell_AurelionSolQ_Name" = "星涌"
tr "Spell_AurelionSolQ_Summary" = "翱锐龙兽朝目标方向发射一颗超新星的核心,产生爆炸,在再次启动或距离翱锐龙兽过远时造成伤害并击晕周围敌人。"
tr "Spell_AurelionSolQ_Tooltip" = "第一次点击: 翱锐龙兽创造一颗超新星的核心,随时间成长并给予他 @Effect2Amount@% 跑速。
核心在达到翱锐龙兽的 最大轨迹 时会引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并依照大小晕眩敌人 @Effect4Amount*.25@ 至 @Effect4Amount@ 秒。
第二次点击: 提前引爆核心。
"
tr "Spell_AurelionSolR_Name" = "光音"
tr "Spell_AurelionSolR_Summary" = "翱锐龙兽朝目标方向射出一道星火,对所有击中的敌方造成伤害并缓速。在爆炸范围附近的敌方会被击退至翱锐龙兽的环外。"
tr "Spell_AurelionSolR_Tooltip" = "朝目标方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并在 @Effect3Amount@ 秒内造成 @Effect2Amount@% 缓速效果。
爆炸也会将敌人击退至翱锐龙兽的最大轨迹外。
"
tr "Spell_AurelionSolW_Cost" = "@Cost@ 魔力"
tr "Spell_AurelionSolW_Name" = "星体扩张"
tr "Spell_AurelionSolW_Summary" = "翱锐龙兽将环绕的星体向外推,提高他们的伤害和速度。"
tr "Spell_AurelionSolW_Tooltip" = "被动: 增加环绕星体 @StarBaseDamageIncrease@ 基础伤害。
主动: 翱锐龙兽的星体扩张进入 最大轨迹,转动地更快并造成 @DamageMultiplier*100@% 伤害,总共造成 @f1@ (+@f2@) 魔法伤害。再次重启或 3 秒过后,星体会再度回到内部轨道,且翱锐龙兽将获得在 1.5 秒内递减的 40% 移动速度。
"
tr "Spell_AzirEWrapper_Name" = "护砂瞬身"
tr "Spell_AzirEWrapper_Summary" = "阿祈尔短暂获得一个护盾,并冲刺到一名砂漠禁军旁。如果成功击中一名敌方英雄,他将停止冲刺,同时立刻获得一个砂漠禁军充能。"
tr "Spell_AzirEWrapper_Tooltip" = "阿祈尔施放一个护盾在自己身上,持续 @Effect6Amount@ 秒,最多阻挡 @Effect4Amount@ (+@CharAbilityPower2@) 伤害,同时冲向其中一名砂漠禁军,对命中的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害。
若阿祈尔成功命中一名敌方英雄,他将停止冲刺,并立刻储备一个新的砂漠禁军充能。"
tr "Spell_AzirPassive_Name" = "苏瑞玛遗迹"
tr "Spell_AzirPassive_Summary" = "阿祈尔可以从友方或敌方防御塔的废墟中召唤出烈日之轮。"
tr "Spell_AzirPassive_Tooltip" = "阿祈尔每 @Cooldown@ 秒可以从被摧毁的防御塔残骸中召唤烈日之轮。此防御塔获得 @TowerAPDamage@ 额外物理攻击,生命在 @TowerDisintegrationTime@ 秒内渐渐消逝。
点击防御塔残骸来发动苏瑞玛遗迹。无法使用于敌方的主堡防御塔和兵营防御塔。"
tr "Spell_AzirQWrapper_Name" = "砂影霸者"
tr "Spell_AzirQWrapper_Summary" = "阿祈尔将所有砂漠禁军都放置到指定地点,砂漠禁军将对所有经过的敌方目标造成魔法伤害并且造成缓速效果,持续 1 秒。"
tr "Spell_AzirQWrapper_Tooltip" = "阿祈尔将所有 砂漠禁军 放置到指定地点。砂漠禁军 对行径经过的所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并且缓速他们 @Effect2Amount*-100@% ,持续 1 秒。
若敌方被多名 砂漠禁军 击中不会受到额外伤害。"
tr "Spell_AzirR_Name" = "空砂防壁"
tr "Spell_AzirR_Summary" = "阿祈尔召唤由砂漠禁军所组成的障壁往前冲刺,击退并对敌人造成伤害。"
tr "Spell_AzirR_Tooltip" = "阿祈尔召唤一道由砂漠禁军组成的障壁,其会向前推进,击退敌人并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。禁军将会以障壁的型态存在,持续 @Effect4Amount@ 秒。
阿祈尔与其友军可以自由穿越空砂防壁。
空砂防壁并不会和阿祈尔的普攻或技能产生互动。"
tr "Spell_AzirW_Name" = "砂漠禁军"
tr "Spell_AzirW_Summary" = "阿祈尔召唤砂漠禁军来攻击附近的目标,可以对禁军范围内的目标进行普攻,将对一直在线的敌人造成魔法伤害。砂漠禁军让阿祈尔和他的禁军获得攻速。"
tr "Spell_AzirW_Tooltip" = "被动:阿祈尔获得 @Effect3Amount*100@% 攻速。当阿祈尔拥有 @Effect6Amount@ 名以上的砂漠禁军,他将额外获得 @Effect7Amount*100@% 攻速,持续 @Effect8Amount@ 秒。
主动:阿祈尔召唤一名砂漠禁军,持续 @Effect1Amount@ 秒。 当阿祈尔对禁军范围内的敌人展开攻击,禁军会代替阿祈尔进行攻击,对目标造成 @f2@ (+@CharAbilityPower@) 魔法伤害。其他敌人被禁军的攻击波及到的话则会承受 @f7@% 刺击伤害。
阿祈尔最多可以储备 @MaxAmmo@ 个砂漠禁军充能,每 @AmmoRechargeTime@ 秒产生一个新的充能。
若目标同时被多名砂漠禁军攻击,首位禁军之外的禁军只会造成 @Effect9Amount@% 伤害。
砂漠禁军能够攻击阿祈尔普攻范围之外的目标。
砂漠禁军位于敌方防御塔附近时消失的速度将增为两倍。"
tr "Spell_Backstab_Name" = "背刺"
tr "Spell_Backstab_Tooltip" = "萨科从背后发动攻击会暴击,造成 @TotalDamageTooltip@ 伤害(对野怪则是 @MonsterDamageTooltip@)。
萨科不能够在 @ModifiedCD@ 秒内背刺同个敌人。背刺的冷却时间会受到冷却时间减免的影响。"
tr "Spell_BandageToss_Name" = "绷带牵引"
tr "Spell_BandageToss_Summary" = "阿姆姆向目标投掷粘稠的绷带,将自己拉向目标,并对目标造成伤害和眩晕效果。"
tr "Spell_BandageToss_Tooltip" = "向指定方向射出一条黏稠的绷带,若击中敌人,阿姆姆会将自己拉向目标,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩目标 @Effect2Amount@ 秒。"
tr "Spell_BardE_Name" = "奇幻旅程"
tr "Spell_BardE_Summary" = "巴德开启了一个单向的奇幻通道,友军和敌方都可以穿越。"
tr "Spell_BardE_Tooltip" = "巴德开启了一个单向的奇幻通道,友军和敌方都可以点击使用。穿越通道时,友军会较敌方快 @Effect2Amount@% 。
在 @Effect1Amount@ 秒后,通道消失。
"
tr "Spell_BardQ_Name" = "宇宙制约"
tr "Spell_BardQ_Summary" = "巴德朝指定方向造成冲击波,缓速第一个敌人,并持续前进。若冲击波撞击墙壁,则第一个目标受到晕眩;若击中第二个目标,则两者同时晕眩。"
tr "Spell_BardQ_Tooltip" = "巴德发射能量箭,对一或两个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。 第一个目标受到 @Effect3Amount@% 缓速持续 @Effect4Amount@ 秒。
如果能量箭命中另一个目标或撞击墙壁,被攻击的目标会晕眩 @Effect2Amount@ 秒。
"
tr "Spell_BardR_Name" = "凝滞命域"
tr "Spell_BardR_Summary" = "巴德朝指定区域放射精灵能量,使所有单位陷入凝滞状态一小段时间。"
tr "Spell_BardR_Tooltip" = "巴德对目标区域射出魔法能量,使所有英雄、小兵、野怪、防御塔进入凝滞状态,无法被指定、行动,持续 @RStasisDuration@ 秒。
史诗级野怪也会受到影响。"
tr "Spell_BardW_Name" = "守望神龛"
tr "Spell_BardW_Summary" = "在指定地点放置有治疗能力的守望神龛,在队友触碰使用后消失。"
tr "Spell_BardW_Tooltip" = "巴德召唤守护神龛,能立即回复 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龛累积 10 秒后,最多回复 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龛同时提供 @Effect1Amount@% 额外移动速度,持续 @Effect2Amount@ 秒。
巴德最多能同时维持 @Effect3Amount@ 个神龛,神龛会一直持续,直到友军使用或敌方破坏。
存在神龛: @f1@ / @f2@
"
tr "Spell_BlindingDart_Name" = "致盲吹箭"
tr "Spell_BlindingDart_Summary" = "使用强烈的毒液攻击敌人的双眼,造成伤害和短暂的致盲效果。"
tr "Spell_BlindingDart_Tooltip" = "造成 @CalculatedDamage@ 魔法伤害及持续 @BlindDuration@ 秒的致盲效果。"
tr "Spell_BlindMonkEOne_Name" = "狂风暴雨 / 分筋错骨"
tr "Spell_BlindMonkEOne_Summary" = "狂风暴雨:李星打击地面,送出一道震波,对目标造成魔法伤害并显示其位置。如果狂风暴雨击中敌人,李星可以在接下来 3 秒内施展分筋错骨。
分筋错骨:李星对受到狂风暴雨攻击的周围敌人施展分筋错骨,降低其跑速,持续 4 秒。跑速会在效果持续期间逐渐回复。"
tr "Spell_BlindMonkEOne_Tooltip" = "狂风暴雨:李星重击地面,引起一道震波并造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法伤害。如果狂风暴雨命中敌人,李星可以在接下来 @Effect6Amount@ 秒内发动分筋错骨。
分筋错骨: 李星击碎周围遭到狂风暴雨命中目标的肋骨,降低 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒,跑速会在效果持续时间内逐渐恢复。"
tr "Spell_BlindMonkQOne_Name" = "虎啸龙吟 / 震惊百里"
tr "Spell_BlindMonkQOne_Summary" = "虎啸龙吟:李星发出梵音寻找敌人,对被音波击中的首位敌人造成物理伤害。如果虎啸龙吟击中敌人,李星可以在接下来 3 秒内使出震惊百里。
震惊百里:李星冲向被梵音击中的敌人,根据目标已损失的生命造成物理伤害。"
tr "Spell_BlindMonkQOne_Tooltip" = "虎啸龙吟:李星流散出阵阵梵音寻找敌人,对第一个碰触到的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并获得目标 真视 视野。如果虎啸龙吟命中敌人,李星可以在接下来 @Effect7Amount@ 秒内发动震惊百里。
震惊百里:李星冲向被虎啸龙吟命中的敌人,根据目标已损失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理伤害。"
tr "Spell_BlindMonkRKick_Name" = "神龙摆尾"
tr "Spell_BlindMonkRKick_Summary" = "李星使用强力回旋踢把目标往后踢,对目标造成物理伤害,同时所有被撞击到的敌方单位会在短时间内被撞击至空中。这招是由英雄联盟的传奇武圣亲授,不过李星的火候不足,无法把对手踢出地图。"
tr "Spell_BlindMonkRKick_Tooltip" = "李星使用强力的回旋踢将敌人往后踢,造成 @Damage@ 物理伤害。
目标会被击飞至空中一段时间,期间对碰撞到的所有敌人造成 @Damage@ 加上相当于 @PercentHPCarryThrough@% 初始目标额外生命的物理伤害。"
tr "Spell_BlindMonkWOne_Name" = "铁璧金身 / 易筋洗髓"
tr "Spell_BlindMonkWOne_Summary" = "铁璧金身:李星冲向一名目标友方单位,在自己身上附加护盾。若目标为英雄,其也会获得护盾。使用铁壁金身后,李星可以在接下来 3 秒内接着使出易筋洗髓。
易筋洗髓:李星接受过严格的肉体训练,使他在战斗中更为强健。李星于 4 秒内获得普攻吸血及技能吸血。"
tr "Spell_BlindMonkWOne_Tooltip" = "铁壁金身:李星冲向目标友军,若该目标为英雄,则李星与该名友军身上将会产生护盾,护盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect3Amount@ 秒,且铁壁金身的冷却时间降低 @Effect6Amount*100@%。 发动铁壁金身后,李星可以在接下来 @Effect9Amount@ 秒内施展易筋洗髓。
易筋洗髓:获得 @Effect2Amount@% 普攻吸血和技能吸血,持续 @Effect8Amount@ 秒。"
tr "Spell_BrandE_Name" = "天火燎原"
tr "Spell_BrandE_Summary" = "布兰德在目标身上引爆天火,并造成魔法伤害。若目标身上带有烈炎标记,天火将扩散至周围敌人。"
tr "Spell_BrandE_Tooltip" = "布兰德在目标身上引爆天火,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,天火将扩散至周围敌人。"
tr "Spell_BrandPassive_Name" = "烈炎铁血"
tr "Spell_BrandPassive_Summary" = "布兰德的技能会使目标燃烧,于 4 秒内造成伤害。烈炎标记最多可迭加 3 层。若布兰德击杀一名身上带有烈炎标记的目标,他将回复自身魔力。当烈炎标记在英雄或大型野怪身上迭加到 3 层时,其将在 2 秒后爆炸,对目标附近所有敌人施加技能效果,并造成大量伤害。"
tr "Spell_BrandPassive_Tooltip" = "布兰德的攻击技能会 燃烧 目标,于 4 秒内造成相当于目标 3% 最大生命的魔法伤害,同时在敌人身上附加烈炎标记,强化布兰德下一次施放在该目标身上的技能。 若布兰德击杀一名身上带有烈炎标记的敌人,他将回复 @f5@ 魔力。烈炎标记 最多可迭加三层。
当敌方英雄或大型野怪身上的 烈炎标记 迭加至最大层数时,烈炎标记 会在 2 秒内爆炸,对附近所有敌人造成相当于其@f4@% (+@f3@%) 最大生命的魔法伤害。受到标记的英雄 4 秒内不会再被标记。"
tr "Spell_BrandQ_Name" = "火焰烙印"
tr "Spell_BrandQ_Summary" = "布兰德发射一团火球,并对目标造成魔法伤害。若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。"
tr "Spell_BrandQ_Tooltip" = "布兰德发射一团火球,并对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,火球将会晕眩目标 1.5 秒。 "
tr "Spell_BrandR_Name" = "末日熔岩"
tr "Spell_BrandR_Summary" = "布兰德释放毁灭性的岩浆,其会在敌人之间弹跳,每次弹跳均对目标造成魔法伤害,最多弹跳 5 次。岩浆会优先锁定身上的烈炎标记即将叠加至最大层的目标。若目标身上带有烈炎标记,岩浆将短暂缓速他们。"
tr "Spell_BrandR_Tooltip" = "布兰德释放出毁灭性的岩浆,在敌人之间弹跳,造成 @TotalDamage@ 魔法伤害,最多弹跳 5 次。此技能下次的弹跳对象将以烈炎标记迭加最多层的敌方英雄为优先。
烈炎标记: 此技能会短暂降低目标 @SlowAmount@% 跑速。"
tr "Spell_BrandW_Name" = "炼狱风暴"
tr "Spell_BrandW_Summary" = "布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成魔法伤害。若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "Spell_BrandW_Tooltip" = "布兰德对准目标区域,短暂延迟后创造炼狱风暴,对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
烈炎标记:若目标身上带有烈炎标记,其将额外承受 25% 伤害。"
tr "Spell_BraumE_Name" = "雄心重盾"
tr "Spell_BraumE_Summary" = "布郎姆朝目标方向举起盾牌数秒,拦截所有朝布郎姆袭来的远程火力并使其集火在他身上。盾牌可完全阻挡第一个攻击的伤害,并减少接下来攻击的伤害。"
tr "Spell_BraumE_Tooltip" = "布郎姆替身后友军抵挡攻击,并减少承受的伤害。
布郎姆朝目标方向举起盾牌 @Effect2Amount@ 秒,完全抵销敌方下一次攻击的伤害,并使后续攻击的伤害降低 @Effect3Amount@%。
布郎姆拦截所有远程火力,使所有攻击集火在他身上
技能发动期间布郎姆获得 @Effect4Amount@% 跑速。"
tr "Spell_BraumQ_Name" = "凛冬冲击"
tr "Spell_BraumQ_Summary" = "布郎姆朝前方击出一块冰石,对命中的目标造成魔法伤害和缓速效果。
附加一层震荡冰封效果。"
tr "Spell_BraumQ_Tooltip" = "布郎姆朝前方击出一块冰石,对首位命中的敌人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法伤害,并使其跑速降低 @Effect2Amount@%,效果会在接下来 @Effect5Amount@ 秒内逐渐消退。
附加一层震荡冰封效果。"
tr "Spell_BraumRWrapper_Name" = "冰河裂隙"
tr "Spell_BraumRWrapper_Summary" = "布郎姆用盾牌猛击地面,击飞周围和前方一直线上的敌人。留在地面的裂隙会使行经的敌人缓速。"
tr "Spell_BraumRWrapper_Tooltip" = "布郎姆重击地面,击飞一直线上的敌人并且留下一个极寒裂隙,会缓速敌人。接下来的 @SlowZoneDuration@ 秒,进入冰河裂隙的敌人将会被冰霜影响,缓速 @MoveSpeedMod@%。
被击中敌人将会受到 @TotalDamage@ 魔法伤害。第一个被击飞的目标将会滞空 @FirstKnockupDuration@ 秒,次要目标仅会短暂被击飞。"
tr "Spell_BraumW_Name" = "壁垒守护"
tr "Spell_BraumW_Summary" = "布郎姆跃至周围一名友方英雄或小兵身旁。落地后布郎姆和该名友军获得物理防御和魔法防御加成,持续数秒。"
tr "Spell_BraumW_Tooltip" = "布郎姆跃至周围一名友方英雄或小兵身旁。
落地后布郎姆和该名友军获得 @f3@ 物理防御和 @f4@ 魔法防御 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的额外物理防御/魔法防御),持续 @Effect1Amount@ 秒。"
tr "Spell_Bushwhack_Name" = "丛林伏击 / 猛扑"
tr "Spell_Bushwhack_Summary" = "人形态:奈德丽放置一个陷阱对敌人造成伤害,同时显示目标的行踪 4 秒。狮形态:奈德丽向前突进,在落地的一瞬间造成少量伤害。"
tr "Spell_Bushwhack_Tooltip" = "人形态: 奈德丽放置一个持续 2 分钟的潜隐陷阱。陷阱会在敌人碰到时触发,揭露目标位置并对其在 4 秒内造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
最多可放置 @f4@ 个陷阱。(可放置的最大陷阱数会在等级 6/11/16 时增加)
狮形态: 奈德丽向目标方向扑击,对周围的敌人造成伤害。"
tr "Spell_Bushwhack_TrapCooldown" = "陷阱冷却时间"
tr "Spell_Bushwhack_TrapCost" = "陷阱消耗魔力"
tr "Spell_CaitlynAceintheHole_Summary" = "凯特琳花费时间准备一发完美射击,可对远距离的目标造成物理伤害。"
tr "Spell_CaitlynAceintheHole_Tooltip" = "凯特琳花费时间准备一发完美射击,可对在距离 @CastRange@ 以内的英雄造成 @RTotalDamage@ 物理伤害,但敌方英雄可站在射击路径上,帮目标挡子弹。
技能发动期间,凯特琳获得目标 真视 视野。"
tr "Spell_CaitlynEntrapment_Name" = "九零式猎网"
tr "Spell_CaitlynEntrapment_Summary" = "凯特琳发射很重的铁网来缓速目标。强大的后座力会造让凯特琳往后退。"
tr "Spell_CaitlynEntrapment_Tooltip" = "射出一个猎网使凯特琳向后弹跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速第一个命中的敌人 @Effect3Amount@% ,持续 @Effect2Amount@ 秒。"
tr "Spell_CaitlynP_Name" = "爆头"
tr "Spell_CaitlynP_Summary" = "每几次基本攻击,或攻击踩到陷阱、被猎网命中的敌人,凯特琳就可以造成爆头,额外伤害随暴击率成长。对踩到陷阱或被猎网命中的敌人,凯特琳的爆头距离变为两倍。"
tr "Spell_CaitlynP_Tooltip" = "凯特琳可以对踩到陷阱或被猎网命中的对象爆头射击。每 @AttacksPerHeadshot@ 次普攻(在草丛中攻击算 @BrushAttackTotal@ 次)就会获得一次爆头射击。
爆头:- 造成 +@HeadShotBonusDamage@ 额外物理伤害,此额外伤害可以透过她的等级、她的暴击率和伤害提升。(对非英雄单位造成额外 +@HeadShotMinionBonusDamage@)
- 对踩到陷阱和被猎网命中的对象有两倍攻击距离
"
tr "Spell_CaitlynPiltoverPeacemaker_Name" = "镇暴射击"
tr "Spell_CaitlynPiltoverPeacemaker_Summary" = "凯特琳瞄准后 1 秒发射穿透性射击,造成物理伤害。(穿透后伤害递减)"
tr "Spell_CaitlynPiltoverPeacemaker_Tooltip" = "瞄准@Effect4Amount@秒后发射狭窄的穿透性射击,造成 @Effect1Amount@ (+@f1@) 物理伤害。命中敌人时,子弹展开,对接下来的目标减少@Effect2Amount@%造成伤害。
对被陷阱揭露的目标造成 100% 伤害。"
tr "Spell_CaitlynYordleTrap_Name" = "捕获陷阱"
tr "Spell_CaitlynYordleTrap_Summary" = "凯特琳设置陷阱来捕捉狡猾的约德尔人,对所有英雄有效。当敌人踩到时,将无法移动 1.5 秒,暴露出他的位置一小段时间,给予凯特琳一个强化过的爆头。"
tr "Spell_CaitlynYordleTrap_Tooltip" = "放置一个陷阱,敌方英雄踩到时会无法行动,持续 @Effect6Amount@ 秒,并获得目标 真视 视野,持续一段时间。
陷阱将存在 @Effect3Amount@ 秒,最多可同时启动 @Effect5Amount@ 个陷阱。
踩到陷阱的敌人被爆头射击时,将受到 @Effect2Amount@% (+@f1@) 额外伤害。"
tr "Spell_CamilleE_Name" = "钢铁钩射"
tr "Spell_CamilleE_Summary" = "卡蜜儿将自身拉向地形物,接着朝敌人俯冲。落地后跃起并击飞敌方英雄。"
tr "Spell_CamilleE_Tooltip" = "首次施放:朝地形物发射钩子,并将自身拉往地形物。接下来有 1 秒的时间可以重启此技能。
第二次施放:卡蜜儿从地形物跃下,撞击到首位敌方英雄后落地,对目标造成 @Effect3Amount@ (+@f1@) 物理伤害,同时对周围敌方英雄造成晕眩效果,持续 @Effect1Amount@ 秒。往敌方英雄的位置俯冲技能范围或增加一倍,并在命中目标后获得 @Effect2Amount*100@% 攻速,持续 @Effect5Amount@ 秒。"
tr "Spell_CamilleQ_Name" = "精密解剖"
tr "Spell_CamilleQ_Summary" = "卡蜜儿的下次普攻造成额外伤害并获得额外跑速。此技能可于一段时间之后重启,若两次技能间的时间达一定长度,卡蜜儿第二次技能造成的额外伤害将大幅提升。"
tr "Spell_CamilleQ_Tooltip" = "卡蜜儿的下次普攻额外造成 @f1@ 物理伤害并提升 @Effect4Amount*100@% 跑速,持续 @Effect5Amount@ 秒。接下来 @Effect10Amount@ 秒内可无消耗重启技能。
若两次攻击之间的间隔时间达 @Effect1Amount@ 秒,第二次攻击的额外伤害将提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的伤害会转换成真实伤害。
精密解剖 无法触发暴击。"
tr "Spell_CamilleR_Name" = "海克斯晶体结界"
tr "Spell_CamilleR_Summary" = "卡蜜儿跳向目标敌方英雄并将其禁锢在结界内,她对目标的普攻会造成额外魔法伤害。"
tr "Spell_CamilleR_Tooltip" = "卡蜜儿短暂变为无法指定的目标,跳向一位敌方英雄中断其施法并将其禁锢在结界内,敌方英雄无法借由任何方式脱离结界,结界持续 @RDuration@ 秒。其他邻近敌人则会被击退至结界外。卡蜜儿对被困住的敌方英雄的普攻可额外造成 @ROnHitDamage@ 加上相当于目标 @RPercentCurrentHPDamage@% 当前生命的魔法伤害。
海克斯晶体结界 会在卡蜜儿脱离结界时自动解除。"
tr "Spell_CamilleW_Name" = "刀光掠影"
tr "Spell_CamilleW_Summary" = "卡蜜儿经过短暂延迟后向前方锥形范围发射一道冲击波,造成伤害。刀光掠影会大幅缓速位于技能范围后半部的敌人,并造成额外伤害,且治疗卡蜜儿。"
tr "Spell_CamilleW_Tooltip" = "卡蜜儿汇聚能量,并向前方发射冲击波,对所有命中目标造成 @Effect1Amount@ (+@f1@) 物理伤害。
命中目标若位于技能范围后半部,将被缓速 @Effect4Amount@%,其效果会在@Effect2Amount@ 秒内减弱。此外,刀光掠影对位于后半部的目标造成相当于其 @Effect5Amount*100@% (+@f2@%) 最大生命的额外物理伤害。过程中,若卡蜜儿对敌方英雄造成伤害,其将回复相当于 @Effect9Amount@% 此额外伤害的生命。
刀光掠影 对非史诗级野怪仅造成 @Effect8Amount@% 伤害。"
tr "Spell_CarpetBomb_Name" = "女武神特攻"
tr "Spell_CarpetBomb_Summary" = "库奇俯冲突袭目标区域,丢下炸弹,留下一条火焰与死亡之路。"
tr "Spell_CarpetBomb_Tooltip" = "主动: 库奇短距离飞行,留下一条火焰之路,对路径上的目标造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
炸弹快递: 库奇长距离飞行,丢下炸弹并击退敌人,留下一条持续 5 秒的火焰之路,对路径上的目标造成 @Effect2Amount@% 缓速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法伤害。"
tr "Spell_CassiopeiaE_HealRatio" = "来自魔法攻击的治愈效果"
tr "Spell_CassiopeiaE_Name" = "双生毒牙"
tr "Spell_CassiopeiaE_Summary" = "卡莎碧雅施放技能时会提高伤害、使敌方中毒并回复造成伤害特定百分比的生命。如果目标死于此次攻击,则卡莎碧雅回复魔力。"
tr "Spell_CassiopeiaE_Tooltip" = "对目标敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。如果目标死于双生毒牙或在对战中死亡,卡莎碧雅回复 @Cost@ 魔力。
若敌人 在中毒的状态下 被双生毒牙攻击,将受到 @Effect1Amount@ (+@CharAbilityPower2@) 额外魔法伤害。卡莎碧雅回复 @HealCalc@ (@HealRatio*100@% 她的魔法伤害,对小兵和小型野怪的效果为 @MinionReductionModifier*100@%)。"
tr "Spell_CassiopeiaQ_Name" = "毒雾爆击"
tr "Spell_CassiopeiaQ_Summary" = "卡莎碧雅在区域内施放高伤害的延迟性剧毒,击中敌方英雄后可提升自身跑速。"
tr "Spell_CassiopeiaQ_Tooltip" = "在范围区域内对敌人投射 致命毒液。如击中英雄,卡莎碧雅获得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒内消退。
致命毒液 在 @Effect2Amount@ 秒内造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_CassiopeiaR_Name" = "石化凝视"
tr "Spell_CassiopeiaR_Summary" = "卡莎碧雅的双眼施放出一个带有魔法的能量漩涡,可晕眩面朝她的敌人、降低背向她的敌人的跑速。"
tr "Spell_CassiopeiaR_Tooltip" = "卡莎碧雅对她面前的敌人造成 @RDamage@ 魔法伤害。面向她的敌人将被石化及晕眩 @RCCDuration@ 秒,背向她的敌人将降低 @RSlowPercent@% 跑速。"
tr "Spell_CassiopeiaW_Name" = "剧毒瘴气"
tr "Spell_CassiopeiaW_Summary" = "卡莎碧雅施放一团毒云,穿过其中的敌人将中毒并缓速。范围内的敌人无法使用任何移动或位移技能。"
tr "Spell_CassiopeiaW_Tooltip" = "卡莎碧雅施放一个弧状的毒云,持续 @Effect4Amount@ 秒
此技能将会折磨并 衰弱敌人,缓速敌人 @Effect2Amount@% ,效果持续消退,无法使用任何移动或位移技能。此外敌人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_ChronoShift_Name" = "时光倒流"
tr "Spell_ChronoShift_Summary" = "极灵对我方英雄施放时光结界,若目标死亡,则时光倒流,救活目标。"
tr "Spell_ChronoShift_Tooltip" = "极灵对友军目标释放一个保护性法术符文,持续 @RDuration@ 秒。若目标受到致死伤害,则将目标时光倒流到受伤之前,并回复其 @RTotalHeal@ 点生命。"
tr "Spell_CorkiR_MissileRechargeTime" = "火箭填充时间"
tr "Spell_Cost_Empty" = " "
tr "Spell_Cost_Mana_per_Second" = "每秒消耗 @Cost@ 魔力"
tr "Spell_Cost_NoCost" = "无消耗"
tr "Spell_Cost_PerSecond" = "每秒 @Cost@ @AbilityResourceName@ "
tr "Spell_Crowstorm_Name" = "群鸦风暴"
tr "Spell_Crowstorm_Summary" = "一群乌鸦聚集到费德提克身边,对范围内敌人每秒造成伤害。"
tr "Spell_Crowstorm_Tooltip" = "费德提克咏唱 @ChannelTime@ 秒后传送至目标位置,召唤一群乌鸦围绕在他的身边,每秒对范围内敌方单位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法伤害。
技能持续 @Duration@ 秒,一共可造成 @TotalDamage@ (+@APRatioFullDuration@) 魔法伤害。"
tr "Spell_Crystallize_Name" = "寒冰屏障"
tr "Spell_Crystallize_Summary" = "冰晶凤凰利用空气中的湿气,召唤出一道不可穿越的冰之墙来阻挡她的敌人。该墙持续很短一段时间后就会融化。"
tr "Spell_Crystallize_Tooltip" = "艾妮维亚聚集空气中的水分制造一堵宽度 @Effect2Amount@ 的冰墙阻挡敌人的行动, @Effect1Amount@ 秒后溶化。"
tr "Spell_CurseoftheSadMummy_Name" = "木乃伊之咒"
tr "Spell_CurseoftheSadMummy_Summary" = "阿姆姆用绷带将附近敌方单位通通缠住,对目标造成伤害,使其无法攻击或移动,并在他们身上附加诅咒。"
tr "Spell_CurseoftheSadMummy_Tooltip" = "阿姆姆用绷带将周围敌方单位全部缠住,造成 @RCalculatedDamage@ 魔法伤害,并使目标身上附带诅咒。被绷带缠住的目标无法攻击或移动,持续 @RDuration@ 秒。"
tr "Spell_DariusE_Name" = "索魂夺命"
tr "Spell_DariusE_PercentageArmorPenetration" = "百分比物理穿透"
tr "Spell_DariusE_Summary" = "达瑞斯打磨他的斧头,造成的物理伤害可以无视目标比例的物理防御。主动使用技能时,达瑞斯用斧头将敌人拉到他的身边。"
tr "Spell_DariusE_Tooltip" = "被动: 达瑞斯获得 @Effect1Amount@% 物理穿透。
主动: 达瑞斯将前方所有敌人拉向自己,并造成 @Effect2Amount@% 缓速,持续 @Effect3Amount@ 秒。"
tr "Spell_DariusE_TooltipSimple" = "被动:获得 @Effect1Amount@% 物理穿透。
主动:将敌人拉向达瑞斯。"
tr "Spell_DariusHemoMarker_Name" = "绞喉"
tr "Spell_DariusHemoMarker_Summary" = "达瑞斯的攻击与伤害性技能使敌人流血并造成持续性物理伤害 5 秒,最多迭加 5 次。"
tr "Spell_DariusHemoMarker_Tooltip" = "当达瑞斯对敌方造成伤害时会使敌人流血,在 5 秒内对敌人造成 @f1@ (+@f2@) 物理伤害,最多可迭加 5 次。
当敌方英雄的绞喉效果迭加到最大层数,或被诺克萨斯断头台击杀时,达瑞斯获得 诺克萨斯之力 ,持续 5 秒,给予 @f3@ 额外攻击伤害并直接对击中敌方造成最大绞喉迭加层数。"
tr "Spell_DariusQ_Name" = "毁灭风暴"
tr "Spell_DariusQ_Summary" = "达瑞斯挥舞他的斧头造成致命旋风。受到斧刃攻击的敌人将会比被斧柄攻击受到更多的伤害。达瑞斯可透过斧刃命中英雄获得治疗效果。"
tr "Spell_DariusQ_Tooltip" = "短暂的延迟后,达瑞斯挥舞他的斧头,对周遭敌人造成伤害。遭斧刃击中的敌人受到 @Effect2Amount@ (+@f1@) 物理伤害。遭斧柄击中的敌人则受到 @Effect6Amount@% 伤害(不会迭加绞喉效果)。
斧刃每击中一个敌方英雄,达瑞斯回复 @Effect5Amount@% 失去生命 (最大治疗量:@Effect7Amount@%)。"
tr "Spell_DariusQ_TooltipSimple" = "达瑞斯在附近的敌人间挥舞着他的斧头并伤害他们。
被斧刃击中的敌人会受到更多的伤害并且治愈达瑞斯。"
tr "Spell_DariusR_Name" = "诺克萨斯断头台"
tr "Spell_DariusR_Summary" = "跳跃至敌方英雄的身上,给予目标致命的一击,直接造成真实伤害。目标身上每累加一层绞喉效果,可以再造成额外的伤害。如果目标遭到诺克萨斯断头台击杀的话,暂时返还所有冷却时间。"
tr "Spell_DariusR_Tooltip" = "跳跃至敌方英雄的身上,给予目标致命的一击,造成 @Damage@ 真实伤害。目标身上每迭加一层绞喉效果,可以再额外造成 @RDamagePercentPerHemoStack*100@% 伤害。
最大伤害: @MaximumDamage@
若诺克萨斯断头台击杀目标,@RRecastDuration@ 秒内可无消耗再次施放。
达到等级 3 时,诺克萨斯断头台将会 解锁 - 不再需要消耗魔力,且冷却时间将整个重置。"
tr "Spell_DariusR_TooltipSimple" = "尝试处决目标。如果成功处决,其冷却时间将刷新。
将根据绞喉的迭层来造成更多的伤害。"
tr "Spell_DariusW_Name" = "残废打击"
tr "Spell_DariusW_Summary" = "达瑞斯的下一次攻击直接命中要害。当血流不止时,他们的移动速度会变慢。"
tr "Spell_DariusW_Tooltip" = "达瑞斯下一次的普通攻击造成 @f1@ 物理伤害并缓速目标 @Effect2Amount@% 持续 @Effect5Amount@ 秒。
如击杀目标,残废打击会回复消耗魔力,并返还 @Effect3Amount@% 冷却时间。"
tr "Spell_DariusW_TooltipSimple" = "达瑞斯下次的普攻伤害将提高且缓速敌人。"
tr "Spell_Deceive_Name" = "欺诈魔术"
tr "Spell_Deceive_Summary" = "萨科进入潜隐状态并瞬移至目标地点。
他在潜隐状态下的首次普攻将被强化,造成额外伤害并缩减诈欺魔术的冷却时间。"
tr "Spell_Deceive_Tooltip" = "萨科瞬移到目标区域并进入 潜隐 状态,持续 @Effect3Amount@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将额外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理伤害并缩减 @f3@ 秒欺诈魔术的冷却时间。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视 效果发现。"
tr "Spell_Default_Cooldown" = "@Cooldown@ 秒冷却时间"
tr "Spell_Default_Cost" = "@Cost@ @AbilityResourceName@"
tr "Spell_Default_ExtendedBelowLine" = ""
tr "Spell_Default_TooltipExtended" = "@keyTooltip@"
tr "Spell_Default_TooltipSimple" = "@keyTooltip@"
tr "Spell_DefensiveBallCurl_Name" = "尖刺防御"
tr "Spell_DefensiveBallCurl_Summary" = "拉姆斯进入防御状态,大幅提升物理防御和魔法防御,强化锥刺甲壳的伤害,并反弹敌人对他的普攻伤害,但是这段期间他的跑速会降低。"
tr "Spell_DefensiveBallCurl_Tooltip" = "拉姆斯进入防御状态,最多持续 @Effect3Amount@ 秒,这段期间它将提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防御、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防御,同时降低 @Effect5Amount@% 跑速。
这段期间拉姆斯的锥刺甲壳会造成 @Effect4Amount@% 伤害并将相同伤害反弹至对拉姆斯进行普攻的敌人。
可以重启技能来解除效果并使尖刺防御进入冷却。
尖刺防御发动时会中断动力冲刺并使其进入冷却。"
tr "Spell_DianaPassive_Name" = "银月之刃"
tr "Spell_DianaPassive_Summary" = "每第三次攻击会回复魔力并劈斩附近的敌人造成额外魔法伤害。在施放一个技能后,黛安娜接下来的 3 次攻击将获得攻速加成。"
tr "Spell_DianaPassive_Tooltip" = "每第三次攻击会储存 @ManaRestorePerCleave@ 魔力并劈斩附近的敌人造成额外 @CleaveDamage@ 魔法伤害。在施放一个技能后,黛安娜接下来的 @AttackCount@ 次攻击将获得 @Spell.DianaVortex:AttackSpeedTooltip@% 攻速。"
tr "Spell_DianaQ_Name" = "月牙天冲"
tr "Spell_DianaQ_Summary" = "黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 3 秒。"
tr "Spell_DianaQ_Tooltip" = "黛安娜挥舞她手中的剑并释放其中的月之力,其弧形的冲击波会造成 @TotalDamage@ 魔法伤害。
击中敌人时会附加月光精华效果,如果目标处于非潜行状态,将使其曝露行踪 @MoonlightDuration@ 秒。"
tr "Spell_DianaTeleport_Name" = "朔月幻步"
tr "Spell_DianaTeleport_Summary" = "黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。"
tr "Spell_DianaTeleport_Tooltip" = "黛安娜化身为复仇的新月,冲至一名敌人的身旁,造成 @TotalDamage@ 魔法伤害。
施放朔月幻步冲刺至一名身上带有月光精华的敌人时将无冷却时间。所有其它的敌人都将移除掉身上的月光精华,无论他们是否是朔月幻步的目标。"
tr "Spell_DianaVortex_Levelup" = "攻击速度"
tr "Spell_DianaVortex_Name" = "月陨"
tr "Spell_DianaVortex_Summary" = "被动:提升银月之刃赋予的攻速
主动:使周围所有敌人现形,并把他们吸引到身边,缓速他们 2 秒。"
tr "Spell_DianaVortex_Tooltip" = "被动:将银月之刃赋予的额外攻速提升至 @AttackSpeedNewValue*100@%
主动:使周围所有敌人现形,并把他们吸引到身边,降低其 @Effect1Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。"
tr "Spell_Drain_Name" = "生命汲取"
tr "Spell_Drain_Summary" = "费德提克偷取敌人的生命能量,造成伤害同时治疗自己。"
tr "Spell_Drain_Tooltip" = "费德提克制造一条链结在敌人身上并汲取其生命,同时获得目标真视视野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并转换其 @Effect3Amount@% 伤害至费德提克的生命。
生命汲取的持续时间为 @Effect4Amount@ 秒,期间一共造成 @f1@ (+@f2@) 伤害。
生命汲取 若中途成功击杀目标,将返还其冷却时间,返还的时间相当于此技能的剩余持续时间。"
tr "Spell_DravenDoubleShot_Name" = "给我闪!"
tr "Spell_DravenDoubleShot_Summary" = "达瑞文掷出他的斧头,对目标造成物理伤害并将其击向侧边。被击中的目标会有缓速效果。"
tr "Spell_DravenDoubleShot_Tooltip" = "达瑞文掷出他的斧头,对目标造成 @Effect1Amount@ (+@f1@) 物理伤害并将其击退至一侧。被击中的目标会有 @Effect2Amount@% 的缓速效果,持续 @Effect3Amount@ 秒。"
tr "Spell_DravenFury_Name" = "好戏上场"
tr "Spell_DravenFury_Summary" = "达瑞文获得移动速度和攻击速度。增加跑速的效果会在持续时间内递减。如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "Spell_DravenFury_Tooltip" = "达瑞文获得 @Effect2Amount@% 的移动速度,持续 @Effect3Amount@ 秒,并增加 @Effect4Amount@% 的攻击速度,持续 @Effect5Amount@ 秒。增加跑速的效果会在持续时间内递减。
如果接到回旋飞斧,好戏上场的冷却时间会刷新。"
tr "Spell_DravenPassive_Name" = "瑞文联盟"
tr "Spell_DravenPassive_Summary" = "当达瑞文接住回旋飞斧、击杀士兵和野怪或破坏防御塔时将会获得粉丝的偶像崇拜,击杀敌方英雄让达瑞文根据他获得多少偶像崇拜来得到额外的金钱。"
tr "Spell_DravenPassive_Tooltip" = "达瑞文在接住回旋飞斧或是击杀士兵、野怪或防御塔时获得 1 层偶像叠层。连续击杀 6 只士兵且未漏接飞斧时将获得额外 2 层叠层。
达瑞文击杀一名敌方英雄时额外获得 @PassiveGoldBase@ 金钱,并消耗身上的偶像叠层,每层叠层提供 @PassiveGoldPerStack@ 金钱。
达瑞文死亡后将失去 @PercentOfStacksLost@% 偶像叠层。
已获得金钱总数:@DravenPassiveGoldEarned@
最高奖励:@DravenPassiveHighestBounty@"
tr "Spell_DravenRCast_Name" = "回转死神"
tr "Spell_DravenRCast_Summary" = "达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成物理伤害。回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低,在斧头转回来的过程中伤害递减会重置。"
tr "Spell_DravenRCast_Tooltip" = "达瑞文猛烈的掷出两把巨大的斧头,对每一个击中的单位造成 @RCalculatedDamage@ 物理伤害。
回转死神的斧头会缓慢地回转回来,或在击中一个敌方英雄后转回来。达瑞文可以再度启动这个技能使斧头提早回转。每额外击中一个单位时伤害会降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧头转回来的过程中伤害递减会重置。"
tr "Spell_DravenSpinning_Name" = "回旋飞斧"
tr "Spell_DravenSpinning_Summary" = "达瑞文的下一次攻击造成额外的物理伤害。这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。达瑞文可以同时击出两把回旋飞斧。"
tr "Spell_DravenSpinning_Tooltip" = "达瑞文的下次攻击造成 @f1@ 额外物理伤害。此额外物理伤害相当于 @Effect5Amount@ 加上达瑞文自身 @Effect2Amount@% 额外物理攻击。
这把斧头会在击中目标后弹向空中,如果达瑞文接到它的话,就可以直接自动准备下一发回旋飞斧。
达瑞文可以同时拥有两把回旋飞斧。"
tr "Spell_EkkoE_Name" = "相位转移"
tr "Spell_EkkoE_Summary" = "艾克在驱动 Z 充能时用翻滚闪躲,他的下次攻击造成额外伤害并瞬移至目标旁边。"
tr "Spell_EkkoE_Tooltip" = "艾克朝目标方向冲刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害并瞬移至目标旁边。"
tr "Spell_EkkoQ_Name" = "时光枢纽"
tr "Spell_EkkoQ_Summary" = "艾克往目标方向投掷一枚手榴弹,当击中英雄时,此装置展开一个时光力场,缓速并伤害力场内敌人。片刻后,装置会合起并回到艾克身边,对路径上所有敌方目标造成伤害。"
tr "Spell_EkkoQ_Tooltip" = "艾克丢出一个装置,对穿过目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。在击中第一个英雄时展开成一个缓速力场,造成 @Effect2Amount*-100@% 缓速。短暂延迟后,装置返回艾克,对穿过单位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法伤害。"
tr "Spell_EkkoR_Name" = "计时开始"
tr "Spell_EkkoR_Summary" = "艾克打破时间轴,变为无法指定的目标并倒回至更好的时间点。艾克回到数秒前的位置并回复部分期间受到的伤害。艾克出现时对附近敌人造成巨大伤害。"
tr "Spell_EkkoR_Tooltip" = "艾克让时光倒流,短暂地变得无敌且无法被指定,他会传送到 4 秒前所在的地点并对附近单位造成 @TotalDamage@ 魔法伤害。除此之外,艾克回复 @TotalBaseHeal@ 生命,在前 4 秒内他每失去 1% 生命,回复量增加 @PercentHealAmpPerPercentMissingHealth@%。"
tr "Spell_EkkoW_Name" = "时空拦截"
tr "Spell_EkkoW_Summary" = "艾克的基本攻击对低血量的敌人造成额外魔法伤害。他可以施放时空拦截来分开时间轴,创造一个在数秒后会缓速范围内敌人的力场。若艾克进入力场,他立即获得护盾并晕眩敌人。"
tr "Spell_EkkoW_Tooltip" = "被动: 艾克的普攻对生命值低于 30% 的目标造成额外魔法伤害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目标损失生命。 对小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 伤害。
主动: 三秒延迟后,艾克在目标处创造一个场域,缓速场域内敌人 @Effect10Amount@%。若艾克进入场域,他会获得 @Effect4Amount@ (+@CharAbilityPower@) 护盾,持续 2 秒。场域内敌人受到晕眩 @Effect2Amount@ 秒。"
tr "Spell_ElisePassive_Name" = "蜘蛛女王"
tr "Spell_ElisePassive_Summary" = "人类型态:当伊莉丝的技能击中敌人时,增加一只休眠的狂乱蜘蛛。
蜘蛛形态:普攻造成额外的魔法伤害并回复伊莉丝的生命。"
tr "Spell_ElisePassive_Tooltip" = "人类型态: 当伊莉丝的技能命中敌人,增加一只休眠的狂乱蜘蛛 (最多 @f3@ 只)。
蜘蛛型态: 普通攻击造成额外 @f1@ (+@f2@) 魔法伤害并回复 @f4@ (+@f5@) 生命。"
tr "Spell_EnchantedCrystalArrow_Name" = "魔法水晶箭"
tr "Spell_EnchantedCrystalArrow_Summary" = "艾希向前方射出魔法水晶箭,击中敌方英雄时对该英雄造成伤害并晕眩目标。飞行距离越远,晕眩时间越长。同时对该英雄附近的敌人造成伤害并减速。"
tr "Spell_EnchantedCrystalArrow_Tooltip" = "向前方射出魔法水晶箭,对第一个击中的敌方英雄造成晕眩和 @RMainDamage@ 魔法伤害。晕眩时间取决于飞行距离,最久 @MaxStunDuration@ 秒,周遭敌人受到一半的伤害。"
tr "Spell_EzrealArcaneShift_Name" = "奥术跃迁"
tr "Spell_EzrealArcaneShift_Tooltip" = "伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭,造成 @Damage@ 魔法伤害。
奥术跃迁会优先锁定身上有精华跃动印记的单位。"
tr "Spell_EzrealE_Summary" = "伊泽瑞尔传送至邻近区域并向最近的敌方单位发射魔法箭。会优先锁定身上有精华跃动印记的单位。"
tr "Spell_EzrealMysticShot_Effect1Amount_Name" = "额外伤害"
tr "Spell_EzrealMysticShot_Name" = "秘术射击"
tr "Spell_EzrealMysticShot_Tooltip" = "伊泽瑞尔发射一枚能量弹,造成 @Damage@ 物理伤害 (可附加命中效果)。
成功命中一名目标时所有技能的冷却时间都将缩短 @CDRefund@ 秒。"
tr "Spell_EzrealPassive_Name" = "咒能高涨"
tr "Spell_EzrealPassive_Summary" = "伊泽瑞尔的技能每次命中目标时都会使自身攻速提升,最多可叠加 5 次。"
tr "Spell_EzrealPassive_Tooltip" = "伊泽瑞尔的技能命中一名目标时使自身攻速提升 @AttackSpeedPerStack.0*100@%,持续 @StackDuration@ 秒 (最多可叠加 @MaxStacks@ 次)。"
tr "Spell_EzrealQ_Summary" = "伊泽瑞尔发射一枚能量弹,成功命中一名敌方单位时所有技能都将缩短些许冷却时间。"
tr "Spell_EzrealR_Summary" = "伊泽瑞尔吟唱后发射强大的能量波,对路径上的敌方单位造成大量伤害 (对小兵和非史诗级野怪造成的伤害减少)。"
tr "Spell_EzrealTrueshotBarrage_Name" = "精准弹幕"
tr "Spell_EzrealTrueshotBarrage_Tooltip" = "伊泽瑞尔吟唱 1 秒后发射贯穿全地图的能量波,对路径上每名敌人造成 @Damage@ 魔法伤害 。
对小兵和非史诗级野怪造成 @DamageReductionWaveclear.0*100@% 伤害。"
tr "Spell_EzrealW_Name" = "精华跃动"
tr "Spell_EzrealW_Summary" = "伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件。若伊泽瑞尔攻击被能量球附着的单位,能量球将引爆并对该目标造成伤害。"
tr "Spell_EzrealW_Tooltip" = "伊泽瑞尔发射一颗能量球,其会附着在首位击中的敌方英雄或地图物件,持续 @DetonationTimeout@ 秒。
使用技能或普攻攻击被能量球附着的单位时能量球将引爆,并对该目标造成 @Damage@ 魔法伤害。如果使用技能引爆能量球将返还该技能的消耗魔力并回复自身 @ManaReturn@ 魔力。"
tr "Spell_EzrealWShockCombo_TooltipExtendedBelowLine" = "地图物件包括:史诗级野怪、防御塔、水晶兵营和主堡"
tr "Spell_Feast_Name" = "飨宴"
tr "Spell_Feast_Summary" = "吞噬一个敌方单位,造成大量真实伤害。此技能击杀目标的话会让科加斯成长,提高最大生命。"
tr "Spell_Feast_Tooltip" = "科加斯饥饿地吞食一名敌人,对英雄造成 @RDamage@ 真实伤害,或者对野怪及小兵造成 @RMonsterDamage@ 真实伤害。若目标被击杀,科加斯获得一层叠加,每层叠加都会让科加斯的体型长大并获得 @RHealthPerStack@ 最大生命。
吞噬非史诗级野怪及小兵最多只能叠加 @RMinionMaxStacks@ 层。(目前层数:@f3@/@RMinionMaxStacks@)"
tr "Spell_FeralScream_Name" = "野性尖啸"
tr "Spell_FeralScream_Summary" = "科加斯向面前锥形区域施放恐怖声波,造成魔法伤害并沉默数秒。"
tr "Spell_FeralScream_Tooltip" = "科加斯向前面锥形区域施放恐怖声波,沉默 @Effect2Amount@ 秒,并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_FerociousHowl_Name" = "坚定意志"
tr "Spell_FerociousHowl_Summary" = "亚历斯塔发出野性的咆啸,移除身上所有控制技能,持续时间内他所受的物理和魔法伤害会减少。"
tr "Spell_FerociousHowl_Tooltip" = "移除亚历斯塔的所有控制效果。同时在 @RDuration@ 秒内减少亚历斯塔 @RDamageReduction@% 所受物理及魔法伤害。"
tr "Spell_FiddlesticksDarkWind_Name" = "黑暗之风"
tr "Spell_FiddlesticksDarkWind_Summary" = "黑暗之风呼啸而过,袭击目标并连带弹跳到周遭敌人身上,造成伤害并沉默目标。"
tr "Spell_FiddlesticksDarkWind_Tooltip" = "朝敌人丢一只乌鸦,乌鸦在弹跳至邻近敌人前,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。每次施放技能第一次击中会对所有目标造成沉默效果,持续 @Effect2Amount@ 秒。
黑暗之风最多可弹跳 @Effect3Amount@ 次并优先锁定被费德提克生命汲取过,或是尚未击中过的目标。对野怪造成 @Effect4Amount@% 伤害。"
tr "Spell_FioraE_Name" = "迅雷之技"
tr "Spell_FioraE_Summary" = "菲欧拉在接下来的两次攻击中增加攻速。第一次攻击会减缓目标,第二次攻击必定暴击。"
tr "Spell_FioraE_Tooltip" = "在接下来的两次攻击中,菲欧拉获得 @Effect4Amount@% 攻速。第一次攻击无法暴击,但给予 @Effect3Amount@% 的缓速效果,持续 @Effect2Amount@ 秒。第二次攻击必会暴击造成 @f4@% 伤害 (@f3@)。"
tr "Spell_FioraPassive_Name" = "不屈斗魂"
tr "Spell_FioraPassive_Summary" = "菲欧拉对附近一名敌方英雄发起挑战。她决定一个方向进行攻击。如果完成挑战,她会得到小量的奖励,并决定下一个方向。"
tr "Spell_FioraPassive_Tooltip" = "菲欧拉辨识出附近敌方英雄的 破绽。菲欧拉在攻击最后一个破绽或 15 秒后,会发现下一个破绽。
菲欧拉每次攻击一个破绽时,对目标造成相当于其 @PassiveDamageTotal@ 最大生命的真实伤害,并获得于 @MovementSpeedDuration@ 秒内消退的 @spell.FioraR:PercentMS@% 跑速加成,同时回复 @PassiveHealAmount@> 生命。"
tr "Spell_FioraQ_Name" = "移形之体"
tr "Spell_FioraQ_Summary" = "菲欧拉往一个方向冲锋并戳刺附近敌方目标,造成物理伤害并附加命中效果。"
tr "Spell_FioraQ_Tooltip" = "菲欧拉向前戳刺一个敌方目标,造成 @Effect1Amount@ (+@f1@) 物理伤害并附带命中触发效果。优先攻击 破绽 和能够击杀的目标。
如果这个技能击中敌方目标,会返还@Effect4Amount@% 的冷却时间。"
tr "Spell_FioraR_Name" = "顶尖对决"
tr "Spell_FioraR_Summary" = "菲欧拉辨识出目标英雄身上的四个破绽,位于目标周围时获得额外跑速。如果菲欧拉击中 4 个破绽或目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军将在接下来的数秒中受到治疗。"
tr "Spell_FioraR_Tooltip" = "菲欧拉辨识出敌方英雄身上的四个 破绽,击中的话会造成相当于 @spell.FioraPassive:RDamageTotal@ 最大生命的真实伤害。此外,菲欧拉位于目标附近时将获得不屈斗魂的跑速加成 (@spell.FioraR:PercentMS@%)。
若菲欧拉在 @MarkDuration@ 秒内击中 4 个 破绽,或是目标在被击中至少一个破绽之后死亡,菲欧拉和范围内的友军每秒将回复 @HealPerSecondCalc@ 生命,持续 @MinHealDuration@ 秒至 @HealDuration@ 秒,根据破绽击中的数量增加。"
tr "Spell_FioraW_Cooldown" = "@f2@ 秒冷却时间"
tr "Spell_FioraW_Name" = "斗转之力"
tr "Spell_FioraW_Summary" = "菲欧拉在短时间内格档所有敌方伤害或控制技能,并向一个方向戳刺。对击中的第一个英雄造成缓速,如果菲欧拉挡下任何控制技能则会对目标造成击晕。"
tr "Spell_FioraW_Tooltip" = "菲欧拉在接下来的@Effect2Amount@ 秒内格档所有的伤害、负面效果和控制技能并戳刺目标方向。
戳刺对第一个命中的敌方英雄造成 @Effect1Amount@ (+@f1@) 魔法伤害并减缓 @Effect4Amount@% 跑速与攻速,持续 @Effect3Amount@ 秒。
如果菲欧拉格档了控制技能,那么斗转之力会造成击晕而非减速效果。"
tr "Spell_FizzE_Name" = "爱玩小飞 / 调皮小飞"
tr "Spell_FizzE_Summary" = "飞斯跳到空中,利用他的三叉戟优雅的降落并变得无法被指定。飞斯处于这个姿态的时候,可以选择直击地面或是向后打击。"
tr "Spell_FizzE_Tooltip" = "飞斯朝游标跳上三叉戟,暂时让自己无法被指定。
重新施放: 飞斯在结束时间前就取消他的技能,朝光标方向跳过去并对周遭敌人造成 @EDamage@ 魔法伤害。
如果飞斯没有重新施放技能,他会在更大范围内造成伤害,并对被击中敌人缓速@Effect2Amount@% ,持续 @Effect4Amount@ 秒。"
tr "Spell_FizzPassive_Name" = "灵巧海族"
tr "Spell_FizzPassive_Summary" = "飞斯在移动时可以穿过单位,且从所有来源所受到的伤害都会减免一个固定数值"
tr "Spell_FizzPassive_Tooltip" = "飞斯在移动时可以穿过单位并减少所有来源的伤害 @DamageReductionCalc@。
伤害不能减少超过 @DamageReductionMax*100@%。"
tr "Spell_FizzQ_Name" = "现捞海胆"
tr "Spell_FizzQ_Summary" = "飞斯冲向目标,造成魔法伤害并附加攻击命中效果。"
tr "Spell_FizzQ_Tooltip" = "飞斯冲向他的目标,造成 @CharTotalPhysical2@ 物理伤害并附加 @QDamage@ 魔法伤害。这个技能会触发攻击命中效果。"
tr "Spell_FizzR_LargeFishDamage" = "大型鲨鱼伤害"
tr "Spell_FizzR_MediumFishDamage" = "中型鲨鱼伤害"
tr "Spell_FizzR_Name" = "海之霸主"
tr "Spell_FizzR_SmallFishDamage" = "小型鲨鱼伤害"
tr "Spell_FizzR_Summary" = "飞斯向前丢出一条鱼,黏到任何接触的敌方英雄上,并缓速目标。在短暂延迟之后,鲨鱼从地面上冲出,击退目标及其周遭敌人。被击中的敌人都会受到魔法伤害且被缓速。"
tr "Spell_FizzR_Tooltip" = "飞斯发射一条小鱼,依附在第一个碰触到的敌方英雄身上,缓速目标并获得其真视视野。@DetonationTime@ 秒后,鲨鱼冲出地面,击飞目标并击退目标周遭敌方单位。
小鱼在依附单位前移动的距离越远,吸引到的鲨鱼也会随之变大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法伤害,并且缓速 40% 到 80%。"
tr "Spell_FizzW_Name" = "海神三叉戟"
tr "Spell_FizzW_Summary" = "飞斯的攻击使目标流血,随时间造成魔法伤害。飞斯可以加强他下一次的攻击,造成额外魔法伤害,并在短时间内强化他后续的攻击。"
tr "Spell_FizzW_Tooltip" = "被动: 飞斯的普攻会使敌人流血,在 @BleedDuration@ 秒内造成 @DoTDamage@ 魔法伤害。
主动: 飞斯下一次的普攻附加 @ActiveDamage@ 额外魔法伤害 并强化飞斯的攻击 @OnHitBuffDuration@ 秒,命中时会造成额外 @OnHitBuffDamage@ 魔法伤害。
如果首次攻击击杀了一个目标,他将回复 @OnKillManaRefund@ 魔力,并将冷却时间重置至 @OnKillNewCooldown@ 秒,但不会提供持续 @OnHitBuffDuration@ 秒的命中增益效果。"
tr "Spell_FlashFrost_Name" = "寒冰闪耀"
tr "Spell_FlashFrost_Summary" = "艾妮维亚挥动翅膀聚集空气,制造一枚冰晶向目标区域施放,冰冻减速并伤害路径上所有敌人,冰尖柱到达目标位置爆裂,晕眩并伤害周围敌人。"
tr "Spell_FlashFrost_Tooltip" = "制造一枚冰晶向目标区域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
在射程的终点,或再次施放此技能会引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小范围魔法伤害,晕眩敌人 @Effect4Amount@ 秒。
寒冰闪耀伤害的敌人也会被缓速 @spell.GlacialStorm:SlowAmount@%,持续 @Effect5Amount@ 秒。"
tr "Spell_Fling_Name" = "过肩摔"
tr "Spell_Fling_Summary" = "伤害目标敌方单位,并将他们投掷到辛吉德身后。如果目标被投掷到强力粘胶上,则该目标被定身。"
tr "Spell_Fling_Tooltip" = "辛吉德将一名敌人投掷到自己身后,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目标 @Effect3Amount@% 最大生命的魔法伤害。 对野怪及小兵最多造成 300 额外伤害。
如果过肩摔的目标落在强力粘胶上则会被定身 @Effect2Amount@ 秒。"
tr "Spell_Frostbite_Name" = "霜寒刺骨"
tr "Spell_Frostbite_Summary" = "艾妮维亚搧动双翅,朝她的目标喷射出一股刺骨的强风,造成些许伤害。如果目标已经被寒冰闪耀晕眩,或是受到最大范围的冰川风暴伤害,该技能将造成 200% 伤害。"
tr "Spell_Frostbite_Tooltip" = "艾妮维亚施放极寒之风攻击敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
目标若最近被艾妮维亚晕眩,或受到最大范围的冰川风暴伤害,将会受到 200% 的伤害。"
tr "Spell_GalioE_Name" = "光荣制裁"
tr "Spell_GalioE_Summary" = "加里欧向后退并蓄力接下来的攻击,接着向前冲刺并击飞第一个撞到的敌方英雄。"
tr "Spell_GalioE_Tooltip" = "加里欧朝前方猛烈冲刺,对首位击中的敌方英雄造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @KnockupDuration@ 秒。路径上的敌方单位则会受到 @PVEDamage@ 魔法伤害。
加里欧在撞到一名敌方英雄或是地形物后即停止冲刺。"
tr "Spell_GalioPassive_Cooldown" = "%i:cooldown% @PassiveCooldownModified@ 秒"
tr "Spell_GalioPassive_Name" = "护国意志"
tr "Spell_GalioPassive_Summary" = "每过几秒加里欧下一次的普攻即可对范围内敌人造成魔法伤害。"
tr "Spell_GalioPassive_Tooltip" = "加里欧的下次普攻对周围敌人造成 @TotalDamage@ 魔法伤害。"
tr "Spell_GalioQ_Name" = "征战风暴"
tr "Spell_GalioQ_Summary" = "加里欧释放两道气流,气流汇聚之后形成一股随着时间过去而造成伤害的旋风。"
tr "Spell_GalioQ_Tooltip" = "加里欧释放两道气流并造成 @QMissileDamage@ 魔法伤害。
气流汇聚之后会形成一股旋风,在 @SuperQDuration@ 秒内造成相当于敌方 @PercentSuperQDamageTT@% 最大生命(对野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法伤害。"
tr "Spell_GalioQ_TornadoDamage" = "旋风伤害"
tr "Spell_GalioQ_WindblastDamage" = "气流伤害"
tr "Spell_GalioR_Name" = "英灵之门"
tr "Spell_GalioR_Summary" = "加里欧赋予一名友军伤害减免效果。短暂延迟一段时间之后加里欧会降落至友军原先的位置,击飞范围内所有敌人。"
tr "Spell_GalioR_Tooltip" = "加里欧指定一名友军当前的所在位置作为降落地点。
加里欧落地之后对范围内敌人造成 @TotalDamage@ 魔法伤害并将其击飞至空中 @StunDurationOuter@ 秒。"
tr "Spell_GalioW_Name" = "杜兰德之盾"
tr "Spell_GalioW_Summary" = "加里欧进入防御状态并降低跑速,解除后嘲讽并伤害周围所有敌人。"
tr "Spell_GalioW_Tooltip" = "被动: 加里欧 @PassiveCooldown@ 秒内未受到任何伤害时,获得一个能够吸收 @f3@ 魔法伤害的护盾。
第一阶段: 加里欧开始蓄力获得 @Effect1Amount@ (+@f2@)(+@f4@)% 魔法伤害减免,以及相当于 @f5@% 魔法伤害减免的物理伤害减免。且减缓自身 @SelfSlow@% 的跑速。
第二阶段: 加里欧嘲讽周围敌人,持续 @CCDurationMin@ 至 @CCDurationMax@ 秒,造成 @f8@ (+@f9@) to @f10@ (+@f11@) 伤害,且刷新伤害减免持续时间至 @DRLingerDuration@ 秒。嘲讽时间、伤害及范围将随着蓄力时间的长度而提升。
此技能的蓄力过程无法被控制技能中断。 "
tr "Spell_GangplankPassive_Name" = "烈火审判"
tr "Spell_GangplankPassive_Summary" = "每隔几秒,刚普朗克的近战攻击会燃烧对手。"
tr "Spell_GangplankPassive_Tooltip" = "每 @Cooldown@ 秒,刚普朗克点燃他的利刃,使他的下次近战攻击燃烧目标,在 @DoTDuration@ 秒内造成 @TotalDamage@ 额外真实伤害(对防御塔伤害为二分之一),并获得 @MoveSpeed*100@% 移动速度,持续 @MoveSpeedDuration@ 秒。
摧毁火药桶会重置烈火审判,同时获得跑速加成。
枪火谈判不会触发烈火审判效果。"
tr "Spell_GarenE_ADRatioPerSpin" = "每一次旋转的物理攻击成长"
tr "Spell_GarenE_BaseDamagePerSpin" = "每次旋转伤害"
tr "Spell_GarenE_Name" = "审判"
tr "Spell_GarenE_Summary" = "盖伦在他的身边迅速旋转大剑,对附近敌人造成物理伤害。"
tr "Spell_GarenE_Tooltip" = "盖伦迅速地在身边旋转他的大剑,持续 @Duration@ 秒,每转一圈造成 @TotalDamage@ 物理伤害,共旋转 @f1@ 圈。对最近的敌人所造成的伤害增加至 @TotalDamageNearest@。(从道具与等级获得的攻击速度可以增加旋转的圈数)
被 @StacksToShred@ 圈旋转命中的敌方英雄会损失 @ShredAmount*100@% 物理防御,持续 @ShredDuration@ 秒。"
tr "Spell_GarenE_TooltipExtendedBelowLine" = "可以暴击,造成 (@TotalDamageCrit@ | @TotalDamageNearestCrit@) 伤害。
如果提前取消,可以基于剩余的持续时间来减少冷却时间。"
tr "Spell_GarenECancel_Name" = "取消审判"
tr "Spell_GarenECancel_Tooltip" = "盖伦停止施放审判。"
tr "Spell_GarenPassive_Name" = "坚韧"
tr "Spell_GarenPassive_Summary" = "如果盖伦近期内未受到伤害或是被敌人的技能影响的话,每秒将会回复一定比例的总生命。"
tr "Spell_GarenPassive_Tooltip" = "如果盖伦 @DamageTimer@ 秒内未受到伤害或是被敌方技能影响的话,他会每 5 秒回复 @RegenCalc@ 他的最大生命值。
小兵和非史诗野怪将不会中断坚韧的效果。"
tr "Spell_GarenQ_Name" = "致命打击"
tr "Spell_GarenQ_Summary" = "盖伦的移动速度获得大量提升,移除身上所有缓速效果。他的下一次攻击将打击敌人的要害,造成额外伤害并沉默目标。"
tr "Spell_GarenQ_Tooltip" = "盖伦移除身上所有缓速效果,并获得 @MovementSpeedAmount*100@% 移动速度,持续 @MovementSpeedDuration@ 秒。
在接下来的 @AttackWindow@ 秒内,他的下一次基础攻击会造成 @TotalDamage@ 物理攻击并沉默目标 @SilenceDuration@ 秒。"
tr "Spell_GarenR_ExecuteDamage" = "已损失生命伤害"
tr "Spell_GarenR_Name" = "蒂玛西亚制裁"
tr "Spell_GarenR_Summary" = "盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。"
tr "Spell_GarenR_Tooltip" = "盖伦召唤蒂玛西亚之力,试图处决一名敌方英雄。造成相当于 @BaseDamage@ 加上目标 @ExecuteDamage*100@% 已损失生命的真实伤害。"
tr "Spell_GarenW_Name" = "勇气"
tr "Spell_GarenW_Summary" = "盖伦被动地透过击杀敌人来增加物理防御与魔法防御。他也可以透过启动这个技能来短暂获得一个护盾与韧性,并在接下来一段较长的时间中获得较少的伤害减免效果。 "
tr "Spell_GarenW_Tooltip" = "被动:击杀单位会永久获得 @ResistGainOnKill@ 物理防御与魔法防御,最大可以获得 @ResistMax@。当前加成: @f1@
主动: 盖伦以钢铁般的意志强化他的勇气 @DRDuration@ 秒,将所有来袭的伤害减少 @DRPercent*100@%。在最初的 @UpfrontDuration@ 秒内,他还会获得一个可以抵挡 @TotalShield@ 伤害的护盾与 @UpfrontTenacity*100@% 韧性。"
tr "Spell_GGun_Name" = "格林机枪"
tr "Spell_GGun_Summary" = "库奇使用格林机枪扫射他面前锥形范围内的敌人,造成伤害并降低敌人物理和魔法防御。"
tr "Spell_GGun_Tooltip" = "库奇使用格林机枪不断扫射前方敌人,持续 @Effect2Amount@ 秒,最多对敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 伤害,并减少其 @Effect4Amount*-1@ 物理和魔法防御。
格林机枪对敌方造成的伤害有 @Effect7Amount*100@% 是物理伤害,其它 @Effect8Amount*100@% 是魔法伤害。
敌方减少物理及魔法防御的效果持续时间将从格林机枪最后一下击中后开始计算,持续 @Effect6Amount@ 秒。"
tr "Spell_GlacialStorm_Name" = "冰川风暴"
tr "Spell_GlacialStorm_Summary" = "艾妮维亚召唤出一朵夹杂著冰块和冰雹的雨云,对敌人造成伤害,并使其减速。"
tr "Spell_GlacialStorm_Tooltip" = "启动:每秒消耗 @ManaCostPerSecond@ 点魔力。
艾妮维亚呼唤一阵冷冽的暴风雪,在 @GrowthTime@ 秒内不断扩张,每秒造成 @TotalDamagePerSecond@ 魔法伤害,并缓速敌方目标,降低其 @SlowAmount@% 跑速。
当冰川风暴扩张到最大范围时,降低目标 @EnhancedSlow@% 跑速并造成 @BonusMultiplier@% 伤害。"
tr "Spell_GnarBigQ_Name" = "巨岩抛掷"
tr "Spell_GnarE_Name" = "呐儿跳跳/重磅辗压"
tr "Spell_GnarE_Summary" = "呐儿奋力一跳到指定地点并且蹦蹦跳跳地从任何单位头上翻过。
狂暴呐儿太巨大了,无法从头上越过任何单位,反之,他会用一股粉碎地面的重力狠狠砸向目标,对该区域造成伤害。"
tr "Spell_GnarE_Tooltip" = "小不点吶儿: 跳到指定地点并获得 @MinibAS*100@% 攻速,持续 @MiniASDuration@ 秒。如果吶儿降落在某个单位上,则会弹跳越过该单位。若该目标为敌方单位,将造成 @MiniTotalDamage@ 物理伤害,并短暂缓速该敌人。
狂暴吶儿: 跳到指定地点,在着陆时对该区域敌人造成 @MegaTotalDamage@ 物理伤害。被吶儿辗压的敌人将会被短暂缓速。
若重磅碾压用于启动转换,仍可弹跳过其他单位。"
tr "Spell_GnarQ_Name" = "骨头回力镖/巨岩抛掷"
tr "Spell_GnarQ_Summary" = "呐儿丢出骨头回力镖,在回力镖回到自己身上之前造成伤害并缓速敌人。如果他接到回力镖的话,该技能冷却时间将会减少。
狂暴呐儿会丢出巨大岩石,巨石命中第一个目标后就会停住,缓速周围所有敌方单位。可以把巨石捡起来,减少该技能冷却时间。"
tr "Spell_GnarQ_Tooltip" = "小不点吶儿:丢出一个回力镖,在回力镖回到吶儿手上前造成 @MiniTotalDamage@ 物理伤害 并缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。对第一个命中之后的敌人造成 @MiniSubsequentMult*100@% 伤害,每个目标只会被击中一次,若吶儿接到回力镖则减少 @MiniCDRefund*100@% 冷却时间。
狂暴吶儿: 抛掷巨岩,砸中第一个敌人后巨岩会停止滚动,缓速巨岩区域的所有敌人并造成 @MegaTotalDamage@ 物理伤害。如果吶儿拾起掷出去的巨岩,则将会减少此技能 @MegaCDRefund*100@%的冷却时间。"
tr "Spell_GnarR_Name" = "狂啸猛击!"
tr "Spell_GnarR_Summary" = "狂暴呐儿将会把身边的一切都丢往指定方向,造成伤害并缓速附近敌方单位。任何因此撞到牆上的敌人都会被晕眩,受到额外伤害。"
tr "Spell_GnarR_Tooltip" = "小不点吶儿: 被动:野兽本能的额外跑速提升至 @RHyperMovementSpeedPercent@%。
狂暴吶儿: 将附近所有敌人都往指定方向击退,造成 @Damage@ 物理伤害并缓速他们 @RSlowPercent@%,持续 @RCCDuration@ 秒。任何因此撞上墙面的敌人将会承受 @RWallHitDamageMultiplier@% 伤害并且被晕眩。"
tr "Spell_GnarW_Name" = "野兽本能/原始冲撞"
tr "Spell_GnarW_Summary" = "呐儿的攻击与技能将会激活他,造成额外伤害与获得额外跑速。
狂暴呐儿已经呈现暴怒状态,无法被激活,但他能立起他的后腿并且推击他前方的区域,晕眩该区域敌人。"
tr "Spell_GnarW_Tooltip" = "小不点吶儿:被动:每 3 次对同个目标攻击或施放技能后将会造成额外 @MiniTotalDamage@ +@MiniPercentHPDamage*100@% 目标最大生命的魔法伤害,并且让吶儿获得 @f1@% 跑速,在 3 秒内衰减(对野怪最多造成 @MiniMonsterCap@ 伤害)。
狂暴吶儿:晕眩该区域敌人,持续 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理伤害。
吶儿只要脱离狂暴型态都会获得野兽本能的速度加成。"
tr "Spell_GragasE_Name" = "肉弹冲击"
tr "Spell_GragasE_Summary" = "古拉格斯向目标方向冲锋,撞上第一个敌方单位后造成范围伤害,并晕眩他们。"
tr "Spell_GragasE_Tooltip" = "古拉格斯向前冲,与第一个碰见的敌人相撞,对该区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击退在区域内的敌人,晕眩他们,持续 @Effect2Amount@ 秒。
如果古拉格斯有冲撞到敌方单位,则肉弹冲击的冷却时间减少 @f1@ 秒。"
tr "Spell_GragasQ_Name" = "滚动酒桶"
tr "Spell_GragasQ_Summary" = "古拉格斯将酒桶滚到目标地点,可以主动引爆或在到达目标地点 4 秒后自行爆炸。被炸到的敌人跑速会降低。"
tr "Spell_GragasQ_Tooltip" = "古拉格斯将酒桶滚到目标地点,可以再次启动引爆或在 @Effect4Amount@ 秒后自行爆炸,对邻近的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
伤害和缓速量在酒桶酝酿爆炸时增加,最多在酝酿 @Effect5Amount@ 秒后到达 @Effect6Amount@%。对士兵造成 @Effect7Amount@% 伤害。"
tr "Spell_GragasR_Name" = "爆破酒桶"
tr "Spell_GragasR_Summary" = "古拉格斯向目标区域投掷他的酒桶,造成伤害并击退在冲击波范围内敌人。"
tr "Spell_GragasR_Tooltip" = "古拉格斯向目标区域投掷酒桶,酒桶会在落地时爆炸。被爆炸波及到的敌人将受到 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害和击退效果。"
tr "Spell_GragasW_Name" = "醉酒狂暴"
tr "Spell_GragasW_Summary" = "古拉格斯狂饮酒桶里的佳酿,持续 1 秒。完成后会获得强化能力,对下次普攻目标和邻近敌人造成魔法伤害,并减少所受的伤害。"
tr "Spell_GragasW_Tooltip" = "古拉格斯豪饮木桶中的上等美酒,并降低所受到的伤害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持续 @Effect5Amount@ 秒。
烈酒下肚后古拉格斯感到精力百倍,他的下次普攻对邻近敌方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目标最大生命作为附加魔法伤害 (对野怪最多造成 @Effect4Amount@ 伤害)"
tr "Spell_GravesChargeShot_Name" = "龙争虎斗"
tr "Spell_GravesChargeShot_Summary" = "葛雷夫发射爆裂弹,对第一个打到之敌人造成物理伤害。当爆裂弹打到敌人或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人物理伤害。"
tr "Spell_GravesChargeShot_Tooltip" = "葛雷夫发射一枚后座力强大,会让他后退的爆裂弹,对第一个打到的敌人造成 @Damage@ 点物理伤害。当爆裂弹打到敌方英雄或飞行距离到达极限,爆裂弹会散射出碎片,造成目标身后锥形范围内敌人 @FalloffDamage@ 点物理伤害。"
tr "Spell_GravesMove_Name" = "猛龙过江"
tr "Spell_GravesMove_Summary" = "葛雷夫向前冲刺并获得额外物理防御,持续数秒。若葛雷夫向敌方英雄冲刺,则会获得两层枭雄本色,普攻敌人会减少此技能的冷却时间并刷新物理防御增益。"
tr "Spell_GravesMove_Tooltip" = "向指定方向冲刺,填装一发弹药。葛雷夫获得 枭雄本色 四秒。如果葛雷夫朝敌方英雄冲刺,则获得两层 枭雄本色 。
基本攻击降低猛龙过江冷却时间 @Effect4Amount@ 秒,而对非小兵敌人攻击也会刷新 枭雄本色。
枭雄本色 增加 @Effect5Amount@ 物理防御(最高叠加 @Effect10Amount@ 层)。"
tr "Spell_GravesQLineSpell_Name" = "人在江湖"
tr "Spell_GravesQLineSpell_Summary" = "葛雷夫发射一枚会在 2 秒后爆炸的弹药,如果命中地形则在 0.2 秒后爆炸。"
tr "Spell_GravesQLineSpell_Tooltip" = "发射一枚燃烧弹,对在线敌人造成 @Effect1Amount@ (+@f1@)物理伤害。
2 秒或与地形碰撞 @Effect6Amount@ 秒后,弹药爆炸,对附近敌人造成 @Effect2Amount@ (+@f2@) 物理伤害。"
tr "Spell_GravesSmokeGrenade_Name" = "只手遮天"
tr "Spell_GravesSmokeGrenade_Summary" = "葛雷夫发射烟幕弹造成魔法伤害并减少视线范围。受到第一波冲击的敌人将受到魔法伤害,并短暂降低跑速。"
tr "Spell_GravesSmokeGrenade_Tooltip" = "制造一个黑幕,持续 4 秒。身处黑幕的敌人无法看出黑幕。
受到第一波冲击的敌人将受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。"
tr "Spell_HallucinateFull_Name" = "幻象"
tr "Spell_HallucinateFull_Summary" = "萨科制造一个自己的幻象攻击敌人,幻象可以攻击敌人(对防御塔造成伤害会减少)。幻象死亡时爆炸造成范围伤害,并召唤三个惊吓魔盒。"
tr "Spell_HallucinateFull_Tooltip" = "萨科短暂消失后,与自己的分身再度出现。分身最多存在 18 秒,并在死亡时爆炸,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害并召唤 3 个立即触发的小惊吓魔盒。
- 小惊吓魔盒造成 @AoEDamage@ 伤害 (如果只攻击一名敌人伤害则为 @STDamage@) 并让敌人逃窜 @Effect7Amount@ 秒。
- 分身造成相当于萨科 @Effect8Amount@% 的伤害并承受额外 @Effect2Amount@% 伤害。
分身可以使用 Alt 键与鼠标右键或者重启这个技能来控制。"
tr "Spell_Headbutt_Name" = "野蛮冲撞"
tr "Spell_Headbutt_Summary" = "亚历斯塔冲撞目标,造成伤害并击退目标。"
tr "Spell_Headbutt_Tooltip" = "亚历斯塔撞向一名敌人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害并且击退他们。"
tr "Spell_HecarimRamp_Name" = "毁灭冲刺"
tr "Spell_HecarimRamp_Summary" = "赫克林在短时间内提高跑速且能在单位间移动,他的下一次攻击将会击退目标并造成额外的物理伤害,增加的伤害取决于启动技能后所移动的距离。"
tr "Spell_HecarimRamp_Tooltip" = "赫克林提升移动速度并能在单位间移动,持续 @Effect5Amount@ 秒。它的下一次攻击将击退目标并造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理伤害,伤害取决于技能启动时间内所移动的距离。(击退距离亦同)
该技能的剩余时间将在「暗影的逆袭」启动时暂停。"
tr "Spell_HecarimRapidSlash_Name" = "逸骑刃击"
tr "Spell_HecarimRapidSlash_Summary" = "赫克林朝周遭敌人劈斩,造成物理伤害。"
tr "Spell_HecarimRapidSlash_Tooltip" = "赫克林朝周围敌人劈斩,造成 @BaseDamage@ (+@f1@) 物理伤害。(对小兵造成 @MinionDamageRatio*100@% 伤害)
若赫克林成功伤害一名敌人,他将获得一层叠加,在一段时间内使此技能的基础冷却时间缩短 @RampageCooldownReduction@ 秒,同时提升 @RampageBonusRatio*100@% 伤害。此效果最多可叠加 @MaxStacks@ 次。"
tr "Spell_HecarimUlt_Name" = "暗影的逆袭"
tr "Spell_HecarimUlt_Summary" = "赫克林召唤幽灵坐骑并且向前冲刺,对路径上的敌人造成魔法伤害。赫克林在冲刺结束时会释放出冲击波,使周遭敌人感到恐惧而逃跑。"
tr "Spell_HecarimUlt_Tooltip" = "赫克林召唤幽灵座骑并向前冲刺,对击中敌人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法伤害。
冲刺结束时,赫克林将释放一股冲击波,对周遭敌人造成恐惧效果,持续 @FearDurationMin@ 至 @FearDurationMax@ 秒(随冲刺距离而增加)。
赫克林只会移动至目标地点,而座骑会跑完全程。"
tr "Spell_HecarimW_Name" = "灵魂恐惧"
tr "Spell_HecarimW_Summary" = "赫克林对周遭敌人造成魔法伤害并持续一小段时间。期间内,任何对这些敌人造成的伤害将以一定的百分比治疗赫克林。"
tr "Spell_HecarimW_Tooltip" = "赫克林对周遭所有敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒。 接着治愈赫克林,效果相当于这些敌人所受到任何伤害的 @Effect1Amount@% 。
赫克林无法从士兵治疗超过 @Effect4Amount@ 的生命。"
tr "Spell_HeimerdingerE_Name" = "CH-2 暴风手雷"
tr "Spell_HeimerdingerE_Summary" = "汉默丁格向目标区域投掷暴风手雷,对敌方单位造成伤害,晕眩直接命中的目标,并缓速周围单位。"
tr "Spell_HeimerdingerE_Tooltip" = "汉默丁格向目标区域投掷暴风手雷,对敌方单位造成 @Damage@ 魔法伤害,并且缓速敌方单位 @SlowPercent.0*100@%,持续 @SlowDuration@ 秒。在爆炸中心的目标将会被晕眩 @StunDuration@ 秒。
若敌方英雄被手雷击中,邻近炮台的光束炮会立刻完成充能。"
tr "Spell_HeimerdingerPassive_Name" = "海克斯亲合性"
tr "Spell_HeimerdingerPassive_Tooltip" = "汉默丁格在友方防御塔及炮台附近时获得 @MovementSpeed.0*100@% 额外跑速。"
tr "Spell_HeimerdingerQ_Cost" = "@KitCost@ 个炮台储存数 & @Cost@ 魔力"
tr "Spell_HeimerdingerQ_ListType_BeamDamage" = "光束炮伤害"
tr "Spell_HeimerdingerQ_ListType_CannonDamage" = "炮弹伤害"
tr "Spell_HeimerdingerQ_Name" = "H-28 G 进化炮台"
tr "Spell_HeimerdingerQ_Ping_CurrentCharges" = "@SrcNameWithColon@@SlotName@ - @SubA@ 炮台准备就绪"
tr "Spell_HeimerdingerQ_Ping_NextCharge" = "@SrcNameWithColon@@SlotName@ - @SubA@ 秒后生成下一座炮台"
tr "Spell_HeimerdingerQ_Summary" = "汉默丁格放置一个微型机枪炮台攻击敌人,配备了光束炮攻击(炮台对防御塔造成一半的伤害)。"
tr "Spell_HeimerdingerQ_Tooltip" = "放置一座炮台,炮台会优先攻击汉默丁格的目标及攻击他的敌人。汉默丁格每 @KitCooldown@ 秒会储存一座 炮台,一次最多可以储存 @MaxKits@ 座炮台。"
tr "Spell_HeimerdingerQ_TooltipExtendedBelowLine" = "炮台数值
生命: @TurretHealth@
炮台攻击: @Damage@ 魔法伤害
充能炮台攻击: 每 @BeamCooldown@秒 @DamageBeam@ 魔法伤害
同一时间放置的炮台最大数量: @MaxTurrets@
"
tr "Spell_HeimerdingerR_EUltBaseDamage" = "闪光飞弹伤害"
tr "Spell_HeimerdingerR_Name" = "升级!!!"
tr "Spell_HeimerdingerR_QUltBaseDamage" = "究极炮台炮弹伤害"
tr "Spell_HeimerdingerR_QUltBaseDamageBeam" = "炮台光束炮伤害"
tr "Spell_HeimerdingerR_Tooltip" = "让汉默丁格下一次施放的技能附带额外效果。重新启动此技能来取消施法。
H-28Q 究极炮台: 在场上放置炮台,炮弹会造成 @QUltDamage@ 魔法伤害,光束炮则是造成 @QUltDamageBeam@ 魔法伤害,持续 8 秒。此炮台拥有溅射伤害,并免疫控场效果,其攻击还可以缓速目标 25%,持续 2 秒,升级后的究极炮台并不会被计入炮台放置上限数。
海克斯疾速火箭: 发射出四波火箭,每波造成 @WUltBaseDamage@ 魔法伤害。被多发火箭打中的敌方英雄及野怪将会受到较少伤害,最多承受 @WUltTotalDamage@ 伤害。
CH-3X 闪光飞弹: 丢出一个会爆炸 3 次的弹跳手榴弹,造成 @EUltDamage@ 魔法伤害。晕眩及缓速的区域都会变大,此外缓速效果增至 80%。"
tr "Spell_HeimerdingerR_WUltBaseDamage" = "海克斯疾速火箭伤害"
tr "Spell_HeimerdingerR_WUltTotalBaseDamage" = "海克斯疾速火箭最大伤害"
tr "Spell_HeimerdingerW_Name" = "高科技微型火箭"
tr "Spell_HeimerdingerW_Summary" = "汉默丁格朝鼠标光标的方向发射密集的长程火箭。"
tr "Spell_HeimerdingerW_Tooltip" = "汉默丁格朝鼠目标方向发射 @Rockets@ 发长程火箭。火箭造成 @Damage@ 魔法伤害。敌方因额外的火箭而被击中所受伤害将减少:
英雄和野怪: @ExtraHitDamage@ 魔法伤害,最大 @TotalDamage@ 总伤害
士兵: @ExtraHitDamageMinions@ 魔法伤害
火箭命中敌方英雄时会充能邻近炮台的光束炮。"
tr "Spell_Highlander_MovementSpeedIncrease" = "提升跑速"
tr "Spell_Highlander_Name" = "高原血统"
tr "Spell_Highlander_Summary" = "易大师以灵巧的步伐进行移动,短暂提高跑速和攻速,同时免疫全部的缓速效果。主动使用技能时,击杀英雄或助攻可以延长高原血统的作用时间。并且击杀或助攻可以减少易大师其他技能的冷却时间。"
tr "Spell_Highlander_Tooltip" = "被动: 击杀英雄和助攻将会减少易大师 @RCooldownRefund*100@% 技能冷却时间。
主动: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫缓速,持续 @RDuration@ 秒。当主动效果启动时,英雄击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。"
tr "Spell_Highlander_TooltipSimple" = "被动: 对英雄的击杀或是助攻将减少易大师基本技能的冷却时间。
主动: 给予跑速、攻速以及 @RDuration@ 秒对缓速免疫的能力。
当主动效果启动时,对英雄的击杀和助攻将会延长高原血统的作用时间 @RKillAssistExtension@ 秒。"
tr "Spell_IllaoiE_Name" = "祖灵之试"
tr "Spell_IllaoiE_Summary" = "伊罗旖将灵魂从敌人身体中撕裂,使之立于她前方。灵魂所受的伤害会以一定百分比转嫁给主人。如果灵魂被击杀,或主人距离灵魂太远,目标将会变为 宿主 并会在附近生出触手。"
tr "Spell_IllaoiE_Tooltip" = "伊罗旖将灵魂从敌方英雄的躯体中抽出 @Effect3Amount@ 秒。灵魂可以被攻击,且其受到的 @Effect1Amount@% (+@f5@%) 伤害将会反映在该英雄身上。
若灵魂死亡或该英雄离开范围,则该英雄变为宿主,持续 @Effect2Amount@ 秒且会被缓速 @Effect8Amount@% ,持续 @Effect5Amount@ 秒。宿主 在附近没有其他触手的情况下,每 @f1@ 秒召唤出一只触手。
触手每 @TimeBetweenVesselTentacleSlams@ 秒会自动 鞭打 灵魂和 宿主。"
tr "Spell_IllaoiPassive_Name" = "远古预言"
tr "Spell_IllaoiPassive_Summary" = "伊罗旖和她制造的 宿主在邻近的不可穿越地形召唤出触手,触手会向灵魂、 宿主和严酷考验的受害者击打。触手对击中的敌方造成物理伤害,若击中敌方英雄,则会回复伊罗旖的生命。"
tr "Spell_IllaoiPassive_Tooltip" = "伊罗旖使神灵现身,如果附近没有其他触手存在的话,在附近无法穿越的地形召唤出一个触手。(@SpawnCD@ 秒冷却时间)。触手将不会自主攻击, 但伊罗旖的技能会触发其 鞭打 效果。
鞭打 将造成 @f1.0@ (+@f2.0@) (+@f5.0@) 物理伤害。若 鞭打 一名或多名敌方英雄, 伊罗旖回复 @MissingHPPercentHeal*100@% 失去生命。
若敌人同时被多只触手鞭打,第一只触手之后的鞭打只会造成 50% 的伤害。
触手会随伊罗旖的技能反应,并持续到被击杀或闲置 @TentacleDisabledLifetime@ 秒后为止。"
tr "Spell_IllaoiQ_Name" = "鞭笞触手"
tr "Spell_IllaoiQ_Summary" = "提高触手造成的伤害。当启动时,伊罗旖砸下一只触手并造成物理伤害。"
tr "Spell_IllaoiQ_Tooltip" = "被动: 鞭打 伤害提高 @Effect6Amount*100@% (@f1@)。
主动:伊罗旖挥舞她的石球,召唤一只触手向前 鞭打。"
tr "Spell_IllaoiR_Name" = "虔信一跃"
tr "Spell_IllaoiR_Summary" = "伊罗旖将她的石球砸入地面,对邻近敌方造成物理伤害。每击中一名英雄就会生出一只触手。"
tr "Spell_IllaoiR_Tooltip" = "伊罗旖将她的石球砸向地面,对邻近敌方造成 @DamageCalc@ 物理伤害。每击中一个敌方英雄,召唤出一只触手。
在接下来的 @Duration@ 秒内,触手无法被指定、鞭打 速度增加 50% 且严酷考验进入 2 秒冷却时间。
「世界上有许多温和善良的神。但我的神可不属于其中。」"
tr "Spell_IllaoiW_Name" = "严酷考验"
tr "Spell_IllaoiW_Summary" = "伊罗旖跃向她的目标,造成物理伤害并会令邻近的触手同时向目标挥击。"
tr "Spell_IllaoiW_Tooltip" = "伊罗旖的下次普攻会跃向她的目标,对敌方英雄造成 @f1*100@% 目标最大生命的物理伤害。 [@Effect1Amount*100@% ,每 100 物理攻击 + @f2*100@%]。
当她攻击时,邻近的触手也会同时 鞭打 目标。
严酷考验额外伤害的最小值为 @WMinDamage@。对野怪的伤害最多为 @Effect3Amount@ 。"
tr "Spell_InsanityPotion_Name" = "疯狂药剂"
tr "Spell_InsanityPotion_Summary" = "辛吉德喝下精心炮制的化学药剂,大幅提高战斗属性。"
tr "Spell_InsanityPotion_Tooltip" = "辛吉德喝下精心冶炼的化学药剂,获得 @StatAmount@ 点魔法攻击、物理防御、魔法防御、额外跑速、生命回复和魔力回复,持续 @Duration@ 秒。"
tr "Spell_IreliaE_Name" = "无瑕重刃"
tr "Spell_IreliaE_Summary" = "伊瑞莉雅朝指定位置射出两把会飞向彼此的剑刃。对被两把剑刃同时击中的敌人造成伤害及晕眩效果,并使该目标受到标记。"
tr "Spell_IreliaE_Tooltip" = "伊瑞莉雅朝指定位置射出两把剑刃,落地后飞向彼此,造成 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
英雄和大型野怪会被标记 @MarkDuration@ 秒。"
tr "Spell_IreliaE2_Name" = "无瑕重刃"
tr "Spell_IreliaE2_Tooltip" = "伊瑞莉雅朝指定位置射出第二把剑刃。"
tr "Spell_IreliaPassive_Name" = "爱欧尼亚狂热"
tr "Spell_IreliaPassive_Summary" = "伊瑞莉雅使用技能击中敌人时获得可以叠加的攻速加成。达最大层数时将对目标造成额外伤害。"
tr "Spell_IreliaPassive_Tooltip" = "伊瑞莉雅的技能命中敌人时获得一层爱欧尼亚狂热,持续 @BuffDuration@ 秒。每层叠加提供 @SingleStackAS@% 攻速。
达最大 (@MaxStacks@) 层数时,爱欧尼亚狂热将使伊瑞莉雅的普攻额外造成 @OnHitBonus@ 魔法伤害。
伊瑞莉雅每次攻击一名敌方英雄或大型野怪都会刷新爱欧尼亚狂热的持续时间。
若技能击中多名敌方英雄将一次累积多层叠层。"
tr "Spell_IreliaQ_BonusMinionDamage" = "对小兵额外伤害"
tr "Spell_IreliaQ_HealADRatio" = "治愈系数"
tr "Spell_IreliaQ_Name" = "利刃冲击"
tr "Spell_IreliaQ_Summary" = "伊瑞莉雅朝目标冲刺并造成伤害,同时使自身回复生命。若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会刷新。"
tr "Spell_IreliaQ_Tooltip" = "伊瑞莉雅冲向一名敌人,造成 @ChampionDamage@ 物理伤害,在目标身上附加命中效果,同时使自身回复 @HealAmount@ 生命。
若该目标已被标记或是死于利刃冲击,此技能的冷却时间将会重置。
利刃冲击对小兵会造成额外 @MinionDamage@ 伤害。"
tr "Spell_IreliaR_Name" = "护剑化形"
tr "Spell_IreliaR_Summary" = "伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成伤害并标记他们。接着剑刃会在地上形成一道剑阵,伤害并缓速所有经过的敌人。"
tr "Spell_IreliaR_Tooltip" = "伊瑞莉雅朝指定方向射出大量剑刃,命中敌方英雄后朝周围散开,对击中的敌人造成 @MissileDamage@ 魔法伤害,若目标为敌方英雄或大型野怪还会受到标记,持续 @MarkDuration@ 秒。
接着剑刃会在地上形成一道剑阵,持续 @ZoneDuration@ 秒。对经过的敌人造成 @ZoneDamage@ 魔法伤害,并缓速他们 @SlowAmount@%,持续 @CCDuration@ 秒。"
tr "Spell_IreliaR_WallDamage" = "剑阵伤害"
tr "Spell_IreliaR_WallDuration" = "剑阵持续时间"
tr "Spell_IreliaW_Name" = "不屈秘舞"
tr "Spell_IreliaW_Summary" = "伊瑞莉雅替剑刃充能,充能越久接下来造成的伤害越高。充能期间受到的物理伤害将大幅降低。"
tr "Spell_IreliaW_Tooltip" = "第一阶段:伊瑞莉雅替剑刃充能,同时使其进入防御状态。期间使受到的物理伤害降低 @FinalPhysicalDR@%,而且无法移动也无法进行攻击。
第二阶段:伊瑞莉雅朝前方射出剑刃,造成 @MinDamageCalc@ 物理伤害。充能时间越长伤害越高,充能时间达 @ChargeTimeForMax@ 秒后可造成最多 @MaxDamageCalc@ 物理伤害。
不屈秘舞无法被打断。"
tr "Spell_IvernE_Name" = "守护种子"
tr "Spell_IvernE_Summary" = "埃尔文放置一个守护种子在友军身上,赋予他们护盾。短暂的延迟后,种子爆炸,缓速所有邻近敌方目标并造成伤害。"
tr "Spell_IvernE_Tooltip" = "埃尔文赋予队友一个最多可以吸收 @Effect1Amount@ (+@f3@) 伤害的护盾。2 秒后,护盾会爆炸并造成 @Effect2Amount@ (+@f4@) 魔法伤害,同时缓速敌人 @Effect3Amount@%,持续 @Effect4Amount@ 秒。
此技能也可以施放在黛西身上。"
tr "Spell_IvernQ_Name" = "盘根束缚"
tr "Spell_IvernQ_Summary" = "埃尔文抛出扭曲的树根,束缚第一个被击中的敌方目标并对其造成魔法伤害。友军可以朝被定身的目标冲刺。"
tr "Spell_IvernQ_Tooltip" = "埃尔文抛出扭曲的树根并对敌方造成 @Effect5Amount@ (+@f1@) 魔法伤害,第一个被击中的敌方目标将被定身 @Effect1Amount@ 秒。友军点击被定身的敌人后将朝向他冲刺到普攻范围内。"
tr "Spell_IvernR_Name" = "黛西!"
tr "Spell_IvernR_Summary" = "埃尔文召唤出他的石像哨兵好友,黛西,来共同作战。黛西每攻击同一个敌方英雄三次后会发出一阵冲击波。"
tr "Spell_IvernR_Tooltip" = "埃尔文召唤他的石像好友黛西到场上,持续 @f6@ 秒。若黛西连续攻击同一名敌方英雄三次,她将发出一道冲击波,并击飞敌方目标 1 秒(3 秒冷却时间)。黛西拥有以下属性:- 血量:@TotalDaisyHP@
- 物理防御及魔法防御:@TotalBonusResists@
- 物理攻击:@TotalDaisyAD@
重新施放技能可以对黛西下达指令。"
tr "Spell_IvernW_Cooldown" = "@f12@ 秒冷却时间"
tr "Spell_IvernW_Name" = "茂林春生"
tr "Spell_IvernW_Summary" = "在草丛内,埃尔文的攻击会造成额外魔法伤害。埃尔文可以启动这个技能来创造一片草丛。"
tr "Spell_IvernW_Tooltip" = "被动: 在草丛内,埃尔文的攻击造成额外 @Effect5Amount@ (+@f2@) 魔法伤害。
主动: 埃尔文种下一片草皮,持续 @Effect1Amount@ 秒。在草丛被众下的 3 秒内,会显示草丛内与草丛附近区域的视野。"
tr "Spell_JackInTheBox_Name" = "惊吓魔盒"
tr "Spell_JackInTheBox_Summary" = "萨科将一个隐藏的玩偶盒丢入目标区域,该玩偶盒会静静等待,当有敌人靠近后,它就会对周围单位造成恐惧效果,并对他们进行攻击。"
tr "Spell_JackInTheBox_Tooltip" = "萨科在目标地点设置一个惊吓魔盒,经过 @Effect5Amount@ 秒后魔盒会隐藏。敌人靠近魔盒或魔盒被侦查守卫及饰品揭露时,魔盒会使邻近敌人逃窜,持续 @Effect3Amount@ 秒 (小兵和野怪则为 @MinionFearDuration@ 秒)。
它会对附近所有敌人造成 @AoEDamage@ 魔法伤害,如果只攻击一名敌人伤害则提升为 @Effect1Amount@ (+@CharAbilityPower@)。魔盒可以隐藏 @Effect4Amount@ (+@CharAbilityPower2@) 秒,并可以发动为期 5 秒的攻击。"
tr "Spell_JarvanIVCataclysm_Name" = "浩劫降临"
tr "Spell_JarvanIVCataclysm_Summary" = "嘉文四世英勇的跳到目标身上,并且在目标周围造成一个不可侵犯的竞技场。范围内的敌人都会在冲击瞬间受到伤害。"
tr "Spell_JarvanIVCataclysm_Tooltip" = "英勇的跳到目标身上,对邻近敌方造成 @DamageCalc@ 物理伤害,并且在目标周围造成一个无法穿越的竞技场地形,持续 @WallDuration@ 秒。
再次使用此技能,能够让地形倒塌。"
tr "Spell_JarvanIVDemacianStandard_Name" = "帝国战旗"
tr "Spell_JarvanIVDemacianStandard_Summary" = "嘉文四世背负着象征蒂玛西亚的骄傲,被动的效果让他获得额外攻速和物理防御,主动的效果让他可以把战旗竖立于地,对命中的目标造成魔法伤害,同时提高周围友方英雄的攻速。"
tr "Spell_JarvanIVDemacianStandard_Tooltip" = "被动:提高 @Effect3Amount*100@% 攻速。
主动:把帝国战旗投向周围的区域,对周围的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。同时,战旗对友方英雄造成的增益效果可以持续 @Effect4Amount@ 秒,期间提高范围内友方英雄 @Effect3Amount*100@% 攻速。"
tr "Spell_JarvanIVDragonStrike_Name" = "灭龙一击"
tr "Spell_JarvanIVDragonStrike_Summary" = "嘉文四世延伸长枪,造成物理伤害,同时降低路径上所有敌方的物理防御。如果长枪碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。"
tr "Spell_JarvanIVDragonStrike_Tooltip" = "嘉文四世延伸长矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,同时降低所有被击中敌方单位的物理防御 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
如果碰到他的战旗,会将嘉文四世拉到战旗所在位置,并击飞路径中的敌人。此效果即使在途中受到控制仍不会受到影响。"
tr "Spell_JarvanIVGoldenAegis_Name" = "光盾庇护"
tr "Spell_JarvanIVGoldenAegis_Summary" = "嘉文四世呼唤蒂玛西亚的上古王者灵魂,锻造出生命护盾,并且缓速周围敌人。"
tr "Spell_JarvanIVGoldenAegis_Tooltip" = "给予一个可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命] / 每个周围敌方英雄)伤害的护盾,持续 @Effect4Amount@ 秒。同时降低周围敌人 @Effect2Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "Spell_JarvanIVMartialCadence_Name" = "战争律动"
tr "Spell_JarvanIVMartialCadence_Summary" = "嘉文的第一次普攻将会根据敌方现在的生命对他们造成额外物理伤害。此效果在数秒内,无法对同个敌人再次使用。"
tr "Spell_JarvanIVMartialCadence_Tooltip" = "对敌人的首次普攻造成相当于目标 @f2@% 当前生命的额外物理伤害(最多 @MaximumCadenceDamage@ 伤害)。此效果 @f1@ 秒内无法作用在同一名敌人身上。"
tr "Spell_JavelinToss_JavelinCost" = "标枪消耗魔力"
tr "Spell_JavelinToss_Name" = "标枪投掷 / 击倒"
tr "Spell_JavelinToss_Summary" = "人形态: 奈德丽向她的目标投掷标枪,飞行中击中目标造成伤害。狮形态: 她的下一次攻击会试图对目标造成致命伤害,目标的生命越低,造成的伤害越大。"
tr "Spell_JavelinToss_Tooltip" = "人形态: 奈德丽投掷出标枪,造成 @Effect1Amount@ (+@CharAbilityPower2@) 点魔法伤害。如果标枪飞行距离超过奈德丽的普攻范围,将会获得额外伤害,最多 @Effect2Amount@ (+@CharAbilityPower@)总伤害。
狮形态: 奈德丽的下次普攻攻击力对低生命的目标将大幅提高。"
tr "Spell_JaxCounterStrike_Name" = "反击风暴"
tr "Spell_JaxCounterStrike_Summary" = "贾克斯的高超战斗技巧,让他在短时间内躲过所有的普通攻击后,马上反击晕眩所有周围敌人。"
tr "Spell_JaxCounterStrike_Tooltip" = "贾克斯进入忘我的防御姿态 @Effect6Amount@ 秒,闪避所有普通攻击并且减少范围技能伤害 @Effect3Amount@%。
再次使用技能或是 2 秒后,贾克斯晕眩身边所有敌人,持续 @Effect2Amount@ 秒并对他们造成 @Effect1Amount@ (+@f2@)物理伤害。
贾克斯每闪过一次攻击,反击风暴造成伤害上升@Effect5Amount@%(最多提升 @Effect4Amount@% 伤害)。"
tr "Spell_JaxEmpowerTwo_Name" = "蓄力一击"
tr "Spell_JaxEmpowerTwo_Summary" = "贾克斯强化了他的武器,令他的下次攻击造成额外伤害。"
tr "Spell_JaxEmpowerTwo_Tooltip" = "贾克斯强化他的武器,下次基础攻击或跳斩附加额外 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "Spell_JaxLeapStrike_Name" = "跳斩"
tr "Spell_JaxLeapStrike_Summary" = "贾克斯跳向一个单位。如果是敌人的话,用手中的武器对目标造成伤害。"
tr "Spell_JaxLeapStrike_Tooltip" = "贾克斯跳向目标,如目标是敌人,则造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理伤害。"
tr "Spell_JaxRelentlessAssault_Name" = "武器专精"
tr "Spell_JaxRelentlessAssault_Summary" = "贾克斯每 3 次连续攻击,就会造成额外的魔法伤害。除此之外,贾克斯可以发动此技能来释放身体潜能,短时间内增加他的物理与魔法防御。"
tr "Spell_JaxRelentlessAssault_Tooltip" = "被动:当进行 3 次普攻时,贾克斯可以造成 @DamageCalc@ 额外魔法伤害。
主动:强化战斗的意志,提高 @f2@ 物理防御和 @f1@ 魔法防御,持续 @Effect5Amount@ 秒。"
tr "Spell_JayceAccelerationGate_Name" = "中子加速装置"
tr "Spell_JayceAccelerationGate_Summary" = "部署一道中子加速装置,让通过的友军都获得移动速度的提升。
如果通过的是电磁脉冲,则它的飞行速度、射程与伤害将会增加。"
tr "Spell_JayceAccelerationGate_Tooltip" = "部署一道中子加速装置,持续 @Duration@ 秒。让通过的友军提升 @MovementSpeed*100@% 移动速度,持续 @HasteDuration@ 秒。(此额外效果会随着时间递减)。
如果通过的是电磁脉冲,则它的飞行速度、射程将会增加,伤害将会增加 @ShockBlastAmp*100@%。"
tr "Spell_JayceHyperCharge_Name" = "超频导体"
tr "Spell_JayceHyperCharge_Summary" = "能量激发!接下来的数次攻击将大幅提高攻击速度。"
tr "Spell_JayceHyperCharge_Tooltip" = "能量激发!接下来的 @NumAttacks@ 次攻击将大幅提升攻击速度。 这些攻击造成 @DamagePerc*100@% (@ActualDamage@) 伤害。"
tr "Spell_JayceShockBlast_Name" = "电磁脉冲"
tr "Spell_JayceShockBlast_Summary" = "击发一枚电球,在接触敌人或是抵达击发终点时会产生爆炸,对范围内所有敌人造成物理伤害。"
tr "Spell_JayceShockBlast_Tooltip" = "发射一枚电球,在接触敌人或是抵达射程终点时爆炸,对所有击中敌人造成 @Damage@ 物理伤害。"
tr "Spell_JayceStanceGtH_Name" = "水星战锤/水星加农"
tr "Spell_JayceStanceGtH_Summary" = "将水星加农转换成水星战锤时,杰西会获得新的技能并提高物理与魔法防御。他的第一下攻击会造成额外魔法伤害。"
tr "Spell_JayceStanceGtH_Tooltip" = "将水星加农转换成水星战锤,获得新的技能并且获得 @spell.JayceStanceHtG:Resists@ 物理防御和魔法防御。
下一次水星战锤型态下的攻击将额外造成 @spell.JayceStanceHtG:Damage@ 魔法伤害。"
tr "Spell_JayceStanceHtG_Name" = "水星加农/水星战锤"
tr "Spell_JayceStanceHtG_Summary" = "战锤型态:将水星战锤转变成水星加农,杰西获得新的技能和提高普攻的距离。此型态的第一下攻击将会降低目标的物理防御和魔法防御。
加农型态:将水星加农转变成水星战锤,杰西获得新的技能,提高物理防御和魔法防御。此型态的第一下攻击将会获得额外魔法伤害。"
tr "Spell_JayceStanceHtG_Tooltip" = "主动: 将水星战锤转换成水星加农,获得新的技能并且可以远距离攻击。
下一次水星加农型态攻击将会降低目标 @RangedFormShred@ 物理防御及魔法防御,持续 @ShredDuration@ 秒。"
tr "Spell_JayceStaticField_Name" = "离子领域/超频导体"
tr "Spell_JayceStaticField_Summary" = "战锤型态:被动 ─ 每一下普攻都可以回复魔力。主动 ─ 创造一个闪电力场,对周围敌人造成伤害,持续数秒。
加农型态:激发潜藏的力量,大幅提高接下来数次普攻的攻速。"
tr "Spell_JayceStaticField_Tooltip" = "被动:在战锤型态下每击中一次获得 @ManaGain@ 魔力。
主动:建立雷电力场,对周遭敌人造成 @Damage@ 魔法伤害,持续 @Duration@ 秒。"
tr "Spell_JayceThunderingBlow_Name" = "风驰电掣/中子加速装置"
tr "Spell_JayceThunderingBlow_Summary" = "战锤型态:对敌人造成魔法伤害,并击退他们一小段距离。
加农型态:部署一道中子加速装置,让通过的友军都获得移动速度的提升。如果通过的是电磁脉冲,则它的飞行速度、射程与伤害将会增加。"
tr "Spell_JayceThunderingBlow_Tooltip" = "造成相当于目标 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法伤害,并击退他们一小段距离。(对野怪最多造成 @MonsterCap@ 伤害。)"
tr "Spell_JayceToTheSkies_Name" = "浩瀚无垠/电磁脉冲"
tr "Spell_JayceToTheSkies_Summary" = "战锤型态:跳至指定区域,对该区域的敌人造成物理伤害与缓速效果。
加农型态:击发一枚电球,在接触敌人或是抵达击发终点时会产生爆炸,对所有击中敌人造成物理伤害。"
tr "Spell_JayceToTheSkies_Tooltip" = "跳向一名敌人,对周遭敌人造成 @Damage@ 物理伤害 ,同时对他们造成 @Slow*-100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "Spell_JhinE_Name" = "魔幻时刻"
tr "Spell_JhinE_Summary" = "烬放置一个隐形的莲华之罠,当有人走过时陷阱会绽放。对附近敌人造成缓速,随后爆炸放射出锯齿花瓣造成伤害。
死之华- 当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近绽放。"
tr "Spell_JhinE_Tooltip" = "烬放置一个隐形的莲华之罠,持续 @Effect5Amount@ 分钟,在有人踩踏到陷阱时启动,使邻近敌方现形持续 4 秒。
陷阱会创造一片区域,缓速所有在内的敌人 @Effect7Amount@% 并在 2 秒后引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 (连续攻击、或对士兵和野怪造成伤害为 @Effect1Amount@%)。
烬每 @f1@ 秒获得一个陷阱,每次最多储存 2 个。
死之华-当烬击杀敌方英雄时,莲华之罠会在他们的尸体附近出现并引爆。"
tr "Spell_JhinQ_Name" = "狂舞手雷"
tr "Spell_JhinQ_Summary" = "烬对敌人射出一枚魔法充能的高压钢瓶。最多能够击中四个敌人,每次弹跳中击杀目标时,下次弹跳造成伤害增加。"
tr "Spell_JhinQ_Tooltip" = "烬对目标敌人掷出高压钢瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理伤害,并会弹跳到下一个未被击中过的邻近目标。
此高压钢瓶最多能够造成四次伤害。弹跳时击杀目标会增加该轮剩余弹跳的攻击力 @Effect2Amount@%。"
tr "Spell_JhinR_Name" = "华丽谢幕"
tr "Spell_JhinR_Summary" = "烬准备施放技能,将低语完整组装为肩射式的超级大炮。能够在极限范围内发射能够穿透士兵和野怪的四发强化子弹,但在遇到英雄时停止。低语能够致残击中的敌人,对他们造成缓速和斩杀伤害。第四发子弹经过完美的强化,必定造成暴击。"
tr "Spell_JhinR_Tooltip" = "烬架好武器并开始射击,可以对面前超远距离的锥形范围内射出四发强化子弹。子弹会在击中第一个英雄后停止,造成 @SlowPercent*100@% 缓速效果,持续 @SlowDuration@ 秒,并造成 @DamageCalc@ 物理伤害,且目标每失去1%生命,伤害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四发子弹必定 暴击,造成 @FourthShotMultiplier*100@% 伤害。"
tr "Spell_JhinW_Name" = "致命伏笔"
tr "Spell_JhinW_Summary" = "烬挥舞他的枪管,发射出超远距离的一发子弹。这发子弹能够穿透士兵和野怪,但会在击中的第一个英雄停止。如果目标近期曾被烬的队友、莲华之罠或烬伤害的话将暂时被定身。"
tr "Spell_JhinW_Tooltip" = "烬发射一发超远距离的子弹,在击中第一个英雄后停止,对其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,对途经的士兵和野怪则造成 @Effect4Amount*100@% 伤害。
如果致命伏笔所击中的英雄在四秒内曾经遭烬的攻击、莲华之罠伤害或受到烬的队友攻击,则会被定身,持续 @Effect2Amount@ 秒,并给予烬相当于 暴击 时的跑速加成。"
tr "Spell_JinxE_Name" = "咬咬手榴弹!"
tr "Spell_JinxE_Summary" = "吉茵珂丝丢出一排咬咬手榴弹陷阱,在 5 秒后引爆,将手榴弹所在区域点火,着火的敌人每秒会承受魔法伤害,这些咬咬手榴弹在敌人经过的时候将会狠咬敌人一口,并且将其定身在原地。"
tr "Spell_JinxE_Tooltip" = "吉茵珂丝抛出三颗咬咬手榴弹,接触到敌人时爆炸,定身目标 1.5 秒,并中断正在进行的位移技能。接下来在这 1.5 秒内对周围敌人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。咬咬手榴弹在场上只会存在 5 秒。"
tr "Spell_JinxQ_Cost" = "每发火箭消耗 @Cost@ 魔力"
tr "Spell_JinxQ_Name" = "鬼灵精怪!"
tr "Spell_JinxQ_Summary" = "吉茵珂丝会调整普攻使用武器,她的砰砰链炮和恶鲨会互相切换,使用砰砰攻击会增加攻速,使用恶鲨攻击则会造成区域伤害、消耗魔力并获得额外攻击范围。"
tr "Spell_JinxQ_Tooltip" = "吉茵珂丝交换武器。
恶鲨:吉茵珂丝的普攻对目标及周围敌方单位造成 110% 伤害,额外获得 @Effect3Amount@ 距离、消耗魔力,且额外攻速减少 @Effect5Amount@%。
砰砰链炮: 普攻获得额外攻速,持续 2.5 秒。 此效果最多叠加 3 次,总额外攻速可达 @Effect1Amount@%。
吉茵珂丝切换到火箭发射器后叠加效果会随着时间自然递减,此外,链炮的增益只会出现在第一次使用火箭发射器攻击的时候。"
tr "Spell_JinxR_Name" = "超威能死亡火箭!"
tr "Spell_JinxR_Summary" = "吉茵珂丝发射一发横越地图的超级火箭,飞行距离越远伤害越高。火箭将会在冲撞到敌方英雄时爆炸,对该名英雄与其附近的敌人根据他们所剩生命来造成伤害。"
tr "Spell_JinxR_Tooltip" = "吉茵珂丝发射一发随着飞行距离增加伤害的火箭。在命中第一个敌人后爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理伤害再加上 @PercentDamage@% 目标所失去的生命伤害。在飞弹爆炸区域的敌人将承受 80% 的伤害。"
tr "Spell_JinxW_Name" = "咻咻!"
tr "Spell_JinxW_Summary" = "吉茵珂丝使用她的冲击枪发射一道冲击波对第一个击中的敌人造成缓速、伤害效果并且现形。"
tr "Spell_JinxW_Tooltip" = "吉茵珂丝使用冲击枪发射冲击波,对第一个击中的敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害,获得目标视野并且缓速目标 @Effect2Amount@%,持续 2 秒。
咻咻的施法时间会随着吉茵珂丝的攻速提高而减少。"
tr "Spell_KaisaE_Name" = "极速充能"
tr "Spell_KaisaE_Summary" = "凯莎暂时提升移动速度,接着提高她的攻击速度。
生物兵器:极速充能会使凯莎短暂进入潜隐状态。"
tr "Spell_KaisaE_Tooltip" = "凯莎花费 @f1@ 秒使用她的虚空能量快速地充能。她将在充能期间获得 @f4@% 移动速度,并在充能结束后获得 @Effect5Amount*100@% 攻速,持续 @Effect2Amount@ 秒。
生物兵器 - @Effect6Amount@% 攻速(当前: @f2@%) - 极速充能使凯莎获得 潜隐 状态并持续 @Effect7Amount@ 秒。
普攻将减少极速充能 @Effect4Amount@ 秒的冷却时间。极速充能施放的时间和获得的移动速度会随着凯莎的攻速而成长。"
tr "Spell_KaisaPassive_Name" = "二阶虫甲"
tr "Spell_KaisaPassive_Summary" = "凯莎的普攻会迭加电浆印记,造成逐渐提高的额外魔法伤害。友军的控场技能也会迭加电浆印记的层数。此外,凯莎能透过她购买的道具来进化她的基础技能,以获得更多强力的效果。"
tr "Spell_KaisaPassive_Tooltip" = "腐蚀伤疤 - 凯莎的普攻会迭加电浆印记,持续 @PDuration@ 秒,并额外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每层迭加) 魔法伤害。迭加至 @PMaxStacks@ 层时,凯莎的攻击将触发电浆印记,额外造成等同于 (+@PExecuteAPRatioTooltip@) 目标已损失生命的伤害 (对野怪最多造成 @PDamageCap@ 伤害)。
友军对敌方英雄的控场技能也将迭加 @PAllyStacks@ 层电浆印记。
生物兵器 - 虚空生物寄生的虫甲将随着凯莎选择的伤害类型而改变,根据她所拥有的道具和英雄等级所赋予的永久数值来进化她的技能。"
tr "Spell_KaisaQ_Name" = "伊卡西亚魔雨"
tr "Spell_KaisaQ_Summary" = "凯莎发射出一大批导弹,并找寻附近的目标。
生物兵器:伊卡西亚魔雨射出更多飞弹。"
tr "Spell_KaisaQ_Tooltip" = "凯莎发射 @Effect2Amount@ 枚导弹散布并攻击附近的敌人,每枚导弹造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理伤害。额外数量的飞弹命中同一英雄或野怪将只造成 @Effect3Amount*100@% 伤害(最多造成 @f3@ (+@f2@) (+@f8@))。
生物兵器 - @Effect6Amount@ 额外物理攻击 (当前: @f5@) - 伊卡西亚魔雨发射 @Effect7Amount@ 枚导弹。
低于 @Effect5Amount*100@% 生命值的士兵将受到 @Effect4Amount*100@% 的伤害。"
tr "Spell_KaisaR_Name" = "杀手本能"
tr "Spell_KaisaR_Summary" = "凯莎冲向敌方英雄的附近。"
tr "Spell_KaisaR_Tooltip" = "凯莎以极高速度冲刺至受到电浆感染的敌方英雄附近的区域,并获得能吸收 @RCalculatedShieldValue@ 伤害的护盾,持续 @RShieldDuration@ 秒。"
tr "Spell_KaisaW_Name" = "虚空探索者"
tr "Spell_KaisaW_Summary" = "凯莎发射出长距离的飞弹,利用她的被动标记敌人。
生物兵器:虚空探索者叠加更多电浆印记,击中敌方英雄后会减少部分冷却时间。"
tr "Spell_KaisaW_Tooltip" = "凯莎发射一道虚空冲击波,获得首位命中敌人的真视视野,并触发 @Effect4Amount@ 层电浆印记,根据目标身上叠加的层数造成魔法伤害。
最小伤害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
最大伤害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)
生物兵器 - @Effect2Amount@ 魔法攻击 (当前: @f3@) - 虚空探索者触发 @Effect5Amount@ 层电浆印记并在命中敌方英雄时返还 @Effect3Amount@% 冷却时间。"
tr "Spell_KalistaExpungeWrapper_Cooldown" = "@f2@ 秒冷却时间"
tr "Spell_KalistaExpungeWrapper_Name" = "痛苦撕扯"
tr "Spell_KalistaExpungeWrapper_Summary" = "克黎思妲的长矛将会贯穿目标并停留在该处,发动技能将长矛扯出,造成缓速与逐渐增加的伤害。"
tr "Spell_KalistaExpungeWrapper_Tooltip" = "被动: 克黎思妲的长矛贯穿目标,持续 4 秒。
主动: 克黎思妲撕扯附近目标身上的长矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害并缓速目标 @Effect2Amount@%,持续 @Effect6Amount@ 秒。
每个额外的长矛造成 @Effect9Amount@ (+@f4@) 物理伤害。
若克黎思妲使用 痛苦撕扯 击杀一个以上的目标,冷却时间将会重置,同时返还 @Effect8Amount@ 魔力。
痛苦撕扯对史诗级野怪造成 @EpicMonsterDamageMod*100@% 伤害。"
tr "Spell_KalistaMysticShot_Name" = "赦罪穿刺"
tr "Spell_KalistaMysticShot_Summary" = "克黎思妲抛出飞矢,并穿越任何它击杀的敌人。"
tr "Spell_KalistaMysticShot_Tooltip" = "投掷一发疾速的长距离飞矢,对敌人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。发动 好战突进 (P)、憎灵守卫 (W) 以及 痛苦撕扯 (E)效果。
如果击杀了一个目标,赦罪穿刺 继续前进将 痛苦撕扯 的迭加效果传递到下个目标上。"
tr "Spell_KalistaRx_Name" = "命运呼唤"
tr "Spell_KalistaRx_Summary" = "克黎思妲将血誓同盟的友军传送到自己身边。他们可以冲到指定地点并且击退敌人。"
tr "Spell_KalistaRx_Tooltip" = "召唤克黎思妲的 血誓同盟 到她身旁。接下来最多 4 秒内,血誓同盟无法成为目标但也无法进行攻击。
血誓同盟可以使用鼠标点击决定要往哪个目标区域飞去,撞击第一个碰到的敌方后停下,击退小范围内所有敌方,并将血誓同盟留在敌方最远攻击范围。
克黎思妲的血誓同盟必须在她身旁 1100 个单位内才能使用此技能。"
tr "Spell_KalistaW_Name" = "憎灵守卫"
tr "Spell_KalistaW_Summary" = "克黎思妲和她的血誓同盟攻击相同目标时造成额外伤害。
启动来派出亡魂守卫侦查指定路径,并获得鬼魂前方的视野。"
tr "Spell_KalistaW_Tooltip" = "被动:克黎思妲和她的血誓同盟攻击同一名目标时造成相当于目标 @Effect2Amount@% 最大生命的魔法伤害。@Effect7Amount@ 秒内无法对相同目标触发效果。
主动:对没有视野的区域送出一个亡魂来回巡逻,途中所看到的英雄将现形 4 秒。憎灵守卫将会巡逻 3 圈。
克黎思妲每 @Effect4Amount@ 秒可获得一个憎灵守卫。"
tr "Spell_KarthusDefile_Name" = "污染"
tr "Spell_KarthusDefile_Summary" = "卡尔瑟斯的被动将会偷取受害者的能量,每获得一个击杀将会获得魔力。卡尔瑟斯还可以让他所囚禁的生灵围绕在他身旁,使身边敌方单位每秒都受到伤害,但会迅速消耗自己的魔力。"
tr "Spell_KarthusDefile_Tooltip" = "关闭: 当卡尔瑟斯击杀一个单位,他将回复 @Effect2Amount@ 点魔力。
开启: 消耗 @Cost@ 点魔力对附近敌方单位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。 "
tr "Spell_KarthusFallenOne_Name" = "安魂曲"
tr "Spell_KarthusFallenOne_Summary" = "在吟唱安魂曲持续 3 秒后,卡尔瑟斯将会对所有敌方英雄造成伤害。"
tr "Spell_KarthusFallenOne_Tooltip" = "引导 3 秒后,卡尔瑟斯对所有敌方英雄造成 @TotalDamage@ 魔法伤害(无视距离远近)。"
tr "Spell_KarthusLayWasteA1_Cooldown" = "@AMMORECHARGETIME@ 秒冷却时间"
tr "Spell_KarthusLayWasteA1_Name" = "荒芜"
tr "Spell_KarthusLayWasteA1_Summary" = "卡尔瑟斯释放会延迟的爆破光点,对光点范围附近的敌人造成伤害。"
tr "Spell_KarthusLayWasteA1_Tooltip" = "在滑鼠游标处创造一个延迟的爆炸光点,对附近敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
如爆炸只击中一个单位则造成双倍伤害。"
tr "Spell_KarthusWallOfPain_Name" = "痛苦之墙"
tr "Spell_KarthusWallOfPain_Summary" = "卡尔瑟斯以自身能量创造一道可通过的墙面,任何试图通过那面墙的敌方单位将会在短时间内降低魔防与跑速。"
tr "Spell_KarthusWallOfPain_Tooltip" = "创造一个存在 @Effect4Amount@ 秒的痛苦之墙。想要通过此墙面的敌人将会降低 @Effect1Amount@% 魔防与 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒(跑速会随作用时间过去渐渐回复)。"
tr "Spell_KatarinaEWrapper_Name" = "瞬步"
tr "Spell_KatarinaEWrapper_Summary" = "卡特莲娜瞬移到目标位置,如果目标为敌军则造成伤害,否则则对目标最近敌军造成伤害。"
tr "Spell_KatarinaEWrapper_Tooltip" = "卡特莲娜瞬间移动到目标敌军,友军或者 匕首 位置。如果目标为敌人,卡特莲娜会造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害 - 否则则会对范围内最近敌军造成伤害。
捡起一个 匕首 会降低瞬步冷却时间 @f1@秒(@f3*100@%)。
卡特莲娜可以瞬间移动到目标附近的任何位置。"
tr "Spell_KatarinaPassive_Name" = "贪婪"
tr "Spell_KatarinaPassive_Summary" = "任何被卡特莲娜伤害过的英雄在近期内死亡,她剩下的技能冷却时间会显著地减少。
如果卡特莲娜捡起 匕首,她会利用它来切裂周遭敌人,造成魔法伤害。"
tr "Spell_KatarinaPassive_Tooltip" = "当卡特莲娜的敌人在她被攻击后的 @ResetWindow@ 秒内死亡,她所有技能的冷却时间降低 @ResetCDR@ 秒。
如果卡特莲娜捡起匕首,她可以利用匕首来切裂周遭敌人,造成 @TotalDamage@ 魔法伤害。"
tr "Spell_KatarinaQ_Name" = "弹射利刃"
tr "Spell_KatarinaQ_Summary" = "卡特莲娜对目标投掷会弹射的匕首。匕首会弹到周遭敌人身上,直至弹落到地面。"
tr "Spell_KatarinaQ_Tooltip" = "卡特莲娜投掷一个 匕首,对目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,也对周遭 @Effect4Amount@ 名敌人造成伤害。匕首会弹到首要目标另一侧的地面上。
匕首会落在首要目标另一侧的 350 单位的地面上,无论弹射了多少次,都会在一样的时间内弹到那个地方。"
tr "Spell_KatarinaR_Name" = "死亡莲花"
tr "Spell_KatarinaR_Summary" = "卡特莲娜化为刀刃旋风,施法中对三个敌人造成重大伤害。"
tr "Spell_KatarinaR_Tooltip" = "卡特莲娜化身为刀刃旋风,对最近的三名敌人急速投掷匕首,每刀造成 @DamageCalc@ 魔法伤害。在 @Duration@ 秒内会对每个敌人造成总共: @TotalDamageCalc@ 魔法伤害。
并给予被打击的敌人重创效果,降低他们所受到的治疗及回复 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。"
tr "Spell_KatarinaW_Name" = "备战"
tr "Spell_KatarinaW_Summary" = "卡特莲娜急剧地增加跑速,向自己上方投掷 匕首 。"
tr "Spell_KatarinaW_Tooltip" = "卡特莲娜在空中投掷一把 匕首并获得@Effect4Amount@% 逐渐衰退的移动速度,移动速度会于 @Effect2Amount@秒内衰退。"
tr "Spell_KayleE_Name" = "星火炽刃"
tr "Spell_KayleE_Summary" = "被动:凯尔的星体之剑-圣洁对她攻击的敌方单位会造成额外魔法伤害。
主动:凯尔下一次的普攻会在目标身上引爆星体之火,根据目标已损失的生命造成额外伤害。"
tr "Spell_KayleE_Tooltip" = "被动:普攻额外造成 @EPassiveTotalDamage@ 魔法伤害。
主动:凯尔下一次的普攻变成远程攻击,并额外造成相当于目标 @ActiveTotalExecuteDamage@ 已损失生命的魔法伤害。凯尔达 等级 @Spell.KaylePassive:LevelForPassiveRank2@ 时攻击将升级,命中目标后会朝四周溢散,对邻近敌人造成伤害。"
tr "Spell_KayleE_TooltipExtendedBelowLine" = "{{Spell_KayleE_Name}}的主动攻击可附加命中效果及法术效果。对野怪最多造成 @MaxExecuteVsMonsters@ 点斩杀伤害。"
tr "Spell_KaylePassive_Name" = "圣域之梯"
tr "Spell_KaylePassive_Summary" = "凯尔提升等级和消耗技能点数时,她的攻击将因为天界的祝福而强化。凯尔的双翼将燃起圣焰,使她逐渐获得攻速、移动速度和普攻溢散效果。"
tr "Spell_KaylePassive_Tooltip" = "凯尔的攻击会随着她提升等级和花费技能点数而进入下一阶段。
- 等级 @LevelForPassiveRank0@ - 狂热: 进行普攻时提升 @EnrageASPerStack*100@% 攻速,持续 @EnrageDuration@ 秒,最多可迭加 5 次。达最大层数时凯尔进入圣颂状态,获得 @MSTowardsEnemy*100@% 跑速。
- 等级 @LevelForPassiveRank1@ - 转生:普攻射程提升至 @UpgradedAttackRange@。
- 等级 @LevelForPassiveRank2@ - 炽烈: 圣颂状态下的普攻可发射圣焰,对目标造成 @Spell.KayleE:EPassiveTotalDamage@ 魔法伤害。
- 等级 @LevelForPassiveRank3@ - 超然: 永久转变成圣颂状态。攻击距离提升至 @FinalAttackRange@。
"
tr "Spell_KaylePassive_TooltipExtended" = "{{ Spell_KaylePassive_Tooltip }}
圣焰可施加法术效果并造成暴击。它的伤害取决于 [E] {{Spell_KayleE_Name}}的技能等级。"
tr "Spell_KaylePassive_TooltipExtendedBelowLine" = "圣焰可造成暴击并施加法术效果。"
tr "Spell_KayleQ_Name" = "圣光冲击波"
tr "Spell_KayleQ_Summary" = "凯尔开启通往天界的入口,并召唤星体之剑穿透敌人,对所有命中的敌人造成伤害及缓速效果,同时降低其物理防御及魔法防御。"
tr "Spell_KayleQ_Tooltip" = "凯尔召唤星体之剑,击中首位敌人后停止。
剑身会对该目标及其身后的敌人造成 @TotalDamage@ 魔法伤害,降低其 @SlowPercent@% 跑速,持续 @SlowDuration@ 秒,同时使其物理防御和魔法防御减少 @ShredPercent@%,持续 @ShredDuration@ 秒。用 {{Spell_KayleQ_Name}} 命中了每一名英雄将返还 @ManaRefundPercent*100@% 魔力消耗。"
tr "Spell_KayleQ_TooltipExtendedBelowLine" = "攻速减少 {{Spell_KayleQ_Name}} 的施法时间。"
tr "Spell_KayleR_ImmunityDuration" = "无敌状态持续时间"
tr "Spell_KayleR_Name" = "圣剑审判"
tr "Spell_KayleR_Summary" = "凯尔使一名友方英雄进入伤害免疫状态,并呼唤正义星灵用圣剑净化目标周围的区域。"
tr "Spell_KayleR_Tooltip" = "凯尔使一名友方英雄进入无敌状态,持续 @InvulnDuration@ 秒。
一段时间后,光之护封剑从天而降,对范围内所有敌人造成 @TotalDamage@ 魔法伤害。"
tr "Spell_KayleR_TooltipExtended" = "{{ Spell_KayleR_Tooltip }}
凯尔可以移动但无法于发动 {{ Spell_KayleR_Name }} 期间进行攻击。"
tr "Spell_KayleR_TooltipExtendedBelowLine" = "凯尔可以移动但无法于发动 {{Spell_KayleR_Name}} 期间进行攻击或施放其他技能。
"
tr "Spell_KayleW_Name" = "天赐圣典"
tr "Spell_KayleW_Summary" = "凯尔透过天界的祝福对自身及最靠近的一名友军施加治愈效果及跑速加成。"
tr "Spell_KayleW_Tooltip" = "凯尔及指定友方英雄回复 @TotalHeal@ 生命并获得 @TotalHaste@ 跑速,持续 @HasteDuration@ 秒。"
tr "Spell_KayleW_TooltipExtendedBelowLine" = "若没有指定任何单位,{{Spell_KayleW_Name}} 将治愈范围内血量最低的友军。"
tr "spell_Kayn_R_main_0" = "慨影侵入一名最近伤害过的敌方英雄,并转变为无法被指定的状态,最多持续 @InfestDuration@ 秒。重启技能可提前结束效果。伏影灭的效果结束时,目标会承受 @Damage@ 物理伤害。
诡影刺客: 获得额外的发动距离(进入或离开慨影锁定的目标都算)。慨影离开目标躯体后会刷新冥血罪镰的效果。
冥血族裔: 根据目标最大生命造成额外伤害并治愈自身。"
tr "spell_Kayn_R_main_1" = "慨影侵入一名最近伤害过的敌方英雄,并转变为无法被指定的状态,最多持续 @InfestDuration@ 秒。重启技能可提前结束效果。伏影灭的效果结束时,冥血罪镰的冷却时间会被重置,目标会承受 @Damage@ 物理伤害,且慨影会从他锁定的目标脱离并位移一段距离。"
tr "spell_Kayn_R_main_2" = "勒哈斯特侵入一名 最近伤害过 的敌方英雄,并转变为无法被指定的状态,最多持续 @InfestDuration@ 秒。重启技能可提前结束效果。伏影灭的效果结束时,目标会承受相当于其 @SlayerDamage@ 最大生命的物理伤害。此外,勒哈斯特会回复相当于目标 @HealValue@ 最大生命的血量。"
tr "Spell_KaynE_KaynHackType" = "冷却时间
"
tr "Spell_KaynE_KaynHackValue" = "@f15@ -> @f16@
"
tr "Spell_KaynE_Name" = "夜叉行"
tr "Spell_KaynE_Summary" = "慨影可以穿越地形物。"
tr "Spell_KaynE_Tooltip" = "{{ game_spell_Kayn_E_main_@f1@ }}
与敌方英雄战斗时的最大持续时间:@Effect6Amount@ 秒。
受到控制效果影响,或是在地形物以外的地方停留超过 @Effect3Amount@ 秒的话会立刻中断夜叉行。"
tr "Spell_KaynPassive_Name" = "冥血罪鐮"
tr "Spell_KaynPassive_Summary" = "慨影挥舞着古老的武器,同时不断与寄宿于武器之中的冥血族人勒哈斯特争夺身体的控制权。不是 冥血族人 获胜,要不就是慨影会压制住勒哈斯特并变为 诡影刺客。
冥血族裔: 使用技能对英雄造成伤害时,回复相当于一部份技能伤害的生命。
诡影刺客: 与敌方英雄战斗的前几秒内会造成额外伤害。"
tr "Spell_KaynPassive_Tooltip" = "{{ game_spell_Kayn_P_main_@f1@ }}"
tr "Spell_KaynQ_KaynHackType" = "{{ game_spell_Kayn_Q_Dmg_@f1@ }}"
tr "Spell_KaynQ_KaynHackValue" = "{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}"
tr "Spell_KaynQ_Name" = "猎魂斩"
tr "Spell_KaynQ_Summary" = "慨影向前冲刺,接着挥舞手中的镰刀。冲刺的过程及最后攻击时都会造成伤害。"
tr "Spell_KaynQ_Tooltip" = "{{ game_spell_Kayn_Q_main_@f1@ }}
对野怪会造成 @Effect6Amount@ 额外物理伤害。"
tr "Spell_KaynR_KaynHackType" = "{{ game_spell_Kayn_R_Damage_@f1@ }}"
tr "Spell_KaynR_KaynHackValue" = "{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}"
tr "Spell_KaynR_Name" = "伏影灭"
tr "Spell_KaynR_Summary" = "慨影潜入一名敌人的躯体,脱离时造成大量的伤害。"
tr "Spell_KaynR_Tooltip" = "{{ spell_Kayn_R_main_@f1@ }}"
tr "Spell_KaynW_Name" = "散华刃"
tr "Spell_KaynW_Summary" = "慨影伤害并缓速前方直线上的目标。"
tr "Spell_KaynW_Tooltip" = "{{ game_spell_Kayn_W_maintext_@f1@ }}"
tr "Spell_KennenBringTheLight_Name" = "电能释放"
tr "Spell_KennenBringTheLight_Summary" = "凯能连续攻击附加额外伤害并对目标造成一层风暴印记,主动释放会对所有带有风暴印记的敌人造成闪电伤害,并附加额外一层风暴印记。"
tr "Spell_KennenBringTheLight_Tooltip" = "被动: 凯能每 5 下普攻会造成相当于 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的额外魔法伤害,同时附加一层风暴印记。
主动: 释放一道电能力场,对邻近所有带有风暴印记或雷霆风暴的敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_KennenLightningRush_Name" = "闪电冲击"
tr "Spell_KennenLightningRush_Summary" = "凯能变身为高速移动的球形闪电数秒,使他可以穿越单位并造成风暴印记。凯能进入此状态时会提高移动速度,并在解除此状态时提高攻击速度。"
tr "Spell_KennenLightningRush_Tooltip" = "凯能转换为一个球形闪电,最多持续 @duration - as ball@ 秒,并对他穿过的敌人们造成 @base damage@ (+@CharAbilityPower@) 魔法伤害。
处于球形闪电的状态时,凯能获得 @movement speed*100@% 跑速。如果凯能在此状态下伤害至少一名敌人,他将会回复 @energy refund@ 能量。
当凯能从球形闪电回复为一般状态时,他将获得 @attack speed*100@% 攻速,持续 @duration - after ball@ 秒。
闪电冲击对小兵们造成 @damage to minions*100@% 伤害。
凯能在球型闪电的状态下将无视单位碰撞。"
tr "Spell_KennenShurikenHurlMissile1_Name" = "雷电手里剑"
tr "Spell_KennenShurikenHurlMissile1_Summary" = "凯能向目标区域投掷手里剑,对第一个目标造成伤害并附加风暴印记。"
tr "Spell_KennenShurikenHurlMissile1_Tooltip" = "投掷手里剑,对第一个敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_KennenShurikenStorm_Name" = "雷霆风暴"
tr "Spell_KennenShurikenStorm_Summary" = "凯能召唤出一团风暴,随机对周围的敌方英雄造成魔法伤害。"
tr "Spell_KennenShurikenStorm_Tooltip" = "凯能在周围召唤魔法风暴,持续 @KennenRDuration@ 秒,风暴将提供他 @KennenRDefenses@ 点物理防御及魔法防御,且每 @KennenRTickRate@ 秒对范围内所有敌方英雄造成 @PerTickDamageCalculated@ 魔法伤害。每次命中目标都会迭加一个风暴印记,最多迭加 3 次。
若命中相同目标,每次命中将造成 @DamageAmp*100@% 额外伤害。"
tr "Spell_KhazixE_Name" = "掠翅飞跃"
tr "Spell_KhazixE_Summary" = "卡力斯奋身跳向目标区域,落地时对敌人造成物理伤害。如果施放的是进化技能 进化飞翅的话,飞跃距离会增加 200 ,冷却时间会因为击杀或助攻重置。"
tr "Spell_KhazixE_Tooltip" = "跳向指定区域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。
进化飞翅:增加掠翅飞跃的距离 200 。击杀敌方英雄或是助攻将会刷新掠翅飞跃的冷却时间。"
tr "Spell_KhazixPassive_Name" = "暗影杀机"
tr "Spell_KhazixPassive_Summary" = "标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。
敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成额外魔法伤害并缓速他们数秒。"
tr "Spell_KhazixPassive_Tooltip" = "标记邻近且被其盟友 孤立 的敌人。卡力斯的技能会对被 孤立 的目标产生额外效用。
敌方队伍没有发现卡力斯时他将获得暗影杀机,使他下次对敌方英雄的普攻造成 @f1@ (+@f2@) 额外魔法伤害并缓速他们 @f3@% ,持续 2 秒。"
tr "Spell_KhazixQ_Name" = "孤独的恐惧"
tr "Spell_KhazixQ_Summary" = "对目标造成物理伤害。会对 孤立 目标造成更多伤害。如果他选择进化死神之爪,对 孤立目标使用会返还部分冷却时间。卡力斯的基础攻击和孤独的恐惧距离范围也会增加。"
tr "Spell_KhazixQ_Tooltip" = "造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果目标被 孤立, 伤害增加 @Effect2Amount@% (@f1@)。
进化死神之爪: 增加孤独的恐惧及卡力斯的基本攻击距离 @Effect3Amount@。如果目标被 孤立,返还孤独的恐惧 @Effect4Amount@% 的冷却时间。 "
tr "Spell_KhazixR_Name" = "虚空突袭"
tr "Spell_KhazixR_Summary" = "每一个阶段都允许卡力斯进化他其中一项能力,赋予特别的额外效果。当启动虚空突袭时,卡力斯进入潜隐并触发暗影杀机,同时增加移动速度。如果他选择进化自适应化形,虚空突袭将增加 潜隐 的持续时间,且获得额外的使用次数。"
tr "Spell_KhazixR_Tooltip" = "当 潜隐 时,他获得 @BonusMovementSpeedPercent*100@% 移动速度并忽略单位碰撞。
虚空突袭能在第一次施展后的 @RecastWindow@ 秒内再次施展,总共最多能够施展 @NumberOfCasts@ 次。
自我调整化形: 虚空突袭的使用次数可以于 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潜行的持续时间将提升至 @EvolvedStealthDuration@ 秒。
潜行-潜隐:卡力斯只能被周遭敌方防御塔或真视效果发现。"
tr "Spell_KhazixW_Name" = "虚空尖刺"
tr "Spell_KhazixW_Summary" = "卡力斯发射爆裂尖刺,对击中敌人缓速并且造成物理伤害。卡力斯如果在爆炸半径内,则会获得治疗效果。如果选择 进化尖刺拷问,虚空尖刺会在锥形范围内射击 3 发尖刺,缓速目标,并揭露隐形的敌人,持续 2 秒。孤立 的目标会受到更多缓速。"
tr "Spell_KhazixW_Tooltip" = "发射爆裂尖刺,对命中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理伤害。如果卡力斯在爆炸半径内,使他回复 @Effect2Amount@ (+@CharAbilityPower2@)生命。
进化尖刺拷问: 在锥形范围内发射三发尖刺,缓速目标 @Effect3Amount@%,持续@Effect4Amount@ 秒,并揭露隐形的敌人,持续 2 秒。孤立目标则会被缓速 @Effect7Amount@% 。"
tr "Spell_KindredEWrapper_Name" = "恐惧蔓延"
tr "Spell_KindredEWrapper_Summary" = "神羊发射一发箭矢,缓速目标。如神羊再攻击此目标两次,她的第三次攻击会转由魔狼发动,对目标造成巨大伤害。"
tr "Spell_KindredEWrapper_Tooltip" = "致残一名敌人,降低其 @Effect2Amount@% 跑速,持续 @Effect8Amount@ 秒。
若神羊攻击此目标两次,她的第三次攻击会转为引导魔狼扑向敌人,造成相当于 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目标失去生命的额外物理伤害。
若目标的血量低于 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻击会变成暴击,伤害提升 @Effect6Amount@%(此伤害会随暴击率提升)。
[对野怪最多造成 @Effect10Amount@ 伤害]"
tr "Spell_KindredQ_Name" = "舞动箭矢"
tr "Spell_KindredQ_Summary" = "镜爪翻滚并对附近目标发射最多三支箭矢。"
tr "Spell_KindredQ_Tooltip" = "神羊冲刺至目标位置,对附近敌方发射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理伤害并获得额外 @f2@% 攻速,持续 @Effect8Amount@ 秒。
施放魔狼狂热或是进入其领域时,此技能的冷却时间将会降为 @Effect4Amount@ 秒。"
tr "Spell_KindredR_Name" = "神羊喘息"
tr "Spell_KindredR_Summary" = "神羊庇护周围的生命。效果结束前,任何物体都无法死亡。效果结束时,所有单位会受到治疗。"
tr "Spell_KindredR_Tooltip" = "神羊庇护她脚下的范围,持续 @Effect2Amount@ 秒,创造一个无论 友军 或 敌方 都无法致死的区域。生命低于 10% 时,此单位对伤害或治疗皆免疫。
当庇护结束时,范围内的所有生物将会受到 @Effect1Amount@ 点治疗。"
tr "Spell_KindredW_Name" = "魔狼狂热"
tr "Spell_KindredW_Summary" = "魔狼发怒并攻击附近的敌人,神羊则是可以透过移动和攻击累加叠层,达最大层数后神羊下一次的攻击将回复镜爪的生命。"
tr "Spell_KindredW_Tooltip" = "被动:镜爪移动和攻击时会叠加「猎捕活力」叠层,最多可叠加至 100 层。达最大层数后神羊下一次的攻击将根据镜爪损失的血量最多回复 @f1@ 生命。
主动:魔狼创造一个领域并攻击区域内的敌人,持续 @Effect4Amount@ 秒。神羊可以透过改变攻击的对象引导魔狼攻击新的目标。若神羊离开领域,魔狼将停止攻击并回到神羊的身边。
魔狼的攻击会造成相当于 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目标当前生命的魔法伤害。
魔狼的攻击会随着镜爪的攻速提升而加快。对被标记为残弱的野怪则会额外造成 @Effect7Amount*100@% 伤害并降低其 @Effect8Amount*100@% 跑速,持续 2 秒。"
tr "Spell_KledE_Name" = "比武角逐"
tr "Spell_KledE_Summary" = "克雷德向目标区域猛撞,对敌人造成伤害并短暂获得额外跑速。克雷德可以重新启动技能,再度朝初始目标冲撞,并造成相同伤害。"
tr "Spell_KledE_Tooltip" = "克雷德和小嘎朝目标区域猛撞,并对路径上的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,此技能无法穿墙。
若有撞到敌方英雄或大型野怪,克雷德将获得 @Effect5Amount*100@% 跑速并获得目标真视视野,持续 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒内重新启动技能,再度朝被攻击的目标冲撞,并造成同样伤害。"
tr "Spell_KledQ_Name" = "飞射夹夹"
tr "Spell_KledQ_Summary" = "克雷德丢出一个绑在绳子上的捕兽夹并附着在第一个被击中的敌方英雄身上。如果他紧紧的跟着被夹住的敌人数秒,他会将目标拉向自己,同时对目标造成额外伤害。
当克雷德单打独斗时,此技能会变为掌心雷发射!克雷德会发射出一发散弹,同时向后弹跳、恢复勇气。"
tr "Spell_KledQ_Tooltip" = "克雷德丢出一个捕兽夹,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并咬住第一个击中的敌方英雄或大型野怪。同时,获得目标真视视野。对穿越过的小兵则造成 150% 伤害。
若克雷德紧紧的跟着被咬住的目标 @Effect3Amount@ 秒,他会将敌方目标拉向自己并对其造成 @Effect1Amount*2@(+@CharBonusPhysical*2@) 物理伤害,缓速他们 @SlowAmount*-100@%,持续 @SlowDuration@ 秒,并减少他们即将接受到的治愈效果 @GrievousAmount*-100@%,持续 @GrievousDuration@ 秒。
单打独斗: 变为掌心雷发射!可以回复小嘎 勇气 的远程技能。"
tr "Spell_KledR_Name" = "冲啊!!!"
tr "Spell_KledR_Summary" = "克雷德和小嘎冲向目标区域,同时建立起一个护盾并在身后留下一条增加友军跑速的轨迹。小嘎会瞄准并猛烈冲撞第一个遇到的敌方目标。"
tr "Spell_KledR_Tooltip" = "克雷德和小嘎冲向目标区域并留下一条增加友军跑速的轨迹。冲刺的过程中,会建立一个随着时间逐渐增加伤害吸收的护盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 伤害,并在冲刺结束后持续 2 秒。
小嘎会瞄准并猛烈冲撞第一个遇到的敌方英雄,并依据冲刺的距离造成最多 @f5@%(+@f1*3@%)目标最大生命的物理伤害。"
tr "Spell_KledRiderQ_Cooldown" = "@f2@ 秒填充时间 (@f1@ 秒冷却时间)"
tr "Spell_KledRiderQ_Cost" = "1 充能"
tr "Spell_KledRiderQ_Name" = "掌心雷发射!"
tr "Spell_KledRiderQ_Summary" = "克雷德射击出一团子弹,同时他向后弹跳,击中敌人并恢复 勇气。"
tr "Spell_KledRiderQ_Tooltip" = "朝目标区域射击出一发散弹,同时他向后弹跳,并对被击中的敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。第一颗子弹以后,每颗子弹造成额外 @Effect2Amount*100@% 伤害。
每颗击中敌方英雄或史诗级野怪的子弹将回复小嘎的 勇气 (击中英雄回复 @Effect4Amount@,击中史诗级野怪回复 @Effect4Amount*0.5@)。"
tr "Spell_KledW_Name" = "生性暴戾"
tr "Spell_KledW_Summary" = "克雷德的四次普攻获得大量的攻速,第四下将对敌方目标造成更多伤害。"
tr "Spell_KledW_Tooltip" = "被动: 克雷德的普攻会让他进入狂怒状态,接下来的四次普攻会获得 @Effect2Amount*100@% 攻速或是维持 @Effect6Amount@ 秒。四次普攻都完成或是效果持续时间结束之后生性暴戾将进入冷却。
第四下普攻会造成 @Effect4Amount@ 加上相当于目标 @Effect1Amount@% (+@f1@%)最大生命 的物理伤害(对野怪最多造成 @Effect7Amount@ 伤害)。"
tr "Spell_KogMawBioArcaneBarrage_Name" = "生化弹幕"
tr "Spell_KogMawBioArcaneBarrage_Summary" = "寇格魔的射程得到了提升,并能造成目标最大生命值一定百分比的魔法伤害。"
tr "Spell_KogMawBioArcaneBarrage_Tooltip" = "在 @Effect3Amount@ 秒内,寇格魔的普攻获得 @Effect1Amount@ 额外距离并附加目标最大生命 @Effect2Amount@% (+@f1@)% 的额外魔法伤害。"
tr "Spell_KogMawLivingArtillery_Name" = "生化巨炮"
tr "Spell_KogMawLivingArtillery_Summary" = "寇格魔发射一枚射程极远的炮弹,对目标造成魔法伤害(对低生命的敌人特别有效)并使非潜行目标现形。此外,在短时间内连续使用生化巨炮,将消耗额外的魔力。"
tr "Spell_KogMawLivingArtillery_Tooltip" = "发射一枚高射炮,对生命值大于 40% 的敌人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基于他们失去生命的魔法伤害。
如果敌人生命值小于 40% ,他们则会受到 @MaxDamageCalc@ 魔法伤害。
每个连续在 @ManaCostDuration@ 秒内连续施放的射击会消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。"
tr "Spell_KogMawQ_Name" = "腐蚀唾液"
tr "Spell_KogMawQ_Summary" = "寇格魔发射一团腐蚀性的唾沫,造成魔法伤害并且在一段时间内降低目标物理防御和魔法防御。寇格魔也会增加额外的攻击速度。"
tr "Spell_KogMawQ_Tooltip" = "被动:寇格魔获得 @Effect2Amount*100@% 额外攻击速度。
主动:寇格魔抛射出一团腐蚀性的唾沫,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并削弱其 @Effect3Amount@% 物理防御和魔法防御,持续 @Effect4Amount@ 秒。"
tr "Spell_KogMawVoidOoze_Name" = "虚空淤泥"
tr "Spell_KogMawVoidOoze_Summary" = "寇格魔抛射出一团特殊的分泌物,对经过上面的敌方单位造成伤害,而停留在上面的敌方单位产生减速效果并留下踪迹。"
tr "Spell_KogMawVoidOoze_Tooltip" = "寇格魔喷射虚空淤泥,对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,留下一滩淤泥,持续 @Effect3Amount@ 秒,并缓速淤泥上的敌人@Effect2Amount@%。"
tr "Spell_Landslide_Name" = "大地震颤"
tr "Spell_Landslide_Summary" = "墨菲特重击地面,放出冲击波对目标造成墨菲特物理防御比例的魔法伤害,同时短暂降低敌人的攻速。"
tr "Spell_Landslide_Tooltip" = "墨菲特锤击地面,对周围敌人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法伤害,同时降低其 @Effect1Amount@% 攻速,持续 @Effect4Amount@ 秒。
此技能增加的额外伤害等于墨菲特物理防御值的 @Effect3Amount@% 。"
tr "Spell_LeonaShieldOfDaybreak_Name" = "拂晓盾击"
tr "Spell_LeonaShieldOfDaybreak_Summary" = "雷欧娜于下次基础攻击中使用盾牌冲撞,造成额外的魔法伤害并且晕眩敌人。"
tr "Spell_LeonaShieldOfDaybreak_Tooltip" = "雷欧娜的下次普通攻击造成 @Effect2Amount@ (+@CharAbilityPower@) 额外魔法伤害,并且晕眩目标 @Effect1Amount@ 秒。"
tr "Spell_LeonaSolarBarrier_Name" = "日蚀"
tr "Spell_LeonaSolarBarrier_Summary" = "雷欧娜举起盾牌,获得伤害减免、物理防御与魔法防御。当技能时间第一次结束时周围还有敌人,则敌人受到魔法伤害并且延长增益效果时间。"
tr "Spell_LeonaSolarBarrier_Tooltip" = "雷欧娜减少 @FlatDamageReduction@ 即将到来的伤害,获得 @Effect4Amount@ (+@f1@) 物理防御和 @Effect2Amount@ (+@f2@) 魔法防御,持续 @Effect3Amount@ 秒。技能结束时,对周围敌方单位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且雷欧娜将继续延长她的防御能力加成 @Effect3Amount@ 秒。
伤害减免效果不会超过 @FlatDamageReductionMax*100@% 即将到来的伤害。"
tr "Spell_LeonaSolarFlare_Name" = "日轮圣芒"
tr "Spell_LeonaSolarFlare_Summary" = "雷欧娜呼唤拥有太阳力量的光炮,对范围内敌人造成伤害。位于范围正中心的敌人会被晕眩,而范围外侧的敌人会被缓速。"
tr "Spell_LeonaSolarFlare_Tooltip" = "雷欧娜呼唤拥有太阳能量的光束,对范围内敌人造成 @ExplosionCalculatedDamage@ 魔法伤害,并且缓速敌人 @SlowPercent@%,持续 @CCDuration@ 秒。"
tr "Spell_LeonaSunlightPassive_Name" = "烈阳之力"
tr "Spell_LeonaSunlightPassive_Summary" = "雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 1.5 秒。当我军英雄攻击该目标时,可以利用太阳之力造成额外魔法伤害。"
tr "Spell_LeonaSunlightPassive_Tooltip" = "雷欧娜的魔法攻击,让敌方单位被太阳的力量标记 @MarkDuration@ 秒。当我军英雄攻击这些敌人时,可以利用太阳之力造成一个额外 @TotalDamage@ 的魔法伤害。"
tr "Spell_LeonaZenithBlade_Name" = "太阳圣剑"
tr "Spell_LeonaZenithBlade_Summary" = "雷欧娜发出剑气,对路径上所有敌方造成魔法伤害。当剑气淡去后,雷欧娜会停顿后冲往最后被打到的敌人身后。"
tr "Spell_LeonaZenithBlade_Tooltip" = "雷欧娜发出剑气,对路径上所有敌方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。当剑气淡去后,被击中的最后一名敌方英雄会被定身 @Effect2Amount@ 秒,同时雷欧娜向目标方向冲刺。"
tr "Spell_LissandraE_Name" = "急速冰刺"
tr "Spell_LissandraE_Summary" = "丽珊卓创造一波冰刺造成魔法伤害,再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "Spell_LissandraE_Tooltip" = "丽珊卓创造一波冰刺对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害。
再次使用该技能时可以让丽珊卓瞬间传送到冰刺当下的位置。"
tr "Spell_LissandraPassive_Name" = "寒霜霸权"
tr "Spell_LissandraPassive_Summary" = "一名敌方英雄在丽珊卓周围死亡时,其将重生为霜之奴仆。霜之奴仆会缓速附近敌人并在延迟后碎裂,对周围目标造成魔法伤害。"
tr "Spell_LissandraPassive_Tooltip" = "一名敌方英雄在丽珊卓周围死亡时,其将重生为霜之奴仆。
霜之奴仆会搜索附近尚生还的敌人,接近后使目标跑速减少 @MoveSpeedMod*-100@%。在 @ExplosionDelay@ 秒后霜之奴仆会碎裂,并对目标造成 @TotalDamage@ 魔法伤害。"
tr "Spell_LissandraQ_Name" = "幽影碎冰"
tr "Spell_LissandraQ_Summary" = "丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成魔法伤害和降低目标的跑速。击中第一个目标之后,部分的碎晶会穿透过去,对范围内的其他敌人造成相同伤害。"
tr "Spell_LissandraQ_Tooltip" = "丽珊卓投射出冰晶,当命中敌人时立即爆裂化为碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和降低目标 @Effect3Amount*-100@% 跑速,持续 @Effect2Amount@ 秒。击中第一个目标之后,部分的碎晶会穿透过去,对范围内其他的敌人造成相同的伤害。"
tr "Spell_LissandraR_Name" = "永冻坟地"
tr "Spell_LissandraR_Summary" = "如果施放的对象是敌方英雄,目标会遭到冻结并无法动弹。如果对象是丽珊卓本人,她会被黑暗冰晶包围,这段期间丽珊卓会回复自身生命,此外,她将处于无敌状态并无法被指定为攻击目标。接着黑暗冰晶会向四周射出,对范围内敌人造成魔法伤害和缓速效果。"
tr "Spell_LissandraR_Tooltip" = "对敌人施放:冻结目标英雄使其晕眩并无法动弹,持续 @EnemyCastDuration@ 秒。
对自己施放:丽珊卓被一圈黑暗冰晶团团围住,持续 @SelfCastDuration@ 秒,并回复 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回复的生命量会增加 @SelfCastMissingHPRatio@%)。期间内丽珊卓处于无敌状态,无法被指定为攻击目标,但是也无法做出任何行动。
紧接着冰晶向四周射出,对范围内的敌人造成 @CalculatedDamage@ 魔法伤害。地面的冰晶会持续存在 @SlowDuration@ 秒,同时降低范围内的敌人 @SlowAmount*-100@% 跑速。"
tr "Spell_LissandraW_Name" = "暴雪结界"
tr "Spell_LissandraW_Summary" = "冻结四周的敌人,对范围内的敌人造成魔法伤害和定身效果。"
tr "Spell_LissandraW_Tooltip" = "对范围内的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 点魔法伤害和定身效果,持续 @Effect2Amount@ 秒。"
tr "Spell_ListStyle_Default" = "@value@"
tr "Spell_ListType_ActivationDamage" = "技能启动伤害"
tr "Spell_ListType_ActiveAttackSpeed" = "主动攻击速度"
tr "Spell_ListType_ActiveDamage" = "主动伤害"
tr "Spell_ListType_AmmoRecharge" = "填充时间"
tr "Spell_ListType_AniviaChilledSlowAmount" = "冰冻缓速量"
tr "Spell_ListType_APRatio" = "总魔法攻击系数"
tr "Spell_ListType_Armor" = "物理防御"
tr "Spell_ListType_ArmorandMagicResist" = "物理防御和魔法防御"
tr "Spell_ListType_ArmorandMagicResistShred" = "削弱双防"
tr "Spell_ListType_ArmorBonus" = "额外物理防御"
tr "Spell_ListType_ArmorReduction" = "物理防御降低"
tr "Spell_ListType_ArmorReductionPercent" = "物理防御降低百分比"
tr "Spell_ListType_AsheFlurryAttackDamageratio" = "多重箭伤害系数"
tr "Spell_ListType_AttackCount" = "攻击次数"
tr "Spell_ListType_AttackDamageBonus" = "物理攻击"
tr "Spell_ListType_AttackDamagePerShot" = "每次射击物理攻击"
tr "Spell_ListType_AttackSpeed" = "攻击速度"
tr "Spell_ListType_AttackSpeed%" = "攻速百分比"
tr "Spell_ListType_AttackSpeedReduction" = "攻速减少"
tr "Spell_ListType_AurelionSolEFlightRange" = "飞行距离"
tr "Spell_ListType_AurelionSolEFlightSpeed" = "飞行速度"
tr "Spell_ListType_AurelionSolEMovementSpeedCap" = "跑速上限"
tr "Spell_ListType_AzirRNumberofSoldiers" = "砂漠禁军数量"
tr "Spell_ListType_AzirWAttackSpeedwithSoldiers" = "禁军攻速"
tr "Spell_ListType_BardEAllyTravelSpeedBonus" = "友方移动速度加成"
tr "Spell_ListType_BaseArmor" = "基础物理防御"
tr "Spell_ListType_BaseDamage" = "基础伤害"
tr "Spell_ListType_BaseHeal" = "基础治愈量"
tr "Spell_ListType_BaseMagicResist" = "基础魔法防御"
tr "Spell_ListType_BlitzcrankLightningDamage" = "闪电伤害"
tr "Spell_ListType_BonusADPercentage" = "额外物理攻击百分比"
tr "Spell_ListType_BonusADRatio" = "额外物攻系数"
tr "Spell_ListType_BonusAttackDamageRatio" = "额外物攻系数"
tr "Spell_ListType_BonusDamage" = "额外伤害"
tr "Spell_ListType_BonusDamageAgainstChampions" = "对英雄额外伤害"
tr "Spell_ListType_BonusHealth" = "额外生命"
tr "Spell_ListType_BonusMagicDamage" = "额外魔法伤害"
tr "Spell_ListType_BrandDamageperBounce" = "每次弹跳伤害"
tr "Spell_ListType_CaitlynBonusHeadshotDamageonTrappedTargets" = "对受困目标的额外爆头伤害"
tr "Spell_ListType_CamilleCurrentHealthDamage" = "当前生命伤害"
tr "Spell_ListType_CamouflageDuration" = "伪装持续时间"
tr "Spell_ListType_CassiopeiaEBonusDamage" = "额外中毒伤害"
tr "Spell_ListType_ChampionDamage" = "英雄伤害"
tr "Spell_ListType_CharmDuration" = "魅惑持续时间"
tr "Spell_ListType_ChogathRHealthPerStack" = "每层生命"
tr "Spell_ListType_Cooldown" = "冷却时间"
tr "Spell_ListType_CorkiDefenseReduction" = "防御减免"
tr "Spell_ListType_Cost" = "@AbilityResourceName@ 消耗"
tr "Spell_ListType_CriticalStrikeDamage" = "暴击伤害"
tr "Spell_ListType_CritMultiplier" = "暴击加成"
tr "Spell_ListType_Damage" = "伤害"
tr "Spell_ListType_DamagePerSecond" = "每秒造成伤害"
tr "Spell_ListType_DamageperStack" = "每层迭加伤害"
tr "Spell_ListType_DamagePerTick" = "每段伤害"
tr "Spell_ListType_DamageReduced" = "伤害减免"
tr "Spell_ListType_DamageReduction" = "伤害减免"
tr "Spell_ListType_DefensiveScaling" = "成长防御"
tr "Spell_ListType_DisableReduction" = "控场持续时间减免"
tr "Spell_ListType_Duration" = "持续时间"
tr "Spell_ListType_EliseNumSpiderlings" = "小蜘蛛数量"
tr "Spell_ListType_EmpoweredDamage" = "强化伤害"
tr "Spell_ListType_EvelynnCritMultiplier" = "伤害加成"
tr "Spell_ListType_ExplosionDamage" = "二次伤害"
tr "Spell_ListType_ExtraTargets" = "额外目标"
tr "Spell_ListType_FearDuration" = "恐惧持续时间"
tr "Spell_ListType_FiddlesticksDrainRatio" = "吸血系数"
tr "Spell_ListType_FioraDuelistMovementSpeed" = "不屈斗魂跑速"
tr "Spell_ListType_FlatDamage" = "固定伤害"
tr "Spell_ListType_FlatHeal" = "基础回复"
tr "Spell_ListType_GnarQBoomerangDamage" = "回力镖伤害"
tr "Spell_ListType_GnarQBoulderDamage" = "巨岩伤害"
tr "Spell_ListType_GnarRHypeMovementSpeed" = "额外跑速"
tr "Spell_ListType_GnarRSlowStunDuration" = "缓速 / 晕眩持续时间"
tr "Spell_ListType_GnarTransformAD" = "转变型态物理攻击"
tr "Spell_ListType_GnarTransformHealth" = "转变型态生命值"
tr "Spell_ListType_GnarWallopDamage" = "原始冲撞伤害"
tr "Spell_ListType_GnarWHyperDamage" = "野兽本能伤害"
tr "Spell_ListType_GnarWHyperMonsterDamage" = "野兽本能对野怪最大伤害"
tr "Spell_ListType_GnarWHyperPercentDamage" = "野兽本能生命伤害百分比"
tr "Spell_ListType_GravesConeDamage" = "锥形内伤害"
tr "Spell_ListType_GravesDetonationADRatio" = "爆炸物攻系数"
tr "Spell_ListType_GravesPrimaryDamage" = "首次伤害"
tr "Spell_ListType_GravesTrueGritArmor" = "枭雄本色物理防御"
tr "Spell_ListType_Heal" = "治愈"
tr "Spell_ListType_Healing" = "治愈"
tr "Spell_ListType_HealingCap" = "治疗上限"
tr "Spell_ListType_HealingIncrease" = "治愈效果加成"
tr "Spell_ListType_HealPercentOfDamageDealt" = "已治愈百分比"
tr "Spell_ListType_HealPerSecond" = "每秒治愈生命"
tr "Spell_ListType_HealPerTick" = "每段治愈"
tr "Spell_ListType_HexRange" = "格子距离"
tr "Spell_ListType_IllaoiDamageEcho" = "转嫁伤害"
tr "Spell_ListType_IllaoiQSlamBonus" = "鞭打伤害"
tr "Spell_ListType_IncrementalArmorAndMagicResistance" = "增加物理防御和魔法防御"
tr "Spell_ListType_InitialArmorAndMagicResistance" = "起始物理防御及魔法防御"
tr "Spell_ListType_InitialDamage" = "起始伤害"
tr "Spell_ListType_IvernRBaseHealth" = "黛西的基础生命"
tr "Spell_ListType_IvernRBonusAttackSpeed" = "黛西的攻速加成"
tr "Spell_ListType_IvernRResistances" = "黛西的基础物防及魔防"
tr "Spell_ListType_IvernWRecharge" = "草丛充能"
tr "Spell_ListType_JarvanIVBonusShieldPercentHealth" = "额外护盾生命百分比"
tr "Spell_ListType_JayceCannonSwapShred" = "加农转换:物理/魔法抗性降低"
tr "Spell_ListType_JayceDamageperShot" = "每击伤害"
tr "Spell_ListType_JayceHammerPassiveResist" = "战锤被动:额外物理/魔法抗性"
tr "Spell_ListType_JayceHammerSwapDamage" = "战锤转换:额外伤害"
tr "Spell_ListType_JinxMinigunTotalAttackSpeed" = "砰砰链炮总攻速"
tr "Spell_ListType_JinxRocketBonusRange" = "火箭额外距离"
tr "Spell_ListType_KaisaDamagePerMissile" = "每发导弹的伤害"
tr "Spell_ListType_KarthusWallWidth" = "墙面宽度"
tr "Spell_ListType_KatarinaRDamagePerKnife" = "每刀伤害"
tr "Spell_ListType_KennenDamage(active)" = "伤害(主动)"
tr "Spell_ListType_KennenDamage(passive)" = "伤害(被动)"
tr "Spell_ListType_KhazixIsolationDamage" = "孤立伤害"
tr "Spell_ListType_KhaZixREvolutionsAvailable" = "进化"
tr "Spell_ListType_KindredQCooldownInW" = "魔狼狂热下的冷却时间"
tr "Spell_ListType_KledQRipDamage" = "拉扯伤害"
tr "Spell_ListType_KledQThrowDamage" = "飞射伤害"
tr "Spell_ListType_KnockupDuration" = "击飞持续时间"
tr "Spell_ListType_LeeSinEDamage" = "狂风暴雨伤害"
tr "Spell_ListType_LeeSinESlow" = "分筋错骨缓速"
tr "Spell_ListType_LeeSinQSonicWaveDamage" = "虎啸龙吟伤害"
tr "Spell_ListType_LeeSinRDamage" = "额外生命给予伤害"
tr "Spell_ListType_LeeSinResonatingStrikeMaximumBaseDamage" = "震惊百里最大基础伤害"
tr "Spell_ListType_LeeSinResonatingStrikeMinimumBaseDamage" = "震惊百里最小基础伤害"
tr "Spell_ListType_LeeSinWLifesteal" = "易筋洗髓普攻吸血 / 技能吸血比例"
tr "Spell_ListType_LeeSinWShield" = "铁璧金身护盾值"
tr "Spell_ListType_LeonaIncandescenceDamage" = "烈炎炽热伤害"
tr "Spell_ListType_LeonaIncandescentAttacks" = "烈炎炽热攻击"
tr "Spell_ListType_LifeSteal" = "普攻吸血"
tr "Spell_ListType_LucianNumberofShots" = "发射数量"
tr "Spell_ListType_LuluMovementandAttackSpeedDuration" = "跑速和攻速作用时间"
tr "Spell_ListType_LuluWPolymorphDuration" = "变形术作用时间"
tr "Spell_ListType_LuxWReturnShield" = "返回时提供的护盾值"
tr "Spell_ListType_MagicResistBonus" = "额外魔法防御"
tr "Spell_ListType_MagicResistShred" = "魔法防御减免量"
tr "Spell_ListType_ManaBurn" = "魔力烧毁"
tr "Spell_ListType_ManaCost" = "消耗魔力"
tr "Spell_ListType_ManaCostPerSecond" = "每秒消耗魔力"
tr "Spell_ListType_ManaRefund" = "返还魔力"
tr "Spell_ListType_ManaReturn" = "魔力回复"
tr "Spell_ListType_MaxBounces" = "最大弹射"
tr "Spell_ListType_MaxDamageToMonsters" = "对野怪最大伤害"
tr "Spell_ListType_MaxHeal" = "最大治愈量"
tr "Spell_ListType_MaxHealthDamage" = "最大生命伤害"
tr "Spell_ListType_MaxHealthPercent" = "最大生命百分比"
tr "Spell_ListType_MaxHealthShieldRatio" = "最大生命护盾系数"
tr "Spell_ListType_MaximumDamage" = "最大伤害"
tr "Spell_ListType_MaximumShield" = "最大护盾值"
tr "Spell_ListType_MaximumTraps" = "最大陷阱数"
tr "Spell_ListType_MaxSlow" = "最大缓速"
tr "Spell_ListType_MinimumDamage" = "最小伤害"
tr "Spell_ListType_MinimumHealth" = "最低生命"
tr "Spell_ListType_MinimumShield" = "最小护盾值"
tr "Spell_ListType_MissingHealthDamage" = "已损失生命伤害"
tr "Spell_ListType_MonsterDamage" = "对野怪伤害"
tr "Spell_ListType_MordekaiserE_BonusAutoDamage" = ""
tr "Spell_ListType_MordekaiserE_BonusQDamage" = ""
tr "Spell_ListType_MordekaiserQ_AutoCastDamage" = ""
tr "Spell_ListType_MordekaiserQ_QCastDamage" = ""
tr "Spell_ListType_MordekaiserR_MaxHealth%" = ""
tr "Spell_ListType_MovementSlow" = "跑速降低"
tr "Spell_ListType_MovementSpeed" = "跑速"
tr "Spell_ListType_MovementSpeedDuration" = "跑速持续时间"
tr "Spell_ListType_MovementSpeedSlow" = "降低跑速"
tr "Spell_ListType_NidaleeJavelinMaximumDamage" = "标枪最高伤害"
tr "Spell_ListType_NidaleeJavelinMinimumDamage" = "标枪最低伤害"
tr "Spell_ListType_NidaleePrimalSurgeAttackSpeed" = "野性奔腾攻速"
tr "Spell_ListType_NidaleePrimalSurgeHeal" = "野性奔腾治疗"
tr "Spell_ListType_NidaleeTrapDamage" = "陷阱伤害"
tr "Spell_ListType_NumberOfTargets" = "目标数量"
tr "Spell_ListType_OnHitDamage" = "命中伤害"
tr "Spell_ListType_OrnnEDashDamage" = "冲刺伤害"
tr "Spell_ListType_OrnnEShockwaveDamage" = "震波伤害"
tr "Spell_ListType_OutgoingDamage" = "丢出造成伤害"
tr "Spell_ListType_PassiveActiveDamage" = "被动/主动效果伤害"
tr "Spell_ListType_PassiveAttackDamage" = "被动效果赋予的物理攻击"
tr "Spell_ListType_PassiveAttackSpeed" = "被动攻速"
tr "Spell_ListType_PassiveDamage" = "被动伤害"
tr "Spell_ListType_PassiveDamageBonus" = "被动伤害加成"
tr "Spell_ListType_PassiveMovementSpeed" = "被动跑速"
tr "Spell_ListType_PassThroughDamage" = "路径上伤害"
tr "Spell_ListType_Percent" = "@value@%"
tr "Spell_ListType_PercentageDamage" = "百分比伤害"
tr "Spell_ListType_PercentArmorBonus" = "物理防御加成百分比"
tr "Spell_ListType_PercentHealthDamage" = "百分比生命伤害"
tr "Spell_ListType_PercentMagicResistBonus" = "魔法防御加成百分比"
tr "Spell_ListType_PercentMaxHealth" = "最大生命百分比"
tr "Spell_ListType_PercentMissingHealthDamage" = "失去生命百分比伤害"
tr "Spell_ListType_PerUnitCooldown" = "每单位冷却时间"
tr "Spell_ListType_PhysicalDamageReduction" = "降低物理攻击"
tr "Spell_ListType_PoppyEWallDamage" = "击墙伤害"
tr "Spell_ListType_RammusRDamagePerTremor" = "地动山摇每波伤害"
tr "Spell_ListType_RammusRSlowPerTremor" = "地动山摇每波缓速"
tr "Spell_ListType_Range" = "距离"
tr "Spell_ListType_RechargeTime" = "充能时间"
tr "Spell_ListType_Regeneration" = "回复生命"
tr "Spell_ListType_RenektonFuryDamage" = "怒气值加成伤害"
tr "Spell_ListType_RenektonMaxHealthGain" = "获得最大生命"
tr "Spell_ListType_RenektonPeriodicDamage" = "期间伤害"
tr "Spell_ListType_RengarTrackingRange" = "追踪距离"
tr "Spell_ListType_ReturnDamage" = "收回造成伤害"
tr "Spell_ListType_RivenShockwaveDamage" = "冲击波伤害"
tr "Spell_ListType_RootDuration" = "束缚持续时间"
tr "Spell_ListType_RumbleDamagetominions" = "对小兵伤害"
tr "Spell_ListType_RyzeOverloadDamageIncrease" = "超负荷增加伤害"
tr "Spell_ListType_SejuaniWFirstHitDamage" = "第一下伤害"
tr "Spell_ListType_SejuaniWSecondHitDamage" = "第二下伤害"
tr "Spell_ListType_ShacoRMiniBoxDamage" = "惊吓魔盒伤害"
tr "Spell_ListType_ShacoRMiniBoxFleeDuration" = "惊吓魔盒逃跑持续时间"
tr "Spell_ListType_ShacoROnDeathDamage" = "死后造成伤害"
tr "Spell_ListType_ShenQBasePercentDamage" = "基础百分比伤害"
tr "Spell_ListType_ShenQEnhancedPercentDamage" = "强化百分比伤害"
tr "Spell_ListType_Shield" = "护盾值"
tr "Spell_ListType_ShieldAmount" = "护盾值"
tr "Spell_ListType_ShieldHealth" = "护盾值"
tr "Spell_ListType_ShyvanaADWhileDragon" = "龙型态的物理攻击"
tr "Spell_ListType_ShyvanaDamageAura" = "伤害(灵气)"
tr "Spell_ListType_ShyvanaDamageOnHit" = "伤害(命中)"
tr "Spell_ListType_ShyvanaFlightDamage" = "飞行伤害"
tr "Spell_ListType_ShyvanaPassiveFuryGain" = "获得被动怒气"
tr "Spell_ListType_SilenceDuration" = "沉默持续时间"
tr "Spell_ListType_SingedBonusStats" = "数值加成"
tr "Spell_ListType_SivirBounceDamage(totalattackdamage)" = "弹射伤害(总物理攻击)"
tr "Spell_ListType_SivirManaGain" = "获得魔力"
tr "Spell_ListType_SkarnerBlastDamage/AttackDamage" = "爆炸伤害 / 攻击伤害"
tr "Spell_ListType_SkarnerMaxHealthDamageAbsorption" = "最大生命吸收伤害"
tr "Spell_ListType_Slow" = "缓速"
tr "Spell_ListType_SlowDuration" = "缓速持续时间"
tr "Spell_ListType_SorakaHealthRestore(Rejuvenation)" = "生命回复(回春)"
tr "Spell_ListType_SorakaRejuvenationDuration(forallies)" = "回春持续时间(对友方)"
tr "Spell_ListType_SpeedDuration" = "加速持续时间"
tr "Spell_ListType_StatBonusAD" = "额外物理攻击"
tr "Spell_ListType_StatBonusAP" = "额外魔法攻击"
tr "Spell_ListType_StatBonusAttackspeed" = "额外攻击速度"
tr "Spell_ListType_StealthDuration" = "潜行时间"
tr "Spell_ListType_StunDuration" = "晕眩时间"
tr "Spell_ListType_StunDurationPerHex" = "每格晕眩持续时间"
tr "Spell_ListType_SwainAdditionalBoltDamage" = "额外闪电命中时造成的伤害"
tr "Spell_ListType_SwainBoltDamage" = "闪电伤害"
tr "Spell_ListType_SwainDamagePerSoul" = "最大伤害"
tr "Spell_ListType_SwainDetonationDamage" = "爆炸伤害"
tr "Spell_ListType_SwainDrainDamage" = "汲取伤害"
tr "Spell_ListType_SwainDrainHeal" = "汲取治愈量"
tr "Spell_ListType_SwainHealthIncrease" = "生命值提升"
tr "Spell_ListType_SwainPass-throughDamage" = "穿透伤害"
tr "Spell_ListType_SwainRevealDuration" = "揭露持续时间"
tr "Spell_ListType_SwainSoulFlareDamage" = "灵魂爆弹伤害"
tr "Spell_ListType_TahmKenchDamagetoGrayHealthConversion" = "伤害转换为灰色血条"
tr "Spell_ListType_TahmKenchGrayHealthtoHealingConversion" = "灰色血条转换为治疗"
tr "Spell_ListType_TahmKenchMinionSpitDamage" = "小兵吐出伤害"
tr "Spell_ListType_Targets" = "目标数量"
tr "Spell_ListType_TaricMaxCharges" = "最大充能"
tr "Spell_ListType_TaricMaxHealing" = "最大治愈量"
tr "Spell_ListType_TaricPassiveArmor" = "被动物理防御"
tr "Spell_ListType_TaricShieldRatio" = "护盾系数"
tr "Spell_ListType_TeemoImpactDamage" = "立即伤害"
tr "Spell_ListType_TotalADRatio" = "总物理攻击系数"
tr "Spell_ListType_TotalADScalar" = "总物理攻击系数"
tr "Spell_ListType_TotalDamage" = "总伤害"
tr "Spell_ListType_TotalHeal" = "总治愈量"
tr "Spell_ListType_TrapDuration" = "陷阱持续时间"
tr "Spell_ListType_TristanaBaseChargeDamage" = "基础伤害"
tr "Spell_ListType_TristanaKnockbackDistance" = "击退距离"
tr "Spell_ListType_TristanaPassiveExplosionDamage" = "爆炸伤害"
tr "Spell_ListType_TrundleHealthDrain" = "生命偷取"
tr "Spell_ListType_UdyrFlameDamage" = "火焰伤害"
tr "Spell_ListType_UdyrPulseDamage" = "冲击伤害"
tr "Spell_ListType_VolibearChainADMult" = "连锁攻击伤害百分比"
tr "Spell_ListType_Width" = "宽度"
tr "Spell_ListType_XinZhaoWSlashDamage" = "挥斩伤害"
tr "Spell_ListType_XinZhaoWThrustDamage" = "突刺伤害"
tr "Spell_ListType_YorickHealth" = "生命"
tr "Spell_ListType_YorickMarkDamage" = "标记伤害"
tr "Spell_ListType_YorickMistWalkers" = "雾行者"
tr "Spell_LucianE_Name" = "冷酷进击"
tr "Spell_LucianE_Summary" = "路西恩向前冲刺一小段距离。光之猎手的攻击将减少冷酷进击的冷却时间。"
tr "Spell_LucianE_Tooltip" = "路西恩向前冲刺一小段距离。
不论何时光之猎手命中敌方单位,冷酷进击的冷却时间将会减少 @Effect1Amount@ 秒(命中敌方英雄则加倍,提高到 @Effect2Amount@ 秒)。"
tr "Spell_LucianPassive_Name" = "光之猎手"
tr "Spell_LucianPassive_Summary" = "每使用一个技能时,路西恩的下次普攻会攻击 2 次。"
tr "Spell_LucianPassive_Tooltip" = "每次施放技能后,路西恩的下一次普攻将可以攻击 2 次。
第二下攻击将会对敌方英雄与建筑物造成 @TotalDamage@ 物理攻击,触发命中效果,并在暴击时造成 @CritDamage@ 伤害。小兵会从第二发的攻击中承受 @MinionDamage@ 物理伤害,并在暴击时提升至 @MinionCritDamage@ 伤害。"
tr "Spell_LucianQ_Name" = "锋芒贯穿"
tr "Spell_LucianQ_Summary" = "路西恩向目标射出一道锐利的光束。"
tr "Spell_LucianQ_Tooltip" = "路西恩朝敌方单位射击一道锐利的光束,对在光束直线范围内的敌人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 额外物理攻击)物理伤害。
锋芒贯穿的施法时间将随着路西恩的等级提升而减少。"
tr "Spell_LucianR_Name" = "赤色屠戮"
tr "Spell_LucianR_Summary" = "路西恩从他的武器中释放连续射击。"
tr "Spell_LucianR_Tooltip" = "路西恩仅限朝向单一方向开火时,可以迅速自由地移动,持续 @Duration@ 秒。他的每发射击在接触到第一个敌人之后爆裂造成 @DamagePerBullet@ 物理伤害。 全部 @NumShots@ 射击次数所产生伤害: @TotalDamage@ 物理伤害。 赤色屠戮对士兵造成 @PercentDamageAmpToMinions@% 的伤害。
路西恩在使用赤色屠戮的当下可以同时施放冷酷进击。
重新启动赤色屠戮可以提早取消技能。"
tr "Spell_LucianW_Name" = "烈炎铁血"
tr "Spell_LucianW_Summary" = "路西恩发射一枚导弹,爆炸时会迸发星形火花,标记并短暂地使敌人现形。路西恩击中被标记的敌人会获得跑速。"
tr "Spell_LucianW_Tooltip" = "朝敌方单位射击,并且在接触到敌人时或是在技能路径结束处爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,标记敌人 6 秒并短暂地使他们现形。
当路西恩或他的友方英雄攻击被标记的目标,路西恩提高 @Effect2Amount@ 跑速,持续 1 秒。"
tr "Spell_LuluE_Name" = "帅啊小皮!"
tr "Spell_LuluE_Summary" = "如果对友军使用,皮克斯会飞到友军身上并赠予护盾,且会跟随他们并协助攻击。如果对敌军使用,皮克斯会飞到敌军身上并造成伤害,同时跟随目标并共享敌人的视野。"
tr "Spell_LuluE_Tooltip" = "目标为友军时: 命令皮克斯跟随并协助友军目标。当目标攻击时,以火力进行支持,持续 @Effect1Amount@ 秒。当皮克斯飞到友军身上时,会立即施放一个护盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 点伤害,持续 @Effect7Amount@ 秒。
目标为敌军时:皮克斯对目标造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害,同时追随目标并获得其真视视野,持续 @Effect6Amount@ 秒。 "
tr "Spell_LuluPassive_Name" = "皮克斯, 守护妖精"
tr "Spell_LuluPassive_Summary" = "皮克斯协助附身的友军,用魔法能量进行火力支援。这些飞弹拥有自动导向功能,但会被其他单位所阻挡。"
tr "Spell_LuluPassive_Tooltip" = "皮克斯对露璐攻击的目标发射三枚魔法弹,总共会造成 @CombinedDamage@ 魔法伤害。
这些魔法弹会自动追踪目标,不过会遭受其他单位的阻挡。"
tr "Spell_LuluQ_Name" = "闪耀双重奏"
tr "Spell_LuluQ_Summary" = "皮克斯与露璐各自施放一发魔法飞弹,被击中敌军的移动速度会大幅衰落。同一时间内,敌人只能被击中一次。"
tr "Spell_LuluQ_Tooltip" = "皮克斯与露璐各自施放一发魔法飞弹,对第一个击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,其余被击中的敌人则受到 @f4@ (+@f5@) 伤害。被击中的敌人将被缓速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒内消退。
敌人一次最多只会受到 @f6@ 伤害。"
tr "Spell_LuluR_Name" = "究极炼化"
tr "Spell_LuluR_Summary" = "露璐把一位友军变大,将周围的敌人击飞至空中,同时提高大量的生命。接下来数秒内,该目标周围的灵气可以降低周围敌人的跑速。"
tr "Spell_LuluR_Tooltip" = "露璐强化一名友军英雄,同时击飞周遭敌人。在接下来 @BuffDuration@ 秒内,该名英雄获得 @TotalBonusHealth@ 额外生命,同时缓速周遭敌人 @SlowPercent@%。"
tr "Spell_LuluW_Name" = "幻想曲"
tr "Spell_LuluW_Summary" = "如果朝友军施放,他们在短时间内可以获得额外的攻速和移动速度。如果施放对象是敌军,将把目标变成可爱的动物,使其无法攻击或施法。"
tr "Spell_LuluW_Tooltip" = "目标为友军时:该名友军获得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移动速度和 @Effect7Amount*100@% 攻速,持续 @Effect5Amount@ 秒。
目标为敌军时: 变形敌军型态 @Effect3Amount@ 秒,无法攻击和使用技能且降低基础跑速 @Effect4Amount*-1@。"
tr "Spell_LuxE_Name" = "光明异点"
tr "Spell_LuxE_Summary" = "朝一个区域发射一个不规则的扭曲之光,减速附近的敌人。拉克丝可以引爆它,对敌人造成区域性伤害。"
tr "Spell_LuxE_Tooltip" = "创建一个区域,减速敌方单位 @Effect1Amount@%。在 @Effect3Amount@ 秒后,该地区会爆炸并造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。
此技能可以手动引爆。"
tr "Spell_LuxE_TooltipSimple" = "创造一个光球,缓速里面的敌人。
重新启动来引爆并且伤害里面的所有敌人。"
tr "Spell_LuxIlluminationPassive_Summary" = "拉克丝的伤害技能标记目标 6 秒。拉克丝的下次攻击引燃敌人,对目标造成额外魔法伤害(取决于拉克丝的等级)。"
tr "Spell_LuxQ_Name" = "光明束缚"
tr "Spell_LuxQ_Summary" = "拉克丝释放一个光球,束缚并伤害最多两个敌方单位。"
tr "Spell_LuxQ_Tooltip" = "朝目标地点发射一团光球,最多缠绕两个目标 @Effect3Amount@ 秒,并对每个目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。"
tr "Spell_LuxQ_TooltipSimple" = "定身两名敌人 @Effect3Amount@ 秒并伤害他们。"
tr "Spell_LuxR_CooldownRefund" = "百分比冷却时间返还"
tr "Spell_LuxR_Name" = "终极闪光"
tr "Spell_LuxR_Summary" = "在积蓄能量之后,拉克丝发射一束光波,对该区域所有目标造成伤害。此外,此技能将触发拉克丝的被动技能并刷新光芒四射减益效果的持续时间。"
tr "Spell_LuxR_Tooltip" = "拉克丝发射一道耀眼的光束,对路径上所有敌人造成 @TotalDamage@ 魔法伤害。
终极闪光还会点燃目标身上的光芒四射效果,同时刷新光芒四射的减益效果持续时间。"
tr "Spell_LuxR_TooltipSimple" = "发射一道耀眼的光束,伤害所有被命中的敌人。
消耗光芒四射的效果来造成额外伤害。"
tr "Spell_LuxW_Name" = "棱光障壁"
tr "Spell_LuxW_Summary" = "拉克丝掷出她的魔杖,魔杖所触及的我方单位会有灵气环绕,保护他们免受敌方伤害。"
tr "Spell_LuxW_Tooltip" = "拉克丝朝目标地点掷出她的魔杖,保护魔杖触及到的友方英雄,赋予其 @Effect2Amount@ (+@CharAbilityPower@) 护盾值,持续 @Effect3Amount@ 秒。达最大距离后魔杖会返回,并迭加效果。"
tr "Spell_LuxW_TooltipSimple" = "赋予拉克丝及她的友军们护盾。
每阶段的施放都可以赋予友军护盾。"
tr "Spell_ManaBarrierIcon_Name" = "法力屏障"
tr "Spell_ManaBarrierIcon_Summary" = "布里茨的血量过低时会根据他的魔力获得一个护盾。"
tr "Spell_ManaBarrierIcon_Tooltip" = "每过 90 秒,只要布里茨的血量低于 @HealthThreshold*100@% 便可启动法力屏障,创造一个相当于其 @ManaPercent*100@% 最大魔力的护盾,最多持续 10 秒。"
tr "Spell_MasterYiPassive_Summary" = "易大师每几次的连续普攻,就会同时对目标进行 2 次打击。"
tr "Spell_Meditate_HealthRestored" = "已回复生命"
tr "Spell_Meditate_Name" = "冥想"
tr "Spell_Meditate_Summary" = "易大师进入冥想状态,持续回复生命,同时减少所受伤害。除此之外,施展时易大师每秒会获得双重打击的层数,且暂停无极剑道及高原血统的持续时间计算。"
tr "Spell_Meditate_Tooltip" = "易大师进入冥想状态,使接下来 @f1.-1@ 秒内受到的伤害减少 @Effect2Amount*100@% 并回复 @Effect1Amount@ (+@CharAbilityPower@)生命。此治愈量会根据失去的生命最多提升 @Effect10Amount*100@%。
此外,发动期间易大师每秒都会获得双重打击的层数,并暂停无极剑道和高原血统的持续时间计算。
冥想对防御塔的伤害减免效果减半。"
tr "Spell_Meditate_TooltipSimple" = "发动来降低即将承受的伤害并在 @f1.-1@ 秒内持续地回复生命。
试图移动或攻击都将结束此技能。"
tr "Spell_MegaAdhesive_Name" = "强力粘胶"
tr "Spell_MegaAdhesive_Summary" = "扔出一瓶强力黏合剂在地上,缓速并束缚踩在上面的敌人。"
tr "Spell_MegaAdhesive_Tooltip" = "辛吉德在一块区域喷洒强力粘胶,持续 @Effect2Amount@ 秒。踩到的敌人会降低 @Effect1Amount@% 跑速并受到束缚,期间无法使用任何移动或位移技能。
若辛吉德过肩摔的目标落入这个区域,其将会被定身。"
tr "Spell_MissFortuneE_Name" = "枪林弹雨"
tr "Spell_MissFortuneE_Summary" = "好运姐发射一阵弹雨,对敌人造成几波伤害,并减缓他们的跑速。"
tr "Spell_MissFortuneE_Tooltip" = "好运姐朝空中发射出成百上千颗子弹,在 2 秒内共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速敌人 @Effect2Amount@%。"
tr "Spell_MissFortuneE_TooltipSimple" = "好运姐用她成百上千的子弹集火特定区域,伤害并缓速敌人。"
tr "Spell_MissFortunePassive_Name" = "爱的拍拍"
tr "Spell_MissFortunePassive_Summary" = "每当好运姐普攻新的目标时,造成额外物理伤害。"
tr "Spell_MissFortunePassive_Tooltip" = "好运姐在攻击新目标时,普攻造成 @TotalDamage@ 额外物理伤害。目标为士兵时伤害减半(@MinionDamage@)。"
tr "Spell_MissFortuneQ_Name" = "弹射"
tr "Spell_MissFortuneQ_Summary" = "好运姐向敌人发射子弹,伤害他们以及他们后面的目标。两次攻击都能触发爱的拍拍。"
tr "Spell_MissFortuneQ_Tooltip" = "好运姐朝目标开枪,命中目标时对目标及目标身后的敌人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理伤害,两者皆会受到命中效果作用。
第二发将有机会产生暴击,并造成 @f1@% 伤害,若第一发成功击杀目标,第二发则必定暴击。"
tr "Spell_MissFortuneQ_TooltipSimple" = "射出一发弹跳射击,伤害目标和目标后面的敌人。
如果第一个目标被击杀,将对第二个目标造成额外伤害。"
tr "Spell_MissFortuneR_BulletBarrages" = "弹幕"
tr "Spell_MissFortuneR_Name" = "弹幕"
tr "Spell_MissFortuneR_Summary" = "好运姐向她前方的锥形区域扫射强力弹幕,对敌人造成大量伤害。每波弹幕都可以暴击。"
tr "Spell_MissFortuneR_Tooltip" = "好运姐向前方锥形区域扫射强力弹幕 @ChannelDuration@ 秒,每波子弹造成 @DamagePerWave@ 物理伤害 (共 @Waves@ 波)。
每波弹幕都能造成 @CritMultiplier@ 暴击伤害。
总伤害: @TotalDamage@"
tr "Spell_MissFortuneR_TooltipSimple" = "引导: 好运姐向前方锥形区域扫射强力弹幕持续 @Effect3Amount@ 秒,造成巨量的伤害。"
tr "Spell_MissFortuneW_Name" = "趾高气扬"
tr "Spell_MissFortuneW_Summary" = "好运姐在未被攻击时被动迭加跑速。此技能能被启动来给予一段时间的额外攻速,进入冷却时,爱的拍拍能够降低冷却时间。"
tr "Spell_MissFortuneW_Tooltip" = "被动: 5 秒内未承受任何直接伤害时,好运姐获得 @Effect5Amount@ 跑速。再过 5 秒后,此额外效果增加到 @Effect2Amount@。
主动: 完全启动趾高气扬的额外跑速并给予 @Effect1Amount@% 攻速,持续 @Effect3Amount@ 秒。
爱的拍拍能降低趾高气扬的冷却时间 @f2@ 秒。"
tr "Spell_MissFortuneW_TooltipSimple" = "被动: 如果你近期没受到伤害,获得至多 @Effect2Amount@ 跑速。
主动: 获得 @Effect1Amount@% 攻速持续 @Effect3Amount@ 秒。"
tr "Spell_MissileBarrage_Cooldown" = "@AmmoRechargeTime@ 秒填充时间 (@Cooldown@ 秒冷却时间)"
tr "Spell_MissileBarrage_Name" = "火箭轰击"
tr "Spell_MissileBarrage_Summary" = "库奇朝着他的目标地点发射导弹,对目标周围单位造成伤害。每隔一段时间将会载入一枚导弹,直到到达存弹量最大值。每发射 3 枚导弹后,下次发射超级导弹,造成额外伤害。"
tr "Spell_MissileBarrage_Tooltip" = "主动:库奇发射一枚飞弹,命中首位敌人时会直接引爆,对附近所有敌人造成 @RSmallMissileDamage@ 魔法伤害。
库奇最多能同时挂载 7 枚飞弹,每第 3 发飞弹将会转换成一枚超级导弹,造成 @RBigOneMultiplier*100@% 伤害 (@RBigMissileDamage@)。"
tr "Spell_MonkeyKingDecoy_Name" = "神行百变"
tr "Spell_MonkeyKingDecoy_Summary" = "悟空进入潜隐状态一小段时间。留下一个无法控制行动的诱饵,潜行结束时对周遭敌方单位造成魔法伤害。"
tr "Spell_MonkeyKingDecoy_Tooltip" = "悟空 潜隐 @Effect2Amount@ 秒。一个无法控制的分身会留在原地,于 @Effect2Amount@ 秒后对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
潜行 - 潜隐: 悟空只能被周遭敌方防御塔或真视效果发现。"
tr "Spell_MonkeyKingDoubleAttack_Name" = "定海神兵"
tr "Spell_MonkeyKingDoubleAttack_Summary" = "悟空的下一次普攻可以造成额外物理伤害、提高攻击距离。"
tr "Spell_MonkeyKingDoubleAttack_Tooltip" = "悟空的下次攻击获得 @Effect4Amount@ 攻击距离,造成 @Effect1Amount@ (+@f1@)物理伤害,并且降低敌方 @Effect2Amount*-100@% 物理防御,持续 @Effect3Amount@ 秒。"
tr "Spell_MonkeyKingNimbus_Name" = "筋斗突击"
tr "Spell_MonkeyKingNimbus_Summary" = "悟空冲向敌方单位,并同时攻击最多两名邻近目标之敌人,造成物理伤害。"
tr "Spell_MonkeyKingNimbus_Tooltip" = "悟空乘坐筋斗云冲向敌方,并发出分身同时攻击最多 2 个邻近敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。当打到目标时,悟空获得 @Effect2Amount*100@% 的攻速加成,持续 @Effect3Amount@ 秒。"
tr "Spell_MonkeyKingSpinToWin_Name" = "无极风暴"
tr "Spell_MonkeyKingSpinToWin_Summary" = "悟空把手中的棍子向外延伸,用力旋转来攻击敌人,造成伤害和把敌人击飞,期间同时可以提高悟空的跑速。"
tr "Spell_MonkeyKingSpinToWin_Tooltip" = "悟空将棍子伸长并且旋转攻击敌人,每秒对邻近敌方造成 @DamagePerSecondTotal@ 物理伤害,持续 4 秒,并在第一次接触到敌方时击飞他们 @KnockupDuration@ 秒。
初始时,悟空获得 @MoveSpeedBonus*100@% 跑速,且持续期间每秒获得额外 @MoveSpeedPerSecond*100@% 跑速。"
tr "Spell_Mordekaiser_RPingOverride" = "@SrcNameWithColon@@SlotName@ - 剩余 @SubA@ 秒"
tr "Spell_MordekaiserE_Circular_Name" = "死之爪"
tr "Spell_MordekaiserE_Circular_Tooltip" = "被动: 魔斗凯萨获得 @MagicPen*100@% 魔法穿透。
主动: 魔斗凯萨拉拽选定区域内的敌人,造成 @TotalDamage@ 魔法伤害。"
tr "Spell_MordekaiserE_LobbedSpell_Name" = ""
tr "Spell_MordekaiserE_LobbedSpell_Tooltip" = ""
tr "Spell_MordekaiserE_Name" = ""
tr "Spell_MordekaiserE_Penetration" = "百分比魔法穿透"
tr "Spell_MordekaiserE_Summary" = "魔斗凯萨将一个区域内的所有敌人往他拉。"
tr "Spell_MordekaiserE_Tooltip" = ""
tr "Spell_MordekaiserPassive_Name" = "暗崛"
tr "Spell_MordekaiserPassive_Summary" = "魔斗凯萨在对英雄使出三次攻击或技能之后获得一个强力的伤害灵气和移动速度。"
tr "Spell_MordekaiserPassive_Tooltip" = "对英雄或野怪使用三次技能或普攻后,魔斗凯萨将以他为中心,每秒对身边的单位造成 @AuraDamagePerStack@ + @PercentHealthForAura@% 他们最大生命的伤害并获得 @PassiveMovementSpeed@ 跑速。
魔斗凯萨的普攻也将造成等同于他 @PercentAPAddedToAutos*100@% 魔法攻击 (@BonusAPAuto@) 的额外魔法伤害。"
tr "Spell_MordekaiserPassive_TooltipExtended" = "在对英雄或野怪的 3 次普攻或技能后,魔斗凯萨每秒将造成围绕着他的 @AuraDamagePerStack@ + @PercentHealthForAura@% 他们最大生命的伤害并获得 @PassiveMovementSpeed@ 跑速。
魔斗凯萨的普攻也将造成 @PercentAPAddedToAutos*100@% 魔法攻击 (@BonusAPAuto@) 的额外魔法伤害。
灵气和跑速加成将维持 @CombatTrackingDuration@ 秒且每次魔斗凯萨用普攻或技能命中英雄 / 野怪都会刷新该持续时间。"
tr "Spell_MordekaiserQ_Isolation" = "孤立伤害"
tr "Spell_MordekaiserQ_MaxHealth" = "最大生命伤害"
tr "Spell_MordekaiserQ_Name" = "泯杀"
tr "Spell_MordekaiserQ_Summary" = "魔斗凯萨用他的铁槌猛击地面,对被命中的每个敌人造成伤害。若只命中了单独的敌人时,伤害将提高。"
tr "Spell_MordekaiserQ_Swipe_Name" = ""
tr "Spell_MordekaiserQ_Swipe_Tooltip" = ""
tr "Spell_MordekaiserQ_TapHold_ChargeBonusDamage" = ""
tr "Spell_MordekaiserQ_TapHold_Name" = ""
tr "Spell_MordekaiserQ_TapHold_TapBonusDamage" = ""
tr "Spell_MordekaiserQ_TapHold_Tooltip" = ""
tr "Spell_MordekaiserQ_Tooltip" = "魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QDamage@ 魔法伤害,如果只命中单一敌人,伤害会提升 @IsolationTooltip*100@%。"
tr "Spell_MordekaiserQ_TooltipExtended" = "魔斗凯萨用他的夜陨猛击地面,对区域内的所有敌人造成 @QTapDamage@ 魔法伤害 加上等同于他们 @MaxHealthPercent@ 最大生命的额外伤害。敌人被锤子顶部命中的敌人将被缓速 @MoveSpeedMod*-100@%,持续 @SlowDuration@秒。
在他的被动迭满时会变为 强化 状态,并减少他的冷却时间 @CooldownReductionPercent*100@%。"
tr "Spell_MordekaiserR_Chargeup_StatStealPercent" = "属性百分比偷取"
tr "Spell_MordekaiserR_Chargeup_TooltipExtendedBelowLine" = "尸魂界:在尸魂界的英雄只能和其他也在尸魂界的英雄互动,反之亦然。"
tr "Spell_MordekaiserR_Name" = "死亡领域"
tr "Spell_MordekaiserR_StatSteal" = "属性偷取"
tr "Spell_MordekaiserR_Summary" = "魔斗凯萨把他的目标和自己拖拽到一个异次元空间,并偷取目标一部分的属性。如果他击杀了目标,那么会保有这些属性直到目标复活。"
tr "Spell_MordekaiserR_Tooltip" = "魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。"
tr "Spell_MordekaiserR_TooltipExtendedBelowLine" = "魔斗凯萨将一个目标放逐到 死亡领域,和目标进行 @SpiritRealmDuration@ 秒的一对一决斗,并在该时间内偷取 @StatStealPercentScalar*100@% 他们的核心属性。
如果魔斗凯萨在 死亡领域 内击杀目标,他将会吞噬他们的灵魂,继续保有他偷取的属性,直到目标重生。
偷取的核心属性包含:魔攻、物攻、物防、魔防、最大生命。
"
tr "Spell_MordekaiserW_ArmorWhirl_DetonationDamage" = "爆炸伤害"
tr "Spell_MordekaiserW_ArmorWhirl_DPS" = "每秒伤害"
tr "Spell_MordekaiserW_ArmorWhirl_HealthPerChamp" = "最大生命百分比"
tr "Spell_MordekaiserW_ArmorWhirl_HealthPerNonChamp" = ""
tr "Spell_MordekaiserW_ArmorWhirl_TickDamage" = ""
tr "Spell_MordekaiserW_ArmorWhirl_TooltipExtended" = ""
tr "Spell_MordekaiserW_BaseShield" = "基础护盾"
tr "Spell_MordekaiserW_BonusArmorMR" = "额外物防与魔防"
tr "Spell_MordekaiserW_DamageConversion" = "治愈百分比"
tr "Spell_MordekaiserW_Name" = "不灭之躯"
tr "Spell_MordekaiserW_Summary" = "魔斗凯萨储存他造成和受到的伤害,来制造一个护盾。他可以消耗这个护盾来治愈自己。"
tr "Spell_MordekaiserW_Tooltip" = "魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。"
tr "Spell_MordekaiserW_TooltipExtended" = "魔斗凯萨储存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有伤害并将其存为一个潜在性的护盾。
不灭之躯 将给予他护盾,并可以二次施放来消耗该护盾,治愈自己等同于 @HealingPercent*100@% 剩余护盾值的生命。
护盾值将随着时间递减。
从非英雄单位所储存的伤害量减少 75%。
最小护盾值:@BaseShield*100@% 最大生命 // 最大护盾值:@MaxHealthCap*100@% 最大生命。"
tr "Spell_MorganaE_Name" = "黑暗之盾"
tr "Spell_MorganaE_Summary" = "魔甘娜提供一个星火屏障给一名友军,其可以在破裂之前吸收魔法伤害和控场效果。"
tr "Spell_MorganaE_Tooltip" = "提供一名友方英雄保护盾,持续 @ShieldDuration@ 秒。护盾会吸收 @TotalShieldStrength@ 魔法伤害并阻挡所有控场效果。"
tr "Spell_MorganaPassive_Name" = "灵魂虹吸"
tr "Spell_MorganaPassive_Summary" = "魔甘娜汲取敌人的灵魂,对敌方英雄、大型士兵和大型野怪造成伤害时回复自身生命。"
tr "Spell_MorganaPassive_Tooltip" = "魔甘娜的技能对敌方英雄、大型士兵及野怪造成伤害时,会使她回复相当于 20% 伤害量的生命。"
tr "Spell_MorganaQ_Name" = "暗影禁锢"
tr "Spell_MorganaQ_Summary" = "魔甘娜用黑暗魔法束缚一名敌人并造成魔法伤害。"
tr "Spell_MorganaQ_Tooltip" = "魔甘娜发射星火,定身首位击中的敌方单位,持续 @RootDuration@ 秒,并造成 @TotalDamage@ 魔法伤害。"
tr "Spell_MorganaR_Name" = "灵魂枷锁"
tr "Spell_MorganaR_Summary" = "魔甘娜绽放双翼并释放体内的星体之力,用锁链束缚邻近的敌方英雄,朝他们移动时跑速加快。锁链缠绕住目标时会造成伤害及缓速效果,一段时间之后将晕眩那些还未挣脱锁链的目标。"
tr "Spell_MorganaR_Tooltip" = "魔甘娜束缚周围敌方英雄的灵魂,造成 @TotalDamage@ 魔法伤害并使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒后,未能摆脱枷锁的敌人将额外受到 @TotalDamage@ 魔法伤害及持续 @StunDuration@ 秒的晕眩效果。
发动 {{Spell_MorganaR_Name}} 期间,魔甘娜朝受到束缚的目标移动时会获得 @HastePercent@% 跑速。"
tr "Spell_MorganaR_TooltipExtendedBelowLine" = "魔甘娜获得所有被灵魂枷锁束缚的敌方英雄的真视视野。"
tr "Spell_MorganaW_Name" = "痛苦腐蚀"
tr "Spell_MorganaW_Summary" = "魔甘娜诅咒一块区域,并伤害范围内所有敌方单位。技能发动期间每秒对敌方单位造成伤害,且目标血量过低时伤害会变得更高。"
tr "Spell_MorganaW_Tooltip" = "魔甘娜诅咒一片区域,持续 @WDuration@ 秒,每秒对范围内敌方单位造成 @TotalMinDamage@ 魔法伤害。伤害根据目标已损失的生命最多提升 @MissingHealthAmpPercent*100@%。
魔甘娜因为灵魂虹吸而回复生命时,痛苦腐蚀的冷却时间会降低 @CDRefundPercent*100@%。"
tr "Spell_MoveQuick_Name" = "冲刺"
tr "Spell_MoveQuick_Summary" = "提摩冲刺,被动的增加跑速;被敌方英雄或防御塔攻击后解除。提摩可以开启技能在短时间内获得无法被攻击中断的速度强化。"
tr "Spell_MoveQuick_Tooltip" = "被动:提高 @PassiveMSBonus*100@% 提摩的跑速,如果近 5 秒内受到敌方英雄或防御塔的伤害,效果自动消失。
主动:提摩拔腿冲锋持续 @MSBuffDuration@ 秒,提高 2 倍被动的跑速加成效果,此效果不会因遭受攻击而消失。"
tr "Spell_NasusE_Name" = "灵魂烈焰"
tr "Spell_NasusE_Summary" = "纳瑟斯在该地点释放一股灵魂烈焰,造成伤害并且降低在该区域敌方单位的物理防御。"
tr "Spell_NasusE_Tooltip" = "纳瑟斯对目标区域释放一股灵魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法伤害。
接下来 @Effect3Amount@ 秒内,位于该区域的敌人将会减少@Effect2Amount*-100@% 物理防御,每秒还会受到 @Effect1Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "Spell_NasusQ_Name" = "虹吸打击"
tr "Spell_NasusQ_Summary" = "纳瑟斯打击他的敌人,造成伤害。若击杀该单位的话虹吸打击的伤害则永久提高。"
tr "Spell_NasusQ_Tooltip" = "纳瑟斯的下次普攻将会造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理伤害。
虹吸打击击杀一名敌方单位将永久获得 @Effect2Amount@ 伤害。若击杀对象为敌方英雄、大型野怪和炮车,此伤害加成提升至 @Effect4Amount@。"
tr "Spell_NasusR_Name" = "死神降临"
tr "Spell_NasusR_Summary" = "纳瑟斯释放一股巨大的沙漠风暴攻击附近敌人,风暴咆啸时他会获得额外生命和攻击距离,同时虹吸打击的冷却时间会减少。技能作用期间纳瑟斯也会获得额外物防及魔防。"
tr "Spell_NasusR_Tooltip" = "沙漠风暴赐予纳瑟斯力量,持续 15 秒,期间使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防御及魔法防御。
风暴咆啸时,每秒对范围内敌人造成相当于目标 @DamageCalc@ 点最大生命的魔法伤害(每秒最多造成 @MaxDamageCap@ 伤害),且每秒额外获得 @StatGainPerSecond@ 物理防御及魔法防御,同时虹吸打击的冷却时间将减少 @QCDR*100@%。"
tr "Spell_NasusW_Name" = "枯萎"
tr "Spell_NasusW_Summary" = "纳瑟斯衰老目标,随时间减少其跑速和攻速。"
tr "Spell_NasusW_Tooltip" = "纳瑟斯使目标衰老 @Effect3Amount@ 秒, 在效果时间内,缓速 @Effect2Amount@% ,并逐渐提高至 @Effect1Amount@% 。同时目标的攻击速度将会减半。"
tr "Spell_NautilusAnchorDrag_Name" = "深渊铁锚"
tr "Spell_NautilusAnchorDrag_Summary" = "纳帝鲁斯把手中的锚掷出,如果命中英雄的话,他将同时拉动自己和目标,并缩短双方的距离。如果命中地形物的话,他可以把自己拉往锚的位置,同时缩短一半该技能的冷却时间,并返还一半的消耗魔力。"
tr "Spell_NautilusAnchorDrag_Tooltip" = "纳帝鲁斯将他的锚掷出。如果击中英雄的话,他将同时拉动自己与目标,缩短彼此之间的距离,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并附加短暂的晕眩效果。
如果击中地形的话,则会将自己拉向锚,降低 @Effect3Amount*100@%(@f1@)冷却时间并返还 @Effect4Amount*100@% 消耗魔力。"
tr "Spell_NautilusGrandLine_Name" = "潜航冲击"
tr "Spell_NautilusGrandLine_Summary" = "纳帝鲁斯朝地下发出一道冲击波并追踪敌对目标。此冲击波会撕裂地面,并将路径上的敌人击飞至空中。当它追击到敌对目标时,冲击波会爆发,将目标击飞至空中并晕眩他们。"
tr "Spell_NautilusGrandLine_Tooltip" = "纳帝鲁斯朝地下发出一道冲击波并追踪敌队目标,对路径上的敌人造成 @SecondaryTargetDamage@ 魔法伤害并将他们击飞至空中,晕眩 @StunDuration@ 秒。
冲击波击中目标时会爆炸,并对其目标造成 @PrimaryTargetDamage@ 魔法伤害,并将他击飞至空中,晕眩 @StunDuration@ 秒。"
tr "Spell_NautilusPassive_Name" = "沉重打击"
tr "Spell_NautilusPassive_Summary" = "纳帝鲁斯的普通攻击造成提高的物理伤害并且短暂定身他的目标。此效果在数秒内无法对同一目标再次触发。"
tr "Spell_NautilusPassive_Tooltip" = "纳帝鲁斯的首次攻击对一个目标造成 @TotalDamageTooltip@ 物理伤害 并会定身目标 @RootDuration@ 秒。
此效果在 @PerTargetCD@ 秒内无法对同一目标再次触发。"
tr "Spell_NautilusPiercingGaze_Name" = "巨人之怒"
tr "Spell_NautilusPiercingGaze_Summary" = "纳帝鲁斯将黑暗能量环绕自己,获得一个护盾并格挡接下来的伤害。当这个护盾存在时,他的攻击附带持续性伤害,并可以扩散至目标周边的敌人。"
tr "Spell_NautilusPiercingGaze_Tooltip" = "纳帝鲁斯将黑暗能量环绕自己,获得一个可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)伤害的护盾,持续 @Effect3Amount@ 秒。
当这个护盾存在时,他的普通攻击在两秒内对所有他目标身边的敌人造成 @Effect4Amount@ (+@CharAbilityPower@) 额外魔法伤害。"
tr "Spell_NautilusSplashZone_Name" = "钢铁怒涛"
tr "Spell_NautilusSplashZone_Summary" = "纳帝鲁斯猛烈敲击地面,在其身边造成连续三次爆炸。每一次爆炸都可以造成伤害并缓速敌人。"
tr "Spell_NautilusSplashZone_Tooltip" = "纳帝鲁斯猛烈敲击大地,使周围的地面产生爆炸。每一次爆炸对范围内敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速敌人 @Effect2Amount*100@%,持续 @Effect4Amount@ 秒。缓速效果会随着时间递减。
同一单位可以被重复攻击,但所受到的伤害会降低 @Effect3Amount*100@%。"
tr "Spell_NeekoE_Empowered Root Duration" = "强化过的定身持续时间"
tr "Spell_NeekoE_LastTargetRoot" = "最短定身时间"
tr "Spell_NeekoE_MaxRootDuration" = "强化过的定身持续时间"
tr "Spell_NeekoE_Name" = "螺旋刺花"
tr "Spell_NeekoE_Summary" = "妮可投掷出一个魔法螺旋花,伤害并定身其穿越的一切目标。如果螺旋花命中一名敌人,它将变得更大、更快,且定身时间更长。"
tr "Spell_NeekoE_Tooltip" = "妮可发射一个螺旋花,造成 @BaseDamage@ 魔法伤害及持续 @MinRootDuration@ 秒的定身效果。
螺旋花击中一名敌人后会受到强化,体型变得更大,移动得更快,且定身时间提升至 @MaxRootDuration@ 秒。"
tr "Spell_NeekoPassive_Cooldown" = "%i:cooldown% @DisguisePassiveCooldown@秒"
tr "Spell_NeekoPassive_Name" = "原生模影"
tr "Spell_NeekoPassive_Summary" = "妮可可以让自己看起来像一名友军英雄。受到敌方英雄的伤害或施放伤害性技能都会打破该伪装。"
tr "Spell_NeekoPassive_Tooltip" = "妮可能将自己伪装成一名友军。来自英雄的直接伤害或是自己施放一个伤害性的技能都将打破该伪装。"
tr "Spell_NeekoPassive_TooltipExtendedBelowLine" = "召唤师技能也会打破伪装。"
tr "Spell_NeekoQ_" = "Q"
tr "Spell_NeekoQ_Name" = "爆裂艳花"
tr "Spell_NeekoQ_Summary" = "妮可掷下一枚种子造成魔法伤害。该种子在命中英雄或杀死单位时会再度开花。"
tr "Spell_NeekoQ_Tooltip" = "妮可掷下一枚种子,该种子会开花并造成 @ExplosionDamage@ 魔法伤害。如果其击杀了一个单位或击中一个英雄或大型野怪,它将再度开花,造成 @SecondDamage@ 魔法伤害。额外开花的最大次数为两次。"
tr "Spell_NeekoR_Name" = "万紫千红"
tr "Spell_NeekoR_ShieldPerChampion" = "每个英雄所给予的护盾"
tr "Spell_NeekoR_Summary" = "在短暂的准备后,妮可跳至空中并获得一个护盾。妮可落地时,附近的敌人们将受到伤害并被晕眩。如果妮可在伪装的状态下施放此技能,敌人将无法看到准备动作。"
tr "Spell_NeekoR_Tooltip" = "在 @DelayUntilReveal@ 秒后,妮可跳至空中。她获得一个能够吸收 @BaseShield@ 伤害 (附近每 1 个敌方英雄 +@ShieldMultiplier@) 的护盾。
当妮可落地时将造成 @TotalDamage@ 魔法伤害并晕眩附近的敌人们 @CCDuration@ 秒。
若妮可处在伪装的状态下,此技能的准备动作将不会显露。"
tr "Spell_NeekoW_Haste" = "主动跑速效果"
tr "Spell_NeekoW_Name" = "拟态分裂"
tr "Spell_NeekoW_Summary" = "妮可的被动使她每三次普攻都会造成额外魔法伤害。妮可可以主动地朝一个方向送出一个分身。"
tr "Spell_NeekoW_Tooltip" = "被动: 每三次普攻造成 @PassiveBonusDamageCalc@ 额外魔法伤害,并提升妮可 @PassiveHaste@% 的移动速度 @PassiveHasteDuration@ 秒。
主动: 妮可进入潜隐状态 @StealthDuration@ 秒并发射一个能够维持 @CloneDuration@ 秒的分身。妮可和分身获得 @Haste@% 移动速度 @HasteDuration@ 秒。"
tr "Spell_NeekoW_TooltipExtendedBelowLine" = "分身在潜行的状态下将无法被指定。"
tr "Spell_NocturneE_Name" = "深宵断魂"
tr "Spell_NocturneE_Summary" = "夜曲将噩梦植入目标的心中,每秒造成伤害。如果目标没有在持续时间内离开范围,则会被进一步恐惧。"
tr "Spell_NocturneE_Tooltip" = "被动:当夜曲朝着被恐惧的敌人移动时,大幅度地增加跑速。
主动:夜曲植入噩梦到目标的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect3Amount@ 秒钟。如果夜曲在技能持续时间内,都待在目标周围距离内,目标会被恐惧 @Effect2Amount@ 秒。"
tr "Spell_NocturneE_TooltipSimple" = "被动: 朝着被恐惧的敌人移动时,获得大幅度的增加跑速。
主动: 伤害一名敌人持续 @Effect3Amount@ 秒。如果此过程完成,目标将被恐惧 @Effect2Amount@ 秒。"
tr "Spell_NocturneP_BuffDescription" = "夜曲的下次普攻会劈斩附近的所有敌人并根据命中数量来治疗自己。"
tr "Spell_NocturneP_Name" = "闇影幽刃"
tr "Spell_NocturneP_Summary" = "每过数秒,夜曲的下次攻击会袭击周遭敌人,造成额外物理伤害,并且回复自身生命值。
夜曲的普攻会减少其冷却时间。"
tr "Spell_NocturneP_Tooltip" = "每 @Cooldown@ 秒,夜曲的下次攻击将会对周遭敌方造成 @TotalDamageNoCrit@ 物理伤害,每击中一个目标可以回复自己 @TotalHealing@ 生命。
夜曲的普攻能够降低此技能冷却时间 @AACDR@ 秒(对英雄则降低 @AAChampCDR@ 秒)。"
tr "Spell_NocturneQ_Name" = "黄昏渠道"
tr "Spell_NocturneQ_Summary" = "夜曲掷出影之刃造成伤害,同时于地面留下暗影轨迹,遭到影之刃击中的英雄同时也会留下相同的轨迹。于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高跑速和物理攻击。"
tr "Spell_NocturneQ_Tooltip" = "夜曲掷出影之刃造成 @Effect2Amount@ (+@f1@) 物理伤害,同时于地面留下暗影轨迹,持续 @Effect3Amount@ 秒,遭到影之刃击中的敌方英雄同时也会留下相同的轨迹。
于轨迹的路线上面时,夜曲可以不受阻碍地在目标间自由移动,同时提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻击。"
tr "Spell_NocturneQ_TooltipSimple" = "夜曲掷出影之刃,伤害被命中的敌人,并留下暗影轨迹。
夜曲在轨迹上将会获得 @Effect1Amount@% 移动速度和 @Effect4Amount@ 物理攻击。"
tr "Spell_NocturneR_Name" = "无尽梦魇"
tr "Spell_NocturneR_Summary" = "夜曲遮蔽所有敌方英雄的视野,并且在过程中切断所有敌方之间的视野分享。他可以接着在附近的敌方英雄身边现身。"
tr "Spell_NocturneR_Tooltip" = "夜曲减少所有敌方英雄的视野,并且切断敌军之间的视野连结,持续时间 @ParanoiaDuration@ 秒钟。
当无尽梦魇启动期间,夜曲可以冲向一名敌方英雄,造成 @Damage@ 物理伤害。"
tr "Spell_NocturneR_TooltipSimple" = "敌军之间的视野连结被切断 @ParanoiaDuration@ 秒。
在此段期间重启此技能将可以冲刺至一名敌方英雄身边并伤害他。"
tr "Spell_NocturneW_Name" = "夜幕庇护"
tr "Spell_NocturneW_Summary" = "夜曲强化他的双刃,被动的获得攻击速度强化。启动夜幕庇护后,夜曲将可以融入影子之中,建立一层魔法护盾。此护盾可抵挡单次敌方技能,并在成功的阻挡敌方攻击后,加倍他的攻击速度。"
tr "Spell_NocturneW_Tooltip" = "被动:提高夜曲 @Effect1Amount@% 攻速。
主动:夜曲创造一个魔法护盾,持续 1.5 秒,期间内可以抵销一次敌方的技能。
如果成功阻挡了一次敌方的技能,加倍夜曲的被动攻速效果,持续 @Effect4Amount@ 秒。
夜幕庇护在夜曲透过无尽梦魇冲向敌方英雄期间将维持发动的状态。"
tr "Spell_NocturneW_TooltipSimple" = "被动: 夜曲获得 @Effect1Amount@% 攻速。
主动: 于 1.5 秒内阻挡下一个命中夜曲的敌方技能。"
tr "Spell_NunuE_Name" = "雪球连击"
tr "Spell_NunuE_Summary" = "努努投掷多个雪球来对敌方造成伤害。施放完成后,威朗普控制住被雪球击中的任何敌方英雄或大型野怪。"
tr "Spell_NunuE_Tooltip" = "努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害。 被雪球连续命中 3 次的敌人会被缓速@SlowAmount*-100@%,持续 @SlowDuration@ 秒。 英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
"
tr "Spell_NunuE_TooltipExtended" = "努努投掷 3 颗雪球。 雪球连击可额外投掷更多雪球 2 次。 每颗雪球造成敌方@TotalSnowballDamage@ 魔法伤害 。 被雪球命中 3 次的敌人会被缓速 @SlowAmount*-100@% ,持续 @SlowDuration@ 秒。英雄及大型野怪进入 冰封状态。.
威朗普的回合 :经过 @TotalSpellDuration@ 秒,在范围内的所有敌人进入 冰封状态 ,造成@TotalRootDamage@ 魔法伤害 并被定身 @RootDuration@ 秒。
"
tr "Spell_NunuE_TooltipExtendedBelowLine" = "在威朗普的回合之前,努努可以进行 3 次雪球连击。
努努的雪球连击只能缓速每个敌人一次。"
tr "Spell_NunuPassive_Name" = "弗雷尔卓德之唤"
tr "Spell_NunuPassive_Summary" = "努努提升威朗普和一名邻近友军的的攻击速度以及移动速度,并使威朗普的普攻可以伤害目标周围的敌人。"
tr "Spell_NunuPassive_Tooltip" = "对敌方英雄、大型野怪或是建筑造成伤害会让威朗普及周遭攻击速度最高的英雄获得弗雷尔卓德之唤,提升其 @ASIncrease*100@% 攻击速度以及 @MSIncrease*100@% 移动速度,持续 4 秒。
当努努跟威朗普处在弗雷尔卓德之唤的效果下时,他们的基本攻击将造成@CleaveDamage@ 物理伤害。.
"
tr "Spell_NunuPassive_TooltipExtended" = ""
tr "Spell_NunuPassive_TooltipExtendedBelowLine" = "对敌方英雄、大型野怪或是建筑造成伤害会让威朗普及周遭物理伤害最高的英雄获得弗雷尔卓德之唤,提升其 @ASIncrease*100@% 攻击速度以及 @MSIncrease*100@% 移动速度,持续 4 秒。
当努努跟威朗普处在弗雷尔卓德之唤的效果下时,他们的基本攻击将劈斩造成@CleaveDamage@ 物理伤害。
当从大型野怪触发时,弗雷尔卓德之唤会转移到 @MonsterRadius@ 单位范围内的盟友。当从英雄、大型野怪,建筑触发时,弗雷尔卓德之唤会转移到 @LargeRadius@ 单位范围内的盟友。
效果时间可以累加,但对单一目标有 10 秒仅能触发一次的冷却时间。
一名英雄 物理伤害 是指每秒从普攻所制造的伤害。"
tr "Spell_NunuQ_ChampionDamage" = "英雄伤害"
tr "Spell_NunuQ_Cooldown" = "@Cooldown@ 秒冷却时间
"
tr "Spell_NunuQ_Cost" = "@Cost@ 魔力"
tr "Spell_NunuQ_MonsterDamage" = "野怪伤害"
tr "Spell_NunuQ_Name" = "吞噬"
tr "Spell_NunuQ_Summary" = "威朗普撕咬一个小兵、野怪或敌方英雄,对目标造成伤害并回复自身生命。"
tr "Spell_NunuQ_Tooltip" = "威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害 并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害 并回复@ChampionHealing@ 生命。"
tr "Spell_NunuQ_TooltipSimple" = "威朗普撕咬一名敌人,对目标造成伤害并回复自身生命。他的血量低于 @LowHealthThreshhold*100@% 生命时治愈量提升 @LowHealthHealingScalar*100@%。
野怪和小兵 :造成 @MonsterMinionDamage@ 真实伤害并回复 @MonsterHealing@ 生命。
敌方英雄 :造成 @TotalChampionDamage@ 魔法伤害并回复@ChampionHealing@ 生命。"
tr "Spell_NunuR_Name" = "绝对零度"
tr "Spell_NunuR_Summary" = "努努和威朗普招唤暴风雪,范围内的敌人遭到缓速,咏唱结束后受到到巨量伤害。"
tr "Spell_NunuR_Tooltip" = "威朗普从周围的区域吸收热能 @ChannelDuration@ 秒,吟唱期间减缓周遭的敌方跑速 @SlowStartAmount*-100@%,随着吟唱的时间越长,缓速效果会提升到@MaxSlowAmount*-100@%。努努和威朗普会获得一个可以吸收 @TotalShieldAmount@ 伤害的护盾,在吟唱结束后的 @ShieldDecayDuration@秒内衰减。
绝对零度结束时还在范围内的所有敌人,受到@MaximumDamage@ 魔法伤害 ,伤害大小取决于吟唱时间。"
tr "Spell_NunuW_MaximumDamage" = "最大伤害"
tr "Spell_NunuW_Name" = "巨无霸雪球!"
tr "Spell_NunuW_Summary" = "威朗普滚起一颗会越滚越大及越快的雪球。雪球会击飞敌方英雄并造成伤害。"
tr "Spell_NunuW_Tooltip" = "威朗普滚起一颗会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度。"
tr "Spell_NunuW_TooltipExtended" = "威朗普滚起一颗在 @MaxDamageTime@ 秒内会越滚越大及越快的雪球。当雪球撞到一个墙壁、敌方英雄或大型野怪时,它将会爆炸,最多对附近的敌人们造成 @MaximumSnowballDamage@ 魔法伤害 并击飞他们 @MaximumStunDuration@ 秒。
滚过小兵会造成 @NoImpactSnowballDamage@ 魔法伤害 。重启技能会将雪球沿着直线往前推出一段距离。
不断朝着同一个方向转弯会提升威朗普的转弯速度,这个加成会在转弯方向改变时开始。"
tr "Spell_Obduracy_Name" = "震雷之击"
tr "Spell_Obduracy_Splash_Damage" = "余震溅射伤害"
tr "Spell_Obduracy_Summary" = "墨菲特用一种会产生音爆的力量来进行攻击。在接下来的几秒内,他的攻击将在他的前方产生余震。"
tr "Spell_Obduracy_Tooltip" = "被动:墨菲特的物理防御增加 @Effect1Amount*100@% (@f1@)。此效果在花岗岩护盾启动时会变为三倍。
主动:墨菲特的普攻会在接下来的 5 秒内会产生余震,对前方的锥形范围造成 @ThunderclapSplash@ 物理伤害。他在启动震雷之击后的首次攻击会对目标造成 @TotalBonusDamage@ 额外物理伤害。"
tr "Spell_OlafAxeThrowCast_Name" = "逆流投掷"
tr "Spell_OlafAxeThrowCast_Summary" = "欧拉夫向目标区域投掷战斧,对所有穿过的单位造成伤害并造成缓速。如果欧拉夫捡起斧头,该技能冷却时间减少 4.5 秒。"
tr "Spell_OlafAxeThrowCast_Tooltip" = "欧拉夫投掷斧头到目标区域,对穿越过的所有单位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并缓速 @Effect2Amount@% ,最多持续 @Effect3Amount@ 秒。斧头飞行距离越远,被击中的缓速时间就越长,但不会少于 @Effect4Amount@ 秒。
如果欧拉夫捡起斧头,技能冷却时间将会减少 4.5 秒。"
tr "Spell_OlafFrenziedStrikes_Name" = "残暴打击"
tr "Spell_OlafFrenziedStrikes_Summary" = "欧拉夫的攻速将得到提高,数值基于他的最大生命,并且欧拉夫会获得可观的普攻吸血和技能吸血。"
tr "Spell_OlafFrenziedStrikes_Tooltip" = "欧拉夫于@Effect4Amount@ 秒内获得 @Effect2Amount@% 普攻吸血并提升 @Effect1Amount@% 攻速。
技能发动期间,欧拉夫受到的所有治愈效果提升 1%,且每失去 @Effect3Amount@% 生命就会获得 1 %生命回复。"
tr "Spell_OlafRagnarok_Name" = "诸神黄昏"
tr "Spell_OlafRagnarok_Summary" = "欧拉夫暂时对限制技能免疫。"
tr "Spell_OlafRagnarok_Tooltip" = "被动: 欧拉夫获得 @Resists@ 物理防御和 @Resists@ 魔法防御。
主动: 欧拉夫移除所有控场效果,并在接下来的 @Duration@ 秒对控场效果免疫。欧拉夫对敌方英雄移动时获得 @Haste*100@% 额外移动速度,持续 @HasteDuration@ 秒。这段期间内,欧拉夫失去诸神黄昏的被动效果并获得 @AD@ 物理攻击。"
tr "Spell_OlafRecklessStrike_Cost" = "消耗 @f1@ 生命"
tr "Spell_OlafRecklessStrike_Name" = "鲁莽挥击"
tr "Spell_OlafRecklessStrike_Summary" = "欧拉夫以破釜沉舟之势发动进攻,在对他的目标造成真实伤害(不受防御属性减免)的同时,自己也会因反噬而受到伤害。但如果因此击杀目标,则不消耗欧拉夫的生命。"
tr "Spell_OlafRecklessStrike_Tooltip" = "欧拉夫凶狠地挥击他的双斧,对目标造成 @Effect1Amount@ (+@CharTotalPhysical@) 真实伤害。 此技能消耗生命等同于 @Effect2Amount@% 造成伤害, 但如果击杀目标则不会消耗生命。
普攻可以减少此技能 1 秒冷却时间。"
tr "Spell_OrianaDetonateCommand_Name" = "终极指令:脉冲"
tr "Spell_OrianaDetonateCommand_Summary" = "奥莉安娜指挥她的球体释放冲击波,造成魔法伤害并且在短时间延迟后,强迫周遭的敌方单位向球体聚集。"
tr "Spell_OrianaDetonateCommand_Tooltip" = "奥莉安娜指挥球体,在短暂延迟后发出冲击波,对球体周遭敌人造成 @TotalDamage@ 魔法伤害,并且根据球体位置位移敌人一段距离。"
tr "Spell_OrianaDissonanceCommand_Name" = "指令:失衡"
tr "Spell_OrianaDissonanceCommand_Summary" = "奥莉安娜指挥她的球体释放能量脉冲,对周遭敌方造成魔法伤害。并且留下一道能量波段让友军加速、敌军减速。"
tr "Spell_OrianaDissonanceCommand_Tooltip" = "奥莉安娜指挥球体释放能量脉冲,对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
能量脉冲随后残留能量 @Effect4Amount@ 秒,缓速敌方单位 @Effect2Amount@% 并且强化友军跑速 @Effect3Amount@% ,持续 @Effect5Amount@ 秒。此效果随着时间而消失。"
tr "Spell_OrianaIzunaCommand_Name" = "指令:贯穿"
tr "Spell_OrianaIzunaCommand_Summary" = "奥莉安娜朝着目标地点发射球体,造成路径途中所有目标魔法伤害(伤害随着目标数递减)。使用招数后球体会停留在目标地点。"
tr "Spell_OrianaIzunaCommand_Tooltip" = "奥莉安娜向指定区域发射球体,对路径上的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。每击中一名敌人,伤害递减 @Effect2Amount@% (最低递减至 @Effect3Amount@%)。
技能结束后球体会停留在目标地点。"
tr "Spell_OrianaRedactCommand_Name" = "指令:守护"
tr "Spell_OrianaRedactCommand_Summary" = "奥莉安娜指挥球体附着于友军英雄身上,展开防护罩并且对于飞行路径途中所遇到之敌方造成魔法伤害。此外,被球体附着的英雄获得额外的物理防御和魔法防御强化。"
tr "Spell_OrianaRedactCommand_Tooltip" = "被动: 当下持有球体的英雄可以提高 @Effect2Amount@ 物理防御和魔法防御。
主动: 奥莉安娜指挥球球行进的方向,当球球附着在友方英雄的身上时,形成一个保护罩,持续 @Effect5Amount@ 秒,期间吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害。 飞行路径上经过的敌人会受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法伤害。"
tr "Spell_OriannaP_Name" = "魔法发条"
tr "Spell_OriannaP_Summary" = "奥莉安娜的自动攻击造成额外的魔法伤害。对于相同目标的累积攻击,可以增加额外魔法伤害。"
tr "Spell_OriannaP_Tooltip" = "奥莉安娜使用球体作为技能的瞄准目标。如果距离太远,则奥莉安娜的球体会自动回到主人身边。
奥莉安娜的基础攻击造成 @TotalDamage@ 额外魔法伤害。@StackDuration@ 秒内,对于相同目标的累积攻击,可以造成一个额外的 @StackDamage@ 魔法伤害。加成效果最多迭加 @StackCount@ 次。"
tr "Spell_OrnnE_Name" = "熔岩俯冲"
tr "Spell_OrnnE_Summary" = "鄂尔向前冲刺,对经过敌人造成伤害。如果鄂尔在途中撞到障碍物的话将会产生冲击波,对敌人造成伤害并击飞他们。"
tr "Spell_OrnnE_Tooltip" = "鄂尔向前冲刺,对经过敌人造成 @TotalDamage@ 物理伤害。
如果鄂尔在途中撞击到地形物的话将会产生冲击波,击飞周围敌人,持续 @KnockupDuration@ 秒,并对那些没有被冲刺命中的敌人造成熔岩俯冲的伤害。
冲击波会摧毁敌人打造出来的障碍物。"
tr "Spell_OrnnQ_Name" = "火山脉动"
tr "Spell_OrnnQ_Summary" = "鄂尔敲击地面,创造出裂缝对敌人造成物理伤害并缓速。短暂延迟后,岩浆柱将会从目标区域内升起形成障碍。"
tr "Spell_OrnnQ_Tooltip" = "鄂尔敲击地面,创造出裂缝对敌人造成@Effect1Amount@ (+@f1@) 物理伤害并缓速@Effect5Amount@% 持续 @Effect6Amount@ 秒。
短暂延迟后,岩浆柱将会从目标区域内升起形成障碍,持续@Effect3Amount@秒。
岩浆柱会出现在第一个被击中的英雄后方。 "
tr "Spell_OrnnR_Name" = "铸火者的呼唤"
tr "Spell_OrnnR_Summary" = "鄂尔在指定区域召唤一只巨大的火元素。火元素将会快速冲向鄂尔。被火元素撞到的敌人将会受到魔法伤害且被缓速及焦化。鄂尔可以再次施展此技能,冲向前方。如果鄂尔在冲刺中撞到火元素,火元素将会转向。转向的火元素会击飞所有被击中的敌人,造成跟之前一样的魔法伤害并焦化他们。"
tr "Spell_OrnnR_Tooltip" = "鄂尔召唤一只巨大的火元素,其会快速冲向鄂尔。被火元素冲撞到的敌人受到 @RDamageCalc@ 魔法伤害,根据火元素行经的距离长短最多受到 @RSlowPercentBasePreMath@% 缓速效果,持续 @RSlowDuration@ 秒,并且还会变成 焦化状态,持续 @BrittleDurationTOOLTIPONLY@ 秒。
鄂尔可以重启此技能来冲撞火元素,强化火元素并将其导向其他方向。强化后的火元素会对首位命中的敌方英雄造成持续 @RStunDuration@ 秒的击飞效果 (其他英雄击飞效果的持续时间缩短至 @RStunReduction*100@%),造成 @RDamageCalc@ 魔法伤害并附加焦化效果。"
tr "Spell_OrnnW_Name" = "炽焰吹息"
tr "Spell_OrnnW_Summary" = "鄂尔向前冲刺并吐出火焰。被最后一波炎风命中的敌人会被焦化。"
tr "Spell_OrnnW_Tooltip" = "鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @BreathDuration@ 秒。火焰最多造成相当于目标 @MaxPercentHPPerTickTooltip@% 最大生命的魔法伤害。
被最后一波炎风命中的敌人会被焦化,持续 @BrittleDuration@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于 @BrittlePercentMaxHPCalc@ 他们最大生命的魔法伤害。
鄂尔的普攻可击退受到焦化的目标。
对英雄和士兵所造成的最小伤害为 @TotalMinimumDamage@,对野怪造成的最大伤害为 @TotalMonsterDamageCap@。
"
tr "Spell_OrnnW_Tooltip2" = "鄂尔向前冲刺,吐出火焰并进入无法被阻挡的状态,持续 @Effect1Amount@ 秒。火焰最多造成相当于敌人 @Effect10Amount@% 最大生命的魔法伤害 (最少造成 @Effect3Amount@ 伤害)。
被最后一波炎风命中的敌人会被焦化,持续 @f9@ 秒。定身效果在焦化敌人身上的持续时间将延长 30%,并造成相当于目标 @PassiveDamageCalc@ 最大生命的魔法伤害,若该名敌人为英雄单位,鄂尔将回复相当于自身 @Effect9Amount@% 最大生命的血量。
鄂尔的普攻可击退受到焦化的目标。"
tr "Spell_Overdrive_Name" = "过载运转"
tr "Spell_Overdrive_Summary" = "布里茨使用超级电池充电,大大提升其攻速和跑速。效果结束后他将会暂时遭到缓速。"
tr "Spell_Overdrive_Tooltip" = "布里茨使用超级电池充电,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒。跑速加成效果会随着时间递减。
过载运转结束时,布里茨会减少 @Effect3Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "Spell_PantheonE_Name" = "圣盾猛袭"
tr "Spell_PantheonE_ShieldDamage" = "盾牌猛击伤害"
tr "Spell_PantheonE_ShredAmount" = "物理防御削减"
tr "Spell_PantheonE_Summary" = "潘森架起他的盾牌,免疫前方来袭的伤害并以他的战矛反复发动攻击。"
tr "Spell_PantheonE_Tooltip" = "潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。"
tr "Spell_PantheonE_TooltipExtended" = "潘森撑起他的盾牌,并与指定方向上的敌人交战 @ShieldDuration@ 秒, 期间对来自该方向的伤害免疫并造成 @DamageCalc@ 物理伤害。
在最后一击时,潘森会猛力击出盾牌,造成 @ShieldDamageCalc@ 物理伤害 。
凡人坚志加成: 技能持续时间增加至 @EmpoweredShieldDuration@ 秒(在技能持续内造成@EmpoweredDamageCalc@ 物理伤害)。
重启技能以提早结束(潘森还是会在最后一击猛力击出盾牌)。
潘森在向后或向侧边移动时被缓速 @SelfSlowAmount*100@%。
对小兵伤害减少 @MinionDamageReduction*100@%。"
tr "Spell_PantheonE_TooltipExtendedBelowLine" = "重启技能以提早结束(潘森还是会在最后一击猛力击出盾牌)。
潘森在向后或向侧边移动时被缓速 @SelfSlowAmount*100@%。
对小兵伤害减少 @MinionDamageReduction*100@%。
对非史诗级野怪伤害减少 @MonsterDamageReduction*100@%。"
tr "Spell_PantheonPassive_Name" = "凡人坚志"
tr "Spell_PantheonPassive_Summary" = "在数次的技能或攻击后,潘森的下一个技能将会被强化。"
tr "Spell_PantheonPassive_Tooltip" = "在 @ActionsToEmpower@ 次技能或攻击后,潘森的下一个基础技能会被强化。"
tr "Spell_PantheonPassive_Tooltip2" = "在 @ActionsToEmpower@ 次技能或攻击后,潘森的下一个基础技能会被强化。
基础攻击和 {{Spell_PantheonQWrapper_Name}} [@spell.PantheonQ:Hotkey@] 会对那些低于 @CritThreshold*100@% 最大生命值的敌人造成暴击。"
tr "Spell_PantheonQ_ExecuteDamage" = "处决基础伤害"
tr "Spell_PantheonQ_Tooltip" = "点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "Spell_PantheonQ_TooltipExtended" = "点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。对生命值低于 @CritHealthThreshold*100@% 的目标改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。
对士兵的伤害减少 @MinionDamageReduction*100@%。"
tr "Spell_PantheonQ_TooltipExtended2" = "点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。
彗星战矛会对最大生命值低于 @CritHealthThreshold*100@% 的敌人造成暴击,改为造成 @ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。
对小兵伤害减少 @MinionDamageReduction*100@%。"
tr "Spell_PantheonQ_TooltipExtendedBelowLine" = "对小兵伤害减少 @MinionDamageReduction*100@%。
对野怪伤害减少 @MonsterDamageReduction*100@%。"
tr "Spell_PantheonQWrapper_MeleeDamage" = "基础伤害"
tr "Spell_PantheonQWrapper_Name" = "彗星战矛"
tr "Spell_PantheonQWrapper_Summary" = "潘森突刺他的战矛或者将战矛往指定方向掷出。"
tr "Spell_PantheonQWrapper_Tooltip" = "点击: 潘森突刺他的战矛,对被击中的敌人造成 @TapDamageCalc@ 物理伤害。返还 @TapCooldownRefund*100@% 彗星战矛技能冷却时间。
长按: 潘森掷出他的战矛,对被击中的首位敌人造成 @HoldDamageCalc@ 物理伤害 ,对后续目标伤害减少 @DamageFalloff*100@%。对生命低于 @CritHealthThreshold*100@% 的敌人则改为造成@ExecuteDamageCalcModified@ 物理伤害。
凡人坚志加成: 造成额外 @EmpoweredDamageCalc@ 物理伤害 并对目标造成 @SlowAmount*100@% 缓速效果,持续 @SlowDuration@ 秒。"
tr "Spell_PantheonRJump_Name" = "星殒冲击"
tr "Spell_PantheonRJump_Summary" = "潘森重构自己的形体并跃向空中,以彗星之姿落在选定的地点。"
tr "Spell_PantheonRJump_Tooltip" = "潘森凝聚全身力量向空中高高跃起,紧接着在数秒后以陨石之姿向目标区域坠击。对一直在线的敌人造成最高 @DamageCalc@ 魔法伤害(若敌人位于技能范围边缘,则伤害最低降为 @EdgeDamageReduction*100@%)。
星殒冲击将立即启动凡人坚志。"
tr "Spell_PantheonW_Name" = "盾之跃击"
tr "Spell_PantheonW_Summary" = "潘森冲向一名目标,造成伤害与晕眩效果。"
tr "Spell_PantheonW_Tooltip" = "潘森冲向一名敌人,造成 @DamageCalc@ 物理伤害 并晕眩目标 @StunDuration@ 秒。
凡人坚志加成: 潘森的下一次攻击进行 @EmpoweredNumHits@ 次打击,造成共 @EmpoweredDamageMultCalcModified@ 物理伤害。"
tr "Spell_Passive" = "被动"
tr "Spell_PhosphorusBomb_Name" = "磷光炸弹"
tr "Spell_PhosphorusBomb_Summary" = "库奇发射一枚闪光弹到目标区域。此攻击将对区域内敌人魔法伤害并在一段持续时间内暴露该区视野。"
tr "Spell_PhosphorusBomb_Tooltip" = "库奇投掷一枚磷光炸弹,对指定区域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法伤害。此外,爆炸将显示区域内与被击中英雄的行踪,持续 @Effect2Amount@ 秒 (无法显示潜行单位)。"
tr "Spell_PoisonTrail_Name" = "剧毒踪迹"
tr "Spell_PoisonTrail_Summary" = "辛吉德在身后留下剧毒踪迹,对经过上面的敌人造成持续伤害。"
tr "Spell_PoisonTrail_Tooltip" = "使用效果: 辛吉德于身后留下强烈毒性的气息,对路径上的敌人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法伤害。"
tr "Spell_PoppyE_Name" = "英勇冲锋"
tr "Spell_PoppyE_Summary" = "波比朝目标冲刺并将敌方往后推挤。如果目标被推挤到墙上则会被击晕。"
tr "Spell_PoppyE_Tooltip" = "波比擒抱一名敌人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,并将之往前推挤。如果波比带着目标撞上地型障碍,则敌方受到 @Effect2Amount@ (+@CharBonusPhysical@) 额外物理伤害,并晕眩持续 @Effect3Amount@ 秒。"
tr "Spell_PoppyPassive_Cooldown" = "@Cooldown@"
tr "Spell_PoppyPassive_Name" = "钢铁使者"
tr "Spell_PoppyPassive_Summary" = "波比对目标弹射她的圆盾。波比能够将圆盾拾起并获得一个暂时的护盾。"
tr "Spell_PoppyPassive_Tooltip" = "波比的下一次普攻将会投掷她的圆盾,获得 +@BonusRange@ 范围和 @TotalDamage@ 额外魔法伤害(@ActualCooldown@ 秒冷却时间)。
圆盾会降落在邻近的地区,波比能够拾起并获得一个护盾,吸收 @ShieldValue@ 伤害,持续 @ShieldDuration@ 秒。敌方可以踩踏圆盾来摧毁它。
如果此攻击击杀目标的话,圆盾会自动回到波比手中。"
tr "Spell_PoppyQ_Name" = "战槌冲击"
tr "Spell_PoppyQ_Summary" = "波比甩动她的战槌,在区域内造成伤害且会缓速敌方,并在短暂后爆炸。"
tr "Spell_PoppyQ_Tooltip" = "波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敌方最大生命的物理伤害,并留下一个不稳定的区域。
此区域会缓速敌方 @Effect3Amount@% 并在 @Effect4Amount@ 秒后崩溃,再次造成伤害。"
tr "Spell_PoppyR_Name" = "守护者裁决"
tr "Spell_PoppyR_Summary" = "波比施放一个槌击,能够将敌方击飞到很远的地方。"
tr "Spell_PoppyR_Tooltip" = "第一次施放: 波比最多聚气 @ChannelMaxDuration@ 秒,减缓自己的速度 @SelfSlow@%。
第二次施放:波比砸碎地面并造成冲击波,对第一个击中英雄及附近的敌人造成 @Damage@ 物理伤害,并将他们往敌方的召唤平台方向击退一段很长的距离。冲击波的长度和击退距离会随聚气的时间长短而变化。
未聚气的守护者裁决将造成一半的伤害并将敌人击飞 @KnockupDurationSnap@ 秒。
被聚气的守护者裁决击中的敌人会成为无法指定的目标。"
tr "Spell_PoppyW_Name" = "坚定不移"
tr "Spell_PoppyW_Summary" = "波比会被动地获得物理及魔法防御,血量很低时则此效果加倍。波比可以启动此技能来获得跑速并阻止附近的敌方冲刺。如果中断了敌方的冲刺,敌方将被束缚,无法使用任何移动或位移技能。"
tr "Spell_PoppyW_Tooltip" = "被动: 波比获得 @f1@ 物理防御和 @f2@ 魔法防御 (@Effect3Amount@% 的物理和魔法防御)。此效果在波比的生命低于 40% 的时候变为两倍。
主动: 在接下来的 @Effect1Amount@ 秒内,波比获得 @Effect2Amount@% 跑速。在此段时间,她将中断附近敌人的冲刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法伤害,束缚(无法使用任何移动或位移技能)并缓速他们 @SlowAmount*-100@%,持续 @GroundingDuration@ 秒。"
tr "Spell_Pounce_Name" = "猛扑/丛林伏击"
tr "Spell_Pounce_Summary" = "奈德丽往某个方向猛扑,在落地时在该区域造成伤害。"
tr "Spell_Pounce_Tooltip" = "狮形态: 奈德丽向前突进,对周遭敌人造成 @f1@ (+@CharAbilityPower@) 魔法伤害。以狮形态击杀一个单位将会让猛扑的冷却时间降低至 @f2@ 秒。
猎捕 目标可能被猛扑到正常距离的两倍,对 猎捕 目标的第一次猛扑使冷却时间降至 @f2@ 秒。
人形态: 奈德丽放置一个陷阱,对踩到陷阱的敌人造成伤害并揭露其位置,效果持续一段时间。"
tr "Spell_PowerBall_Name" = "动力冲刺"
tr "Spell_PowerBall_Summary" = "拉姆斯缩成球状冲击目标,造成伤害并减速目标。"
tr "Spell_PowerBall_Tooltip" = "拉姆斯缩成球状,于 @Effect4Amount@ 秒内加速冲击目标,最多获得 @f2@% 跑速。一旦撞击到目标,拉姆斯便会停下并击退目标与周围敌人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,同时缓速@Effect2Amount@% ,持续 @Effect3Amount@ 秒。
可以重启技能来解除效果并使动力冲刺进入冷却。
动力冲刺会被敌方控制技能中断施法。
动力冲刺发动时会中断尖刺防御并使其进入冷却。"
tr "Spell_PowerFist_Name" = "充能一击"
tr "Spell_PowerFist_Summary" = "布里茨为机械手臂充能,下次攻击造成双倍伤害并击飞目标。"
tr "Spell_PowerFist_Tooltip" = "布里茨为机械手臂充能,下一次攻击造成双倍伤害并将目标抛向空中。"
tr "Spell_PrimalSurge_ManaCost" = "野性奔腾消耗魔力"
tr "Spell_PrimalSurge_Name" = "野性奔腾 / 挥击"
tr "Spell_PrimalSurge_Summary" = "人形态: 奈德丽引导美洲狮的灵魂以治疗我方单位,并且短暂提升他们的攻速。狮形态: 她迅速的挥爪攻击她面前的敌人。"
tr "Spell_PrimalSurge_Tooltip" = "人形态:奈德丽回复友方英雄 @Effect1Amount@ (+@CharAbilityPower2@) 至 @Effect2Amount@ (+@f3@) 的生命值,基于他们失去生命,并提高他们 @Effect4Amount@% 攻速,持续 7 秒。
狮形态:奈德丽挥击前方的敌人。"
tr "Spell_Pulverize_Name" = "大地粉碎"
tr "Spell_Pulverize_Summary" = "亚历斯塔猛击地面,对周遭敌人造成伤害并将其击飞到空中。"
tr "Spell_Pulverize_Tooltip" = "亚历斯塔猛击地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害并将目标抛向空中 @Effect3Amount@ 秒。"
tr "Spell_PuncturingTaunt_Name" = "披甲怒嘲"
tr "Spell_PuncturingTaunt_Summary" = "拉姆斯嘲讽一名敌方英雄或野怪,强制其攻击自己。此外他会获得额外攻速,持续一小段时间。拉姆斯发动其它技能时攻速加成的持续时间会被延长。"
tr "Spell_PuncturingTaunt_Tooltip" = "拉姆斯嘲讽一名敌方英雄或野怪,持续 @Effect1Amount@ 秒,这段期间拉姆斯获得 @Effect2Amount@% 攻速。
拉姆斯发动其它技能时,披甲怒嘲赋予的额外攻速会被刷新。"
tr "Spell_PykeE_Name" = "溺流鬼影"
tr "Spell_PykeE_Summary" = "派克冲刺并在他的身后留下一个会返回到他位置及晕眩路径上敌方英雄的鬼影。"
tr "Spell_PykeE_Tooltip" = "派克冲刺,并在他的身后留下一个鬼影。短暂延迟后,鬼影会返回派克的位置,打击路径上的敌方英雄,晕眩他们 @Effect2Amount@ (+@f10.01@) 秒并对他们造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。"
tr "Spell_PykeQ_Name" = "刺骨串叉"
tr "Spell_PykeQ_Summary" = "派克串刺他前面的一名敌人或将一名敌人拉往他的方向。"
tr "Spell_PykeQ_Tooltip" = "按一下:派克朝一個方向进行戳刺,伤害距离最近的敌人(英雄优先)。
按住:派克扔出他的魚叉,将穿刺中的第一个敌人朝自己方向拉近。
造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并缓速 @Effect9Amount*100@%,持续 @Effect8Amount@ 秒。"
tr "Spell_PykeR_Name" = "汪洋死域"
tr "Spell_PykeR_Summary" = "派克传送至低生命的敌人旁并处决他们后,能使他再度施放该技能并给予一名助攻的友军额外金钱。"
tr "Spell_PykeR_Tooltip" = "派克打击所有 X 型区域内的敌方英雄,传送至该区域并处决低于 @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) 生命值的敌方英雄。未被处决的敌人将承受等同于 @ReducedDamage*100@ 处决值的物理伤害。
当一名敌方英雄死于 X 型区域内且不论伤害的来源来自哪里,派克和一名助攻的友军都将获得额外等同于全额击杀金钱的 「你也有份」,且派克将可以于 @RRecastDuration@ 秒内重新施放此技能。
已分享给友军的总金钱:@f9@
已留给自己的总金钱:@f10@"
tr "Spell_PykeW_DamageStorePercent" = "已回复的伤害"
tr "Spell_PykeW_Name" = "幽海深潜"
tr "Spell_PykeW_Summary" = "派克进入伪装状态并获得大量随时间递减的跑速。"
tr "Spell_PykeW_Tooltip" = "派克进入伪装状态并获得 @Effect1Amount@% (+@f7@%) 随时间递减的跑速,持续 @Effect10Amount@ 秒。
潜行 - 伪装:若派克处于侦查范围外,敌方英雄没办法看见他。攻击或施放技能会结束伪装。"
tr "Spell_QiyanaE_AutoAimSubstring" = "
如果在这个技能瞄准的目标是一名英雄时施放 {{Spell_QiyanaQv2_Name}} [@spell.QiyanaQ:Hotkey@],姬亚娜将自动将其瞄准她的目标。"
tr "Spell_QiyanaE_Summary" = "姬亚娜冲刺至一名敌人的位置,伤害他们。"
tr "Spell_QiyanaE_TooltipExtended" = "朝目标敌人冲刺一段固定距离,并穿越他们来造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "Spell_QiyanaEnchant_Name" = "元素之形"
tr "Spell_QiyanaEnchant_Tooltip" = "主动: 锁定 河川、岩壁 或 草丛。从锁定的环境汲取元素之力,朝它冲刺,使其附魔至你的武器上并重置 元素之怒 [@spell.QiyanaQ:Hotkey@]的 冷却时间。
被动: 当你的武器被附魔时,你会获得 @AttackSpeed*100@% 攻速,且你的攻击和基础技能造成 @OnHitDamage@ 额外魔法伤害。此外,当你脱离战斗状态或在相对应的地形种类附近时,你会获得 @PassiveMS*100@% 移动速度。"
tr "Spell_QiyanaEv3_Name" = "勇往直前"
tr "Spell_QiyanaEv3_Tooltip" = "冲刺穿过目标敌人并对他们造成 @Damage@ 物理伤害。{{Spell_QiyanaE_AutoAimSubstring}}"
tr "Spell_QiyanaPassive_Summary" = "姬亚娜对每名敌人的首次普攻或技能将造成额外伤害。"
tr "Spell_QiyanaQ_Summary" = "姬亚娜挥舞她的武器,造成伤害并根据她汲取的元素而有不同效果。"
tr "Spell_QiyanaQ_TooltipExtended" = "元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将在路径未端或第一个命中的敌人身上爆炸来造成 @EnchantedDamage@ 物理伤害 (对后续目标造成 @EnchantedFalloff@ 伤害) 和:
- 寒冰附魔:定身敌人 @RootDuration@ 秒,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@ 秒。
- 岩石附魔:对生命值低于 @CritThreshold*100@% 的单位造成 @TremorDamage@ 额外物理伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。附魔的飞行距离和路径的距离相同。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害 (对首个命中目标之后的目标所造成的伤害为 @VanillaFalloff@)。"
tr "Spell_QiyanaQv2_Name" = "元素之怒 / 伊克斯塔尔回旋刀"
tr "Spell_QiyanaQv2_Tooltip" = "元素之怒: 将你武器的附魔朝目标方向掷出并消耗它。被掷出去的附魔将爆炸造成 @EnchantedDamage@ 物理伤害 和:
- 寒冰附魔:短暂定身命中的敌人,然后缓速他们 @SlowPotency*-100@%,持续 @SlowDuration@秒。
- 岩石附魔:对低于 @CritThreshold*100@% 生命值的单位造成@TremorDamage@ 额外伤害。
- 野性附魔:留下一道会使你进入潜行状态并给予你 @Haste*100@% 移动速度的路径。从路径处攻击、离开它或 @StealthDuration@ 秒后,路径将消失。
伊克斯塔尔回旋刀: 若并无附魔,你将朝一个目标方向进行斩击,对一小范围内的敌人造成 @VanillaDamage@ 物理伤害。
所有技能对首个命中目标之后的目标所造成的伤害为 @FalloffDamage@ 。"
tr "Spell_QiyanaR_Summary" = "姬亚娜送出一道冲击波来引爆沿途她所命中的任何元素,晕眩并伤害附近的敌人。"
tr "Spell_QiyanaR_TooltipExtended" = "发射一道无伤害且会击退敌人的冲击波,其于命中一道 岩壁 时会停止。接着整个 岩壁 会爆炸来晕眩附近的敌人们最多 @StunDuration@ 秒,并造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命的 物理伤害。晕眩持续时间将随着冲击波从一开始的起点到后来的位置而逐渐减少,最小至 @StunDurationMin@ 秒。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和 @StunDuration@ 秒晕眩。重叠元素区域的伤害将不会叠加。
利用此击退技能来把敌人推到岩壁、河川或草丛使效果最大化。"
tr "Spell_QiyanaRv1_Name" = "大显身手"
tr "Spell_QiyanaRv2_Tooltip" = "发射一道会击退敌人的冲击波并于命中一道 岩壁 时会爆炸。接着整个 岩壁 爆炸来晕眩附近敌人最多 @StunDuration@ 秒,并对他们造成等同于 @Damage@ + @MissingHealthDamageRock@ 他们最大生命值 的物理伤害。
任何冲击波所穿越的 河川 或 草丛 也会在短暂延迟后爆炸,造成相同的伤害和晕眩效果。"
tr "Spell_QiyanaW_Summary" = "姬亚娜冲刺至一个位置并用一种元素来为她的武器附魔。当她的武器有附魔时,她的攻击和技能会造成额外伤害。"
tr "Spell_QuinnE_Name" = "完美奇袭"
tr "Spell_QuinnE_Summary" = "葵恩冲向一位敌人,对目标造成物理伤害和缓速效果。当攻击完成后,葵恩敏捷地向后弹跳离开战斗现场,同时中断目标当前的行动,最后再回到接近最远普攻距离的位置。"
tr "Spell_QuinnE_Tooltip" = "葵恩冲向一名敌人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理伤害,同时威洛会将其标记为脆弱目标。
接触到目标后葵恩会立刻跳开,对目标造成短暂的位移效果并降低其 @Effect1Amount*100@% 跑速(缓速效果会在 @Effect3Amount@ 秒内递减)。"
tr "Spell_QuinnPassive_Name" = "追猎印记"
tr "Spell_QuinnPassive_Summary" = "威洛,蒂玛西亚之鹰,每隔一段时间会将敌方标记为 脆弱。葵恩对此 脆弱 目标的首次普攻将会造成额外物理伤害。"
tr "Spell_QuinnPassive_Tooltip" = "每过 @f1@ 秒,威落会标记一个邻近的敌方为 脆弱,使之现形 @RevealDuration@ 秒。葵恩对该目标的下一次攻击造成 @TotalDamageTooltip@ 物理伤害。
追猎印记的冷却时间会随暴击机率提高而降低。"
tr "Spell_QuinnQ_Name" = "飞鹰突击"
tr "Spell_QuinnQ_Summary" = "葵恩呼唤威洛来标记敌方、降低视野,并在范围内造成伤害。"
tr "Spell_QuinnQ_Tooltip" = "威洛朝前方笔直飞出,撞击到首位敌人后即停止。威洛会将其标记为脆弱目标,并大幅缩减目标视野,持续 @Effect3Amount@ 秒,接着对附近敌人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理伤害。
若主要目标不是英雄,该目标 @Effect3Amount@ 秒内无法攻击。"
tr "Spell_QuinnR_Name" = "绝命杀戮"
tr "Spell_QuinnR_Summary" = "葵恩与威洛一起在地图上以极高的速度飞行。技能结束后发动天空强袭,对周围敌人造成伤害,并对敌方英雄附加她的被动技能效果。"
tr "Spell_QuinnR_Tooltip" = "葵恩呼唤威洛到场上来协助她。两秒后,他们会结为一体,一共获得 @MovementSpeedMod*100@% 跑速。再次使用此技能或开始攻击时将施放天空强袭,天空强袭会对附近的敌人造成伤害。
天空强袭:葵恩和威洛对周围敌人造成 @Damage@ 物理伤害,并将敌方英雄标记为脆弱。施放天空强袭或采取任何进攻性动作会中断绝命杀戮。
受到非士兵单位伤害将暂时移除跑速加成效果,持续 @SlowDuration@ 秒。"
tr "Spell_QuinnW_Name" = "强化感知"
tr "Spell_QuinnW_Summary" = "当对标记为 脆弱 的目标进行攻击时,会短暂提高葵恩的攻速和跑速。启动来使威洛显示出附近的视野。"
tr "Spell_QuinnW_Tooltip" = "被动:对被标记为脆弱的目标进行攻击时葵恩会提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持续 @Effect1Amount@ 秒。
主动:命令威洛侦查周遭环境,揭露四周的视野,持续 @Effect5Amount@ 秒。"
tr "Spell_RakanW_Name" = "盛大登场"
tr "Spell_RakanW_Summary" = "锐空冲向指定区域,抵达时击飞邻近所有敌人。"
tr "Spell_RakanW_Tooltip" = "冲向指定区域,抵达时跃向空中,对邻近敌人造成 @TotalDamage@ 魔法伤害及持续 @KnockupDuration@ 秒的击飞效果。"
tr "Spell_RammusP_Name" = "锥刺甲壳"
tr "Spell_RammusP_Summary" = "拉姆斯的普攻会造成额外魔法伤害,此伤害会随着他的物理防御而提升。"
tr "Spell_RammusP_Tooltip" = "拉姆斯的普攻会造成 @TotalDamage@ 额外魔法伤害。"
tr "Spell_RekSaiR_Cooldown" = "@RCD@ 秒冷却时间"
tr "Spell_RekSaiR_Cost" = "无消耗"
tr "Spell_RekSaiR_Name" = "虚空疾行"
tr "Spell_RekSaiR_Tooltip" = "被动: 对敌方英雄造成伤害时会在接下来 @PreyMarkDuration@ 秒内标记他们。
主动:雷珂煞发出一阵刺吼并潜入地底,寻找一名受到标记的目标。接着她会从地底扑向目标,造成 @RBaseDamageCalc@ 物理伤害加上相当于 @PercentMissingHealthDamage@% 目标失去生命的伤害。"
tr "Spell_RekSaiRWrapper_Cooldown" = "冷却时间"
tr "Spell_RekSaiRWrapper_Summary" = "雷珂煞的被动可以藉由伤害目标来标记他们。雷珂煞可以启动这个技能来短暂地变成不可被指定的状态且扑向一个被标记的目标,并基于他们已损失的生命值来造成巨量伤害。"
tr "Spell_RenektonCleave_Name" = "弱肉强食"
tr "Spell_RenektonCleave_Summary" = "雷尼克顿挥动大剑,造成周遭敌方单位中等伤害,同时回复造成伤害之部分生命。当怒气值超过 50 时,所造成的伤害与回血量上升。"
tr "Spell_RenektonCleave_Tooltip" = "雷尼克顿挥舞巨刃,对邻近敌人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害,每次击中非英雄单位回复 @Effect2Amount@ (+@f1@) 生命,每次击中英雄单位回复 @f2@ (+@f3@) 生命,最多回复 @Effect4Amount@ 生命。
每次击中非英雄单位得到 2.5 怒气值,每次击中英雄单位得到 10 怒气值。最多得到 30 怒气值。
50 点怒气强化: 伤害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回复增加至 @Effect7Amount@ (+@f4@)(每次击中非英雄单位)及 @f5@ (+@f6@)(每次击中英雄单位),最多回复 @Effect9Amount@ 生命。不再产生怒气。"
tr "Spell_RenektonPreExecute_Name" = "庖丁解牛"
tr "Spell_RenektonPreExecute_Summary" = "雷尼克顿狂斩目标两次,造成物理伤害与晕眩 0.75 秒的效果。如果雷尼克顿的怒气值超过 50 点,则狂斩三次造成更大的物理伤害,摧毁目标身上的伤害护盾,造成高物理伤害并且附带 1.5 秒的晕眩效果。"
tr "Spell_RenektonPreExecute_Tooltip" = "雷尼克顿的下次攻击会狂斩目标两下,晕眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理伤害 (总伤害:@Effect5Amount@ (+@f2@) )。
每次攻击都会附加命中效果并产生 怒气。命中英雄时会获得额外 @Effect7Amount@ 怒气值。
50 点怒气值强化:雷尼克顿攻击三次,立即摧毁目标身上的伤害护盾,接着会造成总共 @Effect6Amount@ (+@f3@) 伤害和晕眩他的目标 @Effect4Amount@ 秒。不再产生 怒气。"
tr "Spell_RenektonReignOfTheTyrant_Name" = "君临天下"
tr "Spell_RenektonReignOfTheTyrant_Summary" = "雷尼克顿变身为暴君型态,生命提高并且对周遭敌人造成伤害。维持此型态时,雷尼克顿获得持续性的怒气。"
tr "Spell_RenektonReignOfTheTyrant_Tooltip" = "雷尼克顿使自身围绕着黑暗能量 @BuffDuration@ 秒,获得 @HealthGain@ 生命和 @FuryOnCast@ 点怒气。技能发动时,对周遭敌方单位造成 @TotalDamagePerSecond@ 魔法伤害,同时每秒获得 @FuryPerSecond@ 点怒气。"
tr "Spell_RenektonSliceAndDice_Name" = "大切八块"
tr "Spell_RenektonSliceAndDice_Summary" = "雷尼克顿冲刺,对路径中敌人造成伤害。怒气强化后,雷尼克顿可以造成额外的伤害并且降低被击中单位的物理防御。"
tr "Spell_RenektonSliceAndDice_Tooltip" = "第一次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。 命中敌人后,可以在 @Effect8Amount@ 秒内进行第二次冲刺。
第二次冲刺: 雷尼克顿冲刺,穿越敌人并造成 @Effect1Amount@ (+@f1@) 物理伤害。
每次命中非英雄单位会得到 @Effect4Amount@ 怒气值,每次命中英雄单位会得到 @Effect5Amount@ 怒气值。最多得到 @Effect10Amount@ 怒气值。
第二次冲刺 - 50 怒气强化: 伤害增加至 @Effect3Amount@ (+@f2@)。被击中的敌人会减少 @Effect2Amount@% 物理防御,持续 @Effect9Amount@ 秒,并不再产生 怒气。"
tr "Spell_RengarE_Name" = "狩猎抛绳"
tr "Spell_RengarE_Summary" = "雷葛尔掷出坠绳,对目标造成缓速效果。
残虐加成:目标定身在原地。"
tr "Spell_RengarE_Tooltip" = "掷出坠绳造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害并对第一个受到攻击的敌人缓速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。
残虐加成:
造成 @f1@ (+@CharBonusPhysical@) 物理攻击并定身目标持续 @Effect4Amount@ 秒。"
tr "Spell_RengarQ_Name" = "凶残打击"
tr "Spell_RengarQ_Summary" = "雷葛尔的下次普攻残忍地刺穿目标并造成额外伤害。
残虐加成:造成更大伤害并提供雷葛尔攻速。"
tr "Spell_RengarQ_Tooltip" = "雷葛尔接下来的两次攻击获得 @Effect5Amount@% 攻速。首次攻击造成 @Effect1Amount@ (+@f2@)物理伤害。
残虐加成:
凶残打击的伤害提升至 @f3@ (+@CharTotalPhysical2@)并赋予雷葛尔 @f4@% 攻速,持续 @Effect3Amount@ 秒。"
tr "Spell_RengarQWE_Cost" = "产生 1 点残虐值"
tr "Spell_RengarR_Name" = "血性猎杀"
tr "Spell_RengarR_Summary" = "雷葛尔的掠夺天性控制了他。伪装 自己并在大范围内揭露最近敌方英雄。在血性猎杀作用期间,雷葛尔获得移动速度,而就算没有在草丛内,他的下次攻击依然可以跳向敌人,并减少他们的物理防御。"
tr "Spell_RengarR_Tooltip" = "雷葛尔获得 @StealthMS@% 跑速及最近敌方英雄的真视 视野(@SelfVisionRange@ 距离内),持续 @StealthDuration@ 秒。
技能持续至 @FadeTime@ 秒后,雷葛尔进入伪装状态,并可以跃击敌人,即便他不在草丛内。跃向最接近的敌方英雄时造成 @BonusDamage@ 额外物理伤害,并降低其 @ArmorShred@ 物理防御,持续 @ArmorShredDuration@ 秒。
雷葛尔发动血性猎杀期间周围 @EnemyDetectionRange@ 距离内的敌方英雄及其身边的友军可以感受到他的存在。
因为血性猎杀而暴露行踪的敌人在此技能的追踪范围内时会维持现形的状态。
攻击或施放大部分技能会中止血性猎杀。
潜行-伪装:此单位隐藏起自己的行踪,其会被周围的敌方英雄和防御塔看见。"
tr "Spell_RengarW_Name" = "怒狮战吼"
tr "Spell_RengarW_Summary" = "雷葛尔发出狂嚎,对敌人造成伤害并治疗自己近期受到的伤害。
残虐加成:额外解除控制效果。"
tr "Spell_RengarW_Tooltip" = "对周遭敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并治疗雷葛尔 @Effect2Amount@% 他最近 @Effect3Amount@ 秒内所受伤害。
残虐加成:
造成 @f1@ (+@CharAbilityPower@) 魔法伤害并额外移除控制效果。
受野怪伤害的治疗量会提高 @Effect5Amount@%。"
tr "Spell_RivenFeint_Name" = "勇者无敌"
tr "Spell_RivenFeint_Summary" = "雷玟向前冲刺一小段距离,并且抵挡接下来的伤害。"
tr "Spell_RivenFeint_Tooltip" = "雷玟朝光标方向冲刺并且发动护盾,吸收最多 @Effect2Amount@ (+@f1@) 伤害,持续 1.5 秒。"
tr "Spell_RivenFengShuiEngine_Summary" = "雷玟使用能量强化武器,获得物理攻击与攻击范围加成。除此之外,在这段期间她可以使用一次强力的远距离攻击-暴风斩。"
tr "Spell_RivenFengShuiEngine_Tooltip" = "雷玟注入灵魂能量到她的武器 @Duration@ 秒,使她获得 @PercentBonusAD*100@% 额外物理攻击 (@BonusAD@);提升普攻和伤害性技能的攻击范围,以及使用一次暴风斩的机会。
暴风斩:雷玟发出冲击波,对所有命中的敌人造成 @MinDamage@ - @MaxDamage@ 物理伤害 (取决于目标已损失的生命多寡)"
tr "Spell_RivenFengShuiEngineAbility_Name" = "放逐之刃"
tr "Spell_RivenMartyr_Name" = "符文冲击"
tr "Spell_RivenMartyr_Summary" = "雷玟爆气,造成伤害并且晕眩周围敌人。"
tr "Spell_RivenMartyr_Tooltip" = "雷玟的断刃引爆符文的能量,震撼周围敌人,造成 @Effect1Amount@ (+@f1@)物理伤害,并且晕眩他们 @Effect5Amount@ 秒。"
tr "Spell_RivenPassive_Name" = "符文破刃"
tr "Spell_RivenPassive_Summary" = "雷玟使用技能后,可将能量注入到刀中,让她的基本攻击获得额外物理伤害。"
tr "Spell_RivenPassive_Tooltip" = "雷玟的技能充能她的刀最多 @Charges@ 次。
她的普通攻击会消耗充能数来造成额外 @TotalDamage@ 物理伤害。"
tr "Spell_RivenTriCleave_Name" = "断罪之翼"
tr "Spell_RivenTriCleave_Summary" = "雷玟使用一连串的攻击。此技能能够在短时间内连续使用 3 次,第三次的攻击可以将邻近敌人全数击退。"
tr "Spell_RivenTriCleave_Tooltip" = "雷玟攻击前方一小段距离。此技能能够额外重新启动 @Effect4Amount@ 次。
第一次和第二次使用: 向前冲刺,对所有碰撞单位造成 @Effect1Amount@ (+@f1@) 物理伤害。
第三次使用: 跳跃到空中并且重击地面,发出冲击波将所有邻近敌人震飞,造成 @Effect1Amount@ (+@f1@)物理伤害,第三次跳跃可以越过地形障碍。
雷玟会锁定光标所在位置的单位,如果没有选择单位,则雷玟会朝向英雄正前方冲刺。"
tr "Spell_RocketGrab_Name" = "火箭抓取"
tr "Spell_RocketGrab_Summary" = "布里茨发射他的右拳抓取路径中的目标,造成伤害并且将目标拖引至面前。"
tr "Spell_RocketGrab_Tooltip" = "布里茨对目标使用火箭抓取。若击中会晕眩目标同时造成 @TotalDamage@ 魔法伤害 并将目标牵引至面前。"
tr "Spell_RumbleCarpetBomb_Name" = "等离子飞弹"
tr "Spell_RumbleCarpetBomb_Summary" = "蓝宝发射一连串等离子飞弹,并产生火墙使敌方受到缓速与伤害。"
tr "Spell_RumbleCarpetBomb_Tooltip" = "蓝宝对直线区域发射一连串火箭,并在地面上留下一道炙热的火墙,持续 @TrailDuration@ 秒。位于范围内的敌人会受到 @SlowAmount@% 缓速效果及每秒 @DamagePerSecond@ 魔法伤害。
你可以点击并拖曳滑鼠来控制攻击范围。"
tr "Spell_RumbleFlameThrower_Cost" = "@Effect2Amount@ 热能"
tr "Spell_RumbleFlameThrower_Name" = "火焰喷射器"
tr "Spell_RumbleFlameThrower_Summary" = "蓝宝对面前的敌人使用火焰喷射器,造成范围内魔法伤害,持续 3 秒。危险禁区启动时伤害增加。"
tr "Spell_RumbleFlameThrower_Tooltip" = "蓝宝对范围内目标放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,持续 @Effect9Amount@ 秒。此技能对小兵会造成 @Effect4Amount*100@% 伤害。
危险禁区加成:造成 @Effect5Amount*100@% 伤害。"
tr "Spell_RumbleGrenade_Cost" = "@Effect3Amount@ 热能"
tr "Spell_RumbleGrenade_Name" = "高压电鱼叉"
tr "Spell_RumbleGrenade_Summary" = "蓝宝发射高压电鱼叉,电击敌方单位造成魔法伤害,并且减缓敌方跑速。蓝宝可以同时携带两只鱼叉。当危险禁区启动时,缓速百分比增加。"
tr "Spell_RumbleGrenade_Tooltip" = "蓝宝发射一枚高压电鱼叉,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并使目标缓速 @Effect2Amount@%,持续 @Effect7Amount@ 秒。蓝宝一次最多可储存两枚电鱼叉,每 6 秒获得一个充能。(受冷却时间减免影响)
危险禁区加成: 伤害和缓速百分比提高 50%。"
tr "Spell_RumbleHeatSystem_Name" = "泰坦热能"
tr "Spell_RumbleHeatSystem_Summary" = "蓝宝使用技能时会产生热能。当他到达 50% 热能时,会启动危险禁区,让他的技能附加额外效果。当他到达 100% 热能时,启动系统过热,让他的基本攻击附加魔法伤害,但是数秒内无法使用技能。"
tr "Spell_RumbleHeatSystem_Tooltip" = "当蓝宝达到 @DangerZoneHeat@ 点热能,会启动危险禁区,同时所有技能将获得额外效果。
当蓝宝达到 @OverheatingHeat@ 点热能,会造成机器过热,同时普攻将获得 @TotalDamage@ 额外魔法伤害,但是蓝宝在接下来 @OverheatDuration@ 秒内无法使用任何技能。"
tr "Spell_RumbleShield_Cost" = "@Effect3Amount@ 热能"
tr "Spell_RumbleShield_Name" = "铁屑电磁盾"
tr "Spell_RumbleShield_Summary" = "蓝宝展开电磁护盾,保护自己受到伤害同时获得紧急加速。当危险禁区启动时,护盾的强度与加速上升。"
tr "Spell_RumbleShield_Tooltip" = "蓝宝展开电磁盾并吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害,持续 @Effect5Amount@ 秒。蓝宝同时获得额外 @Effect2Amount@% 跑速加成,持续 @Effect6Amount@ 秒。
危险禁区加成:获得 50% 的护盾值加成与跑速。"
tr "Spell_Rupture_Name" = "破裂"
tr "Spell_Rupture_Summary" = "使目标地面破裂,将敌人抛向空中,造成伤害并减速。"
tr "Spell_Rupture_Tooltip" = "使目标地板破裂,短时间后将敌人抛向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并减少跑速 @Effect2Amount@% ,持续 @Effect3Amount@ 秒。"
tr "Spell_RyzeE_Name" = "法术涌动"
tr "Spell_RyzeE_Summary" = "雷兹释放一颗精纯魔法能量汇聚的光球,伤害一名敌人并对所有附近的敌人造成减益效果。雷兹的技能可以对带有该减益效果的敌人造成额外效果。"
tr "Spell_RyzeE_Tooltip" = "释放一颗会造成 @EDamageCalc@ 魔法伤害的魔法光球,并扩散 法术涌动 至目标和所有附近的敌人们身上,持续 @DebuffDuration@ 秒。
如果试图施放 法术涌动 到一名已经有该效果的敌人,该效果将进一步扩散。
"
tr "Spell_RyzePassive_Name" = "奥术专精"
tr "Spell_RyzePassive_Tooltip" = "雷兹的技能将根据他的额外魔力来造成额外伤害,且每 @APAmount@魔法攻击 可使他的最大魔力值提升 @PercentManaIncrease@%。
目前已提升: @PassiveManaCalcTooltip@%"
tr "Spell_RyzeQWrapper_" = "法术涌动强化伤害"
tr "Spell_RyzeQWrapper_Cooldown" = "@f3@ 秒"
tr "Spell_RyzeQWrapper_Name" = "超负荷"
tr "Spell_RyzeQWrapper_Summary" = "被动:雷兹的其它基础技能会重置【超负荷】的冷却时间并且充能一层符文。当雷兹在有着 2 层符文的状态下施放【超负荷】时,他会获得短暂的爆发性移动速度加成。
施放时,雷兹会沿直线扔出一道纯粹的能量,对命中的第一个敌人造成伤害。如果目标身上有【法术涌动】效果,那么【超负荷】会造成额外伤害并弹射至附近带有【法术涌动】效果的敌人身上。"
tr "Spell_RyzeQWrapper_Tooltip" = "被动: 符文禁锢和法术涌动会重置超负荷的冷却时间并充能一个可以维持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 个)。如果充能满 @MaximumRunes@ 个符文,超负荷会释放所有符文,给予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。
主动: 释放一个会对第一名被命中的敌人造成 @QDamageCalc@ 魔法伤害的爆炸能量。如果目标身上有 法术涌动 效果,超负荷会消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升伤害并弹跳至附近带有 法术涌动效果的敌人。"
tr "Spell_RyzeR_BaseSpellCDR" = "基础技能冷却减免"
tr "Spell_RyzeR_ManaRatios" = "魔力系数"
tr "Spell_RyzeR_Name" = "扭转之境"
tr "Spell_RyzeR_Summary" = "被动:【超负荷】对带有【法术涌动】效果的目标造成更多伤害。
施放时,雷兹会创造一个传送门来通往一个附近的位置。在数秒后,站在传送门附近的友军会被传送至目标位置。"
tr "Spell_RyzeR_Tooltip" = "被动: 超负荷对身上有法术涌动效果目标的伤害加成提升 @OverloadDamageBonus@%。
主动: 雷兹开启一个会通往其他地点的传送门。经过 @ChargeTimeTooltip@ 秒后,在传送门附近的所有友军将被传送到该地点。
如果雷兹陷入无法施放或移动的状态,扭转之境将被取消。"
tr "Spell_RyzeW_Name" = "符文禁锢"
tr "Spell_RyzeW_Summary" = "雷兹使用符文将敌人禁锢,伤害并缓速他们。如果目标身上带有【法术涌动】效果,那么缓速效果会替换为定身效果。"
tr "Spell_RyzeW_Tooltip" = "立即造成 @WDamageCalc@ 魔法伤害并缓速一名敌人 @SlowAmount*100@%,持续 @CCDuration@ 秒。如果目标身上拥有 法术涌动 效果,缓速效果将改为定身效果,并在过程中消耗掉 法术涌动 效果。"
tr "Spell_SeismicShard_Name" = "地震碎片"
tr "Spell_SeismicShard_Summary" = "墨菲特使用元素原力,将一块岩石碎片从地下射向敌人,对其造成伤害并偷取其跑速 3 秒。"
tr "Spell_SeismicShard_Tooltip" = "造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并偷取 @Effect2Amount@% 目标跑速 3 秒。"
tr "Spell_SejuaniE_Name" = "永恒冻土"
tr "Spell_SejuaniE_Summary" = "史瓦妮冰冻并晕眩一名身上带有最大寒霜层数的敌方英雄。"
tr "Spell_SejuaniE_Tooltip" = "被动:周围近战友方英雄的普攻会在敌方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜。
主动:对身上有 4 层 寒霜 的敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害,晕眩他们 @Effect1Amount@ 秒,并短暂使他们位移。
被史瓦妮晕眩的敌方英雄们不会获得其它 寒霜 层数,持续 @f2@ 秒。"
tr "Spell_SejuaniPassive_Name" = "北境之怒"
tr "Spell_SejuaniPassive_Summary" = "脱离战斗后,史瓦妮将获得霜冻护甲,其会赋予史瓦妮物理防御、魔法防御及免疫缓速,受到伤害后此效果会继续存在一段时间。史瓦妮可以粉碎晕眩敌人身上的寒霜并造成大量魔法伤害。"
tr "Spell_SejuaniPassive_Tooltip" = "霜冻护甲:@FrostArmorOOC@ 秒内未受到英雄或大型野怪的伤害后,史瓦妮将免疫缓速并获得 @f1@ 物理防御及 @f2@ 魔法防御。霜冻护甲会在受到英雄或大型野怪伤害后持续维持 @FrostArmorDuration@ 秒。
冰霜爆破:被史瓦妮晕眩的敌方英雄会被冻结,使史瓦妮对该目标的普攻或技能造成相当于 @PercentHPDamage@ 目标最大生命的魔法伤害 (对野怪最多造成 @EpicMonsterCap@ 伤害)。"
tr "Spell_SejuaniQ_Name" = "极地冲刺"
tr "Spell_SejuaniQ_Summary" = "史瓦妮向前冲刺,将敌人击飞至空中,冲刺过程中若撞上敌方英雄则停止前进。"
tr "Spell_SejuaniQ_Tooltip" = "史瓦妮向前冲刺,对敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并击飞他们。击中敌方英雄后则停止冲刺。"
tr "Spell_SejuaniR_Name" = "冰河笼牢"
tr "Spell_SejuaniR_Summary" = "史瓦妮掷出她的冰星锤,冰冻并晕眩首位被击中的敌方英雄,并且创造一道冰之风暴,缓速范围内其他敌人。"
tr "Spell_SejuaniR_Tooltip" = "史瓦妮掷出手中的冰星锤,对首位命中的敌方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并晕眩他们,持续 @Effect2Amount@ 秒。
冰星锤会随着移动距离而增强,对目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并晕眩他们,持续 @Effect6Amount@ 秒。同时创造一道冰之风暴,降低范围内其他敌人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒后这道风暴会造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害并降低敌人 @Effect4Amount@% 跑速,持续 @Effect5Amount@ 秒。"
tr "Spell_SejuaniW_Name" = "凛冬狂怒"
tr "Spell_SejuaniW_Summary" = "史瓦妮挥舞她的冰星锤两次,对目标造成伤害并附加寒霜层数。"
tr "Spell_SejuaniW_Tooltip" = "史瓦妮挥舞她的冰星锤,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理伤害,在敌人身上附加寒霜并击退周围小兵及野怪。
接着她会猛力挥动武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理伤害,除了在敌人身上附加寒霜,还会短暂缓速命中的敌人。"
tr "Spell_ShacoPassive_Name" = "背刺"
tr "Spell_ShacoPassive_Summary" = "在目标身后发动攻击时,萨科的基础攻击与双面毒刃造成额外伤害。"
tr "Spell_ShacoPassive_Tooltip" = "在目标身后发动攻击时,萨科的基础攻击会造成额外 @BasicAttackDamage@ 物理伤害,双面毒刃会造成额外 @ShivDamage@ 魔法伤害。
背刺的额外基础攻击伤害可以暴击。"
tr "Spell_ShacoQ_Name" = "欺诈魔术"
tr "Spell_ShacoQ_Summary" = "萨科进入潜隐状态并瞬移至目标地点。
他在潜隐状态下的首次普攻将被强化,造成额外伤害并缩减诈欺魔术的冷却时间。"
tr "Spell_ShacoQ_Tooltip" = "萨科瞬移到目标区域并进入 潜隐 状态,持续 @StealthDuration@ 秒。萨科使用幻象或是惊吓魔盒时依然会维持 潜隐 状态。
他在 潜隐 状态下的下一次普攻将造成额外 @TotalDamage@ 物理攻击(这个伤害可以暴击)。在目标身后发动攻击时,这个攻击可以暴击,造成 @f1@% 伤害。
潜行-潜隐:萨科只会被周遭敌方防御塔或是 真视效果发现。"
tr "Spell_ShenE_Name" = "影袭"
tr "Spell_ShenE_Summary" = "慎朝一个方向冲刺,嘲讽所有路径上的敌人。"
tr "Spell_ShenE_Tooltip" = "被动: 使用影袭或暮光强袭造成伤害会回复 @f1@ 能量。
主动: 慎朝一个方向冲刺,对路径上的每个敌方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理伤害,并嘲讽他们,持续 @Effect1Amount@ 秒。"
tr "Spell_ShenQ_Name" = "暮光强袭"
tr "Spell_ShenQ_Summary" = "慎呼唤他的灵气利刃,根据目标最大生命造成伤害。如果灵气利刃与目标敌方英雄接触,则攻击力大幅提高,且所有接触到的敌方目标在跑离慎时会受到缓速。"
tr "Spell_ShenQ_Tooltip" = "慎呼唤他的 灵气利刃 并挥舞。碰触到的敌人在接下来 @Effect5Amount@ 秒内跑离慎时会遭到缓速 @Effect4Amount@%。
慎接下来的 @Effect3Amount@ 次普攻将会造成相当于 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目标最大生命的额外魔法伤害。如果 灵气利刃 碰触到敌方英雄,这些普攻会造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 伤害,并获得额外 @Effect9Amount@% 攻速。
每下普攻对野怪造成 @Effect1Amount*100@% 额外伤害(最多造成 @Effect7Amount@ 伤害)。"
tr "Spell_ShenR_Name" = "并肩作战"
tr "Spell_ShenR_Summary" = "慎用护盾保护友方英雄免于受到伤害,并在稍后传送到目标位置。"
tr "Spell_ShenR_Tooltip" = "慎提供一个护盾给一名指定友方英雄,持续 @ShieldDuration@ 秒。根据双方已损失的生命最多可吸收 @Shield@ 至 @MaxShield@ 点伤害。咏唱 @ChannelDuration@ 秒后,慎和他的灵气利刃会传送至友军当下的位置。"
tr "Spell_ShenW_Name" = "灵气庇护"
tr "Spell_ShenW_Summary" = "会击中慎或慎靠近灵气利刃友军的攻击将会遭到格挡。"
tr "Spell_ShenW_Tooltip" = "慎的 灵气利刃 创造一块守护区域,持续 @Effect1Amount@ 秒。攻击慎或友方英雄的普攻将会遭到格挡。
如果启动时区域内没有英雄可以保护,则 灵气利刃 不会启动,直到有友方英雄接近或经过 @Effect2Amount@ 秒后。"
tr "Spell_ShyvanaDoubleAttack_Name" = "双龙聚首"
tr "Spell_ShyvanaDoubleAttack_Summary" = "希瓦娜的下次普攻会攻击两次。普攻可以减少双龙聚首的冷却时间 0.5 秒。
圣龙型态: 双龙聚首将攻击所有在希瓦娜面前的敌人。"
tr "Spell_ShyvanaDoubleAttack_Tooltip" = "希瓦娜下次普攻能够攻击两次,分别造成 @FirstHitDamageCalc@ 和 @SecondHitDamageCalc@ 物理伤害。
当双龙聚首进入冷却时,普攻能降低冷却时间 @CDReductionOnHit@ 秒。
圣龙形态: 双龙聚首将攻击所有在希瓦娜面前的敌人。
双龙聚首第二次攻击造成的伤害相当于 @SecondHitDamage*100@% 希瓦娜的物理攻击。"
tr "Spell_ShyvanaFireball_Name" = "龙之吐息"
tr "Spell_ShyvanaFireball_Summary" = "希瓦娜放出火球,对所有击中的敌人造成伤害并且标记他们,持续 5 秒。标记的目标被希瓦娜普攻命中后会受到最大生命比例的伤害。
圣龙型态: 龙之吐息击中敌人或到达目标区域会爆炸,造成额外伤害并燃烧地面一段时间。"
tr "Spell_ShyvanaFireball_Tooltip" = "希瓦娜吐出火球,击中英雄后停止,对所有击中的敌方目标造成 @DamageCalc@ 魔法伤害,并标记目标 @MarkDuration@ 秒。
希瓦娜的普攻对受到标记的目标会造成相当于目标 @PercentHPDamage*100@% 最大生命的魔法伤害。
圣龙型态:龙之吐息击中敌人后爆炸,在目标区域也会爆炸,造成 @DragonExplosionCalc@ 额外魔法伤害,并将大地化为焦土,持续 4 秒。经过此区域的敌人每秒受到 @DragonDamagePerTickCalc@ 魔法伤害 。
龙之吐息对野怪的命中伤害上限为每下 @MaxDamageVsMonsters@ 伤害。"
tr "Spell_ShyvanaImmolationAura_Name" = "圣龙怒火"
tr "Spell_ShyvanaImmolationAura_Summary" = "希瓦娜使用火焰环绕自身,对周围敌人每秒造成魔法伤害,并且加速移动 3 秒,当技能启动且希瓦娜普攻敌人时,再次造成部分伤害。加速效果随时间减少,普通攻击延长圣龙怒火持续时间。
圣龙型态: 圣龙怒火会随希瓦娜的龙型态大小而随之成长。"
tr "Spell_ShyvanaImmolationAura_Tooltip" = "希瓦娜每秒对邻近敌方造成 @DamagePerTickCalc@ 魔法伤害并获得于 @BaseDuration@ 秒内递减的 @MSPercent*100@% 跑速加成。
当圣龙怒火启动时,普攻对邻近敌方造成 @DamageOnHitCalc@ 魔法伤害 ,并延长效果持续时间 @BonusDurationOnHit@ 秒。
圣龙型态:圣龙怒火会随着真龙转生的等级提升而变大。
圣龙怒火最大持续时间为 @MaxBuffDuration@ 秒。"
tr "Spell_ShyvanaTransformCast_Cooldown" = "需要 @FuryToActivate@ 点愤怒值启动"
tr "Spell_ShyvanaTransformCast_Cost" = "@FuryDrainPerSecond@ 点愤怒值 / 每秒"
tr "Spell_ShyvanaTransformCast_Name" = "真龙转生"
tr "Spell_ShyvanaTransformCast_Summary" = "希瓦娜化成圣龙,并且飞向目标区域。在她飞行路径上的敌人将受到伤害,并且被撞击至目标区域内。
希瓦娜每秒被动获得怒气,并在普攻时获得 2 点怒气。"
tr "Spell_ShyvanaTransformCast_Tooltip" = "主动: 希瓦娜幻化为圣龙,获得 @BonusHP@ 生命,振翅飞向目标区域,对路径上的敌人造成 @DamageCalc@ 魔法伤害 并且击飞带到希瓦娜降落的地点。
被动: 希瓦娜每秒获得 @FuryGainPerTick@ 点怒气值。 普攻获得 @FuryGainOnHit@ 点怒气值。"
tr "Spell_SionE_Name" = "杀戮怒吼"
tr "Spell_SionE_Summary" = "赛恩发射一个短程冲击波对第一个命中的敌人造成伤害并且缓速该名敌人与减少其物理防御。如果冲击波命中了士兵或是野怪,目标将会被击退,而所有被赛恩击退的目标打到的敌人,将会被缓速、受到伤害、及减少物理防御效果。"
tr "Spell_SionE_Tooltip" = "赛恩发射一发冲击波,对第一名命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,且如果命中的并非英雄,那么将会击退该目标(将大幅度地增加其距离)。
目标若被冲击波或被赛恩击退的单位命中的话,将承受相同伤害并于 @Effect8Amount@ 秒内被缓速 @Effect2Amount@%,且于 @Effect7Amount@ 秒内减少 @Effect5Amount@% 的物理防御。"
tr "Spell_SionPassive_Name" = "光荣战死"
tr "Spell_SionPassive_Summary" = "受到击杀后,赛恩可以短暂地获得会快速衰减的生命值来重新驱动身躯。他的攻击会变得超快,治愈他,并根据他目标的最大生命值来造成额外伤害。"
tr "Spell_SionPassive_Tooltip" = "在赛恩被击杀后他将可以重新驱动自己的尸体,但在驱动后他的生命将会急速衰减。
他在驱动尸体的这段期间仍然可以移动与攻击,并且获得 @Lifesteal*100@% 普攻吸血,攻击速度极快并且命中将造成目标额外 @PercentMaxHP*100@% 最大生命的物理伤害。对非英雄单位最多造成 @NonChampCap@ 额外伤害。
赛恩的所有技能都将置换成为临终逆袭,使他获得一波爆发跑速。"
tr "Spell_SionQ_Name" = "巨幅毁灭"
tr "Spell_SionQ_Summary" = "赛恩在自己前方的区域挥动武器对敌人造成伤害,如果他蓄力够久,被命中的敌人将会被晕眩并且击飞。"
tr "Spell_SionQ_Tooltip" = "赛恩为全力一击充能,持续两秒。当释放力量后,赛恩对击中的敌人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理伤害 (对小兵造成 @Effect8Amount@% 伤害),并受到短暂缓速效果。
如果赛恩充能达至少 1 秒以上,他将能把敌人击飞并造成晕眩效果,持续 1.25 至 2.25 秒。"
tr "Spell_SionR_Name" = "猛烈狂击"
tr "Spell_SionR_Summary" = "赛恩往一个固定方向冲刺,随时间加速。可以藉由鼠标光标来操纵冲刺方向。当他撞击敌人时将会造成伤害并且根据自己冲刺的距离来击飞目标。"
tr "Spell_SionR_Tooltip" = "赛恩朝一方向突进,持续 8 秒,可以藉由鼠标指针来操控。冲刺期间,赛恩免疫所有控制技能。重新启动该技能可以提早取消赛恩的突进。
当赛恩撞上地形障碍或敌方英雄时,将造成 @MinDamageTotal@ 物理伤害并击飞区域内的敌人,持续 @MinStunDuration@ 秒。在较远区域的敌人将会承受同样的伤害并且被缓速 @SlowAmount@% ,持续 3 秒。
在赛恩冲刺距离提高时伤害会增加到 @MaxDamageTotal@ ,晕眩作用时间也增加到 @MaxStunDuration@ 秒。"
tr "Spell_SionW_Name" = "魂魄熔炉"
tr "Spell_SionW_Summary" = "赛恩使用护盾保护自己,并且可以在 3 秒后重新引爆护盾对周围的敌人造成魔法伤害。当赛恩击杀敌军,提升最大生命。"
tr "Spell_SionW_Tooltip" = "被动: 赛恩每击杀一单位将获得 @Effect5Amount@ 最大生命(击杀大型野怪、英雄、炮车或取得助攻将获得 @Effect6Amount@ 最大生命)。 当前生命加成:@f1@
主动: 赛恩替自己施加一个护盾值为 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的护盾,持续 6 秒。若 @Effect7Amount@ 秒后护盾还继续存在的话,赛恩可以重新启动该技能,对身边敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相当于目标 @Effect4Amount@% 最大生命的魔法伤害。对野怪与士兵最多造成额外 400 伤害。"
tr "Spell_SivirE_Name" = "法术护盾"
tr "Spell_SivirE_Summary" = "希维尔发出一道魔法屏障抵挡敌方技能,如果技能成功被阻挡的话,希维尔会回复自身魔力。"
tr "Spell_SivirE_Tooltip" = "希维尔发出一道魔法屏障,持续 @Effect1Amount@ 秒,并且阻挡下一个敌方使用在她身上的技能。
如果有技能遭屏障阻挡,希维尔会获得 @Effect2Amount@ 魔力。"
tr "Spell_SivirQ_Name" = "回旋之刃"
tr "Spell_SivirQ_Summary" = "希维尔投掷回旋镖,对路径上所有敌人造成伤害。"
tr "Spell_SivirQ_Tooltip" = "希维尔回旋掷出武器,对它穿过的所有敌人造成 @TotalDamage@ 物理伤害。
命中非英雄单位将使后续的目标所受伤害逐一减少 @FallOffRatio*100@%,最低减至 @FallOffMinimum*100@%。"
tr "Spell_SivirR_Summary" = "希维尔带领他的队友,让他们在短时间内获得一波跑速增益,除此之外,如果希维尔的十字弹射启动的话还可被动获得额外攻速。"
tr "Spell_SivirR_Tooltip" = "被动:希维尔在十字弹射启动期间获得 @RicochetAttackSpeed*100@% 攻速。
主动:希维尔召集友军一起行动,持续 @UltDuration@ 秒。一开始提供所有邻近友军 @MaxMS@% 额外跑速,接着在 @MaxMSDuration@ 秒后递减至 @MinMS@%。"
tr "Spell_SivirW_Name" = "十字弹射"
tr "Spell_SivirW_Summary" = "希维尔的下几次普通攻击将会在邻近目标之间弹跳,伤害随着弹跳次数递减。"
tr "Spell_SivirW_Tooltip" = "希维尔接下来的 @BounceAttacks@ 次普攻会在周围目标弹射,对第一个击中的目标造成 @FirstTargetDamage@ 物理伤害 ,对其他弹射目标造成 @BounceDamage@ 物理伤害。
若十字弹射对第一个目标造成暴击,则所有弹射之目标也同样会造成暴击。
只有第一个击中之目标会发动击中触发效果。每次使用十字弹射,每个目标都只会被击中一次。"
tr "Spell_SkarnerExoskeleton_Name" = "结晶骨骼"
tr "Spell_SkarnerExoskeleton_Summary" = "史加纳产生护盾,当护盾持续时,他将获得跑速加成。"
tr "Spell_SkarnerExoskeleton_Tooltip" = "史加纳获得一个护盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 伤害,持续 @Effect4Amount@ 秒。当护盾存在时,史加纳在 3 秒获得最高 @Effect5Amount@% 的跑速。"
tr "Spell_SkarnerFracture_Name" = "水晶尘爆"
tr "Spell_SkarnerFracture_Summary" = "史加纳召唤水晶能量对敌人造成伤害,并且缓速他们。期间内普通攻击能够击晕他们。"
tr "Spell_SkarnerFracture_Tooltip" = "被动: 使用水晶尘暴和蝎尾穿刺会晶化敌人,在控制期间造成 水晶充能 并同样减少水晶尘暴的冷却时间。
主动: 史加纳召唤一道水晶能量对击中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,并缓速击中目标 @Effect8Amount@% 持续 @Effect7Amount@ 秒且减缓爆炸速度。
遭水晶尘爆击中的目标会受到水晶剧毒影响持续 @Effect6Amount@ 秒,史加纳对受剧毒影响目标的下次普攻造成 @Effect2Amount@ 额外物理伤害并击晕目标持续 @Effect3Amount@ 秒。"
tr "Spell_SkarnerImpale_Name" = "蝎尾穿刺"
tr "Spell_SkarnerImpale_Summary" = "史加纳用蝎尾穿刺压制一名敌方英雄并对其造成伤害。在此期间,他可以自由移动并将受压制的敌人四处拖行。当压制效果结束后,目标英雄将受到额外伤害。"
tr "Spell_SkarnerImpale_Tooltip" = "史加纳压制一名敌方英雄,持续 @RDuration@ 秒,造成 @PhysicalDamage@ 物理伤害加上 @MagicDamage@ 魔法伤害。史加纳在使用技能时可以拖着受害者自由移动。当技能效果结束时,史加纳的目标将会再次受到相同伤害。"
tr "Spell_SkarnerVirulentSlash_Name" = "水晶斩击"
tr "Spell_SkarnerVirulentSlash_Summary" = "史加纳挥舞他的爪子,对邻近敌人造成物理伤害,如击中目标则能够以水晶能量替自己充能。如果他在水晶能量效果持续时再次使用水晶斩击将会获得额外魔法伤害。"
tr "Spell_SkarnerVirulentSlash_Tooltip" = "史加纳对附近所有敌人造成 @f1@ 物理伤害。击中敌方能让自己补充水晶能量,持续 @Effect2Amount@ 秒。
当史加纳充能后,水晶斩击会造成 @f1@ (+@CharAbilityPower@) 额外魔法伤害。
史加纳对非建筑单位的普攻会减少水晶斩击冷却时间 0.25 秒,击中英雄效果则为 4 倍。"
tr "Spell_SorakaE_Name" = "寂静星河"
tr "Spell_SorakaE_Summary" = "创造一个结界,让进入的敌人都被沉默。当该区域消失后,还在里面的敌人将被定身。"
tr "Spell_SorakaE_Tooltip" = "创造一个持续 @RootDelay@ 秒的结界,对站在结界中的敌方英雄造成 @TotalDamage@ 魔法伤害并附加沉默效果,直到离开该结界。
当结界崩毁时, 所有在范围内的敌方英雄被定身 @RootDuration@ 秒并受到 @TotalDamage@ 魔法伤害。"
tr "Spell_SorakaQ_Name" = "殒星召唤"
tr "Spell_SorakaQ_Summary" = "殒落星辰从天而降,落在指定地点后造成魔法伤害,并缓速范围内的敌人。若敌方英雄被殒星召唤击中,索拉卡将回复生命。"
tr "Spell_SorakaQ_Tooltip" = "索拉卡召唤殒落星辰到目标区域,对位于范围内的敌人造成 @TotalDamage@ 魔法伤害及 @MoveSpeedSlow*100@% 缓速效果,持续 @SlowDuration@ 秒。
若殒星召唤成功命中一名敌方英雄,索拉卡将进入持续 @HoTDuration@ 秒的 回春状态,这个效果在持续期间将使索拉卡回复 @TotalHoT@ 生命,并提供 @MoveSpeedHaste*100@% 跑速加成,该加成会在最初的 @MoveSpeedDuration@ 秒内不断衰减。"
tr "Spell_SorakaR_Name" = "祈愿"
tr "Spell_SorakaR_Summary" = "索拉卡让友军充满了希望的能量,立刻回复她与友军的生命。"
tr "Spell_SorakaR_Tooltip" = "索拉卡召唤神圣力量,使所有友方英雄回复 @HealingCalc@ 生命。祈愿的治愈效果对血量低于 40% 生命的英雄将提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。"
tr "Spell_SorakaW_Cost" = "@PercentHealthCost*100@% 最大生命、@Cost@ 魔力"
tr "Spell_SorakaW_Name" = "星之祝福"
tr "Spell_SorakaW_PingOverride_LowHP" = "@SrcNameWithColon@@SlotName@ - 血量不足"
tr "Spell_SorakaW_Summary" = "索拉卡牺牲部分生命值治疗队友。"
tr "Spell_SorakaW_Tooltip" = "回复友方英雄 @TotalHeal@ 生命。
若施放时仍处于回春状态,索拉卡的目标同样将获得回春效果,使他们回复 @Spell.SorakaQ:TotalHoT@ 生命,并获得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,于 @Spell.SorakaQ:HoTDuration@ 秒内递减。
索拉卡的血量低于 @MinimumHealth@ 生命 (5% 最大生命) 时无法施放此技能。"
tr "Spell_StaticField_ActiveDamage_LevelUp" = "主动效果基础伤害"
tr "Spell_StaticField_Cooldown_LevelUp" = "主动效果冷却时间"
tr "Spell_StaticField_Name" = "静电力场"
tr "Spell_StaticField_PassiveBase_LevelUp" = "被动效果基础伤害"
tr "Spell_StaticField_Summary" = "被布里茨攻击的敌人会被标记,并在 1 秒后受到电击伤害。此外,布里茨可以启动此技能来移除周围敌人的护盾,伤害他们,并短暂地沉默他们。"
tr "Spell_StaticField_Tooltip" = "被动:当此技能可使用时,布里茨的拳头会累积电能,受到他攻击的敌人会被标记,并在 1 秒后受到 @PassiveDamage@ 魔法伤害,最多可迭加 @MaxStacks@ 次。
主动:摧毁周围敌人的伤害护盾,造成 @ActiveDamage@ 魔法伤害及持续 0.75 秒的沉默效果。"
tr "Spell_SwainE_Name" = "影之爪"
tr "Spell_SwainE_Summary" = "斯温朝前方释放蕴含恶魔之力的能量波,返回时定身被命中的敌人。"
tr "Spell_SwainE_Tooltip" = "斯温朝前方释放蕴含恶魔力量的能量波,对路径上的敌人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法伤害。
斯温接下来会命令能量波朝他的位置返回,并在接触到首位敌人的瞬间爆炸,对所有命中的敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并定身他们 @Effect3Amount@ 秒。"
tr "Spell_SwainQ_Name" = "灵魂拷问"
tr "Spell_SwainQ_Summary" = "斯温释放数发蕴含黑暗力量的闪电,闪电能穿透命中的目标并在命中敌方英雄时停止。敌方会随着被击中的闪电数量而增加所受伤害。"
tr "Spell_SwainQ_Tooltip" = "斯温释放 @Effect5Amount@ 发蕴含黑暗力量的闪电,闪电能够穿透所有区域内的敌人并在命中敌方英雄时停下。敌人被闪电命中时将承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害,若是受到多发闪电攻击,每发均会使其受到的伤害提升 @Effect2Amount*100@%。最大伤害:@f2@。
"
tr "Spell_SwainR_MinimumDemonflareDamage" = "最小伤害"
tr "Spell_SwainR_Name" = "魔君降生"
tr "Spell_SwainR_Summary" = "斯温转换成恶魔型态,从附近的敌方英雄、士兵、中立野怪身上汲取生命。斯温可以施放魔焰来对周围敌人造成等同于他所吸取生命值的伤害并结束恶魔型态。"
tr "Spell_SwainR_Tooltip" = "斯温释放他体内的恶魔,持续 @DemonFormDuration@ 秒,获得 @BaseHealthGain@ 生命并使他从灵魂碎片上搜集的额外生命加倍。每秒,他会从所有附近的敌方英雄、士兵、中立野怪吸取生命并造成 @DamageCalc@ 魔法伤害,治愈自己 @HealingCalc@ 生命值。在短暂延迟并且吸取任意数值的生命后,斯温可以施放魔焰。
魔焰: 斯温释放毁灭一切的魔焰,造成等同于 @MinimumDemonflareDamageTotal@ + @HealtoDamagePercent*100@% 他所获治愈值(最大值为 @DemonflareDamageTotal@)的魔法伤害,同时结束他的恶魔型态。
斯温可以吸取非英雄单位的生命,但效果只有一般数值的 @MinionMonsterHealReduction*100@%。"
tr "Spell_SwainRAbility_Cost" = ""
tr "Spell_SwainW_Name" = "真知魔眼"
tr "Spell_SwainW_Summary" = "斯温在指定位置开启恶魔之眼,对范围内敌人造成伤害及缓速效果。英雄单位被命中时将暴露自身位置。每击中一名敌方英雄都会赋予斯温一个灵魂碎片。"
tr "Spell_SwainW_Tooltip" = "斯温可于 @CastRange@ 距离之内的指定位置开启恶魔之眼,对范围内所有敌人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害,并降低其 @Effect4Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
敌方英雄被命中时将暴露自身位置,持续@Effect9Amount@ 秒。每命中一名敌方英雄均会使斯温获得一个灵魂碎片。
对小兵的伤害减少 @Effect6Amount*100@%。"
tr "Spell_Swipe_Name" = "挥击 / 野性奔腾"
tr "Spell_Swipe_Summary" = "奈德丽以利爪攻击她面前的敌人。"
tr "Spell_Swipe_Tooltip" = "狮形态: 奈德丽挥击前方的敌人,造成 @f7@ (+@CharAbilityPower2@) 魔法伤害。
人形态: 奈德丽治愈友方单位并使其获得攻速。"
tr "Spell_SylasE_Cooldown" = "@Cooldown@秒 %i:cooldown%"
tr "Spell_SylasE_Name" = "逆罪突进 / 罪狱链罚"
tr "Spell_SylasE_Summary" = "赛勒斯冲向一个地点,获得一个可吸收魔法伤害的护盾。赛勒斯可以重新施放技能来掷出他的锁炼,将自己拉向一名击中的敌人。"
tr "Spell_SylasE_Tooltip" = "赛勒斯冲刺至一个区域,获得一个能够吸收 @ShieldValue@ 魔法伤害的护盾,持续 @ShieldDuration@ 秒。
再次施放: 赛勒斯朝一个方向掷出他的锁炼,将自己拉向第一位击中的敌人,造成 @Damage@ 魔法伤害并击飞他们 @KnockUpDuration@ 秒。"
tr "Spell_SylasPassive_Name" = "反魔法英石冲击"
tr "Spell_SylasPassive_Summary" = "在施放一个技能后,赛勒斯会储存一个反魔法英石冲击效果。赛勒斯的基本攻击会消耗一个充能,使那充满力量的锁炼围绕着他旋转,对命中的敌人造成额外魔法伤害。"
tr "Spell_SylasPassive_Tooltip" = "在施放一个技能后,赛勒斯会储存一个反魔法英石冲击效果。(最多 @PassiveCharges@ 个充能)。赛勒斯的普攻会消耗一个充能,使那充满力量的锁炼围绕着他旋转,对他的目标造成 @PassiveDamage@ 魔法伤害,并对其他附近的敌人们造成 @PassiveAoEDamage@ 魔法伤害。"
tr "Spell_SylasPassive_TooltipExtendedBelowLine" = "在施放一个技能后,赛勒斯会储存一个反魔法英石冲击效果。(最多 @PassiveCharges@ 个充能)。赛勒斯的普攻会消耗一个充能,使那充满力量的锁炼围绕着他旋转,对他的目标造成 @PassiveDamage@ 魔法伤害,对所有其他附近的敌人们造成 @AoEDamage@ 魔法伤害。
处决生命值低于 @MinionExecute@ 生命的小兵。"
tr "Spell_SylasQ_Name" = "链斩"
tr "Spell_SylasQ_Summary" = "赛勒斯挥斩他的锁炼,锁炼于目标位置处交叉,造成伤害并缓速敌人。
短暂延迟后,魔法能量会从锁炼的交叉处引爆,造成伤害并让缓速效果增加。"
tr "Spell_SylasQ_Tooltip" = "赛勒斯挥斩他的锁炼到一个 X 型区域内,锁炼将于目标位置处交叉并对敌人造成 @Damage@ 魔法伤害和持续两秒的 @SlowAmountCalc@ 缓速效果。
在 @DetonationDelay@ 秒后,魔法能量会从锁炼的交叉处引爆,造成@ExplosionDamage@ 伤害并提高 50% 的缓速效果。
该爆炸对士兵和野怪们将造成 @MinionMonsterMod*100@% 伤害。"
tr "Spell_SylasR_Name" = "盗技禁链"
tr "Spell_SylasR_Summary" = "赛勒斯盗取敌人的大绝技能并可以自由地施放它。"
tr "Spell_SylasR_Tooltip" = "赛勒斯对一个目标敌人施放盗技禁炼,使他自己能够施放该敌人的大绝技能,效果与原技能相同,威力将取决于自身的大绝等级和基础数值。
对一个敌人施放盗技禁炼后,该敌人的大绝冷却时间变为 200%(基于赛勒斯本身所拥有的冷却时间减免效果,最小值为 @MinimumEnemyCooldown@ 秒),这段时间赛勒斯将无法再盗取该名敌人的大绝。
赛勒斯会将不同类型的物攻系数分别转换为魔攻系数(分别为:每 1 额外物攻给予 0.4 魔攻 / 每 1 总物攻给予 0.6 魔攻)"
tr "Spell_SylasW_Name" = "弑君之道"
tr "Spell_SylasW_Summary" = "赛勒斯挟带着强大的魔法力量冲向敌人,造成处决效果的伤害,并在对抗敌方英雄时治愈自己。"
tr "Spell_SylasW_Tooltip" = "赛勒斯挟带着强大的魔法力量冲向敌人,造成 @MinDamage@ 魔法伤害,如果敌人的生命值低于 40%,伤害将提升至 @MaxDamage@。
伤害敌人将治愈赛勒斯 @MinHealing@ 生命值,如果赛勒斯的生命值低于 40%,治愈量将提升至 @MaxHealing@。"
tr "Spell_SyndraE_Name" = "虚弱溃散"
tr "Spell_SyndraE_Summary" = "星朵拉将敌人与黑暗星体击退并造成魔法伤害。敌人被黑暗星体击中的话会晕眩。"
tr "Spell_SyndraE_Tooltip" = "将敌人与黑暗星体击退并造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
黑暗星体将晕眩路径上所有碰撞的敌人 @Effect2Amount@ 秒。"
tr "Spell_SyndraQ_Name" = "黑暗星体"
tr "Spell_SyndraQ_Summary" = "星朵拉召唤黑暗星体并造成魔法伤害。星体会存在一段时间并可以透过其他技能来操作。"
tr "Spell_SyndraQ_Tooltip" = "召唤黑暗星体并造成@Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。星体会存在 @Effect2Amount@ 秒并受到星朵拉其他技能的操控。
这个技能在移动中也能使用。 "
tr "Spell_SyndraR_Name" = "超能解放"
tr "Spell_SyndraR_Summary" = "星朵拉用所有黑暗星体炮轰敌方英雄。"
tr "Spell_SyndraR_Tooltip" = "凝聚星朵拉的力量,操控所有黑暗星体炮轰敌人并造成魔法伤害。超能解放除了能够操控环绕在星朵拉周围的 3 颗星体,还可以操控先前创造的黑暗星体,最多 4 颗。
每颗黑暗星体的伤害:@DamageCalc@。
最低总伤害:@MinDamageCalc@。"
tr "Spell_SyndraW_Name" = "意志之力"
tr "Spell_SyndraW_Summary" = "星朵拉将小兵或黑暗星体吸附在手上,掷出后对敌人造成魔法伤害和缓速效果。"
tr "Spell_SyndraW_Tooltip" = "第一阶段: 抓取黑暗星体或敌方小兵,如果范围内没有任何目标的话自动抓取距离最近的黑暗星体。
第二阶段: 掷出抓取的所有单位,对击中的敌人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害和降低 @Effect1Amount@% 跑速,持续 @f2@ 秒。
这个技能在移动中也能使用。"
tr "Spell_TahmKenchE_Name" = "血多皮厚"
tr "Spell_TahmKenchE_Summary" = "贪啃奇将受到的伤害转为灰色血条,当灰色血条消失时,贪啃奇回复一定比率生命。主动开启时,所有的灰色血条转变为护盾。"
tr "Spell_TahmKenchE_Tooltip" = "被动: 技能未开启时,@Effect3Amount*100@% 受到的伤害转为灰色血条。一旦灰色血条开始衰减,灰色血条的 @HealthRatio@ 将转化为正常生命。
主动: 转化你所有的灰色血条为护盾,持续 @Effect1Amount@ 秒。"
tr "Spell_TahmKenchNewR_InCombat" = "战斗中无法使用遨游深渊"
tr "Spell_TahmKenchNewR_Name" = "遨游深渊"
tr "Spell_TahmKenchNewR_Summary" = "贪啃奇传送至地图某处,同时,他可以携带一名同伴。"
tr "Spell_TahmKenchNewR_Tooltip" = "贪啃奇开始吟唱,最多持续 6 秒。这段期间,一名友方英雄可用右键点击贪啃奇加入他的行列。贪啃奇也可以直接重启技能来独自遨游。只要你重启技能或是有英雄加入,贪啃奇即会前往目标区域。
受到敌方英雄伤害时将中断吟唱。
友方英雄在与敌方英雄作战时无法加入遨游深渊的行列。"
tr "Spell_TahmKenchNewR_TooltipExtendedBelowLine" = "「小老弟,若这世界是一条河,那我就是河中之王。我的足迹遍布了各处,没有地方是我无法到达的。」"
tr "Spell_TahmKenchPassive_Name" = "品味独到"
tr "Spell_TahmKenchPassive_Summary" = "贪啃奇将他胖胖的身躯转换为力量,他的普攻及伤害技能会依据自身的总生命量对敌方造成额外伤害。透过造成伤害,贪啃奇能在敌方英雄身上迭加被动,迭加至三层时,他可以用大快朵颐吞下敌方英雄。"
tr "Spell_TahmKenchPassive_Tooltip" = "对敌方英雄的普攻会造成 @TotalDamage@ 额外魔法伤害。对上英雄时,他们会迭加一层品味独到,最多至 @MaxStacks@ 层。
达 @MaxStacks@ 层时,毒舌和 大快朵颐 能够加强对该英雄的伤害。"
tr "Spell_TahmKenchQ_Name" = "毒舌"
tr "Spell_TahmKenchQ_Summary" = "贪啃奇吐出舌头,对第一个命中目标造成缓速及伤害。若目标已被迭加三层品味独到,则会造成晕眩。"
tr "Spell_TahmKenchQ_Tooltip" = "对第一个命中敌人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法伤害并缓速 @Effect4Amount*-100@%,持续 @Effect5Amount@ 秒。已迭加三层品味独到的英雄也会被晕眩 @Effect6Amount@ 秒。
使用毒舌时,大快朵颐 可以在一定距离外吞噬小兵/野怪。"
tr "Spell_TahmKenchW_Name" = "大快朵颐"
tr "Spell_TahmKenchW_Summary" = "贪啃奇吞下目标,造成目标最大生命一定比率的魔法伤害。他可以吐出野怪或小兵作为指向技能,对目标区域造成魔法伤害。"
tr "Spell_TahmKenchW_Tooltip" = "吞噬一名目标,持续 @Effect1Amount@ 秒 (若为敌方英雄,持续时间减半),并对敌人造成相当于其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法伤害 (对中立野怪最多造成 @Effect2Amount@ 伤害)。
敌方英雄:需先迭加 3 层品味独到才能吞噬。敌方英雄在口中时贪啃奇的跑速下降 95%,并且无法使用任何位移和移动技能。
小兵和野怪:重启技能可将其吐出,对命中的目标造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法伤害。
对敌方目标使用此技能时将返还一半冷却时间及消耗魔力。"
tr "Spell_Takedown_Name" = "击倒 / 标枪投掷"
tr "Spell_Takedown_Summary" = "奈德丽会对猎捕与低生命的目标发出猛击。"
tr "Spell_Takedown_Tooltip" = "狮形态: 奈德丽的下次攻击造成 @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法伤害。目标每失去 1% 生命,击倒获得 @f8@% 额外伤害,最多获得 @f9@ (+@f10@) (+@f11@)。
捕猎 的目标将会受到击倒额外 @Effect5Amount*100@% 伤害。
人形态: 奈德丽投掷出她的标枪,对目标造成伤害(伤害随标枪飞行距离提高)。"
tr "Spell_TalonE_Name" = "刺客身法"
tr "Spell_TalonE_Summary" = "塔隆翻越目标区域,有翻越最大距离的限制。这个技能有着很短的冷却时间,但不能在短时间内翻越同个区域。"
tr "Spell_TalonE_Tooltip" = "塔隆朝目标方向翻越最近的障碍物或是区域(最大为 @f2@ 单位)。翻跃的速度会受到塔隆移动速度的影响。
塔隆无法在 @f3@ 秒内翻越同一个区域。"
tr "Spell_TalonPassive_Name" = "终焉残刃"
tr "Spell_TalonPassive_Summary" = "塔隆的技能可以裂伤敌方英雄及史诗野怪,最高迭加三层。 当塔隆攻击迭满三层裂伤的英雄时,他们会随时间受到严重的流血伤害。"
tr "Spell_TalonQ_Name" = "诺城王道"
tr "Spell_TalonQ_Summary" = "塔隆刺杀目标单位。如果他们在近战范围内,会造成暴击伤害。如果他们处于近战范围外,塔隆会跃击目标,再刺杀他们。如果这个技能杀死目标,会返还塔隆冷却时间及回复部分生命。"
tr "Spell_TalonQ_Tooltip" = "塔隆跳向目标并造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理伤害。如果在近战距离内施放,塔隆不会跳跃,而会直接暴击目标,造成 @f2@% 伤害 (@f3@)。
诺城王道杀死单位的话,塔隆会回复 @f4@ 生命并返还 @Effect5Amount*100@% 此技能的冷却时间。"
tr "Spell_TalonR_Name" = "暗影突袭"
tr "Spell_TalonR_Summary" = "塔隆散射出环状刀刃,进入潜隐状态,获得额外移动速度。当塔隆从潜隐中现身,刀刃会飞回他的所在位置。每个移动的刀刃都会造成物理伤害,敌人至少会被一个刀刃击中。"
tr "Spell_TalonR_Tooltip" = "塔隆射出环状刀刃,对所有击中敌人造成 @Damage@ 物理伤害,并获得 @MoveSpeed*100@% 移动速度加成。进入潜隐 状态,最多持续 @Duration@ 秒。当 潜隐 结束,刀刃会返回,对经过敌人造成同样伤害。
如果塔隆利用普攻或诺城王道取消 潜隐 ,刀刃则会返回目标区域。
潜行-潜隐::塔隆只会被周遭敌方防御塔或 真视 效果发现。"
tr "Spell_TalonW_Name" = "回力匕首"
tr "Spell_TalonW_Summary" = "塔隆射出一波回力匕首收回,对经过敌人造成物理伤害。收回的刀刃会对单位缓速并造成额外伤害。"
tr "Spell_TalonW_Tooltip" = "塔隆射出一波回力匕首,对击中敌人造成 @Effect1Amount@ (+@f1@) 物理伤害并在短暂延迟后返回。
返回的刀刃会造成@Effect5Amount@ (+@CharBonusPhysical2@) 额外伤害并缓速敌人 @Effect2Amount@% 1 秒。"
tr "Spell_Tantrum_Name" = "愤怒"
tr "Spell_Tantrum_Summary" = "永久减少阿姆姆所受的物理伤害。阿姆姆可以发泄他的怒火,对周围的敌人造成伤害。阿姆姆被攻击一次,该技能的冷却时间就会减少 0.5 秒。"
tr "Spell_Tantrum_Tooltip" = "被动:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理伤害。
主动:阿姆姆心中一阵愤怒,对周围单位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法伤害。阿姆姆被普攻命中时将降低该技能 0.5 秒冷却时间。
愤怒的被动效果将随着阿姆姆的额外物理防御及魔法防御而提升。"
tr "Spell_TaricE_Name" = "失能眩光"
tr "Spell_TaricE_Summary" = "塔里克放射出一道星光,在短暂的延迟后,造成魔法伤害并击晕敌方。"
tr "Spell_TaricE_Tooltip" = "放射出一道星光,在 @Effect3Amount@ 秒后,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法伤害并击晕敌方,持续 @Effect2Amount@ 秒。"
tr "Spell_TaricPassive_Name" = "智勇双全"
tr "Spell_TaricPassive_Summary" = "施放技能会增强塔里克的下 2 次普攻,能造成额外魔法伤害,降低技能冷却时间,且攻速增加。"
tr "Spell_TaricPassive_Tooltip" = "施放技能会增强塔里克接下来 2 次普攻,能造成 @TotalDamage@ 额外魔法伤害,降低他的基础技能冷却时间 @CDR.2@ 秒,且攻速增加。"
tr "Spell_TaricQ_Cost" = "@Cost@ 魔力、所有充能"
tr "Spell_TaricQ_Name" = "星光之触"
tr "Spell_TaricQ_Summary" = "根据叠加层数治疗邻近友方英雄。经过智勇双全加强的普攻会获得星光之触的层数。"
tr "Spell_TaricQ_Tooltip" = "消耗所有充能治疗周围友方英雄,每层充能治疗 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),叠加至最大充能时最多达 @Effect5Amount@ (+@f3@) (+@f2@)。
最大充能:@Effect6Amount@
经智勇双全强化的普攻会赋予星光之触 1 层充能。"
tr "Spell_TaricR_Name" = "宇宙光彩"
tr "Spell_TaricR_Summary" = "对友方英雄发射出宇宙能量,在一段延迟过后,使他们在短暂的时间内无敌。"
tr "Spell_TaricR_Tooltip" = "在 @InitialDelay@ 秒的延迟后,一股宇宙能量射向友方英雄,使他们无敌,持续 @InvulnDuration@ 秒。"
tr "Spell_TaricW_Name" = "双星壁垒"
tr "Spell_TaricW_Summary" = "被动增加塔里克和使用双星壁垒连结友方的物理防御。
主动能对友方施放护盾,并在他们在塔里克周围时给予双星壁垒效果。塔里克施放技能同时也会在双星壁垒链接的目标身上生效。"
tr "Spell_TaricW_Tooltip" = "塔里克的技能同时会施放在使用双星壁垒连结的队友身上。
被动: 增加物理防御 @f1@ (塔里克物防的 @Effect1Amount@% )。
主动: 使用双星壁垒祝福一名友方,给予他们最大生命 @Effect2Amount@% 的护盾,持续 @Effect3Amount@ 秒。双星壁垒会持续到塔里克选择施放在其他目标为止。"
tr "Spell_TeemoRCast_BounceDistance" = "弹跳距离"
tr "Spell_TeemoRCast_Cooldown" = "@AmmoRechargeTime@ 秒充能时间 (@Cooldown@ 秒冷却时间)"
tr "Spell_TeemoRCast_Name" = "毒性陷阱"
tr "Spell_TeemoRCast_Summary" = "提摩使用背包中的蘑菇,掷出一个会爆炸的剧毒陷阱。如果敌人踩到陷阱的话,陷阱会释放出一团毒云,对敌方造成缓速与持续伤害。如果提摩掷出的蘑菇击中另一颗蘑菇的话,蘑菇会弹跳一个额外距离。"
tr "Spell_TeemoRCast_Tooltip" = "放置一株蘑菇作为陷阱,如果敌人踩到它将会爆炸,将剧毒传播至周围敌方单位,降低 @SlowAmount@% 跑速,使他们的行踪暴露,并在接下来 @DebuffDuration@ 秒内造成 @TotalDamage@ 魔法伤害。
陷阱可持续存在 @MushroomDuration@ 分钟,放置时须花费 @ArmTime@ 秒来部署并进入潜行状态。提摩最多可以拥有 @MaxAmmo@ 陷阱。若放置在已存在的陷阱上方,它将向前弹跳至最多 @BounceDistance@ 个提摩身形距离的位置。"
tr "Spell_Terrify_Name" = "恐惧"
tr "Spell_Terrify_Summary" = "恐惧目标,使其只能在恐惧中漫无目的逃命。"
tr "Spell_Terrify_Tooltip" = "恐惧一名敌方单位,使他恐惧不安并在区域内乱跑 @Effect1Amount@ 秒。"
tr "Spell_TFT_AkaliAbility_Summary" = "阿卡莉对她的目标投掷苦无,造成 150 %i:scaleAP% 魔法伤害。
技能有 25% %i:scaleCrit% 机率造成爆击并改为造成 225 %i:scaleCritMult% 魔法伤害。"
tr "Spell_TFT_Anivia_GlacialStorm_AttackSpeedSlow" = "攻击速度减缓"
tr "Spell_TFT_CamilleR_Name" = "海克斯晶体结界"
tr "Spell_TFT_CamilleR_Tooltip" = "卡蜜儿孤立并跃向一名敌人,造成 @ModifiedDamage@ 魔法伤害并将他们定身 @Duration@ 秒。
范围内友军会优先攻击卡蜜儿的目标。"
tr "Spell_TFT_DravenAbility_Summary" = "达瑞文开始旋转一把飞斧,使他的下一次基础攻击在命中时造成 150% %i:scaleAD% 额外物理伤害。
飞斧在打击目标后会折返达瑞文,如果达瑞文接到飞斧,此增益效果会刷新。
达瑞文一次最多可以同时旋转两把飞斧。"
tr "Spell_TFT_GravesAbility_Summary" = "被动:葛雷夫的基础攻击造成 5% %i:scaleAD% 额外物理伤害并且会攻击他面前一个锥形内的所有敌人。葛雷夫对命中的所有敌人施加命中效果。"
tr "Spell_TFT_JayceTransform_Name" = "水星加农"
tr "Spell_TFT_JayceTransform_Tooltip" = "杰西击飞一名附近的敌人,造成 @ModifiedDamage@ 魔法伤害并晕眩 @CCDuration@ 秒。他接着转换成水星加农型态并在接下来 @AAMax@ 次攻击获得最大攻击速度。
当杰西转变为水星加农型态时,他的攻击距离增加 3 格。"
tr "Spell_TFT_KaisaRE_AttackSpeed" = "攻击速度"
tr "Spell_TFT_KaisaRE_Name" = "杀手本能"
tr "Spell_TFT_KaisaRE_ShieldAmount" = "护盾值"
tr "Spell_TFT_KaisaRE_Tooltip" = "凯莎冲向最远的敌方单位,获得 +@ASPercent*100@% 攻击速度和一个可以抵挡 @ShieldAmount@ 伤害的护盾,持续 @Duration@ 秒。"
tr "Spell_TFT_LucianE_SpellDamage" = "技能伤害"
tr "Spell_TFT_PantheonR_BurnPercent" = "燃烧百分比"
tr "Spell_TFT_ViR_Name" = "火瀑连击"
tr "Spell_TFT_ViR_Tooltip" = "菲艾冲向最远的敌人,撞开并对路径上的敌人造成 @ModifiedDamage@ 魔法伤害。 当她冲达目标时,将造成 @ModifiedDamage@ 魔法伤害并将敌人击飞 @CCDuration@ 秒。"
tr "Spell_TFT_VolibearAbility_Summary" = "弗力贝尔在接下来的 20 秒内强化他的攻击,使普攻可以在多达 3 名敌人间弹射。这些弹射会造成 80% %i:scaleAD% 物理伤害并附加命中效果。"
tr "Spell_TimeWarp_Name" = "时间扭曲"
tr "Spell_TimeWarp_Summary" = "极灵扭曲任意单位的时光,短时间内提升我方单位跑速或减少敌方单位跑速。"
tr "Spell_TimeWarp_Tooltip" = "极灵扭曲任意英雄的时光,短时间内提升我方英雄跑速或减少敌方英雄跑速 @Effect2Amount@% ,持续 @Effect1Amount@ 秒。"
tr "Spell_ToxicShot_Name" = "剧毒射击"
tr "Spell_ToxicShot_Summary" = "提摩每次攻击附带毒液伤害,造成持续性伤害,持续 4 秒。"
tr "Spell_ToxicShot_Tooltip" = "提摩的普攻使目标中毒,命中时造成 @ImpactCalculatedDamage@ 魔法伤害,并在接下来 @PoisonDuration@ 秒内每秒造成 @TickCalculatedDamage@ 魔法伤害。"
tr "Spell_Tremors2_Name" = "地动山摇"
tr "Spell_Tremors2_Summary" = "拉姆斯施放震荡波,伤害并缓速周围敌人,对防御塔则会造成双倍伤害。"
tr "Spell_Tremors2_Tooltip" = "拉姆斯震荡大地,持续 @Duration@ 秒,对周围敌人造成 @DamageCalc@ 魔法伤害,同时降低目标 @SlowPerStack*100@% 跑速,持续 @SlowDuration@ 秒,缓速效果最多可以叠加 @NumberOfPulses@ 次。
地动山摇对防御塔可造成 @TurretDamageModifier*100@% 伤害。"
tr "Spell_TristanaE_Name" = "爆炸射击"
tr "Spell_TristanaE_Summary" = "当崔丝塔娜杀死一个单位,加农炮弹会炸裂伤害周围的敌人。可以主动施放,放一个炸药在敌方身上,炸药会在数秒后爆炸,对该单位及附近敌人造成伤害。"
tr "Spell_TristanaE_Tooltip" = "被动: 当敌人遭到崔丝塔娜的普攻击杀时,产生爆炸对周围敌人造成 @PassiveDamage@ 魔法伤害。
主动: 在敌人身上放置一个在 @ActiveDuration@ 秒后爆炸的炸药,造成目标及周围敌人 @ActiveDamage@ 物理伤害。 每次普攻和攻击技能增加此炸弹 + @ActivePerStackAmp*100@% 的伤害,最多至 @ActiveMaxDamage@。
迭加 @ActiveMaxStacks@ 层时,炸药马上爆炸。若炸药放置在防御塔上,爆炸半径变为两倍。"
tr "Spell_TristanaQ_Name" = "急速射击"
tr "Spell_TristanaQ_Summary" = "崔丝塔娜急速射击,短时间内提升攻速。"
tr "Spell_TristanaQ_Tooltip" = "主动: 增加崔丝塔娜的攻速 @Effect1Amount*100@% ,持续 @Effect2Amount@ 秒。"
tr "Spell_TristanaR_Name" = "毁灭射击"
tr "Spell_TristanaR_Summary" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成魔法伤害并击退目标。如果目标被爆炸射击的炸药附着的话,炸药的爆炸范围变为两倍。"
tr "Spell_TristanaR_Tooltip" = "崔丝塔娜装填巨型加农炮弹攻击目标单位,造成 @DamageCalc@ 魔法伤害并将目标及周边敌方单位击退 @KnockbackDistance@ 距离。"
tr "Spell_TristanaW_Name" = "火箭跳跃"
tr "Spell_TristanaW_Summary" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并短暂地减速附近敌人。"
tr "Spell_TristanaW_Tooltip" = "崔丝塔娜朝地面开火,跳跃至目标区域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害并缓速附近敌人 @Effect3Amount*-100@%,持续 @Effect2Amount@ 秒。
击杀、助攻或迭满的爆炸射击在英雄身上爆炸时,重置冷却时间。"
tr "Spell_TrundleCircle_Name" = "狡诘冰柱"
tr "Spell_TrundleCircle_Summary" = "特朗德于指定的地点召唤狡诘冰柱,令敌人无法直接穿越,同时降低周围全部敌人的跑速。"
tr "Spell_TrundleCircle_Tooltip" = "特朗德于指定的地点召唤狡诘冰柱,持续 @Effect1Amount@ 秒,于冰柱范围内敌人无法直接穿越,同时会降低周围全部的敌人 @Effect2Amount@% 跑速。"
tr "Spell_trundledesecrate_Name" = "极冻领地"
tr "Spell_trundledesecrate_Summary" = "特朗德让目标区域覆盖上一层冰雪,自己于该范围内时会提高攻速、跑速和各种来源的治疗效果。"
tr "Spell_trundledesecrate_Tooltip" = "特朗德让目标地点覆盖上一层冰雪,持续 @Effect4Amount@ 秒。当自己于该区域内时,会提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各种来源的治疗和恢复效果。"
tr "Spell_TrundlePain_Name" = "盛怒霸体"
tr "Spell_TrundlePain_Summary" = "特朗德立即偷取目标特定比例的生命、物理防御和魔法防御。接下来 4 秒内,目标会再被偷取一次相同总量的能力。"
tr "Spell_TrundlePain_Tooltip" = "特朗德对敌方英雄造成等同于目标 @TotalPercentHPDamage@ 最大生命的魔法伤害,并吸取等量的生命回复自己。此外,也会偷取目标 @ArmorMRShred*100@% 物理防御和魔法防御。施放技能时只会先获得一半总量的效果,剩下的会在 @ActualDurationOfDrainBuff@ 秒内陆续吸取。目标必须要等到偷取效果结束后再经过 @DurationOfDrainForTooltip@ 秒,才会回复原状。"
tr "Spell_TrundleTrollSmash_Name" = "狂野撕咬"
tr "Spell_TrundleTrollSmash_Summary" = "特朗德咬向他的敌人,对目标造成伤害、短暂的缓速效果和偷取对方少量的物理攻击。"
tr "Spell_TrundleTrollSmash_Tooltip" = "特朗德进行下一次普攻时连带咬向他的敌人,会对目标造成 @Effect1Amount@ (+@f1@) 点物理伤害和短暂降低目标的跑速。
该次普攻会提高特朗德 @Effect3Amount@ 点物理攻击,持续 @Effect6Amount@ 秒。受到伤害的敌人则是失去此变量一半的物理攻击。"
tr "Spell_TwoShivPoison_Name" = "双面毒刃"
tr "Spell_TwoShivPoison_Summary" = "双面毒刃的被动效果可以降低目标的跑速。主动效果则是可以对目标造成伤害和降低跑速。主动投掷毒刃会对生命低于 30% 的目标造成额外伤害。"
tr "Spell_TwoShivPoison_Tooltip" = "被动: 当双面毒刃已经可以被施放时,萨科的普攻会减少目标 @SlowAmount*-100@% 跑速,持续 @SlowDurationPassive@ 秒。
主动: 萨科投掷毒刃,造成 @TotalDamage@ 魔法伤害,并减少目标 @SlowAmount*-100@% 移动速度,持续 @SlowDurationActive@ 秒。如果目标的生命低于 @ExecuteHealthThreshold*100@%,毒刃会造成 @ExecuteDamagePercent*100@% 伤害 (总共 @TotalExecuteDamage@)。"
tr "Spell_UdyrBearStance_Name" = "巨熊姿态"
tr "Spell_UdyrBearStance_Summary" = "巨熊型态:主动效果 - 乌迪尔短暂提高跑速。持续效果 - 乌迪尔的普攻可以晕眩目标 1 秒,该效果短时间内不能对同一个目标作用。"
tr "Spell_UdyrBearStance_Tooltip" = "持续效果:普攻可以晕眩目标 @Effect3Amount@ 秒,该效果 @Effect4Amount@ 秒内不能对同一个目标作用。
主动效果:提升 @Effect1Amount@% 跑速并无视单位碰撞,持续 @Effect2Amount@ 秒。"
tr "Spell_UdyrPhoenixStance_Name" = "火凤姿态"
tr "Spell_UdyrPhoenixStance_Summary" = "火凤型态:主动效果 - 乌迪尔放出火焰冲击波,对周围的敌人造成伤害。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成伤害。"
tr "Spell_UdyrPhoenixStance_Tooltip" = "持续效果:乌迪尔的首次普攻及之后每三次普攻将会对前方的敌人喷射火焰,造成 @TotalConeDamage@ 魔法伤害。
主动效果:乌迪尔放出火焰冲击波,对周围敌人造成每秒 @TotalAoEDamagePerTick@ 魔法伤害,持续 @PhoenixAoEDuration@ 秒。"
tr "Spell_UdyrTigerStance_Name" = "猛虎姿态"
tr "Spell_UdyrTigerStance_Summary" = "猛虎姿态:主动效果 - 乌迪尔的攻速短暂提高数秒。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将于 2 秒内对目标造成大量伤害。"
tr "Spell_UdyrTigerStance_Tooltip" = "持续效果:乌迪尔的首次普攻及之后每三次普攻将会转换成虎击,于 @Effect5Amount@ 内造成 @Effect1Amount@ (+@f2@) 额外物理伤害。
如果目标受到虎击的效果影响,乌迪尔于持续时间内再次使用虎击时会立刻将前次虎击剩余的伤害一次输出至目标身上。
主动效果:提升 @Effect2Amount@% 攻速,持续 @Effect6Amount@ 秒。
"
tr "Spell_UdyrTurtleStance_Name" = "灵龟姿态"
tr "Spell_UdyrTurtleStance_Summary" = "灵龟姿态:主动效果 - 乌迪尔短暂获得一个可以吸收伤害的护盾。持续效果 - 乌迪尔的首次普攻及之后每三次普攻将会使乌迪尔回复相当于 2.5% 其最大生命的血量。"
tr "Spell_UdyrTurtleStance_Tooltip" = "持续效果:乌迪尔的首次普攻及之后每三次普攻将会使他回复 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,乌迪尔每失去 1% 生命,回复的血量都会增加 1%。
主动效果:获得一个可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 伤害的护盾,持续 @Effect2Amount@ 秒。"
tr "Spell_UFSlash_Name" = "势不可挡"
tr "Spell_UFSlash_Summary" = "墨菲特冲击目标区域,将所有敌人抛向空中,造成魔法伤害并晕眩。"
tr "Spell_UFSlash_Tooltip" = "墨菲特冲击目标区域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法伤害,并将敌人抛向空中 @Effect3Amount@ 秒。"
tr "Spell_UrgotE_Name" = "恐怖袭击"
tr "Spell_UrgotE_Summary" = "乌尔加特朝任一方向冲刺,给予自身护盾并击退路径上所有敌方非英雄单位。若他冲撞到一名敌方英雄,他将停止冲刺,同时将该名英雄抛到身后。"
tr "Spell_UrgotE_Tooltip" = "乌尔加特向前冲刺,为自己套上护盾值为 @ETotalShieldHealth@ 且能持续 @EShieldDuration@ 秒的护盾。若他冲撞到一名英雄,他将停止冲刺,并将其抛到身后,造成 @EDamage@ 物理伤害,同时晕眩目标 @Effect6Amount@ 秒。
若非英雄单位在乌尔加特冲刺期间受到冲撞,他们将承受相同伤害,但是会被击退至一旁。
此技能无法穿越地形物。"
tr "Spell_UrgotPassive_Name" = "振荡火炮"
tr "Spell_UrgotPassive_Summary" = "乌尔加特的普攻及杀戮射击会定期使他的脚向外喷射出火焰,同时对目标造成物理伤害。"
tr "Spell_UrgotPassive_Tooltip" = "乌尔加特的普攻及 杀戮射击 会触发此技能,使他的脚向外喷射出火焰,并造成 @ADDamage@ 加上相当于目标 @PercentHPRatio@ 最大生命的物理伤害。
每只脚具 @PerLegCD@ 秒冷却时间。
对野怪最多造成 @MonsterCap@ 伤害。"
tr "Spell_UrgotQ_Name" = "酸性榴弹"
tr "Spell_UrgotQ_Summary" = "朝指定位置发射一枚爆炸榴弹,爆炸后对所有被击中的敌人造成物理伤害及缓速效果。"
tr "Spell_UrgotQ_Tooltip" = "乌尔加特发射一枚榴弹,爆炸后对所有被击中的敌人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理伤害,并降低目标跑速,持续 @Effect5Amount@ 秒。"
tr "Spell_UrgotR_Name" = "索命虐杀"
tr "Spell_UrgotR_Summary" = "乌尔加特发射一个钻头,命中首位敌方英雄后会穿刺目标。若目标的生命低于一定值,乌尔加特可以用锁链将他们拖向自己,并立刻处决目标。"
tr "Spell_UrgotR_Tooltip" = "乌尔加特发射一个钻头,穿刺首位被击中的敌方英雄,造成 @RCalculatedDamage@ 物理伤害并根据目标失去生命最多缓速 @RMoveSpeedMod@%,持续 @RSlowDuration@ 秒。
若目标的生命于穿刺期间低于 @RHealthThreshold@%,乌尔加特可以重启此技能,压制目标并将其拖向自己,抵达时立刻处决他们。若目标的生命于效果快结束之际低于 @RHealthThreshold@%,此技能将自动重启。
乌尔加特处决完一名目标时将会恐惧周围所有敌人,持续 @RFearDuration@ 秒。"
tr "Spell_UrgotRRecast_Name" = "怜悯"
tr "Spell_UrgotRRecast_Summary" = "处决弱者。"
tr "Spell_UrgotRRecast_Tooltip" = "处决弱者。"
tr "Spell_UrgotW_Name" = "杀戮射击"
tr "Spell_UrgotW_substring_duration_0" = "持续 @Effect3Amount@ 秒,"
tr "Spell_UrgotW_substring_duration_1" = "将永久持续,"
tr "Spell_UrgotW_Summary" = "乌尔加特急速射击最靠近的敌人,技能发动期间他的跑速会降低。此技能会优先射击被其它技能击中的敌方英雄,同时也会触发振荡火炮。"
tr "Spell_UrgotW_Tooltip" = "{{ Spell_UrgotW_substring_duration_@f9@ }} 乌尔加特会急速射击一名邻近敌人,每秒射击 @Effect8Amount@ 次,每次射击都会造成 @Effect9Amount@ (+@f3@) 物理伤害,会优先 锁定 近期内被他的其它技能伤害过的敌方英雄。
开始射击之后乌尔加特会失去 @Effect5Amount@ 跑速,但是会获得 @Effect2Amount@% 缓速抗性,同时可以无视小兵及非史诗级野怪的碰撞。
此技能的升级点数达到最高时,杀戮射击将可永久启动且无冷却时间。
每次射击会附加 @OnHItDamageReduction*100@% 命中效果造成的伤害,但是不会触发暴击。对小兵最少造成 @Effect10Amount@ 伤害。"
tr "Spell_VarusQ_Name" = "破甲箭"
tr "Spell_VarusQ_Summary" = "法洛士汇聚能量射出一发极强力的箭击,根据聚气的时间来决定额外增加的射程与伤害。"
tr "Spell_VarusQ_Tooltip" = "第一阶段:法洛士汇聚全身的力量准备下一发射击,根据蓄力时间提升下一发射击的射程和伤害。蓄力期间法洛士的跑速会降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒后破甲箭仍未射出,此技能会取消施放,但是返还 @Effect4Amount*100@% 消耗魔力。
第二阶段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@ 至 @TotalDamageMax@ 物理伤害,每击中一名敌人伤害减少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 伤害)。
若命中至少一名身上带有衰竭效果的敌方英雄,此技能的冷却时间将缩减 @f1@ 秒。"
tr "Spell_Vayne_W_Tooltip" = "当对相同的敌人进行 3 次普攻或施放 3 次技能时,造成额外 @MaxHealthRatio*100@% 目标最大生命的真实伤害(伤害不会低于 @DamageFloor@)
神圣银箭对野怪最多造成 @DamageMaxVsMonsters@ 伤害。"
tr "Spell_VayneE_Damage" = "伤害"
tr "Spell_VayneE_Name" = "重型弩箭"
tr "Spell_VayneE_Summary" = "汎拿出背后的巨型十字弓,并且对着目标发射巨大的弩箭,造成伤害并且击退对方。如果目标撞击到地形物,则受到冲击产生额外的伤害并且晕眩。"
tr "Spell_VayneE_Tooltip" = "汎发射巨型弩箭,造成 @TotalDamage@ 物理伤害,并击退目标。如果目标撞击到地形物,则伤害增加 @StunDamage*100@% 并晕眩目标 @StunDuration@ 秒。"
tr "Spell_VayneQ_Name" = "翻滚瞄准"
tr "Spell_VayneQ_Ratio" = "物攻系数百分比"
tr "Spell_VayneQ_Summary" = "汎翻滚至指定位置,蓄势发动下一波攻击。她下次的攻击将造成额外伤害。"
tr "Spell_VayneQ_Tooltip" = "汎紧急翻滚一小段距离,且 @Duration@ 秒内下次普攻造成 @ADRatioBonus@ 额外物理伤害。
翻滚的额外伤害等同于 @TotalADRatio*100@% 汎的物理攻击"
tr "Spell_VayneR_BonusAD" = "额外物理攻击"
tr "Spell_VayneR_Duration" = "持续时间"
tr "Spell_VayneR_Name" = "死亡通缉"
tr "Spell_VayneR_Summary" = "让自己准备发动追杀,汎增加物理攻击力,使用翻滚瞄准时附加潜隐效果,减少翻滚瞄准的冷却时间,并且得到更多的被动加成效果。"
tr "Spell_VayneR_Tooltip" = "汎获得 @BonusAttackDamage@ 额外物理攻击,且夜之狩猎及翻滚瞄准会获得额外加成,持续 @BaseDuration@ 秒。每当一名受到汎伤害的敌方英雄于 @DamagedMarkerDuration@ 秒内死亡,死亡通缉的持续时间将延长 @DurationToAdd@ 秒。
夜之狩猎:汎改为获得 @MovementSpeed@ 跑速
翻滚瞄准:冷却时间减少 @TumbleCDReduction@%,且汎发动此技能时将获得潜隐效果,持续 @TumbleStealthDuration@ 秒。
潜行 - 潜隐:汎只会被邻近敌方防御塔或 真视视野 揭露。
死亡通缉的持续时间无法透过延长超过原本最大的持续时间。"
tr "Spell_VayneR_TumbleCDR" = "翻滚瞄准冷却时间减免"
tr "Spell_VayneW_DamageFloor" = "最小伤害"
tr "Spell_VayneW_Name" = "神圣银箭"
tr "Spell_VayneW_PercentDamage" = "真伤百分比"
tr "Spell_VayneW_Summary" = "汎在箭尖涂上稀有金属,对所有邪恶的事物有害。对相同目标使用普通攻击或者是技能三次以后,会造成目标最大生命值一定百分比的真实伤害。"
tr "Spell_VeigarBalefulStrike_Name" = "黑暗祭祀"
tr "Spell_VeigarBalefulStrike_Summary" = "维迦释放一道黑暗能量炼,对前两个击中目标造成伤害。击杀敌人将永久提高维迦的魔法攻击。"
tr "Spell_VeigarBalefulStrike_Tooltip" = "释放一道黑暗能量,对前两个命中的目标造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每击杀一个单位会给予维迦一层极度邪恶效果。大型野怪和大型士兵给予两层。"
tr "Spell_VeigarDarkMatter_Cooldown" = "@f1@ 秒冷却时间"
tr "Spell_VeigarDarkMatter_Name" = "黑暗物质"
tr "Spell_VeigarDarkMatter_Summary" = "维迦从天际召唤一大团黑暗物质轰击目标区域,落地后造成魔法伤害。极度邪恶叠层会降低黑暗物质的冷却时间。"
tr "Spell_VeigarDarkMatter_Tooltip" = "1.2 秒后,黑暗物质将从天而降,对目标区域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法伤害。
每 50 层极度邪恶将减少 10% 黑暗物质的冷却时间(当前冷却时间减免:@f2.0*100@%)。"
tr "Spell_VeigarEventHorizon_Name" = "扭曲空间"
tr "Spell_VeigarEventHorizon_Summary" = "维迦在目标区域创造一个能够维持3秒的扭曲空间,穿过此区域边界的敌人将会受到晕眩效果。"
tr "Spell_VeigarEventHorizon_Tooltip" = "在 @Effect2Amount@ 秒延迟后,维迦在目标区域创造一个能够维持 3 秒的扭曲空间,穿过此区域边界的敌人将会受到 @Effect1Amount@ 秒的晕眩效果。"
tr "Spell_VeigarPassive_Name" = "极度邪恶能量"
tr "Spell_VeigarPassive_Summary" = "维迦是符文大地中出现过最邪恶的存在,而他只会越来越强大!使用技能攻击敌方英雄或是击杀/助攻敌方英雄都会永久增加维迦的魔法攻击。"
tr "Spell_VeigarPassive_Tooltip" = "维迦是符文大地有史以来最邪恶的存在 - 而他只会越来越强大!使用技能击中敌方英雄时提供 1 层极度邪恶,使他获得 +1 魔法攻击。击杀/助攻提供 5 层极度邪恶。
维迦的邪恶一共使他获得 @VeigarPhenomenalEvilPower@ 点魔法攻击。"
tr "Spell_VeigarR_Name" = "能量爆裂"
tr "Spell_VeigarR_Summary" = "爆破目标敌方英雄,造成大量魔法伤害,且伤害根据目标的失去生命增加。"
tr "Spell_VeigarR_Tooltip" = "使用魔法引爆目标敌方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法伤害,且伤害会根据 目标的失去生命增加。
伤害在目标生命低于 33% 时达到最大化。"
tr "Spell_VelkozPassive_Name" = "结构毁灭"
tr "Spell_VelkozPassive_Summary" = "威寇兹的技能会对击中的敌人造成 结构毁灭 效果。如迭加达到三层,敌方目标将受到大量的真实伤害。"
tr "Spell_VelkozPassive_Tooltip" = "威寇兹的技能对击中目标造成 结构毁灭 效果,持续 @Duration@ 秒。普攻将会重置持续时间,但不会迭加层数。迭加三次将会 分解 敌人,造成 @TotalDamage@ 真实伤害。"
tr "Spell_VelkozQ_Name" = "分裂电浆"
tr "Spell_VelkozQ_Summary" = "威寇兹喷射一道虚空电浆,击中敌人或再次启动此技能会让电浆一分为二,被击中的敌人受到伤害并被缓速。"
tr "Spell_VelkozQ_Tooltip" = "威寇兹射出一道电浆光束,造成 @TotalDamage@ 魔法伤害,并缓速敌人 @SlowAmount*100@%,效果在 @SlowDuration@ 秒内递减。
若重启技能或命中敌人,光束会分裂为 90° 的角度再射出。
此技能击杀单位会返还 @ManaRefund*100@% 所 消耗魔力。"
tr "Spell_VelkozQSplitActivate_Tooltip" = "重启技能来使光束分裂为 90° 的角度再射出。"
tr "Spell_ViE_Name" = "粉碎震波"
tr "Spell_ViE_Summary" = "菲艾的下次攻击可以贯穿她的目标,对后方的敌人造成伤害。"
tr "Spell_ViE_Tooltip" = "下一次普攻可以对目标及其后方的敌人造成 @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) 物理伤害。
菲艾每隔 @f1@ 秒累加 1 个充能,最多可以保留 2 个充能。"
tr "Spell_ViktorChaosStorm_InitialBurst" = "伤害(初始爆发)"
tr "Spell_ViktorChaosStorm_Ticks" = "伤害(周期性)"
tr "Spell_ViktorGravitonField_AugmentSlow" = "跑速减缓(倍化增强)"
tr "Spell_ViktorPowerTransfer_AttackDamage" = "伤害(攻击)"
tr "Spell_ViktorPowerTransfer_MissileDamage" = "伤害(飞射物)"
tr "Spell_ViktorPowerTransfer_TooltipExtended" = "维克特引爆一名敌方单位,造成 @MissileDamage@ (+@CharAbilityPower@) 魔法伤害,同时给予维克特一个可以吸收 @f1@ 伤害的护盾,持续 @BuffDuration@ 秒。
维克特的下一次基础攻击会造成 @AABonusDamage@(+@CharAbilityPower2@) 额外魔法伤害。
倍化增强 ─ 涡轮增压: 护盾值提升 @AugmentShieldBonus*100@%,且维克特获得 @AugmentMoveSpeedBonus@% 移动速度,持续 @BuffDuration@ 秒。"
tr "Spell_ViQ_Name" = "蓄能冲击"
tr "Spell_ViQ_Summary" = "菲艾将全身的力气蓄劲于拳套上,奋力使出全力一击向前冲刺,同时对被击中的敌人造成三重极限的效果。"
tr "Spell_ViQ_Tooltip" = "菲艾蓄劲向目标方向跃步冲刺。
第一阶段:在接下来 1.25 秒内集气,这段期间降低 @Effect4Amount@% 跑速,同时逐渐提升伤害和冲刺距离。
第二阶段:菲艾全力冲刺,对所有击中的敌人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理伤害,并附加三重极限的效果。撞击到 1 名敌方英雄后将停止冲刺,同时击退该名目标。"
tr "Spell_ViR_Name" = "火瀑连击"
tr "Spell_ViR_Summary" = "菲艾奔向指定的敌方英雄,撞开路径上全部的敌方目标。抵达目标的位置时,将其击飞至空中,菲艾腾空挥击出重击,目标再次重摔回地面。"
tr "Spell_ViR_Tooltip" = "锁定一名敌方英雄后朝目标冲刺,并将其击飞至空中,持续 @RStunDuration@ 秒,同时造成 @Damage@ 物理伤害。
冲刺过程中菲艾无视任何控场效果,并获得目标的真视视野。同时菲艾会撞开路径上所有敌人,造成伤害及持续 @SecondaryTargetStunDuration@ 秒的晕眩效果。"
tr "Spell_ViW_Name" = "三重极限"
tr "Spell_ViW_Summary" = "菲艾击破敌人的防御,造成额外伤害和提高自己的攻速。"
tr "Spell_ViW_Tooltip" = "对相同目标进行第三次攻击时额外造成相当于目标 @Effect1Amount@% (+@f1@%) 最大生命的物理伤害,并减少其 @Effect3Amount@% 物理防御,同时赋予菲艾 @Effect2Amount@% 攻速,持续 @Effect4Amount@ 秒 (对野怪最多造成 @Effect5Amount@ 伤害)。触发三重极限可缩短爆破武装 3 秒冷却时间。"
tr "Spell_Volley_Name" = "万箭齐发"
tr "Spell_Volley_Summary" = "艾希向前方的锥形范围内射出 9 支箭,造成额外的伤害。该技能会触发冰霜射击的效果。"
tr "Spell_Volley_Tooltip" = "向前方的锥形范围内射箭,每发造成 @TotalDamage@ 物理伤害。一个目标可以挡下多只箭矢,但只会受到第一支箭矢的伤害。
命中英雄时造成等同冰霜射击暴击的缓速效果。"
tr "Spell_VorpalSpikes_Name" = "恐惧尖刺"
tr "Spell_VorpalSpikes_Summary" = "科加斯的攻击会释放致命尖刺,伤害并缓速前方所有敌人。"
tr "Spell_VorpalSpikes_Tooltip" = "科加斯接下来的三次普攻会附带尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相当于 @f1@% 敌人最大生命的魔法伤害,并降低目标 @Effect2Amount@% 跑速,缓速效果会在接下来 @Effect3Amount@ 秒内消退。
尖刺的攻击范围会随着科加斯的飨宴叠层增加而扩大。
每层飨宴都会使最大生命伤害的百分比提升 0.5%。
对小兵及野怪最多造成 @Effect8Amount@ 最大生命伤害。"
tr "Spell_WarwickE_Name" = "本能怒嚎"
tr "Spell_WarwickE_Summary" = "沃维克在 2.5 秒内受到的伤害降低。持续时间结束,或是重启技能时他会嚎叫,让周遭的敌方溃逃 1 秒。"
tr "Spell_WarwickE_Tooltip" = "沃维克在 2.5 秒内减免 @Effect1Amount@% 伤害。持续时间结束,或是重启此技能,会让沃维克嚎叫。导致周遭敌人溃逃 @Effect3Amount@ 秒。"
tr "Spell_WarwickP_Name" = "永恒饥渴"
tr "Spell_WarwickP_Summary" = "沃维克的基本攻击造成额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,吸取量变为三倍。"
tr "Spell_WarwickP_Tooltip" = "沃维克的基本攻击造成 @f1@ 额外魔法伤害。如果沃维克的生命低于一半,还会吸取等量的生命。如果沃维克的生命值低于四分之一,吸取量变为三倍。"
tr "Spell_WarwickQ_Name" = "猛兽狂颚"
tr "Spell_WarwickQ_Summary" = "沃维克向前突进并啃咬目标,造成基于目标最大生命值的伤害并吸取生命。"
tr "Spell_WarwickQ_Tooltip" = "沃维克向前突进,啃噬目标。按住技能按键会让沃维克 锁定 敌人并跳到他们后方。
啃咬造成 @CharTotalPhysical@+@CharAbilityPower2@ 加目标 @Effect1Amount@% 最大生命值的魔法伤害(附加攻击命中效果)。并吸取造成伤害 @Effect3Amount@% 的生命。
当 锁定 敌人时,沃维克会追踪目标,跟随他们的任何行动,且不会被他人移位。"
tr "Spell_WarwickR_Name" = "无尽束缚"
tr "Spell_WarwickR_Summary" = "沃维克扑向前方(扑击距离会随着额外移动速度迭加),压制他第一位碰触的英雄 1.5 秒。"
tr "Spell_WarwickR_Tooltip" = "沃维克向前扑击,距离为 2.5 秒内他可移动的距离,压制第一个碰到的英雄 @RDuration@ 秒。并造成 @DamageCumulative@ 魔法伤害,伤害附带额外三次攻击命中效果。沃维克会吸取等同于压制期间造成的所有伤害的生命。"
tr "Spell_WarwickW_Name" = "血迹猎踪"
tr "Spell_WarwickW_Summary" = "沃维克察觉生命值低于 50% 的敌人,朝敌人移动时获得额外跑速,攻击目标时获得额外攻速。当敌人的生命值低于 20%,沃维克进入狂暴状态,这些增益效果增为三倍。"
tr "Spell_WarwickW_Tooltip" = "被动: 沃维克攻击生命低于一半的敌人会获得 @Effect2Amount@% 攻击速度。他可以全地图搜索低生命的英雄,朝向他们移动时会获得 @Effect1Amount@% 脱离战斗跑速。 这些增益效果在敌人生命值低于 20% 的时候会变成三倍。
主动:沃维克短暂察觉所有敌方英雄。被察觉最近的英雄会被标记为血猎 8 秒。只能在没有与敌方英雄交战时使用。
如果没有英雄处于血猎状态,血迹猎踪的冷却速度会变成 2 倍。"
tr "Spell_WujuStyle_ActiveDamage" = "伤害"
tr "Spell_WujuStyle_Name" = "无极剑道"
tr "Spell_WujuStyle_Summary" = "普攻时获得额外真伤。"
tr "Spell_WujuStyle_Tooltip" = "普攻获得 @Effect3Amount@ (+@f2@) 额外真伤,持续 @Effect5Amount@ 秒。"
tr "Spell_WujuStyle_TooltipSimple" = "普攻获得持续 @Effect5Amount@ 秒的额外伤害。"
tr "Spell_XayahE_Name" = "漫天血刃"
tr "Spell_XayahE_Summary" = "刹雅召回所有掉落在地上的羽刃,禁锢路径上的敌人并对他们造成伤害。"
tr "Spell_XayahE_Tooltip" = "刹雅召回所有羽刃,对路径上敌人造成 @FeatherDamage@ 物理伤害。
敌人被 @FeatherThreshold@ 根羽刃同时击中时会遭到定身,持续 @RootDuration@ 秒。
士兵受到的伤害仅 @MinionMultiplier*100@%。
暴击率会使羽刃的伤害倍增。"
tr "Spell_XayahQ_Name" = "赤落连匕"
tr "Spell_XayahQ_Summary" = "刹雅射出两把匕首,其会在地面留下可以被召回的羽刃。"
tr "Spell_XayahQ_Tooltip" = "刹雅朝前方掷出两把匕首,每把造成 @TotalDamage@ 物理伤害,并在地面留下两根 羽刃。被第二把匕首击中的目标仅受到 @MultiHitRatio*100@% 伤害。"
tr "Spell_XayahR_Name" = "骤羽暴风"
tr "Spell_XayahR_Summary" = "刹雅跃向空中并进入无法被指定的状态。之后她会朝前方掷出刀刃,并在地面留下可以被召回的羽刃。"
tr "Spell_XayahR_Tooltip" = "剎雅跃向空中,短暂进入无法被指定为目标的状态。接着她会朝前方掷出刀刃,对目标造成 @Damage@ 物理伤害,并在地面留下一排 羽刃。
剎雅在空中时可以移动。"
tr "Spell_XayahW_Name" = "夺命疾翼"
tr "Spell_XayahW_Summary" = "刹雅召唤羽刃风暴,提升接下来普攻的攻速及伤害。若她透过此技能攻击敌方英雄,她将获得额外跑速。"
tr "Spell_XayahW_Tooltip" = "刹雅召唤出羽刃风暴,持续 @Effect2Amount@ 秒,期间赋予她 @Effect1Amount@% 攻速,并使她的普攻额外造成 @Effect5Amount@% 伤害。
如果夺命疾翼击中敌方英雄,受到夺命疾翼效果影响的我方英雄将获得 @Effect3Amount@% 跑速,持续 @Effect4Amount@ 秒。
如果锐空在附近,他也会获得夺命疾翼的效果。"
tr "Spell_XinZhaoE_Name" = "一骑当先"
tr "Spell_XinZhaoE_Summary" = "赵信冲向一名敌人,对范围内所有敌人造成伤害并缓速他们。"
tr "Spell_XinZhaoE_Tooltip" = "赵信冲向一名敌人,对范围内所有敌人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法伤害并降低其 @Effect2Amount*-100@% 跑速,持续 0.5 秒。冲刺过程将赋予赵信 @Effect3Amount*100@% 攻速,持续 @Effect4Amount@ 秒。"
tr "Spell_XinZhaoP_Name" = "斗战决心"
tr "Spell_XinZhaoP_Summary" = "每三下攻击都会造成额外伤害并回复自身生命。"
tr "Spell_XinZhaoP_Tooltip" = "每三下攻击将造成 @TotalDamage@ 额外物理伤害,并回复自身@TotalHealing@。"
tr "Spell_XinZhaoQ_Name" = "三重爪击"
tr "Spell_XinZhaoQ_Summary" = "赵信接下来 3 次普攻将造成额外伤害,且第 3 下攻击会把一名敌人击飞至空中。"
tr "Spell_XinZhaoQ_Tooltip" = "赵信接下来 3 次普攻会造成 @Effect1Amount@ (+@f1@) 额外物理伤害,并降低其它技能 1 秒的冷却时间。最后一下攻击还会将目标击飞至空中,持续 @Effect2Amount@ 秒。"
tr "Spell_XinZhaoR_Name" = "新月无双"
tr "Spell_XinZhaoR_Summary" = "赵信对周围敌人造成伤害,伤害值取决于目标的当前生命,同时击退未被赵信挑战的目标。赵信可以抵挡所有来自领域外英雄的伤害。"
tr "Spell_XinZhaoR_Tooltip" = "赵信挥舞长戟并横扫周围敌人,造成 @TotalDamage@ 加上相当于目标 @PercentCurrentHealthDamage*100@% 当前生命的物理伤害,同时将他们击退(对野怪最多击退 600 距离)。
@MissileDefenseBaseDuration@ 秒内赵信将进入觉醒状态,完全阻挡来自领域外敌人的伤害。赵信每次攻击或施放技能都会延长 @BonusDurationPerSwing@ 秒 觉醒 的持续时间。
被赵信的普攻或一骑当先命中的最后一名英雄不会被击退。"
tr "Spell_XinZhaoW_Name" = "风雷迅驰"
tr "Spell_XinZhaoW_Summary" = "赵信向前挥舞他的长戟,接着朝前方突刺,缓速受到影响的敌人。"
tr "Spell_XinZhaoW_Tooltip" = "赵信向前挥舞他的长戟,接着朝前方突刺。
挥斩:@Effect1Amount@ (+@CharTotalPhysical@) 伤害。
突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 伤害,降低目标 @Effect6Amount*-100@% 跑速,持续 @Effect7Amount@ 秒。
施法时间将随自身等级及道具赋予的攻速减少(最低 0.4 秒)。当前施法时间:@f5@秒
对小兵仅造成 50% 伤害。
两段攻击的生命偷取效果最高仅达 33%。
可使赵信其它技能当前的持续时间延长 @f5@ 秒。"
tr "Spell_YasuoE_Cooldown" = "@f1@ 秒冷却时间"
tr "Spell_YasuoE_Name" = "刃敌千军"
tr "Spell_YasuoE_Summary" = "冲向敌方目标并造成魔法伤害。每次施放都会增加下次冲刺的基础伤害,最高可达一个最大伤害值。
数秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。"
tr "Spell_YasuoE_Tooltip" = "冲向敌方目标,并造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法伤害。每次施放都会使下次冲刺的基础伤害提升 @Effect5Amount*100@%,最多提升 50%。
@Effect2Amount@ 秒内无法重复施放在同一个目标上。
如果在冲刺期间施放钢铁暴雪,其将以圆圈的形式击出,攻击犽宿身边的敌人。"
tr "Spell_YasuoPassive_Name" = "浪人之道"
tr "Spell_YasuoPassive_Summary" = "犽宿的暴击机率加倍。除此之外,犽宿在移动时会铸造护盾,被敌人或野怪击中将触发护盾。"
tr "Spell_YasuoPassive_Tooltip" = "刚毅决心:透过移动来获得风涌,其可以回复他的能量。移动越快获得越多风涌。能量条积满后,犽宿受到英雄或野怪的伤害时会短暂获得一个可以吸收 @f1@ 伤害的护盾(随等级提升)。
一心一意:犽宿的暴击率提升为两倍,但是暴击伤害减少 10%。当前暴击率:@f2@%."
tr "Spell_YasuoPassiveShield_Name" = "刚毅决心"
tr "Spell_YasuoPassiveShield_Summary" = "此单位受到他身边的风保护。"
tr "Spell_YasuoPassiveShield_Tooltip" = "此单位受到他身边的风保护。"
tr "Spell_YasuoQ1Wrapper_Cooldown" = "@f1@ 秒冷却时间"
tr "Spell_YasuoQ1Wrapper_Name" = "钢铁暴雪"
tr "Spell_YasuoQ1Wrapper_Summary" = "向前突刺,伤害前方直线上的所有敌人。
命中敌人后,获得一层天寒地冻叠加效果,持续数秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种,效果机制全部跟普攻一样。"
tr "Spell_YasuoQ1Wrapper_Tooltip" = "向前突刺,并造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理伤害。
命中敌人后获得一层天寒地冻效果,持续 6 秒。达 2 层时,钢铁暴雪会击出一道旋风,并对命中的敌人造成滞空。
钢铁暴雪被视为普攻的一种:可以暴击;可以触发命中效果;可以被控制技能打断,且冷却时间和施法时间会随着攻速提升而减少。
如果在冲刺期间使用钢铁暴雪,其将会以圆圈的形式攻击周围敌人。"
tr "Spell_YasuoR_Name" = "夺命气息"
tr "Spell_YasuoR_Summary" = "瞬间移动至滞空的敌方英雄身边,延长所有目标的滞空时间。风涌回满但重置钢铁暴雪的叠层。
之后一段时间内,犽宿的暴击获得显著的额外物理穿透效果。"
tr "Spell_YasuoR_Tooltip" = "冲向一名滞空的敌方英雄,造成 @Damage@ 物理伤害,并使范围内所有滞空的敌人延长滞空时间 @RKnockupDuration@ 秒。回复最大风涌,但重置所有天寒地冻叠加效果。
接下来 @RBuffDuration@ 秒内,犽宿的暴击会获得 @RPercentArmorPen@% 额外物理穿透 - 这代表犽宿可以无视敌人的额外物理防御。额外物理防御来自道具、增益效果和符文。"
tr "Spell_YasuoW_Name" = "风墙铁壁"
tr "Spell_YasuoW_Summary" = "制造一道移动墙面阻挡所有敌方火力,持续 4 秒。"
tr "Spell_YasuoW_Tooltip" = "制造一道移动墙面阻挡所有敌方火力,持续 4 秒。"
tr "Spell_YorickE_Name" = "悲鸣瘴雾"
tr "Spell_YorickE_Summary" = "约瑞科投掷一团黯雾,造成魔法伤害,同时缓速并标记敌人。"
tr "Spell_YorickE_Tooltip" = "约瑞科投掷一团黯雾,对敌方目标造成 @Effect7Amount@% 当前生命的魔法伤害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 伤害),并缓速 @Effect3Amount@%,持续 @Effect6Amount@ 秒。同时标记敌方英雄和野怪 @Effect2Amount@ 秒。
约瑞科和雾行者朝被标记的目标前进时会加速 @Effect5Amount@% 。"
tr "Spell_YorickPassive_Name" = "亡魂牧人"
tr "Spell_YorickPassive_Summary" = "被诅咒的亡魂:约瑞科可以召唤雾行者使他们蜂拥并攻击附近的敌人。"
tr "Spell_YorickPassive_Tooltip" = "被诅咒的亡魂: 约瑞科在附近区域最多可以召唤 @YorickPassiveGhoulMax@ 个雾行者,雾行者拥有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻击。
送终: 当 @f1@ 个敌方单位在约瑞科附近死亡,就会留下一个坟墓。敌方英雄死亡则一定会留下一个坟墓。
如果约瑞科的雾行者们进入在线的战斗中,他们会不顾一切地往线路前方冲去。"
tr "Spell_YorickQ_Name" = "临终葬仪"
tr "Spell_YorickQ_Summary" = "约瑞科的下次基本攻击将会造成额外的伤害,并回复些许生命值。如果目标死亡,约瑞科便会从坟墓召唤出雾行者。"
tr "Spell_YorickQ_Tooltip" = "约瑞科的下次基本攻击将会造成 @Effect1Amount@ (+@CharTotalPhysical@) 额外物理伤害并回复 @f1@ 生命(若生命低于一半则回复双倍的量)。若施放此技能时击杀敌方目标的话会创造一个坟墓。
如果约瑞科身边有至少三个坟墓,而且临终葬仪处于冷却时间时,约瑞科能够改为使用逝者苏生,从坟墓中召唤出雾行者。"
tr "Spell_YorickR_Name" = "荒岛挽歌"
tr "Spell_YorickR_Summary" = "约瑞科召唤黯雾女士,他攻击黯雾女士锁定的目标时,会对其额外造成伤害。黯雾女士也能自行从死者身上召唤出自己的雾行者大军。"
tr "Spell_YorickR_Tooltip" = "约瑞科召唤黯雾女士及 @RGhoulNumbers@ 名雾行者。黯雾女士拥有 @YorickBigGhoulHealth@ 生命,并且可以对敌方造成 @YorickBigGhoulDamage@ 魔法伤害,同时能够从附近的死者身上召唤出雾行者。
约瑞科攻击黯雾女士锁定的目标时,会对敌方目标造成相当于其 @RMarkDamagePercent@% 最大生命的额外魔法伤害。(@RProcCD@ 秒冷却时间)
约瑞科可以透过重新启动此技能来释放黯雾女士,将她送至最近的线路。"
tr "Spell_YorickW_Name" = "黯影尸阵"
tr "Spell_YorickW_Summary" = "约瑞科召唤出一圈可摧毁的尸墙,围住目标区域数秒钟。"
tr "Spell_YorickW_Tooltip" = "约瑞科召唤出一圈可以被摧毁的尸墙,其拥有 @Effect5Amount@ 生命并持续 @Effect1Amount@ 秒。友军可以自由地穿越这堵尸墙。"
tr "Spell_YuumiDamageBeam_LevelUpCooldown" = "冷却时间:"
tr "Spell_YuumiDamageBeam_LevelUpMissileDamage" = "每枚飞弹的基础伤害:"
tr "Spell_YuumiDamageBeam_Name" = ""
tr "Spell_YuumiDamageBeam_Summary" = "悠咪施放星星冲击波,造成伤害并缓速那些被命中的敌人。被五波冲击波命中的敌人将被定身。
。"
tr "Spell_YuumiDamageBeam_Tooltip" = ""
tr "Spell_YuumiE_LevelUp_Ammo" = "蹦蹦冲刺充能时间"
tr "Spell_YuumiE_LevelUp_BaseMaxHeal" = "最大基础治愈量"
tr "Spell_YuumiE_LevelUp_MaxHeal" = "最大基础治愈量"
tr "Spell_YuumiE_TooltipExtended" = "悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。
在生命值为 @MaxHealThreshold*100@% 或以下时,此技能的治愈量将为最大值。"
tr "Spell_YuumiE_TooltipExtendedBelowLine" = ""
tr "Spell_YuumiHugCast_LevelUp_MissileCDR" = ""
tr "Spell_YuumiHugCast_LevelUp_MissileSpeed" = ""
tr "Spell_YuumiHugCast_LevelUp_StatsBuff" = "适性之力共享"
tr "Spell_YuumiHugCast_LevelUp_UltCDR" = ""
tr "Spell_YuumiHugCast_Name" = "飞扑抱抱!"
tr "Spell_YuumiHugCast_Summary" = "被动效果:悠咪和她附着的友军分享一些彼此的适性之力。主动效果:悠咪冲向一个目标友军,且无法被除了防御塔以外的任何单位指定。"
tr "Spell_YuumiHugCast_Tooltip" = "被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@秒 冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。"
tr "Spell_YuumiMagicMissile_LevelUp_BaseSpeed" = ""
tr "Spell_YuumiMagicMissile_LevelUp_Cooldown" = ""
tr "Spell_YuumiMagicMissile_LevelUp_MissileDamage" = "基础伤害"
tr "Spell_YuumiMagicMissile_Levelup_Slow" = ""
tr "Spell_YuumiMagicMissile_LevelUp_Speed" = ""
tr "Spell_YuumiMagicMissile_Name" = "奇幻图腾"
tr "Spell_YuumiMagicMissile_Summary" = "悠咪发射一枚飞弹,对第一个命中的目标造成伤害。如果飞弹花了至少 1 秒的时间来命中目标,将造成额外伤害并缓速目标。
当悠咪处于附着状态时,飞弹能被你的鼠标光标控制。"
tr "Spell_YuumiMagicMissile_Tooltip" = "悠咪召唤一个漂泊不定的飞弹,对第一个命中的敌人造成 @TotalMissileDamage@ 魔法伤害 。如果该飞弹在命中前的飞行时间达到 @AfterburnerTimeTooltip@ 秒,它会改为造成@EmpoweredMissileDamage@ 魔法伤害,并缓速英雄 @SlowAmount@%,持续 @SlowDuration@ 秒。
如果在悠咪 附着 友军时施放,将可以利用鼠标来控制飞弹。"
tr "Spell_YuumiP_TooltipExtended" = "悠咪对一名英雄的普攻会给予她一个能够抵挡 @ShieldAmount@ 伤害的护盾。此效果有 @PassiveCooldown@ 秒的冷却时间。
受到猫猫魔法的保佑,此护盾将跟随着悠咪直到破裂,当她有护盾时,悠咪也可以保护她所 附着 的友军。"
tr "Spell_YuumiPassive_Cooldown" = "冷却时间:@Cooldown@ 秒"
tr "Spell_YuumiPassive_Name" = "境界之护"
tr "Spell_YuumiPassive_Summary" = "每过一段时间,当悠咪普攻一名英雄后,她将获得一个跟随着她的护盾,该护盾会保护她和她附着的友军。"
tr "Spell_YuumiPassive_Tooltip" = "悠咪对一名英雄的普攻会给予她一个能够抵挡 @ShieldAmount@ 伤害的护盾。此效果有 @PassiveCooldown@ 秒的冷却时间。
这个护盾将跟随着悠咪直到破裂,当她有护盾时,悠咪也可以保护她所 附着 的友军。"
tr "Spell_YuumiQ_LevelUp_Cooldown" = "冷却时间"
tr "Spell_YuumiQ_LevelUp_Cost" = "消耗魔力"
tr "Spell_YuumiQ_LevelUp_EmpBaseDamage" = "提高飞弹的基础伤害"
tr "Spell_YuumiQbv2_Name" = ""
tr "Spell_YuumiQbv2_Summary" = ""
tr "Spell_YuumiQbv2_Tooltip" = ""
tr "Spell_YuumiQRelease_Name" = "释放!"
tr "Spell_YuumiQRelease_Summary" = "释放飞弹的控制"
tr "Spell_YuumiQRelease_Tooltip" = "重新启动此技能让飞弹继续朝向当前的方向移动。"
tr "Spell_YuumiR_Name" = "最终篇章"
tr "Spell_YuumiR_Summary" = "悠咪发射 7 道带有伤害的冲击波,定身任何被 3 道或以上数量冲击波所命中的敌人。悠咪在施放此技能时,可以移动、附着和施放蹦蹦冲刺。"
tr "Spell_YuumiR_Tooltip" = "悠咪吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
"
tr "Spell_YuumiR_TooltipExtended" = "悠咪打开本本中最危险的那几页。在她吟唱 @UltDuration@ 秒后,发射 @NumberOfWaves@ 波会造成 @TotalMissileDamage@ 魔法伤害 的冲击波(额外的冲击波会造成 @MultiMissileReduction*100@% 伤害)。被 @WavesToRoot@ 波或以上数量的冲击波所命中的敌人将被定身 @CCDuration@ 秒。
悠咪在施放此技能时,可以移动并施放 飞扑抱抱! 和 蹦蹦冲刺。
对任何单独的敌人可以造成最大 @TotalSingleTargetDamage@ 伤害"
tr "Spell_YuumiRWrapper_Tooltip" = ""
tr "Spell_YuumiSpellShield_LevelUp_HealAmount" = "最小基础治愈量"
tr "Spell_YuumiSpellShield_LevelUp_ManaCost" = "消耗魔力"
tr "Spell_YuumiSpellShield_LevelUp_SlowAmount" = "缓速幅度"
tr "Spell_YuumiSpellShield_LeveUp_MSAmount" = "跑速:"
tr "Spell_YuumiSpellShield_Name" = "蹦蹦冲刺"
tr "Spell_YuumiSpellShield_Summary" = "治愈悠咪并给予大量跑速加成。如果她处于附着状态,此效果将改为由她的友军获得。
"
tr "Spell_YuumiSpellShield_Tooltip" = "悠咪治愈自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治愈量会随着失去的生命而提升,并给予在 @MSDuration@ 秒内随时间递减的 @FinalMoveSpeed@% 跑速加成。如果悠咪处于 附着 状态,此技能的效果会改为施放在友军身上。
此技能有两次充能。悠咪每 @AmmoRechargeTime@ 秒获得一个充能。"
tr "Spell_YuumiUltRv2_Name" = ""
tr "Spell_YuumiUltRv2_Summary" = ""
tr "Spell_YuumiUltRv2_Tooltip" = ""
tr "Spell_YuumiUltRv3_Name" = ""
tr "Spell_YuumiUltRv3_Summary" = ""
tr "Spell_YuumiUltRv3_Tooltip" = ""
tr "Spell_YuumiW_AdaptiveSharing" = "适性之力共享"
tr "Spell_YuumiW_Cooldown" = "@AttachCooldown@ 秒冷却时间"
tr "Spell_YuumiW_LevelUp_CastRange" = ""
tr "Spell_YuumiW_LevelUp_Mana" = "消耗魔力"
tr "Spell_YuumiW_LevelUp_QRange" = ""
tr "Spell_YuumiW_LevelUp_Regen" = ""
tr "Spell_YuumiW_LevelUpFlatStats" = ""
tr "Spell_YuumiW_OutofRangePrompt" = "超出距离!"
tr "Spell_YuumiW_TooltipExtended" = "被动: 悠咪和她 附着 的友军获得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻击或魔法攻击,并转换为适性之力。
主动: 悠咪冲向一位友军英雄并 附着 在他们身上。当悠咪处于 附着 状态时,她将跟随着伙伴的动作路径且无法被除了防御塔以外的任何单位指定。
飞扑抱抱! 有 @AttachCooldown@ 秒 的冷却时间,但悠咪可以在她准备好 附着 的任何时间内施放此技能,来切换附着的队友或是 解除附着。
悠咪会给予:@f1@ 适性之力
悠咪技能的发射位置会以她 附着 的友军位置为主。"
tr "Spell_YuumiWEnd_Name" = "计划改变"
tr "Spell_YuumiWEnd_Summary" = ""
tr "Spell_YuumiWEnd_Tooltip" = "被动: 悠咪和她 附着 的友军获得 @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的额外物攻或魔攻,并转换为适性之力。
主动: 冲刺至其他友军英雄,或从她现在附着的友军身上脱离。
目前给予:@f1@ 适性之力
目前收到:@f2@ 适性之力
"
tr "Spell_YuumiWEndWrapper_Cooldown" = "无消耗"
tr "Spell_YuumiWEndWrapper_Cost" = "无消耗"
tr "Spell_YuumiWEndWrapper_Name" = ""
tr "Spell_YuumiWEndWrapper_Tooltip" = ""
tr "Spell_YuumiWv3BounceBuff_LevelUp_FinalDamage" = ""
tr "Spell_YuumiWv3BounceBuff_LevelUp_InitialDamage" = ""
tr "Spell_YuumiWv3BounceBuff_Name" = ""
tr "Spell_YuumiWv3BounceBuff_Summary" = ""
tr "Spell_YuumiWv3BounceBuff_Tooltip" = ""
tr "Spell_ZacPassiveChunkDrop_Name" = "组织分裂"
tr "Spell_ZacPassiveChunkDrop_Tooltip" = "
札克施放的技能击中敌人时,本体的部份 组织 会自动脱落。如果把散落的组织重新回收的话会回复@f9@ 生命(@f8@% 最大生命)。
札克受到致命伤害时会分裂成四块软泥,缓缓向中央集中。
如果任何一块软泥存活超过 @ReviveBlobletDuration@ 秒, 札克会立即在原地复活,恢复 10 - 50% 生命,复活后的生命取决于残存软泥的血量。每块软泥都会保有 12% 札克最大生命、50% 物理防御和魔法防御。(@ReviveCooldown@ 秒冷却时间)"
tr "Spell_ZacQ_Name" = "橡胶飞拳"
tr "Spell_ZacQ_Summary" = "札克发射最多 2 只手臂,如果命中两个目标单位,会将他们摔在一起。"
tr "Spell_ZacQ_Tooltip" = "札克伸出手臂并抓住首位击中的敌人,造成 @TotalDamage@ 魔法伤害并短暂降低目标跑速。如果此技能命中,札克可以重新施放此技能来造成相同伤害和缓速效果。如果抓住两名不同的敌人,他会把他们狠狠地撞向彼此,并造成 @TotalDamage@ 范围魔法伤害"
tr "Spell_ZacR_AdditionalChunkHealing" = "额外组织回复效果"
tr "Spell_ZacR_LevelUp_Damage" = "基础弹跳伤害"
tr "Spell_ZacR_Name" = "活蹦乱跳!"
tr "Spell_ZacR_Summary" = "札克弹跳 4 次,击飞起命中的敌人和缓速他们。"
tr "Spell_ZacR_Tooltip" = "被动: 组织分裂的每块组织 的回复效果提升为 @f8@% 的最大生命。
主动: 札克弹跳 @Bounces@ 次, 击退敌人 @KnockupDuration@ 秒并造成 @DamagePerBounce@ 魔法伤害。被命中多次的敌人会减少 @DamageReductionBounce*100@% 所受伤害并且不会被击飞。
被 @keyName@ 命中的敌人会被缓速 @SlowAmount*100@%,持续 @SlowDuration@ 秒。
札克在持续时间内会获得移动速度并且在弹跳时可施放 自体爆破。"
tr "Spell_ZacW_Name" = "自体爆破"
tr "Spell_ZacW_Summary" = "札克朝附近的敌人进行爆破,造成相当于目标一部分最大生命值的魔法伤害。"
tr "Spell_ZacW_Tooltip" = "札克的身体因过度膨胀爆炸,对周围所有敌人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敌人最大生命值的魔法伤害。
回收掉落的 组织 会减少 1 秒自体爆破的冷却时间。
对小兵及野怪的最大生命伤害上限为 200。"
tr "Spell_ZedE_Name" = "影斩"
tr "Spell_ZedE_Summary" = "劫和影分身共同发动斩击,对周围的敌人造成伤害。"
tr "Spell_ZedE_Tooltip" = "劫和影分身共同发动斩击,对周围的敌人造成 @TotalDamage@ 物理伤害。
当本尊的影斩命中一位敌方英雄时,会降低疾风残影 @ShadowHitCDR@ 秒的冷却时间。
当分身的影斩命中一位敌人时,会被降低 @MoveSpeedMod*-100@% 跑速,持续 @SlowDuration@ 秒。如果敌人同时受到本尊和分身多重的影斩时,会被降低 @MoveSpeedModBonus*-100@% 跑速,但是不会受到额外的伤害。"
tr "Spell_ZedE_TooltipSimple" = ""
tr "Spell_ZedPassive_Name" = "强者特权"
tr "Spell_ZedPassive_Summary" = "劫对低生命值的目标进行普攻时将造成额外魔法伤害,此效果每隔几秒只能在同一目标上作用一次。"
tr "Spell_ZedPassive_Tooltip" = "当劫对生命低于 @CurrentHealthThreshold*100@% 的敌人进行普攻时,会造成额外 @MaxHPDamage@ 目标最大生命的魔法伤害,此效果 @PerUnitCD@ 秒内无法对相同的目标再次作用。
对野怪的最大伤害:@MonsterDamageCap@ "
tr "Spell_ZedPassiveToolTip_Name" = "强者特权"
tr "Spell_ZedPassiveToolTip_Tooltip" = "当劫对生命低于 @CurrentHealthThreshold*100@% 的敌人进行普攻时,会造成额外 @MissingHPDamage*100@% 目标最大生命的魔法伤害,此效果 @PerUnitCD@ 秒内无法对相同的目标再次作用。"
tr "Spell_ZedQ_Name" = "风魔手里剑"
tr "Spell_ZedQ_Summary" = "劫和影分身共同掷出手里剑。
每个手里剑对每个命中的敌人都将造成伤害。"
tr "Spell_ZedQ_Tooltip" = "劫和影分身共同掷出手里剑,造成 @TotalDamage@ 物理伤害,第一个击中的目标受到全部伤害,之后的目标只会受到 @PassThroughDamage@ 物理伤害。"
tr "Spell_ZedQ_TooltipSimple" = "劫和影分身共同掷出手里剑。
每个手里剑对每个命中的敌人都将造成伤害。"
tr "Spell_ZedR_DamageStolen" = "偷取物理攻击比例"
tr "Spell_ZedR_DetonationDamage" = "爆裂印记伤害"
tr "Spell_ZedR_Name" = "死亡印记"
tr "Spell_ZedR_Summary" = "劫变得无法被指定并冲向一位敌方英雄,标记他们。3 秒后,印记会引爆,并再度造成一部分等同于目标被标记期间受到所有来自劫的伤害。"
tr "Spell_ZedR_Tooltip" = "劫变得无法被指定并冲向一位敌方英雄,标记他们。在 @RDeathMarkDuration@ 秒后,印记会引爆,造成的物理伤害等同于 @RCalculatedDamage@ + @RDamageAmp*100@% 标记期间目标所受到劫的伤害。
冲刺会在后方留下一个影分身,持续 @RShadowDurationDisplayed@ 秒。重启死亡印记可以让劫与影分身交换位置 。"
tr "Spell_ZedR_TooltipSimple" = "劫瞬移至目标身后留下一个影分身,在目标身上标记死亡印记,持续数秒。
在这段时间里,一部分你对目标造成的所有伤害将会在印记结束时再度对该目标造成伤害。"
tr "Spell_ZedW_EnergyReturn" = "能量回馈"
tr "Spell_ZedW_Name" = "疾风残影"
tr "Spell_ZedW_Summary" = "被动:只要劫跟他的影分身利用同个技能打击一位敌人,劫便会获得能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地数秒。重启疾风残影会让劫跟影分身交换位置。"
tr "Spell_ZedW_Tooltip" = "被动: 劫跟他的影分身利用同个技能打击一位敌人时将会获得 @Effect3Amount@ 能量。每个施放的技能只会让劫获得一次能量。
主动: 劫的影分身向前冲刺,然后停留在该地 @Effect5Amount@ 秒。重启疾风残影会让劫跟影分身交换位置。"
tr "Spell_ZedW_TooltipSimple" = "劫和他的影分身斩击附近的敌人。"
tr "Spell_ZiggsPassiveBuff_Name" = "即刻爆发"
tr "Spell_ZiggsPassiveBuff_Summary" = "每隔一短时间,希格斯的下次攻击会造成额外魔法伤害。每次希格斯使用技能后,被动的冷却时间会减少。"
tr "Spell_ZiggsPassiveBuff_Tooltip" = "每 @Cooldown@ 秒,希格斯的下次基本攻击造成 @TotalDamage@ 额外魔法伤害。即刻爆发对建筑物造成 @StructureDamage@ 伤害。
希格斯的技能攻击减少此冷却时间 @SpellCDR@ 秒。"
tr "Spell_ZileanQ_Name" = "定时炸弹"
tr "Spell_ZileanQ_Summary" = "对目标地点抛掷一个炸弹,附着于附近单位(英雄优先)。炸弹在 3 秒钟后爆炸,造成范围伤害,若炸弹是由另一个炸弹引爆,则附加晕眩效果。"
tr "Spell_ZileanQ_Tooltip" = "极灵往目标地点投掷定时炸弹,炸弹会附着在第一个经过的单位身上(英雄优先)。在 @Effect2Amount@ 秒后爆炸,造成附近单位 @Effect1Amount@ (+@CharAbilityPower@)魔法伤害。
在同一目标身上放置两颗炸弹会提早引爆第一颗炸弹,并附加晕眩效果,持续 @Effect4Amount@ 秒。"
tr "Spell_ZileanW_Cost" = "@Effect3Amount@ 魔力"
tr "Spell_ZileanW_Name" = "时光回溯"
tr "Spell_ZileanW_Summary" = "极灵可以预见未来的冲突并作出准备,减少其他技能的冷却时间。"
tr "Spell_ZileanW_Tooltip" = "减少极灵的其他基础技能 @Effect2Amount@ 秒冷却时间。"
tr "Spell_ZyraEPlant_Name" = "棘蔓鞭笞草"
tr "Spell_ZyraEPlant_Tooltip" = "由枷萝在种子上施放索命棘蔓所长出的棘蔓鞭笞草。它们会攻击枷萝的敌人并造成缓速。"
tr "Spell_ZyraQPlant_Name" = "棘刺喷吐草"
tr "Spell_ZyraQPlant_Tooltip" = "棘刺喷吐草是由枷萝施放在种子上的致死棘刺生长出来的。它们会对枷萝的敌人射出「友善的小叶片」。"
tr "spellbook_page_description_1" = "第 1 页"
tr "spellbook_page_description_2" = "第 2 页"
tr "spellbook_page_description_3" = "第 3 页"
tr "spellbook_page_displayname_1" = "第 1 页"
tr "spellbook_page_displayname_2" = "第 2 页"
tr "spellbook_page_displayname_3" = "第 3 页"
tr "SpellListType_AttackDamageRatio" = "成长物理攻击"
tr "spiritfox_eternal_tier1_name" = "永恒净湖 拟态娜布"
tr "spiritfox_fae_tier1_name" = "绿叶 拟态娜布"
tr "spiritfox_mistberry_tier1_name" = "粉莓 拟态娜布"
tr "spiritfox_monarch_tier1_name" = "凤尾蝶 拟态娜布"
tr "spiritfox_moontipped_tier1_name" = "夜月 拟态娜布"
tr "spiritfox_untamed_tier1_name" = "枫叶 拟态娜布"
tr "stat_stone_description_AatroxKillsDuringR" = ""
tr "stat_stone_description_AatroxQSweetSpot" = ""
tr "stat_stone_description_AatroxWPulls" = ""
tr "stat_stone_description_AhriDoubleQHits" = ""
tr "stat_stone_description_AhriEToKills" = ""
tr "stat_stone_description_AhriRDistance" = ""
tr "stat_stone_description_AkaliEDistance" = ""
tr "stat_stone_description_AkaliKillsWithR" = ""
tr "stat_stone_description_AkaliPAttacks" = ""
tr "stat_stone_description_AlistarDamageBlockedWithR" = ""
tr "stat_stone_description_AlistarEStuns" = ""
tr "stat_stone_description_AlistarWToTakedown" = ""
tr "stat_stone_description_AmumuEBonusCooldown" = ""
tr "stat_stone_description_AmumuMultiChampCurse" = ""
tr "stat_stone_description_AmumuQHits" = ""
tr "stat_stone_description_AniviaEFrostbiteCrit" = ""
tr "stat_stone_description_AniviaPTriggers" = ""
tr "stat_stone_description_AniviaWKnockbacks" = ""
tr "stat_stone_description_AnniePStuns" = ""
tr "stat_stone_description_AnnieQManaRefunds" = ""
tr "stat_stone_description_AnnieRToKills" = ""
tr "stat_stone_description_AsheEReveals" = ""
tr "stat_stone_description_AsheFullStunCrystalArrow" = ""
tr "stat_stone_description_AshePSlowDuration" = ""
tr "stat_stone_description_AurelionSolEToKills" = ""
tr "stat_stone_description_AurelionSolPDamage" = ""
tr "stat_stone_description_AurelionSolQStuns" = ""
tr "stat_stone_description_AzirDamageBlockedWithE" = ""
tr "stat_stone_description_AzirQKills" = ""
tr "stat_stone_description_AzirRMultiHit" = ""
tr "stat_stone_description_BardChimesCollected" = ""
tr "stat_stone_description_BardEDistance" = ""
tr "stat_stone_description_BardQMulti" = ""
tr "stat_stone_description_BlitzcrankQHits" = ""
tr "stat_stone_description_BlitzcrankRMultihits" = ""
tr "stat_stone_description_BlitzcrankWTakedowns" = ""
tr "stat_stone_description_BrandPDetonations" = ""
tr "stat_stone_description_BrandQStuns" = ""
tr "stat_stone_description_BrandWOnPTargets" = ""
tr "stat_stone_description_BraumEProjectilesBlocked" = ""
tr "stat_stone_description_BraumPStuns" = ""
tr "stat_stone_description_BraumRMultihits" = ""
tr "stat_stone_description_CaitlynHeadshots" = ""
tr "stat_stone_description_CaitlynLongRangeQ" = ""
tr "stat_stone_description_CaitlynRKills" = ""
tr "stat_stone_description_CamilleDamageBlockedWithP" = ""
tr "stat_stone_description_CamilleE2Hits" = ""
tr "stat_stone_description_CamilleRKnockbacks" = ""
tr "stat_stone_description_CassiopeiaEKills" = ""
tr "stat_stone_description_CassiopeiaRMultiStuns" = ""
tr "stat_stone_description_CassiopeiaWSlowDuration" = ""
tr "stat_stone_description_ChogathQHits" = ""
tr "stat_stone_description_ChogathRStacks" = ""
tr "stat_stone_description_ChogathWMultihits" = ""
tr "stat_stone_description_CorkiEMaxStacks" = ""
tr "stat_stone_description_CorkiRKills" = ""
tr "stat_stone_description_CorkiWMulti" = ""
tr "stat_stone_description_DariusPDamage" = ""
tr "stat_stone_description_DariusQHeals" = ""
tr "stat_stone_description_DariusRExecutes" = ""
tr "stat_stone_description_DianaDamageBlockedWithW" = ""
tr "stat_stone_description_DianaEHits" = ""
tr "stat_stone_description_DianaLunarRushDouble" = ""
tr "stat_stone_description_DravenPStacksConsumed" = ""
tr "stat_stone_description_DravenQCaught" = ""
tr "stat_stone_description_DravenRKills" = ""
tr "stat_stone_description_DrMundoQKills" = ""
tr "stat_stone_description_DrMundoTimeSpentInCombat" = ""
tr "stat_stone_description_DrMundoWDamage" = ""
tr "stat_stone_description_EkkoMultiWHits" = ""
tr "stat_stone_description_EkkoPTriggers" = ""
tr "stat_stone_description_EkkoRToKills" = ""
tr "stat_stone_description_EliseERoots" = ""
tr "stat_stone_description_EliseVenomousBiteKills" = ""
tr "stat_stone_description_EliseWDamage" = ""
tr "stat_stone_description_EvelynnKillsAfterP" = ""
tr "stat_stone_description_EvelynnRExecutes" = ""
tr "stat_stone_description_EvelynnWCharms" = ""
tr "stat_stone_description_EzrealLongRangeQ" = ""
tr "stat_stone_description_EzrealMaxPDuration" = ""
tr "stat_stone_description_EzrealRKills" = ""
tr "stat_stone_description_FiddlesticksEMultihits" = ""
tr "stat_stone_description_FiddlesticksRKills" = ""
tr "stat_stone_description_FiddleSticksWDrains" = ""
tr "stat_stone_description_FioraDamageBlockedWithW" = ""
tr "stat_stone_description_FioraPGoals" = ""
tr "stat_stone_description_FioraRCompletions" = ""
tr "stat_stone_description_FizzEDodges" = ""
tr "stat_stone_description_FizzRBullseyes" = ""
tr "stat_stone_description_FizzWBonusDamage" = ""
tr "stat_stone_description_GalioEHits" = ""
tr "stat_stone_description_GalioRKnockups" = ""
tr "stat_stone_description_GalioWMultitaunts" = ""
tr "stat_stone_description_GangplankEMultichainHit" = ""
tr "stat_stone_description_GangplankQGold" = ""
tr "stat_stone_description_GangplankWCCCancels" = ""
tr "stat_stone_description_GarenEDamage" = ""
tr "stat_stone_description_GarenPHealing" = ""
tr "stat_stone_description_GarenRExecutes" = ""
tr "stat_stone_description_GnarEDistance" = ""
tr "stat_stone_description_GnarQCaught" = ""
tr "stat_stone_description_GnarRMultistun" = ""
tr "stat_stone_description_GragasPTriggers" = ""
tr "stat_stone_description_GragasQECombos" = ""
tr "stat_stone_description_GragasRKnockIntoTeam" = ""
tr "stat_stone_description_GravesEReloads" = ""
tr "stat_stone_description_GravesUltKills" = ""
tr "stat_stone_description_GravesWHits" = ""
tr "stat_stone_description_HecarimMaxSpeedE" = ""
tr "stat_stone_description_HecarimRFears" = ""
tr "stat_stone_description_HecarimWHealing" = ""
tr "stat_stone_description_HeimerdingerEStuns" = ""
tr "stat_stone_description_HeimerdingerKillsWithW" = ""
tr "stat_stone_description_HeimerdingerQDamage" = ""
tr "stat_stone_description_IllaoiETriggers" = ""
tr "stat_stone_description_IllaoiRKills" = ""
tr "stat_stone_description_IllaoiTentaclesSummoned" = ""
tr "stat_stone_description_IreliaDamageBlockedWithW" = ""
tr "stat_stone_description_IreliaQResets" = ""
tr "stat_stone_description_IreliaRMultihit" = ""
tr "stat_stone_description_IvernPBuffsShared" = ""
tr "stat_stone_description_IvernQTakedowns" = ""
tr "stat_stone_description_IvernRKnockups" = ""
tr "stat_stone_description_JannaDamageBlockedWithE" = ""
tr "stat_stone_description_JannaMonsoonMulti" = ""
tr "stat_stone_description_JannaQKnockups" = ""
tr "stat_stone_description_JarvanIVEQCombos" = ""
tr "stat_stone_description_JarvanIVPTriggers" = ""
tr "stat_stone_description_JarvanIVRToKills" = ""
tr "stat_stone_description_JaxDamageBlockedWithR" = ""
tr "stat_stone_description_JaxEMultihit" = ""
tr "stat_stone_description_JaxPStackDuration" = ""
tr "stat_stone_description_JayceEDamage" = ""
tr "stat_stone_description_JayceQKills" = ""
tr "stat_stone_description_JayceQMultihits" = ""
tr "stat_stone_description_JhinMaxQHits" = ""
tr "stat_stone_description_JhinP1Hits" = ""
tr "stat_stone_description_JhinUltKill" = ""
tr "stat_stone_description_JinxFullDamageDeathRockets" = ""
tr "stat_stone_description_JinxPDoubleTriggers" = ""
tr "stat_stone_description_JinxQPDuration" = ""
tr "stat_stone_description_KaisaLongRangeW" = ""
tr "stat_stone_description_KaisaPDamage" = ""
tr "stat_stone_description_KaisaRToKills" = ""
tr "stat_stone_description_KalistaEKills" = ""
tr "stat_stone_description_KalistaQPasses" = ""
tr "stat_stone_description_KalistaRSaves" = ""
tr "stat_stone_description_KarmaBonusCD" = ""
tr "stat_stone_description_KarmaDamageBlockedWithE" = ""
tr "stat_stone_description_KarmaEmpQ" = ""
tr "stat_stone_description_KarthusIsolatedQ" = ""
tr "stat_stone_description_KarthusPKills" = ""
tr "stat_stone_description_KarthusRKills" = ""
tr "stat_stone_description_KassadinQInterrupts" = ""
tr "stat_stone_description_KassadinRTakedowns" = ""
tr "stat_stone_description_KassadinWMana" = ""
tr "stat_stone_description_KatarinaEBeforeAfterKill" = ""
tr "stat_stone_description_KatarinaPickupHits" = ""
tr "stat_stone_description_KatarinaRMultikills" = ""
tr "stat_stone_description_KayleChampionsKilledWithE" = ""
tr "stat_stone_description_KayleEExecutes" = ""
tr "stat_stone_description_KayleWHealing" = ""
tr "stat_stone_description_KaynEDistance" = ""
tr "stat_stone_description_KaynQuickP" = ""
tr "stat_stone_description_KaynRToKills" = ""
tr "stat_stone_description_KennenEPasses" = ""
tr "stat_stone_description_KennenRMultiStuns" = ""
tr "stat_stone_description_KennenWKills" = ""
tr "stat_stone_description_KhaZixETakedowns" = ""
tr "stat_stone_description_KhaZixPKills" = ""
tr "stat_stone_description_KhaZixWHealing" = ""
tr "stat_stone_description_KindredEKills" = ""
tr "stat_stone_description_KindredMarksCollected" = ""
tr "stat_stone_description_KindredRSaves" = ""
tr "stat_stone_description_KledP3Triggers" = ""
tr "stat_stone_description_KledQTriggers" = ""
tr "stat_stone_description_KledRMaxChargehits" = ""
tr "stat_stone_description_KogmawEMultihits" = ""
tr "stat_stone_description_KogmawRKills" = ""
tr "stat_stone_description_KogmawWRangeAttacks" = ""
tr "stat_stone_description_LeBlancPBamboozles" = ""
tr "stat_stone_description_LeBlancQTriggers" = ""
tr "stat_stone_description_LeBlancWtoKills" = ""
tr "stat_stone_description_LeeSinQ2toKills" = ""
tr "stat_stone_description_LeeSinRHitsTowardTeam" = ""
tr "stat_stone_description_LeeSinW2Healing" = ""
tr "stat_stone_description_LeonaPTriggers" = ""
tr "stat_stone_description_LeonaQECombos" = ""
tr "stat_stone_description_LeonaRSweetSpot" = ""
tr "stat_stone_description_LissandraPHits" = ""
tr "stat_stone_description_LissandraRHealing" = ""
tr "stat_stone_description_LissandraWMultihit" = ""
tr "stat_stone_description_LucianPTriggers" = ""
tr "stat_stone_description_LucianRKills" = ""
tr "stat_stone_description_LucianWHasteDuration" = ""
tr "stat_stone_description_LuluDamageBlockedWithE" = ""
tr "stat_stone_description_LuluRMultiknockups" = ""
tr "stat_stone_description_LuluWTakedowns" = ""
tr "stat_stone_description_LuxDamageBlockedWithW" = ""
tr "stat_stone_description_LuxFinalSparkKills" = ""
tr "stat_stone_description_LuxPTriggers" = ""
tr "stat_stone_description_MalphiteDamageBlockedWithP" = ""
tr "stat_stone_description_MalphiteQKills" = ""
tr "stat_stone_description_MalphiteRMultiHit" = ""
tr "stat_stone_description_MalzaharEDamage" = ""
tr "stat_stone_description_MalzaharRKills" = ""
tr "stat_stone_description_MalzaharWSummons" = ""
tr "stat_stone_description_MaokaiEmpE" = ""
tr "stat_stone_description_MaokaiQWCombo" = ""
tr "stat_stone_description_MaokaiRRoot" = ""
tr "stat_stone_description_MasterYiDamageBlockedWithW" = ""
tr "stat_stone_description_MasterYiQDodges" = ""
tr "stat_stone_description_MasterYiRMultikills" = ""
tr "stat_stone_description_MissFortuneQCrits" = ""
tr "stat_stone_description_MissFortuneRMultiKills" = ""
tr "stat_stone_description_MissFortuneWPDistance" = ""
tr "stat_stone_description_MordekaiserChampionsKilledInR" = ""
tr "stat_stone_description_MordekaiserIsolatedQ" = ""
tr "stat_stone_description_MordekaiserPDuration" = ""
tr "stat_stone_description_MorganaCCEBlocks" = ""
tr "stat_stone_description_MorganaLongRangeQ" = ""
tr "stat_stone_description_MorganaMultiRStun" = ""
tr "stat_stone_description_NamiEDamage" = ""
tr "stat_stone_description_NamiQHits" = ""
tr "stat_stone_description_NamiRMulti" = ""
tr "stat_stone_description_NasusQStacks" = ""
tr "stat_stone_description_NasusRKills" = ""
tr "stat_stone_description_NasusWDuration" = ""
tr "stat_stone_description_NautilusCombos" = ""
tr "stat_stone_description_NautilusQHooks" = ""
tr "stat_stone_description_NautilusWDamage" = ""
tr "stat_stone_description_NeekoPKills" = ""
tr "stat_stone_description_NeekoRMulti" = ""
tr "stat_stone_description_NeekoWBamboozles" = ""
tr "stat_stone_description_NidaleeCatQKills" = ""
tr "stat_stone_description_NidaleeHumanWTraps" = ""
tr "stat_stone_description_NidaleeQSpears" = ""
tr "stat_stone_description_NocturnePHealing" = ""
tr "stat_stone_description_NocturneRKills" = ""
tr "stat_stone_description_NocturneWBlocks" = ""
tr "stat_stone_description_NunuQHealing" = "