[FontConfig "English"] fontlib "fonts_tw.swf" map "$ButtonFont" = "FZXHYSZK" map "$NormalFont" = "FZXHYSZK" map "$TitleFont" = "FZXHYSZK" map "$IMECandidateListFont" = "FZXHYSZK" tr "" = "" tr "AAS-HOUR-1" = "(TW version does not have this function)" tr "AAS-HOUR-2" = "(TW version does not have this function)" tr "AAS-HOUR-3-5" = "(TW version does not have this function)" tr "AAS-HOUR-5-ABOVE" = "你已經受到遊戲的限制。為了你的健康著想,你需要立即登出,否則會對你的身體造成實質上的傷害。從現在開始你在遊戲內所獲得的獎勵將會自動歸零。當你的登出時間到達5個小時後,才會恢復原狀。" tr "AAS-REG" = "(TW version does not have this function)" tr "adaptive_force_full_0" = "物理攻擊" tr "adaptive_force_full_1" = "魔法攻擊" tr "adaptive_force_stat_0" = "物理攻擊" tr "adaptive_force_stat_1" = "魔法攻擊" tr "adaptive_force_tip_bonus_0" = "當前加成:+@f1@ {{ adaptive_force_full_0 }}" tr "adaptive_force_tip_bonus_1" = "當前加成:+@f1@ {{ adaptive_force_full_1 }}" tr "Air_current_form_tooltip" = "元素型態: 裂空拉克絲獲得了充足的元素之力去操控任何一種元素!選擇一種元素添加在她現在的型態。

"風會橫掃一切。"
" tr "Air_current_meter_tooltip" = "元素型態: 裂空拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她目前的型態。

元素之力: @MotePercent@%

"風會橫掃一切。"
" tr "Air_selection_button" = "元素精通: 裂空添加裂空元素至拉克絲目前的型態。

"風,把我提升至全新的高度!"
" tr "ARURF_tutorial_cards" = "asxcz" tr "boost_description_1" = "獲得兩倍權力點!" tr "boost_description_2" = "獲得兩倍經驗值!" tr "boost_description_3" = "獲得兩倍經驗值!" tr "boost_description_4" = "獲得兩倍權力點!" tr "boost_description_5" = "獲得兩倍權力點!" tr "boost_description_6" = "獲得兩倍經驗值!" tr "boost_displayname_1" = "權力點雙倍卡" tr "boost_displayname_2" = "經驗值雙倍卡" tr "boost_displayname_3" = "經驗值雙倍卡" tr "boost_displayname_4" = "權力點雙倍卡" tr "boost_displayname_5" = "權力點雙倍卡" tr "boost_displayname_6" = "經驗值雙倍卡" tr "bountyHunter_bountyBoard" = "{{ bountyHunter_bountyBoard_@f16@ }}" tr "bountyHunter_bountyBoard_0" = "{{ bountyHunter_NoBountiesHeader }}" tr "bountyHunter_bountyBoard_1" = "{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}" tr "bountyHunter_bountyBoard_2" = "{{ bountyHunter_bountyBoard_1 }}

{{ bountyHunter_bountyBoard_3 }}" tr "bountyHunter_bountyBoard_3" = "{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}" tr "bountyHunter_ClaimedHeader" = "已索取的賞金:" tr "bountyHunter_NoBountiesHeader" = "無可索取的賞金" tr "bountyHunter_TT_EastAltar" = "東方祭壇" tr "bountyHunter_TT_EnemyAltar" = "敵方祭壇" tr "bountyHunter_TT_Vilemaw" = "威洛魔" tr "bountyHunter_TT_WestAltar" = "西方祭壇" tr "bountyHunter_UnclaimedHeader" = "未索取的賞金:" tr "bountyHunterTarget1_claimed_state_0" = "" tr "bountyHunterTarget1_claimed_state_1" = "" tr "bountyHunterTarget1_claimed_state_2" = "
@PlayerNameF5@(@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_0" = "" tr "bountyHunterTarget1_unclaimed_state_1" = "
@PlayerNameF5@(@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_2" = "" tr "bountyHunterTarget2_claimed_state_0" = "" tr "bountyHunterTarget2_claimed_state_1" = "" tr "bountyHunterTarget2_claimed_state_2" = "
@PlayerNameF7@(@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_0" = "" tr "bountyHunterTarget2_unclaimed_state_1" = "
@PlayerNameF7@(@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_2" = "" tr "bountyHunterTarget3_claimed_state_0" = "" tr "bountyHunterTarget3_claimed_state_1" = "" tr "bountyHunterTarget3_claimed_state_2" = "
@PlayerNameF9@(@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_0" = "" tr "bountyHunterTarget3_unclaimed_state_1" = "
@PlayerNameF9@(@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_2" = "" tr "bountyHunterTarget4_claimed_state_0" = "" tr "bountyHunterTarget4_claimed_state_1" = "" tr "bountyHunterTarget4_claimed_state_2" = "
@PlayerNameF11@(@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_0" = "" tr "bountyHunterTarget4_unclaimed_state_1" = "
@PlayerNameF11@(@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_2" = "" tr "bountyHunterTarget5_claimed_state_0" = "" tr "bountyHunterTarget5_claimed_state_1" = "" tr "bountyHunterTarget5_claimed_state_2" = "
@PlayerNameF13@(@PlayerChampF13@)" tr "bountyHunterTarget5_claimed_state_3" = "" tr "bountyHunterTarget5_claimed_state_4" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_0" = "" tr "bountyHunterTarget5_unclaimed_state_1" = "
@PlayerNameF13@(@PlayerChampF13@)" tr "bountyHunterTarget5_unclaimed_state_2" = "" tr "bountyHunterTarget5_unclaimed_state_3" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_4" = "" tr "bountyHunterTarget6_claimed_state_0" = "" tr "bountyHunterTarget6_claimed_state_1" = "" tr "bountyHunterTarget6_claimed_state_2" = "
@PlayerNameF15@(@PlayerChampF15@)" tr "bountyHunterTarget6_claimed_state_3" = "" tr "bountyHunterTarget6_claimed_state_4" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_0" = "" tr "bountyHunterTarget6_unclaimed_state_1" = "
@PlayerNameF15@(@PlayerChampF15@)" tr "bountyHunterTarget6_unclaimed_state_2" = "" tr "bountyHunterTarget6_unclaimed_state_3" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_4" = "" tr "Buff_AatroxE_Tooltip" = "冥影衝鋒厄薩斯的物理攻擊已提升。來源:@SourceName@" tr "Buff_AatroxPassiveDebuff_Tooltip" = "冥使劍姿 - 滅生者此英雄受到的治癒及護盾效果已減少。來源:@SourceName@" tr "Buff_AatroxPassiveReady_Tooltip" = "冥使劍姿厄薩斯下一次的普通攻擊將造成額外傷害。來源:@SourceName@" tr "Buff_AatroxR_Tooltip" = "劍魔滅世厄薩斯提升自身跑速、物理攻擊,和接收到的治癒效果。若他取得擊殺或助攻,技能效果將延長,並在受到致命傷害之後重生。來源:@SourceName@" tr "Buff_AatroxRRevive_Tooltip" = "劍魔滅世厄薩斯正在重生。來源:@SourceName@" tr "Buff_AatroxW_Tooltip" = "冥府血鏈此單位若未能在時間內離開此區域,其將被拉回範圍中心。來源:@SourceName@" tr "Buff_AatroxWSlow_Tooltip" = "冥府血鏈此單位已被緩速。來源:@SourceName@" tr "Buff_AhriP_Name" = "梵斯塔雅的恩惠" tr "Buff_AhriP_Summary" = "用技能對同一名敵人多次進行攻擊將使阿璃獲得爆發性的跑速。" tr "Buff_AhriP_Tooltip" = "當阿璃在 @f2@ 秒內命中了一名英雄 @f1@ 次,她將會獲得 @f3@% 額外跑速,持續 @f5@秒。" tr "Buff_AhriP_TooltipSimple" = "用技能對同一名敵人多次進行攻擊將使阿璃獲得爆發性的跑速。" tr "Buff_AkaliE_Name" = "離群手裡劍" tr "Buff_AkaliE_Tooltip" = "阿卡莉可以衝向受到標記的目標並造成傷害。" tr "Buff_AkaliP_Name" = "刺客印記" tr "Buff_AkaliP_Tooltip" = "使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉的下一次的普通攻擊會提升攻擊距離及傷害。" tr "Buff_AkaliPWeapon_Name" = "刺客印記" tr "Buff_AkaliPWeapon_Tooltip" = "使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉的下一次的普通攻擊會提升攻擊距離及傷害。" tr "Buff_AkaliW_Name" = "朦影" tr "Buff_AkaliW_Tooltip" = "阿卡莉進入朦影狀態並且不會被敵人看見。" tr "Buff_BuffMePlz_DamageDealtModified_0" = "" tr "Buff_BuffMePlz_DamageDealtModified_1" = "
此單位會造成 @f8@% 一般傷害。" tr "Buff_BuffMePlz_DamageTakenModified_0" = "" tr "Buff_BuffMePlz_DamageTakenModified_1" = "
此單位會接收 @f9@% 一般傷害。" tr "Buff_DariusP_Name" = "絞喉" tr "Buff_DariusP_Tooltip" = "當達瑞斯對敵方造成傷害時會使敵人流血,在 5 秒內對敵人造成 @f1@ (+@f2@) 物理傷害,最多可疊加 5 次。

當敵方英雄的絞喉效果疊加到最大層數,或被諾克薩斯斷頭臺撃殺時,達瑞斯獲得 諾克薩斯之力 ,持續 5 秒,給予 @f3@ 額外攻擊傷害並直接對撃中敵方造成最大絞喉疊加層數。" tr "Buff_DariusP_TooltipSimple" = "用達瑞斯的斧頭打擊敵人會使他們流血。

此效果可疊加。" tr "buff_desc_%1" = "魔法彎刀此單位的下一次普攻將會對目標周圍造成範圍傷害並創造一個緩速結界。來源:@SourceName@" tr "buff_desc_3095_Slow" = "已緩速此單位的跑速已下降。來源:@SourceName@" tr "buff_desc_8008_Active" = "{{perk_displayname_LethalTempo}}此單位的攻速已提升。來源:@SourceName@" tr "buff_desc_8008_Active3" = "" tr "buff_desc_8008_Leadin" = "{{perk_displayname_LethalTempo}}此單位即將獲得大量攻速。來源:@SourceName@" tr "buff_desc_8015Brush" = "你的下次攻擊將會造成緩速" tr "buff_desc_8015Cooldown" = "巡者制霸正在冷卻中。" tr "buff_desc_8015River" = "你下一次的攻擊將會治癒你。" tr "buff_desc_8015Tower" = "你的攻擊距離已提升。" tr "buff_desc_8112Cooldown" = "{{perk_displayname_Electrocute}}{{perk_displayname_Electrocute}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_8112Ready" = "{{perk_displayname_Electrocute}}連續使用 3 次普攻或 3 個技能攻擊一名敵方英雄將造成額外傷害。來源:@SourceName@" tr "buff_desc_8124_Active" = "{{perk_displayname_Predator}}此單位的跑速大幅提升。他下一次的普攻或技能將造成額外傷害並中斷此效果。來源:@SourceName@" tr "buff_desc_8124_Almost" = "你即將獲得大量跑速加成。" tr "buff_desc_8124_Counter" = "此增益效果會追蹤血月下次召喚你的時間。" tr "buff_desc_8128_Soul_Counter" = "{{perk_displayname_DarkHarvest}}從弱者收割的靈魂。來自:@SourceName@" tr "buff_desc_8128Haste" = "你因為撿起了一個靈魂而獲得跑速加成" tr "buff_desc_8128ONH" = "{{perk_displayname_DarkHarvest}}你對低血量的英雄造成的傷害提高來自:@SourceName@" tr "buff_desc_8224" = "{{perk_displayname_RunicArmor}} {{perk_short_desc_8224}}來源:@SourceName@" tr "buff_desc_8225" = "法術迴避 封鎖" tr "buff_desc_8229_Cooldown" = "{{perk_displayname_ArcaneComet}}{{perk_displayname_ArcaneComet}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_8229_Ready" = "{{perk_displayname_ArcaneComet}}你下一次施放技能時會召喚一顆彗星到目標英雄身上。來源 :@SourceName@" tr "buff_desc_8230_Buff" = "{{perk_displayname_PhaseRush}}此單位已提升跑速。來源:@SourceName@" tr "buff_desc_8230_Cooldown" = "{{perk_displayname_PhaseRush}}{{perk_displayname_PhaseRush}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_8230_Ready" = "{{perk_displayname_PhaseRush}}連續使用 3 次普攻或 3 個技能攻擊一名敵方英雄將獲得大量跑速加成。來源:@SourceName@" tr "buff_desc_8436Cooldown" = "{{perk_displayname_KSGuardiansSoul}}此單位不久前才剛施放護盾在一名友軍身上,需要等一段時間才能再次施放。來源:@SourceName@" tr "buff_desc_8436Ready" = "定身一名敵方英雄將賦予你跟一名附近的友軍護盾。" tr "buff_desc_8436Shield" = "{{perk_displayname_KSGuardiansSoul}}此單位受到保護,免於承受敵方的攻擊傷害。來源:@SourceName@" tr "buff_desc_8436WillShieldAlly" = "你最近定身了一名敵人,附近存在一名友軍的話將施放護盾在他身上。" tr "buff_desc_8437" = "{{perk_displayname_GraspOfTheUndying}}你下一次對敵方英雄的攻擊將會偷取其生命。來源:@SourceName@" tr "buff_desc_8437Counter" = "{{perk_displayname_GraspOfTheUndying}}你正在準備一個可以汲取敵人生命的攻擊。來源:@SourceName@" tr "buff_desc_8458Cooldown" = "戰場先鋒正在冷卻中。" tr "buff_desc_8458DamageReduction" = "你受到的傷害減少且你的攻擊會對目標周圍造成範圍緩速效果。" tr "buff_desc_8458Ready" = "戰場先鋒已準備就緒 - 發動大絕來獲得ㄧ個巨大的護盾!" tr "buff_desc_8458Resists" = "你已獲得防禦加成,且此防禦加成將隨你施放的技能數疊加。" tr "buff_desc_Aftershock_Debuff" = "{{perk_displayname_VeteranAftershock}}此單位的攻速及跑速已下降。來源:@SourceName@" tr "buff_desc_BonePlatingBlocking" = "{{perk_displayname_BonePlating}}
此單位接下來承受的傷害減少。
來源:@SourceName@" tr "buff_desc_BonePlatingCD" = "{{perk_displayname_BonePlating}}
{{perk_displayname_BonePlating}} 正在冷卻中。
來源:@SourceName@" tr "buff_desc_CoinDeathReduction" = "昇華疊加至五層後,下次死亡時你將立即重生。來源: @SourceName@ " tr "buff_desc_CoinQuestDisplay" = "金錢任務使用此道具賺取 500 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_CoinQuestDisplayTT" = "金錢任務使用此道具賺取 750 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@" tr "buff_desc_Conqueror_Enrage" = "{{perk_displayname_Conqueror}}此單位將把 @f1@% 對英雄造成的傷害轉為治癒,把 @f2@% 的傷害轉為真實傷害。來源:@SourceName@" tr "buff_desc_Conqueror_ONH" = "{{perk_displayname_Conqueror}}此單位下一次的普攻將提供額外的物理攻擊。來源:@SourceName@" tr "buff_desc_Conqueror_Stacking" = "{{perk_displayname_Conqueror}}此單位正在準備接下來會提供額外治癒和將傷害轉為真傷的攻擊。來源:@SourceName@" tr "buff_desc_DarkHarvestCooldown" = "{{perk_displayname_DarkHarvest}}{{perk_displayname_DarkHarvest}}正在冷卻中。來自:@SourceName@" tr "buff_desc_DarkHarvestSoulMarked" = "{{perk_displayname_DarkHarvest}}你已被靈魂收割標記靈魂,並會承受來自攻擊者的額外傷害。來自:@SourceName@" tr "buff_desc_DianaVortex" = "月隕黛安娜的攻速已經提升。來源: @SourceName@" tr "buff_desc_EyeballCollection" = "" tr "buff_desc_FleetFootwork" = "{{perk_displayname_FleetFootwork}}你的跑速已提升。來源:@SourceName@" tr "buff_desc_FrostQueenSpeedup" = "冰霜女王的輕撫你受到了女王的祝福並獲得額外跑速。來源: @SourceName@ " tr "buff_desc_FrostQueensShred" = "冰霜女王的輕撫此單位的跑速已被偷取。來源: @SourceName@ " tr "buff_desc_FrostQueenTributeDisplay" = "女王的禮讚普攻和技能攻擊英雄和建築物時造成額外傷害並獲得金錢。來源: @SourceName@ " tr "buff_desc_FrostQuestDisplay" = "金錢任務使用此道具賺取 500 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_FrostQuestDisplayTT" = "金錢任務使用此道具賺取 750 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_GhostPoroCD" = "{{perk_displayname_GhostPoro}}你的{{perk_displayname_GhostPoro}}已被嚇跑,須等一段時間才能重新召喚。來源:@SourceName@" tr "buff_desc_GhostPoroGainingStats" = "{{perk_displayname_GhostPoro}}你目前從 {{perk_displayname_GhostPoro}} 符文獲得屬性加成。來源: @SourceName@" tr "buff_desc_GlacialAugment" = "冰川增幅你對敵人的下次攻擊將會緩速他們。
來源:@SourceName@" tr "buff_desc_GlacialAugmentCooldown" = "冰川增幅 這個目標將不再受冰川增幅影響。
來源:@SourceName@" tr "buff_desc_GlacialAugmentSlow" = "冰川增幅
此目標的跑速下降。
來源:@SourceName@" tr "buff_desc_GraspOfTheUndyingSelf" = "此單位擁有屬性加成" tr "buff_desc_Guardian" = "{{perk_displayname_Guardian}}{{perk_displayname_Guardian}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_Guardian_Ally" = "{{perk_displayname_Guardian}}
此單位正受到保護。
來源:@SourceName@" tr "buff_desc_Guardian_Available" = "{{perk_displayname_Guardian}}守護被你用技能指定以及在你身邊的友軍。若你或被守護的友軍即將受到傷害,兩者均會獲得一個護盾並受到加速。來源:@SourceName@" tr "buff_desc_Guardian_CD" = "" tr "buff_desc_GuardiansSoulCanCast" = "{{perk_displayname_KSGuardiansSoul}}此單位可以守護一名友方英雄,在他們受到傷害時賦予他們一個護盾。來源:@SourceName@" tr "buff_desc_GuardiansSoulGuardCooldown" = "{{perk_displayname_KSGuardiansSoul}}此單位短時間內無法守護一名友軍。來源:@SourceName@" tr "buff_desc_GuardiansSoulGuarded" = "{{perk_displayname_KSGuardiansSoul}}此單位受到守護,受到傷害時將獲得一個護盾。來源:@SourceName@" tr "buff_desc_HailOfBlades" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在冷卻中。來源: @SourceName@" tr "buff_desc_HailOfBlades_Activated" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在提供攻速。來源: @SourceName@" tr "buff_desc_HailOfBlades_CombatChecker" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 當你處於戰鬥狀態時將無法重置。來源: @SourceName@" tr "buff_desc_HailOfBlades_Ready" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 準備就緒。來源: @SourceName@" tr "buff_desc_ItemAvalancheRallyDamageBuff" = "崩瀉打擊此單位下一次的普攻將造成額外真實傷害。來源:@SourceName@" tr "buff_desc_ItemAvalancheRallyMvmtBuff" = "崩瀉此單位朝向旗幟移動時將提升跑速,且可以無視單位碰撞,不受阻礙地移動。
來源:@SourceName@" tr "buff_desc_ItemAvalancheSheen" = "魔法彎刀此單位下一次的攻擊將會造成額外傷害。
來源:@SourceName@" tr "buff_desc_KleptomancySheen" = "{{perk_displayname_Kleptomancy}}你下一次的普攻將獲得額外金錢,若命中英雄將有機會獲得一個消耗品。來源:@SourceName@" tr "buff_desc_KSPhiloCounter" = "賢者之石當前的有效性。" tr "buff_desc_KSPhilosophersStone" = "賢者之石當前的有效性。" tr "buff_desc_KSPredatorsPatienceHaste" = "此單位的跑速已提升。" tr "buff_desc_KSSnuggleZone_CD" = "{{perk_displayname_KSSnuggleZone}}{{perk_displayname_KSSnuggleZone}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_LeblancP" = "鏡像勒布朗的血量少於 40% 生命時,她會進入持續 1 秒的潛隱狀態,接著創造無法造成傷害的鏡像分身。分身在場上最多可停留 8 秒。來源:@SourceName@" tr "buff_desc_LeblancPCooldown" = "分身勒布朗近期已創造一個鏡像分身,短時間內無法再使用此技能。來源:@SourceName@" tr "buff_desc_LeblancQMark" = "惡意印記若此單位受到勒布朗的技能傷害,印記將會引爆並對此單位造成傷害。來源:@SourceName@" tr "buff_desc_LeblancRQMark" = "模仿:惡意印記若此單位受到勒布朗的技能傷害,印記將會引爆並對此單位造成傷害。來源:@SourceName@" tr "buff_desc_LethalTempoCooldown" = "{{perk_displayname_LethalTempo}}{{perk_displayname_LethalTempo}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_ManaflowBand" = "{{perk_displayname_8226}} 用一個技能命中一名敵方英雄將永久提升你的最大魔力 @f1@。來源: @SourceName@" tr "buff_desc_ManaflowBandCD" = "{{perk_displayname_8226}} 此符文正在冷卻中。來源:@SourceName@" tr "buff_desc_NimbusCloakCastBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在給予跑速。來源: @SourceName@" tr "buff_desc_NimbusCloakCooldownBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷卻中。" tr "buff_desc_NimbusCloakCooldownInfo" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷卻中。來源: @SourceName@" tr "buff_desc_NimbusCloakReady" = "{{perk_displayname_NimbusCloak}}施放大絕技能將給予此單位大量的跑速。來源: @SourceName@" tr "buff_desc_NPC_Hazard_BubbleGeyser_Debuff" = "流動水牢此單位被短暫地暈眩。來源: @SourceName@" tr "buff_desc_Odyssey_SuperMegaAwesomeBuff" = "阿福金光閃閃的怒氣你暫時性地進入無敵狀態,且你所有技能的冷卻時間獲得大幅度的減少。" tr "buff_desc_PhilosophersStoneDisplay" = "如果敵方小兵在你的附近死亡而你沒有擊殺他們,你會獲得金錢並受到治癒。" tr "buff_desc_PressTheAttack_Amp" = "{{perk_displayname_PressTheAttack}}此單位受到的所有傷害增加。來源:@SourceName@" tr "buff_desc_PressTheAttack_Stack" = "{{perk_displayname_PressTheAttack}}疊加至 @perk.PressTheAttack:HitsRequired@ 層後此單位將受到額外適性傷害並變得脆弱,接下來承受的所有傷害增加。來源:@SourceName@" tr "buff_desc_PressThreeAttacks_Amp" = "{{perk_displayname_PressThreeAttacks}}
此單位的弱點已暴露,正在承受額外傷害。
來源:@SourceName@" tr "buff_desc_PressThreeAttacks_Stack" = "{{perk_displayname_PressThreeAttacks}}
如果此單位被 3 次攻擊命中,他將暴露弱點。
來源:@SourceName@" tr "buff_desc_QueensTributeDisplay" = "女王的禮讚對英雄、建築物的基本攻擊能或法術能夠造成額外傷害,並使自己獲得短暫跑速加成以及金錢。來源:@SourceName@ " tr "buff_desc_SummonAeryAlly" = "{{perk_displayname_SummonAery}}此單位正受到艾莉保護,可以阻擋一部分接下來受到的傷害。來源:@SourceName@" tr "buff_desc_SummonAeryReady" = "{{perk_displayname_SummonAery}}傷害一名敵人或使用技能指定一名友軍以部屬艾莉!來源:@SourceName@" tr "buff_desc_TargonQuestDisplay" = "金錢任務使用此道具賺取 500 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_TargonQuestDisplayTT" = "金錢任務使用此道具賺取 750 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_TargonsLineShield" = "蓄能護盾脫離戰鬥時護盾會逐漸再生。透過戰亂之殤擊殺小兵會讓充能的速度變快。來源: @SourceName@ " tr "buff_desc_TunnelVision" = "{{perk_displayname_TunnelVision}}持續攻擊相同目標將獲得可以無限疊加的物理攻擊或魔法攻擊(適性)。
來源:@SourceName@" tr "buff_desc_UnsealedSpellbook_ChargeTracker" = "{{perk_displayname_UnsealedSpellbook}}
你很快就能夠進行下一次的召喚師技能更換。
來源: @SourceName@" tr "buff_desc_UnsealedSpellbook_OOCTracker" = "{{perk_displayname_UnsealedSpellbook}}
進入戰鬥或使用傳送時,你將無法更換召喚師技能。
來源:@SourceName@" tr "buff_desc_UnsealedSpellbook_SwapAvailable" = "{{perk_displayname_UnsealedSpellbook}}
在脫離戰鬥時,你可以更換不同的召喚師技能。
來源:@SourceName@" tr "buff_desc_UnsealedSpellbookBackgroundCD" = "" tr "buff_desc_VegeanceCD" = "{{perk_displayname_VeteranAftershock}}{{perk_displayname_VeteranAftershock}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_VegeanceDelay" = "{{perk_displayname_VeteranAftershock}}此單位的防禦已提升,並且即將對附近敵方單位造成傷害。來源:@SourceName@" tr "buff_desc_ZombieWardDamageBuff" = "{{perk_displayname_ZombieWard}} 額外傷害你對一名英雄的下一次攻擊或技能將造成額外魔法傷害。來源: @SourceName@" tr "Buff_EzrealPassiveStacks_Name" = "咒能高漲" tr "Buff_EzrealPassiveStacks_Tooltip" = "伊澤瑞爾的攻速已提升 @f1@%。" tr "Buff_EzrealWAttach_Tooltip" = "伊澤瑞爾可以觸發印記來造成大量額外傷害。" tr "Buff_KayleE_Name" = "星火熾刃" tr "Buff_KayleE_Tooltip" = "此單位下一次的普攻變成遠程攻擊並對低血量的敵人造成額外傷害。" tr "Buff_KayleEnrage_Name" = "聖頌" tr "Buff_KayleEnrage_Tooltip" = "此單位在朝向敵人時增加跑速。" tr "Buff_KayleEnrageCounter_Name" = "聖頌" tr "Buff_KayleEnrageCounter_Tooltip" = "此單位已提升攻速。" tr "Buff_KayleQ_Name" = "聖光衝擊波" tr "Buff_KayleQ_Tooltip" = "此單位的跑速已被減緩。" tr "Buff_KayleQShred_Name" = "破防" tr "Buff_KayleQShred_Tooltip" = "此單位的物理防禦及魔法防禦已下降。" tr "Buff_KayleR_Name" = "聖劍審判" tr "Buff_KayleR_Tooltip" = "此單位免疫所有傷害。" tr "Buff_KayleW_Name" = "天賜聖典" tr "Buff_KayleW_Tooltip" = "此單位的跑速已提升。" tr "Buff_LuxP_Name" = "光芒四射" tr "Buff_LuxP_Tooltip" = "受到傷害技能的影響,敵人將被光芒標記 6 秒。拉克絲的下次普通攻擊會消耗光芒,造成 @f1@ (+@f2@) 魔法傷害。" tr "Buff_LuxP_TooltipSimple" = "受到傷害技能的影響,敵人將被光芒標記。

拉克絲的下次普通攻擊會消耗光芒,造成額外傷害。" tr "Buff_MissFortuneP_Name" = "愛的拍拍" tr "Buff_MissFortuneP_Tooltip" = "好運姐在攻擊新目標時,普攻造成 @f1@ 額外物理傷害。目標為士兵時傷害減半。" tr "Buff_MissFortuneP_TooltipSimple" = "好運姐對新目標的首次普攻將造成額外傷害。" tr "Buff_MordekaiserEPull_Name" = "死之爪" tr "Buff_MordekaiserEPull_Tooltip" = "這個單位正在被強制位移。" tr "Buff_MordekaiserPassive_FullStacks_Name" = "暗崛" tr "Buff_MordekaiserPassive_FullStacks_Tooltip" = "這個單位已經提升了速度並且正在造成持續的範圍傷害。" tr "Buff_MordekaiserR_StatSteal_Name" = "被偷取的靈魂" tr "Buff_MordekaiserR_StatSteal_Tooltip" = "這個單位已經竊取了其他人的靈魂,因而獲得了他們的一些屬性。" tr "Buff_MordekaiserR_StatStealEnemy_Name" = "被偷取的靈魂" tr "Buff_MordekaiserR_StatStealEnemy_Tooltip" = "這個單位已經被竊取了靈魂,因而暫時失去了一些屬性。" tr "Buff_MordekaiserW_Name" = "不滅之軀" tr "Buff_MordekaiserW_Tooltip" = "這個單位被護盾所保護著。" tr "Buff_MorganaE_Name" = "黑暗之盾" tr "Buff_MorganaE_Tooltip" = "此單位免疫控場效果並吸收接下來受到的魔法傷害。" tr "Buff_MorganaQ_Name" = "暗影禁錮" tr "Buff_MorganaQ_Tooltip" = "此單位無法移動,持續約 3 年。" tr "Buff_MorganaR_Name" = "靈魂枷鎖" tr "Buff_MorganaR_Tooltip" = "魔甘娜束縛周圍敵方英雄的靈魂,朝目標移動時跑速加快,且若是敵方英雄未能在技能結束前擺脫枷鎖,她將對目標造成傷害及暈眩效果。" tr "Buff_MorganaRDebuff_Name" = "靈魂枷鎖" tr "Buff_MorganaRDebuff_Tooltip" = "此單位的靈魂受到魔甘娜束縛,其跑速降低,且若是無法擺脫枷鎖,將在技能結束前受到傷害及暈眩效果。" tr "Buff_NeekoPassiveBuff_Name" = "原生模影" tr "Buff_NeekoPassiveBuff_Tooltip" = "妮可獲得魔法穿透。" tr "Buff_NocturneP_Name" = "闇影幽刃" tr "Buff_NocturneP_Tooltip" = "每 10 秒鐘,夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,每擊中一個目標可以回復自己 @f1@ (+@f2@) 點生命值。

夜曲的普攻能夠降低 1 秒此技能冷卻時間(對英雄的普攻則降低 2 秒)。" tr "Buff_NocturneP_TooltipSimple" = "每過一段時間,夜曲下次的普攻會對周圍附近的所有敵人造成傷害,並治癒他。" tr "Buff_OrnnPAllyItemReady_Name" = "道具準備就緒!" tr "Buff_OrnnPAllyItemReady_Tooltip" = "鄂爾可以升級一名友軍的道具!" tr "Buff_RakanWCharm_Tooltip" = "銳空已經將此單位擊飛至空中。" tr "Buff_StaticFieldAbility_Name" = "靜電力場" tr "Buff_StaticFieldAbility_Tooltip" = "準備被布里茨嚇一跳吧!" tr "Buff_SylasEShield_Name" = "掠奪" tr "Buff_SylasEShield_Tooltip" = "賽勒斯受到護盾保護。" tr "Buff_SylasPassiveAttack_Name" = "罪鍊術士" tr "Buff_SylasPassiveAttack_Tooltip" = "賽勒斯的下次普攻將受到增強。" tr "Buff_SylasPassiveAttackNoAnim_Name" = "罪鍊術士" tr "Buff_SylasPassiveAttackNoAnim_Tooltip" = "賽勒斯的下次普攻將受到增強。" tr "Buff_SylasR_Description" = "賽勒斯偷取了敵方的大絕!" tr "Buff_SylasRAbility_Name" = "盜技禁鍊" tr "Buff_SylasRBuff_Description" = "賽勒斯掌握了一個偷取來的大絕!" tr "Buff_SylasRBuff_Name" = "盜技禁鍊" tr "Buff_VarusQ_Tooltip" = "法洛士正在準備一發極強力的射擊。" tr "Buff_YuumiE_Name" = "蹦蹦衝刺" tr "Buff_YuumiE_Tooltip" = "此角色被治癒且被加速。衝啊!" tr "Buff_YuumiP_Name" = "境界之護" tr "Buff_YuumiP_Tooltip" = "悠咪正在給予此單位一個緊跟著她的護盾!" tr "Buff_YuumiQ_Name" = "奇幻圖騰" tr "Buff_YuumiQ_Tooltip" = "被悠咪的奇幻圖騰緩速。" tr "Buff_YuumiRAbility_Name" = "最終篇章" tr "Buff_YuumiRAbility_Tooltip" = "被悠咪的最終篇章定身。" tr "Buff_YuumiRMissile_Name" = "最終篇章" tr "Buff_YuumiRMissile_Tooltip" = "如果此角色被悠咪三次的大絕衝擊波擊中,他們將被定身!" tr "Buff_YuumiW_Name" = "飛撲抱抱!" tr "Buff_YuumiW_Tooltip" = "悠咪附著在此單位上,且變成無法被指定的狀態。" tr "Buff_YuumiWAlly_Name" = "飛撲抱抱!" tr "Buff_YuumiWAlly_Tooltip" = "悠咪附著在此英雄上,且變成無法被指定的狀態。" tr "Buff_YuumiWAttach_Name" = "飛撲抱抱!" tr "Buff_YuumiWAttach_Tooltip" = "悠咪變得無法被指定且附著在她的其中一位友軍上。" tr "Buff_ZacR_Name" = "活蹦亂跳!" tr "Buff_ZacR_Tooltip" = "被札克的彈跳緩速。" tr "BuffNoSource_Default_TooltipExtended" = "@keyTooltip@" tr "chaos_cat_all_chat_msg" = "喵喵喵!!!" tr "Character_Aatrox_Description" = "冥血劍魔" tr "Character_Aatrox_Name" = "厄薩斯" tr "Character_Aatrox_OpposingTips" = "" tr "Character_Aatrox_Tips" = "" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseAurelionSol" = "小惡摩:我的 星體擴張 會讓你看到真的星星!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBard" = "小惡摩: 嚕啦啦喔啦啦~ 待一下然後享受你的 凝滯命運" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBrushfire" = "小惡摩:草叢,那個草叢…… 那個草叢著火啦!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseGiantDarts" = "小惡摩: 你絕對不會看到千兆致盲吹箭來啦! 要來囉!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseKarthus" = "小惡摩:我的僕人勢不可擋因為有死亡契約!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseMorde" = "小惡摩 我召喚了我所找到,最弱的英雄……死亡之子!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseRyze" = "小惡摩: 為甚麼你不踏進扭轉之境?相信我嘛!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseTowerCharge" = "小惡摩: 給那些通電的防禦塔 一個大大的擁抱嘛!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseYasuo" = "小惡摩:誰還需要閃招? 有風牆鐵壁就夠啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritAkali" = "小惡摩: 他們去哪了?是時間來暮光防護了吧!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritMystery" = "小惡摩: 你知道甚麼比一個我更好嗎?那就是……五個我! 魔鬼分裂的時間來啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritPantheon" = "小惡摩:你擋不住我的聖盾庇護!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritShaco" = "小惡摩: 看到兩個我?你一定中了幻象啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritSinged" = "小惡摩: 追著劇毒蹤跡跑 不會受傷的啦! - 到底會不會呢?" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritWarwick" = "小惡摩: 小心一點,我的僕人現在 要血跡追蹤啦!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseAurelionSol" = "小惡摩:……還有我的 星體擴張 絕對會讓你天旋地轉!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBard" = "小惡摩:……千萬別被丟中囉!凝滯命運!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBrushfire" = "小惡摩:……小心那些熊熊燃燒的草叢!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseGiantDarts" = "小惡摩:……也做好準備迎接千兆致盲吹箭!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseKarthus" = "小惡摩: ……你無法觸及他們 有死亡契約呢!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseMorde" = "小惡摩 ……自己總是最大的敵人 死亡之子!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseRyze" = "小惡摩: ……來一趟小旅行吧! 扭轉之境!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseTowerCharge" = "小惡摩! 覺得很累想補充能量嗎?通電防禦塔!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseYasuo" = "小惡摩: 試試不要被風牆鐵壁擋住囉!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritAkali" = "小惡摩:噢……,補充說明一下他們也會隱形暮光防護!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritMystery" = "小惡摩:……你看不出他們誰是誰,對吧? 惡魔分裂 時間!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritPantheon" = "小惡摩: ……基本上你不能打人噢! 聖盾庇護" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritShaco" = "小惡摩: ……讓我們來製造雙倍的麻煩吧! 幻~象~!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritSinged" = "小惡摩: ……不要太大意呼吸了,因為這裡也是有些劇毒蹤跡呢!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritWarwick" = "小惡摩:小心不要被發現了! 血跡追蹤!" tr "chat_message_DoomBotsVoting_DifficultyLocked" = "難度等級@SubA@已被鎖定。" tr "chat_message_DoomBotsVoting_DuplicateInput" = "你已經投過票了。" tr "chat_message_DoomBotsVoting_IntroductionMessage1" = "輸入"/vl ##" 或"/votelevel ##" 來為難度投票(## 為 @SubA@ 至 @SubB@ 之間)。你可以為多個難度投票。" tr "chat_message_DoomBotsVoting_IntroductionMessage2" = "4 人投同一個難度將鎖定。否則,提摩將會隨機為你選擇難度。" tr "chat_message_DoomBotsVoting_InvalidInput" = "無效的難度等級。請輸入介於 @SubA@@SubB@的數字。" tr "chat_message_DoomBotsVoting_MaxLevel" = "小惡摩: "我們就直接跳到 100 吧,我們一定會打贏的!" 嘿嘿。 加油。" tr "chat_message_DoomBotsVoting_NoConsensus" = "小惡摩: 還沒辦法決定嗎?那我替你選囉!" tr "chat_message_DoomBotsVoting_Reminder" = "使用 "/vl ##" 來為難度等級投票" tr "chat_message_DoomBotsVoting_VoteExpired" = "難度被預設為 @SubA@" tr "chat_message_DoomBotsVoting_VoteReceived" = "@PlayerAName@ 投票 @SubB@ (@SubA@/4)" tr "chat_message_Hello" = "@PlayerAName@ [@PlayerAChamp@] 說哈囉" tr "chat_message_PerkHextechFlashtraptionAssist" = "按住召喚師技能按鍵來成功地使用海克斯閃現。" tr "chat_message_PinkWard_Purchase" = "@PlayerAName@(@PlayerAChamp@) 購買了控域守衛" tr "chat_message_RiftHeraldBuffExpiration_Enemy" = "@PlayerAName@ (@PlayerAChamp@)打破了預示者之眼" tr "chat_message_RiftHeraldBuffExpiration_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 打破了預示者之眼!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorChaos" = "@PlayerAName@ (@PlayerAChamp@) 的窺視虛空已失效!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorOrder" = "@PlayerAName@ (@PlayerAChamp@) 的窺視虛空已失效!" tr "chat_message_RiftHeraldCapture_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 捕獲了預示者!" tr "chat_message_RiftHeraldCapture_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 捕獲了預示者!" tr "chat_message_RiftHeraldSpawn" = "預示者 從虛空中現身了!" tr "chat_startup_welcome_message" = "輸入 /help 可以查看指令" tr "chroma_description_102007" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_103018" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_104015" = "於 S7 賽季期間在彈性積分模式中達到金牌的獎勵。" tr "chroma_description_104016" = "於 S7 賽季期間在單排積分模式中達到金牌的獎勵。" tr "chroma_description_104017" = "於 S7 賽季期間在 3v3 積分模式中達到金牌的獎勵。" tr "chroma_description_104019" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_104026" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_104027" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_104034" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_107016" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_107020" = "透過知名實況主/網紅發放取得。" tr "chroma_description_110008" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_11019" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_113009" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_114024" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_115009" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_117017" = "此炫彩造型以 2018 年組合包限定的形式做為發行。" tr "chroma_description_117023" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_12021" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_121012" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_121013" = "此炫彩造型於 2018 世界賽期間發售來支持 Flash Wolves。" tr "chroma_description_121014" = "此炫彩造型於 2018 世界賽期間發售來支持 KT Rolster。" tr "chroma_description_121015" = "此炫彩造型於 2018 世界賽期間發售來支持 Fnatic。" tr "chroma_description_121017" = "此炫彩造型於 2018 世界賽期間發售來支持 Kaos Latin Gamers。" tr "chroma_description_121018" = "此炫彩造型於 2018 世界賽期間發售來支持 G2 Esports 。" tr "chroma_description_121022" = "此炫彩造型於 2018 世界賽期間發售來支持 Team Vitality。" tr "chroma_description_121023" = "此炫彩造型於 2018 世界賽期間發售來支持 Ascension Gaming。" tr "chroma_description_121024" = "此炫彩造型於 2018 世界賽期間發售來支持 Afreeca Freecs。" tr "chroma_description_121025" = "此炫彩造型於 2018 世界賽期間發售來支持 Gen. G Gaming 。" tr "chroma_description_121028" = "此炫彩造型於 2018 世界賽期間發售來支持 KaBuM! e-Sports。" tr "chroma_description_121030" = "此炫彩造型於 2018 世界賽期間發售來支持 Gambit Esports。" tr "chroma_description_121031" = "此炫彩造型於 2018 世界賽期間發售來支持 DetonatioN FocusMe。" tr "chroma_description_121035" = "此炫彩造型於 2018 世界賽期間發售來支持 Infinity eSports。" tr "chroma_description_121037" = "此炫彩造型於 2018 世界賽期間發售來支持 G-Rex。" tr "chroma_description_121041" = "此炫彩造型於 2018 世界賽期間發售來支持 MAD Team 。" tr "chroma_description_121042" = "此炫彩造型於 2018 世界賽期間發售來支持 Edward Gaming。" tr "chroma_description_121043" = "此炫彩造型於 2018 世界賽期間發售來支持 Invictus Gaming。" tr "chroma_description_121046" = "此炫彩造型於 2018 世界賽期間發售來支持 Royal Never Give Up。" tr "chroma_description_121047" = "此炫彩造型於 2018 世界賽期間發售來支持 100 Thieves。" tr "chroma_description_121048" = "此炫彩造型於 2018 世界賽期間發售來支持 Cloud9。" tr "chroma_description_121051" = "此炫彩造型於 2018 世界賽期間發售來支持 Team Liquid。" tr "chroma_description_121053" = "此炫彩造型於 2018 世界賽期間發售來支持 Dire Wolves。" tr "chroma_description_121054" = "此炫彩造型於 2018 世界賽期間發售來支持 Bahçeşehir SuperMassive。" tr "chroma_description_121059" = "此炫彩造型於 2018 世界賽期間發售來支持 Phong Vu Buffalo 。" tr "chroma_description_126009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_126014" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_127005" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_127006" = "N/A" tr "chroma_description_127007" = "N/A" tr "chroma_description_127008" = "N/A" tr "chroma_description_127009" = "N/A" tr "chroma_description_127010" = "N/A" tr "chroma_description_127011" = "N/A" tr "chroma_description_136004" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_15017" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_15018" = "透過知名實況主/網紅發放取得。" tr "chroma_description_15023" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_157011" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_16010" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_164003" = "N/A" tr "chroma_description_164004" = "N/A" tr "chroma_description_164005" = "N/A" tr "chroma_description_164006" = "N/A" tr "chroma_description_164007" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_164008" = "N/A" tr "chroma_description_164009" = "N/A" tr "chroma_description_18018" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_18027" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_19011" = "來自 2018 新春狂歡的限定組合包。" tr "chroma_description_19015" = "來自 2019 新春狂歡活動的限定戰利品。" tr "chroma_description_20009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_201012" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_201020" = "" tr "chroma_description_201021" = "通過購買戰隊門票完成任務取得。僅在 LCS 和 LEC 地區可使用。" tr "chroma_description_201022" = "通過購買戰隊門票完成任務取得。僅在 LCS 和 LEC 地區可使用。" tr "chroma_description_201023" = "" tr "chroma_description_2018" = "此炫彩造型以 2018 年組合包限定的形式做為發行。" tr "chroma_description_22010" = "將 2017 世界大賽:英雄志逐傳奇系列任務得到的世界大賽代幣合成後取得。" tr "chroma_description_22016" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_222014" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_223009" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_238012" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_240003" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_240005" = "透過知名實況主/網紅發放取得。" tr "chroma_description_240008" = "於 2018 年以限定戰利品的形式發行。" tr "chroma_description_245013" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_245015" = "透過知名實況主/網紅發放取得。" tr "chroma_description_245018" = "於 2018 年以限定戰利品的形式發行。" tr "chroma_description_254013" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_267010" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_29013" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_32018" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_32019" = "透過知名實況主/網紅發放取得。" tr "chroma_description_34009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_34012" = "透過知名實況主/網紅發放取得。" tr "chroma_description_350002" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_350010" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_35009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_35011" = "透過知名實況主/網紅發放取得。" tr "chroma_description_36011" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_37008" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_39014" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_40014" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_40016" = "透過知名實況主/網紅發放取得。" tr "chroma_description_40019" = "於 2018 年以限定戰利品的形式發行。" tr "chroma_description_412012" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_42017" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_42021" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_42022" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_427003" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_429004" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_43010" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_43014" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_432007" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_5021" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_5026" = "來自 2019 新春狂歡活動的限定戰利品。" tr "chroma_description_51012" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_517003" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_518002" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_518004" = "透過知名實況主/網紅發放取得。" tr "chroma_description_54017" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_55011" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_55013" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_55014" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_555010" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_59010" = "來自 2019 新春狂歡活動的限定戰利品。" tr "chroma_description_63010" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_64021" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_7013" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_7018" = "透過知名實況主/網紅發放取得。" tr "chroma_description_75012" = "來自 2018 新春狂歡的限定組合包。" tr "chroma_description_76010" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_83005" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_86012" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_90008" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_9010" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_92017" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_92019" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_99009" = "來自 2018 新春狂歡的限定組合包。" tr "chroma_dexcription_37011" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "Dark_current_form_tooltip" = "元素型態: 幽冥拉克絲精通兩種相對的元素,並轉換成更高階的型態。

"捨棄你的火花吧。"
" tr "data_dragon_category_champion" = "英雄" tr "data_dragon_category_item" = "物品" tr "data_dragon_category_mastery" = "天賦" tr "data_dragon_category_rune" = "符文" tr "data_dragon_category_summoner" = "召喚者技能" tr "data_dragon_champStats_Ability" = "魔法攻擊" tr "data_dragon_champStats_Attack" = "物理攻擊" tr "data_dragon_champStats_Defense" = "防禦" tr "data_dragon_champStats_Difficulty" = "操作難度" tr "data_dragon_champStats_Utility" = "通用" tr "data_dragon_general_details_" = "詳細資料:" tr "data_dragon_general_language" = "語言" tr "data_dragon_general_range" = "距離" tr "data_dragon_general_range_" = "距離:" tr "data_dragon_general_require_points" = "需要 {{ number }} 點數在 {{ location }}。" tr "data_dragon_item_info" = "物品資訊" tr "data_dragon_language_ar" = "阿拉伯語" tr "data_dragon_language_bg" = "保加利亞語" tr "data_dragon_language_cs" = "捷克語" tr "data_dragon_language_de" = "德語" tr "data_dragon_language_el" = "希臘語" tr "data_dragon_language_en" = "英語" tr "data_dragon_language_es" = "西班牙語" tr "data_dragon_language_fr" = "法語" tr "data_dragon_language_hu" = "匈牙利語" tr "data_dragon_language_it" = "義大利語" tr "data_dragon_language_ja" = "日語" tr "data_dragon_language_ko" = "韓語" tr "data_dragon_language_nl" = "荷蘭語" tr "data_dragon_language_pl" = "波蘭語" tr "data_dragon_language_pt" = "葡萄牙語" tr "data_dragon_language_ro" = "羅馬尼亞語" tr "data_dragon_language_ru" = "俄語" tr "data_dragon_language_th" = "泰語" tr "data_dragon_language_tr" = "土耳其語" tr "data_dragon_language_vn" = "越語" tr "data_dragon_language_zh" = "中文" tr "data_dragon_language_zh_CN" = "中文(簡體)" tr "data_dragon_language_zh_MY" = "中文(簡體)" tr "data_dragon_language_zh_TW" = "中文(繁體)" tr "data_dragon_mastery_next_rank_" = "下一級:" tr "data_dragon_mastery_rank_" = "等級:" tr "data_dragon_mobile_companion" = "指南" tr "data_dragon_mobile_forum" = "論壇" tr "data_dragon_mobile_friends" = "朋友" tr "data_dragon_mobile_news" = "最新消息" tr "data_dragon_mobile_please_wait" = "請等待…" tr "data_dragon_mode_classic" = "經典模式" tr "data_dragon_mode_odin" = "據點攻略戰 " tr "data_dragon_playing_against" = "敵方使用" tr "data_dragon_playing_as" = "我方使用" tr "data_dragon_stats_CD_" = "冷卻時間" tr "data_dragon_target_area" = "區域" tr "data_dragon_target_cone" = "錐形" tr "data_dragon_target_direction" = "方向" tr "data_dragon_target_global" = "全球化" tr "data_dragon_target_location" = "指定地區" tr "data_dragon_target_self" = "自己" tr "data_dragon_target_selfarea" = "自己的地區" tr "data_dragon_target_target" = "目標" tr "data_dragon_target_variable" = "變數" tr "data_dragon_target_vector" = "向量方向" tr "Disc_Pres_Map_10" = "扭曲叢林" tr "Disc_Pres_Map_11" = "召喚峽谷" tr "Disc_Pres_Map_12" = "咆嘯深淵" tr "Disc_Pres_QueueType_ARAM" = "隨機單中" tr "Disc_Pres_QueueType_BOT" = "玩家 vs 電腦" tr "Disc_Pres_QueueType_CUSTOM" = "自訂對戰" tr "Disc_Pres_QueueType_NORMAL" = "一般對戰" tr "Disc_Pres_QueueType_RANKED" = "積分對戰" tr "Disc_Pres_State_championSelect" = "選擇英雄中" tr "Disc_Pres_State_hosting" = "在組隊房間中" tr "Disc_Pres_State_hosting_Custom" = "創建自訂對戰中" tr "Disc_Pres_State_inGame" = "遊戲中" tr "Disc_Pres_State_inQueue" = "列隊中" tr "Disc_Pres_State_outOfGame" = "離開遊戲" tr "Earth_current_form_tooltip" = "元素型態: 自然拉克絲獲得充足的元素之力去操控任何一種元素!選擇一種元素添加在她目前的型態。

"衝突的種子將帶來苦果!"
" tr "Earth_current_meter_tooltip" = "元素型態: 自然拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她目前的型態。

元素之力: @MotePercent@%

"衝突的種子將帶來苦果!"
" tr "Earth_selection_button" = "元素精通: 自然添加自然元素至拉克絲目前的型態。

"衝突的種子將帶來苦果!"
" tr "esports_support_icon_AllStars_2018" = "%s 正在歡慶 %s 全明星賽活動" tr "esports_support_icon_summerteampass_2019" = "" tr "esports_support_icon_summerteampass_2019_gold" = "" tr "esports_support_icon_worlds_2018" = "%s正在支持 %s 征戰 2018 世界大賽!" tr "esports_support_icon_worlds_2018_gold" = "%s 2018世界大賽的 黃金支持者!%s" tr "Fairy_current_form_tooltip" = "元素型態: 奧術拉克絲精通自然洪流兩種元素,並轉換成更高階的型態。

"夢想終於成真了!"
" tr "Fire_current_form_tooltip" = "元素型態: 蒼炎拉克絲獲得充足的元素之力去操控任何一種元素!選擇一種元素添加在她目前的型態。

"好吧,這地方不會自己燒掉的。"
" tr "Fire_current_meter_tooltip" = "元素型態: 蒼炎拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她現有的型態。

元素之力: @MotePercent@%

"好吧,這地方不會自己燒掉的。"
" tr "Fire_selection_button" = "元素精通: 蒼炎添加蒼炎元素至拉克絲目前的型態。

"只有我覺得這地方很熱嗎?"
" tr "flash_balance_teams_scoreboard" = "根據對戰數據" tr "flash_balance_teams_title" = "是否要進行隊伍強度平衡?" tr "flash_character_button_abilities" = "技能" tr "flash_character_button_lore" = "背景資料" tr "flash_character_button_stats" = "統計" tr "flash_character_button_tips" = "小技巧" tr "flash_character_heroLevel" = "等級 23" tr "flash_character_lore" = "背景資料" tr "flash_character_passive_01_desc" = "被動" tr "flash_character_passive_01_name" = "被動名稱01" tr "flash_character_playerName" = "羊刀" tr "flash_character_spell_01_cooldown" = "技能冷卻時間01" tr "flash_character_spell_01_desc" = "技能描述01" tr "flash_character_spell_01_name" = "技能名稱01" tr "flash_character_spell_02_cooldown" = "技能冷卻時間02" tr "flash_character_spell_02_desc" = "技能描述02" tr "flash_character_spell_02_name" = "技能名稱02" tr "flash_character_spell_03_cooldown" = "技能冷卻時間03" tr "flash_character_spell_03_desc" = "技能描述03" tr "flash_character_spell_03_name" = "技能名稱03" tr "flash_character_spell_04_cooldown" = "技能冷卻時間04" tr "flash_character_spell_04_desc" = "技能描述04" tr "flash_character_spell_04_name" = "技能名稱04" tr "flash_character_stats_coolDown" = "技能冷卻時間" tr "flash_character_stats_inventory" = "裝備" tr "flash_character_stats_passive" = "被動技能" tr "flash_character_stats_seconds" = "秒" tr "flash_character_stats_stat01" = "生命:" tr "flash_character_stats_stat02" = "魔力:" tr "flash_character_stats_stat02_0" = "魔力:" tr "flash_character_stats_stat02_1" = "能量值:" tr "flash_character_stats_stat02_10" = "血之湧泉:" tr "flash_character_stats_stat02_11" = "風湧:" tr "flash_character_stats_stat02_12" = "其他:" tr "flash_character_stats_stat02_2" = "無:" tr "flash_character_stats_stat02_3" = "護盾值:" tr "flash_character_stats_stat02_4" = "怒氣值:" tr "flash_character_stats_stat02_5" = "怒氣值:" tr "flash_character_stats_stat02_6" = "怒氣值:" tr "flash_character_stats_stat02_7" = "熱能:" tr "flash_character_stats_stat02_8" = "怒氣值:" tr "flash_character_stats_stat02_9" = "殘虐值:" tr "flash_character_stats_stat02_ferocity" = "殘虐值:" tr "flash_character_stats_stat02_fury" = "怒氣值:" tr "flash_character_stats_stat02_heat" = "熱能:" tr "flash_character_stats_stat03" = "攻擊力:" tr "flash_character_stats_stat04" = "射程:" tr "flash_character_stats_stat05" = "物理防禦:" tr "flash_character_stats_stat06" = "閃避率:" tr "flash_character_stats_stat07" = "魔法攻擊:" tr "flash_character_stats_stat08" = "魔法防禦:" tr "flash_character_stats_stat09" = "攻速:" tr "flash_character_stats_stat10" = "跑速:" tr "flash_character_stats_stat11" = "暴擊機率:" tr "flash_character_stats_stat12" = "生命回復 / 5 秒:" tr "flash_character_stats_stat13" = "魔力回復 / 5 秒:" tr "flash_character_stats_stat13_0" = "魔力回復 / 5 秒:" tr "flash_character_stats_stat13_1" = "能量回復 / 5 秒:" tr "flash_character_stats_stat13_2" = "無回復 / 5 秒:" tr "flash_character_stats_stat13_3" = "護盾回復 / 5 秒:" tr "flash_character_stats_stat13_4" = "怒氣回復 / 5 秒:" tr "flash_character_stats_stat13_5" = "每 5 秒怒氣回復量:" tr "flash_character_stats_stat13_6" = "每 5 秒怒氣回復量:" tr "flash_character_stats_stat13_7" = "每 5 秒熱能回復量:" tr "flash_character_stats_stat13_8" = "每 5 秒殘虐回復量:" tr "flash_character_stats_stat13_9" = "其他回復 / 5 秒:" tr "flash_character_stats_stat14" = "物理穿透:" tr "flash_character_stats_stat15" = "普攻吸血:" tr "flash_character_stats_stat16" = "魔法穿透:" tr "flash_character_stats_stat17" = "技能吸血:" tr "flash_character_stats_stat18" = "冷卻時間減免:" tr "flash_character_stats_stat19" = "韌性:" tr "flash_character_tips" = "小技巧" tr "flash_character_title" = "英雄資訊" tr "flash_cost_unavailable" = "無法使用" tr "flash_deathRecap_ability_title" = "技能" tr "flash_deathRecap_assist_title" = "助攻" tr "flash_deathRecap_basicAttack_text" = "基本攻擊" tr "flash_deathRecap_damage" = "複合傷害" tr "flash_deathRecap_damage_debuff" = "狀態效果" tr "flash_deathRecap_damage_magic" = "魔法傷害" tr "flash_deathRecap_damage_physical" = "物理傷害" tr "flash_deathRecap_damage_true" = "真實傷害" tr "flash_deathRecap_damage_unit" = "傷害在" tr "flash_deathRecap_defaultTooltip" = "滑鼠移動到該圖示之上獲得更多資訊。" tr "flash_deathRecap_item_title" = "道具" tr "flash_deathRecap_killer_clone" = "複製" tr "flash_deathRecap_killer_fallen" = "倒下" tr "flash_deathRecap_killer_minion" = "士兵" tr "flash_deathRecap_killer_pet" = "寵物" tr "flash_deathRecap_killer_title" = "擊殺者" tr "flash_deathRecap_killer_tower" = "防禦塔" tr "flash_deathRecap_time_unit" = "秒內" tr "flash_deathRecap_title" = "看看你是怎麼死的!" tr "flash_deathRecap_toggleText" = "打開死亡筆記本" tr "flash_endOfGame_continue" = "繼續遊戲" tr "flash_endOfGame_defeat" = "戰敗" tr "flash_endOfGame_defeat_doomed" = "殲滅" tr "flash_endOfGame_defeat_secondplace" = "第二名" tr "flash_endOfGame_victory" = "勝利" tr "flash_endOfGame_victory_doomed" = "勝利" tr "flash_endOfGame_victory_secondplace" = "勝利" tr "flash_hud_AttributeTitle0" = "" tr "flash_hud_AttributeTitle1" = "" tr "flash_hud_AttributeTitle2" = "" tr "flash_hud_AttributeTitle3" = "" tr "flash_hud_AttributeTitle4" = "" tr "flash_hud_AttributeTitle5" = "" tr "flash_hud_Chat_Alert" = "警告" tr "flash_hud_Chat_All" = "[所有人]" tr "flash_hud_Chat_bounty_ping" = "@SrcNameWithColon@@DstName@ 有 @BountyValue@ 金錢賞金。" tr "flash_hud_Chat_Disabled" = "聊天室暫未開放" tr "flash_hud_Chat_Disconnected" = "錯誤-與聊天室伺服器連線已中斷,無法傳送或接收密語。" tr "flash_hud_Chat_Error_Ignore" = "錯誤[黑名單...]:無法找到玩家" tr "flash_hud_Chat_Error_IgnoreCheck" = "錯誤[解除黑名單...]:無法找到玩家" tr "flash_hud_Chat_Error_Mute" = "錯誤[靜音...]:無法找到玩家" tr "flash_hud_Chat_Info_Add" = "提示:新增" tr "flash_hud_Chat_Info_AllChannelHidden" = "跨隊伍聊天功能已經關閉。要開啟該功能的話,請到更多設定中調整。" tr "flash_hud_Chat_Info_Buddy_List" = "好友" tr "flash_hud_Chat_Info_Emote_Mute_List" = "隱藏表情" tr "flash_hud_Chat_Info_Ignore_Add" = "用戶現在已經被加入黑名單。" tr "flash_hud_Chat_Info_Ignore_List" = "黑名單" tr "flash_hud_Chat_Info_Ignore_Message" = "黑名單的有效期限只限定本次遊戲。" tr "flash_hud_Chat_Info_Ignore_Remove" = "該召喚師已不在黑名單中。" tr "flash_hud_Chat_Info_Mute_List" = "靜音" tr "flash_hud_Chat_Info_MuteEmote_Add" = "使用者的表情已受到隱藏" tr "flash_hud_Chat_Info_MuteEmote_Remove" = "使用者的表情不再被隱藏" tr "flash_hud_Chat_Info_MutePing_Add" = "玩家的地圖信號已經被靜音" tr "flash_hud_Chat_Info_MutePing_Remove" = "玩家的地圖信號已經取消靜音" tr "flash_hud_Chat_Info_Ping_Mute_List" = "靜音地圖信號" tr "flash_hud_Chat_Info_Remove" = "提示: 移除" tr "flash_hud_Chat_Info_Spectator" = "頻道目前僅供玩家使用。您仍然可用 /whisper 或 /reply 與其他召喚師聯繫。" tr "flash_hud_Chat_NeverConnected" = "錯誤 - 無法建立到聊天伺服器的連線。" tr "flash_hud_Chat_Not_Connected" = "錯誤 - 無法連線到聊天伺服器" tr "flash_hud_Chat_NotInParty" = "錯誤 - 你目前不在任何隊伍中。" tr "flash_hud_Chat_Party" = "[隊伍]" tr "flash_hud_Chat_PartyInviteFailure" = "無法邀請加入你的隊伍。" tr "flash_hud_Chat_PartyInviteSuccess" = "已被邀請至你的隊伍。" tr "flash_hud_Chat_Restricted_All_Chat" = "無法使用 /all 頻道發送訊息。" tr "flash_hud_Chat_Restricted_Label" = "可發送的訊息量:" tr "flash_hud_Chat_Restricted_Limit" = "超出限制的數量,下個訊息要送出必須等待 %s。" tr "flash_hud_Chat_Restricted_Start" = "由於該帳號出現異常的負面行為,聊天訊息暫時受到限制(詳細資訊顯示於對話訊息框)" tr "flash_hud_Chat_Restricted_Start2" = "於 /all 頻道發送訊息暫時受到限制,必須等待遊戲繼續進行才可以送出更多訊息。" tr "flash_hud_Chat_To" = "[發送給]" tr "flash_hud_Chat_UserNotFound" = "錯誤 - 該玩家不在好友名單中" tr "flash_hud_Chat_UserNotFoundAnywhere" = "錯誤 - 該使用者不在你的好友名單或遊戲中" tr "flash_hud_Chat_UserOffline" = "錯誤 - 該使用者已斷線" tr "flash_hud_Chat_Whisper_Help" = "/w [name] [message]" tr "flash_hud_Chat_You" = "你" tr "flash_hud_ChatBoxClearHistory" = "清除歷史紀錄" tr "flash_hud_ChatBoxSendAll" = "給所有人" tr "flash_hud_ChatBoxSendTeam" = "給隊友" tr "flash_hud_ExperienceBarLevelPrefix" = "等級:" tr "flash_hud_HealthRegen" = "每秒" tr "flash_hud_Level" = "等級" tr "flash_hud_ManaRegen" = "每秒" tr "flash_hud_MaxLevel" = "最高等級" tr "flash_hud_PiwArmor" = "物理防禦:" tr "flash_hud_PiwDamage" = "傷害:" tr "flash_hud_PiwSpeed" = "跑速:" tr "flash_hud_PiwSpellDamage" = "魔法攻擊:" tr "flash_hud_PiwStats" = "統計" tr "flash_hud_RespawnIn" = "復活倒數計時:" tr "flash_hud_SideBarMenu" = "功能表" tr "flash_itemShop_broker_btnBuy_buy" = "購買" tr "flash_itemShop_broker_btnBuy_forge" = "鑄造" tr "flash_itemShop_broker_btnSell_sell" = "出售" tr "flash_itemShop_broker_btnUndo_undo" = "復原" tr "flash_itemShop_broker_goldTitle" = "金錢" tr "flash_itemShop_builds_buildTitle" = "進階道具:" tr "flash_itemShop_builds_sidegradeTitle" = "交換目標:" tr "flash_itemShop_categories_Active" = "主動" tr "flash_itemShop_categories_AllItems" = "全部道具" tr "flash_itemShop_categories_Armor" = "物理防禦" tr "flash_itemShop_categories_ArmorPenetration" = "物理穿透" tr "flash_itemShop_categories_Attack" = "攻擊類" tr "flash_itemShop_categories_AttackSpeed" = "攻速" tr "flash_itemShop_categories_Aura" = "靈氣" tr "flash_itemShop_categories_back" = "返回" tr "flash_itemShop_categories_Bilgewater" = "黑市" tr "flash_itemShop_categories_Boots" = "鞋子" tr "flash_itemShop_categories_colloquialism_Armor" = ";護甲" tr "flash_itemShop_categories_colloquialism_AttackSpeed" = ";as" tr "flash_itemShop_categories_colloquialism_CooldownReduction" = ";cdr" tr "flash_itemShop_categories_colloquialism_Damage" = ";物理攻擊" tr "flash_itemShop_categories_colloquialism_GoldPer" = ";gp10;跳錢" tr "flash_itemShop_categories_colloquialism_Health" = ";hp;生命" tr "flash_itemShop_categories_colloquialism_HealthRegen" = ";hpregen;hp5;生命回復" tr "flash_itemShop_categories_colloquialism_LifeSteal" = ";lifesteal" tr "flash_itemShop_categories_colloquialism_Mana" = ";mp;魔力" tr "flash_itemShop_categories_colloquialism_ManaRegen" = ";mpregen;mp5;魔力回復" tr "flash_itemShop_categories_colloquialism_Movement" = ";跑速" tr "flash_itemShop_categories_colloquialism_OnHit" = ";onhit;proc;命中效果" tr "flash_itemShop_categories_colloquialism_SpellBlock" = ";mr" tr "flash_itemShop_categories_colloquialism_SpellDamage" = ";ap" tr "flash_itemShop_categories_colloquialism_SpellVamp" = ";spellvamp" tr "flash_itemShop_categories_colloquialism_Stealth" = ";pink;潛行" tr "flash_itemShop_categories_Consumable" = "消耗品" tr "flash_itemShop_categories_Consumables" = "消耗品" tr "flash_itemShop_categories_CooldownReduction" = "冷卻時間減免" tr "flash_itemShop_categories_CooldownReducton" = "冷卻時間減免" tr "flash_itemShop_categories_CriticalStrike" = "暴擊" tr "flash_itemShop_categories_crumbHome" = "主功能表" tr "flash_itemShop_categories_Damage" = "物理攻擊" tr "flash_itemShop_categories_Defense" = "防禦類" tr "flash_itemShop_categories_Gold" = "金錢收入" tr "flash_itemShop_categories_GoldPer" = "金錢收入" tr "flash_itemShop_categories_Health" = "生命" tr "flash_itemShop_categories_HealthRegen" = "生命回復" tr "flash_itemShop_categories_Internal" = "內部" tr "flash_itemShop_categories_Jungle" = "打野" tr "flash_itemShop_categories_Lane" = "對線" tr "flash_itemShop_categories_LifeSteal" = "普攻吸血" tr "flash_itemShop_categories_Magic" = "法術類" tr "flash_itemShop_categories_MagicPenetration" = "魔法穿透" tr "flash_itemShop_categories_Mana" = "魔力" tr "flash_itemShop_categories_ManaRegen" = "魔力回復" tr "flash_itemShop_categories_message0" = "請選擇一個類別,開始瀏覽物品。" tr "flash_itemShop_categories_message1" = "請選擇二級目錄。" tr "flash_itemShop_categories_message2" = "選擇物品查看具體資訊。" tr "flash_itemShop_categories_Movement" = "跑速" tr "flash_itemShop_categories_NonbootsMovement" = "其他跑速道具" tr "flash_itemShop_categories_OnHit" = "命中效果" tr "flash_itemShop_categories_searchoverride_Vision" = "" tr "flash_itemShop_categories_Slow" = "緩速" tr "flash_itemShop_categories_Special" = "特殊道具" tr "flash_itemShop_categories_SpellBlock" = "魔法防禦" tr "flash_itemShop_categories_SpellDamage" = "魔法攻擊" tr "flash_itemShop_categories_SpellVamp" = "技能吸血" tr "flash_itemShop_categories_Start" = "起始道具" tr "flash_itemShop_categories_Stealth" = "偵查隱形" tr "flash_itemShop_categories_Tenacity" = "韌性" tr "flash_itemShop_categories_Tools" = "道具" tr "flash_itemShop_categories_tooltip_AllItems" = "移除搜尋條件,只用道具總價進行排序。" tr "flash_itemShop_categories_tooltip_Armor" = "降低受到的物理傷害" tr "flash_itemShop_categories_tooltip_Attack" = "提高普攻和物理技能傷害" tr "flash_itemShop_categories_tooltip_AttackSpeed" = "提高攻速﹝最高每秒 2.5 次普攻﹞" tr "flash_itemShop_categories_tooltip_Bilgewater" = "黑市" tr "flash_itemShop_categories_tooltip_Boots" = "提高跑速
多雙鞋子不會累加跑速效果" tr "flash_itemShop_categories_tooltip_Consumable" = "使用期間會有特殊的增益效果" tr "flash_itemShop_categories_tooltip_CooldownReduction" = "時間內可以施放更多技能﹝最高 40% 冷卻時間減免﹞" tr "flash_itemShop_categories_tooltip_CriticalStrike" = "普攻有機會造成 200% 攻擊傷害" tr "flash_itemShop_categories_tooltip_Damage" = "提高物理傷害" tr "flash_itemShop_categories_tooltip_Defense" = "提高生存能力" tr "flash_itemShop_categories_tooltip_GoldPer" = "於特定狀況中加快金錢收入" tr "flash_itemShop_categories_tooltip_Health" = "提高最大生命" tr "flash_itemShop_categories_tooltip_HealthRegen" = "提高生命回復速度" tr "flash_itemShop_categories_tooltip_Jungle" = "打野早期道具" tr "flash_itemShop_categories_tooltip_Lane" = "對線早期道具" tr "flash_itemShop_categories_tooltip_LifeSteal" = "普攻附加吸血效果" tr "flash_itemShop_categories_tooltip_Magic" = "提高魔法技能傷害" tr "flash_itemShop_categories_tooltip_Mana" = "提高最大魔力" tr "flash_itemShop_categories_tooltip_ManaRegen" = "提高魔力回復速度" tr "flash_itemShop_categories_tooltip_Movement" = "提高跑速" tr "flash_itemShop_categories_tooltip_NonbootsMovement" = "提高跑速" tr "flash_itemShop_categories_tooltip_Special" = "有特別獲得金錢或視覺效果的道具" tr "flash_itemShop_categories_tooltip_SpellBlock" = "降低受到的魔法傷害" tr "flash_itemShop_categories_tooltip_SpellDamage" = "提高技能的傷害和效益" tr "flash_itemShop_categories_tooltip_SpellVamp" = "魔法攻擊可以附加吸血效果" tr "flash_itemShop_categories_tooltip_Start" = "早期道具" tr "flash_itemShop_categories_tooltip_Tenacity" = "降低暈眩、緩速、嘲諷、恐懼、禁言、致盲和定身的作用時間" tr "flash_itemShop_categories_tooltip_Tools" = "於特定情況中可使用的道具" tr "flash_itemShop_categories_tooltip_Vision" = "可獲得或消除視野控制的道具" tr "flash_itemShop_categories_tooltip_Wards" = "可獲得暫時增益效果" tr "flash_itemShop_categories_Vision" = "視野控制和飾品" tr "flash_itemShop_categories_Wards" = "偵查守衛" tr "flash_itemShop_Cost_Free_Large" = "免費" tr "flash_itemShop_debtLimit" = "貸款上限:" tr "flash_itemshop_disabled" = "當你離開基地後,直接死掉為止都不能再進行購物。" tr "flash_itemShop_failuretip_awayFromShopkeeper" = "你離道具店商人太遠了" tr "flash_itemShop_failuretip_cost" = "你需要更多金錢以購買此道具" tr "flash_itemShop_failuretip_disabled" = "此道具在這個遊戲中無法使用" tr "flash_itemShop_failuretip_footer" = "點擊以關閉" tr "flash_itemShop_failuretip_groupLimit" = "你的此種類型道具數量已經超出了擁有限制。" tr "flash_itemShop_failuretip_header" = "無法購買 @item@ ,原因為:" tr "flash_itemShop_failuretip_level" = "你的等級不足" tr "flash_itemShop_failuretip_shoppingDisabled" = "道具商店現在無法使用" tr "flash_itemShop_failuretip_slotsAvailable" = "物品欄位不足" tr "flash_itemShop_inventory_title" = "裝備欄" tr "flash_itemShop_item_disabled" = "道具無法使用

" tr "flash_itemshop_outofrange" = "現在無法購買物品,請返回道具商店。" tr "flash_itemshop_randomcolloquialism_hat" = "帽子" tr "flash_itemShop_recommended_ability_scaling" = "功能強化道具" tr "flash_itemShop_recommended_aggressive" = "進攻道具" tr "flash_itemShop_recommended_assassinaggressive" = "進攻道具" tr "flash_itemShop_recommended_assassindefensive" = "防禦道具" tr "flash_itemShop_recommended_assassinstandard" = "常出道具" tr "flash_itemShop_recommended_basekaynstandard" = "常出道具" tr "flash_itemShop_recommended_beginner_advanced" = "2)製造進階道具" tr "flash_itemShop_recommended_beginner_basic" = "1a)購買遊戲早期道具" tr "flash_itemShop_recommended_beginner_legendaryitem" = "4)升級為傳奇道具" tr "flash_itemShop_recommended_beginner_morelegendaryitems" = "5)瀏覽更多傳奇道具" tr "flash_itemShop_recommended_beginner_movementspeed" = "3)增加跑速道具" tr "flash_itemShop_recommended_beginner_starter" = "1)購買起手道具" tr "flash_itemShop_recommended_bw_defense" = "防禦性" tr "flash_itemShop_recommended_bw_magical" = "魔法攻擊" tr "flash_itemShop_recommended_bw_physical" = "物理攻擊" tr "flash_itemShop_recommended_bw_utility" = "功能性" tr "flash_itemShop_recommended_bwdefenseupgrades" = "防禦升級" tr "flash_itemShop_recommended_bwmercs" = "打手" tr "flash_itemShop_recommended_bwmercupgrades" = "技能升級" tr "flash_itemShop_recommended_bwoffenseupgrades" = "攻擊升級" tr "flash_itemShop_recommended_cdr" = "疊滿 40% 冷卻時間減免" tr "flash_itemShop_recommended_champspecific" = "英雄專屬道具" tr "flash_itemShop_recommended_consumables" = "消耗品" tr "flash_itemShop_recommended_defensive" = "防禦道具" tr "flash_itemShop_recommended_early" = "早期道具" tr "flash_itemShop_recommended_earlyjungle" = "早期道具(打野)" tr "flash_itemShop_recommended_essential" = "必要道具" tr "flash_itemShop_recommended_essentialjungle" = "必要道具(打野)" tr "flash_itemShop_recommended_eventspecials" = "特殊活動道具" tr "flash_itemShop_recommended_KingPoroSnax" = "普羅的飼料" tr "flash_itemShop_recommended_npe1" = "1) 購買和合成道具為進階道具" tr "flash_itemShop_recommended_npe2" = "2) 合成史詩道具來變得更加強大" tr "flash_itemShop_recommended_npe3" = "3) 多數的史詩道具將會提供獨特的加成 - 根據不同的局勢來購買正確的道具" tr "flash_itemShop_recommended_npe4" = "4) 一些為你特別推薦的史詩道具" tr "flash_itemShop_recommended_odyjinx1" = "這叫槍戰" tr "flash_itemShop_recommended_odyjinx2" = "別告訴其他槍" tr "flash_itemShop_recommended_odyjinx3" = "規則就是用來打破的" tr "flash_itemShop_recommended_odymalphite1" = "山崩" tr "flash_itemShop_recommended_odymalphite2" = "堅如磐石" tr "flash_itemShop_recommended_odymalphite3" = "全速猛擊" tr "flash_itemShop_recommended_odysona1" = "紓壓旋律" tr "flash_itemShop_recommended_odysona2" = "音樂開始" tr "flash_itemShop_recommended_odysona3" = "持久節奏" tr "flash_itemShop_recommended_odyyasuo1" = "滑起來" tr "flash_itemShop_recommended_odyyasuo2" = "一劍一志" tr "flash_itemShop_recommended_odyyasuo3" = "笨蛋不需要治療" tr "flash_itemShop_recommended_odyziggs1" = "爆炸來襲" tr "flash_itemShop_recommended_odyziggs2" = "這看起來很不安全" tr "flash_itemShop_recommended_odyziggs3" = "別擔心,有我在!" tr "flash_itemShop_recommended_offensive" = "攻擊道具" tr "flash_itemShop_recommended_offmeta" = "另類道具" tr "flash_itemShop_recommended_ornnitems" = "鄂爾的傑作(最大數量:1)" tr "flash_itemShop_recommended_ornnitemsjungle" = "鄂爾的傑作(最大數量:1)" tr "flash_itemShop_recommended_ornnupgrades" = "活火爐升級" tr "flash_itemShop_recommended_protective" = "防禦道具" tr "flash_itemShop_recommended_selective" = "選用道具" tr "flash_itemShop_recommended_siegeDefense" = "防禦圍城武器(使用水晶碎片購買)" tr "flash_itemShop_recommended_siegeOffense" = "進攻圍城武器(使用水晶碎片購買)" tr "flash_itemShop_recommended_situational" = "選用道具" tr "flash_itemShop_recommended_slayeraggressive" = "進攻道具" tr "flash_itemShop_recommended_slayerdefensive" = "防禦道具" tr "flash_itemShop_recommended_slayerstandard" = "常出道具" tr "flash_itemShop_recommended_slimenewitems" = "閃電急擊道具" tr "flash_itemShop_recommended_slimestartingitems" = "新起手道具" tr "flash_itemShop_recommended_standard" = "常出道具" tr "flash_itemShop_recommended_starting" = "起手道具" tr "flash_itemShop_recommended_startingjungle" = "起手道具(打野)" tr "flash_itemShop_recommended_summoner1" = "交換 召喚師 1" tr "flash_itemShop_recommended_summoner1_1key" = "交換 召喚師 1 @k1@" tr "flash_itemShop_recommended_summoner1_2key" = "交換 召喚師 1 @k1@" tr "flash_itemShop_recommended_summoner2" = "交換 召喚師 2" tr "flash_itemShop_recommended_summoner2_1key" = "交換 召喚師 2 @k1@" tr "flash_itemShop_recommended_summoner2_2key" = "交換 召喚師 2 @k1@" tr "flash_itemShop_recommended_support" = "輔助道具" tr "flash_itemShop_recommnededItems_recommend" = "推薦道具" tr "flash_itemShop_RecPageTitle_BlackMarket" = "黑市" tr "flash_itemShop_RecPageTitle_Deployables" = "圍城武器" tr "flash_itemShop_RecPageTitle_Mercenaries" = "打手" tr "flash_itemShop_RecPageTitle_riot" = "推薦" tr "flash_itemShop_RecPageTitle_riot-beginner" = "推薦" tr "flash_itemShop_RecPageTitle_riot-jungle" = "推薦打野" tr "flash_itemShop_RecPageTitle_riot-mid" = "中路推薦" tr "flash_itemShop_RecPageTitle_riot-support" = "輔助推薦" tr "flash_itemShop_requireGraph_requiresTitle" = "合成需求:" tr "flash_itemShop_requireGraph_sidegradeTitle" = "交換:" tr "flash_itemShop_search_placeholder" = "點擊此處進行查詢" tr "flash_itemShop_search_placeholder_1key" = "@k1@ 查詢" tr "flash_itemShop_search_placeholder_2key" = "@k1@ 或 @k2@ 查詢" tr "flash_itemShop_Special_Recipe_Large" = "特殊" tr "flash_itemShop_Special_Recipe_Small" = "*" tr "flash_itemShop_tab_AllItems" = "全部道具" tr "flash_itemShop_tab_Recommended" = "推薦" tr "flash_itemShop_titleBar_title" = "道具商店" tr "flash_itemShop_tooltip_CannotBeSold" = "無法販賣" tr "flash_itemShop_tooltip_cost" = "價格:" tr "flash_itemShop_tooltip_gridMode" = "用小圖像的方式呈現所有的道具" tr "flash_itemShop_tooltip_listMode" = "用列表的方式呈現所有的道具" tr "flash_itemShop_tooltip_OriginalCost" = "原價:" tr "flash_itemShop_tooltip_sellsfor" = "售價:" tr "flash_itemShop_tooltip_SellsFor" = "售價:" tr "flash_itemShop_tooltip_undoButton" = "取消你最後一次在道具商店所做的交易。

離開道具商店可用範圍或進行遊戲將會清除你的取消交易紀錄。

對遊戲有立即性影響的交易也可能清除你的取消交易紀錄。" tr "flash_itemShop_tooltip_upgradeCost" = "升級價格:" tr "flash_message_reconnect" = "重新連線中" tr "flash_minimap_active" = "正常" tr "flash_minimap_destroyed" = "被摧毀" tr "flash_minimap_inhibitor" = "水晶兵營" tr "flash_minimap_nexus" = "主堡" tr "flash_minimap_turret" = "防禦塔" tr "flash_options_back" = "取消" tr "flash_options_end_confirm_msg" = "如果現在離開,你有可能會被暫時停權。" tr "flash_options_end_confirm_msg_all" = "你的隊伍需要你!
如果你跳離遊戲的話,極有可能被短暫禁止進行遊戲。" tr "flash_options_end_confirm_msg_spectator" = "你確定要離開?" tr "flash_options_end_confirm_title" = "您的隊伍需要您!" tr "flash_options_end_game_title" = "結束遊戲" tr "flash_options_end_no" = "繼續遊戲" tr "flash_options_end_no_spectator" = "否" tr "flash_options_end_yes" = "離開遊戲" tr "flash_options_end_yes_spectator" = "是" tr "flash_options_interface_chat_scale" = "用戶介面縮放" tr "flash_options_interface_damage" = "物理攻擊" tr "flash_options_interface_disable_minimap_movement" = "小地圖不能使用右鍵" tr "flash_options_interface_display" = "顯示" tr "flash_options_interface_dodge" = "閃避" tr "flash_options_interface_enemyDamage" = "敵方傷害" tr "flash_options_interface_experience" = "經驗值" tr "flash_options_interface_floating" = "浮動文字" tr "flash_options_interface_gold" = "金錢" tr "flash_options_interface_heal" = "治癒" tr "flash_options_interface_health" = "生命損失" tr "flash_options_interface_hpBars" = "顯示生命條" tr "flash_options_interface_hud_reset" = "重置介面顯示器設定" tr "flash_options_interface_legacy" = "取消浮動文字特效" tr "flash_options_interface_level" = "等級" tr "flash_options_interface_loss_of_control" = "顯示缺少的控制條" tr "flash_options_interface_mana" = "魔力" tr "flash_options_interface_minimap_scale" = "小地圖縮放" tr "flash_options_interface_newbie" = "顯示新手提示" tr "flash_options_interface_quest" = "任務" tr "flash_options_interface_scale" = "使用者介面縮放" tr "flash_options_interface_score" = "分數" tr "flash_options_interface_special" = "特殊" tr "flash_options_interface_status" = "個人資料" tr "flash_options_interface_title" = "介面設定" tr "flash_options_key_alternate" = "輔助鍵" tr "flash_options_key_binding_error_message" = "cannot be bound as specified" tr "flash_options_key_category_name1" = "法術施放" tr "flash_options_key_category_name2" = "其他" tr "flash_options_key_category_name3" = "視角控制" tr "flash_options_key_category_name4" = "玩家移動" tr "flash_options_key_category_name5" = "控制台" tr "flash_options_key_category_name6" = "道具列表" tr "flash_options_key_category_name7" = "重播" tr "flash_options_key_category_replay" = "觀察者控制台" tr "flash_options_key_command" = "指令" tr "flash_options_key_conflict" = "快速鍵衝突,您仍要這麼做嗎?" tr "flash_options_key_continue" = "繼續" tr "flash_options_key_key_string" = "快速鍵" tr "flash_options_key_key1" = "主要" tr "flash_options_key_key2" = "次要" tr "flash_options_key_mac_system_bindings" = "允許系統預設的綁定熱鍵" tr "flash_options_key_name_evntPlayerPing" = "快速警告信號" tr "flash_options_key_name_evntPlayerPingCursor" = "警告信號" tr "flash_options_key_name_evntPlayerPingCursorDanger" = "撤退信號" tr "flash_options_key_name_evntPlayerPingDanger" = "迅速撤退信號" tr "flash_options_key_name_evtCameraLockToggle" = "鎖定視角開關" tr "flash_options_key_name_evtCameraSnap" = "視角回到英雄" tr "flash_options_key_name_evtCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtCastAvatarSpell2" = "召喚師技能 2 " tr "flash_options_key_name_evtCastSpell1" = "技能 1" tr "flash_options_key_name_evtCastSpell2" = "技能 2" tr "flash_options_key_name_evtCastSpell3" = "技能 3" tr "flash_options_key_name_evtCastSpell4" = "技能 4" tr "flash_options_key_name_evtChampionOnly" = "僅能以英雄為目標" tr "flash_options_key_name_evtChampionSpecificInteractionButton1Click" = "英雄特殊互動 1 " tr "flash_options_key_name_evtChampionSpecificInteractionButton2Click" = "英雄特殊互動 2" tr "flash_options_key_name_evtChampionSpecificInteractionButton3Click" = "英雄特殊互動 3 " tr "flash_options_key_name_evtChampionSpecificInteractionButton4Click" = "英雄特殊互動 4" tr "flash_options_key_name_evtChampionSpecificInteractionButton5Click" = "英雄特殊互動 5" tr "flash_options_key_name_evtChampionSpecificInteractionButton6Click" = "英雄特殊互動 6" tr "flash_options_key_name_evtChampMasteryDisplay" = "專精表情" tr "flash_options_key_name_evtChatConsoleReturn" = "返回聊天設定" tr "flash_options_key_name_evtChatHistory" = "聊天記錄" tr "flash_options_key_name_evtDecreaseReplaySpeed" = "慢速" tr "flash_options_key_name_evtDefaultReplaySpeed" = "回到原始速度" tr "flash_options_key_name_evtDisableDirectedCamera" = "手動視角" tr "flash_options_key_name_evtDragScrollLock" = "視角鎖定" tr "flash_options_key_name_evtDrawHud" = "顯示/隱藏 使用者介面" tr "flash_options_key_name_evtEmoteDance" = "跳舞" tr "flash_options_key_name_evtEmoteJoke" = "說笑話" tr "flash_options_key_name_evtEmoteLaugh" = "大笑" tr "flash_options_key_name_evtEmoteTaunt" = "嘲諷" tr "flash_options_key_name_evtEmoteToggle" = "切換" tr "flash_options_key_name_evtEnableDirectedCamera" = "鎖定視角" tr "flash_options_key_name_evtEnableFPSCamera" = "第一人稱視角" tr "flash_options_key_name_evtFPSBackwards" = "後退" tr "flash_options_key_name_evtFPSForward" = "前進" tr "flash_options_key_name_evtFPSPitchDown" = "音調降低" tr "flash_options_key_name_evtFPSPitchUp" = "音調提高" tr "flash_options_key_name_evtFPSStrafeLeft" = "向左掃射" tr "flash_options_key_name_evtFPSStrafeRight" = "向右掃射" tr "flash_options_key_name_evtFPSYawLeft" = "偏向左側" tr "flash_options_key_name_evtFPSYawRight" = "偏向右側" tr "flash_options_key_name_evtHideHUD" = "隱藏 使用者介面" tr "flash_options_key_name_evtHoldShowScoreBoard" = "顯示計分板(保留)" tr "flash_options_key_name_evtHoldShowTimers" = "顯示計時器(固定)" tr "flash_options_key_name_evtIncreaseReplaySpeed" = "加速" tr "flash_options_key_name_evtJumpBack" = "倒帶" tr "flash_options_key_name_evtJumpForward" = "快轉" tr "flash_options_key_name_evtLevelSpell1" = "升級 技能 1" tr "flash_options_key_name_evtLevelSpell2" = "升級 技能 2" tr "flash_options_key_name_evtLevelSpell3" = "升級 技能 3" tr "flash_options_key_name_evtLevelSpell4" = "升級 技能 4" tr "flash_options_key_name_evtOnUIMouse4Pan" = "視角縮放" tr "flash_options_key_name_evtOpenShop" = "打開商店" tr "flash_options_key_name_evtPetMoveClick" = "寵物移動控制" tr "flash_options_key_name_evtPlayerAttackMove" = "攻擊型移動" tr "flash_options_key_name_evtPlayerAttackMoveClick" = "快捷攻擊型移動" tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "快捷指定攻擊" tr "flash_options_key_name_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_name_evtPlayerMoveClick" = "移動" tr "flash_options_key_name_evtPlayerPingAreaIsWarded" = "敵人有此處視野信號" tr "flash_options_key_name_evtPlayerPingComeHere" = "尋求支援信號" tr "flash_options_key_name_evtPlayerPingMIA" = "敵人失去行蹤信號" tr "flash_options_key_name_evtPlayerPingOMW" = "趕路中信號" tr "flash_options_key_name_evtPlayerPingRadialDanger" = "危險信號" tr "flash_options_key_name_evtPlayerSelectClick" = "選擇" tr "flash_options_key_name_evtPlayerStopPosition" = "停止" tr "flash_options_key_name_evtPracticeToolIncGameClock" = "快轉 30 秒" tr "flash_options_key_name_evtPracticeToolIncGold" = "增加金錢" tr "flash_options_key_name_evtPracticeToolIncLevel" = "提升等級" tr "flash_options_key_name_evtPracticeToolLockLevel" = "鎖定經驗值等級" tr "flash_options_key_name_evtPracticeToolRemoveTargetDummy" = "清除訓練假人" tr "flash_options_key_name_evtPracticeToolResetCooldown" = "自動刷新冷卻時間" tr "flash_options_key_name_evtPracticeToolResetGame" = "重置遊戲" tr "flash_options_key_name_evtPracticeToolResetHP" = "自動刷新生命值" tr "flash_options_key_name_evtPracticeToolResetPAR" = "自動刷新能量 / 魔力條" tr "flash_options_key_name_evtPracticeToolRevive" = "重生" tr "flash_options_key_name_evtPracticeToolSpawnAlliedTargetDummy" = "召喚假人友軍" tr "flash_options_key_name_evtPracticeToolSpawnDragonAir" = "召喚疾風飛龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonEarth" = "召喚裂地飛龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonElder" = "召喚遠古巨龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonFire" = "召喚赤燄飛龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonOcean" = "召喚癒水飛龍" tr "flash_options_key_name_evtPracticeToolSpawnEnemyTargetDummy" = "召喚敵方訓練假人" tr "flash_options_key_name_evtPracticeToolSpawnJungle" = "召喚野怪" tr "flash_options_key_name_evtPracticeToolSpawnJunglePlants" = "召喚野區植物" tr "flash_options_key_name_evtPracticeToolTeleport" = "傳送到游標位置" tr "flash_options_key_name_evtPracticeToolToggleMinions" = "切換小兵重生" tr "flash_options_key_name_evtPracticeToolToggleTurrets" = "切換防禦塔射擊" tr "flash_options_key_name_evtPracticeToolTurretInv" = "切換防禦塔無敵" tr "flash_options_key_name_evtPushToTalk" = "一按通" tr "flash_options_key_name_evtQC1" = "Quick Chat 1" tr "flash_options_key_name_evtQC10" = "Quick Chat 10" tr "flash_options_key_name_evtQC2" = "Quick Chat 2" tr "flash_options_key_name_evtQC3" = "Quick Chat 3" tr "flash_options_key_name_evtQC4" = "Quick Chat 4" tr "flash_options_key_name_evtQC5" = "Quick Chat 5" tr "flash_options_key_name_evtQC6" = "Quick Chat 6" tr "flash_options_key_name_evtQC7" = "Quick Chat 7" tr "flash_options_key_name_evtQC8" = "Quick Chat 8" tr "flash_options_key_name_evtQC9" = "Quick Chat 9" tr "flash_options_key_name_evtRadialEmoteInstantOpen" = "快速開啟表情轉盤" tr "flash_options_key_name_evtRadialEmoteOpen" = "開啟表情轉盤" tr "flash_options_key_name_evtRadialEmotePlaySlot0" = "快速播放表情(上)" tr "flash_options_key_name_evtRadialEmotePlaySlot1" = "快速播放表情(右)" tr "flash_options_key_name_evtRadialEmotePlaySlot2" = "快速播放表情(下)" tr "flash_options_key_name_evtRadialEmotePlaySlot3" = "快速播放表情(左)" tr "flash_options_key_name_evtRadialEmotePlaySlot4" = "快速播放表情(中)" tr "flash_options_key_name_evtScrollDown" = "向下滾動螢幕" tr "flash_options_key_name_evtScrollLeft" = "向左滾動螢幕" tr "flash_options_key_name_evtScrollRight" = "向右滾動螢幕" tr "flash_options_key_name_evtScrollUp" = "向上滾動螢幕" tr "flash_options_key_name_evtSelectAlly1" = "選擇盟友 1" tr "flash_options_key_name_evtSelectAlly2" = "選擇盟友 2" tr "flash_options_key_name_evtSelectAlly3" = "選擇盟友 3" tr "flash_options_key_name_evtSelectAlly4" = "選擇盟友 4" tr "flash_options_key_name_evtSelectAlly5" = "選擇第 5 位隊友" tr "flash_options_key_name_evtSelectChaosPlayer1" = "選擇第 1 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer2" = "選擇第 2 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer3" = "選擇第 3 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer4" = "選擇第 4 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer5" = "選擇第 5 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer6" = "選擇第 6 位紅方玩家" tr "flash_options_key_name_evtSelectOrderPlayer1" = "選擇第 1 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer2" = "選擇第 2 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer3" = "選擇第 3 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer4" = "選擇第 4 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer5" = "選擇第 5 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer6" = "選擇第 6 位藍方玩家" tr "flash_options_key_name_evtSelectSelf" = "選擇英雄" tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSelfCastVisionItem" = "飾品" tr "flash_options_key_name_evtSetVisibilityTeam1" = "設定藍隊戰爭迷霧" tr "flash_options_key_name_evtSetVisibilityTeam2" = "設定紅隊戰爭迷霧" tr "flash_options_key_name_evtSetVisibilityTeamNone" = "設定全部戰爭迷霧" tr "flash_options_key_name_evtShopFocusSearch" = "鎖定商店搜尋欄位" tr "flash_options_key_name_evtShopSwitchTabs" = "切換商店標籤" tr "flash_options_key_name_evtShowAllConsole" = "顯示所有控制台" tr "flash_options_key_name_evtShowCharacterMenu" = "顯示英雄詳細資訊" tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "顯示角色選單" tr "flash_options_key_name_evtShowConsole" = "顯示控制台" tr "flash_options_key_name_evtShowHealthBars" = "顯示生命條" tr "flash_options_key_name_evtShowHideTeamfightUI" = "切換團戰使用者介面" tr "flash_options_key_name_evtShowScoreBoard" = "顯示計分板" tr "flash_options_key_name_evtShowSummonerNames" = "顯示召喚師名" tr "flash_options_key_name_evtShowTimers" = "顯示計時器" tr "flash_options_key_name_evtShowVoicePanel" = "顯示/隱藏語音聊天介面" tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastVisionItem" = "飾品" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastWithIndicatorVisionItem" = "飾品" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastVisionItem" = "飾品" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorVisionItem" = "飾品" tr "flash_options_key_name_evtSysMenu" = "系統功能表" tr "flash_options_key_name_evtToggleFogOfWar" = "開啟戰爭迷霧" tr "flash_options_key_name_evtToggleFPSAndLatency" = "幀數顯示開關" tr "flash_options_key_name_evtToggleMinionHealthBars" = "單位生命槽顯示開關" tr "flash_options_key_name_evtToggleMouseClip" = "開啟滑鼠螢幕鎖定" tr "flash_options_key_name_evtToggleObserverVisibility" = "開啟團隊戰爭迷霧" tr "flash_options_key_name_evtTogglePlayerStats" = "切換基礎玩家資訊" tr "flash_options_key_name_evtToggleQC" = "Activate Quick Chat" tr "flash_options_key_name_evtToggleReplayNeutralTimers" = "開啟 / 關閉地圖物件計時器" tr "flash_options_key_name_evtToggleReplayPause" = "播放/暫停" tr "flash_options_key_name_evtToggleReplayTimeControls" = "開啟時間控制" tr "flash_options_key_name_evtToggleReplayUI" = "開啟觀察者HUD" tr "flash_options_key_name_evtToggleReplayVisibilityPanel" = "開啟能見度選單" tr "flash_options_key_name_evtToggleScoreboardGoldDisplay" = "開啟計分板" tr "flash_options_key_name_evtToggleVC" = "開始錄製 / 停止" tr "flash_options_key_name_evtUseChampSwap" = "交換英雄" tr "flash_options_key_name_evtUseItem1" = "道具 1" tr "flash_options_key_name_evtUseItem2" = "道具 2" tr "flash_options_key_name_evtUseItem3" = "道具 3" tr "flash_options_key_name_evtUseItem4" = "道具 4" tr "flash_options_key_name_evtUseItem5" = "道具 5" tr "flash_options_key_name_evtUseItem6" = "道具 6" tr "flash_options_key_name_evtUseItem7" = "回城" tr "flash_options_key_name_evtUseVisionItem" = "飾品" tr "flash_options_key_primary" = "主按鍵" tr "flash_options_key_reset" = "回復原廠設定" tr "flash_options_key_revert" = "復原" tr "flash_options_key_reverted" = "現在已經復原了" tr "flash_options_key_title" = "按鍵設定" tr "flash_options_key_tooltip_evtCameraLockToggle" = "鏡頭鎖定開關" tr "flash_options_key_tooltip_evtCameraSnap" = "回到自己" tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "施放召喚師技能 1" tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "施放召喚師技能 2" tr "flash_options_key_tooltip_evtCastSpell1" = "施放英雄的第 1 個技能" tr "flash_options_key_tooltip_evtCastSpell2" = "施放英雄的第 2 個技能" tr "flash_options_key_tooltip_evtCastSpell3" = "施放英雄的第 3 個技能" tr "flash_options_key_tooltip_evtCastSpell4" = "施放英雄的第 4 個技能" tr "flash_options_key_tooltip_evtChampMasteryDisplay" = "專精表情" tr "flash_options_key_tooltip_evtChatHistory" = "聊天記錄" tr "flash_options_key_tooltip_evtDrawHud" = "顯示使用者介面" tr "flash_options_key_tooltip_evtEmoteDance" = "執行跳舞指令" tr "flash_options_key_tooltip_evtEmoteJoke" = "執行說笑話指令" tr "flash_options_key_tooltip_evtEmoteLaugh" = "執行大笑指令" tr "flash_options_key_tooltip_evtEmoteTaunt" = "執行嘲諷指令" tr "flash_options_key_tooltip_evtEmoteToggle" = "使用切換表情" tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "顯示計分板" tr "flash_options_key_tooltip_evtLevelSpell1" = "英雄技能升級 1" tr "flash_options_key_tooltip_evtLevelSpell2" = "英雄技能升級 2" tr "flash_options_key_tooltip_evtLevelSpell3" = "英雄技能升級 3" tr "flash_options_key_tooltip_evtLevelSpell4" = "英雄技能升級 4" tr "flash_options_key_tooltip_evtOpenShop" = "打開商店" tr "flash_options_key_tooltip_evtPlayerAttackMove" = "攻擊型移動" tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "快捷攻擊型移動" tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "快捷指定攻擊" tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_tooltip_evtPlayerMoveClick" = "移動" tr "flash_options_key_tooltip_evtPlayerStopPosition" = "停止" tr "flash_options_key_tooltip_evtScrollDown" = "向下滾動螢幕" tr "flash_options_key_tooltip_evtScrollLeft" = "向左滾動螢幕" tr "flash_options_key_tooltip_evtScrollRight" = "向右滾動螢幕" tr "flash_options_key_tooltip_evtScrollUp" = "向上滾動螢幕" tr "flash_options_key_tooltip_evtShopFocusSearch" = "鎖定商店搜尋欄位" tr "flash_options_key_tooltip_evtShopSwitchTabs" = "切換商店標籤" tr "flash_options_key_tooltip_evtShowAllConsole" = "顯示所有控制台" tr "flash_options_key_tooltip_evtShowCharacterMenu" = "顯示英雄資訊" tr "flash_options_key_tooltip_evtShowConsole" = "顯示控制台" tr "flash_options_key_tooltip_evtShowHealthBars" = "顯示生命" tr "flash_options_key_tooltip_evtShowScoreBoard" = "顯示計分板" tr "flash_options_key_tooltip_evtShowSummonerNames" = "顯示召喚師名稱" tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "幀數和延遲顯示開關" tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "顯示士兵生命" tr "flash_options_key_tooltip_evtUseItem1" = "使用物品 1" tr "flash_options_key_tooltip_evtUseItem2" = "使用物品 2" tr "flash_options_key_tooltip_evtUseItem3" = "使用物品 3" tr "flash_options_key_tooltip_evtUseItem4" = "使用物品 4" tr "flash_options_key_tooltip_evtUseItem5" = "使用物品 5" tr "flash_options_key_tooltip_evtUseItem6" = "使用物品 6" tr "flash_options_key_tooltip_evtUseItem7" = "使用物品 7" tr "flash_options_key_unbindKey" = "取消快速鍵設置" tr "flash_options_key_unbound" = "快速鍵已經取消" tr "flash_options_key_unbound_message" = "快速鍵已經取消" tr "flash_options_main_back" = "返回" tr "flash_options_main_end" = "結束遊戲" tr "flash_options_main_interface" = "介面設定" tr "flash_options_main_key" = "按鍵設定" tr "flash_options_main_more" = "更多設定" tr "flash_options_main_sound" = "聲音設定" tr "flash_options_main_title" = "設定總表" tr "flash_options_main_video" = "影像設定" tr "flash_options_more_alienware_lightfx" = "Alienware LightFX" tr "flash_options_more_auto_acquire_target" = "自動取得目標" tr "flash_options_more_auto_display_target" = "自動顯示攻擊命中目標" tr "flash_options_more_camera" = "視角選項" tr "flash_options_more_cooldown_format" = "顯示冷卻時間" tr "flash_options_more_cooldown_format_dd0" = "無" tr "flash_options_more_cooldown_format_dd1" = "秒" tr "flash_options_more_coolDownFormat_dd2" = "分:秒" tr "flash_options_more_coolDownFormat_dd3" = "縮寫" tr "flash_options_more_flash_screen_when_damaged" = "啟動螢幕邊框傷害特效" tr "flash_options_more_flip" = "旋轉視角" tr "flash_options_more_flip_minimap" = "將小地圖移至左邊" tr "flash_options_more_hideWall" = "隱藏無用介面" tr "flash_options_more_interface" = "介面選項" tr "flash_options_more_linemissilevisible" = "技能軌跡指示" tr "flash_options_more_map" = "地圖選項" tr "flash_options_more_middleMouseScrollSpeed" = "視角縮放速度" tr "flash_options_more_mouse_speed" = "滑鼠速度" tr "flash_options_more_neutral" = "顯示中立怪獸" tr "flash_options_more_numeric_cooldown_format" = "顯示模式" tr "flash_options_more_osx_mouse_acceleration" = "使用軟體控制滑鼠游標" tr "flash_options_more_osx_mouse_acceleration_locked" = "進行垂直同步避免軟體控制游標" tr "flash_options_more_predictmovement" = "移動路徑" tr "flash_options_more_scroll" = "螢幕滾動速度" tr "flash_options_more_show_radius_on_attack" = "顯示普攻距離(按下A鍵)" tr "flash_options_more_showallchannelchat" = "顯示 [所有人] 頻道(配隊對戰)" tr "flash_options_more_smartcast_range" = "快速施法範圍指標" tr "flash_options_more_smooth_scrolling" = "平滑縮放" tr "flash_options_more_snow_enabled" = "打開飄雪效果" tr "flash_options_more_surrender" = "發起投降" tr "flash_options_more_surrenderReason" = "局面並不是很差,現在還不能投降。" tr "flash_options_more_timestamps" = "顯示時間紀錄" tr "flash_options_more_title" = "更多設定" tr "flash_options_ok" = "確認" tr "flash_options_sound_announcer" = "語音" tr "flash_options_sound_disableAllSound" = "關閉所有音效" tr "flash_options_sound_master" = "主音量" tr "flash_options_sound_music" = "音樂音量" tr "flash_options_sound_note" = "*禁用音效會顯著提高遊戲流暢度。" tr "flash_options_sound_resetAll" = "重置" tr "flash_options_sound_sfx" = "音效音量" tr "flash_options_sound_title" = "聲音設定" tr "flash_options_sound_voice" = "人物音量" tr "flash_options_theme_music_sr" = "最新" tr "flash_options_theme_music_sr_bilgewater" = "比爾吉沃特" tr "flash_options_theme_music_sr_classic" = "經典" tr "flash_options_video_advanced_enable_hud_animations" = "開啟畫面下方動畫效果" tr "flash_options_video_advanced_full_scene_anti_aliasing" = "全螢幕防失真" tr "flash_options_video_advanced_video_options" = "進階選項" tr "flash_options_video_character" = "人物效果" tr "flash_options_video_colorblind_mode" = "色弱模式" tr "flash_options_video_effects" = "特效效果" tr "flash_options_video_environment" = "環境效果" tr "flash_options_video_frameRateCap" = "幀數控制" tr "flash_options_video_frameRateCap_dd0" = "穩定" tr "flash_options_video_frameRateCap_dd1" = "高幀數" tr "flash_options_video_frameRateCap_dd2" = "基準" tr "flash_options_video_frameRateCap_dd3" = "25 畫面更新率" tr "flash_options_video_frameRateCap_dd4" = "30 畫面更新率" tr "flash_options_video_frameRateCap_dd5" = "60 畫面更新率" tr "flash_options_video_frameRateCap_dd6" = "80 畫面更新率" tr "flash_options_video_full3DMode" = "快速地形(犧牲畫面提高性能)" tr "flash_options_video_noShadow" = "關閉陰影" tr "flash_options_video_quality_dd0" = "極低" tr "flash_options_video_quality_dd1" = "低階" tr "flash_options_video_quality_dd2" = "中等" tr "flash_options_video_quality_dd3" = "高階" tr "flash_options_video_quality_dd4" = "極高" tr "flash_options_video_quality_off" = "關閉" tr "flash_options_video_resolution" = "解析度" tr "flash_options_video_resolution_dd0" = "1024x768" tr "flash_options_video_resolution_dd1" = "1280x1024" tr "flash_options_video_resolution_dd2" = "1680x1050" tr "flash_options_video_resolution_dd3" = "1440x900" tr "flash_options_video_resolution_dd4" = "1280x800" tr "flash_options_video_resolution_dd5" = "1280x720" tr "flash_options_video_settings" = "設定" tr "flash_options_video_settings_dd0" = "自動" tr "flash_options_video_settings_dd1" = "自訂" tr "flash_options_video_shadows" = "陰影品質" tr "flash_options_video_title" = "影像設定" tr "flash_options_video_video_options" = "影像設定" tr "flash_options_video_waitForVerticalSync" = "垂直同步" tr "flash_options_video_window" = "視窗模式" tr "flash_options_video_window_borderlessWindow" = "無邊界模式" tr "flash_options_video_window_borderlessWindow_mac_hotcorners" = "警告:無邊界模式跟 OS X 系統的螢幕熱點功能不相容" tr "flash_options_video_window_fullScreen" = "全螢幕模式" tr "flash_options_video_window_windowedMode" = "視窗模式" tr "flash_optionsMenu_cancel" = "取消" tr "flash_optionsMenu_defaultsLabel" = "回復預設設定" tr "flash_optionsMenu_event_ActivationSensitivity" = "啟動門檻(限聲控啟動)" tr "flash_optionsMenu_event_AlwaysShowExtendedTooltip" = "永久顯示延伸的指示說明" tr "flash_optionsMenu_event_AmbienceVolume" = "情境音量" tr "flash_optionsMenu_event_AnnouncerVolume" = "播報音量" tr "flash_optionsMenu_event_AutoAcquireTarget" = "當閒置時自動攻擊最近的敵方單位" tr "flash_optionsMenu_event_AutoDisplayTarget" = "顯示攻擊目標邊框" tr "flash_optionsMenu_event_BindSysKeys" = "允許自訂熱鍵系統" tr "flash_optionsMenu_event_CharacterInking" = "角色畫質" tr "flash_optionsMenu_event_CharacterQuality" = "角色畫質" tr "flash_optionsMenu_event_ChatScale" = "聊天顯示" tr "flash_optionsMenu_event_ColorPalette" = "色弱模式" tr "flash_optionsMenu_event_CursorOverride" = "啟用舊版游標" tr "flash_optionsMenu_event_CursorScale" = "游標縮放" tr "flash_optionsMenu_event_DisableHudSpellClick" = "取消介面技能點擊" tr "flash_optionsMenu_event_Dodge_Enabled" = "跳離遊戲" tr "flash_optionsMenu_event_DrawHealthBars" = "顯示生命數值條" tr "flash_optionsMenu_event_EffectsQuality" = "特效畫質" tr "flash_optionsMenu_event_EnableAudio" = "關閉所有音效" tr "flash_optionsMenu_event_EnableCustomAnnouncer" = "關閉自訂語音" tr "flash_optionsMenu_event_EnableFXAA" = "全螢幕防失真" tr "flash_optionsMenu_event_EnableHUDAnimations" = "允許顯示動畫" tr "flash_optionsMenu_event_EnableLightFx" = " LightFX 功能(支援 Alienware 主機)" tr "flash_optionsMenu_event_EnableLineMissileVis" = "允許顯示技能施放路徑" tr "flash_optionsMenu_event_EnableTargetedAttackMove" = "依據滑鼠游標攻擊移動" tr "flash_optionsMenu_event_EnemyPhysicalDamage_Enabled" = "敵方傷害" tr "flash_optionsMenu_event_EnvironmentQuality" = "環境特效品質" tr "flash_optionsMenu_event_evtPushToTalk" = "一按通" tr "flash_optionsMenu_event_evtShowVoicePanel" = "顯示/隱藏語音控制介面" tr "flash_optionsMenu_event_Experience_Enabled" = "經驗值" tr "flash_optionsMenu_event_FlashScreenWhenDamaged" = "受到傷害時螢幕出現閃紅光特效" tr "flash_optionsMenu_event_FlashScreenWhenStunned" = "失去控制時螢幕出現閃白光特效" tr "flash_optionsMenu_event_FlipMiniMap" = "左側顯示小地圖" tr "flash_optionsMenu_event_FrameCapType" = "幀數控制" tr "flash_optionsMenu_event_GameMouseSpeed" = "滑鼠速度" tr "flash_optionsMenu_event_GlobalScale" = "介面顯示" tr "flash_optionsMenu_event_Gold_Enabled" = "金錢" tr "flash_optionsMenu_event_Heal_Enabled" = "治癒" tr "flash_optionsMenu_event_HideEnemySummonerEmotes" = "隱藏敵方表情" tr "flash_optionsMenu_event_HideEyeCandy" = "隱藏花俏特效" tr "flash_optionsMenu_event_InputDevice" = "輸入裝置" tr "flash_optionsMenu_event_InputMode" = "輸入模式" tr "flash_optionsMenu_event_InputVolume" = "輸入音量(增益調節)" tr "flash_optionsMenu_event_Invulnerable_Enabled" = "個人資料" tr "flash_optionsMenu_event_KeyboardScrollSpeed" = "視角移動速度(鍵盤)" tr "flash_optionsMenu_event_Legacy_Enabled" = "取消浮動文字特效" tr "flash_optionsMenu_event_Level_Enabled" = "等級" tr "flash_optionsMenu_event_LossOfControlEnabled" = "顯示控場效果時間條" tr "flash_optionsMenu_event_ManaDamage_Enabled" = "魔力" tr "flash_optionsMenu_event_MapScrollSpeed" = "視角移動速度(滑鼠)" tr "flash_optionsMenu_event_MapScrollSpeed_replay" = "螢幕邊緣視角移動速度" tr "flash_optionsMenu_event_MapSkinOptionDisableAprilFools2019" = "關閉愚人節地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisableArcade" = "關閉「電玩世界」地圖特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableLunarRevel" = "關閉新春狂歡地圖特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableMSI" = "關閉「季中邀請賽」地圖特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableOdyssey" = "關閉奧德賽地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisablePoolParty" = "取消泳池狂歡地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisablePopstar" = "關閉魅惑時代地圖特殊效果。" tr "flash_optionsMenu_event_MapSkinOptionDisableProject" = "關閉菁英計畫小兵特效" tr "flash_optionsMenu_event_MapSkinOptionDisableSnowdown" = "關閉霜降派對主題地圖" tr "flash_optionsMenu_event_MapSkinOptionDisableStarGuardian" = "關閉星光戰士小兵特效" tr "flash_optionsMenu_event_MapSkinOptionDisableTFTR" = "關閉峽谷怪談地圖特殊效果。" tr "flash_optionsMenu_event_MapSkinOptionDisableTrials" = "關閉試煉地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisableURF" = "關閉阿福地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisableWorlds" = "關閉「世界大賽」地圖特殊效果" tr "flash_optionsMenu_event_MasterVolume" = "操控音量" tr "flash_optionsMenu_event_MiddleClickDragScrollEnabled" = "滑鼠滾動" tr "flash_optionsMenu_event_MinimapMoveSelf" = "允許小地圖動作顯示" tr "flash_optionsMenu_event_MinimapScale" = "小地圖尺寸" tr "flash_optionsMenu_event_MirroredScoreboard" = "計分板以鏡像配置" tr "flash_optionsMenu_event_MusicVolume" = "音樂音量" tr "flash_optionsMenu_event_NameTagDisplay" = "顯示名稱標籤" tr "flash_optionsMenu_event_NewAggroIndicator" = "新團戰施法指標" tr "flash_optionsMenu_event_NumericCooldownFormat" = "技能冷卻顯示" tr "flash_optionsMenu_event_ObjectTooltips" = "顯示敵人的相關資訊" tr "flash_optionsMenu_event_OSXMouseAcceleration" = "使用軟體滑鼠(Vertical Sync 必須關閉)" tr "flash_optionsMenu_event_PhysicalDamage_Enabled" = "傷害" tr "flash_optionsMenu_event_PingsVolume" = "地圖信號音量" tr "flash_optionsMenu_event_PracticeToolScale" = "練習工具等級" tr "flash_optionsMenu_event_PredictMovement" = "使用動作預測系統" tr "flash_optionsMenu_event_QCKeyNotifierEnabled" = "Enable Quick Chat key notifications" tr "flash_optionsMenu_event_QuestReceived_Enabled" = "任務" tr "flash_optionsMenu_event_RelativeTeamColors" = "使用相對色彩顯示" tr "flash_optionsMenu_event_ReplayMiddleMouseScrollSpeed" = "滑鼠捲動畫面速度" tr "flash_optionsMenu_event_ReplayScrollSmoothingEnabled" = "開啟平滑視野" tr "flash_optionsMenu_event_Score_Enabled" = "分數" tr "flash_optionsMenu_event_ScreenResolution" = "解析度" tr "flash_optionsMenu_event_ScrollSmoothingEnabled" = "可開啟平滑視野" tr "flash_optionsMenu_event_SfxVolume" = "音效音量" tr "flash_optionsMenu_event_ShadowQuality" = "陰影" tr "flash_optionsMenu_event_ShowAllChannelChat" = "顯示[所有人]聊天頻道(對戰模式)" tr "flash_optionsMenu_event_ShowAttackRadius" = "顯示攻擊距離" tr "flash_optionsMenu_event_ShowChampionIndicator" = "英雄角色指示器" tr "flash_optionsMenu_event_ShowGodray" = "將英雄聚焦於視角中心點" tr "flash_optionsMenu_event_ShowHealthBarShake" = "顯示生命條動畫" tr "flash_optionsMenu_event_ShowNeutralCamps" = "顯示野怪棲息地" tr "flash_optionsMenu_event_ShowSlows" = "顯示緩速效果時間條" tr "flash_optionsMenu_event_ShowSpellCosts" = "顯示技能消耗" tr "flash_optionsMenu_event_ShowSummonerNames" = "顯示召喚師名稱" tr "flash_optionsMenu_event_ShowSummonerNamesInScoreboard" = "顯示召喚師名稱" tr "flash_optionsMenu_event_ShowTeamFramesOnLeft" = "在左方顯示團隊框架" tr "flash_optionsMenu_event_ShowTimestamps" = "顯示時間軸" tr "flash_optionsMenu_event_ShowTurretRangeIndicators" = "防禦塔攻擊範圍指示器(僅限與電腦對戰模式)" tr "flash_optionsMenu_event_ShowVoiceChatHalos" = "在界面中顯示發聲標示。" tr "flash_optionsMenu_event_ShowVoicePanelWithScoreboard" = "打開計分板來顯示語音控制介面" tr "flash_optionsMenu_event_SmartCastOnKeyRelease" = "用快速施法 + 距離顯示取代快速施法" tr "flash_optionsMenu_event_SmartCastWithIndicator_CastWhenNewSpellSelected" = "當你按壓第二個技能時,第一個按住的技能會立即施放。" tr "flash_optionsMenu_event_SnapCameraOnRespawn" = "復活時鏡頭自動移回英雄所在位置" tr "flash_optionsMenu_event_Special_Enabled" = "特殊" tr "flash_optionsMenu_event_TargetChampionsOnlyAsToggle" = "將「僅能以英雄為目標」當成切換鍵" tr "flash_optionsMenu_event_ThemeMusic" = "背景音樂" tr "flash_optionsMenu_event_VoiceVolume" = "語音音量" tr "flash_optionsMenu_event_WaitForVerticalSync" = "等待垂直同步" tr "flash_optionsMenu_exitGame" = "離開遊戲" tr "flash_optionsMenu_GraphicsSlider_0" = "極低畫質" tr "flash_optionsMenu_GraphicsSlider_1" = "低階畫質" tr "flash_optionsMenu_GraphicsSlider_2" = "中低階畫質" tr "flash_optionsMenu_GraphicsSlider_3" = "中階畫質" tr "flash_optionsMenu_GraphicsSlider_4" = "中高階畫質" tr "flash_optionsMenu_GraphicsSlider_5" = "高階畫質" tr "flash_optionsMenu_GraphicsSlider_6" = "超高畫質" tr "flash_optionsMenu_GraphicsSlider_Custom" = "自訂" tr "flash_optionsMenu_kb_bindCancelled" = "註銷" tr "flash_optionsMenu_kb_bindingFailed" = "設定失敗" tr "flash_optionsMenu_kb_bindInterrupted" = "中斷" tr "flash_optionsMenu_kb_bindToInvalidKey" = "錯誤:無效的按鍵設定: %key%" tr "flash_optionsMenu_kb_invalidType" = "錯誤:無效的事件按鍵輸入" tr "flash_optionsMenu_kb_isNowBoundTo" = "%event% 已經榜定為 %key%" tr "flash_optionsMenu_kb_isNowUnbound" = "%event% 現在已解除設定" tr "flash_optionsMenu_kb_pressKeyToBind" = "按下按鍵以設定" tr "flash_optionsMenu_kb_quickbind" = "%event% (主要)" tr "flash_optionsMenu_kb_secondary" = "%event% (次要)" tr "flash_optionsMenu_kb_set1" = "設置 1" tr "flash_optionsMenu_kb_set2" = "設置 2" tr "flash_optionsMenu_kblbl_advancedKeyOptions" = "快捷鍵進階設定選項" tr "flash_optionsMenu_kblbl_advancedVideo" = "進階" tr "flash_optionsMenu_kblbl_CharacterInkingDescription" = "在單位四周顯示陰影。關閉此選項將會提高效能。" tr "flash_optionsMenu_kblbl_disableAllSoundDescription" = "關閉所有聲音將有可能提昇效能" tr "flash_optionsMenu_kblbl_EnableFXAADescription" = "減少畫質上鋸齒狀的效果。此選項將會降低效能。" tr "flash_optionsMenu_kblbl_enableLeftMouseButtonAttackMove" = "將自動攻擊型移動綁定至滑鼠左鍵" tr "flash_optionsMenu_kblbl_frameRateCapDescription" = "在高規格的硬體上解除畫面更新率的設限將能增進遊戲體驗" tr "flash_optionsMenu_kblbl_Highlights" = "精彩片段錄製設定" tr "flash_optionsMenu_kblbl_itemNormalCast" = "一般施法" tr "flash_optionsMenu_kblbl_itemSelfCast" = "自我施法" tr "flash_optionsMenu_kblbl_itemSmartCast" = "快速施法" tr "flash_optionsMenu_kblbl_itemSmartCastWithIndicator" = "快速施法 + 距離顯示" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCast" = "快速+自我施法" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距離顯示" tr "flash_optionsMenu_kblbl_normalCast" = "一般施法" tr "flash_optionsMenu_kblbl_other" = "其他" tr "flash_optionsMenu_kblbl_ScaleVideoDescription" = "影片垂直分辨率" tr "flash_optionsMenu_kblbl_ScaleVideoTooltip" = "輸出影片的高度(以像素為單位)" tr "flash_optionsMenu_kblbl_selfCast" = "自我施法" tr "flash_optionsMenu_kblbl_smartCast" = "快速施法" tr "flash_optionsMenu_kblbl_smartCastWithIndicator" = "快速施法 + 距離顯示" tr "flash_optionsMenu_kblbl_smartPlusSelfCast" = "快速+自我施法" tr "flash_optionsMenu_kblbl_smartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距離顯示" tr "flash_optionsMenu_kblbl_VideoAudioQuality" = "音效品質" tr "flash_optionsMenu_kblbl_VideoFrameRate" = "目標影片幀數" tr "flash_optionsMenu_kblbl_videoQualityDescription" = "影片編碼品質" tr "flash_optionsMenu_kblbl_waitForVerticalSyncDescription" = "犧牲效能來換取畫面穩定性" tr "flash_optionsMenu_keysection_abilitiesAndSummoners" = "技能與召喚師技能" tr "flash_optionsMenu_keysection_cameraControl" = "鏡頭控制" tr "flash_optionsMenu_keysection_communication" = "通訊" tr "flash_optionsMenu_keysection_display" = "顯示" tr "flash_optionsMenu_keysection_fps_camera" = "第一人稱視角" tr "flash_optionsMenu_keysection_fpsDisplay" = "幀數顯示" tr "flash_optionsMenu_keysection_interface" = "介面" tr "flash_optionsMenu_keysection_items" = "道具" tr "flash_optionsMenu_keysection_itemShop" = "道具商店" tr "flash_optionsMenu_keysection_menus" = "選單" tr "flash_optionsMenu_keysection_playerMovement" = "玩家移動" tr "flash_optionsMenu_keysection_practicetool" = "練習工具" tr "flash_optionsMenu_keysection_QC" = "Quick Chat" tr "flash_optionsMenu_keysection_timeshift" = "時間調整" tr "flash_optionsMenu_lbl_abilities" = "技能" tr "flash_optionsMenu_lbl_abilityAndAttackDisplay" = "技能與攻擊顯示" tr "flash_optionsMenu_lbl_additionalHotkeys" = "額外熱鍵" tr "flash_optionsMenu_lbl_alienwareOptions" = "Alienware 專用選項" tr "flash_optionsMenu_lbl_chat" = "聊天" tr "flash_optionsMenu_lbl_controls" = "控制" tr "flash_optionsMenu_lbl_CursorOverride" = "舊版游標" tr "flash_optionsMenu_lbl_disableAprilFools2019MapSkin" = "關閉愚人節主題物件" tr "flash_optionsMenu_lbl_disableArcadeMapSkin" = "關閉「電玩世界」主題地圖物件及視覺特效" tr "flash_optionsMenu_lbl_disableLunarRevelMapSkin" = "關閉新春狂歡主題特殊效果。" tr "flash_optionsMenu_lbl_disableMSIMapSkin" = "關閉「季中邀請賽」主題特效和巴龍造型。" tr "flash_optionsMenu_lbl_disableOdysseyMapSkin" = "關閉奧德賽造型小兵及巴龍" tr "flash_optionsMenu_lbl_disablePoolPartyMapSkin" = "取消泳池狂歡主題特效及造型小兵" tr "flash_optionsMenu_lbl_disablePopstarMapSkin" = "關閉魅惑時代主題特效和巴龍造型。" tr "flash_optionsMenu_lbl_disableProjectSkin" = "關閉菁英計畫小兵主題特效。" tr "flash_optionsMenu_lbl_disableSnowdownMapSkin" = "關閉霜降派對主題地圖及特效" tr "flash_optionsMenu_lbl_disableStarGuardianMapSkin" = "關閉星光戰士主題小兵。" tr "flash_optionsMenu_lbl_disableTFTRMapSkin" = "關閉峽谷怪談主題特殊效果。" tr "flash_optionsMenu_lbl_disableTrialsMapSkin" = "關閉試煉地圖特效主題特效" tr "flash_optionsMenu_lbl_disableURFMapSkin" = "關閉阿福主題特殊效果。" tr "flash_optionsMenu_lbl_disableWorldsMapSkin" = "關閉「世界大賽」主題特效。" tr "flash_optionsMenu_lbl_emotes" = "表情" tr "flash_optionsMenu_lbl_floatingText" = "戰鬥顯示文字" tr "flash_optionsMenu_lbl_gameplay" = "遊戲" tr "flash_optionsMenu_lbl_graphicsSlider" = "圖形選項" tr "flash_optionsMenu_lbl_hardwareFeatures" = "硬體特性" tr "flash_optionsMenu_lbl_healthAndResourceBars" = "生命與資源列 " tr "flash_optionsMenu_lbl_hideEyeCandy" = "取消小動物及效果" tr "flash_optionsMenu_lbl_items" = "道具" tr "flash_optionsMenu_lbl_layoutPreferences_scoreboard" = "計分板" tr "flash_optionsMenu_lbl_layoutPreferences_TeamFrames" = "隊友頭像" tr "flash_optionsMenu_lbl_macOnlyOption" = "Mac 作業系統選項" tr "flash_optionsMenu_lbl_macVerticalSync" = "等待垂直同步(關閉軟體數標控制)" tr "flash_optionsMenu_lbl_minimap" = "小地圖" tr "flash_optionsMenu_lbl_movementPredictionText" = "在慢速的網路環境中加強英雄的移動判斷" tr "flash_optionsMenu_lbl_normalCast" = "全體一般施法" tr "flash_optionsMenu_lbl_notifications" = "通知訊息" tr "flash_optionsMenu_lbl_performance" = "增進效能" tr "flash_optionsMenu_lbl_quality" = "增進品質" tr "flash_optionsMenu_lbl_quickBinds" = "主要熱鍵" tr "flash_optionsMenu_lbl_relativeTeamColors" = "不論你是哪一方,友方的小兵和建築物會呈現藍色、敵方則為紅色" tr "flash_optionsMenu_lbl_scale" = "介面大小" tr "flash_optionsMenu_lbl_smartCast" = "全體快速施法" tr "flash_optionsMenu_lbl_smartCastRangeInd" = "快速施法 + 距離顯示" tr "flash_optionsMenu_lbl_summoners" = "召喚師技能" tr "flash_optionsMenu_lbl_targetedAttackMoveTip" = "啟動:
攻擊移動會優先攻擊離滑鼠游標最近的目標。

停用:
攻擊移動會優先攻擊離英雄最近的目標。" tr "flash_optionsMenu_lbl_Tooltips" = "指示說明" tr "flash_optionsMenu_lbl_trinket" = "飾品" tr "flash_optionsMenu_lbl_voiceHotkeys" = "語音控制熱鍵" tr "flash_optionsMenu_lbl_voiceInputSettings" = "輸入設定" tr "flash_optionsMenu_mute" = "靜音" tr "flash_optionsMenu_option_120" = "120 畫面更新率" tr "flash_optionsMenu_option_144" = "144 畫面更新率" tr "flash_optionsMenu_option_200" = "200 畫面更新率" tr "flash_optionsMenu_option_240" = "240 畫面更新率" tr "flash_optionsMenu_option_25" = "25 畫面更新率" tr "flash_optionsMenu_option_30" = "30 畫面更新率" tr "flash_optionsMenu_option_80" = "80 畫面更新率" tr "flash_optionsMenu_option_benchmark" = "不設限" tr "flash_optionsMenu_option_cameraLockMode" = "鏡頭鎖定模式" tr "flash_optionsMenu_option_cameraLockMode_fixed" = "鎖定抵銷" tr "flash_optionsMenu_option_cameraLockMode_perSide" = "邊緣抵銷" tr "flash_optionsMenu_option_cameraLockMode_semiLocked" = "半鎖定" tr "flash_optionsMenu_option_colorblind" = "色弱" tr "flash_optionsMenu_option_default" = "預設" tr "flash_optionsMenu_option_defaultSystemDevice" = "系統預設裝置" tr "flash_optionsMenu_option_emotePopupUIDisplay" = "表情泡泡展示" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteAll" = "關閉" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteSound" = "靜音" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_showAll" = "開啟" tr "flash_optionsMenu_option_FloatingTextDefault" = "預設" tr "flash_optionsMenu_option_FloatingTextLegacy" = "遺物" tr "flash_optionsMenu_option_NameTagDisplayChampionName" = "顯示英雄名稱" tr "flash_optionsMenu_option_NameTagDisplayHideName" = "隱藏召喚師名稱" tr "flash_optionsMenu_option_NameTagDisplaySummonerName" = "顯示召喚師名稱" tr "flash_optionsMenu_option_NumericCooldownFormat0" = "無" tr "flash_optionsMenu_option_NumericCooldownFormat1" = "秒數" tr "flash_optionsMenu_option_NumericCooldownFormat2" = "分鐘+秒數" tr "flash_optionsMenu_option_NumericCooldownFormat3" = "分鐘" tr "flash_optionsMenu_option_scaleVideo_1080" = "1080" tr "flash_optionsMenu_option_scaleVideo_1440" = "1440" tr "flash_optionsMenu_option_scaleVideo_360" = "360" tr "flash_optionsMenu_option_scaleVideo_480" = "480" tr "flash_optionsMenu_option_scaleVideo_720" = "720" tr "flash_optionsMenu_option_scaleVideo_window" = "視窗高度" tr "flash_optionsMenu_option_stable" = "60 畫面更新率" tr "flash_optionsMenu_option_videoAudio_High" = "高" tr "flash_optionsMenu_option_videoAudio_Low" = "低" tr "flash_optionsMenu_option_videoFR_30" = "30" tr "flash_optionsMenu_option_videoFR_60" = "60" tr "flash_optionsMenu_option_voiceInputMode_PushToTalk" = "一按通" tr "flash_optionsMenu_option_voiceInputMode_VoiceActivity" = "聲控啟動" tr "flash_optionsMenu_page_game" = "遊戲" tr "flash_optionsMenu_page_hotkeys" = "熱鍵" tr "flash_optionsMenu_page_interface" = "介面" tr "flash_optionsMenu_page_sound" = "音效" tr "flash_optionsMenu_page_video" = "視訊" tr "flash_optionsMenu_page_voice" = "語音" tr "flash_optionsMenu_save" = "完成" tr "flash_optionsMenu_surrender" = "投降" tr "flash_optionsMenu_tip_AlwaysShowExtendedTooltip" = "某些說明提示允許你按住 [Shift] 來顯示更多資訊。當此選項被勾選後,這些說明提示將始終顯示那些額外的資訊。" tr "flash_optionsMenu_title" = "選項" tr "flash_optionsMenu_tooltip_enableLeftMouseButtonAttackMoveTip" = "警告:啟用此快捷鍵設定後,你必須使用 Shift + 滑鼠左鍵單擊才能操作商店與使用者介面。" tr "flash_optionsMenu_tooltip_normalCast" = "一般施法
當按了施法熱鍵後,你將會看見智能施法範圍指標,對準目標點擊滑鼠一下以施放技能。" tr "flash_optionsMenu_tooltip_smartCast" = "快速施法
當按了施法熱鍵後,將會立刻施放技能到游標所在位置。" tr "flash_optionsMenu_tooltip_SmartCastOnKeyRelease" = "快速施法距離指示器
當你按下技能鍵時會顯示施法距離,放開施法鍵以施放技能。" tr "flash_optionsMenu_tooltip_SmartCastWithIndicator_CastWhenNewSpellSelected" = "當你使用快速施法 + 距離顯示模式時,按壓第二個技能會立即施放第一個按住的技能。" tr "flash_optionsMenu_unbind" = "移除" tr "flash_optionsMenu_videoQuality_high" = "高" tr "flash_optionsMenu_videoQuality_low" = "低" tr "flash_optionsMenu_videoQuality_medium" = "中" tr "flash_panelName_SummonerSpecialist" = "召喚師" tr "flash_quickchat_category_1" = "To Everyone" tr "flash_quickchat_category_10" = "Need Assistance" tr "flash_quickchat_category_2" = "Reply" tr "flash_quickchat_category_3" = "Praise Team" tr "flash_quickchat_category_4" = "Stay Positive" tr "flash_quickchat_category_5" = "Take That Objective" tr "flash_quickchat_category_6" = "Team Strategy" tr "flash_quickchat_category_7" = "Attack!" tr "flash_quickchat_category_8" = "Need Information" tr "flash_quickchat_category_9" = "Warning!" tr "flash_quickchat_exittext" = "Drag me around the screen!" tr "flash_quickchat_text_1001" = "Is this area warded?" tr "flash_quickchat_text_1002" = "Ward here please!" tr "flash_quickchat_text_1003" = "Ready?" tr "flash_quickchat_text_1004" = "Let's group up." tr "flash_quickchat_text_1005" = "Take this objective." tr "flash_quickchat_text_1006" = "Let's focus on how we can win this." tr "flash_quickchat_text_1007" = "Sorry, that was my fault." tr "flash_quickchat_text_101" = "Good game." tr "flash_quickchat_text_102" = "Well played." tr "flash_quickchat_text_103" = "Good luck, have fun!" tr "flash_quickchat_text_104" = "Nice shot!" tr "flash_quickchat_text_105" = "Challenge accepted." tr "flash_quickchat_text_106" = "Legendary!" tr "flash_quickchat_text_107" = "DEMACIA!" tr "flash_quickchat_text_108" = "For Noxus!" tr "flash_quickchat_text_109" = "OK." tr "flash_quickchat_text_201" = "Thanks!" tr "flash_quickchat_text_202" = "Agreed." tr "flash_quickchat_text_203" = "I'm on my way." tr "flash_quickchat_text_204" = "Let's do it!" tr "flash_quickchat_text_205" = "You're welcome." tr "flash_quickchat_text_206" = "Yes." tr "flash_quickchat_text_207" = "No." tr "flash_quickchat_text_208" = "Sorry." tr "flash_quickchat_text_301" = "Placeholder 1" tr "flash_quickchat_text_302" = "Placeholder 2" tr "flash_quickchat_text_303" = "Placeholder 3" tr "flash_quickchat_text_304" = "Placeholder 4" tr "flash_quickchat_text_305" = "Placeholder 5" tr "flash_quickchat_text_306" = "Placeholder 6" tr "flash_quickchat_text_307" = "Placeholder 7" tr "flash_quickchat_text_308" = "Placeholder 8" tr "flash_quickchat_text_309" = "Placeholder 9" tr "flash_quickchat_text_310" = "Placeholder 10" tr "flash_quickchat_text_401" = "Let's play safe and recover." tr "flash_quickchat_text_402" = "We can still win this." tr "flash_quickchat_text_403" = "Don't give up!" tr "flash_quickchat_text_404" = "Stay positive!" tr "flash_quickchat_text_405" = "Never underestimate the power of the Scout's Code." tr "flash_quickchat_text_501" = "We should slay the Dragon." tr "flash_quickchat_text_502" = "Break the inhibitor!" tr "flash_quickchat_text_503" = "Crush the nexus!" tr "flash_quickchat_text_504" = "Clear the jungle." tr "flash_quickchat_text_505" = "Destroy this tower." tr "flash_quickchat_text_506" = "Let's challenge the Baron!" tr "flash_quickchat_text_601" = "Let's be aggressive." tr "flash_quickchat_text_602" = "Let's play defensively." tr "flash_quickchat_text_603" = "I'm going to surprise them." tr "flash_quickchat_text_604" = "Hold for my signal." tr "flash_quickchat_text_605" = "We should group up mid lane." tr "flash_quickchat_text_606" = "Get ready for a team fight!" tr "flash_quickchat_text_607" = "We should group up top lane." tr "flash_quickchat_text_608" = "We should group up bottom lane." tr "flash_quickchat_text_609" = "Let's invade!" tr "flash_quickchat_text_610" = "Let's guard against enemy invasion." tr "flash_quickchat_text_701" = "I'm ready to attack." tr "flash_quickchat_text_702" = "Let's gank this lane." tr "flash_quickchat_text_703" = "Let's push this lane." tr "flash_quickchat_text_704" = "I'm going to initiate! " tr "flash_quickchat_text_705" = "Focus their marksmen." tr "flash_quickchat_text_706" = "Focus their support." tr "flash_quickchat_text_707" = "Attack now!" tr "flash_quickchat_text_708" = "Focus their assassins." tr "flash_quickchat_text_709" = "Focus their initiators." tr "flash_quickchat_text_710" = "Focus their fighters." tr "flash_quickchat_text_801" = "Is top lane warded?" tr "flash_quickchat_text_802" = "Is bottom lane warded?" tr "flash_quickchat_text_803" = "Is middle lane warded?" tr "flash_quickchat_text_804" = "Is this area warded?" tr "flash_quickchat_text_805" = "Where is the enemy team?" tr "flash_quickchat_text_806" = "When does Dragon respawn?" tr "flash_quickchat_text_807" = "When does Baron respawn?" tr "flash_quickchat_text_808" = "What is the plan?" tr "flash_quickchat_text_901" = "The enemy team is heading to top lane." tr "flash_quickchat_text_902" = "The enemy team is heading to bottom lane." tr "flash_quickchat_text_903" = "The enemy team is heading to middle lane." tr "flash_quickchat_text_904" = "Beware the enemy initiators. " tr "flash_quickchat_text_905" = "Incoming enemies!" tr "flash_quickchat_text_906" = "Watch out for skill shots! " tr "flash_quickchat_text_907" = "Run away!" tr "flash_quickchat_text_908" = "Don't step on the traps!" tr "flash_quickchat_text_909" = "Be careful!" tr "flash_radial_menu_Cancel" = "取消" tr "flash_radial_menu_ComeHere" = "請支援我" tr "flash_radial_menu_Danger" = "危險" tr "flash_radial_menu_MIA" = "敵人失去行蹤" tr "flash_radial_menu_OMW" = "趕路中" tr "flash_scoreboard_alive" = "" tr "flash_scoreboard_enemyKills" = "敵隊擊殺英雄" tr "flash_scoreboard_icon0" = "玩家" tr "flash_scoreboard_icon1" = "死亡時間" tr "flash_scoreboard_icon2" = "擊殺英雄" tr "flash_scoreboard_icon3" = "死亡" tr "flash_scoreboard_icon4" = "助攻" tr "flash_scoreboard_icon5" = "道具" tr "flash_scoreboard_icon6" = "擊殺小兵" tr "flash_scoreboard_icon7" = "終極技能就緒" tr "flash_scoreboard_icon8" = "摧毀建築物" tr "flash_scoreboard_icon9" = "個人分數" tr "flash_scoreboard_panel_title" = "計分板" tr "flash_scoreboard_summoner_spells" = "召喚師技能" tr "flash_scoreboard_teamKills" = "本隊擊殺英雄" tr "flash_scoreboard_title" = "擊殺 / 死亡 / 助攻" tr "flash_scoreboard_ultimate_not_ready" = "否" tr "flash_scoreboard_ultimate_ready" = "是" tr "flash_surrender_confirmNo" = "你選擇了否。" tr "flash_surrender_confirmYes" = "你選擇投降" tr "flash_surrender_no" = "否" tr "flash_surrender_title" = "發起投降" tr "flash_surrender_yes" = "是" tr "flash_target_AttributeTitle0" = "魔法攻擊" tr "flash_target_AttributeTitle1" = "攻擊類" tr "flash_target_AttributeTitle2" = "跑速" tr "flash_target_AttributeTitle3" = "物理防禦" tr "flash_target_PiwStats" = "統計" tr "flash_tip_dialogue_button_continue" = "繼續" tr "flash_titan_ButtonBar_KDALabel" = "擊殺 / 死亡 / 助攻" tr "flash_titan_icon0" = "擊殺英雄" tr "flash_titan_icon1" = "死亡" tr "flash_titan_icon10" = "敵隊普羅分數" tr "flash_titan_icon2" = "助攻" tr "flash_titan_icon3" = "本隊擊殺英雄" tr "flash_titan_icon4" = "敵隊擊殺英雄" tr "flash_titan_icon5" = "個人分數" tr "flash_titan_icon6" = "小兵擊殺" tr "flash_titan_icon7" = "我方小兵擊殺數" tr "flash_titan_icon8" = "敵方小兵擊殺數" tr "flash_titan_icon9" = "團隊普羅分數" tr "float_text_PerkHextechFlashtraptionAssist" = "按住召喚師技能按鍵" tr "game_ability_resource_Ammo" = "彈藥" tr "game_ability_resource_Battlefury" = "怒氣" tr "game_ability_resource_BloodWell" = "血池" tr "game_ability_resource_Courage" = "勇氣" tr "game_ability_resource_CrimsonRush" = "腥紅脈搏" tr "game_ability_resource_Dragonfury" = "怒氣" tr "game_ability_resource_Energy" = "能量" tr "game_ability_resource_Ferocity" = "殘虐" tr "game_ability_resource_Gnarfury" = "狂怒" tr "game_ability_resource_Heat" = "熱能" tr "game_ability_resource_MP" = "魔力" tr "game_ability_resource_None" = "無" tr "game_ability_resource_Rage" = "怒氣" tr "game_ability_resource_Shield" = "護盾" tr "game_ability_resource_Wind" = "風湧" tr "game_ability_slot_nickname_0" = "Q" tr "game_ability_slot_nickname_1" = "W" tr "game_ability_slot_nickname_2" = "E" tr "game_ability_slot_nickname_3" = "R" tr "game_advanced_tutorial_quest_name_ancient_golem" = "擊殺遠古魔像" tr "game_advanced_tutorial_quest_name_buy_boots" = "在商店購買靴子" tr "game_advanced_tutorial_quest_name_dragon" = "屠龍" tr "game_advanced_tutorial_quest_name_front_turret" = "摧毀一座敵方防禦塔" tr "game_advanced_tutorial_quest_name_inhibitor" = "摧毀一座敵方水晶兵營" tr "game_advanced_tutorial_quest_name_kill_minions" = "殺死 5 個敵方士兵" tr "game_advanced_tutorial_quest_name_lane_turrets" = "摧毀某條兵線上的全部敵方防禦塔" tr "game_advanced_tutorial_quest_name_lizard_elder" = "擊殺樹精長老" tr "game_advanced_tutorial_quest_name_move_to_lane" = "踏出基地" tr "game_advanced_tutorial_quest_name_nexus" = "摧毀敵方主堡" tr "game_advanced_tutorial_quest_name_nexus_turrets" = "摧毀保護敵方基地的防禦塔" tr "game_advanced_tutorial_quest_name_primary_quests" = "這裡將顯示主要任務" tr "game_advanced_tutorial_quest_name_recall" = "在安全的地方使用回城技能(快速鍵B)" tr "game_advanced_tutorial_quest_name_secondary_quests" = "這裡將顯示次要任務" tr "game_advanced_tutorial_quest_name_slay_champion" = "擊殺一名敵方英雄" tr "game_advanced_tutorial_quest_name_starting_item" = "購買一個起手道具" tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "將滑鼠移到這裡查看任務資訊" tr "game_advanced_tutorial_quest_name_wolves" = "擊殺魔狼" tr "game_advanced_tutorial_quest_name_wraiths" = "擊殺巨喙鳥" tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "擊殺遠古魔像
遠古魔像可以在叢林西部,河流之南找到。擊敗他可以獲得額外的經驗值與金錢,以及特殊的增益效果。
點擊查看遠古魔像的位置。
獎勵:200 金錢" tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "在商店購買靴子
訪問基地復活點的商店,購買一系列的靴子。你可以在商店的“跑速”分類以及推薦道具清單找到靴子。

跑速對於減少移動時間、追趕逃敵以及逃避追殺是很重要的。
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_dragon" = "擊殺巨龍
巨龍居住在河道南部的南邊。擊敗它來為你的整個隊伍獲得強力的增益。
點擊查看飛巨的位置。
獎勵:300 金錢" tr "game_advanced_tutorial_quest_tooltip_front_turret" = "摧毀一座敵方防禦塔
在士兵的幫助下,摧毀敵方某兵線的外塔。 等到塔開始攻擊你的士兵,再開始攻擊防禦塔,並且在你的士兵全部被殺死前撤離到安全範圍內。
點擊查看防禦塔在地圖上的位置。" tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "摧毀一座敵方水晶兵營
攻擊並摧毀敵方暴露的水晶兵營。摧毀水晶兵營可以使你方在相應的兵線召喚超級士兵,同時也讓你可以攻擊守衛敵方主堡的防禦塔。
點擊查看暴露的水晶兵營在地圖上的位置。" tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "擊殺 5 個敵方士兵
擊殺 5 個敵方士兵。每次你打出最後一擊都能獲得金錢獎勵。
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "摧毀某條兵線上的全部敵方防禦塔
協助你的士兵向前推進,摧毀一條兵線上的所有敵方防禦塔。
點擊查看防禦塔在地圖上的位置" tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "擊殺樹精長老
樹精長老可以在東南部的叢林中找到。擊敗他可以讓你的英雄獲得額外的經驗值與金錢,以及特殊的增益效果。
點擊查看樹精長老的位置。
獎勵:200 金錢" tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "踏出基地
將你的英雄從基地復活點移動到基地圍牆外的三條兵線之一。
點擊查看小題圖上兵線的位置。" tr "game_advanced_tutorial_quest_tooltip_nexus" = "摧毀敵方主堡
攻擊並摧毀敵方的主堡便可以獲勝!你必須摧毀至少一座敵方的水晶兵營,敵方主堡才會處於脆弱狀態。
點擊查看主堡在地圖上的位置" tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "摧毀保護敵方主堡的防禦塔
協助你的士兵摧毀位於敵人主堡前的防禦塔。當兩座防禦塔都被摧毀時,主堡會變得很脆弱!
點擊查看小地圖上防禦塔的位置" tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "主要任務
主要任務是你隊伍的主要目標,完成主要任務才能獲勝。
" tr "game_advanced_tutorial_quest_tooltip_recall" = "使用回城技能
回城技能會將你的英雄迅速送回到基地復活點。基地能夠回復生命和魔力,在這裡,你也能在商店購買新物品。

但要小心,敵人對你的傷害會取消該技能。
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "次要任務
次要任務不是必須的,但是完成這些任務將提高你的獲勝機率。你也會獲得金錢獎勵!
" tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "擊殺敵方英雄
尋找良機來擊殺一名敵方英雄。記住,當你攻擊敵方英雄時,附近的敵方士兵和防禦塔會馬上攻擊你。
獎勵:200 金錢" tr "game_advanced_tutorial_quest_tooltip_starting_item" = "購買一個起手道具
在離開基地復活點之前,點擊道具商店,購買一個或多個道具。推薦裝備列表中的第一個裝備通常是個不錯的選擇。
點擊查看商店在地圖上的位置
" tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "移動滑鼠到這裡查看任務資訊
很好!你可以將滑鼠懸停在任務欄上來查看任務詳情。
" tr "game_advanced_tutorial_quest_tooltip_wolves" = "擊殺魔狼
魔狼群可以在西南叢林中找到。擊敗狼群可以獲得額外的經驗值與金錢。
點擊查看魔狼的位置
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_wraiths" = "擊殺巨喙鳥
巨喙鳥部落位於在地圖中央的正南部的叢林中,擊殺他們獲得額外的經驗值與黃金。
點擊查看巨喙鳥的位置
獎勵:125 金錢" tr "game_advanced_tutorial_tip_category_champion_battles" = "英雄對抗" tr "game_advanced_tutorial_tip_category_death" = "死亡" tr "game_advanced_tutorial_tip_category_items" = "道具" tr "game_advanced_tutorial_tip_category_jargon" = "術語" tr "game_advanced_tutorial_tip_category_jungling" = "如何打野怪(CP)" tr "game_advanced_tutorial_tip_category_laning" = "如何對線" tr "game_advanced_tutorial_tip_category_pushing" = "如何推進" tr "game_advanced_tutorial_tip_category_spells" = "英雄技能" tr "game_advanced_tutorial_tip_category_user_interface" = "遊戲介面" tr "game_advanced_tutorial_tip_dialog_assists" = "幫助隊友擊殺敵方英雄你就會獲得助攻!助攻可以獲得額外的金錢獎勵。" tr "game_advanced_tutorial_tip_dialog_baron" = "巴龍是召喚峽谷地圖中最強大的生物,你會需要隊友的協助合力擊殺巴龍。當巴龍倒下的瞬間,全部友方存活的英雄都可以得到一個強大的增益效果和大量的金錢獎勵。" tr "game_advanced_tutorial_tip_dialog_baron_warning" = "在沒有隊友協助的情況下隨意的去攻擊巴龍通常只會造成自己陣亡。你應該回到兵線上或者去叢林的其他地方打野。" tr "game_advanced_tutorial_tip_dialog_brush" = "你已經踏入一片草叢。當你在草叢中,敵人是看不到你的,除非他們也進入同一個草叢。接近這些區域時要小心——敵方英雄也許正等著伏擊你!" tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "這些圖示表示有益或有害效果(增益和減益),正在影響你的英雄。將滑鼠移動到圖示上查看詳情。" tr "game_advanced_tutorial_tip_dialog_chat" = "螢幕左下方會顯示你和隊友或你和敵人的聊天訊息。按enter鍵發送消息給隊友,按shift-enter發送消息給所有人。長按z鍵可以查看聊天記錄。" tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "小心,很多敵方英雄都在地圖上消失了,而你的英雄已經深入敵陣。小心可能有伏擊!" tr "game_advanced_tutorial_tip_dialog_death_recap" = "當你在等待英雄復活時,可以打開死亡筆記本,瞭解你是如何被打敗的。" tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "擊殺巨龍能夠讓所有我方所有英雄都獲得暫時性增益。增益效果隨著隊伍擊殺巨龍的次數而持續變強。" tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "巨龍是一種非常強勁的生物。最好在你的英雄全滿生命和全滿魔力時攻擊它。如果你擁有來自遠古魔像和樹精長老的增益,擊殺巨龍會更容易。" tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "別忘記使用第一個技能點!戰鬥還未開始,因此你可以充分利用時間瀏覽你英雄的技能,並決定先升級哪個技能。" tr "game_advanced_tutorial_tip_dialog_first_tip" = "做的好!小提示會提供很多相關的資訊,所以當它們出現在螢幕右下角時,記得點擊它們。" tr "game_advanced_tutorial_tip_dialog_front_turrets" = "通常情況下是比較好的選擇是:先摧毀所有兵線最外層的防禦塔,再去摧毀某條線的二塔。這樣能夠提升我方隊伍對地圖的控制,並獲得大量經驗值和黃金。" tr "game_advanced_tutorial_tip_dialog_golem_buff" = "擊殺遠古魔像能夠讓你獲得暫時性的增益效果,該效果使你的英雄更快地回復魔力,並讓你可以更頻繁的施放技能。" tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "遠古魔像是個強勁的對手。確保先殺死它旁邊的士兵,別忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "被摧毀的敵方水晶兵營會在幾分鐘後重生。當敵方水晶兵營重生後,我方將不會再在該兵線派出超級士兵。當敵方三個水晶兵營都存在時,你無法攻擊敵方的主堡。" tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "摧毀敵方水晶兵營後,我方的相應兵線會召喚超級士兵。超級士兵比普通士兵要更強勁,且難以被殺死。" tr "game_advanced_tutorial_tip_dialog_item_reminder" = "你還沒有購買物品。返回到基地復活點,從商店中購買一件物品,再離開。" tr "game_advanced_tutorial_tip_dialog_lane_names" = "召喚峽谷中有上路、中路和下路。" tr "game_advanced_tutorial_tip_dialog_last_hitting" = "當你的英雄對一名敵人打出最後一擊,就會獲得額外黃金。把握擊殺時機,獲取更多黃金。" tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "擊殺樹精長老能夠讓你獲得暫時性的增益效果。獲得該效果後,你的普通攻擊會減低敵人的跑速,並造成持續傷害。" tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "樹精長老是個強力的對手。確保先殺掉它旁邊的士兵,別忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "你的英雄生命很低。移動到安全的地方並使用回城技能回到基地復活點進行治療。" tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "小心!敵方防禦塔附近只有少量我方士兵。當我方士兵全部陣亡時,敵方防禦塔就會攻擊你。因此你最好退出防禦塔的攻擊範圍,等待更多士兵的到來。" tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "雖然聯盟中大多數英雄靠魔力來施放技能,但是也有很多英雄依靠其他方法施放技能。蓋倫能在無消耗的情況下使用技能,儘管你在下次使用前必須等待其冷卻完畢。" tr "game_advanced_tutorial_tip_dialog_minimap" = "小地圖顯示戰場上的資訊。它會顯示自己和友軍看得見的所有地方,因此經常看小地圖很重要。" tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "發送地圖信號是告知友軍戰場上的潛在危險和機會的好辦法。點擊此按鈕(快速鍵G),並點擊小地圖上的某個位置來發送信號(點擊Alt+滑鼠左鍵直接發送)。你也能夠標記一個敵方英雄或建築,直接鎖定他們為目標。" tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "許多怪獸的營地都能夠在叢林中兩個不同地方找到。攻擊我方戰場的怪獸營地比較安全。" tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "右鍵點擊小地圖,你能輕鬆地讓你的英雄前往遠處位置。" tr "game_advanced_tutorial_tip_dialog_passive_ability" = "每個英雄都有獨一無二的被動技能。將你的滑鼠移到被動技能的圖示,閱讀該被動技能的描述。" tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "敵方單位死亡時,你在附近就能獲得經驗值,即使你的英雄沒有完成擊殺。" tr "game_advanced_tutorial_tip_dialog_respawn_time" = "你被殺死了,不過也不要氣餒,死亡是英雄聯盟中一門重要的課題。只要經過一段時間的等待,英雄就會重新回到戰場上。但是有一點要注意的是,當英雄的等級越高時,死亡等待的時間也會越久。" tr "game_advanced_tutorial_tip_dialog_scoreboard" = "計分板顯示戰場上每個英雄的資料和資訊。按住TAB鍵能夠查看計分板。" tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "你在等待重生時可以在商店購買新物品。" tr "game_advanced_tutorial_tip_dialog_skill_points" = "別忘了英雄升級後選擇技能升級。升級技能會提升技能效果。" tr "game_advanced_tutorial_tip_dialog_spend_gold" = "你獲得了很多黃金!確保在下次回到基地復活點時在商店裡購買新物品。別忘了你可以使用回城快速到達復活點。" tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "你還有很多黃金。別忘了在基地復活點的商店裡購買新物品,增加英雄能力。" tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "小心!你在沒有士兵保護的情況下接近敵方防禦塔。你要等我方士兵到達,並且防禦塔開始攻擊他們時,再靠近防禦塔。" tr "game_advanced_tutorial_tip_dialog_turret_reward" = "當你的隊伍摧毀敵方防禦塔,所有的我方英雄都會獲得額外的黃金和經驗值。同時,我方士兵也能夠推進到敵方領地,提升我方對地圖的控制。" tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "攻擊敵方防禦塔附近的英雄會受到敵方防禦塔的攻擊。除非你的英雄強大到足以抵抗這種攻擊,否則不要這樣做。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "當艾希到達6級可以解鎖終極必殺技:魔法水晶箭。此箭能夠射向地圖上的任何位置,暈眩並傷害射中的第一個敵方英雄。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "當蓋倫達到 6 級時可以解鎖終極必殺技:蒂瑪西亞制裁。強勁的攻擊能馬上對單一敵方英雄造成巨大傷害。用它來結束低生命英雄的生命最為有效。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "當雷茲達到 6 級時可以解鎖終極必殺技:絕望之力。啟動後,雷茲的移動速度暫時提高,並使其技能變成範圍傷害,同時吸取敵人生命值。" tr "game_advanced_tutorial_tip_dialog_welcome" = "點擊「繼續」開始訓練" tr "game_advanced_tutorial_tip_name_assists" = "助攻" tr "game_advanced_tutorial_tip_name_baron" = "巴龍" tr "game_advanced_tutorial_tip_name_baron_warning" = "危險!" tr "game_advanced_tutorial_tip_name_brush" = "草叢" tr "game_advanced_tutorial_tip_name_buff_debuff" = "Buff(增益)& Debuff(減益)" tr "game_advanced_tutorial_tip_name_chat" = "聊天" tr "game_advanced_tutorial_tip_name_dangerous_push" = "危險的推進" tr "game_advanced_tutorial_tip_name_death_recap" = "看看你是怎麼死的!" tr "game_advanced_tutorial_tip_name_dragon_reward" = "巨龍賞金" tr "game_advanced_tutorial_tip_name_dragon_tactics" = "擊殺巨龍能夠讓所有我方英雄都獲得大量黃金。" tr "game_advanced_tutorial_tip_name_first_skill_point" = "選擇一個技能" tr "game_advanced_tutorial_tip_name_first_tip" = "點擊此處!" tr "game_advanced_tutorial_tip_name_front_turrets" = "摧毀所有最外層防禦塔" tr "game_advanced_tutorial_tip_name_golem_buff" = "智慧的餘燼" tr "game_advanced_tutorial_tip_name_golem_tactics" = "擊殺遠古魔像" tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "水晶兵營重生" tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "摧毀水晶兵營的獎勵" tr "game_advanced_tutorial_tip_name_item_reminder" = "第一件物品" tr "game_advanced_tutorial_tip_name_lane_names" = "兵線名稱" tr "game_advanced_tutorial_tip_name_last_hitting" = "對士兵的最後一擊" tr "game_advanced_tutorial_tip_name_lizard_buff" = "力量的餘燼" tr "game_advanced_tutorial_tip_name_lizard_tactics" = "擊殺樹精長老" tr "game_advanced_tutorial_tip_name_low_health_warning" = "低生命" tr "game_advanced_tutorial_tip_name_low_minion_count" = "危險!" tr "game_advanced_tutorial_tip_name_manaless_champions" = "不需要魔力的英雄" tr "game_advanced_tutorial_tip_name_minimap" = "小地圖" tr "game_advanced_tutorial_tip_name_minimap_ping" = "發送地圖信號" tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "中立怪獸營地" tr "game_advanced_tutorial_tip_name_move_with_minimap" = "小地圖移動" tr "game_advanced_tutorial_tip_name_passive_ability" = "被動技能" tr "game_advanced_tutorial_tip_name_proximity_xp" = "獲得經驗值" tr "game_advanced_tutorial_tip_name_respawn_time" = "重生時間" tr "game_advanced_tutorial_tip_name_scoreboard" = "查看計分板" tr "game_advanced_tutorial_tip_name_shop_while_dead" = "是時候去商店購買物品了" tr "game_advanced_tutorial_tip_name_skill_points" = "升級技能" tr "game_advanced_tutorial_tip_name_spend_gold" = "花費黃金" tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "花費黃金" tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "危險!" tr "game_advanced_tutorial_tip_name_turret_reward" = "摧毀防禦塔的獎勵" tr "game_advanced_tutorial_tip_name_turret_targeting" = "防禦塔鎖定" tr "game_advanced_tutorial_tip_name_ultimate_ability" = "終極必殺技" tr "game_advanced_tutorial_tip_name_welcome" = "進階訓練-召喚峽谷" tr "game_advanced_tutorial_title" = "實戰練習-召喚峽谷" tr "game_afk_kicking_cancelled" = "閒置時間已重置。" tr "game_announcement_AssassinateAnnouncement1" = "惡魔預示者出現了!" tr "game_announcement_AssassinateAnnouncement1_chat" = "惡魔預示者出現了!" tr "game_announcement_Darkstar_OnChampionDoubleKillAnnouncement" = "@srctr name@ 雙殺!" tr "game_announcement_Darkstar_OnChampionPentaKillAnnouncement" = "@srctr name@ 五連殺!" tr "game_announcement_Darkstar_OnChampionQuadraKillAnnouncement" = "@srctr name@ 四連殺!" tr "game_announcement_Darkstar_OnChampionShutdownAnnouncement" = "@srctr name@ 終止了 @desttr name@ 的連殺!" tr "game_announcement_Darkstar_OnChampionTripleKillAnnouncement" = "@srctr name@ 三連殺!" tr "game_announcement_Darkstar_OnFirstBlood" = "@srctr name@ 首殺!" tr "game_announcement_DarkStarAnnouncement_SurrenderDisabledForMode" = "無法在這個模式發起投降,因為遊戲時間太短。" tr "game_announcement_DarkStarAnnouncement1_blue" = "藍方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement1_chat_blue" = "藍方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_chat_EnemyTeam" = "敵方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_chat_red" = "紅方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_chat_YourTeam" = "我方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_EnemyTeam" = "敵方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement1_red" = "紅方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement1_YourTeam" = "我方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement2_blue" = "藍方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement2_EnemyTeam" = "敵方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement2_red" = "紅方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement2_YourTeam" = "我方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement3_blue" = "藍方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement3_EnemyTeam" = "敵方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement3_red" = "紅方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement3_YourTeam" = "我方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement4" = "偵查到重力波!" tr "game_announcement_DoomBotsAnnouncement1" = "摩魘降臨啦!" tr "game_announcement_DoomBotsAnnouncement1_chat" = "小惡摩: 全部臣服於我吧!我的黑暗會橫掃這個世界!" tr "game_announcement_DoomBotsAnnouncement2" = "惡摩來啦!" tr "game_announcement_DoomBotsAnnouncement3" = "還剩 10 分鐘,他就要來了……" tr "game_announcement_DoomBotsAnnouncement4" = "還剩 5 分鐘……,他正慢慢接近……" tr "game_announcement_DoomBotsAnnouncement5" = "剩下 2 分鐘,末日將至……" tr "game_announcement_DoomBotsAnnouncement6" = "剩下 1 分鐘!你的末日將至!" tr "game_announcement_DoomBotsAnnouncement7" = "擊敗惡摩,阻止摩魘降臨吧!" tr "game_announcement_ItemCallout" = "@NameAndChampion@ 已購買 @Item@!" tr "game_announcement_KingPoroDispelled_blue" = "藍隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_EnemyTeam" = "敵隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_purple" = "紫隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_red" = "紅隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_YourTeam" = "你的隊伍打倒了普羅王!" tr "game_announcement_KingPoroSummoned_blue" = "藍隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_EnemyTeam" = "敵隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_purple" = "紫隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_red" = "紅隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_YourTeam" = "你的隊伍召喚了普羅王!" tr "game_announcement_ODYSSEY_AllyStillDown" = "你的友軍們仍倒在地上,快去使他們復活!" tr "game_announcement_ODYSSEY_AlmostDone" = "幾乎完成了!" tr "game_announcement_ODYSSEY_AugEarned" = "你獲得了一個強化晶片!" tr "game_announcement_ODYSSEY_ChannelToStart" = "購買道具,然後一起把力量灌進傳送門" tr "game_announcement_ODYSSEY_EncounterFailed_GameOver" = "遊戲結束" tr "game_announcement_ODYSSEY_EncounterFailed_OneStockLeft" = "不要放棄!(還剩一次機會可以嘗試)" tr "game_announcement_ODYSSEY_EncounterStartBarrels" = "快從桶子裡蒐集奧德賽能量!" tr "game_announcement_ODYSSEY_EncounterStartBoss" = "慨影阻擋了你的道路!" tr "game_announcement_ODYSSEY_EncounterStartEnemies" = "擊殺怪獸來蒐集牠們體內的奧德賽能量!" tr "game_announcement_ODYSSEY_EncounterSuccess" = "我們做到了!" tr "game_announcement_ODYSSEY_KaynEnrage1" = "慨影的耐性已經快要被消耗殆盡了…" tr "game_announcement_ODYSSEY_KaynEnrage2" = "你已經浪費慨影太多時間了。準備接受他的制裁吧!" tr "game_announcement_ODYSSEY_ModeStart" = "為我們指路吧,奧德賽能量機器人!" tr "game_announcement_ODYSSEY_Victory" = "我們拯救了世界!" tr "game_announcement_OnAce" = "消滅敵隊" tr "game_announcement_OnAce_blue" = "藍隊消滅敵隊!" tr "game_announcement_OnAce_blue_chat" = "藍隊消滅敵隊!" tr "game_announcement_OnAce_EnemyTeam" = "敵隊消滅了我軍!" tr "game_announcement_OnAce_EnemyTeam_chat" = "敵隊 消滅了我方!" tr "game_announcement_OnAce_purple" = "紫方消滅敵隊!" tr "game_announcement_OnAce_purple_chat" = "紫方消滅了敵隊!" tr "game_announcement_OnAce_red" = "紅隊消滅敵隊!" tr "game_announcement_OnAce_red_chat" = "紅隊消滅了敵隊!" tr "game_announcement_OnAce_YourTeam" = "我軍消滅敵隊!" tr "game_announcement_OnAce_YourTeam_chat" = "我軍消滅敵隊!" tr "game_announcement_OnCaptureAltar_blue_chat" = "藍方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_blue_LeftAltar" = "藍隊佔據了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_blue_RightAltar" = "藍隊佔據了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_chat" = "敵方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_EnemyTeam_LeftAltar_chat" = "敵隊 佔領了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_RightAltar_chat" = "敵隊 佔領了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_purple_LeftAltar" = "紫隊佔據了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_purple_RightAltar" = "紫隊佔據了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_red_chat" = "紅方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_red_LeftAltar" = "紅隊佔據了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_red_RightAltar" = "紅隊佔據了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_YourTeam_chat" = "己方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_LeftAltar" = "藍隊佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_RightAltar" = "藍隊佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_LeftAltar_chat" = "敵隊 佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_RightAltar_chat" = "敵隊 佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_LeftAltar" = "紫隊佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_RightAltar" = "紫隊佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_red_LeftAltar" = "紅隊佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_red_RightAltar" = "紅隊佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCapturePointCaptured_blue" = "藍隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "敵隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_purple" = "紫隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_red" = "紅隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_YourTeam" = "我軍佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointNeutralized" = "@CapturePoint@ 已經被淨化。" tr "game_announcement_OnCaptureSideRelic_blue_chat" = "@srctr name@ (@srctr champion@) 獲得了一個遺跡!" tr "game_announcement_OnCaptureSideRelic_EnemyTeam_chat" = "敵方 獲得了一個遺跡!" tr "game_announcement_OnCaptureSideRelic_red_chat" = "@srctr name@ (@srctr champion@) 獲得了一個遺跡!" tr "game_announcement_OnCaptureSideRelic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 獲得了一個遺跡!" tr "game_announcement_OnChampionAscended_blue" = "一名藍隊的英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_chat" = "@srctr name@(@srctr champion@) 已經奪得霸權!" tr "game_announcement_OnChampionAscended_EnemyTeam" = "一名敵隊英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_purple" = "一名紫隊的英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_red" = "一名紅隊的英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_YourTeam" = "一名友方英雄已經奪得霸權!" tr "game_announcement_OnChampionDoubleKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成雙殺!" tr "game_announcement_OnChampionDoubleKillAnnouncement" = "雙殺!" tr "game_announcement_OnChampionHexaKill" = "@srctr name@ (@srctr champion@) 擊殺了 @desttr name@ (@desttr champion@) 達成了六連殺!" tr "game_announcement_OnChampionHexaKillAnnouncement" = "六連殺!" tr "game_announcement_OnChampionKill_ally_hero" = "友軍已被擊殺" tr "game_announcement_OnChampionKill_ally_minion" = "友軍已陣亡" tr "game_announcement_OnChampionKill_ally_turret" = "友軍被防禦塔擊殺" tr "game_announcement_OnChampionKill_blue_hero" = "@srctr name@ 擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_blue_minion" = "@desttr name@被擊殺了!" tr "game_announcement_OnChampionKill_blue_turret" = "防禦塔擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_chat" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_enemy_hero" = "敵軍已被擊殺" tr "game_announcement_OnChampionKill_enemy_minion" = "敵軍被擊殺了" tr "game_announcement_OnChampionKill_enemy_turret" = "敵軍被防禦塔擊殺" tr "game_announcement_OnChampionKill_enemy_you" = "你擊殺了一名敵方英雄!" tr "game_announcement_OnChampionKill_minion_chat" = "一名 士兵 撃殺了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_purple_hero" = "@srctr name@ 擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_purple_minion" = "@desttr name@被擊殺了!" tr "game_announcement_OnChampionKill_purple_turret" = "防禦塔擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_red_hero" = "@srctr name@ 擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_red_minion" = "@desttr name@被擊殺了!" tr "game_announcement_OnChampionKill_red_turret" = "防禦塔擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_turret_chat" = "一座 防禦塔 撃殺了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_you_hero" = "你已被擊殺" tr "game_announcement_OnChampionKill_you_minion" = "你被擊殺了" tr "game_announcement_OnChampionKill_you_turret" = "你已被防禦塔擊殺" tr "game_announcement_OnChampionPentaKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成五連殺!" tr "game_announcement_OnChampionPentaKillAnnouncement" = "五連殺!" tr "game_announcement_OnChampionQuadraKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成四連殺!" tr "game_announcement_OnChampionQuadraKillAnnouncement" = "四連殺!" tr "game_announcement_OnChampionShutdownAnnouncement" = "終止擊殺!" tr "game_announcement_OnChampionTripleKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成三連殺!" tr "game_announcement_OnChampionTripleKillAnnouncement" = "三連殺!" tr "game_announcement_OnChampionUnrealKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 已成為傳說!" tr "game_announcement_OnClearAscended" = "霸權被擊墜了!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam_minion" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerDie_blue" = "@desttr name@ 摧毀了藍方水晶兵營!" tr "game_announcement_OnDampenerDie_blue_minion" = "藍方水晶兵營已被士兵摧毀!" tr "game_announcement_OnDampenerDie_EnemyTeam" = "我方將派出超級士兵!" tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "我方將派出超級士兵!" tr "game_announcement_OnDampenerDie_purple" = "@desttr name@ 摧毀了紫方水晶兵營!" tr "game_announcement_OnDampenerDie_purple_minion" = "紫方水晶兵營已被士兵摧毀!" tr "game_announcement_OnDampenerDie_red" = "@desttr name@ 摧毀了紅方水晶兵營!" tr "game_announcement_OnDampenerDie_red_minion" = "紅方水晶兵營已被士兵摧毀!" tr "game_announcement_OnDampenerDie_YourTeam" = "敵方將派出超級士兵!" tr "game_announcement_OnDampenerDie_YourTeam_minion" = "敵方將派出超級士兵!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam_minion" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenerRespawn_blue" = "藍方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "敵方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_purple" = "紫方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_red" = "紅方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_YourTeam" = "我方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawnSoon_blue" = "藍方的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "敵人的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_purple" = "紫方的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_red" = "紅方的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "我方的水晶兵營即將重生!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam" = "Your top inhibitor is under attack!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam_minion" = "Your top inhibitor is under attack!" tr "game_announcement_OnDravenCashIn" = "@PlayerAName@(@PlayerAChamp@) 拿下人頭後獲得@SubA@額外金錢!達瑞文聯盟萬歲!" tr "game_announcement_OnDravenDeath" = "@PlayerAName@ (@PlayerAChamp@) 死亡後失去了 @SubA@G 層偶像疊加!" tr "game_announcement_OnDravenStackCount" = "達瑞文現在有 @SubA@ 層偶像疊加!" tr "game_announcement_OnEarlySurrenderVoteStart" = "@srctr name@ 發起了提早結束投票。請輸入 /remake 或 /noremake。" tr "game_announcement_OnEqualizeAgreed_blue" = "藍隊同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給紅隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_EnemyTeam" = "敵隊同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給你的隊伍。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_purple" = "紫方同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給紫隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_red" = "紅方同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給紫隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_YourTeam" = "你的隊伍同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給敵隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeCountDown" = "剩下 @RemainingTime@ 秒結束隊伍強度平衡投票!" tr "game_announcement_OnEqualizeFailedVotes" = "隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_blue" = "藍方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_EnemyTeam" = "敵方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_purple" = "紫方的隊伍平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_red" = "紅方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_YourTeam" = "我方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeNotEnoughGold" = "我方的金錢優勢未到啟動隊伍強度平衡的標準。" tr "game_announcement_OnEqualizeNotEnoughLevels" = "我方的等級優勢未到啟動隊伍強度平衡的標準。" tr "game_announcement_OnEqualizeSpam" = "如果第一次的平衡投票已經遭到否決的話,無法再發起第二次的投票。" tr "game_announcement_OnEqualizeTooEarly" = "現在發起隊伍強度平衡太早了吧!" tr "game_announcement_OnEqualizeVote" = "投票結果 @ForVotes@ 票同意和 @AgainstVotes@ 票反對。" tr "game_announcement_OnEqualizeVoteAlready" = "你已經投過票了!" tr "game_announcement_OnEqualizeVoteStart" = "@srctr name@ (@srctr champion@) 發起了平衡調整投票。敵方隊伍將能獲得 @GoldGranted@ 金錢、 @TowersGranted@ 座防禦塔和 @ExpGranted@ 點經驗值。輸入 /equalize 或 /noequalize 來投票。" tr "game_announcement_OnFirstBlood" = "首殺!" tr "game_announcement_OnFirstBlood_chat" = "@srctr name@ (@srctr champion@) 獲得首殺!" tr "game_announcement_OnFirstTowerKill_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵: 150)" tr "game_announcement_OnFirstTowerKill_EnemyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnFirstTowerKill_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵: 150)" tr "game_announcement_OnFirstTowerKill_FriendlyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnHQDie" = "@desttr name@ 摧毀了 @srctr red | blue@ 軍團的主堡!" tr "game_announcement_OnKillAirDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺疾風飛龍!" tr "game_announcement_OnKillAirDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺疾風飛龍!" tr "game_announcement_OnKillAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺疾風飛龍!" tr "game_announcement_OnKillAssassinModeBoss_blue" = "藍隊擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam" = "敵方隊伍擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam_chat" = "噢不!敵方隊伍擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_purple" = "紅隊擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_red" = "紅隊擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam" = "你的隊伍擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 擊殺了惡魔!" tr "game_announcement_OnKillDragon_blue" = "藍隊擊殺了巨龍!" tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "敵隊擊殺了飛龍!" tr "game_announcement_OnKillDragon_purple" = "紫隊擊殺了飛龍!" tr "game_announcement_OnKillDragon_red" = "紅隊擊殺了飛龍!" tr "game_announcement_OnKillDragon_Spectator_chat" = "@srctr name@ (@srctr champion@)擊殺了飛龍!" tr "game_announcement_OnKillDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@)擊殺了飛龍!" tr "game_announcement_OnKillDragonDynamic_EnemyTeam_chat" = "敵隊 已擊殺 @desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺 @desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺 @desttr dragontype@!" tr "game_announcement_OnKillEarthDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺裂地飛龍!" tr "game_announcement_OnKillEarthDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺裂地飛龍!" tr "game_announcement_OnKillEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺裂地飛龍!" tr "game_announcement_OnKilledUnitOnKillingSpree" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的連殺紀錄! (獎賞: @desttr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpree_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的連殺紀錄!" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的二連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的二連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@) 的連殺紀錄並達到六連殺!(獎賞: @srctr bounty@ 金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@) 的連殺紀錄並達到六連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的五連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的五連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的四連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的四連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的三連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的三連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的傳說!(獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的傳說!" tr "game_announcement_OnKillElderDragon_EnemyTeam_chat" = "敵隊 擊殺了遠古巨龍!" tr "game_announcement_OnKillElderDragon_Spectator_chat" = "@srctr name@(@srctr champion@) 擊殺了遠古巨龍!" tr "game_announcement_OnKillElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@) 擊殺了遠古巨龍!" tr "game_announcement_OnKillFireDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺赤燄飛龍!" tr "game_announcement_OnKillFireDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺赤燄飛龍!" tr "game_announcement_OnKillFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺赤燄飛龍!" tr "game_announcement_OnKillingSpree" = "@srctr name@ 正在大殺特殺!" tr "game_announcement_OnKillingSpree_chat" = "@srctr name@ (@srctr champion@) 正在大殺特殺!" tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ 正在大殺特殺!" tr "game_announcement_OnKillingSpreeSet1_chat" = "@srctr name@ (@srctr champion@) 正在大殺特殺!" tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ 已經暴走了!" tr "game_announcement_OnKillingSpreeSet2_chat" = "@srctr name@ (@srctr champion@) 已經暴走了!" tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ 已經無人能擋了!" tr "game_announcement_OnKillingSpreeSet3_chat" = "@srctr name@ (@srctr champion@) 已經無人能擋!" tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ 已經主宰比賽了!" tr "game_announcement_OnKillingSpreeSet4_chat" = "@srctr name@ (@srctr champion@) 已經主宰比賽了!" tr "game_announcement_OnKillingSpreeSet5" = " @srctr name@ 已經接近神的境界啦!" tr "game_announcement_OnKillingSpreeSet5_chat" = "@srctr name@ (@srctr champion@) 已經接近神的境界啦!" tr "game_announcement_OnKillingSpreeSet6" = " @srctr name@ 已經成為傳說啦!" tr "game_announcement_OnKillingSpreeSet6_chat" = "@srctr name@ (@srctr champion@) 已經成為傳說!" tr "game_announcement_OnKillRiftHerald_blue" = "藍方擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam" = "敵方隊伍擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 捕獲了預示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat_TeamGold" = "敵隊 已擊殺了預示者! (團隊金錢: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillRiftHerald_minion" = "預示者已經回到了虛空。" tr "game_announcement_OnKillRiftHerald_purple" = "紫方擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_red" = "紅方擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_Spectator_chat" = "@srctr name@ (@srctr champion@) 擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了預示者! (團隊金錢: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillRiftHerald_YourTeam" = "我方隊伍擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 捕獲了預示者!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了預示者! (團隊金錢: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillSpiderBoss_blue" = "藍隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_chat" = "@srctr name@ (@srctr champion@) 撃殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_EnemyTeam_chat" = "敵隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_purple" = "紫隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_red" = "紅隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 撃殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 撃殺了威洛魔!" tr "game_announcement_OnKillWaterDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺癒水飛龍!" tr "game_announcement_OnKillWaterDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺癒水飛龍!" tr "game_announcement_OnKillWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺癒水飛龍!" tr "game_announcement_OnKillWorm_blue" = "藍隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_EnemyTeam" = "敵隊已擊殺了巴龍‧納什!" tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "敵隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_EnemyTeam_chat_TeamGold" = "敵隊 擊殺了巴龍‧納什! (團隊金錢: @srctr barongoldpool@G)" tr "game_announcement_OnKillWorm_purple" = "紫隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_red" = "紅隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_Spectator_chat" = "@srctr name@ (@srctr champion@)擊殺了巴龍!" tr "game_announcement_OnKillWorm_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了巴龍‧納什!(團隊金錢: @srctr barongoldpool@G)" tr "game_announcement_OnKillWorm_YourTeam" = "我方已擊殺了巴龍‧納什!" tr "game_announcement_OnKillWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@)擊殺了巴龍!" tr "game_announcement_OnKillWorm_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了巴龍‧納什! (團隊金錢: @srctr barongoldpool@G)" tr "game_announcement_OnLeave" = "@srctr name@ 退出了遊戲!" tr "game_announcement_OnLoadingTimeout" = "@srctr name@載入時超時導致連線中斷。" tr "game_announcement_OnMinionAscended" = "古老秘術的力量已經甦醒!" tr "game_announcement_OnMinionFirstTowerKill_Enemy" = "敵方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionFirstTowerKill_EnemyLower" = "敵方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionFirstTowerKill_Friendly" = "我方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionFirstTowerKill_FriendlyLower" = "我方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionKillVictoryThreshold1_blue" = "藍隊已經失去了一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_EnemyTeam" = "你的敵人已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_red" = "紅隊已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_YourTeam" = "你已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_blue" = "藍隊已經失去了一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_EnemyTeam" = "你的敵人已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_red" = "紅隊已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_YourTeam" = "你已經沒有多少兵力可以損失了!" tr "game_announcement_OnMinionsSpawn" = "雙方軍隊開始進攻!" tr "game_announcement_OnPalisadeExpireSoon" = "防禦塔護甲即將卸除!" tr "game_announcement_OnPalisadeFall" = "防禦塔護甲已經卸除!" tr "game_announcement_OnPause" = "@srctr name@ 已暫停了對戰。請輸入「/resume」來解除暫停。" tr "game_announcement_OnPauseEnabled" = "可使用暫停。請輸入「/pause」來暫停遊戲或輸入「/resume」解除暫停。" tr "game_announcement_OnQuestComplete_Chaos" = "@PlayerAName@(@PlayerAChamp@) 已完成任務!完成時間:@SubA@:@SubB@" tr "game_announcement_OnQuestComplete_Order" = "@PlayerAName@(@PlayerAChamp@)已完成任務!完成時間:@SubA@:@SubB@" tr "game_announcement_OnQuit" = "@srctr name@ 退出了遊戲!" tr "game_announcement_OnReconnect" = "已重新連線!" tr "game_announcement_OnResume" = "@srctr name@ 已經暫停了對戰。" tr "game_announcement_OnShutdown" = "@srctr name@ (@srctr champion@) 已經中止了 @desttr name@ (@desttr champion@) 的擊殺並獲得懸賞!(額外賞金:@desttr bounty@ 金錢)" tr "game_announcement_OnShutdown_NoBounty" = "@srctr name@ (@srctr champion@) 已經中止了 @desttr name@ (@desttr champion@) 的擊殺!" tr "game_announcement_OnSpawnUltraMinions_blue" = "藍方召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_BothTeam" = "兩隊都召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_EnemyTeam" = "敵方召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_red" = "紅方召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_YourTeam" = "己方召喚出了究極士兵!" tr "game_announcement_OnStartGameMessage1ModeSnowdowShowdown" = "歡迎來到冬至慶典!" tr "game_announcement_OnStartMessage1" = "歡迎" tr "game_announcement_OnStartMessage1Map1" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map10" = "歡迎來到扭曲叢林!" tr "game_announcement_OnStartMessage1Map11" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map13" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map16" = "歡迎來到太空遺跡!" tr "game_announcement_OnStartMessage1Map2" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map20" = "歡迎來到奧德賽" tr "game_announcement_OnStartMessage1Map21" = "歡迎來到閃電急擊!" tr "game_announcement_OnStartMessage1Map3" = "歡迎來到試煉之地!" tr "game_announcement_OnStartMessage1Map4" = "歡迎來到扭曲叢林!" tr "game_announcement_OnStartMessage1Map6" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map7" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map8" = "30 秒後開始戰鬥!" tr "game_announcement_OnStartMessage1Map90" = "歡迎來到 2015 季前測試地圖" tr "game_announcement_OnStartMessage2" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map1" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map10" = "30 秒後祭壇解鎖!" tr "game_announcement_OnStartMessage2Map11" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map12" = "歡迎來到咆嘯深淵!" tr "game_announcement_OnStartMessage2Map13" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map14" = "歡迎來到屠戮大橋" tr "game_announcement_OnStartMessage2Map16" = "第一回合即將開始!" tr "game_announcement_OnStartMessage2Map2" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map20" = "購買裝備,然後一起啟動傳送門!" tr "game_announcement_OnStartMessage2Map21" = "" tr "game_announcement_OnStartMessage2Map3" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map4" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map6" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map7" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map8" = "戰鬥開始!" tr "game_announcement_OnStartMessage2Map90" = "除非另行通知,否則所有的內容都尚未屬於最終版本。" tr "game_announcement_OnStartMessage3Map10" = "雙方軍隊開始進攻!" tr "game_announcement_OnStartMessage3Map16" = "第二回合即將開始!" tr "game_announcement_OnStartMessage3Map21" = "" tr "game_announcement_OnStartMessage3Map3" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage3Map8" = "歡迎來到水晶之痕!" tr "game_announcement_OnStartMessage4Map10" = "祭壇已經解鎖!" tr "game_announcement_OnStartMessage4Map16" = "第三回合即將開始!" tr "game_announcement_OnStartMessage4Map21" = "" tr "game_announcement_OnStartMessageKingPoro" = "歡迎來到冬至慶典!" tr "game_announcement_OnStealAirDragon_blue" = "藍方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_EnemyTeam" = "敵方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_EnemyTeam_chat" = "敵方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_purple" = "紫方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_red" = "紅方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_YourTeam" = "我方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealEarthDragon_blue" = "藍方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_EnemyTeam" = "敵方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_EnemyTeam_chat" = "敵方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_purple" = "紫方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_red" = "紅方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_YourTeam" = "我方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealElderDragon_blue" = "藍方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_EnemyTeam" = "敵方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_EnemyTeam_chat" = "敵方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_purple" = "紫方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_red" = "紅方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_YourTeam" = "我方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealFireDragon_blue" = "藍方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_EnemyTeam" = "敵方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_EnemyTeam_chat" = "敵方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_purple" = "紫方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_red" = "紅方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_YourTeam" = "我方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealRiftHerald_blue" = "藍方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_EnemyTeam" = "敵方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_purple" = "紫方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_red" = "紅方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_red_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_YourTeam" = "我方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealWaterDragon_blue" = "藍方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_EnemyTeam" = "敵方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_EnemyTeam_chat" = "我方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_purple" = "紫方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_red" = "紅方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_YourTeam" = "我方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWorm_blue" = "藍方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_EnemyTeam" = "敵方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_purple" = "紫方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_red" = "紅方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_red_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_YourTeam" = "我方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnSummonRiftHerald_blue" = "藍方召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_EnemyTeam" = "敵方隊伍召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_purple" = "紫方召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_red" = "紅方召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_YourTeam" = "我方隊伍召喚了預示者!" tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ 擊敗了史詩級怪獸!" tr "game_announcement_OnSurrenderAgreed_blue" = "藍方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "敵方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_purple" = "紫方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_red" = "紅方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_YourTeam" = "我方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderCountDown" = "距離投降投票結束還有@RemainingTime@時間!" tr "game_announcement_OnSurrenderEarlyAccomplice" = "由於斷線的玩家在你的預組隊伍中,為了維護高水準的遊戲品質,你所提前結束的遊戲將會計為敗場。" tr "game_announcement_OnSurrenderEarlyAllowed" = "由於一位玩家在你的隊伍成員被敵方擊殺以前已經斷線,你的隊伍尚有 @EarlySurrenderWindowDurationSeconds@ 秒可提前結束遊戲。 在聊天頻道中輸入 /remake 來進行提前結束投票。只有斷線玩家會被計算敗場。此投票只能發起一次。" tr "game_announcement_OnSurrenderEarlyFailed_blue" = "藍方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_EnemyTeam" = "提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_purple" = "紫方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_red" = "紅方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_YourTeam" = "友方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailedDisabled" = "/Remake 現在無法使用。" tr "game_announcement_OnSurrenderEarlyFailedNeverAvailable" = "/Remake 必須在一位或多位玩家斷線的情況下才可以使用。" tr "game_announcement_OnSurrenderEarlyFailedNoLongerAvailable" = "/Remake 在 @EarlySurrenderWindowStartMinutes@ 分鐘時才能使用。" tr "game_announcement_OnSurrenderEarlyOver" = "提前結束階段已結束。" tr "game_announcement_OnSurrenderEarlyTooEarly" = "現在還不能提前結束。" tr "game_announcement_OnSurrenderFailedVotes_blue" = "藍方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "敵方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_purple" = "紫方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_red" = "紅方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "我方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderSpam" = "你不能在投降投票失敗後馬上發起另一次投票。" tr "game_announcement_OnSurrenderTooEarly" = "現在投降太早了吧!" tr "game_announcement_OnSurrenderVote" = "@ForVotes@票贊成認輸,@AgainstVotes@票反對認輸。" tr "game_announcement_OnSurrenderVoteAlready" = "你已經投過票了!" tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@開始進行認輸投票。請輸入/surrender或/nosurrender。" tr "game_announcement_OnTurretbottomDie_EnemyTeam" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_EnemyTeam_minion" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_YourTeam" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomDie_YourTeam_minion" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam_minion" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretDie_blue" = "藍色防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_blue_minion" = "藍色防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_blue_turret" = "藍方防禦塔已經被摧毀" tr "game_announcement_OnTurretDie_EnemyTeam" = "敵軍的防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "士兵摧毀了敵軍的防禦塔!" tr "game_announcement_OnTurretDie_EnemyTeam_turret" = "一座敵方的防禦塔遭到摧毀!" tr "game_announcement_OnTurretDie_purple" = "紫方防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_purple_minion" = "紫色防禦塔已被小兵摧毀!" tr "game_announcement_OnTurretDie_purple_turret" = "一座紫方防禦塔已經被摧毀了!" tr "game_announcement_OnTurretDie_red" = "紅方防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_red_minion" = "紅方防禦塔已被小兵摧毀!" tr "game_announcement_OnTurretDie_red_turret" = "紅方防禦塔已經被摧毀了!" tr "game_announcement_OnTurretDie_YourTeam" = "我方防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_YourTeam_minion" = "士兵摧毀了我方的防禦塔!" tr "game_announcement_OnTurretDie_YourTeam_turret" = "一座友方的防禦塔遭到摧毀!" tr "game_announcement_OnTurretFirstBlood_blue" = "紅隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_blue_minion" = "紅隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_blue_turret" = "紅隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam" = "你的隊伍摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_minion" = "你的隊伍摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_turret" = "你的隊伍摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_purple" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_purple_minion" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_purple_turret" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_red" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_red_minion" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_red_turret" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam" = "敵隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_minion" = "敵隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_turret" = "敵隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretKillVictoryThreshold1_blue" = "藍隊的防禦塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_EnemyTeam" = "敵人的防禦塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_red" = "紅隊的防禦塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_YourTeam" = "你的防禦塔只剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold2_blue" = "藍隊的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretKillVictoryThreshold2_EnemyTeam" = "敵人的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretKillVictoryThreshold2_red" = "紅隊的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretKillVictoryThreshold2_YourTeam" = "你的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam_minion" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_YourTeam" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleDie_YourTeam_minion" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam" = "Your middle turret is under attack!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam_minion" = "Your middle turret is under attack!" tr "game_announcement_OnTurretnexusDie_EnemyTeam" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_EnemyTeam_minion" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_YourTeam" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusDie_YourTeam_minion" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam" = "Your nexus turret is under attack!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam_minion" = "Your nexus turret is under attack!" tr "game_announcement_OnTurrettopDie_EnemyTeam" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_EnemyTeam_minion" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_YourTeam" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopDie_YourTeam_minion" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam" = "Your top turret is under attack!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam_minion" = "Your top turret is under attack!" tr "game_announcement_OnUnanimousSurrenderFailedVotes_blue" = "藍方隊伍未達成提前投降共識 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_red" = "紅方隊伍未達成提前投降共識 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_YourTeam" = "我方隊伍未達成提前投降共識 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderVoteStart" = "@srctr name@ 發起了提前投降投票。提前投降必須無異議通過。請輸入 /surrender 或 /nosurrender。" tr "game_announcement_OnUnlockAltar_chat" = "風暴祭壇已解除封印!" tr "game_announcement_OnVictoryPointThreshold1_blue" = "藍方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "敵方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_purple" = "紫方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_red" = "紅方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "友方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_blue" = "藍方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "敵方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_purple" = "紫方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_red" = "紅方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "友方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_blue" = "藍方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "敵方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_purple" = "紫方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_red" = "紅方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "友方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold4_blue" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_purple" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_red" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "佔領新據點!" tr "game_announcement_Projectmode17_AllEnemiesDisconnected" = "敵方全員已斷線。除非他們重新連線,否則遊戲將於 30 秒後結束。" tr "game_announcement_ProjectMode17_Evicting" = "警告:正被驅離出生點!" tr "game_announcement_ProjectMode17_GameStart" = "傳送裝置初始化已完成" tr "game_announcement_ProjectMode17_GameStart_Soon" = "距離系統載入還有 10 秒" tr "game_announcement_ProjectMode17_OverchargeAce_blue" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeAce_EnemyTeam" = "敵方取得超載擊殺" tr "game_announcement_ProjectMode17_OverchargeAce_red" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeAce_YourTeam" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeEnded_blue" = "藍隊已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_blue_chat" = "藍方隊伍已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam" = "敵方已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam_chat" = "敵方已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEnded_red" = "紅隊已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_red_chat" = "紅方隊伍已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam" = "我方已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam_chat" = "我方已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEndingSoon" = "超載等級下降中" tr "game_announcement_ProjectMode17_OverchargeEndingSoon_chat" = "超載狀態即將解除" tr "game_announcement_ProjectMode17_OverchargeKill_blue" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeKill_EnemyTeam" = "敵方取得超載擊殺" tr "game_announcement_ProjectMode17_OverchargeKill_red" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeKill_YourTeam" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue" = "藍隊正處於超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue_chat" = "藍方隊伍已進入超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam" = "敵方正處於超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam_chat" = "敵方已進入超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_red" = "紅隊正處於超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_red_chat" = "紅方隊伍已進入超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam" = "超載中!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam_chat" = "我方已進入超載狀態!" tr "game_announcement_ProjectMode17_VictoryImminent_blue" = "紅隊即將取得勝利!" tr "game_announcement_ProjectMode17_VictoryImminent_EnemyTeam" = "勝利即將到來!" tr "game_announcement_ProjectMode17_VictoryImminent_red" = "藍隊即將取得勝利!" tr "game_announcement_ProjectMode17_VictoryImminent_YourTeam" = "敵方即將取得勝利!" tr "game_announcement_ProjectMode17_Welcome" = "歡迎來到 43 號基地" tr "game_announcement_replace_ally" = "友軍" tr "game_announcement_replace_aminion" = "士兵" tr "game_announcement_replace_aturret" = "塔" tr "game_announcement_replace_blue" = "藍" tr "game_announcement_replace_blue_cap" = "藍隊" tr "game_announcement_replace_center" = "中心" tr "game_announcement_replace_enemy" = "敵方" tr "game_announcement_replace_first" = "第一" tr "game_announcement_replace_has" = "有" tr "game_announcement_replace_have" = "有" tr "game_announcement_replace_hero" = "英雄" tr "game_announcement_replace_left" = "左" tr "game_announcement_replace_minion" = "士兵" tr "game_announcement_replace_neutral" = "怪獸" tr "game_announcement_replace_neutral_cap" = "野怪" tr "game_announcement_replace_purple" = "紫" tr "game_announcement_replace_purple_cap" = "紫隊" tr "game_announcement_replace_red" = "紅" tr "game_announcement_replace_red_cap" = "紅隊" tr "game_announcement_replace_right" = "右" tr "game_announcement_replace_second" = "秒數" tr "game_announcement_replace_third" = "第三" tr "game_announcement_replace_turret" = "塔" tr "game_announcement_replace_you" = "你方" tr "game_announcement_replace_yourally" = "隊友" tr "game_announcement_replace_yourenemy" = "敵方" tr "game_announcement_SiegeAttacking_blue" = "" tr "game_announcement_SiegeAttacking_EnemyTeam" = "你現在是防守方!" tr "game_announcement_SiegeAttacking_red" = "" tr "game_announcement_SiegeAttacking_YourTeam" = "你現在是進攻方!" tr "game_announcement_SiegeDefending_blue" = "" tr "game_announcement_SiegeDefending_EnemyTeam" = "你現在是進攻方!" tr "game_announcement_SiegeDefending_red" = "" tr "game_announcement_SiegeDefending_YourTeam" = "你現在是防守方!" tr "game_announcement_SiegeGeneratorDestroyed" = "水晶充能塔已被摧毀!" tr "game_announcement_SiegeGeneratorPlaced" = "水晶充能塔已佈署!" tr "game_announcement_SiegeGeneratorRealized_blue" = "藍隊的水晶充能塔已全面發動!" tr "game_announcement_SiegeGeneratorRealized_EnemyTeam" = "敵隊的水晶充能塔已全面發動!" tr "game_announcement_SiegeGeneratorRealized_red" = "紅隊的水晶充能塔已全面發動!" tr "game_announcement_SiegeGeneratorRealized_YourTeam" = "我方的水晶充能塔已全面發動!" tr "game_announcement_SiegeMegaLaserFired" = "噴射泯滅死光!" tr "game_announcement_SiegeRoundEndTeamSwap" = "攻守方互換!較快摧毀敵方基地的隊伍將獲勝!" tr "game_announcement_SiegeSixtySecondsRemaining" = "此回合還剩一分鐘!" tr "game_announcement_SiegeSpawningTwoCannons_blue" = "紅隊現在派出額外砲擊小兵!" tr "game_announcement_SiegeSpawningTwoCannons_EnemyTeam" = "我方額外砲擊小兵開始進攻!" tr "game_announcement_SiegeSpawningTwoCannons_red" = "藍隊現在派出額外砲擊小兵!" tr "game_announcement_SiegeSpawningTwoCannons_YourTeam" = "敵方額外砲擊小兵開始進攻!" tr "game_announcement_SiegeStart" = "圍城開始!" tr "game_announcement_SiegeThirtySecondsRemaining" = "此回合還剩 30 秒!" tr "game_announcement_SiegeWelcomeAnnouncement" = "歡迎來到聯邦圍城!" tr "game_announcement_slime_Arena_1" = "1" tr "game_announcement_slime_Arena_2" = "2" tr "game_announcement_slime_Arena_3" = "3" tr "game_announcement_slime_enemyteam_battlesled" = "敵隊赢得了戰地雪橇。" tr "game_announcement_slime_enemyteam_blitz" = "敵隊赢得了布里茨的祝福。" tr "game_announcement_slime_enemyteam_catapult" = "敵隊赢得了英雄彈射器。" tr "game_announcement_slime_enemyteam_GA" = "敵隊赢得了守護天使。" tr "game_announcement_slime_enemyteam_KingPoro" = "敵隊赢得了普羅王。" tr "game_announcement_slime_enemyteam_mobis" = "敵隊赢得了超疾風飛龍。" tr "game_announcement_slime_enemyteam_regen" = "敵隊赢得了超癒水飛龍。" tr "game_announcement_slime_enemyteam_shield" = "敵隊赢得了暴風之盾。" tr "game_announcement_slime_enemyteam_statikk" = "敵隊赢得了史提克衝擊。" tr "game_announcement_slime_enemyteam_urfpotato" = "敵隊赢得了阿福的燙手山竽。" tr "game_announcement_slime_eventwin_blue" = "藍隊贏得了事件!" tr "game_announcement_slime_eventwin_EnemyTeam" = "敵隊於該事件中獲勝!" tr "game_announcement_slime_eventwin_red" = "紅隊贏得了事件!" tr "game_announcement_slime_eventwin_YourTeam" = "你的隊伍於該事件中獲勝!" tr "game_announcement_slime_pushcart_chaosattack" = "進攻隊伍:混沌!" tr "game_announcement_slime_pushcart_chaosdefend" = "防守隊伍:混沌!" tr "game_announcement_slime_pushcart_orderattack" = "進攻隊伍:秩序!" tr "game_announcement_slime_pushcart_orderdefend" = "防守隊伍:秩序!" tr "game_announcement_slime_pushcart_overtime" = "超時!!!" tr "game_announcement_slime_reward_bard" = "@TeamName@ 現在能過透過魔法通道來旅行!" tr "game_announcement_slime_reward_battlesled" = "@TeamName@ 現在能夠騎著它進入戰場了!" tr "game_announcement_slime_reward_bfshield" = "@TeamName@ 暫時受到能吸收傷害的護盾保護。" tr "game_announcement_slime_reward_blitzcrank" = "@TeamName@ 剛剛獲得了更多的火箭手手!" tr "game_announcement_slime_reward_catapult" = "@TeamName@ 現在能夠透過彈射來火速執行他們的下一步!" tr "game_announcement_slime_reward_GA" = "@TeamName@ 在他們下次死亡時將會復活!" tr "game_announcement_slime_reward_megaoceandrake" = "@TeamName@ 現在能夠在脫離戰鬥的狀態下回復地更快速了!" tr "game_announcement_slime_reward_mobis" = "@TeamName@ 現在能夠在脫離戰鬥的狀態下移動地更快了!" tr "game_announcement_slime_reward_poroking" = "@TeamName@ 召喚出了普羅王作為自己的友軍!" tr "game_announcement_slime_reward_statikk" = "@TeamName@ 現在在移動後可以利用連鎖閃電發動攻擊!" tr "game_announcement_slime_reward_urf" = "@TeamName@ 正在傳達阿福的增益效果!" tr "game_announcement_slime_sudden_death" = "正在為決勝時刻準備!" tr "game_announcement_slime_suddendeath_eventstart" = "在對方摧毀你的主堡前,先摧毀他們的!" tr "game_announcement_slime_yourteam_battlesled" = "你的隊伍贏得了戰地雪橇。" tr "game_announcement_slime_yourteam_blitz" = "你的隊伍赢得了布里茨的祝福。" tr "game_announcement_slime_yourteam_catapult" = "你的隊伍赢得了英雄彈射器。" tr "game_announcement_slime_yourteam_GA" = "你的隊伍赢得了守護天使。" tr "game_announcement_slime_yourteam_KingPoro" = "你的隊伍贏得了普羅王。" tr "game_announcement_slime_yourteam_mobis" = "你的隊伍赢得了超疾風飛龍。" tr "game_announcement_slime_yourteam_regen" = "你的隊伍赢得了超癒水飛龍。" tr "game_announcement_slime_yourteam_shield" = "你的隊伍赢得了暴風之盾。" tr "game_announcement_slime_yourteam_statikk" = "你的隊伍赢得了史提克衝擊。" tr "game_announcement_slime_yourteam_urfpotato" = "你的隊伍赢得了阿福的燙手山竽。" tr "game_announcement_SpectatorFirstTowerKill_Blue" = "藍隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_SpectatorFirstTowerKill_BlueLower" = "藍隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_SpectatorFirstTowerKill_Red" = "紅隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_SpectatorFirstTowerKill_RedLower" = "紅隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_StarGuardian_ChannelToStart" = "在商店購買道具後一起呼喚星光!" tr "game_announcement_StarGuardian_EncounterFailed_GameOver" = "希望之光消逝了……" tr "game_announcement_StarGuardian_EncounterFailed_OneStockLeft" = "不要放棄……(還有一次嘗試機會)" tr "game_announcement_StarGuardian_EncounterFailed_TwoStockLeft" = "星光能量不足……(還有兩次嘗試機會)" tr "game_announcement_StarGuardian_EncounterStartBoss" = "大魔王來了!趕快拿下她!" tr "game_announcement_StarGuardian_EncounterStartHold" = "守住陣地!" tr "game_announcement_StarGuardian_EncounterStartRun" = "快到盡頭了,但還是要小心他們的能量!" tr "game_announcement_StarGuardian_EncounterStartSurvival" = "擊退那些侵略的怪獸!" tr "game_announcement_StarGuardian_EncounterSuccess" = "我們做到了!" tr "game_announcement_StarGuardian_final_score_A" = "星光等級:A" tr "game_announcement_StarGuardian_final_score_A_plus" = "星光等級:A+" tr "game_announcement_StarGuardian_final_score_B" = "星光等級:B" tr "game_announcement_StarGuardian_final_score_B_plus" = "星光等級:B+" tr "game_announcement_StarGuardian_final_score_C" = "星光等級:C" tr "game_announcement_StarGuardian_final_score_C_plus" = "星光等級:C+" tr "game_announcement_StarGuardian_final_score_D" = "星光等級:D" tr "game_announcement_StarGuardian_final_score_S" = "星光等級:S" tr "game_announcement_StarGuardian_final_score_S_plus" = "星光等級:S+" tr "game_announcement_StarGuardian_ModeStart" = "城市陷入了危險!我們必須阻止外在的侵略!" tr "game_announcement_Tournaments_BandleCityClash" = "歡迎來到班德爾城 Clash!" tr "game_announcement_Tournaments_BilgewaterClash" = "歡迎來到比爾吉沃特 Clash!" tr "game_announcement_Tournaments_DemaciaClash" = "歡迎來到蒂瑪西亞 Clash!" tr "game_announcement_Tournaments_FreljordClash" = "歡迎來到弗雷爾卓德 Clash!" tr "game_announcement_Tournaments_IoniaClash" = "歡迎來到愛歐尼亞 Clash!" tr "game_announcement_Tournaments_NoxusClash" = "歡迎來到諾克薩斯 Clash!" tr "game_announcement_Tournaments_PiltoverClash" = "歡迎來到皮爾托福 Clash!" tr "game_announcement_Tournaments_ShadowIslesClash" = "歡迎來到闇影島 Clash!" tr "game_announcement_Tournaments_ShurimaClash" = "歡迎來到蘇瑞瑪 Clash!" tr "game_announcement_Tournaments_SuddenDeath" = "決勝時刻開始!" tr "game_announcement_Tournaments_TargonClash" = "歡迎來到巨石峰 Clash!" tr "game_announcement_Tournaments_VoidClash" = "歡迎來到虛空 Clash!" tr "game_announcement_Tournaments_ZaunClash" = "歡迎來到佐恩 Clash!" tr "game_aram_tip_text_buying" = "在離開基地後將無法購物。" tr "game_aram_tip_text_noheal" = "回到基地並不會回復您的生命。" tr "game_aram_tip_title_buying" = "購物限制" tr "game_aram_tip_title_noheal" = "重生平台損毀" tr "game_Asc_points_text" = "+@IntParam1@ 分" tr "game_Asc_tip_text_01" = "擊殺敵人與收集蘇瑞瑪遺跡碎片來獲得分數" tr "game_Asc_tip_text_02" = "使用黃金聖物(飾品)來傳送至戰鬥平台。" tr "game_Asc_tip_text_03" = "擊敗齊勒斯來獲得霸權與更加卓越的力量吧!" tr "game_Asc_tip_title_01" = "獲得分數" tr "game_Asc_tip_title_02" = "傳送至戰場" tr "game_Asc_tip_title_03" = "霸權出現!" tr "game_Asc_warphelp_text" = "使用黃金聖物(飾品)來傳送至其中一個戰鬥平台。" tr "game_Assassinate_tip_text_Tip1" = "擊殺敵人來累積分數取得勝利!" tr "game_Assassinate_tip_text_Tip2" = "在沒有返回基地且受到強化的情況下殺死三位敵人。" tr "game_Assassinate_tip_title_Tip1" = "累積勝利點數" tr "game_Assassinate_tip_title_Tip2" = "惡魔烙印" tr "game_Bilgewater_quest_text_BuyMerc" = "僱用打手
你有足夠的海妖金幣可以僱用傭兵,在商城僱用取代原有的線上小兵。
" tr "game_Bilgewater_quest_text_UpgradeMerc" = "升級打手
你有足夠的海妖金幣可以升級打手,在商城升級打手的技能。
" tr "game_Bilgewater_quest_title_BuyMerc" = "僱佣打手" tr "game_Bilgewater_quest_title_UpgradeMerc" = "升級打手" tr "game_Bilgewater_tip_text_BlackMarket" = "從黑市購買特殊道具" tr "game_Bilgewater_tip_text_Krakens" = "賺取海妖金幣以僱用打手" tr "game_Bilgewater_tip_text_Mercenaries" = "僱用打手取代原有的線上小兵" tr "game_Bilgewater_tip_title_BlackMarket" = "黑市" tr "game_Bilgewater_tip_title_Krakens" = "海妖金幣" tr "game_Bilgewater_tip_title_Mercenaries" = "打手" tr "game_bot_Aatrox" = "厄薩斯 電腦英雄" tr "game_bot_Ahri" = "阿璃(電腦)" tr "game_bot_Ahri_defeated" = "別手下留情。" tr "game_bot_Ahri_greeting" = "讓我們來找點真正的樂子吧。" tr "game_bot_Ahri_victorious" = "GG!" tr "game_bot_Akali" = "阿卡莉(電腦)" tr "game_bot_Akali_defeated" = "遲疑是失敗之母。" tr "game_bot_Akali_greeting" = "小心翼翼。" tr "game_bot_Akali_victorious" = "GG!" tr "game_bot_Alistar" = "亞歷斯塔(電腦)" tr "game_bot_Alistar_defeated" = "你們好強壯,怎麼打都不會痛捏!" tr "game_bot_Alistar_greeting" = "有種就來和我一對一單挑啊!" tr "game_bot_Alistar_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Amumu" = "阿姆姆(電腦)" tr "game_bot_Amumu_defeated" = "說好了下次還要一起玩唷!" tr "game_bot_Amumu_greeting" = "可不可以和我當朋友呢?" tr "game_bot_Amumu_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Anivia" = "艾妮維亞 電腦英雄" tr "game_bot_Annie" = "安妮(電腦)" tr "game_bot_Annie_defeated" = "泰貝爾趕快來,人家還想要再玩一下 <3" tr "game_bot_Annie_greeting" = "安安,我的朋友泰貝爾想要和你打聲招呼 …" tr "game_bot_Annie_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Ashe" = "艾希(電腦)" tr "game_bot_Ashe_defeated" = "這真是一場足以和弗雷爾卓德大戰相比的精彩對決。" tr "game_bot_Ashe_greeting" = "為了部族的榮耀而戰!" tr "game_bot_Ashe_special" = "好姊妹,我準備好一決死戰了!" tr "game_bot_Ashe_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_AurelionSol" = "翱銳龍獸 電腦英雄" tr "game_bot_Azir" = "阿祈爾 電腦英雄" tr "game_bot_Bard" = "巴德 電腦英雄" tr "game_bot_Blitzcrank" = "布里茨(電腦)" tr "game_bot_Blitzcrank_defeated" = "唉啊,太興奮機油都流出來了!" tr "game_bot_Blitzcrank_greeting" = "載入中 … 接下來是我最喜歡的時刻:自嗨時間!" tr "game_bot_Blitzcrank_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Brand" = "布蘭德(電腦)" tr "game_bot_Brand_defeated" = "太天真了,你以為就這麼結束了嗎 …" tr "game_bot_Brand_greeting" = "這個世界將會被無情的火焰吞噬!" tr "game_bot_Brand_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Braum" = "布郎姆 電腦英雄" tr "game_bot_Caitlyn" = "凱特琳(電腦)" tr "game_bot_Caitlyn_defeated" = "大家注意,下次要好好瞄準再射擊。" tr "game_bot_Caitlyn_greeting" = "性感警長報到!" tr "game_bot_Caitlyn_special" = "小約德爾人,我準備了給你的杯子蛋糕。" tr "game_bot_Caitlyn_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Camille" = "卡蜜兒 電腦英雄" tr "game_bot_Cassiopeia" = "卡莎碧雅(電腦)" tr "game_bot_Cassiopeia_defeated" = "不小心失神了,下次可沒這麼輕鬆。" tr "game_bot_Cassiopeia_greeting" = "我迫不及待想要與你一戰。" tr "game_bot_Cassiopeia_special" = "卡特蓮娜,讓我瞧瞧妳真正的實力吧!" tr "game_bot_Cassiopeia_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Chogath" = "科加斯(電腦)" tr "game_bot_Chogath_defeated" = "最後一口被你搶走了 (怒)" tr "game_bot_Chogath_greeting" = "我要吃掉所有可憎的人類!" tr "game_bot_Chogath_special" = "你的好運帶來了這場遊戲的勝利!" tr "game_bot_Chogath_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Corki" = "庫奇 電腦英雄" tr "game_bot_Darius" = "達瑞斯﹝電腦﹞" tr "game_bot_Darius_defeated" = "你的實力已經得到了我的認可。" tr "game_bot_Darius_greeting" = "力量才是戰勝一切事物的關鍵!" tr "game_bot_Darius_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Diana" = "黛安娜 電腦英雄" tr "game_bot_Draven" = "達瑞文 電腦英雄" tr "game_bot_DrMundo" = "蒙多醫生(電腦)" tr "game_bot_DrMundo_defeated" = "是蒙多贏了嗎?" tr "game_bot_DrMundo_greeting" = "蒙多很高興認識你!" tr "game_bot_DrMundo_special" = "開心的蒙多才是厲害的蒙多唷!" tr "game_bot_DrMundo_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Ekko" = "艾克 電腦英雄" tr "game_bot_Elise" = "伊莉絲 電腦英雄" tr "game_bot_Evelynn" = "伊芙琳 電腦英雄" tr "game_bot_Ezreal" = "伊澤瑞爾(電腦)" tr "game_bot_Ezreal_defeated" = "其實我是讓你們的啦!" tr "game_bot_Ezreal_greeting" = "準備好挑戰聯盟最強探險家了嗎?" tr "game_bot_Ezreal_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_FiddleSticks" = "費德提克(電腦)" tr "game_bot_Fiddlesticks_defeated" = "為什麼你們一點都不會害怕呢?" tr "game_bot_Fiddlesticks_greeting" = "天有惡兆,看那不斷盤旋的烏鴉 …" tr "game_bot_Fiddlesticks_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Fiora" = "菲歐拉 電腦英雄" tr "game_bot_Fizz" = "飛斯(電腦)" tr "game_bot_Fizz_defeated" = "嗯…你們聞起來很可疑噢。" tr "game_bot_Fizz_greeting" = "我來幫你在海底蓋一座墳墓。" tr "game_bot_Fizz_victorious" = "GG!" tr "game_bot_Galio" = "加里歐(電腦)" tr "game_bot_Galio_defeated" = "你們的成功是大家有目共睹的。" tr "game_bot_Galio_greeting" = "能夠與你一戰是我的榮幸!" tr "game_bot_Galio_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Gangplank" = "剛普朗克(電腦)" tr "game_bot_Gangplank_defeated" = "我得不到的,我就把他全燒了。" tr "game_bot_Gangplank_greeting" = "你要選手槍還是刀子?我是無所謂啦!" tr "game_bot_Gangplank_victorious" = "GG!" tr "game_bot_Garen" = "蓋倫(電腦)" tr "game_bot_Garen_defeated" = "哥說你可打得真好!" tr "game_bot_Garen_greeting" = "準備接受蒂瑪西亞的制裁!" tr "game_bot_Garen_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_generic_defeated" = "真是精采的對戰。" tr "game_bot_generic_greeting" = "祝好運,好好玩啊!" tr "game_bot_generic_victorious" = "真是精采的對戰。" tr "game_bot_Gnar" = "吶兒 電腦英雄" tr "game_bot_Gragas" = "古拉格斯 電腦英雄" tr "game_bot_Graves" = "葛雷夫(電腦)" tr "game_bot_Graves_defeated" = "人在江湖飄,難免要挨刀。" tr "game_bot_Graves_greeting" = "喂 … 閃開讓專業的來。" tr "game_bot_Graves_special" = "這可不是卡牌老兄嘛!該是時候把舊恨新仇一併解決的時候了 …" tr "game_bot_Graves_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Hecarim" = "赫克林 電腦英雄" tr "game_bot_Heimerdinger" = "漢默丁格(電腦)" tr "game_bot_Heimerdinger_defeated" = "天才如我,下次一定能做得更好!" tr "game_bot_Heimerdinger_greeting" = "為了科學!" tr "game_bot_Heimerdinger_victorious" = "GG!" tr "game_bot_Illaoi" = "伊羅旖 電腦英雄" tr "game_bot_Irelia" = "伊瑞莉雅(電腦)" tr "game_bot_Irelia_defeated" = "誓死抵抗到最後一兵一卒!" tr "game_bot_Irelia_greeting" = "我為愛歐尼亞而戰!" tr "game_bot_Irelia_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Ivern" = "埃爾文 電腦英雄" tr "game_bot_Janna" = "珍娜 電腦英雄" tr "game_bot_JarvanIV" = " 嘉文四世(電腦) " tr "game_bot_JarvanIV_defeated" = "你的勝利僅止於今天。" tr "game_bot_JarvanIV_greeting" = "在戰場上碰上我的敵人 … 只有落荒而逃的份。" tr "game_bot_JarvanIV_special" = "斯溫,你的雕蟲小技只能到今天為止了。" tr "game_bot_JarvanIV_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Jax" = "賈克斯(電腦)" tr "game_bot_Jax_defeated" = "哼,要是我拿的是真正的武器的話,包準把你打個滿地找牙!" tr "game_bot_Jax_greeting" = "聯盟正宗冠軍強勢登場!" tr "game_bot_Jax_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Jayce" = "杰西 電腦英雄" tr "game_bot_Jhin" = "燼(電腦)" tr "game_bot_Jhin_defeated" = "我會讓你成為家喻戶曉的藝術品。" tr "game_bot_Jhin_greeting" = "這會是你最後一次的演出。" tr "game_bot_Jhin_victorious" = "GG!" tr "game_bot_Jinx" = "吉茵珂絲(電腦)" tr "game_bot_Jinx_defeated" = "我是一片好意!" tr "game_bot_Jinx_greeting" = "預備…抓狂吧!" tr "game_bot_Jinx_victorious" = "GG!" tr "game_bot_Kalista" = "克黎思妲 電腦英雄" tr "game_bot_Karma" = "卡瑪 電腦英雄" tr "game_bot_Karthus" = "卡爾瑟斯(電腦)" tr "game_bot_Karthus_defeated" = "你的英勇事蹟會被留存於我的死亡之書中。" tr "game_bot_Karthus_greeting" = "讓我帶你看看生命的另一種可能。" tr "game_bot_Karthus_special" = "我歌頌讚揚死亡。" tr "game_bot_Karthus_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Kassadin" = "卡薩丁 電腦英雄" tr "game_bot_Katarina" = "卡特蓮娜(電腦)" tr "game_bot_Katarina_defeated" = "戰死總比無聊死來得好。" tr "game_bot_Katarina_greeting" = "來流點血吧!" tr "game_bot_Katarina_victorious" = "GG!" tr "game_bot_Kayle" = "凱爾(電腦)" tr "game_bot_Kayle_defeated" = "不論勝敗都仍應不驕不餒。" tr "game_bot_Kayle_greeting" = "你的行為將會遭到制裁。" tr "game_bot_Kayle_special" = "魔甘娜,我會親自進行妳的審判!" tr "game_bot_Kayle_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Kayn" = "" tr "game_bot_Kennen" = "凱能 電腦英雄" tr "game_bot_Khazix" = "卡力斯 電腦英雄" tr "game_bot_Kindred" = "鏡爪 電腦英雄" tr "game_bot_Kled" = "克雷德 電腦英雄" tr "game_bot_KogMaw" = "寇格魔(電腦)" tr "game_bot_KogMaw_defeated" = "我還有點餓 …" tr "game_bot_KogMaw_greeting" = "哇,好吃的!" tr "game_bot_KogMaw_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Leblanc" = "勒布朗 電腦英雄" tr "game_bot_LeeSin" = "李星 電腦英雄" tr "game_bot_Leona" = "雷歐娜(電腦)" tr "game_bot_Leona_defeated" = "日輪將會獲得最終的榮耀。" tr "game_bot_Leona_greeting" = "看那殺戮戰場上的破曉日光!" tr "game_bot_Leona_special" = "黛安娜,妳必須為妳的所作所為付出代價!" tr "game_bot_Leona_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Lissandra" = "麗珊卓 電腦英雄" tr "game_bot_Lucian" = "路西恩(電腦)" tr "game_bot_Lucian_defeated" = "席安娜 … 我辜負了妳 …" tr "game_bot_Lucian_greeting" = "你的靈魂將得到救贖。" tr "game_bot_Lucian_special" = "我敢斷定,這場戰鬥最終倒下的勢必是你,瑟雷西!" tr "game_bot_Lucian_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Lulu" = "電腦 露璐" tr "game_bot_Lux" = "拉克絲(電腦)" tr "game_bot_Lux_defeated" = "再深沉的黑夜都會有一絲的光芒。" tr "game_bot_Lux_greeting" = "準備迎接一場光彩炫目的戰鬥!" tr "game_bot_Lux_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Malphite" = "墨菲特(電腦)" tr "game_bot_Malphite_defeated" = "山崩了…" tr "game_bot_Malphite_greeting" = "硬梆梆 … Rock!" tr "game_bot_Malphite_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Malzahar" = "馬爾札哈(電腦)" tr "game_bot_Malzahar_defeated" = "虛空的力量無法接受任何失敗。" tr "game_bot_Malzahar_greeting" = "你的命運已經註定好了!" tr "game_bot_Malzahar_special" = "卡薩丁,憑你的才能應該是要好好服侍虛空的啊!" tr "game_bot_Malzahar_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Maokai" = "茂凱(電腦)" tr "game_bot_Maokai_defeated" = "原來這就是被連根拔起的疼痛感。" tr "game_bot_Maokai_greeting" = "千萬不要小看大自然的威力!" tr "game_bot_Maokai_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_MasterYi" = "易大師 (電腦)" tr "game_bot_MasterYi_defeated" = "你們高超的技術真是讓我甘拜下風!" tr "game_bot_MasterYi_greeting" = "讓我們看看未來的道路究竟會如何發展。" tr "game_bot_MasterYi_special" = "悟空,準備要好大展身手了嗎。" tr "game_bot_MasterYi_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_MissFortune" = "好運姐(電腦)" tr "game_bot_MissFortune_defeated" = "別驕傲,我會回來的!" tr "game_bot_MissFortune_greeting" = "究竟今天誰會受到女神的眷顧呢?" tr "game_bot_MissFortune_special" = "剛普朗克,已經嚇到要準備吃橘子了嗎!" tr "game_bot_MissFortune_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_MonkeyKing" = "悟空(電腦)" tr "game_bot_MonkeyKing_defeated" = "每次失敗都是一次寶貴的經驗。" tr "game_bot_MonkeyKing_greeting" = "拿出最牛的實力來!" tr "game_bot_MonkeyKing_special" = "易大師,儘管放馬過來吧!" tr "game_bot_MonkeyKing_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Mordekaiser" = "魔鬥凱薩 電腦英雄" tr "game_bot_Morgana" = "魔甘娜(電腦)" tr "game_bot_Morgana_defeated" = "我絕不投降 …" tr "game_bot_Morgana_greeting" = "我的存在就是要帶來你的痛苦!" tr "game_bot_Morgana_special" = "凱爾,這次就把所有的恩怨一併了斷吧!" tr "game_bot_Morgana_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Nami" = "娜米(電腦)" tr "game_bot_Nami_defeated" = "擦乾眼淚,振作點。" tr "game_bot_Nami_greeting" = "如潮水般襲來。" tr "game_bot_Nami_victorious" = "GG!" tr "game_bot_Nasus" = "納瑟斯 (電腦)" tr "game_bot_Nasus_defeated" = "歷史的洪流是不會停止的。" tr "game_bot_Nasus_greeting" = "讓我們再戰一回吧!" tr "game_bot_Nasus_special" = "雷尼克頓,就算追到天涯海角我也要阻止你。" tr "game_bot_Nasus_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Nautilus" = "納帝魯斯 電腦英雄" tr "game_bot_Nidalee" = "奈德麗(電腦)" tr "game_bot_Nidalee_defeated" = "看來你對叢林也不陌生啊!喵~" tr "game_bot_Nidalee_greeting" = "我超愛貓捉老鼠的遊戲。" tr "game_bot_Nidalee_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Nocturne" = "夜曲(電腦)" tr "game_bot_Nocturne_defeated" = "你覺得我們誰才是對方的噩夢呢?" tr "game_bot_Nocturne_greeting" = "他們的時間所剩不多了。" tr "game_bot_Nocturne_victorious" = "GG!" tr "game_bot_Nunu" = "努努(電腦)" tr "game_bot_Nunu_defeated" = "努努玩得很開心唷!" tr "game_bot_Nunu_greeting" = "準備好就開始吧!" tr "game_bot_Nunu_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Olaf" = "歐拉夫(電腦)" tr "game_bot_Olaf_defeated" = "沒有遺憾!" tr "game_bot_Olaf_greeting" = "終於有點樂子了!" tr "game_bot_Olaf_victorious" = "GG!" tr "game_bot_Orianna" = "奧莉安娜(電腦)" tr "game_bot_Orianna_defeated" = "為什麼他們要一直破壞呢?" tr "game_bot_Orianna_greeting" = "這一定會很好玩。" tr "game_bot_Orianna_victorious" = "GG!" tr "game_bot_Pantheon" = "潘森(電腦)" tr "game_bot_Pantheon_defeated" = "榮耀造就了我!" tr "game_bot_Pantheon_greeting" = "你的命運早已注定。" tr "game_bot_Pantheon_victorious" = "GG!" tr "game_bot_Poppy" = "波比(電腦)" tr "game_bot_PracticeTool_TargetDummy" = "訓練假人" tr "game_bot_Quinn" = "葵恩 電腦英雄" tr "game_bot_Rammus" = "拉姆斯(電腦)" tr "game_bot_Rammus_defeated" = "喔給!" tr "game_bot_Rammus_greeting" = "歐給。" tr "game_bot_Rammus_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_RekSai" = "雷珂煞 電腦英雄" tr "game_bot_Renekton" = "雷尼克頓(電腦)" tr "game_bot_Renekton_defeated" = "總有一天,我會要你付出代價!" tr "game_bot_Renekton_greeting" = "我要把你碎屍萬段!" tr "game_bot_Renekton_special" = "納瑟斯,你是無法逃離我的魔掌的!" tr "game_bot_Renekton_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Rengar" = "雷葛爾 電腦英雄" tr "game_bot_Riven" = "雷玟(電腦)" tr "game_bot_Riven_defeated" = "我的靈魂還沒被擊倒!" tr "game_bot_Riven_greeting" = "我已覺醒。" tr "game_bot_Riven_victorious" = "GG!" tr "game_bot_Rumble" = "藍寶 電腦英雄" tr "game_bot_Ryze" = "雷茲 (電腦)" tr "game_bot_Ryze_defeated" = "你們展現了絕佳的默契。" tr "game_bot_Ryze_greeting" = "就讓你見識一下奧術魔法的力量。" tr "game_bot_Ryze_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Sejuani" = "史瓦妮 電腦英雄" tr "game_bot_SG_ChoGath" = "" tr "game_bot_SG_KhaZix" = "" tr "game_bot_SG_KogMaw" = "" tr "game_bot_SG_RekSai" = "" tr "game_bot_SG_Skarner" = "" tr "game_bot_SG_VelKoz" = "" tr "game_bot_Shaco" = "薩科 電腦英雄" tr "game_bot_Shen" = "慎 (電腦)" tr "game_bot_Shen_defeated" = "算你好運 … 沒想到是你受到均衡的眷顧 …" tr "game_bot_Shen_greeting" = "永視之眼注視著你們的行動。" tr "game_bot_Shen_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Shyvana" = "希瓦娜(電腦)" tr "game_bot_Shyvana_defeated" = "偉大的龍族是不會自責的。" tr "game_bot_Shyvana_greeting" = "我喜愛大戰前片刻的寧靜。" tr "game_bot_Shyvana_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Singed" = "辛吉德 電腦英雄" tr "game_bot_Sion" = "賽恩(電腦)" tr "game_bot_Sion_defeated" = "有膽就等我回去打磨好斧頭之後再來一戰。" tr "game_bot_Sion_greeting" = "我要讓鮮血流遍召喚峽谷 …" tr "game_bot_Sion_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Sivir" = "希維爾 (電腦)" tr "game_bot_Sivir_defeated" = "這場對戰我可是玩得很盡興!" tr "game_bot_Sivir_greeting" = "你有辦法躲過我的迴旋利刃嗎?" tr "game_bot_Sivir_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Skarner" = "史加納 電腦英雄" tr "game_bot_SLIME_ScuttleRacer" = "" tr "game_bot_Sona" = "索娜(電腦)" tr "game_bot_Sona_defeated" = "( ×ω× )" tr "game_bot_Sona_greeting" = "d(`・∀・)b" tr "game_bot_Sona_victorious" = "(๑´ڡ`๑)" tr "game_bot_Soraka" = "索拉卡 (電腦)" tr "game_bot_Soraka_defeated" = "高中的眾星請共同見證正義的落敗!" tr "game_bot_Soraka_greeting" = "屏除內心的雜念,奮力一戰吧!" tr "game_bot_Soraka_special" = "沃維克,總有一天你會自食其果的。" tr "game_bot_Soraka_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Swain" = "斯溫(電腦)" tr "game_bot_Swain_defeated" = "你們的策略也太狡詐了吧!" tr "game_bot_Swain_greeting" = "睜大雙眼,見證諾克薩斯的力量!" tr "game_bot_Swain_special" = "可悲的王子!" tr "game_bot_Swain_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Syndra" = "星朵拉 電腦英雄" tr "game_bot_TahmKench" = "貪啃奇 電腦英雄" tr "game_bot_Taliyah" = "塔莉雅 電腦英雄" tr "game_bot_Talon" = "塔隆(電腦)" tr "game_bot_Taric" = "塔里克(電腦)" tr "game_bot_Taric_defeated" = "真是令人氣憤。" tr "game_bot_Taric_greeting" = "你看看這顆寶石適合我嗎?" tr "game_bot_Taric_special" = "墨菲特,以卵擊石的故事有聽過嗎?" tr "game_bot_Taric_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Teemo" = "提摩(電腦)" tr "game_bot_Teemo_defeated" = "千萬別小看童軍的力量!" tr "game_bot_Teemo_greeting" = "我來打先鋒!" tr "game_bot_Teemo_victorious" = "GG!" tr "game_bot_Thresh" = "瑟雷西 電腦英雄" tr "game_bot_Tristana" = "崔絲塔娜(電腦)" tr "game_bot_Tristana_defeated" = "好吧,至少我覺得我表現得不錯!" tr "game_bot_Tristana_greeting" = "來點煙火如何呢?" tr "game_bot_Tristana_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Trundle" = "特朗德 (電腦)" tr "game_bot_Trundle_defeated" = "等等,送頭的都不是我啊!" tr "game_bot_Trundle_greeting" = "為了這場大戰我可是精心梳畫準備好一番呢!" tr "game_bot_Trundle_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Tryndamere" = "泰達米爾(電腦)" tr "game_bot_TwistedFate" = "逆命 電腦英雄" tr "game_bot_Twitch" = "圖奇 電腦英雄" tr "game_bot_Udyr" = "烏迪爾(電腦)" tr "game_bot_Udyr_defeated" = "你們的隊伍默契真是太完美了!" tr "game_bot_Udyr_greeting" = "借問兄臺是師承何處的技法?" tr "game_bot_Udyr_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Urgot" = "烏爾加特(電腦)" tr "game_bot_Varus" = "法洛士 電腦英雄" tr "game_bot_Vayne" = "汎(電腦)" tr "game_bot_Vayne_defeated" = "我嗅到了邪惡的氣息。" tr "game_bot_Vayne_greeting" = "我會讓你痛快的死去。" tr "game_bot_Vayne_victorious" = "GG!" tr "game_bot_Veigar" = "維迦(電腦)" tr "game_bot_Veigar_defeated" = "不!不!不!遊戲還沒結束啊!" tr "game_bot_Veigar_greeting" = "相信這場遊戲很快就會結束了!喂,我還在說話耶!" tr "game_bot_Veigar_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Velkoz" = "威寇茲 電腦英雄" tr "game_bot_Vi" = "菲艾 電腦英雄" tr "game_bot_Viktor" = "維克特 電腦英雄" tr "game_bot_Vladimir" = "弗拉迪米爾(電腦)" tr "game_bot_Vladimir_defeated" = "你才是造成這一切災厄的真兇。" tr "game_bot_Vladimir_greeting" = "戰場上那揮灑的熱血最甜美了(舔嘴)。" tr "game_bot_Vladimir_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Volibear" = "弗力貝爾(電腦)" tr "game_bot_Volibear_defeated" = "就這樣吧。" tr "game_bot_Volibear_greeting" = "力量和智慧會指引我。" tr "game_bot_Volibear_victorious" = "GG!" tr "game_bot_Warwick" = "沃維克(電腦)" tr "game_bot_Warwick_defeated" = "該是時候閃人了!" tr "game_bot_Warwick_greeting" = "我可以聞到你散發出的恐懼氣息!" tr "game_bot_Warwick_special" = "眾星之子,我要吞掉妳那顆純潔炙熱的心。" tr "game_bot_Warwick_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Xerath" = "齊勒斯﹝電腦﹞" tr "game_bot_Xerath_defeated" = "這無可比擬的力量 … 真是令人震驚 …" tr "game_bot_Xerath_greeting" = "一同追尋純粹的真魔法力量吧!" tr "game_bot_Xerath_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_XinZhao" = "趙信(電腦)" tr "game_bot_XinZhao_defeated" = "我的鋼鐵意志將永存不滅!" tr "game_bot_XinZhao_greeting" = "在戰場上才能培育出真正的戰士!" tr "game_bot_XinZhao_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Yasuo" = "犽宿(電腦)" tr "game_bot_Yasuo_defeated" = "死亡是最簡單的部分。" tr "game_bot_Yasuo_greeting" = "別插手,我一個人就夠了。" tr "game_bot_Yasuo_victorious" = "GG!" tr "game_bot_Yorick" = "約瑞科(電腦)" tr "game_bot_Yorick_defeated" = "勝利 … 就這麼溜走了。" tr "game_bot_Yorick_greeting" = "我們勇於接受各種未知的挑戰。" tr "game_bot_Yorick_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Zac" = "札克 電腦英雄" tr "game_bot_Zed" = "劫 電腦英雄" tr "game_bot_Ziggs" = "希格斯(電腦)" tr "game_bot_Ziggs_defeated" = "不對啊!我有把保險絲交叉纏繞祈求好運了說!" tr "game_bot_Ziggs_greeting" = "耶!準備好了嗎!轟!" tr "game_bot_Ziggs_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Zilean" = "極靈(電腦)" tr "game_bot_Zilean_defeated" = "嗯,如果我沒記錯的話,下一場是我們贏。" tr "game_bot_Zilean_greeting" = "總覺得以前好像做過同樣的事。" tr "game_bot_Zilean_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Zyra" = "枷蘿(電腦)" tr "game_bot_Zyra_defeated" = "收下這象徵成功的果實吧!" tr "game_bot_Zyra_greeting" = "走路小心點,這兒可是我的花園呢。" tr "game_bot_Zyra_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_buff_combattext_ODYSSEY_XinZhaoR" = "無敵!" tr "game_buff_description_KledPassive" = "膽小的小嘎" tr "game_buff_displayname_SionPassiveZombie" = "光榮戰死" tr "game_buff_rank_DragonSlayer1" = "巨龍獎勵:+攻擊加成!" tr "game_buff_rank_DragonSlayer2" = "巨龍獎勵:+破塔能力!" tr "game_buff_rank_DragonSlayer3" = "巨龍獎勵:+移動能力!" tr "game_buff_rank_DragonSlayer4" = "巨龍獎勵:+防禦塔抵抗力!" tr "game_buff_rank_DragonSlayer5" = "巨龍獎勵:+燒毀!雙倍燒毀!" tr "game_buff_tooltip_3907Buff" = "煉魔渾儀
此單位發動了道具效果,提升魔法攻擊並獲得大量跑速。
來源:@SourceName@" tr "game_buff_tooltip_3907Counter" = "煉魔渾儀
發動後根據充能的層數提升魔法攻擊並獲得隨時間遞減的跑速。
來源:@SourceName@" tr "game_buff_tooltip_Absolute_Zero" = "絕對零度週遭的敵方單位被降低跑速。吟唱結束後還在技能區域內的敵人會受到魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_Absolute_Zero_Shield" = "絕對零度此單位受到絕對零度的護盾保護。來源: @SourceName@" tr "game_buff_tooltip_Abyssal_Scepter" = "深淵面具靈氣此單位受到的魔法傷害提升。來源: @SourceName@" tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "深淵面具靈氣周圍敵方英雄受到的魔法傷害提升。來源:@SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion" = "庇護靈氣提高周圍友軍魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "庇護靈氣此單位提高魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_AhriFoxFire" = "魅火阿璃使用狐火環繞自身,自動搜尋敵人並且攻擊鄰近他們。來自:@SourceName@" tr "game_buff_tooltip_AhriPassive" = "梵斯塔雅的恩惠當阿璃施放的技能在 @f2@ 秒內命中一名敵人 @f1@ 次,她將獲得 @f3*100@% 移動速度,持續 @f5@ 秒(@f6@ 秒冷卻時間)。" tr "game_buff_tooltip_AhriSeduce" = "傾城此單位被嘲諷無法進行攻擊,同時被強迫走向阿璃。來自:@SourceName@" tr "game_buff_tooltip_AhriSeduceDoom" = "致命吸引此單位將承受更多來自阿璃技能的傷害。來源: @SourceName@" tr "game_buff_tooltip_AhriSoulCrusher" = "銷魂阿璃下次施放的幻玉每擊中一名敵人都將回復她的生命值。來源:@SourceName@" tr "game_buff_tooltip_AhriSoulCrusherCounter" = "銷魂阿璃的技能命中敵人 9 次後,她接下來施放的幻玉每擊中一名敵人都將回復她的生命值。來源:@SourceName@" tr "game_buff_tooltip_AhriTumble" = "飛仙阿璃可以發動飛仙。來自:@SourceName@" tr "game_buff_tooltip_AlistarE" = "蠻牛之力亞歷斯塔可以穿越單位並對周遭敵人造成傷害。來源: @SourceName@" tr "game_buff_tooltip_AlistarEAttack" = "盛怒亞歷斯塔下次對敵方英雄的基本攻擊會造成額外魔法傷害並暈眩他們。來源: @SourceName@" tr "game_buff_tooltip_AlistarPassive" = "勝利怒吼暈眩、移動敵方英雄或是周遭敵人死亡時,亞歷斯塔獲得 勝利狂熱 層數。疊加至第 @f4@ 層時亞歷斯塔會怒吼,治療自己 @f1@ 生命,同時治療鄰近所有友方英雄 @f2@ 生命(@f3@ 秒冷卻時間)。

勝利怒吼冷卻期間亞歷斯塔沒辦法獲得 勝利狂熱 的層數。

敵方英雄或是史詩級野怪的死亡會充滿勝利狂熱層數。
" tr "game_buff_tooltip_AlistarPassiveStacks" = "勝利怒吼在暈眩、移動敵方英雄或是周遭敵人死亡時,亞歷斯塔獲得 勝利狂熱 層數。疊加至第 @f1@ 層時亞歷斯塔會治療自己及鄰近所有友方英雄。" tr "game_buff_tooltip_Alpha_Strike" = "先聲奪人此單位即將受到魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_Alpha_Striking" = "先聲奪人易大師正在敵群之中衝鋒陷陣,並對它們造成物理傷害。來自: @SourceName@" tr "game_buff_tooltip_AniviaIced" = "冰凍!艾妮維亞的霜寒刺骨將造成目標 200% 傷害。來源: @SourceName@" tr "game_buff_tooltip_AramSpeedShrineBuff" = "疾速聖骨此單位移動速度提高 30% !此效果在受到傷害或接近敵方英雄後結束。來自:@SourceName@" tr "game_buff_tooltip_AscBuff" = "霸權護體此英雄奪得霸權!
減少 100% 魔力與能量消耗
消耗生命的技能將減少 50% 生命消耗
+@f1@ 生命
+@f2@ 物理攻擊
+@f3@ 魔法攻擊
+@f4@% 物理穿透
+@f4@% 魔法穿透
+25% 冷卻時間減免

減少 50% 受到的治癒與回復效果
此英雄在奪得霸權期間會現形,就算在草叢中或是潛行狀態都一樣
來自: @SourceName@" tr "game_buff_tooltip_AscBuff_Xerath" = "古老秘術的逆襲齊勒斯減少接下來所受到的 @f1@% 傷害。
齊勒斯可不能拿來吃啊!他無法被科加斯的饗宴或是努努的吞噬所擊殺。

「我鋼鐵般的意志不受容易腐朽的血肉之軀所限制」
來自: @SourceName@" tr "game_buff_tooltip_AscWarp" = "黃金聖物該單位現在正在傳送到戰鬥平台。來自: @SourceName@" tr "game_buff_tooltip_AscWarpProtection" = "浴火鳳凰此單位剛完成傳送並短暫受到保護。

「受到烈日意志庇護的英雄將無所畏懼。」
來自: @SourceName@" tr "game_buff_tooltip_AsheCritChance" = "全神貫注當不發動攻擊時艾希獲得全神貫注被動效果。 當疊加到 100 時下一次攻擊將會產生暴擊效果。來自: @SourceName@" tr "game_buff_tooltip_AsheCritChanceReady" = "專注效果艾希可以施放專注射擊。來自: @SourceName@" tr "game_buff_tooltip_AshePassive" = "冰霜射擊普通攻擊和技能緩速目標 @f1@%持續 2 秒,攻擊有冰霜射擊狀態的敵人造成 @f3@% (+@f4@%) 傷害(根據暴擊率提升)。

艾希的暴擊不會造成額外傷害,但增加冰霜射擊的緩速效果至 @f2@%,緩速效果隨時間減少。
" tr "game_buff_tooltip_AshePassiveNeutralDebuff" = "冰霜射擊此單位被艾希攻擊時將承受額外傷害。來自: @SourceName@" tr "game_buff_tooltip_AshePassiveSlow" = "冰霜射擊此單位被緩速 @f1@%。來自: @SourceName@" tr "game_buff_tooltip_AsheQ" = "全神貫注艾希正在聚氣凝神。來自: @SourceName@" tr "game_buff_tooltip_AsheQAttack" = "專注射擊艾希下次普攻將多重的攻擊目標。來自: @SourceName@" tr "game_buff_tooltip_AsheQCastReady" = "專注射擊艾希已經疊加完成,可以射出一連串強力攻擊。來自: @SourceName@" tr "game_buff_tooltip_AssassinMode_KillstreakBuff" = "惡魔烙印你已經重生為惡魔,在下次造成傷害前,會進入潛隱狀態。若對英雄造成傷害而解除潛隱的話,則此次傷害會額外造成等同於目標最大生命值 20% 的真實傷害。" tr "game_buff_tooltip_AssassinMode_KillstreakReady" = "惡魔烙印形體脫離戰鬥四秒後會進入惡魔模式,進入潛隱狀態並造成額外傷害。" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_ResistantSkin" = "扭曲裝甲遠程攻擊對此單位造成的傷害將減少 @f1@%,另外此單位免疫所有控制技能。來源: @SourceName@" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_Vulnerable" = "惡魔之眼從背後攻擊惡魔預示者會造成更多傷害。來源:@SourceName@" tr "game_buff_tooltip_AssassinMode_OutOfCombatVisualBuff" = "血誓獻祭會引導狩獵。
你的主動道具及召喚師技能的冷卻時間減半。
脫離戰鬥後,你會獲得跑速、魔力回復加成,且加速你的大絕冷卻時間回復。
" tr "game_buff_tooltip_AuraofDespair" = "絕望附近敵人每秒收到傷害。來自:@SourceName@" tr "game_buff_tooltip_AuraofDespairDamage" = "絕望附近敵人每秒損失一定比例的生命。來自:@SourceName@" tr "game_buff_tooltip_AurelionSolEDisplaySpeed" = "掠日彗星翱銳龍獸獲得 @f1@% 跑速。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolELinearFlight" = "掠日彗星翱銳龍獸正在飛翔,他的視野能超越地形,但也會被看見。受到傷害會使他停止飛翔。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolPassive" = "宇宙奇點
三顆星體環繞著翱銳龍獸,造成 @f1@ (+@f3@) 魔法傷害,並會擊殺生命低於 @f4@ 的士兵。

來自敵方的控制技能同時會使此三顆星體失效。即使翱銳龍獸在草內,星體仍會被敵人所見。
" tr "game_buff_tooltip_AurelionSolQHaste" = "星湧-疾行翱銳龍獸在追逐他新生的星雲時移動速度增加。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolQStun" = "星湧-擊暈此單位遭到星湧擊暈。無法行動。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolRKnockback" = "光音此單位遭到翱銳龍獸擊退。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolRSlow" = "光音此單位的跑速遭到減緩。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolWActive" = "星體擴張翱銳龍獸增加周圍星體的公轉半徑和傷害。來自: @SourceName@" tr "game_buff_tooltip_AzirEShield" = "護砂瞬身阿祈爾受到護盾保護。來自: @SourceName@" tr "game_buff_tooltip_AzirPassive" = "蘇瑞瑪遺跡阿祈爾每 @f1@ 秒可以從被摧毀的防禦塔殘骸中召喚烈日之輪。此防禦塔獲得 @f3@ 額外物理攻擊,生命在 @f2@ 秒內漸漸消逝。

點擊防禦塔殘骸來發動蘇瑞瑪遺跡。無法使用於敵方的主堡防禦塔和兵營防禦塔。
" tr "game_buff_tooltip_AzirPassiveAvailable" = "烈日之輪阿祈爾準備從廢墟中使蘇瑞瑪文明再現。他可以從防禦塔的廢墟中召喚烈日之輪。" tr "game_buff_tooltip_AzirQSlow" = "砂影霸者此單位被阿祈爾的砂影霸者緩速。來自: @SourceName@" tr "game_buff_tooltip_AzirRBump" = "空砂防壁此單位被空砂防壁擊退。來自: @SourceName@" tr "game_buff_tooltip_AzirRHaste" = "決戰號令此單位大幅提升攻速。來源: @SourceName@" tr "game_buff_tooltip_Backstab" = "背刺薩科從背後發動攻擊會暴擊,造成 @f1@% (+@f4@) 傷害(對野怪則是 @f3@%)。

薩科不能夠在 @f2@ 秒內背刺同個敵人。背刺的冷卻時間會受到冷卻時間減免的影響。
" tr "game_buff_tooltip_Bag_of_Tea" = "一包茶該單位回復生命和魔力值。來自:@SourceName@" tr "game_buff_tooltip_BansheesVeil" = "女妖面紗為這個英雄抵擋一次敵方技能。來自: @SourceName@" tr "game_buff_tooltip_BardEDoorMovement" = "奇幻旅程此單位正走過一段奇幻旅程來自: @SourceName@" tr "game_buff_tooltip_BardPChimePickupSpeedBoost" = "編鐘祝福編鐘讓巴德獲得一個可以疊加的跑速增益,進入戰鬥時,增益消失。來自: @SourceName@" tr "game_buff_tooltip_BardPDisplayChimeCount" = "旅者引領-已收集編鐘巴德已經蒐集了這麼多個編鐘了!來自: @SourceName@" tr "game_buff_tooltip_BardPDisplayRequiredChimes" = "編鐘升級巴德需要蒐集一定數量的編鐘來讓米普升級。來自: @SourceName@" tr "game_buff_tooltip_BardPDisplaySpiritTimer" = "旅者引領-充能中巴德的編鐘正在吸引另一隻米普。來自: @SourceName@" tr "game_buff_tooltip_BardPSpiritAmmoCount" = "旅者引領-米普跟隨者巴德有這麼多的米普跟隨著他,米普會增強巴德的普通攻擊。來自: @SourceName@" tr "game_buff_tooltip_BardPSpiritMissileSlow" = "旅者引領-米普緩速此單位被米普緩速了!來自: @SourceName@" tr "game_buff_tooltip_BardQInitialTargetDebuff" = "宇宙制約 - 緩速此單位被宇宙制約命中,遭到緩速。來自: @SourceName@" tr "game_buff_tooltip_BardQShackleDebuff" = "宇宙制約 - 暈眩宇宙制約命中兩個目標或撞撃牆壁造成暈眩。來自: @SourceName@" tr "game_buff_tooltip_BardRStasis" = "凝滯命域此單位無法被指定,無法移動。來自: @SourceName@" tr "game_buff_tooltip_BardWActualHealing" = "" tr "game_buff_tooltip_BardWSpeedBoost" = "守望神龕加速此單位造訪了守望神龕,增加了移動速度。來自: @SourceName@" tr "game_buff_tooltip_BerserkBuff" = "狂戰士此單位的攻速上升 50%、物理攻擊上升 30%,但是物理防禦與魔法防禦下降 30%。來自:@SourceName@" tr "game_buff_tooltip_BilgewaterARAMAura" = "屠戮大橋靈氣此單位獲得:
增加的魔力回復
被動獲得經驗
減少 50% 友軍治癒效果
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterCutlass" = "比爾吉沃特之擊該單位被減速。來自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11" = "剃齒鼠剃齒鼠技能 (等級 @f1@):
0:剃齒鼠獲得 100% 額外攻速。
1: 當攻擊目標為英雄時,獲得額外移動速度、無視單位碰撞,且不會更換攻擊目標。
2: 對同一目標,每 3 次攻擊造成額外物理傷害。
3: 每波小兵會產生兩隻剃齒魚。

剃齒鼠加成: +@f9@ 物理穿透 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11Ring" = "齒鼠撕咬此單位被剃齒鼠標記,第三次攻擊會消耗標記並造成三倍傷害。來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary12" = "鐵背龜鐵背龜技能 (等級 @f1@):
0:鐵背龜減少 25% 來自敵方防禦塔的傷害。
1: 鐵背龜獲得一個可以格擋下次防禦塔或英雄攻擊的暫時性護盾。
2: 當鐵背龜的護盾開啟時,減少來自小兵的傷害。
3: 鐵背龜施放護盾的頻率大幅提高了。

鐵背龜加成: 對敵方建築物造成 +@f9@% 的傷害 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary13" = "噴噴蟹噴噴蟹技能 (等級 @f1@):
0:噴噴蟹攻擊時會對附近敵方英雄射出第二顆造成一半傷害的砲彈。
1: 噴噴蟹每次命中敵方英雄時,獲得一層攻速加成。
2: 噴噴蟹對敵方英雄造成兩倍傷害。
3: 噴噴蟹攻擊小兵時能獲得等同攻擊英雄的命中效果,同時攻擊附近所有敵方英雄。

噴噴蟹加成: +@f9@ 攻擊距離 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary14" = "大眼仔大眼仔技能 (等級 @f1@):
0:大眼仔每隔一段時間給予附近友方單位魔法護盾。
1: 大眼仔每隔一段時間施放移動型洞察。
2: 大眼仔的護盾增強了,並且加上物攻係數。
3: 大眼仔更常施放洞察,同時,洞察的移動距離和持續時間增加了。大眼仔的護盾再度被增強。

大眼仔加成: +@f9@ 魔法防禦 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_Black_Cleaver" = "黑色切割者 (@Stack@)此單位被降低了一定比例的物理防禦。來自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchBurn" = "黑焰火炬持續受到傷害!來自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchCharges" = "黑焰火炬每 1.5 秒獲得一個黑焰充能。來自:@SourceName@" tr "game_buff_tooltip_BlackOmen" = "黑暗預兆這個單位的攻速被顯著地降低了。來自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKing" = "王者的詛咒此單位被降低跑速。來自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKingSelf" = "王者的意志此單位被提高跑速。來自:@SourceName@" tr "game_buff_tooltip_BladeWeaving" = "武力全開此單位普攻傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Bleeding" = "流血此單位正在流血並隨時間持續受到傷害。來自: @SourceName@" tr "game_buff_tooltip_BlessingoftheLizardElder" = "力量的餘燼此單位在未受到英雄或史詩級野怪攻擊下會回復生命。此外,普通攻擊造成數秒燃燒及緩速效果。

若此效果的擁有者被擊殺,則此效果轉移給擊殺者。
來自: @SourceName@" tr "game_buff_tooltip_Blind" = "致盲此單位已被致盲,無法命中目標。來源:@SourceName@" tr "game_buff_tooltip_Blinding_Dart" = "致盲吹箭這個單位很難看清東西,所以他的攻擊將不會命中目標。來自:@SourceName@" tr "game_buff_tooltip_BlindMonkCripple" = "分筋錯骨此單位的跑速被減低。此效果將在分筋錯骨持續期間結束後復原。來自: @SourceName@" tr "game_buff_tooltip_BlindMonkDragonsRage" = "神龍擺尾此單位會受到傷害,並且撞飛所有碰到的其他單位。來自: @SourceName@" tr "game_buff_tooltip_BlindMonkFlurry" = "無雙亂舞李星增加了攻速,同時他的攻擊會儲存 @f2@/@f3@ 點能量。來源: @SourceName@" tr "game_buff_tooltip_BlindMonkIronWill" = "易筋洗髓李星提高普攻吸血和技能吸血。來自:@SourceName@" tr "game_buff_tooltip_BlindMonkSafeguard" = "鐵璧金身吸收接下來 @f1@ 傷害。來自:@SourceName@" tr "game_buff_tooltip_BlindMonkSonicWave" = "虎嘯龍吟李星獲得此單位的 真視 視野並可以使用震驚百里攻擊目標。來源: @SourceName@" tr "game_buff_tooltip_BlindMonkTempest" = "狂風暴雨李星正在追蹤此單位並可以使用分筋錯骨攻擊目標。來源: @SourceName@" tr "game_buff_tooltip_BlinkDagger" = "聖杯此單位每秒回復 6% 的最大魔力。來自:@SourceName@" tr "game_buff_tooltip_BlinkDaggerCheck" = "Blink Dagger CooldownThis champion's blink dagger is recharging。來自:@SourceName@" tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "法力屏障布里茨的法力屏障正在充能。來自:@SourceName@" tr "game_buff_tooltip_Bloodmail2" = "狂霸血甲此單位正在回復生命。來自:@SourceName@" tr "game_buff_tooltip_Boistrous_Resolve" = "暴力解決你的英雄的物理防禦提高了 10 點。來自: @SourceName@" tr "game_buff_tooltip_BootsDeathmarchSpeed" = "狂熱此單位大幅提高跑速,效果在時間內遞減。來自:@SourceName@" tr "game_buff_tooltip_BootsHomeguardSpeed" = "守護家園此單位大幅提高跑速,效果在時間內遞減。來自: @SourceName@" tr "game_buff_tooltip_BrandAblaze" = "烈炎標記此單位每秒受到魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_BrandAblazeBomb" = "烈炎標記烈炎標記變得不穩定且即將爆炸!來自: @SourceName@" tr "game_buff_tooltip_BrandDamageTracker" = "布蘭德傷害追蹤Q 的總傷害: @f1@
W 的總傷害: @f2@
E 的總傷害: @f3@
R 的總傷害: @f4@
總持續性傷害: @f5@
總爆炸傷害: @f6@
總折磨傷害:@f7@

Q 的總魔法攻擊係數: @f8@
W 的總魔法攻擊係數:@f9@
E 的總魔法攻擊係數:@f10@
R 的總魔法攻擊係數:@f11@
爆炸的總魔法攻擊係數:@f12@%
來自:@SourceName@" tr "game_buff_tooltip_BrandDamageTracker2" = "購買黎安卓的折磨後,布蘭德的傷害為:Q 的總傷害:@f1@
W 的總傷害:@f2@
E 的總傷害:@f3@
R 的總傷害:@f4@
總持續性傷害:@f5@
總爆炸傷害:@f6@
總折磨傷害:@f7@

Q 的總魔法攻擊係數:@f8@
W 的總魔法攻擊係數:@f9@
E 的總魔法攻擊係數:@f10@
R 的總魔法攻擊係數:@f11@
爆炸的總魔法攻擊係數:@f12@%
來自: @SourceName@" tr "game_buff_tooltip_BrandPassive" = "烈炎布蘭德的攻擊技能會 燃燒 目標,於 4 秒內造成相當於目標 3% 最大生命的魔法傷害,同時在敵人身上附加烈炎標記,強化布蘭德下一次施放在該目標身上的技能。 若布蘭德擊殺一名身上帶有烈炎標記的敵人,他將回復 @f5@ 魔力。烈炎標記 最多可疊加三層。

當敵方英雄或大型野怪身上的 烈炎標記 疊加至最大層數時,烈炎標記 會在 2 秒內爆炸,對附近所有敵人造成相當於其@f4@% (+@f3@%) 最大生命的魔法傷害。受到標記的英雄 4 秒內不會再被標記。
" tr "game_buff_tooltip_BraumE" = "雄心重盾 布郎姆朝著面對的方向舉盾,降低接下來承受的傷害、增加跑速並且摧毀所有擊中護盾的飛行技能。來源:@SourceName@" tr "game_buff_tooltip_BraumMark" = "震盪冰封 布郎姆與其友軍持續以普攻疊加震盪冰封效果,4 次疊加將會暈眩該單位。來自:@SourceName@" tr "game_buff_tooltip_BraumMarkDamageTracker" = "震盪冰封 布郎姆與友軍同心協力暈眩目標。
布郎姆的普攻獲得震盪冰封效果,持續 4 秒,只要有第一層疊加,友軍 的普攻也會疊加震盪冰封效果。

當疊加到第 4 層之後,目標將會暈眩 @f2@ 秒並承受 @f1@ 點魔法傷害。接下來 @f3@ 秒內該目標不會獲得任何疊加,但是對布郎姆的攻擊將承受額外 @f5@ 點魔法傷害。
來自:@SourceName@" tr "game_buff_tooltip_BraumMarkStunReduction" = "震盪冰封免疫 此單位對震盪冰封疊加免疫。來自:@SourceName@" tr "game_buff_tooltip_BraumPulseLineKnockup" = "冰河裂隙 此單位被擊飛。來自:@SourceName@" tr "game_buff_tooltip_BraumQSlow" = "凜冬衝擊 此單位被緩速。來自:@SourceName@" tr "game_buff_tooltip_BraumStunDebuff" = "震盪冰封 此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_BraumWPassiveStatsDoubler" = "壁壘守護 布郎姆獲得物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_Breathstealer" = "呼吸竊取該單位的魔法攻擊和額外傷害都被降低了。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseCocoon" = "盤纏蛛絲此單位被綑綁在蛛網中無法動彈。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseESlow" = "盤纏蛛絲:減速此單位被伊莉絲的盤纏蛛絲減低移動速度。來自: @SourceName@" tr "game_buff_tooltip_BuffEliseRappel" = "韌絲飛躍伊莉絲懸盪在蛛網上,伺機襲擊接近的敵人。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseRappelBites" = "突襲伊莉絲在蜘蛛型態時,更具毒性。來自: @SourceName@" tr "game_buff_tooltip_BuffEliseSkitter" = "掠食者的狂喜此單位增加攻擊速度。來自: @SourceName@" tr "game_buff_tooltip_BuffEliseSpider" = "狂亂蛛群伊莉絲的人類型態在施放法術時,會自動增加一隻待命的狂亂蜘蛛,當變身蜘蛛型態,自動召喚待命的狂亂蜘蛛攻擊敵方目標。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseSpiderForm" = "蜘蛛型態伊莉絲變身成兇殘的巨型蜘蛛,普通攻擊附加額外的魔法傷害,並獲得蜘蛛型態的技能。來自:@SourceName@" tr "game_buff_tooltip_BuffMePlz" = "有超強增益效果的超強增益效果降低所有技能 100% 的消耗能量和魔力
+@f1@% 所有技能、道具和召喚師技能冷卻時間減免
+@f2@% 韌性
+@f3@ 跑速
獲得@f4@% 額外攻速(遠程英雄獲得 @f5@%)
暴擊造成 @f6@% 額外傷害
減少技能消耗生命 @f7@% {{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}
你的攻擊有少數機會可以重製雷茲。
獨角獸對你的傷害會減少 30%。
來源:星光戰士 烏爾加特" tr "game_buff_tooltip_Burning" = "燃燒此單位隨著時間增加而增加損傷。來自:@SourceName@" tr "game_buff_tooltip_BurningAgony" = "痛苦燃燒對蒙多醫生附近單位造成持續性傷害,並減少蒙多醫生受到的控制技能效果。來自:@SourceName@" tr "game_buff_tooltip_Bushwhack" = "草叢陷阱這個陷阱會在敵人踩到時觸發,揭露他們並隨時間對他造成傷害。來源:@SourceName@" tr "game_buff_tooltip_BushwhackDamage" = "草叢混亂這個目標隨時間受到傷害。來源:@SourceName@" tr "game_buff_tooltip_Buster_Shot" = "毀滅射擊此單位被擊飛,什麼都做不了。來自:@SourceName@" tr "game_buff_tooltip_BWMerc14Shield" = "大眼護盾此單位會吸收魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_BWMercCurrency" = "海妖金幣傭兵們常用的貨幣,你目前有 @f1@ 個。

每 @f2@ 秒或在以下狀況獲得一個海妖金幣:
-擊殺英雄 (獲得 2 個)
-獲得助攻
-擊殺敵方野區的大型野怪
-你的隊伍擊殺了小龍
-你的隊伍擊殺了巴龍
來自: @SourceName@" tr "game_buff_tooltip_CaitlynAceintheHole" = "王牌射擊:瞄準你將被凱特琳射擊。來自: @SourceName@" tr "game_buff_tooltip_CaitlynHeadshotCount" = "爆頭:倒數 凱特琳正在為了爆頭射擊倒數。來自:@SourceName@" tr "game_buff_tooltip_CaitlynHeadshotReady" = "爆頭:準備凱特琳下次攻擊會造成大量傷害。碰!來自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrap" = "捕獲陷阱抓到了!此單位無法移動,凱特琳可以對目標射擊一發遠距離爆頭。來自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapInternal" = "捕獲陷阱:觀察凱特琳可以對目標射擊一發遠距離爆頭。來自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapSight" = "捕獲陷阱:觀察凱特琳的隊伍可以看到此單位。來自: @SourceName@" tr "game_buff_tooltip_Calamitys_Grasp" = "渾沌風暴被渾沌風暴包圍的目標,只能選擇閃避或死亡。來自:@SourceName@" tr "game_buff_tooltip_CamilleEAttackSpeed" = "加速攻擊卡蜜兒的攻速大幅提升。來源: @SourceName@" tr "game_buff_tooltip_CamilleEDash1" = "鋼鐵鉤射卡蜜兒衝向牆。來源: @SourceName@" tr "game_buff_tooltip_CamilleEDash2" = "猛烈俯襲卡蜜兒從牆上跳下並向目標方向猛烈撞擊。來源: @SourceName@" tr "game_buff_tooltip_CamilleEKnockback2" = "震動卡蜜兒剛猛撞了目標。來源: @SourceName@" tr "game_buff_tooltip_CamilleEOnWall" = "飛簷走壁卡蜜兒可以從牆上跳下並俯衝。來源: @SourceName@" tr "game_buff_tooltip_CamillePassive" = "適性防禦卡蜜兒對敵方英雄的普攻會依照敵人的主要傷害類型賦予自身@f4@ (@f1@% 卡蜜兒的最大生命) 不同型態的護盾,(物理護盾魔法護盾) 持續 @f3@ 秒。

此被動效果的冷卻時間為@f2@ 秒。
" tr "game_buff_tooltip_CamillePassiveReady" = "適性防禦卡蜜兒對敵方英雄的下次普攻會賦予自身護盾。來源: @SourceName@" tr "game_buff_tooltip_CamillePassiveShieldMagic" = "魔法護盾卡蜜兒現在受到能夠承受魔法傷害的護盾保護。來源: @SourceName@" tr "game_buff_tooltip_CamillePassiveShieldPhysical" = "物理護盾卡蜜兒現在受到能夠承受物理傷害的護盾保護。來源: @SourceName@" tr "game_buff_tooltip_CamilleQ" = "精密解剖卡蜜兒的下次普攻造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_CamilleQ2" = "精密解剖卡蜜兒的下次普攻造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_CamilleQPrimingComplete" = "強化精密解剖卡蜜兒下次精密解剖將被強化。來源: @SourceName@" tr "game_buff_tooltip_CamilleQPrimingStart" = "精密解剖蓄力卡蜜兒正在蓄力發動下次的精密解剖。來源: @SourceName@" tr "game_buff_tooltip_CamilleQSpeed" = "加速動能卡蜜兒的跑速增加。來源: @SourceName@" tr "game_buff_tooltip_CamilleRRange" = "海克斯狂熱海克斯晶體結界提供卡蜜兒能量並使她的普攻造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_CamilleRTether" = "海克斯晶體結界目標無法脫離結界。來源: @SourceName@" tr "game_buff_tooltip_CamilleWConeSlashCharge" = "刀光掠影卡蜜兒正在蓄力發動刀光掠影。來源: @SourceName@" tr "game_buff_tooltip_CamilleWConeSlashSlow" = "緩速目標跑速下降。來源: @SourceName@" tr "game_buff_tooltip_CamoflagueBuff" = "出奇制勝提摩獲得出奇制勝效果,暫時提高攻速。來自: @SourceName@" tr "game_buff_tooltip_Camouflage" = "約德爾游擊隊如果提摩在 1.5 秒內靜止站立、未受到傷害且沒有動作,他就進入 潛隱 狀態。 在草叢期間提摩能自由移動,不會取消 潛隱

只要移動(或出草叢),或是攻擊將取消約德爾游擊隊被動,提摩獲得 @f1@% 攻擊速度 3 秒。

潛行-潛隱:提摩只會被周遭防禦塔或 真視 效果發現
" tr "game_buff_tooltip_CamouflageStealth" = "約德爾游擊隊提摩已經 潛隱 且只能夠被附近敵方防禦塔發現。來源:@SourceName@" tr "game_buff_tooltip_CardmasterSlow" = "紅牌減速該單位被減速。來自: @SourceName@" tr "game_buff_tooltip_CardMasterStack" = "卡牌騙術逆命每 4 次攻擊就會造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_CardMasterStackParticle" = "卡牌騙術逆命下一次普攻將造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_Carnivore" = "肉食者科加斯每殺死一個單位後恢復 @f1@ 生命和 @f2@ 魔力。" tr "game_buff_tooltip_CassiopeiaEDebuff" = "雙生毒牙此單位被雙生毒牙腐蝕,承受額外的中毒傷害。來自:@SourceName@" tr "game_buff_tooltip_CassiopeiaPassive" = "致命節奏卡莎碧雅獲得 @f2@ 跑速。(每級加 @f1@ 跑速)

卡莎碧雅無法購買鞋子。
" tr "game_buff_tooltip_CassiopeiaQ" = "毒霧爆擊卡莎碧雅釋放毒霧爆擊,擊中敵方英雄可提升自身跑速。來自:@SourceName@" tr "game_buff_tooltip_CassiopeiaQDebuff" = "毒霧爆擊此單位在技能範圍內受到持續傷害。來自: @SourceName@" tr "game_buff_tooltip_CassiopeiaR" = "石化凝視:緩速石化凝視緩速此單位。來自: @SourceName@" tr "game_buff_tooltip_CassiopeiaRStun" = "石化凝視:暈眩石化凝視將此單位變成石頭並暈眩。來自: @SourceName@" tr "game_buff_tooltip_CassiopeiaW" = "劇毒瘴氣此單位中毒,被緩速並受到持續性傷害,無法使用任何移動或位移技能。來自:@SourceName@" tr "game_buff_tooltip_CassiopeiaWSlow" = "劇毒瘴氣:緩速此單位中毒,被緩速並受到持續性傷害,無法使用任何移動或位移技能。來自:@SourceName@" tr "game_buff_tooltip_Caster_Minion_Aura" = "旗手靈氣此單位的攻擊力略微增加。來自: @SourceName@" tr "game_buff_tooltip_CatalystHeal" = "催化神石升級獎勵此單位已升級並且產生治癒效果。來自: @SourceName@" tr "game_buff_tooltip_CatalystTheProtector" = "永續之力受到的傷害會轉化為魔力。消耗魔力會回復一部份生命。
生命: @f1@
魔力: @f2@
來自: Item" tr "game_buff_tooltip_ChaliceCheck" = "聖杯冷卻聖杯中的水緩緩回滿。來自:@SourceName@" tr "game_buff_tooltip_ChaliceOfHarmony" = "聖杯此單位每秒回復 6% 的最大魔力。來自:@SourceName@" tr "game_buff_tooltip_Charm" = "迷惑此單位已被迷惑,無法進行攻擊,且必定會朝著來源移動。來源:@SourceName@" tr "game_buff_tooltip_Chilled" = "冰凍此單位的跑速降低。來自: @SourceName@" tr "game_buff_tooltip_ChronoRevive" = "時光倒流此單位正在被復活。來自: @SourceName@" tr "game_buff_tooltip_ChronoShift" = "時光倒流在承受致命傷害時,流轉時光並獲得額外生命。來自:@SourceName@" tr "game_buff_tooltip_ClassicDestiny" = "命運,中斷下了一把盲注。" tr "game_buff_tooltip_Cleanse" = "淨化接下來受到的控場效果(不包含壓制和擊飛、擊退造成的滯空效果)減少 65%。來源: @SourceName@" tr "game_buff_tooltip_Consecration_Self" = "群星指路索拉卡向生命低於 40% 的友軍英雄移動時,獲得 70% 額外跑速。(友軍需位於索拉卡 2500 單位的距離之內。)" tr "game_buff_tooltip_CorkiLoaded" = "炸彈快遞!庫奇已裝載包裹!獲得大量戰鬥外跑速加成來自:@SourceName@" tr "game_buff_tooltip_CorkiLoadUpCD" = "裝載中包裹準備中。來自: @SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "超級導彈庫奇已經為他的下一發火箭彈幕裝填了一枚威力更強的導彈。來自: @SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "發射導彈 @Stack@庫奇正在準備超級導彈。來自:@SourceName@" tr "game_buff_tooltip_CorpseExplosion" = "屍爆周圍敵方單位死後會爆炸,給附近敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "閃避風暴賈克斯正在閃躲所有普通攻擊。來自:@SourceName@" tr "game_buff_tooltip_CrestofCrushingWrath" = "破碎幽靈之冠此英雄被鬼魂附身,增強附近友方小兵。來自: @SourceName@" tr "game_buff_tooltip_CrestofFlowingWater" = "湧動水流之冠提高 30% 的跑速。來自:@SourceName@" tr "game_buff_tooltip_CrestofNaturesFury" = "自然狂怒之冠提升攻速 20% 和減少 10% 技能冷卻時間。來自: @SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolem" = "智慧的餘燼此單位大幅提升魔力及能量回復速度,並獲得 +@f1@% 冷卻時間減免。

若擁有此增益效果的單位被擊殺,此增益效果將轉移給擊殺者。
來源:@SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolemCooldown" = "智慧的餘燼-冷卻時間此單位在對防建物造成魔法傷害之前須先等待。來自: @SourceName@" tr "game_buff_tooltip_CrestofUnyieldingStone" = "不屈頑石之冠持有此增益效果時,所有我方的防禦塔攻擊力都會提高 @f1@% ,並且物理防禦和魔法防禦提高 @f2@ 點。來自:@SourceName@" tr "game_buff_tooltip_Cripple" = "致殘該單位攻速降低。來自: @SourceName@" tr "game_buff_tooltip_Crowstorm" = "群鴉風暴費德提克正在對周遭範圍內的目標造成大量的傷害。來自: @SourceName@" tr "game_buff_tooltip_CrystalFlask" = "水晶靈藥此單位正在持續回復少量的生命和魔力。來自:@SourceName@" tr "game_buff_tooltip_CrystalFlaskCharge" = "水晶靈藥庫存此單位有數個水晶靈藥的庫存。來自:@SourceName@" tr "game_buff_tooltip_CursedTouch" = "詛咒之觸此單位被魔法傷害擊中時將承受額外真實傷害。來源:@SourceName@" tr "game_buff_tooltip_CursedTouchMarker" = "詛咒之觸阿姆姆的普攻會使敵人受到詛咒,持續 3 秒,敵人受到任何魔法傷害時將承受額外 @f1@% 真實傷害。" tr "game_buff_tooltip_CurseoftheSadMummy" = "木乃伊之咒阿姆姆用繃帶將周圍敵人統統纏住,令他們無法移動或攻擊。來自:@SourceName@" tr "game_buff_tooltip_DangerZoneLoadedTarget" = "火光沖天此單位著火了,受到持續性傷害。來自: @SourceName@" tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "研磨利刃此單位元的物理傷害自動無視目標 @f1@% 物理防禦。來自:@SourceName@" tr "game_buff_tooltip_DariusESlow" = "索魂奪命移動速度遭到減緩。來自: @SourceName@" tr "game_buff_tooltip_DariusExecuteMulticast" = "嗜血達瑞斯可以施放諾克薩斯斷頭台。來自:@SourceName@" tr "game_buff_tooltip_DariusHemo" = "絞喉這個單位正在流血。來自:@SourceName@" tr "game_buff_tooltip_DariusHemoMarker2" = "絞喉當達瑞斯對敵方造成傷害時會使敵人流血,在 5 秒內對敵人造成 @f1@ (+@f2@) 物理傷害,最多可疊加 5 次。

當敵方英雄的絞喉效果疊加到最大層數,或被諾克薩斯斷頭台撃殺時,達瑞斯獲得 諾克薩斯之力 ,持續 5 秒,給予 @f3@ 額外攻擊傷害並直接對撃中敵方造成最大絞喉疊加層數。
" tr "game_buff_tooltip_DariusHemoMax" = "諾克薩斯之力達瑞斯的攻擊傷害大幅增加,並直接對撃中敵方造成最大絞喉疊加層數。來自: @SourceName@" tr "game_buff_tooltip_DariusHemoPassive" = "絞喉達瑞斯的攻擊與傷害性技能使敵人流血並造成持續性物理傷害 5 秒,最多疊加 5 次。" tr "game_buff_tooltip_DariusHemoSpeedIcon" = "侵略戰爭般的大屠殺讓達瑞斯興奮異常,移動速度因此而增加。" tr "game_buff_tooltip_DariusNoxianTacticsActive" = "殘廢打擊達瑞斯的下一次攻擊將會緩慢敵人的移動速度。" tr "game_buff_tooltip_DariusSlow" = "殘廢移動速度變慢了。來自:@SourceName@" tr "game_buff_tooltip_DarkstarHookPostInvuln" = "恆星之靈你暫時回歸成靈體狀態。無法被指定但是不能施展技能。來源:幽冥煞星的無盡力量" tr "game_buff_tooltip_DarkstarSpawnInvuln" = "恆星之靈你在太空中漫遊--無敵且迅速,但是無法施展技能。此效果將在踏上地面後消失。來源:幽冥煞星的無盡力量" tr "game_buff_tooltip_Dash" = "衝鋒該單位跑速提高,並免疫減速效果。來自: @SourceName@" tr "game_buff_tooltip_Death_Defied" = "死亡契約當承受致命傷害時,卡爾瑟斯可對抗死亡 7 秒,期間可持續施放技能。" tr "game_buff_tooltip_Death_Defied_Buff" = "死亡契約卡爾瑟斯雖然被殺死,但靈魂還能繼續施放技能,試圖讓敵人陪葬。來自:@SourceName@" tr "game_buff_tooltip_Deathfire_Grasp" = "冥火之擁該單位每秒被燃燒損失最大生命一定百分比的生命。來自: @SourceName@" tr "game_buff_tooltip_DeathfireGraspSpell" = "麥麥熊的審判!此單位受到額外 20% 魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_DeathLotusSound" = "死亡蓮花卡特蓮娜進入忘我狀態,攻擊範圍內敵方英雄!來自:@SourceName@" tr "game_buff_tooltip_Deceive" = "詐欺魔術薩科進入 潛隱 狀態並尋找一名受害者。在 潛隱 狀態下攻擊可造成額外傷害,縮減詐欺魔術的冷卻時間,並中斷此技能效果。

這無關金錢,而是傳遞訊息。
來源:@SourceName@" tr "game_buff_tooltip_DeceiveCritBonus" = "欺詐打擊薩科的下次普攻造成額外傷害,並減少欺詐魔術的冷卻時間。來源:@SourceName@" tr "game_buff_tooltip_DecoyGuise" = "誘惑偽裝:現在是個誘餌。來自: @SourceName@" tr "game_buff_tooltip_DefensiveBallCurl" = "尖刺防禦拉姆斯進入尖刺防禦狀態。他的物理防禦和魔法防禦增加,同時提升錐刺甲殼的力量,拉姆斯會將錐刺甲殼的傷害反彈至對他進行普攻的敵人,這段期間他的跑速會大幅減少。來源:@SourceName@" tr "game_buff_tooltip_Destealth" = "現形此單位無法進入潛行狀態,直到效果消失。來自:@SourceName@" tr "game_buff_tooltip_Destiny" = "命運這個角色可以被所有玩家看見。來自: @SourceName@" tr "game_buff_tooltip_Destiny_Marker" = "命運逆命可以看到所有敵方英雄,並且可以傳送到地圖上任意位置。來自:@SourceName@" tr "game_buff_tooltip_Detonating_Shot" = "爆炸射擊崔絲塔娜攻擊的目標死亡時會爆炸,給周圍敵人輸出傷害。來自:@SourceName@" tr "game_buff_tooltip_DianaMoonlight" = "月光精華如果被月光精華鎖定,則朔月幻步無需冷卻時間並顯露目標視野。來自:@SourceName@" tr "game_buff_tooltip_DianaOrbs" = "蒼白月瀑黛安娜召喚月亮般的星體圍繞著她,當星體碰觸到敵人時會產生爆炸並造成魔法傷害。 蒼白月瀑的護盾數值會在所有星體爆炸後增加。來自:@SourceName@" tr "game_buff_tooltip_DianaPassive" = "銀月之刃每三下攻擊會回復 @f4@ 魔力,並且衝擊周圍敵人一次,造成 @f1@ (+@f2@) 額外魔法傷害。

每施放一次技能,黛安娜接下來的 @f6@ 次攻擊將獲得 @f5*100@% 攻速。
" tr "game_buff_tooltip_DianaPassiveMarker" = "銀月之刃疊加至兩層時,黛安娜的下次普攻將回復自身魔力,並對周圍敵人造成額外魔法傷害。" tr "game_buff_tooltip_DianaShield" = "蒼白月瀑護盾在所有星體爆炸後可吸收傷害。來自: @SourceName@" tr "game_buff_tooltip_DoomBotsCurseAurelionSol" = "詛咒:翱銳龍獸(星體擴張)這個電腦有兩顆環繞他的星體,會對擊中的敵人造成魔法傷害來源:提摩" tr "game_buff_tooltip_DoomBotsCurseKarthus" = "詛咒:卡爾瑟斯(死亡契約)這個電腦會隨機進入不死狀態,變得無敵,但仍可以移動及施法。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseKarthusBuff" = "詛咒:卡爾瑟斯(死亡契約) - 啟動這個電腦無敵,且無懼任何事物。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseMorde_MinionHandler" = "詛咒:魔鬥凱薩(死亡之子)這是一個你或你的隊友的亡魂,由提摩的死亡之子詛咒所創造。r來源:提摩" tr "game_buff_tooltip_DoomBotsCurseRyze" = "詛咒:雷茲(扭轉之境)這個電腦會隨機開起傳送門,傳送門關閉時會玩家傳送到後方。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseTowerChargeBuff" = "詛咒:充電防禦塔這個防禦塔會定期電擊周遭友軍,造成真實傷害。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseYasuo" = "詛咒:犽宿(風牆鐵壁)這個電腦會隨機充能並釋放風牆,以抵擋敵人的投射物。來源:提摩" tr "game_buff_tooltip_DoomBotsDifficultyIndicator" = "夢魘電腦:挑戰模式(難度 @f1@)遊戲的難度將被設置為 @f1@"這不會 糟糕啦…"" tr "game_buff_tooltip_DoomBotsGiantDart" = "千兆致盲吹箭一個千兆致盲吹箭已經致盲了你千千兆兆次,看「箭」沒?來源:提摩" tr "game_buff_tooltip_DoomBotsPlayerDarkSideDebuff" = "黑暗面劫數這個地方很黑暗而且充滿恐懼。來源: 提摩" tr "game_buff_tooltip_DoomBotsRewardTracker" = "末日毀滅者得到力量來擊敗夢魘電腦吧! 擊敗夢魘電腦會得到額外的力量。

10 擊殺數: +@f4@% 傷害減免(+@f5@% 於近戰英雄)
20 擊殺數: 立刻獲得 +@f6@ 金錢
30 擊殺數: +@f7@% 韌性
來源:朋友與魔法" tr "game_buff_tooltip_DoubleStrikeReady" = "雙重打擊易大師的下一次攻擊將進行雙重打擊。來自: @SourceName@" tr "game_buff_tooltip_DoubleStrikeStacks" = "雙重打擊第 4 下普攻時,易大師將會進行雙重打擊。來自: @SourceName@" tr "game_buff_tooltip_Dragon_Vision_Buff" = "窺視之眼這個單位死後,殺死它的隊伍將獲得附近區域的視野,此效果持續 90 秒。來自:@SourceName@" tr "game_buff_tooltip_DragonBuff_TooltipManager" = "屠龍勇者根據遭到擊殺之飛龍的屬性獲得增益效果:

赤焰飛龍: +(10 / 17 / 24)% 物理攻擊和魔法攻擊
裂地飛龍:將 (16 / 23 / 30)% 對史詩級野怪和防禦塔造成的傷害轉換成真實傷害
疾風飛龍 +(3 / 4.5 / 6)% 跑速,脫離戰鬥時增為 3 倍。
癒水飛龍:@f9@ 秒內未受到敵方英雄攻擊時,每 @f8@ 秒回復 (@f5@ / @f6@ / @f7@)% 已損失之生命和魔力

擊殺遠古巨龍後將強化上述效果 2 分 30 秒。擊殺多隻遠古巨龍將強化遠古印記及上述效果。
" tr "game_buff_tooltip_DragonBurning" = "燃燒龍火此單位輸出傷害降低並且受到持續傷害。來自:@SourceName@" tr "game_buff_tooltip_Drain" = "生命汲取費德提克偷取目標的生命。來自:@SourceName@" tr "game_buff_tooltip_DravenDoubleBump" = "給我閃!達瑞文將此單位擊退至一側。來自:@SourceName@" tr "game_buff_tooltip_DravenFury" = "好戲上場: 跑速達瑞文 的移動速度增加了。來自:@SourceName@" tr "game_buff_tooltip_DravenFuryBuff" = "好戲上場: 攻速達瑞文的攻擊速度增加了。來自: @SourceName@" tr "game_buff_tooltip_DravenMinionStreak" = "士兵狂熱如達瑞文連續撃殺 6 隻士兵期間無漏接斧頭,他會獲得 2 層額外的偶像疊加。來自: @SourceName@" tr "game_buff_tooltip_DravenPassive" = "瑞文聯盟達瑞文在接住迴旋飛斧或是擊殺中立野怪、士兵與摧毀防禦塔時獲得偶像效果疊加。連續擊殺 6 隻士兵且未漏接飛斧時,會額外獲得疊加層數。

當達瑞文撃殺一名敵隊英雄時,他獲得 @f4@ 額外金錢,並消耗所有偶像疊加,每層偶像疊加可獲得 @f1@ 額外金錢。

達瑞文在死亡後會失去 @f5@% 他的偶像疊加。

總獲得金額: @f2@
最高獎勵: @f3@
" tr "game_buff_tooltip_DravenPassiveStacks" = "偶像歡迎來到瑞文聯盟!來自: @SourceName@" tr "game_buff_tooltip_DravenSpinning" = "迴旋飛斧達瑞文的下一次攻擊造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_Draw_a_Bead" = "校準射擊崔絲塔娜的普通攻擊、爆炸射擊和毀滅射擊射程增加 @f1@" tr "game_buff_tooltip_DreadnoughtMomentumBuff" = "衝勁此單位的跑速增加,疊加至最大層數後下次普攻將消耗所有衝勁並造成更多傷害。來源: @SourceName@" tr "game_buff_tooltip_DreadnoughtSlowDebuff" = "緩慢此單位跑速降低了。來自: @SourceName@" tr "game_buff_tooltip_DummyPercentHealthResistance" = "野怪堅韌此單位非常地耐打,依據生命造成傷害的技能,對此單位有較少的最大傷害。 來自: @SourceName@" tr "game_buff_tooltip_Eagle_Eye" = "開路先鋒提摩移動時留下足跡,提升我方英雄的跑速,持續 @f1@ 秒。來自:@SourceName@" tr "game_buff_tooltip_EdgeOfNightVeil" = "夜色緣界敵方對這個目標施展的下一個技能將會無效。來源: @SourceName@" tr "game_buff_tooltip_EgolasherActiveCounter" = "噬肉者普通攻擊疊加充能,5 次普攻後,噬肉者主動技能準備完成。來自: @SourceName@" tr "game_buff_tooltip_EgolasherActiveMarker" = "噬肉者噬肉者主動技能準備完成,餵他吃一隻小兵吧!來自: @SourceName@" tr "game_buff_tooltip_EkkoEAttackBuff" = "能量灌注艾克的下次普攻將瞬移至目標旁邊並造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_EkkoPassive" = "共振驅動 - Z艾克對相同目標的每三次普攻或傷害技能會造成 @f1@ (+@f2@) 額外魔法傷害 (@f4@ 秒內對同一單位只能觸發一次)。如果目標是英雄,艾克將獲得 @f8@% 移動速度加成,持續 @f9@ 秒。

對野怪造成 @f5@% 傷害(最大傷害:@f6@)。
" tr "game_buff_tooltip_EkkoPassiveSlow" = "時光共振此單位被艾克大幅緩速了。來自: @SourceName@" tr "game_buff_tooltip_EkkoPassiveSpeed" = "盜取時光艾克超載了共振驅動,獲得大幅移動速度。來自: @SourceName@" tr "game_buff_tooltip_EkkoRInvuln" = "毀損時間軸艾克打破了時間軸,無法被指定。來自: @SourceName@" tr "game_buff_tooltip_EkkoSlow" = "時光眩暈此單位受到時光樞紐緩速。來自: @SourceName@" tr "game_buff_tooltip_EkkoStacks" = "共振如果艾克攻擊此單位三次,他會造成額外傷害並獲得額外加速效果。來源: @SourceName@" tr "game_buff_tooltip_EkkoStunMarker" = "穩定平衡此單位被艾克攻擊時不會疊加共振。來自: @SourceName@" tr "game_buff_tooltip_EkkoWShield" = "預見一切艾克已看過時間軸,可以躲避部分傷害。來自: @SourceName@" tr "game_buff_tooltip_EkkoWStun" = "時空懸浮此單位被時間凍結。注意:避開時空異常造成的爆炸。來自: @SourceName@" tr "game_buff_tooltip_ElderDragonBuff" = "遠古印記傷害非防禦塔單位時,於 3 秒內對目標造成真實傷害,傷害量為 30 + 20/每層元素飛龍增益效果。同時加強現有的飛龍印記,提升 50% 該印記帶來的效果。來源:遠古巨龍" tr "game_buff_tooltip_ElisePassive" = "蜘蛛女王人類型態: 當伊莉絲的技能命中敵人,增加一隻休眠的狂亂蜘蛛 (最多 @f3@ 隻)。

蜘蛛型態: 普通攻擊造成額外 @f1@ (+@f2@) 魔法傷害並回復 @f4@ (+@f5@) 生命。
" tr "game_buff_tooltip_EliseSpiderQSlow" = "毒咬:減速此單位被伊莉絲的毒咬減低移動速度。來自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Brilliance" = "智慧藥劑該單位的魔法攻擊與冷卻時間減免大幅提高。來自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Elusiveness" = "敏捷藥劑該單位攻速和暴擊機率大幅提高。來自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Fortitude" = "堅韌藥劑該單位生命和攻擊力大幅提高。來自:@SourceName@" tr "game_buff_tooltip_ElixirOfIllumination" = "光芒靈藥此單位的魔法攻擊大幅提高、冷卻時間減免、魔力和能量回復速度加快!來自:@SourceName@" tr "game_buff_tooltip_ElixirOfIron" = "抗擊藥劑此單位增加生命、韌性、體積並加速自己身後友軍。

(同時間只能啟動一種藥水)
來自: @SourceName@" tr "game_buff_tooltip_ElixirOfRage" = "狂暴靈藥此單位的物理攻擊和攻速大幅提高,加快摧毀防禦塔!來自:@SourceName@" tr "game_buff_tooltip_ElixirOfRuin" = "速推藥劑此單位增加生命、增加對塔傷害並且增加鄰近小兵跑速與對塔傷害。

(同時間只能啟動一種藥水)
來自:@SourceName@" tr "game_buff_tooltip_ElixirOfSorcery" = "巫魔藥劑此單位增加魔法攻擊和魔力回復,並在效果期間內對英雄與防禦塔造成周期性的額外真實傷害。

(同時間只能啟動一種藥水)
來自:@SourceName@" tr "game_buff_tooltip_ElixirOfWrath" = "憤怒藥劑此單位增加物理攻擊,對英雄造成的物理傷害將會回復自身生命。

(同時間只能啟動一種藥水)
來自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour" = "榮耀靈氣 ─ 徽章此單位提高生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "榮耀靈氣 ─ 徽章提高周圍友軍生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_Empowered_Bulwark" = "毒氣推進辛吉德利用鄰近英雄身邊的氣流加速,獲得 @f1@% 跑速,持續 @f2@ 秒。

每名英雄可再次觸發效果的冷卻時間為 @f3@ 秒。
" tr "game_buff_tooltip_EmpoweredElderDragonBuff" = "強化遠古印記傷害非防禦塔單位時,於 3 秒內對目標造成真實傷害,傷害量為 90 + 60/每層元素飛龍增益效果。同時加強現有的飛龍印記,提升 100% 該印記帶來的效果。來源:遠古巨龍" tr "game_buff_tooltip_EmpowerTwo" = "蓄力一擊賈克斯的下次攻擊將造成額外的魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_EnchantedCrystalArrow" = "魔法水晶箭此單位被冰凍,無法移動。來自: @SourceName@" tr "game_buff_tooltip_Enchantment_Devourer_Sated" = "煉魂此單位已吞噬足夠的魂魄,普攻造成 @f1@ 額外魔法傷害且每兩次普攻會額外觸發命中效果。" tr "game_buff_tooltip_Enchantment_Slayer_Stacks" = "吞噬魂魄此單位的攻擊透過擊殺大型野怪和英雄來增強。普攻造成 @f1@ 額外魔法傷害。" tr "game_buff_tooltip_Energized" = "施壓安妮的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_Entropy" = "混沌前夕此單位在 2.5 秒內造成 80 真實傷害。來自:@SourceName@" tr "game_buff_tooltip_EvelynnE" = "奪魂鞭索伊芙琳下一次的奪魂鞭索受到強化:造成額外傷害且會將她拉往目標。來源:@SourceName@" tr "game_buff_tooltip_EvelynnEHaste" = "奪魂鞭索伊芙琳獲得額外跑速。來源:@SourceName@" tr "game_buff_tooltip_EvelynnPassive" = "魔魅之影@f1@ 秒內沒有普攻、施放技能的話,伊芙琳會被魔魅之影籠罩。伊芙琳受到敵方英雄攻擊時會脫離魔魅之影並現形,持續 @f9@ 秒。

魔魅之影:伊芙琳的生命低於 @f5@(+@f6@)時,每秒回復 @f3@ 生命。等級達 6 級時,魔魅之影將賦予伊芙琳 偽裝 能力。

潛行 - 偽裝:除了鄰近敵方英雄及防禦塔之外,範圍外的敵方單位均無法獲得此單位的視野。
" tr "game_buff_tooltip_EvelynnPassiveDemonCloak" = "魔魅之影伊芙琳正位於魔魅之影中。來源:@SourceName@" tr "game_buff_tooltip_EvelynnQ2" = "憎恨尖刺伊芙琳最多可重啟憎恨尖刺 3 次。來源:@SourceName@" tr "game_buff_tooltip_EvelynnQDebuff" = "憎恨尖刺此單位被伊芙琳接下來 3 次技能或普攻攻擊時將承受額外傷害。來源:@SourceName@" tr "game_buff_tooltip_EvelynnStealthMarker" = "潛行伊芙琳只會被鄰近敵方英雄或是真視視野看到。來源:@SourceName@" tr "game_buff_tooltip_EvelynnW" = "咒慾迷塵伊芙琳已詛咒目標。一段時間之後,伊芙琳接下來的普攻或技能將會魅惑該目標,同時降低其魔法防禦。來源:@SourceName@" tr "game_buff_tooltip_EvelynnWShred" = "魅惑此單位的魔法防禦已減少。來源:@SourceName@" tr "game_buff_tooltip_ExaltedwithBaronNashor" = "巴龍之頌此英雄正在恢復生命和魔力,並且攻擊力和魔法攻擊得到了提升。來自: @SourceName@" tr "game_buff_tooltip_Executioners_Calling" = "死刑宣告這個單位會給予目標英雄一個重傷的減益效果。來自:@SourceName@" tr "game_buff_tooltip_Exhaust" = "虛弱此單位物理傷害命中率降低 100%。來自:@SourceName@" tr "game_buff_tooltip_ExplainDoomBotsCurseAurelionSol" = "詛咒:翱銳龍獸(星體擴張)這個電腦有著翱銳龍獸的星體,接觸星體會受到魔法傷害。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseBard" = "詛咒:巴德巴德的凝滯命運會隨機從天空落下! 任何接觸到的單位或防禦塔都會被凝滯 2.5 秒。來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseBrushfire" = "詛咒:草叢失火所有地圖上的草叢都著火啦!只要站在裡面就會受到魔法傷害。來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseGiantDarts" = "詛咒:千兆致盲吹箭巨大,全球性的致盲吹箭射出去了,會對射中的人造成傷害及千兆致盲效果。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseKarthus" = "詛咒:卡爾瑟斯(死亡契約)電腦會隨機進入不死狀態,變得無敵且不會被指定。跟卡爾瑟斯不一樣,他們能夠移動及施法,所以小心了!來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseMorde" = "詛咒:魔鬥凱薩(死亡之子)所有玩家的鬼魂分身都被召喚了,而且會幫助電腦攻擊你,最慘的是,即便被殺死,他們還是會回來。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseRyze" = "詛咒:雷茲(扭轉之境)這個電腦會在你腳下開啟雷茲的扭轉之境,傳送到他們後方的某地。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseTowerCharge" = "詛咒:充電防禦塔如果靠近防禦塔的話,它會定期電擊友方英雄造成真實傷害。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseYasuo" = "詛咒:犽宿(風牆鐵壁)這個電腦會隨機充能並釋放風牆,阻擋你的隊伍的投射物。來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerBrandLimiter" = "烈炎削弱!提摩覺得布蘭德的烈炎太熱了,所以他設置了傷害上限,並縮小爆炸範圍。
(而且夢魘布蘭德還沒有這些限制,真是個小混蛋!)

"這裡實在太熱了,我們要為了大家著想阿。"
來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerKarthusLimiter" = "死亡契約削弱!提摩覺得卡爾瑟斯的死亡契約實在太無腦了,所以他大幅減少技能啟動時卡爾瑟斯能夠造成的傷害。

"這只有在你死亡時才會造成影響,所以不要死就好了呀。"
來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerKogMawLimiter" = "來自伊卡西亞的驚喜削弱!提摩最討厭驚喜了,特別是寇格魔的來自伊卡西亞的驚喜,所以他減少了該技能啟動時能夠造成的傷害。

"根本就沒有人喜歡驚喜…除非他們是一群無趣的蘑菇。"
來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerSionLimiter" = "光榮戰死削弱!提摩覺得賽恩的光榮戰死實在太囂張了,所以他減少了賽恩驅動屍體後能夠造成的傷害。

"如果你是因為自己的無能而遭到擊殺,是沒辦法獲得榮耀的。"
來源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritAkali" = "詛咒:阿卡莉(暮光防護)這個電腦會製造煙霧躲藏,獲得潛行狀態。在攻擊或使用技能時會潛行。來源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritMystery" = "詛咒:惡魔分裂電腦在兩秒內沒有受到英雄傷害時,會將自己扮裝成小惡摩。 來源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritPantheon" = "詛咒:潘森(聖盾庇護)電腦能夠阻擋下一次受到的防禦塔或英雄攻擊。在四次基本攻擊或技能施放就能夠獲得一次阻擋機會。來源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritShaco" = "詛咒:薩科(幻象)當電腦的生命值低於 40% 它會製造出一個分身。這個分身在死亡時會爆炸,對周遭造成魔法傷害。來源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritSinged" = "詛咒:辛吉德(劇毒蹤跡)電腦會在身後留下一道毒霧。碰到便會中毒,並隨時間造成魔法傷害。來源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritWarwick" = "詛咒:沃維克(血跡追蹤)當玩家的生命值低於 50% ,所有周遭的電腦跑速會增加且得到該受傷玩家視野。來源:提摩" tr "game_buff_tooltip_Explosive_Shot_Debuff" = "爆炸射擊這個單位正在持續受到傷害。來自: @SourceName@" tr "game_buff_tooltip_ExplosiveCartridges" = "爆炸射擊此單位死亡時對周圍單位造成濺射傷害。來自:@SourceName@" tr "game_buff_tooltip_Eye_Of_The_Storm" = "風暴之眼將吸收 @f1@ 點傷害,並增加此單位額外物理攻擊力。來自:@SourceName@" tr "game_buff_tooltip_Fear" = "恐懼此單位因驚恐四處亂跑。無法回應任何命令。來自: @SourceName@" tr "game_buff_tooltip_Feast" = "饗宴@Stack@此單位體型變大,增加 @f1@ 額外生命。
  • 吞噬小兵: @f2@
  • 吞噬召喚物: @f3@
  • 吞噬野怪: @f4@
  • 吞噬飛龍: @f5@
  • 吞噬史詩野怪: @f6@
  • 吞噬英雄: @f7@
  • 來源:@SourceName@" tr "game_buff_tooltip_Ferocious_Howl" = "堅定意志亞歷斯塔幾乎不會受到傷害。來源: @SourceName@" tr "game_buff_tooltip_FiddlesticksDread" = "惶恐不安當費德提克開始移動時,他將增加 @f1@% 跑速。來自: @SourceName@" tr "game_buff_tooltip_FiddlesticksDreadBuff" = "惶恐不安費德提克跑速提高。來自: @SourceName@" tr "game_buff_tooltip_FiddlesticksPassive" = "惶恐費德提克在原地靜止不動 1.5 秒後會進入惶恐狀態。受到控制技能攻擊時,惶恐狀態重置。

    在惶恐狀態下,費德提克增加@f1@% 跑速,持續 1.5 秒。
    " tr "game_buff_tooltip_FigureheadSpellShield" = "噬血面紗敵方對這個目標施展的下一個技能將會無效。來源: @SourceName@" tr "game_buff_tooltip_FioraE" = "迅雷之技菲歐拉的下次攻擊會緩速目標。來自: @SourceName@" tr "game_buff_tooltip_FioraE2" = "迅雷之技菲歐拉的下次攻擊會造成暴擊。來自: @SourceName@" tr "game_buff_tooltip_FioraESlow" = "迅雷之技這個單位已被菲歐拉的劍風緩速。來自: @SourceName@" tr "game_buff_tooltip_FioraFlurryMS" = "迅雷之技:跑速菲歐拉增加了移動速度。來自:@SourceName@" tr "game_buff_tooltip_FioraPassive" = "不屈鬥魂菲歐拉辨識出附近敵方的 破綻。菲歐拉在攻擊上一個 破綻 或 15 秒後,會發現下一個。

    當菲歐拉攻擊一個 破綻 時,對目標造成 @f5@ (+@f3@%) 最大生命的真實傷害,並獲得 @f1@% 跑速增加,在 @f2@ 秒後消退,並回復 @f4@ 生命。

    " tr "game_buff_tooltip_FioraPassiveManager" = "不屈鬥魂菲歐拉辨識出附近敵方的 破綻 。菲歐拉攻擊 破綻 時,對目標造成一定比例最大生命的真實傷害,獲得額外跑速,並回復小量的生命。
    " tr "game_buff_tooltip_FioraPassiveSpeed" = "不屈鬥魂菲歐拉攻擊一個敵人的 破綻 並獲得額外跑速。
    來自: @SourceName@" tr "game_buff_tooltip_FioraQ" = "FlurryTEMPORARY TEXT來自: @SourceName@" tr "game_buff_tooltip_FioraQAttack" = "" tr "game_buff_tooltip_FioraQCD" = "移形之體:就緒菲歐拉可以進行第二次衝刺。來自:@SourceName@" tr "game_buff_tooltip_FioraQDebuff" = "移形之體菲歐拉的移動速度增加了。來自:@SourceName@" tr "game_buff_tooltip_FioraR" = "菲歐拉 被動效果菲歐拉擊中標記時造成傷害並獲得跑速加成。來自: @SourceName@" tr "game_buff_tooltip_FioraRBuff" = "頂尖對決菲歐拉挑戰一個對手,需擊中對方 4 個 破綻 或擊殺對手

    如果她成功完成挑戰,會治療目標周圍的友方目標持續數秒。
    來自: @SourceName@" tr "game_buff_tooltip_FioraRBuffTracker" = "Fiora R StacksMaster buff for tracking stacks. Will be internal later, visible for testing.來自: @SourceName@" tr "game_buff_tooltip_FioraRHeal" = "頂尖對決菲歐拉贏得了對決,治療周遭友方目標。來自: @SourceName@" tr "game_buff_tooltip_FioraRMark" = "頂尖對決菲歐拉辨識出目標英雄身上的四個破綻,位於目標周圍時獲得額外跑速。

    若菲歐拉擊中 4 個 破綻,或目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍會在接下來數秒中受到治療。
    來源: @SourceName@" tr "game_buff_tooltip_FioraW" = "斗轉之力菲歐拉對即將到來的傷害與控制技能免疫。來自: @SourceName@" tr "game_buff_tooltip_FioraWMark" = "致殘打擊TEMP TEXT來自: @SourceName@" tr "game_buff_tooltip_FioraWSlow" = "斗轉之力這個單位的攻擊速度遭到緩速。來自: @SourceName@" tr "game_buff_tooltip_FireoftheGreatDragon" = "巨龍之火這個單位的普通攻擊將對目標造成燃燒效果,每秒都將造成傷害,持續 5 秒。來自:@SourceName@" tr "game_buff_tooltip_FizzEIcon" = "愛玩小飛 / 調皮小飛只是出來玩嘛!來源: @SourceName@" tr "game_buff_tooltip_FizzOnHitBuff" = "海神三叉戟飛斯的攻擊會造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzPassive" = "靈巧海族飛斯靈敏的動作讓他可以不受阻礙地在目標間自由移動,同時受到的普攻傷害會降低 @f1@ " tr "game_buff_tooltip_FizzRCling" = "海之霸主飛斯用魚標記你了!有個很餓的東西要來了……來源: @SourceName@" tr "game_buff_tooltip_FizzWActive" = "海神三叉戟 - 充能飛斯下次的基本攻擊會造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzWDebuff" = "海神三叉戟飛斯的攻擊使他的敵人流血,隨時間受到魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzWDOT" = "海神三叉戟飛斯的攻擊使他的敵人流血,隨時間受到魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzWPassive" = "海神三叉戟飛斯的攻擊使他的敵人流血,隨時間受到魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FlashFrost" = "寒冰閃耀艾妮維亞用極寒之風聚合冰塊。來自:@SourceName@" tr "game_buff_tooltip_Flee" = "無盡恐懼此單位因為恐懼而逃走。不受任何控制。來自: @SourceName@" tr "game_buff_tooltip_FlingBuff" = "過肩摔此單位被辛吉德扔了出去。來自:@SourceName@" tr "game_buff_tooltip_FlowingWaters" = "流水此單位位於河道時提升跑速及魔力回復速度。來源:@SourceName@" tr "game_buff_tooltip_ForceofNature" = "自然之力此單位每秒回復 0.35% 最大生命。來自:@SourceName@" tr "game_buff_tooltip_ForcePulse" = "能量脈衝 (@Stack@)當卡薩丁附近累計有 6 次技能施放後,他可以使用能量脈衝。來自:@SourceName@" tr "game_buff_tooltip_ForcePulseAvailable" = "能量脈衝就緒卡薩丁可以使用能量脈衝技能。來自:@SourceName@" tr "game_buff_tooltip_Fortify" = "鞏固此建築被臨時增強,免疫所受的傷害,並提高攻速。來自:@SourceName@" tr "game_buff_tooltip_Frozen_Mallet_Slow" = "減速此單位被減速。來自:@SourceName@" tr "game_buff_tooltip_FrozenHeartAura" = "冰霜靈氣此單位攻速降低。來自:@SourceName@" tr "game_buff_tooltip_GalioPassive" = "護國意志每過 @f2@ 秒,加里歐下一次的普攻對範圍內敵人造成魔法傷害,此傷害將提升 @f1@ (+@f5@) (+@f3@)

    加里歐的技能每命中一名敵方英雄,護國意志的冷卻時間即減少 @f4@ 秒。
    " tr "game_buff_tooltip_GalioPassiveBuff" = "護國意志加里歐下一次的普攻將造成範圍魔法傷害。" tr "game_buff_tooltip_GalioRAllyBuff" = "英靈之門加里歐正在保護陷入危險的友軍。來源: @SourceName@" tr "game_buff_tooltip_GalioWBuff" = "杜蘭德之盾此單位受到的傷害大幅下降。來源: @SourceName@" tr "game_buff_tooltip_GalioWPassiveCD" = "充能加里歐正在充能他的護盾,受到傷害將重置充能。來源: @SourceName@" tr "game_buff_tooltip_GalioWPassiveDefense" = "抗魔壁壘加里歐獲得一個魔法傷害護盾。來源: @SourceName@" tr "game_buff_tooltip_GangplankBilgewaterToken" = "毒蛇銀幣可以用 500 毒蛇銀幣在商店中升級加農炮幕。來自: @SourceName@" tr "game_buff_tooltip_GangplankEBarrelActive" = "火藥桶剛普朗克可以引爆這些火藥桶,對範圍內敵人造成傷害和緩速。來自: @SourceName@" tr "game_buff_tooltip_GangplankESlow" = "頭暈目眩剛普朗克的爆炸火藥緩速了這個單位。來自: @SourceName@" tr "game_buff_tooltip_GangplankIsPirate" = "海盜哈哈!我是一個強大的海盜!來自: @SourceName@" tr "game_buff_tooltip_GangplankPassive" = "烈火審判每 @f3@ 秒,剛普朗克點燃他的利刃,使他的下次近戰攻擊燃燒目標,在 2.5 秒內造成 @f1@ (+@f2@) 額外真實傷害(對防禦塔傷害為二分之一),並獲得 30% 移動速度,持續 2 秒。

    摧毀火藥桶會重置烈火審判,同時獲得跑速加成。

    槍火談判不會觸發烈火審判效果。
    " tr "game_buff_tooltip_GangplankPassiveAttackDOT" = "烈火審判此單位著火了,受到持續傷害。" tr "game_buff_tooltip_GangplankPassiveHaste" = "烈火審判剛普朗克獲得跑速加成。" tr "game_buff_tooltip_GangplankRSlow" = "加農炮幕此單位因為遭炮幕轟炸受到緩速。來自: @SourceName@" tr "game_buff_tooltip_GangplankRSpeed" = "加農炮幕-士氣高昂此單位的移動速度增加了。來自: @SourceName@" tr "game_buff_tooltip_GangplankRUpgradeTracker" = "加農炮幕恣意開火: 加農炮幕的開火頻率在技能持續時間增加了。
    死亡之女: 加農炮幕開始時會在中心點擊出一發超級砲彈。
    士氣高昂: 在炮幕範圍內的友軍移動速度增加。
    來自: @SourceName@" tr "game_buff_tooltip_GarenE" = "審判蓋倫以旋轉迎接勝利!來自:@SourceName@" tr "game_buff_tooltip_GarenEDebuff" = "審判蓋倫旋轉的劍會破壞目標護甲,減少目標一定百分比的物理防禦。來源: @SourceName@" tr "game_buff_tooltip_GarenPassive" = "堅韌若蓋倫 @f2@ 秒內未受到傷害或是被敵方技能影響的話,每 5 秒會回復 @f1@ 生命(@f3@% 最大生命。若蓋倫的生命低於 @f5@%,則會提升至 @f4@% 最大生命)。小兵的傷害不會中斷堅韌。

    等級 11 之後,非史詩級野怪的傷害也不會中斷堅韌,同時技能效果會顯著提升。
    " tr "game_buff_tooltip_GarenPassiveCooldown" = "堅韌:冷卻中蓋倫最近受到傷害,因此需要等待一下子才能恢復被動效果。來自:@SourceName@" tr "game_buff_tooltip_GarenPassiveEnemyStacks" = "反派角色蓋倫的敵手因為擊殺英雄而成為反派。來自: @SourceName@" tr "game_buff_tooltip_GarenPassiveEnemyTarget" = "反派蓋倫的敵人變成反派,對來自蓋倫的攻擊受到額外真實傷害。來自: @SourceName@" tr "game_buff_tooltip_GarenPassiveHeal" = "堅韌蓋倫正在回復生命。來自: @SourceName@" tr "game_buff_tooltip_GarenQBuff" = "致命打擊蓋倫的下一次攻擊會沉默目標並且造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_GarenQHaste" = "致命打擊蓋倫的跑速提升。來自:@SourceName@" tr "game_buff_tooltip_GarenW" = "勇氣蓋倫受到的傷害減少。來自: @SourceName@" tr "game_buff_tooltip_GarenWPassive" = "護甲蓋倫獲得 @f1@ 額外物理防禦和魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_Gate" = "傳送之門逆命正在傳送。來自:@SourceName@" tr "game_buff_tooltip_Gatling_Gun" = "格林機槍 (@Stack@)此單位物理和魔法防禦減少。來自:@SourceName@" tr "game_buff_tooltip_GatlingGunSelf" = "格林機槍庫奇用格林機槍掃射面前的目標。來自:@SourceName@" tr "game_buff_tooltip_GhostwalkersActive" = "鬼魂之靴此單位目前處於鬼魂狀態且能夠無視地形碰撞。當位於地形內時,此單位將獲得額外跑速且無法被指定,並進入潛行和沉默狀態。來源: @SourceName@" tr "game_buff_tooltip_GhostWard" = "潛行守衛此單位正在偵查附近區域。來源:@SourceName@" tr "game_buff_tooltip_GhostWardCharge" = "潛行守衛充能此單位儲存了數個潛行守衛充能。來源:@SourceName@" tr "game_buff_tooltip_GiftOfSight" = "窺視之眼這個單位死後,殺死它的隊伍將獲得附近區域的視野,此效果持續 90 秒。來自:@SourceName@" tr "game_buff_tooltip_GlacialStorm" = "冰川風暴艾妮維亞製造暴風雪漩渦,每秒吸取她的魔力。來自:@SourceName@" tr "game_buff_tooltip_GlobalEmptyBuff" = "全球流增益此單位正在使用全球流增益。來自:@SourceName@" tr "game_buff_tooltip_GnarEAttackSpeed" = "激活吶兒樂在其中並且增加攻速。來自: @SourceName@" tr "game_buff_tooltip_GnarFuryHigh" = "怒上加怒吶兒非常憤怒,即將觸發形體轉換。來自: @SourceName@" tr "game_buff_tooltip_GnarPassive" = "狂怒基因吶兒戰鬥與進行攻擊時體內會源源不絕地產生怒氣,怒氣達最大值時,他的下個技能將會使他轉換形體,改變技能與能力數值,持續 15 秒。

    小不點吶兒: +@f1@ 跑速, +@f2@ 攻擊範圍, +@f3@% 攻速。

    狂暴吶兒:+@f4@ 生命,+@f5@ 物理防禦,+@f6@ 魔法防禦及 +@f7@ 基礎物理攻擊。
    " tr "game_buff_tooltip_GnarQSlow" = "驚慌失措此單位被吶兒的骨雕迴力鏢或是巨石擊中後跑速降低。來自: @SourceName@" tr "game_buff_tooltip_GnarRKnockback" = "大砸特砸吶兒發狂把此單位擊飛到空中。來自: @SourceName@" tr "game_buff_tooltip_GnarTransform" = "狂暴吶兒吶兒已經徹底被激怒了。來自: @SourceName@" tr "game_buff_tooltip_GnarTransformSoon" = "無路可退吶兒即將形體轉換了。來自: @SourceName@" tr "game_buff_tooltip_GnarTransformTired" = "狂怒褪去吶兒在經過形體轉換與大肆破壞之後精疲力竭,無法產生怒氣。來自: @SourceName@" tr "game_buff_tooltip_GnarWBuff" = "野獸本能吶兒移動得超快。來自: @SourceName@" tr "game_buff_tooltip_GnarWProc" = "野獸本能如果吶兒擊中一個單位 3 次,該單位將會受到額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Gouged" = "鑿擊鑿擊每秒造成 10 點傷害,持續 10 秒鐘,且阻止目標的生命回復。來自:@SourceName@" tr "game_buff_tooltip_GragasPassive" = "歡樂時光每當古拉格斯使用技能,他可獲得 @f1@ 點生命(等同於 6% 最大生命值),此效果每 8 秒作用一次。" tr "game_buff_tooltip_GragasQ" = "滾動酒桶古拉格斯可以主動引爆酒桶。來自:@SourceName@" tr "game_buff_tooltip_GragasWAttack" = "醉酒狂暴古拉格斯的下次普攻將會對鄰近目標造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_GragasWSelf" = "醉怒古拉格斯已經痛飲了一頓,所有對他造成的傷害將會被減少。來自: @SourceName@" tr "game_buff_tooltip_GravesEGrit" = "梟雄本色葛雷夫獲得 @f1@ 額外物理防禦。來源: @SourceName@" tr "game_buff_tooltip_GravesPassive" = "命運葛雷夫的散彈槍有一些特性:
    • 雙重槍管: 每兩次攻擊葛雷夫必須裝彈。增加攻速僅小幅加快裝彈速度,但大幅增加攻擊速度。

    • 12 號口徑:攻擊時射出 4 發子彈。被擊中單位受到 @f1@% 物理攻擊,每一發額外子彈增加 @f2@% 傷害。暴擊會使子彈數量增加為 6 發,且每發子彈造成 @f4@% 傷害。建築物承受傷害降低 @f3@%。

    • 散彈: 攻擊無法穿過目標,但是被多發子彈擊中的非英雄單位會被擊退。
    " tr "game_buff_tooltip_GravesPassiveGrit" = "命運葛雷夫的散彈槍有一些特性:
    • 雙重槍管: 每兩次攻擊葛雷夫必須裝彈。增加攻速僅小幅加快裝彈速度,但大幅增加攻擊速度。
    • 12 號口徑:攻擊時射出 4 發子彈(暴擊則為 8 發),被擊中單位受到 @f1@% 物理攻擊,每一發額外子彈增加 @f2@% 傷害。建築物降低 @f3@% 承受傷害。
    • 散彈: 攻擊無法穿過目標,但是被多發子彈擊中的非英雄單位會被擊退。
    來源: @SourceName@" tr "game_buff_tooltip_GravesSmokeCloud" = "隻手遮天此單位視野受到限制且移動速度降低。來自:@SourceName@" tr "game_buff_tooltip_GravesSteroid" = "猛龍過江葛雷夫增加攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_GrievousWound" = "重創此單位受到的治療效果減少。來自: @SourceName@" tr "game_buff_tooltip_Grounded" = "束縛此單位現在無法使用任何移動或位移技能。來自: @SourceName@" tr "game_buff_tooltip_Guardian_Angel" = "天使守護此單位受到天使的守護,當英雄死亡時會自動重生。來自:@SourceName@" tr "game_buff_tooltip_Hamstring" = "淨蝕之槌此單位被減速。來自:@SourceName@" tr "game_buff_tooltip_HandOfBaron" = "巴龍之爪此單位獲得巴龍的認同並獲得以下增益效果:

    進階回城
    強化物理攻擊與魔法攻擊
    鄰近我軍小兵肉體強化
    來自:藉由擊殺巴龍獲得" tr "game_buff_tooltip_HandOfBaronSplit" = "巴龍之爪此單位依據周圍友軍英雄數量強化了攻擊與防禦。" tr "game_buff_tooltip_HandOfBaronV2" = "巴龍之爪此單位獲得巴龍的認同並獲得以下增益效果:

    進階回城
    強化物理攻擊與魔法攻擊
    鄰近友軍小兵受到巴龍之爪被強化,隨著周圍英雄數量獲得額外攻擊與防禦。
    來自:藉由擊殺巴龍獲得" tr "game_buff_tooltip_HandOfRiftHerald" = "窺視虛空此單位最近獲得預示者之眼,他將能夠召喚預示者攻擊敵方防禦塔。

    窺視虛空也會讓此單位獲得強化回城效果。
    " tr "game_buff_tooltip_HandOfRiftHeraldMinion" = "預示者軍團此單位因附近英雄帶有 末日前夕 狀態而獲得增強。來自:附近帶有末日前夕狀態的英雄" tr "game_buff_tooltip_Hardening" = "韌性此單位受到的所有效果,包括暈眩、減速、嘲諷、恐懼、誘捕、沉默、致盲和禁錮的持續時間減少 @f1@%。來自:@SourceName@" tr "game_buff_tooltip_HasBeenRevived" = "虛弱的靈魂此單位剛受到守護天使的恩澤庇護再次復活,短時間內守護天使的復活效果無法再次作用。來自:@SourceName@" tr "game_buff_tooltip_Haste" = "鬼步此單位跑速提升。來自: @SourceName@" tr "game_buff_tooltip_HauntingGuiseBuff" = "幽魂面具此單位在時間內會造成越來越多傷害。來源:@SourceName@" tr "game_buff_tooltip_Headbutt" = "野蠻衝撞此單位被擊飛,它什麼也不能做。來源:@SourceName@" tr "game_buff_tooltip_Headshot_Marker" = "爆頭凱特琳可以對踩到陷阱或被獵網命中的對象爆頭射擊。每 @f1@ 次普攻(在草叢中攻擊算 2 次)就會獲得一次爆頭射擊。

    爆頭:
    • 造成 @f2@% 物理攻擊 額外傷害,此額外傷害可以透過暴擊率提升(對非英雄單位額外 +@f5@%)
    • 對踩到陷阱和被獵網命中的對象有兩倍攻擊距離
    " tr "game_buff_tooltip_Headshot_Marker_BackupForLocLock" = "爆頭凱特琳可以對踩到陷阱或被獵網命中的對象爆頭射擊。每 @f1@ 次普攻(在草叢中攻擊算 2 次)就會獲得一次爆頭射擊。

    爆頭:
    • 造成等同於 @f2@% 物理攻擊 的額外傷害,此額外傷害可以透過暴擊率提升(對非英雄單位則為 @f5@
    • 對踩到陷阱和被獵網命中的對象有兩倍攻擊距離
    " tr "game_buff_tooltip_HealCheck" = "疲於治療這個單位最近被召喚師治療,如果再次被我方召喚師治療,治療效果將減少 50%。來自:@SourceName@" tr "game_buff_tooltip_Health_Potion" = "生命藥水每秒回復生命。來自:@SourceName@" tr "game_buff_tooltip_HealthBomb" = "死亡方陣此單位將在 @f4@ 秒後爆炸並緩速周圍敵人。來源: @SourceName@" tr "game_buff_tooltip_HealthBombTT" = "死亡方陣此單位將在 @f4@ 秒後爆炸並緩速周圍敵人。來源: @SourceName@" tr "game_buff_tooltip_HecarimDefileLifeLeech" = "靈魂恐懼此單位受到持續性傷害。任何造成此單位的傷害將治癒赫克林。來自: @SourceName@" tr "game_buff_tooltip_HecarimPassive" = "刃馬合一赫克林獲得相當於他 @f2@% 額外跑速的物理攻擊。

    目前額外物理攻擊: @f1@
    " tr "game_buff_tooltip_HecarimRamp" = "毀滅衝刺赫克林獲得速度並能在單位間移動,他的下一擊將附加額外的傷害,此數值取決於他所移動的距離,同時擊退目標。來自: @SourceName@" tr "game_buff_tooltip_HecarimRampAttack" = "清算!赫克林的下一次攻擊將使他衝向目標,並擊退該目標。來自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash" = "逸騎刃擊赫克林可以發動逸騎刃擊。來自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash2" = "逸騎刃擊赫克林的逸騎刃擊冷卻時間將受到他所疊加的增益效果而減少。來自:@SourceName@" tr "game_buff_tooltip_HecarimW" = "靈魂恐懼赫克林對周遭敵人造成傷害。當那些敵人受到傷害時,將使赫克林獲得治療效果。來自:@SourceName@" tr "game_buff_tooltip_HeightenedLearning" = "時光之瓶極靈將時間存為 經驗值 每 5 秒獲得 @f2@ 經驗。

    當他有足夠的 經驗值 讓一名友軍升級時,他能右鍵點擊以傳授經驗,極靈獲得相同的 經驗值 。 120 秒冷卻時間。無法在戰鬥中使用。

    總共傳授: @f1@ 經驗
    " tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "H-28G 進化炮臺漢默丁格放置數個炮臺。 來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerPassive" = "海克斯親合性漢默丁格在友方防禦塔及炮臺附近時獲得 @f1@% 額外跑速。" tr "game_buff_tooltip_HeimerdingerPentakill" = "腦麻萬歲!漢默丁格終於成功研究出可以解決大量敵人的手段,透過一些精巧設計的實驗方法,奪取敵人的性命就像打開開關那般簡單,為了科學 (我還要繼續努力)!來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerQ" = "海克斯科技炮臺漢默丁格的炮臺不受普攻或技能吸血效果的影響,但受敵方防禦塔和英雄的近戰攻擊額外 40% 的傷害。

    炮台在漢默丁格離開 8 秒後暫時停止運作,停止運作的砲台會受到 2 倍傷害。
    來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerQPower" = "運轉正常漢默丁格已經進入砲臺的有效範圍,機體預熱完成進入攻擊模式!來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerR" = "頭好壯壯漢默丁格的下個技能威力會特別的強大。來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerSuperTurret" = "H-28Q 究極炮臺漢默丁格的究極炮臺正在運作。它可以以兩倍的速度發射光束炮、緩速目標、對控場技能免疫、有額外生命和傷害,並擁有範圍攻擊傷害。來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerUltTurretSlow" = "H-28Q 究極炮臺此單位受到 H-28Q 究極炮臺猛烈的攻勢而降低跑速。來自: @SourceName@" tr "game_buff_tooltip_HeraldMoveAway" = "預示者進攻此單位已經被預示者推開。 " tr "game_buff_tooltip_HexdrunkEmpowered" = "饑渴吸魔劍正在吸收魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_HexdrunkTimerCD" = "飽足吸魔劍對法術力量的渴求已經滿足了。來自:@SourceName@" tr "game_buff_tooltip_HextechGunblade" = "槍刃傷痕這個單位的跑速被減慢了。來自: @SourceName@" tr "game_buff_tooltip_HextechSweeper" = "海克斯清除者:揭露行蹤此單位能夠被敵對看見。來自:@SourceName@" tr "game_buff_tooltip_Highlander" = "高原血統提高易大師的跑速和攻速,同時免疫緩速效果。來自:@SourceName@" tr "game_buff_tooltip_Howling_Gale" = "颶風呼嘯珍娜可以主動施放龍捲風。來自:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura" = "咆嘯深淵靈氣此單位獲得以下效果:
    {{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }} {{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}
    40% 召喚師技能冷卻時間減免
    魔力回復加成
    被動獲得經驗值
    對友軍造成的治癒效果減少 50%
    周圍敵方小兵死亡時提供 5 金錢
    近戰英雄獲得 10 點魔法防禦
    來源:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_1" = "
    此單位造成其正常傷害的 @f8@%" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_1" = "
    此單位受到其正常傷害的 @f9@%" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_1" = "
    此單位造成的治癒效果為 @f12@%" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_1" = "
    此單位護盾的效果為 @f14@%。" tr "game_buff_tooltip_HowlingAbyssHomestart" = "回到起點此單位的跑速大幅增加。來自: @SourceName@" tr "game_buff_tooltip_IllaoiEVessel" = "我不過是個軀殼此單位成為 宿主 將會受到鄰近的觸手攻擊。宿主 每隔一段時間會在附近無法穿越的地形上叫出觸手。來自: @SourceName@" tr "game_buff_tooltip_IllaoiPassive" = "遠古預言伊羅旖使神靈現身,如果附近沒有其他觸手存在的話,在附近無法穿越的地形召喚出一個觸手。(@f1@ 秒冷卻時間)。觸手將不會自主攻擊, 但伊羅旖的技能會觸發其 鞭打 效果。

    鞭打 將造成 @f2@ (+@f3@) 物理傷害。若 鞭打 一名或多名敵方英雄, 伊羅旖回復 @f4*100@% 失去生命。

    若敵人同時被多隻觸手鞭打,第一隻觸手之後的鞭打只會造成 50% 的傷害。
    觸手會隨伊羅旖的技能反應,並持續到被擊殺或閒置一分鐘後為止。
    " tr "game_buff_tooltip_IllaoiR" = "虔信一躍伊羅旖的祖靈之試冷卻時間減少。來自: @SourceName@" tr "game_buff_tooltip_IllaoiTentacleSlow" = "緩速!此單位遭到緩速。來自: @SourceName@" tr "game_buff_tooltip_IllaoiW" = "嚴酷考驗伊羅旖的下次普攻獲得額外範圍,使她衝刺到她的目標前,並造成額外物理傷害。擊中時,鄰近的觸手會同時向目標擊打。來自:@SourceName@" tr "game_buff_tooltip_InfectedCleaverDebuff" = "病毒屠刀此單位的跑速下降。來源:@SourceName@" tr "game_buff_tooltip_Infernal_Guardian" = "烈焰泰貝爾泰貝爾每秒對周圍全部的敵方目標造成魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_InfernalGuardianTimer" = "操控:泰貝爾召喚泰貝爾到安妮的身邊,持續 45 秒。來自:@SourceName@" tr "game_buff_tooltip_Innervating_Locket" = "支配寶匣此單位每秒回復 10 魔力。來自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "支配寶匣靈氣周圍友軍提高魔力回復。來自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "支配寶匣此單位提高魔力回復。來自:@SourceName@" tr "game_buff_tooltip_Insanity_Potion" = "瘋狂藥劑辛吉德大幅強化自身能力數值。來源:@SourceName@" tr "game_buff_tooltip_IreliaMark" = "已標記對此單位施放利刃衝擊後將立刻重置技能冷卻時間。來源:@SourceName@" tr "game_buff_tooltip_IreliaPassive" = "愛歐尼亞狂熱伊瑞莉雅的技能命中敵人時獲得愛歐尼亞狂熱的疊層,持續 @f3@ 秒。每層疊層使她的普攻額外造成 @f1@ 魔法傷害。

    達最大層數時(@f4@ 層),愛歐尼亞狂熱還會提供 @f2@% 攻速,並使她的普攻對護盾造成 @f6@% 傷害。

    伊瑞莉雅每次攻擊一名敵方英雄或大型野怪都會刷新愛歐尼亞狂熱的持續時間。
    若技能擊中多名敵方英雄將一次累積多層疊層。
    來源:@SourceName@" tr "game_buff_tooltip_IreliaPassiveStacks" = "愛歐尼亞狂熱伊瑞莉雅獲得額外攻速,達最大層數時她的普攻會造成額外傷害。來源:@SourceName@" tr "game_buff_tooltip_IreliaRDisarm" = "卸除武器此單位無法普攻。來源:@SourceName@" tr "game_buff_tooltip_IreliaWDefense" = "不屈秘舞伊瑞莉雅承受的傷害減少。來源:@SourceName@" tr "game_buff_tooltip_IronStylusAura" = "日輪的加冕此英雄提昇了生命回復能力。來自: @SourceName@" tr "game_buff_tooltip_IronStylusBuff" = "日輪的聖盾此單位正在吸收傷害。來源:@SourceName@" tr "game_buff_tooltip_IronStylusCheck" = "日蝕效應此單位已受到「日輪的加冕」影響。如果其他友軍再次對該單位使用此道具,護盾效果將減少 75%。來源:@SourceName@" tr "game_buff_tooltip_Is_Ninja" = "忍者這個單位是個跳跳忍者。來自:@SourceName@" tr "game_buff_tooltip_Is_Pirate" = "海盜哈哈!我是一個強大的海盜!來自:@SourceName@" tr "game_buff_tooltip_IsPirateHunter" = "海盜獵人耶!我是強大的海盜…獵人!來自: @SourceName@" tr "game_buff_tooltip_Item_LostChapter" = "失落之章此單位正在回復魔力。來自: @SourceName@" tr "game_buff_tooltip_Item3193Active" = "巨大化此單位的生命值提升,但造成的傷害下降。來源:@SourceName@" tr "game_buff_tooltip_Item3193Buff" = "會戰道具增益此單位的物理防禦以及魔法防禦已被增強。來源:@SourceName@" tr "game_buff_tooltip_ItemAngelHandBuff" = "狂暴此單位已提升攻速且普攻命中後會造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly" = "濫用原罪贖罪神石產生在這個單位的回復效果會減少,維持一段時間。來源: @SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly2" = "罪孽深重贖罪神石對此單位的治療量會減少,持續一段時間。來源:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy" = "濫用原罪贖罪神石產生在這個單位的回復效果會減少,維持一段時間。來源: @SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy2" = "罪孽深重贖罪神石對此單位造成傷害會減少,持續一段時間。來源: @SourceName@" tr "game_buff_tooltip_ItemAtmasReckoningBuff" = "終末戰戟此單位將根據最大生命值來獲得物理攻擊。來源: @SourceName@" tr "game_buff_tooltip_ItemBansheesVeilRegen" = "女妖轉生此單位受到傷害並且回復生命。來自: @SourceName@" tr "game_buff_tooltip_ItemBlackfireTorchSpell" = "毀滅末日這個單位將受到額外 20% 的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ItemBladedGauntlet" = "敏銳守護這個單位目前正在損失當前生命一定比率的血量。來自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecay" = "嗜血欲望嗜血者渴求更多毀滅與死亡。隨著嗜血欲望增加,護盾會隨之迅速消失。來自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecayOdyssey" = "嗜血欲望嗜血者渴望更多死亡與毀滅。隨著嗜血欲望增加,護盾會隨之快速消退。來源:@SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimer" = "嗜血飽和嗜血者已經充滿了腥紅的血液,將會替持有嗜血者的英雄擋住下次襲來的攻擊。來自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimerOdyssey" = "嗜血飽和嗜血者獲得了充足的血液,將會替持有嗜血者的英雄阻擋接下來受到的傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemChillingSmiteSpeed" = "凜冽重擊此單位的移動速度增加了。來自: @SourceName@" tr "game_buff_tooltip_ItemClairvoyanceSight" = "現形此單位已經現形。來自: @SourceName@" tr "game_buff_tooltip_ItemCrystalFlask" = "水晶靈藥此單位正在回復生命和魔力。來自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskBase" = "藥水回復此單位正逐漸回復生命。來自: @SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskCharge" = "水晶靈藥可以使用水晶靈藥。來自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskJungle" = "藥水回復此單位正逐漸回復生命和魔力。來自: @SourceName@" tr "game_buff_tooltip_ItemDamageAbsorber" = "烈士護甲此單位將部分傷害轉移。來自: @SourceName@" tr "game_buff_tooltip_ItemDarkCrystalFlask" = "污濁回復此單位逐漸回復生命和魔力,受他們攻擊的人會受到少量的持續性魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurn" = "污濁之觸此單位在被有污濁之觸狀態的英雄攻擊後,受到持續魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnDesc" = "此單位正持續受到魔法傷害,因為他被有污濁之觸狀態的人攻擊了。來自: @SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnName" = "污濁之觸" tr "game_buff_tooltip_ItemDeathsDoorBleed" = "死亡之舞受到的傷害延遲 3 秒…但死亡仍會降臨。來自: @SourceName@" tr "game_buff_tooltip_ItemDeathsDoorBleedOdyssey" = "死亡之舞受到的傷害轉換成持續 3 秒的流血傷害…但該來的總是會來。來源:@SourceName@" tr "game_buff_tooltip_ItemDervishBlade" = "苦行者之刃此單位在短時間內大幅增加跑速。

    呀比!
    來自: @SourceName@" tr "game_buff_tooltip_ItemDisable" = "失效這個陷阱已經失效,並且在失效期間無法觸發。" tr "game_buff_tooltip_ItemDoOrDieGloryStack" = "" tr "game_buff_tooltip_ItemDoransShieldPassive" = "生命回復此單位正在回復生命。來源: @SourceName@" tr "game_buff_tooltip_ItemDuskAlert" = "熄滅燈火此單位被黑影壟罩,將使附近的隱形陷阱現形,被敵方偵查守衛發現之後會揭露該守衛並使其失去效果。來源:@SourceName@" tr "game_buff_tooltip_ItemDuskAlertTriggered" = "熄滅燈火當單位被敵方守衛或陷阱發現,會使附近所有敵方守衛與陷阱失效。來源: @SourceName@" tr "game_buff_tooltip_ItemDuskNightstalkerDamageProc" = "夜色潛伏此單位從暗影中浮現,他下一次的基本攻擊會造成額外物理傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemFaithShaker" = "封印此座防禦塔遭到封印,期間內無法進行攻擊。來自:@SourceName@" tr "game_buff_tooltip_ItemFeralFlareCounter" = "野性烈炎解放完畢野性烈炎正在吞食野怪、英雄跟士兵,嚼嚼。" tr "game_buff_tooltip_ItemFrozenFist" = "魔法彎刀此單位的下一次普攻將會對目標周圍造成範圍傷害並創造一個緩速結界。來源:@SourceName@" tr "game_buff_tooltip_ItemFullBurn" = "燃燒此單位正在燃燒" tr "game_buff_tooltip_ItemGhostWard" = "潛行守衛此守衛正在偵查附近區域。來源:@SourceName@" tr "game_buff_tooltip_ItemGhostWardCharge" = "潛行守衛-充能可以使用潛行守衛。來源:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpike" = "GLP-800此單位的跑速大幅降低,但會漸漸回復。來自:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpikeTT" = "GLP-800此單位的跑速大幅降低,但會漸漸回復。來自:@SourceName@" tr "game_buff_tooltip_ItemHurricaneBuff" = "" tr "game_buff_tooltip_ItemInnervatingLocketHeal" = "腎上腺素竄升這個英雄正在回復失去的生命和魔力。來源: @SourceName@" tr "game_buff_tooltip_ItemJuggernautInCombat" = "燒燙燙! 每秒造成魔法傷害。" tr "game_buff_tooltip_ItemJungleGoldPenalty" = "野怪獵人此單位從線上士兵身上所收到的金錢將減少。" tr "game_buff_tooltip_ItemJungleStatsTracker" = "打野數值追蹤增益等級 3 (「第一趟」) 數值: @f3@ 秒已使用 @f4@% 剩餘生命
    還有沒使用的藥水嗎 (有 = 1 / 無 = 0)? @f5@
    等級 4: @f1@ 秒
    等級 6: @f2@ 秒
    等級 11: @f7@ 秒
    擊殺大型野怪 (友方/敵方): @f6@ + @f8@ = @f12@ 合計

    前中其數值 (等級 8 後停止追蹤)
    與英雄對戰戰鬥時間: @f9@
    被敵方視野發現時間: @f10@
    回城次數: @f11@
    來自: @SourceName@" tr "game_buff_tooltip_ItemLightBringerBleed" = "流血此單位正在流血,隨時間受到傷害並顯露行蹤。來自: @SourceName@" tr "game_buff_tooltip_ItemLiteBurn" = "燃燒此單位正在燃燒" tr "game_buff_tooltip_ItemLudensEchoCharge" = "盧登回音英雄移動或施放技能時會進行充能。充能完畢後,下一次施放的傷害技能將對目標及鄰近敵方單位造成傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemLudensEchoDeathRecap" = "盧登回音英雄移動或施放技能時會進行充能。充能完畢時,下次傷害技能命中目標時將消耗所有充能並對目標及鄰近敵方單位造成魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemMadredsRazorCounter" = "野性烈炎蓄力中正在累積對英雄的擊殺與助攻,以及對野怪的擊殺數。" tr "game_buff_tooltip_ItemMercurial" = "水星之捷此單位短時間內大幅提升跑速。

    呀比!
    來自:@SourceName@" tr "game_buff_tooltip_ItemMercurialOdyssey" = "水星之捷此單位短時間內提升大量跑速。

    引擎催落去!
    來源:@SourceName@" tr "game_buff_tooltip_ItemMiniRegenPotion" = "振奮每秒回復生命。來自: @SourceName@" tr "game_buff_tooltip_ItemMiniWard" = "冒險者守衛這個守衛提供區域範圍的視野。來自:@SourceName@" tr "game_buff_tooltip_ItemMonsterBurn" = "吸取生命生命正在被汲取,每秒受到魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ItemMonsterRegen" = "超回復被中立野怪攻擊時,你正在每秒恢復生命與魔力。來自: @SourceName@" tr "game_buff_tooltip_ItemMorellosBane" = "米凱的祈願這個單位免疫降低移動速度及緩慢效果。來源:@SourceName@" tr "game_buff_tooltip_ItemMorellosBaneHaste" = "米凱的蹤跡成功地淨化負面效果使這個單位增加了移動速度。來源:@SourceName@" tr "game_buff_tooltip_ItemNetherstrideGrimoireSpeedBuff" = "幽冥魔典此單位剛用法術對敵人造成傷害,跑速增加。來自: @SourceName@" tr "game_buff_tooltip_ItemPhageMiniSpeed" = "暴虐此單位增加跑速。來自: @SourceName@" tr "game_buff_tooltip_ItemPhageSpeed" = "暴虐此單位增加跑速。來自: @SourceName@" tr "game_buff_tooltip_ItemPhantomDancerMovementPassive" = "幻影之舞 - 靈魂華爾滋此單位獲得跑速加成,並且無視單位碰撞。來源:@SourceName@" tr "game_buff_tooltip_ItemPhantomDancerShield" = "幻影之舞 - 命脈此單位正在吸收傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemPickpocket" = "道具:偷天換月此單位最近從敵人口袋偷走了些好東西,並無法再次偷取。
    獲得金錢: @f1@
    " tr "game_buff_tooltip_ItemPoachersDirkCooldown" = "已盜獵 @Effect4Amount@ 秒後才能再次盜獵。來源: @SourceName@" tr "game_buff_tooltip_ItemPrimalFlareBurn" = "燃燒此單位正在燃燒" tr "game_buff_tooltip_ItemRighteousGlorySpeed" = "出征此單位朝敵人移動時增加跑速來自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisFriend" = "庇護靈氣 ─ 聖盾此單位提高物理防禦、魔法防禦和生命回復。來自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisSelf" = "庇護靈氣 ─ 聖盾提高周圍友軍物理防禦、魔法防禦和生命回復。來自:@SourceName@" tr "game_buff_tooltip_ItemSeraphsEmbrace" = "熾天使的擁抱此單位受到護盾的保護,可以吸收 @f1@ 傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcBuff" = "獵頭者你下一次的傷害技能將造成額外物理傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcCD" = "獵頭者獵頭者正在冷卻中。來源: @SourceName@" tr "game_buff_tooltip_ItemSmiteChallenge" = "受到挑戰此單位當被精密重擊使用者攻擊時會受到額外的傷害。此單位對精密重擊使用者造成的傷害減少 20%。" tr "game_buff_tooltip_ItemSmitePlayerStack" = "毀滅重擊此單位的召喚師技能「重擊」擊殺大型野怪後,可對目標英雄造成額外傷害。

    對英雄傷害:@f1@
    " tr "game_buff_tooltip_ItemSmitePlayerStacked" = "自由之心你的重擊可以標記英雄。" tr "game_buff_tooltip_ItemSmiteSlow" = "緩速此單位移動緩慢。" tr "game_buff_tooltip_ItemSpearOfShojinPrimedBuff" = "精進之矛 - 龍之覺醒你下一次的普攻將使你獲得龍之覺醒。來源:@SourceName@" tr "game_buff_tooltip_ItemSpearOfShojinUltBuff" = "精進之矛 - 龍之覺醒此單位獲得額外 50% 攻速,且每下普攻使非大絕技能的冷卻時間返還 @f1@%。來源:@SourceName@" tr "game_buff_tooltip_ItemSpectreCowlRegen" = "幽魂復甦此單位將會吸收當下所受到的傷害並且回復生命。來自:@SourceName@" tr "game_buff_tooltip_ItemSpiritGold" = "不滅擊殺下一隻大型野怪,獲得的金額將等同於不滅所獲得的疊加。最多 40 金錢獎勵。來自: @SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyDot" = "錫柯的怒火此單位正在燃燒,每秒都會承受魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyProc" = "錫柯-煉獄此單位的普攻將於時間內對目標造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemStarksBindingBufferFireProc" = "冰霜之火冰與火交融為一體並發散出毀滅性的力量,對周圍敵人造成魔法傷害。來源: @SourceName@ " tr "game_buff_tooltip_ItemStarksBindingBufferProc" = "錫柯-暴雪此單位將緩速周圍敵人。來源: @SourceName@" tr "game_buff_tooltip_ItemStatikkShank" = "史提克彈跳道具正在充能中,完成準備後可以造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemStatikkShivSight" = "" tr "game_buff_tooltip_ItemStatikShank" = "史提克彈跳道具正在充能中,完成準備後的下一次普攻可以對最多 4 個敵人造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemStatikShankCharge" = "充滿能量此單位正在充能。完成充能時,此單位的下一次攻擊將會附加已充能道具及符文的效果。來源: @SourceName@" tr "game_buff_tooltip_ItemTrackersKnifeSpeed" = "極速重擊此單位獲得大幅跑速加成,此效果在幾秒內會消失。" tr "game_buff_tooltip_ItemVoidGatePower" = "虛空之力當你在友方的虛空之門附近時,獲得額外的物理攻擊和魔法攻擊。" tr "game_buff_tooltip_ItemVoidGateTowerBuff" = "虛空司令的無情命令此單位最近被虛空蟲的飼主標記。來自擁有者以外的虛空蟲對此單位的傷害會降低。" tr "game_buff_tooltip_ItemVoidSpeed" = "要塞衝鋒此單位在塔的週圍內提升跑速。" tr "game_buff_tooltip_ItemWraithCollar" = "雙影詛咒此單位被降低跑速,同時敵隊可以看到該目標的位置。來自:@SourceName@" tr "game_buff_tooltip_ItemWraithCollarCS" = "闇影之禍此單位被緩速,並且提供視野給敵方單位。來自: @SourceName@" tr "game_buff_tooltip_ItemWrigglesLanternCounter" = "解放野性烈炎擊殺 30 隻大型野怪,或是獲得助攻與擊殺也計算在進化的範疇內,野性烈炎將會掙脫燈籠的束縛進行解放。" tr "game_buff_tooltip_ItemZekesPrimedAlly" = "炎火之兆與此單位綁定的友軍施放大絕後,此單位的普攻將會附帶火焰。來源:@SourceName@ " tr "game_buff_tooltip_ItemZekesPrimedSelf" = "冰霜之兆若此單位在與之綁定的友軍旁邊施放大絕,他的周圍將會出現帶有冰霜的風暴。來源: @SourceName@ " tr "game_buff_tooltip_IvernE" = "守護種子此單位獲得一個護盾。來自: @SourceName@" tr "game_buff_tooltip_IvernP" = "森林之友埃爾文不會攻擊非史詩級的野怪。點擊野區生物,經過 @f6@ 秒後會創造出一圈小花叢。每次創造小花叢將消耗 @f10@ 生命@f11@ 魔力

    小花叢完全長大時,點擊花叢內的野怪會將他們釋放,同時獲得金幣和經驗值。重擊小花叢會立刻還野怪們自由。

    當埃爾文升上 5 等 以後,釋放樹精長老和遠古魔像時,他會為隊友複製他們身上的增益效果。若隊友擊殺了樹精長老或遠古魔像,他們會同時留下增益效果給埃爾文。
    " tr "game_buff_tooltip_IvernPCollection" = "森林之友埃爾文在此區域放置了一圈小花叢。來自: @SourceName@" tr "game_buff_tooltip_IvernQ" = "盤根束縛此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_IvernRMinionHit" = "黛西!被黛西痛扁一頓。來自:@SourceName@" tr "game_buff_tooltip_IvernRMissile" = "黛西重擊!擊飛。來自: @SourceName@" tr "game_buff_tooltip_IvernRRecast" = "黛西!黛西幫助了埃爾文。來自: @SourceName@" tr "game_buff_tooltip_IvernW" = "茂林春生埃爾文的普攻距離增加且傷害提高。來自:@SourceName@" tr "game_buff_tooltip_Jack_In_The_Box" = "驚嚇魔盒玩偶將會攻擊周圍敵人。來自:@SourceName@" tr "game_buff_tooltip_JannaEoTSBuff" = "旋風打擊該單位攻擊力提升。來自:@SourceName@" tr "game_buff_tooltip_JarvanIVCataclysm" = "浩劫降臨嘉文英勇地飛躍到空中,當他落地時,會在自身周圍產生一圈不可穿越的地形障礙。" tr "game_buff_tooltip_JarvanIVDemacianStandard" = "帝國戰旗此單位獲得額外的攻速加成。來自:@SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "滅龍一擊此單位的物理防禦被降低。來自: @SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "滅龍一擊:擊飛此單位被擊飛。來自: @SourceName@" tr "game_buff_tooltip_JarvanIVGoldenAegis" = "光盾庇護嘉文四世擁有一個可吸收 @f1@ 傷害的護盾。來自: @SourceName@" tr "game_buff_tooltip_JarvanIVMartialCadence" = "戰爭律動對敵人的首次普攻造成相當於目標 @f2@% 當前生命的額外物理傷害(最多 400 傷害)。此效果 @f1@ 秒內無法作用在同一名敵人身上。" tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "戰爭律動此單位被嘉文四世的戰爭律動攻擊,在短時間內無法再次受到相同技能攻擊。來自:@SourceName@" tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "滅龍一擊此單位受到嘉文四世的攻擊,而降低物理防禦。來自: @SourceName@" tr "game_buff_tooltip_JaxDuelist" = "賈克斯增加物理防禦與魔法防禦。" tr "game_buff_tooltip_JaxEvasion" = "閃避風暴賈克斯正在閃躲所有普通攻擊,並且減少範圍技能造成的傷害。來自:@SourceName@" tr "game_buff_tooltip_JaxPassive" = "無情突擊賈克斯的基本攻擊增加攻速 @f1@% 持續 2.5 秒。 此效果最多疊加 8 層,一次遞減一層。" tr "game_buff_tooltip_JaxRelentlessAssault" = "無情突擊賈克斯每次攻擊敵人提昇 @f1@% 攻速,持續 2.5 秒(最多疊加 8 次)。來自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "無情突擊賈克斯提昇 @f1@% 攻速。來自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAttack" = "武器專精賈克斯的下次攻擊造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_JayceAccelerationGate" = "中子加速裝置此單位大幅增加了移動速度。來自:@SourceName@" tr "game_buff_tooltip_JayceHyperCharge" = "超頻導體杰西接下來的數次攻擊將大幅提高攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "水星戰鎚:充能杰西的下一次攻擊造成額外的魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_JaycePassiveRangedAttack" = "水星加農:充能杰西的下一次攻擊降低了目標的物理與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_JaycePassiveShred" = "水星加農此單位的物理與魔法防禦已經降低了。來自:@SourceName@" tr "game_buff_tooltip_JayceStanceGun" = "水星加農杰西揮舞著水星加農並使其成為遠距離武器。來自:@SourceName@" tr "game_buff_tooltip_JayceStanceHammer" = "水星戰鎚杰西揮舞著水星戰鎚並使其成為近距離武器。來自:@SourceName@" tr "game_buff_tooltip_JayceStaticField" = "離子領域杰西對周遭所有敵人造成魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_JhinETrap" = "蓮華之罠此陷阱在被踩踏到時啟動,使鄰近所有目標現形並緩速,隨後爆炸放射出鋸齒花瓣造成傷害。來自: @SourceName@" tr "game_buff_tooltip_JhinETrapSlow" = "花瓣飄落此單位被燼的陷阱緩速,且若不離開的話將會受到大量傷害。來自: @SourceName@" tr "game_buff_tooltip_JhinPassive" = "低語
    死亡終章-燼的手槍攻速固定為 (@f5@)發射四次後需要重新裝填。第四發子彈總是 暴擊 且造成目標失去生命 @f9@% 的額外傷害。

    稍縱即逝- 暴擊機率額外攻速 有特殊的成長公式:
    • 物理攻擊提升 @f8@@f2@% (+@f4@%) (+@f3@%) 總物理攻擊)
    • 燼的 暴擊 造成傷害減少@f10@% ,但給予燼 @f15@% (+@f6@%) 跑速,持續 2 秒。
    " tr "game_buff_tooltip_JhinPassiveAttackBuff" = "結局此單位的下次普攻將會暴擊,並造成額外斬殺傷害。來自: @SourceName@" tr "game_buff_tooltip_JhinPassiveHaste" = "完美!此單位最近造成暴擊並獲得跑速加成。來自: @SourceName@" tr "game_buff_tooltip_JhinRSight" = "唱名此單位最近受到燼的陷阱或絕招影響而現形。來自: @SourceName@" tr "game_buff_tooltip_JhinRSlow" = "致殘此單位被燼的強力射擊擊中,跑速大幅下降。來自: @SourceName@" tr "game_buff_tooltip_JhinW" = "發現此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_JinxCaitAgitate" = "激怒你覺得菲艾真是有夠討厭的…來自: @SourceName@" tr "game_buff_tooltip_JinxCatchMe" = "抓我啊笨蛋!凱特琳和菲艾正在追趕妳。 超好玩的啦!

    耍過的警察數量:@f1@
    " tr "game_buff_tooltip_JinxCatchMeEnemy" = "抓我啊笨蛋!吉茵珂絲再度引發了混亂。 多麼令人不悅啊…

    犯人逮捕數量: @f1@
    " tr "game_buff_tooltip_JinxEFireBurn" = "縱火!此單位被吉茵珂絲用火點燃,並且受到魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_JinxEMine" = "咬咬手榴彈這是咬咬手榴彈,別踩到喔。來自: @SourceName@" tr "game_buff_tooltip_JinxEMineSnare" = "逮到你啦!此單位已經被咬咬手榴彈限制行動,並且就快要著火嚕。來自: @SourceName@" tr "game_buff_tooltip_JinxPassiveKillAttackSpeed" = "瘋魔吉茵珂絲非常興奮,大幅增加跑速和攻速。來自: @SourceName@" tr "game_buff_tooltip_JinxPassiveMarker" = "狂躁!每當敵方英雄、防禦塔或水晶兵營在受到吉茵珂絲攻擊後的 3 秒內遭到擊殺或摧毀,她會獲得 175% 隨時間遞減的額外跑速和 @f1@% 總攻速,持續 @f2@ 秒。

    進入狂躁狀態的吉茵珂絲可突破攻速上限。
    " tr "game_buff_tooltip_JinxQ" = "惡鯊吉茵珂絲使用她的火箭發射器,攻擊需要消耗魔力,但是獲得額外攻擊範圍、傷害和濺射傷害。來自: @SourceName@" tr "game_buff_tooltip_JinxQIcon" = "砰砰!吉茵珂絲使用她的鏈砲, 攻擊獲得額外攻速。來自: @SourceName@" tr "game_buff_tooltip_JinxQRamp" = "神速吉茵珂絲的鏈砲增加了攻速。來自: @SourceName@" tr "game_buff_tooltip_JinxWSight" = "咻碰!此單位被吉茵珂絲的衝擊槍擊中!吉茵珂絲與其所屬的隊伍都藉由敵人獲得視野。來自: @SourceName@" tr "game_buff_tooltip_JungleFrustration" = "不耐當野怪的耐心耗盡時,他會無視所有敵人,生命開始回復,並回到出生點。當野怪回到出生點時,耐心也會開始回復。

    當野怪失去目標、轉換目標或目前目標超出攻擊範圍時,耐心會逐漸消耗。 (此距離採行走距離計算,非直線距離。)
    來自: @SourceName@" tr "game_buff_tooltip_JungleLichBane" = "魔法彎刀下次普通攻擊會對目標造成魔法傷害。如目標為野怪,則對其周圍範圍也造成魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplay" = "奉獻對敵方英雄或建築物進行普攻或施放傷害性技能時造成額外魔法傷害,且每個獨立施放的技能都會使你獲得一定的金錢。來源: @SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplayTT" = "奉獻對敵方英雄或建築物進行普攻或施放傷害性技能時造成額外魔法傷害,且每個獨立施放的技能都會使你獲得一定的金錢。來源: @SourceName@" tr "game_buff_tooltip_KaisaE" = "極速充能凱莎提高移動速度。來源:@SourceName@" tr "game_buff_tooltip_KaisaEAttackSpeed" = "極速充能凱莎提高攻速。來源:@SourceName@" tr "game_buff_tooltip_KaisaEEvolved" = "進化:極速充能凱莎現在於施放極速充能時進入 潛隱狀態。來源:@SourceName@" tr "game_buff_tooltip_KaisaEStealth" = "極速充能凱莎在敵方單位面前進入潛隱狀態。來源: @SourceName@" tr "game_buff_tooltip_KaisaPassive" = "二階蟲甲腐蝕傷疤 - 凱莎的普攻疊加電漿印記持續 @f4@ 秒,每層造成 @f1@ (+@f7@) + @f2@ (+@f5@) 額外魔法傷害。當印記累積到 @f10@ 層時,凱莎的攻擊將觸發電漿印記,造成等同於 @f3@ (+@f6@)% 目標已損失生命的額外傷害(對野怪最多造成 400 額外傷害)。

    友軍對英雄的控場技能也將疊加 @f9@ 層電漿印記。

    生物兵器 - 虛空生物寄生的蟲甲將隨著凱莎選擇的攻擊風格而改變,根據她所擁有的道具英雄等級所給予的永久數值來進化她的技能。
    " tr "game_buff_tooltip_KaisaPassiveMarker" = "腐蝕傷疤凱莎對此單位造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_KaisaQEvolved" = "進化:伊卡西亞魔雨伊卡西亞魔雨現在將增加額外的導彈數量。來源:@SourceName@" tr "game_buff_tooltip_KaisaRShield" = "獵殺本能 凱莎受到護盾保護。來源:@SourceName@" tr "game_buff_tooltip_KaisaW" = "虛空探索者凱莎獲得此單位的 真視 視野。來源: @SourceName@" tr "game_buff_tooltip_KaisaWEvolved" = "進化:虛空探索者虛空探索者現在命中時將觸發額外的被動層數,並於命中英雄時獲得額外的冷卻時間減免。來源:@SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeAlly" = "血誓同盟當你或克黎思妲在 1.5 秒內普攻同一目標,她將造成等同目標最大生命值 @Effect2Amount@% 的魔法傷害。每個目標有@Effect7Amount@ 秒冷卻時間。

    克黎思妲的絕招會將你拉向她,期間點擊任何滑鼠鍵將會讓你飛往一個方向,擊飛第一個擊中的敵方英雄。來源:@SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeProtect" = "血誓同盟此單位已經被攻擊過,在 10 秒內受到保護。來自: @SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeSelf" = "血誓同盟當克黎思妲和她的血誓同盟攻擊相同目標時,她會造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。來源:@SourceName@" tr "game_buff_tooltip_KalistaExpunge" = "痛苦撕扯你的矛將會刺入目標的身體中。來自: @SourceName@" tr "game_buff_tooltip_KalistaExpungeMarker" = "痛苦撕扯此英雄被矛刺穿了。來自:@SourceName@" tr "game_buff_tooltip_KalistaPassive" = "好戰突進如果克黎思妲在使用赦罪穿刺或是進行普攻的途中獲得移動指令,她將會往發動攻擊的方向移動,向該地點衝刺。" tr "game_buff_tooltip_KalistaPassiveBuff" = "好戰突進當克黎思妲在使用赦罪穿刺或進行普攻的途中獲得移動指令,她往該方向衝刺。

    衝刺距離取決於鞋子等級

    克黎思妲的普攻有其缺點,它
    • 無法取消;
    • 若目標離開了視野,則她的攻擊無法命中;
    • 只造成 90% 總物理攻擊的傷害。
    " tr "game_buff_tooltip_KalistaPassiveCoopStrike" = "血誓同盟若克黎思妲與血誓同盟一起在 1.5 秒內普攻同一個目標,她將造成相當於目標 @f1@% 最大生命的魔法傷害。10 秒內無法對相同目標觸發效果。

    克黎思妲的大絕會將你拉向她,期間點擊任何滑鼠鍵將會讓你飛往一個方向,擊飛第一個擊中的敵方英雄。
    來源:@SourceName@" tr "game_buff_tooltip_KalistaPassiveOn" = "血誓同盟你的友軍在範圍內來自:@SourceName@" tr "game_buff_tooltip_KalistaRAllyStun" = "擊飛此單位滯空了!來源: @SourceName@" tr "game_buff_tooltip_KalistaRInvuln" = "命運呼喚你的滑鼠點擊將會讓你朝著目標位置衝刺並且擊飛命中敵方英雄。來自: @SourceName@" tr "game_buff_tooltip_KalistaRx" = "命運呼喚你的血誓同盟將選擇飛行方向,並撞飛第一個碰撞到的敵方英雄。來自: @SourceName@" tr "game_buff_tooltip_KalistaWSight" = "現形你被克黎思妲的憎靈守衛看見了,將會現形 4 秒。來自: @SourceName@" tr "game_buff_tooltip_KappaBubble" = "信任球體吸收傷害並讓上盾者獲得金錢。來自: @SourceName@" tr "game_buff_tooltip_KarmaMantra" = "真言符印卡瑪的下一個技能受到真言的祝福,可以造成額外的特殊效果。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraCharge" = "真言卡瑪可以用真言來強化下一個技能。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraEnergized" = "真言預備卡瑪下一個使用的技能會有強化效果。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraRefresh" = "真言充能卡瑪正在聚集真言的能量。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraSBHaste" = "鏈結加速此單位被提高跑速。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraSBSlow" = "強權禁錮對此單位造成的傷害能治療卡瑪。來自: @SourceName@" tr "game_buff_tooltip_KarmaPassive" = "炎靈融合當卡瑪施放技能對敵方英雄造成傷害時,會降低真言符印 @f1@ 秒冷卻時間。(普攻造成傷害則減少 @f2@ 秒冷卻時間)。來自: @SourceName@" tr "game_buff_tooltip_KarmaQ" = "靈能啟示嗚嗚!來自:@SourceName@" tr "game_buff_tooltip_KarmaQMissile" = "輪迴怒火此單位被降低跑速。來自:@SourceName@" tr "game_buff_tooltip_KarmaQMissileMantra" = "生靈火魂此單位閃耀著超凡的氣勢。來自:@SourceName@" tr "game_buff_tooltip_KarmaSolKimShield" = "靈能啟示此單位受到護盾的保護免於敵人的傷害。來自:@SourceName@" tr "game_buff_tooltip_KarmaSpiritBind" = "靈魂鏈結此單位與卡瑪產生靈魂的連結,若連結未中斷,此單位將被定身。來源: @SourceName@" tr "game_buff_tooltip_KarmaSpiritBindRoot" = "魂鏈牽絆此單位被定身。來自:@SourceName@" tr "game_buff_tooltip_KarthusDefile" = "汙染卡爾瑟斯正在消耗魔力,每秒都對身邊的敵方單位造成傷害。來自: @SourceName@" tr "game_buff_tooltip_KarthusFallenOne" = "安魂曲此單位即將受到傷害。來自:@SourceName@" tr "game_buff_tooltip_KatarinaPassive" = "貪婪當卡特蓮娜的敵人在她被攻擊後的 3 秒內死亡,她所有技能的冷卻時間降低 15 秒。

    如果卡特蓮娜撿起匕首,她可以利用匕首來切裂周遭敵人,造成 @f1@ (+@f2@) (+@f3@) 魔法傷害。
    " tr "game_buff_tooltip_KatarinaWHaste" = "備戰卡特蓮娜的 匕首 在空中時會增加移動速度。來源: @SourceName@" tr "game_buff_tooltip_KaynAssReady" = "詭影刺客型態-準備就緒慨影已經準備好變身成詭影刺客。" tr "game_buff_tooltip_KaynE" = "夜叉行慨影正在穿越地形物。開始戰鬥後會縮短此效果的持續時間。來源: @SourceName@" tr "game_buff_tooltip_KaynPassiveAssMarker" = "冥血罪鐮慨影傷害一名敵方英雄時會透過暗影魔法強化他的鐮刀,短時間內他會造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_KaynRHost" = "伏影滅此單位暫時被慨影侵入軀體。慨影進入此狀態後無法被指定。來源: @SourceName@" tr "game_buff_tooltip_KaynRWraithform" = "伏影滅慨影進入此狀態後無法被指定。來源: @SourceName@" tr "game_buff_tooltip_KaynSlayReady" = "冥血族裔型態-準備就緒慨影已經準備好變身成冥血族裔。" tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "電能釋放@Stack@ 凱能每 4 次攻擊附加額外傷害。來自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "電能釋放 @Stack@凱能每 5 次攻擊造成額外傷害,並為敵人附加風暴印記。來自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeLive" = "電能釋放凱能下次攻擊造成額外傷害,並為敵人疊加一層風暴印記。來自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeProc" = "電能釋放凱能下次攻擊造成額外傷害,並為敵人疊加一層風暴印記。來自:@SourceName@" tr "game_buff_tooltip_KennenLightningRush" = "閃電衝擊 凱能無法攻擊,但提升自身跑速,並對每個接觸到的敵人造成傷害。來源: @SourceName@" tr "game_buff_tooltip_KennenLightningRushBuff" = "閃電衝擊凱能提高額外攻擊速度。來源:@SourceName@" tr "game_buff_tooltip_KennenMarkOfStorm" = "風暴印記 (@Stack@) 疊加 3 層風暴印記將被暈眩。來自: @SourceName@" tr "game_buff_tooltip_KennenMoSDiminish" = "閃電衝擊如果該單位再次被風暴印記暈眩,其受到的暈眩效果減少。來源: @SourceName@" tr "game_buff_tooltip_KennenShurikenStorm" = "手裡劍風暴凱能周圍被風暴環繞,對所有鄰近敵方造成傷害並附加一個風暴印記。來自: @SourceName@" tr "game_buff_tooltip_KhazixEEvo" = "進化:飛翅增加 200 掠翅飛躍的距離。 擊殺敵方英雄或助攻將會刷新掠翅飛躍的冷卻時間。來源:@SourceName@" tr "game_buff_tooltip_KhazixHunt" = "狩獵開始!卡力斯必須先打倒雷葛爾才能成為終極掠食者。(助攻列入計算)

    「自從奪走他一隻眼睛後,我已經成長且更加茁壯。接下來,我已經準備好奪走他的全部了!」- 卡力斯
    " tr "game_buff_tooltip_KhazixHuntDefeatK" = "失敗!''雷葛爾已經擊殺他最大的敵人卡力斯,向世界證明他才是最強的獵人。''" tr "game_buff_tooltip_KhazixHuntDefeatR" = "失敗!''卡力斯已經擊殺了他最痛恨的敵人雷葛爾,進化成終極掠食者。''" tr "game_buff_tooltip_KhazixHuntEnemy" = "狩獵開始!雷葛爾必須要先打倒卡力斯才能成為最強的獵人。(助攻列入計算)

    「這隻瘋狂的野獸已經躲避我太久了,是該拿下他的頭了!」 - 雷葛爾
    " tr "game_buff_tooltip_KhazixHuntVictoryK" = "勝利!''卡力斯已經擊殺了他最痛恨的敵人雷葛爾,進化成終極掠食者。''" tr "game_buff_tooltip_KhazixHuntVictoryR" = "勝利!''雷葛爾已經擊殺他最大的敵人卡力斯,向世界證明他才是最強的獵人。''" tr "game_buff_tooltip_KhazixPassive" = "暗影殺機標記鄰近且被其盟友 孤立 的敵人。卡力斯的技能會對被 孤立 的目標產生額外效用。

    敵方隊伍沒有發現卡力斯時他將獲得暗影殺機,使他下次對敵方英雄的普攻造成 @f1@ (+@f2@) 額外魔法傷害並緩速他們 @f3@% ,持續 2 秒。
    " tr "game_buff_tooltip_KhazixPDamage" = "暗影殺機卡力斯的下一次基礎攻擊對敵方英雄造成額外魔法傷害並緩速。來自:@SourceName@" tr "game_buff_tooltip_KhazixQDR" = "孤獨的恐懼 (孤立)孤獨的恐懼會對被其友軍 孤立的目標造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_KhazixQEvo" = "進化:死神之爪孤獨的恐懼在對上被孤立 的目標時,會返還部分冷卻時間。增加卡力斯孤獨的恐懼和基本攻擊距離。來源: @SourceName@" tr "game_buff_tooltip_KhazixR" = "虛空突襲:充能卡力斯可以重新進入潛隱狀態。來源: @SourceName@" tr "game_buff_tooltip_KhazixREvo" = "進化:自適應化形虛空突襲的持續時間增加,且有額外的使用次數。來源: @SourceName@" tr "game_buff_tooltip_KhazixREvoStealth" = "脫離戰鬥卡力斯脫離戰鬥。來源: @SourceName@" tr "game_buff_tooltip_KhazixRStealth" = "虛空突襲卡力斯 潛隱 且只能被周遭敵方防禦塔發現。來源: @SourceName@" tr "game_buff_tooltip_KhazixWEvo" = "進化:尖刺拷問虛空突襲現在會在錐形範圍內射擊三發尖刺,並緩速敵人。孤立 的敵人緩速效果會增加。來源:@SourceName@" tr "game_buff_tooltip_KhazixWEvoSlow" = "進化虛空突襲這個單位被卡力斯緩速了。 孤立 的單位速度會變更慢。來源: @SourceName@" tr "game_buff_tooltip_KhazixWSight" = "刺鞘卡力斯能看見你。來自: @SourceName@" tr "game_buff_tooltip_KindredERefresher" = "恐懼蔓延如神羊繼續攻擊此目標,魔狼會對此目標造成巨大傷害。來自: @SourceName@" tr "game_buff_tooltip_KindredESlow" = "恐懼蔓延此單位已被緩速。來自: @SourceName@" tr "game_buff_tooltip_KindredHitListActiveTracker0" = "" tr "game_buff_tooltip_KindredHitListActiveTracker1" = "" tr "game_buff_tooltip_KindredHitListActiveTracker2" = "" tr "game_buff_tooltip_KindredHitListMonsterActiveTracker" = "懸賞:啟動你對 @SourceName@有啟動中的懸賞。對此目標造成撃殺或助攻能夠獲得此獎賞。來自: @SourceName@" tr "game_buff_tooltip_KindredHitListSuccessTracker0" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker1" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker2" = "" tr "game_buff_tooltip_KindredHitListTracker" = "鏡爪印記鏡爪正在追獵此單位,如果追獵成功,則會永久增強鏡爪的能力。來自: @SourceName@" tr "game_buff_tooltip_KindredHitTracker" = "鏡爪印記此單位正被鏡爪追獵中。來自: @SourceName@" tr "game_buff_tooltip_KindredLegendPassive" = "" tr "game_buff_tooltip_KindredMarkOfTheKindredStackCounter" = "鏡爪印記鏡爪已完成 @f1@ 次追獵,強化所有基本技能的能力。來源:@SourceName@" tr "game_buff_tooltip_KindredMarkoftheKindredTimer" = "鏡爪印記鏡爪標記了此目標。持續一小段時間後,追獵會生效。來自: @SourceName@" tr "game_buff_tooltip_KindredPassiveManager" = "鏡爪印記神羊可以點擊道具欄上方的英雄頭像來選擇一名英雄進行追獵


    魔狼每隔一段時間會渴望追獵 敵方野怪。

    對受到追獵的目標造成擊殺或助攻會強化鏡爪的基本技能。追獵的成功次數達 @f2@ 次時,鏡爪的攻擊距離將提升 @f8@,之後每成功 @f7@ 次,鏡爪的攻擊距離將提升 @f9@。

    攻擊距離加成 = @f3@
    舞動箭矢攻速加成 = @f4@%
    魔狼狂熱額外當前生命傷害 = @f5@%
    恐懼蔓延額外失去生命傷害 = @f6@%
    " tr "game_buff_tooltip_KindredQASBuff" = "舞動箭矢鏡爪獲得額外攻速。來源: @SourceName@ " tr "game_buff_tooltip_KindredRNoDeathBuff" = "神羊喘息範圍內所有生物的生命不會降至 10% 以下。來自:@SourceName@" tr "game_buff_tooltip_KindredWChargePassiveBuff" = "獵捕活力疊加至 100 層時,鏡爪下一次的攻擊將回復自身生命。來源:@SourceName@" tr "game_buff_tooltip_KindredWCloneBuffVisible" = "魔狼狂熱魔狼正在攻擊地盤內的敵方目標。來自: @SourceName@" tr "game_buff_tooltip_KindredWDebuff" = "鏡爪領域此單位正位於鏡爪的追獵領域,在此範圍之內神羊可以從任意距離攻擊目標。來源: @SourceName@ " tr "game_buff_tooltip_KindredWMaim" = "魔狼之渴此單位被魔狼標記為殘弱,牠的跑速已下降。來源:@SourceName@" tr "game_buff_tooltip_KindredWRangeBuff" = "鏡爪領域神羊正位於魔狼的領域,在此範圍之內她對於獵物的攻擊距離會大幅提升。來源: @SourceName@" tr "game_buff_tooltip_KingPoroMarker" = "普羅之王普羅王來也!

    普羅王將吸收所有敵方丟過來的普羅。
    他將定期的恢復週圍我軍英雄的生命與魔力。
    普羅王將定期的往四周丟出普羅,對擊中敵方造成魔法傷害。
    我方英雄可以使用召喚師技能,自地圖上的任何地點衝刺到普羅王身邊。護駕!護駕!

    「普羅王乃外出旅行、殺人滅口必備好夥伴!而且他現在就在你身後,他很火…」
    來自:@SourceName@" tr "game_buff_tooltip_KingPoroPlayerBuffMarker" = "普羅之王普羅王來也!

    普羅王將吸收所有敵方丟過來的普羅。
    他將定期的恢復週圍我軍英雄的生命與魔力。
    普羅王將定期的往四周丟出普羅,對擊中敵方造成魔法傷害。
    我方英雄可以使用召喚師技能,自地圖上的任何地點衝刺到普羅王身邊。護駕!護駕!

    「普羅王乃外出旅行、殺人滅口必備好夥伴!而且他現在就在你身後,他很火…」
    來自:@SourceName@" tr "game_buff_tooltip_KledE2" = "比武角逐克雷德可以再度衝撞他的初始目標,並造成同樣傷害。來自: @SourceName@" tr "game_buff_tooltip_KledE2Target" = "比武角逐此單位被標記為下一回合的比武角逐目標。來自:@SourceName@" tr "game_buff_tooltip_KledESpeedBuff" = "比武角逐此單位跑速增加。來自: @SourceName@" tr "game_buff_tooltip_KledMountReturn" = "小坐騎在這裡!小嘎來囉!來自: @SourceName@" tr "game_buff_tooltip_KledPassive" = "膽小的小嘎乘騎小嘎: 小嘎會代替克雷德承受傷害,當小嘎生命值歸零時,他會逃跑並留下克雷德孤軍奮戰。僅有小嘎會增加額外生命。

    單打獨鬥: 克雷德的技能會改變,並在朝著敵方英雄前進時獲得 @f3@ 跑速,但克雷德的普攻只會對敵方英雄造成 80% 的傷害。

    克雷德擊殺敵方英雄、小兵或攻擊防禦塔、敵方英雄及史詩級野怪會恢復小嘎的 勇氣 。當 勇氣 回復到 100 時,小嘎會回到克雷德身邊,同時克雷德獲得小嘎 @f2*100@% 的生命。
    " tr "game_buff_tooltip_KledPassiveCooldown" = "惴惴不安小嘎很害怕且無法恢復勇氣。來自: @SourceName@" tr "game_buff_tooltip_KledQMark" = "飛射夾夾克雷德用捕獸夾攻擊一名敵方目標。在他跩住並緩速你的英雄前趕緊逃跑!來自: @SourceName@" tr "game_buff_tooltip_KledQSlow" = "飛射夾夾克雷德用捕獸夾攻擊一名敵方目標。在他跩住並緩速你的英雄前趕緊逃跑!來自: @SourceName@" tr "game_buff_tooltip_KledRChargeAllySpeedBuff" = "克雷德先生的狂野之旅!順著克雷德大絕的軌跡,友軍將獲得大量跑速。來自: @SourceName@" tr "game_buff_tooltip_KledRemountDash" = "克雷德與小嘎地表最強組合!來自: @SourceName@" tr "game_buff_tooltip_KledRShield" = "衝啊!!!克雷德在衝刺的過程中建立一個護盾。來自: @SourceName@" tr "game_buff_tooltip_KledWActive" = "生性暴戾克雷德的四次普攻獲得大量攻速。第四下普攻造成較大傷害。來自: @SourceName@" tr "game_buff_tooltip_KnightsVowKnight" = "騎士誓願這個單位向友軍宣誓忠誠。
    傷害轉移: @f1@
    接受治療量: @f2@
    來源:@SourceName@" tr "game_buff_tooltip_KnightsVowKnightOdy" = "騎士誓願此單位向一名友軍宣誓忠誠。
    已轉移傷害:@f1@
    已接收到的治癒效果:@f2@
    來源:@SourceName@" tr "game_buff_tooltip_KnightsVowLiege" = "騎士誓願盟友的誓約守護著這個單位。來源:@SourceName@" tr "game_buff_tooltip_KnightsVowLiegeOdy" = "騎士誓願此單位受到一名友軍的誓約保護。來源:@SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "生化彈幕寇格魔的射程得到了提升,並且他的攻擊能造成目標最大生命一定百分比的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrageDebuff" = "飢餓寇格魔最近施放過生化彈幕。如果他再次施放,他將會被緩速,減少生命值。來自: @SourceName@" tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "腐蝕唾液此目標降低物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_KogMawIcathianDisplay" = "來自伊卡西亞的驚喜死亡後,寇格魔的身體產生連鎖反應,讓他於 4 秒後引爆,造成周圍敵人 @f1@ 真實傷害。" tr "game_buff_tooltip_KogMawIcathianSurprise" = "來自伊卡西亞的驚喜寇格魔就快爆炸了,將對附近的敵人造成傷害。來自: @SourceName@" tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "來自伊卡西亞的驚喜:快跑!!!快跑開!!!!!!!!!!!!來自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillery" = "生化巨炮寇格魔的下一發生化巨炮將會消耗額外的魔力。來自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillerySight" = "生化巨炮寇格魔的隊伍擁有此單位的視野。來自: @SourceName@" tr "game_buff_tooltip_KogMawVoidOoze" = "虛空淤泥這個單位的跑速被降低了。來自: @SourceName@" tr "game_buff_tooltip_LandslideDebuff" = "大地震顫減益此單位攻速減緩.來自:@SourceName@" tr "game_buff_tooltip_Last_Whisper" = "最後耳語此單位的物理傷害和法術傷害能力被削弱。來自:@SourceName@" tr "game_buff_tooltip_LeblancEBeam" = "幻影鎖鍊這個單位必須逃離勒布朗,才能破壞鎖鍊並不被定身。來源: @SourceName@" tr "game_buff_tooltip_LeblancERoot" = "幻影鎖鍊這個單位沒辦法移動。來源:@SourceName@" tr "game_buff_tooltip_LeblancP" = "鏡像當勒布朗的生命值低於 40% 時,她將進入潛隱狀態 1 秒,並創造一個不會產生傷害的鏡像分身,持續 8 秒。來源: @SourceName@" tr "game_buff_tooltip_LeblancREBeam" = "模仿:幻影鎖鍊這個單位必須逃離勒布朗,才能破壞鎖鍊並不被定身。來源: @SourceName@" tr "game_buff_tooltip_LeblancRERoot" = "模仿:幻影鎖鍊這個單位沒辦法移動。來源:@SourceName@" tr "game_buff_tooltip_LeblancRW" = "模仿:移行瞬影勒布朗可以返回她的紫色標記處。來源:@SourceName@" tr "game_buff_tooltip_LeblancW" = "移行瞬影勒布朗可以返回她的黃色標記處。來源: @SourceName@" tr "game_buff_tooltip_LeeSinPassive" = "無雙亂舞李星使用技能後,接下來的兩次普攻會獲得 @f1@% 攻速,第一下回復 @f2@ 點能量,第二下則回復 @f3@ 點能量。" tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "拂曉盾擊雷歐娜的下次普通攻擊,附帶暈眩效果並且造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrier" = "光能屏障雷歐娜增加物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrierAttackBuff" = "烈炎熾熱雷歐娜的劍充盈著烈陽的能量,她的下一次普攻將會獲得額外距離並造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_LeonaSunlight" = "烈陽之力你被太陽的力量標記,敵方英雄攻擊你時,會造成額外的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_LeonaSunlightPassive" = "烈陽之力雷歐娜的魔法攻擊,讓敵方單位被太陽的力量標記 @f1@ 秒。當我軍英雄攻擊該目標時,可以造成額外@f2@魔法傷害。" tr "game_buff_tooltip_LeonaZenithBladeRoot" = "太陽聖劍:定身此單位無法移動。來自:@SourceName@" tr "game_buff_tooltip_LeviathanCap" = "海龍甲@Stack@ 層增加 @f1@ 生命。
    疊加 20 層時,承受的傷害減少 15%。
    來自: @SourceName@" tr "game_buff_tooltip_LiandrysBuff" = "黎安卓的折磨此單位在時間內會造成越來越多傷害。來源:@SourceName@" tr "game_buff_tooltip_LichBane" = "巫妖之禍此單位下次普攻會依據魔法攻擊造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Lifesteal_Attack" = "普攻吸血幽靈的攻擊偷取目標生命。來自: @SourceName@" tr "game_buff_tooltip_LightningRodCounter" = "愛歐尼亞星火:充能愛歐尼亞星火正藉由基礎攻擊充能。來自:@SourceName@" tr "game_buff_tooltip_LightningRodReady" = "愛歐尼亞星火:就蓄愛歐尼亞星火已經準備好發射閃電鍊。來自:@SourceName@" tr "game_buff_tooltip_Lightslicer" = "神聖祝福此單位攻擊有 @f1@% 暴擊率,持續小段時間或數次攻擊。來自:@SourceName@" tr "game_buff_tooltip_LissandraE" = "急速冰刺麗珊卓可以瞬間傳送到冰刺當下的位置。來自:@SourceName@" tr "game_buff_tooltip_LissandraPassive" = "寒霜霸權一名敵方英雄在麗珊卓周圍死亡時,其將重生為霜之奴僕。

    霜之奴僕會搜索附近尚生還的敵人,接近後使目標跑速減少 @f3@%。@f4@ 秒後霜之奴僕會碎裂,並對目標造成 @f1@ (+@f2@) 魔法傷害。
    " tr "game_buff_tooltip_LissandraPassiveReady" = "聚霜凝神麗珊卓下一次施放的技能不會消耗魔力。" tr "game_buff_tooltip_LissandraQ" = "幽影碎冰此單位的跑速被降低。來自:@SourceName@" tr "game_buff_tooltip_LissandraR" = "永凍墳地此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_LissandraRSelf" = "永凍墳地此單位處於凝滯狀態,暫時無法被指定為攻擊的目標。來自:@SourceName@" tr "game_buff_tooltip_LissandraRSlow" = "永凍墳地此單位的跑速被降低。來自:@SourceName@" tr "game_buff_tooltip_LissandraW" = "暴雪結界此單位被定身。來源:@SourceName@" tr "game_buff_tooltip_Lord_Van_Damms_Pillager" = "塵歸塵戰鎚的力量與祭壇的狀況息息相關。來自: @SourceName@" tr "game_buff_tooltip_LucianPassive" = "光之獵手每次施放技能後,路西恩的下一次普攻將可以攻擊 2 次。

    第二下攻擊將會對敵方英雄與建築物造成等同 @f2@% 的物理攻擊 (@f1@),觸發命中效果,暴擊傷害為 @f3@% 額外傷害。小兵和野怪承受第二擊的全部傷害。
    " tr "game_buff_tooltip_LucianPassiveBuff" = "光之獵手路西恩的下次普攻將可以發射兩次。來自: @SourceName@" tr "game_buff_tooltip_LucianQ" = "光之獵手在使用技能之後,路西恩在 3 秒內的下次普攻可以射擊兩次。

    第二下攻擊命中觸發對敵方英雄及建築造成 @f1@ 傷害。小兵和野怪承受第二擊的全部傷害。
    " tr "game_buff_tooltip_LucianR" = "赤色屠戮路西恩在移動當中進行射擊。來自: @SourceName@" tr "game_buff_tooltip_LucianWBuff" = "烈炎鐵血路西恩跑速增加。來自: @SourceName@" tr "game_buff_tooltip_LucianWDebuff" = "烈炎鐵血此單位將被烈炎鐵血標記。路西恩攻擊命中此目標可提高自身跑速。來自: @SourceName@" tr "game_buff_tooltip_LucianWSelfBuff" = "烈炎鐵血路西恩增加跑速。來自: @SourceName@" tr "game_buff_tooltip_LuluEBurn" = "皮克斯的惡作劇皮克斯 跟隨著目標並不停的干擾他,同時揭發目標的行蹤給隊友知道。

    嗨!我有話想說!
    來自:@SourceName@" tr "game_buff_tooltip_LuluEShield" = "皮克斯的協助皮克斯跟隨著目標並贈予其護盾,讓他可以抵禦即將到來的傷害。當目標進行攻擊時,皮克斯會代替露璐協助他。來自:@SourceName@" tr "game_buff_tooltip_LuluPassive" = "皮克斯,守護妖精皮克斯對露璐攻擊的目標發射三枚魔法彈,總共會造成 @f1@ (+@f2@) 點魔法傷害。

    這些魔法彈會自動追蹤目標,不過會遭受其他單位的阻擋。
    來自: @SourceName@" tr "game_buff_tooltip_LuluQSlow" = "閃耀雙重奏這個單位的移動速度受到嚴重的影響,但會隨著時間漸漸恢復。來自: @SourceName@" tr "game_buff_tooltip_LuluR" = "究極鍊化目標的生命力大幅成長,同時對周遭敵人進行週期性的緩速。來自: @SourceName@" tr "game_buff_tooltip_LuluWBuff" = "露璐的協助此單位的移動速度和攻速提高。來自: @SourceName@" tr "game_buff_tooltip_LuluWDebuff" = "露璐的惡作劇這個單位被強制進入馴服狀態,無法進行攻擊或使用技能。

    此單位看起來很可愛。
    來自:@SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzMis" = "稜光幻想拉克絲用光充能。來自: @SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "極光充能拉克絲正在聚集光能…來自: @SourceName@" tr "game_buff_tooltip_LuxEEnd" = "引爆拉克絲可以引爆光明異點。來自:@SourceName@" tr "game_buff_tooltip_LuxIlluminatingFraulein" = "光芒四射拉克絲的下次普通攻擊會將其點燃,並造成傷害。來自:@SourceName@" tr "game_buff_tooltip_LuxIlluminationPassive" = "光芒四射受到傷害技能的影響,被光芒標記 6 秒。拉克絲的下次普通攻擊會消耗光芒,造成 @f1@ (+@f2@) 魔法傷害。" tr "game_buff_tooltip_LuxLightBindingMis" = "稜光印記該目標被束縛,無法移動。來自:@SourceName@" tr "game_buff_tooltip_LuxPrismaWrapBoost" = "稜光幻想該單位擁有增強的魔法攻擊。來自: @SourceName@" tr "game_buff_tooltip_LuxPrismWrap" = "星辰屏障該單位進入潛行。來自:@SourceName@" tr "game_buff_tooltip_LuxShield" = "星辰屏障該單位收到魔法光盾的保護。來自: @SourceName@" tr "game_buff_tooltip_MadredsRazorsCount" = "殘廢每 4 下攻擊,此單位將會對小兵及野怪造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_MadredsRazorsReady" = "殘廢每 4 下攻擊,此單位將會對小兵及野怪造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Magical_Sight" = "魔法視界防禦塔獲得以下額外能力:

    可以偵查潛行單位
    30% 物理穿透
    連續擊中英雄會造成額外傷害
    " tr "game_buff_tooltip_Magical_Sight_Ward" = "魔法視界該守衛會顯現出附近的地區,並能看見隱形的單位。來自:@SourceName@" tr "game_buff_tooltip_MaladySpell" = "腐蝕之刀(@Stack@)該單位的魔法防禦減少 @f1@ 。來自: @SourceName@" tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "花崗岩護盾 冷卻中花崗岩護盾重建中。來自:@SourceName@" tr "game_buff_tooltip_MalphiteCleave" = "野蠻衝擊墨菲特的近戰攻擊對目標周圍的敵人造成濺射傷害。來自: @SourceName@" tr "game_buff_tooltip_MalphiteDamageBuff" = "野蠻力量提升墨菲特的物理防禦。來自: @SourceName@" tr "game_buff_tooltip_MalphiteObduracy" = "花崗岩護盾墨菲特召喚岩石護盾保護自己,吸收最大生命 10% 的傷害,如果 10 秒內沒受到攻擊,護盾將會重置。

    護盾生命值:@f1@
    來自:@SourceName@" tr "game_buff_tooltip_MalphiteObduracyEffect" = "花崗岩護盾墨菲特被花崗岩護盾環繞,吸收所受到的傷害。來自:@SourceName@" tr "game_buff_tooltip_MalphiteShield" = "花崗岩護盾@f2@ 秒內墨菲特沒受到任何傷害,他召喚一層岩石的護盾包覆自己,能夠吸收 @f1@(等同 10% 最大生命值)傷害。" tr "game_buff_tooltip_MalzaharE" = "煞星幻象此單位受到持續性傷害;若此單位在持續時間中死亡,則幻象會傳染給鄰近的敵方單位,且馬爾札哈獲得魔力。虛靈喜歡攻擊受到煞星幻象影響的目標。來自: @SourceName@" tr "game_buff_tooltip_MalzaharPassive" = "虛空象限當馬爾札哈在 @f1@ 秒內沒有受到傷害或控制技能影響時,馬爾札哈獲得 @f2@% 傷害減免並免疫控制技能效果,在受到傷害或擋下控制技能後的 @f3@ 秒內消退。

    線上士兵的傷害則不會影響此效果。
    " tr "game_buff_tooltip_MalzaharPassiveShield" = "虛空象限馬爾札哈對控制技能免疫且受到傷害降低。來自: @SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldCooldownIndicator" = "虛空象限冷卻中虛空象限正在冷卻中。受到來自非士兵的傷害或是控制效果則會重置此冷卻時間。來自: @SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldWinddown" = "離開虛空象限即將離開虛空象限。來自: @SourceName@" tr "game_buff_tooltip_MalzaharQMissile" = "虛空召喚此單位遭到沉默。無法使用技能。來自: @SourceName@" tr "game_buff_tooltip_MalzaharR" = "冥府之握此單位受到壓迫。來自: @SourceName@" tr "game_buff_tooltip_MalzaharRSound" = "冥府之握馬爾札哈正在引導虛空原質壓制他的目標。來自:@SourceName@" tr "game_buff_tooltip_MalzaharW" = "虛靈群生馬爾札哈下次施放召喚虛靈時會額外召喚一隻虛靈。來源: @SourceName@" tr "game_buff_tooltip_MalzaharWEnemyCounter" = "召喚虛靈馬爾札哈於目標位置召喚數隻虛靈。來源: @SourceName@" tr "game_buff_tooltip_MalzaharWFrenzy" = "狂熱此虛靈進入狂熱狀態,攻速大幅提高。來自: @SourceName@" tr "game_buff_tooltip_Mana_Battery" = "魔法電池此單位下次傷害法術增加 100 點魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_Mana_Break" = "魔力消除此單位的普通攻擊消減魔力。來自:@SourceName@" tr "game_buff_tooltip_Mana_Potion" = "魔法藥水每秒恢復魔力中。來自: @SourceName@" tr "game_buff_tooltip_Mana_Regeneration" = "魔力回復靈氣提高周圍友方英雄的魔力回復。來自:@SourceName@" tr "game_buff_tooltip_Mana_Regeneration_Aura" = "魔力回復此英雄的魔力回復加快。來自:@SourceName@" tr "game_buff_tooltip_ManaBarrier" = "啟動法力屏障布里茨的法力屏障啟動,持續吸收傷害。來自: @SourceName@" tr "game_buff_tooltip_ManaBarrierIcon" = "法力屏障當布里茨的生命低於 20% 時,會啟動法力屏障,冷卻時間 90 秒。可以產生等同於布里茨 30% 最大魔力的護盾,持續 10 秒。" tr "game_buff_tooltip_Maniacal_Cloak" = "瘋狂斗篷該單位可以持續隱形,但需要消耗法術值。來自:@SourceName@" tr "game_buff_tooltip_MaokaiEMark" = "扭曲樹精生氣的草叢樹精會攻擊此單位!來源: @SourceName@" tr "game_buff_tooltip_MaokaiPassive" = "魔法樹液茂凱從周遭的自然環境中汲取魔法。每 @f1@ 秒他的下次普攻將治癒他 @f5@ +@f2@@f3@% 其最大生命)。

    茂凱施展法術或被敵方法術擊中時都會縮短此技能 @f4@ 秒冷卻時間。
    " tr "game_buff_tooltip_MaokaiPassiveReady" = "甜美汁液茂凱下一次普攻將會治癒他。來源:@SourceName@" tr "game_buff_tooltip_MaokaiQKnockback" = "荊棘摧殘茂凱正在擊退此單位。來源:@SourceName@" tr "game_buff_tooltip_MaokaiR" = "茂凱召喚一道佈滿荊棘的樹牆,樹牆會緩緩朝前方前進,傷害並定身所有路徑上的敵人。" tr "game_buff_tooltip_MaokaiRRoot" = "詭林之握茂凱的根結束縛了此單位。來源:@SourceName@" tr "game_buff_tooltip_MaokaiWRoot" = "不穩定根部茂凱的根束縛了此單位。來源:@SourceName@" tr "game_buff_tooltip_MarchoftheDamned" = "難以行軍納瑟斯向目標施放一股饑餓的靈魂。來自:@SourceName@" tr "game_buff_tooltip_Marksmans_Rifle" = "馬克思來福槍此單位被敵隊看見、無法閃避、同時減少物理防禦。來自:@SourceName@" tr "game_buff_tooltip_Masochism" = "潛能激發蒙多醫生獲得額外物理傷害。來自: @SourceName@" tr "game_buff_tooltip_MasochismAttack" = "刺激蒙多醫生獲得額外魔法防禦。來源: @SourceName@" tr "game_buff_tooltip_Mastery_Fervor" = "天賦:軍閥血嗜此單位最近打出暴擊,給予他們治療效果和攻速加成。來自: @SourceName@" tr "game_buff_tooltip_Mastery_TalentReaper" = "戰亂之殤擊殺士兵時,使用者和最近的友方英雄將獲得相同的金錢獎勵,並回復生命。

    此效果需要附近友軍及至少一次充能來觸發。若此道具的使用者為遠程英雄,則回復效果為 @f1*100@%。
    來源: @SourceName@" tr "game_buff_tooltip_Mastery_TalentReaperTT" = "戰亂之殤擊殺士兵時,使用者和最近的友方英雄將獲得相同的金錢獎勵,並回復生命。若此道具的使用者為遠程英雄則回復效果減半。

    此效果需要附近友軍及至少一次充能來觸發。
    來源: @SourceName@" tr "game_buff_tooltip_Mastery_WarlordsReady" = "天賦:軍閥血嗜此單位下次對英雄普攻將會進入嗜血狀態,給予他們普攻吸血效果。來自: @SourceName@" tr "game_buff_tooltip_Mastery6121" = "天賦:鮮血渴望這個技能目前正在冷卻中。來源: @SourceName@" tr "game_buff_tooltip_Mastery6123" = "天賦:暴露弱點削弱你攻擊的敵方英雄,使他受到來自你的隊伍的傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6124" = "天賦:嗜血此單位在造成撃殺或助攻前對英雄的的傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6141" = "天賦:賞金獵人此單位每撃殺一個英雄,傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6161Buff" = "天賦:軍閥血嗜此單位獲得額外跑速。來源: @SourceName@" tr "game_buff_tooltip_Mastery6162DeathRecapDummy" = "天賦:戰鬥狂熱普攻或施放技能堆疊一層狂熱,讓普攻造成額外物理傷害。來自: @SourceName@" tr "game_buff_tooltip_Mastery6164DeathRecapDummy" = "天賦:冥火之觸傷害性技能會以冥火燒傷目標,持續造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_Mastery6221" = "天賦:探索者此單位在草叢和河道中的跑速增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6222" = "天賦:攻城大師此單位在靠近防禦塔或防禦塔遺址時,物理防禦與魔法防禦增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6242" = "天賦:堅毅此單位在血量低落時,生命回復增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6243" = "天賦:無懼之心這個單位的防禦力增加了。來源:@SourceName@" tr "game_buff_tooltip_Mastery6243Cooldown" = "天賦:無懼之心這個技能目前正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6261" = "天賦:不死之握此單位的下次普攻會對敵方英雄吸取生命並造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Mastery6261DeathRecapDummy" = "天賦:不死之握每處於戰鬥中 4 秒,下次普攻偷取目標攻擊者最大生命一定百分比的血量。來自: @SourceName@" tr "game_buff_tooltip_Mastery6262" = "天賦:巨人勇氣這個技能目前正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6262Shield" = "天賦:巨人勇氣這個單位被上了護盾。來源:@SourceName@" tr "game_buff_tooltip_Mastery6263" = "天賦:堅毅誓約此單位被最近一次的行動受限效果標記,敵方英雄攻擊標記將會於效果持續時間內回復自身生命。來源: @SourceName@" tr "game_buff_tooltip_Mastery6311" = "天賦:漫遊者此單位在戰鬥外時跑速增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6323Debuff" = "天賦:暴露弱點此單位受到來自所有敵方英雄的傷害增加,給予此減益效果的英雄除外。來自: @SourceName@" tr "game_buff_tooltip_Mastery6341" = "天賦:綠父贈禮這個單位下次的攻擊或技能將會造成額外傷害。來源:@SourceName@" tr "game_buff_tooltip_Mastery6341Cooldown" = "天賦:綠父贈禮這個技能正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6361Cooldown" = "天賦:黯霧詛咒這個技能目前正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6361Nightfall" = "天賦:黯霧詛咒這個單位將會造成基於他失去生命的傷害。來源: @SourceName@" tr "game_buff_tooltip_Mastery6362DeathRecapDummy" = "天賦:雷神律令用普攻或技能連續攻擊同一名敵方英雄 3 次時,會召喚雷電對附近目標造成傷害。來自: @SourceName@" tr "game_buff_tooltip_MasteryBigGameHunter" = "天賦:時光之力此單位永久增加生命。來自: @SourceName@" tr "game_buff_tooltip_MasteryBurnDebuff" = "天賦:冥火之觸此單位被冥火灼燒,受到周期性的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_MasteryFeastLockout" = "天賦:盛宴此單位最近飽餐過一頓。來自: @SourceName@" tr "game_buff_tooltip_MasteryHealResistsIncrease" = "天賦:語風者守護此單位的防禦力增加。來自: @SourceName@" tr "game_buff_tooltip_MasterYiPassive" = "雙重打擊第 4 下連續普攻,易大師會進行雙重打擊。第二次打擊只會造成 50% 傷害。" tr "game_buff_tooltip_MasteryLordsDecreeCooldown" = "天賦:雷神律令此技能正在冷卻。來自: @SourceName@" tr "game_buff_tooltip_MasteryOffenseBleed" = "天賦:刀刃護甲此單位正在流血並隨時間承受傷害。來自: @SourceName@" tr "game_buff_tooltip_MasteryOnHitDamageStacker" = "天賦:戰鬥狂熱每次對英雄成功的普通攻擊都會讓這個單位的物理攻擊增加。來源: @SourceName@" tr "game_buff_tooltip_MasteryPerseverance" = "天賦:堅毅此單位在接近死亡時,生命回復會增加。來自: @SourceName@" tr "game_buff_tooltip_MasteryPickpocket" = "天賦:強盜此單位最近扒竊過敵人的口袋,不能再對同個敵方動手。
    獲得金錢: @f1@
    來自: @SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge" = "天賦:風暴浪湧此單位最近對某個目標造成巨量傷害,跑速和緩速抗性增加。來自: @SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge_Lockout" = "天賦:風暴浪湧此技能在冷卻中。來自: @SourceName@" tr "game_buff_tooltip_MasteryUnrelenting" = "天賦:不死之握此單位在戰鬥中逐漸增強。當完成充能後,對敵方英雄的下一次普攻會吸取生命。來自: @SourceName@" tr "game_buff_tooltip_MasteryWardenOfTheDawn" = "天賦:堅毅誓約此單位攻擊受到行動受限效果標記的敵方英雄,於效果持續時間內回復自身生命。來源: @SourceName@" tr "game_buff_tooltip_MawEnrage" = "激怒該單位提升自身的物理攻擊、普攻吸血及技能吸血,直到離開戰鬥為止。來源: @SourceName@" tr "game_buff_tooltip_MawEnrageOdy" = "激怒此單位在脫離戰鬥前提升物理攻擊、普攻吸血及技能吸血。來源:@SourceName@" tr "game_buff_tooltip_Meditate" = "冥想易大師持續回復生命,減少接受的傷害,並充能雙重打擊且暫停無極劍道及高原血統的持續時間計算。來自:@SourceName@" tr "game_buff_tooltip_MegaAdhesive" = "強力粘膠此單位正站在強力粘膠上,他被大幅緩速及束縛,無法使用任何移動或位移技能。來源:@SourceName@" tr "game_buff_tooltip_MegaAdhesiveSnare" = "動彈不得此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_MejaisCap" = "靈魂攝取@Stack@ 層魔法攻擊提高@f1@。
    疊滿 20 層後,這個單位的技能冷卻減少 15%。
    來自:@SourceName@" tr "game_buff_tooltip_Mindream" = "Mindream該單位持續承受魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_MiniBaronVulnerable" = "巴龍之眼預示者的背後特別脆弱。來自:@SourceName@" tr "game_buff_tooltip_MinionPushingPower" = "監測專用效果 - 小兵推塔數值等級效益: @f1@
    對小兵額外傷害: @f2@%
    Bonus DR vs minions: @f3@
    來自: @SourceName@" tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "趾高氣揚冷卻中好運姐受到攻擊,暫時取消趾高氣揚的效果。來自: @SourceName@" tr "game_buff_tooltip_MissFortuneBulletSound" = "彈幕好運姐向前方扇形範圍掃射!來自:@SourceName@" tr "game_buff_tooltip_MissFortunePassive" = "愛的拍拍 好運姐在攻擊新目標時,普攻造成 @f1@ 額外物理傷害。目標為士兵時傷害減半。" tr "game_buff_tooltip_MissFortunePassiveStack" = "愛的拍拍 好運姐最近的受害者。來自: @SourceName@" tr "game_buff_tooltip_MissFortuneStrut" = "趾高氣揚好運姐跑速增加,此效果一直持續到她被敵人擊中。來自:@SourceName@" tr "game_buff_tooltip_MissFortuneViciousStrikes" = "駁火好運姐增加攻速。來自: @SourceName@" tr "game_buff_tooltip_MissileBarrageCheck" = "火箭轟擊@Stack@庫奇可以使用火箭轟擊。來自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck2" = "火箭轟擊火箭彈的彈幕射擊來自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck3" = "重載火箭轟擊正在掛載火箭彈。來自:@SourceName@" tr "game_buff_tooltip_MobilityDebuff" = "速度減低處於戰鬥時,降低額外移動速度。來自: @SourceName@" tr "game_buff_tooltip_Molten_Shield" = "熔炎護盾此單位受到的物理傷害與魔法傷害降低。來自: @SourceName@" tr "game_buff_tooltip_MoltenShieldTibbersBuff" = "泰貝爾熔炎護盾泰貝爾獲得一個逐漸遞減的速度增益。來自: @SourceName@" tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "神行百變悟空 潛隱 且只能被周遭敵方防禦塔發現。來源:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "定海神兵悟空的下一次普攻會造成額外傷害、提高攻擊距離和降低目標的物理防禦。來自:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "定海神兵此單位的物理防禦被減低。來自: @SourceName@" tr "game_buff_tooltip_MonkeyKingNimbusAS" = "筋斗突擊悟空增加了攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_MonkeyKingPassive" = "仙山石猴附近每多一位敵方英雄,物理防禦與魔法防禦上升 @f1@ 。" tr "game_buff_tooltip_MonkeyKingSpinToWin" = "無極風暴悟空隨著時間過去,增加自己的跑速。旋轉時,周圍敵人會受到傷害並且擊飛。來自:@SourceName@" tr "game_buff_tooltip_Monster_Bank_Big" = "豐腴的寶藏此單位已經累積至最大經驗值與金錢量。來自:@SourceName@" tr "game_buff_tooltip_Monster_Bank_Small" = "成長的寶藏此野怪的經驗值與金錢正在隨著時間增加而成長。來自:@SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDot" = "死亡之子這個單位正在受到持續傷害,這些傷害將會被用來治療魔鬥凱撒。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDragonDebuff" = "巨龍之力如果魔鬥凱薩的隊伍擊殺了這個單位,他將能控制這個單位。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGPet" = "囚徒這個單位正在聽從魔鬥凱撒的指使。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGSelf" = "死亡之子魔鬥凱薩控制了一個敵人的靈魂,獲得目標 25% 的額外生命(@f3@) 和 30% 的魔法攻擊(@f2@)。來自:@SourceName@" tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "憂傷蔓延使用磁化金屬包覆一個友方,朝同樣擁有憂傷蔓延增益的友方單位移動時,獲得額外移動速度。當兩個擁有憂傷蔓延效果的目標接近時,磁化金屬會對敵人每秒造成巨大傷害。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserIronMan" = "鐵人魔鬥凱薩的技能需要消耗生命,但能將 @f2@% 技能造成的魔法傷害轉化為暫時性的護盾。

  • 護盾最大值為 @f1@% 的最大生命。
    此防護盾大於 25% 時,以每秒 1.5% 基礎生命的速度衰減。
    護盾轉化對小兵只有一半的效果。
  • " tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "鏟擊之錘魔鬥凱薩的下三次攻擊造成越來越多的額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Mourning" = "劊子手的標記該單位承受持續傷害。來自:@SourceName@" tr "game_buff_tooltip_Move" = "擊飛這個單位被擊飛了。來源:@SourceName@" tr "game_buff_tooltip_Move_Quick" = "衝刺提摩提升跑速直到受到敵方英雄或防禦塔傷害。來自:@SourceName@" tr "game_buff_tooltip_Move_Quick_Cooldown" = "衝刺 冷卻中提摩受到攻擊,加速狀態解除。來自:@SourceName@" tr "game_buff_tooltip_Move_Quick2" = "衝刺提摩進行衝刺,在短時間內提升跑速。來自: @SourceName@" tr "game_buff_tooltip_MoveAway" = "擊退此單位被擊退。來源:@SourceName@" tr "game_buff_tooltip_Muramana" = "魔劍詛咒你的普攻和單體技能都會消耗魔力,同時還會造成額外的物理傷害。來自:@SourceName@" tr "game_buff_tooltip_MuramanaDOT" = "魔力詛咒你正在持續受到額外的物理傷害。來自:@SourceName@" tr "game_buff_tooltip_MuramasaCap" = "鮮血讚歌 @Stack@ 層攻擊力提高 @Effect1Amount@ 點。
    疊滿 @Effect4Amount@ 層後,該英雄的跑速將獲得 @Effect5Amount*100@% 的提高。
    來自:@SourceName@" tr "game_buff_tooltip_MurderBridgeBuff" = "試煉靈氣此單位:
    提高魔力回復速度
    持續獲得經驗
    降低 50% 友軍治癒效果
    來自:@SourceName@" tr "game_buff_tooltip_Mushroom_Stored" = "儲存蘑菇提摩搜尋蘑菇,用於終極必殺技毒性陷阱。來自:@SourceName@" tr "game_buff_tooltip_NamiESlowtt" = "深海恩賜此單位降低跑速。來自:@SourceName@" tr "game_buff_tooltip_NamiEtt" = "深海恩賜此單位的攻擊會造成額外魔法傷害和短暫降低敵人的跑速。來自:@SourceName@" tr "game_buff_tooltip_NamiPassive" = "疾速波濤當娜米的技能擊中友方英雄時,他們會獲得 60 (+@f1@) 點跑速,持續 1.5 秒。" tr "game_buff_tooltip_NamiPassivett" = "疾速波濤此單位短暫提高跑速。來自:@SourceName@" tr "game_buff_tooltip_NamiQtt" = "禁錮水牢此單位受到定身效果影響,無法移動。來自:@SourceName@" tr "game_buff_tooltip_NamiRtt" = "驚滔駭浪此單位大幅降低跑速。來自:@SourceName@" tr "game_buff_tooltip_NashorsTooth" = "巴龍精華你獲得了巴龍的魔法精粹, 5 秒內魔法攻擊提高 35 點。來自: @SourceName@" tr "game_buff_tooltip_NasusE" = "靈魂烈焰:物理防禦減益此單位物理防禦降低。來自: @SourceName@" tr "game_buff_tooltip_NasusQStacks" = "虹吸打擊當納瑟斯的虹吸打擊擊殺一個單位時,其傷害將永久性提高。

    目前額外傷害: @f1@
    來自: @SourceName@" tr "game_buff_tooltip_NasusR" = "死神降臨進入此型態時納瑟斯會獲得額外生命;虹吸打擊的冷卻時間減少;吸乾敵人的生命並將其轉化為額外物理防禦及魔法防禦(當下防禦增加 +@f1@)。來源: @SourceName@" tr "game_buff_tooltip_NasusW" = "枯萎此單位的跑速和攻速將會隨技能作用時間降低。來自: @SourceName@" tr "game_buff_tooltip_NautilusAnchorDragRoot" = "船錨索魂此單位被納帝魯斯的錨攻擊,造成癱瘓且無法移動。來自: @SourceName@" tr "game_buff_tooltip_NautilusGrandLineTarget" = "潛航衝擊目標此單位被納帝魯斯的潛航衝擊所標記,會被追蹤直至爆炸。

    遠離被標記的單位是一個最好的做法。
    來自: @SourceName@" tr "game_buff_tooltip_NautilusKnockUp" = "潛航衝擊此單位受到納帝魯斯的攻擊,被擊飛至空中且造成暈眩。來自: @SourceName@" tr "game_buff_tooltip_NautilusMinorKnockAway" = "船錨索魂此單位被納帝魯斯的錨攻擊,造成癱瘓且無法移動。來自: @SourceName@" tr "game_buff_tooltip_NautilusMinorKnockUp" = "潛航衝擊此單位因納帝魯斯的攻擊而癱瘓,並且短暫地被擊飛至空中。來自: @SourceName@" tr "game_buff_tooltip_NautilusPassive" = "沉重打擊納帝魯斯的普通攻擊造成額外 @f1@ 物理傷害並且使目標無法移動 @f2@ 秒。

    此效果在 @f3@ 秒內無法對同一目標再次觸發。
    " tr "game_buff_tooltip_NautilusPassiveCheck" = "防禦此單位暫時對納帝魯斯的沉重打擊免疫。來自: @SourceName@" tr "game_buff_tooltip_NautilusPassiveRoot" = "沉重打擊此目標受到納帝魯斯的沉重打擊影響,短時間內無法移動。來自: @SourceName@" tr "game_buff_tooltip_NautilusPiercingGazeShield" = "巨人之怒納帝魯斯開啟護盾擋住接下來的傷害,此時可攻擊敵人並造成持續性傷害。來自: @SourceName@" tr "game_buff_tooltip_NautilusSplashZoneSlow" = "深淵禁區此單位的移動速度下降,但會隨著時間逐漸回復。來自: @SourceName@" tr "game_buff_tooltip_NautilusWDoT" = "憤怒痛覺此單位受到持續性傷害。來自: @SourceName@" tr "game_buff_tooltip_NearSight" = "視野縮減此單位被縮減了視線範圍並且無法看到他的隊友。來自: @SourceName@" tr "game_buff_tooltip_NeekoPassive" = "被動妮可可以將自己偽裝成一名友軍英雄的樣子。施放一個攻擊技能或受到來自一個英雄或野怪的傷害將打破該偽裝。(@f2@ 秒冷卻時間)來源: @SourceName@" tr "game_buff_tooltip_NerfHealsPlz" = "治癒封鎖直接治療和回復只有 @f1@% 的效果。
    治療和回復效果會隨遊戲時間而增加。

    「全知全能的阿福說:線上回復能力,不能太強!」-「海牛哲言」第三章
    來自:傳說中的海牛,阿福" tr "game_buff_tooltip_NerfShieldsPlz" = "護盾大神此單位的護盾真的是太強了!
    大絕以外的護盾效果成長(由物攻、魔攻、生命提供的額外護盾)減少 @f1@%。
    來自:別擔心,護盾還是很強的!" tr "game_buff_tooltip_NetherBlade" = "虛空之刃卡薩丁的普攻將造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_NetherBladeArmorPen" = "虛空之刃就緒卡薩丁的下次普攻將造成額外魔法傷害並回復魔力。來自: @SourceName@" tr "game_buff_tooltip_Nevershade" = "腎上腺素蒙多醫生每 5 秒回復 @f1@ 生命(1.5% 最大生命)。" tr "game_buff_tooltip_NidaleeCougarScent" = "啟動追蹤奈德麗獲得所有被她 獵捕的敵方單位視野。來自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHunt" = "穿梭在草叢中提高 10% 跑速,持續 2 秒,朝著在 1400 範圍內的可視敵人移動,則跑速增加 30%。

    以標槍投擲或叢林伏擊對英雄或野怪造成傷害將會讓奈德麗對目標使用 獵捕狀態,持續 4 秒,並且獲得他們的真視視野、朝著他們移動將獲得穿梭的跑速。除此之外,她對 獵捕狀態目標
    的下次擊倒、猛撲將會加強效果。" tr "game_buff_tooltip_NidaleePassiveHunted" = "困獸此單位正在被奈德麗 獵捕 ,奈德麗與其友軍可以看見此單位視野。來自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHunting" = "獵捕奈德麗朝 被獵捕 的英雄移動則會增加跑速。來自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHuntStrikeCD" = "靈敏奈德麗大幅提高跑速。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotAmumuBuff" = "夢魘傷心木乃伊除了屬性加成之外,夢魘阿姆姆還擁有以下效果:
    向周圍小兵分享他的絕望
    提升木乃伊之咒的範圍
    一如既往地傷心
    來源:提摩" tr "game_buff_tooltip_NightmareBotAnnieBuff" = "夢魘黑暗之女除了屬性加成,夢魘安妮還擁有以下效果:
    自動對周遭小兵施放瓦解怒焰
    對圍繞著她的單位施放烈焰衝擊
    當她死掉時,召喚十分憤怒的泰貝爾
    就像她的寶貝泰迪熊
    來源: 提摩" tr "game_buff_tooltip_NightmareBotBlitzcrankBuff" = "夢魘蒸氣巨神兵除了屬性加成之外,夢魘布里茨還擁有以下效果:
    一次可發動三個火箭抓取
    持續維持在過載運轉的狀態
    提升靜電力場發動後的範圍
    擁有心臟…嗎?
    來源:提摩" tr "game_buff_tooltip_NightmareBotBrandBuff" = "夢魘復仇業火除了額外加成,夢魘布蘭德也會:
    創造多個 煉獄風暴 周遭目標
    著火了
    看起來很壞
    來源: 提摩" tr "game_buff_tooltip_NightmareBotChogathBuff" = "夢魘虛空恐懼除了屬性加成之外,夢魘科加斯還擁有以下效果:
    被動性獲得饗宴疊層
    根據體型發動數個破裂
    擊退被野性尖嘯命中的單位
    常常肚子餓
    來源:提摩" tr "game_buff_tooltip_NightmareBotEzrealBuff" = "夢魘探險家除了屬性加成之外,夢魘伊澤瑞爾還擁有以下效果:
    可一次發動數個秘術射擊
    可一次發動數個精華躍動
    可一次發動數波精準彈幕
    不需要地圖
    來源:提摩" tr "game_buff_tooltip_NightmareBotFiddlesticksBuff" = "夢魘末日使者除了屬性加成之外,夢魘費德提克還擁有以下效果:
    發動生命汲取時吸取周圍所有敵人的生命
    定期創造會發動群鴉風暴的幽靈分身
    不太擅長嚇唬烏鴉
    來源:提摩" tr "game_buff_tooltip_NightmareBotGalioBuff" = "夢魘哨兵之殤除了屬性加成,夢魘加里歐還擁有以下效果:
    施放 堅定重擊 時會往他四面八方發出。
    創造多個 正義罡風 排成一條線發出。
    定期在附近創造嘲諷效果區域
    飛吧!大概吧……
    來源: 提摩" tr "game_buff_tooltip_NightmareBotHeimerdingerBuff" = "夢魘大發明家除了額外加成,夢魘漢默丁格也會:
    被動召喚 H-28G 進化砲台 在他周遭
    H-28G 進化砲台射向不同方向
    改變 海克斯微型火箭 使其返回軌跡
    調整 CH-2 暴風手雷 爆炸時分裂
    比你聰明吧!
    來源:提摩" tr "game_buff_tooltip_NightmareBotLeonaBuff" = "夢魘黎明之光除了額外加成,夢魘雷歐娜也會:
    替周遭的小兵加上護盾 日蝕 在施放時
    被動產生 日蝕 在附近
    召喚巨大的日輪聖芒
    贊美太陽!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotLuluBuff" = "夢魘精靈魔法使除了額外加成,夢魘露璐也會:
    召喚最多五個皮克斯,守護妖精 於友軍身上
    當她施放 幻想曲 的時候讓周遭的皮克斯隨機也施放同一技能
    施放究極鍊化時讓所有周遭的友方英雄也變大
    給你點顏色嘗嘗
    來源: 提摩" tr "game_buff_tooltip_NightmareBotLuxBuff" = "夢魘光之少女除了屬性加成,夢魘拉克絲還擁有以下效果:
    創造星暴般的 光明束縛
    光明異點產生光明束縛
    發射多個 終極閃光 在她周圍的圈圈
    真的很愛狂笑
    來源:提摩" tr "game_buff_tooltip_NightmareBotMalzaharBuff" = "夢魘虛空先知除了屬性加成外,夢魘馬爾札哈還擁有以下效果:
    持續開啟虛空傳送門
    被動在線上召喚虛空生物
    來自蘇瑞瑪
    來源:提摩" tr "game_buff_tooltip_NightmareBotMonkeyKingBuff" = "夢魘齊天大聖除了屬性加成,夢魘悟空還擁有以下效果:
    創造 神行百變 擊退周遭敵人
    在被 筋斗突擊 擊中的單位上召喚 神行百變
    當施放 無極風暴 時創造多個旋轉的分身
    誰是最強的呀?
    來源: 提摩" tr "game_buff_tooltip_NightmareBotMorganaBuff" = "夢魘墮落天使除了屬性加成之外,夢魘魔甘娜還擁有以下效果:
    可一次施放多個闇影禁錮
    可一次施放多個痛苦腐蝕
    施放靈魂枷鎖時自動閃現 + 靜滯
    還是對烘焙苦手啊!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotSpiritAkali" = "夢魘支援:暮光防護此英雄將會扔下一枚煙霧彈,在煙霧彈作用區域將會使該施法英雄獲得額外物防與魔防,並且進入潛行狀態。攻擊或使用技能將會使他們短暫現身。走進煙霧彈範圍內的敵人將會被緩速。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritMystery" = "詛咒:惡魔分裂這個電腦會假扮成小惡摩,只要在 2 秒內沒有受到傷害的話。來源:提摩" tr "game_buff_tooltip_NightmareBotSpiritMysteryPolymorph" = "詛咒:惡魔分裂猜猜我是誰來源:絕對猜不到@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritPantheon" = "夢魘支援:聖盾庇護在普攻或使用技能 4 次後,此英雄將會格擋下一次敵方英雄的普攻、防禦塔、大型小兵或大型野怪的攻擊。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShaco" = "夢魘支援:幻象不論何時,此英雄的生命低於 40% 時,將會創造一個分身,在將死之時會爆炸,對附近敵人製造魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShacoCooldown" = "夢魘支援:幻象此英雄最近已經創造過分身,在短時間內無法再次創造分身。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritSinged" = "詛咒:辛吉德(劇毒蹤跡)這個電腦將會在身後留下毒霧。接觸毒霧的敵人將會中毒,隨時間造成魔法傷害。來源:提摩" tr "game_buff_tooltip_NightmareBotSpiritWarwick" = "夢魘支援:血性追蹤此英雄將會讓範圍內生命低於 50% 的英雄現形。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritWarwickDebuff" = "夢魘支援:血性追蹤此單位被夢魘電腦偵測到了,所有敵方單位都將獲得該單位視野,無所遁形啦!來自: @SourceName@" tr "game_buff_tooltip_NightmareBotTristanaBuff" = "夢魘約德爾炮手除了額外的加成,夢魘崔絲塔娜也會:
    同時攻擊兩個敵人
    增加被動 爆炸射擊效果在小兵上
    擊退周遭敵人當她使用 火箭跳躍
    大幅增加 毀滅射擊 的擊退範圍
    可是好好的利用空閒時間馴龍呢!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotUdyrBuff" = "夢魘神靈行者除了額外加成,夢魘烏迪爾也會:
    定期標記野營做為占據
    短暫延遲後,從占據的野營召喚沒被殺掉的野怪至線上
    保護靈魂或之類的東西啦~
    來源:提摩" tr "game_buff_tooltip_NightmareBotVeigarBuff" = "夢魘邪惡小法師除了屬性加成之外,夢魘維迦還擁有以下效果:
    定期召喚 黑暗物質 在他周圍
    增加 黑暗祭祀 範圍且沒有擊中限制
    真的很邪惡!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotYasuoBuff" = "夢魘放逐浪人除了額外加成,夢魘犽宿也會:
    剛毅決心 失效時創造數個颶風而且在瀕臨死亡時颶風速度會更快。
    增加 刃敵千軍的距離並降低每個目標的冷卻時間
    當遠處的敵人被擊飛時創造的分身也會使用 奪命氣息
    有時候是機器人有時候是牛仔但絕對不會是機器牛仔
    來源: 提摩" tr "game_buff_tooltip_NightmareBotYorickBuff" = "夢魘亡魂牧人除了額外加成,夢魘約瑞科也會:
    不斷召喚一群一群的霧行者 來替他戰鬥
    彈吉他
    有名字的噢!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotZiggsBuff" = "夢魘魔法爆破專家除了額外加成,夢魘希格斯也會:
    彈跳炸彈會留下感應式地雷
    煉獄炸彈會在周圍創造小一點的煉獄炸彈
    這次不是星星囉!
    來源: 提摩" tr "game_buff_tooltip_Nimbleness" = "靈敏英雄的跑速提高 10%。來自:@SourceName@" tr "game_buff_tooltip_Nocturne_Passive_Cooldown" = "闇影幽刃:充能夜曲的闇影幽刃正在充能中。每當他進行攻擊時,可降低 1 秒冷卻時間(對英雄的攻擊則降低 2 秒)。來自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringer" = "黃昏管道:加速提高夜曲的跑速和額外物理攻擊,於暗影的軌跡上移動時可以不受阻礙地在目標間自由移動。來自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringerTrail" = "黃昏渠道:軌跡此單位移動的路徑會殘留暗影軌跡,夜曲只要停留在此軌跡上會被強化。來自:@SourceName@" tr "game_buff_tooltip_NocturneEHaste" = "無盡夢魘夜曲迅速的移動到他恐懼的敵人身後。來自:@SourceName@" tr "game_buff_tooltip_NocturneParanoia" = "無盡夢魘夜曲可以對周圍的敵方啟動無盡夢魘。來自:@SourceName@" tr "game_buff_tooltip_NocturneParanoiaTarget" = "無盡夢魘此單位的視野被減低同時無法看到隊友。來自: @SourceName@" tr "game_buff_tooltip_NocturneShroudofDarkness" = "夜幕庇護:加速夜曲增加了攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "夜幕庇護:防護夜曲將格檔掉敵方的技能。來自:@SourceName@" tr "game_buff_tooltip_NocturneUmbraBlades" = "闇影幽刃:就緒夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,不同目標的攻擊同時可以治療自己 @f1@ 點的生命值。來自:@SourceName@" tr "game_buff_tooltip_NocturneUmbraBladesTooltip" = "闇影幽刃每 10 秒鐘,夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,每擊中一個目標可以回復自己 @f1@ (+@f2@) 點生命值。

    夜曲的普攻能夠降低 1 秒此技能冷卻時間(對英雄的普攻則降低 2 秒)。
    " tr "game_buff_tooltip_NocturneUnspeakableHorror" = "深宵斷魂此單位正在承受傷害,並即將被恐懼。來自:@SourceName@" tr "game_buff_tooltip_Non-Corporeal" = "硬化皮膚此單位受到的物理傷害減少。來自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap" = "蘑菇劇毒敵人經過時觸發陷阱,使周圍敵人減速並附加毒性傷害。來自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap_Target" = "蘑菇劇毒該單位中了蘑菇毒,正受到傷害。來自:@SourceName@" tr "game_buff_tooltip_NullLance" = "虛無法球該單位獲得護盾吸收魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_NunuERoot" = "冰封努努施展的冰霜魔法定身了此單位。來源:@SourceName@" tr "game_buff_tooltip_NunuESnowballFightBuff" = "雪球連擊此單位施法結束時,會將周遭有著「冰封」標記的目標定身。來源: @SourceName@" tr "game_buff_tooltip_NunuEStackMarker" = "冰封此單位已被努努標記,若技能結束後仍待在附近,將會被威朗普定身。來源:@SourceName@" tr "game_buff_tooltip_NunuP" = "弗雷爾卓德之喚此單位的攻擊及移動速度已提升。來源: @SourceName@" tr "game_buff_tooltip_NunuPassive" = "弗爾卓雷德之喚對敵方英雄、大型野怪或是建築造成傷害會讓威朗普及周遭攻擊速度最高的英雄獲得弗雷爾卓德之喚,提升其 @f2@% 攻擊速度以及 @f1@% 移動速度,持續 4 秒。

    當努努跟威朗普處在弗雷爾卓德之喚的效果下時,他們的基本攻擊將造成 @f3@ 劈斬傷害。

    持續時間可疊加,但對同一目標具有 10 秒的冷卻時間。
    " tr "game_buff_tooltip_NunuRSlow" = "酷寒此單位的移動速度已下降。來源:@SourceName@" tr "game_buff_tooltip_NunuW" = "巨無霸雪球!這個單位正在製造巨無霸雪球!來源:@SourceName@" tr "game_buff_tooltip_NunuWKnockup" = "巨無霸雪球!這個單位被努努製造的巨無霸雪球擊飛了!來源:@SourceName@" tr "game_buff_tooltip_NunuWStun" = "巨無霸雪球!這個單位被努努製造的巨無霸雪球緩速了!來源:@SourceName@" tr "game_buff_tooltip_NURFBuff" = "策略性的策略增益+100% 魔力和能量消耗
    +200% 技能、主動道具、召喚師技能冷卻時間
    +50% 反韌性
    +225 移動速度減少
    +200% 普攻間延遲
    暴擊造成 50% 物理攻擊傷害
    此單位 150% 造成爆擊
    太過果斷保護機制
    所有行為都有其後果
    來自:三思而後行" tr "game_buff_tooltip_Odin_CenterAltarReveal" = "浮現占領祭壇將會顯現你的位置!來自:風暴祭壇" tr "game_buff_tooltip_Odin_CenterTestChampionBuff" = "風暴烏雲消耗一個充能擊打敵方英雄,創造出一個閃電鍊,最多額外攻擊三個目標,造成相當於目標最大生命 @f1@% 的真實傷害(對次要目標則造成傷害減半)。來自:風暴祭壇" tr "game_buff_tooltip_Odin_CenterTestChampionBuff_Empty" = "風暴烏雲(已放置)你的隊伍控制了風暴祭壇。走上祭壇或進入戰鬥以回復風暴烏雲的充能數。來自:風暴祭壇" tr "game_buff_tooltip_OdinBloodbursterBuff" = "血爆者此單位增加物理攻擊與普攻吸血。來自:@SourceName@" tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "中斷佔領儀式遭到中斷,你將可以在 3 秒內再次試著進行佔領儀式。" tr "game_buff_tooltip_OdinCombatActive" = "戰鬥中此單位正在戰鬥中無法獲得治療的效果。來自:@SourceName@" tr "game_buff_tooltip_OdinDebacleCloak" = "魔法披風此單位擁有護盾並且可以吸收魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_OdinEntropicClaymore" = "渾沌前夕此單位的所有普通攻擊會造成敵人緩速 30%,並造成 80 點真實傷害,持續 2.5 秒。來自:@SourceName@" tr "game_buff_tooltip_OdinGuardianBuff" = "高衝擊裝甲如果敵人從 750 以外的地方攻擊,此單位可減少 50% 的傷害。來自:@SourceName@" tr "game_buff_tooltip_OdinLightbringer" = "現形此單位可被敵隊看到。來自:@SourceName@" tr "game_buff_tooltip_OdinMinionInitialBuff" = "士兵護盾這隻士兵剛剛出生,物理防禦與魔法防禦大幅提升。數值會隨時間持續下降。來自:召喚之門" tr "game_buff_tooltip_OdinMinionTaunt" = "據點熱情此單位在攻擊據點時,將獲得物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_OdinPlayerBuff" = "水晶之痕靈氣此單位:
    提高魔力和能量回復速度
    持續獲得經驗
    提高基礎跑速
    來自: @SourceName@" tr "game_buff_tooltip_OdinQuestBuff" = "征服者印記順利完成一項任務,此單位提高 10% 傷害。來自:@SourceName@" tr "game_buff_tooltip_OdinShrineBuff" = "奧丁神殿此單位每秒回復 1.5% 魔力(或能量)並且獲得 @f1@% 冷卻時間減免。來自:@SourceName@" tr "game_buff_tooltip_OdinShrineTimeBuff" = "時光走廊你的絕招與召喚師技能冷卻時間減少 50%。60 秒後可再次使用。來自:@SourceName@" tr "game_buff_tooltip_OdinSpawnUltras" = "究極士兵你的隊伍的下一波士兵將會產生一名究極士兵。來自: @SourceName@" tr "game_buff_tooltip_OdinSpeedShrineBuff" = "速度神殿此單位提高 30% 跑速,此跑速效果會隨時間遞減。來自: @SourceName@" tr "game_buff_tooltip_OdinTrinketRevive" = "聖靈之錨即刻在溫泉中復活一名友軍,並短暫增加其跑速。來自: @SourceName@" tr "game_buff_tooltip_OdynsVeil" = "奧丁面紗此單位減少 10% 魔法傷害,並且獲得 @f1@ 魔法能量。來自:@SourceName@" tr "game_buff_tooltip_Odyssey_EnemyHybridShred" = "腐蝕怪獸們的奧德賽能量化攻擊正在侵蝕我們的防禦設施!" tr "game_buff_tooltip_Odyssey_KogMawBioArcaneBarrage" = "激怒此怪獸的力量已經被完全地提升並會造成成噸的傷害!" tr "game_buff_tooltip_Odyssey_SharedBuff_Elites" = "精英你帶著敬畏之意盯著這個已經成為完全體單位的巨大身軀。看上去,它肯定吸收了超乎你想像數量的奧德賽能量。" tr "game_buff_tooltip_Odyssey_SkarnerImpale" = "刺穿他們被怪獸抓住並且還被拖著到處走!我們必須擊倒牠!" tr "game_buff_tooltip_Odyssey_XinZhaoRangedImmunity" = "鍍金護盾此單位正位於由萊諾頓製造的護盾裡面。它會保護此單位免受護盾之外的傷害。來源: @SourceName@" tr "game_buff_tooltip_OlafBerzerkerRage" = "狂戰之怒歐拉夫每損失 1% 的生命,就會增加 1% 的攻速。" tr "game_buff_tooltip_OlafFrenziedStrikes" = "殘暴打擊歐拉夫的攻速提升,獲得額外的普攻吸血,並根據失去血量的多寡提升受到的治癒效果。來源: @SourceName@" tr "game_buff_tooltip_OlafRagnarok" = "諸神黃昏歐拉夫免疫控制技能的影響,同時提高傷害。來自:@SourceName@" tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "魯莽揮擊 減益效果歐拉夫會受到 20% 的額外傷害。來自: @SourceName@" tr "game_buff_tooltip_On_The_Hunt" = "狩獵此單位跑速提升。來自:@SourceName@" tr "game_buff_tooltip_OracleElixir" = "魔法視界此單位可以偵測潛行單位。來自:@SourceName@" tr "game_buff_tooltip_OrianaDissonanceAlly" = "電磁推力此單位的跑速增加。來自: @SourceName@" tr "game_buff_tooltip_OrianaDissonanceEnemy" = "電磁吸力此單位的跑速減少。來自: @SourceName@" tr "game_buff_tooltip_OrianaGhost" = "守護機關此英雄被球球所守護,獲得額外的防禦效果。來自: @SourceName@" tr "game_buff_tooltip_OrianaGhostSelf" = "魔球奧莉安娜目前持有球球。來自: @SourceName@" tr "game_buff_tooltip_OrianaPowerDagger" = "魔法發條奧莉安娜對於相同目標的連續攻擊產生強化的效果。來自: @SourceName@" tr "game_buff_tooltip_OrianaRedactShield" = "指令:守護此英雄正被防護罩所保護著。來自: @SourceName@" tr "game_buff_tooltip_OrianaSpellSword" = "魔法發條奧莉安娜使用球體作為技能的瞄準目標。如果距離太遠,則奧莉安娜的球體會自動回到主人身邊。

    奧莉安娜的基礎攻擊造成額外 @f2@ + @f1@%魔法攻擊力的魔法傷害。4 秒內,對於相同目標的累積攻擊,可以增加額外 20% 的魔法傷害。加成效果最多疊加 2 次。

    額外傷害:@f3@
    " tr "game_buff_tooltip_OrianaStun" = "衝擊此單位被擊飛至空中。來源:@SourceName@" tr "game_buff_tooltip_OrnnE" = "熔岩俯衝此單位已被擊飛。來源:@SourceName@" tr "game_buff_tooltip_OrnnPAllyItemReady" = "鄂爾可以升級一名友軍的道具!來源:@SourceName@" tr "game_buff_tooltip_OrnnPassive" = "活火爐鄂爾可以在地圖上任何處花費金錢購買非消耗性道具。

    鄂爾跟他的隊友可以對商店內特定道具進行升級。

    鄂爾可以從商店或是鑄造選單中直接打造道具。
    " tr "game_buff_tooltip_OrnnPItemCurrency" = "活火爐鄂爾精心打造的道具已經開放購買!來源: @SourceName@" tr "game_buff_tooltip_OrnnQSlow" = "火山脈動此單位的移動速度下降。來源:@SourceName@" tr "game_buff_tooltip_OrnnR" = "鑄火者的呼喚此單位已被擊飛。來源:@SourceName@" tr "game_buff_tooltip_OrnnVulnerableDebuff" = "焦化此單位已被焦化,向其施展下一個限制行動的技能持續時間會被加長且造成額外傷害!來源: @SourceName@" tr "game_buff_tooltip_OrnnW" = "熾焰吹息鄂爾已獲得護盾。來源: @SourceName@" tr "game_buff_tooltip_Overdrive" = "過載運轉布里茨暫時提升攻速和跑速。來自: @SourceName@" tr "game_buff_tooltip_OverdriveSlow" = "低頻運轉布里茨減緩跑速。來自: @SourceName@" tr "game_buff_tooltip_PalisadeRushdownResists" = "要塞此防禦塔根據周圍敵方英雄數量獲得額外物理防禦及魔法防禦。來源:@SourceName@" tr "game_buff_tooltip_PantheonEPassive" = "死亡證明潘森的普攻與長矛攻擊對生命低於 15% 的目標暴擊機率為 100%。來自: @SourceName@" tr "game_buff_tooltip_PantheonESound" = "穿心長矛潘森迅速的攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonPassive" = "聖盾庇護每 4 次普攻或施放技能,潘森可以格擋下次攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonPassiveCounter" = "聖盾充能(@Stack@)潘森的聖盾正在充能。到達 4 層疊加後,潘森將會格檔下次攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonPassiveShield" = "聖盾庇護潘森將格擋下次攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonR" = "墮天一擊潘森蓄積力量,讓他騰空而起,能夠跳到不可思議的距離外。來自: @SourceName@" tr "game_buff_tooltip_Pendant_of_Zephiris" = "澤非瑞斯的掛件 +25 物理防禦/ +30 魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_PerksTCadenceChaos" = "蛻轉律動:渾沌" tr "game_buff_tooltip_PerksTCadenceOrder" = "蛻轉律動:秩序" tr "game_buff_tooltip_PetCommanded" = "遵命:此單位已經被一位英雄指揮。來自:無" tr "game_buff_tooltip_PhosphorusBomb" = "磷光炸彈此單位現形。來自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Blue" = "藍色卡牌逆命的下次攻擊會造成額外的傷害並且回復魔力。來自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Gold" = "金色卡牌逆命的下次攻擊會造成額外的傷害並且暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Red" = "紅色卡牌逆命的下次攻擊會造成額外的傷害並且緩速區域內的敵人。來自: @SourceName@" tr "game_buff_tooltip_PickACard" = "選牌逆命正在旋轉他的牌盒,尋找著一張卡牌。來自: @SourceName@" tr "game_buff_tooltip_PlantHawkshotBuff" = "真知花粉花粉覆蓋此單位,並使敵人獲得此單位真視視野。對英雄的效果持續時間較短。來源:@SourceName@" tr "game_buff_tooltip_Poisoned" = "中毒此單位已中毒,受到持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_PoisonTrail" = "劇毒蹤跡辛吉德施放毒霧。來自:@SourceName@" tr "game_buff_tooltip_PoppyPassive" = "鋼鐵使者波比的下一次普攻將會投擲她的圓盾,獲得 @f6@ 範圍和 @f5@ 額外魔法傷害(@f1@ 秒冷卻時間)。

    圓盾會降落在鄰近的地區,波比能夠拾起並獲得一個護盾,吸收 @f4@@f2@% 的最大生命)傷害,持續 @f3@ 秒。敵方可以踩踏圓盾來摧毀它。

    如果此攻擊擊殺目標的話,圓盾會自動回到波比手中。
    " tr "game_buff_tooltip_PoppyPassiveBuff" = "警告訊息波比的下次普攻會投擲他的圓盾。來自: @SourceName@" tr "game_buff_tooltip_PoppyPassiveShield" = "護盾波比會格擋接下來所受傷害。來自: @SourceName@" tr "game_buff_tooltip_PoppyQSlow" = "槌打此單位已被緩速。來自: @SourceName@" tr "game_buff_tooltip_PoppyR" = "向後拉弓波比正在施放一個強力的擊退攻擊。來自: @SourceName@" tr "game_buff_tooltip_PoppyRKnockUp" = "沒事了衝啊衝啊…不見了!來自: @SourceName@" tr "game_buff_tooltip_PoppyWBuffSuper" = "異常固執堅定不移使波比的物理防禦與魔法防禦加倍。來自: @SourceName@" tr "game_buff_tooltip_PoppyWZone" = "堅定不移波比快速移動,並會使向她衝刺的敵方停止。來自: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing0" = "冷凍普羅飼料普羅王朝遠方敵人投擲冰彈,擊中後對目標造成魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing1" = "超辣普羅飼料普羅王噴射出火焰,對所有命中目標及防禦塔造成真實傷害。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2" = "普羅濃縮咖啡普羅王跳至目標,擊退範圍內所有敵人並獲得一個會隨時間衰退的護盾。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Knockback" = "普羅濃縮咖啡:擊退普羅王奮力一躍把你擊倒了!來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Shield" = "普羅濃縮咖啡:護盾普羅王獲得一個強力,但是會隨時間衰退的護盾。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3" = "彩虹普羅點心派對包普羅王投擲一堆普羅飼料,普羅受到吸引後會衝至普羅王並拖行沿路被撞倒的敵人。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_AlreadyHit" = "彩虹普羅點心派對包:免疫已經被普羅撞倒的英雄短時間內不會再被擊中。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_Move" = "彩虹普羅點心派對包:擊退猛衝的普羅已經把你拖往普羅王身邊。來源: @SourceName@" tr "game_buff_tooltip_PoroThrowFollowupMarker" = "普羅衝刺此英雄最近有使用普羅打中敵人,可以使用普羅衝刺到敵人身旁。來自:@SourceName@" tr "game_buff_tooltip_Potion_of_GiantStrength" = "紅藥水此單位暫時提升適性之力。來源:@SourceName@" tr "game_buff_tooltip_PounceMS" = "侵略奈德麗跳到一名 被獵捕 的目標身上,暫時提高自身防禦。來自: @SourceName@" tr "game_buff_tooltip_PowerBall" = "動力衝刺拉姆斯縮成球狀加速衝擊敵人,減速並擊退周圍目標。來源:@SourceName@" tr "game_buff_tooltip_PowerballSlow" = "動力衝刺此單位被減速。來自:@SourceName@" tr "game_buff_tooltip_PowerballStun" = "動力衝刺此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_PowerFist" = "充能一擊布里茨的下次攻擊造成雙倍傷害並擊飛敵人至天空。來自: @SourceName@" tr "game_buff_tooltip_PowerFistSlow" = "緩速強擊此單位被擊飛至空中。來自:@SourceName@" tr "game_buff_tooltip_PoxArcanaDisease" = "惡疾每一層惡疾疊加,讓持有惡疾秘典的敵人,對此單位造成更多傷害。來自: @SourceName@" tr "game_buff_tooltip_Preservation" = "生命保存該單位增加額外的生命,額外生命會持續到死亡為止。來自: @SourceName@" tr "game_buff_tooltip_PrimalSurge" = "野性奔騰該目標的攻速提升 @f1@%。來自: @SourceName@" tr "game_buff_tooltip_PrimalTalonBleed" = "吸血蛭這個單位每秒受到傷害。施放此攻擊者每秒則獲得治療。來自: @SourceName@" tr "game_buff_tooltip_PrimalTalonCleaveBuff" = "泰坦九頭蛇此單位的下次攻擊會對錐狀範圍造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_PrimalTalonEnrage" = "史特拉克之怒此單位的體積及韌性增加。來源:@SourceName@" tr "game_buff_tooltip_PrimalTalonEnrageDisplay" = "暴怒顯示此單位在過去 5 秒中所承受的傷害。來自: @SourceName@" tr "game_buff_tooltip_Prj_MoverBotNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_ProjectMode17_GodMode" = "超載增幅斷片的力量正在你的體內奔馳!
  • +30% 冷卻時間減免
    +30% 最大冷卻時間減免
    +60% 跑速
    接下來承受的傷害轉變成緩速效果
    擊殺英雄後刷新所有冷卻時間
  • 來源:增幅斷片" tr "game_buff_tooltip_ProjectMode17_PlayerBuff" = "增幅裝置獵人運輸中的增幅斷片極易受到損傷!攔劫 5 個增幅斷片即可讓你的隊伍進入持續一段時間的超載狀態,並獲得強大的力量。此外,你的技能傷害將提升50%。來源:零號基地" tr "game_buff_tooltip_ProjectMode17_Revealed" = "已現形你已被敵方發現!這個區域內的其它隊伍可以看見你。來源:入侵監控領域" tr "game_buff_tooltip_PromoteAura" = "力量靈氣此單位獲得 35 額外物理防禦和 18 攻擊提升。來自:@SourceName@" tr "game_buff_tooltip_PromoteMeBuff" = "煉化此單位被提昇為反防禦塔凱農炮。它擁有大量的強化狀態,而擊殺敵人獲得之金錢也將分享給施法者。來自:@SourceName@" tr "game_buff_tooltip_Propelled" = "被推開這個單位被扔到空中。來源於:@SourceName@" tr "game_buff_tooltip_Prowl" = "穿梭穿越草叢時,提高奈德麗跑速,朝奈德麗可視的敵人移動則會提高更多跑速。來自:@SourceName@" tr "game_buff_tooltip_Pulverize" = "大地粉碎此單位被擊飛了。來自: @SourceName@" tr "game_buff_tooltip_PulverizerSpeed" = "狂野掠襲此單位攻速降低 30%。來自:@SourceName@" tr "game_buff_tooltip_PuncturingTauntAttackSpeed" = "披甲怒嘲此單位的攻速增加。來源: @SourceName@ " tr "game_buff_tooltip_PuppeteerMark" = "傀儡印記此單位不會被傀儡師緩速,但可以被拉回。來自: @SourceName@" tr "game_buff_tooltip_PuppeteerSlow" = "緩速此單位跑速降低了。來自: @SourceName@" tr "game_buff_tooltip_PykePassive" = "血港淹禮若派克處於敵方看不見的狀態,他會快速地回復 @f2@% 自己最近受到來自敵方英雄的傷害,最多 @f3@

    此外,派克從各種來源獲得的額外最大生命將全部被替換為物理攻擊。(比例:1 物理攻擊 比每 @f4@ 生命-當前: @f1@)
    " tr "game_buff_tooltip_Pyromania" = "嗜火(@Stack@)安妮正在積蓄威力,當施放 4 個技能後她的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_Pyromania_Marker" = "嗜火每施放四個技能後安妮的下一個攻擊技能會暈眩目標,持續 @f1@ 秒。" tr "game_buff_tooltip_PyromaniaCount" = "嗜火(@Stack@)每施放 4 個技能後,安妮的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_PyromaniaCount2" = "嗜火每施放 4 個技能後安妮的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_QuinnERoot" = "完美奇襲此單位被葵恩大幅降低跑速。來自:@SourceName@" tr "game_buff_tooltip_QuinnPassive" = "追獵印記每過 @f1@ 秒,威落會標記一個鄰近的敵方為 脆弱,使之現形 4 秒。葵恩對該目標的下一次攻擊造成 @f2@ (+@f3@) (物理攻擊的 @f4@% )物理傷害。

    追獵印記的冷卻時間會隨暴撃機率提高而降低。
    " tr "game_buff_tooltip_QuinnPassiveAmmo" = "極速追獵攻擊追獵印記標記的目標會短暫地給予葵恩跑速與攻速加成。來自: @SourceName@" tr "game_buff_tooltip_QuinnQSightReduction" = "飛鷹突擊葵恩降低了此單位的視野範圍,並暫時無法與友軍分享視野。若此單位非英雄,則暫時無法進行攻擊。來自: @SourceName@" tr "game_buff_tooltip_QuinnW" = "追獵印記威弱標記此目標為 脆弱,使之現形並增強葵恩對他的下一次攻擊。來自: @SourceName@" tr "game_buff_tooltip_QuinnWVision" = "強化感知威洛揭露了這個單位。來自: @SourceName@" tr "game_buff_tooltip_Rageblade" = "鬼索的狂暴之刃 @Stack@此單位的攻速已提升。來源:@SourceName@" tr "game_buff_tooltip_RagebladeEnrage" = "激怒此單位已提升自身攻速、普攻吸血及技能吸血,直到離開戰鬥為止。來源:@SourceName@" tr "game_buff_tooltip_RakanERecast" = "戰鬥舞踊銳空於一段時間之內再次發動戰鬥舞踊將不會消耗魔力。來源: @SourceName@" tr "game_buff_tooltip_RakanEShield" = "戰鬥舞踊銳空賦予此單位一個護盾。來源: @SourceName@" tr "game_buff_tooltip_RakanPassive" = "奇異羽篷每過 @f3@ 秒,銳空便會獲得一個相當於 @f1@ (+@f2@) 生命的護盾。銳空的普攻和技能每次命中敵方英雄會減少 1 秒冷卻時間。

    鴛鴦展翅-剎雅和銳空可以一起回城。
    " tr "game_buff_tooltip_RakanPassiveShield" = "奇異羽篷銳空會定期獲得一個護盾。來源: @SourceName@" tr "game_buff_tooltip_RakanQMark" = "癒光飛翎銳空即將治癒自身及鄰近友軍。來源: @SourceName@" tr "game_buff_tooltip_RakanR" = "迷心迅步銳空獲得額外跑速並且迷惑所有碰觸到的敵人。

    「我會華麗地走進戰場,所有人都會因為我迷人的舞姿而神魂顛倒。」
    來源: @SourceName@" tr "game_buff_tooltip_RakanRDebuff" = "迷心迅步此單位已經深深地被銳空迷住了。來源: @SourceName@" tr "game_buff_tooltip_Rally" = "集結此單位攻擊力提高。來自:@SourceName@" tr "game_buff_tooltip_Rally_AP" = "集結此單位增加物理攻擊與魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_Rally_Aura" = "集結靈氣附近友軍攻擊力提高。來自:@SourceName@" tr "game_buff_tooltip_Rally_Aura_AP" = "集結靈氣鄰近友軍提高攻擊力與魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_Rapid_Fire" = "急速射擊崔絲塔娜的攻速提升。來自:@SourceName@" tr "game_buff_tooltip_RapidReload" = "海克斯軍火海克斯科技榴彈
    庫奇的普攻所造成的 @f4*100@% 傷害會被轉化成魔法傷害。

    炸彈包裹
    遊戲開始 @f3@ 分鐘後,炸彈包裹會被送至基地旁。一旦撿起包裹,庫奇會獲得 @f2@% 脫離戰鬥跑速,並將女武神特攻升級為炸彈快遞,包裹最多持續 60 秒。

    包裹被投遞後須花費 @f1@ 分鐘刷新。
    " tr "game_buff_tooltip_RazorBeakAlert" = "鋒利鳥嘴如果發現敵方偵察守衛,此單位將收到提醒並且獲得魔法視野。" tr "game_buff_tooltip_RazzlesPride" = "瑞澤爾的傲慢將吸收 @f1@ 點傷害。來自:@SourceName@" tr "game_buff_tooltip_ReadytoTantrum" = "憤怒就緒阿姆姆可以使用憤怒攻擊附近敵人。來自:@SourceName@" tr "game_buff_tooltip_Reap_The_Whirlwind" = "復甦季風珍娜召喚魔法風暴,每秒治療範圍內友軍。來自:@SourceName@" tr "game_buff_tooltip_Rebirth" = "寒霜涅槃艾妮維亞化身為鳳凰蛋,即將涅槃!來自:@SourceName@" tr "game_buff_tooltip_Rebirth_Marker" = "寒霜涅槃艾妮維亞被擊殺後化為蛋的型態而非直接死亡。蛋的型態獲得 @f1@ 點的物理與魔法防禦,並且在 6 秒後重生為冰晶鳳凰。

    寒霜涅槃的冷卻時間為 @f2@ 秒。
    " tr "game_buff_tooltip_RebirthCooldown" = "寒霜涅槃冷卻艾妮維亞最近曾涅槃重生,需要重新聚集力量才能再次化身鳳凰蛋!來自:@SourceName@" tr "game_buff_tooltip_RebirthReady" = "寒霜涅槃技能準備完成後,艾妮維亞被擊殺後化為蛋的型態而非直接死亡。蛋的型態獲得 @f1@ 物理防禦與魔法防禦 6 秒。來自:@SourceName@" tr "game_buff_tooltip_Recall" = "回城此單位正在傳送回城。來自:@SourceName@" tr "game_buff_tooltip_RegenerationAura" = "再生印記如果此單位死亡,它會依據受傷程度恢復攻擊者的生命與魔力。來自: @SourceName@" tr "game_buff_tooltip_RegenerationRune" = "再生符文每秒回復生命(受傷較多的英雄將受到更多治療效果)。來自:@SourceName@" tr "game_buff_tooltip_Reinforce" = "防禦強化此建築物的物理防禦提高。來自:@SourceName@" tr "game_buff_tooltip_RejuvenationPotion" = "還童藥水每秒回復生命和法術值中。來自:@SourceName@" tr "game_buff_tooltip_RekSaiECooldown" = "地道冷卻中 雷珂煞的地道還在冷卻時間。來自:@SourceName@" tr "game_buff_tooltip_RekSaiEReady" = "地道準備完成 雷珂煞可以使用地道。來自:@SourceName@" tr "game_buff_tooltip_RekSaiKnockupImmune" = "猛襲 此單位對雷珂煞的猛襲免疫一小段時間。來自:@SourceName@" tr "game_buff_tooltip_RekSaiPassive" = "憤怒沙蟲雷珂煞猛襲型態的普攻及技能會產生25 怒氣

    深掘將消耗怒氣並於 3 秒內回復最多@f2@生命。
    " tr "game_buff_tooltip_RekSaiPRegen" = "憤怒沙蟲 雷珂煞正在回復生命。來源:@SourceName@" tr "game_buff_tooltip_RekSaiQ" = "女王之怒 雷珂煞的下 3 次普攻對鄰近敵人造成額外物理傷害。來自:@SourceName@" tr "game_buff_tooltip_RekSaiQBurrowedSlow" = "尋找獵物 此單位現形。來自:@SourceName@" tr "game_buff_tooltip_RekSaiRPrey" = "獵物標記雷珂煞可以使用虛空疾行撲向此單位。來源: @SourceName@ " tr "game_buff_tooltip_Relentless_Assault" = "無情突襲賈克斯每次物理攻擊都會短暫提高攻速,每 2 次連續攻擊後發動毀滅打擊,將使下一次攻擊造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_RelentlessBarrier" = "大師風範賈克斯提昇物理與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_RelentlessCounter" = "無情突襲賈克斯每次的基礎攻擊都會快於上一次來自:@SourceName@" tr "game_buff_tooltip_RelicYellowWard" = "圖騰偵查守衛此守衛偵查附近區域。來自: @SourceName@" tr "game_buff_tooltip_Rending_Shot" = "撕裂射擊這個單位在流血,每一秒都將受到傷害,並且移動得更為緩慢。來自:@SourceName@" tr "game_buff_tooltip_RenektonCleaveReady" = "怒氣雷尼克頓有足夠的怒氣強化自身攻擊。來自:@SourceName@" tr "game_buff_tooltip_RenektonExecuteReady" = "庖丁解牛雷尼克頓下次攻擊目標多次,並帶有暈眩效果。來自:@SourceName@" tr "game_buff_tooltip_RenektonPredator" = "怒不可遏每次攻擊雷尼克頓得到 5 點怒氣值。 當擁有 50 點怒氣值 以上的怒氣,他的技能將獲得額外效果但會消耗 50 點怒氣值 。離開戰鬥後,每秒失去 4 點怒氣值

    若雷尼克頓生命低於 50%, 怒氣 增加量上升 50%。
    " tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "大切八塊雷尼克頓可以向指定地點衝刺,對沿路的敵人造成物理傷害。來自: @SourceName@" tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "減低物理防禦此單位被大卸八塊擊中,進而降低防禦力。來自:@SourceName@" tr "game_buff_tooltip_RenektonTyrantForm" = "暴君型態雷尼克頓獲得額外的生命與期間內的持續怒氣。鄰近的敵方單位每秒將會受到魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_Renewal_Shell" = "復甦之盾該單位的生命回復增加。來自:@SourceName@" tr "game_buff_tooltip_RengarE" = "緩速拋繩這個單位被緩速了。來源: @SourceName@" tr "game_buff_tooltip_RengarEEmp" = "定身拋繩此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_RengarPassive" = "潛行怒獅雷葛爾在草叢內的普通攻擊會跳到敵人身上。在殘虐加成為 0 時跳躍會產生 @f5@ 殘虐值。

    在 @f1@ 層殘虐加成下,下一個施放的技能會被加強。 施放加強過的技能會增加雷葛爾 @f3@% 的移動速度,持續 @f4@ 秒。

    殺死敵方英雄會讓雷葛爾的 骨牙項鍊 掛上更多戰利品。

    所有殘虐加成會在離開戰鬥後喪失。(由潛行怒獅的冷卻時間表示)。
    " tr "game_buff_tooltip_RengarPassiveBonetoothBuff" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源: @SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff1" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff2" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff3" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊

    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff4" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊

    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff5" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊

    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuffKhazix" = "卡力斯之顱雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊

    卡力斯之顱:@f12@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBuff" = "潛伏殺機下次普攻雷葛爾將會撲向目標。來自: @SourceName@" tr "game_buff_tooltip_RengarPassiveEmpoweredMS" = "急速殘虐雷葛爾花費殘虐加成,增加爆發性的速度。來源:@SourceName@" tr "game_buff_tooltip_RengarQ" = "兇殘打擊雷葛爾下次的攻擊將造成額外傷害。來源:@SourceName@" tr "game_buff_tooltip_RengarQEmp" = "極度兇殘打擊雷葛爾下次的攻擊將造成額外傷害,同時獲得額外攻速。來源:@SourceName@" tr "game_buff_tooltip_RengarQEmpASBuff" = "腎上腺素激發雷葛爾已提升自身攻速。來源:@SourceName@" tr "game_buff_tooltip_RengarR" = "血性獵殺雷葛爾 偽裝並增加移動速度。他可以在大範圍內獲得最近敵方英雄視野。 來源: @SourceName@" tr "game_buff_tooltip_RengarRShred" = "暴露弱點此單位的物理防禦已下降。來源:@SourceName@" tr "game_buff_tooltip_RengarWEmp" = "加強怒獅戰吼雷葛爾免疫控制效果。來源: @SourceName@" tr "game_buff_tooltip_Resistant_Skin" = "抗性皮膚巴龍免疫減益魔法效果,每分鐘增加生命。來自:@SourceName@" tr "game_buff_tooltip_Resistant_Skin_Dragon" = "抗性皮膚此單位對所有減益的效果免疫。來自:@SourceName@" tr "game_buff_tooltip_ResistantSkinMiniBaron" = "扭曲護甲此單位免疫所有控制效果。來源: @SourceName@" tr "game_buff_tooltip_RiftHeraldBuffCounter" = "窺視虛空此單位得到了預示者的精華,並且能夠召喚預示者來幫助自身隊伍,預示者將會存在一段時間。

    窺視虛空也會讓此單位獲得強化回城效果。
    來源:擊殺預示者後獲得" tr "game_buff_tooltip_RiftWalk" = "虛空行走(@Stack@)卡薩丁的下次虛空行走將會消耗更多的魔力,同時也造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_RiteOfRuin" = "毀滅魔典此物品正在充能中。來自: @SourceName@" tr "game_buff_tooltip_RivenDashDelay" = "流浪騎士雷玟短時間內無法再次使用他的被動衝刺。來自:@SourceName@" tr "game_buff_tooltip_RivenFeint" = "勇者無敵雷玟擁有護盾能夠抵擋接下來的攻擊。來自: @SourceName@" tr "game_buff_tooltip_RivenFengShuiEngine" = "放逐之刃雷玟的物理攻擊增加、技能與攻擊範圍上升。來自:@SourceName@" tr "game_buff_tooltip_RivenPassive" = "符文破刃施放技能過後,雷玟會把能量灌注到刀刃中,當普攻時可以造成額外 @f1@% 物理傷害。雷玟的刀刃最多可以進行 @f3@ 次充能,同時每次普攻都會消耗掉一次充能。

    額外傷害: @f2@
    " tr "game_buff_tooltip_RivenPassiveAABoost" = "符文刀刃強化雷玟的刀充滿了符文的力量,讓她每次攻擊都可獲得額外傷害。來自:@SourceName@" tr "game_buff_tooltip_RivenTriCleaveBuff" = "斷罪連技!!雷玟使用了斷罪之翼 @f1@ 次。來自:@SourceName@" tr "game_buff_tooltip_RivenWindScarReady" = "暴風斬就緒雷玟的暴風斬可以使用。來自:@SourceName@" tr "game_buff_tooltip_RocketGrab" = "火箭抓取此單位被拉向布里茨。來自: @SourceName@" tr "game_buff_tooltip_RocketJump" = "火箭跳躍此單位受到火箭跳躍影響,減速 60%。來自:@SourceName@" tr "game_buff_tooltip_Root" = "定身此單位被定身,無法移動或使用移動相關技能。來源:@SourceName@" tr "game_buff_tooltip_RumbleCarpetBombSlow" = "燒傷此單位被緩速,並且受到持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_RumbleDangerZone" = "" tr "game_buff_tooltip_RumbleDangerZoneBuff" = "危險禁區藍寶正在持續增溫。他的所有技能都獲得額外效果。來自: @SourceName@" tr "game_buff_tooltip_RumbleFlameThrower" = "火焰噴射器!藍寶正在燃燒所有在他面前的單位。來自: @SourceName@" tr "game_buff_tooltip_RumbleGrenade" = "高壓電魚叉藍寶已經準備好發射另一枚魚叉。來自: @SourceName@" tr "game_buff_tooltip_RumbleGrenadeSlow" = "電擊!此單位被緩速。來自:@SourceName@" tr "game_buff_tooltip_RumbleHeatPunch" = "當藍寶達到 50 點熱能,會啟動危險禁區,同時所有技能將獲得額外效果。

    當藍寶達到 100 點熱能,會造成機器過熱,同時普攻將獲得 @f1@ +.@f2@ 額外魔法傷害。藍寶在冷卻時會有數秒無法使用技能。" tr "game_buff_tooltip_RumbleHeatSystem" = "泰坦熱能當藍寶達到 50 點熱能,會啟動危險禁區,同時所有技能將獲得額外效果。

    當藍寶達到 100 點熱能,會造成機器過熱,同時普攻將獲得 @f1@ (+@f2@) 額外魔法傷害,但是藍寶在接下來 6 秒內無法使用任何技能。
    " tr "game_buff_tooltip_RumbleOverheat" = "系統過熱!藍寶處於系統過熱狀態,基本攻擊獲得額外的魔法傷害,但是無法使用任何技能。來自:@SourceName@" tr "game_buff_tooltip_RumbleShield" = "鐵屑電磁盾藍寶格檔掉攻擊。來自:@SourceName@" tr "game_buff_tooltip_RumbleShieldBuff" = "強力噴射器!藍寶正在迅速的移動。來自: @SourceName@" tr "game_buff_tooltip_Rupture" = "破裂此單位被擊飛,不能行動。來自:@SourceName@" tr "game_buff_tooltip_Rupture_Target" = "破裂此單位跑速降低。來自:@SourceName@" tr "game_buff_tooltip_Rylais" = "瑞萊的冰晶節杖你的英雄下次攻擊會降低目標 35% 的跑速,持續 1.5 秒。來自:@SourceName@" tr "game_buff_tooltip_RylaisDebuff" = "瑞萊的冰晶節杖跑速減少 35%,持續 2 秒。來自:@SourceName@" tr "game_buff_tooltip_RyzeE" = "法術湧動雷茲的技能對此單位有額外的附加效果。來自: @SourceName@" tr "game_buff_tooltip_RyzePassive" = "奧術專精雷茲的技能會根據己身的 額外魔力對敵方造成額外傷害,每 @f2@ 魔法攻擊會提升雷茲 @f1@% 最大魔力。

    目前提升: @f3@%
    " tr "game_buff_tooltip_RyzeQMS" = "超負荷跑速雷茲短暫的提升移動速度。來自:@SourceName@" tr "game_buff_tooltip_RyzeQShield" = "超負荷護盾雷茲暫時受到護盾保護免受到傷害。來自: @SourceName@" tr "game_buff_tooltip_RyzeRChannel" = "扭轉之境現蹤雷茲製造出一個扭轉之口,當完成時,所有附近的友軍會傳送到一個新的地點。來自:@SourceName@" tr "game_buff_tooltip_RyzeW" = "符文禁錮此單位被緩速。來源: @SourceName@" tr "game_buff_tooltip_RyzeWRoot" = "符文禁錮 此單位無法移動。來源: @SourceName@" tr "game_buff_tooltip_RyzeWShield" = "符文禁錮護盾阻擋即將到來的傷害。來源: @SourceName@" tr "game_buff_tooltip_S5_AspectOfTheDragon" = "龍魂所有巨龍加成效果變成雙倍。擊殺掉巨龍將會再次發動龍魂。來自:擊殺 5 條以上的巨龍獲得。" tr "game_buff_tooltip_S5_DragonVengeance" = "逝者仇恨巨龍痛恨那些殺害同類的弒龍者,增加其傷害 20%,英雄的團隊每殺掉一隻巨龍,則巨龍獲得 7% 的減傷。來自:@SourceName@" tr "game_buff_tooltip_S5_ExaltedWithBaronNashorMinion" = "巴龍軍團此小兵被帶有 巴龍之爪 的英雄強化且獲得技能升級。來自:擁有「巴龍之爪」的鄰近英雄。" tr "game_buff_tooltip_S5_LaneSigilBuff" = "明鏡止水脫離戰鬥 5 秒後,獲得 50 跑速。

    當你站著不動凝心靜氣時,你將會慢慢的增加視線距離,也可以感受到牆後的動靜。明鏡止水效果於你移動後消失。
    來自:河道增福效果。" tr "game_buff_tooltip_S5JungleHeavyHands" = "腰馬合一你的初次攻擊或是每 @f2@ 次攻擊可以暈眩野怪或是小兵。攻擊一座塔將會造成 @f1@ 額外真實傷害,同時消耗掉腰馬合一效果。" tr "game_buff_tooltip_S5JungleHeavyHandsCounter" = "腰馬合一每 @f2@ 次對野怪或是小兵發出的攻擊將暈眩目標。" tr "game_buff_tooltip_S5JungleMushroomArmor" = "猛毒菌菇攻擊者中毒造成 @f1@ 魔法傷害,持續 @f2@ 秒。" tr "game_buff_tooltip_S5JungleMushroomArmorBuff" = "猛毒菌菇此單位攻擊了一名帶有猛毒菌菇的英雄,並產生中毒現象。" tr "game_buff_tooltip_S5JungleScuttleSpeed" = "斥候速度這個單位的移動速度增加。" tr "game_buff_tooltip_S5JungleTTWolfArmor" = "魔狼詛咒攻擊者中毒,造成 @f1@ 魔法傷害,持續 @f2@ 秒。" tr "game_buff_tooltip_S5JungleTTWolfArmorBuff" = "魔狼詛咒此單位攻擊了帶有魔狼詛咒的英雄導致中毒。" tr "game_buff_tooltip_S5Test_BaseBuff" = "主場優勢+10% 跑速
    +10 物理與魔法防禦
    來自:當英雄在我方基地時獲得。" tr "game_buff_tooltip_S5Test_DragonSlayerBuff" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成額外的燃燒效果。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Test_TowerWrath" = "痛苦此單位被憤怒的防禦塔攻擊,造成傷害減少與減緩跑速效果,此效果持續到脫離塔的攻擊為止。來自:基地防禦塔" tr "game_buff_tooltip_S5TestDragonSlayerParticleBuff" = "燒吧寶貝此防禦塔著火了!繼續攻擊會刷新燃燒計時,但效果不會疊加。來自: @SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv1" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少 @f2@% 來自防禦塔的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv2" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並獲使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv3" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv4" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,同時你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv5" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,同時你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_Sadism" = "背水一戰蒙多醫生消耗生命,短暫提升跑速並巨幅提高生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_SadismHeal" = "背水一戰蒙多醫生每秒回復生命。來自:@SourceName@" tr "game_buff_tooltip_ScepterOfAuthorityProc" = "Scepter of Authority此單位的下次攻擊會造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Scout's_Bounty" = "斥候的禮物此單位正被提摩追蹤,物理防禦減少,顯示在敵人的視野內,並給提摩帶來額外獎勵。來自: @SourceName@" tr "game_buff_tooltip_Second_Sight" = "灌鉛骰子每擊殺一個單位,逆命將會擲出灌鉛骰子並隨機獲得 1 到 6 的金錢獎勵。

    騙取的金錢總量: @f1@
    " tr "game_buff_tooltip_SeismicShard" = "地震碎片墨菲特偷取目標的跑速。來自:@SourceName@" tr "game_buff_tooltip_SeismicShardBuff" = "地震碎片墨菲特偷取目標的跑速。來自: @SourceName@" tr "game_buff_tooltip_SejuaniECD" = "融化不能在此單位身上疊加寒霜效果。來源:@SourceName@" tr "game_buff_tooltip_SejuaniEMarker" = "凍結疊滿 4 層後,史瓦妮可以冰凍此單位。來源:@SourceName@" tr "game_buff_tooltip_SejuaniEMarkerMax" = "凍結史瓦妮可以冰凍此單位。來源:@SourceName@" tr "game_buff_tooltip_SejuaniEPassiveBuff" = "北境部落此單位的普攻會附加寒霜效果。來源:@SourceName@" tr "game_buff_tooltip_SejuaniPassive" = "北境之怒霜凍護甲::@f4@ 秒內未受到英雄或大型野怪的傷害後,史瓦妮將免疫緩速並獲得 @f1@ 物理防禦及@f5@ 魔法防禦。霜凍護甲會在受到英雄或大型野怪傷害後持續維持 @f3@ 秒。

    冰霜爆破:被史瓦妮暈眩的敵方英雄會被凍結,使史瓦妮對該目標的普攻或技能造成相當於 @f6@% 目標最大生命的魔法傷害 (對野怪最多造成 @f7@ 傷害)。
    來源: @SourceName@" tr "game_buff_tooltip_SejuaniPassiveCD" = "冰霜堆結史瓦妮正在建立霜凍護甲。受到傷害後將會重置過程。來源: @SourceName@" tr "game_buff_tooltip_SejuaniPassiveDefense" = "霜凍護甲史瓦妮免疫緩速並獲得額外物理防禦及魔法防禦。史瓦妮受到傷害後霜凍護甲仍會維持一段時間。來源: @SourceName@" tr "game_buff_tooltip_SG_ChoGath_Devoured" = "大嘴之中你被吞噬了,且會持續失去生命直到死亡或是吞噬你的怪物死亡。
    如果吞噬你的怪物被擊殺,所有你在吞噬期間受到的傷害都會被返還。
    來源:大笨獸" tr "game_buff_tooltip_SG_ChoGath_RuptureTarget" = "緩速這個單位的移動速度降低了。來源:@SourceName@" tr "game_buff_tooltip_SG_FishThingShield" = "保護這個單位身上有護盾,無法被指定且無敵。擊殺賦予護盾者就可以解除護盾。來源:@SourceName@" tr "game_buff_tooltip_SG_KogMawBioArcaneBarrage" = "激怒你的敵人似乎被徹底激怒了,且準備展開攻擊。
    只有在你跑得夠遠,或是牠們被禁錮、暈眩,沉默的時候牠們才會停止攻擊。
    來源:未知" tr "game_buff_tooltip_SG_RiftHerald_PowerUpSmashStun" = "擊飛此單位被擊飛到空中。來源:@SourceName@" tr "game_buff_tooltip_SG_SkarnerImpale" = "刺穿這個單位被壓制,且會被拖來拖去。來源:@SourceName@" tr "game_buff_tooltip_SG_VelKozQSlow" = "緩速這個單位的移動速度降低了。來源:@SourceName@" tr "game_buff_tooltip_ShadowWalk" = "潛行除了真視效果外,此單位無法被發現行蹤。來自:@SourceName@" tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "現形伊芙琳脫離潛行。來自:@SourceName@" tr "game_buff_tooltip_Sheen" = "閃耀劍此單位下次攻擊造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_SheenDelay" = "閃耀劍冷卻閃耀劍、巫妖之禍和三相之力正在冷卻。來自:@SourceName@" tr "game_buff_tooltip_ShenEDash" = "影襲慎正在衝刺,並會嘲諷碰撞到的敵人。來自: @SourceName@" tr "game_buff_tooltip_ShenPassive" = "凝氣盾慎在施放一個技能後,獲得一個暫時的護盾,在 @f4@ 秒內吸收 @f1@ [+@f2@] 傷害(@f5@ 秒冷卻時間)。慎的技能命中友方或敵方英雄時會縮短冷卻時間 @f6@ 秒。

    慎的力量會以 靈氣利刃 的模樣顯現,他可使用技能控制。
    " tr "game_buff_tooltip_ShenPassiveShield" = "凝氣盾慎使用施放技能所產生的護盾來格檔傷害。來自: @SourceName@" tr "game_buff_tooltip_ShenQBuffStrong" = "暮光強襲:兵慎的普攻根據目標的最大生命造成大幅額外傷害,並獲得額外攻速。來自: @SourceName@" tr "game_buff_tooltip_ShenQBuffWeak" = "暮光強襲慎的普攻根據目標的最大生命造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_ShenQSlow" = "暮光強襲:臨此單位在跑離慎時跑速遭到降低。來自: @SourceName@" tr "game_buff_tooltip_ShenQTransmitter" = "靈氣利刃:鬥慎在呼喚他的靈氣利刃。來自: @SourceName@" tr "game_buff_tooltip_ShenRChannelBuffBar" = "並肩作戰:者慎正在施法以前往目標友方。來自: @SourceName@" tr "game_buff_tooltip_ShenRShield" = "並肩作戰:陣此單位受到慎的保護。來自: @SourceName@" tr "game_buff_tooltip_ShenRTargetTracker" = "並肩作戰:皆慎正在施法前往這個目標。來自: @SourceName@" tr "game_buff_tooltip_ShenWActive" = "靈氣庇護:列慎的靈氣利刃正在替鄰近友方英雄格擋攻擊。來自: @SourceName@" tr "game_buff_tooltip_ShenWBuff" = "靈氣庇護:在對此目標的攻擊已被格擋。來自: @SourceName@" tr "game_buff_tooltip_ShenWDelay" = "靈氣庇護:前如果慎或任一名友方英雄進入此區域,慎的靈氣庇護會開始作用(或經過足夠時間)。來自: @SourceName@" tr "game_buff_tooltip_Shield_Marker" = "花崗岩護盾當墨菲特 10 秒內沒有受到傷害,他會召喚一個岩石護盾以吸收相當於他最大生命 10% 的傷害。來自: @SourceName@" tr "game_buff_tooltip_ShurelyasCrestHaste" = "蘇瑞亞的狂想曲此單位已提升跑速。來源:@SourceName@" tr "game_buff_tooltip_ShurelyasCrestHasteTT" = "陳舊的昇華護符此單位的跑速已提升。來源:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttack" = "雙龍聚首希瓦娜的下次攻擊將攻擊兩次。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "雙龍聚首希瓦娜的下次攻擊將會對所有面前的敵人造成兩次傷害。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaDragonScales" = "御守龍甲希瓦娜的物理防禦與魔法防禦獲得暫時的提昇。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "龍之吐息希瓦娜的攻擊將會點燃目標並造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ShyvanaPassive" = "龍裔之怒希瓦娜對飛龍造成 20% 額外傷害。

    希瓦娜獲得 5 點物防及魔防。希瓦娜或她的隊友擊敗每隻飛龍都會讓希瓦娜獲得額外 5 點物防及魔防。

    物理及魔法防禦總加成:@f1@
    " tr "game_buff_tooltip_ShyvanaScorchedEarth" = "聖龍怒火希瓦娜的跑速增加,周圍敵人將隨著時間而受到傷害。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "聖龍怒火希瓦娜的跑速增加,並隨著時間對周遭敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaTransform" = "聖龍型態希瓦娜化身成為強大的聖龍。當希瓦娜擁有怒氣時,她的技能獲得額外範圍效果。來自: @SourceName@" tr "game_buff_tooltip_SiegeAttackingDelayedCurrencyIndicator" = "收入保留當收入保留狀態結束時,你的隊伍會獲得額外的水晶碎片。來自:進攻保留基金" tr "game_buff_tooltip_SiegeAttackingTeamBuff" = "進攻隊伍你的隊伍現在是進攻方!越快摧毀敵人的基地越好。
    此單位的物理攻擊、魔法攻擊和生命增加 @f1@%。此增益效果會隨著時間增加而上升。
    來自:@SourceName@" tr "game_buff_tooltip_SiegeBarracksMinionBuff" = "重振旗鼓附近先鋒旗幟賦予此小兵振奮效果,傷害及防禦能力大幅提升。來自:先鋒旗幟" tr "game_buff_tooltip_SiegeBaseRestriction" = "初始制約直到圍城回合開始前,此單位被限制在基地內" tr "game_buff_tooltip_SiegeCurrency" = "水晶碎片使用水晶碎片購買圍城武器。水晶碎片會被動地隨著時間自動獲得,或擊殺英雄和助攻時獲得。來自: @SourceName@" tr "game_buff_tooltip_SiegeDefendingTeamBuff" = "防守方你的隊伍現在是防守方!讓你的基地存活越久越好。來自:@SourceName@" tr "game_buff_tooltip_SiegeFlashZoneReady" = "相位能量模式此單位受到閃現領域的影響可以不斷的閃現。來自:閃現領域" tr "game_buff_tooltip_SiegeGeneratorActive" = "發動水晶充能塔此單位擁有一個啟動的水晶充能塔並會定期的獲得額外的水晶碎片。來自:水晶充能塔" tr "game_buff_tooltip_SiegeGeneratorRealized" = "水晶充能塔-能量轉換你隊伍中的水晶充能塔內的能量已枯竭,現在已無法使用。
    +@f1@ 最大生命。
    +@f2@ 物理攻擊。
    +@f3@ 魔法攻擊。
    來自:水晶充能塔" tr "game_buff_tooltip_SiegeLaserAffix" = "毀滅射線-就緒此單位目前正遠程操控防預塔的毀滅射線。來自: @SourceName@" tr "game_buff_tooltip_SiegeLaserAffixActive" = "毀滅射線-活躍此單位擁有一個活躍且可遠端操控的毀滅射線。來自: @SourceName@" tr "game_buff_tooltip_SiegeLauncherHaste" = "回到起點此單位的跑速大幅增加。施放傳送會取消此效果。來自:重生平台" tr "game_buff_tooltip_SiegeMegaLaserCooldownIndicator" = "泯滅死光過熱因泯滅死光剛剛噴射完畢,目前已進入充能狀態。在此狀態下,推兵線將不會列入計算。來自:泯滅死光" tr "game_buff_tooltip_SiegeShieldGeneratorBuff" = "鄰近庇護圖騰此單位從鄰近的庇護圖騰上獲得一個護盾。脫離戰鬥後,這個護盾會迅速的再生。來自:庇護圖騰" tr "game_buff_tooltip_SiegeTimefieldDebuff" = "超重力磁場此單位受到超重力磁場的影響而減緩移動速度。來自:超重力磁場" tr "game_buff_tooltip_SiegeTurretShielderVisual" = "圍城庇護此防禦塔擁有一個護盾。一段時間沒有受到攻擊後,護盾會迅速重新發動,並可承受雙倍小兵的傷害。" tr "game_buff_tooltip_SightWard" = "潛行守衛此守衛正在偵查附近區域。來源:@SourceName@" tr "game_buff_tooltip_Silence" = "沉默此單位無法使用技能。來自:@SourceName@" tr "game_buff_tooltip_Silence_Attack" = "沉默攻擊這只蜥蜴的普通攻擊會使目標沉默。來源於: @SourceName@" tr "game_buff_tooltip_SionEShred" = "殺戮怒吼該單位物理防禦降低。來自: @SourceName@" tr "game_buff_tooltip_SionESlow" = "殺戮怒吼該單位跑速降低。來自: @SourceName@" tr "game_buff_tooltip_SionPassive" = "光榮戰死在賽恩被擊殺後他將可以重新驅動自己的屍體,但在驅動後他的生命將會急速衰減。

    他在驅動屍體的這段期間仍然可以移動與攻擊,並且獲得 100% 普攻吸血,攻擊速度極快並且命中將造成目標額外 10% 最大生命的物理傷害。對野怪最多造成 75 額外傷害。

    賽恩的所有技能都將置換成為臨終逆襲,使他獲得一波爆發跑速。
    " tr "game_buff_tooltip_SionPassiveSpeed" = "臨終逆襲賽恩的死前反擊!來自: @SourceName@" tr "game_buff_tooltip_SionPassiveZombie" = "光榮戰死賽恩就算死了也要戰鬥到底!來自: @SourceName@" tr "game_buff_tooltip_SionQSlow" = "巨幅毀滅此單位跑速降低。來自: @SourceName@" tr "game_buff_tooltip_SionQStun" = "巨幅毀滅此單位被擊飛。來源:@SourceName@" tr "game_buff_tooltip_SionR" = "猛烈狂擊賽恩進行一波銳不可擋的攻勢,對命中敵人造成傷害並且擊飛他們。來自: @SourceName@" tr "game_buff_tooltip_SionRSlow" = "猛烈狂擊此單位跑速降低。來自: @SourceName@" tr "game_buff_tooltip_SionVOStacks" = "重返戰場重返戰場來自: @SourceName@" tr "game_buff_tooltip_SionW" = "魂魄熔爐賽恩獲得護盾保護自己,他可以在 3 秒後對周圍敵人使用一部分護盾造成傷害。剩下的護盾數值將會顯示。來自: @SourceName@" tr "game_buff_tooltip_SiphoningStrike" = "虹吸打擊納瑟斯下次攻擊造成額外傷害,如果虹吸打擊殺死了單位,則下次虹吸打擊傷害加強。來自:@SourceName@" tr "game_buff_tooltip_SivirPassive" = "敏捷疾行當希維爾的普攻或技能命中敵方英雄時,可以提高 @f1@ 跑速,持續 2 秒。" tr "game_buff_tooltip_SivirPassiveSpeed" = "戰鬥動能此單位增加跑速。來自:@SourceName@" tr "game_buff_tooltip_SivirW" = "十字彈射希維爾的普攻將會在擊中第一個敵人後彈射到附近目標身上,對接下來彈射到的目標造成較少的傷害。來自: @SourceName@" tr "game_buff_tooltip_SkarnerExoskeleton" = "結晶骨骼史加納的骨骼化為結晶狀,讓他獲得短暫的額外護盾。當此護盾持續時,他的跑速獲得提升。來自: @SourceName@" tr "game_buff_tooltip_SkarnerFractureSlow" = "水晶塵爆史加納緩速了這個單位。來自: @SourceName@" tr "game_buff_tooltip_SkarnerImpale" = "蠍尾穿刺史加納已經壓制了你,並且可以拖著你移動。來自:@SourceName@" tr "game_buff_tooltip_SkarnerImpaleBuff" = "蠍尾穿刺史加納用蠍尾穿刺壓制一名敵人,並將之四處拖行。在此同時,他依然能施放水晶斬擊與結晶骨骼。來自於: @SourceName@" tr "game_buff_tooltip_SkarnerPassive" = "水晶螫刺史加納的存在導致水晶尖塔在地圖中出現。兩隊成員接近水晶尖塔時能夠捕捉水晶尖塔。捕捉水晶尖塔後,敵方需等 15 秒後才能再次捕捉水晶尖塔。

    當靠近己方隊伍捕捉的水晶尖塔時,史加納獲得 水晶充能

    水晶充能 - 給予 @f3@ 跑速和 @f4@% 攻速,並每秒回復 @f5@% 最大魔力。
    " tr "game_buff_tooltip_SkarnerPassiveBuff" = "水晶劇毒史加納的下次攻擊將會暈眩此單位。來自: @SourceName@" tr "game_buff_tooltip_SkarnerPassiveCrystalBuffCooldown" = "捕捉水晶此單位正在嘗試捕捉一個水晶尖塔。" tr "game_buff_tooltip_SkarnerPassiveCrystalMSMax" = "水晶充能史加納大幅增加跑速、攻速,和魔力回復。來自: @SourceName@" tr "game_buff_tooltip_SkarnerPassiveStun" = "水晶暈眩史加納已經暈眩此單位。來自: @SourceName@" tr "game_buff_tooltip_SkarnerVirulentSlash" = "水晶能量史加納充滿了水晶能量,下一次的水晶斬撃造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_SLIME_AOEVulnerability" = "巨人之痛此單位被範圍效果的技能傷害時將承受額外傷害。" tr "game_buff_tooltip_SLIME_CrabNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_SLIME_dragonbuffearth" = "超疾風飛龍此單位在脫離戰鬥時將大幅度地提高跑速。來源: @SourceName@" tr "game_buff_tooltip_SLIME_EventShield" = "暴風之盾此單位被一個厚重的護盾所保護直到破裂。來源: @SourceName@" tr "game_buff_tooltip_SLIME_Guardian_Angel" = "守護天使此單位在接下來的 90 秒內受到守護天使的保護。若進入死亡狀態將重生。讓它開始倒數吧!來源: 你的守護天使" tr "game_buff_tooltip_SLIME_HomeguardSpeed" = "守護家園離開戰鬥、回到重生平台時,此單位大幅提高生命、魔力回復速度,同時獲得大量跑速,此效果隨時間衰減。來源: @SourceName@" tr "game_buff_tooltip_SLIME_KingPoro_Spicy" = "超辣普羅飼料普羅王噴射出火焰,對所有命中目標及防禦塔造成真實傷害。來源:普羅王" tr "game_buff_tooltip_SLIME_MonsterSingleTargetSpellVulnerability" = "目標補獲此單位被單一目標技能傷害時將承受額外傷害。" tr "game_buff_tooltip_SLIME_OnFireBuff" = "燃燒!此單位製造更多的傷害,擁有更快的技能冷卻時間及提升魔力回復。然而,它也將更容易受到傷害,且自己所接受到的護盾和治癒效果會減少。來源: @SourceName@" tr "game_buff_tooltip_SLIME_PackLeader" = "領頭羊此單位鼓舞附近的其他單位,給予他們防禦及跑速。死亡時,他將爆炸並傷害附近的追隨者。" tr "game_buff_tooltip_SLIME_PlayerBuffIcon" = "閃電急擊靈氣+30% 召喚師技能冷卻減免
    每 5 秒 +4 魔力
    +5 (+0.5 / 等級) 魔法防禦
    +10% 友誼
    " tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasBlitz" = "敵方布里茨的祝福敵方隊伍的防禦塔和遠程小兵隨著獲得布里茨的火箭抓取而升級。來源: 我不是布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasFeeney" = "敵方英雄彈射器你的敵人在主堡附近有著一個可以將他們發射至地圖各處的魔法彈射器。來源:敵方的布萊恩.費尼" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasGA" = "敵方守護天使敵人在接下來的 90 秒內受到守護天使的保護。若他們被擊殺將會重生。來源: 敵方的勝利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasRegen" = "敵方超癒水飛龍敵人會於脫離戰鬥時快速地回復生命和魔力。來源: 敵方的勝利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasShield" = "敵方暴風之盾敵方被一個厚重的護盾所保護直到破裂。來源: @SourceName@" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveBlitz" = "布里茨的祝福此單位的防禦塔和遠程小兵隨著獲得布里茨的火箭抓取而升級。來源: 我不是布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveFeeney" = "英雄彈射器你的隊伍在主堡附近有著一個可以將你發射至地圖各處的魔法彈射器。來源:布萊恩.費尼" tr "game_buff_tooltip_SLIME_RewardOOCRegen" = "超癒水飛龍此單位會於脫離戰鬥時快速地回復生命和魔力。來源: @SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_HeraldMoveAway" = "預示者進攻此單位已經被預示者推開。 " tr "game_buff_tooltip_SLIME_RiftHerald_MiniBaronVulnerable" = "巴龍之眼預示者的背後特別脆弱。來自:@SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_ResistantSkinMiniBaron" = "扭曲護甲此單位免疫所有控制效果。來源: @SourceName@" tr "game_buff_tooltip_SLIME_ScuttleRacerNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_SLIME_Statikk_Shock" = "史提克衝擊此單位的移動能夠進行充能,充能完成後普攻將釋放出連鎖閃電。@SourceName@" tr "game_buff_tooltip_SLIME_VulnerableManager" = "懶惰此單位在被暈眩、迷惑、定身、嘲諷、擊飛、沉默或卸除武器後的短暫時間內,承受額外的傷害。" tr "game_buff_tooltip_SLIME_WarthogExplosionKnockup" = "戰地雪橇馳騁模式在戰地雪橇的碰撞下被擊飛吧! 來源:戰鬥雪橇" tr "game_buff_tooltip_SLIME_WarthogNimbleness" = "去得神快!" tr "game_buff_tooltip_SlipStreamCooldown" = "毒氣推進辛吉德於近期內透過該名英雄提升他的跑速。" tr "game_buff_tooltip_SlipStreamMoveSpeedBuff" = "毒氣推進辛吉德在經過一名英雄的身邊時提升了他的跑速。" tr "game_buff_tooltip_Slow" = "緩速此單位被降低跑速。來自:@SourceName@" tr "game_buff_tooltip_SmiteDamageTracker" = "重擊重擊將造成 @f1@ 傷害。" tr "game_buff_tooltip_SniperRange" = "狙擊射程此單位攻擊距離極大提高。來自:@SourceName@" tr "game_buff_tooltip_SnowballFollowupSelf" = "衝刺此單位已標記敵人,同時可以衝向該目標。來自: @SourceName@" tr "game_buff_tooltip_SonaEHaste" = "迅捷奏鳴曲索娜提升該單位跑速。來自: @SourceName@" tr "game_buff_tooltip_SonaESelfHaste" = "迅捷奏鳴曲索娜提高自身移動速度,直到被敵方攻擊為止。來自: @SourceName@" tr "game_buff_tooltip_SonaEZone" = "迅捷奏鳴曲索娜周圍的友軍獲得額外跑速。來自: @SourceName@" tr "game_buff_tooltip_SonaPassive" = "力量和弦施放 3 次技能後(不含大絕),下一次普攻會造成 @f1@ (+@f2@) 額外魔法傷害,同時會多附加上次演奏歌曲的特殊效果。

    斷奏: 造成 @f3@ (+@f4@) 額外魔法攻擊。
    衰弱: 敵方目標降低 @f5*100@% (+@f6*100@%) 傷害輸出,持續 @f7@ 秒。
    節奏: 敵方目標緩速 @f8*100@% (+@f9*100@%),持續 @f10@ 秒。
    " tr "game_buff_tooltip_SonaPassiveCount" = "力量和弦每 3 次施放技能後(不含大絕),索娜的下次攻擊將會附帶額外魔法傷害並且根據上次演奏歌曲加上額外效果。來自: @SourceName@" tr "game_buff_tooltip_SonaPassiveDebuff" = "衰弱該單位傷害輸出降低。來自: @SourceName@" tr "game_buff_tooltip_SonaPassiveReady" = "力量和弦:準備就緒索娜的下次攻擊將會造成額外魔法傷害,並根據上次演奏歌曲加上額外效果。來自: @SourceName@" tr "game_buff_tooltip_SonaQProcAttacker" = "英勇讚美詩索娜使該單位下次攻擊獲得額外傷害。來自: @SourceName@" tr "game_buff_tooltip_SonaQZone" = "英勇讚美詩索娜周圍的友軍下次攻擊獲得額外魔法攻擊。來自: @SourceName@" tr "game_buff_tooltip_SonaR" = "狂舞終樂章此單位遭到暈眩並強制起舞。來自: @SourceName@" tr "game_buff_tooltip_SonaWShield" = "堅毅詠嘆調索娜的靈氣使該單位獲得護盾抵擋傷害。來自: @SourceName@" tr "game_buff_tooltip_SonaWZone" = "英勇讚美詩索娜周圍的友軍短暫獲得護盾。來自: @SourceName@" tr "game_buff_tooltip_SorakaEPacify" = "寂靜星河此單位已被沈默。來自於: @SourceName@" tr "game_buff_tooltip_SorakaESnare" = "寂靜星河此單位被定身,無法移動。來源: @SourceName@" tr "game_buff_tooltip_SorakaPassive" = "群星指路索拉卡增加了移動速度。來自: @SourceName@" tr "game_buff_tooltip_SorakaQ" = "殞星召喚此單位被緩速。來自: @SourceName@" tr "game_buff_tooltip_SorakaQRegen" = "回春此單位正在回復生命,並獲得跑速加成。來源: @SourceName@" tr "game_buff_tooltip_SorakaW" = "星之祝福此單位獲得物理防禦。來自: @SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "靈魂法衣 靈氣周圍友軍英雄的技能冷卻時間減少了,並且魔力回復得更為快速。來自: @SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "靈魂法衣這個英雄的技能冷卻時間減少了,並且魔力回復得更為快速。來自: @SourceName@" tr "game_buff_tooltip_Soul_Sphere" = "靈魂領域此單位生命和魔法攻擊提高。來自:@SourceName@" tr "game_buff_tooltip_SoulEater" = "食魂者納瑟斯擁有 @f1@% 額外普攻吸血效果。" tr "game_buff_tooltip_SoulNexus" = "死神形態納瑟斯的攻擊加強,此外納瑟斯從每個敵人身上每 5 秒偷取 4 / 5 / 6 生命。來自:@SourceName@" tr "game_buff_tooltip_SoulNexusCounters" = "靈魂節點 (靈魂數)納瑟斯已經擁有了 @Stack@ 個靈魂。來自:@SourceName@" tr "game_buff_tooltip_Sow_The_Wind" = "和風守護珍娜的跑速提升,並可以穿越單位。來自:@SourceName@" tr "game_buff_tooltip_SpawnLockSpeed" = "回到起點此單位的跑速大幅增加。施放傳送會取消此效果。來自: @SourceName@" tr "game_buff_tooltip_SpectralFury" = "惡靈附身這個單位的跑速提升了。來自: @SourceName@" tr "game_buff_tooltip_Spell_Immunity" = "魔法免疫此單位免疫法術和技能效果。來自:@SourceName@" tr "game_buff_tooltip_Spell_Shield" = "法術護盾下一個敵方用於此英雄的技能將無效化。來自:@SourceName@" tr "game_buff_tooltip_Spell_Shield_Regen" = "法術護盾重生此單位的魔力回復速度提高。來自:@SourceName@" tr "game_buff_tooltip_Spellblade" = "魔法彎刀此單位的下次攻擊造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_SpellthiefsPenaltyBuff" = "奉獻懲罰奉獻充能回復及每 10 秒金錢獎勵暫時關閉。來源:@SourceName@" tr "game_buff_tooltip_SpellWeaving" = "咒力施放此單位技能傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Spiked_Shell" = "錐刺甲殼拉姆斯的普攻會造成 @f3@ @f3@ (+@f1@) (@f2@% 其物理防禦)額外魔法傷害。 " tr "game_buff_tooltip_Spiked_Shield" = "尖刺護盾這個單位會反彈所受的物理傷害。來自:@SourceName@" tr "game_buff_tooltip_Spirit_Visage" = "振奮盔甲如果此單位生命低於 @Effect3Amount*100@% ,會每秒回復 @Effect4Amount*100@% 的生命。來自:@SourceName@" tr "game_buff_tooltip_SRHomeguardSpeed" = "守護家園離開戰鬥、回到重生平台時,此單位大幅提高生命、魔力回復速度,同時獲得大量跑速,此效果隨時間衰減。

    (遊戲時間 20 分鐘後,所有英雄獲得此效果。)
    來自: @SourceName@" tr "game_buff_tooltip_SRU_Baron_Corruption" = "虛空腐蝕巴龍被一股破壞靈氣包圍。如果激怒了巴龍,他將不斷地對鄰近英雄疊加腐蝕效果,並定期地對腐蝕效果疊層最少的英雄造成魔法傷害。腐蝕效果疊層將減少該單位的雙防。來源:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Debuff" = "貪婪與腐蝕此單位減少 @f1@ 物理防禦與魔法防禦(每層效果 -0.5 點)。巴龍將定期地對腐蝕效果疊層最少的英雄造成魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Target" = "巴龍的目光此單位對巴龍減傷 50%。來自:@SourceName@" tr "game_buff_tooltip_Sru_CrabNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_Stark's_Fervor" = "錫柯的號角此單位物理防禦降低。來自: @SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Aura" = "錫柯的號角同袍此英雄與他的友軍正在產生疊加。來自: @SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Self" = "錫柯的號角連通此英雄與他的友軍正在產生疊加。
    上次暴擊: @f1@
    最大暴擊: @f2@
    來自: @SourceName@" tr "game_buff_tooltip_StaticField" = "靜電力場布里茨的攻擊對敵人會造成延遲的衝擊。來源:@SourceName@" tr "game_buff_tooltip_Stealth" = "潛行此單位無法被看見。來自:@SourceName@" tr "game_buff_tooltip_Stun" = "暈眩此單位被暈眩,無法行動。來自:@SourceName@" tr "game_buff_tooltip_SummonerBarrier" = "光盾此單位受到護盾保護。來自:@SourceName@" tr "game_buff_tooltip_SummonerBattleCry" = "活躍此單位增加了攻速與魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_SummonerClairvoyanceSight" = "現形此單位受到洞察技能的影響,暫時暴露其位置。來自:@SourceName@" tr "game_buff_tooltip_SummonerExhaustDebuff" = "虛弱減益此單位的傷害輸出大幅降低。來源:@SourceName@" tr "game_buff_tooltip_SummonerExhaustSlow" = "虛弱緩速此單位的跑速降低。來源:@SourceName@" tr "game_buff_tooltip_SummonerFlashHaste" = "扭曲閃現增加 20% 跑速。來自: @SourceName@" tr "game_buff_tooltip_SummonerHeal" = "治癒:跑速提升此單位跑速增加。來自: @SourceName@" tr "game_buff_tooltip_SummonerIgnite" = "點燃此單位每秒受到持續傷害,且受到重創效果影響。來自: @SourceName@" tr "game_buff_tooltip_SummonerOdinPromote" = "煉化此單位被提昇為反據點加農砲。它能夠造成大量的傷害並且能將殺死的敵人所獲得之金錢分享給施法者。來自:@SourceName@" tr "game_buff_tooltip_SummonerOdinSabotage" = "破壞此單位所受到傷害減少 50%。來自:@SourceName@" tr "game_buff_tooltip_SummonerOdysseyFlash" = "奧閃此單位正在使用奧德賽能量的力量進行衝刺,處於無敵狀態且無法被指定。來源: @SourceName@" tr "game_buff_tooltip_SummonerOdysseyRevive" = "復活中這個單位正在使已倒下的友軍復活!待在圓圈中!來源: @SourceName@" tr "game_buff_tooltip_SummonerPoroThrow" = "普羅衝刺此單位剛剛被敵人投擲的普羅擊中。小心敵方英雄有可能會突然衝過來!來源:@SourceName@" tr "game_buff_tooltip_SummonerPromoteSR" = "晉升此單位被晉升成攻城小兵。擁有大量的強化狀態,擊殺敵人獲得之金錢也將分享給施法者。來自:@SourceName@" tr "game_buff_tooltip_SummonerReturn" = "傷害抵擋此單位受到護盾保護,可抵擋一定程度的傷害。來源:@SourceName@" tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "重生疾速此單位短暫提高跑速。來自:@SourceName@" tr "game_buff_tooltip_SummonerSnowball" = "衝刺此單位剛剛被一個敵方標記擊中,敵方隊伍已獲得此單位的真視視野來源:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark" = "究極衝刺此單位剛剛被敵方的究極標記擊中,敵方隊伍已獲得此單位的真視視野,並且被授予可以霸凌該單位的權力。來源:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark_FollowupSelf" = "究極衝刺你剛剛用究極標記擊中了其他單位,並且可以使用究極衝刺衝向目標。若目標身上有普羅,你會變成一隻普羅然後衝向他!一切就像變魔術一樣!來源:@SourceName@" tr "game_buff_tooltip_SummonerTeleportHaste" = "扭曲傳送增加 30% 跑速。來自: @SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Aura" = "獻祭靈氣每秒受到獻祭靈氣的傷害。來自:@SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Self" = "獻祭這個英雄對周圍敵方造成持續傷害。來源:@SourceName@" tr "game_buff_tooltip_SunfireVeilParticle" = "日炎帷幕此英雄對周圍敵方單位造成持續傷害。來自: @SourceName@" tr "game_buff_tooltip_SuperMinionAura" = "士兵雄起此單位被鄰近的超級士兵鼓舞來自: @SourceName@" tr "game_buff_tooltip_SuperMinionBuff" = "士兵總司令此單位鼓舞周遭士兵,讓他們額外獲得 70% 傷害和 70 物理防禦及魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_Suppression" = "壓制該目標無法移動、攻擊或施放技能。他們的召喚師技能也被鎖定。來自:@SourceName@" tr "game_buff_tooltip_SustainedMagicDamageDefense" = "啥都沒就是個甚麼效果都沒有的舊增益。來源: @SourceName@" tr "game_buff_tooltip_SwainERoot" = "影之爪此單位已被定身。來源:@SourceName@" tr "game_buff_tooltip_SwainPassive" = "

    群鴉盛宴噬魂:斯溫可以透過滑鼠右鍵點擊一名受到控場效果影響而無法移動的敵方英雄來將他們拉向自己,強制從其體內取出一個靈魂碎片,並造成 @f3@ (+@f4@)魔法傷害(@f1@ 秒冷卻時間)。

    闇影渡鴉:敵方英雄死亡後將產生一個靈魂碎片,渡鴉會蒐集附近的靈魂碎片,且每個均可使斯溫回復 @f5@ 生命。

    斯溫最多可以儲備 @f6@ 個靈魂碎片。
    " tr "game_buff_tooltip_SwainPassivePull" = "噬魂此單位正處於滯空狀態,無法採取任何行動。來源:@SourceName@" tr "game_buff_tooltip_SwainR" = "魔君降生斯溫釋放體內的惡魔之力,提升自身最大生命,並從最靠近的 3 名敵人身上汲取生命(優先鎖定英雄)。

    汲取到 @f1@ 生命之後,斯溫將迸發毀滅性的魔燄以結束他的惡魔型態。
    來源:@SourceName@" tr "game_buff_tooltip_SwainRSoulBurn" = "靈魂灼燒斯溫正從此單位身上汲取生命。來源:@SourceName@" tr "game_buff_tooltip_SwainWReveal" = "真知魔眼此單位的位置已暴露。來源:@SourceName@" tr "game_buff_tooltip_Swashbuckler" = "恃強淩弱剛普朗克對生命低於 30% 的敵人造成額外 30% 傷害。來自:@SourceName@" tr "game_buff_tooltip_SyndraPassive" = "卓越星朵拉的技能達到最高等級時會獲得額外效果。

    黑暗星體: 對英雄造成 15% 額外傷害。
    意志之力: 造成 20% 額外真實傷害。
    虛弱潰散: 提升 50% 技能命中寬度。
    超能解放:施法距離提升 75。
    " tr "game_buff_tooltip_SyndraW" = "意志之力星朵拉有一個可以投擲的單位。來自:@SourceName@" tr "game_buff_tooltip_TabletOfCommand" = "榮耀靈氣 ─ 旗幟提高友軍生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandAlly" = "榮耀靈氣 ─ 旗幟此單位提高生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandMinion" = "指揮旗幟此單位增加攻擊傷害。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchEShield" = "血多皮厚貪啃奇因為他的厚皮得到護盾。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchNewR" = "遨遊深淵貪啃奇正準備來一場深淵遨遊。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchPassive" = "品味獨到對敵方英雄的普攻和傷害技能會造成 @f1@ (貪啃奇總生命的@f2@% )額外魔法傷害並疊加被動效果,在敵方英雄身上最多疊加 3 層。達三層時,毒舌和 大快朵頤 能夠加強對該英雄的傷害。來自:@SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffController" = "品味獨到貪啃奇正在品嚐這個單位。疊加三層時,他可以吞下他們。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffCounter" = "品味獨到貪啃奇正在品嚐這個單位。疊加三層時,他可以吞下他們。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchQSlow" = "毒舌此單位被毒舌緩速了。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchQStun" = "毒舌此單位被毒舌擊暈了。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchWHasDevouredTarget" = "大快朵頤貪啃奇吞下了一個目標。來自: @SourceName@" tr "game_buff_tooltip_Tailwind" = "順風而行朝珍娜移動的速度加快。來源: @SourceName@" tr "game_buff_tooltip_TailwindSelf" = "順風而行珍娜獲得 @f1@% 跑速,鄰近友方英雄朝她移動時會獲得相同的跑速加成。

    此外,珍娜的普攻及單體技能將造成相當於其 @f3@% 跑速加成的額外魔法傷害。
    當前加成:@f2@
    " tr "game_buff_tooltip_Takedown" = "擊倒奈德麗的下次普通攻擊將額外產生傷害(傷害值取決於目標當前損失的生命)。來自: @SourceName@" tr "game_buff_tooltip_TaliyahPassive" = "馭石之術塔莉雅靠近牆邊移動時獲得 @f1@% 跑速。只在戰鬥外有效。來源: @SourceName@" tr "game_buff_tooltip_TalonPassive" = "終焉殘刃塔隆的技能可以 裂傷 敵方英雄及史詩野怪,持續 @f9@ 秒, 最高疊加三層。

    當塔隆攻擊疊滿三層 裂傷 的目標時,他會使目標流血,造成 @f1@ (+@f2@) 物理傷害,持續 @f8@ 秒。
    " tr "game_buff_tooltip_TalonPassiveBleed" = "終焉殘刃這個單位正在流血,隨時間受到重大傷害。來源:@SourceName@" tr "game_buff_tooltip_TalonPassiveStack" = "終焉殘刃這個單位被塔隆技能擊中了。被擊中三次後,塔隆下次對這個單位的攻擊會造成嚴重的流血傷害。來源:@SourceName@" tr "game_buff_tooltip_TalonRHaste" = "暗影突襲加速這個單位的移動速度增加。來源:@SourceName@" tr "game_buff_tooltip_TalonRStealth" = "暗影突襲塔隆進入潛隱 且只能被鄰近敵方防禦塔發現。他下次施放的技能或攻擊會解除 潛隱 並收回刀刃。來源:@SourceName@" tr "game_buff_tooltip_Tantrum" = "憤怒減少阿姆姆受到的物理傷害。當阿姆姆被攻擊,則憤怒的冷卻時間縮短。來自:@SourceName@" tr "game_buff_tooltip_TantrumCounter" = "憤怒 (@Stack@)阿姆姆正在刷新憤怒技能。來自:@SourceName@" tr "game_buff_tooltip_TaricE" = "失能眩光塔里克擊暈了此單位。來自: @SourceName@" tr "game_buff_tooltip_TaricPassive" = "智勇雙全施放技能能夠加強塔里克接下來 2 次普攻,造成 @f1@ (+@f2@) 額外魔法傷害,降低他的基礎技能冷卻時間 @f3@ 秒,攻速加快。" tr "game_buff_tooltip_TaricPassiveAttack" = "智勇雙全施放技能能夠加強塔里克接下來 2 次普攻,造成額外魔法傷害,降低他的基礎技能冷卻時間,並且攻速加快。來自: @SourceName@" tr "game_buff_tooltip_TaricR" = "宇宙光彩塔里克使此單位暫時無敵。來自: @SourceName@" tr "game_buff_tooltip_TaricW" = "雙星甲冑此單位暫時獲得護盾。來自: @SourceName@" tr "game_buff_tooltip_TaricWAllyBuff" = "雙星壁壘當接近塔里克時,此單位的物防增加,並獲得塔里克施放的技能效果。來自: @SourceName@" tr "game_buff_tooltip_TaricWSelfBuff" = "雙星壁壘此單位的物防增加。來自: @SourceName@" tr "game_buff_tooltip_Taunt" = "嘲諷該單位被嘲諷。來自: @SourceName@" tr "game_buff_tooltip_TechmaturgicalRepairBots" = "海克斯親合性漢默丁格在友方防禦塔及炮臺附近時獲得額外跑速。來源:@SourceName@" tr "game_buff_tooltip_TeemoMushroomCD" = "覓食提摩正在準備蘑菇。來自:@SourceName@" tr "game_buff_tooltip_TeemoToxicDelay" = "毒性陷阱該單位中毒,受到短時間的魔法傷害且減速。來自:@SourceName@" tr "game_buff_tooltip_Teleport" = "傳送該英雄正被傳送到遠距離的區域。來自:@SourceName@" tr "game_buff_tooltip_Teleport_Target" = "傳送目標英雄正在傳送至此單位的位置。來源:@SourceName@" tr "game_buff_tooltip_The_Black_Cleaver" = "黑色切割此單位物理防禦降低。來自:@SourceName@" tr "game_buff_tooltip_Thornmail" = "荊棘之甲被擊中時反彈 20% 傷害(最少 20 點)。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedLissandra" = "弗雷爾卓德皇后自然應有的秩序又再次回歸弗雷爾卓德,艾希將會帶領她的子民迎接更美好的未來。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedSejuani" = "弗雷爾卓德皇后和平再次降臨弗雷爾卓德,艾希將會帶領她的子民迎接更美好的未來。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedAshe" = "弗雷爾卓德皇后弗雷爾卓德各部落都受到麗珊卓的控制,可見冰魂族的崛起之日已經不遠了。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedSejuani" = "弗雷爾卓德皇后沒有任何人有足夠的力量來阻止麗珊卓,可見冰魂族的崛起之日已經不遠了。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedAshe" = "弗雷爾卓德皇后弱者都已經被逐出弗雷爾卓德,現在沒有人敢挑戰史瓦妮的統治。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedLissandra" = "弗雷爾卓德皇后弗雷爾卓德已經全面淨化完成,現在沒有人敢挑戰史瓦妮的統治。來自:@SourceName@" tr "game_buff_tooltip_ThreshPassive" = "靈魂饗宴鍊魂獄長可以採集周圍死亡敵人的靈魂,提高自身的防禦和基礎魔法攻擊。

    額外物防、魔防和魔攻:@f2@。

    下一個靈魂的加成總量:@f1@
    " tr "game_buff_tooltip_ThreshPassiveSouls" = "靈魂饗宴瑟雷西走過死亡敵人的身邊時,可以收集遺落在地面的 靈魂,並永久提高己身 物理防禦魔法攻擊。但是,瑟雷西在升級時不會提高 物理防禦

    英雄和砲車在死亡時一定會掉落 靈魂 ,不過其他的小兵只會有一定的機率才會掉落。 史詩級野怪會掉落 2 個 靈魂
    " tr "game_buff_tooltip_ThreshPassiveSoulsGain" = "靈魂饗宴瑟雷西收集了 @f1@ 個靈魂。
    額外防禦和魔攻:@f2@
    下一個靈魂的加成總量:@f3@
    " tr "game_buff_tooltip_ThreshPassiveSoulsGainOver" = "貪食靈魂瑟雷西對靈魂的渴求是無止盡的,他每撿起一個靈魂將可以獲得物理防禦和魔法攻擊。

    瑟雷西囚禁了 @f1@ 個靈魂。
    " tr "game_buff_tooltip_ThreshQ" = "黯影束縛瑟雷西正在把一具悲憐的靈魂拉向自己。" tr "game_buff_tooltip_ThreshQPassive" = "鞭打瑟雷西的下一次普攻會造成額外的魔法傷害。" tr "game_buff_tooltip_ThreshQSelfRoot" = "死亡宣告瑟雷西正在把一具悲憐的靈魂拉向自己。" tr "game_buff_tooltip_ThreshWShield" = "冥光庇護此單位獲得一個可以吸收傷害的護盾。" tr "game_buff_tooltip_TimeBomb" = "時光炸彈此單位被炸彈附著了,炸彈即將爆炸,對周遭的單位造成傷害。來自: @SourceName@" tr "game_buff_tooltip_TimeWarp" = "時間扭曲此單位的移動速度大幅度地提升了。來自: @SourceName@" tr "game_buff_tooltip_Tormented_Armor" = "物理防禦提升此單位獲得額外物理防禦。來自:@SourceName@" tr "game_buff_tooltip_Toxic_Attack" = "劇毒射擊提摩的攻擊使目標中毒,造成持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_Toxic_Shot" = "劇毒射擊此單位中毒,受到持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_TransmutationCrystalBank" = "獎勵你和鄰近友軍的下次擊殺將會獲得額外金錢。來自: @SourceName@" tr "game_buff_tooltip_TransmutationCrystalBankTT" = "獎勵你和鄰近友軍的下次擊殺將會獲得額外金錢。來自: @SourceName@" tr "game_buff_tooltip_TrapLimiter" = "陷阱束縛此單位被 @f1@ 主動陷阱限制行動。你現在有 @f2@/@f1@ 主動陷阱(@f3@ 剩餘陷阱)。陷阱作用時間到期時最舊的陷阱將會自動失效。" tr "game_buff_tooltip_TravelSizeElixirOfIron" = "抗擊藥劑旅行組此單位增加生命、韌性、體積並加速身後路徑上的友軍。

    (旅行組藥劑可相互疊加。)
    來源:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfSorcery" = "巫魔藥劑旅行組此單位增加魔法攻擊和魔力回復,並在效果期間內對英雄與防禦塔造成周期性的額外真實傷害。

    (旅行組藥劑可相互疊加。)
    來源:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfWrath" = "憤怒藥劑旅行組此單位增加物理攻擊,對英雄造成的物理傷害將會回復自身生命。

    (旅行組藥劑可相互疊加。)
    來源:@SourceName@" tr "game_buff_tooltip_TreelineLanternReveal" = "現形站在敵方佔領的祭壇上會暴露你的行蹤!來自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0" = "無祭壇佔領祭壇來增強我方的戰力!
    控制 0 座祭壇
    提高額外魔力回復
    +10% 跑速
    擊殺野怪或小兵回復 1% 最大生命
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0Hexakill" = "無佔領祭壇(六連殺)佔領祭壇來增強你的力量吧!

    佔領 0 座祭壇
    增加額外魔力回復
    +10% 跑速
    進階回城 + 招喚士兵增加 @f1@% 生命與傷害
    + 對威洛魔的灑網攻擊免疫
    來自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1" = "一座祭壇佔領祭壇來增強我方的戰力!
    控制 1 座祭壇
    提高額外魔力回復
    +10% 跑速
    擊殺野怪或小兵回復 1% 最大生命
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1Hexakill" = "一座祭壇(六連殺)佔領祭壇來增強你的力量吧!

    佔領 1 座祭壇
    增加額外魔力回復
    +10% 跑速
    進階回城 + 招喚士兵增加 @f1@% 生命與傷害
    + 對威洛魔的灑網攻擊免疫
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2" = "兩座祭壇佔領祭壇來增強我方的戰力!
    控制 2 座祭壇
    提高額外魔力回復
    +10% 跑速
    擊殺野怪或小兵回復 1% 最大生命
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2Hexakill" = "兩座祭壇(六連殺)佔領祭壇來增強你的力量吧!

    佔領 2 座祭壇
    增加額外魔力回復
    +10% 跑速
    進階回城 + 招喚士兵增加 @f1@% 生命與傷害
    + 對威洛魔的灑網攻擊免疫
    來自:@SourceName@" tr "game_buff_tooltip_Tremors2" = "地動山搖拉姆斯震動地面,傷害並緩速周圍敵人。地動山搖對防禦塔會造成雙倍傷害。來源:@SourceName@" tr "game_buff_tooltip_TremorsSlowVisual" = "震盪緩速地動山搖會附加一個可以疊加的緩速效果。來源: @SourceName@ " tr "game_buff_tooltip_TrinketSweeperLvl3" = "透視鏡 - 先知之示此單位正在偵測附近隱形陷阱和隱形單位,且使隱形陷阱被無效化。來自: @SourceName@" tr "game_buff_tooltip_TristanaE" = "爆炸射擊此單位已被炸藥附著,即將引爆,對附近目標造成傷害。來自: @SourceName@" tr "game_buff_tooltip_TristanaE_Stack" = "爆炸射擊增強器若爆炸射擊的炸藥在此單位引爆,將造成更多傷害。來自: @SourceName@" tr "game_buff_tooltip_TrundleCircle" = "狡詰冰柱此單位受到特朗德召喚冰柱的推擠和阻擋。來自:@SourceName@" tr "game_buff_tooltip_TrundleDesecrateBuffs" = "極凍領地特朗德的跑速和攻速都被提高,同時也會提高各種來源的治療效果。來自:@SourceName@" tr "game_buff_tooltip_TrundleDiseaseOverseer" = "帝王獻祭當特朗德周圍的一個敵方單位死亡時,他會回復該目標 @f2@% 最大生命的血量。" tr "game_buff_tooltip_TrundlePain" = "盛怒霸體此單位的生命正在被特朗德偷取中。來自:@SourceName@" tr "game_buff_tooltip_TrundlePainBuff" = "盛怒霸體特朗德正在偷取一位敵人的生命、物理防禦和魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_TrundlePainShred" = "盛怒霸體此單位的物理防禦和魔法防禦正在被特朗德偷取中。來自:@SourceName@" tr "game_buff_tooltip_TrundleQ" = "撕咬特朗德的物理攻擊被提高。來自:@SourceName@" tr "game_buff_tooltip_TrundleQDebuff" = "撕咬此單位的物理攻擊被降低。來自:@SourceName@" tr "game_buff_tooltip_TrundleTrollSmash" = "撕咬你的下一次普攻會造成額外的傷害,同時也可以偷取目標的物理攻擊。來自:@SourceName@" tr "game_buff_tooltip_TrundleWallPush" = "狡詰冰柱此單位受到特朗德召喚冰柱的推擠和阻擋。來自:@SourceName@" tr "game_buff_tooltip_TryndamerePassive" = "戰鬥狂怒泰達米爾每擊打一個單位獲得 5 點怒氣,暴擊獲得 10 點,擊殺單位再額外獲得 10 點怒氣。離開戰鬥 8 秒後,泰達米爾每秒失去 5 點怒氣。

    每點怒氣給予 +0.35% 暴擊機率。

    目前額外暴擊機率:@f2@%
    " tr "game_buff_tooltip_TryndamereQ" = "嗜血殺戮 @Stack@泰達米爾獲得 @f1@ 額外物理攻擊,且他的暴擊造成 @f2@% 額外傷害。來自: @SourceName@" tr "game_buff_tooltip_TryndamereW_AttackDown" = "嘲諷此單位非常害怕,物理攻擊降低。來自: @SourceName@" tr "game_buff_tooltip_TryndamereW_Slow" = "嘲諷此單位是個膽小鬼。跑速下降。來自: @SourceName@" tr "game_buff_tooltip_TT_FearImmunity" = "嚇壞了此單位陷入恐懼,不會再次被嚇到。來自: @SourceName@" tr "game_buff_tooltip_TT_SpeedShrine_Buff" = "速度加成此單位提高 20% 跑速,此跑速效果會隨時間遞減。來自: @SourceName@" tr "game_buff_tooltip_TT_SpiderBossMinionSwap" = "嚇破膽這個單位太恐怖了!他增加了移動速度、物理攻擊、攻擊速度、物理防禦和魔法防禦,同時驚嚇附近單位。來自: @SourceName@" tr "game_buff_tooltip_TTBossBuff" = "破碎幽靈之冠此英雄被鬼魂附身並增強附近友方小兵。來源:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack2" = "邪惡針刺邪惡針刺來自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack3" = "邪惡針刺邪惡針刺來自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttackDebuff" = "萬毒蝕骨每受到威洛魔的攻擊,減少物理、魔法防禦和攻擊速度。來自: @SourceName@" tr "game_buff_tooltip_Turret_Decay" = "魔法視界該單位能看到隱形單位。來自:@SourceName@" tr "game_buff_tooltip_Turret_Idle" = "防禦塔防禦塔額外獲得以下增益:

    可以看見隱形單位
    獲得 30% 物理穿透
    連續射擊會造成英雄額外傷害
    " tr "game_buff_tooltip_Turret_Shield" = "防塔護盾此單位只會受到 70% 來自防禦塔的傷害。來自:@SourceName@" tr "game_buff_tooltip_TurretFortification" = "強化堡壘防禦塔受到額外的物理防禦和魔法防禦保護。我方士兵可以移除這些額外防禦點數。" tr "game_buff_tooltip_TurretInitialArmor" = "守護壁壘這個防禦塔得到額外物理防禦。" tr "game_buff_tooltip_TwitchAmbushBuff" = "潛伏猛攻圖奇的攻速增加。來自: @SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenom" = "死亡毒液此單位中毒並且隨時間受到傷害。來自: @SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenomMarker" = "死亡毒液圖奇的普攻感染他的目標,造成每秒 @f1@ 點真實傷害,持續 @f2@ 秒,最多疊加 @f3@ 次。(每次最高傷害: @f1*6@)" tr "game_buff_tooltip_TwitchGangsterUlt" = "火力全開圖奇的攻擊距離增加,並可以穿越單位。來源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadows" = "潛伏圖奇 偽裝 自己並增加移動速度。來源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsImproved" = "可使用進階潛伏圖奇能夠利用潛伏,快速偽裝自己。來源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsUltDelay" = "火力全開已準備火力全開已經準備好在圖奇偽裝結束時發動。Source: @SourceName@" tr "game_buff_tooltip_TwitchUlt" = "噴射,然後祈禱吧!圖奇的攻擊距離加長並可以穿過單位。來源:@SourceName@" tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "虛弱之毒此單位的移動速度降低。來自:@SourceName@" tr "game_buff_tooltip_UdyrBearActivation" = "野性掌握烏迪爾掌握巨熊狂怒的野性。來自: @SourceName@" tr "game_buff_tooltip_UdyrBearStance" = "巨熊姿態烏迪爾的攻擊用巨大的力量抨擊他的目標,造成目標暈眩。該效果不能短時間內作用於同一個目標。來自: @SourceName@" tr "game_buff_tooltip_UdyrBearStunCheck" = "巨熊抨擊該單位最近被烏迪爾在巨熊姿態時攻擊。烏迪爾的其他攻擊將不會再次暈眩他。來自: @SourceName@" tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "靈猴敏捷烏迪爾剛完成型態轉換,獲得額外攻速及跑速。來源: @SourceName@" tr "game_buff_tooltip_UdyrPassiveBuff" = "靈猴敏捷烏迪爾完成型態轉換後會獲得 @f4*100@% 攻速及 @f5@ 跑速,持續 @f7@ 秒(此效果最多可以疊加 @f6@ 次)。" tr "game_buff_tooltip_UdyrPhoenixActivation" = "火鳳烈焰烏迪爾噴射出炙熱的烈焰,對周圍的敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_UdyrPhoenixStance" = "火鳳姿態每三次攻擊,烏迪爾噴射火焰吞沒面前敵人。來自:@SourceName@" tr "game_buff_tooltip_UdyrTigerPunch" = "猛虎疾行烏迪爾的攻速增加。來自: @SourceName@" tr "game_buff_tooltip_UdyrTigerPunchBleed" = "猛虎撕咬傷口該目標承受持續傷害。來自: @SourceName@" tr "game_buff_tooltip_UdyrTigerStance" = "猛虎姿態烏迪爾的首次普攻及之後每三次普攻會撕裂目標,於持續時間內造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_UdyrTurtleActivation" = "靈之護盾烏迪爾被臨時的護盾保護,吸收受到的傷害。來自: @SourceName@" tr "game_buff_tooltip_UdyrTurtleStance" = "靈龜姿態烏迪爾的首次普攻及之後每三次普攻將根據他的最大生命治癒自身。來源:@SourceName@" tr "game_buff_tooltip_Undying_Rage" = "無盡怒火泰達米爾的生命不會降為 0 。來自:@SourceName@" tr "game_buff_tooltip_UnstoppableForce" = "勢不可擋此單位無法被停止直到攻擊目標。來自:@SourceName@" tr "game_buff_tooltip_UnstoppableForceStun" = "勢不可擋此單位被擊飛。來自:@SourceName@" tr "game_buff_tooltip_Upgrade_Buff" = "升級!!!漢默丁格的進化砲臺能夠發射緩速彈,另外微型火箭能夠發出更多發、震盪手雷的飛行距離延長。來自:@SourceName@" tr "game_buff_tooltip_UpgradeSlow" = "升級減速!!炮臺攻擊附加減速效果。來自: @SourceName@" tr "game_buff_tooltip_UPGRADESuperCharge" = "升級:超級運轉此單位攻速極大的提升。來自: @SourceName@" tr "game_buff_tooltip_UrAniumRounds" = "烏'安紐姆式口徑這個單位的攻擊會減少目標 1 點的物理防禦和魔法防禦。(最多可疊加到 50 )來自:@SourceName@" tr "game_buff_tooltip_UrAniumRoundsHit" = "烏'安紐姆式口徑-減益這個單位的物理防禦和魔法防禦被減少了。來自:@SourceName@" tr "game_buff_tooltip_UrgotEShield" = "恐怖襲擊:護盾烏爾加特受到護盾保護,阻擋接下來受到的傷害。" tr "game_buff_tooltip_UrgotEStun" = "恐怖襲擊:暈眩此單位被暈眩。" tr "game_buff_tooltip_UrgotPassive" = "振盪火砲烏爾加特的普攻及 殺戮射擊 會觸發此技能,使他的腳向外噴射出火焰,並造成 @f1@ 加上相當於目標 @f2@% 最大生命的物理傷害。

    每隻腳具 @f6@ 秒冷卻時間。

    對野怪最多造成 @f7@ 傷害。
    " tr "game_buff_tooltip_UrgotQSlow" = "酸性榴彈:緩速此單位被緩速。" tr "game_buff_tooltip_UrgotR" = "索命虐殺可憐的傢伙不幸陷入極大的麻煩。" tr "game_buff_tooltip_UrgotRFear" = "索命虐殺逃跑吧,弱者。" tr "game_buff_tooltip_UrgotRSuppress" = "憐憫安息吧。" tr "game_buff_tooltip_UrgotW" = "殺戮射擊烏爾加特完成屠殺準備,開始急速射擊最靠近的單位。" tr "game_buff_tooltip_UrgotWTarget" = "殺戮射擊:鎖定目標烏爾加特正在鎖定射擊此目標。" tr "game_buff_tooltip_ValkyrieSound" = "女武神特攻庫奇發動俯衝突襲,留下死亡與毀滅的火焰之路。來自:@SourceName@" tr "game_buff_tooltip_VanguardAura" = "守衛靈氣鄰近英雄增加物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_VanguardBuff" = "護衛此單位擁有 @f1@ 強化物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_VarusPassiveBuff" = "生者的復仇法洛士擊殺一名敵方英雄時會獲得額外攻速,持續 @f5@ 秒。

    擊殺英雄或造成助攻時法洛士會提升 @f1@% (+@f2@%) 攻速。

    擊殺非英雄單位時法洛士會提升 @f3@%(+@f4@%) 攻速。
    " tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "復仇怒火擊殺敵人後,法洛士獲得攻擊速度。來自: @SourceName@" tr "game_buff_tooltip_VarusRRoot" = "墮落連鎖被法洛士捆綁。來自:@SourceName@" tr "game_buff_tooltip_VarusRShackles" = "墮落連鎖此單位必須立刻移動以避免即將到來的墮落連鎖,否則將被捆綁於該地。來自:@SourceName@" tr "game_buff_tooltip_VarusW" = "荒蕪箭袋法洛士的攻擊造成額外的魔法傷害並附加衰竭。來自:@SourceName@" tr "game_buff_tooltip_VarusWDebuff" = "衰竭法洛士的技能對此目標造成額外的傷害。來自:@SourceName@" tr "game_buff_tooltip_VayneCondemn" = "審判此單位被汎的巨型努箭擊退。如果碰撞到地形物的話,會產生暈眩的效果。來自: @SourceName@" tr "game_buff_tooltip_VayneInquisition" = "死亡通緝令汎對敵人發出死亡通緝,提升自身物理攻擊;強化夜之狩獵提供的跑速;減少翻滾瞄準的冷卻時間,並在使用翻滾瞄準時附加潛隱 效果。來源: @SourceName@" tr "game_buff_tooltip_VayneInquisitionStealth" = "潛隱 汎進入潛隱狀態且只有敵方防禦塔能夠發現她。 來自: @SourceName@" tr "game_buff_tooltip_VayneSilverDebuff" = "神聖銀箭汎如果攻擊目標三次,會造成額外的傷害。來自: @SourceName@" tr "game_buff_tooltip_VayneSilveredBolts" = "神聖銀箭對同個目標使用 3 次普通攻擊或技能,就會造成目標最大生命值特定百分比的真實傷害。來自: @SourceName@" tr "game_buff_tooltip_VayneTumble" = "翻滾瞄準汎的下次普通攻擊力上升。來自: @SourceName@" tr "game_buff_tooltip_VeigarPassive" = "極度邪惡能量維迦是符文大地中出現過最邪惡的存在,而他只會越來越強大!使用技能攻擊敵方英雄會給予維迦 1 層 極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻敵方英雄則給予 5 層。

    維迦的邪惡總共使他獲得 @f1@ 魔法攻擊
  • 黑暗祭祀: @f2@
    黑暗物質: @f3@
    扭曲空間: @f4@
    能量爆裂: @f5@
    擊殺及助攻: @f6@
  • " tr "game_buff_tooltip_VeigarPhenomenalEvilPower" = "極度邪惡能量維迦是符文大地中出現過最邪惡的存在,而他只會越來越強大!使用技能攻擊敵方英雄會給予維迦 1 層 極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻敵方英雄則給予 5 層。" tr "game_buff_tooltip_VeigarPhenomentalEvilPower" = "極度邪惡能量維迦總共獲得了 @f1@ 魔法攻擊" tr "game_buff_tooltip_VelkozEStun" = "擊飛滯空此單位被威寇茲擊飛滯空。來自: @SourceName@" tr "game_buff_tooltip_VelkozPassive" = "結構毀滅威寇茲的技能對擊中目標造成 結構毀滅 效果,持續 @f3@ 秒。普攻將會重置持續時間,但不會疊加層數。疊加三次將會 分解 敵人,造成 @f1@ (+@f2@) 真實傷害。" tr "game_buff_tooltip_VelkozQSlow" = "緩速此單位被分裂電漿緩速。來自: @SourceName@" tr "game_buff_tooltip_VelkozR" = "生化射線威寇茲正忙著摧毀生物。來自: @SourceName@" tr "game_buff_tooltip_VelkozResearchedStack" = "被研究威寇茲研究了你!生化射線將會對你造成真實傷害,這就是科學!來自: @SourceName@" tr "game_buff_tooltip_VelkozResearchStack" = "結構毀滅威寇茲正在分解此目標。來自: @SourceName@" tr "game_buff_tooltip_ViCaitAgitate" = "激怒真是令人氣憤!來自:@SourceName@" tr "game_buff_tooltip_ViE" = "粉碎震波菲艾的下次攻擊可以貫穿她的目標。來自:@SourceName@" tr "game_buff_tooltip_ViEPunch" = "集氣菲艾將全身的力氣蓄勁於拳套上。來自:@SourceName@" tr "game_buff_tooltip_ViktorChaosStormGuide" = "抵抗無效微型黑洞正朝該單位移動。來自: @SourceName@" tr "game_buff_tooltip_ViktorChaosStormTimer" = "榮光時刻維克特正在控制微型黑洞。來自: @SourceName@" tr "game_buff_tooltip_ViktorEAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorGravitonSlow" = "強大重力此單位被減緩跑速。來自:@SourceName@" tr "game_buff_tooltip_ViktorGravitonStun" = "無限重力此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_ViktorPowerTransferReturn" = "解放射線此單位下次普攻會造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_ViktorQAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorQEAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorQWAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。

    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorQWEAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorShield" = "能量護盾此單位暫時受到護盾保護免受到傷害。來自:@SourceName@" tr "game_buff_tooltip_ViktorWAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源:@SourceName@" tr "game_buff_tooltip_ViktorWEAug" = "榮光進化維克特強化了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。

    渾沌風暴:移動速度快 20%。
    來源:@SourceName@" tr "game_buff_tooltip_ViOnTheCase" = "抓人嚕皮爾托福最棒的。" tr "game_buff_tooltip_ViPassiveBuff" = "爆破武裝菲艾施展護盾吸收傷害。來自:@SourceName@" tr "game_buff_tooltip_ViPassiveCooldown" = "爆破武裝菲艾的護盾正在重新啟動中。來自:@SourceName@" tr "game_buff_tooltip_ViPassiveMarker" = "爆破武裝菲艾使用技能而且擊中敵人時,產生一個相當於菲艾 15% 最大生命的護盾,持續 3 秒(@f3@ 秒冷卻時間)。

    護盾強度:@f2@
    " tr "game_buff_tooltip_ViPassiveReady" = "爆破武裝菲艾的護盾準備完成,會在下次使用技能而且擊中敵人時自動開啟。來自:@SourceName@" tr "game_buff_tooltip_ViQ" = "蓄能衝擊菲艾正在準備使出強力的一擊。來自:@SourceName@" tr "game_buff_tooltip_ViQKnockback" = "蓄能衝擊此目標正中菲艾的打擊。來自:@SourceName@" tr "game_buff_tooltip_ViR" = "火瀑連擊菲艾對目標展開快速的連段攻擊。來自:@SourceName@" tr "game_buff_tooltip_ViRKnockback" = "蓄能衝擊此目標正中菲艾的打擊。來自:@SourceName@" tr "game_buff_tooltip_ViRTarget" = "火瀑連擊此單位被擊飛到空中,無法進行任何動作。來自:@SourceName@" tr "game_buff_tooltip_ViW" = "三重極限此目標被降低物理防禦。來自:@SourceName@" tr "game_buff_tooltip_ViWBuff" = "逮捕他們!菲艾成功擊破對方的防禦,準備要展開快速的連擊。來自:@SourceName@" tr "game_buff_tooltip_ViWMarker" = "三重極限菲艾的拳擊對目標的裝甲造成極大的傷害。來自:@SourceName@" tr "game_buff_tooltip_ViWProc" = "三重極限當菲艾對相同目標進行第三次攻擊時會造成額外傷害和降低目標的物理防禦。來自:@SourceName@" tr "game_buff_tooltip_VladimirBloodGorged" = "血色契約每 @f3@ 點額外生命給予弗拉迪米爾 1 點魔法攻擊,每 1 點魔法攻擊給予弗拉迪米爾 @f4@ 額外生命(不會迴圈疊加)。

    額外魔法攻擊: @f1@
    額外生命: @f2@
    " tr "game_buff_tooltip_VladimirE" = "血之潮汐弗拉迪米爾正在將他的生命轉換,當釋放時,對周圍區域造成傷害,並在達到最高疊加時額外造成緩速效果。" tr "game_buff_tooltip_VladimirESlow" = "血之潮汐此單位遭到完全疊加的血之潮汐緩速。" tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "血之瘟疫此單位在血之瘟疫狀態下所受到的傷害增加。來自: @SourceName@" tr "game_buff_tooltip_VladimirQBuild" = "鮮血轉換弗拉迪米爾在施放鮮血轉換時對鮮血越加渴望,導致他的下一次鮮血轉換傷害增加,並使他進入狂熱狀態。 " tr "game_buff_tooltip_VladimirQFrenzy" = "腥紅脈搏弗拉迪米爾獲得短暫的加速,且當此增益效果存在時,他的下次鮮血轉換將會造成額外傷害和治療效果。" tr "game_buff_tooltip_VladimirSanguinePool" = "血紅之池弗拉迪米爾無法被選定,使血泊上的敵人減速,並吸取血泊上單位的生命,持續 2.5 秒。 來自:@SourceName@" tr "game_buff_tooltip_VoidStone" = "虛空之石卡薩丁受到的魔法傷害降低 15% ,並忽略單位碰撞。" tr "game_buff_tooltip_VoidStoneEmpowered" = "虛空之石卡薩丁攻速提升 @f1@%。來自:@SourceName@" tr "game_buff_tooltip_VolibearE" = "狂吼震天此單位被弗力貝爾的怒吼震攝造成緩速效果。來自: @SourceName@" tr "game_buff_tooltip_VolibearHatred" = "仇視時光守護者『就算是極靈那死老頭也無法阻止武裝熊加入英雄聯盟。』" tr "game_buff_tooltip_VolibearHatredZilean" = "仇視武裝熊『只要有老夫活著的一天,絕對不允許武裝熊加入英雄聯盟。』" tr "game_buff_tooltip_VolibearPassiveBuff" = "暴雪的祝福 當弗力貝爾的生命低於 30% 時, 他可以在 6 秒內恢復最大生命值的 @f1@% 。

    暴雪的祝福有 2 分鐘的冷卻時間。
    " tr "game_buff_tooltip_VolibearPassiveCD" = "暴雪的祝福:無法使用弗力貝爾近期回復了生命,必須再次儲存力量。來自:@SourceName@" tr "game_buff_tooltip_VolibearPassiveHeal" = "暴雪的祝福:治療中弗力貝爾正在大幅度的恢復生命。來自:@SourceName@" tr "game_buff_tooltip_VolibearQ" = "積蓄怒火弗力貝爾的下次攻擊會將目標擊飛至空中。來自:@SourceName@" tr "game_buff_tooltip_VolibearQSpeed" = "野性猛熊:速度弗力貝爾如果追擊一名敵方英雄,可提昇跑速。來自:@SourceName@" tr "game_buff_tooltip_VolibearRApplicator" = "轟雷電爪弗力貝爾的攻擊發出連鎖閃電,並且對多名敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_VolibearWBuff" = "熊性大發:攻速弗力貝爾增加攻速。來自:@SourceName@" tr "game_buff_tooltip_VolibearWStats" = "熊性大發:攻速弗力貝爾增加攻速。來自:@SourceName@" tr "game_buff_tooltip_Vorpal_Spikes" = "恐懼尖刺科加斯的攻擊會喚出穿透敵人的利刺來打擊目標背後的敵人。來自:@SourceName@" tr "game_buff_tooltip_Vorpal_Spikes_debuff" = "恐懼尖刺此單位被緩速。來源: @SourceName@" tr "game_buff_tooltip_Wall_of_Pain" = "痛苦之牆該單位的魔法防禦減少。來自:@SourceName@" tr "game_buff_tooltip_Wall_of_Pain_Slow" = "痛苦之牆該單位的跑速大大減少,但會慢慢地恢復正常。來自:@SourceName@" tr "game_buff_tooltip_WardCelebration" = "獨特的守衛持續時間與生命也許這個守衛被保護了。

    也許它剛好在廢棄的一條線路上。

    無論如何,從偵查守衛遠古時代開始就有它了,它有著帝王般的地位並已經存在很長 非常長 超級長的一段時間。
    來源:時間的恆流中" tr "game_buff_tooltip_WardDisable" = "失效此偵查守衛已經失效,不再獲得視野。" tr "game_buff_tooltip_WarmogsArmor" = "好戰者鎧甲此單位每 5 秒回復 1.5% 自己的最大生命。來自:@SourceName@" tr "game_buff_tooltip_WarpBlade" = "沙之標記此單位被幻象之刃標記,顯示行蹤 3 秒。幻象之刃的持有者可以使用幻象迷蹤往反方向瞬移。來自: @SourceName@" tr "game_buff_tooltip_WarwickE" = "本能怒嚎沃維克受到的傷害降低。來源: @SourceName@" tr "game_buff_tooltip_WarwickP" = "永恆飢渴沃維克的基本攻擊造成 @f1@ 額外魔法傷害。如果沃維克的生命低於一半,還會吸取等量的生命。如果沃維克的生命值低於四分之一,則吸取量變為三倍。" tr "game_buff_tooltip_WarwickR" = "無盡束縛沃維克正在蹂躪他的敵人。來源: @SourceName@" tr "game_buff_tooltip_WarwickW" = "血跡獵蹤沃維克正在狩獵這個單位。朝向此單位移動時獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源:@SourceName@" tr "game_buff_tooltip_WarwickWActive" = "血跡獵蹤沃維克正在尋找狩獵目標。朝最接近的敵方英雄前進時,他將獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源: @SourceName@" tr "game_buff_tooltip_WarwickWEnemy" = "血跡獵蹤沃維克正在狩獵這個受傷的單位。朝向此單位移動時獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源:@SourceName@" tr "game_buff_tooltip_WarwickWP" = "血跡獵蹤沃維克正在狩獵。朝向此單位移動時獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源: @SourceName@" tr "game_buff_tooltip_WaterDragonSlow" = "緩速此單位移動速度下降。來自: @SourceName@" tr "game_buff_tooltip_WaveStar_PlayerBuff_StatsModifier" = "星光消散死亡的星光戰士會留下星光。站在星光上能夠復活他們並繼續戰鬥!
    生命偷取降低:@f1*100@%
    物理防禦降低:@f2@
    魔法防禦降低:@f3@
    來源:最初的星星" tr "game_buff_tooltip_WaveStar_ReviveInvuln" = "無敵此單位曾於近期內重生或是才剛剛重生,暫時進入無敵狀態。" tr "game_buff_tooltip_WeaponsOfLegend" = "神兵利器幫助鄂爾完成任務就能夠在商店中大幅強化道具!

    擊殺 5 個目標來解鎖此功能(此增益顯示的是目前的數值)。
    來源:@SourceName@" tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "遠古意志這個單位的技能吸血和魔法攻擊得到了提升。來自: @SourceName@" tr "game_buff_tooltip_WindbladeBuff" = "風切此英雄的下次普攻將會暴擊。來源:@SourceName@" tr "game_buff_tooltip_WindbladeMSBuff" = "疾風此英雄的移動速度變得更快。來源:@SourceName@" tr "game_buff_tooltip_Winded" = "糾結此單位中了糾結效果,攻擊速度下降並承受額外傷害。來自: @SourceName@" tr "game_buff_tooltip_WitsEndBuff" = "智慧之刃此單位被提高 @f1@ 魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_WizardsRegalia" = "戰鬥法師此單位物理防禦和魔法攻擊提高。來自:@SourceName@" tr "game_buff_tooltip_Wooglets_Witchcap" = "烏莉特的法帽此單位處於凝滯狀態。來自:@SourceName@" tr "game_buff_tooltip_WormAttack" = "貪欲侵蝕此單位嚴重減少巴龍的傷害。來自: @SourceName@" tr "game_buff_tooltip_Wrath_of_the_Ancients" = "遠古之怒此單位受到更高的魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_WriggleLanternWard" = "瑞格之燈該守衛正在照亮周圍區域。來自:@SourceName@" tr "game_buff_tooltip_Wuju_Style" = "無極劍道提高易大師的攻擊傷害。來自:@SourceName@" tr "game_buff_tooltip_Wuju_Style_Active" = "無極之術易大師啟動無極之術來獲得額外真實傷害。來自: @SourceName@" tr "game_buff_tooltip_XayahE" = "漫天血刃此單位無法移動。來源: @SourceName@" tr "game_buff_tooltip_XayahPassive" = "一翦兩斷剎雅施放技能後,接下來 @f14@ 下普攻將會穿透路徑上所有敵人,並且在地上留下羽刃,持續 @f12@ 秒。

    首位目標會承受強化普攻 100% 傷害及命中效果,其餘目標則是承受 @f16*100@% 傷害。剎雅最多可以儲存 @f13@ 下強化普攻。

    鴛鴦展翅-剎雅和銳空可以一起回城。
    " tr "game_buff_tooltip_XayahPassiveActive" = "一翦兩斷剎雅下一次的普攻將會穿透路徑上所有敵人,並且在地上留下羽刃來源: @SourceName@" tr "game_buff_tooltip_XayahR" = "驟羽暴風剎雅躍向空中並且無法被指定。來源: @SourceName@" tr "game_buff_tooltip_XayahW" = "奪命疾翼此單位已經提高攻速,他們的普攻將會造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_XayahWHaste" = "加速此單位已經獲得額外跑速。來源: @SourceName@" tr "game_buff_tooltip_XerathArcanopulse" = "秘術脈衝齊勒斯正在替秘術脈衝充能。來源:@SourceName@" tr "game_buff_tooltip_XerathAscended" = "秘術強襲每隔 @f3@ 秒,齊勒斯的下次對士兵或野怪的普攻將回復 @f1@ 魔力。若以秘術強襲攻擊敵方英雄會回復 @f2@ 魔力。來自: @SourceName@" tr "game_buff_tooltip_XerathAscended2OnHit" = "秘術強襲齊勒斯的下次普攻會回復魔力。來自: @SourceName@" tr "game_buff_tooltip_XerathBarrage" = "宇宙打擊齊勒斯可以多次使用宇宙打擊。來自: @SourceName@" tr "game_buff_tooltip_XerathMageChains" = "幻魔打擊受到暈眩。來自: @SourceName@" tr "game_buff_tooltip_XerathRShots" = "魔導祭典可以發射幾發魔法光束。" tr "game_buff_tooltip_XinZhaoEBuffTooltip" = "一騎當先趙信已提升自身攻速。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoPassive" = "鬥戰決心每三下攻擊將造成 +@f4@% 物理攻擊 的額外傷害,並回復自身 @f1@ (+@f2@)(+@f3@)生命。" tr "game_buff_tooltip_XinZhaoPassiveIconDescription" = "鬥戰決心每三下攻擊都會造成額外傷害並回復自身生命。" tr "game_buff_tooltip_XinZhaoQ" = "三重爪擊趙信接下來三次攻擊將造成額外傷害。第三下攻擊會把敵人擊飛至空中。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoQKnockup" = "三重爪擊此單位已被趙信擊飛至空中。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoR" = "橫掃千軍趙信已提升自身物理防禦及魔法防禦。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoRangedImmunity" = "覺醒趙信已徹底覺醒,可以抵擋所有來自領域外英雄的傷害。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoW" = "仰天長嘯已發動趙信已提升自身攻速。來源:@SourceName@" tr "game_buff_tooltip_YasuoDashScalar" = "御風行走每次衝刺後的下個攻擊會提高 25% 傷害,最多提高至 50%。" tr "game_buff_tooltip_YasuoDashWrapper" = "刃敵千軍此單位在短時間內對犽宿的刃敵千軍免疫。" tr "game_buff_tooltip_YasuoDashWrapperChaos" = "刃敵千軍此單位在短時間內對犽宿的刃敵千軍免疫。" tr "game_buff_tooltip_YasuoPassive" = "浪人之道剛毅決心: 以移動來獲得風湧,這可以回復他的能量,移動越快會獲得越多風湧。能量積滿後,當受到英雄或野怪的傷害時可以短暫獲得一個護盾吸收 @f1@ 傷害(依等級而定)。

    一心一意: 犽宿的暴擊率提升為兩倍。但是他的暴擊傷害將會減少 10% 。目前暴擊率: @f2@%。
    " tr "game_buff_tooltip_YasuoPassiveCounter" = "" tr "game_buff_tooltip_YasuoPassiveMSCharge" = "剛毅決心累加 100 層後,如果犽宿被英雄或野怪造成傷害時會獲得暫時的護盾。" tr "game_buff_tooltip_YasuoPassiveMSShieldOn" = "剛毅決心犽宿因受到傷害得到暫時的護盾。" tr "game_buff_tooltip_YasuoQ" = "暴雪再起" tr "game_buff_tooltip_YasuoQ3W" = "鋼鐵暴雪犽宿的下次鋼鐵暴雪將會擊飛直線上的所有敵人。" tr "game_buff_tooltip_YasuoRArmorPen" = "奪命氣息犽宿的暴擊可以無視敵人 50% 額外物防的效果。額外物防包括道具、符文和技能增益提供的數值。" tr "game_buff_tooltip_YasuoRKnockUpCombo" = "奪命氣息此英雄被拋到空中,無法行動。" tr "game_buff_tooltip_YasuoRStun" = "奪命氣息此英雄滯空,無法行動。" tr "game_buff_tooltip_YorickEFrenzy" = "瘋狂疾行此單位朝被標記的目標前進時會增加跑速。" tr "game_buff_tooltip_YorickEMark" = "惡咒約瑞科的霧行者攻擊此單位時會獲得額外跑速。" tr "game_buff_tooltip_YorickPassive" = "亡魂牧人被詛咒的亡魂: 約瑞科在附近區域最多可以召喚 @f6@ 個霧行者,霧行者擁有 @f1@ (+@f2@) 生命和 @f3@ (+@f4@) 物理攻擊。

    送終: 每 @f7@ 個敵方單位在約瑞科附近死亡,就會留下一個墳墓。敵方英雄死亡則一定會留下一個墳墓。

    如果約瑞科的霧行者們進入線上的戰鬥中,他們會不顧一切地往線路前方衝去。
    " tr "game_buff_tooltip_YorickPassiveDeathCounter" = "送終約瑞科準備要挖一個墳墓。" tr "game_buff_tooltip_YorickPassiveDeathReady" = "送終下一個在約瑞科附近死亡的敵人將會留下一個墳墓。" tr "game_buff_tooltip_YorickQBuff" = "臨終葬儀約瑞科的下次基本攻擊將會造成額外的傷害,並回復些許生命值。如果臨終葬儀擊殺了目標,約瑞科便會製造出一個墳墓。" tr "game_buff_tooltip_YorickRBigGhoul" = "黯霧女士當有敵人在黯霧女士附近死亡時,他們將會變成霧行者。" tr "game_buff_tooltip_YorickRMark" = "黯霧女士之觸約瑞科對此目標的攻擊將會造成額外傷害。" tr "game_buff_tooltip_ZacE" = "必殺黏星札克正在準備發射中。" tr "game_buff_tooltip_ZacEHitStun" = "擊飛此單位被札克擊飛。" tr "game_buff_tooltip_ZacPassiveChunkDrop" = "組織分裂札克施放的技能擊中敵人時,本體的部份 組織 會自動脫落。如果把散落的組織重新回收的話會回復 @f1@ 生命(4% 最大生命)。

    札克受到致命傷害時會分裂成四塊軟泥,緩緩向中央集中。
    如果任何一塊軟泥存活超過 @f7@ 秒,札克會立即在原地復活,恢復 10 - 50% 生命,復活後的生命取決於殘存軟泥的血量。每塊軟泥都會保有 12% 札克最大生命、50% 物理防禦和魔法防禦。(@f2@ 秒冷卻時間)
    " tr "game_buff_tooltip_ZacQMissile" = "逮住了!札克抓到了敵人,現在他正在想該把這些敵人投給哪位「朋友」。" tr "game_buff_tooltip_ZacR" = "活蹦亂跳!札克準備好彈跳,免疫控制技能並緩速所有位於他上方的敵人。" tr "game_buff_tooltip_ZacRebirth" = "組織重建由札克軀體分裂而出的軟泥可以集中後於原地復活,此技能有 @f1@ 秒的技能冷卻時間。" tr "game_buff_tooltip_ZacRebirthActive" = "組織分裂由札克軀體分裂而出的軟泥緩速向中央集中,如果有任一軟泥存活下來的話,他可以立即於原地復活。" tr "game_buff_tooltip_ZacRebirthCooldown" = "分裂冷卻札克才剛進行過組織分裂,暫時無法再次復活。" tr "game_buff_tooltip_ZacRebirthReady" = "組織分裂當札克遭到擊殺時,有機會可以於原地復活,此技能有 @f1@ 秒的技能冷卻時間。" tr "game_buff_tooltip_ZacRKnockup" = "跳!此單位被札克擊飛。" tr "game_buff_tooltip_ZacRPickup" = "綁架!此單位已經被困在札克黏糊糊的身體上。" tr "game_buff_tooltip_ZedMarker" = "強者特權當劫對生命低於 50% 的敵人進行普攻時,會造成額外 @f1@% 目標最大生命的魔法傷害,此效果 10 秒內無法對相同的目標再次作用。來自:@SourceName@" tr "game_buff_tooltip_ZedPassiveCD" = "強者特權此單位受到強者特權的影響。期間內受到劫的攻擊不會再產生額外傷害。來自:@SourceName@" tr "game_buff_tooltip_ZedPassiveToolTip" = "強者特權當劫對生命低於 50% 的敵人進行普攻時,會造成額外 @f1@% 目標最大生命的魔法傷害,此效果 10 秒內無法對相同的目標再次作用。來自: @SourceName@" tr "game_buff_tooltip_ZedR2" = "死亡印記暗影劫可以和死亡印記召喚的影分身交換位置。來自:@SourceName@" tr "game_buff_tooltip_ZedRADBuff" = "禁技:掠影劫掠奪敵人部分的影子,增加他 @f1@ 的額外物理攻擊。影子來源:@SourceName@" tr "game_buff_tooltip_ZedShadowForm" = "疾風殘影劫可以和自己的影分身交換位置,影分身會模仿劫施展技能。來自:@SourceName@" tr "game_buff_tooltip_ZedUlt" = "死亡印記標記期間敵方英雄受到劫的傷害會在標記結束後再次造成傷害。來自:@SourceName@" tr "game_buff_tooltip_ZedUltExecute" = "死亡印記標記期間敵方英雄受到劫的傷害會在標記結束後再次造成傷害。來自:@SourceName@" tr "game_buff_tooltip_ZedW2" = "疾風殘影劫的影分身離開了他的身體。來自:@SourceName@" tr "game_buff_tooltip_ZedWHandler" = "疾風殘影劫可以和疾風殘影召喚的影分身交換位置。來自:@SourceName@" tr "game_buff_tooltip_ZedWPassiveBuff" = "暗影之力提高劫額外 @f1@% 普攻傷害。來自:@SourceName@" tr "game_buff_tooltip_Zephyr" = "和風守護珍娜的跑速提升,並可以穿越單位。來自:@SourceName@" tr "game_buff_tooltip_ZephyrsLamentBurn" = "黎安卓的折磨此單位每秒受到相當於自身 1%最大生命的灼燒傷害。來源:@SourceName@" tr "game_buff_tooltip_Zhonyas_Ring" = "中婭沙漏此單位處於凝滯狀態。來自:@SourceName@" tr "game_buff_tooltip_ZiggsESlow" = "海克斯詭雷此單位被希格斯的地雷攻擊並且遭到緩速。來自:@SourceName@" tr "game_buff_tooltip_ZiggsPassiveBuff" = "即刻爆發每 12 秒,希格斯的下次基本攻擊造成 @f1@ (+@f2@) 額外魔法傷害。即刻爆發對建築物造成兩倍的傷害。

    希格斯的技能攻擊減少被動冷卻時間 @f3@ 秒。
    " tr "game_buff_tooltip_ZiggsShortFuse" = "即刻爆發希格斯的下次基本攻擊將造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "即刻爆發每 12 秒,希格斯的普通攻擊將造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ZiggsW" = "技術性引爆希格斯的隨身炸彈即將引爆。來自:@SourceName@" tr "game_buff_tooltip_ZileanPAmmo" = "時光之瓶極靈儲存了 經驗" tr "game_buff_tooltip_ZoeESleepCountdownSlow" = "疲倦即將陷入沉睡。來源:@SourceName@" tr "game_buff_tooltip_ZoeESleepStun" = "沉睡此單位已陷入沉睡。施加在他身上的傷害將提升,但同時也會喚醒他。來源:@SourceName@" tr "game_buff_tooltip_ZoePassive" = "閃耀星火柔依施放法術後,接下來的普攻將造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ZoePassiveSheenBuff" = "閃耀星火柔依施放法術後,接下來的普攻將造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ZoeWPassive" = "看我飛!柔依施放召喚師技能後跑速會提升。來源:@SourceName@" tr "game_buff_tooltip_ZyraEHold" = "索命棘蔓根深蒂固的定身。來源:@SourceName@" tr "game_buff_tooltip_ZyraEPlant" = "棘蔓鞭笞草由枷蘿在種子上施放索命棘蔓所長出的棘蔓鞭笞草。它們會攻擊枷蘿的敵人並造成緩速。來自: @SourceName@" tr "game_buff_tooltip_ZyraP" = "荊棘花園種子在枷蘿周圍生長,頻率隨等級提升而提高,並且可在場上存活 30 秒(最多可同時種植 8 顆種子)。若敵方英雄踩踏到種子,種子將會死亡。若枷蘿躲藏在草叢中,直到她現身之前種子都不會生長。

    在種子附近施放致死棘刺或索命棘蔓時將生長出植物。若多個植物向同一目標攻擊的話造成的傷害會降低 50%。
    來源: @SourceName@" tr "game_buff_tooltip_ZyraPlantEnrage" = "狂暴此植物進入狂暴狀態,獲得額外生命,並且對目標進行一連串攻擊,一共造成 200% 總傷害。來源: @SourceName@" tr "game_buff_tooltip_ZyraQPlant" = "棘刺噴吐草棘刺噴吐草是由枷蘿施放在種子上的致死棘刺生長出來的。它們會對枷蘿的敵人射出「友善的小葉片」。來自: @SourceName@" tr "game_buff_tooltip_ZyraRKnockUp" = "擊飛此單位遭枷蘿的狂暴蔓延擊飛。來自: @SourceName@" tr "game_buff_tooltip_ZyraSeedCharge" = "魔界種子獲得許多種子。來自:@SourceName@" tr "game_buff_tooltip_ZyraSeedTrapVision" = "種子視野此英雄踩到較大顆的種子,枷蘿的隊伍能夠看見這個英雄。來自: @SourceName@" tr "game_capture_point_0" = "寶石礦場" tr "game_capture_point_1" = "海克斯精煉場" tr "game_capture_point_2" = "魔法風車" tr "game_capture_point_3" = "紅蓮鑽頭" tr "game_capture_point_4" = "龍骨墳場" tr "game_capture_point_label_0" = "西南據點" tr "game_capture_point_label_1" = "西北據點" tr "game_capture_point_label_2" = "北方據點" tr "game_capture_point_label_3" = "東北據點" tr "game_capture_point_label_4" = "東南據點" tr "game_capture_point_label_5" = "X" tr "game_capture_point_label_6" = "X" tr "game_champmastery_nomasterybadge" = "你尚未解鎖此英雄的專精表情。" tr "game_character_description_Ahri" = "九尾妖狐" tr "game_character_description_Akali" = "隻影刺客" tr "game_character_description_Alistar" = "牛頭酋長" tr "game_character_description_AlZaharVoidling" = "虛靈" tr "game_character_description_Amumu" = "殤之木乃伊" tr "game_character_description_AncientGolem" = "正常" tr "game_character_description_Anivia" = "冰晶鳳凰" tr "game_character_description_AniviaEgg" = "「冰晶鳳凰」艾妮維亞" tr "game_character_description_Annie" = "黑暗之女" tr "game_character_description_Ashe" = "冰霜射手" tr "game_character_description_AurelionSol" = "星際漫遊者" tr "game_character_description_Azir" = "蘇瑞瑪砂皇" tr "game_character_description_Bard" = "漂泊守望者" tr "game_character_description_Blitzcrank" = "蒸汽巨神兵" tr "game_character_description_Blue_Minion_Basic" = "藍色近戰士兵" tr "game_character_description_Blue_Minion_MechCannon" = "藍色攻城車" tr "game_character_description_Blue_Minion_MechMelee" = "正常" tr "game_character_description_Blue_Minion_Wizard" = "藍色遠程士兵" tr "game_character_description_blueDragon" = "正常" tr "game_character_description_Brand" = "復仇業火" tr "game_character_description_Braum" = "弗雷爾卓德豪腕" tr "game_character_description_Caitlyn" = "執法者" tr "game_character_description_Camille" = "鋼鐵殘影" tr "game_character_description_Cassiopeia" = "蛇之擁抱" tr "game_character_description_ChaosInhibitor" = "正常" tr "game_character_description_ChaosInhibitor_D" = "恢復中" tr "game_character_description_ChaosNexus" = "正常" tr "game_character_description_ChaosShop" = "正常" tr "game_character_description_ChaosTurretGiant" = "巨人" tr "game_character_description_ChaosTurretNormal" = "骷髏" tr "game_character_description_ChaosTurretShrine" = "主堡尖碑" tr "game_character_description_ChaosTurretWorm" = "防禦塔" tr "game_character_description_ChaosTurretWorm2" = "防禦塔" tr "game_character_description_Chogath" = "虛空恐懼" tr "game_character_description_Corki" = "英勇投彈手" tr "game_character_description_Darius" = "諾克薩斯之力" tr "game_character_description_Diana" = "輕藐之月" tr "game_character_description_Dragon" = "正常" tr "game_character_description_Draven" = "處刑娛樂大師" tr "game_character_description_DrMundo" = "佐恩狂人" tr "game_character_description_Ekko" = "時空少年" tr "game_character_description_Elise" = "蜘蛛女王" tr "game_character_description_Evelynn" = "臨終擁抱" tr "game_character_description_Ezreal" = "探險家" tr "game_character_description_Fiddlesticks" = "末日使者" tr "game_character_description_FiddleSticks" = "末日使者" tr "game_character_description_Fiora" = "孤高劍客" tr "game_character_description_Fizz" = "深海頑童" tr "game_character_description_Galio" = "禦國巨像" tr "game_character_description_Gangplank" = "海洋之災" tr "game_character_description_GangplankBarrel" = "普通" tr "game_character_description_Garen" = "蒂瑪西亞之力" tr "game_character_description_Ghast" = "正常" tr "game_character_description_GiantWolf" = "正常" tr "game_character_description_Gnar" = "失落之子" tr "game_character_description_GnarBig" = "吶兒 ─ 失落之子" tr "game_character_description_Golem" = "正常" tr "game_character_description_Gragas" = "酒桶之王" tr "game_character_description_Graves" = "亡命之徒" tr "game_character_description_H28QApexTurret" = "H-28Q 究極炮臺" tr "game_character_description_Hecarim" = "戰爭之影" tr "game_character_description_Heimerdinger" = "大發明家" tr "game_character_description_HeimerdingerQ" = "H-28G 進化炮臺" tr "game_character_description_Illaoi" = "海妖祭司" tr "game_character_description_Irelia" = "舞劍靈使" tr "game_character_description_Ivern" = "綠林之父" tr "game_character_description_Janna" = "風暴女神" tr "game_character_description_JarvanIV" = "蒂瑪西亞楷模" tr "game_character_description_Jax" = "武器達人" tr "game_character_description_Jayce" = "明日守護者" tr "game_character_description_Jhin" = "炫技大師" tr "game_character_description_Jinx" = "暴走重砲" tr "game_character_description_Kaisa" = "虛空之女" tr "game_character_description_Kalista" = "復仇之矛" tr "game_character_description_Karma" = "魂之啟者" tr "game_character_description_Karthus" = "死亡頌唱者" tr "game_character_description_Kassadin" = "虛空行者" tr "game_character_description_Katarina" = "不祥之刃" tr "game_character_description_Kayle" = "正義天使" tr "game_character_description_Kayn" = "闇魂收割者" tr "game_character_description_Kennen" = "狂暴之心" tr "game_character_description_Khazix" = "虛空掠食者" tr "game_character_description_Kindred" = "永恆獵手" tr "game_character_description_KingPoro" = "" tr "game_character_description_Kled" = "暴躁騎士" tr "game_character_description_KogMaw" = "深淵巨口" tr "game_character_description_Leblanc" = "詐欺師" tr "game_character_description_LeeSin" = "盲眼武僧" tr "game_character_description_Leona" = "黎明之光" tr "game_character_description_LesserWraith" = "正常" tr "game_character_description_Lissandra" = "傲雪巫女" tr "game_character_description_Lizard" = "正常" tr "game_character_description_LizardElder" = "正常" tr "game_character_description_Lucian" = "驅魔聖槍" tr "game_character_description_Lulu" = "精靈魔法使" tr "game_character_description_Lux" = "光之少女" tr "game_character_description_Malphite" = "幻石碎片" tr "game_character_description_Malzahar" = "虛空先知" tr "game_character_description_MalzaharVoidling" = "虛靈" tr "game_character_description_Maokai" = "扭曲樹人" tr "game_character_description_MasterYi" = "無極劍聖" tr "game_character_description_MissFortune" = "賞金獵人" tr "game_character_description_MonkeyKing" = "齊天大聖" tr "game_character_description_Mordekaiser" = " 金屬亡靈" tr "game_character_description_Morgana" = "墮落天使" tr "game_character_description_Nami" = "海潮之音" tr "game_character_description_Nasus" = "沙漠死神" tr "game_character_description_Nautilus" = "深淵巨人" tr "game_character_description_Neeko" = "好奇變色龍" tr "game_character_description_Nidalee" = "狂野獵手" tr "game_character_description_Nocturne" = "永恆夢魘" tr "game_character_description_Nunu" = "冰原拍檔" tr "game_character_description_OdinBlueSuperminion" = "正常" tr "game_character_description_OdinBlueUltraminion" = "一般" tr "game_character_description_OdinNeutralGuardian" = "佔領據點" tr "game_character_description_OdinRedSuperminion" = "正常" tr "game_character_description_OdinRedUltraminion" = "一般" tr "game_character_description_OdinShrine" = "奧丁神殿" tr "game_character_description_Olaf" = "狂戰士" tr "game_character_description_OrderInhibitor" = "正常" tr "game_character_description_OrderInhibitor_D" = "恢復中" tr "game_character_description_OrderNexus" = "正常" tr "game_character_description_OrderShop" = "正常" tr "game_character_description_OrderTurretAngel" = "主防禦塔" tr "game_character_description_OrderTurretDragon" = "第三防禦塔" tr "game_character_description_OrderTurretNormal" = "第一防禦塔" tr "game_character_description_OrderTurretNormal2" = "第二防禦塔" tr "game_character_description_OrderTurretShrine" = "主堡尖碑" tr "game_character_description_Orianna" = "發條少女" tr "game_character_description_OriannaNoBall" = "發條少女" tr "game_character_description_Ornn" = "爐心山神" tr "game_character_description_Pantheon" = "戰爭之王" tr "game_character_description_Poppy" = "聖槌守護者" tr "game_character_description_PracticeTool_TargetDummy" = "" tr "game_character_description_Pyke" = "血港開膛手" tr "game_character_description_Quinn" = "蒂瑪西亞之翼" tr "game_character_description_RabidWolf" = "正常" tr "game_character_description_Rakan" = "惑羽" tr "game_character_description_Rammus" = "披甲龍龜" tr "game_character_description_Red_Minion_Basic" = "紫方近戰士兵" tr "game_character_description_Red_Minion_MechCannon" = "紫方攻城砲車" tr "game_character_description_Red_Minion_MechMelee" = "正常" tr "game_character_description_Red_Minion_Wizard" = "紫方遠程士兵" tr "game_character_description_redDragon" = "正常" tr "game_character_description_RekSai" = "虛空穿梭者" tr "game_character_description_Renekton" = "沙漠屠夫" tr "game_character_description_Rengar" = "傲慢伏擊者" tr "game_character_description_Riven" = "破刃放逐者" tr "game_character_description_Rumble" = "武裝機兵" tr "game_character_description_Ryze" = "符文法師" tr "game_character_description_Sejuani" = "北境之怒" tr "game_character_description_Shaco" = "惡魔小丑" tr "game_character_description_Shen" = "暮光之眼" tr "game_character_description_Shyvana" = "半龍少女" tr "game_character_description_SightWard" = "正常" tr "game_character_description_Singed" = "瘋狂煉金師" tr "game_character_description_Sion" = "亡靈勇士" tr "game_character_description_Sivir" = "戰爭女神" tr "game_character_description_Skarner" = "水晶戰蠍" tr "game_character_description_Sona" = "琴仙" tr "game_character_description_Soraka" = "眾星之子" tr "game_character_description_SummonerBeacon" = "正常" tr "game_character_description_Swain" = "諾克薩斯總帥" tr "game_character_description_Sylas" = "罪鍊術士" tr "game_character_description_Syndra" = "黑暗領主" tr "game_character_description_TahmKench" = "河中巨怪" tr "game_character_description_Taliyah" = "岩石編織者" tr "game_character_description_Talon" = "神影刺客" tr "game_character_description_Taric" = "瓦羅然之盾" tr "game_character_description_Teemo" = "迅捷斥候" tr "game_character_description_Thresh" = "鍊魂獄長" tr "game_character_description_Tristana" = "約德爾炮手" tr "game_character_description_Trundle" = "巨魔王" tr "game_character_description_Tryndamere" = "蠻族之王" tr "game_character_description_TTSpiderboss" = "正常" tr "game_character_description_TwistedFate" = "卡牌大師" tr "game_character_description_TwistedLizardElder" = "正常" tr "game_character_description_Twitch" = "瘟疫之源" tr "game_character_description_Udyr" = "神靈行者" tr "game_character_description_Urf" = "史詩" tr "game_character_description_Urgot" = "重裝無畏" tr "game_character_description_Varus" = "懲戒之箭" tr "game_character_description_Vayne" = "暗夜獵人" tr "game_character_description_Veigar" = "邪惡小法師" tr "game_character_description_Velkoz" = "虛空魔眼" tr "game_character_description_Vi" = "鐵腕特警" tr "game_character_description_Viktor" = "機械使徒" tr "game_character_description_Vladimir" = "血色收割者" tr "game_character_description_Volibear" = "雷霆熊吼" tr "game_character_description_Warwick" = "嗜血狂怒" tr "game_character_description_Wolf" = "正常" tr "game_character_description_Worm" = "正常" tr "game_character_description_Wraith" = "正常" tr "game_character_description_WriggleLantern" = "正常" tr "game_character_description_Xayah" = "逆羽" tr "game_character_description_Xerath" = "遠古魔導" tr "game_character_description_XinZhao" = "蒂瑪西亞總管" tr "game_character_description_Yasuo" = "放逐浪人" tr "game_character_description_Yorick" = "亡魂牧人" tr "game_character_description_YoungLizard" = "正常" tr "game_character_description_Yuumi" = "魔法靈貓" tr "game_character_description_Zac" = "魔人" tr "game_character_description_Zed" = "影忍至尊" tr "game_character_description_Ziggs" = "魔法爆破專家" tr "game_character_description_Zilean" = "時光守護者" tr "game_character_description_Zoe" = "暮光星靈" tr "game_character_description_Zyra" = "荊棘漫遊者" tr "game_character_description_ZyraGraspingPlant" = "緩慢的近戰植物" tr "game_character_description_ZyraSeed" = "不祥預兆" tr "game_character_description_ZyraThornPlant" = "遠距離攻擊植物" tr "game_character_displayname_Aatrox" = "厄薩斯" tr "game_character_displayname_Ahri" = "阿璃" tr "game_character_displayname_Akali" = "阿卡莉" tr "game_character_displayname_Alistar" = "亞歷斯塔" tr "game_character_displayname_AlZaharVoidling" = "虛靈" tr "game_character_displayname_Amumu" = "阿姆姆" tr "game_character_displayname_AncientGolem" = "遠古魔像" tr "game_character_displayname_Anivia" = "艾妮維亞" tr "game_character_displayname_AniviaEgg" = "蛋妮維亞" tr "game_character_displayname_Annie" = "安妮" tr "game_character_displayname_Ashe" = "艾希" tr "game_character_displayname_AssassinMode_Objective_Boss2" = "惡魔預示者" tr "game_character_displayname_AurelionSol" = "翱銳龍獸" tr "game_character_displayname_Azir" = "阿祈爾" tr "game_character_displayname_AzirSunDisc" = "烈日之輪" tr "game_character_displayname_Bard" = "巴德" tr "game_character_displayname_Baron" = "巴龍‧納什" tr "game_character_displayname_Blitzcrank" = "布里茨" tr "game_character_displayname_Blue_Minion_Basic" = "藍色近戰士兵" tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "藍色近戰士兵攻擊" tr "game_character_displayname_Blue_Minion_MechCannon" = "藍色攻城車" tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "藍色攻城車攻擊" tr "game_character_displayname_Blue_Minion_MechMelee" = "超級士兵" tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "藍色超級士兵攻擊" tr "game_character_displayname_Blue_Minion_Wizard" = "藍色遠程士兵" tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "藍色遠程士兵攻擊" tr "game_character_displayname_Blue_NexusMinion" = "藍方的移動主堡" tr "game_character_displayname_blueDragon" = "伊伯莫" tr "game_character_displayname_Brand" = "布蘭德" tr "game_character_displayname_Braum" = "布郎姆" tr "game_character_displayname_BW_Ironback" = "鐵背龜" tr "game_character_displayname_BW_Ocklepod" = "大眼仔" tr "game_character_displayname_BW_Plundercrab" = "噴噴蟹" tr "game_character_displayname_BW_Razorfin" = "剃齒鼠" tr "game_character_displayname_Caitlyn" = "凱特琳" tr "game_character_displayname_Camille" = "卡蜜兒" tr "game_character_displayname_Cassiopeia" = "卡莎碧雅" tr "game_character_displayname_Cassiopeia_Death" = "卡莎碧雅" tr "game_character_displayname_Chaos_Minion_Rider" = "紫方攻城騎士" tr "game_character_displayname_ChaosInhibitor" = "紫方水晶兵營" tr "game_character_displayname_ChaosInhibitor_D" = "被摧毀的紫方水晶兵營" tr "game_character_displayname_ChaosNexus" = "紫方主堡" tr "game_character_displayname_ChaosShop" = "紫方商店" tr "game_character_displayname_ChaosTurretGiant" = "水晶防禦塔" tr "game_character_displayname_ChaosTurretNormal" = "主防禦塔" tr "game_character_displayname_ChaosTurretShrine" = "主堡尖碑" tr "game_character_displayname_ChaosTurretTutorial" = "敵方防禦塔" tr "game_character_displayname_ChaosTurretWorm" = "外防禦塔" tr "game_character_displayname_ChaosTurretWorm2" = "內防禦塔" tr "game_character_displayname_Chogath" = "科加斯" tr "game_character_displayname_Corki" = "庫奇" tr "game_character_displayname_Darius" = "達瑞斯" tr "game_character_displayname_Diana" = "黛安娜" tr "game_character_displayname_DoomBotsBossTeemo" = "惡摩" tr "game_character_displayname_Dragon" = "巨龍" tr "game_character_displayname_Draven" = "達瑞文" tr "game_character_displayname_DrMundo" = "蒙多醫生" tr "game_character_displayname_DS_Crab" = "深淵河蟹" tr "game_character_displayname_Ekko" = "艾克" tr "game_character_displayname_Elise" = "伊莉絲" tr "game_character_displayname_EliseSpider" = "伊莉絲" tr "game_character_displayname_EliseSpiderling" = "狂亂蛛群" tr "game_character_displayname_Evelynn" = "伊芙琳" tr "game_character_displayname_Ezreal" = "伊澤瑞爾" tr "game_character_displayname_Fiddlesticks" = "費德提克" tr "game_character_displayname_FiddleSticks" = "費德提克" tr "game_character_displayname_Fiora" = "菲歐拉" tr "game_character_displayname_Fizz" = "飛斯" tr "game_character_displayname_Galio" = "加里歐" tr "game_character_displayname_Gangplank" = "剛普朗克" tr "game_character_displayname_GangplankBarrel" = "火藥桶" tr "game_character_displayname_Garen" = "蓋倫" tr "game_character_displayname_Ghast" = "破碎幽靈" tr "game_character_displayname_GiantWolf" = "巨狼" tr "game_character_displayname_Gnar" = "吶兒" tr "game_character_displayname_GnarBig" = "狂暴吶兒" tr "game_character_displayname_Golem" = "魔像" tr "game_character_displayname_Gragas" = "古拉格斯" tr "game_character_displayname_Graves" = "葛雷夫" tr "game_character_displayname_Gromp" = "啾吉" tr "game_character_displayname_H28QApexTurret" = "H-28Q 究極炮臺" tr "game_character_displayname_Hecarim" = "赫克林" tr "game_character_displayname_Heimerdinger" = "漢默丁格" tr "game_character_displayname_HeimerdingerQ" = "H-28G 進化炮臺" tr "game_character_displayname_Illaoi" = "伊羅旖" tr "game_character_displayname_Irelia" = "伊瑞莉雅" tr "game_character_displayname_Ivern" = "埃爾文" tr "game_character_displayname_Janna" = "珍娜" tr "game_character_displayname_JarvanIV" = "嘉文四世" tr "game_character_displayname_Jax" = "賈克斯" tr "game_character_displayname_Jayce" = "杰西" tr "game_character_displayname_Jhin" = "燼" tr "game_character_displayname_Jinx" = "吉茵珂絲" tr "game_character_displayname_Kaisa" = "凱莎" tr "game_character_displayname_Kalista" = "克黎思妲" tr "game_character_displayname_Karma" = "卡瑪" tr "game_character_displayname_Karthus" = "卡爾瑟斯" tr "game_character_displayname_Kassadin" = "卡薩丁" tr "game_character_displayname_Katarina" = "卡特蓮娜" tr "game_character_displayname_Kayle" = "凱爾" tr "game_character_displayname_Kayn" = "慨影" tr "game_character_displayname_Kennen" = "凱能" tr "game_character_displayname_Khazix" = "卡力斯" tr "game_character_displayname_Kindred" = "鏡爪" tr "game_character_displayname_KingPoro" = "普羅之王" tr "game_character_displayname_KINGPORO_HiddenUnit" = "普羅" tr "game_character_displayname_Kled" = "克雷德" tr "game_character_displayname_KledRider" = "克雷德" tr "game_character_displayname_KogMaw" = "寇格魔" tr "game_character_displayname_KogMawDead" = "寇格魔" tr "game_character_displayname_Leblanc" = "勒布朗" tr "game_character_displayname_LeeSin" = "李星" tr "game_character_displayname_Leona" = "雷歐娜" tr "game_character_displayname_LesserWraith" = "小幽靈" tr "game_character_displayname_Lissandra" = "麗珊卓" tr "game_character_displayname_Lizard" = "蜥蜴" tr "game_character_displayname_LizardElder" = "蜥蜴長者" tr "game_character_displayname_Lucian" = "路西恩" tr "game_character_displayname_Lulu" = "露璐" tr "game_character_displayname_LuluBlob" = "化獸" tr "game_character_displayname_LuluCupcake" = "杯子蛋糕" tr "game_character_displayname_LuluDragon" = "龍寶寶" tr "game_character_displayname_LuluFaerie" = "守護妖精" tr "game_character_displayname_LuluJellyfish" = "水母" tr "game_character_displayname_LuluKitty" = "小貓咪" tr "game_character_displayname_LuluLadybug" = "瓢蟲" tr "game_character_displayname_LuluPig" = "小豬" tr "game_character_displayname_LuluSeal" = "海豹" tr "game_character_displayname_LuluSnowman" = "雪人" tr "game_character_displayname_LuluSquill" = "松鼠" tr "game_character_displayname_Lux" = "拉克絲" tr "game_character_displayname_LuxAir" = "裂空 拉克絲" tr "game_character_displayname_LuxDark" = "幽冥 拉克絲" tr "game_character_displayname_LuxFire" = "蒼炎 拉克絲" tr "game_character_displayname_LuxIce" = "寒冰 拉克絲" tr "game_character_displayname_LuxMagma" = "熔岩 拉克絲" tr "game_character_displayname_LuxMystic" = "奧術 拉克絲" tr "game_character_displayname_LuxNature" = "自然 拉克絲" tr "game_character_displayname_LuxStorm" = "暴風 拉克絲" tr "game_character_displayname_LuxWater" = "洪流 拉克絲" tr "game_character_displayname_Malphite" = "墨菲特" tr "game_character_displayname_Malzahar" = "馬爾札哈" tr "game_character_displayname_MalzaharVoidling" = "虛靈" tr "game_character_displayname_Maokai" = "茂凱" tr "game_character_displayname_MasterYi" = "易大師" tr "game_character_displayname_MissFortune" = "好運姐" tr "game_character_displayname_MonkeyKing" = "悟空" tr "game_character_displayname_Mordekaiser" = "魔鬥凱薩" tr "game_character_displayname_Morgana" = "魔甘娜" tr "game_character_displayname_Nami" = "娜米" tr "game_character_displayname_Nasus" = "納瑟斯" tr "game_character_displayname_NasusUlt" = "納瑟斯" tr "game_character_displayname_Nautilus" = "納帝魯斯" tr "game_character_displayname_Neeko" = "妮可" tr "game_character_displayname_Nidalee" = "奈德麗" tr "game_character_displayname_NidaleeCougar" = "奈德麗" tr "game_character_displayname_Nocturne" = "夜曲" tr "game_character_displayname_None" = "無" tr "game_character_displayname_NPC_Blue_Skin0" = "原始細胞" tr "game_character_displayname_NPC_Blue_Skin1" = "地爆獸" tr "game_character_displayname_NPC_Blue_Skin2" = "原始細胞" tr "game_character_displayname_NPC_GROMP_Skin0" = "拱舌獸" tr "game_character_displayname_NPC_GROMP_Skin1" = "推喉獸" tr "game_character_displayname_NPC_GROMP_Skin2" = "長牙鬍獸" tr "game_character_displayname_NPC_Hazard_BubbleGeyser" = "真知之花" tr "game_character_displayname_NPC_KhaZix_Skin0" = "微光猛擊獸" tr "game_character_displayname_NPC_Kogmaw_Skin0" = "弧翼獸" tr "game_character_displayname_NPC_Kogmaw_Skin1" = "掠喙獸" tr "game_character_displayname_NPC_LootBug_Skin0" = "生命之珠" tr "game_character_displayname_NPC_LootBug_Skin1" = "魔力之珠" tr "game_character_displayname_NPC_LootBug_Skin2" = "凝聚之珠" tr "game_character_displayname_NPC_LootBug_Skin3" = "黃金之珠" tr "game_character_displayname_NPC_LootBug_Skin4" = "生命之珠" tr "game_character_displayname_NPC_LootBug_Skin5" = "奧德賽能量之珠" tr "game_character_displayname_NPC_MiniTurtle_Skin0" = "細胞" tr "game_character_displayname_NPC_Objective_OraCrate_Skin0" = "奧德賽能量之花" tr "game_character_displayname_NPC_Red_Skin1" = "錨尾獸" tr "game_character_displayname_NPC_Red_Skin2" = "剃心獸" tr "game_character_displayname_NPC_Red_Skin3" = "萊諾頓" tr "game_character_displayname_NPC_Red_Skin4" = "光核" tr "game_character_displayname_NPC_RockSpawn_Skin0" = "細胞幼卵" tr "game_character_displayname_NPC_Skarner_Skin0" = "瓣爪獸" tr "game_character_displayname_NPC_Skarner_Skin1" = "腥紅刺針獸" tr "game_character_displayname_NPC_VelKoz_Skin0" = "魷齒獸" tr "game_character_displayname_NPC_VelKoz_Skin1" = "地魷獸" tr "game_character_displayname_Nunu" = "努努和威朗普" tr "game_character_displayname_OdinBlueSuperminion" = "藍色近戰小兵" tr "game_character_displayname_OdinBlueUltraminion" = "藍方究極士兵" tr "game_character_displayname_OdinNeutralGuardian" = "據點" tr "game_character_displayname_OdinRedSuperminion" = "紫方近戰士兵" tr "game_character_displayname_OdinRedUltraminion" = "紅方究極士兵" tr "game_character_displayname_OdinShrine" = "奧丁神殿" tr "game_character_displayname_Olaf" = "歐拉夫" tr "game_character_displayname_Order_Minion_Rider" = "藍隊攻城騎士" tr "game_character_displayname_OrderInhibitor" = "藍隊水晶兵營" tr "game_character_displayname_OrderInhibitor_D" = "被摧毀的藍色水晶兵營" tr "game_character_displayname_OrderNexus" = "藍隊主堡" tr "game_character_displayname_OrderShop" = "藍隊商店" tr "game_character_displayname_OrderTurretAngel" = "主防禦塔" tr "game_character_displayname_OrderTurretDragon" = "水晶防禦塔" tr "game_character_displayname_OrderTurretNormal" = "外防禦塔" tr "game_character_displayname_OrderTurretNormal2" = "內防禦塔" tr "game_character_displayname_OrderTurretShrine" = "主堡尖碑" tr "game_character_displayname_OrderTurretTutorial" = "友方防禦塔" tr "game_character_displayname_Orianna" = "奧莉安娜" tr "game_character_displayname_OriannaNoBall" = "奧莉安娜" tr "game_character_displayname_Ornn" = "鄂爾" tr "game_character_displayname_Pantheon" = "潘森" tr "game_character_displayname_Poppy" = "波比" tr "game_character_displayname_Poro" = "普羅" tr "game_character_displayname_PracticeTool_TargetDummy" = "訓練假人" tr "game_character_displayname_Prj_MoverBot" = "機械河蟹" tr "game_character_displayname_ProjectMode17_Plant_Satchel" = "爆破節點" tr "game_character_displayname_Pyke" = "派克" tr "game_character_displayname_Quinn" = "葵恩" tr "game_character_displayname_QuinnValor" = "葵恩" tr "game_character_displayname_RabidWolf" = "狂狼" tr "game_character_displayname_Rakan" = "銳空" tr "game_character_displayname_Rammus" = "拉姆斯" tr "game_character_displayname_RammusDBC" = "拉姆斯" tr "game_character_displayname_RammusPB" = "拉姆斯" tr "game_character_displayname_Red_Minion_Basic" = "紫方近戰士兵" tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "紫方士兵近戰攻擊" tr "game_character_displayname_Red_Minion_MechCannon" = "紫方攻城砲車" tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "紫方攻城炮兵攻擊" tr "game_character_displayname_Red_Minion_MechMelee" = "紅色超級士兵" tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "紫方超級士兵近戰攻擊" tr "game_character_displayname_Red_Minion_Wizard" = "紫方遠程士兵" tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "紫方遠程士兵攻擊" tr "game_character_displayname_Red_NexusMinion" = "紅方的移動主堡" tr "game_character_displayname_redPenny" = "通天眼潘妮" tr "game_character_displayname_RekSai" = "雷珂煞" tr "game_character_displayname_Renekton" = "雷尼克頓" tr "game_character_displayname_Rengar" = "雷葛爾" tr "game_character_displayname_Riven" = "雷玟" tr "game_character_displayname_Rumble" = "藍寶" tr "game_character_displayname_Ryze" = "雷茲" tr "game_character_displayname_S5Test_WardDebris" = "殘骸 (守衛)" tr "game_character_displayname_Sejuani" = "史瓦妮" tr "game_character_displayname_SG_ChoGath" = "大笨獸" tr "game_character_displayname_SG_FishThing" = "輕飄飄的護盾怪" tr "game_character_displayname_SG_KhaZix" = "飛蟑螂" tr "game_character_displayname_SG_KogMaw" = "噴口水怪" tr "game_character_displayname_SG_RekSai" = "掘地怪" tr "game_character_displayname_SG_RiftHerald" = "大魔王" tr "game_character_displayname_SG_Skarner" = "刺尾獸" tr "game_character_displayname_SG_VelKoz" = "眼魔" tr "game_character_displayname_Shaco" = "薩科" tr "game_character_displayname_Shen" = "慎" tr "game_character_displayname_Shyvana" = "希瓦娜" tr "game_character_displayname_ShyvanaDragon" = "希瓦娜" tr "game_character_displayname_SiegeAttackWarpPoint" = "圍城進攻:運送平台安全區域" tr "game_character_displayname_SightWard" = "偵查守衛" tr "game_character_displayname_Singed" = "辛吉德" tr "game_character_displayname_Sion" = "賽恩" tr "game_character_displayname_Sivir" = "希維爾" tr "game_character_displayname_Skarner" = "史加納" tr "game_character_displayname_Skeleton_Minion_Rider" = "紫方攻城騎士" tr "game_character_displayname_SLIME_Crab" = "河蟹" tr "game_character_displayname_SLIME_KingPoro" = "普羅王" tr "game_character_displayname_SLIME_LootGoblin" = "寶箱提摩" tr "game_character_displayname_SLIME_LootVeigar" = "寶箱維迦" tr "game_character_displayname_SLIME_RiftHerald" = "預示者" tr "game_character_displayname_SLIME_ScuttleRacer" = "河蟹" tr "game_character_displayname_SLIME_Warthog" = "戰地雪橇" tr "game_character_displayname_SmallGolem" = "小魔像" tr "game_character_displayname_Sona" = "索娜" tr "game_character_displayname_SonaDJGenre01" = "索娜" tr "game_character_displayname_SonaDJGenre02" = "索娜" tr "game_character_displayname_SonaDJGenre03" = "索娜" tr "game_character_displayname_Soraka" = "索拉卡" tr "game_character_displayname_SRU_ChaosInhibitor" = "紅隊水晶兵營" tr "game_character_displayname_SRU_ChaosNexus" = "紅隊主堡" tr "game_character_displayname_Sru_Crab" = "河蟹" tr "game_character_displayname_SRU_OrderInhibitor" = "藍隊水晶兵營" tr "game_character_displayname_SRU_OrderNexus" = "藍隊主堡" tr "game_character_displayname_SRU_Plant_Health" = "蜂蜜漿果" tr "game_character_displayname_SRU_Plant_Satchel" = "爆破毬果" tr "game_character_displayname_SRU_Plant_Vision" = "真知之花" tr "game_character_displayname_SRU_RiftHerald" = "預示者" tr "game_character_displayname_SRUBlue" = "遠古魔像" tr "game_character_displayname_SRUBlueMini" = "迷你哨兵" tr "game_character_displayname_SRUDragon" = "巨龍" tr "game_character_displayname_SRUDragon_Air" = "疾風飛龍" tr "game_character_displayname_SRUDragon_Earth" = "裂地飛龍" tr "game_character_displayname_SRUDragon_Elder" = "遠古巨龍" tr "game_character_displayname_SRUDragon_Fire" = "赤燄飛龍" tr "game_character_displayname_SRUDragon_Water" = "癒水飛龍" tr "game_character_displayname_SRUKrug" = "巨石怪" tr "game_character_displayname_SRUKrugMini" = "石怪" tr "game_character_displayname_SRUKrugMiniMini" = "小石怪" tr "game_character_displayname_SRUMurkwolf" = "雙頭野狼" tr "game_character_displayname_SRUMurkwolfMini" = "野狼" tr "game_character_displayname_SRURazorbeak" = "火紅巨喙鳥" tr "game_character_displayname_SRURazorbeakMini" = "巨喙鳥" tr "game_character_displayname_SRURed" = "樹精長老" tr "game_character_displayname_SRURedMini" = "樹精" tr "game_character_displayname_SummonerBeacon" = "集結" tr "game_character_displayname_Swain" = "斯溫" tr "game_character_displayname_SwainBeam" = "斯溫" tr "game_character_displayname_SwainNoBird" = "斯溫" tr "game_character_displayname_SwainRaven" = "斯溫" tr "game_character_displayname_Sylas" = "賽勒斯" tr "game_character_displayname_Syndra" = "星朵拉" tr "game_character_displayname_TahmKench" = "貪啃奇" tr "game_character_displayname_Taliyah" = "塔莉雅" tr "game_character_displayname_Talon" = "塔隆" tr "game_character_displayname_Taric" = "塔里克" tr "game_character_displayname_Teemo" = "提摩" tr "game_character_displayname_Thresh" = "瑟雷西" tr "game_character_displayname_Tristana" = "崔絲塔娜" tr "game_character_displayname_Trundle" = "特朗德" tr "game_character_displayname_Tryndamere" = "泰達米爾" tr "game_character_displayname_TTLantern" = "暗影祭壇" tr "game_character_displayname_TTSpiderboss" = "威洛魔" tr "game_character_displayname_TwistedFate" = "逆命" tr "game_character_displayname_TwistedLizardElder" = "蜥蜴長者" tr "game_character_displayname_Twitch" = "圖奇" tr "game_character_displayname_Udyr" = "烏迪爾" tr "game_character_displayname_UdyrPhoenix" = "烏迪爾" tr "game_character_displayname_UdyrPhoenixUlt" = "烏迪爾" tr "game_character_displayname_UdyrTiger" = "烏迪爾" tr "game_character_displayname_UdyrTigerUlt" = "烏迪爾" tr "game_character_displayname_UdyrTurtle" = "烏迪爾" tr "game_character_displayname_UdyrTurtleUlt" = "烏迪爾" tr "game_character_displayname_UdyrUlt" = "烏迪爾" tr "game_character_displayname_upper_Aatrox" = "厄薩斯" tr "game_character_displayname_upper_Yasuo" = "犽宿" tr "game_character_displayname_Urf" = "阿福之魂" tr "game_character_displayname_Urgot" = "烏爾加特" tr "game_character_displayname_Varus" = "法洛士" tr "game_character_displayname_Vayne" = "汎" tr "game_character_displayname_Veigar" = "維迦" tr "game_character_displayname_Velkoz" = "威寇茲" tr "game_character_displayname_Vi" = "菲艾" tr "game_character_displayname_Viktor" = "維克特" tr "game_character_displayname_Vladimir" = "弗拉迪米爾" tr "game_character_displayname_Volibear" = "弗力貝爾" tr "game_character_displayname_Warwick" = "沃維克" tr "game_character_displayname_Wight" = "大幽靈" tr "game_character_displayname_Wolf" = "野狼" tr "game_character_displayname_Worm" = "巴龍" tr "game_character_displayname_Wraith" = "幽靈" tr "game_character_displayname_WriggleLantern" = "瑞格之燈" tr "game_character_displayname_Xayah" = "剎雅" tr "game_character_displayname_Xerath" = "齊勒斯" tr "game_character_displayname_XinZhao" = "趙信" tr "game_character_displayname_Yasuo" = "犽宿" tr "game_character_displayname_Yorick" = "約瑞科" tr "game_character_displayname_YoungLizard" = "幼年蜥蜴" tr "game_character_displayname_Yuumi" = "悠咪" tr "game_character_displayname_Zac" = "札克" tr "game_character_displayname_Zed" = "劫" tr "game_character_displayname_Ziggs" = "希格斯" tr "game_character_displayname_Zilean" = "極靈" tr "game_character_displayname_Zoe" = "柔依" tr "game_character_displayname_Zyra" = "枷蘿" tr "game_character_displayname_ZyraGraspingPlant" = "棘蔓鞭笞草" tr "game_character_displayname_ZyraSeed" = "魔界種子" tr "game_character_displayname_ZyraThornPlant" = "棘刺噴吐草" tr "game_character_enemyTooltip_Ahri" = "" tr "game_character_enemyTooltip_AlZaharVoidling" = "虛靈不可操縱的寵物虛靈在 7 秒後成長(+50% 傷害/物理防禦),14 秒後狂暴(+100% 攻速)。" tr "game_character_enemyTooltip_Amumu" = "" tr "game_character_enemyTooltip_AncientGolem" = "遠古魔像大型怪獸粗暴的怪獸,攻速很慢,但是打擊力很強。 殺死該生物會給予英雄回復魔力和減少技能冷卻的增益。

    在此區怪獸通通被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Anivia" = "" tr "game_character_enemyTooltip_AniviaEgg" = "" tr "game_character_enemyTooltip_Annie" = "" tr "game_character_enemyTooltip_AscRelic" = "蘇瑞瑪遺跡碎片收集碎片來替你的隊伍獲得分數!" tr "game_character_enemyTooltip_AscXerath" = "齊勒斯遠古魔導擊敗齊勒斯以獲得霸權!" tr "game_character_enemyTooltip_AssassinMode_Objective_Boss2" = "惡魔預示者重生時間: 300 秒史詩野怪-增益一個近戰的野怪,擅長防禦遠程攻擊,從後面攻擊牠會造成較多傷害。殺死此野怪會掉落遺物,遺物可被殺死隊伍的任何一位成員撿起。撿起遺物會獲得虛空之視,強化周遭沒有隊友時的戰鬥能力。 " tr "game_character_enemyTooltip_AurelionSol" = "" tr "game_character_enemyTooltip_Averdrian" = "" tr "game_character_enemyTooltip_Azir" = "" tr "game_character_enemyTooltip_Bard" = "" tr "game_character_enemyTooltip_Baron" = "巴龍‧納什史詩野怪-團隊增益360 秒重生時間這隻充滿力量的魔物將會用恐怖的攻擊虐殺膽敢前來挑戰牠的英雄。擊殺掉這頭怪物將獲得 巴龍之爪 給予所有生存下來的成員,大量的物理攻擊與魔法攻擊加成,同時也將強化所有臨近的小兵。" tr "game_character_enemyTooltip_Blitzcrank" = "" tr "game_character_enemyTooltip_Blue_Minion_Basic" = "藍色近戰士兵敵方士兵敵方的普通士兵" tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "藍色攻城車敵方士兵一個敵人的攻城士兵" tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "超級士兵敵方士兵非常強大的我方士兵,生命和傷害值很高。他們受到塔的傷害很小,給水晶兵營和主堡造成的傷害也很小。" tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "藍色遠程士兵敵方士兵敵方的遠程士兵,更脆弱,但輸出更高。" tr "game_character_enemyTooltip_Blue_SuperMinion" = "奧希羅超級士兵這是一個非常強大的敵軍士兵,必須被消滅掉!" tr "game_character_enemyTooltip_blueDragon" = "伊伯莫,佐恩的恐懼史詩級怪獸擊殺該單位一方的所有英雄都會獲得經驗、金錢和一個增益,該增益會幫助英雄每等級增加1%造成的傷害。" tr "game_character_enemyTooltip_Brand" = "" tr "game_character_enemyTooltip_Braum" = "" tr "game_character_enemyTooltip_BubbleGeyser" = "真知之花動態重生可攻擊的植物單位被摧毀時釋放花粉,並獲得範圍內單位及守衛的真視視野。" tr "game_character_enemyTooltip_Caitlyn" = "" tr "game_character_enemyTooltip_Camille" = "" tr "game_character_enemyTooltip_Cassiopeia" = "" tr "game_character_enemyTooltip_ChaosInhibitor" = "" tr "game_character_enemyTooltip_ChaosInhibitor_D" = "" tr "game_character_enemyTooltip_ChaosNexus" = "" tr "game_character_enemyTooltip_ChaosShop" = "" tr "game_character_enemyTooltip_Corki" = "" tr "game_character_enemyTooltip_Darius" = "小提示" tr "game_character_enemyTooltip_Diana" = "" tr "game_character_enemyTooltip_Dragon" = "巨龍史詩級怪獸強而有力且危險的怪獸,他可以吐出火焰給予敵人傷害,並且減少來自敵人的傷害。擊殺此怪獸可以獲得全隊的賞金獎勵。

    在此怪獸被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Draven" = "" tr "game_character_enemyTooltip_DS_Crab" = "深淵河蟹最後倖存者只有深淵河蟹能夠強大到從宇宙終結中生存下來。使用普攻或技能將牠們逼到幽冥煞星中,用牠們的靈魂餵食煞星。

    重力干擾可能會一次吸引到多隻河蟹。
    " tr "game_character_enemyTooltip_Ekko" = "" tr "game_character_enemyTooltip_Elise" = "" tr "game_character_enemyTooltip_Ezreal" = "" tr "game_character_enemyTooltip_Fiddlesticks" = "" tr "game_character_enemyTooltip_Fiora" = "" tr "game_character_enemyTooltip_Fizz" = "" tr "game_character_enemyTooltip_GangplankBarrel" = "火藥桶剛普朗克可以攻擊引爆火藥桶,敵人可以攻擊解除它。" tr "game_character_enemyTooltip_Garen" = "" tr "game_character_enemyTooltip_Ghast" = "妖鬼賞金怪獸該生物非常脆弱,但他受到的物理傷害很小,且它在攻擊時會吸取的生命。殺死該生物會使你的英雄獲得增益效果。" tr "game_character_enemyTooltip_GiantWolf" = "巨狼大型怪獸非常敏捷又危險的怪獸。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Gnar" = "" tr "game_character_enemyTooltip_GnarBig" = "" tr "game_character_enemyTooltip_Golem" = "魔像大型怪獸攻速非常慢,輸出大量傷害,生命很高。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Graves" = "" tr "game_character_enemyTooltip_Gromp" = "啾吉獎勵野怪擊敗牠將會回復少量魔力與生命。" tr "game_character_enemyTooltip_H28QApexTurret" = "" tr "game_character_enemyTooltip_Heimerdinger" = "" tr "game_character_enemyTooltip_HeimerdingerQ" = "H-28G 進化炮臺固定炮臺漢默丁格製造的機槍炮臺之一,可以藉由鈾彈和爆炸墨盒進行升級。" tr "game_character_enemyTooltip_Illaoi" = "" tr "game_character_enemyTooltip_Ivern" = "" tr "game_character_enemyTooltip_Janna" = "" tr "game_character_enemyTooltip_JarvanIV" = "" tr "game_character_enemyTooltip_Jax" = "" tr "game_character_enemyTooltip_Jayce" = "" tr "game_character_enemyTooltip_Jhin" = "" tr "game_character_enemyTooltip_Kaisa" = "" tr "game_character_enemyTooltip_Kalista" = "" tr "game_character_enemyTooltip_Karma" = "" tr "game_character_enemyTooltip_Karthus" = "" tr "game_character_enemyTooltip_Kassadin" = "" tr "game_character_enemyTooltip_Katarina" = "" tr "game_character_enemyTooltip_Kayle" = "" tr "game_character_enemyTooltip_Khazix" = "" tr "game_character_enemyTooltip_Kindred" = "" tr "game_character_enemyTooltip_KingPoro" = "" tr "game_character_enemyTooltip_KogMaw" = "" tr "game_character_enemyTooltip_Leblanc" = "" tr "game_character_enemyTooltip_LeeSin" = "" tr "game_character_enemyTooltip_Leona" = "" tr "game_character_enemyTooltip_LesserWraith" = "小幽靈怪獸非常脆弱的生物。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Lissandra" = "" tr "game_character_enemyTooltip_Lizard" = "蜥蜴怪獸普通的近戰怪獸,生命很低。" tr "game_character_enemyTooltip_LizardElder" = "蜥蜴長者大型怪獸擁有大量生命的近戰怪獸。殺死該生物會給予英雄攻擊附帶減速和持續性傷害的增益。

    在此區怪獸通通被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Lucian" = "" tr "game_character_enemyTooltip_Lulu" = "露璐 是一名輔助型法師,她的技能特效非常的多樣且富有彈性,並且可以針對不同類型的目標。" tr "game_character_enemyTooltip_Lux" = "" tr "game_character_enemyTooltip_Malphite" = "" tr "game_character_enemyTooltip_Malzahar" = "" tr "game_character_enemyTooltip_MalzaharVoidling" = "虛靈不可操縱的寵物虛靈在 7 秒後成長( +50% 傷害/物理防禦), 14 秒後狂暴(+100% 攻速)。" tr "game_character_enemyTooltip_MasterYi" = "" tr "game_character_enemyTooltip_MissFortune" = "" tr "game_character_enemyTooltip_MonkeyKing" = "" tr "game_character_enemyTooltip_Mordekaiser" = "" tr "game_character_enemyTooltip_Nami" = "" tr "game_character_enemyTooltip_Nasus" = "" tr "game_character_enemyTooltip_Nautilus" = "" tr "game_character_enemyTooltip_Nidalee" = "" tr "game_character_enemyTooltip_Nocturne" = "" tr "game_character_enemyTooltip_OdinBlueSuperminion" = "藍色近戰小兵敵方小兵 一名強而有力的敵方小兵,擁有很高的生命值與攻擊力。" tr "game_character_enemyTooltip_OdinNeutralGuardian" = "據點點擊以開始佔領或淨化據點。" tr "game_character_enemyTooltip_OdinRedSuperminion" = "紫方近戰小兵敵方小兵 一名強而有力的敵方小兵,擁有很高的生命值與攻擊力。" tr "game_character_enemyTooltip_OdinShrine" = "奧丁神殿附近的英雄可以獲得奧丁神殿的強化效果。" tr "game_character_enemyTooltip_Olaf" = "" tr "game_character_enemyTooltip_Order_Minion_Archer" = "遠程士兵敵軍士兵這些士兵位於敵軍士兵陣營的後部,從遠處攻擊我軍。協助消滅這些士兵會獎勵經驗值,如果殺死他們則可得到金錢獎勵。" tr "game_character_enemyTooltip_Order_Minion_Melee" = "近程士兵敵方士兵消滅這些士兵,會獎勵經驗值,正補他們會獲得金錢獎勵。 注意:單一士兵很弱小,但集體出現時,造成的傷害是致命的。" tr "game_character_enemyTooltip_Order_Minion_Rider" = "炮兵敵軍士兵這些士兵在敵軍士兵陣營的後部,加強敵軍單位的物理攻擊。 消滅他們可以獲得經驗和金錢。" tr "game_character_enemyTooltip_OrderInhibitor" = "" tr "game_character_enemyTooltip_OrderInhibitor_D" = "" tr "game_character_enemyTooltip_OrderNexus" = "" tr "game_character_enemyTooltip_OrderShop" = "" tr "game_character_enemyTooltip_Orianna" = "" tr "game_character_enemyTooltip_Ornn" = "小提示" tr "game_character_enemyTooltip_Plant_Health" = "蜂蜜漿果動態重生可攻擊植物被摧毀時會掉下可以回復生命及魔力,但也會造成緩速的漿果。" tr "game_character_enemyTooltip_Plant_Satchel" = "爆破毬果動態重生可攻擊植物被摧毀時會擊退周遭單位。" tr "game_character_enemyTooltip_Plant_Vision" = "真知之花動態重生可攻擊植物被摧毀時釋放花粉,並獲得範圍內單位和偵查守衛的真視視野。" tr "game_character_enemyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_enemyTooltip_Prj_MoverBot" = "機械河蟹大型機器人 - 區域性增益180 秒重生時間一隻崇尚和平、四處閒晃的機器人。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在它身上會加倍。擊殺此機器人後地面會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_Pyke" = "" tr "game_character_enemyTooltip_Quinn" = "" tr "game_character_enemyTooltip_RabidWolf" = "狂狼怪獸非常迅猛危險的野外生物,攻擊造成巨大傷害。殺死此生物會短時間內提高英雄的攻擊速度和冷卻時間減免。" tr "game_character_enemyTooltip_Rakan" = "" tr "game_character_enemyTooltip_Red_Minion_Basic" = "紫方近戰士兵敵方士兵 敵方的基礎士兵。" tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "紫方攻城車敵方士兵 一個敵人的攻城士兵" tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "超級士兵敵方士兵非常強大的我方士兵,生命和傷害值很高。他們受到塔的傷害很小,給水晶兵營和主堡造成的傷害也很小。" tr "game_character_enemyTooltip_Red_Minion_Wizard" = "紫方遠程士兵敵方士兵 敵方的遠程士兵,更脆弱,但輸出更高。" tr "game_character_enemyTooltip_Red_SuperMinion" = "肥仔超級士兵非常強力的敵軍士兵-必須被消滅掉!" tr "game_character_enemyTooltip_redDragon" = "通天眼潘妮有擊殺獎勵之怪獸一隻攻擊時會噴火的怪獸。即使在死亡的時候,他仍能看遍整個峽谷。擊殺後可獲得天眼通的能力。
    奇怪的是,這隻怪獸每天都在想辦法減肥中。
    " tr "game_character_enemyTooltip_RekSai" = "" tr "game_character_enemyTooltip_Renekton" = "" tr "game_character_enemyTooltip_Rengar" = "" tr "game_character_enemyTooltip_Riven" = "" tr "game_character_enemyTooltip_Rumble" = "" tr "game_character_enemyTooltip_S2015_Gromp" = "啾吉150 秒重生時間大型野怪啾吉是個厚實的遠程攻擊野怪,喜歡吃小昆蟲、野菇以及美味的人類。

    攻擊後容易疲累,攻擊速度會降低。
    " tr "game_character_enemyTooltip_S2015_SRUBlue" = "遠古魔像300 秒重生時間大型野怪- 增益強大且厚實的近身攻擊野怪。擊殺它將獲得 智慧的餘燼 增益效果,此增益效果時長 2 分鐘,提升魔力回復並減免冷卻時間。" tr "game_character_enemyTooltip_S2015_SRUKrug" = "巨石怪150 秒重生時間大型野怪巨石怪是個厚實的近身攻擊野怪,被擊殺時會分裂成兩個 石怪" tr "game_character_enemyTooltip_S2015_SRUKrugMini" = "石怪中型野怪石怪是個弱小的近戰野怪,牠的牙齒也需要一些保養。

    被擊殺時會分裂成兩個小石怪
    " tr "game_character_enemyTooltip_S2015_SRUKrugMiniMini" = "小石怪小型野怪脆弱的近戰怪獸。只會在石怪被擊殺後出現。

    誰才是真正的怪獸?
    " tr "game_character_enemyTooltip_S2015_SRUMurkwolf" = "雙頭野狼150 秒重生時間大型野怪雙頭野狼是個迅速的近身攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRUMurkwolfMini" = "野狼小型野怪野狼是個迅速的近身攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeak" = "火紅巨喙鳥150 秒重生時間大型野怪火紅巨喙鳥是個遠程攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeakMini" = "巨喙鳥小型野怪巨喙鳥是個弱小的近身攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRURed" = "樹精長老300 秒重生時間大型野怪- 增益強大且厚實的近身攻擊野怪。擊殺它將獲得 力量的餘燼 增益效果,此增益提升生命回復並讓被你攻擊的敵人產生緩速與 3 秒燃燒效果,持續 2 分鐘。" tr "game_character_enemyTooltip_S5Test_WardDebris" = "殘骸 (守衛)已失效的守衛殘餘。" tr "game_character_enemyTooltip_Shyvana" = "" tr "game_character_enemyTooltip_SightWard" = "偵查守衛可放置的物品這個敵方的守衛可以提供地圖資訊給敵軍,同時會顯示周圍的隱形單位。" tr "game_character_enemyTooltip_Sion" = "小提示" tr "game_character_enemyTooltip_Skarner" = "" tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "遠程士兵敵軍士兵這些士兵位於敵軍士兵陣營的後部,從遠處攻擊我軍。協助消滅這些士兵會獎勵經驗值,如果殺死他們則可得到金錢獎勵。" tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "近程士兵敵方士兵消滅這些士兵,會獎勵經驗值,正補他們會獲得金錢獎勵。 注意:單一士兵很弱小,但集體出現時,造成的傷害是致命的。" tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "炮兵敵軍士兵這些士兵在敵軍士兵陣營的後部,加強敵軍單位的物理攻擊。消滅他們可以獲得經驗和金錢。" tr "game_character_enemyTooltip_SLIME_Crab" = "河蟹大型野怪 ─ 區域型增益150 秒重生時間一隻崇尚和平、四處閒晃的野怪。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在河蟹身上會加倍,對河蟹的定身效果則會永久性地削弱其防禦。擊殺此野怪後河道上將會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_SLIME_RiftHerald" = "預示者史詩級野怪-增益效果背後特別脆弱的近戰野怪,撃殺此野怪會掉落一個可被拾起的預示者之眼。預示者之眼會賦予 窺視虛空 增益效果,強化持有者的回城速度,並可以在線上召喚預示者攻擊敵方防禦塔。

    受到召喚的預示者同樣屬於大型野怪,且容易受到大部份的控場技能影響,牠特別討厭防禦塔這東西。
    " tr "game_character_enemyTooltip_SLIME_ScuttleRacer" = "河蟹大型野怪 ─ 區域型增益150 秒重生時間一隻崇尚和平、四處閒晃的野怪。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在河蟹身上會加倍,對河蟹的定身效果則會永久性地削弱其防禦。擊殺此野怪後河道上將會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_SLIME_Warthog" = "戰地雪橇建築物嗶嗶。" tr "game_character_enemyTooltip_SmallGolem" = "小魔像中型野怪攻速很慢的野怪,造成的傷害適中。

    此區的野怪通通被擊殺後會在 75 秒之後重生。
    " tr "game_character_enemyTooltip_Sona" = "" tr "game_character_enemyTooltip_Soraka" = "" tr "game_character_enemyTooltip_Sru_Crab" = "河蟹大型野怪 ─ 區域型增益150 秒重生時間一隻崇尚和平、四處閒晃的野怪。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在河蟹身上會加倍,對河蟹的定身效果則會永久性地削弱其防禦。擊殺此野怪後河道上將會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_SRU_RiftHerald" = "預示者不會重生史詩級野怪-增益效果背後特別脆弱的近戰野怪,撃殺此野怪會掉落一個可被拾起的預示者之眼。預示者之眼會賦予 窺視虛空 增益效果,強化持有者的回城速度,並可以在線上召喚預示者攻擊敵方防禦塔。

    受到召喚的預示者同樣屬於大型野怪,且容易受到大部份的控場技能影響,牠特別討厭防禦塔這東西。
    " tr "game_character_enemyTooltip_SRUBlue" = "遠古魔像增益野怪擊敗這隻野怪將會獲得強力的增益。" tr "game_character_enemyTooltip_SRUBlueMini" = "迷你哨兵小型野怪弱小的遠程野怪。" tr "game_character_enemyTooltip_SRUDragon" = "巨龍300 秒重生時間史詩野怪-團隊增益遠程攻擊的野怪,將可以一次對多位英雄造成傷害。擊殺後將可以為你的團隊提供一個可疊加的效果 弒龍者,隨著你的團隊殺龍次數增加,增益效果也隨之增加。" tr "game_character_enemyTooltip_SRUDragon_Air" = "疾風飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程快速吐息攻擊。被擊殺時,給予你的隊伍一層的 疾風印記,永久增加你的移動速度,並在你脫離戰鬥時大幅度地提升此增益效果。" tr "game_character_enemyTooltip_SRUDragon_Earth" = "裂地飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程強力吐息攻擊,可同時攻擊多名英雄。被擊殺時,給予你的隊伍一層的 裂地印記,永久增加你對史詩級野怪和防禦塔的傷害。" tr "game_character_enemyTooltip_SRUDragon_Elder" = "遠古巨龍每 360 秒重生史詩級野怪-團隊增益效果遠程攻擊可同時攻擊多名英雄。被擊殺後,暫時賦予你的隊伍遠古印記,加強隊伍目前所有的飛龍印記。同時使你的普攻和技能造成持續性的真實傷害。如果你同時獲得多個遠古印記,其提供的效果將會被強化。" tr "game_character_enemyTooltip_SRUDragon_Fire" = "赤燄飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程攻擊,可同時攻擊多名英雄。被擊殺時,給予你的隊伍一層的 赤燄印記,永久增強你的物理攻擊和魔法攻擊。" tr "game_character_enemyTooltip_SRUDragon_Water" = "癒水飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程攻擊附帶緩速效果。被擊殺時,給予你的隊伍一層的 癒水印記,永久增強你脫離戰鬥後的生命和魔力回復。" tr "game_character_enemyTooltip_SRUKrug" = "巨石怪獎勵野怪擊敗牠將回復少量魔力與生命。" tr "game_character_enemyTooltip_SRUKrugMini" = "石怪小型野怪弱小的近戰攻擊野怪。" tr "game_character_enemyTooltip_SRUMurkwolf" = "雙頭野狼獎勵野怪擊敗牠將會回復少量魔力與生命。" tr "game_character_enemyTooltip_SRUMurkwolfMini" = "野狼小型野怪弱小的近程攻擊野怪。" tr "game_character_enemyTooltip_SRURazorbeak" = "火紅巨喙鳥獎賞野怪擊敗此野怪將會回復少量生命與魔力" tr "game_character_enemyTooltip_SRURazorbeakMini" = "巨喙鳥野怪小型野怪" tr "game_character_enemyTooltip_SRURed" = "樹精長老增益野怪擊敗這隻野怪將會獲得強力的增益。" tr "game_character_enemyTooltip_SRURedMini" = "樹精小型野怪弱小的遠程攻擊野怪。" tr "game_character_enemyTooltip_SummonerBeacon" = "集結召喚師技能這個旗幟可以提高周圍敵軍的物理攻擊,同時期間內持續回復生命。" tr "game_character_enemyTooltip_Swain" = "" tr "game_character_enemyTooltip_Sylas" = "" tr "game_character_enemyTooltip_Syndra" = "" tr "game_character_enemyTooltip_TahmKench" = "" tr "game_character_enemyTooltip_Taliyah" = "" tr "game_character_enemyTooltip_Talon" = "" tr "game_character_enemyTooltip_Taric" = "" tr "game_character_enemyTooltip_Thresh" = "" tr "game_character_enemyTooltip_Trundle" = "" tr "game_character_enemyTooltip_TTSpiderboss" = "威洛魔史詩級怪獸這是一隻非常強勁的怪物,請勿拍打餵食!擊殺威洛魔會給所有我方英雄強大的增益效果以及很多的金錢獎勵,但是不建議單人赴戰。

    在此怪獸被擊殺後 6 分鐘會重生。
    " tr "game_character_enemyTooltip_TwistedLizardElder" = "樹精長老賞金怪獸近戰怪獸、生命很高。殺死該生物會得到一個有攻擊降低敵人跑速並給敵人造成持續傷害的增益效果。" tr "game_character_enemyTooltip_Udyr" = "" tr "game_character_enemyTooltip_Urf" = "阿福之魂傳說中的英雄阿福的靈魂要復仇。" tr "game_character_enemyTooltip_Urgot" = "" tr "game_character_enemyTooltip_Varus" = "" tr "game_character_enemyTooltip_Veigar" = "" tr "game_character_enemyTooltip_Velkoz" = "" tr "game_character_enemyTooltip_Vi" = "" tr "game_character_enemyTooltip_Viktor" = "TIPS" tr "game_character_enemyTooltip_Vladimir" = "" tr "game_character_enemyTooltip_Volibear" = "" tr "game_character_enemyTooltip_Warwick" = "" tr "game_character_enemyTooltip_Wight" = "大幽靈大型怪獸強大且擁有猛烈攻擊的怪獸。

    在此怪獸被擊殺後 50 秒會重生。
    " tr "game_character_enemyTooltip_Wolf" = "野狼怪獸敏捷的怪獸。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Worm" = "巴龍史詩級怪獸小心!這是個非常強大的野怪!殺死牠的隊伍會獲得大量金錢和魔法獎勵,但是最好不要和牠單挑。

    此野怪遭到擊殺時 6 分鐘後會重生。
    " tr "game_character_enemyTooltip_Wraith" = "幽靈大型怪獸脆弱的生物,較能抵抗物理傷害。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_WriggleLantern" = "瑞格之燈可放置的物品這個敵方的道具可以提供地圖資訊給敵軍,同時會顯示周圍的隱形單位。" tr "game_character_enemyTooltip_Xayah" = "" tr "game_character_enemyTooltip_Xerath" = "" tr "game_character_enemyTooltip_XinZhao" = "" tr "game_character_enemyTooltip_Yasuo" = "" tr "game_character_enemyTooltip_YoungLizard" = "幼年蜥蜴怪獸普通的遠程怪獸,生命較少。

    在此區怪獸通通被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Yuumi" = "" tr "game_character_enemyTooltip_Zac" = "" tr "game_character_enemyTooltip_Zed" = "" tr "game_character_enemyTooltip_Ziggs" = "" tr "game_character_enemyTooltip_Zoe" = "" tr "game_character_enemyTooltip_Zyra" = "" tr "game_character_enemyTooltip_ZyraGraspingPlant" = "棘蔓鞭笞草寵物棘蔓鞭笞草短距離造成傷害並降低攻擊速度 30%。 " tr "game_character_enemyTooltip_ZyraSeed" = "魔界種子陷阱枷蘿藉由魔界種子可以獲得該地區的視野,並有可能會生長成致命的植物。" tr "game_character_enemyTooltip_ZyraThornPlant" = "棘刺噴吐草寵物棘刺噴吐草可以遠距離造成傷害。" tr "game_character_evolutionBarTitle_Kaisa" = "生物兵器" tr "game_character_evolutionBarTitle_Khazix" = "進化" tr "game_character_evolutionBarTitle_Viktor" = "倍化增強" tr "game_character_friendlyTooltip_Ahri" = "" tr "game_character_friendlyTooltip_AlZaharVoidling" = "" tr "game_character_friendlyTooltip_Amumu" = "" tr "game_character_friendlyTooltip_AncientGolem" = "" tr "game_character_friendlyTooltip_Anivia" = "" tr "game_character_friendlyTooltip_AniviaEgg" = "" tr "game_character_friendlyTooltip_Annie" = "" tr "game_character_friendlyTooltip_AurelionSol" = "" tr "game_character_friendlyTooltip_Averdrian" = "" tr "game_character_friendlyTooltip_Azir" = "" tr "game_character_friendlyTooltip_Bard" = "" tr "game_character_friendlyTooltip_Blitzcrank" = "" tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "藍色近戰士兵我方士兵 我方的普通士兵" tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "藍色攻城車我方士兵一個我方的攻城士兵" tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "超級士兵我方士兵 這些我方士兵很強大,生命和傷害值很高。他們受到塔的傷害很小,給兵營和基地造成的傷害也會很小。" tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "藍色遠程士兵我方士兵遠程我方法師單位,更脆弱但是傷害更高。" tr "game_character_friendlyTooltip_blueDragon" = "" tr "game_character_friendlyTooltip_Brand" = "" tr "game_character_friendlyTooltip_Braum" = "" tr "game_character_friendlyTooltip_Caitlyn" = "" tr "game_character_friendlyTooltip_Camille" = "" tr "game_character_friendlyTooltip_Cassiopeia" = "" tr "game_character_friendlyTooltip_ChaosInhibitor" = "" tr "game_character_friendlyTooltip_ChaosInhibitor_D" = "" tr "game_character_friendlyTooltip_ChaosNexus" = "" tr "game_character_friendlyTooltip_ChaosShop" = "" tr "game_character_friendlyTooltip_Corki" = "" tr "game_character_friendlyTooltip_Darius" = "小提示" tr "game_character_friendlyTooltip_Diana" = "" tr "game_character_friendlyTooltip_Dragon" = "" tr "game_character_friendlyTooltip_Draven" = "" tr "game_character_friendlyTooltip_Ekko" = "" tr "game_character_friendlyTooltip_Elise" = "" tr "game_character_friendlyTooltip_Ezreal" = "" tr "game_character_friendlyTooltip_Fiddlesticks" = "" tr "game_character_friendlyTooltip_Fiora" = "" tr "game_character_friendlyTooltip_Fizz" = "" tr "game_character_friendlyTooltip_GangplankBarrel" = "火藥桶剛普朗克可以攻擊引爆火藥桶,敵人可以攻擊解除它。" tr "game_character_friendlyTooltip_Garen" = "" tr "game_character_friendlyTooltip_Ghast" = "" tr "game_character_friendlyTooltip_GiantWolf" = "" tr "game_character_friendlyTooltip_Gnar" = "" tr "game_character_friendlyTooltip_GnarBig" = "" tr "game_character_friendlyTooltip_Golem" = "" tr "game_character_friendlyTooltip_Graves" = "" tr "game_character_friendlyTooltip_H28QApexTurret" = "" tr "game_character_friendlyTooltip_Heimerdinger" = "" tr "game_character_friendlyTooltip_HeimerdingerQ" = "" tr "game_character_friendlyTooltip_Illaoi" = "" tr "game_character_friendlyTooltip_Ivern" = "" tr "game_character_friendlyTooltip_Janna" = "" tr "game_character_friendlyTooltip_JarvanIV" = "" tr "game_character_friendlyTooltip_Jax" = "" tr "game_character_friendlyTooltip_Jayce" = "" tr "game_character_friendlyTooltip_Jhin" = "" tr "game_character_friendlyTooltip_Kaisa" = "" tr "game_character_friendlyTooltip_Kalista" = "" tr "game_character_friendlyTooltip_Karma" = "" tr "game_character_friendlyTooltip_Karthus" = "" tr "game_character_friendlyTooltip_Kassadin" = "" tr "game_character_friendlyTooltip_Katarina" = "" tr "game_character_friendlyTooltip_Kayle" = "" tr "game_character_friendlyTooltip_Khazix" = "" tr "game_character_friendlyTooltip_Kindred" = "" tr "game_character_friendlyTooltip_KingPoro" = "" tr "game_character_friendlyTooltip_KogMaw" = "" tr "game_character_friendlyTooltip_Leblanc" = "" tr "game_character_friendlyTooltip_LeeSin" = "" tr "game_character_friendlyTooltip_Leona" = "" tr "game_character_friendlyTooltip_LesserWraith" = "" tr "game_character_friendlyTooltip_Lissandra" = "" tr "game_character_friendlyTooltip_Lizard" = "" tr "game_character_friendlyTooltip_LizardElder" = "" tr "game_character_friendlyTooltip_Lucian" = "" tr "game_character_friendlyTooltip_Lulu" = "露璐 是一名輔助型法師,她的技能特效非常的多樣且富有彈性,並且可以針對不同類型的目標。" tr "game_character_friendlyTooltip_Lux" = "" tr "game_character_friendlyTooltip_Malphite" = "" tr "game_character_friendlyTooltip_Malzahar" = "" tr "game_character_friendlyTooltip_MalzaharVoidling" = "" tr "game_character_friendlyTooltip_MasterYi" = "" tr "game_character_friendlyTooltip_MissFortune" = "" tr "game_character_friendlyTooltip_MonkeyKing" = "" tr "game_character_friendlyTooltip_Mordekaiser" = "" tr "game_character_friendlyTooltip_Nami" = "" tr "game_character_friendlyTooltip_Nasus" = "" tr "game_character_friendlyTooltip_Nautilus" = "納帝魯斯是一名身型高大的英雄,擅長纏住敵人並給予重大傷害。" tr "game_character_friendlyTooltip_Nidalee" = "" tr "game_character_friendlyTooltip_Nocturne" = "" tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "藍色近戰小兵友方小兵 一名強而有力的友方小兵,擁有很高的生命值與攻擊力。" tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "佔領據點點擊開始佔領中立或敵方據點。" tr "game_character_friendlyTooltip_OdinRedSuperminion" = "紫方近戰小兵友方小兵 一名強而有力的友方小兵,擁有很高的生命值與攻擊力。" tr "game_character_friendlyTooltip_OdinShrine" = "" tr "game_character_friendlyTooltip_Olaf" = "" tr "game_character_friendlyTooltip_Order_Minion_Archer" = "遠程士兵我方士兵這些士兵站在敵方士兵的後面,從遠處攻擊敵人。" tr "game_character_friendlyTooltip_Order_Minion_Melee" = "近程士兵我方士兵這些士兵是我方的主力。跟著他們進入戰場,讓他們承受敵人的主要攻擊。" tr "game_character_friendlyTooltip_Order_Minion_Rider" = "騎兵我方士兵這些士兵站在我方士兵陣營的後面,增加我方單位攻擊造成的傷害。" tr "game_character_friendlyTooltip_OrderInhibitor" = "" tr "game_character_friendlyTooltip_OrderInhibitor_D" = "" tr "game_character_friendlyTooltip_OrderNexus" = "" tr "game_character_friendlyTooltip_OrderShop" = "" tr "game_character_friendlyTooltip_Orianna" = "" tr "game_character_friendlyTooltip_Ornn" = "小提示" tr "game_character_friendlyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_friendlyTooltip_Pyke" = "" tr "game_character_friendlyTooltip_Quinn" = "" tr "game_character_friendlyTooltip_RabidWolf" = "" tr "game_character_friendlyTooltip_Rakan" = "" tr "game_character_friendlyTooltip_Red_Minion_Basic" = "紫方近戰士兵我方士兵 我方的普通士兵" tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "紫方攻城車我方士兵 一個我方的攻城士兵" tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "超級士兵我方士兵 這些我方士兵很強大,生命和傷害值很高。他們受到塔的傷害很小,給兵營和基地造成的傷害也會很小。" tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "紫方遠程士兵我方士兵 我方的遠程士兵,較脆弱,但造成的傷害較高。" tr "game_character_friendlyTooltip_redDragon" = "" tr "game_character_friendlyTooltip_RekSai" = "" tr "game_character_friendlyTooltip_Renekton" = "" tr "game_character_friendlyTooltip_Rengar" = "" tr "game_character_friendlyTooltip_Riven" = "" tr "game_character_friendlyTooltip_Rumble" = "" tr "game_character_friendlyTooltip_Shyvana" = "" tr "game_character_friendlyTooltip_SightWard" = "偵查守衛可放置的物品這個友方的守衛可以提供地圖資訊給友軍,同時會顯示周圍的隱形單位。" tr "game_character_friendlyTooltip_Sion" = "小提示" tr "game_character_friendlyTooltip_Skarner" = "" tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "遠程士兵我方士兵這些士兵站在敵方士兵的後面,從遠處攻擊敵人。" tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "近程士兵我方士兵這些士兵是我方的主力。跟著他們進入戰場,讓他們承受敵人的主要攻擊。" tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "騎兵我方士兵這些士兵站在我方士兵陣營的後面,增加我方單位攻擊造成的傷害。" tr "game_character_friendlyTooltip_Sona" = "" tr "game_character_friendlyTooltip_Soraka" = "" tr "game_character_friendlyTooltip_SummonerBeacon" = "集結召喚師技能這個旗幟可以提高周圍友軍的物理攻擊,同時期間內持續回復生命。" tr "game_character_friendlyTooltip_Swain" = "" tr "game_character_friendlyTooltip_Sylas" = "" tr "game_character_friendlyTooltip_Syndra" = "" tr "game_character_friendlyTooltip_TahmKench" = "" tr "game_character_friendlyTooltip_Taliyah" = "" tr "game_character_friendlyTooltip_Talon" = "" tr "game_character_friendlyTooltip_Taric" = "" tr "game_character_friendlyTooltip_Thresh" = "" tr "game_character_friendlyTooltip_Trundle" = "" tr "game_character_friendlyTooltip_TwistedLizardElder" = "" tr "game_character_friendlyTooltip_Udyr" = "" tr "game_character_friendlyTooltip_Urf" = "" tr "game_character_friendlyTooltip_Urgot" = "" tr "game_character_friendlyTooltip_Varus" = "" tr "game_character_friendlyTooltip_Veigar" = "" tr "game_character_friendlyTooltip_Velkoz" = "" tr "game_character_friendlyTooltip_Vi" = "" tr "game_character_friendlyTooltip_Viktor" = "TIPS" tr "game_character_friendlyTooltip_Vladimir" = "" tr "game_character_friendlyTooltip_Volibear" = "" tr "game_character_friendlyTooltip_Warwick" = "" tr "game_character_friendlyTooltip_Wolf" = "" tr "game_character_friendlyTooltip_Worm" = "" tr "game_character_friendlyTooltip_Wraith" = "" tr "game_character_friendlyTooltip_WriggleLantern" = "瑞格之燈可放置的物品這個友方的道具可以提供地圖資訊給友軍,同時會顯示周圍的隱形單位。" tr "game_character_friendlyTooltip_Xayah" = "" tr "game_character_friendlyTooltip_Xerath" = "" tr "game_character_friendlyTooltip_XinZhao" = "" tr "game_character_friendlyTooltip_Yasuo" = "" tr "game_character_friendlyTooltip_YoungLizard" = "" tr "game_character_friendlyTooltip_Yuumi" = "" tr "game_character_friendlyTooltip_Zac" = "" tr "game_character_friendlyTooltip_Zed" = "" tr "game_character_friendlyTooltip_Ziggs" = "" tr "game_character_friendlyTooltip_Zoe" = "" tr "game_character_friendlyTooltip_Zyra" = "" tr "game_character_friendlyTooltip_ZyraGraspingPlant" = "" tr "game_character_friendlyTooltip_ZyraSeed" = "" tr "game_character_friendlyTooltip_ZyraThornPlant" = "" tr "game_character_Kaisa_EvolveColor_0" = "#FFFFFF" tr "game_character_Kaisa_EvolveColor_1" = "#FFFF55" tr "game_character_lore_Ahri" = "天生與潛伏於符文大地中的力量有緊密連結的阿璃是一名梵斯塔雅人,她擅長將魔力塑成充滿原始能量的靈玉。阿璃喜好玩弄獵物的心智後吞噬他們的生命能量。儘管阿璃具掠食本性,但隨著被吞食獵物的記憶一點一滴的流瀉,她也漸漸學會了同情、發展出了人性。" tr "game_character_lore_Akali" = "拋棄了均衡組織與暗影之拳的頭銜,阿卡莉如今獨自出擊,準備成為人民所需的致命武器。雖然她依舊記得從慎師傅身上所學的全部,但她已誓言守護愛歐尼亞免受敵人侵擾,見一個就殺一個。阿卡莉的行動或許悄然無聲,但她傳達的訊息卻響亮清晰:孑然一身的刺客最令人畏懼。" tr "game_character_lore_Alistar" = "身為令人畏懼的強大戰士 - 亞歷斯塔,替自己滅亡的氏族尋找向諾克薩斯討回血債的機會。雖然被奴役的他被迫過著鬥士般的生活,但他堅不可摧的意志使自己避免成為一個完全的野獸。現在,逃離了上一個主人的束縛枷鎖,他替那些飽受壓迫的下層社會人民戰鬥著,他滿腔的怒火以及他所擁有的堅韌之角、強勁之蹄將成為他為正義所戰的武器。" tr "game_character_lore_AlZaharVoidling" = "" tr "game_character_lore_Amumu" = "傳說阿姆姆是一個來自古蘇瑞瑪,既寂寞又憂鬱的靈魂。他在這世上飄遊徘徊,只是為了尋找朋友。然而,受到古老咒語詛咒的他註定永遠孤獨。遭他碰觸的生命必定死亡,被他關心的存在必然毀滅。那些曾經見過阿姆姆的人形容他是一個身形矮小的活屍,身上被染色的繃帶所纏繞。許多傳說、歌謠都曾訴說著阿姆姆的故事,一代傳頌過一代,世人早已分不出哪些是真、哪些是假。" tr "game_character_lore_AncientGolem" = "" tr "game_character_lore_Anivia" = "艾妮維亞是仁慈,外型為冰晶鳳凰的神靈。她歷經過無數次的生死循環,每一次重生都是為了保護弗雷爾卓德。她是從永凍冰晶與刺骨寒風之中誕生的半神,任何膽敢來侵犯她家鄉的不速之客,她都會用體內的元素之力加以擊退。艾妮維亞保護並引領著定居於嚴酷北境的部族,而他們也打從心底尊崇她,不僅視她為希望的象徵,也視她為變故即將發生的預兆。為了保護弗雷爾卓德的人民,艾妮維亞會不計代價地運用身體每一個部位蘊含的冰霜之力。她知道即使她犧牲了,她的記憶依舊存在,而最終她也將重生為嶄新的明日。" tr "game_character_lore_AniviaEgg" = "(Coming Soon)" tr "game_character_lore_Annie" = "安妮是一名擁有強大火燄之力的幼年法師。雖然危險,卻讓人不禁承認她的前途不可限量。她居住在諾克薩斯北方山脈的深處之中,在那裡隨處可見各種險惡生物及必須加以迴避的危險人物。然而即便如此,她擁有的力量依舊凌駕於他們之上。在安妮還是呱呱墜地的嬰孩時,她就因為突然爆發的情緒而展現出與火燄之間與生俱來的契合。不過幾年的時間,安妮已經可以完美地掌握這股力量。她最愛的玩伴是由她自己召喚出來的泰迪熊,她把牠取名叫作「泰貝爾」。泰貝爾的身體被毀滅之火包圍,為了安妮,牠可以消滅眼前所有阻撓他們的敵人。長年與外界沒有任何接觸的安妮早已迷失在永恆的純真童年之中,她總是在黑暗的森林深處徘徊,不斷地找尋下一個可以陪她玩耍的同伴。" tr "game_character_lore_Ashe" = "身為寒霜之裔的艾希是北境人口數量最龐大的部族 -「艾伐洛森」的戰爭之女,她同時也是率領這個部族的領袖。艾希性格堅毅、天資聰穎,而且充滿理想,但是卻不太習慣領導者這個身分。她體內寒霜之裔的血統使她可以完美運用由真霜冰晶打造而成的冰結長弓,而她領導的人民則相信她是英雄艾伐洛森的轉世。艾希畢生的心願是收復他們部族在遠古時期曾經擁有的領地,並再次統一弗雷爾卓德。" tr "game_character_lore_AurelionSol" = "曾經,翱銳龍獸以他精妙的星體結構點亮了空無一物的太空。而今,他被迫將他強大的力量奉獻給一個宇宙帝國。為了重回自由之身,翱銳龍獸願摘下天上所有的星球,也在所不惜。" tr "game_character_lore_Averdrian" = "(敬請期待)" tr "game_character_lore_Azir" = "在好幾個世紀以前,阿祈爾是蘇瑞瑪的帝王,站在權力的最頂點。然而他的驕傲使他在稱霸之時遭到背叛並殺害。而數千年後的今日,他轉生成為一名至高戰士,擁有著超凡的力量。而他被沙塵掩埋的城市也再次從土石中崛起,阿祈爾將帶領蘇瑞瑪重返往日榮光。" tr "game_character_lore_Bard" = "「漂泊守望者」巴德來自星際,他是機運的代理者,為了維持世界的平衡而戰。世界唯有保持平衡,萬物生靈才能抵抗混沌力量的侵蝕。許多居住在符文大地的人都知道一兩首歌頌巴德純真本質的歌謠,但即便單純如巴德,還是會被具有強大魔力的神器所吸引。巴德的身邊聚集了代表著歡樂的小精靈「米普」,牠們的存在也證明了巴德不可能意圖不軌,他只不過總是以自己獨特的方式來造福萬物。" tr "game_character_lore_Blitzcrank" = "布里茨來自佐恩,是一台體型龐大、堅不可摧的機器人。當初創造他本是為了清除佐恩境內的化學廢料,然而,他發現這個目標實在太過侷限。他重新打造自己的身體,以便之後能夠更輕易地保護居住在汙水坑的底層人民。布里茨善用他的力量與耐力,一次又一次地拯救陷入危險的佐恩人民。同時,他也用堅硬的鐵拳與爆發能量打擊那些專門製造麻煩的禍害。" tr "game_character_lore_Blue_Minion_Basic" = "" tr "game_character_lore_Blue_Minion_MechCannon" = "" tr "game_character_lore_Blue_Minion_MechMelee" = "" tr "game_character_lore_Blue_Minion_Wizard" = "" tr "game_character_lore_blueDragon" = "" tr "game_character_lore_Brand" = "布蘭德的前身曾是弗雷爾卓德某個部落中一個叫作「基恩.羅西」的男子,他對權力的無窮欲望使得他墮落成名為布蘭德的可怕生物。基恩過去曾和同伴找到了傳說中的世界符文,然而,為了讓自己獨享成果,基恩選擇背叛了他的同伴-當他碰觸到世界符文的那一瞬間,他的靈魂頓時被烈火灼燒,而他的身體則成為了復仇之火的容器。從那一刻開始,他不再是人類。布蘭德現在遊蕩在瓦羅然大陸上,並積極尋找剩下的世界符文。他誓言對這個世界進行報復,因為他堅信發生在自己身上的事絕對不是巧合。" tr "game_character_lore_Braum" = "布郎姆的體格異於常人地健壯,傳聞他連心臟都比一般人還要大顆。他來自弗雷爾卓德,是一名人見人愛的英雄。每個在佛羅斯西北方的部落都會在把酒暢歡之際舉酒祝頌布郎姆的力量。傳聞他只花了一個晚上就砍伐掉一整片橡木林,甚至硬生生把一座山打碎成一地土石。布郎姆手上的拱頂門是他的盾牌,他長年在北境漂泊,臉上總是掛著與他的肌肉一樣大的笑容。對於那些需要幫助的人來說,布郎姆是他們真正的朋友。" tr "game_character_lore_Caitlyn" = "凱特琳以皮爾托福最優秀的執法者聞名世界,她也是幫助這座城市擺脫那些纏人犯罪分子的最佳人選。她時常和菲艾一起搭檔,在旁人眼中,她謹慎冷靜的性格與菲艾衝動火爆的個性形成強烈的對比。雖然她手裡拿著的武器是一把獨一無二的海克斯科技來福槍,但她最厲害的武器其實是她的聰明與機警。這兩項特質也使得凱特琳總是能佈下精心的陷阱,任何意圖破壞進步之城治安的不法之徒都逃不出她的手掌心。" tr "game_character_lore_Camille" = "行事總是遊走在法律邊緣的卡蜜兒是名門氏族斐羅仕的首席情報員。優雅高貴的她是確保皮爾托福在佐恩的威脅之下,依然能順利運作的關鍵人物。她適應力極強,而且動作精準俐落。她最看不慣的就是馬虎草率的技術,認為一切都要達到定位才稱得上完美。卡蜜兒藉由海克斯人體強化科技來追求極致的力量,而她的心靈也如同她身體承受的刀刃般尖銳。不少人都不禁認為比起女人,卡蜜兒更像是一個利用海克斯科技打造出來的機器人。" tr "game_character_lore_Cassiopeia" = "卡莎碧雅是隻半人半蛇的生物,相當懂得如何利用他人來實現她狡詐的意圖。身為諾克薩斯名門 ─ 杜.克卡奧家族 ─ 當中年紀最輕且外貌也最美的千金,她最熱衷的反而是埋藏在蘇瑞瑪底下的密室,為了遠古力量而冒險探索其深處。她在那裡遭到駭人的陵墓守衛咬傷,其所附帶的劇毒將她轉變成蝰蛇外貌的掠食者。如今,八面玲瓏的卡莎碧雅在夜幕的遮掩下悄悄地滑行,不幸的獵物若與她邪惡的凝視對上眼,將會被變為無法動彈的石化狀態。" tr "game_character_lore_ChaosInhibitor" = "" tr "game_character_lore_ChaosInhibitor_D" = "" tr "game_character_lore_ChaosNexus" = "" tr "game_character_lore_ChaosShop" = "" tr "game_character_lore_Chogath" = "科加斯在刺眼陽光的照耀下首次出現在符文大地之時,就已經是以受到純粹飢餓所驅使的野獸樣貌示人。科加斯體內複雜的生理構造可以將吸收進來的物質轉化成身體的一部分,不僅大幅提升了肌肉的密度和質量,還使得牠的外殼如鑽石般堅硬。當牠的身體大到無法順利產下虛空蟲卵的時候,牠會將體內多餘的物質以尖銳脊刺的形式吐出,把獵物串在一起,留著之後慢慢享用。" tr "game_character_lore_Corki" = "身為約德爾飛行員的庫奇生平最愛兩件事物:第一是飛行,第二是他那迷人的鬍鬚…雖然不一定都是這個順位就是了。庫奇離開班德爾城之後選擇定居在皮爾托福,在那裡他深深愛上了某個令他感到驚艷的機器。他將所有心力投入在飛行器的開發上,並領導了一支經驗豐富,由一群退伍軍人組成的飛行中隊:尖嘯之蛇。你會發現庫奇在猛烈砲火之下依然可以保持冷靜,因為他從來沒有遇到無法用他的超級導彈解決的問題。" tr "game_character_lore_Darius" = "沒有任何人比達瑞斯還更能代表諾克薩斯的強盛與力量。他是整個國家上下最令人感到恐懼且實力最堅強的指揮官。從一個名不見經傳的無名小卒到成為諾克薩斯之力的這段過程中,達瑞斯斬殺了無數名反抗帝國的敵人-其中不乏有諾克薩斯人。所有人都知道他不曾懷疑帝國所作所為的正當性,一旦他舉起斧頭,他的下手絕對不會有絲毫猶豫。那些反抗特菲利安軍團領導者的人都知道達瑞斯在面對敵人時是不會抱有一絲憐憫心的。" tr "game_character_lore_Diana" = "黛安娜手持新月刃,為隱藏在巨石峰周圍的神祕力量 - 月環而戰。她全身都包裹在銀白雪冬色的盔甲之下,看上去宛如銀月的化身。黛安娜與居住在巨石峰之上的星靈融為一體之後已不再是一個凡人,現在的她依舊還在為了理解體內的力量及生存在這世上的目的而掙扎著。" tr "game_character_lore_Dragon" = "" tr "game_character_lore_Draven" = "在諾克薩斯,以足智多謀而為人所知的戰士必須在競技場上擊敗對手以證明自己的實力。而諾克薩斯有史以來,從來沒有任何戰士能像達瑞文一樣如此受到人民擁戴。身為一名前職業軍人,他發現群眾特別欣賞他宛如戲劇般華麗的戰鬥風格,以及操作迴旋飛斧時無與倫比的技巧。達瑞文沉迷於群眾對他的愛戴與迷戀,為了使他的名字留名青史,他誓言打敗所有能夠讓他達成這個目的的對手。" tr "game_character_lore_DrMundo" = "蒙多醫生身上令人不寒而慄的紫色,完全喪失人性的心智,以及他永不滿足的殺人欲望是許多佐恩居民在特別漆黑的夜裡足不出戶的原因。這個可怕的怪物除了痛苦之外似乎什麼也不想要 - 不論是對他人施加痛苦還是承受他人給予的痛苦。蒙多醫生的武器是一把巨大的屠刀,他可以毫不費力地擲出它,彷彿它沒有任何重量似的。他因為綁架了無數佐恩居民以進行他邪惡的改造手術而惡名昭彰。尤其這種手術似乎還沒有一個明確的目標。蒙多醫生殘忍、為所欲為,且讓人無法預料。嚴格來說,他根本稱不上是醫生。" tr "game_character_lore_Ekko" = "艾克是一名來自佐恩街頭的天才,他能夠操控時間,扭轉每個惡劣的情況,並使用他的發明:驅動-Z 來探索平行時空,嘗試編織出完美的當下。雖然他很享受自由,但若朋友陷入險境,他願意為了保護他們而不顧一切。在不知情的旁觀者眼裡,艾克似乎總能達成那些不可能做到的奇蹟。" tr "game_character_lore_Elise" = "在諾克薩斯深處的不朽堡壘裡佇立著一座幽暗無光的宮殿,定居在這裡的是致命的掠食者,伊莉絲。她曾經是個凡人,一個強盛家族的女主人。自從被邪惡的半神蜘蛛咬了一口之後,她轉變成一個邪美、永生不死且完全非人類的生物。伊莉絲憑藉著自身的美貌引誘那些毫不知情的獵物。現在她為了維持永恆的青春,開始獵捕天真或是好色的成年男性,而幾乎沒有人可以抗拒得了她的誘惑。" tr "game_character_lore_Evelynn" = "符文大地幽暗的裂縫深處潛伏著一名惡魔,她的名字叫作伊芙琳。伊芙琳喜歡以人類女性的外貌引誘獵物,獵物一旦折服於她的魅力,她便會顯示出真實的型態。伊芙琳會用難以言喻的殘酷方式折磨那些受害者,透過他們的痛苦滿足自己的私欲。對於像她這樣的惡魔來說,與人類之間的相遇是一次次單純美好的邂逅,但是居住在符文大地的人都知道,那些受害者之所以落得如此下場,是因為伊芙琳有辦法讓他們受欲望驅使,一步步地走向無盡的深淵。人們每次從他人口中聽到這些恐怖駭人的傳聞時,便會默默告誡自己滿足欲望必須付出的可怕代價。" tr "game_character_lore_Ezreal" = "伊澤瑞爾是一名衝勁十足的探險家,他憑藉著偶然得到的魔法祕寶造訪了無數墓穴,並輕鬆擺脫那些古老的詛咒。膽量過人的他熱愛挑戰看似不可能脫逃的險境,雖然一部份可以歸功於他的智慧,但主要還是因為他手上那個來自古蘇瑞瑪的魔法臂鎧。這個臂鎧讓伊澤瑞爾可以憑空發射出毀滅性的秘術能量。每次見到伊澤瑞爾的時候都可以確定一件事:那就是麻煩即將找上門。" tr "game_character_lore_Fiddlesticks" = "費德提克是一個可怕且活生生的稻草人,他潛伏在黑暗之中,揮舞著殘虐的鐮刀,捕食那些毫無防備的人。很久很久以前,一個孤獨的男人被指控,宣稱他替村莊帶來了饑荒。他在自己貧瘠的土地上被綁起來,活活餓死。以他屍體為食的烏鴉後來復活了費德提克,現在的他喜歡在召喚烏鴉奪走獵物生命前恐嚇他們。" tr "game_character_lore_FiddleSticks" = "二十多年來,費德提克獨自站在戰爭學院最東邊的召喚室。只有他雙眼中發出的綠色幽光才能刺穿黑暗,略略顯現出他滿佈塵埃的家。末日使者長久以來,就是在這裡無聲地守望著。聯盟中的所有召喚師都知道,他濫用力量胡作非為的警世故事。幾十年前,有個來自佐恩的強大符文魔法師,他的名字叫艾斯特凡。第五次符文戰爭後,他成為聯盟第一流的召喚師;但他受到舊魔法的毒害太深,以致越來越偏離聯盟的法則。在他最後一場比賽中,他使用的魔法終於超出了自己的控制。他只能將自己封閉在最東邊的召喚室,開始唸頌最禁忌的儀式咒語--超二維的召喚。

    沒有人知道,召喚室裡具體發生了什麼事。那天,召喚峽谷裡沒有其他代表佐恩的英雄。無論敲打召喚室的大門多少次,都只得到一片沉默。第一個冒險進入的學徒,瞬間被一把恐怖的鐮刀切成兩半。同時進入召喚室的人幾乎都死光了,少數存活下來的人也都被恐懼嚇瘋,只剩下一個空殼,語無倫次地囈語著群鴉和死亡。聯盟害怕連艾斯特凡都無法控制的邪惡,只得封閉住所有召喚室的出口,試圖封印他們無法摧毀的恐懼。多年過去了,召喚室裡的稻草人從未移動過半步,但卻殺死了所有蠢到敢進召喚室的人。瞭解到無法將稻草人移出召喚室後,議會想出了另一個利用費德提克的方式:劊子手。即使在他重見天日,並看似被正義之地的召喚規則約束時,人們還是不知道,他在召喚室裡等待的究竟是什麼。他僵硬的臉部沒有透露一絲線索,他的鐮刀則準備好殺死任何站在他面前的人。

    那些聲稱「沒有什麼好恐懼的,除了恐懼本身」的人還沒有見識到群鴉風暴。" tr "game_character_lore_Fiora" = "瓦羅然中最受人敬畏的決鬥者,菲歐拉以她易怒的性格、狡詐的頭腦,和她揮舞劍柄的速度聞名。她在蒂瑪西亞的羅倫特家族出生,曾經的高尚氏族,卻因她父親的行為而名譽掃地。菲歐拉將付出一切代價來重返屬於羅倫特家族,和蒂瑪西亞的榮耀。" tr "game_character_lore_Fizz" = "飛斯是一名兩棲的約德爾人,他生活在比爾吉沃特的珊瑚礁中。他經常將那些被迷信的船長們投入海中做為祭品的貨物還給他們。但就連那些最粗俗的水手也知道不要去招惹飛斯──有許多傳說都在描述著那些小看這個滑溜生物的人最後的下場。飛斯常被誤認為是任性海洋之靈的化身,他似乎能夠召喚那些深淵野獸,而且不只喜歡擾亂自己的敵人,連盟友也是。" tr "game_character_lore_Galio" = "每次踏上蒂瑪西亞城外,人們總會看到禦國巨像加里歐矗立在那,警戒地注視著前方。作為對抗敵方法師的堅強壁壘,他經常一站就是好幾十年,只有強大的魔力才能喚醒他。當加里歐甦醒之時,他將充份利用難得清醒的時刻,仔細品嘗戰鬥帶來的快感以及捍衛同伴所帶來的榮耀。然而,勝利的果實嚐起來總是帶點苦澀,敵人的魔法是他甦醒的動力來源,每次贏得勝利,他將再次陷入沉睡之中。" tr "game_character_lore_Gangplank" = "剛普朗克曾經統治比爾吉沃特,在他的暴政結束後,有些人甚至認為他會變得更加危險。因為他寧願讓比爾吉沃特浸在鮮血中,也不想讓其他人奪走這個區域──現在的剛普朗克拿著手槍、魚叉以及火藥桶,下定決心要重新取回他失去的東西。" tr "game_character_lore_Garen" = "身為一位自豪及高貴的戰士,蓋倫是無畏先鋒軍團的一員並為其而戰。他深受同伴們的歡迎,並充分地受到敵人的尊敬 - 特別是作為著名的皇冠守衛家族的後裔,負責捍衛蒂瑪西亞和其理想。身著魔法防禦盔甲,手持巨大寶劍的蓋倫,隨時準備颳起正義的鋼鐵旋風,和戰場上的法師及魔術師展開對決。" tr "game_character_lore_Ghast" = "" tr "game_character_lore_GiantWolf" = "" tr "game_character_lore_Gnar" = "吶兒是遠古的約德爾族,平時玩耍的可愛模樣會因為狂怒而瞬間轉變,成為一隻破壞力無窮的巨獸。在真霜冰晶中待了數千年後,這隻好奇心旺盛的生物終於重獲自由,在現今這個他眼裡看來截然不同的新奇世界裡蹦蹦跳跳。危險會使他感到興奮,無論是他的骨頭迴力鏢或是附近龐大的巨岩,只要是他拿得到的東西,他都會開心吵鬧地扔到敵人身上。" tr "game_character_lore_GnarBig" = "" tr "game_character_lore_Golem" = "" tr "game_character_lore_Gragas" = "古拉格斯是一名身形龐大,行為舉止十分豪邁粗魯的釀酒大師。他唯一的夢想就是釀造出一款完美的麥芽酒。沒有人知道古拉格斯來自哪裡,目前他人在弗雷爾卓德,積極地從沒有受到汙染的純淨之地找尋珍貴的原料,並嘗試他研發的每一道食譜。古拉格斯的個性十分衝動而且經常喝醉,他最為人所知的事蹟就是每次喝醉都會主動找其他人吵架,然後最終以徹夜狂歡和毫無節制的揮霍收場。基本上古拉格斯出現在酒吧時的行為模式一定是先喝醉,然後開始大肆破壞。" tr "game_character_lore_Graves" = "麥肯.葛雷夫是一位著名的僱傭兵、賭徒和竊賊,每個他拜訪過的城市和帝國都將他列為通緝人物。儘管脾氣暴躁,但他在犯罪分子中擁有嚴格的榮譽觀,經常用他手上的那把雙筒獵槍「命運」對於看不慣的事情進行制裁。近年來,他與逆命棘手的合作夥伴關係和解了,關係獲得恢復,他們的勢力再一次地在比爾吉沃特下腹地混亂的犯罪溫床中茁壯。" tr "game_character_lore_H28QApexTurret" = "" tr "game_character_lore_Hecarim" = "赫克林是人與野獸的幽靈混合體,其身上被下的詛咒迫使他必須永生駕馭那些生靈。當天堂島籠罩在陰影之下,這位驕傲的騎士連同他所有的騎兵和坐騎都被殞落王者那毀滅性的能量所毀滅。現在,每當黑霧籠罩於符文大地,他將帶領著那些生靈的鬼影一同衝刺,用鐵蹄將敵人壓碎,陶醉於毀滅與屠殺之中。" tr "game_character_lore_Heimerdinger" = "一名傑出、個性古怪的約德爾科學家賽爾.畢.漢默丁格是皮爾托福有史以來最創新,最受到尊崇的發明家。他對於發明有著近乎神經質的迷戀,也只有在探討宇宙間最難解的問題時才會感到自己的存在是有意義的。雖然他的理論經常過於艱澀難懂,但漢默丁格的發明卻是皮爾托福所有科技產物之中最驚人-也最致命的裝置。除此之外,他也經常研發一些其它的小東西來幫助提升這些裝置的效率。" tr "game_character_lore_HeimerdingerQ" = " (敬請期待)" tr "game_character_lore_Illaoi" = "伊羅旖的強健體魄在她不可動搖的意志下相形渺小。而如偉大海妖的預言中所說的一般,她使用一把巨大、黃金色的石球來摧毀敵人的靈魂與軀殼。所有那些挑戰娜葛卡布爾真傳之人,很快就會發現伊羅旖從來不是隻身作戰-毒蛇群島之神與她常伴。" tr "game_character_lore_Irelia" = "諾克薩斯占領愛歐尼亞的這段期間促生了許多英雄,其中沒有人比來自那歐,名為伊瑞莉雅的年輕女孩還讓人印象深刻。伊瑞莉雅自幼在家鄉學習從古代流傳至今的秘舞,她把武術融入其中,透過優雅又精準的身段操控一把把致命劍刃。伊瑞莉雅在證明自己是一名高強的戰士後便被推舉成為反抗軍的領袖,直至今日她都沒有忘記使命,致力於保護她所珍愛的家園。" tr "game_character_lore_Ivern" = "荊棘之足‧埃爾文,也被許多人稱做為綠林之父,他是一個半人半樹的生物,遊蕩在符文大地的叢林中,育化經過地方的萬千生命。他深知自然世界的秘密,並與所有成長、雀躍,飛翔的生物們有著堅定的友誼。 埃爾文徘徊於荒野,傳授了自身的玄智給遇見的廣大生靈,更豐富了綠林,而他偶爾也會不小心把自己的秘密告訴給大嘴巴的蝴蝶們。" tr "game_character_lore_Janna" = "神秘的珍娜是風之元素的化身,以符文大地的颶風之力守護著佐恩孤苦的人民。有些人相信她因祈求航海平安的水手們而存在,能夠帶來穩定的順風保護他們,賜予他們渡過惡劣海象的勇氣。她的善行與庇護傳遍佐恩的大街小巷,漸漸也成為人民心中那盞象徵希望的明燈。沒有人知曉暴風女神何時會出現在何處,但只要她現身,便一定是為了拯救而來。" tr "game_character_lore_JarvanIV" = "嘉文四世,光盾王朝的後裔,是蒂瑪西亞正統的王位繼承人。他從小就被教導要成為蒂瑪西亞崇高美德的典範,因此不得不平衡內心對於自己的期望以及想要在前線戰鬥的一己私欲。嘉文用他無畏的勇氣及無私的決心鼓舞著底下的軍隊,同時高舉家族的旗幟,展現了身為人民未來領導者擁有的真正力量。" tr "game_character_lore_Jax" = "賈克斯是伊卡西亞最後一位至今仍在世的武器大師。他操縱特殊武器的技術以及嘲諷他人的能力基本上無人能與之匹敵。自從他的家鄉被人民的狂妄自大拖垮,進而釋放了來自虛空的生物之後,賈克斯和他的同伴便誓言要保護剩下的淨土。然而,隨著世界各處的魔法開始產生動盪,本來已陷入沉眠的威脅又再次躁動。賈克斯只能踏遍瓦羅然大陸,揮舞著伊卡西亞的最後一盞明燈,看看一路上遇到的戰士是否夠格站在他的身邊,一同抵禦來自虛空的威脅。" tr "game_character_lore_Jayce" = "杰西是一名相當出色的發明家,他把一生都投入在守護皮爾托福以及進步之城永不停歇的腳步上。杰西用他可以變換型態的海克斯科技戰錘,以及他的力量、勇氣和智慧來保護他的家鄉。在幾乎所有皮爾托福的居民都一致推崇杰西為英雄之時,他並沒有處理好伴隨著名氣而來的負面聲浪。但即便如此,杰西的初衷始終未變,就連那些嫉妒他的才能的人也不得不感謝他守護了進步之城。" tr "game_character_lore_Jhin" = "燼是一個神經質、視殺戮為藝術的罪犯。曾經被囚禁在愛歐尼亞,但隨後被愛歐尼亞議會中的黑暗勢力解放,這個連續殺人犯現在成為了他們的影子刺客。他的槍如畫筆,燼以暴力之美創造他個人的藝術品,嚇壞了受害者和圍觀的群眾。他從展示他病態的犯罪現場中獲得快感,同時向世人散佈強而有力的訊息:恐懼。" tr "game_character_lore_Jinx" = "吉茵珂絲來自佐恩,是一名極為瘋狂且衝動的犯罪分子。她以肆意破壞為樂,絲毫不在乎後果。她平時最愛帶著她的玩具(但其實都是一些致命武器)到處趴趴走,凡是她走過的地方必定留下一陣混亂及恐慌,而她畢生最愛的就是響徹雲霄的爆破聲以及刺眼的爆炸火光。吉茵珂絲完全無法忍受無聊的生活,隨心所欲地在各地製造混亂是她感到開心的唯一理由。" tr "game_character_lore_Kaisa" = "凱莎在她還是個孩子的時候被拖入了虛空,她透過絕對的意志力和堅定的意念,不斷地設法在這虛空深淵中生存下去。這樣的經歷使她成為了一位致命的狩獵者,這對某些人來說,是個寧願選擇死亡也不想親眼看見的未來預兆。與活生生的虛空蟲殼進入一種不安的共生狀態後,凱莎勢必在不久的將來,決定是否要原諒那些稱她為怪物的凡人,而一同並肩做戰對抗即將來臨的黑暗 … 又或是無視那些凡人,成為虛空的一份子,吞噬著這個拋棄她的世界。" tr "game_character_lore_Kalista" = "克黎思妲是由闇影島召喚出來的不死幽魂,她滿懷著憤怒的情緒與復仇的意志,是騙子與叛徒們最懼怕的噩夢。遭到背叛的人們會癱倒在血泊中哭喊著復仇,但克黎思妲只接受那些願意付出靈魂的人的請求。一旦契約成立,苦痛就會降臨,克黎思妲將以靈魂黑矛的冷焰終結目標的生命。" tr "game_character_lore_Karma" = "沒有英雄比卡瑪還更能代表愛歐尼亞的傳統精神。她是歷經無數次輪迴轉世後的古代靈魂,每次轉世她都會將前世積累的記憶及匪夷所思的力量帶進全新的人生。卡瑪對於萬物的深刻洞悉使她成為了愛歐尼亞人民的精神寄託,並在每一次重大危機發生時帶給人民智慧,癒合他們受傷的心靈。但她內心裡卻明瞭,地方上的和平通常伴隨著難以計數的代價-不只對她自己,還有這片她最珍愛的淨土。" tr "game_character_lore_Karthus" = "卡爾瑟斯是被遺忘的先驅,同時也是不死之靈,其令人毛骨悚然的可怖歌聲僅僅是他夢魘般表象下的序曲。生者畏懼他的永生不死,然而對卡爾瑟斯而言,凡入他懷抱的方為絕美與純粹,才謂生與死之完美結合。當卡爾瑟斯從闇影島中崛起,他將為凡人散播死亡的美好 - 他,就是活死人的傳道者。" tr "game_character_lore_Kassadin" = "卡薩丁在世界上最黑暗的地方切下了一道火光,他知道他的日子屈指可數。他曾是一名遊遍蘇瑞瑪的嚮導及冒險家,並選擇在南方某個平和的部落建構家庭 - 直到他居住的村落被虛空吞噬。他誓言復仇,試圖將古代文物與禁忌的科技結合在一起以獲得強大的力量。最後,卡薩丁前往如今已成廢墟的伊卡西亞,準備對抗數量龐大的虛空生物,同時尋找名為馬爾札哈,自稱為虛空先知的男人。" tr "game_character_lore_Katarina" = "判斷精確,招招致命,卡特蓮娜是諾克薩斯的頂尖刺客。做為傳奇般的將軍──杜‧克卡奧的長女,卡特蓮娜以自己迅速且出敵人不意的刺殺聞名。她熊熊燃燒的野心驅使她追尋那些戒備最森嚴,防護最完備的目標,儘管此舉常常危及她盟友的安全。無論接到的任務是甚麼,卡特蓮娜絕對會利用旋轉在她身旁的刀刃旋風,完整的執行自己的使命,毫無二心。" tr "game_character_lore_Kayle" = "凱爾在符文戰爭肆虐全世界的年代,以巨石峰星靈之姿誕生在這個世上。凱爾透過環繞著聖焰的雙翼繼承母親的意志。她和雙胞胎妹妹魔甘娜多年來一直是蒂瑪西亞的守護者,但是最後她們因為對於人性感到絕望而徹底放棄了這裡。直到現在,還有許多人在期待她終有一天能歸來,用神聖的火焰之劍懲戒世上的罪惡。" tr "game_character_lore_Kayn" = "席達.慨影是一名舉世無雙的暗影術士,他為了達成生命中最重大的目標 ─ 讓暗影秩序團帶領愛歐尼亞 - 而戰,使愛歐尼亞成為全符文大地最強大的勢力。他揮舞有著自我意識、被稱作勒哈斯特的武器;勒哈斯特侵蝕著慨影的身心靈,卻也賦予他無人能敵的強大力量。當他倆出現時,只有兩種可能的狀況:不是慨影成功擊退勒哈斯特,就是這把惡毒的鐮刀侵佔了他的所有,準備將符文大地破壞殆盡。" tr "game_character_lore_Kennen" = "凱能是守護愛歐尼亞諧和的組織 - 「均衡」裡面唯一一位約德爾人。他的行動快如閃電,體內蘊藏著強大的雷電之力。雖然凱能的身形矮小,但不論面對再大的困難,他都會憑藉著他的雷電手裡劍跟內心源源不絕的熱情承擔所有危險。凱能在他的師父- 慎的陪伴下守護著愛歐尼亞的精神領域,用致命的電能擊倒想要侵犯此地的所有敵人。" tr "game_character_lore_Khazix" = "虛空成長著,虛空適應著 - 在無數存在的虛空生物中,沒有什麼比卡力斯更能體現這句話。進化驅使著這個突變過後的恐怖核心,它的誕生即是為了生存和獵殺強者。在它奮力地朝向這個目標的過程中,它發展出更新、更有效率的方法來反擊並殺死它的獵物。最初的卡力斯只是一個不用大腦的野獸,但後續它的智力已經發展到和它進化過後的外表所相符。現在,這個生物已經能精心策劃如何獵殺獵物,甚至利用它在受害者內心深處所產生的恐懼。" tr "game_character_lore_Kindred" = "雖為各自為體,卻從不分離 - 鏡爪即象徵了死亡的兩面。神羊的箭矢將給予那些已接受命運的人們解脫,而魔狼則會追獵拒絕面對之人,以暴戾之氣和強壯的下顎粉碎他們的希望。雖然在符文大地上,對於鏡爪的存在流傳著各式各樣的傳說,然而對所有凡人而言有一點是相同的 - 那就是死亡只有一種面貌。" tr "game_character_lore_Kled" = "約德爾人克雷德狂野暴躁且無所畏懼,這樣的戰士恰恰象徵了諾克薩斯的勇猛果敢。他的形象深受帝國士兵的喜愛,但官員和貴族們卻對他感到懷疑且十分厭惡。據說在所有諾克薩斯軍隊挑起的戰役中,都找得到克雷德的身影;他幾乎「獲得」所有軍事頭銜,在戰場上從不退縮。儘管很多細節都充滿謎團,但有一部份是無庸置疑的:當他騎在小嘎 - 他怯弱的小駿馬 - 身上並衝進戰場時,這位暴躁騎士會為了保護所有屬他的東西而兇猛奮戰…而且他會盡其所能地奪走一切。" tr "game_character_lore_KogMaw" = "在伊卡西亞的虛無深處,像寇格魔這種有著血盆大口的腐臭生物誕生了。探索慾望驅使他吞遍了所見之物,雖然天性並不邪惡,但這般無知的天真反而招來更致命的危險 - 因為無止境的瘋狂進食並非想要填飽肚子,而單單只是為了滿足他深不見底的好奇心。" tr "game_character_lore_Leblanc" = "即使對於黑玫瑰的其他成員來說,勒布朗也是相當神秘的人物 - 一個面容蒼白的女人卻擁有無數個名字,在諾克薩斯建國之初便已存在,擅於操縱人事以達目的。利用魔法鏡像出多重分身,她能夠在任何時候出現在任何地方,甚至能同時出現在不同場合中。勒布朗經常暗地策劃陰謀,然而她真實的動機就與她成謎的身份一樣,都是無人能夠捉摸的。" tr "game_character_lore_LeeSin" = "李星是精通愛歐尼亞古代武術的大師。每當眼前出現挑戰,他體內蘊藏的龍魂之力就會發揮作用,並帶給他超凡的力量。雖然數年前他失去了視力,但這名武僧卻依舊致力於保護他的家鄉,消滅任何膽敢破壞愛歐尼亞平衡的不法之徒。那些低估他的人最後不是被他的拳頭擊倒,就是慘死於他的迴旋踢之下。" tr "game_character_lore_Leona" = "雷歐娜與太陽之火同生,她是日輪的神聖戰士,手持太陽聖劍以及拂曉之盾的她守護著巨石峰。她的皮膚閃著星火般的光芒,眼睛則因為體內的宇宙之力而熊熊燃燒著。身著黃金聖甲的雷歐娜,腦海中填滿了古老、卻又沉重的知識,她替某些人帶來永久的啟蒙,有時候,也會成為死亡的化身。" tr "game_character_lore_LesserWraith" = "" tr "game_character_lore_Lissandra" = "麗珊卓善於操弄冰的魔法,她的力量源自汙化冰雪純淨的精華,轉換結合成黑暗與恐懼的能量。在她獲得這深不可測的黯冰祕法後,任何阻擋於前方的敵人只有遭受摧毀的下場。在多數弗雷爾卓德住民的口中,她的身分是「冰心女巫」;但她的所作所為卻遠比這美麗的名號險惡,她醉心於破壞自然本有的平衡,同時也費心策劃讓冰河時代再次降臨世間。" tr "game_character_lore_Lizard" = "" tr "game_character_lore_LizardElder" = "" tr "game_character_lore_Lucian" = "曾經身為光之哨兵,路西恩是一個冷酷的不死之魂狩獵者,他無情地追補那些靈魂,並用他妻子的遺物 - 手上那把成對的手槍來消滅仇人。為了替死去的妻子復仇,它從不休息,直到消滅了將他妻子的靈魂囚禁起來的死神瑟雷西。秉持著無情和堅定的心,路西恩不允許任何東西阻擋於他的復仇之路上 - 任何人或任何愚蠢的嘗試都將被勢不可檔的魔法槍砲彈幕所驅散。" tr "game_character_lore_Lulu" = "約德爾法師露璐以她如夢境般的幻術以及能夠召喚出奇異生物的魔法聞名,她與自己的精靈夥伴──皮克斯漫遊在符文大地上。露璐塑造出不可思議的現實,以她的眼光,扭曲這個平凡且無趣世界的結構。其他人對她魔法的評價有十分大的差異,有些人描述為不自然的魔法,更有些人認為她十分危險,儘管如此,她還是深信每個人多少一定會有需要用到法術的那天。" tr "game_character_lore_Lux" = "拉克絲出身自蒂瑪西亞的皇冠守衛,一個恐懼和懷疑著魔法能力的孤立國度。拉克絲長大後屈於自己的意志,擔心自己的天賦異稟的魔法能力被發現,害家族被迫流亡,因此被迫隱藏自己的力量,以維持家族的崇高地位。儘管如此,拉克絲的樂觀和堅韌的心讓她自己欣然接受了所擁有的獨特能力,並運用這些能力來為她的祖國進一份心力。" tr "game_character_lore_Malphite" = "墨菲特是一頭身形巨大的岩石生命體,並致力於為這個混亂的符文大地帶來秩序與福祉。他原本在異世界侍奉著一座名為「幻石」的尖石碑,透過體內強大的元素之力守護他的先祖。然而,墨菲特最後失敗了。身為巨變發生之後唯一的倖存者,他現在必須學著和符文大地上的柔軟生命交流,同時尋找自己存在於這個世界的意義。" tr "game_character_lore_Malzahar" = "馬爾札哈是個致力於統一所有生命的虔誠狂熱者,他相信虛空的出現是使符文大地通往救贖的康莊大道。在蘇瑞瑪沙漠的廢墟中,他跟隨縈繞在內心的低語,一路來到了伊卡西亞。馬爾札哈在那片廢墟中凝視著虛空黑暗的核心,虛空帶給他前所未見的力量及生命的意義。現在的他自稱為先知,帶領追隨著他的信徒踏入奇異領域…或是釋放螫伏於其下的虛空生物。" tr "game_character_lore_MalzaharVoidling" = "" tr "game_character_lore_Maokai" = "茂凱是一個充滿怒火,不斷與闇影島那些非自然恐怖生物奮戰的高聳樹人。他的家園被一場魔法之災摧毀後,他被扭曲成復仇的力量,並僅以生命之泉澆灌於心木為生。茂凱曾是一個平靜祥和的自然之靈,但他現在卻瘋狂地與闇影島中的不死生物作戰、竭力將它們驅逐出境,同時尋找能讓闇影島回復到昔日榮光的方法。" tr "game_character_lore_MasterYi" = "易大師磨練陶冶自己的思想與體魄,他的身與心近乎合而為一。雖然他視暴力為迫於無奈的最後手段,但他那迅速而優雅的刀鋒總能確保問題迎刃而解。身為最後一名愛歐尼亞藝術「無極之術」的傳承守護者,他畢生致力於將這武術延續下去 - 利用他那七孔洞悉護鏡的能力來審視具有潛力的新徒弟,並找出他們之中最有價值的人。" tr "game_character_lore_MissFortune" = "莎拉.福爾敦同時以艷麗的美貌與無情的冷酷聞名,即使身處無數罪犯充斥的港口城市,她出眾的特質也鮮少有人能出其右。她於幼時親眼目睹剛普朗克謀殺了她的雙親,那副景象深刻地印在腦海中數年不散,直至將海洋之災的船與他一起炸毀,實現了她殘暴的復仇。低估賞金獵人意志的愚徒將會面臨一名善於誘騙且難以預測的難纏對手,而且很可能還要再多吃一兩顆子彈呢。" tr "game_character_lore_MonkeyKing" = "悟空是一名狡猾的梵斯塔雅人,利用自己超群的力量、敏捷的速度及機智的頭腦來迷惑敵人,取得優勢。在找到自己畢生摯友──被稱為易大師的戰士後,悟空成為了遠古武術──無極之道的最後一名弟子。手持魔法棍棒,悟空誓言守護愛歐尼亞。" tr "game_character_lore_Mordekaiser" = "兩度被殺、三度重生的魔鬥凱薩,是來自古老時代的一名殘暴軍閥,利用他的死靈巫術束縛亡靈,永世為他所奴役。現在已經沒什麼人記得他過去曾經征戰四方,了解他真正力量的人也少之又少。但有些老人依然記得,並且擔憂他有一天可能捲土重來,再度成為生與死的主宰。" tr "game_character_lore_Morgana" = "被自己凡人的身軀和星靈的本質不斷拉扯著,魔甘娜將自己的翅膀禁錮起來好擁抱人類,並將自己的痛苦和怨恨施加在那些不誠實和墮落之人身上。她拒絕一切自己認為不公正的法律和傳統,並從蒂瑪西亞的陰影中施放護盾和暗焰的鎖鏈為真理而戰 - 即使其他人試圖壓制這樣的真理。最重要的是,魔甘娜堅信,即使是被放逐、被遺棄之人,也可能有東山再起的一天。" tr "game_character_lore_Nami" = "身為一名年輕任性,居住在深海的梵斯塔雅人,娜米是第一個當星際漫遊者破壞和族人古老的約定後,進而離開海洋、冒險進入陸地的瑪拉族人。由於沒有其它選擇,娜米挺身而出、責無旁貸地完成了神聖的儀式,這將確保她們族人的安全。在這個新時代的混亂中,娜米用堅定的毅力和決心面對著充滿變數的未來,並運用她那象徵著海潮之音的權杖召喚海洋本身的力量。" tr "game_character_lore_Nasus" = "納瑟斯是一名來自古蘇瑞瑪,豺狼容貌、高貴莊嚴的至高戰士,並在沙漠中被視為英雄人物般的半人神。絕頂聰明的納瑟斯曾掌握所有知識及戰略技巧,並引導古蘇瑞瑪帝國走入數千年的輝煌。在帝國毀滅之後,他逐漸自我放逐,豐功偉業都成了過眼雲煙的傳說。現在,古蘇瑞瑪帝國又再次崛起,而納瑟斯也再度歸來,並決心守護它不會再次毀滅。" tr "game_character_lore_Nautilus" = "比爾吉沃特流傳著一個孤獨的傳說,這則故事就跟在那邊沉沒的第一座碼頭一樣古老:有一個叫做納帝魯斯的鋼鐵巨人在藍焰島周圍的黑暗水域漫遊著。被背叛和被遺忘的他會揮舞著巨大的鐵錨制裁那些貪婪的人們,將他們拖入深淵,然而,他也會對那些弱者伸出援手。據說他的目標是那些忘記付「比爾吉沃特稅」的人們,他會把那些人拖入到浪潮之中──這鐵錚錚的證據正述說著沒有人能夠逃出深淵的事實。" tr "game_character_lore_Neeko" = "來自失落已久的梵斯塔雅部落,妮可可以透過借用他人的外表來融入任何人群,甚至吸收他們情緒上的某些東西,瞬間分辨出是敵是友。沒有人能確定妮可可能會在哪 - 又或是妮可可能是 - 誰,但那些打算傷害她的人將很快地看到她所顯露出的本色,並感受到那股貫注了原始精神魔法的全部力量釋放在他們身上。" tr "game_character_lore_Nidalee" = "奈德麗自幼便於叢林深處成長,她擅於追蹤,且能隨自己的意志變身為兇猛的美洲豹。你無法以女人或是野獸來完全概括奈德麗,她精心佈置的陷阱與精準致命的長矛都滴水不漏地捍衛著地盤,阻絕任何不請自來的侵入者。發現獵物時,奈德麗會以豹型無聲地匍匐接近,在完美的時機猛撲使其措手不及 - 鮮少有人能夠躲過如此死劫,而僥倖生存的幸運兒都流傳著一個故事:叢林裡有個天性兇殘的狂野女人,她會用比刀鋒還銳利的獸爪將獵物撕成碎片…" tr "game_character_lore_Nocturne" = "每個脆弱心靈在夜裡都曾經受到惡夢的侵擾,而夜曲便是這些惡夢融合之後誕生出來的集合體。如今的夜曲已然成為了由純粹的邪惡組合而成的原始能量。它沒有明確的五官,身體看上去有如不斷流動的混沌黑影,唯一明顯辨別得出來的部位只有身體兩側鋒利的刀刃,以及它那閃著一絲冰冷的雙眼。自從夜曲從精神領域解放之後,它的身影漸漸出現在現實世界。那些只能在真正的黑暗之中萌芽的恐懼,是促使夜曲繼續成長茁壯的美味糧食。" tr "game_character_lore_Nunu" = "曾經有那麼一位男孩想藉由殺死怪物來證明自己是英雄,只是最後卻發現那頭野獸僅僅只是一位需要朋友陪伴的孤單雪人。他們彼此因為古老的魔法以及對雪球的喜愛而產生牽絆,努努和威朗普踏遍弗雷爾卓德,把存在於幻想中的冒險付諸現實。他們希望終有一天能夠再次見到努努的母親,對於現在的努努來說,救出母親才能成為真正的英雄。" tr "game_character_lore_OdinBlueSuperminion" = "" tr "game_character_lore_OdinNeutralGuardian" = "" tr "game_character_lore_OdinRedSuperminion" = "" tr "game_character_lore_OdinShrine" = "" tr "game_character_lore_Olaf" = "歐拉夫來自弗雷爾卓德境內險惡的洛克法半島,他就像一個任誰都無法阻擋的破壞之力,手持戰斧的他只想光榮戰死在戰鬥之中。過去歐拉夫曾經收到一個預言,那就是未來他將會面臨到如懦夫般任人欺壓的命運。這個預言對歐拉夫及他的人民來說是一個極大的污辱,聽到的當下他立刻暴怒,自此開啟了死亡的追尋之路。他不畏危險,闖入了所有險象環生之地,並屠殺了數十名偉大的戰士以及傳說中的怪獸。之所以這麼做沒有別的原因,只是想看看有誰可以阻止他。如今的歐拉夫是代表冬之爪的執法者,他期待在即將到來的大戰中終結自己的性命。" tr "game_character_lore_OrderInhibitor" = "" tr "game_character_lore_OrderInhibitor_D" = "" tr "game_character_lore_OrderNexus" = "" tr "game_character_lore_OrderShop" = "" tr "game_character_lore_Orianna" = "曾經是一個好奇、有著血肉之軀的女孩,奧莉安娜現在是一個完全由發條組成的科學技術奇蹟。她在佐恩下層地區發生的一個意外事故中,病得很嚴重。而她逐漸腐敗的身體不得不一塊塊地被精巧的手藝品逐一取代。於一旁伴隨著她的是為了陪伴及保護她而被製作出來的非凡黃銅球體,奧莉安娜現在可以自由地探索皮爾托福,以及那些更遙遠的的地方。" tr "game_character_lore_OriannaNoBall" = "過去在皮爾托福有位名叫柯林.李維克的科學家。他對於自己女兒奧莉安娜的愛,遠勝於世界上的任何東西。小奧莉在舞蹈方面,有著無與倫比的天賦,同時她也被聯盟英雄的帥氣英姿深深吸引著。為此她開始訓練自己,冀望有一天,也能成為其中的一份子。然而,父親的溺愛以及自己的天真,讓她陷入了不必要的危險,小奧莉也因此喪命。奧莉安娜的死重創了柯林,讓他陷入了深度的憂鬱,也發了瘋似的開始投身於科魔法的研究。柯林無法接受女兒喪命後的空虛與寂寞,所以他決定打造一個女兒的替身,完成小奧莉的夢想:成為聯盟的英雄。他所完成的機器,是個以發條作為動力的殺人機器,為了紀念愛女,他把這台機器人取名相同的名字:奧莉安娜。這台機器強大的機能,讓柯林瞭解到奧莉安娜將註定成為英雄聯盟的一份子,但是為了抵抗無情的歲月與時光,他又打造了另一個機體「球球」,來作為奧莉安娜的寵物與保護者。這個球體,採用了全新的科魔法技術,以電力取代了發條作為主要動力。

    儘管奧莉安娜對於人類世界的種種道德規範不甚理解,但是她與球球現在正式成為了聯盟的英雄參與戰鬥。不過,無論她多麼努力的嘗試,她始終都無法成為真正的人類。她試著與其他的英雄們進行互動,但是很少人能夠真正的理解她;畢竟,大家都覺得在奧莉安娜危險致命的身體中,並不存在著「靈魂」這種東西...她並不難過,因為她在父親的眼中,始終是個最完美的女兒。

    『與我一起跳舞吧~球球~ 讓我們一起共舞到遺忘的終章吧...』" tr "game_character_lore_Ornn" = "鄂爾是弗雷爾卓德的神靈,掌管鍛造以及工藝。他住在被稱為爐心之家的巨大火山中,過著孤獨的鐵匠生活。在爐心之家中,鄂爾利用冒著泡沫的巨大鍋爐冶鍊熔岩,在反覆敲打過後,呈現出來的是一件件品質卓越的器具。當別的半神──特別是弗力貝爾──在這個世界上製造紛亂時,鄂爾便會挺身而出,用自己巨大的鐵鎚或是山脈本身的能量,將這些浮躁的生物趕回其所屬的地方。" tr "game_character_lore_Pantheon" = "那個名叫潘森的英勇戰士是戰役中勢不可擋的勢力。他在拉克爾附近出生,在巨石峰側成長,在成功攀爬巨石峰最險峻的一側並受族人認可後,他被選為戰爭星靈的化身。渾身充滿有別於常人的力量,他無畏的在巨石峰挑戰來人,所經之處無不屍橫遍野。 " tr "game_character_lore_Poppy" = "符文大地從來不缺英勇的英雄,但是只有少數像波比一樣頑強。身後背著一把有著她身體兩倍大,從奧倫手中繼承來的傳說戰槌,這名意志堅定的約德爾人花了無數年在尋找「蒂瑪西亞的英雄」,一個傳說中能夠使用她的武器的天生戰士。在此之前,她將盡職地投入戰鬥,運用她的戰槌敲擊出令人頭暈目眩的每一下,擊退王國的敵人。" tr "game_character_lore_Pyke" = "派克在比爾吉沃特的殘惡碼頭是名聲響亮的串叉手,原本他的生命應該會在一條巨大的青囊魚肚中終結……然而他卻歸來了。現在他悄悄地潛伏在過往家鄉潮溼的後巷小弄中,找上那些剝削他人賺取財富者,用他全新的超自然力量給予毫不拖泥帶水的陰森末路 - 而這個以狩獵怪物自豪的城市,如今發現另一個怪物正在狩獵他們。" tr "game_character_lore_Quinn" = "葵恩是蒂瑪西亞精銳部隊中的頂尖翹楚,總是能夠深入敵方陣營,完美地執行上頭交付的危險任務。她和她那傳說中的老鷹 - 威洛,有著無法分割的牽絆,他們的敵人總是在意識到自己並非只和一人戰鬥,而是和王國最優秀的兩位英雄戰鬥前就已被擊倒,。他們的作戰方式既敏捷又如同特技表演,葵恩先用她的弩瞄準目標,而威洛則從上面追蹤目標,使他們在戰場上成為致命的一對。" tr "game_character_lore_RabidWolf" = "" tr "game_character_lore_Rakan" = "銳空身上不凡的魅力總能讓身邊的人為之傾倒。他是一名梵斯塔雅人,同時也是一位惡名昭彰的麻煩製造者。他是洛特蘭這個獸人部族有史以來最偉大的戰鬥舞者,對於居住在愛歐尼亞高地的人類來說,銳空一直以來都是民俗節慶、狂歡派對,以及地下音樂的代名詞。大家都知道這位精力充沛,而且旅居各地的表演者也是「逆羽」剎雅的搭擋。除了表演之外,銳空同時致力於協助剎雅完成她的理想。" tr "game_character_lore_Rammus" = "許多人崇拜他,有些人鄙視他,但對所有人來說,他都是個神祕的存在。拉姆斯,是個全然的謎。關於他的來歷,受到刺甲保護的拉姆斯有著無數個不同的傳說,從他是個半神、神聖的預言生物、或僅僅是被施了魔法的野獸。不管真相究竟是甚麼,拉姆斯會繼續他在蘇瑞瑪沙漠的旅程,不會因任何事物停下。" tr "game_character_lore_Red_Minion_Basic" = "" tr "game_character_lore_Red_Minion_MechCannon" = "" tr "game_character_lore_Red_Minion_MechMelee" = "" tr "game_character_lore_Red_Minion_Wizard" = "" tr "game_character_lore_redDragon" = "" tr "game_character_lore_RekSai" = "雷珂煞是位於食物鍊頂端的掠食者,同時也是殘暴的虛空生物。她一般會潛伏在地底,待獵物接近之後再竄出地面,一口吞噬掉獵物。她永不滿足的飢餓曾經為古蘇瑞瑪帝國帶來了極大的恐慌 - 旅行者、商隊,甚至連武裝部隊都會刻意避開她和她的後代覓食的狩獵場。所有人都知道一旦雷珂煞現身在地平線上,接下來的死亡是絕對不可避免的。" tr "game_character_lore_Renekton" = "雷尼克頓來自遍地焦土的蘇瑞瑪沙漠,他是一個令人畏懼、充滿憤怒的至高戰士。他曾是帝國中最受人尊敬的戰士,帶領著軍隊為蘇瑞瑪贏來無數的勝利。然而,在帝國的衰敗之後,雷尼克頓被埋在砂土之下,隨著世界萬物緩緩的轉變,他也逐漸被瘋狂吞噬。現在,他再次重獲自由,不斷的找尋機會殺死自己的哥哥-納瑟斯,他相信他的瘋狂、憤怒以及困在黑暗中數千年,都是納瑟斯一手造成的。" tr "game_character_lore_Rengar" = "雷葛爾是一名兇猛殘暴的梵斯塔雅人,每次狩獵完他都會從慘死的獵物身上搜刮一些戰利品。雷葛爾特別沉迷於追蹤獵物以及獵殺危險生物後產生的快感。他不斷地在追尋著這世上最駭人的生物,特別是卡力斯的蹤跡 - 這個來自虛空的野獸弄瞎了他的雙眼。雷葛爾之所以喜愛狩獵並不是為了覓食或是榮耀,而是單純享受追逐帶來的快感。" tr "game_character_lore_Riven" = "曾經是諾克薩斯頂尖劍士的雷玟現在流放於過去她亟欲征服的土地。她曾憑藉著自身的意念在諾克薩斯的軍隊嶄露頭角,也因此得到一把蘊含著魔力的符文之劍和自己所屬的戰團 - 只不過,身處在愛歐尼亞之役前線的雷玟親眼目睹這場戰役的慘狀,一直以來對於諾克薩斯的信念受到了考驗,最後在無數死傷之下徹底瓦解。雷玟毅然決然斬斷與帝國之間的牽絆,現在她徘徊於這個破碎的世界中尋找自己的歸屬,即使有謠言指出諾克薩斯本身已經重生了 …" tr "game_character_lore_Rumble" = "藍寶是個年輕、脾氣火爆偏激的發明家。只用了自己的雙手和一堆廢棄品,這位年輕的約德爾人就製造出了一個配備著電氣化魚叉及火焰噴射器的巨大機甲。雖然其他人可能會譏諷和嘲笑他的垃圾創作,但藍寶並不介意 - 畢竟他手中擁有的可是能放射出火焰的武裝機器人。" tr "game_character_lore_Ryze" = "古老而堅韌的秘術法師雷茲,是符文大地上公認經驗最豐富的法師之一,他肩負著常人難以承受的重擔。他身懷強大的奧術之力,背後的魔法卷軸收錄了各種神秘法術。他的一生都在四處搜尋世界符文。世界符文是蘊含強大魔法的碎片,這股力量曾被用來從虛無之中塑造了世界。他必須盡快集結這些符文,以免遭到他人不當利用。儘管這些符文曾用於創造符文大地,但其中所隱藏的力量也足以將其摧毀。" tr "game_character_lore_Sejuani" = "史瓦妮是一位殘暴及無情的寒霜之裔,她來自冬之爪部落,弗雷爾卓德裡最可怕的部落之一。為了生存,她的人民不斷地與自然界的力量進行險惡的鬥爭,迫使他們突襲諾克薩斯人、蒂瑪西亞人及艾伐洛森人以渡過嚴冬。騎著德魯瓦斯克野豬「布鬃」的史瓦妮從鞍上帶頭發動最危險的攻擊,用她手中的冰星錘來凍結及打擊她的敵人。" tr "game_character_lore_Shaco" = "很久很久以前,木偶薩科曾經作為一個孤獨王子的玩物,被施了魔法的他現在欣喜於謀殺和混亂。受到黑魔法的腐敗和失去摯愛的主人,曾經仁慈的傀儡現在只能從被他折磨的可憐靈魂所產生的痛苦中找到快樂。他運用玩具和簡單的技倆來達到致命的效果,血腥「遊戲」所產生的結果讓他感到相當愉快 - 而對於那些在深夜裡聽到暗笑的人們來說,他們可能已經被惡魔小丑標記成下一個玩物。" tr "game_character_lore_Shen" = "在由神秘的愛歐尼亞戰士組成的祕密組織「均衡」裡面,慎是被尊稱為暮光之眼的組織首腦。他渴望擺脫情感、偏見、以及自尊心的迷惑,並走在精神領域及物質世界之間那條看不見、不被感情所影響的審判之路上。為了致力於強化平衡的任務,慎揮舞著鋼鐵的刀刃和使用神秘的能量來對抗任何具有威脅性的人。" tr "game_character_lore_Shyvana" = "希瓦娜是一個心中燃燒著符文碎片魔法的生物。雖然她經常以人類的形式出現,但她可以將她真正的面貌展露出來 - 一條令人生畏的龍,並用熾熱的氣息焚燒她的敵人。被王子嘉文四世拯救了生命之後,現在希瓦娜於他的皇家侍衛隊服務著,縱使心裡相當不安,但仍努力在蒂瑪西亞多疑的人群中尋求眾人對她的認可。" tr "game_character_lore_SightWard" = "" tr "game_character_lore_Singed" = "辛吉德是一位佐恩的煉金術士,有著無人能匹敵的智慧,一生致力於超越一切知識的界限 - 他不惜任何代價,甚至是自己原本正常的心智,為此付出了極高的代價。他的瘋狂還有邏輯可言嗎?他調製的藥品很少失敗,但是在許多人的眼裡,辛吉德早已經失去了全部的人性,只留下了一條混雜著痛苦和恐懼的有毒足跡在他的身後。" tr "game_character_lore_Sion" = "過去的戰爭英雄賽恩,因用他赤裸的雙手扼殺了蒂瑪西亞的國王而被諾克薩斯所尊敬著 - 為了不被人們遺忘,他死後重新復活來服侍他的帝國。無論是否為盟友,賽恩不分青紅皂白地屠殺任何站在他所經道路上的人們,這證實了他已經不再保有先前的人性。即使這樣,粗糙的盔甲仍拴在腐爛的肉體上,賽恩繼續肆無忌憚放縱地戰鬥著,試圖在揮舞強大斧頭的同時,尋找真實的自己。" tr "game_character_lore_Sivir" = "希維爾是一個在蘇瑞瑪沙漠中知名的寶藏獵人和傭兵隊長。手持她傳說中的武器:鑲著寶石的十字刃,她為那些付得起價碼的人贏下了無數的戰爭。希維爾以無懼的意志和無盡的野心聞名,為了大筆的傭金,她盜遍了蘇瑞瑪的古墓。然而蘇瑞瑪的古代力量再次崛起,希維爾發現自己身處矛盾的命運之中。" tr "game_character_lore_Skarner" = "史加納是一隻來自蘇瑞瑪隱密山谷的巨大水晶蠍子。身為古老巴爾克族的血脈,史加納和他的家族因偉大的智慧和與大地有著緊密關聯而聞名。他們的靈魂連結著附有祖先的思想及記憶的生命水晶。為躲避數不清的魔法攻擊,巴爾克族進入長期的冬眠狀態。但最近,有些威脅事件喚醒了史加納。身為巴爾克族唯一的清醒者,對於那些試圖要傷害他們的人,史加納竭力保護自己的族人不受其害。" tr "game_character_lore_Sona" = "索娜是蒂瑪西亞弦樂演奏裡最重要的音樂名手,她只能透過優美的和弦和充滿生氣的詠嘆與人交談。這種彬彬有禮的舉止使她被那些高貴的上流人士所鍾愛,儘管有人懷疑那使人入迷的旋律是真正的魔法 - 一種蒂瑪西亞的禁忌。在外人面前極為沉默的她,不知何故,都能被身旁的一些親密同伴所理解。索娜彈奏她的合奏曲,不僅撫慰受傷的盟友,更打擊那些毫無戒心的敵人。" tr "game_character_lore_Soraka" = "索拉卡是一名來自巨石峰頂神聖次元的漫遊者,為了凡間而犧牲的不朽軀體,並保護他們免受自身的暴力天性威脅。她致力將憐憫與慈悲的美德散播給所遇見的任何對象,甚至也願意治癒那些有意傷害她的人。即使眼見這世界的困境之處,索拉卡仍然相信符文大地的人們尚未發揮其最大的潛力。" tr "game_character_lore_SummonerBeacon" = "" tr "game_character_lore_Swain" = "斯溫是統領諾克薩斯的總帥,於崇尚絕對武力的城邦中也是相當有遠見的支配者。雖然在與愛歐尼亞的戰爭中失利並因此失去了左手,他仍以無情的決斷力掌握了整個帝國的控制權。如今斯溫指揮著前線的士兵,朝向只有他能預見的黑暗行軍。在參雜著犧牲和秘密的漩渦中,最大的秘密是真正的敵人潛伏在裡面。" tr "game_character_lore_Sylas" = "多格本的賽勒斯出生自蒂瑪西亞的一個小鎮,然而現在的他已然代表著蒂瑪西亞王都的黑暗面。在他還是男孩的時候,他便發現自己天生擁有消除魔力的能力,而這樣與眾不同的天賦也引起了獵魔者的注意。本來是他們一員的賽勒斯最終遭到囚禁,只因這股力量令他們畏懼。如今,重獲自由的賽勒斯成為了一名強硬的革命家,利用周遭的魔力摧毀這個他曾經效忠的王國…而那些同為術士,並且追隨著賽勒斯的手下也似乎日漸壯大。" tr "game_character_lore_Syndra" = "星朵拉是一名駭人的愛歐尼亞法師,能自由操縱令人難以置信的強大魔法。年幼時,她魯莽狂野的魔力令村裡的長者很頭疼。她因此被送去學習如何控制她的力量,最後卻發現表面上的導師其實是要限制她的能力。星朵拉將感受到的背叛與痛苦能量化作黑暗星體,誓言摧毀任何嘗試想控制她的人。" tr "game_character_lore_TahmKench" = "貪啃奇在歷史中擁有無數個名字,他優游在符文大地的水路中,吞噬可悲的獵物來餵養他永不滿足的胃口。儘管他可能以格外迷人驕傲的樣貌現身,他通常還是在各處流浪,找尋著毫無防備的倒楣鬼。他的鞭舌能夠擊暈目標,即使是一名在數十步之遙的裝甲士兵也無法倖免;而獵物將會跌進貪啃奇的肚裡,被帶往有去無回的深淵。" tr "game_character_lore_Taliyah" = "塔莉雅是來自蘇瑞瑪的一位游牧民族,在青少年的夢想和成人的責任之間拉扯。她幾乎走遍了全瓦羅然大陸,認識了自己日益強大的能力。儘管她最近返回家鄉保護她的部族,有些人卻將她柔軟的心視為弱點,因此付出了代價 - 塔莉雅外表雖然年輕,但蘊藏其中的意志能夠搖動山河,精神能使大地為之撼動。" tr "game_character_lore_Talon" = "塔隆是黑暗中的一把利刃,更是一位無情的殺手,能夠在沒有任何警告的情況下,進行暗殺並於警報響起前逃離。塔隆在從小就培養了他打鬥、殺人、偷竊習慣及如何生存下去的諾克薩斯街頭上,有著眾所皆知的危險名聲。而現在他被惡名昭彰的杜‧克卡奧家族所僱用,聽命於帝國的指揮並進行致命的危險交易,暗殺敵人的首領、船長和英雄們…以及任何愚蠢到嘲諷他們主人的諾克薩斯人。" tr "game_character_lore_Taric" = "塔里克是保護者星靈的化身,身懷強大的力量,守護著符文大地上的愛、生命,與美。他因為背棄了自己的職責而被他的家鄉──蒂瑪西亞流放。塔里克前往了巨石峰尋求心靈的救贖,卻在抵達峰頂時受到了星辰的召喚。如今他和居住在巨石峰峰頂的星靈融為一體,瓦羅然之盾決心挺身而出,對抗虛空生物的入侵。" tr "game_character_lore_Teemo" = "即使是最險峻的阻礙也無法使提摩停下腳步。他總是滿懷著熱情,以開朗樂觀的態度探索這個世界。提摩對於道德感的標準有自己一套原則,他遵循著班德爾偵察隊守則行事並相當自豪。有時候提摩會因為過於熱心,而沒有察覺到自己的行為會導致何種後果。雖然某些人認為偵察員沒有必要存在,但絕對沒有人會質疑提摩的信念。" tr "game_character_lore_Thresh" = "狡詐又殘暴的瑟雷西,是闇影島上雄心勃勃和永不安寧的靈魂。曾經是無數神秘魔法秘密的守護者,他尋求的是一種超越生死的力量。瑟雷西擅長以緩慢而痛苦的方式折磨獵物,粉碎他們的心智,藉以維持自身力量。他的獵物得承受比死亡還可怕的懲罰,除了肉體、還有靈魂的苦難,並將被關在燈籠中,受苦至永恆。" tr "game_character_lore_Tristana" = "當許多其他約德爾人將自己的精力投入發現、發明或製造簡單的惡作劇時,崔絲塔娜總是被偉大戰士的冒險所啟發。她聽過很多關於符文大地的事情,它的派別、它的戰爭,並相信她的種族也值得成為傳奇人物。第一次踏上了這個世界,崔絲塔娜拿起了她那發出隆隆聲響的可靠大砲,以堅定的勇氣和樂觀的態度躍入了戰鬥之中。" tr "game_character_lore_Trundle" = "特朗德是一隻笨重又狡詐的巨魔。對他而言,凡事都可以靠武力解決 - 就連弗雷爾卓德都不例外。特朗德對自己的領土有著強烈的守護意識,任何愚蠢到膽敢侵入他領地的人必遭受追擊。他揮舞著由真冰所組成的巨大棍棒,藉由棒子發散出的寒氣冷透敵人的骨頭,同時用那鋸齒狀的凍結柱子刺穿目標,最後在受害者的血逐漸流向苔原時放聲大笑。" tr "game_character_lore_Tryndamere" = "泰達米爾曾用他那永不熄滅的暴氣和怒火,穿過弗雷爾卓德,公然向北方最偉大的戰士下戰帖,為他即將到來的黑暗日子做好準備。這個憤怒的野蠻人一直為自己被殲滅的氏族尋求報仇的機會,儘管最近他與身為寒霜之裔的「艾伐洛森」部落族人 - 艾希成為了夥伴,並與她的人民一同居住。他那超乎常人的傳奇力量和毅力,帶領了他和他的新盟友邁向無數次的勝利。" tr "game_character_lore_TwistedFate" = "逆命是個惡名昭彰的賭徒和騙子,他透過賭博走過了世界上大多數的地方,也贏得了不少敵意和敬意。他很少認真看待事情,以嘲諷的微笑和漫不經心的態度渡過每一天。不論處於什麼狀況,逆命手中總是留著一張王牌。" tr "game_character_lore_TwistedLizardElder" = "" tr "game_character_lore_Twitch" = "出生於佐恩的鼠患中,圖奇是個對於污染物情有獨鍾的鑑賞家,他不怕弄髒自己的爪子及身體。拿著一把化學動力弩,瞄準著皮爾托福人們的鍍金心臟,他發誓要向居住在地面上的人們展示他們的內心到底有多麼骯髒。圖奇總是偷偷摸摸地行動著,當他沒有在污水坑裡時,那他一定正在深深地挖掘其他人的垃圾,尋找被丟棄的寶藏 … 也許是一個發霉的三明治。" tr "game_character_lore_Udyr" = "烏迪爾雖然看似和正常人無異,但是他體內卻有著四股原始猛獸神靈的力量。依照不同戰鬥情況的需求,他可以藉由轉換不同神靈的附身來獲得不同的能力:其中包括猛虎的兇猛和速度、烏龜的回復力、黑熊的蠻力和鳳凰的不滅烈焰。運用這些姿態不同的力量,烏迪爾可以力退任何對自然秩序造成威脅的敵人。" tr "game_character_lore_Urf" = "" tr "game_character_lore_Urgot" = "烏爾加特過去是諾克薩斯一名強大的劊子手,他替帝國手刃之人無數,最終卻仍遭其效忠的國家背叛。烏爾加特被綁在鐵鍊上,並被送入了毒淵-佐恩下方充滿劇毒的礦坑-在那裡,他學習到甚麼是真正強大的力量。再次現身時他已經成了這罪惡地下世界的惡夢,並將災難與恐懼散播在城市之中。他透過曾經奴役自己的鍊條來懲治那些不法之徒,他誓言淨化曾隸屬於毫無價值之人的新國度,並將這個地方改建為痛苦的溫床。" tr "game_character_lore_Varus" = "身為古老冥血族之一的法洛士,是個喜愛用箭矢折磨敵人,讓敵人在死亡前欲哭無淚、精神面臨崩潰的致命殺手。法洛士於史詩級的冥血戰役尾聲被監禁了起來,但在幾個世紀後逮到機會寄宿於兩個愛歐尼亞獵人所重鑄而成的新軀體 - 這兩人在不知情的情況下釋放出法洛士,便被那把充斥著法洛士靈魂的弓箭所控制著。現今的法洛士為了進行殘酷的復仇,到處狩獵那些監禁他的人們,但正因如此,軀體裡的凡人靈魂一路以來都激烈地反抗著他。" tr "game_character_lore_Vayne" = "莎烏娜.汎是一名無情且致命的蒂瑪西亞暗夜獵人,一生致力找尋並摧毀那個謀殺她家族的惡魔。手腕上的弩弓與胸口滿溢的復仇便是汎的武裝,只有從暗影中以銀箭親手殺死與黑魔法相關的勢力,她才能感到心滿意足。" tr "game_character_lore_Veigar" = "維迦是位對黑暗魔法極度狂熱的大師,他欣然接受了極少數凡人才敢接近的力量。作為班德爾城一個自由奔放的居民,他渴望超越約德爾魔法的力量,於是轉向隱藏了數千年的神秘文本。現在,他成為一個對宇宙奧秘有著無窮迷戀的固執生物。維迦經常被其他人低估 - 即使他相信自己是真正的邪惡,而他擁有的內在道德,導致一些人常質疑他更深層的動機。" tr "game_character_lore_Velkoz" = "目前還不清楚威寇茲是否是虛空在符文大地上第一個孕育的生物,但是肯定沒有東西能達到它那殘酷的水平及精於計算的感知能力。當他的同類毀滅或玷污周圍一切事物時,他反而仔細審視和研究著物質世界 - 以及居住在上面奇怪又好戰的生命 - 藉此找出虛空生物可以利用的任何弱點。但是,威寇茲並非是一個被動的觀察者,他常用那致命的等離子射線來打擊任何威脅,或是破壞世界本身的結構。" tr "game_character_lore_Vi" = "菲艾曾經是流落佐恩街頭的罪犯,她個性暴躁、衝動,行為也十分粗暴。她過去的經歷導致她不怎麼甩那些坐擁權勢的重要人物。菲艾完全是靠自己成長到現在的樣貌,她除了擁有絕佳的生存本能,還培養出有些惡趣味的幽默感。現在她在皮爾托福的警備隊服役,並負責維護城內的治安。她手上的海克斯拳套可以不費吹灰之力地粉碎建築物以及那些想要造次的罪犯。" tr "game_character_lore_Viktor" = "維克特是創新科技時代的先驅,他將畢生心力投入在能夠使人類進步的科技上。他是完全的理想主義者,不斷試圖把佐恩人民提升至超出人類極限和理解的境界。他相信唯有接納「榮光進化」,才能讓人類隱藏的潛能徹底被激發。維克特用他經過鋼鐵和科學強化的身體,熱切地追求他心目中那光明的未來。" tr "game_character_lore_Vladimir" = "弗拉迪米爾是一名渴望著人類鮮血的惡魔,打從諾克薩斯帝國建立以來,他就深深影響著帝國的局勢。弗拉迪米爾除了可以透過不尋常的方式延長他的生命,他對於鮮血的掌握也使他可以輕易地操控他人的心智與身體 - 如同他操控自己一樣簡單。在諾克薩斯貴族聚集的華麗沙龍中,弗拉迪米爾可以輕鬆地使周圍的男男女女對他產生偶像般痴狂的崇拜 - 然後在陰暗的後巷中,吸乾敵人的鮮血。 " tr "game_character_lore_Volibear" = "被稱作千刺熊的雷霆半神 - 弗力貝爾是弗雷爾卓德戰鬥的象徵,他歷經持續了數千年的殘酷戰爭,並在最寒冷的凜冬中戰鬥。最後,弗力貝爾成為絕對、不可動搖的力量化身,從山巔投擲閃電,擊垮每一個想要造次的敵人。下起暴風雪之時,意味著他的力量將更上一層。任何膽敢阻擋在他面前的人,若有幸躲過慘死在利爪下的命運,最後都會決定加入他的麾下,成為巨熊族的戰士之一。" tr "game_character_lore_Warwick" = "沃維克是一名在佐恩陰暗街道狩獵的怪獸。他透過痛苦的實驗轉化,身體與複雜的化學管道系統融合,血液裡充滿了肆虐的鍊金術。他從陰影中現身,捕捉那些在城市深淵中為所欲為的罪犯。沃維克被鮮血所吸引,並會因血腥味而陷入瘋狂。所有噴灑出鮮血的人,都沒辦法逃過他的魔爪。" tr "game_character_lore_Wolf" = "" tr "game_character_lore_Worm" = "" tr "game_character_lore_Wraith" = "" tr "game_character_lore_WriggleLantern" = "" tr "game_character_lore_Xayah" = "剎雅是梵斯塔雅一名致命、犀利的改革者,她一個人發起了戰爭,希望能拯救自己的同胞。她運用高速的身法、詭計,還有跟刀刃一樣鋒利的羽毛清除所有擋路的障礙。為了讓他們日漸消亡的部落重返榮耀,剎雅與她的情人,銳空同心協力,鍥而不捨的奮鬥著。" tr "game_character_lore_Xerath" = "齊勒斯是一名來自古蘇瑞瑪帝國的至高魔導;一個充滿古老祕術能量,在魔法石棺的碎片中扭動的靈體。幾千年來,他被困在沙漠之下。但當蘇瑞瑪帝國再次崛起,他也從千年的囚禁中被釋放。 強大的力量令齊勒斯陷入瘋狂,現在他企圖奪回那些他堅信原屬於自己的一切,並以他的形象建立新的帝國,取代世界上那些傲慢自負的文明。" tr "game_character_lore_XinZhao" = "趙信是守護著光盾王朝的戰士。他過去曾被判處成為諾克薩斯競技場的角鬥士,在歷經無數次殘酷的戰鬥後,最終被蒂瑪西亞軍隊解放。從那時開始,他便誓言奉獻自己的生命,效忠於崇高的蒂瑪西亞。趙信手持他最慣用的三叉戟,為拯救他的王國而戰。若有人嘗試反抗蒂瑪西亞,他將不惜一切代價地擊敗對手。" tr "game_character_lore_Yasuo" = "犽宿是一名擁有鋼鐵意志的愛歐尼亞人,亦是個行動快如疾風、可以舞動清風來斬斷敵人的劍士。只不過年輕驕傲的他,被誤會地指控謀殺他的師傅 - 且因無法證明自己的清白,被迫殺害自己的兄長自衛。即使在殺害他師傅的真正殺手被揭露之後,犽宿仍舊無法原諒自己所做的一切,現在他不斷地徘徊在家鄉,而伴隨在他的刀刃左右的唯有一股疾風。。" tr "game_character_lore_Yorick" = "作為被遺忘已久的宗教修會最後倖存者,約瑞科主宰死者的力量不但庇佑著他,也同時是一個詛咒。困在闇影島之中,他唯一的陪伴就是他收集的腐爛屍體以及尖叫亡魂。約瑞科令人咋舌的行為相當不符合他實際的高尚意圖:為了解除殞落王者對他家園的詛咒。" tr "game_character_lore_YoungLizard" = "" tr "game_character_lore_Yuumi" = "悠咪是一隻來自班德爾城的魔法靈貓,她曾是約爾德女巫諾拉的魔寵。在她的主人神秘消失之後,悠咪成了諾拉那本有自主意識的《境界之書》的守護者,她透過書頁的通道四處尋找主人的蹤跡。悠咪渴望被寵愛,在旅途過程中會尋找友善的同伴一起旅行,以發光的屏障與強烈的意志力保護同伴。雖然書努力想讓她專心尋找主人,她經常會因為物質上的誘惑而分心,像是打盹和捕魚。但她最後總是會為了尋找朋友而繼續努力。" tr "game_character_lore_Zac" = "在佐恩的汙水坑深處以及裂縫中可以看到許多從工廠或實驗室洩漏出來的有毒化學物質。札克,就是從這些有毒物質之中誕生出來的產物。一開始他還只是一個弱小的軟泥,然而現在,他已經發展成一個具有獨立思考能力的生命體。札克居住在城市各個管道之中,有時候會現身在人群面前,幫助重建佐恩境內廢棄的基礎設施,或是對那些需要幫助的人伸出援手。" tr "game_character_lore_Zed" = "劫的性格殘忍、無情,他是暗影秩序團的領導者。他之所以創立這個組織,只為了將愛歐尼亞自古流傳的魔法和武術傳統軍事化,並藉此驅逐所有諾克薩斯的侵略者。戰爭期間,劫內心的絕望促使他碰觸禁忌,並解開了神秘的影子之力 - 一個相當邪惡且強大的靈魂魔法,稍有不慎,便會侵蝕世間萬物。如今劫已掌握了所有禁術,他將毫不留情地摧毀任何對愛歐尼亞會造成威脅,或是違抗他訂定的秩序之存在。" tr "game_character_lore_Ziggs" = "希格斯是一名天生對炸彈情有獨鍾的約德爾人。他原本在皮爾托福擔任漢默丁格的助手,但他漸漸對這種一成不變的生活感到厭倦。在因緣際會下,他結識了一位名為吉茵珂絲的瘋狂炸彈客。在一整夜的狂歡後,希格斯決定接受吉茵珂絲的提議並搬到佐恩居住。現在他可以隨心所欲地探索自己熱愛的事物,恐嚇那些化學男爵和市井小民。希格斯永遠不會停止他的爆炸藝術。" tr "game_character_lore_Zilean" = "極靈曾是伊卡西亞一名強大的法師,在目睹家園被虛空毀滅之後,他開始致力研究時間魔法。極靈不曾浪費一分一秒在哀痛上,最後成功召喚出遠古的時間魔法來預測所有可以挽救族人的可能性。只不過,他萬萬想不到這麼做居然讓他獲得了永生。現在的極靈可以穿梭於過去、現在和未來,並扭曲周圍時間的流動。他不斷地在尋覓著某一個時間點,讓時光回溯,藉此消除伊卡西亞毀滅的事實。" tr "game_character_lore_Zoe" = "柔依是調皮、想像力跟改變的化身。作為代表巨石峰與星空聯繫的信使,柔依能夠預示即將改變世界的重大事件。她的存在本身扭曲了掌管現實的神秘法則,有時一個無心的差錯就會引起足以動搖世界的災變──儘管她沒有絲毫惡意。這也許能夠解釋為何柔依總是以一種輕鬆,甚至可以說是有些不認真的態度履行她的義務。她把大部分的時間都拿來玩耍、惡作劇,或是想一些其它的花招來娛樂自己。柔依可愛無害的外表也許讓你覺得與她相遇是一件開心的事,但事實往往比你以為的還要複雜,還要危險。" tr "game_character_lore_Zyra" = "枷蘿誕生於某個發生在遠古的邪惡災厄,她是大自然憤怒的化身 - 美麗植物與人類的結合體,她所到之處必定綻放出新生命。她視瓦羅然大陸上的人類為供給種子養分的來源,她從不覺得用致命的棘刺殺死他們有什麼不對。枷蘿真正的目的至今仍沒有人知曉,她環遊於這世界,從不掩飾她內心的原始欲望 - 讓她的後代占領所有地方,並扼殺所有其他的生命。" tr "game_character_lore_ZyraGraspingPlant" = "" tr "game_character_lore_ZyraSeed" = "" tr "game_character_lore_ZyraThornPlant" = "" tr "game_character_opposing_tips_Ahri" = "
    • - 當阿璃的絕招「飛仙」使用完後,她的生存能力會急遽下降。
    • - 待在小兵的身後,可以使得阿璃的「傾城」難以使用,同時也可以有效降低阿璃對你造成的傷害。
    " tr "game_character_opposing_tips_Akali" = "
    • - 阿卡莉進入暮光朦影後仍然會被範圍技能擊中。擊中後可短暫使她暴露位置。
    • - 阿卡莉的落擲苦無在最大技能範圍內和滿能量條時會特別強大,試著在她的能量耗盡時跟她戰鬥來取得優勢。
    • - 血量過低且阿卡莉有大招時記得不要在場上停留,趕快回城才是明智的選擇。
    " tr "game_character_opposing_tips_Alistar" = "
    • - 亞歷斯塔的破壞力很強,也非常強悍,試著瞄準其他脆弱的傷害輸出單位。
    • - 在塔旁邊的時候,要小心大地粉碎/ 野蠻衝撞的連技。
    • - 當亞歷斯塔使用他的絕招時,最好後退等效果消退後在行攻擊。
    " tr "game_character_opposing_tips_AlZaharVoidling" = "" tr "game_character_opposing_tips_Amumu" = "
    • - 當阿姆姆可以使用絕招的時候,切記不要跟隊友聚在一起。
    • - 頻繁的走位或躲在小兵的後面,都可以有效增加阿姆姆使用繃帶牽引的難度。
    • - 阿姆姆的招數「絕望」可以讓購買加生命道具的敵方,背上一定的風險。
    " tr "game_character_opposing_tips_Anivia" = "
    • - 當艾妮維亞在推線的時候,試著與隊友一起包抄突襲她。人多的優勢比較容易讓鳳凰蛋型態死亡。
    • - 如果你是個遠距離攻擊英雄,請盡量待在遠處以利閃躲寒冰閃耀的攻擊。
    • - 多在兵線上面與艾妮維亞對戰,如果進入了叢林地區,她可以使用寒冰屏障來阻擋你的去路。
    " tr "game_character_opposing_tips_Annie" = "
    • - 安妮召喚的巨熊泰貝爾會對周圍的敵人造成傷害,可以的話盡量躲得越遠越好。
    • - 召喚師技能中的「重擊」可以用來削弱泰貝爾大量的生命。
    • - 注意安妮身上的白色漩渦特效,那代表嗜火準備完成,下一個攻擊技能會發動暈眩效果。
    " tr "game_character_opposing_tips_Ashe" = "
    • -由於天生缺乏防守性技能,艾希是個非常好圍剿的目標。
    • -若艾希好一陣子沒有使用魔法水晶箭,孤身一人時請小心。
    " tr "game_character_opposing_tips_AurelionSol" = "
    • - 試著待在他的環繞星體內,這樣一來環繞星體就無法傷害你了。
    • - 環繞星體在他受到擊暈或沉默時會消失,這是反擊的好機會。
    • - 他在走一直線時會獲得額外跑速,但一旦受到傷害效果就會消失。
    • - 他的星湧能夠成長成為大範圍的攻擊,別待在相同的地方太久!
    " tr "game_character_opposing_tips_Averdrian" = "TBD" tr "game_character_opposing_tips_Azir" = "
    • - 阿祈爾非常依賴自己的砂漠禁軍來造成傷害與位移。試著在禁軍靜止時對他造成傷害。
    • - 阿祈爾是一名傷害會隨時間增加但缺乏爆發性的法師。試著在他的傷害越來越高前將他一次解決掉。
    • - 試著把砂漠禁軍當成熊熊的火焰,你可不會想要站在烈焰中吧。
    " tr "game_character_opposing_tips_Bard" = "
    • - 巴德的敵人也可以使用奇幻旅程,只要他覺得這是安全的。
    • - 你可以踩在守望神龕上破壞它。
    • - 巴德的凝滯命域可以施放在友軍、敵人、野怪和防禦塔上,有時候這是開戰的好機會!
    " tr "game_character_opposing_tips_Blitzcrank" = "
    • - 當布里茨的血量很低時,他的被動效果會開啟一個護盾。
    • - 走在小兵的後面,可以防止突然被火箭抓取拉走,因為布里茨的火箭抓取只會抓第一個所遇到的敵人。
    " tr "game_character_opposing_tips_Blue_Minion_Basic" = "" tr "game_character_opposing_tips_Blue_Minion_MechCannon" = "" tr "game_character_opposing_tips_Blue_Minion_Wizard" = "" tr "game_character_opposing_tips_Brand" = "
    • - 布蘭德必須先放出一招魔法攻擊以繼續後面的連接技。躲開火焰烙印或煉獄風暴可以有效打亂他的進攻節奏。
    • - 當你看到布蘭德使用末日熔岩時,試著離群眾遠一點。起始的岩漿飛行速度緩慢,讓我方有足夠的時間反應整隊。
    • - 布蘭德的被動技能讓他在對抗群聚的英雄時顯得很有優勢。切記一定要散開來對付他!
    " tr "game_character_opposing_tips_Braum" = "
    • - 布郎姆必須使用凜冬衝擊或是普攻來標記敵人,使其獲得震盪冰封疊加。如果你被標記了,在被攻擊到 3 下之前趕緊離開戰鬥範圍以免被暈眩。
    • - 布郎姆的大絕需要一些施法時間,善用那些時間來閃避。經過冰凍的裂隙將會緩速你,善用走位來避免經過裂隙。
    • - 雄心重盾讓布郎姆有極高的方向性防禦,等候此技能效果消失或是移動方向來攻擊他。
    " tr "game_character_opposing_tips_Caitlyn" = "
    • - 當凱特琳使用鎮暴射擊騷擾你時,盡量躲在士兵背後(穿透敵人後傷害遞減)。
    • - 若你站在王牌射手的路徑上,可以幫你的隊友擋子彈。
    " tr "game_character_opposing_tips_Camille" = "
    • - 卡蜜兒的護盾無法同時承受兩種傷害。所以你可以在她擁有其中一種護盾時,輸出另外一種類型的傷害去打擊她。
    • - 海克斯晶體結界的技能範圍非常小,所以你可以在她靠近前迅速逃離現場。
    " tr "game_character_opposing_tips_Cassiopeia" = "
    • - 當你已經中了卡莎碧雅的毒時,要小心她的雙生毒牙。
    • - 當她施放石化凝視時,你要背對她,這樣只會被減速而不會被暈眩。
    " tr "game_character_opposing_tips_ChaosInhibitor_D" = "" tr "game_character_opposing_tips_Chogath" = "
    • - 購買一些增加生命值的道具,可以減低科加斯迅速擊殺你的機會。
    • - 盡量不要讓科加斯成長到最大體型。
    • - 破裂在攻擊前,會在地上出現煙霧,所以看清楚在哪攻擊,就可以躲過科加斯的連技攻擊。
    " tr "game_character_opposing_tips_Corki" = "
    • 小心庫奇的飛彈,他們會造成濺射的效果,所以就算你躲在小兵後面還是有可能受到傷害。
    • 庫奇在使用女武神特攻或炸彈快遞後變得很脆弱。若庫奇使用了該技能進場,則可將注意力轉移到他身上。
    " tr "game_character_opposing_tips_Darius" = "
    • - 當達瑞斯的索魂奪命正在冷卻時,是比較沒有騷擾能力的。
    • - 達瑞斯從會戰中逃脫的能力是有限的。如果你面對他時是佔優勢的,那就盡量勇往直前吧!
    " tr "game_character_opposing_tips_Diana" = "
    • - 當你被月光精華影響時,閃避月牙衝擊或是移動到安全的地方是非常重要的。
    • - 蒼白月瀑只會存在幾秒鐘。在護盾消逝前,避免與黛安娜交戰。
    • - 黛安娜在未使用月光精華時,發動朔月幻步可以讓她打的非常主動,不過你可以在她移動到無法回頭的位置時,給予她緩速或暈眩。
    " tr "game_character_opposing_tips_DoomBotsBossTeemo" = "
    • 別想嘗試對抗惡摩
    • 將全部獻給惡摩
    • 無論如何,千萬別殺了惡摩!他會摧毀你的核心!
    " tr "game_character_opposing_tips_Draven" = "
    • - 朝著達瑞文使用迴旋飛斧後落地的位置施放指向技。
    • - 對抗達瑞文的目標應該設定在使他漏接他的斧頭。如果能做到的話,他的傷害會降低的非常明顯。
    " tr "game_character_opposing_tips_DrMundo" = "
    • - 試著在蒙多醫生使用終極必殺技後馬上和隊友使用強大的攻擊技能。如果不能夠立刻殺死他,他會迅速回復生命。
    • - 當蒙多醫生使用背水一戰技能時,則可以嘗試使用點燃來消耗他大幅回復的生命。
    " tr "game_character_opposing_tips_Ekko" = "
    • - 艾克在沒有大絕時,明顯弱得多,觀察他是否有分身尾隨以判斷他的大絕是否可以啟動。
    • - 艾克的震盪區域需要 3 秒引爆。試著觀察他的軌跡以判斷該區域在哪。
    • - 時光樞紐的第二次攻擊造成更多傷害,試著躲開。
    " tr "game_character_opposing_tips_Elise" = "
    • - 伊莉絲的蜘蛛型態面對英雄的生命偏低時會更加的危險,人類型態則是適合壓迫生命偏高的英雄。
    • - 伊莉絲的韌絲飛躍只會讓她在原地上下移動,但是她可以飛降在範圍內任意位置的敵方目標身上。
    • - 韌絲飛躍的冷卻時間很長,在這段期間內她會是比較脆弱的。
    " tr "game_character_opposing_tips_Evelynn" = "
    • - 購買真視守衛可以幫助你偵測伊芙琳的位置並且預防她的埋伏。
    • - 伊芙琳的威脅大部份來自於她的魅惑技能「咒慾迷塵」,如果隊友被標記,記得保護該名隊友;如果你被標記,也確保周圍有其他友軍擋在你跟伊芙琳的中間,以避免受到她的爆發傷害。
    • - 如果你察覺伊芙琳準備要襲擊隊友,可以透過聊天訊息或是地圖信號提醒他們。
    " tr "game_character_opposing_tips_Ezreal" = "
    • - 伊澤瑞爾很脆弱,你可以優先攻擊他。
    • - 伊澤瑞爾完全憑藉技能攻擊,因此確保在士兵旁邊,利用士兵來躲避他的技能。
    • - 秘術射擊附帶觸發命中效果,包括召喚師峽谷的紅色的樹精長老的增益。
    " tr "game_character_opposing_tips_Fiddlesticks" = "
    • - 不要在你靠近友軍時發起攻擊。黑暗之風會在你和你的友軍之間來回反彈並增加傷害。
    • - 如果費德提克使用了群鴉風暴技能,使用暈眩或減速技能,並逃出技能射程,直到該技能消散。
    • - 如果費德提克消失不見,則要小心他是否埋伏在樹林中使用群鴉風暴。
    " tr "game_character_opposing_tips_Fiora" = "
    • - 不屈鬥魂會顯示菲歐拉攻擊的方向,當她來襲時你能有所準備。
    • - 在對菲歐拉使用控制技能時要格外小心,菲歐拉的斗轉之力能夠將你施放在她身上的招式轉為對付你的力量。
    " tr "game_character_opposing_tips_Fizz" = "
    • - 在飛斯使用他強化過的攻擊後幾秒內,飛斯的攻擊會變得相當致命 - 記得在他的三叉戟閃爍光芒時遠離他!
    • - 飛斯很靈活,特別是在技能還沒冷卻的時候
    • - 引誘他早點放出這些技能,然後對他使用控制技能,或直接痛毆一頓吧!
    " tr "game_character_opposing_tips_Galio" = "
    • - 加里歐在充能杜蘭德之盾期間,他的跑速會降低。
    • - 加里歐躍向空中前英靈之門可以被敵人的攻擊中斷。
    • - 加里歐無法藉由光榮制裁穿牆。
    " tr "game_character_opposing_tips_Gangplank" = "
    • - 槍火談判可以造成大量的物理傷害。如果對方剛普朗克處於順風時,不妨購買一些增加物理防禦的道具。
    • - 當剛普朗克來到 6 級時,小心他的全地圖大絕,加農炮幕!
    " tr "game_character_opposing_tips_Garen" = "
    • - 增加物理防禦可以有效減少蓋倫造成的大量物理傷害。
    • - 當你的生命偏低時,盡可能躲避蓋倫,因為他的蒂瑪西亞制裁能夠很快的斬殺你。
    • - 在樹林裡攻擊蓋倫要小心,因為你會受到審判技能造成的全額傷害。
    • - 審判只擊中一個目標時會造成最大傷害。如果無法逃出技能範圍的話,試試跑到小兵中間來減少承受傷害。
    " tr "game_character_opposing_tips_Gnar" = "
    • - 吶兒在從大變小後的 15 秒內無法產生怒氣,利用這點開戰吧。
    • - 吶兒的動畫與怒氣條會隨他著接近形體轉換而改變。
    • - 吶兒的大絕如果把你撞擊到牆面上將會暈眩你,在地形障礙附近作戰要小心囉。
    " tr "game_character_opposing_tips_GnarBig" = "
    • - 吶兒在從大變小後的 10 秒內無法產生怒氣,利用這點開戰吧。
    • - 吶兒的動畫與怒氣條會隨他著接近形體轉換而改變。
    • - 吶兒的大絕如果把你撞擊到牆面上將會暈眩你,在地形障礙附近作戰要小心囉。
    " tr "game_character_opposing_tips_Gragas" = "
    • - 古拉格斯能夠用其終極必殺技撞開所有人。注意不要被撞向他,或者更糟 ─ 被撞向敵方防禦塔。
    • - 肉彈衝擊的冷卻時間很短,你很難追上古拉格斯,不要追得太緊。
    " tr "game_character_opposing_tips_Graves" = "
    • - 葛雷夫所造成的多為物理傷害,所以增加物理防禦會是個十分有效率的選擇。
    • - 快點離開隻手遮天的區域範圍,可以移除擾人的特殊效果。
    " tr "game_character_opposing_tips_H28QApexTurret" = "" tr "game_character_opposing_tips_Hecarim" = "
    • - 赫克林可以藉由靈魂恐懼從周邊的敵人身上吸取生命,但這並不代表他有足夠的耐久性,對他使用爆發性傷害會非常有效。
    • - 赫克林暗影的逆襲會使敵人陷入恐懼,在會戰時散開可以降低此招的影響性。
    " tr "game_character_opposing_tips_Heimerdinger" = "
    • - 漢默丁格召喚炮臺後最好快點找隊友一鼓作氣摧毀它。
    • - 小心漢默丁格的「升級!」,他可是會用那個招式來給你惹上大麻煩,等他的大絕結束後,衝進去殺爆漢默丁格吧!
    " tr "game_character_opposing_tips_Illaoi" = "
    • - 盡可能擊殺觸手能讓你在對上伊羅旖的戰鬥中輕鬆些。
    • - 當你的靈魂被抽離後,盡可能的反攻吧。對伊羅旖造成傷害能降低靈魂的持續時間。
    • - 盡可能不要在伊羅旖施放虔信一躍時群聚在一起,來降低伊羅旖可使用的觸手數量。
    " tr "game_character_opposing_tips_Irelia" = "
    • - 小心愛歐尼亞狂熱的疊層並在效果解除後對伊瑞莉雅發動攻勢。
    • - 兵線的存在會大幅提升伊瑞莉雅的機動性,若是在身邊有小兵的情況下與她對線記得謹慎行事。
    • - 伊瑞莉雅發動不屈秘舞時記得不要浪費太多巨高影響力的技能在她身上。
    " tr "game_character_opposing_tips_Ivern" = "
    • - 埃爾文可是很機靈狡猾的!小心別追太遠了。
    • - 埃爾文的草叢存在時間很長,注意他的埋伏!
    • - 在埃爾文的黛西蠢蠢欲動時,可不要跑去單挑他!
    " tr "game_character_opposing_tips_Janna" = "
    • - 保留一個打斷技能給珍娜的大招。
    • - 留心聽颶風呼嘯蓄力的聲音,以防珍娜在視野外或樹林內的突襲。
    • - 珍娜輔助友軍處於最強勁狀態。騷擾她的友軍能夠削弱珍娜對你的威脅。
    " tr "game_character_opposing_tips_JarvanIV" = "
    • - 遠離帝國戰旗與嘉文四世之間的路徑,以免發生被擊飛的效果。
    • - 浩劫降臨所造成的競技場是個很可怕的力量,但是移動衝刺的技能能夠穿越它。
    " tr "game_character_opposing_tips_Jax" = "
    • - 與他對戰時,試著盡量減少接觸時間,而不要與他面對面的互打。防止他連續攻擊,可以大幅減低他可能造成的傷害。
    • - 賈克斯可以在短時間之內閃避所有的普通攻擊,並於技能結束後暈眩所有在他身旁的敵人。在此技能結束後,在對他展開攻擊。
    " tr "game_character_opposing_tips_Jayce" = "
    • - 杰西可以進行遠距離或近距離攻擊。請注意他的姿態來確認他的攻擊模式。
    • - 如果你看到杰西設置了中子加速器,請小心他隨時會擊發電磁脈衝。
    • - 杰西在遊戲早期是非常強大的,如果他已經獲得了優勢,請盡可能打的保守一點。
    " tr "game_character_opposing_tips_Jhin" = "
    • - 致命伏筆只會對曾在 4 秒內受到燼的普攻、陷阱、或友方攻擊的目標造成定身效果。
    • - 燼會在地圖中放置隱形的陷阱,小心腳步!
    • - 燼的普攻很痛,不過他在打完第四發時子彈會用完。利用這段空窗期來扳倒他。
    " tr "game_character_opposing_tips_Jinx" = "
    • - 吉茵珂絲的鏈砲需要一點時間加速。如果你看見他拿出火箭削減你的血量,試著衝到吉茵珂絲的身邊消滅她。
    • - 吉茵珂絲的大絕在你靠她很近的時候並不會太痛。
    • - 咬咬手榴彈需要很長的冷卻時間,這代表這時候的吉茵珂斯非常脆弱,如果她不小心失手沒有將敵人定身,那她的小命就難保了。
    " tr "game_character_opposing_tips_Kaisa" = "
    • 凱莎相當擅長獵殺孤立的敵人,記得和你的隊友成群結隊地行動來對抗她。
    • 那些手比凱莎長的法師或遠距離英雄對凱莎來說相當棘手。
    • 確保在你的視野盲區中放置守衛,這樣凱莎接近你時才能察覺到。" tr "game_character_opposing_tips_Kalista" = "
      • - 克黎思妲的機動性是建立在攻擊動作上的。這意味著當目標逃出她的攻擊範圍後她的機動性將會大大降低,減緩她的攻速也可以讓克黎思妲的交戰範圍縮小。
      • - 克黎思妲無法取消普攻,雖然她的移動能力很強,但只要你能夠預測她的攻擊時機,就可以找到對她發動攻擊的時機。
      • - 如果你能脫離克黎思妲視野,譬如進入草叢裡,她的普攻將無法命中並落地造成零傷害。
      " tr "game_character_opposing_tips_Karma" = "
      • - 卡瑪的被動效果是當技能或普攻擊中敵方英雄時,可降低真言符印的冷卻時間,因此盡量不要讓卡瑪對你造成傷害。
      • - 生靈火魂在擊中目標時會爆炸對周圍的敵人造成額外傷害,當看到技能往自己的方向飛過來時記得馬上往旁邊閃避,應該有機率可以躲掉爆炸造成的範圍傷害。
      • - 特化鏈結是一個很好用來反制對方的技能,盡量保持在不會被定身的距離內,等到效果消失後立即就可以對卡瑪發動一波攻勢。
      " tr "game_character_opposing_tips_Karthus" = "
      • - 卡爾瑟斯可以在死亡後存活一段時間並且使用技能,務必離開他身邊以策安全。
      • - 就算要經常回到基地裡頭補血,也要永遠保持一定的血量,以抵抗安魂曲的全地圖攻擊。
      " tr "game_character_opposing_tips_Kassadin" = "
      • - 卡薩丁大多造成魔法傷害,如果他處於順風時,記得購買一些提昇魔法防禦的道具,如:水星之靴或女妖面紗。
      • - 每次卡薩丁連續使用虛空行走時,會消耗越來越多的魔力。在追殺他的時候,切記此點。
      • - 卡薩丁的緩速技能-能量脈衝,必須先吸收敵我雙方 6 次的魔法能量後才可使用。在與他對線時,必須慎用自己的魔法攻擊。
      " tr "game_character_opposing_tips_Katarina" = "
      • - 卡特蓮娜的技能對目標造成魔法傷害,儘管她購買增加攻擊的物品,你也可使用魔法防禦應對。
      • - 建議你為卡特蓮娜的死亡蓮花保留一個限制技能。
      " tr "game_character_opposing_tips_Kayle" = "
      • - 聖劍審判只能讓凱爾或她的友軍免疫傷害,但是沒辦法阻擋緩速和暈眩效果,如果他們打得很侵略的話可以透過這個方式反將一軍。
      • - 凱爾屬於脆皮的角色,如果她把大絕放在友軍身上,你可以轉而攻擊她。
      • - 凱爾在遊戲一開始是相較脆皮的近戰型英雄。試著在她進化成遠程型態之前取得優勢。
      " tr "game_character_opposing_tips_Kayn" = "
      • - 伏影滅必須要等慨影傷害一名目標之後才能發動。試著閃躲散華刃,讓慨影沒有機會發動施法距離相當長的伏影滅。
      • - 當慨影潛入你身旁的地形物時,你會看到該地形物的邊線上出現警示特效。
      • - 慨影發動夜叉行時,試著傷害他來縮短技能的持續時間,或是對他施放強力控制技能(暈眩、魅惑和擊飛等)以中斷夜叉行。
      " tr "game_character_opposing_tips_Kennen" = "
      • - 當你有風暴印記時,在凱能附近要小心。如果疊加到 3 層風暴印記,那麼你會被暈眩。
      • - 凱能很脆弱-如果他粗心地使用閃電衝擊技能,那麼可以轉而攻擊他。
      " tr "game_character_opposing_tips_Khazix" = "
      • - 孤獨的恐懼對被孤立的目標造成額外的傷害。因此在我方單位較多時,如小兵、英雄和塔旁會比較有優勢。
      • - 掠翅飛躍和虛空突襲有比較長的冷卻時間。卡力斯在這些技能進入冷卻時,是非常虛弱的。
      " tr "game_character_opposing_tips_Kindred" = "
      • - 鏡爪是很脆弱的-對她施加壓力,她將被迫玩的更加小心。
      • - 清除魔狼所標記的野怪來減緩鏡爪的傷害加成。
      • - 鏡爪使用神羊喘息時,進入範圍中可以免於死亡。
      " tr "game_character_opposing_tips_Kled" = "
      • - 克雷德可以透過掌心雷發射!、普攻、擊殺小兵、攻打建築物和史詩級野怪來獲得勇氣。
      • - 小嘎逃跑後,觀察克雷德的勇氣值,當勇氣值恢復為 100% 的時候,小嘎會跑回戰場,克雷德則會回復生命。
      • - 當生性暴戾可以使用時,克雷德會變得更加致命。
      " tr "game_character_opposing_tips_KogMaw" = "
      • - 寇格魔沒有一個好的逃生技能,因此特別容易被圍剿突襲。
      • - 寇格魔死後要儘快逃離現場!!
      • - 生化巨炮的射程隨著級數增加。
      • - 寇格魔於早期極易用生化彈幕殺死巴龍,在巴龍區插眼是個很有用的防禦方法。
      " tr "game_character_opposing_tips_Leblanc" = "
      • - 勒布朗的大絕招可以在施放時創造一個假的分身,或偶爾,分身會出現在很遠的地方。
      • - 假的勒布朗會跑向最近的英雄,施放不痛不癢的技能,然後馬上消失。
      • - 在勒布朗已使用衝刺技-移行瞬影的情況下趕快集火她,來預防她的詐術。
      • - 暈眩或沉默勒布朗可以阻止她利用移行瞬影返回。
      " tr "game_character_opposing_tips_LeeSin" = "
      • - 當李星使用絕招「神龍擺尾」的時候,避免聚在一起以減低傷害。
      • - 李星使用鐵壁金身+分筋錯骨的連續技,可以造成大量的物理傷害。但是他對於魔法傷害還是十分的脆弱。
      • - 李星十分依賴連續技,使用附加沉默效果的招數,可以中斷他的連技。
      " tr "game_character_opposing_tips_Leona" = "
      • - 當雷歐娜發動日蝕後,你有三秒鐘的時候可以離開現場避免傷害。
      • - 只有位於日輪聖芒中心的單位才會被暈眩,所以如果反應夠快的話,可以避免暈眩的效果。
      " tr "game_character_opposing_tips_Lissandra" = "
      • - 要有效阻止麗珊卓利用急速冰刺傳送移動的話,就必須得要在她再次啟動該技能前把她定在原地。
      • - 麗珊卓的暴雪結界在技能等級比較低的時候會需要比較久的冷卻時間,因此可以挑選技能冷卻時對她發動攻擊。
      • - 幽影碎冰只會緩速第一個擊中的單位,也就是說如果你是躲在小兵後面的話就不會受到緩速的影響了。
      " tr "game_character_opposing_tips_Lucian" = "
      • - 路西恩有強大的爆發力,但是持續傷害不足。
      • - 路西恩無法改變赤色屠戮的方向,利用這個優勢來躲避子彈。
      • - 鋒芒貫穿並不會讓路西恩獲得額外的攻擊範圍。當發動技能時他還是需要攻擊在範圍內的目標。 猜測路西恩可能施放鋒芒貫穿的方向來躲避技能。
      " tr "game_character_opposing_tips_Lulu" = "
      • - 由露璐身邊小妖精施放的魔法飛彈是可以被阻擋的,如果躲在小兵身後的話就可以免於飛彈的傷害。
      • - 露璐善於處理突發的狀況,當敵方有露璐時就要盡量避免直接開戰,可以改用持續騷擾的方式對敵方的兵線造成壓力。
      " tr "game_character_opposing_tips_Lux" = "
      • - 拉克絲擁有強大的區域控制能力。試著分散並從不同方向攻擊,這樣她無法鎖定某個特定區域。
      • - 當你在低生命撤退時,小心躲避拉克絲的終極閃光。會有一束先於主光束的紅色鐳射,所以看到紅光時盡可能地橫向躲避。
      " tr "game_character_opposing_tips_Malphite" = "
      • - 若你是物理傷害英雄,攻擊墨菲特時站在友軍後方。大地震顫會極大地減少你的傷害。
      • - 墨菲特是位適合打野怪的坦克型英雄,如果看到他帶有重擊的技能時,要小心他的突襲。
      " tr "game_character_opposing_tips_Malzahar" = "
      • - 當馬爾札哈對受到煞星幻象效果影響的目標施放技能時,煞星幻象的持續效果會重置。
      • - 不要靠近受到煞星幻象影響的士兵。當他們死亡時很可能會將幻象傳染給你。
      • - 馬爾札哈在他召喚出足夠多的虛靈時是最強大的。
      " tr "game_character_opposing_tips_MalzaharVoidling" = "" tr "game_character_opposing_tips_Maokai" = "
      • - 小樹精會尾隨首位接近的敵人並於數秒後自爆,若中途碰觸到其他敵人也會自爆。要尤其注意躲藏在草叢中的小樹精,牠們可是特別危險!
      • - 茂凱被動技能的冷卻時間取決被多少技能擊中,對他使用技能時必須格外小心。
      • - 茂凱使用飛葉遁影時是無法被攻擊的,別白白浪費你的技能。
      " tr "game_character_opposing_tips_MasterYi" = "
      • - 冥想能夠有效地治療持續傷害,但易大師在遊戲前期很容易被配合包抄突襲。
      • - 如果易大師試圖使用無極劍道補兵,則連續幾次攻擊他,令其不得不消耗魔力使用冥想回復生命。
      • - 雖然易大師在使用高原血統時不會受到緩速效果的影響,但是其他的限制技能可以阻止他。
      " tr "game_character_opposing_tips_MissFortune" = "
      • - 敵人的傷害會移除好運姐的加速。
      • - 如果你能追上好運姐,她很容易被擊殺。在團隊作戰中先鎖定她為目標。
      " tr "game_character_opposing_tips_MonkeyKing" = "
      • - 悟空通常會使用筋斗突擊後,接著使用神行百變。試著延遲技能使用的時間,以確定打在悟空的真身上。
      • - 悟空被敵人團團包圍時防禦力較高,試著孤立悟空來取得優勢。
      " tr "game_character_opposing_tips_Mordekaiser" = "
      • - 魔鬥凱薩的技能為護盾充能,讓他在短時間內更難殺死。試著集中火力在魔鬥凱薩身上。
      • - 保持一定距離,不要靠近士兵們,因為他會施放毀滅虹吸技能同時傷害士兵和你。
      • - 小心死亡之子與點燃的組合連續技。如果你的生命太低,這個招數不但會殺了你,同時還幫敵隊多增加了一個強而有力的奴役靈魂。
      " tr "game_character_opposing_tips_Morgana" = "
      • - 痛苦腐蝕會造成大量傷害,能讓你少掉一大堆生命,所以在血量很低時盡量避免讓魔甘娜用這招抓到你。
      • - 魔甘娜的技能通常都需要讓暗影禁錮來做起頭,躲在我方小兵的後頭可以大幅降低暗影禁錮的威脅。
      • - 黑暗之盾雖然可使魔甘娜免疫控場效果,但只要透過魔法傷害就可以擊破護盾。
      " tr "game_character_opposing_tips_Nami" = "
      • - 禁錮水牢是一個非常強勢的技能,唯一的缺點就是冷卻時間很長,如果娜米施放技能後沒有擊中的話,可以好好的利用這段時間輸出傷害。
      • - 驚濤駭浪可以行進很遠的距離,但是移動十分緩慢,當你看到海浪往你的方向移動時,馬上往旁邊移動就沒事了。
      • - 盡量避免和有被施放深海恩賜的目標正面對戰,深海恩賜的持續時間不長,等到效果過後再開戰會有很大的幫助。
      " tr "game_character_opposing_tips_Nasus" = "
      • - 進入死神形態時,納瑟斯比大部分英雄都強。當你有明顯優勢時才去和他交戰。
      • - 最高級的枯萎可以極大削弱敵人的主力英雄。小心落單。
      • - 納瑟斯能被放風箏(遠程英雄保持距離讓對手不能攻擊到自己,但自己能攻擊到對手)。
      " tr "game_character_opposing_tips_Nautilus" = "
      • - 如果納帝魯斯在你身旁使用鋼鐵怒濤,最好停止移動直到其效果消失。如果太早移動,將會直接引發第二次爆炸,造成更多的額外傷害並且緩速。
      • - 當納帝魯斯開啟護盾時,他有能力使普通攻擊帶有大範圍的傷害效果 - 在你有餘力時,最好考慮是否該以打破他的盾做為優先考量。
      " tr "game_character_opposing_tips_Neeko" = "
      • 在你對抗妮可時,站在小兵後面是非常危險的,因為這可能會使螺旋刺花變得更強大。
      • 若妮可處於偽裝狀態,你將無法看到萬紫千紅的警告視覺效果。
      " tr "game_character_opposing_tips_Nidalee" = "
      • - 奈德麗的獵捕效果只會應用於被標槍投擲與叢林伏擊命中。避開這兩個技能就可以免去奈德麗接踵而來的傷害。
      • - 標槍投擲命中時離奈達麗越遠,造成的傷害越大。如果她足夠遠,那麼一定要躲避好標槍投擲。
      • - 擊倒將會對被獵捕的目標造成相當大的傷害,但是奈德麗必須靠近目標來使用擊倒,留著你的控場或是防禦技能來給這隻美洲獅一個迎頭痛擊吧。
      " tr "game_character_opposing_tips_Nocturne" = "
      • - 當無盡夢魘發動時,記得與隊友待在一起,數量就是力量!
      • - 夜曲的深宵斷魂在遠距離可以被中斷,所以將你的移動技能保留起來待命。
      " tr "game_character_opposing_tips_Nunu" = "
      • - 干擾絕對零度的詠唱可以降低你們隊伍所承受的傷害總量
      • - 使用召喚師技能「閃現」是個有效脫離絕對零度的方式。
      • - 巨無霸雪球移動的速度非常快,但卻無法快速的轉彎,所以別嘗試走直線逃跑,而是進行突然的、大角度的轉彎。
      " tr "game_character_opposing_tips_OdinBlueSuperminion" = "" tr "game_character_opposing_tips_OdinNeutralGuardian" = "" tr "game_character_opposing_tips_OdinRedSuperminion" = "" tr "game_character_opposing_tips_OdinShrine" = "" tr "game_character_opposing_tips_Olaf" = "
      • - 歐拉夫生命越低,就越危險。保留你的限制技能來解決他。
      • - 在對線期阻止歐拉夫拿到他的斧頭,能最大限度減少他所造成的騷擾。
      • - 歐拉夫在發動諸神黃昏時的防禦力會降低,如果你甩不開歐拉夫的追擊,那就和隊友一起攻擊他吧。
      " tr "game_character_opposing_tips_OrderInhibitor_D" = "" tr "game_character_opposing_tips_Orianna" = "
      • - 奧莉安娜的影響範圍只限定球球的周圍。善用此特性可以想辦法爭取優勢。
      • - 小心奧莉安娜的球體因為距離太遠,而自動回到主人身旁。這有可能會造成許多意想不到的情況發生。
      " tr "game_character_opposing_tips_Orianna_noBall" = "
      • - 奧莉安娜的影響範圍只限定球球的周圍。善用此特性可以想辦法爭取優勢。
      • - 小心奧莉安娜的球體因為距離太遠,而自動回到主人身旁。這有可能會造成許多意想不到的情況發生。
      " tr "game_character_opposing_tips_Ornn" = "
      • 離牆遠一點。鄂爾沒辦法暈眩你的話會變得弱很多。
      • 不停騷擾鄂爾以防他在線上打造道具。
      " tr "game_character_opposing_tips_Pantheon" = "
      • - 藏身於樹林中能夠讓潘森難以對你使用墮天一擊技能。
      • - 當潘森和擁有暈眩或誘捕技能的同伴(如魔甘娜,賽恩)在一起時,你要小心,因為他能夠用穿心長矛技能對你造成毀滅性傷害。
      • - 潘森的聖盾庇護可以格擋一次英雄普攻或防禦塔的攻擊,但他在再度攻擊或是使用技能時是相對脆弱的。
      " tr "game_character_opposing_tips_Poppy" = "
      • - 波比能夠使用 堅定不移 來阻止鄰近的敵方衝刺。
      • - 當波比開始旋轉她的槌子時,她正在準備使用她的絕招。
      • - 你能夠踩在波比的圓盾上來阻止她拾取。
      " tr "game_character_opposing_tips_PracticeTool_TargetDummy" = "" tr "game_character_opposing_tips_Pyke" = "
      • 只有你看不到他的時候,派克會回復他從敵方英雄所受的大量傷害!
      • 當派克利用他的幽海深潛躲藏在附近的時候,鯊魚會在你的腳底盤旋。
      • 試著不要待在低血量的友軍旁,如果派克利用他的汪洋死域處決他們,你將會是他名單中的下一個目標。
      " tr "game_character_opposing_tips_Quinn" = "
      • - 如果被威洛標記的話,建議先退後不要讓葵恩有機可趁。
      • - 隨時注意葵恩的位置,絕命殺戮可以讓她直接自遠處進場發動一波攻勢。
      • - 當葵恩使用絕命殺戮時,傷害她將會暫時移除跑速加成效果。
      " tr "game_character_opposing_tips_Rakan" = "
      • - 可以透過銳空的移動技能預測他的走位,試著善加利用這點來取得優勢。
      • - 擁有控制技能的英雄能夠有效地克制銳空。
      • - 單抓銳空將會大大地限制他的機動性,試著在他隻身一人的時候打擊他。
          " tr "game_character_opposing_tips_Rammus" = "
          • - 趁拉姆斯的尖刺防禦結束時攻擊他。拉姆斯脫離該狀態時,防禦數值遠遠低於其他坦克型英雄。
          • - 拉姆斯通常會撐高物理防禦,在他沒有使用尖刺防禦時,用法術攻擊他會有比較好的效果。
          " tr "game_character_opposing_tips_Red_Minion_Basic" = "" tr "game_character_opposing_tips_Red_Minion_MechCannon" = "" tr "game_character_opposing_tips_Red_Minion_Wizard" = "" tr "game_character_opposing_tips_RekSai" = "
          • - 如果你看到了雷珂煞的虛空通道,只要踩在其中一個入口就能將通道摧毀。
          • - 雷珂煞的技能「狂食」隨著怒氣增加而增加傷害。當她的怒氣全滿的時候,跟她戰鬥要非常的小心。
          • - 當雷珂煞接近時,她可以感應到你與你隊友的位置,不過這只限定於移動時。
          " tr "game_character_opposing_tips_Renekton" = "
          • - 隨時注意雷尼克頓累加了多少怒氣值,這是可以用來預測何時他會發動攻擊的指標。
          • - 持續騷擾雷尼克頓,讓他沒有辦法輕鬆的攻擊和累加怒氣值,可以大幅降低他的威脅性。
          " tr "game_character_opposing_tips_Rengar" = "
          • - 當雷葛爾的殘虐值滿了之後,他可以強化一個技能。在殘虐值還很低時,請勇敢的面對他。
          • - 雷葛爾的被動效果可以讓他自草叢跳躍,請避免在草叢附近與他對戰
          • - 雷葛爾在利用大絕偽裝時,離他最近的敵方英雄頭上會出現警示
          " tr "game_character_opposing_tips_Riven" = "
          • - 雷玟擁有良好的移動能力,但是她無法使用技能進行長距離的移動。在她發動連技的時候,使用定身或是沉默時可以有效減少她所帶來的影響。
          • - 所有雷玟造成的傷害都是物理傷害,在對抗她時如果碰上麻煩可以優先選擇物理防禦的道具。
          • - 雷玟擅長在雙人戰線上同時對抗多位的近戰英雄,如果對抗雷玟,除非她將連技使用完,否則不要讓兩位近戰英雄同時進入戰場。
          " tr "game_character_opposing_tips_Rumble" = "
          • - 仔細觀察藍寶的熱能條。如果看到他處於系統過熱狀態時,快趁他無法使用技能時衝過去殺了他!
          • - 藍寶的絕招可以對範圍內敵人造成很大的傷害。當你看到飛彈落下時,盡可能的離開範圍。
          • - 藍寶最大的傷害輸出皆為魔法傷害。裝備一些魔法防禦道具來減低傷害。
          " tr "game_character_opposing_tips_Ryze" = "
          • - 對於那些身上附有湧動印記的敵人而言,雷茲是非常危險的。
          • - 利用扭轉之境尚未完成前的時間來想想該怎麼對付將從扭轉之口出現的東西。
          • - 在雷茲引導扭轉之境時對他使用控制技能,扭轉之境將會取消。
          " tr "game_character_opposing_tips_Sejuani" = "
          • - 如果可以躲掉極地衝刺和冰河籠牢這兩個技能,將會帶給你極大的優勢。
          • - 小心凜冬狂怒的第二次攻擊,會造成大量傷害。
          • - 敵方近戰英雄也可以替史瓦妮堆疊寒霜效果,所以請小心。
          " tr "game_character_opposing_tips_Shaco" = "
          • - 如果薩科在遊戲前期都橫行無阻的話,可得要認真考慮購買潛行守衛來提防他。
          • - 如果薩科使用詐欺魔術進入戰場,他短時間內將無法重新使用該技能,利用這個機會和你的隊伍一起快速將他打倒。
          " tr "game_character_opposing_tips_Shen" = "
          • - 躲避好慎的嘲諷,並在他失誤時給予嚴懲。
          • - 當慎達到等級 6 時,小心他能夠輕易扭轉戰局的全球流大絕招。
          " tr "game_character_opposing_tips_Shyvana" = "
          • - 希瓦娜有很大比例的力量,來自於侵略性的攻擊,但是也同時意味著她在面對遠距離攻擊時,顯得十分的弱小。
          • - 所有希瓦娜的普通技能,在變化成聖龍型態時,都能夠攻擊到複數的敵方單位。
          • - 希瓦娜的怒氣表是個很好的指標,來顯示是否可以發動絕招,當她的怒氣值很低的時候,嘗試不斷的騷擾她是個很好的戰術。
          " tr "game_character_opposing_tips_Singed" = "
          • - 保持一定距離,避免被過肩摔投擲到敵人群中。
          • - 辛吉德要接近你的隊伍,才能施展技能。充分利用這一點,在攻擊他的友軍時,使用控場技能限制他的移動。
          • - 追擊辛吉德時要小心,他很難被打倒,且在你追趕過程中,他能用劇毒蹤跡對你造成傷害。
          " tr "game_character_opposing_tips_Sion" = "
          • - 就算賽恩已經使用了巨幅毀滅,也可以讓他提早釋出能量來減少其傷害。
          • - 利用賽恩死掉的時間與位置來對付他死後重新驅動的屍體。
          " tr "game_character_opposing_tips_Sivir" = "
          • - 迴旋之刃消耗大量魔力,因此躲避該技能讓希維爾受挫。如果他在扔出去時擊中了你,那麼在其返回時你要避免再次被擊中。
          • - 希維爾是個強力的推塔英雄,所以如果你不注意,放任她在兵線上太久,有可能因此賠掉一座塔。
          • - 當你使用一個法師與希維爾對線時,你可以假裝壓上施法再退回,來誘騙她使用掉法術護盾。
          " tr "game_character_opposing_tips_Skarner" = "
          • - 史加納無法從遠距離傷害你,所以記得與他保持距離!
          • - 史加納的跑速會在他使用結晶骨骼以後上升,攻擊他以減低他的速度。
          • - 史加納在他們隊伍所控制的水晶尖塔範圍內特別強大。試著在會戰爆發前搶先補捉水晶尖塔。
          " tr "game_character_opposing_tips_Sona" = "
          • - 看到索娜時要散開,避免她施法讓你和友軍跳舞。
          • - 先殺死索娜,因為如果她一個人長時間停留會開始治療敵隊。
          " tr "game_character_opposing_tips_Soraka" = "
          • - 在團隊作戰中,如果索拉卡衝到前線,那麼就集中火力攻擊索拉卡。
          • - 在索拉卡施放寂靜星河後,利用該技能的長冷卻時間來騷擾她。
          • - 集火於索拉卡身上,而非那些他治癒的友軍身上。
          " tr "game_character_opposing_tips_Swain" = "
          • - 斯溫的被動技能在你受到控場效果影響而無法移動時會變得非常強大。在那些擁有控場技能的敵人身邊周旋時切記謹慎行動。
          • - 快速移動能夠有效反制斯溫所有的基本技能:斯溫越接近目標,靈魂拷問造成的傷害越大;真知魔眼擁有非常長的延遲時間;影之爪則是要在回程時才具有較大的威脅性。
          • -購買擁有重創效果的道具將會使我方較容易擊殺正在發動魔君降生的斯溫。
          " tr "game_character_opposing_tips_Sylas" = "
          • 賽勒斯的生命條是會騙人的,千萬要小心他的弒君之道!
          • 試著在賽勒斯沒有辦法盜取你的大絕時和他決一死戰。
          " tr "game_character_opposing_tips_Syndra" = "
          • - 在知道要與星朵拉對線時,最好先買雙鞋子,這樣可以幫助你閃躲她的技能。
          • - 在星朵拉施放虛弱潰散後就可以大膽的進行攻擊,因為該技能的冷卻時間很長,在這段期間內她會是比較脆弱的。
          • - 在技能達到最高級時,每個技能都會有特殊的加成效果與表現方式。
          " tr "game_character_opposing_tips_TahmKench" = "
          • - 當你發現貪啃奇使用血多皮厚獲得護盾,這代表他已經沒有多少治癒能力,同時,他無法再累積新的灰色血條,直到血多皮厚完成冷卻,好好利用!
          • - 如果貪啃奇透過吐出小兵來騷擾你,記得在他吐出後嘗試進行換血,因為他的大快朵頤會進入冷卻,而你應該會取得優勢。
          " tr "game_character_opposing_tips_Taliyah" = "
          • - 當塔莉雅在線上施放碎裂地表時,注意她的震地之擊。如果她將你丟進陷阱中,你將會受到巨大傷害。
          • - 塔莉雅的旋舞飛岩只能鎖定一個方向,如果她對你丟石頭,快向兩邊躲!
          " tr "game_character_opposing_tips_Talon" = "
          • - 塔隆的攻擊都是物理傷害。在早期購買物理防禦的裝備,可以有效防禦爆發傷害。
          • - 塔隆極度依賴暗影突襲來脫離戰鬥。當他使用完這招以後,會顯得更加脆弱。
          • - 塔隆游走的能力無人能敵,一定要隨時注意他的位置,或是瘋狂推線,強迫他留在線上。
          " tr "game_character_opposing_tips_Taric" = "
          • - 塔里克的大絕,宇宙光彩,在作用前需要很長的一段延遲時間。試著快速離開會戰或在生效之前將他的隊友擊殺。
          • - 塔里克能夠透過普攻減少技能的冷卻時間。試著在團戰中風箏他,並在他接近線上士兵時攻擊他。
          " tr "game_character_opposing_tips_Teemo" = "
          • - 提摩的劇毒射擊技能對戰術保守的敵方玩家同樣有效,在你準備好反擊之前要和提摩保持距離。
          • - 使用先知透視鏡(飾品)在關鍵位置可以有效地摧毀提摩的蘑菇。
          " tr "game_character_opposing_tips_Thresh" = "
          • - 瑟雷西的死亡宣告需要比較長的施法時間,當看到他要準備施展技能時還會有時間可以即時閃避。
          • - 刻意的破壞惡靈領域的邊線可以讓生命較低的友方英雄順利逃脫。
          • - 瑟雷西相當依賴收集靈魂來提高防禦及傷害,試著在他收集靈魂的路上給他點教訓吧!
          " tr "game_character_opposing_tips_Tristana" = "
          • - 如果你看見崔絲塔娜在交戰中啟動急速射擊,那麼暈眩她,並且撤退,直到該技能消散。
          • - 對線時遠離你的士兵,減少爆炸射擊所帶來的附帶傷害。
          " tr "game_character_opposing_tips_Trundle" = "
          • - 特朗德在技能影響地形中的作戰能力有特別強化的效果,可以試著把他帶出極凍領地的範圍後再開戰。
          • - 請盡快脫離狡詰冰柱的作用區域,不然你的跑速會受到大幅的影響。
          " tr "game_character_opposing_tips_Tryndamere" = "
          • - 盡早騷擾泰達米爾,使其無法擊殺小兵並用嗜血殺戮回復生命。
          • - 記住,只有在背對泰達米爾的前提下,他才能將你緩速。
          • - 泰達米爾主要為物理傷害,如果泰達米爾非常強大了,試著購買荊棘之甲。
          " tr "game_character_opposing_tips_TwistedFate" = "
          • - 生命值過低時,注意閃避萬能牌。
          • - 當你的生命很低,利用逆命的命運技能提示,可以有效警告你逃至安全的地方,避免被包抄突襲。
          " tr "game_character_opposing_tips_Twitch" = "
          • - 圖奇很脆弱。你可以在他無法偽裝時偵查抓住他,和隊友一起集火於他。
          • - 技能護盾不能阻擋死亡毒液的傷害,但是他們能夠阻擋圖奇施放毒性爆發的效果。
          • - 如果你猜測圖奇已經離開了兵線,則迅速告知你的隊友。
          " tr "game_character_opposing_tips_Udyr" = "
          • - 烏迪爾通常從叢林偷襲兵線上的玩家。在重要位置放置偵查守衛來掌握他的動向。
          • - 一旦初始防護失效,靈龜姿態就變得虛弱。加緊攻擊,迫使他轉換姿態,阻止他回復生命和魔力。
          • - 有些烏迪爾玩家購買坦克物品來增強生存能力,你可以轉而攻擊他相對比較弱的隊友。
          " tr "game_character_opposing_tips_Urf" = "" tr "game_character_opposing_tips_Urgot" = "
          • - 烏爾加特必須依賴他的六隻腳才能打出大量的傷害,每隻腳都有各自的冷卻時間,且它們只會在烏爾加特朝其面對的方向攻擊時噴射火焰。對上烏爾加特時記得避免受到火焰的連續攻擊。
          • - 烏爾加特可以透過殺戮射擊造成並吸收大量傷害,但是技能發動期間他會被緩速。
          • - 如果你被索命虐殺擊中,盡可能地避免在效果持續時間內讓生命低於處決閾值(25% 最大生命)。
          " tr "game_character_opposing_tips_Varus" = "
          • - 如果你受到了荒蕪箭袋的攻擊,損益效果將會讓你受到更多的傷害。
          • - 如果法洛士獲得擊殺或是助攻,將會暫時性地提高他的攻速並使他變得更加危險。
          • - 觸及墮落連鎖將會使你被束縛在原地,但只要離的夠遠就不會受到束縛影響。
          " tr "game_character_opposing_tips_Vayne" = "
          • - 汎很脆弱,試著對她施加更多的壓力以強迫她小心行動。
          • - 小心汎使用重型弩箭將你釘在牆上。
          " tr "game_character_opposing_tips_Veigar" = "
          • - 黑暗物質能造成巨大傷害,但可以避免。留意聲音和視覺指示,瞭解技能施放的時間和地點。
          • - 扭曲空間技能只暈眩邊緣上的單位。如果你在技能內,你仍能移動和攻擊。
          • - 維迦的終極必殺技造成的傷害取決於你的失去生命。
          " tr "game_character_opposing_tips_Velkoz" = "
          • - 會戰中不先消滅威寇茲可是很危險的,試著儘早殲滅他吧。
          • - 威寇茲的機動性相對較低,也很容易被包抄突襲。
          • - 生化射線能夠被暈眩、沉默與擊飛中斷。
          " tr "game_character_opposing_tips_Vi" = "
          • - 完成集氣的蓄能衝擊可以造成雙倍的傷害,當注意到菲艾開始集氣時,建議立即後退或閃躲。
          • - 如果你受到菲艾三次攻擊後,會被降低物理防禦和提高她的攻速,因此盡量避免和她持續正面交鋒。
          • - 菲艾使用大絕時,不會受到控場效果的影響,記得把暈眩技能留到她施放完大絕後再使用。
          " tr "game_character_opposing_tips_Viktor" = "
          • - 要小心維克特與你之間的距離,當他與敵方距離拉近以後,他的戰場控制能力也會隨之提高。
          • - 看著他的手杖發出的顏色,可以知道維克特所強化的技能(紫色、黃色、藍色、紅色)。
          " tr "game_character_opposing_tips_Vladimir" = "
          • - 試著在血之溫疫爆發前擊殺弗拉迪米爾,否則爆發時他的生命將大量回復。
          • - 逼迫弗拉迪米爾在會戰剛開始時就使用血紅之池能夠使其消耗大量生命。
          • - 像黎安卓的折磨或殞落王者之劍等限制血量疊加的物品能有效地對抗弗拉迪米爾。
          " tr "game_character_opposing_tips_Volibear" = "
          • - 弗力貝爾在追擊目標時,可以獲得跑速加成,但是在逃跑時效果較低。
          • - 弗力貝爾的生命低於某個百分比後,將會發動再生效果,回復大量的生命。
          • - 當弗力貝爾充能時,試著緩速或是暈眩他,將可以有效的降低他的戰鬥效率。
          " tr "game_character_opposing_tips_Warwick" = "
          • - 沃維克在生命值較低的時候,基本攻擊會吸取生命。留著你的控制技能來一口氣解決他吧!
          • - 沃維克在對上生命值較低的敵人的時候會變得更加強大。維持一定血量來防範他。
          • - 沃維克的大絕施放距離會隨著他的移動速度而增加。
          " tr "game_character_opposing_tips_WriggleLantern" = "" tr "game_character_opposing_tips_Xayah" = "
          • - 剎雅的漫天血刃只會禁錮那些被 3 根以上羽刃擊中的目標。
          • - 長時間在相同範圍和剎雅戰鬥將會讓她有機會在地上留下大量的羽刃,試著保持移動!
          • - 在收掉剎雅的人頭之前務必確保自己有十足的把握。剎雅的驟羽暴風會讓她進入無法被指定的狀態,一不小心就會被她逆轉情勢。
          " tr "game_character_opposing_tips_Xerath" = "
          • - 齊勒斯的攻擊範圍會突然變得很有威脅性,但是勇敢待在他範圍之內的近戰英雄,可以毫不遜色的與他換血。
          • - 齊勒斯需要很長的時間才可以發動魔導祭典。注意他的技能施法動畫,並且在必要的時候開始閃躲。
          • - 女妖面紗的效果,可以讓齊勒斯難以使用恐懼鎖鏈的連續技在你身上。
          " tr "game_character_opposing_tips_XinZhao" = "
          • - 趙信是個很適合拿來開戰的角色,尤其是他的衝鋒和大絕都會造成範圍傷害,建議雙方僵持時隊伍最好先各自散開等他用過大絕之後再開戰。
          • - 趙信十分仰賴他的三重爪擊來造成傷害和降低其他技能的冷卻時間,如果你可以中斷他連段攻擊效果的話,將會對會戰造成極大的影響。
          " tr "game_character_opposing_tips_Yasuo" = "
          • - 鋼鐵暴雪的技能範圍很窄,盡可能等久一點再進行閃躲。
          • - 當犽宿連續使用兩次鋼鐵暴雪後,下次此技能將會發出一個狂暴的龍捲風,眼觀四面、耳聽八方來準備閃躲。
          • - 犽宿在他發出一道龍捲風後最為脆弱,好好利用這點。
          • - 犽宿的被動護盾只會持續 2 秒鐘,對他造成傷害將會觸發這個護盾,靜靜等到護盾消失再進攻吧。
          " tr "game_character_opposing_tips_Yorick" = "
          • - 你可以對約瑞科召喚的霧行者及黯霧女士施放重擊來傷害或者擊殺他們。
          • - 在接近約瑞科以前,先試著除掉他召喚出的那些霧行者,你可以用普攻或施放單目標傷害的技能來擊殺他們。
          • - 攻擊黯影屍陣可以破壞那堵屍牆。
          " tr "game_character_opposing_tips_Zac" = "
          • - 札克可以藉由回收散落的組織來回復生命,可是如果敵人踩到散落的組織可以立即將它摧毀。
          • - 當札克分裂的軟泥緩速集中時,要盡快擊殺全部的軟泥阻止他再次復活。
          • - 沉默、暈眩、定身和擊飛都可以有效中斷札克必殺黏星的準備動作。
          " tr "game_character_opposing_tips_Zed" = "
          • - 劫通常都會購買物攻道具取得不同的效果,因此補強物防可以有效降低他的威脅。
          • - 當劫施放疾風殘影之後會是他最脆弱的時刻,因為他的輸出、緩速和瞬移效果都是由此技能產生。
          • - 劫的影斬只有在敵人被影分身擊中時,才會造成緩速效果。
          " tr "game_character_opposing_tips_Ziggs" = "
          • - 別踩到希格斯的詭雷!這些詭雷會對你造成緩速效果,並讓他可以更輕鬆的對你使用其他技能。
          • - 希格斯的許多技能有較長的冷卻時間。記得在他使用技能後對他開始發動攻擊。
          • - 希格斯的絕招「煉獄炸彈」爆炸範圍中心會造成更多的傷害。
          " tr "game_character_opposing_tips_Zilean" = "
          • - 如果你能跟上極靈的速度,你可以等到他的大絕招效果消失後,再發出致命一擊。
          • - 極靈很容易死在集火之下,但是很難被單殺。想殺他時,請你的隊伍集中火力。
          " tr "game_character_opposing_tips_Zoe" = "
          • - 柔依的星迴百轉飛行的距離越長,造成的傷害越高。
          • - 柔依的星界躍動結束之後一定會回到一開始發動的位置,這使得她非常容易受到對手反擊。
          • - 沉睡夢域可以在地形物上移動非常長一段距離,盡可能地避免讓柔依躲在戰爭迷霧中,否則她可能會偷偷給你來一發泡泡。
          " tr "game_character_opposing_tips_Zyra" = "
          • - 枷蘿的種子在踩過之後會消失。如果她在你要摧毀種子時施法,馬上躲開。
          • - 與枷蘿近距離作戰可能會是一個對抗她的好方法,特別是在她已將植物部署在較遠的位置時。
          • - 植物受到的傷害有特殊的計算方式。同時他們也會在經過一段時間後死亡。
          • - 移動戰場能夠讓枷蘿在用光種子時失去戰力。
          • - 枷蘿使用 W 施放的種子外觀看起來較大,顏色不同,且會提供她的隊伍小範圍的視野。
          " tr "game_character_opposing_tips_ZyraGraspingPlant" = "" tr "game_character_opposing_tips_ZyraSeed" = "" tr "game_character_opposing_tips_ZyraThornPlant" = "" tr "game_character_passive_Corki_Cooldown" = "庫奇的包裹正在冷卻中" tr "game_character_passiveDescription_Ahri" = "當阿璃的技能在短時間內命中ㄧ名敵方英雄兩次,她將短暫的獲得跑速。" tr "game_character_passiveDescription_Akali" = "使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉下一次的普通攻擊會提升攻擊距離及傷害。" tr "game_character_passiveDescription_Alistar" = "亞歷斯塔暈眩、移動敵人或是周遭敵人死亡後將充能勝利怒吼。充能完畢時他將治療自己以及鄰近所有友方英雄。" tr "game_character_passiveDescription_AlZaharVoidling" = "" tr "game_character_passiveDescription_Amumu" = "阿姆姆的普攻會使敵人受到詛咒,持續 3 秒,敵人被任何魔法傷害擊中時將承受額外 10% 真實傷害。" tr "game_character_passiveDescription_AncientGolem" = "" tr "game_character_passiveDescription_Anivia" = "死亡時艾妮維亞變成鳳凰蛋,如果在 6 秒內沒有被打破,艾妮維亞就會重生。" tr "game_character_passiveDescription_AniviaEgg" = "死亡時艾妮維亞變成鳳凰蛋,如果在 6 秒內沒有被打破,艾妮維亞就會重生。" tr "game_character_passiveDescription_Annie" = "每施放四次技能後,安妮的下一個攻擊技能會造成目標在短時間內暈眩。" tr "game_character_passiveDescription_Ashe" = "艾希的普攻對目標造成緩速,她的普攻對目標造成更多傷害。

          艾希的暴擊無法造成額外傷害,但有更高的緩速效果。" tr "game_character_passiveDescription_AurelionSol" = "星體環繞翱銳龍獸,在擊中敵方時造成傷害。" tr "game_character_passiveDescription_Azir" = "阿祈爾可以從友方或敵方防禦塔的廢墟中召喚出烈日之輪。" tr "game_character_passiveDescription_Bard" = "巴德可以讓魔法編鐘現形,讓他獲得經驗、魔力和移動速度增益。除此之外,小精靈們會跟隨巴德幫助他攻擊敵人。蒐集編鐘可以增強小精靈米普。" tr "game_character_passiveDescription_Blitzcrank" = "當布里茨的生命低於 20% 時會自動開啟法力屏障,可以吸收最多 30% 當前魔力的傷害,持續 10 秒,結束後法力屏障需要 90 秒的時間進行冷卻。" tr "game_character_passiveDescription_Blue_Minion_Basic" = "" tr "game_character_passiveDescription_Blue_Minion_MechCannon" = "" tr "game_character_passiveDescription_Blue_Minion_MechMelee" = "" tr "game_character_passiveDescription_Blue_Minion_Wizard" = "" tr "game_character_passiveDescription_blueDragon" = "" tr "game_character_passiveDescription_Brand" = "布蘭德的技能會使目標燃燒,於 4 秒內造成相當於目標 2% 最大生命的魔法傷害。烈炎標記最多可疊加 3 層。若布蘭德擊殺一名身上帶有烈炎標記的目標,他將回復自身魔力。當烈炎標記在英雄或大型野怪身上疊加到 3 層時,其將在 2 秒後爆炸,對目標附近所有敵人施加技能效果,並造成大量傷害。" tr "game_character_passiveDescription_Braum" = "布郎姆的震盪冰封標記可以透過普攻或是凜冬衝擊來獲得。布郎姆與其友軍可以透過普攻繼續疊加震盪冰封,獲得 4 層疊加將會被暈眩。" tr "game_character_passiveDescription_Caitlyn" = "每幾次基本攻擊,或攻擊踩到陷阱、被獵網命中的敵人,凱特琳就可以造成爆頭,額外傷害隨暴擊率成長。對踩到陷阱或被獵網命中的敵人,凱特琳的爆頭距離變為兩倍。" tr "game_character_passiveDescription_Camille" = "卡蜜兒普攻敵方英雄時獲得一個相當於自身 20% 最大生命的護盾,持續一段時間。護盾類型取決於敵方英雄主要的傷害形式(物理傷害或是魔法傷害)。" tr "game_character_passiveDescription_Cassiopeia" = "卡莎碧雅等級提升會增加跑速,但是她不能購買鞋子。" tr "game_character_passiveDescription_ChaosInhibitor" = "" tr "game_character_passiveDescription_ChaosInhibitor_D" = "" tr "game_character_passiveDescription_ChaosNexus" = "" tr "game_character_passiveDescription_ChaosShop" = "" tr "game_character_passiveDescription_Chogath" = "每當科加斯殺死一個單位,他將回復生命與魔力。當科加斯升級時,恢復量會跟著增加。" tr "game_character_passiveDescription_Corki" = "庫奇的普攻會將一部份物理傷害轉化為魔法傷害。每隔一段時間,炸彈包裹會被送到基地讓庫奇撿取,包裹可以暫時提供脫離戰鬥跑速並將女武神特攻升級為炸彈快遞。" tr "game_character_passiveDescription_Darius" = "達瑞斯進行戰略性的攻擊,使他的目標流血。此效果最多疊加 5 次。在敵人疊加到最大層數時,達瑞斯獲得諾克薩斯之力,大幅提升傷害。" tr "game_character_passiveDescription_Diana" = "每三下攻擊會回復自身魔力,並且對周圍敵人造成額外魔法傷害。每施放一次技能都會使接下來的 3 次攻擊獲得額外攻速。" tr "game_character_passiveDescription_Dragon" = "" tr "game_character_passiveDescription_Draven" = "當達瑞文接住迴旋飛斧、擊殺士兵和野怪或破壞防禦塔時將會獲得粉絲的偶像崇拜,擊殺敵方英雄讓達瑞文根據他獲得多少偶像崇拜來得到額外的金錢。" tr "game_character_passiveDescription_DrMundo" = "蒙多醫生每秒回復 0.3% 的最大生命。" tr "game_character_passiveDescription_Ekko" = "艾克的驅動-Z 讓他的攻擊技能和普攻能疊加時光充能,第三次攻擊造成額外傷害。若目標是英雄,艾克獲得加速效果。" tr "game_character_passiveDescription_EkkoPassive" = "技能命中敵人時獲得一個精華竊賊充能(每個技能最多獲得 3 個充能)。9 個充能時,下個技能獲得 35% 技能吸血。" tr "game_character_passiveDescription_Elise" = "人類型態:當伊莉絲的技能擊中敵人時,增加一隻休眠的狂亂蜘蛛。

          蜘蛛形態:普攻造成額外的魔法傷害並回復伊莉絲的生命。" tr "game_character_passiveDescription_Evelynn" = "脫離戰鬥後,伊芙琳會被魔魅之影籠罩。若伊芙琳的生命低於一定值,魔魅之影將會使她迅速回復生命。等級 6 之後,魔魅之影還會賦予伊芙琳偽裝能力。" tr "game_character_passiveDescription_Fiddlesticks" = "原地靜止不動或引導技能 1.5 秒後,將觸發費德提克的惶恐狀態。當受到控制技能攻擊時,惶恐狀態重置。

          費德提克開始移動後增加跑速,持續 1.5 秒。" tr "game_character_passiveDescription_Fiora" = "菲歐拉對附近一名敵方英雄發起挑戰。她決定一個方向進行攻擊。如果完成挑戰,她會得到小量的獎勵,並決定下一個方向。" tr "game_character_passiveDescription_Fizz" = "飛斯靈敏的動作讓他可以不受阻礙地在目標間自由移動,同時會降低受到的普攻傷害。" tr "game_character_passiveDescription_Galio" = "每過幾秒,加里歐下一次的普攻將會對範圍內敵人造成額外魔法傷害。加里歐的技能命中敵方英雄時將減少護國意志的冷卻時間。" tr "game_character_passiveDescription_Gangplank" = "每隔幾秒,剛普朗克的近戰攻擊會燃燒對手。" tr "game_character_passiveDescription_Garen" = "如果蓋倫近期內未受到傷害或是被敵人的技能影響的話,每秒將會回復一定比例的總生命。小兵的傷害不會中斷堅韌的效果。" tr "game_character_passiveDescription_Ghast" = "" tr "game_character_passiveDescription_GiantWolf" = "" tr "game_character_passiveDescription_Gnar" = "在戰鬥中吶兒會產生怒氣,怒氣值達到頂點時將會形體轉換成狂暴吶兒,獲得額外的生存力以及獲得新技能。" tr "game_character_passiveDescription_GnarBig" = "在戰鬥中吶兒會產生怒氣,怒氣值達到頂點時將會形體轉換成狂暴吶兒,獲得額外的生存力以及獲得新技能。" tr "game_character_passiveDescription_Golem" = "" tr "game_character_passiveDescription_Gragas" = "古拉格斯每次使用技能後都會喝一小杯,恢復 6% 自身最大生命,此效果每 8 秒才會作用一次。" tr "game_character_passiveDescription_Graves" = "葛雷夫的散彈槍能儲存兩發散彈。發射完畢後必須重新裝填。每次普攻會對錐狀範圍散射出子彈。多枚子彈擊中同一個敵方能造成額外傷害。這些子彈無法穿透單位。" tr "game_character_passiveDescription_H28QApexTurret" = "" tr "game_character_passiveDescription_Hecarim" = "赫克林獲得等同於他額外跑速比率的攻擊傷害。" tr "game_character_passiveDescription_Heimerdinger" = "漢默丁格在友方防禦塔及炮臺附近時獲得額外跑速。" tr "game_character_passiveDescription_HeimerdingerQ" = "漢默丁格使自身周圍的炮臺及英雄增加生命回復。" tr "game_character_passiveDescription_Illaoi" = "伊羅旖和她製造的 宿主 在鄰近的不可穿越地形召喚出觸手,觸手會向靈魂、 宿主 和嚴酷考驗的受害者打擊。觸手對擊中的敵方造成物理傷害,若擊中敵方英雄,則會回復伊羅旖的生命。" tr "game_character_passiveDescription_Irelia" = "伊瑞莉雅的技能擊中敵人時會使普攻造成額外傷害的疊層。達最大層數後她還會獲得額外攻速,並提升對護盾造成的傷害。" tr "game_character_passiveDescription_Ivern" = "埃爾文無法攻擊非史詩級野怪,同時牠們也不會攻擊埃爾文。埃爾文可以創造隨著時間成長的魔法小花叢或野區樹叢。當小花叢完全長大時,埃爾文可以釋放野怪並獲得金錢和經驗值。上 5 等以後,他還能和隊友們共享樹精長老和遠古魔像的增益效果。" tr "game_character_passiveDescription_Janna" = "珍娜獲得 8% 跑速加成,且鄰近友方英雄朝她移動時將獲得相同跑速加成。

          此外,珍娜的普攻會根據她獲得的跑速加成造成額外魔法傷害。" tr "game_character_passiveDescription_JarvanIV" = "嘉文四世戰鬥時的第一次普通攻擊將會對目標造成額外物理傷害。此效果在短期間內,無法對同一目標再次使用。" tr "game_character_passiveDescription_Jax" = "賈克斯的連續基本攻擊將可以提昇他的攻速。" tr "game_character_passiveDescription_Jayce" = "當進行武器轉換時,杰西在接下來的 1.25 秒中提高 40 跑速,同時不受阻礙地在目標間自由移動。" tr "game_character_passiveDescription_Jhin" = "燼的手槍「低語」是一把設計精妙、用以製造大量傷害的武器。它的攻速經過修正,一次僅能裝填四發子彈。燼在第四發子彈中灌注黑暗魔法,以造成暴擊和額外斬殺傷害。當低語造成暴擊時,會給燼帶來靈感,獲得跑速加成。" tr "game_character_passiveDescription_Jinx" = "吉茵珂絲在摧毀敵方防禦塔和水晶兵營或是擊殺敵方英雄時會獲得額外跑速並疊加攻速,持續 3 秒。" tr "game_character_passiveDescription_Kaisa" = "凱莎的普攻會疊加電漿印記,造成逐漸提高的額外魔法傷害。友軍的控場技能也會疊加電漿印記的層數。此外,凱莎能透過她購買的道具來進化她的基礎技能,以獲得更多強力的效果。" tr "game_character_passiveDescription_Kalista" = "當克黎思妲在使用赦罪穿刺或進行普攻的途中獲得移動指令,她往該方向衝刺。" tr "game_character_passiveDescription_Karma" = "當卡瑪施放技能對敵方英雄造成傷害時,可以降低真言符印的技能冷卻時間(當卡瑪使用普攻對敵人造成傷害時只能減少一半的冷卻時間)。" tr "game_character_passiveDescription_Karthus" = "死亡後卡爾瑟斯進入靈體狀態,使他可以繼續施法,持續 7 秒。" tr "game_character_passiveDescription_Kassadin" = "卡薩丁減少 15% 所受魔法傷害,並忽略單位碰撞。" tr "game_character_passiveDescription_Katarina" = "任何被卡特蓮娜傷害過的英雄在三秒內死亡,她的所有技能冷卻時間會減少 15 秒。

          如果卡特蓮娜撿起 匕首,她會利用它來切裂周遭敵人,造成魔法傷害。" tr "game_character_passiveDescription_Kayn" = "遊戲進行到某個階段時,慨影會永久轉變成詭影刺客或冥血族裔。" tr "game_character_passiveDescription_Kennen" = "凱能的技能命中時會對他的目標附加一個風暴印記,持續 6 秒。當敵人身上累積三個風暴印記時,目標會暈眩,持續 1.25 秒,同時凱能回復 25 能量。

          如在 6 秒內再度觸發此效果,則暈眩效果會減少 0.5 秒。" tr "game_character_passiveDescription_Khazix" = "當卡力斯不在敵方視野時,他會獲得暗影殺機的效果,下一次基礎攻擊造成敵方英雄額外魔法傷害和緩速。" tr "game_character_passiveDescription_Kindred" = "鏡爪標記敵方並開始追獵。成功完成追獵能夠永久增強鏡爪的基本技能,每完成 4 次追獵鏡爪的普攻距離會增加。" tr "game_character_passiveDescription_Kled" = "克雷德忠實的坐騎,小嘎,會代替克雷德承受傷害。當小嘎的生命值歸零時,他會逃跑並留下克雷德孤軍奮戰。

          克雷德單打獨鬥時,他的技能會改變且對敵方英雄造成較低傷害。克雷德可以透過和敵人作戰來幫助小嘎重拾勇氣。當勇氣達到最大值時,克雷德會重新乘騎小嘎並獲得部分生命。" tr "game_character_passiveDescription_KogMaw" = "在死亡後,寇格魔的身體會開啟一種連鎖反應,能讓他移動得更快,並於 4 秒之後爆炸。對周圍的敵人造成 100 + (25 x 等級)點的真實傷害。" tr "game_character_passiveDescription_Leblanc" = "當勒布朗的生命值低於 40% 時,她將進入潛隱狀態 1 秒,並創造一個不會產生傷害的鏡像分身,持續 8 秒。

          鏡像有 1 分鐘的冷卻時間。

          利用 Alt 鍵搭配滑鼠右鍵來控制鏡像。" tr "game_character_passiveDescription_LeeSin" = "李星使用技能後,接下來的兩次普攻將獲得額外攻速並回復能量。" tr "game_character_passiveDescription_Leona" = "雷歐娜的魔法攻擊,讓敵方單位被太陽的力量標記 1.5 秒。當我軍英雄攻擊該目標時,可以利用太陽之力造成額外魔法傷害。" tr "game_character_passiveDescription_LesserWraith" = "" tr "game_character_passiveDescription_Lissandra" = "一名敵方英雄在麗珊卓周圍死亡時,其將重生為霜之奴僕。霜之奴僕會緩速附近敵人並在 4 秒後碎裂,對周圍目標造成魔法傷害。" tr "game_character_passiveDescription_Lizard" = "" tr "game_character_passiveDescription_LizardElder" = "" tr "game_character_passiveDescription_Lucian" = "不論何處,路西恩只要使用技能,路西恩的下次普攻將可以發射兩次。" tr "game_character_passiveDescription_Lulu" = "皮克斯是一個陪伴在露璐身邊的野生妖精。他會朝著露璐所攻擊的目標,進行充滿魔法能量的火力支援。" tr "game_character_passiveDescription_Lux" = "拉克絲的傷害技能為標記目標 6 秒。拉克絲的下次攻擊引燃敵人,對目標造成額外魔法傷害(取決於拉克絲的等級)。" tr "game_character_passiveDescription_Malphite" = "墨菲特被岩石護盾保護,最多吸收最大生命 10% 的傷害,若 10 秒內未受到攻擊,護盾將重置。" tr "game_character_passiveDescription_Malzahar" = "當一段時間未遭受攻擊後,馬爾札哈進入虛空象限。在虛空象限之中,馬爾札哈受到的傷害大幅降低,且不會受到控制技能影響。馬爾札哈在受到傷害之後仍能待在虛空象限中一小段時間。

          線上士兵的傷害則不會影響此效果。" tr "game_character_passiveDescription_MalzaharVoidling" = "" tr "game_character_passiveDescription_Maokai" = "茂凱的普攻會治癒其生命,但治癒生命的效果具有冷卻時間。每次茂凱施展技能或是被敵方技能擊中都會降低冷卻時間。" tr "game_character_passiveDescription_MasterYi" = "每攻擊數次後,易大師將會進行雙重打擊。" tr "game_character_passiveDescription_MissFortune" = "每當好運姐攻擊新的目標時,造成額外物理傷害。" tr "game_character_passiveDescription_MonkeyKing" = "四周有敵方英雄時,悟空的物理防禦與魔法防禦提升。" tr "game_character_passiveDescription_Mordekaiser" = "魔鬥凱薩用他的技能造成傷害後,一定百分比的傷害值將轉化為一個臨時護盾,吸收傷害。" tr "game_character_passiveDescription_Nami" = "當娜米的技能擊中友方英雄時,他們會提高跑速一小段時間。" tr "game_character_passiveDescription_Nasus" = "納瑟斯吸取敵方生命能量,讓自己獲得額外普攻吸血。" tr "game_character_passiveDescription_Nautilus" = "納帝魯斯的普攻會造成額外物理傷害並且使目標暫時無法移動,這個效果數秒內無法對相同的目標再次造成影響。" tr "game_character_passiveDescription_Neeko" = "" tr "game_character_passiveDescription_Nidalee" = "在草叢移動的奈德麗增加 10% 跑速,持續 2 秒,對著在 1400 範圍中的可視敵人移動的話,跑速將增加至 30%。

          以標槍投擲或叢林伏擊將會對英雄或野怪造成獵捕 效果,持續 4 秒並獲得目標真視視野。在這段期間,奈德麗獲得 10% 跑速(朝受到獵捕效果影響的目標前進則提高至 30%)並且強化第一個對目標使用的美洲獅形態技能。" tr "game_character_passiveDescription_Nocturne" = "夜曲的攻擊每 10 秒會襲擊周遭敵人,造成 120% 物理傷害,並且回復自身生命值。

          夜曲的普通攻擊可以縮減其 1 秒冷卻時間(對敵方英雄的普通攻擊則可以縮減 2 秒冷卻時間)。" tr "game_character_passiveDescription_NunuPassive" = "努努提升威朗普和附近一位友軍的移動速度及攻擊速度。" tr "game_character_passiveDescription_OdinBlueSuperminion" = "" tr "game_character_passiveDescription_OdinNeutralGuardian" = "" tr "game_character_passiveDescription_OdinRedSuperminion" = "" tr "game_character_passiveDescription_OdinShrine" = "" tr "game_character_passiveDescription_Olaf" = "歐拉夫每損失 1% 的生命,就會增加 1% 的攻速。" tr "game_character_passiveDescription_OrderInhibitor" = "" tr "game_character_passiveDescription_OrderInhibitor_D" = "" tr "game_character_passiveDescription_OrderNexus" = "" tr "game_character_passiveDescription_OrderShop" = "" tr "game_character_passiveDescription_Orianna" = "奧莉安娜的自動攻擊造成額外的魔法傷害。對於相同目標的累積攻擊,可以增加額外魔法傷害。" tr "game_character_passiveDescription_OriannaNoBall" = "奧莉安娜的自動攻擊造成額外的魔法傷害。對於相同目標的累積攻擊,可以增加額外魔法傷害。" tr "game_character_passiveDescription_Ornn" = "鄂爾所有額外物理防禦及魔法防禦提升 10%。

          鄂爾可以在地圖任何一處花費金錢打造非消耗型道具。

          此外,鄂爾的等級達 13 級時,他將升級自身持有的道具,最多 2 個。而 13 級之後,每升 1 級鄂爾都可以透過接近一名友軍並點擊他們的方式來升級他們身上的一個道具。每名友軍最多只有 1 次。

          鄂爾可以透過他的鍛造選單或商店選單直接打造道具。" tr "game_character_passiveDescription_Pantheon" = "每攻擊或施法 4 次後,潘森就可以格擋下一次普通攻擊或防禦塔攻擊。" tr "game_character_passiveDescription_Poppy" = "波比對目標彈射她的圓盾。波比能夠將圓盾拾起並獲得一個暫時的護盾。" tr "game_character_passiveDescription_Pyke" = "當派克躲著不讓敵人看到時,他將回復近期他從敵方英雄所受的傷害。此外派克無法從任何的來源增加自己的額外最大生命,但是可以將它們全部轉換為額外物理攻擊。" tr "game_character_passiveDescription_Quinn" = "威洛每隔一段時間會將敵方標記為 脆弱。葵恩對此 脆弱 目標的首次普攻將會造成額外物理傷害。" tr "game_character_passiveDescription_RabidWolf" = "" tr "game_character_passiveDescription_Rakan" = "銳空會定期獲得一個護盾。" tr "game_character_passiveDescription_Rammus" = "拉姆斯的普攻會造成額外魔法傷害,此傷害會隨著他的物理防禦而提升。" tr "game_character_passiveDescription_Red_Minion_Basic" = "" tr "game_character_passiveDescription_Red_Minion_MechCannon" = "" tr "game_character_passiveDescription_Red_Minion_MechMelee" = "" tr "game_character_passiveDescription_Red_Minion_Wizard" = "" tr "game_character_passiveDescription_redDragon" = "" tr "game_character_passiveDescription_RekSai" = "雷珂煞猛襲型態的普攻及技能會產生怒氣。深掘型態下雷珂煞將會吸收怒氣來回復生命值。" tr "game_character_passiveDescription_Renekton" = "雷尼克頓每次攻擊就可以獲得怒氣值。怒氣能夠強化他的技能,使其獲得額外的效果。除此之外,雷尼克頓在生命低的時候可以獲得額外的怒氣。" tr "game_character_passiveDescription_Rengar" = "在草叢或潛行時,雷葛爾對目標使用基礎攻擊會直接跳向目標敵人。

          雷葛爾的技能可以獲得殘虐加成。只要疊滿殘虐,他的下個技能就可以被加強,施展時也會獲得額外移動速度。但如果他脫離戰鬥,就會失去所有殘虐加成。

          擊殺敵方英雄會讓雷葛爾的骨牙項鍊掛上新戰利品,永久增加他的物理傷害。
          " tr "game_character_passiveDescription_Riven" = "雷玟使用技能後,可將能量注入到刀中,讓她的基本攻擊獲得額外物理傷害。雷玟的刀可以最多充能 3 次,每次攻擊後會消耗一次能量。" tr "game_character_passiveDescription_Rumble" = "藍寶使用技能時會產生熱能。當他到達 50% 熱能時,會啟動危險禁區,讓他的技能附加額外效果。當他到達 100% 熱能時,啟動系統過熱,讓他的基本攻擊附加魔法傷害,但是數秒內無法使用技能。" tr "game_character_passiveDescription_Ryze" = "雷茲的技能會根據己身的額外魔力而對敵方造成額外傷害,他的魔法攻擊會提升一定百分比的最大魔力。" tr "game_character_passiveDescription_Sejuani" = "脫離戰鬥後,史瓦妮將獲得霜凍護甲,其會賦予史瓦妮物理防禦、魔法防禦及免疫緩速,受到傷害後此效果會繼續存在一段時間。史瓦妮可以粉碎暈眩敵人身上的寒霜並造成大量魔法傷害。" tr "game_character_passiveDescription_Shaco" = "薩科從背後發動攻擊會暴擊,造成額外傷害。薩科不能在數秒內重複背刺同個敵人,背刺冷卻時間會受到冷卻時間減免影響。" tr "game_character_passiveDescription_Shen" = "每次施放一個技能慎就獲得一個護盾。對其他英雄施放技能能夠降低此效果的冷卻時間。" tr "game_character_passiveDescription_Shyvana" = "希瓦娜對飛龍造成額外傷害,並獲得額外物理及魔法防禦。希瓦娜跟她的隊友擊敗越多飛龍,她所獲得的額外物理及魔法防禦加成便會隨之增加。" tr "game_character_passiveDescription_SightWard" = "" tr "game_character_passiveDescription_Singed" = "辛吉德利用鄰近英雄身邊的氣流加速,經過他們時會獲得大量跑速。" tr "game_character_passiveDescription_Sion" = "受到擊殺後,賽恩可以重新驅動自己的屍體,但生命將會急速衰減。並獲得 100% 普攻吸血,極快的攻速以及並造成相當於目標 10% 最大生命的額外傷害(對野怪最多造成 75 額外傷害)。

          他的所有技能都將置換成臨終逆襲,讓他獲得一波爆發跑速。" tr "game_character_passiveDescription_Sivir" = "希維爾攻擊敵方英雄時,將獲得小量的跑速加成。" tr "game_character_passiveDescription_Skarner" = "史加納的存在導致水晶尖塔在地圖中出現。史加納在接近他們隊伍所控制的水晶尖塔範圍內時,跑速、攻速和魔力回復會大幅增加。" tr "game_character_passiveDescription_Sona" = "索娜施放 3 次技能後的下次所演奏出的歌曲會造成額外的魔法傷害。同時附加索娜上次演奏歌曲的個別效果。" tr "game_character_passiveDescription_Soraka" = "索拉卡快速跑向鄰近低生命的友軍。" tr "game_character_passiveDescription_SummonerBeacon" = "" tr "game_character_passiveDescription_Swain" = "斯溫的渡鴉蒐集的靈魂碎片會治癒他。每隔一段時間,斯溫可以透過滑鼠右鍵點擊一名受到控場效果影響而無法移動的敵方英雄來將他拖向自己,造成傷害並從其體內取出一個靈魂碎片。" tr "game_character_passiveDescription_Sylas" = "施放一個技能後,賽勒斯接下來的普攻會使那充滿力量的鎖鍊圍繞著他旋轉,並對被命中的敵人們造成額外的魔法傷害。" tr "game_character_passiveDescription_Syndra" = "各別的主動技能等級達到最高時,會獲得額外的加成效果。

          黑暗星體:對英雄造成 15% 額外傷害。
          意志之力:造成 20% 額外真實傷害。
          虛弱潰散:提高 50% 技能作用的寬度。
          超能解放:提高 75 技能作用的距離。" tr "game_character_passiveDescription_TahmKench" = "貪啃奇將他胖胖的身軀轉換為力量,他的普攻及傷害技能會依據自身的總生命量對敵方造成額外傷害。透過造成傷害,貪啃奇能在敵方英雄身上疊加被動,疊加至三層時,他可以用大快朵頤吞下敵方英雄。" tr "game_character_passiveDescription_Taliyah" = "塔莉雅在靠近牆壁時獲得跑速。" tr "game_character_passiveDescription_Talon" = "塔隆的技能可以裂傷敵方英雄及史詩野怪,最高疊加三層。 當塔隆攻擊疊滿三層裂傷的英雄時,他們會隨時間受到嚴重的流血傷害。" tr "game_character_passiveDescription_Taric" = "施放技能會增強塔里克接下來 2 次普攻,能造成額外魔法傷害,降低技能冷卻時間,且攻速增加。" tr "game_character_passiveDescription_Teemo" = "如果提摩在一段時間內靜止站立且沒有動作,他會進入潛隱狀態。當在草叢中時,提摩在移動中仍能維持潛隱。離開潛隱效果時,提摩獲得「出奇制勝」的增益效果,提高攻速持續 3 秒。" tr "game_character_passiveDescription_Thresh" = "瑟雷西可以採集周圍死亡敵人的靈魂,永久提高自身的防禦和魔法攻擊。" tr "game_character_passiveDescription_Tristana" = "崔絲塔娜的射程隨等級提升。" tr "game_character_passiveDescription_Trundle" = "每當特朗德附近有一個敵方單位死亡時,特朗德都會獲得他們最大生命比例的血量。" tr "game_character_passiveDescription_Tryndamere" = "泰達米爾每次攻擊、暴擊、或擊殺單位都可獲得怒氣。怒氣可以增加暴擊機率並且使用於嗜血殺戮技能上。" tr "game_character_passiveDescription_TwistedFate" = "每擊殺一個單位,逆命將會擲出灌鉛骰子並隨機獲得 1 到 6 的金錢獎勵。" tr "game_character_passiveDescription_TwistedLizardElder" = "" tr "game_character_passiveDescription_Twitch" = "圖奇的攻擊使目標感染死亡毒液,每秒造成真實傷害。" tr "game_character_passiveDescription_Udyr" = "烏迪爾完成型態轉換後會獲得額外攻速及跑速,並持續一小段時間。此效果可以疊加數次。" tr "game_character_passiveDescription_Urf" = "" tr "game_character_passiveDescription_Urgot" = "烏爾加特的普攻及殺戮射擊會定期使他的腳向外噴射出火焰,同時對目標造成物理傷害。" tr "game_character_passiveDescription_Varus" = "當擊殺敵人或助攻時,法洛士暫時性地提高攻擊速度。目標是英雄時,提高的幅度更高。" tr "game_character_passiveDescription_Vayne" = "汎無情的獵殺邪惡事物。她往敵方英雄移動時,增加 30 跑速。" tr "game_character_passiveDescription_Veigar" = "維迦是符文大地中出現過最邪惡的存在,而他只會越來越強大!使用技能攻擊敵方英雄或是擊殺/助攻敵方英雄都會永久增加維迦的魔法攻擊。" tr "game_character_passiveDescription_Velkoz" = "威寇茲的技能會對擊中的敵人造成 結構毀滅 效果。如疊加達到三層,敵方目標將受到大量的真實傷害。" tr "game_character_passiveDescription_Vi" = "菲艾的護盾會隨時間進行充能,在下次使用技能而且擊中敵人時自動開啟。" tr "game_character_passiveDescription_Viktor" = "維克特擁有海克斯核心模組,讓他能在商店中強化自己的技能的攻擊範圍。" tr "game_character_passiveDescription_Vladimir" = "每 40 點生命會增加弗拉迪米爾 1 點魔法攻擊,每 1 點魔法攻擊會增加弗拉迪米爾 1.4 點額外生命。(該效果不會迴圈疊加)。" tr "game_character_passiveDescription_Volibear" = "弗力貝爾的生命值下降到一定比例時,將會大量的回復生命。" tr "game_character_passiveDescription_Warwick" = "沃維克的基本攻擊造成額外魔法傷害。如果沃維克的生命低於一半,還會吸取等量的生命。如果沃維克的生命值低於四分之一,吸取量變為三倍。" tr "game_character_passiveDescription_Wolf" = "" tr "game_character_passiveDescription_Worm" = "" tr "game_character_passiveDescription_Wraith" = "" tr "game_character_passiveDescription_WriggleLantern" = "" tr "game_character_passiveDescription_Xayah" = "剎雅施放技能後,接下來的數次普攻將會穿透路徑上所有敵人,並且在地上留下可以被她召回的羽刃。" tr "game_character_passiveDescription_Xerath" = "短時間內齊勒斯的普攻可以回復魔力。" tr "game_character_passiveDescription_XinZhao" = "趙信每三下攻擊會造成額外傷害並回復自身生命。" tr "game_character_passiveDescription_Yasuo" = "犽宿的暴擊機率加倍。除此之外,犽宿在移動時會鑄造護盾,被敵人或野怪擊中將觸發護盾。" tr "game_character_passiveDescription_Yorick" = "敵方單位在約瑞科附近死亡有時候會留下一個墳墓。敵方英雄死亡則一定會留下一個墳墓。" tr "game_character_passiveDescription_YoungLizard" = "" tr "game_character_passiveDescription_Zac" = "當札克施放技能擊中敵人時,本體部份的組織會自動脫落。如果把散落的組織重新回收的話,可以回復生命。遭到擊殺時,札克會分裂成四塊軟泥,緩速向中央集中。如果任一軟泥存活,他可以立即於原地復活,復活後的生命依殘存軟泥的生命而定。每一塊軟泥保有札克特定比例的最大生命、 物理防禦和魔法防禦,此技能有 5 分鐘的冷卻時間。" tr "game_character_passiveDescription_Zed" = "劫對生命低於 50% 的敵方目標進行普攻時,額外造成目標最大生命 6 ~ 10% 的魔法傷害,此效果 10 秒內不會對同一目標發動。" tr "game_character_passiveDescription_Ziggs" = "每 12 秒希格斯的普通攻擊會造成額外魔法傷害。每次希格斯使用技能後,被動的冷卻時間會減少。" tr "game_character_passiveDescription_Zilean" = "極靈將時間存為 經驗值

          當他有足夠的 經驗值讓一名友軍升級時,他能右鍵點擊以傳授經驗,極靈獲得相同的 經驗 。無法在戰鬥中使用。" tr "game_character_passiveDescription_Zoe" = "柔依施放一個法術後,接下來的普攻將造成額外魔法傷害。" tr "game_character_passiveDescription_Zyra" = "種子每隔一段時間會在枷蘿周圍生長,頻率隨等級提升而提高,且可在場上存活 30 秒。若敵方英雄踩踏到種子,種子將會死亡。

          若枷蘿在種子附近施放致死棘刺或索命棘蔓,地面將會長出植物。多個植物向同一目標攻擊時造成的傷害會降低。" tr "game_character_passiveDescription_ZyraGraspingPlant" = "" tr "game_character_passiveDescription_ZyraSeed" = "" tr "game_character_passiveDescription_ZyraThornPlant" = "" tr "game_character_passiveName_Ahri" = "梵斯塔雅的恩惠" tr "game_character_passiveName_Akali" = "刺客印記" tr "game_character_passiveName_Alistar" = "勝利怒吼" tr "game_character_passiveName_AlZaharVoidling" = "" tr "game_character_passiveName_Amumu" = "詛咒之觸" tr "game_character_passiveName_AncientGolem" = "" tr "game_character_passiveName_Anivia" = "寒霜涅槃" tr "game_character_passiveName_AniviaEgg" = "寒霜涅槃" tr "game_character_passiveName_Annie" = "嗜火" tr "game_character_passiveName_Ashe" = "冰霜射擊" tr "game_character_passiveName_AurelionSol" = "宇宙奇點" tr "game_character_passiveName_Azir" = "蘇瑞瑪遺跡" tr "game_character_passiveName_Bard" = "旅者引領" tr "game_character_passiveName_Blitzcrank" = "法力屏障" tr "game_character_passiveName_Blue_Minion_Basic" = "" tr "game_character_passiveName_Blue_Minion_MechCannon" = "" tr "game_character_passiveName_Blue_Minion_MechMelee" = "" tr "game_character_passiveName_Blue_Minion_Wizard" = "" tr "game_character_passiveName_blueDragon" = "" tr "game_character_passiveName_Brand" = "烈炎標記" tr "game_character_passiveName_Braum" = "震盪冰封" tr "game_character_passiveName_Caitlyn" = "爆頭" tr "game_character_passiveName_Camille" = "適性防禦" tr "game_character_passiveName_Cassiopeia" = "致命節奏" tr "game_character_passiveName_ChaosInhibitor" = "" tr "game_character_passiveName_ChaosInhibitor_D" = "" tr "game_character_passiveName_ChaosNexus" = "" tr "game_character_passiveName_ChaosShop" = "" tr "game_character_passiveName_Chogath" = "肉食者" tr "game_character_passiveName_Corki" = "海克斯軍火" tr "game_character_passiveName_Darius" = "絞喉" tr "game_character_passiveName_Diana" = "銀月之刃" tr "game_character_passiveName_Dragon" = "" tr "game_character_passiveName_Draven" = "瑞文聯盟" tr "game_character_passiveName_DrMundo" = "腎上腺素" tr "game_character_passiveName_Ekko" = "共振驅動-Z" tr "game_character_passiveName_Elise" = "蜘蛛女王" tr "game_character_passiveName_Evelynn" = "魔魅之影" tr "game_character_passiveName_Fiddlesticks" = "惶恐不安" tr "game_character_passiveName_Fiora" = "不屈鬥魂" tr "game_character_passiveName_Fizz" = "靈巧海族" tr "game_character_passiveName_Galio" = "護國意志" tr "game_character_passiveName_Gangplank" = "烈火審判" tr "game_character_passiveName_Garen" = "堅韌" tr "game_character_passiveName_Ghast" = "" tr "game_character_passiveName_GiantWolf" = "" tr "game_character_passiveName_Gnar" = "狂怒基因" tr "game_character_passiveName_GnarBig" = "狂怒基因" tr "game_character_passiveName_Golem" = "" tr "game_character_passiveName_Gragas" = "歡樂時光" tr "game_character_passiveName_Graves" = "命運" tr "game_character_passiveName_H28QApexTurret" = "" tr "game_character_passiveName_Hecarim" = "刃馬合一" tr "game_character_passiveName_Heimerdinger" = "海克斯親合性" tr "game_character_passiveName_HeimerdingerQ" = "維修小兵" tr "game_character_passiveName_Illaoi" = "遠古預言" tr "game_character_passiveName_Irelia" = "愛歐尼亞狂熱" tr "game_character_passiveName_Ivern" = "森林之友" tr "game_character_passiveName_Janna" = "順風而行" tr "game_character_passiveName_JarvanIV" = "戰爭律動" tr "game_character_passiveName_Jax" = "無情突擊" tr "game_character_passiveName_Jayce" = "海克斯電容器" tr "game_character_passiveName_Jhin" = "低語" tr "game_character_passiveName_Jinx" = "狂躁!" tr "game_character_passiveName_Kaisa" = "二階蟲甲" tr "game_character_passiveName_Kalista" = "好戰突進" tr "game_character_passiveName_Karma" = "炎靈融合" tr "game_character_passiveName_Karthus" = "死亡契約" tr "game_character_passiveName_Kassadin" = "虛空之石" tr "game_character_passiveName_Katarina" = "貪婪" tr "game_character_passiveName_Kayn" = "冥血罪鐮" tr "game_character_passiveName_Kennen" = "風暴印記" tr "game_character_passiveName_Khazix" = "暗影殺機" tr "game_character_passiveName_Kindred" = "鏡爪印記" tr "game_character_passiveName_Kled" = "膽小的小嘎" tr "game_character_passiveName_KogMaw" = "來自伊卡西亞的驚喜" tr "game_character_passiveName_Leblanc" = "鏡像" tr "game_character_passiveName_LeeSin" = "無雙亂舞" tr "game_character_passiveName_Leona" = "烈陽之力" tr "game_character_passiveName_LesserWraith" = "" tr "game_character_passiveName_Lissandra" = "寒霜霸權" tr "game_character_passiveName_Lizard" = "" tr "game_character_passiveName_LizardElder" = "" tr "game_character_passiveName_Lucian" = "光之獵手" tr "game_character_passiveName_Lulu" = "皮克斯, 守護妖精" tr "game_character_passiveName_Lux" = "光芒四射" tr "game_character_passiveName_Malphite" = "花崗岩護盾" tr "game_character_passiveName_Malzahar" = "虛空象限" tr "game_character_passiveName_MalzaharVoidling" = "" tr "game_character_passiveName_Maokai" = "魔法樹液" tr "game_character_passiveName_MasterYi" = "雙重打擊" tr "game_character_passiveName_MissFortune" = "愛的拍拍" tr "game_character_passiveName_MonkeyKing" = "仙山石猴" tr "game_character_passiveName_Mordekaiser" = "鐵人" tr "game_character_passiveName_Nami" = "疾速波濤" tr "game_character_passiveName_Nasus" = "食魂者" tr "game_character_passiveName_Nautilus" = "沉重打擊" tr "game_character_passiveName_Neeko" = "被動" tr "game_character_passiveName_Nidalee" = "穿梭" tr "game_character_passiveName_Nocturne" = "闇影幽刃" tr "game_character_passiveName_Nunu" = "弗雷爾卓德之喚" tr "game_character_passiveName_OdinBlueSuperminion" = "" tr "game_character_passiveName_OdinNeutralGuardian" = "" tr "game_character_passiveName_OdinRedSuperminion" = "" tr "game_character_passiveName_OdinShrine" = "" tr "game_character_passiveName_Olaf" = "狂戰之怒" tr "game_character_passiveName_OrderInhibitor" = "" tr "game_character_passiveName_OrderInhibitor_D" = "" tr "game_character_passiveName_OrderNexus" = "" tr "game_character_passiveName_OrderShop" = "" tr "game_character_passiveName_Orianna" = "魔法發條" tr "game_character_passiveName_OriannaNoBall" = "魔法發條" tr "game_character_passiveName_Ornn" = "活火爐" tr "game_character_passiveName_Pantheon" = "聖盾庇護" tr "game_character_passiveName_Poppy" = "鋼鐵使者" tr "game_character_passiveName_Pyke" = "血港淹禮" tr "game_character_passiveName_Quinn" = "追獵印記" tr "game_character_passiveName_RabidWolf" = "" tr "game_character_passiveName_Rakan" = "奇異羽篷" tr "game_character_passiveName_Rammus" = "錐刺甲殼" tr "game_character_passiveName_Red_Minion_Basic" = "" tr "game_character_passiveName_Red_Minion_MechCannon" = "" tr "game_character_passiveName_Red_Minion_MechMelee" = "" tr "game_character_passiveName_Red_Minion_Wizard" = "" tr "game_character_passiveName_redDragon" = "" tr "game_character_passiveName_RekSai" = "憤怒沙蟲" tr "game_character_passiveName_Renekton" = "怒不可遏" tr "game_character_passiveName_Rengar" = "潛伏殺機" tr "game_character_passiveName_Riven" = "符文破刃" tr "game_character_passiveName_Rumble" = "泰坦熱能" tr "game_character_passiveName_Ryze" = "奧術專精" tr "game_character_passiveName_Sejuani" = "北境之怒" tr "game_character_passiveName_Shaco" = "背刺" tr "game_character_passiveName_Shen" = "凝氣盾" tr "game_character_passiveName_Shyvana" = "龍裔之怒" tr "game_character_passiveName_SightWard" = "" tr "game_character_passiveName_Singed" = "毒氣推進" tr "game_character_passiveName_Sion" = "光榮戰死" tr "game_character_passiveName_Sivir" = "敏銳疾行" tr "game_character_passiveName_Skarner" = "水晶尖塔" tr "game_character_passiveName_Sona" = "力量和絃" tr "game_character_passiveName_Soraka" = "群星指路" tr "game_character_passiveName_SummonerBeacon" = "" tr "game_character_passiveName_Swain" = "群鴉盛宴" tr "game_character_passiveName_Sylas" = "反魔法英石衝擊" tr "game_character_passiveName_Syndra" = "卓越" tr "game_character_passiveName_TahmKench" = "品味獨到" tr "game_character_passiveName_Taliyah" = "馭石之術" tr "game_character_passiveName_Talon" = "終焉殘刃" tr "game_character_passiveName_Taric" = "智勇雙全" tr "game_character_passiveName_Teemo" = "約德爾游擊隊" tr "game_character_passiveName_Thresh" = "靈魂饗宴" tr "game_character_passiveName_Tristana" = "校準射擊" tr "game_character_passiveName_Trundle" = "帝王獻祭" tr "game_character_passiveName_Tryndamere" = "戰鬥狂怒" tr "game_character_passiveName_TwistedFate" = "灌鉛骰子" tr "game_character_passiveName_TwistedLizardElder" = "" tr "game_character_passiveName_Twitch" = "死亡毒液" tr "game_character_passiveName_Udyr" = "靈猴敏捷" tr "game_character_passiveName_Urf" = "" tr "game_character_passiveName_Urgot" = "振盪火砲" tr "game_character_passiveName_Varus" = "復仇怒火" tr "game_character_passiveName_Vayne" = "夜之狩獵" tr "game_character_passiveName_Veigar" = "極度邪惡能量" tr "game_character_passiveName_Velkoz" = "結構毀滅" tr "game_character_passiveName_Vi" = "爆破武裝" tr "game_character_passiveName_Viktor" = "榮光進化" tr "game_character_passiveName_Vladimir" = "血色契約" tr "game_character_passiveName_Volibear" = "暴雪的祝福" tr "game_character_passiveName_Warwick" = "永恆飢渴" tr "game_character_passiveName_Wolf" = "" tr "game_character_passiveName_Worm" = "" tr "game_character_passiveName_Wraith" = "" tr "game_character_passiveName_WriggleLantern" = "" tr "game_character_passiveName_Xayah" = "一翦兩斷" tr "game_character_passiveName_Xerath" = "秘術強襲" tr "game_character_passiveName_XinZhao" = "鬥戰決心" tr "game_character_passiveName_Yasuo" = "浪人之道" tr "game_character_passiveName_Yorick" = "亡魂牧人" tr "game_character_passiveName_YoungLizard" = "" tr "game_character_passiveName_Zac" = "組織分裂" tr "game_character_passiveName_Zed" = "強者特權" tr "game_character_passiveName_Ziggs" = "即刻爆發" tr "game_character_passiveName_Zilean" = "時光之瓶" tr "game_character_passiveName_Zoe" = "閃耀星火" tr "game_character_passiveName_Zyra" = "荊棘花園" tr "game_character_passiveName_ZyraGraspingPlant" = "" tr "game_character_passiveName_ZyraSeed" = "" tr "game_character_passiveName_ZyraThornPlant" = "" tr "game_character_passiveTooltip_Alistar" = "亞歷斯塔藉由暈眩、移動敵方英雄或敵人死亡來充能自己的怒吼。當充能層數疊滿時他會治療自己及鄰近所有友方英雄。" tr "game_character_passiveTooltip_Galio" = "每過幾秒加里歐下一次的普攻即可對範圍內敵人造成魔法傷害。加里歐的技能每次命中敵方英雄都會減少護國意志的冷卻時間。" tr "game_character_passiveTooltip_Poppy" = "波比投擲她的圓盾,獲得額外攻擊範圍和額外魔法傷害。

          圓盾會降落在鄰近地區,波比能夠拾取並獲得護盾。敵方可以踩踏圓盾來摧毀它。
          " tr "game_character_passiveTooltip_Sejuani" = "脫離戰鬥後,史瓦妮將獲得霜凍護甲,其會賦予史瓦妮物理防禦、魔法防禦及免疫緩速。受到傷害後此效果會繼續存在一段時間。史瓦妮可以粉碎暈眩敵人身上的寒霜並造成大量魔法傷害。" tr "game_character_passiveTooltip_Yorick" = "約瑞科可以透過技能召喚霧行者。當敵人在約瑞科附近死亡,有時候會留下一個墳墓。" tr "game_character_search_tags_assassin" = "刺客" tr "game_character_search_tags_fighter" = "鬥士" tr "game_character_search_tags_mage" = "法師" tr "game_character_search_tags_marksman" = "射手" tr "game_character_search_tags_support" = "輔助" tr "game_character_search_tags_tank" = "坦克" tr "game_character_skin_description_Ahri_1" = "" tr "game_character_skin_description_Ahri_10" = "" tr "game_character_skin_description_Ahri_11" = "" tr "game_character_skin_description_Ahri_12" = "" tr "game_character_skin_description_Ahri_13" = "" tr "game_character_skin_description_Ahri_2" = "" tr "game_character_skin_description_Ahri_3" = "" tr "game_character_skin_description_Ahri_4" = "" tr "game_character_skin_description_Ahri_5" = "" tr "game_character_skin_description_Ahri_6" = "" tr "game_character_skin_description_Ahri_7" = "" tr "game_character_skin_description_Ahri_8" = "" tr "game_character_skin_description_Ahri_9" = "" tr "game_character_skin_description_Alistar_1" = "" tr "game_character_skin_description_Alistar_10" = "" tr "game_character_skin_description_Alistar_11" = "" tr "game_character_skin_description_Alistar_12" = "" tr "game_character_skin_description_Alistar_13" = "" tr "game_character_skin_description_Alistar_14" = "" tr "game_character_skin_description_Alistar_15" = "" tr "game_character_skin_description_Alistar_16" = "" tr "game_character_skin_description_Alistar_17" = "" tr "game_character_skin_description_Alistar_18" = "" tr "game_character_skin_description_Alistar_2" = "" tr "game_character_skin_description_Alistar_3" = "" tr "game_character_skin_description_Alistar_4" = "" tr "game_character_skin_description_Alistar_5" = "" tr "game_character_skin_description_Alistar_6" = "" tr "game_character_skin_description_Alistar_7" = "" tr "game_character_skin_description_Alistar_8" = "" tr "game_character_skin_description_Alistar_9" = "" tr "game_character_skin_description_Amumu_1" = "" tr "game_character_skin_description_Amumu_10" = "" tr "game_character_skin_description_Amumu_11" = "" tr "game_character_skin_description_Amumu_12" = "" tr "game_character_skin_description_Amumu_13" = "" tr "game_character_skin_description_Amumu_14" = "" tr "game_character_skin_description_Amumu_15" = "" tr "game_character_skin_description_Amumu_16" = "" tr "game_character_skin_description_Amumu_2" = "" tr "game_character_skin_description_Amumu_3" = "" tr "game_character_skin_description_Amumu_4" = "" tr "game_character_skin_description_Amumu_5" = "" tr "game_character_skin_description_Amumu_6" = "" tr "game_character_skin_description_Amumu_7" = "" tr "game_character_skin_description_Amumu_8" = "" tr "game_character_skin_description_Amumu_9" = "" tr "game_character_skin_description_Anivia_1" = "" tr "game_character_skin_description_Anivia_10" = "" tr "game_character_skin_description_Anivia_11" = "" tr "game_character_skin_description_Anivia_12" = "" tr "game_character_skin_description_Anivia_13" = "" tr "game_character_skin_description_Anivia_14" = "" tr "game_character_skin_description_Anivia_15" = "" tr "game_character_skin_description_Anivia_16" = "" tr "game_character_skin_description_Anivia_2" = "" tr "game_character_skin_description_Anivia_3" = "" tr "game_character_skin_description_Anivia_4" = "" tr "game_character_skin_description_Anivia_5" = "" tr "game_character_skin_description_Anivia_6" = "" tr "game_character_skin_description_Anivia_7" = "" tr "game_character_skin_description_Anivia_8" = "" tr "game_character_skin_description_Anivia_9" = "" tr "game_character_skin_description_Annie_1" = "" tr "game_character_skin_description_Annie_10" = "" tr "game_character_skin_description_Annie_11" = "" tr "game_character_skin_description_Annie_2" = "" tr "game_character_skin_description_Annie_3" = "" tr "game_character_skin_description_Annie_4" = "" tr "game_character_skin_description_Annie_5" = "" tr "game_character_skin_description_Annie_6" = "" tr "game_character_skin_description_Annie_7" = "" tr "game_character_skin_description_Annie_8" = "" tr "game_character_skin_description_Annie_9" = "" tr "game_character_skin_description_Ashe_1" = "" tr "game_character_skin_description_Ashe_2" = "" tr "game_character_skin_description_Ashe_3" = "" tr "game_character_skin_description_Ashe_4" = "" tr "game_character_skin_description_Ashe_5" = "" tr "game_character_skin_description_Ashe_6" = "" tr "game_character_skin_description_Ashe_7" = "" tr "game_character_skin_description_Ashe_8" = "" tr "game_character_skin_description_AurelionSol_1" = "" tr "game_character_skin_description_Azir_1" = "" tr "game_character_skin_description_Azir_2" = "" tr "game_character_skin_description_Azir_3" = "" tr "game_character_skin_description_Azir_4" = "" tr "game_character_skin_description_Bard_1" = "" tr "game_character_skin_description_Bard_2" = "" tr "game_character_skin_description_Bard_3" = "" tr "game_character_skin_description_Bard_4" = "" tr "game_character_skin_description_Bard_5" = "" tr "game_character_skin_description_Bard_6" = "" tr "game_character_skin_description_Blitzcrank_1" = "" tr "game_character_skin_description_Blitzcrank_10" = "" tr "game_character_skin_description_Blitzcrank_11" = "" tr "game_character_skin_description_Blitzcrank_12" = "" tr "game_character_skin_description_Blitzcrank_2" = "" tr "game_character_skin_description_Blitzcrank_20" = "" tr "game_character_skin_description_Blitzcrank_21" = "" tr "game_character_skin_description_Blitzcrank_3" = "" tr "game_character_skin_description_Blitzcrank_4" = "" tr "game_character_skin_description_Blitzcrank_5" = "" tr "game_character_skin_description_Blitzcrank_6" = "" tr "game_character_skin_description_Blitzcrank_7" = "" tr "game_character_skin_description_Blitzcrank_8" = "" tr "game_character_skin_description_Blitzcrank_9" = "" tr "game_character_skin_description_Brand_1" = "" tr "game_character_skin_description_Brand_10" = "" tr "game_character_skin_description_Brand_11" = "" tr "game_character_skin_description_Brand_2" = "" tr "game_character_skin_description_Brand_3" = "" tr "game_character_skin_description_Brand_4" = "" tr "game_character_skin_description_Brand_5" = "" tr "game_character_skin_description_Brand_7" = "" tr "game_character_skin_description_Brand_8" = "" tr "game_character_skin_description_Brand_9" = "" tr "game_character_skin_description_Braum_1" = "" tr "game_character_skin_description_Braum_10" = "" tr "game_character_skin_description_Braum_2" = "" tr "game_character_skin_description_Braum_3" = "" tr "game_character_skin_description_Braum_4" = "" tr "game_character_skin_description_Braum_5" = "" tr "game_character_skin_description_Braum_6" = "" tr "game_character_skin_description_Braum_7" = "" tr "game_character_skin_description_Braum_8" = "" tr "game_character_skin_description_Braum_9" = "" tr "game_character_skin_description_Caitlyn_1" = "" tr "game_character_skin_description_Caitlyn_10" = "" tr "game_character_skin_description_Caitlyn_11" = "" tr "game_character_skin_description_Caitlyn_2" = "" tr "game_character_skin_description_Caitlyn_3" = "" tr "game_character_skin_description_Caitlyn_4" = "" tr "game_character_skin_description_Caitlyn_5" = "" tr "game_character_skin_description_Caitlyn_6" = "" tr "game_character_skin_description_Caitlyn_7" = "" tr "game_character_skin_description_Caitlyn_8" = "" tr "game_character_skin_description_Caitlyn_9" = "" tr "game_character_skin_description_Camille_1" = "" tr "game_character_skin_description_Camille_2" = "" tr "game_character_skin_description_Camille_3" = "" tr "game_character_skin_description_Camille_4" = "" tr "game_character_skin_description_Camille_5" = "" tr "game_character_skin_description_Camille_6" = "" tr "game_character_skin_description_Camille_7" = "" tr "game_character_skin_description_Camille_8" = "" tr "game_character_skin_description_Camille_9" = "" tr "game_character_skin_description_Cassiopeia_1" = "" tr "game_character_skin_description_Cassiopeia_2" = "" tr "game_character_skin_description_Cassiopeia_3" = "" tr "game_character_skin_description_Cassiopeia_4" = "" tr "game_character_skin_description_Cassiopeia_5" = "" tr "game_character_skin_description_Cassiopeia_6" = "" tr "game_character_skin_description_Cassiopeia_7" = "" tr "game_character_skin_description_Chogath_1" = "" tr "game_character_skin_description_Chogath_2" = "" tr "game_character_skin_description_Chogath_3" = "" tr "game_character_skin_description_Chogath_4" = "" tr "game_character_skin_description_Chogath_5" = "" tr "game_character_skin_description_Chogath_6" = "" tr "game_character_skin_description_Corki_1" = "" tr "game_character_skin_description_Corki_17" = "" tr "game_character_skin_description_Corki_18" = "" tr "game_character_skin_description_Corki_19" = "" tr "game_character_skin_description_Corki_2" = "" tr "game_character_skin_description_Corki_20" = "" tr "game_character_skin_description_Corki_21" = "" tr "game_character_skin_description_Corki_22" = "" tr "game_character_skin_description_Corki_23" = "" tr "game_character_skin_description_Corki_24" = "" tr "game_character_skin_description_Corki_25" = "" tr "game_character_skin_description_Corki_3" = "" tr "game_character_skin_description_Corki_4" = "" tr "game_character_skin_description_Corki_5" = "" tr "game_character_skin_description_Corki_6" = "" tr "game_character_skin_description_Corki_7" = "" tr "game_character_skin_description_Corki_8" = "" tr "game_character_skin_description_Darius_1" = "" tr "game_character_skin_description_Darius_10" = "" tr "game_character_skin_description_Darius_11" = "" tr "game_character_skin_description_Darius_12" = "" tr "game_character_skin_description_Darius_13" = "" tr "game_character_skin_description_Darius_14" = "星際戰將 達瑞斯" tr "game_character_skin_description_Darius_2" = "" tr "game_character_skin_description_Darius_3" = "" tr "game_character_skin_description_Darius_4" = "" tr "game_character_skin_description_Darius_5" = "" tr "game_character_skin_description_Darius_6" = "" tr "game_character_skin_description_Darius_7" = "" tr "game_character_skin_description_Darius_8" = "" tr "game_character_skin_description_Darius_9" = "" tr "game_character_skin_description_Diana_1" = "" tr "game_character_skin_description_Diana_10" = "" tr "game_character_skin_description_Diana_11" = "" tr "game_character_skin_description_Diana_2" = "" tr "game_character_skin_description_Diana_3" = "" tr "game_character_skin_description_Diana_4" = "" tr "game_character_skin_description_Diana_5" = "" tr "game_character_skin_description_Diana_6" = "" tr "game_character_skin_description_Diana_7" = "" tr "game_character_skin_description_Diana_8" = "" tr "game_character_skin_description_Diana_9" = "" tr "game_character_skin_description_Draven_1" = "" tr "game_character_skin_description_Draven_12" = "" tr "game_character_skin_description_Draven_2" = "" tr "game_character_skin_description_Draven_3" = "" tr "game_character_skin_description_Draven_4" = "" tr "game_character_skin_description_Draven_5" = "" tr "game_character_skin_description_Draven_6" = "" tr "game_character_skin_description_DrMundo_1" = "" tr "game_character_skin_description_DrMundo_10" = "" tr "game_character_skin_description_DrMundo_11" = "" tr "game_character_skin_description_DrMundo_12" = "" tr "game_character_skin_description_DrMundo_13" = "" tr "game_character_skin_description_DrMundo_14" = "" tr "game_character_skin_description_DrMundo_15" = "" tr "game_character_skin_description_DrMundo_2" = "" tr "game_character_skin_description_DrMundo_3" = "" tr "game_character_skin_description_DrMundo_4" = "" tr "game_character_skin_description_DrMundo_5" = "" tr "game_character_skin_description_DrMundo_6" = "" tr "game_character_skin_description_DrMundo_7" = "" tr "game_character_skin_description_DrMundo_8" = "" tr "game_character_skin_description_DrMundo_9" = "" tr "game_character_skin_description_Ekko_1" = "" tr "game_character_skin_description_Ekko_10" = "" tr "game_character_skin_description_Ekko_12" = "" tr "game_character_skin_description_Ekko_13" = "" tr "game_character_skin_description_Ekko_14" = "" tr "game_character_skin_description_Ekko_15" = "" tr "game_character_skin_description_Ekko_16" = "" tr "game_character_skin_description_Ekko_17" = "" tr "game_character_skin_description_Ekko_18" = "" tr "game_character_skin_description_Ekko_2" = "" tr "game_character_skin_description_Ekko_3" = "" tr "game_character_skin_description_Ekko_4" = "" tr "game_character_skin_description_Ekko_5" = "" tr "game_character_skin_description_Ekko_6" = "" tr "game_character_skin_description_Ekko_7" = "" tr "game_character_skin_description_Ekko_8" = "" tr "game_character_skin_description_Ekko_9" = "" tr "game_character_skin_description_Elise_1" = "" tr "game_character_skin_description_Elise_2" = "" tr "game_character_skin_description_Elise_3" = "" tr "game_character_skin_description_Elise_4" = "" tr "game_character_skin_description_Elise_5" = "" tr "game_character_skin_description_Evelynn_1" = "" tr "game_character_skin_description_Evelynn_2" = "" tr "game_character_skin_description_Evelynn_3" = "" tr "game_character_skin_description_Evelynn_4" = "" tr "game_character_skin_description_Evelynn_5" = "" tr "game_character_skin_description_Evelynn_6" = "" tr "game_character_skin_description_Ezreal_1" = "" tr "game_character_skin_description_Ezreal_10" = "" tr "game_character_skin_description_Ezreal_11" = "" tr "game_character_skin_description_Ezreal_12" = "" tr "game_character_skin_description_Ezreal_13" = "" tr "game_character_skin_description_Ezreal_14" = "" tr "game_character_skin_description_Ezreal_15" = "" tr "game_character_skin_description_Ezreal_16" = "" tr "game_character_skin_description_Ezreal_17" = "" tr "game_character_skin_description_Ezreal_19" = "" tr "game_character_skin_description_Ezreal_2" = "" tr "game_character_skin_description_Ezreal_3" = "" tr "game_character_skin_description_Ezreal_4" = "" tr "game_character_skin_description_Ezreal_5" = "" tr "game_character_skin_description_Ezreal_6" = "" tr "game_character_skin_description_Ezreal_7" = "" tr "game_character_skin_description_Ezreal_8" = "" tr "game_character_skin_description_Ezreal_9" = "" tr "game_character_skin_description_Fiddlesticks_1" = "" tr "game_character_skin_description_Fiddlesticks_2" = "" tr "game_character_skin_description_Fiddlesticks_3" = "" tr "game_character_skin_description_Fiddlesticks_4" = "" tr "game_character_skin_description_Fiddlesticks_5" = "" tr "game_character_skin_description_Fiddlesticks_6" = "" tr "game_character_skin_description_Fiddlesticks_7" = "" tr "game_character_skin_description_Fiddlesticks_8" = "" tr "game_character_skin_description_Fiora_1" = "" tr "game_character_skin_description_Fiora_10" = "" tr "game_character_skin_description_Fiora_11" = "" tr "game_character_skin_description_Fiora_12" = "" tr "game_character_skin_description_Fiora_13" = "" tr "game_character_skin_description_Fiora_2" = "" tr "game_character_skin_description_Fiora_22" = "" tr "game_character_skin_description_Fiora_3" = "" tr "game_character_skin_description_Fiora_4" = "" tr "game_character_skin_description_Fiora_5" = "" tr "game_character_skin_description_Fiora_6" = "" tr "game_character_skin_description_Fiora_7" = "" tr "game_character_skin_description_Fiora_8" = "" tr "game_character_skin_description_Fiora_9" = "" tr "game_character_skin_description_Fizz_1" = "" tr "game_character_skin_description_Fizz_14" = "" tr "game_character_skin_description_Fizz_15" = "" tr "game_character_skin_description_Fizz_2" = "" tr "game_character_skin_description_Fizz_3" = "" tr "game_character_skin_description_Fizz_4" = "" tr "game_character_skin_description_Fizz_5" = "" tr "game_character_skin_description_Fizz_6" = "" tr "game_character_skin_description_Fizz_7" = "" tr "game_character_skin_description_Fizz_8" = "" tr "game_character_skin_description_Fizz_9" = "" tr "game_character_skin_description_Garen_1" = "" tr "game_character_skin_description_Garen_10" = "" tr "game_character_skin_description_Garen_11" = "" tr "game_character_skin_description_Garen_2" = "" tr "game_character_skin_description_Garen_3" = "" tr "game_character_skin_description_Garen_4" = "" tr "game_character_skin_description_Garen_5" = "" tr "game_character_skin_description_Garen_6" = "" tr "game_character_skin_description_Garen_7" = "" tr "game_character_skin_description_Garen_8" = "" tr "game_character_skin_description_Garen_9" = "" tr "game_character_skin_description_Gnar_1" = "" tr "game_character_skin_description_Gnar_10" = "" tr "game_character_skin_description_Gnar_11" = "" tr "game_character_skin_description_Gnar_12" = "" tr "game_character_skin_description_Gnar_13" = "" tr "game_character_skin_description_Gnar_2" = "" tr "game_character_skin_description_Gnar_3" = "" tr "game_character_skin_description_Gnar_4" = "" tr "game_character_skin_description_Gnar_5" = "" tr "game_character_skin_description_Gnar_6" = "" tr "game_character_skin_description_Gnar_7" = "" tr "game_character_skin_description_Gnar_8" = "" tr "game_character_skin_description_Gnar_9" = "" tr "game_character_skin_description_Graves_1" = "" tr "game_character_skin_description_Graves_14" = "" tr "game_character_skin_description_Graves_15" = "" tr "game_character_skin_description_Graves_16" = "" tr "game_character_skin_description_Graves_17" = "" tr "game_character_skin_description_Graves_2" = "" tr "game_character_skin_description_Graves_3" = "" tr "game_character_skin_description_Graves_4" = "" tr "game_character_skin_description_Graves_5" = "" tr "game_character_skin_description_Graves_6" = "" tr "game_character_skin_description_Graves_7" = "" tr "game_character_skin_description_Heimerdinger_1" = "" tr "game_character_skin_description_Heimerdinger_2" = "" tr "game_character_skin_description_Heimerdinger_3" = "" tr "game_character_skin_description_Heimerdinger_4" = "" tr "game_character_skin_description_Heimerdinger_5" = "" tr "game_character_skin_description_Heimerdinger_6" = "" tr "game_character_skin_description_Illaoi_1" = "" tr "game_character_skin_description_Ivern_1" = "" tr "game_character_skin_description_Janna_1" = "" tr "game_character_skin_description_Janna_10" = "" tr "game_character_skin_description_Janna_11" = "" tr "game_character_skin_description_Janna_12" = "" tr "game_character_skin_description_Janna_2" = "" tr "game_character_skin_description_Janna_3" = "" tr "game_character_skin_description_Janna_4" = "" tr "game_character_skin_description_Janna_5" = "" tr "game_character_skin_description_Janna_6" = "" tr "game_character_skin_description_Janna_7" = "" tr "game_character_skin_description_Janna_8" = "" tr "game_character_skin_description_Janna_9" = "" tr "game_character_skin_description_JarvanIV_1" = "" tr "game_character_skin_description_JarvanIV_2" = "" tr "game_character_skin_description_JarvanIV_3" = "" tr "game_character_skin_description_JarvanIV_4" = "" tr "game_character_skin_description_JarvanIV_5" = "" tr "game_character_skin_description_JarvanIV_6" = "" tr "game_character_skin_description_Jax_1" = "" tr "game_character_skin_description_Jax_10" = "" tr "game_character_skin_description_Jax_11" = "" tr "game_character_skin_description_Jax_12" = "" tr "game_character_skin_description_Jax_13" = "" tr "game_character_skin_description_Jax_2" = "" tr "game_character_skin_description_Jax_3" = "" tr "game_character_skin_description_Jax_4" = "" tr "game_character_skin_description_Jax_5" = "" tr "game_character_skin_description_Jax_6" = "" tr "game_character_skin_description_Jax_7" = "" tr "game_character_skin_description_Jax_8" = "" tr "game_character_skin_description_Jax_9" = "" tr "game_character_skin_description_Jayce_1" = "" tr "game_character_skin_description_Jayce_2" = "" tr "game_character_skin_description_Jayce_3" = "" tr "game_character_skin_description_Jayce_4" = "" tr "game_character_skin_description_Jhin_1" = "" tr "game_character_skin_description_Jhin_2" = "" tr "game_character_skin_description_Jhin_4" = "" tr "game_character_skin_description_Jinx_1" = "" tr "game_character_skin_description_Jinx_10" = "" tr "game_character_skin_description_Jinx_11" = "" tr "game_character_skin_description_Jinx_12" = "" tr "game_character_skin_description_Jinx_13" = "" tr "game_character_skin_description_Jinx_14" = "" tr "game_character_skin_description_Jinx_15" = "" tr "game_character_skin_description_Jinx_16" = "" tr "game_character_skin_description_Jinx_17" = "" tr "game_character_skin_description_Jinx_18" = "" tr "game_character_skin_description_Jinx_19" = "" tr "game_character_skin_description_Jinx_2" = "" tr "game_character_skin_description_Jinx_3" = "" tr "game_character_skin_description_Jinx_4" = "" tr "game_character_skin_description_Jinx_5" = "" tr "game_character_skin_description_Jinx_6" = "" tr "game_character_skin_description_Jinx_7" = "" tr "game_character_skin_description_Jinx_8" = "" tr "game_character_skin_description_Jinx_9" = "" tr "game_character_skin_description_Kaisa_1" = "" tr "game_character_skin_description_Kaisa_10" = "" tr "game_character_skin_description_Kaisa_2" = "" tr "game_character_skin_description_Kaisa_3" = "" tr "game_character_skin_description_Kaisa_4" = "" tr "game_character_skin_description_Kaisa_5" = "" tr "game_character_skin_description_Kaisa_6" = "" tr "game_character_skin_description_Kaisa_7" = "" tr "game_character_skin_description_Kaisa_8" = "" tr "game_character_skin_description_Kaisa_9" = "" tr "game_character_skin_description_Kalista_1" = "" tr "game_character_skin_description_Kalista_2" = "" tr "game_character_skin_description_Kalista_3" = "" tr "game_character_skin_description_Kalista_4" = "" tr "game_character_skin_description_Karma_1" = "" tr "game_character_skin_description_Karma_2" = "" tr "game_character_skin_description_Karma_3" = "" tr "game_character_skin_description_Karma_4" = "" tr "game_character_skin_description_Karma_5" = "" tr "game_character_skin_description_Karma_6" = "" tr "game_character_skin_description_Karma_7" = "征服霸者 卡瑪" tr "game_character_skin_description_Karthus_1" = "" tr "game_character_skin_description_Karthus_2" = "" tr "game_character_skin_description_Karthus_3" = "" tr "game_character_skin_description_Karthus_4" = "" tr "game_character_skin_description_Karthus_5" = "" tr "game_character_skin_description_Karthus_6" = "" tr "game_character_skin_description_Karthus_7" = "" tr "game_character_skin_description_Karthus_8" = "" tr "game_character_skin_description_Karthus_9" = "" tr "game_character_skin_description_Kassadin_1" = "" tr "game_character_skin_description_Kassadin_2" = "" tr "game_character_skin_description_Kassadin_3" = "" tr "game_character_skin_description_Kassadin_4" = "" tr "game_character_skin_description_Kassadin_5" = "" tr "game_character_skin_description_Katarina_1" = "" tr "game_character_skin_description_Katarina_10" = "" tr "game_character_skin_description_Katarina_2" = "" tr "game_character_skin_description_Katarina_3" = "" tr "game_character_skin_description_Katarina_4" = "" tr "game_character_skin_description_Katarina_5" = "" tr "game_character_skin_description_Katarina_6" = "" tr "game_character_skin_description_Katarina_7" = "" tr "game_character_skin_description_Katarina_8" = "" tr "game_character_skin_description_Katarina_9" = "" tr "game_character_skin_description_Kayle_1" = "" tr "game_character_skin_description_Kayle_2" = "" tr "game_character_skin_description_Kayle_3" = "" tr "game_character_skin_description_Kayle_4" = "" tr "game_character_skin_description_Kayle_5" = "" tr "game_character_skin_description_Kayle_6" = "" tr "game_character_skin_description_Kayle_7" = "" tr "game_character_skin_description_Kayle_8" = "" tr "game_character_skin_description_Kayn_1" = "" tr "game_character_skin_description_Kayn_2" = "" tr "game_character_skin_description_Khazix_1" = "" tr "game_character_skin_description_Khazix_10" = "" tr "game_character_skin_description_Khazix_2" = "" tr "game_character_skin_description_Khazix_3" = "" tr "game_character_skin_description_Khazix_4" = "" tr "game_character_skin_description_Khazix_5" = "" tr "game_character_skin_description_Khazix_6" = "" tr "game_character_skin_description_Khazix_7" = "" tr "game_character_skin_description_Khazix_8" = "" tr "game_character_skin_description_Khazix_9" = "" tr "game_character_skin_description_Kindred_1" = "" tr "game_character_skin_description_Kindred_2" = "" tr "game_character_skin_description_Kindred_3" = "" tr "game_character_skin_description_Kindred_4" = "" tr "game_character_skin_description_Kindred_5" = "" tr "game_character_skin_description_Kled_1" = "" tr "game_character_skin_description_Kled_2" = "" tr "game_character_skin_description_Kled_3" = "" tr "game_character_skin_description_Kled_4" = "" tr "game_character_skin_description_Kled_5" = "" tr "game_character_skin_description_Kled_6" = "" tr "game_character_skin_description_Kled_7" = "" tr "game_character_skin_description_Kled_8" = "" tr "game_character_skin_description_KogMaw_1" = "" tr "game_character_skin_description_KogMaw_10" = "" tr "game_character_skin_description_KogMaw_2" = "" tr "game_character_skin_description_KogMaw_3" = "" tr "game_character_skin_description_KogMaw_4" = "" tr "game_character_skin_description_KogMaw_5" = "" tr "game_character_skin_description_KogMaw_6" = "" tr "game_character_skin_description_KogMaw_7" = "" tr "game_character_skin_description_KogMaw_8" = "" tr "game_character_skin_description_KogMaw_9" = "" tr "game_character_skin_description_Leblanc_1" = "" tr "game_character_skin_description_Leblanc_10" = "" tr "game_character_skin_description_Leblanc_11" = "" tr "game_character_skin_description_Leblanc_2" = "" tr "game_character_skin_description_Leblanc_3" = "" tr "game_character_skin_description_Leblanc_4" = "" tr "game_character_skin_description_Leblanc_5" = "" tr "game_character_skin_description_Leblanc_6" = "" tr "game_character_skin_description_Leblanc_7" = "" tr "game_character_skin_description_Leblanc_8" = "" tr "game_character_skin_description_Leblanc_9" = "" tr "game_character_skin_description_LeeSin_1" = "" tr "game_character_skin_description_LeeSin_2" = "" tr "game_character_skin_description_LeeSin_3" = "" tr "game_character_skin_description_LeeSin_4" = "" tr "game_character_skin_description_LeeSin_5" = "" tr "game_character_skin_description_LeeSin_6" = "" tr "game_character_skin_description_LeeSin_7" = "" tr "game_character_skin_description_LeeSin_8" = "" tr "game_character_skin_description_LeeSin_9" = "" tr "game_character_skin_description_Leona_1" = "" tr "game_character_skin_description_Leona_10" = "" tr "game_character_skin_description_Leona_11" = "" tr "game_character_skin_description_Leona_2" = "" tr "game_character_skin_description_Leona_3" = "" tr "game_character_skin_description_Leona_4" = "" tr "game_character_skin_description_Leona_5" = "" tr "game_character_skin_description_Leona_6" = "" tr "game_character_skin_description_Leona_7" = "" tr "game_character_skin_description_Leona_8" = "" tr "game_character_skin_description_Leona_9" = "" tr "game_character_skin_description_Lissandra_1" = "" tr "game_character_skin_description_Lissandra_10" = "" tr "game_character_skin_description_Lissandra_11" = "" tr "game_character_skin_description_Lissandra_2" = "" tr "game_character_skin_description_Lissandra_3" = "" tr "game_character_skin_description_Lissandra_4" = "" tr "game_character_skin_description_Lissandra_5" = "" tr "game_character_skin_description_Lissandra_6" = "" tr "game_character_skin_description_Lissandra_7" = "" tr "game_character_skin_description_Lissandra_8" = "" tr "game_character_skin_description_Lissandra_9" = "" tr "game_character_skin_description_Lucian_1" = "" tr "game_character_skin_description_Lucian_2" = "" tr "game_character_skin_description_Lucian_3" = "" tr "game_character_skin_description_Lucian_4" = "" tr "game_character_skin_description_Lucian_5" = "" tr "game_character_skin_description_Lucian_6" = "" tr "game_character_skin_description_Lucian_7" = "" tr "game_character_skin_description_Lulu_1" = "" tr "game_character_skin_description_Lulu_2" = "" tr "game_character_skin_description_Lulu_3" = "" tr "game_character_skin_description_Lulu_4" = "" tr "game_character_skin_description_Lulu_5" = "" tr "game_character_skin_description_Lulu_6" = "" tr "game_character_skin_description_Malphite_1" = "" tr "game_character_skin_description_Malphite_10" = "" tr "game_character_skin_description_Malphite_11" = "" tr "game_character_skin_description_Malphite_12" = "" tr "game_character_skin_description_Malphite_13" = "" tr "game_character_skin_description_Malphite_14" = "" tr "game_character_skin_description_Malphite_15" = "" tr "game_character_skin_description_Malphite_16" = "" tr "game_character_skin_description_Malphite_17" = "" tr "game_character_skin_description_Malphite_18" = "" tr "game_character_skin_description_Malphite_19" = "" tr "game_character_skin_description_Malphite_2" = "" tr "game_character_skin_description_Malphite_20" = "" tr "game_character_skin_description_Malphite_21" = "" tr "game_character_skin_description_Malphite_22" = "" tr "game_character_skin_description_Malphite_3" = "" tr "game_character_skin_description_Malphite_4" = "" tr "game_character_skin_description_Malphite_5" = "" tr "game_character_skin_description_Malphite_6" = "" tr "game_character_skin_description_Malphite_7" = "" tr "game_character_skin_description_Malphite_8" = "" tr "game_character_skin_description_Malphite_9" = "" tr "game_character_skin_description_Malzahar_1" = "" tr "game_character_skin_description_Malzahar_2" = "" tr "game_character_skin_description_Malzahar_3" = "" tr "game_character_skin_description_Malzahar_4" = "" tr "game_character_skin_description_Malzahar_5" = "" tr "game_character_skin_description_MasterYi_1" = "" tr "game_character_skin_description_MasterYi_10" = "銀河劍尊 易大師" tr "game_character_skin_description_MasterYi_11" = "" tr "game_character_skin_description_MasterYi_12" = "" tr "game_character_skin_description_MasterYi_13" = "" tr "game_character_skin_description_MasterYi_14" = "" tr "game_character_skin_description_MasterYi_15" = "" tr "game_character_skin_description_MasterYi_16" = "" tr "game_character_skin_description_MasterYi_2" = "" tr "game_character_skin_description_MasterYi_3" = "" tr "game_character_skin_description_MasterYi_4" = "" tr "game_character_skin_description_MasterYi_5" = "" tr "game_character_skin_description_MasterYi_6" = "" tr "game_character_skin_description_MasterYi_7" = "" tr "game_character_skin_description_MasterYi_8" = "" tr "game_character_skin_description_MasterYi_9" = "" tr "game_character_skin_description_MissFortune_1" = "" tr "game_character_skin_description_MissFortune_10" = "" tr "game_character_skin_description_MissFortune_11" = "" tr "game_character_skin_description_MissFortune_12" = "" tr "game_character_skin_description_MissFortune_13" = "" tr "game_character_skin_description_MissFortune_14" = "" tr "game_character_skin_description_MissFortune_16" = "" tr "game_character_skin_description_MissFortune_17" = "" tr "game_character_skin_description_MissFortune_2" = "" tr "game_character_skin_description_MissFortune_3" = "" tr "game_character_skin_description_MissFortune_4" = "" tr "game_character_skin_description_MissFortune_5" = "" tr "game_character_skin_description_MissFortune_6" = "" tr "game_character_skin_description_MissFortune_7" = "" tr "game_character_skin_description_MissFortune_8" = "" tr "game_character_skin_description_MissFortune_9" = "" tr "game_character_skin_description_MonkeyKing_1" = "" tr "game_character_skin_description_MonkeyKing_2" = "" tr "game_character_skin_description_MonkeyKing_3" = "" tr "game_character_skin_description_MonkeyKing_4" = "" tr "game_character_skin_description_MonkeyKing_5" = "" tr "game_character_skin_description_Mordekaiser_1" = "" tr "game_character_skin_description_Mordekaiser_2" = "" tr "game_character_skin_description_Mordekaiser_3" = "" tr "game_character_skin_description_Mordekaiser_4" = "" tr "game_character_skin_description_Mordekaiser_5" = "" tr "game_character_skin_description_Morgana_1" = "" tr "game_character_skin_description_Morgana_10" = "" tr "game_character_skin_description_Morgana_2" = "" tr "game_character_skin_description_Morgana_3" = "" tr "game_character_skin_description_Morgana_4" = "" tr "game_character_skin_description_Morgana_5" = "" tr "game_character_skin_description_Morgana_6" = "" tr "game_character_skin_description_Morgana_7" = "" tr "game_character_skin_description_Morgana_8" = "" tr "game_character_skin_description_Morgana_9" = "" tr "game_character_skin_description_Nami_1" = "" tr "game_character_skin_description_Nami_2" = "" tr "game_character_skin_description_Nami_3" = "" tr "game_character_skin_description_Nami_4" = "" tr "game_character_skin_description_Nami_5" = "" tr "game_character_skin_description_Nami_6" = "" tr "game_character_skin_description_Nami_7" = "" tr "game_character_skin_description_Nasus_1" = "" tr "game_character_skin_description_Nasus_10" = "" tr "game_character_skin_description_Nasus_11" = "" tr "game_character_skin_description_Nasus_2" = "" tr "game_character_skin_description_Nasus_3" = "" tr "game_character_skin_description_Nasus_4" = "" tr "game_character_skin_description_Nasus_5" = "" tr "game_character_skin_description_Nasus_6" = "" tr "game_character_skin_description_Nasus_7" = "" tr "game_character_skin_description_Nasus_8" = "" tr "game_character_skin_description_Nasus_9" = "" tr "game_character_skin_description_Nautilus_1" = "" tr "game_character_skin_description_Nautilus_2" = "" tr "game_character_skin_description_Nautilus_3" = "" tr "game_character_skin_description_Nautilus_4" = "" tr "game_character_skin_description_Nautilus_5" = "" tr "game_character_skin_description_Nidalee_1" = "" tr "game_character_skin_description_Nidalee_2" = "" tr "game_character_skin_description_Nidalee_3" = "" tr "game_character_skin_description_Nidalee_4" = "" tr "game_character_skin_description_Nidalee_5" = "" tr "game_character_skin_description_Nidalee_6" = "" tr "game_character_skin_description_Nidalee_7" = "" tr "game_character_skin_description_Nidalee_8" = "" tr "game_character_skin_description_Nidalee_9" = "" tr "game_character_skin_description_Nocturne_1" = "" tr "game_character_skin_description_Nocturne_2" = "" tr "game_character_skin_description_Nocturne_3" = "" tr "game_character_skin_description_Nocturne_4" = "" tr "game_character_skin_description_Nocturne_5" = "" tr "game_character_skin_description_Nocturne_6" = "" tr "game_character_skin_description_Nunu_1" = "" tr "game_character_skin_description_Nunu_10" = "" tr "game_character_skin_description_Nunu_11" = "" tr "game_character_skin_description_Nunu_12" = "" tr "game_character_skin_description_Nunu_13" = "" tr "game_character_skin_description_Nunu_14" = "" tr "game_character_skin_description_Nunu_15" = "" tr "game_character_skin_description_Nunu_2" = "" tr "game_character_skin_description_Nunu_3" = "" tr "game_character_skin_description_Nunu_4" = "" tr "game_character_skin_description_Nunu_5" = "" tr "game_character_skin_description_Nunu_6" = "" tr "game_character_skin_description_Nunu_7" = "" tr "game_character_skin_description_Nunu_8" = "" tr "game_character_skin_description_Nunu_9" = "" tr "game_character_skin_description_Olaf_1" = "" tr "game_character_skin_description_Olaf_10" = "" tr "game_character_skin_description_Olaf_11" = "" tr "game_character_skin_description_Olaf_12" = "" tr "game_character_skin_description_Olaf_13" = "" tr "game_character_skin_description_Olaf_14" = "" tr "game_character_skin_description_Olaf_2" = "" tr "game_character_skin_description_Olaf_3" = "" tr "game_character_skin_description_Olaf_4" = "" tr "game_character_skin_description_Olaf_5" = "" tr "game_character_skin_description_Olaf_6" = "" tr "game_character_skin_description_Olaf_7" = "" tr "game_character_skin_description_Olaf_8" = "" tr "game_character_skin_description_Olaf_9" = "" tr "game_character_skin_description_Orianna_1" = "哥特魔偶 奧莉安娜" tr "game_character_skin_description_Orianna_2" = "巫毒娃娃 奧莉安娜" tr "game_character_skin_description_Orianna_3" = "刺客舞者 奧莉安娜" tr "game_character_skin_description_Orianna_4" = "中路野獸 玩具安娜" tr "game_character_skin_description_Orianna_5" = "普羅雪精靈 奧莉安娜" tr "game_character_skin_description_Orianna_6" = "球愛獵人 奧莉安娜" tr "game_character_skin_description_Orianna_7" = "幽冥煞星 奧莉安娜" tr "game_character_skin_description_PracticeTool_TargetDummy_1" = "" tr "game_character_skin_description_Pyke_1" = "" tr "game_character_skin_description_Quinn_1" = "" tr "game_character_skin_description_Quinn_2" = "" tr "game_character_skin_description_Quinn_3" = "" tr "game_character_skin_description_Quinn_4" = "" tr "game_character_skin_description_Rakan_1" = "" tr "game_character_skin_description_Rakan_2" = "" tr "game_character_skin_description_RekSai_1" = "" tr "game_character_skin_description_RekSai_2" = "" tr "game_character_skin_description_Renekton_1" = "" tr "game_character_skin_description_Renekton_2" = "" tr "game_character_skin_description_Renekton_3" = "" tr "game_character_skin_description_Renekton_4" = "" tr "game_character_skin_description_Renekton_5" = "" tr "game_character_skin_description_Renekton_6" = "" tr "game_character_skin_description_Renekton_7" = "" tr "game_character_skin_description_Renekton_8" = "" tr "game_character_skin_description_Renekton_9" = "" tr "game_character_skin_description_Rengar_1" = "" tr "game_character_skin_description_Rengar_10" = "" tr "game_character_skin_description_Rengar_11" = "" tr "game_character_skin_description_Rengar_12" = "" tr "game_character_skin_description_Rengar_13" = "" tr "game_character_skin_description_Rengar_14" = "" tr "game_character_skin_description_Rengar_15" = "" tr "game_character_skin_description_Rengar_16" = "" tr "game_character_skin_description_Rengar_17" = "" tr "game_character_skin_description_Rengar_18" = "" tr "game_character_skin_description_Rengar_19" = "" tr "game_character_skin_description_Rengar_2" = "" tr "game_character_skin_description_Rengar_20" = "" tr "game_character_skin_description_Rengar_21" = "" tr "game_character_skin_description_Rengar_22" = "" tr "game_character_skin_description_Rengar_3" = "" tr "game_character_skin_description_Rengar_4" = "" tr "game_character_skin_description_Rengar_5" = "" tr "game_character_skin_description_Rengar_6" = "" tr "game_character_skin_description_Rengar_7" = "" tr "game_character_skin_description_Rengar_8" = "" tr "game_character_skin_description_Rengar_9" = "" tr "game_character_skin_description_Riven_1" = "" tr "game_character_skin_description_Riven_10" = "" tr "game_character_skin_description_Riven_11" = "" tr "game_character_skin_description_Riven_12" = "" tr "game_character_skin_description_Riven_13" = "" tr "game_character_skin_description_Riven_14" = "" tr "game_character_skin_description_Riven_15" = "" tr "game_character_skin_description_Riven_2" = "" tr "game_character_skin_description_Riven_3" = "" tr "game_character_skin_description_Riven_4" = "" tr "game_character_skin_description_Riven_5" = "" tr "game_character_skin_description_Riven_6" = "" tr "game_character_skin_description_Riven_7" = "" tr "game_character_skin_description_Riven_8" = "" tr "game_character_skin_description_Riven_9" = "" tr "game_character_skin_description_Rumble_1" = "" tr "game_character_skin_description_Rumble_2" = "" tr "game_character_skin_description_Rumble_3" = "" tr "game_character_skin_description_Rumble_4" = "" tr "game_character_skin_description_Ryze_1" = "" tr "game_character_skin_description_Ryze_10" = "" tr "game_character_skin_description_Ryze_2" = "" tr "game_character_skin_description_Ryze_3" = "" tr "game_character_skin_description_Ryze_4" = "" tr "game_character_skin_description_Ryze_5" = "" tr "game_character_skin_description_Ryze_6" = "" tr "game_character_skin_description_Ryze_7" = "" tr "game_character_skin_description_Ryze_8" = "" tr "game_character_skin_description_Ryze_9" = "" tr "game_character_skin_description_Shaco_1" = "" tr "game_character_skin_description_Shaco_2" = "" tr "game_character_skin_description_Shaco_3" = "" tr "game_character_skin_description_Shaco_4" = "" tr "game_character_skin_description_Shaco_5" = "" tr "game_character_skin_description_Shaco_6" = "" tr "game_character_skin_description_Shyvana_1" = "" tr "game_character_skin_description_Shyvana_2" = "" tr "game_character_skin_description_Shyvana_3" = "" tr "game_character_skin_description_Shyvana_4" = "" tr "game_character_skin_description_Shyvana_5" = "" tr "game_character_skin_description_Shyvana_6" = "" tr "game_character_skin_description_Shyvana_7" = "" tr "game_character_skin_description_SightWard_0" = "原始設定造型" tr "game_character_skin_description_SightWard_1" = "2012 萬聖節守衛" tr "game_character_skin_description_SightWard_10" = "" tr "game_character_skin_description_SightWard_100" = "死誓 守衛" tr "game_character_skin_description_SightWard_11" = "" tr "game_character_skin_description_SightWard_12" = "" tr "game_character_skin_description_SightWard_13" = "S3 時積分對戰階級為銀牌或以上的獎勵。" tr "game_character_skin_description_SightWard_14" = "2013 世界大賽" tr "game_character_skin_description_SightWard_15" = "2013 聖誕守衛" tr "game_character_skin_description_SightWard_16" = "2014 新春守衛" tr "game_character_skin_description_SightWard_17" = "2014 新春守衛" tr "game_character_skin_description_SightWard_18" = "2014 情人節守衛" tr "game_character_skin_description_SightWard_19" = "你碰到了 Riot 員工!" tr "game_character_skin_description_SightWard_2" = "2012 萬聖節守衛" tr "game_character_skin_description_SightWard_20" = "紀念 SKT T1 在第三季世界大賽橫掃各國隊伍獲得勝利 " tr "game_character_skin_description_SightWard_21" = "" tr "game_character_skin_description_SightWard_22" = "2014 全明星賽" tr "game_character_skin_description_SightWard_23" = "2014 足球盃" tr "game_character_skin_description_SightWard_24" = "" tr "game_character_skin_description_SightWard_25" = "2014 霸權爭奪" tr "game_character_skin_description_SightWard_26" = "2014 霸權爭奪" tr "game_character_skin_description_SightWard_27" = "2014 霸權爭奪" tr "game_character_skin_description_SightWard_28" = "2014 世界大賽" tr "game_character_skin_description_SightWard_29" = "2014 賽季積分戰隊-20 分" tr "game_character_skin_description_SightWard_3" = "2012 萬聖節守衛" tr "game_character_skin_description_SightWard_30" = "2014 賽季積分戰隊-45 分" tr "game_character_skin_description_SightWard_31" = "2014 賽季積分戰隊-75 分" tr "game_character_skin_description_SightWard_32" = "" tr "game_character_skin_description_SightWard_33" = "2014 聖誕守衛" tr "game_character_skin_description_SightWard_34" = "2014 聖誕守衛" tr "game_character_skin_description_SightWard_35" = "2014 聖誕守衛" tr "game_character_skin_description_SightWard_36" = "" tr "game_character_skin_description_SightWard_37" = "" tr "game_character_skin_description_SightWard_38" = "" tr "game_character_skin_description_SightWard_39" = "2015 新春守衛" tr "game_character_skin_description_SightWard_4" = "2012 萬聖節守衛" tr "game_character_skin_description_SightWard_40" = "2015 情人節守衛" tr "game_character_skin_description_SightWard_41" = "2015 阿福模式" tr "game_character_skin_description_SightWard_42" = "2015 比爾吉沃特事件" tr "game_character_skin_description_SightWard_43" = "2015 比爾吉沃特" tr "game_character_skin_description_SightWard_44" = "菁英計畫:2015" tr "game_character_skin_description_SightWard_45" = "2015 世界大賽" tr "game_character_skin_description_SightWard_46" = "2015 年度戰隊積分獎勵- 20 分" tr "game_character_skin_description_SightWard_47" = "2015 年度戰隊積分獎勵- 45 分" tr "game_character_skin_description_SightWard_48" = "2015 年度戰隊積分獎勵- 75 分" tr "game_character_skin_description_SightWard_49" = "參與戰鬥!" tr "game_character_skin_description_SightWard_5" = "2012 萬聖節守衛" tr "game_character_skin_description_SightWard_50" = "2015 全明星 烈焰" tr "game_character_skin_description_SightWard_51" = "2015 全明星 寒冰" tr "game_character_skin_description_SightWard_52" = "2015 聖誕慶典" tr "game_character_skin_description_SightWard_53" = "2016 新春守衛" tr "game_character_skin_description_SightWard_54" = "2016 情人節" tr "game_character_skin_description_SightWard_55" = "海克斯合成科技上線" tr "game_character_skin_description_SightWard_56" = "瑞文聯盟 2016" tr "game_character_skin_description_SightWard_57" = "機甲特急 賽恩" tr "game_character_skin_description_SightWard_58" = "魔鬼筋肉羅" tr "game_character_skin_description_SightWard_59" = "幽冥煞星" tr "game_character_skin_description_SightWard_6" = "2012 聖誕守衛" tr "game_character_skin_description_SightWard_60" = "泳池狂歡 2016" tr "game_character_skin_description_SightWard_61" = "2016 菁英計畫" tr "game_character_skin_description_SightWard_62" = "2016 電玩系列" tr "game_character_skin_description_SightWard_63" = "2016 星光少女組" tr "game_character_skin_description_SightWard_64" = "2016 世界大賽" tr "game_character_skin_description_SightWard_65" = "機甲 vs. 小兵" tr "game_character_skin_description_SightWard_66" = "2016 征服霸者" tr "game_character_skin_description_SightWard_67" = "2016 凱旋王者" tr "game_character_skin_description_SightWard_68" = "2016 王者榮耀" tr "game_character_skin_description_SightWard_69" = "元素幻化使 拉克絲" tr "game_character_skin_description_SightWard_7" = "2012 聖誕守衛" tr "game_character_skin_description_SightWard_70" = "2016 召喚峽谷故事" tr "game_character_skin_description_SightWard_71" = "2016 冬至慶典" tr "game_character_skin_description_SightWard_72" = "2017 新春守衛" tr "game_character_skin_description_SightWard_73" = "2016 全明星赛" tr "game_character_skin_description_SightWard_74" = "2017 血月造型" tr "game_character_skin_description_SightWard_75" = "巧克力情鴿 守衛" tr "game_character_skin_description_SightWard_76" = "龍眼 守衛" tr "game_character_skin_description_SightWard_8" = "2013 新春守衛" tr "game_character_skin_description_SightWard_80" = "神之霸拳 守衛" tr "game_character_skin_description_SightWard_82" = "重力強化 守衛" tr "game_character_skin_description_SightWard_84" = "戰爭機器 守衛" tr "game_character_skin_description_SightWard_87" = "SKT T1 kkOma 守衛" tr "game_character_skin_description_SightWard_89" = "2017 永恆榮耀 守衛" tr "game_character_skin_description_SightWard_9" = "2013 新春守衛" tr "game_character_skin_description_SightWard_90" = "2017 永恆榮耀|王者金 守衛" tr "game_character_skin_description_SightWard_91" = "石中寶劍 守衛" tr "game_character_skin_description_Singed_1" = "" tr "game_character_skin_description_Singed_2" = "" tr "game_character_skin_description_Singed_3" = "" tr "game_character_skin_description_Singed_4" = "" tr "game_character_skin_description_Singed_5" = "" tr "game_character_skin_description_Singed_6" = "" tr "game_character_skin_description_Singed_7" = "" tr "game_character_skin_description_Singed_8" = "" tr "game_character_skin_description_Singed_9" = "" tr "game_character_skin_description_Sion_1" = "" tr "game_character_skin_description_Sion_2" = "" tr "game_character_skin_description_Sion_3" = "" tr "game_character_skin_description_Sion_4" = "" tr "game_character_skin_description_Sion_5" = "" tr "game_character_skin_description_Sivir_1" = "" tr "game_character_skin_description_Sivir_2" = "" tr "game_character_skin_description_Sivir_3" = "" tr "game_character_skin_description_Sivir_4" = "" tr "game_character_skin_description_Sivir_5" = "" tr "game_character_skin_description_Sivir_6" = "" tr "game_character_skin_description_Sivir_7" = "" tr "game_character_skin_description_Sivir_8" = "" tr "game_character_skin_description_Sivir_9" = "" tr "game_character_skin_description_Skarner_1" = "" tr "game_character_skin_description_Skarner_2" = "" tr "game_character_skin_description_Skarner_3" = "" tr "game_character_skin_description_Skarner_4" = "" tr "game_character_skin_description_Sona_1" = "" tr "game_character_skin_description_Sona_2" = "" tr "game_character_skin_description_Sona_3" = "" tr "game_character_skin_description_Sona_4" = "" tr "game_character_skin_description_Sona_5" = "" tr "game_character_skin_description_Sona_6" = "" tr "game_character_skin_description_Sona_7" = "" tr "game_character_skin_description_Soraka_1" = "" tr "game_character_skin_description_Soraka_10" = "" tr "game_character_skin_description_Soraka_11" = "" tr "game_character_skin_description_Soraka_12" = "" tr "game_character_skin_description_Soraka_13" = "" tr "game_character_skin_description_Soraka_14" = "" tr "game_character_skin_description_Soraka_2" = "" tr "game_character_skin_description_Soraka_3" = "" tr "game_character_skin_description_Soraka_4" = "" tr "game_character_skin_description_Soraka_5" = "" tr "game_character_skin_description_Soraka_6" = "" tr "game_character_skin_description_Soraka_8" = "" tr "game_character_skin_description_Soraka_9" = "" tr "game_character_skin_description_Swain_1" = "" tr "game_character_skin_description_Swain_2" = "" tr "game_character_skin_description_Swain_3" = "" tr "game_character_skin_description_Sylas_1" = "" tr "game_character_skin_description_TahmKench_1" = "" tr "game_character_skin_description_TahmKench_2" = "" tr "game_character_skin_description_TahmKench_3" = "" tr "game_character_skin_description_TahmKench_4" = "" tr "game_character_skin_description_TahmKench_5" = "" tr "game_character_skin_description_TahmKench_6" = "" tr "game_character_skin_description_TahmKench_7" = "" tr "game_character_skin_description_TahmKench_8" = "" tr "game_character_skin_description_TahmKench_9" = "" tr "game_character_skin_description_Taliyah_1" = "" tr "game_character_skin_description_Talon_1" = "" tr "game_character_skin_description_Talon_10" = "" tr "game_character_skin_description_Talon_11" = "" tr "game_character_skin_description_Talon_2" = "" tr "game_character_skin_description_Talon_3" = "" tr "game_character_skin_description_Talon_4" = "" tr "game_character_skin_description_Talon_5" = "" tr "game_character_skin_description_Talon_6" = "" tr "game_character_skin_description_Talon_7" = "" tr "game_character_skin_description_Talon_8" = "" tr "game_character_skin_description_Talon_9" = "" tr "game_character_skin_description_Taric_1" = "" tr "game_character_skin_description_Taric_2" = "" tr "game_character_skin_description_Taric_3" = "" tr "game_character_skin_description_Taric_4" = "" tr "game_character_skin_description_Teemo_1" = "" tr "game_character_skin_description_Teemo_10" = "" tr "game_character_skin_description_Teemo_11" = "" tr "game_character_skin_description_Teemo_12" = "" tr "game_character_skin_description_Teemo_13" = "" tr "game_character_skin_description_Teemo_14" = "" tr "game_character_skin_description_Teemo_18" = "" tr "game_character_skin_description_Teemo_19" = "" tr "game_character_skin_description_Teemo_2" = "" tr "game_character_skin_description_Teemo_20" = "" tr "game_character_skin_description_Teemo_21" = "" tr "game_character_skin_description_Teemo_22" = "" tr "game_character_skin_description_Teemo_23" = "" tr "game_character_skin_description_Teemo_24" = "" tr "game_character_skin_description_Teemo_3" = "" tr "game_character_skin_description_Teemo_4" = "" tr "game_character_skin_description_Teemo_5" = "" tr "game_character_skin_description_Teemo_6" = "" tr "game_character_skin_description_Teemo_7" = "" tr "game_character_skin_description_Teemo_8" = "" tr "game_character_skin_description_Teemo_9" = "" tr "game_character_skin_description_Thresh_1" = "" tr "game_character_skin_description_Thresh_2" = "" tr "game_character_skin_description_Thresh_3" = "" tr "game_character_skin_description_Thresh_4" = "" tr "game_character_skin_description_Thresh_5" = "" tr "game_character_skin_description_Tristana_1" = "" tr "game_character_skin_description_Tristana_10" = "" tr "game_character_skin_description_Tristana_11" = "" tr "game_character_skin_description_Tristana_2" = "" tr "game_character_skin_description_Tristana_3" = "" tr "game_character_skin_description_Tristana_4" = "" tr "game_character_skin_description_Tristana_5" = "" tr "game_character_skin_description_Tristana_6" = "" tr "game_character_skin_description_Tristana_7" = "" tr "game_character_skin_description_Tristana_8" = "" tr "game_character_skin_description_Tristana_9" = "" tr "game_character_skin_description_Trundle_1" = "" tr "game_character_skin_description_Trundle_2" = "" tr "game_character_skin_description_Trundle_3" = "" tr "game_character_skin_description_Trundle_4" = "" tr "game_character_skin_description_Trundle_5" = "" tr "game_character_skin_description_Tryndamere_1" = "" tr "game_character_skin_description_Tryndamere_2" = "" tr "game_character_skin_description_Tryndamere_3" = "" tr "game_character_skin_description_Tryndamere_4" = "" tr "game_character_skin_description_Tryndamere_5" = "" tr "game_character_skin_description_Tryndamere_6" = "" tr "game_character_skin_description_Tryndamere_7" = "" tr "game_character_skin_description_Tryndamere_8" = "" tr "game_character_skin_description_Tryndamere_9" = "" tr "game_character_skin_description_TwistedFate_1" = "" tr "game_character_skin_description_TwistedFate_10" = "" tr "game_character_skin_description_TwistedFate_2" = "" tr "game_character_skin_description_TwistedFate_3" = "" tr "game_character_skin_description_TwistedFate_4" = "" tr "game_character_skin_description_TwistedFate_5" = "" tr "game_character_skin_description_TwistedFate_6" = "" tr "game_character_skin_description_TwistedFate_7" = "" tr "game_character_skin_description_TwistedFate_8" = "" tr "game_character_skin_description_TwistedFate_9" = "" tr "game_character_skin_description_Twitch_1" = "" tr "game_character_skin_description_Twitch_2" = "" tr "game_character_skin_description_Twitch_3" = "" tr "game_character_skin_description_Twitch_4" = "" tr "game_character_skin_description_Twitch_5" = "" tr "game_character_skin_description_Twitch_6" = "" tr "game_character_skin_description_Twitch_7" = "" tr "game_character_skin_description_Udyr_1" = "" tr "game_character_skin_description_Udyr_2" = "" tr "game_character_skin_description_Udyr_3" = "" tr "game_character_skin_description_Udyr_4" = "" tr "game_character_skin_description_Urgot_1" = "" tr "game_character_skin_description_Urgot_2" = "" tr "game_character_skin_description_Urgot_3" = "" tr "game_character_skin_description_Urgot_4" = "" tr "game_character_skin_description_Urgot_5" = "" tr "game_character_skin_description_Urgot_6" = "" tr "game_character_skin_description_Urgot_7" = "" tr "game_character_skin_description_Urgot_8" = "" tr "game_character_skin_description_Varus_1" = "" tr "game_character_skin_description_Varus_2" = "" tr "game_character_skin_description_Varus_3" = "" tr "game_character_skin_description_Varus_4" = "" tr "game_character_skin_description_Varus_5" = "" tr "game_character_skin_description_Varus_6" = "" tr "game_character_skin_description_Vayne_1" = "" tr "game_character_skin_description_Vayne_10" = "" tr "game_character_skin_description_Vayne_11" = "" tr "game_character_skin_description_Vayne_12" = "" tr "game_character_skin_description_Vayne_13" = "" tr "game_character_skin_description_Vayne_2" = "" tr "game_character_skin_description_Vayne_3" = "" tr "game_character_skin_description_Vayne_4" = "" tr "game_character_skin_description_Vayne_5" = "" tr "game_character_skin_description_Vayne_6" = "" tr "game_character_skin_description_Vayne_7" = "" tr "game_character_skin_description_Vayne_8" = "" tr "game_character_skin_description_Vayne_9" = "" tr "game_character_skin_description_Veigar_1" = "" tr "game_character_skin_description_Veigar_2" = "" tr "game_character_skin_description_Veigar_3" = "" tr "game_character_skin_description_Veigar_4" = "" tr "game_character_skin_description_Veigar_5" = "" tr "game_character_skin_description_Veigar_6" = "" tr "game_character_skin_description_Veigar_7" = "" tr "game_character_skin_description_Veigar_8" = "" tr "game_character_skin_description_Velkoz_1" = "" tr "game_character_skin_description_Velkoz_2" = "" tr "game_character_skin_description_Velkoz_3" = "" tr "game_character_skin_description_Vi_1" = "" tr "game_character_skin_description_Vi_10" = "" tr "game_character_skin_description_Vi_11" = "" tr "game_character_skin_description_Vi_2" = "" tr "game_character_skin_description_Vi_3" = "" tr "game_character_skin_description_Vi_4" = "" tr "game_character_skin_description_Vi_5" = "" tr "game_character_skin_description_Vi_6" = "" tr "game_character_skin_description_Vi_7" = "" tr "game_character_skin_description_Vi_8" = "" tr "game_character_skin_description_Vi_9" = "" tr "game_character_skin_description_Viktor_1" = "" tr "game_character_skin_description_Viktor_2" = "" tr "game_character_skin_description_Viktor_3" = "" tr "game_character_skin_description_Viktor_4" = "" tr "game_character_skin_description_Vladimir_1" = "" tr "game_character_skin_description_Vladimir_2" = "" tr "game_character_skin_description_Vladimir_3" = "" tr "game_character_skin_description_Vladimir_4" = "" tr "game_character_skin_description_Vladimir_5" = "" tr "game_character_skin_description_Vladimir_6" = "" tr "game_character_skin_description_Vladimir_7" = "" tr "game_character_skin_description_Volibear_1" = "" tr "game_character_skin_description_Volibear_2" = "" tr "game_character_skin_description_Volibear_3" = "" tr "game_character_skin_description_Volibear_4" = "" tr "game_character_skin_description_Volibear_5" = "" tr "game_character_skin_description_Xayah_1" = "" tr "game_character_skin_description_Xayah_2" = "" tr "game_character_skin_description_Xerath_1" = "" tr "game_character_skin_description_Xerath_2" = "" tr "game_character_skin_description_Xerath_3" = "" tr "game_character_skin_description_Xerath_4" = "" tr "game_character_skin_description_XinZhao_1" = "" tr "game_character_skin_description_XinZhao_10" = "" tr "game_character_skin_description_XinZhao_11" = "" tr "game_character_skin_description_XinZhao_12" = "" tr "game_character_skin_description_XinZhao_13" = "" tr "game_character_skin_description_XinZhao_14" = "" tr "game_character_skin_description_XinZhao_15" = "" tr "game_character_skin_description_XinZhao_16" = "" tr "game_character_skin_description_XinZhao_17" = "" tr "game_character_skin_description_XinZhao_18" = "" tr "game_character_skin_description_XinZhao_19" = "" tr "game_character_skin_description_XinZhao_2" = "" tr "game_character_skin_description_XinZhao_3" = "" tr "game_character_skin_description_XinZhao_4" = "" tr "game_character_skin_description_XinZhao_5" = "" tr "game_character_skin_description_XinZhao_6" = "" tr "game_character_skin_description_XinZhao_7" = "" tr "game_character_skin_description_XinZhao_8" = "" tr "game_character_skin_description_XinZhao_9" = "" tr "game_character_skin_description_Yasuo_1" = "" tr "game_character_skin_description_Yasuo_2" = "" tr "game_character_skin_description_Yasuo_3" = "" tr "game_character_skin_description_Yasuo_4" = "" tr "game_character_skin_description_Yasuo_5" = "" tr "game_character_skin_description_Yasuo_6" = "" tr "game_character_skin_description_Yasuo_7" = "" tr "game_character_skin_description_Yasuo_8" = "" tr "game_character_skin_description_Yuumi_1" = "" tr "game_character_skin_description_Zac_1" = "" tr "game_character_skin_description_Zed_1" = "" tr "game_character_skin_description_Zed_10" = "" tr "game_character_skin_description_Zed_11" = "" tr "game_character_skin_description_Zed_2" = "" tr "game_character_skin_description_Zed_3" = "衝擊利刃˙改 劫" tr "game_character_skin_description_Zed_4" = "衝擊利刃˙改 劫" tr "game_character_skin_description_Zed_5" = "衝擊利刃˙改 劫" tr "game_character_skin_description_Zed_6" = "" tr "game_character_skin_description_Zed_7" = "" tr "game_character_skin_description_Zed_8" = "" tr "game_character_skin_description_Zed_9" = "" tr "game_character_skin_description_Ziggs_1" = "" tr "game_character_skin_description_Ziggs_2" = "" tr "game_character_skin_description_Ziggs_3" = "" tr "game_character_skin_description_Ziggs_4" = "" tr "game_character_skin_description_Ziggs_5" = "" tr "game_character_skin_description_Zilean_1" = "" tr "game_character_skin_description_Zilean_2" = "" tr "game_character_skin_description_Zilean_3" = "" tr "game_character_skin_description_Zilean_4" = "" tr "game_character_skin_description_Zilean_5" = "" tr "game_character_skin_description_Zoe_1" = "" tr "game_character_skin_description_Zyra_1" = "" tr "game_character_skin_description_Zyra_2" = "" tr "game_character_skin_description_Zyra_3" = "" tr "game_character_skin_description_Zyra_4" = "" tr "game_character_skin_displayname_Aatrox_1" = "審判者 厄薩斯" tr "game_character_skin_displayname_Aatrox_2" = "機甲獵人 厄薩斯" tr "game_character_skin_displayname_Aatrox_3" = "海洋獵人 厄薩斯" tr "game_character_skin_displayname_Aatrox_4" = "機甲獵人|黑曜 厄薩斯" tr "game_character_skin_displayname_Aatrox_5" = "機甲獵人|白晝 厄薩斯" tr "game_character_skin_displayname_Aatrox_6" = "機甲獵人|紺紫 厄薩斯" tr "game_character_skin_displayname_Aatrox_7" = "血月劍魔 厄薩斯" tr "game_character_skin_displayname_Aatrox_8" = "血月劍魔 厄薩斯 尊爵不凡版" tr "game_character_skin_displayname_Ahri_1" = "靈隱狐仙 阿璃" tr "game_character_skin_displayname_Ahri_10" = "魅惑時代|閃耀黃 阿璃" tr "game_character_skin_displayname_Ahri_11" = "魅惑時代|冶豔紅 阿璃" tr "game_character_skin_displayname_Ahri_12" = "魅惑時代|少時白 阿璃" tr "game_character_skin_displayname_Ahri_13" = "魅惑時代|奢華金 阿璃" tr "game_character_skin_displayname_Ahri_14" = "星光少女組 阿璃" tr "game_character_skin_displayname_Ahri_15" = "K/DA 阿璃" tr "game_character_skin_displayname_Ahri_16" = "K/DA 阿璃 尊爵不凡版 " tr "game_character_skin_displayname_Ahri_18" = "傳說啟程|香檳金 阿璃" tr "game_character_skin_displayname_Ahri_2" = "傾國妖狐 阿璃" tr "game_character_skin_displayname_Ahri_3" = "妖焰火狐 阿璃" tr "game_character_skin_displayname_Ahri_4" = "魅惑時代 阿璃" tr "game_character_skin_displayname_Ahri_5" = "傳說啟程 阿璃" tr "game_character_skin_displayname_Ahri_6" = "菁英學院 阿璃" tr "game_character_skin_displayname_Ahri_7" = "電玩女神 阿璃" tr "game_character_skin_displayname_Ahri_8" = "魅惑時代|明星藍 阿璃" tr "game_character_skin_displayname_Ahri_9" = "魅惑時代|亮眼粉 阿璃" tr "game_character_skin_displayname_Akali_1" = "蜂刺 阿卡莉" tr "game_character_skin_displayname_Akali_10" = "獵頭者|焰紅 阿卡莉" tr "game_character_skin_displayname_Akali_11" = "獵頭者|紺紫 阿卡莉" tr "game_character_skin_displayname_Akali_12" = "獵頭者|珍珠白 阿卡莉" tr "game_character_skin_displayname_Akali_13" = "K/DA 阿卡莉 尊爵不凡版" tr "game_character_skin_displayname_Akali_2" = "地獄火 阿卡莉" tr "game_character_skin_displayname_Akali_3" = "足球寶貝 阿卡莉" tr "game_character_skin_displayname_Akali_4" = "性感護士 阿卡莉" tr "game_character_skin_displayname_Akali_5" = "血月舞忍 阿卡莉" tr "game_character_skin_displayname_Akali_6" = "銀牙暗部 阿卡莉" tr "game_character_skin_displayname_Akali_7" = "獵頭者 阿卡莉" tr "game_character_skin_displayname_Akali_8" = "刺身師傅 阿卡莉" tr "game_character_skin_displayname_Akali_9" = "K/DA 阿卡莉" tr "game_character_skin_displayname_Alistar_1" = "黑色猛牛 亞歷斯塔" tr "game_character_skin_displayname_Alistar_10" = "亞歷哞哞" tr "game_character_skin_displayname_Alistar_11" = "亞歷哞哞|草莓牛奶" tr "game_character_skin_displayname_Alistar_12" = "亞歷哞哞|哈密瓜牛奶" tr "game_character_skin_displayname_Alistar_13" = "亞歷哞哞|香蕉牛奶" tr "game_character_skin_displayname_Alistar_14" = "亞歷哞哞|薄荷牛奶" tr "game_character_skin_displayname_Alistar_15" = "亞歷哞哞|巧克力牛奶" tr "game_character_skin_displayname_Alistar_16" = "亞歷哞哞|藍莓牛奶" tr "game_character_skin_displayname_Alistar_17" = "亞歷哞哞|木瓜牛奶" tr "game_character_skin_displayname_Alistar_18" = "亞歷哞哞|芋香牛奶" tr "game_character_skin_displayname_Alistar_19" = "海克斯科技 亞歷斯塔" tr "game_character_skin_displayname_Alistar_2" = "金牛戰士 亞歷斯塔" tr "game_character_skin_displayname_Alistar_20" = "征服霸者 亞歷斯塔" tr "game_character_skin_displayname_Alistar_21" = "征服霸者|香檳金 亞歷斯塔" tr "game_character_skin_displayname_Alistar_3" = "鬥牛士 亞歷斯塔" tr "game_character_skin_displayname_Alistar_4" = "長角牛仔 亞歷斯塔" tr "game_character_skin_displayname_Alistar_5" = "破獄狂牛 亞歷斯塔" tr "game_character_skin_displayname_Alistar_6" = "地獄火 亞歷斯塔" tr "game_character_skin_displayname_Alistar_7" = "蠻牛中衛 亞歷斯塔" tr "game_character_skin_displayname_Alistar_8" = "劫掠重錘 亞歷斯塔" tr "game_character_skin_displayname_Alistar_9" = "SKT T1 亞歷斯塔" tr "game_character_skin_displayname_Amumu_1" = "憂傷法老 阿姆姆" tr "game_character_skin_displayname_Amumu_10" = "派對木乃伊 阿姆姆|小惡摩氣球" tr "game_character_skin_displayname_Amumu_11" = "派對木乃伊 阿姆姆|露璐氣球" tr "game_character_skin_displayname_Amumu_12" = "派對木乃伊 阿姆姆|飛斯氣球" tr "game_character_skin_displayname_Amumu_13" = "派對木乃伊 阿姆姆|吶兒氣球" tr "game_character_skin_displayname_Amumu_14" = "派對木乃伊 阿姆姆|希格斯氣球" tr "game_character_skin_displayname_Amumu_15" = "派對木乃伊 阿姆姆|普羅氣球" tr "game_character_skin_displayname_Amumu_16" = "派對木乃伊 阿姆姆|甜心熊氣球" tr "game_character_skin_displayname_Amumu_17" = "地獄火 阿姆姆" tr "game_character_skin_displayname_Amumu_18" = "地獄火|焰紅 阿姆姆" tr "game_character_skin_displayname_Amumu_19" = "地獄火|翡翠 阿姆姆" tr "game_character_skin_displayname_Amumu_2" = "溫哥華 阿姆姆" tr "game_character_skin_displayname_Amumu_20" = "地獄火|薔薇粉 阿姆姆" tr "game_character_skin_displayname_Amumu_21" = "地獄火|紺紫 阿姆姆" tr "game_character_skin_displayname_Amumu_22" = "地獄火|琥珀黃 阿姆姆" tr "game_character_skin_displayname_Amumu_3" = "情緒搖滾 阿姆姆" tr "game_character_skin_displayname_Amumu_4" = "劣質禮品 阿姆姆" tr "game_character_skin_displayname_Amumu_5" = "差一點舞會國王 阿姆姆" tr "game_character_skin_displayname_Amumu_6" = "悲劇騎士 阿姆姆" tr "game_character_skin_displayname_Amumu_7" = "哀傷機器人 阿姆姆" tr "game_character_skin_displayname_Amumu_8" = "派對木乃伊 阿姆姆" tr "game_character_skin_displayname_Amumu_9" = "派對木乃伊 阿姆姆|克雷德氣球" tr "game_character_skin_displayname_Anivia_1" = "青天白日滿地紅 艾妮維亞" tr "game_character_skin_displayname_Anivia_10" = "紙飛雞|琥珀黃 艾妮維亞" tr "game_character_skin_displayname_Anivia_11" = "紙飛雞|珍珠白 艾妮維亞" tr "game_character_skin_displayname_Anivia_12" = "紙飛雞|翡翠 艾妮維亞" tr "game_character_skin_displayname_Anivia_13" = "紙飛雞|鐵灰 艾妮維亞" tr "game_character_skin_displayname_Anivia_14" = "紙飛雞|紺紫 艾妮維亞" tr "game_character_skin_displayname_Anivia_15" = "紙飛雞|薔薇粉 艾妮維亞" tr "game_character_skin_displayname_Anivia_16" = "紙飛雞|彩虹 艾妮維亞" tr "game_character_skin_displayname_Anivia_2" = "聯盟獵鷹 艾妮維亞" tr "game_character_skin_displayname_Anivia_3" = "諾克薩斯 艾妮維亞" tr "game_character_skin_displayname_Anivia_4" = "海克斯科技 艾妮維亞" tr "game_character_skin_displayname_Anivia_5" = "黯雪夜羽 艾妮維亞" tr "game_character_skin_displayname_Anivia_6" = "史前翼禽 艾妮維亞" tr "game_character_skin_displayname_Anivia_7" = "狂歡節女王 艾妮維亞" tr "game_character_skin_displayname_Anivia_8" = "紙飛雞 艾妮維亞" tr "game_character_skin_displayname_Anivia_9" = "紙飛雞|焰紅 艾妮維亞" tr "game_character_skin_displayname_Annie_1" = "哥特蘿莉 安妮" tr "game_character_skin_displayname_Annie_10" = "海克斯科技 安妮" tr "game_character_skin_displayname_Annie_11" = "星際特攻 安妮" tr "game_character_skin_displayname_Annie_2" = "小紅帽 安妮" tr "game_character_skin_displayname_Annie_3" = "安妮夢遊仙境" tr "game_character_skin_displayname_Annie_4" = "舞會皇后 安妮" tr "game_character_skin_displayname_Annie_5" = "霜火魔女 安妮" tr "game_character_skin_displayname_Annie_6" = "安貝爾與泰妮" tr "game_character_skin_displayname_Annie_7" = "科學怪熊與歡樂夥伴" tr "game_character_skin_displayname_Annie_8" = "功夫熊貓 安妮" tr "game_character_skin_displayname_Annie_9" = "熊熊甜心 安妮" tr "game_character_skin_displayname_Ashe_1" = "急凍苔原 艾希" tr "game_character_skin_displayname_Ashe_10" = "永恆榮耀 艾希" tr "game_character_skin_displayname_Ashe_11" = "星河霜后 艾希" tr "game_character_skin_displayname_Ashe_12" = "星河霜后|鐵灰 艾希" tr "game_character_skin_displayname_Ashe_13" = "星河霜后|薔薇粉 艾希" tr "game_character_skin_displayname_Ashe_14" = "星河霜后|翡翠 艾希" tr "game_character_skin_displayname_Ashe_15" = "星河霜后|湛藍 艾希" tr "game_character_skin_displayname_Ashe_16" = "星河霜后|焰紅 艾希" tr "game_character_skin_displayname_Ashe_2" = "俠盜獵人 艾希" tr "game_character_skin_displayname_Ashe_3" = "森林隱箭 艾希" tr "game_character_skin_displayname_Ashe_4" = "冰霜皇后 艾希" tr "game_character_skin_displayname_Ashe_5" = "紫晶神弓 艾希" tr "game_character_skin_displayname_Ashe_6" = "愛情獵人 艾希" tr "game_character_skin_displayname_Ashe_7" = "劫掠殘弓 艾希" tr "game_character_skin_displayname_Ashe_8" = "菁英計畫:艾希" tr "game_character_skin_displayname_Ashe_9" = "永恆榮耀 艾希" tr "game_character_skin_displayname_AurelionSol_1" = "蒼火天尊 翱銳龍獸" tr "game_character_skin_displayname_AurelionSol_10" = "機甲烈空|鐵灰 翱銳龍獸" tr "game_character_skin_displayname_AurelionSol_2" = "機甲烈空 翱銳龍獸" tr "game_character_skin_displayname_AurelionSol_3" = "機甲烈空 翱銳龍獸" tr "game_character_skin_displayname_AurelionSol_4" = "機甲烈空|焰紅 翱銳龍獸" tr "game_character_skin_displayname_AurelionSol_5" = "機甲烈空|琥珀黃 翱銳龍獸" tr "game_character_skin_displayname_AurelionSol_6" = "機甲烈空|湛藍 翱銳龍獸 " tr "game_character_skin_displayname_AurelionSol_7" = "機甲烈空|薔薇粉 翱銳龍獸 " tr "game_character_skin_displayname_AurelionSol_8" = "機甲烈空|石英紫 翱銳龍獸 " tr "game_character_skin_displayname_AurelionSol_9" = "機甲烈空|珍珠白 翱銳龍獸 " tr "game_character_skin_displayname_Azir_1" = "星際之門 阿祈爾" tr "game_character_skin_displayname_Azir_2" = "墳場霸者 阿祈爾" tr "game_character_skin_displayname_Azir_3" = "SKT T1 阿祈爾" tr "game_character_skin_displayname_Azir_4" = "鳳雛砂皇 龐統" tr "game_character_skin_displayname_Bard_1" = "神木精靈 巴德" tr "game_character_skin_displayname_Bard_2" = "巴德|金盞花" tr "game_character_skin_displayname_Bard_3" = "巴德|常春藤" tr "game_character_skin_displayname_Bard_4" = "巴德|鼠尾草" tr "game_character_skin_displayname_Bard_5" = "霜降使者 巴德" tr "game_character_skin_displayname_Bard_6" = "吟遊詩人 巴德" tr "game_character_skin_displayname_Bard_7" = "霜降使者|香檳金 巴德" tr "game_character_skin_displayname_Blitzcrank_1" = "鐵鏽斑斑 布里茨" tr "game_character_skin_displayname_Blitzcrank_10" = "布里茨|青銅" tr "game_character_skin_displayname_Blitzcrank_11" = "戰鬥魔王 布里茨" tr "game_character_skin_displayname_Blitzcrank_12" = "戰鬥魔王|貓眼黃 布里茨" tr "game_character_skin_displayname_Blitzcrank_13" = "戰鬥魔王|鐵灰 布里茨" tr "game_character_skin_displayname_Blitzcrank_14" = "戰鬥魔王|閃耀黃 布里茨" tr "game_character_skin_displayname_Blitzcrank_15" = "戰鬥魔王|亮眼粉 布里茨" tr "game_character_skin_displayname_Blitzcrank_16" = "戰鬥魔王|烈日紅 布里茨" tr "game_character_skin_displayname_Blitzcrank_17" = "戰鬥魔王|深海藍 布里茨" tr "game_character_skin_displayname_Blitzcrank_18" = "戰鬥魔王|珍珠白 布里茨" tr "game_character_skin_displayname_Blitzcrank_19" = "戰鬥魔王|寶石藍 布里茨" tr "game_character_skin_displayname_Blitzcrank_2" = "鋼鐵守門員 布里茨" tr "game_character_skin_displayname_Blitzcrank_20" = "黑曜邪騎 布里茨" tr "game_character_skin_displayname_Blitzcrank_21" = "白晶聖騎 布里茨" tr "game_character_skin_displayname_Blitzcrank_3" = "拳擊機器人 布里茨" tr "game_character_skin_displayname_Blitzcrank_4" = "變形金剛 布里茨" tr "game_character_skin_displayname_Blitzcrank_5" = "我不是布里茨" tr "game_character_skin_displayname_Blitzcrank_6" = "i‧布里茨" tr "game_character_skin_displayname_Blitzcrank_7" = "鎮暴部隊 布里茨" tr "game_character_skin_displayname_Blitzcrank_8" = "布里茨|熔岩" tr "game_character_skin_displayname_Blitzcrank_9" = "布里茨|鈷藍" tr "game_character_skin_displayname_Brand_1" = "末日火焰 布蘭德" tr "game_character_skin_displayname_Brand_10" = "弧光聖火|焰紅 布蘭德" tr "game_character_skin_displayname_Brand_11" = "弧光聖火|鐵灰 布蘭德" tr "game_character_skin_displayname_Brand_12" = "弧光聖火|珍珠白 布蘭德" tr "game_character_skin_displayname_Brand_2" = "鎮暴惡靈 布蘭德" tr "game_character_skin_displayname_Brand_3" = "藍焰使者 布蘭德" tr "game_character_skin_displayname_Brand_4" = "綠焰活屍 布蘭德" tr "game_character_skin_displayname_Brand_5" = "聖火之靈 布蘭德" tr "game_character_skin_displayname_Brand_6" = "戰鬥魔王 布蘭德" tr "game_character_skin_displayname_Brand_7" = "弧光聖火 布蘭德" tr "game_character_skin_displayname_Brand_8" = "弧光聖火 布蘭德" tr "game_character_skin_displayname_Brand_9" = "弧光聖火|碧藍 布蘭德" tr "game_character_skin_displayname_Braum_1" = "弒龍守護者 布郎姆" tr "game_character_skin_displayname_Braum_10" = "聖誕壯公公 布郎姆" tr "game_character_skin_displayname_Braum_11" = "黑道風雲 布郎姆" tr "game_character_skin_displayname_Braum_12" = "黑道風雲|焰紅 布郎姆" tr "game_character_skin_displayname_Braum_13" = "黑道風雲|金黃 布郎姆" tr "game_character_skin_displayname_Braum_14" = "黑道風雲|紺紫 布郎姆" tr "game_character_skin_displayname_Braum_15" = "黑道風雲|鐵灰 布郎姆" tr "game_character_skin_displayname_Braum_16" = "黑道風雲|翡翠 布郎姆" tr "game_character_skin_displayname_Braum_17" = "黑道風雲|薔薇粉 布郎姆" tr "game_character_skin_displayname_Braum_18" = "黑道風雲|珍珠白 布郎姆" tr "game_character_skin_displayname_Braum_19" = "黑道風雲|砂褐 布郎姆" tr "game_character_skin_displayname_Braum_2" = "虎面筋肉人 布郎姆" tr "game_character_skin_displayname_Braum_20" = "弒龍守護者 布郎姆(粉絲門票限定)" tr "game_character_skin_displayname_Braum_21" = "弒龍守護者 布郎姆(LEC 賽區限定)" tr "game_character_skin_displayname_Braum_22" = "弒龍守護者 布郎姆(LCS 賽區限定)" tr "game_character_skin_displayname_Braum_23" = "弒龍守護者 布郎姆(LPL 賽區限定)" tr "game_character_skin_displayname_Braum_3" = "雄心戰士 布郎姆" tr "game_character_skin_displayname_Braum_4" = "弒龍守護者|弩兵紫 布郎姆" tr "game_character_skin_displayname_Braum_5" = "弒龍守護者|勇者黑 布郎姆" tr "game_character_skin_displayname_Braum_6" = "弒龍守護者|戰士黃 布郎姆" tr "game_character_skin_displayname_Braum_7" = "弒龍守護者|騎士綠 布郎姆" tr "game_character_skin_displayname_Braum_8" = "弒龍守護者|遊俠褐 布郎姆" tr "game_character_skin_displayname_Braum_9" = "弒龍守護者|牧師白 布郎姆" tr "game_character_skin_displayname_Caitlyn_1" = "政府反抗軍 凱特琳" tr "game_character_skin_displayname_Caitlyn_10" = "釉月倩影 凱特琳" tr "game_character_skin_displayname_Caitlyn_11" = "脈衝火焰 凱特琳" tr "game_character_skin_displayname_Caitlyn_12" = "釉月倩影|香檳金 凱特琳" tr "game_character_skin_displayname_Caitlyn_13" = "泳池狂歡 凱特琳" tr "game_character_skin_displayname_Caitlyn_14" = "泳池狂歡|焰紅 凱特琳" tr "game_character_skin_displayname_Caitlyn_15" = "泳池狂歡|薔薇粉 凱特琳" tr "game_character_skin_displayname_Caitlyn_16" = "泳池狂歡|琥珀黃 凱特琳" tr "game_character_skin_displayname_Caitlyn_17" = "泳池狂歡|鐵灰 凱特琳" tr "game_character_skin_displayname_Caitlyn_18" = "泳池狂歡|碧藍 凱特琳" tr "game_character_skin_displayname_Caitlyn_2" = "荒野保安官 凱特琳" tr "game_character_skin_displayname_Caitlyn_3" = "密林執法者 凱特琳" tr "game_character_skin_displayname_Caitlyn_4" = "極地狙擊手 凱特琳" tr "game_character_skin_displayname_Caitlyn_5" = "性感警長 凱特琳" tr "game_character_skin_displayname_Caitlyn_6" = "獵頭者 凱特琳" tr "game_character_skin_displayname_Caitlyn_7" = "凱特琳|粉紅" tr "game_character_skin_displayname_Caitlyn_8" = "凱特琳|青綠" tr "game_character_skin_displayname_Caitlyn_9" = "凱特琳|寶藍" tr "game_character_skin_displayname_Camille_1" = "人工智慧 卡蜜兒" tr "game_character_skin_displayname_Camille_10" = "iG 卡蜜兒" tr "game_character_skin_displayname_Camille_2" = "女巫集會 卡蜜兒" tr "game_character_skin_displayname_Camille_3" = "女巫集會|绀紫 卡蜜兒" tr "game_character_skin_displayname_Camille_4" = "女巫集會|碧藍 卡蜜兒" tr "game_character_skin_displayname_Camille_5" = "女巫集會|鐵灰 卡蜜兒" tr "game_character_skin_displayname_Camille_6" = "女巫集會|薔薇粉 卡蜜兒" tr "game_character_skin_displayname_Camille_7" = "女巫集會|焰紅 卡蜜兒" tr "game_character_skin_displayname_Camille_8" = "女巫集會|珍珠白 卡蜜兒" tr "game_character_skin_displayname_Camille_9" = "女巫集會|寶石青 卡蜜兒" tr "game_character_skin_displayname_Cassiopeia_1" = "荒漠之咬 卡莎碧雅" tr "game_character_skin_displayname_Cassiopeia_2" = "深海妖姬 卡莎碧雅" tr "game_character_skin_displayname_Cassiopeia_3" = "神話時代 卡莎碧雅" tr "game_character_skin_displayname_Cassiopeia_4" = "翠玉毒牙 卡莎碧雅" tr "game_character_skin_displayname_Cassiopeia_5" = "卡莎碧雅|黎明" tr "game_character_skin_displayname_Cassiopeia_6" = "卡莎碧雅|薄暮" tr "game_character_skin_displayname_Cassiopeia_7" = "卡莎碧雅|暗夜" tr "game_character_skin_displayname_Cassiopeia_8" = "烈影戰蛇 卡莎碧雅" tr "game_character_skin_displayname_Chogath_1" = "虛空夢魘 科加斯" tr "game_character_skin_displayname_Chogath_10" = "狂派機甲|湛藍 科加斯" tr "game_character_skin_displayname_Chogath_11" = "狂派機甲|皚白 科加斯" tr "game_character_skin_displayname_Chogath_12" = "狂派機甲|黑鐵 科加斯" tr "game_character_skin_displayname_Chogath_13" = "狂派機甲|紺紫 科加斯" tr "game_character_skin_displayname_Chogath_14" = "幽冥煞星 科加斯" tr "game_character_skin_displayname_Chogath_2" = "高尚仕紳 科加斯" tr "game_character_skin_displayname_Chogath_3" = "深淵海怪 科加斯" tr "game_character_skin_displayname_Chogath_4" = "侏儸紀 科加斯" tr "game_character_skin_displayname_Chogath_5" = "狂派機甲 科加斯" tr "game_character_skin_displayname_Chogath_6" = "史前巨獸 科加斯" tr "game_character_skin_displayname_Chogath_7" = "幽冥煞星 科加斯" tr "game_character_skin_displayname_Chogath_8" = "狂派機甲|赤焰 科加斯" tr "game_character_skin_displayname_Chogath_9" = "狂派機甲|黃金 科加斯" tr "game_character_skin_displayname_Corki_1" = "星艦戰將 庫奇" tr "game_character_skin_displayname_Corki_10" = "彩虹戰機|赤焰 庫奇" tr "game_character_skin_displayname_Corki_11" = "彩虹戰機|神風 庫奇" tr "game_character_skin_displayname_Corki_12" = "彩虹戰機|黃蜂 庫奇" tr "game_character_skin_displayname_Corki_13" = "彩虹戰機|雷霆 庫奇" tr "game_character_skin_displayname_Corki_14" = "彩虹戰機|黑鷹 庫奇" tr "game_character_skin_displayname_Corki_15" = "彩虹戰機|獵豹 庫奇" tr "game_character_skin_displayname_Corki_16" = "彩虹戰機|幻象 庫奇" tr "game_character_skin_displayname_Corki_17" = "翔龍飛翼|香檳金 庫奇" tr "game_character_skin_displayname_Corki_18" = "短腿飛基 庫奇" tr "game_character_skin_displayname_Corki_19" = "短腿飛基|鐵灰 庫奇" tr "game_character_skin_displayname_Corki_2" = "雪橇急速 庫奇" tr "game_character_skin_displayname_Corki_20" = "短腿飛基|珍珠白 庫奇" tr "game_character_skin_displayname_Corki_21" = "短腿飛基|焰紅 庫奇" tr "game_character_skin_displayname_Corki_22" = "短腿飛基|石英紫 庫奇" tr "game_character_skin_displayname_Corki_23" = "短腿飛基|彩虹 庫奇" tr "game_character_skin_displayname_Corki_24" = "短腿飛基|薔薇粉 庫奇" tr "game_character_skin_displayname_Corki_25" = "短腿飛基|碧藍 庫奇" tr "game_character_skin_displayname_Corki_3" = "紅色男爵 庫奇" tr "game_character_skin_displayname_Corki_4" = "男子漢浪漫 庫奇" tr "game_character_skin_displayname_Corki_5" = "阿福騎士 庫奇" tr "game_character_skin_displayname_Corki_6" = "翔龍飛翼 庫奇" tr "game_character_skin_displayname_Corki_7" = "Fnatic 庫奇" tr "game_character_skin_displayname_Corki_8" = "彩虹戰機 庫奇" tr "game_character_skin_displayname_Corki_9" = "彩虹戰機|白晝 庫奇" tr "game_character_skin_displayname_Darius_1" = "諾城霸主 達瑞斯" tr "game_character_skin_displayname_Darius_10" = "灌籃高手|米勒黃 達瑞斯" tr "game_character_skin_displayname_Darius_11" = "灌籃高手|真理綠 達瑞斯" tr "game_character_skin_displayname_Darius_12" = "灌籃高手|飄逸橘 達瑞斯" tr "game_character_skin_displayname_Darius_13" = "灌籃高手|甜瓜藍 達瑞斯" tr "game_character_skin_displayname_Darius_14" = "星際戰將 達瑞斯" tr "game_character_skin_displayname_Darius_15" = "魔狼戰神 達瑞斯" tr "game_character_skin_displayname_Darius_2" = "生化武力 達瑞斯" tr "game_character_skin_displayname_Darius_3" = "冽冬王者 達瑞斯" tr "game_character_skin_displayname_Darius_4" = "灌籃高手 達瑞斯" tr "game_character_skin_displayname_Darius_5" = "達瑞斯|鐵黑" tr "game_character_skin_displayname_Darius_6" = "達瑞斯|黃銅" tr "game_character_skin_displayname_Darius_7" = "達瑞斯|紅銅" tr "game_character_skin_displayname_Darius_8" = "菁英學院 達瑞斯" tr "game_character_skin_displayname_Darius_9" = "灌籃高手|科比紫 達瑞斯" tr "game_character_skin_displayname_Diana_1" = "闇之女武神 黛安娜" tr "game_character_skin_displayname_Diana_10" = "望月女神|暗夜 黛安娜" tr "game_character_skin_displayname_Diana_11" = "血月天牙 黛安娜" tr "game_character_skin_displayname_Diana_12" = "幽黯死海 黛安娜" tr "game_character_skin_displayname_Diana_13" = "幽黯死海|珍珠白 黛安娜" tr "game_character_skin_displayname_Diana_14" = "幽黯死海|焰紅 黛安娜" tr "game_character_skin_displayname_Diana_15" = "幽黯死海|鐵灰 黛安娜" tr "game_character_skin_displayname_Diana_16" = "幽黯死海|寶石青 黛安娜" tr "game_character_skin_displayname_Diana_17" = "幽黯死海|湛藍 黛安娜" tr "game_character_skin_displayname_Diana_2" = "望月女神 黛安娜" tr "game_character_skin_displayname_Diana_3" = "地獄火 黛安娜" tr "game_character_skin_displayname_Diana_4" = "望月女神|朱紅 黛安娜" tr "game_character_skin_displayname_Diana_5" = "望月女神|銀白 黛安娜" tr "game_character_skin_displayname_Diana_6" = "望月女神|青藍 黛安娜" tr "game_character_skin_displayname_Diana_7" = "望月女神|松綠 黛安娜" tr "game_character_skin_displayname_Diana_8" = "望月女神|紫晶 黛安娜" tr "game_character_skin_displayname_Diana_9" = "望月女神|橄欖綠 黛安娜" tr "game_character_skin_displayname_Draven_1" = "靈魂收割者 達瑞文" tr "game_character_skin_displayname_Draven_10" = "王牌播報員|寶石藍 達瑞文" tr "game_character_skin_displayname_Draven_11" = "王牌播報員|深靛藍 達瑞文" tr "game_character_skin_displayname_Draven_12" = "聖誕潮公公 達瑞文" tr "game_character_skin_displayname_Draven_2" = "神鬼戰士 達瑞文" tr "game_character_skin_displayname_Draven_3" = "王牌播報員 達瑞文" tr "game_character_skin_displayname_Draven_4" = "泳池狂歡 達瑞文" tr "game_character_skin_displayname_Draven_5" = "獸魔獵人 達瑞文" tr "game_character_skin_displayname_Draven_6" = "我就是達瑞文" tr "game_character_skin_displayname_Draven_7" = "王牌播報員|珍珠白 達瑞文" tr "game_character_skin_displayname_Draven_8" = "王牌播報員|芥末黃 達瑞文" tr "game_character_skin_displayname_Draven_9" = "王牌播報員|絲絨紫 達瑞文" tr "game_character_skin_displayname_DrMundo_1" = "俺不是浩克! 俺是蒙多!" tr "game_character_skin_displayname_DrMundo_10" = "霜凍王子 蒙多" tr "game_character_skin_displayname_DrMundo_11" = "霜凍王子|焰紅 蒙多" tr "game_character_skin_displayname_DrMundo_12" = "霜凍王子|碧藍 蒙多" tr "game_character_skin_displayname_DrMundo_13" = "霜凍王子|鐵灰 蒙多" tr "game_character_skin_displayname_DrMundo_14" = "霜凍王子|珍珠白 蒙多" tr "game_character_skin_displayname_DrMundo_15" = "霜凍王子|薔薇粉 蒙多" tr "game_character_skin_displayname_DrMundo_2" = "健美教練 蒙多醫生" tr "game_character_skin_displayname_DrMundo_3" = "專業經理人 蒙多醫生" tr "game_character_skin_displayname_DrMundo_4" = "英雄變裝 蒙多醫生" tr "game_character_skin_displayname_DrMundo_5" = "處刑者 蒙多" tr "game_character_skin_displayname_DrMundo_6" = "歐格碼獸人 蒙多醫生" tr "game_character_skin_displayname_DrMundo_7" = "聖光球 柏茲蒙多" tr "game_character_skin_displayname_DrMundo_8" = "泳池狂歡 蒙多醫生" tr "game_character_skin_displayname_DrMundo_9" = "魔鬼筋肉人 蒙多" tr "game_character_skin_displayname_Ekko_1" = "沙漠風暴 艾克" tr "game_character_skin_displayname_Ekko_10" = "沙漠風暴|紅日 艾克" tr "game_character_skin_displayname_Ekko_11" = "SKT T1 艾克" tr "game_character_skin_displayname_Ekko_12" = "給了糖也搗蛋 艾克" tr "game_character_skin_displayname_Ekko_13" = "給了糖也搗蛋 艾克 | 焰紅" tr "game_character_skin_displayname_Ekko_14" = "給了糖也搗蛋 艾克 | 薔薇粉" tr "game_character_skin_displayname_Ekko_15" = "給了糖也搗蛋 艾克 | 翡翠" tr "game_character_skin_displayname_Ekko_16" = "給了糖也搗蛋 艾克 | 紺紫" tr "game_character_skin_displayname_Ekko_17" = "給了糖也搗蛋 艾克 | 鐵灰" tr "game_character_skin_displayname_Ekko_18" = "給了糖也搗蛋 艾克 | 香檳金" tr "game_character_skin_displayname_Ekko_2" = "菁英學院 艾克" tr "game_character_skin_displayname_Ekko_3" = "菁英計畫:艾克" tr "game_character_skin_displayname_Ekko_4" = "沙漠風暴|寶藍 艾克" tr "game_character_skin_displayname_Ekko_5" = "沙漠風暴|黃駝 艾克" tr "game_character_skin_displayname_Ekko_6" = "沙漠風暴|黑蠍 艾克" tr "game_character_skin_displayname_Ekko_7" = "沙漠風暴|灰石 艾克" tr "game_character_skin_displayname_Ekko_8" = "沙漠風暴|白砂 艾克" tr "game_character_skin_displayname_Ekko_9" = "沙漠風暴|綠樹 艾克" tr "game_character_skin_displayname_Elise_1" = "致命血蓮 伊莉絲" tr "game_character_skin_displayname_Elise_2" = "戰爭英雄 伊莉絲" tr "game_character_skin_displayname_Elise_3" = "血月魅魔 伊莉絲" tr "game_character_skin_displayname_Elise_4" = "SKT T1 伊莉絲" tr "game_character_skin_displayname_Elise_5" = "星際特攻 伊莉絲" tr "game_character_skin_displayname_Evelynn_1" = "影之女王 伊芙琳" tr "game_character_skin_displayname_Evelynn_2" = "假面女皇 伊芙琳" tr "game_character_skin_displayname_Evelynn_3" = "探戈靈魂 伊芙琳" tr "game_character_skin_displayname_Evelynn_4" = "妙手空空 伊芙琳" tr "game_character_skin_displayname_Evelynn_5" = "血月魅影 伊芙琳" tr "game_character_skin_displayname_Evelynn_6" = "K/DA 伊芙琳" tr "game_character_skin_displayname_Evelynn_7" = "K/DA 伊芙琳 尊爵不凡版" tr "game_character_skin_displayname_Ezreal_1" = "森林俠盜 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_10" = "決勝賭豪|隕石 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_11" = "決勝賭豪|雪白 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_12" = "決勝賭豪|砂棕 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_13" = "決勝賭豪|晚宴 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_14" = "決勝賭豪|條紋 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_15" = "決勝賭豪|艷紅 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_16" = "決勝賭豪|薔薇 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_17" = "決勝賭豪|鮮紫 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_18" = "星光少年組 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_19" = "SSG 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_2" = "足球先生 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_20" = "星光睡衣趴 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_21" = "戰爭學院 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_3" = "冰川勇者 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_4" = "勘探專家 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_5" = "脈衝火焰 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_6" = "傻笑之王 伊澤逼比" tr "game_character_skin_displayname_Ezreal_7" = "決勝賭豪 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_8" = "黑桃 Ace 伊澤瑞爾" tr "game_character_skin_displayname_Ezreal_9" = "電玩高手 伊澤瑞爾" tr "game_character_skin_displayname_Fiddlesticks_1" = "幽魂嘆息 費德提克" tr "game_character_skin_displayname_FiddleSticks_1" = "幽魂嘆息 費德提克" tr "game_character_skin_displayname_Fiddlesticks_10" = "禁衛軍甲|焰紅 費德提克" tr "game_character_skin_displayname_FiddleSticks_10" = "禁衛軍甲|焰紅 費德提克" tr "game_character_skin_displayname_Fiddlesticks_11" = "禁衛軍甲|鐵灰 費德提克" tr "game_character_skin_displayname_FiddleSticks_11" = "禁衛軍甲|鐵灰 費德提克" tr "game_character_skin_displayname_Fiddlesticks_12" = "禁衛軍甲|金黃 費德提克" tr "game_character_skin_displayname_FiddleSticks_12" = "禁衛軍甲|金黃 費德提克" tr "game_character_skin_displayname_Fiddlesticks_13" = "禁衛軍甲|珍珠白 費德提克" tr "game_character_skin_displayname_FiddleSticks_13" = "禁衛軍甲|珍珠白 費德提克" tr "game_character_skin_displayname_Fiddlesticks_14" = "禁衛軍甲|薔薇粉 費德提克" tr "game_character_skin_displayname_FiddleSticks_14" = "禁衛軍甲|薔薇粉 費德提克" tr "game_character_skin_displayname_Fiddlesticks_15" = "禁衛軍甲|紺紫 費德提克" tr "game_character_skin_displayname_FiddleSticks_15" = "禁衛軍甲|紺紫 費德提克" tr "game_character_skin_displayname_Fiddlesticks_2" = "英倫萬歲! 費德提克" tr "game_character_skin_displayname_FiddleSticks_2" = "英倫萬歲! 費德提克" tr "game_character_skin_displayname_Fiddlesticks_3" = "荒野鏢客 費德提克" tr "game_character_skin_displayname_FiddleSticks_3" = "荒野鏢客 費德提克" tr "game_character_skin_displayname_Fiddlesticks_4" = "萬聖稻草人 費德提克" tr "game_character_skin_displayname_FiddleSticks_4" = "萬聖稻草人 費德提克" tr "game_character_skin_displayname_Fiddlesticks_5" = "失意海賊 費德提克" tr "game_character_skin_displayname_FiddleSticks_5" = "失意海賊 費德提克" tr "game_character_skin_displayname_Fiddlesticks_6" = "派對稻草人 費德提克" tr "game_character_skin_displayname_FiddleSticks_6" = "派對稻草人 費德提克" tr "game_character_skin_displayname_Fiddlesticks_7" = "惡影糖果 費德提克" tr "game_character_skin_displayname_FiddleSticks_7" = "惡影糖果 費德提克" tr "game_character_skin_displayname_Fiddlesticks_8" = "砂皇督軍 費德提克" tr "game_character_skin_displayname_FiddleSticks_8" = "砂皇督軍 費德提克" tr "game_character_skin_displayname_Fiddlesticks_9" = "禁衛軍甲 費德提克" tr "game_character_skin_displayname_FiddleSticks_9" = "禁衛軍甲 費德提克" tr "game_character_skin_displayname_Fiora_1" = "皇家守衛 菲歐拉" tr "game_character_skin_displayname_Fiora_10" = "性感教師|淵藍 菲歐拉" tr "game_character_skin_displayname_Fiora_11" = "性感教師|皚白 菲歐拉" tr "game_character_skin_displayname_Fiora_12" = "性感教師|流金 菲歐拉" tr "game_character_skin_displayname_Fiora_13" = "性感教師|薔粉 菲歐拉" tr "game_character_skin_displayname_Fiora_14" = "泳池狂歡|大海藍 菲歐拉" tr "game_character_skin_displayname_Fiora_15" = "泳池狂歡|寶石青 菲歐拉" tr "game_character_skin_displayname_Fiora_16" = "泳池狂歡|薔薇粉 菲歐拉" tr "game_character_skin_displayname_Fiora_17" = "泳池狂歡|薄荷綠 菲歐拉" tr "game_character_skin_displayname_Fiora_18" = "泳池狂歡|閃耀黃 菲歐拉" tr "game_character_skin_displayname_Fiora_19" = "泳池狂歡|珍珠白 菲歐拉" tr "game_character_skin_displayname_Fiora_2" = "夜鴉魔劍 菲歐拉" tr "game_character_skin_displayname_Fiora_20" = "泳池狂歡|繽紛彩虹 菲歐拉" tr "game_character_skin_displayname_Fiora_21" = "泳池狂歡|蒼芎藍 菲歐拉" tr "game_character_skin_displayname_Fiora_22" = "劍仙:承影 菲歐拉" tr "game_character_skin_displayname_Fiora_23" = "甜心刺客 菲歐拉" tr "game_character_skin_displayname_Fiora_24" = "甜心刺客|焰紅 菲歐拉" tr "game_character_skin_displayname_Fiora_25" = "甜心刺客|金黃 菲歐拉" tr "game_character_skin_displayname_Fiora_26" = "甜心刺客|石英紫 菲歐拉" tr "game_character_skin_displayname_Fiora_27" = "甜心刺客|薔薇粉 菲歐拉" tr "game_character_skin_displayname_Fiora_28" = "甜心刺客|碧藍 菲歐拉" tr "game_character_skin_displayname_Fiora_29" = "甜心刺客|鐵灰 菲歐拉" tr "game_character_skin_displayname_Fiora_3" = "性感教師 菲歐拉" tr "game_character_skin_displayname_Fiora_30" = "甜心刺客|珍珠白 菲歐拉" tr "game_character_skin_displayname_Fiora_31" = "iG 菲歐拉 " tr "game_character_skin_displayname_Fiora_4" = "菁英計畫:菲歐拉" tr "game_character_skin_displayname_Fiora_5" = "泳池狂歡 菲歐拉" tr "game_character_skin_displayname_Fiora_6" = "性感教師|玉赤 菲歐拉" tr "game_character_skin_displayname_Fiora_7" = "性感教師|柔紫 菲歐拉" tr "game_character_skin_displayname_Fiora_8" = "性感教師|溫黃 菲歐拉" tr "game_character_skin_displayname_Fiora_9" = "性感教師|朱紅 菲歐拉" tr "game_character_skin_displayname_Fizz_1" = "亞特蘭遺孤 飛斯" tr "game_character_skin_displayname_Fizz_10" = "戰爭機器 飛斯" tr "game_character_skin_displayname_Fizz_11" = "戰爭機器|軍艦藍 飛斯" tr "game_character_skin_displayname_Fizz_12" = "戰爭機器|裝甲黑 飛斯" tr "game_character_skin_displayname_Fizz_13" = "戰爭機器|衝鋒紫 飛斯" tr "game_character_skin_displayname_Fizz_14" = "毛小孩 飛斯" tr "game_character_skin_displayname_Fizz_15" = "毛小孩 飛斯 尊爵不凡版" tr "game_character_skin_displayname_Fizz_2" = "破冰殺人鯨 飛斯" tr "game_character_skin_displayname_Fizz_3" = "黃金傳說 飛斯" tr "game_character_skin_displayname_Fizz_4" = "虛空使者 飛斯" tr "game_character_skin_displayname_Fizz_5" = "飛斯|海葵金" tr "game_character_skin_displayname_Fizz_6" = "飛斯|深海藍" tr "game_character_skin_displayname_Fizz_7" = "飛斯|珊瑚紅" tr "game_character_skin_displayname_Fizz_8" = "復活兔 飛斯" tr "game_character_skin_displayname_Fizz_9" = "星際特攻 飛斯" tr "game_character_skin_displayname_Galio_1" = "夜行神龍 加里歐" tr "game_character_skin_displayname_Galio_10" = "醜不拉雞|金黃 加里歐" tr "game_character_skin_displayname_Galio_11" = "醜不拉雞|薔薇粉 加里歐" tr "game_character_skin_displayname_Galio_12" = "醜不拉雞|隕石 加里歐" tr "game_character_skin_displayname_Galio_2" = "海克斯科技 加里歐" tr "game_character_skin_displayname_Galio_3" = "魔鬼司令 加里歐" tr "game_character_skin_displayname_Galio_4" = "惡魔守衛者 加里歐" tr "game_character_skin_displayname_Galio_5" = "好紳士 加里歐" tr "game_character_skin_displayname_Galio_6" = "醜不拉雞 加里歐" tr "game_character_skin_displayname_Galio_7" = "醜不拉雞|焰紅 加里歐" tr "game_character_skin_displayname_Galio_8" = "醜不拉雞|碧藍 加里歐" tr "game_character_skin_displayname_Galio_9" = "醜不拉雞|琥珀黃 加里歐" tr "game_character_skin_displayname_Gangplank_1" = "幽靈船長 剛普朗克" tr "game_character_skin_displayname_Gangplank_10" = "星際戰將|皎白 剛普朗克" tr "game_character_skin_displayname_Gangplank_11" = "星際戰將|湛藍 剛普朗克" tr "game_character_skin_displayname_Gangplank_12" = "星際戰將|紺紫 剛普朗克" tr "game_character_skin_displayname_Gangplank_13" = "星際戰將|絳黑 剛普朗克" tr "game_character_skin_displayname_Gangplank_14" = "泳池狂歡 剛普朗克" tr "game_character_skin_displayname_Gangplank_15" = "泳池狂歡|鐵灰 剛普朗克" tr "game_character_skin_displayname_Gangplank_16" = "泳池狂歡|石英紫 剛普朗克" tr "game_character_skin_displayname_Gangplank_17" = "泳池狂歡|焰紅 剛普朗克" tr "game_character_skin_displayname_Gangplank_18" = "泳池狂歡|金黃 剛普朗克" tr "game_character_skin_displayname_Gangplank_19" = "泳池狂歡|薔薇粉 剛普朗克" tr "game_character_skin_displayname_Gangplank_2" = "反抗軍 剛普朗克" tr "game_character_skin_displayname_Gangplank_20" = "泳池狂歡|珍珠白 剛普朗克" tr "game_character_skin_displayname_Gangplank_3" = "大力水手 剛普朗克" tr "game_character_skin_displayname_Gangplank_4" = "玩具海盜 剛普朗克" tr "game_character_skin_displayname_Gangplank_5" = "海豹突擊隊 剛普朗克" tr "game_character_skin_displayname_Gangplank_6" = "征服者 剛普朗克" tr "game_character_skin_displayname_Gangplank_7" = "海賊船長 剛普朗克" tr "game_character_skin_displayname_Gangplank_8" = "星際戰將 剛普朗克" tr "game_character_skin_displayname_Gangplank_9" = "星際戰將|緋紅 剛普朗克" tr "game_character_skin_displayname_Garen_1" = "戰場王者 蓋倫" tr "game_character_skin_displayname_Garen_10" = "海賊大將 蓋倫" tr "game_character_skin_displayname_Garen_11" = "蓋世絕倫 孫權" tr "game_character_skin_displayname_Garen_12" = "蓋世絕倫|香檳金 孫權" tr "game_character_skin_displayname_Garen_13" = "聖獅戰神 蓋倫" tr "game_character_skin_displayname_Garen_2" = "沙漠騎兵 蓋倫" tr "game_character_skin_displayname_Garen_3" = "魔鬼司令 蓋倫" tr "game_character_skin_displayname_Garen_4" = "死靈騎士 蓋倫" tr "game_character_skin_displayname_Garen_5" = "森林遊俠 蓋倫" tr "game_character_skin_displayname_Garen_6" = "鋼鐵軍團 蓋倫" tr "game_character_skin_displayname_Garen_7" = "蓋倫|石榴" tr "game_character_skin_displayname_Garen_8" = "蓋倫|野莓" tr "game_character_skin_displayname_Garen_9" = "蓋倫|象牙" tr "game_character_skin_displayname_Gnar_1" = "抱抱龍 吶兒" tr "game_character_skin_displayname_Gnar_10" = "抱抱龍 吶兒|樹蛙綠" tr "game_character_skin_displayname_Gnar_11" = "抱抱龍 吶兒|水母藍" tr "game_character_skin_displayname_Gnar_12" = "抱抱龍 吶兒|霸龍紫" tr "game_character_skin_displayname_Gnar_13" = "星際特攻 吶兒" tr "game_character_skin_displayname_Gnar_14" = "SSG 吶兒" tr "game_character_skin_displayname_Gnar_2" = "毛毛仕紳 吶兒" tr "game_character_skin_displayname_Gnar_3" = "霜降使者 吶兒" tr "game_character_skin_displayname_Gnar_4" = "雄獅筋肉人 吶兒" tr "game_character_skin_displayname_Gnar_5" = "抱抱龍 吶兒|鵲鳥藍" tr "game_character_skin_displayname_Gnar_6" = "抱抱龍 吶兒|蝴蝶粉" tr "game_character_skin_displayname_Gnar_7" = "抱抱龍 吶兒|獵豹黃" tr "game_character_skin_displayname_Gnar_8" = "抱抱龍 吶兒|雪貂白" tr "game_character_skin_displayname_Gnar_9" = "抱抱龍 吶兒|星雲紫" tr "game_character_skin_displayname_Gragas_1" = "深潛蛙人 古拉格斯" tr "game_character_skin_displayname_Gragas_10" = "雪嶺突襲 古拉格斯" tr "game_character_skin_displayname_Gragas_2" = "鄉村農夫 古拉格斯" tr "game_character_skin_displayname_Gragas_3" = "聖誕老人 古拉格斯" tr "game_character_skin_displayname_Gragas_4" = "烈酒富豪 古拉格斯" tr "game_character_skin_displayname_Gragas_5" = "哈雷酒王 古拉格斯" tr "game_character_skin_displayname_Gragas_6" = "慕尼黑啤酒節 古拉格斯" tr "game_character_skin_displayname_Gragas_7" = "瘋狂粉絲 古拉格斯" tr "game_character_skin_displayname_Gragas_8" = "Fnatic 古拉格斯" tr "game_character_skin_displayname_Gragas_9" = "爆桶騎士 古拉格斯" tr "game_character_skin_displayname_Graves_1" = "戰鬥傭兵 葛雷夫" tr "game_character_skin_displayname_Graves_10" = "泳池狂歡|蒼芎藍 葛雷夫" tr "game_character_skin_displayname_Graves_11" = "泳池狂歡|翡翠綠 葛雷夫" tr "game_character_skin_displayname_Graves_12" = "泳池狂歡|夏日紅 葛雷夫" tr "game_character_skin_displayname_Graves_13" = "泳池狂歡|寶石青 葛雷夫" tr "game_character_skin_displayname_Graves_14" = "戰爭英雄 葛雷夫" tr "game_character_skin_displayname_Graves_15" = "戰爭英雄 葛雷夫(彈性積分)" tr "game_character_skin_displayname_Graves_16" = "戰爭英雄 葛雷夫(單 / 雙排積分)" tr "game_character_skin_displayname_Graves_17" = "戰爭英雄 葛雷夫(3v3 積分)" tr "game_character_skin_displayname_Graves_18" = "禁衛軍甲 葛雷夫" tr "game_character_skin_displayname_Graves_19" = "禁衛軍甲|焰紅 葛雷夫" tr "game_character_skin_displayname_Graves_2" = "越獄槍手 葛雷夫" tr "game_character_skin_displayname_Graves_20" = "禁衛軍甲|金黃 葛雷夫" tr "game_character_skin_displayname_Graves_21" = "禁衛軍甲|湛藍 葛雷夫" tr "game_character_skin_displayname_Graves_22" = "禁衛軍甲|薔薇粉 葛雷夫" tr "game_character_skin_displayname_Graves_23" = "禁衛軍甲|鐵灰 葛雷夫" tr "game_character_skin_displayname_Graves_24" = "禁衛軍甲|珍珠白 葛雷夫 " tr "game_character_skin_displayname_Graves_25" = "戰爭院導 葛雷夫" tr "game_character_skin_displayname_Graves_26" = "霜降使者|香檳金 葛雷夫 " tr "game_character_skin_displayname_Graves_27" = "戰爭院導|焰紅 葛雷夫" tr "game_character_skin_displayname_Graves_28" = "戰爭院導|薔薇粉 葛雷夫" tr "game_character_skin_displayname_Graves_29" = "戰爭院導|紺紫 葛雷夫" tr "game_character_skin_displayname_Graves_3" = "黑道風雲 葛雷夫" tr "game_character_skin_displayname_Graves_30" = "戰爭院導|珍珠白 葛雷夫" tr "game_character_skin_displayname_Graves_31" = "戰爭院導|湛藍 葛雷夫" tr "game_character_skin_displayname_Graves_32" = "戰爭院導|鐵灰 葛雷夫" tr "game_character_skin_displayname_Graves_33" = "戰爭院導|寶石青 葛雷夫" tr "game_character_skin_displayname_Graves_34" = "戰爭院導|正裝版 葛雷夫" tr "game_character_skin_displayname_Graves_4" = "鎮暴部隊 葛雷夫" tr "game_character_skin_displayname_Graves_5" = "泳池狂歡 葛雷夫" tr "game_character_skin_displayname_Graves_6" = "黑街殺手 葛雷夫" tr "game_character_skin_displayname_Graves_7" = "霜降使者 葛雷夫" tr "game_character_skin_displayname_Graves_8" = "泳池狂歡|閃耀黃 葛雷夫" tr "game_character_skin_displayname_Graves_9" = "泳池狂歡|石英紫 葛雷夫" tr "game_character_skin_displayname_Hecarim_1" = "血瘟騎士 赫克林" tr "game_character_skin_displayname_Hecarim_2" = "索魂使者 赫克林" tr "game_character_skin_displayname_Hecarim_3" = "斷頭死騎 赫克林" tr "game_character_skin_displayname_Hecarim_4" = "彩虹小馬 赫克林" tr "game_character_skin_displayname_Hecarim_5" = "神木精靈 赫克林" tr "game_character_skin_displayname_Hecarim_6" = "文明末日 赫克林" tr "game_character_skin_displayname_Hecarim_7" = "零式聖騎 赫克林" tr "game_character_skin_displayname_Heimerdinger_1" = "外星入侵者 漢默丁格" tr "game_character_skin_displayname_Heimerdinger_2" = "拆彈專家 漢默丁格" tr "game_character_skin_displayname_Heimerdinger_3" = "改機天才 漢默丁格" tr "game_character_skin_displayname_Heimerdinger_4" = "雪默丁格" tr "game_character_skin_displayname_Heimerdinger_5" = "生化小小兵 漢默丁格" tr "game_character_skin_displayname_Heimerdinger_6" = "馴龍高手 漢默丁格" tr "game_character_skin_displayname_Illaoi_1" = "虛空使者 伊羅旖" tr "game_character_skin_displayname_Illaoi_2" = "鋼鐵叛軍 伊羅旖" tr "game_character_skin_displayname_Illaoi_3" = "鋼鐵叛軍|赤焰 伊羅旖" tr "game_character_skin_displayname_Illaoi_4" = "鋼鐵叛軍|珍珠白 伊羅旖" tr "game_character_skin_displayname_Illaoi_5" = "鋼鐵叛軍|琥珀黃 伊羅旖" tr "game_character_skin_displayname_Illaoi_6" = "鋼鐵叛軍|鐵灰 伊羅旖" tr "game_character_skin_displayname_Illaoi_7" = "鋼鐵叛軍|碧藍 伊羅旖" tr "game_character_skin_displayname_Illaoi_8" = "鋼鐵叛軍|紺紫 伊羅旖" tr "game_character_skin_displayname_Illaoi_9" = "鋼鐵叛軍|薔薇粉 伊羅旖" tr "game_character_skin_displayname_Irelia_1" = "臥虎藏龍 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_10" = "劍仙:懸翦|翡翠 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_11" = "劍仙:懸翦|石英紫 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_12" = "劍仙:懸翦|鐵灰 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_13" = "劍仙:懸翦|焰紅 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_14" = "霜寒劍心|香檳金 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_15" = "iG 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_2" = "領航員 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_3" = "御劍俠者 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_4" = "霜寒劍心 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_5" = "詠夏芙蓉 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_6" = "劍仙:懸翦 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_7" = "劍仙:懸翦|薔薇粉 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_8" = "劍仙:懸翦|隕石 伊瑞莉雅" tr "game_character_skin_displayname_Irelia_9" = "劍仙:懸翦|碧藍 伊瑞莉雅" tr "game_character_skin_displayname_Ivern_1" = "甜點國王 埃爾文" tr "game_character_skin_displayname_Ivern_10" = "灌籃高手|珍珠白 埃爾文" tr "game_character_skin_displayname_Ivern_2" = "灌籃高手 埃爾文" tr "game_character_skin_displayname_Ivern_3" = "灌籃高手|焰紅 埃爾文" tr "game_character_skin_displayname_Ivern_4" = "灌籃高手|橄欖綠 埃爾文" tr "game_character_skin_displayname_Ivern_5" = "灌籃高手|薔薇粉 埃爾文" tr "game_character_skin_displayname_Ivern_6" = "灌籃高手|琥珀黃 埃爾文" tr "game_character_skin_displayname_Ivern_7" = "灌籃高手|碧藍 埃爾文" tr "game_character_skin_displayname_Ivern_8" = "灌籃高手|石英紫 埃爾文" tr "game_character_skin_displayname_Ivern_9" = "灌籃高手|鐵灰 埃爾文" tr "game_character_skin_displayname_Janna_1" = "暴風雨女神 珍娜" tr "game_character_skin_displayname_Janna_10" = "劍仙:驚鯢|殷紫 珍娜" tr "game_character_skin_displayname_Janna_11" = "劍仙:驚鯢|嫣紅 珍娜" tr "game_character_skin_displayname_Janna_12" = "劍仙:驚鯢|碧藍 珍娜" tr "game_character_skin_displayname_Janna_13" = "惑月女巫 珍娜" tr "game_character_skin_displayname_Janna_14" = "惑月女巫 珍娜 | 焰紅" tr "game_character_skin_displayname_Janna_15" = "惑月女巫 珍娜 | 金黃" tr "game_character_skin_displayname_Janna_16" = "惑月女巫 珍娜 | 翡翠" tr "game_character_skin_displayname_Janna_17" = "惑月女巫 珍娜 | 彩虹" tr "game_character_skin_displayname_Janna_18" = "惑月女巫 珍娜 | 薔薇粉" tr "game_character_skin_displayname_Janna_19" = "惑月女巫 珍娜 | 香檳金" tr "game_character_skin_displayname_Janna_2" = "海克斯科技 珍娜" tr "game_character_skin_displayname_Janna_3" = "霜之女王 珍娜" tr "game_character_skin_displayname_Janna_4" = "戰爭英雄 珍娜" tr "game_character_skin_displayname_Janna_5" = "氣象主播 珍娜" tr "game_character_skin_displayname_Janna_6" = "Fnatic 珍娜" tr "game_character_skin_displayname_Janna_7" = "星光少女組 珍娜" tr "game_character_skin_displayname_Janna_8" = "劍仙:驚鯢 珍娜" tr "game_character_skin_displayname_Janna_9" = "劍仙:驚鯢|青玉 珍娜" tr "game_character_skin_displayname_JarvanIV_1" = "魔鬼司令 嘉文四世" tr "game_character_skin_displayname_JarvanIV_10" = "戰神呂布|香檳金 嘉文四世" tr "game_character_skin_displayname_JarvanIV_2" = "弒龍者 嘉文四世" tr "game_character_skin_displayname_JarvanIV_3" = "黑暗龍甲 嘉文四世" tr "game_character_skin_displayname_JarvanIV_4" = "聯盟王者 嘉文四世" tr "game_character_skin_displayname_JarvanIV_5" = "戰神呂布 嘉文四世" tr "game_character_skin_displayname_JarvanIV_6" = "Fnatic 嘉文四世" tr "game_character_skin_displayname_JarvanIV_7" = "幽冥煞星 嘉文四世" tr "game_character_skin_displayname_JarvanIV_8" = "SSG 嘉文四世" tr "game_character_skin_displayname_JarvanIV_9" = "海克斯科技 嘉文四世" tr "game_character_skin_displayname_Jax_1" = "曲棍球員 賈克斯" tr "game_character_skin_displayname_Jax_10" = "巴龍之子|琥珀 賈克斯" tr "game_character_skin_displayname_Jax_11" = "巴龍之子|磚紅 賈克斯" tr "game_character_skin_displayname_Jax_12" = "無情審判 賈克斯" tr "game_character_skin_displayname_Jax_13" = "霸世神杖 賈克斯" tr "game_character_skin_displayname_Jax_2" = "破壞狂 賈克斯" tr "game_character_skin_displayname_Jax_3" = "釣魚宗師 賈克斯" tr "game_character_skin_displayname_Jax_4" = "武俠隱者 賈克斯" tr "game_character_skin_displayname_Jax_5" = "神鬼戰士 賈克斯" tr "game_character_skin_displayname_Jax_6" = "方天畫戟 賈克斯" tr "game_character_skin_displayname_Jax_7" = "巴龍之子 賈克斯" tr "game_character_skin_displayname_Jax_8" = "SKT T1 賈克斯" tr "game_character_skin_displayname_Jax_9" = "巴龍之子|奶油 賈克斯" tr "game_character_skin_displayname_Jayce_1" = "重武裝 杰西" tr "game_character_skin_displayname_Jayce_10" = "戰爭學院|湛藍 杰西" tr "game_character_skin_displayname_Jayce_11" = "戰爭學院|紺紫 杰西" tr "game_character_skin_displayname_Jayce_12" = "戰爭學院|寶石青 杰西" tr "game_character_skin_displayname_Jayce_13" = "戰爭學院|翡翠 杰西" tr "game_character_skin_displayname_Jayce_14" = "戰爭學院|正裝版 杰西" tr "game_character_skin_displayname_Jayce_2" = "好紳士 杰西" tr "game_character_skin_displayname_Jayce_3" = "被遺忘者 杰西" tr "game_character_skin_displayname_Jayce_4" = "光明錘士 杰西" tr "game_character_skin_displayname_Jayce_5" = "戰爭學院 杰西" tr "game_character_skin_displayname_Jayce_6" = "戰爭學院|珍珠白 杰西" tr "game_character_skin_displayname_Jayce_7" = "戰爭學院|薔薇粉 杰西" tr "game_character_skin_displayname_Jayce_8" = "戰爭學院|鐵灰 杰西" tr "game_character_skin_displayname_Jayce_9" = "戰爭學院|焰紅 杰西" tr "game_character_skin_displayname_Jhin_1" = "殺無赦 燼" tr "game_character_skin_displayname_Jhin_2" = "血月低語 燼" tr "game_character_skin_displayname_Jhin_3" = "SKT T1 燼" tr "game_character_skin_displayname_Jhin_4" = "菁英計畫:燼" tr "game_character_skin_displayname_Jhin_5" = "幽冥煞星 燼" tr "game_character_skin_displayname_Jinx_1" = "黑道風雲 吉茵珂絲" tr "game_character_skin_displayname_Jinx_10" = "砲聲龍龍|丁香 吉茵珂絲" tr "game_character_skin_displayname_Jinx_11" = "砲聲龍龍|松花 吉茵珂絲" tr "game_character_skin_displayname_Jinx_12" = "搗蛋妖精 吉茵珂絲" tr "game_character_skin_displayname_Jinx_13" = "奧德賽 吉茵珂絲" tr "game_character_skin_displayname_Jinx_14" = "奧德賽|焰紅 吉茵珂絲" tr "game_character_skin_displayname_Jinx_15" = "奧德賽|碧藍 吉茵珂絲" tr "game_character_skin_displayname_Jinx_16" = "奧德賽|翡翠 吉茵珂絲" tr "game_character_skin_displayname_Jinx_17" = "奧德賽|薔薇粉 吉茵珂絲" tr "game_character_skin_displayname_Jinx_18" = "奧德賽|绀紫 吉茵珂絲" tr "game_character_skin_displayname_Jinx_19" = "奧德賽|珍珠白 吉茵珂絲" tr "game_character_skin_displayname_Jinx_2" = "砲聲龍龍 吉茵珂絲" tr "game_character_skin_displayname_Jinx_3" = "除屍姬 吉茵珂絲" tr "game_character_skin_displayname_Jinx_4" = "星光少女組 吉茵珂絲" tr "game_character_skin_displayname_Jinx_5" = "砲聲龍龍|皎白 吉茵珂絲" tr "game_character_skin_displayname_Jinx_6" = "砲聲龍龍|炭黑 吉茵珂絲" tr "game_character_skin_displayname_Jinx_7" = "砲聲龍龍|靛青 吉茵珂絲" tr "game_character_skin_displayname_Jinx_8" = "砲聲龍龍|嫣紅 吉茵珂絲" tr "game_character_skin_displayname_Jinx_9" = "砲聲龍龍|鵝黃 吉茵珂絲" tr "game_character_skin_displayname_Kaisa_1" = "機動天使 凱莎" tr "game_character_skin_displayname_Kaisa_10" = "機動天使|琥珀黃 凱莎" tr "game_character_skin_displayname_Kaisa_14" = "K/DA 凱莎" tr "game_character_skin_displayname_Kaisa_15" = "K/DA 凱莎 尊爵不凡版" tr "game_character_skin_displayname_Kaisa_16" = "iG 凱莎" tr "game_character_skin_displayname_Kaisa_2" = "機動天使|琥珀黃 凱莎" tr "game_character_skin_displayname_Kaisa_3" = "機動天使|焰紅 凱莎" tr "game_character_skin_displayname_Kaisa_4" = "機動天使|薔薇粉 凱莎" tr "game_character_skin_displayname_Kaisa_5" = "機動天使|碧藍 凱莎" tr "game_character_skin_displayname_Kaisa_6" = "機動天使|鐵灰 凱莎" tr "game_character_skin_displayname_Kaisa_7" = "機動天使|花崗岩 凱莎" tr "game_character_skin_displayname_Kaisa_8" = "機動天使|石英紫 凱莎" tr "game_character_skin_displayname_Kaisa_9" = "機動天使|珍珠白 凱莎" tr "game_character_skin_displayname_Kalista_1" = "血月幽魂 克黎思妲" tr "game_character_skin_displayname_Kalista_2" = "永恆榮耀 克黎思妲" tr "game_character_skin_displayname_Kalista_3" = "SKT T1 克黎思妲" tr "game_character_skin_displayname_Kalista_4" = "永恆榮耀|王者金 克黎思妲" tr "game_character_skin_displayname_Karma_1" = "太陽女神 卡瑪" tr "game_character_skin_displayname_Karma_10" = "征服霸者|香檳金 卡瑪" tr "game_character_skin_displayname_Karma_11" = "幽冥煞星|碧藍 卡瑪" tr "game_character_skin_displayname_Karma_12" = "幽冥煞星|隕石 卡瑪" tr "game_character_skin_displayname_Karma_13" = "幽冥煞星|寶石青 卡瑪" tr "game_character_skin_displayname_Karma_14" = "幽冥煞星|焰紅 卡瑪" tr "game_character_skin_displayname_Karma_15" = "幽冥煞星|薔薇粉 卡瑪" tr "game_character_skin_displayname_Karma_16" = "幽冥煞星|珍珠白 卡瑪" tr "game_character_skin_displayname_Karma_17" = "幽冥煞星|湛藍 卡瑪" tr "game_character_skin_displayname_Karma_18" = "幽冥煞星|橄欖綠 卡瑪" tr "game_character_skin_displayname_Karma_2" = "櫻花舞伎 卡瑪" tr "game_character_skin_displayname_Karma_3" = "元祖 卡瑪" tr "game_character_skin_displayname_Karma_4" = "詠夏芙蓉 卡瑪" tr "game_character_skin_displayname_Karma_5" = "無情審判 卡瑪" tr "game_character_skin_displayname_Karma_6" = "凜冬奇蹟 卡瑪" tr "game_character_skin_displayname_Karma_7" = "征服霸者 卡瑪" tr "game_character_skin_displayname_Karma_8" = "幽冥煞星 卡瑪" tr "game_character_skin_displayname_Karthus_1" = "歌劇魅影 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_2" = "自由死神 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_3" = "冷酷死神 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_4" = "搖滾樂手 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_5" = "Fnatic 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_6" = "冷酷死神|灼燒 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_7" = "冷酷死神|枯萎 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_8" = "冷酷死神|凍霜 卡爾瑟斯" tr "game_character_skin_displayname_Karthus_9" = "邪光術士 卡爾瑟斯" tr "game_character_skin_displayname_Kassadin_1" = "狂歡節 卡薩丁" tr "game_character_skin_displayname_Kassadin_2" = "海底兩萬哩 卡薩丁" tr "game_character_skin_displayname_Kassadin_3" = "虛空前世 卡薩丁" tr "game_character_skin_displayname_Kassadin_4" = "虛空魔甲 卡薩丁" tr "game_character_skin_displayname_Kassadin_5" = "銀河至尊 卡薩丁" tr "game_character_skin_displayname_Katarina_1" = "賞金刺客 卡特蓮娜" tr "game_character_skin_displayname_Katarina_10" = "死誓 卡特蓮娜" tr "game_character_skin_displayname_Katarina_11" = "戰國武姬|香檳金 卡特蓮娜" tr "game_character_skin_displayname_Katarina_12" = "戰爭學院 卡特蓮娜" tr "game_character_skin_displayname_Katarina_13" = "戰爭學院|焰紅 卡特蓮娜" tr "game_character_skin_displayname_Katarina_14" = "戰爭學院|正裝版 卡特蓮娜" tr "game_character_skin_displayname_Katarina_15" = "戰爭學院|湛藍 卡特蓮娜" tr "game_character_skin_displayname_Katarina_16" = "戰爭學院|紺紫 卡特蓮娜" tr "game_character_skin_displayname_Katarina_17" = "戰爭學院|鐵灰 卡特蓮娜" tr "game_character_skin_displayname_Katarina_18" = "戰爭學院|金黃 卡特蓮娜" tr "game_character_skin_displayname_Katarina_19" = "戰爭學院|珍珠白 卡特蓮娜" tr "game_character_skin_displayname_Katarina_2" = "紅牌!! 卡特蓮娜" tr "game_character_skin_displayname_Katarina_20" = "戰爭學院|寶石青 卡特蓮娜" tr "game_character_skin_displayname_Katarina_3" = "海賊魅影 卡特蓮娜" tr "game_character_skin_displayname_Katarina_4" = "貓女 卡特蓮娜" tr "game_character_skin_displayname_Katarina_5" = "諾克薩斯指揮官 卡特蓮娜" tr "game_character_skin_displayname_Katarina_6" = "沙漠風暴 卡特蓮娜" tr "game_character_skin_displayname_Katarina_7" = "金戈貝兒 卡特蓮娜" tr "game_character_skin_displayname_Katarina_8" = "戰國武姬 卡特蓮娜" tr "game_character_skin_displayname_Katarina_9" = "菁英計畫:卡特蓮娜" tr "game_character_skin_displayname_Kayle_1" = "銀白審判 凱爾" tr "game_character_skin_displayname_Kayle_10" = "闇之裁決|金黃 凱爾" tr "game_character_skin_displayname_Kayle_11" = "闇之裁決|碧藍 凱爾" tr "game_character_skin_displayname_Kayle_12" = "闇之裁決|珍珠白 凱爾" tr "game_character_skin_displayname_Kayle_13" = "闇之裁決|薔薇粉 凱爾" tr "game_character_skin_displayname_Kayle_14" = "闇之裁決|鐵灰 凱爾" tr "game_character_skin_displayname_Kayle_2" = "闇之裁決 凱爾" tr "game_character_skin_displayname_Kayle_3" = "大天使長 凱爾" tr "game_character_skin_displayname_Kayle_4" = "戰鬥天使 凱爾" tr "game_character_skin_displayname_Kayle_5" = "大審判長 凱爾" tr "game_character_skin_displayname_Kayle_6" = "蒼穹之翼 凱爾" tr "game_character_skin_displayname_Kayle_7" = "鎮暴部隊 凱爾" tr "game_character_skin_displayname_Kayle_8" = "鐵衛審判 凱爾" tr "game_character_skin_displayname_Kayle_9" = "搖滾樂手 凱爾" tr "game_character_skin_displayname_Kayn_1" = "闇魂獵人 慨影" tr "game_character_skin_displayname_Kayn_2" = "奧德賽 慨影" tr "game_character_skin_displayname_Kennen_1" = "紅色彗星 凱能" tr "game_character_skin_displayname_Kennen_2" = "銀色閃電 凱能" tr "game_character_skin_displayname_Kennen_3" = "小子難纏 凱能" tr "game_character_skin_displayname_Kennen_4" = "內科醫生 凱能" tr "game_character_skin_displayname_Kennen_5" = "雪嶺突襲 凱能" tr "game_character_skin_displayname_Kennen_6" = "血月舞忍 凱能" tr "game_character_skin_displayname_Kennen_7" = "閃能" tr "game_character_skin_displayname_Khazix_1" = "機甲騎士 卡力斯" tr "game_character_skin_displayname_Khazix_10" = "機甲騎士|粉紅 卡力斯" tr "game_character_skin_displayname_Khazix_11" = "永恆榮耀 卡力斯" tr "game_character_skin_displayname_Khazix_12" = "永恆榮耀|王者金 卡力斯" tr "game_character_skin_displayname_Khazix_13" = "永恆榮耀|Flash Wolves 卡力斯" tr "game_character_skin_displayname_Khazix_14" = "永恆榮耀|KT Rolster 卡力斯" tr "game_character_skin_displayname_Khazix_15" = "永恆榮耀|Fnatic 卡力斯" tr "game_character_skin_displayname_Khazix_16" = "永恆榮耀|Rebirth eSports 卡力斯" tr "game_character_skin_displayname_Khazix_17" = "永恆榮耀|Kaos Latin Gamers 卡力斯" tr "game_character_skin_displayname_Khazix_18" = "永恆榮耀|G2 Esports 卡力斯" tr "game_character_skin_displayname_Khazix_19" = "永恆榮耀|Misfits 卡力斯" tr "game_character_skin_displayname_Khazix_2" = "砂皇護衛 卡力斯 " tr "game_character_skin_displayname_Khazix_20" = "永恆榮耀|Schalke04 卡力斯" tr "game_character_skin_displayname_Khazix_21" = "永恆榮耀|Splyce 卡力斯" tr "game_character_skin_displayname_Khazix_22" = "永恆榮耀|Team Vitality 卡力斯" tr "game_character_skin_displayname_Khazix_23" = "永恆榮耀|Ascension Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_24" = "永恆榮耀|Afreeca Freecs 卡力斯" tr "game_character_skin_displayname_Khazix_25" = "永恆榮耀|Gen.G Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_26" = "永恆榮耀|Griffin 卡力斯" tr "game_character_skin_displayname_Khazix_27" = "永恆榮耀|Kingzone DragonX 卡力斯" tr "game_character_skin_displayname_Khazix_28" = "永恆榮耀|KaBuM! e-Sports 卡力斯" tr "game_character_skin_displayname_Khazix_29" = "永恆榮耀|SK Telecom T1 卡力斯" tr "game_character_skin_displayname_Khazix_3" = "致命血蓮 卡力斯" tr "game_character_skin_displayname_Khazix_30" = "永恆榮耀|Gambit Esports 卡力斯" tr "game_character_skin_displayname_Khazix_31" = "永恆榮耀|DetonatioN FocusMe 卡力斯" tr "game_character_skin_displayname_Khazix_32" = "永恆榮耀|Pentagram 卡力斯" tr "game_character_skin_displayname_Khazix_33" = "永恆榮耀|Unsold Stuff Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_34" = "永恆榮耀|Dash9 Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_35" = "永恆榮耀|Infinity eSports CR 卡力斯" tr "game_character_skin_displayname_Khazix_36" = "永恆榮耀|Flamengo 卡力斯" tr "game_character_skin_displayname_Khazix_37" = "永恆榮耀|G-Rex 卡力斯" tr "game_character_skin_displayname_Khazix_38" = "永恆榮耀|Hong Kong Attitude 卡力斯" tr "game_character_skin_displayname_Khazix_39" = "永恆榮耀|J Team 卡力斯" tr "game_character_skin_displayname_Khazix_4" = "幽冥煞星 卡力斯" tr "game_character_skin_displayname_Khazix_40" = "永恆榮耀|Machi e-Sports 卡力斯" tr "game_character_skin_displayname_Khazix_41" = "永恆榮耀|MAD Team 卡力斯" tr "game_character_skin_displayname_Khazix_42" = "永恆榮耀|Edward Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_43" = "永恆榮耀|Invictus Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_44" = "永恆榮耀|JD Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_45" = "永恆榮耀|Rogue Warriors 卡力斯" tr "game_character_skin_displayname_Khazix_46" = "永恆榮耀|Royal Never Give Up 卡力斯" tr "game_character_skin_displayname_Khazix_47" = "永恆榮耀|100 Thieves 卡力斯" tr "game_character_skin_displayname_Khazix_48" = "永恆榮耀|Cloud9 卡力斯" tr "game_character_skin_displayname_Khazix_49" = "永恆榮耀|Clutch Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_5" = "機甲騎士|白晝 卡力斯" tr "game_character_skin_displayname_Khazix_50" = "永恆榮耀|Echo Fox 卡力斯" tr "game_character_skin_displayname_Khazix_51" = "永恆榮耀|Team Liquid 卡力斯" tr "game_character_skin_displayname_Khazix_52" = "永恆榮耀|TSM 卡力斯" tr "game_character_skin_displayname_Khazix_53" = "永恆榮耀|Dire Wolves 卡力斯" tr "game_character_skin_displayname_Khazix_54" = "永恆榮耀|BAHCESEHIR SUPERMASSIVE eSports 卡力斯" tr "game_character_skin_displayname_Khazix_55" = "永恆榮耀|Royal Bandits 卡力斯" tr "game_character_skin_displayname_Khazix_56" = "永恆榮耀|Cube Adonis 卡力斯" tr "game_character_skin_displayname_Khazix_57" = "永恆榮耀|EVOS Esports 卡力斯" tr "game_character_skin_displayname_Khazix_58" = "永恆榮耀|FFQTV Gaming 卡力斯" tr "game_character_skin_displayname_Khazix_59" = "永恆榮耀|Phong Vu Buffalo 卡力斯" tr "game_character_skin_displayname_Khazix_6" = "機甲騎士|流金 卡力斯" tr "game_character_skin_displayname_Khazix_60" = "永恆榮耀 卡力斯" tr "game_character_skin_displayname_Khazix_7" = "機甲騎士|湛藍 卡力斯" tr "game_character_skin_displayname_Khazix_8" = "機甲騎士|翡翠 卡力斯" tr "game_character_skin_displayname_Khazix_9" = "機甲騎士|紺紫 卡力斯" tr "game_character_skin_displayname_Kindred_1" = "影焰狼魂 鏡爪" tr "game_character_skin_displayname_Kindred_2" = "星際特攻 鏡爪" tr "game_character_skin_displayname_Kindred_3" = "" tr "game_character_skin_displayname_Kindred_4" = "" tr "game_character_skin_displayname_Kindred_5" = "" tr "game_character_skin_displayname_Kled_1" = "秋可波爵士 克雷德" tr "game_character_skin_displayname_Kled_2" = "克雷德古拉伯爵" tr "game_character_skin_displayname_Kled_3" = "克雷德古拉伯爵 | 焰紅" tr "game_character_skin_displayname_Kled_4" = "克雷德古拉伯爵 | 薔薇粉" tr "game_character_skin_displayname_Kled_5" = "克雷德古拉伯爵 | 翡翠" tr "game_character_skin_displayname_Kled_6" = "克雷德古拉伯爵 | 鐵灰" tr "game_character_skin_displayname_Kled_7" = "克雷德古拉伯爵 | 珍珠白" tr "game_character_skin_displayname_Kled_8" = "克雷德古拉伯爵 | 香檳金" tr "game_character_skin_displayname_KogMaw_1" = "摩斯拉 寇格魔" tr "game_character_skin_displayname_KogMaw_10" = "海克斯科技 寇格魔" tr "game_character_skin_displayname_KogMaw_11" = "狗格魔|薔薇粉" tr "game_character_skin_displayname_KogMaw_12" = "狗格魔|砂褐" tr "game_character_skin_displayname_KogMaw_13" = "狗格魔|隕石" tr "game_character_skin_displayname_KogMaw_14" = "狗格魔|金黃" tr "game_character_skin_displayname_KogMaw_15" = "狗格魔|花白" tr "game_character_skin_displayname_KogMaw_16" = "狗格魔|珍珠白" tr "game_character_skin_displayname_KogMaw_17" = "狗格魔|鐵灰" tr "game_character_skin_displayname_KogMaw_18" = "狗格魔|花崗岩" tr "game_character_skin_displayname_KogMaw_2" = "索諾拉沙蟲 寇格魔" tr "game_character_skin_displayname_KogMaw_3" = "蝶斯拉 寇格魔" tr "game_character_skin_displayname_KogMaw_4" = "聖誕馴鹿 寇格魔" tr "game_character_skin_displayname_KogMaw_5" = "大嘴年獸 寇格魔" tr "game_character_skin_displayname_KogMaw_6" = "魚斯拉 寇格魔" tr "game_character_skin_displayname_KogMaw_7" = "侏羅紀 寇格魔" tr "game_character_skin_displayname_KogMaw_8" = "狂派機甲 寇格魔" tr "game_character_skin_displayname_KogMaw_9" = "狗格魔" tr "game_character_skin_displayname_Leblanc_1" = "101忠狗 勒布朗" tr "game_character_skin_displayname_Leblanc_10" = "社會名流|水仙 勒布朗" tr "game_character_skin_displayname_Leblanc_11" = "社會名流|石竹 勒布朗" tr "game_character_skin_displayname_Leblanc_12" = "人工智慧 勒布朗" tr "game_character_skin_displayname_Leblanc_13" = "人工智慧|焰紅 勒布朗" tr "game_character_skin_displayname_Leblanc_14" = "人工智慧|湛藍 勒布朗" tr "game_character_skin_displayname_Leblanc_15" = "人工智慧|薔薇粉 勒布朗" tr "game_character_skin_displayname_Leblanc_16" = "人工智慧|鐵灰 勒布朗" tr "game_character_skin_displayname_Leblanc_17" = "人工智慧|彩虹 勒布朗" tr "game_character_skin_displayname_Leblanc_18" = "人工智慧|翡翠 勒布朗" tr "game_character_skin_displayname_Leblanc_19" = "iG 勒布朗" tr "game_character_skin_displayname_Leblanc_2" = "社會名流 勒布朗" tr "game_character_skin_displayname_Leblanc_3" = "聖誕詐欺師 勒布朗" tr "game_character_skin_displayname_Leblanc_4" = "闇鴉夜后 勒布朗" tr "game_character_skin_displayname_Leblanc_5" = "花仙精靈 勒布朗" tr "game_character_skin_displayname_Leblanc_6" = "社會名流|附子 勒布朗" tr "game_character_skin_displayname_Leblanc_7" = "社會名流|紫堇 勒布朗" tr "game_character_skin_displayname_Leblanc_8" = "社會名流|薔薇 勒布朗" tr "game_character_skin_displayname_Leblanc_9" = "社會名流|鬱金 勒布朗" tr "game_character_skin_displayname_LeeSin_1" = "傳說武聖 李星" tr "game_character_skin_displayname_LeeSin_10" = "絕命拳師 李星" tr "game_character_skin_displayname_LeeSin_11" = "霸世神拳 李星" tr "game_character_skin_displayname_LeeSin_12" = "足球大炮 李星" tr "game_character_skin_displayname_LeeSin_13" = "足球大炮|珍珠白 李星" tr "game_character_skin_displayname_LeeSin_14" = "足球大炮|金黃 李星" tr "game_character_skin_displayname_LeeSin_15" = "足球大炮|翡翠 李星" tr "game_character_skin_displayname_LeeSin_16" = "足球大炮|湛藍 李星" tr "game_character_skin_displayname_LeeSin_17" = "足球大炮|碧藍 李星" tr "game_character_skin_displayname_LeeSin_18" = "足球大炮|紺紫 李星" tr "game_character_skin_displayname_LeeSin_19" = "足球大炮|鐵灰 李星" tr "game_character_skin_displayname_LeeSin_2" = "召喚學徒 李星" tr "game_character_skin_displayname_LeeSin_20" = "足球大炮|薔薇粉 李星" tr "game_character_skin_displayname_LeeSin_21" = "龍的傳人|焰紅 李星" tr "game_character_skin_displayname_LeeSin_22" = "龍的傳人|翡翠 李星" tr "game_character_skin_displayname_LeeSin_23" = "龍的傳人|珍珠白 李星" tr "game_character_skin_displayname_LeeSin_24" = "龍的傳人|薔薇粉 李星" tr "game_character_skin_displayname_LeeSin_25" = "龍的傳人|湛藍 李星" tr "game_character_skin_displayname_LeeSin_3" = "龍的傳人 李星" tr "game_character_skin_displayname_LeeSin_4" = "拳霸 李星" tr "game_character_skin_displayname_LeeSin_5" = "泳池狂歡 李星" tr "game_character_skin_displayname_LeeSin_6" = "SKT T1 李星" tr "game_character_skin_displayname_LeeSin_7" = "龍的傳人|玄武 李星" tr "game_character_skin_displayname_LeeSin_8" = "龍的傳人|青龍 李星" tr "game_character_skin_displayname_LeeSin_9" = "龍的傳人|鳳凰 李星" tr "game_character_skin_displayname_Leona_1" = "光之女武神 雷歐娜" tr "game_character_skin_displayname_Leona_10" = "日蝕使者 雷歐娜" tr "game_character_skin_displayname_Leona_11" = "月蝕使者 雷歐娜" tr "game_character_skin_displayname_Leona_2" = "烈陽守護者 雷歐娜" tr "game_character_skin_displayname_Leona_3" = "日輪聖騎 雷歐娜" tr "game_character_skin_displayname_Leona_4" = "泳池狂歡 雷歐娜" tr "game_character_skin_displayname_Leona_5" = "泳池狂歡|粉紅 雷歐娜" tr "game_character_skin_displayname_Leona_6" = "泳池狂歡|天藍 雷歐娜" tr "game_character_skin_displayname_Leona_7" = "泳池狂歡|檸檬黃 雷歐娜" tr "game_character_skin_displayname_Leona_8" = "菁英計畫:雷歐娜" tr "game_character_skin_displayname_Leona_9" = "炙烤廚娘 雷歐娜" tr "game_character_skin_displayname_Lissandra_1" = "血之祈舞 麗珊卓" tr "game_character_skin_displayname_Lissandra_10" = "女巫集會|隕石 麗珊卓" tr "game_character_skin_displayname_Lissandra_11" = "女巫集會|砂褐 麗珊卓" tr "game_character_skin_displayname_Lissandra_2" = "刀鋒女王 麗珊卓" tr "game_character_skin_displayname_Lissandra_3" = "人工智慧 麗珊卓" tr "game_character_skin_displayname_Lissandra_4" = "女巫集會 麗珊卓" tr "game_character_skin_displayname_Lissandra_5" = "女巫集會|焰紅 麗珊卓" tr "game_character_skin_displayname_Lissandra_6" = "女巫集會|薔薇粉 麗珊卓" tr "game_character_skin_displayname_Lissandra_7" = "女巫集會|碧藍 麗珊卓" tr "game_character_skin_displayname_Lissandra_8" = "女巫集會|绀紫 麗珊卓" tr "game_character_skin_displayname_Lissandra_9" = "女巫集會|鐵灰 麗珊卓" tr "game_character_skin_displayname_Lucian_1" = "戰鬥傭兵 路西恩" tr "game_character_skin_displayname_Lucian_2" = "足球先生 路西恩" tr "game_character_skin_displayname_Lucian_3" = "路西恩|聖光黃" tr "game_character_skin_displayname_Lucian_4" = "路西恩|奪命紅" tr "game_character_skin_displayname_Lucian_5" = "路西恩|冷冽藍" tr "game_character_skin_displayname_Lucian_6" = "菁英計畫:路西恩" tr "game_character_skin_displayname_Lucian_7" = "愛情獵人 路西恩" tr "game_character_skin_displayname_Lucian_8" = "西域牛仔 路西恩" tr "game_character_skin_displayname_Lulu_1" = "甜點魔法使 露璐" tr "game_character_skin_displayname_Lulu_10" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lulu_11" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lulu_12" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lulu_13" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lulu_14" = "星河精靈 露璐" tr "game_character_skin_displayname_Lulu_15" = "星光睡衣趴 露璐" tr "game_character_skin_displayname_Lulu_16" = "星河精靈|薔薇粉 露璐" tr "game_character_skin_displayname_Lulu_17" = "星河精靈|焰紅 露璐" tr "game_character_skin_displayname_Lulu_18" = "星河精靈|琥珀黃 露璐" tr "game_character_skin_displayname_Lulu_19" = "星河精靈|寶石青 露璐" tr "game_character_skin_displayname_Lulu_2" = "黑貓魔法使 露璐" tr "game_character_skin_displayname_Lulu_20" = "星河精靈|鐵灰 露璐" tr "game_character_skin_displayname_Lulu_21" = "馴龍高手|寶石青 露璐" tr "game_character_skin_displayname_Lulu_22" = "馴龍高手|珍珠白 露璐" tr "game_character_skin_displayname_Lulu_23" = "馴龍高手|焰紅 露璐" tr "game_character_skin_displayname_Lulu_24" = "馴龍高手|薔薇粉 露璐" tr "game_character_skin_displayname_Lulu_25" = "馴龍高手|鐵灰 露璐" tr "game_character_skin_displayname_Lulu_3" = "馴龍高手 露璐" tr "game_character_skin_displayname_Lulu_4" = "普羅雪精靈 露璐" tr "game_character_skin_displayname_Lulu_5" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lulu_6" = "星光少女組 露璐" tr "game_character_skin_displayname_Lulu_7" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lulu_8" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lulu_9" = "泳池狂歡 露璐" tr "game_character_skin_displayname_Lux_1" = "魔法少女 拉克絲" tr "game_character_skin_displayname_Lux_10" = "玄天真女|橄欖綠 拉克絲" tr "game_character_skin_displayname_Lux_11" = "玄天真女|蔷薇粉 拉克絲" tr "game_character_skin_displayname_Lux_12" = "玄天真女|石英紫 拉克絲" tr "game_character_skin_displayname_Lux_13" = "玄天真女|寶石青 拉克絲" tr "game_character_skin_displayname_Lux_14" = "星光睡衣趴 拉克絲" tr "game_character_skin_displayname_Lux_15" = "戰爭學院 拉克絲" tr "game_character_skin_displayname_Lux_16" = "戰爭學院 拉克絲 尊爵不凡版" tr "game_character_skin_displayname_Lux_2" = "法術盜賊 拉克絲" tr "game_character_skin_displayname_Lux_3" = "魔鬼司令 拉克絲" tr "game_character_skin_displayname_Lux_4" = "皇家守衛 拉克絲" tr "game_character_skin_displayname_Lux_5" = "鋼鐵軍團 拉克絲" tr "game_character_skin_displayname_Lux_6" = "星光少女組 拉克絲" tr "game_character_skin_displayname_Lux_7" = "元素幻化使 拉克絲" tr "game_character_skin_displayname_Lux_8" = "玄天真女 拉克絲" tr "game_character_skin_displayname_Lux_9" = "玄天真女|焰红 拉克絲" tr "game_character_skin_displayname_Malphite_1" = "三葉草 墨菲特" tr "game_character_skin_displayname_Malphite_10" = "機甲神盾|黑曜石 墨菲特" tr "game_character_skin_displayname_Malphite_11" = "機甲神盾|黃砂岩 墨菲特" tr "game_character_skin_displayname_Malphite_12" = "機甲神盾|珍珠石 墨菲特" tr "game_character_skin_displayname_Malphite_13" = "機甲神盾|藍寶石 墨菲特" tr "game_character_skin_displayname_Malphite_14" = "機甲神盾|花崗岩 墨菲特" tr "game_character_skin_displayname_Malphite_15" = "機甲神盾|琥珀石 墨菲特" tr "game_character_skin_displayname_Malphite_16" = "奧德賽 墨菲特" tr "game_character_skin_displayname_Malphite_17" = "奧德賽|焰紅 墨菲特" tr "game_character_skin_displayname_Malphite_18" = "奧德賽|翡翠 墨菲特" tr "game_character_skin_displayname_Malphite_19" = "奧德賽|珍珠白 墨菲特" tr "game_character_skin_displayname_Malphite_2" = "珊瑚礁 墨菲特" tr "game_character_skin_displayname_Malphite_20" = "奧德賽|薔薇粉 墨菲特" tr "game_character_skin_displayname_Malphite_21" = "奧德賽|湛藍 墨菲特" tr "game_character_skin_displayname_Malphite_22" = "奧德賽|绀紫 墨菲特" tr "game_character_skin_displayname_Malphite_3" = "花崗岩 墨菲特" tr "game_character_skin_displayname_Malphite_4" = "熔岩巨獸 墨菲特" tr "game_character_skin_displayname_Malphite_5" = "冰河時代 墨菲特" tr "game_character_skin_displayname_Malphite_6" = "機甲神盾 墨菲特" tr "game_character_skin_displayname_Malphite_7" = "大船頭 墨菲特" tr "game_character_skin_displayname_Malphite_8" = "機甲神盾|貓眼石 墨菲特" tr "game_character_skin_displayname_Malphite_9" = "機甲神盾|翡翠石 墨菲特" tr "game_character_skin_displayname_Malzahar_1" = "黑暗王子 馬爾札哈" tr "game_character_skin_displayname_Malzahar_2" = "波斯王子 馬爾札哈" tr "game_character_skin_displayname_Malzahar_3" = "神燈精靈 馬爾札哈" tr "game_character_skin_displayname_Malzahar_4" = "萬物至尊 馬爾札哈" tr "game_character_skin_displayname_Malzahar_5" = "霜降使者 馬爾札哈" tr "game_character_skin_displayname_Malzahar_6" = "戰鬥魔王 馬爾札哈" tr "game_character_skin_displayname_Malzahar_7" = "海克斯科技 馬爾札哈" tr "game_character_skin_displayname_Malzahar_8" = "霜降使者|香檳金 馬爾札哈" tr "game_character_skin_displayname_Maokai_1" = "熔岩炬木 茂凱" tr "game_character_skin_displayname_Maokai_10" = "喵凱|琥珀黃" tr "game_character_skin_displayname_Maokai_11" = "喵凱|丹泉藍" tr "game_character_skin_displayname_Maokai_12" = "喵凱|寶石藍" tr "game_character_skin_displayname_Maokai_13" = "喵凱|愛心紅" tr "game_character_skin_displayname_Maokai_14" = "喵凱|橄欖綠" tr "game_character_skin_displayname_Maokai_15" = "喵凱|石英紫" tr "game_character_skin_displayname_Maokai_2" = "圖騰樹人 茂凱" tr "game_character_skin_displayname_Maokai_3" = "聖誕樹人 茂凱" tr "game_character_skin_displayname_Maokai_4" = "鬼影幢幢 茂凱" tr "game_character_skin_displayname_Maokai_5" = "神樹守門員 茂凱" tr "game_character_skin_displayname_Maokai_6" = "喵凱" tr "game_character_skin_displayname_Maokai_7" = "戰爭英雄 茂凱" tr "game_character_skin_displayname_Maokai_8" = "喵凱|薔薇粉" tr "game_character_skin_displayname_Maokai_9" = "喵凱|珍珠白" tr "game_character_skin_displayname_MasterYi_1" = "復仇刺客 易大師" tr "game_character_skin_displayname_MasterYi_10" = "銀河劍尊 易大師" tr "game_character_skin_displayname_MasterYi_11" = "劍仙:辟邪 易大師" tr "game_character_skin_displayname_MasterYi_12" = "劍仙:辟邪|皎白 易大師" tr "game_character_skin_displayname_MasterYi_13" = "劍仙:辟邪|石青 易大師" tr "game_character_skin_displayname_MasterYi_14" = "劍仙:辟邪|朱紅 易大師" tr "game_character_skin_displayname_MasterYi_15" = "劍仙:辟邪|絳黑 易大師" tr "game_character_skin_displayname_MasterYi_16" = "劍仙:辟邪|殷紫 易大師" tr "game_character_skin_displayname_MasterYi_17" = "聖誕雪人 易大師" tr "game_character_skin_displayname_MasterYi_18" = "聖誕雪人 易大師" tr "game_character_skin_displayname_MasterYi_19" = "聖誕雪人|焰紅 易大師" tr "game_character_skin_displayname_MasterYi_2" = "天選者 易大師" tr "game_character_skin_displayname_MasterYi_20" = "聖誕雪人|薔薇粉 易大師" tr "game_character_skin_displayname_MasterYi_21" = "聖誕雪人|珍珠白 易大師" tr "game_character_skin_displayname_MasterYi_22" = "聖誕雪人|石英紫 易大師" tr "game_character_skin_displayname_MasterYi_23" = "聖誕雪人|鐵灰 易大師" tr "game_character_skin_displayname_MasterYi_3" = "愛歐尼亞 易大師" tr "game_character_skin_displayname_MasterYi_4" = "武士精神 易大師" tr "game_character_skin_displayname_MasterYi_5" = "終極戰士 易大師" tr "game_character_skin_displayname_MasterYi_6" = "終極戰士|金黃 易大師" tr "game_character_skin_displayname_MasterYi_7" = "終極戰士|水藍 易大師" tr "game_character_skin_displayname_MasterYi_8" = "終極戰士|豔紅 易大師" tr "game_character_skin_displayname_MasterYi_9" = "菁英計畫:易大師" tr "game_character_skin_displayname_MissFortune_1" = "雙槍牛仔 好運姐" tr "game_character_skin_displayname_MissFortune_10" = "電玩女神|蔚藍 好運姐" tr "game_character_skin_displayname_MissFortune_11" = "電玩女神|粉藕紫 好運姐" tr "game_character_skin_displayname_MissFortune_12" = "電玩女神|香檳金 好運姐" tr "game_character_skin_displayname_MissFortune_13" = "電玩女神|湖水綠 好運姐" tr "game_character_skin_displayname_MissFortune_14" = "電玩女神|玫瑰紅 好運姐" tr "game_character_skin_displayname_MissFortune_15" = "星光少女組 好運姐" tr "game_character_skin_displayname_MissFortune_16" = "重槍女武神 好運姐" tr "game_character_skin_displayname_MissFortune_17" = "星光睡衣趴 好運姐" tr "game_character_skin_displayname_MissFortune_2" = "拿破崙情婦 好運姐" tr "game_character_skin_displayname_MissFortune_3" = "特工女郎 好運姐" tr "game_character_skin_displayname_MissFortune_4" = "俏麗糖果娘 好運姐" tr "game_character_skin_displayname_MissFortune_5" = "末世神槍 好運姐" tr "game_character_skin_displayname_MissFortune_6" = "黑道風雲 好運姐" tr "game_character_skin_displayname_MissFortune_7" = "電玩女神 好運姐" tr "game_character_skin_displayname_MissFortune_8" = "海賊船長 好運姐" tr "game_character_skin_displayname_MissFortune_9" = "泳池狂歡 好運姐" tr "game_character_skin_displayname_MonkeyKing_1" = "火焰猴王 悟空" tr "game_character_skin_displayname_MonkeyKing_2" = "如來佛祖玉皇大帝觀音菩薩指定取西經特派使者花果山水簾洞美猴王齊天大聖 悟空" tr "game_character_skin_displayname_MonkeyKing_3" = "神龍聖玉 悟空" tr "game_character_skin_displayname_MonkeyKing_4" = "異界獵手 悟空" tr "game_character_skin_displayname_MonkeyKing_5" = "鬥戰勝佛 悟空" tr "game_character_skin_displayname_MonkeyKing_6" = "白雲聖騎 悟空" tr "game_character_skin_displayname_Mordekaiser_1" = "龍騎士 魔鬥凱薩" tr "game_character_skin_displayname_Mordekaiser_2" = "地獄火 魔鬥凱薩" tr "game_character_skin_displayname_Mordekaiser_3" = "搖滾吉他手 魔鬥凱薩" tr "game_character_skin_displayname_Mordekaiser_4" = "魔域戰神 魔鬥凱薩" tr "game_character_skin_displayname_Mordekaiser_5" = "梅花國王 魔鬥凱薩" tr "game_character_skin_displayname_Morgana_1" = "放逐天使 魔甘娜" tr "game_character_skin_displayname_Morgana_10" = "釉月倩影 魔甘娜" tr "game_character_skin_displayname_Morgana_11" = "靈藥魔女 魔甘娜" tr "game_character_skin_displayname_Morgana_12" = "凋零薔薇|紺紫 魔甘娜" tr "game_character_skin_displayname_Morgana_13" = "凋零薔薇|碧藍 魔甘娜" tr "game_character_skin_displayname_Morgana_14" = "凋零薔薇|金黃 魔甘娜" tr "game_character_skin_displayname_Morgana_15" = "凋零薔薇|珍珠白 魔甘娜" tr "game_character_skin_displayname_Morgana_16" = "凋零薔薇|鐵灰 魔甘娜" tr "game_character_skin_displayname_Morgana_2" = "烘焙天使 魔甘娜" tr "game_character_skin_displayname_Morgana_3" = "刀鋒女王 魔甘娜" tr "game_character_skin_displayname_Morgana_4" = "凋零薔薇 魔甘娜" tr "game_character_skin_displayname_Morgana_5" = "幽殤新娘 魔甘娜" tr "game_character_skin_displayname_Morgana_6" = "戰爭英雄 魔甘娜" tr "game_character_skin_displayname_Morgana_7" = "魔甘娜|毒綠" tr "game_character_skin_displayname_Morgana_8" = "魔甘娜|慘白" tr "game_character_skin_displayname_Morgana_9" = "魔甘娜|烏黑" tr "game_character_skin_displayname_Nami_1" = "白星錦鯉 娜米" tr "game_character_skin_displayname_Nami_10" = "人工智慧|焰紅 娜米" tr "game_character_skin_displayname_Nami_11" = "人工智慧|石英紫 娜米" tr "game_character_skin_displayname_Nami_12" = "人工智慧|鐵灰 娜米" tr "game_character_skin_displayname_Nami_13" = "人工智慧|珍珠白 娜米" tr "game_character_skin_displayname_Nami_14" = "人工智慧|薔薇粉 娜米" tr "game_character_skin_displayname_Nami_2" = "幻海魅音 娜米" tr "game_character_skin_displayname_Nami_3" = "阿福之音 娜米" tr "game_character_skin_displayname_Nami_4" = "白星錦鯉|日暈 娜米" tr "game_character_skin_displayname_Nami_5" = "白星錦鯉|霧靄 娜米" tr "game_character_skin_displayname_Nami_6" = "白星錦鯉|暮光 娜米" tr "game_character_skin_displayname_Nami_7" = "深海妖姬 娜米" tr "game_character_skin_displayname_Nami_8" = "SKT T1 娜米" tr "game_character_skin_displayname_Nami_9" = "人工智慧 娜米" tr "game_character_skin_displayname_Nasus_1" = "星際之門 納瑟斯" tr "game_character_skin_displayname_Nasus_10" = "文明末日 納瑟斯" tr "game_character_skin_displayname_Nasus_11" = "玄天戰犬 納瑟斯" tr "game_character_skin_displayname_Nasus_12" = "玄天戰犬|焰红 納瑟斯" tr "game_character_skin_displayname_Nasus_13" = "玄天戰犬|隕石 納瑟斯" tr "game_character_skin_displayname_Nasus_14" = "玄天戰犬|珍珠白 納瑟斯" tr "game_character_skin_displayname_Nasus_15" = "玄天戰犬|寶石青 納瑟斯" tr "game_character_skin_displayname_Nasus_2" = "法老王朝 納瑟斯" tr "game_character_skin_displayname_Nasus_3" = "恐懼騎士 納瑟斯" tr "game_character_skin_displayname_Nasus_4" = "鎮暴警犬 納瑟斯" tr "game_character_skin_displayname_Nasus_5" = "地獄火 納瑟斯" tr "game_character_skin_displayname_Nasus_6" = "大公爵 納瑟斯" tr "game_character_skin_displayname_Nasus_7" = "恐懼騎士|灼燒 納瑟斯" tr "game_character_skin_displayname_Nasus_8" = "恐懼騎士|枯萎 納瑟斯" tr "game_character_skin_displayname_Nasus_9" = "恐懼騎士|凍霜 納瑟斯" tr "game_character_skin_displayname_Nautilus_1" = "怒濤巨人 納帝魯斯" tr "game_character_skin_displayname_Nautilus_2" = "地底巨人 納帝魯斯" tr "game_character_skin_displayname_Nautilus_3" = "月球漫步 納帝魯斯" tr "game_character_skin_displayname_Nautilus_4" = "無情審判 納帝魯斯" tr "game_character_skin_displayname_Nautilus_5" = "文明末日 納帝魯斯" tr "game_character_skin_displayname_Neeko_1" = "凜冬奇蹟 妮可" tr "game_character_skin_displayname_Neeko_2" = "凜冬奇蹟|焰紅 妮可" tr "game_character_skin_displayname_Neeko_3" = "凜冬奇蹟|琥珀黃 妮可" tr "game_character_skin_displayname_Neeko_4" = "凜冬奇蹟|橄欖綠 妮可" tr "game_character_skin_displayname_Neeko_5" = "凜冬奇蹟|寶石青 妮可" tr "game_character_skin_displayname_Neeko_6" = "凜冬奇蹟|石英紫 妮可" tr "game_character_skin_displayname_Neeko_7" = "凜冬奇蹟|薔薇粉 妮可" tr "game_character_skin_displayname_Neeko_8" = "凜冬奇蹟|鐵灰 妮可" tr "game_character_skin_displayname_Neeko_9" = "凜冬奇蹟|彩虹 妮可" tr "game_character_skin_displayname_Nidalee_1" = "雪地靈兔 奈德麗" tr "game_character_skin_displayname_Nidalee_10" = "傳說啟程|香檳金 奈德麗" tr "game_character_skin_displayname_Nidalee_2" = "叢林獵豹 奈德麗" tr "game_character_skin_displayname_Nidalee_3" = "法國女僕 奈德麗" tr "game_character_skin_displayname_Nidalee_4" = "埃及豔后 奈德麗" tr "game_character_skin_displayname_Nidalee_5" = "魔法靈貓 奈德麗" tr "game_character_skin_displayname_Nidalee_6" = "獵頭者 奈德麗" tr "game_character_skin_displayname_Nidalee_7" = "新春豹喜 奈德麗" tr "game_character_skin_displayname_Nidalee_8" = "傳說啟程 奈德麗" tr "game_character_skin_displayname_Nidalee_9" = "星際特攻 奈德麗" tr "game_character_skin_displayname_Nocturne_1" = "寒恐 夜曲" tr "game_character_skin_displayname_Nocturne_2" = "虛空 夜曲" tr "game_character_skin_displayname_Nocturne_3" = "業火 夜曲" tr "game_character_skin_displayname_Nocturne_4" = "恐怖鬼屋 夜曲" tr "game_character_skin_displayname_Nocturne_5" = "烈影戰神 夜曲" tr "game_character_skin_displayname_Nocturne_6" = "詛咒怨靈 夜曲" tr "game_character_skin_displayname_Nunu_1" = "荒野巨獸 努努和威朗普" tr "game_character_skin_displayname_Nunu_10" = "紙玩偶|珍珠白 努努和威朗普" tr "game_character_skin_displayname_Nunu_11" = "紙玩偶|碧藍 努努和威朗普" tr "game_character_skin_displayname_Nunu_12" = "紙玩偶|鐵灰 努努和威朗普" tr "game_character_skin_displayname_Nunu_13" = "紙玩偶|石英紫 努努和威朗普" tr "game_character_skin_displayname_Nunu_14" = "紙玩偶|薔薇粉 努努和威朗普" tr "game_character_skin_displayname_Nunu_15" = "紙玩偶|琥珀黃 努努和威朗普" tr "game_character_skin_displayname_Nunu_2" = "聖誕狂歡 努努和威朗普" tr "game_character_skin_displayname_Nunu_3" = "雪怪電力公司 努努和威朗普" tr "game_character_skin_displayname_Nunu_4" = "怒伯機器人 努努和威朗普" tr "game_character_skin_displayname_Nunu_5" = "鐵甲雪人 努努和威朗普" tr "game_character_skin_displayname_Nunu_6" = "臺灣隊長 密使努努和威朗普" tr "game_character_skin_displayname_Nunu_7" = "屍魂肉破 努努和威朗普" tr "game_character_skin_displayname_Nunu_8" = "紙玩偶 努努和威朗普" tr "game_character_skin_displayname_Nunu_9" = "紙玩偶|焰紅 努努和威朗普" tr "game_character_skin_displayname_Olaf_1" = "被遺忘者 歐拉夫" tr "game_character_skin_displayname_Olaf_10" = "哥拉夫|守護紫" tr "game_character_skin_displayname_Olaf_11" = "哥拉夫|堅毅青" tr "game_character_skin_displayname_Olaf_12" = "哥拉夫|沉著蒼" tr "game_character_skin_displayname_Olaf_13" = "哥拉夫|旋風藍" tr "game_character_skin_displayname_Olaf_14" = "哥拉夫|戰士黑" tr "game_character_skin_displayname_Olaf_15" = "SKT T1 歐拉夫" tr "game_character_skin_displayname_Olaf_2" = "冰河時代 歐拉夫" tr "game_character_skin_displayname_Olaf_3" = "哥拉夫" tr "game_character_skin_displayname_Olaf_4" = "搖滾鼓手 歐拉夫" tr "game_character_skin_displayname_Olaf_5" = "劫掠飛斧 歐拉夫" tr "game_character_skin_displayname_Olaf_6" = "粗魯肉販 歐拉夫" tr "game_character_skin_displayname_Olaf_7" = "哥拉夫|勇者青" tr "game_character_skin_displayname_Olaf_8" = "哥拉夫|先鋒黃" tr "game_character_skin_displayname_Olaf_9" = "哥拉夫|王者紅" tr "game_character_skin_displayname_Orianna_1" = "哥特魔偶 奧莉安娜" tr "game_character_skin_displayname_Orianna_10" = "戰爭英雄|橄欖綠 奧莉安娜" tr "game_character_skin_displayname_Orianna_2" = "巫毒娃娃 奧莉安娜" tr "game_character_skin_displayname_Orianna_3" = "刺客舞者 奧莉安娜" tr "game_character_skin_displayname_Orianna_4" = "中路野獸 玩具安娜" tr "game_character_skin_displayname_Orianna_5" = "普羅雪精靈 奧莉安娜" tr "game_character_skin_displayname_Orianna_6" = "球愛獵人 奧莉安娜" tr "game_character_skin_displayname_Orianna_7" = "幽冥煞星 奧莉安娜" tr "game_character_skin_displayname_Orianna_8" = "戰爭英雄 奧莉安娜" tr "game_character_skin_displayname_Orianna_9" = "戰爭英雄|寶石澄 奧莉安娜" tr "game_character_skin_displayname_Ornn_1" = "雷霆至尊 鄂爾" tr "game_character_skin_displayname_Pantheon_1" = "斯巴達意志 潘森" tr "game_character_skin_displayname_Pantheon_10" = "弒龍壯士|弩兵紫 潘森" tr "game_character_skin_displayname_Pantheon_11" = "弒龍壯士|騎士褐 潘森" tr "game_character_skin_displayname_Pantheon_12" = "弒龍壯士|角鬥黑 潘森" tr "game_character_skin_displayname_Pantheon_13" = "弒龍壯士|勇士黃 潘森" tr "game_character_skin_displayname_Pantheon_14" = "弒龍壯士|射手綠 潘森" tr "game_character_skin_displayname_Pantheon_15" = "弒龍壯士|王者紅 潘森" tr "game_character_skin_displayname_Pantheon_2" = "肌肉猛男 潘森" tr "game_character_skin_displayname_Pantheon_3" = "珀爾修斯 潘森" tr "game_character_skin_displayname_Pantheon_4" = "鐵甲勇士 潘森" tr "game_character_skin_displayname_Pantheon_5" = "寬刃巨劍 潘森" tr "game_character_skin_displayname_Pantheon_6" = "弒龍壯士 潘森" tr "game_character_skin_displayname_Pantheon_7" = "除屍肌 潘森" tr "game_character_skin_displayname_Pantheon_8" = "烘焙達人 潘森" tr "game_character_skin_displayname_Pantheon_9" = "弒龍壯士|祭司白 潘森" tr "game_character_skin_displayname_Poppy_1" = "諾克薩斯 波比" tr "game_character_skin_displayname_Poppy_10" = "聖潔騎士|翡翠槌 波比" tr "game_character_skin_displayname_Poppy_11" = "聖潔騎士|藍寶槌 波比" tr "game_character_skin_displayname_Poppy_12" = "聖潔騎士|紫晶槌 波比" tr "game_character_skin_displayname_Poppy_13" = "聖潔騎士|黑曜槌 波比" tr "game_character_skin_displayname_Poppy_14" = "鈴鐺雪鹿 波比" tr "game_character_skin_displayname_Poppy_15" = "海克斯科技 波比" tr "game_character_skin_displayname_Poppy_2" = "甜點精靈 波比" tr "game_character_skin_displayname_Poppy_3" = "打鐵宗師 波比" tr "game_character_skin_displayname_Poppy_4" = "聖誕玩偶 波比" tr "game_character_skin_displayname_Poppy_5" = "聖潔騎士 波比" tr "game_character_skin_displayname_Poppy_6" = "血色戰錘 波比" tr "game_character_skin_displayname_Poppy_7" = "星光少女組 波比" tr "game_character_skin_displayname_Poppy_8" = "聖潔騎士|粉晶槌 波比" tr "game_character_skin_displayname_Poppy_9" = "聖潔騎士|紅寶槌 波比" tr "game_character_skin_displayname_PracticeTool_TargetDummy_1" = "訓練假人" tr "game_character_skin_displayname_Pyke_1" = "殺漠鬼影 派克" tr "game_character_skin_displayname_Pyke_10" = "血月幽影|焰紅 派克" tr "game_character_skin_displayname_Pyke_11" = "血月幽影|金黃 派克" tr "game_character_skin_displayname_Pyke_12" = "血月幽影|碧藍 派克" tr "game_character_skin_displayname_Pyke_13" = "血月幽影|薔薇粉 派克" tr "game_character_skin_displayname_Pyke_14" = "血月幽影|鐵灰 派克" tr "game_character_skin_displayname_Pyke_15" = "血月幽影|珍珠白 派克" tr "game_character_skin_displayname_Pyke_2" = "殺漠鬼影|琥珀黃 派克" tr "game_character_skin_displayname_Pyke_3" = "殺漠鬼影|鐵灰 派克" tr "game_character_skin_displayname_Pyke_4" = "殺漠鬼影|湛藍 派克" tr "game_character_skin_displayname_Pyke_5" = "殺漠鬼影|紺紫 派克" tr "game_character_skin_displayname_Pyke_6" = "殺漠鬼影|薔薇粉 派克" tr "game_character_skin_displayname_Pyke_7" = "殺漠鬼影|寶石青 派克" tr "game_character_skin_displayname_Pyke_8" = "殺漠鬼影|珍珠白 派克" tr "game_character_skin_displayname_Pyke_9" = "血月幽影 派克" tr "game_character_skin_displayname_Quinn_1" = "鳳翼天翔 葵恩" tr "game_character_skin_displayname_Quinn_2" = "北境獵手 葵恩" tr "game_character_skin_displayname_Quinn_3" = "大海賊 葵恩" tr "game_character_skin_displayname_Quinn_4" = "愛情獵人 葵恩" tr "game_character_skin_displayname_Rakan_1" = "星河黎羽 銳空" tr "game_character_skin_displayname_Rakan_2" = "比翼甜心 銳空" tr "game_character_skin_displayname_Rakan_3" = "SSG 銳空" tr "game_character_skin_displayname_Rakan_4" = "iG 銳空" tr "game_character_skin_displayname_Rammus_1" = "王者庫巴 拉姆斯" tr "game_character_skin_displayname_Rammus_10" = "足球本人|薔薇粉 拉姆斯" tr "game_character_skin_displayname_Rammus_11" = "足球本人|翡翠 拉姆斯" tr "game_character_skin_displayname_Rammus_12" = "足球本人|湛藍 拉姆斯" tr "game_character_skin_displayname_Rammus_13" = "足球本人|碧藍 拉姆斯" tr "game_character_skin_displayname_Rammus_14" = "足球本人|紺紫 拉姆斯" tr "game_character_skin_displayname_Rammus_15" = "足球本人|鐵灰 拉姆斯" tr "game_character_skin_displayname_Rammus_2" = "鉻金鎧甲 拉姆斯" tr "game_character_skin_displayname_Rammus_3" = "熔岩裝甲 拉姆斯" tr "game_character_skin_displayname_Rammus_4" = "急凍冰甲 拉姆斯" tr "game_character_skin_displayname_Rammus_5" = "卡哇邦嘎 拉姆斯" tr "game_character_skin_displayname_Rammus_6" = "重武裝 拉姆斯" tr "game_character_skin_displayname_Rammus_7" = "砂皇護衛 拉姆斯" tr "game_character_skin_displayname_Rammus_8" = "足球本人 拉姆斯" tr "game_character_skin_displayname_Rammus_9" = "足球本人|焰紅 拉姆斯" tr "game_character_skin_displayname_RekSai_1" = "渾沌戰神 雷珂煞" tr "game_character_skin_displayname_RekSai_2" = "泳池狂歡 雷珂煞" tr "game_character_skin_displayname_RekSai_3" = "泳池狂歡|焰紅 雷珂煞" tr "game_character_skin_displayname_RekSai_4" = "泳池狂歡|鐵灰 雷珂煞" tr "game_character_skin_displayname_RekSai_5" = "泳池狂歡|翡翠 雷珂煞" tr "game_character_skin_displayname_RekSai_6" = "泳池狂歡|薔薇粉 雷珂煞" tr "game_character_skin_displayname_RekSai_7" = "泳池狂歡|紺紫 雷珂煞" tr "game_character_skin_displayname_RekSai_8" = "泳池狂歡|寶石青 雷珂煞" tr "game_character_skin_displayname_Renekton_1" = "銀河暴君 雷尼克頓" tr "game_character_skin_displayname_Renekton_10" = "樂尼高頓|琥珀黃" tr "game_character_skin_displayname_Renekton_11" = "樂尼高頓|鐵灰" tr "game_character_skin_displayname_Renekton_12" = "樂尼高頓|薔薇粉" tr "game_character_skin_displayname_Renekton_13" = "樂尼高頓|紺紫" tr "game_character_skin_displayname_Renekton_14" = "樂尼高頓|碧藍" tr "game_character_skin_displayname_Renekton_15" = "樂尼高頓|石英紫" tr "game_character_skin_displayname_Renekton_16" = "樂尼高頓|珍珠白" tr "game_character_skin_displayname_Renekton_17" = "海克斯科技 雷尼克頓" tr "game_character_skin_displayname_Renekton_2" = "鱷魚先生 雷尼克頓" tr "game_character_skin_displayname_Renekton_3" = "怒火血鱷 雷尼克頓" tr "game_character_skin_displayname_Renekton_4" = "符文戰士 雷尼克頓" tr "game_character_skin_displayname_Renekton_5" = "滅世焦土 雷尼克頓" tr "game_character_skin_displayname_Renekton_6" = "泳池狂歡 雷尼克頓" tr "game_character_skin_displayname_Renekton_7" = "史前狂鱷 雷尼克頓" tr "game_character_skin_displayname_Renekton_8" = "SKT T1 雷尼克頓" tr "game_character_skin_displayname_Renekton_9" = "樂尼高頓" tr "game_character_skin_displayname_Rengar_1" = "獵頭者 雷葛爾" tr "game_character_skin_displayname_Rengar_10" = "機甲迅獅|黑曜 雷葛爾" tr "game_character_skin_displayname_Rengar_11" = "機甲迅獅|白晝 雷葛爾" tr "game_character_skin_displayname_Rengar_12" = "機甲迅獅|紺紫 雷葛爾" tr "game_character_skin_displayname_Rengar_13" = "機甲迅獅|鈷青 雷葛爾 " tr "game_character_skin_displayname_Rengar_14" = "機甲迅獅|金黃 雷葛爾" tr "game_character_skin_displayname_Rengar_15" = "喵葛爾" tr "game_character_skin_displayname_Rengar_16" = "喵葛爾|焰紅" tr "game_character_skin_displayname_Rengar_17" = "喵葛爾|碧藍" tr "game_character_skin_displayname_Rengar_18" = "喵葛爾|金黃" tr "game_character_skin_displayname_Rengar_19" = "喵葛爾|珍珠白" tr "game_character_skin_displayname_Rengar_2" = "暗影潛行 雷葛爾" tr "game_character_skin_displayname_Rengar_20" = "喵葛爾|翡翠" tr "game_character_skin_displayname_Rengar_21" = "喵葛爾|薔薇粉" tr "game_character_skin_displayname_Rengar_22" = "喵葛爾|鐵灰" tr "game_character_skin_displayname_Rengar_3" = "SSW 雷葛爾" tr "game_character_skin_displayname_Rengar_4" = "獵頭者|鈷青 雷葛爾" tr "game_character_skin_displayname_Rengar_5" = "獵頭者|血紅 雷葛爾" tr "game_character_skin_displayname_Rengar_6" = "獵頭者|草綠 雷葛爾" tr "game_character_skin_displayname_Rengar_7" = "獵頭者|紺紫 雷葛爾" tr "game_character_skin_displayname_Rengar_8" = "機甲迅獅 雷葛爾" tr "game_character_skin_displayname_Rengar_9" = "機甲迅獅|赤焰 雷葛爾" tr "game_character_skin_displayname_Riven_1" = "破刃英豪 雷玟" tr "game_character_skin_displayname_Riven_10" = "戰鬥兔女郎|茶綠 雷玟" tr "game_character_skin_displayname_Riven_11" = "戰鬥兔女郎|星雲 雷玟" tr "game_character_skin_displayname_Riven_12" = "戰鬥兔女郎|芙蓉 雷玟" tr "game_character_skin_displayname_Riven_13" = "戰鬥兔女郎|赤紅 雷玟" tr "game_character_skin_displayname_Riven_14" = "戰鬥兔女郎|絳紫 雷玟" tr "game_character_skin_displayname_Riven_15" = "戰鬥兔女郎|湛藍 雷玟" tr "game_character_skin_displayname_Riven_16" = "黎明使者 雷玟" tr "game_character_skin_displayname_Riven_17" = "巾幗女將|香檳金 雷玟" tr "game_character_skin_displayname_Riven_18" = "脈衝火焰 雷玟" tr "game_character_skin_displayname_Riven_19" = "2016 永恆榮耀 | 王者金 雷玟" tr "game_character_skin_displayname_Riven_2" = "戰場貴族 雷玟" tr "game_character_skin_displayname_Riven_3" = "戰鬥兔女郎 雷玟" tr "game_character_skin_displayname_Riven_4" = "永恆榮耀 雷玟" tr "game_character_skin_displayname_Riven_5" = "巾幗女將 雷玟" tr "game_character_skin_displayname_Riven_6" = "電玩女神 雷玟" tr "game_character_skin_displayname_Riven_7" = "2016 永恆榮耀 雷玟" tr "game_character_skin_displayname_Riven_8" = "戰鬥兔女郎|琥珀 雷玟" tr "game_character_skin_displayname_Riven_9" = "戰鬥兔女郎|銀灰 雷玟" tr "game_character_skin_displayname_Rumble_1" = "叢林機兵 藍寶" tr "game_character_skin_displayname_Rumble_10" = "荒原男爵|鐵灰 藍寶" tr "game_character_skin_displayname_Rumble_11" = "荒原男爵|琥珀黃 藍寶" tr "game_character_skin_displayname_Rumble_12" = "荒原男爵|翡翠 藍寶" tr "game_character_skin_displayname_Rumble_2" = "海賊機兵 藍寶" tr "game_character_skin_displayname_Rumble_3" = "SGRB-貳零壹式" tr "game_character_skin_displayname_Rumble_4" = "荒原男爵 藍寶" tr "game_character_skin_displayname_Rumble_5" = "荒原男爵|焰紅 藍寶" tr "game_character_skin_displayname_Rumble_6" = "荒原男爵|隕石 藍寶" tr "game_character_skin_displayname_Rumble_7" = "荒原男爵|寶石青 藍寶" tr "game_character_skin_displayname_Rumble_8" = "荒原男爵|珍珠白 藍寶" tr "game_character_skin_displayname_Rumble_9" = "荒原男爵|薔薇粉 藍寶" tr "game_character_skin_displayname_Ryze_1" = "年輕法師 雷茲" tr "game_character_skin_displayname_Ryze_10" = "SKT T1 雷茲" tr "game_character_skin_displayname_Ryze_2" = "部落精神 雷茲" tr "game_character_skin_displayname_Ryze_3" = "美國大叔 雷茲" tr "game_character_skin_displayname_Ryze_4" = "守護者雕像 雷茲" tr "game_character_skin_displayname_Ryze_5" = "魔法教授 雷茲" tr "game_character_skin_displayname_Ryze_6" = "活人禁區 雷茲" tr "game_character_skin_displayname_Ryze_7" = "地獄法師 雷茲" tr "game_character_skin_displayname_Ryze_8" = "海賊重炮手 雷茲" tr "game_character_skin_displayname_Ryze_9" = "白鬍法師 雷茲" tr "game_character_skin_displayname_Sejuani_1" = "劍牙猛騎 史瓦妮" tr "game_character_skin_displayname_Sejuani_10" = "金豬報喜|金黃 史瓦妮" tr "game_character_skin_displayname_Sejuani_11" = "金豬報喜|湛藍 史瓦妮" tr "game_character_skin_displayname_Sejuani_12" = "金豬報喜|薔薇粉 史瓦妮" tr "game_character_skin_displayname_Sejuani_13" = "金豬報喜|鐵灰 史瓦妮" tr "game_character_skin_displayname_Sejuani_14" = "金豬報喜|寶石青 史瓦妮" tr "game_character_skin_displayname_Sejuani_2" = "黑暗騎士 史瓦妮" tr "game_character_skin_displayname_Sejuani_3" = "元祖 史瓦妮" tr "game_character_skin_displayname_Sejuani_4" = "紅軍鐵騎 史瓦妮" tr "game_character_skin_displayname_Sejuani_5" = "普羅騎士 史瓦妮" tr "game_character_skin_displayname_Sejuani_6" = "獸魔獵人 史瓦妮" tr "game_character_skin_displayname_Sejuani_7" = "黎明獵人 史瓦妮" tr "game_character_skin_displayname_Sejuani_8" = "金豬報喜 史瓦妮" tr "game_character_skin_displayname_Sejuani_9" = "金豬報喜|焰紅 史瓦妮" tr "game_character_skin_displayname_Shaco_1" = "愛麗絲瘋狂帽匠 薩科" tr "game_character_skin_displayname_Shaco_10" = "幽冥煞星|琥珀黃 薩科" tr "game_character_skin_displayname_Shaco_11" = "幽冥煞星|翡翠 薩科" tr "game_character_skin_displayname_Shaco_12" = "幽冥煞星|薔薇粉 薩科" tr "game_character_skin_displayname_Shaco_13" = "幽冥煞星|珍珠白 薩科" tr "game_character_skin_displayname_Shaco_14" = "幽冥煞星|鐵灰 薩科" tr "game_character_skin_displayname_Shaco_2" = "皇家小丑 薩科" tr "game_character_skin_displayname_Shaco_3" = "胡桃鉗 薩科" tr "game_character_skin_displayname_Shaco_4" = "報時魔偶 薩科" tr "game_character_skin_displayname_Shaco_5" = "瘋魔小丑 薩科" tr "game_character_skin_displayname_Shaco_6" = "河回假面 薩科" tr "game_character_skin_displayname_Shaco_7" = "命運鬼牌 薩科" tr "game_character_skin_displayname_Shaco_8" = "幽冥煞星 薩科" tr "game_character_skin_displayname_Shaco_9" = "幽冥煞星|焰紅 薩科" tr "game_character_skin_displayname_Shen_1" = "魔宮帝國 慎" tr "game_character_skin_displayname_Shen_10" = "武士精神|絳黑 慎" tr "game_character_skin_displayname_Shen_11" = "武士精神|朱紅 慎" tr "game_character_skin_displayname_Shen_12" = "武士精神|侍藍 慎" tr "game_character_skin_displayname_Shen_13" = "武士精神|松綠 慎" tr "game_character_skin_displayname_Shen_14" = "武士精神|青紫 慎" tr "game_character_skin_displayname_Shen_15" = "脈衝火焰 慎" tr "game_character_skin_displayname_Shen_2" = "黃金甲 慎" tr "game_character_skin_displayname_Shen_3" = "外科醫生 慎" tr "game_character_skin_displayname_Shen_4" = "血月舞忍 慎" tr "game_character_skin_displayname_Shen_5" = "武士精神 慎" tr "game_character_skin_displayname_Shen_6" = "上路帝王 慎丹利" tr "game_character_skin_displayname_Shen_7" = "武士精神|金黃 慎" tr "game_character_skin_displayname_Shen_8" = "武士精神|月白 慎" tr "game_character_skin_displayname_Shen_9" = "武士精神|湛藍 慎" tr "game_character_skin_displayname_Shyvana_1" = "鐵龍公主 希瓦娜" tr "game_character_skin_displayname_Shyvana_2" = "骨龍巫女 希瓦娜" tr "game_character_skin_displayname_Shyvana_3" = "煉獄黑火 希瓦娜" tr "game_character_skin_displayname_Shyvana_4" = "霜翼冰龍 希瓦娜" tr "game_character_skin_displayname_Shyvana_5" = "永恆榮耀 希瓦娜" tr "game_character_skin_displayname_Shyvana_6" = "星際特攻 希瓦娜" tr "game_character_skin_displayname_Shyvana_7" = "永恆榮耀|王者金 希瓦娜" tr "game_character_skin_displayname_SightWard_0" = "預設守衛" tr "game_character_skin_displayname_SightWard_1" = "巴特南瓜 守衛" tr "game_character_skin_displayname_SightWard_10" = "群星殞落 守衛" tr "game_character_skin_displayname_SightWard_100" = "死誓 守衛" tr "game_character_skin_displayname_SightWard_101" = "結晶收藏家 守衛" tr "game_character_skin_displayname_SightWard_102" = "沃維克寶寶 守衛" tr "game_character_skin_displayname_SightWard_103" = "納瑟斯寶寶 守衛" tr "game_character_skin_displayname_SightWard_104" = "智能戰甲 守衛" tr "game_character_skin_displayname_SightWard_105" = "醜不拉雞 守衛" tr "game_character_skin_displayname_SightWard_106" = "2018 征服霸者 守衛" tr "game_character_skin_displayname_SightWard_107" = "2018 脈衝火焰 守衛" tr "game_character_skin_displayname_SightWard_108" = "開膛手 守衛" tr "game_character_skin_displayname_SightWard_109" = "聖獅 守衛" tr "game_character_skin_displayname_SightWard_11" = "達瑞文 守衛" tr "game_character_skin_displayname_SightWard_110" = "魔狼 守衛" tr "game_character_skin_displayname_SightWard_111" = "世界符文 守衛" tr "game_character_skin_displayname_SightWard_112" = "衝浪高手企鵝 守衛" tr "game_character_skin_displayname_SightWard_113" = "陽光男孩企鵝 守衛" tr "game_character_skin_displayname_SightWard_114" = "海上男兒企鵝 守衛" tr "game_character_skin_displayname_SightWard_115" = "太空蜥蜴 守衛" tr "game_character_skin_displayname_SightWard_116" = "暗黑禿鷹 守衛" tr "game_character_skin_displayname_SightWard_117" = "黃金太空蜥蜴 守衛" tr "game_character_skin_displayname_SightWard_118" = "2018 永恆榮耀 守衛" tr "game_character_skin_displayname_SightWard_119" = "南瓜喵喵 守衛" tr "game_character_skin_displayname_SightWard_12" = "光之少女 守衛" tr "game_character_skin_displayname_SightWard_120" = "睡衣小皮 守衛" tr "game_character_skin_displayname_SightWard_121" = "2018 永恆榮耀|王者金 守衛" tr "game_character_skin_displayname_SightWard_122" = "乖巧龍寶 守衛" tr "game_character_skin_displayname_SightWard_123" = "普羅甜后 守衛" tr "game_character_skin_displayname_SightWard_124" = "流行音樂 A 賞 守衛" tr "game_character_skin_displayname_SightWard_125" = "2018 榮譽等級 3 守衛" tr "game_character_skin_displayname_SightWard_126" = "2018 榮譽等級 4 守衛" tr "game_character_skin_displayname_SightWard_127" = "2018 榮譽等級 5 守衛" tr "game_character_skin_displayname_SightWard_128" = "豬玉滿堂 守衛" tr "game_character_skin_displayname_SightWard_129" = "豬玉滿堂|香檳金 守衛" tr "game_character_skin_displayname_SightWard_13" = "2013 王者榮耀 守衛" tr "game_character_skin_displayname_SightWard_130" = "超低調小冰 守衛" tr "game_character_skin_displayname_SightWard_131" = "超級小冰|王者金 守衛" tr "game_character_skin_displayname_SightWard_132" = "腥紅之月 守衛" tr "game_character_skin_displayname_SightWard_133" = "這是貓貓我的地盤喔 守衛" tr "game_character_skin_displayname_SightWard_134" = "這是狗狗我的地盤喔 守衛" tr "game_character_skin_displayname_SightWard_135" = "2019 征服霸者 守衛" tr "game_character_skin_displayname_SightWard_136" = "戰爭神器 守衛" tr "game_character_skin_displayname_SightWard_137" = "牛逼熱狗堡 守衛" tr "game_character_skin_displayname_SightWard_138" = "戰爭院桌 守衛" tr "game_character_skin_displayname_SightWard_14" = "2013 永恆榮耀 守衛" tr "game_character_skin_displayname_SightWard_142" = "TSM 守衛" tr "game_character_skin_displayname_SightWard_143" = "Echo Fox 守衛" tr "game_character_skin_displayname_SightWard_144" = "100 Thieves 守衛" tr "game_character_skin_displayname_SightWard_145" = "Cloud9 守衛" tr "game_character_skin_displayname_SightWard_146" = "CLG 守衛" tr "game_character_skin_displayname_SightWard_147" = "Team Liquid 守衛" tr "game_character_skin_displayname_SightWard_148" = "OpTic Gaming 守衛" tr "game_character_skin_displayname_SightWard_149" = "Golden Guardians 守衛" tr "game_character_skin_displayname_SightWard_15" = "聖誕拐杖糖 守衛" tr "game_character_skin_displayname_SightWard_150" = "FlyQuest 守衛" tr "game_character_skin_displayname_SightWard_151" = "Clutch Gaming 守衛" tr "game_character_skin_displayname_SightWard_152" = "Excel Esports 守衛" tr "game_character_skin_displayname_SightWard_153" = "Fnatic 守衛" tr "game_character_skin_displayname_SightWard_154" = "G2 Esports 守衛" tr "game_character_skin_displayname_SightWard_155" = "Misfits 守衛" tr "game_character_skin_displayname_SightWard_156" = "Origen 守衛" tr "game_character_skin_displayname_SightWard_157" = "Rogue 守衛" tr "game_character_skin_displayname_SightWard_158" = "Schalke 04 守衛" tr "game_character_skin_displayname_SightWard_159" = "SK Gaming 守衛" tr "game_character_skin_displayname_SightWard_16" = "馬到成功 守衛" tr "game_character_skin_displayname_SightWard_160" = "Splyce 守衛" tr "game_character_skin_displayname_SightWard_161" = "Vitality 守衛" tr "game_character_skin_displayname_SightWard_162" = "Fan Pass 守衛" tr "game_character_skin_displayname_SightWard_163" = "Bilibili Gaming 守衛" tr "game_character_skin_displayname_SightWard_164" = "Dominus Esports 守衛" tr "game_character_skin_displayname_SightWard_165" = "Edward Gaming 守衛" tr "game_character_skin_displayname_SightWard_166" = "FunPlus Phoenix 守衛" tr "game_character_skin_displayname_SightWard_167" = "Invictus Gaming 守衛" tr "game_character_skin_displayname_SightWard_168" = "JD Gaming 守衛" tr "game_character_skin_displayname_SightWard_169" = "LGD Gaming 守衛" tr "game_character_skin_displayname_SightWard_17" = "鑼鼓喧天 守衛" tr "game_character_skin_displayname_SightWard_170" = "LNG Esports 守衛" tr "game_character_skin_displayname_SightWard_171" = "Oh My God 守衛" tr "game_character_skin_displayname_SightWard_172" = "Royal Never Give Up 守衛" tr "game_character_skin_displayname_SightWard_173" = "Rogue Warriors 守衛" tr "game_character_skin_displayname_SightWard_174" = "Suning 守衛" tr "game_character_skin_displayname_SightWard_175" = "TOP Esports 守衛" tr "game_character_skin_displayname_SightWard_176" = "Victory Five 守衛" tr "game_character_skin_displayname_SightWard_177" = "Vici Gaming 守衛" tr "game_character_skin_displayname_SightWard_178" = "Team WE 守衛" tr "game_character_skin_displayname_SightWard_18" = "浪漫捧花 守衛" tr "game_character_skin_displayname_SightWard_19" = "鐵拳無敵 守衛" tr "game_character_skin_displayname_SightWard_2" = "憎恨亡靈 守衛" tr "game_character_skin_displayname_SightWard_20" = "SKT T1 守衛" tr "game_character_skin_displayname_SightWard_21" = "弒龍者 守衛" tr "game_character_skin_displayname_SightWard_22" = "2014 全明星賽 守衛" tr "game_character_skin_displayname_SightWard_23" = "冠軍金盃 守衛" tr "game_character_skin_displayname_SightWard_24" = "機甲 守衛" tr "game_character_skin_displayname_SightWard_25" = "披甲龍龜 守衛" tr "game_character_skin_displayname_SightWard_26" = "殤之木乃伊 守衛" tr "game_character_skin_displayname_SightWard_27" = "烈日之輪 守衛" tr "game_character_skin_displayname_SightWard_28" = "2014 永恆榮耀 守衛" tr "game_character_skin_displayname_SightWard_29" = "2014 征服霸者 守衛" tr "game_character_skin_displayname_SightWard_3" = "黑寡婦 守衛" tr "game_character_skin_displayname_SightWard_30" = "2014 凱旋王者 守衛" tr "game_character_skin_displayname_SightWard_31" = "2014 王者榮耀 守衛" tr "game_character_skin_displayname_SightWard_32" = "狂派機甲 守衛" tr "game_character_skin_displayname_SightWard_33" = "普羅 守衛" tr "game_character_skin_displayname_SightWard_34" = "太空普羅 守衛" tr "game_character_skin_displayname_SightWard_35" = "紳士普羅 守衛" tr "game_character_skin_displayname_SightWard_36" = "狂派機甲普羅 守衛" tr "game_character_skin_displayname_SightWard_37" = "弒龍者普羅 守衛" tr "game_character_skin_displayname_SightWard_38" = "幽靈普羅 守衛" tr "game_character_skin_displayname_SightWard_39" = "龍光煥發 守衛" tr "game_character_skin_displayname_SightWard_4" = "怨魂樹精 守衛" tr "game_character_skin_displayname_SightWard_40" = "一箭穿心 守衛" tr "game_character_skin_displayname_SightWard_41" = "溫拿阿福 守衛" tr "game_character_skin_displayname_SightWard_42" = "海蛇之母 守衛" tr "game_character_skin_displayname_SightWard_43" = "殘惡艦隊 守衛 " tr "game_character_skin_displayname_SightWard_44" = "菁英計畫 守衛" tr "game_character_skin_displayname_SightWard_45" = "2015 永恆榮耀 守衛" tr "game_character_skin_displayname_SightWard_46" = "2015 征服霸者 守衛" tr "game_character_skin_displayname_SightWard_47" = "2015 凱旋王者 守衛" tr "game_character_skin_displayname_SightWard_48" = "2015 王者榮耀 守衛" tr "game_character_skin_displayname_SightWard_49" = "蛋龍寶寶 守衛" tr "game_character_skin_displayname_SightWard_5" = "墮天使 守衛" tr "game_character_skin_displayname_SightWard_50" = "2015 全明星赛 烈焰 守衛" tr "game_character_skin_displayname_SightWard_51" = "2015 全明星赛 寒冰 守衛" tr "game_character_skin_displayname_SightWard_52" = "企鵝寶貝 守衛" tr "game_character_skin_displayname_SightWard_53" = "吱視佳 守衛" tr "game_character_skin_displayname_SightWard_54" = "琴瑟和鳴 守衛" tr "game_character_skin_displayname_SightWard_55" = "海克斯科技 守衛" tr "game_character_skin_displayname_SightWard_56" = "我不是偵查守衛" tr "game_character_skin_displayname_SightWard_57" = "機甲特急 守衛" tr "game_character_skin_displayname_SightWard_58" = "魔鬼筋肉羅 守衛" tr "game_character_skin_displayname_SightWard_59" = "幽冥煞星 守衛" tr "game_character_skin_displayname_SightWard_6" = "超級小冰 守衛" tr "game_character_skin_displayname_SightWard_60" = "無蟹可擊 守衛" tr "game_character_skin_displayname_SightWard_61" = "菁英計畫:無人機 守衛" tr "game_character_skin_displayname_SightWard_62" = "無敵星星 守衛" tr "game_character_skin_displayname_SightWard_63" = "星光守護 守衛" tr "game_character_skin_displayname_SightWard_64" = "2016 永恆榮耀 守衛" tr "game_character_skin_displayname_SightWard_65" = "機甲 vs. 小兵 守衛" tr "game_character_skin_displayname_SightWard_66" = "2016 征服霸者 守衛" tr "game_character_skin_displayname_SightWard_67" = "2016 凱旋王者 守衛" tr "game_character_skin_displayname_SightWard_68" = "2016 王者榮耀 守衛" tr "game_character_skin_displayname_SightWard_69" = "元素幻化使 守衛" tr "game_character_skin_displayname_SightWard_7" = "薑餅提摩 守衛" tr "game_character_skin_displayname_SightWard_70" = "蝠獸羅 守衛" tr "game_character_skin_displayname_SightWard_71" = "聖誕企鵝 守衛" tr "game_character_skin_displayname_SightWard_72" = "雞祥如意 守衛" tr "game_character_skin_displayname_SightWard_73" = "2016 全明星赛 守衛" tr "game_character_skin_displayname_SightWard_74" = "血之惡魔 守衛" tr "game_character_skin_displayname_SightWard_75" = "巧克力情鴿 守衛" tr "game_character_skin_displayname_SightWard_76" = "龍眼 守衛" tr "game_character_skin_displayname_SightWard_77" = "脈衝火焰 守衛" tr "game_character_skin_displayname_SightWard_78" = "黎明使者 守衛" tr "game_character_skin_displayname_SightWard_79" = "闇夜使者 守衛" tr "game_character_skin_displayname_SightWard_8" = "龍蛇客棧 守衛" tr "game_character_skin_displayname_SightWard_80" = "神之霸拳 守衛" tr "game_character_skin_displayname_SightWard_81" = "殺五社 守衛" tr "game_character_skin_displayname_SightWard_82" = "重力強化 守衛" tr "game_character_skin_displayname_SightWard_83" = "征服霸者 守衛" tr "game_character_skin_displayname_SightWard_84" = "戰爭機器 守衛" tr "game_character_skin_displayname_SightWard_85" = "電玩普羅 守衛" tr "game_character_skin_displayname_SightWard_86" = "米米 守衛" tr "game_character_skin_displayname_SightWard_87" = "SKT T1 kkOma 守衛" tr "game_character_skin_displayname_SightWard_88" = "星境界 守衛" tr "game_character_skin_displayname_SightWard_89" = "2017 永恆榮耀 守衛" tr "game_character_skin_displayname_SightWard_9" = "靈蛇圖騰 守衛" tr "game_character_skin_displayname_SightWard_90" = "2017 永恆榮耀|王者金 守衛" tr "game_character_skin_displayname_SightWard_91" = "石中寶劍 守衛" tr "game_character_skin_displayname_SightWard_92" = "榮耀傳奇 守衛" tr "game_character_skin_displayname_SightWard_93" = "榮譽等級 3 守衛" tr "game_character_skin_displayname_SightWard_94" = "榮譽等級 4 守衛" tr "game_character_skin_displayname_SightWard_95" = "榮譽等級 5 守衛" tr "game_character_skin_displayname_SightWard_96" = "符文狂熱者 守衛" tr "game_character_skin_displayname_SightWard_97" = "2017 王者榮耀 守衛" tr "game_character_skin_displayname_SightWard_98" = "親親小鹿 守衛" tr "game_character_skin_displayname_SightWard_99" = "比翼鴛鴦 守衛" tr "game_character_skin_displayname_Singed_1" = "鎮暴部隊 辛吉德" tr "game_character_skin_displayname_Singed_2" = "海克斯科技 辛吉德" tr "game_character_skin_displayname_Singed_3" = "衝浪高手 辛吉德" tr "game_character_skin_displayname_Singed_4" = "瘋狂科學家 辛吉德" tr "game_character_skin_displayname_Singed_5" = "劇毒機甲 辛吉德" tr "game_character_skin_displayname_Singed_6" = "霜降使者 辛吉德" tr "game_character_skin_displayname_Singed_7" = "SSW 辛吉德" tr "game_character_skin_displayname_Singed_8" = "暗黑災厄 辛吉德" tr "game_character_skin_displayname_Singed_9" = "蜂狂巢男 辛吉德" tr "game_character_skin_displayname_Sion_1" = "海克斯科技 賽恩" tr "game_character_skin_displayname_Sion_10" = "機甲特急|琥珀黃 賽恩" tr "game_character_skin_displayname_Sion_11" = "機甲特急|紺紫 賽恩" tr "game_character_skin_displayname_Sion_12" = "機甲特急|鐵灰 賽恩" tr "game_character_skin_displayname_Sion_13" = "機甲特急|隕石 賽恩" tr "game_character_skin_displayname_Sion_2" = "蠻族戰士 賽恩" tr "game_character_skin_displayname_Sion_3" = "歡樂伐木工 賽恩" tr "game_character_skin_displayname_Sion_4" = "戰爭惡魔 賽恩" tr "game_character_skin_displayname_Sion_5" = "機甲特急 賽恩" tr "game_character_skin_displayname_Sion_6" = "機甲特急|焰紅 賽恩" tr "game_character_skin_displayname_Sion_7" = "機甲特急|珍珠白 賽恩" tr "game_character_skin_displayname_Sion_8" = "機甲特急|湛藍 賽恩" tr "game_character_skin_displayname_Sion_9" = "機甲特急|薔薇粉 賽恩" tr "game_character_skin_displayname_Sivir_1" = "戰神公主 希維爾" tr "game_character_skin_displayname_Sivir_10" = "披薩外送員 希維爾" tr "game_character_skin_displayname_Sivir_11" = "披薩外送員|琥珀黃 希維爾" tr "game_character_skin_displayname_Sivir_12" = "披薩外送員|碧藍 希維爾" tr "game_character_skin_displayname_Sivir_13" = "披薩外送員|薔薇粉 希維爾" tr "game_character_skin_displayname_Sivir_14" = "披薩外送員|石英紫 希維爾" tr "game_character_skin_displayname_Sivir_15" = "披薩外送員|鐵灰 希維爾" tr "game_character_skin_displayname_Sivir_16" = "血月獵刃 希維爾" tr "game_character_skin_displayname_Sivir_17" = "冰暴裂風|香檳金 希維爾" tr "game_character_skin_displayname_Sivir_18" = "血月獵刃|翡翠 希維爾" tr "game_character_skin_displayname_Sivir_19" = "血月獵刃|薔薇粉 希維爾" tr "game_character_skin_displayname_Sivir_2" = "神奇女俠 希維爾" tr "game_character_skin_displayname_Sivir_20" = "血月獵刃|湛藍 希維爾" tr "game_character_skin_displayname_Sivir_21" = "血月獵刃|金黃 希維爾" tr "game_character_skin_displayname_Sivir_22" = "血月獵刃|寶石青 希維爾" tr "game_character_skin_displayname_Sivir_23" = "血月獵刃|焰紅 希維爾" tr "game_character_skin_displayname_Sivir_24" = "血月獵刃|鐵灰 希維爾" tr "game_character_skin_displayname_Sivir_3" = "峽谷獵人 希維爾" tr "game_character_skin_displayname_Sivir_4" = "冰鋒盜賊 希維爾" tr "game_character_skin_displayname_Sivir_5" = "光速戰記 希維爾" tr "game_character_skin_displayname_Sivir_6" = "冰暴裂風 希維爾" tr "game_character_skin_displayname_Sivir_7" = "無情審判 希維爾" tr "game_character_skin_displayname_Sivir_8" = "戰爭英雄 希維爾" tr "game_character_skin_displayname_Sivir_9" = "光速戰記 X 希維爾" tr "game_character_skin_displayname_Skarner_1" = "沙漠魔獸 史加納" tr "game_character_skin_displayname_Skarner_2" = "大地魔蠍 史加納" tr "game_character_skin_displayname_Skarner_3" = "狂派機甲 史加納" tr "game_character_skin_displayname_Skarner_4" = "砂皇護衛 史加納" tr "game_character_skin_displayname_Sona_1" = "繆斯女神 索娜" tr "game_character_skin_displayname_Sona_10" = "奧德賽|鐵灰 索娜" tr "game_character_skin_displayname_Sona_11" = "奧德賽|焰紅 索娜" tr "game_character_skin_displayname_Sona_12" = "奧德賽|碧藍 索娜" tr "game_character_skin_displayname_Sona_13" = "奧德賽|珍珠白 索娜" tr "game_character_skin_displayname_Sona_14" = "奧德賽|薔薇粉 索娜" tr "game_character_skin_displayname_Sona_15" = "奧德賽|绀紫 索娜" tr "game_character_skin_displayname_Sona_2" = "搖滾鍵盤手 索娜" tr "game_character_skin_displayname_Sona_3" = "平安夜女神 索娜" tr "game_character_skin_displayname_Sona_4" = "龍宮仙女 索娜" tr "game_character_skin_displayname_Sona_5" = "電玩女神 索娜" tr "game_character_skin_displayname_Sona_6" = "熱音 DJ 索娜" tr "game_character_skin_displayname_Sona_7" = "甜心琴人 索娜" tr "game_character_skin_displayname_Sona_8" = "龍宮仙女|香檳金 索娜" tr "game_character_skin_displayname_Sona_9" = "奧德賽 索娜" tr "game_character_skin_displayname_Soraka_1" = "森林女神 索拉卡" tr "game_character_skin_displayname_Soraka_10" = "凜冬奇蹟|焰紅 索拉卡" tr "game_character_skin_displayname_Soraka_11" = "凜冬奇蹟|珍珠白 索拉卡" tr "game_character_skin_displayname_Soraka_12" = "凜冬奇蹟|鐵灰 索拉卡" tr "game_character_skin_displayname_Soraka_13" = "凜冬奇蹟|石英紫 索拉卡" tr "game_character_skin_displayname_Soraka_14" = "凜冬奇蹟|薔薇粉 索拉卡" tr "game_character_skin_displayname_Soraka_2" = "星空聖女 索拉卡" tr "game_character_skin_displayname_Soraka_3" = "祈月德拉妮 索拉卡" tr "game_character_skin_displayname_Soraka_4" = "開膛手 索拉卡" tr "game_character_skin_displayname_Soraka_5" = "絕代香蕉 索拉卡" tr "game_character_skin_displayname_Soraka_6" = "人工智慧 索拉卡" tr "game_character_skin_displayname_Soraka_7" = "星光少女組 索拉卡" tr "game_character_skin_displayname_Soraka_8" = "星光睡衣趴 索拉卡" tr "game_character_skin_displayname_Soraka_9" = "凜冬奇蹟 索拉卡" tr "game_character_skin_displayname_Swain_1" = "北領前線 斯溫" tr "game_character_skin_displayname_Swain_10" = "喚龍魔君|鐵灰 斯溫" tr "game_character_skin_displayname_Swain_2" = "海賊參謀 斯溫" tr "game_character_skin_displayname_Swain_3" = "強權暴君 斯溫" tr "game_character_skin_displayname_Swain_4" = "喚龍魔君 斯溫" tr "game_character_skin_displayname_Swain_5" = "喚龍魔君|珍珠白 斯溫" tr "game_character_skin_displayname_Swain_6" = "喚龍魔君|紺紫 斯溫" tr "game_character_skin_displayname_Swain_7" = "喚龍魔君|焰紅 斯溫" tr "game_character_skin_displayname_Swain_8" = "喚龍魔君|翡翠 斯溫" tr "game_character_skin_displayname_Swain_9" = "喚龍魔君|湛藍 斯溫" tr "game_character_skin_displayname_Sylas_1" = "偃月狼君 賽勒斯" tr "game_character_skin_displayname_Sylas_2" = "偃月狼君|鐵灰 賽勒斯" tr "game_character_skin_displayname_Sylas_3" = "偃月狼君|焰紅 賽勒斯" tr "game_character_skin_displayname_Sylas_4" = "偃月狼君|琥珀黃 賽勒斯" tr "game_character_skin_displayname_Sylas_5" = "偃月狼君|碧藍 賽勒斯" tr "game_character_skin_displayname_Sylas_6" = "偃月狼君|石英紫 賽勒斯" tr "game_character_skin_displayname_Sylas_7" = "偃月狼君|珍珠白 賽勒斯" tr "game_character_skin_displayname_Syndra_1" = "審判者 星朵拉" tr "game_character_skin_displayname_Syndra_2" = "亞特蘭水巫 星朵拉" tr "game_character_skin_displayname_Syndra_3" = "方塊皇后 星朵拉" tr "game_character_skin_displayname_Syndra_4" = "霜降使者 星朵拉" tr "game_character_skin_displayname_Syndra_5" = "SKT T1 星朵拉" tr "game_character_skin_displayname_Syndra_6" = "星光少女組 星朵拉" tr "game_character_skin_displayname_TahmKench_1" = "特級廚師 貪啃奇" tr "game_character_skin_displayname_TahmKench_2" = "焉知非福 貪啃奇" tr "game_character_skin_displayname_TahmKench_3" = "財圓滾滾 貪啃奇" tr "game_character_skin_displayname_TahmKench_4" = "財圓滾滾|鐵灰 貪啃奇" tr "game_character_skin_displayname_TahmKench_5" = "財圓滾滾|碧藍 貪啃奇" tr "game_character_skin_displayname_TahmKench_6" = "財圓滾滾|石英紫 貪啃奇" tr "game_character_skin_displayname_TahmKench_7" = "財圓滾滾|薔薇粉 貪啃奇" tr "game_character_skin_displayname_TahmKench_8" = "財圓滾滾|珍珠白 貪啃奇" tr "game_character_skin_displayname_TahmKench_9" = "財圓滾滾|焰紅 貪啃奇" tr "game_character_skin_displayname_Taliyah_1" = "急凍霜磐 塔莉雅" tr "game_character_skin_displayname_Taliyah_2" = "SSG 塔莉雅" tr "game_character_skin_displayname_Talon_1" = "刺客教條 塔隆" tr "game_character_skin_displayname_Talon_10" = "銀龍殺手|月白 塔隆" tr "game_character_skin_displayname_Talon_11" = "銀龍殺手|寶藍 塔隆" tr "game_character_skin_displayname_Talon_12" = "劍仙:般若 塔隆" tr "game_character_skin_displayname_Talon_13" = "劍仙:般若|焰紅 塔隆" tr "game_character_skin_displayname_Talon_14" = "劍仙:般若|薔薇粉 塔隆" tr "game_character_skin_displayname_Talon_15" = "劍仙:般若|琥珀黃 塔隆" tr "game_character_skin_displayname_Talon_16" = "劍仙:般若|翡翠 塔隆" tr "game_character_skin_displayname_Talon_17" = "劍仙:般若|石英紫 塔隆" tr "game_character_skin_displayname_Talon_18" = "劍仙:般若|湛藍 塔隆" tr "game_character_skin_displayname_Talon_19" = "劍仙:般若|鐵灰 塔隆" tr "game_character_skin_displayname_Talon_2" = "戰場貴族 塔隆" tr "game_character_skin_displayname_Talon_3" = "銀龍殺手 塔隆" tr "game_character_skin_displayname_Talon_4" = "SSW 塔隆" tr "game_character_skin_displayname_Talon_5" = "血月破刃 塔隆" tr "game_character_skin_displayname_Talon_6" = "銀龍殺手|紫晶 塔隆" tr "game_character_skin_displayname_Talon_7" = "銀龍殺手|流金 塔隆" tr "game_character_skin_displayname_Talon_8" = "銀龍殺手|翡翠 塔隆" tr "game_character_skin_displayname_Talon_9" = "銀龍殺手|玄武 塔隆" tr "game_character_skin_displayname_Taric_1" = "翡翠裝甲 塔里克" tr "game_character_skin_displayname_Taric_2" = "金剛芭比 塔里克" tr "game_character_skin_displayname_Taric_3" = "血石戰甲 塔里克" tr "game_character_skin_displayname_Taric_4" = "泳池狂歡 塔里克" tr "game_character_skin_displayname_Taric_5" = "泳池狂歡|薔薇粉 塔里克" tr "game_character_skin_displayname_Taric_6" = "泳池狂歡|琥珀黃 塔里克" tr "game_character_skin_displayname_Taric_7" = "泳池狂歡|鐵灰 塔里克" tr "game_character_skin_displayname_Taric_8" = "泳池狂歡|珍珠白 塔里克" tr "game_character_skin_displayname_Teemo_1" = "聖誕妖精 提摩" tr "game_character_skin_displayname_Teemo_10" = "復活兔|櫻紅 提摩" tr "game_character_skin_displayname_Teemo_11" = "復活兔|花白 提摩" tr "game_character_skin_displayname_Teemo_12" = "復活兔|土耳其藍 提摩" tr "game_character_skin_displayname_Teemo_13" = "復活兔|暗紫 提摩" tr "game_character_skin_displayname_Teemo_14" = "萬聖小惡摩" tr "game_character_skin_displayname_Teemo_15" = "戰爭機器|海軍白 提摩" tr "game_character_skin_displayname_Teemo_16" = "戰爭機器|野戰褐 提摩" tr "game_character_skin_displayname_Teemo_17" = "戰爭機器|裝甲黑 提摩" tr "game_character_skin_displayname_Teemo_18" = "蜂摩小太郎" tr "game_character_skin_displayname_Teemo_19" = "蜂摩小太郎|焰紅" tr "game_character_skin_displayname_Teemo_2" = "斥候隊長 提摩" tr "game_character_skin_displayname_Teemo_20" = "蜂摩小太郎|橄欖綠" tr "game_character_skin_displayname_Teemo_21" = "蜂摩小太郎|碧藍" tr "game_character_skin_displayname_Teemo_22" = "蜂摩小太郎|石英紫" tr "game_character_skin_displayname_Teemo_23" = "蜂摩小太郎|薔薇粉" tr "game_character_skin_displayname_Teemo_24" = "蜂摩小太郎|鐵灰" tr "game_character_skin_displayname_Teemo_3" = "密林獵手 提摩" tr "game_character_skin_displayname_Teemo_4" = "「約德爾人的一大步」" tr "game_character_skin_displayname_Teemo_5" = "復活兔 提摩" tr "game_character_skin_displayname_Teemo_6" = "提摩超人" tr "game_character_skin_displayname_Teemo_7" = "燒肉粽啊~燒肉粽~ 提摩" tr "game_character_skin_displayname_Teemo_8" = "戰爭機器 提摩" tr "game_character_skin_displayname_Teemo_9" = "復活兔|湖水藍 提摩" tr "game_character_skin_displayname_Thresh_1" = "惡靈恐懼 瑟雷西" tr "game_character_skin_displayname_Thresh_10" = "西域牛仔|紺紫 瑟雷西" tr "game_character_skin_displayname_Thresh_11" = "西域牛仔|珍珠白 瑟雷西" tr "game_character_skin_displayname_Thresh_12" = "永恆榮耀|王者金 瑟雷西" tr "game_character_skin_displayname_Thresh_2" = "永恆榮耀 瑟雷西" tr "game_character_skin_displayname_Thresh_3" = "血月鬼面 瑟雷西" tr "game_character_skin_displayname_Thresh_4" = "SSW 瑟雷西" tr "game_character_skin_displayname_Thresh_5" = "幽冥煞星 瑟雷西" tr "game_character_skin_displayname_Thresh_6" = "西域牛仔 瑟雷西" tr "game_character_skin_displayname_Thresh_7" = "西域牛仔|焰紅 瑟雷西" tr "game_character_skin_displayname_Thresh_8" = "西域牛仔|鐵灰 瑟雷西" tr "game_character_skin_displayname_Thresh_9" = "西域牛仔|湛藍 瑟雷西" tr "game_character_skin_displayname_Tristana_1" = "粉色蘿莉 崔絲塔娜" tr "game_character_skin_displayname_Tristana_10" = "馴龍高手 崔絲塔娜" tr "game_character_skin_displayname_Tristana_11" = "見習女巫 崔絲塔娜" tr "game_character_skin_displayname_Tristana_12" = "戰爭機器 崔絲塔娜 " tr "game_character_skin_displayname_Tristana_13" = "戰爭機器|海軍白 崔絲塔娜" tr "game_character_skin_displayname_Tristana_14" = "戰爭機器|先鋒黃 崔絲塔娜" tr "game_character_skin_displayname_Tristana_15" = "戰爭機器|大地迷彩 崔絲塔娜" tr "game_character_skin_displayname_Tristana_16" = "戰爭機器|裝甲黑 崔絲塔娜" tr "game_character_skin_displayname_Tristana_17" = "戰爭機器|空軍藍 崔絲塔娜" tr "game_character_skin_displayname_Tristana_18" = "馴龍高手|焰紅 崔絲塔娜" tr "game_character_skin_displayname_Tristana_19" = "馴龍高手|翡翠 崔絲塔娜" tr "game_character_skin_displayname_Tristana_2" = "聖誕精靈 崔絲塔娜" tr "game_character_skin_displayname_Tristana_20" = "馴龍高手|湛藍 崔絲塔娜" tr "game_character_skin_displayname_Tristana_21" = "馴龍高手|彩虹 崔絲塔娜" tr "game_character_skin_displayname_Tristana_22" = "馴龍高手|鐵灰 崔絲塔娜" tr "game_character_skin_displayname_Tristana_23" = "馴龍高手|薔薇粉 崔絲塔娜" tr "game_character_skin_displayname_Tristana_24" = "小小惡魔 崔絲塔娜 " tr "game_character_skin_displayname_Tristana_25" = "小小惡魔|金黃 崔絲塔娜" tr "game_character_skin_displayname_Tristana_26" = "小小惡魔|珍珠白 崔絲塔娜" tr "game_character_skin_displayname_Tristana_27" = "小小惡魔|焰紅 崔絲塔娜" tr "game_character_skin_displayname_Tristana_28" = "小小惡魔|石英紫 崔絲塔娜" tr "game_character_skin_displayname_Tristana_29" = "小小惡魔|寶石青 崔絲塔娜" tr "game_character_skin_displayname_Tristana_3" = "烈火雄心 崔絲塔娜" tr "game_character_skin_displayname_Tristana_30" = "小小惡魔|薔薇粉 崔絲塔娜" tr "game_character_skin_displayname_Tristana_31" = "小小惡魔|鐵灰 崔絲塔娜" tr "game_character_skin_displayname_Tristana_32" = "小小惡魔|碧藍 崔絲塔娜" tr "game_character_skin_displayname_Tristana_4" = "第一滴血 崔絲塔娜" tr "game_character_skin_displayname_Tristana_5" = "獨眼海盜 崔絲塔娜" tr "game_character_skin_displayname_Tristana_6" = "火箭女孩 崔絲塔娜" tr "game_character_skin_displayname_Tristana_7" = "火箭女孩|海藍 崔絲塔娜" tr "game_character_skin_displayname_Tristana_8" = "火箭女孩|深紫 崔絲塔娜" tr "game_character_skin_displayname_Tristana_9" = "火箭女孩|橙橘 崔絲塔娜" tr "game_character_skin_displayname_Trundle_1" = "第四棒打擊手 特朗德" tr "game_character_skin_displayname_Trundle_2" = "垃圾巨人 特朗德" tr "game_character_skin_displayname_Trundle_3" = "元祖 特朗德" tr "game_character_skin_displayname_Trundle_4" = "波力士大人 特朗德" tr "game_character_skin_displayname_Trundle_5" = "文明末日 特朗德" tr "game_character_skin_displayname_Tryndamere_1" = "高地勇士 泰達米爾" tr "game_character_skin_displayname_Tryndamere_2" = "冰原王者 泰達米爾" tr "game_character_skin_displayname_Tryndamere_3" = "維京蠻王 泰達米爾" tr "game_character_skin_displayname_Tryndamere_4" = "魔劍蠻王 泰達米爾" tr "game_character_skin_displayname_Tryndamere_5" = "征服者 泰達米爾" tr "game_character_skin_displayname_Tryndamere_6" = "武聖關雲長 泰達米爾" tr "game_character_skin_displayname_Tryndamere_7" = "憤怒夢魘 泰達米爾" tr "game_character_skin_displayname_Tryndamere_8" = "獸魔獵人 泰達米爾" tr "game_character_skin_displayname_Tryndamere_9" = "生化戰士 泰達米爾" tr "game_character_skin_displayname_TwistedFate_1" = "藍色憂鬱 逆命" tr "game_character_skin_displayname_TwistedFate_10" = "血月天機 逆命" tr "game_character_skin_displayname_TwistedFate_11" = "脈衝火焰 逆命" tr "game_character_skin_displayname_TwistedFate_2" = "紅桃傑克 逆命" tr "game_character_skin_displayname_TwistedFate_3" = "魔幻卡牌 逆命" tr "game_character_skin_displayname_TwistedFate_4" = "探戈靈魂 逆命" tr "game_character_skin_displayname_TwistedFate_5" = "德州撲克 逆命" tr "game_character_skin_displayname_TwistedFate_6" = "卡牌劍客 逆命" tr "game_character_skin_displayname_TwistedFate_7" = "異界獵手 逆命" tr "game_character_skin_displayname_TwistedFate_8" = "紅牌!! 逆命" tr "game_character_skin_displayname_TwistedFate_9" = "黑街竊賊 逆命" tr "game_character_skin_displayname_Twitch_1" = "老鼠之王 圖奇" tr "game_character_skin_displayname_Twitch_10" = "戰爭機器|野戰褐 圖奇" tr "game_character_skin_displayname_Twitch_11" = "戰爭機器|裝甲黑 圖奇" tr "game_character_skin_displayname_Twitch_12" = "冰霜之王 圖奇" tr "game_character_skin_displayname_Twitch_13" = "冰霜之王|焰紅 圖奇" tr "game_character_skin_displayname_Twitch_14" = "冰霜之王|鐵灰 圖奇" tr "game_character_skin_displayname_Twitch_15" = "冰霜之王|薔薇粉 圖奇" tr "game_character_skin_displayname_Twitch_16" = "冰霜之王|彩虹 圖奇" tr "game_character_skin_displayname_Twitch_17" = "冰霜之王|紺紫 圖奇" tr "game_character_skin_displayname_Twitch_2" = "北風凍原 圖奇" tr "game_character_skin_displayname_Twitch_3" = "中世紀盜賊 圖奇" tr "game_character_skin_displayname_Twitch_4" = "黑道風雲 圖奇" tr "game_character_skin_displayname_Twitch_5" = "野蠻龐克 圖奇" tr "game_character_skin_displayname_Twitch_6" = "妙手空空 圖奇" tr "game_character_skin_displayname_Twitch_7" = "SSW 圖奇" tr "game_character_skin_displayname_Twitch_8" = "戰爭機器 圖奇" tr "game_character_skin_displayname_Twitch_9" = "戰爭機器|海軍白 圖奇" tr "game_character_skin_displayname_Udyr_1" = "黑帶高手 烏迪爾" tr "game_character_skin_displayname_Udyr_2" = "百獸戰隊 烏迪爾" tr "game_character_skin_displayname_Udyr_3" = "極獸霸魂 烏迪爾" tr "game_character_skin_displayname_Udyr_4" = "我不是烏迪爾" tr "game_character_skin_displayname_upper_short_Aatrox_1" = "審判者" tr "game_character_skin_displayname_upper_short_Aatrox_2" = "機甲獵人" tr "game_character_skin_displayname_upper_short_Aatrox_3" = "海洋獵人" tr "game_character_skin_displayname_upper_short_Aatrox_4" = "機甲獵人" tr "game_character_skin_displayname_upper_short_Aatrox_5" = "機甲獵人" tr "game_character_skin_displayname_upper_short_Aatrox_6" = "機甲獵人" tr "game_character_skin_displayname_upper_short_Aatrox_7" = "血月" tr "game_character_skin_displayname_upper_short_Aatrox_8" = "血月 尊爵不凡版" tr "game_character_skin_displayname_upper_short_Yasuo_1" = "西域牛仔" tr "game_character_skin_displayname_upper_short_Yasuo_10" = "奧德賽" tr "game_character_skin_displayname_upper_short_Yasuo_11" = "奧德賽" tr "game_character_skin_displayname_upper_short_Yasuo_12" = "奧德賽" tr "game_character_skin_displayname_upper_short_Yasuo_13" = "奧德賽" tr "game_character_skin_displayname_upper_short_Yasuo_14" = "奧德賽" tr "game_character_skin_displayname_upper_short_Yasuo_15" = "奧德賽" tr "game_character_skin_displayname_upper_short_Yasuo_16" = "奧德賽" tr "game_character_skin_displayname_upper_short_Yasuo_2" = "菁英計畫:" tr "game_character_skin_displayname_upper_short_Yasuo_3" = "血月" tr "game_character_skin_displayname_upper_short_Yasuo_4" = "西域牛仔" tr "game_character_skin_displayname_upper_short_Yasuo_5" = "西域牛仔" tr "game_character_skin_displayname_upper_short_Yasuo_6" = "西域牛仔" tr "game_character_skin_displayname_upper_short_Yasuo_7" = "西域牛仔" tr "game_character_skin_displayname_upper_short_Yasuo_8" = "西域牛仔" tr "game_character_skin_displayname_upper_short_Yasuo_9" = "闇夜使者" tr "game_character_skin_displayname_Urgot_1" = "深淵巨蟹 烏爾加特" tr "game_character_skin_displayname_Urgot_10" = "西域牛仔|紺紫 烏爾加特" tr "game_character_skin_displayname_Urgot_11" = "西域牛仔|寶石青 烏爾加特" tr "game_character_skin_displayname_Urgot_12" = "西域牛仔|焰紅 烏爾加特" tr "game_character_skin_displayname_Urgot_13" = "西域牛仔|珍珠白 烏爾加特" tr "game_character_skin_displayname_Urgot_14" = "西域牛仔|湛藍 烏爾加特" tr "game_character_skin_displayname_Urgot_2" = "電鋸狂人 烏爾加特" tr "game_character_skin_displayname_Urgot_3" = "全武裝機兵 烏爾加特" tr "game_character_skin_displayname_Urgot_4" = "全武裝機兵|赤焰 烏爾加特" tr "game_character_skin_displayname_Urgot_5" = "全武裝機兵|湛藍 烏爾加特" tr "game_character_skin_displayname_Urgot_6" = "全武裝機兵|古銅 烏爾加特" tr "game_character_skin_displayname_Urgot_7" = "全武裝機兵|紺紫 烏爾加特" tr "game_character_skin_displayname_Urgot_8" = "全武裝機兵|鐵灰 烏爾加特" tr "game_character_skin_displayname_Urgot_9" = "西域牛仔 烏爾加特" tr "game_character_skin_displayname_Varus_1" = "絕望結晶 法洛士" tr "game_character_skin_displayname_Varus_2" = "弧光獵人 法洛士 " tr "game_character_skin_displayname_Varus_3" = "雪嶺突襲 法洛士" tr "game_character_skin_displayname_Varus_4" = "愛情獵人 法洛士" tr "game_character_skin_displayname_Varus_5" = "迅捷獵人 法洛士" tr "game_character_skin_displayname_Varus_6" = "幽冥煞星 法洛士" tr "game_character_skin_displayname_Varus_7" = "征服霸者 法洛士" tr "game_character_skin_displayname_Varus_8" = "征服霸者|香檳金 法洛士" tr "game_character_skin_displayname_Vayne_1" = "魔兵獵人 汎" tr "game_character_skin_displayname_Vayne_10" = "竊魂獵人 汎" tr "game_character_skin_displayname_Vayne_11" = "菁英計畫:汎" tr "game_character_skin_displayname_Vayne_12" = "豬汎順遂 汎" tr "game_character_skin_displayname_Vayne_13" = "豬汎順遂 汎 尊爵不凡版" tr "game_character_skin_displayname_Vayne_2" = "吸血鬼獵人 汎" tr "game_character_skin_displayname_Vayne_3" = "弒龍獵人 汎" tr "game_character_skin_displayname_Vayne_4" = "愛情獵人 汎" tr "game_character_skin_displayname_Vayne_5" = "SKT T1 汎" tr "game_character_skin_displayname_Vayne_6" = "弧光獵人 汎" tr "game_character_skin_displayname_Vayne_7" = "弒龍獵人|草綠 汎" tr "game_character_skin_displayname_Vayne_8" = "弒龍獵人|血紅 汎" tr "game_character_skin_displayname_Vayne_9" = "弒龍獵人|水銀 汎" tr "game_character_skin_displayname_Veigar_1" = "白魔導 維迦" tr "game_character_skin_displayname_Veigar_10" = "戰爭機器|空軍藍 維迦" tr "game_character_skin_displayname_Veigar_11" = "戰爭機器|衝鋒紫 維迦" tr "game_character_skin_displayname_Veigar_12" = "戰爭機器|先鋒黃 維迦" tr "game_character_skin_displayname_Veigar_2" = "冰壺選手 維迦" tr "game_character_skin_displayname_Veigar_3" = "魔戒灰袍 維迦" tr "game_character_skin_displayname_Veigar_4" = "鬼精靈 維迦" tr "game_character_skin_displayname_Veigar_5" = "機械男爵 維迦" tr "game_character_skin_displayname_Veigar_6" = "犯罪天才 維迦" tr "game_character_skin_displayname_Veigar_7" = "聖誕壞公公 維迦" tr "game_character_skin_displayname_Veigar_8" = "終界魔王 維迦" tr "game_character_skin_displayname_Veigar_9" = "戰爭機器 維迦" tr "game_character_skin_displayname_Velkoz_1" = "狂派機甲 威寇茲" tr "game_character_skin_displayname_Velkoz_2" = "聖堂星靈 威寇茲" tr "game_character_skin_displayname_Velkoz_3" = "我不是威寇茲" tr "game_character_skin_displayname_Vi_1" = "炫彩狂襲 菲艾" tr "game_character_skin_displayname_Vi_10" = "火爆警官|勁黑 菲艾" tr "game_character_skin_displayname_Vi_11" = "菁英計畫:菲艾" tr "game_character_skin_displayname_Vi_12" = "穿心拳婦 菲艾" tr "game_character_skin_displayname_Vi_13" = "穿心拳婦|焰紅 菲艾" tr "game_character_skin_displayname_Vi_14" = "穿心拳婦|薔薇粉 菲艾" tr "game_character_skin_displayname_Vi_15" = "穿心拳婦|琥珀黃 菲艾" tr "game_character_skin_displayname_Vi_16" = "穿心拳婦|寶石青 菲艾" tr "game_character_skin_displayname_Vi_17" = "穿心拳婦|石英紫 菲艾" tr "game_character_skin_displayname_Vi_18" = "穿心拳婦|鐵灰 菲艾" tr "game_character_skin_displayname_Vi_19" = "穿心拳婦|珍珠白 菲艾" tr "game_character_skin_displayname_Vi_2" = "火爆警官 菲艾" tr "game_character_skin_displayname_Vi_3" = "決勝賭豪 菲艾" tr "game_character_skin_displayname_Vi_4" = "地獄特警 菲艾" tr "game_character_skin_displayname_Vi_5" = "鐵腕梟姬 孫尚香" tr "game_character_skin_displayname_Vi_6" = "火爆警官|亮白 菲艾" tr "game_character_skin_displayname_Vi_7" = "火爆警官|湛藍 菲艾" tr "game_character_skin_displayname_Vi_8" = "火爆警官|豔紅 菲艾" tr "game_character_skin_displayname_Vi_9" = "火爆警官|軍綠 菲艾" tr "game_character_skin_displayname_Viktor_1" = "完全機械使徒 維克特" tr "game_character_skin_displayname_Viktor_2" = "原型機械使徒 維克特" tr "game_character_skin_displayname_Viktor_3" = "重裝狂徒 維克特" tr "game_character_skin_displayname_Viktor_4" = "死誓 維克特" tr "game_character_skin_displayname_Vladimir_1" = "腥紅伯爵 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_10" = "幽黯死海|鐵灰 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_11" = "幽黯死海|紺紫 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_12" = "幽黯死海|翡翠 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_13" = "幽黯死海|砂褐 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_2" = "血之侯爵 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_3" = "吸血鬼 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_4" = "惡靈戰警 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_5" = "血之魔王 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_6" = "竊魂術士 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_7" = "菁英學院 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_8" = "幽黯死海 弗拉迪米爾" tr "game_character_skin_displayname_Vladimir_9" = "幽黯死海|珍珠白 弗拉迪米爾" tr "game_character_skin_displayname_Volibear_1" = "雷霆至尊 弗力貝爾" tr "game_character_skin_displayname_Volibear_2" = "北極風暴 弗力貝爾" tr "game_character_skin_displayname_Volibear_3" = "符文護衛 弗力貝爾" tr "game_character_skin_displayname_Volibear_4" = "波力士大人 弗力貝爾" tr "game_character_skin_displayname_Volibear_5" = "雷霆筋肉人 弗力貝爾" tr "game_character_skin_displayname_Warwick_1" = "灰影狼人 沃維克" tr "game_character_skin_displayname_Warwick_10" = "玄天戰狼 沃維克" tr "game_character_skin_displayname_Warwick_11" = "玄天戰狼|焰紅 沃維克" tr "game_character_skin_displayname_Warwick_12" = "玄天戰狼|隕石 沃維克" tr "game_character_skin_displayname_Warwick_13" = "玄天戰狼|珍珠白 沃維克" tr "game_character_skin_displayname_Warwick_14" = "玄天戰狼|寶石青 沃維克" tr "game_character_skin_displayname_Warwick_15" = "玄天戰狼|香檳金 沃維克" tr "game_character_skin_displayname_Warwick_2" = "阿福之魂 沃維克" tr "game_character_skin_displayname_Warwick_3" = "狼外婆 沃維克" tr "game_character_skin_displayname_Warwick_4" = "凍原獵手 沃維克" tr "game_character_skin_displayname_Warwick_5" = "嗜血狂暴 沃維克" tr "game_character_skin_displayname_Warwick_6" = "火牙戰狼 沃維克" tr "game_character_skin_displayname_Warwick_7" = "豺狼精英 沃維克" tr "game_character_skin_displayname_Warwick_8" = "劫掠狂牙 沃維克" tr "game_character_skin_displayname_Warwick_9" = "新・阿福之魂 沃維克" tr "game_character_skin_displayname_Xayah_1" = "星河暮羽 剎雅" tr "game_character_skin_displayname_Xayah_2" = "比翼甜心 剎雅" tr "game_character_skin_displayname_Xayah_3" = "SSG 剎雅" tr "game_character_skin_displayname_Xerath_1" = "符文魔導 齊勒斯" tr "game_character_skin_displayname_Xerath_2" = "科技魔導 齊勒斯" tr "game_character_skin_displayname_Xerath_3" = "滅世焦土 齊勒斯" tr "game_character_skin_displayname_Xerath_4" = "砂漠魔導 齊勒斯" tr "game_character_skin_displayname_XinZhao_1" = "魔鬼司令 趙信" tr "game_character_skin_displayname_XinZhao_10" = "常山趙子龍|碧藍 趙信" tr "game_character_skin_displayname_XinZhao_11" = "常山趙子龍|嫣紅 趙信" tr "game_character_skin_displayname_XinZhao_12" = "常山趙子龍|皒白 趙信" tr "game_character_skin_displayname_XinZhao_13" = "弒龍鬥士 趙信 " tr "game_character_skin_displayname_XinZhao_14" = "弒龍鬥士|帝黃 趙信 " tr "game_character_skin_displayname_XinZhao_15" = "弒龍鬥士|翡翠 趙信" tr "game_character_skin_displayname_XinZhao_16" = "弒龍鬥士|砂褐 趙信" tr "game_character_skin_displayname_XinZhao_17" = "弒龍鬥士|玄武 趙信" tr "game_character_skin_displayname_XinZhao_18" = "弒龍鬥士|紫禁 趙信" tr "game_character_skin_displayname_XinZhao_19" = "弒龍鬥士|赤血 趙信" tr "game_character_skin_displayname_XinZhao_2" = "皇家守衛 趙信" tr "game_character_skin_displayname_XinZhao_20" = "星河戰士 趙信" tr "game_character_skin_displayname_XinZhao_21" = "星河戰士|焰紅 趙信" tr "game_character_skin_displayname_XinZhao_22" = "星河戰士|鐵灰 趙信" tr "game_character_skin_displayname_XinZhao_23" = "星河戰士|翡翠 趙信" tr "game_character_skin_displayname_XinZhao_24" = "星河戰士|金黃 趙信" tr "game_character_skin_displayname_XinZhao_25" = "星河戰士|紺紫 趙信" tr "game_character_skin_displayname_XinZhao_26" = "常山趙子龍|香檳金 趙信" tr "game_character_skin_displayname_XinZhao_3" = "角鬥士 趙信" tr "game_character_skin_displayname_XinZhao_4" = "翼騎兵 趙信" tr "game_character_skin_displayname_XinZhao_5" = "常山趙子龍 趙信" tr "game_character_skin_displayname_XinZhao_6" = "金牌特工 趙信" tr "game_character_skin_displayname_XinZhao_7" = "常山趙子龍|烈焰 趙信" tr "game_character_skin_displayname_XinZhao_8" = "常山趙子龍|青玉 趙信" tr "game_character_skin_displayname_XinZhao_9" = "常山趙子龍|殷紫 趙信" tr "game_character_skin_displayname_Yasuo_1" = "西域牛仔 犽宿" tr "game_character_skin_displayname_Yasuo_10" = "奧德賽 犽宿" tr "game_character_skin_displayname_Yasuo_11" = "奧德賽|焰紅 犽宿" tr "game_character_skin_displayname_Yasuo_12" = "奧德賽|湛藍 犽宿" tr "game_character_skin_displayname_Yasuo_13" = "奧德賽|珍珠白 犽宿" tr "game_character_skin_displayname_Yasuo_14" = "奧德賽|鐵灰 犽宿" tr "game_character_skin_displayname_Yasuo_15" = "奧德賽|绀紫 犽宿" tr "game_character_skin_displayname_Yasuo_16" = "奧德賽|薔薇粉 犽宿" tr "game_character_skin_displayname_Yasuo_2" = "菁英計畫:犽宿" tr "game_character_skin_displayname_Yasuo_3" = "血月劍心 犽宿" tr "game_character_skin_displayname_Yasuo_4" = "西域牛仔|深海藍 犽宿" tr "game_character_skin_displayname_Yasuo_5" = "西域牛仔|紫晶 犽宿" tr "game_character_skin_displayname_Yasuo_6" = "西域牛仔|碧玉 犽宿" tr "game_character_skin_displayname_Yasuo_7" = "西域牛仔|薄荷綠 犽宿" tr "game_character_skin_displayname_Yasuo_8" = "西域牛仔|墨黑 犽宿" tr "game_character_skin_displayname_Yasuo_9" = "闇夜使者 犽宿" tr "game_character_skin_displayname_Yorick_1" = "擺渡人 約瑞科" tr "game_character_skin_displayname_Yorick_10" = "喵瑞科|砂褐" tr "game_character_skin_displayname_Yorick_11" = "喵瑞科|珍珠白" tr "game_character_skin_displayname_Yorick_2" = "搖滾貝斯手 約瑞科" tr "game_character_skin_displayname_Yorick_3" = "弧光牧者 約瑞科" tr "game_character_skin_displayname_Yorick_4" = "喵瑞科" tr "game_character_skin_displayname_Yorick_5" = "喵瑞科|焰紅" tr "game_character_skin_displayname_Yorick_6" = "喵瑞科|琥珀黃" tr "game_character_skin_displayname_Yorick_7" = "喵瑞科|寶石青" tr "game_character_skin_displayname_Yorick_8" = "喵瑞科|彩虹" tr "game_character_skin_displayname_Yorick_9" = "喵瑞科|鐵灰" tr "game_character_skin_displayname_Yuumi_1" = "戰爭院長 悠咪" tr "game_character_skin_displayname_Yuumi_10" = "戰爭院長|正裝版 悠咪" tr "game_character_skin_displayname_Yuumi_2" = "戰爭院長|焰紅 悠咪" tr "game_character_skin_displayname_Yuumi_3" = "戰爭院長|金黃 悠咪" tr "game_character_skin_displayname_Yuumi_4" = "戰爭院長|花崗岩 悠咪" tr "game_character_skin_displayname_Yuumi_5" = "戰爭院長|湛藍 悠咪" tr "game_character_skin_displayname_Yuumi_6" = "戰爭院長|薔薇粉 悠咪" tr "game_character_skin_displayname_Yuumi_7" = "戰爭院長|珍珠白 悠咪" tr "game_character_skin_displayname_Yuumi_8" = "戰爭院長|紺紫 悠咪" tr "game_character_skin_displayname_Yuumi_9" = "戰爭院長|鐵灰 悠咪" tr "game_character_skin_displayname_Zac_1" = "泥臭臭 札克" tr "game_character_skin_displayname_Zac_2" = "泳池狂歡 札克" tr "game_character_skin_displayname_Zac_3" = "札克|柑橘" tr "game_character_skin_displayname_Zac_4" = "札克|泡泡糖" tr "game_character_skin_displayname_Zac_5" = "札克|蜂蜜" tr "game_character_skin_displayname_Zac_6" = "SKT T1 札克" tr "game_character_skin_displayname_Zed_1" = "衝擊利刃 劫" tr "game_character_skin_displayname_Zed_10" = "永恆榮耀 劫" tr "game_character_skin_displayname_Zed_11" = "死誓 劫" tr "game_character_skin_displayname_Zed_12" = "永恆榮耀|王者金 劫" tr "game_character_skin_displayname_Zed_13" = "銀河終劫者 劫" tr "game_character_skin_displayname_Zed_2" = "SKT T1 劫" tr "game_character_skin_displayname_Zed_3" = "菁英計畫:劫" tr "game_character_skin_displayname_Zed_4" = "衝擊利刃|淺緋 劫" tr "game_character_skin_displayname_Zed_5" = "衝擊利刃|金黃 劫" tr "game_character_skin_displayname_Zed_6" = "衝擊利刃|海藍 劫" tr "game_character_skin_displayname_Zed_7" = "衝擊利刃|暗紅 劫" tr "game_character_skin_displayname_Zed_8" = "衝擊利刃|深紫 劫" tr "game_character_skin_displayname_Zed_9" = "衝擊利刃|翠綠 劫" tr "game_character_skin_displayname_Ziggs_1" = "瘋狂科學家 希格斯" tr "game_character_skin_displayname_Ziggs_10" = "奧德賽|翡翠 希格斯" tr "game_character_skin_displayname_Ziggs_11" = "奧德賽|珍珠白 希格斯" tr "game_character_skin_displayname_Ziggs_12" = "奧德賽|鐵灰 希格斯" tr "game_character_skin_displayname_Ziggs_13" = "奧德賽|薔薇粉 希格斯" tr "game_character_skin_displayname_Ziggs_2" = "炸彈將軍 希格斯" tr "game_character_skin_displayname_Ziggs_3" = "泳池狂歡 希格斯" tr "game_character_skin_displayname_Ziggs_4" = "霜降使者 希格斯" tr "game_character_skin_displayname_Ziggs_5" = "奧術大師 希格斯" tr "game_character_skin_displayname_Ziggs_6" = "戰鬥魔王 希格斯" tr "game_character_skin_displayname_Ziggs_7" = "奧德賽 希格斯" tr "game_character_skin_displayname_Ziggs_8" = "奧德賽|碧藍 希格斯" tr "game_character_skin_displayname_Ziggs_9" = "奧德賽|焰紅 希格斯" tr "game_character_skin_displayname_Zilean_1" = "聖誕老人 極靈" tr "game_character_skin_displayname_Zilean_2" = "嘻哈精神 極靈" tr "game_character_skin_displayname_Zilean_3" = "遺跡守護者 極靈" tr "game_character_skin_displayname_Zilean_4" = "時光旅人 極靈" tr "game_character_skin_displayname_Zilean_5" = "血月隱者 極靈" tr "game_character_skin_displayname_Zoe_1" = "科技蘿 柔依" tr "game_character_skin_displayname_Zoe_2" = "泳池狂歡 柔依" tr "game_character_skin_displayname_Zoe_3" = "泳池狂歡|焰紅 柔依" tr "game_character_skin_displayname_Zoe_4" = "泳池狂歡|翡翠 柔依" tr "game_character_skin_displayname_Zoe_5" = "泳池狂歡|湛藍 柔依" tr "game_character_skin_displayname_Zoe_6" = "泳池狂歡|石英紫 柔依" tr "game_character_skin_displayname_Zoe_7" = "泳池狂歡|彩虹 柔依" tr "game_character_skin_displayname_Zoe_8" = "泳池狂歡|薔薇粉 柔依" tr "game_character_skin_displayname_Zyra_1" = "復仇野火 枷蘿" tr "game_character_skin_displayname_Zyra_2" = "鬼影幢幢 枷蘿" tr "game_character_skin_displayname_Zyra_3" = "SKT T1 枷蘿" tr "game_character_skin_displayname_Zyra_4" = "荊棘龍后 枷蘿" tr "game_character_skin_featurestext_Ezreal_5" = "
          • - 全新的特效與動畫
          • - 四階段進化
          • - 脈衝火焰伊澤瑞爾和電腦語音
          • - 特殊擊殺特效
          • - 召喚師頭像
          • - 個人資料橫幅
          " tr "game_character_skin_featurestext_Lux_7" = "
          • - 十種獨特元素型態
          • - 融合元素,觸發全新變化
          • - 所有型態的全新元素效應
          • -五款活動限定頭像 + 個人資料動態背景
          " tr "game_character_skin_featurestext_MissFortune_16" = "
          • - 四把超級武器,各自擁有不同的智能戰甲
          • - 每套智能戰甲都有全新的視覺特效及音效
          • - 你可以在基地不限次數地切換武器形態
          • - 四款活動限定頭像 + 個人資料動態背景
          " tr "game_character_skin_featurestext_Sona_6" = "
          • - 音樂三重奏
          • - 精湛的舞步
          • - 精彩的特效
          • - 與隊友分享音樂
          • - 三款活動限定頭像 + 個人資料動態背景
          " tr "game_character_skin_featurestext_Udyr_3" = "
          • - 全新視覺效果和動畫
          • - 獸魂全面進化─四種不同姿態
          • - 士兵、英雄和中立野怪擊殺特效
          • - 四款活動限定頭像 + 個人資料動態背景
          " tr "game_character_tips_Ahri" = "
          • - 使用「傾城」來開始你的連技,不管是「幻玉」或是「魅火」都可以變得十分好用。
          • - 使用「傾城」來開啟團戰,並且使用「飛仙」來追擊目標。
          • - 「飛仙」與阿璃的其他技能搭配良好,可以替「傾城」開路、幫助「幻玉」攻擊兩次、拉近距離以使用「魅火」。
          " tr "game_character_tips_Akali" = "
          • - 阿卡莉特別擅長對付脆皮的英雄。讓隊友開戰,然後盡全力鎖定後排的敵人。
          • - 暮光朦影能夠在危急時刻提供保護,利用這段期間儲存能量然後快速打擊敵人。
          " tr "game_character_tips_Alistar" = "
          • - 先使用大地粉碎,為自己設好位置後再使用野蠻衝撞。
          • - 跑速對亞歷斯塔非常重要,仔細考慮要買哪種鞋子。
          • - 使用閃現配合大地粉碎和野蠻衝撞,可以將敵人擊向我方部隊。
          " tr "game_character_tips_AlZaharVoidling" = "" tr "game_character_tips_Amumu" = "
          • - 阿姆姆極度依賴隊友,盡量與你的朋友同線來取得最大的效果。
          • - 能降低冷卻時間的話,阿姆姆會變得更強,但光靠裝備似乎難以達成。盡量擊殺遠古魔像以獲得冷卻時間減免。
          • - 絕望對於其他坦克型英雄來說非常強力,確定你能在戰鬥中靠近對方生命值最高的英雄。
          " tr "game_character_tips_AncientGolem" = "" tr "game_character_tips_Anivia" = "
          • - 精確使用寒冰閃耀和霜寒刺骨的組合技能,能發揮巨大威力。
          • - 冰川風暴非常需要魔力,應準備加魔力值的道具或取得遠古魔像的增益。
          • - 戰鬥前期鳳凰蛋很難被敵人擊破,試著利用這一點主動進擊。
          " tr "game_character_tips_AniviaEgg" = "(Coming Soon)" tr "game_character_tips_Annie" = "
          • - 把嗜火的暈眩效果保留起來搭配召喚泰貝爾一起使用,可以一口氣扭轉整個局勢。
          • - 利用瓦解怒焰的特性來擊殺小兵,可以讓安妮在遊戲初期獲得極大的優勢。
          • - 熔炎護盾可以用來提高獲得嗜火暈眩效果的效率,建議可以盡快點個 1 點就好。
          " tr "game_character_tips_Ashe" = "
          • -預測敵人移動的方向並施放魔法水晶箭,較容易擊中敵人。
          • -萬箭齊發會被第一個敵人擋下,與敵人保持距離,以免只命中少數敵人。
          • -鷹擊長空可以偵查草叢裡的敵人,在野區作戰時是一大優勢。
          " tr "game_character_tips_AurelionSol" = "
          • - 你能夠使用掠日彗星起飛來使星湧成長成可怕的尺寸。
          • - 如果必要,你可以將光音作為對抗近戰英雄的最後手段。另一方面,你也可以利用他的緩速來遠距離開戰。
          • - 掠日彗星使你能夠在地圖上快速移動;利用他來對其他路線造成壓力。
          " tr "game_character_tips_Averdrian" = "(敬請期待)" tr "game_character_tips_Azir" = "
          • - 對於放置砂漠禁軍的數量要非常小心,除非你要拚一把,不然千萬記得要留一名禁軍來越牆逃跑或是輸出。
          • - 在對線時,試著把禁軍放在敵方士兵與敵方英雄之間。這樣一來你可以在尾兵的時候同時對敵方英雄造成威脅。
          • - 你可以把空砂防壁視為一個防禦性的技能。當敵人對你與友方英雄開戰時你可以馬上使用該技能。你與友方英雄可以走過砂漠禁軍所組成的空砂防壁,如果敵方的近戰英雄想要切後排的時候記得善用這個優勢。
          • - 隨砂起舞吧!
          " tr "game_character_tips_Bard" = "
          • - 蒐集編鐘來增強米普是非常重要的,但別忘了你線上的夥伴!試著用奇幻旅程讓友軍進入戰場。
          • - 記得升級守望神龕,高等級的效果很好!
          • - 別忘了,敵人也可以通過奇幻旅程,同時,凝滯命域要小心施放!
          " tr "game_character_tips_Blitzcrank" = "
          • - 運用組合技:火箭抓取 + 充能一擊 + 靜電力場,可以摧毀落單的對手。
          • - 利用火箭抓取將敵人抓入防禦塔射程內,再接一擊充能一擊可以讓防禦塔多次攻擊敵人。
          " tr "game_character_tips_Blue_Minion_Basic" = "" tr "game_character_tips_Blue_Minion_MechCannon" = "" tr "game_character_tips_Blue_Minion_MechMelee" = "" tr "game_character_tips_Blue_Minion_Wizard" = "" tr "game_character_tips_blueDragon" = "" tr "game_character_tips_Brand" = "
          • - 你可以對著敵方小兵施放天火燎原,讓他們受到燃燒的傷害,藉以迅速的阻止對方。
          • - 在不同情況下,你可以使用布蘭德的各種魔法攻擊連技,來造成最大的傷害。
          • - 末日熔岩會在敵人之間隨機的彈跳,所以如果想要多次傷害到同一個目標,可以試著對一群敵人施展此招。
          " tr "game_character_tips_Braum" = "
          • - 跟友軍合力疊加震盪冰封,鼓勵他們多使用普攻攻擊被標記的目標。
          • - 跳躍到脆皮的隊友前方並以雄心重盾抵擋襲來的技能。
          • - 冰河裂隙會留下一個緩速區域,當敵人靠近時,好好利用這個區域來團戰與緩速敵人。
          " tr "game_character_tips_Caitlyn" = "
          • - 捕獲陷阱可放置兩個,先放好一個後再扣著另外一個以隨時使用。
          • - 避免在大型近身戰中使用王牌射手,以免被錯誤的目標擋掉。
          • - 朝目標的反方向發射九零式獵網,可迅速拉近距離或跳過障礙物。
          " tr "game_character_tips_Camille" = "
          • - 等到敵方為了對付你的同伴而忽略你時,利用鋼鐵鉤射去鎖定敵方最脆弱的目標。
          • - 利用技能中的控制效果去牽制敵人,讓精密解剖的兩次攻擊都能命中目標。
          " tr "game_character_tips_Cassiopeia" = "
          • - 對被毒害的靜止目標(如野怪與被石化凝視暈眩的單位)使用雙生毒牙,使傷害最大化。
          • - 牽制住敵人後施放毒霧爆擊,確保命中。
          " tr "game_character_tips_ChaosInhibitor" = "" tr "game_character_tips_ChaosInhibitor_D" = "" tr "game_character_tips_ChaosNexus" = "" tr "game_character_tips_ChaosShop" = "" tr "game_character_tips_Chogath" = "
          • - 試著讓敵方單位在一直線上時施放恐懼尖刺,這能夠同時擊殺小兵又騷擾敵方英雄。
          • - 如果很難吞噬一個英雄,不妨先吞噬小兵讓自己長大。
          • - 將破裂與肉食者組合使用,可以有效增加生命和魔力。
          " tr "game_character_tips_Corki" = "
          • - 磷光炸彈可以用來照亮草叢,以防對手埋伏在裡面。
          • - 女武神特攻也可以用作防禦,試著使用它快速逃脫。
          • - 庫奇在使用格林機槍時能夠繼續攻擊。將格林機槍最大化是掌握庫奇的關鍵。
          " tr "game_character_tips_Darius" = "
          • - 毀滅風暴是一個火力強大的技能,在最遠距離被擊中時,傷害會最大化。
          • - 對目標造成越多的打擊,諾克薩斯斷頭台所造成的傷害也會相對越高,利用諾克薩斯之力來達到最大傷害。
          • - 強化生存能力的技能將會對達瑞斯有相當高的助益,因為會戰的時間越長,達瑞斯會顯得越強大。
          " tr "game_character_tips_Diana" = "
          • - 月牙衝擊的命中是非常重要的,不過並不用擔心沒中。它的冷卻時間和魔力消耗是非常低的。
          • - 思考什麼樣的時間點可以不用月光精華而發動朔月幻步,同時準備好下一次的月牙衝擊。
          • - 使用月隕和朔月幻步緊貼目標,並發動銀月之刃以造成更多傷害。
          " tr "game_character_tips_Dragon" = "" tr "game_character_tips_Draven" = "
          • - 如果達瑞文沒有移動,迴旋飛斧所掉落的地點將會在他現在所在位置的附近。有可能是在前方,也有可能是左邊或右邊。
          • - 如果達瑞文在施放迴旋飛斧之後移動,迴旋飛斧會根據他的移動方向而改變落點。利用走位來影響迴旋飛斧的落點。
          " tr "game_character_tips_DrMundo" = "
          • - 時機正好的背水一戰可以引誘敵方英雄來攻擊你,即使他們沒有足夠的攻擊輸出消滅你。
          • - 振奮盔甲能夠增加使用終極必殺技所回復的生命,縮短所有技能的冷卻時間。
          • - 病毒屠刀對中立怪物的殺傷力很強。可以通過中立怪物賺錢,直到終極必殺技能夠治療你,減少回基地的次數。
          " tr "game_character_tips_Ekko" = "
          • - 計時開始是個強力的逃跑工具,進攻時也相當有效。別低估了它的傷害。
          • - 如果能成功對敵方英雄觸發共振驅動-Z,相當值得冒險去做。額外的跑速讓你十分容易逃跑。
          • - 相位轉移能讓艾克的其他技能更好命中,善用它以命中時光樞紐或引爆時空攔截。
          " tr "game_character_tips_Elise" = "
          • - 蜘蛛型態可以有效率的解決敵方生命偏低的英雄;人類型態的神經毒素適合用來對付生命充沛的敵方英雄。
          • - 當伊莉絲在蜘蛛型態,狂亂蛛群會攻擊被施放毒咬的目標。
          • - 當伊莉絲在蜘蛛型態,施放對應的技能不會消耗魔力,當魔力低落時蜘蛛型態的技能是個不錯的選擇。
          " tr "game_character_tips_Evelynn" = "
          • - 咒慾迷塵印記的可觸發時間可能有些長,但是魅惑效果和魔法防禦的破防效果將會帶給伊芙琳非常大的優勢,所以絕對值得你耐心等待。
          • - 進入潛行之後,記得注意你是否已被敵方英雄察覺。你可以根據鄰近敵方英雄上方的眼睛顏色(黃或紅色)來判斷。
          • - 如果你的生命過低,你可以藉由魔魅之影回復生命,並再次利用其賦予的偽裝能力給敵人一個驚喜。
          " tr "game_character_tips_Ezreal" = "
          • - 使用奧術躍遷來使你的其他技能更容易命中。
          • - 你可以將伊澤瑞爾作為一個遠程物理傷害輸出或者法系傷害輸出來玩,這取決於你如何升級技能和選擇裝備。
          • - 你可以施放精準彈幕來攻擊多波士兵,甚至怪物。
          " tr "game_character_tips_Fiddlesticks" = "
          • - 使用黑暗之風來擊殺大量士兵,試著對士兵使用生命汲取來獲得最大的吸血效果。
          • - 在發起群鴉風暴或普攻吸血之前對敵人使用恐懼可以確保造成最大傷害。
          • - 如果你購買增強法術的物品,費德提克則會顯得很脆弱。試著用符文和物品取得攻守平衡。
          " tr "game_character_tips_Fiora" = "
          • - 不屈鬥魂能夠讓菲歐拉在換血上取得優勢,利用擊中破綻時的跑速加成來毫髮無傷的離開現場,或是準備下一次攻擊。
          • - 成功的頂尖對決能夠讓菲歐拉擊倒難纏的敵人,並回復生命,攻擊敵方前排是很好的選擇。
          " tr "game_character_tips_Fizz" = "
          • - 飛斯可以不受阻礙地在目標間自由移動,找尋時機穿越小兵並運用海神三叉戟的被動,幾秒後再開啟主動技,給予敵人重重的打擊吧!
          • - 飛斯的大絕海之霸主可以選擇瞄準敵人或朝著目標可能會經過的區域施放。
          • - 飛斯的技能大多採計魔法攻擊,建議可以購買中婭沙漏或女妖面紗來對抗高爆發傷害的隊伍,如果沒有其他生存能力的考量,你可以考慮直接購買死亡之帽或巫妖之禍,兩者皆會大幅提升飛斯的威脅性。
          " tr "game_character_tips_Galio" = "
          • - 加里歐即使被控制技能命中還是可以釋放杜蘭德之盾。
          • - 你可以透過小地圖中的友軍頭像發動英靈之門。
          • - 你可以利用光榮制裁向後退的技能機制閃避敵人的技能。
          " tr "game_character_tips_Gangplank" = "
          • - 槍火談判可附加命中效果,適合搭配武器如冰霜之錘或黑色切割者。
          • - 留意地圖上低生命值的敵人,你可以突然使用加農砲幕來擊殺他。
          • - 盡量將加農砲幕放在逃跑道路上來截斷逃兵。
          " tr "game_character_tips_Garen" = "
          • - 如果蓋倫持續幾秒不受到攻擊的話,他的生命回復將大大增加。
          • - 審判只攻擊單一目標時會造成全額傷害。盡量只攻擊敵方英雄。
          • - 蓋倫只受到冷卻時間的限制,黑色切割者等物品對他極其有效。
          " tr "game_character_tips_Ghast" = "" tr "game_character_tips_GiantWolf" = "" tr "game_character_tips_Gnar" = "
          • - 好好控制怒氣是非常重要的,試著在對你最有利的時候使用形體轉換。
          • - 把敵人引誘到地形障礙旁邊並使用你的大絕暈眩他吧。
          • - 了解自己的強項在哪!小不點吶兒動作敏捷,但也相對的比較脆皮,擁有持續高輸出傷害。狂暴吶兒動作緩慢,相對血量較高,擁有高爆發輸出傷害。
          " tr "game_character_tips_GnarBig" = "
          • - 好好控制怒氣是非常重要的,試著在對你最有利的時候使用形體轉換。
          • - 把敵人引誘到地形障礙旁邊並使用你的大絕暈眩他吧。
          • - 了解自己的強項在哪!小不點吶兒動作敏捷,但也相對的比較脆皮,擁有持續高輸出傷害。狂暴吶兒動作緩慢,相對血量較高,擁有高爆發輸出傷害。
          " tr "game_character_tips_Golem" = "" tr "game_character_tips_Gragas" = "
          • - 醉酒狂暴的傷害減免效果在開始喝酒後才會生效,試著在有傷害衝著你來時使用。
          • - 儘量使用爆破酒桶將敵人撞回到你的塔內。
          • - 儘量將肉彈衝擊與爆破酒桶聯合使用,來為你的隊伍製造殺機。
          " tr "game_character_tips_Graves" = "
          • - 隻手遮天可以用於逃脫或擊殺對手。
          • - 使用猛龍過江迅速拉近距離後,再使用人在江湖可以造成大量的傷害。
          " tr "game_character_tips_H28QApexTurret" = "" tr "game_character_tips_Hecarim" = "
          • - 當周遭敵人受到傷害時,靈魂恐懼可以替赫克林恢復生命。在大型團戰中使用這個技能,可以最大化赫克林的生存力。
          • - 毀滅衝刺會根據移動距離來增加傷害。試著使用暗影的逆襲或是召喚師技能鬼步與閃現來增加傷害。
          " tr "game_character_tips_Heimerdinger" = "
          • - 砲塔的佈局可以說是影響對戰勝敗的重大關鍵,把砲塔盡可能地擺放在一起可以說是個不錯的方式。但是如果對方都可以施放範圍技能的話,那可能就得換一個方式了。除此之外,如果說把砲塔擺放在草叢中的話,可以給敵人來個出乎意料之外的驚喜。
          • - 成功使用暴風手雷對漢默丁格的生存力來說是相當重要的,在遠處緩速和暈眩給敵人一點苦頭嚐嚐,這也是抵擋敵人襲擊的一道防線。
          • - 使用高科技微型火箭的分散傷害,此技能的分散傷害在面對多名敵人來說是非常有效的。
          " tr "game_character_tips_HeimerdingerQ" = " (敬請期待)" tr "game_character_tips_Illaoi" = "
          • - 觸手是強大的力量來源,別在它們缺席時開戰。
          • - 靈魂會繼承它的主人的生命;如果想要製造 宿主 的話,你應該嘗試先將敵人的血量降低,來讓擊殺靈魂更加容易一些。
          • - 虔信一躍最好用在較強的開戰技能後,或是用於反開。小心不要太早衝進敵方。
          " tr "game_character_tips_Irelia" = "
          • - 透過對低血量的小兵發動利刃衝擊來重置冷卻時間,然後一路瞬移至目標英雄。
          • - 不屈秘舞不會被控制技能打斷,盡可能算準發動時機來減免接下來受到的傷害。
          • - 無瑕重刃飛向彼此的距離沒有上限,試著靈活運用它,讓敵人猜不透劍刃從哪個方位飛來。
          " tr "game_character_tips_Ivern" = "
          • - 利用盤根束縛與守護種子組合招式來幫助隊友吧!
          • - 利用茂林春生來為將來準備一個好的伏擊點!
          • - 黛西可以擋住指向技能並緩速敵人,利用她來保護你的隊友!
          " tr "game_character_tips_Janna" = "
          • - 風暴之眼可以用於我方的防禦塔。
          • - 快速發出颶風呼嘯(不要蓄力)可以很好的控制對方隊伍。
          • - 珍娜的大招可以將敵人從受傷友軍身邊推開或者甚至打散敵人。
          " tr "game_character_tips_JarvanIV" = "
          • - 你可以使用滅龍一擊/帝國戰旗的連續技來脫離浩劫降臨所建立的競技場範圍。
          • - 遊戲初期,分散你的基本攻擊到不同的敵方英雄身上,以造成最大的傷害。
          • - 如果擔心從對面過來而不知蹤影的敵人,可以使用帝國戰旗作為偵查工具。
          " tr "game_character_tips_Jax" = "
          • - 賈克斯的跳斬可以友軍為目標 (包括偵查守衛和真視守衛),可以用來逃生。
          • - 賈克斯受惠於同時強化魔法攻擊與物理攻擊的道具,如:鬼索的狂暴之刃與海克斯科技槍刃。
          " tr "game_character_tips_Jayce" = "
          • - 請善用型態轉換,這會強化你的攻擊並增加速度。
          • - 如果你發現即將會受到大量傷害,請轉換成水星戰鎚模式,因為這可以稍微提高您的防禦力。
          • - 試著多利用中子加速器來強化電磁脈衝,因為這可以提高它的攻擊距離和傷害。
          " tr "game_character_tips_Jhin" = "
          • - 致命伏筆的距離非常長。當試圖開打時盡量瞄準能夠被定身的目標。
          • - 你的大絕對滿血的敵人造成的傷害較少。瞄準那些已經殘血並企圖逃走的敵人。
          • - 在子彈裝填時你仍然能夠使用技能。盡量利用技能來填補空檔。
          " tr "game_character_tips_Jinx" = "
          • - 惡鯊並不是什麼情況都適用唷!吉茵珂絲的砰砰鏈砲在完全加速的情況下可是很有威力的,在敵人靠太近的時候就使用砰砰鏈砲吧。
          • - 吉茵珂絲的火箭在爆炸後對所有的敵人都會造成傷害。在對線時把火箭甩在小兵身上既可以攻擊到敵人也可以避免小兵集火在你身上。
          • - 當進入戰鬥時試著待在外圈使用火箭和發射!來削減敵人血量。除非情況絕對安全,否則不要跑到團戰中央裡面去使用鏈砲。
          " tr "game_character_tips_Kaisa" = "
          • 嘗試抓住敵隊後排英雄落單的機會,並用伊卡西亞魔雨將他們燃燒殆盡!
          • 和你的隊友通力合作來啟動你的大絕並最大化你的被動傷害。
          • 記得購買你的道具,並至少用它們來進化你的 1 到 2 項技能。
          " tr "game_character_tips_Kalista" = "
          • - 只要擊殺目標就會重置該技能冷卻時間的特性,讓痛苦撕扯成為尾刀的利器。
          • - 單次輸入移動指令來觸發好戰突進將不會使克黎思妲對指定目標的普攻解除。
          • - 此外,因為克黎思妲的被動技,她的跑速將會因為攻速而大幅提高。
          " tr "game_character_tips_Karma" = "
          • - 炎靈融合讓比較有侵略性玩法的玩家可以對敵人造成更大的傷害,藉由普攻或技能對敵方英雄造成傷害時,可以降低真言符印的冷卻時間,更快取得強化其他技能的附加效果。
          • - 施放特化鏈結時,建議搭配輪迴怒火的效果來降低目標的跑速,或者也可以搭配靈能啟示提高自己的跑速進行追擊。
          • - 不建議一直扣住大絕不用,尤其是會戰時有普攻和技能的雙重影響之下,可以加快真言符印冷卻的時間。
          " tr "game_character_tips_Karthus" = "
          • - 請友軍幫忙指引,使用安魂曲擊殺在不同路線的敵人。
          • - 荒蕪是強力的技能,適用於擊殺小兵或是騷擾敵方英雄。
          " tr "game_character_tips_Kassadin" = "
          • - 卡薩丁有多種裝備路線,可作為法師型英雄準備魔力和魔攻裝,可作為主力輸出增加攻速,還能利用魔法防禦和冷卻時間減免的裝備來對抗敵方法師。
          • - 卡薩丁的大絕招用途很多,而且冷卻時間短,可經常使用。
          • - 儘量取得遠古魔像增益來抵銷虛空行走增加的魔力消耗。
          " tr "game_character_tips_Katarina" = "
          • - 撿起匕首會大幅減少瞬步的冷卻時間。
          • - 等待時機,直到敵人忙著與你的隊友爭鬥而無暇理會你後,利用瞬步進入戰場,讓致命的死亡蓮花綻放。
          • - 對友方英雄、匕首及小兵使用瞬步是一個巧妙的逃跑方法。
          " tr "game_character_tips_Kayle" = "
          • - 把聖劍審判放在隊伍裡高輸出的友軍可以扭轉局勢。
          • 凱爾一旦透過聖域之梯獲得普攻射程她的攻擊就會變得非常強大。
          • - 凱爾的物理攻擊與魔法攻擊係數都很高,可以購買納什之牙或海克斯科技槍刃等混傷道具來強化她。
          " tr "game_character_tips_Kayn" = "
          • - 根據雙方的隊伍陣容選擇你要變身成何種型態。
          • - 切記身旁的敵人看得出你潛入哪面牆。
          " tr "game_character_tips_Kennen" = "
          • - 善用運用技能的效果,當敵人身上累加 3 個風暴印記時,目標會被暈眩。
          • - 閃電衝擊可以用來直入戰場的核心,同時命中敵人時回復的能量可以準備稍後施放其他的技能。
          • - 可以利用雷電手裡劍對敵人發動攻擊,同時累加第一個風暴印記,然後再搭配施放電能釋放。
          " tr "game_character_tips_Khazix" = "
          • - 當敵人因為身旁沒有友軍而被認定是孤立時,孤獨的恐懼對這些目標的傷害會大幅增加。
          • - 當敵方隊伍看不到卡力斯時,暗影殺機就會啟動。可藉由草叢或是虛空突襲再度啟動。別忘了在有暗影殺機效果時向敵人普攻。
          • - 卡力斯可以自由地選擇何時或何地才是他該加入的戰場。為了勝利請謹慎選擇戰鬥時機。
          " tr "game_character_tips_Kindred" = "
          • - 在狩獵野怪時不停走動能夠幫助你避免傷害並經由魔狼狂熱獲得更多治療。
          • - 謹慎的選擇你要追獵的對象;隨著遊戲進行,成功追獵是獲勝的關鍵。
          • - 大型會戰發生時,別第一個進場。等待你的隊友開戰。
          " tr "game_character_tips_Kled" = "
          • - 擊殺小兵會恢復克雷德些許勇氣,但與敵方英雄作戰則會恢復大量勇氣。
          • - 生性暴戾的最後一次普攻相較於前面三次而言,造成更多傷害-確保你有打到敵人!
          • - 衝啊!!!可以在很大的範圍內施放,試著預測當你颯爽進場時,敵方隊伍會在什麼位置!
          " tr "game_character_tips_KogMaw" = "
          • - 寇格魔使用生化彈幕時的射程比大多數英雄遠。
          • - 使用虛空淤泥起手,可以施放一個完美的生化巨炮。
          • - 充分使用「來自伊卡西亞的驚喜」。
          " tr "game_character_tips_Leblanc" = "
          • - 移行瞬影可以讓你的其他技能更有侵略性,並且可以安全的全身而退。
          • - 使用移行瞬影可以讓你較為輕易地移動到較好的位置施放幻影鎖鏈。
          • - 你可以使用惡意印記加上幻影鎖鏈來防止有突進技能的角色逃走,至少維持 4 秒鐘。
          " tr "game_character_tips_LeeSin" = "
          • - 使用神龍擺尾前先發出虎嘯龍吟,能夠讓李星先用震驚百里追擊敵人。
          • - 試著善用技能之間的普通攻擊,能夠讓你的傷害輸出最大化也避免能量枯竭的窘境。
          • - 鐵壁金身與易筋洗髓是在打野怪時的強力技能。
          " tr "game_character_tips_Leona" = "
          • - 發動攻勢讓敵人標記烈陽之力,可以讓我軍造成更大的傷害。
          • - 拂曉盾擊與太陽聖劍可以做出強大的連續技。
          • - 你可以利用日蝕吸收掉大量的傷害,但是你必須要靠近敵人,才可以增加護盾額外的加成時間。
          " tr "game_character_tips_LesserWraith" = "" tr "game_character_tips_Lissandra" = "
          • - 如果想要瞬間把大絕施放在自己身上,可以透過自我施法和大絕的熱鍵施放(預設熱鍵:alt + R)。
          • - 施放急速冰刺後朝著另一個方向移動的話會讓敵人搞不清楚你究竟是要往哪邊走。
          • - 和其他法師相比,麗珊卓技能的施放距離是比較短的,因此出裝上建議要同時兼顧魔法攻擊和防禦,像是中婭沙漏和女妖面紗都是不錯的選擇,不僅可以提升麗珊卓在前線戰鬥時的傷害,也可以提升她的生存能力。
          " tr "game_character_tips_Lizard" = "" tr "game_character_tips_LizardElder" = "" tr "game_character_tips_Lucian" = "
          • - 理想的爆發攻擊是以冷酷進擊和鋒芒貫穿造成連續技。
          • - 烈炎鐵血會形成星星的爆炸圖形。試著將星星圖形串聯起來攻擊敵方英雄。
          • - 一旦選擇了赤色屠戮的角度之後,就無法更改了,好好尋找最佳角度吧!
          • - 因為被動技能光之獵手的關係,路西恩在物理攻擊上佔的優勢比攻速更多。
          " tr "game_character_tips_Lulu" = "
          • - 閃耀雙重奏 能以神奇的角度攻擊,取決於使用者滑鼠的位置。當滑鼠越靠近皮克斯和露璐時,技能效果所影響的範圍會有顯著的變化。
          • - 使用帥啊小皮!在遠距離攻擊者身上能讓皮克斯一起協同進攻,另外究極鍊化能強化坦克或戰士。這些附加能力可以增加開戰的優勢。
          " tr "game_character_tips_Lux" = "
          • - 拉克絲有強大的控制技能,使用光明異點來阻止敵人的前進或逃跑。
          • - 如果你不能很好的施放稜光障壁, 要切記它達到最大射程後會返回。 試著利用返回的稜光障壁保護友軍。
          • - 光明異點是很好的偵查工具,在進入草叢前用它來偵查草叢裡的埋伏。
          " tr "game_character_tips_Malphite" = "
          • - 物理防禦減少傷害穿越花崗岩護盾的速度。在敵人摧毀護盾之前啟動野蠻衝擊,可以讓你受到的傷害最小。
          • - 雖然他的多數技能靠物理防禦提升傷害,一些遊戲需要墨菲特擁有魔法防禦性。當出現那種情況時,可以試試軍團聖盾,水星之靴以及守護天使。
          " tr "game_character_tips_Malzahar" = "
          • - 等到周圍有敵人可攻擊或擊殺時再召喚虛靈。
          • - 使用虛空召喚或冥府之握來重置敵人身上的煞星幻象效果。
          • - 避免在線上受到傷害,能夠最大化虛空象限的時間,使馬爾札哈更加安全。
          " tr "game_character_tips_MalzaharVoidling" = "" tr "game_character_tips_Maokai" = "
          • - 小樹精可丟進草叢中以獲得強化效果。
          • - 試著尋找適當的時機發動詭林之握,讓敵人無處可逃或是給他們一個大大的驚喜!
          • - 茂凱的被動技能使他不怕受到技能集火攻擊 -- 只要他還可以進行普攻。
          " tr "game_character_tips_MasterYi" = "
          • - 如果你在與遠程攻擊英雄對線,升級冥想可以讓你待在線上更久的時間,並比對手升級更快。
          • - 無極劍道很適合給士兵們最後一擊的時候使用。
          • - 試著在一名敵方英雄面前使用先聲奪人來攻擊士兵,這樣在技能結束的時候,你就處於一個安全距離的位置了。
          " tr "game_character_tips_MissFortune" = "
          • - 好運姐如果沒有受到敵方目標的攻擊,會提高速度。避免受到攻擊可以讓她移動非常迅速。
          • - 如果敵方英雄躲在背後,則對最遠處的敵方士兵使用彈射;它會彈向他們造成大量的傷害。
          • - 確保在趾高氣揚進入冷卻時觸發愛的拍拍來最大化使用次數。
          " tr "game_character_tips_MonkeyKing" = "
          • - 神行百變與筋斗突擊配合使用時,可以迅速的進出戰場並且混淆敵人視聽。
          • - 在草叢附近使用神行百變,可以讓敵人搞不清你的動向。
          " tr "game_character_tips_Mordekaiser" = "
          • - 你可以通過按住 alt 鍵,使用滑鼠右鍵來控制寵物。
          • - 有時候最好的防禦便是更多的進攻;使用魔鬥凱薩的技能來給他的盾牌補充能量。
          • - 記住死亡之子由於有竊取生命的成分也可以用作防禦。
          " tr "game_character_tips_Morgana" = "
          • - 在適當時機使用黑暗之盾,可以決定團戰的結果。
          • - 增加生存能力的道具,配合黑暗之盾和靈魂枷鎖,使魔甘娜很難被殺死。
          • - 痛苦腐蝕是對快速擊殺小兵非常有用。
          " tr "game_character_tips_Nami" = "
          • - 禁錮水牢的冷卻時間非常的長,要特別控制一下使用的時機。
          • - 雙方開戰時施放跳躍水柱,對我方會有很大的助益。
          • - 娜米的絕招可以用來對遠方的敵人發動攻擊。
          " tr "game_character_tips_Nasus" = "
          • - 注意在最後一擊時使用虹吸打擊,在遊戲後期的會積累出很大的效果。
          • - 如果你是單打,靈魂烈焰是在兵線上打錢的好辦法。如果你在一條有兩個英雄的兵線上並推進太遠的話,靈魂烈焰後期就會無法顯現優勢。在虹吸打擊最後一擊與範圍傷害技能打錢間找到正確的平衡點。
          • - 如果你防禦力低下,人們會集中攻擊你,即使你處於終極狀態。除了攻擊裝備,也儘量購買一些生命的道具。
          " tr "game_character_tips_Nautilus" = "
          • - 當你要進行偷襲時,考慮在目標附近使用深淵鐵錨,並接連使用鋼鐵怒濤以提高命中率。
          • - 鋼鐵怒濤在施放後會有一小段延遲時間才爆炸─你可以在逃跑或是阻遏敵人時使用。
          " tr "game_character_tips_Neeko" = "
          • 你可以使用選項清單中的熱鍵來設定她的被動。系統預設為Shift + F1~F5
          • 謹慎地使用原生模影,無效率的使用會使敵人處於警戒狀態。
          " tr "game_character_tips_Nidalee" = "
          • - 好好利用草叢!進出草叢可以大大影響你在戰鬥中的效果。
          • - 在團隊戰鬥中,先使用標槍投擲來騷擾,然後轉為美洲獅形態來獵捕目標。
          • - 叢林伏擊的陷阱將會針對受害者目前的生命來造成傷害,把這些陷阱設在隊伍的後排來包圍敵方並且造成傷害。
          " tr "game_character_tips_Nocturne" = "
          • - 即使沒有辦法使用附加的衝刺攻擊,在關鍵的時刻使用無盡夢魘干擾對方也非常的划算。
          • - 黃昏渠道不僅是進攻的技能,它同時也可以用於對戰時縮短距離或是逃離死亡的威脅。
          • - 使用夜幕庇護加上無盡夢魘衝刺的連續技,可能會讓你的敵人感到慌張,而胡亂使用技能在你的魔法護盾上。
          " tr "game_character_tips_Nunu" = "
          • - 吞噬可以幫助努努長時間堅持在戰線上,對抗敵方遠程英雄。
          • - 努努可以隨時中斷絕對零度,對試圖逃離風暴的敵人造成部份傷害。
          • - 保留絕對零度等到對手放完首輪控場技能。試著在衝入團戰前多等一下。
          " tr "game_character_tips_OdinBlueSuperminion" = "" tr "game_character_tips_OdinNeutralGuardian" = "" tr "game_character_tips_OdinRedSuperminion" = "" tr "game_character_tips_OdinShrine" = "" tr "game_character_tips_Olaf" = "
          • - 歐拉夫可以在低生命時聯合使用狂戰之怒、殘暴打擊、諸神黃昏十分強大。
          • - 在購買了生命道具後,歐拉夫可以在殘暴打擊啟動時造成巨大傷害。
          " tr "game_character_tips_OrderInhibitor" = "" tr "game_character_tips_OrderInhibitor_D" = "" tr "game_character_tips_OrderNexus" = "" tr "game_character_tips_OrderShop" = "" tr "game_character_tips_Orianna" = "
          • - 奧莉安娜可以對自己使用「指令:守護」,來加速球體返回自身的速度。使用「指令:守護」與「指令:貫穿」的連技,讓奧莉安娜多了許多騷擾敵方的技巧。
          • - 如果奧莉安娜持有球體,「指令:失衡」是個非常有用的逃脫工具。結合了敵方減速與我方加速的功能,讓敵方追擊變得異常艱難。
          • - 「終極指令:脈衝」可以讓敵方向你聚集,如果將球體放在妥當位置,還可以使敵人遠離你。
          " tr "game_character_tips_Orianna_noBall" = "
          • - 奧莉安娜可以對自己使用「指令:守護」,來加速球體返回自身的速度。使用「指令:守護」與「指令:貫穿」的連技,讓奧莉安娜多了許多騷擾敵方的技巧。
          • - 如果奧莉安娜持有球體,「指令:失衡」是個非常有用的逃脫工具。結合了敵方減速與我方加速的功能,讓敵方追擊變得異常艱難。
          • - 「終極指令:脈衝」可以讓敵方向你聚集,如果將球體放在妥當位置,還可以使敵人遠離你。
          " tr "game_character_tips_Ornn" = "
          • 將合成公式記起來的話可以快速讓鄂爾在線上打造道具。
          • 火山脈動可以用來逼退具威脅性的敵方單位。
          • 技能的使用順序很重要,別忘了你能夠焦化敵人!
          " tr "game_character_tips_Pantheon" = "
          • - 使用聖盾打擊後迅速來一招穿心長矛,可以摧毀你的敵人。
          • - 在戰鬥中經常使用長矛飛擲與增強攻速的道具可以通過聖盾庇護來幫助防禦。
          • - 使用墮天一擊穿越地圖來協助你的友軍可以很快扭轉戰局,讓你的友軍佔據上風。
          " tr "game_character_tips_Poppy" = "
          • - 被動的護盾會降落在附近的牆邊,試著使用 英勇衝鋒 來取得優勢。
          • - 守護者裁決 能夠立即施放,試著在戰鬥中利用這個優勢。
          " tr "game_character_tips_PracticeTool_TargetDummy" = "" tr "game_character_tips_Pyke" = "
          • 派克非常的脆弱,所以在使用他時不要害怕暫時地逃離戰鬥。當敵人看不見你時,血港淹禮的效果會讓你回復大量的生命。
          • 用「按住」的刺骨串叉來命中一名敵人總會將他們拉近一段相同的距離。在近戰的距離中使用此技能能將你的目標往你身後丟。
          • 「按一下」的刺骨串叉發射的速度較快且能產生額外的傷害。
          • 很多你的侵略性技能同時也是你的逃跑技能,確保你總是有計畫能夠脫離戰鬥。
          " tr "game_character_tips_Quinn" = "
          • - 攻擊被威洛標記為 脆弱 的目標能夠讓追獵印記進入冷卻。快速的消耗掉追獵印記能夠加快產生下一個的速度。
          • - 完美奇襲非常強大但必須小心使用,因為當葵恩進攻時,敵方也可以立即展開反擊。如果角色的背後是地形障礙時,可以藉由施放完美奇襲跨越。
          • - 使用絕命殺戮來在需要農兵或追撃敵人時快速移動。
          " tr "game_character_tips_RabidWolf" = "" tr "game_character_tips_Rakan" = "
          • - 銳空需要友軍待在他的身邊,如此才能善加利用他的技能特性。
          • - 銳空的跑速越高,他的衝刺速度也會隨之提升。利用這個特性把敵人殺個措手不及吧!
          • - 當你覺得失敗沒有什麼,鋌而走險也可以變得很有趣。
          " tr "game_character_tips_Rammus" = "
          • - 動力衝刺可以作為一種有效的逃跑方法。
          • - 在你的防禦塔附近嘲諷敵人可以使得防禦塔攻擊你的敵人。
          • - 地動山搖與尖刺防禦可以在遊戲晚期用來摧毀防禦塔(地動山搖對建築物有效)。如果你在團隊作戰中陷入困境,可以轉而攻擊建築物。
          " tr "game_character_tips_Red_Minion_Basic" = "" tr "game_character_tips_Red_Minion_MechCannon" = "" tr "game_character_tips_Red_Minion_MechMelee" = "" tr "game_character_tips_Red_Minion_Wizard" = "" tr "game_character_tips_redDragon" = "" tr "game_character_tips_RekSai" = "
          • - 盡可能在地圖中各地留下虛空通道,這將可以確保你想要使用虛空疾行時有目標可選擇。
          • - 在地圖中移動前切換到深掘型態,將給予自己強化的跑速,同時也可以透過聲納感應來確保自己的安全。
          • - 聲納感應可以在敵方接近你時提出警告,這個技巧在進入敵方地盤時是個很好用的能力。
          " tr "game_character_tips_Renekton" = "
          • - 大切八塊可以用來執行騷擾戰術。先用此技能切入敵陣,施放其它技能後,再以此技能切回安全的地方。
          • - 弱肉強食在比賽中能回復大量生命,可以用來示弱誘敵。
          • - 冷卻時間減免對雷尼克頓很有幫助,能讓他更快的累積還有使用怒氣。
          " tr "game_character_tips_Rengar" = "
          • - 在會戰時,使用雷葛爾的大絕去尋找和刺殺重要目標。
          • - 雷葛爾的強大是建立在正確的時間使用強化過的技能,請好好慎選時機。
          • - 試著善用被動與草叢來讓追擊敵人更加順利。
          " tr "game_character_tips_Riven" = "
          • - 雷玟的斷罪之翼在使用後,會鎖定游標經過的英雄身上。如果你想要衝向敵方身後,記得游標滑過此目標。
          • - 雷玟缺乏治癒或強力的防禦技能,必須依靠連技所帶來的效果。使用斷罪之翼和符文衝擊來進入戰場,在使用勇者無敵來逃脫且吸收接踵而來的傷害。
          " tr "game_character_tips_Rumble" = "
          • - 試著讓自己保持在危險禁區的狀態,這可以讓你的攻擊效率最大化。如果太常使用技能的話,很容易造成系統過熱的情況。
          • - 在使用火焰噴射器的時候試著與目標保持範圍內。時間久了可以造成很大的傷害。
          • - 如果對戰中處於優勢,你可以使用等離子飛彈來封鎖敵方的逃脫路線。
          " tr "game_character_tips_Ryze" = "
          • - 利用超負荷的被動來有效的對敵方造成最大傷害或是賦予自己最大跑速。
          • - 法術湧動的低冷卻時間讓雷茲可以迅速的將湧動印記散播到多個敵人身上。
          • - 雷茲開始引導扭轉之境時,可以施放其他技能且不會取消扭轉之境。
          " tr "game_character_tips_Sejuani" = "
          • - 極地衝刺可以幫助史瓦妮逃脫危險,也能夠阻斷施法及追擊敵人。
          • - 近戰友方英雄可以替妳的永恆凍土疊加寒霜效果,記得隨時觀察他們正在攻擊的對象。
          • - 冰河牢籠能夠在會戰中發揮奇效,特別是多名隊友在場的時候。
          " tr "game_character_tips_Shaco" = "
          • - 在地形的後面使用欺詐魔術能夠幫助你輕鬆逃脫。
          • - 試著購買一些擊中附帶效果的道具。這些將強化讓你的幻象分身。
          • - 如果夠買增加暴擊傷害的道具如:無盡之刃,將增加背刺造成的傷害。
          " tr "game_character_tips_Shen" = "
          • - 隨時注意友方狀態,並隨時準備好運用你的傳送來拯救他們。
          • - 控制好你的能量來對消耗魔力的英雄獲得優勢。
          " tr "game_character_tips_Shyvana" = "
          • - 希瓦娜只要攻擊敵方單位就可以強化技能。因此攻速型的道具對於她來說,比其他英雄更有價值。
          • - 龍之吐息在與敵方英雄於兵線上對抗時,是個很有效的技能。
          • - 聖龍怒火的效果在打野的時候是個不錯的選擇。野怪將會承受技能期間所有的傷害,而加速的效果讓她在埋伏攻擊敵人時,有著強大潛力。
          • - 購買具有緩速效果的道具將能夠幫助,如:冰霜之錘、 死者肩甲或急凍戰鎚。
          " tr "game_character_tips_SightWard" = "" tr "game_character_tips_Singed" = "
          • - 劇毒蹤跡在賺錢與騷擾方面是很有效的,可以讓辛吉德主宰戰線的形勢。
          • - 瘋狂藥劑對於推塔非常有用。
          • - 將敵人用過肩摔扔進我方塔內,可以對他們造成巨大傷害。
          " tr "game_character_tips_Sion" = "
          • - 在猛烈狂擊技能作用期間很難使其轉向,所以確保你往對的方向直直衝刺吧!
          • - 殺戮怒吼是在使用巨幅毀滅前加強傷害最佳的前置技能。
          • - 魂魄熔爐增益可以顯示剩下多少護盾數值,善用該資訊來次完美的爆炸吧!
          " tr "game_character_tips_Sivir" = "
          • - 希維爾的迴旋之刃在達到最遠射程之後會回到她手中,因此你可以扔出後調整你的位置使它更容易命中。
          • - 十字彈射會重置希維爾的普攻冷卻,所以先使用一次基本攻擊後立即啟動十字彈射,來達成最大傷害輸出。
          • - 試著保留法術護盾來抵擋定身及暈眩技能。
          " tr "game_character_tips_Skarner" = "
          • - 你的普通攻擊會減少水晶斬撃的冷卻時間。多利用來追求傷害最大化。
          • - 試著在會戰爆發前先補捉水晶尖塔,如此史加納的能力能有爆發性的成長。
          • - 蠍尾穿刺的攻擊十分強大,因為他可以將敵人拉到良好的位置,以利你的隊友進行攻擊。
          " tr "game_character_tips_Sona" = "
          • - 充分利用索娜的靈氣,但要小心被敵人逮個正著。
          • - 保留狂舞終樂章技能,等到改變局勢那一刻。
          • - 恰當的使用堅毅詠歎調能夠獲得最大存活力。
          " tr "game_character_tips_Soraka" = "
          • - 索拉卡是個很強大的盟友,使用她的治療技能讓我方不停前進。
          • - 你可以在地圖的任意位置使用祈願來拯救你原本要喪命的隊友。
          • - 寂靜星河可以有效的讓敵人離開有經驗值的區域。
          " tr "game_character_tips_SummonerBeacon" = "" tr "game_character_tips_Swain" = "
          • - 如果你發現自己很難透過影之爪來定身敵人時,可以在他們接近自家小兵時對著他們施放此技能,相信影之爪的範圍傷害會給他們一個驚喜。
          • - 對線時,你可以藉由靈魂拷問的穿透效果來從安全距離對敵人造成傷害。
          • - 真知魔眼的延遲時間使得敵人很容易閃躲這個技能,盡可能地在團戰時發動,因為這時候敵人可能無暇閃躲,或是正好被控場技能控住。
          • - 魔君降生雖然能夠使斯溫變得不容易被擊殺,但如果敵人想要擺脫他的話也很容易。如果你對上機動性高的敵人,可以試著購買具有緩速效果的道具來壓制他們。
          " tr "game_character_tips_Sylas" = "
          • 等到你或你的敵人達到低生命值的狀態下再施放弒君之道來達到最大的效果。
          • 記得在技能和技能的使用間保留間隔來使反魔法英石衝擊效果達到最大。
          • 聰明地使用敵人的大絕將可以為你們的團戰結果開創出嶄新的一頁。
          " tr "game_character_tips_Syndra" = "
          • - 在戰場上有越多的星體存在時,就可以最大化大絕的傷害。
          • - 在你用意志之力後使用黑暗星體,目標會因為緩速的關係而不容易躲避。
          • - 第一目標是先將某個技能升到等級 5 ,因為被動附加的效果是非常具威脅性的。
          " tr "game_character_tips_TahmKench" = "
          • - 身為輔助最重要的職責就是保護軟皮的隊友,請熟記大快朵頤的冷卻時間和施法距離!
          • - 在使用血多皮厚的主動技能前請想清楚,提早開啟有其好處,但有時治癒效果會更為重要。
          " tr "game_character_tips_Taliyah" = "
          • - 試著使用震地之擊將敵人丟進碎裂地表。
          • - 記住,你不一定要乘上編織者之牆。
          • - 當你有了瑞萊的水晶節杖之後,對追著你的敵人施放旋舞飛岩是個讓他們後悔的好方法。
          " tr "game_character_tips_Talon" = "
          • - 你可以利用刺客身法來繞到敵人後方,並伺機使用諾城王道。
          • - 暗影突襲是個強力的逃脫技能,但是同時也能拿來用於襲擊團體。
          • - 記得在戰鬥前挑好你的目標。將塔隆所有的技能都用於同一目標上,會讓你獲得豐厚的成果,但是如果分散使用於團體中,則會讓你陷入無助的窘境。
          " tr "game_character_tips_Taric" = "
          • - 智勇雙全的降低冷卻時間效果使冷卻時間減免道具像是冰霜之心、寒冰霸拳、振奮盔甲對於塔里克來說有超群的效果。
          • - 使用低層數的星光之觸消耗的魔力相對的多,但能夠透過智勇雙全的效果增加塔里克的持續傷害。
          • - 與其冒險將宇宙光彩扣到最後一刻,不如在你確知會戰即將展開時就施放。
          " tr "game_character_tips_Teemo" = "
          • - 提摩的蘑菇用來打小兵賺錢很有效。
          • - 將你的蘑菇放在地圖上的關鍵位置,比如靠近巨龍或巴龍的地方,以便在敵人試圖殺死他們的時候能偵查到。
          " tr "game_character_tips_Thresh" = "
          • - 要投擲出燈籠前記得先和隊友溝通好,讓他們知道你預計要放置燈籠的地點。
          • - 死亡宣告和懾魂掃蕩可以依照不同的順序進行組合,創造出強大的傷害力。
          • - 瑟雷西不需要動手殺怪就可以採集靈魂,對線戰鬥時記得調整好你的位置以便蒐集全部的靈魂。
          " tr "game_character_tips_Tristana" = "
          • - 崔絲塔娜的巨槍可以讓它遠距離攻擊目標,不要讓你的敵人碰到你。
          • - 在你的爆炸射擊已經有疊加後,使用火箭跳躍跳到敵人身上,以爆發性的傷害收尾。
          • - 使用急速射擊讓你快速堆疊爆炸射擊。
          " tr "game_character_tips_Trundle" = "
          • - 特朗德特別擅長在極凍領地的範圍內戰鬥,因此要盡可能把敵人引誘到領地之內。
          • - 盛怒霸體可以用來減弱敵方坦克的威脅,或者也可以就挑選一位敵人當作集火攻擊的目標。
          • - 狂野撕咬可以用來降低敵人的物理攻擊,如果發現對面物攻英雄的話,記得就把這個技能往他身上丟過去。
          " tr "game_character_tips_Tryndamere" = "
          • - 被敵人攻擊時不要過早開啟無盡怒火,以引誘敵人追擊。
          • - 嗜血殺戮在遊戲前期是很有效的回復方式,盡力保持這個效果。
          • - 當敵人提高物理防禦時,可購買最後耳語或妖夢鬼刀。
          " tr "game_character_tips_TwistedFate" = "
          • - 與友軍合作,爭取最佳時機使用命運來伏擊敵人。
          • - 潛行角色通常會在生命值較低時逃離戰鬥。利用命運技能發現潛行目標,並將其消滅。
          • - 逆命可以作為攻擊系主力或魔法系主力,以配合不同的隊伍構成。
          " tr "game_character_tips_TwistedLizardElder" = "" tr "game_character_tips_Twitch" = "
          • - 圖奇的攻速是遊戲中最高的之一,儘量購買像黑色切割者、或智慧末刃等帶有攻擊附帶效果的道具。
          • - 毒性爆發的範圍很廣,等到死亡毒液疊加層數夠多後再使用此技能。
          • - 你可以使用虛弱之毒來抓到逃出攻擊範圍的敵人。
          " tr "game_character_tips_Udyr" = "
          • - 切換靈龜狀態後,護盾吸收的傷害是計算過魔法防禦和物理防禦之後的。因此,購買防禦道具可以大大地增加你的存活力。
          • - 烏迪爾是遊戲中最好的打野英雄之一。利用這點可以讓你的隊伍有很大的經驗優勢,並能很好地控制地圖。
          " tr "game_character_tips_Urf" = "" tr "game_character_tips_Urgot" = "
          • - 記得注意每隻腿的冷卻時間,因為它們可以造成大量的傷害。
          • - 使用酸性榴彈或恐怖襲擊鎖定目標,接著對被鎖定的目標發動殺戮射擊-這樣可以搭配被動技能造成一連串迅速且威力強大的連擊。
          • -把索命虐殺留著用來收拾殘血的敵人。這個技能特別適合拿來了結想要落荒而逃的目標。
          " tr "game_character_tips_Varus" = "
          • - 前期重點是荒蕪箭袋對敵方英雄可以提供大量的傷害,也可以快速清除小兵。
          • - 在短距離的戰鬥中,有時早點施放破甲箭會比將之集氣到最大值好。
          • - 多加利用破甲箭的距離優勢,試著在進入戰鬥前就擊殺敵人或是當他們要逃跑時。
          " tr "game_character_tips_Vayne" = "
          • - 翻滾瞄準有許多的應用方式,但是無法穿越牆壁。
          • - 巨型弩箭可以將目標釘在牆上以順利取得擊殺,或者擊退追擊者。
          • - 在大型會戰中,不要走在最前面,等待你的隊友開啟會戰。
          " tr "game_character_tips_Veigar" = "
          • - 使用扭曲空間來保證成功發射黑暗物質。
          • - 維迦很需要魔力和冷卻時間減免。買一些此類道具來使你的被動和黑暗祭祀更有效。
          • - 維迦非常脆弱,儘量保證你有至少一個召喚師技能是用來防禦的。
          " tr "game_character_tips_Velkoz" = "
          • - 當對線時,虛空裂痕可以在你使用結構毀滅對敵人造成傷害並製造疊加層數時殲滅士兵,然後你就可以接著使用其他技能接技了。
          • - 從斜角發射分裂電漿,分裂的最大範圍可以讓你擊中在初始攻擊範圍外的敵人,但這可不容易。
          • - 使用生化射線要小心了,很多英雄具有中斷這招的技能。
          " tr "game_character_tips_Vi" = "
          • - 完成集氣的蓄能衝擊可以造成雙倍的傷害,方便進行追擊和擊殺四散逃亡的敵人。
          • - 粉碎震波對範圍內的敵人造成相同的傷害,對前方的小兵發動攻擊同樣可以打到後方的敵人。
          • - 火瀑連擊適合用來開戰,不過要注意不要脫離其他的友方英雄太遠。
          " tr "game_character_tips_Viktor" = "
          • - 「死亡射線」是個很好的擾敵技能,同時也擁有範圍牽制技能。將此技能與「萬有引力產生裝置」連著使用可以操控敵人的位置。
          • - 謹慎的選擇要強化的技能。
          " tr "game_character_tips_Vladimir" = "
          • - 鮮血轉換會在治療弗拉迪米爾之前立即對敵人造成傷害,令它成為遊戲中最好的最後一擊方法之一。
          • - 在能攻擊到最多單位的地方施放血之瘟疫。
          • - 血紅之池能躲避飛來的法術,它可以用來避開控制技能。
          " tr "game_character_tips_Volibear" = "
          • - 使用疾若奔雷充能後使用狂吼震天緩速敵人。
          • - 弗力貝爾十分適合對於生命與冷卻時間減免方面的道具。
          • - 使用熊性大發之前必須先累積 3 次攻擊,所以強大的生存能力,會是首要目標。
          " tr "game_character_tips_Warwick" = "
          • - 追蹤生命值較低而留下血跡的敵方英雄。
          • - 無盡束縛(R)的距離取決於你的額外跑速,召喚師技能及隊友所提供的跑速增益也會被計算在內。
          • - 按住猛獸狂顎(Q)的按鍵會讓沃維克追蹤那些逃跑、衝刺及傳送的敵人。
          " tr "game_character_tips_Wolf" = "" tr "game_character_tips_Worm" = "" tr "game_character_tips_Wraith" = "" tr "game_character_tips_WriggleLantern" = "" tr "game_character_tips_Xayah" = "
          • - 剎雅的普攻及技能會在地面留下羽刃,她可以召回這些羽刃並造成大量的範圍傷害及控制效果。
          • - 剎雅可以使用驟羽暴風躲過敵人大部份的技能,還可以在地面留下大量的羽刃。試著善加利用這項技能進攻及防守的特性。
          " tr "game_character_tips_Xerath" = "
          • - 相較於橫向移動,如果敵人遠離或靠近你的時候,是使用秘術脈衝的良好時機。
          • - 使用毀滅之眼,讓你可以很輕鬆的準備秘術脈衝來攻擊目標。
          • - 如果幻魔打擊將敵人暈眩,緊接著利用毀滅之眼技能中央的高傷害範圍來瞄準攻擊他。
          " tr "game_character_tips_XinZhao" = "
          • - 趙信是一名優秀的先鋒。盡可能地站在陣形前方以開啟會戰,並使用大絕將傷害最大化。
          • - 試著找到合適的進場位置,以提升大絕擊退效果的效益。
          " tr "game_character_tips_Yasuo" = "
          • - 直接衝向士兵來使出刃敵千軍來追擊逃跑的敵人;直接衝向敵人,保留士兵能夠替自己留下逃跑的路線。
          • - 犽宿等級 18 後,由道具提供的攻速只要有 55%,鋼鐵暴雪的攻速就可以達到上限。
          • - 奪命氣息可以對任何滯空的目標施放,對於友軍所造成的滯空也可以使用。
          " tr "game_character_tips_Yorick" = "
          • - 你不需要施放逝者蘇生來重新獲得臨終葬儀的力量。
          • - 黯霧女士會試圖幫助你戰鬥,所以好好鎖定你的目標吧。
          • - 你可以讓黯霧女士獨自前往某條路線,但要小心,她代表了你很大一部分的戰力。
          " tr "game_character_tips_YoungLizard" = "" tr "game_character_tips_Zac" = "
          • - 確實回收四散的組織可以有效回復生命。
          • - 當組織分裂準備好時,盡量要讓自己死在難以被擊殺全部軟泥的位置。
          • - 施放必殺黏星時可以自暗處完成準備後衝出來,把敵人嚇個措手不及。
          " tr "game_character_tips_Zed" = "
          • - 保留所有的招式和足夠的能量在施放大絕後一口氣使用,可以確保最大的傷害輸出。
          • - 雙次點擊疾風殘影可以讓劫和影分身交換位置來加快撤退的速度。
          • - 施放死亡印記前可以先在場上留下一個影分身來預先準備好自己的逃生路徑。
          " tr "game_character_tips_Ziggs" = "
          • - 即使你在團戰範圍以外,希格斯仍然可以使用煉獄炸彈從遠處協助團隊。
          • - 使用海克斯詭雷來緩速敵人,將有效幫助你對目標使用其他技能。
          • - 使用技術性引爆來幫助你穿過地形,將有效幫助你追擊敵人或逃脫敵方的追擊。
          " tr "game_character_tips_Zilean" = "
          • - 你可以連續使用定時炸彈和時光回溯,這樣便可以快速地將兩顆定時炸彈放到一個目標上。放置第二顆炸彈會引爆第一顆並暈眩附近敵人。
          • - 時間扭曲能幫助友軍追殺敵人,或者從敗仗逃脫。
          • - 時光倒流能有效保護我方後期英雄,但過早使用該技能會導致敵方轉移攻擊目標,降低效果。
          " tr "game_character_tips_Zoe" = "
          • - 星迴百轉飛行的距離越長,造成的傷害越高。朝身後施放,接著再將它重新導向至前方敵人的話將可造成大量的傷害。
          • - 用你傷害最高的招式喚醒沉睡中的敵人,因為陷入沉睡的目標受到的傷害會增為兩倍。
          • - 朝地形物施放沉睡夢域可獲得額外的施法距離,找個隱密的地點躲起來,然後從遠處擊殺敵人吧。
          " tr "game_character_tips_Zyra" = "
          • - 在技能施放的路徑上放置種子,這樣就會有很高的機會獲得植物的幫助。
          • - 種子可以帶給友軍視野。
          • - 枷蘿是一個很棒的潛伏者─尋找機會並在草叢中設置種子陷阱,並引誘敵軍進來。
          " tr "game_character_tips_ZyraGraspingPlant" = "" tr "game_character_tips_ZyraSeed" = "" tr "game_character_tips_ZyraThornPlant" = "" tr "game_character_UI_tooltip_Kayn_Assassin_cooldown" = "詭影刺客
          力量還不足以強大到成為一名詭影刺客。等待冷卻時間結束,接著在重生平台轉換型態。
          " tr "game_character_UI_tooltip_Kayn_Assassin_ready" = "詭影刺客
          成功摧毀冥血族裔勒哈斯特,並成為一名詭影刺客。獲得以下效果:
          • 與英雄戰鬥的前幾秒內會造成額外魔法傷害。
          • 散華刃發動之後會留下一道陰影,陰影的攻擊範圍較大,這段期間慨影可以移動。
          • 進入地形物之後會獲得額外跑速並免疫緩速。
          • 提升伏影滅的發動距離(進入或離開慨影鎖定的目標都算)

          必須在我方的重生平台轉換型態。
          " tr "game_character_UI_tooltip_Kayn_Slayer_cooldown" = "冥血族裔
          力量還不足以強大到成為一名冥血族裔。等待冷卻時間結束,接著在重生平台轉換型態。
          " tr "game_character_UI_tooltip_Kayn_Slayer_ready" = "冥血族裔
          成功侵蝕人類慨影的身心,並轉變成一名駭人的冥血族裔。獲得以下效果:
          • 使用技能對英雄造成傷害時,回復相當於一部份技能傷害的生命。
          • 獵魂斬會根據目標最大生命造成額外傷害。
          • 現在散華刃也會擊飛目標。
          • 伏影滅會根據目標最大生命造成額外傷害並治癒自身。

          必須在我方的重生平台轉換型態。
          " tr "game_character_UI_tooltip_Kayn_transform_meter" = "冥血罪鐮透過傷害敵方英雄獲得力量。量表填滿之後,慨影可以選擇變身成為詭影刺客或是冥血族裔。" tr "game_character_UI_tooltip_MissFortune_16_Gear_toggleButton" = "位於基地時可切換武器型態。" tr "game_chat_AllStars_Brazil" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持巴西的夢幻明星隊!" tr "game_chat_AllStars_China" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持中國的夢幻明星隊!" tr "game_chat_AllStars_Europe" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持歐洲的夢幻明星隊!" tr "game_chat_AllStars_Generic" = "@PlayerAName@(@PlayerAChamp@)已準備好見證 2017 全明星賽各國夢幻隊伍的激烈對決!" tr "game_chat_AllStars_Korea" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持韓國的夢幻明星隊!" tr "game_chat_AllStars_LMS" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持LMS 的夢幻明星隊!" tr "game_chat_AllStars_NA" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持北美的夢幻明星隊!" tr "game_chat_AllStars_SEA" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持東南亞的夢幻明星隊!" tr "game_chat_AllStars_Turkey" = "在這次的 2017 全明星賽中,@PlayerAName@(@PlayerAChamp@)選擇支持土耳其的夢幻明星隊!" tr "game_chat_command_help" = "輸入 /help 可以查看更多指令。例如:/help /note" tr "game_chat_command_help_dance" = "/d 或 /dance - 讓英雄跳舞。" tr "game_chat_command_help_fullmute" = "/fullmute [召喚師名稱] - 阻擋玩家在該場對戰中所有的地圖信號及聊天訊息,也可以使用指令: /mutefull。" tr "game_chat_command_help_ignore" = "/ignore [召喚師名稱] -將召喚師加入黑名單,關掉他們發出的地圖信號與訊息。也可以使用指令:/mute" tr "game_chat_command_help_joke" = "/joke 或 /j -你的英雄會講笑話。" tr "game_chat_command_help_laugh" = "/l 或 /laugh -讓英雄大笑。" tr "game_chat_command_help_mute" = "/mute - 將召喚師加入黑名單,關掉他們發出的地圖信號與訊息。也可以使用指令: /ignore" tr "game_chat_command_help_muteping" = "/muteping [召喚師名稱] - 阻擋玩家該場對戰中的地圖信號,也可以使用指令: /pingmute。 " tr "game_chat_command_help_nosurrender" = "/nosurrender 或 /noff - 投票反對團隊投降。" tr "game_chat_command_help_note" = "/note 或 /n [訊息內容]-寫下訊息至 MyNotes.txt 中。" tr "game_chat_command_help_reply" = "/reply 或 /r -回覆上一個你收到的私人訊息。" tr "game_chat_command_help_surrender" = "/surrender 或 /ff -發起投降投票表決。" tr "game_chat_command_help_taunt" = "/taunt 或 /t -讓你的英雄奚落對方。" tr "game_chat_command_help_unknown" = "未知的指令" tr "game_chat_command_help_whisper" = "/whisper 或 /w [召喚師名稱] - 送出私人訊息給好友名單中的特定人士。" tr "game_chat_known_commands" = "有效指令: /surrender /nosurrender /note /mute /ignore /w /r /laugh /joke /dance /taunt" tr "game_chat_message_BossTeemoSpawnTaunt1" = "小惡摩: 甚麼?我的僕人還沒打爆你們?" tr "game_chat_message_BossTeemoSpawnTaunt2" = "小惡摩: 看來我必須要 親自 來了!" tr "game_chat_message_DarkStarMVPEnemyColor" = "勝利隊伍 MVP:@SubA@他獲得了@SubB@分!" tr "game_chat_message_DarkStarMVPFriendlyColor" = "勝利隊伍 MVP:@SubA@他獲得了 @SubB@ 分!" tr "game_chat_message_EndOfRound1" = "
          第一回合結束!" tr "game_chat_message_ODYSSEY_IntroToChanneling" = "購買裝備,然後在奧德賽能量機器人的附近集合來開始下一波戰鬥!" tr "game_chat_message_Round1_AttackingTeam" = "越快摧毀敵人的基地越好!(最長 20 分鐘)" tr "game_chat_message_Round1_DefendingTeam" = "讓你的基地存活越久越好!(最長 20 分鐘)" tr "game_chat_message_Round1of2" = "
          第一回合" tr "game_chat_message_Round2_AttackingTeam" = "比另一隊更快速地摧毀基地來取得勝利!" tr "game_chat_message_Round2_DefendingTeam" = "比另一隊守護基地越久來取得勝利!" tr "game_chat_message_Round2of2" = "
          第二回合" tr "game_chat_message_StarGuardian_IntroToChanneling" = "在商店購買道具後一起呼喚星光!" tr "game_chat_message_StarGuardian_LoweringBarrier" = "星光守護屏障將在 @SubA@ 秒後降下。" tr "game_chat_message_StarGuardian_LoweringBarrier_singular" = "星光守護屏障將在 @SubA@ 秒後降下。" tr "game_chat_message_TimeToBeat" = "獲勝時間:" tr "game_chat_msi_fandom_enemy" = "在這場 MSI 粉絲決鬥中,@PlayerAName@(@PlayerAChamp@)選擇支持{{@SubA@}}該地區的代表隊{{@SubB@}}!" tr "game_chat_msi_fandom_friendly" = "在這場 MSI 粉絲決鬥中,@PlayerAName@(@PlayerAChamp@)選擇支持{{@SubA@}}該地區的代表隊{{@SubB@}}!" tr "game_chat_note_message" = "訊息紀錄在 MyNotes.txt:" tr "game_chat_note_no_notes" = "/note 沒有紀錄文字。" tr "game_chat_Perk_Replacement" = "你的 @SourcePerk@ 符文已兌換成 @ResultingPerk@" tr "game_chat_ProjectMode17_OverchargeKill1" = "超載狀態: @PlayerAName@(@PlayerAChamp@)已殲滅了 @PlayerBName@(@PlayerBChamp@)!" tr "game_chat_ProjectMode17_OverchargeKill2" = "超載狀態: @PlayerAName@(@PlayerAChamp@)已殲滅了 @PlayerBName@(@PlayerBChamp@)!" tr "game_chat_ProjectMode17_OverchargeKill3" = "超載狀態: @PlayerAName@(@PlayerAChamp@)已殲滅了 @PlayerBName@(@PlayerBChamp@)!" tr "game_chat_ProjectMode17_OverchargeKill4" = "超載狀態: @PlayerAName@(@PlayerAChamp@)已殲滅了 @PlayerBName@(@PlayerBChamp@)!" tr "game_chat_ProjectMode17_SurvivedOvercharge1" = "已逃脫: @PlayerAName@(@PlayerAChamp@)在這場獵殺中生存下來了。" tr "game_chat_ProjectMode17_SurvivedOvercharge2" = "已逃脫: @PlayerAName@(@PlayerAChamp@)逃過了一劫。" tr "game_chat_ProjectMode17_SurvivedOvercharge3" = "已逃脫: @PlayerAName@(@PlayerAChamp@)成功撐過了敵方的進攻。" tr "game_chat_ProjectMode17_SurvivedOvercharge4" = "已逃脫: @PlayerAName@(@PlayerAChamp@)躲過了敵方的攻勢。" tr "game_chat_warning_DarkStarEnterArenaWarningAlly" = "懦夫!快踏進競技場,不然我們會逼你踏進去的。" tr "game_chat_warning_DarkStarEnterArenaWarningEnemy" = "你的對手是懦夫--耐心點,他們很快就會被迫踏入競技場了。" tr "game_chat_Worlds_AFs" = "AFs" tr "game_chat_Worlds_ahq" = "ahq" tr "game_chat_Worlds_AV" = "AV" tr "game_chat_Worlds_C9" = "C9" tr "game_chat_Worlds_CHF" = "CHF" tr "game_chat_Worlds_CLG" = "CLG" tr "game_chat_Worlds_DIG" = "DIG" tr "game_chat_Worlds_DW" = "DW" tr "game_chat_Worlds_EDG" = "EDG" tr "game_chat_Worlds_fandom_enemy" = "在這次的 2017 世界大賽中,@PlayerAName@ (@PlayerAChamp@)選擇支持 {{@SubA@}}!" tr "game_chat_Worlds_fandom_friendly" = "在這次的 2017 世界大賽中,@PlayerAName@(@PlayerAChamp@) 選擇支持 {{@SubA@}}!" tr "game_chat_Worlds_FB" = "FB" tr "game_chat_Worlds_FLY" = "FLY" tr "game_chat_Worlds_FNC" = "FNC" tr "game_chat_Worlds_FW" = "FW" tr "game_chat_Worlds_G2" = "G2" tr "game_chat_Worlds_GAM" = "GAM" tr "game_chat_Worlds_GMB" = "GMB" tr "game_chat_Worlds_H2K" = "H2K" tr "game_chat_Worlds_HKA" = "HKA" tr "game_chat_Worlds_IG" = "IG" tr "game_chat_Worlds_IMT" = "IMT" tr "game_chat_Worlds_INF" = "INF" tr "game_chat_Worlds_KLG" = "KLG" tr "game_chat_Worlds_KLH" = "KLH" tr "game_chat_Worlds_kt" = "kt" tr "game_chat_Worlds_LGC" = "LGC" tr "game_chat_Worlds_LYN" = "LYN" tr "game_chat_Worlds_LZ" = "LZ" tr "game_chat_Worlds_M19" = "M19" tr "game_chat_Worlds_MSF" = "MSF" tr "game_chat_Worlds_NB" = "NB" tr "game_chat_Worlds_OMG" = "OMG" tr "game_chat_Worlds_oNe" = "oNe" tr "game_chat_Worlds_PNG" = "PNG" tr "game_chat_Worlds_RNG" = "RNG" tr "game_chat_Worlds_RPG" = "RPG" tr "game_chat_Worlds_SKT" = "SKT" tr "game_chat_Worlds_SNG" = "SNG" tr "game_chat_Worlds_SPY" = "SPY" tr "game_chat_Worlds_SS" = "SS" tr "game_chat_Worlds_SSG" = "SSG" tr "game_chat_Worlds_TSM" = "TSM" tr "game_chat_Worlds_UOL" = "UOL" tr "game_chat_Worlds_WE" = "WE" tr "game_chat_Worlds_YG" = "YG" tr "game_chatmessage_SwapSummonerSpell_Enemy" = "@PlayerAName@(@PlayerAChamp@)已把 @SubA@ 換成 @SubB@" tr "game_chatmessage_SwapSummonerSpell_Friendly" = "@PlayerAName@(@PlayerAChamp@)已把 @SubA@ 換成 @SubB@" tr "game_cheats_chat_reset_countdown" = "重置遊戲於:" tr "game_cheats_chat_timeout_generalwarning" = "練習工具的使用時間快結束了!" tr "game_cheats_chat_timeout_warningone" = "遊戲即將在 5 分鐘後結束。" tr "game_cheats_chat_timeout_warningtwo" = "遊戲即將在 1 分鐘後結束。" tr "game_cheats_dynamic_tooltip_cleardummies" = "清除訓練假人@Hotkey@清除所有訓練假人。" tr "game_cheats_dynamic_tooltip_incgameclock" = "遊戲快轉 30 秒@Hotkey@快轉遊戲時間 30 秒。" tr "game_cheats_dynamic_tooltip_incgold" = "增加金錢@Hotkey@增加 10000 金錢。" tr "game_cheats_dynamic_tooltip_inclevel" = "提升等級@Hotkey@提升你的一個等級" tr "game_cheats_dynamic_tooltip_locklevel" = "鎖定經驗值等級@Hotkey@切換 停止獲得經驗值" tr "game_cheats_dynamic_tooltip_resetcooldown" = "自動刷新冷卻時間@Hotkey@切換 定期刷新你的技能與主動道具的冷卻時間。這個按鈕可能會導致練習工具特定互動上的錯誤,請小心練習。" tr "game_cheats_dynamic_tooltip_resetgame" = "重置遊戲@Hotkey@重新開始遊戲,但英雄仍不變。" tr "game_cheats_dynamic_tooltip_resethp" = "自動刷新生命值@Hotkey@切換 定期刷新生命值。" tr "game_cheats_dynamic_tooltip_resetpar" = "自動刷新魔力/能量@Hotkey@切換 定期回復魔力或能量。" tr "game_cheats_dynamic_tooltip_revive" = "重生@Hotkey@若英雄死亡的話,立即使他重生。" tr "game_cheats_dynamic_tooltip_spawnallydummy" = "假人友軍@Hotkey@在指定區域召喚一名友方訓練假人。最多召喚 4 位。" tr "game_cheats_dynamic_tooltip_spawndragonair" = "召喚疾風飛龍@Hotkey@召喚所有中立野怪以及疾風飛龍。" tr "game_cheats_dynamic_tooltip_spawndragonearth" = "召喚裂地飛龍@Hotkey@召喚所有中立野怪以及裂地飛龍。" tr "game_cheats_dynamic_tooltip_spawndragonelder" = "召喚遠古巨龍@Hotkey@召喚所有中立野怪以及遠古巨龍。" tr "game_cheats_dynamic_tooltip_spawndragonfire" = "召喚赤燄飛龍@Hotkey@召喚所有中立野怪以及赤燄飛龍。" tr "game_cheats_dynamic_tooltip_spawndragonocean" = "召喚癒水飛龍@Hotkey@召喚所有中立野怪以及癒水飛龍。" tr "game_cheats_dynamic_tooltip_spawnenemydummy" = "假人敵軍@Hotkey@在指定區域召喚一名敵方訓練假人。最多召喚 4 位。" tr "game_cheats_dynamic_tooltip_spawnjungle" = "召喚野怪@Hotkey@召喚所有中立野怪" tr "game_cheats_dynamic_tooltip_spawnjungleplants" = "召喚野區植物@Hotkey@切換 召喚所有野區的植物,並使他們持續生長。" tr "game_cheats_dynamic_tooltip_stacktear" = "疊加眼淚@Hotkey@750/750。" tr "game_cheats_dynamic_tooltip_teleport" = "傳送@Hotkey@立刻傳送英雄到目標區域。" tr "game_cheats_dynamic_tooltip_toggleminions" = "開啟/關閉小兵重生@Hotkey@切換 禁止雙方隊伍的小兵重生。" tr "game_cheats_dynamic_tooltip_toggleturrets" = "開啟/關閉防禦塔射擊@Hotkey@切換 禁止所有防禦塔攻擊。" tr "game_cheats_dynamic_tooltip_turretinv" = "防禦塔無敵@Hotkey@切換 讓所有防禦塔進入無敵狀態。" tr "game_cheats_dynamic_tooltip_winthegame" = "贏下這場對戰@Hotkey@摧毀敵方主堡。" tr "game_cheats_floatingtext_cleardummies" = "清除訓練假人" tr "game_cheats_floatingtext_incgameclock" = "快進 30 秒" tr "game_cheats_floatingtext_incgold" = "增加金錢" tr "game_cheats_floatingtext_inclevel" = "提升等級" tr "game_cheats_floatingtext_lockgamelevel" = "鎖定遊戲等級" tr "game_cheats_floatingtext_locklevel" = "鎖定經驗值等級" tr "game_cheats_floatingtext_resetcooldown" = "自動刷新冷卻時間" tr "game_cheats_floatingtext_resetgame" = "重置遊戲" tr "game_cheats_floatingtext_resethp" = "自動刷新生命值" tr "game_cheats_floatingtext_resetpar" = "自動刷新能量 / 魔力條" tr "game_cheats_floatingtext_revive" = "重生" tr "game_cheats_floatingtext_spawnallydummy" = "召喚假人友軍" tr "game_cheats_floatingtext_spawndragonair" = "召喚疾風飛龍" tr "game_cheats_floatingtext_spawndragonearth" = "召喚裂地飛龍" tr "game_cheats_floatingtext_spawndragonelder" = "召喚遠古巨龍" tr "game_cheats_floatingtext_spawndragonfire" = "召喚赤燄飛龍" tr "game_cheats_floatingtext_spawndragonocean" = "召喚癒水飛龍" tr "game_cheats_floatingtext_spawnenemydummy" = "召喚假人敵軍" tr "game_cheats_floatingtext_spawnjungle" = "召喚營地野怪" tr "game_cheats_floatingtext_spawnjungleplants" = "召喚野區植物" tr "game_cheats_floatingtext_stacktear" = "已疊滿" tr "game_cheats_floatingtext_teleport" = "傳送" tr "game_cheats_floatingtext_toggleminions" = "切換小兵" tr "game_cheats_floatingtext_toggleturrets" = "切換防禦塔射擊" tr "game_cheats_floatingtext_turretinv" = "切換防禦塔無敵" tr "game_cheats_floatingtext_winthegame" = "看到勝利畫面的唯一方式" tr "game_cheats_tooltip_cleardummies" = "清除訓練假人" tr "game_cheats_tooltip_incgameclock" = "快轉 30 秒" tr "game_cheats_tooltip_incgold" = "增加金錢" tr "game_cheats_tooltip_inclevel" = "提升等級" tr "game_cheats_tooltip_locklevel" = "鎖定經驗值等級" tr "game_cheats_tooltip_resetcooldown" = "自動刷新冷卻時間" tr "game_cheats_tooltip_resetgame" = "重置遊戲" tr "game_cheats_tooltip_resethp" = "自動刷新生命值" tr "game_cheats_tooltip_resetpar" = "自動刷新能量 / 魔力條" tr "game_cheats_tooltip_revive" = "重生" tr "game_cheats_tooltip_spawnallydummy" = "召喚友方假人" tr "game_cheats_tooltip_spawndragonair" = "召喚疾風飛龍" tr "game_cheats_tooltip_spawndragonearth" = "召喚裂地飛龍" tr "game_cheats_tooltip_spawndragonelder" = "召喚遠古巨龍" tr "game_cheats_tooltip_spawndragonfire" = "召喚赤燄飛龍" tr "game_cheats_tooltip_spawndragonocean" = "召喚癒水飛龍" tr "game_cheats_tooltip_spawnenemydummy" = "召喚敵方假人" tr "game_cheats_tooltip_spawnjungle" = "召喚野怪" tr "game_cheats_tooltip_spawnjungleplants" = "召喚植物" tr "game_cheats_tooltip_stacktear" = "疊加眼淚" tr "game_cheats_tooltip_teleport" = "傳送到游標位置" tr "game_cheats_tooltip_throwthegame" = "放棄這場對戰" tr "game_cheats_tooltip_toggleminions" = "切換小兵重生" tr "game_cheats_tooltip_toggleturrets" = "切換防禦塔射擊" tr "game_cheats_tooltip_turretinv" = "切換防禦塔無敵" tr "game_cheats_tooltip_winthegame" = "贏下這場對戰" tr "game_console_chatcommand_advshader_1" = "advancedshader" tr "game_console_chatcommand_advshader_2" = "advs" tr "game_console_chatcommand_advshader_3" = "advs" tr "game_console_chatcommand_advshader_4" = "advs" tr "game_console_chatcommand_advshader_5" = "advs" tr "game_console_chatcommand_advshader_6" = "advs" tr "game_console_chatcommand_advshader_7" = "advs" tr "game_console_chatcommand_advshader_8" = "advs" tr "game_console_chatcommand_advshader_9" = "advs" tr "game_console_chatcommand_advshader_help" = "進行特定一項進階光影效果的相關設定,輸入 /help /advancedshader 呼叫全部可以進行設定的參數" tr "game_console_chatcommand_advshader_short" = "進行進階光影效果的設定" tr "game_console_chatcommand_advshader_usage" = "指令:/advancedshader [experimental pointlights nopointlights reflect noreflect pl nop r nor]" tr "game_console_chatcommand_allchat_1" = "all" tr "game_console_chatcommand_allchat_2" = "allchat" tr "game_console_chatcommand_allchat_3" = "all" tr "game_console_chatcommand_allchat_4" = "all" tr "game_console_chatcommand_allchat_5" = "all" tr "game_console_chatcommand_allchat_6" = "all" tr "game_console_chatcommand_allchat_7" = "all" tr "game_console_chatcommand_allchat_8" = "all" tr "game_console_chatcommand_allchat_9" = "all" tr "game_console_chatcommand_allchat_help" = "雙方隊伍的成員都可以看到你送出的這個訊息。預設選項中送出給全部玩家的訊息是關閉的,要手動進入設定選單開啟這個功能" tr "game_console_chatcommand_allchat_short" = "給全部玩家的訊息" tr "game_console_chatcommand_allchat_usage" = "指令:/all [message]" tr "game_console_chatcommand_allcommands_1" = "allcommands" tr "game_console_chatcommand_allcommands_2" = "allcmds" tr "game_console_chatcommand_allcommands_3" = "allcmds" tr "game_console_chatcommand_allcommands_4" = "allcmds" tr "game_console_chatcommand_allcommands_5" = "allcmds" tr "game_console_chatcommand_allcommands_6" = "allcmds" tr "game_console_chatcommand_allcommands_7" = "allcmds" tr "game_console_chatcommand_allcommands_8" = "allcmds" tr "game_console_chatcommand_allcommands_9" = "allcmds" tr "game_console_chatcommand_allcommands_help" = "輸入 /allcommands 列出全部可進行設定的選項" tr "game_console_chatcommand_allcommands_short" = "條列出全部可進行設定的閒聊指令" tr "game_console_chatcommand_allcommands_usage" = "指令:/allcommands - 條列出詳細的可以進行設定的聊天功能" tr "game_console_chatcommand_allychat_usage" = "指令:/ally [message]" tr "game_console_chatcommand_anim_1" = "anim" tr "game_console_chatcommand_anim_2" = "ani" tr "game_console_chatcommand_anim_3" = "ani" tr "game_console_chatcommand_anim_4" = "ani" tr "game_console_chatcommand_anim_5" = "ani" tr "game_console_chatcommand_anim_6" = "ani" tr "game_console_chatcommand_anim_7" = "ani" tr "game_console_chatcommand_anim_8" = "ani" tr "game_console_chatcommand_anim_9" = "ani" tr "game_console_chatcommand_anim_help" = "讓你可以在遊戲中模擬一段動畫效果。" tr "game_console_chatcommand_anim_short" = "於遊戲中播放一段動畫效果。" tr "game_console_chatcommand_anim_usage" = "指令:/anim [Event Name],例如:/ani idle1" tr "game_console_chatcommand_announce_1" = "announce" tr "game_console_chatcommand_announce_2" = "ann" tr "game_console_chatcommand_announce_3" = "ann" tr "game_console_chatcommand_announce_4" = "ann" tr "game_console_chatcommand_announce_5" = "ann" tr "game_console_chatcommand_announce_6" = "ann" tr "game_console_chatcommand_announce_7" = "ann" tr "game_console_chatcommand_announce_8" = "ann" tr "game_console_chatcommand_announce_9" = "ann" tr "game_console_chatcommand_announce_help" = "複製記錄遊戲中的系統訊息" tr "game_console_chatcommand_announce_short" = "貼上遊戲中已出現的系統訊息" tr "game_console_chatcommand_announce_usage" = "指令:/announce [Event Name],例如:/ann OnChampionPentaKill]" tr "game_console_chatcommand_botcheat_1" = "botcheat" tr "game_console_chatcommand_botcheat_2" = "." tr "game_console_chatcommand_botcheat_3" = "." tr "game_console_chatcommand_botcheat_4" = "." tr "game_console_chatcommand_botcheat_5" = "." tr "game_console_chatcommand_botcheat_6" = "." tr "game_console_chatcommand_botcheat_7" = "." tr "game_console_chatcommand_botcheat_8" = "." tr "game_console_chatcommand_botcheat_9" = "." tr "game_console_chatcommand_botcheat_help" = "A cheat which runs a series of localization tests." tr "game_console_chatcommand_botcheat_short" = "Runs an AI cheat on the server." tr "game_console_chatcommand_botcheat_usage" = "Usage: /loctest" tr "game_console_chatcommand_chatfilter_1" = "togglechatfilter" tr "game_console_chatcommand_chatfilter_2" = "chatfilter" tr "game_console_chatcommand_chatfilter_3" = "chatfilter" tr "game_console_chatcommand_chatfilter_4" = "chatfilter" tr "game_console_chatcommand_chatfilter_5" = "chatfilter" tr "game_console_chatcommand_chatfilter_6" = "chatfilter" tr "game_console_chatcommand_chatfilter_7" = "chatfilter" tr "game_console_chatcommand_chatfilter_8" = "chatfilter" tr "game_console_chatcommand_chatfilter_9" = "chatfilter" tr "game_console_chatcommand_chatfilter_disabled" = "粗鄙言語屏蔽關閉" tr "game_console_chatcommand_chatfilter_enabled" = "粗鄙言語屏蔽開啟" tr "game_console_chatcommand_chatfilter_help" = "開啟粗鄙言語屏蔽" tr "game_console_chatcommand_chatfilter_short" = "顯示粗鄙言語的屏蔽狀態" tr "game_console_chatcommand_chatfilter_usage" = "指令:/togglechatfilter" tr "game_console_chatcommand_cheat_1" = "cheat" tr "game_console_chatcommand_cheat_2" = "cht" tr "game_console_chatcommand_cheat_3" = "cht" tr "game_console_chatcommand_cheat_4" = "cht" tr "game_console_chatcommand_cheat_5" = "cht" tr "game_console_chatcommand_cheat_6" = "cht" tr "game_console_chatcommand_cheat_7" = "cht" tr "game_console_chatcommand_cheat_8" = "cht" tr "game_console_chatcommand_cheat_9" = "cht" tr "game_console_chatcommand_cheat_help" = "Allows you to run an advanced cheat command." tr "game_console_chatcommand_cheat_short" = "Runs a cheat command." tr "game_console_chatcommand_cheat_usage" = "Usage: /cheat [cheat data here someday]" tr "game_console_chatcommand_crit_1" = "crit" tr "game_console_chatcommand_crit_2" = "cr" tr "game_console_chatcommand_crit_3" = "cr" tr "game_console_chatcommand_crit_4" = "cr" tr "game_console_chatcommand_crit_5" = "cr" tr "game_console_chatcommand_crit_6" = "cr" tr "game_console_chatcommand_crit_7" = "cr" tr "game_console_chatcommand_crit_8" = "cr" tr "game_console_chatcommand_crit_9" = "cr" tr "game_console_chatcommand_crit_help" = "A cheat which plays the crit animation on the player." tr "game_console_chatcommand_crit_short" = "Plays a crit animation on the current character." tr "game_console_chatcommand_crit_usage" = "Usage: /crit" tr "game_console_chatcommand_dance_1" = "dance" tr "game_console_chatcommand_dance_2" = "d" tr "game_console_chatcommand_dance_3" = "d" tr "game_console_chatcommand_dance_4" = "d" tr "game_console_chatcommand_dance_5" = "d" tr "game_console_chatcommand_dance_6" = "d" tr "game_console_chatcommand_dance_7" = "d" tr "game_console_chatcommand_dance_8" = "d" tr "game_console_chatcommand_dance_9" = "d" tr "game_console_chatcommand_dance_help" = "讓英雄跳舞,取消已下達的攻擊或移動指令" tr "game_console_chatcommand_dance_short" = "讓你的英雄跳舞" tr "game_console_chatcommand_dance_usage" = "指令:/dance 或 /d 來跳舞" tr "game_console_chatcommand_draw_1" = "draw" tr "game_console_chatcommand_draw_2" = "drawing" tr "game_console_chatcommand_draw_3" = "dr" tr "game_console_chatcommand_draw_4" = "draw" tr "game_console_chatcommand_draw_5" = "draw" tr "game_console_chatcommand_draw_6" = "draw" tr "game_console_chatcommand_draw_7" = "draw" tr "game_console_chatcommand_draw_8" = "draw" tr "game_console_chatcommand_draw_9" = "draw" tr "game_console_chatcommand_draw_help" = "在指定定點繪製除錯迴圈。" tr "game_console_chatcommand_draw_short" = "繪製除錯模型" tr "game_console_chatcommand_draw_usage" = "Usage: /draw x y z [circle|line|text] [red|blue|white|green] [duration] [size|x2 y2 z2|message]" tr "game_console_chatcommand_earlySurrender_1" = "remake" tr "game_console_chatcommand_earlySurrender_2" = "terminate" tr "game_console_chatcommand_earlySurrender_3" = "remake" tr "game_console_chatcommand_earlySurrender_4" = "terminate" tr "game_console_chatcommand_earlySurrender_5" = "terminate" tr "game_console_chatcommand_earlySurrender_6" = "terminate" tr "game_console_chatcommand_earlySurrender_7" = "terminate" tr "game_console_chatcommand_earlySurrender_8" = "terminate" tr "game_console_chatcommand_earlySurrender_9" = "terminate" tr "game_console_chatcommand_earlySurrender_help" = "發起提前結束投票。在特定時間內才可以發起投票。" tr "game_console_chatcommand_earlySurrender_short" = "提前結束遊戲。" tr "game_console_chatcommand_earlySurrender_usage" = "指令:/remake 或 /terminate 來發起提前結束投票。" tr "game_console_chatcommand_enemychat_1" = "enemy" tr "game_console_chatcommand_enemychat_2" = "enemychat" tr "game_console_chatcommand_enemychat_3" = "enemy" tr "game_console_chatcommand_enemychat_4" = "enemy" tr "game_console_chatcommand_enemychat_5" = "enemy" tr "game_console_chatcommand_enemychat_6" = "enemy" tr "game_console_chatcommand_enemychat_7" = "enemy" tr "game_console_chatcommand_enemychat_8" = "enemy" tr "game_console_chatcommand_enemychat_9" = "enemy" tr "game_console_chatcommand_enemychat_help" = "送出給敵方隊伍成員的訊息" tr "game_console_chatcommand_enemychat_short" = "給敵方玩家的訊息" tr "game_console_chatcommand_equalize_1" = "equalize" tr "game_console_chatcommand_equalize_2" = "balance" tr "game_console_chatcommand_equalize_3" = "eq" tr "game_console_chatcommand_equalize_4" = "equalize" tr "game_console_chatcommand_equalize_5" = "equalize" tr "game_console_chatcommand_equalize_6" = "equalize" tr "game_console_chatcommand_equalize_7" = "equalize" tr "game_console_chatcommand_equalize_8" = "equalize" tr "game_console_chatcommand_equalize_9" = "equalize" tr "game_console_chatcommand_equalize_help" = "發起隊伍強度平衡投票,觸發條件是我方隊伍的等級和金錢大幅領先敵方隊伍。" tr "game_console_chatcommand_equalize_short" = "進行隊伍強度平衡。" tr "game_console_chatcommand_equalize_usage" = "指令:/equalize 或 /eq 來同意分配金錢和經驗給敵方隊伍。" tr "game_console_chatcommand_fullmute_1" = "fullmute" tr "game_console_chatcommand_fullmute_2" = "mutefull" tr "game_console_chatcommand_fullmute_3" = "mutefull" tr "game_console_chatcommand_fullmute_4" = "fullmute" tr "game_console_chatcommand_fullmute_5" = "fullmute" tr "game_console_chatcommand_fullmute_6" = "fullmute" tr "game_console_chatcommand_fullmute_7" = "fullmute" tr "game_console_chatcommand_fullmute_8" = "fullmute" tr "game_console_chatcommand_fullmute_9" = "fullmute" tr "game_console_chatcommand_fullmute_help" = "忽略或取消忽略所有玩家或英雄的地圖信號及聊天訊息。" tr "game_console_chatcommand_fullmute_short" = "忽略所有玩家的地圖信號及聊天訊息。" tr "game_console_chatcommand_fullmute_usage" = "指令: /fullmute 玩家名稱; /fullmute @英雄名稱; /mutefull 玩家名稱或是 /mutefull @英雄名稱 " tr "game_console_chatcommand_goldsources_1" = "金錢來源" tr "game_console_chatcommand_goldsources_2" = "金錢來源" tr "game_console_chatcommand_help_1" = "help" tr "game_console_chatcommand_help_2" = "h" tr "game_console_chatcommand_help_3" = "?" tr "game_console_chatcommand_help_4" = "?" tr "game_console_chatcommand_help_5" = "?" tr "game_console_chatcommand_help_6" = "?" tr "game_console_chatcommand_help_7" = "?" tr "game_console_chatcommand_help_8" = "?" tr "game_console_chatcommand_help_9" = "?" tr "game_console_chatcommand_help_help" = "輸入 /allcommands 列出全部可進行設定的選項" tr "game_console_chatcommand_help_short" = "顯示閒聊指令的相關資訊,輸入 /allcommands 列出全部可進行設定的選項" tr "game_console_chatcommand_help_usage" = "用法:/help [command] 取得指令相關資訊的說明" tr "game_console_chatcommand_ignore_1" = "ignore" tr "game_console_chatcommand_ignore_2" = "ig" tr "game_console_chatcommand_ignore_3" = "mute" tr "game_console_chatcommand_ignore_4" = "squelch" tr "game_console_chatcommand_ignore_5" = "ignore" tr "game_console_chatcommand_ignore_6" = "ignore" tr "game_console_chatcommand_ignore_7" = "ignore" tr "game_console_chatcommand_ignore_8" = "ignore" tr "game_console_chatcommand_ignore_9" = "ignore" tr "game_console_chatcommand_ignore_help" = "忽略或取消忽略特定的召喚師或英雄。" tr "game_console_chatcommand_ignore_short" = "忽略遊戲中指定的召喚師" tr "game_console_chatcommand_ignore_usage" = "用法:/mute 召喚師名稱,/mute @英雄名稱,/ignore 召喚師名稱,或/ignore @英雄名稱" tr "game_console_chatcommand_invalid" = "未知的指令 (/%s)" tr "game_console_chatcommand_invalid_generic" = "未知的指令" tr "game_console_chatcommand_invite_1" = "邀請" tr "game_console_chatcommand_invite_2" = "邀請" tr "game_console_chatcommand_invite_3" = "邀請" tr "game_console_chatcommand_invite_4" = "邀請" tr "game_console_chatcommand_invite_5" = "邀請" tr "game_console_chatcommand_invite_6" = "邀請" tr "game_console_chatcommand_invite_7" = "邀請" tr "game_console_chatcommand_invite_8" = "邀請" tr "game_console_chatcommand_invite_9" = "邀請" tr "game_console_chatcommand_invite_help" = "若要邀請你的朋友進入隊伍,輸入 /invite [召喚師名稱],然後按下 Enter 來發送邀請。" tr "game_console_chatcommand_invite_short" = "邀請一個朋友進入隊伍。" tr "game_console_chatcommand_invite_usage" = "用法:/invite [召喚師名稱]" tr "game_console_chatcommand_joke_1" = "joke" tr "game_console_chatcommand_joke_2" = "j" tr "game_console_chatcommand_joke_3" = "j" tr "game_console_chatcommand_joke_4" = "j" tr "game_console_chatcommand_joke_5" = "j" tr "game_console_chatcommand_joke_6" = "j" tr "game_console_chatcommand_joke_7" = "j" tr "game_console_chatcommand_joke_8" = "j" tr "game_console_chatcommand_joke_9" = "j" tr "game_console_chatcommand_joke_help" = "讓英雄說笑話,取消已下達的攻擊或移動指令" tr "game_console_chatcommand_joke_short" = "讓你的英雄說一則笑話" tr "game_console_chatcommand_joke_usage" = "用法:/joke 或 /j 來說笑話" tr "game_console_chatcommand_keyword_all_1" = "all" tr "game_console_chatcommand_keyword_enemy_1" = "enemy" tr "game_console_chatcommand_keyword_team_1" = "team" tr "game_console_chatcommand_laugh_1" = "laugh" tr "game_console_chatcommand_laugh_2" = "l" tr "game_console_chatcommand_laugh_3" = "l" tr "game_console_chatcommand_laugh_4" = "l" tr "game_console_chatcommand_laugh_5" = "l" tr "game_console_chatcommand_laugh_6" = "l" tr "game_console_chatcommand_laugh_7" = "l" tr "game_console_chatcommand_laugh_8" = "l" tr "game_console_chatcommand_laugh_9" = "l" tr "game_console_chatcommand_laugh_help" = "讓英雄大笑,取消已下達的攻擊或移動指令" tr "game_console_chatcommand_laugh_short" = "讓你的英雄開懷大笑" tr "game_console_chatcommand_laugh_usage" = "用法:/laugh 或 /l 來大笑" tr "game_console_chatcommand_location_1" = "location" tr "game_console_chatcommand_location_2" = "loc" tr "game_console_chatcommand_location_3" = "whereami" tr "game_console_chatcommand_location_4" = "where" tr "game_console_chatcommand_location_5" = "loc" tr "game_console_chatcommand_location_6" = "loc" tr "game_console_chatcommand_location_7" = "loc" tr "game_console_chatcommand_location_8" = "loc" tr "game_console_chatcommand_location_9" = "loc" tr "game_console_chatcommand_location_help" = "在聊天室窗中印出你目前的所在位置。" tr "game_console_chatcommand_location_short" = "印出其他玩家的位置。" tr "game_console_chatcommand_location_usage" = "用法:/地點" tr "game_console_chatcommand_loctest_1" = "loctest" tr "game_console_chatcommand_loctest_2" = "loctest" tr "game_console_chatcommand_loctest_3" = "loctest" tr "game_console_chatcommand_loctest_4" = "loctest" tr "game_console_chatcommand_loctest_5" = "loctest" tr "game_console_chatcommand_loctest_6" = "loctest" tr "game_console_chatcommand_loctest_7" = "loctest" tr "game_console_chatcommand_loctest_8" = "loctest" tr "game_console_chatcommand_loctest_9" = "loctest" tr "game_console_chatcommand_loctest_help" = "A cheat which runs a series of localization tests." tr "game_console_chatcommand_loctest_short" = "Runs the localization test." tr "game_console_chatcommand_loctest_usage" = "Usage: /loctest" tr "game_console_chatcommand_masterybadge_1" = "masterybadge" tr "game_console_chatcommand_masterybadge_2" = "masterybadge" tr "game_console_chatcommand_masterybadge_3" = "masterybadge" tr "game_console_chatcommand_masterybadge_4" = "專精徽章" tr "game_console_chatcommand_masterybadge_5" = "專精徽章" tr "game_console_chatcommand_masterybadge_6" = "專精徽章" tr "game_console_chatcommand_masterybadge_7" = "專精徽章" tr "game_console_chatcommand_masterybadge_8" = "專精徽章" tr "game_console_chatcommand_masterybadge_9" = "專精徽章" tr "game_console_chatcommand_masterybadge_help" = "讓你的英雄秀出專精徽章!注意:這個動作會取消攻擊或移動指令。" tr "game_console_chatcommand_masterybadge_short" = "這個指令會讓英雄作出專精表情" tr "game_console_chatcommand_masterybadge_usage" = "若已解鎖此英雄的專精表情,指令將讓英雄作出專精表情。" tr "game_console_chatcommand_muteping_1" = "muteping" tr "game_console_chatcommand_muteping_2" = "pingmute" tr "game_console_chatcommand_muteping_3" = "mutepings" tr "game_console_chatcommand_muteping_4" = "muteping" tr "game_console_chatcommand_muteping_5" = "muteping" tr "game_console_chatcommand_muteping_6" = "muteping" tr "game_console_chatcommand_muteping_7" = "muteping" tr "game_console_chatcommand_muteping_8" = "muteping" tr "game_console_chatcommand_muteping_9" = "muteping" tr "game_console_chatcommand_muteping_help" = "忽略或取消忽略單一特定玩家或英雄遊戲內的地圖信號。" tr "game_console_chatcommand_muteping_short" = "忽略一名玩家遊戲內的地圖信號。" tr "game_console_chatcommand_muteping_usage" = "指令: /muteping 玩家名稱; /muteping @英雄名稱; /pingmute 玩家名稱或是 /pingmute @英雄名稱 " tr "game_console_chatcommand_noEarlySurrender_1" = "noremake" tr "game_console_chatcommand_noEarlySurrender_2" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_3" = "noremake" tr "game_console_chatcommand_noEarlySurrender_4" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_5" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_6" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_7" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_8" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_9" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_help" = "投下「反對」票,拒絕提前結束遊戲。" tr "game_console_chatcommand_noEarlySurrender_short" = "投票反對提前結束遊戲。" tr "game_console_chatcommand_noEarlySurrender_usage" = "指令:/noremake 或 /noterminate 來反對提前結束投票。" tr "game_console_chatcommand_noequalize_1" = "noequalize" tr "game_console_chatcommand_noequalize_2" = "nobalance" tr "game_console_chatcommand_noequalize_3" = "noeq" tr "game_console_chatcommand_noequalize_4" = "noequalize" tr "game_console_chatcommand_noequalize_5" = "noequalize" tr "game_console_chatcommand_noequalize_6" = "noequalize" tr "game_console_chatcommand_noequalize_7" = "noequalize" tr "game_console_chatcommand_noequalize_8" = "noequalize" tr "game_console_chatcommand_noequalize_9" = "noequalize" tr "game_console_chatcommand_noequalize_help" = "投下反對票,拒絕進行隊伍強度平衡。" tr "game_console_chatcommand_noequalize_short" = "投票反對隊伍強度平衡。" tr "game_console_chatcommand_noequalize_usage" = "指令:/noequalize 或 /noeq 來反對強度平衡投票。" tr "game_console_chatcommand_nosurrender_1" = "nosurrender" tr "game_console_chatcommand_nosurrender_2" = "noforfeit" tr "game_console_chatcommand_nosurrender_3" = "noff" tr "game_console_chatcommand_nosurrender_4" = "noconcede" tr "game_console_chatcommand_nosurrender_5" = "noconcede" tr "game_console_chatcommand_nosurrender_6" = "noconcede" tr "game_console_chatcommand_nosurrender_7" = "noconcede" tr "game_console_chatcommand_nosurrender_8" = "noconcede" tr "game_console_chatcommand_nosurrender_9" = "noconcede" tr "game_console_chatcommand_nosurrender_help" = "當發起投降投票時,選擇投下「反對」" tr "game_console_chatcommand_nosurrender_short" = "投下反對投降一票" tr "game_console_chatcommand_nosurrender_usage" = "用法:/nosurrender 或 /noff 來投下反對投降" tr "game_console_chatcommand_note_1" = "note" tr "game_console_chatcommand_note_2" = "n" tr "game_console_chatcommand_note_3" = "n" tr "game_console_chatcommand_note_4" = "n" tr "game_console_chatcommand_note_5" = "n" tr "game_console_chatcommand_note_6" = "n" tr "game_console_chatcommand_note_7" = "n" tr "game_console_chatcommand_note_8" = "n" tr "game_console_chatcommand_note_9" = "n" tr "game_console_chatcommand_note_help" = "把輸入的訊息加入 'MyNotes.txt' 檔案" tr "game_console_chatcommand_note_short" = "把輸入的訊息寫入電腦的硬碟中" tr "game_console_chatcommand_note_usage" = "用法:/note [message] 或 /n [message]" tr "game_console_chatcommand_party_1" = "隊伍" tr "game_console_chatcommand_party_2" = "會" tr "game_console_chatcommand_party_3" = "隊伍" tr "game_console_chatcommand_party_4" = "p" tr "game_console_chatcommand_party_5" = "隊伍" tr "game_console_chatcommand_party_6" = "隊伍" tr "game_console_chatcommand_party_7" = "隊伍" tr "game_console_chatcommand_party_8" = "隊伍" tr "game_console_chatcommand_party_9" = "隊伍" tr "game_console_chatcommand_party_help" = "向你的隊伍發送訊息,使用 /party [你的訊息],按下確認以進行發送。" tr "game_console_chatcommand_party_short" = "向你的隊伍傳送訊息。" tr "game_console_chatcommand_party_usage" = "用法:/party [訊息內容] 或 /p [訊息內容]" tr "game_console_chatcommand_pause_1" = "pause" tr "game_console_chatcommand_pause_2" = "s" tr "game_console_chatcommand_pause_3" = "暫停" tr "game_console_chatcommand_pause_4" = "暫停" tr "game_console_chatcommand_pause_5" = "暫停" tr "game_console_chatcommand_pause_6" = "暫停" tr "game_console_chatcommand_pause_7" = "暫停" tr "game_console_chatcommand_pause_8" = "暫停" tr "game_console_chatcommand_pause_9" = "暫停" tr "game_console_chatcommand_pause_help" = "暫停當前的遊戲,直到輸入 /resume 指令繼續遊戲為止" tr "game_console_chatcommand_pause_sent" = "送出暫停遊戲的請求 ..." tr "game_console_chatcommand_pause_short" = "暫停遊戲﹝賽事專用﹞" tr "game_console_chatcommand_pause_usage" = "用法:/pause, /stop, 或 /s 來暫停遊戲。" tr "game_console_chatcommand_repeatanim_1" = "repeatanim" tr "game_console_chatcommand_repeatanim_2" = "重複" tr "game_console_chatcommand_repeatanim_3" = "rpani" tr "game_console_chatcommand_repeatanim_4" = "rpani" tr "game_console_chatcommand_repeatanim_5" = "rpani" tr "game_console_chatcommand_repeatanim_6" = "rpani" tr "game_console_chatcommand_repeatanim_7" = "rpani" tr "game_console_chatcommand_repeatanim_8" = "rpani" tr "game_console_chatcommand_repeatanim_9" = "rpani" tr "game_console_chatcommand_repeatanim_help" = "允許你重複同一個 /anim 指令。" tr "game_console_chatcommand_repeatanim_short" = "重複上一個 /anim 指令。" tr "game_console_chatcommand_repeatanim_usage" = "用途: /repeatanim" tr "game_console_chatcommand_reply_1" = "reply" tr "game_console_chatcommand_reply_2" = "r" tr "game_console_chatcommand_reply_3" = "rep" tr "game_console_chatcommand_reply_4" = "reply" tr "game_console_chatcommand_reply_5" = "reply" tr "game_console_chatcommand_reply_6" = "reply" tr "game_console_chatcommand_reply_7" = "reply" tr "game_console_chatcommand_reply_8" = "reply" tr "game_console_chatcommand_reply_9" = "reply" tr "game_console_chatcommand_reply_help" = "自動回覆最後一位寄送訊息給你的召喚師,試試看吧!" tr "game_console_chatcommand_reply_short" = "回覆好友列表中最後一位寄送訊息給你的召喚師" tr "game_console_chatcommand_reply_usage" = "用法:/r [message]" tr "game_console_chatcommand_resume_1" = "resume" tr "game_console_chatcommand_resume_2" = "unpause" tr "game_console_chatcommand_resume_3" = "unpause" tr "game_console_chatcommand_resume_4" = "unpause" tr "game_console_chatcommand_resume_5" = "unpause" tr "game_console_chatcommand_resume_6" = "unpause" tr "game_console_chatcommand_resume_7" = "unpause" tr "game_console_chatcommand_resume_8" = "unpause" tr "game_console_chatcommand_resume_9" = "unpause" tr "game_console_chatcommand_resume_help" = "回復因為 /pause 指令而凍結中的遊戲" tr "game_console_chatcommand_resume_sent" = "送出回復遊戲的請求 …" tr "game_console_chatcommand_resume_short" = "回復遊戲﹝賽事專用﹞" tr "game_console_chatcommand_resume_usage" = "用法:/unpause 或 /resume 來回復遊戲" tr "game_console_chatcommand_stingervolume_1" = "嘲諷音量" tr "game_console_chatcommand_surrender_1" = "surrender" tr "game_console_chatcommand_surrender_2" = "forfeit" tr "game_console_chatcommand_surrender_3" = "ff" tr "game_console_chatcommand_surrender_4" = "concede" tr "game_console_chatcommand_surrender_5" = "concede" tr "game_console_chatcommand_surrender_6" = "concede" tr "game_console_chatcommand_surrender_7" = "concede" tr "game_console_chatcommand_surrender_8" = "concede" tr "game_console_chatcommand_surrender_9" = "concede" tr "game_console_chatcommand_surrender_help" = "發起投降投票,要等到遊戲進行至指定的時間才可以發起投票" tr "game_console_chatcommand_surrender_short" = "發起投降投票" tr "game_console_chatcommand_surrender_usage" = "用法:/surrender 或 /ff 來發起投票" tr "game_console_chatcommand_taunt_1" = "taunt" tr "game_console_chatcommand_taunt_2" = "t" tr "game_console_chatcommand_taunt_3" = "t" tr "game_console_chatcommand_taunt_4" = "t" tr "game_console_chatcommand_taunt_5" = "t" tr "game_console_chatcommand_taunt_6" = "t" tr "game_console_chatcommand_taunt_7" = "t" tr "game_console_chatcommand_taunt_8" = "t" tr "game_console_chatcommand_taunt_9" = "t" tr "game_console_chatcommand_taunt_help" = "讓英雄嘲諷對手,取消已下達的攻擊或移動指令" tr "game_console_chatcommand_taunt_short" = "讓你的英雄跳舞嘲諷對手" tr "game_console_chatcommand_taunt_usage" = "用法:/taunt 或 /t 來嘲諷對手" tr "game_console_chatcommand_teamchat_1" = "team" tr "game_console_chatcommand_teamchat_2" = "allychat" tr "game_console_chatcommand_teamchat_3" = "ally" tr "game_console_chatcommand_teamchat_4" = "ally" tr "game_console_chatcommand_teamchat_5" = "ally" tr "game_console_chatcommand_teamchat_6" = "ally" tr "game_console_chatcommand_teamchat_7" = "ally" tr "game_console_chatcommand_teamchat_8" = "ally" tr "game_console_chatcommand_teamchat_9" = "ally" tr "game_console_chatcommand_teamchat_help" = "送出給友方隊伍成員的訊息" tr "game_console_chatcommand_teamchat_short" = "給友方玩家的訊息" tr "game_console_chatcommand_teamchat_usage" = "用法:/team [message]" tr "game_console_chatcommand_teleport_1" = "傳送" tr "game_console_chatcommand_teleport_2" = "tp" tr "game_console_chatcommand_teleport_3" = "tele" tr "game_console_chatcommand_teleport_4" = "port" tr "game_console_chatcommand_teleport_5" = "tele" tr "game_console_chatcommand_teleport_6" = "tele" tr "game_console_chatcommand_teleport_7" = "tele" tr "game_console_chatcommand_teleport_8" = "tele" tr "game_console_chatcommand_teleport_9" = "tele" tr "game_console_chatcommand_teleport_help" = "傳送目標到指定地點" tr "game_console_chatcommand_teleport_short" = "傳送目標到一個地點" tr "game_console_chatcommand_teleport_usage" = "用法: /傳送 x y z" tr "game_console_chatcommand_toggle_1" = "切換型態" tr "game_console_chatcommand_toggle_2" = "g" tr "game_console_chatcommand_toggle_3" = "g" tr "game_console_chatcommand_toggle_4" = "g" tr "game_console_chatcommand_toggle_5" = "g" tr "game_console_chatcommand_toggle_6" = "g" tr "game_console_chatcommand_toggle_7" = "g" tr "game_console_chatcommand_toggle_8" = "g" tr "game_console_chatcommand_toggle_9" = "g" tr "game_console_chatcommand_toggle_help" = "使你的英雄切換型態;英雄會停止攻擊及移動。" tr "game_console_chatcommand_toggle_short" = "使你的英雄切換型態" tr "game_console_chatcommand_toggle_usage" = "輸入: /toggle 或 /g 切換型態" tr "game_console_chatcommand_whisper_1" = "whisper" tr "game_console_chatcommand_whisper_2" = "w" tr "game_console_chatcommand_whisper_3" = "msg" tr "game_console_chatcommand_whisper_4" = "tell" tr "game_console_chatcommand_whisper_5" = "密" tr "game_console_chatcommand_whisper_6" = "whisper" tr "game_console_chatcommand_whisper_7" = "whisper" tr "game_console_chatcommand_whisper_8" = "whisper" tr "game_console_chatcommand_whisper_9" = "whisper" tr "game_console_chatcommand_whisper_help" = "寄送訊息給一位召喚師,輸入 /msg [PlayerName] [your message here],然後再送出訊息。" tr "game_console_chatcommand_whisper_short" = "寄送訊息給一位召喚師" tr "game_console_chatcommand_whisper_usage" = "用法:/msg PlayerName [message]" tr "game_CorkiBombRun_quest_title_CorkiLoadUp" = "回到基地領取炸彈包裹" tr "game_cornerdisplay_fps" = "幀數: %02d" tr "game_cornerdisplay_ping" = "%d 毫秒" tr "game_cornerdisplay_trulag" = "TruLag(ms): %d" tr "game_DynamicMenuText_[Attributes]_AbilityPower" = "魔法攻擊魔法攻擊增加技能的傷害效果。目前魔法攻擊: @Total@ (@Base@ + @Bonus@)最多增加 @Effect@ 技能傷害。" tr "game_DynamicMenuText_[Attributes]_Armor" = "物理防禦減少受到的物理傷害。目前物理防禦: @Total@ (@Base@ + @Bonus@)物理傷害減免 @Effect@%。" tr "game_DynamicMenuText_[Attributes]_ArmorPen" = "物理致命 | 物理穿透造成物理傷害時,物理致命會根據自身等級忽視目標的物理防禦。

          造成物理傷害時,物理穿透會忽視目標一定百分比的物理防禦。
          當前物理致命 | 物理穿透: @FlatTotal@ | @PercentTotal@%" tr "game_DynamicMenuText_[Attributes]_Attack" = "物理攻擊增加普通攻擊造成的傷害。目前物理攻擊: @Total@ (@Base@ + @Bonus@)你的普通攻擊造成 @Effect@ 傷害。" tr "game_DynamicMenuText_[Attributes]_AttackRange" = "攻擊距離攻擊距離表示你的英雄可以普攻的範圍。目前攻擊距離: @Total@ (@Base@ + @Bonus@)你的攻擊距離有 @Effect@ 。" tr "game_DynamicMenuText_[Attributes]_AttackSpeed" = "攻速增加你每秒的攻擊次數。目前攻速: @Total@ (@Base@ + @Bonus@)每秒攻擊 @Effect@ 次。" tr "game_DynamicMenuText_[Attributes]_AttackSpeedWithRatio" = "攻擊速度攻擊速度將提高你每秒的普通攻擊次數。每秒的攻擊次數:@Effect@ 比率:@Ratio@
          加成:@BonusPercent@%
          " tr "game_DynamicMenuText_[Attributes]_CooldownReduction" = "冷卻時間減免冷卻時間減免讓你能更頻繁地使用技能,最高能有 45% 冷卻時間減免。目前冷卻時間減免: @Total@ (@Base@ + @Bonus@)你的技能充能快了 @Effect@%。" tr "game_DynamicMenuText_[Attributes]_CriticalStrike" = "暴擊率攻擊時有機率增加普通攻擊傷害,基礎暴擊傷害為 200%。目前暴擊率: @Total@ (@Base@ + @Bonus@) @Effect@% 暴擊機率提高。" tr "game_DynamicMenuText_[Attributes]_HealthRegen" = "生命回復生命的回復速率。目前生命回復: @Total@ (@Base@ + @Bonus@)" tr "game_DynamicMenuText_[Attributes]_LifeSteal" = "普攻吸血回復部分普攻造成傷害的生命值。目前普攻吸血: @Total@ (@Base@ + @Bonus@)" tr "game_DynamicMenuText_[Attributes]_MagicPen" = "魔法穿透造成魔法傷害前,會扣除的魔法防禦值。目前魔法穿透: @FlatTotal@ | @PercentTotal@%" tr "game_DynamicMenuText_[Attributes]_MagicResist" = "魔法防禦減少來自魔法攻擊所造成的傷害。目前魔法防禦: @Total@ (@Base@ + @Bonus@) 你減少 @Effect@% 魔法傷害。" tr "game_DynamicMenuText_[Attributes]_MovementSpeed" = "跑速增加你的移動速度,同一時間只會有一雙鞋子的效果作用。當前速度: @Total@ (@Base@ + @Bonus@)每秒跑速 @Effect@ 。" tr "game_DynamicMenuText_[Attributes]_PARRegen" = "施法資源回復施法資源回復指的是發動技能所需資源回復的速率。當前施法資源回復:@Total@(@Base@ + @Bonus@)" tr "game_DynamicMenuText_[Attributes]_SpellVamp" = "技能吸血回復部分技能造成傷害的生命值。目前技能吸血: @Total@ (@Base@ + @Bonus@)" tr "game_DynamicMenuText_[Attributes]_Tenacity" = "韌性減少影響移動速度或技能施放的減益效果。目前韌性: @Total@ (@Base@ + @Bonus@)" tr "game_DynamicMenuText_[Minimap]_AlertButtonTooltip" = "警告標記[G] 或 [Alt]+[Left Click] 點擊使用或按住滑鼠按鍵可以開啟更多的標記選項點擊遊戲畫面或迷你地圖某一指定的位置,可以讓隊友看到你標記的地點。

          按住滑鼠按鍵可以開啟更多的標記選項,例如:「趕路中!」或「敵人失去行蹤」。

          隊友可以在迷你地圖上看到一個暫時的標記。

          『召喚師注意!』─ 拉克絲
          " tr "game_DynamicMenuText_[Minimap]_DangerButtonTooltip" = "撤退標記[V] 或 [Ctrl]+[Left Click]點擊使用或按住滑鼠按鍵可以開啟更多的標記選項點擊遊戲畫面或迷你地圖某一指定的位置,可以讓隊友知道避開你標記的地點。

          按住滑鼠按鍵可以開啟更多的標記選項,例如:「趕路中!」或「敵人失去行蹤」。

          隊友可以在迷你地圖上看到一個暫時的標記。

          『戰術性撤退!!』─ 斯溫
          " tr "game_DynamicMenuText_[Minimap]_OptionScreenTooltip" = "螢幕選項點擊打開選項功能表。" tr "game_DynamicMenuText_[Minimap]_OverlayMapButtonTooltip" = "遊戲地圖點擊查看地圖此地圖是迷你地圖放大版,顯示移動單位和關鍵建築。" tr "game_DynamicMenuText_[Minimap]_ZoomInTooltip" = "地圖放大點擊使用放大迷你地圖,顯示某地區細節資訊。" tr "game_DynamicMenuText_[Minimap]_ZoomOutTooltip" = "地圖縮小點擊使用縮小迷你地圖,顯示更多地區的資訊。" tr "game_DynamicMenuText_[PlayerHUD]_CharacterInfoTooltip" = "英雄資訊點擊打開功能表允許查看英雄屬性和資訊。" tr "game_DynamicMenuText_[PlayerHUD]_ClickToLevel" = "點擊學習技能。" tr "game_DynamicMenuText_[PlayerHUD]_DominionTeleportHome" = "強化回城[B]點擊使用於 4.5 秒以後,傳送你的英雄回到重生平台。如受到任何傷害,則會取消回城動作。" tr "game_DynamicMenuText_[PlayerHUD]_GoldTooltip" = "金錢金錢通過擊殺士兵、英雄和野怪獲得金錢。每過一段時間系統會發放少量金錢。" tr "game_DynamicMenuText_[PlayerHUD]_InnateSpellHeal" = "先天治癒[B]點擊使用在發動期間,你可在 12 秒內回復 100% 的生命值。此效果起始時不顯著,但是會隨著時間增加而上升。" tr "game_DynamicMenuText_[PlayerHUD]_PointsToSpend" = "等級提升你獲得了技能點數點擊技能升級,提升技能威力。" tr "game_DynamicMenuText_[PlayerHUD]_ShopDisabledTooltip" = "道具商店[P]距離太遠進入有效的購買範圍時,商店按鈕會亮起,這時召喚師才可以購買道具。" tr "game_DynamicMenuText_[PlayerHUD]_ShopInfoTooltip" = "道具商店[P]點擊打開目錄你只能在商店範圍內購買物品,商店能在重生平台旁邊找到。" tr "game_DynamicMenuText_[PlayerHUD]_ShowdownTeleportHome" = "回城(決勝慶典)[B]點擊使用6 秒後將英雄傳送回重生平台。如受到任何傷害,則會取消回城動作。" tr "game_DynamicMenuText_[PlayerHUD]_SiegeTeleportHome" = "回城[B]點擊使用4 秒後將英雄傳送回重生平台。如受到任何傷害,則會取消回城動作。" tr "game_DynamicMenuText_[PlayerHUD]_SummonerInfoTooltip" = "召喚師資訊點擊打開功能表點擊查看召喚師屬性和資訊。 (該功能暫時停用)" tr "game_DynamicMenuText_[PlayerHUD]_TeleportHome" = "回城[B]點擊使用8 秒後將英雄傳送回重生平台。如受到任何傷害,則會取消回城動作。" tr "game_DynamicMenuText_[PlayerHUD]_TeleportHomeDisabled" = "回城[B]在此模式中無法使用回城。儘管如此你還是可以展現你的實力的,寶貝!" tr "game_DynamicMenuText_[PlayerHUD]_UnlearnedSpell" = "你還沒有學會這個技能!" tr "game_DynamicMenuText_[Scoreboard]_MuteTooltip" = "切換靜音點擊以切換觀看該名玩家聊天訊息的功能。" tr "game_DynamicMenuText_[Scoreboard]_PingMuteTooltip" = "切換靜音地圖信號點擊以切換觀看該名玩家地圖信號的功能。 " tr "game_DynamicMenuText_[Timers]_AlliedBlueSentinelNickname" = "友軍的遠古魔像增益效果" tr "game_DynamicMenuText_[Timers]_AlliedInnerRelic" = "友軍內部遺跡聖物" tr "game_DynamicMenuText_[Timers]_AlliedOuterRelic" = "友軍外部遺跡聖物" tr "game_DynamicMenuText_[Timers]_AlliedRedBramblebackNickname" = "友軍的樹精長老增益效果" tr "game_DynamicMenuText_[Timers]_AncientGolemEastName" = "遠古魔像(東方)" tr "game_DynamicMenuText_[Timers]_AncientGolemWestName" = "遠古魔像(西方)" tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldName" = "惡魔預示者" tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldRespawn" = "4 分鐘" tr "game_DynamicMenuText_[Timers]_BaronName" = "巴龍" tr "game_DynamicMenuText_[Timers]_BaronRespawn" = "6 分鐘" tr "game_DynamicMenuText_[Timers]_BlueSentinelEastName" = "遠古魔像(東方)" tr "game_DynamicMenuText_[Timers]_BlueSentinelWestName" = "遠古魔像(西方)" tr "game_DynamicMenuText_[Timers]_BuffsRespawn" = "5 分鐘" tr "game_DynamicMenuText_[Timers]_ChaosInnerReclic" = "內部遺跡聖物(北方)" tr "game_DynamicMenuText_[Timers]_ChaosOuterRelic" = "外部遺跡聖物(北方)" tr "game_DynamicMenuText_[Timers]_DragonAirName" = "疾風飛龍" tr "game_DynamicMenuText_[Timers]_DragonEarthName" = "裂地飛龍" tr "game_DynamicMenuText_[Timers]_DragonElderName" = "遠古巨龍" tr "game_DynamicMenuText_[Timers]_DragonFireName" = "赤燄飛龍" tr "game_DynamicMenuText_[Timers]_DragonName" = "巨龍" tr "game_DynamicMenuText_[Timers]_DragonRespawn" = "5 分鐘" tr "game_DynamicMenuText_[Timers]_DragonRespawnShort" = "4 分鐘" tr "game_DynamicMenuText_[Timers]_DragonWaterName" = "癒水飛龍" tr "game_DynamicMenuText_[Timers]_ElderLizardNorthName" = "蜥蜴長老(北方)" tr "game_DynamicMenuText_[Timers]_ElderLizardSouthName" = "蜥蜴長老(南方)" tr "game_DynamicMenuText_[Timers]_EnemyBlueSentinelNickname" = "敵軍的遠古魔像增益效果" tr "game_DynamicMenuText_[Timers]_EnemyInnerRelic" = "敵軍內部遺跡聖物" tr "game_DynamicMenuText_[Timers]_EnemyOuterRelic" = "敵軍外部遺跡聖物" tr "game_DynamicMenuText_[Timers]_EnemyRedBramblebackNickname" = "敵軍的樹精長老增益效果" tr "game_DynamicMenuText_[Timers]_OrderInnerRelic" = "內部遺跡聖物(南方)" tr "game_DynamicMenuText_[Timers]_OrderOuterRelic" = "外部遺跡聖物(南方)" tr "game_DynamicMenuText_[Timers]_RedBramblebackNorthName" = "樹精長老(北方)" tr "game_DynamicMenuText_[Timers]_RedBramblebackSouthName" = "樹精長老(南方)" tr "game_DynamicMenuText_[Timers]_RelicRespawn" = "90 秒" tr "game_DynamicMenuText_[Timers]_RelicTimerTooltip" = "@Name@獲得遺跡聖物後的 @RespawnTime@ 刷新。獲得遺跡聖物後的 2.5 秒,召喚一道光線並治癒區域內的所有英雄。" tr "game_DynamicMenuText_[Timers]_RiftHeraldName" = "預示者" tr "game_DynamicMenuText_[Timers]_RiftHeraldRespawn" = "5 分鐘" tr "game_DynamicMenuText_[Timers]_TimerTooltip" = "@Name@在該區野怪被擊殺後 @RespawnTime@ 重生。你的隊伍將會在擊殺野怪或看見野怪死亡後獲得精確的倒數計時。" tr "game_DynamicMenuText_[Timers]_TimerTooltipNeverRespawns" = "@Name@不再重生。此野怪只會重生一次。" tr "game_DynamicMenuText_[Timers]_TimerTooltipNoVision" = "@Name@在該區野怪被擊殺後 @RespawnTime@ 重生。當野怪被擊殺時,你的隊伍會獲得一個精準的倒數計時。" tr "game_DynamicMenuText_[Timers]_VilemawName" = "威洛魔" tr "game_DynamicMenuText_[Timers]_VilemawRespawn" = "6 分鐘" tr "game_DynamicMenuText_[Titanbar]_CameraLockTooltip" = "視角設置點擊解鎖視角切換到自由視角,你可以自由移動螢幕。" tr "game_DynamicMenuText_[Titanbar]_CameraUnlockedTooltip" = "視角設置點擊鎖定視角切換到鎖定視角,你的英雄永遠在螢幕中央。" tr "game_DynamicMenuText_[Titanbar]_ScoreboardTooltip" = "計分板點擊打開計分板顯示本場遊戲內英雄的詳細戰績。" tr "game_effect_description_FlatArmorMod" = "物理防禦" tr "game_effect_description_FlatAttackSpeedMod" = "攻速" tr "game_effect_description_FlatBlockMod" = "格擋" tr "game_effect_description_FlatCritChanceMod" = "暴擊機率" tr "game_effect_description_FlatCritDamageMod" = "暴擊傷害" tr "game_effect_description_FlatEnergyPoolMod" = "能量" tr "game_effect_description_FlatEnergyRegenMod" = "能量回復/ 5 秒" tr "game_effect_description_FlatEXPBonus" = "經驗獎勵" tr "game_effect_description_FlatHPPoolMod" = "生命" tr "game_effect_description_FlatHPRegenMod" = "生命回復 / 5 秒" tr "game_effect_description_FlatMagicDamageMod" = "魔法攻擊" tr "game_effect_description_FlatMovementSpeedMod" = "跑速" tr "game_effect_description_FlatMPPoolMod" = "魔力" tr "game_effect_description_FlatMPRegenMod" = "魔力回復 / 5 秒" tr "game_effect_description_FlatPhysicalDamageMod" = "攻擊力" tr "game_effect_description_FlatSpellBlockMod" = "魔法防禦" tr "game_effect_description_PercentArmorMod" = "物理防禦 %" tr "game_effect_description_PercentAttackSpeedMod" = "攻速 %" tr "game_effect_description_PercentBlockMod" = "格擋 %" tr "game_effect_description_PercentCritChanceMod" = "暴擊機率 %" tr "game_effect_description_PercentCritDamageMod" = "暴擊傷害 %" tr "game_effect_description_PercentDodgeMod" = "閃避 %" tr "game_effect_description_PercentEXPBonus" = "經驗獎勵 %" tr "game_effect_description_PercentHPPoolMod" = "最大生命 %" tr "game_effect_description_PercentHPRegenMod" = "生命回復 % / 5 秒" tr "game_effect_description_PercentLifeStealMod" = "普攻吸血加成 %" tr "game_effect_description_PercentMagicDamageMod" = "最大魔法攻擊 %" tr "game_effect_description_PercentMovementSpeedMod" = "跑速 %" tr "game_effect_description_PercentMPPoolMod" = "最大魔力 %" tr "game_effect_description_PercentMPRegenMod" = "魔力回復 %/ 5 秒" tr "game_effect_description_PercentPhysicalDamageMod" = "物理攻擊 %" tr "game_effect_description_PercentSpellBlockMod" = "魔法防禦 %" tr "game_effect_description_PercentSpellVampMod" = "技能吸血加成 %" tr "game_effect_description_rFlatArmorModPerLevel" = "物理防禦(18級)" tr "game_effect_description_rFlatArmorPenetrationMod" = "物理穿透" tr "game_effect_description_rFlatArmorPenetrationModPerLevel" = "物理穿透(18級)" tr "game_effect_description_rFlatCritChanceModPerLevel" = "暴擊機率(18級)" tr "game_effect_description_rFlatCritDamageModPerLevel" = "暴擊傷害(18級)" tr "game_effect_description_rFlatDodgeMod" = "閃避" tr "game_effect_description_rFlatDodgeModPerLevel" = "閃避(18級)" tr "game_effect_description_rFlatEnergyModPerLevel" = "能量(18級)" tr "game_effect_description_rFlatEnergyRegenModPerLevel" = "能量回復 / 5秒(18級)" tr "game_effect_description_rFlatGoldPer10Mod" = "每10秒獲得黃金" tr "game_effect_description_rFlatHPModPerLevel" = "生命(18級)" tr "game_effect_description_rFlatHPRegenModPerLevel" = "生命回復 / 5 秒(18級)" tr "game_effect_description_rFlatMagicDamageModPerLevel" = "魔法攻擊(18級)" tr "game_effect_description_rFlatMagicPenetrationMod" = "魔法穿透" tr "game_effect_description_rFlatMagicPenetrationModPerLevel" = "魔法穿透(18級)" tr "game_effect_description_rFlatMovementSpeedModPerLevel" = "跑速(18級)" tr "game_effect_description_rFlatMPModPerLevel" = "魔力(18級)" tr "game_effect_description_rFlatMPRegenModPerLevel" = "魔力回復 / 5 秒(18級)" tr "game_effect_description_rFlatPhysicalDamageModPerLevel" = "物理攻擊力(18級)" tr "game_effect_description_rFlatSpellBlockModPerLevel" = "魔法防禦(18級)" tr "game_effect_description_rFlatTimeDeadMod" = "死亡時間" tr "game_effect_description_rFlatTimeDeadModPerLevel" = "死亡時間(18級)" tr "game_effect_description_rPercentArmorPenetrationMod" = "物理穿透 %" tr "game_effect_description_rPercentArmorPenetrationModPerLevel" = "物理穿透 %(18級)" tr "game_effect_description_rPercentAttackSpeedModPerLevel" = "攻速 %(18級)" tr "game_effect_description_rPercentCooldownMod" = "冷卻時間 %" tr "game_effect_description_rPercentCooldownModPerLevel" = "冷卻時間 %(18級)" tr "game_effect_description_rPercentMagicPenetrationMod" = "魔法穿透 %" tr "game_effect_description_rPercentMagicPenetrationModPerLevel" = "魔法穿透 %(18級)" tr "game_effect_description_rPercentMovementSpeedModPerLevel" = "跑速 %(18級)" tr "game_effect_description_rPercentTimeDeadMod" = "死亡時間 %" tr "game_effect_description_rPercentTimeDeadModPerLevel" = "死亡時間 %/每級" tr "game_effect_description_rPhysicalLethality" = "物理致命" tr "game_error_directx" = "DirectX 發生未知的錯誤導致英雄聯盟無法正確啟動,請確認安裝的顯卡是否是使用硬體廠商提供最新版的驅動程式。" tr "game_error_graphics_card_driver_update" = "偵測到較為老舊的顯示卡驅動程式,進行遊戲時有可能會讓英雄聯盟發生崩潰的現象。請前往顯示卡的官方網站下載最新版的驅動程式,或者前往客服中心 http://service.garena.tw/customer/index.php 尋求協助。" tr "game_error_graphics_card_driver_update_website" = "http://lol.garena.tw/QA/news_info.php?nid=188&category=&cate_title=" tr "game_error_missing_asset_1" = "An essential game asset was not found when loading the game:" tr "game_error_missing_asset_2" = "請重新安裝遊戲。關閉視窗後將自動彈出安裝指南。請登入 http://lol.tw 網站獲取更多資訊。" tr "game_error_os_update" = "偵測到較為老舊的微軟作業系統程式,進行遊戲時有可能會讓英雄聯盟發生崩潰的現象。請前往微軟程式更新中心下載最新版的更新程式,或者前往客服中心 http://service.garena.tw/customer/index.php 尋求協助。" tr "game_error_os_update_website" = "http://lol.garena.tw/QA/index.php?category=1&cate_title=%E6%8A%80%E8%A1%93%E6%94%AF%E6%8F%B4&menu=1" tr "game_error_ProjectMode17_KalistaW_NoPath" = "無法偵查指定區域!" tr "game_error_shadermodel2" = "你的顯示卡或安裝的驅動程式不支援 Shader Model 2.0 的功能。請務必確認使用支援 Shader Model 2.0 的顯示卡進行遊戲,同時還要記得安裝原廠提供的驅動程式。" tr "game_event_info_card_icon_subtext_21_GAMEMODEX" = "首發事件" tr "game_firstblood_tip_text_basefunctions" = "你任何時候都可以回城、購買道具和治癒自己。" tr "game_firstblood_tip_text_victoryconditionskills1v1" = "敵方死亡 1 次將讓你獲得勝利。" tr "game_firstblood_tip_text_victoryconditionskills2v2" = "敵方死亡數達到兩次將讓你的隊伍獲得勝利。" tr "game_firstblood_tip_text_victoryconditionslane1v1" = "摧毀防禦塔或是擊殺 100 名士兵將獲得勝利。" tr "game_firstblood_tip_text_victoryconditionslane2v2" = "摧毀防禦塔或是擊殺 100 名士兵將讓你的隊伍獲得勝利。" tr "game_firstblood_tip_title_basefunctions" = "完整基礎功能" tr "game_firstblood_tip_title_victoryconditionskills1v1" = "勝利條件 ─ 獲得首殺" tr "game_firstblood_tip_title_victoryconditionskills2v2" = "勝利條件 ─ 英雄擊殺數" tr "game_firstblood_tip_title_victoryconditionslane" = "勝利條件 ─ 對線壓制" tr "game_floating_AssassinMode_points" = "+@IntParam1@" tr "game_floating_enemy_kill" = "@IntParam1@ 你的水晶主堡生命" tr "game_floating_friendly_kill" = "@IntParam1@ 敵方水晶主堡生命" tr "game_floating_friendly_side_relic" = "@IntParam1@ 敵方主堡生命 | 召喚究極士兵中" tr "game_floatingtext_absorbed" = "-%.0f" tr "game_floatingtext_AssassinateMaxScoreWarning" = "擊殺英雄或預示者以贏得勝利" tr "game_floatingtext_attack_AssistReward" = "+20 水晶碎片" tr "game_floatingtext_attack_KillReward" = "+40 水晶碎片" tr "game_floatingtext_Blinded" = "" tr "game_floatingtext_BWAddCurrency1" = "+1 海妖金幣" tr "game_floatingtext_BWAddCurrency2" = "+2 海妖金幣" tr "game_floatingtext_cannon_out_of_range" = " 攻城弩砲射程範圍內沒有防禦塔" tr "game_floatingtext_cant_be_stacked" = "技能無法疊加!" tr "game_floatingtext_cantcast" = "施法中不能移動!" tr "game_floatingtext_cantchannel" = "引導中不能移動!" tr "game_floatingtext_cantdevour" = "無法吞噬此野怪!" tr "game_floatingtext_Charmed" = "" tr "game_floatingtext_critical" = "%.0f!" tr "game_floatingtext_critical_legacy" = "暴擊 %.0f!" tr "game_floatingtext_DarkStarMaxScoreMustKillThreshWarning" = "擊殺瑟雷西以取得勝利。" tr "game_floatingtext_DarkStarNoTagBacks" = "無法重複標記" tr "game_floatingtext_defense_AssistReward" = "+10 水晶碎片" tr "game_floatingtext_defense_KillReward" = "+20 水晶碎片" tr "game_floatingtext_Disarmed" = "" tr "game_floatingtext_dodge" = "閃避!" tr "game_floatingtext_Feared" = "" tr "game_floatingtext_Fleeing" = "" tr "game_floatingtext_gold_add" = "+%.0f" tr "game_floatingtext_gold_neg" = "%.0f" tr "game_floatingtext_heal" = "+%.0f" tr "game_floatingtext_invulnerable" = "" tr "game_floatingtext_Knockup" = "" tr "game_floatingtext_levelup" = "升級!" tr "game_floatingtext_manadamage" = "%.0f" tr "game_floatingtext_manaheal" = "+%.0f" tr "game_floatingtext_miss" = "未命中!" tr "game_floatingtext_NearSight" = "" tr "game_floatingtext_Netted" = "" tr "game_floatingtext_ObliteratorCharging" = "泯滅死光充能(@IntParam1@ / 15)" tr "game_floatingtext_Pacified" = "" tr "game_floatingtext_Polymorphed" = "" tr "game_floatingtext_practicetool_dps" = "每秒傷害: %.0f" tr "game_floatingtext_practicetool_lasthit" = "最後一擊: %.0f" tr "game_floatingtext_practicetool_total" = "總共: %.0f" tr "game_floatingtext_quest_complete" = "" tr "game_floatingtext_quest_received" = "" tr "game_floatingtext_Rooted" = "" tr "game_floatingtext_SG_Chogath_omnomnom" = "嚼嚼嚼" tr "game_floatingtext_SG_Kogmaw_Disabled" = "失效!" tr "game_floatingtext_SG_Kogmaw_EnrageInOne" = "被激怒倒數:1" tr "game_floatingtext_SG_Kogmaw_EnrageInTwo" = "被激怒倒數:2 " tr "game_floatingtext_SG_ReviveInOne" = "重生倒數:1 " tr "game_floatingtext_SG_ReviveInTwo" = "重生倒數:2" tr "game_floatingtext_Silenced" = "" tr "game_floatingtext_Sleep" = "" tr "game_floatingtext_Slowed" = "" tr "game_floatingtext_Snared" = "" tr "game_floatingtext_Stunned" = "" tr "game_floatingtext_Suppressed" = "" tr "game_floatingtext_Taunted" = "" tr "game_floatingtext_xp" = "+%.0fxp" tr "game_healthbaroverride_NightmareBotSpiritMystery" = "提摩?!" tr "game_hud_character_combinedHitPointsFormat_default" = "%d/%d %d/%d" tr "game_hud_character_combinedHitPointsFormat_tons" = "%dk/%dk %dk/%dk" tr "game_hud_character_hitPointsFormat_default" = "%d / %d" tr "game_hud_character_hitPointsFormat_tons" = "%dk / %dk" tr "game_hud_character_hitPointsRegenerationFormat_default" = "+%.1f" tr "game_hud_character_hitPointsRegenerationFormat_tons" = "+%.1fk" tr "game_hud_cooldown_format_minutes_abbr" = "%d分" tr "game_hud_deathRecap_damageFormat_default" = "%d" tr "game_hud_deathRecap_damageFormat_tons" = "巨量的" tr "game_hud_deathRecap_multiDamageFormat_default" = "%d (+%d)" tr "game_hud_deathRecap_multiDamageFormat_tons" = "巨量的" tr "game_HUD_DoomBots_TimerCompletedText" = "夢魘" tr "game_hud_health_animated_amountSuffix_default" = "" tr "game_hud_health_animated_amountSuffix_tons" = "k" tr "game_hud_health_max_health_default" = "%d / %d" tr "game_hud_health_max_health_tons" = "%dk / %dk" tr "game_hud_health_replay_amountSuffix_default" = "" tr "game_hud_health_replay_amountSuffix_tons" = "k" tr "game_hud_healthregen_default" = "+%.1f" tr "game_hud_healthregen_tons" = "+%.1fk" tr "game_hud_text_blue_team" = "藍方" tr "game_hud_text_enemy_team" = "敵方" tr "game_hud_text_red_team" = "紅方" tr "game_hud_text_your_team" = "我方" tr "game_hud_thousandsSeparator" = "," tr "game_intro_tip_text_damage_minion" = "待在友方士兵後方" tr "game_intro_tip_text_damage_redzone" = "電腦英雄將會在紅色警示區域中施放傷害技能" tr "game_intro_tip_text_readability" = "將游標放在技能圖示上以瀏覽技能說明" tr "game_intro_tip_title_damage_minion" = "避免受到士兵傷害" tr "game_intro_tip_title_damage_redzone" = "避免待在紅色警示區域" tr "game_intro_tip_title_readability" = "閱讀技能說明" tr "game_item_altcost_2057_large" = "等級 9" tr "game_item_altcost_2057_small" = "等級 9" tr "game_item_altcost_3040_large" = "充能完畢" tr "game_item_altcost_3040_small" = "最大" tr "game_item_altcost_3042_large" = "充能完畢" tr "game_item_altcost_3042_small" = "最大" tr "game_item_altcost_3340_large" = "免費" tr "game_item_altcost_3340_small" = "免費" tr "game_item_altcost_3341_large" = "免費" tr "game_item_altcost_3341_small" = "免費" tr "game_item_altcost_3342_large" = "免費" tr "game_item_altcost_3342_small" = "免費" tr "game_item_altcost_3350_large" = "等級 9" tr "game_item_altcost_3350_small" = "等級 9" tr "game_item_altcost_3351_large" = "等級 9" tr "game_item_altcost_3351_small" = "等級 9" tr "game_item_altcost_3352_large" = "等級 9" tr "game_item_altcost_3352_small" = "等級 9" tr "game_item_altcost_3361_large" = "250*" tr "game_item_altcost_3361_small" = "250*" tr "game_item_altcost_3362_large" = "250*" tr "game_item_altcost_3362_small" = "250*" tr "game_item_altcost_3363_large" = "等級9" tr "game_item_altcost_3363_small" = "等級9" tr "game_item_altcost_3364_large" = "免費" tr "game_item_altcost_3364_small" = "免費" tr "game_item_altcost_3611_large" = "5 海妖金幣" tr "game_item_altcost_3611_small" = "5" tr "game_item_altcost_3612_large" = "5 海妖金幣" tr "game_item_altcost_3612_small" = "5" tr "game_item_altcost_3613_large" = "5 海妖金幣" tr "game_item_altcost_3613_small" = "5" tr "game_item_altcost_3614_large" = "5 海妖金幣" tr "game_item_altcost_3614_small" = "5" tr "game_item_altcost_3615_large" = "5 海妖金幣" tr "game_item_altcost_3615_small" = "5" tr "game_item_altcost_3616_large" = "10 海妖金幣" tr "game_item_altcost_3616_small" = "10" tr "game_item_altcost_3617_large" = "20 海妖金幣" tr "game_item_altcost_3617_small" = "20" tr "game_item_altcost_3621_large" = "5 海妖金幣" tr "game_item_altcost_3621_small" = "5" tr "game_item_altcost_3622_large" = "10 海妖金幣" tr "game_item_altcost_3622_small" = "10" tr "game_item_altcost_3623_large" = "20 海妖金幣" tr "game_item_altcost_3623_small" = "20" tr "game_item_altcost_3624_large" = "5 海妖金幣" tr "game_item_altcost_3624_small" = "5" tr "game_item_altcost_3625_large" = "10 海妖金幣" tr "game_item_altcost_3625_small" = "10" tr "game_item_altcost_3626_large" = "20 海妖金幣" tr "game_item_altcost_3626_small" = "20" tr "game_item_altcost_3631_large" = "100 水晶碎片" tr "game_item_altcost_3631_small" = "100 水晶碎片" tr "game_item_altcost_3634_large" = "100 水晶碎片" tr "game_item_altcost_3634_small" = "100 水晶碎片" tr "game_item_altcost_3635_large" = "200 水晶碎片" tr "game_item_altcost_3635_small" = "200 水晶碎片" tr "game_item_altcost_3636_large" = "200 水晶碎片" tr "game_item_altcost_3636_small" = "200 水晶碎片" tr "game_item_altcost_3640_large" = "100 水晶碎片" tr "game_item_altcost_3640_small" = "100 水晶碎片" tr "game_item_altcost_3641_large" = "100 水晶碎片" tr "game_item_altcost_3641_small" = "100 水晶碎片" tr "game_item_altcost_3642_large" = "全部退還" tr "game_item_altcost_3642_small" = "退還" tr "game_item_altcost_3643_large" = "100 水晶碎片" tr "game_item_altcost_3643_small" = "100 水晶碎片" tr "game_item_altcost_3647_large" = "100 水晶碎片" tr "game_item_altcost_3647_small" = "100 水晶碎片" tr "game_item_altcost_3680_large" = "免費" tr "game_item_altcost_3680_small" = "免費" tr "game_item_altcost_3681_large" = "免費" tr "game_item_altcost_3681_small" = "免費" tr "game_item_altcost_3682_large" = "免費" tr "game_item_altcost_3682_small" = "免費" tr "game_item_altcost_3683_large" = "免費" tr "game_item_altcost_3683_small" = "免費" tr "game_item_altcost_3901_large" = "500 毒蛇銀幣" tr "game_item_altcost_3901_small" = "500SS" tr "game_item_altcost_3902_large" = "500 毒蛇銀幣" tr "game_item_altcost_3902_small" = "500SS" tr "game_item_altcost_3903_large" = "500 毒蛇銀幣" tr "game_item_altcost_3903_small" = "500SS" tr "game_item_altcost_3930_large" = "嗜魂完成" tr "game_item_altcost_3930_small" = "最大" tr "game_item_altcost_3931_large" = "嗜魂完成" tr "game_item_altcost_3931_small" = "最大" tr "game_item_altcost_3932_large" = "嗜魂完成" tr "game_item_altcost_3932_small" = "最大" tr "game_item_altcost_3933_large" = "嗜魂完成" tr "game_item_altcost_3933_small" = "最大" tr "game_item_at_level_18" = "等級 18 時" tr "game_item_boots_grouplimit" = "限定 1 雙鞋子。" tr "game_item_buff_4026" = "此單位暫時進入無法被擊殺的狀態。" tr "game_item_colloquialism_1001" = ";" tr "game_item_colloquialism_1004" = ";" tr "game_item_colloquialism_1005" = ";" tr "game_item_colloquialism_1006" = ";" tr "game_item_colloquialism_1007" = ";" tr "game_item_colloquialism_1011" = ";" tr "game_item_colloquialism_1018" = ";" tr "game_item_colloquialism_1026" = ";" tr "game_item_colloquialism_1027" = ";blue" tr "game_item_colloquialism_1028" = ";red" tr "game_item_colloquialism_1029" = ";" tr "game_item_colloquialism_1031" = ";" tr "game_item_colloquialism_1033" = ";" tr "game_item_colloquialism_1036" = ";" tr "game_item_colloquialism_1037" = ";" tr "game_item_colloquialism_1038" = ";bf;BF" tr "game_item_colloquialism_1039" = ";jungle;Jungle" tr "game_item_colloquialism_1041" = ";打野;野" tr "game_item_colloquialism_1042" = ";" tr "game_item_colloquialism_1043" = ";" tr "game_item_colloquialism_1051" = ";" tr "game_item_colloquialism_1052" = ";amptome" tr "game_item_colloquialism_1053" = ";" tr "game_item_colloquialism_1054" = ";dshield" tr "game_item_colloquialism_1055" = ";dblade" tr "game_item_colloquialism_1056" = ";dring" tr "game_item_colloquialism_1057" = ";" tr "game_item_colloquialism_1058" = ";nlr" tr "game_item_colloquialism_1059" = ";" tr "game_item_colloquialism_1062" = ";" tr "game_item_colloquialism_1063" = ";" tr "game_item_colloquialism_1074" = ";d護盾" tr "game_item_colloquialism_1075" = ";d刀刃" tr "game_item_colloquialism_1076" = ";d戒指" tr "game_item_colloquialism_1080" = ";" tr "game_item_colloquialism_1082" = ";諾克薩斯" tr "game_item_colloquialism_1083" = ";dblade" tr "game_item_colloquialism_2003" = ";" tr "game_item_colloquialism_2004" = ";" tr "game_item_colloquialism_2009" = ";餅乾" tr "game_item_colloquialism_2010" = ";" tr "game_item_colloquialism_2011" = ";" tr "game_item_colloquialism_2012" = ";" tr "game_item_colloquialism_2013" = ";" tr "game_item_colloquialism_2015" = ";" tr "game_item_colloquialism_2031" = ";" tr "game_item_colloquialism_2032" = ";" tr "game_item_colloquialism_2033" = ";" tr "game_item_colloquialism_2037" = ";red;紅水" tr "game_item_colloquialism_2038" = ";" tr "game_item_colloquialism_2039" = ";blue;藍水" tr "game_item_colloquialism_2040" = ";" tr "game_item_colloquialism_2041" = ";" tr "game_item_colloquialism_2042" = ";真知" tr "game_item_colloquialism_2043" = "紅眼;" tr "game_item_colloquialism_2044" = "綠眼;" tr "game_item_colloquialism_2045" = ";紅眼石" tr "game_item_colloquialism_2047" = ";" tr "game_item_colloquialism_2048" = ";" tr "game_item_colloquialism_2049" = ";眼石" tr "game_item_colloquialism_2050" = ";" tr "game_item_colloquialism_2051" = "科比的黃金手臂;科比的黃金二頭肌;狼人之角;狼人" tr "game_item_colloquialism_2052" = ";" tr "game_item_colloquialism_2053" = ";" tr "game_item_colloquialism_2055" = "orange;" tr "game_item_colloquialism_2056" = "綠; green;" tr "game_item_colloquialism_2057" = "藍; 圖騰; blue; totem;" tr "game_item_colloquialism_2058" = ";白 ;white" tr "game_item_colloquialism_2059" = ";藍 ;blue" tr "game_item_colloquialism_2060" = ";紅 ;red" tr "game_item_colloquialism_2061" = ";" tr "game_item_colloquialism_2062" = ";" tr "game_item_colloquialism_2065" = ";蘇瑞亞;狂想曲;蘇;狂;蘇瑞;狂想;" tr "game_item_colloquialism_2137" = ";橘色" tr "game_item_colloquialism_2138" = ";白色" tr "game_item_colloquialism_2139" = ";blue" tr "game_item_colloquialism_2140" = ";red" tr "game_item_colloquialism_2301" = ";" tr "game_item_colloquialism_2302" = ";" tr "game_item_colloquialism_2303" = ";" tr "game_item_colloquialism_2319" = "擋路" tr "game_item_colloquialism_2403" = ";" tr "game_item_colloquialism_2420" = ";中婭;中婭沙漏" tr "game_item_colloquialism_2421" = ";" tr "game_item_colloquialism_2422" = ";" tr "game_item_colloquialism_3001" = ";" tr "game_item_colloquialism_3003" = ";aa" tr "game_item_colloquialism_3004" = ";" tr "game_item_colloquialism_3005" = ";wreckoning;Wreckoning;終末;戰戟" tr "game_item_colloquialism_3006" = ";" tr "game_item_colloquialism_3007" = ";aa" tr "game_item_colloquialism_3008" = ";" tr "game_item_colloquialism_3009" = ";" tr "game_item_colloquialism_3010" = ";" tr "game_item_colloquialism_3020" = ";" tr "game_item_colloquialism_3022" = ";fm" tr "game_item_colloquialism_3023" = "古靈精怪" tr "game_item_colloquialism_3024" = ";" tr "game_item_colloquialism_3025" = ";frozen fist" tr "game_item_colloquialism_3026" = ";ga;GA;天使甲" tr "game_item_colloquialism_3027" = ";roa" tr "game_item_colloquialism_3028" = ";" tr "game_item_colloquialism_3029" = ";roa" tr "game_item_colloquialism_3030" = "frost cannon;" tr "game_item_colloquialism_3031" = ";ie;無盡" tr "game_item_colloquialism_3033" = ";lw;grievous" tr "game_item_colloquialism_3034" = ";gs" tr "game_item_colloquialism_3035" = ";lw" tr "game_item_colloquialism_3036" = ";lw" tr "game_item_colloquialism_3037" = ";" tr "game_item_colloquialism_3040" = ";" tr "game_item_colloquialism_3041" = ";" tr "game_item_colloquialism_3042" = ";村正" tr "game_item_colloquialism_3044" = ";" tr "game_item_colloquialism_3046" = ";pd" tr "game_item_colloquialism_3047" = ";" tr "game_item_colloquialism_3050" = ";哈洛和庫瑪" tr "game_item_colloquialism_3052" = ";enforcer" tr "game_item_colloquialism_3053" = ";juggernaut;primal" tr "game_item_colloquialism_3056" = ";" tr "game_item_colloquialism_3057" = ";" tr "game_item_colloquialism_3060" = ";flag" tr "game_item_colloquialism_3065" = ";sv" tr "game_item_colloquialism_3067" = ";" tr "game_item_colloquialism_3068" = ";火斗" tr "game_item_colloquialism_3069" = ";shurelya; reverie; Eye of Ascension; 蘇瑞亞; 幻想; 昇華之眼;" tr "game_item_colloquialism_3070" = ";" tr "game_item_colloquialism_3071" = ";bc" tr "game_item_colloquialism_3072" = ";BT" tr "game_item_colloquialism_3073" = ";" tr "game_item_colloquialism_3074" = ";" tr "game_item_colloquialism_3075" = ";反彈甲;反甲;荊棘;荊" tr "game_item_colloquialism_3076" = ";反彈甲;反甲;荊棘;荊" tr "game_item_colloquialism_3077" = ";" tr "game_item_colloquialism_3078" = ";triforce;tons of damage;三向" tr "game_item_colloquialism_3079" = ";" tr "game_item_colloquialism_3080" = ";嗜血者" tr "game_item_colloquialism_3082" = ";" tr "game_item_colloquialism_3083" = ";好戰" tr "game_item_colloquialism_3084" = ";" tr "game_item_colloquialism_3085" = ";" tr "game_item_colloquialism_3086" = ";黃雙" tr "game_item_colloquialism_3087" = ";" tr "game_item_colloquialism_3089" = ";dc;banksys;死帽" tr "game_item_colloquialism_3090" = "帽子" tr "game_item_colloquialism_3091" = ";" tr "game_item_colloquialism_3092" = "守望之眼" tr "game_item_colloquialism_3093" = ";" tr "game_item_colloquialism_3094" = ";canon;rapidfire;rfc" tr "game_item_colloquialism_3095" = ";Windblade;風刃" tr "game_item_colloquialism_3096" = "流浪者之眼;" tr "game_item_colloquialism_3097" = "星界之眼;" tr "game_item_colloquialism_3098" = "寒霜之眼;" tr "game_item_colloquialism_3099" = ";" tr "game_item_colloquialism_3100" = ";" tr "game_item_colloquialism_3101" = ";" tr "game_item_colloquialism_3102" = ";bv" tr "game_item_colloquialism_3104" = "lvd;" tr "game_item_colloquialism_3105" = ";軍團盾" tr "game_item_colloquialism_3106" = ";紅爪" tr "game_item_colloquialism_3107" = ";" tr "game_item_colloquialism_3108" = ";" tr "game_item_colloquialism_3109" = ";" tr "game_item_colloquialism_3110" = ";fh" tr "game_item_colloquialism_3111" = ";" tr "game_item_colloquialism_3112" = ";" tr "game_item_colloquialism_3113" = ";" tr "game_item_colloquialism_3114" = ";" tr "game_item_colloquialism_3115" = ";" tr "game_item_colloquialism_3116" = ";冰杖" tr "game_item_colloquialism_3117" = ";" tr "game_item_colloquialism_3118" = ";" tr "game_item_colloquialism_3122" = ";ie" tr "game_item_colloquialism_3123" = ";grievous" tr "game_item_colloquialism_3124" = ";" tr "game_item_colloquialism_3126" = ";" tr "game_item_colloquialism_3128" = ";dfg" tr "game_item_colloquialism_3131" = ";sotd;lethality;神聖之劍;物理致命" tr "game_item_colloquialism_3132" = ";" tr "game_item_colloquialism_3133" = ";" tr "game_item_colloquialism_3134" = ";物理致命" tr "game_item_colloquialism_3135" = ";" tr "game_item_colloquialism_3136" = ";mask;小面具" tr "game_item_colloquialism_3137" = ";" tr "game_item_colloquialism_3138" = ";" tr "game_item_colloquialism_3139" = ";" tr "game_item_colloquialism_3140" = ";qss" tr "game_item_colloquialism_3141" = ";soto" tr "game_item_colloquialism_3142" = ";物理致命" tr "game_item_colloquialism_3143" = ";小金人" tr "game_item_colloquialism_3144" = ";" tr "game_item_colloquialism_3145" = ";吸血鎗" tr "game_item_colloquialism_3146" = ";鎗刀" tr "game_item_colloquialism_3147" = ";物理致命" tr "game_item_colloquialism_3148" = ";" tr "game_item_colloquialism_3149" = ";殞落;殞落王者;殞落王者之劍" tr "game_item_colloquialism_3150" = ";" tr "game_item_colloquialism_3151" = ";mask;大面具" tr "game_item_colloquialism_3152" = "rocket belt;" tr "game_item_colloquialism_3153" = ";brk;bork;bork;bork;botrk" tr "game_item_colloquialism_3154" = ";燈籠" tr "game_item_colloquialism_3155" = ";" tr "game_item_colloquialism_3156" = ";" tr "game_item_colloquialism_3157" = ";zhg;zonyas;小金人" tr "game_item_colloquialism_3158" = ";" tr "game_item_colloquialism_3159" = ";" tr "game_item_colloquialism_3162" = ";" tr "game_item_colloquialism_3163" = ";" tr "game_item_colloquialism_3165" = ";nmst;grievous" tr "game_item_colloquialism_3170" = ";" tr "game_item_colloquialism_3172" = ";" tr "game_item_colloquialism_3173" = ";" tr "game_item_colloquialism_3174" = ";" tr "game_item_colloquialism_3176" = ";" tr "game_item_colloquialism_3178" = ";" tr "game_item_colloquialism_3180" = ";" tr "game_item_colloquialism_3181" = ";" tr "game_item_colloquialism_3183" = ";" tr "game_item_colloquialism_3184" = ";d刀刃" tr "game_item_colloquialism_3185" = ";lb" tr "game_item_colloquialism_3186" = ";" tr "game_item_colloquialism_3187" = ";" tr "game_item_colloquialism_3188" = ";bft" tr "game_item_colloquialism_3190" = ";" tr "game_item_colloquialism_3191" = ";" tr "game_item_colloquialism_3193" = ";" tr "game_item_colloquialism_3194" = ";" tr "game_item_colloquialism_3196" = ";viktor" tr "game_item_colloquialism_3197" = ";viktor" tr "game_item_colloquialism_3198" = ";viktor" tr "game_item_colloquialism_3200" = ";viktor" tr "game_item_colloquialism_3204" = ";" tr "game_item_colloquialism_3205" = ";" tr "game_item_colloquialism_3206" = ";" tr "game_item_colloquialism_3207" = ";" tr "game_item_colloquialism_3208" = ";" tr "game_item_colloquialism_3209" = ";" tr "game_item_colloquialism_3210" = ";" tr "game_item_colloquialism_3211" = "帽子" tr "game_item_colloquialism_3222" = ";" tr "game_item_colloquialism_3230" = ";" tr "game_item_colloquialism_3231" = ";" tr "game_item_colloquialism_3240" = ";" tr "game_item_colloquialism_3241" = ";" tr "game_item_colloquialism_3242" = ";" tr "game_item_colloquialism_3243" = ";" tr "game_item_colloquialism_3244" = ";" tr "game_item_colloquialism_3245" = ";" tr "game_item_colloquialism_3252" = ";殘暴之力;物理致命" tr "game_item_colloquialism_3285" = ";" tr "game_item_colloquialism_3286" = ";" tr "game_item_colloquialism_3290" = ";古靈精怪" tr "game_item_colloquialism_3301" = ";" tr "game_item_colloquialism_3302" = ";" tr "game_item_colloquialism_3303" = ";" tr "game_item_colloquialism_3303z" = ";凱吉" tr "game_item_colloquialism_3304" = ";" tr "game_item_colloquialism_3305" = ";" tr "game_item_colloquialism_3306" = "; shurelya; reverie; 蘇瑞亞; 幻想" tr "game_item_colloquialism_3307" = ";" tr "game_item_colloquialism_3308" = ";" tr "game_item_colloquialism_3309" = ";" tr "game_item_colloquialism_3310" = ";" tr "game_item_colloquialism_3310z" = "; kage; 凱吉" tr "game_item_colloquialism_3311" = ";" tr "game_item_colloquialism_3312" = "古靈精怪;" tr "game_item_colloquialism_3340" = "黃色; 圖騰; 飾品; yellow; totem; trinket" tr "game_item_colloquialism_3341" = "紅色;" tr "game_item_colloquialism_3342" = "藍色;" tr "game_item_colloquialism_3345" = "" tr "game_item_colloquialism_3348" = ";" tr "game_item_colloquialism_3350" = ";" tr "game_item_colloquialism_3351" = ";" tr "game_item_colloquialism_3352" = ";" tr "game_item_colloquialism_3361" = "黃色;" tr "game_item_colloquialism_3362" = "黃色;" tr "game_item_colloquialism_3363" = "藍色; 圖騰; 飾品; blue; totem; trinket" tr "game_item_colloquialism_3364" = "紅色; 透鏡; 飾品; red; lens; trinket" tr "game_item_colloquialism_3371" = ";無盡之刃;鄂爾;鑄造;傑作" tr "game_item_colloquialism_3373" = ";鄂爾;鑄造;傑作" tr "game_item_colloquialism_3374" = ";死帽;死亡之帽;帽子;鄂爾;鑄造;傑作" tr "game_item_colloquialism_3379" = ";鄂爾;鑄造;傑作" tr "game_item_colloquialism_3380" = ";黑色切割者;鄂爾;鑄造;傑作" tr "game_item_colloquialism_3382" = ";鄂爾;鑄造;傑作" tr "game_item_colloquialism_3383" = ";鄂爾;鑄造;傑作" tr "game_item_colloquialism_3384" = "三項之力;大量傷害;鄂爾;鑄造;傑作" tr "game_item_colloquialism_3385" = ";帽子;鄂爾;鑄造" tr "game_item_colloquialism_3386" = ";zhg;zonyas;ornn;forge;中婭;金人;鄂爾;鍛造" tr "game_item_colloquialism_3387" = ";寒霜霸權;寒霜;鄂爾;鄂" tr "game_item_colloquialism_3388" = ";物理致命;妖夢;鄂爾;鄂" tr "game_item_colloquialism_3389" = ";殞落;殞落王者;鄂爾;鄂" tr "game_item_colloquialism_3390" = ";鄂爾;鄂" tr "game_item_colloquialism_3400" = "" tr "game_item_colloquialism_3401" = "星靈之眼;" tr "game_item_colloquialism_3430" = ";" tr "game_item_colloquialism_3431" = ";" tr "game_item_colloquialism_3433" = ";nmst" tr "game_item_colloquialism_3434" = ";" tr "game_item_colloquialism_3462" = "blue;" tr "game_item_colloquialism_3504" = "" tr "game_item_colloquialism_3508" = ";" tr "game_item_colloquialism_3512" = ";虛空之門" tr "game_item_colloquialism_3513" = ";預示者之眼" tr "game_item_colloquialism_3514" = ";預示者之眼" tr "game_item_colloquialism_3599" = ";黑矛" tr "game_item_colloquialism_3600" = ";黑矛" tr "game_item_colloquialism_3611" = "" tr "game_item_colloquialism_3612" = "" tr "game_item_colloquialism_3613" = "" tr "game_item_colloquialism_3614" = "" tr "game_item_colloquialism_3615" = "" tr "game_item_colloquialism_3616" = "" tr "game_item_colloquialism_3617" = "" tr "game_item_colloquialism_3621" = "" tr "game_item_colloquialism_3622" = "" tr "game_item_colloquialism_3623" = "" tr "game_item_colloquialism_3624" = "" tr "game_item_colloquialism_3625" = "" tr "game_item_colloquialism_3626" = "" tr "game_item_colloquialism_3630" = "" tr "game_item_colloquialism_3631" = "" tr "game_item_colloquialism_3633" = "" tr "game_item_colloquialism_3634" = "" tr "game_item_colloquialism_3635" = "" tr "game_item_colloquialism_3636" = "" tr "game_item_colloquialism_3637" = "" tr "game_item_colloquialism_3640" = "" tr "game_item_colloquialism_3641" = "" tr "game_item_colloquialism_3643" = "" tr "game_item_colloquialism_3645" = "藍;" tr "game_item_colloquialism_3647" = "" tr "game_item_colloquialism_3648" = "" tr "game_item_colloquialism_3649" = "" tr "game_item_colloquialism_3652" = ";" tr "game_item_colloquialism_3671" = ";" tr "game_item_colloquialism_3672" = ";" tr "game_item_colloquialism_3673" = ";" tr "game_item_colloquialism_3674" = ";" tr "game_item_colloquialism_3675" = ";" tr "game_item_colloquialism_3690" = ";" tr "game_item_colloquialism_3691" = ";" tr "game_item_colloquialism_3692" = ";" tr "game_item_colloquialism_3693" = ";" tr "game_item_colloquialism_3694" = ";" tr "game_item_colloquialism_3695" = ";" tr "game_item_colloquialism_3706" = ";jungle;Jungle;jangle" tr "game_item_colloquialism_3708" = ";jungle;Jungle" tr "game_item_colloquialism_3711" = ";jungle;Jungle" tr "game_item_colloquialism_3712" = ";jungle;Jungle" tr "game_item_colloquialism_3713" = ";jungle;Jungle" tr "game_item_colloquialism_3715" = ";jungle;Jungle" tr "game_item_colloquialism_3742" = ";重武裝;無畏" tr "game_item_colloquialism_3744" = ";" tr "game_item_colloquialism_3745" = ";" tr "game_item_colloquialism_3748" = ";juggernaut" tr "game_item_colloquialism_3751" = ";" tr "game_item_colloquialism_3800" = ";" tr "game_item_colloquialism_3801" = ";" tr "game_item_colloquialism_3802" = ";" tr "game_item_colloquialism_3812" = ";Bloodbag" tr "game_item_colloquialism_3813" = ";死亡;死亡之舞" tr "game_item_colloquialism_3814" = ";物理致命" tr "game_item_colloquialism_3829" = ";鏡像" tr "game_item_colloquialism_3840" = "球體" tr "game_item_colloquialism_3841" = "晶球" tr "game_item_colloquialism_3844" = "晶球" tr "game_item_colloquialism_3901" = "" tr "game_item_colloquialism_3902" = "" tr "game_item_colloquialism_3903" = "" tr "game_item_colloquialism_3905" = ";斗篷;雙;雙影;亡靈;鬼影" tr "game_item_colloquialism_3911" = ";" tr "game_item_colloquialism_3924" = ";" tr "game_item_colloquialism_4001" = ";" tr "game_item_colloquialism_4002" = ";" tr "game_item_colloquialism_4003" = ";物理致命" tr "game_item_colloquialism_4004" = ";物理致命" tr "game_item_colloquialism_4005" = ";" tr "game_item_colloquialism_4010" = ";魔法穿透" tr "game_item_colloquialism_4026" = ";守護天使;水手的復仇" tr "game_item_colloquialism_4101" = ";jungle;Jungle;jangle;打野;野區" tr "game_item_colloquialism_4201" = ";dshield;多蘭盾;多蘭之盾" tr "game_item_colloquialism_4202" = ";dblade;多蘭劍;多蘭之劍" tr "game_item_colloquialism_4203" = ";dring;多蘭戒;多蘭之戒" tr "game_item_colloquialism_4204" = ";didol;多蘭像;多蘭之像" tr "game_item_colloquialism_4301" = ";Ancient Coin;Nomad's Medallion;Support;賢者古幣;流浪者徽章;輔助" tr "game_item_colloquialism_4302" = ";Targon's Brace;Relic Shield;Support;巨石盾甲;遺跡之盾;輔助" tr "game_item_colloquialism_4401" = ";fon;自然" tr "game_item_colloquialism_4402" = ";" tr "game_item_colloquialism_4403" = ";" tr "game_item_description_*" = "" tr "game_item_description_10001" = "+2.23% 暴擊傷害" tr "game_item_description_10002" = "+1.5% 跑速" tr "game_item_description_1001" = "{{ game_item_boots_grouplimit }}

          唯一被動-跑速增強: +25 跑速" tr "game_item_description_1004" = "+25% 基礎魔力回復(每 5 秒 +round(0.25*stats[BaseManaRegenRate]*5) 魔力)" tr "game_item_description_1005" = "+0 魔力回復 / 5 秒" tr "game_item_description_1006" = "+50% 基礎生命回復(+round(0.5*stats[BaseHPRegenRate]*5) 生命回復 / 5 秒)" tr "game_item_description_1007" = "+15 生命回復 / 5 秒" tr "game_item_description_1011" = "+380 生命" tr "game_item_description_1018" = "+20% 暴擊率" tr "game_item_description_1026" = "+40 魔法攻擊" tr "game_item_description_1027" = "+250 魔力" tr "game_item_description_1028" = "+150 生命" tr "game_item_description_1029" = "+15 物理防禦" tr "game_item_description_1031" = "+40 物理防禦" tr "game_item_description_1033" = "+25 魔法防禦" tr "game_item_description_1036" = "+10 物理攻擊" tr "game_item_description_1037" = "+25 物理攻擊" tr "game_item_description_1038" = "+40 點物理攻擊" tr "game_item_description_1039" = "
          唯一被動-牙齒:使用技能或普攻對野怪造成傷害時於 5 秒內偷取 30 生命,並使其燃燒造成 60 魔法傷害。位於野區或河道時,根據你所失去的魔力,每秒回復最多 8 魔力。 此道具給予 野怪獵人

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1041" = "對野怪造成 +10% 普攻吸血

          唯一被動-爪子:普攻命中野怪時造成 35 額外傷害。此道具給予野怪獵人

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1042" = "+12% 攻速" tr "game_item_description_1043" = "+25% 攻擊速度

          唯一被動: 普攻命中造成額外 15 物理傷害。" tr "game_item_description_1051" = "+10% 暴擊率" tr "game_item_description_1052" = "+20 魔法攻擊" tr "game_item_description_1053" = "+15 物理攻擊
          +10% 普攻吸血
          " tr "game_item_description_1054" = "+80 生命

          被動:每 5 秒回復 6 生命。
          被動:普攻命中小兵時額外造成 5 物理傷害。
          唯一被動:受到敵方英雄傷害後於 10 秒內根據已損失的生命百分比最多回復 30 生命。" tr "game_item_description_1055" = "+8 物理攻擊
          +80 生命
          +3% 普攻吸血
          " tr "game_item_description_1056" = "+60 生命
          +15 魔法攻擊
          +5 魔力/5 秒


          被動: 普攻命中小兵時造成額外 5 物理傷害。" tr "game_item_description_1057" = "+40 魔法防禦" tr "game_item_description_1058" = "+60 魔法攻擊" tr "game_item_description_1059" = "+15 物理攻擊
          +2.5% 普攻吸血
          " tr "game_item_description_1062" = "+16 物理攻擊
          +15% 攻速


          唯一被動-探險家: +150生命" tr "game_item_description_1063" = "+35 魔法攻擊

          被動: +6 魔力回復/ 5 秒
          唯一被動-探險家: +150 生命" tr "game_item_description_1074" = "+@FlatHPPoolMod@ 生命
          +@FlatHPRegenMod*5@ 生命回復/5 秒


          唯一被動: 防禦 @Effect1Amount@ 點英雄普攻傷害。

          決勝慶典中僅限攜帶 2 樣多蘭系列道具" tr "game_item_description_1075" = "+@FlatHPPoolMod@ 生命
          +@FlatPhysicalDamageMod@ 點物理攻擊
          +@PercentLifeStealMod*100@% 普攻吸血


          決勝慶典中僅限攜帶 2 樣多蘭系列道具" tr "game_item_description_1076" = "+@FlatHPPoolMod@ 生命
          +@FlatMagicDamageMod@ 點魔法攻擊
          +@FlatMPRegenMod*5@ 魔力回復/5 秒


          被動: 擊殺一個單位回復 @Effect1Amount@ 點魔力

          決勝慶典中僅限攜帶 2 樣多蘭系列道具" tr "game_item_description_1080" = "唯一被動 ─ 屠殺: 提高 20% 對野怪的傷害,所造成的傷害中 6% 將回復為生命,3% 回復為魔力。

          ﹝相同名稱的唯一被動或主動效果不會累加計算。﹞" tr "game_item_description_1082" = "+10 魔法攻擊
          +25% 藥水治癒效果
          +100 魔力


          唯一被動-畏懼:每層榮耀賦予 +3 魔法攻擊。
          唯一被動-孤注一擲:擊殺英雄獲得 2 層榮耀,助攻獲得 1 層榮耀,最多可疊加 10 層榮耀。死亡時會失去 4 層榮耀。" tr "game_item_description_1083" = "+7 物理攻擊
          普攻命中時 +3 生命


          唯一被動: 擊殺線上小兵獲得 1 額外金錢,擊殺 100 隻線上小兵獲得 350 額外金錢並讓此被動失效。" tr "game_item_description_1300" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得狂熱的能力。

          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1301" = "限定單一附魔效果。
          使靴子獲得靈敏效果。

          唯一被動-靈敏: +20 跑速。

          (相同名稱的效果不會累加計算。)" tr "game_item_description_1302" = "附魔效果限定選擇 1 種。
          對鞋子附魔獲得統帥的能力。

          唯一被動-統帥:朝向自己位置移動的友方英雄提高 10% 跑速。

          ﹝相同名稱的唯一被動效果不會累加計算﹞" tr "game_item_description_1303" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得空間扭曲的能力。

          唯一被動-空間扭曲: 降低 20% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送: 施放技能後獲得 30% 跑速,持續 3 秒。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1304" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得守護家園的能力。

          唯一被動-守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外獲得速度與回復效果在 6 秒或製造/受到傷害後消失。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1305" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得狂熱的能力。

          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1306" = "限定單一附魔效果。
          使靴子獲得靈敏效果。

          唯一被動-靈敏: +20 跑速。

          (相同名稱的效果不會累加計算。)" tr "game_item_description_1307" = "附魔效果限定選擇 1 種。
          對鞋子附魔獲得統帥的能力。

          唯一被動-統帥:朝向自己位置移動的友方英雄提高 10% 跑速。

          ﹝相同名稱的唯一被動效果不會累加計算﹞" tr "game_item_description_1308" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得空間扭曲的能力。

          唯一被動-空間扭曲: 降低 15% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送: 施放技能後獲得 30% 跑速,持續 3 秒。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1309" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得守護家園的能力。

          唯一被動-守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外獲得速度與回復效果在 6 秒或製造/受到傷害後消失。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1310" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得狂熱的能力。

          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1311" = "限定單一附魔效果。
          使靴子獲得靈敏效果。

          唯一被動-靈敏: +20 跑速。

          (相同名稱的效果不會累加計算。)" tr "game_item_description_1312" = "附魔效果限定選擇 1 種。
          對鞋子附魔獲得統帥的能力。

          唯一被動-統帥:朝向自己位置移動的友方英雄提高 10% 跑速。

          ﹝相同名稱的唯一被動效果不會累加計算﹞" tr "game_item_description_1313" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得空間扭曲的能力。

          唯一被動-空間扭曲: 降低 15% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送: 施放技能後獲得 30% 跑速,持續 3 秒。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1314" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得守護家園的能力。

          唯一被動-守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外獲得速度與回復效果在 6 秒或製造/受到傷害後消失。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1320" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得狂熱的能力。

          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1321" = "限定單一附魔效果。
          使靴子獲得靈敏效果。

          唯一被動-靈敏: +20 跑速。

          (相同名稱的效果不會累加計算。)" tr "game_item_description_1322" = "附魔效果限定選擇 1 種。
          對鞋子附魔獲得統帥的能力。

          唯一被動-統帥:朝向自己位置移動的友方英雄提高 10% 跑速。

          ﹝相同名稱的唯一被動效果不會累加計算﹞" tr "game_item_description_1323" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得空間扭曲的能力。

          唯一被動-空間扭曲: 降低 15% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送: 施放技能後獲得 30% 跑速,持續 3 秒。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1324" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得守護家園的能力。

          唯一被動-守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外獲得速度與回復效果在 6 秒或製造/受到傷害後消失。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1325" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得狂熱的能力。

          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1326" = "限定單一附魔效果。
          使靴子獲得靈敏效果。

          唯一被動-靈敏: +20 跑速。

          (相同名稱的效果不會累加計算。)" tr "game_item_description_1327" = "附魔效果限定選擇 1 種。
          對鞋子附魔獲得統帥的能力。

          唯一被動-統帥:朝向自己位置移動的友方英雄提高 10% 跑速。

          ﹝相同名稱的唯一被動效果不會累加計算﹞" tr "game_item_description_1328" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得空間扭曲的能力。

          唯一被動-空間扭曲: 降低 15% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送:施放技能後獲得 30% 跑速,持續 3 秒。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1329" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得守護家園的能力。

          唯一被動-守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外獲得速度與回復效果在 6 秒或製造/受到傷害後消失。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1330" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得狂熱的能力。

          唯一被動 ─ 狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1331" = "限定單一附魔效果。
          使靴子獲得靈敏效果。

          唯一被動-靈敏: +20 跑速。

          (相同名稱的效果不會累加計算。)" tr "game_item_description_1332" = "附魔效果限定選擇 1 種。
          對鞋子附魔獲得統帥的能力。

          唯一被動 ─ 統帥:朝向自己位置移動的友方英雄提高 10% 跑速。

          ﹝相同名稱的唯一被動效果不會累加計算﹞" tr "game_item_description_1333" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得空間扭曲的能力。

          唯一被動 ─ 空間扭曲: 降低 15% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送:施放技能後獲得 30% 跑速,持續 3 秒。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1334" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得守護家園的能力。

          唯一被動 ─ 守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外獲得速度與回復效果在 6 秒或製造/受到傷害後消失。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_1400" = "+60 物理攻擊
          +10% 冷卻時間減免


          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1401" = "+300 生命
          +15% 額外生命


          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵方造成 11(每英雄等級 +1)魔法傷害。對小兵及野怪造成 300% 額外傷害。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1402" = "+80 魔法攻擊
          +10% 冷卻時間減免
          +300 魔力


          唯一被動-回音: 移動或施放技能時增加充能。充能達到 100 層時,下一個傷害性技能命中時會消耗所有充能並造成 60 (+10% 魔法攻擊) 額外魔法傷害,最多對4 個目標造成傷害。

          此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪並會回復 25% 失去魔力。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1404" = "+60 物理攻擊
          +10% 冷卻時間減免
          " tr "game_item_description_1405" = "+400 生命
          +15% 額外生命


          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵方造成 7 (每等級 +2)魔法傷害。對野怪造成 100% 額外傷害。" tr "game_item_description_1406" = "+60 魔法攻擊r
          +7% 跑速


          唯一被動-回音: 移動或施放技能時增加充能。充能達到 100 層時,下一個傷害技能命中時會消耗所有充能並最多對 4 個目標造成 60 (+10% 魔法攻擊) 額外魔法傷害。

          此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪將回復 18% 失去魔力。" tr "game_item_description_1408" = "+60 物理攻擊
          +10% 冷卻時間減免
          " tr "game_item_description_1409" = "+300 生命
          +20% 額外生命


          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵方造成 11 (每英雄等級 +1)魔法傷害。對小兵及野怪造成 200% 額外傷害。" tr "game_item_description_1410" = "+60 魔法攻擊
          +7% 跑速


          唯一被動-回音:移動或施放技能時增加充能。充能達到 100 層時,下一個傷害技能命中時會消耗所有充能並最多對 4 個目標造成 60(+10% 魔法攻擊)額外魔法傷害。

          此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪將回復 25% 失去魔力。" tr "game_item_description_1412" = "+60 物理攻擊
          +10% 冷卻時間減免


          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1413" = "+300 生命
          +15% 額外生命


          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵方造成 11 (每英雄等級 +1)魔法傷害。對小兵及野怪造成 300% 額外傷害。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1414" = "+80 魔法攻擊
          +10% 冷卻時間減免
          +300 魔力


          唯一被動-回音: 移動或施放技能時增加充能。充能達到 100 層時,下一個傷害性技能命中時會消耗所有充能並造成 60(+10% 魔法攻擊)額外魔法傷害,最多對 4 目標造成傷害。

          此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪並會回復 25% 失去魔力。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1416" = "+50% 攻速

          唯一被動: 普攻造成目標最大生命 4% 的額外物理命中傷害(對士兵和野怪最多造成 75 傷害)。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1417" = "+50% 攻速

          唯一被動: 普攻造成目標最大生命 4% 的額外物理命中傷害(對士兵和野怪最多造成 75 傷害)。" tr "game_item_description_1418" = "+50% 攻速

          唯一被動: 普攻造成目標最大生命 4% 的額外物理命中傷害(對士兵和野怪最多造成 75 傷害)。" tr "game_item_description_1419" = "+50% 攻速

          唯一被動: 普攻造成目標最大生命 4% 的額外物理命中傷害(對士兵和野怪最多造成 75 傷害)。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_1500" = "+30% 物理穿透" tr "game_item_description_1501" = "強化堡壘" tr "game_item_description_1502" = "強化護甲" tr "game_item_description_1503" = "偵測潛行" tr "game_item_description_1504" = "先鋒者" tr "game_item_description_1505" = "閃電魔杖" tr "game_item_description_1506" = "強化護甲" tr "game_item_description_1507" = "" tr "game_item_description_1508" = "扛塔之襪" tr "game_item_description_1509" = "熱血情懷" tr "game_item_description_1510" = "弗瑞克式的熱血情懷" tr "game_item_description_1511" = "超級士兵裝甲" tr "game_item_description_1512" = "超級士兵能量力場" tr "game_item_description_1515" = "防禦塔護甲" tr "game_item_description_2001" = "PH 更新未失敗。" tr "game_item_description_2003" = "限制最多只能攜帶 5 罐,限制攜帶一種回復藥水。

          點擊使用: 在 15 秒內共回復 150 點生命。" tr "game_item_description_2004" = "限制最多只能攜帶 5 罐。

          點擊使用: 在 15 秒內回復 100 點魔力。" tr "game_item_description_2005" = "PH 更新未失敗。" tr "game_item_description_2006" = "PH 更新未失敗。" tr "game_item_description_2007" = "PH 更新未失敗。" tr "game_item_description_2008" = "PH 更新未失敗。" tr "game_item_description_2009" = "點擊使用:10 秒內回復 80 生命和 50 魔力。" tr "game_item_description_2010" = "點擊使用:15 秒內回復 15% 失去生命及魔力。" tr "game_item_description_2011" = "點擊使用:獲得 1 點技能點數。" tr "game_item_description_2012" = "點擊使用:15 秒內回復 15% 失去生命及魔力。" tr "game_item_description_2013" = "點擊使用:偵測附近尚未被發現或隱形的敵方單位,持續 15 秒至 40 秒(隨英雄等級提升)。" tr "game_item_description_2015" = "+15% 攻速

          唯一被動 – 充能: 移動和攻擊會使下一次攻擊 充能。你的充能普攻命中時額外造成 50 魔法傷害(根據等級)。" tr "game_item_description_2031" = "限制攜帶一種回復藥水。

          唯一主動:在 12 秒內回復 125 生命。最多攜帶 2 瓶,回到商店時會回充。" tr "game_item_description_2032" = "限制攜帶一種回復藥水。

          唯一主動: 在 8 秒內回復 60 生命和 35 魔力,最多持有 5 次,回到商店時會回充。

          擊殺大型野怪可獲得一次充能。

          (若身上充能數已達上限,擊殺大型野怪會自動使用一次。)" tr "game_item_description_2033" = "限制攜帶一種回復藥水。

          唯一主動:消耗一次充能,在 12 秒內回復 125 生命和 75 魔力並在時間內獲得污濁之觸效果。最多攜帶 3 次充能,回到商店時會回充。

          污濁之觸:技能和普攻敵人,會在 3 秒內造成 15 魔法傷害。(範圍技能或持續傷害技能只會造成 50% 傷害,傷害將隨英雄等級成長。)

          (即使狀態全滿仍可使用污濁藥劑)" tr "game_item_description_2037" = "點擊使用:提高 120 ~ 235 生命﹝取決於英雄等級﹞和 15 物理攻擊,持續 3 分鐘。" tr "game_item_description_2038" = "點擊使用:提高 15 ~ 24% 攻速﹝取決於英雄等級﹞和 8% 暴擊率,持續 3 分鐘。" tr "game_item_description_2039" = "點擊使用:提高 25 ~ 40 魔法攻擊﹝取決於英雄等級﹞和 10% 冷卻時間減免,持續 3 分鐘。" tr "game_item_description_2040" = "點擊使用:提高 20 ~ 40 物理攻擊﹝取決於英雄等級﹞,提高 20 ~ 40% 攻速﹝取決於英雄等級﹞和提高 15 % 對防禦塔的傷害,持續 3 分鐘。" tr "game_item_description_2041" = "唯一被動:共有 3 次充能,每次回到重生平台會自動補充回消耗的數量。
          唯一主動:消耗 1 次充能,12 秒內回復 120 生命和 60 魔力。" tr "game_item_description_2042" = "點擊使用: 獲得偵查隱形的能力,持續 4 分鐘。

          (以這種方式來探測附近區域偵查守衛,若消滅該單位偵查守衛會獲得一定的金錢獎勵。)" tr "game_item_description_2043" = "道具欄僅能攜帶 2 個真視守衛。

          點擊使用: 放置一個真視守衛,偵查周圍情況和潛行單位,直到被消滅為止。 每個玩家在地圖上僅限使用 1 個真視守衛

          (偵察發現的隱型守衛被消滅時,獲得一部份的金錢。)" tr "game_item_description_2044" = "道具欄僅能攜帶 3 個潛行守衛

          點擊使用: 放置一個隱形青蛙,偵查周圍情況,持續 3 分鐘。" tr "game_item_description_2045" = "+500 生命

          唯一被動: 減少主動道具冷卻時間 20%。
          唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。

          (每個玩家在地圖上僅限使用 3 個 潛行守衛。同名稱的唯一被動無法疊加。)" tr "game_item_description_2046" = "PH 更新未失敗。" tr "game_item_description_2047" = "點擊使用:獲得偵查附近尚未被發現或隱形敵方單位的能力,持續 5 分鐘後消失。" tr "game_item_description_2048" = "點擊使用:提高 30 ~ 64 魔法攻擊﹝取決於英雄等級﹞,魔力或能量回復和 10% 冷卻時間減免,持續 3 分鐘。" tr "game_item_description_2049" = "+150 生命

          唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。

          (每個玩家在地圖上僅限使用 3 個 潛行守衛,相同名稱的唯一被動無法疊加。)" tr "game_item_description_2050" = "點擊使用:放置一個隱形守衛,偵查周圍情況,持續 60 秒。" tr "game_item_description_2051" = "+150 生命

          被動: 每 5 秒回復 20 生命。
          唯一被動: 格檔 12 來自敵方英雄的單體攻擊與技能傷害(對持續性傷害技能的效果為 25% )。

          僅能攜帶 1 樣保衛者道具。" tr "game_item_description_2052" = "這個飼料的成份是由純天然牧草飼養的艾伐洛森競賽母雞和有機無改造基因培育的弗雷爾卓德藥草混合而成,當中包含了可以讓你的普羅安心快樂成長全部必須的營養。

          該產品義賣的全數款項將會用來支援反對諾克薩斯虐待動物行為的相關活動。" tr "game_item_description_2053" = "+30 物理防禦
          +125% 基礎生命回復 (+round(1.25*stats[BaseHPRegenRate]*5) 生命回復/5 秒)


          唯一被動-要塞衝鋒: 當靠近防禦塔和虛空之門時(包括被破壞的防禦塔),於 2 秒內增加 20% 跑速。" tr "game_item_description_2054" = "包含所有普羅最喜歡的口味,無卡路里!讓你最愛的普羅快樂又健康。

          點擊使用:給你的普羅一份健康的美食。" tr "game_item_description_2055" = "道具欄只能攜帶 2 個控域守衛。

          點擊使用: 放置一個偵查守衛,顯示周圍情況。這個裝置會揭露周遭潛行的偵查守衛並使之失效。也會揭露隱藏的陷阱。控域守衛不會使其他控域守衛失效。偽裝的單位也會被揭穿。

          一個玩家只能在地圖上放置 1 個 控域守衛。" tr "game_item_description_2056" = "道具欄僅能攜帶 3 個潛行守衛。

          點擊使用:放置一個隱形的潛行守衛來偵查附近區域,持續 60 - 120 秒。" tr "game_item_description_2057" = "點擊使用:顯示 2000 單位內某一區域的視野,並放置一個看得見的守衛。此守衛無法被友軍指定。" tr "game_item_description_2058" = "點擊使用:增加 150 生命、25% 韌性和英雄體積,並獲得鋼鐵之路效果,持續 45 秒至 90 秒(隨英雄等級提升)。

          鋼鐵之路:移動時在身後留下一條路徑,路徑上的友方英雄會提升 15% 跑速。

          (旅行組藥劑可相互疊加。)" tr "game_item_description_2059" = "點擊使用:獲得 25 魔法攻擊、額外7.5 魔力回復 / 5 秒以及巫術效果,持續 45 秒至 90 秒(隨英雄等級提升)。

          巫術:攻擊敵方英雄或防禦塔時造成 15 額外真實傷害。5 秒內無法再次對英雄觸發效果,對防禦塔則沒有此限制。

          (旅行組藥劑可相互疊加。)
          " tr "game_item_description_2060" = "點擊使用:獲得 15 物理攻擊及嗜血狂暴效果,持續 45 秒至 90 秒(隨英雄等級提升)。

          嗜血狂暴:對英雄造成物理傷害時,回復相當於 10% 物理傷害的生命。

          (旅行組藥劑可相互疊加。)" tr "game_item_description_2061" = "點擊使用:5 秒內回復 50 生命。" tr "game_item_description_2062" = "點擊使用:獲得 10(每等級+1)適性之力,持續 45 秒。" tr "game_item_description_2065" = "+40 魔法攻擊
          +200 生命
          +100% 基礎魔力回復(每 5 秒 +round(1*stats[BaseManaRegenRate]*5) 魔力)


          唯一被動: +10% 冷卻時間減免
          唯一被動: +5% 跑速
          唯一主動: 提升自己及周圍友軍 40% 跑速,持續 3 秒。(90 秒冷卻時間)" tr "game_item_description_2137" = "購買等級限制: 9

          點擊使用:獲得 250 生命、15% 對塔額外傷害與 攻城司令 效果 3 分鐘。

          攻城司令鄰近小兵獲得 15% 對塔額外傷害,並根據英雄跑速獲得跑速加成效果。

          (同時間只能啟動一種藥水效果)" tr "game_item_description_2138" = "購買等級限制:9

          點擊使用: 增加 +300 生命、 25% 韌性、體積和 鋼鐵之路 效果,持續 3 分鐘。

          鋼鐵之路: 移動時留下一道路徑,路徑上的我軍英雄提升 15% 跑速。

          (同時間只能啟動一種藥水效果)" tr "game_item_description_2139" = "購買等級限制:9

          點擊使用:獲得 50 魔法攻撃、額外15 魔力回復 / 5 秒以及巫術效果,持續 3 分鐘。

          巫術:效果發動時,攻擊敵方英雄或防禦塔會造成 25 額外真實傷害。5 秒內無法再次對英雄觸發效果,對防禦塔則沒有此限制。

          (同時間只能啟動一種藥水效果)
          " tr "game_item_description_2140" = "購買等級限制:9

          點擊使用: 獲得 30 物理攻擊與 嗜血狂暴 ,持續 3 分鐘。

          嗜血狂暴 對英雄造成物理攻擊傷害的 15% 傷害可回復自身生命。

          (同時間只能啟動一種藥水效果)" tr "game_item_description_2301" = "+200 生命
          +25% 基礎魔力回復(+round(0.25*stats[BaseManaRegenRate]*5) 魔力/5 秒)
          +35 魔法攻擊
          +10% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-奉獻:技能和普攻命中英雄或建築物時造成 18 額外魔法傷害,且每次施放技能時獲得 22 金錢。此效果每 30 秒最多觸發 3 次。
          唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。
          唯一被動:獲得強盜效果。
          任務:使用此道具賺取 750 金錢。
          獎勵: 奉獻升級成女王的禮讚

          僅能攜帶 1 樣跳錢道具。" tr "game_item_description_2302" = "+200 生命
          +125% 基礎生命回復(每 5 秒 +round(1.25*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-恩惠:被友軍擊殺的敵方小兵有時會掉落金幣,拾起金幣會獲得 40 金錢或是 6% 失去魔力(最小值:10)。擊殺砲車後必定會掉落金幣。
          唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。
          任務:使用此道具賺取 750 金錢。
          獎勵: 恩惠升級成帝王的恩賜,友方英雄朝你移動時會獲得 8% 額外跑速。

          僅能攜帶 1 樣跳錢道具。" tr "game_item_description_2303" = "+500 生命
          +200% 基礎生命回復(每 5 秒 +round(2*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 320 (每等級增加 20) 的小兵。擊殺一名小兵後將治癒道具持有者及最接近的友方英雄 15 至 90 生命(根據已損失生命而提升),並賦予友方英雄等值的擊殺金錢獎勵。友軍須在附近才能觸發此效果,每 20 秒充能一次,最多累積 4 個充能。
          唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。
          唯一被動:獲得強盜效果。
          任務:使用此道具賺取 750 金錢。
          獎勵: 蓄能護盾,這是一個永久護盾,會在脫離戰鬥時逐漸再生。

          僅能攜帶 1 樣跳錢道具。" tr "game_item_description_2319" = "點擊使用:內含 40-110 金錢。

          可以用 @Value@ 金錢的價格賣出。
          " tr "game_item_description_2403" = "點擊使用:擊殺線上小兵(射程:550;冷卻時間:10 秒)。" tr "game_item_description_2419" = "遊戲進行至 10 分鐘之後轉變成停滯鐘錶。將停滯鐘錶合成為升級道具時,它貢獻的金額為 250 金錢。

          (正常情況下停滯鐘錶的價值為 600 金錢)" tr "game_item_description_2420" = "唯一主動-凝滯:英雄進入無敵且無法被指定的狀態,持續 2.5 秒,期間無法移動、攻擊、施放法術或使用道具(此道具只能發動一次凝滯效果)。" tr "game_item_description_2421" = "唯一被動:已損壞,但還是可以升級。

          一旦打破了一支停滯鐘錶,之後商店老闆只會賣給你損壞的停滯鐘錶。" tr "game_item_description_2422" = "{{ game_item_boots_grouplimit }}

          唯一被動-跑速增強: +25 跑速

          唯一被動: +10 跑速

          由魔法靈靴升級的鞋子會繼續保有第二個被動效果賦予的 +10 跑速。" tr "game_item_description_3001" = "+350 生命
          +300 魔力
          +55 魔法防禦
          +10% 冷卻時間減免


          唯一被動-永續之力:受到敵方英雄攻擊時,將 15% 所受傷害轉化為魔力。施放技能時,將回復相當於 20% 消耗魔力的生命,每次施放技能最多回復 25 生命。
          唯一靈氣:鄰近敵方英雄承受 15% 額外魔法傷害。" tr "game_item_description_3003" = "+50 魔法攻擊
          +650 魔力
          +10% 冷卻時間減免


          唯一被動-疾速:此道具獲得額外 10 % 冷卻時間減免。
          唯一被動-威嚇:獲得相當於自身 1% 最大魔力的魔法攻擊。返還 25% 消耗魔力。
          唯一被動-魔力補充:每次消耗魔力時獲得 8 點最大魔力(最多提升 750 點魔力),12 秒內最多觸發 3 次。

          提升的魔力達 750 點時進化成熾天使的擁抱。


          限定 1 個女神之淚道具。" tr "game_item_description_3004" = "+35 物理攻擊
          +250 魔力


          唯一被動-威嚇:獲得相當於自身 2% 最大魔力的額外物理攻擊。返還 15% 消耗魔力。
          唯一被動-魔力補充:每次普攻或消耗魔力時,獲得 5 點最大魔力(最多提升 750 點魔力),12 秒內最多觸發 3 次。

          提升的魔力達 750 點時進化成終極魔劍。


          限定 1 個女神之淚道具。" tr "game_item_description_3005" = "+25 物理攻擊
          +30 物理防禦
          +30 魔法防禦


          唯一被動: 每秒你和敵方英雄、防禦塔或史詩級野怪進入戰鬥後,獲得等同於 0.5% 最大生命的物理攻擊(round(0.005*stats[MaxHealth]) 物理攻擊),最高至 2.5% (round(0.025*stats[MaxHealth]) 物理攻擊)。" tr "game_item_description_3006" = "{{ game_item_boots_grouplimit }}

          +35% 攻速

          唯一被動-跑速增強: +45 跑速" tr "game_item_description_3007" = "+50 魔法攻擊
          +650 魔力
          +10% 冷卻時間減免


          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-威嚇:獲得相當於自身 1% 最大魔力的魔法攻擊。返還 25% 消耗魔力。
          唯一被動-魔力補充:每次消耗魔力時獲得 12 點最大魔力(最多提升 750 點魔力),12 秒內最多觸發 3 次。

          提升的魔力達 750 點時進化成熾天使的擁抱。
          " tr "game_item_description_3008" = "+35 物理攻擊
          +250 魔力


          唯一被動-威嚇:獲得相當於自身 2% 最大魔力的額外物理攻擊。返還 15% 消耗魔力。
          唯一被動-魔力補充:每次普攻或消耗魔力時,獲得6 點最大魔力(最多提升 750 點魔力,12 秒內最多觸發 3 次。)

          提升的魔力達 750 點時進化成終極魔劍。
          " tr "game_item_description_3009" = "{{ game_item_boots_grouplimit }}

          唯一被動-跑速增強:提高 55 跑速。
          唯一被動-緩速抵抗: 降低 25% 受到的緩速效果。" tr "game_item_description_3010" = "+225 生命
          +300 魔力


          唯一被動- 永續之力:受到來自敵方英雄傷害的 15% 轉化為魔力。

          回復 20% 所消耗魔力的生命。每次施放最多回復 15 生命。

          (開關型或切換型技能每秒最多回復 15 生命)。" tr "game_item_description_3020" = "{{ game_item_boots_grouplimit }}

          +18 魔法穿透

          唯一被動-跑速增強: +45 跑速。" tr "game_item_description_3022" = "+700 生命
          +30 物理攻擊


          唯一被動-寒冰:當普攻命中時會降低目標跑速,持續 1.5 秒(近戰攻擊降低 40%;遠程攻擊降低 20%)。" tr "game_item_description_3023" = "+80 魔法攻擊
          +10% 冷卻時間減免
          +8% 跑速


          唯一主動: 召喚 2 隻鬼魂追擊 2 位距離最近的敵方英雄,若命中目標,顯示其行蹤和降低 40% 跑速,持續 2.5 秒。

          經過 6 秒後,找不到目標的鬼魂會返回施放者身邊,減少此道具 40% 冷卻時間(120 秒冷卻時間。)" tr "game_item_description_3024" = "+20 物理防禦
          +250 魔力


          唯一被動: +10% 冷卻時間減免。" tr "game_item_description_3025" = "+65 物理防禦
          +20% 冷卻時間減免
          +500 魔力


          唯一被動-魔法彎刀: 施放技能過後,下一次普攻﹝命中﹞時會對目標周圍的敵人造成額外 100% 自身基本物理攻擊的物理傷害,同時創造出一個持續 2 秒降低敵人 30% 跑速的結界﹝冷卻時間 1.5 秒)。

          物理防禦增加結界大小。" tr "game_item_description_3026" = "+45 物理攻擊
          +40 物理防禦


          唯一被動: 受到致命傷害時將進入凝滯狀態,持續 4 秒。解除之後回復 50% 基礎生命及30% 最大魔力(300 秒冷卻時間)。" tr "game_item_description_3027" = "+300 生命
          +300 魔力
          +60 魔法攻擊


          被動: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻擊(最多可累加至 200 生命、100 魔力和 40 魔法攻擊)。每 1 分鐘會自動累加一次( 最多累加 10 次)。
          唯一被動-永續之力:受到來自敵方英雄傷害的 15% 轉化為魔力。回復 20% 所消耗魔力的生命。每次施放最多回復 25 生命。" tr "game_item_description_3028" = "+30 魔法防禦
          +50% 基礎魔力回復 (+round(0.5*stats[BaseManaRegenRate]*5) 魔力回復/ 5 秒)


          唯一被動-和諧氛圍: 如果你的基礎魔力回復 % 增加,基礎生命回復 % 也會依同等比例增加。" tr "game_item_description_3029" = "+300 生命
          +300 魔力
          +60 魔法攻擊


          被動: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻擊(最多累加至 200 生命、100 魔力和 40 魔法攻擊)。 每 40 秒會自動累加一次(最多累加 10 次)。
          唯一被動-永續之力: 受到來自敵方英雄傷害的 15% 轉化為魔力。回復 20% 所消耗魔力的生命。每次施放最多回復 25 生命。" tr "game_item_description_3030" = "+80 魔法攻擊
          +600 魔力
          +10% 冷卻時間減免


          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一主動-冰霜箭:發射數道在擊中首位目標時爆炸的冰霜箭,對所有命中的目標造成 100 - 200(+20% 自身魔法攻擊)魔法傷害。(40 秒冷卻時間,和其他海克斯科技道具共享冷卻時間)。

          被擊中的敵人會被緩速 65%,效果於 2 秒內遞減。" tr "game_item_description_3031" = "+80 物理攻擊
          +25% 暴擊率


          唯一被動:暴擊造成 225% 傷害,而非 200% 傷害。" tr "game_item_description_3033" = "+45 物理攻擊

          唯一被動-最後耳語: +25% 物理穿透
          唯一被動-行刑者:對敵方英雄造成物理傷害,同時附加 重創 效果,持續 5 秒。" tr "game_item_description_3034" = "+10 物理攻擊

          唯一被動-巨人殺手: 對抗最大生命比你高的英雄,造成 +10% 額外物理傷害 (每差 200 生命,多造成 1% 傷害,生命相差達 2000 以上時達到最大值)。

          (相同名稱的唯一被動無法疊加。)" tr "game_item_description_3035" = "+20 物理攻擊

          唯一被動-最後耳語: +20% 物理穿透" tr "game_item_description_3036" = "+45 物理攻擊

          唯一被動-最後耳語: +35% 物理穿透" tr "game_item_description_3037" = "唯一靈氣 ─ 魔力加護: 提高周圍友方英雄的魔力回復,每 5 秒回復 5 魔力。

          ﹝相同名稱的靈氣不會累加計算﹞" tr "game_item_description_3040" = "+50魔法攻擊
          +1400 魔力
          +10% 冷卻時間減免


          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-威嚇:自身 3% 最大魔力轉換為魔法攻擊。返還 25% 消耗魔力。
          唯一主動-魔法護盾:消耗15% 當前魔力,獲得一個持續 2秒的護盾。可以吸收 150 加上消耗魔力總量之傷害。 (120 秒冷卻時間)。

          限定 1 個女神之淚道具。" tr "game_item_description_3041" = "+20 魔法攻擊
          +200 魔力


          唯一被動-畏懼: 每累加一層提高 +5 魔法攻擊。若層數在 10 以上獲得 10% 跑速。
          唯一被動-孤注一擲: 擊殺英雄獲得 4 層,助攻獲得 2 層,最多可累加 25 層。死亡時損失 10 層疊加。" tr "game_item_description_3042" = "+35 物理攻擊
          +1000 魔力


          唯一被動- 威嚇: 獲得自身 2% 最大魔力的物理攻擊。回復 15% 消耗魔力。
          唯一被動─衝擊: 當普攻或施放單體非持續傷害的技能對 英雄造成傷害時,消耗 3% 當前魔力然後會對目標造成額外兩倍消耗魔力總量的物理傷害。

          此效果只會在你的魔力大於 20% 總量的時候啟動。


          限定 1 個女神之淚道具。" tr "game_item_description_3043" = "+35 物理攻擊
          +1000 魔力


          唯一被動─ 威嚇:獲得相當於自身 2% 最大魔力的物理攻擊。返還 15% 消耗魔力。
          唯一被動-衝擊:普攻或單體傷害技能對敵方英雄造成傷害時,消耗 3% 當前魔力並且對目標造成相當於額外兩倍消耗魔力總量的物理傷害。

          此效果只有在英雄擁有大於 20% 最大魔力時才會觸發。
          " tr "game_item_description_3044" = "+200 生命
          +15 物理攻擊


          唯一被動-暴虐: 普攻命中可獲得 20 額外跑速,持續 2 秒。擊殺獲得 60 額外跑速,持續 2 秒。此跑速增益對遠程英雄會減半。" tr "game_item_description_3046" = "+30% 攻速
          +25% 暴擊率
          +5% 跑速


          唯一被動 - 靈魂華爾滋:普攻一名英雄時進入無視單位碰撞的狀態,並且獲得 7% 跑速,持續 2 秒。
          唯一被動 - 命脈:若你承受的傷害將使你的生命低於 30%,獲得一個可以吸收最多 240 - 600 傷害的護盾,持續 2 秒。(90 秒冷卻時間)" tr "game_item_description_3047" = "{{ game_item_boots_grouplimit }}

          +20 物理防禦

          唯一被動: 格檔 12% 敵人的普攻傷害。
          唯一被動-跑速增強: 提高 45 跑速。" tr "game_item_description_3048" = "+50 魔法攻擊
          +1400 魔力
          +10% 冷卻時間減免


          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-威嚇:獲得相當於自身 3% 最大魔力的魔法攻擊,返還 25% 消耗魔力。
          唯一主動-魔法護盾:消耗 15% 當前魔力並且得到一個持續 2 秒的護盾。護盾可以吸收相當於 150 消耗魔力的傷害(120 秒冷卻時間)。" tr "game_item_description_3050" = "+60 物理防禦
          +30 魔法防禦
          +250 魔力
          +10% 冷卻時間減免

          唯一主動-連通:與一名身上沒有其它連通效果的友軍綁定。
          唯一被動:在被綁定的友軍附近施放大絕時,你會被一個帶有冰霜的風暴包圍,並使該名友軍的普攻附帶點燃效果,持續 10 秒。位於風暴範圍內的敵人會被緩速 20%,該名友軍的普攻則會使敵人燃燒,於2 秒內造成 30% 額外魔法傷害(45 秒冷卻時間)。

          霜火之契:冰霜風暴對一名正在燃燒的敵人造成緩速時會被點燃,每秒對範圍內敵人造成 40 魔法傷害並降低其 40% 跑速,持續 3 秒。


          (英雄一次只能被一個錫柯的聚合之力綁定。) " tr "game_item_description_3052" = "+15 物理攻擊
          +200 生命


          唯一被動: 擊殺單位獲得 5 最大生命。此效果最多疊加 20 次。" tr "game_item_description_3053" = "+450 生命

          唯一被動-巨人之力: 獲得等同於你 50% 基礎物攻的額外物理攻擊(+round(0.5*stats[BaseAttackDamageSansPercentScale]) 物理攻擊)
          唯一被動-命脈:5 秒內承受 400 至 1800 傷害時(根據英雄等級)獲得一個相當於 75% 自身額外生命的護盾。0.75 秒之後此護盾會在 3 秒內消退(60 秒冷卻時間)。

          史特拉克之怒: 命脈 啟動時,英雄的體積與力量將增加,獲得 30% 額外韌性,持續 8 秒。" tr "game_item_description_3056" = "+300 生命
          +50 物理防禦
          +150% 基礎生命回復 (+round(1.5*stats[BaseHPRegenRate]*5) 生命回復/5 秒)
          +10% 冷卻時間減免


          唯一主動: 封印距離最近的敵方防禦塔攻擊,持續 3 秒 (120 秒冷卻時間)。同樣效果要在 8 秒後才能對相同的防禦塔產生作用。

          唯一被動-要塞衝鋒:靠近塔或虛空之門(包括被破壞的塔)時,在 2 秒內提升 20% 跑速。" tr "game_item_description_3057" = "+250 魔力
          +10% 冷卻時間減免


          唯一被動-魔法彎刀: 放技能過後,下一次普攻命中時會對敵人造成額外自身基本物理攻擊 100% 的物理傷害(1.5 秒冷卻時間)。" tr "game_item_description_3060" = "+60 物理防禦
          +30 魔法防禦
          +125% 基礎生命回復(每 5 秒 +round(1.25*stats[BaseHPRegenRate]*5) 生命)


          唯一主動-晉升: 大幅提升線上一個小兵的力量(120 秒冷卻時間)。晉升 的士兵將獲得 特殊加成屬性。
          唯一被動-要塞衝鋒:靠近防禦塔和虛空之門時(包括被破壞的防禦塔),於 2 秒內增加 20% 跑速。" tr "game_item_description_3065" = "+450 生命
          +55 魔法防禦
          +100% 基礎生命回復(每 5 秒 +round(1*stats[BaseHPRegenRate]*5)生命)
          +10% 冷卻時間減免


          唯一被動:所有治癒效果增加 30%。" tr "game_item_description_3067" = "+200 生命

          唯一被動: +10% 冷卻時間減免。" tr "game_item_description_3068" = "+425 生命
          +60 物理防禦


          唯一被動-獻祭: 每秒對鄰近敵人造成 25 (+1 /英雄等級)魔法傷害。對士兵和野怪造成 50% 額外傷害。" tr "game_item_description_3069" = "+200 生命
          +10 跑速
          +125% 基礎生命回復(每 5 秒 +round(1.25*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-恩惠: 友軍擊殺小兵有時會掉落金幣,拾起金幣會獲得 6% 失去魔力(最小值:10)。如果附近有一名友軍英雄,有時候金幣會替代為給予 50 金錢,擊殺砲車後必定會掉落金幣。
          任務:使用此道具賺取 500 金錢。
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。

          「讚頌艷陽吧。」─ 大歷史學家 蘇瑞亞於聯盟曆二十五年九月二十二日筆" tr "game_item_description_3070" = "+250 魔力

          唯一被動-威嚇:返還 10% 消耗魔力。
          唯一被動-魔力補充:每次消耗魔力時獲得 4 點最大魔力(12 秒內最多觸發3 次)。

          最多提升 750 點魔力。


          限定 1 個女神之淚道具。" tr "game_item_description_3071" = "+400 生命
          +40 物理攻擊
          +20% 冷卻時間減免


          唯一被動: 對敵方英雄造成物理傷害時,降低目標 4% 物理防禦,持續 6 秒(最多疊加 6 次,降低 24%)。
          唯一被動-暴虐: 造成物理傷害獲得 20 移動速度,持續 2 秒。擊殺或獲得助攻時獲得 60 移動速度,持續 2 秒。此跑速增益對遠程英雄減半。" tr "game_item_description_3072" = "+80 物理攻擊

          唯一被動: +20% 普攻吸血。
          唯一被動: 你的普攻吸血現在獲得超量治癒效果,多出來的生命將會變成一個可以擋下 50~350 點傷害的護盾,吸收傷害由英雄等級而定。

          如果在 25 秒內沒有造成或是受到傷害的話,此護盾將會漸漸衰退。" tr "game_item_description_3073" = "+250 魔力

          唯一被動-威嚇: 返還 10% 消耗魔力。
          唯一被動-魔力補充: 每次消耗魔力時獲得 6 點最大魔力(12 秒內最多觸發 3 次)。

          最多提升750 點魔力。
          " tr "game_item_description_3074" = "+80 物理攻擊
          +100% 基礎生命回復 (+round(1*stats[BaseHPRegenRate]*5) 生命回復 / 5 秒)
          +12% 普攻吸血


          被動:此道具造成的傷害獲得普攻吸血的一半效果。
          唯一被動-劈砍:當普攻命中時,會對目標周圍的敵人造成額外 20% ~ 60% 自身物理攻擊的物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月:對周圍的敵方單位造成 60% ~ 100% 自身物理攻擊的物理傷害(越靠近的敵人受到的傷害越大)(冷卻時間 10 秒)。" tr "game_item_description_3075" = "+250 生命
          +80 物理防禦


          唯一被動-刺甲:被普攻擊中時,將自身 10% 額外物理防禦加上 25 轉化為魔法傷害並反彈給攻擊者,此外在攻擊者身上施加重創,持續 3 秒。
          唯一被動-冷鋼:被普攻擊中時,降低攻擊者 15% 攻速,持續 1 秒。" tr "game_item_description_3076" = "+35 物理防禦

          唯一被動-刺甲:被普攻擊中後,反彈相當於3 加上10% 自身額外物理防禦的魔法傷害給攻擊者,並在攻擊者身上施加重創,持續 3 秒。" tr "game_item_description_3077" = "+25 物理攻擊
          +50% 基礎生命回復(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)


          唯一被動-劈砍 普攻對目標周圍的敵人造成額外 20% 到 60% 自身物理攻擊的命中物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月: 對附近的敵方單位造成 60% 到 100% 自身物理攻擊的物理傷害(越靠近目標的敵人受到的傷害越大)(冷卻時間 10 秒)。" tr "game_item_description_3078" = "+250 生命
          +250 魔力
          +25 物理攻擊
          +40% 攻速
          +20% 冷卻時間減免
          +5% 跑速


          唯一被動-暴虐: 普攻給予 20 跑速,持續 2 秒。撃殺則給予 60 跑速。此跑速增益對遠程英雄效果減半。
          唯一被動-魔法彎刀: 施放技能過後,下一次普攻造成等同 200% 物理攻擊的額外物理傷害(1.5 秒冷卻時間)。" tr "game_item_description_3079" = "+@FlatPhysicalDamageMod@ 物理攻擊
          +@PercentBaseHPRegenMod*100@% 基礎生命回復(每 5 秒 +round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) 生命)
          +@PercentLifeStealMod*100@% 普攻吸血


          被動:此道具造成的傷害獲得總普攻吸血的一半效果。
          唯一被動-劈砍:普攻命中時,對目標周圍的敵人額外造成@Effect1Amount*100@% ~ @Effect2Amount*100@% 自身總物理攻擊的物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月:卸除周圍敵人的所有護盾,接著對他們造成相當於 @Effect3Amount*100@% ~ @Effect4Amount*100@% 自身總物理攻擊的物理傷害(最靠近的敵人受到的傷害最大)(@Effect5Amount@ 秒冷卻時間)。" tr "game_item_description_3080" = "+65 物理攻擊

          唯一被動: +5% 普攻吸血
          唯一被動:你的普攻吸血獲得超量治癒效果,多出來的生命將會轉化成一個可以阻擋 50-350 傷害的護盾,阻擋的傷害隨英雄等級提升。

          如果 25 秒內沒有造成或受到傷害的話,護盾將會漸漸消退。" tr "game_item_description_3082" = "+40 物理防禦

          唯一被動-冷鋼:被普攻擊中時,降低攻擊者 15% 攻速,持續 1 秒。" tr "game_item_description_3083" = "+800 生命
          +200% 基礎生命回復(每 5 秒 +round(2*stats[BaseHPRegenRate]*5)生命)


          唯一被動: +10% 冷卻時間減免
          唯一被動: 最大生命達到 3000 時獲得 好戰之心

          好戰之心:如果 6 秒內沒有受到任何傷害,每 5 秒回復 25% 最大生命。(傷害來自小兵及野怪的話則改為 3 秒內 )。" tr "game_item_description_3083_ARAM" = "+@FlatHPPoolMod@ 生命
          +@PercentBaseHPRegenMod*100@% 基礎生命回復 (每 5 秒 +round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) 生命)


          唯一被動: +@Effect6Amount*-100@% 冷卻時間減免
          唯一被動:最大生命達 @Effect9Amount@ 時獲得好戰之心

          好戰之心:若 @Effect7Amount@ 秒內沒有受到任何傷害,每 @Effect2Amount@ 秒回復 @Effect3Amount*100@% 已損失生命 (傷害來自於小兵和野怪時則改為 @Effect8Amount@ 秒內)。" tr "game_item_description_3084" = "+800 生命
          +100% 基礎生命回復 (+round(1*stats[BaseHPRegenRate]*5) 生命回復 / 5秒)


          唯一被動: 擊殺英雄或造成助攻時,5 秒內回復 300 生命。" tr "game_item_description_3085" = "+40% 攻速
          +25% 暴擊率
          +7% 跑速


          唯一被動-風之怒:進行普攻時,射出火焰箭攻擊目標周圍最多 2 名敵人,每發都會造成 (40% 物理攻擊)物理傷害。火焰箭可以暴擊目標及附加命中效果。" tr "game_item_description_3086" = "+15% 攻速
          +15% 暴擊率


          唯一被動: +5% 跑速。" tr "game_item_description_3087" = "+40% 攻速
          +25% 暴擊率
          +5% 跑速


          唯一被動 – 充能: 移動和攻擊會使下一次攻擊 充能。你的充能普攻命中時造成 60 ~ 140 額外魔法傷害(根據等級)。
          唯一被動: 充能傷害可以彈跳至 5 個目標並觸發暴擊。" tr "game_item_description_3089" = "+120 魔法攻擊

          唯一被動:提高 40% 魔法攻擊。" tr "game_item_description_3090" = "+100 魔法攻擊
          +45 物理防禦


          唯一被動: 提高 25% 魔法攻擊。
          唯一主動: 英雄進入凝滯狀態 2.5 秒,期間無法移動、攻擊、施法或使用道具﹝冷卻時間 120 秒﹞。" tr "game_item_description_3091" = "+50% 攻速
          +50 魔法防禦
          +5% 跑速


          唯一被動 - 末刃:普攻命中時額外造成 15 - 80 魔法傷害。血量低於一半生命時,受到相當於此傷害 33% 的治癒效果 - 近戰英雄受到治癒效果提升至 100%。" tr "game_item_description_3092" = "+200 生命
          +35 魔法攻擊
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          +50% 基礎魔力回復(每 5 秒 +round(0.5*stats[BaseManaRegenRate]*5) 魔力)


          唯一被動-奉獻: 技能和普攻擊中英雄或建築物時造成 18 額外魔法傷害,如果附近有一名友軍英雄,也將給予 22 金錢。此效果在 30 秒內最多作用 3 次。在完成任務之前,擊殺小兵及非史詩級野怪會使奉獻累加疊層及金錢獎勵的速度變慢。
          任務:使用此道具賺取 500 金錢。
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3093" = "+15% 攻速

          唯一被動-貪婪: 每 10 秒獲得額外 3 金錢。
          唯一被動-加薪:每擊殺一名敵人獲得額外 2 金錢。

          能與其他跳錢道具一起購買" tr "game_item_description_3094" = "+30% 攻速
          +25% 暴擊率
          +5% 跑速


          唯一被動 – 充能: 移動和攻擊會使下一次攻擊 充能。你的充能普攻命中時造成 60 ~ 140 額外魔法傷害(根據等級)。
          唯一被動:你的充能攻擊額外獲得 35% 射程(+150 最大距離)。

          攻擊讓充能的速度快 25%。此外,充能攻擊對建築物亦能作用。" tr "game_item_description_3095" = "+60 物理攻擊
          +30% 攻速


          唯一被動 – 充能: 移動和攻擊會使下一次攻擊 充能。你的充能普攻命中時造成 50 額外魔法傷害
          唯一被動:你的所有充能效果會相對地提升 35% 並造成於 1.5 秒內遞減的 40% 緩速效果。" tr "game_item_description_3096" = "+10 跑速
          +50% 基礎生命回復(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-恩惠:友軍擊殺敵方小兵時有時會掉落金幣,拾起金幣會獲得 6% 失去魔力(最小值:10)。如果附近有一名友軍英雄,有時候金幣會替代為給予 50 金錢。擊殺砲車後必定會掉落金幣。
          任務:使用此道具賺取 500 金錢。
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。

          「徽章在豔陽下閃耀著遠古先人的榮光。」 ─ 大歷史學家 蘇瑞亞於聯盟曆二十四年六月二十二日筆" tr "game_item_description_3097" = "+125 生命
          +50% 基礎生命回復 (每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
          每 10 秒 +1 金錢


          唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 200(每等級增加 15) 的小兵。擊殺一名小兵後將治癒道具持有者和最接近的友方英雄 10 至 60 生命(根據已損失生命而提升),並賦予友方英雄等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 50%。友軍須在附近才能觸發此效果,每 30 秒充能一次,最多累積 3 個充能。
          任務:使用此道具賺取 500 金錢。
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3098" = "+20 魔法攻擊
          每 10 秒 +2 金錢
          +50% 基礎魔力回復(+round(0.5*stats[BaseManaRegenRate]*5)魔力回復/ 5秒)
          +10% 冷卻時間減免


          唯一被動-奉獻:技能和普攻命中英雄和防禦塔時造成 18 額外魔法傷害,如果附近有一名友軍英雄,也將給予 22 金錢。此效果每 30 秒內最多作用 3 次。在完成任務之前,擊殺小兵和非史詩級野怪會使奉獻累加疊層及金錢獎勵的速度變慢。
          任務:使用此道具賺取 500 金錢。
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3099" = "+520 生命

          唯一靈氣: 給予周圍友方英雄 10% 冷卻時間減免和每 5 秒回復 12 魔力。" tr "game_item_description_3100" = "+80 魔法攻擊
          +7% 跑速
          +10% 冷卻時間減免
          +250 魔力


          唯一被動-魔法彎刀:施放技能過後,下一次普攻命中時會對敵人造成額外 75%基礎物理攻擊﹝+50% 自身魔法攻擊﹞魔法傷害﹝冷卻時間 1.5 秒﹞。" tr "game_item_description_3101" = "+35% 攻速

          唯一被動: +10% 冷卻時間減免。" tr "game_item_description_3102" = "+75 魔法攻擊
          +60 魔法防禦
          +10% 冷卻時間減免


          唯一被動:獲得一個能夠抵擋敵人下次技能的法術護盾。40 秒內未受到敵方英雄傷害後此護盾會刷新。" tr "game_item_description_3104" = "+300 生命
          +50 物理攻擊
          +10% 冷卻時間減免


          唯一被動:塵歸塵 控制最近的祭壇會獲得餘燼效果,每秒對鄰近敵人造成 25 (依據英雄等級增加 1)魔法傷害(對小兵及野怪則造成 50% 額外傷害)。控制最遠的祭壇,則你的普通攻擊會燃燒敵方目標,並在 3 秒內對目標造成最多 114 真實傷害(依據英雄等級)。" tr "game_item_description_3105" = "+30 物理防禦
          +30 魔法防禦
          " tr "game_item_description_3106" = "+15% 攻擊速度

          唯一被動─殘廢: 普攻命中時對野怪造成額外 50 點魔法傷害並回復 8 點生命。" tr "game_item_description_3107" = "+200 生命
          +50% 基礎生命回覆(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
          +150% 基礎魔力回覆(每 5 秒 +round(1.5*stats[BaseManaRegenRate]*5) 魔力)
          +10% 冷卻時間減免


          唯一被動: +10% 治癒與護盾效果
          唯一主動: 指定一個 5500 範圍內的區域。2.5 秒後,降下一道光束治療友軍 10(目標每等級 +20)生命,燃燒敵方英雄相當於 10% 其最大生命的 真實 傷害,並對敵方士兵造成 250 真實 傷害 (120 秒冷卻時間)。本身擁有的治癒及護盾效果加成套用至贖罪神石的治癒效果時會增強為 3 倍。

          能夠在死亡時使用。

          若目標單位近期內曾受到其它贖罪神石影響,效果將會減半。" tr "game_item_description_3108" = "+35 魔法攻擊

          唯一被動: +10% 冷卻時間減免。" tr "game_item_description_3109" = "+250 生命
          +40 物理防禦
          +10% 冷卻時間減免


          唯一主動: 指定一名友軍英雄作為你的戰友(90 秒冷卻時間)。
          唯一被動: 如果你的戰友位於附近,獲得 20 額外物理防禦,朝向戰友移動時增加 15% 跑速。
          唯一被動:如果你的戰友位於附近,回復自身相當於 12% 戰友對敵方英雄造成傷害的生命,同時將戰友受到的 12% 傷害以真實傷害的形式轉移至你身上(如果你是遠程英雄,回復的生命及傷害轉移會降低 50%)。

          (一個騎士誓願一次只能連結一個英雄。)" tr "game_item_description_3110" = "+100 物理防禦
          +20% 冷卻時間減免
          +400 魔力


          唯一靈氣: 降低周圍敵人 15% 攻速。" tr "game_item_description_3111" = "{{ game_item_boots_grouplimit }}

          +25 點魔法防禦

          唯一被動-跑速增強:提高 45 點跑速。
          唯一被動-韌性:降低 30% 暈眩、緩速、嘲諷、恐懼、沉默、致盲、變形和定身效果的作用時間。" tr "game_item_description_3112" = "+150 生命
          +35 魔法攻擊
          +10 魔力回復/5 秒


          僅能攜帶 1 樣保衛者道具。" tr "game_item_description_3113" = "+30 點魔法攻擊

          唯一被動: +5% 跑速" tr "game_item_description_3114" = "+50% 基礎魔力回復 (+round(0.5*stats[BaseManaRegenRate]*5) 魔力回復 / 5 秒)

          唯一被動: +10% 冷卻時間減免
          唯一被動: +5% 治癒及護盾效果" tr "game_item_description_3115" = " +50% 攻速
          +80 魔法攻擊。


          唯一被動: +20% 冷卻時間減免
          唯一被動: 普攻命中造成 15 額外魔法傷害(+15% 魔法攻擊)。
          " tr "game_item_description_3116" = "+300 生命
          +90 魔法攻擊


          唯一被動:對目標造成技能傷害時,降低目標跑速 20%,持續 1 秒。" tr "game_item_description_3117" = "{{ game_item_boots_grouplimit }}

          唯一被動-跑速增強:提高 25 跑速,當脫離戰鬥 5 秒後轉為提高 115 跑速。" tr "game_item_description_3118" = "+250 生命
          +40 物理防禦
          +10% 冷卻時間減免


          唯一主動:指定一名友方英雄作為你的戰友 (90 秒冷卻時間)。
          唯一被動:如果你的戰友位於附近,獲得 20 額外物理防禦,同時朝向戰友移動時提升 15% 跑速。
          唯一被動:如果你的戰友位於附近,使自身回復相當於 3% 戰友對敵方英雄所造成傷害的生命,並將戰友受到的 12% 傷害以真實傷害的形式轉移至你身上 (如果你是遠程英雄,回復的生命及傷害轉移效果會降低 50%)。

          (一個騎士誓願一次只能連結一名英雄。)" tr "game_item_description_3122" = "+20 物理攻擊
          +10% 暴擊率


          唯一被動: 暴擊使目標流血,在 3 秒內造成相當於 60% 自身額外物理攻擊的魔法傷害。" tr "game_item_description_3123" = "+15 物理攻擊

          唯一被動-處刑者: 物理傷害會對敵方英雄造成重創效果,持續 3 秒。 " tr "game_item_description_3124" = "+25 物理攻擊
          +25 魔法攻擊
          +25% 攻速


          被動:普攻命中時額外造成 15 魔法傷害。
          唯一被動 - 最後耳語:獲得 15% 物理穿透
          唯一被動 - 解離: 獲得 15% 魔法穿透
          唯一被動:進行普攻時提升 8% 攻速,持續 5 秒 (最多可疊加 6 層)。達最大層數後獲得鬼索之怒

          鬼索之怒:每 3 普攻額外觸發一次命中效果。

          累積至一半層數後,近戰英雄下一次的普攻將一次疊滿全部層數。" tr "game_item_description_3126" = "+40 物理攻擊
          +30% 攻速
          +25 物理防禦唯一被動:當普攻命中敵人時,造成額外 4% 目標最大生命的魔法傷害。
          " tr "game_item_description_3128" = " +120 魔法攻擊
          +10% 冷卻時間減免


          唯一主動:對敵方英雄造成 15% 目標最大生命的魔法傷害,同時接下來的 4 秒內提高 20% 該目標受到的魔法傷害 (冷卻時間 90 秒)。" tr "game_item_description_3131" = "+25 物理攻擊
          +25% 攻速


          唯一被動: +18 物理致命
          唯一主動: 獲得 +100% 攻速和 100% 暴擊機率,持續 3 秒或 3 暴擊 (90 秒冷卻時間)。" tr "game_item_description_3132" = "+250 生命

          唯一被動:每 10 秒 +5 金錢。" tr "game_item_description_3133" = "+25 物理攻擊

          唯一被動: +10% 冷卻時間減免" tr "game_item_description_3134" = "+25 物理攻擊

          唯一被動:+10 物理致命
          唯一被動-獵頭者:擊殺任一敵方單位後,你下一次的傷害技能將會造成 40 額外物理傷害(30 秒冷卻時間)。" tr "game_item_description_3135" = "+70 魔法攻擊

          唯一被動 - 解離: +40% 魔法穿透。" tr "game_item_description_3136" = "+35 魔法攻擊
          +200 生命


          唯一被動-狂亂:進入與敵方英雄的戰鬥後,每秒提升 2% 造成的傷害(最大值:10%)。" tr "game_item_description_3137" = " +50% 攻擊速度
          +45 魔法防禦
          +10% 冷卻時間減免


          唯一主動 ─ 水銀: 移除所有減益效果,如果是近戰英雄則增加 50% 額外跑速,持續 1 秒(冷卻時間 90 秒)。" tr "game_item_description_3138" = "+180 生命

          唯一被動:每累加一層提高 32 生命,如果擊殺英雄的話提高 2 層或造成助攻的話提高 1 層﹝最多累加 20 層﹞。當英雄死亡時會失去三分之一的累加效果。累加到 20 層時,可以降低 15% 英雄受到的各種傷害。" tr "game_item_description_3139" = "+50 點物理攻擊
          +35 魔法防禦
          +10% 普攻吸血


          唯一主動 ─ 水銀變異:移除英雄身上全部的控制效果。同時提高 50%額外跑速,持續 1 秒(冷卻時間90 秒)。" tr "game_item_description_3140" = "+30 魔法防禦

          唯一主動 ─ 水銀變異: 移除英雄身上全部的控制效果。(冷卻時間90 秒)。" tr "game_item_description_3141" = "+20 物理攻擊
          +0% 藥水治療效果


          唯一被動-畏懼 每層榮耀給予 2 物理攻擊。當達到 15 層時,獲得10% 普攻吸血。
          唯一被動-孤注一擲: 每撃殺一個英雄給予 4 層榮耀,助攻給予 1 層,最多達到 30 層。" tr "game_item_description_3142" = "+55 物理攻擊
          +10% 冷卻時間減免


          唯一被動: +18 物理致命
          唯一被動: +40 脫離戰鬥跑速。
          唯一主動: +20% 跑速,持續 6 秒(45 秒冷卻時間)。" tr "game_item_description_3143" = "+400 生命
          +60 物理防禦


          唯一被動:減少 20% 被普攻造成的暴擊傷害。
          唯一被動-冷鋼:被普攻擊中時,降低攻擊者 15% 攻速,持續 1 秒。
          唯一主動: 降低周圍敵方單位 55% 跑速,持續 2 秒(60 秒冷卻時間)。" tr "game_item_description_3144" = "+25 點物理攻擊
          +10% 普攻吸血


          唯一主動:造成 100 點魔法傷害,同時降低目標英雄 25% 跑速,持續 2 秒(冷卻時間 90 秒)。" tr "game_item_description_3145" = "+40 魔法攻擊

          唯一被動─魔法箭:普攻敵方英雄造成 50 - 125 額外魔法傷害。(冷卻時間40 秒,和其他 海克斯科技 道具共用冷卻時間)。

          主動道具冷卻時間減免同樣也會減少魔法箭的冷卻時間。

          (傷害程度取決於英雄等級,海克斯科技效果也能觸發其他道具效果。)" tr "game_item_description_3146" = "+40 物理攻擊
          +80 魔法攻擊


          唯一被動: 回復相當於 15% 傷害輸出的生命。類型為範圍傷害時,僅有 33% 的效果。
          唯一主動-閃電箭: 造成 175 - 253 (+30% 魔法攻擊)魔法傷害並降低目標英雄 40% 跑速,持續 2 秒(40 秒冷卻時間,並與其他 海克斯科技 道具共用冷卻時間)。" tr "game_item_description_3147" = "+55 物理攻擊
          +10% 冷卻時間減免


          唯一被動: +21 物理致命
          唯一被動-熄滅燈火:被敵方偵查守衛發現時,揭露附近陷阱並使守衛無效,效果持續 8 秒。近戰普攻可立刻摧毀這些陷阱。(90 秒冷卻時間)。
          唯一被動-夜色潛伏:若你沒有被敵方發現的時間達 1 秒以上,你下一次對敵方英雄的普攻將額外造成 30 - 150 物理傷害,並降低其 99% 跑速,持續 0.25 秒。若為遠程普攻,則不會附加緩速效果。(被敵方英雄發現後此效果會在 5 秒内消失。)" tr "game_item_description_3148" = "+40 物理攻擊
          +80 魔法攻擊


          唯一被動:回復相當於 4% 輸出傷害的生命。類型為範圍傷害時,僅有 33% 的效果。
          唯一主動-閃電箭:造成 175 - 253 (+30% 魔法攻擊) 魔法傷害並降低目標英雄 40% 跑速,持續 2 秒 (40 秒冷卻時間,並與其他海克斯科技道具共享冷卻時間)。" tr "game_item_description_3149" = "+40 物理攻擊
          +25% 攻速
          +3% 普攻吸血


          唯一被動:普攻命中時額外造成相當於目標 8% 當前生命的物理傷害。
          唯一主動:對目標英雄造成 100 魔法傷害並偷取其 25% 跑速,持續 3 秒 (90 秒冷卻時間)。

          可造成的最小額外物理傷害為 15 點。
          對野怪和小兵可造成的最大額外物理傷害為 60 點。
          道具持有者的普攻吸血效果適用於此額外物理傷害。
          " tr "game_item_description_3150" = "+@FlatPhysicalDamageMod@ 物理攻擊
          +@FlatArmorMod@ 物理防禦
          +@PercentLifeStealMod*100@% 普攻吸血


          唯一被動-沙之標記: 普攻疊加一層沙之標記,顯現目標行蹤,持續 3 秒。同時只能標記一名敵人。
          唯一主動-幻象迷蹤: 向有沙之標記的單位反方向瞬移 @Effect1Amount*-1@ 距離 (60 秒冷卻時間)。

          「蘇瑞瑪人善用沙漠的每個特性」" tr "game_item_description_3151" = "+75 魔法攻擊
          +300 生命


          唯一被動-狂亂:進入與敵方英雄的戰鬥後,每秒提升 2% 造成的傷害(最大值:10%)
          唯一被動-折磨:你施放的技能可以灼燒敵人,持續 3 秒,每秒造成相當於目標 1.5% 最大生命的額外魔法傷害。灼燒效果對行動受到限制的單位會造成 2.5% 傷害。" tr "game_item_description_3152" = "+300 生命
          +60 魔法攻擊
          +10% 冷卻時間減免


          唯一主動─火焰箭: 向前衝刺並釋放一團火焰箭,造成 75 - 150 (附加當前25% 魔法攻擊) 魔法傷害(冷卻時間 40 秒,和其他 海克斯科技 道具共用冷卻時間)。

          英雄或野怪被一個以上的火焰箭擊中時,只會從每個額外火焰箭中受到 10% 的魔法傷害。

          (此衝刺效果不能穿牆。)" tr "game_item_description_3153" = "+40 物理攻擊
          +25% 攻速
          +12% 普攻吸血


          唯一被動:普攻命中時造成相當於 8% 目標當前生命的額外物理傷害。
          唯一主動:對目標英雄造成 100 點魔法傷害並偷取其 25% 跑速,持續 3 秒(90 秒冷卻時間)。

          可造成的最小額外物理傷害為 15 點。
          對野怪及小兵可造成的最大額外物理傷害為 60 點。
          道具持有者的普攻吸血效果適用於此額外物理傷害。
          " tr "game_item_description_3154" = "+25 物理攻擊
          +20% 攻速
          +12% 普攻吸血
          +10% 技能吸血


          唯一主動: 放置一個 潛行守衛 偵查周圍情況,持續 180 秒(冷卻時間 180 秒)。" tr "game_item_description_3155" = "+20 點物理攻擊
          +35 點魔法防禦


          唯一被動 ─ 命脈:當英雄即將受到魔法傷害,總量會讓英雄的生命低於 30% 時,可以獲得一個護盾吸收 110 至 280 (依等級提升)的魔法傷害,持續 5 秒﹝冷卻時間 90 秒﹞。" tr "game_item_description_3156" = "+50 物理攻擊
          +50 魔法防禦
          +10% 冷卻時間減少


          唯一被動-命脈: 在受到會讓生命低於 30% 的魔法傷害時,給予一個最多能夠吸收 350 魔法傷害的護盾,持續 5 秒(90 秒冷卻時間)。
          繫於一線: 當觸發 命脈 時,獲得 +20 物理傷害、+10% 技能吸血和 +10% 普攻吸血效果,直到戰鬥結束為止。" tr "game_item_description_3157" = "+75 魔法攻擊
          +45 物理防禦
          +10% 冷卻時間減免


          唯一主動─凝滯:英雄進入凝滯狀態,同時無法被指定,持續 2.5 秒,期間無法移動、攻擊、施法或使用道具 (冷卻時間120秒)。" tr "game_item_description_3158" = "{{ game_item_boots_grouplimit }}

          唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速
          唯一被動: 降低召喚師技能 10% 冷卻時間


          『此物品用以紀念聯盟曆 20 年 12 月 10 日,愛歐尼亞對諾克薩斯在爭奪南部領土的第二次比賽,愛歐尼亞獲得最後的勝利。』" tr "game_item_description_3159" = "+15 物理攻擊
          +30% 攻速


          唯一被動 ─ 殘廢: 普攻命中野怪將造成額外 75 點魔法傷害與回復 10 點生命。
          唯一被動: 從野怪身上獲得額外 30% 金錢。
          唯一被動 ─ 偵查陷阱: 附近隱形的敵人陷阱將現形。
          唯一主動: 於目標區域釋放一陣偵查隱形的煙霧,持續5 秒;顯露範圍內敵方英雄的行蹤,持續 3 秒﹝冷卻時間 60 秒﹞。" tr "game_item_description_3160" = "+12 點物理攻擊
          +30% 攻速


          唯一被動 ─ 殘廢: 普攻命中造成額外(25 + 野性疊加)點魔法傷害(對野怪及士兵造成 300% 傷害)並且回復 10 點生命。擊殺、助攻與擊殺大型野怪將獲得一層野性疊加。
          唯一被動:從野怪身上獲得額外 30% 金錢。
          唯一主動: 放置一個 潛行守衛 偵查周圍情況,持續 180 秒(冷卻時間 180 秒)。

          僅限攜帶1 樣跳錢道具" tr "game_item_description_3161" = "+60 物理攻擊
          +250 生命
          +20% 冷卻時間減免


          唯一被動:施放大絕後,接下來 10 秒內你下一次的普攻會使你獲得龍之覺醒,持續 6 秒 (30 秒冷卻時間)。

          龍之覺醒:獲得 50% 攻速,且普攻使非大絕技能的剩餘冷卻時間返還 20%。" tr "game_item_description_3162" = "+25 點物理攻擊
          +2.5% 普攻吸血


          唯一主動:造成 100 點魔法傷害,同時降低目標英雄 25% 跑速,持續 2 秒 (90 秒冷卻時間)。" tr "game_item_description_3163" = "+50 物理攻擊
          +50 魔法防禦
          +10% 冷卻時間減免


          唯一被動-命脈: 在受到會讓生命低於 30% 的魔法傷害時,給予一個最多能夠吸收 350 魔法傷害的護盾,持續 5 秒(90 秒冷卻時間)。
          繫於一線: 當觸發 命脈 時,獲得 +20 物理傷害、+2.5% 技能吸血和 +2.5% 普攻吸血效果,直到戰鬥結束為止。" tr "game_item_description_3165" = "+70 魔法攻擊
          +300 生命


          唯一被動-死亡之觸: +15 魔法穿透
          唯一被動-詛咒打擊:對敵方英雄造成魔法傷害時在他們身上施加重創效果,持續 3 秒。" tr "game_item_description_3166" = "唯一主動 ─ 骨牙圖騰: 放置一個持續 60 秒的潛行守衛(冷卻時間 120 秒)。獲得 6 個戰利品會主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3167" = "唯一主動 ─ 骨牙圖騰: 放置一個持續 60 秒的潛行守衛(冷卻時間 120 秒)。獲得 6 個戰利品會主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺的潛行持續時間增加 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3168" = "唯一主動 ─ 骨牙圖騰: 放置一個持續 120 秒的潛行守衛(冷卻時間 120 秒)。獲得 20 個戰利品會主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3169" = "唯一主動 ─ 骨牙圖騰: 放置一個持續 120 秒的潛行守衛(冷卻時間 120 秒)。獲得 20 個戰利品會主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3170" = "+50 魔法攻擊
          +50 物理防禦
          +50 魔法防禦


          唯一被動 ─ 韌性: 降低 35% 暈眩、緩速、嘲諷、恐懼、沉默、致盲和定身效果的作用時間。" tr "game_item_description_3171" = "唯一主動 ─ 骨牙圖騰: 放置一個持續 180 秒的潛行守衛(冷卻時間 60 秒),獲得 20 個戰利品時主動技能獲得升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3172" = "+50 物理攻擊
          +40% 攻速
          +10% 跑速


          唯一被動 ─ 韌性:降低 35% 暈眩、緩速、嘲諷、恐懼、沉默、致盲和定身效果的作用時間。" tr "game_item_description_3173" = "{{ game_item_boots_grouplimit }}

          唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強:+45 跑速

          「此道具主要使用於外太空。」" tr "game_item_description_3174" = "+30 魔法攻擊
          +30 魔法防禦
          +10% 冷卻時間減免
          +100% 基礎魔力回復 (每 5 秒 +round(1*stats[BaseManaRegenRate]*5) 魔力)


          唯一被動:將 35% 對英雄造成的 原始 傷害轉化為血之充能,最多達 100 - 250。治癒友軍或賦予友軍護盾時會消耗相當於 100% 治癒量/護盾值的充能,該名友軍將回復等同於消耗充能的生命。
          唯一被動-失衡:現在每獲得 25% 基礎魔力回復就會獲得 5 魔法攻擊。此外還會使其它道具的和諧氛圍失效。

          (血之充能的最大儲存量會根據自身等級而變動。治癒效果加成同樣適用於此道具的總治癒量。) " tr "game_item_description_3175" = "唯一主動 ─ 骨牙圖騰: 放置一個持續 180 秒的潛行守衛(冷卻時間 90 秒)。每個玩家在地圖上僅限放置 3 個潛行守衛。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品,每次死亡會失去 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3176" = "+400 生命
          +300 魔力
          +10% 冷卻時間減免


          唯一被動:消耗魔力時,30% 消耗的魔力量轉為回復生命。" tr "game_item_description_3178" = "+40% 攻速
          +250 生命唯一被動:每四次普攻會施放出一道連鎖閃電,造成 125 魔法傷害攻擊最多 4 個目標。
          " tr "game_item_description_3180" = "+350 生命
          +350 魔力
          +50 魔法防禦


          唯一被動:降低和儲存 10% 英雄受到的魔法傷害。
          唯一主動:對周圍的敵人造成 200 +﹝儲存傷害﹞﹝最多 400﹞魔法傷害﹝冷卻時間 90 秒﹞。" tr "game_item_description_3181" = "+45 物理攻擊
          +10% 普攻吸血


          唯一被動: 普攻命中將獲得6 物理攻擊與 1% 普攻吸血,持續 8 秒(效果疊加最多 5 次)。" tr "game_item_description_3183" = "+25 生命回復 / 5 秒

          唯一被動:提高 15% 佔領速度(無法和其他道具累加計算)。
          唯一主動:提高 30% 跑速,持續 2 秒(冷卻時間 60 秒)。" tr "game_item_description_3184" = "+150 生命
          +20 物理攻擊
          +10% 普攻吸血


          僅能攜帶 1 樣保衛者道具。" tr "game_item_description_3185" = "+30 點物理攻擊
          +30% 暴擊率


          唯一被動: 暴擊對你的目標造成流血效果,在 3 秒內造成等同於你 90% 額外物理攻擊的魔法傷害。
          唯一被動 ─ 偵測陷阱:主動顯示周圍敵人設置的隱形陷阱。
          唯一主動:於目標區域釋放一陣偵查隱形的煙霧,持續 5 秒;顯露範圍內敵方英雄的行蹤,持續 3 秒﹝冷卻時間 60 秒﹞。" tr "game_item_description_3186" = "+30 物理攻擊
          +40% 攻速


          唯一被動:普攻命中時對敵人造成額外 2.5% 目標最大生命的魔法傷害。" tr "game_item_description_3187" = "+225 生命
          +250 魔力
          +25 物理防禦
          +20% 冷卻時間減免


          唯一被動 ─ 偵測陷阱:獲得周圍敵方隱形陷阱的真視視野。
          唯一主動 ─ 獵人之眼: 於目標區域釋放一陣偵查隱形的煙霧,持續 5 秒,顯示敵方英雄位置 3 秒﹝冷卻時間60 秒﹞。" tr "game_item_description_3188" = "+80 點魔法攻擊
          +10% 冷卻時間減免


          唯一主動: 在 4 秒內共造成目標敵方英雄 20% 最大生命的魔法傷害,作用期間目標所受到的魔法傷害亦將提昇 20%(90 秒冷卻時間)。" tr "game_item_description_3190" = "+30 物理防禦
          +60 魔法防禦


          唯一主動:施放一個隨時間消退的護盾在周圍友方英雄身上,持續 2.5 秒,最多吸收 30(每等級+15)(+20% 你的額外生命)傷害(120 秒冷卻時間)。

          系統將以等級較高的那一方(你或是目標)作為每等級賦予的額外護盾值。
          護盾係數會隨著你的等級成長。
          若目標已於最近 20 秒內受到其他日輪的加冕影響,護盾值將會減為25%。
          " tr "game_item_description_3191" = "+30 物理防禦
          +20 魔法攻擊


          唯一被動:擊殺一個單位可以提高 0.5 額外物理防禦和魔法攻擊,效果最多累加 30 次。" tr "game_item_description_3193" = "+40 物理防禦
          +40 魔法防禦


          唯一被動-石化肌膚:若周圍出現 3 名或以上的敵方英雄,獲得 40 額外物理防禦及魔法防禦。
          唯一主動-巨大化:增加 40% 最大生命及英雄體型大小,但是降低 60% 造成的傷害,持續 4 秒 (90 秒冷卻時間)。若石化肌膚處於啟動狀態,增加的生命則改為 100% 。" tr "game_item_description_3194" = "+350 生命
          +55 魔法防禦
          +100% 基礎生命回復(每 5 秒 +round(1*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免


          唯一被動:受到敵方技能或效果造成的魔法傷害後,接下來相同技能或效果造成的魔法傷害將減少 20%,持續 4 秒。" tr "game_item_description_3196" = "+3 魔法攻擊/等級
          +15 魔力/等級


          唯一被動 ─ 漸進: 維克特可以升級他的其中一個基礎技能。" tr "game_item_description_3197" = "+6 魔法攻擊/等級
          +20 魔力/等級


          唯一被動 ─ 漸進: 維克特可以升級他的其中一個基礎技能。" tr "game_item_description_3198" = "+10 魔法攻擊/等級
          +25 魔力/等級


          唯一被動 ─ 榮光進化: 維克特到達力量的頂峰,可以升級強化渾沌風暴。" tr "game_item_description_3200" = "+1 魔法攻擊/等級
          +10 魔力/等級


          唯一被動 ─ 漸進: 這個道具能夠被升級三次來強化維克特的基礎技能。" tr "game_item_description_3204" = "+20 物理防禦

          唯一被動 ─ 破壞殆盡: 當受到來自野怪的傷害時,每 5 秒獲得 40 生命回復與 30 魔力回復。攻擊你的野怪會在 3 秒內失去他們最大生命的 5% (最多 150)
          唯一主動: 在指定目標區域釋放一陣煙霧偵查該區域視野,持續 5 秒,顯示敵方英雄行蹤,持續 3 秒(冷卻時間 60 秒)。 " tr "game_item_description_3205" = "+20 物理防禦

          唯一被動-破壞殆盡:受到來自野怪傷害時每 5 秒獲得40 生命回復與 30 魔力回復。攻擊你的野怪會在 3 秒內失去他們最大生命的 5%(最多 150)
          唯一主動 ─ 獵人之眼: 放置一個 潛行守衛偵查附近區域,持續 180 秒(冷卻時間 180 秒)。

          (相同名稱的唯一主動或被動效果不會疊加)" tr "game_item_description_3206" = "+50 魔法攻擊
          +10% 冷卻時間減免


          唯一被動 ─ 靈魂抽取: 每殺死一隻大型或傳說野怪就獲得 2 魔法攻擊。(最多獲得 30 點魔法攻擊)
          唯一被動 ─ 屠殺: 提高 30% 對野怪造成的傷害,並將所造成傷害的 6% 轉化為生命,3% 為魔力。
          唯一被動 ─ 不滅: 每 1.5 秒儲存一層金錢疊加(最多 80 層)。擊殺大型野怪、巨龍或巴龍時,最多將 40 層疊加轉換為金錢。

          僅限攜帶 1 樣跳錢道具。" tr "game_item_description_3207" = "+25% 額外生命
          +200 生命
          +10% 冷卻時間減免
          +20 物理防禦


          唯一被動-破壞殆盡:
          受到來自野怪的傷害時將會獲得 60 生命回復/5 秒 與 +45 魔力回復/5 秒。攻擊你的野怪將會在 3 秒內損失 5% 最大生命(最多 195 點生命)。
          唯一被動-不滅: 每 1.5 秒儲存一層疊加金錢(最多 80 層疊加)。擊殺大型或傳說野怪將會把 40 層疊加轉變為金錢。
          唯一主動-獵人之眼: 放置一個 潛行守衛 偵查附近區域,持續 180 秒(冷卻時間 180 秒)。

          僅限攜帶 1 樣跳錢道具。" tr "game_item_description_3208" = "+25% 額外生命
          +200 生命
          +10% 冷卻時間減免
          +20 物理防禦


          唯一被動 ─ 破壞殆盡:
          對野怪造成傷害後每 5 秒獲得 60 生命回復與 45 魔力回復。攻擊你的野怪將會在 3 秒內失去 5% 最大生命(最多 195)。
          唯一被動 ─ 不滅: 每 1.5 秒儲存 1 層金錢疊加(最多 80 層)。擊殺大型或史詩野怪最多消耗 40 層疊加轉換為金錢獎勵。
          唯一被動 ─ 偵測陷阱: 主動顯示周圍敵人設置的隱形陷阱。
          唯一主動 ─ 獵人之眼: 於目標區域釋放一陣偵查隱形的煙霧,持續 5 秒,顯示敵方英雄位置 3 秒﹝冷卻時間 60 秒﹞。

          僅能攜帶 1 樣跳錢道具。" tr "game_item_description_3209" = "+30 點物理攻擊
          +10% 冷卻時間減免


          唯一被動 ─ 焚化: 對敵方造成物理傷害時,會在 3 秒內共造成 16~50(依等級增加)的真實傷害。
          唯一被動─屠殺: 提高 20% 對野怪造成的傷害,並將所造成傷害的 6% 轉化為生命,3% 為魔力。
          唯一被動 ─ 不滅: 每 1.5 秒儲存一層疊加金錢(最多 80 層疊加)。擊殺大型或傳說野怪將會把 40 層疊加轉變為金錢。

          僅限攜帶 1 樣跳錢道具。" tr "game_item_description_3210" = "+40 物理攻擊
          +25 魔法防禦
          +20% 暴擊機率


          唯一被動─韌性: 降低 35% 暈眩、緩速、嘲諷、恐懼、禁言、致盲和定身效果的作用時間。
          唯一被動─命脈: 當英雄即將受到魔法傷害,總量會讓英雄的生命低於 30% 時,可以獲得一個護盾吸收 400 魔法傷害,持續 5 秒﹝冷卻時間 90 秒﹞。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_3211" = "+250 生命
          +25 魔法防禦


          唯一被動: 受到來自敵方英雄傷害後,獲得 150% 基礎生命回復,最多持續 10 秒。" tr "game_item_description_3222" = "+40 魔法防禦
          +10% 冷卻時間減免
          +100% 基礎魔力回復 (+round(1*stats[BaseManaRegenRate]*5) 魔力回復 / 5 秒)


          唯一被動: +20% 治癒及護盾效果
          唯一被動-和諧氛圍:增加你的百分比基礎魔力回復也會依同等比例增加你的百分比基礎生命回復。
          唯一主動:移除一位友方英雄全部的暈眩、定身、嘲諷、恐懼、沉默和緩速效果,並使他們不會被緩速,持續 2 秒(120 秒冷卻時間)。

          淨化一個效果會賦予友軍 40% 跑速,持續2 秒。" tr "game_item_description_3230" = "+80 物理攻擊
          +100% 基礎生命回復 (+round(1*stats[BaseHPRegenRate]*5) 生命回復 / 5 秒)
          +3% 普攻吸血


          被動:此道具造成的傷害獲得普攻吸血的一半效果。
          唯一被動-劈砍:當普攻命中時,會對目標周圍的敵人造成額外 20% ~ 60% 自身物理攻擊的物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月:對周圍的敵方單位造成 60% ~ 100% 自身物理攻擊的物理傷害(越靠近的敵人受到的傷害越大)(冷卻時間 10 秒)。" tr "game_item_description_3231" = "+50 點物理攻擊
          +35 魔法防禦
          +2.5% 普攻吸血


          唯一主動 ─ 水銀變異:移除英雄身上全部的控制效果。同時提高 50%額外跑速,持續 1 秒(冷卻時間90 秒)。" tr "game_item_description_3240" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得狂熱的能力。

          唯一被動 ─ 狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_3241" = "限定單一附魔效果。
          使靴子獲得靈敏效果。

          唯一被動-靈敏: +20 跑速。

          (相同名稱的效果不會累加計算。)" tr "game_item_description_3242" = "附魔效果限定選擇 1 種。
          對鞋子附魔獲得統帥的能力。

          唯一被動 ─ 統帥:朝向自己位置移動的友方英雄提高 10% 跑速。

          ﹝相同名稱的唯一被動效果不會累加計算﹞" tr "game_item_description_3243" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得空間扭曲的能力。

          唯一被動 ─ 空間扭曲: 降低 15% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送: 施放技能後獲得 30% 跑速,持續 3 秒。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_3244" = "限定每種附魔效果種類只能穿戴 1 雙。
          對這雙鞋子進行附魔強化,可以獲得守護家園的能力。

          唯一被動 ─ 守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外獲得速度與回復效果在 6 秒或製造/受到傷害後消失。

          ﹝相同名稱的效果不會累加計算。﹞" tr "game_item_description_3245" = "限定單一附魔效果。
          使靴子獲得傳送附魔。

          唯一主動-傳送: 傳送至目標友方單位 (@EnchantmentEffect1Amount@ 秒冷卻時間) (剛購買有 @EnchantmentEffect2Amount@ 秒冷卻時間)" tr "game_item_description_3252" = "+10 物理攻擊

          唯一被動-獵頭者:擊殺任一敵方單位後,你下一次的傷害技能將會造成 40 額外物理傷害(30 秒冷卻時間)。
          唯一被動:從敵方野區盜獵 4 隻大型野怪後轉化成殘暴之力。" tr "game_item_description_3285" = "+90 魔法攻擊
          +600 魔力
          +10% 冷卻時間減免


          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-回音:移動或施法會疊加充能。疊加至 100 層後,下一次施放的傷害性技能將消耗所有充能並對最多4 名目標造成 100(+10% 魔法攻擊)額外魔法傷害。" tr "game_item_description_3286" = "+100 魔法攻擊
          +7% 移動速度


          唯一被動-回音: 移動和施法獲得疊加,疊加 100 層時,下次傷害技能命中時消耗所有疊加並對最多 4 個目標造成 100 (+10% 魔法攻擊)額外魔法傷害。" tr "game_item_description_3290" = "+80 點魔法攻擊
          +10% 冷卻時間減免
          +6% 跑速


          唯一被動 ─ 陷阱偵測: 使附近隱形敵方陷阱現形。
          唯一主動 ─ 狩獵: 召喚最多 2 隻無敵的鬼魂追擊 2 位距離最近的敵方英雄,持續 6 秒。如果命中目標的話,顯示其行蹤和降低 40 % 跑速,持續 2.5 秒。

          如果鬼魂無法找到目標則會自動回到施放者身上,成功返回的鬼魂將會降低此道具 20 秒冷卻時間(冷卻時間 60 秒)。" tr "game_item_description_3301" = "+5 跑速
          +5% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-恩惠:友軍擊殺小兵後有時會掉落金幣,拾起金幣會獲得 6% 失去魔力(最小值:10)。如果附近有一名友軍英雄,有時候金幣會替代為給予 28 金錢。擊殺砲車後必定會掉落金幣。
          任務:使用此道具賺取 500 金錢並升級成流浪者徽章
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。

          「沙漠裡細碎的金砂聚集成了金銀財寶。」 ─ 大歷史學家 蘇瑞亞於聯盟曆二十三年十一月十一日筆" tr "game_item_description_3302" = "+50 生命
          每 10 秒 +1 金錢


          唯一被動-戰亂之殤: 近戰普攻會直接擊殺生命低於 195(每等級增加 5 )的小兵。擊殺一名小兵後將治癒道具持有者和最接近的友方英雄 5 至 30 生命(根據已損失生命而提升),並賦予友方英雄等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 50%。友軍須在附近才能觸發此效果,每 40 秒充能 1 次,最多累積 2 個充能。
          任務:使用此道具賺取 500 金錢並升級成巨石盾甲
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3303" = "+10 魔法攻擊
          每 10 秒 +2 金錢
          +25% 基礎魔力回復(每 5 秒 +round(0.25*stats[BaseManaRegenRate]*5) 魔力)


          唯一被動-奉獻:技能和普攻命中英雄和建築時造成 13 額外魔法傷害,如果附近有一名友軍英雄,也將給予 11 金錢。此效果在 30 秒內最多作用 3 次。在完成任務之前,擊殺小兵和非史詩級野怪會使奉獻累加疊層及金錢獎勵的速度變慢。
          任務:使用此道具賺取 500 金錢並升級成 霜牙
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3304" = "+5 跑速
          +5% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-恩惠:友軍擊殺小兵後有時會掉落金幣,拾起金幣會獲得 6% 失去魔力(最小值:10)。如果附近有一名友軍英雄,有時候金幣會替代為給予 28 金錢。擊殺砲車後必定會掉落金幣。
          任務:使用此道具賺取 750 金錢並升級成 {{ game_item_displayname_3305 }}
          獎勵: 恩惠升級成帝王的恩賜,友方英雄朝你移動時會獲得 8% 額外跑速。

          僅能攜帶 1 樣跳錢道具或打野道具。

          「沙漠裡細碎的金砂聚集成了金銀財寶。」 ─ 大歷史學家 蘇瑞亞於聯盟曆二十三年十一月十一日筆" tr "game_item_description_3305" = "+10 跑速
          +50% 基礎生命回復(每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-恩惠:友軍擊殺敵方小兵時有時會掉落金幣,拾起金幣會獲得 6% 失去魔力(最小值:10)。如果附近有一名友軍英雄,有時候金幣會替代為給予 50 金錢。擊殺砲車後必定會掉落金幣。
          任務:使用此道具賺取 750 金錢。
          獎勵: 恩惠升級成帝王的恩賜,友方英雄朝你移動時會獲得 8% 額外跑速。

          僅能攜帶 1 樣跳錢道具或打野道具。

          「徽章在豔陽下閃耀著遠古先人的榮光。」 ─ 大歷史學家 蘇瑞亞於聯盟曆二十四年六月二十二日筆" tr "game_item_description_3306" = "+10 跑速
          +45 物理防禦
          +175% 基礎生命回復(每 5 秒 +round(1.75*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +2 金錢


          唯一被動-要塞衝鋒: 接近防禦塔(包括被破壞的塔)或虛空之門時獲得 20% 跑速,持續 2 秒。
          唯一被動-恩惠: 友軍擊殺小兵有時會掉落金幣,拾起金幣會獲得 6% 失去魔力(最小值:10)。如果附近有一名友軍英雄,有時候金幣會替代為給予 50 金錢。擊殺砲車後必定會掉落金幣。
          唯一主動:{{game_spell_subtooltip_ShurelyasCrestTT}} (60 秒冷卻時間)。
          任務:使用此道具賺取 750 金錢。
          獎勵: 恩惠升級成帝王的恩賜,友方英雄朝你移動時會獲得 8% 額外跑速。

          僅能攜帶 1 樣跳錢道具或打野道具。

          「讚頌艷陽吧。」─ 大歷史學家 蘇瑞亞於聯盟曆二十五年九月二十二日筆" tr "game_item_description_3307" = "+50 生命
          每 10 秒 +2 金錢


          唯一被動-戰亂之殤: 近戰普攻會直接擊殺生命低於 195(每等級增加 5 )的小兵。擊殺一名小兵後將治癒道具持有者和最接近的友方英雄 5 至 30 生命(根據已損失生命而提升),同時賦予友方英雄擊殺金錢獎勵。若為遠程攻擊型英雄,則回復效果減半。友軍須在附近才能觸發此效果。每 40 秒充能 1 次,最多累積 2 個充能。
          任務:使用此道具賺取 750 金錢並升級成 {{ game_item_displayname_3308 }}
          獎勵: 蓄能護盾,這是一個永久護盾,脫離戰鬥時會逐漸再生。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3308" = "+125 生命
          +50% 基礎生命回復 (每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
          每 10 秒 +4 金錢


          唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 200(每等級增加 10) 的小兵。擊殺一名小兵後將治癒道具持有者和最接近的友方英雄 10 至 60 生命(根據已損失生命而提升),並賦予友方英雄等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄則回復效果減半。友軍須在附近才能觸發此效果,每 30 秒充能一次,最多累積 3 個充能。
          任務:使用此道具賺取 750 金錢。
          獎勵: 蓄能護盾,這是一個永久護盾,會在脫離戰鬥時逐漸再生。

          僅能攜帶 1 樣跳錢道具或打野道具。 " tr "game_item_description_3309" = "+350 生命
          +100% 基礎生命回復(每 5 秒 +round(1*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +4 金錢


          唯一被動-戰亂之殤:近戰普攻會直接擊殺血量低於 320 (每等級增加 20 )生命的小兵。擊殺一名小兵後將治癒道具持有者和最接近的友方英雄 15 至 90 生命(根據已損失生命而提升),並賦予友方英雄等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄則回復效果減半,友軍須在附近才能觸發此效果,每 20 秒充能 1 次,最多累積 4 個充能。
          唯一主動: 替友軍及自己設置一個相當於 10% 自身最大生命的護盾,持續 4 秒。 4 秒後護盾爆炸,緩速鄰近敵人 40% ,持續 2 秒( 60 秒冷卻時間)。 對自己施放的話會自動指定受最多傷害的友軍。
          任務:使用此道具賺取 750 金錢。
          獎勵: 蓄能護盾,這是一個永久護盾,會在脫離戰鬥時逐漸再生。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3310" = "+10 魔法攻擊
          每 10 秒 +2 金錢
          +25% 基礎魔力回復(每 5 秒 +round(0.25*stats[BaseManaRegenRate]*5) 魔力)


          唯一被動-奉獻:技能和普攻命中英雄和建築時造成 13 額外魔法傷害,如果附近有一名友軍英雄,也將給予 11 金錢。此效果在 30 秒內最多作用 3 次。在完成道具任務之前,擊殺小兵及非史詩野怪會使奉獻累加疊層的速度變慢。
          任務:使用此道具賺取 750 金錢並升級成 {{ game_item_displayname_3311 }}
          獎勵: 奉獻升級成女王的禮讚

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3311" = "+20 魔法攻擊
          每 10 秒 +2 金錢
          +50% 基礎魔力回復(+round(0.5*stats[BaseManaRegenRate]*5)魔力回復/ 5秒)
          +10% 冷卻時間減免


          唯一被動-奉獻:技能和普攻命中英雄和防禦塔時造成 18 額外魔法傷害,如果附近有一名友軍英雄,也將給予 22 金錢。此效果每 30 秒內最多作用 3 次。在完成道具任務之前,擊殺小兵及非史詩級野怪會使奉獻累加疊層的速度變慢。
          任務:使用此道具賺取 750 金錢。
          獎勵: 奉獻升級成女王的禮讚

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3312" = "+60 魔法攻擊
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          +50% 基礎魔力回復(每 5 秒 +round(0.5*stats[BaseManaRegenRate]*5) 魔力)


          唯一被動-奉獻: 技能和普攻擊中英雄或建築物時造成 18 額外魔法傷害,如果附近有一名友軍英雄,也將給予 22 金錢。此效果在 30 秒內最多作用 3 次。完成道具任務之前,擊殺小兵及非史詩級野怪會使奉獻累加疊層及金錢獎勵的速度變慢。
          唯一主動: 召喚 2 隻冰霜鬼魂,持續 6 秒並搜尋附近敵方英雄,被鬼魂觸碰的英雄會露出行蹤,並降低其 40% 跑速,根據鬼魂游走的距離持續 2 秒至 5 秒(90 秒冷卻時間)。
          任務:使用此道具賺取 750 金錢。
          獎勵: 奉獻升級成女王的禮讚

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3340" = "僅能攜帶 1 種飾品。

          主動: 消耗一次充能來放置一個 潛行守衛 偵查附近情況,持續 90 - 120 秒。

          240 - 120 秒累積一個充能,最多累積至 2 個。

          潛行守衛的持續時間和充能時間會隨等級變化。

          (每個玩家最多可在地圖上放置 3 個 潛行守衛 。)" tr "game_item_description_3341" = "僅能攜帶 1 種飾品。

          主動: 掃描一個區域,持續 6 秒,範圍內有隱形敵方時會顯示警告,使隱形陷阱現形及守衛現形並無效化,(90 至 60 秒冷卻時間)。

          施放範圍及掃描範圍隨等級成長。

          (若將飾品轉換為 圖騰 類型則會在接下來的 120 秒內無法使用飾品。)" tr "game_item_description_3342" = "僅能攜帶 1 種飾品。

          主動: 顯示 2500 範圍內的視野,持續 2 秒。被偵查到的敵人將會現形 5 秒 (120 秒冷卻時間)。

          等級 9 時,施放範圍增加到 3500。

          (飾品在遊戲開始的 30 秒內無法使用。售出一個飾品將會在接下來的 120 秒內無法使用飾品功能)。" tr "game_item_description_3345" = "僅能攜帶 1 種飾品

          主動: 消耗充能以在溫泉進行復活並獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 將獲得額外充能。

          (最大充能:兩次)

          " tr "game_item_description_3348" = "唯一主動 - 獵人之眼: 釋放一陣煙霧並獲得目標區域視野,持續 5 秒;顯示敵方英雄位置並獲得敵方陷阱的真視視野,持續 3 秒(90 秒冷卻時間)。" tr "game_item_description_3350" = "僅能攜帶 1 種飾品。

          唯一被動: 放置潛行守衛偵查鄰近區域視野,持續 120 秒(冷卻時間 120 秒)。每個玩家在地圖上僅限使用 3 個 潛行守衛

          (飾品在遊戲開始的 30 秒內無法使用。售出一個飾品將會在接下來的 120 秒內無法使用飾品功能)。" tr "game_item_description_3351" = "僅能攜帶 1 種飾品

          唯一被動: 在中等距離內使隱形陷阱與守衛都失效和現形,持續 6 秒(60 秒冷卻時間。)

          (飾品在遊戲開始的 30 秒內無法使用。售出一個飾品將會在接下來的 120 秒內無法使用飾品功能)。" tr "game_item_description_3352" = "僅限攜帶 1 種飾品

          唯一被動: 顯示最多 3500 距離範圍內的視野,持續 2 秒,將會提供被發現的非潛行敵方英雄視野,持續 5 秒。(冷卻時間 150 秒。)

          (飾品在遊戲開始的 30 秒內無法使用。售出一個飾品將會在接下來的 120 秒內無法使用飾品功能。)" tr "game_item_description_3361" = "僅限攜帶 1 種飾品 *等級 9 以上可升級。

          唯一被動: 消耗一個充能放置潛行守衛,偵查鄰近區域,持續 180 秒。每 60 秒獲得一個充能,最多儲存 2 個充能,每個玩家在地圖上僅限使用 3 個潛行守衛

          (飾品在遊戲開始的 30 秒內無法使用。售出一個飾品將會在接下來的 120 秒內無法使用飾品功能)。" tr "game_item_description_3362" = "僅能攜帶 1 種飾品。 *等級9 以上可升級。

          唯一被動: 放置偵查守衛,偵查鄰近區域和隱形單位直到被消滅為止(120 秒冷卻時間。)每個玩家僅能在地圖上放 1 個 偵查守衛

          (飾品在遊戲開始的 30 秒內無法使用。售出一個飾品將會在接下來的 120 秒內無法使用飾品功能)。" tr "game_item_description_3363" = "需要 9+ 等級來升級。
          僅能攜帶 1 種飾品。

          偵查圖騰 轉換為 飾品:

          + 大幅增加施放範圍 (+650%)
          + 持續時間無限且不計入偵查守衛限制
          - 延長 10% 冷卻時間
          - 此守衛可見、脆弱,且無法被友方指定
          - 降低 45% 偵查範圍
          - 無法累積
          " tr "game_item_description_3364" = "僅能攜帶 1 種飾品。

          主動:掃描自身周圍區域,如有敵方隱形單位將顯示警告,使附近的隱形陷阱及守衛現形,並使守衛無效化,持續 10 秒(90 - 60 秒冷卻時間)。" tr "game_item_description_3371" = "+110 物理攻擊
          +25% 暴擊率


          唯一被動:暴擊造成 225% 傷害,而非 200%。" tr "game_item_description_3373" = "+750 生命
          +100 物理防禦


          唯一被動──獻祭: 每秒對周遭英雄造成25 (+1 /英雄等級)魔法傷害。對野怪及小兵造成50% 額外魔法傷害。" tr "game_item_description_3374" = "+175 魔法攻擊

          唯一被動: 提升 40%魔法攻擊。" tr "game_item_description_3379" = "+750 生命
          +300 魔力
          +100 魔法防禦
          +10% 冷卻時間減免


          唯一被動──永續: 所受來自英雄15% 的傷害將會轉化成魔力,且會回復等同於20% 消耗魔力的生命,每次最多回復 25。
          唯一靈氣: 周遭敵方英雄受到魔法傷害提升15%。" tr "game_item_description_3380" = "+550 生命
          +60 物理攻擊
          +20% 冷卻時間減免


          唯一被動: 對英雄造成物理傷害時會降低他們4% 物理防禦,持續6 秒(最多疊加6層,降低 24%)。
          唯一被動──暴虐: 造成物理傷害時會獲得20 跑速持續 2 秒。擊殺或助攻獲得60跑速持續2 秒。此跑速增益對遠程英雄加成減半。" tr "game_item_description_3382" = "+300 生命
          +150% 基礎生命回復(每 5 秒 +round(1.5*stats[BaseHPRegenRate]*5) 生命)
          +200% 基礎魔力回復(每 5 秒 +round(2*stats[BaseManaRegenRate]*5) 魔力)
          +10% 冷卻時間減免


          唯一被動:+10% 治療與護盾效果
          唯一主動: 指定一個 5500 範圍內的區域。2.5 秒後,降下一道光束治療友軍 10(目標每等級 +20)生命,燃燒敵方英雄相當於 10% 其最大生命的 真實 傷害,並對敵方士兵造成 250 真實 傷害 (120 秒冷卻時間)。本身擁有的治癒及護盾效果加成套用至救世神石的治癒效果時會增強為 3 倍。

          能夠在死亡時使用。

          若目標單位近期內曾受到贖罪神石影響,效果將會減半。" tr "game_item_description_3383" = "+45 物理防禦
          +75 魔法防禦


          唯一主動:施放一個隨時間消逝的護盾在周圍友方英雄身上,持續 2.5 秒,最多吸收 30(每等級 +15)(+20% 你的額外生命) 傷害 (120 秒冷卻時間)。

          系統將會以等級較高的那一方(你或是目標)作為每等級賦予的額外護盾值。
          護盾係數會隨著你的等級成長。
          若目標已經於最後 20 秒內受到其它日輪的加冕的效果影響,護盾值將會減為 25%。
          " tr "game_item_description_3384" = "+350 生命
          +350 魔力
          +35 物理攻擊
          +50% 攻擊速度
          +20% 冷卻時間減免
          +8% 移動速度


          唯一被動──暴虐:基礎攻擊增加 20 跑速,持續2 秒。撃殺則給予 60 跑速。此跑速增益對遠程英雄效果減半。

          唯一被動-魔法彎刀: 施放技能過後,下一次普攻造成等同於 200% 物理攻擊的額外物理傷害(1.5 秒冷卻時間)。" tr "game_item_description_3385" = "+155 魔法攻擊
          +45 物理防禦


          唯一被動: 提升25% 魔法攻擊
          唯一主動: 英雄進入凝滯狀態 2.5 秒,期間無法移動、攻擊、施法或使用道具﹝冷卻時間 120 秒﹞。" tr "game_item_description_3386" = "+100 魔法攻擊
          +60 物理防禦
          +10% 冷卻時間減免


          唯一主動-凝滯:英雄進入凝滯狀態,並且無法被指定,持續 2.5 秒,期間無法移動、攻擊、施法或使用道具。(120 秒冷卻時間)。" tr "game_item_description_3387" = "+125 物理防禦
          +20% 冷卻時間減免
          +700 魔力


          唯一被動 - 魔法彎刀: 施放技能後,下一次普攻命中時對目標周圍的敵人額外造成相當於 100% 自身基本物理攻擊的物理傷害,同時創造出一個降低敵人 30% 跑速的結界,持續 2 秒 (冷卻時間 1.5 秒)。

          物理防禦增加結界大小。" tr "game_item_description_3388" = "+75 物理攻擊
          +10% 冷卻時間減免


          唯一被動: +25 物理致命
          唯一被動: +40 脫離戰鬥跑速
          唯一主動:獲得 +20% 跑速,持續 6 秒 (45 秒冷卻時間)。" tr "game_item_description_3389" = "+55 物理攻擊
          +40% 攻速
          +12% 普攻吸血


          唯一被動:普攻命中時額外造成相當於目標 8% 當前生命的物理傷害。
          唯一主動:對目標英雄造成 100 魔法傷害並偷取其 25% 跑速,持續 3 秒 (90 秒冷卻時間)。

          可造成的最小額外物理傷害為 15 點。
          對野怪和小兵可造成的最大額外物理傷害為 60 點。
          道具持有者的普攻吸血效果適用於此額外物理傷害。
          " tr "game_item_description_3390" = "+120 魔法攻擊
          +850 魔力
          +10% 冷卻時間減免


          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-回音:移動或施法會疊加充能。疊加至 100 層後,下一次施放的傷害性技能將消耗所有充能並對最多 4 名目標造成 100(+10% 魔法攻擊)額外魔法傷害。" tr "game_item_description_3400" = "點擊使用: 獲得 金錢!" tr "game_item_description_3401" = "+350 生命
          +200% 基礎生命回復(每 5 秒 +round(2*stats[BaseHPRegenRate]*5) 生命)
          +10% 冷卻時間減免
          每 10 秒 +1 金錢


          唯一被動-戰亂之殤:近戰普攻會直接擊殺血量低於 320 (每等級增加 30 )生命的小兵。擊殺一名小兵後將治癒道具持有者和最接近的友方英雄 15 至 90 生命(根據已損失生命而提升),並賦予友方英雄等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 50%。友軍須在附近才能觸發此效果,每 20 秒充能 1 次,最多累積 4 個充能。
          任務:使用此道具賺取 500 金錢。
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。

          僅能攜帶 1 樣跳錢道具或打野道具。" tr "game_item_description_3405" = "唯一主動 ─ 清除者透視鏡: 顯示周遭小範圍內的隱形陷阱與隱形守衛,持續 4 秒 (冷卻時間 120 秒)。獲得 6 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3406" = "唯一主動 ─ 清除者透視鏡: 顯示周遭小範圍內的隱形陷阱與隱形守衛,持續 4 秒 (冷卻時間 120 秒)。獲得 6 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3407" = "唯一主動 ─ 清除者透視鏡: 顯示周遭中等範圍內的隱形陷阱與隱形守衛,持續 6 秒 (冷卻時間 60 秒)。獲得 20 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3408" = "唯一主動 ─ 清除者透視鏡: 顯示周遭中等範圍內的隱形陷阱與隱形守衛,持續 6 秒 (冷卻時間 60 秒)。獲得 20 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3409" = "唯一主動 ─ 清除者透視鏡: 顯示周遭中等範圍內的隱形陷阱與隱形守衛,持續 6 秒 ,並偵查隱形單位,持續 10 秒(冷卻時間 75 秒)。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3410" = "唯一主動 ─ 清除者透視鏡: 顯示周遭中等範圍內的隱形陷阱與隱形守衛,持續 6 秒 ,並偵查隱形單位,持續 10 秒(冷卻時間 60 秒)。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3411" = "唯一主動 ─ 偵查: 偵查 2500 範圍區域視野,持續 2 秒。被偵測到的敵方英雄將會現形 5 秒(冷卻時間 120 秒)。獲得 6 個戰利品會自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3412" = "唯一主動 ─ 偵查: 偵查 2500 範圍區域視野,持續 2 秒。被偵測到的敵方英雄將會現形 5 秒(冷卻時間 120 秒)。獲得 6 個戰利品會自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3413" = "唯一主動 ─ 偵查: 偵查 3500 範圍區域視野,持續 2 秒。被偵測到的敵方英雄將會現形 5 秒(冷卻時間 120 秒)。獲得 20 個戰利品會自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3414" = "唯一主動 ─ 偵查: 偵查 3500 範圍區域視野,持續 2 秒。被偵測到的敵方英雄將會現形 5 秒(冷卻時間 120 秒)。獲得 20 個戰利品會自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄獲得與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3415" = "唯一主動 ─ 偵查: 偵查 4000 範圍區域視野,持續 2 秒。被偵測到的敵方英雄將會現形 5 秒(冷卻時間 90 秒)。同時在該區域放下一個可見的偵查守衛,持續 2 秒。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3416" = "唯一主動 ─ 偵查: 偵查 4000 範圍區域視野,持續 2 秒。被偵測到的敵方英雄將會現形 5 秒(冷卻時間 90 秒)。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3417" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3418" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3419" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3420" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3421" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3422" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3430" = "+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)
          +@PercentCooldownMod*-100@% 冷卻時間減免


          唯一被動-夷平: 移動或擊殺敵人時獲得充能(最多 @Effect1Amount@ 層)。攻擊建築物消耗 @Effect6Amount@ 層充能,造成 @Effect2Amount@ (+@Effect4Amount*100@% 魔法攻擊) 額外真實傷害。

          「當他們的努力崩塌,心靈也將隨之被掏空。」" tr "game_item_description_3431" = "+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)
          +@PercentCooldownMod*-100@% 冷卻時間減免


          唯一被動-惡意: 每次用法術對敵人造成傷害,增加 @Effect1Amount@% 跑速,持續 @Effect2Amount@ 秒。

          「跟隨我們的腳步,馬上就有大進步。」" tr "game_item_description_3433" = "+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)


          唯一被動: +@Effect1Amount*-100@% 冷卻時間減免
          " tr "game_item_description_3434" = "+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)
          +@PercentCooldownMod*-100@% 冷卻時間減免


          唯一被動-惡疾: 使用技能對敵方英雄造成傷害時,堆疊一層惡疾(最多 @Effect2Amount@ 層),持續 @Effect1Amount@ 秒。

          唯一主動-惡疫收割: 對附近有惡疾疊加的敵人,造成 @Effect5Amount@ 魔法傷害,每層惡疾再加 @Effect9Amount@ (+@Effect7Amount*100@% 魔法攻擊)。同時,每層惡疾回復 @Effect6Amount*100@% 最大魔力的魔量。 (@Effect4Amount@ 秒冷卻時間)

          「財富、土地、秘密和愛情;當惡疾來襲時,一切都變得毫無意義。」" tr "game_item_description_3450" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          主動: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3451" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3452" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3453" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3454" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3455" = "唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          3 個戰利品: 雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。
          6 個戰利品: 增加雷葛爾 125 跳躍距離。
          12 個戰利品: 血性獵殺作用時間延長 5 秒。
          20 個戰利品: 雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。" tr "game_item_description_3460" = "主動: 使用飾品來傳送到其中一個戰鬥平台上。僅能在重生平台上使用。

          「這裡是個充滿神祕之力的地方,英雄在這裡甦醒、成形並且獲得強大的能力。」" tr "game_item_description_3461" = "主動: 使用此飾品來傳送到其中一個戰鬥平台。只能在重生平台上使用。

          「這裡是個充滿神祕之力的地方,英雄在這裡甦醒、成形並且獲得強大的能力。」" tr "game_item_description_3462" = "僅能攜帶 1 種飾品。

          主動: 揭露 2500 範圍內的一小段區域,持續 3 秒。敵方英雄將會現形持續 5 秒(60 秒冷卻時間)" tr "game_item_description_3504" = "+60 魔法攻擊
          +10% 冷卻時間減免
          +50% 基礎魔力回復(+round(0.5*stats[BaseManaRegenRate]*5) 魔力回復 / 5 秒)


          唯一被動: +10% 治癒及護盾效果
          唯一被動: +8% 跑速
          唯一被動:每當你對一名友軍施放治癒或護盾技能,你和該名友軍會獲得 10% - 30% 攻速,且你們的普攻命中時將造成 5 - 20 額外魔法傷害,持續 6 秒。

          不包含生命回復效果,且效果加成取決於目標英雄的等級。" tr "game_item_description_3508" = "+70 物理攻擊
          +25% 暴擊率


          唯一被動: +20% 冷卻時間減免
          唯一被動:普攻返還 1.5% 已損失的魔力。" tr "game_item_description_3512" = "+55 物理防禦
          +55 魔法防禦
          +125% 基礎生命回復 (+round(1.25*stats[BaseHPRegenRate]*5) 生命回復/5 秒)

          唯一被動-要塞衝鋒: 接近防禦塔(包括被破壞的塔)或虛空之門時,得到 +20% 移動速度,持續 2 秒。
          唯一主動: 在指定地點產生一道持續 120 秒的虛空之門(120 秒冷卻時間)。

          每 4 秒虛空之門產生一隻虛空蟲。產生的第一隻和每四隻虛空蟲獲得 15% 的最大生命作為傷害。" tr "game_item_description_3513" = "
          唯一被動-窺視虛空:預示者之眼的持有者會獲得強化回城效果。

          唯一主動:吟唱 3.5 秒之後擊破預示者之眼,召喚預示者攻擊敵方防禦塔。

          240 內未使用預示者之眼的話它將回到虛空之中。 " tr "game_item_description_3514" = "
          唯一被動-窺視虛空:預示者之眼的持有者會獲得強化回城效果。

          唯一主動:吟唱 3.5 秒後打破預示者之眼,並召喚預示者來摧毀敵方防禦塔。

          240 秒內未使用預示者之眼的話它將回到虛空之中。" tr "game_item_description_3520" = "(飾品)
          主動: 召喚你的幽靈普羅停留在草叢裡。如果你或你的幽靈普羅位於敵方領地將使你獲得額外加成。" tr "game_item_description_3599" = "
          主動: 與一位友軍靈魂連結,在接下來的遊戲中成為血誓同盟的夥伴。血誓同盟會在彼此接近時,強化自己與夥伴。" tr "game_item_description_3600" = "
          主動: 與一位友軍靈魂連結,在接下來的遊戲中成為血誓同盟的夥伴。血誓同盟會在彼此接近時,強化自己與夥伴。" tr "game_item_description_3611" = "近戰: 英雄追擊。

          升級後的剃齒鼠可以緊追英雄不放並造成額外傷害。數量也可以有所成長。所有剃齒鼠增加 100% 攻速。

          僱用剃齒鼠後,可以在此使用海妖金幣升級技能。" tr "game_item_description_3612" = "近戰: 攻城坦克

          升級後的鐵背龜可以減少來自小兵的傷害並獲得格擋攻擊的護盾,對建築物造成額外傷害。所有鐵背龜減少 25% 來自防禦塔的傷害。

          僱用鐵背龜後,可以在此使用海妖金幣升級技能。" tr "game_item_description_3613" = "遠程: 英雄騷擾。

          升級後的噴噴蟹對附近英雄射出額外砲彈並獲得攻擊距離。攻擊目標為英雄時,獲得攻速並造成額外傷害。所有噴噴蟹攻擊時可以射出 +150 攻擊距離、造成 50% 傷害的第二個砲彈。

          僱用噴噴蟹後,可以在此使用海妖金幣升級技能。" tr "game_item_description_3614" = "遠程: 輔助單位。

          升級後的大眼仔獲得魔法防禦並給予友軍魔法護盾。同時會使用移動式洞察提供附近野區視野。所有大眼仔每 10 秒會為友軍施放一個能吸收 100 魔法傷害的護盾。

          僱用大眼仔後,可以在此使用海妖金幣升級技能。" tr "game_item_description_3615" = "為你的傭兵進行第一階升級。

          剃齒鼠-當攻擊目標為英雄時,不會更換攻擊目標。攻擊敵方英雄時,增加 100% 攻速並無視單位碰撞。

          鐵背龜-對敵方建築物造成 175% 傷害。鐵背龜獲得一個可以格擋下次防禦塔或英雄攻擊的暫時性護盾(命中效果依然觸發)。護盾被破壞 10 秒後重生。

          噴噴蟹-獲得 50 攻擊距離,每次命中敵方英雄時,獲得一層 20% 攻速加成(最多 150%),持續 3 秒。

          大眼仔-獲得 10 魔法防禦。每 30 秒施放一個移動式洞察,4 秒延遲後,獲得附近視野 4 秒。" tr "game_item_description_3616" = "為你的傭兵進行第二階升級。

          剃齒鼠-當剃齒鼠攻擊英雄時,附加一層印記,第三層印記對目標造成 300% 傷害。

          鐵背龜-對敵方建築物造成 250% 傷害。護盾開啟時,減少 35% 來自小兵的傷害。

          噴噴蟹-獲得 100 攻擊距離。對英雄造成 150% 傷害。

          大眼仔-獲得 20 魔法防禦,護盾可吸收 150 +(大眼仔物理攻擊)的傷害。
          " tr "game_item_description_3617" = "為你的傭兵進行第三階升級。

          剃齒鼠-每波會產生兩隻剃齒鼠。

          鐵背龜-對敵方建築物造成 325% 傷害,護盾冷卻時間降為 3 秒,當護盾開啟時,減少 60% 來自小兵的傷害。

          噴噴蟹-獲得 150 攻擊距離。攻擊小兵時能獲得等同攻擊英雄的命中效果,同時攻擊附近所有敵方英雄。

          大眼仔-獲得 30 魔法防禦,基礎護盾值增加至 300。每 10 秒施放一次洞察。" tr "game_item_description_3621" = "你的傭兵永久獲得 @Effect1Amount@ 物理攻擊(總計增加 @Effect2Amount@)。" tr "game_item_description_3622" = "你的傭兵永久獲得 @Effect1Amount@ 物理攻擊(總計增加 @Effect2Amount@)。
          " tr "game_item_description_3623" = "你的傭兵永久獲得 @Effect1Amount@ 物理攻擊(總計增加 @Effect2Amount@)。
          " tr "game_item_description_3624" = "你的傭兵永久獲得 @Effect1Amount@ 生命(總計增加 @Effect2Amount@)。
          " tr "game_item_description_3625" = "你的傭兵永久獲得 @Effect1Amount@ 生命(總計增加 @Effect2Amount@)。
          " tr "game_item_description_3626" = "你的傭兵永久獲得 @Effect1Amount@ 生命(總計增加 @Effect2Amount@)。
          " tr "game_item_description_3630" = "主動: 使用飾品傳送到我方隊伍中的一個運送平台上,僅能在召喚平台上使用。" tr "game_item_description_3631" = "
          部署攻城弩砲來射擊距離它最近的防禦塔。

          在離敵方防禦塔 2200 的距離上放置一個長程的攻城弩砲。經過 5 秒的延遲,攻城弩砲會開始射擊距它最近的防禦塔,並造成大量傷害。若目標防禦塔被摧毀,攻城弩砲也會同時失效。" tr "game_item_description_3633" = "主動: 使用這個飾品傳送到我方隊伍的其中一個運送平台。只能在召喚平台上使用。" tr "game_item_description_3634" = "
          附加此功能,並朝著滑鼠的方向釋放一道造成傷害的射線。

          第一次施放: 在目標防禦塔上附加可以發射 3 次毀滅射線的功能。

          接下來的三次施放: 朝著滑鼠方向發射毀滅射線,對路線上索有目標造成 30 / 等級 + 擊中目標 30% 最大生命的魔法傷害(對小兵造成 20% 傷害)。



          射線會持續 15 秒,或直到已發射3 次。" tr "game_item_description_3635" = "
          部署一個額外的運送平台。

          在目標區域建立一個運送平台。經過 4 秒的延遲後啟動,你和友軍便可以傳送到該平台。" tr "game_item_description_3636" = "
          讓一座防禦塔變為無敵狀態並噴發烈炎導彈。

          使一座防禦塔變為無敵狀態 6 秒。 在狀態結束前兩秒,釋放烈炎導彈並對所有附近敵人造成 2600 真實傷害。

          此技能在 15 秒內不得在同一座防禦塔上再次使用。" tr "game_item_description_3637" = "在聯邦圍城模式中,召喚師技能會被圍城武器欄位取代。在商店使用水晶碎片可以購買單次使用的圍城武器。使用召喚師技能按鍵發動它們!" tr "game_item_description_3640" = "
          在此區域內,賦予所有友軍不斷閃現的能力。

          建立一個持續 5 秒的閃現領域。 在此領域內,你和友軍的召喚師技能會暫時地被閃現取代,並可以閃現至此領域內的任一地點( 1 秒冷卻時間)。" tr "game_item_description_3641" = "
          部署一個先鋒旗幟賦予附近的小兵能力加成。

          放置一個先鋒旗幟在目標區域。經過 2 秒的延遲後,在有效範圍內賦予所有附近的小兵能力加成。增加 50% 傷害、提高 50 物理防禦和 100 魔法防禦。" tr "game_item_description_3642" = "所有購買的圍城武器皆以全價退還。" tr "game_item_description_3643" = "
          在此區域內,暈眩小兵並緩速敵方英雄。

          在目標區域建立一個持續 5 秒的超重力磁場。在磁場內,所有的敵隊小兵和攻城弩砲將動彈不得也無法發動攻擊,敵方英雄將減低 25% 移動速度。" tr "game_item_description_3645" = "僅能攜帶 1 種飾品。

          主動: 揭露 1400 範圍內的一小段區域,持續 3 秒。敵方英雄將會現形持續 5 秒(60 秒冷卻時間)。" tr "game_item_description_3647" = "
          建立一個庇護圖騰,賦予附近所有圍城武器一個吸收傷害的護盾。

          在目標區域建立一個庇護圖騰,經過 2 秒的延遲後,圖騰會啟動並賦予附近所有圍城武器一個吸收 2 (每個額外的庇護圖騰多吸收 1)傷害的護盾。" tr "game_item_description_3648" = "" tr "game_item_description_3649" = "僅能攜帶 1 種飾品。

          主動: 放置一個持續 30 秒的潛行守衛。(30 秒冷卻時間)。" tr "game_item_description_3652" = "+@FlatPhysicalDamageMod@ 物理攻擊
          +@PercentAttackSpeedMod*100@% 攻速
          +@PercentMovementSpeedMod*100@% 跑速


          唯一被動-幻影打擊: 普攻可獲得怨恨疊加,疊加 @Effect3Amount@ 層後,你的下 3 次普攻將獲得最高攻速,但造成 @Effect4Amount*-100@% 傷害。疊加可維持 @Effect1Amount@ 秒。

          「這可不是暴雨落下的聲音。」" tr "game_item_description_3671" = "+60 物理攻擊
          +10% 冷卻時間減免
          " tr "game_item_description_3672" = "+325 生命
          +15% 額外生命


          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵方造成 7 (每等級 +2)魔法傷害。對野怪造成 100% 額外傷害。" tr "game_item_description_3673" = "+60 魔法攻擊
          +7% 跑速


          唯一被動-回音:移動或施放技能時增加充能。充能達到 100 層時,下一個傷害技能命中時會消耗所有充能並最多對 4 個目標造成 60(+10% 魔法攻擊)額外魔法傷害。

          此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪將回復 18% 失去魔力。" tr "game_item_description_3674" = "+@PercentAttackSpeedMod*100@% 攻速
          +@EnchantmentEffect1Amount@ 額外命中魔法傷害


          唯一被動- 吞噬魂魄: 對英雄或大型野怪造成撃殺或助攻時,增加此物品的魔法傷害 1。對河蟹或預示者造成撃殺或助攻時,增加此物品的魔法傷害 2。對巨龍或巴龍造成撃殺或助攻時,增加此物品的魔法傷害 5。累積到 @EnchantmentEffect2Amount@ 層時,噬魂變為煉魂,獲得額外命中效果。" tr "game_item_description_3675" = "+50% 攻速

          唯一被動: 普攻造成目標最大生命 4% 的額外物理命中傷害(對士兵和野怪最多造成 75 傷害)。" tr "game_item_description_3680" = "主動 - 餵食國王 普羅王朝遠方敵人投擲冰彈,每發對目標區域中央的敵人造成 213-775 魔法傷害,對區域邊緣的敵人造成 85-310 魔法傷害。(120 秒冷卻時間)" tr "game_item_description_3681" = "主動 - 餵食國王 普羅王噴射出火焰,持續 4 秒,對前方錐形範圍內敵人造成 705-1479 持續性真實傷害。對防禦塔最多造成 560 真實傷害。(120 秒冷卻時間)" tr "game_item_description_3682" = "主動 - 餵食國王 普羅王躍入空中後落下並擊碎地面兩次,擊退範圍內敵人並造成 40-190 物理傷害。同時,他將獲得一個相當於其 20% 最大生命的護盾,護盾會隨時間衰退,持續 4 秒。(30 秒冷卻時間)" tr "game_item_description_3683" = "主動 - 餵食國王 普羅王朝敵方背後投擲一堆普羅飼料,普羅受到吸引後會衝至普羅王身邊,撞倒並拖行沿路的敵人,造成230-680 物理傷害。(120 秒冷卻時間)" tr "game_item_description_3690" = "被動-太空鎖鍊:死刑宣告的距離變得更遠了(根據目標失去的生命而定),並且可以被幽冥煞星點燃,造成更多傷害。

          「一個更美的還在等待。」" tr "game_item_description_3691" = "被動-奇點燈籠:鬼影燈籠現在會自動拯救被困住的友軍。然而,它不會再額外賦予護盾。

          「群星正在呼喚我們。」" tr "game_item_description_3692" = "被動-暗物質鐮刀:攝魂掃蕩命中效果的充能速度加快,並且會將敵人擊飛到更遠的地方(根據他們失去的生命而定)。

          「如果你想製造奇點,第一步就是毀滅宇宙。」" tr "game_item_description_3693" = "被動-質量轉換: 瑟雷西受到敵人推拉之後移動的距離取決於他的生命。生命值低落時他會被拋到更遠的地方。

          被動-最後倖存者: 深淵河蟹會定期出現,攻擊牠會使牠靠近幽冥煞星。引力的干擾會暫時吸引出大量的深淵河蟹。" tr "game_item_description_3694" = "被動-恆星之靈:召喚時瑟雷西會進入無敵狀態,無法被指定及施法,並且能夠穿梭到另一個空間。此效果會在踏上地面後消失。

          被鬼影燈籠拯救,或是對其中一個重力鐵錨施展死刑宣告,短暫讓你進入無法被指定的狀態,並破壞敵人附加在你身上的鎖鏈。" tr "game_item_description_3695" = "被動-誓忠衛星:瑟雷西沒辦法直接殺死單位--他們的靈魂、經驗,還有金錢屬於幽冥煞星。

          將敵人拉入或推入幽冥煞星中會立刻摧毀他們,提升隊伍分數(+5,深淵河蟹 +1)。

          獲得一百點即取得此回合的勝利,但最後決勝的分數必須由擊殺英雄取得。" tr "game_item_description_3706" = "僅能攜帶 1 樣跳錢道具或打野道具。

          對野怪造成 +10% 普攻吸血

          唯一被動 - 凜冽重擊: 重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 20% 移度速度,持續 2 秒。
          唯一被動 - 爪牙: 對野怪造成 40 額外傷害。使用技能或普攻對野怪造成傷害時在 5 秒內偷取 30 生命並燒傷它們造成 80 魔法傷害。 位於野區或河道時,依據你損失的魔力每秒回復最多 8 魔力。 此道具給予 野怪獵人。" tr "game_item_description_3707" = "+40 物理攻擊
          +10% 冷卻時間減免
          +10 物理穿透
          擊殺大型野怪獲得 30 額外金錢獎勵


          被動-凜冽重擊:重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 20% 跑速,持續 2 秒。

          被動-打野的浪漫:對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          限定單一打野道具" tr "game_item_description_3708" = "+50 魔法攻擊
          +200 魔力
          +10% 冷卻時間減免
          擊殺大型野怪獲得 30 額外金錢獎勵


          被動-凜冽重擊:重擊可以使用在敵方英雄身上,造成部分真實傷害並偷取目標 20% 跑速,持續 2 秒。

          被動-打野的浪漫:對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 7 生命回復與 5 魔力回復。

          唯一被動-魔法彎刀: 使用技能後,下一次普攻命中時會造成相當於自身 100% 基礎物理攻擊(+ 30% 魔法攻擊)的額外魔法傷害(1.5 秒冷卻時間)。若目標為野怪,額外魔法傷害轉為範圍傷害,同時回復 8% 失去魔力。

          限定單一打野道具

          (無法疊加相同唯一被動。)" tr "game_item_description_3710" = "+@Effect22Amount@% 攻速
          +@Effect24Amount@ 命中魔法傷害
          擊殺大型野怪獲得 @Effect5Amount@ 額外金錢獎勵


          被動-凜冽重擊:重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          被動-吞噬魂魄: 對英雄或大型野怪造成撃殺或助攻時,增加此物品的魔法傷害 1。對河蟹造成撃殺或助攻時,增加此物品的魔法傷害 2。對史詩級野怪造成撃殺或助攻時,增加此物品的魔法傷害 5。累積到 @Effect23Amount@ 層時,噬魂變為煉魂,獲得額外命中效果。
          被動-打野的浪漫:對野怪在 @Effect4Amount@ 秒內造成 @Effect1Amount@ 額外魔法傷害並在被野怪攻擊時獲得每秒 @Effect2Amount@ 生命回復與 @Effect3Amount@ 魔力回復。

          限定單一打野道具" tr "game_item_description_3711" = "限定單一打野道具。

          對野怪造成 +10% 普攻吸血
          位於野區時獲得 +225% 基礎魔力回復


          {{ game_item_jungle_tooth_nail_tooltip_store }}
          唯一主動-守衛: 消耗一個充能來放置一個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 2 個充能,回到商店時會自動補滿。

          (每個玩家最多可以在地圖上同時使用 3 個 潛行守衛 相同名稱的唯一被動不會疊加。)" tr "game_item_description_3712" = "唯一被動-打獵欲望:擊殺大型野怪來滿足你的燃炎靈魂。擊殺 18 隻大型野怪以後,燃炎靈魂轉化成野性烈炎。

          被動-打野的浪漫:對擊中野怪觸發 45魔法傷害,持續 2 秒,並在戰鬥期間獲得每秒 10 生命回復與每秒 4 魔力回復。

          限定單一打野道具
          如果你沒有召喚師技能「重擊」,請勿購買此物品。" tr "game_item_description_3713" = "限定單一打野道具

          在野區時獲得 +150% 基礎魔力回復
          在野區時獲得 +10% 跑速


          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          唯一被動-爪牙: 對野怪造成 +25% 傷害。對野怪造成傷害時,在 2 秒內偷取 15 生命。撃殺大型野怪給予 +60 額外經驗。" tr "game_item_description_3715" = "僅能攜帶 1 樣跳錢道具或打野道具。

          對野怪造成 +10% 普攻吸血

          唯一被動-精密重擊: 重擊可以施放在敵方英雄上,標記目標 4 秒。標記後,你的普攻對目標造成額外真實傷害,持續 2.5 秒,並降低 20% 對你的傷害。
          普攻命中野怪時造成 40 額外傷害。使用技能或普攻對野怪造成傷害時,在 5 秒內偷取 30 生命,使它們燃燒且造成 80 魔法傷害。位於野區或河道時,根據你所失去的魔力,每秒回復最多 8 魔力。此道具給予 野怪獵人。" tr "game_item_description_3719" = "+40 物理攻擊
          +10% 冷卻時間減免
          +10 物理穿透
          擊殺大型野怪獲得 30 額外金錢


          被動-極速重擊: 當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 20 額外金錢,並在 2 秒內得到 175% 跑速加成。

          被動-打野的浪漫:對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 1.5 魔力回復。

          限定單一打野道具。" tr "game_item_description_3720" = "+50 魔法攻擊
          +200 魔力
          +10% 冷卻時間減免
          擊殺大型野怪獲得 30 額外金錢


          被動-極速重擊: 當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 20 額外金錢,並在 2 秒內得到 175% 跑速加成。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          唯一被動-魔法彎刀: 使用技能後,下一次普通攻擊造成 100% 基礎物理攻擊 (+30% 魔法攻擊)額外命中魔法傷害 (1.5 秒冷卻時間)。若目標為野怪,額外命中傷害轉為範圍傷害,同時回復 8% 失去魔力。

          限定單一打野道具。

          (相同名稱的唯一被動效果不會累加計算。)" tr "game_item_description_3721" = "+400 生命
          +15% 額外生命
          撃殺大型野怪獲得 30 額外金錢。


          被動-極速重擊: 當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 20 額外金錢,並在 2 秒內得到 175% 跑速加成。

          被動-打野的浪漫:對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。
          唯一被動-獻祭: 對附近單位造成每秒 15 (+0.6 每英雄等級)魔法傷害。對小兵及野怪造成 100% 額外傷害。

          限定單一打野道具。

          (相同名稱的唯一被動效果不會累加計算)" tr "game_item_description_3722" = "+@Effect22Amount@% 攻速
          +@Effect24Amount@ 命中魔法傷害
          +@Effect8Amount@ 大型野怪撃殺額外金錢獎勵


          被動-極速重擊 當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 +@Effect7Amount@ 額外金錢,並在 2 秒內得到 175% 跑速加成。

          唯一被動- 吞噬魂魄: 對英雄或大型野怪造成撃殺或助攻時,增加此物品的魔法傷害 1。對河蟹造成撃殺或助攻時,增加此物品的魔法傷害 2。對史詩級野怪造成撃殺或助攻時,增加此物品的魔法傷害 5。累積到 @Effect23Amount@ 層時,噬魂變為煉魂,獲得額外命中效果。
          被動-打野的浪漫:對野怪在 @Effect4Amount@ 秒內造成 @Effect1Amount@ 額外魔法傷害並在被野怪攻擊時獲得每秒 @Effect2Amount@ 生命回復與 @Effect3Amount@ 魔力回復。

          限定單一打野道具。" tr "game_item_description_3723" = "+40 物理攻擊
          +10% 冷卻時間減免
          +10 物理穿透
          撃殺大型野怪獲得 +30 額外金錢


          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          限定單一打野道具。" tr "game_item_description_3724" = "+50 魔法攻擊
          +200 魔力
          +10% 冷卻時間減免
          撃殺大型野怪獲得 +30 額外金錢


          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          唯一被動-魔法彎刀: 使用技能後,下一次普通攻擊造成 100% 基礎物理攻擊 (+30% 魔法攻擊)額外命中魔法傷害 (1.5 秒冷卻時間)。若目標為野怪,額外命中傷害轉為範圍傷害,同時回復 8% 失去魔力。

          限定單一打野道具

          (相同名稱的唯一被動效果不會累加計算。)" tr "game_item_description_3725" = "+400 生命
          +15% 額外生命
          撃殺大型野怪獲得 +30 額外金錢


          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。
          唯一被動-獻祭: 每秒對鄰近敵方造成 15 (每等級 +0.6)魔法傷害。對野怪造成 100% 額外傷害。

          限定單一打野道具

          (相同名稱的唯一被動效果不會累加計算)" tr "game_item_description_3726" = "+@Effect22Amount@% 攻速
          +@Effect24Amount@ 命中魔法傷害
          撃殺大型野怪獲得 +@Effect5Amount@ 額外金錢


          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 @Effect7Amount@ 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          被動-吞噬魂魄: 對英雄或大型野怪造成撃殺或助攻時,增加此物品的魔法傷害 1。對河蟹造成撃殺或助攻時,增加此物品的魔法傷害 2。對史詩級野怪造成撃殺或助攻時,增加此物品的魔法傷害 5。累積到 @Effect23Amount@ 層時,噬魂變為煉魂,獲得額外命中效果。
          被動-打野的浪漫: 對野怪在 @Effect4Amount@ 秒內造成 @Effect1Amount@ 額外魔法傷害並在被野怪攻擊時獲得每秒 @Effect2Amount@ 生命回復與 @Effect3Amount@ 魔力回復。

          限定單一打野道具" tr "game_item_description_3742" = "+425 生命
          +60 物理防禦


          唯一被動-無畏:移動時獲得衝勁疊加並增加跑速,最多疊加至 100 層並增加 60 跑速。衝勁疊層在受到暈眩、嘲諷、恐懼、變形或禁錮時會消退。
          唯一被動-大刀一砍:進行普攻時消耗所有層數,且每層將使普攻額外造成 1 魔法攻擊。疊加至最大層數時,若攻擊者為近戰英雄,他們會連帶降低目標 50% 跑速,持續 1 秒。

          「想要我的盔甲?你只有一種方法。」-無名氏" tr "game_item_description_3744" = "+40 魔法攻擊
          +25 魔法防禦
          +50% 基礎魔力回復 (+round(0.5*stats[BaseManaRegenRate]*5) 魔力/5 秒)


          唯一被動 ─ 魔法湧泉: 每 5 秒回復 2% 失去魔力。
          唯一被動: 在河道中獲得 30% 跑速以及 10 魔力回復/5 秒。
          (相同名稱的唯一被動效果不會累加計算。)

          「消息在愛歐尼亞的河岸邊快速流通。」" tr "game_item_description_3745" = "+@FlatHPPoolMod@ 生命
          +@FlatSpellBlockMod@ 魔法防禦
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)
          +@Effect1Amount*-100@% 冷卻時間減免


          唯一被動 ─ 魔法湧泉: 每 @Effect3Amount@ 秒回復 @Effect2Amount@% 失去魔力。
          唯一被動: 普攻時為敵方英雄繫上一條線,持續 @Effect5Amount@ 秒。當敵方英雄與傀儡師距離超過 @Effect8Amount@ 時,線會被扯斷。
          唯一主動: 拉近在 @Effect8Amount@ 距離內所有被線標記的英雄,最多拉動 @Effect7Amount@ 距離(@Effect9Amount@ 秒冷卻時間)。

          「也許你根本不願意讀這段文字。」" tr "game_item_description_3748" = "+450 生命
          +40 物理攻擊
          +100% 基礎生命回復(+round(1*stats[BaseHPRegenRate]*5) 生命回復/5 秒)


          唯一被動-劈砍: 普攻對目標造成相當於 5 + 1% 自身最大生命的額外物理傷害(round(((0.01*stats[MaxHealth])+5)) 傷害),命中後還會對錐狀範圍內的敵人造成相當於 40 + 2.5% 自身最大生命的額外物理傷害(round((0.025 * stats[MaxHealth])+ 40) 傷害)。
          唯一主動-新月: 下次普攻造成更大的錐狀範圍傷害,且劈砍對所有目標的傷害提升相當於 40 + 10% 自身最大生命的額外物理傷害(round((0.1*stats[MaxHealth])+40) 傷害)(20 秒冷卻時間)。

          (相同名稱的唯一被動效果不會累加計算。)" tr "game_item_description_3751" = "+200 生命

          唯一被動-獻祭: 每秒對附近單位造成 5 (每級 +1)魔法傷害。對小兵和野怪造成 100% 額外傷害。" tr "game_item_description_3800" = "+400 生命
          +300 魔力
          +30 物理防禦
          +100% 基礎生命回復(+round(1*stats[BaseHPRegenRate]*5) 生命/5 秒)
          +10% 冷卻時間減免


          唯一主動:朝敵人或敵方防禦塔移動時獲得 75% 跑速,持續 4 秒。靠近一名敵人時(或 4 秒後),發出一道衝擊波,降低周圍敵人 75% 跑速,持續 2 秒(90 秒冷卻時間)。 " tr "game_item_description_3801" = "+200 生命
          +50% 基礎生命回復(+round(0.5*stats[BaseHPRegenRate]*5) 生命回復 / 5 秒)
          " tr "game_item_description_3802" = "+40 魔法攻擊
          +300 魔力


          唯一被動-疾速: +10% 冷卻時間減免
          唯一被動:等級提升時,於 3 秒內回復 20% 最大魔力。" tr "game_item_description_3812" = "+80 物理攻擊
          +10% 冷卻時間減免


          唯一被動:造成傷害時,回復相當於 15% 此傷害量的生命。如果是範圍傷害的話治癒量降為上述的 33%。
          唯一被動:將 30% 受到的傷害轉化為持續 3 秒的流血效果。" tr "game_item_description_3813" = "+80 物理攻擊
          +10% 冷卻時間減免


          唯一被動:造成傷害時,回復相當於 4% 此傷害量的生命。如果是範圍傷害的話治癒量降為上述的 33%。
          唯一被動:將 30% 受到的傷害轉化為持續 3 秒的流血效果。" tr "game_item_description_3814" = "+250 生命
          +55 物理攻擊


          唯一被動:+18 物理致命
          唯一主動-夜色面紗:吟唱 1 秒之後發動效果,獲得一個可以抵擋敵人一次技能的法術護盾,持續 7 秒(40 秒冷卻時間)。

          (發動期間可以移動,但是受到傷害的話會中斷發動的過程。)" tr "game_item_description_3829" = "+@FlatMagicDamageMod@ 魔法攻擊
          +@FlatHPPoolMod@ 生命


          唯一被動-痛苦凝視: +@Effect3Amount@ 魔法穿透
          唯一主動-偽裝: 傳送至目標友軍並偽裝成他的樣子,持續 @Effect1Amount@ 秒。施放技能或普攻將回復原狀。 (@Effect2Amount@ 秒冷卻時間)

          「外表只是假象。」" tr "game_item_description_3840" = "+@PercentCooldownMod*-100@% 冷卻時間減免
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)


          唯一主動-避風港: 放出一個為附近友軍吸收 @Effect2Amount@ 傷害並獲得 @Effect3Amount*100@% 傷害吸收值金錢(每次最多 @Effect5Amount@)的護盾(@Effect1Amount@ 秒冷卻時間)。對自己施放無法從吸收野怪傷害獲得金錢。

          「偷竊,還是要找個共犯。」" tr "game_item_description_3841" = "+@PercentCooldownMod*-100@% 冷卻時間減免
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)


          唯一主動-詐欺護盾: 為友軍施放一個吸收 @Effect2Amount@ 傷害並獲得 @Effect3Amount*100@% 傷害吸收值金錢的護盾(@Effect1Amount@ 秒冷卻時間)。 對自己施放無法從吸收野怪傷害獲得金錢。

          「共犯」" tr "game_item_description_3844" = "+@PercentCooldownMod*-100@% 冷卻時間減免
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復 (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) 魔力回復/5 秒)


          唯一主動-詐欺護盾: 為友軍施放一個吸收 @Effect2Amount@ 傷害並獲得 @Effect3Amount*100@% 傷害吸收值金錢的護盾(@Effect1Amount@ 秒冷卻時間)。 對自己施放無法從吸收野怪傷害獲得金錢。

          「金錢總能吸引朋友。」" tr "game_item_description_3901" = "需要 500 毒蛇銀幣。

          唯一被動: 加農炮幕的開火頻率在技能持續時間增加了(增加 6 波砲彈)。" tr "game_item_description_3902" = "需要 500 毒蛇銀幣

          唯一被動: 加農炮幕開始時會在中心點擊出一發超級砲彈,造成 300% 真實傷害並緩速敵人 60%,持續 1.5 秒。" tr "game_item_description_3903" = "需要 500 個毒蛇銀幣。

          唯一被動: 在炮幕範圍內的友軍增加 30% 移動速度,持續 2 秒。" tr "game_item_description_3905" = "+70 魔法攻擊
          +7% 跑速
          +10% 冷卻時間減免


          唯一主動-鬼影追獵:召喚兩名亡靈追蹤附近敵方英雄,接觸到敵方英雄後將使其現形並附身在他們身上。

          被附身的敵方英雄會被緩速 40%,根據亡靈行經的距離最多持續 5 秒。(90 秒冷卻時間)。" tr "game_item_description_3907" = "+120 魔法攻擊
          +10% 跑速

          唯一被動:煉魔渾儀會吸收鄰近友方和敵方英雄施放的法術,並不斷累積充能(最大上限:100)。
          唯一主動:獲得最大值為 80 的魔法攻擊及隨時間遞減,最大值為 50% 的跑速,持續 4 秒。

          每儲存一個法術 +0.8 魔法攻擊及 +0.5% 跑速至該效果中(60 秒冷卻時間)。" tr "game_item_description_3911" = "+@FlatHPPoolMod@ 生命
          +@PercentBaseHPRegenMod*100@% 基礎生命回復 (+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) 生命回復/5 秒)
          +@Effect4Amount*-100@% 冷卻時間減免


          唯一主動: 與目標英雄綁定,持續 @Effect2Amount@ 秒,轉移接收 @Effect1Amount*100@% 他所受到的傷害。(@Effect3Amount@ 秒冷卻時間)。

          「戰鬥考驗的不是力量,而是意志。」-布乎魯島俗諺" tr "game_item_description_3916" = "+20 魔法攻擊
          +200 生命


          唯一被動-死亡之觸:+15 魔法穿透" tr "game_item_description_3924" = "+@FlatPhysicalDamageMod@ 物理攻擊
          +@PercentLifeStealMod*100@% 普攻吸血


          唯一被動: 普通攻擊開始充能,5 次普攻後,噬肉者主動技能準備完成。

          唯一主動-噬肉者: 撕裂目標小兵,造成 @Effect4Amount@ (+@Effect5Amount*100@% 物理攻擊) 真實傷害,並回復 @Effect2Amount@ (+@Effect3Amount*100@% 物理攻擊)生命,獲得 1 層疊加。

          唯一被動: 每層疊加增加持有者 @Effect6Amount@ 物理攻擊。

          「使用後不用磨刀。」" tr "game_item_description_3932" = "+40% 攻速
          +60 命中魔法傷害
          對野怪造成 +10% 普攻吸血
          位於野區時獲得 +150% 魔力回復

          唯一被動-幻影突襲: 每兩次普攻會發動幻影突襲,額外觸發一次所有命中效果。遠程英雄則每四次普攻觸發此效果。
          唯一被動-爪牙: 普攻對野怪造成 20 額外傷害。攻擊野怪會在 5 秒內偷取 30 生命。撃殺大型野怪給予 +30 額外經驗。
          唯一主動-守衛: 消耗一個充能來放置一個 潛行守衛 顯示目標範圍,持續 150 秒。最多持有 2 個充能,回到商店時會自動補滿。

          限定單一打野道具。" tr "game_item_description_3933" = "+40% 攻速
          +60 命中魔法傷害
          撃殺大型野怪獲得 +60 額外金錢


          被動-爆破重擊: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          唯一被動-幻影突襲: 每兩次普攻會發動幻影突襲,額外觸發一次所有命中效果。遠程英雄則每四次普攻觸發此效果。
          被動-打野的浪漫: 對野怪在 2 秒內造成 15 額外魔法傷害並在被野怪攻擊時獲得每秒 0.25 生命回復與 1.5 魔力回復。

          限定單一打野道具" tr "game_item_description_4001" = "{{ game_item_boots_grouplimit }}

          唯一主動:變成持續 6 秒的鬼魂狀態,並無視地形碰撞。位於地形內時,獲得 250 跑速,且無法被指定,同時進入潛行及沉默狀態。受到敵人傷害後的 3 秒內無法發動此效果。 (80 秒冷卻時間)
          唯一主動 - 跑速增強: +45 跑速

          (鬼魂之靴不會受到符文「掠食者」的影響。)" tr "game_item_description_4002" = "+@FlatMagicDamageMod@ 魔法攻擊

          唯一被動: 你承受一半的傷害,另一半的傷害將延遲。每過 @Effect1Amount@ 秒,所有延遲的傷害將一次性地還給你。" tr "game_item_description_4003" = "+20 物理攻擊

          唯一被動: +8 物理致命
          唯一主動: 標記你腳下的位置。過 4 秒後,你將會回到標記的地方(120 秒冷卻時間)。" tr "game_item_description_4004" = "+70 物理攻擊

          唯一被動: +18 物理致命
          唯一主動: 標記你現在的位置。於 4 秒後,你將會回到標記的地點(60 秒冷卻時間)。" tr "game_item_description_4005" = "+@FlatMagicDamageMod@ 魔法攻擊
          +@FlatMagicPenetrationMod@


          唯一被動-死亡之觸: +@Effect2Amount@ 魔法穿透
          唯一被動: 你承受一半的傷害,另一半的傷害將延遲。每過 @Effect1Amount@ 秒,所有延遲的傷害將一次性地還給你。
          唯一被動: 每當你欲承受的傷害高於你一半的當前生命時,該傷害將減少 20%。" tr "game_item_description_4010" = "+75 魔法攻擊
          +350 生命


          唯一被動-死亡之觸: +15 魔法穿透
          唯一被動: 使用一個傷害性技能命中一名敵方英雄後,獲得一個法術護盾 2 秒,此護盾將可以阻擋一個即將到來的技能(30 秒冷卻時間)。" tr "game_item_description_4026" = "+45 物理攻擊
          +40 物理防禦


          唯一被動:受到致命傷害後,立刻淨化所有控制效果,刷新基礎技能冷卻時間,並進入免疫死亡的狀態,持續 4 秒。效果解除後你會立刻死亡。(210 秒冷卻時間)。" tr "game_item_description_4101" = "唯一被動 - 爪牙: 對野怪造成 40 額外傷害。使用技能或普攻對野怪造成傷害時在 5 秒內偷取 30 生命並燒傷它們造成 80 魔法傷害。 位於野區或河道時,依據你損失的魔力每秒回復最多 8 魔力。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4102" = "+65 物理攻擊
          +10% 冷卻時間減免


          唯一被動-凜冽重擊:重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 20% 跑速,持續 2 秒。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4103" = "+350 生命
          +10% 額外生命


          唯一被動-獻祭:進入戰鬥時每秒對鄰近敵人造成 11 (每英雄等級 +1) 魔法傷害。對小兵及野怪造成額外 200% 傷害。

          唯一被動-凜冽重擊:重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 20% 跑速,持續 2 秒。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4104" = "+80 魔法攻擊
          +10% 冷卻時間減免
          +300 魔力


          唯一被動-回音:移動或施放技能時獲得充能。充能達 100 層後,下一次傷害性技能命中時消耗所有充能並對目標周圍最多 4 名敵人額外造成 60 (+10% 魔法攻擊) 魔法傷害。

          此效果對大型野怪造成 250% 傷害。以此效果命中大型野怪將回復自身 25% 已損失的魔力。

          唯一被動-凜冽重擊:重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 20% 跑速,持續 2 秒。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4105" = "+50% 攻速

          唯一被動:普攻命中時額外造成相當於目標 4% 最大生命的物理傷害 (對野怪和小兵最多造成 75 傷害)。

          唯一被動-凜冽重擊:重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 20% 跑速,持續 2 秒。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4201" = "+100 生命

          被動:每 5 秒回復 15 生命。
          被動: 普攻命中小兵時造成額外 5 物理傷害。
          唯一被動:受到敵方英雄傷害後於 10 秒內回復額外 20生命。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4202" = "+8 物理攻擊
          +80 生命
          +8% 普攻吸血


          僅能攜帶 1 樣起始道具。" tr "game_item_description_4203" = "+60 生命
          +15 魔法攻擊
          +10 魔力/5 秒


          被動: 普攻命中小兵時造成額外 5 物理傷害。
          僅能攜帶 1 樣起始道具。" tr "game_item_description_4204" = "+10 魔法攻擊
          +75% 基礎魔力回復 (+round(0.75*stats[BaseManaRegenRate]*5) 魔力/5 秒)
          +5% 治癒及護盾效果


          被動: 普攻命中小兵時造成額外 12 物理傷害。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4301" = "+10% 冷卻時間減免
          +50% 基礎生命回復 (+round(0.5*stats[BaseHPRegenRate]*5) 生命/5 秒)
          +5 金錢/10 秒


          唯一被動-恩惠:友軍擊殺小兵後有時會掉落金幣,拾起金幣會獲得 10% 失去魔力(最小值:20)。如果附近有一名友軍英雄,有時候金幣會替代為給予 50 金錢。擊殺砲車後必定會掉落金幣。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4302" = "+60 生命
          +50% 基礎生命回復 (每 5 秒 +round(0.5*stats[BaseHPRegenRate]*5) 生命)
          每 10 秒 +5 金錢


          唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 200(每等級增加 40) 的小兵。擊殺一名小兵後將治癒道具持有者和最接近的友方英雄 10 至 60 生命(根據已損失生命而提升),並賦予友方英雄等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 50%。友軍須在附近才能觸發此效果,每 20 秒充能一次,最多累積 3 個充能。

          僅能攜帶 1 樣起始道具。" tr "game_item_description_4401" = "+90 魔法防禦
          +200% 基礎生命回復 (+round(2*stats[BaseHPRegenRate]*5) 生命/5 秒)
          +8% 移動速度


          唯一被動: 每秒回復 1.5% 最大生命。" tr "game_item_description_4402" = "+400 生命
          +300 魔力
          +30 物理攻擊
          +10% 冷卻時間減免


          唯一被動 - 永續之力: 受到來自敵方英雄傷害的 15% 轉化為魔力。回復 20% 所消耗魔力的生命。每次施放最多回復 25 生命。

          唯一被動: 在使用技能後,於 3 秒內回復 8% 損失的生命及 3% 損失的魔力。

          「擊潰那些諾克薩斯人」- 鮑勃狄爾,神廟守衛" tr "game_item_description_4403" = "+250 生命
          +250 魔力
          +100% 基礎生命回復 (+round(1*stats[BaseHPRegenRate]*5) 每 5 秒生命回復)
          +100% 基礎魔力回復 (+round(1*stats[BaseManaRegenRate]*5) 每 5 秒魔力回復)
          +30 物理防禦
          +30 魔法防禦
          +120 魔法攻擊
          +70 物理攻擊
          +50% 攻擊速度
          +30% 暴擊率
          +10% 生命偷取
          +10% 移動速度
          +20% 冷卻時間減免


          ''如果我們只買一些些能力的話會怎麼樣?''
          ''不行。我們全都要。''
          " tr "game_item_description_5000" = "TBD" tr "game_item_description_5001" = "+0.53 攻擊力" tr "game_item_description_5002" = "每級 +0.08 攻擊(18級 +1.35)" tr "game_item_description_5003" = "+0.94% 攻速" tr "game_item_description_5004" = "每級 +0.03% 攻速(18級 +0.54%)" tr "game_item_description_5005" = "+1.24% 暴擊傷害" tr "game_item_description_5006" = "每級 +0.03% 暴擊傷害(18級 +0.54%)" tr "game_item_description_5007" = "+0.52% 暴擊機率" tr "game_item_description_5008" = "每級 +0.03% 暴擊機率(18級 +0.54%)" tr "game_item_description_5009" = "+0.90 物理致命" tr "game_item_description_5010" = "每級 +0.03 物理穿透(18級 +0.54)" tr "game_item_description_5011" = "+1.93 生命" tr "game_item_description_5012" = "每級 +0.3 生命(18級 +5.4)" tr "game_item_description_5013" = "+0.51 物理防禦" tr "game_item_description_5014" = "每級+0.05 物理防禦(18級 +0.9)" tr "game_item_description_5015" = "+0.43 魔法防禦" tr "game_item_description_5016" = "每級 +0.04 魔法防禦(18級 +0.72)" tr "game_item_description_5017" = "+0.15 生命回復 / 5 秒" tr "game_item_description_5018" = "每級 +0.05 生命回復 / 5 秒(18級 +0.9)" tr "game_item_description_5019" = "+0.21% 閃避率" tr "game_item_description_5020" = "每級 +0.01% 閃避率(18級 +0.18%)" tr "game_item_description_5021" = "-0.11% 冷卻時間" tr "game_item_description_5022" = "每級 -0.01% 冷卻時間(18級 -0.18%)" tr "game_item_description_5023" = "+0.33 魔法攻擊" tr "game_item_description_5024" = "每級 +0.06 魔法攻擊(18級 +1.08)" tr "game_item_description_5025" = "+3.28 魔力" tr "game_item_description_5026" = "每級 +0.65 魔力(18級 +11.7)" tr "game_item_description_5027" = "+0.15 魔力回復 / 5 秒" tr "game_item_description_5028" = "每級 +0.04 魔力回復 / 5 秒(18級 +0.72)" tr "game_item_description_5029" = "+0.49 魔法穿透" tr "game_item_description_5030" = "每級 +0.03 魔法穿透(18級 +0.54)" tr "game_item_description_5031" = "+0.16 攻擊力" tr "game_item_description_5032" = "每級 +0.02 物理攻擊(18級 +0.36)" tr "game_item_description_5033" = "+0.35% 攻速" tr "game_item_description_5034" = "每級 +0.01% 攻速(18級 +0.18%)" tr "game_item_description_5035" = "+0.31% 暴擊傷害" tr "game_item_description_5036" = "每級 +0.01% 暴擊傷害(18級 +0.18%)" tr "game_item_description_5037" = "+0.15% 暴擊機率" tr "game_item_description_5038" = "每級 +0.01% 暴擊機率(18級 +0.18%)" tr "game_item_description_5039" = "+0.21 物理致命" tr "game_item_description_5040" = "每級 +0.01 物理穿透(18級 +0.18)" tr "game_item_description_5041" = "+1.49 生命" tr "game_item_description_5042" = "每級 +0.3 生命(18級 +5.4)" tr "game_item_description_5043" = "+0.39 物理防禦" tr "game_item_description_5044" = "每級 +0.05 物理防禦(18級 +0.9)" tr "game_item_description_5045" = "+0.74 魔法防禦" tr "game_item_description_5046" = "每級 +0.09 魔法防禦(18級 +1.68)" tr "game_item_description_5047" = "+0.15 生命回復 / 5 秒" tr "game_item_description_5048" = "每級 +0.05 生命回復 / 5 秒(18級 +0.9)" tr "game_item_description_5049" = "+0.21% 閃避率" tr "game_item_description_5050" = "每級 +0.01% 閃避率(18級 +0.18%)" tr "game_item_description_5051" = "-0.47% 冷卻時間" tr "game_item_description_5052" = "-0.05% 冷卻時間 / 等級(-0.93% 冷卻時間 / 18 級)" tr "game_item_description_5053" = "+0.66 魔法攻擊" tr "game_item_description_5054" = "每級 +0.1 魔法攻擊(18級 +1.8)" tr "game_item_description_5055" = "+6.25 魔力" tr "game_item_description_5056" = "每級 +0.79 魔力(18級 +14.22)" tr "game_item_description_5057" = "+0.19 魔力回復 / 5 秒" tr "game_item_description_5058" = "每級 +0.04 魔力回復 / 5 秒(18級 +0.67)" tr "game_item_description_5059" = "+0.35 魔法穿透" tr "game_item_description_5060" = "每級 +0.02 魔法穿透(18級 +0.36)" tr "game_item_description_5061" = "+0.24 攻擊力" tr "game_item_description_5062" = "每級 +0.03 攻擊力(18級 +0.61)" tr "game_item_description_5063" = "+0.42% 攻速" tr "game_item_description_5064" = "每級 +0.01% 攻速(18級 +0.18%)" tr "game_item_description_5065" = "+0.43% 暴擊傷害" tr "game_item_description_5066" = "每級 +0.01% 暴擊傷害(18級 +0.18%)" tr "game_item_description_5067" = "+0.23% 暴擊機率" tr "game_item_description_5068" = "每級 +0.01% 暴擊機率(18級 +0.18%)" tr "game_item_description_5069" = "+0.41 物理致命" tr "game_item_description_5070" = "每級 +0.01 物理穿透(18級 +0.18)" tr "game_item_description_5071" = "+4.48 生命" tr "game_item_description_5072" = "每級 +0.75 生命(18級 +13.44)" tr "game_item_description_5073" = "+0.56 物理防禦" tr "game_item_description_5074" = "每級 +0.09 物理防禦(18級 +1.68)" tr "game_item_description_5075" = "+0.41 魔法防禦" tr "game_item_description_5076" = "每級 +0.05 魔法防禦(18級 +0.9)" tr "game_item_description_5077" = "+0.31 生命回復 / 5 秒" tr "game_item_description_5078" = "每級 +0.06 生命回復 / 5 秒(18級 +1.08)" tr "game_item_description_5079" = "+0.42% 閃避率" tr "game_item_description_5080" = "每級 +0.03% 閃避率(18級 +0.54%)" tr "game_item_description_5081" = "-0.2% 冷卻時間" tr "game_item_description_5082" = "每級 -0.01% 冷卻時間(18級 -0.18%)" tr "game_item_description_5083" = "+0.33 魔法攻擊" tr "game_item_description_5084" = "每級 +0.06 魔法攻擊(18級 +1.08)" tr "game_item_description_5085" = "+3.83 魔力" tr "game_item_description_5086" = "每級 +0.65 魔力(18級 +11.7)" tr "game_item_description_5087" = "+0.23 魔力回復 / 5 秒" tr "game_item_description_5088" = "每級 + 0.036 魔力回復 / 5 秒(18級 +0.65)" tr "game_item_description_5089" = "+0.29 魔法穿透" tr "game_item_description_5090" = "每級 +0.02 魔法穿透(18級 +0.36)" tr "game_item_description_5091" = "+1.25 攻擊力" tr "game_item_description_5092" = "每級 +0.14 物理攻擊(18級 +2.52)" tr "game_item_description_5093" = "+2.52% 攻速" tr "game_item_description_5094" = "每級 +0.06% 攻速(18級 +1.08%)" tr "game_item_description_5095" = "+2.48% 暴擊傷害" tr "game_item_description_5096" = "每級 +0.06% 暴擊傷害(18級 +1.08%)" tr "game_item_description_5097" = "+1.03% 暴擊機率" tr "game_item_description_5098" = "每級 +0.06% 暴擊機率(18級 +1.08%)" tr "game_item_description_5099" = "+1.78 物理致命" tr "game_item_description_5100" = "每級 +0.06 物理穿透(18級 +1.08)" tr "game_item_description_5101" = "+ 14.5 生命" tr "game_item_description_5102" = "每級 +1.5 生命(18級 +27)" tr "game_item_description_5103" = "+2.37 物理防禦" tr "game_item_description_5104" = "每級 +0.21 物理防禦 (18級 +3.78)" tr "game_item_description_5105" = "+2.22 魔法防禦" tr "game_item_description_5106" = "每級 +0.21 魔法防禦(18級 +3.78)" tr "game_item_description_5107" = "+1.5 生命回復 / 5 秒" tr "game_item_description_5108" = "每級 +0.16 生命回復 / 5 秒(18級 +2.88)" tr "game_item_description_5109" = "+0.83% 閃避率" tr "game_item_description_5110" = "每級 +0.06% 閃避率(18級 +1.08%)" tr "game_item_description_5111" = "-1.4% 冷卻時間" tr "game_item_description_5112" = "-0.15% 冷卻時間 / 等級(-2.8% 冷卻時間 / 18 級)" tr "game_item_description_5113" = "+2.75 魔法攻擊" tr "game_item_description_5114" = "每級 +0.24 魔法攻擊(18級 +4.32)" tr "game_item_description_5115" = "+20.83 魔力" tr "game_item_description_5116" = "每級 +2.31 魔力(18級 +41.58)" tr "game_item_description_5117" = "+0.69 魔力回復 / 5 秒" tr "game_item_description_5118" = "每級 +0.14 魔力回復 / 5 秒(18級 +2.52)" tr "game_item_description_5119" = "+1.11 魔法穿透" tr "game_item_description_5120" = "每級 +0.06 魔法穿透 (18級 +1.08)" tr "game_item_description_5121" = "+0.83% 跑速" tr "game_item_description_5122" = "+0.56 金幣 / 10 秒" tr "game_item_description_5123" = "+0.74 攻擊力" tr "game_item_description_5124" = "每級 +0.1 攻擊力(18級 +1.89)" tr "game_item_description_5125" = "+1.32% 攻速" tr "game_item_description_5126" = "每級 +0.04% 攻速(18級 +0.72%)" tr "game_item_description_5127" = "+1.74% 暴擊傷害" tr "game_item_description_5128" = "每級 +0.04% 暴擊傷害(18級 +0.72%)" tr "game_item_description_5129" = "+0.72% 暴擊機率" tr "game_item_description_5130" = "每級 +0.04% 暴擊機率(18級 +0.72%)" tr "game_item_description_5131" = "+1.25 物理致命" tr "game_item_description_5132" = "每級 +0.04 物理穿透(18級 +0.72)" tr "game_item_description_5133" = "+2.7 生命" tr "game_item_description_5134" = "每級 +0.42 生命(18級 +7.56)" tr "game_item_description_5135" = "+0.71 物理防禦" tr "game_item_description_5136" = "每級 +0.07 物理防禦(18級 +1.26)" tr "game_item_description_5137" = "+0.6 魔法防禦" tr "game_item_description_5138" = "每級 +0.06 魔法防禦(18級 +1.08)" tr "game_item_description_5139" = "+0.21 生命回復 / 5 秒" tr "game_item_description_5140" = "每級 +0.07 生命回復 / 5 秒(18級 +1.26)" tr "game_item_description_5141" = "+0.29% 閃避率" tr "game_item_description_5142" = "每級 +0.02% 閃避率(18級 +0.36%)" tr "game_item_description_5143" = "-0.16% 冷卻時間" tr "game_item_description_5144" = "每級 -0.01% 冷卻時間(18級 -0.18%)" tr "game_item_description_5145" = "+0.46 魔法攻擊" tr "game_item_description_5146" = "每級 +0.08 魔法攻擊(18級 +1.44)" tr "game_item_description_5147" = "+4.59 魔力" tr "game_item_description_5148" = "每級 +0.91 魔力(18級 +16.38)" tr "game_item_description_5149" = "+0.2 魔力回復 / 5 秒" tr "game_item_description_5150" = "每級 +0.06 魔力回復 / 5 秒(18級 +1.08)" tr "game_item_description_5151" = "+0.68 魔法穿透" tr "game_item_description_5152" = "每級 +0.04 魔法穿透(18級 +0.72)" tr "game_item_description_5153" = "+0.22 攻擊力" tr "game_item_description_5154" = "每級 +0.03 攻擊力(18級 +0.57)" tr "game_item_description_5155" = "+0.5% 攻速" tr "game_item_description_5156" = "每級 +0.01% 攻速(18級 +0.18%)" tr "game_item_description_5157" = "+0.43% 暴擊傷害" tr "game_item_description_5158" = "每級 +0.01% 暴擊傷害(18級 +0.18%)" tr "game_item_description_5159" = "+0.22% 暴擊機率" tr "game_item_description_5160" = "每級 +0.01% 暴擊機率(18級 +0.18%)" tr "game_item_description_5161" = "+0.29 物理致命" tr "game_item_description_5162" = "每級 +0.01 物理穿透(18級 +0.18)" tr "game_item_description_5163" = "+2.08 生命" tr "game_item_description_5164" = "每級 +0.42 生命(18級 +7.56)" tr "game_item_description_5165" = "+0.55 物理防禦" tr "game_item_description_5166" = "每級 +0.08 物理防禦(18級 +1.44)" tr "game_item_description_5167" = "+1.04 魔法防禦" tr "game_item_description_5168" = "每級 +0.13 魔法防禦(18級 +2.34)" tr "game_item_description_5169" = "+0.21 生命回復 / 5 秒" tr "game_item_description_5170" = "每級 +0.07 生命回復 / 5 秒(18級 +1.26)" tr "game_item_description_5171" = "+0.29% 閃避率" tr "game_item_description_5172" = "每級 +0.02% 閃避率(18級 +0.36%)" tr "game_item_description_5173" = "-0.67% 冷卻時間" tr "game_item_description_5174" = "-0.07% 冷卻時間 / 等級(-1.3% 冷卻時間 / 18 級)" tr "game_item_description_5175" = "+0.92 魔法攻擊" tr "game_item_description_5176" = "每級 +0.13 魔法攻擊(18級 +2.34)" tr "game_item_description_5177" = "+8.75 魔力" tr "game_item_description_5178" = "每級 +1.1 魔力(18級 +19.8)" tr "game_item_description_5179" = "+0.26 魔力回復 / 5 秒" tr "game_item_description_5180" = "每級 +0.05 魔力回復 / 5 秒(18級 +0.94)" tr "game_item_description_5181" = "+0.49 魔法穿透" tr "game_item_description_5182" = "每級 +0.02 魔法穿透(18級 +0.36)" tr "game_item_description_5183" = "+0.33 攻擊力" tr "game_item_description_5184" = "每級 +0.05 攻擊力(18級 +0.85)" tr "game_item_description_5185" = "+0.59% 攻速" tr "game_item_description_5186" = "每級 +0.02% 攻速(18級 +0.36%)" tr "game_item_description_5187" = "+0.61% 暴擊傷害" tr "game_item_description_5188" = "每級 +0.02% 暴擊傷害(18級 +0.36%)" tr "game_item_description_5189" = "+0.32% 暴擊機率" tr "game_item_description_5190" = "每級 +0.01% 暴擊機率(18級 +0.18%)" tr "game_item_description_5191" = "+0.59 物理致命" tr "game_item_description_5192" = "每級 +0.01 物理穿透(18級 +0.18)" tr "game_item_description_5193" = "+6.24 生命" tr "game_item_description_5194" = "每級 +1.04 生命(18級 +18.72)" tr "game_item_description_5195" = "+0.78 物理防禦" tr "game_item_description_5196" = "每級 +0.13 物理防禦(18級 +2.34)" tr "game_item_description_5197" = "+0.58 魔法防禦" tr "game_item_description_5198" = "每級 +0.08 魔法防禦(18級 +1.44)" tr "game_item_description_5199" = "+0.43 生命回復 / 5 秒" tr "game_item_description_5200" = "每級 +0.09 生命回復 / 5 秒(18級 +1.62)" tr "game_item_description_5201" = "+0.58% 閃避率" tr "game_item_description_5202" = "每級 +0.04% 閃避率(18級 +0.72%)" tr "game_item_description_5203" = "-0.29% 冷卻時間" tr "game_item_description_5204" = "每級 -0.02% 冷卻時間(18級 -0.36%)" tr "game_item_description_5205" = "+0.46 魔法攻擊" tr "game_item_description_5206" = "每級 +0.08 魔法攻擊(18級 +1.44)" tr "game_item_description_5207" = "+5.36 魔力" tr "game_item_description_5208" = "每級 +0.91 魔力(18級 +16.38)" tr "game_item_description_5209" = "+0.32 魔力回復 / 5 秒" tr "game_item_description_5210" = "每級 +0.05 魔力回復 / 5 秒(18級 +0.9)" tr "game_item_description_5211" = "+0.40 魔法穿透" tr "game_item_description_5212" = "每級 +0.02 魔法穿透(18級 +0.36)" tr "game_item_description_5213" = "+1.75 攻擊力" tr "game_item_description_5214" = "每級 +0.19 物理攻擊(18級 +3.42)" tr "game_item_description_5215" = "+3.51% 攻速" tr "game_item_description_5216" = "每級 +0.09% 攻速(18級 +1.62%)" tr "game_item_description_5217" = "+3.47% 暴擊傷害" tr "game_item_description_5218" = "每級 +0.09% 暴擊傷害(18級 +1.62%)" tr "game_item_description_5219" = "+1.44% 暴擊機率" tr "game_item_description_5220" = "每級 +0.09% 暴擊機率(18級 +1.62%)" tr "game_item_description_5221" = "+2.49 物理致命" tr "game_item_description_5222" = "每級 +0.09 物理穿透(18級 +1.62)" tr "game_item_description_5223" = "+20 生命" tr "game_item_description_5224" = "每級 +2.1 生命(18級 +37.8)" tr "game_item_description_5225" = "+3.32 物理防禦" tr "game_item_description_5226" = "每級 +0.29 物理防禦(18級 +5.22)" tr "game_item_description_5227" = "+3.11 魔法防禦" tr "game_item_description_5228" = "每級 +0.29 魔法防禦(18級 +5.22)" tr "game_item_description_5229" = "+2.1 生命回復 / 5 秒" tr "game_item_description_5230" = "每級 +0.22 生命回復 / 5 秒(18級 +3.96)" tr "game_item_description_5231" = "+1.17% 閃避率" tr "game_item_description_5232" = "每級 +0.09% 閃避率每級 (18級 +1.62%)" tr "game_item_description_5233" = "-1.95% 冷卻時間" tr "game_item_description_5234" = "-0.21% 冷卻時間 / 等級(-3.9% 冷卻時間 / 18 級)" tr "game_item_description_5235" = "+3.85 魔法攻擊" tr "game_item_description_5236" = "每級 +0.34 魔法攻擊(18級 +6.12)" tr "game_item_description_5237" = "+29.17 魔力" tr "game_item_description_5238" = "每級 +3.24 魔力(18級 +58.32)" tr "game_item_description_5239" = "+0.97 魔力回復 / 5 秒" tr "game_item_description_5240" = "每級 +0.19 魔力回復 / 5 秒(18級 +3.42)" tr "game_item_description_5241" = "+1.56 魔法穿透" tr "game_item_description_5242" = "每級 +0.09 魔法穿透(18級 +1.62)" tr "game_item_description_5243" = "+1.17% 跑速" tr "game_item_description_5244" = "+0.78 金幣 / 10 秒" tr "game_item_description_5245" = "+0.95 攻擊力" tr "game_item_description_5246" = "每級 +0.13 攻擊力(18級 +2.43)" tr "game_item_description_5247" = "+1.7% 攻速" tr "game_item_description_5248" = "每級 +0.05% 攻速(18級 +0.9%)" tr "game_item_description_5249" = "+2.23% 暴擊傷害" tr "game_item_description_5250" = "每級 +0.05% 暴擊傷害(18級 +0.9%)" tr "game_item_description_5251" = "+0.93% 暴擊機率" tr "game_item_description_5252" = "每級 +0.05% 暴擊機率(18級 +0.9%)" tr "game_item_description_5253" = "+1.60 物理致命" tr "game_item_description_5254" = "每級 +0.05 物理穿透(18級 +0.9)" tr "game_item_description_5255" = "+3.47 生命" tr "game_item_description_5256" = "每級 +0.54 生命(18級 +9.72)" tr "game_item_description_5257" = "+0.91 物理防禦" tr "game_item_description_5258" = "每級 +0.09 物理防禦(18級 +1.62)" tr "game_item_description_5259" = "+0.77 魔法防禦" tr "game_item_description_5260" = "每級 +0.07 魔法防禦(18級 +1.26)" tr "game_item_description_5261" = "+0.27 生命回復 / 5 秒" tr "game_item_description_5262" = "每級 +0.08 生命回復 / 5 秒(18級 +1.44)" tr "game_item_description_5263" = "+0.38% 閃避率" tr "game_item_description_5264" = "每級 +0.02% 閃避率(18級 +0.36%)" tr "game_item_description_5265" = "-0.2% 冷卻時間" tr "game_item_description_5266" = "每級 -0.02% 冷卻時間(18級 -0.36%)" tr "game_item_description_5267" = "+0.59 魔法攻擊" tr "game_item_description_5268" = "每級 +0.1 魔法攻擊(18級 +1.8)" tr "game_item_description_5269" = "+5.91 魔力" tr "game_item_description_5270" = "每級 +1.17 魔力(18級 +21.06)" tr "game_item_description_5271" = "+0.26 魔力回復 / 5 秒" tr "game_item_description_5272" = "每級 +0.08 魔力回復 / 5 秒(18級 +1.44)" tr "game_item_description_5273" = "+0.87 魔法穿透" tr "game_item_description_5274" = "每級 +0.05 魔法穿透(18級 +0.9)" tr "game_item_description_5275" = "+0.28 攻擊力" tr "game_item_description_5276" = "每級 +0.04 攻擊力(18級 +0.73)" tr "game_item_description_5277" = "+0.64% 攻速" tr "game_item_description_5278" = "每級 +0.01% 攻速(18級 +0.18%)" tr "game_item_description_5279" = "+0.56% 暴擊傷害" tr "game_item_description_5280" = "每級 +0.01% 暴擊傷害(18級 +0.18%)" tr "game_item_description_5281" = "+0.28% 暴擊機率" tr "game_item_description_5282" = "每級 +0.01% 暴擊機率(18級 +0.18%)" tr "game_item_description_5283" = "+0.38 物理致命" tr "game_item_description_5284" = "每級 +0.01 物理穿透(18級 +0.18)" tr "game_item_description_5285" = "+2.67 生命" tr "game_item_description_5286" = "每級 +0.54 生命(18級 +9.72)" tr "game_item_description_5287" = "+0.7 物理防禦" tr "game_item_description_5288" = "每級 +0.1 物理防禦(18級 +1.8)" tr "game_item_description_5289" = "+1.34 魔法防禦" tr "game_item_description_5290" = "每級 +0.16 魔法防禦(18級 +3)" tr "game_item_description_5291" = "+0.27 生命回復 / 5 秒" tr "game_item_description_5292" = "每級 +0.09 生命回復 / 5 秒(18級 +1.62)" tr "game_item_description_5293" = "+0.38% 閃避率" tr "game_item_description_5294" = "每級 +0.02% 閃避率(18級 +0.36%)" tr "game_item_description_5295" = "-0.83% 冷卻時間" tr "game_item_description_5296" = "-0.09% 冷卻時間 / 等級(-1.67% 冷卻時間 / 18 級)" tr "game_item_description_5297" = "+1.19 魔法攻擊" tr "game_item_description_5298" = "每級 +0.17 魔法攻擊(18級 +3.06)" tr "game_item_description_5299" = "+11.25 魔力" tr "game_item_description_5300" = "每級 +1.42 魔力(18級 +25.56)" tr "game_item_description_5301" = "+0.33 魔力回復 / 5 秒" tr "game_item_description_5302" = "每級 +0.06 魔力回復 / 5 秒(18級 +1.2)" tr "game_item_description_5303" = "+0.63 魔法穿透" tr "game_item_description_5304" = "每級 +0.03 魔法穿透(18級 +0.54)" tr "game_item_description_5305" = "+0.43 攻擊力" tr "game_item_description_5306" = "每級 +0.06 攻擊力(18級 +1.09)" tr "game_item_description_5307" = "+0.76% 攻速" tr "game_item_description_5308" = "每級 +0.02% 攻速(18級 +0.36%)" tr "game_item_description_5309" = "+0.78% 暴擊傷害" tr "game_item_description_5310" = "每級 +0.02% 暴擊傷害(18級 +0.36%)" tr "game_item_description_5311" = "+0.42% 暴擊機率" tr "game_item_description_5312" = "每級 +0.02% 暴擊機率(18級 +0.36%)" tr "game_item_description_5313" = "+0.75 物理致命" tr "game_item_description_5314" = "每級 +0.02 物理穿透(18級 +0.36)" tr "game_item_description_5315" = "+8 生命" tr "game_item_description_5316" = "每級 +1.33 生命(18級 +24)" tr "game_item_description_5317" = "+1 物理防禦" tr "game_item_description_5318" = "每級 +0.16 物理防禦(18級 +3)" tr "game_item_description_5319" = "+0.74 魔法防禦" tr "game_item_description_5320" = "每級 +0.1 魔法防禦(18級 +1.8)" tr "game_item_description_5321" = "+0.56 生命回復 / 5 秒" tr "game_item_description_5322" = "每級 +0.11 生命回復 / 5 秒(18級 +1.98)" tr "game_item_description_5323" = "+0.75% 閃避率" tr "game_item_description_5324" = "每級 +0.05% 閃避率(18級 +0.9%)" tr "game_item_description_5325" = "-0.36% 冷卻時間" tr "game_item_description_5326" = "每級 -0.03% 冷卻時間(18級 -0.54%)" tr "game_item_description_5327" = "+0.59 魔法攻擊" tr "game_item_description_5328" = "每級 +0.1 魔法攻擊(18級 +1.8)" tr "game_item_description_5329" = "+6.89 魔力" tr "game_item_description_5330" = "每級 +1.17 魔力(18級 +21.06)" tr "game_item_description_5331" = "+0.41 魔力回復 / 5 秒" tr "game_item_description_5332" = "每級 +0.065 魔力回復 / 5 秒(18級 +1.17)" tr "game_item_description_5333" = "+0.53 魔法穿透" tr "game_item_description_5334" = "每級 +0.03 魔法穿透(18級 +0.54)" tr "game_item_description_5335" = "+2.25 攻擊力" tr "game_item_description_5336" = "每級 +0.25 物理攻擊(18級 +4.5)" tr "game_item_description_5337" = "+4.5% 攻速" tr "game_item_description_5338" = "每級 +0.11% 攻速(18級 +1.98%)" tr "game_item_description_5339" = "+4.46% 暴擊傷害" tr "game_item_description_5340" = "每級 +0.11% 暴擊傷害(18級 +1.98%)" tr "game_item_description_5341" = "+1.86% 暴擊機率" tr "game_item_description_5342" = "每級 +0.11% 暴擊機率(18級 +1.98%)" tr "game_item_description_5343" = "+3.20 物理致命" tr "game_item_description_5344" = "每級 +0.11 物理穿透(18級 +1.98)" tr "game_item_description_5345" = "+26 生命" tr "game_item_description_5346" = "每級 +2.7 生命(18級 +48.6)" tr "game_item_description_5347" = "+4.26 物理防禦" tr "game_item_description_5348" = "每級 +0.38 物理防禦(18級 +6.84)" tr "game_item_description_5349" = "+4 魔法防禦" tr "game_item_description_5350" = "每級 +0.37 魔法防禦(18級 +6.66)" tr "game_item_description_5351" = "+2.7 生命回復 / 5 秒" tr "game_item_description_5352" = "每級 +0.28 生命回復 / 5 秒(18級 +5.04)" tr "game_item_description_5353" = "+1.5% 閃避率" tr "game_item_description_5354" = "每級 +0.11% 閃避率(18級 +1.98%)" tr "game_item_description_5355" = "-2.5% 冷卻時間" tr "game_item_description_5356" = "-0.28% 冷卻時間 / 等級(-5% 冷卻時間 / 18 級)" tr "game_item_description_5357" = "+4.95 魔法攻擊" tr "game_item_description_5358" = "每級 +0.43 魔法攻擊(18級 +7.74)" tr "game_item_description_5359" = "+37.5 魔力" tr "game_item_description_5360" = "每級 +4.17 魔力(18級 +75.06)" tr "game_item_description_5361" = "+1.25 魔力回復 / 5 秒" tr "game_item_description_5362" = "每級 +0.24 魔力回復 / 5 秒(18級 +4.32)" tr "game_item_description_5363" = "+2.01 魔法穿透" tr "game_item_description_5364" = "每級 +0.11 魔法穿透(18級 +1.98)" tr "game_item_description_5365" = "+1.5% 跑速" tr "game_item_description_5366" = "-5% 死亡時間" tr "game_item_description_5367" = "每10秒獲得1金錢" tr "game_item_description_5368" = "+2% 經驗獲得" tr "game_item_description_5369" = "+0.63 能量回復 / 5 秒" tr "game_item_description_5370" = "每級 +0.064 能量回復/ 5 秒(18級 +1.15)" tr "game_item_description_5371" = "+2.2 能量" tr "game_item_description_5372" = "每級 +0.161 能量(18級 +2.89)" tr "game_item_description_5373" = "+1.575 能量回復/ 5 秒" tr "game_item_description_5374" = "+5.4 能量" tr "game_item_description_5375" = "唯一:減少英雄暈眩效果15%的持續時間" tr "game_item_description_5376" = "唯一:減少英雄減速和沉默效果15%的持續時間" tr "game_item_description_5377" = "唯一:當你成功擊殺或助攻擊殺英雄時,你會永久性增加 3 點生命,且第一次發生時,外加 3 點生命。" tr "game_item_description_5378" = "唯一:減少召喚師技能4%的冷卻時間" tr "game_item_description_5379" = "唯一:等級每提升一級,你獲得 75 點生命和魔力。" tr "game_item_description_5380" = "唯一:無論成功擊殺或者助攻擊殺一個英雄,你都會額外獲得12黃金。" tr "game_item_description_5400" = "+0.63 物理致命 / +0.34 魔法穿透" tr "game_item_description_5401" = "+0.88 物理致命 / +0.48 魔法穿透" tr "game_item_description_5402" = "+1.13 物理致命 / +0.62 魔法穿透" tr "game_item_description_5403" = "+0.25 金錢 / 10 秒" tr "game_item_description_5404" = "+0.84% 生命提昇" tr "game_item_description_5405" = "+1.17% 生命提昇" tr "game_item_description_5406" = "+1.5% 生命提昇" tr "game_item_description_5407" = "+1.12% 技能吸血" tr "game_item_description_5408" = "+1.56% 技能吸血" tr "game_item_description_5409" = "+2% 技能吸血" tr "game_item_description_5410" = "+0.84% 普攻吸血" tr "game_item_description_5411" = "+1.17% 普攻吸血" tr "game_item_description_5412" = "+1.5% 普攻吸血" tr "game_item_description_5413" = "+0.28% 生命" tr "game_item_description_5414" = "+0.39% 生命" tr "game_item_description_5415" = "+0.5% 生命" tr "game_item_description_5416" = "+1.24 物理致命 / +0.78 魔法穿透" tr "game_item_description_5417" = "+1.74 物理致命 / +1.09 魔法穿透" tr "game_item_description_5418" = "+2.24 物理致命 / +1.4 魔法穿透" tr "game_item_description_8001" = "+2% 暴擊機率" tr "game_item_description_8002" = "+0.62% 暴擊機率" tr "game_item_description_8003" = "-0.75% 冷卻時間" tr "game_item_description_8004" = "+0.67% 閃避率" tr "game_item_description_8005" = "每級 0.12 點魔法攻擊(18級 +2.16 )" tr "game_item_description_8006" = "每級 +0.72 點生命(18級 +12.96 )" tr "game_item_description_8007" = "+1.13% 攻速" tr "game_item_description_8008" = "+2% 暴擊傷害" tr "game_item_description_8009" = "+3.56 生命" tr "game_item_description_8010" = "+0.67% 閃避率" tr "game_item_description_8011" = "+0.66 魔法攻擊" tr "game_item_description_8012" = "-0.75% 冷卻時間" tr "game_item_description_8013" = "+2.96 物理致命" tr "game_item_description_8014" = "+1.85 魔法穿透" tr "game_item_description_8015" = "+24 生命" tr "game_item_description_8016" = "+1.39% 跑速" tr "game_item_description_8017" = "+4.56 魔法攻擊" tr "game_item_description_8018" = "+1.39% 閃避" tr "game_item_description_8019" = "+2.01 魔法穿透" tr "game_item_description_8020" = "+3.20 物理致命" tr "game_item_description_8021" = "+26 生命" tr "game_item_description_8022" = "+1.5% 跑速" tr "game_item_description_8023" = "+26 生命" tr "game_item_description_8024" = "+1.60 物理致命" tr "game_item_description_8025" = "+0.87 魔法穿透" tr "game_item_description_8026" = "每級 +0.17 魔法攻擊(18級 +3.06)" tr "game_item_description_8027" = "-0.83% 冷卻時間" tr "game_item_description_8028" = "+1.34 魔法防禦" tr "game_item_description_8029" = "+8 生命" tr "game_item_description_8030" = "每級 +0.065 魔力回復 / 5 秒(18級 +1.17)" tr "game_item_description_8031" = "+1 物理防禦" tr "game_item_description_8032" = "+1.7% 攻速" tr "game_item_description_8033" = "+2.7 生命回復 / 5 秒" tr "game_item_description_8034" = "+1.86% 暴擊機率" tr "game_item_description_8035" = "+1.5% 跑速" tr "game_item_description_EnchantmentA" = "+40 物理攻擊
          +10% 冷卻時間減免
          +10 物理穿透
          " tr "game_item_description_EnchantmentB" = "+50 魔法攻擊
          +200 魔力
          +10% 冷卻時間減免


          唯一被動-魔法彎刀: 使用技能後,下一次普通攻擊造成 100% 基礎物理攻擊 (+30% 魔法攻擊)額外命中魔法傷害 (1.5 秒冷卻時間)。若目標為野怪,額外命中傷害轉為範圍傷害,同時回復 8% 失去魔力。" tr "game_item_description_EnchantmentC" = "+@Effect24Amount@ 生命
          +@Effect23Amount@% 額外生命


          唯一被動-獻祭: 對附近單位造成 @Effect22Amount@ (+@Effect21Amount@ 每英雄等級)魔法傷害。對野怪造成 @Effect18Amount@% 額外傷害。 " tr "game_item_description_EnchantmentD" = "+@Effect22Amount@% 攻速
          +@Effect24Amount@ 命中魔法傷害


          被動-吞噬魂魄: 擊殺或獲得助攻會增加此道具的魔法傷害:
          英雄或大型野怪 +1
          河蟹 +2
          史詩級野怪 +5

          達到 @Effect23Amount@ 層時,噬魂餵養完成,給予額外命中效果。" tr "game_item_description_EnchantmentE" = "+40% 攻速
          +60 命中魔法傷害


          被動-幻影突襲 每兩次普攻會發動幻影突襲,額外觸發一次命中效果。遠程英雄則每四次普攻觸發。" tr "game_item_displayname_*" = "" tr "game_item_displayname_10001" = "雷蛇精準印記" tr "game_item_displayname_10002" = "雷蛇速度精髓" tr "game_item_displayname_1001" = "速度之靴" tr "game_item_displayname_1004" = "仙女護符" tr "game_item_displayname_1005" = "梅吉墜飾" tr "game_item_displayname_1006" = "治療寶珠" tr "game_item_displayname_1007" = "再生墜飾" tr "game_item_displayname_1011" = "巨人腰帶" tr "game_item_displayname_1018" = "靈巧披風" tr "game_item_displayname_1026" = "爆裂魔杖" tr "game_item_displayname_1027" = "藍水晶" tr "game_item_displayname_1028" = "紅水晶" tr "game_item_displayname_1029" = "布甲" tr "game_item_displayname_1031" = "鎖子甲" tr "game_item_displayname_1033" = "抗魔斗篷" tr "game_item_displayname_1036" = "長劍" tr "game_item_displayname_1037" = "十字鎬" tr "game_item_displayname_1038" = "暴風之劍" tr "game_item_displayname_1039" = "狩獵者護符" tr "game_item_displayname_1041" = "狩獵者彎刀" tr "game_item_displayname_1042" = "短劍" tr "game_item_displayname_1043" = "反曲弓" tr "game_item_displayname_1051" = "格鬥手套" tr "game_item_displayname_1052" = "增幅典籍" tr "game_item_displayname_1053" = "吸血鬼權杖" tr "game_item_displayname_1054" = "多蘭之盾" tr "game_item_displayname_1055" = "多蘭之劍" tr "game_item_displayname_1056" = "多蘭之戒" tr "game_item_displayname_1057" = "負極斗篷" tr "game_item_displayname_1058" = "巨型魔棒" tr "game_item_displayname_1059" = "太空吸血鬼權杖" tr "game_item_displayname_1062" = "探險短劍" tr "game_item_displayname_1063" = "探險戒指" tr "game_item_displayname_1074" = "多蘭之盾(決勝慶典)" tr "game_item_displayname_1075" = "多蘭之劍(決勝慶典)" tr "game_item_displayname_1076" = "多蘭之戒(決勝慶典)" tr "game_item_displayname_1080" = "精靈石" tr "game_item_displayname_1082" = "黑暗玉璽" tr "game_item_displayname_1083" = "汰除品" tr "game_item_displayname_1300" = "附魔:狂熱" tr "game_item_displayname_1301" = "附魔:靈敏" tr "game_item_displayname_1302" = "附魔:統帥" tr "game_item_displayname_1303" = "附魔:空間扭曲" tr "game_item_displayname_1304" = "附魔:守護家園" tr "game_item_displayname_1305" = "附魔:狂熱" tr "game_item_displayname_1306" = "附魔:靈敏" tr "game_item_displayname_1307" = "附魔:統帥" tr "game_item_displayname_1308" = "附魔:空間扭曲" tr "game_item_displayname_1309" = "附魔:守護家園" tr "game_item_displayname_1310" = "附魔:狂熱" tr "game_item_displayname_1311" = "附魔:靈敏" tr "game_item_displayname_1312" = "附魔:統帥" tr "game_item_displayname_1313" = "附魔:空間扭曲" tr "game_item_displayname_1314" = "附魔:守護家園" tr "game_item_displayname_1320" = "附魔:狂熱" tr "game_item_displayname_1321" = "附魔:靈敏" tr "game_item_displayname_1322" = "附魔:統帥" tr "game_item_displayname_1323" = "附魔:空間扭曲" tr "game_item_displayname_1324" = "附魔:守護家園" tr "game_item_displayname_1325" = "附魔:狂熱" tr "game_item_displayname_1326" = "附魔:靈敏" tr "game_item_displayname_1327" = "附魔:統帥" tr "game_item_displayname_1328" = "附魔:空間扭曲" tr "game_item_displayname_1329" = "附魔:守護家園" tr "game_item_displayname_1330" = "附魔:狂熱" tr "game_item_displayname_1331" = "附魔:靈敏" tr "game_item_displayname_1332" = "附魔:統帥" tr "game_item_displayname_1333" = "附魔:空間扭曲" tr "game_item_displayname_1334" = "附魔:守護家園" tr "game_item_displayname_1400" = "附魔:戰神" tr "game_item_displayname_1401" = "附魔:餘燼" tr "game_item_displayname_1402" = "附魔:偃月" tr "game_item_displayname_1404" = "附魔:戰神" tr "game_item_displayname_1405" = "附魔:餘燼" tr "game_item_displayname_1406" = "附魔:偃月" tr "game_item_displayname_1408" = "附魔:戰神" tr "game_item_displayname_1409" = "附魔:餘燼" tr "game_item_displayname_1410" = "附魔:偃月" tr "game_item_displayname_1412" = "附魔:戰神" tr "game_item_displayname_1413" = "附魔:餘燼" tr "game_item_displayname_1414" = "附魔:偃月" tr "game_item_displayname_1416" = "附魔:血爪" tr "game_item_displayname_1417" = "附魔:血爪" tr "game_item_displayname_1418" = "附魔:血爪" tr "game_item_displayname_1419" = "附魔:血爪" tr "game_item_displayname_1500" = "穿甲彈" tr "game_item_displayname_1501" = "強化堡壘" tr "game_item_displayname_1502" = "武裝強化" tr "game_item_displayname_1503" = "守護之眼" tr "game_item_displayname_1504" = "先鋒者" tr "game_item_displayname_1505" = "閃電魔杖" tr "game_item_displayname_1506" = "強化護甲" tr "game_item_displayname_1507" = "超載" tr "game_item_displayname_1508" = "扛塔之襪" tr "game_item_displayname_1509" = "熱血情懷" tr "game_item_displayname_1510" = "弗瑞克式的熱血情懷" tr "game_item_displayname_1511" = "超級士兵裝甲" tr "game_item_displayname_1512" = "超級士兵能量力場" tr "game_item_displayname_1515" = "防禦塔護甲" tr "game_item_displayname_2001" = "PH 更新未失敗。" tr "game_item_displayname_2003" = "生命藥水" tr "game_item_displayname_2004" = "魔法藥水" tr "game_item_displayname_2005" = "PH 更新未失敗。" tr "game_item_displayname_2006" = "PH 更新未失敗。" tr "game_item_displayname_2007" = "PH 更新未失敗。" tr "game_item_displayname_2008" = "PH 更新未失敗。" tr "game_item_displayname_2009" = "精靈乾糧" tr "game_item_displayname_2010" = "活力乾糧" tr "game_item_displayname_2011" = "精通藥劑" tr "game_item_displayname_2012" = "搶來的精靈乾糧" tr "game_item_displayname_2013" = "搶來的先知精華" tr "game_item_displayname_2015" = "科奇碎片" tr "game_item_displayname_2031" = "回復藥水" tr "game_item_displayname_2032" = "獵人藥劑" tr "game_item_displayname_2033" = "污濁藥劑" tr "game_item_displayname_2037" = "堅韌藥劑" tr "game_item_displayname_2038" = "敏捷藥劑" tr "game_item_displayname_2039" = "智慧藥劑" tr "game_item_displayname_2040" = "狂暴靈藥" tr "game_item_displayname_2041" = "水晶靈藥" tr "game_item_displayname_2042" = "先知藥劑" tr "game_item_displayname_2043" = "真視守衛" tr "game_item_displayname_2044" = "怪獸之眼" tr "game_item_displayname_2045" = "紅寶視介石" tr "game_item_displayname_2046" = "PH 更新未失敗。" tr "game_item_displayname_2047" = "先知精華" tr "game_item_displayname_2048" = "光芒靈藥" tr "game_item_displayname_2049" = "視介之石" tr "game_item_displayname_2050" = "冒險者守衛" tr "game_item_displayname_2051" = "保衛者號角" tr "game_item_displayname_2052" = "普羅的飼料" tr "game_item_displayname_2053" = "巨喙鳥斗篷" tr "game_item_displayname_2054" = "普羅瘦身小點" tr "game_item_displayname_2055" = "控域守衛" tr "game_item_displayname_2056" = "偷來的潛行守衛" tr "game_item_displayname_2057" = "對等的鷹眼晶球" tr "game_item_displayname_2058" = "抗擊藥劑旅行組" tr "game_item_displayname_2059" = "巫魔藥劑旅行組" tr "game_item_displayname_2060" = "憤怒藥劑旅行組" tr "game_item_displayname_2061" = "偷來的生命藥水" tr "game_item_displayname_2062" = "偷來的紅藥水" tr "game_item_displayname_2065" = "蘇瑞亞的狂想曲" tr "game_item_displayname_2137" = "速推藥劑" tr "game_item_displayname_2138" = "抗擊藥劑" tr "game_item_displayname_2139" = "巫魔藥劑" tr "game_item_displayname_2140" = "憤怒藥劑" tr "game_item_displayname_2301" = "守望之眼" tr "game_item_displayname_2302" = "清泉之眼" tr "game_item_displayname_2303" = "晝夜之眼" tr "game_item_displayname_2319" = "詭祕金袋" tr "game_item_displayname_2403" = "小兵去質器" tr "game_item_displayname_2419" = "預備鐘錶" tr "game_item_displayname_2420" = "停滯鐘錶" tr "game_item_displayname_2421" = "損壞的停滯鐘錶" tr "game_item_displayname_2422" = "魔法靈靴" tr "game_item_displayname_3001" = "深淵面具" tr "game_item_displayname_3003" = "大天使之杖" tr "game_item_displayname_3004" = "魔劍正宗" tr "game_item_displayname_3005" = "終末戰戟" tr "game_item_displayname_3006" = "狂戰士護脛" tr "game_item_displayname_3007" = "大天使之杖(高速充能)" tr "game_item_displayname_3008" = "魔劍正宗(高速充能)" tr "game_item_displayname_3009" = "輕靈之靴" tr "game_item_displayname_3010" = "催化魔方" tr "game_item_displayname_3020" = "法師之靴" tr "game_item_displayname_3022" = "冰霜之錘" tr "game_item_displayname_3023" = "雙影斗篷" tr "game_item_displayname_3024" = "冰川護甲" tr "game_item_displayname_3025" = "寒冰霸拳" tr "game_item_displayname_3026" = "守護天使" tr "game_item_displayname_3027" = "時光之杖" tr "game_item_displayname_3028" = "聖杯" tr "game_item_displayname_3029" = "時光之杖(高速充能)" tr "game_item_displayname_3030" = "海克斯科技 GLP-800" tr "game_item_displayname_3031" = "無盡之刃" tr "game_item_displayname_3033" = "致死宣告" tr "game_item_displayname_3034" = "巨人殺手" tr "game_item_displayname_3035" = "最後耳語" tr "game_item_displayname_3036" = "多明尼克的問候" tr "game_item_displayname_3037" = "馭魔之器" tr "game_item_displayname_3040" = "熾天使的擁抱" tr "game_item_displayname_3041" = "靈魂竊取者" tr "game_item_displayname_3042" = "終極魔劍" tr "game_item_displayname_3043" = "終極魔劍" tr "game_item_displayname_3044" = "淨蝕之槌" tr "game_item_displayname_3046" = "幻影之舞" tr "game_item_displayname_3047" = "忍者足具" tr "game_item_displayname_3048" = "熾天使的擁抱" tr "game_item_displayname_3050" = "錫柯的聚合之力" tr "game_item_displayname_3052" = "約瑞姆之拳" tr "game_item_displayname_3053" = "史特拉克手套" tr "game_item_displayname_3056" = "歐姆破壞者" tr "game_item_displayname_3057" = "閃耀劍" tr "game_item_displayname_3060" = "指揮旗幟" tr "game_item_displayname_3065" = "振奮盔甲" tr "game_item_displayname_3067" = "燃燒寶石" tr "game_item_displayname_3068" = "日炎斗篷" tr "game_item_displayname_3069" = "昇華之骸" tr "game_item_displayname_3070" = "女神之淚" tr "game_item_displayname_3071" = "黑色切割者" tr "game_item_displayname_3072" = "嗜血者" tr "game_item_displayname_3073" = "女神之淚(高速充能)" tr "game_item_displayname_3074" = "狂怒九頭蛇" tr "game_item_displayname_3075" = "荊棘之甲" tr "game_item_displayname_3076" = "刺藤胸甲" tr "game_item_displayname_3077" = "海神之斧" tr "game_item_displayname_3078" = "三相之力" tr "game_item_displayname_3079" = "盾甲粉碎者" tr "game_item_displayname_3080" = "太空嗜血者" tr "game_item_displayname_3082" = "守望者鎧甲" tr "game_item_displayname_3083" = "好戰者鎧甲" tr "game_item_displayname_3083_ARAM" = "好戰者鎧甲(隨機單中)" tr "game_item_displayname_3084" = "狂霸血甲" tr "game_item_displayname_3085" = "芮蘭颶風箭" tr "game_item_displayname_3086" = "狂熱雙刀" tr "game_item_displayname_3087" = "史提克彈簧刀" tr "game_item_displayname_3089" = "死亡之帽" tr "game_item_displayname_3090" = "烏莉特的法帽" tr "game_item_displayname_3091" = "智慧末刃" tr "game_item_displayname_3092" = "守望之骸" tr "game_item_displayname_3093" = "貪婪之刃" tr "game_item_displayname_3094" = "衝擊火砲" tr "game_item_displayname_3095" = "狂暴利刃" tr "game_item_displayname_3096" = "流浪者徽章" tr "game_item_displayname_3097" = "巨石盾甲" tr "game_item_displayname_3098" = "霜牙" tr "game_item_displayname_3099" = "靈魂法衣" tr "game_item_displayname_3100" = "巫妖之禍" tr "game_item_displayname_3101" = "刺針劍" tr "game_item_displayname_3102" = "女妖面紗" tr "game_item_displayname_3104" = "汎丹王的戰鎚" tr "game_item_displayname_3105" = "軍團聖盾" tr "game_item_displayname_3106" = "麥瑞德之爪" tr "game_item_displayname_3107" = "贖罪神石" tr "game_item_displayname_3108" = "惡魔法典" tr "game_item_displayname_3109" = "騎士誓願" tr "game_item_displayname_3110" = "冰霜之心" tr "game_item_displayname_3111" = "水星之靴" tr "game_item_displayname_3112" = "保衛者冰玉" tr "game_item_displayname_3113" = "蒼穹神火" tr "game_item_displayname_3114" = "禁忌之像" tr "game_item_displayname_3115" = "納什之牙" tr "game_item_displayname_3116" = "瑞萊的冰晶節杖" tr "game_item_displayname_3117" = "疾行之靴" tr "game_item_displayname_3118" = "太空騎士誓願" tr "game_item_displayname_3122" = "狡詰亡人斧" tr "game_item_displayname_3123" = "死刑宣告" tr "game_item_displayname_3124" = "鬼索的狂暴之刃" tr "game_item_displayname_3126" = "麥瑞德裂血爪" tr "game_item_displayname_3128" = "冥火之擁" tr "game_item_displayname_3131" = "神聖之劍" tr "game_item_displayname_3132" = "黃金之心" tr "game_item_displayname_3133" = "考菲爾德的戰槌" tr "game_item_displayname_3134" = "殘暴之力" tr "game_item_displayname_3135" = "虛空之杖" tr "game_item_displayname_3136" = "幽魂面具" tr "game_item_displayname_3137" = "苦行者之刃" tr "game_item_displayname_3138" = "海龍甲" tr "game_item_displayname_3139" = "水星彎刀" tr "game_item_displayname_3140" = "水銀飾帶" tr "game_item_displayname_3141" = "秘奧之劍" tr "game_item_displayname_3142" = "妖夢鬼刀" tr "game_item_displayname_3143" = "蘭頓之兆" tr "game_item_displayname_3144" = "比爾吉沃特彎刀" tr "game_item_displayname_3145" = "海克斯科技左輪" tr "game_item_displayname_3146" = "海克斯科技槍刃" tr "game_item_displayname_3147" = "暮色黑刃" tr "game_item_displayname_3148" = "太空海克斯科技槍刃" tr "game_item_displayname_3149" = "太空殞落王者之劍" tr "game_item_displayname_3150" = "幻象之刃" tr "game_item_displayname_3151" = "黎安卓的折磨" tr "game_item_displayname_3152" = "海克斯科技腰帶-01" tr "game_item_displayname_3153" = "殞落王者之劍" tr "game_item_displayname_3154" = "瑞格之燈" tr "game_item_displayname_3155" = "吸魔劍" tr "game_item_displayname_3156" = "魔提斯深淵" tr "game_item_displayname_3157" = "中婭沙漏" tr "game_item_displayname_3158" = "愛歐尼亞之靴" tr "game_item_displayname_3159" = "格雷提燈" tr "game_item_displayname_3160" = "野性烈炎" tr "game_item_displayname_3161" = "精進之矛" tr "game_item_displayname_3162" = "太空比爾吉沃特彎刀" tr "game_item_displayname_3163" = "太空魔提斯深淵" tr "game_item_displayname_3165" = "黑魔禁書" tr "game_item_displayname_3166" = "骨牙項鍊" tr "game_item_displayname_3167" = "骨牙項鍊" tr "game_item_displayname_3168" = "骨牙項鍊" tr "game_item_displayname_3169" = "骨牙項鍊" tr "game_item_displayname_3170" = "月光魔劍" tr "game_item_displayname_3171" = "骨牙項鍊" tr "game_item_displayname_3172" = "西風匕首" tr "game_item_displayname_3173" = "太空愛歐尼亞之靴" tr "game_item_displayname_3174" = "雅典娜的惡魔聖杯" tr "game_item_displayname_3175" = "卡力斯之顱" tr "game_item_displayname_3176" = "秘術螺旋杖" tr "game_item_displayname_3178" = "愛歐尼亞星火" tr "game_item_displayname_3180" = "奧丁面紗" tr "game_item_displayname_3181" = "愉悅刀刃" tr "game_item_displayname_3183" = "普絲拉的祝福" tr "game_item_displayname_3184" = "保衛者戰鎚" tr "game_item_displayname_3185" = "光之使者" tr "game_item_displayname_3186" = "凱特的血刃" tr "game_item_displayname_3187" = "奧術清除者" tr "game_item_displayname_3188" = "黑焰火炬" tr "game_item_displayname_3190" = "日輪的加冕" tr "game_item_displayname_3191" = "探索者護腕" tr "game_item_displayname_3193" = "石像鬼磐核" tr "game_item_displayname_3194" = "適性神盔" tr "game_item_displayname_3196" = "力量強化晶片" tr "game_item_displayname_3197" = "重力強化晶片" tr "game_item_displayname_3198" = "射線強化晶片" tr "game_item_displayname_3200" = "海克斯核心模組" tr "game_item_displayname_3204" = "翮羽輕甲" tr "game_item_displayname_3205" = "輕靈羽衣" tr "game_item_displayname_3206" = "亡靈戰魂" tr "game_item_displayname_3207" = "遠古戰魂" tr "game_item_displayname_3208" = "遠古戰魂" tr "game_item_displayname_3209" = "蜥蜴長老戰魂" tr "game_item_displayname_3210" = "破魔者 (近戰限定)" tr "game_item_displayname_3211" = "亡靈斗篷" tr "game_item_displayname_3222" = "米凱的魔鍋" tr "game_item_displayname_3230" = "太空狂怒九頭蛇" tr "game_item_displayname_3231" = "太空水星彎刀" tr "game_item_displayname_3240" = "附魔:狂熱" tr "game_item_displayname_3241" = "附魔:靈敏" tr "game_item_displayname_3242" = "附魔:統帥" tr "game_item_displayname_3243" = "附魔:空間扭曲" tr "game_item_displayname_3244" = "附魔:守護家園" tr "game_item_displayname_3245" = "附魔:傳送" tr "game_item_displayname_3252" = "盜獵者利刃" tr "game_item_displayname_3285" = "盧登回音" tr "game_item_displayname_3286" = "盧登回音" tr "game_item_displayname_3290" = "雙影斗篷" tr "game_item_displayname_3301" = "賢者古幣" tr "game_item_displayname_3302" = "遺跡之盾" tr "game_item_displayname_3303" = "盜竊之刃" tr "game_item_displayname_3304" = "陳舊的賢者古幣" tr "game_item_displayname_3305" = "陳舊的流浪者徽章" tr "game_item_displayname_3306" = "陳舊的昇華護符" tr "game_item_displayname_3307" = "陳舊的遺跡之盾" tr "game_item_displayname_3308" = "陳舊的巨石盾甲" tr "game_item_displayname_3309" = "陳舊的山靈守護" tr "game_item_displayname_3310" = "陳舊的盜竊之刃" tr "game_item_displayname_3311" = "陳舊的霜牙" tr "game_item_displayname_3312" = "陳舊的霜后宣言" tr "game_item_displayname_3340" = "偵查圖騰(飾品)" tr "game_item_displayname_3341" = "清除者透視鏡(飾品)" tr "game_item_displayname_3342" = "偵測晶球(飾品)" tr "game_item_displayname_3345" = "聖靈之錨(飾品)" tr "game_item_displayname_3348" = "奧術清除者" tr "game_item_displayname_3350" = "進階圖騰(飾品)" tr "game_item_displayname_3351" = "進階透視鏡(飾品)" tr "game_item_displayname_3352" = "進階晶球(飾品)" tr "game_item_displayname_3361" = "進階隱形圖騰(飾品)" tr "game_item_displayname_3362" = "進階視野圖騰(飾品)" tr "game_item_displayname_3363" = "鷹眼晶球(飾品)" tr "game_item_displayname_3364" = "先知透視鏡(飾品)" tr "game_item_displayname_3371" = "不滅之刃" tr "game_item_displayname_3373" = "爐焰斗篷" tr "game_item_displayname_3374" = "死亡之冠" tr "game_item_displayname_3379" = "煉獄面具" tr "game_item_displayname_3380" = "黑曜切割者" tr "game_item_displayname_3382" = "救世神石" tr "game_item_displayname_3383" = "日輪的神環" tr "game_item_displayname_3384" = "三項之核" tr "game_item_displayname_3385" = "烏莉特的法冠" tr "game_item_displayname_3386" = "中婭悖論之鐘" tr "game_item_displayname_3387" = "寒霜霸拳" tr "game_item_displayname_3388" = "妖夢影刀" tr "game_item_displayname_3389" = "殞落王者之力" tr "game_item_displayname_3390" = "盧登脈衝" tr "game_item_displayname_3400" = "「你也有份」" tr "game_item_displayname_3401" = "星靈之骸" tr "game_item_displayname_3405" = "骨牙項鍊" tr "game_item_displayname_3406" = "骨牙項鍊" tr "game_item_displayname_3407" = "骨牙項鍊" tr "game_item_displayname_3408" = "骨牙項鍊" tr "game_item_displayname_3409" = "骨牙項鍊" tr "game_item_displayname_3410" = "卡力斯之顱" tr "game_item_displayname_3411" = "骨牙項鍊" tr "game_item_displayname_3412" = "骨牙項鍊" tr "game_item_displayname_3413" = "骨牙項鍊" tr "game_item_displayname_3414" = "骨牙項鍊" tr "game_item_displayname_3415" = "骨牙項鍊" tr "game_item_displayname_3416" = "卡力斯之顱" tr "game_item_displayname_3417" = "骨牙項鍊" tr "game_item_displayname_3418" = "骨牙項鍊" tr "game_item_displayname_3419" = "骨牙項鍊" tr "game_item_displayname_3420" = "骨牙項鍊" tr "game_item_displayname_3421" = "骨牙項鍊" tr "game_item_displayname_3422" = "卡力斯之顱" tr "game_item_displayname_3430" = "毀滅魔典" tr "game_item_displayname_3431" = "幽冥魔典" tr "game_item_displayname_3433" = "失落之章" tr "game_item_displayname_3434" = "惡疾秘典" tr "game_item_displayname_3450" = "骨牙項鍊" tr "game_item_displayname_3451" = "骨牙項鍊" tr "game_item_displayname_3452" = "骨牙項鍊" tr "game_item_displayname_3453" = "骨牙項鍊" tr "game_item_displayname_3454" = "骨牙項鍊" tr "game_item_displayname_3455" = "卡力斯之顱" tr "game_item_displayname_3460" = "黃金聖物" tr "game_item_displayname_3461" = "黃金聖物(已停用)" tr "game_item_displayname_3462" = "先知之石(飾品)" tr "game_item_displayname_3504" = "熾灼魔器" tr "game_item_displayname_3508" = "奪魄之鐮" tr "game_item_displayname_3512" = "虛空之門" tr "game_item_displayname_3513" = "預示者之眼" tr "game_item_displayname_3514" = "預示者之眼" tr "game_item_displayname_3520" = "幽靈普羅" tr "game_item_displayname_3599" = "靈魂黑矛" tr "game_item_displayname_3600" = "靈魂黑矛" tr "game_item_displayname_3611" = "剃齒鼠" tr "game_item_displayname_3612" = "鐵背龜" tr "game_item_displayname_3613" = "噴噴蟹" tr "game_item_displayname_3614" = "大眼仔" tr "game_item_displayname_3615" = "傭兵升級 1" tr "game_item_displayname_3616" = "傭兵升級 2" tr "game_item_displayname_3617" = "傭兵升級 3" tr "game_item_displayname_3621" = "攻擊升級 1" tr "game_item_displayname_3622" = "攻擊升級 2" tr "game_item_displayname_3623" = "攻擊升級 3" tr "game_item_displayname_3624" = "防禦升級 1" tr "game_item_displayname_3625" = "防禦升級 2" tr "game_item_displayname_3626" = "防禦升級 3" tr "game_item_displayname_3630" = "圍城運送平台" tr "game_item_displayname_3631" = "攻城弩砲" tr "game_item_displayname_3633" = "圍城運送平台" tr "game_item_displayname_3634" = "防禦塔:毀滅射線" tr "game_item_displayname_3635" = "運送平台" tr "game_item_displayname_3636" = "防禦塔:暴風壁壘" tr "game_item_displayname_3637" = "聯邦圍城模式:圍城武器欄位" tr "game_item_displayname_3640" = "閃現領域" tr "game_item_displayname_3641" = "先鋒旗幟" tr "game_item_displayname_3642" = "圍城退還" tr "game_item_displayname_3643" = "超重力磁場" tr "game_item_displayname_3645" = "先知之石(飾品)" tr "game_item_displayname_3647" = "庇護圖騰" tr "game_item_displayname_3648" = "圍城運送平台(未啟動)" tr "game_item_displayname_3649" = "攻城偵查守衛" tr "game_item_displayname_3652" = "颱風利爪" tr "game_item_displayname_3671" = "附魔:戰神" tr "game_item_displayname_3672" = "附魔:餘燼" tr "game_item_displayname_3673" = "附魔:偃月" tr "game_item_displayname_3674" = "附魔:噬魂" tr "game_item_displayname_3675" = "附魔:血爪" tr "game_item_displayname_3680" = "冷凍普羅飼料" tr "game_item_displayname_3681" = "超辣普羅飼料" tr "game_item_displayname_3682" = "普羅濃縮咖啡" tr "game_item_displayname_3683" = "彩虹普羅點心派對包" tr "game_item_displayname_3690" = "太空鎖鏈" tr "game_item_displayname_3691" = "奇點燈籠" tr "game_item_displayname_3692" = "暗物質鐮刀" tr "game_item_displayname_3693" = "重力之靴" tr "game_item_displayname_3694" = "繁星斗篷" tr "game_item_displayname_3695" = "煞星魔印" tr "game_item_displayname_3706" = "追跡者短刀" tr "game_item_displayname_3707" = "追跡者短刀-戰神" tr "game_item_displayname_3708" = "追跡者短刀-偃月" tr "game_item_displayname_3710" = "追跡者短刀-噬魂" tr "game_item_displayname_3711" = "斥候匕首" tr "game_item_displayname_3712" = "農力驚人" tr "game_item_displayname_3713" = "遊俠砍斧" tr "game_item_displayname_3715" = "軍隊長劍" tr "game_item_displayname_3719" = "斥候匕首-戰神" tr "game_item_displayname_3720" = "斥候匕首-偃月" tr "game_item_displayname_3721" = "斥候匕首-餘燼" tr "game_item_displayname_3722" = "斥候匕首-噬魂" tr "game_item_displayname_3723" = "遊俠砍斧-戰神" tr "game_item_displayname_3724" = "遊俠砍斧-偃月" tr "game_item_displayname_3725" = "遊俠砍斧-餘燼" tr "game_item_displayname_3726" = "遊俠砍斧-噬魂" tr "game_item_displayname_3742" = "死者肩甲" tr "game_item_displayname_3744" = "流水之杖" tr "game_item_displayname_3745" = "傀儡手套" tr "game_item_displayname_3748" = "泰坦九頭蛇" tr "game_item_displayname_3751" = "巴米灰燼" tr "game_item_displayname_3800" = "榮耀頭盔" tr "game_item_displayname_3801" = "水晶護腕" tr "game_item_displayname_3802" = "失落之章" tr "game_item_displayname_3812" = "死亡之舞" tr "game_item_displayname_3813" = "太空死亡之舞" tr "game_item_displayname_3814" = "夜色緣界" tr "game_item_displayname_3829" = "欺瞞水晶" tr "game_item_displayname_3840" = "信任球體" tr "game_item_displayname_3841" = "詐騙晶球" tr "game_item_displayname_3844" = "暗黑晶球" tr "game_item_displayname_3901" = "恣意開火" tr "game_item_displayname_3902" = "死亡之女" tr "game_item_displayname_3903" = "士氣高昂" tr "game_item_displayname_3905" = "雙影斗篷" tr "game_item_displayname_3907" = "煉魔渾儀" tr "game_item_displayname_3911" = "烈士護甲" tr "game_item_displayname_3916" = "遺忘寶珠" tr "game_item_displayname_3924" = "噬肉者(近戰限定)" tr "game_item_displayname_3932" = "斥候匕首-煉魂" tr "game_item_displayname_3933" = "遊俠砍斧-煉魂" tr "game_item_displayname_4001" = "鬼魂之靴(近戰限定)" tr "game_item_displayname_4002" = "測試:詐欺鐘錶" tr "game_item_displayname_4003" = "生命之索" tr "game_item_displayname_4004" = "鬼使彎刀" tr "game_item_displayname_4005" = "測試:中婭遠望" tr "game_item_displayname_4010" = "噬血面紗" tr "game_item_displayname_4026" = "水手的復仇" tr "game_item_displayname_4101" = "傲之追跡者短刀" tr "game_item_displayname_4102" = "附魔:戰神" tr "game_item_displayname_4103" = "附魔:餘燼" tr "game_item_displayname_4104" = "附魔:偃月" tr "game_item_displayname_4105" = "附魔:血爪" tr "game_item_displayname_4201" = "多蘭的失落之盾" tr "game_item_displayname_4202" = "多蘭的失落之劍" tr "game_item_displayname_4203" = "多蘭的失落之戒" tr "game_item_displayname_4204" = "多蘭的失落之像" tr "game_item_displayname_4301" = "賢者之石" tr "game_item_displayname_4302" = "巨石峰之心" tr "game_item_displayname_4401" = "自然之力" tr "game_item_displayname_4402" = "支配寶匣" tr "game_item_displayname_4403" = "斯多葛之杖" tr "game_item_displayname_5000" = "TBD" tr "game_item_displayname_5001" = "初級固定物攻印記" tr "game_item_displayname_5002" = "初級物攻成長印記" tr "game_item_displayname_5003" = "初級攻速印記" tr "game_item_displayname_5004" = "初級急速印記" tr "game_item_displayname_5005" = "初級暴擊傷害印記" tr "game_item_displayname_5006" = "初級殘暴印記" tr "game_item_displayname_5007" = "初級暴擊機率印記" tr "game_item_displayname_5008" = "初級野蠻印記" tr "game_item_displayname_5009" = "初級物理致命印記" tr "game_item_displayname_5010" = "初級精準印記" tr "game_item_displayname_5011" = "初級固定生命印記" tr "game_item_displayname_5012" = "初級生命成長印記" tr "game_item_displayname_5013" = "初級固定物防印記" tr "game_item_displayname_5014" = "初級物防成長印記" tr "game_item_displayname_5015" = "初級固定魔防印記" tr "game_item_displayname_5016" = "初級魔防成長印記" tr "game_item_displayname_5017" = "初級固定回血印記" tr "game_item_displayname_5018" = "初級回血成長印記" tr "game_item_displayname_5019" = "初級回避印記" tr "game_item_displayname_5020" = "初級閃避印記" tr "game_item_displayname_5021" = "初級固定冷卻印記" tr "game_item_displayname_5022" = "初級冷卻成長印記" tr "game_item_displayname_5023" = "初級固定魔攻印記" tr "game_item_displayname_5024" = "初級魔攻成長印記" tr "game_item_displayname_5025" = "初級固定魔力印記" tr "game_item_displayname_5026" = "初級魔力成長印記" tr "game_item_displayname_5027" = "初級固定回魔印記" tr "game_item_displayname_5028" = "初級回魔成長印記" tr "game_item_displayname_5029" = "初級魔穿印記" tr "game_item_displayname_5030" = "初級輝煌印記" tr "game_item_displayname_5031" = "初級固定物攻雕文" tr "game_item_displayname_5032" = "初級物攻成長雕文" tr "game_item_displayname_5033" = "初級攻速雕文" tr "game_item_displayname_5034" = "初級急速雕文" tr "game_item_displayname_5035" = "初級暴擊傷害雕文" tr "game_item_displayname_5036" = "初級殘暴雕文" tr "game_item_displayname_5037" = "初級暴擊機率雕文" tr "game_item_displayname_5038" = "初級野蠻雕文" tr "game_item_displayname_5039" = "初級物理致命雕文" tr "game_item_displayname_5040" = "初級精準雕文" tr "game_item_displayname_5041" = "初級固定生命雕文" tr "game_item_displayname_5042" = "初級生命成長雕文" tr "game_item_displayname_5043" = "初級固定物防雕文" tr "game_item_displayname_5044" = "初級物防成長雕文" tr "game_item_displayname_5045" = "初級固定魔防雕文" tr "game_item_displayname_5046" = "初級魔防成長雕文" tr "game_item_displayname_5047" = "初級固定回血雕文" tr "game_item_displayname_5048" = "初級回血成長雕文" tr "game_item_displayname_5049" = "初級回避雕文" tr "game_item_displayname_5050" = "初級閃避雕文" tr "game_item_displayname_5051" = "初級固定冷卻雕文" tr "game_item_displayname_5052" = "初級冷卻成長雕文" tr "game_item_displayname_5053" = "初級固定魔攻雕文" tr "game_item_displayname_5054" = "初級魔攻成長雕文" tr "game_item_displayname_5055" = "初級固定魔力雕文" tr "game_item_displayname_5056" = "初級魔力成長雕文" tr "game_item_displayname_5057" = "初級固定回魔雕文" tr "game_item_displayname_5058" = "初級回魔成長雕文" tr "game_item_displayname_5059" = "初級魔穿雕文" tr "game_item_displayname_5060" = "初級輝煌雕文" tr "game_item_displayname_5061" = "初級固定物攻紋章" tr "game_item_displayname_5062" = "初級物攻成長紋章" tr "game_item_displayname_5063" = "初級攻速紋章" tr "game_item_displayname_5064" = "初級急速紋章" tr "game_item_displayname_5065" = "初級暴擊傷害紋章" tr "game_item_displayname_5066" = "初級殘暴紋章" tr "game_item_displayname_5067" = "初級暴擊機率紋章" tr "game_item_displayname_5068" = "初級野蠻紋章" tr "game_item_displayname_5069" = "初級物理致命紋章" tr "game_item_displayname_5070" = "初級精準紋章" tr "game_item_displayname_5071" = "初級固定生命紋章" tr "game_item_displayname_5072" = "初級生命成長紋章" tr "game_item_displayname_5073" = "初級固定物防紋章" tr "game_item_displayname_5074" = "初級物防成長紋章" tr "game_item_displayname_5075" = "初級固定魔防紋章" tr "game_item_displayname_5076" = "初級魔防成長紋章" tr "game_item_displayname_5077" = "初級固定回血紋章" tr "game_item_displayname_5078" = "初級回血成長紋章" tr "game_item_displayname_5079" = "初級回避紋章" tr "game_item_displayname_5080" = "初級閃避紋章" tr "game_item_displayname_5081" = "初級固定冷卻紋章" tr "game_item_displayname_5082" = "初級冷卻成長紋章" tr "game_item_displayname_5083" = "初級固定魔攻紋章" tr "game_item_displayname_5084" = "初級魔攻成長紋章" tr "game_item_displayname_5085" = "初級固定魔力紋章" tr "game_item_displayname_5086" = "初級魔力成長紋章" tr "game_item_displayname_5087" = "初級固定回魔紋章" tr "game_item_displayname_5088" = "初級回魔成長紋章" tr "game_item_displayname_5089" = "初級魔穿紋章" tr "game_item_displayname_5090" = "初級輝煌紋章" tr "game_item_displayname_5091" = "初級固定物攻精髓" tr "game_item_displayname_5092" = "初級物攻成長精髓" tr "game_item_displayname_5093" = "初級攻速精髓" tr "game_item_displayname_5094" = "初級急速精髓" tr "game_item_displayname_5095" = "初級暴擊傷害精髓" tr "game_item_displayname_5096" = "初級殘暴精髓" tr "game_item_displayname_5097" = "初級暴擊機率精髓" tr "game_item_displayname_5098" = "初級野蠻精髓" tr "game_item_displayname_5099" = "初級物理致命精髓" tr "game_item_displayname_5100" = "初級精準精髓" tr "game_item_displayname_5101" = "初級固定生命精髓" tr "game_item_displayname_5102" = "初級生命成長精髓" tr "game_item_displayname_5103" = "初級固定物防精髓" tr "game_item_displayname_5104" = "初級物防成長精髓" tr "game_item_displayname_5105" = "初級固定魔防精髓" tr "game_item_displayname_5106" = "初級魔防成長精髓" tr "game_item_displayname_5107" = "初級固定回血精髓" tr "game_item_displayname_5108" = "初級回血成長精髓" tr "game_item_displayname_5109" = "初級回避精髓" tr "game_item_displayname_5110" = "初級閃避精髓" tr "game_item_displayname_5111" = "初級固定冷卻精髓" tr "game_item_displayname_5112" = "初級冷卻成長精髓" tr "game_item_displayname_5113" = "初級固定魔攻精髓" tr "game_item_displayname_5114" = "初級魔攻成長精髓" tr "game_item_displayname_5115" = "初級固定魔力精髓" tr "game_item_displayname_5116" = "初級魔力成長精髓" tr "game_item_displayname_5117" = "初級固定回魔精髓" tr "game_item_displayname_5118" = "初級回魔成長精髓" tr "game_item_displayname_5119" = "初級魔穿精髓" tr "game_item_displayname_5120" = "初級輝煌精髓" tr "game_item_displayname_5121" = "初級跑速精髓" tr "game_item_displayname_5122" = "初級加錢精髓" tr "game_item_displayname_5123" = "固定物攻印記" tr "game_item_displayname_5124" = "物攻成長印記" tr "game_item_displayname_5125" = "攻速印記" tr "game_item_displayname_5126" = "急速印記" tr "game_item_displayname_5127" = "暴擊傷害印記" tr "game_item_displayname_5128" = "殘暴印記" tr "game_item_displayname_5129" = "暴擊機率印記" tr "game_item_displayname_5130" = "野蠻印記" tr "game_item_displayname_5131" = "物理致命印記" tr "game_item_displayname_5132" = "精準印記" tr "game_item_displayname_5133" = "固定生命印記" tr "game_item_displayname_5134" = "生命成長印記" tr "game_item_displayname_5135" = "固定物防印記" tr "game_item_displayname_5136" = "物防成長印記" tr "game_item_displayname_5137" = "固定魔防印記" tr "game_item_displayname_5138" = "魔防成長印記" tr "game_item_displayname_5139" = "固定回血印記" tr "game_item_displayname_5140" = "回血成長印記" tr "game_item_displayname_5141" = "回避印記" tr "game_item_displayname_5142" = "閃避印記" tr "game_item_displayname_5143" = "固定冷卻印記" tr "game_item_displayname_5144" = "冷卻成長印記" tr "game_item_displayname_5145" = "固定魔攻印記" tr "game_item_displayname_5146" = "魔攻成長印記" tr "game_item_displayname_5147" = "固定魔力印記" tr "game_item_displayname_5148" = "魔力成長印記" tr "game_item_displayname_5149" = "固定回魔印記" tr "game_item_displayname_5150" = "回魔成長印記" tr "game_item_displayname_5151" = "魔穿印記" tr "game_item_displayname_5152" = "輝煌印記" tr "game_item_displayname_5153" = "固定物攻雕文" tr "game_item_displayname_5154" = "物攻成長雕文" tr "game_item_displayname_5155" = "攻速雕文" tr "game_item_displayname_5156" = "雕急速文" tr "game_item_displayname_5157" = "暴擊傷害雕文" tr "game_item_displayname_5158" = "殘暴雕文" tr "game_item_displayname_5159" = "暴擊機率雕文" tr "game_item_displayname_5160" = "野蠻雕文" tr "game_item_displayname_5161" = "物理致命雕文" tr "game_item_displayname_5162" = "精準雕文" tr "game_item_displayname_5163" = "固定生命雕文" tr "game_item_displayname_5164" = "生命成長雕文" tr "game_item_displayname_5165" = "固定物防雕文" tr "game_item_displayname_5166" = "物防成長雕文" tr "game_item_displayname_5167" = "固定魔防雕文" tr "game_item_displayname_5168" = "魔防成長雕文" tr "game_item_displayname_5169" = "固定回血雕文" tr "game_item_displayname_5170" = "回血成長雕文" tr "game_item_displayname_5171" = "回避雕文" tr "game_item_displayname_5172" = "閃避雕文" tr "game_item_displayname_5173" = "固定冷卻雕文" tr "game_item_displayname_5174" = "冷卻成長雕文" tr "game_item_displayname_5175" = "固定魔攻雕文" tr "game_item_displayname_5176" = "魔攻成長雕文" tr "game_item_displayname_5177" = "固定魔力雕文" tr "game_item_displayname_5178" = "魔力成長雕文" tr "game_item_displayname_5179" = "固定回魔雕文" tr "game_item_displayname_5180" = "回魔成長雕文" tr "game_item_displayname_5181" = "魔穿雕文" tr "game_item_displayname_5182" = "輝煌雕文" tr "game_item_displayname_5183" = "固定物攻紋章" tr "game_item_displayname_5184" = "物攻成長紋章" tr "game_item_displayname_5185" = "攻速紋章" tr "game_item_displayname_5186" = "急速紋章" tr "game_item_displayname_5187" = "暴擊傷害紋章" tr "game_item_displayname_5188" = "殘暴紋章" tr "game_item_displayname_5189" = "暴擊機率紋章" tr "game_item_displayname_5190" = "野蠻紋章" tr "game_item_displayname_5191" = "物理致命紋章" tr "game_item_displayname_5192" = "精準紋章" tr "game_item_displayname_5193" = "固定生命紋章" tr "game_item_displayname_5194" = "生命成長紋章" tr "game_item_displayname_5195" = "固定物防紋章" tr "game_item_displayname_5196" = "物防成長紋章" tr "game_item_displayname_5197" = "固定魔防紋章" tr "game_item_displayname_5198" = "魔防成長紋章" tr "game_item_displayname_5199" = "固定回血紋章" tr "game_item_displayname_5200" = "回血成長紋章" tr "game_item_displayname_5201" = "回避紋章" tr "game_item_displayname_5202" = "閃避紋章" tr "game_item_displayname_5203" = "固定冷卻紋章" tr "game_item_displayname_5204" = "冷卻成長紋章" tr "game_item_displayname_5205" = "固定魔攻紋章" tr "game_item_displayname_5206" = "魔攻成長紋章" tr "game_item_displayname_5207" = "固定魔力紋章" tr "game_item_displayname_5208" = "魔力成長紋章" tr "game_item_displayname_5209" = "固定回魔紋章" tr "game_item_displayname_5210" = "回魔成長紋章" tr "game_item_displayname_5211" = "魔穿紋章" tr "game_item_displayname_5212" = "輝煌紋章" tr "game_item_displayname_5213" = "固定物攻精髓" tr "game_item_displayname_5214" = "物攻成長精髓" tr "game_item_displayname_5215" = "攻速精髓" tr "game_item_displayname_5216" = "急速精髓" tr "game_item_displayname_5217" = "暴擊傷害精髓" tr "game_item_displayname_5218" = "殘暴精髓" tr "game_item_displayname_5219" = "暴擊機率精髓" tr "game_item_displayname_5220" = "野蠻精髓" tr "game_item_displayname_5221" = "物理致命精髓" tr "game_item_displayname_5222" = "精準精髓" tr "game_item_displayname_5223" = "固定生命精髓" tr "game_item_displayname_5224" = "生命成長精髓" tr "game_item_displayname_5225" = "固定物防精髓" tr "game_item_displayname_5226" = "物防成長精髓" tr "game_item_displayname_5227" = "固定魔防精髓" tr "game_item_displayname_5228" = "魔防成長精髓" tr "game_item_displayname_5229" = "固定回血精髓" tr "game_item_displayname_5230" = "回血成長精髓" tr "game_item_displayname_5231" = "回避精髓" tr "game_item_displayname_5232" = "閃避精髓" tr "game_item_displayname_5233" = "固定冷卻精髓" tr "game_item_displayname_5234" = "冷卻成長精髓" tr "game_item_displayname_5235" = "固定魔攻精髓" tr "game_item_displayname_5236" = "魔攻成長精髓" tr "game_item_displayname_5237" = "固定魔力精髓" tr "game_item_displayname_5238" = "魔力成長精髓" tr "game_item_displayname_5239" = "固定回魔精髓" tr "game_item_displayname_5240" = "回魔成長精髓" tr "game_item_displayname_5241" = "魔穿精髓" tr "game_item_displayname_5242" = "輝煌精髓" tr "game_item_displayname_5243" = "跑速精髓" tr "game_item_displayname_5244" = "加錢精髓" tr "game_item_displayname_5245" = "高級固定物攻印記" tr "game_item_displayname_5246" = "高級物攻成長印記" tr "game_item_displayname_5247" = "高級攻速印記" tr "game_item_displayname_5248" = "高級急速印記" tr "game_item_displayname_5249" = "高級暴擊傷害印記" tr "game_item_displayname_5250" = "高級殘暴印記" tr "game_item_displayname_5251" = "高級暴擊機率印記" tr "game_item_displayname_5252" = "高級野蠻印記" tr "game_item_displayname_5253" = "高級物理致命印記" tr "game_item_displayname_5254" = "高級精準印記" tr "game_item_displayname_5255" = "高級固定生命印記" tr "game_item_displayname_5256" = "高級生命成長印記" tr "game_item_displayname_5257" = "高級固定物防印記" tr "game_item_displayname_5258" = "高級物防成長印記" tr "game_item_displayname_5259" = "高級固定魔防印記" tr "game_item_displayname_5260" = "高級魔防成長印記" tr "game_item_displayname_5261" = "高級固定回血印記" tr "game_item_displayname_5262" = "高級回血成長印記" tr "game_item_displayname_5263" = "高級回避印記" tr "game_item_displayname_5264" = "高級閃避印記" tr "game_item_displayname_5265" = "高級固定冷卻印記" tr "game_item_displayname_5266" = "高級冷卻成長印記" tr "game_item_displayname_5267" = "高級固定魔攻印記" tr "game_item_displayname_5268" = "高級魔攻成長印記" tr "game_item_displayname_5269" = "高級固定魔力印記" tr "game_item_displayname_5270" = "高級魔力成長印記" tr "game_item_displayname_5271" = "高級固定回魔印記" tr "game_item_displayname_5272" = "高級回魔成長印記" tr "game_item_displayname_5273" = "高級魔穿印記" tr "game_item_displayname_5274" = "高級輝煌印記" tr "game_item_displayname_5275" = "高級固定物攻雕文" tr "game_item_displayname_5276" = "高級物攻成長雕文" tr "game_item_displayname_5277" = "高級攻速雕文" tr "game_item_displayname_5278" = "高級急速雕文" tr "game_item_displayname_5279" = "高級暴擊傷害雕文" tr "game_item_displayname_5280" = "高級殘暴雕文" tr "game_item_displayname_5281" = "高級暴擊機率雕文" tr "game_item_displayname_5282" = "高級野蠻雕文" tr "game_item_displayname_5283" = "高級物理致命雕文" tr "game_item_displayname_5284" = "高級精準雕文" tr "game_item_displayname_5285" = "高級固定生命雕文" tr "game_item_displayname_5286" = "高級生命成長雕文" tr "game_item_displayname_5287" = "高級固定物防雕文" tr "game_item_displayname_5288" = "高級物防成長雕文" tr "game_item_displayname_5289" = "高級固定魔防雕文" tr "game_item_displayname_5290" = "高級魔防成長雕文" tr "game_item_displayname_5291" = "高級固定回血雕文" tr "game_item_displayname_5292" = "高級回血成長雕文" tr "game_item_displayname_5293" = "高級回避雕文" tr "game_item_displayname_5294" = "高級閃避雕文" tr "game_item_displayname_5295" = "高級固定冷卻雕文" tr "game_item_displayname_5296" = "高級冷卻成長雕文" tr "game_item_displayname_5297" = "高級固定魔攻雕文" tr "game_item_displayname_5298" = "高級魔攻成長雕文" tr "game_item_displayname_5299" = "高級固定魔力雕文" tr "game_item_displayname_5300" = "高級魔力成長雕文" tr "game_item_displayname_5301" = "高級固定回魔雕文" tr "game_item_displayname_5302" = "高級回魔成長雕文" tr "game_item_displayname_5303" = "高級魔穿雕文" tr "game_item_displayname_5304" = "高級輝煌雕文" tr "game_item_displayname_5305" = "高級固定物攻紋章" tr "game_item_displayname_5306" = "高級物攻成長紋章" tr "game_item_displayname_5307" = "高級攻速紋章" tr "game_item_displayname_5308" = "高級急速紋章" tr "game_item_displayname_5309" = "高級暴擊傷害紋章" tr "game_item_displayname_5310" = "高級殘暴紋章" tr "game_item_displayname_5311" = "高級暴擊機率紋章" tr "game_item_displayname_5312" = "高級野蠻紋章" tr "game_item_displayname_5313" = "高級物理致命紋章" tr "game_item_displayname_5314" = "高級精準紋章" tr "game_item_displayname_5315" = "高級固定生命紋章" tr "game_item_displayname_5316" = "高級生命成長紋章" tr "game_item_displayname_5317" = "高級固定物防紋章" tr "game_item_displayname_5318" = "高級物防成長紋章" tr "game_item_displayname_5319" = "高級固定魔防紋章" tr "game_item_displayname_5320" = "高級魔防成長紋章" tr "game_item_displayname_5321" = "高級固定回血紋章" tr "game_item_displayname_5322" = "高級回血成長紋章" tr "game_item_displayname_5323" = "高級回避紋章" tr "game_item_displayname_5324" = "高級閃避紋章" tr "game_item_displayname_5325" = "高級固定冷卻紋章" tr "game_item_displayname_5326" = "高級冷卻成長紋章" tr "game_item_displayname_5327" = "高級固定魔攻紋章" tr "game_item_displayname_5328" = "高級魔攻成長紋章" tr "game_item_displayname_5329" = "高級固定魔力紋章" tr "game_item_displayname_5330" = "高級魔力成長紋章" tr "game_item_displayname_5331" = "高級固定回魔紋章" tr "game_item_displayname_5332" = "高級回魔成長紋章" tr "game_item_displayname_5333" = "高級魔穿紋章" tr "game_item_displayname_5334" = "高級輝煌紋章" tr "game_item_displayname_5335" = "高級固定物攻精髓" tr "game_item_displayname_5336" = "高級物攻成長精髓" tr "game_item_displayname_5337" = "高級攻速精髓" tr "game_item_displayname_5338" = "高級急速精髓" tr "game_item_displayname_5339" = "高級暴擊傷害精髓" tr "game_item_displayname_5340" = "高級殘暴精髓" tr "game_item_displayname_5341" = "高級暴擊機率精髓" tr "game_item_displayname_5342" = "高級野蠻精髓" tr "game_item_displayname_5343" = "高級物理致命精髓" tr "game_item_displayname_5344" = "高級精準精髓" tr "game_item_displayname_5345" = "高級固定生命精髓" tr "game_item_displayname_5346" = "高級生命成長精髓" tr "game_item_displayname_5347" = "高級固定物防精髓" tr "game_item_displayname_5348" = "高級物防成長精髓" tr "game_item_displayname_5349" = "高級固定魔防精髓" tr "game_item_displayname_5350" = "高級魔防成長精髓" tr "game_item_displayname_5351" = "高級固定回血精髓" tr "game_item_displayname_5352" = "高級回血成長精髓" tr "game_item_displayname_5353" = "高級回避精髓" tr "game_item_displayname_5354" = "高級閃避精髓" tr "game_item_displayname_5355" = "高級固定冷卻精髓" tr "game_item_displayname_5356" = "高級冷卻成長精髓" tr "game_item_displayname_5357" = "高級固定魔攻精髓" tr "game_item_displayname_5358" = "高級魔攻成長精髓" tr "game_item_displayname_5359" = "高級固定魔力精髓" tr "game_item_displayname_5360" = "高級魔力成長精髓" tr "game_item_displayname_5361" = "高級固定回魔精髓" tr "game_item_displayname_5362" = "高級回魔成長精髓" tr "game_item_displayname_5363" = "高級魔穿精髓" tr "game_item_displayname_5364" = "高級輝煌精髓" tr "game_item_displayname_5365" = "高級跑速精髓" tr "game_item_displayname_5366" = "高級重生精髓" tr "game_item_displayname_5367" = "高級加錢精髓" tr "game_item_displayname_5368" = "高級經驗精髓" tr "game_item_displayname_5369" = "高級固定能量回復紋章" tr "game_item_displayname_5370" = "高級能量回復成長紋章" tr "game_item_displayname_5371" = "高級固定能量雕文" tr "game_item_displayname_5372" = "高級能量成長雕文" tr "game_item_displayname_5373" = "高級固定能量回復精髓" tr "game_item_displayname_5374" = "高級固定能量精髓" tr "game_item_displayname_5375" = "高級堅毅精髓" tr "game_item_displayname_5376" = "高級長壽精髓" tr "game_item_displayname_5377" = "高級勇猛精髓" tr "game_item_displayname_5378" = "高級風度精髓" tr "game_item_displayname_5379" = "高級動力精髓" tr "game_item_displayname_5380" = "高級收割精髓" tr "game_item_displayname_5400" = "初級精準印記" tr "game_item_displayname_5401" = "精準印記" tr "game_item_displayname_5402" = "高級精準印記" tr "game_item_displayname_5403" = "高級加錢紋章" tr "game_item_displayname_5404" = "初級生命比例精髓" tr "game_item_displayname_5405" = "生命比例精髓" tr "game_item_displayname_5406" = "高級生命比例精髓" tr "game_item_displayname_5407" = "初級技能吸血精髓" tr "game_item_displayname_5408" = "技能吸血精髓" tr "game_item_displayname_5409" = "高級技能吸血精髓" tr "game_item_displayname_5410" = "初級普攻吸血精髓" tr "game_item_displayname_5411" = "吸血精髓" tr "game_item_displayname_5412" = "高級普攻吸血精髓" tr "game_item_displayname_5413" = "初級生命比例紋章" tr "game_item_displayname_5414" = "生命比例紋章" tr "game_item_displayname_5415" = "高級生命比例紋章" tr "game_item_displayname_5416" = "初級精準精髓" tr "game_item_displayname_5417" = "精準精髓" tr "game_item_displayname_5418" = "高級精準精髓" tr "game_item_displayname_8001" = "斷裂棒棒糖印記" tr "game_item_displayname_8002" = "初級聖誕樹印記" tr "game_item_displayname_8003" = "特殊的長襪雕文" tr "game_item_displayname_8004" = "難以捉摸的雪花紋章" tr "game_item_displayname_8005" = "初級崇高的天賦雕文" tr "game_item_displayname_8006" = "初級頑強的雪人紋章" tr "game_item_displayname_8007" = "初級高山攻速印記" tr "game_item_displayname_8008" = "榮光印記" tr "game_item_displayname_8009" = "初級獎章紋章" tr "game_item_displayname_8010" = "極致紋章" tr "game_item_displayname_8011" = "挑戰者雕文" tr "game_item_displayname_8012" = "閃耀雕文" tr "game_item_displayname_8013" = "無頭人馬精髓" tr "game_item_displayname_8014" = "穿透尖叫精髓" tr "game_item_displayname_8015" = "熱情款待精髓" tr "game_item_displayname_8016" = "疾走幽靈精髓" tr "game_item_displayname_8017" = "女巫合劑精髓" tr "game_item_displayname_8018" = "隱秘狼人精髓" tr "game_item_displayname_8019" = "高級穿透厚禮精髓" tr "game_item_displayname_8020" = "高級致命花環精髓" tr "game_item_displayname_8021" = "高級寒霜固定生命精髓" tr "game_item_displayname_8022" = "高級糖果衝擊精髓" tr "game_item_displayname_8023" = "Intel I3 Quintessence of Health" tr "game_item_displayname_8024" = "Intel I7 Mark of Armor Penetration" tr "game_item_displayname_8025" = "Intel I5 Mark of Magic Penetration" tr "game_item_displayname_8026" = "Intel I5 Glyph of Scaling Ability Power" tr "game_item_displayname_8027" = "Intel I7 Glyph of Cooldown Reduction" tr "game_item_displayname_8028" = "Intel I3 Glyph of Magic Resist" tr "game_item_displayname_8029" = "Intel I3 Seal of Health" tr "game_item_displayname_8030" = "Intel I5 Seal of Scaling Mana Regeneration" tr "game_item_displayname_8031" = "Intel I7 Seal of Armor" tr "game_item_displayname_8032" = "Intel I3 Mark of Attack Speed" tr "game_item_displayname_8033" = "Intel I5 Quintessence of Health Regeneration" tr "game_item_displayname_8034" = "Intel I7 Quintessence of Critical Chance" tr "game_item_displayname_8035" = "高級轟隆精髓" tr "game_item_displayname_EnchantmentA" = "附魔:戰神" tr "game_item_displayname_EnchantmentB" = "附魔: 偃月" tr "game_item_displayname_EnchantmentC" = "附魔: 餘燼" tr "game_item_displayname_EnchantmentD" = "附魔: 噬魂" tr "game_item_displayname_EnchantmentE" = "附魔:煉魂" tr "game_item_favorgoldtracker_0" = "

          已獲得金錢: @f4@" tr "game_item_favorgoldtracker_1" = "

          已獲得金錢: @f4@" tr "game_item_favorgoldtracker_2" = "

          已獲得金錢: @f4@" tr "game_item_favorgoldtracker_3" = "

          已獲得金錢:@f4@" tr "game_item_favorgoldtracker_4" = "

          已獲得金錢:@f4@" tr "game_item_favorgoldtrackerTT_0" = "" tr "game_item_favorgoldtrackerTT_1" = "

          已獲得金錢: @f4@" tr "game_item_favorgoldtrackerTT_2" = "" tr "game_item_favorpassive_0" = "唯一被動-恩惠:友軍擊殺小兵後有時會掉落金幣,拾起金幣會獲得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友軍英雄,有時候金幣會替代為給予 @Effect1Amount@ 金錢。擊殺砲車後必定會掉落金幣。" tr "game_item_favorpassive_1" = "唯一被動-恩惠:友軍擊殺小兵後有時會掉落金幣,拾起金幣會獲得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友軍英雄,有時候金幣會替代為給予 @Effect11Amount@ 金錢。擊殺砲車後必定會掉落金幣。" tr "game_item_favorpassive_2" = "獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_favorpassiveTT_0" = "唯一被動-恩惠:友軍擊殺小兵後有時會掉落金幣,拾起金幣會獲得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友軍英雄,有時候金幣會替代為給予 @Effect1Amount@ 金錢。擊殺砲車後必定會掉落金幣。" tr "game_item_favorpassiveTT_1" = "唯一被動-恩惠:友軍擊殺小兵後有時會掉落金幣,拾起金幣會獲得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友軍英雄,有時候金幣會替代為給予 @Effect11Amount@ 金錢。擊殺砲車後必定會掉落金幣。" tr "game_item_favorpassiveTT_2" = "獎勵-帝王的恩賜:被友軍擊殺的敵方小兵有時會掉落金幣,拾起金幣會獲得 @Effect12Amount*100@% 失去魔力(最小值:@Effect13Amount@)。如果附近有一名友軍英雄,有時候金幣會替代為給予 @Effect11Amount@ 金錢。擊殺砲車後必定會掉落金幣。對英雄造成撃殺或助攻時將同時掉落金幣和魔力。友方英雄朝你移動時會獲得 8% 額外跑速。" tr "game_item_jungle_challenging_smite_tooltip" = "唯一被動-精密重擊:重擊可以施放在敵方英雄身上,標記目標 @Effect6Amount@ 秒。標記期間你的普攻對目標造成 @f1@ 額外真實傷害,持續 @Effect7Amount@ 秒,並降低 @Effect10Amount*100@% 他們對你的傷害。" tr "game_item_jungle_challenging_smite_tooltip_store" = "唯一被動-精密重擊:重擊可以施放在敵方英雄身上,標記目標 @Effect6Amount@ 秒。標記期間你的普攻對目標造成額外真實傷害,持續 @Effect7Amount@ 秒,並降低 @Effect10Amount*100@% 他們對你的傷害。" tr "game_item_jungle_chilling_smite_tooltip" = "唯一被動-凜冽重擊: 重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 @Effect8Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。" tr "game_item_jungle_chilling_smite_tooltip_store" = "唯一被動-凜冽重擊: 重擊可以施放在敵方英雄身上,造成部分真實傷害並偷取目標 @Effect8Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。" tr "game_item_jungle_tooth_nail_tooltip" = "唯一被動-爪牙: 使用普攻攻擊野怪時造成 @Effect5Amount@ 額外傷害。使用技能或普攻對野怪造成傷害時將使你於 @Effect3Amount@ 內偷取 @Effect2Amount@ 生命,並使其燃燒,造成 @Effect1Amount@ 魔法傷害。位於野區或河道時,根據你所失去的魔力,每秒回復最多 @Effect4Amount@ 魔力。 此道具給予 野怪獵人。" tr "game_item_jungle_tooth_nail_tooltip_GMX" = "唯一被動-爪牙: 使用普攻攻擊野怪時造成 @Effect5Amount@ 額外傷害。使用技能或普攻對野怪造成傷害時將使你於 @Effect3Amount@ 內偷取 @Effect2Amount@ 生命,並使其燃燒,造成 @Effect1Amount@ 魔法傷害。位於野區或河道時,根據你所失去的魔力,每秒回復最多 @Effect4Amount@ 魔力。" tr "game_item_jungle_tooth_nail_tooltip_GMX_store" = "唯一被動-爪牙: 使用普攻攻擊野怪時造成 @Effect5Amount@ 額外傷害。使用技能或普攻對野怪造成傷害時將使你於 @Effect3Amount@ 內偷取 @Effect2Amount@ 生命,並使其燃燒,造成 @Effect1Amount@ 魔法傷害。位於野區或河道時,根據你所失去的魔力,每秒回復最多 @Effect4Amount@ 魔力。 此道具給予 野怪獵人。" tr "game_item_jungle_tooth_nail_tooltip_store" = "唯一被動-爪牙: 使用普攻攻擊野怪時造成 @Effect5Amount@ 額外傷害。使用技能或普攻對野怪造成傷害時將使你於 @Effect3Amount@ 內偷取 @Effect2Amount@ 生命,並使其燃燒,造成 @Effect1Amount@ 魔法傷害。位於野區或河道時,根據你所失去的魔力,每秒回復最多 @Effect4Amount@ 魔力。 此道具給予 野怪獵人。" tr "game_item_per_10_secs" = "/10 秒" tr "game_item_per_5_secs" = "/5 秒" tr "game_item_plaintext_1001" = "稍微增加跑速" tr "game_item_plaintext_1004" = "稍微增加魔力回復" tr "game_item_plaintext_1005" = "中等程度增加魔力回復" tr "game_item_plaintext_1006" = "稍微增加生命回復" tr "game_item_plaintext_1007" = "中等程度增加生命回復" tr "game_item_plaintext_1011" = "大幅增加生命" tr "game_item_plaintext_1018" = "增加暴擊率" tr "game_item_plaintext_1026" = "中等程度增加魔法攻擊" tr "game_item_plaintext_1027" = "增加魔力" tr "game_item_plaintext_1028" = "增加生命" tr "game_item_plaintext_1029" = "稍微增加物理防禦" tr "game_item_plaintext_1031" = "大幅增加物理防禦" tr "game_item_plaintext_1033" = "稍微增加魔法防禦" tr "game_item_plaintext_1036" = "稍微增加物理攻擊" tr "game_item_plaintext_1037" = "中等程度增加物理攻擊" tr "game_item_plaintext_1038" = "大幅增加物理攻擊" tr "game_item_plaintext_1039" = "在野區時提供對野怪傷害及魔力回復" tr "game_item_plaintext_1041" = "打野時提供傷害及普攻吸血" tr "game_item_plaintext_1042" = "稍微增加攻速" tr "game_item_plaintext_1043" = "大幅增加攻速" tr "game_item_plaintext_1051" = "稍微增加暴擊率" tr "game_item_plaintext_1052" = "稍微增加魔法攻擊" tr "game_item_plaintext_1053" = "普攻回復生命" tr "game_item_plaintext_1054" = "優秀的起手防禦道具" tr "game_item_plaintext_1055" = "優秀的起手攻擊道具" tr "game_item_plaintext_1056" = "優秀的法師起手道具" tr "game_item_plaintext_1057" = "中等程度增加魔法防禦" tr "game_item_plaintext_1058" = "大幅增加魔法攻擊" tr "game_item_plaintext_1059" = "普攻回復生命" tr "game_item_plaintext_1062" = "優秀的起手攻擊道具" tr "game_item_plaintext_1063" = "優秀的法師起手道具" tr "game_item_plaintext_1074" = "優秀的起手防禦道具" tr "game_item_plaintext_1075" = "優秀的起手攻擊道具" tr "game_item_plaintext_1076" = "優秀的法師起手道具" tr "game_item_plaintext_1082" = "提供魔攻和魔力,擊殺敵人時獲得成長" tr "game_item_plaintext_1083" = "提供傷害、命中普攻吸血,擊殺小兵獲得額外金錢" tr "game_item_plaintext_1300" = "對單一目標造成魔法傷害或普攻傷害時提高跑速。" tr "game_item_plaintext_1301" = "永久獲得額外的基本跑速" tr "game_item_plaintext_1302" = "靠近中的友方英雄和小兵會獲得額外的基本跑速" tr "game_item_plaintext_1303" = "大幅降低召喚師技能如:傳送、閃現和鬼步的冷卻時間" tr "game_item_plaintext_1304" = "完全回復生命及魔力,並在離開道具商店時獲得強力衝刺" tr "game_item_plaintext_1305" = "對單一目標造成魔法傷害或普攻傷害時提高跑速" tr "game_item_plaintext_1306" = "永久獲得額外的基本跑速" tr "game_item_plaintext_1307" = "靠近中的友方英雄和小兵會獲得額外的基本跑速" tr "game_item_plaintext_1308" = "大幅降低召喚師技能如:傳送、閃現和鬼步的冷卻時間" tr "game_item_plaintext_1309" = "完全回復生命及魔力,並在離開道具商店時獲得強力衝刺" tr "game_item_plaintext_1310" = "對單一目標造成魔法傷害或普攻傷害時提高跑速" tr "game_item_plaintext_1311" = "永久獲得額外的基本跑速" tr "game_item_plaintext_1312" = "靠近中的友方英雄和小兵會獲得額外的基本跑速" tr "game_item_plaintext_1313" = "大幅降低召喚師技能如:傳送、閃現和鬼步的冷卻時間" tr "game_item_plaintext_1314" = "完全回復生命及魔力,並在離開道具商店時獲得強力衝刺" tr "game_item_plaintext_1315" = "對單一目標造成魔法傷害或普攻傷害時提高跑速" tr "game_item_plaintext_1316" = "永久獲得額外的基本跑速" tr "game_item_plaintext_1317" = "靠近中的友方英雄和小兵會獲得額外的基本跑速" tr "game_item_plaintext_1318" = "大幅降低召喚師技能如:傳送、閃現和鬼步的冷卻時間" tr "game_item_plaintext_1319" = "完全回復生命及魔力,並在離開道具商店時獲得強力衝刺" tr "game_item_plaintext_1320" = "對單一目標造成魔法傷害或普攻傷害時提高跑速" tr "game_item_plaintext_1321" = "永久獲得額外的基本跑速" tr "game_item_plaintext_1322" = "靠近中的友方英雄和小兵會獲得額外的基本跑速" tr "game_item_plaintext_1323" = "大幅降低召喚師技能如:傳送、閃現和鬼步的冷卻時間" tr "game_item_plaintext_1324" = "完全回復生命及魔力,並在離開道具商店時獲得強力衝刺" tr "game_item_plaintext_1325" = "對單一目標造成魔法傷害或普攻傷害時提高跑速" tr "game_item_plaintext_1326" = "永久獲得額外的基本跑速" tr "game_item_plaintext_1327" = "靠近中的友方英雄和小兵會獲得額外的基本跑速" tr "game_item_plaintext_1328" = "大幅降低召喚師技能如:傳送、閃現和鬼步的冷卻時間" tr "game_item_plaintext_1329" = "完全回復生命及魔力,並在離開道具商店時獲得強力衝刺" tr "game_item_plaintext_1330" = "對單一目標造成魔法傷害或普攻傷害時提高跑速" tr "game_item_plaintext_1331" = "永久獲得額外的基本跑速" tr "game_item_plaintext_1332" = "靠近中的友方英雄和小兵會獲得額外的基本跑速" tr "game_item_plaintext_1333" = "大幅降低召喚師技能如:傳送、閃現和鬼步的冷卻時間" tr "game_item_plaintext_1334" = "完全回復生命及魔力,並在離開道具商店時獲得強力衝刺" tr "game_item_plaintext_1335" = "" tr "game_item_plaintext_1336" = "" tr "game_item_plaintext_1337" = "" tr "game_item_plaintext_1338" = "" tr "game_item_plaintext_1339" = "" tr "game_item_plaintext_1340" = "" tr "game_item_plaintext_1341" = "" tr "game_item_plaintext_1400" = "給予物理攻擊與冷卻時間減免" tr "game_item_plaintext_1401" = "給予生命和獻祭靈氣" tr "game_item_plaintext_1402" = "給予魔法攻擊,且每隔一段時間增強你的技能" tr "game_item_plaintext_1403" = "增加攻速,並在你撃殺野怪或英雄時增強能力" tr "game_item_plaintext_1404" = "給予物理攻擊與冷卻時間減免" tr "game_item_plaintext_1405" = "給予生命與獻祭靈氣" tr "game_item_plaintext_1406" = "給予魔法攻擊,且每隔一段時間增強你的技能" tr "game_item_plaintext_1407" = "增加攻速,並在你撃殺野怪或英雄時增強能力" tr "game_item_plaintext_1408" = "給予物理攻擊與冷卻時間減免" tr "game_item_plaintext_1409" = "給予生命與獻祭靈氣" tr "game_item_plaintext_1410" = "給予魔法攻擊,且每隔一段時間增強你的技能" tr "game_item_plaintext_1411" = "增加攻速,並在你撃殺野怪或英雄時增強能力" tr "game_item_plaintext_1412" = "給予物理攻擊與冷卻時間減免" tr "game_item_plaintext_1413" = "給予生命與獻祭靈氣" tr "game_item_plaintext_1414" = "給予魔法攻擊,且每隔一段時間增強你的技能" tr "game_item_plaintext_1415" = "增加攻速,並在你撃殺野怪或英雄時增強能力" tr "game_item_plaintext_1416" = "增加攻速並根據目標生命造成傷害" tr "game_item_plaintext_1417" = "增加攻速並根據目標生命造成傷害" tr "game_item_plaintext_1418" = "增加攻速並根據目標生命造成傷害" tr "game_item_plaintext_1419" = "增加攻速並根據目標生命造成傷害" tr "game_item_plaintext_2003" = "使用以回復生命" tr "game_item_plaintext_2004" = "使用以回復魔力" tr "game_item_plaintext_2013" = "使英雄能夠看見周圍尚未被發現或是隱形的敵方單位" tr "game_item_plaintext_2015" = "攻速和可充能的命中效果" tr "game_item_plaintext_2031" = "逐漸回復生命,可回商店回充" tr "game_item_plaintext_2032" = "逐漸回復生命和魔力 - 回到商店時回充,並可提高攜帶數" tr "game_item_plaintext_2033" = "逐漸回復生命和魔力,並增加戰鬥能力- 可在商店回充" tr "game_item_plaintext_2037" = "暫時增加物理攻擊和生命" tr "game_item_plaintext_2038" = "暫時增加攻速和暴擊率" tr "game_item_plaintext_2039" = "暫時增加魔攻和冷卻時間減免" tr "game_item_plaintext_2040" = "暫時增加物理攻擊、攻速和對防禦塔的傷害" tr "game_item_plaintext_2041" = "逐漸回復生命和魔力,可在商店回充" tr "game_item_plaintext_2042" = "讓英雄看得到隱形行單位" tr "game_item_plaintext_2043" = "使用來獲得提供視野並偵測隱形的守衛,直到被摧毀為止" tr "game_item_plaintext_2044" = "使用一個暫時提供視野的守衛" tr "game_item_plaintext_2045" = "大幅增加生命並提供潛行守衛" tr "game_item_plaintext_2047" = "使英雄能夠看見周圍尚未被發現或是隱形的敵方單位。" tr "game_item_plaintext_2048" = "暫時增加魔攻、冷卻時間減免、魔力和能量回復" tr "game_item_plaintext_2049" = "增加生命並提供潛行守衛" tr "game_item_plaintext_2051" = "優秀的防禦起手道具" tr "game_item_plaintext_2052" = "" tr "game_item_plaintext_2053" = "接近塔時附魔跑速" tr "game_item_plaintext_2055" = "使用以讓區域內偵查守衛或隱藏的陷阱失效" tr "game_item_plaintext_2056" = "使用後將暫時提供某一區域的視野" tr "game_item_plaintext_2057" = "提供更大的施放範圍並顯示目標區域" tr "game_item_plaintext_2058" = "暫時提升防禦,並在身後留下一條會加速友軍的路徑" tr "game_item_plaintext_2059" = "暫時提供魔法攻擊,並使你對敵方英雄和防禦塔造成額外傷害" tr "game_item_plaintext_2060" = "暫時提供物理攻擊,並使你在對敵方英雄造成物理傷害時治癒自己" tr "game_item_plaintext_2061" = "使用後將在時間內回復生命" tr "game_item_plaintext_2062" = "使用後將暫時獲得力量" tr "game_item_plaintext_2065" = "提供生命值、魔法攻擊、魔力回復、冷卻時間減免及跑速。啟動時加速周圍友軍。" tr "game_item_plaintext_2137" = "暫時獲得生命、增加跑速,並且強化鄰近小兵對塔的傷害能力" tr "game_item_plaintext_2138" = "暫時提升防禦能力,並留下一道路徑讓友軍跟隨" tr "game_item_plaintext_2139" = "暫時獲得魔攻,並對英雄與防禦塔造成額外傷害" tr "game_item_plaintext_2140" = "暫時增加物理攻擊,對英雄造成的物理傷害將可以恢復自身生命" tr "game_item_plaintext_2301" = "提供魔法攻擊和潛行守衛" tr "game_item_plaintext_2302" = "提供金錢、魔力和潛行守衛" tr "game_item_plaintext_2303" = "提供生命和潛行守衛" tr "game_item_plaintext_2319" = "裡面裝滿了金錢" tr "game_item_plaintext_2403" = "" tr "game_item_plaintext_2420" = "啟動以進入無敵狀態,但是無法進行任何動作" tr "game_item_plaintext_2421" = "升級成停滯鐘錶" tr "game_item_plaintext_2422" = "些微增加跑速" tr "game_item_plaintext_3001" = "周遭敵方單位會受到更多魔法傷害" tr "game_item_plaintext_3003" = "根據最大魔力增加魔攻" tr "game_item_plaintext_3004" = "根據最大魔力增加物理攻擊" tr "game_item_plaintext_3005" = "根據最大生命增加物理攻擊" tr "game_item_plaintext_3006" = "增加跑速和攻速" tr "game_item_plaintext_3007" = "根據最大魔力提升魔法攻擊" tr "game_item_plaintext_3008" = "根據最大魔力增加物理攻擊" tr "game_item_plaintext_3009" = "增加跑速以及降低緩速效果" tr "game_item_plaintext_3010" = "消耗魔力會回復一部份生命" tr "game_item_plaintext_3020" = "增加移動速度及魔法傷害" tr "game_item_plaintext_3022" = "普攻緩速敵軍" tr "game_item_plaintext_3023" = "召喚鬼魂以緩速及顯示敵方英雄" tr "game_item_plaintext_3024" = "增加物理防禦和冷卻時間減免" tr "game_item_plaintext_3025" = "普通攻擊可以創造緩速結界" tr "game_item_plaintext_3026" = "每隔一陣子可以讓死亡的英雄復活" tr "game_item_plaintext_3027" = "大幅增加生命、魔力和魔法攻擊" tr "game_item_plaintext_3028" = "增加生命和魔力回復" tr "game_item_plaintext_3029" = "大幅增加生命、魔力和魔法攻擊" tr "game_item_plaintext_3030" = "啟動冰霜箭來緩速敵人" tr "game_item_plaintext_3031" = "大幅增強暴擊傷害" tr "game_item_plaintext_3033" = "對付物理防禦和生命回復很高的敵人" tr "game_item_plaintext_3034" = "對抗生命值很高的敵人" tr "game_item_plaintext_3035" = "對抗物理防禦很高的敵人" tr "game_item_plaintext_3036" = "對抗有大量生命和物理防禦的敵人" tr "game_item_plaintext_3040" = "" tr "game_item_plaintext_3041" = "獲得擊殺或助攻時增加魔攻" tr "game_item_plaintext_3042" = "" tr "game_item_plaintext_3044" = "攻擊和擊殺提供額外跑速" tr "game_item_plaintext_3046" = "攻擊敵人時移動速度變快,並在生命低於一定值時獲得一個護盾。" tr "game_item_plaintext_3047" = "增加移動速度並減少受到的普攻傷害" tr "game_item_plaintext_3050" = "施放大絕時賦予自身及身旁一名友軍額外效果。" tr "game_item_plaintext_3052" = "獲得物理攻擊,擊殺單位可疊加最大生命" tr "game_item_plaintext_3053" = "避免受到大量的爆發傷害" tr "game_item_plaintext_3056" = "暫時讓敵方防禦塔無效" tr "game_item_plaintext_3057" = "施放技能後的下次普攻獲得加成" tr "game_item_plaintext_3060" = "讓一個砲車小兵變得更強力" tr "game_item_plaintext_3065" = "增加生命和回復效果" tr "game_item_plaintext_3067" = "增加生命和冷卻時間減免" tr "game_item_plaintext_3068" = "對附近單位持續造成傷害" tr "game_item_plaintext_3069" = "隨著時間提供金錢、魔力和潛行守衛。" tr "game_item_plaintext_3070" = "消耗魔力時提高最大魔力" tr "game_item_plaintext_3071" = "對敵方英雄造成物理傷害並降低他們的物理防禦" tr "game_item_plaintext_3072" = "獲得物理攻擊,普攻吸血可獲得超量治癒效果" tr "game_item_plaintext_3073" = "消耗魔力時提高最大魔力" tr "game_item_plaintext_3074" = "近戰攻擊會對附近單位造成傷害被回復生命" tr "game_item_plaintext_3075" = " 將受到的普攻傷害以魔法傷害反彈回去" tr "game_item_plaintext_3076" = "防止敵人對你使用普攻吸血。" tr "game_item_plaintext_3077" = "近戰攻擊附近的士兵" tr "game_item_plaintext_3078" = "超大量傷害" tr "game_item_plaintext_3079" = "近戰普攻命中周圍敵人時造成傷害;回復自身生命,並卸除敵人身上的所有護盾。" tr "game_item_plaintext_3080" = "提供物理攻擊、普攻吸血,並且普攻吸血獲得超量治癒效果" tr "game_item_plaintext_3082" = "受到普攻時,降低敵方英雄的攻擊速度" tr "game_item_plaintext_3083" = "獲得大幅生命和生命回復" tr "game_item_plaintext_3084" = "擊殺或助攻回復生命" tr "game_item_plaintext_3085" = "遠距離攻擊額外射出兩支箭攻擊附近敵人" tr "game_item_plaintext_3086" = "稍微增加暴擊率、跑速和攻擊速度" tr "game_item_plaintext_3087" = "移動能堆疊充能,普攻時可以釋放靜電電擊" tr "game_item_plaintext_3089" = "大幅增加魔法攻擊" tr "game_item_plaintext_3090" = "大幅增加魔法攻擊並能使用進入凝滯狀態" tr "game_item_plaintext_3091" = "提升魔法防禦,並在造成普攻傷害時回復自身生命。" tr "game_item_plaintext_3092" = "隨著時間提供魔法攻擊和潛行守衛。" tr "game_item_plaintext_3093" = "被動獲得金錢,在擊殺單位時獲得額外金錢" tr "game_item_plaintext_3094" = "移動堆疊充能,並能釋放攻城攻擊" tr "game_item_plaintext_3095" = "極大化其他充能效果。" tr "game_item_plaintext_3096" = "附近有敵方小兵死亡,且並非由你擊殺時,獲得金錢及魔力" tr "game_item_plaintext_3097" = "擊殺小兵,為附近友軍和自己回復生命和金錢" tr "game_item_plaintext_3098" = "傷害敵人時獲得金錢。" tr "game_item_plaintext_3099" = "增加生命並讓附近友軍更能夠施放技能" tr "game_item_plaintext_3100" = "施放技能後下次普攻獲得加成" tr "game_item_plaintext_3101" = "增加攻速和冷卻時間減免" tr "game_item_plaintext_3102" = "每隔一段時間可以阻擋敵方技能" tr "game_item_plaintext_3104" = "降低周圍敵人物理防禦" tr "game_item_plaintext_3105" = "增加物理及魔法防禦" tr "game_item_plaintext_3106" = "普攻能更快擊殺小兵和野怪" tr "game_item_plaintext_3107" = "啟動道具效果以治癒友軍並傷害範圍內敵人" tr "game_item_plaintext_3108" = "增加魔攻和冷卻時間減免" tr "game_item_plaintext_3109" = "與一位盟友結盟,保護彼此" tr "game_item_plaintext_3110" = "大幅增加物理防禦和降低敵方攻速" tr "game_item_plaintext_3111" = "增加跑速和減少控制技能持續時間" tr "game_item_plaintext_3112" = "優秀的法師起手道具" tr "game_item_plaintext_3113" = "增加魔攻和跑速" tr "game_item_plaintext_3114" = "提升治癒效果、護盾效果、魔力回復和冷卻時間減免" tr "game_item_plaintext_3115" = "增加攻速、魔攻和冷卻時間減免" tr "game_item_plaintext_3116" = "技能緩速敵人" tr "game_item_plaintext_3117" = "不在戰鬥時大幅增加跑速" tr "game_item_plaintext_3118" = "指定一名友方英雄作為戰友並互相保護" tr "game_item_plaintext_3122" = "暴擊讓你的目標流血" tr "game_item_plaintext_3123" = "抵抗高回復力的敵人" tr "game_item_plaintext_3124" = "提升攻擊速度、物理穿透和魔法穿透" tr "game_item_plaintext_3126" = "" tr "game_item_plaintext_3128" = "啟動來增加對一名敵方英雄的所有魔法傷害" tr "game_item_plaintext_3131" = "啟動來在短時間內獲得 100% 暴擊機率" tr "game_item_plaintext_3133" = "物理攻擊和冷卻時間減免。" tr "game_item_plaintext_3134" = "增加物理攻擊和物理致命" tr "game_item_plaintext_3135" = "增加魔法傷害" tr "game_item_plaintext_3136" = "增加魔法傷害" tr "game_item_plaintext_3137" = "啟動來移除所有減益效果並大幅提高跑速" tr "game_item_plaintext_3139" = "啟動來移除所有控制效果並大幅提高跑速" tr "game_item_plaintext_3140" = "啟動來移除所有控制效果" tr "game_item_plaintext_3141" = "造成撃殺或助攻時給予物理攻擊" tr "game_item_plaintext_3142" = "啟動來大幅增加跑速" tr "game_item_plaintext_3143" = "大幅提高防禦力,啟動來緩速鄰近敵方" tr "game_item_plaintext_3144" = "啟動來造成魔法傷害並緩速目標英雄" tr "game_item_plaintext_3145" = "增加魔法攻擊。普攻附加額外魔法傷害。 " tr "game_item_plaintext_3146" = "增加物理攻擊和魔法攻擊,啟動來緩速目標" tr "game_item_plaintext_3147" = "伏擊敵人時會造成額外物理傷害,並定期偵測周圍的陷阱及守衛。" tr "game_item_plaintext_3148" = "提升物理攻擊及魔法攻擊,啟動道具效果可緩速一名目標" tr "game_item_plaintext_3149" = "根據目標生命造成傷害,並且可以偷取跑速" tr "game_item_plaintext_3150" = "向標記目標反方向順移,風箏敵人。" tr "game_item_plaintext_3151" = "技能傷害灼傷敵人一小部分的生命" tr "game_item_plaintext_3152" = "啟動來向前衝刺並釋放火焰箭" tr "game_item_plaintext_3153" = "根據目標的生命造成傷害及偷取目標跑速。" tr "game_item_plaintext_3154" = "普攻吸血和技能吸血,啟動來放置一個偵查守衛。" tr "game_item_plaintext_3155" = "增加物理攻擊和魔法防禦" tr "game_item_plaintext_3156" = "當生命值低落時給予額外物理攻擊" tr "game_item_plaintext_3157" = "啟動以進入無敵狀態,但是無法進行任何動作" tr "game_item_plaintext_3158" = "增加跑速和冷卻時間減免" tr "game_item_plaintext_3159" = "快速擊殺野怪並獲得更多金錢,啟動來放置偵查守衛。" tr "game_item_plaintext_3161" = "施放大絕後,你的普攻將減免非大絕技能的剩餘冷卻時間。" tr "game_item_plaintext_3162" = "啟動後造成魔法傷害並緩速目標英雄" tr "game_item_plaintext_3163" = "生命低於一定值時獲得額外物理攻擊" tr "game_item_plaintext_3165" = "提升魔法攻擊" tr "game_item_plaintext_3170" = "加強防禦力並降低控制技能的持續時間" tr "game_item_plaintext_3172" = "機動性和韌性" tr "game_item_plaintext_3173" = "提升跑速和冷卻時間減免" tr "game_item_plaintext_3174" = "造成傷害來觸發治癒和護盾效果" tr "game_item_plaintext_3180" = "增加防禦力,啟動造成範圍魔法傷害" tr "game_item_plaintext_3181" = "大幅增加物理攻擊與普攻吸血" tr "game_item_plaintext_3184" = "優秀的攻擊起手道具" tr "game_item_plaintext_3185" = "暴擊會使你的目標流血並現形" tr "game_item_plaintext_3186" = "對生命值高的目標造成更多物理攻擊" tr "game_item_plaintext_3187" = "啟動來揭露附近地圖中的一個區塊" tr "game_item_plaintext_3188" = "啟動來增加對一名敵方英雄的所有魔法傷害" tr "game_item_plaintext_3190" = "啟動道具來施放一個可以吸收傷害的護盾至周圍友軍身上" tr "game_item_plaintext_3191" = "增加物理防禦和魔法攻擊" tr "game_item_plaintext_3193" = "周圍存在多名敵方英雄時大幅提升防禦。" tr "game_item_plaintext_3194" = "減少來自同一個技能或效果的傷害。" tr "game_item_plaintext_3196" = "維克特能夠選擇增強一項技能" tr "game_item_plaintext_3197" = "維克特能夠選擇增強一項技能" tr "game_item_plaintext_3198" = "維克特能夠選擇增強一項技能" tr "game_item_plaintext_3200" = "增加魔法傷害並可升級來增強維克特的技能" tr "game_item_plaintext_3206" = "大幅增加對野怪造成傷害並從野怪身上獲得生命與魔力" tr "game_item_plaintext_3209" = "大幅增加對野怪造成傷害且在造成物理傷害時同時造成真實傷害" tr "game_item_plaintext_3211" = "受到傷害時增加防禦力並給予回復能力" tr "game_item_plaintext_3222" = "啟動來移除友方英雄身上所有控制效果" tr "game_item_plaintext_3230" = "近戰普攻命中時對目標周圍的敵人造成傷害,並且回復自身生命" tr "game_item_plaintext_3231" = "啟動來移除所有控制效果並大幅提高跑速" tr "game_item_plaintext_3240" = "" tr "game_item_plaintext_3241" = "" tr "game_item_plaintext_3242" = "" tr "game_item_plaintext_3243" = "" tr "game_item_plaintext_3244" = "" tr "game_item_plaintext_3245" = "" tr "game_item_plaintext_3252" = "在盜獵敵方野營後會轉變為殘暴之力" tr "game_item_plaintext_3285" = "提升魔法攻擊、魔力及冷卻時間減免" tr "game_item_plaintext_3286" = "增加魔法攻擊和移動速度" tr "game_item_plaintext_3290" = "召喚鬼魂來讓敵方英雄緩速並現形" tr "game_item_plaintext_3301" = "附近不是被你撃殺的小兵死亡時給予金錢及魔力。" tr "game_item_plaintext_3302" = "每隔一段時間撃殺士兵來治療附近友方並給予金錢" tr "game_item_plaintext_3303" = "攻擊敵方時給予金錢。" tr "game_item_plaintext_3303z" = "攻擊敵方英雄時將獲得金錢。" tr "game_item_plaintext_3304" = "附近有敵方小兵死亡,且並非由你擊殺時,獲得金錢及魔力。" tr "game_item_plaintext_3305" = "附近有敵方小兵死亡,且並非由你擊殺時,獲得金錢及魔力。" tr "game_item_plaintext_3306" = "增加生命/魔力回復和冷卻時間減少,啟動道具以加速附近友軍。" tr "game_item_plaintext_3307" = "每隔一段時間撃殺士兵來治療附近友方並給予金錢。" tr "game_item_plaintext_3308" = "擊殺小兵,為附近友軍和自己回復生命和金錢。" tr "game_item_plaintext_3309" = "根據自身生命值來製造護盾保護友方。" tr "game_item_plaintext_3310" = "攻擊敵方時給予金錢。" tr "game_item_plaintext_3310z" = "攻擊敵方英雄時將獲得金錢。" tr "game_item_plaintext_3311" = "傷害敵人時獲得金錢。" tr "game_item_plaintext_3312" = "派出鬼魂尋找附近的敵軍並造成緩速。" tr "game_item_plaintext_3340" = "每隔一段時間可放置一個潛行守衛" tr "game_item_plaintext_3341" = "偵測並無效化附近隱形的守衛和陷阱" tr "game_item_plaintext_3342" = "短暫的顯示鄰近的範圍" tr "game_item_plaintext_3345" = "消耗充能以復活英雄。" tr "game_item_plaintext_3348" = "主動使用以揭露地圖目標區域" tr "game_item_plaintext_3361" = "每隔一段時間能夠放置潛行守衛" tr "game_item_plaintext_3362" = "每隔一段時間能夠放置一個偵查守衛" tr "game_item_plaintext_3363" = "給予更大的施放範圍並顯示目標區域" tr "game_item_plaintext_3364" = "一段時間內無效化鄰近的隱形守衛和陷阱" tr "game_item_plaintext_3371" = "大幅強化暴擊傷害。" tr "game_item_plaintext_3373" = "對周遭敵人持續造成傷害。" tr "game_item_plaintext_3374" = "大幅強化魔法攻擊。" tr "game_item_plaintext_3379" = "提升周遭敵人受到魔法傷害。" tr "game_item_plaintext_3380" = "對敵方英雄造成傷害會同時降低其物理防禦。" tr "game_item_plaintext_3382" = "啟動道具效果以治癒友軍並傷害範圍內敵人" tr "game_item_plaintext_3383" = "主動開啟賦予周遭友軍護盾。" tr "game_item_plaintext_3384" = "大量傷害。" tr "game_item_plaintext_3385" = "大幅增加魔法攻擊並能使用進入凝滯狀態" tr "game_item_plaintext_3386" = "啟動以進入無敵狀態,但是無法進行任何動作" tr "game_item_plaintext_3387" = "施放技能後,下一次的普攻會創造出一個緩速結界。" tr "game_item_plaintext_3388" = "啟動來大幅增加跑速" tr "game_item_plaintext_3389" = "根據目標生命造成傷害,並且可以偷取跑速" tr "game_item_plaintext_3390" = "提升魔法攻擊、魔力及冷卻時間減免" tr "game_item_plaintext_3400" = "" tr "game_item_plaintext_3401" = "隨著時間提供生命並潛行守衛。" tr "game_item_plaintext_3430" = "快速催毀建築物,依賴魔法攻擊。" tr "game_item_plaintext_3431" = "技能命中時,跑得更快。" tr "game_item_plaintext_3433" = "增加魔法攻擊、魔力回復和冷卻時間減免。" tr "game_item_plaintext_3434" = "使用技能疊加惡疾,再一次收割造成傷害。" tr "game_item_plaintext_3462" = "短暫揭露鄰近的目標地區" tr "game_item_plaintext_3504" = "施放在其他單位身上的護盾和治癒效果會短暫賦予你們攻速,且你們的攻擊命中時將造成額外魔法傷害。" tr "game_item_plaintext_3508" = "提供暴擊率、冷卻時間減免、物理攻擊,並在命中敵人時回復自身魔力。" tr "game_item_plaintext_3512" = "建造一個會產生虛空蟲的虛空之門以推進兵線。" tr "game_item_plaintext_3513" = "預示者之眼-來自虛空的禮物。" tr "game_item_plaintext_3514" = "預示者之眼 - 來自虛空的禮物。" tr "game_item_plaintext_3599" = "克黎思妲的靈魂黑矛綁定一個隊友。" tr "game_item_plaintext_3600" = "克黎思妲的靈魂黑矛綁定一個隊友。" tr "game_item_plaintext_3611" = "近戰: 英雄追擊。" tr "game_item_plaintext_3612" = "近戰: 攻城坦克" tr "game_item_plaintext_3613" = "遠程: 英雄騷擾" tr "game_item_plaintext_3614" = "遠程: 輔助單位" tr "game_item_plaintext_3615" = "技能等級 1" tr "game_item_plaintext_3616" = "技能等級 2" tr "game_item_plaintext_3617" = "技能等級 3" tr "game_item_plaintext_3621" = "+10 物理攻擊" tr "game_item_plaintext_3622" = "+20 物理攻擊" tr "game_item_plaintext_3623" = "+30 物理攻擊" tr "game_item_plaintext_3624" = "+100 生命" tr "game_item_plaintext_3625" = "+200 生命" tr "game_item_plaintext_3626" = "+300 生命" tr "game_item_plaintext_3630" = "" tr "game_item_plaintext_3631" = "放置一個長程圍城武器" tr "game_item_plaintext_3633" = "" tr "game_item_plaintext_3634" = "在防禦塔上附加可以發射三次毀滅射線的功能" tr "game_item_plaintext_3635" = "建立另一個運送平台讓你的隊伍傳送" tr "game_item_plaintext_3636" = "讓一座防禦塔變為無敵狀態,同時充能強而有力的烈炎導彈" tr "game_item_plaintext_3637" = "" tr "game_item_plaintext_3640" = "在此領域內,你和所有友軍獲得不斷閃現的能力。" tr "game_item_plaintext_3641" = "使附近小兵變得更強" tr "game_item_plaintext_3642" = "退還現有的全部圍城武器" tr "game_item_plaintext_3643" = "建立一個超重力磁場來凍結小兵並緩速敵方英雄。" tr "game_item_plaintext_3645" = " 短暫的顯示鄰近的範圍" tr "game_item_plaintext_3647" = "賦予附近圍城武器額外生命" tr "game_item_plaintext_3648" = "" tr "game_item_plaintext_3649" = "" tr "game_item_plaintext_3652" = "狂風般地快速攻擊。" tr "game_item_plaintext_3671" = "" tr "game_item_plaintext_3672" = "" tr "game_item_plaintext_3673" = "" tr "game_item_plaintext_3674" = "" tr "game_item_plaintext_3675" = "" tr "game_item_plaintext_3680" = "普羅王:投擲一大堆冰彈" tr "game_item_plaintext_3681" = "普羅王:發射火焰,燃燒單位跟防禦塔" tr "game_item_plaintext_3682" = "普羅王:擊退並獲得可吸收大量傷害的護盾" tr "game_item_plaintext_3683" = "普羅王:普羅們擊退朝向他移動的敵人" tr "game_item_plaintext_3690" = "" tr "game_item_plaintext_3691" = "" tr "game_item_plaintext_3692" = "" tr "game_item_plaintext_3693" = "" tr "game_item_plaintext_3694" = "" tr "game_item_plaintext_3695" = "" tr "game_item_plaintext_3706" = "使用重擊緩速英雄" tr "game_item_plaintext_3707" = "獲得物理攻擊、冷卻時間減免與物理穿透" tr "game_item_plaintext_3708" = "獲得魔法攻擊與冷卻時間減免" tr "game_item_plaintext_3709" = "獲得生命與獻祭靈氣" tr "game_item_plaintext_3710" = "獲得攻速,當擊殺野怪與英雄後獲得力量" tr "game_item_plaintext_3711" = "每隔一段時間提供潛行守衛" tr "game_item_plaintext_3713" = "讓你的召喚師技能「重擊」打到區域內所有野怪並暈眩他們。" tr "game_item_plaintext_3714" = "獲得物理攻擊、冷卻時間減免與物理穿透" tr "game_item_plaintext_3715" = "讓你的召喚師技能「重擊」可以標記英雄,在戰鬥中面對被標記的英雄將會獲得額外力量" tr "game_item_plaintext_3716" = "獲得魔法攻擊與冷卻時間減免" tr "game_item_plaintext_3717" = "獲得生命與獻祭靈氣" tr "game_item_plaintext_3718" = "獲得攻速,當擊殺野怪與英雄後獲得力量" tr "game_item_plaintext_3719" = "獲得物理攻擊、冷卻時間減免與物理穿透" tr "game_item_plaintext_3720" = "獲得魔法攻擊與冷卻時間減免" tr "game_item_plaintext_3721" = "獲得生命與獻祭靈氣" tr "game_item_plaintext_3722" = "獲得攻速,當擊殺野怪與英雄後獲得力量" tr "game_item_plaintext_3723" = "獲得物理攻擊、冷卻時間減免與物理穿透" tr "game_item_plaintext_3724" = "獲得魔法攻擊與冷卻時間減免" tr "game_item_plaintext_3725" = "獲得生命與獻祭靈氣" tr "game_item_plaintext_3726" = "獲得攻速,當擊殺野怪與英雄後獲得力量" tr "game_item_plaintext_3742" = "透過移動堆疊衝勁,再直闖敵營。" tr "game_item_plaintext_3744" = "經過河道時獲得增強。" tr "game_item_plaintext_3745" = "為敵軍繫上細線,將他們都拉過來!" tr "game_item_plaintext_3748" = "根據持有者的最大生命造成範圍傷害" tr "game_item_plaintext_3751" = "獲得生命和獻祭靈氣" tr "game_item_plaintext_3800" = "獲得生命、魔力及物理防禦。主動使用時將加速跑向敵軍並緩速他們。" tr "game_item_plaintext_3801" = "獲得生命與生命回復" tr "game_item_plaintext_3802" = "等級提升時回復魔力。" tr "game_item_plaintext_3812" = "將當下所受傷害轉化成延遲傷害" tr "game_item_plaintext_3813" = "將當下所受傷害轉化成延遲傷害" tr "game_item_plaintext_3814" = "阻擋敵人的法術。" tr "game_item_plaintext_3829" = "偽裝成友軍的模樣。" tr "game_item_plaintext_3840" = "為隊友上盾獲得金錢。" tr "game_item_plaintext_3841" = "為隊友上盾獲得金錢。" tr "game_item_plaintext_3844" = "為隊友上盾獲得金錢。" tr "game_item_plaintext_3901" = "加農砲幕獲得額外波數" tr "game_item_plaintext_3902" = "加農砲幕發射超強加農砲" tr "game_item_plaintext_3903" = "加農砲幕加速友軍" tr "game_item_plaintext_3905" = "提升魔法攻擊和跑速" tr "game_item_plaintext_3907" = "吸收鄰近英雄施放的法術,消耗儲存的充能後獲得額外跑速及魔法攻擊。" tr "game_item_plaintext_3911" = "與一位友方英雄分享生命,吸收部分他所承受的傷害。" tr "game_item_plaintext_3916" = "提升魔法攻擊" tr "game_item_plaintext_3924" = "吞噬敵方小兵以疊加傷害。" tr "game_item_plaintext_3930" = "增加攻擊速度,獲得命中魔法傷害並額外觸發命中效果。" tr "game_item_plaintext_3931" = "增加攻擊速度,獲得命中魔法傷害並額外觸發命中效果。" tr "game_item_plaintext_3932" = "增加攻擊速度,獲得命中魔法傷害並額外觸發命中效果。" tr "game_item_plaintext_3933" = "增加攻擊速度,獲得命中魔法傷害並額外觸發命中效果。" tr "game_item_plaintext_4001" = "提高跑速並獲得短暫的地形行走能力。" tr "game_item_plaintext_4002" = "延遲所受傷害。" tr "game_item_plaintext_4003" = "標記當前的所在位置,短暫的片刻後將回到你原本的位置" tr "game_item_plaintext_4004" = "標記當前的所在位置,短暫的片刻後將回到你原本的位置" tr "game_item_plaintext_4005" = "延遲所受傷害。" tr "game_item_plaintext_4010" = "用一個技能傷害敵人後將獲得法術護盾" tr "game_item_plaintext_4026" = "讓英雄在死亡後暫時留在場上。" tr "game_item_plaintext_4101" = "更快地擊殺野怪" tr "game_item_plaintext_4102" = "成噸的傷害" tr "game_item_plaintext_4103" = "提升額外的生命和燃燒附近的敵人" tr "game_item_plaintext_4104" = "技能將爆炸並造成額外傷害" tr "game_item_plaintext_4105" = "攻擊將根據目標最大生命造成額外傷害" tr "game_item_plaintext_4201" = "優秀的防禦型起手道具" tr "game_item_plaintext_4202" = "優秀的起手攻擊道具" tr "game_item_plaintext_4203" = "優秀的法師起手道具" tr "game_item_plaintext_4204" = "優秀的保牌型英雄起手道具" tr "game_item_plaintext_4301" = "附近有敵方小兵死亡,且並非由你擊殺時,獲得金錢及魔力" tr "game_item_plaintext_4302" = "每隔一段時間撃殺士兵來治療附近友方並給予金錢" tr "game_item_plaintext_4401" = "移動速度、魔法防禦和最大生命回復" tr "game_item_plaintext_4402" = "施放技能來治療" tr "game_item_plaintext_4403" = "面面俱到!" tr "game_item_quest_coinline_inventory_0" = "


          任務-@f6@/@Effect10Amount@:使用此道具賺取 @Effect10Amount@ 金錢。
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_coinline_inventory_1" = "


          任務-@f6@/@Effect10Amount@:使用此道具賺取 @Effect10Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_coinline_inventory_2" = "


          任務-@f6@/@Effect10Amount@:使用此道具賺取 @Effect10Amount@ 金錢並升級成 流浪者徽章
          獎勵:獲得唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_coinline_inventory_3" = "


          唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_coinline_inventory_4" = "


          唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_coinline_store" = "
          任務:使用此道具賺取 @Effect10Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_coinline_store_ancient" = "
          任務:使用此道具賺取 @Effect10Amount@ 金錢並升級成流浪者徽章
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_coinline_store_ancient_TT" = "
          任務:使用此道具賺取 @Effect10Amount@ 金錢並升級成 {{ game_item_displayname_3305 }}
          獎勵: 恩惠升級成帝王的恩賜並獲得友方英雄朝你移動時 8% 額外跑速。" tr "game_item_quest_coinline_store_TT" = "
          任務:使用此道具賺取 @Effect10Amount@ 金錢。
          獎勵: 恩惠升級成帝王的恩賜,友方英雄朝你移動時會獲得 8% 額外跑速。" tr "game_item_quest_coinlineTT_inventory_0" = "


          任務-@f6@/@Effect10Amount@:使用此道具賺取 @Effect10Amount@ 金錢。
          獎勵: 恩惠升級成帝王的恩賜,友方英雄朝你移動時會獲得 8% 額外跑速。" tr "game_item_quest_coinlineTT_inventory_1" = "" tr "game_item_quest_coinlineTT_inventory_2" = "


          任務-@f6@/@Effect10Amount@:使用此道具賺取 @Effect10Amount@ 金錢並升級成 {{ game_item_displayname_3305 }}
          獎勵: 恩惠升級成帝王的恩賜,友方英雄朝你移動時會獲得 8% 額外跑速。" tr "game_item_quest_frostqueensline_inventory_0" = "


          任務-@f6@/@Effect17Amount@:使用此道具賺取 @Effect17Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_frostqueensline_inventory_1" = "


          任務-@f6@/@Effect17Amount@:使用此道具賺取 @Effect17Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_frostqueensline_inventory_2" = "


          任務-@f6@/@Effect17Amount@:使用此道具賺取 @Effect17Amount@ 金錢並升級成霜牙
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_frostqueensline_inventory_3" = "


          唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_frostqueensline_inventory_4" = "


          唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_frostqueensline_store" = "
          任務:使用此道具賺取 @Effect17Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_frostqueensline_store_spellthiefs" = "
          任務:使用此道具賺取 @Effect17Amount@ 金錢並升級成霜牙
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_frostqueenslineTT_inventory_0" = "


          任務-@f6@/@Effect17Amount@:使用此道具賺取 @Effect17Amount@ 金錢。
          獎勵: 奉獻升級成女王的禮讚。" tr "game_item_quest_frostqueenslineTT_inventory_1" = "" tr "game_item_quest_frostqueenslineTT_inventory_2" = "


          任務-@f6@/@Effect17Amount@:使用此道具賺取 @Effect17Amount@ 金錢並升級成 {{ game_item_displayname_3311 }}
          獎勵: 奉獻升級成女王的禮讚。" tr "game_item_quest_frostqueenslineTT_store" = "
          任務:使用此道具賺取 @Effect17Amount@ 金錢。
          獎勵: 奉獻升級成女王的禮讚。" tr "game_item_quest_frostqueenslineTT_store_spellthiefs" = "
          任務:使用此道具賺取 @Effect17Amount@ 金錢並升級成 {{ game_item_displayname_3311 }}
          獎勵: 奉獻升級成女王的禮讚。" tr "game_item_quest_targonsline_inventory_0" = "


          任務-@f6@/@Effect11Amount@:使用此道具賺取 @Effect11Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_targonsline_inventory_1" = "

          唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_targonsline_inventory_2" = "


          任務-@f6@/@Effect11Amount@:使用此道具賺取 @Effect11Amount@ 金錢並升級成 巨石盾甲
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_targonsline_inventory_3" = "

          唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_targonsline_inventory_4" = "


          任務-@f6@/@Effect11Amount@:使用此道具賺取 @Effect11Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_targonsline_store" = "
          任務:使用此道具賺取 @Effect11Amount@ 金錢。
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,返回商店時會自動補滿。" tr "game_item_quest_targonsline_store_relic" = "
          任務:使用此道具賺取 @Effect11Amount@ 金錢並升級成巨石盾甲
          獎勵:獲得唯一主動-守衛: 消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,返回商店時會自動補滿。" tr "game_item_quest_targonslineTT_inventory_0" = "


          任務-@f6@/@Effect11Amount@:使用此道具賺取 @Effect11Amount@ 金錢。
          獎勵:你會獲得蓄能護盾,這是一個永久護盾,脫離戰鬥時會逐漸再生。" tr "game_item_quest_targonslineTT_inventory_1" = "" tr "game_item_quest_targonslineTT_inventory_2" = "


          任務-@f6@/@Effect11Amount@:使用此道具賺取 @Effect11Amount@ 金錢並升級成 {{ game_item_displayname_3308 }}
          獎勵:蓄能護盾,這是一個永久護盾,脫離戰鬥時會逐漸再生。" tr "game_item_quest_targonslineTT_store" = "
          任務:使用此道具賺取 @Effect11Amount@ 金錢。
          獎勵:蓄能護盾,這是一個永久護盾,脫離戰鬥時會逐漸再生。" tr "game_item_quest_targonslineTT_store_relic" = "
          任務:使用此道具賺取 @Effect11Amount@ 金錢並升級成 {{ game_item_displayname_3308 }}
          獎勵:蓄能護盾,這是一個永久護盾,脫離戰鬥時會逐漸再生。" tr "game_item_questjustcompleted" = "

          你的任務已完成!快回商店來囤貨偵查守衛吧。" tr "game_item_requirePurchaseIdentity_Melee" = "僅限近戰英雄

          " tr "game_item_requirePurchaseIdentity_Ranged" = "僅限遠程英雄

          " tr "game_item_requiresSmite" = "需要重擊技能

          " tr "game_item_short_description_5400" = "+0.5 物理致命 / +0.34 魔法穿透" tr "game_item_short_description_5401" = "+0.7 物理致命 / +0.48 魔法穿透" tr "game_item_short_description_5402" = "+0.9 物理致命 / +0.62 魔法穿透" tr "game_item_short_description_5416" = "+0.99 物理致命 / +0.78 魔法穿透" tr "game_item_short_description_5417" = "+1.39 物理致命 / +1.09 魔法穿透" tr "game_item_short_description_5418" = "+1.79 物理致命 / +1.4 魔法穿透" tr "game_item_short_displayname_10001" = "精準" tr "game_item_short_displayname_10002" = "速度" tr "game_item_short_displayname_5000" = "TBD" tr "game_item_short_displayname_5001" = "物理攻擊" tr "game_item_short_displayname_5002" = "成長物理攻擊" tr "game_item_short_displayname_5003" = "攻速" tr "game_item_short_displayname_5004" = "急速" tr "game_item_short_displayname_5005" = "暴擊傷害" tr "game_item_short_displayname_5006" = "殘暴" tr "game_item_short_displayname_5007" = "暴擊機率" tr "game_item_short_displayname_5008" = "野蠻" tr "game_item_short_displayname_5009" = "物理致命" tr "game_item_short_displayname_5010" = "精準" tr "game_item_short_displayname_5011" = "生命" tr "game_item_short_displayname_5012" = "成長生命" tr "game_item_short_displayname_5013" = "物理防禦" tr "game_item_short_displayname_5014" = "成長物理防禦" tr "game_item_short_displayname_5015" = "魔法防禦" tr "game_item_short_displayname_5016" = "成長魔法防禦" tr "game_item_short_displayname_5017" = "生命回復" tr "game_item_short_displayname_5018" = "成長生命回復" tr "game_item_short_displayname_5019" = "閃避" tr "game_item_short_displayname_5020" = "閃避" tr "game_item_short_displayname_5021" = "冷卻時間減免" tr "game_item_short_displayname_5022" = "成長冷卻時間減免" tr "game_item_short_displayname_5023" = "魔法攻擊" tr "game_item_short_displayname_5024" = "成長魔法攻擊" tr "game_item_short_displayname_5025" = "魔力" tr "game_item_short_displayname_5026" = "成長魔力" tr "game_item_short_displayname_5027" = "魔力回復" tr "game_item_short_displayname_5028" = "成長魔力回復" tr "game_item_short_displayname_5029" = "魔法穿透" tr "game_item_short_displayname_5030" = "輝煌" tr "game_item_short_displayname_5031" = "物理攻擊" tr "game_item_short_displayname_5032" = "成長物理攻擊" tr "game_item_short_displayname_5033" = "攻速" tr "game_item_short_displayname_5034" = "急速" tr "game_item_short_displayname_5035" = "暴擊傷害" tr "game_item_short_displayname_5036" = "殘暴" tr "game_item_short_displayname_5037" = "暴擊機率" tr "game_item_short_displayname_5038" = "野蠻" tr "game_item_short_displayname_5039" = "物理致命" tr "game_item_short_displayname_5040" = "精準" tr "game_item_short_displayname_5041" = "生命" tr "game_item_short_displayname_5042" = "成長生命" tr "game_item_short_displayname_5043" = "物理防禦" tr "game_item_short_displayname_5044" = "成長物理防禦" tr "game_item_short_displayname_5045" = "魔法防禦" tr "game_item_short_displayname_5046" = "成長魔法防禦" tr "game_item_short_displayname_5047" = "生命回復" tr "game_item_short_displayname_5048" = "成長生命回復" tr "game_item_short_displayname_5049" = "閃避" tr "game_item_short_displayname_5050" = "閃避" tr "game_item_short_displayname_5051" = "冷卻時間減免" tr "game_item_short_displayname_5052" = "成長冷卻時間減免" tr "game_item_short_displayname_5053" = "魔法攻擊" tr "game_item_short_displayname_5054" = "成長魔法攻擊" tr "game_item_short_displayname_5055" = "魔力" tr "game_item_short_displayname_5056" = "成長魔力" tr "game_item_short_displayname_5057" = "魔力回復" tr "game_item_short_displayname_5058" = "成長魔力回復" tr "game_item_short_displayname_5059" = "魔法穿透" tr "game_item_short_displayname_5060" = "輝煌" tr "game_item_short_displayname_5061" = "物理攻擊" tr "game_item_short_displayname_5062" = "成長物理攻擊" tr "game_item_short_displayname_5063" = "攻速" tr "game_item_short_displayname_5064" = "急速" tr "game_item_short_displayname_5065" = "暴擊傷害" tr "game_item_short_displayname_5066" = "殘暴" tr "game_item_short_displayname_5067" = "暴擊機率" tr "game_item_short_displayname_5068" = "野蠻" tr "game_item_short_displayname_5069" = "物理致命" tr "game_item_short_displayname_5070" = "精準" tr "game_item_short_displayname_5071" = "生命" tr "game_item_short_displayname_5072" = "成長生命" tr "game_item_short_displayname_5073" = "物理防禦" tr "game_item_short_displayname_5074" = "成長物理防禦" tr "game_item_short_displayname_5075" = "魔法防禦" tr "game_item_short_displayname_5076" = "成長魔法防禦" tr "game_item_short_displayname_5077" = "生命回復" tr "game_item_short_displayname_5078" = "成長生命回復" tr "game_item_short_displayname_5079" = "閃避" tr "game_item_short_displayname_5080" = "閃避" tr "game_item_short_displayname_5081" = "冷卻時間減免" tr "game_item_short_displayname_5082" = "成長冷卻時間減免" tr "game_item_short_displayname_5083" = "魔法攻擊" tr "game_item_short_displayname_5084" = "成長魔法攻擊" tr "game_item_short_displayname_5085" = "魔力" tr "game_item_short_displayname_5086" = "成長魔力" tr "game_item_short_displayname_5087" = "魔力回復" tr "game_item_short_displayname_5088" = "成長魔力回復" tr "game_item_short_displayname_5089" = "魔法穿透" tr "game_item_short_displayname_5090" = "輝煌" tr "game_item_short_displayname_5091" = "物理攻擊" tr "game_item_short_displayname_5092" = "成長物理攻擊" tr "game_item_short_displayname_5093" = "攻速" tr "game_item_short_displayname_5094" = "急速" tr "game_item_short_displayname_5095" = "暴擊傷害" tr "game_item_short_displayname_5096" = "殘暴" tr "game_item_short_displayname_5097" = "暴擊機率" tr "game_item_short_displayname_5098" = "野蠻" tr "game_item_short_displayname_5099" = "物理致命" tr "game_item_short_displayname_5100" = "精準" tr "game_item_short_displayname_5101" = "生命" tr "game_item_short_displayname_5102" = "成長生命" tr "game_item_short_displayname_5103" = "物理防禦" tr "game_item_short_displayname_5104" = "成長物理防禦" tr "game_item_short_displayname_5105" = "魔法防禦" tr "game_item_short_displayname_5106" = "成長魔法防禦" tr "game_item_short_displayname_5107" = "生命回復" tr "game_item_short_displayname_5108" = "成長生命回復" tr "game_item_short_displayname_5109" = "閃避" tr "game_item_short_displayname_5110" = "閃避" tr "game_item_short_displayname_5111" = "冷卻時間減免" tr "game_item_short_displayname_5112" = "成長冷卻時間減免" tr "game_item_short_displayname_5113" = "魔法攻擊" tr "game_item_short_displayname_5114" = "成長魔法攻擊" tr "game_item_short_displayname_5115" = "魔力" tr "game_item_short_displayname_5116" = "成長魔力" tr "game_item_short_displayname_5117" = "魔力回復" tr "game_item_short_displayname_5118" = "成長魔力回復" tr "game_item_short_displayname_5119" = "魔法穿透" tr "game_item_short_displayname_5120" = "輝煌" tr "game_item_short_displayname_5121" = "跑速" tr "game_item_short_displayname_5122" = "金錢" tr "game_item_short_displayname_5123" = "物理攻擊" tr "game_item_short_displayname_5124" = "成長物理攻擊" tr "game_item_short_displayname_5125" = "攻速" tr "game_item_short_displayname_5126" = "急速" tr "game_item_short_displayname_5127" = "暴擊傷害" tr "game_item_short_displayname_5128" = "殘暴" tr "game_item_short_displayname_5129" = "暴擊機率" tr "game_item_short_displayname_5130" = "野蠻" tr "game_item_short_displayname_5131" = "物理致命" tr "game_item_short_displayname_5132" = "精準" tr "game_item_short_displayname_5133" = "生命" tr "game_item_short_displayname_5134" = "成長生命" tr "game_item_short_displayname_5135" = "物理防禦" tr "game_item_short_displayname_5136" = "成長物理防禦" tr "game_item_short_displayname_5137" = "魔法防禦" tr "game_item_short_displayname_5138" = "成長魔法防禦" tr "game_item_short_displayname_5139" = "生命回復" tr "game_item_short_displayname_5140" = "成長生命回復" tr "game_item_short_displayname_5141" = "閃避" tr "game_item_short_displayname_5142" = "閃避" tr "game_item_short_displayname_5143" = "冷卻時間減免" tr "game_item_short_displayname_5144" = "成長冷卻時間減免" tr "game_item_short_displayname_5145" = "魔法攻擊" tr "game_item_short_displayname_5146" = "成長魔法攻擊" tr "game_item_short_displayname_5147" = "魔力" tr "game_item_short_displayname_5148" = "成長魔力" tr "game_item_short_displayname_5149" = "魔力回復" tr "game_item_short_displayname_5150" = "成長魔力回復" tr "game_item_short_displayname_5151" = "魔法穿透" tr "game_item_short_displayname_5152" = "輝煌" tr "game_item_short_displayname_5153" = "物理攻擊" tr "game_item_short_displayname_5154" = "成長物理攻擊" tr "game_item_short_displayname_5155" = "攻速" tr "game_item_short_displayname_5156" = "急速" tr "game_item_short_displayname_5157" = "暴擊傷害" tr "game_item_short_displayname_5158" = "殘暴" tr "game_item_short_displayname_5159" = "暴擊機率" tr "game_item_short_displayname_5160" = "野蠻" tr "game_item_short_displayname_5161" = "物理致命" tr "game_item_short_displayname_5162" = "精準" tr "game_item_short_displayname_5163" = "生命" tr "game_item_short_displayname_5164" = "成長生命" tr "game_item_short_displayname_5165" = "物理防禦" tr "game_item_short_displayname_5166" = "成長物理防禦" tr "game_item_short_displayname_5167" = "魔法防禦" tr "game_item_short_displayname_5168" = "成長魔法防禦" tr "game_item_short_displayname_5169" = "生命回復" tr "game_item_short_displayname_5170" = "成長生命回復" tr "game_item_short_displayname_5171" = "閃避" tr "game_item_short_displayname_5172" = "閃避" tr "game_item_short_displayname_5173" = "冷卻時間減免" tr "game_item_short_displayname_5174" = "成長冷卻時間減免" tr "game_item_short_displayname_5175" = "魔法攻擊" tr "game_item_short_displayname_5176" = "成長魔法攻擊" tr "game_item_short_displayname_5177" = "魔力" tr "game_item_short_displayname_5178" = "成長魔力" tr "game_item_short_displayname_5179" = "魔力回復" tr "game_item_short_displayname_5180" = "成長魔力回復" tr "game_item_short_displayname_5181" = "魔法穿透" tr "game_item_short_displayname_5182" = "輝煌" tr "game_item_short_displayname_5183" = "物理攻擊" tr "game_item_short_displayname_5184" = "成長物理攻擊" tr "game_item_short_displayname_5185" = "攻速" tr "game_item_short_displayname_5186" = "急速" tr "game_item_short_displayname_5187" = "暴擊傷害" tr "game_item_short_displayname_5188" = "殘暴" tr "game_item_short_displayname_5189" = "暴擊機率" tr "game_item_short_displayname_5190" = "野蠻" tr "game_item_short_displayname_5191" = "物理致命" tr "game_item_short_displayname_5192" = "精準" tr "game_item_short_displayname_5193" = "生命" tr "game_item_short_displayname_5194" = "成長生命" tr "game_item_short_displayname_5195" = "物理防禦" tr "game_item_short_displayname_5196" = "成長物理防禦" tr "game_item_short_displayname_5197" = "魔法防禦" tr "game_item_short_displayname_5198" = "成長魔法防禦" tr "game_item_short_displayname_5199" = "生命回復" tr "game_item_short_displayname_5200" = "成長生命回復" tr "game_item_short_displayname_5201" = "閃避" tr "game_item_short_displayname_5202" = "閃避" tr "game_item_short_displayname_5203" = "冷卻時間減免" tr "game_item_short_displayname_5204" = "成長冷卻時間減免" tr "game_item_short_displayname_5205" = "魔法攻擊" tr "game_item_short_displayname_5206" = "成長魔法攻擊" tr "game_item_short_displayname_5207" = "魔力" tr "game_item_short_displayname_5208" = "成長魔力" tr "game_item_short_displayname_5209" = "魔力回復" tr "game_item_short_displayname_5210" = "成長魔力回復" tr "game_item_short_displayname_5211" = "魔法穿透" tr "game_item_short_displayname_5212" = "輝煌" tr "game_item_short_displayname_5213" = "物理攻擊" tr "game_item_short_displayname_5214" = "成長物理攻擊" tr "game_item_short_displayname_5215" = "攻速" tr "game_item_short_displayname_5216" = "急速" tr "game_item_short_displayname_5217" = "暴擊傷害" tr "game_item_short_displayname_5218" = "殘暴" tr "game_item_short_displayname_5219" = "暴擊機率" tr "game_item_short_displayname_5220" = "野蠻" tr "game_item_short_displayname_5221" = "物理致命" tr "game_item_short_displayname_5222" = "精準" tr "game_item_short_displayname_5223" = "生命" tr "game_item_short_displayname_5224" = "成長生命" tr "game_item_short_displayname_5225" = "物理防禦" tr "game_item_short_displayname_5226" = "成長物理防禦" tr "game_item_short_displayname_5227" = "魔法防禦" tr "game_item_short_displayname_5228" = "成長魔法防禦" tr "game_item_short_displayname_5229" = "生命回復" tr "game_item_short_displayname_5230" = "成長生命回復" tr "game_item_short_displayname_5231" = "閃避" tr "game_item_short_displayname_5232" = "閃避" tr "game_item_short_displayname_5233" = "冷卻時間減免" tr "game_item_short_displayname_5234" = "成長冷卻時間減免" tr "game_item_short_displayname_5235" = "魔法攻擊" tr "game_item_short_displayname_5236" = "成長魔法攻擊" tr "game_item_short_displayname_5237" = "魔力" tr "game_item_short_displayname_5238" = "成長魔力" tr "game_item_short_displayname_5239" = "魔力回復" tr "game_item_short_displayname_5240" = "成長魔力回復" tr "game_item_short_displayname_5241" = "魔法穿透" tr "game_item_short_displayname_5242" = "輝煌" tr "game_item_short_displayname_5243" = "跑速" tr "game_item_short_displayname_5244" = "金錢" tr "game_item_short_displayname_5245" = "物理攻擊" tr "game_item_short_displayname_5246" = "成長物理攻擊" tr "game_item_short_displayname_5247" = "攻速" tr "game_item_short_displayname_5248" = "急速" tr "game_item_short_displayname_5249" = "暴擊傷害" tr "game_item_short_displayname_5250" = "殘暴" tr "game_item_short_displayname_5251" = "暴擊機率" tr "game_item_short_displayname_5252" = "野蠻" tr "game_item_short_displayname_5253" = "物理致命" tr "game_item_short_displayname_5254" = "精準" tr "game_item_short_displayname_5255" = "生命" tr "game_item_short_displayname_5256" = "成長生命" tr "game_item_short_displayname_5257" = "物理防禦" tr "game_item_short_displayname_5258" = "成長物理防禦" tr "game_item_short_displayname_5259" = "魔法防禦" tr "game_item_short_displayname_5260" = "成長魔法防禦" tr "game_item_short_displayname_5261" = "生命回復" tr "game_item_short_displayname_5262" = "成長生命回復" tr "game_item_short_displayname_5263" = "閃避" tr "game_item_short_displayname_5264" = "閃避" tr "game_item_short_displayname_5265" = "冷卻時間減免" tr "game_item_short_displayname_5266" = "成長冷卻時間減免" tr "game_item_short_displayname_5267" = "魔法攻擊" tr "game_item_short_displayname_5268" = "成長魔法攻擊" tr "game_item_short_displayname_5269" = "魔力" tr "game_item_short_displayname_5270" = "成長魔力" tr "game_item_short_displayname_5271" = "魔力回復" tr "game_item_short_displayname_5272" = "成長魔力回復" tr "game_item_short_displayname_5273" = "魔法穿透" tr "game_item_short_displayname_5274" = "輝煌" tr "game_item_short_displayname_5275" = "物理攻擊" tr "game_item_short_displayname_5276" = "成長物理攻擊" tr "game_item_short_displayname_5277" = "攻速" tr "game_item_short_displayname_5278" = "急速" tr "game_item_short_displayname_5279" = "暴擊傷害" tr "game_item_short_displayname_5280" = "殘暴" tr "game_item_short_displayname_5281" = "暴擊機率" tr "game_item_short_displayname_5282" = "野蠻" tr "game_item_short_displayname_5283" = "物理致命" tr "game_item_short_displayname_5284" = "精準" tr "game_item_short_displayname_5285" = "生命" tr "game_item_short_displayname_5286" = "成長生命" tr "game_item_short_displayname_5287" = "物理防禦" tr "game_item_short_displayname_5288" = "成長物理防禦" tr "game_item_short_displayname_5289" = "魔法防禦" tr "game_item_short_displayname_5290" = "成長魔法防禦" tr "game_item_short_displayname_5291" = "生命回復" tr "game_item_short_displayname_5292" = "成長生命回復" tr "game_item_short_displayname_5293" = "閃避" tr "game_item_short_displayname_5294" = "閃避" tr "game_item_short_displayname_5295" = "冷卻時間減免" tr "game_item_short_displayname_5296" = "成長冷卻時間減免" tr "game_item_short_displayname_5297" = "魔法攻擊" tr "game_item_short_displayname_5298" = "成長魔法攻擊" tr "game_item_short_displayname_5299" = "魔力" tr "game_item_short_displayname_5300" = "成長魔力" tr "game_item_short_displayname_5301" = "魔力回復" tr "game_item_short_displayname_5302" = "成長魔力回復" tr "game_item_short_displayname_5303" = "魔法穿透" tr "game_item_short_displayname_5304" = "輝煌" tr "game_item_short_displayname_5305" = "物理攻擊" tr "game_item_short_displayname_5306" = "成長物理攻擊" tr "game_item_short_displayname_5307" = "攻速" tr "game_item_short_displayname_5308" = "急速" tr "game_item_short_displayname_5309" = "暴擊傷害" tr "game_item_short_displayname_5310" = "殘暴" tr "game_item_short_displayname_5311" = "暴擊機率" tr "game_item_short_displayname_5312" = "野蠻" tr "game_item_short_displayname_5313" = "物理致命" tr "game_item_short_displayname_5314" = "精準" tr "game_item_short_displayname_5315" = "生命" tr "game_item_short_displayname_5316" = "成長生命" tr "game_item_short_displayname_5317" = "物理防禦" tr "game_item_short_displayname_5318" = "成長物理防禦" tr "game_item_short_displayname_5319" = "魔法防禦" tr "game_item_short_displayname_5320" = "成長魔法防禦" tr "game_item_short_displayname_5321" = "生命回復" tr "game_item_short_displayname_5322" = "成長生命回復" tr "game_item_short_displayname_5323" = "閃避" tr "game_item_short_displayname_5324" = "閃避" tr "game_item_short_displayname_5325" = "冷卻時間減免" tr "game_item_short_displayname_5326" = "成長冷卻時間減免" tr "game_item_short_displayname_5327" = "魔法攻擊" tr "game_item_short_displayname_5328" = "成長魔法攻擊" tr "game_item_short_displayname_5329" = "魔力" tr "game_item_short_displayname_5330" = "成長魔力" tr "game_item_short_displayname_5331" = "魔力回復" tr "game_item_short_displayname_5332" = "成長魔力回復" tr "game_item_short_displayname_5333" = "魔法穿透" tr "game_item_short_displayname_5334" = "輝煌" tr "game_item_short_displayname_5335" = "物理攻擊" tr "game_item_short_displayname_5336" = "成長物理攻擊" tr "game_item_short_displayname_5337" = "攻速" tr "game_item_short_displayname_5338" = "急速" tr "game_item_short_displayname_5339" = "暴擊傷害" tr "game_item_short_displayname_5340" = "殘暴" tr "game_item_short_displayname_5341" = "暴擊機率" tr "game_item_short_displayname_5342" = "野蠻" tr "game_item_short_displayname_5343" = "物理致命" tr "game_item_short_displayname_5344" = "精準" tr "game_item_short_displayname_5345" = "生命" tr "game_item_short_displayname_5346" = "成長生命" tr "game_item_short_displayname_5347" = "物理防禦" tr "game_item_short_displayname_5348" = "成長物理防禦" tr "game_item_short_displayname_5349" = "魔法防禦" tr "game_item_short_displayname_5350" = "成長魔法防禦" tr "game_item_short_displayname_5351" = "生命回復" tr "game_item_short_displayname_5352" = "成長生命回復" tr "game_item_short_displayname_5353" = "閃避" tr "game_item_short_displayname_5354" = "閃避" tr "game_item_short_displayname_5355" = "冷卻時間減免" tr "game_item_short_displayname_5356" = "成長冷卻時間減免" tr "game_item_short_displayname_5357" = "魔法攻擊" tr "game_item_short_displayname_5358" = "成長魔法攻擊" tr "game_item_short_displayname_5359" = "魔力" tr "game_item_short_displayname_5360" = "成長魔力" tr "game_item_short_displayname_5361" = "魔力回復" tr "game_item_short_displayname_5362" = "成長魔力回復" tr "game_item_short_displayname_5363" = "魔法穿透" tr "game_item_short_displayname_5364" = "輝煌" tr "game_item_short_displayname_5365" = "跑速" tr "game_item_short_displayname_5366" = "重生" tr "game_item_short_displayname_5367" = "金錢" tr "game_item_short_displayname_5368" = "經驗" tr "game_item_short_displayname_5369" = "能量回復" tr "game_item_short_displayname_5370" = "成長能量回復" tr "game_item_short_displayname_5371" = "能量" tr "game_item_short_displayname_5372" = "成長能量" tr "game_item_short_displayname_5373" = "能量回復" tr "game_item_short_displayname_5374" = "能量" tr "game_item_short_displayname_5375" = "堅毅" tr "game_item_short_displayname_5376" = "長壽" tr "game_item_short_displayname_5377" = "勇猛" tr "game_item_short_displayname_5378" = "風度" tr "game_item_short_displayname_5379" = "動力" tr "game_item_short_displayname_5380" = "收割" tr "game_item_short_displayname_5400" = "精準" tr "game_item_short_displayname_5401" = "精準" tr "game_item_short_displayname_5402" = "精準" tr "game_item_short_displayname_5403" = "金錢" tr "game_item_short_displayname_5404" = "生命百分比" tr "game_item_short_displayname_5405" = "生命百分比" tr "game_item_short_displayname_5406" = "生命百分比" tr "game_item_short_displayname_5407" = "技能吸血" tr "game_item_short_displayname_5408" = "技能吸血" tr "game_item_short_displayname_5409" = "技能吸血" tr "game_item_short_displayname_5410" = "普攻吸血" tr "game_item_short_displayname_5411" = "普攻吸血" tr "game_item_short_displayname_5412" = "普攻吸血" tr "game_item_short_displayname_5413" = "生命百分比" tr "game_item_short_displayname_5414" = "生命百分比" tr "game_item_short_displayname_5415" = "生命百分比" tr "game_item_short_displayname_5416" = "精準" tr "game_item_short_displayname_5417" = "精準" tr "game_item_short_displayname_5418" = "精準" tr "game_item_short_displayname_8001" = "斷裂棒棒糖" tr "game_item_short_displayname_8002" = "聖誕冷杉" tr "game_item_short_displayname_8003" = "奇特長襪" tr "game_item_short_displayname_8004" = "隱密雪花" tr "game_item_short_displayname_8005" = "崇高天賦" tr "game_item_short_displayname_8006" = "頑強雪人" tr "game_item_short_displayname_8007" = "高山攻速" tr "game_item_short_displayname_8008" = "榮光" tr "game_item_short_displayname_8009" = "獎章" tr "game_item_short_displayname_8010" = "極致" tr "game_item_short_displayname_8011" = "挑戰者" tr "game_item_short_displayname_8012" = "激升湍流" tr "game_item_short_displayname_8013" = "無頭人馬" tr "game_item_short_displayname_8014" = "穿透尖嘯" tr "game_item_short_displayname_8015" = "熱情款待" tr "game_item_short_displayname_8016" = "疾走幽靈" tr "game_item_short_displayname_8017" = "女巫合劑" tr "game_item_short_displayname_8018" = "隱密狼人" tr "game_item_short_displayname_8019" = "穿透厚禮" tr "game_item_short_displayname_8020" = "致命花環" tr "game_item_short_displayname_8021" = "寒霜生命" tr "game_item_short_displayname_8022" = "糖霜衝擊" tr "game_item_short_displayname_8023" = "生命回復" tr "game_item_short_displayname_8024" = "物理致命" tr "game_item_short_displayname_8025" = "魔法穿透" tr "game_item_short_displayname_8026" = "成長魔法攻擊" tr "game_item_short_displayname_8027" = "冷卻時間減免" tr "game_item_short_displayname_8028" = "魔法防禦" tr "game_item_short_displayname_8029" = "生命" tr "game_item_short_displayname_8030" = "成長魔力回復" tr "game_item_short_displayname_8031" = "物理防禦" tr "game_item_short_displayname_8032" = "攻速" tr "game_item_short_displayname_8033" = "生命回復" tr "game_item_short_displayname_8034" = "暴擊機率" tr "game_item_short_displayname_8035" = "轟隆工作室" tr "game_item_spoilsofwar_0" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵後將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予其等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 @Effect17Amount*100@%。(此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)" tr "game_item_spoilsofwar_1" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵後將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予其等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 @Effect17Amount*100@%。(此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)" tr "game_item_spoilsofwar_2" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵後將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予其等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 @Effect17Amount*100@%。(此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)" tr "game_item_spoilsofwar_3" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵後將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予其等值的擊殺金錢獎勵。若此道具的使用者為遠程英雄,則回復效果為 @Effect17Amount*100@%。(此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)" tr "game_item_spoilsofwarTT_0" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予友方英雄擊殺金錢獎勵。若為遠程攻擊型英雄,則回復效果減半。(此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)" tr "game_item_spoilsofwarTT_1" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵後將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予友方英雄擊殺金錢獎勵。若為遠程攻擊型英雄,則回復效果減半。(此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)" tr "game_item_spoilsofwarTT_2" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵後將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予友方英雄擊殺金錢獎勵。若為遠程攻擊型英雄,則回復效果減半。(此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)" tr "game_item_spoilsofwarTT_3" = "唯一被動-戰亂之殤:近戰普攻會直接擊殺生命低於 @f3@ 的小兵。擊殺一名小兵後將治癒道具持有者,並使最接近的友方英雄回復 @Effect2Amount@ 至 @Effect16Amount@ 生命(根據已損失生命而提升),同時賦予友方英雄擊殺金錢獎勵。若為遠程攻擊型英雄,則回復效果減半。 (此效果需要友軍在附近才能觸發,每 @Effect12Amount@ 秒充能一次,最多疊加 @Effect13Amount@ 層充能。)
          獎勵-蓄能護盾: 獲得一個 @f9@ 的永久護盾,這個護盾會在脫離戰鬥時逐漸再生。透過戰亂之殤擊殺小兵將再生 @Effect16Amount@ 護盾值。" tr "game_item_subtooltip_3005_0" = "過 @Effect2Amount@ 秒後,體型變大且攻擊距離獲得提升。" tr "game_item_subtooltip_3005_1" = "過 @Effect2Amount@ 秒後,體型變大。" tr "game_item_supportfocus_0" = "
          唯一被動:獲得強盜效果。" tr "game_item_supportfocus_1" = "
          唯一被動-強盜:友軍擊殺周圍小兵時獲得 1 金錢;你的普攻命中敵方英雄時獲得 3 金錢(近戰普攻的話則是 10 金錢)(5 秒冷卻時間)" tr "game_item_supportfocus_2" = "
          唯一被動-強盜: 攻擊敵方英雄或友軍擊殺周圍小兵後獲得金錢。" tr "game_item_supportfocusTT_0" = "
          唯一被動:獲得強盜效果。" tr "game_item_supportfocusTT_1" = "
          唯一被動-強盜:友軍擊殺周圍小兵時獲得 1 金錢;你的普攻命中敵方英雄時獲得 3 金錢(近戰普攻的話則是 10 金錢)(5 秒冷卻時間)" tr "game_item_supportfocusTT_2" = "
          唯一被動-強盜: 攻擊敵方英雄或友軍擊殺周圍小兵後獲得金錢。" tr "game_item_targonsline_incometracking_0" = "
          已獲得金錢:@f11@" tr "game_item_targonsline_incometracking_1" = "
          已獲得金錢:@f11@" tr "game_item_targonsline_incometracking_2" = "
          已獲得金錢:@f11@" tr "game_item_targonsline_incometracking_3" = "
          已獲得金錢:@f11@" tr "game_item_targonsline_incometracking_4" = "
          已獲得金錢:@f11@" tr "game_item_targonslineTT_incometracking_0" = "" tr "game_item_targonslineTT_incometracking_1" = "
          已獲得金錢:@f11@" tr "game_item_targonslineTT_incometracking_2" = "" tr "game_item_text_Unknown" = "未知" tr "game_item_tooltip_*" = "" tr "game_item_tooltip_1001" = "速度之靴售價: @Value@唯一被動-跑速增強: +25 跑速。" tr "game_item_tooltip_1004" = "仙女護符售價: @Value@+25% 基礎魔力回復" tr "game_item_tooltip_1005" = "梅吉墜飾售價: @Value@+0 魔力回復 / 5 秒" tr "game_item_tooltip_1006" = "治療寶珠售價: @Value@+50% 基礎生命回復" tr "game_item_tooltip_1007" = "再生墜飾售價: @Value@+15 生命回復/5 秒" tr "game_item_tooltip_1011" = "巨人腰帶售價: @Value@+380 生命" tr "game_item_tooltip_1018" = "靈巧披風售價: @Value@+20% 爆擊率" tr "game_item_tooltip_1026" = "爆裂魔杖售價: @Value@+40 魔法攻擊" tr "game_item_tooltip_1027" = "藍水晶售價: @Value@+250 魔力" tr "game_item_tooltip_1028" = "紅水晶售價: @Value@+150 生命" tr "game_item_tooltip_1029" = "布甲售價: @Value@+15 物理防禦" tr "game_item_tooltip_1031" = "鎖子甲售價: @Value@+40 物理防禦" tr "game_item_tooltip_1033" = "抗魔斗篷售價: @Value@+25 魔法防禦" tr "game_item_tooltip_1036" = "長劍售價: @Value@+10 物理攻擊" tr "game_item_tooltip_1037" = "十字鎬售價: @Value@+25 物理攻擊" tr "game_item_tooltip_1038" = "暴風之劍售價: @Value@+40 物理攻擊" tr "game_item_tooltip_1039" = "狩獵者護符售價:@Value@唯一被動-牙齒:使用技能或普攻對野怪造成傷害時將使你於 5 內偷取 30 生命,並使其燃燒,造成 60 魔法傷害。位於野區或河道時,根據你所失去的魔力,每秒回復最多 8 魔力。 此道具給予 野怪獵人" tr "game_item_tooltip_1041" = "狩獵者彎刀售價: @Value@對野怪造成 +10% 普攻吸血唯一被動-爪子:普攻命中野怪時造成 35 額外傷害。此道具給予 野怪獵人" tr "game_item_tooltip_1042" = "短劍售價: @Value@+12% 攻速" tr "game_item_tooltip_1043" = "反曲弓售價: @Value@+25% 攻速
          唯一被動: 普攻命中時造成額外 15 物理傷害。" tr "game_item_tooltip_1051" = "格鬥手套售價:@Value@+10% 暴擊率" tr "game_item_tooltip_1052" = "增幅典籍售價: @Value@+20 魔法攻擊" tr "game_item_tooltip_1053" = "吸血鬼權杖售價: @Value@+15 物理攻擊
          +10% 普攻吸血
          " tr "game_item_tooltip_1054" = "多蘭之盾售價: @Value@+80 生命被動:每 5 秒回復 6 生命。
          被動:普攻命中小兵時額外造成 5 物理傷害。
          唯一被動:受到敵方英雄攻擊後於 10 秒內根據已損失的生命百分比最多回復額外 30 生命。
          " tr "game_item_tooltip_1055" = "多蘭之劍售價: @Value@+8 物理攻擊
          +80 生命
          +3% 普攻吸血
          " tr "game_item_tooltip_1056" = "多蘭之戒售價: @Value@+60 生命
          +15 魔法攻擊
          +5 魔力/5 秒
          被動: 普攻命中小兵時造成額外 5 物理傷害。" tr "game_item_tooltip_1057" = "負極斗篷售價: @Value@+40 魔法防禦" tr "game_item_tooltip_1058" = "巨型魔棒售價: @Value@+60 魔法攻擊" tr "game_item_tooltip_1059" = "太空吸血鬼權杖售價: @Value@+15 物理攻擊
          +2.5% 普攻吸血
          " tr "game_item_tooltip_1062" = "探險短劍售價: @Value@+16 物理攻擊
          +15% 攻速
          唯一被動-探險家: +150 生命" tr "game_item_tooltip_1063" = "探險戒指售價: @Value@+35 魔法攻擊
          被動: +6 魔力回復/ 5 秒
          唯一被動-探險家: +150 生命" tr "game_item_tooltip_1074" = "多蘭之盾(決勝慶典)售價: @Value@+@FlatHPPoolMod@ 生命
          +@FlatHPRegenMod*5@ 生命回復/ 5 秒
          唯一被動: 格擋 @Effect1Amount@ 點敵方英雄普攻傷害。" tr "game_item_tooltip_1075" = "多蘭之劍(決勝慶典)售價:@Value@+@FlatHPPoolMod@ 生命
          +@FlatPhysicalDamageMod@ 點物理攻擊
          +@PercentLifeStealMod*100@% 普攻吸血
          " tr "game_item_tooltip_1076" = "多蘭之戒(決勝慶典)售價:@Value@+@FlatHPPoolMod@ 生命
          +@FlatMagicDamageMod@ 魔法攻擊
          +@FlatMPRegenMod*5@ 魔力回復/ 5 秒
          被動: 擊殺一個單位回復 @Effect1Amount@ 點魔力。" tr "game_item_tooltip_1080" = "精靈石售價: @Value@唯一被動 ─ 屠殺: 提高 20% 對野怪造成的傷害,並將所造成傷害的 6% 轉化為生命,3% 為魔力。" tr "game_item_tooltip_1082" = "黑暗玉璽售價: @Value@+10 (+@f1@) 魔法攻擊
          +25% 藥水治癒效果
          +100 魔力
          唯一被動-畏懼:每層榮耀賦予 +3 魔法攻擊。
          唯一被動-孤注一擲:擊殺英雄獲得 2 層榮耀,助攻獲得 1 層榮耀,最多可疊加 10 層榮耀。死亡時會失去 4 層榮耀。
          " tr "game_item_tooltip_1083" = "汰除品售價: @Value@+7 物理攻擊
          普攻命中時 +3 生命
          唯一被動: 擊殺線上小兵獲得 1 額外金錢,擊殺 100 隻線上小兵獲得 350 額外金錢並讓此被動失效。" tr "game_item_tooltip_1300" = "狂戰士護脛-狂熱售價: @Value@+30% 攻速唯一被動-跑速增強:提高 45 跑速。
          唯一被動-狂熱:當對單一目標普攻﹝命中﹞或施放單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。
          " tr "game_item_tooltip_1301" = "狂戰士護脛-靈敏售價: @Value@+30% 攻速唯一被動-跑速增強: +45 跑速
          唯一被動-靈敏: +20 跑速。
          " tr "game_item_tooltip_1302" = "狂戰士護脛-統帥售價: @Value@+30% 攻速唯一被動-跑速增強: +45 跑速
          唯一被動-統帥:朝向自己位置移動的友方英雄提高 10% 跑速。
          " tr "game_item_tooltip_1303" = "狂戰士護脛-空間扭曲售價:@Value@+30% 攻速唯一被動 跑速增強: 提高 45 跑速
          唯一被動-空間扭曲: 降低 20% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送: 使用技能後獲得 30% 額外跑速,持續 3 秒。
          " tr "game_item_tooltip_1304" = "狂戰士護脛-守護家園售價: @Value@+30% 攻速唯一被動-跑速增強:提高 45 跑速。
          唯一被動-守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外跑速與回復效果在 6 秒或製造/獲得傷害後消失。
          " tr "game_item_tooltip_1305" = "輕靈之靴-狂熱售價: @Value@唯一被動-跑速增強: +60 跑速
          唯一被動-緩速抵抗: 降低 25% 受到的緩速效果。
          唯一被動-狂熱: 當對單一目標普攻(命中)或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。
          " tr "game_item_tooltip_1306" = "輕靈之靴-靈敏售價: @Value@唯一被動-跑速增強: +60 跑速
          唯一被動-緩速抵抗: 降低 25% 受到的緩速效果。
          唯一被動-靈敏: +20 跑速。
          " tr "game_item_tooltip_1307" = "輕靈之靴-統帥售價: @Value@唯一被動-跑速增強: +60 跑速
          唯一被動-緩速抵抗: 降低 25% 受到的緩速效果。
          唯一被動-統帥: 朝自己位置移動的友方英雄提高 10% 跑速。
          " tr "game_item_tooltip_1308" = "輕靈之靴-空間扭曲售價: @Value@唯一被動-跑速增強: +60 跑速
          唯一被動-緩速抵抗: 降低 25% 受到的緩速效果。
          唯一被動-空間扭曲: 降低 15% 傳送、閃現和鬼步的冷卻時間並獲得額外機動能力:

          鬼步: 由提高 27% 跑速變為提高 40 %。
          閃現: 施放後提高 20% 跑速,持續 1 秒。
          傳送: 施放後提高 30% 跑速,持續 3 秒。
          " tr "game_item_tooltip_1309" = "輕靈之靴-守護家園售價: @Value@唯一被動-跑速增強: +60 跑速
          唯一被動-緩速抵抗: 降低 25% 受到的緩速效果。
          唯一被動-守護家園: 回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果在 8 秒內遞減。額外跑速與回復效果將在 6 秒後或是造成/受到傷害後消失。
          " tr "game_item_tooltip_1310" = "法師之靴-狂熱售價: @Value@+15 魔法穿透唯一被動-跑速增強: +45 跑速
          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。
          " tr "game_item_tooltip_1311" = "法師之靴-靈敏售價: @Value@+15 魔法穿透唯一被動-跑速增強: +45 跑速。
          唯一被動-靈敏: +20 跑速。
          " tr "game_item_tooltip_1312" = "法師之靴-統帥售價: @Value@+15 魔法穿透唯一被動-跑速增強: +45 跑速
          唯一被動-統帥: 朝自己位置移動的友方英雄提高 10% 跑速。
          " tr "game_item_tooltip_1313" = "法師之靴-空間扭曲售價: @Value@+15 魔法穿透唯一被動-跑速增強: +45 跑速
          唯一被動-空間扭曲: 降低 15% 傳送、閃現和鬼步的冷卻時間並獲得額外機動能力:

          鬼步: 由提高 27% 跑速變為提高 40 %。
          閃現: 施放後提高 20% 跑速,持續 1 秒。
          傳送: 施放後提高 30% 跑速,持續 3 秒。
          " tr "game_item_tooltip_1314" = "法師之靴-守護家園售價: @Value@+15 魔法穿透唯一被動-跑速增強: +45 跑速
          唯一被動-守護家園: 回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果在 8 秒內遞減。額外跑速與回復效果將在 6 秒後或是造成/受到傷害後消失。
          " tr "game_item_tooltip_1320" = "水星之靴-狂熱售價: @Value@+25 魔法防禦唯一被動-跑速增強:提高 45 跑速。
          唯一被動-韌性:降低 30% 暈眩、緩速、嘲諷、恐懼、變形、沉默、致盲和定身效果的作用時間。
          唯一被動-狂熱:當對單一目標普攻﹝命中﹞或施放單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。
          " tr "game_item_tooltip_1321" = "水星之靴-靈敏售價: @Value@+25 魔法防禦唯一被動-跑速增強: +45 跑速
          唯一被動-韌性: 降低 30% 暈眩、緩速、嘲諷、恐懼、沉默、致盲、變形和定身效果作用時間。
          唯一被動-靈敏: +20 跑速。
          " tr "game_item_tooltip_1322" = "水星之靴-統帥售價: @Value@+25 魔法防禦唯一被動-跑速增強: +45 跑速
          唯一被動-韌性:降低 30% 暈眩、緩速、嘲諷、恐懼、變形、沉默、致盲和定身效果的作用時間。
          唯一被動-統帥:朝向自己位置移動的友方英雄提高 10% 跑速。
          " tr "game_item_tooltip_1323" = "水星之靴-空間扭曲售價: @Value@+25 點魔法防禦唯一被動-跑速增強:提高 45 跑速
          唯一被動-韌性: 降低 30% 暈眩、緩速、嘲諷、恐懼、變形、沉默、致盲和定身效果的作用時間。
          唯一被動-空間扭曲: 降低 10% 傳送、閃現和鬼步的技能冷卻時間並獲得額外機動性:

          鬼步: 提高跑速由 27% 調整為 40%。
          閃現: 施放技能後獲得 20% 跑速,持續 1 秒。
          傳送: 使用技能後獲得 30% 額外跑速,持續 3 秒。
          " tr "game_item_tooltip_1324" = "水星之靴-守護家園售價: @Value@+25 魔法防禦唯一被動-跑速增強:提高 45 跑速。
          唯一被動-韌性:降低 30% 暈眩、緩速、嘲諷、恐懼、變形、沉默、致盲和定身效果的作用時間。
          唯一被動-守護家園:當回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果會在離開道具店後 8 秒內遞減,額外跑速與回復效果在 6 秒或製造/獲得傷害後消失。
          " tr "game_item_tooltip_1325" = "疾行之靴-狂熱售價: @Value@唯一被動-跑速增強: +25 跑速。離開戰鬥 5 秒後,轉變為 +115 跑速。
          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。
          " tr "game_item_tooltip_1326" = "疾行之靴-靈敏售價: @Value@唯一被動-跑速增強: +25 跑速。離開戰鬥 5 秒後,轉變為 +115 跑速。
          唯一被動-靈敏: +20 跑速。
          " tr "game_item_tooltip_1327" = "疾行之靴-統帥售價: @Value@唯一被動-跑速增強: +25 跑速。離開戰鬥 5 秒後,轉變為 +115 跑速。
          唯一被動-統帥: 朝自己位置移動的友方英雄提高 10% 跑速。
          " tr "game_item_tooltip_1328" = "疾行之靴-空間扭曲售價: @Value@唯一被動-跑速增強: +25 跑速。離開戰鬥 5 秒後,轉變為 +115 跑速。
          唯一被動-空間扭曲: 15 20% 傳送、閃現和鬼步的冷卻時間並獲得額外機動能力:

          鬼步: 由提高 27% 跑速變為提高 40 %。
          閃現: 施放後提高 20% 跑速,持續 1 秒。
          傳送: 施放後提高 30% 跑速,持續 3 秒。
          " tr "game_item_tooltip_1329" = "疾行之靴-守護家園售價: @Value@唯一被動-跑速增強: +25 跑速。離開戰鬥 5 秒後,轉變為 +115 跑速。
          唯一被動-守護家園: 回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果在 8 秒內遞減。額外跑速與回復效果將在 6 秒後或是造成/受到傷害後消失。
          " tr "game_item_tooltip_1330" = "愛歐尼亞之靴-狂熱售價: @Value@唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速
          唯一被動: 降低召喚師技能10% 冷卻時間


          『此物品用以紀念聯盟曆 20 年 12 月 10 日,愛歐尼亞對諾克薩斯在爭奪南部領土的第二次比賽,愛歐尼亞獲得最後的勝利。』
          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。
          " tr "game_item_tooltip_1331" = "愛歐尼亞之靴-靈敏售價: @Value@唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速
          唯一被動: 降低召喚師技能 10% 冷卻時間


          『此物品用以紀念聯盟曆 20 年 12 月 10 日,愛歐尼亞對諾克薩斯在爭奪南部領土的第二次比賽,愛歐尼亞獲得最後的勝利。』
          唯一被動-靈敏: +20 跑速
          " tr "game_item_tooltip_1332" = "愛歐尼亞之靴-統帥售價: @Value@唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速
          唯一被動: 降低召喚師技能10% 冷卻時間


          『此物品用以紀念聯盟曆 20 年 12 月 10 日,愛歐尼亞對諾克薩斯在爭奪南部領土的第二次比賽,愛歐尼亞獲得最後的勝利。』
          唯一被動-統帥: 給予朝自己位置移動的友方英雄 +10% 跑速。
          " tr "game_item_tooltip_1333" = "愛歐尼亞之靴-空間扭曲售價: @Value@唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速
          唯一被動: 降低召喚師技能 10% 冷卻時間


          『此物品用以紀念聯盟曆 20 年 12 月 10 日,愛歐尼亞對諾克薩斯在爭奪南部領土的第二次比賽,愛歐尼亞獲得最後的勝利。』
          唯一被動-空間扭曲: 降低 15% 傳送、閃現、和鬼步的冷卻時間,並獲得額外機動能力:

          鬼步: 由 27% 跑速增加為 40% 跑速
          閃現: 施放後提高 20% 跑速,持續 1 秒。
          傳送: 施放後提高 30% 跑速,持續 3 秒。
          " tr "game_item_tooltip_1334" = "愛歐尼亞之靴-守護家園售價: @Value@唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速
          唯一被動: 降低召喚師技能 10% 冷卻時間


          『此物品用以紀念聯盟曆 20 年 12 月 10 日,愛歐尼亞對諾克薩斯在爭奪南部領土的第二次比賽,愛歐尼亞獲得最後的勝利。』
          唯一被動-守護家園: 回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果在 8 秒內遞減。額外跑速與回復效果將在 6 秒後或是造成/受到傷害後消失。
          " tr "game_item_tooltip_1400" = "追跡者短刀-戰神售價:@Value@+60 物理攻擊
          +10% 冷卻時間減免
          對野怪造成 +10% 普攻吸血
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1401" = "追跡者短刀-餘燼售價:@Value@+300 生命
          +15% 額外生命(+@f3@)
          對野怪造成 +10% 普攻吸血
          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵人造成 @f6@ 魔法傷害。對小兵及野怪造成 300% 額外傷害。
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1402" = "追跡者短刀-偃月售價:@Value@+80 魔法攻擊
          +10% 冷卻時間減免
          +300 魔力
          對野怪造成 +10% 普攻吸血
          唯一被動-回音:移動或使用技能會疊加充能,充能達 100 層後,下一次傷害技能命中時會消耗所有充能並對最多 4 個目標造成 60 (+@f5@) 額外魔法傷害。此效果對大型野怪最多造成 250% 傷害。以此效果擊中大型野怪將回復 25% 失去魔力。
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1404" = "遊俠砍斧-戰神售價: @Value@在野區時獲得 +150% 基礎魔力回復
          在野區時獲得 +10% 跑速
          +60 物理攻擊
          +10% 冷卻時間減免
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。
          唯一被動-爪牙: 對野怪造成 +25% 傷害。對野怪造成傷害時,在 2 秒內偷取 15 生命。撃殺大型野怪給予 +60 額外經驗。
          " tr "game_item_tooltip_1405" = "遊俠砍斧-餘燼售價: @Value@在野區時獲得 +150% 基礎魔力回復
          在野區時獲得 +10% 跑速
          +400 生命
          +15% 額外生命 (+@f3@)
          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵方造成 @f6@ 魔法傷害。對野怪造成 100% 額外傷害。
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。
          唯一被動-爪牙: 對野怪造成 +25% 傷害。對野怪造成傷害時,在 2 秒內偷取 15 生命。撃殺大型野怪給予 +60 額外經驗。
          " tr "game_item_tooltip_1406" = "遊俠砍斧-偃月售價: @Value@+60 魔法攻擊
          +7% 跑速
          在野區時獲得 +150% 基礎魔力回復
          在野區或河道時獲得 +10% 跑速
          唯一被動-回音: 移動或施放技能時增加充能。充能達到 100 層時,下一次傷害技能命中時會消耗所有充能並最多對 4 個目標造成60 (+@f5@) 額外魔法傷害。此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪將回復 18% 失去魔力。
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。
          唯一被動-爪牙: 對野怪造成 +25% 傷害。對野怪造成傷害時,在 2 秒內偷取 15 生命。撃殺大型野怪給予 +60 額外經驗。
          " tr "game_item_tooltip_1408" = "斥候匕首-戰神售價: @Value@對野怪造成 +10% 普攻吸血
          位於野區時獲得+225% 基礎魔力回復
          +60 物理攻擊
          +10% 冷卻時間減免
          {{ game_item_jungle_tooth_nail_tooltip }}
          唯一主動-守衛: 消耗一個充能來放置一個可以顯示目標範圍的潛行守衛,持續 150 秒。最多持有 2 個充能,回到商店時會自動補滿。

          潛行守衛:已放置 @f1@ / 3 個守衛。
          " tr "game_item_tooltip_1409" = "斥候匕首-餘燼售價: @Value@對野怪造成 +10% 普攻吸血
          位於野區時獲得+225% 基礎魔力回復
          +300 生命
          +20% 額外生命(+@f3@)
          唯一被動-獻祭: 進入戰鬥時對附近單位造成每秒 @f6@ 魔法傷害。對小兵及野怪造成 200% 額外傷害。
          {{ game_item_jungle_tooth_nail_tooltip }}
          唯一主動-守衛: 消耗一個充能來放置一個可以顯示目標範圍的 潛行守衛,持續 150 秒。最多持有 2 個充能,回到商店時會自動補滿。

          潛行守衛:已放置 @f1@ / 3 個守衛。
          " tr "game_item_tooltip_1410" = "斥候匕首-偃月售價: @Value@+60 魔法攻擊
          +7% 跑速
          對野怪造成 +10% 普攻吸血
          位於野區時獲得+225% 基礎魔力回復
          唯一被動-回音: 移動或施放技能時獲得充能。充能達 100 層後,下一次傷害技能命中時會消耗所有充能,對最多 4 個目標造成 60 (+@f5@) 額外魔法傷害。此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪將回復 25% 失去魔力。
          {{ game_item_jungle_tooth_nail_tooltip }}
          唯一主動-守衛: 消耗一個充能來放置一個可以顯示目標範圍的 潛行守衛,持續 150 秒。最多持有 2 個充能,回到商店時會自動補滿。

          潛行守衛:已放置 @f1@ / 3 個守衛。
          " tr "game_item_tooltip_1412" = "軍隊長劍-戰神售價: @Value@+60 物理攻擊
          +10% 冷卻時間減免
          對野怪造成 +10% 普攻吸血
          {{ game_item_jungle_challenging_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1413" = "軍隊長劍-餘燼售價: @Value@+300 生命
          +15% 額外生命(+@f3@)
          對野怪造成 +10% 普攻吸血
          唯一被動-獻祭: 進入戰鬥時每秒對鄰近敵方造成 @f6@ 魔法傷害。對小兵及野怪造成 300% 額外傷害。
          {{ game_item_jungle_challenging_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1414" = "軍隊長劍-偃月售價: @Value@+80 魔法攻擊
          +10% 冷卻時間減免
          +300 魔力
          對野怪造成 +10% 普攻吸血
          唯一被動-回音:移動或施放技能時獲得充能。充能達 100 層後,下一次傷害技能命中時會消耗所有充能並對最多 4 個目標造成60 (+@f5@) 額外魔法傷害。此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪將回復 25% 失去魔力。
          {{ game_item_jungle_challenging_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1416" = "追跡者短刀-血爪售價: @Value@+50% 攻速
          對野怪造成 +10% 普攻吸血
          唯一被動:普攻命中時造成相當於目標 4% 最大生命的額外物理傷害(對士兵和野怪最多造成 75 傷害)。
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1417" = "遊俠砍斧-血爪售價: @Value@在野區時獲得 +150% 基礎魔力回復
          在野區時獲得 +10% 跑速
          +50% 攻速
          唯一被動: 普攻造成目標最大生命 4% 的額外物理命中傷害(對士兵和野怪最多造成 75 傷害)。
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。
          唯一被動-爪牙: 普攻對野怪造成 +25% 額外傷害。對野怪造成傷害時,在 2 秒內偷取 15 生命。撃殺大型野怪給予 +60 額外經驗。
          " tr "game_item_tooltip_1418" = "斥候匕首-血爪售價: @Value@對野怪造成 +10% 普攻吸血
          位於野區時獲得+225% 基礎魔力回復
          +50% 攻速
          唯一被動: 普攻命中時造成相當於目標 4% 最大生命的額外物理傷害(對士兵和野怪最多造成 75 傷害)。
          {{ game_item_jungle_tooth_nail_tooltip }}
          唯一主動-守衛:消耗 1 個充能放置 1 個可以顯示目標範圍的潛行守衛,持續 150 秒。最多持有 2 個充能,回到商店時會自動補滿。

          潛行守衛:已放置 @f1@ / 3 個守衛。
          " tr "game_item_tooltip_1419" = "軍隊長劍-血爪售價: @Value@對野怪造成 +10% 普攻吸血
          +50% 攻速
          唯一被動: 普攻命中時造成相當於目標 4% 最大生命的額外物理傷害(對士兵和野怪最多造成 75 傷害)。
          {{ game_item_jungle_challenging_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_1500" = "穿甲彈 +30% 物理穿透唯一被動-穿心:無法躲避防禦塔的攻擊。
          唯一被動-猛攻:防禦塔連續攻擊相同英雄時,每次造成的傷害提升 40%。(最多額外造成 120% 傷害)
          " tr "game_item_tooltip_1501" = "強化堡壘 唯一被動 ─ 鐵壁: 抵擋 50% 傷害,此被動 5 分鐘後失效。" tr "game_item_tooltip_1502" = "強化裝甲 唯一被動-強化裝甲: 當附近沒有敵方士兵時,獲得 66.66% 傷害減免並對真實傷害免疫。" tr "game_item_tooltip_1503" = "守護之眼 唯一被動 ─ 千里眼: 可以偵測 1000 範圍內的隱形單位。" tr "game_item_tooltip_1504" = "先鋒者 唯一被動-塔防先鋒:擁有 30 的生命護盾(阻擋英雄傷害)。此護盾在沒有受到傷害以後 30 秒後重新發動。

          唯一被動-英雄先鋒:當此防禦塔擁有塔防先鋒護盾時,提供鄰近英雄每秒 30 生命回復的護盾(最多 300 生命)。當離開擁有護盾的防禦塔範圍後,此護盾隨及衰退。當英雄主動受到傷害時,此護盾將不會重新發動。
          " tr "game_item_tooltip_1505" = "閃電魔杖 +75% 物理穿透唯一被動-閃電魔杖: 發射一道無法閃躲的雷射光,攻擊同一目標時間越長,造成最多 125% 額外傷害。" tr "game_item_tooltip_1506" = "基礎防禦塔強化護甲 唯一被動-基礎防禦塔強化護甲: 當周圍沒有敵方小兵時,所受到的傷害減少 66% 且對真傷免疫。

          基礎防禦塔擁有生命回復的能力,但回復上限無法超過他們目前的級距(級距分別為 33%、66% 和 100% 生命)。
          " tr "game_item_tooltip_1507" = "超載在 55 分鐘時: 開始發生故障,損失物理防禦和魔法防禦。
          在 60 分鐘時: 開始崩毀,每 30 秒損失部份的最大生命值(損失量越來越多)。
          " tr "game_item_tooltip_1508" = "扛塔之襪 唯一被動-強化護甲:外防禦塔每次攻擊時此單位受到相當於 14% 自身生命的傷害;內防禦塔每次攻擊時此單位受到相當於 11% 自身生命的傷害;基地塔每次攻擊時此單位受到相當於 8% 自身生命的傷害。

          它們雖然臭了點,但效果非凡。
          " tr "game_item_tooltip_1509" = "熱血情懷 唯一被動-熱血情懷:防禦塔的每次攻擊都將減少此單位 45% 的生命值。

          要嘛全力前衝,要嘛放棄回家。
          " tr "game_item_tooltip_1510" = "弗瑞克式的熱血情懷 唯一被動-弗瑞克式的熱血情懷:防禦塔的每次攻擊都將減少此單位 70% 的生命值。

          或許我們往前衝的力道可以再小一些。
          " tr "game_item_tooltip_1511" = "超級士兵裝甲 唯一被動-超級士兵裝甲:此單位所受的範圍傷害降低,且防禦塔每次攻擊時受到相當於自身 10% 生命的傷害。

          任何東西都可以作為裝甲使用,只要你把它們堆疊起來。
          " tr "game_item_tooltip_1512" = "超級士兵能量力場 唯一被動-超級士兵能量力場:提供附近士兵 35 魔法防禦以及 35 物理防禦。" tr "game_item_tooltip_1515" = "防禦塔護甲 唯一被動-防禦塔護甲:獲得額外防禦加成。攻擊者摧毀護甲時會獲得獎勵。此效果於遊戲時間進行至 14 分鐘後失效。" tr "game_item_tooltip_2003" = "生命藥水售價: @Value@點擊使用: 15 秒內回復 150 生命。" tr "game_item_tooltip_2004" = "魔法藥水售價: @Value@點擊使用: 15 秒內回復 100 魔力。" tr "game_item_tooltip_2009" = "精靈乾糧售價 @Value@點擊使用: 10 秒內回復 80 生命和 50 魔力。" tr "game_item_tooltip_2010" = "{{ game_item_displayname_2010 }}售價:@Value@{{ game_item_description_2010 }}" tr "game_item_tooltip_2011" = "精通藥劑無法出售點擊使用:獲得 1 點技能點數" tr "game_item_tooltip_2012" = "{{ game_item_displayname_2012 }}售價:@Value@{{ game_item_description_2012 }}" tr "game_item_tooltip_2013" = "搶來的先知精華售價:@Value@點擊使用:偵測附近尚未被發現或隱形的敵方單位,持續 15 秒至 40 秒(隨英雄等級提升)。" tr "game_item_tooltip_2015" = "科奇碎片售價: @Value@+15% 攻速唯一被動 – 充能: 移動和攻擊會使下一次攻擊 充能。你的充能普攻命中時額外造成 50 魔法傷害(根據等級)。" tr "game_item_tooltip_2031" = "回復藥水售價:@Value@唯一主動:消耗一次充能,在 12 秒內回復 125 生命。最多持有 2 次,回到商店時會回充。" tr "game_item_tooltip_2032" = "獵人藥劑售價: @Value@唯一被動: 消耗一次充能,在 8 秒內回復 60 生命和 35 魔力,最多攜帶 5 次,回到商店時會回充。

          擊殺大型野怪可獲得一次。
          " tr "game_item_tooltip_2033" = "污濁藥劑售價: @Value@唯一主動:耗一次充能,在 12 秒內回復 125 生命和 75 魔力。普攻和技能會在 3 秒內造成 15 魔法傷害。(範圍技能或持續傷害技能只會造成 50% 傷害。)

          最多持有 3 次充能,回商店時會回充。
          " tr "game_item_tooltip_2037" = "堅韌藥劑售價: @Value@點擊使用:提高 120 ~ 235 生命﹝取決於英雄等級﹞和 15 物理攻擊,持續 3 分鐘。" tr "game_item_tooltip_2038" = "敏捷藥劑售價: @Value@點擊使用:提高 15 ~ 24% 攻速﹝取決於英雄等級﹞和 8% 暴擊率,持續 3 分鐘。" tr "game_item_tooltip_2039" = "智慧藥劑售價: @Value@點擊使用:提高 25 ~ 40 魔法攻擊﹝取決於英雄等級﹞和 10% 冷卻時間減免,持續 3 分鐘。" tr "game_item_tooltip_2040" = "狂暴靈藥售價: @Value@點擊使用:提高 20 ~ 40 點物理攻擊﹝取決於英雄等級﹞,20 ~40% 攻速﹝取決於英雄等級﹞和 15 % 對防禦塔的傷害,持續 3 分鐘。" tr "game_item_tooltip_2041" = "水晶靈藥售價: @Value@唯一被動: 共有 3 次充能,每次回到重生平台會自動補充回消耗的數量
          唯一主重: 消耗 1 次充能,12 秒內回復 120 生命和 60 魔力。
          " tr "game_item_tooltip_2042" = "先知藥劑售價: @Value@點擊使用: 獲得偵查附近隱形單位的能力,持續 4 分鐘。以這種方式來探測附近區域偵查守衛,若消滅該單位偵查守衛會獲得一定的金錢獎勵。" tr "game_item_tooltip_2043" = "真視守衛售價: @Value@點擊使用: 放置一個真視守衛,顯示周圍情況和隱形單位直到被摧毀為止,每位召喚師一次只能在場上放置 1 個真視守衛。用這種方式發現其他偵查守衛的話,當其被消滅時,可以獲得額外的金錢獎勵。

          真視守衛:@f1@ / @f2@ 個守衛已放置。
          " tr "game_item_tooltip_2044" = "怪獸之眼售價: @Value@點擊使用:放置一個隱形青蛙,顯示周圍情況,持續 3 分鐘。不會計算在普通偵查守衛的限制數量內。" tr "game_item_tooltip_2045" = "紅寶視介石售價: @Value@+500 生命唯一被動: 減少主動道具冷卻時間 20%。
          唯一主動-守衛 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,回到商店時會自動補滿。

          潛行守衛:已放置 @f1@ / 3 個守衛。
          " tr "game_item_tooltip_2047" = "先知精華售價:@Value@點擊使用:獲得偵查附近尚未被發現或隱形敵方單位的能力,持續 5 分鐘後消失。" tr "game_item_tooltip_2048" = "光芒靈藥售價: @Value@點擊使用:提高 30 ~ 64 魔法攻擊﹝取決於英雄等級﹞,魔力或能量回復和 10% 冷卻時間減免,持續 3 分鐘。" tr "game_item_tooltip_2049" = "視介之石售價: @Value@+150 生命唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,回到商店時會自動補滿。

          潛行守衛:已放置 @f1@ / @f2@ 個守衛。
          " tr "game_item_tooltip_2050" = "冒險者守衛售價: @Value@點擊使用:放置一個隱形守衛,偵查周圍情況,持續 60 秒。" tr "game_item_tooltip_2051" = "保衛者號角售價: @Value@+150 生命被動:每 5 秒回復 20 生命。
          唯一被動: 格檔 12 來自敵方英雄的單體攻擊與技能傷害(對持續性傷害技能的效果為 25%)。
          " tr "game_item_tooltip_2052" = "普羅的飼料售價:@Value@大發明家歐斯特指出飼料的主要成份是由天然有機牧草餵養的艾伐洛森競賽用母雞溫體肉,再混入無注射改造基因摘種的弗雷爾卓德藥草調合而成,嚴選品質保證讓符文大地的普羅可以安心快樂地成長。此外,該商品販售所得將會用來支援反對諾克薩斯虐待動物行為的相關公開活動。點擊使用:普羅趕快靠過來,這裡有好吃的食物唷!" tr "game_item_tooltip_2053" = "巨喙鳥斗篷售價:@Value@+30 物理防禦
          +125% 基礎生命回復
          唯一被動-要塞衝鋒: 當靠近防禦塔和虛空之門時(包括已摧毀的防禦塔),於 2 秒內增加 20% 跑速。" tr "game_item_tooltip_2054" = "普羅瘦身小點售價: @Value@包含所有普羅最喜歡的口味,無卡路里!讓你最愛的普羅快樂又健康。點擊使用: 給你的普羅一份健康的美食。" tr "game_item_tooltip_2055" = "控域守衛售價:@Value@點擊使用: 放置守衛以揭露周遭區域。這個裝置會揭露周遭潛行偵查守衛及陷阱,並使潛行守衛失效。 控域守衛不會使其他的控域守衛失效,但會揭露偽裝的單位。

          控域守衛:@f1@ / @f2@ 個守衛已放置。
          " tr "game_item_tooltip_2056" = "偷來的潛行守衛售價:@Value@點擊使用:放置一個隱形的潛行守衛來偵查附近區域,持續 @f3@ 秒。" tr "game_item_tooltip_2057" = "對等的鷹眼晶球售價:@Value@點擊使用:顯示 2000 單位內某一區域的視野,並放置一個看得見的守衛。此守衛無法被友軍指定。" tr "game_item_tooltip_2058" = "抗擊藥劑旅行組售價:@Value@點擊使用:增加 150 生命、25% 韌性及英雄體積,持續 45 秒至 90 秒(隨等級提升)。移動時會在身後留下一條路徑,使路徑上的友方英雄提升 15% 跑速。

          (旅行組藥劑可相互疊加。)
          " tr "game_item_tooltip_2059" = "巫魔藥劑旅行組售價:@Value@點擊使用:獲得 25 魔法攻擊、額外 7.5 魔力回復 / 5 秒,持續 45 秒至 90 秒(隨等級提升)。效果發動時,攻擊敵方英雄或防禦塔會造成 15 額外真實傷害。5 秒內無法再次對英雄觸發效果,對防禦塔則沒有此限制。

          (旅行組藥劑可相互疊加。)
          " tr "game_item_tooltip_2060" = "憤怒藥劑旅行組售價:@Value@點擊使用:獲得 15 物理攻擊,持續 45 秒至 90 秒(隨等級提升)。對英雄造成物理傷害時,回復相當於 10% 物理傷害的生命。

          (旅行組藥劑可相互疊加。)
          " tr "game_item_tooltip_2061" = "偷來的生命藥水售價:@Value@點擊使用:5 秒內回復 50 生命。" tr "game_item_tooltip_2062" = "偷來的紅藥水售價:@Value@點擊使用:獲得 10(+1/ 等級)適性之力,持續 45 秒。" tr "game_item_tooltip_2065" = "蘇瑞亞的狂想曲售價:@Value@+40 魔法攻擊
          +200 生命
          +100% 基礎魔力回復
          唯一被動:
          +10% 冷卻時間減免
          唯一被動: +5% 跑速
          唯一主動:提升自己及周圍友軍40% 跑速,持續 3 秒。(90 秒冷卻時間)
          " tr "game_item_tooltip_2137" = "速推藥劑售價: @Value@點擊使用:獲得 250 生命、15% 對塔額外傷害,持續 3 分鐘。當此效果發動時,鄰近小兵獲得對塔 15% 額外傷害,並根據英雄跑速獲得跑速加成效果。

          (同時間只能啟動一種藥水效果)
          " tr "game_item_tooltip_2138" = "抗擊藥劑售價: @Value@點擊使用:增加 +300 生命、 25% 韌性、體積,持續 3 分鐘。 移動時留下一道路徑,我軍英雄跑速提升15%。

          (同時間只能啟動一種藥水效果。)
          " tr "game_item_tooltip_2139" = "巫魔藥劑售價: @Value@點擊使用:獲得 50 魔法攻撃、額外15 魔力回復 / 5 秒,持續 3 分鐘。效果發動時,攻擊敵方英雄或防禦塔會造成 25 額外真實傷害。5 秒內無法再次對英雄觸發效果,對防禦塔則沒有此限制。

          (同時間只能啟動一種藥水效果)
          " tr "game_item_tooltip_2140" = "憤怒藥劑售價: @Value@點擊使用: 獲得 30 物理攻擊,持續 3 分鐘。效果發動時,英雄物理傷害的 15% 傷害將可恢復自身生命。

          (同時間只能啟動一種藥水效果。)
          " tr "game_item_tooltip_2301" = "守望之眼售價: @Value@+200 生命
          +25% 基礎魔力回復
          +35 魔法攻擊
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_tributepassive_@f8@}}
          唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 4 個充能,回到商店時會自動補滿。{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}
          潛行守衛:已放置 @f3@ / 3 個守衛。
          " tr "game_item_tooltip_2302" = "清泉之眼售價: @Value@+200 生命
          +125% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_favorpassive_@f8@}}
          唯一主動-守衛: 消耗 1 個充能放置 1 個 潛行守衛 偵查周圍情況,持續 150 秒鐘。最多持有 4 個充能,回到商店時會自動補滿。{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}
          潛行守衛:已放置 @f3@ / 3 個守衛。
          " tr "game_item_tooltip_2303" = "晝夜之眼售價: @Value@+500 生命
          +200% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_spoilsofwar_@f8@}}
          唯一主動-守衛:消耗 1 個充能放置 1 個潛行守衛 偵查周圍情況,持續150 秒。 最多持有 4 個充能,回到商店時會自動補滿。{{game_item_quest_targonsline_inventory_@f7@}}
          {{game_item_targonsline_incometracking_@f7@}}
          潛行守衛:已放置 @f5@ / 3 個守衛。
          " tr "game_item_tooltip_2319" = "詭祕金袋售價:@Value@點擊使用:內含 40-110 金錢。

          可以用 @Value@ 金錢的價格賣出。
          " tr "game_item_tooltip_2403" = "小兵去質器售價:@Value@{{ game_item_description_2403 }}" tr "game_item_tooltip_2419" = "{{ game_item_displayname_2419 }}還不行賣掉{{ game_item_description_2419 }}" tr "game_item_tooltip_2420" = "停滯鐘錶售價:@Value@唯一主動-凝滯:英雄進入無敵且無法被指定的狀態,持續 2.5 秒,期間無法移動、攻擊、施放法術或使用道具(此道具只能發動一次凝滯效果)" tr "game_item_tooltip_2421" = "損壞的停滯鐘錶售價:@Value@唯一被動:已損壞,但還是可以升級。" tr "game_item_tooltip_2422" = "魔法靈靴售價:@Value@唯一被動-跑速增強: +25 跑速

          唯一被動: +10 跑速

          由魔法靈靴升級的鞋子會繼續保有第二個被動效果賦予的 +10 跑速。
          " tr "game_item_tooltip_3001" = "深淵面具售價: @Value@+350 生命
          +300 魔力
          +55 魔法防禦
          +10% 冷卻時間減免
          唯一被動-永續之力:受到敵方英雄攻擊時,將 15% 所受傷害轉化為魔力。施放技能時,將回復相當於 20% 消耗魔力的生命,每次施放技能最多回復 25 生命。
          唯一靈氣:鄰近敵方英雄承受 15% 額外魔法傷害。
          " tr "game_item_tooltip_3003" = "大天使之杖售價:@Value@+50 魔法攻擊
          +650 魔力
          +10% 冷卻時間減免
          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-威嚇: +@f2@ 魔法攻擊(相當於自身 1% 最大魔力)。返還 25% 消耗魔力。
          唯一被動-魔力補充:每次消耗魔力時獲得 8 點最大魔力(最多提升 750 點魔力),12 秒內最多觸發 3 次。

          額外魔力: @f1@ / 750
          提升的魔力達 750 點時進化成熾天使的擁抱。
          " tr "game_item_tooltip_3004" = "魔劍正宗售價: @Value@+35 物理攻擊
          +250 魔力
          唯一被動-威嚇: +@f2@ 物理攻擊(相當於自身 2% 最大魔力)。返還 15% 消耗魔力。
          唯一被動-魔力補充:每次普攻或消耗魔力時,獲得 5 點最大魔力(最多提升 750 點魔力),12 秒內最多觸發 3 次。

          額外魔力: @f1@ / 750
          提升的魔力達 750 點時進化成終極魔劍。
          " tr "game_item_tooltip_3005" = "終末戰戟售價: @Value@+25 物理攻擊
          +30 物理防禦
          +30 魔法防禦
          唯一被動: 每秒你和敵方英雄、防禦塔或史詩級野怪進入戰鬥後,獲得 @f2@ 物理攻擊,最高至 @f3@ 物理攻擊。" tr "game_item_tooltip_3006" = "狂戰士護脛售價: @Value@+35% 攻速唯一被動-跑速增強:提高 45 跑速。" tr "game_item_tooltip_3007" = "大天使之杖(高速充能)售價: @Value@+50 魔法攻擊
          +650 魔力
          +10% 冷卻時間減免
          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-威嚇: +@f2@ 魔法攻擊(相當於自身 (1% 最大魔力)。返還 25% 消耗魔力。
          唯一被動-魔力補充: 每次消耗魔力時獲得 12 點最大魔力(最多提升 750 點魔力),12 秒內最多觸發 3 次。

          額外魔力: @f1@ / 750
          提升的魔力達 750 點時進化成熾天使的擁抱。
          " tr "game_item_tooltip_3008" = "魔劍正宗(高速充能)售價: @Value@+35 物理攻擊
          +250 魔力
          唯一被動-威嚇: +@f2@ 物理攻擊(相當於自身 2% 最大魔力)。返還 15% 消耗魔力。
          唯一被動-魔力補充: 每次普攻或消耗魔力時,獲得6 點最大魔力(最多提升 750 點魔力),12 秒內最多觸發 3 次。

          額外魔力: @f1@ / 750
          提升的魔力達 750 點時進化成終極魔劍。
          " tr "game_item_tooltip_3009" = "輕靈之靴售價: @Value@唯一被動-跑速增強:提高 55 跑速。
          唯一被動-緩速抵抗:降低 25% 受到的緩速效果。
          " tr "game_item_tooltip_3010" = "催化魔方售價: @Value@+225 生命
          +300 魔力
          唯一被動-永續之力:受到來自敵方英雄傷害的 15% 轉化為魔力。回復 20% 所消耗魔力的生命。每次施放最多回復 15 生命。 " tr "game_item_tooltip_3020" = "法師之靴售價: @Value@+18 魔法穿透唯一被動-跑速增強:提高 45 跑速。" tr "game_item_tooltip_3022" = "冰霜之錘售價: @Value@+700 生命
          +30 物理攻擊
          唯一被動-寒冰:當普攻命中時會降低目標跑速,持續 1.5 秒(近戰攻擊降低 40%;遠程攻擊降低 20%﹞。" tr "game_item_tooltip_3023" = "雙影斗篷售價: @Value@+80 魔法攻擊
          +10% 冷卻時間減免
          +8% 跑速
          唯一主動: 召喚 2 隻鬼魂追擊 2 位距離最近的敵方英雄,若命中目標,顯示其行蹤和降低 40% 跑速,持續 2.5 秒。

          經過 6 秒後,找不到目標的鬼魂會返回施放者身邊,減少此道具 40% 冷卻時間(120 秒冷卻時間。)
          " tr "game_item_tooltip_3024" = "冰川護甲售價: @Value@+250 魔力
          +20 物理防禦
          唯一被動: +10% 冷卻時間減免。" tr "game_item_tooltip_3025" = "寒冰霸拳售價: @Value@+65 物理防禦
          +20% 冷卻時間減免
          +500 魔力
          唯一被動-魔法彎刀: 施放技能過後,下一次普攻﹝命中﹞時會對目標周圍的敵人造成 @f1@ 額外物理傷害,同時創造出一個 @f2@ 大小的寒冰結界,持續 2 秒,降低 30% 跑速(1.5 秒冷卻時間)。" tr "game_item_tooltip_3026" = "守護天使售價: @Value@+45 物理攻擊
          +40 物理防禦
          唯一被動:受到致命傷害時英雄會進入凝滯狀態,4 秒後回復 50% 基礎生命及 30% 最大魔力(300 秒冷卻時間)。 " tr "game_item_tooltip_3027" = "時光之杖售價: @Value@+(300 + @f1@) 生命
          +(300 + @f2@) 魔力
          +(60 + @f3@) 魔法攻擊
          被動: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻擊(最多累加至 200 生命、100 魔力和 40 魔法攻擊)。每 1 分鐘會自動累加一次(最多累加 10 次)。
          唯一被動-永續之力: 受到來自敵方英雄傷害的 15% 轉化為魔力。回復 20% 所消耗魔力的生命。每次施放最多回復 25 生命。
          " tr "game_item_tooltip_3028" = "聖杯售價:@Value@+30 魔法防禦
          +50% 基礎魔力回復
          唯一被動-和諧氛圍:如果你的基礎魔力回復 % 增加,基礎生命回復 % 也會依同等比例增加。

          和諧增益: @f1@% 額外基礎生命回復
          " tr "game_item_tooltip_3029" = "時光之杖(高速充能)售價: @Value@+(300 + @f1@) 生命
          +(300 + @f2@) 魔力
          +(60 + @f3@) 魔法攻擊
          被動: 每累加一次可以提高 20 生命、10 魔力和 4 魔法攻擊(最多可累加至 200 生命、100 魔力和40 魔法攻擊)。 每 40 秒會自動累加一次(最多累加 10 次)。
          唯一被動-永續之力: 受到來自敵方英雄傷害的 15% 轉化為魔力。回復 20% 所消耗魔力的生命。每次施放最多回復 25 生命。
          " tr "game_item_tooltip_3030" = "海克斯科技 GLP-800售價:@Value@+80 魔法攻擊
          +600 魔力
          +10% 冷卻時間減免
          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一主動-冰霜箭:發射數道在擊中首位目標時爆炸的冰霜箭,對所有命中的目標造成 @f1@ (+@f2@)魔法攻擊。(40 秒冷卻時間,和其他海克斯科技道具共享冷卻時間。)

          被擊中的敵人會被緩速 65%,效果於 2 秒內遞減。
          " tr "game_item_tooltip_3031" = "無盡之刃售價:@Value@+80 物理攻擊
          +25% 暴擊率
          唯一被動:暴擊造成 225% 傷害,而非 200% 傷害。" tr "game_item_tooltip_3033" = "致死宣告售價: @Value@+45 物理攻擊唯一被動-最後耳語: +25% 物理穿透
          唯一被動-行刑: 對敵方英雄造成物理傷害,同時附加重創效果 5 秒。
          " tr "game_item_tooltip_3034" = "巨人殺手售價: @Value@+10 物理攻擊唯一被動-巨人殺手: 對抗最大生命比你高的英雄,最多造成 +10% 額外物理傷害 (每差 200 生命,多造成 1% 傷害,生命相差達 2000 以上時達到最大值)。" tr "game_item_tooltip_3035" = "最後耳語售價: @Value@+20 物理攻擊唯一被動-最後耳語: +20% 額外物理穿透。" tr "game_item_tooltip_3036" = "多明尼克的問候售價: @Value@+45 物理攻擊唯一被動-最後耳語: +35% 物理穿透" tr "game_item_tooltip_3037" = "馭魔之器售價: @Value@唯一靈氣 ─ 魔力加護: 提高周圍友方英雄的魔力回復,每 5 秒回復 5 魔力。" tr "game_item_tooltip_3040" = "熾天使的擁抱售價:@Value@(由充能完畢的大天使之杖升級而成)
          +1400 魔力
          +50 魔法攻擊
          +10% 冷卻時間減免
          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-威嚇: +@f2@ 魔法攻擊(等同自身 3% 最大魔力)。回復 25% 消耗魔力。
          唯一主動-魔法護盾: 消耗 15% 當前魔力,獲得一個持續 2 秒的護盾,可以吸收 @f3@ 傷害。 (120 秒冷卻時間)。
          " tr "game_item_tooltip_3041" = "靈魂竊取者售價: @Value@+20 (+@f1@) 魔法攻擊
          +200 魔力
          唯一被動-畏懼: 每累加一層提高 +5 魔法攻擊。若層數在 10 以上獲得 10% 跑速。
          唯一被動-孤注一擲: 擊殺英雄獲得 4 層,助攻獲得 2 層,最多可累加 25 層。死亡時損失 10 層疊加。
          " tr "game_item_tooltip_3042" = "終極魔劍售價: @Value@(由充能完畢的魔劍正宗升級而成)
          +1000 魔力
          +35 物理攻擊
          唯一被動-威嚇: +@f2@ 物理攻擊。回復 15% 消耗魔力。
          唯一被動-衝擊:英雄 施放技能或攻擊命中時會消耗 3% 的當前魔力,造成消耗魔力兩倍的額外物理傷害。

          此效果只會在你的魔力大於 20% 總量的時候啟動。
          " tr "game_item_tooltip_3044" = "淨蝕之槌售價: @Value@+200 生命
          +15 物理攻擊
          唯一被動-暴虐: 普攻命中可獲得 20 額外跑速,持續 2 秒。擊殺獲得 60 額外跑速,持續 2 秒。此跑速增益對遠程英雄會減半。" tr "game_item_tooltip_3046" = "幻影之舞售價: @Value@+30% 攻速
          +25% 暴擊率
          +5% 跑速
          唯一被動 - 靈魂華爾滋:普攻一名英雄時進入無視單位碰撞的狀態,並獲得 7% 跑速,持續 2 秒。
          唯一被動 - 命脈: 若你承受的傷害將使你的生命低於 30%,獲得一個最多可以吸收 @f1@ 傷害的護盾。 (90 秒冷卻時間)
          " tr "game_item_tooltip_3047" = "忍者足具售價:@Value@+20 物理防禦唯一被動: 格擋 12% 敵人的普攻傷害。
          唯一被動-跑速增強: 提高 45 跑速。
          " tr "game_item_tooltip_3050" = "錫柯的聚合之力售價: @Value@+60 物理防禦
          +30 魔法防禦
          +250 魔力
          +10% 冷卻時間減免
          唯一主動-連通:與一名身上沒有其它連通效果的友軍綁定。
          唯一被動:在被綁定的友軍附近施放大絕時,你會被一個帶有冰霜的風暴包圍,並使該名友軍的普攻附帶點燃效果,持續 10 秒。位於風暴範圍內的敵人會被緩速 20%,該名友軍的普攻則會使敵人燃燒,於2 秒造成 30% 額外魔法傷害(45 秒冷卻時間)。

          霜火之契:冰霜風暴對一名正在燃燒的敵人造成緩速時會被點燃,每秒對範圍內敵人造成 40 魔法傷害並降低其 40% 跑速,持續 3 秒。

          霜火風暴總傷害: @f1@
          友軍造成的總燃燒傷害: @f2@
          " tr "game_item_tooltip_3052" = "約瑞姆之拳售價: @Value@+15 物理攻擊
          +200 生命
          唯一被動: 擊殺單位獲得 5 最大生命。此效果最多疊加 20 次。

          獲得額外生命: @f1@ / 100
          " tr "game_item_tooltip_3053" = "史特拉克手套售價:@Value@(近戰限定)
          +450 生命
          唯一被動-巨人之力:+@f1@ 物理攻擊
          唯一被動-命脈:5 秒內承受 @f2@ 傷害時獲得一個相當於自身 75% 額外生命 (@f3@) 的護盾。0.75 秒後,此護盾會在 3 秒內消退(60 秒冷卻時間)。

          史特拉克之怒:命脈啟動時體型及力量會增加,獲得 30% 額外韌性,持續 8 秒。
          " tr "game_item_tooltip_3056" = "歐姆破壞者售價: @Value@+300 生命
          +50 物理防禦
          +150% 基礎生命回復
          +10% 冷卻時間減免
          唯一主動:封印鄰近防禦塔的攻擊,持續 3 秒(冷卻時間 120 秒)。此效果對同個塔在 8 秒內無法使用第二次。
          唯一被動-要塞衝鋒:當接近防禦塔或虛空之門(包含被摧毀的防禦塔)時,在 2 秒內提升 20% 跑速。
          " tr "game_item_tooltip_3057" = "閃耀劍售價:@Value@+250 魔力
          +10% 冷卻時間減免
          唯一被動-魔法彎刀:施放技能過後,下一次普攻命中時造成 @f1@ 額外物理傷害 (1.5 秒冷卻時間)。" tr "game_item_tooltip_3060" = "指揮旗幟售價: @Value@+60 物理防禦
          +30 魔法防禦
          +125% 基礎生命回復
          唯一主動-晉升:大幅提升線上一個小兵的力量,並給予 40% 來自敵人傷害之減免(120 秒冷卻時間)。
          唯一被動-要塞衝鋒:靠近防禦塔和虛空之門時(包括被破壞的防禦塔),於 2 秒內增加 20% 跑速。

          小兵造成擊殺後獲得金錢:@f1@
          對防禦塔造成傷害:@f2@
          " tr "game_item_tooltip_3065" = "振奮盔甲售價: @Value@+450 生命
          +55 魔法防禦
          +100% 基礎生命回復
          +10% 冷卻時間減免
          唯一被動:所有治癒效果增加 30%。" tr "game_item_tooltip_3067" = "燃燒寶石售價: @Value@+200 生命唯一被動: +10% 冷卻時間減免。" tr "game_item_tooltip_3068" = "日炎斗篷售價: @Value@+425 生命
          +60 物理防禦
          唯一被動-獻祭: 每秒對周圍敵人造成 @f1@ 魔法傷害。對士兵和野怪造成 50% 額外傷害。" tr "game_item_tooltip_3069" = "昇華之骸售價:@Value@+200 生命
          +10 跑速
          +125% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}" tr "game_item_tooltip_3070" = "女神之淚售價: @Value@+250 魔力唯一被動-威嚇:返還 10% 消耗魔力。
          唯一被動-魔力補充:每次消耗魔力時獲得 4 點最大魔力(12 秒內最多觸發 3 次)。

          額外魔力: @f1@ / 750
          " tr "game_item_tooltip_3071" = "黑色切割者售價: @Value@+400 生命
          +40 物理攻擊
          +20% 冷卻時間減免
          唯一被動: 對敵方英雄造成物理傷害時,降低目標 4% 物理防禦,持續 6 秒 (最多疊加 6 次,降低 24%)。
          唯一被動-暴虐: 造成物理傷害獲得 20 移動速度,持續 2 秒。擊殺或獲得助攻時獲得 60 移動速度,持續 2 秒。此跑速增益對遠程英雄減半。
          " tr "game_item_tooltip_3072" = "嗜血者售價: @Value@+80 物理攻擊唯一被動: +20% 普攻吸血。
          唯一被動: 你的普攻吸血現在可以超量治癒自己。超過的血量將會化成護盾吸收最多 @f1@ 點傷害。

          此護盾在 25 秒內未受到攻擊或是製造傷害將會逐漸衰退。
          " tr "game_item_tooltip_3073" = "女神之淚(高速充能)售價: @Value@+250 魔力唯一被動-威嚇:返還 10% 消耗魔力。
          唯一被動-魔力補充:每次消耗魔力時獲得 6 點最大魔力(12 秒內最多觸發 3 次)。

          額外魔力: @f1@ / 750
          " tr "game_item_tooltip_3074" = "狂怒九頭蛇售價: @Value@(近戰限定)
          +80 物理攻擊
          +100% 基礎生命回復
          +12% 普攻吸血
          被動:此道具造成的傷害獲得普攻吸血的一半效果。
          唯一被動-劈砍: 當普攻命中時,會對目標周圍的敵人造成額外 @f1@@f2@ 的物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月: 對周圍的敵方單位造成 @f3@@f4@ 的物理傷害(越靠近的敵人受到的傷害越大)(冷卻時間 10 秒)。
          " tr "game_item_tooltip_3075" = "荊棘之甲售價:@Value@+250 生命
          +80 物理防禦
          唯一被動-刺甲: 被普攻擊中時,將自身 10% 額外物理防禦(@f1@)加上 25 轉化為魔法傷害並反彈給攻擊者,此外在攻擊者身上施加重創,持續 3 秒。
          唯一被動-冷鋼:被普攻擊中時,降低攻擊者 15% 攻速,持續 1 秒。
          " tr "game_item_tooltip_3076" = "刺藤胸甲售價: @Value@+35 物理防禦唯一被動-刺甲:被普攻擊中後,反彈 @f1@ 魔法傷害(3 加上10% 自身額外物理防禦)給攻擊者,並在攻擊者身上施加重創,持續 3 秒。" tr "game_item_tooltip_3077" = "海神之斧售價: @Value@(近戰限定)
          +25 物理攻擊
          +50% 基礎生命回復
          唯一被動-劈砍: 普攻對目標周圍的敵人造成額外 @f1@@f2@ 自身物理攻擊的命中物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月: 對附近的敵方單位造成 @f3@@f4@ 自身物理攻擊的物理傷害(越靠近目標的敵人受到的傷害越大)(冷卻時間 10 秒)。
          " tr "game_item_tooltip_3078" = "三相之力售價:@Value@+250 生命
          +250 魔力
          +25 物理攻擊
          +40% 攻速
          +20% 冷卻時間減免
          +5% 跑速
          唯一被動-暴虐: 普攻給予 20 跑速,持續 2 秒。擊殺則給予 60 跑速。此跑速增益對遠程英雄效果減半。
          唯一被動-魔法彎刀:施放技能過後,下一次普攻造成 @f1@ 額外物理傷害(1.5 秒冷卻時間)。
          " tr "game_item_tooltip_3079" = "盾甲粉碎者售價:@Value@(近戰限定)
          +@FlatPhysicalDamageMod@ 物理攻擊
          +@PercentBaseHPRegenMod*100@% 基礎生命回復
          +@PercentLifeStealMod*100@% 普攻吸血
          被動:此道具造成的傷害獲得總普攻吸血的一半效果。
          唯一被動-劈砍:普攻命中時,對目標周圍的敵人額外造成 @f1@@f2@ 的物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月:卸除周圍敵人的所有護盾,接著對他們造成 @f3@@f4@ 物理傷害(最靠近的敵人受到的傷害最大)(@Effect5Amount@ 秒冷卻時間)。
          " tr "game_item_tooltip_3080" = "太空嗜血者售價: @Value@+65 物理攻擊唯一被動: +5% 普攻吸血。
          唯一被動: 你的普攻吸血現在可以超量治癒自己。超過的血量將會化成護盾吸收最多 @f1@ 點傷害。

          此護盾在 25 秒內未受到攻擊或是製造傷害將會逐漸衰退。
          " tr "game_item_tooltip_3082" = "守望者鎧甲售價: @Value@+40 物理防禦唯一被動-冷鋼:被普攻擊中時,降低攻擊者 15% 攻速,持續 1 秒。" tr "game_item_tooltip_3083" = "好戰者鎧甲售價: @Value@+800 生命
          +200% 基礎生命回復
          唯一被動: +10% 冷卻時間減免
          唯一被動: 當最大生命達到 3000 時,獲得 好戰之心

          好戰之心:6 秒內沒有受到傷害時,每 5 秒回復@f2@生命(與小兵及野怪戰鬥時則改為 3 秒內)。
          " tr "game_item_tooltip_3084" = "狂霸血甲售價: @Value@+800 生命
          +100% 基礎生命回復
          唯一被動: 擊殺英雄或獲得助攻時,5 秒內回復 300 生命。" tr "game_item_tooltip_3085" = "芮蘭颶風箭售價:@Value@(遠程限定)
          +40% 攻速
          +25% 暴擊率
          +7% 跑速
          唯一被動-風之怒: 進行普攻時,射出火焰箭攻擊目標周圍至多 2 名敵人,每下造成 @f1@ 物理傷害。火焰箭可以暴擊和附加命中效果。" tr "game_item_tooltip_3086" = "狂熱雙刀售價: @Value@+15% 攻速
          +15% 暴擊率
          唯一被動: +5% 跑速。" tr "game_item_tooltip_3087" = "史提克彈簧刀售價: @Value@+40% 攻速
          +25% 暴擊率
          +5% 跑速
          唯一被動 – 充能: 移動和攻擊會使下一次攻擊 充能。你的充能普攻命中時額外造成 @f1@ 魔法傷害
          唯一被動: 充能攻擊的傷害彈跳至 @f3@ 個目標並可以在暴擊時造成 @f2@ 額外魔法傷害
          " tr "game_item_tooltip_3089" = "死亡之帽售價: @Value@+120 魔法攻擊唯一被動: 提高 40% (@f1@)魔法攻擊。" tr "game_item_tooltip_3090" = "烏莉特的法帽售價: @Value@+100 魔法攻擊
          +45 物理防禦
          唯一被動: 提高 25% 魔法攻擊(@f1@)。
          唯一主動: 英雄進入凝滯狀態 2.5 秒,期間無法移動、攻擊、施法或使用道具﹝冷卻時間 120 秒﹞。
          " tr "game_item_tooltip_3091" = "智慧末刃售價:@Value@+50% 攻速
          +50 魔法防禦
          +5% 跑速
          唯一被動 - 末刃:普攻命中時額外造成 @f1@ 魔法傷害。血量低於一半生命時,受到相當於此傷害 33% 的治癒效果 - 近戰英雄受到的治癒效果提升至 100%。

          對敵方英雄造成的總傷害:@f2@
          總治癒量:@f3@
          " tr "game_item_tooltip_3092" = "守望之骸售價: @Value@+200 生命
          +35 魔法攻擊
          +50% 基礎魔力回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}" tr "game_item_tooltip_3093" = "貪婪之刃售價: @Value@+15% 攻速唯一被動-貪婪: 每 10 秒獲得額外 3 金錢。
          唯一被動-加薪:每擊殺一名敵人獲得額外 2 金錢。

          貪婪之刃獲得金錢:@f1@
          " tr "game_item_tooltip_3094" = "衝擊火砲售價: @Value@+30% 攻速
          +25% 暴擊率
          +5% 跑速
          唯一被動 – 充能: 移動和攻擊會使下一次攻擊 充能。你的充能普攻命中時額外造成 @f1@ 魔法傷害
          唯一被動:充能攻擊額外獲得 @f2*100@% 射程(+@f3@ 最大距離)。

          攻擊讓充能的速度快 25%。此外,充能攻擊對建築物亦能作用。
          " tr "game_item_tooltip_3095" = "狂暴利刃售價: @Value@+60 物理攻擊
          +30% 攻速
          唯一被動 - 充能:移動和攻擊會使下一次的普攻 充能。你的充能普攻命中時額外造成 @f1@ 魔法傷害
          唯一被動:你的所有充能效果會相對地提升 35% 並造成於 1.5 秒內遞減的 40% 緩速效果。
          " tr "game_item_tooltip_3096" = "流浪者徽章售價: @Value@+10 跑速
          +50% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}" tr "game_item_tooltip_3097" = "巨石盾甲售價: @Value@+125 生命
          +50% 基礎生命回復
          每 10 秒 +1 金錢
          {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}" tr "game_item_tooltip_3098" = "霜牙售價:@Value@+20 魔法攻擊
          +50% 基礎魔力回復
          每 10 秒 +2 金錢
          +10% 冷卻時間減免
          {{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}" tr "game_item_tooltip_3099" = "靈魂法衣售價: @Value@+520 生命唯一靈氣:給予周圍友方英雄 10% 冷卻時間減免和每 5 秒回復 12 魔力。" tr "game_item_tooltip_3100" = "巫妖之禍售價: @Value@+80 魔法攻擊
          +7% 跑速
          +10% 冷卻時間減免
          +250 魔力
          唯一被動-魔法彎刀:施放技能過後,下一次普攻命中時會對敵人造成 @f1@ 額外魔法傷害(冷卻時間 1.5 秒)。" tr "game_item_tooltip_3101" = "刺針劍售價: @Value@+35% 攻速唯一被動: +10% 冷卻時間減免。" tr "game_item_tooltip_3102" = "女妖面紗售價: @Value@+75 魔法攻擊
          +60 魔法防禦
          +10% 冷卻時間減免
          唯一被動:獲得一個法術護盾,屏蔽下一個敵人的技能。此護盾擊破後若 40 秒內沒有受到敵方英雄的技能傷害將會自動刷新。" tr "game_item_tooltip_3104" = "汎丹王的戰鎚售價: @Value@+300 生命
          +50 物理攻擊
          +10% 秒冷卻時間
          唯一被動:塵歸塵 控制最近的祭壇會獲得餘燼效果,每秒對鄰近敵人造成 25 (依據英雄等級增加 1)魔法傷害(對小兵及野怪則造成 50% 額外傷害)。控制最遠的祭壇,則你的普通攻擊會燃燒敵方目標,並在 3 秒內對目標造成最多 114 真實傷害(依據英雄等級)。" tr "game_item_tooltip_3105" = "軍團聖盾售價:@Value@+30 物理防禦
          +30 魔法防禦
          " tr "game_item_tooltip_3106" = "麥瑞德之爪售價: @Value@+15% 攻速唯一被動-殘廢: 普攻命中對野怪造成額外 50 點魔法傷害並回復 8 點生命。
          " tr "game_item_tooltip_3107" = "贖罪神石售價: @Value@+200 生命
          +50% 基礎生命回復
          +150% 基礎魔力回復
          +10% 冷卻時間減免
          唯一被動: +10% 護盾及治癒效果
          唯一主動:指定一個 5500 範圍內的區域。2.5 秒後,降下一道光束治療友軍 10(依據目標等級,每等級 +20)生命,燃燒敵方英雄並造成相當於其 10% 最大生命的 真實 傷害,並對敵方士兵造成 250 真實 傷害 (120 秒冷卻時間)。本身擁有的治癒及護盾效果加成套用至贖罪神石的治癒效果時會增強為 3 倍。

          能夠在死亡時使用。

          若目標單位近期內曾受到其它贖罪神石影響,效果將會減半。
          對英雄總治癒量: @f1@
          對英雄總傷害量: @f2@
          " tr "game_item_tooltip_3108" = "惡魔法典售價: @Value@+35 魔法攻擊唯一被動: +10% 冷卻時間減免。" tr "game_item_tooltip_3109" = "騎士誓願售價:@Value@+250 生命
          +40 物理防禦
          +10% 冷卻時間減免
          唯一主動: 指定一名友軍英雄作為你的戰友 (90 秒冷卻時間)。
          唯一被動:如果你的戰友位於附近,獲得 20 額外物理防禦,朝他移動時增加 15% 跑速。
          唯一被動:如果你的戰友位於附近,回復自身相當於 12% 戰友對敵方英雄造成傷害的生命,同時將戰友受到的 12% 傷害以真實傷害的形式轉移至你身上(如果你是遠程英雄,回復的生命及傷害轉移會降低 50%)。

          已轉移傷害:@f3@
          已接收到的治癒量:@f4@
          " tr "game_item_tooltip_3110" = "冰霜之心售價: @Value@+400 魔力
          +100 物理防禦
          +20% 冷卻時間減免
          唯一靈氣:降低周圍敵人 15% 攻速。" tr "game_item_tooltip_3111" = "水星之靴售價: @Value@+25 魔法防禦唯一被動-跑速增強:提高 45 跑速。
          唯一被動-韌性:降低 30% 暈眩、緩速、嘲諷、恐懼、沉默、致盲和定身效果的作用時間。
          " tr "game_item_tooltip_3112" = "保衛者冰玉售價: @Value@+150 生命
          +35 魔法攻擊
          +10 魔力回復 / 5 秒
          " tr "game_item_tooltip_3113" = "蒼穹神火售價: @Value@+30 點魔法攻擊唯一被動: +5% 跑速" tr "game_item_tooltip_3114" = "禁忌之像售價: @Value@+50% 基礎魔力回復唯一被動: +10% 冷卻時間減免
          唯一被動: +5% 治癒及護盾效果
          " tr "game_item_tooltip_3115" = "納什之牙售價: @Value@ +50% 攻速
          +80 魔法攻擊
          唯一被動: +20% 冷卻時間減免。
          唯一被動: 普攻命中造成 15 (+@f1@) 額外魔法傷害。
          " tr "game_item_tooltip_3116" = "瑞萊的冰晶節杖售價: @Value@+300 生命
          +90 魔法攻擊
          唯一被動:對目標造成技能傷害時,降低目標跑速 20%,持續 1 秒。" tr "game_item_tooltip_3117" = "疾行之靴售價: @Value@唯一被動-跑速增強:提高 25 跑速,脫離戰鬥 5 秒後轉為提高 115 跑速。" tr "game_item_tooltip_3118" = "太空騎士誓願售價:@Value@+250 生命
          +40 物理防禦
          +10% 冷卻時間減免
          唯一主動: 指定一名友軍英雄作為你的戰友 (90 秒冷卻時間)。
          唯一被動:如果你的戰友位於附近,獲得 20 額外物理防禦,朝他移動時增加 15% 跑速。
          唯一被動:如果你的戰友位於附近,回復自身相當於 3% 戰友對敵方英雄造成傷害的生命,同時將戰友受到的 12% 傷害以真實傷害的形式轉移至你身上(如果你是遠程英雄,回復的生命及傷害轉移會降低 50%)。

          已轉移傷害:@f3@
          已接收到的治癒量:@f4@
          " tr "game_item_tooltip_3122" = "狡詰亡人斧售價: @Value@+20 物理攻擊
          +10% 暴擊率
          唯一被動: 暴擊使目標流血,在 3 秒內造成相當於 60% 自身額外物理攻擊的物魔法害。" tr "game_item_tooltip_3123" = "死刑宣告售價: @Value@+15 物理攻擊唯一被動-處刑者 物理傷害會對敵方英雄造成重創效果,持續 3 秒。" tr "game_item_tooltip_3124" = "鬼索的狂暴之刃售價:@Value@+25 物理攻擊
          +25 魔法攻擊
          +25% 攻速
          被動:普攻命中時額外造成 15 魔法傷害。
          唯一被動 - 最後耳語:獲得 15% 物理穿透
          唯一被動 - 解離:獲得 15% 魔法穿透
          唯一被動:進行普攻時提升 8% 攻速,持續 5 秒 (最多疊加至 6 層)。達最大層數時獲得鬼索之怒

          鬼索之怒:每 3 普攻額外觸發一次命中效果。

          累積至一半層數時,近戰英雄下一次的普攻將一次疊滿全部層數。
          " tr "game_item_tooltip_3126" = "麥德瑞裂血爪售價: @Value@+40 物理攻擊
          +30% 攻速
          +25 物理防禦
          唯一被動:當普攻命中敵人時,造成額外 4% 目標最大生命的魔法傷害。" tr "game_item_tooltip_3128" = "冥火之擁售價: @Value@+120 魔法攻擊
          +10% 冷卻時間減免
          唯一主動:對敵方英雄造成 15% 目標最大生命的魔法傷害,同時接下來的 4 秒內提高 20% 該目標受到的魔法傷害﹝冷卻時間 90 秒﹞。" tr "game_item_tooltip_3131" = "神聖之劍售價: @Value@+25 物理攻擊
          +25% 攻速
          唯一被動: +18 物理致命(當前無視 @f3@ 物理防禦)
          唯一主動: 獲得 +100% 攻速和 100% 暴擊機率,持續 3 秒或 3 下普攻(90 秒冷卻時間)。
          " tr "game_item_tooltip_3132" = "黃金之心售價: @Value@+325 生命唯一被動:每 10 秒 +5 金錢。

          黃金之心 ─ 獲得金錢:@f1@" tr "game_item_tooltip_3133" = "考菲爾德的戰槌售價: @Value@+25 物理攻擊唯一被動: +10% 冷卻時間減免。" tr "game_item_tooltip_3134" = "殘暴之力售價: @Value@+25 物理攻擊唯一被動:+10 物理致命(無視當下的物理防禦:@f1@
          唯一被動-獵頭者:擊殺任一敵方單位後,你下一次的傷害技能將會造成 40 額外物理傷害(30 秒冷卻時間)。
          " tr "game_item_tooltip_3135" = "虛空之杖售價: @Value@+70 魔法攻擊唯一被動 - 解離: +40% 魔法穿透。" tr "game_item_tooltip_3136" = "幽魂面具售價:@Value@+35 魔法攻擊
          +200 生命
          唯一被動-狂亂:進入與敵方英雄的戰鬥後,每秒提升 2% 造成的傷害(最大值:10%)。" tr "game_item_tooltip_3137" = "苦行者之刃售價: @Value@+50% 攻速
          +45 魔法防禦
          +10% 冷卻時間減免
          唯一主動 ─ 水銀: 移除所有減益效果,如果是近戰英雄則增加 50% 額外跑速,持續 1 秒(冷卻時間 90 秒)。" tr "game_item_tooltip_3138" = "海龍甲售價: @Value@+180 生命唯一被動:每累加一層提高 32 生命,如果擊殺英雄的話提高 2 層或造成助攻的話提高 1 層(最多累加 20 層)。當英雄死亡時會失去三分之一的累加效果。累加到 20 層時,可以降低 15% 英雄受到的各種傷害。" tr "game_item_tooltip_3139" = "水星彎刀售價:@Value@+50 點物理攻擊
          +35點魔法防禦
          +10%普攻吸血
          唯一主動 ─ 水銀變異: 移除英雄身上全部的控制效果。同時提高 50% 額外跑速,持續 1 秒(冷卻時間 90秒)。" tr "game_item_tooltip_3140" = "水銀飾帶售價: @Value@+30 魔法防禦唯一主動 ─ 水銀變異: 移除全部控制效果(冷卻時間90 秒)。" tr "game_item_tooltip_3141" = "秘奧之劍售價: @Value@+20 (+@f1@) 物理攻擊
          +0% 普攻吸血
          唯一被動-畏懼 每層榮耀給予 2 物理攻擊。當達到 15 層時,獲得10% 普攻吸血。
          唯一被動-孤注一擲: 每撃殺一個英雄給予 4 層榮耀,助攻給予 1 層,最多達到 30 。死亡時失去 8 層。
          " tr "game_item_tooltip_3142" = "妖夢鬼刀售價:@Value@+55 物理攻擊
          +10% 冷卻時間減免
          唯一被動:+18 物理致命(無視當下的物理防禦:@f1@
          唯一被動:+40 脫離戰鬥時的跑速
          唯一主動:+20% 跑速,持續 6 秒(45 秒冷卻時間)。
          " tr "game_item_tooltip_3143" = "蘭頓之兆售價: @Value@+400 生命
          +60 物理防禦
          唯一被動:減少 20% 被普攻造成的暴擊傷害(減少的傷害共計:@f1@)。
          唯一被動-冷鋼: 被普攻擊中時,降低攻擊者 15% 攻速,持續 1 秒。
          唯一主動: 降低周圍敵方單位 55% 跑速,持續 2 秒(60 秒冷卻時間)。
          " tr "game_item_tooltip_3144" = "比爾吉沃特彎刀售價:@Value@+25 點物理攻擊
          +10% 普攻吸血
          唯一主動:造成 100 點魔法傷害,同時降低目標英雄 25% 跑速,持續 2 秒(冷卻時間 90 秒)。" tr "game_item_tooltip_3145" = "海克斯科技左輪售價:@Value@+40 魔法攻擊唯一被動─魔法箭:普攻敵方英雄造成 @f1@ 額外魔法傷害。 (冷卻時間 40 秒,和其他 海克斯科技 道具共用冷卻時間)。" tr "game_item_tooltip_3146" = "海克斯科技槍刃售價: @Value@+40 物理攻擊
          +80 魔法攻擊
          唯一被動:回復相當於 15% 傷害輸出的生命。類型為範圍傷害時,僅有 33% 的效果。
          唯一主動-閃電箭:造成 @f2@ (+@f1@)魔法傷害並降低目標英雄 40% 跑速,持續 2 秒(40 秒冷卻時間,並與其他 海克斯科技 道具共用冷卻時間)。
          " tr "game_item_tooltip_3147" = "暮色黑刃售價: @Value@+55 物理攻擊
          +10% 冷卻時間減免
          唯一被動: +21 物理致命( 無視當前 @f3@ 物理防禦)
          唯一被動-熄滅燈火:被敵方偵查守衛發現時,揭露附近陷阱並使周圍守衛無效,效果持續 8 秒。近戰普攻可立刻摧毀這些陷阱(90 秒冷卻時間)。
          唯一被動-夜色潛伏:若你沒有被敵方發現的時間達 1 秒,你下一次對敵方英雄的普攻將額外造成 @f1@ 物理傷害,並降低其 99% 跑速,持續 0.25 秒。(被敵方英雄發現後此效果會在 5 秒内消失。遠程普攻不會緩速目標。)
          " tr "game_item_tooltip_3148" = "太空海克斯科技槍刃售價: @Value@+40 物理攻擊
          +80 魔法攻擊
          唯一被動:回復相當於 4% 傷害輸出的生命。類型為範圍傷害時,僅有 33% 的效果。
          唯一主動-閃電箭:造成 @f2@ (+@f1@)魔法傷害並降低目標英雄 40% 跑速,持續 2 秒(40 秒冷卻時間,並與其他 海克斯科技 道具共用冷卻時間)。
          " tr "game_item_tooltip_3149" = "太空殞落王者之劍售價:@Value@+40 物理攻擊
          +25% 攻速
          +3% 普攻吸血
          唯一被動:普攻命中時造成相當於目標 8% 當前生命的額外物理傷害。普攻吸血適用於此傷害。
          唯一主動:對目標英雄造成 100 點魔法傷害並偷取其 25% 跑速,持續 3 秒(90 秒冷卻時間)。

          可造成的最小額外物理傷害為 15 點。
          對野怪及小兵可造成的最大額外物理傷害為 60 點。
          道具持有者的普攻吸血效果適用於此額外物理傷害。
          " tr "game_item_tooltip_3150" = "幻象之刃售價: @Value@+@FlatPhysicalDamageMod@ 物理攻擊
          +@FlatArmorMod@ 物理防禦
          +@PercentLifeStealMod*100@% 普攻吸血
          唯一被動-沙之標記: 普攻疊加一層沙之標記,顯現目標行蹤,持續 3 秒,同時只能標記一名敵人。
          唯一主動-幻象迷蹤: 向有沙之標記單位的反方向瞬移 @Effect1Amount*-1@ 距離 (60 秒冷卻時間)。

          「蘇瑞瑪人善用沙漠的每個特性。」
          " tr "game_item_tooltip_3151" = "黎安卓的折磨售價:@Value@+75 魔法攻擊
          +300 生命
          唯一被動-狂亂:進入與敵方英雄的戰鬥後,每秒提升 2% 造成的傷害(最大值:10%)。
          唯一被動-折磨:技能可以灼燒敵人,持續 3 秒,每秒造成相當於目標 1.5% 最大生命的額外魔法傷害。灼燒效果對行動受到限制的單位會造成 2.5% 傷害。
          " tr "game_item_tooltip_3152" = "海克斯科技腰帶-01售價: @Value@+300 生命
          +60 魔法攻擊
          +10% 冷卻時間減免
          唯一主動─火焰箭: 向前衝刺並釋放一團火焰箭,造成 @f1@ (+@f2@) 魔法傷害(冷卻時間 40 秒,和其他 海克斯科技 道具共用冷卻時間)。

          英雄或野怪被一個以上的火焰箭擊中時,只會從每個額外火焰箭中受到 10% 的魔法傷害。
          " tr "game_item_tooltip_3153" = "殞落王者之劍售價:@Value@+40 物理攻擊
          +25% 攻速
          +12% 普攻吸血
          唯一被動:普攻命中時造成相當於目標 8% 當前生命的額外物理傷害。普攻吸血適用於此傷害。
          唯一主動:對目標英雄造成 100 點魔法傷害並偷取其 25% 跑速,持續 3 秒(90 秒冷卻時間)。

          可造成的最小額外物理傷害為 15 點。
          對野怪及小兵可造成的最大額外物理傷害為 60 點。
          道具持有者的普攻吸血效果適用於此額外物理傷害。
          " tr "game_item_tooltip_3154" = "瑞格之燈售價:@Value@+25 物理攻擊
          +20% 攻速
          +12% 普攻吸血
          +10% 技能吸血

          唯一主動: 放置一個 潛行守衛 偵查周圍情況,持續 180 秒(冷卻時間 180 秒)。
          " tr "game_item_tooltip_3155" = "吸魔劍售價:@Value@+20 物理攻擊
          +35 魔法防禦
          唯一被動 ─ 命脈:當英雄即將受到魔法傷害,總量會讓英雄的生命低於 30% 時,可以獲得一個護盾吸收 @f1@ 魔法傷害,持續 5 秒﹝冷卻時間 90 秒﹞。" tr "game_item_tooltip_3156" = "魔提斯深淵售價: @Value@+50 物理攻擊
          +50 魔法防禦
          +10% 冷卻時間減免
          唯一被動-命脈: 在受到會讓生命低於 30% 的魔法傷害時,給予一個可以於 5 秒內吸收 350 魔法傷害的護盾(90 秒冷卻時間)。
          繫於一線: 當觸發 命脈 時,獲得 +20 物理傷害,+10% 技能吸血和 +10% 普攻吸血效果,直到戰鬥結束為止。
          " tr "game_item_tooltip_3157" = "中婭沙漏售價:@Value@+75 魔法攻擊
          +45 物理防禦
          +10% 冷卻時間減免
          唯一主動─凝滯:英雄進入凝滯狀態,並且無法被指定,持續 2.5秒,期間無法移動、攻擊、施法或使用道具(冷卻時間120 秒)。" tr "game_item_tooltip_3158" = "愛歐尼亞之靴售價: @Value@唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速
          唯一被動: 降低召喚師技能 10% 冷卻時間


          『此物品用以紀念聯盟曆 20 年 12 月 10 日,愛歐尼亞對諾克薩斯在爭奪南部領土的第二次比賽,愛歐尼亞獲得最後的勝利。』
          " tr "game_item_tooltip_3159" = "格雷提燈售價:@Value@+15 傷害
          +30% 攻速
          唯一被動 ─ 殘廢: 普攻命中野怪將造成額外 75 點魔法傷害與回復 10 點生命。
          唯一被動: 從野怪身上獲得額外 30% 金錢。
          唯一被動 ─ 偵查陷阱: 附近隱形的敵人陷阱將現形。
          唯一主動: 於目標區域釋放一陣偵查隱形的煙霧,持續 5 秒;顯露範圍內敵方英雄的行蹤,持續 3 秒﹝冷卻時間60 秒﹞。
          " tr "game_item_tooltip_3160" = "野性烈炎售價:@Value@+12 點物理攻擊
          +30% 攻速
          唯一被動 ─ 殘廢: 普攻命中造成額外 @f3@(25 + 野性疊加)點魔法傷害(對士兵與野怪則造成 300% 傷害)並且回復 10 點生命。擊殺、助攻或是擊殺大型野怪將會獲得野性疊加。
          唯一被動: 從野怪身上獲得額外 30% 金錢。
          唯一主動: 放置一個 潛行守衛 偵查周圍情況,持續 180 秒(冷卻時間 180 秒)。

          潛行守衛:已放置 @f1@ / @f2@ 個守衛。
          擊殺野怪獲得額外金錢: @f5@
          " tr "game_item_tooltip_3161" = "精進之矛售價:@Value@+60 物理攻擊
          +250 生命
          +20% 冷卻時間減免
          唯一被動:施放大絕後,接下來 10 秒內你下一次的普攻會使你獲得龍之覺醒,持續 6 秒 (30 秒冷卻時間)。

          龍之覺醒:獲得 50% 攻速,且普攻使非大絕技能的剩餘冷卻時間返還 20%。
          " tr "game_item_tooltip_3162" = "太空比爾吉沃特彎刀售價:@Value@+25 點物理攻擊
          +2.5% 普攻吸血
          唯一主動:造成 100 點魔法傷害,同時降低目標英雄 25% 跑速,持續 2 秒(冷卻時間 90 秒)。" tr "game_item_tooltip_3163" = "太空魔提斯深淵售價: @Value@+50 物理攻擊
          +50 魔法防禦
          +10% 冷卻時間減免
          唯一被動-命脈: 在受到會讓生命低於 30% 的魔法傷害時,給予一個可以於 5 秒內吸收 350 魔法傷害的護盾(90 秒冷卻時間)。
          繫於一線: 當觸發 命脈 時,獲得 +20 物理傷害,+2.5% 技能吸血和 +2.5% 普攻吸血效果,直到戰鬥結束為止。
          " tr "game_item_tooltip_3165" = "黑魔禁書售價:@Value@+70 魔法攻擊
          +300 生命
          唯一被動-死亡之觸: +15 魔法穿透
          唯一被動-詛咒打擊:對敵方英雄造成魔法傷害時在他們身上施加重創效果,持續 3 秒。
          " tr "game_item_tooltip_3166" = "骨牙項鍊售價: @Value@唯一主動 ─ 骨牙圖騰: 放置一個潛行守衛,持續 60 秒(冷卻時間 120 秒)。獲得 6 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3167" = "骨牙項鍊售價: @Value@唯一主動 ─ 骨牙圖騰: 放置一個潛行守衛,持續 60 秒(冷卻時間 120 秒)。獲得 6 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3168" = "骨牙項鍊售價: @Value@唯一主動 ─ 骨牙圖騰: 放置一個潛行守衛,持續 120 秒(冷卻時間 120 秒)。獲得 20 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。


          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3169" = "骨牙項鍊售價: @Value@唯一主動 ─ 骨牙圖騰: 放置一個潛行守衛,持續 120 秒(冷卻時間 120 秒)。獲得 20 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。


          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3170" = "月光魔劍售價:@Value@+50 魔法攻擊
          +50 物理防禦
          +50 魔法防禦
          唯一被動 ─ 韌性: 降低35% 暈眩、緩速、嘲諷、恐懼、變形、沉默、致盲和定身效果的持續時間。" tr "game_item_tooltip_3171" = "骨牙項鍊售價: @Value@唯一主動 ─ 骨牙圖騰: 放置一個潛行守衛,持續 180 秒(冷卻時間 60 秒),獲得 20 個戰利品時主動技能獲得升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3172" = "西風匕首售價: @Value@+50 物理攻擊
          +40% 攻速
          +10% 跑速
          唯一被動 ─ 韌性:降低 35% 暈眩、緩速、嘲諷、恐懼、變形、沉默、致盲和定身效果的作用時間。" tr "game_item_tooltip_3173" = "太空愛歐尼亞之靴售價: @Value@唯一被動: +10% 冷卻時間減免
          唯一被動-跑速增強: +45 跑速

          「此道具主要使用於外太空。」
          " tr "game_item_tooltip_3174" = "雅典娜的惡魔聖杯售價: @Value@+30 魔法攻擊
          +30 魔法防禦
          +100% 基礎魔力回復
          +10% 冷卻時間減免
          唯一被動:將 35% 對英雄造成的 原始 傷害轉化為血之充能,最多達 @f1@。治癒友軍或賦予友軍護盾時會消耗相當於 100% 治癒量/護盾值的充能,該名友軍將回復等同於消耗充能的生命。
          唯一被動-失衡:現在每獲得 25% 基礎魔力回復就會獲得 5 魔法攻擊(@f4@)。此外還會使其它道具的和諧氛圍失效。
          總治癒量: @f2@
          " tr "game_item_tooltip_3175" = "卡力斯之顱售價: @Value@唯一主動 ─ 骨牙圖騰: 放置一個潛行守衛,持續 180 秒(冷卻時間 90 秒)。每個玩家僅限在地圖上放置 3 個潛行守衛。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品,每次死亡會失去 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。

          特殊加成:雷葛爾在草叢中所獲得視野範圍增加。
          " tr "game_item_tooltip_3176" = "秘術螺旋杖售價: @Value@+400 生命
          +300 魔力
          +10% 冷卻時間減免
          唯一被動:消耗魔力時,30% 消耗的魔力量轉為回復生命。" tr "game_item_tooltip_3178" = "愛歐尼亞星火售價:@Value@+40% 攻速
          +250 生命
          唯一被動:每四次普攻會施放出一道連鎖閃電,造成 125 魔法傷害攻擊最多 4 個目標。" tr "game_item_tooltip_3180" = "奧丁面紗售價: @Value@+350 生命
          +350 魔力
          +50 魔法防禦
          唯一被動:降低和儲存 10% 英雄受到的魔法傷害。
          唯一主動:對周圍敵人造成 200 +﹝儲存傷害﹞﹝最多 400﹞魔法傷害﹝冷卻時間 90 秒﹞。
          " tr "game_item_tooltip_3181" = "愉悅刀刃售價:@Value@+45 物理攻擊
          +10% 普攻吸血
          唯一被動: 普攻命中獲得 6 物理攻擊與 1% 普攻吸血,持續 8 秒(效果疊加最多 5 次)。" tr "game_item_tooltip_3183" = "普絲拉的祝福售價:@Value@+25 生命回復 ╱ 5 秒唯一被動:提高 15% 佔領速度﹝無法和其他道具累加計算﹞。
          唯一主動:提高 30% 跑速,持續 2 秒﹝冷卻時間 60 秒﹞
          " tr "game_item_tooltip_3184" = "保衛者戰鎚售價: @Value@+150 生命
          +20 物理攻擊
          +10% 普攻吸血
          " tr "game_item_tooltip_3185" = "光之使者售價:@Value@+30 點物理攻擊
          +30% 暴擊率
          唯一被動: 暴擊對你的目標造成流血效果,在 3 秒內造成等同於你 90% 額外物理攻擊的魔法傷害。
          唯一被動 ─ 偵測陷阱: 主動顯示周圍敵人設置的隱形陷阱。
          唯一主動: 於目標區域釋放一陣偵查隱形的煙霧,持續 5 秒,顯示敵方英雄位置 3 秒﹝冷卻時間 60 秒﹞。
          " tr "game_item_tooltip_3186" = "凱特的血刃售價:@Value@+30 物理攻擊
          +40% 攻速
          唯一被動:普攻命中時對敵人造成額外 2.5% 目標最大生命的魔法傷害。" tr "game_item_tooltip_3187" = "奧術清除者售價: @Value@+225 生命
          +250 魔力
          +25 物理防禦
          +20% 冷卻時間減免
          唯一被動-偵測陷阱: 獲得周圍敵方陷阱的真視視野。
          唯一主動-獵人之眼: 於目標區域釋放一陣煙霧並獲得視野,持續 5 秒;顯示範圍內敵方英雄和陷阱,持續 3 秒(60 秒冷卻時間)。
          " tr "game_item_tooltip_3188" = "黑焰火炬售價:@Value@+80 點魔法攻擊
          +10% 冷卻時間減免
          唯一主動: 在 4 秒內共造成目標敵方英雄 20% 最大生命的魔法傷害,作用期間目標所受到的魔法傷害亦將提昇 20%(90 秒冷卻時間)。 " tr "game_item_tooltip_3190" = "日輪的加冕售價:@Value@+30 物理防禦
          +60 魔法防禦
          唯一主動:施放一個隨時間消退的護盾在周圍友方英雄身上,持續 2.5 秒,最多吸收 30(每等級+15)(+@f1@)傷害(120 秒冷卻時間)。
          已阻擋最大傷害: @f2@
          已阻擋總傷害: @f3@
          " tr "game_item_tooltip_3191" = "探索者護腕售價:@Value@+30 物理防禦
          +20 魔法攻擊
          唯一被動:擊殺一個單位可以提高 0.5 額外物理防禦和魔法攻擊,效果最多累加 30 次。

          額外物防: @f1@ / 15
          額外魔攻: @f2@ / 15
          " tr "game_item_tooltip_3193" = "石像鬼磐核售價:@Value@+40 物理防禦
          +40 魔法防禦
          唯一被動-石化肌膚:若周圍敵方英雄有 3 名或以上,獲得 40 額外物理防禦及魔法防禦。
          唯一主動-巨大化:增加 40% 生命及體型大小,減少 60% 造成的傷害,持續 4 秒(90 秒冷卻時間)。若被動效果石化肌膚已經啟動,增加的生命改為 100%。
          " tr "game_item_tooltip_3194" = "適性神盔售價: @Value@+350 生命
          +55 魔法防禦
          +100% 基礎生命回復
          +10% 冷卻時間減免
          唯一被動:受到敵方技能或效果造成的魔法傷害後,接下來相同技能或效果造成的魔法傷害將減少 20%,持續 4 秒。" tr "game_item_tooltip_3196" = "力量強化晶片無法販售+@f1@ 魔法攻擊
          +@f2@ 魔力
          唯一被動 ─ 漸進: 維克特可以升級他的其中一個基礎技能。" tr "game_item_tooltip_3197" = "重力強化晶片無法販售+@f1@ 魔法攻擊
          +@f2@ 魔力
          唯一被動 ─ 漸進: 維克特可以升級他的其中一個基礎技能。" tr "game_item_tooltip_3198" = "射線強化晶片無法販售+@f1@ 魔法攻擊
          +@f2@ 魔力
          唯一被動 ─ 榮光進化: 維克特到達力量的頂峰,除了升級基礎技能外還可以強化渾沌風暴。" tr "game_item_tooltip_3200" = "海克斯核心模組無法販售+@f1@ 魔法攻擊
          +@f2@ 魔力
          唯一被動 ─ 漸進: 此道具可以升級三次,並增強維克特的基礎技能。在商店點擊此道具來查看更多強化說明。" tr "game_item_tooltip_3204" = "翮羽輕甲售價: @Value@+20 物理防禦唯一被動 ─ 破壞殆盡:對野怪造成傷害後每 5 秒獲得 40 生命回復與 30 魔力回復。攻擊你的野怪將會在 3 秒內使其失去 5% 最大生命(最多 150)。
          唯一主動: 在指定目標區域釋放一陣煙霧偵查該區域視野,持續 5 秒,顯示敵方英雄行蹤,持續 3 秒(冷卻時間 60 秒)。
          " tr "game_item_tooltip_3205" = "翮羽輕甲售價: @Value@+20 物理防禦唯一被動-破壞殆盡:受到來自野怪的傷害時每 5 秒獲得 40 生命回復與 30 魔力回復。攻擊你的野怪會在 3 秒內失去他們最大生命的 5%(最多 150)
          唯一主動-獵人之眼: 放置一個 潛行守衛偵查附近區域,持續 180 秒(冷卻時間 180 秒)。

          潛行守衛:已放置 @f1@ / 3 個守衛。
          " tr "game_item_tooltip_3206" = "亡靈戰魂售價:@Value@+@f3@ 魔法攻擊
          +10% 冷卻時間減免
          唯一被動 ─ 靈魂抽取: 每殺死一隻大型或傳說野怪就獲得 2 魔法攻擊。(@f2@/30)
          唯一被動 ─ 屠殺:提高 30% 對野怪造成的傷害,並將所造成傷害的 6% 轉化為生命,3% 為魔力。
          唯一被動 ─ 不滅: 每 1.5 秒儲存一層金錢疊加(最多 80 層)。擊殺大型野怪、巨龍或巴龍時,最多將 40 層疊加轉換為金錢。

          額外獲得金錢: @f1@
          " tr "game_item_tooltip_3207" = "遠古戰魂售價: @Value@+25% 額外生命(@f3@
          +200 點生命
          +10% 冷卻時間減免
          +20 物理防禦
          唯一被動-破壞殆盡:受到來自野怪的傷害時每 5 秒獲得 60 生命回復與 45 魔力回復。 攻擊你的野怪將會在 3 秒內損失 5% 最大生命(最多 195)
          唯一被動-不滅: 每 1.5 秒儲存一層疊加金錢(最多 80 層疊加)。擊殺大型或傳說野怪將會把 40 層疊加轉變為金錢。
          唯一主動-獵人之眼: 放置一個 潛行守衛偵查周圍區域,持續 180 秒(冷卻時間 180 秒)。

          額外獲得金錢: @f1@
          潛行守衛:已放置 @f2@ / 3 個守衛。
          " tr "game_item_tooltip_3208" = "遠古戰魂售價: @Value@+25% 額外生命(@f3@
          +200 生命
          +10% 冷卻時間減免
          +20 物理防禦
          唯一被動 ─ 破壞殆盡:對野怪造成傷害後每 5 秒獲得 60 生命回復與 45 魔力回復。攻擊你的野怪將會在 3 秒內失去 5% 最大生命(最多 195)。
          唯一被動 ─ 不滅: 每 1.5 秒儲存 1 層金錢疊加(最多 80 層)。擊殺大型或史詩野怪最多消耗 40 層疊加轉換為金錢獎勵。
          唯一被動 ─ 偵測陷阱: 主動顯示周圍敵人設置的隱形陷阱。
          唯一主動 ─ 獵人之眼: 在指定目標區域釋放一陣煙霧偵查該區域視野,持續 5 秒,顯示敵方英雄行蹤,持續 3 秒(冷卻時間 60 秒)。

          額外賺取金錢 @f1@
          " tr "game_item_tooltip_3209" = "蜥蜴長老戰魂售價:@Value@+30 物理攻擊
          +10% 冷卻時間減免
          唯一被動 ─ 焚化: 在對敵方造成物理傷害時,會在 3 秒內共造成 @f1@ 真實傷害。
          唯一被動 ─ 屠殺: 提高 20% 對野怪造成的傷害,並將所造成傷害的 6% 轉化為生命,3% 為魔力。
          唯一被動 ─ 不滅: 每 1.5 秒儲存一層金錢疊加(最多 80 層),擊殺大型或史詩野怪將會把最多 40 層疊加轉換為金錢。

          額外獎勵金錢: @f2@
          " tr "game_item_tooltip_3210" = "破魔者售價: @Value@(近戰限定)
          +40 物理攻擊
          +25 魔法防禦
          +20% 暴擊機率
          唯一被動─韌性: 降低 35% 暈眩、緩速、嘲諷、恐懼、禁言、致盲和定身效果的作用時間。
          唯一被動─命脈: 當英雄即將受到魔法傷害,總量會讓英雄的生命低於 30% 時,可以獲得一個護盾吸收 400 魔法傷害,持續 5 秒﹝冷卻時間 90 秒﹞。
          " tr "game_item_tooltip_3211" = "亡靈斗篷售價:@Value@+250 生命
          +25 魔法防禦
          唯一被動:受到來自敵方英雄傷害後,獲得 150% 基礎生命回復,最多持續 10 秒。" tr "game_item_tooltip_3222" = "米凱的魔鍋售價: @Value@+40 魔法防禦
          +100% 基礎魔力回復
          +10% 冷卻時間減免
          唯一被動: +20% 治療與護盾量。
          唯一被動-和諧氛圍:賦予額外 @f1@% 基礎生命回復(依同等比例增加你的基礎魔力回復)
          唯一主動: 移除一位友方英雄全部的暈眩、定身、嘲諷、恐懼、沉默和緩速效果,並使他們緩速免疫,持續 2 秒(120 秒冷卻時間)。

          淨化一個效果會賦予友軍 40% 跑速,持續 2 秒。

          成功淨化次數:@f2@
          " tr "game_item_tooltip_3230" = "太空狂怒九頭蛇售價: @Value@(近戰限定)
          +80 物理攻擊
          +100% 基礎生命回復
          +3% 普攻吸血
          被動:此道具造成的傷害獲得普攻吸血的一半效果。
          唯一被動-劈砍: 當普攻命中時,會對目標周圍的敵人造成額外 @f1@@f2@ 的物理傷害(越靠近目標的敵人受到的傷害越大)。
          唯一主動-新月: 對周圍的敵方單位造成 @f3@@f4@ 的物理傷害(越靠近的敵人受到的傷害越大)(冷卻時間 10 秒)。
          " tr "game_item_tooltip_3231" = "太空水星彎刀售價:@Value@+50 點物理攻擊
          +35點魔法防禦
          +2.5%普攻吸血
          唯一主動 ─ 水銀變異: 移除英雄身上全部的控制效果。同時提高 50% 額外跑速,持續 1 秒(冷卻時間 90秒)。" tr "game_item_tooltip_3240" = "$BaseName$-狂熱售價:@Value@$BaseStats$$BaseDescription$
          唯一被動-狂熱: 當對單一目標普攻﹝命中﹞或施展單體技能造成傷害時,提高 12% 跑速,效果會在 2 秒內遞減。

          $BaseInfo$
          " tr "game_item_tooltip_3241" = "$BaseName$-靈敏售價:@Value@$BaseStats$$BaseDescription$
          唯一被動-靈敏: +20 跑速。
          $BaseInfo$
          " tr "game_item_tooltip_3242" = "$BaseName$-統帥售價:@Value@$BaseStats$$BaseDescription$
          唯一被動-統帥: 朝自己位置移動的友方英雄提高 10% 跑速。
          $BaseInfo$
          " tr "game_item_tooltip_3243" = "$BaseName$ - 空間扭曲售價 @Value@$BaseStats$$BaseDescription$
          唯一被動-空間扭曲: 降低 15% 傳送、閃現和鬼步的冷卻時間並獲得額外機動能力:

          鬼步: 由提高 27% 跑速變為提高 40 %。
          閃現:施放後提高 20% 跑速,持續 1 秒。
          傳送: 施放後提高 30% 跑速,持續 3 秒。
          $BaseInfo$
          " tr "game_item_tooltip_3244" = "$BaseName$-守護家園售價:@Value@$BaseStats$$BaseDescription$
          唯一被動-守護家園: 回到重生平台時,大幅提高生命和魔力回復速度,同時提高 200% 跑速,效果在 8 秒內遞減。額外跑速與回復效果將在 6 秒後或是造成/受到傷害後消失。
          $BaseInfo$
          " tr "game_item_tooltip_3245" = "$BaseName$-傳送售價:@Value@$BaseStats$$BaseDescription$
          唯一主動-傳送: 傳送至目標友方單位 (@EnchantmentEffect1Amount@ 秒冷卻時間) (剛購買有 @EnchantmentEffect2Amount@ 秒冷卻時間)
          $BaseInfo$
          " tr "game_item_tooltip_3252" = "盜獵者利刃售價: @Value@+10 物理攻擊唯一被動-獵頭者:擊殺任一敵方單位後,你下一次的傷害技能將會造成 40 額外物理傷害(30 秒冷卻時間)。
          唯一被動:從敵方野區盜獵 4 隻大型野怪後轉化成殘暴之力。
          " tr "game_item_tooltip_3285" = "盧登回音售價:@Value@+90 魔法攻擊
          +600 魔力
          +10% 冷卻時間減免
          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-回音:移動和施法時獲得充能,疊加 100 層後,下次傷害技能命中時消耗所有充能並對最多4 個目標造成 100 (+@f5@)額外魔法傷害。
          " tr "game_item_tooltip_3286" = "盧登回音售價:@Value@+100 魔法攻擊
          +7% 移動速度
          唯一被動-回音: 移動和施法獲得充能,疊加 100 層後,下次傷害技能命中時消耗所有充能並對最多 4 個目標造成 100 (+@f5@) 額外魔法傷害。" tr "game_item_tooltip_3290" = "雙影斗篷售價:@Value@+80 點魔法攻擊
          +10% 冷卻時間減免
          +6% 跑速
          唯一被動 ─ 陷阱偵測:使附近隱形敵方陷阱現形。
          唯一主動 ─ 狩獵: 召喚最多 2 隻無敵的鬼魂追擊 2 位距離最近的敵方英雄,持續 6 秒。如果命中目標的話,顯示其行蹤和降低 40 % 跑速,持續 2.5 秒。

          如果鬼魂無法找到目標則會自動回到施放者身上,成功返回的鬼魂將會降低此道具 20 秒冷卻時間(冷卻時間 60 秒)。
          " tr "game_item_tooltip_3301" = "賢者古幣售價:@Value@+5 跑速
          +5% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}" tr "game_item_tooltip_3302" = "遺跡之盾售價:@Value@+50 生命
          每 10 秒 +1 金錢
          {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}" tr "game_item_tooltip_3303" = "盜竊之刃售價:@Value@+10 魔法攻擊
          每 10 秒 +2 金錢
          +25% 基礎魔力回復
          {{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}" tr "game_item_tooltip_3304" = "陳舊的賢者古幣售價:@Value@+5 跑速
          +5% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}" tr "game_item_tooltip_3305" = "陳舊的流浪者徽章售價: @Value@+10 跑速
          +50% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}" tr "game_item_tooltip_3306" = "陳舊的昇華護符售價:@Value@+10 跑速
          +45 物理防禦
          +175% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          唯一被動-要塞衝鋒: 接近防禦塔(包括被破壞的塔)或虛空之門時獲得 20% 跑速,持續 2 秒。
          {{game_item_favorpassiveTT_@f8@}}
          唯一主動: {{game_spell_subtooltip_ShurelyasCrestTT}} (60冷卻時間)。{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}
          " tr "game_item_tooltip_3307" = "陳舊的遺跡之盾售價:@Value@+50 生命
          每 10 秒 +2 金錢
          {{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}" tr "game_item_tooltip_3308" = "陳舊的巨石盾甲售價: @Value@+125 生命
          +50% 基礎生命回復
          每 10 秒 +4 金錢
          {{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}" tr "game_item_tooltip_3309" = "陳舊的山靈守護售價:@Value@+350 生命
          +100% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +4 金錢
          {{game_item_spoilsofwarTT_@f8@}}
          唯一主動:替自己和友軍設置一個能在 4 秒內最多吸收 @f5@ 傷害的護盾。4 秒後護盾爆炸,緩速鄰近敵人 40% ,持續 2 秒( 60 秒冷卻時間)。

          對自己施放的話會自動指定受最多傷害的友軍。{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}
          " tr "game_item_tooltip_3310" = "陳舊的盜竊之刃售價: @Value@+10 魔法攻擊
          每 10 秒 +2 金錢
          +25% 基礎魔力回復
          {{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}" tr "game_item_tooltip_3311" = "陳舊的霜牙售價:@Value@+20 魔法攻擊
          +50% 基礎魔力回復
          每 10 秒 +2 金錢
          +10% 冷卻時間減免
          {{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}" tr "game_item_tooltip_3312" = "陳舊的霜后宣言售價:@Value@+60 魔法攻擊
          +50% 基礎魔力回復
          +10% 冷卻時間減免
          每 10 秒 +2 金錢
          {{game_item_tributepassiveTT_@f8@}}
          唯一主動: 召喚 2 隻冰霜鬼魂,持續 6 秒並搜尋附近敵方英雄,被鬼魂觸碰的英雄會露出行蹤,並降低其 40% 跑速,根據鬼魂游走的距離持續 2 秒至 5 秒(90 秒冷卻時間)。{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}
          " tr "game_item_tooltip_3340" = "偵查圖騰售價: @Value@(飾品)唯一主動: 放置一個 潛行守衛,持續 @f3@ 秒。

          每隔 @f4@ 秒累積一個充能,最多累積 2 個充能。

          潛行守衛:已放置 @f1@ / @f2@ 個守衛。

          目前視野分數:@f6@
          " tr "game_item_tooltip_3341" = "清除者透視鏡售價: @Value@(飾品)主動: 掃描一個區域,若附近有敵方隱形單位會顯示警告,並使 @f4@ 範圍內最遠距離 @f3@ 單位的隱形陷阱現形及守衛現形並無效化,持續 6 秒(@f2@ 秒冷卻時間)。

          已偵測到的守衛數: @f1@

          目前視野分數:@f6@
          " tr "game_item_tooltip_3342" = "偵測晶球售價:@Value@(飾品)唯一主動: 顯示 @f2@ 範圍的視野,持續 2 秒。將能顯示敵方英雄 5 秒(冷卻時間 120 秒)。

          等級 9 時,施放範圍增加到 3500。
          " tr "game_item_tooltip_3345" = "聖靈之錨售價:@Value@(飾品)主動: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          " tr "game_item_tooltip_3348" = "奧術清除者售價: @Value@唯一主動 - 獵人之眼: 於目標區域釋放一陣煙霧並獲得視野,持續 5 秒;顯示範圍內敵方英雄位置並獲得敵方陷阱的 真視 視野,持續 3 秒(90 秒冷卻時間)。

          目前視野分數:@f6@
          " tr "game_item_tooltip_3350" = "進階圖騰售價:@Value@(飾品)唯一主動: 放置潛行守衛偵查周圍區域,持續 120 秒 (冷卻時間 120 秒)。

          潛行守衛:已放置 @f1@ / @f2@ 個守衛。
          " tr "game_item_tooltip_3351" = "進階透視鏡售價:@Value@(飾品)唯一主動: 在中距離半徑內顯示鄰近區域隱形陷阱及隱形守衛,並使其失效,持續 6 秒(冷卻時間 60 秒)。

          已偵查到守衛數量: @f1@
          " tr "game_item_tooltip_3352" = "進階晶球售價:@Value@(飾品)唯一主動: 顯示最多 3500 距離範圍內的視野,持續 2 秒,將能顯示被偵查到的非潛行英雄視野,持續 5 秒。(冷卻時間 150 秒。)" tr "game_item_tooltip_3361" = "進階潛行圖騰售價:@Value@(飾品)唯一主動: 放置潛行守衛偵查周圍區域,持續 180 秒,每 60 秒獲得一個充能,儲存至多 2 個充能。每個玩家在地圖上僅限使用 3 個潛行守衛

          潛行守衛:已放置 @f1@ / @f2@ 個守衛。
          " tr "game_item_tooltip_3362" = "進階視野圖騰售價:@Value@(飾品)唯一主動: 放置偵查守衛,偵測周圍區域和潛行單位,直到被消滅為止(冷卻時間 120 秒)。視野圖騰偵查到的守衛被消滅後,圖騰使用者可獲得金錢獎勵。

          已偵查到守衛: @f1@@f2@ 已使用圖騰。
          " tr "game_item_tooltip_3363" = "鷹眼晶球售價: @Value@(飾品)唯一主動: 在最遠 4000 顯示一個範圍的區域並放置一支可見的守衛。此守衛無法被友方指定(@f4@ 秒冷卻時間)。

          目前視野分數:@f6@
          " tr "game_item_tooltip_3364" = "先知透視鏡售價: @Value@(飾品)主動:掃描自身周圍區域,如有敵方隱形單位將顯示警告,使附近的隱形陷阱和守衛現形,並使守衛無效化,持續 10 秒 (@f2@ 秒冷卻時間)。

          已偵測到的守衛數: @f1@

          目前視野分數:@f6@
          " tr "game_item_tooltip_3371" = "不滅之刃售價:@Value@+110 物理攻擊
          +25% 暴擊率
          唯一被動:暴擊造成 225% 傷害,而非 200%。" tr "game_item_tooltip_3373" = "爐焰斗篷售價:@Value@+750 生命
          +100 物理防禦
          唯一被動──獻祭:每秒對周遭敵軍造成 @f1@ 魔法傷害。對野怪及小兵造成額外50% 傷害。" tr "game_item_tooltip_3374" = "死亡之冠售價:@Value@+175 魔法攻擊唯一被動: 提升 40% (@f1@)魔法攻擊。" tr "game_item_tooltip_3379" = "煉獄面具售價:@Value@+750 生命
          +300 魔力
          +100 魔法防禦
          +10% 冷卻時間減免
          唯一被動-永續之力:受到敵方英雄攻擊時,將 15% 所受傷害轉化為魔力。施放技能時,將回復相當於 20% 消耗魔力的生命,每次施放技能最多回復 25 生命。
          唯一靈氣: 周遭敵方英雄承受15%額外魔法傷害。
          " tr "game_item_tooltip_3380" = "黑曜切割者售價:@Value@+550 生命
          +60 物理攻擊
          +20% 冷卻時間減免
          唯一被動:對敵方英雄造成物理傷害時,降低目標4%物理防禦,持續 6 秒(最多疊加 6 次,降低24%)。
          唯一被動-暴虐: 造成物理傷害獲得20移動速度,持續 2 秒。擊殺或獲得助攻時獲得60移動速度,持續 2 秒。此跑速增益對遠程英雄減半。
          " tr "game_item_tooltip_3382" = "救世神石售價:@Value@+300 生命
          +150% 基礎生命回復
          +200% 基礎魔力回復
          +10% 冷卻時間減免
          唯一被動: +10%治療與護盾效果
          唯一主動: 指定一個 5500 範圍內的區域。2.5 秒後,降下一道光束治療友軍 10(目標每等級 +20)生命,燃燒敵方英雄相當於 10% 其最大生命的 真實 傷害,並對敵方士兵造成 250 真實 傷害 (120 秒冷卻時間)。本身擁有的治癒及護盾效果加成套用至救世神石的治癒效果時會增強為 3 倍。

          能夠在死亡時使用。

          若目標單位近期內曾受到其它贖罪神石影響,效果將會減半。
          對英雄總治癒量: @f1@
          對英雄總傷害量: @f2@
          " tr "game_item_tooltip_3383" = "日輪的神環售價:@Value@+45 物理防禦
          +75 魔法防禦
          唯一主動:對周圍友軍施放一個會在 2.5 秒內逐漸衰退的護盾,最多吸收 30 (每等級+15)(+@f1@) 傷害(120 秒冷卻時間)。
          最高阻擋傷害: @f2@
          總阻擋傷害: @f3@
          " tr "game_item_tooltip_3384" = "三項之核售價:@Value@+350 生命
          +350 魔力
          +35 物理攻擊
          +50% 攻速
          +20% 冷卻時間減免
          +8% 跑速
          唯一被動-暴虐:普攻給予 20 跑速,持續 2 秒。撃殺則給予 60 跑速。此跑速增益對遠程英雄效果減半。
          唯一被動-魔法彎刀: 施放技能過後,下一次普攻造成等同@f1@ 物理攻擊的額外物理傷害(1.5 秒冷卻時間)。
          " tr "game_item_tooltip_3385" = "烏莉特的法冠售價:@Value@+155 魔法攻擊
          +45 Armor
          唯一被動: 提升25%魔法攻擊 (@f1@)。
          唯一主動: 英雄進入凝滯狀態 2.5 秒,期間無法移動、攻擊、施法或使用道具﹝冷卻時間 120 秒﹞。
          " tr "game_item_tooltip_3386" = "中婭悖論之鐘售價:@Value@+100 魔法攻擊
          +60 物理防禦
          +10% 冷卻時間減免
          唯一主動-凝滯:英雄進入凝滯狀態,並且無法被指定,持續 2.5 秒,期間無法移動、攻擊、施法或使用道具(120 秒冷卻時間)。" tr "game_item_tooltip_3387" = "寒霜霸拳售價:@Value@+125 物理防禦
          +20% 冷卻時間減免
          +700 魔力
          唯一被動 - 魔法彎刀: 施放技能後,下一次普攻命中時對目標周圍的敵人額外造成 @f1@ 物理傷害並創造一個大小為 @f2@,且會降低敵人 30% 跑速的結界,持續 2 秒 (1.5 秒冷卻時間)。" tr "game_item_tooltip_3388" = "妖夢影刀售價:@Value@+75 物理攻擊
          +10% 冷卻時間減免
          唯一被動: +25 物理致命 (無視當下 @f1@ 點物理防禦)
          唯一被動: +40 脫離戰鬥跑速
          唯一主動:獲得 +20% 跑速,持續 6 秒 (45 秒冷卻時間)。
          " tr "game_item_tooltip_3389" = "殞落王者之力售價:@Value@+55 物理攻擊
          +40% 攻速
          +12% 普攻吸血
          唯一被動:普攻命中時造成相當於目標 8% 當前生命的額外物理傷害。普攻吸血適用於此傷害。
          唯一主動:對目標英雄造成 100 點魔法傷害並偷取其 25% 跑速,持續 3 秒(90 秒冷卻時間)。

          可造成的最小額外物理傷害為 15 點。
          對野怪及小兵可造成的最大額外物理傷害為 60 點。
          道具持有者的普攻吸血效果適用於此額外物理傷害。
          " tr "game_item_tooltip_3390" = "盧登脈衝售價:@Value@+120 魔法攻擊
          +850 魔力
          +10% 冷卻時間減免
          唯一被動-疾速:此道具獲得額外 10% 冷卻時間減免。
          唯一被動-回音:移動和施法時獲得充能,疊加 100 層後,下次傷害技能命中時消耗所有充能並對最多4 個目標造成 100 (+@f5@)額外魔法傷害。
          " tr "game_item_tooltip_3400" = "「你也有份」從派克手中獲得點擊使用: 獲得 @f1@ 金錢。

          當派克處決一名敵方英雄時,將給予一位友軍額外金錢。
          " tr "game_item_tooltip_3401" = "星靈之骸售價: @Value@+350 生命
          +200% 基礎生命回復
          +10% 冷卻時間減免
          每 10 秒 +1 金錢
          {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}" tr "game_item_tooltip_3405" = "骨牙項鍊售價: @Value@唯一主動 ─ 清除者透視鏡: 偵查附近的隱形陷阱與守衛並使其無效化,持續 4 秒(冷卻時間 120 秒)。獲得 6 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3406" = "骨牙項鍊售價: @Value@唯一主動 ─ 清除者透視鏡: 偵查附近的隱形陷阱與守衛並使其無效化,持續 4 秒(冷卻時間 120 秒)。獲得 6 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3407" = "骨牙項鍊售價: @Value@唯一主動 ─ 清除者透視鏡: 偵查附近的隱形陷阱與守衛並使其無效化,持續 6 秒(冷卻時間 60 秒)。獲得 20 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。


          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3408" = "骨牙項鍊售價: @Value@唯一主動 ─ 清除者透視鏡: 偵查附近的隱形陷阱與守衛並使其無效化,持續 6 秒(冷卻時間 60 秒)。獲得 20 個戰利品主動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。


          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3409" = "骨牙項鍊售價: @Value@唯一主動 ─ 清除者透視鏡: 偵查附近的隱形陷阱與守衛並使其無效化,持續 6 秒,並且獲得被偵查目標之視野,持續 10 秒(冷卻時間 75 秒)。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3410" = "卡力斯之顱售價: @Value@唯一主動 ─ 清除者透視鏡: 偵查附近的隱形陷阱與守衛並使其無效化,持續 6 秒,並且獲得被偵查目標之視野,持續 10 秒(冷卻時間 60 秒)。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得雙倍跑速。

          特殊加成:雷葛爾在草叢中所獲得視野範圍增加。
          " tr "game_item_tooltip_3411" = "骨牙項鍊售價: @Value@唯一主動 ─ 偵查: 偵查附近 2500 範圍視野,持續 2 秒,被偵查到的敵方英雄將會現形 5 秒。(冷卻時間 120 秒)。獲得 6 個戰利品會自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3412" = "骨牙項鍊售價: @Value@唯一主動 ─ 偵查: 偵查附近 2500 範圍視野,持續 2 秒,被偵查到的敵方英雄將會現形 5 秒。(冷卻時間 120 秒)。獲得 6 個戰利品會自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3413" = "骨牙項鍊售價: @Value@唯一主動 ─ 偵查: 偵查附近 3500 範圍視野,持續 2秒,被偵查到的敵方英雄將會現形 5 秒。(冷卻時間 120 秒)獲得 20 個戰利品將自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。


          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3414" = "骨牙項鍊售價: @Value@唯一主動 ─ 偵查: 偵查附近 3500 範圍視野,持續 2 秒,被偵查到的敵方英雄將會現形 5 秒。(冷卻時間 120 秒)獲得 20 個戰利品將自動升級。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。


          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3415" = "骨牙項鍊售價: @Value@唯一主動 ─ 偵查: 偵查附近 4000 範圍視野,持續 2 秒,被偵查到的敵方英雄將會現形 5 秒。(冷卻時間 90 秒)。同時在該區域放下一個可見的偵查守衛,持續 2 秒。

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3416" = "卡力斯之顱售價: @Value@唯一主動 ─ 偵查: 偵查附近 4000 範圍視野,持續 2 秒,被偵查到的敵方英雄將會現形 5 秒。(冷卻時間 90 秒)

          唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得雙倍跑速。

          特殊加成:雷葛爾在草叢中所獲得視野範圍增加。
          " tr "game_item_tooltip_3417" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3418" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3419" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。


          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3420" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。


          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3421" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3422" = "卡力斯之顱售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻獲得 1 個戰利品。

          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得雙倍跑速。

          特殊加成:雷葛爾在草叢中所獲得視野範圍增加。
          " tr "game_item_tooltip_3430" = "毀滅魔典售價:@Value@+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@ 基礎魔力回復
          +@PercentCooldownMod*-100@% 冷卻時間減免
          唯一被動-夷平: 移動或擊殺敵人時獲得充能 (最多 @Effect1Amount@ 層)。 攻擊建築物消耗 @Effect6Amount@ 層充能,造成 @Effect2Amount@ (+@f1@) 額外真實傷害。

          「當他們的努力崩塌,心靈也將隨之被掏空。」
          " tr "game_item_tooltip_3431" = "幽冥魔典售價:@Value@+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復
          +@PercentCooldownMod*-100@% 冷卻時間減免
          唯一被動-惡意: 每次用法術對敵人造成傷害,增加 @Effect1Amount@% 跑速,持續 @Effect2Amount@ 秒。

          「跟隨我們的腳步,馬上就有大進步。」
          " tr "game_item_tooltip_3433" = "失落之章售價:@Value@+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復

          唯一被動: +@Effect1Amount*-100@% 冷卻時間減免" tr "game_item_tooltip_3434" = "惡疾秘典售價:@Value@+@FlatMagicDamageMod@ 魔法攻擊
          +@PercentBaseMPRegenMod*100@ 基礎魔力回復
          +@PercentCooldownMod*-100@% 冷卻時間減免
          唯一被動-惡疾: 使用技能對敵方英雄造成傷害時,堆疊一層惡疾(最多 @Effect2Amount@ 層),持續 @Effect1Amount@ 秒。

          唯一主動-惡疫收割: 對附近有惡疾疊加的敵人,造成 @Effect5Amount@ 魔法傷害,每層惡疾再加 @Effect9Amount@ (+@f1@)。同時,每層惡疾回復 @Effect6Amount*100@% 最大魔力的魔量。 (@Effect4Amount@ 秒冷卻時間)

          「財富、土地、秘密和愛情;當惡疾來襲時,一切都變得毫無意義。」
          " tr "game_item_tooltip_3450" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          主動 ─ 聖靈之錨: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3451" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          主動 ─ 聖靈之錨: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3452" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          主動 ─ 聖靈之錨: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。


          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3453" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          主動 ─ 聖靈之錨: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。


          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3454" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          主動 ─ 聖靈之錨: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得附加跑速。
          " tr "game_item_tooltip_3455" = "骨牙項鍊售價: @Value@唯一被動 ─ 獵殺警戒: 雷葛爾會從遭到擊殺的敵方英雄身上取得戰利品,依據戰利品的多寡可以獲得額外的增益效果。擊殺英雄與助攻都獲得 1 個戰利品。

          主動 ─ 聖靈之錨: 消耗一次充能,立刻在溫泉復活,並且獲得 125% 跑速,在 12 秒內衰減。

          在等級 9 與 14 獲得額外充能。

          (最大充能:2 次)
          3 個戰利品:雷葛爾脫離戰鬥或是進入草叢時提高 25 跑速。

          6 個戰利品:增加雷葛爾 125 跳躍距離。

          12 個戰利品:血性獵殺作用時間延長 5 秒。

          20 個戰利品:雷葛爾在使用血性獵殺進入潛行狀態時獲得雙倍跑速。

          特殊加成:雷葛爾在草叢中所獲得視野範圍增加。
          " tr "game_item_tooltip_3460" = "黃金聖物無法販售唯一主動: 使用該飾品傳送到其中一個戰鬥平台上。僅能在重生平台上使用。

          「這裡是個充滿神祕之力的地方,英雄在這裡甦醒、成形並且獲得強大的能力。」
          " tr "game_item_tooltip_3461" = "黃金聖物無法販售唯一主動: 使用此飾品來傳送到其中一個戰鬥平台。只能在重生平台上使用。

          「這裡是個充滿神祕之力的地方,英雄在這裡甦醒、成形並且獲得強大的能力。」
          " tr "game_item_tooltip_3462" = "先知之石(飾品)唯一主動: 揭露 2500 範圍內的一小段區域,持續 3 秒。敵方英雄將會現形持續 5 秒(60 秒冷卻時間)。" tr "game_item_tooltip_3504" = "熾灼魔器售價: @Value@+60 魔法攻擊
          +50% 基礎魔力回復
          +10% 冷卻時間減免
          唯一被動: +10% 治癒及護盾效果
          唯一被動: +8% 跑速
          唯一被動:每當你對一名友軍施放治癒或護盾技能,你和該名友軍會獲得 10% - 30% 攻速,且你們的普攻命中時將造成 5 - 20 額外魔法傷害,持續 6 秒。

          已造成命中傷害合計: @f3@

          不包含生命回復效果,且效果加成取決於目標英雄的等級。
          " tr "game_item_tooltip_3508" = "奪魄之鐮售價:@Value@+70 物理攻擊
          +25% 暴擊率
          唯一被動: +20% 冷卻時間減免
          唯一被動:普攻返還 1.5% 已損失的魔力。
          " tr "game_item_tooltip_3512" = "虛空之門售價:@Value@+55 物理防禦
          +55 魔法防禦
          +125% 基礎生命回復
          唯一被動-要塞衝鋒:接近防禦塔(包括已摧毀的防禦塔)或虛空之門時,增加 20% 跑速,持續 2 秒。
          唯一主動:在指定地點產生一道虛空之門,持續 120 秒(120 秒冷卻時間)。

          每 4 秒虛空之門會產生一隻虛空蟲。第一隻及之後每四隻虛空蟲會獲得相當於其 15% 最大生命的傷害(@f1@)。

          虛空蟲獲得金錢: @f2@
          虛空蟲對防禦塔造成的傷害: @f3@
          " tr "game_item_tooltip_3513" = "預示者之眼售價: @Value@唯一被動-窺視虛空:預示者之眼的持有者會獲得強化回城效果。

          唯一主動-預示者的呼喚:吟唱 3.5 秒之後擊破預示者之眼,召喚預示者攻擊敵方防禦塔。

          240 秒內未使用預示者之眼的話它將回到虛空之中。
          " tr "game_item_tooltip_3514" = "預示者之眼售價:@Value@唯一被動-窺視虛空:預示者之眼的持有者會獲得強化回城效果。

          唯一主動-預示者的呼喚:吟唱 3.5 秒後打破預示者之眼,並召喚預示者來摧毀敵方防禦塔。

          240 秒內未使用預示者之眼的話它將回到虛空。
          " tr "game_item_tooltip_3520" = "{{game_item_displayname_3520}}售價: @Value@(飾品)主動: 召喚你的幽靈普羅停留在草叢裡。" tr "game_item_tooltip_3599" = "靈魂黑矛售價:@Value@主動:與一位友軍靈魂連結,在接下來的遊戲中成為血誓同盟的夥伴。血誓同盟會在彼此接近時,強化自己與夥伴。" tr "game_item_tooltip_3600" = "靈魂黑矛售價:@Value@主動:與一位友軍靈魂連結,在接下來的遊戲中成為血誓同盟的夥伴。血誓同盟會在彼此接近時,強化自己與夥伴。" tr "game_item_tooltip_3611" = "剃齒鼠消耗: 5 個海妖金幣僱用剃齒鼠取代各路的一個近戰小兵。" tr "game_item_tooltip_3612" = "鐵背龜消耗: 5 個海妖金幣僱用鐵背龜取代各路的一個近戰小兵。" tr "game_item_tooltip_3613" = "噴噴蟹消耗: 5 個海妖金幣僱用噴噴蟹取代各路的一個遠程小兵。" tr "game_item_tooltip_3614" = "大眼仔消耗: 5 個海妖金幣。僱用大眼仔取代各路的一個遠程小兵。" tr "game_item_tooltip_3615" = "傭兵升級 1消耗: 5 毒蛇銀幣升級傭兵。" tr "game_item_tooltip_3616" = "傭兵升級 2消耗: 10 毒蛇銀幣升級傭兵。" tr "game_item_tooltip_3617" = "傭兵升級 3消耗: 5 毒蛇銀幣升級傭兵。" tr "game_item_tooltip_3621" = "攻擊升級 1消耗: 5 毒蛇銀幣你的傭兵永久增加 @Effect2Amount@ 物理攻擊。" tr "game_item_tooltip_3622" = "攻擊升級 2消耗: 10 毒蛇銀幣你的傭兵永久增加 @Effect1Amount@ 物理攻擊。" tr "game_item_tooltip_3623" = "攻擊升級 3消耗: 20 毒蛇銀幣你的傭兵永久增加 @Effect1Amount@ 物理攻擊。" tr "game_item_tooltip_3624" = "防禦升級 1消耗: 5 毒蛇銀幣你的傭兵永久增加 @Effect1Amount@ 基礎生命
          " tr "game_item_tooltip_3625" = "防禦升級 2消耗: 10 毒蛇銀幣你的傭兵永久增加 @Effect1Amount@ 基礎生命。" tr "game_item_tooltip_3626" = "防禦升級 3消耗: 20 毒蛇銀幣你的傭兵永久增加 @Effect1Amount@ 基礎生命。" tr "game_item_tooltip_3630" = "圍城運送平台無法販售唯一主動:使用這個飾品傳送到我方隊伍的其中一個運送平台。只能在召喚平台上使用。" tr "game_item_tooltip_3631" = "攻城弩砲點擊使用 在離敵方防禦塔 2200 的距離上放置一個長程的攻城弩砲。經過 5 秒的延遲,攻城弩砲會開始射擊距它最近的防禦塔,並造成大量傷害。若目標防禦塔被摧毀,攻城弩砲也會同時失效。" tr "game_item_tooltip_3633" = "圍城運送平台無法販售唯一主動: 使用這個飾品傳送到我方隊伍的其中一個運送平台。只能在召喚平台上使用。

          你的隊伍會有另一個在遊戲剛開始時無法被使用的運送平台,此平台只會在兵營防禦塔或三個外防禦塔被摧毀時才會啟動。
          " tr "game_item_tooltip_3634" = "防禦塔:毀滅射線售價: @Value@第一次施放: 在目標防禦塔上附加可以發射 3 次毀滅射線的功能。

          接下來的三次施放: 朝著滑鼠方向發射毀滅射線,對路線上所有目標造成 30 / 等級 + 擊中目標30% 最大生命的魔法傷害(對小兵造成 20% 傷害)。



          射線會持續 15 秒,或直到已發射 3 次。
          " tr "game_item_tooltip_3635" = "運送平台售價: @Value@點擊使用:在目標區域建立一個運送平台。經過 4 秒的延遲後啟動,你和友軍便可以傳送到該平台。" tr "game_item_tooltip_3636" = "防禦塔:暴風壁壘售價: @Value@點擊使用:讓一座防禦塔變為無敵狀態 6 秒,在狀態結束前兩秒,發射猛烈炮火並對所有附近敵人造成 2600 真實傷害。

          此技能在 15 秒內不得在同一座防禦塔上再次使用。
          " tr "game_item_tooltip_3637" = "聯邦圍城模式:圍城武器欄位在聯邦圍城模式中,召喚師技能會被圍城武器欄位取代。在商店使用水晶碎片可以購買單次使用的圍城武器。使用召喚師技能按鍵發動它們!" tr "game_item_tooltip_3640" = "閃現領域售價: @Value@點擊使用:為你的隊伍建立一個持續 5 秒的閃現領域。 在此領域內,你和友軍的召喚師技能會暫時地被閃現取代,並可以閃現至此領域內的任一地點( 1 冷卻時間)。" tr "game_item_tooltip_3641" = "先鋒旗幟售價: @Value@點擊使用: 放置一個先鋒旗幟在目標區域。經過 2 秒的延遲後,在有效範圍內賦予所有附近的小兵能力加成。增加他們 50% 傷害、提高 50 物理防禦和 100 魔法防禦。" tr "game_item_tooltip_3642" = "圍城退還所有購買的圍城武器皆以全價退還。" tr "game_item_tooltip_3643" = "超重力磁場售價: @Value@點擊使用 在目標區域建立一個持續 5 秒的超重力磁場。在磁場內,所有敵隊小兵和攻城弩砲將動彈不得也無法發動攻擊,敵方英雄將減低 25% 移動速度。
          " tr "game_item_tooltip_3645" = "先知之石(飾品)唯一主動: 揭露 1400 範圍內的一小段區域,持續 3 秒。敵方英雄將會現形持續 5 秒(60 秒冷卻間)。" tr "game_item_tooltip_3647" = "庇護圖騰售價: @Value@點擊使用:在目標區域建立一個庇護圖騰,經過 2 秒的延遲後,圖騰會啟動並賦予附近所有圍城武器一個吸收 2 (每個額外的庇護圖騰多吸收1 )傷害的護盾。" tr "game_item_tooltip_3648" = "圍城運送平台(未啟動)售價: @Value@你的隊伍可以透過建立一個水晶充能塔來增加水晶碎片收入。在沒有任合一個水晶充能塔被啟動前,他們散佈在地圖各處。啟動這些充能塔後,經過短暫的延遲,它會開始依據與敵人基地的距離來生產水晶碎片。你可以重新啟動來移動充能塔。

          你隊伍的水晶充能塔生產了 @f1@ / @f2@ 水晶碎片。
          " tr "game_item_tooltip_3649" = "攻城偵查守衛無法販售(飾品)唯一主動: 放置一個 潛行守衛,持續 30 秒(30 秒冷卻時間)。" tr "game_item_tooltip_3652" = "颱風利爪售價: @Value@+@FlatPhysicalDamageMod@ 物理攻擊
          +@PercentAttackSpeedMod*100@% 攻速
          +@PercentMovementSpeedMod*100@% 跑速
          唯一被動-幻影打擊: 普攻可獲得怨恨疊加,疊加 @Effect3Amount@ 層後,你的下 3 次普攻將獲得最高攻速,但造成 @Effect4Amount*-100@% 傷害。疊加可維持 @Effect1Amount@ 秒。

          「這可不是暴雨落下的聲音。」
          " tr "game_item_tooltip_3671" = "$BaseName$ - 戰神售價: @Value@$BaseStats$
          +60 物理攻擊
          +10% 冷卻時間減免
          $BaseDescription$

          $BaseInfo$
          " tr "game_item_tooltip_3672" = "$BaseName$ - 餘燼售價: @Value@$BaseStats$
          +325 生命
          +15% 額外生命 (+@f3@)
          唯一被動-獻祭: 進入戰鬥時每秒對鄰近友方造成 @f6@ 魔法傷害。對野怪造成 100% 額外傷害。
          $BaseDescription$

          $BaseInfo$
          " tr "game_item_tooltip_3673" = "$BaseName$ - 偃月售價: @Value@+60 魔法攻擊
          +7% 跑速
          $BaseStats$
          唯一被動-回音: 移動或施放技能時獲得充能,充能達到 100 層時,下一次傷害技能命中時會釋放所有充能,最多對 4 個目標造成 60 (+@f5@) 額外魔法命中傷害。此效果對大型野怪造成 250% 傷害。以此效果擊中大型野怪將回復 18% 的失去魔力。
          $BaseDescription$

          $BaseInfo$
          " tr "game_item_tooltip_3674" = "$BaseName$ - 噬魂售價: @Value@$BaseStats$
          +@PercentAttackSpeedMod*100@% 攻速
          +@EnchantmentEffect1Amount@ (+@f2@) 命中魔法傷害
          唯一被動-吞噬魂魄: 對英雄或大型野怪造成撃殺或助攻時,增加此物品的魔法傷害 1。對河蟹或預示者造成撃殺或助攻時,增加此物品的魔法傷害 2。對巨龍或巴龍造成撃殺或助攻時,增加此物品的魔法傷害 5。累積到 @EnchantmentEffect2Amount@ 層時,噬魂變為煉魂,獲得額外命中效果。
          $BaseDescription$

          $BaseInfo$
          " tr "game_item_tooltip_3675" = "$BaseName$ -血爪售價: @Value@$BaseStats$
          +50% 攻速
          唯一被動: 普攻造成目標最大生命 4% 的額外物理命中傷害(對士兵和野怪最多造成 75 傷害)。
          $BaseDescription$

          $BaseInfo$
          " tr "game_item_tooltip_3680" = "冷凍普羅飼料主動 - 餵食國王 普羅王朝遠方敵人投擲冰彈,每發對目標區域中央的敵人造成 @f2@ 魔法傷害,對區域邊緣的敵人造成 @f1@ 魔法傷害。(120 秒冷卻時間)" tr "game_item_tooltip_3681" = "超辣普羅飼料主動 - 餵食國王 普羅王噴射出火焰,持續 4 秒,對前方錐形範圍內敵人造成@f1@ 持續性真實傷害。對防禦塔最多造成 560 真實傷害。(120 秒冷卻時間)" tr "game_item_tooltip_3682" = "普羅濃縮咖啡主動 - 餵食國王普羅王躍入空中後落下並擊碎地面兩次,擊退範圍內敵人並造成 @f1@ 物理傷害。同時,他將獲得一個相當於其 20% 最大生命的護盾,護盾會隨時間衰退,持續 4 秒。(30 秒冷卻時間)" tr "game_item_tooltip_3683" = "彩虹普羅點心派對包主動 - 餵食國王普羅王朝敵方背後投擲一堆普羅飼料,普羅受到吸引後會衝至普羅王身邊,撞倒並拖行沿路的敵人,造成 @f1@ 物理傷害。(120 秒冷卻時間)" tr "game_item_tooltip_3690" = "太空鎖鍊被動-太空鎖鍊:死刑宣告的距離變得更遠了(根據目標失去的生命而定),並且可以被幽冥煞星點燃,造成更多傷害。

          「一個更美的還在等待。」
          " tr "game_item_tooltip_3691" = "奇點燈籠被動-奇點燈籠:鬼影燈籠現在會自動拯救被困住的友軍,但是它不會再額外賦予護盾。

          「群星正在呼喚我們。」
          " tr "game_item_tooltip_3692" = "暗物質鐮刀被動-暗物質鐮刀:攝魂掃蕩普攻命中效果的充能速度加快,並且會將敵人擊飛得更遠(根據他們失去的生命而定)。

          「如果你想製造奇點,第一步就是毀滅宇宙。」
          " tr "game_item_tooltip_3693" = "重力之靴+50 跑速被動-質量轉換:瑟雷西受到敵人推拉之後移動的距離取決於他的生命。生命值低落時他會被拋到更遠的地方。

          被動-最後倖存者:深淵河蟹會定期出現,攻擊牠會使牠靠近幽冥煞星。引力的干擾會暫時吸引到大量的深淵河蟹。
          " tr "game_item_tooltip_3694" = "繁星斗篷被動-恆星之靈:召喚時瑟雷西會進入無敵狀態,無法被指定也無法施法,他會穿梭到另一個空間。此效果會在踏上地面後消失。

          被鬼影燈籠拯救,或是對其中一個重力鐵錨施展死刑宣告,短暫讓你進入無敵狀態,並破壞敵人附加在你身上的鎖鏈。
          " tr "game_item_tooltip_3695" = "煞星魔印被動-誓忠衛星:瑟雷西沒辦法直接殺死單位--他們的靈魂、經驗,還有金錢屬於幽冥煞星。

          將敵人拉入或推入幽冥煞星中會立刻摧毀他們,提升隊伍分數(+5,深淵河蟹 +1)。

          獲得一百點即取得此回合的勝利,但最後決勝的分數必須由擊殺英雄取得。
          " tr "game_item_tooltip_3706" = "追跡者短刀售價:@Value@對野怪造成 +10% 普攻吸血{{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_3707" = "森靈的祝福售價:@Value@+@Effect1Amount@ 對野怪傷害
          +@Effect2Amount@ 野怪傷害減免
          唯一被動:對野怪造成的傷害中, @Effect3Amount*100@% of 回復生命、@Effect4Amount*100@% 回復魔力。" tr "game_item_tooltip_3708" = "憤怒者之心售價:@Value@+@FlatPhysicalDamageMod@ 物理攻擊
          +@Effect7Amount@ 物理穿透
          +@Effect6Amount*-100@% 冷卻時間減免
          +@FlatArmorMod@ 物理防禦
          被動: 對野怪造成 @Effect1Amount@ 額外魔法傷害,對英雄造成 @Effect2Amount@ 額外傷害。
          被動: 對野怪造成的傷害中, @Effect3Amount*100@% of 回復生命、@Effect4Amount*100@% 回復魔力。
          被動:擊殺 @Effect5Amount@ 隻大型野怪後,你的重擊可以使用在其他玩家身上,造成 @f1@ 真實傷害並緩速他們 50%,持續 2 秒。
          " tr "game_item_tooltip_3710" = "Ready To Upgrade 燃炎靈魂售價:@Value@+@Effect2Amount@ 對野怪傷害
          +@Effect1Amount@ 野怪傷害減免
          唯一被動:對野怪造成的傷害中, @Effect3Amount*100@% of 回復生命、@Effect4Amount*100@% 回復魔力。回復生命取決於失去生命值。
          唯一被動:你的燃炎靈魂已經準備好升級。你可以購買在商城購買野性烈炎或是原始烈炎。
          " tr "game_item_tooltip_3711" = "斥候匕首售價: @Value@對野怪造成 +10% 普攻吸血
          位於野區時獲得 +225% 基礎魔力回復
          {{ game_item_jungle_tooth_nail_tooltip }}
          唯一主動-守衛: 消耗一個充能來放置一個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 2 個充能,回到商店時會自動補滿。

          潛行守衛:已放置@f1@ / 3 個守衛。
          " tr "game_item_tooltip_3711_A" = "斥候匕首-戰神售價: @Value@+40 物理攻擊
          +10% 冷卻時間減免
          +10 物理穿透
          撃殺大型野怪獲得 +30 金錢
          被動-極速重擊:當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 20 額外金錢,並在 2 秒內得到 175% 跑速加成。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 1.5 魔力回復。

          豐收-賺取金錢: @f1@

          " tr "game_item_tooltip_3711_B" = "斥候匕首-偃月售價: @Value@+50 魔法攻擊
          +200 魔力
          +10% 冷卻時間減免
          撃殺大型野怪獲得 +30 金錢
          被動-極速重擊:當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 20 額外金錢,並在 2 秒內得到 175% 跑速加成。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          唯一被動-魔法彎刀: 使用技能後,下一次普通攻擊造成 @f2@ 額外命中魔法傷害 (1.5 秒冷卻時間)。若目標為野怪,額外命中傷害轉為範圍傷害,同時回復 8% 失去魔力。

          豐收-賺取金錢: @f1@

          " tr "game_item_tooltip_3711_C" = "斥候匕首-餘燼售價: @Value@+400 生命
          +15% 額外生命 (+@f3@)
          撃殺大型野怪獲得 +30 金錢
          唯一被動-獻祭:每秒對鄰近敵人造成 @f6@ 魔法傷害。對小兵及野怪造成 100% 額外傷害。
          被動-極速重擊:當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 20 額外金錢,並在 2 秒內得到 175% 跑速加成。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          豐收-賺取金錢: @f1@
          " tr "game_item_tooltip_3711_D" = "斥候匕首-噬魂售價: @Value@+@Effect22Amount@% 攻速
          +@Effect24Amount@ (+@f2@) 命中魔法傷害
          撃殺大型野怪獲得 +@Effect8Amount@ 金錢
          被動-極速重擊:當你重擊敵方野區的大型野怪,你獲得半個重擊充能,如果你撃殺了該野怪,你得到 +@Effect7Amount@ 額外金錢,並在 2 秒內得到 175% 跑速加成。

          被動-吞噬魂魄: 對英雄或大型野怪造成撃殺或助攻時,增加此物品的魔法傷害 1。對河蟹造成撃殺或助攻時,增加此物品的魔法傷害 2。對史詩級野怪造成撃殺或助攻時,增加此物品的魔法傷害 5。累積到 @Effect23Amount@ 層時,噬魂變為煉魂,獲得額外命中效果。
          被動-打野的浪漫: 對野怪在 @Effect4Amount@ 秒內造成 @Effect1Amount@ 額外魔法傷害並在被野怪攻擊時獲得每秒 @Effect2Amount@ 生命回復與 @Effect3Amount@ 魔力回復。

          豐收-賺取金錢: @f1@
          " tr "game_item_tooltip_3711_E" = "斥候匕首-煉魂售價: @Value@+40% 攻速
          +60 命中魔法傷害
          對野怪造成 +10% 普攻吸血
          位於野區時獲得 +150% 基礎魔力回復
          唯一被動-爪牙:普攻對野怪造成 20 額外傷害。於 5 秒內偷取 30 生命。撃殺大型野怪給予 +30 額外經驗。
          唯一被動-幻影突襲: 每兩次普攻會發動幻影突襲,額外觸發一次所有命中效果。遠程英雄則每四次普攻觸發此效果。
          唯一主動-守衛: 消耗一個充能來放置一個 潛行守衛 偵查周圍情況,持續 150 秒。最多持有 3 個充能,回到商店時會自動補滿。

          潛行守衛:已放置 @f1@ / 3 個守衛。
          " tr "game_item_tooltip_3712" = "農力驚人售價:@Value@唯一被動-打獵欲望:擊殺大型野怪來滿足你的燃炎靈魂。擊殺 18 隻大型野怪以後,燃炎靈魂轉化成野性烈炎。

          被動:對擊中野怪觸發 45魔法傷害,持續 2 秒,並在戰鬥期間獲得每秒 10 生命回復與每秒 4 魔力回復。
          " tr "game_item_tooltip_3713" = "遊俠砍斧售價: @Value@在野區時獲得 +150% 基礎魔力回復
          在野區時獲得 +10% 跑速
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。
          唯一被動-爪牙: 對野怪造成 +25% 傷害。對野怪造成傷害時,在 2 秒內偷取 15 生命。撃殺大型野怪給予 +60 額外經驗。
          " tr "game_item_tooltip_3713_A" = "遊俠砍斧-戰神售價: @Value@+40 物理攻擊
          +10% 冷卻時間減免
          +10 物理穿透
          撃殺大型野怪獲得 +30 額外金錢獎勵
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          唯一被動-戰神之怒: 將你所造成物理傷害的 6% 轉為真實傷害,在接下來的 3 秒內灼燒敵人。
          " tr "game_item_tooltip_3713_B" = "遊俠砍斧-偃月售價: @Value@+50 魔法傷害
          +200 魔力
          +10% 冷卻時間減免
          撃殺大型野怪獲得 +30 額外金錢
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。

          唯一被動-魔法彎刀: 使用技能後,下一次普通攻擊造成 @f2@ 額外命中魔法傷害 (1.5 秒冷卻時間)。若目標為野怪,額外命中傷害轉為範圍傷害,同時回復 8% 失去魔力。
          " tr "game_item_tooltip_3713_C" = "遊俠砍斧-餘燼售價:@Value@+400 生命
          +15% 額外生命 (+@f3@)
          撃殺大型野怪獲得 +30 額外金錢
          唯一被動-獻祭: 每秒對鄰近敵方造成 @f6@ 魔法傷害。對野怪造成 100% 額外傷害。
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。
          被動-打野的浪漫: 對野怪在 2 秒內造成 45 額外魔法傷害並在被野怪攻擊時獲得每秒 10 生命回復與 5 魔力回復。
          " tr "game_item_tooltip_3713_D" = "遊俠砍斧-噬魂售價: @Value@+@Effect22Amount@% 攻速
          +@Effect24Amount@ (+@f2@) 命中魔法傷害
          撃殺大型野怪獲得 +@Effect5Amount@
          被動-爆破重撃: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 @Effect7Amount@ 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。

          被動-吞噬魂魄: 對英雄或大型野怪造成撃殺或助攻時,增加此物品的魔法傷害 1。對河蟹造成撃殺或助攻時,增加此物品的魔法傷害 2。對史詩級野怪造成撃殺或助攻時,增加此物品的魔法傷害 5。累積到 @Effect23Amount@ 層時,噬魂變為煉魂,獲得額外命中效果。
          被動-打野的浪漫: 對野怪在 @Effect4Amount@ 秒內造成 @Effect1Amount@ 額外魔法傷害並在被野怪攻擊時獲得每秒 @Effect2Amount@ 生命回復與 @Effect3Amount@ 魔力回復。
          " tr "game_item_tooltip_3713_E" = "遊俠砍斧-煉魂售價: @Value@+40% 攻速
          +60 命中魔法傷害
          在野區時獲得 +150% 基礎魔力回復
          在野區時獲得+10% 跑速
          被動-爆破重擊: 重擊對目標區域造成傷害,對周圍野怪或小兵造成一半傷害,同時暈眩它們 1.5 秒。使用重擊在野怪身上將回復 15% 失去的生命與魔力。
          唯一被動-爪牙: 普攻對野怪造成 +25% 額外傷害。攻擊野怪會在 2 秒內偷取 15 生命。撃殺大型野怪給予 +60 額外經驗。
          唯一被動-幻影突襲: 每兩次普攻會發動幻影突襲,額外觸發一次所有命中效果。遠程英雄則每四次普攻觸發此效果。
          " tr "game_item_tooltip_3715" = "軍隊長劍售價: @Value@對野怪造成 +10% 普攻吸血{{ game_item_jungle_challenging_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip }}
          " tr "game_item_tooltip_3742" = "死者肩甲售價:@Value@+425 生命
          +60 物理防禦
          唯一被動-無畏:移動時獲得衝勁疊加並增加跑速,最多疊加至 100 層並增加 60 跑速。衝勁疊層在受到暈眩、嘲諷、恐懼、變形或禁錮時會消退。
          唯一被動-大刀一砍:進行普攻時消耗所有層數,且每層將使普攻額外造成1 魔法攻擊。疊加至最大層數時,若攻擊者為近戰英雄,他們會連帶降低目標 50% 跑速,持續 1 秒。

          「想要我的盔甲?你只有一種方法。」-無名氏
          " tr "game_item_tooltip_3744" = "流水之杖售價: @Value@+40 魔法攻擊
          +25 魔法防禦
          +50% 基礎魔力回復
          唯一被動 ─ 魔法湧泉: 每 5 秒回復 2% 失去魔力。
          唯一被動: 在河道中獲得 30% 跑速以及 10 魔力回復/5 秒。

          「消息在愛歐尼亞的河岸邊快速流通。」
          " tr "game_item_tooltip_3745" = "傀儡手套售價: @Value@+@FlatHPPoolMod@ 生命
          +@FlatSpellBlockMod@ 魔法防禦
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復
          +@Effect1Amount*-100@% 冷卻時間減免
          唯一被動 ─ 魔法湧泉: 每 @Effect3Amount@ 秒回復 @Effect2Amount@% 失去魔力。
          唯一被動: 普攻時為敵方英雄繫上一條線,持續 @Effect5Amount@ 秒。當敵方英雄與傀儡師距離超過 @Effect8Amount@ 時,線會被扯斷。
          唯一主動: 拉近在 @Effect8Amount@ 距離內所有被線標記的英雄,最多拉動 @Effect7Amount@ 距離(@Effect9Amount@ 秒冷卻時間)。

          「也許你根本不願意讀這段文字。」
          " tr "game_item_tooltip_3748" = "泰坦九頭蛇售價: @Value@(近戰限定)
          +450 生命
          +40 物理攻擊
          +100% 基礎生命回復
          唯一被動-劈砍: 普通攻擊對目標造成 @f2@ 額外物理傷害且對錐狀範圍內敵方造成 @f1@ 額外物理命中傷害。
          唯一主動-新月: 下次普攻造成更大的錐狀範圍傷害,且劈砍對所有目標的傷害增加 @f3@ 額外物理傷害。 (20 秒冷卻時間)。
          " tr "game_item_tooltip_3751" = "巴米灰燼售價:@Value@+200 生命唯一被動-獻祭: 每秒對附近單位造成 @f1@ 魔法傷害。對野怪和士兵造成 100% 額外傷害。" tr "game_item_tooltip_3800" = "榮耀頭盔售價: @Value@+400 生命
          +300 魔力
          +30 物理防禦
          +100% 基礎生命回復
          +10% 冷卻時間減免
          唯一主動:朝敵人或敵方防禦塔移動時獲得 75% 跑速,持續 4 秒。靠近一名敵人時(或 4 秒後),發出一道衝擊波,降低周圍敵方英雄 75% 跑速,持續 2 秒(90 秒冷卻時間)。

          衝擊波命中目標數: @f1@
          " tr "game_item_tooltip_3801" = "水晶護腕售價:@Value@+200 生命
          +50% 基礎生命回復
          " tr "game_item_tooltip_3802" = "失落之章售價:@Value@+40 魔法攻擊
          +300 魔力
          唯一被動-疾速: +10% 冷卻時間減免
          唯一被動:等級提升時於3 秒內回復 20% 最大魔力。
          " tr "game_item_tooltip_3812" = "死亡之舞售價:@Value@+80 物理攻擊
          +10% 冷卻時間減免
          唯一被動:造成傷害時,回復相當於 15% 此傷害量的生命。如果是範圍傷害的話治癒量降為上述的 33 %。
          唯一被動: 30% 所受傷害轉化為持續 3 秒的流血傷害。
          " tr "game_item_tooltip_3813" = "太空死亡之舞售價:@Value@+80 物理攻擊
          +10% 冷卻時間減免
          唯一被動:造成傷害時,回復相當於 4% 此傷害量的生命。如果是範圍傷害的話治癒量降為上述的 33%。
          唯一被動:將 30% 受到的傷害轉化為持續 3 秒的流血效果。
          " tr "game_item_tooltip_3814" = "夜色緣界售價: @Value@+250 生命
          +55 物理攻擊
          唯一被動: +18 物理致命(無視當下的物理防禦:@f1@
          唯一主動-夜色面紗:吟唱 1 秒之後發動效果,獲得一個可以抵擋敵人一次技能的法術護盾,持續 7 秒(40 秒冷卻時間)。
          " tr "game_item_tooltip_3829" = "欺瞞水晶售價: @Value@+@FlatMagicDamageMod@ 魔法攻擊
          +@FlatHPPoolMod@ 生命
          唯一被動-痛苦凝視: +@Effect3Amount@ 魔法穿透
          唯一主動-偽裝: 傳送至目標友軍並偽裝成他的樣子,持續 @Effect1Amount@ 秒。施放技能或普攻將回復原狀(@Effect2Amount@ 秒冷卻時間)。

          「外表只是假象。」
          " tr "game_item_tooltip_3840" = "信任球體售價: @Value@+@PercentCooldownMod*-100@% 冷卻時間減免
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復

          唯一主動-避風港: 放出一個為附近友軍吸收 @Effect2Amount@ 傷害並獲得 @Effect3Amount*100@% 傷害吸收值金錢(每次最多 @Effect5Amount@ )的護盾(@Effect1Amount@ 秒冷卻時間)。對自己施放無法從吸收野怪傷害獲得金錢。

          護盾產生金錢: @f1@

          「偷竊,還是要找個共犯。」
          " tr "game_item_tooltip_3841" = "詐騙晶球售價: @Value@+@PercentCooldownMod*-100@% 冷卻時間減免
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復
          唯一主動-詐欺護盾: 為友軍施放一個吸收 @Effect2Amount@ 傷害並獲得 @Effect3Amount*100@% 傷害吸收值金錢的護盾(@Effect1Amount@ 秒冷卻時間)。 對自己施放無法從吸收野怪傷害獲得金錢。

          護盾產生金錢: @f1@

          「共犯」
          " tr "game_item_tooltip_3844" = "暗黑晶球售價: @Value@+@PercentCooldownMod*-100@% 冷卻時間減免
          +@PercentBaseMPRegenMod*100@% 基礎魔力回復


          唯一主動-詐欺護盾: 為友軍施放一個吸收 @Effect2Amount@ 傷害並獲得 @Effect3Amount*100@% 傷害吸收值金錢的護盾(@Effect1Amount@ 秒冷卻時間)。 對自己施放無法從吸收野怪傷害獲得金錢。

          護盾產生金錢: @f1@

          「金錢總能吸引朋友。」
          " tr "game_item_tooltip_3901" = "恣意開火售價:@Value@唯一被動: 加農炮幕的開火頻率在技能持續時間增加了(增加 6 波砲彈)。" tr "game_item_tooltip_3902" = "死亡之女售價:@Value@唯一被動: 加農炮幕開始時會在中心點擊出一發超級砲彈,造成 300% 真實傷害並緩速敵人 60%,持續 1.5 秒。" tr "game_item_tooltip_3903" = "士氣高昂售價:@Value@唯一被動: 在炮幕範圍內的友軍增加 30% 移動速度,持續 2 秒。" tr "game_item_tooltip_3905" = "雙影斗篷售價:@Value@+70 魔法攻擊
          +7% 跑速
          +10% 冷卻時間減免
          唯一主動-鬼影追獵:召喚兩名亡靈追蹤附近敵方英雄,接觸到敵方英雄後將使其現形並附身在他們身上。

          被附身的敵方英雄會被緩速 40%,根據亡靈行經的距離最多持續 5 秒。(90 秒冷卻時間)。
          " tr "game_item_tooltip_3907" = "煉魔渾儀售價:@Value@+120 魔法攻擊
          +10% 跑速
          唯一被動:吸收鄰近友方和敵方英雄施放的法術,並不斷累積充能(最大上限:100)。
          唯一主動:提供 @f2@ 魔法攻擊及 @f1@% 隨時間遞減的跑速,持續4 秒。

          每儲存一個法術 +0.8 魔法攻擊及 +0.5% 跑速至該效果中(60 秒冷卻時間)。
          " tr "game_item_tooltip_3911" = "烈士護甲售價: @Value@+@FlatHPPoolMod@ 生命
          +@PercentBaseHPRegenMod*100@% 基礎生命回復
          +@Effect4Amount*-100@% 冷卻時間減免
          唯一主動: 與目標英雄綁定,持續 @Effect2Amount@ 秒,轉移接收 @Effect1Amount*100@% 他所受到的傷害。(@Effect3Amount@ 秒冷卻時間)。

          「戰鬥考驗的不是力量,而是意志。」-布乎魯島俗諺
          " tr "game_item_tooltip_3916" = "遺忘寶珠售價:@Value@+20 魔法攻擊
          +200 生命
          唯一被動-死亡之觸: +15 魔法穿透" tr "game_item_tooltip_3924" = "噬肉者(近戰限定)售價: @Value@+@FlatPhysicalDamageMod@ 物理攻擊
          +@PercentLifeStealMod*100@% 普攻吸血
          唯一被動:普通攻擊開始充能,5 次普攻後,噬肉者主動技能準備完成。
          唯一主動-噬肉者: 撕裂目標小兵,造成 @Effect4Amount@ (+@Effect5Amount*100@% 物理攻擊) 真實傷害,並回復 @Effect2Amount@ (+@Effect3Amount*100@% 物理攻擊)生命,獲得 1 層疊加。

          唯一被動: 每層疊加增加持有者 @Effect6Amount@ 物理攻擊。

          額外物理攻擊: @f1@

          「使用後不用磨刀。」
          " tr "game_item_tooltip_4001" = "鬼魂之靴售價:@Value@唯一主動:變成持續 6 秒的鬼魂狀態,並無視地形碰撞。位於地形內時,獲得 250 跑速,且無法被指定,同時進入潛行及沉默狀態。受到敵人傷害後的 3 秒內無法發動此效果。 (80 秒冷卻時間)
          唯一被動 - 跑速增強: +45 跑速
          " tr "game_item_tooltip_4002" = "詐欺鐘錶售價: @Value@+@FlatMagicDamageMod@ 魔法攻擊唯一被動:你承受一半的傷害,另一半的傷害將延遲。每過 @Effect1Amount@ 秒,所有延遲的傷害將一次性地還給你。" tr "game_item_tooltip_4003" = "生命之索售價: @Value@+20 物理攻擊唯一被動: +8 物理致命
          唯一主動: 標記你現在的位置。於 4 秒後,你將會回到標記的地點(120 秒冷卻時間)。
          " tr "game_item_tooltip_4004" = "鬼使彎刀售價: @Value@+70 物理攻擊唯一被動: +18 物理致命
          唯一主動: 標記你現在的位置。於 4 秒後,你將會回到標記的地點(60 秒冷卻時間)。
          " tr "game_item_tooltip_4005" = "詐欺鐘錶售價: @Value@+@FlatMagicDamageMod@ 魔法攻擊唯一被動-死亡之觸: +@Effect2Amount@ 魔法穿透
          唯一被動:你承受一半的傷害,另一半的傷害將延遲。每過 @Effect1Amount@ 秒,所有延遲的傷害將一次性地還給你。
          唯一被動:每當你欲承受的傷害高於你一半的當前生命時,該傷害將減少 @Effect3Amount@。
          " tr "game_item_tooltip_4010" = "噬血面紗售價: @Value@+75 魔法攻擊
          +350 生命
          唯一被動-死亡之觸: +15 魔法穿透
          唯一被動: 使用一個傷害性技能命中一名敵方英雄後,獲得一個法術護盾 2 秒,此護盾將可以阻擋一個即將到來的技能(30 秒冷卻時間)。
          " tr "game_item_tooltip_4026" = "{{ game_item_displayname_4026 }}售價:@Value@+45 物理攻擊
          +40 物理防禦
          唯一被動:受到致命傷害後,立刻淨化所有控制效果,刷新基礎技能冷卻時間,並進入免疫死亡的狀態,持續 4 秒。效果解除後你會立刻死亡。(210 秒冷卻時間)。" tr "game_item_tooltip_4101" = "傲之追跡者短刀售價: @Value@{{ game_item_jungle_tooth_nail_tooltip_GMX }}" tr "game_item_tooltip_4102" = "傲之追跡者短刀-戰神售價: @Value@+65 物理攻擊
          +10% 冷卻時間減免
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip_GMX }}
          " tr "game_item_tooltip_4103" = "傲之追跡者短刀-餘燼售價: @Value@+350 生命
          +10% 額外生命 (+@f3@)
          唯一被動-獻祭: 在戰鬥時,每秒對附近敵人造成 @f6@ 魔法傷害。對士兵和野怪造成 200% 額外傷害。
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip_GMX }}
          " tr "game_item_tooltip_4104" = "傲之追跡者短刀-偃月售價: @Value@+80 魔法攻擊
          +10% 冷卻時間減免
          +300 魔力
          唯一被動-回音::移動或使用技能會疊加充能,充能達 100 層後,下一次傷害技能命中時會消耗所有充能並對最多 4 個目標造成 60 (+@f5@) 額外魔法傷害。此效果對大型野怪最多造成 250% 傷害。以此效果擊中大型野怪將回復 25% 失去魔力。
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip_GMX }}
          " tr "game_item_tooltip_4105" = "傲之追跡者短刀-血爪售價: @Value@+50% 攻速
          對野怪造成 +10% 普攻吸血
          唯一被動:普攻命中時造成相當於目標 4% 最大生命的額外物理傷害(對士兵和野怪最多造成 75 傷害)。
          {{ game_item_jungle_chilling_smite_tooltip }}
          {{ game_item_jungle_tooth_nail_tooltip_GMX }}
          " tr "game_item_tooltip_4201" = "多蘭的失落之盾售價:@Value@+100 生命被動:每 5 秒回復 15 生命。
          被動:普攻命中小兵時造成額外 5 物理傷害。
          唯一被動:受到敵方英雄攻擊後於 10 秒內回復額外 20 生命。
          " tr "game_item_tooltip_4202" = "多蘭的失落之劍售價: @Value@+8 物理攻擊
          +80 生命
          +8% 普攻吸血
          " tr "game_item_tooltip_4203" = "多蘭的失落之戒售價: @Value@+60 生命
          +15 魔法攻擊
          +10 魔力/5 秒
          被動: 普攻命中小兵時造成額外 5 物理傷害。" tr "game_item_tooltip_4204" = "多蘭的失落之像售價: @Value@+10 魔法攻擊
          +75% 基礎生命回復
          +5% 治癒及護盾效果
          被動: 普攻命中小兵時造成額外 12 物理傷害。" tr "game_item_tooltip_4301" = "賢者之石售價: @Value@+10% 冷卻時間減免
          +50% 基礎生命回復
          每 10 秒+5 金錢
          {{game_item_favorpassive_@f8@}}{{game_item_favorgoldtracker_@f5@}}" tr "game_item_tooltip_4302" = "巨石峰之心售價: @Value@+60 生命
          +50% 基礎生命回復
          每 10 秒+5 金錢
          {{game_item_spoilsofwar_@f8@}}
          {{game_item_targonsline_incometracking_@f7@}}
          " tr "game_item_tooltip_4401" = "自然之力售價:@Value@+90 魔法防禦
          +200% 基礎生命回復
          +8% 移動速度
          唯一被動: 每秒回復 @f1@ 生命。" tr "game_item_tooltip_4402" = "支配寶匣價格:@Value@+400 生命
          +300 魔力
          +30 物理攻擊
          +10% 冷卻時間減免
          唯一被動-永續之力: 從英雄所受的15% 傷害會轉化為魔力。消耗的 20% 魔力會轉化為生命,每次消耗最多 25 魔力。

          唯一被動: 使用技能後,在3 秒內回復 8% 失去生命3% 以及失去魔力。
          " tr "game_item_tooltip_4403" = "斯多葛之杖價格:@Value@+250 生命
          +250 魔力
          +100% 基礎生命回復
          +100% 基礎魔力回復
          +30 物理防禦
          +30 魔法防禦
          +120 魔法攻擊
          +70 物理攻擊
          +50% 攻擊速度
          +30% 暴擊率
          +10% 生命偷取
          +10% 移動速度
          +20% 冷卻時間減免
          " tr "game_item_tooltip_5375" = "" tr "game_item_tooltip_5376" = "" tr "game_item_tooltip_5377" = "" tr "game_item_tooltip_5378" = "" tr "game_item_tooltip_5379" = "" tr "game_item_tooltip_5380" = "" tr "game_item_tooltip_5400" = "" tr "game_item_tooltip_5401" = "" tr "game_item_tooltip_5402" = "" tr "game_item_tooltip_5403" = "" tr "game_item_tooltip_5404" = "" tr "game_item_tooltip_5405" = "" tr "game_item_tooltip_5406" = "" tr "game_item_tooltip_5407" = "" tr "game_item_tooltip_5408" = "" tr "game_item_tooltip_5409" = "" tr "game_item_tooltip_5410" = "" tr "game_item_tooltip_5411" = "" tr "game_item_tooltip_5412" = "" tr "game_item_tooltip_5413" = "" tr "game_item_tooltip_5414" = "" tr "game_item_tooltip_5415" = "" tr "game_item_tooltip_5416" = "" tr "game_item_tooltip_5417" = "" tr "game_item_tooltip_5418" = "" tr "game_item_tooltip_8013" = "" tr "game_item_tooltip_8014" = "" tr "game_item_tooltip_8015" = "" tr "game_item_tooltip_8016" = "" tr "game_item_tooltip_8017" = "" tr "game_item_tooltip_8018" = "" tr "game_item_tooltip_8019" = "" tr "game_item_tooltip_8020" = "" tr "game_item_tooltip_8021" = "" tr "game_item_tooltip_8022" = "" tr "game_item_tooltip_8023" = "" tr "game_item_tooltip_8024" = "" tr "game_item_tooltip_8025" = "" tr "game_item_tooltip_8026" = "" tr "game_item_tooltip_8027" = "" tr "game_item_tooltip_8028" = "" tr "game_item_tooltip_8029" = "" tr "game_item_tooltip_8030" = "" tr "game_item_tooltip_8031" = "" tr "game_item_tooltip_8032" = "" tr "game_item_tooltip_8033" = "" tr "game_item_tooltip_8034" = "" tr "game_item_tooltip_8035" = "" tr "game_item_tributegoldtracker_0" = "

          已獲得金錢: @f4@" tr "game_item_tributegoldtracker_1" = "

          已獲得金錢: @f4@ " tr "game_item_tributegoldtracker_2" = "

          已獲得金錢: @f4@" tr "game_item_tributegoldtracker_3" = "

          已獲得金錢:@f4@" tr "game_item_tributegoldtracker_4" = "

          已獲得金錢:@f4@" tr "game_item_tributegoldtrackerTT_0" = "" tr "game_item_tributegoldtrackerTT_1" = "

          已獲得金錢: @f4@" tr "game_item_tributegoldtrackerTT_2" = "" tr "game_item_tributepassive_0" = "唯一被動-奉獻:對敵方英雄或建築物進行普攻或施放傷害性技能時造成 @Effect1Amount@ 額外魔法傷害。如果附近有一名友軍英雄,也將給予 @Effect2Amount@ 金錢。此被動效果每 @Effect5Amount@ 秒最多可以觸發 @Effect4Amount@ 次。在完成任務之前,擊殺小兵和非史詩級野怪會使奉獻累加疊層及金錢獎勵的速度變慢。" tr "game_item_tributepassive_1" = "唯一被動-奉獻:對敵方英雄或建築物進行普攻或施放傷害性技能時造成 @Effect1Amount@ 額外魔法傷害。如果附近有一名友軍英雄,也將給予 @Effect2Amount@ 金錢。此被動效果每 @Effect5Amount@ 秒最多可以觸發 @Effect4Amount@ 次。在完成任務之前,擊殺小兵和非史詩級野怪會使奉獻累加疊層及金錢獎勵的速度變慢。" tr "game_item_tributepassive_2" = "唯一被動-奉獻:技能和普攻命中英雄和建築時造成 @Effect1Amount@ 額外魔法傷害,如果附近有一名友軍英雄,也將給予 @Effect2Amount@ 金錢。此效果在 @Effect5Amount@ 秒內最多作用 @Effect4Amount@ 次。" tr "game_item_tributepassive_3" = "獎勵-女王的禮讚:對敵方英雄或建築物進行普攻或施放傷害性技能時造成 @Effect1Amount@ 額外魔法傷害,且每個獨立施放的技能都會使你獲得 @Effect2Amount@ 金錢。女王的禮讚被觸發時你會獲得額外 @Effect18Amount*100@% 跑速,持續 @Effect19Amount@ 秒(如果身上持有額外疊層會延長持續時間)。此效果每 @Effect5Amount@ 秒最多可以觸發 @Effect4Amount@ 次。" tr "game_item_tributepassiveTT_0" = "唯一被動-奉獻:技能和普攻命中英雄和建築時造成 @Effect1Amount@ 額外魔法傷害。如果附近有一名友軍英雄,也將給予 @Effect2Amount@ 金錢。此效果在 @Effect5Amount@ 秒內最多作用 @Effect4Amount@ 次。擊殺小兵和非史詩級野怪會使奉獻累加疊層的速度變慢。" tr "game_item_tributepassiveTT_1" = "唯一被動-奉獻:技能和普攻命中英雄和建築時造成 @Effect1Amount@ 額外魔法傷害。如果附近有一名友軍英雄,也將給予 @Effect2Amount@ 金錢。此效果在 @Effect5Amount@ 秒內最多作用 @Effect4Amount@ 次。擊殺小兵和非史詩級野怪會使奉獻累加疊層的速度變慢。" tr "game_item_tributepassiveTT_2" = "唯一被動-奉獻:技能和普攻命中英雄和建築時造成 @Effect1Amount@ 額外魔法傷害,如果附近有一名友軍英雄,也將給予 @Effect2Amount@ 金錢。此效果在 @Effect5Amount@ 秒內最多作用 @Effect4Amount@ 次。" tr "game_item_tributepassiveTT_3" = "獎勵-女王的禮讚:對敵方英雄或建築物進行普攻或施放傷害性技能時造成 @Effect1Amount@ 額外魔法傷害,且每個獨立施放的技能都會使你獲得 @Effect2Amount@ 金錢。女王的禮讚被觸發時你會獲得額外 @Effect18Amount*100@% 跑速,持續 @Effect19Amount@ 秒(如果身上持有額外疊層會延長持續時間)。此效果每 @Effect5Amount@ 秒最多可以觸發 @Effect4Amount@ 次。" tr "game_item_upgrade_displayname_3069" = "昇華之眼" tr "game_item_upgrade_displayname_3092" = "守望之眼" tr "game_item_upgrade_displayname_3096" = "流浪者之眼" tr "game_item_upgrade_displayname_3097" = "星界之眼" tr "game_item_upgrade_displayname_3098" = "寒霜之眼" tr "game_item_upgrade_displayname_3401" = "星靈之眼" tr "game_item_wardsplacedfrostfang" = "

          潛行守衛:已放置 @f3@ / 3 個守衛。" tr "game_item_wardsplacednomads" = "

          潛行守衛:已放置 @f3@ / 3 個守衛。" tr "game_item_wardsplacedtargon" = "

          潛行守衛:已放置 @f5@ / 3 個守衛。" tr "game_itemmod_bloodmoonboots" = "在未進入戰鬥的狀態下吟唱 1.5 秒,接著獲得 45 % 跑速,持續 15 秒。攻擊目標或施放傷害性技能會中斷效果,並造成 60 - 180(+0.4 額外物理攻擊)(+0.25 魔法攻擊)額外適性傷害

          冷卻時間:150 秒 - 100 秒。遊戲一開始效果會先進入冷卻,吟唱過程若是遭到中斷則會進入 50% 冷卻時間倒數。" tr "game_itemmod_bloodmoonboots_desc" = "
          唯一主動-掠食者:
          {{ game_itemmod_bloodmoonboots }}
          透過符文:「掠食者」取得" tr "game_itemmod_bloodmoonboots_name" = "掠食者" tr "game_itemmod_bloodmoonboots_tooltip" = "

          唯一主動-掠食者:
          {{ game_itemmod_bloodmoonboots }}
          透過符文:「掠食者」取得" tr "game_itemmod_magicalfootwear_desc" = "
          唯一被動-相位移轉: +10 跑速
          從魔法靈靴取得此被動效果" tr "game_KingPoro_objective_text_SnaxReminder" = "購買普羅飼料去餵食普羅王!" tr "game_load_has_ended_while_loading" = "遊戲失去回應,請重新開始新遊戲。" tr "game_loadscreen_bot_not_connected" = "主機連線中…" tr "game_loadscreen_connected" = "已連接" tr "game_loadscreen_gameMode_doomBots" = "夢魘電腦 " tr "game_loadscreen_loading" = "正在載入" tr "game_loadscreen_LVL" = "等級 %d" tr "game_loadscreen_not_connected" = "未連接" tr "game_loadscreen_ready" = "準備" tr "game_loadscreen_spawning" = "正在召喚" tr "game_loadscreen_VS" = "VS" tr "game_loadscreen_warning_drivers_out_of_date" = "警告:你的顯卡驅動程式非最新版本,請前往原廠網站下載最新驅動程式。" tr "game_lua_Aegis_Block" = "格擋!" tr "game_lua_Armsman_dodge" = "閃避!" tr "game_lua_BlindMonk_critical" = "暴擊!" tr "game_lua_Cleansed" = "淨化" tr "game_lua_combattext_ShenWBlock" = "格檔!" tr "game_lua_Cryophoenix_rebirth" = "寒霜涅槃尚未就緒" tr "game_lua_DeathDefied" = "無視死亡!" tr "game_lua_DoubleStrike" = "雙倍攻擊!" tr "game_lua_Grounded_immune" = "束縛!" tr "game_lua_Highlander" = "緩速免疫!" tr "game_lua_ItemZekesInvalid" = "此單位身上已經有連通效果了!" tr "game_lua_KaynR" = "必須先傷害一名敵方英雄!" tr "game_lua_KindredR" = "無敵" tr "game_lua_LastBreath" = "必須為滯空狀態!" tr "game_lua_MalzaharPassiveShield_immune" = "法術免疫!" tr "game_lua_Ragnarok" = "無法被控制!" tr "game_lua_ReduceDisable" = "控制減少!" tr "game_lua_RelentlessAssault_mana" = "魔力不足!" tr "game_lua_SpellImmunity" = "法術免疫!" tr "game_lua_TaricR_immune" = "無敵!" tr "game_lua_Tristana_range" = "射程增加!" tr "game_lua_TT_Spiderboss_WebImmune" = "灑網免疫!" tr "game_lua_UndyingRage" = "不死的怒火!" tr "game_lua_UnleashTheBeast_dodge" = "閃避!" tr "game_lua_Unstoppable" = "無法被移位!" tr "game_lua_Unstoppable2" = "無法被阻斷!" tr "game_lua_Unstoppable3" = "無法被移動!" tr "game_lua_W_Block" = "格檔!" tr "game_lua_W_immune" = "免疫!" tr "game_lua_YasuoPass_Block" = "技能轉向:" tr "game_map_description_1" = "正義之地最古老最威嚴的戰場當屬召喚峽谷。幾百年間無數對立的召喚師們在這片戰場上延續著戰鬥,這片戰場也因此而得名。有三條不同的道路穿越整個戰場。與友軍一起攻擊敵人最脆弱的地方,摧毀他們的基地!" tr "game_map_description_10" = "闇影島的深處埋藏了一個不為人知的祕密,一座昔日繁榮的城市在遭受無情的災害侵襲後,如今只剩下遍地的殘磚破瓦。凡是膽敢前往廢墟探查或踏進扭曲叢林的冒險者很少能夠活著回來的,這當中僥倖逃過一劫的旅人無不帶著恐懼的語氣和神情述說著其中恐怖的生物和怨毒的亡靈。" tr "game_map_description_11" = "英雄聯盟中最著名的戰場非召喚峽谷莫屬!雙方激烈的戰況橫越三條不同的路線,試圖找到敵人的弱點並等待發動凌厲攻勢的時機。與你的隊友一同打擊敵人,摧毀他們的主堡吧!" tr "game_map_description_12" = "咆嘯深淵是一座深不見底的冰河裂隙,地處極為殘酷寒冷的弗雷爾卓德。根據傳說的記載,就在那座窄小連接兩處裂縫的橋上曾經有過一場驚天動地的戰役。遺憾的是沒幾個人知曉究竟是誰,又或是甚麼原因非得在這險惡的環境中開戰。當你身處於其中時,不妨細心的聆聽或許還可以自冷冽的寒風中找出那聲聲如同怨靈哭吼般的哀號不停的在深淵中迴盪。" tr "game_map_description_13" = "召喚峽谷的更新地圖正在製作中" tr "game_map_description_14" = "屠戮大橋橫越殘惡碼頭的上方,巨大而殘破。曾經是通往某座廟宇的石橋,現在,它殘破混亂的場景,使它成為隨機戰鬥的最佳戰場。" tr "game_map_description_16" = "太空遺跡是過去繁榮世界中衰敗的一角,資源被耗盡之後便被驅離至荒蕪的太空。遺跡的中央坐落著一個黑洞,它會將所有倖存者拉近幽冥煞星無盡的深淵之中。" tr "game_map_description_18" = "" tr "game_map_description_19" = "" tr "game_map_description_53" = "咆嘯深淵更新前的測試地圖" tr "game_map_description_8" = "水晶之痕曾經是個名為卡拉曼達的採礦城鎮,但是也因為其地底蘊藏了豐富的財富,而讓蒂瑪西亞與諾克薩斯之間再度爆發戰爭。佔領各個據點來打敗敵人,並且利用正義之地來解決你的紛爭。" tr "game_map_description_9" = "WIP map" tr "game_map_description_90" = "英雄聯盟中最著名的戰場非召喚峽谷莫屬。雙方激烈的戰況橫越三條不同的路線,試圖找到敵人的弱點並等待發動凌厲攻勢的時機。與你的隊友一同打擊敵人,摧毀他們的主堡吧!" tr "game_map_description_common" = "一般" tr "game_map_displaydescription_20" = "" tr "game_map_displaydescription_21" = "閃電急擊" tr "game_map_displayname_1" = "召喚峽谷" tr "game_map_displayname_10" = "扭曲叢林" tr "game_map_displayname_11" = "召喚峽谷" tr "game_map_displayname_12" = "咆嘯深淵" tr "game_map_displayname_13" = "召喚峽谷製作中地圖" tr "game_map_displayname_14" = "屠戮大橋" tr "game_map_displayname_16" = "太空遺跡" tr "game_map_displayname_18" = "瓦羅然城市公園" tr "game_map_displayname_19" = "43 號基地" tr "game_map_displayname_20" = "失事點" tr "game_map_displayname_21" = "閃電急擊" tr "game_map_displayname_53" = "咆嘯深淵(Beta 版本)" tr "game_map_displayname_8" = "水晶之痕" tr "game_map_displayname_9" = "The Crystal Scar WIP" tr "game_map_displayname_90" = "2015 季前更新版本" tr "game_map_displayname_common" = "一般" tr "game_map_mode_description_10_CLASSIC" = "在這個節奏很快的模式中,三人一組並肩作戰,佔領祭壇並圍攻敵方主堡!" tr "game_map_mode_description_11_ARSR" = "使用隨機選取的英雄粉碎對線敵方英雄,在五對五的團戰中取得領先優勢,以摧毀敵方主堡為首要目標!" tr "game_map_mode_description_11_ASSASSINATE" = "選擇你最喜愛的刺客英雄,在這次的限時模式中大展身手、贏得勝利吧!" tr "game_map_mode_description_11_CLASSIC" = "在英雄聯盟首屈一指的競技模式中,讓敵方徹底崩線、投身於 5 v 5 史詩級的會戰並摧毀敵方主堡!" tr "game_map_mode_description_11_DOOMBOTSTEEMO" = "在這個節奏快速的生存模式中和好友一起對抗夢魘電腦及統治他們的夢魘領主。" tr "game_map_mode_description_11_GAMEMODEX" = "幫助我們測試一個新的實驗性模式!它最原始的玩法為一系列永無止盡的大亂鬥以及變得極度瘋狂扭曲的 5v5 經典對戰玩法。" tr "game_map_mode_description_11_ONEFORALL" = "投票選出一名英雄,並且使用該英雄的 5 名複製體來戰鬥!如果沒有英雄獲得多票而當選,那將於投票名單中隨機選擇一名英雄。" tr "game_map_mode_description_11_PRACTICETOOL" = "在這個單人的召喚峽谷訓練場練習你最愛的英雄。" tr "game_map_mode_description_11_SIEGE" = "進攻方和防守方輪流互換,使用獨一無二且威力強大的圍城武器來摧毀敵方基地!你能多快搗毀敵方的陣營呢?" tr "game_map_mode_description_11_SNOWURF" = "酷寒的命運正在前方等著你的對手!使用英雄聯盟裡最「酷」的英雄,在這個有別於以往的阿福快打中瘋狂擲出雪球,衝刺到敵人身邊暴打一波吧!" tr "game_map_mode_description_11_TUTORIAL_MODULE_1" = "教學模式 1" tr "game_map_mode_description_11_TUTORIAL_MODULE_2" = "教學模式 2" tr "game_map_mode_description_11_TUTORIAL_MODULE_3" = "教學模式 3" tr "game_map_mode_description_11_URF" = "在這個節奏超快的模式裡使用隨機英雄,朝著目標狂放技能吧!" tr "game_map_mode_description_11_WIPMODEWIP" = "WIPMODEWIP" tr "game_map_mode_description_11_WIPMODEWIP2" = "WIPMODEWIP2" tr "game_map_mode_description_12_ARAM" = "十名隨機英雄集結於凍原大地的窄橋,摧毀阻擋在前方的一切並橫跨到橋的另一端吧!" tr "game_map_mode_description_12_Bilgewater" = "十個隨機選擇的英雄將在這位處比爾吉沃特核心地帶的窄橋上決戰。戰勝對手並摧毀阻擋於你所經之地上的一切吧。" tr "game_map_mode_description_12_KINGPORO" = "朝敵人丟出普羅,召喚傳說中的普羅王並餵他點心,與他一起推線贏得勝利!" tr "game_map_mode_description_12_PORTALPARTY" = "傳送門已經現身於咆嘯深淵!好好善用它將帶領隊伍贏得勝利。" tr "game_map_mode_description_14_ARAM" = "十名隨機英雄集結於凍原大地的窄橋,摧毀阻擋在前方的一切並橫跨到橋的另一端吧!" tr "game_map_mode_description_16_DARKSTAR" = "在這快速、回合制的 3 v 3 模式中扮演太空遺跡中的瑟雷西,餵食幽冥煞星靈魂來開啟奇點入口吧!" tr "game_map_mode_description_18_ODYSSEY" = "在這個需要五位玩家同心協力戰鬥的模式中,成為晨星組織的艦組人員來和他們一起探索關於奧德賽能量的研究和冒險吧!" tr "game_map_mode_description_18_STARGUARDIAN" = "在這個 5 v 5 的合作對戰中成為被天命選召的星光少女或少年,一同對抗入侵的怪獸拯救城市!" tr "game_map_mode_description_19_PROJECT" = "選擇喜愛的射手,穿梭在菁英計畫:43 號基地的各個路線。在超載狀態下殲滅敵人,獲取勝利!此地圖模式還會看到提摩的投影喔。" tr "game_map_mode_description_8_ASCENSION" = "你敢挑戰令人望而生畏的遠古力量嗎?快加入這緊張又刺激的 5 v 5 霸權爭奪戰!" tr "game_map_mode_description_8_ODIN" = "與你的友方一同努力贏得分數來稱霸據點攻略戰。" tr "game_map_SLIME_EnvironmentMinion" = "環境" tr "game_mastery_displayname_6111" = "怒火" tr "game_mastery_displayname_6114" = "巫術" tr "game_mastery_displayname_6121" = "鮮血渴望" tr "game_mastery_displayname_6122" = "盛宴" tr "game_mastery_displayname_6123" = "暴露弱點" tr "game_mastery_displayname_6131" = "吸血" tr "game_mastery_displayname_6134" = "天生好手" tr "game_mastery_displayname_6141" = "賞金獵人" tr "game_mastery_displayname_6142" = "雙面刃" tr "game_mastery_displayname_6143" = "征戰著迷" tr "game_mastery_displayname_6151" = "暴風狂撃" tr "game_mastery_displayname_6154" = "尖銳思考" tr "game_mastery_displayname_6161" = "軍閥血嗜" tr "game_mastery_displayname_6162" = "戰鬥狂熱" tr "game_mastery_displayname_6164" = "冥火之觸" tr "game_mastery_displayname_6211" = "回復" tr "game_mastery_displayname_6212" = "不屈" tr "game_mastery_displayname_6221" = "探索者" tr "game_mastery_displayname_6222" = "圍城大師" tr "game_mastery_displayname_6223" = "硬皮" tr "game_mastery_displayname_6231" = "符文護甲" tr "game_mastery_displayname_6232" = "老兵之殤" tr "game_mastery_displayname_6241" = "偵查" tr "game_mastery_displayname_6242" = "堅毅" tr "game_mastery_displayname_6243" = "無懼之心" tr "game_mastery_displayname_6251" = "疾行" tr "game_mastery_displayname_6252" = "傳奇護衛" tr "game_mastery_displayname_6261" = "不死之握" tr "game_mastery_displayname_6262" = "巨人勇氣" tr "game_mastery_displayname_6263" = "堅毅誓約" tr "game_mastery_displayname_6311" = "漫遊者" tr "game_mastery_displayname_6312" = "野蠻" tr "game_mastery_displayname_6321" = "符文調和" tr "game_mastery_displayname_6322" = "獨門秘方" tr "game_mastery_displayname_6323" = "刺客" tr "game_mastery_displayname_6324" = "嘗試擊殺" tr "game_mastery_displayname_6331" = "殘忍" tr "game_mastery_displayname_6332" = "冥想" tr "game_mastery_displayname_6341" = "綠父贈禮" tr "game_mastery_displayname_6342" = "強盜" tr "game_mastery_displayname_6343" = "危險遊戲" tr "game_mastery_displayname_6351" = "精準" tr "game_mastery_displayname_6352" = "智慧" tr "game_mastery_displayname_6361" = "風暴浪湧" tr "game_mastery_displayname_6362" = "雷神律令" tr "game_mastery_displayname_6363" = "語風者守護" tr "game_mastery_level1desc_6111" = "+0.8% 攻速" tr "game_mastery_level1desc_6114" = "+0.4% 技能傷害" tr "game_mastery_level1desc_6121" = "你對英雄第一次的基本攻擊造成額外 10 + 每等級 1 的傷害(冷卻時間 6秒)" tr "game_mastery_level1desc_6122" = "擊殺一個單位回復 20 生命(30 秒冷卻時間)" tr "game_mastery_level1desc_6123" = "傷害敵方英雄,使他受到你其他隊友的傷害增加 3%" tr "game_mastery_level1desc_6131" = "+0.4% 普攻吸血與技能吸血" tr "game_mastery_level1desc_6134" = "獲得 0.4+ 每等級 0.09 的物理攻擊和 0.6+ 每等級 0.13 的魔法攻擊( 等級 18 時 +2 物理攻擊和 3 魔法攻擊)" tr "game_mastery_level1desc_6141" = "每撃殺一名英雄獲得 1% 額外傷害(此效果對同一英雄只能觸發一次)" tr "game_mastery_level1desc_6142" = "造成 3% 額外傷害,受到 1.5% 額外傷害。" tr "game_mastery_level1desc_6143" = "與敵方英雄戰鬥的 3 秒內,隨時間提升最多 3% 傷害" tr "game_mastery_level1desc_6151" = "+1.4% 物理穿透" tr "game_mastery_level1desc_6154" = "+1.4% 魔法穿透" tr "game_mastery_level1desc_6161" = "移動或攻擊將會使接下來的攻擊充滿能量。充能後的攻擊命中敵人時將回復相當於 5-40% 你的總物理攻擊的血量(對敵人造成暴擊時將提升回復的血量),並賦予自身 30% 額外跑速,持續 0.75 秒。" tr "game_mastery_level1desc_6162" = "普攻命中敵方英雄時堆疊一層狂熱(近戰英雄獲得 2 層)。狂熱堆疊持續時間為 8 秒(最多 8 層)。每層狂熱將提升你的物理攻擊 1-8 點。" tr "game_mastery_level1desc_6164" = "你的傷害技能於 4 秒內對敵方英雄造成額外魔法傷害。

          傷害: 8 + 45% 額外物理攻擊和 25% 魔法攻擊。

          冥火之觸效果持續時間降低:
          -範圍傷害: 2 秒持續時間。
          -持續傷害: 1 秒持續時間。" tr "game_mastery_level1desc_6211" = "+0.4 生命回復/5 秒" tr "game_mastery_level1desc_6212" = "+1% 額外物理防禦與魔法防禦" tr "game_mastery_level1desc_6221" = "在河道與草叢時 +15 跑速" tr "game_mastery_level1desc_6222" = "在友方防禦塔附近時獲得 8 魔法防禦及物理防禦。" tr "game_mastery_level1desc_6223" = "從英雄和野怪的普攻所受到的傷害降低 2 點" tr "game_mastery_level1desc_6231" = "你受到的護盾、治療、生命回復和普攻吸血效果增強 1.6%" tr "game_mastery_level1desc_6232" = "+10 生命" tr "game_mastery_level1desc_6241" = "減少你召喚師技能的冷卻時間 15%" tr "game_mastery_level1desc_6242" = "+50% 生命回復,生命低於 25% 時,增加為 +200%" tr "game_mastery_level1desc_6243" = "受到敵方英雄攻擊時,獲得額外 10% 物理及魔法防禦(每等級 +1.5),持續 2 秒(9 秒冷卻時間)。" tr "game_mastery_level1desc_6251" = "+3% 韌性和緩速抗性" tr "game_mastery_level1desc_6252" = "每個鄰近的敵方英雄給予你 +0.6 物理防禦與魔法防禦" tr "game_mastery_level1desc_6261" = "在戰鬥中,每經過 4 秒鐘,你的下次普攻對敵方英雄造成等同於自身最大生命 3% 的額外傷害,並回復自身 1.5% 最大生命。(遠程英雄則效果減半,造成傷害為魔法傷害)" tr "game_mastery_level1desc_6262" = "對敵方英雄造成暈眩、嘲諷、定身或擊飛效果時,鄰近每位敵方英雄會賦予你 3-54 (+5% 自身最大生命值) 的護盾,持續 3 秒(45 - 30 秒冷卻時間,依據自身等級而變動)。" tr "game_mastery_level1desc_6263" = "獲得 5% 總生命。
          你的行動受限技能使得敵方英雄受到大地符文標記,持續 4 秒。友方英雄攻擊受到標記的敵人於 2 秒內回復 5 + 2.5% 你的最大生命的血量(如果你是遠程英雄則效果減半)。" tr "game_mastery_level1desc_6311" = "脫離戰鬥時獲得 +0.6% 跑速" tr "game_mastery_level1desc_6312" = "普攻和單體技能對士兵和野怪造成 1 額外傷害" tr "game_mastery_level1desc_6321" = "自野怪獲得的增益效果持續時間增加 15%" tr "game_mastery_level1desc_6322" = "你的藥水和藥劑效果持續時間增加 10%

          你的藥水變為乾糧,並在使用時立即回復 15 生命與魔力" tr "game_mastery_level1desc_6323" = "在附近沒有其他友方英雄時,對英雄造成的傷害增加 2% " tr "game_mastery_level1desc_6324" = "造成傷害增加 5% 直到獲得擊殺或助攻" tr "game_mastery_level1desc_6331" = "對生命低於 40% 的英雄造成 0.6% 額外傷害" tr "game_mastery_level1desc_6332" = "每 5 秒回復 0.25% 失去魔力" tr "game_mastery_level1desc_6341" = "踏入草叢會讓你下次的攻擊或技能造成 3% 目標目前生命的額外魔法傷害( 9 秒冷卻時間)。" tr "game_mastery_level1desc_6342" = "從每個附近被友軍撃殺的士兵獲得 1 金錢

          使用普攻攻擊敵方英雄時獲得 3 金錢(近戰英雄獲得 10 金錢)(5 秒冷卻時間)" tr "game_mastery_level1desc_6343" = "撃殺英雄或造成助攻回復 5% 失去的生命與魔力" tr "game_mastery_level1desc_6351" = "獲得 1.2 物理致命 及 0.3 + 每等級 0.05 的魔法穿透。" tr "game_mastery_level1desc_6352" = "你的冷卻時間減免上限提升至 41%,你同時獲得 1% 冷卻時間減免" tr "game_mastery_level1desc_6361" = "在 2.5 秒內造成英雄最大生命 30% 的傷害,給予你 40% 跑速和 75% 緩速抗性,持續 3 秒(10 秒冷卻時間)。" tr "game_mastery_level1desc_6362" = "你對同一名敵方英雄的第三次普攻或傷害技能會衝擊他身邊的區域,對範圍內敵方造成魔法傷害。

          魔法傷害:每等級 10 點,外加 30% 額外物理攻擊及 10% 魔法攻擊(根據自身等級有 25-15 秒冷卻時間)。" tr "game_mastery_level1desc_6363" = "你的治療效果和護盾效果增強 10%。此外,你對友方施放的護盾和治療效果增加你目標 5-22 物理防禦(根據等級成長)和一半效果的魔法防禦,持續 3 秒。" tr "game_mastery_level2desc_6111" = "+1.6% 攻速" tr "game_mastery_level2desc_6114" = "+0.8% 技能傷害" tr "game_mastery_level2desc_6131" = "+0.8% 普攻吸血與技能吸血" tr "game_mastery_level2desc_6134" = "獲得 0.8+ 每等級 0.18 的物理攻擊和 1.2+ 每等級 0.27 的魔法攻擊(等級 18 時 +4 物理攻擊和 6 魔法攻擊)" tr "game_mastery_level2desc_6151" = "+2.8% 物理穿透" tr "game_mastery_level2desc_6154" = "+2.8% 魔法穿透" tr "game_mastery_level2desc_6211" = "+0.8 生命回復/5 秒" tr "game_mastery_level2desc_6212" = "+2% 額外物理防禦和魔法防禦" tr "game_mastery_level2desc_6231" = "你受到的護盾、治療、生命回復和普攻吸血效果增強 3.2%" tr "game_mastery_level2desc_6232" = "+20 生命" tr "game_mastery_level2desc_6251" = "+6% 韌性與緩速抗性" tr "game_mastery_level2desc_6252" = "每個鄰近的敵方英雄給予你 +1.2 物理防禦與魔法防禦" tr "game_mastery_level2desc_6311" = "脫離戰鬥時獲得 +1.2% 跑速" tr "game_mastery_level2desc_6312" = "普攻和單體技能對士兵和野怪造成 2 額外傷害" tr "game_mastery_level2desc_6331" = "對生命低於 40% 的英雄造成 1.2% 額外傷害" tr "game_mastery_level2desc_6332" = "每 5 秒回復 0.5% 失去魔力" tr "game_mastery_level2desc_6351" = "獲得 2.4 物理致命 及 0.6 + 每等級 0.1 的魔法穿透。" tr "game_mastery_level2desc_6352" = "你的冷卻時間減免上限提升至 42%,你同時獲得 2% 冷卻時間減免" tr "game_mastery_level3desc_6111" = "+2.4% 攻速" tr "game_mastery_level3desc_6114" = "+1.2% 技能傷害" tr "game_mastery_level3desc_6131" = "+1.2% 普攻吸血與技能吸血" tr "game_mastery_level3desc_6134" = "獲得 1.2+ 每等級 0.27 的物理攻擊和 1.8+ 每等級 0.4 的魔法攻擊(等級 18 時 +6 物理攻擊和 9 魔法攻擊)" tr "game_mastery_level3desc_6151" = "+4.2% 物理穿透" tr "game_mastery_level3desc_6154" = "+4.2% 魔法穿透" tr "game_mastery_level3desc_6211" = "+1.2 生命回復/5 秒" tr "game_mastery_level3desc_6212" = "+3% 額外物理防禦與魔法防禦" tr "game_mastery_level3desc_6231" = "你受到的護盾、治療、生命回復和普攻吸血效果增強 4.8%" tr "game_mastery_level3desc_6232" = "+30 生命" tr "game_mastery_level3desc_6251" = "+9% 韌性與緩速抗性" tr "game_mastery_level3desc_6252" = "每個鄰近的敵方英雄給予你 +1.8 物理防禦與魔法防禦" tr "game_mastery_level3desc_6311" = "脫離戰鬥時獲得 +1.8% 跑速" tr "game_mastery_level3desc_6312" = "普攻和單體技能對士兵和野怪造成 3 額外傷害" tr "game_mastery_level3desc_6331" = "對生命低於 40% 的英雄造成 1.8% 額外傷害" tr "game_mastery_level3desc_6332" = "每 5 秒回復 0.75% 失去魔力" tr "game_mastery_level3desc_6351" = "獲得 3.6 物理致命 及 0.9 + 每等級 0.15 的魔法穿透。" tr "game_mastery_level3desc_6352" = "你的冷卻時間減免上限提升至 43%,你同時獲得 3% 冷卻時間減免" tr "game_mastery_level4desc_6111" = "+3.2% 攻速" tr "game_mastery_level4desc_6114" = "+1.6% 技能傷害" tr "game_mastery_level4desc_6131" = "+1.6% 普攻吸血與技能吸血" tr "game_mastery_level4desc_6134" = "獲得 1.6+ 每等級 0.36 的物理攻擊和 2.4+ 每等級 0.53 的魔法攻擊(等級 18 時 +8 物理攻擊和 12 魔法攻擊)" tr "game_mastery_level4desc_6151" = "+5.6% 物理穿透" tr "game_mastery_level4desc_6154" = "+5.6% 魔法穿透" tr "game_mastery_level4desc_6211" = "+1.6 生命回復/5 秒" tr "game_mastery_level4desc_6212" = "+4% 額外物理防禦與魔法防禦" tr "game_mastery_level4desc_6231" = "你受到的護盾、治療、生命回復和普攻吸血效果增強 6.4%" tr "game_mastery_level4desc_6232" = "+40 生命" tr "game_mastery_level4desc_6251" = "+12% 韌性與緩速抗性" tr "game_mastery_level4desc_6252" = "每個鄰近的敵方英雄給予你 +2.4 物理防禦與魔法防禦" tr "game_mastery_level4desc_6311" = "脫離戰鬥時獲得 +2.4% 跑速" tr "game_mastery_level4desc_6312" = "普攻和單體技能對士兵和野怪造成 4 額外傷害" tr "game_mastery_level4desc_6331" = "對生命低於 40% 的英雄造成 2.4% 額外傷害" tr "game_mastery_level4desc_6332" = "每 5 秒回復 1% 失去魔力" tr "game_mastery_level4desc_6351" = "獲得 4.8 物理致命 及 1.2 + 每等級 0.2 的魔法穿透。" tr "game_mastery_level4desc_6352" = "你的冷卻時間減免上限提升至 44%,你同時獲得 4% 冷卻時間減免" tr "game_mastery_level5desc_6111" = "+4% 攻速" tr "game_mastery_level5desc_6114" = "+2.0% 技能傷害" tr "game_mastery_level5desc_6131" = "+2.0% 普攻吸血與技能吸血" tr "game_mastery_level5desc_6134" = "獲得 2+ 每等級 0.44 的物理攻擊和 3+ 每等級0.67 的魔法攻擊(等級 18 時 +10 物理攻擊和 15 魔法攻擊)" tr "game_mastery_level5desc_6151" = "+7% 物理穿透" tr "game_mastery_level5desc_6154" = "+7% 魔法穿透" tr "game_mastery_level5desc_6211" = "+2.0 生命回復/5 秒" tr "game_mastery_level5desc_6212" = "+5% 額外物理防禦與魔法防禦" tr "game_mastery_level5desc_6231" = "你受到的護盾、治療、生命回復和普攻吸血效果增強 8%" tr "game_mastery_level5desc_6232" = "+50 生命" tr "game_mastery_level5desc_6251" = "+15% 韌性與緩速抗性" tr "game_mastery_level5desc_6252" = "每個鄰近的敵方英雄給予 +3 物理和魔法防禦" tr "game_mastery_level5desc_6311" = "脫離戰鬥時獲得 +3% 跑速" tr "game_mastery_level5desc_6312" = "普攻和單體技能對士兵和野怪造成 5 額外傷害" tr "game_mastery_level5desc_6331" = "對生命低於 40% 的英雄造成 3% 額外傷害" tr "game_mastery_level5desc_6332" = "每 5 秒回復 1.25% 失去魔力" tr "game_mastery_level5desc_6351" = "獲得 6 物理致命 及 1.5 + 每等級 0.25 的魔法穿透。" tr "game_mastery_level5desc_6352" = "你的冷卻時間減免上限提升至 45%,你同時獲得 5% 冷卻時間減免" tr "game_mastery_scoreboard_tooltip_template" = "%s%s" tr "game_masterygroup_displayname_1" = "狂暴" tr "game_masterygroup_displayname_2" = "狡詐" tr "game_masterygroup_displayname_3" = "意志" tr "game_message_AhriAnnouncerEnabled" = "已開啟星光少女組 阿璃語音!" tr "game_message_CastersAnnouncerEnabled" = "電競主播賽評語音提示已開啟!" tr "game_message_CustomAnnouncerOption" = "自定語音開關可以在選項-->音效中切換。" tr "game_message_MapSkinAprilFools2019Active" = "已啟用愚人節地圖特效!" tr "game_message_MapSkinLunarRevelActive" = "已啟用「新春狂歡」地圖特殊效果!" tr "game_message_MapSkinOdysseyActive" = "奧德賽造型小兵和巴龍已啟用!" tr "game_message_MapSkinOptionDisable" = "可以至「選項 -> 視訊」啟用或關閉此功能" tr "game_message_MapSkinOptionDisableArcade" = "已啟用「電玩世界」地圖特殊效果!" tr "game_message_MapSkinOptionDisableMSI" = "「季中邀請賽」地圖特殊效果已開啟!" tr "game_message_MapSkinOptionDisableWorlds" = "已啟用「世界大賽」地圖特殊效果!" tr "game_message_MapSkinPoolPartyActive" = "泳池狂歡地圖特效及造型小兵已啟用!" tr "game_message_MapSkinPopstarActive" = "魅惑時代地圖特殊效果已開啟!" tr "game_message_MapSkinProjectActive" = "已啟用菁英計畫小兵!" tr "game_message_MapSkinSnowdownActive" = "已啟用霜降派對主題地圖及特殊效果!" tr "game_message_MapSkinStarGuardianActive" = "已啟用星光戰士小兵特效!" tr "game_message_MapSkinTFTRActive" = "峽谷怪談地圖特殊效果已開啟!" tr "game_message_MapSkinTrialsActive" = "試煉地圖特殊效果已開啟!" tr "game_message_MapSkinURFActive" = "已啟用「阿福」地圖特殊效果!" tr "game_message_OdysseyKaynAnnouncerEnabled" = "奧德賽慨影播報語音已啟用!" tr "game_message_ProjectAnnouncerEnabled" = "已啟用菁英計畫播報語音!" tr "game_message_PykeAnnouncerEnabled" = "已開啟派克語音!" tr "game_message_ThreshAnnouncerEnabled" = "已開啟 幽冥煞星 瑟雷西語音!" tr "game_messagebox_cancel" = "取消" tr "game_messagebox_caption_connectionretry" = "無法連線" tr "game_messagebox_caption_disconnect" = "遊戲警訊" tr "game_messagebox_caption_loadtimeout" = "讀取超時" tr "game_messagebox_caption_replay_connection_fail" = "連結失敗" tr "game_messagebox_caption_replay_corrupt" = "重播毀損" tr "game_messagebox_caption_replay_data_invalid" = "資料無效" tr "game_messagebox_caption_replay_data_request_fail" = "請求失敗" tr "game_messagebox_caption_replay_data_unavailable" = "資料無法取得" tr "game_messagebox_caption_replay_fail" = "下載失敗" tr "game_messagebox_caption_replay_game_not_found" = "找不到該對戰" tr "game_messagebox_caption_replay_gameEnded" = "對戰結束" tr "game_messagebox_caption_replay_not_found" = "找不到重播資料" tr "game_messagebox_caption_replay_version_mismatch" = "重播系統版本和遊戲不符" tr "game_messagebox_caption_tutorial" = "基本教學" tr "game_messagebox_no" = "否" tr "game_messagebox_ok" = "確認" tr "game_messagebox_text_afkwarningcaption" = "暫離警告" tr "game_messagebox_text_afkwarningmessage" = "警告:如果召喚師依然未有任何動作反應的話,系統將自動斷線離開當前的對戰。長期或多次的掛網或中離行為將會受到中離終結者系統的制裁。" tr "game_messagebox_text_connectionretry" = "無法連接伺服器。請檢查你的連線狀態並重新回到遊戲。" tr "game_messagebox_text_disconnect" = "你已斷線,要重新連線嗎?" tr "game_messagebox_text_disconnectafk" = "由於您長時間暫離,系統將自動斷線。" tr "game_messagebox_text_disconnectduringload" = "你已經從遊戲中斷線。請檢查你的網路狀況並且嘗試重新連線。" tr "game_messagebox_text_loadtimeout" = "你的載入時間已經超過伺服器的超時限制,請試著重新連接遊戲。" tr "game_messagebox_text_pause" = "此對戰已暫停。" tr "game_messagebox_text_pause_five_mins_remaining" = "此對戰已暫停。

          暫停倒數計時:
          %02d:%02d" tr "game_messagebox_text_pause_one_min_remaining" = "此對戰已暫停。

          遊戲即將回復:
          %02d:%02d
          " tr "game_messagebox_text_pause_remaining" = "此對戰已暫停。

          暫停倒數計時:
          %02d:%02d" tr "game_messagebox_text_reconnect" = "重新連接中,請稍候。" tr "game_messagebox_text_reconnectfail" = "無法重新連接,遊戲將會結束。" tr "game_messagebox_text_replay_connection_fail" = "嘗試連接到觀察者模式伺服器失敗。請問您要重新連接嗎?" tr "game_messagebox_text_replay_connection_fail_exit" = "嘗試連接到觀察者模式伺服器失敗。將離開此對戰。" tr "game_messagebox_text_replay_corrupt_exit" = "遊戲重播影片檔案已經損毀無法撥放,請刪除檔案並且重新下載。" tr "game_messagebox_text_replay_data_invalid_exit" = "觀察者模式無法取得資料。將離開此遊戲。" tr "game_messagebox_text_replay_data_request_fail_exit" = "無法取得觀察者模式伺服器的資料,將離開此對戰。" tr "game_messagebox_text_replay_data_unavailable" = "無法取得觀察者模式伺服器的資料。請問您要重新連接嗎?" tr "game_messagebox_text_replay_data_unavailable_exit" = "無法取得觀察者模式伺服器的資料。將離開此對戰。" tr "game_messagebox_text_replay_fail" = "無法下載觀察者數據,即將退出此對戰。" tr "game_messagebox_text_replay_game_not_found_exit" = "無法在觀察者模式伺服器中找到此對戰。將離開此對戰。" tr "game_messagebox_text_replay_gameEnded" = "對戰已結束且並無結果,將於現在離開。" tr "game_messagebox_text_replay_not_found_exit" = "無法開啟重播,遊戲將結束。" tr "game_messagebox_text_replay_version_mismatch" = "遊戲重播影片已經在較舊的英雄聯盟 (%s) 檔案中建立過了。你正在運行的是 %s 版本。這些版本不相符,遊戲將會關閉。" tr "game_messagebox_text_resume" = "此對戰已取消暫停。
          對戰開始倒數:
          %d" tr "game_messagebox_text_tutorial" = "請按「確認」繼續" tr "game_messagebox_yes" = "是" tr "game_minutes" = "分鐘" tr "game_mode_displayname_10_CLASSIC" = "扭曲叢林" tr "game_mode_displayname_11_CLASSIC" = "召喚峽谷" tr "game_mode_displayname_ARAM" = "隨機單中" tr "game_mode_displayname_ASCENSION" = "霸權爭奪" tr "game_mode_displayname_ASSASSINATE" = "血月獵殺" tr "game_mode_displayname_CLASSIC" = "經典模式" tr "game_mode_displayname_DARKSTAR" = "幽冥煞星:奇點降臨" tr "game_mode_displayname_DOOMBOTSTEEMO" = "夢魘電腦" tr "game_mode_displayname_GAMEMODEX" = "閃電急擊" tr "game_mode_displayname_KINGPORO" = "普羅王傳說" tr "game_mode_displayname_ODIN" = "我不是水晶之痕" tr "game_mode_displayname_ODYSSEY" = "奧德賽:淬煉" tr "game_mode_displayname_ONEFORALL" = "無限死鬥" tr "game_mode_displayname_PRACTICETOOL" = "練習工具" tr "game_mode_displayname_PROJECT" = "核心超載" tr "game_mode_displayname_short_10_CLASSIC" = "扭曲叢林" tr "game_mode_displayname_short_11_CLASSIC" = "召喚峽谷" tr "game_mode_displayname_short_ARAM" = "隨機單中" tr "game_mode_displayname_short_ASCENSION" = "霸權爭奪" tr "game_mode_displayname_short_ASSASSINATE" = "血月獵殺" tr "game_mode_displayname_short_CLASSIC" = "經典模式" tr "game_mode_displayname_short_DARKSTAR" = "幽冥煞星" tr "game_mode_displayname_short_DOOMBOTSTEEMO" = "夢魘電腦" tr "game_mode_displayname_short_GAMEMODEX" = "閃電急擊" tr "game_mode_displayname_short_KINGPORO" = "普羅王傳說" tr "game_mode_displayname_short_ODIN" = "我不是水晶之痕" tr "game_mode_displayname_short_ODYSSEY" = "奧德賽" tr "game_mode_displayname_short_ONEFORALL" = "無限死鬥" tr "game_mode_displayname_short_PRACTICETOOL" = "練習工具" tr "game_mode_displayname_short_PROJECT" = "核心超載" tr "game_mode_displayname_short_SIEGE" = "聯邦圍城" tr "game_mode_displayname_short_SNOWURF" = "阿福快打:雪球大戰" tr "game_mode_displayname_short_STARGUARDIAN" = "幽怪入侵" tr "game_mode_displayname_short_URF" = "阿福快打" tr "game_mode_displayname_SIEGE" = "聯邦圍城" tr "game_mode_displayname_SNOWURF" = "阿福快打:雪球大戰" tr "game_mode_displayname_STARGUARDIAN" = "幽怪入侵" tr "game_mode_displayname_TUTORIAL_MODULE_1" = "教學模式 1" tr "game_mode_displayname_TUTORIAL_MODULE_2" = "教學模式 2" tr "game_mode_displayname_TUTORIAL_MODULE_3" = "教學模式 3" tr "game_mode_displayname_URF" = "阿福快打" tr "game_mode_displayname_WIPMODEWIP" = "WIPMODEWIP" tr "game_mode_displayname_WIPMODEWIP2" = "WIPMODEWIP2" tr "game_neg_gold_floating_text" = "%.0fg" tr "game_nothing_test_DearMoobeat" = "" tr "game_nothing_test_disclaimer" = "" tr "game_nothing_test_noodles" = "" tr "game_nothing_test_ramen1" = "" tr "game_nothing_test_ramen2" = "" tr "game_objective_text_Odyssey_buy_items_reminder" = "在啟動傳送門之前別忘了購買裝備!" tr "game_objective_text_ODYSSEY_revive" = "站在你的友軍上面來拯救他們!" tr "game_objective_text_starguardian_revive" = "站在你的盟友上以拯救他們!" tr "game_objectives_Ascension_ascend" = "擊殺奪得霸權者 = 3 分" tr "game_objectives_Ascension_kills" = "擊殺 = 1 分(當自身奪得霸權時則得 2 分)" tr "game_objectives_Ascension_relics" = "收集蘇瑞瑪遺跡碎片 = 3 分" tr "game_objectives_AssassinMode_1" = "擊殺惡魔預示者 = 25 分" tr "game_objectives_AssassinMode_2" = "擊殺英雄 = 5 分" tr "game_objectives_AssassinMode_3" = "擊殺靈魂 = 3 分" tr "game_objectives_ProjectMode17_objective1" = "擊殺:1 分" tr "game_objectives_ProjectMode17_objective2" = "超載擊殺:5 分" tr "game_objectives_ProjectMode17_Tutorial1" = "擊敗敵方隊伍以獲取該區域的掌控權" tr "game_objectives_ProjectMode17_Tutorial2" = "攔劫 5 個運輸中的增幅斷片以進入超載狀態" tr "game_ObjectTooltips_[Champion]_EnemyTooltip" = "英雄敵方英雄敵人會一直找機會擊殺你,但如果能擊殺他們會獲得豐厚的經驗和金錢。當你攻擊敵方英雄時,敵方士兵和防禦塔會立即對你進行攻擊。" tr "game_ObjectTooltips_[Champion]_FriendlyTooltip" = "英雄我方英雄幫助你的隊友,團結在一起打敗敵人。" tr "game_ObjectTooltips_[HQ]_EnemyTooltip" = "主堡敵方建築這是敵人力量的來源,也是你們的首要目標,摧毀此建築擊敗敵人來贏得這場比賽。" tr "game_ObjectTooltips_[HQ]_FriendlyTooltip" = "主堡我方建築這是你們力量的來源,也是敵人的首要目標,要不惜一切代價保護這個建築,如果它被摧毀你們就輸掉了這場比賽。" tr "game_ObjectTooltips_[Inhibitor]_EnemyDisabledTooltip" = "水晶兵營殘骸敵方建築這座水晶兵營已被摧毀,主堡吸收水晶能量強化我方部隊。該水晶會在一段時間後恢復,而他們的力量會消失。" tr "game_ObjectTooltips_[Inhibitor]_EnemyTooltip" = "水晶兵營敵方建築只要敵人的水晶兵營還保存著主堡的能量,我方部隊就會被持續削弱。" tr "game_ObjectTooltips_[Inhibitor]_FriendlyDisabledTooltip" = "水晶兵營殘骸我方建築這座水晶兵營已被摧毀,主堡吸收水晶能量強化我方部隊。該水晶會在一段時間後恢復,而他們的力量會消失。" tr "game_ObjectTooltips_[Inhibitor]_FriendlyTooltip" = "水晶兵營我方建築只要你們的水晶兵營還保存著主堡的能量,敵方部隊就會被持續削弱。" tr "game_ObjectTooltips_[Minion]_EnemyTooltip" = "這是一個敵方士兵!殺死它得經驗和金錢!" tr "game_ObjectTooltips_[Minion]_FriendlyTooltip" = "這是一個我方士兵!跟隨它加入戰鬥!" tr "game_ObjectTooltips_[Minion]_NeutralTooltip" = "這是一個攻擊性怪物!殺死它獲得財寶!" tr "game_ObjectTooltips_[Shop]_FriendlyTooltip" = "英雄道具商店我方建築點擊打開英雄道具商店,購買物品強化英雄的狀態與技能。" tr "game_ObjectTooltips_[SpawnPool]_FriendlyTooltip" = "重生平台我方建築每場比賽開始和每次重生,英雄都會在此出現。重生平台內會迅速恢復英雄的能量,並在英雄被攻擊時提供保護。" tr "game_ObjectTooltips_[Turret]_EnemyTooltip" = "防禦塔敵方防禦塔保護通往敵人基地的道路,防禦塔會對攻擊他們的我方英雄的單位發動攻擊。" tr "game_ObjectTooltips_[Turret]_FriendlyTooltip" = "防禦塔我方建築保護通往我方基地的道路,防禦塔會對攻擊我方英雄的單位發動攻擊。" tr "game_odin_tip_text_capture" = "點擊防禦塔開始佔領據點" tr "game_odin_tip_text_interrupt" = "英雄受傷中斷佔領儀式" tr "game_odin_tip_text_tip1" = "比敵方獲得更多點數來對他們的主堡造成傷害" tr "game_odin_tip_text_tip2" = "獲得敵方的遺跡來召喚究極士兵" tr "game_odin_tip_text_tip3" = "佔領來為你的隊伍獲得可持續更新的增益效果" tr "game_odin_tip_text_victory" = "快比他們佔領更多的據點" tr "game_odin_tip_title_capture" = "佔領據點" tr "game_odin_tip_title_interrupt" = "正在干擾佔領儀式" tr "game_odin_tip_title_tip1" = "佔領點數" tr "game_odin_tip_title_tip2" = "究極士兵" tr "game_odin_tip_title_tip3" = "風暴祭壇" tr "game_odin_tip_title_victory" = "正在傷害敵方主堡" tr "game_Odyssey_buff_tooltip_TongueDragRoot" = "舔舔這個單位被舔了!唉呦!" tr "game_odyssey_buff_tooltip_VoidOoze" = "虛空滲透此單位已被降低跑速。" tr "game_palisades_plates" = "(護甲 @CurrentPlates@/@MaxPlates@)" tr "game_ping_[Danger]_AbandonLocation" = "@SrcName@ 正從 @DstName@撤退" tr "game_ping_[Danger]_FallBack" = "@SrcName@ 發出信號要求 @DstSummoner@ - (@DstName@) 撤退" tr "game_ping_[Danger]_FallBackGround" = "@SrcName@ 發出信號告知所有人警戒" tr "game_ping_[Danger]_RetreatFromHero" = "@SrcName@ 發出信號要所有人遠離 @DstSummoner@ - (@DstName@)" tr "game_ping_[Danger]_RetreatFromLocation" = "@SrcName@ 發出信號表示要所有人從 @DstName@ 撤退" tr "game_ping_[Encounter][ODY]" = "@SrcNameWithColon@已蒐集的奧德賽能量: @CurrentProgress@%" tr "game_ping_[General]_AreaIsWarded" = "@SrcName@ 敵人有此處的視野" tr "game_ping_[General]_ComeHere" = "@SrcName@ 要求隊友盡速支援" tr "game_ping_[General]_GetBack" = "@SrcName@ 發出信號告知所有人撤退" tr "game_ping_[General]_MIA" = "@SrcName@ 發出信號告知所有人敵人消失" tr "game_ping_[General]_OMW" = "@SrcName@ 發出信號告知隊友正在路上" tr "game_ping_[Gold]" = "@SrcNameWithColon@@Gold@ 金錢 " tr "game_ping_[HP_PAR]" = "@SrcNameWithColon@@ResourceName@ @ResourcePercent@% " tr "game_ping_[Item]_Charge" = "@SrcNameWithColon@@DisplayName@ - 1 個充能 " tr "game_ping_[Item]_Charges" = "@SrcNameWithColon@@DisplayName@ - @ChargesRemaining@ 個充能 " tr "game_ping_[Item]_Cooldown" = "@SrcNameWithColon@@DisplayName@ - @CooldownRemaining@ 秒 " tr "game_ping_[Item]_Default" = "@SrcNameWithColon@@DisplayName@ " tr "game_ping_[Item]_OtherPlayer" = "@SrcNameWithColon@@DstName@ @DisplayName@" tr "game_ping_[Item]_Ready" = "@SrcNameWithColon@@DisplayName@ - 就緒 " tr "game_ping_[ItemPurchase]_CanPurchase" = "@SrcNameWithColon@@DisplayName@ - 可以購買 " tr "game_ping_[ItemPurchase]_OtherRestriction" = "@SrcNameWithColon@@DisplayName@ - 無法購買 " tr "game_ping_[ItemPurchase]_ShortGold" = "@SrcNameWithColon@@DisplayName@ - 需要 @ShortGold@ 金錢 " tr "game_ping_[Jungle]_Alive" = "@SrcNameWithColon@@CampName@ - 存活 " tr "game_ping_[Jungle]_NotAlive" = "@SrcNameWithColon@@CampName@ - @Timer@ 後重生 " tr "game_ping_[Jungle]_Unknown" = "@SrcNameWithColon@@CampName@ - 重生時間未知 " tr "game_ping_[KaisaR]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒 " tr "game_ping_[KaisaR]_NotEnoughMana" = "@SrcNameWithColon@@SlotName@ - 魔力不足" tr "game_ping_[KaisaR]_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@ - 準備就緒 (範圍內尚無目標)" tr "game_ping_[KaisaR]_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@ - 準備就緒 (接近技能範圍內的目標:@SubA@)" tr "game_ping_[KaisaR]_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@ - 準備就緒 (位於技能範圍內的目標:@SubA@)" tr "game_ping_[Latency]" = "@SrcNameWithColon@ 延遲為 @Latency@ 毫秒 " tr "game_ping_[Offense]_DefendLocation" = "@SrcName@ 正在支援 @DstName@ @DstPercentHP@" tr "game_ping_[Offense]_FocusHero" = "@SrcName@ 標記了 @DstSummoner@ - (@DstName@)" tr "game_ping_[Offense]_FocusLocation" = "@SrcName@ 標記了 @DstName@ @DstPercentHP@" tr "game_ping_[Passive]_Cooldown" = "@SrcNameWithColon@ 被動 - @CooldownRemaining@ 秒 " tr "game_ping_[Passive]_Ready" = "@SrcNameWithColon@ 被動 - 就緒 " tr "game_ping_[Perk]_OtherPlayer" = "@SrcNameWithColon@@DstName@ @PerkName@" tr "game_ping_[Perk]_Self" = "@SrcNameWithColon@@PerkName@" tr "game_ping_[Player]_Alive" = "@SrcNameWithColon@@DstName@ - 存活 " tr "game_ping_[Player]_Dead" = "@SrcNameWithColon@@DstName@ - @RespawnTime@ 秒後重生 " tr "game_ping_[Spell]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @SlotName@ - @CooldownRemaining@ 秒" tr "game_ping_[Spell]_AllyNotLearned" = "@SrcNameWithColon@@DstName@ @SlotName@ - 尚未學習" tr "game_ping_[Spell]_AllyReady" = "@SrcNameWithColon@@DstName@ @SlotName@ - 準備就緒" tr "game_ping_[Spell]_Ammo" = "@SrcNameWithColon@@SlotName@ - @CurrentAmmo@ / @MaxAmmo@ 個充能" tr "game_ping_[Spell]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒 " tr "game_ping_[Spell]_Enemy" = "@SrcNameWithColon@@DstName@ @SlotName@" tr "game_ping_[Spell]_NoPAR" = "@SrcNameWithColon@@SlotName@ - 不足 @AbilityResourceName@ " tr "game_ping_[Spell]_NotLearned" = "@SrcNameWithColon@@SlotName@ - 尚未學習 " tr "game_ping_[Spell]_Ready" = "@SrcNameWithColon@@SlotName@ - 就緒 " tr "game_ping_[Stat]_AbilityPower" = "@SrcNameWithColon@魔法攻擊 @Total@ " tr "game_ping_[Stat]_Armor" = "@SrcNameWithColon@物理防禦 @Total@ " tr "game_ping_[Stat]_ArmorPen" = "@SrcNameWithColon@物理穿透 @FlatTotal@ | @PercentTotal@% " tr "game_ping_[Stat]_Attack" = "@SrcNameWithColon@物理攻擊 @Total@ " tr "game_ping_[Stat]_AttackRange" = "@SrcNameWithColon@攻擊距離 @Total@ " tr "game_ping_[Stat]_AttackSpeed" = "@SrcNameWithColon@攻速 @Total@ " tr "game_ping_[Stat]_CooldownReduction" = "@SrcNameWithColon@冷卻時間減免 @Total@ " tr "game_ping_[Stat]_CriticalStrike" = "@SrcNameWithColon@暴擊 @Total@ " tr "game_ping_[Stat]_HealthRegen" = "@SrcNameWithColon@生命回復 @Total@ " tr "game_ping_[Stat]_LifeSteal" = "@SrcNameWithColon@普攻吸血 @Total@ " tr "game_ping_[Stat]_MagicPen" = "@SrcNameWithColon@魔法穿透 @FlatTotal@ | @PercentTotal@% " tr "game_ping_[Stat]_MagicResist" = "@SrcNameWithColon@魔法防禦 @Total@ " tr "game_ping_[Stat]_MovementSpeed" = "@SrcNameWithColon@跑速 @Total@ " tr "game_ping_[Stat]_ParRegen" = "@SrcNameWithColon@技能回復 @Total@ " tr "game_ping_[Stat]_SpellVamp" = "@SrcNameWithColon@技能吸血 @Total@ " tr "game_ping_[Stat]_Tenacity" = "@SrcNameWithColon@韌性 @Total@ " tr "game_ping_[Summoner]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @DisplayName@ - @CooldownRemaining@ 秒" tr "game_ping_[Summoner]_AllyReady" = "@SrcNameWithColon@@DstName@ @DisplayName@ - 準備就緒" tr "game_ping_[Summoner]_Cooldown" = "@SrcNameWithColon@@DisplayName@ - @CooldownRemaining@ 秒 " tr "game_ping_[Summoner]_Enemy" = "@SrcNameWithColon@@DstName@ @DisplayName@" tr "game_ping_[Summoner]_Ready" = "@SrcNameWithColon@@DisplayName@ - 就緒 " tr "game_ping_[SwainR]_ChargeState" = "@SrcNameWithColon@@SlotName@ - 靈魂碎片:0 / @f5@" tr "game_ping_[SwainR]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @Cooldown@ 秒" tr "game_ping_[SwainR]_Demonflare_Charging" = "@SrcNameWithColon@@SlotName@ - 正在準備發動魔燄" tr "game_ping_[SwainR]_Demonflare_Ready" = "@SrcNameWithColon@@SlotName@ - 魔燄已準備就緒" tr "game_ping_[SwainR]_Ready" = "@SrcNameWithColon@@SlotName@ - 準備就緒,擁有 @f4@ / @f5@ 個靈魂碎片" tr "game_ping_[TeamScore][DEFAULT]" = "@SrcNameWithColon@團隊分數: @Score1@ vs @Score2@ " tr "game_ping_[TeamScore][Double]_ScoreFormat" = "@CurrentScore@/@MaxScore@ " tr "game_ping_[TeamScore][KINGPORO]" = "@SrcNameWithColon@擊中普羅: @Score1@ vs @Score2@ " tr "game_ping_[TeamScore][SIEGE]" = "@SrcNameWithColon@泯滅死光充能: @Score2@ " tr "game_ping_[TeamScore][Single]_ScoreFormat" = "@CurrentScore@ " tr "game_ping_[Throttled]_EmoteThrottled" = "你必須等一下下才能使用更多表情。" tr "game_ping_[Throttled]_PingThrottled" = "你必須稍等才能使用更多的地圖信號。" tr "game_ping_[XP]" = "@SrcNameWithColon@ 距離等級 @NextLevel@ 已獲得 @PercentToNextLevel@% 經驗。" tr "game_ping_[XP]_NotSelf" = "@SrcNameWithColon@@DstName@ - 等級 @CurrentLevel@" tr "game_ping_[ZoeW]_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒(@SubA@)" tr "game_ping_[ZoeW]_Ready" = "@SrcNameWithColon@@SlotName@ - 準備就緒(@SubA@)" tr "game_ping_globalspell_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒" tr "game_ping_globalspell_NotEnoughMana" = "@SrcNameWithColon@@SlotName@ - 魔力不足" tr "game_ping_globalspell_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@ - 準備就緒 (技能範圍內:尚無目標)" tr "game_ping_globalspell_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@ - 準備就緒 (接近技能範圍內的目標:@SubA@)" tr "game_ping_globalspell_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@ - 準備就緒 (技能範圍內的目標:@SubA@)" tr "game_ping_item_3003" = "@SrcNameWithColon@大天使之杖 - @SubA@ / @SubB@ 魔力" tr "game_ping_item_3004" = "@SrcNameWithColon@魔劍正宗 - @SubA@ / @SubB@ 魔力" tr "game_ping_item_3007" = "@SrcNameWithColon@大天使之杖 - @SubA@ / @SubB@ 魔力" tr "game_ping_item_3008" = "@SrcNameWithColon@魔劍正宗 - @SubA@ / @SubB@ 魔力" tr "game_ping_item_3070" = "@SrcNameWithColon@女神之淚 - @SubA@ / @SubB@ 魔力" tr "game_ping_item_3073" = "@SrcNameWithColon@女神之淚 - @SubA@ / @SubB@ 魔力" tr "game_ping_item_3147_seen" = "@SrcNameWithColon@暮色黑刃 - 已被發現" tr "game_ping_item_3147_unseen" = "@SrcNameWithColon@暮色黑刃 - 尚未被看見" tr "game_ping_item_3400" = "@SrcNameWithColon@「你也有份」- 從 @SubB@ 次處決中獲得的 @SubA@ 金錢" tr "game_ping_item_3513" = "@SrcNameWithColon@預示者之眼 - 剩餘 @SubA@ 秒" tr "game_ping_item_3514" = "@SrcNameWithColon@預示者之眼 - 剩餘 @SubA@ 秒" tr "game_ping_item_goldtoquestcomplete" = "@SrcNameWithColon@@DisplayName@ - 離任務完成還差 @SubA@ 金錢" tr "game_ping_Kayn_Assassin_ready" = "@SrcNameWithColon@詭影刺客 - 已準備好變身!" tr "game_ping_Kayn_Assassin_waiting" = "@SrcNameWithColon@詭影刺客 - @CooldownRemaining@ 秒" tr "game_ping_Kayn_Assassin_waiting_tt" = "@SrcNameWithColon@詭影刺客 - @TimerText@" tr "game_ping_Kayn_Slayer_ready" = "@SrcNameWithColon@冥血族裔 - 已準備好變身!" tr "game_ping_Kayn_Slayer_waiting" = "@SrcNameWithColon@ 冥血族裔 - @CooldownRemaining@ 秒。" tr "game_ping_Kayn_Slayer_waiting_tt" = "@SrcNameWithColon@冥血族裔 - @TimerText@" tr "game_ping_Kayn_Timer_0" = "@SrcNameWithColon@離能夠變換型態的階段還很早!" tr "game_ping_Kayn_Timer_1" = "@SrcNameWithColon@離能夠變換型態的階段還有一半的旅程!" tr "game_ping_Kayn_Timer_2" = "@SrcNameWithColon@離能夠變換型態的階段很近了!" tr "game_ping_manastackingspell_outofmana" = "@SrcNameWithColon@@SlotName@ - 魔力不足,距離累加疊層還剩 @SubA@ 秒" tr "game_ping_spell_ChallengingSmiteDamage" = "@SrcNameWithColon@精密重擊 - 準備就緒 - @SubA@ 真實傷害" tr "game_ping_spell_ChallengingSmiteDamageOnCooldown" = "@SrcNameWithColon@精密重擊 - @SubB@ 秒 - @SubA@ 真實傷害" tr "game_ping_spell_ChillingSmiteDamage" = "@SrcNameWithColon@凜冽重擊 - 準備就緒 - @SubA@ 真實傷害" tr "game_ping_spell_ChillingSmiteDamageOnCooldown" = "@SrcNameWithColon@凜冽重擊 - @SubB@ 秒 - @SubA@ 真實傷害" tr "game_ping_spell_SmiteDamage" = "@SrcNameWithColon@重擊 - 準備就緒 - @SubA@ 真實傷害" tr "game_ping_spell_SmiteDamageOnCooldown" = "@SrcNameWithColon@重擊 - @SubB@ 秒 - @SubA@ 真實傷害" tr "game_ping_stackingspell_Cooldown" = "@SrcNameWithColon@@SlotName@ - @CooldownRemaining@ 秒 (@SubA@ 層疊層)" tr "game_ping_stackingspell_OutOfMana" = "@SrcNameWithColon@@SlotName@ - 魔力不足 (@SubA@ 層疊層)" tr "game_ping_stackingspell_Ready" = "@SrcNameWithColon@@SlotName@ - 準備就緒 (@SubA@ 層疊層)" tr "game_plus_gold_floating_text" = "+%.0fg" tr "game_quest_capture_a" = "佔領寶石礦場" tr "game_quest_capture_b" = "佔領海克斯精煉場" tr "game_quest_capture_c" = "佔領魔法風車" tr "game_quest_capture_d" = "佔領紅蓮鑽頭" tr "game_quest_capture_e" = "佔領龍骨墳場" tr "game_quest_defend_a" = "防守寶石礦場" tr "game_quest_defend_b" = "防守海克斯精煉場" tr "game_quest_defend_c" = "防守魔法風車" tr "game_quest_defend_d" = "防守紅蓮鑽頭" tr "game_quest_defend_e" = "防守龍骨墳場" tr "game_quest_description_avl_start" = "可惡的麗珊卓,艾希必須要消滅她才能夠繼續守護她的人民。" tr "game_quest_description_avs_start" = "史瓦妮實在是無法以理性溝通,艾希必須要擊敗她,弗雷爾卓德才可能會有未來。" tr "game_quest_description_bots_move" = "在士兵出生前挑選一條路線,友方電腦英雄將會挑選其他路線前進。" tr "game_quest_description_emotes_notification" = "按下「T」鍵來使用它們" tr "game_quest_description_khazixhunt" = "狩獵開始!卡力斯必須先打倒雷葛爾才能成為終極掠食者。(助攻列入計算)

          『自從奪走他一隻眼睛後,我已經成長且更加茁壯。接下來,我已經準備好奪走他的全部了!』- 卡力斯
          " tr "game_quest_description_lva_start" = "對她的人民而言,艾希可以說是極其重要的象徵。麗珊卓必須要殺了她才可以一舉消滅她的勢力。" tr "game_quest_description_lvs_start" = "史瓦妮因為太過魯莽和強盛,已經到了難以掌控的地步。看來麗珊卓必須得要擊倒她才行。" tr "game_quest_description_rengarhunt" = "狩獵開始!雷葛爾必須要先打倒卡力斯才能成為最強的獵人。(助攻列入計算)

          『這隻瘋狂的野獸已經躲避我太久了,是該拿下他的頭了!』- 雷葛爾
          " tr "game_quest_description_sva_start" = "艾希以和平作為掛帥的聯盟操作必須要盡早從中破壞,史瓦妮要殺了她並且以強權直接統治。" tr "game_quest_description_svl_start" = "可惡的麗珊卓,史瓦妮必須要擊垮她才可以淨化弗雷爾卓德之上所有的惡勢力。" tr "game_quest_DoomBots_10Kills" = "10 殺 = 傷害減免" tr "game_quest_DoomBots_20Kills" = "20 殺 = 賞金" tr "game_quest_DoomBots_30Kills" = "30 殺 = 韌性" tr "game_quest_DoomBots_PrimarySurvive" = "存活 15 分鐘!" tr "game_quest_DoomBots_PrimaryTeemo" = "擊敗夢魘提摩!" tr "game_quest_name_bots_move" = "選擇你要走的路線吧!" tr "game_quest_name_emotes_notification" = "表情在這裡喔!" tr "game_quest_name_khazixhunt" = "狩獵開始!" tr "game_quest_name_threesisters" = "弗雷爾卓德之戰" tr "game_quest_Odyssey_aug_score" = "強化晶片加成:@IntParam1@" tr "game_quest_Odyssey_aug_score_tooltip" = "你已在持有 @IntParam2@ 個未使用的強化晶片欄位下完成了狂襲模式。每個未使用的強化晶片欄位均獎勵 80000 分。" tr "game_quest_Odyssey_difficulty_score" = "難度得分:@IntParam1@" tr "game_quest_Odyssey_difficulty_score_tooltip" = "完成此難度後獎勵 @IntParam1@ 分" tr "game_quest_Odyssey_final_score" = "最終得分:@IntParam1@" tr "game_quest_ODYSSEY_game_score_total" = "總分數: @IntParam1@" tr "game_quest_Odyssey_life_score" = "生存得分:@IntParam1@" tr "game_quest_Odyssey_life_score_tooltip" = "在此關卡中,每多出一個成功生還的玩家就會獎勵 10000 分。" tr "game_quest_ODYSSEY_objective_room" = "擊敗所有怪獸!" tr "game_quest_Odyssey_stage_complete_score" = "完成關卡:@IntParam1@" tr "game_quest_Odyssey_stage_complete_score_tooltip" = "完成此關卡後獎勵 @IntParam1@ 分。" tr "game_quest_Odyssey_time_score" = "時間得分:@IntParam1@" tr "game_quest_Odyssey_time_score_tooltip" = "還剩 @IntParam2@ 秒加成時間。每剩 1 秒就會獎勵 200 分。" tr "game_quest_StarGuardian_game_score_average" = "回合平均分數:@IntParam1@" tr "game_quest_StarGuardian_game_score_rank_A" = "回合總評分: A" tr "game_quest_StarGuardian_game_score_rank_A_plus" = "回合總評分: A+" tr "game_quest_StarGuardian_game_score_rank_B" = "回合總評分: B" tr "game_quest_StarGuardian_game_score_rank_B_plus" = "回合總評分: B+" tr "game_quest_StarGuardian_game_score_rank_C" = "回合總評分: C" tr "game_quest_StarGuardian_game_score_rank_C_plus" = "回合總評分: C+" tr "game_quest_StarGuardian_game_score_rank_D" = "回合總評分: D" tr "game_quest_StarGuardian_game_score_rank_S" = "回合總評分: S" tr "game_quest_StarGuardian_game_score_rank_S_plus" = "回合總評分: S+" tr "game_quest_StarGuardian_game_score_total" = "回合總分數:@IntParam1@" tr "game_quest_StarGuardian_objective_boss" = "擊敗大魔王拯救城市!(目標時間:@IntParam1@秒)" tr "game_quest_StarGuardian_objective_boss_no_time" = "擊敗大魔王拯救城市!" tr "game_quest_StarGuardian_objective_hallwayrun" = "抵達目標區域!(目標時間: @IntParam1@秒)" tr "game_quest_StarGuardian_objective_hallwayrun_no_time" = "抵達目標區域!" tr "game_quest_StarGuardian_objective_inplacehold" = "在猛攻下生存!(目標時間:@IntParam1@ 秒)" tr "game_quest_StarGuardian_objective_inplacehold_no_time" = "在猛攻下生存!" tr "game_quest_StarGuardian_objective_room" = "擊敗所有怪物!(目標時間:@IntParam1@秒)" tr "game_quest_StarGuardian_objective_room_no_time" = "擊敗所有怪物!" tr "game_quest_StarGuardian_score_clear" = "消滅分數:@IntParam1@" tr "game_quest_StarGuardian_score_clear_elite" = "大型怪物消滅分數:@IntParam1@" tr "game_quest_StarGuardian_score_clear_final" = "魔王消滅分數:@IntParam1@" tr "game_quest_StarGuardian_score_deaths" = "生存加成:+@IntParam1@" tr "game_quest_StarGuardian_score_elapsed_time" = "目標清除!(時間:@IntParam1@.@IntParam2@秒)" tr "game_quest_StarGuardian_score_rank_A" = "對抗等級:A" tr "game_quest_StarGuardian_score_rank_A_plus" = "對抗等級:A+" tr "game_quest_StarGuardian_score_rank_B" = "對抗等級:B" tr "game_quest_StarGuardian_score_rank_B_plus" = "對抗等級:B+" tr "game_quest_StarGuardian_score_rank_C" = "對抗等級:C" tr "game_quest_StarGuardian_score_rank_C_plus" = "對抗等級:C+" tr "game_quest_StarGuardian_score_rank_D" = "對抗等級:D" tr "game_quest_StarGuardian_score_rank_S" = "對抗等級:S" tr "game_quest_StarGuardian_score_rank_S_plus" = "對抗等級:S+" tr "game_quest_StarGuardian_score_time" = "時間加成:+@IntParam1@" tr "game_quest_StarGuardian_score_total" = "總對抗分數:@IntParam1@" tr "game_resource_Health" = "生命" tr "game_seconds" = "秒" tr "game_select_queue_restriction_queueentrynotentitledrestriction_1040" = "想要解鎖見習生難度,必須先贏得一場入門難度的「奧德賽:淬煉」模式或是和一位已經解鎖的好友組隊。" tr "game_select_queue_restriction_queueentrynotentitledrestriction_1050" = "想要解鎖艦組人員難度,必須先贏得一場見習生難度的「奧德賽:淬煉」模式或是和一位已經解鎖的好友組隊。" tr "game_select_queue_restriction_queueentrynotentitledrestriction_1060" = "想要解鎖艦長難度,必須先贏得一場艦組人員難度的「奧德賽:淬煉」模式或是和一位已經解鎖的好友組隊。" tr "game_select_queue_restriction_queueentrynotentitledrestriction_1070" = "想要解鎖狂襲難度,必須先贏得一場艦長難度的「奧德賽:淬煉」模式或是和一位已經解鎖的好友組隊。" tr "game_Siege_objective_text_DefenseTeleport" = "使用你的飾品傳送到運送平台!" tr "game_Siege_objective_text_LaserAffixReminder" = "使用召喚師技能來發射三次毀滅射線!" tr "game_Siege_objective_text_OffenseTeleport" = "使用你的飾品傳送到運送平台!" tr "game_Siege_quest_text_DefenseGenerator" = "摧毀敵方的水晶充能塔
          摧毀敵方的水晶充能塔來減緩他們金錢收入的速度。當你的頭上出現黃色或紅色的眼睛時,代表水晶充能塔離你不遠了。
          " tr "game_Siege_quest_text_PurchaseDeployable" = "購買圍城武器
          你有足夠的水晶碎片購買圍城武器,到商店去買一個吧。
          " tr "game_Siege_quest_title_DefenseGenerator" = "摧毀敵方的水晶充能塔" tr "game_Siege_quest_title_PurchaseDeployable" = "購買圍城武器" tr "game_Siege_tip_text_DefenseTip1" = "在商店用水晶碎片購買圍城武器" tr "game_Siege_tip_text_DefenseTip2" = "推完夠多小兵,將會啟動泯滅死光並清空整條路線" tr "game_Siege_tip_text_DefenseTip3" = "使用你的飾品傳送到運送平台" tr "game_Siege_tip_text_OffenseTip1" = "在商店用水晶碎片購買圍城武器" tr "game_Siege_tip_text_OffenseTip2" = "若推進太多隻兵,泯滅死光將會噴射。" tr "game_Siege_tip_text_OffenseTip3" = "使用你的飾品傳送到運送平台" tr "game_Siege_tip_title_DefenseTip1" = "購買圍城武器" tr "game_Siege_tip_title_DefenseTip2" = "推兵線來發射泯滅死光" tr "game_Siege_tip_title_DefenseTip3" = "傳送飾品" tr "game_Siege_tip_title_OffenseTip1" = "購買圍城武器" tr "game_Siege_tip_title_OffenseTip2" = "阻止敵人推兵" tr "game_Siege_tip_title_OffenseTip3" = "傳送飾品" tr "game_spell_bloodmoonboots" = "掠食者在未進入戰鬥的狀態下吟唱 1.5 秒,接著獲得 45% 跑速,持續 15 秒。攻擊目標或施放傷害性技能會中斷效果,並造成 60 - 180(+0.4 額外物理攻擊)(+0.25 魔法攻擊)額外適性傷害" tr "game_spell_cooldown_KaynE" = "@f15@ 秒冷卻時間" tr "game_spell_description_*" = "" tr "game_spell_description_AbsoluteZero" = "努努召喚一陣北極風暴,製造絕對零度,極大減緩敵人的速度,絕對零度結束時對範圍內所有敵人造成巨大傷害。" tr "game_spell_description_ArmsmasterRelentlessAttack" = "無情突襲" tr "game_spell_description_AscXerathArcaneBarrage2" = "呼喚一波充滿秘術能量的彈幕,對範圍中的所有敵人造成魔法傷害。在技能範圍中央的敵人將會受到額外傷害並且大幅緩速。" tr "game_spell_description_AscXerathArcanopulse2" = "發射一道遠距離的能量光束,對所有擊中目標造成魔法傷害。" tr "game_spell_description_AscXerathLocusPulse" = "齊勒斯靜止在原地並遠距離發射魔法光束。" tr "game_spell_description_AsheQ" = "艾希藉由攻擊疊加專注程度。 達到最大專注程度時,艾希可以消耗所有專注程度,使用專注射擊,暫時增加攻速並將普攻轉化為一連串的強力攻擊。" tr "game_spell_description_AsheSpiritOfTheHawk" = "艾希釋放獵鷹之靈進行偵查。" tr "game_spell_description_AspectOfTheCougar" = "奈德麗變身為兇猛的美洲獅,變更為新的技能組。" tr "game_spell_description_AurelionSolE" = "翱銳龍獸朝同一方向移動時,跑速大幅疊加,且能飛起一段很遠的距離。" tr "game_spell_description_AurelionSolQ" = "翱銳龍獸朝目標方向發射一顆超新星的核心,產生爆炸,在再次啟動或距離翱銳龍獸過遠時造成傷害並擊暈周圍敵人。" tr "game_spell_description_AurelionSolR" = "翱銳龍獸朝目標方向射出一道星火,對所有擊中的敵方造成傷害並緩速。在爆炸範圍附近的敵方會被擊退至翱銳龍獸的環外。" tr "game_spell_description_AurelionSolW" = "翱銳龍獸將環繞的星體向外推,並加強他們造成的傷害。" tr "game_spell_description_AzirEWrapper" = "阿祈爾短暫獲得一個護盾,並衝刺到一名砂漠禁軍旁。如果成功擊中一名敵方英雄,他將停止衝刺,同時立刻獲得一個砂漠禁軍充能。" tr "game_spell_description_AzirPassive" = "阿祈爾可以從防禦塔的廢墟中召喚出烈日之輪。" tr "game_spell_description_AzirQWrapper" = "阿祈爾將所有砂漠禁軍都放置到指定地點,砂漠禁軍將對所有經過的敵方目標造成魔法傷害並且造成緩速效果,持續 1 秒。" tr "game_spell_description_AzirR" = "阿祈爾召喚由砂漠禁軍所組成的障壁往前衝刺,擊退並對敵人造成傷害。" tr "game_spell_description_AzirW" = "阿祈爾召喚砂漠禁軍來攻擊附近的目標,可以對禁軍範圍內的目標進行普攻,將對一直線上的敵人造成魔法傷害。砂漠禁軍讓阿祈爾和他的禁軍獲得攻速。" tr "game_spell_description_Backstab" = "薩科從背後發動攻擊會暴擊,造成額外傷害。薩科不能在數秒內重複背刺同個敵人,背刺冷卻時間會受到冷卻時間減免影響。" tr "game_spell_description_BardE" = "巴德開啟了一個單向的奇幻通道,友軍和敵方都可以穿越。" tr "game_spell_description_BardPChimes" = "巴德可以讓魔法編鐘現形,讓他獲得經驗、魔力和移動速度增益。除此之外,小精靈們會跟隨巴德幫助他攻擊敵人。蒐集編鐘可以增強小精靈米普。" tr "game_spell_description_BardPSpiritMissile" = "小精靈米普會協助巴德攻擊敵人,造成魔法傷害。當巴德蒐集到足夠的編鐘會增強米普的能力。" tr "game_spell_description_BardQ" = "巴德朝指定方向造成衝擊波,緩速第一個敵人,並持續前進。若衝擊波撞擊牆壁,則第一個目標受到暈眩;若擊中第二個目標,則兩者同時暈眩。" tr "game_spell_description_BardR" = "巴德朝指定區域放射精靈能量,使所有單位陷入凝滯狀態一小段時間。" tr "game_spell_description_BardW" = "在指定地點放置有治療能力的守望神龕,在隊友觸碰使用後消失。" tr "game_spell_description_BlessingoftheLizardElder" = "此單位的攻擊會使目標移動速度降低,並受到燃燒的效果數秒。如果擁有增益效果的人被擊殺,則此增益效果會轉移到擊殺者身上。" tr "game_spell_description_BlindingDart" = "使用強烈的毒液攻擊敵人的雙眼,造成傷害和短暫的致盲效果。" tr "game_spell_description_BlindMonkEOne" = "狂風暴雨:李星打擊地面,送出一道震波,對目標造成魔法傷害並顯示其位置。如果狂風暴雨擊中敵人,李星可以在接下來 3 秒內施展分筋錯骨。
          分筋錯骨:李星對受到狂風暴雨攻擊的周圍敵人施展分筋錯骨,降低其跑速,持續 4 秒。跑速會在效果持續期間逐漸回復。" tr "game_spell_description_BlindMonkETwo" = "分筋錯骨:李星對被狂風暴雨擊中的周圍敵人施展分筋錯骨,減緩他們的跑速,持續 @Effect5Amount@ 秒。跑速會在效果持續期間逐漸回復。" tr "game_spell_description_BlindMonkQOne" = "虎嘯龍吟:李星發出梵音尋找敵人,對被音波擊中的首位敵人造成物理傷害。如果虎嘯龍吟擊中敵人,李星可以在接下來 3 秒內使出震驚百里。
          震驚百里:李星衝向被梵音擊中的敵人,根據目標已損失的生命造成物理傷害。" tr "game_spell_description_BlindMonkQTwo" = "李星衝向被梵音擊中的敵人,根據目標已損失的生命造成物理傷害。" tr "game_spell_description_BlindMonkR" = "李星使用強力迴旋踢把目標往後踢,對目標造成物理傷害,同時所有被撞擊到的敵方單位會短時間內被撞擊至空中。這招是由英雄聯盟的傳奇武聖 Jesse Perring 親授,不過李星的火候不足,無法把對手踢出地圖。" tr "game_spell_description_BlindMonkRKick" = "李星使用強力迴旋踢把目標往後踢,對目標造成物理傷害,同時所有被撞擊到的敵方單位會在短時間內被撞擊至空中。這招是由英雄聯盟的傳奇武聖 Jesse Perring 親授,不過李星的火候不足,無法把對手踢出地圖。" tr "game_spell_description_BlindMonkWOne" = "鐵璧金身:李星衝向一名目標友方單位,在自己身上附加護盾。若目標為英雄,其也會獲得護盾。使用鐵壁金身後,李星可以在接下來 3 秒內接著使出易筋洗髓。
          易筋洗髓:李星接受過嚴格的肉體訓練,使他在戰鬥中更為強健。李星於 4 秒內獲得普攻吸血及技能吸血。" tr "game_spell_description_BlindMonkWTwo" = "李星接受過嚴格的肉體訓練,使他在戰鬥中更為強健。李星於 @Effect8Amount@ 秒內獲得普攻吸血和技能吸血。" tr "game_spell_description_BluePill" = "沒有描述" tr "game_spell_description_BrandAblaze" = "布蘭德的攻擊技能會燃燒目標,並在 4 秒內共造成 8% 最大生命的魔法傷害。在小兵及大型野怪身上也會疊加烈炎標記(燃燒最多對野怪造成每秒 80 點傷害)" tr "game_spell_description_BrandAblazeBomb" = "布蘭德的攻擊技能燃起火焰,對目標在 4 秒內共造成 8% 最大生命的魔法傷害(最多對野怪造成每秒 80 點傷害)。" tr "game_spell_description_BrandE" = "布蘭德引導天火爆發在目標身上,造成魔法傷害。如果目標身上已有烈炎標記的效果,天火燎原會蔓延到目標周圍敵方身上。" tr "game_spell_description_BrandQ" = "布蘭德發出火球,對目標造成魔法傷害。若目標處於燃燒狀態,此技能會再暈眩目標 1.5 秒。" tr "game_spell_description_BrandR" = "布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,並造成魔法傷害。最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。若目標處於燃燒狀態,此技能會短暫緩速目標。" tr "game_spell_description_BrandW" = "布蘭德朝指定範圍施放煉獄風暴,短暫延遲後對範圍內敵方單位造成魔法傷害。若目標處於燃燒狀態,則提高 25% 此技能的傷害。" tr "game_spell_description_BraumBasicAttack" = "布郎姆的普攻" tr "game_spell_description_BraumE" = "布郎姆對著固定方向舉盾數秒,攔截撞上護盾的攻擊與技能。接著他將會讓第一發撞上護盾的攻擊無效化,並降低接下來從該方向襲來的攻擊傷害。" tr "game_spell_description_BraumPassive" = "布郎姆的普攻將會造成震盪冰封效果。只要目標獲得第一層疊加, 友軍 的普攻也會疊加震盪冰封。

          疊加 4 層之後,目標將會被暈眩並受到魔法傷害。在接下來的幾秒內該名目標無法再獲得新的疊加,但被布郎姆攻擊將會承受額外魔法傷害。" tr "game_spell_description_BraumQ" = "布郎姆從重盾中擊發出寒冰,緩速被擊中的敵人並造成魔法傷害。

          可以獲得一層 震盪冰封。" tr "game_spell_description_BraumRWrapper" = "布郎姆重擊地面,擊飛附近區域直線上的敵人。並且在地面留下一條緩速的區域,使經過的敵方單位緩速。" tr "game_spell_description_BraumW" = "布郎姆跳到目標友軍或士兵旁,落地後,在幾秒鐘內布郎姆與友軍將會獲得物理防禦與魔法防禦。" tr "game_spell_description_Burning" = "隨著時間過去而造成傷害。" tr "game_spell_description_BurningAgony" = "蒙多醫生消耗生命對周圍敵人造成持續性傷害,並減少所受控制技能的持續時間。" tr "game_spell_description_Bushwhack" = "人類形態:奈德麗放置一個陷阱對敵人造成傷害,同時顯示目標的行蹤 4 秒。美洲獅形態:奈德麗向前突進,在落地的一瞬間造成少量傷害。" tr "game_spell_description_CaitlynAceintheHole" = "凱特琳花費時間準備一發完美射擊,可對遠距離的單一目標造成物理傷害。敵方英雄可為他的盟友攔截下子彈。" tr "game_spell_description_CaitlynEntrapment" = "凱特琳發射很重的鐵網來緩速目標。強大的後座力會讓凱特琳往後退。" tr "game_spell_description_CaitlynHeadshotMissile" = "凱特琳對踩到陷阱或被獵網命中的對象爆頭,造成額外傷害。除此之外,每幾次攻擊他就能夠觸發爆頭,在草叢中攻擊算 2 次。" tr "game_spell_description_CaitlynPiltoverPeacemaker" = "凱特琳瞄準後 1 秒發射穿透性射擊,造成物理傷害。(穿透後傷害遞減)。" tr "game_spell_description_CaitlynYordleTrap" = "凱特琳設置陷阱來捕捉狡猾的約德爾人,對所有英雄有效。當敵人踩到時,將無法移動 1.5 秒,並且暴露出他的位置一小段時間。" tr "game_spell_description_CamilleE" = "卡蜜兒用鉤子將自己拉往地形物,接著躍向指定位置,並在落地時擊飛敵人。" tr "game_spell_description_CamilleQ" = "卡蜜兒的下次普攻造成額外傷害並獲得額外跑速。此技能可於一段時間之後重啟,若兩次技能間的時間達一定長度,卡蜜兒第二次技能造成的額外傷害將大幅提升。" tr "game_spell_description_CamilleR" = "卡蜜兒跳向目標敵方英雄並將其禁錮在結界內,她對目標的普攻會造成額外魔法傷害。" tr "game_spell_description_CamilleW" = "卡蜜兒經過短暫延遲後向前方錐形範圍發射一道衝擊波,造成傷害。刀光掠影會大幅緩速位於技能範圍後半部的敵人,並造成額外傷害,且治療卡蜜兒。" tr "game_spell_description_CardmasterStack" = "每 4 次攻擊,逆命會獲得額外傷害,除此之外,他的攻速也會增加。" tr "game_spell_description_CarpetBomb" = "庫奇俯衝突襲目標區域,丟下炸彈,留下一條火焰與死亡之路。" tr "game_spell_description_CarpetBombMega" = "庫奇的女武神特攻升級成炸彈快遞,他俯相當遠的距離,丟下炸彈擊退敵人,並留下一條死亡之路燒傷及緩速敵人。" tr "game_spell_description_CassiopeiaE" = "卡莎碧雅施放技能時會提高傷害、使敵方中毒並回復造成傷害特定百分比的生命。如果目標死於此次攻擊,則卡莎碧雅回復魔力。" tr "game_spell_description_CassiopeiaQ" = "卡莎碧雅在區域內施放高傷害的延遲性劇毒,擊中敵方英雄後可提升自身跑速。" tr "game_spell_description_CassiopeiaR" = "卡莎碧雅的雙眼施放出一個帶有魔法的能量漩渦,可暈眩面朝她的敵人、降低背向她的敵人的跑速。" tr "game_spell_description_CassiopeiaW" = "卡莎碧雅施放一團毒雲,穿過其中的敵人將中毒並緩速。範圍內的敵人無法使用任何移動或位移技能。" tr "game_spell_description_ChronoShift" = "極靈對我方英雄施放時光結界,若目標死亡,則時光倒流,救活目標。" tr "game_spell_description_Consume" = "威朗普對目標小兵、野怪或敵方英雄咬了一口,對其造成大量傷害並治癒自己。" tr "game_spell_description_CorpseExplosion" = "當有敵人在阿姆姆附近死亡,他們的屍體將會爆炸,給周圍的敵方單位帶來傷害。" tr "game_spell_description_Crowstorm" = "一群烏鴉聚集到費德提克身邊,對範圍內敵人每秒造成傷害。" tr "game_spell_description_Crystallize" = "冰晶鳳凰利用空氣中的濕氣,召喚出一道不可穿越的冰之牆來阻擋她的敵人。該牆持續很短一段時間後就會融化。" tr "game_spell_description_DariusExecuteRank3" = "跳躍至敵方英雄的身上,給予目標致命的一擊,直接造成真實傷害。目標身上每累加一層絞喉效果,可以再造成額外的傷害。技能等級 3 時,若技能擊殺對手,將直接刷新冷卻時間。" tr "game_spell_description_DariusHemo" = "達瑞斯的攻擊與傷害性技能使敵人流血並造成持續性物理傷害 5 秒,最多疊加 5 次。" tr "game_spell_description_DariusHemoMarker" = "達瑞斯的攻擊與傷害性技能使敵人流血並造成持續性物理傷害 5 秒,最多疊加 5 次。" tr "game_spell_description_Deceive" = "薩科進入潛隱狀態並瞬移至目標地點。

          他在潛隱狀態下的首次普攻將被強化,造成額外傷害並縮減詐欺魔術的冷卻時間。" tr "game_spell_description_DefensiveBallCurl" = "拉姆斯進入防禦狀態,大幅提升物理防禦和魔法防禦,強化錐刺甲殼的傷害,並反彈敵人對他的普攻傷害,但是這段期間他的跑速會降低。" tr "game_spell_description_DefensiveBallCurlCancel" = "拉姆斯進入防禦狀態,大幅提升物理防禦及魔法防禦,強化錐刺甲殼的傷害,並反彈敵人對他的普攻傷害,但是這段期間他的跑速會降低。" tr "game_spell_description_Destiny" = "逆命掐指預測敵人未來的運勢,短暫顯示敵方英雄的位置並且 1.5 秒內可以主動傳送前往指定地點。" tr "game_spell_description_DianaArc" = "黛安娜揮舞她手中的劍並釋放其中的月之力,弧形的衝擊波在爆發前造成傷害。敵人被月光標記並顯露非潛行目標的位置。" tr "game_spell_description_DianaOrbs" = "黛安娜召喚三個月亮般的星體,當它們觸及敵人後會造成範圍傷害。她同時獲得一個短暫可吸收傷害的護盾,如果她的三個星體都爆炸的話這個護盾將會獲得額外力量。" tr "game_spell_description_DianaTeleport" = "黛安娜傳送至一名敵人身旁並造成魔法傷害。被鎖定為傳送目標的敵人身上有月光精華效果時,朔月幻步無需冷卻時間。" tr "game_spell_description_DianaVortex" = "黛安娜吸引身旁所有敵人並緩速他們。技能施放之後黛安娜會獲得額外攻速。" tr "game_spell_description_Disintegrate" = "安妮對目標施放魔法火球造成可觀的傷害。如果目標死於瓦解怒焰的話,安妮會得到施展此技能消耗的魔力。" tr "game_spell_description_DoomBotsBossTeemoActualAttack" = "就像普通攻擊,但從各方面而言都好一點的那種。就像……提摩一樣!" tr "game_spell_description_DoomBotsBossTeemoBigShroom" = "你知道嗎?你真的不應該站得離那麼大的蘑菇那麼的近。" tr "game_spell_description_DoomBotsGiantDart" = "這些飛鏢可是巨大的,乾草叉 被看見唷" tr "game_spell_description_DoomBotsPlayerDarkSideDebuff" = "一個人不會平白無故的走向黑暗。" tr "game_spell_description_DragonBurning" = "隨著時間過去而造成傷害同時減少敵人傷害輸出。" tr "game_spell_description_Drain" = "費德提克偷取敵人的生命能量,造成傷害同時治療自己。" tr "game_spell_description_DravenDoubleShot" = "達瑞文擲出他的斧頭,對目標造成物理傷害並將其擊向側邊。被擊中的目標會有緩速效果。" tr "game_spell_description_DravenFury" = "達瑞文獲得移動速度和攻擊速度。增加跑速的效果會在持續時間內遞減。如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。" tr "game_spell_description_DravenRCast" = "達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成物理傷害。迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低,在斧頭轉回來的過程中傷害遞減會重置。" tr "game_spell_description_DravenRDoublecast" = "再度啟動迴轉死神,使斧頭提早回到達瑞文手中。" tr "game_spell_description_DravenSpinning" = "達瑞文的下一次攻擊造成額外的物理傷害。這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。達瑞文可以同時擊出兩把迴旋飛斧。" tr "game_spell_description_EkkoE" = "艾克在驅動-Z 充能時用翻滾閃躲,他的下次攻擊造成額外傷害並瞬移至目標旁邊。" tr "game_spell_description_EkkoPassive" = "艾克的驅動-Z 讓他的攻擊技能和普攻能疊加時光充能,第三次攻擊造成額外傷害。若目標是英雄,艾克獲得加速效果。" tr "game_spell_description_EkkoQ" = "艾克往目標方向投擲一枚手榴彈,當擊中英雄時,此裝置展開一個時光力場,緩速並造成傷害力場內敵人。片刻後,裝置會合起並回到艾克身邊,對路徑上所有敵方目標造成傷害。" tr "game_spell_description_EkkoR" = "艾克打破時間軸,變為無法指定的目標並倒回至更好的時間點。艾克回到數秒前的位置並回復部分期間受到的傷害。艾克出現時對附近敵人造成巨大傷害。" tr "game_spell_description_EkkoW" = "艾克分開時間軸,創造一個在數秒後會緩速範圍內敵人的力場。若艾克進入力場,他立即獲得護盾並引爆力場,造成敵人暈眩。" tr "game_spell_description_EliseHumanE" = "人類型態:暈眩敵方目標並暴露非潛行目標的位置。

          蜘蛛型態:伊莉絲和狂亂蛛群躍升至空中,然後飛降在敵方目標身上。飛降在敵方目標後,來自蜘蛛女王的額外傷害和生命回復量將提升。" tr "game_spell_description_EliseHumanQ" = "人類型態:敵方目標的生命越高造成的傷害越高。

          蜘蛛型態:撲向敵方目標,敵方的生命越低造成的傷害越高。" tr "game_spell_description_EliseHumanW" = "人類型態:召喚一隻劇毒蜘蛛,在接近目標時會自動引爆。

          蜘蛛型態:伊莉絲和狂亂蛛群的攻速增加。" tr "game_spell_description_EliseR" = "變身為殘暴的蜘蛛,自動切換成蜘蛛型態專用技能。在蜘蛛型態中,伊莉絲的普攻附加額外的魔法傷害、回復生命,並且增加移動速度。" tr "game_spell_description_EliseRDummy" = "伊莉絲在蜘蛛型態下的普通攻擊,附加額外的魔法傷害並回復生命。" tr "game_spell_description_EliseRSpider" = "變身成人類型態,移除蜘蛛型態時的增益效果,伊莉絲在每次施放法術時會預備一隻狂亂蜘蛛。" tr "game_spell_description_EliseSpiderE" = "躍升之空中,短暫的時間內無法被指定,然後飛降在敵方目標身上。" tr "game_spell_description_EliseSpiderlingBasicAttack" = "伊莉絲狂亂蛛群的普通攻擊" tr "game_spell_description_EliseSpiderQ" = "蜘蛛型態:撲向目標用毒牙咬襲敵方,敵方的生命越低造成的傷害越高。

          人類型態:敵方的生命越多造成的傷害越高。" tr "game_spell_description_EliseSpiderW" = "伊莉絲和狂亂蛛群的攻速增加。" tr "game_spell_description_EnchantedCrystalArrow" = "艾希向前方射出魔法水晶箭,擊中敵方英雄時對該英雄造成傷害並暈眩目標。飛行距離越遠,暈眩時間越長。同時對該英雄附近的敵人造成傷害並減速。" tr "game_spell_description_EvelynnE" = "伊芙琳使用背刺穿刺目標並造成傷害。接著她將獲得額外跑速,持續一小段時間。" tr "game_spell_description_EvelynnE2" = "伊芙琳在被魔魅之影壟罩後發動奪魂鞭索的話會造成額外傷害,並將自己拉往目標。" tr "game_spell_description_EvelynnQ" = "伊芙琳甩出身上的背刺,對首位命中的單位造成傷害。接著伊芙琳可以重啟技能三次,施放一直線的尖刺並對路徑上的敵人造成傷害。" tr "game_spell_description_EvelynnQ2" = "伊芙琳施放一直線的尖刺穿透敵人,對路徑上的所有敵人造成傷害。" tr "game_spell_description_EvelynnR" = "伊芙琳短暫進入無法被指定的狀態,在瞬移至原先位置後方之前用背刺橫掃前方所有敵人。" tr "game_spell_description_EvelynnW" = "伊芙琳詛咒一名目標,短暫延遲之後她的普攻或技能將使目標受到魅惑,同時降低其魔法防禦。" tr "game_spell_description_EyeOfTheStorm" = "珍娜對友軍目標或防禦塔施放一個風之護盾,吸收傷害並增加物理攻擊。" tr "game_spell_description_Feast" = "吞噬一個敵方單位,造成大量真實傷害。此技能擊殺目標的話會讓科加斯成長,提高最大生命。" tr "game_spell_description_FeralScream" = "科加斯向面前錐形區域施放恐怖聲波,造成魔法傷害並沉默數秒。" tr "game_spell_description_FiddlesticksDarkWind" = "黑暗之風呼嘯而過,襲擊目標並連帶彈跳到週遭敵人身上,造成傷害並沉默目標。" tr "game_spell_description_FiddlesticksPassive" = "原地靜止不動或引導技能 1.5 秒後,將觸發費德提克的惶恐狀態。當受到控制技能攻擊時,惶恐狀態重置。

          費德提克開始移動後增加跑速,持續 1.5 秒。" tr "game_spell_description_FioraE" = "菲歐拉在接下來的兩次攻擊中增加攻速。第一次攻擊會減緩目標,第二次攻擊必定暴擊。" tr "game_spell_description_FioraQ" = "菲歐拉往一個方向衝鋒並戳刺附近敵方目標,造成物理傷害並附加命中效果。" tr "game_spell_description_FioraR" = "菲歐拉辨識出目標英雄身上的四個破綻,位於目標周圍時獲得額外跑速。如果菲歐拉擊中 4 個破綻或目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍將在接下來的數秒中受到治療。" tr "game_spell_description_FioraW" = "菲歐拉在短時間內格檔所有敵方傷害或控制技能,並向一個方向戳刺。對擊中的第一個英雄造成緩速,如果菲歐拉擋下任何控制技能則會對目標造成擊暈。" tr "game_spell_description_FizzE" = "飛斯跳到空中,利用他的三叉戟優雅的降落並變得無法被指定。飛斯處於這個姿態的時候,可以選擇直擊地面或是擊地前再次跳躍。" tr "game_spell_description_FizzQ" = "飛斯衝向目標,造成魔法傷害並附加攻擊命中效果。" tr "game_spell_description_FizzR" = "飛斯向前丟出一條魚,黏到任何接觸的敵方英雄上,並緩速目標。在短暫延遲之後,鯊魚從地面上衝出,擊飛目標並擊退周遭敵人。被擊中的敵人都會受到魔法傷害且被緩速。" tr "game_spell_description_FizzW" = "飛斯的攻擊使目標流血,隨時間造成魔法傷害。飛斯可以加強他下一次的攻擊,造成額外魔法傷害,並在短時間內強化他後續的攻擊。" tr "game_spell_description_FlashFrost" = "艾妮維亞揮動翅膀聚集空氣,製造一枚冰晶向目標區域施放,冰凍減速並傷害路徑上所有敵人,冰尖柱到達目標位置爆裂,暈眩並傷害周圍敵人。" tr "game_spell_description_Fling" = "傷害目標敵方單位,並將他們投擲到辛吉德身後。如果目標被投擲到強力粘膠上,則該目標被定身。" tr "game_spell_description_ForcePulse" = "附近有單位施放法術技能時,卡薩丁將吸收能量,當充能完畢後,吸收的能量可轉化為脈衝,對面前錐形區域內敵人造成傷害並減速。" tr "game_spell_description_Frostbite" = "冰晶鳳凰搧動雙翅,朝她的目標噴射出一股刺骨的強風,造成些許傷害。如果目標已經被寒冰閃耀暈眩,或是受到最大範圍的冰川風暴傷害,該技能將造成 200% 傷害。" tr "game_spell_description_GalioE" = "加里歐向後退並蓄力接下來的攻擊,接著向前衝刺並擊飛第一個撞到的敵方英雄。" tr "game_spell_description_GalioQ" = "加里歐釋放兩道氣流,氣流匯聚之後形成一股旋風。" tr "game_spell_description_GalioR" = "加里歐賦予一名友軍傷害減免效果。短暫延遲一段時間之後加里歐會降落至友軍原先的位置,擊飛範圍內所有敵人。" tr "game_spell_description_GalioW" = "加里歐進入防禦狀態並降低跑速,解除後嘲諷並傷害周圍所有敵人。" tr "game_spell_description_GangplankE" = "剛普朗克在目標處挖掘一桶火藥,如果他攻擊木桶會造成爆炸,並將攻擊傷害擴散到範圍內的敵軍、造成緩速。" tr "game_spell_description_GangplankQWrapper" = "射擊目標,擊殺單位以掠奪金錢。" tr "game_spell_description_GangplankR" = "剛普朗克指示海盜船對目標區域展開砲擊,對目標區域的敵人造成緩速和傷害。" tr "game_spell_description_GangplankW" = "吃下柑橘以解除群體控制效果並回復生命。" tr "game_spell_description_GarenE" = "蓋倫跳起死亡劍舞,對周圍敵人造成持續性傷害並降低被命中敵方英雄的物理防禦。" tr "game_spell_description_GarenECancel" = "蓋倫跳起死亡劍舞,持續時間內對他周圍敵人造成傷害。" tr "game_spell_description_GarenQ" = "蓋倫獲得移動速度加成並從緩速效果中掙脫。同時下次攻擊附加額外傷害並沉默目標。" tr "game_spell_description_GarenR" = "最近曾經擊殺己方英雄的敵方英雄成為反派。蓋倫的攻擊對他造成額外真實傷害。

          蓋倫召喚出蒂瑪西亞意志,對敵方英雄造成致命一擊,根據目標損失的生命造成傷害。此傷害對反派造成真實傷害。" tr "game_spell_description_GarenW" = "蓋倫擊殺敵人後會被動增加物防與魔防。他也可以透過啟動此技能來獲得大量韌性及傷害減免效果,維持一小段時間後會回復至原先較少的傷害減免效果,並持續至剩餘時間結束。" tr "game_spell_description_GGun" = "庫奇使用格林機槍掃射他面前錐形範圍內的敵人,造成傷害並降低敵人物理和魔法防禦。" tr "game_spell_description_GlacialStorm" = "艾妮維亞召喚出一朵夾雜著冰塊和冰雹的雨雲,對敵人造成傷害,並使其減速。" tr "game_spell_description_GlacialStormSpell" = "取消冰川風暴" tr "game_spell_description_GnarE" = "吶兒奮力一跳到指定地點並且蹦蹦跳跳地從任何單位頭上翻過。

          狂暴吶兒太巨大了,無法從頭上越過任何單位,反之,他會用一股粉碎地面的重力狠狠砸向目標,對該區域造成傷害。" tr "game_spell_description_GnarQ" = "吶兒丟出骨頭迴力鏢,在迴力鏢回到自己身上之前造成傷害並緩速敵人。如果他接到迴力鏢的話,該技能冷卻時間將會減少。

          狂暴吶兒會丟出巨大岩石,巨石命中第一個目標後就會停住,緩速周圍所有敵方單位。可以把巨石撿起來,減少該技能冷卻時間。" tr "game_spell_description_GnarR" = "狂暴吶兒將會把身邊的一切都丟往指定方向,造成傷害並緩速附近敵方單位。任何因此撞到牆上的敵人都會被暈眩,受到額外傷害。" tr "game_spell_description_GnarW" = "吶兒的攻擊與技能將會激怒他,造成額外傷害與獲得額外跑速。

          狂暴吶兒已經呈現暴怒狀態,無法被激活,但他能立起他的後腿並且推擊他前方的區域,暈眩該區域敵人。" tr "game_spell_description_GragasE" = "古拉格斯向目標方向衝鋒,撞上第一個敵方單位後造成範圍傷害,並暈眩他們。" tr "game_spell_description_GragasQ" = "古拉格斯將酒桶滾到目標地點,可以主動引爆或在到達目標地點 4 秒後自行爆炸。被炸到的敵人跑速會降低。" tr "game_spell_description_GragasQToggle" = "再次施放以提前引爆酒桶。被炸到的敵人跑速會降低。" tr "game_spell_description_GragasR" = "古拉格斯向目標區域投擲他的酒桶,造成傷害並擊退在衝擊波範圍內敵人。" tr "game_spell_description_GragasW" = "古拉格斯狂飲酒桶裡的佳釀,在 1 秒的引導時間完成後會獲得強化能力,對下次普攻目標和鄰近敵人造成魔法傷害,並減少所受的傷害。" tr "game_spell_description_GravesChargeShot" = "葛雷夫發射爆裂彈,對第一個打到之敵人造成物理傷害。當爆裂彈打到敵人或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人物理傷害。" tr "game_spell_description_GravesMove" = "葛雷夫向前衝刺並獲得額外物理防禦,持續數秒。若葛雷夫向敵方英雄衝刺,則會獲得兩層梟雄本色,普攻敵人會減少此技能的冷卻時間並刷新物理防禦增益。" tr "game_spell_description_GravesQLineSpell" = "葛雷夫發射一枚會在 2 秒後爆炸的彈藥,如果命中地形則在 0.2 秒後爆炸。" tr "game_spell_description_GravesSmokeGrenade" = "葛雷夫發射煙幕彈造成魔法傷害並減少視線範圍。受到第一波衝擊的敵人將受到魔法傷害,並短暫降低跑速。" tr "game_spell_description_Hallucinate" = "薩科製造一個自己的幻象攻擊敵人,幻象可以攻擊敵人(對防禦塔造成傷害會減少)。幻象死亡時爆炸造成範圍傷害,並召喚三個驚嚇魔盒。" tr "game_spell_description_HallucinateFull" = "薩科製造一個自己的幻象攻擊敵人,幻象可以攻擊敵人(對防禦塔造成傷害會減少)。幻象死亡時爆炸造成範圍傷害,並召喚三個驚嚇魔盒。" tr "game_spell_description_HallucinateGuide" = "薩科製造一個自己的幻象攻擊敵人,幻象可以攻擊敵人(對防禦塔造成傷害會減少)。幻象死亡時爆炸造成範圍傷害,並召喚三個驚嚇魔盒。" tr "game_spell_description_HeimerdingerE" = "漢默丁格向目標區域投擲暴風手雷,對敵方單位造成傷害,暈眩直接命中的目標,並緩速周圍單位。" tr "game_spell_description_HeimerdingerQ" = "漢默丁格放置一個微型機槍炮臺攻擊敵人,配備了光束炮攻擊(炮臺對防禦塔造成一半的傷害)。" tr "game_spell_description_HeimerdingerR" = "漢默丁格升級了他的技能,使其在下次攻擊中獲得強大的效果。" tr "game_spell_description_HeimerdingerUltEDummySpell" = "漢默丁格升級了他的 CH-2 暴風手雷,現在施放技能會彈跳 3 次。被擊中後將會緩速敵人 80% ,緩速和暈眩的範圍半徑更大了。" tr "game_spell_description_HeimerdingerUltQDummySpell" = "漢默丁格升級了他的 H28-G 進化炮臺,現在施放技能會放置擊中後緩速目標的巨大炮臺,此炮臺可以快速發射兩次光束炮,獲得濺射傷害、增加射程距離、增加傷害和生命。" tr "game_spell_description_HeimerdingerUltWDummySpell" = "漢默丁格升級了他的高科技微型火箭,此技能現在會朝游標方向射出 4 波長程火箭。" tr "game_spell_description_HeimerdingerW" = "漢默丁格朝滑鼠游標的方向發射密集的長程火箭。" tr "game_spell_description_HeraldLeapAttack" = "預示者朝向敵人及敵方防禦塔衝刺,造成大量傷害並將敵人擊退至一旁。" tr "game_spell_description_HeraldSpinAttack" = "預示者對周圍敵人及敵方防禦塔揮舞利爪,造成大量傷害。" tr "game_spell_description_HowlingGale" = "珍娜改變氣壓和溫度,對目標區域施放小型風暴,傷害並擊飛途中所有單位。召喚風暴時珍娜可以再次使用此技能立刻施放風暴,造成的傷害取決於蓄力時間的長短。" tr "game_spell_description_IllaoiE" = "伊羅旖將靈魂從敵人身體中撕裂,使之立於她前方。靈魂所受的傷害會以一定百分比轉嫁給主人。如果靈魂被擊殺,或主人距離靈魂太遠,目標將會變為 宿主 並會在附近生出觸手。" tr "game_spell_description_IllaoiQ" = "提高觸手造成的傷害。當啟動時,伊羅旖砸下一隻觸手並造成物理傷害。" tr "game_spell_description_IllaoiR" = "伊羅旖將她的石球砸入地面,對鄰近敵方造成物理傷害。每擊中一名英雄就會生出一隻觸手。" tr "game_spell_description_IllaoiW" = "伊羅旖躍向她的目標,造成物理傷害並會令鄰近的觸手同時向目標揮擊。" tr "game_spell_description_Incinerate" = "安妮向錐形區域施放一道烈焰,對面前全部的敵人造成傷害。" tr "game_spell_description_InfectedCleaverMissileCast" = "蒙多醫生投擲病毒屠刀,對目標造成相當於其當前生命一定百分比的傷害並在短時間內緩速目標。蒙多醫生以其他人的痛苦為樂,所以當他成功擊中目標時會回復一些消耗生命(造成擊殺時則是回復雙倍已消耗的生命)。" tr "game_spell_description_InfernalGuardian" = "安妮將生命力注入泰貝爾的身軀裡。泰貝爾自烈焰中現形,對目標區域內全部的敵人造成傷害。泰貝爾攻擊時會持續傷害周圍的敵人。" tr "game_spell_description_InfernalGuardianGuide" = "安妮將生命力注入泰貝爾的身軀裡。泰貝爾自烈焰中現形,對目標區域內全部的敵人造成傷害。泰貝爾攻擊時會持續傷害周圍的敵人。" tr "game_spell_description_InsanityPotion" = "辛吉德喝下精心炮製的化學藥劑,大幅提高戰鬥屬性。" tr "game_spell_description_IreliaE" = "伊瑞莉雅朝指定位置射出兩把會飛向彼此的劍刃。對被兩把劍刃同時擊中的敵人造成傷害及暈眩效果,並使該目標受到標記。" tr "game_spell_description_IreliaQ" = "伊瑞莉雅朝目標衝刺並造成傷害,同時使自身回復生命。若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會刷新。" tr "game_spell_description_IreliaR" = "伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成傷害並標記他們。接著劍刃會在地上形成一道劍陣,傷害並緩速所有經過的敵人,同時解除他們的武裝。" tr "game_spell_description_IreliaW" = "伊瑞莉雅替劍刃充能,充能期間受到的傷害大幅減少。接著她可以再次發動技能來對前方直線敵人造成傷害,充能越久傷害越高。" tr "game_spell_description_ItemGlacialSpike" = "緩速所有被困在暴風雪範圍內的敵人" tr "game_spell_description_ItemGlacialSpikeTT" = "緩速所有被困在暴風雪範圍內的敵人" tr "game_spell_description_ItemTiamatCleave" = "劈砍周圍的區域,對範圍內的敵人造成自身物理攻擊的物理傷害。" tr "game_spell_description_JackInTheBox" = "薩科將一個隱藏的玩偶盒丟入目標區域,該玩偶盒會靜靜等待,當有敵人靠近後,它就會對周圍單位造成恐懼效果,並對他們進行攻擊。" tr "game_spell_description_JarvanIVCataclysm" = "嘉文四世英勇的跳到目標身上,並且在目標周圍造成一個不可侵犯的競技場。範圍內的敵人都會在衝擊瞬間受到傷害。" tr "game_spell_description_JarvanIVDemacianStandard" = "嘉文四世背負著象徵蒂瑪西亞的驕傲,被動的效果讓他獲得額外攻速,主動的效果讓他可以把戰旗豎立於地,對命中的目標造成魔法傷害,同時提高周圍友方英雄的攻速。" tr "game_spell_description_JarvanIVDragonStrike" = "嘉文四世延伸長槍,造成物理傷害,同時降低路徑上所有敵方的物理防禦。如果長槍碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。" tr "game_spell_description_JarvanIVGoldenAegis" = "嘉文四世呼喚蒂瑪西亞的上古王者靈魂,鍛造出生命護盾,並且緩速周圍敵人。" tr "game_spell_description_JarvanIVMartialCadenceAttack" = "第一次基礎攻擊將會對目標造成額外物理傷害。此效果在短期間內,無法對同一目標再次使用。" tr "game_spell_description_JavelinToss" = "人類形態: 奈德麗向她的目標投擲標槍,飛行中擊中目標造成傷害。美洲獅形態: 她的下一次攻擊會試圖對目標造成致命傷害,目標的生命越低,造成的傷害越大。" tr "game_spell_description_JaxCounterStrike" = "賈克斯的高超戰鬥技巧,讓他在短時間內躲過所有的普通攻擊後,馬上反擊暈眩所有周圍敵人。" tr "game_spell_description_JaxEmpowerTwo" = "賈克斯強化了他的武器,令他的下次攻擊造成額外傷害。" tr "game_spell_description_JaxLeapStrike" = "賈克斯跳向目標,如果是敵人的話,用手中的武器對目標造成傷害。" tr "game_spell_description_JaxRelentlessAssault" = "賈克斯每 3 次連續攻擊,就會造成額外的魔法傷害。除此之外,賈克斯可以發動此技能來釋放身體潛能,短時間內增加他的物理與魔法防禦。" tr "game_spell_description_JayceAccelerator" = "部署一道中子加速裝置,讓通過的友軍都獲得移動速度的提升。
          如果通過的是電磁脈衝,則它的飛行速度、射程與傷害將會增加。" tr "game_spell_description_JayceHyperCharge" = "能量激發!接下來的數次攻擊將大幅提高攻擊速度。" tr "game_spell_description_JayceShockBlast" = "擊發一枚電球,在接觸敵人或是抵達擊發終點時會產生爆炸,對範圍內所有敵人造成物理傷害。" tr "game_spell_description_JayceStanceGtH" = "將水星加農轉換成水星戰鎚時,杰西會獲得新的技能並提高物理與魔法防禦。他的第一下攻擊會造成額外魔法傷害。" tr "game_spell_description_JayceStanceHtG" = "戰鎚型態:將水星戰鎚轉變成水星加農,杰西獲得新的技能和提高普攻的距離。此型態的第一下攻擊將會降低目標的物理防禦和魔法防禦。

          加農型態:將水星加農轉變成水星戰鎚,杰西獲得新的技能,提高物理防禦和魔法防禦。此型態的第一下攻擊將會獲得額外魔法傷害。" tr "game_spell_description_JayceStaticField" = "戰鎚型態:被動 ─ 每一下普攻都可以回復魔力。主動 ─ 創造一個閃電力場,對周圍敵人造成傷害,持續數秒。

          加農型態:激發潛藏的力量,大幅提高接下來數次普攻的攻速。" tr "game_spell_description_JayceThunderingBlow" = "戰鎚型態:對敵人造成魔法傷害,並擊退他們一小段距離。

          加農型態:部署一道中子加速裝置,讓通過的友軍都獲得移動速度的提升。如果通過的是電磁脈衝,則它的飛行速度、射程與傷害將會增加。" tr "game_spell_description_JayceToTheSkies" = "戰鎚型態:跳至指定區域,對該區域的敵人造成物理傷害與緩速效果。

          加農型態:擊發一枚電球,在接觸敵人或是抵達擊發終點時會產生爆炸,對所有擊中敵人造成物理傷害。" tr "game_spell_description_JhinE" = "燼放置一個隱形的蓮華之罠,當有人走過時陷阱會綻放。對附近敵人造成緩速,隨後爆炸放射出鋸齒花瓣造成傷害。

          死之華- 當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近綻放。" tr "game_spell_description_JhinPassive" = "燼的手槍「低語」是一把設計精妙、用以製造大量傷害的武器。它的攻速經過修正,一次僅能裝填四發子彈。燼在第四發子彈中灌注黑暗魔法,以造成暴擊和額外斬殺傷害。當低語造成暴擊時,會給燼帶來靈感,獲得跑速加成。" tr "game_spell_description_JhinQ" = "燼對敵人射出一枚魔法充能的高壓鋼瓶。最多能夠擊中四個敵人,每次彈跳中擊殺目標時,下次彈跳造成傷害增加。" tr "game_spell_description_JhinR" = "燼準備施放技能,將低語完整組裝為肩射式的超級大砲。能夠在極限範圍內發射能夠穿透士兵和野怪的四發強化子彈,但在遇到英雄時停止。低語能夠致殘擊中的敵人,對他們造成緩速和斬殺傷害。第四發子彈經過完美的強化,必定造成暴擊。" tr "game_spell_description_JhinW" = "燼揮舞他的槍管,發射出超遠距離的一發子彈。這發子彈能夠穿透士兵和野怪,但會在擊中的第一個英雄停止。如果目標近期曾被燼的隊友、蓮華之罠或燼傷害的話將暫時被定身。" tr "game_spell_description_JinxE" = "吉茵珂絲丟出一排咬咬手榴彈陷阱,在 5 秒後引爆,將手榴彈所在區域點火,著火的敵人每秒會承受魔法傷害,這些咬咬手榴彈在敵人經過的時候將會狠咬敵人一口,並且將其定身在原地。" tr "game_spell_description_JinxQ" = "吉茵珂絲會調整普攻使用武器,她的砰砰鏈砲和惡鯊會互相切換,使用砰砰攻擊會增加攻速,使用惡鯊攻擊則會造成區域傷害、消耗魔力並獲得額外攻擊範圍。" tr "game_spell_description_JinxR" = "吉茵珂絲發射一發橫越地圖的超級火箭,飛行距離越遠傷害越高。火箭將會在衝撞到敵方英雄時爆炸,對該名英雄與其附近的敵人根據他們所剩生命來造成傷害。" tr "game_spell_description_JinxW" = "吉茵珂絲使用她的衝擊槍發射一道衝擊波對第一個擊中的敵人造成緩速、傷害效果並且現形。" tr "game_spell_description_KaisaBasicAttack" = "" tr "game_spell_description_KaisaBasicAttack2" = "" tr "game_spell_description_KaisaCritAttack" = "" tr "game_spell_description_KaisaCritAttack2" = "" tr "game_spell_description_KaisaE" = "凱莎暫時提升移動速度,接著提高她的攻擊速度。

          生物兵器:極速充能會使凱莎短暫進入潛隱狀態。" tr "game_spell_description_KaisaEEvolved" = "***" tr "game_spell_description_KaisaQ" = "凱莎發射出一大批導彈,並找尋附近的目標。

          生物兵器:伊卡西亞魔雨射出更多飛彈。" tr "game_spell_description_KaisaQEvolved" = "***" tr "game_spell_description_KaisaR" = "凱莎衝向敵方英雄的附近。" tr "game_spell_description_KaisaW" = "凱莎發射出長距離的飛彈,利用她的被動標記敵人。

          生物兵器:虛空探索者疊加更多電漿印記,擊中敵方英雄後會減少部分冷卻時間。" tr "game_spell_description_KaisaWEvolved" = "***" tr "game_spell_description_KalistaCoopStrikeProc" = "當克黎思妲與她的血誓同盟一起在 1.5 秒內對同一個目標普攻,她將造成額外魔法傷害。" tr "game_spell_description_KalistaExpungeWrapper" = "克黎思妲的長矛將會貫穿目標並停留在該處,發動技能將長矛扯出,造成緩速與逐漸增加的傷害。" tr "game_spell_description_KalistaMysticShot" = "拋出一個快速移動的飛矢並射穿它殺死的敵人。" tr "game_spell_description_KalistaPSpellCast" = "克黎思妲被動地收集那些膽敢挑戰她的戰敗者亡魂。她可以派出一個亡魂來偵查指定區域。" tr "game_spell_description_KalistaRx" = "克黎思妲將血誓同盟的友軍傳送到自己身邊。他們可以衝到指定地點並且擊退敵人。" tr "game_spell_description_KalistaW" = "在血誓同盟附近時獲得物理攻擊,並在普攻同樣目標時造成額外傷害。

          啟動來派出亡魂守衛偵查指定路徑,擁有鬼魂前方視野。" tr "game_spell_description_KalistaWAllyPassive" = "." tr "game_spell_description_KarmaMantra" = "卡瑪的下一個技能受到真言的祝福,可以造成額外的特殊效果。真言符印於等級 1 時不需分配技能點就可使用。" tr "game_spell_description_KarmaQ" = "卡瑪發出一道精神能量光束,命中目標時會自行引爆對敵人造成傷害。

          真言符印:除了原有的技能效果外,可以提高輪迴怒火造成的傷害,同時再創造一個災禍空間,經過短暫的延遲後對其中的敵人造成傷害。" tr "game_spell_description_KarmaQMissileMantra" = "卡瑪提高輪迴怒火造成的傷害,同時再創造一個災禍空間,降低其中全部敵人的跑速,經過短暫的延遲後還會造成額外傷害。" tr "game_spell_description_KarmaSolKimShield" = "卡瑪召喚有防禦效果的護盾給友軍,可以吸收受到的傷害和提高跑速。

          真言符印: 能量自目標向外溢散,強化初始護盾並對附近友軍附加靈能啟示效果。" tr "game_spell_description_KarmaSpiritBind" = "卡瑪創造一條能量鎖鏈連結自身與目標敵人,對目標造成傷害並顯示其位置。若能量鎖鏈未被破壞,敵人會被定身並再次受到傷害。

          真言符印:強化連結的效果,回復卡瑪生命並延長禁錮時間。" tr "game_spell_description_KarthusDefile" = "卡爾瑟斯的被動將會偷取受害者的能量,每獲得一個擊殺將會獲得魔力。卡爾瑟斯還可以讓他所囚禁的生靈圍繞在他身旁,使身邊敵方單位每秒都受到傷害,但會迅速消耗自己的魔力。" tr "game_spell_description_KarthusFallenOne" = "在吟唱安魂曲持續 3 秒後,卡爾瑟斯將會對所有敵方英雄造成傷害。" tr "game_spell_description_KarthusLayWasteA1" = "卡爾瑟斯釋放會延遲的爆破光點,對光點範圍附近的敵人造成傷害。" tr "game_spell_description_KarthusWallOfPain" = "卡爾瑟斯以自身能量創造一道可通過的牆面,任何試圖通過那面牆的敵方單位將會在短時間內降低魔防與跑速。" tr "game_spell_description_KassadinBasicAttack" = "" tr "game_spell_description_KatarinaDaggerPickupPBAoE" = "卡特蓮娜撿起她的匕首,割裂周遭敵人造成大傷害。" tr "game_spell_description_KatarinaE" = "卡特蓮娜瞬移到目標位置,如果目標為敵軍則造成傷害,否則則對目標最近敵軍造成傷害。" tr "game_spell_description_KatarinaEWrapper" = "卡特蓮娜瞬移到目標位置,如果目標為敵軍則造成傷害,否則則對目標最近敵軍造成傷害。" tr "game_spell_description_KatarinaQ" = "卡特蓮娜對目標投擲會彈射的匕首。匕首會彈到周遭敵人身上,直至彈落到地面。" tr "game_spell_description_KatarinaR" = "卡特蓮娜化為刀刃旋風,施法中對三名敵人造成重大傷害。" tr "game_spell_description_KatarinaW" = "卡特蓮娜爆發性地增加跑速,向自己上方投擲匕首 。" tr "game_spell_description_KaynE" = "慨影可以穿越地形物。" tr "game_spell_description_KaynPassiveAss" = "慨影會在與敵方英雄戰鬥的前幾秒內造成額外魔法傷害。" tr "game_spell_description_KaynQ" = "慨影向前衝刺,接著揮舞手中的鐮刀。衝刺的過程及最後攻擊時都會造成傷害。" tr "game_spell_description_KaynR" = "慨影潛入一名敵人的軀體,脫離時造成大量的傷害。" tr "game_spell_description_KaynW" = "慨影傷害並緩速前方直線上的目標。" tr "game_spell_description_KennenBringTheLight" = "凱能連續攻擊附加額外傷害並對目標造成一層風暴印記,主動釋放會對所有帶有風暴印記的敵人造成閃電傷害,並附加額外一層風暴印記。" tr "game_spell_description_KennenLightningRush" = "凱能變身為高速移動的球形閃電數秒,使他可以穿越單位並造成風暴印記。凱能進入此狀態時會提高防禦及移動速度,並在解除此狀態時提高攻擊速度。" tr "game_spell_description_KennenLRCancel" = "凱能變身為高速移動的球形閃電數秒,使他可以穿越單位並造成風暴印記。凱能進入此狀態時會提高防禦及移動速度,並在解除此狀態時提高攻擊速度。" tr "game_spell_description_KennenShurikenHurl" = "凱能向目標區域投擲快速飛行的飛鏢,給擊中的任意敵人造成傷害和附加風暴印記。" tr "game_spell_description_KennenShurikenHurl1" = "凱能向目標區域投擲手裡劍,對第一個目標造成傷害並附加風暴印記。" tr "game_spell_description_KennenShurikenHurlMissile1" = "凱能向目標區域投擲手裡劍,對第一個目標造成傷害並附加風暴印記。" tr "game_spell_description_KennenShurikenStorm" = "凱能召喚出一團風暴,隨機對周圍的敵方英雄造成魔法傷害。" tr "game_spell_description_KennenShurikenThrow" = "凱能向目標區域投擲手裡劍,對第一個目標造成傷害並附加風暴印記。" tr "game_spell_description_KhazixE" = "卡力斯奮身跳向目標區域,落地時對敵人造成物理傷害。如果施放的是進化技能 進化飛翅的話,飛躍距離會增加 200 ,冷卻時間會因為擊殺或助攻重置。 " tr "game_spell_description_KhazixEEvo" = "***" tr "game_spell_description_KhazixELong" = "卡力斯奮身跳向目標區域,落地時對敵人造成物理傷害。如果施放的是進化技能 進化飛翅的話,飛躍距離會增加 200 而冷卻時間會因為擊殺或助攻重置。 " tr "game_spell_description_KhazixPDamage" = "" tr "game_spell_description_KhazixQ" = "對目標造成物理傷害。會對 孤立 目標造成更多傷害。如果他選擇進化死神之爪,對 孤立目標使用會返還部分冷卻時間。卡力斯的基礎攻擊和孤獨的恐懼距離範圍也會增加。" tr "game_spell_description_KhazixQDR" = "孤獨的恐懼對這類被孤立的目標造成更多傷害。" tr "game_spell_description_KhazixQEvo" = "***" tr "game_spell_description_KhazixQLong" = "對目標造成物理傷害。會對 孤立 目標造成更多傷害。如果他選擇進化死神之爪,對 孤立目標使用會返還部分冷卻時間。卡力斯的基礎攻擊和孤獨的恐懼距離範圍也會增加。" tr "game_spell_description_KhazixR" = "每一個階段都允許卡力斯進化他其中一項能力,賦予特別的額外效果。當啟動虛空突襲時,卡力斯進入潛隱並觸發暗影殺機,同時增加移動速度。如果他選擇進化自適應化形,虛空突襲將增加 潛隱 的持續時間,且獲得額外的使用次數。" tr "game_spell_description_KhazixREvo" = "***" tr "game_spell_description_KhazixW" = "卡力斯發射爆裂尖刺,對擊中敵人緩速並且造成物理傷害。卡力斯如果在爆炸半徑內,則會獲得治療效果。如果選擇 進化尖刺拷問,虛空尖刺會在錐形範圍內射擊 3 發尖刺,緩速目標,並揭露隱形的敵人,持續 2 秒。孤立 的目標會受到更多緩速。" tr "game_spell_description_KhazixWEvo" = "***" tr "game_spell_description_KindredE" = "神羊發射一發箭矢,緩速目標。如神羊再攻擊此目標兩次,她的第三次攻擊會轉由魔狼發動,對目標造成巨大傷害。" tr "game_spell_description_KindredEWrapper" = "神羊發射一發箭矢,緩速目標。如神羊再攻擊此目標兩次,她的第三次攻擊會轉由魔狼發動,對目標造成巨大傷害。" tr "game_spell_description_KindredQ" = "鏡爪翻滾並對附近目標發射最多三支箭矢。" tr "game_spell_description_KindredR" = "神羊庇護周圍的生命。效果結束前,任何物體都無法死亡。效果結束時,所有單位會受到治療。" tr "game_spell_description_KindredW" = "魔狼發怒並攻擊附近的敵人,神羊則是可以透過移動和攻擊累加疊層,達最大層數後神羊下一次的攻擊將回復鏡爪的生命。" tr "game_spell_description_KingPoroFall" = "召喚時,普羅之王優雅的從天而降,對落下範圍內所有敵方造成衝擊與魔法傷害。" tr "game_spell_description_KledE" = "克雷德向目標區域猛撞,對敵人造成傷害並短暫獲得額外跑速。克雷德可以重新啟動技能,再度朝初始目標衝撞,並造成相同傷害。" tr "game_spell_description_KledQ" = "克雷德丟出一個綁在繩子上的捕獸夾並附著在第一個被擊中的敵方英雄身上。如果他緊緊的跟著被夾住的敵人數秒,他會將目標拉向自己,同時對目標造成額外傷害。

          當克雷德單打獨鬥時,此技能會變為掌心雷發射!克雷德會發射出一發散彈,同時向後彈跳、恢復勇氣。" tr "game_spell_description_KledR" = "克雷德和小嘎衝向目標區域,同時建立起一個護盾並在身後留下一條增加友軍跑速的軌跡。小嘎會瞄準並猛烈衝撞第一個遇到的敵方目標。" tr "game_spell_description_KledRiderQ" = "克雷德射擊出一發散彈,同時他向後彈跳,擊中敵人並恢復 勇氣。" tr "game_spell_description_KledW" = "克雷德的四次普攻獲得大量的攻速,第四下將對敵方目標造成更多傷害。" tr "game_spell_description_KogMawBioArcaneBarrage" = "寇格魔的射程得到了提升,並能造成目標最大生命值一定百分比的魔法傷害。" tr "game_spell_description_KogMawIcathianSurprise" = "在死亡時,寇格魔的身體將啟動一種連鎖反應,於 4 秒之後爆炸,對周圍敵人造成真實傷害。" tr "game_spell_description_KogMawLivingArtillery" = "寇格魔發射一枚射程極遠的炮彈,對目標造成魔法傷害(對低生命的敵人特別有效)並使非潛行目標現形。此外,在短時間內連續使用生化巨炮,將消耗額外的魔力。" tr "game_spell_description_KogMawQ" = "寇格魔發射一團腐蝕性的唾沫,造成魔法傷害並且在一段時間內降低目標物理防禦和魔法防禦。寇格魔也會增加額外的攻擊速度。" tr "game_spell_description_KogMawVoidOoze" = "寇格魔拋射出一團特殊的分泌物,對經過上面的敵方單位造成傷害,而停留在上面的敵方單位產生減速效果並留下蹤跡。" tr "game_spell_description_Landslide" = "墨菲特重擊地面,放出衝擊波對目標造成墨菲特物理防禦比例的魔法傷害,同時短暫降低敵人的攻速。" tr "game_spell_description_LeblancE" = "勒布朗擲出ㄧ條鎖鏈鍊住第一個命中的敵人。如果目標被鍊住超過 1.5 秒,勒布朗將定身他們並對他們造成額外的傷害。" tr "game_spell_description_LeblancP" = "當勒布朗的生命值低於 40% 時,她將進入潛隱狀態 1 秒,並創造一個不會產生傷害的鏡像分身,持續 8 秒。" tr "game_spell_description_LeblancQ" = "勒布朗發射ㄧ枚印記,造成傷害並標記目標 3.5 秒。利用ㄧ個技能傷害被標記的目標將引爆印記,產生額外的傷害。" tr "game_spell_description_LeblancR" = "勒布朗施放一個模仿版的技能(模仿她的基本技能)。" tr "game_spell_description_LeblancRE" = "勒布朗擲出一條鎖鏈鍊住第一個命中的敵人。如果目標被鍊住超過 1.5 秒,勒布朗將定身他們並對他們造成額外的傷害。" tr "game_spell_description_LeblancRQ" = "勒布朗發射一枚印記,造成傷害並標記目標 3.5 秒。利用一個技能傷害被標記的目標將引爆印記,產生額外的傷害。" tr "game_spell_description_LeblancRW" = "勒布朗衝向指定區域,對她目的地附近的敵人造成魔法傷害。在接下來的 4 秒內,重啟移行瞬影將使勒布朗回到她一開始的施放位置。" tr "game_spell_description_LeblancRWReturn" = "勒布朗返回她的紫色標記處。" tr "game_spell_description_LeblancW" = "勒布朗衝向指定區域,對她目的地附近的敵人造成魔法傷害。在接下來的 4 秒內,重啟移行瞬影將使勒布朗回到她一開始的施放位置。" tr "game_spell_description_LeblancWReturn" = "勒布朗返回她的黃色標記處。" tr "game_spell_description_LeonaShieldOfDaybreak" = "雷歐娜於下次基礎攻擊中使用盾牌衝撞,造成額外的魔法傷害並且暈眩敵人。" tr "game_spell_description_LeonaSolarBarrier" = "雷歐娜舉起盾牌,強化物理防禦與魔法防禦。當技能時間第一次結束時周圍還有敵人,則敵人受到魔法傷害並且延長護盾時間。" tr "game_spell_description_LeonaSolarFlare" = "雷歐娜呼喚擁有太陽力量的光炮,對範圍內敵人造成傷害。位於範圍正中心的敵人會被暈眩,而範圍外側的敵人會被緩速。接著,雷歐娜的劍充盈著烈陽的能量,在接下來的幾次攻擊會對敵方造成額外魔法傷害。" tr "game_spell_description_LeonaSunlight" = "雷歐娜的技能在短暫作用時間會以烈陽之力影響敵方,當友軍對這些敵方目標造成傷害時,他們將會消耗烈陽之力的減益對敵軍製造額外魔法傷害。" tr "game_spell_description_LeonaZenithBlade" = "雷歐娜發出劍氣,對路徑上所有敵方造成魔法傷害。當劍氣淡去後,雷歐娜會停頓後衝往最後被打到的敵人身後。" tr "game_spell_description_LissandraE" = "麗珊卓創造一波冰刺造成魔法傷害,再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。" tr "game_spell_description_LissandraQ" = "麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成魔法傷害和降低目標的跑速。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內的其他敵人造成相同傷害。" tr "game_spell_description_LissandraR" = "如果施放的對象是敵方英雄,目標會遭到凍結並無法動彈。如果對象是麗珊卓本人,她會被黑暗冰晶包圍,這段期間麗珊卓會回復自身生命,此外,她將處於無敵狀態並無法被指定為攻擊目標。接著黑暗冰晶會向四周射出,對範圍內敵人造成魔法傷害和緩速效果。" tr "game_spell_description_LissandraW" = "凍結四周的敵人,對範圍內的敵人造成魔法傷害和定身效果。" tr "game_spell_description_LucianBasicAttack" = "" tr "game_spell_description_LucianBasicAttack2" = "" tr "game_spell_description_LucianCritAttack" = "" tr "game_spell_description_LucianCritAttack2" = "" tr "game_spell_description_LucianE" = "路西恩向前衝刺一小段距離。光之獵手的攻擊將減少冷酷進擊的冷卻時間。" tr "game_spell_description_LucianQ" = "路西恩向目標射出一道銳利的光束。" tr "game_spell_description_LucianR" = "路西恩從他的武器中釋放連續射擊。" tr "game_spell_description_LucianW" = "路西恩發射一枚導彈,爆炸時會迸發星形火花並且標記敵人。被標記的敵人將會受到額外的傷害,路西恩擊中被標記的敵人會獲得額外跑速。" tr "game_spell_description_LuluE" = "如果對友軍使用,皮克斯會飛到友軍身上並贈予護盾,且會跟隨他們並協助攻擊。如果對敵軍使用,皮克斯會飛到敵軍身上並造成傷害,同時跟隨目標並共享敵人的視野。" tr "game_spell_description_LuluPassiveMissile" = "皮克斯協助附身的友軍,用魔法能量進行火力支援。這些飛彈擁有自動導向功能,但會被其他單位所阻擋。" tr "game_spell_description_LuluQ" = "皮克斯與露璐各自施放一發魔法飛彈,被擊中敵軍的移動速度會大幅衰落。同一時間內,敵人只會受到一次傷害。" tr "game_spell_description_LuluR" = "露璐把一位友軍變大,將周圍的敵人擊飛至空中,同時提高大量的生命。接下來數秒內,該目標周圍的靈氣可以降低周圍敵人的跑速。" tr "game_spell_description_LuluW" = "如果朝友軍施放,他們在短時間內可以獲得額外的攻速和移動速度。如果施放對象是敵軍,將把目標變成可愛的動物,使其無法攻擊或施法。" tr "game_spell_description_MalzaharE" = "馬爾札哈感染目標的心智使他們出現幻覺,每秒造成傷害。

          若目標在幻覺中死亡,效果將傳染給鄰近的敵方單位,且馬爾札哈獲得魔力。馬爾札哈召喚出的虛靈會受到被感染的單位吸引。" tr "game_spell_description_MalzaharQ" = "馬爾札哈開啟兩扇通往虛空的傳送門,在短暫的延遲後,能量就會從虛空之中噴發,並且在兩道傳送門之間對流,對擊中的敵人造成魔法傷害和沉默效果。" tr "game_spell_description_MalzaharR" = "馬爾札哈釋放虛空中的能量,壓迫一名目標英雄,在其周圍創造一股負面能量。" tr "game_spell_description_MalzaharW" = "馬爾札哈召喚虛靈攻擊附近敵人。" tr "game_spell_description_MaokaiE" = "茂凱朝目標區域擲出小樹精,小樹精會協助茂凱監視目標區域。在草叢中更有效。" tr "game_spell_description_MaokaiQ" = "茂凱透過衝擊波擊退鄰近敵人,緩速他們並造成魔法傷害。" tr "game_spell_description_MaokaiR" = "茂凱召喚出一道佈滿荊棘的樹牆,樹牆會緩緩朝著前方前進,禁錮路徑上的敵人並造成傷害。" tr "game_spell_description_MaokaiW" = "茂凱化身為飛葉,迅速移動至目標身旁,期間無法被指定,抵達後禁錮目標。" tr "game_spell_description_Masochism" = "蒙多醫生根據自身失去生命獲得額外物理攻擊,此外他下一次的普攻會頭撞目標並造成額外傷害。蒙多醫生受到魔法傷害或消耗技能所需生命時會增加自身魔法防禦。" tr "game_spell_description_Mastery6162DeathRecapDummy" = "普攻可以堆疊戰鬥狂熱,使英雄獲得額外物理攻擊。來源: @SourceName@" tr "game_spell_description_Mastery6164DeathRecapDummy" = "傷害性技能會以冥火燒傷目標,持續造成額外魔法傷害。來自: @SourceName@" tr "game_spell_description_Mastery6261DeathRecapDummy" = "每處於戰鬥中 4 秒,下次普攻偷取目標攻擊者最大生命一定百分比的血量。來自: @SourceName@" tr "game_spell_description_Mastery6362DeathRecapDummy" = "用普攻或傷害技能攻擊敵方英雄 3 次時,會召喚雷電對附近目標造成傷害。來自: @SourceName@" tr "game_spell_description_MasterYiDoubleStrike" = "易大師的能夠同時對敵人進行 2 次攻擊。" tr "game_spell_description_MegaAdhesive" = "扔出一瓶強力黏合劑在地上,緩速並束縛踩在上面的敵人。" tr "game_spell_description_MissileBarrage" = "庫奇朝著他的目標地點發射導彈,對目標周圍單位造成傷害。每隔一段時間將會載入一枚導彈,直到到達存彈量最大值。每發射 3 枚導彈後,下次發射超級導彈,造成額外傷害。" tr "game_spell_description_MoltenShield" = "提高安妮和泰貝爾的傷害減免效果,並對向安妮普攻的敵人造成傷害。" tr "game_spell_description_MonkeyKingDecoy" = "悟空進入潛隱狀態一小段時間。留下一個無法控制行動的誘餌,潛行結束時誘餌會對周遭敵方單位造成魔法傷害。" tr "game_spell_description_MonkeyKingDoubleAttack" = "悟空的下一次普攻可以造成額外物理傷害、提高攻擊距離。" tr "game_spell_description_MonkeyKingNimbus" = "悟空衝向敵方單位,並同時攻擊最多兩名鄰近目標之敵人,造成物理傷害。" tr "game_spell_description_MonkeyKingSpinToWin" = "悟空把手中的棍子向外延伸,用力旋轉來攻擊敵人,造成傷害' 和把敵人擊飛,期間同時可以提高悟空的跑速。" tr "game_spell_description_MonkeyKingSpinToWinLeave" = "悟空把手中的棍子向外延伸,用力旋轉來攻擊敵人,造成傷害' 和把敵人擊飛,期間同時可以提高悟空的跑速。" tr "game_spell_description_MordekaiserChildrenOfTheGrave" = "魔鬥凱薩詛咒一位敵人或巨龍,立即偷取部分生命,且每秒持續偷取效果。如果目標在受到詛咒時死亡的話,靈魂會遭到囚禁並跟隨魔鬥凱薩。" tr "game_spell_description_MordekaiserCoTGGuide" = "魔鬥凱薩詛咒一位敵人,立即偷取部分生命,且每秒持續偷取效果。如果目標在受到詛咒時死亡的話,靈魂會遭到囚禁並跟隨魔鬥凱薩。" tr "game_spell_description_MordekaiserCreepingDeathCast" = "魔鬥凱薩使用磁化金屬包覆一名我方目標,雙方往彼此移動時,獲得額外移動速度。當魔鬥凱薩與擁有憂傷蔓延效果的目標接近時,磁化金屬會對敵人每秒造成巨大傷害。" tr "game_spell_description_MordekaiserMaceOfSpades" = "魔鬥凱撒的下三次攻擊造成越來越多的額外傷害。" tr "game_spell_description_MordekaiserR" = "魔鬥凱薩將一名目標拉進死亡領域" tr "game_spell_description_MordekaiserSyphonOfDestruction" = "魔鬥凱薩對面前的錐形範圍內敵人造成傷害,每擊中 1 個單位,增加魔鬥凱薩一定護盾值。" tr "game_spell_description_MordekaiserW" = "魔鬥凱薩獲得一個強力護盾。" tr "game_spell_description_MoveQuick" = "提摩衝刺,被動的增加跑速;被敵方英雄或防禦塔攻擊後解除。提摩另外也獲得部分無法被攻擊中斷的速度強化。" tr "game_spell_description_NamiE" = "短暫強化一位友方英雄,受到影響的友方英雄普攻可以造成額外魔法傷害和緩速敵人的效果。" tr "game_spell_description_NamiQ" = "施放一個大水泡到目標區域,被擊中的敵人造成傷害和擊暈效果。" tr "game_spell_description_NamiR" = "呼喚一道巨大的海潮衝向敵人,把敵人擊飛,同時對敵人造成緩速和傷害。撃中友軍則有雙倍的疾速波濤效果。" tr "game_spell_description_NamiW" = "放出一道跳躍的水柱在友方和敵方英雄間彈跳,回復友方生命和對敵方造成傷害。" tr "game_spell_description_NautilusGrandLineStart" = "納帝魯斯朝地下發出一道衝擊波並追蹤敵對目標。此衝擊波會撕裂地面,並將路徑上的敵人擊飛至空中。當它追擊到敵對目標時,衝擊波會爆發,將目標擊飛至空中並暈眩他們。" tr "game_spell_description_NautilusRavageStrikeAttack" = "納帝魯斯的普通攻擊造成額外的物理傷害並且使目標暫時無法移動。此效果在 @f3@ 秒內無法對同一目標再次觸發。" tr "game_spell_description_NeekoE" = "" tr "game_spell_description_NeekoQ" = "" tr "game_spell_description_NeekoR" = "" tr "game_spell_description_NeekoW" = "" tr "game_spell_description_NetherBlade" = "被動:卡薩丁的普攻造成額外魔法傷害。主動:卡薩丁的下次普攻將造成大量額外魔法傷害並回復魔力。" tr "game_spell_description_NidaleePassiveHunt" = "穿梭" tr "game_spell_description_NidaleeTakedownAttack" = "奈德麗會對獵捕與低生命的目標發出猛擊。" tr "game_spell_description_NocturneUmbraBladesAttack" = "夜曲的攻擊每 10 秒就會襲擊周遭的敵人,造成 120% 的物理傷害並且治癒自己。

          夜曲的普通攻擊可以減少其冷卻時間 1 秒鐘(對英雄的普攻則減少 2 秒)。" tr "game_spell_description_NullLance" = "卡薩丁向目標發射虛空能量法球,對目標造成傷害並中斷目前技能。虛空的能量團團包圍卡薩丁,形成暫時的護盾替他吸收魔法傷害。" tr "game_spell_description_NunuESnowball" = "努努連續投擲雪球,對目標造成傷害及緩速效果。若目標持續停留在技能範圍內,威朗普將會定身他們。" tr "game_spell_description_NunuWSionTurn" = "威朗普在努努的指揮下滾起一顆巨大的雪球!" tr "game_spell_description_Obduracy" = "墨菲特使用全力攻擊,對所有前方敵人造成傷害。野蠻衝擊啟動後,墨菲特將會提升自身物理防禦(花崗岩護盾啟動時物理防禦加成會增為三倍)。" tr "game_spell_description_OdinCaptureChannel" = "佔領一座據點。" tr "game_spell_description_OdinCaptureChannelBomb" = "佔領一座據點。" tr "game_spell_description_OdinGuardianSpellAttackCast" = "據點攻擊" tr "game_spell_description_OlafAxeThrow" = "歐拉夫向目標區域投擲戰斧,對所有穿過的單位造成傷害並造成緩速。如果歐拉夫撿起斧頭,該技能冷卻時間減少 4.5 秒。" tr "game_spell_description_OlafAxeThrowCast" = "歐拉夫向目標區域投擲戰斧,對所有穿過的單位造成傷害並造成緩速。如果歐拉夫撿起斧頭,該技能冷卻時間減少 4.5 秒。" tr "game_spell_description_OlafFrenziedStrikes" = "歐拉夫的攻速將得到提高,數值基於他的最大生命,並且歐拉夫會獲得可觀的普攻吸血和技能吸血。" tr "game_spell_description_OlafRagnarok" = "歐拉夫暫時對限制技能免疫。" tr "game_spell_description_OlafRecklessStrike" = "歐拉夫以破釜沉舟之勢發動進攻,在對他的目標造成真實傷害(不受防禦屬性減免)的同時,自己也會因反噬而受到傷害。但如果因此擊殺目標,則不消耗歐拉夫的生命。" tr "game_spell_description_OrianaDetonateCommand" = "奧莉安娜指揮她的球體釋放衝擊波,造成魔法傷害並且在短時間延遲後,強迫周遭的敵方單位向球體聚集。" tr "game_spell_description_OrianaDissonanceCommand" = "奧莉安娜指揮她的球體釋放能量脈衝,對周遭敵方造成魔法傷害。並且留下一道能量波段讓友軍加速、敵軍減速。" tr "game_spell_description_OrianaIzunaCommand" = "奧莉安娜朝著目標地點發射球體,造成路徑途中所有目標魔法傷害(傷害隨著目標數遞減)。使用招數後球體會停留在目標地點。" tr "game_spell_description_OrianaRedactCommand" = "奧莉安娜指揮球體附著於友軍英雄身上,展開防護罩並且對於飛行路徑途中所遇到之敵方造成魔法傷害。此外,被球體附著的英雄獲得額外的物理防禦和魔法防禦強化。" tr "game_spell_description_OrianaSpellSword" = "奧莉安娜的自動攻擊造成額外的魔法傷害。" tr "game_spell_description_OrnnE" = "鄂爾向前衝刺,對經過敵人造成傷害。如果鄂爾在途中撞到障礙物的話將會產生衝擊波,對敵人造成傷害並擊飛他們。" tr "game_spell_description_OrnnQ" = "鄂爾敲擊地面,創造出裂縫對敵人造成物理傷害並緩速。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙。" tr "game_spell_description_OrnnR" = "鄂爾在指定區域召喚一隻巨大的火元素。火元素將會快速衝向鄂爾。被火元素撞到的敵人將會受到魔法傷害且被緩速及焦化。鄂爾可以再次施展此技能,衝向前方。如果鄂爾在衝刺中撞到火元素,火元素將會轉向。轉向的火元素會擊飛所有被擊中的敵人,造成跟之前一樣的魔法傷害並焦化他們。" tr "game_spell_description_OrnnW" = "鄂爾向前進,身上冒出火焰並獲得護盾。被最後一波炎風襲擊到的敵人將會被焦化。" tr "game_spell_description_Overdrive" = "布里茨使用超級電池充電,大大提升其攻速和跑速。效果結束後他將會暫時遭到緩速。" tr "game_spell_description_PantheonE" = "潘森使用長矛對面前區域發出三連擊,對所有敵方造成傷害。潘森也同時感受到敵人的弱點,對生命低於 15% 的敵人造成暴擊。" tr "game_spell_description_PantheonQ" = "潘森對敵人投擲他的長矛,造成傷害。" tr "game_spell_description_PantheonR" = "潘森躍入空中,降落到指定地點襲擊敵人,靠近潘森落地中心點的目標將會受到較多傷害。" tr "game_spell_description_PantheonRFall" = "潘森躍入空中,降落到指定地點襲擊敵人,靠近潘森落地中心點的目標將會受到較多傷害。" tr "game_spell_description_PantheonRJump" = "潘森躍入空中,降落到指定地點襲擊敵人,靠近潘森落地中心點的目標將會受到較多傷害。" tr "game_spell_description_PantheonW" = "潘森跳向敵方發動盾擊,並暈眩目標。在結束攻擊後潘森將會防禦自己,格檔下次攻擊。" tr "game_spell_description_PhosphorusBomb" = "庫奇發射一枚閃光彈到目標區域。此攻擊將對區域內敵人魔法傷害並在一段持續時間內暴露該區視野。" tr "game_spell_description_PickACard" = "逆命挑選魔法卡牌,用於下次攻擊,並附加額外效果。" tr "game_spell_description_PoisonTrail" = "辛吉德在身後留下劇毒蹤跡,對經過上面的敵人造成持續傷害。" tr "game_spell_description_PoppyE" = "波比朝目標衝刺並將敵方往後推擠。如果目標被推擠到牆上則會被擊暈。" tr "game_spell_description_PoppyQ" = "波比甩動她的戰槌,在區域內造成傷害且會緩速敵方,並在短暫後爆炸。" tr "game_spell_description_PoppyR" = "波比施放一個槌擊,能夠將敵方擊飛到很遠的地方。" tr "game_spell_description_PoppyW" = "波比會被動地獲得物理及魔法防禦,血量很低時則此效果加倍。波比可以啟動此技能,阻止附近的敵方衝刺並獲得跑速。" tr "game_spell_description_PoroLob" = "普羅之王定期的朝四周丟出普羅,被擊中的敵方收到魔法傷害。" tr "game_spell_description_PoroSnaxFeedToKing0" = "普羅王投擲冰彈,對命中目標造成魔法傷害。" tr "game_spell_description_PoroSnaxFeedToKing1" = "普羅王噴射火焰,對所有命中目標及防禦塔造成真實傷害。" tr "game_spell_description_PoroSnaxFeedToKing2" = "普羅王躍入空中後落下並擊碎地面兩次,擊退範圍內敵人並造成物理傷害。" tr "game_spell_description_PoroSnaxFeedToKing3" = "普羅王投擲普羅飼料,受到吸引的普羅會衝至普羅王身邊,撞倒並拖行沿路的敵人。" tr "game_spell_description_PoroThrowFollowupCast" = "迅速衝刺到被普羅擊中的單位身旁,抵達時造成真實傷害。" tr "game_spell_description_Pounce" = "奈德麗往某個方向猛撲,在落地時在該區域造成傷害。" tr "game_spell_description_PowerBall" = "拉姆斯縮成球狀衝擊目標,造成傷害並減速目標。" tr "game_spell_description_PowerFist" = "布里茨為機械手臂充能,下次攻擊造成雙倍傷害並擊飛目標。" tr "game_spell_description_PrimalSurge" = "人類形態: 奈德麗引導美洲獅的靈魂以治療我方單位,並且短暫提升他們的攻速。美洲獅形態: 她迅速的揮爪攻擊她面前的敵人。" tr "game_spell_description_PuncturingTaunt" = "拉姆斯嘲諷一名敵方英雄或野怪,強制其攻擊自己。此外他會獲得額外攻速,持續一小段時間。拉姆斯發動其它技能時攻速加成的持續時間會被延長。" tr "game_spell_description_PykeE" = "派克衝刺並在他的身後留下一個會返回到他位置及暈眩路徑上敵人的鬼影。" tr "game_spell_description_PykeQ" = "派克串刺他前面的敵人或將一名敵人拉往他的方向。" tr "game_spell_description_PykeR" = "派克傳送至低生命的敵人旁並處決他們後,能使他再度施放該技能並給予一名助攻的友軍額外金錢。" tr "game_spell_description_PykeW" = "派克進入偽裝狀態並獲得大量隨時間遞減的跑速。" tr "game_spell_description_QuinnE" = "葵恩衝向一位敵人,對目標造成物理傷害和緩速效果。當攻擊完成後,葵恩敏捷地向後彈跳離開戰鬥現場,同時中斷目標當前的行動,最後再回到接近最遠普攻距離的位置。" tr "game_spell_description_QuinnQ" = "葵恩呼喚威洛來標記敵方、降低視野,並在範圍內造成傷害。" tr "game_spell_description_QuinnR" = "葵恩與威洛一起在地圖上以極高的速度飛行。技能結束後發動天空強襲,對周圍敵人造成傷害,並對敵方英雄附加她的被動技能效果。" tr "game_spell_description_QuinnRFinale" = "葵恩與威洛在威洛回到天空時對鄰近敵方造成物理傷害。" tr "game_spell_description_QuinnW" = "當對標記為 脆弱 的目標進行攻擊時,會短暫提高葵恩的攻速和跑速。啟動來使威洛顯示出附近的視野。" tr "game_spell_description_QuinnWEnhanced" = "威洛每隔一段時間將敵方標記為 脆弱。葵恩對該 脆弱 目標的首次普攻 造成額外物理傷害。" tr "game_spell_description_RakanE" = "銳空舞躍至友軍身旁並賦予其護盾。一段時間之內可以再次重啟技能並不消耗任何魔力。" tr "game_spell_description_RakanQ" = "銳空朝前方射出魔法羽毛並造成魔法傷害。擊中敵方英雄或史詩級野怪後銳空將會治癒鄰近友軍。" tr "game_spell_description_RakanR" = "銳空獲得額外跑速並迷惑所有碰觸到的敵人,同時對他們造成魔法傷害。" tr "game_spell_description_ReapTheWhirlwind" = "珍娜召喚魔法風暴圍繞自己,將敵人擊退並治療區域內的友軍。" tr "game_spell_description_Recall" = "沒有描述" tr "game_spell_description_RekSaiE" = "雷珂煞猛咬目標並造成傷害,怒氣值全滿時造成雙倍傷害及真實傷害。

          雷珂煞進入深掘型態時,挖掘出一條可重複使用且會長時間存在的地道。敵方可以站在地道的兩端摧毀地道。" tr "game_spell_description_RekSaiEBurrowed" = "雷珂煞猛咬目標並造成傷害,怒氣值全滿時造成雙倍傷害及真實傷害。" tr "game_spell_description_RekSaiQ" = "雷珂煞接下來的 3 次普攻將對周遭敵人造成額外物理傷害。

          進入深掘型態時,雷珂煞噴射出帶有虛空能量的泥土,造成物理傷害並顯示擊中敵人的行蹤。" tr "game_spell_description_RekSaiQBurrowed" = "雷珂煞接下來的 3 次普攻將對周遭敵人造成額外物理傷害。

          進入深掘型態時,雷珂煞噴射出帶有虛空能量的泥土,造成物理傷害並且顯示擊中敵人的行蹤。" tr "game_spell_description_RekSaiR" = "雷珂煞潛入地底並衝向她的目標,造成大量傷害。" tr "game_spell_description_RekSaiW" = "雷珂煞深掘進入地底,切換至新技能組並增加移動速度。她的可視範圍遭受限制且無法使用普攻。

          深掘型態時,雷珂煞可以從地底竄出,擊飛鄰近敵人並造成傷害。" tr "game_spell_description_RekSaiWBurrowed" = "雷珂煞深掘進入地底,獲得新技能並增加移動速度。她的視野範圍縮小並無法使用普攻。

          深掘型態時,雷珂煞可以從地底竄出,擊飛鄰近敵人並造成傷害。" tr "game_spell_description_RenektonCleave" = "雷尼克頓揮動大劍,造成周遭敵方單位中等傷害,同時回復造成傷害之部分生命。當怒氣值超過 50 時,所造成的傷害與回血量上升。" tr "game_spell_description_RenektonPredator" = "雷尼克頓在一半以下生命的時候,可以造成敵方額外的傷害。" tr "game_spell_description_RenektonPreExecute" = "雷尼克頓狂斬目標兩次,造成物理傷害與暈眩 0.75 秒的效果。如果雷尼克頓的怒氣值超過 50 點,則狂斬三次造成更大的物理傷害,並且附帶 1.5 秒的暈眩效果。" tr "game_spell_description_RenektonReignOfTheTyrant" = "雷尼克頓變身為暴君型態,生命提高並且對周遭敵人造成傷害。維持此型態時,雷尼克頓獲得持續性的怒氣。" tr "game_spell_description_RenektonSliceAndDice" = "雷尼克頓衝刺,對路徑中敵人造成傷害。怒氣強化後,雷尼克頓可以造成額外的傷害並且降低被擊中單位的物理防禦。" tr "game_spell_description_RengarE" = "雷葛爾擲出墜繩,對目標造成緩速效果。

          殘虐加成:目標定身在原地。" tr "game_spell_description_RengarQ" = "雷葛爾的下次普攻殘忍地刺穿目標並造成額外傷害。

          殘虐加成:造成更大傷害並提供雷葛爾攻速。" tr "game_spell_description_RengarR" = "雷葛爾的掠奪天性控制了他。偽裝 自己並在大範圍內揭露最近敵方英雄。在血性獵殺作用期間,雷葛爾獲得移動速度,而就算沒有在草叢內,他的下次攻擊依然可以跳向敵人,並減少他們的物理防禦。" tr "game_spell_description_RengarW" = "雷葛爾發出狂嚎,對敵人造成傷害並治療自己近期受到的傷害。

          殘虐加成:額外解除控制效果。" tr "game_spell_description_RiftHeraldBuffCounter" = "此單位對英雄造成額外傷害。" tr "game_spell_description_RiftWalk" = "卡薩丁傳送到附近位置,對周圍敵方單位造成傷害。短暫的時間內連續釋放虛空行走,會消耗更多的魔力,但是給周圍敵方單位造成更多的傷害。" tr "game_spell_description_RivenFeint" = "雷玟向前衝刺一小段距離,並且抵擋接下來的傷害。" tr "game_spell_description_RivenFengShuiEngine" = "雷玟使用能量強化武器,獲得物理攻擊與攻擊範圍加成。除此之外,在這段期間她可以使用一次強力的遠距離攻擊-暴風斬。" tr "game_spell_description_RivenIzunaBlade" = "雷玟釋放出衝擊波對所有擊中目標造成傷害,傷害取決於目標已損失生命多寡。" tr "game_spell_description_RivenMartyr" = "雷玟爆氣,造成傷害並且暈眩周圍敵人。" tr "game_spell_description_RivenTriCleave" = "雷玟使用一連串的攻擊。此技能能夠在短時間內連續使用 3 次,第三次的攻擊可以將鄰近敵人全數擊退。" tr "game_spell_description_RocketGrab" = "布里茨發射他的右拳抓取路徑中的目標,造成傷害並且將目標拖引至面前。" tr "game_spell_description_RumbleCarpetBomb" = "藍寶發射一連串等離子飛彈,並產生火牆使敵方受到緩速與傷害。" tr "game_spell_description_RumbleFlameThrower" = "藍寶對面前的敵人使用火焰噴射器,造成範圍內魔法傷害,持續 3 秒。危險禁區啟動時傷害增加。" tr "game_spell_description_RumbleGrenade" = "藍寶發射高壓電魚叉,電擊敵方單位造成魔法傷害,並且減緩敵方跑速。藍寶可以同時攜帶兩隻魚叉。當危險禁區啟動時,緩速百分比增加。" tr "game_spell_description_RumbleMortar" = "藍寶發射迫擊砲到空中造成傷害並緩速被擊中單位。" tr "game_spell_description_RumbleOverheatAttack" = "藍寶在系統過熱時發動攻擊。" tr "game_spell_description_RumbleShield" = "藍寶展開電磁護盾,保護自己受到傷害同時獲得緊急加速。當危險禁區啟動時,護盾的強度與加速上升。" tr "game_spell_description_Rupture" = "使目標地面破裂,將敵人拋向空中,造成傷害並減速。" tr "game_spell_description_RyzeE" = "雷茲釋放一顆精純魔法能量匯聚的光球,對敵人造成傷害及減益效果。雷茲的技能有附加作用能對敵人造成減益效果。" tr "game_spell_description_RyzeQ" = "雷茲的其他技能會被動地重置超負荷的冷卻時間,並充能符文讓他的超負荷更加強大。

          雷茲朝一方向丟擲一團純淨的能量體,對第一個單位造成傷害。若在符文完全充能的狀態下,雷茲會獲得一個護盾及額外跑速。" tr "game_spell_description_RyzeR" = "雷茲開啟一個扭轉之口,並可以瞬間傳送到一小段距離外的目標地區。經過幾秒的延遲,所有在扭轉之口內的友軍將會瞬間傳送到目標地區。" tr "game_spell_description_RyzeW" = "雷茲將敵方單位禁錮在符文牢籠中,造成傷害及限制移動。" tr "game_spell_description_Sadism" = "蒙多醫生消耗部分生命,短暫提升跑速並巨幅提升生命回復速度。" tr "game_spell_description_SeismicShard" = "墨菲特使用元素原力,將一塊岩石碎片從地下射向敵人,對其造成傷害並偷取其跑速 4 秒。" tr "game_spell_description_SejuaniE" = "史瓦妮冰凍並暈眩一名身上帶有最大寒霜層數的敵方英雄。" tr "game_spell_description_SejuaniQ" = "史瓦妮向前衝刺,將敵人擊飛至空中,衝刺過程中若撞上敵方英雄則停止前進。" tr "game_spell_description_SejuaniR" = "史瓦妮擲出她的冰星錘,冰凍並暈眩首位被擊中的敵方英雄,並且創造一道冰之風暴,緩速範圍內其他敵人。" tr "game_spell_description_SejuaniW" = "史瓦妮揮舞她的冰星錘兩次,對目標造成傷害並附加寒霜層數。" tr "game_spell_description_ShenE" = "慎朝一個方向衝刺,嘲諷所有路徑上的敵人。" tr "game_spell_description_ShenQ" = "慎呼喚他的靈氣利刃,根據目標最大生命造成傷害。如果靈氣利刃與目標敵方英雄接觸,則攻擊力大幅提高,且所有接觸到的敵方目標在跑離慎時會受到緩速。" tr "game_spell_description_ShenR" = "慎用護盾保護友方英雄免於受到傷害,並在稍後傳送到目標位置。" tr "game_spell_description_ShenW" = "會擊中慎或慎靠近靈氣利刃友軍的攻擊將會遭到格擋。" tr "game_spell_description_ShyvanaDoubleAttack" = "希瓦娜的下次普攻會攻擊兩次。普攻可以減少雙龍聚首的冷卻時間 0.5 秒。

          聖龍型態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。" tr "game_spell_description_ShyvanaDoubleAttackDragon" = "希瓦娜的下次普攻會攻擊兩次。

          聖龍型態:雙龍聚首將攻擊所有在希瓦娜面前的敵人。" tr "game_spell_description_ShyvanaFireball" = "希瓦娜放出火球,對第一個擊中之敵人造成傷害並且留下龍之吐息標記敵人,持續 5 秒。標記的目標被希瓦娜普攻命中後會受到最大生命比例的傷害。

          聖龍型態: 龍之吐息擊中敵人會爆炸,在目標區域也會爆炸,造成額外傷害並燃燒地面一段時間。" tr "game_spell_description_ShyvanaFireballDragon" = "希瓦娜放出火球,對第一個擊中之敵人造成傷害並且留下龍之吐息,減少目標物理防禦,持續 5 秒。

          聖龍型態:龍之吐息將席卷所有在她面前錐形內之敵方單位。" tr "game_spell_description_ShyvanaFireballDragon2" = "希瓦娜放出火球,對第一個擊中之敵人造成傷害並且留下龍之吐息,減少目標物理防禦,持續 5 秒。

          聖龍型態:龍之吐息將席卷所有在她面前錐形內之敵方單位。" tr "game_spell_description_ShyvanaImmolateDragon" = "希瓦娜使用火焰環繞自身,對周圍敵人每秒造成魔法傷害,並且加速移動 3 秒。跑速加成隨著時間而減少。

          聖龍型態:希瓦娜將地面化為焦土,停留在此區域的敵人會持續受到傷害。" tr "game_spell_description_ShyvanaImmolationAura" = "希瓦娜使用火焰環繞自身,對周圍敵人每秒造成魔法傷害,並且加速移動 3 秒,當技能啟動且希瓦娜普攻敵人時,再次造成部分傷害。加速效果隨時間減少,普通攻擊延長聖龍怒火持續時間。

          聖龍型態: 聖龍怒火會隨希瓦娜的龍型態大小而隨之成長。" tr "game_spell_description_ShyvanaTransformCast" = "希瓦娜化成聖龍,並且在目標區域與敵人戰鬥。在她移動路徑上之敵人將受到傷害,並且被撞擊至目標區域內。

          希瓦娜每秒獲得 1 點怒氣值,並在普攻時獲得 2 點怒氣值。" tr "game_spell_description_SiegeDefenseBoardSweep" = "當防守隊伍朝進攻隊伍的安全區域推進 15 隻兵時,泯滅死光會噴射並對三路造成致死傷害。躲進野區來閃避泯滅死光!" tr "game_spell_description_SiegeEmergencyShield" = "讓防禦塔進入無敵狀態 4 秒,接著對周圍敵人造成大量真實傷害。" tr "game_spell_description_SiegeGeneratorBuildChannel" = "建立一個水晶充能塔的放置區域,等建立完成後,在此區域上放置水晶充能塔。" tr "game_spell_description_SiegeGeneratorPickupChannel" = "建立一個水晶充能塔,等建立完成後,將列入你的裝備內。" tr "game_spell_description_SiegeLaserAffix" = "發射三發毀滅射線,每一發皆會對敵方英雄造成大量魔法傷害。" tr "game_spell_description_SiegeTimefield" = "創造一個磁場領域來凍結小兵和緩速敵人 25%。" tr "game_spell_description_SiegeWarpPointDamage" = "進攻隊伍的安全區域會對佇立其中的敵人造成越來越大量的物理傷害-趕快離開那裡!" tr "game_spell_description_SionE" = "賽恩發射一個短程衝擊波對第一個命中的敵人造成傷害,緩速該名敵人並且減少其物理防禦。如果衝擊波命中了士兵或是野怪,目標將會被擊退,而所有被賽恩擊退的目標打到的敵人,將會被緩速、受到傷害、及減少物理防禦效果。" tr "game_spell_description_SionQ" = "賽恩在自己前方的區域揮動武器對敵人造成傷害,如果他蓄力夠久,被命中的敵人將會被暈眩並且擊飛。" tr "game_spell_description_SionR" = "賽恩往一個固定方向衝刺,隨時間加速。可以藉由滑鼠游標來操縱衝刺方向。當他撞擊敵人時將會造成傷害並且根據自己衝刺的距離來擊退目標。" tr "game_spell_description_SionW" = "賽恩使用護盾保護自己,並且可以在 3 秒後重新引爆護盾對周圍的敵人造成魔法傷害。當賽恩撃殺敵軍,提升最大生命。" tr "game_spell_description_SivirE" = "希維爾發出一道魔法屏障抵擋敵方技能,如果技能成功被阻擋的話,希維爾會回復自身魔力。" tr "game_spell_description_SivirQ" = "希維爾投擲迴旋鏢,對路徑上所有敵人造成傷害。" tr "game_spell_description_SivirR" = "希維爾帶領他的隊友,讓他們在短時間內獲得一波跑速增益,除此之外,如果希維爾的十字彈射啟動的話還可被動獲得額外攻速。" tr "game_spell_description_SivirW" = "希維爾的下幾次普通攻擊將會在鄰近目標之間彈跳,傷害隨著彈跳次數遞減。" tr "game_spell_description_SivirWAttack" = "每次希維爾攻擊都會在目標之間彈跳,傷害隨著彈跳次數遞減。" tr "game_spell_description_SkarnerExoskeleton" = "史加納產生護盾,當護盾持續時,他將獲得跑速加成。" tr "game_spell_description_SkarnerFracture" = "史加納召喚水晶能量對敵人造成傷害,並且緩速他們。期間內普通攻擊能夠撃暈他們。" tr "game_spell_description_SkarnerImpale" = "史加納用蠍尾穿刺壓制一名敵方英雄並對其造成傷害。在此期間,他可以自由移動並將受壓制的敵人四處拖行。當壓制效果結束後,目標英雄將受到額外傷害。" tr "game_spell_description_SkarnerVirulentSlash" = "史加納揮舞他的爪子,對鄰近敵人造成物理傷害,如撃中目標則能夠以水晶能量替自己充能。如果他在水晶能量效果持續時再次使用水晶斬擊將會獲得額外魔法傷害。" tr "game_spell_description_SLIME_RiftHerald_HeraldLeapAttack" = "預示者朝向敵人及敵方防禦塔衝刺,造成大量傷害並將敵人擊退至一旁。" tr "game_spell_description_SLIME_RiftHerald_HeraldSpinAttack" = "預示者對周圍敵人及敵方防禦塔揮舞利爪,造成大量傷害。" tr "game_spell_description_SnowballFollowupCast" = "快速移動至你標記的單位。" tr "game_spell_description_SonaBasicAttack" = "索娜的基礎攻擊。" tr "game_spell_description_SonaDJTransition" = "熱音 DJ 索娜切換曲目" tr "game_spell_description_SonaE" = "索娜彈奏起迅捷奏鳴曲,提升附近友軍跑速。此外,施放該技能會暫時獲得靈氣,在靈氣區域內的友軍的下一次攻擊後將會獲得額外跑速。" tr "game_spell_description_SonaEAttackUpgrade" = "緩速該目標" tr "game_spell_description_SonaPassiveMissile" = "施放 3 次技能後,索娜的下次攻擊將附加等級 x 9 + 14 點額外魔法傷害,並根據上次演奏歌曲加上額外效果。" tr "game_spell_description_SonaQ" = "索娜演奏英勇讚美詩,發出強大的音波對最近的兩名敵人造成魔法傷害,以英雄與野怪為優先攻擊順序。索娜暫時獲得靈氣,使身邊的友軍下次攻擊獲得額外傷害。" tr "game_spell_description_SonaQAttackUpgrade" = "造成 50% 力量和弦額外傷害。" tr "game_spell_description_SonaR" = "索娜彈奏出終極琴技,暈眩敵方英雄並迫使他們起舞,受到魔法傷害。每升級一次就會減少所有基礎技能的冷卻時間。" tr "game_spell_description_SonaW" = "索娜彈奏起堅毅詠嘆調,奏出守護的旋律,治癒索娜以及周圍受傷的友軍。索娜將暫時獲得靈氣,讓靈氣周圍的友軍短暫獲得護盾。" tr "game_spell_description_SonaWAttackUpgrade" = "減少目標總傷害輸出" tr "game_spell_description_SorakaE" = "創造一個結界,讓進入的敵人都被沉默。當該區域消失後,還在裡面的敵人將被定身。" tr "game_spell_description_SorakaQ" = "殞落星辰從天而降,落在指定地點造成魔法傷害並且緩速命中的敵人。若敵方英雄被殞星召喚擊中,索拉卡回復生命,並在非往敵方英雄方向移動時獲得跑速加成。" tr "game_spell_description_SorakaR" = "索拉卡讓友軍充滿了希望的能量,立刻回復她與友軍的生命。" tr "game_spell_description_SorakaW" = "索拉卡犧牲部分生命值治療隊友。" tr "game_spell_description_SowTheWind" = "珍娜呼喚和風守護者,被動提高自己的跑速,同時讓她可以不受阻礙地在目標間自由移動。她也可以主動施放這個技能,對敵人造成傷害和降低跑速。當技能在冷卻時,不會提供任何被動加成的效果。" tr "game_spell_description_StaticField" = "布里茨製造一個靜電力場,隨機對周圍一個敵方單位造成閃電傷害,主動使用會造成巨大範圍傷害並附帶 0.5 秒沉默效果,主動施放後移除被動效果直到技能冷卻結束。" tr "game_spell_description_SummonerBarrier" = "產生暫時護盾保護英雄,可以吸收 115 ~ 455﹝取決於英雄等級﹞傷害,持續 2 秒。" tr "game_spell_description_SummonerBattleCry" = "強化你的英雄,增加攻速 35% 與魔法攻擊 10~78(取決英雄等級),持續 12 秒。" tr "game_spell_description_SummonerBoost" = "移除自身全部控制技能(壓制和擊飛、擊退造成的滯空效果除外)和召喚師技能的減益效果,同時降低接下來 3 秒內受到減益效果影響的時間 65%。" tr "game_spell_description_SummonerClairvoyance" = "偵查地圖上指定的目標區域,同隊成員皆可見,持續 5 秒。" tr "game_spell_description_SummonerDagon" = "對單一英雄造成持續性傷害的技能。" tr "game_spell_description_SummonerDagonDot" = "致盲目標(攻擊命中降低 100% )並減緩其跑速 40% ,持續 3 秒。" tr "game_spell_description_SummonerDarkStarChampSelect1" = "此模式中無法使用召喚師技能。" tr "game_spell_description_SummonerDarkStarChampSelect2" = "此模式中無法使用召喚師技能。" tr "game_spell_description_SummonerDash" = "衝鋒是一個冷卻時間很短的技能,適合接觸戰,瞬間加速並免疫緩速效果。" tr "game_spell_description_SummonerDot" = "點燃敵方英雄,在 5 秒內造成 70-410 真實傷害(隨英雄等級提升),同時獲得該敵軍的視野,並且在作用期間降低目標治癒效果。" tr "game_spell_description_SummonerExhaust" = "虛弱敵方英雄,降低其 30% 跑速及 40% 傷害輸出,持續 2.5 秒。" tr "game_spell_description_SummonerFlash" = "英雄朝著滑鼠游標指向的位置瞬間傳送一小段距離。" tr "game_spell_description_SummonerFortify" = "使所有我方的防禦塔免疫所有傷害,並提升防禦塔 100% 攻速。當鞏固技能就緒時,你的普通攻擊可以對非英雄單位額外造成 9 點傷害。" tr "game_spell_description_SummonerHaste" = "英雄獲得額外跑速,且可以不受阻礙地在目標間自由移動,效果持續 10 秒。跑速會在 2 秒後增加 28-45%(隨英雄等級提升)。" tr "game_spell_description_SummonerHeal" = "回復 90~345 生命(取決於英雄等級)並使自己與目標友軍獲得 30% 附加跑速,持續 1 秒。對已接受過治療的單位僅會造成一半的效果。" tr "game_spell_description_SummonerHexFlash" = "英雄朝著滑鼠游標指向的位置瞬間傳送一小段距離。" tr "game_spell_description_SummonerMana" = "回復 50% 自己英雄最大魔力,同時回復 25% 周圍友軍最大魔力。" tr "game_spell_description_SummonerOdinGarrison" = "友方據點:大幅提高據點佔領光暈的回復速度,持續 8 秒;敵方據點:降低據點護塔 80% 攻擊傷害,持續 8 秒。" tr "game_spell_description_SummonerOdinPromote" = "升級最近的超級士兵成為一座反防禦塔加農砲、治癒此單位、獲得額外強化,同時此單位擊殺時也可以獲得金錢。" tr "game_spell_description_SummonerOdysseyFlash" = "衝破時空,當你快速地向一個地點移動的同時,將短暫地進入無法被指定及無敵的狀態。" tr "game_spell_description_SummonerOdysseyRevive" = "待在一名倒下的友軍身邊 2 秒來使其復活。提前離開該區域不會消耗你的冷卻時間。" tr "game_spell_description_SummonerPoroRecall" = "迅速衝刺到普羅王身旁護駕!" tr "game_spell_description_SummonerPoroThrow" = "朝著敵方丟出普羅。如果普羅擊中對手,你可以迅速的衝刺到目標旁邊。" tr "game_spell_description_SummonerPromote" = "提升附近一名我方砲擊小兵,回復生命後同時獲得強化,此小兵擊殺所獲得的金錢可分享給施法者。" tr "game_spell_description_SummonerPromoteSR" = "提升附近一名我方砲擊小兵,回復生命後同時獲得強化,此小兵擊殺所獲得的金錢可分享給施法者。" tr "game_spell_description_SummonerRally" = "召喚一個生命 200 + 25 x 英雄等級數的旗幟,持續 15 秒。增加附近友軍 10 ~ 35 物理攻擊。" tr "game_spell_description_SummonerReturn" = "暫時提供英雄一個可以阻擋 75-330 傷害的護盾(隨英雄等級提升)。2.5 秒後護盾會失效,且你的英雄將被傳送至安全的位置。近戰英雄傳送的距離較遠。" tr "game_spell_description_SummonerRevive" = "瞬間在重生平台復活你的英雄,同時短暫提高跑速。" tr "game_spell_description_SummonerSiegeChampSelect1" = "在聯邦圍城模式中,召喚師技能會被圍城武器欄位取代。在商店使用水晶碎片可以購買單次使用的圍城武器。使用召喚師技能按鍵發動它們!" tr "game_spell_description_SummonerSiegeChampSelect2" = "在聯邦圍城模式中,召喚師技能會被圍城武器欄位取代。在商店使用水晶碎片可以購買單次使用的圍城武器。使用召喚師技能按鍵發動它們!" tr "game_spell_description_SummonerSmite" = "對指定史詩級野怪、大型野怪、中型野怪或敵方小兵造成 390-1000 真實傷害(取決於英雄等級),目標為野怪時,會根據自身最大生命回復一定的血量。" tr "game_spell_description_SummonerSnowball" = "向前方投擲雪球,若撃中敵人則標記該單位並獲得目標真視視野,你將可以快速移動至該單位旁。" tr "game_spell_description_SummonerSnowURFSnowball_Mark" = "它不只是雪球,還是一隻普羅…一隻會飛的普羅!" tr "game_spell_description_SummonerSnowURFSnowball_Mark_FollowupCast" = "快速前往你用究極標記擊中的單位身邊。" tr "game_spell_description_SummonerSpawn" = "允許你重生到一座我方建築。" tr "game_spell_description_SummonerStifle" = "窒息技能使敵方英雄沉默 3 秒,移除他們的增益魔法效果。" tr "game_spell_description_SummonerTeleport" = "吟唱 4 秒後將英雄傳送至友方建築物、小兵或偵查守衛旁。" tr "game_spell_description_SwainDemonMode" = "斯溫釋放體內的惡魔之力,使自身施放的法術可以吞噬附近目標的靈魂。" tr "game_spell_description_SwainE" = "斯溫朝前方釋放蘊含惡魔之力的能量波,返回時定身被命中的敵人。" tr "game_spell_description_SwainPMoveSpell" = "斯溫從一名受到控場效果影響而無法移動的敵方英雄身上取出一個靈魂碎片,造成傷害並將他們拉向自己。" tr "game_spell_description_SwainQ" = "斯溫釋放數發蘊含黑暗力量的閃電,擊殺敵方單位時將穿透目標。同一名敵人可被多發閃電攻擊,且每發均會使目標受到的傷害提升一定的百分比。" tr "game_spell_description_SwainR" = "斯溫轉換成惡魔型態,從最靠近的 3 名敵方英雄身上汲取生命。汲取到足夠的生命後,斯溫可以發動魔燄來對周圍敵人造成傷害並結束惡魔型態。" tr "game_spell_description_SwainR2" = "斯溫消耗靈魂碎片以釋放魔燄,消耗的靈魂碎片越多,造成的傷害越高。斯溫發動魔燄之後將中止惡魔型態。" tr "game_spell_description_SwainW" = "斯溫在指定位置開啟惡魔之眼,對範圍內敵人造成傷害及緩速效果。英雄單位被命中時將暴露自身位置。每擊中一名敵方英雄都會賦予斯溫一個靈魂碎片。" tr "game_spell_description_Swipe" = "奈德麗以利爪攻擊她面前的敵人。" tr "game_spell_description_SylasE" = "賽勒斯衝刺並獲得一個護盾。賽勒斯可以重新施放技能來擲出他的鎖鍊,將自己拉向一名擊中的敵人。" tr "game_spell_description_SylasQ" = "賽勒斯揮斬他的鎖鍊,於目標位置處交叉,造成傷害並緩速敵人。

          短暫延遲後,魔法能量會從鎖鍊的交叉處引爆,造成傷害並讓緩速效果增加。" tr "game_spell_description_SylasR" = "賽勒斯盜取敵人的大絕技能並可以自由地施放它。" tr "game_spell_description_SylasW" = "賽勒斯挾帶著強大的魔法力量衝向敵人,造成處決效果的傷害,並在對抗敵方英雄時治癒自己。" tr "game_spell_description_SyndraE" = "星朵拉將敵人與黑暗星體擊退並造成魔法傷害。敵人被黑暗星體擊中的話會暈眩。" tr "game_spell_description_SyndraQ" = "星朵拉召喚黑暗星體並造成魔法傷害。星體會存在一段時間並可以透過其他技能來操作。" tr "game_spell_description_SyndraR" = "星朵拉用所有黑暗星體砲轟敵方英雄。" tr "game_spell_description_SyndraW" = "星朵拉將小兵或黑暗星體吸附在手上,擲出後對敵人造成魔法傷害和緩速效果。" tr "game_spell_description_TahmKenchE" = "貪啃奇將受到的傷害轉為灰色血條,當灰色血條消失時,貪啃奇回復一定比率生命。主動開啟時,所有的灰色血條轉變為護盾。" tr "game_spell_description_TahmKenchNewR" = "貪啃奇傳送至地圖某處,同時,他可以攜帶一名同伴。" tr "game_spell_description_TahmKenchQ" = "貪啃奇吐出舌頭,對第一個命中目標造成緩速及傷害。若目標已被疊加三層品味獨到,則會造成暈眩。" tr "game_spell_description_TahmKenchW" = "貪啃奇吞下目標,造成目標最大生命一定比率的魔法傷害。他可以吐出野怪或小兵作為指向技能,對目標區域造成魔法傷害。" tr "game_spell_description_Takedown" = "奈德麗會對獵捕與低生命的目標發出猛擊。" tr "game_spell_description_TaliyahE" = "塔莉雅在她面前施放大量的巨石陷阱。踩中陷阱的敵人會因爆炸而受到傷害。" tr "game_spell_description_TaliyahQ" = "塔莉雅撕裂附近的地面並朝目標發射碎岩,發射期間可以自由移動。在變動領域上使用時,只會發射一片碎岩。" tr "game_spell_description_TaliyahR" = "塔莉雅能夠創造一座非常長的石牆並乘於之上。" tr "game_spell_description_TaliyahWVC" = "塔莉雅瞄準一個區域,擊飛範圍內所有敵人並造成傷害。" tr "game_spell_description_TalonE" = "塔隆翻越目標區域,有翻越最大距離的限制。這個技能有著很短的冷卻時間,但不能在短時間內翻越同個區域。" tr "game_spell_description_TalonQ" = "塔隆刺殺目標單位。如果他們在近戰範圍內,會造成暴擊傷害。如果他們處於近戰範圍外,塔隆會躍擊目標,再刺殺他們。如果這個技能殺死目標,會返還塔隆冷卻時間及回復部分生命。" tr "game_spell_description_TalonR" = "塔隆散射出環狀刀刃,進入潛隱狀態,獲得額外移動速度。當塔隆從潛隱中現身,刀刃會飛回他的所在位置。每個移動的刀刃都會造成物理傷害,敵人至少會被一個刀刃擊中。" tr "game_spell_description_TalonW" = "塔隆射出一波迴力匕首收回,對經過敵人造成物理傷害。收回的刀刃會對單位緩速並造成額外傷害。" tr "game_spell_description_TaricE" = "塔里克放射出一道星光,在短暫的延遲後,造成魔法傷害並擊暈敵方。" tr "game_spell_description_TaricPassive" = "施放技能會增強塔里克的下 2 次普攻,能造成額外魔法傷害,降低技能冷卻時間,且攻速增加。" tr "game_spell_description_TaricPassiveAttack" = "施放技能會增強塔里克的下 2 次普攻,能造成額外魔法傷害,降低技能冷卻時間,且攻速增加。" tr "game_spell_description_TaricQ" = "根據疊加層數治療鄰近友方英雄。經過智勇雙全加強的普攻會獲得星光之觸的層數。" tr "game_spell_description_TaricR" = "對友方英雄發射出宇宙能量,在一段延遲過後,使他們在短暫的時間內無敵。" tr "game_spell_description_TaricW" = "被動增加塔里克和使用雙星壁壘連結友方的物理防禦。

          主動能對友方施放護盾,並在他們在塔里克周圍時給予雙星壁壘效果。塔里克施放技能同時也會在雙星壁壘連結的目標身上生效。" tr "game_spell_description_TeemoRCast" = "提摩使用背包中的蘑菇,擲出一個會爆炸的劇毒陷阱。如果敵人踩到陷阱的話,陷阱會釋放出一團毒雲,對敵方造成緩速與持續傷害。如果提摩擲出的蘑菇擊中另一顆蘑菇的話,蘑菇會彈跳到一個額外距離外的地方。" tr "game_spell_description_TEMPLATESPELL" = "PVP.NET 技能敘述" tr "game_spell_description_Terrify" = "恐懼目標,使其只能在恐懼中盲目的逃命。" tr "game_spell_description_ThreshBasicAttack" = "瑟雷西普攻" tr "game_spell_description_ThreshE" = "瑟雷西越久沒發動攻擊,他的傷害就越高。當技能啟動時,瑟雷西揮舞並且拋出他的鎖鏈,擊退路徑上命中的敵人。" tr "game_spell_description_ThreshPassiveSouls" = "雖然費盡千辛萬苦逃離了惡靈領域的禁錮,但是得到的獎勵依舊是死亡。" tr "game_spell_description_ThreshQ" = "使用技能時,瑟雷西用鎖鏈綁定一位敵人,將他拖回自身所在的位置。此時再次使用技能的話,可以讓瑟雷西飛到目標的身邊。" tr "game_spell_description_ThreshQPassive" = "瑟雷西的下一次普攻會造成額外魔法傷害。" tr "game_spell_description_ThreshR" = "創造一個多角形的界域,當中試圖穿越邊線的敵人會受到傷害和被降低跑速。" tr "game_spell_description_ThreshRAlly" = "舊版的瑟雷西技能" tr "game_spell_description_ThreshRPenta" = "創造一個禁錮的空間,對試圖穿越的敵人造成傷害和降低其跑速。" tr "game_spell_description_ThreshW" = "瑟雷西投擲出手中的燈籠,提供護盾保護周圍的友方英雄。如果點擊放置在地面的燈籠,友方英雄可以立即飛回瑟雷西所在的位置。" tr "game_spell_description_TimeWarp" = "極靈扭曲任意單位的時光,短時間內提升我方單位跑速或減少敵方單位跑速。" tr "game_spell_description_ToxicShot" = "提摩每次攻擊附帶毒液傷害,造成持續性傷害,持續 4 秒。" tr "game_spell_description_ToxicShotAttack" = "提摩的基本攻擊" tr "game_spell_description_Tremors2" = "拉姆斯施放震盪波,傷害並緩速周圍敵人,對防禦塔則會造成雙倍傷害。" tr "game_spell_description_TristanaE" = "當崔絲塔娜殺死一個單位,加農炮彈會炸裂傷害周圍的敵人。可以主動施放,放一個炸藥在敵方身上,炸藥會在數秒後爆炸,對該單位及附近敵人造成傷害。" tr "game_spell_description_TristanaQ" = "崔絲塔娜急速射擊,短時間內提升攻速。" tr "game_spell_description_TristanaR" = "崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成魔法傷害並擊退目標。如果目標被爆炸射擊的炸藥附著的話,炸藥的爆炸範圍變為兩倍。" tr "game_spell_description_TristanaW" = "崔絲塔娜朝地面開火,跳躍至目標區域,落地造成傷害並短暫地減速附近敵人。" tr "game_spell_description_TrundleCircle" = "特朗德於指定的地點召喚狡詰冰柱,令敵人無法直接穿越,同時降低周圍全部敵人的跑速。" tr "game_spell_description_trundledesecrate" = "特朗德讓目標區域覆蓋上一層冰雪,自己於該範圍內時會提高攻速、跑速和各種來源的治療效果。" tr "game_spell_description_TrundlePain" = "特朗德立即偷取目標特定比例的生命、物理防禦和魔法防禦。接下來 4 秒內,目標會再被偷取一次相同總量的能力。" tr "game_spell_description_TrundleTrollSmash" = "特朗德咬向他的敵人,對目標造成傷害、短暫的緩速效果和偷取對方少量的物理攻擊。" tr "game_spell_description_TryndamereE" = "泰達米爾切向目標單位,對路徑上的敵人造成傷害。" tr "game_spell_description_TryndamereQ" = "泰達米爾對於戰鬥感到興奮,受到傷害越多,物理攻擊越高。他能夠施放嗜血殺戮來消耗怒氣並治療自己。" tr "game_spell_description_TryndamereW" = "泰達米爾發出戰嚎,降低周遭敵人的物理攻擊。背對泰達米爾的目標跑速也會下降。" tr "game_spell_description_TTSpiderbossAttack" = "威洛魔的遠程攻擊" tr "game_spell_description_TTSpiderbossAttack2" = "威洛魔物理攻擊 1" tr "game_spell_description_TTSpiderbossAttack3" = "威洛魔物理攻擊 2" tr "game_spell_description_TwitchExpunge" = "圖奇用他的毒液對中毒的敵人進行猛烈報復。" tr "game_spell_description_TwitchFullAutomatic" = "圖奇釋放出充滿力量的十字弓箭雨,穿透遠距離的所有敵人。" tr "game_spell_description_TwitchGangsterFullAutomatic" = "圖奇全力釋放他十字弓的威力,發射努箭到極遠的的距離,穿透路徑上的所有敵人。" tr "game_spell_description_TwitchHideInShadows" = "圖奇在短時間內偽裝,並獲得額外跑速。當現形後圖奇獲得短時間的攻速。

          當敵方目標受到死亡毒液影響並死亡時,會重置潛伏的冷卻時間。" tr "game_spell_description_TwitchUlt" = "圖奇釋放出猛烈的毒性箭矢,穿透遠距離的目標。" tr "game_spell_description_TwitchVenomCask" = "圖奇投擲一桶毒液在目標區域爆炸,緩速敵人並附加死亡毒液的效果。" tr "game_spell_description_TwoShivPoison" = "雙面毒刃的被動效果可以降低目標的跑速。主動效果則是可以對目標造成傷害和降低跑速。主動投擲毒刃會造成基於敵方失去生命的額外傷害。" tr "game_spell_description_UdyrBearAttack" = "烏迪爾巨熊姿態下的普通攻擊。" tr "game_spell_description_UdyrBearStance" = "巨熊型態:主動效果 - 烏迪爾短暫提高跑速。持續效果 - 烏迪爾的普攻可以暈眩目標 1 秒,該效果短時間內不能對同一個目標作用。" tr "game_spell_description_UdyrPhoenixActivation" = "烏迪爾發出火焰脈衝波,對附近單位造成傷害。" tr "game_spell_description_UdyrPhoenixAttack" = "烏迪爾火鳳姿態下的普通攻擊。" tr "game_spell_description_UdyrPhoenixStance" = "火鳳型態:主動效果 - 烏迪爾放出火焰衝擊波,對周圍的敵人造成傷害。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成傷害。" tr "game_spell_description_UdyrTigerAttack" = "烏迪爾猛虎姿態下的普通攻擊。" tr "game_spell_description_UdyrTigerPunchBleed" = "烏迪爾的首次普攻及之後每三次普攻將撕裂敵人,並且於 2 秒之內對目標造成額外物理傷害。" tr "game_spell_description_UdyrTigerStance" = "猛虎姿態:主動效果 - 烏迪爾的攻速短暫提高數秒。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將於 2 秒內對目標造成大量傷害。" tr "game_spell_description_UdyrTurtleAttack" = "烏迪爾靈龜姿態下的普通攻擊。" tr "game_spell_description_UdyrTurtleStance" = "靈龜姿態:主動效果 - 烏迪爾短暫獲得一個可以吸收傷害的護盾。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將會使烏迪爾回復相當於 2.5% 其最大生命的血量。" tr "game_spell_description_UFSlash" = "墨菲特衝擊目標區域,將所有敵人拋向空中,造成魔法傷害並暈眩。" tr "game_spell_description_UndyingRage" = "泰達米爾是如此渴望戰鬥,以至於承受再多的傷害也不會死亡。" tr "game_spell_description_UnstoppableForce" = "墨菲特衝擊目標區域,將所有敵人拋向空中,造成魔法傷害並暈眩。" tr "game_spell_description_UrgotE" = "烏爾加特朝任一方向衝刺,擊退路徑上所有敵方非英雄單位並為自己套上護盾。若他衝撞到一名敵方英雄,他將停止衝刺,同時將該名英雄拋到身後。" tr "game_spell_description_UrgotQ" = "朝指定位置發射一枚爆炸榴彈,爆炸後對所有被擊中的敵人造成物理傷害及緩速效果。" tr "game_spell_description_UrgotR" = "烏爾加特發射一個鑽頭,命中首位敵方英雄後會穿刺目標。若目標的生命低於一定值,烏爾加特可以用鎖鏈將他們拖向自己,並立刻處決目標。" tr "game_spell_description_UrgotW" = "烏爾加特施放一個護盾在自己身上並急速射擊最靠近的敵人,技能發動期間他的跑速會降低。此技能會優先射擊被其它技能擊中的敵方英雄,同時也會觸發振盪火砲。" tr "game_spell_description_VarusE" = "法洛士對目標地點施放箭雨,造成物理傷害並褻瀆該區域。遭受污染的區域將會降低敵人的移動速度、自我治療與生命恢復能力。" tr "game_spell_description_VarusR" = "法洛士發射出捲鬚般的墮落能量,纏繞住首個命中的敵方英雄,使其無法動彈,同時再擴散至周圍尚未受到感染的英雄,同樣使其無法動彈。" tr "game_spell_description_VarusW" = "被動:法洛士的普攻額外造成魔法傷害並附加衰竭效果。法洛士的其他技能可觸發衰竭效果,根據目標的最大生命造成魔法傷害。主動:法洛士強化他下一次的破甲箭。" tr "game_spell_description_VayneCondemn" = "汎拿出背後的巨型十字弓,並且對著目標發射巨大的弩箭,造成傷害並且擊退對方。如果目標撞擊到地形物,則受到衝擊產生額外的傷害並且暈眩。" tr "game_spell_description_VayneInquisition" = "讓自己準備發動追殺,汎增加物理攻擊力,使用翻滾瞄準時附加潛隱效果,減少翻滾瞄準的冷卻時間,並且得到 3 倍的被動加加成效果。" tr "game_spell_description_VayneSilveredBolts" = "汎在箭尖塗上稀有金屬,對所有邪惡的事物有害。對相同目標使用普通攻擊或者是技能三次以後,會造成目標最大生命值一定百分比的真實傷害(中立野怪傷害上限 200)。" tr "game_spell_description_VayneTumble" = "汎翻滾至指定位置,蓄勢發動下一波攻擊。她下次的攻擊將造成額外傷害。" tr "game_spell_description_VeigarBalefulStrike" = "維迦釋放一道黑暗能量鍊,對前兩個擊中目標造成傷害。擊殺敵人將永久提高維迦的魔法攻擊。" tr "game_spell_description_VeigarDarkMatter" = "維迦從天際召喚一大團黑暗物質轟擊目標區域,落地後造成魔法傷害。極度邪惡疊層會降低黑暗物質的冷卻時間。" tr "game_spell_description_VeigarEventHorizon" = "維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到暈眩效果。" tr "game_spell_description_VeigarR" = "爆破目標敵方英雄,造成大量魔法傷害,且傷害根據目標的失去生命增加。" tr "game_spell_description_VelkozE" = "威寇茲造成區域性爆炸,擊飛並擊退近距離的敵方單位。" tr "game_spell_description_VelkozPassive" = "威寇茲的技能會對擊中的敵人造成 結構毀滅 效果。如疊加達到三層,敵方目標將受到大量的真實傷害。" tr "game_spell_description_VelkozQ" = "威寇茲噴射一道虛空電漿,擊中敵人或再次啟動此技能會讓電漿一分為二,被擊中的敵人受到傷害並被緩速。" tr "game_spell_description_VelkozR" = "威寇茲發射一波跟著滑鼠方向移動的雷射光,持續 2.5 秒,造成魔法傷害。被研究過的英雄受到傷害為真實傷害。" tr "game_spell_description_VelkozResearchProc" = "威寇茲的技能會給予擊中的敵方 結構毀滅 效果。如在相同目標疊加三層,敵方將會受到額外的真實傷害。" tr "game_spell_description_VelkozW" = "威寇茲開啟一道通往虛空的裂痕造成首波爆發傷害,接著對站在裂縫中的敵人造成第二波傷害。" tr "game_spell_description_ViE" = "菲艾的下次攻擊可以貫穿她的目標,對後方的敵人造成傷害。" tr "game_spell_description_ViktorChaosStorm" = "維克特在地圖中製造一個微型黑洞,中斷敵人施法並造成魔法傷害。微型黑洞對所有鄰近敵方單位每秒造成魔法傷害。

          倍化增強:渾沌風暴移動速度增加。" tr "game_spell_description_ViktorChaosStormGuide" = "維克特在地圖中製造一個微型黑洞,並且使用他的機械裝置來控制引力。" tr "game_spell_description_ViktorDeathRay" = "維克特使用他的機械手臂對著地圖發射死亡射線,對所有路徑中的敵人造成傷害。

          倍化增強 : 死亡射線片刻後爆炸,造成魔法傷害。" tr "game_spell_description_ViktorGravitonField" = "維克特在地圖中製造引力場,緩速所有在此範圍內的目標,如果敵人在引力場內停留太久則會造成暈眩效果。

          倍化增強: 被裝置暈眩的敵人會被吸引至裝置中心。" tr "game_spell_description_ViktorPowerTransfer" = "維克特引爆一名敵方單位造成魔法傷害,將部份傷害值轉化為護盾並增強下次普攻傷害。

          倍化增強:護盾值提升 60%,且施放後維克特獲得額外跑速。" tr "game_spell_description_ViQ" = "菲艾將全身的力氣蓄勁於拳套上,奮力使出全力一擊向前衝刺,同時對被擊中的敵人造成三重極限的效果。" tr "game_spell_description_ViR" = "菲艾奔向指定的敵方英雄,撞開路徑上全部的敵方目標。抵達目標的位置時,將其擊飛至空中,菲艾騰空揮擊出重擊,目標再次重摔回地面。" tr "game_spell_description_ViW" = "菲艾擊破敵人的防禦,造成額外傷害和提高自己的攻速。" tr "game_spell_description_VladimirE" = "弗拉迪米爾消耗自身生命來儲存一股血液,當施放時對周圍單位造成傷害,但不能穿透目標。" tr "game_spell_description_VladimirHemoplague" = "弗拉迪米爾向目標區域注入劇毒瘟疫。持續時間內增加被感染的敵人所受到的傷害。血之瘟疫在數秒後會對被感染的敵人造成額外魔法傷害並治療弗拉迪米爾。" tr "game_spell_description_VladimirQ" = "弗拉迪米爾從他的目標身上抽取生命。當滿足條件時,鮮血轉換傷害會大幅增加,並在短時間內獲得治療效果。" tr "game_spell_description_VladimirSanguinePool" = "弗拉迪米爾潛入血泊之中,不能被選為目標,持續 2 秒。血泊上的敵人被減速,同時弗拉迪米爾吸取他們的生命。" tr "game_spell_description_VolibearE" = "弗力貝爾發出強力的怒吼,對敵人造成傷害及緩速效果,同時擊退他們。敵人處於滯空或衝刺狀態時會受到額外傷害。此外,對小兵與野怪還會造成恐懼效果。" tr "game_spell_description_VolibearQ" = "弗力貝爾使用四腳奔跑,讓他追擊敵方英雄時提昇跑速。第一個被打中的敵人將被撞擊到空中。" tr "game_spell_description_VolibearR" = "弗力貝爾引導暴風雨的力量,對多名鄰近的敵方造成傷害。暴風雨的力量讓弗力貝爾的攻擊會附帶閃電,流竄於敵人之間。" tr "game_spell_description_VolibearW" = "弗力貝爾的重複攻擊使他獲得攻速提昇。一旦弗力貝爾重複攻擊達 3 次,他可以使用猛噬依照敵方已損失生命多寡造成傷害。" tr "game_spell_description_Volley" = "艾希向前方的錐形範圍內射出 9 支箭,造成額外的傷害。該技能會觸發冰霜射擊的效果。" tr "game_spell_description_VorpalSpikes" = "科加斯的攻擊會釋放致命尖刺,傷害並緩速前方所有敵人。" tr "game_spell_description_WarwickE" = "沃維克在 2.5 秒內受到的傷害降低。持續時間結束,或是重啟技能時他會嚎叫,讓周遭的敵方潰逃 1 秒。" tr "game_spell_description_WarwickQ" = "沃維克向前突進並啃咬目標,造成基於目標最大生命值的傷害並吸取生命。" tr "game_spell_description_WarwickR" = "沃維克撲向前方(撲擊距離會隨著額外移動速度增加),壓制他第一位碰觸的英雄 1.5 秒。" tr "game_spell_description_WarwickW" = "沃維克察覺生命值低於 50% 的敵人,朝敵人移動時獲得額外跑速,攻擊目標時獲得額外攻速。當敵人的生命值低於 20%,沃維克進入狂暴狀態,這些增益效果增為三倍。" tr "game_spell_description_WildCards" = "逆命扔出三張卡牌,並對所有被卡牌穿透的敵人造成傷害。" tr "game_spell_description_XayahE" = "剎雅召回所有掉落在地上的羽刃,禁錮路徑上的敵人並對他們造成傷害。" tr "game_spell_description_XayahQ" = "剎雅射出兩把匕首,其會在地面留下可以被召回的羽刃。" tr "game_spell_description_XayahR" = "剎雅躍向空中並進入無法被指定的狀態。之後她會朝前方擲出刀刃,並在地面留下可以被召回的羽刃。" tr "game_spell_description_XayahW" = "剎雅召喚羽刃風暴,提升接下來普攻的攻速及傷害。若她透過此技能攻擊敵方英雄,她將獲得額外跑速。" tr "game_spell_description_XerathArcaneBarrage" = "呼喚一波充滿秘術能量的彈幕,對範圍中的所有敵人造成魔法傷害。在技能範圍中央的敵人將會受到額外傷害並且大幅緩速。" tr "game_spell_description_XerathArcaneBarrage2" = "呼喚一波充滿秘術能量的彈幕,對範圍中的所有敵人造成魔法傷害。在技能範圍中央的敵人將會受到額外傷害並且大幅緩速。" tr "game_spell_description_XerathArcanopulse" = "發射一道遠距離的能量光束,對所有擊中目標造成魔法傷害。" tr "game_spell_description_XerathArcanopulseChargeUp" = "發射一道遠距離的能量光束,對所有擊中目標造成魔法傷害。" tr "game_spell_description_XerathLocusOfPower" = "齊勒斯靜止在原地並遠距離發射魔法光束。" tr "game_spell_description_XerathLocusOfPower2" = "齊勒斯靜止在原地並遠距離發射魔法光束。" tr "game_spell_description_XerathMageSpear" = "暈眩並對敵人造成魔法傷害。" tr "game_spell_description_XerathPassiveBasicAttack" = "短時間內齊勒斯的普攻可以回復魔力。" tr "game_spell_description_XinZhaoE" = "趙信衝向一名敵人,對範圍內所有敵人造成傷害並緩速他們。" tr "game_spell_description_XinZhaoQ" = "趙信接下來 3 次普攻將造成額外傷害,且第 3 下攻擊會把一名敵人擊飛至空中。" tr "game_spell_description_XinZhaoR" = "趙信對周圍敵人造成傷害,傷害值取決於目標的當前生命,同時擊退未被趙信挑戰的目標。趙信可以抵擋所有來自領域外英雄的傷害。" tr "game_spell_description_XinZhaoW" = "趙信向前揮舞他的長戟,接著朝前方突刺,緩速受到影響的敵人。" tr "game_spell_description_YasuoDashWrapper" = "朝一個單位衝刺,每次施放都造成逐漸增強的魔法傷害。" tr "game_spell_description_YasuoPassive" = "犽宿的暴擊機率加倍。除此之外,犽宿在移動時會形成護盾,被敵人或野怪擊中將觸發護盾。" tr "game_spell_description_YasuoQW" = "技能型普攻,經過兩次成功施放鋼鐵暴雪後,下次將會對敵人發出一道狂暴的龍捲風,將其擊飛滯空。" tr "game_spell_description_YasuoRKnockUpComboW" = "衝向一個單位並重複攻擊,使其受到劇烈傷害。只能對被拋到空中的目標使用此技能。" tr "game_spell_description_YasuoWMovingWall" = "創造移動風牆阻擋敵方攻擊。" tr "game_spell_description_YorickE" = "約瑞科投擲一團黯霧,造成魔法傷害,同時緩速並標記敵人。" tr "game_spell_description_YorickQ" = "約瑞科的下次基本攻擊將會造成額外的傷害,並回復些許生命值。如果目標死亡,約瑞科便會從墳墓召喚出霧行者。" tr "game_spell_description_YorickR" = "約瑞科召喚黯霧女士,他攻擊黯霧女士鎖定的目標時,會對其額外造成傷害。黯霧女士也能自行從死者身上召喚出自己的霧行者大軍。" tr "game_spell_description_YorickW" = "約瑞科召喚出一圈可摧毀的屍牆,圍住目標區域數秒鐘。" tr "game_spell_description_ZacE" = "札克把雙手插入地面,同時身體向後蓄勁預備,再次點擊技能把自己彈向目標區域。" tr "game_spell_description_ZacQ" = "札克伸長他的手臂並抓住一名敵人,攻擊另一名敵人時他會同時用雙手抓住兩個目標,接著狠狠地把他們撞在一起。" tr "game_spell_description_ZacR" = "札克化為一攤軟泥,免疫控場技能並緩速站在他身上的敵人。當他決定彈躍至空中,他會吞入站在他身上的敵人,接著帶著他們跳到另一處。" tr "game_spell_description_ZacW" = "札克的身體因過度膨脹而爆炸,對周圍的敵人造成傷害。" tr "game_spell_description_ZedMarker" = "劫的普攻對生命低於 50% 的敵方目標會造成最大生命 8% 的額外魔法傷害。" tr "game_spell_description_ZedR2" = "劫和影分身交換位置。" tr "game_spell_description_ZedW2" = "劫和影分身交換位置。" tr "game_spell_description_ZephyrsLamentBurn" = "黎安卓的折磨正在灼燒此單位,依目標的最大生命持續造成魔法傷害。如果此單位受到緩速、暈眩、嘲諷、恐懼、禁錮或其他行動受限效果時,造成的傷害將會提升。" tr "game_spell_description_ZiggsE" = "希格斯散射出感應式地雷,敵方接觸後會受到魔法傷害及緩速效果。相同目標連續引爆地雷時之後受到的傷害較少。" tr "game_spell_description_ZiggsPassiveAttack" = "每 12 秒希格斯的下次攻擊會造成額外魔法傷害。每次希格斯使用技能後,被動的冷卻時間會減少。" tr "game_spell_description_ZiggsQ" = "希格斯擲出一個彈跳炸彈,對敵方造成魔法傷害。" tr "game_spell_description_ZiggsR" = "希格斯預備他極致的完美創作「煉獄炸彈」,朝著極遠的目標區域投出,全部位於核心攻擊範圍的敵人會受到大量的傷害。" tr "game_spell_description_ZiggsW" = "希格斯甩出炸彈於 4 秒後引爆,再次使用此技能可直接引爆炸彈。炸彈的威力對敵方造成魔法傷害,同時將他們擊退。希格斯會因此也被震出,但不會受到任何傷害。希格斯可以使用技術性引爆來摧毀脆弱的敵方防禦塔。" tr "game_spell_description_ZileanQ" = "對目標地點拋擲一個炸彈,附著於附近單位(英雄優先)。炸彈在 3 秒鐘後爆炸,造成範圍傷害,若炸彈是由另一個炸彈引爆,則附加暈眩效果。" tr "game_spell_description_ZileanW" = "極靈可以預見未來的衝突並作出準備,減少其他技能的冷卻時間。" tr "game_spell_description_ZoeE" = "使目標疲倦,接著陷入沉睡。首次對該目標的攻擊會喚醒目標並造成雙倍傷害,此傷害不會超過系統設定的上限。" tr "game_spell_description_ZoePassive" = "施放一個法術後,柔依接下來的普攻會造成額外魔法傷害。" tr "game_spell_description_ZoeQ" = "柔依發射一顆星星,飛行期間她可以重啟技能,將星星導向至新的位置。星星在直線上飛行的距離越長,造成的傷害越高。" tr "game_spell_description_ZoeRv4" = "暫時傳送至附近新的位置,1 秒後返回原本的位置。" tr "game_spell_description_ZoeW" = "柔依可拾起敵方召喚師技能及主動道具效果的碎片,並施放一次該召喚師技能或主動道具效果。每次施放一個召喚師技能,她會獲得 3 顆星彈,其會朝最接近的敵方目標發射。" tr "game_spell_description_ZyraE" = "枷羅從地上射出帶棘的藤蔓來綑縛她的目標,造成魔法傷害並定身接觸到的敵人。如在種子上施放,索命棘蔓會生長出棘蔓鞭笞草,在較短距離內減緩敵人跑速。" tr "game_spell_description_ZyraEPlantAttack" = "棘蔓鞭笞草會造成傷害並緩速敵人。" tr "game_spell_description_ZyraP" = "種子每隔一段時間會在枷蘿周圍生出,隨等級提升而提高頻率。如枷蘿在種子附近施放荊棘鞭笞或索命棘蔓,將會長出植物,為枷蘿戰鬥。" tr "game_spell_description_ZyraQ" = "枷蘿在目標地點召喚一簇荊棘。在短暫的延遲後,產生爆炸,對鄰近敵人造成傷害。如在種子上施放,致死棘刺會生長出棘刺噴吐草,遠距離對敵人造成傷害。" tr "game_spell_description_ZyraQPlantMissile" = "棘刺噴吐草從遠方對敵人造成魔法傷害。" tr "game_spell_description_ZyraR" = "枷蘿在目標位置召喚一簇灌木叢,展開時對敵人造成傷害並在完成後將其擊飛至空中。" tr "game_spell_description_ZyraW" = "枷蘿種植一枚種子,持續時間最多 60 秒。如枷蘿在種子附近施放致死棘刺或索命棘蔓,將會長出植物,為枷蘿作戰。枷蘿可以一次儲存數顆種子,且擊殺敵方單位時會縮減累積新種子的充能時間。" tr "game_spell_displayname_*" = "" tr "game_spell_displayname_AbsoluteZero" = "絕對零度" tr "game_spell_displayname_ArmsmasterRelentlessAttack" = "無情突襲" tr "game_spell_displayname_AscRelicCaptureChannel" = "收集蘇瑞瑪遺跡碎片" tr "game_spell_displayname_AscXerathArcaneBarrage2" = "毀滅之眼" tr "game_spell_displayname_AscXerathArcanopulse2" = "秘術脈衝" tr "game_spell_displayname_AscXerathLocusPulse" = "魔導祭典" tr "game_spell_displayname_AsheQ" = "專注射擊" tr "game_spell_displayname_AsheSpiritOfTheHawk" = "鷹擊長空" tr "game_spell_displayname_AspectOfTheCougar" = "美洲獅" tr "game_spell_displayname_AssassinMode_KillstreakBuff" = "惡魔烙印" tr "game_spell_displayname_AurelionSolE" = "掠日彗星" tr "game_spell_displayname_AurelionSolPassive" = "宇宙奇點" tr "game_spell_displayname_AurelionSolQ" = "星湧" tr "game_spell_displayname_AurelionSolR" = "光音" tr "game_spell_displayname_AurelionSolW" = "星體擴張" tr "game_spell_displayname_AzirEWrapper" = "護砂瞬身" tr "game_spell_displayname_AzirPassive" = "蘇瑞瑪遺跡" tr "game_spell_displayname_AzirQWrapper" = "砂影霸者" tr "game_spell_displayname_AzirR" = "空砂防壁" tr "game_spell_displayname_AzirTowerClickChannel" = "烈日之輪" tr "game_spell_displayname_AzirW" = "砂漠禁軍" tr "game_spell_displayname_Backstab" = "背刺" tr "game_spell_displayname_BantamTrap" = "毒性陷阱" tr "game_spell_displayname_BardE" = "奇幻旅程" tr "game_spell_displayname_BardPSpiritMissile" = "旅者引領-米普" tr "game_spell_displayname_BardQ" = "宇宙制約" tr "game_spell_displayname_BardR" = "凝滯命域" tr "game_spell_displayname_BardW" = "守望神龕" tr "game_spell_displayname_BlessingoftheLizardElder" = "蜥蜴長者的祝福" tr "game_spell_displayname_BlindingDart" = "致盲吹箭" tr "game_spell_displayname_BlindMonkEOne" = "狂風暴雨 / 分筋錯骨" tr "game_spell_displayname_BlindMonkETwo" = "分筋錯骨" tr "game_spell_displayname_BlindMonkQOne" = "虎嘯龍吟 / 震驚百里" tr "game_spell_displayname_BlindMonkQTwo" = "震驚百里" tr "game_spell_displayname_BlindMonkR" = "神龍擺尾" tr "game_spell_displayname_BlindMonkRKick" = "神龍擺尾" tr "game_spell_displayname_BlindMonkWOne" = "鐵璧金身 / 易筋洗髓" tr "game_spell_displayname_BlindMonkWTwo" = "易筋洗髓" tr "game_spell_displayname_BlueCardAttack" = "藍色卡牌" tr "game_spell_displayname_BluePill" = "回城" tr "game_spell_displayname_BrandAblaze" = "烈炎標記" tr "game_spell_displayname_BrandAblazeBomb" = "烈炎標記" tr "game_spell_displayname_BrandE" = "天火燎原" tr "game_spell_displayname_BrandQ" = "火焰烙印" tr "game_spell_displayname_BrandR" = "末日熔岩" tr "game_spell_displayname_BrandW" = "煉獄風暴" tr "game_spell_displayname_BraumBasicAttack" = "普攻" tr "game_spell_displayname_BraumE" = "雄心重盾" tr "game_spell_displayname_BraumMark" = "震盪冰封" tr "game_spell_displayname_BraumPassive" = "震盪冰封" tr "game_spell_displayname_BraumQ" = "凜冬衝擊" tr "game_spell_displayname_BraumRWrapper" = "冰河裂隙" tr "game_spell_displayname_BraumW" = "壁壘守護" tr "game_spell_displayname_Burning" = "燃燒" tr "game_spell_displayname_BurningAgony" = "痛苦燃燒" tr "game_spell_displayname_Bushwhack" = "叢林伏擊 / 猛撲" tr "game_spell_displayname_BushwhackDamage" = "叢林伏擊" tr "game_spell_displayname_CaitlynAceintheHole" = "王牌射手" tr "game_spell_displayname_CaitlynEntrapment" = "九零式獵網" tr "game_spell_displayname_CaitlynHeadshotMissile" = "爆頭" tr "game_spell_displayname_CaitlynPiltoverPeacemaker" = "鎮暴射擊" tr "game_spell_displayname_CaitlynYordleTrap" = "捕獲陷阱" tr "game_spell_displayname_CamilleE" = "鋼鐵鉤射" tr "game_spell_displayname_CamilleQ" = "精密解剖" tr "game_spell_displayname_CamilleR" = "海克斯晶體結界" tr "game_spell_displayname_CamilleW" = "刀光掠影" tr "game_spell_displayname_CardmasterStack" = "卡牌騙術" tr "game_spell_displayname_CarpetBomb" = "女武神特攻" tr "game_spell_displayname_CarpetBombMega" = "炸彈快遞" tr "game_spell_displayname_CassiopeiaE" = "雙生毒牙" tr "game_spell_displayname_CassiopeiaQ" = "毒霧爆擊" tr "game_spell_displayname_CassiopeiaR" = "石化凝視" tr "game_spell_displayname_CassiopeiaW" = "劇毒瘴氣" tr "game_spell_displayname_ChronoShift" = "時光倒流" tr "game_spell_displayname_Consume" = "吞噬" tr "game_spell_displayname_CorkiBombPickUp" = "炸彈包裹" tr "game_spell_displayname_CorpseExplosion" = "屍爆" tr "game_spell_displayname_Crowstorm" = "群鴉風暴" tr "game_spell_displayname_Crystallize" = "寒冰屏障" tr "game_spell_displayname_DariusExecuteRank3" = "解放:諾克薩斯斷頭台" tr "game_spell_displayname_DariusHemo" = "絞喉" tr "game_spell_displayname_DariusHemoMarker" = "絞喉" tr "game_spell_displayname_DarkStarBlankSpell" = "召喚師技能無法使用" tr "game_spell_displayname_Deceive" = "欺詐魔術" tr "game_spell_displayname_DefensiveBallCurl" = "尖刺防禦" tr "game_spell_displayname_DefensiveBallCurlCancel" = "尖刺防禦" tr "game_spell_displayname_Destiny" = "命運" tr "game_spell_displayname_DianaArc" = "月牙衝擊" tr "game_spell_displayname_DianaOrbs" = "蒼白月瀑" tr "game_spell_displayname_DianaPassive" = "銀月之刃" tr "game_spell_displayname_DianaTeleport" = "朔月幻步" tr "game_spell_displayname_DianaVortex" = "月隕" tr "game_spell_displayname_Disintegrate" = "瓦解怒焰" tr "game_spell_displayname_DoomBotsBossTeemoActualAttack" = "進階攻擊" tr "game_spell_displayname_DoomBotsBossTeemoBigShroom" = "大菇菇" tr "game_spell_displayname_DoomBotsGiantDart" = "千兆致盲吹箭!" tr "game_spell_displayname_DoomBotsPlayerDarkSideDebuff" = "夢魘黑暗面" tr "game_spell_displayname_DragonBurning" = "燃燒" tr "game_spell_displayname_Drain" = "生命汲取" tr "game_spell_displayname_DravenDot" = "邪蝕利刃" tr "game_spell_displayname_DravenDoubleShot" = "給我閃!" tr "game_spell_displayname_DravenFury" = "好戲上場" tr "game_spell_displayname_DravenRCast" = "迴轉死神" tr "game_spell_displayname_DravenRDoublecast" = "迴轉死神" tr "game_spell_displayname_DravenSpinning" = "迴旋飛斧" tr "game_spell_displayname_EkkoE" = "相位轉移" tr "game_spell_displayname_EkkoPassive" = "共振驅動-Z" tr "game_spell_displayname_EkkoQ" = "時光樞紐" tr "game_spell_displayname_EkkoR" = "計時開始" tr "game_spell_displayname_EkkoW" = "時空攔截" tr "game_spell_displayname_EliseHumanE" = "盤纏蛛絲 / 韌絲飛躍" tr "game_spell_displayname_EliseHumanQ" = "神經毒素 / 毒咬" tr "game_spell_displayname_EliseHumanW" = "爆裂毒蛛 / 掠食者的狂喜" tr "game_spell_displayname_EliseR" = "蜘蛛型態" tr "game_spell_displayname_EliseRDummy" = "蜘蛛型態" tr "game_spell_displayname_EliseRSpider" = "人類型態" tr "game_spell_displayname_EliseSpiderE" = "韌絲飛躍 / 盤纏蛛絲" tr "game_spell_displayname_EliseSpiderlingBasicAttack" = "普通攻擊" tr "game_spell_displayname_EliseSpiderQ" = "毒咬 / 神經毒素" tr "game_spell_displayname_EliseSpiderW" = "掠食者的狂喜 / 爆裂毒蛛" tr "game_spell_displayname_EnchantedCrystalArrow" = "魔法水晶箭" tr "game_spell_displayname_EvelynnE" = "奪魂鞭索" tr "game_spell_displayname_EvelynnE2" = "奪魂鞭索(強化)" tr "game_spell_displayname_EvelynnQ" = "憎恨尖刺" tr "game_spell_displayname_EvelynnQ2" = "憎恨尖刺" tr "game_spell_displayname_EvelynnR" = "殘戮收割" tr "game_spell_displayname_EvelynnW" = "咒慾迷塵" tr "game_spell_displayname_EyeOfTheStorm" = "風暴之眼" tr "game_spell_displayname_Feast" = "饗宴" tr "game_spell_displayname_FeralScream" = "野性尖嘯" tr "game_spell_displayname_FiddlesticksDarkWind" = "黑暗之風" tr "game_spell_displayname_FiddlesticksPassive" = "惶恐不安" tr "game_spell_displayname_FioraE" = "迅雷之技" tr "game_spell_displayname_FioraQ" = "移形之體" tr "game_spell_displayname_FioraR" = "頂尖對決" tr "game_spell_displayname_FioraW" = "斗轉之力" tr "game_spell_displayname_FizzE" = "愛玩小飛 / 調皮小飛" tr "game_spell_displayname_FizzQ" = "現撈海膽" tr "game_spell_displayname_FizzR" = "海之霸主" tr "game_spell_displayname_FizzW" = "海神三叉戟" tr "game_spell_displayname_FlashFrost" = "寒冰閃耀" tr "game_spell_displayname_Fling" = "過肩摔" tr "game_spell_displayname_ForcePulse" = "能量脈衝" tr "game_spell_displayname_Frostbite" = "霜寒刺骨" tr "game_spell_displayname_GalioE" = "光榮制裁" tr "game_spell_displayname_GalioQ" = "征戰風暴" tr "game_spell_displayname_GalioR" = "英靈之門" tr "game_spell_displayname_GalioW" = "杜蘭德之盾" tr "game_spell_displayname_GangplankE" = "火藥桶" tr "game_spell_displayname_GangplankQWrapper" = "槍火談判" tr "game_spell_displayname_GangplankR" = "加農炮幕" tr "game_spell_displayname_GangplankW" = "壞血症療法" tr "game_spell_displayname_GarenE" = "審判" tr "game_spell_displayname_GarenECancel" = "審判" tr "game_spell_displayname_GarenQ" = "致命打擊" tr "game_spell_displayname_GarenR" = "蒂瑪西亞制裁" tr "game_spell_displayname_GarenRPreCast" = "蒂瑪西亞制裁" tr "game_spell_displayname_GarenW" = "勇氣" tr "game_spell_displayname_Gate" = "傳送之門" tr "game_spell_displayname_GatlingGun" = "格林機槍" tr "game_spell_displayname_GGun" = "格林機槍" tr "game_spell_displayname_GlacialStorm" = "冰川風暴" tr "game_spell_displayname_GlacialStormSpell" = "冰川風暴" tr "game_spell_displayname_GnarE" = "吶兒跳跳/重磅輾壓" tr "game_spell_displayname_GnarQ" = "骨頭迴力鏢/巨岩拋擲" tr "game_spell_displayname_GnarR" = "狂嘯猛擊!" tr "game_spell_displayname_GnarW" = "野獸本能/原始衝撞" tr "game_spell_displayname_GoldCardAttack" = "金色卡牌" tr "game_spell_displayname_GragasE" = "肉彈衝擊" tr "game_spell_displayname_GragasQ" = "滾動酒桶" tr "game_spell_displayname_GragasQToggle" = "滾動酒桶" tr "game_spell_displayname_GragasR" = "爆破酒桶" tr "game_spell_displayname_GragasW" = "醉酒狂暴" tr "game_spell_displayname_GravesChargeShot" = "龍爭虎鬥" tr "game_spell_displayname_GravesMove" = "猛龍過江" tr "game_spell_displayname_GravesQLineSpell" = "人在江湖" tr "game_spell_displayname_GravesSmokeGrenade" = "隻手遮天" tr "game_spell_displayname_Hallucinate" = "幻象" tr "game_spell_displayname_HallucinateFull" = "幻象" tr "game_spell_displayname_HallucinateGuide" = "幻象" tr "game_spell_displayname_HealthBomb" = "死亡方陣" tr "game_spell_displayname_HealthBombTT" = "死亡方陣" tr "game_spell_displayname_HeimerdingerE" = "CH-2 暴風手雷" tr "game_spell_displayname_HeimerdingerQ" = "H-28G 進化炮臺" tr "game_spell_displayname_HeimerdingerR" = "升級!" tr "game_spell_displayname_HeimerdingerUltEDummySpell" = "CH-3X 閃光飛彈" tr "game_spell_displayname_HeimerdingerUltQDummySpell" = "H-28Q 究極炮臺" tr "game_spell_displayname_HeimerdingerUltWDummySpell" = "海克斯疾速火箭" tr "game_spell_displayname_HeimerdingerW" = "高科技微型火箭" tr "game_spell_displayname_HeraldLeapAttack" = "預示者:衝撞" tr "game_spell_displayname_HeraldSpinAttack" = "預示者:揮擊" tr "game_spell_displayname_HextechGunblade" = "海克斯科技槍刃" tr "game_spell_displayname_HowlingGale" = "颶風呼嘯" tr "game_spell_displayname_IllaoiE" = "祖靈之試" tr "game_spell_displayname_IllaoiQ" = "鞭笞觸手" tr "game_spell_displayname_IllaoiR" = "虔信一躍" tr "game_spell_displayname_IllaoiW" = "嚴酷考驗" tr "game_spell_displayname_Incinerate" = "烈焰衝擊" tr "game_spell_displayname_InfectedCleaverMissileCast" = "病毒屠刀" tr "game_spell_displayname_InfernalGuardian" = "召喚泰貝爾" tr "game_spell_displayname_InfernalGuardianGuide" = "命令:泰貝爾" tr "game_spell_displayname_InsanityPotion" = "瘋狂藥劑" tr "game_spell_displayname_IreliaE" = "無瑕重刃" tr "game_spell_displayname_IreliaQ" = "利刃衝擊" tr "game_spell_displayname_IreliaR" = "護劍化形" tr "game_spell_displayname_IreliaW" = "不屈秘舞" tr "game_spell_displayname_ItemTiamatCleave" = "新月" tr "game_spell_displayname_ItemVoidCrusher" = "預示者的呼喚" tr "game_spell_displayname_IvernPApplication" = "森林之友" tr "game_spell_displayname_IvernRRecast" = "黛西,等等!" tr "game_spell_displayname_JackInTheBox" = "驚嚇魔盒" tr "game_spell_displayname_JarvanIVCataclysm" = "浩劫降臨" tr "game_spell_displayname_JarvanIVDemacianStandard" = "帝國戰旗" tr "game_spell_displayname_JarvanIVDragonStrike" = "滅龍一擊" tr "game_spell_displayname_JarvanIVGoldenAegis" = "光盾庇護" tr "game_spell_displayname_JarvanIVMartialCadenceAttack" = "戰爭律動" tr "game_spell_displayname_JavelinToss" = "標槍投擲 / 擊倒" tr "game_spell_displayname_JaxCounterStrike" = "反擊風暴" tr "game_spell_displayname_JaxEmpowerTwo" = "蓄力一擊" tr "game_spell_displayname_JaxLeapStrike" = "跳斬" tr "game_spell_displayname_JaxRelentlessAssault" = "武器專精" tr "game_spell_displayname_JayceAccelerator" = "中子加速裝置" tr "game_spell_displayname_JayceHyperCharge" = "超頻導體" tr "game_spell_displayname_JayceShockBlast" = "電磁脈衝" tr "game_spell_displayname_JayceStanceGtH" = "充能轉換:水星戰鎚" tr "game_spell_displayname_JayceStanceHtG" = "水星加農 / 水星戰鎚" tr "game_spell_displayname_JayceStaticField" = "離子領域/超頻導體" tr "game_spell_displayname_JayceThunderingBlow" = "風馳電掣/中子加速裝置" tr "game_spell_displayname_JayceToTheSkies" = "浩瀚無垠/電磁脈衝" tr "game_spell_displayname_JhinE" = "魔幻時刻" tr "game_spell_displayname_JhinPassive" = "低語" tr "game_spell_displayname_JhinQ" = "狂舞手雷" tr "game_spell_displayname_JhinR" = "華麗謝幕" tr "game_spell_displayname_JhinW" = "致命伏筆" tr "game_spell_displayname_JinxE" = "咬咬手榴彈!" tr "game_spell_displayname_JinxQ" = "鬼靈精怪!" tr "game_spell_displayname_JinxR" = "超威能死亡火箭!" tr "game_spell_displayname_JinxW" = "咻咻!" tr "game_spell_displayname_KaisaBasicAttack" = "基本攻擊" tr "game_spell_displayname_KaisaBasicAttack2" = "基本攻擊" tr "game_spell_displayname_KaisaCritAttack" = "基本攻擊" tr "game_spell_displayname_KaisaCritAttack2" = "基本攻擊" tr "game_spell_displayname_KaisaE" = "極速充能" tr "game_spell_displayname_KaisaEEvolved" = "進化極速充能" tr "game_spell_displayname_KaisaQ" = "伊卡西亞魔雨" tr "game_spell_displayname_KaisaQEvolved" = "進化伊卡西亞魔雨" tr "game_spell_displayname_KaisaR" = "殺手本能" tr "game_spell_displayname_KaisaW" = "虛空探索者" tr "game_spell_displayname_KaisaWEvolved" = "進化虛空探索者" tr "game_spell_displayname_KalistaCoopStrikeProc" = "血誓同盟" tr "game_spell_displayname_KalistaExpungeWrapper" = "痛苦撕扯" tr "game_spell_displayname_KalistaMysticShot" = "赦罪穿刺" tr "game_spell_displayname_KalistaPassiveChannel" = "同盟連結" tr "game_spell_displayname_KalistaPInvocation" = "同盟連結" tr "game_spell_displayname_KalistaPSpellCast" = "KalistaPSpellCast" tr "game_spell_displayname_KalistaRx" = "命運呼喚" tr "game_spell_displayname_KalistaW" = "憎靈守衛" tr "game_spell_displayname_KalistaWAllyPassive" = "折磨鎖鏈" tr "game_spell_displayname_KarmaMantra" = "真言符印" tr "game_spell_displayname_KarmaQ" = "輪迴怒火" tr "game_spell_displayname_KarmaQMissileMantra" = "生靈火魂" tr "game_spell_displayname_KarmaSolKimShield" = "靈能啟示" tr "game_spell_displayname_KarmaSpiritBind" = "特化鏈結" tr "game_spell_displayname_KarthusDefile" = "汙染" tr "game_spell_displayname_KarthusFallenOne" = "安魂曲" tr "game_spell_displayname_KarthusLayWasteA1" = "荒蕪" tr "game_spell_displayname_KarthusWallOfPain" = "痛苦之牆" tr "game_spell_displayname_KassadinBasicAttack" = "普通攻擊" tr "game_spell_displayname_KatarinaDaggerPickupPBAoE" = "不祥氛圍" tr "game_spell_displayname_KatarinaE" = "瞬步" tr "game_spell_displayname_KatarinaEWrapper" = "瞬步" tr "game_spell_displayname_KatarinaPassive" = "貪婪" tr "game_spell_displayname_KatarinaQ" = "彈射利刃" tr "game_spell_displayname_KatarinaR" = "死亡蓮花" tr "game_spell_displayname_KatarinaW" = "備戰" tr "game_spell_displayname_KaynE" = "夜叉行" tr "game_spell_displayname_KaynPassive" = "冥血罪鐮" tr "game_spell_displayname_KaynPassiveAss" = "冥血罪鐮" tr "game_spell_displayname_KaynQ" = "獵魂斬" tr "game_spell_displayname_KaynR" = "伏影滅" tr "game_spell_displayname_KaynW" = "散華刃" tr "game_spell_displayname_KennenBringTheLight" = "電能釋放" tr "game_spell_displayname_KennenLightningRush" = "閃電衝擊" tr "game_spell_displayname_KennenLRCancel" = "取消閃電衝擊" tr "game_spell_displayname_KennenShurikenHurl" = "雷電手裡劍" tr "game_spell_displayname_KennenShurikenHurl1" = "雷電手裡劍" tr "game_spell_displayname_KennenShurikenHurlMissile1" = "雷電手裡劍" tr "game_spell_displayname_KennenShurikenStorm" = "雷霆風暴" tr "game_spell_displayname_KennenShurikenThrow" = "雷電手裡劍" tr "game_spell_displayname_KhazixE" = "掠翅飛躍" tr "game_spell_displayname_KhazixEEvo" = "進化飛翅" tr "game_spell_displayname_KhazixELong" = "進化掠翅飛躍" tr "game_spell_displayname_KhazixPDamage" = "暗影殺機" tr "game_spell_displayname_KhazixQ" = "孤獨的恐懼" tr "game_spell_displayname_KhazixQDR" = "孤獨的恐懼 (孤立)" tr "game_spell_displayname_KhazixQEvo" = "進化死神之爪" tr "game_spell_displayname_KhazixQLong" = "進化孤獨的恐懼" tr "game_spell_displayname_KhazixR" = "虛空突襲" tr "game_spell_displayname_KhazixREvo" = "進化自適應化形" tr "game_spell_displayname_KhazixREvoStealth" = "脫離戰鬥" tr "game_spell_displayname_KhazixW" = "虛空尖刺" tr "game_spell_displayname_KhazixWEvo" = "進化尖刺拷問" tr "game_spell_displayname_KindredE" = "" tr "game_spell_displayname_KindredEWrapper" = "恐懼蔓延" tr "game_spell_displayname_KindredQ" = "舞動箭矢" tr "game_spell_displayname_KindredR" = "神羊喘息" tr "game_spell_displayname_KindredSilveredBolts" = "神聖銀箭" tr "game_spell_displayname_KindredW" = "魔狼狂熱" tr "game_spell_displayname_KingPoroFall" = "普羅王來也!" tr "game_spell_displayname_KledE" = "比武角逐" tr "game_spell_displayname_KledQ" = "飛射夾夾" tr "game_spell_displayname_KledR" = "衝啊!!!" tr "game_spell_displayname_KledRiderQ" = "掌心雷發射!" tr "game_spell_displayname_KledW" = "生性暴戾" tr "game_spell_displayname_KogMawBioArcaneBarrage" = "生化彈幕" tr "game_spell_displayname_KogMawIcathianSurprise" = "來自伊卡西亞的驚喜" tr "game_spell_displayname_KogMawLivingArtillery" = "生化巨炮" tr "game_spell_displayname_KogMawQ" = "腐蝕唾液" tr "game_spell_displayname_KogMawVoidOoze" = "虛空淤泥" tr "game_spell_displayname_Landslide" = "大地震顫" tr "game_spell_displayname_LeblancE" = "幻影鎖鍊" tr "game_spell_displayname_LeblancP" = "鏡像" tr "game_spell_displayname_LeblancQ" = "惡意印記" tr "game_spell_displayname_LeblancR" = "模仿" tr "game_spell_displayname_LeblancRE" = "模仿:幻影鎖鍊" tr "game_spell_displayname_LeblancRQ" = "模仿:惡意印記" tr "game_spell_displayname_LeblancRW" = "模仿:移行瞬影" tr "game_spell_displayname_LeblancRWReturn" = "模仿:移行瞬影返回" tr "game_spell_displayname_LeblancW" = "移行瞬影" tr "game_spell_displayname_LeblancWReturn" = "移行瞬影返回" tr "game_spell_displayname_LeonaShieldOfDaybreak" = "拂曉盾擊" tr "game_spell_displayname_LeonaSolarBarrier" = "日蝕" tr "game_spell_displayname_LeonaSolarFlare" = "日輪聖芒" tr "game_spell_displayname_LeonaSunlight" = "烈陽之力" tr "game_spell_displayname_LeonaZenithBlade" = "太陽聖劍" tr "game_spell_displayname_LissandraE" = "急速冰刺" tr "game_spell_displayname_LissandraQ" = "幽影碎冰" tr "game_spell_displayname_LissandraR" = "永凍墳地" tr "game_spell_displayname_LissandraW" = "暴雪結界" tr "game_spell_displayname_LucianBasicAttack" = "普通攻擊" tr "game_spell_displayname_LucianBasicAttack2" = "普通攻擊" tr "game_spell_displayname_LucianCritAttack" = "普通攻擊" tr "game_spell_displayname_LucianCritAttack2" = "普通攻擊" tr "game_spell_displayname_LucianE" = "冷酷進擊" tr "game_spell_displayname_LucianQ" = "鋒芒貫穿" tr "game_spell_displayname_LucianR" = "赤色屠戮" tr "game_spell_displayname_LucianW" = "烈炎鐵血" tr "game_spell_displayname_LuluE" = "帥啊小皮!" tr "game_spell_displayname_LuluPassiveMissile" = "魔導精靈彈" tr "game_spell_displayname_LuluQ" = "閃耀雙重奏 " tr "game_spell_displayname_LuluR" = "究極鍊化" tr "game_spell_displayname_LuluW" = "幻想曲" tr "game_spell_displayname_MalzaharE" = "煞星幻象" tr "game_spell_displayname_MalzaharQ" = "虛空召喚" tr "game_spell_displayname_MalzaharR" = "冥府之握" tr "game_spell_displayname_MalzaharW" = "召喚虛靈" tr "game_spell_displayname_MaokaiE" = "扭曲樹精" tr "game_spell_displayname_MaokaiQ" = "荊棘摧殘" tr "game_spell_displayname_MaokaiR" = "詭林之握" tr "game_spell_displayname_MaokaiW" = "飛葉遁影" tr "game_spell_displayname_Masochism" = "潛能激發" tr "game_spell_displayname_MasterYiDoubleStrike" = "雙重打擊" tr "game_spell_displayname_MegaAdhesive" = "強力粘膠" tr "game_spell_displayname_MissileBarrage" = "火箭轟擊" tr "game_spell_displayname_MoltenShield" = "熔炎護盾" tr "game_spell_displayname_MonkeyKingDecoy" = "神行百變" tr "game_spell_displayname_MonkeyKingDoubleAttack" = "定海神兵" tr "game_spell_displayname_MonkeyKingNimbus" = "筋斗突擊" tr "game_spell_displayname_MonkeyKingSpinToWin" = "無極風暴" tr "game_spell_displayname_MonkeyKingSpinToWinLeave" = "無極風暴" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave" = "死亡之子" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave2" = "死亡之子(野怪和英雄)" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave3" = "死亡之子(野怪、巨龍和英雄)" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave4" = "死亡之子(所有事物)" tr "game_spell_displayname_MordekaiserCoTGGuide" = "命令:死亡之子" tr "game_spell_displayname_MordekaiserCreepingDeathCast" = "憂傷蔓延" tr "game_spell_displayname_MordekaiserMaceOfSpades" = "鏟擊之錘" tr "game_spell_displayname_MordekaiserSyphonOfDestruction" = "毀滅虹吸" tr "game_spell_displayname_MoveQuick" = "衝刺" tr "game_spell_displayname_NamiE" = "深海恩賜" tr "game_spell_displayname_NamiQ" = "禁錮水牢" tr "game_spell_displayname_NamiR" = "驚滔駭浪" tr "game_spell_displayname_NamiW" = "跳躍水柱" tr "game_spell_displayname_NautilusGrandLineStart" = "潛航衝擊" tr "game_spell_displayname_NautilusRavageStrikeAttack" = "沉重打擊" tr "game_spell_displayname_NeekoE" = "E" tr "game_spell_displayname_NeekoQ" = "Q" tr "game_spell_displayname_NeekoR" = "R" tr "game_spell_displayname_NeekoW" = "W" tr "game_spell_displayname_NetherBlade" = "虛空之刃" tr "game_spell_displayname_NidaleeCougarScent" = "啟動追蹤" tr "game_spell_displayname_NidaleePassiveHunt" = "穿梭" tr "game_spell_displayname_NidaleePassiveHunted" = "困獸" tr "game_spell_displayname_NidaleePassiveHunting" = "獵捕" tr "game_spell_displayname_NidaleeTakedownAttack" = "擊倒" tr "game_spell_displayname_NightsVeilChannel" = "正在蒙上面紗" tr "game_spell_displayname_NocturneUmbraBladesAttack" = "闇影幽刃" tr "game_spell_displayname_NullLance" = "虛無法球" tr "game_spell_displayname_NunuESnowball" = "雪球連擊" tr "game_spell_displayname_NunuWSionTurn" = "巨無霸雪球!" tr "game_spell_displayname_Obduracy" = "野蠻衝擊" tr "game_spell_displayname_OdinCaptureChannel" = "佔領防禦塔中" tr "game_spell_displayname_OdinCaptureChannelBomb" = "占領水晶遺跡中" tr "game_spell_displayname_OdinGuardianSpellAttackCast" = "普通攻擊" tr "game_spell_displayname_OlafAxeThrow" = "逆流投擲" tr "game_spell_displayname_OlafAxeThrowCast" = "逆流投擲" tr "game_spell_displayname_OlafFrenziedStrikes" = "殘暴打擊" tr "game_spell_displayname_OlafRagnarok" = "諸神黃昏" tr "game_spell_displayname_OlafRecklessStrike" = "魯莽揮擊" tr "game_spell_displayname_OrianaDetonateCommand" = "終極指令:脈衝" tr "game_spell_displayname_OrianaDissonanceCommand" = "指令:失衡" tr "game_spell_displayname_OrianaIzunaCommand" = "指令:貫穿" tr "game_spell_displayname_OrianaRedactCommand" = "指令:守護" tr "game_spell_displayname_OrianaSpellSword" = "魔法發條" tr "game_spell_displayname_OrnnE" = "熔岩俯衝" tr "game_spell_displayname_OrnnQ" = "火山脈動" tr "game_spell_displayname_OrnnR" = "鑄火者的呼喚" tr "game_spell_displayname_OrnnR2" = "鑄火者的呼喚" tr "game_spell_displayname_OrnnW" = "熾焰吹息" tr "game_spell_displayname_Overdrive" = "過載運轉" tr "game_spell_displayname_PantheonE" = "穿心長矛" tr "game_spell_displayname_PantheonQ" = "長矛飛擲" tr "game_spell_displayname_PantheonR" = "墮天一擊" tr "game_spell_displayname_PantheonRFall" = "墮天一擊" tr "game_spell_displayname_PantheonRJump" = "墮天一擊" tr "game_spell_displayname_PantheonW" = "聖盾打擊" tr "game_spell_displayname_PhosphorusBomb" = "磷光炸彈" tr "game_spell_displayname_PickACard" = "選牌" tr "game_spell_displayname_PoisonTrail" = "劇毒蹤跡" tr "game_spell_displayname_PoppyE" = "英勇衝鋒" tr "game_spell_displayname_PoppyQ" = "戰槌衝擊" tr "game_spell_displayname_PoppyR" = "守護者裁決" tr "game_spell_displayname_PoppyW" = "堅定不移" tr "game_spell_displayname_PoroLob" = "普羅大放送" tr "game_spell_displayname_PoroSnaxFeedToKing0" = "冷凍普羅飼料" tr "game_spell_displayname_PoroSnaxFeedToKing1" = "超辣普羅飼料" tr "game_spell_displayname_PoroSnaxFeedToKing2" = "普羅濃縮咖啡" tr "game_spell_displayname_PoroSnaxFeedToKing3" = "彩虹普羅點心派對包" tr "game_spell_displayname_PoroThrowFollowupCast" = "普羅衝刺" tr "game_spell_displayname_Pounce" = "猛撲" tr "game_spell_displayname_PounceMS" = "侵略" tr "game_spell_displayname_PowerBall" = "動力衝刺" tr "game_spell_displayname_PowerFist" = "充能一擊" tr "game_spell_displayname_PrimalSurge" = "野性奔騰 / 揮擊" tr "game_spell_displayname_PuncturingTaunt" = "披甲怒嘲" tr "game_spell_displayname_PykeE" = "溺流鬼影" tr "game_spell_displayname_PykeQ" = "刺骨串叉" tr "game_spell_displayname_PykeR" = "汪洋死域" tr "game_spell_displayname_PykeW" = "幽海深潛" tr "game_spell_displayname_QuinnE" = "完美奇襲" tr "game_spell_displayname_QuinnPassive" = "追獵印記" tr "game_spell_displayname_QuinnQ" = "飛鷹突擊" tr "game_spell_displayname_QuinnR" = "絕命殺戮" tr "game_spell_displayname_QuinnRFinale" = "天空強襲" tr "game_spell_displayname_QuinnW" = "強化感知" tr "game_spell_displayname_QuinnWEnhanced" = "追獵印記" tr "game_spell_displayname_RakanE" = "戰鬥舞踊" tr "game_spell_displayname_RakanQ" = "癒光飛翎" tr "game_spell_displayname_RakanR" = "迷心迅步" tr "game_spell_displayname_ReapTheWhirlwind" = "復甦季風" tr "game_spell_displayname_Recall" = "回城" tr "game_spell_displayname_RedCardAttack" = "紅色卡牌" tr "game_spell_displayname_RekSaiE" = "狂食/翻山" tr "game_spell_displayname_RekSaiEBurrowed" = "狂食/翻山" tr "game_spell_displayname_RekSaiQ" = "女王之怒/尋找獵物" tr "game_spell_displayname_RekSaiQBurrowed" = "女王之怒/尋找獵物" tr "game_spell_displayname_RekSaiR" = "虛空疾行" tr "game_spell_displayname_RekSaiW" = "深掘/猛襲" tr "game_spell_displayname_RekSaiWBurrowed" = "深掘/猛襲" tr "game_spell_displayname_RenektonCleave" = "弱肉強食" tr "game_spell_displayname_RenektonPredator" = "庖丁解牛" tr "game_spell_displayname_RenektonPreExecute" = "庖丁解牛" tr "game_spell_displayname_RenektonReignOfTheTyrant" = "君臨天下" tr "game_spell_displayname_RenektonSliceAndDice" = "大切八塊" tr "game_spell_displayname_RengarE" = "狩獵拋繩" tr "game_spell_displayname_RengarQ" = "兇殘打擊" tr "game_spell_displayname_RengarR" = "血性獵殺" tr "game_spell_displayname_RengarW" = "怒獅戰吼" tr "game_spell_displayname_RiftHeraldBuffCounter" = "窺視虛空" tr "game_spell_displayname_RiftWalk" = "虛空行走" tr "game_spell_displayname_RivenFeint" = "勇者無敵" tr "game_spell_displayname_RivenFengShuiEngine" = "放逐之刃" tr "game_spell_displayname_RivenIzunaBlade" = "暴風斬" tr "game_spell_displayname_RivenMartyr" = "符文衝擊" tr "game_spell_displayname_RivenTriCleave" = "斷罪之翼" tr "game_spell_displayname_RocketGrab" = "火箭抓取" tr "game_spell_displayname_RumbleCarpetBomb" = "等離子飛彈" tr "game_spell_displayname_RumbleFlameThrower" = "火焰噴射器" tr "game_spell_displayname_RumbleGrenade" = "高壓電魚叉" tr "game_spell_displayname_RumbleOverheatAttack" = "系統過熱" tr "game_spell_displayname_RumbleShield" = "鐵屑電磁盾" tr "game_spell_displayname_Rupture" = "破裂" tr "game_spell_displayname_RyzeE" = "法術湧動" tr "game_spell_displayname_RyzeQ" = "超負荷" tr "game_spell_displayname_RyzeR" = "扭轉之境" tr "game_spell_displayname_RyzeW" = "符文禁錮" tr "game_spell_displayname_Sadism" = "背水一戰" tr "game_spell_displayname_SeismicShard" = "地震碎片" tr "game_spell_displayname_SejuaniE" = "永恆凍土" tr "game_spell_displayname_SejuaniQ" = "極地衝刺" tr "game_spell_displayname_SejuaniR" = "冰河籠牢" tr "game_spell_displayname_SejuaniW" = "凜冬狂怒" tr "game_spell_displayname_ShenE" = "影襲" tr "game_spell_displayname_ShenQ" = "暮光強襲" tr "game_spell_displayname_ShenR" = "並肩作戰" tr "game_spell_displayname_ShenW" = "靈氣庇護" tr "game_spell_displayname_ShyvanaDoubleAttack" = "雙龍聚首" tr "game_spell_displayname_ShyvanaDoubleAttackDragon" = "雙龍聚首" tr "game_spell_displayname_ShyvanaFireball" = "龍之吐息" tr "game_spell_displayname_ShyvanaFireballDragon" = "龍之吐息" tr "game_spell_displayname_ShyvanaFireballDragon2" = "龍之吐息" tr "game_spell_displayname_ShyvanaImmolateDragon" = "焦土大陸" tr "game_spell_displayname_ShyvanaImmolationAura" = "聖龍怒火" tr "game_spell_displayname_ShyvanaTransformCast" = "真龍轉生" tr "game_spell_displayname_SiegeBarracks" = "先鋒旗幟" tr "game_spell_displayname_SiegeBlankSpell" = "可使用的圍城武器欄位" tr "game_spell_displayname_SiegeCannon" = "攻城弩砲" tr "game_spell_displayname_SiegeDefenseBoardSweep" = "圍城防禦:泯滅死光" tr "game_spell_displayname_SiegeEmergencyShield" = "防禦塔:暴風壁壘" tr "game_spell_displayname_SiegeFlashZone" = "閃現領域" tr "game_spell_displayname_SiegeGeneratorBuildChannel" = "放置水晶充能塔" tr "game_spell_displayname_SiegeGeneratorPickupChannel" = "重新定位水晶充能塔" tr "game_spell_displayname_SiegeLaserAffix" = "防禦塔:毀滅射線" tr "game_spell_displayname_SiegeLaserAffixShot" = "防禦塔:毀滅射線" tr "game_spell_displayname_SiegeShieldGenerator" = "庇護圖騰" tr "game_spell_displayname_SiegeTeleportPad" = "運送平台" tr "game_spell_displayname_SiegeTimefield" = "超重力磁場" tr "game_spell_displayname_SiegeWarpPointDamage" = "圍城進攻:安全區域射線" tr "game_spell_displayname_SionE" = "殺戮怒吼" tr "game_spell_displayname_SionQ" = "巨幅毀滅" tr "game_spell_displayname_SionR" = "猛烈狂擊" tr "game_spell_displayname_SionW" = "魂魄熔爐" tr "game_spell_displayname_SivirE" = "法術護盾" tr "game_spell_displayname_SivirQ" = "迴旋之刃" tr "game_spell_displayname_SivirR" = "狩獵" tr "game_spell_displayname_SivirW" = "十字彈射" tr "game_spell_displayname_SivirWAttack" = "十字彈射" tr "game_spell_displayname_SkarnerExoskeleton" = "結晶骨骼" tr "game_spell_displayname_SkarnerFracture" = "水晶塵爆" tr "game_spell_displayname_SkarnerImpale" = "蠍尾穿刺" tr "game_spell_displayname_SkarnerVirulentSlash" = "水晶斬擊" tr "game_spell_displayname_SLIME_RiftHerald_HeraldLeapAttack" = "預示者:衝撞" tr "game_spell_displayname_SLIME_RiftHerald_HeraldSpinAttack" = "預示者:揮擊" tr "game_spell_displayname_SlowSelf" = "旋風斬" tr "game_spell_displayname_SnowballFollowupCast" = "衝刺" tr "game_spell_displayname_SonaBasicAttack" = "基礎攻擊" tr "game_spell_displayname_SonaDJTransition" = "開始播放" tr "game_spell_displayname_SonaE" = "迅捷奏鳴曲" tr "game_spell_displayname_SonaEAttackUpgrade" = "力量和弦 ─ 節奏" tr "game_spell_displayname_SonaPassiveMissile" = "力量和弦" tr "game_spell_displayname_SonaQ" = "英勇讚美詩" tr "game_spell_displayname_SonaQAttackUpgrade" = "力量和弦 ─ 斷奏" tr "game_spell_displayname_SonaR" = "狂舞終樂章" tr "game_spell_displayname_SonaW" = "堅毅詠嘆調" tr "game_spell_displayname_SonaWAttackUpgrade" = "力量和弦 ─ 衰弱" tr "game_spell_displayname_SorakaE" = "寂靜星河" tr "game_spell_displayname_SorakaQ" = "殞星召喚" tr "game_spell_displayname_SorakaR" = "祈願" tr "game_spell_displayname_SorakaW" = "星之祝福" tr "game_spell_displayname_SowTheWind" = "和風守護" tr "game_spell_displayname_SRU_Baron_Corruption" = "汙染靈氣" tr "game_spell_displayname_StarGuardian_SpireChannel" = "降下星光守護屏障" tr "game_spell_displayname_StaticField" = "靜電力場" tr "game_spell_displayname_SummonerBarrier" = "光盾" tr "game_spell_displayname_SummonerBattleCry" = "士氣" tr "game_spell_displayname_SummonerBoost" = "淨化" tr "game_spell_displayname_SummonerClairvoyance" = "洞察" tr "game_spell_displayname_SummonerDagon" = "達貢神力" tr "game_spell_displayname_SummonerDagonDot" = "達貢神力" tr "game_spell_displayname_SummonerDarkStarChampSelect1" = "無法使用召喚師技能" tr "game_spell_displayname_SummonerDarkStarChampSelect2" = "無法使用召喚師技能" tr "game_spell_displayname_SummonerDash" = "衝鋒" tr "game_spell_displayname_SummonerDot" = "點燃" tr "game_spell_displayname_SummonerExhaust" = "虛弱" tr "game_spell_displayname_SummonerFlash" = "閃現" tr "game_spell_displayname_SummonerFortify" = "鞏固" tr "game_spell_displayname_SummonerHaste" = "鬼步" tr "game_spell_displayname_SummonerHeal" = "治癒" tr "game_spell_displayname_SummonerHexFlash" = "海克斯閃現" tr "game_spell_displayname_SummonerMana" = "清晰" tr "game_spell_displayname_SummonerObserver" = "觀察者" tr "game_spell_displayname_SummonerOdinGarrison" = "駐守" tr "game_spell_displayname_SummonerOdinPromote" = "鍊化" tr "game_spell_displayname_SummonerOdysseyFlash" = "奧閃" tr "game_spell_displayname_SummonerOdysseyRevive" = "死者甦醒" tr "game_spell_displayname_SummonerPoroRecall" = "為了吾王!" tr "game_spell_displayname_SummonerPoroThrow" = "普羅投擲" tr "game_spell_displayname_SummonerPromote" = "鍊化" tr "game_spell_displayname_SummonerPromoteSR" = "鍊化" tr "game_spell_displayname_SummonerRally" = "集結" tr "game_spell_displayname_SummonerReturn" = "遁逃" tr "game_spell_displayname_SummonerRevive" = "重生" tr "game_spell_displayname_SummonerSiegeChampSelect1" = "聯邦圍城模式:圍城武器欄位" tr "game_spell_displayname_SummonerSiegeChampSelect2" = "聯邦圍城模式:圍城武器欄位" tr "game_spell_displayname_SummonerSmite" = "重擊" tr "game_spell_displayname_SummonerSmiteAoE" = "爆破重擊" tr "game_spell_displayname_SummonerSmiteDuel" = "精密重擊" tr "game_spell_displayname_SummonerSmitePlayerGanker" = "凜冽重擊" tr "game_spell_displayname_SummonerSmiteQuick" = "極速重擊" tr "game_spell_displayname_SummonerSnowball" = "標記" tr "game_spell_displayname_SummonerSnowURFSnowball_Mark" = "究極標記(超速雪球)" tr "game_spell_displayname_SummonerSnowURFSnowball_Mark_FollowupCast" = "究極衝刺(飆速版)" tr "game_spell_displayname_SummonerSpawn" = "重生" tr "game_spell_displayname_SummonerStifle" = "窒息" tr "game_spell_displayname_SummonerTeleport" = "傳送" tr "game_spell_displayname_SummonerTestMagicDamage" = "PHTestMagicDamage" tr "game_spell_displayname_SummonerTestSpellShield" = "PHTestSpellShield" tr "game_spell_displayname_SwainDemonMode" = "惡魔型態" tr "game_spell_displayname_SwainE" = "影之爪" tr "game_spell_displayname_SwainP" = "群鴉盛宴" tr "game_spell_displayname_SwainQ" = "靈魂拷問" tr "game_spell_displayname_SwainR" = "魔君降生" tr "game_spell_displayname_SwainR2" = "魔燄" tr "game_spell_displayname_SwainW" = "真知魔眼" tr "game_spell_displayname_Swipe" = "揮擊" tr "game_spell_displayname_SylasE" = "逆罪突進 / 罪獄鍊罰" tr "game_spell_displayname_SylasQ" = "鍊斬" tr "game_spell_displayname_SylasR" = "盜技禁鍊" tr "game_spell_displayname_SylasW" = "弒君之道" tr "game_spell_displayname_SyndraE" = "虛弱潰散" tr "game_spell_displayname_SyndraQ" = "黑暗星體" tr "game_spell_displayname_SyndraR" = "超能解放" tr "game_spell_displayname_SyndraW" = "意志之力" tr "game_spell_displayname_TahmKenchE" = "血多皮厚" tr "game_spell_displayname_TahmKenchNewR" = "遨遊深淵" tr "game_spell_displayname_TahmKenchQ" = "毒舌" tr "game_spell_displayname_TahmKenchW" = "大快朵頤" tr "game_spell_displayname_TahmKenchWCastTimeAndAnimation" = "吐出" tr "game_spell_displayname_Takedown" = "擊倒" tr "game_spell_displayname_TaliyahE" = "碎裂地表" tr "game_spell_displayname_TaliyahQ" = "旋舞飛岩" tr "game_spell_displayname_TaliyahR" = "編織者之牆" tr "game_spell_displayname_TaliyahWVC" = "震地之擊" tr "game_spell_displayname_TalonE" = "刺客身法" tr "game_spell_displayname_TalonQ" = "諾城王道" tr "game_spell_displayname_TalonR" = "暗影突襲" tr "game_spell_displayname_TalonW" = "迴力匕首" tr "game_spell_displayname_TaricE" = "失能眩光" tr "game_spell_displayname_TaricPassive" = "智勇雙全" tr "game_spell_displayname_TaricPassiveAttack" = "智勇雙全" tr "game_spell_displayname_TaricQ" = "星光之觸" tr "game_spell_displayname_TaricR" = "宇宙光彩" tr "game_spell_displayname_TaricW" = "雙星壁壘" tr "game_spell_displayname_TeleportCancel" = "取消" tr "game_spell_displayname_TeleportHome" = "回城" tr "game_spell_displayname_TEMPLATESPELL" = "技能名稱" tr "game_spell_displayname_Terrify" = "恐懼" tr "game_spell_displayname_ThreshBasicAttack" = "普攻" tr "game_spell_displayname_ThreshE" = "懾魂掃蕩" tr "game_spell_displayname_ThreshPassiveSouls" = "惡靈領域" tr "game_spell_displayname_ThreshQ" = "死亡宣告" tr "game_spell_displayname_ThreshQPassive" = "鞭打" tr "game_spell_displayname_ThreshR" = "惡靈領域" tr "game_spell_displayname_ThreshRAlly" = "鬼影燈籠" tr "game_spell_displayname_ThreshRPenta" = "惡靈領域" tr "game_spell_displayname_ThreshW" = "鬼影燈籠" tr "game_spell_displayname_TimeWarp" = "時間扭曲" tr "game_spell_displayname_ToxicShot" = "劇毒射擊" tr "game_spell_displayname_ToxicShotAttack" = "基本攻擊" tr "game_spell_displayname_Tremors2" = "地動山搖" tr "game_spell_displayname_TristanaE" = "爆炸射擊" tr "game_spell_displayname_TristanaQ" = "急速射擊" tr "game_spell_displayname_TristanaR" = "毀滅射擊" tr "game_spell_displayname_TristanaW" = "火箭跳躍" tr "game_spell_displayname_TrundleCircle" = "狡詰冰柱" tr "game_spell_displayname_trundledesecrate" = "極凍領地" tr "game_spell_displayname_TrundlePain" = "盛怒霸體" tr "game_spell_displayname_TrundleQ" = "撕咬" tr "game_spell_displayname_TrundleTrollSmash" = "狂野撕咬" tr "game_spell_displayname_TryndamereE" = "旋風斬" tr "game_spell_displayname_TryndamereQ" = "嗜血殺戮" tr "game_spell_displayname_TryndamereW" = "嘲諷" tr "game_spell_displayname_TTSpiderbossAttack" = "結網" tr "game_spell_displayname_TTSpiderbossAttack2" = "近戰 1" tr "game_spell_displayname_TTSpiderbossAttack3" = "近戰 2" tr "game_spell_displayname_TwitchExpunge" = "毒性爆發" tr "game_spell_displayname_TwitchFullAutomatic" = "噴射,然後祈禱吧!" tr "game_spell_displayname_TwitchGangsterFullAutomatic" = "火力全開" tr "game_spell_displayname_TwitchGangsterUlt" = "火力全開" tr "game_spell_displayname_TwitchHideInShadows" = "潛伏" tr "game_spell_displayname_TwitchUlt" = "噴射,然後祈禱吧!" tr "game_spell_displayname_TwitchVenomCask" = "虛弱之毒" tr "game_spell_displayname_TwoShivPoison" = "雙面毒刃" tr "game_spell_displayname_UdyrBearAttack" = "巨熊攻擊" tr "game_spell_displayname_UdyrBearStance" = "巨熊姿態" tr "game_spell_displayname_UdyrPhoenixActivation" = "火鳳姿態:啟動" tr "game_spell_displayname_UdyrPhoenixAttack" = "鳳凰攻擊" tr "game_spell_displayname_UdyrPhoenixStance" = "火鳳姿態" tr "game_spell_displayname_UdyrTigerAttack" = "猛虎攻擊" tr "game_spell_displayname_UdyrTigerPunchBleed" = "猛虎姿態:啟動" tr "game_spell_displayname_UdyrTigerStance" = "猛虎姿態" tr "game_spell_displayname_UdyrTurtleAttack" = "神龜攻擊" tr "game_spell_displayname_UdyrTurtleStance" = "靈龜姿態" tr "game_spell_displayname_UFSlash" = "勢不可擋" tr "game_spell_displayname_UndyingRage" = "無盡怒火" tr "game_spell_displayname_UnstoppableForce" = "勢不可擋" tr "game_spell_displayname_UrgotE" = "恐怖襲擊" tr "game_spell_displayname_UrgotQ" = "酸性榴彈" tr "game_spell_displayname_UrgotR" = "索命虐殺" tr "game_spell_displayname_UrgotRRecast" = "憐憫" tr "game_spell_displayname_UrgotW" = "殺戮射擊" tr "game_spell_displayname_VarusE" = "腐敗箭雨" tr "game_spell_displayname_VarusR" = "墮落連鎖" tr "game_spell_displayname_VarusW" = "荒蕪箭袋" tr "game_spell_displayname_VayneCondemn" = "重型弩箭" tr "game_spell_displayname_VayneInquisition" = "死亡通緝" tr "game_spell_displayname_VayneSilveredBolts" = "神聖銀箭" tr "game_spell_displayname_VayneTumble" = "翻滾瞄準" tr "game_spell_displayname_VeigarBalefulStrike" = "黑暗祭祀" tr "game_spell_displayname_VeigarDarkMatter" = "黑暗物質" tr "game_spell_displayname_VeigarEventHorizon" = "扭曲空間" tr "game_spell_displayname_VeigarR" = "能量爆裂" tr "game_spell_displayname_VelkozE" = "反物質瓦解" tr "game_spell_displayname_VelkozPassive" = "結構毀滅" tr "game_spell_displayname_VelkozQ" = "分裂電漿" tr "game_spell_displayname_VelkozR" = "生化射線" tr "game_spell_displayname_VelkozResearchProc" = "結構毀滅" tr "game_spell_displayname_VelkozW" = "虛空裂痕" tr "game_spell_displayname_ViE" = "粉碎震波" tr "game_spell_displayname_ViktorChaosStorm" = "渾沌風暴" tr "game_spell_displayname_ViktorChaosStormGuide" = "渾沌風暴" tr "game_spell_displayname_ViktorDeathRay" = "死亡射線" tr "game_spell_displayname_ViktorGravitonField" = "萬有引力產生裝置" tr "game_spell_displayname_ViktorPowerTransfer" = "能量守恆" tr "game_spell_displayname_ViQ" = "蓄能衝擊" tr "game_spell_displayname_ViR" = "火瀑連擊" tr "game_spell_displayname_ViW" = "三重極限" tr "game_spell_displayname_VladimirE" = "血之潮汐" tr "game_spell_displayname_VladimirHemoplague" = "血之瘟疫" tr "game_spell_displayname_VladimirQ" = "鮮血轉換" tr "game_spell_displayname_VladimirSanguinePool" = "血紅之池" tr "game_spell_displayname_VolibearE" = "狂吼震天" tr "game_spell_displayname_VolibearQ" = "疾若奔雷" tr "game_spell_displayname_VolibearR" = "轟雷電爪" tr "game_spell_displayname_VolibearW" = "熊性大發" tr "game_spell_displayname_Volley" = "萬箭齊發" tr "game_spell_displayname_VorpalSpikes" = "恐懼尖刺" tr "game_spell_displayname_Warwick" = "" tr "game_spell_displayname_WarwickE" = "本能怒嚎" tr "game_spell_displayname_WarwickP" = "永恆飢渴" tr "game_spell_displayname_WarwickQ" = "猛獸狂顎" tr "game_spell_displayname_WarwickR" = "無盡束縛" tr "game_spell_displayname_WarwickW" = "血跡獵蹤" tr "game_spell_displayname_WildCards" = "萬能牌" tr "game_spell_displayname_XayahE" = "漫天血刃" tr "game_spell_displayname_XayahQ" = "赤落連匕" tr "game_spell_displayname_XayahR" = "驟羽暴風" tr "game_spell_displayname_XayahW" = "奪命疾翼" tr "game_spell_displayname_XerathArcaneBarrage" = "毀滅之眼" tr "game_spell_displayname_XerathArcaneBarrage2" = "毀滅之眼" tr "game_spell_displayname_XerathArcanopulse" = "秘術脈衝" tr "game_spell_displayname_XerathArcanopulseChargeUp" = "秘術脈衝" tr "game_spell_displayname_XerathLocusOfPower" = "魔導祭典" tr "game_spell_displayname_XerathLocusOfPower2" = "魔導祭典" tr "game_spell_displayname_XerathMageSpear" = "幻魔打擊" tr "game_spell_displayname_XerathPassiveBasicAttack" = "普通攻擊" tr "game_spell_displayname_XinZhaoE" = "一騎當先" tr "game_spell_displayname_XinZhaoQ" = "三重爪擊" tr "game_spell_displayname_XinZhaoR" = "新月無雙" tr "game_spell_displayname_XinZhaoW" = "風雷迅馳" tr "game_spell_displayname_YasuoDashWrapper" = "刃敵千軍" tr "game_spell_displayname_YasuoPassive" = "浪人之道" tr "game_spell_displayname_YasuoQW" = "鋼鐵暴雪" tr "game_spell_displayname_YasuoRKnockUpComboW" = "奪命氣息" tr "game_spell_displayname_YasuoWMovingWall" = "風牆鐵壁" tr "game_spell_displayname_YorickE" = "悲鳴瘴霧" tr "game_spell_displayname_YorickQ" = "臨終葬儀" tr "game_spell_displayname_YorickQ2" = "逝者蘇生" tr "game_spell_displayname_YorickR" = "荒島輓歌" tr "game_spell_displayname_YorickW" = "黯影屍陣" tr "game_spell_displayname_ZacE" = "必殺黏星" tr "game_spell_displayname_ZacQ" = "橡膠飛拳" tr "game_spell_displayname_ZacQAttack" = "一頭猛撞" tr "game_spell_displayname_ZacR" = "活蹦亂跳!" tr "game_spell_displayname_ZacW" = "自體爆破" tr "game_spell_displayname_ZedMarker" = "強者特權" tr "game_spell_displayname_ZedR2" = "移形換影" tr "game_spell_displayname_ZedW2" = "移形換影" tr "game_spell_displayname_ZephyrsLamentBurn" = "黎安卓的折磨" tr "game_spell_displayname_ZiggsE" = "海克斯詭雷" tr "game_spell_displayname_ZiggsPassiveAttack" = "即刻爆發" tr "game_spell_displayname_ZiggsQ" = "彈跳炸彈" tr "game_spell_displayname_ZiggsR" = "煉獄炸彈" tr "game_spell_displayname_ZiggsW" = "技術性引爆" tr "game_spell_displayname_ZileanPassiveChannel" = "時光之瓶" tr "game_spell_displayname_ZileanQ" = "定時炸彈" tr "game_spell_displayname_ZileanW" = "時光回溯" tr "game_spell_displayname_ZoeE" = "沉睡夢域" tr "game_spell_displayname_ZoePassive" = "閃耀星火" tr "game_spell_displayname_ZoeQ" = "星迴百轉" tr "game_spell_displayname_ZoeRv4" = "星界躍動" tr "game_spell_displayname_ZoeW" = "法術竊盜" tr "game_spell_displayname_ZyraE" = "索命棘蔓" tr "game_spell_displayname_ZyraEPlant" = "荊棘鞭笞" tr "game_spell_displayname_ZyraEPlantAttack" = "荊棘鞭笞" tr "game_spell_displayname_ZyraP" = "荊棘花園" tr "game_spell_displayname_ZyraQ" = "致死棘刺" tr "game_spell_displayname_ZyraQPlant" = "棘刺噴吐草" tr "game_spell_displayname_ZyraQPlantMissile" = "棘刺噴吐草" tr "game_spell_displayname_ZyraR" = "致命綻放" tr "game_spell_displayname_ZyraSeedTrapVision" = "種子視野" tr "game_spell_displayname_ZyraW" = "狂暴蔓延" tr "game_spell_Kayn_E_main_0" = "慨影獲得 @Effect1Amount@% 跑速及穿越地形物的能力,持續 @Effect2Amount@ 秒。首次潛入地形物時,他會回復 @Effect7Amount@ (+@CharBonusPhysical@) 生命。

          詭影刺客: 冷卻時間變成 @AssassinCDReduction@ 秒,獲得額外跑速並免疫緩速。" tr "game_spell_Kayn_E_main_1" = "慨影獲得 @Effect1Amount@% 跑速、緩速免疫及穿越地形物的能力,持續 @Effect2Amount@ 秒。冷卻時間變為 @AssassinCDReduction@ 秒。首次潛入地形物時,他會回復 @Effect7Amount@ (+@CharBonusPhysical@) 生命且獲得的額外跑速會提升至 @Effect5Amount@%。" tr "game_spell_Kayn_E_main_2" = "勒哈斯特獲得 @Effect1Amount@% 跑速及穿越地形物的能力,持續 @Effect2Amount@ 秒。首次潛入地形物時,他會回復 @Effect7Amount@ (+@CharBonusPhysical@) 生命。" tr "game_spell_Kayn_P_main_0" = "慨影揮舞著古老的武器,同時不斷與寄宿於武器之中的冥血族人勒哈斯特爭奪身體的控制權。一旦其中一方獲勝,另一方就會死亡。

          冥血族裔-勒哈斯特 藉由與近戰敵人戰鬥來滿足自己的嗜血慾望;
          詭影刺客-慨影 則是透過狩獵脆弱的遠程敵人來強化自身的技巧。

          冥血族裔: 使用技能對英雄造成傷害時,回復相當於一部份技能傷害的生命。

          詭影刺客:與敵方英雄戰鬥的前幾秒內會造成額外傷害。" tr "game_spell_Kayn_P_main_1" = "與敵方英雄戰鬥的前 @f5@ 秒內,造成相當於 @f6@% 已造成傷害(對英雄)的額外魔法傷害。

          一旦脫離與敵方英雄之間的戰鬥,@f8@ 秒後可再次觸發此效果。" tr "game_spell_Kayn_P_main_2" = "回復相當於 @f7*100@% 對英雄造成的技能傷害的生命。" tr "game_spell_Kayn_Q_Dmg_0" = "傷害
          " tr "game_spell_Kayn_Q_Dmg_1" = "傷害
          " tr "game_spell_Kayn_Q_Dmg_2" = "" tr "game_spell_Kayn_Q_Dmg_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_Kayn_Q_Dmg_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_Kayn_Q_Dmg_Amount_2" = "" tr "game_spell_Kayn_Q_main_0" = "慨影向前衝刺,衝刺完畢後攻擊周圍敵人。衝刺的過程和最後攻擊時都會造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          冥血族裔:根據目標最大生命造成額外傷害。" tr "game_spell_Kayn_Q_main_1" = "慨影向前衝刺,衝刺完畢後攻擊周圍敵人。衝刺的過程和最後攻擊時都會造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。" tr "game_spell_Kayn_Q_main_2" = "勒哈斯特向前衝刺,衝刺完畢後攻擊周圍敵人。衝刺的過程和最後攻擊時都會造成 @f6@ 物理傷害加上相當於 @f5@% 目標最大生命 的額外傷害(對野怪最多造成 @Effect5Amount@ 傷害)。" tr "game_spell_Kayn_R_Damage_0" = "傷害
          " tr "game_spell_Kayn_R_Damage_1" = "傷害
          " tr "game_spell_Kayn_R_Damage_2" = "" tr "game_spell_Kayn_R_Damage_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_Kayn_R_Damage_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_Kayn_R_Damage_Amount_2" = "" tr "game_spell_Kayn_R_main_0" = "慨影侵入一名最近傷害過的敵方英雄,並轉變為無法被指定的狀態,最多持續 @Effect4Amount@ 秒。重啟技能可提前結束效果。伏影滅的效果結束時,目標會承受 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          詭影刺客: 慨影進入或離開他鎖定的目標時獲得額外的發動距離,在他離開目標軀體後會刷新冥血罪鐮的效果。

          冥血族裔: 根據目標最大生命造成額外傷害並治癒自身。" tr "game_spell_Kayn_R_main_1" = "慨影侵入一名最近傷害過的敵方英雄,並轉變為無法被指定的狀態,最多持續 @Effect4Amount@ 秒。重啟技能可提前結束效果。伏影滅的效果結束時,冥血罪鐮的冷卻時間會被重置,目標會承受 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,且慨影會從他鎖定的目標脫離並位移一段距離。" tr "game_spell_Kayn_R_main_2" = "勒哈斯特侵入一名 最近傷害過 的敵方英雄,並轉變為無法被指定的狀態,最多持續 @Effect4Amount@ 秒。重啟技能可提前結束效果。伏影滅的效果結束時,目標會承受相當於其 @f5@% 最大生命 的物理傷害。此外,勒哈斯特會 回復相當於目標 @f6@% 最大生命的血量。" tr "game_spell_Kayn_W_maintext_0" = "慨影造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並降低命中目標 @Effect3Amount*-100@% 跑速,緩速效果會在接下來 @Effect5Amount@ 秒內消退。

          詭影刺客:散華刃發動之後會留下一道陰影,陰影的攻擊範圍較大,這段期間慨影可以移動。

          冥血族裔:獲得擊飛效果。" tr "game_spell_Kayn_W_maintext_1" = "慨影創造一道陰影,這道陰影會替慨影施展散華刃。 造成 @f3@ (+@f4@) 物理傷害並降低命中目標 @f5@% 跑速,緩速效果會在接下來 @f6.1@ 秒內消退。" tr "game_spell_Kayn_W_maintext_2" = "勒哈斯特造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。 命中敵人時會造成擊飛,持續 @Effect2Amount@ 秒。此外還會降低命中目標 @Effect3Amount*-100@% 跑速,緩速效果會在接下來 @Effect5Amount@ 秒內消退。" tr "game_spell_levelup_*" = "" tr "game_spell_levelup_AbsoluteZero" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最大傷害
          基礎護盾值
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @f3@ -> @f4@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ArmsmasterRelentlessAttack" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻速
          傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_AsheQ" = "升級-點撃或者按 [Ctrl-@Hotkey@]。額外攻速
          多重箭傷害係數
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Effect6Amount@ -> @Effect6AmountNL@
          " tr "game_spell_levelup_AsheSpiritOfTheHawk" = "升級-點撃或者按 [Ctrl-@Hotkey@]。冷卻時間@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@" tr "game_spell_levelup_AspectOfTheCougar" = "升級-點擊或者按 [Ctrl-@Hotkey@]。擊倒傷害
          擊倒傷害增幅
          猛撲傷害
          揮擊傷害
          強化猛撲冷卻時間
          @f1@ -> @f6@
          @f4@% -> @f5@%
          @f7@ -> @f8@
          @f9@ -> @f10@
          @f2@ -> @f3@
          " tr "game_spell_levelup_AurelionSolE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速上限
          飛行距離
          冷卻時間
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@

          " tr "game_spell_levelup_AurelionSolECancelButton" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速上限
          飛行距離
          冷卻時間
          @f6@% -> @f7@%
          @f8@ -> @f9@
          @f10@ -> @f11@

          " tr "game_spell_levelup_AurelionSolQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          擊暈持續時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_AurelionSolQCancelButton" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          擊暈持續時間
          消耗魔力
          @f6@ -> @f7@
          @f8@ -> @f9@
          @f10@ -> @f11@
          " tr "game_spell_levelup_AurelionSolR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@

          " tr "game_spell_levelup_AurelionSolW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。被動傷害加成
          每秒消耗魔力
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_AurelionSolWToggleOff" = "升級-點擊或者按 [Ctrl-@Hotkey@]。被動傷害加成
          每秒消耗魔力
          冷卻時間
          @f6@ -> @f7@
          @f8@ -> @f9@
          @f10@ -> @f11@
          " tr "game_spell_levelup_AzirEWrapper" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾值
          傷害
          冷卻時間
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_AzirQWrapper" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_AzirR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          砂漠禁軍數量
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_AzirW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。充能
          被動攻速
          禁軍攻速
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Effect7Amount*100@% -> @Effect7AmountNL*100@%
          " tr "game_spell_levelup_BantamTrap" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速%
          最大彈跳距離
          採收計時器
          施放範圍
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect6Amount@ 提摩遠 -> @Effect6AmountNL@ 提摩遠
          @f1@ -> @f2@
          @Effect8Amount@ -> @Effect8AmountNL@
          " tr "game_spell_levelup_BardE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          友方移動速度加成
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_BardQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速持續時間
          暈眩持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BardR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_BardW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎治癒量
          最大治癒量
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          " tr "game_spell_levelup_BlessingoftheLizardElder" = "" tr "game_spell_levelup_BlindingDart" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          持續時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_BlindMonkEOne" = "升級-點擊或者按 [Ctrl-@Hotkey@]。狂風暴雨傷害
          分筋錯骨緩速
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_BlindMonkETwo" = "升級-點擊或者按 [Ctrl-@Hotkey@]。狂風暴雨傷害
          減少跑速%
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_BlindMonkQOne" = "升級-點擊或者按 [Ctrl-@Hotkey@]。虎嘯龍吟傷害
          震驚百里最小基礎傷害
          震驚百里最大基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BlindMonkQTwo" = "升級-點擊或者按 [Ctrl-@Hotkey@]。虎嘯龍吟傷害
          震驚百里最小基礎傷害
          震驚百里最大基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BlindMonkR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          秒冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BlindMonkRKick" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          額外生命給予傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BlindMonkWOne" = "升級-點擊或者按 [Ctrl-@Hotkey@]。鐵璧金身護盾值
          易筋洗髓普攻吸血 / 技能吸血比例
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_BlindMonkWTwo" = "升級-點擊或者按 [Ctrl-@Hotkey@]。鐵璧金身護盾值
          易筋洗髓普攻吸血 / 技能吸血比例
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_BrandE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_BrandQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BrandR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每次彈跳的傷害
          緩速量
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BrandW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_BraumE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。持續時間
          傷害減免
          冷卻時間
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_BraumQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_BraumRWrapper" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          擊飛持續時間
          緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_BraumW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎物理防禦
          基礎魔法防禦
          成長防禦
          冷卻時間
          消耗魔力
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Burning" = "" tr "game_spell_levelup_BurningAgony" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          控場持續時間減免
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount*100@% -> @Effect5AmountNL*100@%
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_Bushwhack" = "升級-點撃或者按 [Ctrl-@Hotkey@]。陷阱傷害
          陷阱冷卻時間
          陷阱消耗魔力
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_BusterShot" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          擊退距離
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_CaitlynAceintheHole" = "升級-點擊或者按[Ctrl-@Hotkey@].傷害
          範圍
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_CaitlynEntrapment" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_CaitlynHeadshotMissile" = "" tr "game_spell_levelup_CaitlynPiltoverPeacemaker" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          總物攻係數
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount*100@% -> @Effect5AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_CaitlynYordleTrap" = "升級-點擊或者按 [Ctrl-@Hotkey@]。對受困目標的額外爆頭傷害
          額外物攻係數
          充能速率
          最大陷阱數
          陷阱持續時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect7Amount@% -> @Effect7AmountNL@%
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_CamilleE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          傷害
          攻速
          @Cooldown@ -> @CooldownNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          " tr "game_spell_levelup_CamilleQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總物攻係數
          冷卻時間
          跑速
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          @Effect4Amount*100@% -> @Effect4AmountNL*100@%
          " tr "game_spell_levelup_CamilleR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。持續時間
          冷卻時間
          額外傷害
          當前生命傷害
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          " tr "game_spell_levelup_CamilleW" = "升級 - 點擊或者按 [Ctrl-@Hotkey@]。消耗魔力
          傷害
          最大生命傷害
          冷卻時間
          @Cost@ -> @CostNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount*100@% -> @Effect5AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_CardmasterStack" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外傷害
          增加攻速
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          " tr "game_spell_levelup_CarpetBomb" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_CassiopeiaE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外中毒傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_CassiopeiaQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          移動速度
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_CassiopeiaR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_CassiopeiaW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          緩速量
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ChronoShift" = "升級-點擊或者按 [Ctrl-@Hotkey@]。生命回復
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Consume" = "升級-點擊或者按 [Ctrl-@Hotkey@]。非英雄傷害
          英雄傷害
          生命回復
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_CorpseExplosion" = "升級傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_Crowstorm" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_Crystallize" = "升級-點擊或者按 [Ctrl-@Hotkey@]。寬度@Effect2Amount@ -> @Effect2AmountNL@" tr "game_spell_levelup_DariusExecuteRank3" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          基礎傷害
          返還魔力
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_DariusHemo" = "升級-點擊或者按 [Ctrl-@Hotkey@]。無視物防
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DariusHemoMarker" = "升級-點擊或者按 [Ctrl-@Hotkey@]。無視物防
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_Deceive" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          潛行時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DefensiveBallCurl" = "升級-點擊或者按 [Ctrl-@Hotkey@]。物理防禦加成百分比
          魔法防禦加成百分比
          @Effect6Amount@% -> @Effect6AmountNL@%
          @Effect7Amount@% -> @Effect7AmountNL@%
          " tr "game_spell_levelup_DefensiveBallCurlCancel" = "升級-點擊或者按 [Ctrl-@Hotkey@]。物理防禦加成百分比
          魔法防禦加成百分比
          @Effect6Amount@% -> @Effect6AmountNL@%
          @Effect7Amount@% -> @Effect7AmountNL@%
          " tr "game_spell_levelup_Destiny" = "升級-點擊或者按 [Ctrl-@Hotkey@]。持續時間
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_DetonatingShot" = "升級-點擊或者按 [Ctrl-@Hotkey@]。爆炸傷害
          基礎傷害
          消耗魔力
          額外攻擊傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cost@ -> @CostNL@
          @Effect5Amount*100@% -> @Effect5AmountNL*100@%
          " tr "game_spell_levelup_DianaArc" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DianaOrbs" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          護盾值
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_DianaTeleport" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DianaVortex" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻速
          緩速
          冷卻時間
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_Disintegrate" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @BaseDamage@ -> @BaseDamageNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_DragonBurning" = "" tr "game_spell_levelup_Drain" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每秒傷害
          冷卻時間
          消耗魔力
          生命汲取比例
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          " tr "game_spell_levelup_DravenDot" = "升級" tr "game_spell_levelup_DravenDoubleShot" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速量
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DravenFury" = "升級 - 點擊或者按 [Ctrl-@Hotkey@]。攻速
          消耗魔力
          跑速
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cost@ -> @CostNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_DravenRCast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DravenRDoublecast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DravenSpinning" = "升級 - 點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          額外物理攻擊百分比
          冷卻時間
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_DrawABead" = "升級射程 @Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_EkkoE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_EkkoPassive" = "" tr "game_spell_levelup_EkkoQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。丟出造成傷害
          收回造成傷害
          緩速
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_EkkoR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          基礎回復
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_EkkoW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾值
          冷卻時間
          消耗魔力
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_EliseHumanE" = "升級-點擊或按 [Ctrl-@Hotkey@]。暈眩時間
          冷卻時間
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_EliseHumanQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。神經毒素傷害
          毒咬傷害
          對野怪的最大傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_EliseHumanW" = "升級-點擊或按 [Ctrl-@Hotkey@].傷害
          消耗魔力
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_EliseR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。蜘蛛型態噬咬傷害
          狂亂蛛群額外傷害
          狂亂蛛群的最大數量
          狂亂蛛群物理防禦
          狂亂蛛群魔法防禦
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          " tr "game_spell_levelup_EliseRDummy" = "升級-點擊或者按 [Ctrl-@Hotkey@]。蜘蛛型態噬咬傷害
          狂亂蛛群額外傷害
          狂亂蛛群範圍減傷
          狂亂蛛群的最大數量
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Effect5Amount@ -> @Effect5AmountNL@
          " tr "game_spell_levelup_EliseRSpider" = "升級-點擊或者按 [Ctrl-@Hotkey@]。蜘蛛型態噬咬傷害
          狂亂蛛群額外傷害
          狂亂蛛群的最大數量
          狂亂蛛群物理防禦
          狂亂蛛群魔法防禦
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          " tr "game_spell_levelup_EliseSpiderE" = "升級-點擊或按 [Ctrl-@Hotkey@]。冷卻時間
          蜘蛛女王增強
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect6Amount@% -> @Effect6AmountNL@%
          " tr "game_spell_levelup_EliseSpiderlingBasicAttack" = "升級-點擊或者按 [Ctrl-@Hotkey@].盤纏蛛絲傷害
          盤纏蛛絲冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_EliseSpiderQ" = "升級-點擊或按 [Ctrl-@Hotkey@]。毒咬傷害
          神經毒素傷害
          對野怪的最大傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_EliseSpiderW" = "升級-點擊或按 [Ctrl-@Hotkey@]。狂暴蛛群被動攻速
          主動攻速
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_EnchantedCrystalArrow" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_EvelynnE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          強化傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_EvelynnQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。背刺及尖刺傷害
          額外傷害
          消耗魔力
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_EvelynnR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          強化傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect1Amount*2@ -> @Effect1AmountNL*2@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_EvelynnW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。魅惑持續時間
          魔法防禦減免量
          對野怪傷害
          冷卻時間
          施法距離
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect9Amount*100@% -> @Effect9AmountNL*100@%
          @Effect7Amount@ -> @Effect7AmountNL@
          @f8@ -> @f9@
          @CastRange@ -> @CastRangeNL@
          " tr "game_spell_levelup_EyeOfTheStorm" = "升級-點撃或者按 [Ctrl-@Hotkey@]。護盾值
          物攻加成
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Feast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。英雄傷害
          每層生命
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_FeralScream" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          沉默時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_FiddlesticksDarkWind" = "升級-點擊或者按[Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_FioraE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。暴擊傷害
          冷卻時間
          消耗魔力
          @Effect6Amount@% -> @Effect6AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_FioraQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          額外物理攻擊係數
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_FioraR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          不屈鬥魂跑速
          每秒治療
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect7Amount@ -> @Effect7AmountNL@
          " tr "game_spell_levelup_FioraW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_FizzE" = "升級 - 點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速百分比
          消耗魔力
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_FizzQ" = "升級 - 點擊或者按 [Ctrl-@Hotkey@]。魔法傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_FizzR" = "升級 - 點擊或者按 [Ctrl-@Hotkey@]。小型鯊魚傷害
          中型鯊魚傷害
          大型鯊魚傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ ->@CooldownNL@
          " tr "game_spell_levelup_FizzW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。被動 / 主動傷害
          充能後主動傷害
          冷卻時間
          消耗魔力
          返還魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount*3@ -> @Effect3AmountNL*3@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_FlashFrost" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          暈眩時間
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Fling" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          最大生命傷害
          定身持續時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ForcePulse" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          減速百分比
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Frostbite" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_GalioE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GalioQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。氣流傷害
          旋風傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount*3@ -> @Effect5AmountNL*3@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_GalioR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          友軍傷害減免
          範圍
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Effect8Amount@ -> @Effect8AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GalioW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾係數
          魔法傷害減免
          物理傷害減免
          冷卻時間
          最大傷害
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Effect1Amount@% -> @Effect1AmountNL@%
          @f6@% -> @f7@%
          @Cooldown@ -> @CooldownNL@
          @f10@ -> @f12@
          " tr "game_spell_levelup_GangplankE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。火藥桶充能
          緩速
          對英雄額外傷害
          @f2@ -> @f3@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_GangplankQWrapper" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          掠奪的金錢
          掠奪的毒蛇銀幣
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_GangplankR" = "升級-點撃或者按 [Ctrl-@Hotkey@]。每波傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GangplankW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。治癒量
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_GarenE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每下基礎傷害
          每下總物理攻擊係數
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          " tr "game_spell_levelup_GarenECancel" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每下基礎傷害
          每下總物理攻擊係數
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          " tr "game_spell_levelup_GarenQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外傷害
          跑速效果持續時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_GarenR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          失去生命傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GarenRPreCast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          失去生命傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GarenW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總持續時間
          冷卻時間
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_Gate" = "升級-點擊或者按 [Ctrl-@Hotkey@]。持續時間
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_GGun" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          降低防禦
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount*-1@ -> @Effect4AmountNL*-1@
          " tr "game_spell_levelup_GlacialStorm" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每秒傷害
          緩速量
          每秒消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_GlacialStormSpell" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每秒傷害
          每秒消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_GnarE" = "升級-點擊升級或者按[Ctrl-@Hotkey@]。傷害
          攻速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GnarQ" = "升級-點擊升級或者按[Ctrl-@Hotkey@]。迴力鏢傷害
          巨岩傷害
          緩速量
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GnarR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速 / 暈眩持續時間
          額外跑速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GnarW" = "升級-點擊升級或者按[Ctrl-@Hotkey@]。野獸本能傷害
          野獸本能 % 生命傷害
          野獸本能對野怪最大傷害
          原始衝撞傷害
          原始衝撞冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GragasE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GragasQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_GragasQToggle" = "升級-點擊或者按 [Ctrl-@Hotkey@]。爆炸傷害
          冷卻時間
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_GragasR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GragasW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害減免
          基礎傷害
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_GravesChargeShot" = "升級-點擊或者按 [Ctrl-@Hotkey@]。首次傷害
          錐形內傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GravesClusterShot" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_GravesMove" = "
          升級-點擊或者按 [Ctrl-@Hotkey@]。
          梟雄本色物理防禦
          冷卻時間
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GravesQLineSpell" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          爆炸物攻係數
          消耗魔力
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@ / @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_GravesSmokeGrenade" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_Hallucinate" = "升級-點擊或者按 [Ctrl-@Hotkey@]。死後造成傷害
          驚嚇盒傷害
          驚嚇盒逃跑持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_HallucinateFull" = "升級-點擊或者按 [Ctrl-@Hotkey@]。死後造成傷害
          小驚嚇盒傷害
          小驚嚇盒恐懼持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_HallucinateGuide" = "升級-點擊或者按 [Ctrl-@Hotkey@]。死後造成傷害
          小驚嚇盒傷害
          小驚嚇盒恐懼持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_HeimerdingerE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_HeimerdingerQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。砲彈傷害
          光束炮傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_HeimerdingerR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          究極炮臺砲彈傷害
          炮臺光束炮傷害
          海克斯疾速火箭傷害
          海克斯疾速火箭最大傷害
          閃光飛彈傷害
          @Cooldown@ -> @CooldownNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect8Amount@ -> @Effect8AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect10Amount@ -> @Effect10AmountNL@
          " tr "game_spell_levelup_HeimerdingerW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          傷害
          最大傷害
          消耗魔力
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_HowlingGale" = "升級-點撃或者按 [Ctrl-@Hotkey@]。基礎傷害
          蓄力每秒傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_IllaoiE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。轉嫁傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_IllaoiQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。鞭打傷害
          冷卻時間
          消耗魔力
          @Effect6Amount*100@% -> @Effect6AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_IllaoiR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_IllaoiW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害@Effect1Amount*100@% -> @Effect1AmountNL*100@%" tr "game_spell_levelup_Incinerate" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @BaseDamage@ -> @BaseDamageNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_InfectedCleaverMissileCast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。屠刀傷害
          可造成的最小傷害
          對野怪可造成的最大傷害
          消耗
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_InfernalGuardian" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          泰貝爾生命
          泰貝爾物理防禦和魔法防禦
          泰貝爾物理攻擊
          泰貝爾燃燒傷害
          冷卻時間
          @InitialDamage@ -> @InitialDamageNL@
          @TotalHealth@ -> @TotalHealthNL@
          @BonusResistances@ -> @BonusResistancesNL@
          @TibbersAttackDamage@ -> @TibbersAttackDamageNL@
          @AuraDamage@ -> @AuraDamageNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_InfernalGuardianGuide" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          泰貝爾生命
          泰貝爾物理防禦和魔法防禦
          泰貝爾物理攻擊
          泰貝爾燃燒傷害
          冷卻時間
          @InitialDamage@ -> @InitialDamageNL@
          @TotalHealth@ -> @TotalHealthNL@
          @BonusResistances@ -> @BonusResistancesNL@
          @TibbersAttackDamage@ -> @TibbersAttackDamageNL@
          @AuraDamage@ -> @AuraDamageNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_InsanityPotion" = "升級-點擊或者按 [Ctrl-@Hotkey@]。數值加成
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_IreliaE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_IreliaQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          治癒係數
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_IreliaR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          劍陣傷害
          劍陣持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_IreliaW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          傷害減免
          冷卻時間
          魔力
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ItemTiamatCleave" = "此道具無法升級。" tr "game_spell_levelup_JackInTheBox" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          恐懼持續時間
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JarvanIVCataclysm" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_JarvanIVDemacianStandard" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          被動攻擊速度
          主動攻擊速度
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          " tr "game_spell_levelup_JarvanIVDragonStrike" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          物理防禦降低
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JarvanIVGoldenAegis" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾值
          額外護盾生命百分比
          緩速量
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount*100@% -> @Effect6AmountNL*100@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_JarvanIVMartialCadenceAttack" = "" tr "game_spell_levelup_JavelinToss" = "升級-點擊或者按 [Ctrl-@Hotkey@]。標槍最低傷害
          標槍最高傷害
          標槍消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JaxCounterStrike" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          傷害
          消耗魔力
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JaxEmpowerTwo" = "升級-點擊或者按 [Ctrl-@Hotkey@].傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_JaxLeapStrike" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_JaxRelentlessAssault" = "升級-點擊或者按[Ctrl-@Hotkey@]。被動傷害
          額外物理防禦
          額外魔法防禦
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_JayceAccelerator" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速@Effect1Amount@% -> @Effect1AmountNL@%" tr "game_spell_levelup_JayceHyperCharge" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每擊傷害
          冷卻時間
          @Effect4Amount*100@% -> @Effect4AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_JayceShockBlast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JayceStanceGtH" = "升級-點擊或者按 [Ctrl-@Hotkey@]。加農轉換:物理 / 魔法抗性降低。
          戰鎚轉換:額外傷害
          戰鎚被動:額外物理 / 魔法抗性
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_JayceStanceHtG" = "升級-點擊或者按 [Ctrl-@Hotkey@]。 加農砲轉換:物理 / 魔法抗性降低
          戰鎚轉換:額外傷害
          >戰鎚被動:額外物理 / 魔法抗性
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_JayceStaticField" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          返還魔力
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          " tr "game_spell_levelup_JayceThunderingBlow" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最大生命 %
          冷卻時間
          對野怪最大傷害
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_JayceToTheSkies" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          緩速
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          " tr "game_spell_levelup_JhinE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          重新充能時間
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @f1@ -> @f2@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JhinQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          總物理攻擊係數
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JhinR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_JhinW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          定身持續時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_JinxE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_JinxQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。火箭額外距離
          砰砰鏈砲總攻速
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          " tr "game_spell_levelup_JinxR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最小傷害
          最大傷害
          失去生命百分比傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_JinxW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KaisaBasicAttack" = "" tr "game_spell_levelup_KaisaBasicAttack2" = "" tr "game_spell_levelup_KaisaCritAttack" = "" tr "game_spell_levelup_KaisaCritAttack2" = "" tr "game_spell_levelup_KaisaE" = "升級-點擊或者按[Ctrl-@Hotkey@]。冷卻時間
          基本跑速
          攻速
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Effect5Amount*100@% -> @Effect5AmountNL*100@%
          " tr "game_spell_levelup_KaisaEEvolved" = "" tr "game_spell_levelup_KaisaQ" = "升級-點擊或者按[Ctrl-@Hotkey@]。冷卻時間
          每發導彈的傷害
          最大傷害
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @f3@ -> @f4@
          " tr "game_spell_levelup_KaisaQEvolved" = "" tr "game_spell_levelup_KaisaR" = "升級-點擊或者按[Ctrl-@Hotkey@]。射程
          冷卻時間
          護盾數值
          物攻係數
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount*100@% -> @Effect4AmountNL*100@%
          " tr "game_spell_levelup_KaisaW" = "升級-點擊或者按[Ctrl-@Hotkey@]。冷卻時間
          基礎傷害
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_KaisaWEvolved" = "" tr "game_spell_levelup_KalistaExpungeWrapper" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          魔力返還
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect8Amount@ -> @Effect8AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          " tr "game_spell_levelup_KalistaMysticShot" = "升級-點擊或者按 [Ctrl-@Hotkey@]。消耗魔力
          傷害
          @Cost@ -> @CostNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_KalistaPSpellCast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_KalistaRx" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          擊飛時間
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_KalistaW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          填充時間

          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_KalistaWAllyPassive" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最大物理攻擊@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_KarmaMantra" = "升級-點撃或者按 [Ctrl-@Hotkey@]。生靈火魂傷害
          生靈火魂爆炸傷害
          強權禁錮時間
          精神衝擊護盾
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KarmaQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KarmaSolKimShield" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害吸收
          移動速度
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KarmaSpiritBind" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          定身時效
          消耗魔力
          @Effect1Amount*0.5@ -> @Effect1AmountNL*0.5@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KarthusDefile" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每秒傷害
          回復魔力
          每秒消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KarthusFallenOne" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KarthusLayWasteA1" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KarthusWallOfPain" = "升級-點擊或者按 [Ctrl-@Hotkey@]。牆面寬度
          降低跑速
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          " tr "game_spell_levelup_KatarinaE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KatarinaQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。初始傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KatarinaR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每刀傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KatarinaW" = "升級-點擊或者按 [Ctrl-@Hotkey@] 。移動速度加成
          冷卻時間
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KaynE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。持續時間
          治癒
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KaynQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。{{ game_spell_Kayn_Q_Dmg_@f1@ }}冷卻時間{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_KaynR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。{{ game_spell_Kayn_R_Damage_@f1@ }}冷卻時間{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_KaynW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KennenBringTheLight" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害(被動)
          傷害(主動)
          額外物攻係數
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KennenLightningRush" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          雙防
          攻速
          冷卻時間
          消耗能量
          @base damage@ -> @base damageNL@
          @defenses@ -> @defensesNL@
          @attack speed*100@% -> @attack speedNL*100@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KennenLRCancel" = "" tr "game_spell_levelup_KennenShurikenHurl" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗能量
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KennenShurikenHurl1" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗能量
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KennenShurikenHurlMissile1" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗能量
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KennenShurikenStorm" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_KennenShurikenThrow" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗能量
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KhazixE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KhazixEEvo" = "" tr "game_spell_levelup_KhazixELong" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KhazixPDamage" = "" tr "game_spell_levelup_KhazixQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_KhazixQDR" = "" tr "game_spell_levelup_KhazixQEvo" = "" tr "game_spell_levelup_KhazixQLong" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_KhazixR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。進化
          冷卻時間
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KhazixW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          治療
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_KhazixWEvo" = "" tr "game_spell_levelup_KindredE" = "" tr "game_spell_levelup_KindredEWrapper" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KindredQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          魔狼狂熱下的冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_KindredR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。治療
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KindredW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KledE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KledQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。飛射傷害
          拉扯傷害
          緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect1Amount*2@ -> @Effect1AmountNL*2@
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KledR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最高傷害
          護盾最大值
          範圍
          冷卻時間
          @Effect1Amount*3@% -> @Effect1AmountNL*3@%
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect10Amount@ -> @Effect10AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KledRiderQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_KledW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。固定傷害
          百分比傷害
          冷卻時間
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KogMawBioArcaneBarrage" = "升級-點擊或者按 [Ctrl-@Hotkey@]。範圍
          額外最大生命傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_KogMawIcathianSurprise" = "在死亡時,寇格魔的身體將啟動一種連鎖反應,於 4 秒之後爆炸,對周圍敵人造成真實傷害。" tr "game_spell_levelup_KogMawLivingArtillery" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          射程
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_KogMawQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外攻擊速度
          傷害
          削弱雙防
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          " tr "game_spell_levelup_KogMawVoidOoze" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Landslide" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          攻速減少
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LeblancE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。鎖鍊傷害
          定身傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeblancQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。印記傷害
          引爆傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LeblancR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。模仿惡意印記 / 幻影鎖鍊傷害
          模仿標記 / 定身傷害
          模仿移行瞬影傷害
          模仿冷卻時間
          @RQ1Base@ -> @RQ1BaseNL@
          @RQ2Base@ -> @RQ2BaseNL@
          @RWBase@ -> @RWBaseNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeblancRE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。模仿惡意印記 / 幻影鎖鍊傷害
          模仿標記 / 定身傷害
          模仿移行瞬影傷害
          模仿冷卻時間
          @RQ1Base@ -> @RQ1BaseNL@
          @RQ2Base@ -> @RQ2BaseNL@
          @RWBase@ -> @RWBaseNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeblancRQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。模仿惡意印記 / 幻影鎖鍊傷害
          模仿標記 / 定身傷害
          模仿移行瞬影傷害
          模仿冷卻時間
          @RQ1Base@ -> @RQ1BaseNL@
          @RQ2Base@ -> @RQ2BaseNL@
          @RWBase@ -> @RWBaseNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeblancRW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。模仿惡意印記 / 幻影鎖鍊傷害
          模仿標記 / 定身傷害
          模仿移行瞬影傷害
          模仿冷卻時間
          @RQ1Base@ -> @RQ1BaseNL@
          @RQ2Base@ -> @RQ2BaseNL@
          @RWBase@ -> @RWBaseNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeblancRWReturn" = "升級-點擊或者按 [Ctrl-@Hotkey@]。模仿惡意印記 / 幻影鎖鍊傷害
          模仿標記 / 定身傷害
          模仿移行瞬影傷害
          模仿冷卻時間
          @RQ1Base@ -> @RQ1BaseNL@
          @RQ2Base@ -> @RQ2BaseNL@
          @RWBase@ -> @RWBaseNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeblancW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LeblancWReturn" = "升級-點擊或者按 [Ctrl-@Hotkey@]。" tr "game_spell_levelup_LeonaShieldOfDaybreak" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LeonaSolarBarrier" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          物理防禦
          魔法防禦
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeonaSolarFlare" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          烈炎熾熱傷害
          烈炎熾熱攻擊
          冷卻時間
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LeonaZenithBlade" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LissandraE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LissandraQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount*-100@% -> @Effect3AmountNL*-100@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LissandraR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          治癒
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
          @Effect6Amount@ -> @Effect6AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LissandraW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          定身時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LucianBasicAttack" = "" tr "game_spell_levelup_LucianBasicAttack2" = "" tr "game_spell_levelup_LucianCritAttack" = "" tr "game_spell_levelup_LucianCritAttack2" = "" tr "game_spell_levelup_LucianE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          消耗魔力
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LucianQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          額外物理攻擊
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LucianR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          發射數量
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LucianW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          跑速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LuluE" = "升級-點擊或者按[Ctrl-@Hotkey@]。護盾值
          傷害
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LuluPassiveMissile" = "升級-點擊或者按[Ctrl-@Hotkey@]。" tr "game_spell_levelup_LuluQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_LuluR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外生命
          緩速%
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_LuluW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速和攻速作用時間
          額外攻速
          變形術作用時間
          冷卻時間
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect7Amount*100@% -> @Effect7AmountNL*100@%
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MalzaharE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_MalzaharQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          沉默持續時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_MalzaharR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冥府之握傷害
          虛空領域傷害
          冷卻時間
          @Effect7Amount@ -> @Effect7AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MalzaharW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。虛靈額外傷害
          虛靈持續時間
          消耗
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_MaokaiE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          最大生命傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect8Amount@% -> @Effect8AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_MaokaiQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MaokaiR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MaokaiW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          定身持續時間
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Masochism" = "升級-點擊或者按 [Ctrl-@Hotkey@]。頭撞傷害
          頭撞消耗
          最大物理攻擊
          最小物理攻擊
          最大魔法防禦
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @f3*100@% -> @f4*100@%
          " tr "game_spell_levelup_MegaAdhesive" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          消耗魔力
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_MissileBarrage" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          物攻成長
          填彈速度
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          " tr "game_spell_levelup_MoltenShield" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害減免
          傷害反彈
          @DamageReduction@% -> @DamageReductionNL@%
          @DamageReflection@ -> @DamageReflectionNL@
          " tr "game_spell_levelup_MonkeyKingDecoy" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ ->@CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_MonkeyKingDoubleAttack" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外傷害
          物理攻擊係數
          物理防禦減免
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount*100@% -> @Effect6AmountNL*100@%
          @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
          @Cooldown@ ->@CooldownNL@
          " tr "game_spell_levelup_MonkeyKingNimbus" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          攻速
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_MonkeyKingSpinToWin" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MonkeyKingSpinToWinLeave" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MordekaiserChildrenOfTheGrave" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總生命偷取
          冷卻時間
          靈魂持續時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Effect9Amount@ -> @Effect9AmountNL@
          " tr "game_spell_levelup_MordekaiserChildrenOfTheGrave2" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總生命偷取
          冷卻時間
          可施放於
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          野怪和英雄 --> 野怪、巨龍和英雄
          " tr "game_spell_levelup_MordekaiserChildrenOfTheGrave3" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總生命偷取
          冷卻時間
          可施放於
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          野怪、巨龍和英雄 --> 所有事物
          " tr "game_spell_levelup_MordekaiserChildrenOfTheGrave4" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總生命偷取
          冷卻時間
          可施放於
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          野怪、巨龍和英雄 --> 所有事物
          " tr "game_spell_levelup_MordekaiserCoTGGuide" = "升級-點擊或者按 [Ctrl-@Hotkey@]。偷取生命總量
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_MordekaiserCreepingDeathCast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          再次啟動傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MordekaiserE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_MordekaiserMaceOfSpades" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外傷害
          物理攻擊係數
          冷卻時間減免
          消耗生命
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect10Amount@ -> @Effect10AmountNL@
          " tr "game_spell_levelup_MordekaiserSyphonOfDestruction" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間減免
          % 來自英雄最大護盾
          消耗生命
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_MoveQuick" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎跑速加成@Effect1Amount*100@% -> @Effect1AmountNL*100@%" tr "game_spell_levelup_NamiE" = "升級-點擊或者按 [Ctrl-@Hotkey@].傷害
          緩速
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_NamiQ" = "升級-點擊或者按 [Ctrl-@Hotkey@].傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_NamiR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。
          傷害
          冷卻時間
          緩速

          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          " tr "game_spell_levelup_NamiW" = "升級-點擊或者按 [Ctrl-@Hotkey@].治療
          傷害
          消耗魔力
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_NautilusGrandLineStart" = "升級-點擊或者按 [Ctrl-@Hotkey@]。路徑上傷害
          爆炸傷害
          暈眩時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_NautilusRavageStrikeAttack" = "升級-點擊或者按 [Ctrl-@Hotkey@]。" tr "game_spell_levelup_NeekoE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_NeekoQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          暴擊率
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_NeekoR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Damage@ -> @DamageNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_NeekoW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_NetherBlade" = "升級-點擊或者按 [Ctrl-@Hotkey@]。主動傷害
          基礎魔力回復
          英雄魔力回復
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect4Amount@% -> @Effect4AmountNL@%
          " tr "game_spell_levelup_NidaleeTakedownAttack" = "" tr "game_spell_levelup_NocturneUmbraBladesAttack" = "" tr "game_spell_levelup_NullLance" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          護盾
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_NunuESnowball" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_NunuWSionTurn" = "升級-點擊或按 [Ctrl-@Hotkey@]。最高衝擊傷害
          消耗魔力
          @f3@ -> @f4@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Obduracy" = "升級-點擊或者按 [Ctrl-@Hotkey@]。物理防禦
          傷害
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_OdinCaptureChannel" = "佔領中" tr "game_spell_levelup_OdinCaptureChannelBomb" = "佔領中" tr "game_spell_levelup_OdinGuardianSpellAttackCast" = "" tr "game_spell_levelup_OlafAxeThrow" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          緩速 %
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_OlafAxeThrowCast" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          緩速 %
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_OlafFrenziedStrikes" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻擊速度
          普攻吸血
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_OlafRagnarok" = "升級-點擊或者按 [Ctrl-@Hotkey@]。物理防禦和魔法防禦
          物理攻擊
          額外移動速度
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_OlafRecklessStrike" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_OrianaDetonateCommand" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_OrianaDissonanceCommand" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          跑速加成
          緩速量
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_OrianaIzunaCommand" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_OrianaRedactCommand" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          額外物理防禦
          額外魔法防禦
          吸收傷害
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_OrianaSpellSword" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_OrnnE" = "升級─點擊或者按[Ctrl-@Hotkey@]。衝刺傷害
          震波傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_OrnnQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_OrnnR" = "升級─點擊或者按[Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_OrnnW" = "升級─點擊或者按[Ctrl-@Hotkey@]。最大傷害
          最小傷害
          冷卻時間
          魔力消耗
          @Effect10Amount@% -> @Effect10AmountNL@%
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Overdrive" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速
          攻速
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_PantheonE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_PantheonQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害@Effect2Amount@ -> @Effect2AmountNL@" tr "game_spell_levelup_PantheonR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_PantheonRFall" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_PantheonRJump" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_PantheonW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_PhosphorusBomb" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_PickACard" = "升級-點擊或者按 [Ctrl-@Hotkey@]。藍色卡牌傷害
          藍色卡牌魔力回復

          紅色卡牌傷害
          紅色卡牌緩速百分比

          金色卡牌傷害
          金色卡牌暈眩時間

          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@

          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%

          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@

          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_PoisonTrail" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害@Effect1Amount*4@ -> @Effect1AmountNL*4@" tr "game_spell_levelup_PoppyE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。直接傷害
          擊牆傷害
          暈眩持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_PoppyQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_PoppyR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_PoppyW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          傷害
          @Cooldown@ -> @CooldownNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          " tr "game_spell_levelup_Pounce" = "升級-點擊或者按 [Ctrl-@Hotkey@]。陷阱傷害
          陷阱冷卻時間
          陷阱消耗魔力
          @Effect7Amount@ -> @Effect7AmountNL@
          @f5@ -> @f6@
          @f7@ -> @f8@
          " tr "game_spell_levelup_PowerBall" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_PowerFist" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_PrimalSurge" = "升級-點擊或者按 [Ctrl-@Hotkey@]。野性奔騰治療
          野性奔騰攻速
          野性奔騰消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_PuncturingTaunt" = "升級-點擊或者按 [Ctrl-@Hotkey@]。持續時間
          攻速加成
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_PykeE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_PykeQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@秒 -> @CooldownNL@秒
          " tr "game_spell_levelup_PykeR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_PykeW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@秒 -> @CooldownNL@秒" tr "game_spell_levelup_QuinnE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_QuinnQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          總物理攻擊係數
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_QuinnR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速加成
          消耗魔力
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Effect7Amount@ -> @Effect7AmountNL@
          " tr "game_spell_levelup_QuinnW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻速加成
          跑速加成
          冷卻時間
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RakanE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾值
          冷卻時間
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @f2@ -> @f6@
          @Effect5Amount@ -> @Effect5AmountNL@
          " tr "game_spell_levelup_RakanQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @f3@ -> @f2@
          " tr "game_spell_levelup_RakanR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。迷惑持續時間
          傷害
          冷卻時間
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RapidFire" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻速百分比
          冷卻時間
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ReapTheWhirlwind" = "升級-點擊或按 [Ctrl-@Hotkey@]。每秒治癒生命
          技能冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_Recall" = "" tr "game_spell_levelup_RekSaiE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。狂食傷害
          翻山冷卻時間
          地道使用冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect9Amount@ -> @Effect9AmountNL@
          @Effect8Amount@ -> @Effect8AmountNL@
          " tr "game_spell_levelup_RekSaiEBurrowed" = "" tr "game_spell_levelup_RekSaiQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。女王之怒傷害
          狩獵傷害
          狩獵冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          " tr "game_spell_levelup_RekSaiQBurrowed" = "升級-點擊或者按 [Ctrl-@Hotkey@]。女王之怒傷害
          尋找獵物傷害
          尋找獵物冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RekSaiR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          失去生命傷害
          @Effect8Amount@ -> @Effect8AmountNL@
          @f7@ -> @f8@
          @Effect9Amount@% -> @Effect9AmountNL@%
          " tr "game_spell_levelup_RekSaiW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。猛襲傷害@Effect2Amount@ -> @Effect2AmountNL@" tr "game_spell_levelup_RendingShot" = "升級傷害
          減速百分比
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_RenektonCleave" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          獲得最大生命
          怒氣加成傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ / @Effect9Amount@ -> @Effect4AmountNL@ / @Effect9AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          " tr "game_spell_levelup_RenektonPredator" = "雷尼克頓在一半以下生命的時候,可以造成敵方額外的傷害。" tr "game_spell_levelup_RenektonPreExecute" = "升級-點擊或者按 [Ctrl-@Hotkey@].額外傷害
          冷卻時間
          @Effect5Amount@ / @Effect6Amount@ -> @Effect5AmountNL@ / @Effect6AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RenektonReignOfTheTyrant" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外生命
          期間傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_RenektonSliceAndDice" = "升級-點擊或者按 [ [Ctrl-@Hotkey@].額外傷害
          物理防禦降低 %
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RengarE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速量
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_RengarQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          總物理攻擊係數
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          " tr "game_spell_levelup_RengarR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。物理防禦削減
          持續時間
          跑速
          追蹤距離
          冷卻時間
          @Effect8Amount@ -> @Effect8AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect9Amount@ -> @Effect9AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RengarW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          " tr "game_spell_levelup_RiftWalk" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          每層疊加傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RivenFeint" = "升級-點擊或者按 [Ctrl-@Hotkey@]。抵擋傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RivenFengShuiEngine" = "升級-點擊或者按 [Ctrl-@Hotkey@]。衝擊波傷害
          冷卻時間
          @Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RivenIzunaBlade" = "升級-點擊或者按 [Ctrl-@Hotkey@]。衝擊波傷害
          冷卻時間
          @Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          " tr "game_spell_levelup_RivenMartyr" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RivenTriCleave" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          物攻成長
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@% -> @Effect5AmountNL@%
          " tr "game_spell_levelup_RocketGrab" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RocketJump" = "升級 ─ 點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RumbleCarpetBomb" = "升級-點擊升級或按 [Ctrl-@Hotkey@]。每秒傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_RumbleFlameThrower" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          對小兵傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect4Amount*100@% -> @Effect4AmountNL*100@%
          " tr "game_spell_levelup_RumbleGrenade" = "升級-點擊升級或按 [Ctrl-@Hotkey@]。傷害
          緩速百分比
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_RumbleMortar" = "升級-點擊升級或按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_RumbleShield" = "升級-點擊升級或按 [Ctrl-@Hotkey@]。傷害吸收
          跑速加成
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_Rupture" = "升級-點擊或者按 [Ctrl-@Hotkey@].傷害@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_RyzeE" = "升級-點撃或者按 [Ctrl-@Hotkey@]。基礎傷害
          超負荷增加傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_RyzeQ" = "升級-點撃或者按 [Ctrl-@Hotkey@]。基礎傷害
          跑速
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          " tr "game_spell_levelup_RyzeR" = "升級-點撃或者按 [Ctrl-@Hotkey@]。距離@Effect7Amount@ -> @Effect7AmountNL@" tr "game_spell_levelup_RyzeW" = "升級-點撃或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Sadism" = "升級-點擊或者按 [Ctrl-@Hotkey@]。回復生命
          跑速
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SeismicShard" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          跑速
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SejuaniE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          暈眩持續時間
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_SejuaniQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SejuaniR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最小傷害
          最大傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SejuaniW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。第一下傷害
          第二下傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShenE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShenQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎百分比傷害
          強化百分比傷害
          消耗能量
          對野怪最大傷害
          冷卻時間
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect6Amount@% -> @Effect6AmountNL@%
          @Cost@ -> @CostNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShenR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最小護盾值
          最大護盾值
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect8Amount@ -> @Effect8AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShenW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_ShyvanaDoubleAttack" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外傷害
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShyvanaDoubleAttackDragon" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外傷害
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShyvanaFireball" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShyvanaFireballDragon" = "升級-點擊或者按 [Ctrl-@Hotkey@]。初始傷害
          二次傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShyvanaFireballDragon2" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ShyvanaImmolateDragon" = "升級-點擊或者按 [Ctrl-@Hotkey@]。每秒傷害
          跑速加成
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_ShyvanaImmolationAura" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害(靈氣)
          傷害(命中)
          跑速加成
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect1Amount*0.25@ -> @Effect1AmountNL*0.25@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_ShyvanaTransformCast" = "升級-點擊升級或者按[Ctrl-@Hotkey@]。獲得被動怒氣
          聖龍型態體型大小
          額外生命
          飛行傷害
          @Effect3Amount@ -> @Effect3AmountNL@
          原本體型 ->變大
          @Effect10Amount@ -> @Effect10AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_SionE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SionQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最小傷害
          最大傷害
          物攻成長
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SionR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最小傷害
          最大傷害
          緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SionW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾值
          傷害
          最大生命傷害
          最大生命護盾係數
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SionWDetonate" = "升級-點擊或者按[Ctrl-@Hotkey@]。傷害
          最大生命傷害
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          " tr "game_spell_levelup_SivirE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          獲得魔力
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_SivirQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          物攻成長
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SivirR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻速
          強化跑速
          強化跑速持續時間
          冷卻時間
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SivirW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          彈射傷害(總物理攻擊)
          @Cooldown@ -> @CooldownNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          " tr "game_spell_levelup_SivirWAttack" = "" tr "game_spell_levelup_SkarnerExoskeleton" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最大生命吸收傷害
          額外跑速
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect5Amount@% -> @Effect5AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SkarnerFracture" = "升級-點擊或者按 [Ctrl-@Hotkey@]。爆炸傷害 / 攻擊傷害
          緩速
          冷卻時間
          @Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
          @Effect8Amount@% -> @Effect8AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SkarnerImpale" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SkarnerVirulentSlash" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總攻擊傷害係數
          冷卻時間
          消耗魔力
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SonaDJTransition" = "" tr "game_spell_levelup_SonaE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速@Effect1Amount*100@% -> @Effect1AmountNL*100@%" tr "game_spell_levelup_SonaEAttackUpgrade" = "" tr "game_spell_levelup_SonaPassiveMissile" = "" tr "game_spell_levelup_SonaQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害(主動)
          傷害(旋律)
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SonaQAttackUpgrade" = "" tr "game_spell_levelup_SonaR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          基礎技能冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @BaseAbilityCDR*-100@% -> @BaseAbilityCDRNL*-100@%
          " tr "game_spell_levelup_SonaW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。生命(主動)
          護盾(旋律)
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SonaWAttackUpgrade" = "" tr "game_spell_levelup_SorakaE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          定身時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_SorakaQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          生命回復(回春)
          回春持續時間(對友方)
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SorakaR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。生命回復
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SorakaW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。治療量
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SowTheWind" = "升級-點撃或者按 [Ctrl-@Hotkey@]。被動跑速
          傷害
          緩速量
          消耗魔力
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_StaticField" = "升級-點擊或者按 [Ctrl-@Hotkey@]。閃電傷害
          技能起動傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SummonerBarrier" = "" tr "game_spell_levelup_SummonerBattleCry" = "" tr "game_spell_levelup_SummonerBoost" = "" tr "game_spell_levelup_SummonerClairvoyance" = "" tr "game_spell_levelup_SummonerDagon" = "" tr "game_spell_levelup_SummonerDagonDot" = "" tr "game_spell_levelup_SummonerDash" = "" tr "game_spell_levelup_SummonerDot" = "" tr "game_spell_levelup_SummonerExhaust" = "" tr "game_spell_levelup_SummonerFlash" = "" tr "game_spell_levelup_SummonerHaste" = "" tr "game_spell_levelup_SummonerHeal" = "" tr "game_spell_levelup_SummonerHexFlash" = "" tr "game_spell_levelup_SummonerMana" = "" tr "game_spell_levelup_SummonerObserver" = "" tr "game_spell_levelup_SummonerOdinGarrison" = "" tr "game_spell_levelup_SummonerOdinPromote" = "" tr "game_spell_levelup_SummonerPromote" = "" tr "game_spell_levelup_SummonerPromoteSR" = "" tr "game_spell_levelup_SummonerRevive" = "" tr "game_spell_levelup_SummonerSpawn" = "" tr "game_spell_levelup_SummonerStifle" = "" tr "game_spell_levelup_SummonerTeleport" = "" tr "game_spell_levelup_SummonerTestMagicDamage" = "" tr "game_spell_levelup_SummonerTestSpellShield" = "" tr "game_spell_levelup_SwainE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。穿透傷害
          爆炸傷害
          冷卻時間
          消耗魔力
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SwainQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。閃電傷害
          額外閃電命中時造成的傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SwainR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。已獲得生命
          汲取傷害
          汲取治癒量
          每個靈魂碎片提供的傷害
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect10Amount@ -> @Effect10AmountNL@
          " tr "game_spell_levelup_SwainW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速量
          揭露持續時間
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
          @Effect9Amount@ -> @Effect9AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_Swipe" = "升級-點擊或者按 [Ctrl-@Hotkey@]。野性奔騰治療
          野性奔騰攻速
          野性奔騰消耗魔力
          @f1@ -> @f2@
          @f3@% -> @f4@%
          @f5@ -> @f6@
          " tr "game_spell_levelup_SyndraE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。 傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SyndraQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_SyndraR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_SyndraW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          緩速
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TahmKenchE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害轉換為灰色血條
          灰色血條轉換為治療
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          " tr "game_spell_levelup_TahmKenchNewR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          距離
          @Cooldown@秒 -> @CooldownNL@秒
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_TahmKenchQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          緩速量
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
          " tr "game_spell_levelup_TahmKenchW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最大生命傷害
          對野怪最大傷害
          小兵吐出傷害
          冷卻時間
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@秒 -> @CooldownNL@秒
          " tr "game_spell_levelup_Takedown" = "升級-點擊或者按 [Ctrl-@Hotkey@]。標槍最低傷害
          標槍最高傷害
          標槍消耗魔力
          @f1@ -> @f2@
          @f3@ -> @f4@
          @f5@ -> @f6@
          " tr "game_spell_levelup_TaliyahE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_TaliyahQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@秒 -> @CooldownNL@秒
          @BaseCost@ -> @BaseCostNL@
          " tr "game_spell_levelup_TaliyahR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。牆面長度
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@秒 -> @CooldownNL@秒
          " tr "game_spell_levelup_TaliyahWVC" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@秒 -> @CooldownNL@秒
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_TalonE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。區域冷卻時間@f3@ -> @f4@" tr "game_spell_levelup_TalonQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @f5@ -> @f6@
          " tr "game_spell_levelup_TalonR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          跑速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TalonW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。初始傷害
          返回傷害
          緩速量
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_TaricE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TaricQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最大充能
          最大治癒量
          消耗魔力
          @Effect6Amount@ -> @Effect6AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_TaricR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_TaricW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。被動物理防禦
          護盾係數
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_TeleportCancel" = "" tr "game_spell_levelup_TEMPLATESPELL" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          最高額外傷害
          冷卻時間
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_Terrify" = "升級-點擊或者按 [Ctrl-@Hotkey@]。持續時間
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ThreshE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。被動傷害
          主動傷害
          緩速
          消耗魔力
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ThreshPassiveSouls" = "" tr "game_spell_levelup_ThreshQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ThreshQPassive" = "" tr "game_spell_levelup_ThreshR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。緩速和燃燒時間
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ThreshRAlly" = "升級-點擊或者按 [Ctrl-@Hotkey@]。比例冷卻時間和跑速
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ThreshRPenta" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ThreshW" = "升級-點擊升級或者按[Ctrl-@Hotkey@]。護盾值
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_TimeWarp" = "升級-點擊或者按 [Ctrl-@Hotkey@]。速度@Effect2Amount@% -> @Effect2AmountNL@%" tr "game_spell_levelup_ToxicShot" = "升級-點擊或者按 [Ctrl-@Hotkey@]。撞擊傷害
          每秒傷害
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          " tr "game_spell_levelup_ToxicShotAttack" = "" tr "game_spell_levelup_Tremors2" = "升級-點擊或者按 [Ctrl-@Hotkey@]。地動山搖每波傷害
          地動山搖每波緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TrundleCircle" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間
          緩速
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_trundledesecrate" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速
          攻速
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          " tr "game_spell_levelup_TrundlePain" = "升級-點擊或者按 [Ctrl-@Hotkey@]。生命偷取
          冷卻時間
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TrundleTrollSmash" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          物理攻擊
          物理攻擊成長
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          " tr "game_spell_levelup_TryndamereE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TryndamereQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。物理攻擊
          每失去 1% 生命增加物理攻擊
          治療
          每點怒氣回復
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          " tr "game_spell_levelup_TryndamereW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。降低物理攻擊
          降低跑速
          @Effect1Amount*-1@ -> @Effect1AmountNL*-1@
          @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
          " tr "game_spell_levelup_TwitchExpunge" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          每層疊加傷害
          消耗魔力
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TwitchHideInShadows" = "升級-點擊或者按 [Ctrl-@Hotkey@]。偽裝持續時間
          攻速
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@% -> @Effect1AmountNL@%
          " tr "game_spell_levelup_TwitchUlt" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外物理攻擊@Effect1Amount@ -> @Effect1AmountNL@" tr "game_spell_levelup_TwitchVenomCask" = "升級-點擊或者按 [Ctrl-@Hotkey@]。緩速量
          冷卻時間
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_TwoShivPoison" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          額外物攻係數
          緩速
          消耗
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_UdyrBearAttack" = "" tr "game_spell_levelup_UdyrBearStance" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速加成
          跑速持續時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_UdyrPhoenixActivation" = "" tr "game_spell_levelup_UdyrPhoenixAttack" = "" tr "game_spell_levelup_UdyrPhoenixStance" = "升級-點擊或者按 [Ctrl-@Hotkey@]。衝擊傷害
          火焰傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_UdyrTigerAttack" = "" tr "game_spell_levelup_UdyrTigerPunchBleed" = "" tr "game_spell_levelup_UdyrTigerStance" = "升級-點擊或者按 [Ctrl-@Hotkey@]。虎擊傷害
          攻速
          虎擊傷害成長
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect4Amount@% -> @Effect4AmountNL@%
          " tr "game_spell_levelup_UdyrTurtleAttack" = "" tr "game_spell_levelup_UdyrTurtleStance" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾值@Effect1Amount@ -> @Effect1AmountNL@ " tr "game_spell_levelup_UFSlash" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_UndyingRage" = "升級-點擊或者按 [Ctrl-@Hotkey@]。獲得怒氣
          最低生命
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_UnstoppableForce" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          暈眩持續時間
          擊退傷害
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@ - > @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_UrgotE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_UrgotQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_UrgotR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_UrgotW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。護盾值
          每次射擊物理攻擊
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect7Amount@% -> @Effect7AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VarusE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VarusR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VarusW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。普攻附加的傷害
          衰竭效果造成的傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*100@% -> @Effect2AmountNL*100@%
          " tr "game_spell_levelup_VayneCondemn" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VayneInquisition" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外物攻
          持續時間
          冷卻時間
          翻滾瞄準冷卻時間減免
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect7Amount@% -> @Effect7AmountNL@%
          " tr "game_spell_levelup_VayneSilveredBolts" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          最小傷害
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Effect2Amount@ -> @Effect2AmountNL@
          " tr "game_spell_levelup_VayneTumble" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount*100@% -> @Effect1AmountNL*100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VeigarBalefulStrike" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_VeigarDarkMatter" = "升級-點撃或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_VeigarEventHorizon" = "升級-點擊或者按 [Ctrl-@Hotkey@]。暈眩持續時間
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_VeigarR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VelkozE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_VelkozPassive" = "" tr "game_spell_levelup_VelkozQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速作用時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_VelkozR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。總傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VelkozW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。初始傷害
          第二次造成傷害
          重新充能時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ViE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          充能時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @f1@ -> @f2@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ViktorChaosStorm" = "升級-點擊或者按 [Ctrl-@Hotkey@]。移動時造成的傷害
          發動時造成的傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ViktorChaosStormGuide" = "升級-點擊或者按 [Ctrl-@Hotkey@]。衝擊傷害
          能量釋放傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_ViktorDeathRay" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害(死亡射線)
          傷害(餘震波)
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ViktorGravitonField" = "升級-點擊或者按 [Ctrl-@Hotkey@]。緩速
          冷卻時間
          @Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ViktorGravitonFieldAugment" = "升級-點擊或者按 [Ctrl-@Hotkey@]。跑速減緩
          冷卻時間
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ViktorPowerTransfer" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害(技能)
          傷害(普攻)
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ViQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最低傷害
          最高傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect1Amount*2@ -> @Effect1AmountNL*2@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ViR" = "升級-點擊或者按 [Ctrl-@Hotkey@].總傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ViW" = "升級-點擊或者按 [Ctrl-@Hotkey@].最大生命傷害
          攻速
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_VladimirE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最小傷害
          最大傷害
          緩速量
          冷卻時間
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect10Amount@ -> @Effect10AmountNL@
          @Effect9Amount@% -> @Effect9AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VladimirHemoplague" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VladimirQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          治療
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VladimirSanguinePool" = "升級-點擊或者按 [Ctrl-@Hotkey@]。 傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VolibearE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          緩速量
          消耗魔力
          @BaseDamage@ -> @BaseDamageNL@
          @MoveSpeedMod*100@% -> @MoveSpeedModNL*100@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_VolibearQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。額外傷害
          冷卻時間
          最小額外跑速
          最大額外跑速
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect4Amount@% -> @Effect4AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_VolibearR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VolibearW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻速加成
          猛噬傷害
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect3Amount@ -> @Effect3AmountNL@
          " tr "game_spell_levelup_Volley" = "升級-點擊或者按 [Ctrl-@Hotkey@]。基礎傷害
          冷卻時間
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_VorpalSpikes" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          緩速
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Effect2Amount@% -> @Effect2AmountNL@%
          " tr "game_spell_levelup_Warwick" = "升級-點擊或者按[Ctrl-@Hotkey@]。基本傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_WarwickE" = "升級-點擊或者按[Ctrl-@Hotkey@]。傷害減免
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_WarwickQ" = "升級-點擊或者按[Ctrl-@Hotkey@]。治癒
          百分比生命傷害
          消耗
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_WarwickR" = "升級-點擊或者按[Ctrl-@Hotkey@]。基本傷害
          冷卻時間
          @Effect7Amount@ -> @Effect7AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_WarwickW" = "升級-點擊或者按[Ctrl-@Hotkey@]。移動速度
          攻擊速度
          冷卻時間
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_WildCards" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_XayahE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_XayahQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount*2@ -> @Effect1AmountNL*2@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_XayahR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_XayahW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。攻速
          冷卻時間
          消耗
          @Effect1Amount@% -> @Effect1AmountNL@%
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_XerathArcaneBarrage" = "升級-點擊或者按 [@LevelUpHotkey@]。傷害
          冷卻時間
          緩速量
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_XerathArcanopulse" = "升級-點擊或者按 [@LevelUpHotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_XerathLocusOfPower" = "升級-點擊或者按 [@LevelUpHotkey@]。傷害
          彈藥數量
          範圍
          冷卻時間
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_XerathMageSpear" = "升級-點擊或者按 [@LevelUpHotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_XinZhaoE" = "升級-點撃或者按 [Ctrl-@Hotkey@]。傷害
          攻速
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          " tr "game_spell_levelup_XinZhaoQ" = "升級-點撃或者按 [Ctrl-@Hotkey@]。額外傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_XinZhaoR" = "升級-點撃或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_XinZhaoW" = "升級-點撃或者按 [Ctrl-@Hotkey@]。揮斬傷害
          突刺傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_YasuoDashWrapper" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          再次施放間隔
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @f1@ -> @f2@
          " tr "game_spell_levelup_YasuoPassive" = "升級-點擊或按 [Ctrl-@Hotkey@]。傷害
          @f1@
          @Effect1Amount@ -> @Effect1AmountNL@
          @f1@ -> @f2@
          " tr "game_spell_levelup_YasuoQW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害@f2.0@ -> @f4.0@" tr "game_spell_levelup_YasuoRKnockUpComboW" = "升級-點擊或按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @f1@ -> @f2@
          " tr "game_spell_levelup_YasuoWMovingWall" = "升級-點擊或按 [Ctrl-@Hotkey@]。風牆寬度
          冷卻時間
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_YorickE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。最小傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_YorickQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_YorickR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。生命
          傷害
          霧行者
          標記傷害
          冷卻時間
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@% ->@Effect5AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_YorickW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。生命
          冷卻時間
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZacE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          距離
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZacQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZacR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          距離
          緩速百分比
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZacW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。固定傷害
          最大生命百分比傷害
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect3Amount*100@% -> @Effect3AmountNL*100@%
          " tr "game_spell_levelup_ZedR2" = "升級-點擊或者按 [Ctrl-@Hotkey@]。爆裂印記傷害
          冷卻時間
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZedW2" = "升級-點擊或者按 [Ctrl-@Hotkey@]。物攻加成
          能量回饋
          消耗
          冷卻時間
          @Effect2Amount@% -> @Effect2AmountNL@%
          @Effect3Amount@ -> @Effect3AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZiggsE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。地雷傷害
          緩速
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ZiggsPassiveAttack" = "PLACEHOLDER" tr "game_spell_levelup_ZiggsQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ZiggsR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          爆炸中心傷害
          冷卻時間
          @Effect5Amount@ -> @Effect5AmountNL@
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZiggsW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          引爆防禦塔能力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          @f1*100@% -> @f2*100@%
          " tr "game_spell_levelup_ZileanQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          暈眩持續時間
          冷卻時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect4Amount@ -> @Effect4AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ZileanW" = "升級-點撃或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@ -> @CooldownNL@" tr "game_spell_levelup_ZoeE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          額外傷害的上限
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect6Amount@ -> @Effect6AmountNL@
          @Cooldown@秒 -> @CooldownNL@秒
          " tr "game_spell_levelup_ZoeQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @f1@ -> @f3@
          @Cooldown@秒 -> @CooldownNL@秒
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ZoeRv4" = "升級-點擊或者按 [Ctrl-@Hotkey@]。冷卻時間@Cooldown@秒 -> @CooldownNL@秒" tr "game_spell_levelup_ZoeW" = "升級-點擊或者按[Ctrl-@Hotkey@]。傷害
          跑速
          加速持續時間
          @Effect8Amount@ -> @Effect8AmountNL@
          @Effect9Amount*100@% -> @Effect9AmountNL*100@%
          @Effect10Amount@ -> @Effect10AmountNL@
          " tr "game_spell_levelup_ZyraE" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          束縛時間
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect5Amount@ -> @Effect5AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ZyraEPlantAttack" = "升級-點擊或者按 [Ctrl-@Hotkey@]。束縛傷害
          棘蔓鞭笞草傷害
          棘蔓鞭笞草者緩速
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Effect3Amount@% -> @Effect3AmountNL@%
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZyraP" = "" tr "game_spell_levelup_ZyraQ" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          @Effect1Amount@ -> @Effect1AmountNL@
          @Cooldown@ -> @CooldownNL@
          " tr "game_spell_levelup_ZyraQPlantMissile" = "升級-點擊或者按 [Ctrl-@Hotkey@]。尖刺傷害
          棘刺噴吐草傷害
          消耗魔力
          @Effect1Amount@ -> @Effect1AmountNL@
          @Effect2Amount@ -> @Effect2AmountNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ZyraR" = "升級-點擊或者按 [Ctrl-@Hotkey@]。傷害
          冷卻時間
          消耗魔力
          @Effect3Amount@ -> @Effect3AmountNL@
          @Cooldown@ -> @CooldownNL@
          @Cost@ -> @CostNL@
          " tr "game_spell_levelup_ZyraW" = "升級-點擊或者按 [Ctrl-@Hotkey@]。種子累積速度@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@" tr "game_spell_ping_SummonerHexFlash" = "@SrcNameWithColon@海克斯閃現 - @SubA@ 秒,閃現 - @SubB@ 秒" tr "game_spell_ping_SummonerHexFlash_Ready" = "@SrcNameWithColon@海克斯閃現 - 準備就緒,閃現 - @SubB@ 秒" tr "game_spell_subtooltip_ShurelyasCrest" = "賦予你和周圍友軍 +@Effect1Amount*100@% 跑速,持續 @Effect2Amount@ 秒。" tr "game_spell_subtooltip_ShurelyasCrestTT" = "賦予周圍友軍+@Effect5Amount*100@% 跑速,持續 @Effect6Amount@ 秒。" tr "game_spell_TahmKenchR_InCombat" = "戰鬥中遨遊深淵會中斷" tr "game_spell_tooltip_*" = "" tr "game_spell_tooltip_3030" = "海克斯科技 GLP-800發射數道冰霜箭,對所有擊中的敵人造成 @Effect6Amount@ - @Effect7Amount@ (+@CharAbilityPower@)魔法傷害。

          被擊中的敵人會降低 @Effect5Amount*100@% 跑速,效果於 @Effect4Amount@ 內遞減。
          " tr "game_spell_tooltip_3142" = "妖夢鬼刀獲得 +@Effect3Amount*100@% 跑速,持續 @Effect5Amount@ 秒。" tr "game_spell_tooltip_3143" = "蘭頓之兆降低周圍敵方單位 @Effect3Amount*-100@% 跑速,持續 @Effect1Amount@ 秒。" tr "game_spell_tooltip_3149" = "殞落王者之劍對目標英雄造成 100 魔法傷害並偷取其 25% 跑速,持續 3 秒( 90 秒冷卻時間)。" tr "game_spell_tooltip_3152" = "海克斯科技腰帶-01向前衝刺並釋放數道火焰箭,造成 @Effect4Amount@ - @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。

          英雄或野怪被一道以上的火焰箭擊中時,其餘的火焰箭只會造成 @Effect6Amount*100@% 傷害。
          " tr "game_spell_tooltip_3153" = "殞落王者之劍對目標英雄造成 100 魔法傷害並偷取其 25% 跑速,持續 3 秒( 90 秒冷卻時間)。" tr "game_spell_tooltip_3157" = "中婭沙漏進入無敵且無法被指定的狀態,持續 @Effect2Amount@ 秒,期間無法移動、攻擊、施放技能或使用道具。" tr "game_spell_tooltip_3190" = "日輪的加冕施放一個隨時間消退的護盾在周圍友方英雄身上,持續 @Effect3Amount@ 秒,最多吸收 @Effect1Amount@(每等級+@Effect2Amount@)傷害。" tr "game_spell_tooltip_3388" = "妖夢影刀獲得 +@Effect3Amount*100@% 跑速,持續 @Effect5Amount@ 秒。" tr "game_spell_tooltip_3389" = "殞落王者之力對目標英雄造成 100 魔法傷害並偷取其 25% 跑速,持續 3 秒( 90 秒冷卻時間)。" tr "game_spell_tooltip_3800" = "榮耀頭盔朝敵人或敵方防禦塔移動時獲得 @Effect1Amount*100@% 跑速,持續 @Effect2Amount@ 秒。靠近一名敵人時(或 @Effect2Amount@ 秒後),發出一道衝擊波,降低周圍敵方英雄 @Effect3Amount*-100@% 跑速,持續 @Effect4Amount@ 秒。" tr "game_spell_tooltip_AbsoluteZero" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @Effect4Amount@ 秒,吟唱期間減緩周遭的敵方跑速 @Effect2Amount*-100@%,隨著吟唱的時間越長,緩速效果會提升到 @Effect6Amount*-100@%。努努和威朗普會獲得一個可以吸收 @f3@ (+@f1@) 傷害的護盾,在吟唱結束後的 @Effect8Amount@ 秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,傷害大小取決於吟唱時間。
          " tr "game_spell_tooltip_ArmsmasterRelentlessAttack" = "無情突襲﹝@Level@﹞[@Hotkey@]被動:賈克斯的普攻短暫提高 @Effect1Amount@% 攻速。連續 2 下對相同單位的普攻可以強化下一次的攻擊,造成額外 @Effect2Amount@ ﹝+@CharAbilityPower@﹞物理傷害。
          提高攻速的效果最多累加 8 次。
          " tr "game_spell_tooltip_AsheQ" = "專注射擊等級 @Level@ [@Hotkey@]@Cost@ 魔力,@Effect2Amount@ 專注效果無冷卻時間被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果
          " tr "game_spell_tooltip_AsheSpiritOfTheHawk" = "鷹擊長空等級 @Level@ [@Hotkey@]無消耗@Cooldown@ 秒冷卻時間 (@AmmoRechargeTime@ 秒填充時間)偵查靈鷹振翅飛出,偵查經過路線的區域,持續 @Effect4Amount@ 秒。艾希可以儲存兩隻靈鷹。" tr "game_spell_tooltip_AspectOfTheCougar" = "美洲獅(@Level@)[@Hotkey@]無消耗 @Cooldown@ 秒冷卻時間人類形態: 奈德麗變身為兇猛的美洲獅,技能變更為擊倒、猛撲與揮擊。

          美洲獅形態: 奈德麗回復人類形態。處於人類形態時觸發 獵捕狀態 將會重置美洲獅形態的冷卻時間。
          " tr "game_spell_tooltip_AurelionSolE" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重製被動跑速。
          " tr "game_spell_tooltip_AurelionSolECancelButton" = "掠日彗星 (@Level@)[@Hotkey@]無消耗無冷卻時間提前降落。
          " tr "game_spell_tooltip_AurelionSolQ" = "星湧 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和 @Effect4Amount@ 秒擊暈效果。

          第二次點擊: 提前引爆核心。
          " tr "game_spell_tooltip_AurelionSolQCancelButton" = "星湧 (@Level@)[@Hotkey@]無消耗無冷卻時間第二次點擊: 提前引爆核心。
          " tr "game_spell_tooltip_AurelionSolR" = "光音 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。
          " tr "game_spell_tooltip_AurelionSolW" = "星體擴張 (@Level@)[@Hotkey@]@Cost@ 魔力,每秒再消耗 @Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          " tr "game_spell_tooltip_AurelionSolWToggleOff" = "星體擴張 (@Level@)[@Hotkey@]@f12@ 魔力,每秒再消耗 @f8@ 魔力@f10@ 秒冷卻時間被動: 增加環繞星體 @f6@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @f13@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          " tr "game_spell_tooltip_AzirEWrapper" = "護砂瞬身(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。
          " tr "game_spell_tooltip_AzirQWrapper" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。
          " tr "game_spell_tooltip_AzirR" = "空砂防壁(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。
          " tr "game_spell_tooltip_AzirW" = "砂漠禁軍(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。
          " tr "game_spell_tooltip_BantamTrap" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。
          " tr "game_spell_tooltip_BardE" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。
          " tr "game_spell_tooltip_BardPTooltip_D_nS" = "旅者引領米普: 巴德吸引小精靈協助他攻擊敵人,這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普目前造成 @f1@(+@f9@) 魔法傷害。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘: 遠古編鐘隨機產生,巴德撿起時可獲得經驗、12% 最大魔力和脫離戰鬥時跑速的疊加。每個編鐘會在地圖上維持 10 分鐘。

          • 已蒐集 @f10@ 個編鐘;再蒐集 @f7@ 個,米普的攻擊會附加 1 秒 @f8@% 緩速效果,並造成額外 @f11@ 傷害。
          " tr "game_spell_tooltip_BardPTooltip_DS_nD" = "旅者引領米普: 巴德吸引小精靈協助他攻擊敵人,這些小精靈會在巴德蒐集了 編鐘 後獲得新的效果。

          • 米普目前造成 @f1@ (+@f9@) 魔法傷害並附加 @f2@% 緩速,持續 @f3@ 秒,每 @f5@ 秒產生一隻新的米普,最多 @f4@隻。

          編鐘: 遠古 編鐘 隨機產生,巴德撿起時可獲得經驗、 12% 最大魔力和離開戰鬥移動速度的疊加。每個編鐘在地圖上可持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘;再蒐集 @f7@ 個,米普攻擊會 造成 @f8@ 額外傷害。
          " tr "game_spell_tooltip_BardPTooltip_DS_nM" = "旅者引領米普:巴德普攻時會吸引小精靈協助他攻擊敵人,這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普目前造成 @f1@ (+@f9@) 魔法傷害並附加 @f2@% 緩速效果,持續 @f3@ 秒。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘:遠古編鐘會隨機產生,巴德撿起時可獲得經驗值、12% 最大魔力和脫離戰鬥時跑速疊層。編鐘會在場上持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘 - 再蒐集 @f7@ 個編鐘,巴德的身旁將會有額外 @f8@ 隻米普同時跟隨著他,並額外造成 @f11@ 點傷害。
          " tr "game_spell_tooltip_BardPTooltip_DSAM_nA" = "旅者引領米普:巴德普攻時會吸引小精靈協助他攻擊敵人。這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普穿透錐形範圍內的目標,對所有命中的敵人造成 @f1@ (+@f9@)魔法傷害並附加 @f2@% 緩速效果,持續 @f3@ 秒。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘:遠古編鐘會隨機產生,巴德撿起時可獲得經驗值、12% 最大魔力和脫離戰鬥跑速疊層。編鐘在場上可持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘 - 再蒐集 @f7@ 個編鐘米普的 穿透範圍將擴大,並額外造成 @f11@ 傷害。
          " tr "game_spell_tooltip_BardPTooltip_DSAM_nD" = "旅者引領米普:巴德普攻時會吸引小精靈協助他攻擊敵人。這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普穿透錐形範圍內的目標,對所有命中的敵人造成 @f1@ (+@f9@)魔法傷害並附加 @f2@% 緩速效果,持續 @f3@ 秒。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘:遠古編鐘會隨機產生,巴德撿起時可獲得經驗值、12% 最大魔力和脫離戰鬥跑速疊層。編鐘在場上可持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘 - 再蒐集 @f7@ 個編鐘米普的攻擊將提升 @f8@ 點。
          " tr "game_spell_tooltip_BardPTooltip_DSAM_nM" = "旅者引領米普:巴德普攻時會吸引小精靈協助他攻擊敵人。這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普穿透錐形範圍內的目標,對所有命中的敵人造成 @f1@ (+@f9@)魔法傷害並附加 @f2@% 緩速效果,持續 @f3@ 秒。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘:遠古編鐘會隨機產生,巴德撿起時可獲得經驗值、12% 最大魔力和脫離戰鬥跑速疊層。編鐘在場上可持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘 - 再蒐集 @f7@ 個編鐘,巴德身邊將會有 額外 @f8@ 隻米普同時跟隨他,並額外造成 @f11@ 點傷害。
          " tr "game_spell_tooltip_BardPTooltip_DSAM_nR" = "旅者引領米普:巴德普攻時會吸引小精靈協助他攻擊敵人。這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普穿透錐形範圍內的目標,對所有命中的敵人造成 @f1@ (+@f9@)魔法傷害並附加 @f2@% 緩速效果,持續 @f3@ 秒。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘:遠古編鐘會隨機產生,巴德撿起時可獲得經驗值、12% 最大魔力和脫離戰鬥跑速疊層。編鐘在場上可持續存在 10 分鐘。

          • @f10@ 個編鐘 已被蒐集 - 再蒐集 @f7@ 個編鐘米普的重生時間將減少 @f8@ 秒,並額外造成 @f11@ 點傷害。
          " tr "game_spell_tooltip_BardPTooltip_DSAM_nS" = "旅者引領米普:巴德普攻時會吸引小精靈協助他攻擊敵人。這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普穿透錐形範圍內的目標,對所有命中的敵人造成 @f1@ (+@f9@)魔法傷害並附加 @f2@% 緩速效果,持續 @f3@ 秒。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘:遠古編鐘會隨機產生,巴德撿起時可獲得經驗值、12% 最大魔力和脫離戰鬥跑速疊層。編鐘在場上可持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘 - 再蒐集 @f7@ 個編鐘米普的攻擊將造成 @f8@% 緩速效果,並額外造成 @f11@ 點傷害。
          " tr "game_spell_tooltip_BardPTooltip_DSM_nA" = "旅者引領米普:巴德普攻時會吸引小精靈協助他攻擊敵人,這些小精靈會在巴德蒐集編鐘後獲得新的效果。

          • 米普目前造成 @f1@ (+@f9@) 魔法傷害並造成 @f2@% 緩速效果,持續 @f3@ 秒。每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘:遠古編鐘會隨機產生,巴德撿起時可獲得經驗值、12% 最大魔力和脫離戰鬥時跑速疊層。編鐘在場上可持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘 - 再蒐集 @f7@ 個編鐘米普的攻擊將穿透目標,並額外造成 @f11@ 點傷害。
          " tr "game_spell_tooltip_BardPTooltip_DSM_nD" = "旅者引領米普: 巴德吸引小精靈協助他攻擊敵人,這些小精靈會在巴德蒐集了 編鐘後獲得新的效果。

          • 米普目前造成 @f1@ (+@f9@) 魔法傷害並造成 @f2@% 緩速,持續 @f3@ 秒,每 @f5@ 秒產生一隻新的米普,最多 @f4@ 隻。

          編鐘: 遠古 編鐘 隨機產生,巴德撿起時可獲得經驗、12%最大魔力和離開戰鬥移動速度的疊加。每個編鐘在地圖上可持續存在 10 分鐘。

          • 已蒐集 @f10@ 個編鐘;再蒐集 @f7@ 個編鐘,米普的攻擊會 造成 @f8@ 額外傷害。
          " tr "game_spell_tooltip_BardQ" = "宇宙制約 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_BardR" = "凝滯命域 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @Effect1Amount@ 秒。

          史詩級野怪也會受到影響。
          " tr "game_spell_tooltip_BardW" = "守望神龕 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續存在,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@

          " tr "game_spell_tooltip_BlessingoftheLizardElder" = "" tr "game_spell_tooltip_BlindingDart" = "致盲吹箭(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_BlindMonkEOne" = "狂風暴雨 / 分筋錯骨﹝@Level@﹞[@Hotkey@]@Cost@ 能量 / @Effect4Amount@ 能量@Cooldown@ 秒冷卻時間狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。
          " tr "game_spell_tooltip_BlindMonkETwo" = "分筋錯骨(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間李星對周圍被狂風暴雨擊中的敵方單位施展分筋錯骨,減緩他們的跑速 @Effect2Amount@%,持續 @Effect5Amount@ 秒。跑速會在效果持續時間內逐漸恢復。" tr "game_spell_tooltip_BlindMonkQOne" = "虎嘯龍吟 / 震驚百里﹝@Level@﹞[@Hotkey@]@Cost@ 能量 / @Effect4Amount@ 能量@Cooldown@ 秒冷卻時間虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。
          " tr "game_spell_tooltip_BlindMonkQTwo" = "震驚百里(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間李星衝向被梵音擊中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。" tr "game_spell_tooltip_BlindMonkR" = "神龍擺尾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上相當於 @Effect3Amount@% 初始目標額外生命的物理傷害。
          " tr "game_spell_tooltip_BlindMonkRKick" = "神龍擺尾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上相當於 @Effect3Amount@% 初始目標額外生命的物理傷害。
          " tr "game_spell_tooltip_BlindMonkWOne" = "鐵壁金身 / 易筋洗髓(@Level@)[@Hotkey@]@Cost@ 能量 /@Effect4Amount@ 能量@Cooldown@ 秒冷卻時間鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。
          " tr "game_spell_tooltip_BlindMonkWTwo" = "易筋洗髓﹝@Level@﹞[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間李星接受過嚴格的肉體訓練,使他可以在戰鬥中更為強健。@Effect8Amount@ 秒內,李星獲得 @Effect2Amount@% 普攻吸血和技能吸血。" tr "game_spell_tooltip_BrandE" = "天火燎原(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布蘭德引導天火爆發在目標身上,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上有烈炎標記,此技能將會蔓延至目標周圍的敵人身上。
          " tr "game_spell_tooltip_BrandQ" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布蘭德發出火球,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:此技能會再暈眩目標 1.5 秒。
          " tr "game_spell_tooltip_BrandR" = "末日熔岩(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成@Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @Effect4Amount@%跑速。
          " tr "game_spell_tooltip_BrandW" = "煉獄風暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間短暫延遲後,布蘭德朝指定位置施放煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          烈炎標記:提高 25% 此技能造成的傷害。
          " tr "game_spell_tooltip_BraumE" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布郎姆降低接下來受到傷害並且保護所有後方友軍。
          布郎姆朝固定方向舉起重盾,持續 @Effect2Amount@ 秒,使下一擊傷害無效化。並降低接下來所承受的 @Effect3Amount@% 傷害。

          布郎姆 攔截 技能,使技能擊中他之後被摧毀。

          在技能作用期間,布郎姆獲得 @Effect4Amount@% 跑速。
          " tr "game_spell_tooltip_BraumPassive" = "震盪冰封布郎姆的普攻會疊加震盪冰封,只要敵方目標身上獲得第一層疊加, 友軍 的普攻也能夠疊加震盪冰封。

          疊加到 4 層後,將會暈眩該目標並受到魔法傷害。接下來的數秒該目標將不會獲得新的疊加,但是來自布郎姆的攻擊將會製造額外魔法傷害。
          " tr "game_spell_tooltip_BraumQ" = "凜冬衝擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布郎姆從重盾內驅動寒冰攻擊,對第一個命中敵人造成 @Effect1Amount@ (+@f1@) [2.5% 布郎姆最大生命值] 魔法傷害並且緩速他們 @Effect2Amount@%,在 @Effect5Amount@ 秒內衰減。

          可獲得一層 震盪冰封疊加
          " tr "game_spell_tooltip_BraumRWrapper" = "冰河裂隙(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @Effect3Amount@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @Effect4Amount@%。

          被擊中敵人將會受到 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。第一個被擊飛的目標將會滯空 @Effect5Amount@ 秒,次要目標僅會短暫被擊飛。
          " tr "game_spell_tooltip_BraumW" = "壁壘守護(@Level@)[@Hotkey@]@Cost@ 點魔力@Cooldown@ 秒冷卻時間布郎姆猛然一躍,跳到友方英雄或士兵身旁。

          落地後,布郎姆與友軍獲得 @f3@ 物理防禦與 @f4@ 魔法防禦(@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆的額外物理/魔法防禦),持續 @Effect1Amount@ 秒。
          " tr "game_spell_tooltip_Burning" = "" tr "game_spell_tooltip_BurningAgony" = "痛苦燃燒(@Level@)[@Hotkey@]每秒 @Effect2Amount@ 生命@Cooldown@ 秒冷卻時間啟動:蒙多醫生燃燒自己,每秒對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          啟動時,蒙多醫生身上控制效果的持續時間將會減少 @Effect5Amount*100@%。
          " tr "game_spell_tooltip_Bushwhack" = "叢林伏擊 / 猛撲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間人類形態: 奈德麗放置一個持續 2 分鐘的潛隱陷阱。陷阱會在敵人碰到時觸發,揭露目標位置並對其在 4 秒內造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          可以一次觸發 @f4@ 個陷阱。(可放置的最大陷阱數會在等級 6/11/16 時增加)

          美洲獅形態: 奈德麗向目標方向撲擊,對周圍的敵人造成傷害。
          " tr "game_spell_tooltip_BusterShot" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並將目標及周邊敵方單位擊退 @Effect2Amount@ 距離。" tr "game_spell_tooltip_CaitlynAceintheHole" = "王牌射手等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間凱特琳花費時間準備一發完美射擊,可對在距離 @Effect2Amount@ 以內的英雄造成 @Effect1Amount@ (+@f1@) 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。
          " tr "game_spell_tooltip_CaitlynEntrapment" = "九零式獵網等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_CaitlynHeadshotMissile" = "" tr "game_spell_tooltip_CaitlynPiltoverPeacemaker" = "鎮暴射擊等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。
          " tr "game_spell_tooltip_CaitlynYordleTrap" = "捕獲陷阱等級 @Level@ [@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒充能時間放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。
          " tr "game_spell_tooltip_CamilleE" = "鋼鐵鉤射 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間首次施放: 卡蜜兒朝地形物發射鉤子,並利用鉤子移動至地形物。卡蜜兒移動至地形物後 1 秒內可重啟技能。

          第二次施放:卡蜜兒從牆上跳下並向目標猛烈撞擊,對首位擊中的目標造成@Effect3Amount@ (+@f1@) 物理傷害並對範圍內敵人造成 @Effect1Amount@ 秒暈眩。若朝敵方英雄俯衝,技能範圍會擴大至兩倍。此外,技能命中目標後卡蜜兒將獲得額外@Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_CamilleQ" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡蜜兒的下次普攻造成 @f1@ 額外物理傷害並增加 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。此技能可在接下來 @Effect10Amount@ 秒內重啟且不會消耗任何魔力。

          若兩次施放間隔時間至少@Effect1Amount@ 秒,第二段攻擊造成的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,並且將其中 @f3@% 物理傷害轉換成真實傷害。

          精密解剖 無法觸發暴擊。
          " tr "game_spell_tooltip_CamilleR" = "海克斯晶體結界 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @Effect3Amount@ 秒。其他鄰近敵人會被擊退至結界外。卡蜜兒對被禁錮英雄的普攻造成額外魔法傷害,相當於 @Effect2Amount@ 加上 @Effect1Amount@% 目標目前生命。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。
          " tr "game_spell_tooltip_CamilleW" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@%(+@f2@%)最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。
          " tr "game_spell_tooltip_CardmasterStack" = "卡牌騙術 (@Level@)[@Hotkey@]被動:每 4 次攻擊,逆命造成額外 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          此外他的攻速增加 @Effect3Amount@%。
          " tr "game_spell_tooltip_CarpetBomb" = "女武神特攻(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。
          " tr "game_spell_tooltip_CarpetBombMega" = "炸彈快遞(@Level@)[@Hotkey@]無消耗庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續5秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。" tr "game_spell_tooltip_CassiopeiaE" = "雙生毒牙 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間對目標敵人造成 @f1@(+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。
          " tr "game_spell_tooltip_CassiopeiaQ" = "毒霧爆擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "game_spell_tooltip_CassiopeiaR" = "石化凝視(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡莎碧雅對她面前的敵人造成@Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。面朝她的敵人將石化並暈眩 @Effect3Amount@ 秒,背向她的敵人將降低@Effect2Amount@%跑速。" tr "game_spell_tooltip_CassiopeiaW" = "劇毒瘴氣(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。
          " tr "game_spell_tooltip_ChronoShift" = "時光倒流(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間極靈對友軍目標釋放一個保護性法術符文,持續 @Effect2Amount@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @Effect1Amount@ (+@CharAbilityPower@) 點生命。" tr "game_spell_tooltip_Consume" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普向敵人咬了一口,造成傷害並治癒自己。當他的血量低於 @Effect7Amount*100@% 生命時,此技能的治癒效果將提升 @f7@%。

          野怪和小兵:造成 @Effect1Amount@ 真實傷害並回復 @Effect2Amount@ (+@CharAbilityPower@) (+@f1@) 生命。

          英雄:造成 @Effect3Amount@ (+@CharAbilityPower2@) (+@f8@) 魔法傷害並回復 @f3@ (+@f9@) (+@f5@) 生命。
          " tr "game_spell_tooltip_CorpseExplosion" = "屍爆﹝@Level@﹞[@Hotkey@]被動:當敵人在阿姆姆的四周遭到擊殺時,殘存地面的屍體自動爆炸,對周圍的敵方單位造成 @Effect1Amount@ ﹝+@CharAbilityPower@﹞魔法傷害。" tr "game_spell_tooltip_Crowstorm" = "群鴉風暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間費德提克引導 @Effect3Amount@ 秒後,一群烏鴉聚集到費德提克身邊並將他傳送到目標區域,對範圍內敵人每秒造成@Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          此技能持續 @Effect2Amount@ 秒,總共造成 @f1@ (+@f2@) 魔法傷害。
          " tr "game_spell_tooltip_Crystallize" = "寒冰屏障(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間冰晶鳳凰聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。" tr "game_spell_tooltip_DariusExecuteRank3" = "諾克薩斯斷頭台(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Effect1Amount@ (+@f1@) 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @Effect3Amount@% 傷害。

          最大傷害: @f3@.

          以解鎖: 若諾克薩斯斷頭台擊殺目標,立即刷新技能冷卻時間。
          " tr "game_spell_tooltip_DariusHemo" = "絞喉達瑞斯的攻擊與傷害性技能使敵人流血並造成持續性物理傷害 5 秒,最多疊加 5 次。" tr "game_spell_tooltip_DariusHemoMarker" = "絞喉達瑞斯的攻擊與傷害性技能使敵人流血並造成持續性物理傷害 5 秒,最多疊加 5 次。" tr "game_spell_tooltip_DarkStarBlankSpell" = "召喚師技能無法使用召喚師技能在此模式中無法使用。

          「我們要去的地方,不需要召喚師技能…」
          " tr "game_spell_tooltip_Deceive" = "欺詐魔術(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。
          " tr "game_spell_tooltip_DefensiveBallCurl" = "尖刺防禦(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。
          " tr "game_spell_tooltip_DefensiveBallCurlCancel" = "取消尖刺防禦(@Level@)[@Hotkey@]無消耗無冷卻時間提早取消尖刺防禦。 " tr "game_spell_tooltip_Destiny" = "命運 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間獲得所有敵方英雄的 真視 視野,持續 @Effect1Amount@ 秒。

          命運啟動時,逆命可以在 1.5 秒內傳送到 @Effect4Amount@ 單位以內的位置。
          " tr "game_spell_tooltip_DetonatingShot" = "爆炸射擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。
          " tr "game_spell_tooltip_DianaArc" = "月牙衝擊等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間黛安娜揮舞她手中的劍並釋放其中的月之力,其弧形的衝擊波會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          擊中敵人時會附加月光精華效果,如果目標處於非潛行狀態,將使其曝露行蹤 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_DianaOrbs" = "蒼白月瀑等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒 冷卻時間召喚三顆星體,觸及敵人時會造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect1Amount@ 秒。

          同時暫時獲得一個可以吸收 @Effect3Amount@ (+@CharAbilityPower2@) 傷害的護盾。如果三顆星體全數爆炸,護盾值將會增加 @Effect3Amount@ (+@CharAbilityPower2@)
          " tr "game_spell_tooltip_DianaPassive" = "銀月之刃每三下攻擊會回復自身魔力,並對周圍敵人造成額外魔法傷害。每施放一次技能都會使接下來的 3 次攻擊獲得額外攻速。" tr "game_spell_tooltip_DianaTeleport" = "朔月幻步等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間黛安娜化身為復仇的新月,傳送至一名敵人的身旁,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          施放朔月幻步傳送至身上帶有月光精華的敵人時,朔月幻步無需冷卻時間,同時也會移除所有其他敵人身上的月光精華減益效果。
          " tr "game_spell_tooltip_DianaVortex" = "月隕等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:將銀月之刃賦予的額外攻速提升至 @Effect3Amount*100@%。

          主動:使周圍所有敵人現形,並把他們吸引到身邊,降低其 @Effect1Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_Disintegrate" = "瓦解怒焰 等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。如果目標死於瓦解怒焰的話,安妮會得到施展此技能消耗的魔力,並減少一半施展此技能的冷卻時間。" tr "game_spell_tooltip_DragonBurning" = "" tr "game_spell_tooltip_Drain" = "生命汲取(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。
          " tr "game_spell_tooltip_DravenDot" = "說明" tr "game_spell_tooltip_DravenDoubleShot" = "給我閃! (@Level@ )[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@ ) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_DravenFury" = "好戲上場(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間達瑞文獲得 @Effect2Amount@% 的跑速,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻速,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。
          " tr "game_spell_tooltip_DravenRCast" = "迴轉死神 (@Level@ )[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @Effect1Amount@ (+@f1@) 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @Effect4Amount*100@% (最低 @Effect2Amount@%) 在斧頭轉回來的過程中傷害遞減會重置。
          " tr "game_spell_tooltip_DravenRDoublecast" = "迴轉死神(@Level@)[@Hotkey@]再度啟動迴轉死神,使得斧頭提早轉回達瑞文手上。" tr "game_spell_tooltip_DravenSpinning" = "迴旋飛斧(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。
          " tr "game_spell_tooltip_DrawABead" = "校準射擊﹝@Level@﹞[@Hotkey@]被動:永久提高崔絲塔娜 @Effect1Amount@普攻距離。" tr "game_spell_tooltip_EkkoE" = "相位轉移等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。" tr "game_spell_tooltip_EkkoPassive" = "艾克的普攻和技能攻擊能為驅動-Z 填充時光能量。對目標的第三次攻擊造成額外傷害。若目標是英雄,艾克獲得額外跑速。" tr "game_spell_tooltip_EkkoQ" = "時光樞紐等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。" tr "game_spell_tooltip_EkkoR" = "計時開始等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。除此之外,艾克回復 @Effect3Amount@ (+@CharAbilityPower2@) 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @Effect5Amount@%。" tr "game_spell_tooltip_EkkoW" = "時空攔截等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_EkkoWPassive" = "艾克的基本攻擊會對生命值低於 30% 的英雄造成額外傷害。來源:@SourceName@" tr "game_spell_tooltip_EliseHumanE" = "盤纏蛛絲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間暈眩敵方目標 @Effect5Amount@ 秒並暴露非潛行目標位置。" tr "game_spell_tooltip_EliseHumanQ" = "神經毒素 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間造成的魔法傷害等同於 @Effect1Amount@ 附加 @Effect6Amount@% (+@CharAbilityPower@%) 目標當前的生命。 最多對野怪造成額外 @Effect2Amount@ 點傷害。" tr "game_spell_tooltip_EliseHumanW" = "爆裂毒蛛 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間召喚一隻劇毒蜘蛛衝向指定區域,碰觸敵方目標或經過 3 秒後自動引爆造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "game_spell_tooltip_EliseR" = "蜘蛛型態 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間伊莉絲變身成殘暴的蜘蛛,減少 425 攻擊距離,獲得 @Effect3Amount@ 移動速度並切換成蜘蛛型態專用技能。喚醒狂亂蛛群,攻擊附近敵人。

          狂亂蛛群: 狂亂蜘蛛造成 @Effect1Amount@ (+@CharAbilityPower2@) 傷害和降低 @Effect4Amount@% 群體技能傷害。
          " tr "game_spell_tooltip_EliseRDummy" = "蜘蛛型態 (@Level@)[@Hotkey@]No Cost@Cooldown@ 秒冷卻時間主動: 伊莉絲變身成殘暴的蜘蛛,切換成蜘蛛型態專用技能,同時召喚預備的狂亂蜘蛛。蜘蛛型態時,每次攻擊可以造成額外 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和提高 @Effect3Amount@ 跑速。

          狂亂蛛群: 狂亂蜘蛛有 @Effect1Amount@基礎傷害和 @Effect4Amount@% 降低群體技能傷害。最多 @Effect5Amount@只狂亂蜘蛛。
          " tr "game_spell_tooltip_EliseRSpider" = "人類型態 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間伊莉絲變身回人類,減少 25 移動速度,獲得 425 攻擊距離並切換成人類型態專用技能。所有狂亂蜘蛛進入休眠模式。

          狂亂蛛群:狂亂蜘蛛造成 @Effect1Amount@ (+@CharAbilityPower2@) 傷害和降低 @Effect4Amount@% 群體技能傷害。
          " tr "game_spell_tooltip_EliseSpiderE" = "韌絲飛躍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間目標為敵軍時: 伊莉絲和狂亂蛛群躍升至空中,然後飛降在敵方目標身上。飛降後,來自 蜘蛛女王的額外傷害和治癒效果增加 @Effect6Amount@% ,持續 @Effect8Amount@ 秒。

          點擊地面:伊莉絲和狂亂蛛群躍升至空中,無法被指定 @Effect4Amount@ 秒,可以點選目標飛降在附近敵軍身上。
          " tr "game_spell_tooltip_EliseSpiderlingBasicAttack" = "" tr "game_spell_tooltip_EliseSpiderQ" = "毒咬(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間撲向目標以毒牙咬襲敵人,造成的魔法傷害等同 @Effect1Amount@ 點,附加 @Effect6Amount@% (+@CharAbilityPower@%) 目標已經損失的生命,最多對野怪造成額外 @Effect2Amount@ 點傷害。" tr "game_spell_tooltip_EliseSpiderW" = "掠食者的狂喜 ﹝@Level@﹞[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:提高狂亂蛛群 @Effect5Amount@% 攻速。

          主動:提高伊莉絲和狂亂蛛群 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_EnchantedCrystalArrow" = "魔法水晶箭等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。暈眩時間取決於飛行距離,最久 @Effect2Amount@ 秒,週遭敵人受到一半的傷害。" tr "game_spell_tooltip_EvelynnE" = "奪魂鞭索 {{ game_spell_tooltip_EvelynnE_substring }}" tr "game_spell_tooltip_EvelynnE_substring" = "[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊芙琳使用背刺穿刺目標,對目標施加命中效果並造成等同於 @f1@ 加上目標 @Effect5Amount@% (+@CharAbilityPower@%)最大生命的魔法傷害。接著,伊芙琳獲得 @Effect3Amount*100@% 跑速,持續 @Effect4Amount@ 秒。

          魔魅之影 啟動時,奪魂鞭索的冷卻時間將重置並受到強化。技能強化後,奪魂鞭索會將伊芙琳拉往目標,對目標及路徑上的敵人造成等同於 @f2@ 加上目標 @Effect6Amount@% (+@CharAbilityPower2@%)最大生命的魔法傷害。
          " tr "game_spell_tooltip_EvelynnE2" = "奪魂鞭索 強化 (@Level@) {{ game_spell_tooltip_EvelynnE_substring }}" tr "game_spell_tooltip_EvelynnQ" = "憎恨尖刺 (@Level@){{ game_spell_tooltip_EvelynnQ_substring }}" tr "game_spell_tooltip_EvelynnQ_substring" = "[@Hotkey@]@Cost@ 魔力@f9@ 秒冷卻時間伊芙琳朝目標方向甩出背刺,對首位命中的目標造成 @Effect5Amount@ (+@CharAbilityPower2@)魔法傷害,並使伊芙琳接下來的三次技能或普攻對該目標額外造成 @Effect4Amount@(+@CharAbilityPower@)魔法傷害。接著,伊芙琳最多可以重啟此技能三次。

          重啟:對最接近的敵人施放一直線的尖刺,對所有命中的單位造成 @Effect5Amount@ (+@CharAbilityPower2@)魔法傷害。

          背刺命中野怪的話將返還 @Effect1Amount*100@% 憎恨尖刺的冷卻時間。憎恨尖刺會優先鎖定伊芙琳正在攻擊的目標。
          " tr "game_spell_tooltip_EvelynnQ2" = "憎恨尖刺 (@Level@){{ game_spell_tooltip_EvelynnQ_substring }}" tr "game_spell_tooltip_EvelynnR" = "殘戮收割(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊芙琳釋放體內的惡魔之力,進入無法被指定的狀態並用背刺橫掃前方敵人,接著瞬移到原本位置的後方。對目標造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害,若目標的生命低於@Effect7Amount*100@%,傷害將提升至 @f1@(+@f2@)" tr "game_spell_tooltip_EvelynnW" = "咒慾迷塵(@Level@)[@Hotkey@]@Cost@ 魔力@f8@ 秒冷卻時間伊芙琳詛咒一名敵方英雄或野怪,詛咒會持續存在 5 秒。伊芙琳使用普攻或技能攻擊該目標時會觸發詛咒,返還此技能的消耗魔力,並降低其 @Effect3Amount*-100@% 跑速。

          若詛咒持續存在 2.5 秒以上,觸發時該目標將會受到魅惑,持續 @Effect2Amount@ 秒。此外,還會附加以下效果:
          • 目標為敵方英雄時,降低其 @Effect9Amount*100@% 魔法防禦,持續 @Effect10Amount@ 秒。
          • 目標為野怪時,造成 @Effect7Amount@ (+@CharAbilityPower@)魔法傷害,且魅惑效果的持續時間增加 @Effect1Amount@ 秒。
          施放咒慾迷塵不會解除魔魅之影的效果。
          " tr "game_spell_tooltip_EyeOfTheStorm" = "風暴之眼等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間珍娜給予友軍英雄或防禦塔一個風之護盾,於 @Effect3Amount@ 秒內衰減。護盾可吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,並給予 @Effect2Amount@ (+@CharAbilityPower2@) 物理攻擊力直到護盾完全耗盡。

          珍娜每個緩速或擊飛一名敵方英雄的技能都會減少風暴之眼的冷卻時間 (@ECDRefundforCC@*100) %。
          " tr "game_spell_tooltip_Feast" = "饗宴等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間科加斯饑餓地吞食一名敵人,對英雄造成 @Effect2Amount@ (+@f2@) (+@CharAbilityPower2@) 真實傷害,或者對野怪及小兵造成 @Effect1Amount@ (+@f2@)(+@CharAbilityPower2@) 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @Effect3Amount@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @Effect4Amount@ 層。(目前層數:@f3@/@Effect4Amount@)
          " tr "game_spell_tooltip_FeralScream" = "野性尖嘯等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "game_spell_tooltip_FiddlesticksDarkWind" = "黑暗之風 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間費德提克朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。
          " tr "game_spell_tooltip_FioraE" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)" tr "game_spell_tooltip_FioraQ" = "移形之體 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。
          " tr "game_spell_tooltip_FioraR" = "頂尖對決(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @f8@% 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成(@f6@%)

          若菲歐拉在 @Effect1Amount@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復@Effect7Amount@ (+@f9@) 生命,持續 @Effect9Amount@ 秒至 @Effect6Amount@ 秒,根據破綻擊中的數量增加。
          " tr "game_spell_tooltip_FioraW" = "斗轉之力 (@Level@)[@Hotkey@]@Cost@ 魔力@f2@ 秒冷卻時間菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。
          " tr "game_spell_tooltip_FizzE" = "愛玩小飛 / 調皮小飛 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成@Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_FizzQ" = "現撈海膽 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@秒冷卻時間飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。這個技能會觸發攻擊命中效果。

          海神三叉戟 的效果會附加於飛斯衝刺途中的行經的所有敵人上。
          " tr "game_spell_tooltip_FizzR" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@Effect8Amount@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @Effect1Amount@ (+@CharAbilityPower@) 到 @Effect3Amount@ (+@CharAbilityPower2@) 的魔法傷害,並且緩速 40% 到 80%。
          " tr "game_spell_tooltip_FizzW" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:飛斯的普攻會使敵人流血,在 @Effect8Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動:飛斯下一次的普攻造成 @Effect3Amount@ (+@CharAbilityPower2@) 額外魔法傷害。
          如果主動效果擊殺了一個目標,將回復 @Effect2Amount@ 魔力並將冷卻時間重置至 1 秒。否則,5 秒內飛斯的攻擊在命中時會造成額外的 @Effect10Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "game_spell_tooltip_FlashFrost" = "寒冰閃耀 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_Fling" = "過肩摔(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_ForcePulse" = "能量脈衝(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間附近有單位施放法術技能時,卡薩丁將吸收能量。

          當附近累計有 6 次技能後,可施放能量脈衝,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並緩速前方錐形施法範圍內的敵人 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_Frostbite" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。
          " tr "game_spell_tooltip_GalioE" = "光榮制裁(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間加里歐朝前方猛烈衝刺,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並將他們擊飛至空中,持續 @Effect2Amount@ 秒。加里歐撞到一名敵方英雄或是地形物後即停止衝刺。" tr "game_spell_tooltip_GalioQ" = "征戰風暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間加里歐釋放兩道氣流並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          氣流匯聚之後會形成一股旋風,於 @Effect3Amount@ 秒內造成 @Effect5Amount*3@ (+@CharAbilityPower2.0*3@) 加上(+@f9@)% 敵人最大生命的魔法傷害(對野怪最多造成 @Effect4Amount*3@ 傷害)。
          " tr "game_spell_tooltip_GalioR" = "英靈之門(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間加里歐指定一名友軍當前的所在位置作為降落地點,並賦予該名友軍 @Effect5Amount@ (+@f2@)% 傷害減免,直到他降落至指定位置。

          加里歐降落之後,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並將他們擊飛至空中,持續 @Effect3Amount@ 秒(敵人若是位於範圍中央,擊飛時間則為 @Effect2Amount@ 秒)。
          " tr "game_spell_tooltip_GalioW" = "杜蘭德之盾(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:加里歐 @Effect6Amount@ 秒內未受到傷害的話將獲得一個可以吸收 @f3@ 魔法傷害的護盾。

          第一階段:加里歐開始蓄力,獲得 @Effect1Amount@ (+@f2@)(+@f4@)% 魔法傷害減免,以及相當於 @f5@% 魔法傷害減免的物理傷害減免,並減緩自身 @Effect3Amount@% 跑速。

          第二階段:加里歐嘲諷周圍敵人,持續 @Effect4Amount@ 秒至 @Effect7Amount@ 秒,造成 @f8@ (+@f9@) - @f10@ (+@f11@)傷害,並刷新傷害減免的持續時間至 @Effect8Amount@ 秒。嘲諷持續時間、傷害及範圍將隨著蓄力時間的長度而提升。

          杜蘭德之盾的蓄力過程無法被控制技能中斷。
          " tr "game_spell_tooltip_GangplankE" = "火藥桶 (@Level@)[@Hotkey@]無消耗@f2@ 秒充能時間(最多: @f4@)在目標位置放置一個可以被剛普朗克或敵人攻擊的火藥桶,持續 @Effect5Amount@ 秒。

          若剛普朗克引爆火藥桶,則會爆炸對敵方造成 該攻擊傷害 的物理傷害(無視 @Effect10Amount@% 物理防禦),並緩速他們 @Effect4Amount@% 持續 @Effect2Amount@ 秒。英雄會受到 @Effect3Amount@ 額外物理傷害。

          當火藥桶爆炸時,爆炸範圍重疊的火藥桶也會引爆(傷害不會疊加)。

          火藥桶每 @f5@ 秒會損失生命。(腐朽率在等級 7 和 13 時增加)

          木桶爆炸可以觸發槍火談判的掠奪金錢效果。
          " tr "game_spell_tooltip_GangplankQWrapper" = "槍火談判 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間擊發一枚子彈造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害(可以暴擊和觸發命中效果)。

          若槍火談判擊殺目標,剛普朗克掠奪 @Effect2Amount@ 額外金錢和 @Effect5Amount@ 毒蛇銀幣。 (在商店用 毒蛇銀幣 升級加農炮幕)。

          總掠奪金錢: @f1@ 金錢
          " tr "game_spell_tooltip_GangplankR" = "加農炮幕 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間指示剛普朗克的海盜船在對目標地點擊發 @f3@ 波大砲,持續 @Effect3Amount@ 秒。每波造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount@% ,持續 @Effect6Amount@ 秒。

          使用槍火談判蒐集毒蛇銀幣,以升級技能。
          " tr "game_spell_tooltip_GangplankW" = "壞血症療法 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間剛普朗克吃下一串柑橘水果,清除所有限制技能效果並回復 @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% 損失生命" tr "game_spell_tooltip_GarenE" = "審判 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間蓋倫迅速的旋轉手中的大劍,持續 @Effect2Amount@ 秒,對周圍的敵人造成 @f3@ 物理傷害 -- 持續時間內造成 @Effect1Amount@ + @Effect3Amount@% 自身物理傷害 (+@f1@),共 @f2@ 次(每 3 個英雄等級增加 1 次)。

          敵方英雄被審判命中 @Effect6Amount@ 次時,會降低自身 @Effect5Amount*-100@% 物理防禦,持續 @Effect7Amount@ 秒。

          當攻擊單一敵人時,審判造成 @Effect4Amount@% 額外傷害。
          取消審判會依剩餘技能持續時間返還冷卻時間。
          審判可以產生暴擊,造成額外傷害。
          " tr "game_spell_tooltip_GarenECancel" = "審判 (@Level@)[@Hotkey@] 蓋倫停止舞動死亡之劍。" tr "game_spell_tooltip_GarenQ" = "致命打擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間蓋倫掙脫所有身上的緩速效果,並獲得 @Effect2Amount@% 移動速度,持續 @Effect4Amount@ 秒。

          在 @Effect5Amount@ 秒內,他的下一次基礎攻擊造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並沉默目標 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_GarenR" = "蒂瑪西亞制裁(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 最近一次撃殺己方英雄的敵方英雄成為 反派。審判和普攻對目標最大生命造成額外 @Effect3Amount@% 真實傷害。

          主動: 蓋倫召喚蒂瑪西亞意志試圖殺死一名敵方英雄,造成 @Effect1Amount@ 外加目標失去生命 @Effect2Amount@% 的魔法傷害。對 反派 造成真實傷害。
          " tr "game_spell_tooltip_GarenRPreCast" = "蒂瑪西亞制裁(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間蓋倫召喚蒂瑪西亞意志試圖殺死一名敵方英雄,造成 @Effect1Amount@ 魔法傷害,敵人每失去 @Effect2Amount@ 生命會增加 1 傷害。" tr "game_spell_tooltip_GarenW" = "勇氣(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 每擊殺一單位將永久賦予 @f2@ 物防和魔防,最大提升至 @Effect2Amount@。目前獲得:@f1@

          主動: 蓋倫展現他鋼鐵般的勇氣,持續 @Effect4Amount@ 秒。前@Effect7Amount@ 秒內,他受到的傷害會減少 @Effect6Amount@%,並獲得 @Effect5Amount@% 韌性。過了之後受到的傷害則是會減少 @Effect3Amount@%,直到剩餘的持續時間結束。
          " tr "game_spell_tooltip_Gate" = "傳送之門 (@Level@)[@Hotkey@]無消耗在 1.5 秒內將逆命傳送到地圖任意位置。" tr "game_spell_tooltip_GGun" = "格林機槍(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。
          " tr "game_spell_tooltip_GlacialStorm" = "冰川風暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間啟動:每秒消耗 @Effect2Amount@ 點魔力。

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @Effect7Amount@ 秒內不斷擴張,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵方目標,降低其 @Effect4Amount@% 跑速。

          當冰川風暴擴張到最大範圍時,會降低目標 @f1@% 跑速並造成 @Effect3Amount@% 傷害。
          " tr "game_spell_tooltip_GlacialStormSpell" = "取消冰川風暴[@Hotkey@]停止釋放冰川。" tr "game_spell_tooltip_GnarE" = "吶兒跳跳/重磅輾壓 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。
          " tr "game_spell_tooltip_GnarQ" = "骨頭迴力鏢/巨岩拋擲 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。
          " tr "game_spell_tooltip_GnarR" = "狂嘯猛擊! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 被動:野獸本能的額外跑速提升至 @Effect2Amount@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@) 物理傷害並緩速他們 @Effect8Amount@% ,持續 @Effect3Amount@ 秒。任何因此撞上牆面的敵人將會承受 @Effect7Amount@% 傷害並且被暈眩。
          " tr "game_spell_tooltip_GnarW" = "野獸本能/原始衝撞 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @Effect1Amount@ (+@CharAbilityPower@)+ @Effect2Amount@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @Effect4Amount@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @Effect5Amount@ 秒,造成 @Effect3Amount@ (+@CharTotalPhysical2@) 物理傷害。

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。
          " tr "game_spell_tooltip_GragasE" = "肉彈衝擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。
          " tr "game_spell_tooltip_GragasQ" = "滾動酒桶(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。
          " tr "game_spell_tooltip_GragasQToggle" = "滾動酒桶 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間再次啟動此技能以引爆酒桶。" tr "game_spell_tooltip_GragasR" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間古拉格斯向目標區域投擲他的酒桶,在落地時爆炸,範圍內敵人受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害且遭到擊退。" tr "game_spell_tooltip_GragasW" = "醉酒狂暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間 古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%) ,持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害(對野怪最多造成 @Effect4Amount@ 傷害)。
          " tr "game_spell_tooltip_GravesChargeShot" = "龍爭虎鬥等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Effect1Amount@(+@f1@) 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @Effect2Amount@ (+@f2@) 點物理傷害。" tr "game_spell_tooltip_GravesMove" = "猛龍過江等級@Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。
          " tr "game_spell_tooltip_GravesQLineSpell" = "人在江湖等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。
          " tr "game_spell_tooltip_GravesSmokeGrenade" = "隻手遮天等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_Hallucinate" = "幻象 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

        • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。

          分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

        • 分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。
          " tr "game_spell_tooltip_HallucinateFull" = "幻象(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚三個小驚嚇魔盒。

        • 小驚嚇魔盒會造成@Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。

          分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

        • 幻象可以藉由使用 Alt 鍵與滑鼠右鍵或者重新啟動這個技能來控制。
          " tr "game_spell_tooltip_HallucinateGuide" = "操控:幻象(@Level@)[@Hotkey@]無消耗無冷卻時間薩科操控分身移動或攻擊目標敵人。

          薩科操控的分身可以存在 18 秒,會在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚三個小驚嚇魔盒。

        • 小驚嚇魔盒會造成@Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。

          分身會造成薩科 75% 的傷害並承受 @Effect2Amount@% 額外傷害。

        • 幻象可以藉由使用 Alt 鍵與滑鼠右鍵或者重新啟動這個技能來控制。
          " tr "game_spell_tooltip_HecarimRapidSlash_URF" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間赫克林朝周遭敵人劈斬,造成 @Effect1Amount@ (+@f1@) 物理傷害 (對小兵造成 @Effect5Amount@% 傷害)。" tr "game_spell_tooltip_HeimerdingerE" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且緩速敵方單位 @Effect3Amount@%,持續 @Effect2Amount@ 秒。在爆炸中心的目標將會被暈眩 @Effect4Amount@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          " tr "game_spell_tooltip_HeimerdingerQ" = "H-28G 進化砲臺(@Level@)[@Hotkey@]@Cost@ 魔力和 @f3@ 個炮臺儲存數@Cooldown@ 秒冷卻時間放置炮臺在目標區域,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人,漢默丁格離開炮臺所在區域時炮臺會自動關閉。漢默丁格每 @f1@ 秒會儲存一座炮臺,最多可以儲存 @Effect3Amount@ 座炮臺。

          H-28G 炮臺數值
          生命: @f4@ (+@f2@)
          攻擊 ─ 砲彈: @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          攻擊 ─ 光束炮: 每 @Effect6Amount@ 秒造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害。
          炮臺放置上限: 3
          " tr "game_spell_tooltip_HeimerdingerR" = "升級!!!﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害,光束炮則是造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @Effect8Amount@ (+@f1@) 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @Effect5Amount@ (+@f2@) 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @Effect10Amount@ (+@f4@) 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。
          " tr "game_spell_tooltip_HeimerdingerW" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間漢默丁格朝滑鼠游標的方向發射 5 發長程火箭,每發火箭造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。敵方單位被超過一發的火箭擊中時,除了第一發之外,其它火箭會造成較少傷害:

          英雄與野怪: @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,最多 @Effect6Amount@ (+@f2@) 傷害
          小兵: 60% 基礎傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          " tr "game_spell_tooltip_HextechGunbladeSpell" = "海克斯科技槍刃造成 @Effect3Amount@ - @Effect4Amount@ (+@CharAbilityPower@)魔法傷害,並降低目標英雄 @Effect5Amount*100@% 跑速,持續 @Effect6Amount@ 秒。" tr "game_spell_tooltip_HowlingGale" = "颶風呼嘯等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間珍娜召喚一道強力的旋風,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並將其撃飛至空中,持續 @Effect4Amount@ 秒。

          旋風最多可以蓄力 @Effect6Amount@ 秒。每蓄力一秒,旋風將獲得以下加成:
          • 造成 @Effect2Amount@ (+@CharAbilityPower2@) 額外傷害
          • 撃飛效果額外持續 @Effect5Amount@ 秒
          • 行經距離提升 @Effect3Amount@%
          颶風呼嘯必定會在 @Effect8Amount@ 秒內抵達目的地。

          重啟技能可提早釋放旋風。
          " tr "game_spell_tooltip_IllaoiE" = "祖靈之試 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主
          " tr "game_spell_tooltip_IllaoiQ" = "鞭笞觸手 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打
          " tr "game_spell_tooltip_IllaoiR" = "虔信一躍 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊羅旖將她的石球砸向地面,對鄰近敵方造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Effect1Amount@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」
          " tr "game_spell_tooltip_IllaoiW" = "嚴酷考驗 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。
          " tr "game_spell_tooltip_Incinerate" = "烈焰衝擊等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間向錐形區域施放一道烈焰,對面前全部的敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。 " tr "game_spell_tooltip_InfectedCleaverMissileCast" = "病毒屠刀(@Level@)[@Hotkey@]@Effect3Amount@ 生命@Cooldown@ 秒冷卻時間蒙多醫生投擲病毒屠刀,造成相當於目標 @Effect2Amount*100@% 當前生命的魔法傷害(最少造成 @Effect1Amount@ 傷害),並降低目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          病毒屠刀若成功命中敵人,蒙多醫生將回復 @f1@ 生命(成功擊殺敵人的話則會回復 @f2@ 生命)。

          病毒屠刀對野怪最多造成 @Effect6Amount@ 傷害。
          " tr "game_spell_tooltip_InfernalGuardian" = "召喚:泰貝爾等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間召喚泰貝爾,對區域內敵方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法傷害。在接下來的 45 秒中,泰貝爾燃燒周圍的敵人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 傷害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法傷害。安妮能夠透過重新啟動技能來控制泰貝爾。

          泰貝爾在:被召喚;安妮對敵方英雄觸發嗜火效果;安妮死亡時會 暴怒

          暴怒: 泰貝爾獲得 275% 攻速和 100% 跑速,在 3 秒內消退。
          " tr "game_spell_tooltip_InfernalGuardianGuide" = "操控:泰貝爾等級 @Level@ [@Hotkey@]無消耗無冷卻時間利用 Alt 鍵搭配滑鼠右鍵或再次點擊技能來控制泰貝爾。

          當安妮在泰貝爾存在期間使用嗜火(被動技能)暈眩敵人,泰貝爾的攻速及跑速會大量增加。
          " tr "game_spell_tooltip_InsanityPotion" = "瘋狂藥劑(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間辛吉德喝下精心冶煉的化學藥劑,提高 @Effect1Amount@ 點魔法攻擊、物理防禦、魔法防禦、跑速、生命回復和魔力回復,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_IreliaE" = "無瑕重刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊瑞莉雅接連朝指定位置射出兩把會飛向彼此的劍刃,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害及 @Effect2Amount@ 秒的暈眩效果。

          無瑕重刃會標記所有被擊中的敵方英雄及大型野怪,持續 @Effect10Amount@ 秒。

          對野怪造成 @Effect9Amount@% 傷害。
          " tr "game_spell_tooltip_IreliaE2" = "無瑕重刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定位置射出第二把劍刃。" tr "game_spell_tooltip_IreliaQ" = "利刃衝擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊瑞莉雅衝向一名敵人,造成 @Effect1Amount@ (+@CharTotalPhysical@)物理傷害,在目標身上附加命中效果,同時使自身回復 @f1@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @Effect4Amount@% 傷害。
          " tr "game_spell_tooltip_IreliaR" = "護劍化形(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @Effect4Amount@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @Effect2Amount@ 秒。對經過的敵人造成 @Effect3Amount@ (+@CharAbilityPower2@)魔法傷害、@Effect5Amount@% 緩速效果,並卸除他們的武裝,持續 @Effect6Amount@ 秒。

          被卸除武裝的敵人無法進行普攻。
          " tr "game_spell_tooltip_IreliaW" = "不屈秘舞(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間第一階段:伊瑞莉雅替劍刃充能,減少 @Effect1Amount@% (+@f1@%) 受到的傷害,並獲得一層愛歐尼亞狂熱,但是期間無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方直線射出劍刃,造成 @Effect3Amount@ (+@CharTotalPhysical@)(+@CharAbilityPower2@)物理傷害。充能時間越久傷害越高,充能時間達 @Effect7Amount@ 秒後可造成最多 @f4@ (+@f2@) (+@f3@) 傷害。

          不屈秘舞無法被打斷。
          快速施放:按下技能鍵並鬆開,而不要分兩次。
          " tr "game_spell_tooltip_ItemGlacialSpike" = "霜后宣言召喚 @Effect3Amount@ 隻冰霜鬼魂,持續 @Effect4Amount@ 秒搜尋附近敵方英雄,被鬼魂碰觸的英雄會暴露行蹤,並對他們造成 @Effect5Amount*-100@% 緩速效果,持續 @Effect6Amount@ 秒至 @Effect7Amount@ 秒,持續時間取決於鬼魂行經的距離(@Effect8Amount@ 秒冷卻時間)" tr "game_spell_tooltip_ItemGlacialSpikeTT" = "陳舊的霜后宣言召喚 @Effect3Amount@ 隻冰霜鬼魂,持續 @Effect4Amount@ 秒並搜尋附近敵方英雄,被鬼魂觸碰的英雄會露出行蹤,並降低其 @Effect5Amount*-100@% 跑速,根據鬼魂游走的距離持續 @Effect6Amount@ 秒至 @Effect7Amount@ 秒(@Effect8Amount@ 秒冷卻時間)。" tr "game_spell_tooltip_ItemRedemption" = "贖罪神石指定一個@Effect8Amount@ 範圍內的區域。2.5 秒後,降下一道光束治癒友軍 @Effect2Amount@(依據目標等級,每等級 +@Effect3Amount@)生命,燃燒敵方英雄並造成相當於其 @Effect4Amount*100@% 最大生命的真實 傷害,並對敵方小兵造成 @Effect5Amount@ 真實傷害。

          能夠在死亡時使用。
          " tr "game_spell_tooltip_ItemTiamatCleave" = "新月﹝道具﹞[@Hotkey@]無消耗10 秒冷卻時間對周圍的敵人造成 60% 到 100% 自身物理攻擊的物理傷害﹝額外的傷害依據目標的距離而遞減﹞﹝冷卻時間 10 秒﹞。" tr "game_spell_tooltip_IvernRRecast" = "黛西,等等!(@Level@)[@Hotkey@]無消耗無冷卻時間鎖定一個目標來啟動此技能。如果自我施法,黛西會跟隨埃爾文。" tr "game_spell_tooltip_JackInTheBox" = "驚嚇魔盒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。
          " tr "game_spell_tooltip_JarvanIVCataclysm" = "浩劫降臨等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間英勇的跳到目標身上,對鄰近敵方造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @Effect2Amount@ 秒。

          再次使用此技能,能夠讓地形倒塌。
          " tr "game_spell_tooltip_JarvanIVDemacianStandard" = "帝國戰旗等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。
          " tr "game_spell_tooltip_JarvanIVDragonStrike" = "滅龍一擊等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。
          " tr "game_spell_tooltip_JarvanIVGoldenAegis" = "光盾庇護等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。" tr "game_spell_tooltip_JarvanIVMartialCadenceAttack" = "" tr "game_spell_tooltip_JavelinToss" = "標槍投擲 / 擊倒﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間人類形態: 奈德麗投擲出標槍,造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。如果標槍飛行距離超過奈德麗的普攻範圍,將會獲得額外傷害,最多 @Effect2Amount@ (+@CharAbilityPower@)總傷害。

          美洲獅形態: 奈德麗的下次普攻攻擊力對低生命的目標將大幅提高。
          " tr "game_spell_tooltip_JaxCounterStrike" = "反擊風暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。
          " tr "game_spell_tooltip_JaxEmpowerTwo" = "蓄力一擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。 " tr "game_spell_tooltip_JaxLeapStrike" = "跳斬(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。" tr "game_spell_tooltip_JaxRelentlessAssault" = "武器專精﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:當進行 3 次普攻時,賈克斯可以造成額外 @Effect1Amount@﹝+@CharAbilityPower@﹞魔法傷害。

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。

          額外的物理防禦等同 @Effect3Amount@ 加上額外 @Effect6Amount@% 物理攻擊。

          額外的魔法防禦等同 @Effect3Amount@ 加上額外 @Effect7Amount@% 魔法攻擊。
          " tr "game_spell_tooltip_JayceAccelerator" = "中子加速裝置等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間部署一道中子加速裝置,持續 @Effect2Amount@ 秒。讓通過的友軍提升 @Effect1Amount@% 移動速度,持續 @Effect5Amount@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @Effect4Amount@%。
          " tr "game_spell_tooltip_JayceHyperCharge" = "超頻導體等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間能量激發!接下來的 @Effect1Amount@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @Effect4Amount*100@% (@f1@) 傷害。" tr "game_spell_tooltip_JayceShockBlast" = "電磁脈衝等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間擊發一枚電球,在接觸敵人或是抵達擊發終點時會產生爆炸,對所有擊中敵人造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害。" tr "game_spell_tooltip_JayceStanceGtH" = "型態:水星戰鎚等級 @Level@ [@Hotkey@]無消耗@Cooldown@ 秒冷卻時間將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @f1@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態攻擊將會造成額外 @f2@ (+@CharBonusPhysical@) 魔法傷害。
          " tr "game_spell_tooltip_JayceStanceHtG" = "型態: 水星加農等級 @Level@ [@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @f3@% 物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_JayceStaticField" = "離子領域等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:每擊命中獲得 @Effect5Amount@ 魔力。

          主動:運起雷電力場,對周遭敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_JayceThunderingBlow" = "風馳電掣等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間造成 @Effect4Amount@% 目標最大生命 (+@CharBonusPhysical@) 的魔法傷害,並擊退他們一小段距離。﹝對野怪造成 @Effect1Amount@ 最大傷害。﹞" tr "game_spell_tooltip_JayceToTheSkies" = "浩瀚無垠等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間跳向敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並對他們造成 @Effect3Amount@% 緩速效果,持續 @Effect5Amount@ 秒。" tr "game_spell_tooltip_JhinE" = "魔幻時刻等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。
          " tr "game_spell_tooltip_JhinQ" = "狂舞手雷等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。
          " tr "game_spell_tooltip_JhinR" = "華麗謝幕等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @Effect3Amount@% 緩速效果,持續 @Effect4Amount@ 秒,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,且目標每失去1%生命,傷害增 @Effect5Amount@%。(最多 @f2@ (+@f3@))。第四發子彈必定 暴擊,造成 @f1@% 傷害。" tr "game_spell_tooltip_JhinRShot" = "華麗謝幕等級 @Level@ [@Hotkey@]@Cost@ 魔力1 秒冷卻時間燼發射一發能夠穿透士兵和野怪的強力子彈,並在擊中第一個英雄後停止,致殘該目標並造成斬殺傷害。" tr "game_spell_tooltip_JhinW" = "致命伏筆等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。
          " tr "game_spell_tooltip_JinxE" = "咬咬手榴彈!等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。" tr "game_spell_tooltip_JinxQ" = "鬼靈精怪!等級 @Level@ [@Hotkey@]每發火箭消耗 @Cost@ 魔力0.9 秒冷卻時間吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。
          " tr "game_spell_tooltip_JinxR" = "超威能死亡火箭!等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @Effect1Amount@ (+@CharBonusPhysical@) 到 @Effect2Amount@ (+@CharBonusPhysical2@) 物理傷害再加上 @Effect3Amount@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。" tr "game_spell_tooltip_JinxROdyssey" = "超威能死亡火箭!等級 @Level@ [@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷卻時間吉茵珂絲發射一枚隨著飛行距離提升傷害的火箭。在命中首位敵人時引爆,造成 @Effect1Amount@ (+@CharBonusPhysical@) 至 @Effect2Amount@ (+@CharBonusPhysical2@) 物理傷害加上相當於目標 @Effect3Amount@% 損失生命的傷害。鄰近敵人將承受 80% 傷害。" tr "game_spell_tooltip_JinxW" = "咻咻!等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。" tr "game_spell_tooltip_KaisaBasicAttack" = "" tr "game_spell_tooltip_KaisaBasicAttack2" = "" tr "game_spell_tooltip_KaisaCritAttack" = "" tr "game_spell_tooltip_KaisaCritAttack2" = "" tr "game_spell_tooltip_KaisaE" = "極速充能(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。
          。" tr "game_spell_tooltip_KaisaEEvolved" = "進化極速充能[@Hotkey@]進化極速充能:凱莎現在於施放極速充能時進入潛隱狀態。" tr "game_spell_tooltip_KaisaQ" = "伊卡西亞魔雨(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。
          " tr "game_spell_tooltip_KaisaQEvolved" = "進化伊卡西亞魔雨[@Hotkey@]進化伊卡西亞魔雨:伊卡西亞魔雨現在將增加額外的導彈數量。" tr "game_spell_tooltip_KaisaR" = "獵殺本能(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @Effect1Amount@ (+@f1@) (+@f2@) 傷害的護盾,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_KaisaW" = "虛空探索者 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。
          " tr "game_spell_tooltip_KaisaWEvolved" = "進化虛空探索者[@Hotkey@]進化虛空探索者:虛空探索者現在命中時將觸發額外的被動層數,並於命中英雄時獲得額外的冷卻時間減免。" tr "game_spell_tooltip_KalistaExpungeWrapper" = "痛苦撕扯等級 @Level@ [@Hotkey@]@Cost@ 魔力@f2@ 秒冷卻時間被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。
          " tr "game_spell_tooltip_KalistaMysticShot" = "赦罪穿刺等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。
          " tr "game_spell_tooltip_KalistaPSpellCast" = "血誓同盟等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間主動:在接下來的遊戲中魂結一名友軍,獲得憎靈守衛的被動效果並能使用命運呼喚。" tr "game_spell_tooltip_KalistaRx" = "命運呼喚等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。
          " tr "game_spell_tooltip_KalistaW" = "憎靈守衛等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:克黎思妲和她的血誓同盟攻擊相同目標時,克黎思妲會造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。
          " tr "game_spell_tooltip_KalistaWAllyPassive" = "血誓同盟等級 @Level@ [@Hotkey@]被動:克黎思妲和她的血誓同盟普攻相同目標時,她會造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。" tr "game_spell_tooltip_KarmaMantra" = "真言符印(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡瑪的下一個技能會附加真言的祝福,持續 8 秒。

          生靈火魂: 餘留下一個災禍空間,緩速敵人,並造成額外傷害。

          強權禁錮:卡瑪回復部分損失生命。若目標沒有破壞鏈結,則卡瑪能夠再一次回復部分損失生命。

          精神衝擊: 護盾量增加,附近友方英雄同時獲得護盾並增加移動速度。
          " tr "game_spell_tooltip_KarmaQ" = "輪迴怒火(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間發射一道能量光束,當命中敵人時直接引爆,會對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低 @Effect2Amount*100@ 跑速,持續 @Effect3Amount@ 秒。

          真言強化 ─ 生靈火魂: 造成 @f1@ (+@CharAbilityPower2@) 額外魔法傷害並且在傷害範圍內留下一個災禍空間,於區域內的敵人會被降低 @f3@% 跑速。在經過 1.5 秒延遲後,再度對區域內敵人造成 @f2@ (+@CharAbilityPower@) 魔法傷害。
          " tr "game_spell_tooltip_KarmaSolKimShield" = "靈能啟示(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間目標友軍獲得一個護盾,期間內會提高 @Effect3Amount*100@% 跑速,持續 @Effect2Amount@ 秒並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。

          真言強化 - 精神衝擊: 護盾的保衛能量向外溢散,對卡瑪的目標額外吸收 @f1@ (+@CharAbilityPower2@) 傷害。附近友方英雄獲得原護盾 @f2@% 的護盾。所有獲得護盾的英雄提升 @f3@% 移動速度,持續 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_KarmaSpiritBind" = "特化鏈結(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間召喚一條能量鎖鏈綁定目標敵方英雄或野怪,獲得目標真視視野並造成 @Effect1Amount*0.5@ (+@f4@) 魔法傷害,若 @Effect3Amount@ 秒內,鏈結未中斷,定身目標 @Effect2Amount@ 秒並造成額外 @Effect1Amount*0.5@ (+@f4@) 魔法傷害。

          真言強化 - 強權禁錮: 卡瑪回復 @f1@% (+@f3@%) 損失生命。若鏈結沒有中斷或目標死亡,則定身時間提升 @f2@ 秒,卡瑪再回復 @f1@% (+@f3@%) 損失生命。
          " tr "game_spell_tooltip_KarthusDefile" = "汙染 (@Level@)[@Hotkey@]@Cost@ 每秒消耗魔力 @Effect3Amount@ 秒冷卻時間關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "game_spell_tooltip_KarthusFallenOne" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害(無視距離遠近)。 " tr "game_spell_tooltip_KarthusLayWasteA1" = "荒蕪 (@Level@)[@Hotkey@]@Cost@ 魔力@f1@ 秒冷卻時間在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。
          " tr "game_spell_tooltip_KarthusWallOfPain" = "痛苦之牆(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。" tr "game_spell_tooltip_KatarinaE" = "瞬步 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。
          " tr "game_spell_tooltip_KatarinaQ" = "彈射利刃(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。
          " tr "game_spell_tooltip_KatarinaR" = "死亡蓮花 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) 魔法傷害。在 @Effect3Amount@ 秒內會對每個敵人造成總共: @f1@ (+@f2@) (+@f3@) 魔法傷害。

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。
          " tr "game_spell_tooltip_KatarinaW" = "備戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。" tr "game_spell_tooltip_KaynE" = "夜叉行(@Level@)[@Hotkey@]@Cost@ 魔力@f1@ 秒冷卻時間{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。
          " tr "game_spell_tooltip_KaynPassive" = "冥血罪鐮{{ game_spell_Kayn_P_main_@f1@ }}" tr "game_spell_tooltip_KaynQ" = "獵魂斬(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。
          " tr "game_spell_tooltip_KaynR" = "伏影滅(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_R_main_@f1@ }}" tr "game_spell_tooltip_KaynRJumpOut" = "伏影滅(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間啟動以提早結束伏影滅。" tr "game_spell_tooltip_KaynW" = "散華刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_W_maintext_@f1@ }}" tr "game_spell_tooltip_KennenBringTheLight" = "電能釋放(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "game_spell_tooltip_KennenLightningRush" = "閃電衝擊(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          當處於球形閃電的狀態時,凱能獲得 @defenses@ 雙防及 @movement speed*100@% 的跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。
          " tr "game_spell_tooltip_KennenLRCancel" = "閃電衝擊 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間你可以再次點擊取消球形閃電形態。" tr "game_spell_tooltip_KennenShurikenHurl" = "雷電手裡劍 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間凱能投擲手裡劍,造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害。" tr "game_spell_tooltip_KennenShurikenHurl1" = "雷電手裡劍(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間凱能向目標區域投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "game_spell_tooltip_KennenShurikenHurlMissile1" = "雷電手裡劍(@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "game_spell_tooltip_KennenShurikenStorm" = "雷霆風暴(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間凱能在周圍召喚魔法風暴持續 @Effect3Amount@ 秒,每 @Effect2Amount@ 秒對範圍內所有敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @Effect4Amount*100@% 額外傷害。
          " tr "game_spell_tooltip_KennenShurikenThrow" = "雷電手裡劍 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間凱能向目標區域投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "game_spell_tooltip_KhazixE" = "掠翅飛躍等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。
          " tr "game_spell_tooltip_KhazixEEvo" = "進化飛翅[@Hotkey@]進化飛翅:增加跳躍距離 200 點,擊殺或助攻時會重置冷卻時間。" tr "game_spell_tooltip_KhazixELong" = "進化掠翅飛躍等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間飛躍到目標區域,造成@Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或助攻可以刷新掠翅飛躍的冷卻時間。
          " tr "game_spell_tooltip_KhazixPDamage" = "" tr "game_spell_tooltip_KhazixQ" = "孤獨的恐懼等級 @Level@ [@Hotkey@]@Cost@魔力@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。
          " tr "game_spell_tooltip_KhazixQDR" = "" tr "game_spell_tooltip_KhazixQEvo" = "進化死神之爪[@Hotkey@]進化死神之爪:返回@Effect4Amount@% 孤獨的恐懼冷卻時間,如果目標為被 孤立的話。增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。" tr "game_spell_tooltip_KhazixQLong" = "進化孤獨的恐懼等級 @Level@ [@Hotkey@]@Cost@魔力@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理攻擊。如果目標被 孤立,傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪: 增加卡力斯的基本攻擊 @Effect3Amount@。如果目標被 孤立,返回@Effect4Amount@% 孤獨的恐懼冷卻時間。
          " tr "game_spell_tooltip_KhazixR" = "虛空突襲等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:當虛空突襲的等級提升時,卡力斯可以進化自己其中之一的技能。

          主動:卡力斯進入 潛隱 持續 @Effect1Amount@ 秒並啟動暗影殺機。當 潛隱 時,他獲得 @Effect3Amount@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @Effect2Amount@ 秒內再次施展,總共最多能夠施展 @Effect7Amount@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @Effect2Amount@ 秒提升至 @Effect8Amount@ 次,而卡力斯潛行的持續時間將提升至 @Effect5Amount@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。
          " tr "game_spell_tooltip_KhazixREvo" = "進化自適應化形[@Hotkey@]進化自適應化形:提升虛空突襲的 潛隱 持續時間至 2 秒,且最大的使用次數提升至 3 次。 " tr "game_spell_tooltip_KhazixW" = "虛空尖刺等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。
          " tr "game_spell_tooltip_KhazixWEvo" = "進化尖刺拷問[@Hotkey@]進化尖刺拷問:在錐形範圍內發射三發尖刺並附加緩速效果。 孤立 目標所受緩速效果會增加。" tr "game_spell_tooltip_KindredE" = "" tr "game_spell_tooltip_KindredEWrapper" = "恐懼蔓延等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]
          " tr "game_spell_tooltip_KindredQ" = "舞動箭矢等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_KindredR" = "神羊喘息等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。
          " tr "game_spell_tooltip_KindredW" = "魔狼狂熱等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。
          " tr "game_spell_tooltip_KledE" = "比武角逐 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。
          " tr "game_spell_tooltip_KledE2" = "比武角逐 (@Level@)[@Hotkey@]克雷德可以再度衝撞他的初始目標,並造成同樣傷害。" tr "game_spell_tooltip_KledQ" = "飛射夾夾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。
          " tr "game_spell_tooltip_KledR" = "衝啊!!! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。
          " tr "game_spell_tooltip_KledRiderQ" = "掌心雷發射! (@Level@)[@Hotkey@]1 彈藥@f2@ 秒裝填時間(@f1@ 秒冷卻時間)朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。
          " tr "game_spell_tooltip_KledW" = "生性暴戾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。
          " tr "game_spell_tooltip_KogMawBioArcaneBarrage" = "生化彈幕等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。" tr "game_spell_tooltip_KogMawIcathianSurprise" = "在死亡時,寇格魔的身體將啟動一種連鎖反應,於 4 秒之後爆炸,對周圍敵人造成真實傷害。" tr "game_spell_tooltip_KogMawLivingArtillery" = "生化巨炮等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間發射一枚高射炮,對生命值大於 40% 的敵人造成@Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) 至 @Effect1Amount*1.5@ (+@f3@) (+@f2@) 基於他們失去生命的魔法傷害。

          如果敵人生命值小於 40% ,他們則會受到 @f4@ (+@f6@) (+@f5@) 魔法傷害。

          每個連續在@Effect4Amount@ 秒內連續施放的射擊會消耗@Effect3Amount@ 更多魔力 (最大值 @Effect5Amount@)。
          " tr "game_spell_tooltip_KogMawQ" = "腐蝕唾液等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_KogMawVoidOoze" = "虛空淤泥等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。" tr "game_spell_tooltip_Landslide" = "大地震顫(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@%
          " tr "game_spell_tooltip_LeblancE" = "幻影鎖鍊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間勒布朗擲出一條鎖鏈鍊住第一個命中的敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並獲得該目標的 真視 視野。

          如果目標被鍊住超過 @Effect3Amount@ 秒,勒布朗將定身他們 @Effect4Amount@ 秒並造成額外 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害。
          " tr "game_spell_tooltip_LeblancQ" = "惡意印記 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間勒布朗發射一枚印記,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並標記目標 @Effect3Amount@ 秒。

          利用一個技能傷害被標記的目標將引爆印記,造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害。
          " tr "game_spell_tooltip_LeblancR" = "模仿 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間勒布朗模仿並再度施放她最近施放的一個技能。

          模仿惡意印記和幻影鎖鍊造成 @RQ1Damage@ 魔法傷害,並分別在它們標記和定身目標時加上 @RQ2Damage@ 魔法傷害。

          模仿移行瞬影造成 @RWDamage@ 魔法傷害。
          " tr "game_spell_tooltip_LeblancRE" = "模仿:幻影鎖鍊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間勒布朗模仿並再度施放她最近施放的一個技能。

          模仿惡意印記和幻影鎖鍊造成 @RQ1Damage@ 魔法傷害,並分別在它們標記和定身目標時加上 @RQ2Damage@ 魔法傷害。

          模仿移行瞬影造成 @RWDamage@ 魔法傷害。
          " tr "game_spell_tooltip_LeblancRQ" = "模仿:惡意印記 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間勒布朗模仿並再度施放她最近施放的一個技能。

          模仿惡意印記和幻影鎖鍊造成 @RQ1Damage@ 魔法傷害,並分別在它們標記和定身目標時加上 @RQ2Damage@ 魔法傷害。

          模仿移行瞬影造成 @RWDamage@ 魔法傷害。
          " tr "game_spell_tooltip_LeblancRW" = "模仿:移行瞬影 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間勒布朗模仿並再度施放她最近施放的一個技能。

          模仿惡意印記和幻影鎖鍊造成 @RQ1Damage@ 魔法傷害,並分別在它們標記和定身目標時加上 @RQ2Damage@ 魔法傷害。

          模仿移行瞬影造成 @RWDamage@ 魔法傷害。
          " tr "game_spell_tooltip_LeblancRWReturn" = "模仿:移行瞬影返回 (@Level@)[@Hotkey@]勒布朗返回她的紫色標記處。" tr "game_spell_tooltip_LeblancW" = "移行瞬影(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間勒布朗衝向指定區域,對她目的地附近的敵人們造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          接下來的 @Effect3Amount@ 秒內,重啟移行瞬影將使勒布朗回到她一開始的施放位置。
          " tr "game_spell_tooltip_LeblancWReturn" = "移行瞬影返回 (@Level@)[@Hotkey@]勒布朗返回她的黃色標記處。" tr "game_spell_tooltip_LeonaShieldOfDaybreak" = "拂曉盾擊等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。" tr "game_spell_tooltip_LeonaSolarBarrier" = "日蝕等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_LeonaSolarFlare" = "日輪聖芒等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @Effect4Amount@ (+@CharAbilityPower@)魔法傷害,並且緩速敵人 @Effect1Amount@%,持續 @Effect2Amount@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @Effect5Amount@ 次普攻獲得 100 額外距離並對擊中的敵人造成 @Effect3Amount@ (+@CharAbilityPower2@) 額外魔法傷害。
          " tr "game_spell_tooltip_LeonaZenithBlade" = "太陽聖劍等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。" tr "game_spell_tooltip_LissandraE" = "急速冰刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。
          " tr "game_spell_tooltip_LissandraQ" = "幽影碎冰(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間麗珊卓投射冰晶,命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害並降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同傷害。" tr "game_spell_tooltip_LissandraR" = "永凍墳地(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @Effect4Amount@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @Effect5Amount@ 秒,並回復@Effect6Amount@ (+@CharAbilityPower2@) 生命(每失去 @Effect8Amount@% 生命,回復的生命量會增加 @Effect7Amount@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。地面的冰晶會持續存在 @Effect3Amount@ 秒,同時降低範圍內的敵人 @Effect2Amount*-100@% 跑速。
          " tr "game_spell_tooltip_LissandraW" = "暴雪結界(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_LucianBasicAttack" = "" tr "game_spell_tooltip_LucianBasicAttack2" = "" tr "game_spell_tooltip_LucianCritAttack" = "" tr "game_spell_tooltip_LucianCritAttack2" = "" tr "game_spell_tooltip_LucianE" = "冷酷進擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。
          " tr "game_spell_tooltip_LucianQ" = "鋒芒貫穿 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。
          " tr "game_spell_tooltip_LucianR" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Effect1Amount@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @Effect2Amount@ (+@CharAbilityPower@) (+@CharTotalPhysical2@) 物理傷害。 @f2@ 次射擊可以造成的傷害總量: @f1@ 物理傷害。赤色屠戮對士兵造成 @Effect8Amount@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。
          " tr "game_spell_tooltip_LucianW" = "烈炎鐵血 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害並且標記敵人 6 秒。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。
          " tr "game_spell_tooltip_LuluE" = "帥啊小皮!(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。
          " tr "game_spell_tooltip_LuluPassiveMissile" = "魔導精靈彈(@Level@)[@Hotkey@]無消耗無冷卻時間Pix協助附身的友軍,用魔法能量進行火力支持。這些飛彈擁有自動導向功能,但會被其他單位所阻擋。" tr "game_spell_tooltip_LuluQ" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          " tr "game_spell_tooltip_LuluR" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @Effect4Amount@ 秒內,該名英雄獲得 @Effect1Amount@ (+@CharAbilityPower@) 額外生命,同時緩速周遭敵人 @Effect2Amount@%。" tr "game_spell_tooltip_LuluW" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          " tr "game_spell_tooltip_MalzaharE" = "煞星幻象 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間於 @Effect3Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。期間對目標施放虛空召喚或冥府之握會重置此效果。

          如目標遭到擊殺,馬爾札哈獲得 @f1@ 魔力(@Effect5Amount@% 最大魔力)且幻象會散佈到最靠近的敵方單位。
          " tr "game_spell_tooltip_MalzaharQ" = "虛空召喚 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間馬爾札哈開啟一道通往虛空的傳送門,傳送門會噴發出虛空中的能量,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並沉默擊中的敵人,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_MalzaharR" = "冥府之握 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間馬爾札哈壓制一名敵方英雄,持續 @Effect4Amount@ 秒,並於持續時間內對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。此外在目標位置製造一個帶有負能量的領域,每秒對周圍敵人造成相當於其 @Effect1Amount@% (+@CharAbilityPower@%) 最大生命的魔法傷害,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_MalzaharW" = "召喚虛靈(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:馬爾札哈施放其它技能時會獲得虛靈群生效果,提升下次召喚虛靈的數量(最多 @Effect6Amount@ 隻)。

          主動: 召喚一隻或以上的虛靈。虛靈會存活 @Effect1Amount@ 秒,每下攻擊都會造成額外 @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。

          對受到煞星幻象感染的小兵造成 @Effect3Amount*100@% 傷害。
          對史詩級野怪造成 @Effect4Amount*100@% 傷害。
          " tr "game_spell_tooltip_MaokaiE" = "扭曲樹精(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間茂凱擲出一隻小樹精,小樹精會看守目標區域,持續 @f1@ 秒。敵人若靠近,小樹精會尾隨敵人,接著在敵人周圍自爆,造成 @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] 目標最大生命 魔法傷害,並降低敵人 @Effect5Amount@% 跑速,持續 @Effect6Amount@ 秒。

          小樹精在草叢中會存活 @f2@ 秒並引起更大範圍的爆炸,於 @Effect6Amount@ 秒內對所有接觸到牠的敵人造成雙倍傷害。

          對非英雄單位最多造成 @Effect4Amount@ 傷害,被放在草叢裡的樹精同樣也會對這些目標造成雙倍傷害。
          " tr "game_spell_tooltip_MaokaiQ" = "荊棘摧殘(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間茂凱把拳頭砸向地面,釋放一道衝擊波。鄰近敵人會被他擊退,並對所有受到影響的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並短暫降低目標跑速。 " tr "game_spell_tooltip_MaokaiR" = "詭林之握(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間茂凱召喚一道佈滿荊棘的樹牆,樹牆會緩緩朝著前方前進,對所有路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並禁錮他們 @Effect2Amount@ 至 @Effect2Amount*4@ 秒,禁錮的時間會隨著樹牆前進的距離而提升。" tr "game_spell_tooltip_MaokaiW" = "飛葉遁影(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間茂凱化身為無法被指定的飛葉並迅速移動至目標身旁。

          抵達時對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並禁錮目標,持續 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_Masochism" = "潛能激發(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:蒙多醫生每承受一次魔法傷害或是消耗自身生命時,他的魔法防禦就會提升 @Effect8Amount*100@%,持續 @Effect10Amount@ 秒。最多提升 @f3*100@% 魔法防禦。

          主動:蒙多醫生下一次的普攻將會用頭部衝撞敵人,造成 @f1@ 額外物理傷害(相當於蒙多醫生自身@Effect1Amount*100@% 最大生命),命中後將消耗蒙多醫生 @Effect2Amount@ 生命。

          技能啟動時,蒙多醫生將根據自身失去生命獲得最多 @Effect4Amount@ 點物理攻擊(最少 @Effect5Amount@ 點物理攻擊),持續 @Effect6Amount@ 秒

          每失去 1% 生命(@f5@)都會使潛能激發賦予蒙多醫生 @f2@ 點物理攻擊。
          " tr "game_spell_tooltip_MegaAdhesive" = "強力粘膠(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。
          " tr "game_spell_tooltip_MissileBarrage" = "火箭轟擊(@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒裝填時間(@Effect4Amount@ 秒冷卻時間)主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @f2@% 傷害(@f3@)。
          " tr "game_spell_tooltip_MoltenShield" = "熔炎護盾等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間安妮和泰貝爾獲得 @DamageReduction@% 傷害減免,持續 @ShieldDuration@ 秒。

          當護盾還存在時,攻擊他們的敵人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法傷害。
          " tr "game_spell_tooltip_MonkeyKingDecoy" = "神行百變(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。
          " tr "game_spell_tooltip_MonkeyKingDoubleAttack" = "定海神兵(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_MonkeyKingNimbus" = "觔斗突擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_MonkeyKingSpinToWin" = "無極風暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @Effect4Amount@ 秒。

          初始時,悟空獲得 @Effect2Amount*100@% 跑速,且持續期間每秒獲得額外 @Effect3Amount*100@% 跑速。
          " tr "game_spell_tooltip_MonkeyKingSpinToWinLeave" = "無極風暴(@Level@)[@Hotkey@]再次點擊以停止無極風暴。" tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave" = "死亡之子(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動-飛龍之力: 傷害飛龍時飛龍會受到 詛咒,持續 10 秒。

          主動:詛咒 目標英雄並偷取其@Effect1Amount@% (+@CharAbilityPower@%)最大生命(施放時立刻偷取 25%,10 秒內偷取另外75%;此為魔法傷害)。

          詛咒效應:受到詛咒的單位被魔鬥凱薩的隊伍擊殺時,其靈魂會追隨魔鬥凱薩,持續 @Effect9Amount@ 秒。魔鬥凱薩將獲得該名英雄 @Effect7Amount@% 魔法攻擊和 @Effect8Amount@% 額外生命,靈魂則會獲得 @f1@ 物理攻擊和 @f2@ 生命。

          可以利用 Alt 鍵搭配滑鼠右鍵或再次點擊技能來控制靈魂。
          " tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave2" = "死亡之子(野怪和英雄) (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間偷取目標英雄或野怪 @Effect1Amount@ (+@CharAbilityPower@)% 的最大生命 (施放時立即偷取 25%,10 秒內造成另 75%)。

          當目標受到詛咒時死亡,他們的靈魂將會追隨魔鬥凱薩持續 45 秒。魔鬥凱薩獲得該英雄 @Effect7Amount@% 的魔法攻擊和 @Effect8Amount@% 的額外生命,鬼魂獲得 (+@f1@) 額外物理攻擊和(+@f2@) 生命。

          利用 Alt 鍵搭配滑鼠右鍵或再次點擊技能來控制靈魂。

          等級 1:大型小兵和野怪。
          等級 2: + 英雄
          等級 3: + 巨龍
          等級 4: 所有事物
          " tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave3" = "死亡之子(野怪、巨龍和英雄) (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間偷取目標英雄或野怪 @Effect1Amount@ (+@CharAbilityPower@)% 的最大生命 (施放時立即偷取 25%,10 秒內造成另 75%)。

          當目標受到詛咒時死亡,他們的靈魂將會追隨魔鬥凱薩持續 45 秒。魔鬥凱薩獲得該英雄 @Effect7Amount@% 的魔法攻擊和 @Effect8Amount@% 的額外生命,鬼魂獲得 (+@f1@) 額外物理攻擊和(+@f2@) 生命。

          利用 Alt 鍵搭配滑鼠右鍵或再次點擊技能來控制靈魂。

          等級 1:大型小兵和野怪。
          等級 2: + 英雄
          等級 3: + 巨龍
          等級 4: 所有事物
          " tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave4" = "死亡之子(所有事物) (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間偷取目標英雄或野怪 @Effect1Amount@ (+@CharAbilityPower@)% 的最大生命 (施放時立即偷取 25%,10 秒內造成另 75%)。

          當目標受到詛咒時死亡,他們的靈魂將會追隨魔鬥凱薩持續 45 秒。魔鬥凱薩獲得該英雄 @Effect7Amount@% 的魔法攻擊和 @Effect8Amount@% 的額外生命,鬼魂獲得 (+@f1@) 額外物理攻擊和(+@f2@) 生命。

          利用 Alt 鍵搭配滑鼠右鍵或再次點擊技能來控制靈魂。

          等級 1:大型小兵和野怪。
          等級 2: + 英雄
          等級 3: + 巨龍
          等級 4: 所有事物
          " tr "game_spell_tooltip_MordekaiserCOTGDragonDebuff" = "巨龍之力如果魔鬥凱薩的隊伍擊殺了這個單位,他將能控制這個單位。來自: @SourceName@" tr "game_spell_tooltip_MordekaiserCoTGGuide" = "操控:死亡之子(@Level@)[@Hotkey@]無消耗無冷卻時間魔鬥凱薩操控靈魂移動或攻擊目標敵人。

          此靈魂將會追隨魔鬥凱薩持續 @Effect9Amount@ 秒,且魔鬥凱薩獲得該英雄 @Effect7Amount@% 的魔法攻擊和 @Effect8Amount@% 的額外生命。

          利用 Alt 鍵搭配滑鼠右鍵來控制靈魂。
          " tr "game_spell_tooltip_MordekaiserCreepingDeathCast" = "憂傷蔓延 (@Level@)[@Hotkey@]消耗 @Effect3Amount@ 生命@Cooldown@ 秒冷卻時間被動: 魔鬥凱薩在友軍旁擊殺小兵時,獲得額外經驗。

          額外獲得經驗: @f3@

          主動: 鎖定一名友方與魔鬥凱薩連結:

        • 魔鬥凱薩與目標往彼此靠近時獲得 @Effect5Amount@ 跑速。

          當兩人接觸時,在 4 秒內對周圍敵方造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          重新啟動技能來立刻對雙方周圍的敵方偷取 @Effect6Amount@ (+@CharAbilityPower2@) 生命 (對士兵偷取效果為 @Effect7Amount@%,最多偷取 @Effect8Amount@ 個單位;造成傷害為魔法傷害)。" tr "game_spell_tooltip_MordekaiserCreepingDeathCastNoExperience" = "憂傷蔓延 (@Level@)[@Hotkey@]消耗 @Effect3Amount@ 生命@Cooldown@ 秒冷卻時間主動: 指定一名友方,使之與魔鬥凱薩連結:

        • 兩者在跑向彼此時最多獲得 @Effect5Amount@ 跑速。

          當兩人接觸時,共同在 4 秒內對鄰近敵方造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          重啟技能時,兩人立即對鄰近敵方偷取 @Effect6Amount@ (+@CharAbilityPower2@) 生命 (對士兵偷取效果為 @Effect7Amount@%,最多偷取 @Effect8Amount@ 個單位;造成傷害為魔法傷害)。" tr "game_spell_tooltip_MordekaiserMaceOfSpades" = "鏟擊之錘(@Level@)[@Hotkey@]消耗 @Effect10Amount@ 生命@Cooldown@ 秒冷卻時間魔鬥凱薩接下來的三次攻擊獲得增強。前兩次攻擊造成 @Effect3Amount@ (+@f1@) (+@f2@) 額外魔法傷害。第三次攻擊造成前一次攻擊 @Effect9Amount@ 倍額外傷害,最多達到 @f5@ (+@f3@) (+@f4@)" tr "game_spell_tooltip_MordekaiserSyphonOfDestruction" = "毀滅虹吸(@Level@)[@Hotkey@]消耗 @Effect1Amount@ 生命@Cooldown@ 秒冷卻時間魔鬥凱薩對面前錐形範圍造成 @Effect3Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower@) 魔法傷害。

          每擊中一個英雄,他獲得最多 @Effect5Amount@% 的護盾。
          " tr "game_spell_tooltip_MoveQuick" = "衝刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。
          " tr "game_spell_tooltip_NamiE" = "深海恩賜等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間強化一位友方英雄接下來的 @Effect4Amount@ 次普攻,能夠緩速目標 @Effect2Amount@% (+@CharAbilityPower2@%),持續 @Effect3Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。持續 @Effect5Amount@ 秒。" tr "game_spell_tooltip_NamiQ" = "禁錮水牢等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間施放一個大水泡到指定區域,對敵人造成 @Effect1Amount@ ﹝+@CharAbilityPower@﹞魔法傷害和擊暈效果,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_NamiR" = "驚滔駭浪等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間召喚一道巨大的海潮從娜米的位置向前方移動。

          途中經過的敵人會被擊飛到空中、降低 @Effect4Amount@% 跑速和受到 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。移動的距離越遠,造成緩速的效果越久。緩速效果最少持續 @Effect3Amount@ 秒,最多持續 @Effect5Amount@ 秒。撃中友軍則有雙倍的疾速波濤效果。
          " tr "game_spell_tooltip_NamiW" = "跳躍水柱等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間放出一道跳躍的水柱在友方和敵方英雄間彈跳。

          友方英雄: 回復 @Effect3Amount@ (+@CharAbilityPower2@)生命,接下來會彈跳到周圍的敵方英雄身上。

          敵方英雄: 造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,接下來會彈跳到周圍的友方英雄身上。

          每次彈跳都只會在不同目標身上彈跳一次,最多可命中 @Effect2Amount@ 個目標。每次彈跳都降低傷害和生命回復的效益 (@f1@%)
          " tr "game_spell_tooltip_NautilusGrandLineStart" = "潛航衝擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並將他們擊飛至空中,暈眩 @Effect5Amount@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,並將他擊飛至空中,暈眩 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_NautilusRavageStrikeAttack" = "沉重打擊(Passive)[@Hotkey@]被動無冷卻時間納帝魯斯的普通攻擊造成額外的物理傷害並且使目標暫時無法移動。此效果在 12 秒內無法對同一目標再次觸發。" tr "game_spell_tooltip_NeekoE" = "" tr "game_spell_tooltip_NeekoQ" = "" tr "game_spell_tooltip_NeekoR" = "" tr "game_spell_tooltip_NeekoW" = "" tr "game_spell_tooltip_NetherBlade" = "虛空之刃﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 卡薩丁的普攻吸取來自虛空的能量,命中敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害。

          主動:卡薩丁把力量灌注進刀刃中,讓他的下次普攻造成 @Effect3Amount@ (+@CharAbilityPower2@) 額外魔法傷害並回復 @Effect1Amount@% 他自身失去的魔力(命中英雄回復量增加為 @Effect4Amount@% )。
          " tr "game_spell_tooltip_NidaleePassiveHunt" = "穿梭在草叢中提高 10% 跑速,持續 2 秒,朝著在 1400 範圍內的可視敵人移動,則跑速增加 30%。

          以標槍投擲或叢林伏擊對英雄或野怪造成傷害將會讓奈德麗對目標使用 獵捕 狀態,持續 4 秒,並且獲得他們的真視視野、朝著他們移動將獲得 10% 跑速(朝著 獵捕 狀態目標前進提高至 30%)。並且強化第一個對被獵捕敵人使用的擊倒或猛撲。
          " tr "game_spell_tooltip_NidaleeTakedownAttack" = "" tr "game_spell_tooltip_NocturneUmbraBladesAttack" = "" tr "game_spell_tooltip_NullLance" = "虛無法球(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡薩丁向目標發射虛空能量法球,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並中斷施放技能。

          虛空能量環繞卡薩丁,讓他獲得一個可以吸收 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害的護盾,持續 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_NunuESnowball" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間接下來 @Effect8Amount@ 秒內,每額外發動一次此技能,努努都會朝目標快速投擲 3 顆雪球。命中敵人時造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,而且敵方英雄和大型野怪會進入冰封狀態。被雪球命中 3 次的敵人會被緩速 @Effect2Amount*-100@%,持續 @Effect3Amount@ 秒。

          威朗普的回合:努努投擲完雪球後,範圍內所有進入冰封狀態的敵人都會承受 @Effect5Amount@ (+@CharAbilityPower2@) 魔法傷害,並被定身在原地 @f2@ 秒。

          在進入威朗普的回合之前,努努最多可以發動此技能 3 次。
          技能發動期間,努努最多只能透過此技能使每個敵人緩速一次。
          " tr "game_spell_tooltip_NunuWSionTurn" = "巨無霸雪球! (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普滾起一顆會越滾越大及越快的雪球。雪球越大,所造成的傷害越多且擊飛目標的時間越長。

          當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @f3@ (+@f5@) 傷害並擊飛他們。

          重啟技能會將雪球沿著直線往前推出一段距離。

          隨著時間過去,不斷朝著同一個方向轉彎會提升威朗普的轉彎速度,這個加成會在轉彎方向改變時開始。
          " tr "game_spell_tooltip_NunuWStop" = "滾雪球(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普朝他所面對的方向滾起了雪球! " tr "game_spell_tooltip_Obduracy" = "野蠻衝撞(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_OdinCaptureChannel" = "佔領中" tr "game_spell_tooltip_OdinCaptureChannelBomb" = "佔領中" tr "game_spell_tooltip_OdinGuardianSpellAttackCast" = "" tr "game_spell_tooltip_OlafAxeThrow" = "逆流投擲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。
          " tr "game_spell_tooltip_OlafAxeThrowCast" = "逆流投擲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。
          " tr "game_spell_tooltip_OlafFrenziedStrikes" = "殘暴打擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。
          " tr "game_spell_tooltip_OlafRagnarok" = "諸神黃昏 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 歐拉夫獲得 @Effect1Amount@ 物理防禦和 @Effect1Amount@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的@Effect2Amount@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Effect5Amount@% 額外移動速度,持續 @Effect4Amount@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得@f1@ 物理攻擊 (@Effect6Amount@ + @Effect3Amount@% 他的總物理攻擊)。
          " tr "game_spell_tooltip_OlafRecklessStrike" = "魯莽揮擊(@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷卻時間歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。
          " tr "game_spell_tooltip_OrianaDetonateCommand" = "終極指令:脈衝(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並且根據球體位置位移敵人一段距離。" tr "game_spell_tooltip_OrianaDissonanceCommand" = "指令:失衡(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。
          " tr "game_spell_tooltip_OrianaIzunaCommand" = "指令:貫穿(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。
          " tr "game_spell_tooltip_OrianaRedactCommand" = "指令:守護﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。
          " tr "game_spell_tooltip_OrianaSpellSword" = "魔法發條奧莉安娜的自動攻擊造成額外的魔法傷害。" tr "game_spell_tooltip_OrnnE" = "熔岩俯衝(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間鄂爾向前衝刺,對經過敵人造成 @Effect1Amount@ (+@f2@)(+@f3@) 物理傷害。

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @Effect6Amount@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。
          " tr "game_spell_tooltip_OrnnQ" = "火山脈動(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。
          " tr "game_spell_tooltip_OrnnR" = "鑄火者的呼喚(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間鄂爾在指定區域召喚一隻巨大的火元素。火元素將會快速衝向鄂爾。被火元素撞到的敵人會受到 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,並降低 @Effect5Amount@% 跑速,持續 @Effect6Amount@ 秒,此外還會變成 焦化 狀態,持續 @f10@ 秒。

          鄂爾可以再次施展此技能,衝向火元素。被衝撞到的火元素將會轉向。轉向的火元素會擊飛所有被擊中的敵人 1.5 秒,造成 @Effect2Amount@ (+@f4@) 魔法傷害並 焦化 他們。
          " tr "game_spell_tooltip_OrnnW" = "熾焰吹息 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間鄂爾向前踏,吐出火焰並獲得擁有 @f5@ 護盾值的護盾,持續 @Effect5Amount@ 秒。火焰最多造成等同於敵人 @Effect10Amount@% 最大生命的魔法傷害。(最小傷害: @Effect3Amount@ )

          被最後一波炎風襲擊到的敵人會被 焦化 8 秒,降低 30% 韌性。焦化的敵人被定身技能擊中後將會破碎,造成等同於其@f8@% 最大生命值的魔法傷害。

          鄂爾的基礎攻擊會觸發焦化效果並擊退被焦化的敵人。
          火焰會對小兵造成 150% 額外傷害。
          " tr "game_spell_tooltip_Overdrive" = "過載運轉(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:布里茨的對敵方英雄的普攻可使火箭抓取的冷卻時間縮減 1 秒。

          主動布里茨使用超級電池充電,提升 @Effect1Amount@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。增加跑速隨時間減少。

          當過載運轉結束時,布里茨減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_PantheonE" = "穿心長矛(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@
          " tr "game_spell_tooltip_PantheonQ" = "長矛飛擲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。" tr "game_spell_tooltip_PantheonR" = "墮天一擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對位於區域中央的敵人造成最多 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害(敵人若是位於邊緣傷害將會降至 @Effect6Amount*100@%),並且緩速他們 @Effect4Amount*100@%,持續 1 秒。" tr "game_spell_tooltip_PantheonRFall" = "墮天一擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對位於區域中央的敵人造成最多 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害(敵人若是位於邊緣傷害將會降至 @Effect6Amount*100@%),並且緩速他們 @Effect4Amount*100@%,持續 1 秒。" tr "game_spell_tooltip_PantheonRJump" = "墮天一擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害(敵人若是位於邊緣傷害將會降至 @Effect6Amount*100@%),並且緩速他們 @Effect4Amount*100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為@Effect5Amount@ 秒冷卻時間。
          " tr "game_spell_tooltip_PantheonW" = "聖盾打擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。" tr "game_spell_tooltip_PhosphorusBomb" = "磷光炸彈(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒(無法顯示潛行單位)。" tr "game_spell_tooltip_PickACard" = "選牌 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間點擊技能開始洗牌,再次點擊選擇一張牌來強化逆命的下次攻擊。

          藍色卡牌 造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 魔法傷害,並回復 @Effect6Amount@ 魔力。

          紅色卡牌 對目標和周圍單位造成 @Effect4Amount@(+@CharTotalPhysical2@) (+@CharAbilityPower@) 魔法傷害,並減緩他們的跑速 @Effect2Amount@%,持續 2.5 秒。

          金色卡牌 造成 @Effect5Amount@(+@CharTotalPhysical2@)(+@CharAbilityPower@) 魔法傷害,並暈眩目標 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_PoisonTrail" = "劇毒蹤跡﹝@Level@﹞[@Hotkey@]@Cost@ 魔力 / 秒@Effect2Amount@ 秒冷卻時間使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。" tr "game_spell_tooltip_PoppyE" = "英勇衝鋒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_PoppyQ" = "戰槌衝擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。
          " tr "game_spell_tooltip_PoppyR" = "守護者裁決 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間第一次施放: 波比最多聚氣 @Effect3Amount@ 秒,減緩自己的速度 @Effect7Amount@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @Effect9Amount@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。
          " tr "game_spell_tooltip_PoppyW" = "堅定不移 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "game_spell_tooltip_PoroLob" = "普羅迫擊砲[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間普羅之王定期的朝四周丟出普羅,被擊中的敵方收到魔法傷害。" tr "game_spell_tooltip_PoroThrowFollowupCast" = "普羅衝刺[@Hotkey@]無消耗無冷卻時間衝刺到被普羅擊中的單位身旁,抵達時造成真實傷害並減少下次普羅投擲的冷卻時間。不過這些基本上都不太關普羅的事就是了..." tr "game_spell_tooltip_Pounce" = "猛撲/叢林伏擊(@Level@)[@Hotkey@]無消耗 @Cooldown@ 秒冷卻時間美洲獅形態: 奈德麗向前突進,對周遭敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。以美洲獅形態擊殺一個單位將會讓猛撲的冷卻時間降低至 @f2@ 秒。

          獵捕 目標可能被猛撲到正常距離的兩倍,對 獵捕 目標的第一次猛撲使冷卻時間降至 @f2@ 秒。

          人類形態: 奈德麗放置一個陷阱,對踩到陷阱的敵人造成傷害並揭露其位置,效果持續一段時間。
          " tr "game_spell_tooltip_PowerBall" = "動力衝刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。
          " tr "game_spell_tooltip_PowerBallCancel" = "取消動力衝刺(@Level@)[@Hotkey@]無消耗無冷卻時間提早取消動力衝刺。 " tr "game_spell_tooltip_PowerFist" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "game_spell_tooltip_PrimalSurge" = "野性奔騰 / 揮擊﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間人類形態:奈德麗回復友方英雄 @Effect1Amount@ ﹝+@CharAbilityPower2@﹞ 基於他們失去生命 @Effect2Amount@ (+@f3@) 的生命值並提高他們 @Effect4Amount@% 攻速,持續 7 秒。

          美洲獅形態:奈德麗揮擊前方的敵人。
          " tr "game_spell_tooltip_PuncturingTaunt" = "披甲怒嘲(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。
          " tr "game_spell_tooltip_PykeE" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。" tr "game_spell_tooltip_PykePassive" = "血港淹禮若派克處於敵方看不見的狀態,他會快速地回復 @f2@% 自己最近受到來自敵方英雄的傷害,最多 @f3@

          此外,派克從各種來源獲得的額外最大生命將全部被替換為物理攻擊。(比例:1 物理攻擊 比上每 @f4@ 生命-當前: @f1@)
          " tr "game_spell_tooltip_PykeQ" = "刺骨串叉(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)將減少 50% 的傷害。
          " tr "game_spell_tooltip_PykeR" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @f8@ (+@CharBonusPhysical@)(+@f11@) 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @Effect2Amount@ 秒內重新施放此技能。

          已提供的總金錢: @f9@
          " tr "game_spell_tooltip_PykeW" = "幽海深潛 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。
          " tr "game_spell_tooltip_QuinnE" = "完美奇襲(@Level@)等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。
          " tr "game_spell_tooltip_QuinnQ" = "飛鷹突擊(@Level@)等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。
          " tr "game_spell_tooltip_QuinnR" = "絕命殺戮 (@Level@)等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @Effect3Amount*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @f1@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_QuinnRFinale" = "天空強襲等級 @Level@ [@Hotkey@]無消耗無冷卻時間葵恩和威洛對周圍敵人造成 @f1@ 物理傷害,並將敵方英雄標記為脆弱,結束後威洛會返回天空。

          攻擊行動會使天空強襲自動施放。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @f2@ 秒。
          " tr "game_spell_tooltip_QuinnRReturnToQuinn" = "取消連結等級 @Level@ [@Hotkey@]無消耗無冷卻時間停止連結,使絕命殺戮提早結束。" tr "game_spell_tooltip_QuinnW" = "強化感知 (@Level@)等級 @Level@ [@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_RakanE" = "戰鬥舞踊(@Level@)[@Hotkey@]@Cost@ 魔力@f2@ 秒冷卻時間銳空舞躍至一名友方英雄身旁,賦予其一個相當於 @Effect1Amount@ (+@CharAbilityPower@) 生命的護盾,持續 @Effect3Amount@ 秒。

          @Effect2Amount@ 秒內再次施放此技能將不會消耗魔力。

          施放的對象為剎雅時,技能的施放範圍會提升。
          " tr "game_spell_tooltip_RakanQ" = "癒光飛翎(@Level@)[@Hotkey@]@Cost@ 魔力@f3@ 秒冷卻時間銳空朝前方射出魔法羽毛,對首位擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如果羽毛命中的目標為敵方英雄或史詩級野怪,銳空會回復自身 @f1@ (+@CharAbilityPower2@) 生命,@Effect4Amount@ 秒後或銳空碰觸到鄰近友軍時同樣也會回復他們的生命。
          " tr "game_spell_tooltip_RakanR" = "迷心迅步(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間銳空獲得 @Effect5Amount@% 跑速,持續 @Effect2Amount@ 秒。

          碰觸到敵人時會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,首次命中目標會迷惑他們,持續 @Effect3Amount@ 秒。第一位被銳空迷惑的英雄會賦予他 @Effect6Amount@% 遞減跑速。
          " tr "game_spell_tooltip_RapidFire" = "急速射擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_ReapTheWhirlwind" = "復甦季風等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間珍娜召喚魔法風暴圍繞自己,將敵人擊退,每秒治療周遭友軍 @Effect1Amount@ (+@CharAbilityPower@) 生命,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_Recall" = "" tr "game_spell_tooltip_RekSaiE" = "狂食/翻山(@Level@)[@Hotkey@]無消耗@f3@ 秒冷卻時間猛襲型態:雷珂煞猛咬目標,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。怒氣值全滿時會造成額外 100% 傷害及真實傷害。

          最大傷害: @f2@

          深掘型態: 雷珂煞在地底挖掘出通道並在地面留下兩個彼此相通的通道入口。點擊其中一個通道入口將使雷珂煞從地底潛行到另外一個入口。

          通道入口會持續存在 @Effect5Amount@ 分鐘且可以被敵方摧毀。雷克煞一次最多可以擁有 @Effect6Amount@ 個通道。通道具 @Effect8Amount@ 秒使用冷卻時間。
          " tr "game_spell_tooltip_RekSaiEBurrowed" = "" tr "game_spell_tooltip_RekSaiQ" = "女王之怒 / 尋找獵物(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間猛襲型態:雷珂煞於接下來 5 秒內進行的 3 次普攻會對周遭敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 額外物理傷害。

          深掘型態:雷珂煞噴射出帶有虛空能量的泥土,對首位擊中的敵人造成 @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) 物理傷害並顯示非潛行敵人的行蹤,持續 @Effect6Amount@ 秒。如果命中一名英雄,它也將產生 25 怒氣
          " tr "game_spell_tooltip_RekSaiQBurrowed" = "女王之怒/尋找獵物(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間猛襲型態:雷珂煞於接下來 @Effect7Amount@ 秒內進行的 3 次普攻會對周遭敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 額外物理傷害。

          深掘型態:雷珂煞噴射出帶有虛空能量的泥土,對首位擊中的敵人造成 @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) 物理傷害並顯示非潛行敵人的行蹤,持續 @Effect6Amount@ 秒。如果命中一名英雄,它也將產生 25 怒氣
          " tr "game_spell_tooltip_RekSaiR" = "虛空疾行(@Level@)[@Hotkey@]無消耗@f7@ 秒冷卻時間被動: 對敵方英雄造成傷害時會在接下來 @Effect6Amount@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @Effect8Amount@ (+@CharBonusPhysical2@) 物理傷害加上相當於 @Effect9Amount@% 目標失去生命的傷害。
          " tr "game_spell_tooltip_RekSaiW" = "深掘 / 猛襲(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間猛襲型態:深掘進入地底。

          深掘型態:猛襲地面,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害並擊飛最接近的敵人,持續 1 秒。所有其他鄰近敵人則會被擊退。每 @Effect6Amount@ 秒內相同單位無法被擊飛超過一次。

          深掘型態效果:新技能,+@f1@跑速、減少視野、無法進行普攻,並獲得 聲納感應:於戰爭迷霧中移動的鄰近敵人會將自己的腳步聲與位置透漏給雷珂煞與她的友軍。
          " tr "game_spell_tooltip_RenektonCleave" = "弱肉強食 (@Level@)[@Hotkey@]無消耗或 50 點怒氣值@Cooldown@ 秒冷卻時間雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣
          " tr "game_spell_tooltip_RenektonPredator" = "雷尼克頓在一半以下生命的時候,可以造成敵方額外的傷害。" tr "game_spell_tooltip_RenektonPreExecute" = "庖丁解牛(@Level@)[@Hotkey@]無消耗或 50 點怒氣值@Cooldown@ 秒冷卻時間雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣
          " tr "game_spell_tooltip_RenektonReignOfTheTyrant" = "君臨天下(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷尼克頓使自身圍繞著黑暗能量 @Effect5Amount@ 秒,獲得 @Effect1Amount@ 生命和 @Effect6Amount@ 怒氣。技能發動時,對周遭敵方單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,同時每秒獲得 @Effect4Amount@ 怒氣" tr "game_spell_tooltip_RenektonSliceAndDice" = "大切八塊(@Level@)[@Hotkey@]無消耗或 50 怒氣值@Cooldown@ 秒冷卻時間第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣
          " tr "game_spell_tooltip_RengarE" = "狩獵拋繩 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_RengarQ" = "兇殘打擊(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_RengarR" = "血性獵殺(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷葛爾獲得 @Effect1Amount@% 跑速及最近敵方英雄的真視 視野(@Effect9Amount@ 距離內),持續 @Effect2Amount@ 秒。

          技能持續至 @Effect6Amount@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @CharTotalPhysical@ 額外物理傷害,並降低其 @Effect8Amount@ 物理防禦,持續 @Effect7Amount@ 秒。

          雷葛爾發動血性獵殺期間周圍 @Effect3Amount@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。
          " tr "game_spell_tooltip_RengarW" = "怒獅戰吼(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。
          " tr "game_spell_tooltip_RiftWalk" = "虛空行走(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡薩丁傳送到附近的目標區域,對周圍目標造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 魔法傷害。

          在接下來的 @Effect2Amount@ 秒連續使用虛空行走會消耗雙倍魔力,每層疊加造成 @Effect3Amount@ (+@f1@) (+@f3@) 魔法傷害, 最多疊加 @Effect6Amount@ 次。
          " tr "game_spell_tooltip_RiftWalk_URF" = "虛空行走 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間卡薩丁傳送到附近區域,對周圍敵人造成 @Effect1Amount@ (+@f2@) 魔法傷害。" tr "game_spell_tooltip_RivenFeint" = "勇者無敵(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。" tr "game_spell_tooltip_RivenFengShuiEngine" = "放逐之刃(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的的武器注滿靈魂能量 @Effect4Amount@ 秒,使她獲得 @Effect5Amount@% 額外物理攻擊(+@f3@)、增加技能與攻擊範圍、並能使用暴風斬一次。

          暴風斬:雷玟發出衝擊波造成 @Effect1Amount@ (+@f1@) 至 @Effect2Amount@ (+@f2@)物理傷害。傷害數值取決於敵人已損失生命多寡。
          " tr "game_spell_tooltip_RivenIzunaBlade" = "暴風斬(@Level@)[@Hotkey@]無消耗單次使用雷玟發出衝擊波造成 @Effect1Amount@ (+@f1@)至 @Effect2Amount@ (+@f2@)物理傷害。傷害數值取決於敵人已損失生命多寡。" tr "game_spell_tooltip_RivenMartyr" = "符文衝擊(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。" tr "game_spell_tooltip_RivenTriCleave" = "斷罪之翼(@Level@)[@Hotkey@]無消耗第一次使用後 @Cooldown@ 秒冷卻時間雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。
          " tr "game_spell_tooltip_RocketGrab" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "game_spell_tooltip_RocketJump" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          " tr "game_spell_tooltip_RumbleCarpetBomb" = "等離子飛彈(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間藍寶對指定區域發射一連串火箭,產生一道炙熱的火牆,持續 @Effect5Amount@ 秒。範圍內被燒傷的敵人會被緩速 @Effect3Amount@%,每秒受到 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。

          你可以點擊並拖曳滑鼠來控制攻擊範圍。
          " tr "game_spell_tooltip_RumbleFlameThrower" = "火焰噴射器 (@Level@)[@Hotkey@]@Effect2Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。
          " tr "game_spell_tooltip_RumbleGrenade" = "高壓電魚叉(@Level@)[@Hotkey@]@Effect3Amount@ 熱能@f2@ 秒填充時間藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。
          " tr "game_spell_tooltip_RumbleMortar" = "火焰噴射器(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒攻擊後冷卻時間藍寶對著空中發射迫擊砲,造成傷害並且緩速範圍內的所有敵人。" tr "game_spell_tooltip_RumbleShield" = "鐵屑電磁盾(@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。
          " tr "game_spell_tooltip_Rupture" = "破裂等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_RyzeE" = "法術湧動等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間雷茲丟出一顆魔法球,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害。湧動印記增益效果:

          超負荷: 對敵方造成額外 @Effect2Amount@% 傷害,並將傷害彈至鄰近附有湧動印記的敵方身上。
          符文禁錮: 禁錮時間延長至 @Effect6Amount@ 秒。
          法術湧動: 擴散至周圍敵人身上,造成 @Effect8Amount*100@% 傷害並附加湧動印記。

          若擊殺附有湧動印記的敵方目標,湧動印記會擴散至周圍敵人身上。
          " tr "game_spell_tooltip_RyzeQ" = "超負荷等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間釋放一個會對第一名被命中的敵人造成 @TotalDamage@ 魔法傷害 的爆炸能量。如果超負荷命中一個身上有著 法術湧動效果的目標,此技能會消耗它來造成 @Effect2Amount@% 的提升傷害和彈跳至附近帶著 法術湧動效果的敵人。

          施放雷茲的其他技能將重置超負荷的冷卻時間。
          " tr "game_spell_tooltip_RyzeR" = "扭轉之境等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間雷茲開啟一個可以傳送到 @Effect7Amount@ 距離外的扭轉之口。 @Effect4Amount@ 秒後,所有附近的友軍傳送到目的位置。

          若雷茲在期間無法施放技能或不得動彈,扭轉之境將會取消。
          " tr "game_spell_tooltip_RyzeW" = "符文禁錮等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間立即禁錮一個敵方單位 @Effect1Amount@ 秒並造成 @Effect2Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害。" tr "game_spell_tooltip_Sadism" = "背水一戰(@Level@)[@Hotkey@]@Effect4Amount@% 當前生命@Cooldown@ 秒冷卻時間蒙多醫生於 @Effect2Amount@ 秒內回復 @f1@ 生命(@Effect1Amount@% 最大生命),並於持續時間內獲得 @Effect3Amount@% 額外跑速。" tr "game_spell_tooltip_SeismicShard" = "地震碎片(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。" tr "game_spell_tooltip_SejuaniE" = "永恆凍土(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。
          " tr "game_spell_tooltip_SejuaniQ" = "極地衝刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。 " tr "game_spell_tooltip_SejuaniR" = "冰河籠牢(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_SejuaniW" = "凜冬狂怒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,並在敵人身上附加寒霜
          " tr "game_spell_tooltip_ShenE" = "影襲 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。
          " tr "game_spell_tooltip_ShenQ" = "暮光強襲 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。
          " tr "game_spell_tooltip_ShenR" = "並肩作戰(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間慎給予目標友方英雄一個護盾,持續 @Effect2Amount@ 秒,期間會依據他們失去的生命吸收 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect8Amount@ (+@f2@) 傷害。持續施放 @f1@ 秒後,慎和他的 靈氣利刃 會傳送至友軍的位置。" tr "game_spell_tooltip_ShenW" = "靈氣庇護 (@Level@)[@Hotkey@]@Cost@ 能量@Cooldown@ 秒冷卻時間慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。
          " tr "game_spell_tooltip_ShurelyasCrest" = "蘇瑞亞的狂想曲 {{game_spell_subtooltip_ShurelyasCrest}}" tr "game_spell_tooltip_ShurelyasCrestTT" = "陳舊的昇華護符賦予周圍友軍+@Effect5Amount*100@% 跑速,持續 @Effect6Amount@ 秒。" tr "game_spell_tooltip_ShyvanaDoubleAttack" = "雙龍聚首 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @f2@@f1@ 物理傷害。

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @Effect3Amount@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首的第二次攻擊命中傷害相當於希瓦娜普攻的 @Effect1Amount@% 。
          " tr "game_spell_tooltip_ShyvanaDoubleAttackDragon" = "雙龍聚首 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @f2@@f1@ 物理傷害。

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @Effect3Amount@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首的第二次攻擊命中傷害相當於希瓦娜普攻的 @Effect1Amount@% 。
          " tr "game_spell_tooltip_ShyvanaFireball" = "龍之吐息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對目標造成 @Effect1Amount@ (+@f4@) (+@CharAbilityPower@) 魔法傷害並標記目標 @Effect2Amount@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @Effect4Amount@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @f1@ (+@f5@) (+@f7@) 額外魔法傷害並將大地化為焦土,持續 4 秒。經過此區域的敵人將受到每秒 @f3@ (+@f6@) (+@f2@) 魔法傷害。

          龍之吐息對野怪的命中傷害上限為每下 @Effect3Amount@ 傷害。
          " tr "game_spell_tooltip_ShyvanaFireballDragon" = "龍之吐息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對目標造成 @Effect1Amount@ (+@f5@) (+@CharAbilityPower@) 魔法傷害並標記目標 @Effect2Amount@ 秒。

          希瓦娜的普攻命中被標記的目標造成 @Effect4Amount@% 目標最大生命魔法傷害。

          聖龍型態:龍之吐息擊中敵人後會爆炸,在目標區域也會爆炸,造成 @f1@ (+@f5@) (+@f7@) 額外魔法傷害並將大地化為焦土,持續 4 秒。經過此區域的敵人會受到每秒 @f3@ (+@f6@) (+@f2@) 魔法傷害。

          龍之吐息對野怪的命中傷害上限為每下 @Effect3Amount@。
          " tr "game_spell_tooltip_ShyvanaFireballDragon2" = "龍之吐息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對目標造成 @Effect1Amount@(+@f4@) (+@CharAbilityPower@) 魔法傷害並標記目標 @Effect2Amount@ 秒。

          希瓦娜的普攻命中被標記的目標造成 @Effect4Amount@% 目標最大生命魔法傷害。

          聖龍型態:龍之吐息擊中敵人會爆炸,在目標區域也會爆炸,造成 @f1@ (+@f5@) (+@f7@) 額外魔法傷害並將大地化為焦土,持續 4 秒。經過此區域的敵人會受到每秒 @f3@ (+@f6@) (+@f2@) 魔法傷害。

          龍之吐息對野怪的命中傷害上限為每下 @Effect3Amount@。
          " tr "game_spell_tooltip_ShyvanaImmolateDragon" = "聖龍怒火 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害並在 @Effect7Amount@ 秒內獲得 @Effect2Amount@% 額外跑速(逐漸消退)。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @Effect1Amount*0.25@ (+@CharBonusPhysical*0.25@) 魔法傷害,並延長效果持續時間 @Effect8Amount@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @Effect9Amount@ 秒。
          " tr "game_spell_tooltip_ShyvanaImmolationAura" = "聖龍怒火(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害並在 @Effect7Amount@ 秒內獲得 @Effect2Amount@% 額外跑速(逐漸消退)。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @Effect1Amount*0.25@ (+@CharBonusPhysical*0.25@) 魔法傷害,並延長效果持續時間 @Effect8Amount@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @Effect9Amount@ 秒。
          " tr "game_spell_tooltip_ShyvanaTransformCast" = "真龍轉生 (@Level@)[@Hotkey@]每秒 @Effect4Amount@ 點怒氣值需要 @Effect7Amount@ 點怒氣值啟動主動: 希瓦娜幻化為聖龍,獲得 @Effect10Amount@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @Effect3Amount@ 點怒氣值。 普攻獲得 @Effect2Amount@ 點怒氣值。
          " tr "game_spell_tooltip_SiegeBarracks" = "部署先鋒旗幟點擊使用:放置一個先鋒旗幟在目標區域,此旗幟會賦予附近的小兵能力加成。" tr "game_spell_tooltip_SiegeBlankSpell" = "可使用的圍城武器欄位你目前還沒有放入圍城武器到空格中。商店可以購買新的圍城武器。" tr "game_spell_tooltip_SiegeCannon" = "部署攻城弩砲點擊使用:在目標區域內放置一個攻城弩砲。如果它的攻擊範圍內有敵方防禦塔,它會定期的攻擊敵方防禦塔直到將它摧毀。" tr "game_spell_tooltip_SiegeEmergencyShield" = "防禦塔:暴風壁壘點擊使用:防禦塔變為無敵狀態並在短暫的延遲後發射猛烈炮火。" tr "game_spell_tooltip_SiegeFlashZone" = "發動閃現領域點擊使用: 在目標區域建立閃現領域,賦予在此領域內的所有友軍不斷閃現的能力。" tr "game_spell_tooltip_SiegeFlashZoneSpell" = "發動閃現領域點擊使用: 在目標區域建立閃現領域,賦予在此領域內的所有友軍不斷閃現的能力。" tr "game_spell_tooltip_SiegeLaserAffix" = "防禦塔:毀滅射線第一次施放: 在目標防禦塔上附加可以發射 3 次毀滅射線的功能。

          接下來的三次施放: 朝著滑鼠方向發射毀滅射線,待在毀滅射線上的敵人會受到大量傷害(對小兵的傷害則大幅降低)。



          射線會持續 @f1@ 秒,或直到 3 發皆已發射完畢。
          " tr "game_spell_tooltip_SiegeLaserAffixShot" = "毀滅射線控制被附加毀滅射線的防禦塔朝目標方向發射。" tr "game_spell_tooltip_SiegeShieldGenerator" = "部署庇護圖騰點擊使用:在目標區域建立一個庇護圖騰。此圖騰會賦予附近所有圍城武器一個吸收傷害的護盾。" tr "game_spell_tooltip_SiegeTeleportPad" = "部署運送平台點擊使用:在目標區域建立一個運送平台。友軍可以從基地傳送到運送平台。" tr "game_spell_tooltip_SiegeTimefield" = "發動超重力磁場點擊使用: 在目標區域建立一個超重力磁場,凍結此領域內的敵隊小兵並緩速敵方英雄。" tr "game_spell_tooltip_SionE" = "殺戮怒吼 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。
          " tr "game_spell_tooltip_SionPassiveSpeed" = "臨終逆襲 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間賽恩獲得一波爆發速度。" tr "game_spell_tooltip_SionQ" = "巨幅毀滅 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。
          " tr "game_spell_tooltip_SionR" = "猛烈狂擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @Effect1Amount@ (+@f1@) 物理傷害並擊飛區域內的敵人,持續 @Effect5Amount@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @Effect3Amount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @Effect2Amount@ (+@f2@) ,暈眩作用時間也增加到 @Effect6Amount@ 秒。
          " tr "game_spell_tooltip_SionW" = "魂魄熔爐 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。
          " tr "game_spell_tooltip_SionWDetonate" = "引爆魂魄熔爐(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一個單位將獲得 @Effect5Amount@ 最大生命(擊殺大型士兵、野怪、英雄或助攻將獲得 @Effect6Amount@ 最大生命)。現在獲得最大生命: @f1@

          主動: 對賽恩周圍敵人造成 @Effect2Amount@ 最大生命(+@CharAbilityPower@) 加上 @Effect4Amount@% 目標最大生命的魔法傷害。對士兵與野怪最多造成額外 400 傷害。
          " tr "game_spell_tooltip_SivirE" = "法術護盾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。
          " tr "game_spell_tooltip_SivirQ" = "迴旋之刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間希維爾將武器迴旋投擲,對第一個目標造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害,對後排目標造成遞減 @Effect2Amount@% 的傷害,最低減至 @Effect3Amount@%。" tr "game_spell_tooltip_SivirR" = "狩獵(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:希維爾在十字彈射啟動期間獲得 @Effect1Amount*100@% 攻速。

          主動:提高友軍速度 @Effect3Amount@ 秒,啟動時所有鄰近友軍都獲得額外 @Effect4Amount@% 跑速,在 @Effect5Amount@ 秒後遞減為 @Effect2Amount@%。
          " tr "game_spell_tooltip_SivirW" = "十字彈射 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間希維爾接下來的 @Effect4Amount@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @f1@ 物理傷害,對其他彈射目標造成 @f2@ 物理傷害。

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。
          " tr "game_spell_tooltip_SivirWAttack" = "" tr "game_spell_tooltip_SkarnerExoskeleton" = "結晶骨骼 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。" tr "game_spell_tooltip_SkarnerFracture" = "水晶塵爆 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_SkarnerImpale" = "蠍尾穿刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間史加納壓制一名敵方英雄,持續 @Effect1Amount@ 秒並造成 @CharTotalPhysical2@ 物理傷害,並附加 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。" tr "game_spell_tooltip_SkarnerVirulentSlash" = "水晶斬擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。
          " tr "game_spell_tooltip_SkarnerVirulentSlash_URF" = "水晶斬擊 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間史加納對所有鄰近敵方造成 @f1@ 物理傷害。如有單位遭擊中,他能補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。
          " tr "game_spell_tooltip_SnowballFollowupCast" = "衝刺[@Hotkey@]無消耗無冷卻時間衝刺至被標記目標旁,使用衝刺將減少標記 25% 冷卻時間。" tr "game_spell_tooltip_SonaDJTransition" = "" tr "game_spell_tooltip_SonaE" = "迅捷奏鳴曲 (@Level@)[@Hotkey@]@Cost@ 魔力@f10@ 秒冷卻時間主動: 索娜獲得 @f1*100@% 跑速【@Effect1Amount*100@% + 每 100 魔法攻擊獲得 @f2*100@%】,持續 @Effect9Amount@ 秒(或被敵方攻擊則停止 ),並將力量和弦 附加上 節奏 效果。

          旋律: 索娜獲得靈氣,持續 @Effect3Amount@ 秒。接觸到靈氣的友軍將獲得 @f3*100@% 跑速,持續 @Effect5Amount@ 秒。

          索娜自身增加的額外跑速將一直持續至少 @Effect5Amount@ 秒。
          " tr "game_spell_tooltip_SonaEAttackUpgrade" = "" tr "game_spell_tooltip_SonaPassiveMissile" = "" tr "game_spell_tooltip_SonaQ" = "英勇讚美詩 (@Level@)[@Hotkey@]@Cost@ 魔力@f10@ 秒冷卻時間主動: 對最近的兩名敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害(優先攻擊英雄為主),並將 力量和弦 附加上 斷奏 效果。

          旋律: 索娜獲得靈氣,持續 @Effect3Amount@ 秒。接觸靈氣之友軍的下一次攻擊會造成 @Effect4Amount@ (+@CharAbilityPower2@) 額外魔法傷害。
          " tr "game_spell_tooltip_SonaQAttackUpgrade" = "" tr "game_spell_tooltip_SonaR" = "狂舞終樂章 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間主動:奏起終極琴技使敵方暈眩起舞,持續 @Effect2Amount@ 秒,並且受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          被動:減免索娜的基礎技能冷卻時間 @Effect3Amount*-100@%。
          " tr "game_spell_tooltip_SonaW" = "堅毅詠嘆調 (@Level@)[@Hotkey@]@Cost@ 魔力@f10@ 秒冷卻時間主動: 回復索娜與附近失去最多生命的隊友 @Effect1Amount@ (+@CharAbilityPower@) 生命。並在 力量和弦 附加上 衰弱 效果。

          旋律: 索娜獲得靈氣,持續 @Effect3Amount@ 秒。接觸靈氣的友軍在接下來的 @Effect5Amount@ 秒內將獲得一個最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害的護盾。
          " tr "game_spell_tooltip_SonaWAttackUpgrade" = "" tr "game_spell_tooltip_SorakaE" = "寂靜星河等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間創造一個持續 1.5 秒的結界,對站在結界中的敵方英雄造成 @Effect2Amount@ (+@CharAbilityPower@) 點魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @Effect1Amount@ 秒並造成 @Effect2Amount@ (+@CharAbilityPower@) 點魔法傷害。
          " tr "game_spell_tooltip_SorakaQ" = "殞星召喚等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間索拉卡在目標區域召喚殞落星辰。站在爆炸範圍的敵人受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並受到緩速 @Effect2Amount@%,持續 2 秒。

          若殞星召喚擊中英雄,索拉卡進入 回春狀態 持續 @Effect5Amount@ 秒,每秒回復 @Effect3Amount@ (+@f1@) 生命,並在不往敵方英雄方向移動時,獲得 @Effect9Amount*100@% 跑速。
          " tr "game_spell_tooltip_SorakaR" = "祈願等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間召喚神聖力量讓所有友方英雄回復 @Effect1Amount@ (+@CharAbilityPower@) 生命。祈願的力量對於每個生命低於 40% 的友方英雄效果將會增強 50%。" tr "game_spell_tooltip_SorakaW" = "星之祝福等級 @Level@ [@Hotkey@]10% 最大生命 @Cost@ 魔力@Cooldown@ 秒冷卻時間回復友方 @Effect1Amount@ (+@CharAbilityPower@) 生命。

          如施放時仍在 回春狀態,索拉卡的目標獲得同樣效果,持續 @f1@ 秒。

          當索拉卡生命低於 5% 時無法施放。
          " tr "game_spell_tooltip_SowTheWind" = "和風守護等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:和風守護尚未進入冷卻時,珍娜會獲得 @Effect1Amount@% (+@f1@%) 跑速,並且可以在目標間不受阻礙地移動。

          主動:對一名敵人造成 @Effect2Amount@ (+@CharAbilityPower@) (+@f3@)魔法傷害並降低其 @Effect3Amount@% (+@f2@%)跑速,持續 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_SRU_Baron_Corruption" = "巴龍˙奈什被破壞靈氣包圍。如果激怒了巴龍,他將不斷地對鄰近英雄疊加腐蝕效果,並定期地對腐蝕效果疊層最少的英雄造成魔法傷害。腐蝕效果疊層將減少該單位的雙防。" tr "game_spell_tooltip_StaticField" = "靜電力場﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:藉由靜電來充能布里茨的普攻,使其額外造成 @Effect1Amount@ (+@CharAbilityPower@) + 3% 自身最大魔力的魔法傷害。

          主動:對周圍的敵方單位造成 @Effect2Amount@ ﹝+@CharAbilityPower2@﹞魔法傷害和沉默效果,持續 0.5 秒。當技能在冷卻時,布里茨暫時失去被動的效果。
          " tr "game_spell_tooltip_SummonerBarrier" = "光盾[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間產生暫時護盾保護英雄,可以吸收 @f1@ 傷害,持續 2 秒。" tr "game_spell_tooltip_SummonerBattleCry" = "士氣[@Hotkey@]無消耗@f3@ 秒冷卻時間強化你的英雄,增加攻速 @f1@% 與魔法攻擊 @f2@,持續 12 秒。" tr "game_spell_tooltip_SummonerBoost" = "淨化[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間移除自身全部控制技能(壓制和擊飛、擊退造成的滯空效果除外)和召喚師技能的減益效果,同時降低接下來 @f1@ 秒內受到減益效果影響的時間 65%。" tr "game_spell_tooltip_SummonerClairvoyance" = "洞察[@Hotkey@]無消耗@Cooldown 秒冷卻時間偵查地圖上指定的目標區域,同隊成員皆可見,持續 @f1@ 秒。" tr "game_spell_tooltip_SummonerDagon" = "虛弱[@Hotkey@]@Cooldown@秒冷卻時間對單一英雄造成持續性傷害的技能。" tr "game_spell_tooltip_SummonerDagonDot" = "虛弱[@Hotkey@]@Cooldown@秒冷卻時間致盲目標(攻擊命中降低 100% )並減緩其跑速 40% ,持續 3 秒。" tr "game_spell_tooltip_SummonerDash" = "衝鋒[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間加速150%,並免疫減速效果,持續 1.5 秒。" tr "game_spell_tooltip_SummonerDot" = "點燃[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間點燃敵方英雄,在 5 秒內造成 @f1@ 真實傷害,給予你該目標英雄的視野,並在持續時間內附加重創效果。

          (重創減少 40% 所有治療效果。此技能所獲得視野不會顯示潛行的敵方英雄。)
          " tr "game_spell_tooltip_SummonerExhaust" = "虛弱[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間虛弱敵方英雄,降低他們 @f3@% 跑速及 @f2@% 傷害輸出,持續 2.5 秒。" tr "game_spell_tooltip_SummonerFlash" = "閃現[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間英雄朝著滑鼠游標指向的位置瞬間傳送一小段距離。" tr "game_spell_tooltip_SummonerFortify" = "鞏固[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動:使所有我方的防禦塔免疫所有傷害,並提升防禦塔 100% 攻速。
          持續 6 秒。
          被動:當鞏固技能就緒時,你對小兵額外造成 9 點傷害。
          " tr "game_spell_tooltip_SummonerHaste" = "鬼步[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間英雄獲得額外跑速,且可以不受阻礙地在目標間自由移動,持續 10 秒。跑速會在 2 秒後最多提升@f1@%。" tr "game_spell_tooltip_SummonerHeal" = "治癒[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間使自己以及目標友軍英雄回復 @f1@ 生命並獲得 30% 跑速,持續 1 秒。對已接受過治療的單位僅會造成一半的效果。

          如果此技能無法找到目標友軍,將會自動對範圍內失去最多生命的友軍施放。
          " tr "game_spell_tooltip_SummonerHexFlash" = "海克斯閃現[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間英雄吟唱數秒後,朝著滑鼠游標指向的位置瞬間傳送一小段距離。" tr "game_spell_tooltip_SummonerMana" = "清晰[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間回復 @f1@% 自己英雄的最大魔力和 @f2@% 周圍友軍的最大魔力。" tr "game_spell_tooltip_SummonerObserver" = "觀察[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間顯示整張地圖情況,同時將你的英雄從正義之地中移除。技能切換時會顯示我軍視野與全部視野。" tr "game_spell_tooltip_SummonerOdinGarrison" = "駐守[@Hotkey@]無消耗@f1@ 秒冷卻時間友方據點:大幅提高據點佔領光暈的回復速度,持續 8 秒。

          敵方據點:降低據點護塔 80% 攻擊傷害,持續 8 秒。
          " tr "game_spell_tooltip_SummonerOdinPromote" = "煉化[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間升級最近的我方超級士兵,成為一座反防禦塔加農砲,治癒它並且獲得加成效果,同時此單位殺人可以獲得金錢。" tr "game_spell_tooltip_SummonerOdysseyFlash" = "奧閃[@Hotkey@]無消耗@AmmoRechargeTime@ 秒填充時間當你衝向一個地點的同時,短暫地進入 無法被指定無敵 狀態。

          將你的手和腳保持在蟲洞中。
          " tr "game_spell_tooltip_SummonerOdysseyRevive" = "死者甦醒[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間待在一位倒地的艦組人員身旁 2 秒來使他們 復活

          提前離開該區域將不會消耗你的冷卻時間。
          " tr "game_spell_tooltip_SummonerPoroRecall" = "為了吾王![@Hotkey@]無消耗@f1@ 秒冷卻時間被動:使用普羅擊中敵人,將提供我軍一個普羅印記。收集到 10 個印記,你的隊伍將召喚出普羅之王加入戰鬥。當普羅之王在場上時,兩邊隊伍都無法累積普羅印記。

          主動: 迅速衝刺到普羅王身旁護駕。當普羅王被我軍召喚時才能使用。

          「朕才能主宰一切,你們就乖乖的跟在朕後面吧...」
          " tr "game_spell_tooltip_SummonerPoroThrow" = "普羅投擲[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間遠距離丟出普羅,對擊中敵人造成 @f2@ 真實傷害並獲得其真視視野。

          此技能可於擊中敵人後的 3 秒內再次使用並衝刺到敵人身旁。抵達時對目標造成 @f2@ 額外真實傷害並減少下次普羅投擲的冷卻時間 @Effect4Amount@ 秒。

          普羅無法被護盾或是風牆阻擋,因為牠們不是技能!是可愛的小動物!你怎麼捨得擋下牠!

          「普羅乃符文大地的空氣力學表率」
          " tr "game_spell_tooltip_SummonerPromote" = "煉化[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間升級最近的我方砲擊小兵,治癒它並且獲得加成效果,同時此單位殺人可以獲得金錢。" tr "game_spell_tooltip_SummonerPromoteSR" = "煉化[@Hotkey@]無消耗@f1@ 秒冷卻時間升級最近的我方攻城小兵,治癒它並且獲得加成效果,同時此單位殺人可以獲得金錢。" tr "game_spell_tooltip_SummonerRally" = "集結[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間召喚一個生命 225 ~ 650 的圖騰,持續 15 秒。增加附近友軍 10 ~ 35 物理攻擊。" tr "game_spell_tooltip_SummonerReturn" = "遁逃[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間暫時提供你的英雄一個可以抵擋 @f1@ 傷害的護盾。2.5 秒後護盾將失效,且你的英雄會被傳送至安全的位置。近戰英雄會被傳送到較遠的位置。" tr "game_spell_tooltip_SummonerRevive" = "重生[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間瞬間在重生平台復活你的英雄,短暫提高 @f3@% 跑速,效果在 12 秒內遞減。" tr "game_spell_tooltip_SummonerSmite" = "重擊[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間對指定史詩級野怪、大型野怪、中型野怪或敵方小兵造成 @f1@ 真實傷害。如果目標是野怪,則會額外回復 @f6@ (+@f7@)生命。

          重擊每 @AmmoRechargeTime@ 秒充能一次,最多儲存兩個充能。
          " tr "game_spell_tooltip_SummonerSmite2" = "重擊[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間對指定史詩級野怪、大型野怪、中型野怪或敵方小兵造成 @f1@ 真實傷害。" tr "game_spell_tooltip_SummonerSmiteAoE" = "爆破重擊[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間對指定史詩級野怪、大型野怪、中型野怪或敵方小兵造成 @f1@ 真實傷害。對野怪使用會額外回復 @f6@ (+@f7@) 生命。

          重擊每 @AmmoRechargeTime@ 秒充能一次,最多儲存兩個充能。

          爆破重擊
          對鄰近野怪與敵方小兵造成一半傷害,同時暈眩它們 1.5 秒。重撃野怪將會回復 15% 你失去的生命及魔力。
          " tr "game_spell_tooltip_SummonerSmiteDuel" = "精密重擊[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間對指定史詩級野怪、大型野怪、中型野怪或敵方小兵造成 @f1@ 真實傷害。 對野怪使用會額外回復 @f6@(+@f7@) 生命。

          重擊每 @AmmoRechargeTime@ 秒充能一次,最多儲存兩個充能。

          精密重擊
          精密重擊可以標記一名敵方英雄,持續 @f5@ 秒。這段期間,你對他的攻擊會造成 @f4@ 額外真實傷害,持續 3 秒,並減少 20% 來自目標的傷害。
          " tr "game_spell_tooltip_SummonerSmitePlayerGanker" = "凜冽重擊[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間對指定史詩級野怪、大型野怪、中型野怪或敵方小兵造成 @f1@ 真實傷害。 對野怪使用會額外回復@f6@(+@f7@) 生命。

          重擊每 @AmmoRechargeTime@ 秒充能一次,最多儲存兩個充能。

          凜冽重擊
          凜冽重擊可以施放在一名敵方英雄身上,造成 @f4@ 真實傷害並偷取其 20% 跑速,持續 @f5@ 秒。
          " tr "game_spell_tooltip_SummonerSmiteQuick" = "極速重擊[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間對指定史詩級野怪、大型野怪、中型野怪或敵方小兵造成 @f1@ 真實傷害。對野怪使用會額外回復 @f6@ 生命。

          重擊每 @AmmoRechargeTime@ 秒充能一次,最多儲存兩個充能。

          極速重擊
          當你在敵方野區中重擊大型野怪,你會得到半次充能,如果你擊殺該隻野怪,則會獲得 @f4@ 額外金錢獎勵,並獲得 175% 跑速,跑速加成將於 2 秒內消退。
          " tr "game_spell_tooltip_SummonerSnowball" = "標記[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間投擲一個長距離雪球,對第一個擊中目標造成 @f1@ 真實傷害並獲得其 真視視野。若撃中目標,可以在 @Effect3Amount@ 秒內重啟此技能,衝刺到目標單位身邊,造成額外 @f1@ 真實傷害。使用衝刺可以減少標記 @Effect4Amount*100@% 冷卻時間。

          標記不會受到法力護盾或阻擋技能影響。
          " tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark" = "究極標記(超速雪球)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間投擲一個大約可飛行一個超遠距離單位的雪球,對首位擊中的敵方目標造成 @f1@ 真實傷害並獲得其真視視野。

          若你的究極標記命中目標,你可以在 @Effect3Amount@ 秒內重啟此技能以衝刺到目標單位身邊,造成額外 @f1@ 真實傷害並提升你的氣勢大約一百萬個百分點。

          如果有普羅跟在你的身邊,你會改成投擲一隻普羅。我們才不是壞人呢…嘿嘿。
          " tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark_FollowupCast" = "究極衝刺(飆速版)[@Hotkey@]無消耗無冷卻時間究極衝刺到被你的雪球(或是你的普羅,你這個禽獸)擊中的單位。發動究極衝刺將減少 25% 究極標記的冷卻時間。

          按下這個按鍵吧!你知道自己很想要這麼做!
          " tr "game_spell_tooltip_SummonerSpawn" = "重生[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間 選擇一個我方建築進行重生。" tr "game_spell_tooltip_SummonerStifle" = "窒息[@Hotkey@]@Cooldown@秒冷卻時間窒息使敵方英雄沉默 3 秒,並且移除他們的增益魔法效果。" tr "game_spell_tooltip_SummonerTeleport" = "傳送[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間吟唱 @f1@ 秒後,將英雄傳送至友方建築物、小兵或偵查守衛旁。" tr "game_spell_tooltip_SummonerTestMagicDamage" = "PH Test Magic Damage[@Hotkey@]No Cost@Cooldown@ sec CooldownPH Test Magic Damage" tr "game_spell_tooltip_SummonerTestSpellShield" = "PH Test Spell Shield [@Hotkey@]No Cost@Cooldown@ sec CooldownPH Test Spell Shield" tr "game_spell_tooltip_SwainE" = "影之爪(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_SwainQ" = "靈魂拷問(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。
          " tr "game_spell_tooltip_SwainR" = "魔君降生(@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫釋放體內的惡魔之力,最多持續 @Effect3Amount@ 秒,並獲得 @Effect6Amount@ 生命。期間斯溫會從最靠近的 3 名敵方英雄身上汲取生命,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時使自身回復 @Effect4Amount@ (+@CharAbilityPower2@)生命。汲取到 @f7@ 生命之後,斯溫將可發動魔燄。

          魔燄:斯溫釋放毀滅性的魔燄,對周圍敵人造成魔法傷害,並結束他的惡魔型態。每個靈魂碎片提供的傷害:@Effect10Amount@ (+@f1@)

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫則可從非英雄單位的身上汲取生命,但回復量只有正常值的 @Effect7Amount*100@%。
          " tr "game_spell_tooltip_SwainR2" = "魔燄(@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫消耗所有靈魂碎片並迸發毀滅性的魔燄,對周圍敵人造成魔法傷害,且消耗的靈魂碎片越多,造成的傷害越高。技能完畢後將結束惡魔型態。

          每個靈魂碎片提供的傷害:@Effect10Amount@ (+@f1@)
          當前傷害:@f3@
          最大傷害:@f2@
          " tr "game_spell_tooltip_SwainW" = "真知魔眼(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。
          " tr "game_spell_tooltip_Swipe" = "揮擊 / 野性奔騰﹝@Level@﹞[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間美洲獅形態: 奈德麗揮擊前方的敵人,造成 @f7@ (+@CharAbilityPower2@) 魔法傷害。

          人類形態: 奈德麗治癒友方單位並使其獲得攻速。
          " tr "game_spell_tooltip_SyndraE" = "虛弱潰散等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_SyndraQ" = "黑暗星體等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。
          " tr "game_spell_tooltip_SyndraR" = "超能解放等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害: @Effect1Amount@ (+@CharAbilityPower@)
          最低總傷害: @Effect2Amount@ (+@CharAbilityPower2@)
          " tr "game_spell_tooltip_SyndraW" = "意志之力等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。
          " tr "game_spell_tooltip_TahmKenchE" = "血多皮厚(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。
          " tr "game_spell_tooltip_TahmKenchNewR" = "遨遊深淵(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間貪啃奇開始引導,最多 6 秒。在此期間,只有一位友方英雄可用右鍵點擊貪啃奇加入他的行列。或是再次啟動此技能以獨自遨遊。只要你再次啟動或有英雄加入,貪啃奇前往目標區域,任何英雄的傷害將中斷引導。



          「小老弟,若這世界是一條河,那我就是河中之王。我的足跡遍佈了各處,沒有地方是我無法到達的。」
          " tr "game_spell_tooltip_TahmKenchQ" = "毒舌 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。
          " tr "game_spell_tooltip_TahmKenchW" = "大快朵頤 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間吞噬目標 @Effect1Amount@ 秒(若為敵方英雄,持續時間減為一半。)對敵人造成他最大生命 @Effect3Amount@% (+@CharAbilityPower@%) 的魔法傷害(對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄: 需先疊加三層品味獨到才能吞噬。當敵方英雄在口中時,貪啃奇被緩速 95%。

          小兵和野怪: 重啟技能以吐出小兵/野怪,對擊中目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          當使用於一名敵人時,會返還大快朵頤一半的冷卻時間。
          " tr "game_spell_tooltip_Takedown" = "擊倒 / 標槍投擲(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間美洲獅形態: 奈德麗的下次攻擊造成 @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害。目標每失去 1% 生命,擊倒獲得 @f8@% 額外傷害,最多獲得 @f9@ (+@f10@) (+@f11@)

          被狩獵 的目標將會受到擊倒額外 @Effect5Amount*100@% 傷害。

          人類形態: 奈德麗投擲出她的標槍,被擊中的目標造成傷害﹝傷害隨標槍飛行距離提高﹞。
          " tr "game_spell_tooltip_TaliyahE" = "碎裂地表 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間放置一塊能夠感應位移技能的巨石陷阱,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並緩速區域內敵人 @f2@%。@Effect3Amount@ 秒後,陷阱爆炸,再次造成傷害。

          敵方使用位移,或受到碎裂地表的擠壓,或拉扯時將會引爆陷阱,每個陷阱再造成 @f3@ (+@f1@) 魔法傷害(最多 4 個,每一個額外陷阱的傷害較第一個陷阱減少 @f4@%)。
          " tr "game_spell_tooltip_TaliyahQ" = "旋舞飛岩(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間對一個方向發射 5 個岩石,每個造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。擊中相同敵人多次則使傷害降低 @Effect2Amount@%。創造出 變動領域,持續 @Effect6Amount@ 秒。

          施放旋舞飛岩於 變動領域只會射出一片岩石,但其所消耗的魔力將會減少至 @Effect7Amount@ 魔力。
          " tr "game_spell_tooltip_TaliyahR" = "編織者之牆(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間編織出一道通往指定位置的長牆。立刻再次施放能夠乘上牆頭。移動或受到傷害則會停止。

          編織者之牆存在持續 @Effect1Amount@ 秒。重啟技能可提早解除牆面。
          " tr "game_spell_tooltip_TaliyahWVC" = "震地之擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間 指定一個地點,在短暫的延遲後,區域內敵方將被 擊飛 ,並受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          你可以點擊並直線拖動滑鼠來決定敵人將被 擊飛 至何處。
          " tr "game_spell_tooltip_TalonE" = "刺客身法(@Level@)[@Hotkey@]無消耗@f1@ 秒冷卻時間塔隆朝目標方向翻越最近的建物或是區域(最大為@f2@單位)。翻躍的速度會受到塔隆移動速度的影響。

          塔隆無法在 @f3@ 秒內翻越同一個區域。
          " tr "game_spell_tooltip_TalonQ" = "諾城王道(@Level@)[@Hotkey@]@Cost@ 魔力@f5@ 秒冷卻時間塔隆跳向目標並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果在近戰距離內施放,塔隆不會跳躍,而會直接暴擊目標,造成 @f2@% 傷害 (@f3@)

          諾城王道殺死單位的話,塔隆會回復 @f4@ 生命並返還 @Effect5Amount*100@% 此技能的冷卻時間。
          " tr "game_spell_tooltip_TalonR" = "暗影突襲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間塔隆射出環狀刀刃,對所有擊中敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並獲得 @Effect2Amount*100@% 移動速度加成。進入潛隱 狀態,最高持續 @Effect3Amount@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。
          " tr "game_spell_tooltip_TalonW" = "迴力匕首 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。
          " tr "game_spell_tooltip_TaricE" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_TaricQ" = "星光之觸 (@Level@)[@Hotkey@]@Cost@ 魔力,所有充能@Cooldown@ 秒冷卻時間,@AmmoRechargeTime@ 秒再次充能時間消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。
          " tr "game_spell_tooltip_TaricR" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在 @Effect4Amount@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @Effect5Amount@ 秒。" tr "game_spell_tooltip_TaricW" = "雙星壁壘 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。
          " tr "game_spell_tooltip_TeleportCancel" = "傳送取消[@Hotkey@]再次施放取消傳送。" tr "game_spell_tooltip_TEMPLATESPELL" = "技能名稱 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間副標魔法攻擊係數: (+@CharAbilityPower@) 物理攻擊係數: (+@f1@)" tr "game_spell_tooltip_Terrify" = "恐懼 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。" tr "game_spell_tooltip_ThreshE" = "懾魂掃蕩(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:每一下普攻可以造成 @f3@@f3@ (+@f2@) 的額外魔法傷害,當未進行攻擊時,傷害總量會逐漸提高。(傷害總量等同全部收集的 靈魂 加上 @Effect3Amount@% 自身的總物理攻擊)。

          主動:對瑟雷西所在位置前後的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,遭到擊中的敵人會被擊退至鎖鏈前進的方向,同時會被降低 @Effect2Amount@% 跑速,持續 @Effect4Amount@ 秒。

          於瑟雷西前方的敵人會被推出,後方的敵人會被拉近。
          " tr "game_spell_tooltip_ThreshE_DARKSTAR" = "黑暗能量 懾魂掃蕩[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:瑟雷西的普攻最多附加 @f2@ 額外魔法傷害,最後一下普攻結束後 4 秒內會重新充能至最大額外傷害。

          主動:對所在位置前後的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。被擊中的敵人會被推往鎖鍊前進的方向,同時降低 @Effect2Amount@% 跑速,持續 @Effect4Amount@ 秒。

          在瑟雷西前方的敵人會被擊退,後方的敵人則是會被拉向瑟雷西。生命值低落的目標移動的距離會大幅提升。

          (先搶先贏:只要你的懾魂掃蕩先擊中對方,敵人的技能將會被你取消。)
          " tr "game_spell_tooltip_ThreshPassiveSouls" = "靈魂饗宴瑟雷西可以採集周圍死亡敵人的靈魂,永久提高自身的防禦和魔法攻擊。

          瑟雷西升級時不會主動提高防禦。
          " tr "game_spell_tooltip_ThreshQ" = "死亡宣告(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間投擲出手中的鎖鏈,對第一個擊中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並獲得目標 真視 視野,同時 @Effect2Amount@ 秒內把敵人往自己的位置拖拉。

          再次使用技能時可以讓瑟雷西直接飛到目標的身邊。

          如果死亡宣告擊中敵人,則減少 @Effect4Amount@ 秒冷卻時間。
          " tr "game_spell_tooltip_ThreshQ_DARKSTAR" = "太空死亡宣告[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間瑟雷西將他的鐮刀擲到很長的距離之外,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。暈眩首位命中的目標,並將其拉向自身,持續 @Effect2Amount@ 秒。生命值低落的目標移動的距離會大幅提升。

          幽冥煞星可以點燃鐮刀,使其對目標造成額外 250 真實傷害。

          重啟此技能會將瑟雷西拉向被綁定的敵人。

          (別想還手:敵人被你的死亡宣告綁定時,該名敵人的死亡宣告無法對你造成任何作用。)
          " tr "game_spell_tooltip_ThreshQLeap" = "死亡宣告無消耗瑟雷西將自己拉到可憐的亡魂身邊。" tr "game_spell_tooltip_ThreshQPassive" = "" tr "game_spell_tooltip_ThreshR" = "惡靈領域﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在瑟雷西的四周創造一個多角形的界域,試圖穿越的敵方英雄會立即受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect3Amount@% 跑速,持續 @Effect2Amount@ 秒,同時會破壞界域的邊線。" tr "game_spell_tooltip_ThreshR_DARKSTAR" = "封印幽冥煞星的力量使瑟雷西無法發動他的大絕。 " tr "game_spell_tooltip_ThreshRAlly" = "死亡降臨﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間將指定的友方英雄變身成為亡靈使者,持續 8 秒。時間內提高目標的物理防禦、魔法防禦和魔法攻擊,提高的量等同瑟雷西的被動效果。

          此外,當追擊敵人時可以提高 @Effect1Amount@% 跑速和降低非大絕技能 @Effect1Amount@% 冷卻時間﹝此效果可以和技能冷卻上限累加計算﹞。
          " tr "game_spell_tooltip_ThreshRPenta" = "惡靈領域(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間瑟雷西的四周創造一個多角形的界域,試圖穿越邊線的敵方英雄會受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect3Amount@% 跑速,持續 @Effect2Amount@ 秒,同時破壞該處界域。

          當界域遭到破壞之後,剩餘的部分只會造成一半的傷害和緩速效果,相同的目標同時不會受到兩次惡靈領域效果的影響。
          " tr "game_spell_tooltip_ThreshW" = "鬼影燈籠﹝@Level@﹞[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間把燈籠投擲到指定的地點,如果一位友方英雄點擊放置在地面的燈籠時,立即把目標拉回瑟雷西的位置。

          此外,瑟雷西與靠近燈籠的一名友方英雄可以獲得持續 @Effect5Amount@ 秒的護盾,吸收最多 @Effect1Amount@ (+@f6@) 傷害。護盾吸收傷害的總量隨他所收集到的 靈魂 成長。
          " tr "game_spell_tooltip_ThreshW_DARKSTAR" = "重力鬼影燈籠[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間瑟雷西將他的燈籠擲到很遠的目標位置。如果無法移動的友軍進入燈籠的範圍,他們會自動被拉向瑟雷西。同時這些友軍將可以點擊燈籠。

          燈籠只會存在 @Effect4Amount@ 秒,並且不再賦予友軍護盾。
          " tr "game_spell_tooltip_TimeWarp" = "時間扭曲 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。" tr "game_spell_tooltip_ToxicShot" = "劇毒射擊﹝@Level@﹞[@Hotkey@]被動無冷卻時間提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ ﹝+@CharAbilityPower@﹞魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ ﹝+@CharAbilityPower2@﹞魔法傷害。" tr "game_spell_tooltip_ToxicShotAttack" = "" tr "game_spell_tooltip_Tremors2" = "地動山搖(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間拉姆斯震盪大地,持續 @Effect2Amount@ 秒,對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時降低目標 @Effect4Amount@% 跑速,持續 @Effect3Amount@ 秒,緩速最多可以疊加 @Effect6Amount@ 次。

          地動山搖對防禦塔造成 @Effect5Amount@% 傷害。
          " tr "game_spell_tooltip_TrundleCircle" = "狡詰冰柱(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。" tr "game_spell_tooltip_trundledesecrate" = "極凍領地(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、提高 @Effect2Amount*100@% 攻速和提高 @Effect3Amount*100@% 各種來源的治療和恢復效果。" tr "game_spell_tooltip_TrundlePain" = "盛怒霸體(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間特朗德對敵方英雄造成等同於目標 @Effect1Amount*100@ (+@CharAbilityPower@)% 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @Effect2Amount*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @Effect3Amount@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @Effect3Amount@ 秒,才會回復原狀。" tr "game_spell_tooltip_TrundleTrollSmash" = "狂野撕咬(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。
          " tr "game_spell_tooltip_TryndamereE" = "旋風斬(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間泰達米爾轉向他的敵人,對路徑上所有敵人造成 @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) 物理傷害並獲得怒氣。

          每當泰達米爾造成暴擊時,旋風斬的冷卻時間降低 @Effect2Amount@ 秒。若對敵方英雄造成暴擊時,冷卻時間降低 @Effect3Amount@ 秒。
          " tr "game_spell_tooltip_TryndamereQ" = "嗜血殺戮(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:泰達米爾渴望鮮血,獲得 @Effect1Amount@ 物理攻擊,每失去 1% 生命再獲得 @Effect2Amount@ 物理攻擊。

          主動: 泰達米爾消耗他的怒氣,回復 @Effect3Amount@ (+@CharAbilityPower@) 生命,每點怒氣再回復 @Effect4Amount@ (+@f2@) 生命。
          " tr "game_spell_tooltip_TryndamereW" = "嘲諷(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間降低周遭英雄的物理攻擊 @Effect1Amount*-1@,持續 @Effect3Amount@ 秒,背對泰達米爾的敵人跑速降低 @Effect2Amount*-100@%,持續 @Effect4Amount@ 秒。" tr "game_spell_tooltip_TTSpiderbossAttack" = "遠程" tr "game_spell_tooltip_TTSpiderbossAttack2" = "近戰 1 " tr "game_spell_tooltip_TTSpiderbossAttack3" = "近戰 2" tr "game_spell_tooltip_TwitchExpunge" = "毒性爆發 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間對附近感染 死亡毒液 的敵人造成 @Effect2Amount@ 物理傷害加上每層 死亡毒液 疊加 @Effect1Amount@(+@CharAbilityPower@) (+@f1@)(每次最高傷害: @f2@)" tr "game_spell_tooltip_TwitchGangsterUlt" = "火力全開 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒內,圖奇獲得 @Effect5Amount@ 攻擊距離還有@Effect1Amount@ 額外物理攻擊。

          持續時間內,他的基本攻擊變為穿透箭矢,並對穿透後目標造成造成 @Effect3Amount@% 更少傷害,最低會造成 @Effect4Amount@% 傷害。

          潛行-偽裝 開啟火力全開不會結束圖奇的偽裝。
          " tr "game_spell_tooltip_TwitchHideInShadows" = "潛伏(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間圖奇 偽裝 自己且獲得 @Effect3Amount@% 跑速,最多 @Effect2Amount@ 秒。如果周遭沒有英雄能夠看見他的話,這個增益會變為三倍。

          圖奇離開潛伏時會獲得 @Effect1Amount@%攻速,持續@Effect6Amount@ 秒。如果英雄受到 死亡毒液 的影響而死亡,潛伏會重置。

          潛行-偽裝: 若圖奇處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。
          " tr "game_spell_tooltip_TwitchUlt" = "噴射,然後祈禱吧!(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在接下來 @Effect2Amount@ 秒,圖奇延長 @Effect5Amount@ 攻擊距離、 @Effect1Amount@ 物理攻擊。

          此段期間內,他的基礎攻擊變成具有穿透性,每穿透一個敵人降低 @Effect3Amount@% 傷害,最低 @Effect4Amount@% 傷害。

          潛行:偽裝 開啟噴射,然後祈禱吧不會結束偽裝。
          " tr "game_spell_tooltip_TwitchVenomCask" = "虛弱之毒(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間圖奇朝一個區域投擲毒液,對碰觸到的敵人疊加 死亡毒液 ,並留下一片毒雲,持續 @Effect3Amount@ 秒。

          留在毒雲內的敵人移動速度會降低 @Effect2Amount@% ,並每秒獲得額外一層 死亡毒液
          " tr "game_spell_tooltip_TwoShivPoison" = "雙面毒刃 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。
          " tr "game_spell_tooltip_UdyrBearAttack" = "" tr "game_spell_tooltip_UdyrBearStance" = "巨熊姿態(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "game_spell_tooltip_UdyrPhoenixActivation" = "" tr "game_spell_tooltip_UdyrPhoenixAttack" = "" tr "game_spell_tooltip_UdyrPhoenixStance" = "火鳳姿態(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害,持續 @Effect5Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "game_spell_tooltip_UdyrTigerAttack" = "" tr "game_spell_tooltip_UdyrTigerPunchBleed" = "" tr "game_spell_tooltip_UdyrTigerStance" = "猛虎姿態(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "game_spell_tooltip_UdyrTurtleAttack" = "" tr "game_spell_tooltip_UdyrTurtleStance" = "靈龜姿態(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "game_spell_tooltip_UFSlash" = "勢不可擋(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。" tr "game_spell_tooltip_UndyingRage" = "無盡怒火(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間泰達米爾免疫死亡 @Effect3Amount@ 秒,生命值將不低於 @Effect2Amount@ ,並且立即獲得 @Effect1Amount@ 怒氣值。" tr "game_spell_tooltip_UnstoppableForce" = "勢不可擋 (@Level@)[@Hotkey@]@Cost@魔力@Cooldown@秒冷卻時間墨菲特衝擊目標區域,暈眩敵人@Effect1Amount@秒並造成@Effect3Amount@(+@CharAbilityPower@)魔法傷害。在墨菲特和目標之間的敵人被擊退並受到@Effect2Amount@(+@CharAbilityPower@)魔法傷害。
          墨菲特的衝擊過程不能取消。
          " tr "game_spell_tooltip_UrgotE" = "恐怖襲擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間烏爾加特向前衝刺,並為自己套上一個持續 @EShieldDuration@ 秒且能吸收 @ETotalShieldHealth@ 傷害的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。
          " tr "game_spell_tooltip_UrgotQ" = "酸性榴彈(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。" tr "game_spell_tooltip_UrgotR" = "索命虐殺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並根據目標失去生命最多緩速@Effect3Amount@%,持續 @Effect4Amount@ 秒。

          若目標的生命於穿刺期間低於 @Effect2Amount@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @Effect2Amount@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @Effect10Amount@ 秒。
          " tr "game_spell_tooltip_UrgotRRecast" = "憐憫(@Level@)[@Hotkey@]處決弱者。" tr "game_spell_tooltip_UrgotW" = "殺戮射擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間接下來 @Effect3Amount@ 秒內,烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。技能發動時他還會賦予自身一個可以吸收 @Effect1Amount@ (+@f2@) 傷害的護盾。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          每次射擊會附加 33% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。
          " tr "game_spell_tooltip_UrgotWCancel" = "取消殺戮射擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間烏爾加特提早結束殺戮射擊。" tr "game_spell_tooltip_VarusE" = "腐敗箭雨 (@Level@)[@Hotkey@]@Cost@ 魔力 @Cooldown@ 秒冷卻時間 法洛士發射一道箭雨,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並汙染目標區域,持續 @Effect3Amount@ 秒。

          敵人經過受到污染的地區將減少 @Effect2Amount*-100@% 跑速並降低 @Effect4Amount@% 治癒效果。
          " tr "game_spell_tooltip_VarusR" = "墮落連鎖 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間 法洛士發射扭曲的墮落能量,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並使得第一個命中的英雄被束縛 @Effect2Amount@ 秒。

          墮落能量會從中心朝周圍未感染的敵軍侵襲,如果被能量觸及,將受到相同傷害並被束縛。被束縛的單位在技能期間獲得 @Effect4Amount@ 層衰竭效果。
          " tr "game_spell_tooltip_VarusW" = "荒蕪箭袋(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間 被動:法洛士的普攻額外造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時附加衰竭效果,持續 @Effect3Amount@ 秒(最多疊加 @Effect4Amount@ 層)。

          法洛士的其他技能可觸發衰竭效果,每層疊加造成相當於目標 @Effect2Amount*100@% (+@CharAbilityPower2@%)最大生命的魔法傷害。

          主動:法洛士下一次的破甲箭額外造成相當於目標 @f2*100@%@f1*100@% 已失去生命的魔法傷害(傷害隨破甲箭的蓄力時間提升)。

          荒蕪箭袋對野怪最多造成 @Effect5Amount*3@ 傷害。
          " tr "game_spell_tooltip_VayneCondemn" = "巨型弩箭等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間汎發射巨型弩箭,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並擊退目標。

          如果目標撞擊到地形物,則傷害增加至@f1@並暈眩目標 @Effect3Amount@ 秒。

          如果巨型弩箭的目標撞到障礙物,則傷害會提升@Effect2Amount*100@%。
          " tr "game_spell_tooltip_VayneInquisition" = "死亡通緝等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間汎獲得 @Effect1Amount@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @Effect2Amount@ 秒。每當一名受到汎傷害的敵方英雄於 @Effect6Amount@ 秒內死亡,死亡通緝的持續時間將延長 @Effect5Amount@ 秒。

          夜之狩獵:汎改為獲得 @Effect4Amount@ 跑速。
          翻滾瞄準:冷卻時間減少 @Effect7Amount@%,且汎發動此技能時將獲得潛隱效果,持續 @Effect3Amount@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或真視視野揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。
          " tr "game_spell_tooltip_VayneSilveredBolts" = "神聖銀箭等級 @Level@ [@Hotkey@]被動無冷卻時間當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @Effect1Amount*100@% 目標最大生命的真實傷害(傷害不會低於@Effect2Amount@)。

          神聖銀箭對野怪最多造成@Effect3Amount@ 傷害。
          " tr "game_spell_tooltip_VayneTumble" = "翻滾瞄準等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間汎緊急翻滾一小段距離,且 @Effect3Amount@秒內下次普攻造成 @f1@ 額外物理傷害。

          翻滾的額外傷害等同於@Effect1Amount*100@% 汎的總物理攻擊。
          " tr "game_spell_tooltip_VeigarBalefulStrike" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。
          " tr "game_spell_tooltip_VeigarDarkMatter" = "黑暗物質(@Level@)[@Hotkey@]@Cost@ 魔力@f1@ 秒冷卻時間1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。
          " tr "game_spell_tooltip_VeigarEventHorizon" = "扭曲空間 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。" tr "game_spell_tooltip_VeigarR" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。
          " tr "game_spell_tooltip_VelkozE" = "反物質瓦解 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威寇茲瓦解周遭區域,經過短暫延遲後,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛命中敵人,持續 @Effect2Amount@ 秒。

          任何靠近威寇茲並且被擊中的敵人將會稍微被推向威寇茲施放技能的方向。
          " tr "game_spell_tooltip_VelkozPassive" = "結構毀滅威寇茲的技能給予擊中的敵方目標 結構毀滅 效果,持續 @f3@ 秒。普攻將能重置結構毀滅的持續時間,但無法增加層數。在相同目標疊加三層後將 分解 目標,造成 @f1@ (+@f2@) 真實傷害。" tr "game_spell_tooltip_VelkozQ" = "分裂電漿 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威寇茲射出一道電漿光束,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵人 @Effect5Amount@% ,效果在 @Effect4Amount@ 秒內遞減。

          若重啟技能或命中敵人,光束會分裂為 90° 的角度再射出。

          此技能擊殺單位會返還 @Effect2Amount@% 所 消耗魔力
          " tr "game_spell_tooltip_VelkozQSplitActivate" = "分裂電漿 (@Level@)[@Hotkey@]重新啟動發射一道分裂成 90 度的光束。" tr "game_spell_tooltip_VelkozR" = "生化射線(@Level@)[@Hotkey@]@f1@ 魔力@f2@ 秒冷卻時間被動: 分解敵方英雄並 研究他們,持續 @Effect2Amount@ 秒。普攻和所有技能會重置研究效果。

          主動: 威寇茲隨著滑鼠方向發射一道能量光束,持續 2.5 秒,最多共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速被擊中的單位 @Effect3Amount@%。

          待在能量光束內的敵人會疊加一層 結構毀滅 。對被 研究 的敵方單位造成真實傷害。
          " tr "game_spell_tooltip_VelkozW" = "虛空裂谷 (@Level@)[@Hotkey@]@Cost@ 魔力每 @AmmoRechargeTime@ 秒充能一次(最多 2 次)威寇茲打開一道通往虛空的裂谷,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在短暫的延遲後,再額外造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害。

          虛空裂谷在兩次施放間有 2 秒冷卻時間。
          " tr "game_spell_tooltip_ViE" = "粉碎震波(@Level@)等級 @Level@ [@Hotkey@]@Cost@ 魔力@Effect6Amount@ 秒冷卻時間下一次普攻可以對目標和後方的敵人造成 @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) 物理傷害。

          菲艾每隔 @f1@ 秒累加 1 個充能,最多可以保留 2 個充能。
          " tr "game_spell_tooltip_ViktorChaosStorm" = "渾沌風暴(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間維克特在目標地點製造一個微型黑洞,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並中斷敵人施放技能。

          維克特可以操縱微型黑洞方向,持續 @Effect3Amount@ 秒,對附近敵人每 @Effect4Amount@ 秒造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害。微型黑洞離維克特越遠則移動速度越慢。

          倍化增強 ─ 速度: 渾沌風暴移動速度快 @Effect10Amount*100@%。
          " tr "game_spell_tooltip_ViktorChaosStormGuide" = "控制渾沌風暴[@Hotkey@]移動微型黑洞到另一個指定位置。" tr "game_spell_tooltip_ViktorDeathRay" = "死亡射線(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間維克特使用他的機械手臂發射死亡射線,對路徑中所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          倍化增強 ─ 餘震波: 伴隨著死亡射線將有爆炸效果,造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害。
          " tr "game_spell_tooltip_ViktorEAug" = "倍化增強 ─ 餘震波伴隨著死亡射線將有爆炸效果。" tr "game_spell_tooltip_ViktorGravitonField" = "萬有引力產生裝置(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間維克特發動引力產生裝置,持續 @Effect3Amount@ 秒,緩速敵方單位 @Effect1Amount*-100@% 並且每 @Effect4Amount@ 秒產生一層疊加。獲得 @Effect5Amount@ 層疊加之後該目標將會被暈眩 @Effect2Amount@ 秒。

          倍化增強 ─ 內爆: 被萬有引力產生裝置暈眩的敵人將會被拖到裝置中心。
          " tr "game_spell_tooltip_ViktorPowerTransfer" = "能量守恆(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間維克特引爆一名敵方單位,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,讓他在接下來的 @Effect2Amount@ 秒內獲得一個可吸收 @f1@ (+@f2@) 傷害的護盾。

          維克特的下次普攻造成 @Effect5Amount@ (+@CharAbilityPower2@) 額外魔法傷害。

          倍化增強 ─ 渦輪增壓:護盾值提升 60%,且維克特獲得 @Effect3Amount@% 跑速,持續 @Effect2Amount@ 秒。
          " tr "game_spell_tooltip_ViktorQAug" = "倍化增強 ─ 渦輪增壓護盾值提升 60%,且維克特獲得 @Effect3Amount@% 跑速,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_ViktorRAug" = "倍化增強 ─ 速度渾沌風暴移動速度加快。" tr "game_spell_tooltip_ViktorWAug" = "倍化增強 ─ 內爆被暈眩的敵人將會被拖回裝置中央。" tr "game_spell_tooltip_ViQ" = "蓄能衝擊﹝@Level@﹞等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間菲艾蓄勁向目標方向躍步衝刺。

          第一階段: 集氣期間降低 @Effect4Amount@% 跑速,在 1.25 秒的過程中會持續提高傷害和衝刺距離。

          第二階段: 菲艾果斷衝向敵人,造成 @Effect1Amount@ (+@f3@)至 @f2@ (+@f1@) 物理傷害,同時對全部被擊中的敵人造成三重極限的效果(對小兵和野怪只會造成 @Effect3Amount*100@% 傷害),當撞擊到敵方英雄時會停止衝刺和擊退目標。
          " tr "game_spell_tooltip_ViR" = "火瀑連擊(@Level@)等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間菲艾鎖定敵方英雄發動攻擊,把敵人擊飛至空中,持續 1.25 秒,同時會對目標造成 @Effect1Amount@ (+@CharBonusPhysical@) 點物理傷害。

          衝鋒過程中,菲艾無視任何的控場效果並且獲得目標真視視野,同時會撞開路徑上全部的敵人,對他們也會造成 75% 火瀑連擊的物理傷害。
          " tr "game_spell_tooltip_ViW" = "三重極限(@Level@)等級 @Level@ [@Hotkey@]被動無冷卻時間對相同目標進行第三次攻擊時會造成額外 @Effect1Amount@% (+@f1@%) 目標最大生命的物理傷害和降低目標 @Effect3Amount@% 物理防禦,同時提高菲艾 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒(最多對小兵和野怪造成 @Effect5Amount@ 傷害)。

          觸發三重極限可縮短爆破武裝 3 秒冷卻時間。
          " tr "game_spell_tooltip_ViWShield" = "好膽就來!(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間菲艾施展護盾,提高 @Effect2Amount@ 物理攻擊和 50% 攻速,同時吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 4 秒。" tr "game_spell_tooltip_VladimirE" = "血之潮汐 (@Level@)[@Hotkey@]施放時消耗 @Effect2Amount@% 最大生命 (@f3@)@Cooldown@ 秒冷卻時間第一次施放: 弗拉迪米爾儲存一股血液,最多消耗他 @Effect2Amount@% 的最大生命 (@f3@) 並依比例增加此技能的傷害。充能完成後,弗拉迪米爾跑速會降低。

          第二次施放: 弗拉迪米爾對周圍敵方釋放血液,造成 @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) 到 @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) 魔法傷害,充能完成後,會短暫緩速敵人 @Effect9Amount@%。血液會被目標阻擋而無法穿透。

          如超過 @Effect7Amount@ 秒仍未釋放血之潮汐,技能則會自動施放。
          " tr "game_spell_tooltip_VladimirHemoplague" = "血之瘟疫(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間弗拉迪米爾向目標區域注入劇毒瘟疫,使被感染的目標所受到的所有傷害提高 @Effect2Amount@% ,持續 @Effect4Amount@ 秒。

          在 @Effect4Amount@ 秒後,弗拉迪米爾對感染的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若血之瘟疫擊中敵方英雄,弗拉迪米爾能回復自己 @f4@ (+@f3@) 。擊中超過一個英雄時,每多擊中一個英雄效果增加 @Effect5Amount@%。
          " tr "game_spell_tooltip_VladimirQ" = "鮮血轉換(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間弗拉迪米爾吸取他目標敵人的生命,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並治療自己 @Effect2Amount@ (+@CharAbilityPower2@) 生命。在施放鮮血轉換兩次後,下次能夠施放時,弗拉迪米爾獲得 腥紅脈搏

          腥紅脈搏: 弗拉迪米爾在接下來的 @Effect8Amount@ 秒內增加跑速,且鮮血轉換造成 @Effect7Amount@% 額外傷害,並回復弗拉迪米爾 @f7@ 外加 @Effect5Amount@% (+@f6@%) 失去生命的血量(對士兵 @Effect9Amount@% 的治療效果)。
          " tr "game_spell_tooltip_VladimirSanguinePool" = "血紅之池 (@Level@)[@Hotkey@]消耗 @Effect2Amount@% 目前生命 (@f2@)@Cooldown@ 秒冷卻時間弗拉迪米爾沉入一池血水中持續 2 秒,獲得短暫的加速且對血池中的敵人造成 @Effect3Amount@% 緩速,期間無法被指定。

          弗拉迪米爾在期間內造成 @Effect1Amount@ (+@f1@) [@Effect4Amount@% 額外生命] 的魔法傷害並將 @Effect5Amount@% 所造成傷害轉為自己的生命。

          在蓄集血之潮汐時也能夠使用血紅之池。
          " tr "game_spell_tooltip_VolibearE" = "狂吼震天(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間弗力貝爾對鄰近敵人造成 @Damage@ 魔法傷害並擊退他們,同時降低目標 @MoveSpeedMod*100@% 跑速,持續 @SlowDuration@ 秒。敵人處於滯空或衝刺狀態時會額外受到相當於 @BonusDamageRatio*100@% 最大生命的魔法傷害

          此技能對小兵和野怪會造成恐懼效果,持續 3 秒。
          " tr "game_spell_tooltip_VolibearQ" = "疾若奔雷(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間弗力貝爾邁開大步狂奔追擊敵人,提高 @Effect4Amount@% 跑速,持續 @Effect3Amount@ 秒。如果追擊的是敵方英雄則會獲得強化跑速的效果,改為提高 @Effect2Amount@% 跑速。

          這段期間弗力貝爾下一次的普攻將會額外造成 @Effect1Amount@ 物理傷害,同時把目標拋高摔落至身後。
          " tr "game_spell_tooltip_VolibearR" = "轟雷電爪(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間弗力貝爾的攻擊將附帶閃電,對鄰近最多 @Effect4Amount@ 名敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          接下來 @Effect3Amount@ 秒,雷雲將強化弗力貝爾,使他的普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害,對鄰近最多 @Effect4Amount@ 名敵人造成傷害。
          " tr "game_spell_tooltip_VolibearW" = "熊性大發(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動:當弗力貝爾進行普攻時提高 @Effect1Amount@% 攻速,效果最多累加 @Effect2Amount@ 次。

          主動:當弗力貝爾累加的被動效果達到 @Effect2Amount@ 次時,可以咬噬一名敵人,造成 @Effect3Amount@ (+@f1@ [@Effect4Amount@% 額外生命]) 物理傷害。當目標每次失去 @Effect7Amount@% 生命時可以再提高 @Effect5Amount@% 主動效果的傷害。弗力貝爾咬噬一名小兵或野怪後將會減少熊性大發 @Effect6Amount*100@% 的冷卻時間。
          " tr "game_spell_tooltip_Volley" = "萬箭齊發等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間向前方的錐形範圍內射箭,每發造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害。一個目標可以擋下多隻箭矢,但只會受到一次傷害。

          命中英雄造成等同冰霜射擊暴擊的緩速效果。
          " tr "game_spell_tooltip_VorpalSpikes" = "恐懼尖刺等級 @Level@ [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。
          " tr "game_spell_tooltip_Warwick" = " (@Level@)[@Hotkey@]消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間 @Effect1Amount@ (+@CharTotalPhysical@) @Effect2Amount@% " tr "game_spell_tooltip_WarwickE" = "本能怒嚎 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間沃維克在 2.5 秒內減免 @Effect1Amount@% 傷害。持續時間結束,或是重啟此技能,會讓沃維克嚎叫。導致周遭敵人潰逃 @Effect3Amount@ 秒。" tr "game_spell_tooltip_WarwickQ" = "猛獸狂顎 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。
          " tr "game_spell_tooltip_WarwickR" = "無盡束縛(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄,持續 @Effect2Amount@ 秒。並造 @Effect7Amount@ (+@CharBonusPhysical@) 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成所有傷害的生命。" tr "game_spell_tooltip_WarwickW" = "血跡獵蹤(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。
          " tr "game_spell_tooltip_WildCards" = "萬能牌(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間逆命扔出三張卡牌,並對所有被卡牌穿透的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "game_spell_tooltip_XayahE" = "漫天血刃(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間剎雅召回所有羽刃,對路徑上敵人造成 @Effect1Amount@ (+@f3@) (+@f4@) 物理傷害(此傷害會因為暴擊率而提升)。

          敵人被 @Effect5Amount@ 根羽刃擊中時會遭到禁錮,持續 @Effect4Amount@ 秒。

          小兵則會受到此技能 @Effect2Amount*100@% 傷害。
          " tr "game_spell_tooltip_XayahQ" = "赤落連匕(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間剎雅朝前方擲出兩把匕首,造成 @f1@ (+@f2@) 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標會承受 @Effect2Amount*100@% 傷害。" tr "game_spell_tooltip_XayahR" = "驟羽暴風(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。
          " tr "game_spell_tooltip_XayahW" = "奪命疾翼(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。
          " tr "game_spell_tooltip_XerathArcaneBarrage" = "毀滅之眼 (@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷卻時間呼喚一波充滿秘術能量的光束,對範圍中的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且緩速他們 @Effect8Amount@%,持續 @Effect4Amount@ 秒。在光束中心的敵人將會承受 @f1@ (+@f2@) 魔法傷害並且緩速 @Effect3Amount@%,此緩速效果將會迅速衰減。" tr "game_spell_tooltip_XerathArcanopulse" = "秘術脈衝(@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷卻時間第一階段:齊勒斯替秘術脈衝充能,在充能過程中施法距離將會變長,但是會逐漸降低自己的跑速。

          第二階段:齊勒斯發射秘術脈衝,對直線上所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          在充能過程中,齊勒斯無法攻擊或施法。如果齊勒斯沒有施放出秘術,一半的消耗魔力將會返還。
          " tr "game_spell_tooltip_XerathLocusOfPower" = "魔導祭典 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間齊勒斯轉換他的能量,靜止在原地,並獲得 @Effect2Amount@ 發魔導光束。此魔法導彈對所有擊中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          靜止效果將會在 @Effect1Amount@ 秒後、所有光束都發射完畢後和手動解除施放(點擊地面移動)時都會結束。如齊勒斯沒有發射出任何一發光束,將會返還 @Effect7Amount*100@% 冷卻時間。
          " tr "game_spell_tooltip_XerathMageSpear" = "幻魔打擊(@Level@)[@Hotkey@]@Cost@ 魔力@AmmoRechargeTime@ 秒冷卻時間齊勒斯發射出一顆圓形法術球。對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩此目標 @Effect8Amount@ ~ @Effect2Amount@ 秒不等。法術球飛行距離越遠,則擊中目標後暈眩作用時間越久。" tr "game_spell_tooltip_XinZhaoE" = "一騎當先(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。" tr "game_spell_tooltip_XinZhaoQ" = "三重爪擊(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。" tr "game_spell_tooltip_XinZhaoR" = "新月無雙(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間趙信揮舞長戟並橫掃周圍敵人,造成 @Effect1Amount@(+@CharBonusPhysical@) 加上相當於目標 @Effect2Amount*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @Effect5Amount@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @Effect7Amount@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。
          " tr "game_spell_tooltip_XinZhaoW" = "風雷迅馳(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。
          " tr "game_spell_tooltip_YasuoDashWrapper" = "刃敵千軍等級 @Level@ [@Hotkey@]無消耗@f1@ 秒冷卻時間衝向敵方目標,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f3@) 魔法傷害。每次施放都會增加下次衝刺的基礎傷害 25% ,最多可以增加至 @Effect6Amount@%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,鋼鐵暴雪將會以圓圈的形式擊出,攻擊身邊的敵人。
          " tr "game_spell_tooltip_YasuoPassive" = "浪人之道剛毅決心:不管使用任何技能,犽宿獲得百分之 @f1@ 的傷害減免,持續 2 秒,以取代他的物理防禦和魔法防禦。

          此傷害減免基礎值為20%,每 4 點物理攻擊 就增加1% 。

          「依戀塵世者,最終死路一條;挑戰死亡者,才能得以生存。」
          " tr "game_spell_tooltip_YasuoQW" = "鋼鐵暴雪等級 @Level@ [@Hotkey@]無消耗@f1@ 秒冷卻時間向前突刺,造成 @f2.0@ (+@f3.0@) 物理傷害。

          鋼鐵暴雪命中敵人後,將會獲得一層天寒地凍疊加效果,持續 6 秒。如果獲得兩層疊加,犽宿的鋼鐵暴雪會擊出一道旋風,將敵人擊飛並造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊、也可以觸發命中效果,可被控制技能打斷,而且其冷卻和施放時間都會隨著攻速增加而減少。

          如果在衝刺期間使用此技能,鋼鐵暴雪將會以圓圈的形式攻擊周圍敵人。
          " tr "game_spell_tooltip_YasuoRKnockUpComboW" = "奪命氣息等級 @Level@ [@Hotkey@]無消耗@f1@ 秒冷卻時間衝向一名 滯空的 敵方英雄,造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害並且將所有該區域 滯空的 敵人延長滯空時間 1 秒。回復最大風湧但重置所有天寒地凍疊加效果。

          接下來的 15 秒,犽宿的暴擊獲得 @Effect5Amount@% 額外物理穿透 ─ 這代表犽宿可以無視敵人額外物防的效果。額外物防包括道具、符文和技能增益提供的數值。
          " tr "game_spell_tooltip_YasuoWMovingWall" = "風牆鐵壁等級 @Level@ [@Hotkey@]無消耗@Cooldown@ 秒冷卻時間製造一道移動牆面障蔽所有敵方火力,持續 4 秒。" tr "game_spell_tooltip_YorickE" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          " tr "game_spell_tooltip_YorickQ" = "臨終葬儀 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。
          " tr "game_spell_tooltip_YorickQ2" = "逝者蘇生 (@Level@)[@Hotkey@]無消耗無冷卻時間約瑞科從附近的墳墓中召喚出霧行者。" tr "game_spell_tooltip_YorickR" = "荒島輓歌(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間約瑞科召喚黯霧女士及 @Effect1Amount@ 個霧行者。黯霧女士有@Effect3Amount@ (+@f1@) 生命且對敵方造成@Effect4Amount@ (+@f2@) 魔法傷害,同時她能從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成 @Effect5Amount@% 最大生命的額外魔法傷害( @Effect7Amount@ 秒冷卻時間)。

          如果在線上召喚黯霧女士,她會開始推線。
          " tr "game_spell_tooltip_YorickW" = "黯影屍陣 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。" tr "game_spell_tooltip_ZacE" = "必殺黏星(@Level@)[@Hotkey@]消耗 @Effect2Amount*100@% 當前生命(@f1@)@Cooldown@ 秒冷卻時間第一階段:札克朝滑鼠游標的位置開始集氣,最多可以集氣 @Effect4Amount@ 秒。

          第二階段:札克飛向目標位置,擊飛周圍敵人,持續 @f2@ 至 @f3@ 秒(根據集氣的時間),並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。擊中敵方英雄時會使札克的 組織 脫落。

          可以透過移動取消指令,並返還一半技能冷卻時間及消耗生命。
          " tr "game_spell_tooltip_ZacQ" = "橡膠飛拳(@Level@)[@Hotkey@]消耗 @Effect2Amount*100@% 當前生命(@f1@)@Cooldown@ 秒冷卻時間札克伸出手臂並抓住首位擊中的敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) 魔法傷害並短暫降低目標跑速。札克下一次普攻的距離會變長並且獲得黏性,造成與前次橡膠飛拳相同的魔法傷害及緩速效果。

          若札克同時抓住兩名敵人,他會把他們狠狠地撞在一起並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@)範圍魔法傷害。
          " tr "game_spell_tooltip_ZacR" = "活蹦亂跳!(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間第一階段:札克化為一灘軟泥並免疫所有控場效果,最多持續 @Effect5Amount@ 秒。所有站在他上方的敵人都會降低 @Effect4Amount*-100@% 跑速。

          第二階段:重啟技能之前只要先集氣至少 @f1@ 秒,札克便會吞入原先站在他上方的敵人,並帶著他們跳到目標位置。降落時對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並短暫降低他們的跑速。

          札克沒有先集氣就重啟技能的話只會擊退鄰近敵人。
          " tr "game_spell_tooltip_ZacW" = "自體爆破(@Level@)[@Hotkey@]消耗 @Effect2Amount*100@% 當前生命(@f4@)@Cooldown@ 秒冷卻時間札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @Effect1Amount@ 魔法傷害加上相當於 @Effect3Amount*100 @% 目標最大生命的魔法傷害。

          回收掉落的 組織 會減少 @Effect4Amount@ 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害的上限為 @Effect5Amount@ 。
          " tr "game_spell_tooltip_ZedMarker" = "強者特權當劫對生命低於 50% 的目標進行普攻時,會造成額外 @f1@% 目標最大生命的魔法傷害,此效果 10 秒內只會對相同的目標作用一次。" tr "game_spell_tooltip_ZedR2" = "移形換影(@Level@)[@Hotkey@]無消耗劫和影分身交換位置。" tr "game_spell_tooltip_ZedW2" = "移形換影(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間劫和影分身交換位置。" tr "game_spell_tooltip_ZiggsE" = "海克斯詭雷(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間希格斯散射出感應式地雷,在敵方接觸到時產生爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。被擊中的敵人會受到 @Effect2Amount*-100@% 緩速,持續 @Effect4Amount@ 秒。

          敵人引爆一個以上的地雷時,第二顆開始所受傷害降為 @Effect5Amount*100@% 。地雷在 @Effect3Amount@ 秒後自動失效。
          " tr "game_spell_tooltip_ZiggsPassiveAttack" = "PLACEHOLDER" tr "game_spell_tooltip_ZiggsQ" = "彈跳炸彈(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間希格斯丟出一顆彈跳炸彈,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。" tr "game_spell_tooltip_ZiggsR" = "煉獄炸彈 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間希格斯放置他的終極發明「煉獄炸彈」,在超遠距離引爆。位於爆炸中心的敵人受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。較遠的敵人受到@Effect5Amount@ (+@CharAbilityPower2@)的傷害。" tr "game_spell_tooltip_ZiggsW" = "技術性引爆(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間希格斯甩出 @Effect2Amount@ 秒後會引爆的炸彈,此外,再次使用此技能也會引爆炸彈。爆炸會對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並擊飛他們。希格斯也能被炸彈擊飛,但不會受到傷害。

          技術性引爆能夠對生命低於 @f1*100@% 的防禦塔造成 都市更新 效果。
          " tr "game_spell_tooltip_ZileanQ" = "定時炸彈 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。
          " tr "game_spell_tooltip_ZileanW" = "時光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。" tr "game_spell_tooltip_ZoeE" = "沉睡夢域(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間柔依踢出一顆泡泡,擊中敵人時造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。若沒有擊中任何目標,則會做為陷阱停留在場上。泡泡飛越地行物後飛行距離將提升。

          延遲一段時間後,被泡泡命中的目標會陷入沉睡,持續 2 秒。攻擊和技能命中目標後會中斷沉睡,並造成雙倍傷害,最多造成 @Effect6Amount@ (+@CharAbilityPower2@)額外真實傷害。
          " tr "game_spell_tooltip_ZoePassive" = "閃耀星火施放一個法術後,柔依下一次的普攻將造成 @f1@ (+@f2@)額外魔法傷害。" tr "game_spell_tooltip_ZoeQ" = "星迴百轉(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間柔依發射一顆星星,星星飛行的距離越長造成的傷害越高:@f1@ (+@CharAbilityPower@)@f2@ (+@CharAbilityPower2@) 魔法傷害。第一個被擊中的目標附近的敵人會受到 @Effect4Amount@% 傷害。


          重啟技能可將星星重新導向至柔依周圍新的位置。

          星迴百轉的傷害將同時隨著星迴百轉的技能等級及柔依的等級而提升。
          " tr "game_spell_tooltip_ZoeRv4" = "星界躍動(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間暫時傳送至周圍新的位置,1 秒後傳送回原本的位置。

          期間柔依可以施放技能和攻擊,但是無法移動。此外,她也可以透過此技能獲得地形物另一邊的視野。
          " tr "game_spell_tooltip_ZoeW" = "法術竊盜(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間敵方召喚師技能和主動道具效果發動後會掉落法術碎片,在場上持續存在 40 秒。被柔依擊殺的部分小兵也會掉落碎片。

          主動:柔依蒐集一個法術碎片後可發動一次該技能或道具效果。
          ____________________________________________

          被動:柔依發動任一召喚師技能或此技能時,獲得 @Effect9Amount*100@% 跑速,持續 @Effect10Amount@ 秒,並投擲最多 3 顆星彈到她的攻擊目標身上,一共造成 @Effect8Amount@ (+@CharAbilityPower@)魔法傷害。每顆星彈都會附加閃耀星火的效果。

          跑速加成效果和星彈傷害會隨著技能等級成長。
          " tr "game_spell_tooltip_ZyraE" = "索命棘蔓 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間向前射出藤蔓,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並定身敵人,持續 @Effect5Amount@ 秒。

          荊棘花園:如索命棘蔓施放範圍靠近種子,則會生長出棘蔓鞭笞草,造成 @f1@ (+@CharAbilityPower2@) 魔法傷害,並緩速敵人@Effect2Amount@%,持續 @Effect3Amount@ 秒。棘蔓鞭笞草的攻擊距離為 400 單位,並可在場上存活 @f2@ 秒。
          " tr "game_spell_tooltip_ZyraEPlantAttack" = "索命棘蔓Level (@Level@) [@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間枷蘿從地上射出帶棘的藤蔓來綑縛她的目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並定身接觸到的敵人 1 秒。

          荊棘花園:如索命棘蔓施放範圍靠近種子,則會生長出棘蔓鞭笞草,造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,並緩速敵方 @Effect3Amount@% ,持續 2 秒。並可存活 15 秒。
          " tr "game_spell_tooltip_ZyraP" = "" tr "game_spell_tooltip_ZyraQ" = "致死棘刺(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間枷蘿施放厚實的藤蔓在地面上,藤蔓會散佈並爆炸出棘刺,對區域內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          荊棘花園:若致死棘刺施放在種子附近,則會生長出棘刺噴吐草,造成 @f1@ (+@CharAbilityPower2@) 魔法傷害。棘刺噴吐草的攻擊距離為 575 單位,並可在場上存活 @f2@ 秒。
          " tr "game_spell_tooltip_ZyraQPlantMissile" = "致死棘刺[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間枷蘿對目標投擲出棘刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並對擊中的所有鄰近敵方造成 75% 的傷害。

          荊棘花園:若擊中種子,則會生長出棘刺噴吐草,能夠持續對遠距離的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害。能夠生存 15 秒。
          " tr "game_spell_tooltip_ZyraR" = "致命綻放 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間 召喚自然之怒,目標位置會生長出一簇扭曲的樹叢,延伸時對所有接觸到的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。2 秒後藤蔓會將敵人擊飛,持續 @Effect1Amount@ 秒。

          荊棘花園:樹叢內的植物會進入狂暴狀態,重置牠們的持續時間,獲得額外 @Effect2Amount*100@% 生命,並對目標進行一連串攻擊,一共造成 @Effect7Amount@% 總傷害。
          " tr "game_spell_tooltip_ZyraW" = "狂暴蔓延(@Level@)[@Hotkey@]1 顆種子無冷卻時間在地上種植一顆可在場上存活 @Effect6Amount@ 秒的種子。透過狂暴蔓延種下的種子會給予小範圍的視野,若敵方英雄踩到種子,種子會死亡,同時枷蘿的隊伍將獲得該英雄的真視視野,持續 @Effect3Amount@ 秒。

          枷蘿每 @AmmoRechargeTime@ 秒儲存一顆種子(最多可同時種植 8 顆種子)。枷蘿每擊殺一名敵方單位,累積新種子的時間就會縮減 @Effect1Amount*100@%(若是對敵方英雄造成擊殺、助攻,或是擊殺大型士兵或大型野怪則改為縮減 @Effect2Amount*100@%)。
          " tr "game_spellcaststatus_cooldown" = "該技能沒有準備好!" tr "game_spellcaststatus_disabled" = "您現在不能施放該技能!" tr "game_spellcaststatus_notlearned" = "您還沒有學習該技能!" tr "game_spellcaststatus_outofmana" = "魔力不足!" tr "game_spelltag_Trait_Boon" = "增益" tr "game_spelltag_Trait_Signature" = "標記" tr "game_spelltag_Trait_Ultimate" = "大絕" tr "game_spelltargeting_invalid" = "選擇了無效目標,請重新選擇有效目標。" tr "game_spelltargeting_select" = "選擇目標。" tr "game_startup_tip_1001_narrative" = "諾克薩斯的首都建立在不朽堡壘的陰影之中。這裡是某位曾使瓦羅然陷入不安與恐慌且如鬼魅般的狠角色所居住的堡壘。" tr "game_startup_tip_1002_narrative" = "克雷德的眾多稱號中,最為人所知的是「第一軍團最高指揮官暨先鋒部隊總司令」。" tr "game_startup_tip_1003_narrative" = "巴爾克是體型龐大,身體由水晶所組成的蠍族,牠們在蘇瑞瑪境內一座隱密的山谷中沉睡著。" tr "game_startup_tip_1004_narrative" = "煞卡麗是蘇瑞瑪最險象環生的一座沙漠,因為這座沙漠裡面住著兇殘嗜血的煞族。" tr "game_startup_tip_1005_narrative" = "許多虛空生物的名稱都源自於古蘇瑞瑪語。" tr "game_startup_tip_1006_narrative" = "神之柳樹是一棵被殘酷戰士埃爾文砍伐,原生長於愛歐尼亞的古老神木。" tr "game_startup_tip_1007_narrative" = "在慎的父親--孤朽死亡後,他繼承「暮光之眼」的名號。" tr "game_startup_tip_1009_narrative" = "好運姐的手槍是她的母親為了年輕時的剛普朗克打造出來的,只是剛普朗克恩將仇報,用這些槍殺死製造它們的人。" tr "game_startup_tip_1010_narrative" = "傳說中巨石峰的峰頂之上矗立著一座領域,裡面存在著偉大且具有神聖力量的生命,世人都稱其為星靈。" tr "game_startup_tip_1011_narrative" = "蒂瑪西亞人使用已變為化石的古樹樹皮製造出反魔法英石。這種石頭可以吸收魔法,他們都用來建造城牆。" tr "game_startup_tip_1012_narrative" = "蒂瑪西亞之鋼有時也被稱作銀鋼或是符文之鋼,其以耐久度、輕量及魔法抗性三大特點聞名世界。" tr "game_startup_tip_1013_narrative" = "蓋倫和拉克絲都是皇冠守衛家族的成員,數個世紀已來終其一生的守護著蒂瑪西亞皇室。" tr "game_startup_tip_1014_narrative" = "菲歐拉目前是蒂瑪西亞羅倫特家族的當家,這個位置本來屬於她的父親,但是自從菲歐拉在與父親的決鬥中將他殺死之後便轉交予她。" tr "game_startup_tip_1015_narrative" = "當佐恩計劃建立運河以連結瓦羅然東西方的海域時引發了一場大災難,而珍娜現身拯救了數以千計的人民。現在多數人都視她為佐恩守護女神。" tr "game_startup_tip_1016_narrative" = "自稱為王的特朗德現在是一個巨魔部族的頭目。" tr "game_startup_tip_1017_narrative" = "以真霜冰晶打造而成的武器均蘊藏著強大的力量,但是只有寒霜之裔才能發揮其中的力量。" tr "game_startup_tip_1018_narrative" = "麗珊卓的眼睛被半神的弗力貝爾的利爪所弄瞎,就在她與她的兩名姊妹試圖馴服那遠古的弗雷爾卓德時。" tr "game_startup_tip_1019_narrative" = "特朗德手中以真霜冰晶打造而成的棍棒被命名為「凍骨者」。" tr "game_startup_tip_1020_narrative" = "時間的流逝在班德爾城顯得特別奇怪,也因此對外界來說約德爾人像是不受時間影響一樣。" tr "game_startup_tip_1021_narrative" = "多數人總因為約德爾人與生俱來的魅力而無法輕易察覺他們真正的本性。" tr "game_startup_tip_1022_narrative" = "闇影島被殞落王者詛咒之前本來被稱作天堂島。" tr "game_startup_tip_1023_narrative" = "魔鬥凱薩的戰錘被命名為夜禍。" tr "game_startup_tip_1024_narrative" = "為了抵禦海淵深處的黑暗生物,瑪拉族使用月之石照亮危機四伏的深海。" tr "game_startup_tip_1026_narrative" = "諾克薩斯人有時會飼養森林裡的巨蜥怪,並且把牠們當做戰爭武器。" tr "game_startup_tip_1027_narrative" = "龍蜥是龍族的遠房親戚,某些富裕,或許也可以說是愚蠢的諾克薩斯人會把牠們當成寵物養。" tr "game_startup_tip_1028_narrative" = "諾克薩斯的戰爭探子不只需要制定並規劃基礎設施的建立,同時還必須為了未來的侵略計畫偵察敵方的陣地。" tr "game_startup_tip_1030_narrative" = "蒂瑪西亞特有的銀翼烈鷹來自於北方,只有少數幾人曾經成功豢養並駕馭這群猛禽。" tr "game_startup_tip_1031_narrative" = "傳說艾伐洛森 - 古代統治弗雷爾卓德的皇后是被她的親生妹妹所背叛的。" tr "game_startup_tip_1032_narrative" = "皮爾托福研發的伊卡里安符文儀可以定位符文大地上的任何人,但它的發明者卻不明的突然暴斃,使這個作品成為謎。" tr "game_startup_tip_1033_narrative" = "佐恩的富裕人家通常會出現在地下長廊,這裡是佐恩與皮爾托福的交界處。" tr "game_startup_tip_1034_narrative" = "佐恩的半樓是整座城邦貿易及商業活動最頻繁的地區。" tr "game_startup_tip_1035_narrative" = "汙水坑是佐恩最深層的地區。鮮少有人願意長時間居住於此。" tr "game_startup_tip_1036_narrative" = "被黯霧奪去生命的生靈通常是無形的,但是它們會被一些特定的東西傷害,像是魔法、銀器或是陽光。" tr "game_startup_tip_1037_narrative" = "天堂島是社會學者的集散地,他們會將在符文大地上蒐集到的歷史文物或具有魔力的工藝品聚集在此。" tr "game_startup_tip_1038_narrative" = "很久以前就座落在娜敘亞麥上方的烈日之輪複製品之所以被建造是為了紀念蘇瑞瑪的光榮。" tr "game_startup_tip_1039_narrative" = "蘇瑞瑪的城市「娜敘亞麥」有個節日是特別為了紀念拉姆斯創立的。當天數以千計的人會聚集在一起翻滾和翻跟斗,藉此表示對拉姆斯的敬意。" tr "game_startup_tip_1040_narrative" = "蘇瑞瑪首都的深處座落著一座「黎明綠洲」,許多人都相信所有河流的源頭都出自於此。" tr "game_startup_tip_1041_narrative" = "有些蘇瑞瑪的游牧民族僅靠多爾蒙 - 體型龐大的猛獸建立起好幾座城鎮。你總會看到這種野獸悠然漫步在蘇瑞瑪的沙漠裡。" tr "game_startup_tip_1042_narrative" = "蘇瑞瑪的城鎮之一「祖瑞塔」目前由大祭司哈迪亞.尼耶姆‧統治,她相信自己是至高戰士熙塔卡的後代。" tr "game_startup_tip_1043_narrative" = "在蘇瑞瑪中,那些在飛昇儀式失敗後倖存的生還者又被稱作巴凱,他們的外觀通常都會扭曲變形。" tr "game_startup_tip_1044_narrative" = "日輪教的教徒信奉太陽,並且否定所有其它形式的光芒。他們的信仰幾乎主宰了巨石峰大部份地區。" tr "game_startup_tip_1045_narrative" = "居住在巨石峰的拉克爾族幾乎把所有時間都花在與他人戰鬥,他們不僅殺死來自外地的人或生物,甚至連族人之間都會發生激烈的鬥爭。" tr "game_startup_tip_1046_narrative" = "愛歐尼亞的南方有一座花園,那裡的花可以消除人們心中的回憶。" tr "game_startup_tip_1047_narrative" = "蓋倫帶領了無畏先鋒,這蒂瑪西亞最精銳的軍事部隊之一。" tr "game_startup_tip_1048_narrative" = "魁馱.燼只是一個藝名,燼的真實身分至今仍是一個謎。" tr "game_startup_tip_1049_narrative" = "赫克林還是正常人類的時候領導著鐵血秩序。這個組織是一個惡名昭彰,行徑十分殘忍的騎士團。" tr "game_startup_tip_1050_narrative" = "茂凱使用了淨水將他生長的島嶼從荒蕪之地變成一個翠綠的天堂。" tr "game_startup_tip_1051_narrative" = "賽恩在瀕死之際殺死了嘉文一世。當時嘉文一世的王冠現在變成了賽恩的下巴。" tr "game_startup_tip_1052_narrative" = "當梵斯塔雅部族的「空」在一場決鬥中成功擊敗了他的老師,並且獲得了只有最聰明的無極弟子才會擁有的名號。從那時起,他便成為了悟空。" tr "game_startup_tip_1053_narrative" = "藍寶駕駛的機器人叫作堅尼,為了紀念一個對他非常重要的約德爾人。" tr "game_startup_tip_1054_narrative" = "波比曾經有個非常親密的男性友人,叫作奧倫。波比在他死後繼承了他的戰錘。" tr "game_startup_tip_1055_narrative" = "布里茨是維克特創造出來的機器人。並變得比其它魁儡或機器還要來的更強壯、迅速且聰明。" tr "game_startup_tip_1056_narrative" = "艾克是其中一名「佐恩的迷失之子」,這是由一群年輕的佐恩人組成的團體,他們的蹤影遍布整座城市,並以街頭惡作劇聞名於佐恩。" tr "game_startup_tip_1057_narrative" = "伊羅旖的武器名為「神祇之眼」,這是神聖的布爾魯的神像。" tr "game_startup_tip_1058_narrative" = "海潮之音的權杖會賦予使用者操控潮汐的能力,並且還會吸引到月亮的力量。" tr "game_startup_tip_1059_narrative" = "由於卡蜜兒的心臟是透過海克斯科技打造而成的,所以她的外表可以一直維持在年輕時候的狀態。" tr "game_startup_tip_1060_narrative" = "吉茵珂絲的火箭發射器、迷你手槍和電擊槍分別叫作惡鯊火箭、砰砰鏈砲和衝擊槍。" tr "game_startup_tip_1061_narrative" = "蒙多醫生實際上不是一名真正的醫生,他只是自認為自己是醫生。" tr "game_startup_tip_1063_narrative" = "加里歐是蒂瑪西亞的傳奇雕刻家杜蘭德打造出來的。" tr "game_startup_tip_1064_narrative" = "葵恩和她的雙胞胎哥哥凱勒出生於蒂瑪西亞的鄉村「尤文戴爾」。" tr "game_startup_tip_1065_narrative" = "雷葛爾來自奇拉什族,這是一個位於蘇瑞瑪的梵斯塔雅部族。" tr "game_startup_tip_1066_narrative" = "娜米來自瑪拉族,這是一個位於巨石峰西邊海域的梵斯塔雅部族。" tr "game_startup_tip_1067_narrative" = "剎雅和銳空來自梵斯塔雅部族,一個源自於愛歐尼亞高地的洛特蘭族。" tr "game_startup_tip_1068_narrative" = "悟空所屬的梵斯塔雅部族--什蒙族,居住於愛歐尼亞高度最高的樹林之間。" tr "game_startup_tip_1069_narrative" = "賈克斯最喜歡的食物是蛋,尤其是蘇瑞瑪北端城市「烏澤瑞斯」裡某間旅館的蛋類料理。" tr "game_startup_tip_1070_narrative" = "比爾吉沃特的人民非常尊敬駭人的怪物,所以他們把使用的貨幣命名為海妖金幣及毒蛇銀幣。" tr "game_startup_tip_1071_narrative" = "黃道地窖受到吉茵珂絲嚴重破壞之前曾被認為是皮爾托福最安全的銀行。" tr "game_startup_tip_1072_narrative" = "凱特琳的海克斯科技來福槍是她的父母為了她的二十一歲生日打造出來的。" tr "game_startup_tip_1073_narrative" = "杰西手中能夠改變型態的戰錘,其動力來自於巴爾克族的水晶碎片,這種水晶可以在蘇瑞瑪偏遠的山谷中的砂堆中取出。" tr "game_startup_tip_1074_narrative" = "塔里克,前蒂瑪西亞戰士,現在是巨石峰頂的星靈 -「保護者」的宿主。" tr "game_startup_tip_1076_narrative" = "當奧莉安娜死於毒霧時,她的父親用機械零件取代已腐壞的身體器官,並且將她改造成發條少女。" tr "game_startup_tip_1077_narrative" = "成為警備隊的成員之前,菲艾的拳套是使用礦坑採集器的零件打造而成的。" tr "game_startup_tip_1078_narrative" = "毒蛇群島的呼喚者會在懸崖邊上吹起響亮的號角,以此吸引巨大的海怪過來。" tr "game_startup_tip_1079_narrative" = "逆命來自於蛇紋石河的遊牧民族,這條河流位於比爾吉沃特的附近。" tr "game_startup_tip_1080_narrative" = "努努的雪怪同伴叫作威朗普。威朗普的人類同伴叫作努努。" tr "game_startup_tip_1081_narrative" = "達瑞斯和達瑞文兄弟從小是孤兒,並在巴斯里奇的港口城市長大。" tr "game_startup_tip_1082_narrative" = "貪啃奇這個名字本來屬於一名和河中巨怪進行交易的賭徒。現在這個名字已經成為了惡魔的代名詞。" tr "game_startup_tip_1083_narrative" = "比爾吉沃特碼頭的老鼠若是聚集在一起,牠們可以在數分鐘之內活吞一名成年人類。" tr "game_startup_tip_1084_narrative" = "像諾克斯托拉這類使用黑曜石打造的拱門經常出現在受到諾克薩斯侵略的各個地區。" tr "game_startup_tip_1085_narrative" = "海克斯科技是魔法與科技的結合,它的原理是利用稀有水晶蘊藏的能量發展出強大的科技。" tr "game_startup_tip_1086_narrative" = "皮爾托福是瓦羅然商業貿易的中心。" tr "game_startup_tip_1087_narrative" = "佐恩強大的化學男爵們彼此建立起鬆散的同盟,防止城市陷入無法掌控的混亂。" tr "game_startup_tip_1088_narrative" = "佐恩灰雲是濃厚且帶有致命化學物質的毒霧,若是吸入有時可能會因此喪命。" tr "game_startup_tip_1089_narrative" = "愛歐尼亞的建築因其與大自然之間形成和諧的流動而聞名世界。" tr "game_startup_tip_1090_narrative" = "於哈洛威期間,闇影島上的黯霧似乎會出現在瓦羅然的各個地方,雖然大多時候都飄向比爾吉沃特。" tr "game_startup_tip_1091_narrative" = "比爾吉沃特的許多建築都是由船隻撞上岩岸時留下的殘留木材製成的。" tr "game_startup_tip_1092_narrative" = "在比爾吉沃特,死者並不會被埋葬--他們的軀體通常會被安置在盒中,這些木盒最終會被投向大海。" tr "game_startup_tip_1094_narrative" = "傳聞冰霜守望者現在正被禁錮在咆嘯深淵中。" tr "game_startup_tip_1095_narrative" = "希維爾的十字刃「夏力卡」曾經屬於蘇瑞瑪的神聖戰士熙塔卡。" tr "game_startup_tip_1096_narrative" = "伊羅旖是剛普朗克的初戀。" tr "game_startup_tip_1098_narrative" = "傳言約德爾人知道一些符文大地上其他人無法察覺的秘密通道。" tr "game_startup_tip_1099_narrative" = "倒刺女神和海蛇之母都是比爾吉沃特的人民對於當地神祇的稱呼。" tr "game_startup_tip_1100_narrative" = "巨石峰座落的位置遠離文明,相當偏僻。只有真正具有決心的探求者才能抵達得了。" tr "game_startup_tip_1101_narrative" = "那些透過蘇瑞瑪的烈日之輪順利飛昇的人能夠活上數千年。" tr "game_startup_tip_1102_narrative" = "蒂瑪西亞的軍隊數量相較於瓦羅然的各國顯得略少,但卻受過極為良好的訓練並擁有豐富的裝備。" tr "game_startup_tip_1103_narrative" = "比爾吉沃特經濟的繁盛及蕭條都建立在狩獵和捕獲海怪。" tr "game_startup_tip_1104_narrative" = "根據傳說,真霜冰晶從來不會溶化。然而,元素魔法或者半神所賦予的力量都有可能推翻這個說法..." tr "game_startup_tip_1105_narrative" = "真霜冰晶被寒冰護衛視為神聖的,而其腐敗後則會變成黑暗冰晶。" tr "game_startup_tip_1106_narrative" = "卡薩丁的名子源自於蘇瑞瑪的俚語:「Kas sai a dyn?」,又或稱為「沙漠知道哪個人阿?」" tr "game_startup_tip_1107_narrative" = "努努的笛子名叫斯弗頌歌爾。" tr "game_startup_tip_1108_narrative" = "努努和他的母親蕾卡是諾泰的一名成員,一個敬拜艾妮維亞的弗雷爾卓德游牧部族。" tr "game_startup_tip_1109_narrative" = "阿卡莉最喜愛的武器是鈎鐮及苦無,一種手持的鐮刀和投擲的匕首。" tr "game_startup_tip_1110_narrative" = "伊瑞莉雅在那歐起義時切斷了斯溫的左手,阻止了諾克薩斯繼續往平典城前進。" tr "game_startup_tip_1111_narrative" = "蒂瑪西亞的首都,同時也是帝制的所在,就是蒂瑪西亞王都。" tr "game_startup_tip_1112_narrative" = "布蘭德的童年在瑞格恩流域外圍的弗雷爾卓德定居度過。" tr "game_startup_tip_1113_narrative" = "派克在血港以串叉手建立起了他的名聲,一個位於比爾吉沃特的殘惡碼頭。" tr "game_startup_tip_1114_narrative" = "安妮在很年幼的時候就失去了她的母親。她的父親、姐妹及繼母也在數年後相繼去世。" tr "game_startup_tip_1115_narrative" = "希維爾是阿祈爾的後代子嗣,而阿祈爾正是蘇瑞瑪的昇天神皇。" tr "game_startup_tip_1116_narrative" = "巴德有很多名字,其中包括宇宙漂泊者和偉大的守望者。" tr "game_startup_tip_1117_narrative" = "伊莉絲曾是諾凱瑟拉家族裡的女士,一個強大的諾克薩斯貴族。" tr "game_startup_tip_1118_narrative" = "伊芙琳是一個因受害者痛苦而成長茁壯的惡魔。" tr "game_startup_tip_1119_narrative" = "伊澤瑞爾在蘇瑞瑪中尼祖的失落之墓發現了他的手套。" tr "game_startup_tip_1120_narrative" = "吶兒的迴力鏢其實是德魯瓦斯克的顎骨,是一種原產於弗雷爾卓德的野豬。" tr "game_startup_tip_1121_narrative" = "葛雷夫的散彈槍名為命運。" tr "game_startup_tip_1122_narrative" = "漢默丁格和希格斯曾在皮爾托福一同經營一家煙火商店。" tr "game_startup_tip_1123_narrative" = "桃子是凱莎最愛的水果。" tr "game_startup_tip_1124_narrative" = "銳空非常喜愛巧克力。" tr "game_startup_tip_1125_narrative" = "慨影的全名叫做席達.慨影。" tr "game_startup_tip_1126_narrative" = "李星和烏迪爾並肩作戰,打擊入侵愛歐尼亞的諾克薩斯人。" tr "game_startup_tip_1127_narrative" = "納瑟斯和雷尼克頓是兄弟。" tr "game_startup_tip_1128_narrative" = "歐拉夫來自洛克法的弗雷爾卓德半島。" tr "game_startup_tip_1129_narrative" = "艾妮維亞、鄂爾及弗力貝爾是古代弗雷爾卓德的半神手足。" tr "game_startup_tip_1130_narrative" = "夜曲曾威嚇困擾過蒂瑪西亞的城市弗斯巴洛。" tr "game_startup_tip_1131_narrative" = "雷玟曾懇求愛歐尼亞的一位長老,索瑪,摧毀她的刀刃。而在這麼做的同時,她意外的造成他的死亡。" tr "game_startup_tip_1132_narrative" = "雷茲曾是基恩.羅西的主人,就在基恩變成布蘭德之前。" tr "game_startup_tip_1133_narrative" = "史瓦尼的德魯瓦斯克野豬名叫布鬃。" tr "game_startup_tip_1134_narrative" = "薩科是一個很久以前就製作完成的腐敗牽線木偶。" tr "game_startup_tip_1135_narrative" = "辛吉德的化學武器曾被用在諾克薩斯侵略愛歐尼亞的戰爭。" tr "game_startup_tip_1136_narrative" = "索拉卡預見了許多潛在的未來,並引導了一些人選擇他們的命運。" tr "game_startup_tip_1137_narrative" = "塔莉亞在愛歐尼亞時曾被犽宿所指導。" tr "game_startup_tip_1138_narrative" = "塔隆、卡特蓮娜及卡莎碧雅都是諾克薩斯的杜‧克卡奧家族成員。" tr "game_startup_tip_1139_narrative" = "瑟雷西的燈籠是無數靈魂的監獄,其中也包括了路西恩的妻子席安娜。" tr "game_startup_tip_1140_narrative" = "崔絲塔娜的火箭砲名叫砰爆。" tr "game_startup_tip_1141_narrative" = "泰達米爾在雷克危城的神聖之地艾伐洛森對艾希宣誓效忠。" tr "game_startup_tip_1142_narrative" = "作為諾克薩斯的前首領,烏爾加特遭到了背叛並被監禁在一個位在佐恩且名為毒淵的礦井之中。" tr "game_startup_tip_1143_narrative" = "法洛士是個冥血族,在名為菲爾瑪及凱的兩個愛歐尼亞人的混合肉體中重生。" tr "game_startup_tip_1144_narrative" = "威寇茲名字翻譯成古蘇瑞瑪語的意思大致上是「透過解構來了解」。" tr "game_startup_tip_1145_narrative" = "曾是一名佐恩的黑道,沃維克在被辛吉德改造後成為了一個怪物。" tr "game_startup_tip_1146_narrative" = "沃維克正在獵殺你。" tr "game_startup_tip_1147_narrative" = "曾經是一名奴隸,齊勒斯背叛了他的朋友及主人,阿祈爾,來成為一個超凡的存在。" tr "game_startup_tip_1148_narrative" = "約瑞科配戴著生命之淚,一瓶從聖島的神聖泉水中抽取的水。" tr "game_startup_tip_1149_narrative" = "劫在成立自己的幽影軍團之前,曾是「均衡」的一員。" tr "game_startup_tip_1150_narrative" = "慨影的師父是劫,而劫相信著這個年輕人有一天將有能力領導整個幽影軍團。" tr "game_startup_tip_1151_narrative" = "極靈是一名因虛空在伊卡西亞發動的毀滅攻擊中的倖存者。" tr "game_startup_tip_1152_narrative" = "柔依在成為暮光星靈之前,是月環之子。" tr "game_startup_tip_1153_narrative" = "暮光星靈為凡人提供追捕厄薩斯和其他冥血族所需的知識。" tr "game_startup_tip_2001_gameplay" = "你的英雄會在你點擊滑鼠右鍵一下之後繼續攻擊。" tr "game_startup_tip_2002_gameplay" = "在選項清單裡面你可以設定快捷鍵,按下之後可以直接開啟和關閉道具商店。" tr "game_startup_tip_2002_gameplay_1key" = "按下 @k1@ 可開啟和關閉道具商店。" tr "game_startup_tip_2002_gameplay_2key" = "按下 @k1@ 或 @k2@ 可開啟和關閉道具商店。" tr "game_startup_tip_2003_gameplay" = "躲在召喚峽谷各個區域的草叢可以讓你不被敵人發現。" tr "game_startup_tip_2004_gameplay" = "只要一購買道具就會立刻獲得它們的效果和能力加成。不需要另外裝備它們喔!" tr "game_startup_tip_2005_gameplay" = "在選項清單裡面你可以設定快捷鍵,幫助你和隊伍內的其他玩家聊天。" tr "game_startup_tip_2005_gameplay_1key" = "遊戲進行的時候,按下 @k1@ 可讓你和隊伍內的其他玩家聊天。" tr "game_startup_tip_2005_gameplay_2key" = "遊戲進行的時候,按下 @k1@ 可讓你和隊伍內的其他玩家聊天。" tr "game_startup_tip_2006_gameplay" = "野區的野怪不會主動傷害你,除非你攻擊牠們。" tr "game_startup_tip_2007_gameplay" = "並非所有技能都會對建築物造成影響。" tr "game_startup_tip_2008_gameplay" = "金錢可用來升級道具,讓你變得更加強大。" tr "game_startup_tip_2100_gameplay" = "附近沒有敵方小兵時,防禦塔只會承受 33% 傷害。" tr "game_startup_tip_2101_gameplay" = "在選項清單裡面你可以設定快捷鍵,按下之後會讓你的英雄停止攻擊。" tr "game_startup_tip_2101_gameplay_1key" = "按下 @k1@ 可讓你的英雄停止攻擊。" tr "game_startup_tip_2101_gameplay_2key" = "按下 @k1@ 或 @k2@ 可讓你的英雄停止攻擊。" tr "game_startup_tip_2102_gameplay" = "你可以在死亡期間購買道具。" tr "game_startup_tip_2103_gameplay" = "道具效果如果被註明為「唯一被動」的話就表示此效果無法透過購買相同道具疊加。" tr "game_startup_tip_2104_gameplay" = "遠古巨龍會在遊戲進行 35 分鐘之後出現。擊殺牠會給予你的隊伍強大的力量,並強化已擊殺飛龍的效果。" tr "game_startup_tip_2105_gameplay" = "放置守衛可讓你看到當下你並沒有經過的地方,即使是草叢也一樣!" tr "game_startup_tip_2106_gameplay" = "如果你按下 Ctrl 或 Alt,你可以接著點擊滑鼠並拖曳游標以進入地圖信號清單。" tr "game_startup_tip_2107_gameplay" = "單一小兵並不會造成太多傷害,但是如果他們集結在一起的話,他們的傷害還真不是蓋的!" tr "game_startup_tip_2108_gameplay" = "如果你攻擊敵方小兵附近的英雄,他們將會轉為攻擊你。" tr "game_startup_tip_2109_gameplay" = "某些技能,像是蓋倫的致命打擊,可以對防禦塔造成傷害。" tr "game_startup_tip_2110_gameplay" = "等級達到 9 等時,你可以免費升級你的飾品。" tr "game_startup_tip_2111_gameplay" = "某些英雄可以使用技能穿牆,讓他們出奇不意地攻擊或逃離戰場。" tr "game_startup_tip_2112_gameplay" = "技能說明裡面的特殊顏色可以給你一點提示,像是哪些道具的能力加成會讓這個技能變得更強大。" tr "game_startup_tip_2113_gameplay" = "若你的攻擊恰好擊殺了小兵或野怪,你將會獲得金錢獎勵。" tr "game_startup_tip_2114_gameplay" = "魔法攻擊可以提升許多技能的整體能力,不是只有傷害而已。" tr "game_startup_tip_2115_gameplay" = "你可以按住 Alt 並將技能施放在自己身上。" tr "game_startup_tip_2116_gameplay" = "你可以藉由按住 Ctrl 並按下技能熱鍵來快速升級技能。" tr "game_startup_tip_2117_gameplay" = "傳送不像其它多數需要時間發動的技能,它可以被一般傷害中斷。善加利用這點來妨礙敵人的計畫!" tr "game_startup_tip_2118_gameplay" = "兵營會在短時間內一口氣產生數名小兵,一般都稱之為一「波」小兵。" tr "game_startup_tip_2119_gameplay" = "英雄頭上的生命條,每一小格都代表著 100 生命。" tr "game_startup_tip_2200_gameplay" = "滑鼠右鍵除了可以購買道具,也可以用來販售道具。" tr "game_startup_tip_2201_gameplay" = "遊戲一開始的時候,擊殺 3 波小兵獲得的金錢比擊殺 1 名英雄還多。進入中後期的時候小兵的價值甚至會變得更高!" tr "game_startup_tip_2202_gameplay" = "拖曳道具商店的右下角可以調整它的大小。" tr "game_startup_tip_2203_gameplay" = "你可以藉由點擊防禦塔查看它們的道具欄。你會發現防禦塔擁有非常多種類的特殊效果。" tr "game_startup_tip_2204_gameplay" = "飛龍每次死亡時都必須等待 5 分鐘才會重生。" tr "game_startup_tip_2205_gameplay" = "防禦塔持續對同一目標進行攻擊時它的傷害會越來越高。" tr "game_startup_tip_2206_gameplay" = "隊友頭像上面的綠點是表示他們的大絕已準備就緒!" tr "game_startup_tip_2207_gameplay" = "清除者透視鏡和先知透視鏡可以揭露敵方隱形英雄的行蹤。" tr "game_startup_tip_2208_gameplay" = "部份可以使出強化普攻的英雄(像是賈克斯)可以透過技能重置他們的普攻。" tr "game_startup_tip_2209_gameplay" = "小地圖上的防禦塔會在它們受到傷害時漸漸變成空心的圖示。" tr "game_startup_tip_2210_gameplay" = "擊殺巴龍會賦予你的隊伍大量金錢,並且大幅提升回城速度,讓你可以更快速地返回基地並升級你的裝備。" tr "game_startup_tip_2211_gameplay" = "在遊戲裡面拿下第一座防禦塔的隊伍會獲得額外金錢獎勵。" tr "game_startup_tip_2212_gameplay" = "如果同時間之內有多名隊友對於擊殺英雄都付出了貢獻,那麼該名被擊殺的敵方英雄將會賦予你的隊伍更多金錢。" tr "game_startup_tip_2213_gameplay" = "有時候扣著技能會比馬上用掉技能帶來更大的威脅。" tr "game_startup_tip_2300_gameplay" = "附近沒有敵方小兵時,防禦塔將會免疫真實傷害,並且只會承受 33% 其它所有傷害。" tr "game_startup_tip_2301_gameplay" = "你最多只能獲得 40% 冷卻時間減免,但是有一個符文可以改變這個限制!" tr "game_startup_tip_2302_gameplay" = "河蟹被禁錮的時候會失去牠的物理防禦和魔法防禦。" tr "game_startup_tip_2303_gameplay" = "在道具商店裡面,你可以將游標移動至劃線的名詞上以瞭解更多資訊。" tr "game_startup_tip_2304_gameplay" = "如果你朝著地形物發動閃現,你將會出現在離地形物最近的位置。善加利用這點來獲得額外的距離。" tr "game_startup_tip_2305_gameplay" = "你可以在某些技能施法的過程中發動閃現,給予對手一個大大的驚喜。" tr "game_startup_tip_2306_gameplay" = "如果你同時裝備衝擊火砲和史提克彈簧刀,史提克彈簧刀的靜電電擊將會對防禦塔造成傷害。" tr "game_startup_tip_2307_gameplay" = "如果目前飛龍尚未出現,你可以透過查看飛龍野區牆上的圖樣來瞭解接下來出現的會是哪種飛龍。" tr "game_startup_tip_2308_gameplay" = "某些野怪的魔法防禦小於 0,魔法傷害對牠們會造成更大的傷害。" tr "game_startup_tip_2309_gameplay" = "預示者會在遊戲進行至 19:30 時回到虛空,但是如果牠正處於戰鬥中的話會額外停留 20 秒。" tr "game_startup_tip_2310_gameplay" = "如果你本來應該乖乖站在草叢不動,結果卻發現你正在對敵人進行攻擊的話,那麼你身處的草叢可能有敵方的守衛在裡面。" tr "game_startup_tip_2311_gameplay" = "偵查圖騰和視介之石的守衛只能在場上存活一段時間。你可以透過點擊它們來查看剩餘的持續時間。" tr "game_startup_tip_2312_gameplay" = "上路小兵會在 30 秒之內從基地抵達上路的中間點。中路小兵則是會在 20 秒之內抵達中路的中間點。" tr "game_startup_tip_2313_gameplay" = "被摧毀的守衛會在原地留下殘骸。它們的亮度越亮,就表示距離它們失效的時間越近。" tr "game_startup_tip_2314_gameplay" = "你可以在發動技能(像是回城)的時候放置守衛或喝藥水。" tr "game_startup_tip_2315_gameplay" = "你可以透過查看小地圖裡友方小兵的位置來判斷敵方小兵目前的位置在哪。" tr "game_startup_tip_2316_gameplay" = "若是你在線上留下幾隻敵方小兵在原地,友方小兵推線的速度會變得比較慢,你也不需要一直待在那裡。" tr "game_startup_tip_2317_gameplay" = "開啟計分板的時候,只要點擊上方的野怪計時器就可以把相關資訊傳給你的隊友。不需要按 Alt。" tr "game_startup_tip_2318_gameplay" = "遊戲一開始的時候,3 名遠程小兵造成的總傷害會比所有身上沒有任何裝備的英雄還多。" tr "game_startup_tip_2319_gameplay" = "英雄聯盟的遊戲內容經常更動,定期閱讀遊戲的指示說明會幫助你跟上最新的遊戲內容!" tr "game_startup_tip_2320_gameplay" = "英雄執行動作指令的途中是最容易遭受攻擊的時候,像是攻擊一名小兵時。" tr "game_startup_tip_2321_gameplay" = "巴龍對身後的敵人會造成更多傷害。" tr "game_startup_tip_2322_gameplay" = "在草叢裡面攻擊敵人時會暴露你的行蹤。" tr "game_startup_tip_2323_gameplay" = "許多英雄創造出來的目標物都可以被傳送指定。包括瑟雷西的燈籠、嘉文四世的旗子還有札克掉落在地上的軟泥。" tr "game_startup_tip_2324_gameplay" = "升級之後賦予的能力加成通常比擊殺英雄的金錢獎勵還更具價值。" tr "game_startup_tip_2325_gameplay" = "若多個享有共同唯一被動的道具同時被裝上,各自不同的被動依然可以發揮作用,但是唯一被動的效果將無法重複疊加。" tr "game_startup_tip_3000_misc" = "吉茵珂絲經典造型美術圖的場景跟菲艾相同,只是吉茵珂絲身後的是受到破壞之後的景象。" tr "game_startup_tip_3001_misc" = "中國的一間日式料理餐廳曾經根據顧客在聯盟裡的牌位給予不同的折扣。" tr "game_startup_tip_3002_misc" = "如果只用閃現的話(沒有裝備符文的前提下),從我方基地移動到敵方基地一共需要 3 小時又 20 分。" tr "game_startup_tip_4000_pb" = "對戰時講一些垃圾話有助於身心健康,但是仇恨言論?我們可就不這麼同意了。" tr "game_startup_tip_4001_pb" = "人生不如意事十之八九,這點我們都懂。但是那些常常怒跳遊戲的人還是會受到懲罰的。" tr "game_startup_tip_4002_pb" = "某個玩家主導了戰局,引領隊友走向勝利嗎?記得在遊戲結束後給他們一個讚喔!" tr "game_startup_tip_4003_pb" = "某個隊友讓這場對戰變得十分精彩嗎?記得在遊戲結束後給他們一個讚喔!" tr "game_startup_tip_4004_pb" = "別讓其他玩家的惡言惡語掌控了自己的行為。" tr "game_startup_tip_4005_pb" = "某個隊友不屈不饒,扭轉風向嗎?記得給他們一個 GG <3" tr "game_startup_tip_4006_pb" = "每個人指向技都有不準的時候,相信我,你偶爾也會狀況不好的。" tr "game_startup_tip_4007_pb" = "錯誤反而給了你機會,你懂的--Reignover。" tr "game_startup_tip_4008_pb" = "有玩家在對戰中怒火中燒亂噴嗎?你可以透過聊天欄或是 TAB 選單靜音那些玩家。" tr "game_startup_tip_4009_pb" = "就算是吉茵珂絲這樣的人,也會保持冷靜,專注在一件事上:打爆敵方核心。" tr "game_startup_tip_4010_pb" = "比賽可以變得白熱化,但是種族歧視言論在英雄聯盟中是絕對不允許的。" tr "game_startup_tip_4011_pb" = "遊戲中犯下的錯誤可能會是新機會,再次思考你的策略吧。" tr "game_startup_tip_4012_pb" = "有誰不愛東山再起的復仇故事呢?千萬別放棄了!" tr "game_startup_tip_4013_pb" = "沒有團隊哪叫作團隊合作遊戲--千萬別當中離玩家!" tr "game_startup_tip_4014_pb" = "善用警示燈號可以讓你的隊友遠離威脅。你肯定能透過這點贏得更多場對戰。" tr "game_startup_tip_4015_pb" = "警示燈號能夠在你需要時使用喔!" tr "game_startup_tip_4016_pb" = "隊友突破種種困境,態度冷靜堅持到最後嗎?記得在遊戲結束後給他們一個讚!" tr "game_startup_tip_4017_pb" = "我不可能每次的指向技都命中。我只是個凡人。--GorillA" tr "game_startup_tip_4018_pb" = "如果某個玩家表現突出,記得在對戰結束後給他們一個讚喔!" tr "game_startup_tip_4019_pb" = "那些願意團隊合作的玩家會解鎖很酷的獎勵,像是戰利品!" tr "game_startup_tip_4020_pb" = "保持專注,保持冷靜:你會贏得更多場對戰。" tr "game_startup_tip_4021_pb" = "達到榮譽等級 3 了嗎?在這場比賽獲得讚就可以在下場比賽中的讀取畫面看到到榮譽勳章囉~" tr "game_startup_tip_4022_pb" = "沒有隊伍是完美的,但至少你們還是同隊伍的嘛!。快出來繼續戰鬥爭取!" tr "game_startup_tip_4023_pb" = "幫助你的隊友,尊重對戰裡的所有人,你就能夠提昇榮譽等級。" tr "game_startup_tip_4024_pb" = "在壓力下態度依舊保持冷靜是需要練習的,必要時,可以深呼吸一下。" tr "game_startup_tip_4025_pb" = "以榮譽為名,奮力戰鬥吧!" tr "game_startup_tip_4026_pb" = "你不能控制別人的情緒,但是你可以冷靜的應對。" tr "game_startup_tip_4027_pb" = "當一個隊友保持專注,不因困境而動搖,給他們一個「態度冷靜」吧!" tr "game_startup_tip_4028_pb" = "保持遊戲環境的友善。記得檢舉那些毒瘤玩家。" tr "game_startup_tip_4029_pb" = "善用警示燈來指引隊友,給他們建議。" tr "game_startup_tip_4030_pb" = "連勝好幾場了?充電休息一下吧!" tr "game_startup_tip_4031_pb" = "聽起來很笨,但其實深呼吸真的有助於自己不被挑釁影響!" tr "game_startup_tip_4032_pb" = "如果某個人讓你覺得這場對戰不是很開心,檢舉他們就好了!" tr "game_startup_tip_4033_pb" = "別被輕易挑釁了!" tr "game_startup_tip_4034_pb" = "不要成為挑釁自己隊友的人,這可會大幅提升對戰失敗的風險!" tr "game_startup_tip_4035_pb" = "如果有隊友成功扭轉戰局困境,別忘了在對戰結束後給他們一個讚喔!" tr "game_startup_tip_4036_pb" = "有時候保持冷靜真的很難,但如果你成功做到的話,一定會多贏幾場對戰的!" tr "game_startup_tip_4037_pb" = "不被輕易激怒也代表你越來越有備無患了!" tr "game_startup_tip_5000_worlds" = "李星是世界大賽創辦以來選用率最高的英雄,他總共被選了 129 次。" tr "game_startup_tip_5001_worlds" = "亞歷斯塔是世界大賽創辦以來禁用率最高的英雄,他總共被禁了 86 次。" tr "game_startup_tip_5002_worlds" = "奈德麗是 2016 年世界大賽禁用率最高的英雄。她當時的禁用率為 71%。" tr "game_startup_tip_5003_worlds" = "庫奇是世界大賽創辦以來選用率最高的下路射手。" tr "game_startup_tip_5004_worlds" = "奧莉安娜是世界大賽創辦以來選用率最高的中路英雄。" tr "game_startup_tip_5005_worlds" = "瑟雷西是世界大賽創辦以來選用率最高的輔助英雄。" tr "game_startup_tip_5006_worlds" = "藍寶是世界大賽創辦以來選用率最高的上路英雄。" tr "game_startup_tip_5007_worlds" = "卡瑪是 2016 年世界大賽選用率最高的英雄。她當時的選用率為 54%。" tr "game_startup_tip_5008_worlds" = "曾於 2011-2016 年的世界大賽登場的英雄一共有120 名。" tr "game_startup_tip_5009_worlds" = "世界大賽創辦以來,沒有計入敵方擊殺或助攻數的死亡次數為 26。" tr "game_startup_tip_5010_worlds" = "世界大賽創辦以來,有被系統計入的擊殺數為 9581。" tr "game_startup_tip_5011_worlds" = "世界大賽創辦以來,一共有 683361 隻小兵及野怪遭到擊殺。" tr "game_startup_tip_5012_worlds" = "世界大賽創辦以來英雄的死亡次數一共是9607。" tr "game_startup_tip_5013_worlds" = "世界大賽創辦以來一共進行了 350 場對戰。" tr "game_startup_tip_5014_worlds" = "世界大賽創辦以來,有被系統計入的助攻數為 22055。" tr "game_startup_tip_5015_worlds" = "伊芙琳是世界大賽創辦以來單場擊殺數最高的英雄。她曾經在一場對戰中擊殺了 19 次敵方英雄。" tr "game_startup_tip_5016_worlds" = "索娜和瑟雷西是世界大賽創辦以來單場助攻數最高的英雄。他們曾經在一場對戰中獲得了 28 次助攻。" tr "game_startup_tip_5017_worlds" = "魔鬥凱薩是世界大賽創辦以來單場 KDA 最高的英雄。他的紀錄為 20.75。" tr "game_startup_tip_5018_worlds" = "李星是世界大賽創辦以來總擊殺數最高的英雄。他一共造成了 357 次擊殺。" tr "game_startup_tip_5019_worlds" = "2015 年世界大賽期間,魔鬥凱薩的禁用率高達 93%。只要他有被選到,選用的那一方最終都會贏得比賽。" tr "game_startup_tip_5020_worlds" = "2015 年世界大賽期間,剛普朗克的禁用率高達 95%。其中有四場比賽他沒被禁用,且被其中一方選走,選用的那一方最終均贏得了比賽。" tr "game_startup_tip_5021_worlds" = "雷玟、瑟雷西、希瓦娜、克黎思妲、劫和艾希是目前擁有永恆榮耀造型的英雄。" tr "game_startup_tip_5022_worlds" = "Faker 是世界大賽上場次數最多的選手,他的紀錄是 50 場。Yellowstar 則是 48 場,名列第二。" tr "game_startup_tip_5023_worlds" = "SK telecom T1 是唯一一支拿過不只一次世界冠軍的隊伍,他們拿過 3 次!" tr "game_startup_tip_5024_worlds" = "Sneaky 在 2016 年世界大賽 C9 vs FW 的比賽中破了單場吃兵數的最高紀錄。他用凱特琳擊殺了 690 隻小兵。" tr "game_startup_tip_5025_worlds" = "2011 年到現在,一共有 56 支隊伍參加世界大賽。" tr "game_startup_tip_5026_worlds" = "2011 年,Fnatic 在瑞典的延雪平市贏得第一屆世界大賽冠軍。" tr "game_startup_tip_5027_worlds" = "2012 年,台北暗殺星在美國加州的洛杉磯市贏得第二屆世界大賽冠軍。" tr "game_startup_tip_5028_worlds" = "2013 年,SK telecom T1 在美國加州的洛杉磯市贏得第三屆世界大賽冠軍。" tr "game_startup_tip_5029_worlds" = "2014 年,Samsung Galaxy White 在韓國的首爾市贏得第四屆世界大賽冠軍。" tr "game_startup_tip_5030_worlds" = "2015 年,SK telecom T1 在德國的柏林市贏得第五屆世界大賽冠軍。" tr "game_startup_tip_5031_worlds" = "2016 年,SK telecom T1 在美國加州的洛杉磯市贏得第六座世界大賽冠軍。" tr "game_startup_tip_5032_worlds" = "今年誰會成為世界冠軍?" tr "game_startup_tip_5033_worlds" = "Faker、Uzi 跟 imp 在歷屆世界大賽中均造成大約 200 次擊殺,是所有選手中的紀錄保持者。 " tr "game_startup_tip_5034_worlds" = "Piglet 跟 Toyz 是所有世界冠軍中,總體 KDA 最高的紀錄保持者。兩人的總體 KDA 皆為 9.73。" tr "game_startup_tip_5035_worlds" = "Faker 在歷屆世界大賽中一共擊殺了 16306 隻小兵,是所有選手中的紀錄保持者。Pray 則是擊殺了 13807 隻小兵,名列第二。" tr "game_startup_tip_5036_worlds" = "GorillA 在歷屆世界大賽中一共取得了 439 次助攻,是所有選手中的紀錄保持者。" tr "game_startup_tip_5037_worlds" = "Piglet 是所有世界冠軍中,單場平均擊殺數最高的紀錄保持者。他單場的平均擊殺數為 6.39。" tr "game_startup_tip_5038_worlds" = "Jensen 是所有世界大賽參賽選手中,單場平均吃兵數最高的紀錄保持者。他單場的平均吃兵數為 417。" tr "game_startup_tip_5039_worlds" = "Cloud 是所有世界大賽參賽選手中,單場平均助攻數最高的紀錄保持者。他單場的平均助攻數為 12.63。" tr "game_startup_tip_5040_worlds" = "卡爾瑟斯是歷屆世界大賽中,單場死亡數最高的英雄。他的紀錄是 12 次。" tr "game_startup_tip_5041_worlds" = "2011 年到現在,世界大賽已經在 10 個不同的國家舉辦。" tr "game_startup_tip_5042_worlds" = "2016 年世界大賽的決賽,一共有 4 千 3 百萬名獨立觀眾。" tr "game_startup_tip_5043_worlds" = "2017 年世界大賽的決賽將於 11 月 4 日舉辦,地點在北京。" tr "game_startup_tip_5044_worlds" = "英雄志逐傳奇" tr "game_startup_tip_5045_worlds" = "傳奇永存" tr "game_startup_tip_5046_worlds" = "2011 年到現在,世界大賽一共花費了 209 個小時在隊伍之間的比賽上。" tr "game_startup_tip_5047_worlds" = "世界大賽每場比賽的平均對戰時間為 35:23。" tr "game_startup_tip_5048_worlds" = "2011 年世界大賽的平均對戰時間最短(31:31);2016 年世界大賽的平均對戰時間最長(38:32)。" tr "game_startup_tip_5049_worlds" = "2015 年世界大賽擁有最短的單場對戰時間。EDG vs BKT 的比賽僅花 20 分 21 秒就結束。" tr "game_startup_tip_5050_worlds" = "2014 年世界大賽擁有最長的單場對戰時間。FNC vs OMG 的比賽花了 1 小時 11 分 34 秒才結束。" tr "game_startup_tip_5051_worlds" = "追求至高無上的境界就像是經歷一場沒有盡頭的旅程,只有堅持到底的人才能在歷史上刻劃自己的名字。" tr "game_startup_tip_5052_worlds" = "對於那些在世界舞台競爭的選手來說,如果想要達到至高無上的境界,必須從四大基柱開始做起:技巧、堅韌、團隊合作及勇氣。" tr "game_startup_tip_5053_worlds" = "堅韌是從失敗中汲取教訓,並將其轉化成進步動力的能力。它是一名冠軍需要具備的其中一項特質。" tr "game_startup_tip_5054_worlds" = "展現超出預期的力量是一名冠軍需要具備的其中一項特質。" tr "game_startup_tip_5055_worlds" = "堅持不懈的企圖心是邁向成功的驅動力,也是一名冠軍需要具備的其中一項特質。" tr "game_startup_tip_5056_worlds" = "2016 年世界大賽共舉辦了 56 場比賽,是比賽場數最多的一屆。" tr "game_startup_tip_5057_worlds" = "2011 年世界大賽僅舉辦了 28 場比賽,是比賽場數最少的一屆。" tr "game_startup_tip_6000_project2017" = "摧毀運輸機器人並攔劫它們身上的增幅斷片,蒐集到一定數量的斷片後隊伍內的成員就會進入超載狀態。" tr "game_startup_tip_7000_vs2018" = "「我的王國必定歷久不衰。」- 聖獅戰神 蓋倫" tr "game_startup_tip_7001_vs2018" = "所有律法都應當追隨蓋倫的理念,他的正義是絕對且不可撼動的。" tr "game_startup_tip_7002_vs2018" = "蓋倫身邊的聖獅來自天界,牠是蓋倫體內遠古力量的體現。" tr "game_startup_tip_7003_vs2018" = "由聖獅戰神蓋倫掌管的理想國叫作「蒂瑪西亞」。所有不遵守蒂瑪西亞律法的人都會立刻遭到處決。" tr "game_startup_tip_7004_vs2018" = "蒂瑪西亞的聖獅戰神自詡為王國的守護者和審判者。對於信奉他的人來說,只要能夠換來和平,捨棄個人的自由意志不過是微乎其微的代價。" tr "game_startup_tip_7005_vs2018" = "「立下永遠效忠聖獅戰神的誓言,那麼你在他的王國將得到永恆的安寧。」- 蓋倫 13:14" tr "game_startup_tip_7006_vs2018" = "「我們的信仰是足以守護一切的盾牌。而我,便是蒂瑪西亞的信仰。」- 聖獅戰神 蓋倫" tr "game_startup_tip_7007_vs2018" = "在聖獅戰神蓋倫的眼裡,能夠對他的帝國造成威脅的最後一個因素就是魔狼戰神達瑞斯。" tr "game_startup_tip_7008_vs2018" = "聖獅戰神蓋倫的神聖怒火一旦延燒,沒有人可以擋得住。膽敢反抗他的帝國最後的下場都是消滅殆盡。" tr "game_startup_tip_7009_vs2018" = "蓋倫手中的正義之劍是古代戰爭遺留下來的神器,只有像他這樣的戰神才有資格揮舞它並制裁所有罪惡。" tr "game_startup_tip_7010_vs2018" = "「我不是救世主,而是一名劊子手。」魔狼戰神 達瑞斯" tr "game_startup_tip_7011_vs2018" = "只要魔狼戰神達瑞斯還對鮮血有所渴求,戰爭將永遠不會有消停的那一天。沒有人可以阻擋他鋼鐵般的意志。" tr "game_startup_tip_7012_vs2018" = "跟隨在達瑞斯身邊的魔狼是他體內野性之力的體現。" tr "game_startup_tip_7013_vs2018" = "魔狼戰神達瑞斯帶領著一群兇猛殘暴的戰士。他們渴求衝突,汲於想要透過證明自己的力量來換取榮耀。" tr "game_startup_tip_7014_vs2018" = "魔狼戰神達瑞斯心中沒有任何雜念,他唯一在乎的只有戰爭。長久以來他都在期待著有一天他的戰士們能夠強大到親手將他摧毀。" tr "game_startup_tip_7015_vs2018" = "無數王國都毀在魔狼戰神達瑞斯的手裡。這世上沒有任何事物可以阻擋他,即使是眾神也不例外。" tr "game_startup_tip_7016_vs2018" = "「我的嚎叫將引來無盡的戰爭與死亡。」- 魔狼戰神 達瑞斯" tr "game_startup_tip_7017_vs2018" = "在魔狼戰神達瑞斯的眼裡,唯一能夠阻止他使世界陷入無盡紛爭的阻礙就是聖獅戰神蓋倫。" tr "game_startup_tip_7018_vs2018" = "魔狼戰神達瑞斯認為這個由國家所組成的世界是虛假的現實,唯有真正的暴戾能夠導正這一切。" tr "game_startup_tip_7019_vs2018" = "達瑞斯手中的斧頭是從古代戰爭遺留下來的無名兵器,唯有如他一般的戰神才有資格揮舞它,帶領世界進入無止境的戰爭時代。" tr "game_startup_tip_7020_vs2018" = "在史詩對決活動結束前(2018/7/11 14:59)完成任務來取得限定獎勵!" tr "game_startup_tip_7021_vs2018" = "一旦選擇「聖獅戰神」蓋倫或「魔狼戰神」達瑞斯其中一條任務線,另外一條任務線就會關閉。你只會收到該任務線提供的任務和獎勵。" tr "game_startup_tip_7022_vs2018" = "2018/7/11 14:59 以前召喚師們可以在阿福快打模式中,以受到戰火肆虐的召喚峽谷為戰場,對兩位戰神致敬。記得這次可以選用所有已擁有的英雄喔!" tr "game_startup_tip_7023_vs2018" = "完成你選擇的戰神提供的所有任務來解鎖「 2018 史詩對決」限定表情。" tr "game_startup_tip_7024_vs2018" = "透過完成任務來賺取史詩對決代幣,並將代幣合成為「聖獅戰神」蓋倫和「魔狼戰神」達瑞斯的讀取畫面飾框。" tr "game_startup_tip_7025_vs2018" = "戰爭所及之處必會顯現真正的力量,只不過僅只一人能夠將它據為己有。審慎挑選你想跟隨的戰神吧!" tr "game_startup_tip_7026_vs2018" = "2017 年的「史詩對決 秩序」和「史詩對決 混沌」兩款表情會在 2018 史詩對決活動期間重新上架。2018/7/11 14:59 之後將永久停止販售。" tr "game_startup_tip_7027_vs2018" = "透過完成任務來取得史詩對決代幣,並在活動期間將這些代幣合成為聖獅晶球和魔狼晶球。晶球開啟後將會掉落造型碎片,並有機會掉落額外的獎勵!" tr "game_startup_tip_7028_vs2018" = "史詩對決結束後,只要再完成一項最終任務即可獲得用來慶祝這次贏家的頭像。如果你選擇的戰神是最後的贏家,你還會獲得 1000 藍色結晶粉末。" tr "game_startup_tip_7029_vs2018" = "2018/7/11 14:59 以前魔狼晶球、聖獅晶球、精雕寶箱跟海克斯科技寶箱的組合包都會包含額外的史詩對決代幣喔!" tr "game_startup_tip_8000_slime" = "兩個打野一起清理閃電急擊野區中的野怪是很簡單的。如果你們形影不離地一起合作,你將從野怪身上獲得額外的金錢和經驗值!" tr "game_startup_tip_8001_slime" = "開啟音效來聆聽閃電急擊的音樂和遊戲提示音。" tr "game_startup_tip_8002_slime" = "如果沒有任何一隊在遊戲的 18 分鐘前贏得勝利,雙方的主堡將獲得生命,加入大混戰直至被破壞。" tr "game_startup_tip_8003_slime" = "點擊戰地雪橇來跳上它。按 B 來跳離它。" tr "game_startup_tip_8004_slime" = "快點到你推薦道具頁面中的底部來查看閃電急擊的新道具們!" tr "game_startup_tip_8005_slime" = "藉由贏下英雄彈射器或戰地雪橇,並在它們出現在你的基地時點擊它們,以試試這些能讓你在地圖上穿梭的新方法。" tr "game_startup_tip_8006_slime" = "閃電急擊中的預示者將同時賦予你預示者之眼和巴龍的增益效果。" tr "game_startup_tip_8007_slime" = "閃電急擊中的遠古魔像和樹精長老的強度是平常的兩倍,而擊殺他們時所獲得的增益效果也會同時給予兩位英雄!" tr "game_startup_tip_8008_slime" = "注意敵方野區中的防禦塔,它是無敵的…但你可不是。" tr "game_startup_tip_8009_slime" = "在兩座防禦塔都被摧毀之前,對水晶兵營防禦塔所造成的傷害是會減少的。" tr "game_startup_tip_8010_slime" = "在閃電急擊中,透過強化打野道具來升級你的重擊。" tr "game_startup_tip_8011_slime" = "快來實驗不同的野區英雄組合吧!許多的英雄都比你想像中的強。" tr "game_startup_tip_8100_AprFools2019" = "關於貓的一件事:有時候我的貓就站在那,呆呆地把嘴張開,像是一頭石像鬼那樣。" tr "game_startup_tip_8101_AprFools2019" = "關於貓的一件事:貓相信鏡子只是長得比較奇怪的門。" tr "game_startup_tip_8102_AprFools2019" = "關於貓的一件事:從來沒有人指控貓是狡猾的生物。" tr "game_startup_tip_8103_AprFools2019" = "關於貓的一件事:一隻胖貓的體重可以是兩隻小貓的總和。" tr "game_startup_tip_8104_AprFools2019" = "關於貓的一件事:貓和人類的骨頭數量不一樣。" tr "game_startup_tip_8105_AprFools2019" = "關於貓的一件事:在青銅時代貓的尾巴被用來攪拌冷湯。" tr "game_startup_tip_8106_AprFools2019" = "關於貓的一件事:貓是用超音速震動耳朵的方式來發出咕嚕聲。" tr "game_startup_tip_8107_AprFools2019" = "關於貓的一件事:世界上第一隻貓叫做「條紋先生」。" tr "game_startup_tip_8108_AprFools2019" = "關於貓的一件事:貓可以縮到他們的殼內來躲避危險。" tr "game_startup_tip_8109_AprFools2019" = "關於貓的一件事:一隻體型中等的貓,牠的貓舌可以長達四英尺。" tr "game_startup_tip_8110_AprFools2019" = "關於貓的一件事:法律規定貓必須在青春期階段學習樂器。" tr "game_startup_tip_8111_AprFools2019" = "關於貓的一件事:要一隻貓舉起一台車是不可能的。" tr "game_startup_tip_8112_AprFools2019" = "關於貓的一件事:貓只有在備好一張得體的金融安全網時才能在著陸時四腳著地。" tr "game_startup_tip_8113_AprFools2019" = "關於貓的一件事:澳洲是以一隻貓的名字命名的。" tr "game_startup_tip_8114_AprFools2019" = "關於狗的一件事:據說狗擁有出色的嗅覺,但其實牠們並沒有。" tr "game_startup_tip_8115_AprFools2019" = "關於狗的一件事:需要兩隻狗才能安全地操作一台壓力機。" tr "game_startup_tip_8116_AprFools2019" = "關於狗的一件事:有的時候,悲傷一下也無妨。" tr "game_startup_tip_8117_AprFools2019" = "關於狗的一件事:我家的狗咬壞了我最愛的枕頭。" tr "game_startup_tip_8118_AprFools2019" = "關於狗的一件事:艾菲爾鐵塔的高度大約是幾隻狗疊在一起。" tr "game_startup_tip_8119_AprFools2019" = "關於狗的一件事:沒有一隻狗曾經得過奧運金牌。" tr "game_startup_tip_8120_AprFools2019" = "關於狗的一件事:狗和鯊魚有許多共通點。" tr "game_startup_tip_8121_AprFools2019" = "關於狗的一件事:狗毛的基因和人類的牙齒一樣。" tr "game_startup_tip_8122_AprFools2019" = "關於狗的一件事:身高最高的狗居住在布魯塞爾。" tr "game_startup_tip_8123_AprFools2019" = "關於狗的一件事:狗的大腦位在牠們尾巴末端。" tr "game_startup_tip_8124_AprFools2019" = "關於狗的一件事:狗生下的蛋最多可以休眠兩年,以等待合適的孵化條件。" tr "game_startup_tip_8125_AprFools2019" = "關於狗的一件事:狗的唾液在加熱後會成為一種強力的黏膠。" tr "game_startup_tip_8126_AprFools2019" = "關於狗的一件事:荷馬的鉅作「伊利亞德」的主角一開始是一隻叫做「波奇」的狗。" tr "game_startup_tip_8127_AprFools2019" = "關於狗的一件事:歷史上有兩隻狗曾獲得過宗師牌位。" tr "game_startup_tip_8128_AprFools2019" = "關於狗的一件事:狗會搖動牠們的尾巴。" tr "game_startup_tip_8129_AprFools2019" = "關於貓的一件事:貓眼石內含有極少量的貓眼睛。" tr "game_startup_tip_aatroxWings_Tip" = "在對話框輸入 /toggle(/g) 或是按 Ctrl + 5 來展開厄薩斯的巨幅雙翼。" tr "game_startup_tip_aatroxWings_Title" = "巨幅雙翼" tr "game_startup_tip_category_1_didyouknow" = "你知道…" tr "game_startup_tip_category_2_tip" = "秘訣" tr "game_startup_tip_DJSona_Ally_Tip" = "開啟計分板,點擊熱音 DJ 索娜頭像旁邊的按鈕就可以開啟音樂!" tr "game_startup_tip_DJSona_Ally_Title" = "熱音 DJ 索娜電台" tr "game_startup_tip_DJSona_Tip" = "在對話框輸入 /toggle(/g) 或是按 Ctrl + 5 以切換歌曲。" tr "game_startup_tip_DJSona_Title" = "開始播放" tr "game_startup_tip_kHelmet_Tip" = "在對話框輸入 /toggle(/g) 或是按 Ctrl + 5 將凱莎切換為盔甲模式。" tr "game_startup_tip_kHelmet_Title" = "盔甲模式" tr "game_startup_tip_Odyssey_beginner1" = "開始戰鬥後,你的目標是蒐集足夠的奧德賽能量來啟動希格斯的機器人。記得查看螢幕上方的能量條確認當下的累積進度!" tr "game_startup_tip_Odyssey_beginner10" = "你可以在客戶端的收藏頁面或英雄選擇期間裝備強化晶片。" tr "game_startup_tip_Odyssey_beginner11" = "部份強化晶片只會在較高難度的模式中掉落。" tr "game_startup_tip_Odyssey_beginner12" = "每次挑戰較高難度的模式都會掉落較多強化晶片,所以儘管挑戰自己!" tr "game_startup_tip_Odyssey_beginner13" = "危險的障礙物將會出現在見習生及更高難度中。請務必小心!" tr "game_startup_tip_Odyssey_beginner14" = "某些強化晶片可以讓你在同一隻英雄身上開發出非常不一樣的裝備組合。試試看治癒型的希格斯吧!" tr "game_startup_tip_Odyssey_beginner15" = "多個強化晶片在同一個技能上可以相互疊加效果。試著搭配出效益最高的組合吧!" tr "game_startup_tip_Odyssey_beginner16" = "散發著藍光或紅光的敵人非常危險,但擊殺他們能夠獲得大量的奧德賽能量。" tr "game_startup_tip_Odyssey_beginner17" = "摧毀奧德賽能量植物能夠獲得大量的奧德賽能量,但它們一段時間之後就會消失。發現它們時一定要好好把握住!" tr "game_startup_tip_Odyssey_beginner18" = "荊棘之牆會擊退所有試圖穿越它們的東西 - 即使是墨菲特的勢不可擋也不例外。" tr "game_startup_tip_Odyssey_beginner19" = "泡泡噴泉植物會鎖定一名玩家攻擊。如果你被鎖定,記得做好閃避的準備!" tr "game_startup_tip_Odyssey_beginner2" = "記得在每個回合之間購買裝備!" tr "game_startup_tip_Odyssey_beginner20" = "冰晶光束和冰霜風暴本身並不危險,但是會使周遭的怪獸和障礙物更具威脅性。" tr "game_startup_tip_Odyssey_beginner21" = "當光核搭建起屏障,圓圈內的敵人會免疫所有來自圈外的傷害和控制技能。記得進入圓圈來對那些躲藏在裡面的敵人造成傷害!" tr "game_startup_tip_Odyssey_beginner3" = "準備好前往下一個空間時就踏入希格斯的機器人生成的圓圈內吧。" tr "game_startup_tip_Odyssey_beginner4" = "你不需要靠自己蒐集所有奧德賽能量 - 希格斯的機器人會協助你的。" tr "game_startup_tip_Odyssey_beginner5" = "如果你的友軍不幸陣亡,站在其所處位置的圓圈內 4 秒就可復活他們!如果你陷入危險也別擔心 - 你和你的隊友會在之後一段時間內變成無敵狀態。" tr "game_startup_tip_Odyssey_beginner6" = "奧德賽閃現會使你在突進期間變成無敵狀態,所以別忘了透過它來脫離險境。" tr "game_startup_tip_Odyssey_beginner7" = "奧德賽的怪獸會造成包含物理傷害和魔法傷害的混合傷害,別忘了做好應對這兩種傷害類型的準備。" tr "game_startup_tip_Odyssey_beginner8" = "看到珠狀生物的時候不要視而不見!牠們會在遭到擊殺之後提供各種加成,像是生命值、金錢,甚至是強化晶片!" tr "game_startup_tip_Odyssey_beginner9" = "一個空間形成之後有時會額外出現一個灰色聖珠。擊殺牠可在遊戲結束的時候額外獲得一個強化晶片。" tr "game_startup_tip_Odyssey_flavor1" = "奧德賽能量是支撐起數百萬個文明的動力,其可以從性格溫和的太空藍鯨身上取得。" tr "game_startup_tip_Odyssey_flavor10" = "據說傳奇的奧德賽能量之門可以提供給支配它的人取之不盡的能量。太酷了吧。" tr "game_startup_tip_Odyssey_flavor11" = "某個遠古文明曾開啟過奧德賽能量之門。那些人現在沒半個活著,可見當時奧德賽能量之門確實成功運轉了。" tr "game_startup_tip_Odyssey_flavor12" = "希格斯是一名瘋狂、憤世嫉俗的科學家,他成天幻想重現昔日的種種榮耀。對了,他還長得超可愛。" tr "game_startup_tip_Odyssey_flavor13" = "整個宇宙充滿了巨大、性格溫和,且身上全是貴重寶物的生物。" tr "game_startup_tip_Odyssey_flavor14" = "蒂瑪克西亞人曾建立起繁榮的王國,只不過他們的家園很久以前就被摧毀了。現在的他們只不過是一群呆瓜。" tr "game_startup_tip_Odyssey_flavor15" = "慨影的體內充滿了奧德賽能量,其大多來自被他殺害的人類與生物。實在太可惡了!" tr "game_startup_tip_Odyssey_flavor16" = "加入晨星號!拯救宇宙!完畢!" tr "game_startup_tip_Odyssey_flavor17" = "一個充滿生機的宇宙一定存在著許多活蹦亂跳的怪獸。這是有科學根據的。" tr "game_startup_tip_Odyssey_flavor18" = "晨星號這個名字是犽宿之前的艦長取的,但他卻擅自盜用了這個名字。他是一個小偷!" tr "game_startup_tip_Odyssey_flavor19" = "吉茵珂絲用大量武器改裝了晨星號,現在已分不清哪一部份的機體出自於他們之手。" tr "game_startup_tip_Odyssey_flavor2" = "奧德賽能量強化晶片有非常多用途。只是現在它們被過度濫用了。" tr "game_startup_tip_Odyssey_flavor20" = "這次的救援行動多虧裝備集團才能成行。裝備集團:我們賣給你裝備,除此之外沒別的了。" tr "game_startup_tip_Odyssey_flavor3" = "蒂瑪克西亞王國的版圖橫跨不同星際,而慨影是王國的序主,也就是最高領導者之一。" tr "game_startup_tip_Odyssey_flavor4" = "犽宿在他的哥哥被殺害之前曾經過著奢華的生活,如今的他已收斂許多。" tr "game_startup_tip_Odyssey_flavor5" = "吉茵珂絲無法勝任真正的工作。「探險駕駛員」並不算是一份工作。" tr "game_startup_tip_Odyssey_flavor6" = "在加入晨星號之前,墨菲特是一名奧德賽能量開採站的工頭。" tr "game_startup_tip_Odyssey_flavor7" = "犽宿肩膀上的太空蜥蜴是他從一個戒備森嚴的自然保護區偷來的。" tr "game_startup_tip_Odyssey_flavor8" = "千萬別信任勒哈斯特。" tr "game_startup_tip_Odyssey_flavor9" = "索娜是一名聖殿騎士,她隸屬於一個叫做「月之巫師」的神秘組織。" tr "game_startup_tip_Odyssey_intermediate1" = "微光猛擊獸聚集在一起的數量越多,牠們就越強大。務必小心!" tr "game_startup_tip_Odyssey_intermediate10" = "長牙鬍獸只會在被攻擊時舉起牠們用來防禦的盾牌,所以記得等到友軍抵達可以從側邊襲擊的位置之後再發動攻勢。" tr "game_startup_tip_Odyssey_intermediate11" = "拱舌獸和推喉獸不會對近距離的玩家發動技能。" tr "game_startup_tip_Odyssey_intermediate12" = "慨影的技能會根據他當下的型態而有所變化。" tr "game_startup_tip_Odyssey_intermediate13" = "當你站在慨影和凹洞之間,有時候他會試圖把你擊退到凹洞另一端。" tr "game_startup_tip_Odyssey_intermediate14" = "慨影在難度較高的模式中會擁有較多技能。" tr "game_startup_tip_Odyssey_intermediate15" = "在狂襲模式中,怪獸在發動攻擊之前的警示期會比較短。請務必小心!" tr "game_startup_tip_Odyssey_intermediate2" = "瓣爪獸發動數次攻擊後將進入狂暴狀態,並開始造成大量傷害。如果你持續閃避牠們的攻擊,牠們會冷靜下來,並且需要等一段時間才會再次發動攻擊。" tr "game_startup_tip_Odyssey_intermediate3" = "如果你脫離弧翼獸和掠喙獸的攻擊範圍,或是牠們耗盡了火力,那麼牠們就必須重新蓄能才能再次發動攻擊。妥善利用這段空檔來製造優勢。" tr "game_startup_tip_Odyssey_intermediate4" = "地魷獸聚集在一起會變得非常危險,記得不要給牠們靠近彼此的機會。" tr "game_startup_tip_Odyssey_intermediate5" = "當隊友被腥紅刺針獸抓住時,你可以透過對牠們施放控制技能來解救隊友。" tr "game_startup_tip_Odyssey_intermediate6" = "多數怪獸的技能施放都會被控制技能中斷。" tr "game_startup_tip_Odyssey_intermediate7" = "錨尾獸不會對那些位於其技能範圍的內圈的人造成傷害。" tr "game_startup_tip_Odyssey_intermediate8" = "細胞幼卵會比那些孵化中的細胞還更好處理,所以記得優先摧毀牠們。" tr "game_startup_tip_Odyssey_intermediate9" = "萊諾頓死亡時,牠們身後的虛空領域也會跟著消失。利用這個特性製造出更多空間。" tr "game_summoner_emote_description_1030" = "" tr "game_summoner_emote_description_1033" = "" tr "game_summoner_emote_description_1050" = "" tr "game_summoner_emote_description_1443" = "" tr "game_summoner_emote_description_1444" = "" tr "game_summoner_emote_description_1445" = "" tr "game_summoner_emote_description_1452" = "" tr "game_summoner_emote_description_1457" = "" tr "game_summoner_emote_description_1459" = "" tr "game_summoner_emote_description_1460" = "" tr "game_summoner_emote_description_1462" = "" tr "game_summoner_emote_description_1464" = "" tr "game_summoner_emote_description_1467" = "" tr "game_summoner_emote_description_1468" = "" tr "game_summoner_emote_description_1469" = "" tr "game_summoner_emote_description_1473" = "" tr "game_summoner_emote_description_1474" = "" tr "game_summoner_emote_description_1476" = "" tr 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"game_summoner_emote_description_2055" = "EMPTY STRING" tr "game_summoner_emote_description_2056" = "EMPTY STRING" tr "game_summoner_emote_description_2057" = "EMPTY STRING" tr "game_summoner_emote_description_2058" = "EMPTY STRING" tr "game_summoner_emote_description_2059" = "EMPTY STRING" tr "game_summoner_emote_description_2060" = "EMPTY STRING" tr "game_summoner_emote_description_2061" = "EMPTY STRING" tr "game_summoner_emote_description_2062" = "EMPTY STRING" tr "game_summoner_emote_description_2063" = "EMPTY STRING" tr "game_summoner_emote_description_2064" = "EMPTY STRING" tr "game_summoner_emote_description_2065" = "EMPTY STRING" tr "game_summoner_emote_description_2066" = "EMPTY STRING" tr "game_summoner_emote_description_2067" = "EMPTY STRING" tr "game_summoner_emote_description_2068" = "EMPTY STRING" tr "game_summoner_emote_description_2069" = "EMPTY STRING" tr "game_summoner_emote_description_2070" = "EMPTY STRING" tr "game_summoner_emote_description_2071" = "EMPTY STRING" tr "game_summoner_emote_description_2072" = "EMPTY STRING" tr "game_summoner_emote_description_2073" = "" tr "game_summoner_emote_description_2074" = "" tr "game_summoner_emote_description_2075" = "" tr "game_summoner_emote_description_2076" = "" tr "game_summoner_emote_description_2077" = "" tr "game_summoner_emote_description_2078" = "" tr "game_summoner_emote_description_2079" = "" tr "game_summoner_emote_description_2080" = "" tr "game_summoner_emote_description_2081" = "" tr "game_summoner_emote_description_2082" = "" tr "game_summoner_emote_description_2083" = "" tr "game_summoner_emote_description_2084" = "" tr "game_summoner_emote_description_2085" = "" tr "game_summoner_emote_description_2086" = "" tr "game_summoner_emote_description_2087" = "" tr "game_summoner_emote_description_2088" = "" tr "game_summoner_emote_description_2089" = "" tr "game_summoner_emote_description_2090" = "" tr "game_summoner_emote_description_2091" = "" tr "game_summoner_emote_description_2092" = "" tr "game_summoner_emote_description_2093" = "" tr "game_summoner_emote_description_2094" = "" tr "game_summoner_emote_description_2095" = "" tr "game_summoner_emote_description_2096" = "" tr "game_summoner_emote_description_2097" = "" tr "game_summoner_emote_description_2098" = "" tr "game_summoner_emote_description_2099" = "" tr "game_summoner_emote_description_2100" = "" tr "game_summoner_emote_description_2101" = "" tr "game_summoner_emote_description_2102" = "" tr "game_summoner_emote_description_2103" = "" tr "game_summoner_emote_description_2104" = "" tr "game_summoner_emote_description_2105" = "" tr "game_summoner_emote_description_2106" = "" tr "game_summoner_emote_description_2107" = "" tr "game_summoner_emote_description_2108" = "" tr "game_summoner_emote_description_2109" = "" tr "game_summoner_emote_description_2110" = "" tr "game_summoner_emote_description_2111" = "" tr "game_summoner_emote_description_2112" = "" tr "game_summoner_emote_description_2113" = "" tr 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"game_summoner_emote_description_2135" = "" tr "game_summoner_emote_description_2136" = "" tr "game_summoner_emote_description_2137" = "" tr "game_summoner_emote_description_2138" = "" tr "game_summoner_emote_description_2139" = "" tr "game_summoner_emote_description_2140" = "" tr "game_summoner_emote_description_2141" = "" tr "game_summoner_emote_description_2142" = "" tr "game_summoner_emote_description_2143" = "" tr "game_summoner_emote_description_2144" = "" tr "game_summoner_emote_description_2145" = "" tr "game_summoner_emote_description_2146" = "" tr "game_summoner_emote_description_2147" = "" tr "game_summoner_emote_description_2148" = "" tr "game_summoner_emote_description_2149" = "" tr "game_summoner_emote_description_2150" = "" tr "game_summoner_emote_description_2151" = "" tr "game_summoner_emote_description_2152" = "" tr "game_summoner_emote_description_2153" = "" tr "game_summoner_emote_description_2154" = "" tr "game_summoner_emote_description_2155" = "" tr "game_summoner_emote_description_2156" = "" tr "game_summoner_emote_description_2157" = "" tr "game_summoner_emote_description_2158" = "" tr "game_summoner_emote_description_2159" = "" tr "game_summoner_emote_description_2160" = "" tr "game_summoner_emote_description_2161" = "" tr "game_summoner_emote_description_2162" = "" tr "game_summoner_emote_description_2163" = "" tr "game_summoner_emote_description_2164" = "" tr "game_summoner_emote_description_2165" = "" tr "game_summoner_emote_description_2166" = "" tr "game_summoner_emote_description_2167" = "" tr "game_summoner_emote_description_2168" = "" tr "game_summoner_emote_description_2169" = "" tr "game_summoner_emote_description_2170" = "" tr "game_summoner_emote_description_2171" = "" tr "game_summoner_emote_description_2172" = "" tr "game_summoner_emote_description_2173" = "" tr "game_summoner_emote_description_2174" = "" tr "game_summoner_emote_description_2175" = "" tr "game_summoner_emote_description_2176" = "" tr "game_summoner_emote_description_2177" = "" tr "game_summoner_emote_description_2178" = "" tr "game_summoner_emote_description_2179" = "" tr "game_summoner_emote_description_2180" = "" tr "game_summoner_emote_description_2181" = "" tr "game_summoner_emote_description_3000" = "" tr "game_summoner_emote_description_3001" = "" tr "game_summoner_emote_description_3002" = "" tr "game_summoner_emote_description_3003" = "" tr "game_summoner_emote_description_3004" = "" tr "game_summoner_emote_description_3005" = "" tr "game_summoner_emote_description_3006" = "" tr "game_summoner_emote_description_3007" = "" tr "game_summoner_emote_description_3008" = "" tr "game_summoner_emote_description_3009" = "" tr "game_summoner_emote_description_3010" = "" tr "game_summoner_emote_description_3011" = "" tr "game_summoner_emote_description_3012" = "" tr "game_summoner_emote_description_3013" = "" tr "game_summoner_emote_description_3014" = "" tr "game_summoner_emote_description_3015" = "" tr "game_summoner_emote_description_3016" = "" tr "game_summoner_emote_description_3017" = "" tr "game_summoner_emote_description_3018" = "" tr "game_summoner_emote_description_3019" = "" tr "game_summoner_emote_description_3100" = "" tr "game_summoner_emote_description_3101" = "" tr "game_summoner_emote_description_3102" = "" tr "game_summoner_emote_description_3103" = "" tr "game_summoner_emote_description_3104" = "" tr "game_summoner_emote_description_3105" = "" tr "game_summoner_emote_description_3106" = "" tr "game_summoner_emote_description_3107" = "" tr "game_summoner_emote_description_3108" = "" tr "game_summoner_emote_description_3109" = "" tr "game_summoner_emote_description_3110" = "" tr "game_summoner_emote_description_3111" = "" tr "game_summoner_emote_description_3112" = "" tr "game_summoner_emote_description_3113" = "" tr "game_summoner_emote_description_3114" = "" tr "game_summoner_emote_description_3115" = "" tr "game_summoner_emote_description_3116" = "" tr "game_summoner_emote_description_3117" = "" tr "game_summoner_emote_description_3118" = "" tr "game_summoner_emote_description_3119" = "" tr "game_summoner_emote_description_3120" = "" tr "game_summoner_emote_description_3121" = "" tr "game_summoner_emote_description_3122" = "" tr "game_summoner_emote_description_3123" = "" tr "game_summoner_emote_description_3124" = "" tr "game_summoner_emote_description_3125" = "" tr "game_summoner_emote_description_3126" = "" tr "game_summoner_emote_description_3127" = "" tr "game_summoner_emote_description_3128" = "" tr "game_summoner_emote_description_3129" = "" tr "game_summoner_emote_description_3130" = "" tr "game_summoner_emote_description_3131" = "" tr "game_summoner_emote_description_3132" = "" tr "game_summoner_emote_description_3133" = "" tr "game_summoner_emote_description_3134" = "" tr "game_summoner_emote_description_3135" = "" tr "game_summoner_emote_description_3136" = "" tr "game_summoner_emote_description_3137" = "愚人節活動表情" tr "game_summoner_emote_description_3138" = "" tr "game_summoner_emote_description_3139" = "" tr "game_summoner_emote_description_3140" = "" tr "game_summoner_emote_description_3141" = "" tr "game_summoner_emote_description_3142" = "" tr "game_summoner_emote_description_3143" = "" tr "game_summoner_emote_description_3144" = "" tr "game_summoner_emote_description_3145" = "" tr "game_summoner_emote_description_3146" = "" tr "game_summoner_emote_description_3147" = "露營系列" tr "game_summoner_emote_description_3148" = "EM_MSI2018_Event" tr "game_summoner_emote_description_3149" = "" tr "game_summoner_emote_description_3150" = "" tr "game_summoner_emote_description_3151" = "" tr "game_summoner_emote_description_3152" = "" tr "game_summoner_emote_description_3153" = "開心小蜂" tr "game_summoner_emote_description_3154" = "森七七小蜂" tr "game_summoner_emote_description_3155" = "哭哭小蜂" tr "game_summoner_emote_description_3156" = "" tr "game_summoner_emote_description_3157" = "" tr "game_summoner_emote_description_3158" = "" tr "game_summoner_emote_description_3159" = "" tr "game_summoner_emote_description_3160" = "" tr "game_summoner_emote_description_3161" = "" tr "game_summoner_emote_description_3162" = "" tr "game_summoner_emote_description_3163" = "" tr "game_summoner_emote_description_3164" = "" tr "game_summoner_emote_description_3165" = "" tr "game_summoner_emote_description_3166" = "" tr "game_summoner_emote_description_3167" = "" tr "game_summoner_emote_description_3168" = "" tr "game_summoner_emote_description_3169" = "" tr "game_summoner_emote_description_3170" = "" tr "game_summoner_emote_description_3171" = "" tr "game_summoner_emote_description_3172" = "" tr "game_summoner_emote_description_3173" = "" tr "game_summoner_emote_description_3174" = "" tr "game_summoner_emote_description_3175" = "" tr "game_summoner_emote_description_3176" = "" tr "game_summoner_emote_description_3177" = "" tr "game_summoner_emote_description_3178" = "" tr "game_summoner_emote_description_3179" = "" tr "game_summoner_emote_description_3180" = "" tr "game_summoner_emote_description_3181" = "" tr "game_summoner_emote_description_3182" = "" tr "game_summoner_emote_description_3183" = "" tr "game_summoner_emote_description_3184" = "" tr "game_summoner_emote_description_3185" = "" tr "game_summoner_emote_description_3186" = "" tr "game_summoner_emote_description_3187" = "" tr "game_summoner_emote_description_3188" = "" tr "game_summoner_emote_description_3189" = "" tr "game_summoner_emote_description_3190" = "" tr "game_summoner_emote_description_3191" = "" tr "game_summoner_emote_description_3192" = "" tr "game_summoner_emote_description_3193" = "" tr "game_summoner_emote_description_3194" = "" tr "game_summoner_emote_description_3195" = "" tr "game_summoner_emote_description_3196" = "" tr "game_summoner_emote_description_3197" = "" tr "game_summoner_emote_description_3198" = "" tr "game_summoner_emote_description_3199" = "" tr "game_summoner_emote_description_3200" = "" tr "game_summoner_emote_description_3201" = "伊澤瑞爾飛奔離開" tr "game_summoner_emote_description_3202" = "伊澤瑞爾耍帥" tr "game_summoner_emote_description_3203" = "" tr "game_summoner_emote_description_3204" = "" tr "game_summoner_emote_description_3205" = "" tr "game_summoner_emote_description_3206" = "" tr "game_summoner_emote_description_3207" = "天啊我喜歡她" tr "game_summoner_emote_description_3208" = "我會摧毀你的" tr "game_summoner_emote_description_3209" = "哈哈你失敗了!" tr "game_summoner_emote_description_3210" = "Let's Go!普羅" tr "game_summoner_emote_description_3211" = "" tr "game_summoner_emote_description_3212" = "" tr "game_summoner_emote_description_3213" = "天啊我喜歡她" tr "game_summoner_emote_description_3214" = "Let's Go!普羅" tr "game_summoner_emote_description_3215" = "我會摧毀你的" tr "game_summoner_emote_description_3216" = "哈哈你失敗了!" tr "game_summoner_emote_description_3217" = "" tr "game_summoner_emote_description_3218" = "" tr "game_summoner_emote_description_3219" = "" tr "game_summoner_emote_description_3220" = "" tr "game_summoner_emote_description_3221" = "" tr "game_summoner_emote_description_3222" = "" tr "game_summoner_emote_description_3223" = "" tr "game_summoner_emote_description_3224" = "" tr "game_summoner_emote_description_3225" = "" tr "game_summoner_emote_description_3226" = "" tr "game_summoner_emote_description_3227" = "" tr "game_summoner_emote_description_3228" = "" tr "game_summoner_emote_description_3229" = "偃月狼君賽勒斯的舔舔" tr "game_summoner_emote_description_3230" = "" tr "game_summoner_emote_description_3231" = "" tr "game_summoner_emote_description_3232" = "" tr "game_summoner_emote_description_3233" = "" tr "game_summoner_emote_description_3234" = "" tr "game_summoner_emote_description_3235" = "賽勒斯的生氣氣" tr "game_summoner_emote_description_3236" = "賽勒斯的按讚" tr "game_summoner_emote_description_3237" = "賽勒斯的我思故我在" tr "game_summoner_emote_description_3238" = "" tr "game_summoner_emote_description_3239" = "" tr "game_summoner_emote_description_3240" = "" tr "game_summoner_emote_description_3241" = "" tr "game_summoner_emote_description_3242" = "" tr "game_summoner_emote_description_3243" = "" tr "game_summoner_emote_description_3244" = "" tr "game_summoner_emote_description_3245" = "" tr "game_summoner_emote_description_3246" = "" tr "game_summoner_emote_description_3247" = "" tr "game_summoner_emote_description_3248" = "" tr "game_summoner_emote_description_3249" = "" tr "game_summoner_emote_description_3250" = "" tr "game_summoner_emote_description_3251" = "" tr "game_summoner_emote_description_3252" = "" tr "game_summoner_emote_description_3253" = "" tr "game_summoner_emote_description_3254" = "" tr "game_summoner_emote_description_3255" = "" tr "game_summoner_emote_description_3256" = "" tr "game_summoner_emote_description_3257" = "" tr "game_summoner_emote_description_3258" = "" tr "game_summoner_emote_description_3259" = "" tr "game_summoner_emote_description_3260" = "" tr "game_summoner_emote_description_3261" = "" tr "game_summoner_emote_description_3262" = "" tr "game_summoner_emote_description_3263" = "" tr "game_summoner_emote_description_3264" = "" tr "game_summoner_emote_description_3265" = "" tr "game_summoner_emote_description_3266" = "" tr "game_summoner_emote_description_3267" = "" tr "game_summoner_emote_description_3268" = "" tr "game_summoner_emote_description_3269" = "" tr "game_summoner_emote_description_3270" = "別再犯了!喵!" tr "game_summoner_emote_description_3271" = "翹鬍子?" tr "game_summoner_emote_description_3272" = "本貓貓不喜歡" tr "game_summoner_emote_description_3273" = "就是我喵星人" tr "game_summoner_emote_description_3274" = "" tr "game_summoner_emote_description_3275" = "" tr "game_summoner_emote_description_3276" = "EMPTY STRING" tr "game_summoner_emote_description_3280" = "" tr "game_summoner_emote_description_3281" = "" tr "game_summoner_emote_description_3282" = "" tr "game_summoner_emote_description_3283" = "" tr "game_summoner_emote_description_3284" = "" tr "game_summoner_emote_description_3285" = "" tr "game_summoner_emote_description_3286" = "" tr "game_summoner_emote_description_3287" = "" tr "game_summoner_emote_description_3288" = "" tr "game_summoner_emote_description_3289" = "" tr "game_summoner_emote_description_3290" = "" tr "game_summoner_emote_description_3291" = "" tr "game_summoner_emote_description_3292" = "" tr "game_summoner_emote_description_3293" = "" tr "game_summoner_emote_description_3294" = "" tr "game_summoner_emote_description_3295" = "" tr "game_summoner_emote_description_3296" = "" tr "game_summoner_emote_description_3297" = "" tr "game_summoner_emote_description_3298" = "" tr "game_summoner_emote_description_3299" = "" tr "game_summoner_emote_description_3300" = "" tr "game_summoner_emote_description_3301" = "" tr "game_summoner_emote_description_3302" = "" tr "game_summoner_emote_description_3303" = "" tr "game_summoner_emote_description_3304" = "" tr "game_summoner_emote_description_3305" = "" tr "game_summoner_emote_description_3306" = "" tr "game_summoner_emote_description_3307" = "" tr "game_summoner_emote_description_3308" = "" tr "game_summoner_emote_description_3309" = "" tr "game_summoner_emote_description_3310" = "" tr "game_summoner_emote_description_3311" = "" tr "game_summoner_emote_description_3312" = "" tr "game_summoner_emote_description_3313" = "" tr "game_summoner_emote_description_3314" = "" tr "game_summoner_emote_description_3315" = "" tr "game_summoner_emote_description_3316" = "" tr "game_summoner_emote_description_3317" = "" tr "game_summoner_emote_description_4" = "英雄專精等級 4" tr "game_summoner_emote_description_5" = "英雄專精等級 5" tr "game_summoner_emote_description_6" = "英雄專精等級 6" tr "game_summoner_emote_description_7" = "英雄專精等級 7" tr "game_summoner_emote_description_997" = "" tr "game_summoner_emote_description_998" = "" tr "game_summoner_emote_name_1030" = "幹得好" tr "game_summoner_emote_name_1033" = "絕不撤退" tr "game_summoner_emote_name_1050" = "露營去" tr "game_summoner_emote_name_1443" = "劣質禮品 阿姆姆" tr "game_summoner_emote_name_1444" = "聖誕鈴鐺" tr "game_summoner_emote_name_1445" = "吃貨普羅" tr "game_summoner_emote_name_1452" = "接下來換你" tr "game_summoner_emote_name_1457" = "難過喵喵" tr "game_summoner_emote_name_1459" = "棒棒!" tr "game_summoner_emote_name_1460" = "午茶時光" tr "game_summoner_emote_name_1462" = "一切都在計畫內" tr "game_summoner_emote_name_1464" = "乾乾淨淨" tr "game_summoner_emote_name_1465" = "對抗秩序!" tr "game_summoner_emote_name_1466" = "對抗混沌!" tr "game_summoner_emote_name_1467" = "哭哭" tr "game_summoner_emote_name_1468" = "無法估算" tr "game_summoner_emote_name_1469" = "滿滿的愛" tr "game_summoner_emote_name_1473" = "來抓我啊!" tr "game_summoner_emote_name_1474" = "上吧!" tr "game_summoner_emote_name_1476" = "我超神" tr "game_summoner_emote_name_1478" = "乾杯" tr "game_summoner_emote_name_1480" = "好膽就來" tr "game_summoner_emote_name_1481" = "暴風來襲啦!" tr "game_summoner_emote_name_1487" = "你怎麼忍心這樣對我" tr "game_summoner_emote_name_1488" = "好開心!" tr "game_summoner_emote_name_1489" = "不開心!" tr "game_summoner_emote_name_1490" = "超生氣!" tr "game_summoner_emote_name_1492" = "偵察核准" tr "game_summoner_emote_name_1495" = "20 FF" tr "game_summoner_emote_name_1498" = "愛好和平的普羅" tr "game_summoner_emote_name_1499" = "厚臉皮普羅" tr "game_summoner_emote_name_1501" = "生氣喵喵" tr "game_summoner_emote_name_1502" = "興奮喵喵" tr "game_summoner_emote_name_1503" = "羞羞臉喵喵" tr "game_summoner_emote_name_1504" = "注意我企鵝" tr "game_summoner_emote_name_1505" = "紳士企鵝" tr "game_summoner_emote_name_1506" = "別迷戀鵝" tr "game_summoner_emote_name_1507" = "普羅愛不完" tr "game_summoner_emote_name_1508" = "喔糟了!普羅" tr "game_summoner_emote_name_1509" = "峽谷侵略者" tr "game_summoner_emote_name_1512" = "啾咪" tr "game_summoner_emote_name_1513" = "正義蓋倫" tr "game_summoner_emote_name_1514" = "怒頂一波" tr "game_summoner_emote_name_1516" = "顆顆" tr "game_summoner_emote_name_1600" = "中國地區 大師階級" tr "game_summoner_emote_name_1999" = "2017 世界傳奇 " tr "game_summoner_emote_name_2000" = "2017 世界大賽:AFS" tr "game_summoner_emote_name_2001" = "2017 世界大賽:ahq" tr "game_summoner_emote_name_2002" = "2017 世界大賽:AV" tr "game_summoner_emote_name_2003" = "2017 世界大賽:C9" tr "game_summoner_emote_name_2004" = "2017 世界大賽:CHF" tr "game_summoner_emote_name_2005" = "2017 世界大賽:CLG" tr "game_summoner_emote_name_2006" = "2017 世界大賽:DIG" tr "game_summoner_emote_name_2007" = "2017 世界大賽:DW" tr "game_summoner_emote_name_2008" = "2017 世界大賽:EDG" tr "game_summoner_emote_name_2009" = "2017 世界大賽:FB" tr "game_summoner_emote_name_2010" = "2017 世界大賽:FLY" tr "game_summoner_emote_name_2011" = "2017 世界大賽:FNC" tr "game_summoner_emote_name_2012" = "2017 世界大賽:FW" tr "game_summoner_emote_name_2013" = "2017 世界大賽:G2" tr "game_summoner_emote_name_2014" = "2017 世界大賽:GAM" tr "game_summoner_emote_name_2015" = "2017 世界大賽:GMB" tr "game_summoner_emote_name_2016" = "2017 世界大賽:H2K" tr "game_summoner_emote_name_2017" = "2017 世界大賽:HKA" tr "game_summoner_emote_name_2018" = "2017 世界大賽:IG" tr "game_summoner_emote_name_2019" = "2017 世界大賽:IMT" tr "game_summoner_emote_name_2020" = "2017 世界大賽:INF" tr "game_summoner_emote_name_2021" = "2017 世界大賽:KLG" tr "game_summoner_emote_name_2022" = "2017 世界大賽:KLH" tr "game_summoner_emote_name_2023" = "2017 世界大賽:kt" tr "game_summoner_emote_name_2024" = "2017 世界大賽:LGC" tr "game_summoner_emote_name_2025" = "2017 世界大賽:LYN" tr "game_summoner_emote_name_2026" = "2017 世界大賽:LZ" tr "game_summoner_emote_name_2027" = "2017 世界大賽:M19" tr "game_summoner_emote_name_2028" = "2017 世界大賽:MSF" tr "game_summoner_emote_name_2029" = "2017 世界大賽:NB" tr "game_summoner_emote_name_2030" = "2017 世界大賽:OMG" tr "game_summoner_emote_name_2031" = "2017 世界大賽:oNe" tr "game_summoner_emote_name_2032" = "2017 世界大賽:PNG" tr "game_summoner_emote_name_2033" = "2017 世界大賽:RNG" tr "game_summoner_emote_name_2034" = "2017 世界大賽:RPG" tr "game_summoner_emote_name_2035" = "2017 世界大賽:SKT" tr "game_summoner_emote_name_2036" = "2017 世界大賽:SNG" tr "game_summoner_emote_name_2037" = "2017 世界大賽:SPY" tr "game_summoner_emote_name_2038" = "2017 世界大賽:SS" tr "game_summoner_emote_name_2039" = "2017 世界大賽:SSG" tr "game_summoner_emote_name_2040" = "2017 世界大賽:TSM" tr "game_summoner_emote_name_2041" = "2017 世界大賽:UOL" tr "game_summoner_emote_name_2042" = "2017 世界大賽:WE" tr "game_summoner_emote_name_2043" = "2017 世界大賽:YG" tr "game_summoner_emote_name_2044" = "2018 MSI 100" tr "game_summoner_emote_name_2045" = "2018 MSI 6SN" tr "game_summoner_emote_name_2046" = "2018 MSI AFS" tr "game_summoner_emote_name_2047" = "2018 MSI ASC" tr "game_summoner_emote_name_2048" = "2018 MSI AUR" tr "game_summoner_emote_name_2049" = "2018 MSI BLG" tr "game_summoner_emote_name_2050" = "2018 MSI DFM" tr "game_summoner_emote_name_2051" = "2018 MSI DP" tr "game_summoner_emote_name_2052" = "2018 MSI DW" tr "game_summoner_emote_name_2053" = "2018 MSI EDG" tr "game_summoner_emote_name_2054" = "2018 MSI EVS" tr "game_summoner_emote_name_2055" = "2018 MSI FB" tr "game_summoner_emote_name_2056" = "2018 MSI FNC" tr "game_summoner_emote_name_2057" = "2018 MSI FPX" tr "game_summoner_emote_name_2058" = "2018 MSI FW" tr "game_summoner_emote_name_2059" = "2018 MSI G2" tr "game_summoner_emote_name_2060" = "2018 MSI GAM" tr "game_summoner_emote_name_2061" = "2018 MSI GG" tr "game_summoner_emote_name_2062" = "2018 MSI GMB" tr "game_summoner_emote_name_2063" = "2018 MSI GRX" tr "game_summoner_emote_name_2064" = "2018 MSI IG" tr "game_summoner_emote_name_2065" = "2018 MSI INF" tr "game_summoner_emote_name_2066" = "2018 MSI JDG" tr "game_summoner_emote_name_2067" = "2018 MSI KBM" tr "game_summoner_emote_name_2068" = "2018 MSI KLG" tr "game_summoner_emote_name_2069" = "2018 MSI KT" tr "game_summoner_emote_name_2070" = "2018 MSI KZ" tr "game_summoner_emote_name_2071" = "2018 MSI M17" tr "game_summoner_emote_name_2072" = "2018 MSI MAD" tr "game_summoner_emote_name_2073" = "2018 MSI OMG" tr "game_summoner_emote_name_2074" = "2018 MSI PGM" tr "game_summoner_emote_name_2075" = "2018 MSI R7" tr "game_summoner_emote_name_2076" = "2018 MSI RBE" tr "game_summoner_emote_name_2077" = "2018 MSI RBT" tr "game_summoner_emote_name_2078" = "2018 MSI RNG" tr "game_summoner_emote_name_2079" = "2018 MSI ROG" tr "game_summoner_emote_name_2080" = "2018 MSI SNG" tr "game_summoner_emote_name_2081" = "2018 MSI SS" tr "game_summoner_emote_name_2082" = "2018 MSI SUP" tr "game_summoner_emote_name_2083" = "2018 MSI TL" tr "game_summoner_emote_name_2084" = "2018 MSI USG" tr "game_summoner_emote_name_2085" = "2018 MSI VK" tr "game_summoner_emote_name_2086" = "2018 MSI WE" tr "game_summoner_emote_name_2087" = "2018 MSI YC" tr "game_summoner_emote_name_2088" = "2018 世界大賽:FLA" tr "game_summoner_emote_name_2089" = "2018 世界大賽:KBM" tr "game_summoner_emote_name_2090" = "2018 世界大賽:KLG" tr "game_summoner_emote_name_2091" = "2018 世界大賽:RBT" tr "game_summoner_emote_name_2092" = "2018 世界大賽:FNC" tr "game_summoner_emote_name_2093" = "2018 世界大賽:G2" tr "game_summoner_emote_name_2094" = "2018 世界大賽:MSF" tr "game_summoner_emote_name_2095" = "2018 世界大賽:S04" tr "game_summoner_emote_name_2096" = "2018 世界大賽:SPY" tr "game_summoner_emote_name_2097" = "2018 世界大賽:VIT" tr "game_summoner_emote_name_2098" = "2018 世界大賽:ASC" tr "game_summoner_emote_name_2099" = "2018 世界大賽:AFS" tr "game_summoner_emote_name_2100" = "2018 世界大賽:GEN" tr "game_summoner_emote_name_2101" = "2018 世界大賽:GRF" tr "game_summoner_emote_name_2102" = "2018 世界大賽:KZ" tr "game_summoner_emote_name_2103" = "2018 世界大賽:kt" tr "game_summoner_emote_name_2104" = "2018 世界大賽:SKT" tr "game_summoner_emote_name_2105" = "2018 世界大賽:GMB" tr "game_summoner_emote_name_2106" = "2018 世界大賽:DFM" tr "game_summoner_emote_name_2107" = "2018 世界大賽:PGM" tr "game_summoner_emote_name_2108" = "2018 世界大賽:USG" tr "game_summoner_emote_name_2109" = "2018 世界大賽:D9" tr "game_summoner_emote_name_2110" = "2018 世界大賽:INF" tr "game_summoner_emote_name_2111" = "2018 世界大賽:FW" tr "game_summoner_emote_name_2112" = "2018 世界大賽:GRX" tr "game_summoner_emote_name_2113" = "2018 世界大賽:HKA" tr "game_summoner_emote_name_2114" = "2018 世界大賽:JT" tr "game_summoner_emote_name_2115" = "2018 世界大賽:M17" tr "game_summoner_emote_name_2116" = "2018 世界大賽:MAD" tr "game_summoner_emote_name_2117" = "2018 世界大賽:EDG" tr "game_summoner_emote_name_2118" = "2018 世界大賽:IG" tr "game_summoner_emote_name_2119" = "2018 世界大賽:JDG" tr "game_summoner_emote_name_2120" = "2018 世界大賽:RW" tr "game_summoner_emote_name_2121" = "2018 世界大賽:RNG" tr "game_summoner_emote_name_2122" = "2018 世界大賽:100" tr "game_summoner_emote_name_2123" = "2018 世界大賽:C9" tr "game_summoner_emote_name_2124" = "2018 世界大賽:CG" tr "game_summoner_emote_name_2125" = "2018 世界大賽:FOX" tr "game_summoner_emote_name_2126" = "2018 世界大賽:TL" tr "game_summoner_emote_name_2127" = "2018 世界大賽:TSM" tr "game_summoner_emote_name_2128" = "2018 世界大賽:DW" tr "game_summoner_emote_name_2129" = "2018 世界大賽:SUP" tr "game_summoner_emote_name_2130" = "2018 世界大賽:RB" tr "game_summoner_emote_name_2131" = "2018 世界大賽:ADN" tr "game_summoner_emote_name_2132" = "2018 世界大賽:EVS" tr "game_summoner_emote_name_2133" = "2018 世界大賽:FFQ" tr "game_summoner_emote_name_2134" = "2018 世界大賽:PVB" tr "game_summoner_emote_name_2135" = "2018 世界大賽:FLA(金)" tr "game_summoner_emote_name_2136" = "2018 世界大賽:KBM(金)" tr "game_summoner_emote_name_2137" = "2018 世界大賽:KLG(金)" tr "game_summoner_emote_name_2138" = "2018 世界大賽:RBT(金)" tr "game_summoner_emote_name_2139" = "2018 世界大賽:FNC(金)" tr "game_summoner_emote_name_2140" = "2018 世界大賽:G2(金)" tr "game_summoner_emote_name_2141" = "2018 世界大賽:MSF(金)" tr "game_summoner_emote_name_2142" = "2018 世界大賽:S04(金)" tr "game_summoner_emote_name_2143" = "2018 世界大賽:SPY(金)" tr "game_summoner_emote_name_2144" = "2018 世界大賽:VIT(金)" tr "game_summoner_emote_name_2145" = "2018 世界大賽:ASC(金)" tr "game_summoner_emote_name_2146" = "2018 世界大賽:AFS(金)" tr "game_summoner_emote_name_2147" = "2018 世界大賽:GEN(金)" tr "game_summoner_emote_name_2148" = "2018 世界大賽:GRF(金)" tr "game_summoner_emote_name_2149" = "2018 世界大賽:KZ(金)" tr "game_summoner_emote_name_2150" = "2018 世界大賽:kt(金)" tr "game_summoner_emote_name_2151" = "2018 世界大賽:SKT(金)" tr "game_summoner_emote_name_2152" = "2018 世界大賽:GMB(金)" tr "game_summoner_emote_name_2153" = "2018 世界大賽:DFM(金)" tr "game_summoner_emote_name_2154" = "2018 世界大賽:PGM(金)" tr "game_summoner_emote_name_2155" = "2018 世界大賽:USG(金)" tr "game_summoner_emote_name_2156" = "2018 世界大賽:D9(金)" tr "game_summoner_emote_name_2157" = "2018 世界大賽:INF(金)" tr "game_summoner_emote_name_2158" = "2018 世界大賽:FW(金)" tr "game_summoner_emote_name_2159" = "2018 世界大賽:GRX(金)" tr "game_summoner_emote_name_2160" = "2018 世界大賽:HKA(金)" tr "game_summoner_emote_name_2161" = "2018 世界大賽:JT(金)" tr "game_summoner_emote_name_2162" = "2018 世界大賽:M17(金)" tr "game_summoner_emote_name_2163" = "2018 世界大賽:MAD(金)" tr "game_summoner_emote_name_2164" = "2018 世界大賽:EDG(金)" tr "game_summoner_emote_name_2165" = "2018 世界大賽:IG(金)" tr "game_summoner_emote_name_2166" = "2018 世界大賽:JDG(金)" tr "game_summoner_emote_name_2167" = "2018 世界大賽:RW(金)" tr "game_summoner_emote_name_2168" = "2018 世界大賽:RNG(金)" tr "game_summoner_emote_name_2169" = "2018 世界大賽:100(金)" tr "game_summoner_emote_name_2170" = "2018 世界大賽:C9(金)" tr "game_summoner_emote_name_2171" = "2018 世界大賽:CG(金)" tr "game_summoner_emote_name_2172" = "2018 世界大賽:FOX(金)" tr "game_summoner_emote_name_2173" = "2018 世界大賽:TL(金)" tr "game_summoner_emote_name_2174" = "2018 世界大賽:TSM(金)" tr "game_summoner_emote_name_2175" = "2018 世界大賽:DW(金)" tr "game_summoner_emote_name_2176" = "2018 世界大賽:SUP(金)" tr "game_summoner_emote_name_2177" = "2018 世界大賽:RB(金)" tr "game_summoner_emote_name_2178" = "2018 世界大賽:ADN(金)" tr "game_summoner_emote_name_2179" = "2018 世界大賽:EVS(金)" tr "game_summoner_emote_name_2180" = "2018 世界大賽:FFQ(金)" tr "game_summoner_emote_name_2181" = "2018 世界大賽:PVB(金)" tr "game_summoner_emote_name_3000" = "傳奇 1" tr "game_summoner_emote_name_3001" = "傳奇 2" tr "game_summoner_emote_name_3002" = "傳奇 3" tr "game_summoner_emote_name_3003" = "傳奇 4" tr "game_summoner_emote_name_3004" = "傳奇 5" tr "game_summoner_emote_name_3005" = "傳奇 6" tr "game_summoner_emote_name_3006" = "傳奇 7" tr "game_summoner_emote_name_3007" = "傳奇 8" tr "game_summoner_emote_name_3008" = "傳奇 9" tr "game_summoner_emote_name_3009" = "傳奇 10" tr "game_summoner_emote_name_3010" = "傳奇 11" tr "game_summoner_emote_name_3011" = "傳奇 12" tr "game_summoner_emote_name_3012" = "傳奇 13" tr "game_summoner_emote_name_3013" = "傳奇 14" tr "game_summoner_emote_name_3014" = "傳奇 15" tr "game_summoner_emote_name_3015" = "傳奇 16" tr "game_summoner_emote_name_3016" = "傳奇 17" tr "game_summoner_emote_name_3017" = "傳奇 18" tr "game_summoner_emote_name_3018" = "傳奇 19" tr "game_summoner_emote_name_3019" = "傳奇 20" tr "game_summoner_emote_name_3100" = "揮金如雨" tr "game_summoner_emote_name_3101" = "有錢真好" tr "game_summoner_emote_name_3102" = "老鳥表情 01" tr "game_summoner_emote_name_3103" = "老鳥表情 02" tr "game_summoner_emote_name_3104" = "老鳥表情 03" tr "game_summoner_emote_name_3105" = "恐怖南瓜燈籠" tr "game_summoner_emote_name_3106" = "蝠獸羅" tr "game_summoner_emote_name_3107" = "無奈的小兵" tr "game_summoner_emote_name_3108" = "菁英計畫:獵殺" tr "game_summoner_emote_name_3109" = "雪鹿波比" tr "game_summoner_emote_name_3110" = "瑞文的愛" tr "game_summoner_emote_name_3111" = "哭哭小鹿" tr "game_summoner_emote_name_3112" = "吉茵珂絲的小小心意" tr "game_summoner_emote_name_3113" = "這是我的可可!" tr "game_summoner_emote_name_3114" = "達瑞文薑餅人" tr "game_summoner_emote_name_3115" = "布郎姆薑餅人" tr "game_summoner_emote_name_3116" = "齜牙咧嘴" tr "game_summoner_emote_name_3117" = "讓我想想" tr "game_summoner_emote_name_3118" = "噓!" tr "game_summoner_emote_name_3119" = "跟我玩拜託!" tr "game_summoner_emote_name_3120" = "這是我的飯飯!" tr "game_summoner_emote_name_3121" = "紅包拿來" tr "game_summoner_emote_name_3122" = "就這樣吧!" tr "game_summoner_emote_name_3123" = "狗年旺旺來" tr "game_summoner_emote_name_3124" = "GG 思密達" tr "game_summoner_emote_name_3125" = "心已碎" tr "game_summoner_emote_name_3126" = "愛神普羅" tr "game_summoner_emote_name_3127" = "愛的記號" tr "game_summoner_emote_name_3128" = "太秀了吧!" tr "game_summoner_emote_name_3129" = "玩得愉快!" tr "game_summoner_emote_name_3130" = "再說多一點!" tr "game_summoner_emote_name_3131" = "傻眼貓咪" tr "game_summoner_emote_name_3132" = "最雷的是我嗎呵呵" tr "game_summoner_emote_name_3133" = "熱血喵喵" tr "game_summoner_emote_name_3134" = "暴君阿福" tr "game_summoner_emote_name_3135" = "達瑞文說讚!" tr "game_summoner_emote_name_3136" = "舉起你的武器!" tr "game_summoner_emote_name_3137" = "開心企鵝" tr "game_summoner_emote_name_3138" = "詭笑波比" tr "game_summoner_emote_name_3139" = "一路好走哭哭" tr "game_summoner_emote_name_3140" = "天菜鵝鵝" tr "game_summoner_emote_name_3141" = "下次囉" tr "game_summoner_emote_name_3142" = "大聲尖叫" tr "game_summoner_emote_name_3143" = "子彈不長眼" tr "game_summoner_emote_name_3144" = "驚訝的費德提克" tr "game_summoner_emote_name_3145" = "一切都沒問題" tr "game_summoner_emote_name_3146" = "放膽去做" tr "game_summoner_emote_name_3147" = "小小野營家" tr "game_summoner_emote_name_3148" = "2018 季中邀請賽賽事" tr "game_summoner_emote_name_3149" = "海妖潰談" tr "game_summoner_emote_name_3150" = "來顆柑橘吧" tr "game_summoner_emote_name_3151" = "納帝魯斯好棒棒" tr "game_summoner_emote_name_3152" = "你看起來很眼熟呢" tr "game_summoner_emote_name_3153" = "開心小蜂" tr "game_summoner_emote_name_3154" = "森七七小蜂" tr "game_summoner_emote_name_3155" = "哭哭小蜂" tr "game_summoner_emote_name_3156" = "脫帽致敬" tr "game_summoner_emote_name_3157" = "2018 比爾吉沃特" tr "game_summoner_emote_name_3158" = "去吧!" tr "game_summoner_emote_name_3159" = "OK" tr "game_summoner_emote_name_3160" = "哎呀!" tr "game_summoner_emote_name_3161" = "幽冥煞星" tr "game_summoner_emote_name_3162" = "大師挑戰 第二季" tr "game_summoner_emote_name_3163" = "拜託拜託?" tr "game_summoner_emote_name_3164" = "兵不厭詐,這是戰爭" tr "game_summoner_emote_name_3165" = "噢不" tr "game_summoner_emote_name_3166" = "幹得好,兄弟!" tr "game_summoner_emote_name_3167" = "這就是團隊合作!" tr "game_summoner_emote_name_3168" = "拿下他們!" tr "game_summoner_emote_name_3169" = "2018 史詩對決" tr "game_summoner_emote_name_3170" = "你認真嗎" tr "game_summoner_emote_name_3171" = "快來這看" tr "game_summoner_emote_name_3172" = "泳池狂歡企鵝" tr "game_summoner_emote_name_3173" = "愛睏普羅" tr "game_summoner_emote_name_3174" = "嚇壞的螃蟹" tr "game_summoner_emote_name_3175" = "2018 泳池狂歡" tr "game_summoner_emote_name_3176" = "真無趣呢" tr "game_summoner_emote_name_3177" = "哇哈哈" tr "game_summoner_emote_name_3178" = "噢沒錯" tr "game_summoner_emote_name_3179" = "太帥不是我的錯" tr "game_summoner_emote_name_3180" = "都都!清槍清槍!" tr "game_summoner_emote_name_3181" = "進來燈籠吧" tr "game_summoner_emote_name_3182" = "真難抉擇" tr "game_summoner_emote_name_3183" = "糟了" tr "game_summoner_emote_name_3184" = "天呀" tr "game_summoner_emote_name_3185" = "真無趣呢" tr "game_summoner_emote_name_3186" = "哇哈哈" tr "game_summoner_emote_name_3187" = "噢沒錯" tr "game_summoner_emote_name_3188" = "太酷了吧" tr "game_summoner_emote_name_3189" = "給你一個驚喜" tr "game_summoner_emote_name_3190" = "蛤?" tr "game_summoner_emote_name_3191" = "噢!" tr "game_summoner_emote_name_3192" = "哇!" tr "game_summoner_emote_name_3193" = "奧德賽新兵" tr "game_summoner_emote_name_3194" = "奧德賽老兵" tr "game_summoner_emote_name_3195" = "2018 永恆榮耀" tr "game_summoner_emote_name_3196" = "2018 永恆榮耀 王者金" tr "game_summoner_emote_name_3197" = "2018 世界大賽" tr "game_summoner_emote_name_3198" = "RIP" tr "game_summoner_emote_name_3199" = "完美演出" tr "game_summoner_emote_name_3200" = "開心到落淚" tr "game_summoner_emote_name_3201" = "我先走啦!" tr "game_summoner_emote_name_3202" = "小菜一碟" tr "game_summoner_emote_name_3203" = "興奮的藍企鵝" tr "game_summoner_emote_name_3204" = "興奮的紅企鵝" tr "game_summoner_emote_name_3205" = "興奮的紫企鵝" tr "game_summoner_emote_name_3206" = "興奮的橘企鵝" tr "game_summoner_emote_name_3207" = "天啊我喜歡她" tr "game_summoner_emote_name_3208" = "我會摧毀你的" tr "game_summoner_emote_name_3209" = "哈哈你失敗了!" tr "game_summoner_emote_name_3210" = "Let's Go!普羅" tr "game_summoner_emote_name_3211" = "2018 全明星賽" tr "game_summoner_emote_name_3212" = "提摩" tr "game_summoner_emote_name_3213" = "天啊我喜歡她" tr "game_summoner_emote_name_3214" = "Let's Go!普羅" tr "game_summoner_emote_name_3215" = "我會摧毀你的" tr "game_summoner_emote_name_3216" = "哈哈你失敗了!" tr "game_summoner_emote_name_3217" = "2019 - 第一季賽 - 鐵" tr "game_summoner_emote_name_3218" = "2019 - 第一季賽 - 銅" tr "game_summoner_emote_name_3219" = "2019 - 第一季賽 - 銀" tr "game_summoner_emote_name_3220" = "2019 - 第一季賽 - 金" tr "game_summoner_emote_name_3221" = "2019 - 第一季賽 - 白金" tr "game_summoner_emote_name_3222" = "2019 - 第一季賽 - 鑽石" tr "game_summoner_emote_name_3223" = "2019 - 第一季賽 - 大師" tr "game_summoner_emote_name_3224" = "2019 - 第一季賽 - 宗師" tr "game_summoner_emote_name_3225" = "2019 - 第一季賽 - 菁英" tr "game_summoner_emote_name_3226" = "讓我看看" tr "game_summoner_emote_name_3227" = "財神爺啃奇" tr "game_summoner_emote_name_3228" = "噗噗噗" tr "game_summoner_emote_name_3229" = "我要吃了你" tr "game_summoner_emote_name_3230" = "讓我看看" tr "game_summoner_emote_name_3231" = "財神爺啃奇" tr "game_summoner_emote_name_3232" = "噗噗噗" tr "game_summoner_emote_name_3233" = "肥嘟嘟!" tr "game_summoner_emote_name_3234" = "大師挑戰 第三季" tr "game_summoner_emote_name_3235" = "你在開玩笑嗎?" tr "game_summoner_emote_name_3236" = "不值得" tr "game_summoner_emote_name_3237" = "一切都按計劃進行" tr "game_summoner_emote_name_3238" = "你在開玩笑嗎?" tr "game_summoner_emote_name_3239" = "不值得" tr "game_summoner_emote_name_3240" = "一切都按計劃進行" tr "game_summoner_emote_name_3241" = "我要吃了你" tr "game_summoner_emote_name_3242" = "肥嘟嘟!" tr "game_summoner_emote_name_3243" = "汪汪汪" tr "game_summoner_emote_name_3244" = "貓奴做的好!" tr "game_summoner_emote_name_3245" = "貓狗大戰" tr "game_summoner_emote_name_3246" = "來碰我啊" tr "game_summoner_emote_name_3247" = "怒火中燒" tr "game_summoner_emote_name_3248" = "2019 - 第二季賽 - 鐵牌" tr "game_summoner_emote_name_3249" = "2019 - 第二季賽 - 銅牌" tr "game_summoner_emote_name_3250" = "2019 - 第二季賽 - 銀牌" tr "game_summoner_emote_name_3251" = "2019 - 第二季賽 - 金牌" tr "game_summoner_emote_name_3252" = "2019 - 第二季賽 - 白金" tr "game_summoner_emote_name_3253" = "2019 - 第二季賽 - 鑽石" tr "game_summoner_emote_name_3254" = "2019 - 第二季賽 - 大師" tr "game_summoner_emote_name_3255" = "2019 - 第二季賽 - 宗師" tr "game_summoner_emote_name_3256" = "2019 - 第二季賽 - 菁英" tr "game_summoner_emote_name_3257" = "值得敬佩" tr "game_summoner_emote_name_3258" = "好秀…" tr "game_summoner_emote_name_3259" = "太猛了!" tr "game_summoner_emote_name_3260" = "政務學院" tr "game_summoner_emote_name_3261" = "同心學院" tr "game_summoner_emote_name_3262" = "無面學院" tr "game_summoner_emote_name_3263" = "戰團學院" tr "game_summoner_emote_name_3264" = "政務學院 香檳金" tr "game_summoner_emote_name_3265" = "同心學院 香檳金" tr "game_summoner_emote_name_3266" = "無面學院 香檳金" tr "game_summoner_emote_name_3267" = "戰團學院 香檳金" tr "game_summoner_emote_name_3268" = "笨蛋!" tr "game_summoner_emote_name_3269" = "全部都給你" tr "game_summoner_emote_name_3270" = "別再犯了!喵!" tr "game_summoner_emote_name_3271" = "翹鬍子?" tr "game_summoner_emote_name_3272" = "本貓貓不喜歡" tr "game_summoner_emote_name_3273" = "就是我喵星人" tr "game_summoner_emote_name_3274" = "哎呀" tr "game_summoner_emote_name_3275" = "喔男孩" tr "game_summoner_emote_name_3276" = "喵嗚" tr "game_summoner_emote_name_3280" = "GO 拉夫" tr "game_summoner_emote_name_3281" = "頭號粉絲" tr "game_summoner_emote_name_3282" = "2019 TSM" tr "game_summoner_emote_name_3283" = "2019 Team Liquid" tr "game_summoner_emote_name_3284" = "2019 OpTic Gaming" tr "game_summoner_emote_name_3285" = "2019 100 Thieves" tr "game_summoner_emote_name_3286" = "2019 CLG" tr "game_summoner_emote_name_3287" = "2019 Clutch Gaming" tr "game_summoner_emote_name_3288" = "2019 Cloud 9" tr "game_summoner_emote_name_3289" = "2019 Echo Fox" tr "game_summoner_emote_name_3290" = "2019 FlyQuest" tr "game_summoner_emote_name_3291" = "2019 Golden Guardians" tr "game_summoner_emote_name_3292" = "2019 Fnatic" tr "game_summoner_emote_name_3293" = "2019 G2 Esports" tr "game_summoner_emote_name_3294" = "2019 Misfits" tr "game_summoner_emote_name_3295" = "2019 Origen" tr "game_summoner_emote_name_3296" = "2019 Rogue" tr "game_summoner_emote_name_3297" = "2019 Schalke 04" tr "game_summoner_emote_name_3298" = "2019 SK Gaming" tr "game_summoner_emote_name_3299" = "2019 Splyce" tr "game_summoner_emote_name_3300" = "2019 Vitality" tr "game_summoner_emote_name_3301" = "2019 Excel Esports" tr "game_summoner_emote_name_3302" = "" tr "game_summoner_emote_name_3303" = "" tr "game_summoner_emote_name_3304" = "" tr "game_summoner_emote_name_3305" = "" tr "game_summoner_emote_name_3306" = "" tr "game_summoner_emote_name_3307" = "" tr "game_summoner_emote_name_3308" = "" tr "game_summoner_emote_name_3309" = "" tr "game_summoner_emote_name_3310" = "" tr "game_summoner_emote_name_3311" = "" tr "game_summoner_emote_name_3312" = "" tr "game_summoner_emote_name_3313" = "" tr "game_summoner_emote_name_3314" = "" tr "game_summoner_emote_name_3315" = "" tr "game_summoner_emote_name_3316" = "" tr "game_summoner_emote_name_3317" = "" tr "game_summoner_emote_name_4" = "專精 4" tr "game_summoner_emote_name_5" = "專精 5" tr "game_summoner_emote_name_6" = "專精 6" tr "game_summoner_emote_name_7" = "專精 7" tr "game_summoner_emote_name_997" = "耶!" tr "game_summoner_emote_name_998" = "很開心見到你" tr "game_team_Chaos" = "紅" tr "game_team_Neutral" = "野怪" tr "game_team_Order" = "藍" tr "game_team_score_meter_SLIME_countdown_timer_title" = "剩餘時間" tr "game_team_score_meter_SLIME_event_0_description" = "擊殺寶箱提摩來獲得他的賞金!" tr "game_team_score_meter_SLIME_event_0_title" = "寶箱提摩" tr "game_team_score_meter_SLIME_event_1_description" = "在炎熱的火圈中為了生存而戰!" tr "game_team_score_meter_SLIME_event_1_title" = "無盡大逃殺" tr "game_team_score_meter_SLIME_event_10_description" = "在一系列的決鬥中與敵方隊伍爭得你死我活!" tr "game_team_score_meter_SLIME_event_10_title" = "獎勵之爭" tr "game_team_score_meter_SLIME_event_11_description" = "防止敵方控制戰車!" tr "game_team_score_meter_SLIME_event_11_title" = "戰車推進:進攻/防守" tr "game_team_score_meter_SLIME_event_12_description" = "在敵方奪取你們的性命前,先奪取他們的!" tr "game_team_score_meter_SLIME_event_12_title" = "阿福死亡對決" tr "game_team_score_meter_SLIME_event_13_description" = "防止敵方引爆最近的友軍建築物!" tr "game_team_score_meter_SLIME_event_13_title" = "戰車推進:防守" tr "game_team_score_meter_SLIME_event_14_description" = "控制戰車並引爆最近的敵方建築!" tr "game_team_score_meter_SLIME_event_14_title" = "戰車推進:進攻" tr "game_team_score_meter_SLIME_event_3_description" = "在炎熱的火圈中為了生存而戰!" tr "game_team_score_meter_SLIME_event_3_title" = "無盡大逃殺:戰士" tr "game_team_score_meter_SLIME_event_4_description" = "透過擊殺行走的主堡來結束遊戲!" tr "game_team_score_meter_SLIME_event_4_title" = "決勝時刻:閃電急擊" tr "game_team_score_meter_SLIME_event_5_description" = "占領並守住據點!" tr "game_team_score_meter_SLIME_event_5_title" = "山陵之王" tr "game_team_score_meter_SLIME_event_6_description" = "讓你的河蟹跑向終點線!" tr "game_team_score_meter_SLIME_event_6_title" = "河蟹賽跑" tr "game_team_score_meter_SLIME_event_7_description" = "控制戰車並引爆最近的敵方建築!" tr "game_team_score_meter_SLIME_event_7_title" = "戰車推進" tr "game_team_score_meter_SLIME_event_8_description" = "在炎熱的火圈中為了生存而戰!" tr "game_team_score_meter_SLIME_event_8_title" = "無盡大逃殺:無盡夢魘" tr "game_team_score_meter_SLIME_event_9_description" = "擊殺寶箱維迦來獲得他的賞金!" tr "game_team_score_meter_SLIME_event_9_title" = "寶箱維迦" tr "game_team_score_meter_SLIME_event_99_description" = "努力奮鬥讓自己在隨機的無盡大逃殺事件中存活下去" tr "game_team_score_meter_SLIME_event_99_title" = "無盡大逃殺輪盤" tr "game_team_score_meter0_tooltip_PROJ_ally" = "我方分數" tr "game_team_score_meter0_tooltip_PROJ_enemy" = "敵方分數" tr "game_team_score_meter1_tooltip_PROJ_ally" = "我方充能" tr "game_team_score_meter1_tooltip_PROJ_enemy" = "敵方充能" tr "game_themescore_project_tier1_message" = "菁英計畫同步率: 菁英計畫重生效果 // 啟動" tr "game_themescore_project_tier2_message" = "菁英計畫同步率: 菁英計畫重生效果 // 近戰與遠程小兵 // 啟動" tr "game_themescore_project_tier3_message" = "菁英計畫同步率: 菁英計畫重生效果 // 近戰與遠程小兵 // 砲車與超級小兵 // 啟動" tr "game_tip_baron_category" = "巴龍獎勵" tr "game_tip_baron_name" = "巴龍獎勵將不再提供生命/魔力回復,它將大幅度強化鄰近小兵!" tr "game_tip_Darkstar_text_Tip1" = "將敵人推向或拉往幽冥煞星" tr "game_tip_Darkstar_text_Tip2" = "生命值低落的目標會飛得更遠" tr "game_tip_Darkstar_text_Tip3" = "技能和道具變得有些不同--詳情請見技能及道具說明!" tr "game_tip_Darkstar_title_Tip1" = "被推入幽冥煞星才會死亡" tr "game_tip_Darkstar_title_Tip2" = "生命即是重力" tr "game_tip_Darkstar_title_Tip3" = "強化的技能和道具" tr "game_tip_DoomBots_text_Tip1" = "夢魘電腦不會進行治療跟購買,除非他們死了" tr "game_tip_DoomBots_text_Tip2" = "快回去戰場!" tr "game_tip_DoomBots_text_Tip3" = "頻繁地使用它們,防禦你的核心!" tr "game_tip_DoomBots_title_Tip1" = "夢魘電腦不會回城" tr "game_tip_DoomBots_title_Tip2" = "降低死亡時間" tr "game_tip_DoomBots_title_Tip3" = "降低召喚師技能冷卻時間" tr "game_tip_dragonbuff_category" = "弒龍者" tr "game_tip_dragonbuff_name" = "巨龍將不再給與隊伍金錢,它將給予一個可疊加的強大增益!" tr "game_tip_playerhassmite_updated_items_category" = "全新的打野道具" tr "game_tip_playerhassmite_updated_items_name" = "狩獵者彎刀現在可依照打野風格的不同,打造成四個不同的道具。" tr "game_tip_playerhassmite_updated_smite_category" = "全新的重擊" tr "game_tip_playerhassmite_updated_smite_name" = "使用重擊後擊殺野怪,將會獲得額外的獎勵。" tr "game_tip_text_cameralock" = "鏡頭選項已改變,選單有更多選項。" tr "game_tip_text_runespanel" = "使用 Ctrl+C(或是英雄頭像左側按鈕)以切換符文及能力數值。" tr "game_tip_title_cameralock" = "鏡頭角度已調整" tr "game_tip_title_runespanel" = "試試全新的符文面板" tr "game_treeline_tip_text_altars" = "祭壇賦予召喚師力量強大的增益效果。" tr "game_treeline_tip_text_altars2" = "站在敵方的祭壇上來進行佔領。" tr "game_treeline_tip_text_altars3" = "佔領後的祭壇會封鎖 90 秒。" tr "game_treeline_tip_text_altars3Hexakill" = "被佔領的祭壇將鎖定 45 秒" tr "game_treeline_tip_title_altars" = "祭壇" tr "game_treeline_tip_title_altars2" = "佔領中" tr "game_treeline_tip_title_altars3" = "封鎖中" tr "game_treeline_tip_title_altars3Hexakill" = "鎖定" tr "game_tutorial_auxiliary_camera_movement" = "*你可以藉由按下鎖定鍵來設定鎖定視角,或使用Y來切換視角設定。
          * 你可以在自由視角設定下,移動你的滑鼠至螢幕邊緣來移動畫面至你想要觀察的戰場情況。
          *自由視角設定下,按下空白鍵會讓你回到英雄所在位置。" tr "game_tutorial_auxiliary_champion_battle" = "敵方英雄會和你一樣在戰鬥中使用各種技能,你最好和隊友配合來擊殺敵方英雄。" tr "game_tutorial_auxiliary_champion_setup" = "保持站位在士兵之後可以有效的阻擋敵人對你的進攻,同時你可以在士兵後向敵人發動攻擊。" tr "game_tutorial_auxiliary_HQ_push" = "摧毀主堡可以控制敵方召喚師的英雄,進而獲取比賽的勝利。" tr "game_tutorial_auxiliary_inhibitor_push" = "* 摧毀敵人水晶兵營的就能擁有超級士兵,
          * 它極高的生命值和攻擊力會讓敵方感到頭疼!" tr "game_tutorial_auxiliary_level_up" = "*當英雄提升等級時,可以獲得一點可自由分配的技能點數。
          *戰鬥過程中,英雄的技能升級順序將直接影響到他們在戰場上的用途及使用性。
          *而英雄的技能預設熱鍵為Q,W,E與R。" tr "game_tutorial_auxiliary_minion_attack" = "右下角的迷你地圖包含著極為重要的資訊:隊友以及敵方英雄的位置。" tr "game_tutorial_auxiliary_minion_fight" = "*英雄會持續對選定的目標攻擊直到目標死亡為止。
          *正在攻擊你的小兵會以橘色的邊框標註。" tr "game_tutorial_auxiliary_recall" = "*回城會被任何動作打斷,包括敵人的攻擊。
          *尋找一個安全的地方將自己傳送回基地復活點。" tr "game_tutorial_auxiliary_shop_intro" = "*殺死敵方單位或建築獲得金錢。
          *擊殺敵方英雄或助攻也會獲得金錢。" tr "game_tutorial_auxiliary_shop_thornmail" = "*不需要特別再裝備完成購買的道具,道具在購買後就會自動生效。
          *新手推薦裝備是為了每位英雄量身打造的道具組合,當你在煩惱幫英雄如何搭配時,是個不錯的選擇。" tr "game_tutorial_auxiliary_summoner_heal" = "*召喚師技能快速鍵為D 和 F。
          *每局遊戲你只能選擇兩個召喚師技能。" tr "game_tutorial_auxiliary_turret_push" = "在防禦塔旁邊攻擊敵方英雄時要當心,防禦塔會迅速切換目標攻擊你。" tr "game_tutorial_auxiliary_volley" = "*使用大部分的技能時,你將會需要使用滑鼠左鍵來確認施法。
          *閱讀技能說明來熟悉技能,將可以在戰場上獲得更好的效益。" tr "game_tutorial_auxiliary_waypointI" = "你也可以藉由點擊滑鼠右鍵來移動你的英雄。" tr "game_tutorial_auxiliary_waypointII" = "*當任何的隊友行進間走到戰場的暗區時,戰場迷霧的效果也會清除。
          *於戰場中行走時,千萬要記得小心謹慎,因為看不見對手的情況下,很容易被突襲圍剿。" tr "game_tutorial_keyboard_text" = "全部英雄都是使用相同的熱鍵,或許你可以考慮把雙手像這樣擺放。" tr "game_tutorial_keyboard_title" = "雙手配置示意圖" tr "game_tutorial_obj1_line1" = "" tr "game_tutorial_obj1_line2" = "" tr "game_tutorial_obj2_line1" = "任務目標 2: 完成新手教學" tr "game_tutorial_obj2_line2" = "跟隨遊戲內指引" tr "game_tutorial_objective_camera_movement" = "點擊螢幕右下方小地圖旁的解鎖視角按鈕(熱鍵:Y), 再將滑鼠移動到螢幕邊緣來移動螢幕。 請將螢幕移動到地圖中央的戰區。" tr "game_tutorial_objective_champion_battle" = "殺死所有敵方士兵!" tr "game_tutorial_objective_champion_setup" = "摧毀敵人的基地。" tr "game_tutorial_objective_HQ_push" = "摧毀敵人的主堡完成新手教程!" tr "game_tutorial_objective_inhibitor_push" = "摧毀敵人的水晶兵營。" tr "game_tutorial_objective_level_up" = "左鍵點擊螢幕下方的升級鍵,升級艾希的萬箭齊發。" tr "game_tutorial_objective_minion_attack" = "將英雄移動到前線,擊退敵人的進攻!" tr "game_tutorial_objective_minion_fight" = "點擊右鍵攻擊敵人,殺死所有敵方士兵。" tr "game_tutorial_objective_recall" = "點擊螢幕下方的回城(熱鍵:B)技能。" tr "game_tutorial_objective_shop_intro" = "點擊商人或發亮的商店按鈕(熱鍵:P),打開道具商店介面。" tr "game_tutorial_objective_shop_thornmail" = "按兩下推薦道具中的荊棘之甲,進行購買。" tr "game_tutorial_objective_summoner_heal" = "點擊螢幕下方的治癒(熱鍵:D)技能。" tr "game_tutorial_objective_turret_push" = "摧毀敵方的防禦塔。 跟隨我方士兵,他們可以幫你承受敵人的攻擊!" tr "game_tutorial_objective_volley" = "使用艾希的萬箭齊發技能(W+左鍵) 攻擊所有4個敵方士兵。" tr "game_tutorial_objective_waypointI" = "點擊滑鼠右鍵,移動艾希到基地附近的集合點。" tr "game_tutorial_objective_waypointII" = "移動艾希到第二個標記點,它位於第一個標記點的上方。" tr "game_tutorial_title" = "基本教學" tr "game_ui_OraMeterHoverText" = "已蒐集的奧德賽能量" tr "game_ui_percentage_format" = "%.0f%%" tr "game_ui_revive_1" = "重生中:1" tr "game_ui_revive_2" = "重生中:2" tr "game_ui_revive_3" = "重生中:3" tr "game_ui_revive_4" = "重生中:4" tr "game_ui_RoomPipsHoverText" = "探索失事點" tr "game_unitstatus_airborne" = "擊飛" tr "game_unitstatus_asleep" = "沉睡" tr "game_unitstatus_blinded" = "致盲" tr "game_unitstatus_cantbeslowed" = "緩速免疫!" tr "game_unitstatus_charmed" = "迷惑" tr "game_unitstatus_disarmed" = "卸除武器" tr "game_unitstatus_drowsy" = "疲倦" tr "game_unitstatus_fleeing" = "恐懼" tr "game_unitstatus_grounded" = "束縛" tr "game_unitstatus_interruptiblechannel" = "吟唱中" tr "game_unitstatus_interruptibledamage" = "可中斷 - 傷害" tr "game_unitstatus_interruptibledisable" = "可中斷 - 攻擊、效果無效" tr "game_unitstatus_interruptibleimmobilize" = "可中斷 - 無法行動" tr "game_unitstatus_nearsighted" = "視野受限" tr "game_unitstatus_polymorphed" = "變形" tr "game_unitstatus_res" = "正在復活" tr "game_unitstatus_rooted" = "定身" tr "game_unitstatus_silenced" = "沉默" tr "game_unitstatus_spellimmune" = "法術免疫!" tr "game_unitstatus_stunned" = "暈眩" tr "game_unitstatus_suppressed" = "壓制" tr "game_unitstatus_taunted" = "嘲諷" tr "game_unitstatus_unslowable" = "無法緩速" tr "game_unitstatus_unstoppable" = "無法阻擋" tr "game_URF_GSC_Gamestart_1" = "你隊伍中有一名黃金鍋鏟尊榮俱樂部的會員,初階 1 的超級終結特效已解鎖!" tr "game_URF_GSC_Gamestart_2" = "你隊伍中有兩名黃金鍋鏟尊榮俱樂部的會員,初階 2 的究極終結特效已解鎖!" tr "game_URF_GSC_Gamestart_3" = "你隊伍中有三名黃金鍋鏟尊榮俱樂部的會員,初階 2 的究極終結特效已解鎖!" tr "game_URF_GSC_Gamestart_4" = "你隊伍中有四名黃金鍋鏟尊榮俱樂部的會員,初階 3 的阿福無敵酷炫終結特效已解鎖!" tr "game_URF_GSC_Gamestart_5" = "你隊伍中有五名黃金鍋鏟尊榮俱樂部的會員,初階 3 的阿福無敵酷炫終結特效已解鎖!" tr "game_URF_GSC_spacingLine" = "==================================================" tr "game_URF_GSC_spacingLineRainbow" = "==================================================" tr "game_warning_move_or_be_kicked" = "警告:你已經被系統判定無反應。你必須開始活動否則將自動斷線。如在短時間內無反應,系統訊息將會讓你自動斷線。" tr "GeneratedTip_Buff_AkaliE_Tooltip" = "離群手裡劍阿卡莉可以衝向受到標記的目標並造成傷害。來源:@SourceName@" tr "GeneratedTip_Buff_AkaliE_TooltipSimple" = "離群手裡劍阿卡莉可以衝向受到標記的目標並造成傷害。來源:@SourceName@" tr "GeneratedTip_Buff_AkaliE_TooltipWithExtendedBehaviorHint" = "離群手裡劍阿卡莉可以衝向受到標記的目標並造成傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_AkaliP_Tooltip" = "刺客印記使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉的下一次的普通攻擊會提升攻擊距離及傷害。來源:@SourceName@" tr "GeneratedTip_Buff_AkaliP_TooltipSimple" = "刺客印記使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉的下一次的普通攻擊會提升攻擊距離及傷害。來源:@SourceName@" tr "GeneratedTip_Buff_AkaliP_TooltipWithExtendedBehaviorHint" = "刺客印記使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉的下一次的普通攻擊會提升攻擊距離及傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_AkaliW_Tooltip" = "朦影阿卡莉進入朦影狀態並且不會被敵人看見。來源:@SourceName@" tr "GeneratedTip_Buff_AkaliW_TooltipSimple" = "朦影阿卡莉進入朦影狀態並且不會被敵人看見。來源:@SourceName@" tr "GeneratedTip_Buff_AkaliW_TooltipWithExtendedBehaviorHint" = "朦影阿卡莉進入朦影狀態並且不會被敵人看見。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_EzrealPassiveStacks_Tooltip" = "咒能高漲伊澤瑞爾的攻速已提升 @f1@%。來源:@SourceName@" tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipSimple" = "咒能高漲伊澤瑞爾的攻速已提升 @f1@%。來源:@SourceName@" tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipWithExtendedBehaviorHint" = "咒能高漲伊澤瑞爾的攻速已提升 @f1@%。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_EzrealWAttach_Tooltip" = "精華躍動伊澤瑞爾可以觸發印記來造成大量額外傷害。來源:@SourceName@" tr "GeneratedTip_Buff_EzrealWAttach_TooltipSimple" = "精華躍動伊澤瑞爾可以觸發印記來造成大量額外傷害。來源:@SourceName@" tr "GeneratedTip_Buff_EzrealWAttach_TooltipWithExtendedBehaviorHint" = "精華躍動伊澤瑞爾可以觸發印記來造成大量額外傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_KayleE_Tooltip" = "星火熾刃此單位下一次的普攻變成遠程攻擊並對低血量的敵人造成額外傷害。來源:@SourceName@" tr "GeneratedTip_Buff_KayleE_TooltipSimple" = "星火熾刃此單位下一次的普攻變成遠程攻擊並對低血量的敵人造成額外傷害。來源:@SourceName@" tr "GeneratedTip_Buff_KayleE_TooltipWithExtendedBehaviorHint" = "星火熾刃此單位下一次的普攻變成遠程攻擊並對低血量的敵人造成額外傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_KayleEnrage_Tooltip" = "聖頌此單位在朝向敵人時增加跑速。來源:@SourceName@" tr "GeneratedTip_Buff_KayleEnrage_TooltipSimple" = "聖頌此單位在朝向敵人時增加跑速。來源:@SourceName@" tr "GeneratedTip_Buff_KayleEnrage_TooltipWithExtendedBehaviorHint" = "聖頌此單位在朝向敵人時增加跑速。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_KayleEnrageCounter_Tooltip" = "聖頌此單位已提升攻速。來源:@SourceName@" tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipSimple" = "聖頌此單位已提升攻速。來源:@SourceName@" tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipWithExtendedBehaviorHint" = "聖頌此單位已提升攻速。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_KayleQ_Tooltip" = "聖光衝擊波此單位的跑速已被減緩。來源:@SourceName@" tr "GeneratedTip_Buff_KayleQ_TooltipSimple" = "聖光衝擊波此單位的跑速已被減緩。來源:@SourceName@" tr "GeneratedTip_Buff_KayleQ_TooltipWithExtendedBehaviorHint" = "聖光衝擊波此單位的跑速已被減緩。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_KayleQShred_Tooltip" = "破防此單位的物理防禦及魔法防禦已下降。來源:@SourceName@" tr "GeneratedTip_Buff_KayleQShred_TooltipSimple" = "破防此單位的物理防禦及魔法防禦已下降。來源:@SourceName@" tr "GeneratedTip_Buff_KayleQShred_TooltipWithExtendedBehaviorHint" = "破防此單位的物理防禦及魔法防禦已下降。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_KayleR_Tooltip" = "聖劍審判此單位免疫所有傷害。來源:@SourceName@" tr "GeneratedTip_Buff_KayleR_TooltipSimple" = "聖劍審判此單位免疫所有傷害。來源:@SourceName@" tr "GeneratedTip_Buff_KayleR_TooltipWithExtendedBehaviorHint" = "聖劍審判此單位免疫所有傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_KayleW_Tooltip" = "天賜聖典此單位的跑速已提升。來源:@SourceName@" tr "GeneratedTip_Buff_KayleW_TooltipSimple" = "天賜聖典此單位的跑速已提升。來源:@SourceName@" tr "GeneratedTip_Buff_KayleW_TooltipWithExtendedBehaviorHint" = "天賜聖典此單位的跑速已提升。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MarinersVengeance_Tooltip" = "水手的復仇此單位暫時進入無法被擊殺的狀態。來源:@SourceName@" tr "GeneratedTip_Buff_MarinersVengeance_TooltipSimple" = "水手的復仇此單位暫時進入無法被擊殺的狀態。來源:@SourceName@" tr "GeneratedTip_Buff_MarinersVengeance_TooltipWithExtendedBehaviorHint" = "水手的復仇此單位暫時進入無法被擊殺的狀態。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserEPull_Tooltip" = "死之爪這個單位正在被強制位移。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserEPull_TooltipSimple" = "死之爪這個單位正在被強制位移。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserEPull_TooltipWithExtendedBehaviorHint" = "死之爪這個單位正在被強制位移。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_Tooltip" = "暗崛這個單位已經提升了速度並且正在造成持續的範圍傷害。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipSimple" = "暗崛這個單位已經提升了速度並且正在造成持續的範圍傷害。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipWithExtendedBehaviorHint" = "暗崛這個單位已經提升了速度並且正在造成持續的範圍傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserR_StatSteal_Tooltip" = "被偷取的靈魂這個單位已經竊取了其他人的靈魂,因而獲得了他們的一些屬性。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipSimple" = "被偷取的靈魂這個單位已經竊取了其他人的靈魂,因而獲得了他們的一些屬性。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipWithExtendedBehaviorHint" = "被偷取的靈魂這個單位已經竊取了其他人的靈魂,因而獲得了他們的一些屬性。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_Tooltip" = "被偷取的靈魂這個單位已經被竊取了靈魂,因而暫時失去了一些屬性。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipSimple" = "被偷取的靈魂這個單位已經被竊取了靈魂,因而暫時失去了一些屬性。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipWithExtendedBehaviorHint" = "被偷取的靈魂這個單位已經被竊取了靈魂,因而暫時失去了一些屬性。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserW_Tooltip" = "不滅之軀這個單位被護盾所保護著。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserW_TooltipSimple" = "不滅之軀這個單位被護盾所保護著。來源:@SourceName@" tr "GeneratedTip_Buff_MordekaiserW_TooltipWithExtendedBehaviorHint" = "不滅之軀這個單位被護盾所保護著。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MorganaE_Tooltip" = "黑暗之盾此單位免疫控場效果並吸收接下來受到的魔法傷害。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaE_TooltipSimple" = "黑暗之盾此單位免疫控場效果並吸收接下來受到的魔法傷害。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaE_TooltipWithExtendedBehaviorHint" = "黑暗之盾此單位免疫控場效果並吸收接下來受到的魔法傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MorganaQ_Tooltip" = "暗影禁錮此單位無法移動,持續約 3 年。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaQ_TooltipSimple" = "暗影禁錮此單位無法移動,持續約 3 年。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaQ_TooltipWithExtendedBehaviorHint" = "暗影禁錮此單位無法移動,持續約 3 年。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MorganaR_Tooltip" = "靈魂枷鎖魔甘娜束縛周圍敵方英雄的靈魂,朝目標移動時跑速加快,且若是敵方英雄未能在技能結束前擺脫枷鎖,她將對目標造成傷害及暈眩效果。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaR_TooltipSimple" = "靈魂枷鎖魔甘娜束縛周圍敵方英雄的靈魂,朝目標移動時跑速加快,且若是敵方英雄未能在技能結束前擺脫枷鎖,她將對目標造成傷害及暈眩效果。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaR_TooltipWithExtendedBehaviorHint" = "靈魂枷鎖魔甘娜束縛周圍敵方英雄的靈魂,朝目標移動時跑速加快,且若是敵方英雄未能在技能結束前擺脫枷鎖,她將對目標造成傷害及暈眩效果。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_MorganaRDebuff_Tooltip" = "靈魂枷鎖此單位的靈魂受到魔甘娜束縛,其跑速降低,且若是無法擺脫枷鎖,將在技能結束前受到傷害及暈眩效果。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaRDebuff_TooltipSimple" = "靈魂枷鎖此單位的靈魂受到魔甘娜束縛,其跑速降低,且若是無法擺脫枷鎖,將在技能結束前受到傷害及暈眩效果。來源:@SourceName@" tr "GeneratedTip_Buff_MorganaRDebuff_TooltipWithExtendedBehaviorHint" = "靈魂枷鎖此單位的靈魂受到魔甘娜束縛,其跑速降低,且若是無法擺脫枷鎖,將在技能結束前受到傷害及暈眩效果。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_NeekoERoot_Tooltip" = "被定身此單位無法移動。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoERoot_TooltipSimple" = "被定身此單位無法移動。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoERoot_TooltipWithExtendedBehaviorHint" = "被定身此單位無法移動。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_NeekoPassiveBuff_Tooltip" = "原生模影妮可獲得魔法穿透。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipSimple" = "原生模影妮可獲得魔法穿透。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipWithExtendedBehaviorHint" = "原生模影妮可獲得魔法穿透。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_NeekoRShield_Tooltip" = "萬紫千紅妮可受到護盾保護。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoRShield_TooltipSimple" = "萬紫千紅妮可受到護盾保護。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoRShield_TooltipWithExtendedBehaviorHint" = "萬紫千紅妮可受到護盾保護。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_NeekoRStun_Tooltip" = "被暈眩此單位無法採取行動。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoRStun_TooltipSimple" = "被暈眩此單位無法採取行動。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoRStun_TooltipWithExtendedBehaviorHint" = "被暈眩此單位無法採取行動。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_NeekoWPassiveCounter_Tooltip" = "擬態分裂妮可的第三下基本攻擊會造成額外魔法傷害。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipSimple" = "擬態分裂妮可的第三下基本攻擊會造成額外魔法傷害。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipWithExtendedBehaviorHint" = "擬態分裂妮可的第三下基本攻擊會造成額外魔法傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_NeekoWPassiveReady_Tooltip" = "擬態分裂妮可的下次基本攻擊會造成額外魔法傷害。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipSimple" = "擬態分裂妮可的下次基本攻擊會造成額外魔法傷害。來源:@SourceName@" tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipWithExtendedBehaviorHint" = "擬態分裂妮可的下次基本攻擊會造成額外魔法傷害。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_Tooltip" = "靜電力場準備被布里茨嚇一跳吧!來源:@SourceName@" tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipSimple" = "靜電力場準備被布里茨嚇一跳吧!來源:@SourceName@" tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "靜電力場準備被布里茨嚇一跳吧!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_Tooltip" = "剛毅決心此單位受到他身邊的風保護。來源:@SourceName@" tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipSimple" = "剛毅決心此單位受到他身邊的風保護。來源:@SourceName@" tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "剛毅決心此單位受到他身邊的風保護。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_OrnnPAllyItemReady_Tooltip" = "道具準備就緒!鄂爾可以升級一名友軍的道具!來源:@SourceName@" tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipSimple" = "道具準備就緒!鄂爾可以升級一名友軍的道具!來源:@SourceName@" tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipWithExtendedBehaviorHint" = "道具準備就緒!鄂爾可以升級一名友軍的道具!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_RakanWCharm_Tooltip" = "盛大登場銳空已經將此單位擊飛至空中。來源:@SourceName@" tr "GeneratedTip_Buff_RakanWCharm_TooltipSimple" = "盛大登場銳空已經將此單位擊飛至空中。來源:@SourceName@" tr "GeneratedTip_Buff_RakanWCharm_TooltipWithExtendedBehaviorHint" = "盛大登場銳空已經將此單位擊飛至空中。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_StaticField_Tooltip" = "靜電力場準備被布里茨嚇一跳吧!來源:@SourceName@" tr "GeneratedTip_Buff_StaticField_TooltipSimple" = "靜電力場準備被布里茨嚇一跳吧!來源:@SourceName@" tr "GeneratedTip_Buff_StaticField_TooltipWithExtendedBehaviorHint" = "靜電力場準備被布里茨嚇一跳吧!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_SylasEShield_Tooltip" = "掠奪賽勒斯受到護盾保護。來源:@SourceName@" tr "GeneratedTip_Buff_SylasEShield_TooltipSimple" = "掠奪賽勒斯受到護盾保護。來源:@SourceName@" tr "GeneratedTip_Buff_SylasEShield_TooltipWithExtendedBehaviorHint" = "掠奪賽勒斯受到護盾保護。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_SylasPassiveAttack_Tooltip" = "罪鍊術士賽勒斯的下次普攻將受到增強。來源:@SourceName@" tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipSimple" = "罪鍊術士賽勒斯的下次普攻將受到增強。來源:@SourceName@" tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipWithExtendedBehaviorHint" = "罪鍊術士賽勒斯的下次普攻將受到增強。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_Tooltip" = "罪鍊術士賽勒斯的下次普攻將受到增強。來源:@SourceName@" tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipSimple" = "罪鍊術士賽勒斯的下次普攻將受到增強。來源:@SourceName@" tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipWithExtendedBehaviorHint" = "罪鍊術士賽勒斯的下次普攻將受到增強。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_SylasR_Tooltip" = "盜技禁鍊賽勒斯偷取了敵方的大絕!來源:@SourceName@" tr "GeneratedTip_Buff_SylasR_TooltipSimple" = "盜技禁鍊賽勒斯偷取了敵方的大絕!來源:@SourceName@" tr "GeneratedTip_Buff_SylasR_TooltipWithExtendedBehaviorHint" = "盜技禁鍊賽勒斯偷取了敵方的大絕!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_SylasRBuff_Tooltip" = "盜技禁鍊賽勒斯掌握了一個偷取來的大絕!來源:@SourceName@" tr "GeneratedTip_Buff_SylasRBuff_TooltipSimple" = "盜技禁鍊賽勒斯掌握了一個偷取來的大絕!來源:@SourceName@" tr "GeneratedTip_Buff_SylasRBuff_TooltipWithExtendedBehaviorHint" = "盜技禁鍊賽勒斯掌握了一個偷取來的大絕!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_VarusQ_Tooltip" = "破甲箭法洛士正在準備一發極強力的射擊。來源:@SourceName@" tr "GeneratedTip_Buff_VarusQ_TooltipSimple" = "破甲箭法洛士正在準備一發極強力的射擊。來源:@SourceName@" tr "GeneratedTip_Buff_VarusQ_TooltipWithExtendedBehaviorHint" = "破甲箭法洛士正在準備一發極強力的射擊。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YasuoPassiveShield_Tooltip" = "剛毅決心此單位受到他身邊的風保護。來源:@SourceName@" tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipSimple" = "剛毅決心此單位受到他身邊的風保護。來源:@SourceName@" tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "剛毅決心此單位受到他身邊的風保護。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiE_Tooltip" = "蹦蹦衝刺此角色被治癒且被加速。衝啊!來源:@SourceName@" tr "GeneratedTip_Buff_YuumiE_TooltipSimple" = "蹦蹦衝刺此角色被治癒且被加速。衝啊!來源:@SourceName@" tr "GeneratedTip_Buff_YuumiE_TooltipWithExtendedBehaviorHint" = "蹦蹦衝刺此角色被治癒且被加速。衝啊!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiP_Tooltip" = "境界之護悠咪正在給予此單位一個緊跟著她的護盾!來源:@SourceName@" tr "GeneratedTip_Buff_YuumiP_TooltipSimple" = "境界之護悠咪正在給予此單位一個緊跟著她的護盾!來源:@SourceName@" tr "GeneratedTip_Buff_YuumiP_TooltipWithExtendedBehaviorHint" = "境界之護悠咪正在給予此單位一個緊跟著她的護盾!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiQ_Tooltip" = "奇幻圖騰被悠咪的奇幻圖騰緩速。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiQ_TooltipSimple" = "奇幻圖騰被悠咪的奇幻圖騰緩速。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiQ_TooltipWithExtendedBehaviorHint" = "奇幻圖騰被悠咪的奇幻圖騰緩速。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiR_Tooltip" = "最終篇章被悠咪的最終篇章定身。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiR_TooltipSimple" = "最終篇章被悠咪的最終篇章定身。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiR_TooltipWithExtendedBehaviorHint" = "最終篇章被悠咪的最終篇章定身。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiRMissile_Tooltip" = "最終篇章如果此角色被悠咪三次的大絕衝擊波擊中,他們將被定身!來源:@SourceName@" tr "GeneratedTip_Buff_YuumiRMissile_TooltipSimple" = "最終篇章如果此角色被悠咪三次的大絕衝擊波擊中,他們將被定身!來源:@SourceName@" tr "GeneratedTip_Buff_YuumiRMissile_TooltipWithExtendedBehaviorHint" = "最終篇章如果此角色被悠咪三次的大絕衝擊波擊中,他們將被定身!
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiW_Tooltip" = "飛撲抱抱!悠咪附著在此單位上,且變成無法被指定的狀態。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiW_TooltipSimple" = "飛撲抱抱!悠咪附著在此單位上,且變成無法被指定的狀態。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiW_TooltipWithExtendedBehaviorHint" = "飛撲抱抱!悠咪附著在此單位上,且變成無法被指定的狀態。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiWAlly_Tooltip" = "飛撲抱抱!悠咪附著在此英雄上,且變成無法被指定的狀態。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiWAlly_TooltipSimple" = "飛撲抱抱!悠咪附著在此英雄上,且變成無法被指定的狀態。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "飛撲抱抱!悠咪附著在此英雄上,且變成無法被指定的狀態。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_YuumiWAttach_Tooltip" = "飛撲抱抱!悠咪變得無法被指定且附著在她的其中一位友軍上。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiWAttach_TooltipSimple" = "飛撲抱抱!悠咪變得無法被指定且附著在她的其中一位友軍上。來源:@SourceName@" tr "GeneratedTip_Buff_YuumiWAttach_TooltipWithExtendedBehaviorHint" = "飛撲抱抱!悠咪變得無法被指定且附著在她的其中一位友軍上。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Buff_ZacR_Tooltip" = "活蹦亂跳!被札克的彈跳緩速。來源:@SourceName@" tr "GeneratedTip_Buff_ZacR_TooltipSimple" = "活蹦亂跳!被札克的彈跳緩速。來源:@SourceName@" tr "GeneratedTip_Buff_ZacR_TooltipWithExtendedBehaviorHint" = "活蹦亂跳!被札克的彈跳緩速。
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "GeneratedTip_Passive_AatroxPassive_Description" = "" tr "GeneratedTip_Passive_AatroxPassive_DisplayName" = "冥使劍姿" tr "GeneratedTip_Passive_AatroxPassive_Tooltip" = "冥使劍姿@PCooldown@ 秒冷卻時間厄薩斯下一次的普攻額外造成相當於目標 @PDamage@ 最大生命的物理傷害,使自身回復相當於所造成額外傷害量的生命。

          厄薩斯的技能或普攻命中敵方英雄或大型野怪時縮減此技能冷卻時間,冥血邪劍的劍峰命中目標時縮減雙倍冷卻時間。
          " tr "GeneratedTip_Passive_AatroxPassive_TooltipExtended" = "冥使劍姿@PCooldown@ 秒冷卻時間厄薩斯下一次的普攻額外獲得 @PBonusAARange@ 攻擊距離,並額外造成相當於目標 @PDamage@ 最大生命的物理傷害(對野怪最多造成 @PMonsterCap@ 傷害),同時使自身回復相當於所造成額外傷害量的生命。

          厄薩斯的技能或普攻命中敵方英雄或大型野怪時此技能的冷卻時間縮減 @PChargeRate@ 秒,冥血邪劍的劍峰命中目標時縮減雙倍冷卻時間。連續命中目標時只會縮減一次冷卻時間。
          " tr "GeneratedTip_Passive_AatroxPassive_TooltipSimple" = "冥使劍姿@PCooldown@ 秒冷卻時間" tr "GeneratedTip_Passive_AatroxPassive_TooltipWithExtendedBehaviorHint" = "冥使劍姿@PCooldown@ 秒冷卻時間厄薩斯下一次的普攻額外造成相當於目標 @PDamage@ 最大生命的物理傷害,使自身回復相當於所造成額外傷害量的生命。

          厄薩斯的技能或普攻命中敵方英雄或大型野怪時縮減此技能冷卻時間,冥血邪劍的劍峰命中目標時縮減雙倍冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_AhriPassive_Description" = "" tr "GeneratedTip_Passive_AhriPassive_DisplayName" = "梵斯塔雅的恩惠" tr "GeneratedTip_Passive_AhriPassive_Tooltip" = "梵斯塔雅的恩惠當阿璃在 @f2@ 秒內命中了一名英雄 @f1@ 次,她將會獲得 @f3@% 額外跑速,持續 @f5@秒。" tr "GeneratedTip_Passive_AhriPassive_TooltipExtended" = "梵斯塔雅的恩惠當阿璃在 @f2@ 秒內命中了一名英雄 @f1@ 次,她將會獲得 @f3@% 額外跑速,持續 @f5@秒。" tr "GeneratedTip_Passive_AhriPassive_TooltipSimple" = "梵斯塔雅的恩惠用技能對同一名敵人多次進行攻擊將使阿璃獲得爆發性的跑速。" tr "GeneratedTip_Passive_AhriPassive_TooltipWithExtendedBehaviorHint" = "梵斯塔雅的恩惠當阿璃在 @f2@ 秒內命中了一名英雄 @f1@ 次,她將會獲得 @f3@% 額外跑速,持續 @f5@秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_AkaliP_Description" = "使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉下一次的普通攻擊會提升攻擊距離及傷害。" tr "GeneratedTip_Passive_AkaliP_DisplayName" = "刺客印記" tr "GeneratedTip_Passive_AkaliP_Tooltip" = "刺客印記阿卡莉使用技能傷害敵方英雄時會在其周圍創造一個能量環印。

          阿卡莉穿過環印時她的鉤鐮會伸長並受到強化,她下一次的攻擊獲得雙倍攻擊距離,額外造成 @Damage@ 魔法傷害,並回復 @EnergyRestore@ 能量。
          " tr "GeneratedTip_Passive_AkaliP_TooltipExtended" = "刺客印記阿卡莉使用技能傷害敵方英雄時會在其周圍創造一個能量環印。

          阿卡莉穿過環印時她的鉤鐮會伸長並受到強化,她下一次的攻擊獲得雙倍攻擊距離,額外造成 @Damage@ 魔法傷害,並回復 @EnergyRestore@ 能量。

          環印存在於場上時,阿卡莉朝其移動時會獲得 @PassiveSpeedBonus@ 跑速。一旦穿過環印,阿卡莉朝敵人移動時將獲得跑速。
          " tr "GeneratedTip_Passive_AkaliP_TooltipSimple" = "刺客印記" tr "GeneratedTip_Passive_AkaliP_TooltipWithExtendedBehaviorHint" = "刺客印記阿卡莉使用技能傷害敵方英雄時會在其周圍創造一個能量環印。

          阿卡莉穿過環印時她的鉤鐮會伸長並受到強化,她下一次的攻擊獲得雙倍攻擊距離,額外造成 @Damage@ 魔法傷害,並回復 @EnergyRestore@ 能量。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_DariusHemoMarker_Description" = "" tr "GeneratedTip_Passive_DariusHemoMarker_DisplayName" = "絞喉" tr "GeneratedTip_Passive_DariusHemoMarker_Tooltip" = "絞喉當達瑞斯對敵方造成傷害時會使敵人流血,在 5 秒內對敵人造成 @f1@ (+@f2@) 物理傷害,最多可疊加 5 次。

          當敵方英雄的絞喉效果疊加到最大層數,或被諾克薩斯斷頭臺撃殺時,達瑞斯獲得 諾克薩斯之力 ,持續 5 秒,給予 @f3@ 額外攻擊傷害並直接對撃中敵方造成最大絞喉疊加層數。
          " tr "GeneratedTip_Passive_DariusHemoMarker_TooltipExtended" = "絞喉當達瑞斯對敵方造成傷害時會使敵人流血,在 5 秒內對敵人造成 @f1@ (+@f2@) 物理傷害,最多可疊加 5 次。

          當敵方英雄的絞喉效果疊加到最大層數,或被諾克薩斯斷頭臺撃殺時,達瑞斯獲得 諾克薩斯之力 ,持續 5 秒,給予 @f3@ 額外攻擊傷害並直接對撃中敵方造成最大絞喉疊加層數。
          " tr "GeneratedTip_Passive_DariusHemoMarker_TooltipSimple" = "絞喉用達瑞斯的斧頭打擊敵人會使他們流血。

          此效果可疊加。
          " tr "GeneratedTip_Passive_DariusHemoMarker_TooltipWithExtendedBehaviorHint" = "絞喉當達瑞斯對敵方造成傷害時會使敵人流血,在 5 秒內對敵人造成 @f1@ (+@f2@) 物理傷害,最多可疊加 5 次。

          當敵方英雄的絞喉效果疊加到最大層數,或被諾克薩斯斷頭臺撃殺時,達瑞斯獲得 諾克薩斯之力 ,持續 5 秒,給予 @f3@ 額外攻擊傷害並直接對撃中敵方造成最大絞喉疊加層數。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_DravenPassive_Description" = "當達瑞文接住迴旋飛斧、擊殺士兵和野怪或破壞防禦塔時將會獲得粉絲的偶像崇拜,擊殺敵方英雄讓達瑞文根據他獲得多少偶像崇拜來得到額外的金錢。" tr "GeneratedTip_Passive_DravenPassive_DisplayName" = "瑞文聯盟" tr "GeneratedTip_Passive_DravenPassive_Tooltip" = "瑞文聯盟達瑞文在接住迴旋飛斧或是擊殺士兵、野怪或防禦塔時獲得 1 層偶像疊層。連續擊殺 6 隻士兵且未漏接飛斧時將獲得額外 2 層疊層。

          達瑞文擊殺一名敵方英雄時額外獲得 @PassiveGoldBase@ 金錢,並消耗身上的偶像疊層,每層疊層提供 @PassiveGoldPerStack@ 金錢。

          達瑞文死亡後將失去 @PercentOfStacksLost@% 偶像疊層。

          已獲得金錢總數:@DravenPassiveGoldEarned@
          最高獎勵:@DravenPassiveHighestBounty@
          " tr "GeneratedTip_Passive_DravenPassive_TooltipExtended" = "瑞文聯盟達瑞文在接住迴旋飛斧或是擊殺士兵、野怪或防禦塔時獲得 1 層偶像疊層。連續擊殺 6 隻士兵且未漏接飛斧時將獲得額外 2 層疊層。

          達瑞文擊殺一名敵方英雄時額外獲得 @PassiveGoldBase@ 金錢,並消耗身上的偶像疊層,每層疊層提供 @PassiveGoldPerStack@ 金錢。

          達瑞文死亡後將失去 @PercentOfStacksLost@% 偶像疊層。

          已獲得金錢總數:@DravenPassiveGoldEarned@
          最高獎勵:@DravenPassiveHighestBounty@
          " tr "GeneratedTip_Passive_DravenPassive_TooltipSimple" = "瑞文聯盟" tr "GeneratedTip_Passive_DravenPassive_TooltipWithExtendedBehaviorHint" = "瑞文聯盟達瑞文在接住迴旋飛斧或是擊殺士兵、野怪或防禦塔時獲得 1 層偶像疊層。連續擊殺 6 隻士兵且未漏接飛斧時將獲得額外 2 層疊層。

          達瑞文擊殺一名敵方英雄時額外獲得 @PassiveGoldBase@ 金錢,並消耗身上的偶像疊層,每層疊層提供 @PassiveGoldPerStack@ 金錢。

          達瑞文死亡後將失去 @PercentOfStacksLost@% 偶像疊層。

          已獲得金錢總數:@DravenPassiveGoldEarned@
          最高獎勵:@DravenPassiveHighestBounty@

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_EzrealPassive_Description" = "伊澤瑞爾的技能每次命中目標時都會使自身攻速提升,最多可疊加 5 次。" tr "GeneratedTip_Passive_EzrealPassive_DisplayName" = "咒能高漲" tr "GeneratedTip_Passive_EzrealPassive_Tooltip" = "咒能高漲伊澤瑞爾的技能命中一名目標時使自身攻速提升 @AttackSpeedPerStack.0*100@%,持續 @StackDuration@ 秒 (最多可疊加 @MaxStacks@ 次)。" tr "GeneratedTip_Passive_EzrealPassive_TooltipExtended" = "咒能高漲伊澤瑞爾的技能命中一名目標時使自身攻速提升 @AttackSpeedPerStack.0*100@%,持續 @StackDuration@ 秒 (最多可疊加 @MaxStacks@ 次)。" tr "GeneratedTip_Passive_EzrealPassive_TooltipSimple" = "咒能高漲" tr "GeneratedTip_Passive_EzrealPassive_TooltipWithExtendedBehaviorHint" = "咒能高漲伊澤瑞爾的技能命中一名目標時使自身攻速提升 @AttackSpeedPerStack.0*100@%,持續 @StackDuration@ 秒 (最多可疊加 @MaxStacks@ 次)。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_FioraPassive_Description" = "" tr "GeneratedTip_Passive_FioraPassive_DisplayName" = "不屈鬥魂" tr "GeneratedTip_Passive_FioraPassive_Tooltip" = "不屈鬥魂菲歐拉辨識出附近敵方英雄的 破綻。菲歐拉在攻擊最後一個破綻或 15 秒後,會發現下一個破綻。

          菲歐拉每次攻擊一個破綻時,對目標造成相當於其 @PassiveDamageTotal@ 最大生命的真實傷害,並獲得於 @MovementSpeedDuration@ 秒內消退的 @spell.FioraR:PercentMS@% 跑速加成,同時回復 @PassiveHealAmount@> 生命。
          " tr "GeneratedTip_Passive_FioraPassive_TooltipExtended" = "不屈鬥魂菲歐拉辨識出附近敵方英雄的 破綻。菲歐拉在攻擊最後一個破綻或 15 秒後,會發現下一個破綻。

          菲歐拉每次攻擊一個破綻時,對目標造成相當於其 @PassiveDamageTotal@ 最大生命的真實傷害,並獲得於 @MovementSpeedDuration@ 秒內消退的 @spell.FioraR:PercentMS@% 跑速加成,同時回復 @PassiveHealAmount@> 生命。
          " tr "GeneratedTip_Passive_FioraPassive_TooltipSimple" = "不屈鬥魂" tr "GeneratedTip_Passive_FioraPassive_TooltipWithExtendedBehaviorHint" = "不屈鬥魂菲歐拉辨識出附近敵方英雄的 破綻。菲歐拉在攻擊最後一個破綻或 15 秒後,會發現下一個破綻。

          菲歐拉每次攻擊一個破綻時,對目標造成相當於其 @PassiveDamageTotal@ 最大生命的真實傷害,並獲得於 @MovementSpeedDuration@ 秒內消退的 @spell.FioraR:PercentMS@% 跑速加成,同時回復 @PassiveHealAmount@> 生命。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_GalioPassive_Description" = "每過幾秒加里歐下一次的普攻即可對範圍內敵人造成魔法傷害。加里歐的技能每次命中敵方英雄都會減少護國意志的冷卻時間。" tr "GeneratedTip_Passive_GalioPassive_DisplayName" = "護國意志" tr "GeneratedTip_Passive_GalioPassive_Tooltip" = "護國意志%i:cooldown% @PassiveCooldown@ 秒加里歐下一次的普攻對範圍內敵人造成 @TotalDamage@ 魔法傷害。

          加里歐的技能每命中一名敵方英雄,護國意志的冷卻時間即減少 @ChargeRatePerHit@ 秒。
          " tr "GeneratedTip_Passive_GalioPassive_TooltipExtended" = "護國意志%i:cooldown% @PassiveCooldown@ 秒加里歐下一次的普攻對範圍內敵人造成 @TotalDamage@ 魔法傷害。

          加里歐的技能每命中一名敵方英雄,護國意志的冷卻時間即減少 @ChargeRatePerHit@ 秒。
          " tr "GeneratedTip_Passive_GalioPassive_TooltipSimple" = "護國意志%i:cooldown% @PassiveCooldown@ 秒" tr "GeneratedTip_Passive_GalioPassive_TooltipWithExtendedBehaviorHint" = "護國意志%i:cooldown% @PassiveCooldown@ 秒加里歐下一次的普攻對範圍內敵人造成 @TotalDamage@ 魔法傷害。

          加里歐的技能每命中一名敵方英雄,護國意志的冷卻時間即減少 @ChargeRatePerHit@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_HeimerdingerPassive_Description" = "" tr "GeneratedTip_Passive_HeimerdingerPassive_DisplayName" = "海克斯親合性" tr "GeneratedTip_Passive_HeimerdingerPassive_Tooltip" = "海克斯親合性漢默丁格在友方防禦塔及炮臺附近時獲得 @MovementSpeed.0*100@% 額外跑速。" tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipExtended" = "海克斯親合性漢默丁格在友方防禦塔及炮臺附近時獲得 @MovementSpeed.0*100@% 額外跑速。" tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipSimple" = "海克斯親合性" tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipWithExtendedBehaviorHint" = "海克斯親合性漢默丁格在友方防禦塔及炮臺附近時獲得 @MovementSpeed.0*100@% 額外跑速。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_IreliaPassive_Description" = "伊瑞莉雅使用技能擊中敵人時獲得可以疊加的攻速加成。達最大層數時將對目標造成額外傷害。" tr "GeneratedTip_Passive_IreliaPassive_DisplayName" = "愛歐尼亞狂熱" tr "GeneratedTip_Passive_IreliaPassive_Tooltip" = "愛歐尼亞狂熱伊瑞莉雅的技能命中敵人時獲得一層愛歐尼亞狂熱,持續 @BuffDuration@ 秒。每層疊加提供 @SingleStackAS@% 攻速。

          達最大 (@MaxStacks@) 層數時,愛歐尼亞狂熱將使伊瑞莉雅的普攻額外造成 @OnHitBonus@ 魔法傷害。

          伊瑞莉雅每次攻擊一名敵方英雄或大型野怪都會刷新愛歐尼亞狂熱的持續時間。
          若技能擊中多名敵方英雄將一次累積多層疊層。
          " tr "GeneratedTip_Passive_IreliaPassive_TooltipExtended" = "愛歐尼亞狂熱伊瑞莉雅的技能命中敵人時獲得一層愛歐尼亞狂熱,持續 @BuffDuration@ 秒。每層疊加提供 @SingleStackAS@% 攻速。

          達最大 (@MaxStacks@) 層數時,愛歐尼亞狂熱將使伊瑞莉雅的普攻額外造成 @OnHitBonus@ 魔法傷害。

          伊瑞莉雅每次攻擊一名敵方英雄或大型野怪都會刷新愛歐尼亞狂熱的持續時間。
          若技能擊中多名敵方英雄將一次累積多層疊層。
          " tr "GeneratedTip_Passive_IreliaPassive_TooltipSimple" = "愛歐尼亞狂熱" tr "GeneratedTip_Passive_IreliaPassive_TooltipWithExtendedBehaviorHint" = "愛歐尼亞狂熱伊瑞莉雅的技能命中敵人時獲得一層愛歐尼亞狂熱,持續 @BuffDuration@ 秒。每層疊加提供 @SingleStackAS@% 攻速。

          達最大 (@MaxStacks@) 層數時,愛歐尼亞狂熱將使伊瑞莉雅的普攻額外造成 @OnHitBonus@ 魔法傷害。

          伊瑞莉雅每次攻擊一名敵方英雄或大型野怪都會刷新愛歐尼亞狂熱的持續時間。
          若技能擊中多名敵方英雄將一次累積多層疊層。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_KaisaPassive_Description" = "" tr "GeneratedTip_Passive_KaisaPassive_DisplayName" = "二階蟲甲" tr "GeneratedTip_Passive_KaisaPassive_Tooltip" = "二階蟲甲腐蝕傷疤 - 凱莎的普攻會疊加電漿印記,持續 @PDuration@ 秒,並額外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每層疊加) 魔法傷害。疊加至 @PMaxStacks@ 層時,凱莎的攻擊將觸發電漿印記,額外造成等同於 @PExecuteTooltip@ (+@PExecuteAPRatioTooltip@)% 目標已損失生命的傷害 (對野怪最多造成 @PDamageCap@ 傷害)。

          友軍對敵方英雄的控場技能也將疊加 @PAllyStacks@ 層電漿印記。

          生物兵器 - 虛空生物寄生的蟲甲將隨著凱莎選擇的傷害類型而改變,根據她所擁有的道具英雄等級所賦予的永久數值來進化她的技能。
          " tr "GeneratedTip_Passive_KaisaPassive_TooltipExtended" = "二階蟲甲腐蝕傷疤 - 凱莎的普攻會疊加電漿印記,持續 @PDuration@ 秒,並額外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每層疊加) 魔法傷害。疊加至 @PMaxStacks@ 層時,凱莎的攻擊將觸發電漿印記,額外造成等同於 @PExecuteTooltip@ (+@PExecuteAPRatioTooltip@)% 目標已損失生命的傷害 (對野怪最多造成 @PDamageCap@ 傷害)。

          友軍對敵方英雄的控場技能也將疊加 @PAllyStacks@ 層電漿印記。

          生物兵器 - 虛空生物寄生的蟲甲將隨著凱莎選擇的傷害類型而改變,根據她所擁有的道具英雄等級所賦予的永久數值來進化她的技能。
          " tr "GeneratedTip_Passive_KaisaPassive_TooltipSimple" = "二階蟲甲" tr "GeneratedTip_Passive_KaisaPassive_TooltipWithExtendedBehaviorHint" = "二階蟲甲腐蝕傷疤 - 凱莎的普攻會疊加電漿印記,持續 @PDuration@ 秒,並額外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每層疊加) 魔法傷害。疊加至 @PMaxStacks@ 層時,凱莎的攻擊將觸發電漿印記,額外造成等同於 @PExecuteTooltip@ (+@PExecuteAPRatioTooltip@)% 目標已損失生命的傷害 (對野怪最多造成 @PDamageCap@ 傷害)。

          友軍對敵方英雄的控場技能也將疊加 @PAllyStacks@ 層電漿印記。

          生物兵器 - 虛空生物寄生的蟲甲將隨著凱莎選擇的傷害類型而改變,根據她所擁有的道具英雄等級所賦予的永久數值來進化她的技能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_KaylePassive_Description" = "凱爾提升等級和消耗技能點數時,她的攻擊將因為天界的祝福而強化。凱爾的雙翼在她逐漸獲得攻速、朝敵方移動的跑速加成、普攻溢散效果、普攻射程和真實傷害轉換效果時會引燃火焰。" tr "GeneratedTip_Passive_KaylePassive_DisplayName" = "聖域之梯" tr "GeneratedTip_Passive_KaylePassive_Tooltip" = "聖域之梯凱爾的攻擊會隨著她提升等級和花費技能點數而進入下一階段。

          • 等級 @LevelForPassiveRank0@ - 狂熱: 進行普攻時提升 @EnrageASPerStack*100@% 攻速,持續 @EnrageDuration@ 秒,最多可疊加 5 次。達最大層數時凱爾進入聖頌狀態,朝敵方英雄移動時獲得 @MSTowardsEnemy*100@% 跑速。
          • 等級 @LevelForPassiveRank1@ - 熾烈: 聖頌狀態下的普攻可發射聖焰,對目標造成 @Spell.KayleE:EPassiveTotalDamage@ 魔法傷害
          • 等級 @LevelForPassiveRank2@ - 轉生: 普攻射程提升至 @UpgradedAttackRange@。聖頌狀態下每層疊加提供的攻速加成提升至 @EnrageASPerStackUpgrade*100@%。
          • 等級 @LevelForPassiveRank3@ - 超然: 永久轉變成聖頌狀態,並且聖焰改為造成真實傷害
          " tr "GeneratedTip_Passive_KaylePassive_TooltipExtended" = "聖域之梯{{ Spell_KaylePassive_Tooltip }}
          聖焰可施加法術效果並造成暴擊。它的傷害取決於 [E] {{Spell_KayleE_Name}}的技能等級。
          " tr "GeneratedTip_Passive_KaylePassive_TooltipSimple" = "聖域之梯" tr "GeneratedTip_Passive_KaylePassive_TooltipWithExtendedBehaviorHint" = "聖域之梯凱爾的攻擊會隨著她提升等級和花費技能點數而進入下一階段。

          • 等級 @LevelForPassiveRank0@ - 狂熱: 進行普攻時提升 @EnrageASPerStack*100@% 攻速,持續 @EnrageDuration@ 秒,最多可疊加 5 次。達最大層數時凱爾進入聖頌狀態,朝敵方英雄移動時獲得 @MSTowardsEnemy*100@% 跑速。
          • 等級 @LevelForPassiveRank1@ - 熾烈: 聖頌狀態下的普攻可發射聖焰,對目標造成 @Spell.KayleE:EPassiveTotalDamage@ 魔法傷害
          • 等級 @LevelForPassiveRank2@ - 轉生: 普攻射程提升至 @UpgradedAttackRange@。聖頌狀態下每層疊加提供的攻速加成提升至 @EnrageASPerStackUpgrade*100@%。
          • 等級 @LevelForPassiveRank3@ - 超然: 永久轉變成聖頌狀態,並且聖焰改為造成真實傷害

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_LuxIlluminationPassive_Description" = "" tr "GeneratedTip_Passive_LuxIlluminationPassive_DisplayName" = "光芒四射" tr "GeneratedTip_Passive_LuxIlluminationPassive_Tooltip" = "光芒四射受到傷害技能的影響,敵人將被光芒標記 6 秒。拉克絲的下次普通攻擊會消耗光芒,造成 @f1@ (+@f2@) 魔法傷害。" tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipExtended" = "光芒四射受到傷害技能的影響,敵人將被光芒標記 6 秒。拉克絲的下次普通攻擊會消耗光芒,造成 @f1@ (+@f2@) 魔法傷害。" tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipSimple" = "光芒四射受到傷害技能的影響,敵人將被光芒標記。

          拉克絲的下次普通攻擊會消耗光芒,造成額外傷害。
          " tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipWithExtendedBehaviorHint" = "光芒四射受到傷害技能的影響,敵人將被光芒標記 6 秒。拉克絲的下次普通攻擊會消耗光芒,造成 @f1@ (+@f2@) 魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_ManaBarrierIcon_Description" = "布里茨的血量過低時會根據他的魔力獲得一個護盾。" tr "GeneratedTip_Passive_ManaBarrierIcon_DisplayName" = "法力屏障" tr "GeneratedTip_Passive_ManaBarrierIcon_Tooltip" = "法力屏障每過 90 秒,只要布里茨的血量低於 @HealthThreshold*100@% 便可啟動法力屏障,創造一個相當於其 @ManaPercent*100@% 最大魔力的護盾,最多持續 10 秒。" tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipExtended" = "法力屏障每過 90 秒,只要布里茨的血量低於 @HealthThreshold*100@% 便可啟動法力屏障,創造一個相當於其 @ManaPercent*100@% 最大魔力的護盾,最多持續 10 秒。" tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipSimple" = "法力屏障" tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipWithExtendedBehaviorHint" = "法力屏障每過 90 秒,只要布里茨的血量低於 @HealthThreshold*100@% 便可啟動法力屏障,創造一個相當於其 @ManaPercent*100@% 最大魔力的護盾,最多持續 10 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_MasterYiPassive_Description" = "" tr "GeneratedTip_Passive_MasterYiPassive_DisplayName" = "雙重打擊" tr "GeneratedTip_Passive_MasterYiPassive_Tooltip" = "雙重打擊第 4 下連續普攻,易大師會進行雙重打擊。第二次打擊只會造成 50% 傷害。" tr "GeneratedTip_Passive_MasterYiPassive_TooltipExtended" = "雙重打擊第 4 下連續普攻,易大師會進行雙重打擊。第二次打擊只會造成 50% 傷害。" tr "GeneratedTip_Passive_MasterYiPassive_TooltipSimple" = "雙重打擊第 4 下普攻會攻擊 2 次。" tr "GeneratedTip_Passive_MasterYiPassive_TooltipWithExtendedBehaviorHint" = "雙重打擊第 4 下連續普攻,易大師會進行雙重打擊。第二次打擊只會造成 50% 傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_MissFortunePassive_Description" = "" tr "GeneratedTip_Passive_MissFortunePassive_DisplayName" = "愛的拍拍" tr "GeneratedTip_Passive_MissFortunePassive_Tooltip" = "愛的拍拍好運姐在攻擊新目標時,普攻造成 @f1@ 額外物理傷害。目標為士兵時傷害減半。" tr "GeneratedTip_Passive_MissFortunePassive_TooltipExtended" = "愛的拍拍好運姐在攻擊新目標時,普攻造成 @f1@ 額外物理傷害。目標為士兵時傷害減半。" tr "GeneratedTip_Passive_MissFortunePassive_TooltipSimple" = "愛的拍拍好運姐對新目標的首次普攻將造成額外傷害。" tr "GeneratedTip_Passive_MissFortunePassive_TooltipWithExtendedBehaviorHint" = "愛的拍拍好運姐在攻擊新目標時,普攻造成 @f1@ 額外物理傷害。目標為士兵時傷害減半。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_MordekaiserPassive_Description" = "魔鬥凱薩在對英雄使出三次攻擊或技能之後獲得一個強力的傷害靈氣和移動速度。" tr "GeneratedTip_Passive_MordekaiserPassive_DisplayName" = "暗崛" tr "GeneratedTip_Passive_MordekaiserPassive_Tooltip" = "暗崛對英雄使用三次技能或普攻後,魔鬥凱薩將以他為中心,每秒對身邊的單位造成 @AuraDamagePerStack@ + @PercentHealthForAura@% 最大生命傷害並獲得 @PassiveMovementSpeed@ 跑速。

          魔鬥凱薩的普攻也將造成等同於他 @PercentAPAddedToAutos*100@% 魔法攻擊 (@BonusAPAuto@) 的額外魔法傷害。
          " tr "GeneratedTip_Passive_MordekaiserPassive_TooltipExtended" = "暗崛在對英雄的 3 次普攻或技能後,魔鬥凱薩每秒將造成圍繞著他的 @AuraDamagePerStack@ + @PercentHealthForAura@% 最大生命傷害並獲得 @PassiveMovementSpeed@ 跑速。

          魔鬥凱薩的普攻也將造成 @PercentAPAddedToAutos*100@% 魔法攻擊 (@BonusAPAuto@) 的額外魔法傷害。

          暗崛可以啟動在史詩級的野怪上。
          靈氣 / 跑速的持續時間為 @CombatTrackingDuration@ 秒,且每次魔鬥凱薩用普攻或技能命中英雄都會刷新該持續時間。
          " tr "GeneratedTip_Passive_MordekaiserPassive_TooltipSimple" = "暗崛" tr "GeneratedTip_Passive_MordekaiserPassive_TooltipWithExtendedBehaviorHint" = "暗崛對英雄使用三次技能或普攻後,魔鬥凱薩將以他為中心,每秒對身邊的單位造成 @AuraDamagePerStack@ + @PercentHealthForAura@% 最大生命傷害並獲得 @PassiveMovementSpeed@ 跑速。

          魔鬥凱薩的普攻也將造成等同於他 @PercentAPAddedToAutos*100@% 魔法攻擊 (@BonusAPAuto@) 的額外魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_MorganaPassive_Description" = "魔甘娜汲取敵人的靈魂,對敵方英雄、大型士兵和大型野怪造成傷害時回復自身生命。" tr "GeneratedTip_Passive_MorganaPassive_DisplayName" = "靈魂虹吸" tr "GeneratedTip_Passive_MorganaPassive_Tooltip" = "靈魂虹吸魔甘娜的技能對敵方英雄、大型士兵及野怪造成傷害時,會使她回復相當於 20% 傷害量的生命。" tr "GeneratedTip_Passive_MorganaPassive_TooltipExtended" = "靈魂虹吸魔甘娜的技能對敵方英雄、大型士兵及野怪造成傷害時,會使她回復相當於 20% 傷害量的生命。" tr "GeneratedTip_Passive_MorganaPassive_TooltipSimple" = "靈魂虹吸" tr "GeneratedTip_Passive_MorganaPassive_TooltipWithExtendedBehaviorHint" = "靈魂虹吸魔甘娜的技能對敵方英雄、大型士兵及野怪造成傷害時,會使她回復相當於 20% 傷害量的生命。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_NeekoPassive_Description" = "妮可可以讓自己看起來像一名友軍英雄。和英雄交戰或施放傷害性技能都會打破該偽裝。" tr "GeneratedTip_Passive_NeekoPassive_DisplayName" = "原生模影" tr "GeneratedTip_Passive_NeekoPassive_Tooltip" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒妮可能將自己偽裝成一名友軍。來自英雄的直接傷害或是自己施放一個傷害性的技能都將打破該偽裝。" tr "GeneratedTip_Passive_NeekoPassive_TooltipExtended" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒妮可能將自己偽裝成一名友軍。來自英雄的直接傷害或是自己施放一個傷害性的技能都將打破該偽裝。" tr "GeneratedTip_Passive_NeekoPassive_TooltipSimple" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒" tr "GeneratedTip_Passive_NeekoPassive_TooltipWithExtendedBehaviorHint" = "原生模影%i:cooldown% @DisguisePassiveCooldown@秒妮可能將自己偽裝成一名友軍。來自英雄的直接傷害或是自己施放一個傷害性的技能都將打破該偽裝。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_NocturneUmbraBladesTooltip_Description" = "" tr "GeneratedTip_Passive_NocturneUmbraBladesTooltip_DisplayName" = "闇影幽刃" tr "GeneratedTip_Passive_NocturneUmbraBladesTooltip_Tooltip" = "闇影幽刃每 10 秒鐘,夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,每擊中一個目標可以回復自己 @f1@ (+@f2@) 點生命值。

          夜曲的普攻能夠降低 1 秒此技能冷卻時間(對英雄的普攻則降低 2 秒)。
          " tr "GeneratedTip_Passive_NocturneUmbraBladesTooltip_TooltipExtended" = "闇影幽刃每 10 秒鐘,夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,每擊中一個目標可以回復自己 @f1@ (+@f2@) 點生命值。

          夜曲的普攻能夠降低 1 秒此技能冷卻時間(對英雄的普攻則降低 2 秒)。
          " tr "GeneratedTip_Passive_NocturneUmbraBladesTooltip_TooltipSimple" = "闇影幽刃每過一段時間,夜曲下次的普攻會對周圍附近的所有敵人造成傷害,並治癒他。" tr "GeneratedTip_Passive_NocturneUmbraBladesTooltip_TooltipWithExtendedBehaviorHint" = "闇影幽刃每 10 秒鐘,夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,每擊中一個目標可以回復自己 @f1@ (+@f2@) 點生命值。

          夜曲的普攻能夠降低 1 秒此技能冷卻時間(對英雄的普攻則降低 2 秒)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_NunuPassive_Description" = "努努提升威朗普和一名鄰近友軍的的攻擊速度以及移動速度。" tr "GeneratedTip_Passive_NunuPassive_DisplayName" = "弗雷爾卓德之喚" tr "GeneratedTip_Passive_NunuPassive_Tooltip" = "弗雷爾卓德之喚對敵方英雄、大型野怪或是建築造成傷害會讓威朗普及周遭攻擊速度最高的英雄獲得弗雷爾卓德之喚,提升其 @ASIncrease*100@% 攻擊速度以及 @MSIncrease*100@% 移動速度,持續 4 秒。

          當努努跟威朗普處在弗雷爾卓德之喚的效果下時,他們的基本攻擊將造成@CleaveDamage@ 物理傷害。
          " tr "GeneratedTip_Passive_NunuPassive_TooltipExtended" = "弗雷爾卓德之喚對敵方英雄、大型野怪或是建築造成傷害會讓威朗普及周遭物理傷害最高的英雄獲得弗雷爾卓德之喚,提升其 @ASIncrease*100@% 攻擊速度以及 @MSIncrease*100@% 移動速度,持續 4 秒。

          當威朗普處在弗雷爾卓德之喚的效果下時,他們的基本攻擊將劈斬造成@CleaveDamage@ 物理傷害。


          當從大型野怪觸發時,弗雷爾卓德之喚會轉移到 @MonsterRadius@ 單位範圍內的盟友。當從英雄、史詩級野怪,建築觸發時,弗雷爾卓德之喚會轉移到 @LargeRadius@ 單位範圍內的盟友。
          效果時間可以累加,但對單一目標有 10 秒僅能觸發一次的冷卻時間。
          一名英雄的 物理傷害 是指每秒從普攻所製造的傷害。
          " tr "GeneratedTip_Passive_NunuPassive_TooltipSimple" = "弗雷爾卓德之喚" tr "GeneratedTip_Passive_NunuPassive_TooltipWithExtendedBehaviorHint" = "弗雷爾卓德之喚對敵方英雄、大型野怪或是建築造成傷害會讓威朗普及周遭攻擊速度最高的英雄獲得弗雷爾卓德之喚,提升其 @ASIncrease*100@% 攻擊速度以及 @MSIncrease*100@% 移動速度,持續 4 秒。

          當努努跟威朗普處在弗雷爾卓德之喚的效果下時,他們的基本攻擊將造成@CleaveDamage@ 物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_RyzePassive_Description" = "" tr "GeneratedTip_Passive_RyzePassive_DisplayName" = "奧術專精" tr "GeneratedTip_Passive_RyzePassive_Tooltip" = "奧術專精雷茲的技能將根據他的 額外魔力 來造成額外傷害,且每 @APAmount@ 魔法攻擊 可使他的最大魔力值提升 @PercentManaIncrease@%。

          目前已提升: @PassiveManaCalcTooltip@%
          " tr "GeneratedTip_Passive_RyzePassive_TooltipExtended" = "奧術專精雷茲的技能將根據他的 額外魔力 來造成額外傷害,且每 @APAmount@ 魔法攻擊 可使他的最大魔力值提升 @PercentManaIncrease@%。

          目前已提升: @PassiveManaCalcTooltip@%
          " tr "GeneratedTip_Passive_RyzePassive_TooltipSimple" = "奧術專精" tr "GeneratedTip_Passive_RyzePassive_TooltipWithExtendedBehaviorHint" = "奧術專精雷茲的技能將根據他的 額外魔力 來造成額外傷害,且每 @APAmount@ 魔法攻擊 可使他的最大魔力值提升 @PercentManaIncrease@%。

          目前已提升: @PassiveManaCalcTooltip@%

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_SylasPassive_Description" = "在施放一個技能後,賽勒斯會儲存一個反魔法英石衝擊效果。賽勒斯的基本攻擊會消耗一個充能,使那充滿力量的鎖鍊圍繞著他旋轉,對命中的敵人造成額外魔法傷害。" tr "GeneratedTip_Passive_SylasPassive_DisplayName" = "反魔法英石衝擊" tr "GeneratedTip_Passive_SylasPassive_Tooltip" = "反魔法英石衝擊在施放一個技能後,賽勒斯會儲存一個反魔法英石衝擊效果。(最多 @PassiveCharges@ 個充能)。賽勒斯的普攻會消耗一個充能,使那充滿力量的鎖鍊圍繞著他旋轉,對他的目標和所有其他附近的敵人們造成 @PassiveDamage@ 魔法傷害。

          對並非為他目標的小兵則造成 @AoEDamageReduction*100@% 傷害。
          " tr "GeneratedTip_Passive_SylasPassive_TooltipExtended" = "反魔法英石衝擊在施放一個技能後,賽勒斯會儲存一個反魔法英石衝擊效果。(最多 @PassiveCharges@ 個充能)。賽勒斯的普攻會消耗一個充能,使那充滿力量的鎖鍊圍繞著他旋轉,對他的目標和所有其他附近的敵人們造成 @PassiveDamage@ 魔法傷害。

          對並非為他目標的小兵則造成 @AoEDamageReduction*100@% 傷害。
          " tr "GeneratedTip_Passive_SylasPassive_TooltipSimple" = "反魔法英石衝擊" tr "GeneratedTip_Passive_SylasPassive_TooltipWithExtendedBehaviorHint" = "反魔法英石衝擊在施放一個技能後,賽勒斯會儲存一個反魔法英石衝擊效果。(最多 @PassiveCharges@ 個充能)。賽勒斯的普攻會消耗一個充能,使那充滿力量的鎖鍊圍繞著他旋轉,對他的目標和所有其他附近的敵人們造成 @PassiveDamage@ 魔法傷害。

          對並非為他目標的小兵則造成 @AoEDamageReduction*100@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_VeigarPassive_Description" = "維迦是符文大地中出現過最邪惡的存在,而他只會越來越強大!使用技能攻擊敵方英雄或是擊殺/助攻敵方英雄都會永久增加維迦的魔法攻擊。" tr "GeneratedTip_Passive_VeigarPassive_DisplayName" = "極度邪惡能量" tr "GeneratedTip_Passive_VeigarPassive_Tooltip" = "極度邪惡能量維迦是符文大地有史以來最邪惡的存在 - 而他只會越來越強大!使用技能擊中敵方英雄時提供 1 層極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻提供 5 層極度邪惡。

          維迦的邪惡一共使他獲得 @VeigarPhenomenalEvilPower@ 點魔法攻擊
          " tr "GeneratedTip_Passive_VeigarPassive_TooltipExtended" = "極度邪惡能量維迦是符文大地有史以來最邪惡的存在 - 而他只會越來越強大!使用技能擊中敵方英雄時提供 1 層極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻提供 5 層極度邪惡。

          維迦的邪惡一共使他獲得 @VeigarPhenomenalEvilPower@ 點魔法攻擊
          " tr "GeneratedTip_Passive_VeigarPassive_TooltipSimple" = "極度邪惡能量" tr "GeneratedTip_Passive_VeigarPassive_TooltipWithExtendedBehaviorHint" = "極度邪惡能量維迦是符文大地有史以來最邪惡的存在 - 而他只會越來越強大!使用技能擊中敵方英雄時提供 1 層極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻提供 5 層極度邪惡。

          維迦的邪惡一共使他獲得 @VeigarPhenomenalEvilPower@ 點魔法攻擊

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_YorickPassive_Description" = "" tr "GeneratedTip_Passive_YorickPassive_DisplayName" = "亡魂牧人" tr "GeneratedTip_Passive_YorickPassive_Tooltip" = "亡魂牧人被詛咒的亡魂: 約瑞科在附近區域最多可以召喚 @YorickPassiveGhoulMax@ 個霧行者,霧行者擁有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻擊。

          送終: 當 @f1@ 個敵方單位在約瑞科附近死亡,就會留下一個墳墓。敵方英雄死亡則一定會留下一個墳墓。

          如果約瑞科的霧行者們進入線上的戰鬥中,他們會不顧一切地往線路前方衝去。
          " tr "GeneratedTip_Passive_YorickPassive_TooltipExtended" = "亡魂牧人被詛咒的亡魂: 約瑞科在附近區域最多可以召喚 @YorickPassiveGhoulMax@ 個霧行者,霧行者擁有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻擊。

          送終: 當 @f1@ 個敵方單位在約瑞科附近死亡,就會留下一個墳墓。敵方英雄死亡則一定會留下一個墳墓。

          如果約瑞科的霧行者們進入線上的戰鬥中,他們會不顧一切地往線路前方衝去。
          " tr "GeneratedTip_Passive_YorickPassive_TooltipSimple" = "亡魂牧人" tr "GeneratedTip_Passive_YorickPassive_TooltipWithExtendedBehaviorHint" = "亡魂牧人被詛咒的亡魂: 約瑞科在附近區域最多可以召喚 @YorickPassiveGhoulMax@ 個霧行者,霧行者擁有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻擊。

          送終: 當 @f1@ 個敵方單位在約瑞科附近死亡,就會留下一個墳墓。敵方英雄死亡則一定會留下一個墳墓。

          如果約瑞科的霧行者們進入線上的戰鬥中,他們會不顧一切地往線路前方衝去。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Passive_YuumiP_Description" = "每過一段時間,當悠咪普攻一名英雄後,她將回復魔力並獲得一個跟隨著她的護盾,該護盾會保護她和她附著的友軍。" tr "GeneratedTip_Passive_YuumiP_DisplayName" = "境界之護" tr "GeneratedTip_Passive_YuumiP_Tooltip" = "境界之護悠咪對一名英雄的普攻會給予她一個能夠抵擋 @ShieldAmount@ 傷害的護盾並回復 @ManaRestored@ 魔力。此效果有 @PassiveCooldown@ 秒的冷卻時間。

          這個護盾將跟隨著悠咪直到破裂,當她有護盾時,悠咪也可以保護她所 附著 的友軍。
          " tr "GeneratedTip_Passive_YuumiP_TooltipExtended" = "境界之護悠咪對一名英雄的普攻會給予她一個能夠抵擋 @ShieldAmount@ 傷害的護盾並回復 @ManaRestored@ 魔力。此效果有 @PassiveCooldown@ 秒的冷卻時間。

          受到貓貓魔法的保佑,此護盾將跟隨著悠咪直到破裂,當她有護盾時,悠咪也可以保護她所 附著 的友軍。
          " tr "GeneratedTip_Passive_YuumiP_TooltipSimple" = "境界之護" tr "GeneratedTip_Passive_YuumiP_TooltipWithExtendedBehaviorHint" = "境界之護悠咪對一名英雄的普攻會給予她一個能夠抵擋 @ShieldAmount@ 傷害的護盾並回復 @ManaRestored@ 魔力。此效果有 @PassiveCooldown@ 秒的冷卻時間。

          這個護盾將跟隨著悠咪直到破裂,當她有護盾時,悠咪也可以保護她所 附著 的友軍。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AatroxE_Description" = "被動效果為厄薩斯對敵方英雄造成傷害時回復自身生命。主動效果為朝某一個方向衝刺。" tr "GeneratedTip_Spell_AatroxE_DisplayName" = "冥影衝鋒" tr "GeneratedTip_Spell_AatroxE_Tooltip" = "冥影衝鋒 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:對敵方英雄造成傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。
          " tr "GeneratedTip_Spell_AatroxE_TooltipExtended" = "冥影衝鋒(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:對敵方英雄造成非持續性的傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。
          冥影衝鋒可在其他技能發動期間以不中斷其他技能的情況下施展,並會重置他的普攻計時器。" tr "GeneratedTip_Spell_AatroxE_TooltipLevelUp" = "冥影衝鋒 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:對敵方英雄造成傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          治癒百分比
          @Cooldown@->@CooldownNL@
          @ESpellVamp@%->@ESpellVampNL@%
          " tr "GeneratedTip_Spell_AatroxE_TooltipLevelUpUnlearned" = "冥影衝鋒 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:對敵方英雄造成傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AatroxE_TooltipSimple" = "冥影衝鋒 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:對敵方英雄造成傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。
          " tr "GeneratedTip_Spell_AatroxE_TooltipWithExtendedBehaviorHint" = "冥影衝鋒(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動:對敵方英雄造成傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AatroxQ_Description" = "厄薩斯猛力揮砍大劍並造成物理傷害。最多可揮砍 3 次,每次都有不同的技能範圍。" tr "GeneratedTip_Spell_AatroxQ_DisplayName" = "冥血邪劍" tr "GeneratedTip_Spell_AatroxQ_Tooltip" = "冥血邪劍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。冥血邪劍可額外施展 2 次,每下造成的傷害都會增加。

          每下均可利用劍鋒打擊敵人,敵人被劍鋒命中的話會被擊飛,並受到更多傷害。
          " tr "GeneratedTip_Spell_AatroxQ_TooltipExtended" = "冥血邪劍(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。此技能可額外施展 2 次,每次都會提升 @QRampBonus*100@% 傷害。

          敵人被劍鋒命中的話會被擊飛 @QKnockupDuration@ 秒,並承受額外 @QSweetSpotBonus*100@% 傷害。
          對士兵造成 @QMinionDamage@ 傷害。
          對野怪的擊飛持續時間加倍。
          " tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUp" = "冥血邪劍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。冥血邪劍可額外施展 2 次,每下造成的傷害都會增加。

          每下均可利用劍鋒打擊敵人,敵人被劍鋒命中的話會被擊飛,並受到更多傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          總物理攻擊係數
          @Cooldown@->@CooldownNL@
          @QBaseDamage@->@QBaseDamageNL@
          @QTotalADRatio*100.000000@%->@QTotalADRatioNL*100.000000@%
          " tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUpUnlearned" = "冥血邪劍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。冥血邪劍可額外施展 2 次,每下造成的傷害都會增加。

          每下均可利用劍鋒打擊敵人,敵人被劍鋒命中的話會被擊飛,並受到更多傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AatroxQ_TooltipSimple" = "冥血邪劍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。冥血邪劍可額外施展 2 次,每下造成的傷害都會增加。

          每下均可利用劍鋒打擊敵人,敵人被劍鋒命中的話會被擊飛,並受到更多傷害。
          " tr "GeneratedTip_Spell_AatroxQ_TooltipWithExtendedBehaviorHint" = "冥血邪劍(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。冥血邪劍可額外施展 2 次,每下造成的傷害都會增加。

          每下均可利用劍鋒打擊敵人,敵人被劍鋒命中的話會被擊飛,並受到更多傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AatroxR_Description" = "厄薩斯釋放冥血之力,對周圍敵方小兵造成恐懼效果,並提升自身物理攻擊、跑速,和接收到的治癒效果。若厄薩斯在此狀態下取得擊殺或助攻,技能效果將延長,並在受到致命傷害之後重生。" tr "GeneratedTip_Spell_AatroxR_DisplayName" = "劍魔滅世" tr "GeneratedTip_Spell_AatroxR_Tooltip" = "劍魔滅世 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯釋放冥血之力,持續 @RDuration@ 秒。發動時恐懼周圍敵方小兵,並獲得隨技能持續時間遞減的跑速加成。劍魔滅世發動期間,厄薩斯獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長,且厄薩斯在受到致命傷害將重生
          " tr "GeneratedTip_Spell_AatroxR_TooltipExtended" = "劍魔滅世(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯在接下來 @RDuration@ 秒內釋放冥血之力。技能發動時,對周圍敵方小兵造成恐懼效果,持續 @RMinionFearDuration@ 秒,並獲得 @RMovementSpeedBonus*100@% 跑速,跑速加成會隨時間遞減。劍魔滅世發動期間,他會獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長(刷新效果)@RExtension@ 秒,最多延長至原本的技能持續時間。此外,若厄薩斯受到致命傷害,他將在接下來 3.25 秒內重生,期間跑速下降,並回復相當於自身 @RMaxHP@% 最大生命的血量。
          " tr "GeneratedTip_Spell_AatroxR_TooltipLevelUp" = "劍魔滅世 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯釋放冥血之力,持續 @RDuration@ 秒。發動時恐懼周圍敵方小兵,並獲得隨技能持續時間遞減的跑速加成。劍魔滅世發動期間,厄薩斯獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長,且厄薩斯在受到致命傷害將重生
          點擊或者按 [@LevelUpHotkey@] 來升等總物理攻擊提升
          治癒效果加成
          跑速
          冷卻時間
          @RTotalADAmp*100.000000@%->@RTotalADAmpNL*100.000000@%
          @RHealingAmp*100.000000@%->@RHealingAmpNL*100.000000@%
          @RMovementSpeedBonus*100.000000@%->@RMovementSpeedBonusNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AatroxR_TooltipLevelUpUnlearned" = "劍魔滅世 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯釋放冥血之力,持續 @RDuration@ 秒。發動時恐懼周圍敵方小兵,並獲得隨技能持續時間遞減的跑速加成。劍魔滅世發動期間,厄薩斯獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長,且厄薩斯在受到致命傷害將重生
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AatroxR_TooltipSimple" = "劍魔滅世 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯釋放冥血之力,持續 @RDuration@ 秒。發動時恐懼周圍敵方小兵,並獲得隨技能持續時間遞減的跑速加成。劍魔滅世發動期間,厄薩斯獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長,且厄薩斯在受到致命傷害將重生
          " tr "GeneratedTip_Spell_AatroxR_TooltipWithExtendedBehaviorHint" = "劍魔滅世(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯釋放冥血之力,持續 @RDuration@ 秒。發動時恐懼周圍敵方小兵,並獲得隨技能持續時間遞減的跑速加成。劍魔滅世發動期間,厄薩斯獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長,且厄薩斯在受到致命傷害將重生

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AatroxW_Description" = "厄薩斯打擊地表,對首位命中的敵人造成傷害。若技能範圍內的敵方英雄和大型野怪未能及時逃離,他們將會被拉回範圍中心並再次受到傷害。" tr "GeneratedTip_Spell_AatroxW_DisplayName" = "冥府血鏈" tr "GeneratedTip_Spell_AatroxW_Tooltip" = "冥府血鏈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯打擊地表,對首位命中的敵人造成 @WDamage@ 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。
          " tr "GeneratedTip_Spell_AatroxW_TooltipExtended" = "冥府血鏈(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯打擊地表,對首位命中的敵人造成 @WDamage@ 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。
          對小兵造成雙倍傷害。" tr "GeneratedTip_Spell_AatroxW_TooltipLevelUp" = "冥府血鏈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯打擊地表,對首位命中的敵人造成 @WDamage@ 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @Cooldown@->@CooldownNL@
          @WBaseDamage@->@WBaseDamageNL@
          " tr "GeneratedTip_Spell_AatroxW_TooltipLevelUpUnlearned" = "冥府血鏈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯打擊地表,對首位命中的敵人造成 @WDamage@ 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AatroxW_TooltipSimple" = "冥府血鏈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯打擊地表,對首位命中的敵人造成 @WDamage@ 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。
          " tr "GeneratedTip_Spell_AatroxW_TooltipWithExtendedBehaviorHint" = "冥府血鏈(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間厄薩斯打擊地表,對首位命中的敵人造成 @WDamage@ 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AhriFoxFire_Description" = "阿璃釋放出三股狐火,鎖定並攻擊附近的敵人。" tr "GeneratedTip_Spell_AhriFoxFire_DisplayName" = "魅火" tr "GeneratedTip_Spell_AhriFoxFire_Tooltip" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃釋放出狐火尋找附近的敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          若多股狐火擊中相同目標,第一發之後的狐火只會對目標造成 @Effect2Amount*100@% 傷害。最多對同一名敵人造成 @f1@ 傷害。

          狐火將優先選擇近期被傾城技能命中的英雄,再來是近期被阿璃攻擊的敵方單位。
          如果狐火無法找到優先目標,則將以鄰近的敵方英雄作為目標。
          " tr "GeneratedTip_Spell_AhriFoxFire_TooltipExtended" = "魅火(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃釋放出狐火尋找附近的敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          若多股狐火擊中相同目標,第一發之後的狐火只會對目標造成 @Effect2Amount*100@% 傷害。最多對同一名敵人造成 @f1@ 傷害。

          狐火將優先選擇近期被傾城技能命中的英雄,再來是近期被阿璃攻擊的敵方單位。
          如果狐火無法找到優先目標,則將以鄰近的敵方英雄作為目標。
          " tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUp" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃釋放出狐火尋找附近的敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          若多股狐火擊中相同目標,第一發之後的狐火只會對目標造成 @Effect2Amount*100@% 傷害。最多對同一名敵人造成 @f1@ 傷害。

          狐火將優先選擇近期被傾城技能命中的英雄,再來是近期被阿璃攻擊的敵方單位。
          如果狐火無法找到優先目標,則將以鄰近的敵方英雄作為目標。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUpUnlearned" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃釋放出狐火尋找附近的敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          若多股狐火擊中相同目標,第一發之後的狐火只會對目標造成 @Effect2Amount*100@% 傷害。最多對同一名敵人造成 @f1@ 傷害。

          狐火將優先選擇近期被傾城技能命中的英雄,再來是近期被阿璃攻擊的敵方單位。
          如果狐火無法找到優先目標,則將以鄰近的敵方英雄作為目標。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AhriFoxFire_TooltipSimple" = "魅火 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃釋放出三股狐火攻擊附近的敵人。" tr "GeneratedTip_Spell_AhriFoxFire_TooltipWithExtendedBehaviorHint" = "魅火(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃釋放出狐火尋找附近的敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          若多股狐火擊中相同目標,第一發之後的狐火只會對目標造成 @Effect2Amount*100@% 傷害。最多對同一名敵人造成 @f1@ 傷害。

          狐火將優先選擇近期被傾城技能命中的英雄,再來是近期被阿璃攻擊的敵方單位。
          如果狐火無法找到優先目標,則將以鄰近的敵方英雄作為目標。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AhriOrbofDeception_Description" = "阿璃送出並拉回妖狐幻玉,去程時造成魔法傷害,回程時造成真實傷害。在幾次的技能命中後,阿璃接下來施放的幻玉命中時將回復她的生命值。" tr "GeneratedTip_Spell_AhriOrbofDeception_DisplayName" = "幻玉" tr "GeneratedTip_Spell_AhriOrbofDeception_Tooltip" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃擲出幻玉,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並在返回時對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)真實傷害。

          阿璃的技能擊中敵人時產生銷魂印記(每個技能最多疊加 @f4.0@ 層印記)。達 @f3.0@ 層後,阿璃下一次施放的幻玉每擊中一名敵人將使她回復 @f1.0@ (+@f2.-1@)生命。
          " tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipExtended" = "幻玉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃擲出幻玉,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並在返回時對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)真實傷害。

          阿璃的技能擊中敵人時產生銷魂印記(每個技能最多疊加 @f4.0@ 層印記)。達 @f3.0@ 層後,阿璃下一次施放的幻玉每擊中一名敵人將使她回復 @f1.0@ (+@f2.-1@)生命。
          " tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUp" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃擲出幻玉,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並在返回時對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)真實傷害。

          阿璃的技能擊中敵人時產生銷魂印記(每個技能最多疊加 @f4.0@ 層印記)。達 @f3.0@ 層後,阿璃下一次施放的幻玉每擊中一名敵人將使她回復 @f1.0@ (+@f2.-1@)生命。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUpUnlearned" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃擲出幻玉,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並在返回時對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)真實傷害。

          阿璃的技能擊中敵人時產生銷魂印記(每個技能最多疊加 @f4.0@ 層印記)。達 @f3.0@ 層後,阿璃下一次施放的幻玉每擊中一名敵人將使她回復 @f1.0@ (+@f2.-1@)生命。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipSimple" = "幻玉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃擲出並收回幻玉,擲出時對路徑上敵人造成魔法傷害,收回時對路徑上敵人造成真實傷害。

          阿璃使用技能擊中敵人 9 次後,幻玉還會使她回復生命。
          " tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipWithExtendedBehaviorHint" = "幻玉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃擲出幻玉,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並在返回時對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)真實傷害。

          阿璃的技能擊中敵人時產生銷魂印記(每個技能最多疊加 @f4.0@ 層印記)。達 @f3.0@ 層後,阿璃下一次施放的幻玉每擊中一名敵人將使她回復 @f1.0@ (+@f2.-1@)生命。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AhriSeduce_Description" = "阿璃送出飛吻,對擊中敵人造成傷害同時魅惑目標,讓他們無法控制地走向阿璃並提升阿璃的技能對他們產生的傷害。" tr "GeneratedTip_Spell_AhriSeduce_DisplayName" = "傾城" tr "GeneratedTip_Spell_AhriSeduce_Tooltip" = "傾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃送出飛吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並魅惑第一個被飛吻擊中的敵人,讓他們不受控制地走向阿璃,持續 @Effect2Amount@ 秒。

          被傾城命中的敵人將於 @Effect5Amount@ 秒內變得脆弱,且阿璃施放的技能對他們的傷害將提升 @Effect4Amount*100@%。
          " tr "GeneratedTip_Spell_AhriSeduce_TooltipExtended" = "傾城(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃送出飛吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並魅惑第一個被飛吻擊中的敵人,讓他們不受控制地走向阿璃,持續 @Effect2Amount@ 秒。

          被傾城命中的敵人將於 @Effect5Amount@ 秒內變得脆弱,且阿璃施放的技能對他們的傷害將提升 @Effect4Amount*100@%。
          " tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUp" = "傾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃送出飛吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並魅惑第一個被飛吻擊中的敵人,讓他們不受控制地走向阿璃,持續 @Effect2Amount@ 秒。

          被傾城命中的敵人將於 @Effect5Amount@ 秒內變得脆弱,且阿璃施放的技能對他們的傷害將提升 @Effect4Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          持續時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUpUnlearned" = "傾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃送出飛吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並魅惑第一個被飛吻擊中的敵人,讓他們不受控制地走向阿璃,持續 @Effect2Amount@ 秒。

          被傾城命中的敵人將於 @Effect5Amount@ 秒內變得脆弱,且阿璃施放的技能對他們的傷害將提升 @Effect4Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AhriSeduce_TooltipSimple" = "傾城 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃送出飛吻,傷害並魅惑一名敵人 @Effect2Amount@ 秒,且提高阿璃對該目標的傷害 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_AhriSeduce_TooltipWithExtendedBehaviorHint" = "傾城(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃送出飛吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並魅惑第一個被飛吻擊中的敵人,讓他們不受控制地走向阿璃,持續 @Effect2Amount@ 秒。

          被傾城命中的敵人將於 @Effect5Amount@ 秒內變得脆弱,且阿璃施放的技能對他們的傷害將提升 @Effect4Amount*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AhriTumble_Description" = "阿璃向前衝刺並發射魔法彈,對周圍敵人造成傷害。飛仙於技能進入冷卻前最多可以施放 3 次。" tr "GeneratedTip_Spell_AhriTumble_DisplayName" = "飛仙" tr "GeneratedTip_Spell_AhriTumble_Tooltip" = "飛仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間敏捷地向前衝刺,對鄰近敵人發射 @RMaxTargetsPerCast@ 發魔法彈(英雄單位優先),造成 @RCalculatedDamage@ 魔法傷害。

          飛仙於 @RRecastWindow@ 秒後進入冷卻,冷卻之前最多可以使用 @RMaxCasts@ 次。
          " tr "GeneratedTip_Spell_AhriTumble_TooltipExtended" = "飛仙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間敏捷地向前衝刺,對鄰近敵人發射 @RMaxTargetsPerCast@ 發魔法彈(英雄單位優先),造成 @RCalculatedDamage@ 魔法傷害。

          飛仙於 @RRecastWindow@ 秒後進入冷卻,冷卻之前最多可以使用 @RMaxCasts@ 次。
          " tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUp" = "飛仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間敏捷地向前衝刺,對鄰近敵人發射 @RMaxTargetsPerCast@ 發魔法彈(英雄單位優先),造成 @RCalculatedDamage@ 魔法傷害。

          飛仙於 @RRecastWindow@ 秒後進入冷卻,冷卻之前最多可以使用 @RMaxCasts@ 次。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUpUnlearned" = "飛仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間敏捷地向前衝刺,對鄰近敵人發射 @RMaxTargetsPerCast@ 發魔法彈(英雄單位優先),造成 @RCalculatedDamage@ 魔法傷害。

          飛仙於 @RRecastWindow@ 秒後進入冷卻,冷卻之前最多可以使用 @RMaxCasts@ 次。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AhriTumble_TooltipSimple" = "飛仙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿璃敏捷地向前衝刺,對周圍的敵人發射傷害他們的魔法彈。

          最多能夠快速地再度施放 3 次。
          " tr "GeneratedTip_Spell_AhriTumble_TooltipWithExtendedBehaviorHint" = "飛仙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間敏捷地向前衝刺,對鄰近敵人發射 @RMaxTargetsPerCast@ 發魔法彈(英雄單位優先),造成 @RCalculatedDamage@ 魔法傷害。

          飛仙於 @RRecastWindow@ 秒後進入冷卻,冷卻之前最多可以使用 @RMaxCasts@ 次。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AkaliE_Description" = "阿卡莉向後跳躍並朝前方投擲手裡劍,對擊中的目標造成物理傷害。遭到手裡劍命中的首位敵人或煙霧會被標記。阿卡莉可以重啟技能來衝向受到標記的目標,並造成額外的傷害。" tr "GeneratedTip_Spell_AkaliE_DisplayName" = "離群手裡劍" tr "GeneratedTip_Spell_AkaliE_Tooltip" = "離群手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @Damage@ 物理傷害,並標記首位擊中的敵人或煙霧。

          重啟: 衝向被標記的目標,造成 @E2DamageCalc@ 物理傷害
          " tr "GeneratedTip_Spell_AkaliE_TooltipExtended" = "離群手裡劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @Damage@ 物理傷害,並標記首位擊中的敵人或煙霧。

          重啟: 衝向被標記的目標,造成 @E2DamageCalc@ 物理傷害
          " tr "GeneratedTip_Spell_AkaliE_TooltipLevelUp" = "離群手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @Damage@ 物理傷害,並標記首位擊中的敵人或煙霧。

          重啟: 衝向被標記的目標,造成 @E2DamageCalc@ 物理傷害
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          二次傷害
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @E2Damage@->@E2DamageNL@
          " tr "GeneratedTip_Spell_AkaliE_TooltipLevelUpUnlearned" = "離群手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @Damage@ 物理傷害,並標記首位擊中的敵人或煙霧。

          重啟: 衝向被標記的目標,造成 @E2DamageCalc@ 物理傷害
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AkaliE_TooltipSimple" = "離群手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @Damage@ 物理傷害,並標記首位擊中的敵人或煙霧。

          重啟: 衝向被標記的目標,造成 @E2DamageCalc@ 物理傷害
          " tr "GeneratedTip_Spell_AkaliE_TooltipWithExtendedBehaviorHint" = "離群手裡劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @Damage@ 物理傷害,並標記首位擊中的敵人或煙霧。

          重啟: 衝向被標記的目標,造成 @E2DamageCalc@ 物理傷害

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AkaliQ_Description" = "阿卡莉擲出五支苦無,根據自身的額外物理攻擊和魔法攻擊造成傷害,並緩速目標。" tr "GeneratedTip_Spell_AkaliQ_DisplayName" = "落擲苦無" tr "GeneratedTip_Spell_AkaliQ_Tooltip" = "落擲苦無 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到短暫的緩速效果。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害。
          " tr "GeneratedTip_Spell_AkaliQ_TooltipExtended" = "落擲苦無(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到 @SlowPercentage*100@% 緩速效果,持續 @SlowDuration@ 秒。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害
          " tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUp" = "落擲苦無 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到短暫的緩速效果。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @BaseDamageNamed@->@BaseDamageNamedNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUpUnlearned" = "落擲苦無 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到短暫的緩速效果。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AkaliQ_TooltipSimple" = "落擲苦無 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到短暫的緩速效果。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害。
          " tr "GeneratedTip_Spell_AkaliQ_TooltipWithExtendedBehaviorHint" = "落擲苦無(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到短暫的緩速效果。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AkaliR_Description" = "阿卡莉朝技能指向的位置衝刺,對擊中的目標造成傷害及緩速。重啟技能:阿卡莉再次朝技能指向的位置衝刺,對擊中的目標造成傷害。" tr "GeneratedTip_Spell_AkaliR_DisplayName" = "無瑕追擊" tr "GeneratedTip_Spell_AkaliR_Tooltip" = "無瑕追擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成短暫暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害
          " tr "GeneratedTip_Spell_AkaliR_TooltipExtended" = "無瑕追擊(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成 0.5 秒暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害(目標損失生命為 @MaxExecuteThreshold*100@% 時達到最大傷害)。
          " tr "GeneratedTip_Spell_AkaliR_TooltipLevelUp" = "無瑕追擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成短暫暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          最大傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @BaseDamage*3.000000@->@BaseDamageNL*3.000000@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AkaliR_TooltipLevelUpUnlearned" = "無瑕追擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成短暫暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AkaliR_TooltipSimple" = "無瑕追擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成短暫暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害
          " tr "GeneratedTip_Spell_AkaliR_TooltipWithExtendedBehaviorHint" = "無瑕追擊(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成短暫暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AkaliW_Description" = "阿卡莉製造一圈緩慢擴散的煙霧。阿卡莉位於煙霧內時會進入潛隱狀態,無法被敵方技能或攻擊指定,同時獲得額外跑速。攻擊或使用技能會使她短暫現形。" tr "GeneratedTip_Spell_AkaliW_DisplayName" = "暮光朦影" tr "GeneratedTip_Spell_AkaliW_Tooltip" = "暮光朦影 (@Level@)[@Hotkey@]回復 @EnergyRestore@ 能量@Cooldown@ 秒冷卻時間阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧,持續 @BaseDuration@ 秒。

          穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時阿卡莉額外獲得 @Effect6Amount*100@% 跑速。

          進入或脫離 朦影 可延長此技能的持續時間。
          " tr "GeneratedTip_Spell_AkaliW_TooltipExtended" = "暮光朦影(@Level@)[@Hotkey@]回復 @EnergyRestore@ 能量@Cooldown@ 秒冷卻時間阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧。穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時她會獲得 @Effect6Amount*100@% 跑速。

          暮光朦影可在場上持續存在 @BaseDuration@ 秒。進入或脫離朦影可使此技能的持續時間延長 3 秒。

          阿卡莉處於朦影內時,她會進入潛行狀態,並且無法被敵方的技能、攻擊指定,即使她因為攻擊或移動而現形時也不例外–防禦塔除外。
          " tr "GeneratedTip_Spell_AkaliW_TooltipLevelUp" = "暮光朦影 (@Level@)[@Hotkey@]回復 @EnergyRestore@ 能量@Cooldown@ 秒冷卻時間阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧,持續 @BaseDuration@ 秒。

          穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時阿卡莉額外獲得 @Effect6Amount*100@% 跑速。

          進入或脫離 朦影 可延長此技能的持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等能量回復
          移動速度
          基礎持續時間
          冷卻時間
          @EnergyRestore@->@EnergyRestoreNL@
          @MovementSpeed@%->@MovementSpeedNL@%
          @BaseDuration@->@BaseDurationNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AkaliW_TooltipLevelUpUnlearned" = "暮光朦影 (@Level@)[@Hotkey@]回復 @EnergyRestore@ 能量@Cooldown@ 秒冷卻時間阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧,持續 @BaseDuration@ 秒。

          穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時阿卡莉額外獲得 @Effect6Amount*100@% 跑速。

          進入或脫離 朦影 可延長此技能的持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AkaliW_TooltipSimple" = "暮光朦影 (@Level@)[@Hotkey@]回復 @EnergyRestore@ 能量@Cooldown@ 秒冷卻時間阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧,持續 @BaseDuration@ 秒。

          穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時阿卡莉額外獲得 @Effect6Amount*100@% 跑速。

          進入或脫離 朦影 可延長此技能的持續時間。
          " tr "GeneratedTip_Spell_AkaliW_TooltipWithExtendedBehaviorHint" = "暮光朦影(@Level@)[@Hotkey@]回復 @EnergyRestore@ 能量@Cooldown@ 秒冷卻時間阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧,持續 @BaseDuration@ 秒。

          穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時阿卡莉額外獲得 @Effect6Amount*100@% 跑速。

          進入或脫離 朦影 可延長此技能的持續時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AlistarE_Description" = "亞歷斯塔踐踏周遭敵方單位,忽略單位碰撞。另外,傷害敵方英雄的話,他會獲得踐踏層數。層數疊滿時亞歷斯塔對敵方英雄的基本攻擊會造成額外魔法傷害,並暈眩他們。" tr "GeneratedTip_Spell_AlistarE_DisplayName" = "蠻牛之力" tr "GeneratedTip_Spell_AlistarE_Tooltip" = "蠻牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔踐踏地面,忽略單位碰撞並於 @Effect3Amount@ 秒內對附近敵人造成@f1@ (+@f2@) 魔法傷害, 若衝擊波傷害到至少一個敵方英雄,亞歷斯塔會獲得一層 踐踏 層數。

          在擁有 @Effect5Amount@ 踐踏 層數時,亞歷斯塔下次對敵方英雄的基本攻擊,會造成額外 @f3@ 魔法傷害並暈眩 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_AlistarE_TooltipExtended" = "蠻牛之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔踐踏地面,忽略單位碰撞並於 @Effect3Amount@ 秒內對附近敵人造成@f1@ (+@f2@) 魔法傷害, 若衝擊波傷害到至少一個敵方英雄,亞歷斯塔會獲得一層 踐踏 層數。

          在擁有 @Effect5Amount@ 踐踏 層數時,亞歷斯塔下次對敵方英雄的基本攻擊,會造成額外 @f3@ 魔法傷害並暈眩 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_AlistarE_TooltipLevelUp" = "蠻牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔踐踏地面,忽略單位碰撞並於 @Effect3Amount@ 秒內對附近敵人造成@f1@ (+@f2@) 魔法傷害, 若衝擊波傷害到至少一個敵方英雄,亞歷斯塔會獲得一層 踐踏 層數。

          在擁有 @Effect5Amount@ 踐踏 層數時,亞歷斯塔下次對敵方英雄的基本攻擊,會造成額外 @f3@ 魔法傷害並暈眩 @Effect6Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          @AbilityResourceName@ 消耗
          傷害
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          @Effect1Amount@->@Effect1AmountNL@
          " tr "GeneratedTip_Spell_AlistarE_TooltipLevelUpUnlearned" = "蠻牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔踐踏地面,忽略單位碰撞並於 @Effect3Amount@ 秒內對附近敵人造成@f1@ (+@f2@) 魔法傷害, 若衝擊波傷害到至少一個敵方英雄,亞歷斯塔會獲得一層 踐踏 層數。

          在擁有 @Effect5Amount@ 踐踏 層數時,亞歷斯塔下次對敵方英雄的基本攻擊,會造成額外 @f3@ 魔法傷害並暈眩 @Effect6Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AlistarE_TooltipSimple" = "蠻牛之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔踐踏地面,忽略單位碰撞並於 @Effect3Amount@ 秒內對附近敵人造成@f1@ (+@f2@) 魔法傷害, 若衝擊波傷害到至少一個敵方英雄,亞歷斯塔會獲得一層 踐踏 層數。

          在擁有 @Effect5Amount@ 踐踏 層數時,亞歷斯塔下次對敵方英雄的基本攻擊,會造成額外 @f3@ 魔法傷害並暈眩 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_AlistarE_TooltipWithExtendedBehaviorHint" = "蠻牛之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔踐踏地面,忽略單位碰撞並於 @Effect3Amount@ 秒內對附近敵人造成@f1@ (+@f2@) 魔法傷害, 若衝擊波傷害到至少一個敵方英雄,亞歷斯塔會獲得一層 踐踏 層數。

          在擁有 @Effect5Amount@ 踐踏 層數時,亞歷斯塔下次對敵方英雄的基本攻擊,會造成額外 @f3@ 魔法傷害並暈眩 @Effect6Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AlphaStrike_Description" = "易大師快速穿越戰場對敵人造成傷害,對路徑上多個目標造成物理傷害,同時變得無法被標記。先聲奪人可以對野怪暴擊和造成額外物理傷害。普攻可以減少先聲奪人的冷卻時間。" tr "GeneratedTip_Spell_AlphaStrike_DisplayName" = "先聲奪人" tr "GeneratedTip_Spell_AlphaStrike_Tooltip" = "先聲奪人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師變得無法被指定,穿越並快速地打擊他目標附近的敵人,在 @Effect8Amount@ 次打擊後對所有敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          先聲奪人可以觸發暴擊,造成 @f1@額外傷害。
          野怪會受到 @Effect3Amount@ 額外傷害。
          重複使用此技能會立刻造成 @FalloffMultiplier*100@% 傷害。
          普攻會減少先聲奪人的冷卻時間 @Effect7Amount@ 秒。

          " tr "GeneratedTip_Spell_AlphaStrike_TooltipExtended" = "先聲奪人(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師變得無法被指定,穿越並快速地打擊他目標附近的敵人,在 @Effect8Amount@ 次打擊後對所有敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          先聲奪人可以觸發暴擊,造成 @f1@額外傷害。
          野怪會受到 @Effect3Amount@ 額外傷害。
          重複使用此技能會立刻造成 @FalloffMultiplier*100@% 傷害。
          普攻會減少先聲奪人的冷卻時間 @Effect7Amount@ 秒。

          " tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUp" = "先聲奪人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師變得無法被指定,穿越並快速地打擊他目標附近的敵人,在 @Effect8Amount@ 次打擊後對所有敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          先聲奪人可以觸發暴擊,造成 @f1@額外傷害。
          野怪會受到 @Effect3Amount@ 額外傷害。
          重複使用此技能會立刻造成 @FalloffMultiplier*100@% 傷害。
          普攻會減少先聲奪人的冷卻時間 @Effect7Amount@ 秒。

          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          對野怪額外傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUpUnlearned" = "先聲奪人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師變得無法被指定,穿越並快速地打擊他目標附近的敵人,在 @Effect8Amount@ 次打擊後對所有敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          先聲奪人可以觸發暴擊,造成 @f1@額外傷害。
          野怪會受到 @Effect3Amount@ 額外傷害。
          重複使用此技能會立刻造成 @FalloffMultiplier*100@% 傷害。
          普攻會減少先聲奪人的冷卻時間 @Effect7Amount@ 秒。

          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AlphaStrike_TooltipSimple" = "先聲奪人 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間變得無法被指定且快速地穿越至目標敵人旁,對目標及附近的敵人造成傷害。

          普攻將減少先聲奪人的冷卻時間。
          " tr "GeneratedTip_Spell_AlphaStrike_TooltipWithExtendedBehaviorHint" = "先聲奪人(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師變得無法被指定,穿越並快速地打擊他目標附近的敵人,在 @Effect8Amount@ 次打擊後對所有敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          先聲奪人可以觸發暴擊,造成 @f1@額外傷害。
          野怪會受到 @Effect3Amount@ 額外傷害。
          重複使用此技能會立刻造成 @FalloffMultiplier*100@% 傷害。
          普攻會減少先聲奪人的冷卻時間 @Effect7Amount@ 秒。


          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AsheQ_Description" = "艾希藉由攻擊疊加專注程度。 達到最大專注程度時,艾希可以消耗所有專注程度,使用專注射擊,暫時增加攻速並將普攻轉化為一連串的強力攻擊。" tr "GeneratedTip_Spell_AsheQ_DisplayName" = "專注射擊" tr "GeneratedTip_Spell_AsheQ_Tooltip" = "專注射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果
          " tr "GeneratedTip_Spell_AsheQ_TooltipExtended" = "專注射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果
          " tr "GeneratedTip_Spell_AsheQ_TooltipLevelUp" = "專注射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          多重箭傷害係數
          @Effect4Amount@%->@Effect4AmountNL@%
          @Effect6Amount@->@Effect6AmountNL@
          " tr "GeneratedTip_Spell_AsheQ_TooltipLevelUpUnlearned" = "專注射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AsheQ_TooltipSimple" = "專注射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果
          " tr "GeneratedTip_Spell_AsheQ_TooltipWithExtendedBehaviorHint" = "專注射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Description" = "艾希釋放獵鷹之靈進行偵查。" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_DisplayName" = "鷹擊長空" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Tooltip" = "鷹擊長空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間靈鷹振翅飛出,偵查經過的區域並提供該區域的視野 @Effect4Amount@ 秒。艾希最多可以儲存 2 個充能。

          若敵方英雄在未暴露視野的情況下因為受到鷹擊長空揭露而遭到擊殺的話,艾希將會獲得助攻。
          " tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipExtended" = "鷹擊長空(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間靈鷹振翅飛出,偵查經過的區域並提供該區域的視野 @Effect4Amount@ 秒。艾希最多可以儲存 2 個充能。

          若敵方英雄在未暴露視野的情況下因為受到鷹擊長空揭露而遭到擊殺的話,艾希將會獲得助攻。
          " tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUp" = "鷹擊長空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間靈鷹振翅飛出,偵查經過的區域並提供該區域的視野 @Effect4Amount@ 秒。艾希最多可以儲存 2 個充能。

          若敵方英雄在未暴露視野的情況下因為受到鷹擊長空揭露而遭到擊殺的話,艾希將會獲得助攻。
          點擊或者按 [@LevelUpHotkey@] 來升等充能時間@AmmoRechargeTime@->@AmmoRechargeTimeNL@" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUpUnlearned" = "鷹擊長空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間靈鷹振翅飛出,偵查經過的區域並提供該區域的視野 @Effect4Amount@ 秒。艾希最多可以儲存 2 個充能。

          若敵方英雄在未暴露視野的情況下因為受到鷹擊長空揭露而遭到擊殺的話,艾希將會獲得助攻。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipSimple" = "鷹擊長空 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間靈鷹振翅飛出,偵查經過的區域並提供該區域的視野 @Effect4Amount@ 秒。艾希最多可以儲存 2 個充能。

          若敵方英雄在未暴露視野的情況下因為受到鷹擊長空揭露而遭到擊殺的話,艾希將會獲得助攻。
          " tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipWithExtendedBehaviorHint" = "鷹擊長空(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間靈鷹振翅飛出,偵查經過的區域並提供該區域的視野 @Effect4Amount@ 秒。艾希最多可以儲存 2 個充能。

          若敵方英雄在未暴露視野的情況下因為受到鷹擊長空揭露而遭到擊殺的話,艾希將會獲得助攻。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AuraofDespair_Description" = "周圍敵人陷入絕望,每秒損失相當於其最大生命一定百分比的生命,並刷新他們身上的詛咒。" tr "GeneratedTip_Spell_AuraofDespair_DisplayName" = "絕望" tr "GeneratedTip_Spell_AuraofDespair_Tooltip" = "絕望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷卻時間使用效果:阿姆姆發出慘烈的哭嚎,刷新周圍敵人身上的詛咒,每秒造成相當於 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目標最大生命的魔法傷害。" tr "GeneratedTip_Spell_AuraofDespair_TooltipExtended" = "絕望(@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷卻時間使用效果:阿姆姆發出慘烈的哭嚎,刷新周圍敵人身上的詛咒,每秒造成相當於 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目標最大生命的魔法傷害。" tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUp" = "絕望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷卻時間使用效果:阿姆姆發出慘烈的哭嚎,刷新周圍敵人身上的詛咒,每秒造成相當於 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目標最大生命的魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等百分比生命傷害
          基礎傷害
          @Effect1Amount*2.000000@%->@Effect1AmountNL*2.000000@%
          @Effect2Amount*2.000000@->@Effect2AmountNL*2.000000@
          " tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUpUnlearned" = "絕望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷卻時間使用效果:阿姆姆發出慘烈的哭嚎,刷新周圍敵人身上的詛咒,每秒造成相當於 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目標最大生命的魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AuraofDespair_TooltipSimple" = "絕望 (@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷卻時間使用效果:阿姆姆發出慘烈的哭嚎,刷新周圍敵人身上的詛咒,每秒造成相當於 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目標最大生命的魔法傷害。" tr "GeneratedTip_Spell_AuraofDespair_TooltipWithExtendedBehaviorHint" = "絕望(@Level@)[@Hotkey@]每秒 @Cost@ @AbilityResourceName@ @Cooldown@ 秒冷卻時間使用效果:阿姆姆發出慘烈的哭嚎,刷新周圍敵人身上的詛咒,每秒造成相當於 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目標最大生命的魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AurelionSolE_Description" = "翱銳龍獸朝同一方向移動時,跑速大幅疊加,且能飛起一段很遠的距離。" tr "GeneratedTip_Spell_AurelionSolE_DisplayName" = "掠日彗星" tr "GeneratedTip_Spell_AurelionSolE_Tooltip" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重置被動跑速。
          " tr "GeneratedTip_Spell_AurelionSolE_TooltipExtended" = "掠日彗星(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重置被動跑速。
          " tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUp" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重置被動跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速上限
          飛行距離
          冷卻時間
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUpUnlearned" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重置被動跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AurelionSolE_TooltipSimple" = "掠日彗星 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重置被動跑速。
          " tr "GeneratedTip_Spell_AurelionSolE_TooltipWithExtendedBehaviorHint" = "掠日彗星(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重置被動跑速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AurelionSolQ_Description" = "翱銳龍獸朝目標方向發射一顆超新星的核心,產生爆炸,在再次啟動或距離翱銳龍獸過遠時造成傷害並擊暈周圍敵人。" tr "GeneratedTip_Spell_AurelionSolQ_DisplayName" = "星湧" tr "GeneratedTip_Spell_AurelionSolQ_Tooltip" = "星湧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並依照大小暈眩敵人 @Effect4Amount*.333@ 至 @Effect4Amount@ 秒。

          第二次點擊: 提前引爆核心。
          " tr "GeneratedTip_Spell_AurelionSolQ_TooltipExtended" = "星湧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並依照大小暈眩敵人 @Effect4Amount*.333@ 至 @Effect4Amount@ 秒。

          第二次點擊: 提前引爆核心。
          " tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUp" = "星湧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並依照大小暈眩敵人 @Effect4Amount*.333@ 至 @Effect4Amount@ 秒。

          第二次點擊: 提前引爆核心。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          暈眩時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUpUnlearned" = "星湧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並依照大小暈眩敵人 @Effect4Amount*.333@ 至 @Effect4Amount@ 秒。

          第二次點擊: 提前引爆核心。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AurelionSolQ_TooltipSimple" = "星湧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並依照大小暈眩敵人 @Effect4Amount*.333@ 至 @Effect4Amount@ 秒。

          第二次點擊: 提前引爆核心。
          " tr "GeneratedTip_Spell_AurelionSolQ_TooltipWithExtendedBehaviorHint" = "星湧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並依照大小暈眩敵人 @Effect4Amount*.333@ 至 @Effect4Amount@ 秒。

          第二次點擊: 提前引爆核心。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AurelionSolR_Description" = "翱銳龍獸朝目標方向射出一道星火,對所有擊中的敵方造成傷害並緩速。在爆炸範圍附近的敵方會被擊退至翱銳龍獸的環外。" tr "GeneratedTip_Spell_AurelionSolR_DisplayName" = "光音" tr "GeneratedTip_Spell_AurelionSolR_Tooltip" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。
          " tr "GeneratedTip_Spell_AurelionSolR_TooltipExtended" = "光音(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。
          " tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUp" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUpUnlearned" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AurelionSolR_TooltipSimple" = "光音 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。
          " tr "GeneratedTip_Spell_AurelionSolR_TooltipWithExtendedBehaviorHint" = "光音(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AurelionSolW_Description" = "翱銳龍獸將環繞的星體向外推,並加強他們造成的傷害。" tr "GeneratedTip_Spell_AurelionSolW_DisplayName" = "星體擴張" tr "GeneratedTip_Spell_AurelionSolW_Tooltip" = "星體擴張 (@Level@)[@Hotkey@]@Cost@ 魔力加上每秒 @Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          " tr "GeneratedTip_Spell_AurelionSolW_TooltipExtended" = "星體擴張(@Level@)[@Hotkey@]@Cost@ 魔力加上每秒 @Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          " tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUp" = "星體擴張 (@Level@)[@Hotkey@]@Cost@ 魔力加上每秒 @Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等被動傷害加成
          每秒消耗魔力
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUpUnlearned" = "星體擴張 (@Level@)[@Hotkey@]@Cost@ 魔力加上每秒 @Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AurelionSolW_TooltipSimple" = "星體擴張 (@Level@)[@Hotkey@]@Cost@ 魔力加上每秒 @Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          " tr "GeneratedTip_Spell_AurelionSolW_TooltipWithExtendedBehaviorHint" = "星體擴張(@Level@)[@Hotkey@]@Cost@ 魔力加上每秒 @Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AzirEWrapper_Description" = "阿祈爾短暫獲得一個護盾,並衝刺到一名砂漠禁軍旁。如果成功擊中一名敵方英雄,他將停止衝刺,同時立刻獲得一個砂漠禁軍充能。" tr "GeneratedTip_Spell_AzirEWrapper_DisplayName" = "護砂瞬身" tr "GeneratedTip_Spell_AzirEWrapper_Tooltip" = "護砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。
          " tr "GeneratedTip_Spell_AzirEWrapper_TooltipExtended" = "護砂瞬身(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。
          " tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUp" = "護砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          傷害
          冷卻時間
          @Effect4Amount@->@Effect4AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUpUnlearned" = "護砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AzirEWrapper_TooltipSimple" = "護砂瞬身 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。
          " tr "GeneratedTip_Spell_AzirEWrapper_TooltipWithExtendedBehaviorHint" = "護砂瞬身(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AzirQWrapper_Description" = "阿祈爾將所有砂漠禁軍放置到指定地點,砂漠禁軍將對所有經過的敵方目標造成魔法傷害並且造成緩速效果,持續 1 秒。" tr "GeneratedTip_Spell_AzirQWrapper_DisplayName" = "砂影霸者" tr "GeneratedTip_Spell_AzirQWrapper_Tooltip" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。
          " tr "GeneratedTip_Spell_AzirQWrapper_TooltipExtended" = "砂影霸者(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。
          " tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUp" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUpUnlearned" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AzirQWrapper_TooltipSimple" = "砂影霸者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。
          " tr "GeneratedTip_Spell_AzirQWrapper_TooltipWithExtendedBehaviorHint" = "砂影霸者(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AzirR_Description" = "阿祈爾召喚由砂漠禁軍所組成的障壁往前衝刺,擊退並對敵人造成傷害。" tr "GeneratedTip_Spell_AzirR_DisplayName" = "空砂防壁" tr "GeneratedTip_Spell_AzirR_Tooltip" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。
          " tr "GeneratedTip_Spell_AzirR_TooltipExtended" = "空砂防壁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。
          " tr "GeneratedTip_Spell_AzirR_TooltipLevelUp" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          砂漠禁軍數量
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_AzirR_TooltipLevelUpUnlearned" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AzirR_TooltipSimple" = "空砂防壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。
          " tr "GeneratedTip_Spell_AzirR_TooltipWithExtendedBehaviorHint" = "空砂防壁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_AzirW_Description" = "阿祈爾召喚砂漠禁軍來攻擊附近的目標,可以對禁軍範圍內的目標進行普攻,將對一直線上的敵人造成魔法傷害。砂漠禁軍讓阿祈爾和他的禁軍獲得攻速。" tr "GeneratedTip_Spell_AzirW_DisplayName" = "砂漠禁軍" tr "GeneratedTip_Spell_AzirW_Tooltip" = "砂漠禁軍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。
          " tr "GeneratedTip_Spell_AzirW_TooltipExtended" = "砂漠禁軍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。
          " tr "GeneratedTip_Spell_AzirW_TooltipLevelUp" = "砂漠禁軍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。
          點擊或者按 [@LevelUpHotkey@] 來升等充能時間
          被動攻速
          禁軍攻速
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          @Effect7Amount*100.000000@%->@Effect7AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_AzirW_TooltipLevelUpUnlearned" = "砂漠禁軍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_AzirW_TooltipSimple" = "砂漠禁軍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。
          " tr "GeneratedTip_Spell_AzirW_TooltipWithExtendedBehaviorHint" = "砂漠禁軍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BandageToss_Description" = "阿姆姆向目標投擲粘稠的繃帶,將自己拉向目標,並對目標造成傷害和暈眩效果。" tr "GeneratedTip_Spell_BandageToss_DisplayName" = "繃帶牽引" tr "GeneratedTip_Spell_BandageToss_Tooltip" = "繃帶牽引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向射出一條黏稠的繃帶,若擊中敵人,阿姆姆會將自己拉向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩目標 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_BandageToss_TooltipExtended" = "繃帶牽引(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向射出一條黏稠的繃帶,若擊中敵人,阿姆姆會將自己拉向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩目標 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_BandageToss_TooltipLevelUp" = "繃帶牽引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向射出一條黏稠的繃帶,若擊中敵人,阿姆姆會將自己拉向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩目標 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_BandageToss_TooltipLevelUpUnlearned" = "繃帶牽引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向射出一條黏稠的繃帶,若擊中敵人,阿姆姆會將自己拉向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩目標 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BandageToss_TooltipSimple" = "繃帶牽引 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向射出一條黏稠的繃帶,若擊中敵人,阿姆姆會將自己拉向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩目標 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_BandageToss_TooltipWithExtendedBehaviorHint" = "繃帶牽引(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向射出一條黏稠的繃帶,若擊中敵人,阿姆姆會將自己拉向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩目標 @Effect2Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BardE_Description" = "巴德開啟了一個單向的奇幻通道,友軍和敵方都可以穿越。" tr "GeneratedTip_Spell_BardE_DisplayName" = "奇幻旅程" tr "GeneratedTip_Spell_BardE_Tooltip" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。
          " tr "GeneratedTip_Spell_BardE_TooltipExtended" = "奇幻旅程(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。
          " tr "GeneratedTip_Spell_BardE_TooltipLevelUp" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          友方移動速度加成
          @Cooldown@->@CooldownNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_BardE_TooltipLevelUpUnlearned" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BardE_TooltipSimple" = "奇幻旅程 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。
          " tr "GeneratedTip_Spell_BardE_TooltipWithExtendedBehaviorHint" = "奇幻旅程(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BardQ_Description" = "巴德朝指定方向造成衝擊波,緩速第一個敵人,並持續前進。若衝擊波撞擊牆壁,則第一個目標受到暈眩;若擊中第二個目標,則兩者同時暈眩。" tr "GeneratedTip_Spell_BardQ_DisplayName" = "宇宙制約" tr "GeneratedTip_Spell_BardQ_Tooltip" = "宇宙制約 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_BardQ_TooltipExtended" = "宇宙制約(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_BardQ_TooltipLevelUp" = "宇宙制約 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速持續時間
          暈眩時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_BardQ_TooltipLevelUpUnlearned" = "宇宙制約 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BardQ_TooltipSimple" = "宇宙制約 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_BardQ_TooltipWithExtendedBehaviorHint" = "宇宙制約(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BardR_Description" = "巴德朝指定區域放射精靈能量,使所有單位陷入凝滯狀態一小段時間。" tr "GeneratedTip_Spell_BardR_DisplayName" = "凝滯命域" tr "GeneratedTip_Spell_BardR_Tooltip" = "凝滯命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @RStasisDuration@ 秒。

          史詩級野怪也會受到影響。
          " tr "GeneratedTip_Spell_BardR_TooltipExtended" = "凝滯命域(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @RStasisDuration@ 秒。

          史詩級野怪也會受到影響。
          " tr "GeneratedTip_Spell_BardR_TooltipLevelUp" = "凝滯命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @RStasisDuration@ 秒。

          史詩級野怪也會受到影響。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_BardR_TooltipLevelUpUnlearned" = "凝滯命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @RStasisDuration@ 秒。

          史詩級野怪也會受到影響。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BardR_TooltipSimple" = "凝滯命域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @RStasisDuration@ 秒。

          史詩級野怪也會受到影響。
          " tr "GeneratedTip_Spell_BardR_TooltipWithExtendedBehaviorHint" = "凝滯命域(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @RStasisDuration@ 秒。

          史詩級野怪也會受到影響。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BardW_Description" = "在指定地點放置有治療能力的守望神龕,在隊友觸碰使用後消失。" tr "GeneratedTip_Spell_BardW_DisplayName" = "守望神龕" tr "GeneratedTip_Spell_BardW_Tooltip" = "守望神龕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@
          " tr "GeneratedTip_Spell_BardW_TooltipExtended" = "守望神龕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@
          " tr "GeneratedTip_Spell_BardW_TooltipLevelUp" = "守望神龕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@
          點擊或者按 [@LevelUpHotkey@] 來升等基礎治癒量
          最大治癒量
          @Effect5Amount@->@Effect5AmountNL@
          @Effect6Amount@->@Effect6AmountNL@
          " tr "GeneratedTip_Spell_BardW_TooltipLevelUpUnlearned" = "守望神龕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BardW_TooltipSimple" = "守望神龕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@
          " tr "GeneratedTip_Spell_BardW_TooltipWithExtendedBehaviorHint" = "守望神龕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BlindingDart_Description" = "使用強烈的毒液攻擊敵人的雙眼,造成傷害和短暫的致盲效果。" tr "GeneratedTip_Spell_BlindingDart_DisplayName" = "致盲吹箭" tr "GeneratedTip_Spell_BlindingDart_Tooltip" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_BlindingDart_TooltipExtended" = "致盲吹箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUp" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          持續時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUpUnlearned" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BlindingDart_TooltipSimple" = "致盲吹箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_BlindingDart_TooltipWithExtendedBehaviorHint" = "致盲吹箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BlindMonkEOne_Description" = "狂風暴雨:李星打擊地面,送出一道震波,對目標造成魔法傷害並顯示其位置。如果狂風暴雨擊中敵人,李星可以在接下來 3 秒內施展分筋錯骨。
          分筋錯骨:李星對受到狂風暴雨攻擊的周圍敵人施展分筋錯骨,降低其跑速,持續 4 秒。跑速會在效果持續期間逐漸回復。" tr "GeneratedTip_Spell_BlindMonkEOne_DisplayName" = "狂風暴雨 / 分筋錯骨" tr "GeneratedTip_Spell_BlindMonkEOne_Tooltip" = "狂風暴雨 / 分筋錯骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。
          " tr "GeneratedTip_Spell_BlindMonkEOne_TooltipExtended" = "狂風暴雨 / 分筋錯骨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。
          " tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUp" = "狂風暴雨 / 分筋錯骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。
          點擊或者按 [@LevelUpHotkey@] 來升等狂風暴雨傷害
          分筋錯骨緩速
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUpUnlearned" = "狂風暴雨 / 分筋錯骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BlindMonkEOne_TooltipSimple" = "狂風暴雨 / 分筋錯骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。
          " tr "GeneratedTip_Spell_BlindMonkEOne_TooltipWithExtendedBehaviorHint" = "狂風暴雨 / 分筋錯骨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BlindMonkQOne_Description" = "虎嘯龍吟:李星發出梵音尋找敵人,對被音波擊中的首位敵人造成物理傷害。如果虎嘯龍吟擊中敵人,李星可以在接下來 3 秒內使出震驚百里。
          震驚百里:李星衝向被梵音擊中的敵人,根據目標已損失的生命造成物理傷害。" tr "GeneratedTip_Spell_BlindMonkQOne_DisplayName" = "虎嘯龍吟 / 震驚百里" tr "GeneratedTip_Spell_BlindMonkQOne_Tooltip" = "虎嘯龍吟 / 震驚百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。
          " tr "GeneratedTip_Spell_BlindMonkQOne_TooltipExtended" = "虎嘯龍吟 / 震驚百里(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。
          " tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUp" = "虎嘯龍吟 / 震驚百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等虎嘯龍吟傷害
          震驚百里最小基礎傷害
          震驚百里最大基礎傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUpUnlearned" = "虎嘯龍吟 / 震驚百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BlindMonkQOne_TooltipSimple" = "虎嘯龍吟 / 震驚百里 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。
          " tr "GeneratedTip_Spell_BlindMonkQOne_TooltipWithExtendedBehaviorHint" = "虎嘯龍吟 / 震驚百里(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BlindMonkRKick_Description" = "李星使用強力迴旋踢把目標往後踢,對目標造成物理傷害,同時所有被撞擊到的敵方單位會在短時間內被撞擊至空中。這招是由英雄聯盟的傳奇武聖 Jesse Perring 親授,不過李星的火候不足,無法把對手踢出地圖。" tr "GeneratedTip_Spell_BlindMonkRKick_DisplayName" = "神龍擺尾" tr "GeneratedTip_Spell_BlindMonkRKick_Tooltip" = "神龍擺尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Damage@ 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Damage@ 加上相當於 @PercentHPCarryThrough@% 初始目標額外生命的物理傷害。
          " tr "GeneratedTip_Spell_BlindMonkRKick_TooltipExtended" = "神龍擺尾(@Level@)[@Hotkey@]@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Damage@ 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Damage@ 加上相當於 @PercentHPCarryThrough@% 初始目標額外生命的物理傷害。
          " tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUp" = "神龍擺尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Damage@ 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Damage@ 加上相當於 @PercentHPCarryThrough@% 初始目標額外生命的物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          額外生命給予傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @PercentHPCarryThrough@%->@PercentHPCarryThroughNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUpUnlearned" = "神龍擺尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Damage@ 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Damage@ 加上相當於 @PercentHPCarryThrough@% 初始目標額外生命的物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BlindMonkRKick_TooltipSimple" = "神龍擺尾 (@Level@)[@Hotkey@]@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Damage@ 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Damage@ 加上相當於 @PercentHPCarryThrough@% 初始目標額外生命的物理傷害。
          " tr "GeneratedTip_Spell_BlindMonkRKick_TooltipWithExtendedBehaviorHint" = "神龍擺尾(@Level@)[@Hotkey@]@Cooldown@ 秒冷卻時間李星使用強力的迴旋踢將敵人往後踢,造成 @Damage@ 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Damage@ 加上相當於 @PercentHPCarryThrough@% 初始目標額外生命的物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BlindMonkWOne_Description" = "鐵璧金身:李星衝向一名目標友方單位,在自己身上附加護盾。若目標為英雄,其也會獲得護盾。使用鐵壁金身後,李星可以在接下來 3 秒內接著使出易筋洗髓。
          易筋洗髓:李星接受過嚴格的肉體訓練,使他在戰鬥中更為強健。李星於 4 秒內獲得普攻吸血及技能吸血。" tr "GeneratedTip_Spell_BlindMonkWOne_DisplayName" = "鐵璧金身 / 易筋洗髓" tr "GeneratedTip_Spell_BlindMonkWOne_Tooltip" = "鐵璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。
          " tr "GeneratedTip_Spell_BlindMonkWOne_TooltipExtended" = "鐵璧金身 / 易筋洗髓(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。
          " tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUp" = "鐵璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等鐵璧金身護盾值
          易筋洗髓普攻吸血 / 技能吸血比例
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUpUnlearned" = "鐵璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BlindMonkWOne_TooltipSimple" = "鐵璧金身 / 易筋洗髓 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。
          " tr "GeneratedTip_Spell_BlindMonkWOne_TooltipWithExtendedBehaviorHint" = "鐵璧金身 / 易筋洗髓(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BrandE_Description" = "布蘭德在目標身上引爆天火,並造成魔法傷害。若目標身上帶有烈炎標記,天火將擴散至周圍敵人。" tr "GeneratedTip_Spell_BrandE_DisplayName" = "天火燎原" tr "GeneratedTip_Spell_BrandE_Tooltip" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德在目標身上引爆天火,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,天火將擴散至周圍敵人。
          " tr "GeneratedTip_Spell_BrandE_TooltipExtended" = "天火燎原(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德在目標身上引爆天火,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,天火將擴散至周圍敵人。
          " tr "GeneratedTip_Spell_BrandE_TooltipLevelUp" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德在目標身上引爆天火,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,天火將擴散至周圍敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_BrandE_TooltipLevelUpUnlearned" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德在目標身上引爆天火,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,天火將擴散至周圍敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BrandE_TooltipSimple" = "天火燎原 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德在目標身上引爆天火,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,天火將擴散至周圍敵人。
          " tr "GeneratedTip_Spell_BrandE_TooltipWithExtendedBehaviorHint" = "天火燎原(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德在目標身上引爆天火,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,天火將擴散至周圍敵人。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BrandQ_Description" = "布蘭德發射一團火球,並對目標造成魔法傷害。若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。" tr "GeneratedTip_Spell_BrandQ_DisplayName" = "火焰烙印" tr "GeneratedTip_Spell_BrandQ_Tooltip" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德發射一團火球,並對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。
          " tr "GeneratedTip_Spell_BrandQ_TooltipExtended" = "火焰烙印(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德發射一團火球,並對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。
          " tr "GeneratedTip_Spell_BrandQ_TooltipLevelUp" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德發射一團火球,並對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_BrandQ_TooltipLevelUpUnlearned" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德發射一團火球,並對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BrandQ_TooltipSimple" = "火焰烙印 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德發射一團火球,並對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。
          " tr "GeneratedTip_Spell_BrandQ_TooltipWithExtendedBehaviorHint" = "火焰烙印(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德發射一團火球,並對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BrandR_Description" = "布蘭德釋放毀滅性的岩漿,其會在敵人之間彈跳,每次彈跳均對目標造成魔法傷害,最多彈跳 5 次。岩漿會優先鎖定身上的烈炎標記即將疊加至最大層的目標。若目標身上帶有烈炎標記,岩漿將短暫緩速他們。" tr "GeneratedTip_Spell_BrandR_DisplayName" = "末日熔岩" tr "GeneratedTip_Spell_BrandR_Tooltip" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成 @TotalDamage@ 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @SlowAmount@% 跑速。
          " tr "GeneratedTip_Spell_BrandR_TooltipExtended" = "末日熔岩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成 @TotalDamage@ 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @SlowAmount@% 跑速。
          " tr "GeneratedTip_Spell_BrandR_TooltipLevelUp" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成 @TotalDamage@ 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @SlowAmount@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等每次彈跳傷害
          緩速
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @SlowAmount@%->@SlowAmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_BrandR_TooltipLevelUpUnlearned" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成 @TotalDamage@ 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @SlowAmount@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BrandR_TooltipSimple" = "末日熔岩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成 @TotalDamage@ 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @SlowAmount@% 跑速。
          " tr "GeneratedTip_Spell_BrandR_TooltipWithExtendedBehaviorHint" = "末日熔岩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成 @TotalDamage@ 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @SlowAmount@% 跑速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BrandW_Description" = "布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成魔法傷害。若目標身上帶有烈炎標記,其將額外承受 25% 傷害。" tr "GeneratedTip_Spell_BrandW_DisplayName" = "煉獄風暴" tr "GeneratedTip_Spell_BrandW_Tooltip" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          " tr "GeneratedTip_Spell_BrandW_TooltipExtended" = "煉獄風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          " tr "GeneratedTip_Spell_BrandW_TooltipLevelUp" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_BrandW_TooltipLevelUpUnlearned" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BrandW_TooltipSimple" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          " tr "GeneratedTip_Spell_BrandW_TooltipWithExtendedBehaviorHint" = "煉獄風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BraumE_Description" = "布郎姆朝目標方向舉起盾牌數秒,攔截所有朝布郎姆襲來的遠程火力並使其集火在他身上。盾牌可完全阻擋第一個攻擊的傷害,並減少接下來攻擊的傷害。" tr "GeneratedTip_Spell_BraumE_DisplayName" = "雄心重盾" tr "GeneratedTip_Spell_BraumE_Tooltip" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆替身後友軍抵擋攻擊,並減少承受的傷害。
          布郎姆朝目標方向舉起盾牌 @Effect2Amount@ 秒,完全抵銷敵方下一次攻擊的傷害,並使後續攻擊的傷害降低 @Effect3Amount@%。

          布郎姆攔截所有遠程火力,使所有攻擊集火在他身上

          技能發動期間布郎姆獲得 @Effect4Amount@% 跑速。
          " tr "GeneratedTip_Spell_BraumE_TooltipExtended" = "雄心重盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆替身後友軍抵擋攻擊,並減少承受的傷害。
          布郎姆朝目標方向舉起盾牌 @Effect2Amount@ 秒,完全抵銷敵方下一次攻擊的傷害,並使後續攻擊的傷害降低 @Effect3Amount@%。

          布郎姆攔截所有遠程火力,使所有攻擊集火在他身上

          技能發動期間布郎姆獲得 @Effect4Amount@% 跑速。
          " tr "GeneratedTip_Spell_BraumE_TooltipLevelUp" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆替身後友軍抵擋攻擊,並減少承受的傷害。
          布郎姆朝目標方向舉起盾牌 @Effect2Amount@ 秒,完全抵銷敵方下一次攻擊的傷害,並使後續攻擊的傷害降低 @Effect3Amount@%。

          布郎姆攔截所有遠程火力,使所有攻擊集火在他身上

          技能發動期間布郎姆獲得 @Effect4Amount@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等持續時間
          傷害減免
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_BraumE_TooltipLevelUpUnlearned" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆替身後友軍抵擋攻擊,並減少承受的傷害。
          布郎姆朝目標方向舉起盾牌 @Effect2Amount@ 秒,完全抵銷敵方下一次攻擊的傷害,並使後續攻擊的傷害降低 @Effect3Amount@%。

          布郎姆攔截所有遠程火力,使所有攻擊集火在他身上

          技能發動期間布郎姆獲得 @Effect4Amount@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BraumE_TooltipSimple" = "雄心重盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆替身後友軍抵擋攻擊,並減少承受的傷害。
          布郎姆朝目標方向舉起盾牌 @Effect2Amount@ 秒,完全抵銷敵方下一次攻擊的傷害,並使後續攻擊的傷害降低 @Effect3Amount@%。

          布郎姆攔截所有遠程火力,使所有攻擊集火在他身上

          技能發動期間布郎姆獲得 @Effect4Amount@% 跑速。
          " tr "GeneratedTip_Spell_BraumE_TooltipWithExtendedBehaviorHint" = "雄心重盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆替身後友軍抵擋攻擊,並減少承受的傷害。
          布郎姆朝目標方向舉起盾牌 @Effect2Amount@ 秒,完全抵銷敵方下一次攻擊的傷害,並使後續攻擊的傷害降低 @Effect3Amount@%。

          布郎姆攔截所有遠程火力,使所有攻擊集火在他身上

          技能發動期間布郎姆獲得 @Effect4Amount@% 跑速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BraumQ_Description" = "布郎姆朝前方擊出一塊冰石,對命中的目標造成魔法傷害和緩速效果。

          附加一層震盪冰封效果。" tr "GeneratedTip_Spell_BraumQ_DisplayName" = "凜冬衝擊" tr "GeneratedTip_Spell_BraumQ_Tooltip" = "凜冬衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆朝前方擊出一塊冰石,對首位命中的敵人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法傷害,並使其跑速降低 @Effect2Amount@%,效果會在接下來 @Effect5Amount@ 秒內逐漸消退。

          附加一層震盪冰封效果。
          " tr "GeneratedTip_Spell_BraumQ_TooltipExtended" = "凜冬衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆朝前方擊出一塊冰石,對首位命中的敵人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法傷害,並使其跑速降低 @Effect2Amount@%,效果會在接下來 @Effect5Amount@ 秒內逐漸消退。

          附加一層震盪冰封效果。
          " tr "GeneratedTip_Spell_BraumQ_TooltipLevelUp" = "凜冬衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆朝前方擊出一塊冰石,對首位命中的敵人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法傷害,並使其跑速降低 @Effect2Amount@%,效果會在接下來 @Effect5Amount@ 秒內逐漸消退。

          附加一層震盪冰封效果。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_BraumQ_TooltipLevelUpUnlearned" = "凜冬衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆朝前方擊出一塊冰石,對首位命中的敵人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法傷害,並使其跑速降低 @Effect2Amount@%,效果會在接下來 @Effect5Amount@ 秒內逐漸消退。

          附加一層震盪冰封效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BraumQ_TooltipSimple" = "凜冬衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆朝前方擊出一塊冰石,對首位命中的敵人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法傷害,並使其跑速降低 @Effect2Amount@%,效果會在接下來 @Effect5Amount@ 秒內逐漸消退。

          附加一層震盪冰封效果。
          " tr "GeneratedTip_Spell_BraumQ_TooltipWithExtendedBehaviorHint" = "凜冬衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆朝前方擊出一塊冰石,對首位命中的敵人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法傷害,並使其跑速降低 @Effect2Amount@%,效果會在接下來 @Effect5Amount@ 秒內逐漸消退。

          附加一層震盪冰封效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BraumRWrapper_Description" = "布郎姆用盾牌猛擊地面,擊飛周圍和前方一直線上的敵人。留在地面的裂隙會使行經的敵人緩速。" tr "GeneratedTip_Spell_BraumRWrapper_DisplayName" = "冰河裂隙" tr "GeneratedTip_Spell_BraumRWrapper_Tooltip" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @SlowZoneDuration@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @MoveSpeedMod@%。

          被擊中敵人將會受到 @TotalDamage@ 魔法傷害。第一個被擊飛的目標將會滯空 @FirstKnockupDuration@ 秒,次要目標僅會短暫被擊飛。
          " tr "GeneratedTip_Spell_BraumRWrapper_TooltipExtended" = "冰河裂隙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @SlowZoneDuration@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @MoveSpeedMod@%。

          被擊中敵人將會受到 @TotalDamage@ 魔法傷害。第一個被擊飛的目標將會滯空 @FirstKnockupDuration@ 秒,次要目標僅會短暫被擊飛。
          " tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUp" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @SlowZoneDuration@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @MoveSpeedMod@%。

          被擊中敵人將會受到 @TotalDamage@ 魔法傷害。第一個被擊飛的目標將會滯空 @FirstKnockupDuration@ 秒,次要目標僅會短暫被擊飛。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          擊飛持續時間
          緩速
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @FirstKnockupDuration@->@FirstKnockupDurationNL@
          @MoveSpeedMod@%->@MoveSpeedModNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUpUnlearned" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @SlowZoneDuration@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @MoveSpeedMod@%。

          被擊中敵人將會受到 @TotalDamage@ 魔法傷害。第一個被擊飛的目標將會滯空 @FirstKnockupDuration@ 秒,次要目標僅會短暫被擊飛。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BraumRWrapper_TooltipSimple" = "冰河裂隙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @SlowZoneDuration@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @MoveSpeedMod@%。

          被擊中敵人將會受到 @TotalDamage@ 魔法傷害。第一個被擊飛的目標將會滯空 @FirstKnockupDuration@ 秒,次要目標僅會短暫被擊飛。
          " tr "GeneratedTip_Spell_BraumRWrapper_TooltipWithExtendedBehaviorHint" = "冰河裂隙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @SlowZoneDuration@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @MoveSpeedMod@%。

          被擊中敵人將會受到 @TotalDamage@ 魔法傷害。第一個被擊飛的目標將會滯空 @FirstKnockupDuration@ 秒,次要目標僅會短暫被擊飛。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_BraumW_Description" = "布郎姆躍至周圍一名友方英雄或小兵身旁。落地後布郎姆和該名友軍獲得物理防禦和魔法防禦加成,持續數秒。" tr "GeneratedTip_Spell_BraumW_DisplayName" = "壁壘守護" tr "GeneratedTip_Spell_BraumW_Tooltip" = "壁壘守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆躍至周圍一名友方英雄或小兵身旁。

          落地後布郎姆和該名友軍獲得 @f3@ 物理防禦和 @f4@ 魔法防禦 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的額外物理防禦/魔法防禦),持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_BraumW_TooltipExtended" = "壁壘守護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆躍至周圍一名友方英雄或小兵身旁。

          落地後布郎姆和該名友軍獲得 @f3@ 物理防禦和 @f4@ 魔法防禦 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的額外物理防禦/魔法防禦),持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_BraumW_TooltipLevelUp" = "壁壘守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆躍至周圍一名友方英雄或小兵身旁。

          落地後布郎姆和該名友軍獲得 @f3@ 物理防禦和 @f4@ 魔法防禦 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的額外物理防禦/魔法防禦),持續 @Effect1Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎物理防禦
          基礎魔法防禦
          成長防禦
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect4Amount@->@Effect4AmountNL@
          @Effect5Amount@->@Effect5AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_BraumW_TooltipLevelUpUnlearned" = "壁壘守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆躍至周圍一名友方英雄或小兵身旁。

          落地後布郎姆和該名友軍獲得 @f3@ 物理防禦和 @f4@ 魔法防禦 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的額外物理防禦/魔法防禦),持續 @Effect1Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_BraumW_TooltipSimple" = "壁壘守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆躍至周圍一名友方英雄或小兵身旁。

          落地後布郎姆和該名友軍獲得 @f3@ 物理防禦和 @f4@ 魔法防禦 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的額外物理防禦/魔法防禦),持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_BraumW_TooltipWithExtendedBehaviorHint" = "壁壘守護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布郎姆躍至周圍一名友方英雄或小兵身旁。

          落地後布郎姆和該名友軍獲得 @f3@ 物理防禦和 @f4@ 魔法防禦 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的額外物理防禦/魔法防禦),持續 @Effect1Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CaitlynAceintheHole_Description" = "凱特琳花費時間準備一發完美射擊,可對遠距離的單一目標造成物理傷害。敵方英雄可為他的盟友攔截下子彈。" tr "GeneratedTip_Spell_CaitlynAceintheHole_DisplayName" = "王牌射手" tr "GeneratedTip_Spell_CaitlynAceintheHole_Tooltip" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱特琳花費時間準備一發完美射擊,可對在距離 @CastRange@ 以內的英雄造成 @RTotalDamage@ 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。
          " tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipExtended" = "王牌射手(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱特琳花費時間準備一發完美射擊,可對在距離 @CastRange@ 以內的英雄造成 @RTotalDamage@ 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。
          " tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUp" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱特琳花費時間準備一發完美射擊,可對在距離 @CastRange@ 以內的英雄造成 @RTotalDamage@ 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUpUnlearned" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱特琳花費時間準備一發完美射擊,可對在距離 @CastRange@ 以內的英雄造成 @RTotalDamage@ 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipSimple" = "王牌射手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱特琳花費時間準備一發完美射擊,可對在距離 @CastRange@ 以內的英雄造成 @RTotalDamage@ 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。
          " tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipWithExtendedBehaviorHint" = "王牌射手(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱特琳花費時間準備一發完美射擊,可對在距離 @CastRange@ 以內的英雄造成 @RTotalDamage@ 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CaitlynEntrapment_Description" = "凱特琳發射很重的鐵網來緩速目標。強大的後座力會讓凱特琳往後退。" tr "GeneratedTip_Spell_CaitlynEntrapment_DisplayName" = "九零式獵網" tr "GeneratedTip_Spell_CaitlynEntrapment_Tooltip" = "九零式獵網 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipExtended" = "九零式獵網(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUp" = "九零式獵網 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUpUnlearned" = "九零式獵網 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipSimple" = "九零式獵網 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipWithExtendedBehaviorHint" = "九零式獵網(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Description" = "凱特琳瞄準後 1 秒發射穿透性射擊,造成物理傷害。(穿透後傷害遞減)。" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_DisplayName" = "鎮暴射擊" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Tooltip" = "鎮暴射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。
          " tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipExtended" = "鎮暴射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。
          " tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUp" = "鎮暴射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          總物理攻擊係數
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect5Amount*100.000000@%->@Effect5AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUpUnlearned" = "鎮暴射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipSimple" = "鎮暴射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。
          " tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipWithExtendedBehaviorHint" = "鎮暴射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CaitlynYordleTrap_Description" = "凱特琳設置陷阱來捕捉狡猾的約德爾人,對所有英雄有效。當敵人踩到時,將無法移動 1.5 秒,並且暴露出他的位置一小段時間。" tr "GeneratedTip_Spell_CaitlynYordleTrap_DisplayName" = "捕獲陷阱" tr "GeneratedTip_Spell_CaitlynYordleTrap_Tooltip" = "捕獲陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。
          " tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipExtended" = "捕獲陷阱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。
          " tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUp" = "捕獲陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等對受困目標的額外爆頭傷害
          額外物攻係數
          充能時間
          最大陷阱數
          陷阱持續時間
          @Effect2Amount@->@Effect2AmountNL@
          @Effect7Amount@%->@Effect7AmountNL@%
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          " tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUpUnlearned" = "捕獲陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipSimple" = "捕獲陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。
          " tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipWithExtendedBehaviorHint" = "捕獲陷阱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CamilleE_Description" = "卡蜜兒將自身拉向地形物,接著朝敵人俯衝。落地後躍起並擊飛敵方英雄。" tr "GeneratedTip_Spell_CamilleE_DisplayName" = "鋼鐵鉤射" tr "GeneratedTip_Spell_CamilleE_Tooltip" = "鋼鐵鉤射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間首次施放:朝地形物發射鉤子,並將自身拉往地形物。接下來有 1 秒的時間可以重啟此技能。

          第二次施放:卡蜜兒從地形物躍下,撞擊到首位敵方英雄後落地,對目標造成 @Effect3Amount@ (+@f1@) 物理傷害,同時對周圍敵方英雄造成暈眩效果,持續 @Effect1Amount@ 秒。往敵方英雄的位置俯衝技能範圍或增加一倍,並在命中目標後獲得 @Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_CamilleE_TooltipExtended" = "鋼鐵鉤射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間首次施放:朝地形物發射鉤子,並將自身拉往地形物。接下來有 1 秒的時間可以重啟此技能。

          第二次施放:卡蜜兒從地形物躍下,撞擊到首位敵方英雄後落地,對目標造成 @Effect3Amount@ (+@f1@) 物理傷害,同時對周圍敵方英雄造成暈眩效果,持續 @Effect1Amount@ 秒。往敵方英雄的位置俯衝技能範圍或增加一倍,並在命中目標後獲得 @Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_CamilleE_TooltipLevelUp" = "鋼鐵鉤射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間首次施放:朝地形物發射鉤子,並將自身拉往地形物。接下來有 1 秒的時間可以重啟此技能。

          第二次施放:卡蜜兒從地形物躍下,撞擊到首位敵方英雄後落地,對目標造成 @Effect3Amount@ (+@f1@) 物理傷害,同時對周圍敵方英雄造成暈眩效果,持續 @Effect1Amount@ 秒。往敵方英雄的位置俯衝技能範圍或增加一倍,並在命中目標後獲得 @Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          攻擊速度
          @Cooldown@->@CooldownNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_CamilleE_TooltipLevelUpUnlearned" = "鋼鐵鉤射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間首次施放:朝地形物發射鉤子,並將自身拉往地形物。接下來有 1 秒的時間可以重啟此技能。

          第二次施放:卡蜜兒從地形物躍下,撞擊到首位敵方英雄後落地,對目標造成 @Effect3Amount@ (+@f1@) 物理傷害,同時對周圍敵方英雄造成暈眩效果,持續 @Effect1Amount@ 秒。往敵方英雄的位置俯衝技能範圍或增加一倍,並在命中目標後獲得 @Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CamilleE_TooltipSimple" = "鋼鐵鉤射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間首次施放:朝地形物發射鉤子,並將自身拉往地形物。接下來有 1 秒的時間可以重啟此技能。

          第二次施放:卡蜜兒從地形物躍下,撞擊到首位敵方英雄後落地,對目標造成 @Effect3Amount@ (+@f1@) 物理傷害,同時對周圍敵方英雄造成暈眩效果,持續 @Effect1Amount@ 秒。往敵方英雄的位置俯衝技能範圍或增加一倍,並在命中目標後獲得 @Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_CamilleE_TooltipWithExtendedBehaviorHint" = "鋼鐵鉤射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間首次施放:朝地形物發射鉤子,並將自身拉往地形物。接下來有 1 秒的時間可以重啟此技能。

          第二次施放:卡蜜兒從地形物躍下,撞擊到首位敵方英雄後落地,對目標造成 @Effect3Amount@ (+@f1@) 物理傷害,同時對周圍敵方英雄造成暈眩效果,持續 @Effect1Amount@ 秒。往敵方英雄的位置俯衝技能範圍或增加一倍,並在命中目標後獲得 @Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CamilleQ_Description" = "卡蜜兒的下次普攻造成額外傷害並獲得額外跑速。此技能可於一段時間之後重啟,若兩次技能間的時間達一定長度,卡蜜兒第二次技能造成的額外傷害將大幅提升。" tr "GeneratedTip_Spell_CamilleQ_DisplayName" = "精密解剖" tr "GeneratedTip_Spell_CamilleQ_Tooltip" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒的下次普攻額外造成 @f1@ 物理傷害並提升 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。接下來 @Effect10Amount@ 秒內可無消耗重啟技能。

          若兩次攻擊之間的間隔時間達 @Effect1Amount@ 秒,第二次攻擊的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的傷害會轉換成真實傷害。

          精密解剖 無法觸發暴擊。
          " tr "GeneratedTip_Spell_CamilleQ_TooltipExtended" = "精密解剖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒的下次普攻額外造成 @f1@ 物理傷害並提升 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。接下來 @Effect10Amount@ 秒內可無消耗重啟技能。

          若兩次攻擊之間的間隔時間達 @Effect1Amount@ 秒,第二次攻擊的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的傷害會轉換成真實傷害。

          精密解剖 無法觸發暴擊。
          " tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUp" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒的下次普攻額外造成 @f1@ 物理傷害並提升 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。接下來 @Effect10Amount@ 秒內可無消耗重啟技能。

          若兩次攻擊之間的間隔時間達 @Effect1Amount@ 秒,第二次攻擊的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的傷害會轉換成真實傷害。

          精密解剖 無法觸發暴擊。
          點擊或者按 [@LevelUpHotkey@] 來升等總物理攻擊係數
          冷卻時間
          跑速
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          @Effect4Amount*100.000000@%->@Effect4AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUpUnlearned" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒的下次普攻額外造成 @f1@ 物理傷害並提升 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。接下來 @Effect10Amount@ 秒內可無消耗重啟技能。

          若兩次攻擊之間的間隔時間達 @Effect1Amount@ 秒,第二次攻擊的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的傷害會轉換成真實傷害。

          精密解剖 無法觸發暴擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CamilleQ_TooltipSimple" = "精密解剖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒的下次普攻額外造成 @f1@ 物理傷害並提升 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。接下來 @Effect10Amount@ 秒內可無消耗重啟技能。

          若兩次攻擊之間的間隔時間達 @Effect1Amount@ 秒,第二次攻擊的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的傷害會轉換成真實傷害。

          精密解剖 無法觸發暴擊。
          " tr "GeneratedTip_Spell_CamilleQ_TooltipWithExtendedBehaviorHint" = "精密解剖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒的下次普攻額外造成 @f1@ 物理傷害並提升 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。接下來 @Effect10Amount@ 秒內可無消耗重啟技能。

          若兩次攻擊之間的間隔時間達 @Effect1Amount@ 秒,第二次攻擊的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的傷害會轉換成真實傷害。

          精密解剖 無法觸發暴擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CamilleR_Description" = "卡蜜兒跳向目標敵方英雄並將其禁錮在結界內,她對目標的普攻會造成額外魔法傷害。" tr "GeneratedTip_Spell_CamilleR_DisplayName" = "海克斯晶體結界" tr "GeneratedTip_Spell_CamilleR_Tooltip" = "海克斯晶體結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @RDuration@ 秒。其他鄰近敵人則會被擊退至結界外。卡蜜兒對被困住的敵方英雄的普攻可額外造成 @ROnHitDamage@ 加上相當於目標 @RPercentCurrentHPDamage@% 當前生命的魔法傷害。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。
          " tr "GeneratedTip_Spell_CamilleR_TooltipExtended" = "海克斯晶體結界(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @RDuration@ 秒。其他鄰近敵人則會被擊退至結界外。卡蜜兒對被困住的敵方英雄的普攻可額外造成 @ROnHitDamage@ 加上相當於目標 @RPercentCurrentHPDamage@% 當前生命的魔法傷害。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。
          " tr "GeneratedTip_Spell_CamilleR_TooltipLevelUp" = "海克斯晶體結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @RDuration@ 秒。其他鄰近敵人則會被擊退至結界外。卡蜜兒對被困住的敵方英雄的普攻可額外造成 @ROnHitDamage@ 加上相當於目標 @RPercentCurrentHPDamage@% 當前生命的魔法傷害。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。
          點擊或者按 [@LevelUpHotkey@] 來升等持續時間
          冷卻時間
          額外傷害
          當前生命傷害
          @RDuration@->@RDurationNL@
          @Cooldown@->@CooldownNL@
          @ROnHitDamage@->@ROnHitDamageNL@
          @RPercentCurrentHPDamage@%->@RPercentCurrentHPDamageNL@%
          " tr "GeneratedTip_Spell_CamilleR_TooltipLevelUpUnlearned" = "海克斯晶體結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @RDuration@ 秒。其他鄰近敵人則會被擊退至結界外。卡蜜兒對被困住的敵方英雄的普攻可額外造成 @ROnHitDamage@ 加上相當於目標 @RPercentCurrentHPDamage@% 當前生命的魔法傷害。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CamilleR_TooltipSimple" = "海克斯晶體結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @RDuration@ 秒。其他鄰近敵人則會被擊退至結界外。卡蜜兒對被困住的敵方英雄的普攻可額外造成 @ROnHitDamage@ 加上相當於目標 @RPercentCurrentHPDamage@% 當前生命的魔法傷害。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。
          " tr "GeneratedTip_Spell_CamilleR_TooltipWithExtendedBehaviorHint" = "海克斯晶體結界(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @RDuration@ 秒。其他鄰近敵人則會被擊退至結界外。卡蜜兒對被困住的敵方英雄的普攻可額外造成 @ROnHitDamage@ 加上相當於目標 @RPercentCurrentHPDamage@% 當前生命的魔法傷害。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CamilleW_Description" = "卡蜜兒經過短暫延遲後向前方錐形範圍發射一道衝擊波,造成傷害。刀光掠影會大幅緩速位於技能範圍後半部的敵人,並造成額外傷害,且治療卡蜜兒。" tr "GeneratedTip_Spell_CamilleW_DisplayName" = "刀光掠影" tr "GeneratedTip_Spell_CamilleW_Tooltip" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@% (+@f2@%) 最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。
          " tr "GeneratedTip_Spell_CamilleW_TooltipExtended" = "刀光掠影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@% (+@f2@%) 最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。
          " tr "GeneratedTip_Spell_CamilleW_TooltipLevelUp" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@% (+@f2@%) 最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等@AbilityResourceName@ 消耗
          傷害
          最大生命傷害
          冷卻時間
          @Cost@->@CostNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Effect5Amount*100.000000@%->@Effect5AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_CamilleW_TooltipLevelUpUnlearned" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@% (+@f2@%) 最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CamilleW_TooltipSimple" = "刀光掠影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@% (+@f2@%) 最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。
          " tr "GeneratedTip_Spell_CamilleW_TooltipWithExtendedBehaviorHint" = "刀光掠影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@% (+@f2@%) 最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CarpetBomb_Description" = "庫奇俯衝突襲目標區域,丟下炸彈,留下一條火焰與死亡之路。" tr "GeneratedTip_Spell_CarpetBomb_DisplayName" = "女武神特攻" tr "GeneratedTip_Spell_CarpetBomb_Tooltip" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。
          " tr "GeneratedTip_Spell_CarpetBomb_TooltipExtended" = "女武神特攻(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。
          " tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUp" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUpUnlearned" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CarpetBomb_TooltipSimple" = "女武神特攻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。
          " tr "GeneratedTip_Spell_CarpetBomb_TooltipWithExtendedBehaviorHint" = "女武神特攻(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CassiopeiaE_Description" = "卡莎碧雅施放技能時會提高傷害、使敵方中毒並回復造成傷害特定百分比的生命。如果目標死於此次攻擊,則卡莎碧雅回復魔力。" tr "GeneratedTip_Spell_CassiopeiaE_DisplayName" = "雙生毒牙" tr "GeneratedTip_Spell_CassiopeiaE_Tooltip" = "雙生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對目標敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。
          " tr "GeneratedTip_Spell_CassiopeiaE_TooltipExtended" = "雙生毒牙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對目標敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。
          " tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUp" = "雙生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對目標敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。
          點擊或者按 [@LevelUpHotkey@] 來升等額外中毒傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUpUnlearned" = "雙生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對目標敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CassiopeiaE_TooltipSimple" = "雙生毒牙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對目標敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。
          " tr "GeneratedTip_Spell_CassiopeiaE_TooltipWithExtendedBehaviorHint" = "雙生毒牙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對目標敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CassiopeiaQ_Description" = "卡莎碧雅在區域內施放高傷害的延遲性劇毒,擊中敵方英雄後可提升自身跑速。" tr "GeneratedTip_Spell_CassiopeiaQ_DisplayName" = "毒霧爆擊" tr "GeneratedTip_Spell_CassiopeiaQ_Tooltip" = "毒霧爆擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_CassiopeiaQ_TooltipExtended" = "毒霧爆擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUp" = "毒霧爆擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUpUnlearned" = "毒霧爆擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CassiopeiaQ_TooltipSimple" = "毒霧爆擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_CassiopeiaQ_TooltipWithExtendedBehaviorHint" = "毒霧爆擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CassiopeiaR_Description" = "卡莎碧雅的雙眼施放出一個帶有魔法的能量漩渦,可暈眩面朝她的敵人、降低背向她的敵人的跑速。" tr "GeneratedTip_Spell_CassiopeiaR_DisplayName" = "石化凝視" tr "GeneratedTip_Spell_CassiopeiaR_Tooltip" = "石化凝視 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅對她面前的敵人造成 @RDamage@ 魔法傷害。面向她的敵人將被石化及暈眩 @RCCDuration@ 秒,背向她的敵人將降低 @RSlowPercent@% 跑速。" tr "GeneratedTip_Spell_CassiopeiaR_TooltipExtended" = "石化凝視(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅對她面前的敵人造成 @RDamage@ 魔法傷害。面向她的敵人將被石化及暈眩 @RCCDuration@ 秒,背向她的敵人將降低 @RSlowPercent@% 跑速。" tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUp" = "石化凝視 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅對她面前的敵人造成 @RDamage@ 魔法傷害。面向她的敵人將被石化及暈眩 @RCCDuration@ 秒,背向她的敵人將降低 @RSlowPercent@% 跑速。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUpUnlearned" = "石化凝視 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅對她面前的敵人造成 @RDamage@ 魔法傷害。面向她的敵人將被石化及暈眩 @RCCDuration@ 秒,背向她的敵人將降低 @RSlowPercent@% 跑速。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CassiopeiaR_TooltipSimple" = "石化凝視 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅對她面前的敵人造成 @RDamage@ 魔法傷害。面向她的敵人將被石化及暈眩 @RCCDuration@ 秒,背向她的敵人將降低 @RSlowPercent@% 跑速。" tr "GeneratedTip_Spell_CassiopeiaR_TooltipWithExtendedBehaviorHint" = "石化凝視(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅對她面前的敵人造成 @RDamage@ 魔法傷害。面向她的敵人將被石化及暈眩 @RCCDuration@ 秒,背向她的敵人將降低 @RSlowPercent@% 跑速。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CassiopeiaW_Description" = "卡莎碧雅施放一團毒雲,穿過其中的敵人將中毒並緩速。範圍內的敵人無法使用任何移動或位移技能。" tr "GeneratedTip_Spell_CassiopeiaW_DisplayName" = "劇毒瘴氣" tr "GeneratedTip_Spell_CassiopeiaW_Tooltip" = "劇毒瘴氣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。
          " tr "GeneratedTip_Spell_CassiopeiaW_TooltipExtended" = "劇毒瘴氣(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。
          " tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUp" = "劇毒瘴氣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUpUnlearned" = "劇毒瘴氣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CassiopeiaW_TooltipSimple" = "劇毒瘴氣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。
          " tr "GeneratedTip_Spell_CassiopeiaW_TooltipWithExtendedBehaviorHint" = "劇毒瘴氣(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ChronoShift_Description" = "極靈對我方英雄施放時光結界,若目標死亡,則時光倒流,救活目標。" tr "GeneratedTip_Spell_ChronoShift_DisplayName" = "時光倒流" tr "GeneratedTip_Spell_ChronoShift_Tooltip" = "時光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈對友軍目標釋放一個保護性法術符文,持續 @RDuration@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @RTotalHeal@ 點生命。" tr "GeneratedTip_Spell_ChronoShift_TooltipExtended" = "時光倒流(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈對友軍目標釋放一個保護性法術符文,持續 @RDuration@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @RTotalHeal@ 點生命。" tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUp" = "時光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈對友軍目標釋放一個保護性法術符文,持續 @RDuration@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @RTotalHeal@ 點生命。點擊或者按 [@LevelUpHotkey@] 來升等治癒
          冷卻時間
          @AbilityResourceName@ 消耗
          @RBaseHeal@->@RBaseHealNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUpUnlearned" = "時光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈對友軍目標釋放一個保護性法術符文,持續 @RDuration@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @RTotalHeal@ 點生命。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ChronoShift_TooltipSimple" = "時光倒流 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈對友軍目標釋放一個保護性法術符文,持續 @RDuration@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @RTotalHeal@ 點生命。" tr "GeneratedTip_Spell_ChronoShift_TooltipWithExtendedBehaviorHint" = "時光倒流(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈對友軍目標釋放一個保護性法術符文,持續 @RDuration@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @RTotalHeal@ 點生命。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Crowstorm_Description" = "一群烏鴉聚集到費德提克身邊,對範圍內敵人每秒造成傷害。" tr "GeneratedTip_Spell_Crowstorm_DisplayName" = "群鴉風暴" tr "GeneratedTip_Spell_Crowstorm_Tooltip" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_Crowstorm_TooltipExtended" = "群鴉風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUp" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等每秒造成傷害
          冷卻時間
          @DamagePerSecond@->@DamagePerSecondNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUpUnlearned" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Crowstorm_TooltipSimple" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_Crowstorm_TooltipWithExtendedBehaviorHint" = "群鴉風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Crystallize_Description" = "冰晶鳳凰利用空氣中的濕氣,召喚出一道不可穿越的冰之牆來阻擋她的敵人。該牆持續很短一段時間後就會融化。" tr "GeneratedTip_Spell_Crystallize_DisplayName" = "寒冰屏障" tr "GeneratedTip_Spell_Crystallize_Tooltip" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。" tr "GeneratedTip_Spell_Crystallize_TooltipExtended" = "寒冰屏障(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。" tr "GeneratedTip_Spell_Crystallize_TooltipLevelUp" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。點擊或者按 [@LevelUpHotkey@] 來升等寬度@Effect2Amount@->@Effect2AmountNL@" tr "GeneratedTip_Spell_Crystallize_TooltipLevelUpUnlearned" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Crystallize_TooltipSimple" = "寒冰屏障 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。" tr "GeneratedTip_Spell_Crystallize_TooltipWithExtendedBehaviorHint" = "寒冰屏障(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_CurseoftheSadMummy_Description" = "阿姆姆用繃帶將附近敵方單位通通纏住,對目標造成傷害,使其無法攻擊或移動,並在他們身上附加詛咒。" tr "GeneratedTip_Spell_CurseoftheSadMummy_DisplayName" = "木乃伊之咒" tr "GeneratedTip_Spell_CurseoftheSadMummy_Tooltip" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipExtended" = "木乃伊之咒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUp" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          冷卻時間
          @RDamage@->@RDamageNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUpUnlearned" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipSimple" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipWithExtendedBehaviorHint" = "木乃伊之咒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DariusAxeGrabCone_Description" = "達瑞斯打磨他的斧頭,造成的物理傷害可以無視目標比例的物理防禦。主動使用技能時,達瑞斯用斧頭將敵人拉到他的身邊。" tr "GeneratedTip_Spell_DariusAxeGrabCone_DisplayName" = "索魂奪命" tr "GeneratedTip_Spell_DariusAxeGrabCone_Tooltip" = "索魂奪命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 達瑞斯獲得 @Effect1Amount@% 物理穿透。

          主動: 達瑞斯將前方所有敵人拉向自己,並造成 @Effect2Amount@% 緩速,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipExtended" = "索魂奪命(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 達瑞斯獲得 @Effect1Amount@% 物理穿透。

          主動: 達瑞斯將前方所有敵人拉向自己,並造成 @Effect2Amount@% 緩速,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUp" = "索魂奪命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 達瑞斯獲得 @Effect1Amount@% 物理穿透。

          主動: 達瑞斯將前方所有敵人拉向自己,並造成 @Effect2Amount@% 緩速,持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等百分比物理穿透
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUpUnlearned" = "索魂奪命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 達瑞斯獲得 @Effect1Amount@% 物理穿透。

          主動: 達瑞斯將前方所有敵人拉向自己,並造成 @Effect2Amount@% 緩速,持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipSimple" = "索魂奪命 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:獲得 @Effect1Amount@% 物理穿透。

          主動:將敵人拉向達瑞斯。
          " tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipWithExtendedBehaviorHint" = "索魂奪命(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 達瑞斯獲得 @Effect1Amount@% 物理穿透。

          主動: 達瑞斯將前方所有敵人拉向自己,並造成 @Effect2Amount@% 緩速,持續 @Effect3Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DariusCleave_Description" = "達瑞斯揮舞他的斧頭造成致命旋風。受到斧刃攻擊的敵人將會比被斧柄攻擊受到更多的傷害。達瑞斯可透過斧刃命中英雄獲得治療效果。" tr "GeneratedTip_Spell_DariusCleave_DisplayName" = "毀滅風暴" tr "GeneratedTip_Spell_DariusCleave_Tooltip" = "毀滅風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間短暫的延遲後,達瑞斯揮舞他的斧頭,對周遭敵人造成傷害。遭斧刃撃中的敵人受到 @Effect2Amount@ (+@f1@) 物理傷害。遭斧柄擊中的敵人則受到 @Effect6Amount@% 傷害(不會疊加絞喉效果)。

          斧刃每擊中一個敵方英雄,達瑞斯回復 @Effect5Amount@% 失去生命 (最大治療量:@Effect7Amount@%)。
          " tr "GeneratedTip_Spell_DariusCleave_TooltipExtended" = "毀滅風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間短暫的延遲後,達瑞斯揮舞他的斧頭,對周遭敵人造成傷害。遭斧刃撃中的敵人受到 @Effect2Amount@ (+@f1@) 物理傷害。遭斧柄擊中的敵人則受到 @Effect6Amount@% 傷害(不會疊加絞喉效果)。

          斧刃每擊中一個敵方英雄,達瑞斯回復 @Effect5Amount@% 失去生命 (最大治療量:@Effect7Amount@%)。
          " tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUp" = "毀滅風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間短暫的延遲後,達瑞斯揮舞他的斧頭,對周遭敵人造成傷害。遭斧刃撃中的敵人受到 @Effect2Amount@ (+@f1@) 物理傷害。遭斧柄擊中的敵人則受到 @Effect6Amount@% 傷害(不會疊加絞喉效果)。

          斧刃每擊中一個敵方英雄,達瑞斯回復 @Effect5Amount@% 失去生命 (最大治療量:@Effect7Amount@%)。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          總物理攻擊係數
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUpUnlearned" = "毀滅風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間短暫的延遲後,達瑞斯揮舞他的斧頭,對周遭敵人造成傷害。遭斧刃撃中的敵人受到 @Effect2Amount@ (+@f1@) 物理傷害。遭斧柄擊中的敵人則受到 @Effect6Amount@% 傷害(不會疊加絞喉效果)。

          斧刃每擊中一個敵方英雄,達瑞斯回復 @Effect5Amount@% 失去生命 (最大治療量:@Effect7Amount@%)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DariusCleave_TooltipSimple" = "毀滅風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞斯在附近的敵人間揮舞著他的斧頭並傷害他們。

          被斧刃擊中的敵人會受到更多的傷害並且治癒達瑞斯。
          " tr "GeneratedTip_Spell_DariusCleave_TooltipWithExtendedBehaviorHint" = "毀滅風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間短暫的延遲後,達瑞斯揮舞他的斧頭,對周遭敵人造成傷害。遭斧刃撃中的敵人受到 @Effect2Amount@ (+@f1@) 物理傷害。遭斧柄擊中的敵人則受到 @Effect6Amount@% 傷害(不會疊加絞喉效果)。

          斧刃每擊中一個敵方英雄,達瑞斯回復 @Effect5Amount@% 失去生命 (最大治療量:@Effect7Amount@%)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DariusExecute_Description" = "跳躍至敵方英雄的身上,給予目標致命的一擊,直接造成真實傷害。目標身上每累加一層絞喉效果,可以再造成額外的傷害。如果目標遭到諾克薩斯斷頭台擊殺的話,暫時返還所有冷卻時間。" tr "GeneratedTip_Spell_DariusExecute_DisplayName" = "諾克薩斯斷頭台" tr "GeneratedTip_Spell_DariusExecute_Tooltip" = "諾克薩斯斷頭台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Damage@ 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @RDamagePercentPerHemoStack*100@% 傷害。

          最大傷害: @MaximumDamage@

          若諾克薩斯斷頭台擊殺目標,@RRecastDuration@ 秒內可無消耗再次施放。

          達到等級 3 時,諾克薩斯斷頭台將會 解鎖 - 不再需要消耗魔力,且冷卻時間將整個重置。
          " tr "GeneratedTip_Spell_DariusExecute_TooltipExtended" = "諾克薩斯斷頭台(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Damage@ 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @RDamagePercentPerHemoStack*100@% 傷害。

          最大傷害: @MaximumDamage@

          若諾克薩斯斷頭台擊殺目標,@RRecastDuration@ 秒內可無消耗再次施放。

          達到等級 3 時,諾克薩斯斷頭台將會 解鎖 - 不再需要消耗魔力,且冷卻時間將整個重置。
          " tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUp" = "諾克薩斯斷頭台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Damage@ 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @RDamagePercentPerHemoStack*100@% 傷害。

          最大傷害: @MaximumDamage@

          若諾克薩斯斷頭台擊殺目標,@RRecastDuration@ 秒內可無消耗再次施放。

          達到等級 3 時,諾克薩斯斷頭台將會 解鎖 - 不再需要消耗魔力,且冷卻時間將整個重置。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUpUnlearned" = "諾克薩斯斷頭台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Damage@ 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @RDamagePercentPerHemoStack*100@% 傷害。

          最大傷害: @MaximumDamage@

          若諾克薩斯斷頭台擊殺目標,@RRecastDuration@ 秒內可無消耗再次施放。

          達到等級 3 時,諾克薩斯斷頭台將會 解鎖 - 不再需要消耗魔力,且冷卻時間將整個重置。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DariusExecute_TooltipSimple" = "諾克薩斯斷頭台 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間嘗試處決目標。如果成功處決,其冷卻時間將刷新。

          將根據絞喉的疊層來造成更多的傷害。
          " tr "GeneratedTip_Spell_DariusExecute_TooltipWithExtendedBehaviorHint" = "諾克薩斯斷頭台(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Damage@ 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @RDamagePercentPerHemoStack*100@% 傷害。

          最大傷害: @MaximumDamage@

          若諾克薩斯斷頭台擊殺目標,@RRecastDuration@ 秒內可無消耗再次施放。

          達到等級 3 時,諾克薩斯斷頭台將會 解鎖 - 不再需要消耗魔力,且冷卻時間將整個重置。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Description" = "達瑞斯的下一次攻擊直接命中要害。當血流不止時,他們的移動速度會變慢。" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_DisplayName" = "殘廢打擊" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Tooltip" = "殘廢打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞斯下一次的普通攻擊造成 @f1@ 物理傷害並緩速目標 @Effect2Amount@% 持續 @Effect5Amount@ 秒。

          如撃殺目標,殘廢打擊會回復消耗魔力,並返還 @Effect3Amount@% 冷卻時間。
          " tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipExtended" = "殘廢打擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞斯下一次的普通攻擊造成 @f1@ 物理傷害並緩速目標 @Effect2Amount@% 持續 @Effect5Amount@ 秒。

          如撃殺目標,殘廢打擊會回復消耗魔力,並返還 @Effect3Amount@% 冷卻時間。
          " tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUp" = "殘廢打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞斯下一次的普通攻擊造成 @f1@ 物理傷害並緩速目標 @Effect2Amount@% 持續 @Effect5Amount@ 秒。

          如撃殺目標,殘廢打擊會回復消耗魔力,並返還 @Effect3Amount@% 冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等總物理攻擊係數
          冷卻時間
          @Effect4Amount*100.000000@->@Effect4AmountNL*100.000000@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUpUnlearned" = "殘廢打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞斯下一次的普通攻擊造成 @f1@ 物理傷害並緩速目標 @Effect2Amount@% 持續 @Effect5Amount@ 秒。

          如撃殺目標,殘廢打擊會回復消耗魔力,並返還 @Effect3Amount@% 冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipSimple" = "殘廢打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞斯下次的普攻傷害將提高且緩速敵人。" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipWithExtendedBehaviorHint" = "殘廢打擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞斯下一次的普通攻擊造成 @f1@ 物理傷害並緩速目標 @Effect2Amount@% 持續 @Effect5Amount@ 秒。

          如撃殺目標,殘廢打擊會回復消耗魔力,並返還 @Effect3Amount@% 冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Deceive_Description" = "薩科進入潛隱狀態並瞬移至目標地點。

          他在潛隱狀態下的首次普攻將被強化,造成額外傷害並縮減詐欺魔術的冷卻時間。" tr "GeneratedTip_Spell_Deceive_DisplayName" = "欺詐魔術" tr "GeneratedTip_Spell_Deceive_Tooltip" = "欺詐魔術 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。
          " tr "GeneratedTip_Spell_Deceive_TooltipExtended" = "欺詐魔術(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。
          " tr "GeneratedTip_Spell_Deceive_TooltipLevelUp" = "欺詐魔術 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          潛行時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_Deceive_TooltipLevelUpUnlearned" = "欺詐魔術 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Deceive_TooltipSimple" = "欺詐魔術 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。
          " tr "GeneratedTip_Spell_Deceive_TooltipWithExtendedBehaviorHint" = "欺詐魔術(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DefensiveBallCurl_Description" = "拉姆斯進入防禦狀態,大幅提升物理防禦和魔法防禦,強化錐刺甲殼的傷害,並反彈敵人對他的普攻傷害,但是這段期間他的跑速會降低。" tr "GeneratedTip_Spell_DefensiveBallCurl_DisplayName" = "尖刺防禦" tr "GeneratedTip_Spell_DefensiveBallCurl_Tooltip" = "尖刺防禦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。
          " tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipExtended" = "尖刺防禦(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。
          " tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUp" = "尖刺防禦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。
          點擊或者按 [@LevelUpHotkey@] 來升等物理防禦加成百分比
          魔法防禦加成百分比
          @Effect6Amount@%->@Effect6AmountNL@%
          @Effect7Amount@%->@Effect7AmountNL@%
          " tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUpUnlearned" = "尖刺防禦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipSimple" = "尖刺防禦 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。
          " tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipWithExtendedBehaviorHint" = "尖刺防禦(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Drain_Description" = "費德提克偷取敵人的生命能量,造成傷害同時治療自己。" tr "GeneratedTip_Spell_Drain_DisplayName" = "生命汲取" tr "GeneratedTip_Spell_Drain_Tooltip" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。
          " tr "GeneratedTip_Spell_Drain_TooltipExtended" = "生命汲取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。
          " tr "GeneratedTip_Spell_Drain_TooltipLevelUp" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等每秒造成傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          吸血係數
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          " tr "GeneratedTip_Spell_Drain_TooltipLevelUpUnlearned" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Drain_TooltipSimple" = "生命汲取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。
          " tr "GeneratedTip_Spell_Drain_TooltipWithExtendedBehaviorHint" = "生命汲取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DravenDoubleShot_Description" = "達瑞文擲出他的斧頭,對目標造成物理傷害並將其擊向側邊。被擊中的目標會有緩速效果。" tr "GeneratedTip_Spell_DravenDoubleShot_DisplayName" = "給我閃!" tr "GeneratedTip_Spell_DravenDoubleShot_Tooltip" = "給我閃! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipExtended" = "給我閃!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUp" = "給我閃! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUpUnlearned" = "給我閃! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipSimple" = "給我閃! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipWithExtendedBehaviorHint" = "給我閃!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DravenFury_Description" = "達瑞文獲得移動速度和攻擊速度。增加跑速的效果會在持續時間內遞減。如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。" tr "GeneratedTip_Spell_DravenFury_DisplayName" = "好戲上場" tr "GeneratedTip_Spell_DravenFury_Tooltip" = "好戲上場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文獲得 @Effect2Amount@% 的移動速度,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻擊速度,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。
          " tr "GeneratedTip_Spell_DravenFury_TooltipExtended" = "好戲上場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文獲得 @Effect2Amount@% 的移動速度,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻擊速度,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。
          " tr "GeneratedTip_Spell_DravenFury_TooltipLevelUp" = "好戲上場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文獲得 @Effect2Amount@% 的移動速度,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻擊速度,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          @AbilityResourceName@ 消耗
          跑速
          @Effect4Amount@%->@Effect4AmountNL@%
          @Cost@->@CostNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_DravenFury_TooltipLevelUpUnlearned" = "好戲上場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文獲得 @Effect2Amount@% 的移動速度,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻擊速度,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DravenFury_TooltipSimple" = "好戲上場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文獲得 @Effect2Amount@% 的移動速度,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻擊速度,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。
          " tr "GeneratedTip_Spell_DravenFury_TooltipWithExtendedBehaviorHint" = "好戲上場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文獲得 @Effect2Amount@% 的移動速度,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻擊速度,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DravenRCast_Description" = "達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成物理傷害。迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低,在斧頭轉回來的過程中傷害遞減會重置。" tr "GeneratedTip_Spell_DravenRCast_DisplayName" = "迴轉死神" tr "GeneratedTip_Spell_DravenRCast_Tooltip" = "迴轉死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @RCalculatedDamage@ 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧頭轉回來的過程中傷害遞減會重置。
          " tr "GeneratedTip_Spell_DravenRCast_TooltipExtended" = "迴轉死神(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @RCalculatedDamage@ 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧頭轉回來的過程中傷害遞減會重置。
          " tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUp" = "迴轉死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @RCalculatedDamage@ 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧頭轉回來的過程中傷害遞減會重置。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUpUnlearned" = "迴轉死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @RCalculatedDamage@ 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧頭轉回來的過程中傷害遞減會重置。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DravenRCast_TooltipSimple" = "迴轉死神 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @RCalculatedDamage@ 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧頭轉回來的過程中傷害遞減會重置。
          " tr "GeneratedTip_Spell_DravenRCast_TooltipWithExtendedBehaviorHint" = "迴轉死神(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @RCalculatedDamage@ 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧頭轉回來的過程中傷害遞減會重置。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_DravenSpinning_Description" = "達瑞文的下一次攻擊造成額外的物理傷害。這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。達瑞文可以同時擊出兩把迴旋飛斧。" tr "GeneratedTip_Spell_DravenSpinning_DisplayName" = "迴旋飛斧" tr "GeneratedTip_Spell_DravenSpinning_Tooltip" = "迴旋飛斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。
          " tr "GeneratedTip_Spell_DravenSpinning_TooltipExtended" = "迴旋飛斧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。
          " tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUp" = "迴旋飛斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          額外物理攻擊百分比
          冷卻時間
          @Effect5Amount@->@Effect5AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUpUnlearned" = "迴旋飛斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_DravenSpinning_TooltipSimple" = "迴旋飛斧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。
          " tr "GeneratedTip_Spell_DravenSpinning_TooltipWithExtendedBehaviorHint" = "迴旋飛斧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EkkoE_Description" = "艾克在驅動-Z 充能時用翻滾閃躲,他的下次攻擊造成額外傷害並瞬移至目標旁邊。" tr "GeneratedTip_Spell_EkkoE_DisplayName" = "相位轉移" tr "GeneratedTip_Spell_EkkoE_Tooltip" = "相位轉移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。" tr "GeneratedTip_Spell_EkkoE_TooltipExtended" = "相位轉移(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。" tr "GeneratedTip_Spell_EkkoE_TooltipLevelUp" = "相位轉移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_EkkoE_TooltipLevelUpUnlearned" = "相位轉移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EkkoE_TooltipSimple" = "相位轉移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。" tr "GeneratedTip_Spell_EkkoE_TooltipWithExtendedBehaviorHint" = "相位轉移(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EkkoQ_Description" = "艾克往目標方向投擲一枚手榴彈,當擊中英雄時,此裝置展開一個時光力場,緩速並造成傷害力場內敵人。片刻後,裝置會合起並回到艾克身邊,對路徑上所有敵方目標造成傷害。" tr "GeneratedTip_Spell_EkkoQ_DisplayName" = "時光樞紐" tr "GeneratedTip_Spell_EkkoQ_Tooltip" = "時光樞紐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。" tr "GeneratedTip_Spell_EkkoQ_TooltipExtended" = "時光樞紐(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。" tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUp" = "時光樞紐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等丟出造成傷害
          收回造成傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Effect2Amount*-100.000000@%->@Effect2AmountNL*-100.000000@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUpUnlearned" = "時光樞紐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EkkoQ_TooltipSimple" = "時光樞紐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。" tr "GeneratedTip_Spell_EkkoQ_TooltipWithExtendedBehaviorHint" = "時光樞紐(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EkkoR_Description" = "艾克打破時間軸,變為無法指定的目標並倒回至更好的時間點。艾克回到數秒前的位置並回復部分期間受到的傷害。艾克出現時對附近敵人造成巨大傷害。" tr "GeneratedTip_Spell_EkkoR_DisplayName" = "計時開始" tr "GeneratedTip_Spell_EkkoR_Tooltip" = "計時開始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @TotalDamage@ 魔法傷害。除此之外,艾克回復 @TotalBaseHeal@ 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @PercentHealAmpPerPercentMissingHealth@%。" tr "GeneratedTip_Spell_EkkoR_TooltipExtended" = "計時開始(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @TotalDamage@ 魔法傷害。除此之外,艾克回復 @TotalBaseHeal@ 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @PercentHealAmpPerPercentMissingHealth@%。" tr "GeneratedTip_Spell_EkkoR_TooltipLevelUp" = "計時開始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @TotalDamage@ 魔法傷害。除此之外,艾克回復 @TotalBaseHeal@ 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @PercentHealAmpPerPercentMissingHealth@%。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          治癒
          冷卻時間
          @Damage@->@DamageNL@
          @FlatHeal@->@FlatHealNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_EkkoR_TooltipLevelUpUnlearned" = "計時開始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @TotalDamage@ 魔法傷害。除此之外,艾克回復 @TotalBaseHeal@ 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @PercentHealAmpPerPercentMissingHealth@%。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EkkoR_TooltipSimple" = "計時開始 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @TotalDamage@ 魔法傷害。除此之外,艾克回復 @TotalBaseHeal@ 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @PercentHealAmpPerPercentMissingHealth@%。" tr "GeneratedTip_Spell_EkkoR_TooltipWithExtendedBehaviorHint" = "計時開始(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @TotalDamage@ 魔法傷害。除此之外,艾克回復 @TotalBaseHeal@ 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @PercentHealAmpPerPercentMissingHealth@%。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EkkoW_Description" = "艾克分開時間軸,創造一個在數秒後會緩速範圍內敵人的力場。若艾克進入力場,他立即獲得護盾並引爆力場,造成敵人暈眩。" tr "GeneratedTip_Spell_EkkoW_DisplayName" = "時空攔截" tr "GeneratedTip_Spell_EkkoW_Tooltip" = "時空攔截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_EkkoW_TooltipExtended" = "時空攔截(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_EkkoW_TooltipLevelUp" = "時空攔截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect4Amount@->@Effect4AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_EkkoW_TooltipLevelUpUnlearned" = "時空攔截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EkkoW_TooltipSimple" = "時空攔截 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_EkkoW_TooltipWithExtendedBehaviorHint" = "時空攔截(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EnchantedCrystalArrow_Description" = "艾希向前方射出魔法水晶箭,擊中敵方英雄時對該英雄造成傷害並暈眩目標。飛行距離越遠,暈眩時間越長。同時對該英雄附近的敵人造成傷害並減速。" tr "GeneratedTip_Spell_EnchantedCrystalArrow_DisplayName" = "魔法水晶箭" tr "GeneratedTip_Spell_EnchantedCrystalArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipExtended" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EzrealE_Description" = "伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭。會優先鎖定身上有精華躍動印記的單位。" tr "GeneratedTip_Spell_EzrealE_DisplayName" = "奧術躍遷" tr "GeneratedTip_Spell_EzrealE_Tooltip" = "奧術躍遷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭,造成 @Damage@ 魔法傷害

          奧術躍遷會優先鎖定身上有精華躍動印記的單位。
          " tr "GeneratedTip_Spell_EzrealE_TooltipExtended" = "奧術躍遷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭,造成 @Damage@ 魔法傷害

          奧術躍遷會優先鎖定身上有精華躍動印記的單位。
          " tr "GeneratedTip_Spell_EzrealE_TooltipLevelUp" = "奧術躍遷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭,造成 @Damage@ 魔法傷害

          奧術躍遷會優先鎖定身上有精華躍動印記的單位。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_EzrealE_TooltipLevelUpUnlearned" = "奧術躍遷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭,造成 @Damage@ 魔法傷害

          奧術躍遷會優先鎖定身上有精華躍動印記的單位。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EzrealE_TooltipSimple" = "奧術躍遷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭,造成 @Damage@ 魔法傷害

          奧術躍遷會優先鎖定身上有精華躍動印記的單位。
          " tr "GeneratedTip_Spell_EzrealE_TooltipWithExtendedBehaviorHint" = "奧術躍遷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭,造成 @Damage@ 魔法傷害

          奧術躍遷會優先鎖定身上有精華躍動印記的單位。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EzrealQ_Description" = "伊澤瑞爾發射一枚能量彈,成功命中一名敵方單位時所有技能都將縮短些許冷卻時間。" tr "GeneratedTip_Spell_EzrealQ_DisplayName" = "秘術射擊" tr "GeneratedTip_Spell_EzrealQ_Tooltip" = "秘術射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一枚能量彈,造成 @Damage@ 物理傷害 (可附加命中效果)。

          成功命中一名目標時所有技能的冷卻時間都將縮短 @CDRefund@ 秒。
          " tr "GeneratedTip_Spell_EzrealQ_TooltipExtended" = "秘術射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一枚能量彈,造成 @Damage@ 物理傷害 (可附加命中效果)。

          成功命中一名目標時所有技能的冷卻時間都將縮短 @CDRefund@ 秒。
          " tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUp" = "秘術射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一枚能量彈,造成 @Damage@ 物理傷害 (可附加命中效果)。

          成功命中一名目標時所有技能的冷卻時間都將縮短 @CDRefund@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUpUnlearned" = "秘術射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一枚能量彈,造成 @Damage@ 物理傷害 (可附加命中效果)。

          成功命中一名目標時所有技能的冷卻時間都將縮短 @CDRefund@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EzrealQ_TooltipSimple" = "秘術射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一枚能量彈,造成 @Damage@ 物理傷害 (可附加命中效果)。

          成功命中一名目標時所有技能的冷卻時間都將縮短 @CDRefund@ 秒。
          " tr "GeneratedTip_Spell_EzrealQ_TooltipWithExtendedBehaviorHint" = "秘術射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一枚能量彈,造成 @Damage@ 物理傷害 (可附加命中效果)。

          成功命中一名目標時所有技能的冷卻時間都將縮短 @CDRefund@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EzrealR_Description" = "伊澤瑞爾吟唱後發射強大的能量波,對路徑上的敵方單位造成大量傷害 (對小兵和非史詩級野怪造成的傷害減少)。" tr "GeneratedTip_Spell_EzrealR_DisplayName" = "精準彈幕" tr "GeneratedTip_Spell_EzrealR_Tooltip" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          " tr "GeneratedTip_Spell_EzrealR_TooltipExtended" = "精準彈幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          " tr "GeneratedTip_Spell_EzrealR_TooltipLevelUp" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@BaseDamage@->@BaseDamageNL@" tr "GeneratedTip_Spell_EzrealR_TooltipLevelUpUnlearned" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EzrealR_TooltipSimple" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          " tr "GeneratedTip_Spell_EzrealR_TooltipWithExtendedBehaviorHint" = "精準彈幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_EzrealW_Description" = "伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件。若伊澤瑞爾攻擊被能量球附著的單位,能量球將引爆並對該目標造成傷害。" tr "GeneratedTip_Spell_EzrealW_DisplayName" = "精華躍動" tr "GeneratedTip_Spell_EzrealW_Tooltip" = "精華躍動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件,持續 @DetonationTimeout@ 秒。

          使用技能或普攻攻擊被能量球附著的單位時能量球將引爆,並對該目標造成 @Damage@ 魔法傷害。如果使用技能引爆能量球將返還該技能的消耗魔力並回復自身 @ManaReturn@ 魔力。
          " tr "GeneratedTip_Spell_EzrealW_TooltipExtended" = "精華躍動(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件,持續 @DetonationTimeout@ 秒。

          使用技能或普攻攻擊被能量球附著的單位時能量球將引爆,並對該目標造成 @Damage@ 魔法傷害。如果使用技能引爆能量球將返還該技能的消耗魔力並回復自身 @ManaReturn@ 魔力。
          地圖物件包括:史詩級野怪、防禦塔、水晶兵營和主堡" tr "GeneratedTip_Spell_EzrealW_TooltipLevelUp" = "精華躍動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件,持續 @DetonationTimeout@ 秒。

          使用技能或普攻攻擊被能量球附著的單位時能量球將引爆,並對該目標造成 @Damage@ 魔法傷害。如果使用技能引爆能量球將返還該技能的消耗魔力並回復自身 @ManaReturn@ 魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          總魔法攻擊係數
          @BaseDamage@->@BaseDamageNL@
          @APRatio*100.000000@%->@APRatioNL*100.000000@%
          " tr "GeneratedTip_Spell_EzrealW_TooltipLevelUpUnlearned" = "精華躍動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件,持續 @DetonationTimeout@ 秒。

          使用技能或普攻攻擊被能量球附著的單位時能量球將引爆,並對該目標造成 @Damage@ 魔法傷害。如果使用技能引爆能量球將返還該技能的消耗魔力並回復自身 @ManaReturn@ 魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_EzrealW_TooltipSimple" = "精華躍動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件,持續 @DetonationTimeout@ 秒。

          使用技能或普攻攻擊被能量球附著的單位時能量球將引爆,並對該目標造成 @Damage@ 魔法傷害。如果使用技能引爆能量球將返還該技能的消耗魔力並回復自身 @ManaReturn@ 魔力。
          " tr "GeneratedTip_Spell_EzrealW_TooltipWithExtendedBehaviorHint" = "精華躍動(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件,持續 @DetonationTimeout@ 秒。

          使用技能或普攻攻擊被能量球附著的單位時能量球將引爆,並對該目標造成 @Damage@ 魔法傷害。如果使用技能引爆能量球將返還該技能的消耗魔力並回復自身 @ManaReturn@ 魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Feast_Description" = "吞噬一個敵方單位,造成大量真實傷害。此技能擊殺目標的話會讓科加斯成長,提高最大生命。" tr "GeneratedTip_Spell_Feast_DisplayName" = "饗宴" tr "GeneratedTip_Spell_Feast_Tooltip" = "饗宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯饑餓地吞食一名敵人,對英雄造成 @RDamage@ 真實傷害,或者對野怪及小兵造成 @RMonsterDamage@ 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @RHealthPerStack@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @RMinionMaxStacks@ 層。(目前層數:@f3@/@RMinionMaxStacks@)
          " tr "GeneratedTip_Spell_Feast_TooltipExtended" = "饗宴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯饑餓地吞食一名敵人,對英雄造成 @RDamage@ 真實傷害,或者對野怪及小兵造成 @RMonsterDamage@ 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @RHealthPerStack@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @RMinionMaxStacks@ 層。(目前層數:@f3@/@RMinionMaxStacks@)
          " tr "GeneratedTip_Spell_Feast_TooltipLevelUp" = "饗宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯饑餓地吞食一名敵人,對英雄造成 @RDamage@ 真實傷害,或者對野怪及小兵造成 @RMonsterDamage@ 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @RHealthPerStack@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @RMinionMaxStacks@ 層。(目前層數:@f3@/@RMinionMaxStacks@)
          點擊或者按 [@LevelUpHotkey@] 來升等英雄傷害
          每層生命
          @RBaseDamage@->@RBaseDamageNL@
          @RHealthPerStack@->@RHealthPerStackNL@
          " tr "GeneratedTip_Spell_Feast_TooltipLevelUpUnlearned" = "饗宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯饑餓地吞食一名敵人,對英雄造成 @RDamage@ 真實傷害,或者對野怪及小兵造成 @RMonsterDamage@ 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @RHealthPerStack@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @RMinionMaxStacks@ 層。(目前層數:@f3@/@RMinionMaxStacks@)
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Feast_TooltipSimple" = "饗宴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯饑餓地吞食一名敵人,對英雄造成 @RDamage@ 真實傷害,或者對野怪及小兵造成 @RMonsterDamage@ 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @RHealthPerStack@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @RMinionMaxStacks@ 層。(目前層數:@f3@/@RMinionMaxStacks@)
          " tr "GeneratedTip_Spell_Feast_TooltipWithExtendedBehaviorHint" = "饗宴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯饑餓地吞食一名敵人,對英雄造成 @RDamage@ 真實傷害,或者對野怪及小兵造成 @RMonsterDamage@ 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @RHealthPerStack@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @RMinionMaxStacks@ 層。(目前層數:@f3@/@RMinionMaxStacks@)

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FeralScream_Description" = "科加斯向面前錐形區域施放恐怖聲波,造成魔法傷害並沉默數秒。" tr "GeneratedTip_Spell_FeralScream_DisplayName" = "野性尖嘯" tr "GeneratedTip_Spell_FeralScream_Tooltip" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_FeralScream_TooltipExtended" = "野性尖嘯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_FeralScream_TooltipLevelUp" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          沉默持續時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_FeralScream_TooltipLevelUpUnlearned" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FeralScream_TooltipSimple" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_FeralScream_TooltipWithExtendedBehaviorHint" = "野性尖嘯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FerociousHowl_Description" = "亞歷斯塔發出野性的咆嘯,移除身上所有控制技能,持續時間內他所受的物理和魔法傷害會減少。" tr "GeneratedTip_Spell_FerociousHowl_DisplayName" = "堅定意志" tr "GeneratedTip_Spell_FerociousHowl_Tooltip" = "堅定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間移除亞歷斯塔的所有控制效果。同時在 @RDuration@ 秒內減少亞歷斯塔 @RDamageReduction@% 所受物理及魔法傷害。" tr "GeneratedTip_Spell_FerociousHowl_TooltipExtended" = "堅定意志(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間移除亞歷斯塔的所有控制效果。同時在 @RDuration@ 秒內減少亞歷斯塔 @RDamageReduction@% 所受物理及魔法傷害。" tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUp" = "堅定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間移除亞歷斯塔的所有控制效果。同時在 @RDuration@ 秒內減少亞歷斯塔 @RDamageReduction@% 所受物理及魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害減免
          冷卻時間
          @RDamageReduction@%->@RDamageReductionNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUpUnlearned" = "堅定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間移除亞歷斯塔的所有控制效果。同時在 @RDuration@ 秒內減少亞歷斯塔 @RDamageReduction@% 所受物理及魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FerociousHowl_TooltipSimple" = "堅定意志 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間移除亞歷斯塔的所有控制效果。同時在 @RDuration@ 秒內減少亞歷斯塔 @RDamageReduction@% 所受物理及魔法傷害。" tr "GeneratedTip_Spell_FerociousHowl_TooltipWithExtendedBehaviorHint" = "堅定意志(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間移除亞歷斯塔的所有控制效果。同時在 @RDuration@ 秒內減少亞歷斯塔 @RDamageReduction@% 所受物理及魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FiddlesticksDarkWind_Description" = "黑暗之風呼嘯而過,襲擊目標並連帶彈跳到週遭敵人身上,造成傷害並沉默目標。" tr "GeneratedTip_Spell_FiddlesticksDarkWind_DisplayName" = "黑暗之風" tr "GeneratedTip_Spell_FiddlesticksDarkWind_Tooltip" = "黑暗之風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。
          " tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipExtended" = "黑暗之風(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。
          " tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUp" = "黑暗之風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUpUnlearned" = "黑暗之風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipSimple" = "黑暗之風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。
          " tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipWithExtendedBehaviorHint" = "黑暗之風(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FioraE_Description" = "菲歐拉在接下來的兩次攻擊中增加攻速。第一次攻擊會減緩目標,第二次攻擊必定暴擊。" tr "GeneratedTip_Spell_FioraE_DisplayName" = "迅雷之技" tr "GeneratedTip_Spell_FioraE_Tooltip" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)" tr "GeneratedTip_Spell_FioraE_TooltipExtended" = "迅雷之技(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)" tr "GeneratedTip_Spell_FioraE_TooltipLevelUp" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)點擊或者按 [@LevelUpHotkey@] 來升等暴擊傷害
          冷卻時間
          @Effect6Amount@%->@Effect6AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_FioraE_TooltipLevelUpUnlearned" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FioraE_TooltipSimple" = "迅雷之技 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)" tr "GeneratedTip_Spell_FioraE_TooltipWithExtendedBehaviorHint" = "迅雷之技(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FioraQ_Description" = "菲歐拉往一個方向衝鋒並戳刺附近敵方目標,造成物理傷害並附加命中效果。" tr "GeneratedTip_Spell_FioraQ_DisplayName" = "移形之體" tr "GeneratedTip_Spell_FioraQ_Tooltip" = "移形之體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。
          " tr "GeneratedTip_Spell_FioraQ_TooltipExtended" = "移形之體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。
          " tr "GeneratedTip_Spell_FioraQ_TooltipLevelUp" = "移形之體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          額外物攻係數
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_FioraQ_TooltipLevelUpUnlearned" = "移形之體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FioraQ_TooltipSimple" = "移形之體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。
          " tr "GeneratedTip_Spell_FioraQ_TooltipWithExtendedBehaviorHint" = "移形之體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FioraR_Description" = "菲歐拉辨識出目標英雄身上的四個破綻,位於目標周圍時獲得額外跑速。如果菲歐拉擊中 4 個破綻或目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍將在接下來的數秒中受到治療。" tr "GeneratedTip_Spell_FioraR_DisplayName" = "頂尖對決" tr "GeneratedTip_Spell_FioraR_Tooltip" = "頂尖對決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @spell.FioraPassive:RDamageTotal@ 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成 (@spell.FioraR:PercentMS@%)。

          若菲歐拉在 @MarkDuration@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復 @HealPerSecondCalc@ 生命,持續 @MinHealDuration@ 秒至 @HealDuration@ 秒,根據破綻擊中的數量增加。
          " tr "GeneratedTip_Spell_FioraR_TooltipExtended" = "頂尖對決(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @spell.FioraPassive:RDamageTotal@ 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成 (@spell.FioraR:PercentMS@%)。

          若菲歐拉在 @MarkDuration@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復 @HealPerSecondCalc@ 生命,持續 @MinHealDuration@ 秒至 @HealDuration@ 秒,根據破綻擊中的數量增加。
          " tr "GeneratedTip_Spell_FioraR_TooltipLevelUp" = "頂尖對決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @spell.FioraPassive:RDamageTotal@ 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成 (@spell.FioraR:PercentMS@%)。

          若菲歐拉在 @MarkDuration@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復 @HealPerSecondCalc@ 生命,持續 @MinHealDuration@ 秒至 @HealDuration@ 秒,根據破綻擊中的數量增加。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          不屈鬥魂跑速
          每秒治癒生命
          @Cooldown@->@CooldownNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect7Amount@->@Effect7AmountNL@
          " tr "GeneratedTip_Spell_FioraR_TooltipLevelUpUnlearned" = "頂尖對決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @spell.FioraPassive:RDamageTotal@ 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成 (@spell.FioraR:PercentMS@%)。

          若菲歐拉在 @MarkDuration@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復 @HealPerSecondCalc@ 生命,持續 @MinHealDuration@ 秒至 @HealDuration@ 秒,根據破綻擊中的數量增加。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FioraR_TooltipSimple" = "頂尖對決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @spell.FioraPassive:RDamageTotal@ 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成 (@spell.FioraR:PercentMS@%)。

          若菲歐拉在 @MarkDuration@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復 @HealPerSecondCalc@ 生命,持續 @MinHealDuration@ 秒至 @HealDuration@ 秒,根據破綻擊中的數量增加。
          " tr "GeneratedTip_Spell_FioraR_TooltipWithExtendedBehaviorHint" = "頂尖對決(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @spell.FioraPassive:RDamageTotal@ 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成 (@spell.FioraR:PercentMS@%)。

          若菲歐拉在 @MarkDuration@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復 @HealPerSecondCalc@ 生命,持續 @MinHealDuration@ 秒至 @HealDuration@ 秒,根據破綻擊中的數量增加。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FioraW_Description" = "菲歐拉在短時間內格檔所有敵方傷害或控制技能,並向一個方向戳刺。對擊中的第一個英雄造成緩速,如果菲歐拉擋下任何控制技能則會對目標造成擊暈。" tr "GeneratedTip_Spell_FioraW_DisplayName" = "斗轉之力" tr "GeneratedTip_Spell_FioraW_Tooltip" = "斗轉之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。
          " tr "GeneratedTip_Spell_FioraW_TooltipExtended" = "斗轉之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。
          " tr "GeneratedTip_Spell_FioraW_TooltipLevelUp" = "斗轉之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_FioraW_TooltipLevelUpUnlearned" = "斗轉之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FioraW_TooltipSimple" = "斗轉之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。
          " tr "GeneratedTip_Spell_FioraW_TooltipWithExtendedBehaviorHint" = "斗轉之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FizzE_Description" = "飛斯跳到空中,利用他的三叉戟優雅的降落並變得無法被指定。飛斯處於這個姿態的時候,可以選擇直擊地面或是擊地前再次跳躍。" tr "GeneratedTip_Spell_FizzE_DisplayName" = "愛玩小飛 / 調皮小飛" tr "GeneratedTip_Spell_FizzE_Tooltip" = "愛玩小飛 / 調皮小飛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成 @EDamage@ 魔法傷害

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_FizzE_TooltipExtended" = "愛玩小飛 / 調皮小飛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成 @EDamage@ 魔法傷害

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_FizzE_TooltipLevelUp" = "愛玩小飛 / 調皮小飛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成 @EDamage@ 魔法傷害

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_FizzE_TooltipLevelUpUnlearned" = "愛玩小飛 / 調皮小飛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成 @EDamage@ 魔法傷害

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FizzE_TooltipSimple" = "愛玩小飛 / 調皮小飛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成 @EDamage@ 魔法傷害

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_FizzE_TooltipWithExtendedBehaviorHint" = "愛玩小飛 / 調皮小飛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成 @EDamage@ 魔法傷害

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FizzQ_Description" = "飛斯衝向目標,造成魔法傷害並附加攻擊命中效果。" tr "GeneratedTip_Spell_FizzQ_DisplayName" = "現撈海膽" tr "GeneratedTip_Spell_FizzQ_Tooltip" = "現撈海膽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @QDamage@ 魔法傷害。這個技能會觸發攻擊命中效果。" tr "GeneratedTip_Spell_FizzQ_TooltipExtended" = "現撈海膽(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @QDamage@ 魔法傷害。這個技能會觸發攻擊命中效果。" tr "GeneratedTip_Spell_FizzQ_TooltipLevelUp" = "現撈海膽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @QDamage@ 魔法傷害。這個技能會觸發攻擊命中效果。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_FizzQ_TooltipLevelUpUnlearned" = "現撈海膽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @QDamage@ 魔法傷害。這個技能會觸發攻擊命中效果。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FizzQ_TooltipSimple" = "現撈海膽 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @QDamage@ 魔法傷害。這個技能會觸發攻擊命中效果。" tr "GeneratedTip_Spell_FizzQ_TooltipWithExtendedBehaviorHint" = "現撈海膽(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @QDamage@ 魔法傷害。這個技能會觸發攻擊命中效果。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FizzR_Description" = "飛斯向前丟出一條魚,黏到任何接觸的敵方英雄上,並緩速目標。在短暫延遲之後,鯊魚從地面上衝出,擊飛目標並擊退周遭敵人。被擊中的敵人都會受到魔法傷害且被緩速。" tr "GeneratedTip_Spell_FizzR_DisplayName" = "海之霸主" tr "GeneratedTip_Spell_FizzR_Tooltip" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@DetonationTime@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法傷害,並且緩速 40% 到 80%。
          " tr "GeneratedTip_Spell_FizzR_TooltipExtended" = "海之霸主(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@DetonationTime@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法傷害,並且緩速 40% 到 80%。
          " tr "GeneratedTip_Spell_FizzR_TooltipLevelUp" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@DetonationTime@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法傷害,並且緩速 40% 到 80%。
          點擊或者按 [@LevelUpHotkey@] 來升等小型鯊魚傷害
          中型鯊魚傷害
          大型鯊魚傷害
          冷卻時間
          @SmallDamage@->@SmallDamageNL@
          @MidDamage@->@MidDamageNL@
          @BigDamage@->@BigDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_FizzR_TooltipLevelUpUnlearned" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@DetonationTime@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法傷害,並且緩速 40% 到 80%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FizzR_TooltipSimple" = "海之霸主 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@DetonationTime@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法傷害,並且緩速 40% 到 80%。
          " tr "GeneratedTip_Spell_FizzR_TooltipWithExtendedBehaviorHint" = "海之霸主(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@DetonationTime@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法傷害,並且緩速 40% 到 80%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FizzW_Description" = "飛斯的攻擊使目標流血,隨時間造成魔法傷害。飛斯可以加強他下一次的攻擊,造成額外魔法傷害,並在短時間內強化他後續的攻擊。" tr "GeneratedTip_Spell_FizzW_DisplayName" = "海神三叉戟" tr "GeneratedTip_Spell_FizzW_Tooltip" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 飛斯的普攻會使敵人流血,在 @BleedDuration@ 秒內造成 @DoTDamage@ 魔法傷害

          主動: 飛斯下一次的普攻附加 @ActiveDamage@ 額外魔法傷害 並強化飛斯的攻擊 @OnHitBuffDuration@ 秒,命中時會造成額外 @OnHitBuffDamage@ 魔法傷害

          如果首次攻擊擊殺了一個目標,他將回復 @OnKillManaRefund@ 魔力,並將冷卻時間重置至 @OnKillNewCooldown@ 秒,但不會提供持續 @OnHitBuffDuration@ 秒的命中增益效果。
          " tr "GeneratedTip_Spell_FizzW_TooltipExtended" = "海神三叉戟(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 飛斯的普攻會使敵人流血,在 @BleedDuration@ 秒內造成 @DoTDamage@ 魔法傷害

          主動: 飛斯下一次的普攻附加 @ActiveDamage@ 額外魔法傷害 並強化飛斯的攻擊 @OnHitBuffDuration@ 秒,命中時會造成額外 @OnHitBuffDamage@ 魔法傷害

          如果首次攻擊擊殺了一個目標,他將回復 @OnKillManaRefund@ 魔力,並將冷卻時間重置至 @OnKillNewCooldown@ 秒,但不會提供持續 @OnHitBuffDuration@ 秒的命中增益效果。
          " tr "GeneratedTip_Spell_FizzW_TooltipLevelUp" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 飛斯的普攻會使敵人流血,在 @BleedDuration@ 秒內造成 @DoTDamage@ 魔法傷害

          主動: 飛斯下一次的普攻附加 @ActiveDamage@ 額外魔法傷害 並強化飛斯的攻擊 @OnHitBuffDuration@ 秒,命中時會造成額外 @OnHitBuffDamage@ 魔法傷害

          如果首次攻擊擊殺了一個目標,他將回復 @OnKillManaRefund@ 魔力,並將冷卻時間重置至 @OnKillNewCooldown@ 秒,但不會提供持續 @OnHitBuffDuration@ 秒的命中增益效果。
          點擊或者按 [@LevelUpHotkey@] 來升等被動傷害
          主動傷害
          命中傷害
          返還魔力
          @AbilityResourceName@ 消耗
          冷卻時間
          @DoTBaseDamage@->@DoTBaseDamageNL@
          @ActiveBaseDamage@->@ActiveBaseDamageNL@
          @OnHitBuffBaseDamage@->@OnHitBuffBaseDamageNL@
          @OnKillManaRefund@->@OnKillManaRefundNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_FizzW_TooltipLevelUpUnlearned" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 飛斯的普攻會使敵人流血,在 @BleedDuration@ 秒內造成 @DoTDamage@ 魔法傷害

          主動: 飛斯下一次的普攻附加 @ActiveDamage@ 額外魔法傷害 並強化飛斯的攻擊 @OnHitBuffDuration@ 秒,命中時會造成額外 @OnHitBuffDamage@ 魔法傷害

          如果首次攻擊擊殺了一個目標,他將回復 @OnKillManaRefund@ 魔力,並將冷卻時間重置至 @OnKillNewCooldown@ 秒,但不會提供持續 @OnHitBuffDuration@ 秒的命中增益效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FizzW_TooltipSimple" = "海神三叉戟 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 飛斯的普攻會使敵人流血,在 @BleedDuration@ 秒內造成 @DoTDamage@ 魔法傷害

          主動: 飛斯下一次的普攻附加 @ActiveDamage@ 額外魔法傷害 並強化飛斯的攻擊 @OnHitBuffDuration@ 秒,命中時會造成額外 @OnHitBuffDamage@ 魔法傷害

          如果首次攻擊擊殺了一個目標,他將回復 @OnKillManaRefund@ 魔力,並將冷卻時間重置至 @OnKillNewCooldown@ 秒,但不會提供持續 @OnHitBuffDuration@ 秒的命中增益效果。
          " tr "GeneratedTip_Spell_FizzW_TooltipWithExtendedBehaviorHint" = "海神三叉戟(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 飛斯的普攻會使敵人流血,在 @BleedDuration@ 秒內造成 @DoTDamage@ 魔法傷害

          主動: 飛斯下一次的普攻附加 @ActiveDamage@ 額外魔法傷害 並強化飛斯的攻擊 @OnHitBuffDuration@ 秒,命中時會造成額外 @OnHitBuffDamage@ 魔法傷害

          如果首次攻擊擊殺了一個目標,他將回復 @OnKillManaRefund@ 魔力,並將冷卻時間重置至 @OnKillNewCooldown@ 秒,但不會提供持續 @OnHitBuffDuration@ 秒的命中增益效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_FlashFrost_Description" = "艾妮維亞揮動翅膀聚集空氣,製造一枚冰晶向目標區域施放,冰凍減速並傷害路徑上所有敵人,冰尖柱到達目標位置爆裂,暈眩並傷害周圍敵人。" tr "GeneratedTip_Spell_FlashFrost_DisplayName" = "寒冰閃耀" tr "GeneratedTip_Spell_FlashFrost_Tooltip" = "寒冰閃耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_FlashFrost_TooltipExtended" = "寒冰閃耀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUp" = "寒冰閃耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          暈眩時間
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUpUnlearned" = "寒冰閃耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_FlashFrost_TooltipSimple" = "寒冰閃耀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_FlashFrost_TooltipWithExtendedBehaviorHint" = "寒冰閃耀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Fling_Description" = "傷害目標敵方單位,並將他們投擲到辛吉德身後。如果目標被投擲到強力粘膠上,則該目標被定身。" tr "GeneratedTip_Spell_Fling_DisplayName" = "過肩摔" tr "GeneratedTip_Spell_Fling_Tooltip" = "過肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_Fling_TooltipExtended" = "過肩摔(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_Fling_TooltipLevelUp" = "過肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          最大生命傷害
          束縛持續時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_Fling_TooltipLevelUpUnlearned" = "過肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Fling_TooltipSimple" = "過肩摔 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_Fling_TooltipWithExtendedBehaviorHint" = "過肩摔(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Frostbite_Description" = "艾妮維亞搧動雙翅,朝她的目標噴射出一股刺骨的強風,造成些許傷害。如果目標已經被寒冰閃耀暈眩,或是受到最大範圍的冰川風暴傷害,該技能將造成 200% 傷害。" tr "GeneratedTip_Spell_Frostbite_DisplayName" = "霜寒刺骨" tr "GeneratedTip_Spell_Frostbite_Tooltip" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。
          " tr "GeneratedTip_Spell_Frostbite_TooltipExtended" = "霜寒刺骨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。
          " tr "GeneratedTip_Spell_Frostbite_TooltipLevelUp" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_Frostbite_TooltipLevelUpUnlearned" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Frostbite_TooltipSimple" = "霜寒刺骨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。
          " tr "GeneratedTip_Spell_Frostbite_TooltipWithExtendedBehaviorHint" = "霜寒刺骨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GalioE_Description" = "加里歐向後退並蓄力接下來的攻擊,接著向前衝刺並擊飛第一個撞到的敵方英雄。" tr "GeneratedTip_Spell_GalioE_DisplayName" = "光榮制裁" tr "GeneratedTip_Spell_GalioE_Tooltip" = "光榮制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐朝前方猛烈衝刺,對首位擊中的敵方英雄造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @KnockupDuration@ 秒。路徑上的敵方單位則會受到 @PVEDamage@ 魔法傷害。

          加里歐在撞到一名敵方英雄或是地形物後即停止衝刺。
          " tr "GeneratedTip_Spell_GalioE_TooltipExtended" = "光榮制裁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐朝前方猛烈衝刺,對首位擊中的敵方英雄造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @KnockupDuration@ 秒。路徑上的敵方單位則會受到 @PVEDamage@ 魔法傷害。

          加里歐在撞到一名敵方英雄或是地形物後即停止衝刺。
          " tr "GeneratedTip_Spell_GalioE_TooltipLevelUp" = "光榮制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐朝前方猛烈衝刺,對首位擊中的敵方英雄造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @KnockupDuration@ 秒。路徑上的敵方單位則會受到 @PVEDamage@ 魔法傷害。

          加里歐在撞到一名敵方英雄或是地形物後即停止衝刺。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GalioE_TooltipLevelUpUnlearned" = "光榮制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐朝前方猛烈衝刺,對首位擊中的敵方英雄造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @KnockupDuration@ 秒。路徑上的敵方單位則會受到 @PVEDamage@ 魔法傷害。

          加里歐在撞到一名敵方英雄或是地形物後即停止衝刺。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GalioE_TooltipSimple" = "光榮制裁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐朝前方猛烈衝刺,對首位擊中的敵方英雄造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @KnockupDuration@ 秒。路徑上的敵方單位則會受到 @PVEDamage@ 魔法傷害。

          加里歐在撞到一名敵方英雄或是地形物後即停止衝刺。
          " tr "GeneratedTip_Spell_GalioE_TooltipWithExtendedBehaviorHint" = "光榮制裁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐朝前方猛烈衝刺,對首位擊中的敵方英雄造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @KnockupDuration@ 秒。路徑上的敵方單位則會受到 @PVEDamage@ 魔法傷害。

          加里歐在撞到一名敵方英雄或是地形物後即停止衝刺。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GalioQ_Description" = "加里歐釋放兩道氣流,氣流匯聚之後形成一股隨著時間過去而造成傷害的旋風。" tr "GeneratedTip_Spell_GalioQ_DisplayName" = "征戰風暴" tr "GeneratedTip_Spell_GalioQ_Tooltip" = "征戰風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐釋放兩道氣流並造成 @QMissileDamage@ 魔法傷害。

          氣流匯聚之後會形成一股旋風,在 @SuperQDuration@ 秒內造成相當於敵方 @PercentSuperQDamageTT@% 最大生命(對野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法傷害。
          " tr "GeneratedTip_Spell_GalioQ_TooltipExtended" = "征戰風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐釋放兩道氣流並造成 @QMissileDamage@ 魔法傷害。

          氣流匯聚之後會形成一股旋風,在 @SuperQDuration@ 秒內造成相當於敵方 @PercentSuperQDamageTT@% 最大生命(對野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法傷害。
          " tr "GeneratedTip_Spell_GalioQ_TooltipLevelUp" = "征戰風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐釋放兩道氣流並造成 @QMissileDamage@ 魔法傷害。

          氣流匯聚之後會形成一股旋風,在 @SuperQDuration@ 秒內造成相當於敵方 @PercentSuperQDamageTT@% 最大生命(對野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等氣流傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_GalioQ_TooltipLevelUpUnlearned" = "征戰風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐釋放兩道氣流並造成 @QMissileDamage@ 魔法傷害。

          氣流匯聚之後會形成一股旋風,在 @SuperQDuration@ 秒內造成相當於敵方 @PercentSuperQDamageTT@% 最大生命(對野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GalioQ_TooltipSimple" = "征戰風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐釋放兩道氣流並造成 @QMissileDamage@ 魔法傷害。

          氣流匯聚之後會形成一股旋風,在 @SuperQDuration@ 秒內造成相當於敵方 @PercentSuperQDamageTT@% 最大生命(對野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法傷害。
          " tr "GeneratedTip_Spell_GalioQ_TooltipWithExtendedBehaviorHint" = "征戰風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐釋放兩道氣流並造成 @QMissileDamage@ 魔法傷害。

          氣流匯聚之後會形成一股旋風,在 @SuperQDuration@ 秒內造成相當於敵方 @PercentSuperQDamageTT@% 最大生命(對野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GalioR_Description" = "加里歐賦予一名友軍傷害減免效果。短暫延遲一段時間之後加里歐會降落至友軍原先的位置,擊飛範圍內所有敵人。" tr "GeneratedTip_Spell_GalioR_DisplayName" = "英靈之門" tr "GeneratedTip_Spell_GalioR_Tooltip" = "英靈之門 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐指定一名友軍當前的所在位置作為降落地點。

          加里歐落地之後對範圍內敵人造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @StunDurationOuter@ 秒。
          " tr "GeneratedTip_Spell_GalioR_TooltipExtended" = "英靈之門(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐指定一名友軍當前的所在位置作為降落地點。

          加里歐落地之後對範圍內敵人造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @StunDurationOuter@ 秒。
          " tr "GeneratedTip_Spell_GalioR_TooltipLevelUp" = "英靈之門 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐指定一名友軍當前的所在位置作為降落地點。

          加里歐落地之後對範圍內敵人造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @StunDurationOuter@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          距離
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @CastRange@->@CastRangeNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GalioR_TooltipLevelUpUnlearned" = "英靈之門 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐指定一名友軍當前的所在位置作為降落地點。

          加里歐落地之後對範圍內敵人造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @StunDurationOuter@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GalioR_TooltipSimple" = "英靈之門 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐指定一名友軍當前的所在位置作為降落地點。

          加里歐落地之後對範圍內敵人造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @StunDurationOuter@ 秒。
          " tr "GeneratedTip_Spell_GalioR_TooltipWithExtendedBehaviorHint" = "英靈之門(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間加里歐指定一名友軍當前的所在位置作為降落地點。

          加里歐落地之後對範圍內敵人造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @StunDurationOuter@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GGun_Description" = "庫奇使用格林機槍掃射他面前錐形範圍內的敵人,造成傷害並降低敵人物理和魔法防禦。" tr "GeneratedTip_Spell_GGun_DisplayName" = "格林機槍" tr "GeneratedTip_Spell_GGun_Tooltip" = "格林機槍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_GGun_TooltipExtended" = "格林機槍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_GGun_TooltipLevelUp" = "格林機槍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          防禦減免
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount*-1.000000@->@Effect4AmountNL*-1.000000@
          " tr "GeneratedTip_Spell_GGun_TooltipLevelUpUnlearned" = "格林機槍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GGun_TooltipSimple" = "格林機槍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_GGun_TooltipWithExtendedBehaviorHint" = "格林機槍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GlacialStorm_Description" = "艾妮維亞召喚出一朵夾雜著冰塊和冰雹的雨雲,對敵人造成傷害,並使其減速。" tr "GeneratedTip_Spell_GlacialStorm_DisplayName" = "冰川風暴" tr "GeneratedTip_Spell_GlacialStorm_Tooltip" = "冰川風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間啟動:每秒消耗 @ManaCostPerSecond@ 點魔力

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @GrowthTime@ 秒內不斷擴張,每秒造成 @TotalDamagePerSecond@ 魔法傷害,並緩速敵方目標,降低其 @SlowAmount@% 跑速。

          當冰川風暴擴張到最大範圍時,降低目標 @EnhancedSlow@% 跑速並造成 @BonusMultiplier@% 傷害。
          " tr "GeneratedTip_Spell_GlacialStorm_TooltipExtended" = "冰川風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間啟動:每秒消耗 @ManaCostPerSecond@ 點魔力

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @GrowthTime@ 秒內不斷擴張,每秒造成 @TotalDamagePerSecond@ 魔法傷害,並緩速敵方目標,降低其 @SlowAmount@% 跑速。

          當冰川風暴擴張到最大範圍時,降低目標 @EnhancedSlow@% 跑速並造成 @BonusMultiplier@% 傷害。
          " tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUp" = "冰川風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間啟動:每秒消耗 @ManaCostPerSecond@ 點魔力

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @GrowthTime@ 秒內不斷擴張,每秒造成 @TotalDamagePerSecond@ 魔法傷害,並緩速敵方目標,降低其 @SlowAmount@% 跑速。

          當冰川風暴擴張到最大範圍時,降低目標 @EnhancedSlow@% 跑速並造成 @BonusMultiplier@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等每秒造成傷害
          冰凍緩速量
          每秒消耗魔力
          @DamagePerSecond@->@DamagePerSecondNL@
          @SlowAmount@%->@SlowAmountNL@%
          @ManaCostPerSecond@->@ManaCostPerSecondNL@
          " tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUpUnlearned" = "冰川風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間啟動:每秒消耗 @ManaCostPerSecond@ 點魔力

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @GrowthTime@ 秒內不斷擴張,每秒造成 @TotalDamagePerSecond@ 魔法傷害,並緩速敵方目標,降低其 @SlowAmount@% 跑速。

          當冰川風暴擴張到最大範圍時,降低目標 @EnhancedSlow@% 跑速並造成 @BonusMultiplier@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GlacialStorm_TooltipSimple" = "冰川風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間啟動:每秒消耗 @ManaCostPerSecond@ 點魔力

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @GrowthTime@ 秒內不斷擴張,每秒造成 @TotalDamagePerSecond@ 魔法傷害,並緩速敵方目標,降低其 @SlowAmount@% 跑速。

          當冰川風暴擴張到最大範圍時,降低目標 @EnhancedSlow@% 跑速並造成 @BonusMultiplier@% 傷害。
          " tr "GeneratedTip_Spell_GlacialStorm_TooltipWithExtendedBehaviorHint" = "冰川風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間啟動:每秒消耗 @ManaCostPerSecond@ 點魔力

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @GrowthTime@ 秒內不斷擴張,每秒造成 @TotalDamagePerSecond@ 魔法傷害,並緩速敵方目標,降低其 @SlowAmount@% 跑速。

          當冰川風暴擴張到最大範圍時,降低目標 @EnhancedSlow@% 跑速並造成 @BonusMultiplier@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GnarE_Description" = "吶兒奮力一跳到指定地點並且蹦蹦跳跳地從任何單位頭上翻過。

          狂暴吶兒太巨大了,無法從頭上越過任何單位,反之,他會用一股粉碎地面的重力狠狠砸向目標,對該區域造成傷害。" tr "GeneratedTip_Spell_GnarE_DisplayName" = "吶兒跳跳/重磅輾壓" tr "GeneratedTip_Spell_GnarE_Tooltip" = "吶兒跳跳/重磅輾壓 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。
          " tr "GeneratedTip_Spell_GnarE_TooltipExtended" = "吶兒跳跳/重磅輾壓(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。
          " tr "GeneratedTip_Spell_GnarE_TooltipLevelUp" = "吶兒跳跳/重磅輾壓 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          攻擊速度
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GnarE_TooltipLevelUpUnlearned" = "吶兒跳跳/重磅輾壓 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GnarE_TooltipSimple" = "吶兒跳跳/重磅輾壓 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。
          " tr "GeneratedTip_Spell_GnarE_TooltipWithExtendedBehaviorHint" = "吶兒跳跳/重磅輾壓(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GnarQ_Description" = "吶兒丟出骨頭迴力鏢,在迴力鏢回到自己身上之前造成傷害並緩速敵人。如果他接到迴力鏢的話,該技能冷卻時間將會減少。

          狂暴吶兒會丟出巨大岩石,巨石命中第一個目標後就會停住,緩速周圍所有敵方單位。可以把巨石撿起來,減少該技能冷卻時間。" tr "GeneratedTip_Spell_GnarQ_DisplayName" = "骨頭迴力鏢/巨岩拋擲" tr "GeneratedTip_Spell_GnarQ_Tooltip" = "骨頭迴力鏢/巨岩拋擲 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。
          " tr "GeneratedTip_Spell_GnarQ_TooltipExtended" = "骨頭迴力鏢/巨岩拋擲(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。
          " tr "GeneratedTip_Spell_GnarQ_TooltipLevelUp" = "骨頭迴力鏢/巨岩拋擲 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。
          點擊或者按 [@LevelUpHotkey@] 來升等迴力鏢傷害
          巨岩傷害
          緩速
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GnarQ_TooltipLevelUpUnlearned" = "骨頭迴力鏢/巨岩拋擲 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GnarQ_TooltipSimple" = "骨頭迴力鏢/巨岩拋擲 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。
          " tr "GeneratedTip_Spell_GnarQ_TooltipWithExtendedBehaviorHint" = "骨頭迴力鏢/巨岩拋擲(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GnarR_Description" = "狂暴吶兒將會把身邊的一切都丟往指定方向,造成傷害並緩速附近敵方單位。任何因此撞到牆上的敵人都會被暈眩,受到額外傷害。" tr "GeneratedTip_Spell_GnarR_DisplayName" = "狂嘯猛擊!" tr "GeneratedTip_Spell_GnarR_Tooltip" = "狂嘯猛擊! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 被動:野獸本能的額外跑速提升至 @RHyperMovementSpeedPercent@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Damage@ 物理傷害並緩速他們 @RSlowPercent@%,持續 @RCCDuration@ 秒。任何因此撞上牆面的敵人將會承受 @RWallHitDamageMultiplier@% 傷害並且被暈眩。
          " tr "GeneratedTip_Spell_GnarR_TooltipExtended" = "狂嘯猛擊!(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 被動:野獸本能的額外跑速提升至 @RHyperMovementSpeedPercent@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Damage@ 物理傷害並緩速他們 @RSlowPercent@%,持續 @RCCDuration@ 秒。任何因此撞上牆面的敵人將會承受 @RWallHitDamageMultiplier@% 傷害並且被暈眩。
          " tr "GeneratedTip_Spell_GnarR_TooltipLevelUp" = "狂嘯猛擊! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 被動:野獸本能的額外跑速提升至 @RHyperMovementSpeedPercent@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Damage@ 物理傷害並緩速他們 @RSlowPercent@%,持續 @RCCDuration@ 秒。任何因此撞上牆面的敵人將會承受 @RWallHitDamageMultiplier@% 傷害並且被暈眩。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速 / 暈眩持續時間
          額外跑速
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @RCCDuration@->@RCCDurationNL@
          @RHyperMovementSpeedPercent@%->@RHyperMovementSpeedPercentNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GnarR_TooltipLevelUpUnlearned" = "狂嘯猛擊! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 被動:野獸本能的額外跑速提升至 @RHyperMovementSpeedPercent@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Damage@ 物理傷害並緩速他們 @RSlowPercent@%,持續 @RCCDuration@ 秒。任何因此撞上牆面的敵人將會承受 @RWallHitDamageMultiplier@% 傷害並且被暈眩。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GnarR_TooltipSimple" = "狂嘯猛擊! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 被動:野獸本能的額外跑速提升至 @RHyperMovementSpeedPercent@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Damage@ 物理傷害並緩速他們 @RSlowPercent@%,持續 @RCCDuration@ 秒。任何因此撞上牆面的敵人將會承受 @RWallHitDamageMultiplier@% 傷害並且被暈眩。
          " tr "GeneratedTip_Spell_GnarR_TooltipWithExtendedBehaviorHint" = "狂嘯猛擊!(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒: 被動:野獸本能的額外跑速提升至 @RHyperMovementSpeedPercent@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Damage@ 物理傷害並緩速他們 @RSlowPercent@%,持續 @RCCDuration@ 秒。任何因此撞上牆面的敵人將會承受 @RWallHitDamageMultiplier@% 傷害並且被暈眩。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GnarW_Description" = "吶兒的攻擊與技能將會激怒他,造成額外傷害與獲得額外跑速。

          狂暴吶兒已經呈現暴怒狀態,無法被激活,但他能立起他的後腿並且推擊他前方的區域,暈眩該區域敵人。" tr "GeneratedTip_Spell_GnarW_DisplayName" = "野獸本能/原始衝撞" tr "GeneratedTip_Spell_GnarW_Tooltip" = "野獸本能/原始衝撞 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @MiniTotalDamage@ + @MiniPercentHPDamage*100@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @MiniMonsterCap@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理傷害

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。
          " tr "GeneratedTip_Spell_GnarW_TooltipExtended" = "野獸本能/原始衝撞(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @MiniTotalDamage@ + @MiniPercentHPDamage*100@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @MiniMonsterCap@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理傷害

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。
          " tr "GeneratedTip_Spell_GnarW_TooltipLevelUp" = "野獸本能/原始衝撞 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @MiniTotalDamage@ + @MiniPercentHPDamage*100@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @MiniMonsterCap@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理傷害

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。
          點擊或者按 [@LevelUpHotkey@] 來升等野獸本能傷害
          野獸本能 % 生命傷害
          野獸本能對野怪最大傷害
          原始衝撞傷害
          @MiniBaseDamage@->@MiniBaseDamageNL@
          @MiniPercentHPDamage@%->@MiniPercentHPDamageNL@%
          @MiniMonsterCap@->@MiniMonsterCapNL@
          @MegaBaseDamage@->@MegaBaseDamageNL@
          " tr "GeneratedTip_Spell_GnarW_TooltipLevelUpUnlearned" = "野獸本能/原始衝撞 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @MiniTotalDamage@ + @MiniPercentHPDamage*100@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @MiniMonsterCap@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理傷害

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GnarW_TooltipSimple" = "野獸本能/原始衝撞 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @MiniTotalDamage@ + @MiniPercentHPDamage*100@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @MiniMonsterCap@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理傷害

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。
          " tr "GeneratedTip_Spell_GnarW_TooltipWithExtendedBehaviorHint" = "野獸本能/原始衝撞(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @MiniTotalDamage@ + @MiniPercentHPDamage*100@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @MiniMonsterCap@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理傷害

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GragasE_Description" = "古拉格斯向目標方向衝鋒,撞上第一個敵方單位後造成範圍傷害,並暈眩他們。" tr "GeneratedTip_Spell_GragasE_DisplayName" = "肉彈衝擊" tr "GeneratedTip_Spell_GragasE_Tooltip" = "肉彈衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。
          " tr "GeneratedTip_Spell_GragasE_TooltipExtended" = "肉彈衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。
          " tr "GeneratedTip_Spell_GragasE_TooltipLevelUp" = "肉彈衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GragasE_TooltipLevelUpUnlearned" = "肉彈衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GragasE_TooltipSimple" = "肉彈衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。
          " tr "GeneratedTip_Spell_GragasE_TooltipWithExtendedBehaviorHint" = "肉彈衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GragasQ_Description" = "古拉格斯將酒桶滾到目標地點,可以主動引爆或在到達目標地點 4 秒後自行爆炸。被炸到的敵人跑速會降低。" tr "GeneratedTip_Spell_GragasQ_DisplayName" = "滾動酒桶" tr "GeneratedTip_Spell_GragasQ_Tooltip" = "滾動酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。
          " tr "GeneratedTip_Spell_GragasQ_TooltipExtended" = "滾動酒桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。
          " tr "GeneratedTip_Spell_GragasQ_TooltipLevelUp" = "滾動酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_GragasQ_TooltipLevelUpUnlearned" = "滾動酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GragasQ_TooltipSimple" = "滾動酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。
          " tr "GeneratedTip_Spell_GragasQ_TooltipWithExtendedBehaviorHint" = "滾動酒桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GragasR_Description" = "古拉格斯向目標區域投擲他的酒桶,造成傷害並擊退在衝擊波範圍內敵人。" tr "GeneratedTip_Spell_GragasR_DisplayName" = "爆破酒桶" tr "GeneratedTip_Spell_GragasR_Tooltip" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向目標區域投擲酒桶,酒桶會在落地時爆炸。被爆炸波及到的敵人將受到 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害和擊退效果。" tr "GeneratedTip_Spell_GragasR_TooltipExtended" = "爆破酒桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向目標區域投擲酒桶,酒桶會在落地時爆炸。被爆炸波及到的敵人將受到 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害和擊退效果。" tr "GeneratedTip_Spell_GragasR_TooltipLevelUp" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向目標區域投擲酒桶,酒桶會在落地時爆炸。被爆炸波及到的敵人將受到 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害和擊退效果。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GragasR_TooltipLevelUpUnlearned" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向目標區域投擲酒桶,酒桶會在落地時爆炸。被爆炸波及到的敵人將受到 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害和擊退效果。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GragasR_TooltipSimple" = "爆破酒桶 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向目標區域投擲酒桶,酒桶會在落地時爆炸。被爆炸波及到的敵人將受到 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害和擊退效果。" tr "GeneratedTip_Spell_GragasR_TooltipWithExtendedBehaviorHint" = "爆破酒桶(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯向目標區域投擲酒桶,酒桶會在落地時爆炸。被爆炸波及到的敵人將受到 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害和擊退效果。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GragasW_Description" = "古拉格斯狂飲酒桶裡的佳釀,持續 1 秒。完成後會獲得強化能力,對下次普攻目標和鄰近敵人造成魔法傷害,並減少所受的傷害。" tr "GeneratedTip_Spell_GragasW_DisplayName" = "醉酒狂暴" tr "GeneratedTip_Spell_GragasW_Tooltip" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害 (對野怪最多造成 @Effect4Amount@ 傷害)
          " tr "GeneratedTip_Spell_GragasW_TooltipExtended" = "醉酒狂暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害 (對野怪最多造成 @Effect4Amount@ 傷害)
          " tr "GeneratedTip_Spell_GragasW_TooltipLevelUp" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害 (對野怪最多造成 @Effect4Amount@ 傷害)
          點擊或者按 [@LevelUpHotkey@] 來升等傷害減免
          傷害
          @Effect1Amount@%->@Effect1AmountNL@%
          @Effect3Amount@->@Effect3AmountNL@
          " tr "GeneratedTip_Spell_GragasW_TooltipLevelUpUnlearned" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害 (對野怪最多造成 @Effect4Amount@ 傷害)
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GragasW_TooltipSimple" = "醉酒狂暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害 (對野怪最多造成 @Effect4Amount@ 傷害)
          " tr "GeneratedTip_Spell_GragasW_TooltipWithExtendedBehaviorHint" = "醉酒狂暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害 (對野怪最多造成 @Effect4Amount@ 傷害)

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GravesChargeShot_Description" = "葛雷夫發射爆裂彈,對第一個打到之敵人造成物理傷害。當爆裂彈打到敵人或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人物理傷害。" tr "GeneratedTip_Spell_GravesChargeShot_DisplayName" = "龍爭虎鬥" tr "GeneratedTip_Spell_GravesChargeShot_Tooltip" = "龍爭虎鬥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Damage@ 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @FalloffDamage@ 點物理傷害。" tr "GeneratedTip_Spell_GravesChargeShot_TooltipExtended" = "龍爭虎鬥(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Damage@ 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @FalloffDamage@ 點物理傷害。" tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUp" = "龍爭虎鬥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Damage@ 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @FalloffDamage@ 點物理傷害。點擊或者按 [@LevelUpHotkey@] 來升等首次傷害
          錐形內傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @RFalloffDamage@->@RFalloffDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUpUnlearned" = "龍爭虎鬥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Damage@ 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @FalloffDamage@ 點物理傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GravesChargeShot_TooltipSimple" = "龍爭虎鬥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Damage@ 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @FalloffDamage@ 點物理傷害。" tr "GeneratedTip_Spell_GravesChargeShot_TooltipWithExtendedBehaviorHint" = "龍爭虎鬥(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Damage@ 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @FalloffDamage@ 點物理傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GravesMove_Description" = "葛雷夫向前衝刺並獲得額外物理防禦,持續數秒。若葛雷夫向敵方英雄衝刺,則會獲得兩層梟雄本色,普攻敵人會減少此技能的冷卻時間並刷新物理防禦增益。" tr "GeneratedTip_Spell_GravesMove_DisplayName" = "猛龍過江" tr "GeneratedTip_Spell_GravesMove_Tooltip" = "猛龍過江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。
          " tr "GeneratedTip_Spell_GravesMove_TooltipExtended" = "猛龍過江(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。
          " tr "GeneratedTip_Spell_GravesMove_TooltipLevelUp" = "猛龍過江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。
          點擊或者按 [@LevelUpHotkey@] 來升等梟雄本色物理防禦
          冷卻時間
          @Effect5Amount@->@Effect5AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GravesMove_TooltipLevelUpUnlearned" = "猛龍過江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GravesMove_TooltipSimple" = "猛龍過江 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。
          " tr "GeneratedTip_Spell_GravesMove_TooltipWithExtendedBehaviorHint" = "猛龍過江(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GravesQLineSpell_Description" = "葛雷夫發射一枚會在 2 秒後爆炸的彈藥,如果命中地形則在 0.2 秒後爆炸。" tr "GeneratedTip_Spell_GravesQLineSpell_DisplayName" = "人在江湖" tr "GeneratedTip_Spell_GravesQLineSpell_Tooltip" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。
          " tr "GeneratedTip_Spell_GravesQLineSpell_TooltipExtended" = "人在江湖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。
          " tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUp" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          爆炸物攻係數
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUpUnlearned" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GravesQLineSpell_TooltipSimple" = "人在江湖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。
          " tr "GeneratedTip_Spell_GravesQLineSpell_TooltipWithExtendedBehaviorHint" = "人在江湖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_GravesSmokeGrenade_Description" = "葛雷夫發射煙幕彈造成魔法傷害並減少視線範圍。受到第一波衝擊的敵人將受到魔法傷害,並短暫降低跑速。" tr "GeneratedTip_Spell_GravesSmokeGrenade_DisplayName" = "隻手遮天" tr "GeneratedTip_Spell_GravesSmokeGrenade_Tooltip" = "隻手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipExtended" = "隻手遮天(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUp" = "隻手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUpUnlearned" = "隻手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipSimple" = "隻手遮天 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipWithExtendedBehaviorHint" = "隻手遮天(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HallucinateFull_Description" = "薩科製造一個自己的幻象攻擊敵人,幻象可以攻擊敵人(對防禦塔造成傷害會減少)。幻象死亡時爆炸造成範圍傷害,並召喚三個驚嚇魔盒。" tr "GeneratedTip_Spell_HallucinateFull_DisplayName" = "幻象" tr "GeneratedTip_Spell_HallucinateFull_Tooltip" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

          • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。
          • 分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

          分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。
          " tr "GeneratedTip_Spell_HallucinateFull_TooltipExtended" = "幻象(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

          • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。
          • 分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

          分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。
          " tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUp" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

          • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。
          • 分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

          分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。
          點擊或者按 [@LevelUpHotkey@] 來升等死後造成傷害
          驚嚇盒傷害
          驚嚇盒逃竄持續時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect6Amount@->@Effect6AmountNL@
          @Effect7Amount@->@Effect7AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUpUnlearned" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

          • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。
          • 分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

          分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HallucinateFull_TooltipSimple" = "幻象 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

          • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。
          • 分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

          分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。
          " tr "GeneratedTip_Spell_HallucinateFull_TooltipWithExtendedBehaviorHint" = "幻象(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

          • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。
          • 分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

          分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Headbutt_Description" = "亞歷斯塔衝撞目標,造成傷害並擊退目標。" tr "GeneratedTip_Spell_Headbutt_DisplayName" = "野蠻衝撞" tr "GeneratedTip_Spell_Headbutt_Tooltip" = "野蠻衝撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔撞向一名敵人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害並且擊退他們。" tr "GeneratedTip_Spell_Headbutt_TooltipExtended" = "野蠻衝撞(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔撞向一名敵人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害並且擊退他們。" tr "GeneratedTip_Spell_Headbutt_TooltipLevelUp" = "野蠻衝撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔撞向一名敵人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害並且擊退他們。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_Headbutt_TooltipLevelUpUnlearned" = "野蠻衝撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔撞向一名敵人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害並且擊退他們。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Headbutt_TooltipSimple" = "野蠻衝撞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔撞向一名敵人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害並且擊退他們。" tr "GeneratedTip_Spell_Headbutt_TooltipWithExtendedBehaviorHint" = "野蠻衝撞(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔撞向一名敵人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害並且擊退他們。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HecarimRamp_Description" = "赫克林在短時間內提高跑速且能在單位間移動,他的下一次攻擊將會擊退目標並造成額外的物理傷害,增加的傷害取決於啟動技能後所移動的距離。" tr "GeneratedTip_Spell_HecarimRamp_DisplayName" = "毀滅衝刺" tr "GeneratedTip_Spell_HecarimRamp_Tooltip" = "毀滅衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林提升移動速度並能在單位間移動,持續 @Effect5Amount@ 秒。它的下一次攻擊將擊退目標並造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理傷害,傷害取決於技能啟動時間內所移動的距離。(擊退距離亦同)

          該技能的剩餘時間將在「暗影的逆襲」啟動時暫停。
          " tr "GeneratedTip_Spell_HecarimRamp_TooltipExtended" = "毀滅衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林提升移動速度並能在單位間移動,持續 @Effect5Amount@ 秒。它的下一次攻擊將擊退目標並造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理傷害,傷害取決於技能啟動時間內所移動的距離。(擊退距離亦同)

          該技能的剩餘時間將在「暗影的逆襲」啟動時暫停。
          " tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUp" = "毀滅衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林提升移動速度並能在單位間移動,持續 @Effect5Amount@ 秒。它的下一次攻擊將擊退目標並造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理傷害,傷害取決於技能啟動時間內所移動的距離。(擊退距離亦同)

          該技能的剩餘時間將在「暗影的逆襲」啟動時暫停。
          點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          最大傷害
          冷卻時間
          @Effect4Amount@->@Effect4AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUpUnlearned" = "毀滅衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林提升移動速度並能在單位間移動,持續 @Effect5Amount@ 秒。它的下一次攻擊將擊退目標並造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理傷害,傷害取決於技能啟動時間內所移動的距離。(擊退距離亦同)

          該技能的剩餘時間將在「暗影的逆襲」啟動時暫停。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HecarimRamp_TooltipSimple" = "毀滅衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林提升移動速度並能在單位間移動,持續 @Effect5Amount@ 秒。它的下一次攻擊將擊退目標並造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理傷害,傷害取決於技能啟動時間內所移動的距離。(擊退距離亦同)

          該技能的剩餘時間將在「暗影的逆襲」啟動時暫停。
          " tr "GeneratedTip_Spell_HecarimRamp_TooltipWithExtendedBehaviorHint" = "毀滅衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林提升移動速度並能在單位間移動,持續 @Effect5Amount@ 秒。它的下一次攻擊將擊退目標並造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理傷害,傷害取決於技能啟動時間內所移動的距離。(擊退距離亦同)

          該技能的剩餘時間將在「暗影的逆襲」啟動時暫停。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HecarimRapidSlash_Description" = "赫克林朝周遭敵人劈斬,造成物理傷害。" tr "GeneratedTip_Spell_HecarimRapidSlash_DisplayName" = "逸騎刃擊" tr "GeneratedTip_Spell_HecarimRapidSlash_Tooltip" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          " tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipExtended" = "逸騎刃擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          " tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUp" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUpUnlearned" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipSimple" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          " tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipWithExtendedBehaviorHint" = "逸騎刃擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Description" = "赫克林朝周遭敵人劈斬,造成物理傷害。" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_DisplayName" = "逸騎刃擊" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Tooltip" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          " tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipExtended" = "逸騎刃擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          " tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUp" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUpUnlearned" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipSimple" = "逸騎刃擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。
          " tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipWithExtendedBehaviorHint" = "逸騎刃擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HecarimUlt_Description" = "赫克林召喚幽靈坐騎並且向前衝刺,對路徑上的敵人造成魔法傷害。赫克林在衝刺結束時會釋放出衝擊波,使周遭敵人感到恐懼而逃跑。" tr "GeneratedTip_Spell_HecarimUlt_DisplayName" = "暗影的逆襲" tr "GeneratedTip_Spell_HecarimUlt_Tooltip" = "暗影的逆襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林召喚幽靈座騎並向前衝刺,對擊中敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。

          衝刺結束時,赫克林將釋放一股衝擊波,對周遭敵人造成恐懼效果,持續 @FearDurationMin@ 至 @FearDurationMax@ 秒(隨衝刺距離而增加)。

          赫克林只會移動至目標地點,而座騎會跑完全程。
          " tr "GeneratedTip_Spell_HecarimUlt_TooltipExtended" = "暗影的逆襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林召喚幽靈座騎並向前衝刺,對擊中敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。

          衝刺結束時,赫克林將釋放一股衝擊波,對周遭敵人造成恐懼效果,持續 @FearDurationMin@ 至 @FearDurationMax@ 秒(隨衝刺距離而增加)。

          赫克林只會移動至目標地點,而座騎會跑完全程。
          " tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUp" = "暗影的逆襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林召喚幽靈座騎並向前衝刺,對擊中敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。

          衝刺結束時,赫克林將釋放一股衝擊波,對周遭敵人造成恐懼效果,持續 @FearDurationMin@ 至 @FearDurationMax@ 秒(隨衝刺距離而增加)。

          赫克林只會移動至目標地點,而座騎會跑完全程。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUpUnlearned" = "暗影的逆襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林召喚幽靈座騎並向前衝刺,對擊中敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。

          衝刺結束時,赫克林將釋放一股衝擊波,對周遭敵人造成恐懼效果,持續 @FearDurationMin@ 至 @FearDurationMax@ 秒(隨衝刺距離而增加)。

          赫克林只會移動至目標地點,而座騎會跑完全程。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HecarimUlt_TooltipSimple" = "暗影的逆襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林召喚幽靈座騎並向前衝刺,對擊中敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。

          衝刺結束時,赫克林將釋放一股衝擊波,對周遭敵人造成恐懼效果,持續 @FearDurationMin@ 至 @FearDurationMax@ 秒(隨衝刺距離而增加)。

          赫克林只會移動至目標地點,而座騎會跑完全程。
          " tr "GeneratedTip_Spell_HecarimUlt_TooltipWithExtendedBehaviorHint" = "暗影的逆襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林召喚幽靈座騎並向前衝刺,對擊中敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。

          衝刺結束時,赫克林將釋放一股衝擊波,對周遭敵人造成恐懼效果,持續 @FearDurationMin@ 至 @FearDurationMax@ 秒(隨衝刺距離而增加)。

          赫克林只會移動至目標地點,而座騎會跑完全程。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HecarimW_Description" = "赫克林對周遭敵人造成魔法傷害並持續一小段時間。期間內,任何對這些敵人造成的傷害將以一定的百分比治療赫克林。" tr "GeneratedTip_Spell_HecarimW_DisplayName" = "靈魂恐懼" tr "GeneratedTip_Spell_HecarimW_Tooltip" = "靈魂恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林對周遭所有敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒。 接著治癒赫克林,效果相當於這些敵人所受到任何傷害的 @Effect1Amount@% 。

          赫克林無法從士兵治療超過 @Effect4Amount@ 的生命。
          " tr "GeneratedTip_Spell_HecarimW_TooltipExtended" = "靈魂恐懼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林對周遭所有敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒。 接著治癒赫克林,效果相當於這些敵人所受到任何傷害的 @Effect1Amount@% 。

          赫克林無法從士兵治療超過 @Effect4Amount@ 的生命。
          " tr "GeneratedTip_Spell_HecarimW_TooltipLevelUp" = "靈魂恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林對周遭所有敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒。 接著治癒赫克林,效果相當於這些敵人所受到任何傷害的 @Effect1Amount@% 。

          赫克林無法從士兵治療超過 @Effect4Amount@ 的生命。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          治療上限
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_HecarimW_TooltipLevelUpUnlearned" = "靈魂恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林對周遭所有敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒。 接著治癒赫克林,效果相當於這些敵人所受到任何傷害的 @Effect1Amount@% 。

          赫克林無法從士兵治療超過 @Effect4Amount@ 的生命。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HecarimW_TooltipSimple" = "靈魂恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林對周遭所有敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒。 接著治癒赫克林,效果相當於這些敵人所受到任何傷害的 @Effect1Amount@% 。

          赫克林無法從士兵治療超過 @Effect4Amount@ 的生命。
          " tr "GeneratedTip_Spell_HecarimW_TooltipWithExtendedBehaviorHint" = "靈魂恐懼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間赫克林對周遭所有敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒。 接著治癒赫克林,效果相當於這些敵人所受到任何傷害的 @Effect1Amount@% 。

          赫克林無法從士兵治療超過 @Effect4Amount@ 的生命。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HeimerdingerE_Description" = "漢默丁格向目標區域投擲暴風手雷,對敵方單位造成傷害,暈眩直接命中的目標,並緩速周圍單位。" tr "GeneratedTip_Spell_HeimerdingerE_DisplayName" = "CH-2 暴風手雷" tr "GeneratedTip_Spell_HeimerdingerE_Tooltip" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          " tr "GeneratedTip_Spell_HeimerdingerE_TooltipExtended" = "CH-2 暴風手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          " tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUp" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@BaseDamage@->@BaseDamageNL@" tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUpUnlearned" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HeimerdingerE_TooltipSimple" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          " tr "GeneratedTip_Spell_HeimerdingerE_TooltipWithExtendedBehaviorHint" = "CH-2 暴風手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HeimerdingerQ_Description" = "漢默丁格放置一個微型機槍炮臺攻擊敵人,配備了光束炮攻擊(炮臺對防禦塔造成一半的傷害)。" tr "GeneratedTip_Spell_HeimerdingerQ_DisplayName" = "H-28 G 進化砲臺" tr "GeneratedTip_Spell_HeimerdingerQ_Tooltip" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipExtended" = "H-28 G 進化砲臺(@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺炮臺數值

            生命: @TurretHealth@
            炮臺攻擊: @Damage@ 魔法傷害
            充能炮臺攻擊: 每 @BeamCooldown@秒 @DamageBeam@ 魔法傷害
            同一時間放置的炮臺最大數量: @MaxTurrets@

          " tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUp" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺點擊或者按 [@LevelUpHotkey@] 來升等砲彈傷害
          光束炮傷害
          @BaseDamage@->@BaseDamageNL@
          @BaseDamageBeam@->@BaseDamageBeamNL@
          " tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUpUnlearned" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipSimple" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipWithExtendedBehaviorHint" = "H-28 G 進化砲臺(@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HeimerdingerR_Description" = "" tr "GeneratedTip_Spell_HeimerdingerR_DisplayName" = "升級!!!" tr "GeneratedTip_Spell_HeimerdingerR_Tooltip" = "升級!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @QUltDamage@ 魔法傷害,光束炮則是造成 @QUltDamageBeam@ 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @WUltBaseDamage@ 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @WUltTotalDamage@ 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @EUltDamage@ 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。
          " tr "GeneratedTip_Spell_HeimerdingerR_TooltipExtended" = "升級!!!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @QUltDamage@ 魔法傷害,光束炮則是造成 @QUltDamageBeam@ 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @WUltBaseDamage@ 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @WUltTotalDamage@ 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @EUltDamage@ 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。
          " tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUp" = "升級!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @QUltDamage@ 魔法傷害,光束炮則是造成 @QUltDamageBeam@ 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @WUltBaseDamage@ 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @WUltTotalDamage@ 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @EUltDamage@ 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          究極炮臺砲彈傷害
          炮臺光束炮傷害
          海克斯疾速火箭傷害
          海克斯疾速火箭最大傷害
          閃光飛彈傷害
          @Cooldown@->@CooldownNL@
          @QUltBaseDamage@->@QUltBaseDamageNL@
          @QUltBaseDamageBeam@->@QUltBaseDamageBeamNL@
          @WUltBaseDamage@->@WUltBaseDamageNL@
          @WUltTotalBaseDamage@->@WUltTotalBaseDamageNL@
          @EUltBaseDamage@->@EUltBaseDamageNL@
          " tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUpUnlearned" = "升級!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @QUltDamage@ 魔法傷害,光束炮則是造成 @QUltDamageBeam@ 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @WUltBaseDamage@ 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @WUltTotalDamage@ 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @EUltDamage@ 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HeimerdingerR_TooltipSimple" = "升級!!! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @QUltDamage@ 魔法傷害,光束炮則是造成 @QUltDamageBeam@ 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @WUltBaseDamage@ 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @WUltTotalDamage@ 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @EUltDamage@ 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。
          " tr "GeneratedTip_Spell_HeimerdingerR_TooltipWithExtendedBehaviorHint" = "升級!!!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @QUltDamage@ 魔法傷害,光束炮則是造成 @QUltDamageBeam@ 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @WUltBaseDamage@ 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @WUltTotalDamage@ 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @EUltDamage@ 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_HeimerdingerW_Description" = "漢默丁格朝滑鼠游標的方向發射密集的長程火箭。" tr "GeneratedTip_Spell_HeimerdingerW_DisplayName" = "高科技微型火箭" tr "GeneratedTip_Spell_HeimerdingerW_Tooltip" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          " tr "GeneratedTip_Spell_HeimerdingerW_TooltipExtended" = "高科技微型火箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          " tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUp" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @AbilityResourceName@ 消耗
          @Cooldown@->@CooldownNL@
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUpUnlearned" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_HeimerdingerW_TooltipSimple" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          " tr "GeneratedTip_Spell_HeimerdingerW_TooltipWithExtendedBehaviorHint" = "高科技微型火箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Highlander_Description" = "易大師以靈巧的步伐進行移動,短暫提高跑速和攻速,同時免疫全部的緩速效果。主動使用技能時,擊殺英雄或助攻可以延長高原血統的作用時間。處於被動時,擊殺或助攻可以減少易大師其他技能的冷卻時間。" tr "GeneratedTip_Spell_Highlander_DisplayName" = "高原血統" tr "GeneratedTip_Spell_Highlander_Tooltip" = "高原血統 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 擊殺英雄和助攻將會減少易大師 @RCooldownRefund*100@% 技能冷卻時間。

          主動: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫緩速,持續 @RDuration@ 秒。當主動效果啟動時,英雄擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。
          " tr "GeneratedTip_Spell_Highlander_TooltipExtended" = "高原血統(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 擊殺英雄和助攻將會減少易大師 @RCooldownRefund*100@% 技能冷卻時間。

          主動: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫緩速,持續 @RDuration@ 秒。當主動效果啟動時,英雄擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。
          " tr "GeneratedTip_Spell_Highlander_TooltipLevelUp" = "高原血統 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 擊殺英雄和助攻將會減少易大師 @RCooldownRefund*100@% 技能冷卻時間。

          主動: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫緩速,持續 @RDuration@ 秒。當主動效果啟動時,英雄擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          跑速
          @RASBonus@%->@RASBonusNL@%
          @RMSBonus@%->@RMSBonusNL@%
          " tr "GeneratedTip_Spell_Highlander_TooltipLevelUpUnlearned" = "高原血統 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 擊殺英雄和助攻將會減少易大師 @RCooldownRefund*100@% 技能冷卻時間。

          主動: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫緩速,持續 @RDuration@ 秒。當主動效果啟動時,英雄擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Highlander_TooltipSimple" = "高原血統 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 對英雄的擊殺或是助攻將減少易大師基本技能的冷卻時間。

          主動: 給予跑速、攻速以及 @RDuration@ 秒對緩速免疫的能力。

          當主動效果啟動時,對英雄的擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。
          " tr "GeneratedTip_Spell_Highlander_TooltipWithExtendedBehaviorHint" = "高原血統(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 擊殺英雄和助攻將會減少易大師 @RCooldownRefund*100@% 技能冷卻時間。

          主動: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫緩速,持續 @RDuration@ 秒。當主動效果啟動時,英雄擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IllaoiE_Description" = "伊羅旖將靈魂從敵人身體中撕裂,使之立於她前方。靈魂所受的傷害會以一定百分比轉嫁給主人。如果靈魂被擊殺,或主人距離靈魂太遠,目標將會變為 宿主 並會在附近生出觸手。" tr "GeneratedTip_Spell_IllaoiE_DisplayName" = "祖靈之試" tr "GeneratedTip_Spell_IllaoiE_Tooltip" = "祖靈之試 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主
          " tr "GeneratedTip_Spell_IllaoiE_TooltipExtended" = "祖靈之試(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主
          " tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUp" = "祖靈之試 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主
          點擊或者按 [@LevelUpHotkey@] 來升等轉嫁傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUpUnlearned" = "祖靈之試 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IllaoiE_TooltipSimple" = "祖靈之試 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主
          " tr "GeneratedTip_Spell_IllaoiE_TooltipWithExtendedBehaviorHint" = "祖靈之試(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IllaoiQ_Description" = "提高觸手造成的傷害。當啟動時,伊羅旖砸下一隻觸手並造成物理傷害。" tr "GeneratedTip_Spell_IllaoiQ_DisplayName" = "鞭笞觸手" tr "GeneratedTip_Spell_IllaoiQ_Tooltip" = "鞭笞觸手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打
          " tr "GeneratedTip_Spell_IllaoiQ_TooltipExtended" = "鞭笞觸手(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打
          " tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUp" = "鞭笞觸手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打
          點擊或者按 [@LevelUpHotkey@] 來升等鞭打傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect6Amount*100.000000@%->@Effect6AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUpUnlearned" = "鞭笞觸手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IllaoiQ_TooltipSimple" = "鞭笞觸手 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打
          " tr "GeneratedTip_Spell_IllaoiQ_TooltipWithExtendedBehaviorHint" = "鞭笞觸手(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IllaoiR_Description" = "伊羅旖將她的石球砸入地面,對鄰近敵方造成物理傷害。每擊中一名英雄就會生出一隻觸手。" tr "GeneratedTip_Spell_IllaoiR_DisplayName" = "虔信一躍" tr "GeneratedTip_Spell_IllaoiR_Tooltip" = "虔信一躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將她的石球砸向地面,對鄰近敵方造成 @DamageCalc@ 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Duration@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」
          " tr "GeneratedTip_Spell_IllaoiR_TooltipExtended" = "虔信一躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將她的石球砸向地面,對鄰近敵方造成 @DamageCalc@ 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Duration@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」
          " tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUp" = "虔信一躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將她的石球砸向地面,對鄰近敵方造成 @DamageCalc@ 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Duration@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUpUnlearned" = "虔信一躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將她的石球砸向地面,對鄰近敵方造成 @DamageCalc@ 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Duration@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IllaoiR_TooltipSimple" = "虔信一躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將她的石球砸向地面,對鄰近敵方造成 @DamageCalc@ 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Duration@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」
          " tr "GeneratedTip_Spell_IllaoiR_TooltipWithExtendedBehaviorHint" = "虔信一躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖將她的石球砸向地面,對鄰近敵方造成 @DamageCalc@ 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Duration@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IllaoiW_Description" = "伊羅旖躍向她的目標,造成物理傷害並會令鄰近的觸手同時向目標揮擊。" tr "GeneratedTip_Spell_IllaoiW_DisplayName" = "嚴酷考驗" tr "GeneratedTip_Spell_IllaoiW_Tooltip" = "嚴酷考驗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。
          " tr "GeneratedTip_Spell_IllaoiW_TooltipExtended" = "嚴酷考驗(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。
          " tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUp" = "嚴酷考驗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%" tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUpUnlearned" = "嚴酷考驗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IllaoiW_TooltipSimple" = "嚴酷考驗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。
          " tr "GeneratedTip_Spell_IllaoiW_TooltipWithExtendedBehaviorHint" = "嚴酷考驗(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_InsanityPotion_Description" = "辛吉德喝下精心炮製的化學藥劑,大幅提高戰鬥屬性。" tr "GeneratedTip_Spell_InsanityPotion_DisplayName" = "瘋狂藥劑" tr "GeneratedTip_Spell_InsanityPotion_Tooltip" = "瘋狂藥劑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德喝下精心冶煉的化學藥劑,獲得 @StatAmount@ 點魔法攻擊、物理防禦、魔法防禦、額外跑速、生命回復和魔力回復,持續 @Duration@ 秒。" tr "GeneratedTip_Spell_InsanityPotion_TooltipExtended" = "瘋狂藥劑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德喝下精心冶煉的化學藥劑,獲得 @StatAmount@ 點魔法攻擊、物理防禦、魔法防禦、額外跑速、生命回復和魔力回復,持續 @Duration@ 秒。" tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUp" = "瘋狂藥劑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德喝下精心冶煉的化學藥劑,獲得 @StatAmount@ 點魔法攻擊、物理防禦、魔法防禦、額外跑速、生命回復和魔力回復,持續 @Duration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等數值加成
          冷卻時間
          @StatAmount@->@StatAmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUpUnlearned" = "瘋狂藥劑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德喝下精心冶煉的化學藥劑,獲得 @StatAmount@ 點魔法攻擊、物理防禦、魔法防禦、額外跑速、生命回復和魔力回復,持續 @Duration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_InsanityPotion_TooltipSimple" = "瘋狂藥劑 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德喝下精心冶煉的化學藥劑,獲得 @StatAmount@ 點魔法攻擊、物理防禦、魔法防禦、額外跑速、生命回復和魔力回復,持續 @Duration@ 秒。" tr "GeneratedTip_Spell_InsanityPotion_TooltipWithExtendedBehaviorHint" = "瘋狂藥劑(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德喝下精心冶煉的化學藥劑,獲得 @StatAmount@ 點魔法攻擊、物理防禦、魔法防禦、額外跑速、生命回復和魔力回復,持續 @Duration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IreliaE_Description" = "伊瑞莉雅朝指定位置射出兩把會飛向彼此的劍刃。對被兩把劍刃同時擊中的敵人造成傷害及暈眩效果,並使該目標受到標記。" tr "GeneratedTip_Spell_IreliaE_DisplayName" = "無瑕重刃" tr "GeneratedTip_Spell_IreliaE_Tooltip" = "無瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定位置射出兩把劍刃,落地後飛向彼此,造成 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          英雄和大型野怪會被標記 @MarkDuration@ 秒。
          " tr "GeneratedTip_Spell_IreliaE_TooltipExtended" = "無瑕重刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定位置射出兩把劍刃,落地後飛向彼此,造成 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          英雄和大型野怪會被標記 @MarkDuration@ 秒。
          " tr "GeneratedTip_Spell_IreliaE_TooltipLevelUp" = "無瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定位置射出兩把劍刃,落地後飛向彼此,造成 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          英雄和大型野怪會被標記 @MarkDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_IreliaE_TooltipLevelUpUnlearned" = "無瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定位置射出兩把劍刃,落地後飛向彼此,造成 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          英雄和大型野怪會被標記 @MarkDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IreliaE_TooltipSimple" = "無瑕重刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定位置射出兩把劍刃,落地後飛向彼此,造成 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          英雄和大型野怪會被標記 @MarkDuration@ 秒。
          " tr "GeneratedTip_Spell_IreliaE_TooltipWithExtendedBehaviorHint" = "無瑕重刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定位置射出兩把劍刃,落地後飛向彼此,造成 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          英雄和大型野怪會被標記 @MarkDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IreliaQ_Description" = "伊瑞莉雅朝目標衝刺並造成傷害,同時使自身回復生命。若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會刷新。" tr "GeneratedTip_Spell_IreliaQ_DisplayName" = "利刃衝擊" tr "GeneratedTip_Spell_IreliaQ_Tooltip" = "利刃衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅衝向一名敵人,造成 @ChampionDamage@ 物理傷害,在目標身上附加命中效果,同時使自身回復 @HealAmount@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @MinionDamage@ 傷害。
          " tr "GeneratedTip_Spell_IreliaQ_TooltipExtended" = "利刃衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅衝向一名敵人,造成 @ChampionDamage@ 物理傷害,在目標身上附加命中效果,同時使自身回復 @HealAmount@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @MinionDamage@ 傷害。
          " tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUp" = "利刃衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅衝向一名敵人,造成 @ChampionDamage@ 物理傷害,在目標身上附加命中效果,同時使自身回復 @HealAmount@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @MinionDamage@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          對小兵額外傷害
          治癒係數
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @DamageBonusPVE@->@DamageBonusPVENL@
          @HealTADCoefficient@%->@HealTADCoefficientNL@%
          " tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUpUnlearned" = "利刃衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅衝向一名敵人,造成 @ChampionDamage@ 物理傷害,在目標身上附加命中效果,同時使自身回復 @HealAmount@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @MinionDamage@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IreliaQ_TooltipSimple" = "利刃衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅衝向一名敵人,造成 @ChampionDamage@ 物理傷害,在目標身上附加命中效果,同時使自身回復 @HealAmount@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @MinionDamage@ 傷害。
          " tr "GeneratedTip_Spell_IreliaQ_TooltipWithExtendedBehaviorHint" = "利刃衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅衝向一名敵人,造成 @ChampionDamage@ 物理傷害,在目標身上附加命中效果,同時使自身回復 @HealAmount@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @MinionDamage@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IreliaR_Description" = "伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成傷害並標記他們。接著劍刃會在地上形成一道劍陣,傷害並緩速所有經過的敵人。" tr "GeneratedTip_Spell_IreliaR_DisplayName" = "護劍化形" tr "GeneratedTip_Spell_IreliaR_Tooltip" = "護劍化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @MissileDamage@ 魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @MarkDuration@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @ZoneDuration@ 秒。對經過的敵人造成 @ZoneDamage@ 魔法傷害,並緩速他們 @SlowAmount@%,持續 @CCDuration@ 秒。
          " tr "GeneratedTip_Spell_IreliaR_TooltipExtended" = "護劍化形(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @MissileDamage@ 魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @MarkDuration@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @ZoneDuration@ 秒。對經過的敵人造成 @ZoneDamage@ 魔法傷害,並緩速他們 @SlowAmount@%,持續 @CCDuration@ 秒。
          " tr "GeneratedTip_Spell_IreliaR_TooltipLevelUp" = "護劍化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @MissileDamage@ 魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @MarkDuration@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @ZoneDuration@ 秒。對經過的敵人造成 @ZoneDamage@ 魔法傷害,並緩速他們 @SlowAmount@%,持續 @CCDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          劍陣傷害
          冷卻時間
          @BaseMissileDamage@->@BaseMissileDamageNL@
          @BaseZoneDamage@->@BaseZoneDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_IreliaR_TooltipLevelUpUnlearned" = "護劍化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @MissileDamage@ 魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @MarkDuration@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @ZoneDuration@ 秒。對經過的敵人造成 @ZoneDamage@ 魔法傷害,並緩速他們 @SlowAmount@%,持續 @CCDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IreliaR_TooltipSimple" = "護劍化形 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @MissileDamage@ 魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @MarkDuration@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @ZoneDuration@ 秒。對經過的敵人造成 @ZoneDamage@ 魔法傷害,並緩速他們 @SlowAmount@%,持續 @CCDuration@ 秒。
          " tr "GeneratedTip_Spell_IreliaR_TooltipWithExtendedBehaviorHint" = "護劍化形(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @MissileDamage@ 魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @MarkDuration@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @ZoneDuration@ 秒。對經過的敵人造成 @ZoneDamage@ 魔法傷害,並緩速他們 @SlowAmount@%,持續 @CCDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IreliaW_Description" = "伊瑞莉雅替劍刃充能,充能越久接下來造成的傷害越高。充能期間受到的物理傷害將大幅降低。" tr "GeneratedTip_Spell_IreliaW_DisplayName" = "不屈秘舞" tr "GeneratedTip_Spell_IreliaW_Tooltip" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:伊瑞莉雅替劍刃充能,同時使其進入防禦狀態。期間使受到的物理傷害降低 @FinalPhysicalDR@%,而且無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方射出劍刃,造成 @MinDamageCalc@ 物理傷害。充能時間越長傷害越高,充能時間達 @ChargeTimeForMax@ 秒後可造成最多 @MaxDamageCalc@ 物理傷害。

          不屈秘舞無法被打斷。
          " tr "GeneratedTip_Spell_IreliaW_TooltipExtended" = "不屈秘舞(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:伊瑞莉雅替劍刃充能,同時使其進入防禦狀態。期間使受到的物理傷害降低 @FinalPhysicalDR@%,而且無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方射出劍刃,造成 @MinDamageCalc@ 物理傷害。充能時間越長傷害越高,充能時間達 @ChargeTimeForMax@ 秒後可造成最多 @MaxDamageCalc@ 物理傷害。

          不屈秘舞無法被打斷。
          " tr "GeneratedTip_Spell_IreliaW_TooltipLevelUp" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:伊瑞莉雅替劍刃充能,同時使其進入防禦狀態。期間使受到的物理傷害降低 @FinalPhysicalDR@%,而且無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方射出劍刃,造成 @MinDamageCalc@ 物理傷害。充能時間越長傷害越高,充能時間達 @ChargeTimeForMax@ 秒後可造成最多 @MaxDamageCalc@ 物理傷害。

          不屈秘舞無法被打斷。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          消耗魔力
          @MinDamage@->@MinDamageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_IreliaW_TooltipLevelUpUnlearned" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:伊瑞莉雅替劍刃充能,同時使其進入防禦狀態。期間使受到的物理傷害降低 @FinalPhysicalDR@%,而且無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方射出劍刃,造成 @MinDamageCalc@ 物理傷害。充能時間越長傷害越高,充能時間達 @ChargeTimeForMax@ 秒後可造成最多 @MaxDamageCalc@ 物理傷害。

          不屈秘舞無法被打斷。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IreliaW_TooltipSimple" = "不屈秘舞 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:伊瑞莉雅替劍刃充能,同時使其進入防禦狀態。期間使受到的物理傷害降低 @FinalPhysicalDR@%,而且無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方射出劍刃,造成 @MinDamageCalc@ 物理傷害。充能時間越長傷害越高,充能時間達 @ChargeTimeForMax@ 秒後可造成最多 @MaxDamageCalc@ 物理傷害。

          不屈秘舞無法被打斷。
          " tr "GeneratedTip_Spell_IreliaW_TooltipWithExtendedBehaviorHint" = "不屈秘舞(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:伊瑞莉雅替劍刃充能,同時使其進入防禦狀態。期間使受到的物理傷害降低 @FinalPhysicalDR@%,而且無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方射出劍刃,造成 @MinDamageCalc@ 物理傷害。充能時間越長傷害越高,充能時間達 @ChargeTimeForMax@ 秒後可造成最多 @MaxDamageCalc@ 物理傷害。

          不屈秘舞無法被打斷。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IvernE_Description" = "埃爾文放置一個守護種子在友軍身上,賦予他們護盾。短暫的延遲後,種子爆炸,緩速所有鄰近敵方目標並造成傷害。" tr "GeneratedTip_Spell_IvernE_DisplayName" = "守護種子" tr "GeneratedTip_Spell_IvernE_Tooltip" = "守護種子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文賦予隊友一個最多可以吸收 @Effect1Amount@ (+@f3@) 傷害的護盾。2 秒後,護盾會爆炸並造成 @Effect2Amount@ (+@f4@) 魔法傷害,同時緩速敵人 @Effect3Amount@%,持續 @Effect4Amount@ 秒。

          此技能也可以施放在黛西身上。
          " tr "GeneratedTip_Spell_IvernE_TooltipExtended" = "守護種子(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文賦予隊友一個最多可以吸收 @Effect1Amount@ (+@f3@) 傷害的護盾。2 秒後,護盾會爆炸並造成 @Effect2Amount@ (+@f4@) 魔法傷害,同時緩速敵人 @Effect3Amount@%,持續 @Effect4Amount@ 秒。

          此技能也可以施放在黛西身上。
          " tr "GeneratedTip_Spell_IvernE_TooltipLevelUp" = "守護種子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文賦予隊友一個最多可以吸收 @Effect1Amount@ (+@f3@) 傷害的護盾。2 秒後,護盾會爆炸並造成 @Effect2Amount@ (+@f4@) 魔法傷害,同時緩速敵人 @Effect3Amount@%,持續 @Effect4Amount@ 秒。

          此技能也可以施放在黛西身上。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          傷害
          緩速
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_IvernE_TooltipLevelUpUnlearned" = "守護種子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文賦予隊友一個最多可以吸收 @Effect1Amount@ (+@f3@) 傷害的護盾。2 秒後,護盾會爆炸並造成 @Effect2Amount@ (+@f4@) 魔法傷害,同時緩速敵人 @Effect3Amount@%,持續 @Effect4Amount@ 秒。

          此技能也可以施放在黛西身上。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IvernE_TooltipSimple" = "守護種子 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文賦予隊友一個最多可以吸收 @Effect1Amount@ (+@f3@) 傷害的護盾。2 秒後,護盾會爆炸並造成 @Effect2Amount@ (+@f4@) 魔法傷害,同時緩速敵人 @Effect3Amount@%,持續 @Effect4Amount@ 秒。

          此技能也可以施放在黛西身上。
          " tr "GeneratedTip_Spell_IvernE_TooltipWithExtendedBehaviorHint" = "守護種子(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文賦予隊友一個最多可以吸收 @Effect1Amount@ (+@f3@) 傷害的護盾。2 秒後,護盾會爆炸並造成 @Effect2Amount@ (+@f4@) 魔法傷害,同時緩速敵人 @Effect3Amount@%,持續 @Effect4Amount@ 秒。

          此技能也可以施放在黛西身上。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IvernQ_Description" = "埃爾文拋出扭曲的樹根,束縛第一個被擊中的敵方目標並對造成魔法傷害。友軍可以朝被定身的目標衝刺。" tr "GeneratedTip_Spell_IvernQ_DisplayName" = "盤根束縛" tr "GeneratedTip_Spell_IvernQ_Tooltip" = "盤根束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文拋出扭曲的樹根並對敵方造成 @Effect5Amount@ (+@f1@) 魔法傷害,第一個被擊中的敵方目標將被定身 @Effect1Amount@ 秒。友軍點擊被定身的敵人後將朝向他衝刺到普攻範圍內。" tr "GeneratedTip_Spell_IvernQ_TooltipExtended" = "盤根束縛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文拋出扭曲的樹根並對敵方造成 @Effect5Amount@ (+@f1@) 魔法傷害,第一個被擊中的敵方目標將被定身 @Effect1Amount@ 秒。友軍點擊被定身的敵人後將朝向他衝刺到普攻範圍內。" tr "GeneratedTip_Spell_IvernQ_TooltipLevelUp" = "盤根束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文拋出扭曲的樹根並對敵方造成 @Effect5Amount@ (+@f1@) 魔法傷害,第一個被擊中的敵方目標將被定身 @Effect1Amount@ 秒。友軍點擊被定身的敵人後將朝向他衝刺到普攻範圍內。點擊或者按 [@LevelUpHotkey@] 來升等束縛持續時間
          傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect5Amount@->@Effect5AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_IvernQ_TooltipLevelUpUnlearned" = "盤根束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文拋出扭曲的樹根並對敵方造成 @Effect5Amount@ (+@f1@) 魔法傷害,第一個被擊中的敵方目標將被定身 @Effect1Amount@ 秒。友軍點擊被定身的敵人後將朝向他衝刺到普攻範圍內。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IvernQ_TooltipSimple" = "盤根束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文拋出扭曲的樹根並對敵方造成 @Effect5Amount@ (+@f1@) 魔法傷害,第一個被擊中的敵方目標將被定身 @Effect1Amount@ 秒。友軍點擊被定身的敵人後將朝向他衝刺到普攻範圍內。" tr "GeneratedTip_Spell_IvernQ_TooltipWithExtendedBehaviorHint" = "盤根束縛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文拋出扭曲的樹根並對敵方造成 @Effect5Amount@ (+@f1@) 魔法傷害,第一個被擊中的敵方目標將被定身 @Effect1Amount@ 秒。友軍點擊被定身的敵人後將朝向他衝刺到普攻範圍內。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IvernR_Description" = "埃爾文召喚出他的石像哨兵好友,黛西,來共同作戰。黛西每攻擊同一個敵方英雄三次後會發出一陣衝擊波。" tr "GeneratedTip_Spell_IvernR_DisplayName" = "黛西!" tr "GeneratedTip_Spell_IvernR_Tooltip" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文召喚他的石像好友黛西到場上,持續 @f6@ 秒。若黛西連續攻擊同一名敵方英雄三次,她將發出一道衝擊波,並擊飛敵方目標 1 秒(3 秒冷卻時間)。黛西擁有以下屬性:
          • 血量:@TotalDaisyHP@
          • 物理防禦及魔法防禦:@TotalBonusResists@
          • 物理攻擊:@TotalDaisyAD@

          重新施放技能可以對黛西下達指令。
          " tr "GeneratedTip_Spell_IvernR_TooltipExtended" = "黛西!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文召喚他的石像好友黛西到場上,持續 @f6@ 秒。若黛西連續攻擊同一名敵方英雄三次,她將發出一道衝擊波,並擊飛敵方目標 1 秒(3 秒冷卻時間)。黛西擁有以下屬性:
          • 血量:@TotalDaisyHP@
          • 物理防禦及魔法防禦:@TotalBonusResists@
          • 物理攻擊:@TotalDaisyAD@

          重新施放技能可以對黛西下達指令。
          " tr "GeneratedTip_Spell_IvernR_TooltipLevelUp" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文召喚他的石像好友黛西到場上,持續 @f6@ 秒。若黛西連續攻擊同一名敵方英雄三次,她將發出一道衝擊波,並擊飛敵方目標 1 秒(3 秒冷卻時間)。黛西擁有以下屬性:
          • 血量:@TotalDaisyHP@
          • 物理防禦及魔法防禦:@TotalBonusResists@
          • 物理攻擊:@TotalDaisyAD@

          重新施放技能可以對黛西下達指令。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          黛西的基礎生命
          黛西的基礎物防及魔防
          黛西的攻速加成
          @Effect6Amount@->@Effect6AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          " tr "GeneratedTip_Spell_IvernR_TooltipLevelUpUnlearned" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文召喚他的石像好友黛西到場上,持續 @f6@ 秒。若黛西連續攻擊同一名敵方英雄三次,她將發出一道衝擊波,並擊飛敵方目標 1 秒(3 秒冷卻時間)。黛西擁有以下屬性:
          • 血量:@TotalDaisyHP@
          • 物理防禦及魔法防禦:@TotalBonusResists@
          • 物理攻擊:@TotalDaisyAD@

          重新施放技能可以對黛西下達指令。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IvernR_TooltipSimple" = "黛西! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文召喚他的石像好友黛西到場上,持續 @f6@ 秒。若黛西連續攻擊同一名敵方英雄三次,她將發出一道衝擊波,並擊飛敵方目標 1 秒(3 秒冷卻時間)。黛西擁有以下屬性:
          • 血量:@TotalDaisyHP@
          • 物理防禦及魔法防禦:@TotalBonusResists@
          • 物理攻擊:@TotalDaisyAD@

          重新施放技能可以對黛西下達指令。
          " tr "GeneratedTip_Spell_IvernR_TooltipWithExtendedBehaviorHint" = "黛西!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間埃爾文召喚他的石像好友黛西到場上,持續 @f6@ 秒。若黛西連續攻擊同一名敵方英雄三次,她將發出一道衝擊波,並擊飛敵方目標 1 秒(3 秒冷卻時間)。黛西擁有以下屬性:
          • 血量:@TotalDaisyHP@
          • 物理防禦及魔法防禦:@TotalBonusResists@
          • 物理攻擊:@TotalDaisyAD@

          重新施放技能可以對黛西下達指令。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_IvernW_Description" = "當埃爾文躲在樹叢內時,他的普攻會附加額外的魔法傷害並增加攻擊距離。他可以透過創造樹叢啟動此技能。" tr "GeneratedTip_Spell_IvernW_DisplayName" = "茂林春生" tr "GeneratedTip_Spell_IvernW_Tooltip" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷卻時間被動: 躲在樹叢裡時,埃爾文的普攻距離增加,且附加 @Effect5Amount@ (+@f2@) 額外魔法傷害。

          主動: 埃爾文創造一個持續 @Effect1Amount@ 秒的小樹叢。埃爾文將獲得樹叢內及周圍區域的視野 3 秒。
          " tr "GeneratedTip_Spell_IvernW_TooltipExtended" = "茂林春生(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷卻時間被動: 躲在樹叢裡時,埃爾文的普攻距離增加,且附加 @Effect5Amount@ (+@f2@) 額外魔法傷害。

          主動: 埃爾文創造一個持續 @Effect1Amount@ 秒的小樹叢。埃爾文將獲得樹叢內及周圍區域的視野 3 秒。
          " tr "GeneratedTip_Spell_IvernW_TooltipLevelUp" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷卻時間被動: 躲在樹叢裡時,埃爾文的普攻距離增加,且附加 @Effect5Amount@ (+@f2@) 額外魔法傷害。

          主動: 埃爾文創造一個持續 @Effect1Amount@ 秒的小樹叢。埃爾文將獲得樹叢內及周圍區域的視野 3 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等額外魔法傷害
          樹叢充能
          @Effect5Amount@->@Effect5AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          " tr "GeneratedTip_Spell_IvernW_TooltipLevelUpUnlearned" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷卻時間被動: 躲在樹叢裡時,埃爾文的普攻距離增加,且附加 @Effect5Amount@ (+@f2@) 額外魔法傷害。

          主動: 埃爾文創造一個持續 @Effect1Amount@ 秒的小樹叢。埃爾文將獲得樹叢內及周圍區域的視野 3 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_IvernW_TooltipSimple" = "茂林春生 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷卻時間被動: 躲在樹叢裡時,埃爾文的普攻距離增加,且附加 @Effect5Amount@ (+@f2@) 額外魔法傷害。

          主動: 埃爾文創造一個持續 @Effect1Amount@ 秒的小樹叢。埃爾文將獲得樹叢內及周圍區域的視野 3 秒。
          " tr "GeneratedTip_Spell_IvernW_TooltipWithExtendedBehaviorHint" = "茂林春生(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f12@ 秒冷卻時間被動: 躲在樹叢裡時,埃爾文的普攻距離增加,且附加 @Effect5Amount@ (+@f2@) 額外魔法傷害。

          主動: 埃爾文創造一個持續 @Effect1Amount@ 秒的小樹叢。埃爾文將獲得樹叢內及周圍區域的視野 3 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JackInTheBox_Description" = "薩科將一個隱藏的玩偶盒丟入目標區域,該玩偶盒會靜靜等待,當有敵人靠近後,它就會對周圍單位造成恐懼效果,並對他們進行攻擊。" tr "GeneratedTip_Spell_JackInTheBox_DisplayName" = "驚嚇魔盒" tr "GeneratedTip_Spell_JackInTheBox_Tooltip" = "驚嚇魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。
          " tr "GeneratedTip_Spell_JackInTheBox_TooltipExtended" = "驚嚇魔盒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。
          " tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUp" = "驚嚇魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          恐懼持續時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUpUnlearned" = "驚嚇魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JackInTheBox_TooltipSimple" = "驚嚇魔盒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。
          " tr "GeneratedTip_Spell_JackInTheBox_TooltipWithExtendedBehaviorHint" = "驚嚇魔盒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JarvanIVCataclysm_Description" = "嘉文四世英勇的跳到目標身上,並且在目標周圍造成一個不可侵犯的競技場。範圍內的敵人都會在衝擊瞬間受到傷害。" tr "GeneratedTip_Spell_JarvanIVCataclysm_DisplayName" = "浩劫降臨" tr "GeneratedTip_Spell_JarvanIVCataclysm_Tooltip" = "浩劫降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間英勇的跳到目標身上,對鄰近敵方造成 @DamageCalc@ 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @WallDuration@ 秒。

          再次使用此技能,能夠讓地形倒塌。
          " tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipExtended" = "浩劫降臨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間英勇的跳到目標身上,對鄰近敵方造成 @DamageCalc@ 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @WallDuration@ 秒。

          再次使用此技能,能夠讓地形倒塌。
          " tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUp" = "浩劫降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間英勇的跳到目標身上,對鄰近敵方造成 @DamageCalc@ 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @WallDuration@ 秒。

          再次使用此技能,能夠讓地形倒塌。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUpUnlearned" = "浩劫降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間英勇的跳到目標身上,對鄰近敵方造成 @DamageCalc@ 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @WallDuration@ 秒。

          再次使用此技能,能夠讓地形倒塌。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipSimple" = "浩劫降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間英勇的跳到目標身上,對鄰近敵方造成 @DamageCalc@ 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @WallDuration@ 秒。

          再次使用此技能,能夠讓地形倒塌。
          " tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipWithExtendedBehaviorHint" = "浩劫降臨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間英勇的跳到目標身上,對鄰近敵方造成 @DamageCalc@ 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @WallDuration@ 秒。

          再次使用此技能,能夠讓地形倒塌。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Description" = "嘉文四世背負著象徵蒂瑪西亞的驕傲,被動的效果讓他獲得額外攻速,主動的效果讓他可以把戰旗豎立於地,對命中的目標造成魔法傷害,同時提高周圍友方英雄的攻速。" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_DisplayName" = "帝國戰旗" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Tooltip" = "帝國戰旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。
          " tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipExtended" = "帝國戰旗(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。
          " tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUp" = "帝國戰旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          被動攻速
          主動攻擊速度
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUpUnlearned" = "帝國戰旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipSimple" = "帝國戰旗 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。
          " tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipWithExtendedBehaviorHint" = "帝國戰旗(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JarvanIVDragonStrike_Description" = "嘉文四世延伸長槍,造成物理傷害,同時降低路徑上所有敵方的物理防禦。如果長槍碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。" tr "GeneratedTip_Spell_JarvanIVDragonStrike_DisplayName" = "滅龍一擊" tr "GeneratedTip_Spell_JarvanIVDragonStrike_Tooltip" = "滅龍一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。
          " tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipExtended" = "滅龍一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。
          " tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUp" = "滅龍一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          物理防禦降低
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUpUnlearned" = "滅龍一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipSimple" = "滅龍一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。
          " tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipWithExtendedBehaviorHint" = "滅龍一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Description" = "嘉文四世呼喚蒂瑪西亞的上古王者靈魂,鍛造出生命護盾,並且緩速周圍敵人。" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_DisplayName" = "光盾庇護" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Tooltip" = "光盾庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipExtended" = "光盾庇護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUp" = "光盾庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          緩速
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUpUnlearned" = "光盾庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipSimple" = "光盾庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipWithExtendedBehaviorHint" = "光盾庇護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JaxCounterStrike_Description" = "賈克斯的高超戰鬥技巧,讓他在短時間內躲過所有的普通攻擊後,馬上反擊暈眩所有周圍敵人。" tr "GeneratedTip_Spell_JaxCounterStrike_DisplayName" = "反擊風暴" tr "GeneratedTip_Spell_JaxCounterStrike_Tooltip" = "反擊風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。
          " tr "GeneratedTip_Spell_JaxCounterStrike_TooltipExtended" = "反擊風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。
          " tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUp" = "反擊風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @AbilityResourceName@ 消耗
          @Cooldown@->@CooldownNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUpUnlearned" = "反擊風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JaxCounterStrike_TooltipSimple" = "反擊風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。
          " tr "GeneratedTip_Spell_JaxCounterStrike_TooltipWithExtendedBehaviorHint" = "反擊風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JaxEmpowerTwo_Description" = "賈克斯強化了他的武器,令他的下次攻擊造成額外傷害。" tr "GeneratedTip_Spell_JaxEmpowerTwo_DisplayName" = "蓄力一擊" tr "GeneratedTip_Spell_JaxEmpowerTwo_Tooltip" = "蓄力一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。 " tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipExtended" = "蓄力一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。 " tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUp" = "蓄力一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。 點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUpUnlearned" = "蓄力一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。 點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipSimple" = "蓄力一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。 " tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipWithExtendedBehaviorHint" = "蓄力一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JaxLeapStrike_Description" = "賈克斯跳向目標,如果是敵人的話,用手中的武器對目標造成傷害。" tr "GeneratedTip_Spell_JaxLeapStrike_DisplayName" = "跳斬" tr "GeneratedTip_Spell_JaxLeapStrike_Tooltip" = "跳斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipExtended" = "跳斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUp" = "跳斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUpUnlearned" = "跳斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipSimple" = "跳斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipWithExtendedBehaviorHint" = "跳斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JaxRelentlessAssault_Description" = "賈克斯每 3 次連續攻擊,就會造成額外的魔法傷害。除此之外,賈克斯可以發動此技能來釋放身體潛能,短時間內增加他的物理與魔法防禦。" tr "GeneratedTip_Spell_JaxRelentlessAssault_DisplayName" = "武器專精" tr "GeneratedTip_Spell_JaxRelentlessAssault_Tooltip" = "武器專精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當進行 3 次普攻時,賈克斯可以造成 @DamageCalc@ 額外魔法傷害

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipExtended" = "武器專精(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當進行 3 次普攻時,賈克斯可以造成 @DamageCalc@ 額外魔法傷害

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUp" = "武器專精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當進行 3 次普攻時,賈克斯可以造成 @DamageCalc@ 額外魔法傷害

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等被動傷害
          額外物理防禦
          額外魔法防禦
          @PassiveDamage@->@PassiveDamageNL@
          @ActiveBaseResists@->@ActiveBaseResistsNL@
          @ActiveBaseResists@->@ActiveBaseResistsNL@
          " tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUpUnlearned" = "武器專精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當進行 3 次普攻時,賈克斯可以造成 @DamageCalc@ 額外魔法傷害

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipSimple" = "武器專精 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當進行 3 次普攻時,賈克斯可以造成 @DamageCalc@ 額外魔法傷害

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipWithExtendedBehaviorHint" = "武器專精(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當進行 3 次普攻時,賈克斯可以造成 @DamageCalc@ 額外魔法傷害

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceAccelerationGate_Description" = "部署一道中子加速裝置,讓通過的友軍都獲得移動速度的提升。
          如果通過的是電磁脈衝,則它的飛行速度、射程與傷害將會增加。" tr "GeneratedTip_Spell_JayceAccelerationGate_DisplayName" = "中子加速裝置" tr "GeneratedTip_Spell_JayceAccelerationGate_Tooltip" = "中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間部署一道中子加速裝置,持續 @Duration@ 秒。讓通過的友軍提升 @MovementSpeed*100@% 移動速度,持續 @HasteDuration@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @ShockBlastAmp*100@%。
          " tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipExtended" = "中子加速裝置(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間部署一道中子加速裝置,持續 @Duration@ 秒。讓通過的友軍提升 @MovementSpeed*100@% 移動速度,持續 @HasteDuration@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @ShockBlastAmp*100@%。
          " tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUp" = "中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間部署一道中子加速裝置,持續 @Duration@ 秒。讓通過的友軍提升 @MovementSpeed*100@% 移動速度,持續 @HasteDuration@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @ShockBlastAmp*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速@MovementSpeed*100.000000@%->@MovementSpeedNL*100.000000@%" tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUpUnlearned" = "中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間部署一道中子加速裝置,持續 @Duration@ 秒。讓通過的友軍提升 @MovementSpeed*100@% 移動速度,持續 @HasteDuration@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @ShockBlastAmp*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipSimple" = "中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間部署一道中子加速裝置,持續 @Duration@ 秒。讓通過的友軍提升 @MovementSpeed*100@% 移動速度,持續 @HasteDuration@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @ShockBlastAmp*100@%。
          " tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipWithExtendedBehaviorHint" = "中子加速裝置(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間部署一道中子加速裝置,持續 @Duration@ 秒。讓通過的友軍提升 @MovementSpeed*100@% 移動速度,持續 @HasteDuration@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @ShockBlastAmp*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceHyperCharge_Description" = "能量激發!接下來的數次攻擊將大幅提高攻擊速度。" tr "GeneratedTip_Spell_JayceHyperCharge_DisplayName" = "超頻導體" tr "GeneratedTip_Spell_JayceHyperCharge_Tooltip" = "超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間能量激發!接下來的 @NumAttacks@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @DamagePerc*100@% (@ActualDamage@) 傷害。" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipExtended" = "超頻導體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間能量激發!接下來的 @NumAttacks@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @DamagePerc*100@% (@ActualDamage@) 傷害。" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUp" = "超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間能量激發!接下來的 @NumAttacks@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @DamagePerc*100@% (@ActualDamage@) 傷害。點擊或者按 [@LevelUpHotkey@] 來升等每一擊發傷害
          冷卻時間
          @DamagePerc*100.000000@%->@DamagePercNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUpUnlearned" = "超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間能量激發!接下來的 @NumAttacks@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @DamagePerc*100@% (@ActualDamage@) 傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipSimple" = "超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間能量激發!接下來的 @NumAttacks@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @DamagePerc*100@% (@ActualDamage@) 傷害。" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipWithExtendedBehaviorHint" = "超頻導體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間能量激發!接下來的 @NumAttacks@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @DamagePerc*100@% (@ActualDamage@) 傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceShockBlast_Description" = "擊發一枚電球,在接觸敵人或是抵達擊發終點時會產生爆炸,對範圍內所有敵人造成物理傷害。" tr "GeneratedTip_Spell_JayceShockBlast_DisplayName" = "電磁脈衝" tr "GeneratedTip_Spell_JayceShockBlast_Tooltip" = "電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚電球,在接觸敵人或是抵達射程終點時爆炸,對所有擊中敵人造成 @Damage@ 物理傷害" tr "GeneratedTip_Spell_JayceShockBlast_TooltipExtended" = "電磁脈衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚電球,在接觸敵人或是抵達射程終點時爆炸,對所有擊中敵人造成 @Damage@ 物理傷害" tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUp" = "電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚電球,在接觸敵人或是抵達射程終點時爆炸,對所有擊中敵人造成 @Damage@ 物理傷害點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUpUnlearned" = "電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚電球,在接觸敵人或是抵達射程終點時爆炸,對所有擊中敵人造成 @Damage@ 物理傷害點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceShockBlast_TooltipSimple" = "電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚電球,在接觸敵人或是抵達射程終點時爆炸,對所有擊中敵人造成 @Damage@ 物理傷害" tr "GeneratedTip_Spell_JayceShockBlast_TooltipWithExtendedBehaviorHint" = "電磁脈衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚電球,在接觸敵人或是抵達射程終點時爆炸,對所有擊中敵人造成 @Damage@ 物理傷害
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceStanceGtH_Description" = "將水星加農轉換成水星戰鎚時,杰西會獲得新的技能並提高物理與魔法防禦。他的第一下攻擊會造成額外魔法傷害。" tr "GeneratedTip_Spell_JayceStanceGtH_DisplayName" = "水星戰鎚/水星加農" tr "GeneratedTip_Spell_JayceStanceGtH_Tooltip" = "水星戰鎚/水星加農 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @spell.JayceStanceHtG:Resists@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態下的攻擊將額外造成 @spell.JayceStanceHtG:Damage@ 魔法傷害
          " tr "GeneratedTip_Spell_JayceStanceGtH_TooltipExtended" = "水星戰鎚/水星加農(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @spell.JayceStanceHtG:Resists@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態下的攻擊將額外造成 @spell.JayceStanceHtG:Damage@ 魔法傷害
          " tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUp" = "水星戰鎚/水星加農 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @spell.JayceStanceHtG:Resists@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態下的攻擊將額外造成 @spell.JayceStanceHtG:Damage@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等加農轉換:物理/魔法抗性降低
          戰鎚轉換:額外傷害
          戰鎚被動:額外物理/魔法抗性
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect5Amount@->@Effect5AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          " tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUpUnlearned" = "水星戰鎚/水星加農 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @spell.JayceStanceHtG:Resists@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態下的攻擊將額外造成 @spell.JayceStanceHtG:Damage@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceStanceGtH_TooltipSimple" = "水星戰鎚/水星加農 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @spell.JayceStanceHtG:Resists@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態下的攻擊將額外造成 @spell.JayceStanceHtG:Damage@ 魔法傷害
          " tr "GeneratedTip_Spell_JayceStanceGtH_TooltipWithExtendedBehaviorHint" = "水星戰鎚/水星加農(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @spell.JayceStanceHtG:Resists@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態下的攻擊將額外造成 @spell.JayceStanceHtG:Damage@ 魔法傷害

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceStanceHtG_Description" = "戰鎚型態:將水星戰鎚轉變成水星加農,杰西獲得新的技能和提高普攻的距離。此型態的第一下攻擊將會降低目標的物理防禦和魔法防禦。

          加農型態:將水星加農轉變成水星戰鎚,杰西獲得新的技能,提高物理防禦和魔法防禦。此型態的第一下攻擊將會獲得額外魔法傷害。" tr "GeneratedTip_Spell_JayceStanceHtG_DisplayName" = "水星加農/水星戰鎚" tr "GeneratedTip_Spell_JayceStanceHtG_Tooltip" = "水星加農/水星戰鎚 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @RangedFormShred@ 物理防禦及魔法防禦,持續 @ShredDuration@ 秒。
          " tr "GeneratedTip_Spell_JayceStanceHtG_TooltipExtended" = "水星加農/水星戰鎚(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @RangedFormShred@ 物理防禦及魔法防禦,持續 @ShredDuration@ 秒。
          " tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUp" = "水星加農/水星戰鎚 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @RangedFormShred@ 物理防禦及魔法防禦,持續 @ShredDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等加農轉換:物理/魔法抗性降低
          戰鎚轉換:額外傷害
          戰鎚被動:額外物理/魔法抗性
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect5Amount@->@Effect5AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          " tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUpUnlearned" = "水星加農/水星戰鎚 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @RangedFormShred@ 物理防禦及魔法防禦,持續 @ShredDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceStanceHtG_TooltipSimple" = "水星加農/水星戰鎚 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @RangedFormShred@ 物理防禦及魔法防禦,持續 @ShredDuration@ 秒。
          " tr "GeneratedTip_Spell_JayceStanceHtG_TooltipWithExtendedBehaviorHint" = "水星加農/水星戰鎚(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @RangedFormShred@ 物理防禦及魔法防禦,持續 @ShredDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceStaticField_Description" = "戰鎚型態:被動 ─ 每一下普攻都可以回復魔力。主動 ─ 創造一個閃電力場,對周圍敵人造成傷害,持續數秒。

          加農型態:激發潛藏的力量,大幅提高接下來數次普攻的攻速。" tr "GeneratedTip_Spell_JayceStaticField_DisplayName" = "離子領域/超頻導體" tr "GeneratedTip_Spell_JayceStaticField_Tooltip" = "離子領域/超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:在戰錘型態下每擊中一次獲得 @ManaGain@ 魔力。

          主動:建立雷電力場,對周遭敵人造成 @Damage@ 魔法傷害,持續 @Duration@ 秒。
          " tr "GeneratedTip_Spell_JayceStaticField_TooltipExtended" = "離子領域/超頻導體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:在戰錘型態下每擊中一次獲得 @ManaGain@ 魔力。

          主動:建立雷電力場,對周遭敵人造成 @Damage@ 魔法傷害,持續 @Duration@ 秒。
          " tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUp" = "離子領域/超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:在戰錘型態下每擊中一次獲得 @ManaGain@ 魔力。

          主動:建立雷電力場,對周遭敵人造成 @Damage@ 魔法傷害,持續 @Duration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          魔力回復
          @BaseDamage@->@BaseDamageNL@
          @ManaGain@->@ManaGainNL@
          " tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUpUnlearned" = "離子領域/超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:在戰錘型態下每擊中一次獲得 @ManaGain@ 魔力。

          主動:建立雷電力場,對周遭敵人造成 @Damage@ 魔法傷害,持續 @Duration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceStaticField_TooltipSimple" = "離子領域/超頻導體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:在戰錘型態下每擊中一次獲得 @ManaGain@ 魔力。

          主動:建立雷電力場,對周遭敵人造成 @Damage@ 魔法傷害,持續 @Duration@ 秒。
          " tr "GeneratedTip_Spell_JayceStaticField_TooltipWithExtendedBehaviorHint" = "離子領域/超頻導體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:在戰錘型態下每擊中一次獲得 @ManaGain@ 魔力。

          主動:建立雷電力場,對周遭敵人造成 @Damage@ 魔法傷害,持續 @Duration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceThunderingBlow_Description" = "戰鎚型態:對敵人造成魔法傷害,並擊退他們一小段距離。

          加農型態:部署一道中子加速裝置,讓通過的友軍都獲得移動速度的提升。如果通過的是電磁脈衝,則它的飛行速度、射程與傷害將會增加。" tr "GeneratedTip_Spell_JayceThunderingBlow_DisplayName" = "風馳電掣/中子加速裝置" tr "GeneratedTip_Spell_JayceThunderingBlow_Tooltip" = "風馳電掣/中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成相當於目標 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法傷害,並擊退他們一小段距離。(對野怪最多造成 @MonsterCap@ 傷害。)" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipExtended" = "風馳電掣/中子加速裝置(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成相當於目標 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法傷害,並擊退他們一小段距離。(對野怪最多造成 @MonsterCap@ 傷害。)" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUp" = "風馳電掣/中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成相當於目標 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法傷害,並擊退他們一小段距離。(對野怪最多造成 @MonsterCap@ 傷害。)點擊或者按 [@LevelUpHotkey@] 來升等最大生命百分比
          冷卻時間
          對野怪最大傷害
          @PercHPDamage*100.000000@%->@PercHPDamageNL*100.000000@%
          @Cooldown@->@CooldownNL@
          @MonsterCap@->@MonsterCapNL@
          " tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUpUnlearned" = "風馳電掣/中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成相當於目標 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法傷害,並擊退他們一小段距離。(對野怪最多造成 @MonsterCap@ 傷害。)點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipSimple" = "風馳電掣/中子加速裝置 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成相當於目標 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法傷害,並擊退他們一小段距離。(對野怪最多造成 @MonsterCap@ 傷害。)" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipWithExtendedBehaviorHint" = "風馳電掣/中子加速裝置(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成相當於目標 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法傷害,並擊退他們一小段距離。(對野怪最多造成 @MonsterCap@ 傷害。)
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JayceToTheSkies_Description" = "戰鎚型態:跳至指定區域,對該區域的敵人造成物理傷害與緩速效果。

          加農型態:擊發一枚電球,在接觸敵人或是抵達擊發終點時會產生爆炸,對所有擊中敵人造成物理傷害。" tr "GeneratedTip_Spell_JayceToTheSkies_DisplayName" = "浩瀚無垠/電磁脈衝" tr "GeneratedTip_Spell_JayceToTheSkies_Tooltip" = "浩瀚無垠/電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向一名敵人,對周遭敵人造成 @Damage@ 物理傷害 ,同時對他們造成 @Slow*-100@% 緩速效果,持續 @SlowDuration@ 秒。" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipExtended" = "浩瀚無垠/電磁脈衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向一名敵人,對周遭敵人造成 @Damage@ 物理傷害 ,同時對他們造成 @Slow*-100@% 緩速效果,持續 @SlowDuration@ 秒。" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUp" = "浩瀚無垠/電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向一名敵人,對周遭敵人造成 @Damage@ 物理傷害 ,同時對他們造成 @Slow*-100@% 緩速效果,持續 @SlowDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          緩速
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @Slow*-100.000000@%->@SlowNL*-100.000000@%
          " tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUpUnlearned" = "浩瀚無垠/電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向一名敵人,對周遭敵人造成 @Damage@ 物理傷害 ,同時對他們造成 @Slow*-100@% 緩速效果,持續 @SlowDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipSimple" = "浩瀚無垠/電磁脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向一名敵人,對周遭敵人造成 @Damage@ 物理傷害 ,同時對他們造成 @Slow*-100@% 緩速效果,持續 @SlowDuration@ 秒。" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipWithExtendedBehaviorHint" = "浩瀚無垠/電磁脈衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向一名敵人,對周遭敵人造成 @Damage@ 物理傷害 ,同時對他們造成 @Slow*-100@% 緩速效果,持續 @SlowDuration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JhinE_Description" = "燼放置一個隱形的蓮華之罠,當有人走過時陷阱會綻放。對附近敵人造成緩速,隨後爆炸放射出鋸齒花瓣造成傷害。

          死之華- 當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近綻放。" tr "GeneratedTip_Spell_JhinE_DisplayName" = "魔幻時刻" tr "GeneratedTip_Spell_JhinE_Tooltip" = "魔幻時刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。
          " tr "GeneratedTip_Spell_JhinE_TooltipExtended" = "魔幻時刻(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。
          " tr "GeneratedTip_Spell_JhinE_TooltipLevelUp" = "魔幻時刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          充能時間
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JhinE_TooltipLevelUpUnlearned" = "魔幻時刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JhinE_TooltipSimple" = "魔幻時刻 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。
          " tr "GeneratedTip_Spell_JhinE_TooltipWithExtendedBehaviorHint" = "魔幻時刻(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JhinQ_Description" = "燼對敵人射出一枚魔法充能的高壓鋼瓶。最多能夠擊中四個敵人,每次彈跳中擊殺目標時,下次彈跳造成傷害增加。" tr "GeneratedTip_Spell_JhinQ_DisplayName" = "狂舞手雷" tr "GeneratedTip_Spell_JhinQ_Tooltip" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。
          " tr "GeneratedTip_Spell_JhinQ_TooltipExtended" = "狂舞手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。
          " tr "GeneratedTip_Spell_JhinQ_TooltipLevelUp" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          總物理攻擊係數
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JhinQ_TooltipLevelUpUnlearned" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JhinQ_TooltipSimple" = "狂舞手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。
          " tr "GeneratedTip_Spell_JhinQ_TooltipWithExtendedBehaviorHint" = "狂舞手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JhinR_Description" = "燼準備施放技能,將低語完整組裝為肩射式的超級大砲。能夠在極限範圍內發射能夠穿透士兵和野怪的四發強化子彈,但在遇到英雄時停止。低語能夠致殘擊中的敵人,對他們造成緩速和斬殺傷害。第四發子彈經過完美的強化,必定造成暴擊。" tr "GeneratedTip_Spell_JhinR_DisplayName" = "華麗謝幕" tr "GeneratedTip_Spell_JhinR_Tooltip" = "華麗謝幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @SlowPercent*100@% 緩速效果,持續 @SlowDuration@ 秒,並造成 @DamageCalc@ 物理傷害,且目標每失去1%生命,傷害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四發子彈必定 暴擊,造成 @FourthShotMultiplier*100@% 傷害。" tr "GeneratedTip_Spell_JhinR_TooltipExtended" = "華麗謝幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @SlowPercent*100@% 緩速效果,持續 @SlowDuration@ 秒,並造成 @DamageCalc@ 物理傷害,且目標每失去1%生命,傷害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四發子彈必定 暴擊,造成 @FourthShotMultiplier*100@% 傷害。" tr "GeneratedTip_Spell_JhinR_TooltipLevelUp" = "華麗謝幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @SlowPercent*100@% 緩速效果,持續 @SlowDuration@ 秒,並造成 @DamageCalc@ 物理傷害,且目標每失去1%生命,傷害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四發子彈必定 暴擊,造成 @FourthShotMultiplier*100@% 傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Damage@->@DamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_JhinR_TooltipLevelUpUnlearned" = "華麗謝幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @SlowPercent*100@% 緩速效果,持續 @SlowDuration@ 秒,並造成 @DamageCalc@ 物理傷害,且目標每失去1%生命,傷害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四發子彈必定 暴擊,造成 @FourthShotMultiplier*100@% 傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JhinR_TooltipSimple" = "華麗謝幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @SlowPercent*100@% 緩速效果,持續 @SlowDuration@ 秒,並造成 @DamageCalc@ 物理傷害,且目標每失去1%生命,傷害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四發子彈必定 暴擊,造成 @FourthShotMultiplier*100@% 傷害。" tr "GeneratedTip_Spell_JhinR_TooltipWithExtendedBehaviorHint" = "華麗謝幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @SlowPercent*100@% 緩速效果,持續 @SlowDuration@ 秒,並造成 @DamageCalc@ 物理傷害,且目標每失去1%生命,傷害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四發子彈必定 暴擊,造成 @FourthShotMultiplier*100@% 傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JhinW_Description" = "燼揮舞他的槍管,發射出超遠距離的一發子彈。這發子彈能夠穿透士兵和野怪,但會在擊中的第一個英雄停止。如果目標近期曾被燼的隊友、蓮華之罠或燼傷害的話將暫時被定身。" tr "GeneratedTip_Spell_JhinW_DisplayName" = "致命伏筆" tr "GeneratedTip_Spell_JhinW_Tooltip" = "致命伏筆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。
          " tr "GeneratedTip_Spell_JhinW_TooltipExtended" = "致命伏筆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。
          " tr "GeneratedTip_Spell_JhinW_TooltipLevelUp" = "致命伏筆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          束縛持續時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JhinW_TooltipLevelUpUnlearned" = "致命伏筆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JhinW_TooltipSimple" = "致命伏筆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。
          " tr "GeneratedTip_Spell_JhinW_TooltipWithExtendedBehaviorHint" = "致命伏筆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JinxE_Description" = "吉茵珂絲丟出一排咬咬手榴彈陷阱,在 5 秒後引爆,將手榴彈所在區域點火,著火的敵人每秒會承受魔法傷害,這些咬咬手榴彈在敵人經過的時候將會狠咬敵人一口,並且將其定身在原地。" tr "GeneratedTip_Spell_JinxE_DisplayName" = "咬咬手榴彈!" tr "GeneratedTip_Spell_JinxE_Tooltip" = "咬咬手榴彈! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。" tr "GeneratedTip_Spell_JinxE_TooltipExtended" = "咬咬手榴彈!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。" tr "GeneratedTip_Spell_JinxE_TooltipLevelUp" = "咬咬手榴彈! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_JinxE_TooltipLevelUpUnlearned" = "咬咬手榴彈! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JinxE_TooltipSimple" = "咬咬手榴彈! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。" tr "GeneratedTip_Spell_JinxE_TooltipWithExtendedBehaviorHint" = "咬咬手榴彈!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JinxQ_Description" = "吉茵珂絲會調整普攻使用武器,她的砰砰鏈砲和惡鯊會互相切換,使用砰砰攻擊會增加攻速,使用惡鯊攻擊則會造成區域傷害、消耗魔力並獲得額外攻擊範圍。" tr "GeneratedTip_Spell_JinxQ_DisplayName" = "鬼靈精怪!" tr "GeneratedTip_Spell_JinxQ_Tooltip" = "鬼靈精怪! (@Level@)[@Hotkey@]每發火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。
          " tr "GeneratedTip_Spell_JinxQ_TooltipExtended" = "鬼靈精怪!(@Level@)[@Hotkey@]每發火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。
          " tr "GeneratedTip_Spell_JinxQ_TooltipLevelUp" = "鬼靈精怪! (@Level@)[@Hotkey@]每發火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。
          點擊或者按 [@LevelUpHotkey@] 來升等火箭額外距離
          砰砰鏈砲總攻速
          @Effect3Amount@->@Effect3AmountNL@
          @Effect1Amount@%->@Effect1AmountNL@%
          " tr "GeneratedTip_Spell_JinxQ_TooltipLevelUpUnlearned" = "鬼靈精怪! (@Level@)[@Hotkey@]每發火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JinxQ_TooltipSimple" = "鬼靈精怪! (@Level@)[@Hotkey@]每發火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。
          " tr "GeneratedTip_Spell_JinxQ_TooltipWithExtendedBehaviorHint" = "鬼靈精怪!(@Level@)[@Hotkey@]每發火箭消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JinxR_Description" = "吉茵珂絲發射一發橫越地圖的超級火箭,飛行距離越遠傷害越高。火箭將會在衝撞到敵方英雄時爆炸,對該名英雄與其附近的敵人根據他們所剩生命來造成傷害。" tr "GeneratedTip_Spell_JinxR_DisplayName" = "超威能死亡火箭!" tr "GeneratedTip_Spell_JinxR_Tooltip" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理傷害再加上 @PercentDamage@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。" tr "GeneratedTip_Spell_JinxR_TooltipExtended" = "超威能死亡火箭!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理傷害再加上 @PercentDamage@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。" tr "GeneratedTip_Spell_JinxR_TooltipLevelUp" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理傷害再加上 @PercentDamage@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          最大傷害
          失去生命百分比傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_JinxR_TooltipLevelUpUnlearned" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理傷害再加上 @PercentDamage@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JinxR_TooltipSimple" = "超威能死亡火箭! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理傷害再加上 @PercentDamage@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。" tr "GeneratedTip_Spell_JinxR_TooltipWithExtendedBehaviorHint" = "超威能死亡火箭!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理傷害再加上 @PercentDamage@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_JinxW_Description" = "吉茵珂絲使用她的衝擊槍發射一道衝擊波對第一個擊中的敵人造成緩速、傷害效果並且現形。" tr "GeneratedTip_Spell_JinxW_DisplayName" = "咻咻!" tr "GeneratedTip_Spell_JinxW_Tooltip" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。

          咻咻的施法時間會隨著吉茵珂絲的攻速提高而減少。
          " tr "GeneratedTip_Spell_JinxW_TooltipExtended" = "咻咻!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。

          咻咻的施法時間會隨著吉茵珂絲的攻速提高而減少。
          " tr "GeneratedTip_Spell_JinxW_TooltipLevelUp" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。

          咻咻的施法時間會隨著吉茵珂絲的攻速提高而減少。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_JinxW_TooltipLevelUpUnlearned" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。

          咻咻的施法時間會隨著吉茵珂絲的攻速提高而減少。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_JinxW_TooltipSimple" = "咻咻! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。

          咻咻的施法時間會隨著吉茵珂絲的攻速提高而減少。
          " tr "GeneratedTip_Spell_JinxW_TooltipWithExtendedBehaviorHint" = "咻咻!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。

          咻咻的施法時間會隨著吉茵珂絲的攻速提高而減少。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaisaE_Description" = "凱莎暫時提升移動速度,接著提高她的攻擊速度。

          生物兵器:極速充能會使凱莎短暫進入潛隱狀態。" tr "GeneratedTip_Spell_KaisaE_DisplayName" = "極速充能" tr "GeneratedTip_Spell_KaisaE_Tooltip" = "極速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。
          " tr "GeneratedTip_Spell_KaisaE_TooltipExtended" = "極速充能(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。
          " tr "GeneratedTip_Spell_KaisaE_TooltipLevelUp" = "極速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          跑速
          攻擊速度
          @Cooldown@->@CooldownNL@
          @Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
          @Effect5Amount*100.000000@%->@Effect5AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_KaisaE_TooltipLevelUpUnlearned" = "極速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaisaE_TooltipSimple" = "極速充能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。
          " tr "GeneratedTip_Spell_KaisaE_TooltipWithExtendedBehaviorHint" = "極速充能(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaisaQ_Description" = "凱莎發射出一大批導彈,並找尋附近的目標。

          生物兵器:伊卡西亞魔雨射出更多飛彈。" tr "GeneratedTip_Spell_KaisaQ_DisplayName" = "伊卡西亞魔雨" tr "GeneratedTip_Spell_KaisaQ_Tooltip" = "伊卡西亞魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。
          " tr "GeneratedTip_Spell_KaisaQ_TooltipExtended" = "伊卡西亞魔雨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。
          " tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUp" = "伊卡西亞魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          每發導彈的傷害
          最大傷害
          @Cooldown@->@CooldownNL@
          @Effect1Amount@->@Effect1AmountNL@
          @MaxDamage@->@MaxDamageNL@
          " tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUpUnlearned" = "伊卡西亞魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaisaQ_TooltipSimple" = "伊卡西亞魔雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。
          " tr "GeneratedTip_Spell_KaisaQ_TooltipWithExtendedBehaviorHint" = "伊卡西亞魔雨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaisaR_Description" = "凱莎衝向敵方英雄的附近。" tr "GeneratedTip_Spell_KaisaR_DisplayName" = "殺手本能" tr "GeneratedTip_Spell_KaisaR_Tooltip" = "殺手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @RCalculatedShieldValue@ 傷害的護盾,持續 @RShieldDuration@ 秒。" tr "GeneratedTip_Spell_KaisaR_TooltipExtended" = "殺手本能(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @RCalculatedShieldValue@ 傷害的護盾,持續 @RShieldDuration@ 秒。" tr "GeneratedTip_Spell_KaisaR_TooltipLevelUp" = "殺手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @RCalculatedShieldValue@ 傷害的護盾,持續 @RShieldDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等距離
          冷卻時間
          護盾值
          成長物理攻擊
          @RRange@->@RRangeNL@
          @Cooldown@->@CooldownNL@
          @RBaseValue@->@RBaseValueNL@
          @RTotalADRatio*100.000000@%->@RTotalADRatioNL*100.000000@%
          " tr "GeneratedTip_Spell_KaisaR_TooltipLevelUpUnlearned" = "殺手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @RCalculatedShieldValue@ 傷害的護盾,持續 @RShieldDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaisaR_TooltipSimple" = "殺手本能 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @RCalculatedShieldValue@ 傷害的護盾,持續 @RShieldDuration@ 秒。" tr "GeneratedTip_Spell_KaisaR_TooltipWithExtendedBehaviorHint" = "殺手本能(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @RCalculatedShieldValue@ 傷害的護盾,持續 @RShieldDuration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaisaW_Description" = "凱莎發射出長距離的飛彈,利用她的被動標記敵人。

          生物兵器:虛空探索者疊加更多電漿印記,擊中敵方英雄後會減少部分冷卻時間。" tr "GeneratedTip_Spell_KaisaW_DisplayName" = "虛空探索者" tr "GeneratedTip_Spell_KaisaW_Tooltip" = "虛空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。
          " tr "GeneratedTip_Spell_KaisaW_TooltipExtended" = "虛空探索者(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。
          " tr "GeneratedTip_Spell_KaisaW_TooltipLevelUp" = "虛空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @Cooldown@->@CooldownNL@
          @Effect1Amount@->@Effect1AmountNL@
          " tr "GeneratedTip_Spell_KaisaW_TooltipLevelUpUnlearned" = "虛空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaisaW_TooltipSimple" = "虛空探索者 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。
          " tr "GeneratedTip_Spell_KaisaW_TooltipWithExtendedBehaviorHint" = "虛空探索者(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KalistaExpungeWrapper_Description" = "克黎思妲的長矛將會貫穿目標並停留在該處,發動技能將長矛扯出,造成緩速與逐漸增加的傷害。" tr "GeneratedTip_Spell_KalistaExpungeWrapper_DisplayName" = "痛苦撕扯" tr "GeneratedTip_Spell_KalistaExpungeWrapper_Tooltip" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。

          痛苦撕扯對史詩級野怪造成 @EpicMonsterDamageMod*100@% 傷害。
          " tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipExtended" = "痛苦撕扯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。

          痛苦撕扯對史詩級野怪造成 @EpicMonsterDamageMod*100@% 傷害。
          " tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUp" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。

          痛苦撕扯對史詩級野怪造成 @EpicMonsterDamageMod*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          返還魔力
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect8Amount@->@Effect8AmountNL@
          @Effect5Amount@->@Effect5AmountNL@
          " tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUpUnlearned" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。

          痛苦撕扯對史詩級野怪造成 @EpicMonsterDamageMod*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipSimple" = "痛苦撕扯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。

          痛苦撕扯對史詩級野怪造成 @EpicMonsterDamageMod*100@% 傷害。
          " tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipWithExtendedBehaviorHint" = "痛苦撕扯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f2@ 秒冷卻時間被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。

          痛苦撕扯對史詩級野怪造成 @EpicMonsterDamageMod*100@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KalistaMysticShot_Description" = "拋出一個快速移動的飛矢並射穿它殺死的敵人。" tr "GeneratedTip_Spell_KalistaMysticShot_DisplayName" = "赦罪穿刺" tr "GeneratedTip_Spell_KalistaMysticShot_Tooltip" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。
          " tr "GeneratedTip_Spell_KalistaMysticShot_TooltipExtended" = "赦罪穿刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。
          " tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUp" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。
          點擊或者按 [@LevelUpHotkey@] 來升等@AbilityResourceName@ 消耗
          傷害
          @Cost@->@CostNL@
          @Effect1Amount@->@Effect1AmountNL@
          " tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUpUnlearned" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KalistaMysticShot_TooltipSimple" = "赦罪穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。
          " tr "GeneratedTip_Spell_KalistaMysticShot_TooltipWithExtendedBehaviorHint" = "赦罪穿刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KalistaRx_Description" = "克黎思妲將血誓同盟的友軍傳送到自己身邊。他們可以衝到指定地點並且擊退敵人。" tr "GeneratedTip_Spell_KalistaRx_DisplayName" = "命運呼喚" tr "GeneratedTip_Spell_KalistaRx_Tooltip" = "命運呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。
          " tr "GeneratedTip_Spell_KalistaRx_TooltipExtended" = "命運呼喚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。
          " tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUp" = "命運呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          擊飛持續時間
          @Cooldown@->@CooldownNL@
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUpUnlearned" = "命運呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KalistaRx_TooltipSimple" = "命運呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。
          " tr "GeneratedTip_Spell_KalistaRx_TooltipWithExtendedBehaviorHint" = "命運呼喚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KalistaW_Description" = "克黎思妲和她的血誓同盟攻擊相同目標時造成額外傷害。

          啟動來派出亡魂守衛偵查指定路徑,並獲得鬼魂前方的視野。" tr "GeneratedTip_Spell_KalistaW_DisplayName" = "憎靈守衛" tr "GeneratedTip_Spell_KalistaW_Tooltip" = "憎靈守衛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:克黎思妲和她的血誓同盟攻擊同一名目標時造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。
          " tr "GeneratedTip_Spell_KalistaW_TooltipExtended" = "憎靈守衛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:克黎思妲和她的血誓同盟攻擊同一名目標時造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。
          " tr "GeneratedTip_Spell_KalistaW_TooltipLevelUp" = "憎靈守衛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:克黎思妲和她的血誓同盟攻擊同一名目標時造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          填充時間
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect4Amount@->@Effect4AmountNL@
          " tr "GeneratedTip_Spell_KalistaW_TooltipLevelUpUnlearned" = "憎靈守衛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:克黎思妲和她的血誓同盟攻擊同一名目標時造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KalistaW_TooltipSimple" = "憎靈守衛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:克黎思妲和她的血誓同盟攻擊同一名目標時造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。
          " tr "GeneratedTip_Spell_KalistaW_TooltipWithExtendedBehaviorHint" = "憎靈守衛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:克黎思妲和她的血誓同盟攻擊同一名目標時造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KarthusDefile_Description" = "卡爾瑟斯的被動將會偷取受害者的能量,每獲得一個擊殺將會獲得魔力。卡爾瑟斯還可以讓他所囚禁的生靈圍繞在他身旁,使身邊敵方單位每秒都受到傷害,但會迅速消耗自己的魔力。" tr "GeneratedTip_Spell_KarthusDefile_DisplayName" = "汙染" tr "GeneratedTip_Spell_KarthusDefile_Tooltip" = "汙染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_KarthusDefile_TooltipExtended" = "汙染(@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUp" = "汙染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等每秒造成傷害
          魔力回復
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUpUnlearned" = "汙染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KarthusDefile_TooltipSimple" = "汙染 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_KarthusDefile_TooltipWithExtendedBehaviorHint" = "汙染(@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KarthusFallenOne_Description" = "在吟唱安魂曲持續 3 秒後,卡爾瑟斯將會對所有敵方英雄造成傷害。" tr "GeneratedTip_Spell_KarthusFallenOne_DisplayName" = "安魂曲" tr "GeneratedTip_Spell_KarthusFallenOne_Tooltip" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @TotalDamage@ 魔法傷害(無視距離遠近)。" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipExtended" = "安魂曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @TotalDamage@ 魔法傷害(無視距離遠近)。" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUp" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @TotalDamage@ 魔法傷害(無視距離遠近)。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUpUnlearned" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @TotalDamage@ 魔法傷害(無視距離遠近)。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipSimple" = "安魂曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @TotalDamage@ 魔法傷害(無視距離遠近)。" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipWithExtendedBehaviorHint" = "安魂曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @TotalDamage@ 魔法傷害(無視距離遠近)。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KarthusLayWasteA1_Description" = "卡爾瑟斯釋放會延遲的爆破光點,對光點範圍附近的敵人造成傷害。" tr "GeneratedTip_Spell_KarthusLayWasteA1_DisplayName" = "荒蕪" tr "GeneratedTip_Spell_KarthusLayWasteA1_Tooltip" = "荒蕪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷卻時間在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。
          " tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipExtended" = "荒蕪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷卻時間在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。
          " tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUp" = "荒蕪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷卻時間在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUpUnlearned" = "荒蕪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷卻時間在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipSimple" = "荒蕪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷卻時間在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。
          " tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipWithExtendedBehaviorHint" = "荒蕪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AMMORECHARGETIME@ 秒冷卻時間在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KarthusWallOfPain_Description" = "卡爾瑟斯以自身能量創造一道可通過的牆面,任何試圖通過那面牆的敵方單位將會在短時間內降低魔防與跑速。" tr "GeneratedTip_Spell_KarthusWallOfPain_DisplayName" = "痛苦之牆" tr "GeneratedTip_Spell_KarthusWallOfPain_Tooltip" = "痛苦之牆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipExtended" = "痛苦之牆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUp" = "痛苦之牆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。點擊或者按 [@LevelUpHotkey@] 來升等牆面寬度
          降低跑速
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          " tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUpUnlearned" = "痛苦之牆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipSimple" = "痛苦之牆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipWithExtendedBehaviorHint" = "痛苦之牆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KatarinaEWrapper_Description" = "卡特蓮娜瞬移到目標位置,如果目標為敵軍則造成傷害,否則則對目標最近敵軍造成傷害。" tr "GeneratedTip_Spell_KatarinaEWrapper_DisplayName" = "瞬步" tr "GeneratedTip_Spell_KatarinaEWrapper_Tooltip" = "瞬步 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。
          " tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipExtended" = "瞬步(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。
          " tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUp" = "瞬步 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUpUnlearned" = "瞬步 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipSimple" = "瞬步 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。
          " tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipWithExtendedBehaviorHint" = "瞬步(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KatarinaQ_Description" = "卡特蓮娜對目標投擲會彈射的匕首。匕首會彈到周遭敵人身上,直至彈落到地面。" tr "GeneratedTip_Spell_KatarinaQ_DisplayName" = "彈射利刃" tr "GeneratedTip_Spell_KatarinaQ_Tooltip" = "彈射利刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。
          " tr "GeneratedTip_Spell_KatarinaQ_TooltipExtended" = "彈射利刃(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。
          " tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUp" = "彈射利刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。
          點擊或者按 [@LevelUpHotkey@] 來升等起始傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUpUnlearned" = "彈射利刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KatarinaQ_TooltipSimple" = "彈射利刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。
          " tr "GeneratedTip_Spell_KatarinaQ_TooltipWithExtendedBehaviorHint" = "彈射利刃(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KatarinaR_Description" = "卡特蓮娜化為刀刃旋風,施法中對三名敵人造成重大傷害。" tr "GeneratedTip_Spell_KatarinaR_DisplayName" = "死亡蓮花" tr "GeneratedTip_Spell_KatarinaR_Tooltip" = "死亡蓮花 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @DamageCalc@ 魔法傷害。在 @Duration@ 秒內會對每個敵人造成總共: @TotalDamageCalc@ 魔法傷害

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。
          " tr "GeneratedTip_Spell_KatarinaR_TooltipExtended" = "死亡蓮花(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @DamageCalc@ 魔法傷害。在 @Duration@ 秒內會對每個敵人造成總共: @TotalDamageCalc@ 魔法傷害

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。
          " tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUp" = "死亡蓮花 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @DamageCalc@ 魔法傷害。在 @Duration@ 秒內會對每個敵人造成總共: @TotalDamageCalc@ 魔法傷害

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。
          點擊或者按 [@LevelUpHotkey@] 來升等每刀傷害
          冷卻時間
          @DamagePerTick@->@DamagePerTickNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUpUnlearned" = "死亡蓮花 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @DamageCalc@ 魔法傷害。在 @Duration@ 秒內會對每個敵人造成總共: @TotalDamageCalc@ 魔法傷害

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KatarinaR_TooltipSimple" = "死亡蓮花 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @DamageCalc@ 魔法傷害。在 @Duration@ 秒內會對每個敵人造成總共: @TotalDamageCalc@ 魔法傷害

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。
          " tr "GeneratedTip_Spell_KatarinaR_TooltipWithExtendedBehaviorHint" = "死亡蓮花(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @DamageCalc@ 魔法傷害。在 @Duration@ 秒內會對每個敵人造成總共: @TotalDamageCalc@ 魔法傷害

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KatarinaW_Description" = "卡特蓮娜爆發性地增加跑速,向自己上方投擲匕首 。" tr "GeneratedTip_Spell_KatarinaW_DisplayName" = "備戰" tr "GeneratedTip_Spell_KatarinaW_Tooltip" = "備戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。" tr "GeneratedTip_Spell_KatarinaW_TooltipExtended" = "備戰(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。" tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUp" = "備戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。點擊或者按 [@LevelUpHotkey@] 來升等跑速
          冷卻時間
          @Effect4Amount@%->@Effect4AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUpUnlearned" = "備戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KatarinaW_TooltipSimple" = "備戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。" tr "GeneratedTip_Spell_KatarinaW_TooltipWithExtendedBehaviorHint" = "備戰(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KayleE_Description" = "被動:凱爾的星體之劍-聖潔對她攻擊的敵方單位會造成額外魔法傷害。

          主動:凱爾下一次的普攻會在目標身上引爆星體之火,根據目標已損失的生命造成額外傷害。" tr "GeneratedTip_Spell_KayleE_DisplayName" = "星火熾刃" tr "GeneratedTip_Spell_KayleE_Tooltip" = "星火熾刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻額外造成@EPassiveTotalDamage@ 魔法傷害

          主動:凱爾下一次的普攻變成遠程攻擊,並額外造成相當於目標 @ActiveTotalExecuteDamage@ 點已損失生命的魔法傷害。此技能在凱爾達等級 @Spell.KaylePassive:LevelForPassiveRank1@時將升級,擊中目標時會爆炸,對鄰近敵方單位造成傷害。
          " tr "GeneratedTip_Spell_KayleE_TooltipExtended" = "星火熾刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻額外造成@EPassiveTotalDamage@ 魔法傷害

          主動:凱爾下一次的普攻變成遠程攻擊,並額外造成相當於目標 @ActiveTotalExecuteDamage@ 點已損失生命的魔法傷害。此技能在凱爾達等級 @Spell.KaylePassive:LevelForPassiveRank1@時將升級,擊中目標時會爆炸,對鄰近敵方單位造成傷害。
          {{Spell_KayleE_Name}}的主動攻擊可附加命中效果及法術效果。對野怪最多造成 @MaxExecuteVsMonsters@ 點斬殺傷害。" tr "GeneratedTip_Spell_KayleE_TooltipLevelUp" = "星火熾刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻額外造成@EPassiveTotalDamage@ 魔法傷害

          主動:凱爾下一次的普攻變成遠程攻擊,並額外造成相當於目標 @ActiveTotalExecuteDamage@ 點已損失生命的魔法傷害。此技能在凱爾達等級 @Spell.KaylePassive:LevelForPassiveRank1@時將升級,擊中目標時會爆炸,對鄰近敵方單位造成傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等被動傷害
          已損失生命傷害
          @AbilityResourceName@ 消耗
          @Passive Damage@->@Passive DamageNL@
          @ActiveExecutePercent@%->@ActiveExecutePercentNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KayleE_TooltipLevelUpUnlearned" = "星火熾刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻額外造成@EPassiveTotalDamage@ 魔法傷害

          主動:凱爾下一次的普攻變成遠程攻擊,並額外造成相當於目標 @ActiveTotalExecuteDamage@ 點已損失生命的魔法傷害。此技能在凱爾達等級 @Spell.KaylePassive:LevelForPassiveRank1@時將升級,擊中目標時會爆炸,對鄰近敵方單位造成傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KayleE_TooltipSimple" = "星火熾刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻額外造成@EPassiveTotalDamage@ 魔法傷害

          主動:凱爾下一次的普攻變成遠程攻擊,並額外造成相當於目標 @ActiveTotalExecuteDamage@ 點已損失生命的魔法傷害。此技能在凱爾達等級 @Spell.KaylePassive:LevelForPassiveRank1@時將升級,擊中目標時會爆炸,對鄰近敵方單位造成傷害。
          " tr "GeneratedTip_Spell_KayleE_TooltipWithExtendedBehaviorHint" = "星火熾刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:普攻額外造成@EPassiveTotalDamage@ 魔法傷害

          主動:凱爾下一次的普攻變成遠程攻擊,並額外造成相當於目標 @ActiveTotalExecuteDamage@ 點已損失生命的魔法傷害。此技能在凱爾達等級 @Spell.KaylePassive:LevelForPassiveRank1@時將升級,擊中目標時會爆炸,對鄰近敵方單位造成傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KayleQ_Description" = "凱爾開啟通往天界的入口,並召喚星體之劍穿透敵人,對所有命中的敵人造成傷害及緩速效果,同時降低其物理防禦及魔法防禦。" tr "GeneratedTip_Spell_KayleQ_DisplayName" = "聖光衝擊波" tr "GeneratedTip_Spell_KayleQ_Tooltip" = "聖光衝擊波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾召喚星體之劍,擊中首位敵人後停止。

          劍身會對該目標及其身後的敵人造成 @TotalDamage@ 魔法傷害,降低其 @SlowPercent@% 跑速,持續 @SlowDuration@ 秒,同時使其物理防禦和魔法防禦減少 @ShredPercent@%,持續 @ShredDuration@ 秒。
          " tr "GeneratedTip_Spell_KayleQ_TooltipExtended" = "聖光衝擊波(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾召喚星體之劍,擊中首位敵人後停止。

          劍身會對該目標及其身後的敵人造成 @TotalDamage@ 魔法傷害,降低其 @SlowPercent@% 跑速,持續 @SlowDuration@ 秒,同時使其物理防禦和魔法防禦減少 @ShredPercent@%,持續 @ShredDuration@ 秒。
          攻速減少 {{Spell_KayleQ_Name}} 的師法時間。" tr "GeneratedTip_Spell_KayleQ_TooltipLevelUp" = "聖光衝擊波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾召喚星體之劍,擊中首位敵人後停止。

          劍身會對該目標及其身後的敵人造成 @TotalDamage@ 魔法傷害,降低其 @SlowPercent@% 跑速,持續 @SlowDuration@ 秒,同時使其物理防禦和魔法防禦減少 @ShredPercent@%,持續 @ShredDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Damage@->@DamageNL@
          @SlowPercent@%->@SlowPercentNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KayleQ_TooltipLevelUpUnlearned" = "聖光衝擊波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾召喚星體之劍,擊中首位敵人後停止。

          劍身會對該目標及其身後的敵人造成 @TotalDamage@ 魔法傷害,降低其 @SlowPercent@% 跑速,持續 @SlowDuration@ 秒,同時使其物理防禦和魔法防禦減少 @ShredPercent@%,持續 @ShredDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KayleQ_TooltipSimple" = "聖光衝擊波 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾召喚星體之劍,擊中首位敵人後停止。

          劍身會對該目標及其身後的敵人造成 @TotalDamage@ 魔法傷害,降低其 @SlowPercent@% 跑速,持續 @SlowDuration@ 秒,同時使其物理防禦和魔法防禦減少 @ShredPercent@%,持續 @ShredDuration@ 秒。
          " tr "GeneratedTip_Spell_KayleQ_TooltipWithExtendedBehaviorHint" = "聖光衝擊波(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾召喚星體之劍,擊中首位敵人後停止。

          劍身會對該目標及其身後的敵人造成 @TotalDamage@ 魔法傷害,降低其 @SlowPercent@% 跑速,持續 @SlowDuration@ 秒,同時使其物理防禦和魔法防禦減少 @ShredPercent@%,持續 @ShredDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KayleR_Description" = "凱爾使一名友方英雄進入傷害免疫狀態,並呼喚正義星靈用聖劍淨化目標周圍的區域。" tr "GeneratedTip_Spell_KayleR_DisplayName" = "聖劍審判" tr "GeneratedTip_Spell_KayleR_Tooltip" = "聖劍審判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾使一名友方英雄進入無敵狀態,持續 @InvulnDuration@ 秒。

          一段時間後,光之護封劍從天而降,對範圍內所有敵人造成 @TotalDamage@ 魔法傷害
          " tr "GeneratedTip_Spell_KayleR_TooltipExtended" = "聖劍審判(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾使一名友方英雄進入無敵狀態,持續 @InvulnDuration@ 秒。

          一段時間後,光之護封劍從天而降,對範圍內所有敵人造成 @TotalDamage@ 魔法傷害
          凱爾可以移動但無法於發動 {{Spell_KayleR_Name}} 期間進行攻擊或施放其他技能。
          " tr "GeneratedTip_Spell_KayleR_TooltipLevelUp" = "聖劍審判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾使一名友方英雄進入無敵狀態,持續 @InvulnDuration@ 秒。

          一段時間後,光之護封劍從天而降,對範圍內所有敵人造成 @TotalDamage@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          無敵狀態持續時間
          冷卻時間
          @Damage@->@DamageNL@
          @InvulnDuration@->@InvulnDurationNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KayleR_TooltipLevelUpUnlearned" = "聖劍審判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾使一名友方英雄進入無敵狀態,持續 @InvulnDuration@ 秒。

          一段時間後,光之護封劍從天而降,對範圍內所有敵人造成 @TotalDamage@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KayleR_TooltipSimple" = "聖劍審判 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾使一名友方英雄進入無敵狀態,持續 @InvulnDuration@ 秒。

          一段時間後,光之護封劍從天而降,對範圍內所有敵人造成 @TotalDamage@ 魔法傷害
          " tr "GeneratedTip_Spell_KayleR_TooltipWithExtendedBehaviorHint" = "聖劍審判(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾使一名友方英雄進入無敵狀態,持續 @InvulnDuration@ 秒。

          一段時間後,光之護封劍從天而降,對範圍內所有敵人造成 @TotalDamage@ 魔法傷害

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KayleW_Description" = "凱爾透過天界的祝福對自身及最靠近的一名友軍施加治癒效果及跑速加成。" tr "GeneratedTip_Spell_KayleW_DisplayName" = "天賜聖典" tr "GeneratedTip_Spell_KayleW_Tooltip" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾及指定友方英雄回復 @TotalHeal@ 生命並獲得 @TotalHaste@ 跑速,持續 @HasteDuration@ 秒。" tr "GeneratedTip_Spell_KayleW_TooltipExtended" = "天賜聖典(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾及指定友方英雄回復 @TotalHeal@ 生命並獲得 @TotalHaste@ 跑速,持續 @HasteDuration@ 秒。若沒有指定任何單位,{{Spell_KayleW_Name}} 將治癒範圍內血量最低的友軍。" tr "GeneratedTip_Spell_KayleW_TooltipLevelUp" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾及指定友方英雄回復 @TotalHeal@ 生命並獲得 @TotalHaste@ 跑速,持續 @HasteDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等治癒
          跑速
          @AbilityResourceName@ 消耗
          @Heal@->@HealNL@
          @Haste*100.000000@%->@HasteNL*100.000000@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KayleW_TooltipLevelUpUnlearned" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾及指定友方英雄回復 @TotalHeal@ 生命並獲得 @TotalHaste@ 跑速,持續 @HasteDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KayleW_TooltipSimple" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾及指定友方英雄回復 @TotalHeal@ 生命並獲得 @TotalHaste@ 跑速,持續 @HasteDuration@ 秒。" tr "GeneratedTip_Spell_KayleW_TooltipWithExtendedBehaviorHint" = "天賜聖典(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱爾及指定友方英雄回復 @TotalHeal@ 生命並獲得 @TotalHaste@ 跑速,持續 @HasteDuration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KayleWHeal_Description" = "" tr "GeneratedTip_Spell_KayleWHeal_DisplayName" = "天賜聖典" tr "GeneratedTip_Spell_KayleWHeal_Tooltip" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間" tr "GeneratedTip_Spell_KayleWHeal_TooltipExtended" = "天賜聖典(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間" tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUp" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間點擊或者按 [@LevelUpHotkey@] 來升等@listLevelUpType@@listLevelUpValue@" tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUpUnlearned" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KayleWHeal_TooltipSimple" = "天賜聖典 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間" tr "GeneratedTip_Spell_KayleWHeal_TooltipWithExtendedBehaviorHint" = "天賜聖典(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaynE_Description" = "慨影可以穿越地形物。" tr "GeneratedTip_Spell_KaynE_DisplayName" = "夜叉行" tr "GeneratedTip_Spell_KaynE_Tooltip" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷卻時間{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。
          " tr "GeneratedTip_Spell_KaynE_TooltipExtended" = "夜叉行(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷卻時間{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。
          " tr "GeneratedTip_Spell_KaynE_TooltipLevelUp" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷卻時間{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          持續時間
          治癒
          @f15@ -> @f16@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect7Amount@->@Effect7AmountNL@
          " tr "GeneratedTip_Spell_KaynE_TooltipLevelUpUnlearned" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷卻時間{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaynE_TooltipSimple" = "夜叉行 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷卻時間{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。
          " tr "GeneratedTip_Spell_KaynE_TooltipWithExtendedBehaviorHint" = "夜叉行(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ 秒冷卻時間{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaynQ_Description" = "慨影向前衝刺,接著揮舞手中的鐮刀。衝刺的過程及最後攻擊時都會造成傷害。" tr "GeneratedTip_Spell_KaynQ_DisplayName" = "獵魂斬" tr "GeneratedTip_Spell_KaynQ_Tooltip" = "獵魂斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。
          " tr "GeneratedTip_Spell_KaynQ_TooltipExtended" = "獵魂斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。
          " tr "GeneratedTip_Spell_KaynQ_TooltipLevelUp" = "獵魂斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等{{ game_spell_Kayn_Q_Dmg_@f1@ }}冷卻時間{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_KaynQ_TooltipLevelUpUnlearned" = "獵魂斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaynQ_TooltipSimple" = "獵魂斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。
          " tr "GeneratedTip_Spell_KaynQ_TooltipWithExtendedBehaviorHint" = "獵魂斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaynR_Description" = "慨影潛入一名敵人的軀體,脫離時造成大量的傷害。" tr "GeneratedTip_Spell_KaynR_DisplayName" = "伏影滅" tr "GeneratedTip_Spell_KaynR_Tooltip" = "伏影滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ spell_Kayn_R_main_@f1@ }}" tr "GeneratedTip_Spell_KaynR_TooltipExtended" = "伏影滅(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ spell_Kayn_R_main_@f1@ }}" tr "GeneratedTip_Spell_KaynR_TooltipLevelUp" = "伏影滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ spell_Kayn_R_main_@f1@ }}點擊或者按 [@LevelUpHotkey@] 來升等{{ game_spell_Kayn_R_Damage_@f1@ }}冷卻時間{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_KaynR_TooltipLevelUpUnlearned" = "伏影滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ spell_Kayn_R_main_@f1@ }}點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaynR_TooltipSimple" = "伏影滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ spell_Kayn_R_main_@f1@ }}" tr "GeneratedTip_Spell_KaynR_TooltipWithExtendedBehaviorHint" = "伏影滅(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ spell_Kayn_R_main_@f1@ }}
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KaynW_Description" = "慨影傷害並緩速前方直線上的目標。" tr "GeneratedTip_Spell_KaynW_DisplayName" = "散華刃" tr "GeneratedTip_Spell_KaynW_Tooltip" = "散華刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_W_maintext_@f1@ }}" tr "GeneratedTip_Spell_KaynW_TooltipExtended" = "散華刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_W_maintext_@f1@ }}" tr "GeneratedTip_Spell_KaynW_TooltipLevelUp" = "散華刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_W_maintext_@f1@ }}點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KaynW_TooltipLevelUpUnlearned" = "散華刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_W_maintext_@f1@ }}點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KaynW_TooltipSimple" = "散華刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_W_maintext_@f1@ }}" tr "GeneratedTip_Spell_KaynW_TooltipWithExtendedBehaviorHint" = "散華刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ game_spell_Kayn_W_maintext_@f1@ }}
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KennenBringTheLight_Description" = "凱能連續攻擊附加額外傷害並對目標造成一層風暴印記,主動釋放會對所有帶有風暴印記的敵人造成閃電傷害,並附加額外一層風暴印記。" tr "GeneratedTip_Spell_KennenBringTheLight_DisplayName" = "電能釋放" tr "GeneratedTip_Spell_KennenBringTheLight_Tooltip" = "電能釋放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_KennenBringTheLight_TooltipExtended" = "電能釋放(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUp" = "電能釋放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害(被動)
          傷害(主動)
          額外物攻係數
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUpUnlearned" = "電能釋放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KennenBringTheLight_TooltipSimple" = "電能釋放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_KennenBringTheLight_TooltipWithExtendedBehaviorHint" = "電能釋放(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KennenLightningRush_Description" = "凱能變身為高速移動的球形閃電數秒,使他可以穿越單位並造成風暴印記。凱能進入此狀態時會提高移動速度,並在解除此狀態時提高攻擊速度。" tr "GeneratedTip_Spell_KennenLightningRush_DisplayName" = "閃電衝擊" tr "GeneratedTip_Spell_KennenLightningRush_Tooltip" = "閃電衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          處於球形閃電的狀態時,凱能獲得 @movement speed*100@% 跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。
          " tr "GeneratedTip_Spell_KennenLightningRush_TooltipExtended" = "閃電衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          處於球形閃電的狀態時,凱能獲得 @movement speed*100@% 跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。
          " tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUp" = "閃電衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          處於球形閃電的狀態時,凱能獲得 @movement speed*100@% 跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @base damage@->@base damageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUpUnlearned" = "閃電衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          處於球形閃電的狀態時,凱能獲得 @movement speed*100@% 跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KennenLightningRush_TooltipSimple" = "閃電衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          處於球形閃電的狀態時,凱能獲得 @movement speed*100@% 跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。
          " tr "GeneratedTip_Spell_KennenLightningRush_TooltipWithExtendedBehaviorHint" = "閃電衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          處於球形閃電的狀態時,凱能獲得 @movement speed*100@% 跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Description" = "凱能向目標區域投擲手裡劍,對第一個目標造成傷害並附加風暴印記。" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_DisplayName" = "雷電手裡劍" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Tooltip" = "雷電手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipExtended" = "雷電手裡劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUp" = "雷電手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUpUnlearned" = "雷電手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipSimple" = "雷電手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipWithExtendedBehaviorHint" = "雷電手裡劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KennenShurikenStorm_Description" = "凱能召喚出一團風暴,隨機對周圍的敵方英雄造成魔法傷害。" tr "GeneratedTip_Spell_KennenShurikenStorm_DisplayName" = "雷霆風暴" tr "GeneratedTip_Spell_KennenShurikenStorm_Tooltip" = "雷霆風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能在周圍召喚魔法風暴,持續 @KennenRDuration@ 秒,風暴將提供他 @KennenRDefenses@ 點物理防禦及魔法防禦,且每 @KennenRTickRate@ 秒對範圍內所有敵方英雄造成 @PerTickDamageCalculated@ 魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @DamageAmp*100@% 額外傷害。
          " tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipExtended" = "雷霆風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能在周圍召喚魔法風暴,持續 @KennenRDuration@ 秒,風暴將提供他 @KennenRDefenses@ 點物理防禦及魔法防禦,且每 @KennenRTickRate@ 秒對範圍內所有敵方英雄造成 @PerTickDamageCalculated@ 魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @DamageAmp*100@% 額外傷害。
          " tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUp" = "雷霆風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能在周圍召喚魔法風暴,持續 @KennenRDuration@ 秒,風暴將提供他 @KennenRDefenses@ 點物理防禦及魔法防禦,且每 @KennenRTickRate@ 秒對範圍內所有敵方英雄造成 @PerTickDamageCalculated@ 魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @DamageAmp*100@% 額外傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          額外物理防禦
          額外魔法防禦
          @BaseDamage@->@BaseDamageNL@
          @KennenRDefenses@->@KennenRDefensesNL@
          @KennenRDefenses@->@KennenRDefensesNL@
          " tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUpUnlearned" = "雷霆風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能在周圍召喚魔法風暴,持續 @KennenRDuration@ 秒,風暴將提供他 @KennenRDefenses@ 點物理防禦及魔法防禦,且每 @KennenRTickRate@ 秒對範圍內所有敵方英雄造成 @PerTickDamageCalculated@ 魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @DamageAmp*100@% 額外傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipSimple" = "雷霆風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能在周圍召喚魔法風暴,持續 @KennenRDuration@ 秒,風暴將提供他 @KennenRDefenses@ 點物理防禦及魔法防禦,且每 @KennenRTickRate@ 秒對範圍內所有敵方英雄造成 @PerTickDamageCalculated@ 魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @DamageAmp*100@% 額外傷害。
          " tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipWithExtendedBehaviorHint" = "雷霆風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凱能在周圍召喚魔法風暴,持續 @KennenRDuration@ 秒,風暴將提供他 @KennenRDefenses@ 點物理防禦及魔法防禦,且每 @KennenRTickRate@ 秒對範圍內所有敵方英雄造成 @PerTickDamageCalculated@ 魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @DamageAmp*100@% 額外傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KhazixE_Description" = "卡力斯奮身跳向目標區域,落地時對敵人造成物理傷害。如果施放的是進化技能 進化飛翅的話,飛躍距離會增加 200 ,冷卻時間會因為擊殺或助攻重置。" tr "GeneratedTip_Spell_KhazixE_DisplayName" = "掠翅飛躍" tr "GeneratedTip_Spell_KhazixE_Tooltip" = "掠翅飛躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。
          " tr "GeneratedTip_Spell_KhazixE_TooltipExtended" = "掠翅飛躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。
          " tr "GeneratedTip_Spell_KhazixE_TooltipLevelUp" = "掠翅飛躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KhazixE_TooltipLevelUpUnlearned" = "掠翅飛躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KhazixE_TooltipSimple" = "掠翅飛躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。
          " tr "GeneratedTip_Spell_KhazixE_TooltipWithExtendedBehaviorHint" = "掠翅飛躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KhazixQ_Description" = "對目標造成物理傷害。會對 孤立 目標造成更多傷害。如果他選擇進化死神之爪,對 孤立目標使用會返還部分冷卻時間。卡力斯的基礎攻擊和孤獨的恐懼距離範圍也會增加。" tr "GeneratedTip_Spell_KhazixQ_DisplayName" = "孤獨的恐懼" tr "GeneratedTip_Spell_KhazixQ_Tooltip" = "孤獨的恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。
          " tr "GeneratedTip_Spell_KhazixQ_TooltipExtended" = "孤獨的恐懼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。
          " tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUp" = "孤獨的恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUpUnlearned" = "孤獨的恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KhazixQ_TooltipSimple" = "孤獨的恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。
          " tr "GeneratedTip_Spell_KhazixQ_TooltipWithExtendedBehaviorHint" = "孤獨的恐懼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KhazixR_Description" = "每一個階段都允許卡力斯進化他其中一項能力,賦予特別的額外效果。當啟動虛空突襲時,卡力斯進入潛隱並觸發暗影殺機,同時增加移動速度。如果他選擇進化自適應化形,虛空突襲將增加 潛隱 的持續時間,且獲得額外的使用次數。" tr "GeneratedTip_Spell_KhazixR_DisplayName" = "虛空突襲" tr "GeneratedTip_Spell_KhazixR_Tooltip" = "虛空突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潛隱 時,他獲得 @BonusMovementSpeedPercent*100@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @RecastWindow@ 秒內再次施展,總共最多能夠施展 @NumberOfCasts@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潛行的持續時間將提升至 @EvolvedStealthDuration@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。
          " tr "GeneratedTip_Spell_KhazixR_TooltipExtended" = "虛空突襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潛隱 時,他獲得 @BonusMovementSpeedPercent*100@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @RecastWindow@ 秒內再次施展,總共最多能夠施展 @NumberOfCasts@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潛行的持續時間將提升至 @EvolvedStealthDuration@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。
          " tr "GeneratedTip_Spell_KhazixR_TooltipLevelUp" = "虛空突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潛隱 時,他獲得 @BonusMovementSpeedPercent*100@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @RecastWindow@ 秒內再次施展,總共最多能夠施展 @NumberOfCasts@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潛行的持續時間將提升至 @EvolvedStealthDuration@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等進化
          冷卻時間
          @EvolutionsAvailable@->@EvolutionsAvailableNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KhazixR_TooltipLevelUpUnlearned" = "虛空突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潛隱 時,他獲得 @BonusMovementSpeedPercent*100@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @RecastWindow@ 秒內再次施展,總共最多能夠施展 @NumberOfCasts@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潛行的持續時間將提升至 @EvolvedStealthDuration@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KhazixR_TooltipSimple" = "虛空突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潛隱 時,他獲得 @BonusMovementSpeedPercent*100@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @RecastWindow@ 秒內再次施展,總共最多能夠施展 @NumberOfCasts@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潛行的持續時間將提升至 @EvolvedStealthDuration@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。
          " tr "GeneratedTip_Spell_KhazixR_TooltipWithExtendedBehaviorHint" = "虛空突襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潛隱 時,他獲得 @BonusMovementSpeedPercent*100@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @RecastWindow@ 秒內再次施展,總共最多能夠施展 @NumberOfCasts@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潛行的持續時間將提升至 @EvolvedStealthDuration@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KhazixW_Description" = "卡力斯發射爆裂尖刺,對擊中敵人緩速並且造成物理傷害。卡力斯如果在爆炸半徑內,則會獲得治療效果。如果選擇 進化尖刺拷問,虛空尖刺會在錐形範圍內射擊 3 發尖刺,緩速目標,並揭露隱形的敵人,持續 2 秒。孤立 的目標會受到更多緩速。" tr "GeneratedTip_Spell_KhazixW_DisplayName" = "虛空尖刺" tr "GeneratedTip_Spell_KhazixW_Tooltip" = "虛空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。
          " tr "GeneratedTip_Spell_KhazixW_TooltipExtended" = "虛空尖刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。
          " tr "GeneratedTip_Spell_KhazixW_TooltipLevelUp" = "虛空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          治癒
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KhazixW_TooltipLevelUpUnlearned" = "虛空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KhazixW_TooltipSimple" = "虛空尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。
          " tr "GeneratedTip_Spell_KhazixW_TooltipWithExtendedBehaviorHint" = "虛空尖刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KindredEWrapper_Description" = "神羊發射一發箭矢,緩速目標。如神羊再攻擊此目標兩次,她的第三次攻擊會轉由魔狼發動,對目標造成巨大傷害。" tr "GeneratedTip_Spell_KindredEWrapper_DisplayName" = "恐懼蔓延" tr "GeneratedTip_Spell_KindredEWrapper_Tooltip" = "恐懼蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]
          " tr "GeneratedTip_Spell_KindredEWrapper_TooltipExtended" = "恐懼蔓延(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]
          " tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUp" = "恐懼蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUpUnlearned" = "恐懼蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KindredEWrapper_TooltipSimple" = "恐懼蔓延 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]
          " tr "GeneratedTip_Spell_KindredEWrapper_TooltipWithExtendedBehaviorHint" = "恐懼蔓延(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KindredQ_Description" = "鏡爪翻滾並對附近目標發射最多三支箭矢。" tr "GeneratedTip_Spell_KindredQ_DisplayName" = "舞動箭矢" tr "GeneratedTip_Spell_KindredQ_Tooltip" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KindredQ_TooltipExtended" = "舞動箭矢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KindredQ_TooltipLevelUp" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          魔狼狂熱下的冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          " tr "GeneratedTip_Spell_KindredQ_TooltipLevelUpUnlearned" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KindredQ_TooltipSimple" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KindredQ_TooltipWithExtendedBehaviorHint" = "舞動箭矢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KindredQ_URFWrapper_Description" = "鏡爪翻滾並對附近目標發射最多三支箭矢。" tr "GeneratedTip_Spell_KindredQ_URFWrapper_DisplayName" = "舞動箭矢" tr "GeneratedTip_Spell_KindredQ_URFWrapper_Tooltip" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipExtended" = "舞動箭矢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUp" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          魔狼狂熱下的冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          " tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUpUnlearned" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipSimple" = "舞動箭矢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipWithExtendedBehaviorHint" = "舞動箭矢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KindredR_Description" = "神羊庇護周圍的生命。效果結束前,任何物體都無法死亡。效果結束時,所有單位會受到治療。" tr "GeneratedTip_Spell_KindredR_DisplayName" = "神羊喘息" tr "GeneratedTip_Spell_KindredR_Tooltip" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。
          " tr "GeneratedTip_Spell_KindredR_TooltipExtended" = "神羊喘息(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。
          " tr "GeneratedTip_Spell_KindredR_TooltipLevelUp" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。
          點擊或者按 [@LevelUpHotkey@] 來升等治癒
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KindredR_TooltipLevelUpUnlearned" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KindredR_TooltipSimple" = "神羊喘息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。
          " tr "GeneratedTip_Spell_KindredR_TooltipWithExtendedBehaviorHint" = "神羊喘息(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KindredW_Description" = "魔狼發怒並攻擊附近的敵人,神羊則是可以透過移動和攻擊累加疊層,達最大層數後神羊下一次的攻擊將回復鏡爪的生命。" tr "GeneratedTip_Spell_KindredW_DisplayName" = "魔狼狂熱" tr "GeneratedTip_Spell_KindredW_Tooltip" = "魔狼狂熱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。
          " tr "GeneratedTip_Spell_KindredW_TooltipExtended" = "魔狼狂熱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。
          " tr "GeneratedTip_Spell_KindredW_TooltipLevelUp" = "魔狼狂熱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect5Amount@->@Effect5AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KindredW_TooltipLevelUpUnlearned" = "魔狼狂熱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KindredW_TooltipSimple" = "魔狼狂熱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。
          " tr "GeneratedTip_Spell_KindredW_TooltipWithExtendedBehaviorHint" = "魔狼狂熱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KledE_Description" = "克雷德向目標區域猛撞,對敵人造成傷害並短暫獲得額外跑速。克雷德可以重新啟動技能,再度朝初始目標衝撞,並造成相同傷害。" tr "GeneratedTip_Spell_KledE_DisplayName" = "比武角逐" tr "GeneratedTip_Spell_KledE_Tooltip" = "比武角逐 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。
          " tr "GeneratedTip_Spell_KledE_TooltipExtended" = "比武角逐(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。
          " tr "GeneratedTip_Spell_KledE_TooltipLevelUp" = "比武角逐 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KledE_TooltipLevelUpUnlearned" = "比武角逐 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KledE_TooltipSimple" = "比武角逐 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。
          " tr "GeneratedTip_Spell_KledE_TooltipWithExtendedBehaviorHint" = "比武角逐(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KledQ_Description" = "克雷德丟出一個綁在繩子上的捕獸夾並附著在第一個被擊中的敵方英雄身上。如果他緊緊的跟著被夾住的敵人數秒,他會將目標拉向自己,同時對目標造成額外傷害。

          當克雷德單打獨鬥時,此技能會變為掌心雷發射!克雷德會發射出一發散彈,同時向後彈跳、恢復勇氣。" tr "GeneratedTip_Spell_KledQ_DisplayName" = "飛射夾夾" tr "GeneratedTip_Spell_KledQ_Tooltip" = "飛射夾夾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。
          " tr "GeneratedTip_Spell_KledQ_TooltipExtended" = "飛射夾夾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。
          " tr "GeneratedTip_Spell_KledQ_TooltipLevelUp" = "飛射夾夾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。
          點擊或者按 [@LevelUpHotkey@] 來升等飛射傷害
          拉扯傷害
          緩速
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect1Amount*2.000000@->@Effect1AmountNL*2.000000@
          @Effect5Amount@%->@Effect5AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KledQ_TooltipLevelUpUnlearned" = "飛射夾夾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KledQ_TooltipSimple" = "飛射夾夾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。
          " tr "GeneratedTip_Spell_KledQ_TooltipWithExtendedBehaviorHint" = "飛射夾夾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KledR_Description" = "克雷德和小嘎衝向目標區域,同時建立起一個護盾並在身後留下一條增加友軍跑速的軌跡。小嘎會瞄準並猛烈衝撞第一個遇到的敵方目標。" tr "GeneratedTip_Spell_KledR_DisplayName" = "衝啊!!!" tr "GeneratedTip_Spell_KledR_Tooltip" = "衝啊!!! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。
          " tr "GeneratedTip_Spell_KledR_TooltipExtended" = "衝啊!!!(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。
          " tr "GeneratedTip_Spell_KledR_TooltipLevelUp" = "衝啊!!! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等最大傷害
          最大護盾值
          距離
          冷卻時間
          @Effect1Amount*3.000000@%->@Effect1AmountNL*3.000000@%
          @Effect4Amount@->@Effect4AmountNL@
          @Effect10Amount@->@Effect10AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KledR_TooltipLevelUpUnlearned" = "衝啊!!! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KledR_TooltipSimple" = "衝啊!!! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。
          " tr "GeneratedTip_Spell_KledR_TooltipWithExtendedBehaviorHint" = "衝啊!!!(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KledRiderQ_Description" = "克雷德射擊出一發散彈,同時他向後彈跳,擊中敵人並恢復 勇氣。" tr "GeneratedTip_Spell_KledRiderQ_DisplayName" = "掌心雷發射!" tr "GeneratedTip_Spell_KledRiderQ_Tooltip" = "掌心雷發射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充時間 (@f1@ 秒冷卻時間)朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。
          " tr "GeneratedTip_Spell_KledRiderQ_TooltipExtended" = "掌心雷發射!(@Level@)[@Hotkey@]1 充能@f2@ 秒填充時間 (@f1@ 秒冷卻時間)朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。
          " tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUp" = "掌心雷發射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充時間 (@f1@ 秒冷卻時間)朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUpUnlearned" = "掌心雷發射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充時間 (@f1@ 秒冷卻時間)朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KledRiderQ_TooltipSimple" = "掌心雷發射! (@Level@)[@Hotkey@]1 充能@f2@ 秒填充時間 (@f1@ 秒冷卻時間)朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。
          " tr "GeneratedTip_Spell_KledRiderQ_TooltipWithExtendedBehaviorHint" = "掌心雷發射!(@Level@)[@Hotkey@]1 充能@f2@ 秒填充時間 (@f1@ 秒冷卻時間)朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KledW_Description" = "克雷德的四次普攻獲得大量的攻速,第四下將對敵方目標造成更多傷害。" tr "GeneratedTip_Spell_KledW_DisplayName" = "生性暴戾" tr "GeneratedTip_Spell_KledW_Tooltip" = "生性暴戾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。
          " tr "GeneratedTip_Spell_KledW_TooltipExtended" = "生性暴戾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。
          " tr "GeneratedTip_Spell_KledW_TooltipLevelUp" = "生性暴戾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。
          點擊或者按 [@LevelUpHotkey@] 來升等固定傷害
          百分比傷害
          冷卻時間
          @Effect4Amount@->@Effect4AmountNL@
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KledW_TooltipLevelUpUnlearned" = "生性暴戾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KledW_TooltipSimple" = "生性暴戾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。
          " tr "GeneratedTip_Spell_KledW_TooltipWithExtendedBehaviorHint" = "生性暴戾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Description" = "寇格魔的射程得到了提升,並能造成目標最大生命值一定百分比的魔法傷害。" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_DisplayName" = "生化彈幕" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Tooltip" = "生化彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipExtended" = "生化彈幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUp" = "生化彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等距離
          最大生命傷害
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUpUnlearned" = "生化彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipSimple" = "生化彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipWithExtendedBehaviorHint" = "生化彈幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KogMawLivingArtillery_Description" = "寇格魔發射一枚射程極遠的炮彈,對目標造成魔法傷害(對低生命的敵人特別有效)並使非潛行目標現形。此外,在短時間內連續使用生化巨炮,將消耗額外的魔力。" tr "GeneratedTip_Spell_KogMawLivingArtillery_DisplayName" = "生化巨炮" tr "GeneratedTip_Spell_KogMawLivingArtillery_Tooltip" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚高射炮,對生命值大於 40% 的敵人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基於他們失去生命的魔法傷害

          如果敵人生命值小於 40% ,他們則會受到 @MaxDamageCalc@ 魔法傷害

          每個連續在 @ManaCostDuration@ 秒內連續施放的射擊會消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。
          " tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipExtended" = "生化巨炮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚高射炮,對生命值大於 40% 的敵人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基於他們失去生命的魔法傷害

          如果敵人生命值小於 40% ,他們則會受到 @MaxDamageCalc@ 魔法傷害

          每個連續在 @ManaCostDuration@ 秒內連續施放的射擊會消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。
          " tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUp" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚高射炮,對生命值大於 40% 的敵人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基於他們失去生命的魔法傷害

          如果敵人生命值小於 40% ,他們則會受到 @MaxDamageCalc@ 魔法傷害

          每個連續在 @ManaCostDuration@ 秒內連續施放的射擊會消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          距離
          冷卻時間
          @Damage@->@DamageNL@
          @CastRange@->@CastRangeNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUpUnlearned" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚高射炮,對生命值大於 40% 的敵人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基於他們失去生命的魔法傷害

          如果敵人生命值小於 40% ,他們則會受到 @MaxDamageCalc@ 魔法傷害

          每個連續在 @ManaCostDuration@ 秒內連續施放的射擊會消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipSimple" = "生化巨炮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚高射炮,對生命值大於 40% 的敵人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基於他們失去生命的魔法傷害

          如果敵人生命值小於 40% ,他們則會受到 @MaxDamageCalc@ 魔法傷害

          每個連續在 @ManaCostDuration@ 秒內連續施放的射擊會消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。
          " tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipWithExtendedBehaviorHint" = "生化巨炮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一枚高射炮,對生命值大於 40% 的敵人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基於他們失去生命的魔法傷害

          如果敵人生命值小於 40% ,他們則會受到 @MaxDamageCalc@ 魔法傷害

          每個連續在 @ManaCostDuration@ 秒內連續施放的射擊會消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KogMawQ_Description" = "寇格魔發射一團腐蝕性的唾沫,造成魔法傷害並且在一段時間內降低目標物理防禦和魔法防禦。寇格魔也會增加額外的攻擊速度。" tr "GeneratedTip_Spell_KogMawQ_DisplayName" = "腐蝕唾液" tr "GeneratedTip_Spell_KogMawQ_Tooltip" = "腐蝕唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KogMawQ_TooltipExtended" = "腐蝕唾液(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUp" = "腐蝕唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          傷害
          削弱雙防
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          " tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUpUnlearned" = "腐蝕唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KogMawQ_TooltipSimple" = "腐蝕唾液 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_KogMawQ_TooltipWithExtendedBehaviorHint" = "腐蝕唾液(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_KogMawVoidOoze_Description" = "寇格魔拋射出一團特殊的分泌物,對經過上面的敵方單位造成傷害,而停留在上面的敵方單位產生減速效果並留下蹤跡。" tr "GeneratedTip_Spell_KogMawVoidOoze_DisplayName" = "虛空淤泥" tr "GeneratedTip_Spell_KogMawVoidOoze_Tooltip" = "虛空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipExtended" = "虛空淤泥(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUp" = "虛空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUpUnlearned" = "虛空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipSimple" = "虛空淤泥 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipWithExtendedBehaviorHint" = "虛空淤泥(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Landslide_Description" = "墨菲特重擊地面,放出衝擊波對目標造成墨菲特物理防禦比例的魔法傷害,同時短暫降低敵人的攻速。" tr "GeneratedTip_Spell_Landslide_DisplayName" = "大地震顫" tr "GeneratedTip_Spell_Landslide_Tooltip" = "大地震顫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@%
          " tr "GeneratedTip_Spell_Landslide_TooltipExtended" = "大地震顫(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@%
          " tr "GeneratedTip_Spell_Landslide_TooltipLevelUp" = "大地震顫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@%
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          攻速減少
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_Landslide_TooltipLevelUpUnlearned" = "大地震顫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@%
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Landslide_TooltipSimple" = "大地震顫 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@%
          " tr "GeneratedTip_Spell_Landslide_TooltipWithExtendedBehaviorHint" = "大地震顫(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@%

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Description" = "雷歐娜於下次基礎攻擊中使用盾牌衝撞,造成額外的魔法傷害並且暈眩敵人。" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_DisplayName" = "拂曉盾擊" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Tooltip" = "拂曉盾擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipExtended" = "拂曉盾擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUp" = "拂曉盾擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUpUnlearned" = "拂曉盾擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipSimple" = "拂曉盾擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipWithExtendedBehaviorHint" = "拂曉盾擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LeonaSolarBarrier_Description" = "雷歐娜舉起盾牌,強化物理防禦與魔法防禦。當技能時間第一次結束時周圍還有敵人,則敵人受到魔法傷害並且延長護盾時間。" tr "GeneratedTip_Spell_LeonaSolarBarrier_DisplayName" = "日蝕" tr "GeneratedTip_Spell_LeonaSolarBarrier_Tooltip" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipExtended" = "日蝕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUp" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          物理防禦
          額外魔法防禦
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUpUnlearned" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipSimple" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "日蝕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LeonaSolarFlare_Description" = "雷歐娜呼喚擁有太陽力量的光炮,對範圍內敵人造成傷害。位於範圍正中心的敵人會被暈眩,而範圍外側的敵人會被緩速。接著,雷歐娜的劍充盈著烈陽的能量,在接下來的幾次攻擊會對敵方造成額外魔法傷害。" tr "GeneratedTip_Spell_LeonaSolarFlare_DisplayName" = "日輪聖芒" tr "GeneratedTip_Spell_LeonaSolarFlare_Tooltip" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          " tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipExtended" = "日輪聖芒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          " tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUp" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          烈炎熾熱傷害
          烈炎熾熱攻擊
          冷卻時間
          @ExplosionBaseDamage@->@ExplosionBaseDamageNL@
          @OnHitBaseDamage@->@OnHitBaseDamageNL@
          @OnHitStacks@->@OnHitStacksNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUpUnlearned" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipSimple" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          " tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日輪聖芒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LeonaZenithBlade_Description" = "雷歐娜發出劍氣,對路徑上所有敵方造成魔法傷害。當劍氣淡去後,雷歐娜會停頓後衝往最後被打到的敵人身後。" tr "GeneratedTip_Spell_LeonaZenithBlade_DisplayName" = "太陽聖劍" tr "GeneratedTip_Spell_LeonaZenithBlade_Tooltip" = "太陽聖劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipExtended" = "太陽聖劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUp" = "太陽聖劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUpUnlearned" = "太陽聖劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipSimple" = "太陽聖劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipWithExtendedBehaviorHint" = "太陽聖劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LissandraE_Description" = "麗珊卓創造一波冰刺造成魔法傷害,再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。" tr "GeneratedTip_Spell_LissandraE_DisplayName" = "急速冰刺" tr "GeneratedTip_Spell_LissandraE_Tooltip" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。
          " tr "GeneratedTip_Spell_LissandraE_TooltipExtended" = "急速冰刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。
          " tr "GeneratedTip_Spell_LissandraE_TooltipLevelUp" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LissandraE_TooltipLevelUpUnlearned" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LissandraE_TooltipSimple" = "急速冰刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。
          " tr "GeneratedTip_Spell_LissandraE_TooltipWithExtendedBehaviorHint" = "急速冰刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LissandraQ_Description" = "麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成魔法傷害和降低目標的跑速。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內的其他敵人造成相同傷害。" tr "GeneratedTip_Spell_LissandraQ_DisplayName" = "幽影碎冰" tr "GeneratedTip_Spell_LissandraQ_Tooltip" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同的傷害。" tr "GeneratedTip_Spell_LissandraQ_TooltipExtended" = "幽影碎冰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同的傷害。" tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUp" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同的傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount*-100.000000@%->@Effect3AmountNL*-100.000000@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUpUnlearned" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同的傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LissandraQ_TooltipSimple" = "幽影碎冰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同的傷害。" tr "GeneratedTip_Spell_LissandraQ_TooltipWithExtendedBehaviorHint" = "幽影碎冰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同的傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LissandraR_Description" = "如果施放的對象是敵方英雄,目標會遭到凍結並無法動彈。如果對象是麗珊卓本人,她會被黑暗冰晶包圍,這段期間麗珊卓會回復自身生命,此外,她將處於無敵狀態並無法被指定為攻擊目標。接著黑暗冰晶會向四周射出,對範圍內敵人造成魔法傷害和緩速效果。" tr "GeneratedTip_Spell_LissandraR_DisplayName" = "永凍墳地" tr "GeneratedTip_Spell_LissandraR_Tooltip" = "永凍墳地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @EnemyCastDuration@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @SelfCastDuration@ 秒,並回復 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回復的生命量會增加 @SelfCastMissingHPRatio@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @CalculatedDamage@ 魔法傷害。地面的冰晶會持續存在 @SlowDuration@ 秒,同時降低範圍內的敵人 @SlowAmount*-100@% 跑速。
          " tr "GeneratedTip_Spell_LissandraR_TooltipExtended" = "永凍墳地(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @EnemyCastDuration@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @SelfCastDuration@ 秒,並回復 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回復的生命量會增加 @SelfCastMissingHPRatio@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @CalculatedDamage@ 魔法傷害。地面的冰晶會持續存在 @SlowDuration@ 秒,同時降低範圍內的敵人 @SlowAmount*-100@% 跑速。
          " tr "GeneratedTip_Spell_LissandraR_TooltipLevelUp" = "永凍墳地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @EnemyCastDuration@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @SelfCastDuration@ 秒,並回復 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回復的生命量會增加 @SelfCastMissingHPRatio@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @CalculatedDamage@ 魔法傷害。地面的冰晶會持續存在 @SlowDuration@ 秒,同時降低範圍內的敵人 @SlowAmount*-100@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          治癒
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @SlowAmount*-100.000000@%->@SlowAmountNL*-100.000000@%
          @SelfCastFlatHeal@->@SelfCastFlatHealNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LissandraR_TooltipLevelUpUnlearned" = "永凍墳地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @EnemyCastDuration@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @SelfCastDuration@ 秒,並回復 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回復的生命量會增加 @SelfCastMissingHPRatio@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @CalculatedDamage@ 魔法傷害。地面的冰晶會持續存在 @SlowDuration@ 秒,同時降低範圍內的敵人 @SlowAmount*-100@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LissandraR_TooltipSimple" = "永凍墳地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @EnemyCastDuration@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @SelfCastDuration@ 秒,並回復 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回復的生命量會增加 @SelfCastMissingHPRatio@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @CalculatedDamage@ 魔法傷害。地面的冰晶會持續存在 @SlowDuration@ 秒,同時降低範圍內的敵人 @SlowAmount*-100@% 跑速。
          " tr "GeneratedTip_Spell_LissandraR_TooltipWithExtendedBehaviorHint" = "永凍墳地(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @EnemyCastDuration@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @SelfCastDuration@ 秒,並回復 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回復的生命量會增加 @SelfCastMissingHPRatio@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @CalculatedDamage@ 魔法傷害。地面的冰晶會持續存在 @SlowDuration@ 秒,同時降低範圍內的敵人 @SlowAmount*-100@% 跑速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LissandraW_Description" = "凍結四周的敵人,對範圍內的敵人造成魔法傷害和定身效果。" tr "GeneratedTip_Spell_LissandraW_DisplayName" = "暴雪結界" tr "GeneratedTip_Spell_LissandraW_Tooltip" = "暴雪結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_LissandraW_TooltipExtended" = "暴雪結界(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_LissandraW_TooltipLevelUp" = "暴雪結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          束縛持續時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LissandraW_TooltipLevelUpUnlearned" = "暴雪結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LissandraW_TooltipSimple" = "暴雪結界 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_LissandraW_TooltipWithExtendedBehaviorHint" = "暴雪結界(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LucianE_Description" = "路西恩向前衝刺一小段距離。光之獵手的攻擊將減少冷酷進擊的冷卻時間。" tr "GeneratedTip_Spell_LucianE_DisplayName" = "冷酷進擊" tr "GeneratedTip_Spell_LucianE_Tooltip" = "冷酷進擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。
          " tr "GeneratedTip_Spell_LucianE_TooltipExtended" = "冷酷進擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。
          " tr "GeneratedTip_Spell_LucianE_TooltipLevelUp" = "冷酷進擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          @AbilityResourceName@ 消耗
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LucianE_TooltipLevelUpUnlearned" = "冷酷進擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LucianE_TooltipSimple" = "冷酷進擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。
          " tr "GeneratedTip_Spell_LucianE_TooltipWithExtendedBehaviorHint" = "冷酷進擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LucianQ_Description" = "路西恩向目標射出一道銳利的光束。" tr "GeneratedTip_Spell_LucianQ_DisplayName" = "鋒芒貫穿" tr "GeneratedTip_Spell_LucianQ_Tooltip" = "鋒芒貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。
          " tr "GeneratedTip_Spell_LucianQ_TooltipExtended" = "鋒芒貫穿(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。
          " tr "GeneratedTip_Spell_LucianQ_TooltipLevelUp" = "鋒芒貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          物理攻擊
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LucianQ_TooltipLevelUpUnlearned" = "鋒芒貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LucianQ_TooltipSimple" = "鋒芒貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。
          " tr "GeneratedTip_Spell_LucianQ_TooltipWithExtendedBehaviorHint" = "鋒芒貫穿(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LucianR_Description" = "路西恩從他的武器中釋放連續射擊。" tr "GeneratedTip_Spell_LucianR_DisplayName" = "赤色屠戮" tr "GeneratedTip_Spell_LucianR_Tooltip" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Duration@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @DamagePerBullet@ 物理傷害。 全部 @NumShots@ 射擊次數所產生傷害: @TotalDamage@ 物理傷害。 赤色屠戮對士兵造成 @PercentDamageAmpToMinions@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。
          " tr "GeneratedTip_Spell_LucianR_TooltipExtended" = "赤色屠戮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Duration@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @DamagePerBullet@ 物理傷害。 全部 @NumShots@ 射擊次數所產生傷害: @TotalDamage@ 物理傷害。 赤色屠戮對士兵造成 @PercentDamageAmpToMinions@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。
          " tr "GeneratedTip_Spell_LucianR_TooltipLevelUp" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Duration@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @DamagePerBullet@ 物理傷害。 全部 @NumShots@ 射擊次數所產生傷害: @TotalDamage@ 物理傷害。 赤色屠戮對士兵造成 @PercentDamageAmpToMinions@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          發射數量
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @NumShots@->@NumShotsNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LucianR_TooltipLevelUpUnlearned" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Duration@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @DamagePerBullet@ 物理傷害。 全部 @NumShots@ 射擊次數所產生傷害: @TotalDamage@ 物理傷害。 赤色屠戮對士兵造成 @PercentDamageAmpToMinions@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LucianR_TooltipSimple" = "赤色屠戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Duration@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @DamagePerBullet@ 物理傷害。 全部 @NumShots@ 射擊次數所產生傷害: @TotalDamage@ 物理傷害。 赤色屠戮對士兵造成 @PercentDamageAmpToMinions@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。
          " tr "GeneratedTip_Spell_LucianR_TooltipWithExtendedBehaviorHint" = "赤色屠戮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Duration@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @DamagePerBullet@ 物理傷害。 全部 @NumShots@ 射擊次數所產生傷害: @TotalDamage@ 物理傷害。 赤色屠戮對士兵造成 @PercentDamageAmpToMinions@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LucianW_Description" = "路西恩發射一枚導彈,爆炸時會迸發星形火花,標記並短暫地使敵人現形。路西恩擊中被標記的敵人會獲得跑速。" tr "GeneratedTip_Spell_LucianW_DisplayName" = "烈炎鐵血" tr "GeneratedTip_Spell_LucianW_Tooltip" = "烈炎鐵血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,標記敵人 6 秒並短暫地使他們現形。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。
          " tr "GeneratedTip_Spell_LucianW_TooltipExtended" = "烈炎鐵血(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,標記敵人 6 秒並短暫地使他們現形。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。
          " tr "GeneratedTip_Spell_LucianW_TooltipLevelUp" = "烈炎鐵血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,標記敵人 6 秒並短暫地使他們現形。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LucianW_TooltipLevelUpUnlearned" = "烈炎鐵血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,標記敵人 6 秒並短暫地使他們現形。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LucianW_TooltipSimple" = "烈炎鐵血 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,標記敵人 6 秒並短暫地使他們現形。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。
          " tr "GeneratedTip_Spell_LucianW_TooltipWithExtendedBehaviorHint" = "烈炎鐵血(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,標記敵人 6 秒並短暫地使他們現形。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuluE_Description" = "如果對友軍使用,皮克斯會飛到友軍身上並贈予護盾,且會跟隨他們並協助攻擊。如果對敵軍使用,皮克斯會飛到敵軍身上並造成傷害,同時跟隨目標並共享敵人的視野。" tr "GeneratedTip_Spell_LuluE_DisplayName" = "帥啊小皮!" tr "GeneratedTip_Spell_LuluE_Tooltip" = "帥啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_LuluE_TooltipExtended" = "帥啊小皮!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_LuluE_TooltipLevelUp" = "帥啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          傷害
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LuluE_TooltipLevelUpUnlearned" = "帥啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuluE_TooltipSimple" = "帥啊小皮! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。
          " tr "GeneratedTip_Spell_LuluE_TooltipWithExtendedBehaviorHint" = "帥啊小皮!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuluQ_Description" = "皮克斯與露璐各自施放一發魔法飛彈,被擊中敵軍的移動速度會大幅衰落。同一時間內,敵人只會受到一次傷害。" tr "GeneratedTip_Spell_LuluQ_DisplayName" = "閃耀雙重奏" tr "GeneratedTip_Spell_LuluQ_Tooltip" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          " tr "GeneratedTip_Spell_LuluQ_TooltipExtended" = "閃耀雙重奏(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          " tr "GeneratedTip_Spell_LuluQ_TooltipLevelUp" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LuluQ_TooltipLevelUpUnlearned" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuluQ_TooltipSimple" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          " tr "GeneratedTip_Spell_LuluQ_TooltipWithExtendedBehaviorHint" = "閃耀雙重奏(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuluR_Description" = "露璐把一位友軍變大,將周圍的敵人擊飛至空中,同時提高大量的生命。接下來數秒內,該目標周圍的靈氣可以降低周圍敵人的跑速。" tr "GeneratedTip_Spell_LuluR_DisplayName" = "究極鍊化" tr "GeneratedTip_Spell_LuluR_Tooltip" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。" tr "GeneratedTip_Spell_LuluR_TooltipExtended" = "究極鍊化(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。" tr "GeneratedTip_Spell_LuluR_TooltipLevelUp" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。點擊或者按 [@LevelUpHotkey@] 來升等額外生命
          緩速
          冷卻時間
          @BonusHealth@->@BonusHealthNL@
          @SlowPercent@%->@SlowPercentNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LuluR_TooltipLevelUpUnlearned" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuluR_TooltipSimple" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。" tr "GeneratedTip_Spell_LuluR_TooltipWithExtendedBehaviorHint" = "究極鍊化(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuluW_Description" = "如果朝友軍施放,他們在短時間內可以獲得額外的攻速和移動速度。如果施放對象是敵軍,將把目標變成可愛的動物,使其無法攻擊或施法。" tr "GeneratedTip_Spell_LuluW_DisplayName" = "幻想曲" tr "GeneratedTip_Spell_LuluW_Tooltip" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          " tr "GeneratedTip_Spell_LuluW_TooltipExtended" = "幻想曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          " tr "GeneratedTip_Spell_LuluW_TooltipLevelUp" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速和攻速作用時間
          攻擊速度
          變形術作用時間
          冷卻時間
          @Effect5Amount@->@Effect5AmountNL@
          @Effect7Amount*100.000000@%->@Effect7AmountNL*100.000000@%
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LuluW_TooltipLevelUpUnlearned" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuluW_TooltipSimple" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          " tr "GeneratedTip_Spell_LuluW_TooltipWithExtendedBehaviorHint" = "幻想曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuxLightBinding_Description" = "拉克絲釋放一個光球,束縛並傷害最多兩個敵方單位。" tr "GeneratedTip_Spell_LuxLightBinding_DisplayName" = "光明束縛" tr "GeneratedTip_Spell_LuxLightBinding_Tooltip" = "光明束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標地點發射一團光球,最多纏繞兩個目標 @Effect3Amount@ 秒,並對每個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_LuxLightBinding_TooltipExtended" = "光明束縛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標地點發射一團光球,最多纏繞兩個目標 @Effect3Amount@ 秒,並對每個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUp" = "光明束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標地點發射一團光球,最多纏繞兩個目標 @Effect3Amount@ 秒,並對每個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUpUnlearned" = "光明束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標地點發射一團光球,最多纏繞兩個目標 @Effect3Amount@ 秒,並對每個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuxLightBinding_TooltipSimple" = "光明束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間定身兩名敵人 @Effect3Amount@ 秒並傷害他們。" tr "GeneratedTip_Spell_LuxLightBinding_TooltipWithExtendedBehaviorHint" = "光明束縛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間朝目標地點發射一團光球,最多纏繞兩個目標 @Effect3Amount@ 秒,並對每個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuxLightStrikeKugel_Description" = "朝一個區域發射一個不規則的扭曲之光,減速附近的敵人。拉克絲可以引爆它,對敵人造成區域性傷害。" tr "GeneratedTip_Spell_LuxLightStrikeKugel_DisplayName" = "光明異點" tr "GeneratedTip_Spell_LuxLightStrikeKugel_Tooltip" = "光明異點 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創建一個區域,減速敵方單位 @Effect1Amount@%。在 @Effect3Amount@ 秒後,該地區會爆炸並造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          此技能可以手動引爆。
          " tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipExtended" = "光明異點(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創建一個區域,減速敵方單位 @Effect1Amount@%。在 @Effect3Amount@ 秒後,該地區會爆炸並造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          此技能可以手動引爆。
          " tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUp" = "光明異點 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創建一個區域,減速敵方單位 @Effect1Amount@%。在 @Effect3Amount@ 秒後,該地區會爆炸並造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          此技能可以手動引爆。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速降低
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUpUnlearned" = "光明異點 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創建一個區域,減速敵方單位 @Effect1Amount@%。在 @Effect3Amount@ 秒後,該地區會爆炸並造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          此技能可以手動引爆。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipSimple" = "光明異點 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個光球,緩速裡面的敵人。

          重新啟動來引爆並且傷害裡面的所有敵人。
          " tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipWithExtendedBehaviorHint" = "光明異點(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創建一個區域,減速敵方單位 @Effect1Amount@%。在 @Effect3Amount@ 秒後,該地區會爆炸並造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          此技能可以手動引爆。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuxMaliceCannon_Description" = "在積蓄能量之後,拉克絲發射一束光波,對該區域所有目標造成傷害。若拉克絲透過終極閃光對英雄產生擊殺或助攻,此技能的冷卻時間將獲得部份減免。此外,此技能將觸發拉克絲的被動技能並刷新光芒四射減益效果的持續時間。" tr "GeneratedTip_Spell_LuxMaliceCannon_DisplayName" = "終極閃光" tr "GeneratedTip_Spell_LuxMaliceCannon_Tooltip" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          " tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipExtended" = "終極閃光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          " tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUp" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          百分比冷卻時間返還
          冷卻時間
          @Damage@->@DamageNL@
          @ResetPercent*100.000000@->@ResetPercentNL*100.000000@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUpUnlearned" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipSimple" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一道耀眼的光束,傷害所有被命中的敵人。

          消耗光芒四射的效果來造成額外傷害。
          " tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipWithExtendedBehaviorHint" = "終極閃光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_LuxPrismaticWave_Description" = "拉克絲擲出她的魔杖,魔杖所觸及的我方單位會有靈氣環繞,保護他們免受敵方傷害。" tr "GeneratedTip_Spell_LuxPrismaticWave_DisplayName" = "稜光障壁" tr "GeneratedTip_Spell_LuxPrismaticWave_Tooltip" = "稜光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲朝目標方向擲出她的魔杖,提供自身及所有接觸到的友方英雄一個可以吸收 @Effect2Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 3 秒。

          達最大距離後魔杖會返回拉克絲的手中,並再次提供她及所有接觸到的友方英雄 @Effect2Amount*2.0@ (+@CharAbilityPower2.0@) 點護盾值,持續 3 秒。
          " tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipExtended" = "稜光障壁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲朝目標方向擲出她的魔杖,提供自身及所有接觸到的友方英雄一個可以吸收 @Effect2Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 3 秒。

          達最大距離後魔杖會返回拉克絲的手中,並再次提供她及所有接觸到的友方英雄 @Effect2Amount*2.0@ (+@CharAbilityPower2.0@) 點護盾值,持續 3 秒。
          " tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUp" = "稜光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲朝目標方向擲出她的魔杖,提供自身及所有接觸到的友方英雄一個可以吸收 @Effect2Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 3 秒。

          達最大距離後魔杖會返回拉克絲的手中,並再次提供她及所有接觸到的友方英雄 @Effect2Amount*2.0@ (+@CharAbilityPower2.0@) 點護盾值,持續 3 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          返回時提供的護盾值
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Effect2Amount*2.000000@->@Effect2AmountNL*2.000000@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUpUnlearned" = "稜光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲朝目標方向擲出她的魔杖,提供自身及所有接觸到的友方英雄一個可以吸收 @Effect2Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 3 秒。

          達最大距離後魔杖會返回拉克絲的手中,並再次提供她及所有接觸到的友方英雄 @Effect2Amount*2.0@ (+@CharAbilityPower2.0@) 點護盾值,持續 3 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipSimple" = "稜光障壁 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賦予拉克絲及她的友軍們護盾。

          每階段的施放都可以賦予友軍護盾。
          " tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipWithExtendedBehaviorHint" = "稜光障壁(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲朝目標方向擲出她的魔杖,提供自身及所有接觸到的友方英雄一個可以吸收 @Effect2Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 3 秒。

          達最大距離後魔杖會返回拉克絲的手中,並再次提供她及所有接觸到的友方英雄 @Effect2Amount*2.0@ (+@CharAbilityPower2.0@) 點護盾值,持續 3 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Meditate_Description" = "易大師進入冥想狀態,持續回復生命,同時短暫減少傷害。除此之外,施展時易大師每秒會獲得雙重打擊的層數,且暫停無極劍道及高原血統的持續時間計算。" tr "GeneratedTip_Spell_Meditate_DisplayName" = "冥想" tr "GeneratedTip_Spell_Meditate_Tooltip" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師進入冥想狀態,使接下來 @f1.-1@ 秒內受到的傷害減少 @Effect2Amount*100@% 並回復 @Effect1Amount@ (+@CharAbilityPower@)生命。此治癒量會根據失去的生命最多提升 @Effect10Amount*100@%。

          此外,發動期間易大師每秒都會獲得雙重打擊的層數,並暫停無極劍道和高原血統的持續時間計算。

          冥想對防禦塔的傷害減免效果減半。
          " tr "GeneratedTip_Spell_Meditate_TooltipExtended" = "冥想(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師進入冥想狀態,使接下來 @f1.-1@ 秒內受到的傷害減少 @Effect2Amount*100@% 並回復 @Effect1Amount@ (+@CharAbilityPower@)生命。此治癒量會根據失去的生命最多提升 @Effect10Amount*100@%。

          此外,發動期間易大師每秒都會獲得雙重打擊的層數,並暫停無極劍道和高原血統的持續時間計算。

          冥想對防禦塔的傷害減免效果減半。
          " tr "GeneratedTip_Spell_Meditate_TooltipLevelUp" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師進入冥想狀態,使接下來 @f1.-1@ 秒內受到的傷害減少 @Effect2Amount*100@% 並回復 @Effect1Amount@ (+@CharAbilityPower@)生命。此治癒量會根據失去的生命最多提升 @Effect10Amount*100@%。

          此外,發動期間易大師每秒都會獲得雙重打擊的層數,並暫停無極劍道和高原血統的持續時間計算。

          冥想對防禦塔的傷害減免效果減半。
          點擊或者按 [@LevelUpHotkey@] 來升等已回復生命
          傷害減免
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount*100.000000@->@Effect2AmountNL*100.000000@
          " tr "GeneratedTip_Spell_Meditate_TooltipLevelUpUnlearned" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師進入冥想狀態,使接下來 @f1.-1@ 秒內受到的傷害減少 @Effect2Amount*100@% 並回復 @Effect1Amount@ (+@CharAbilityPower@)生命。此治癒量會根據失去的生命最多提升 @Effect10Amount*100@%。

          此外,發動期間易大師每秒都會獲得雙重打擊的層數,並暫停無極劍道和高原血統的持續時間計算。

          冥想對防禦塔的傷害減免效果減半。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Meditate_TooltipSimple" = "冥想 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發動來降低即將承受的傷害並在 @f1.-1@ 秒內持續地回復生命。

          試圖移動或攻擊都將結束此技能。
          " tr "GeneratedTip_Spell_Meditate_TooltipWithExtendedBehaviorHint" = "冥想(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間易大師進入冥想狀態,使接下來 @f1.-1@ 秒內受到的傷害減少 @Effect2Amount*100@% 並回復 @Effect1Amount@ (+@CharAbilityPower@)生命。此治癒量會根據失去的生命最多提升 @Effect10Amount*100@%。

          此外,發動期間易大師每秒都會獲得雙重打擊的層數,並暫停無極劍道和高原血統的持續時間計算。

          冥想對防禦塔的傷害減免效果減半。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MegaAdhesive_Description" = "扔出一瓶強力黏合劑在地上,緩速並束縛踩在上面的敵人。" tr "GeneratedTip_Spell_MegaAdhesive_DisplayName" = "強力粘膠" tr "GeneratedTip_Spell_MegaAdhesive_Tooltip" = "強力粘膠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。
          " tr "GeneratedTip_Spell_MegaAdhesive_TooltipExtended" = "強力粘膠(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。
          " tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUp" = "強力粘膠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          @AbilityResourceName@ 消耗
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUpUnlearned" = "強力粘膠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MegaAdhesive_TooltipSimple" = "強力粘膠 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。
          " tr "GeneratedTip_Spell_MegaAdhesive_TooltipWithExtendedBehaviorHint" = "強力粘膠(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MissFortuneBulletTime_Description" = "好運姐向她前方的錐形區域掃射強力彈幕,對敵人造成大量傷害。每波彈幕都可以暴擊。" tr "GeneratedTip_Spell_MissFortuneBulletTime_DisplayName" = "彈幕 " tr "GeneratedTip_Spell_MissFortuneBulletTime_Tooltip" = "彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐向前方錐形區域掃射強力彈幕 @ChannelDuration@ 秒,每波子彈造成 @DamagePerWave@ 物理傷害 (共 @Waves@ 波)。

          每波彈幕都能造成 @CritMultiplier@ 暴撃傷害。

          總傷害: @TotalDamage@
          " tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipExtended" = "彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐向前方錐形區域掃射強力彈幕 @ChannelDuration@ 秒,每波子彈造成 @DamagePerWave@ 物理傷害 (共 @Waves@ 波)。

          每波彈幕都能造成 @CritMultiplier@ 暴撃傷害。

          總傷害: @TotalDamage@
          " tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUp" = "彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐向前方錐形區域掃射強力彈幕 @ChannelDuration@ 秒,每波子彈造成 @DamagePerWave@ 物理傷害 (共 @Waves@ 波)。

          每波彈幕都能造成 @CritMultiplier@ 暴撃傷害。

          總傷害: @TotalDamage@
          點擊或者按 [@LevelUpHotkey@] 來升等彈幕
          冷卻時間
          @Waves@->@WavesNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUpUnlearned" = "彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐向前方錐形區域掃射強力彈幕 @ChannelDuration@ 秒,每波子彈造成 @DamagePerWave@ 物理傷害 (共 @Waves@ 波)。

          每波彈幕都能造成 @CritMultiplier@ 暴撃傷害。

          總傷害: @TotalDamage@
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipSimple" = "彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間引導: 好運姐向前方錐形區域掃射強力彈幕持續 @Effect3Amount@ 秒,造成巨量的傷害。" tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipWithExtendedBehaviorHint" = "彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐向前方錐形區域掃射強力彈幕 @ChannelDuration@ 秒,每波子彈造成 @DamagePerWave@ 物理傷害 (共 @Waves@ 波)。

          每波彈幕都能造成 @CritMultiplier@ 暴撃傷害。

          總傷害: @TotalDamage@

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MissFortuneRicochetShot_Description" = "好運姐向敵人發射子彈,傷害他們以及他們後面的目標。兩次攻擊都能觸發愛的拍拍。" tr "GeneratedTip_Spell_MissFortuneRicochetShot_DisplayName" = "彈射" tr "GeneratedTip_Spell_MissFortuneRicochetShot_Tooltip" = "彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝目標開槍,命中目標時對目標及目標身後的敵人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理傷害,兩者皆會受到命中效果作用。

          第二發將有機會產生暴擊,並造成 @f1@% 傷害,若第一發成功擊殺目標,第二發則必定暴擊。
          " tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipExtended" = "彈射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝目標開槍,命中目標時對目標及目標身後的敵人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理傷害,兩者皆會受到命中效果作用。

          第二發將有機會產生暴擊,並造成 @f1@% 傷害,若第一發成功擊殺目標,第二發則必定暴擊。
          " tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUp" = "彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝目標開槍,命中目標時對目標及目標身後的敵人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理傷害,兩者皆會受到命中效果作用。

          第二發將有機會產生暴擊,並造成 @f1@% 傷害,若第一發成功擊殺目標,第二發則必定暴擊。
          點擊或者按 [@LevelUpHotkey@] 來升等@AbilityResourceName@ 消耗
          冷卻時間
          傷害
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUpUnlearned" = "彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝目標開槍,命中目標時對目標及目標身後的敵人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理傷害,兩者皆會受到命中效果作用。

          第二發將有機會產生暴擊,並造成 @f1@% 傷害,若第一發成功擊殺目標,第二發則必定暴擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipSimple" = "彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間射出一發彈跳射擊,傷害目標和目標後面的敵人。

          如果第一個目標被擊殺,將對第二個目標造成額外傷害。
          " tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipWithExtendedBehaviorHint" = "彈射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝目標開槍,命中目標時對目標及目標身後的敵人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理傷害,兩者皆會受到命中效果作用。

          第二發將有機會產生暴擊,並造成 @f1@% 傷害,若第一發成功擊殺目標,第二發則必定暴擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MissFortuneScattershot_Description" = "好運姐發射一陣彈雨,對敵人造成幾波傷害,並減緩他們的跑速。" tr "GeneratedTip_Spell_MissFortuneScattershot_DisplayName" = "槍林彈雨" tr "GeneratedTip_Spell_MissFortuneScattershot_Tooltip" = "槍林彈雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝空中發射出成百上千顆子彈,在 2 秒內共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵人 @Effect2Amount@%。" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipExtended" = "槍林彈雨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝空中發射出成百上千顆子彈,在 2 秒內共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵人 @Effect2Amount@%。" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUp" = "槍林彈雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝空中發射出成百上千顆子彈,在 2 秒內共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵人 @Effect2Amount@%。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速降低
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUpUnlearned" = "槍林彈雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝空中發射出成百上千顆子彈,在 2 秒內共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵人 @Effect2Amount@%。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipSimple" = "槍林彈雨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐用她成百上千的子彈集火特定區域,傷害並緩速敵人。" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipWithExtendedBehaviorHint" = "槍林彈雨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間好運姐朝空中發射出成百上千顆子彈,在 2 秒內共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵人 @Effect2Amount@%。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Description" = "好運姐在未攻擊時被動疊加跑速。此技能能被啟動來給予一段時間的額外攻速,進入冷卻時,愛的拍拍能夠降低冷卻時間。" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_DisplayName" = "趾高氣揚" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Tooltip" = "趾高氣揚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間5 秒內未承受任何直接傷害時,好運姐獲得 @Effect5Amount@ 跑速。再過 5 秒後,此額外效果增加到 @Effect2Amount@。

          主動: 完全啟動趾高氣揚的額外跑速並給予 @Effect1Amount@% 攻速,持續 @Effect3Amount@ 秒。

          愛的拍拍能降低趾高氣揚的冷卻時間 @f2@ 秒。
          " tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipExtended" = "趾高氣揚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間5 秒內未承受任何直接傷害時,好運姐獲得 @Effect5Amount@ 跑速。再過 5 秒後,此額外效果增加到 @Effect2Amount@。

          主動: 完全啟動趾高氣揚的額外跑速並給予 @Effect1Amount@% 攻速,持續 @Effect3Amount@ 秒。

          愛的拍拍能降低趾高氣揚的冷卻時間 @f2@ 秒。
          " tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUp" = "趾高氣揚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間5 秒內未承受任何直接傷害時,好運姐獲得 @Effect5Amount@ 跑速。再過 5 秒後,此額外效果增加到 @Effect2Amount@。

          主動: 完全啟動趾高氣揚的額外跑速並給予 @Effect1Amount@% 攻速,持續 @Effect3Amount@ 秒。

          愛的拍拍能降低趾高氣揚的冷卻時間 @f2@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速
          攻擊速度
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          " tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUpUnlearned" = "趾高氣揚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間5 秒內未承受任何直接傷害時,好運姐獲得 @Effect5Amount@ 跑速。再過 5 秒後,此額外效果增加到 @Effect2Amount@。

          主動: 完全啟動趾高氣揚的額外跑速並給予 @Effect1Amount@% 攻速,持續 @Effect3Amount@ 秒。

          愛的拍拍能降低趾高氣揚的冷卻時間 @f2@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipSimple" = "趾高氣揚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 如果你近期沒受到傷害,獲得至多 @Effect2Amount@ 跑速。

          主動: 獲得 @Effect1Amount@% 攻速持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipWithExtendedBehaviorHint" = "趾高氣揚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間5 秒內未承受任何直接傷害時,好運姐獲得 @Effect5Amount@ 跑速。再過 5 秒後,此額外效果增加到 @Effect2Amount@。

          主動: 完全啟動趾高氣揚的額外跑速並給予 @Effect1Amount@% 攻速,持續 @Effect3Amount@ 秒。

          愛的拍拍能降低趾高氣揚的冷卻時間 @f2@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MissileBarrage_Description" = "庫奇朝著他的目標地點發射導彈,對目標周圍單位造成傷害。每隔一段時間將會載入一枚導彈,直到到達存彈量最大值。每發射 3 枚導彈後,下次發射超級導彈,造成額外傷害。" tr "GeneratedTip_Spell_MissileBarrage_DisplayName" = "火箭轟擊" tr "GeneratedTip_Spell_MissileBarrage_Tooltip" = "火箭轟擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充時間 (@Cooldown@ 秒冷卻時間)主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @RSmallMissileDamage@ 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @RBigOneMultiplier*100@% 傷害 (@RBigMissileDamage@)。
          " tr "GeneratedTip_Spell_MissileBarrage_TooltipExtended" = "火箭轟擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充時間 (@Cooldown@ 秒冷卻時間)主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @RSmallMissileDamage@ 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @RBigOneMultiplier*100@% 傷害 (@RBigMissileDamage@)。
          " tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUp" = "火箭轟擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充時間 (@Cooldown@ 秒冷卻時間)主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @RSmallMissileDamage@ 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @RBigOneMultiplier*100@% 傷害 (@RBigMissileDamage@)。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          成長物理攻擊
          火箭填充時間
          @RBaseDamage@->@RBaseDamageNL@
          @RADRatio*100.000000@%->@RADRatioNL*100.000000@%
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          " tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUpUnlearned" = "火箭轟擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充時間 (@Cooldown@ 秒冷卻時間)主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @RSmallMissileDamage@ 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @RBigOneMultiplier*100@% 傷害 (@RBigMissileDamage@)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MissileBarrage_TooltipSimple" = "火箭轟擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充時間 (@Cooldown@ 秒冷卻時間)主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @RSmallMissileDamage@ 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @RBigOneMultiplier*100@% 傷害 (@RBigMissileDamage@)。
          " tr "GeneratedTip_Spell_MissileBarrage_TooltipWithExtendedBehaviorHint" = "火箭轟擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AmmoRechargeTime@ 秒填充時間 (@Cooldown@ 秒冷卻時間)主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @RSmallMissileDamage@ 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @RBigOneMultiplier*100@% 傷害 (@RBigMissileDamage@)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MonkeyKingDecoy_Description" = "悟空進入潛隱狀態一小段時間。留下一個無法控制行動的誘餌,潛行結束時誘餌會對周遭敵方單位造成魔法傷害。" tr "GeneratedTip_Spell_MonkeyKingDecoy_DisplayName" = "神行百變" tr "GeneratedTip_Spell_MonkeyKingDecoy_Tooltip" = "神行百變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。
          " tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipExtended" = "神行百變(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。
          " tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUp" = "神行百變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUpUnlearned" = "神行百變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipSimple" = "神行百變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。
          " tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipWithExtendedBehaviorHint" = "神行百變(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Description" = "悟空的下一次普攻可以造成額外物理傷害、提高攻擊距離。" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_DisplayName" = "定海神兵" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Tooltip" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipExtended" = "定海神兵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUp" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等額外傷害
          成長物理攻擊
          物理防禦降低
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect6Amount*100.000000@%->@Effect6AmountNL*100.000000@%
          @Effect2Amount*-100.000000@%->@Effect2AmountNL*-100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUpUnlearned" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipSimple" = "定海神兵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipWithExtendedBehaviorHint" = "定海神兵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MonkeyKingNimbus_Description" = "悟空衝向敵方單位,並同時攻擊最多兩名鄰近目標之敵人,造成物理傷害。" tr "GeneratedTip_Spell_MonkeyKingNimbus_DisplayName" = "筋斗突擊" tr "GeneratedTip_Spell_MonkeyKingNimbus_Tooltip" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipExtended" = "筋斗突擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUp" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          攻擊速度
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUpUnlearned" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipSimple" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "筋斗突擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Description" = "悟空把手中的棍子向外延伸,用力旋轉來攻擊敵人,造成傷害和把敵人擊飛,期間同時可以提高悟空的跑速。" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_DisplayName" = "無極風暴" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Tooltip" = "無極風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @DamagePerSecondTotal@ 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @KnockupDuration@ 秒。

          初始時,悟空獲得 @MoveSpeedBonus*100@% 跑速,且持續期間每秒獲得額外 @MoveSpeedPerSecond*100@% 跑速。
          " tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipExtended" = "無極風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @DamagePerSecondTotal@ 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @KnockupDuration@ 秒。

          初始時,悟空獲得 @MoveSpeedBonus*100@% 跑速,且持續期間每秒獲得額外 @MoveSpeedPerSecond*100@% 跑速。
          " tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUp" = "無極風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @DamagePerSecondTotal@ 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @KnockupDuration@ 秒。

          初始時,悟空獲得 @MoveSpeedBonus*100@% 跑速,且持續期間每秒獲得額外 @MoveSpeedPerSecond*100@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @DamagePerSecond@->@DamagePerSecondNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUpUnlearned" = "無極風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @DamagePerSecondTotal@ 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @KnockupDuration@ 秒。

          初始時,悟空獲得 @MoveSpeedBonus*100@% 跑速,且持續期間每秒獲得額外 @MoveSpeedPerSecond*100@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipSimple" = "無極風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @DamagePerSecondTotal@ 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @KnockupDuration@ 秒。

          初始時,悟空獲得 @MoveSpeedBonus*100@% 跑速,且持續期間每秒獲得額外 @MoveSpeedPerSecond*100@% 跑速。
          " tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipWithExtendedBehaviorHint" = "無極風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @DamagePerSecondTotal@ 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @KnockupDuration@ 秒。

          初始時,悟空獲得 @MoveSpeedBonus*100@% 跑速,且持續期間每秒獲得額外 @MoveSpeedPerSecond*100@% 跑速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MordekaiserE_Description" = "魔鬥凱薩將一個區域內的所有敵人往他拉。" tr "GeneratedTip_Spell_MordekaiserE_DisplayName" = "死之爪" tr "GeneratedTip_Spell_MordekaiserE_Tooltip" = "死之爪 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 魔鬥凱薩獲得 @MagicPen*100@% 魔法穿透。

          主動: 魔鬥凱薩拉拽選定區域內的敵人,造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_MordekaiserE_TooltipExtended" = "死之爪(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 魔鬥凱薩獲得 @MagicPen*100@% 魔法穿透。

          主動: 魔鬥凱薩拉拽選定區域內的敵人,造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUp" = "死之爪 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 魔鬥凱薩獲得 @MagicPen*100@% 魔法穿透。

          主動: 魔鬥凱薩拉拽選定區域內的敵人,造成 @TotalDamage@ 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等百分比魔法穿透
          傷害
          冷卻時間
          @MagicPen*100.000000@%->@MagicPenNL*100.000000@%
          @Damage@->@DamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUpUnlearned" = "死之爪 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 魔鬥凱薩獲得 @MagicPen*100@% 魔法穿透。

          主動: 魔鬥凱薩拉拽選定區域內的敵人,造成 @TotalDamage@ 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MordekaiserE_TooltipSimple" = "死之爪 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 魔鬥凱薩獲得 @MagicPen*100@% 魔法穿透。

          主動: 魔鬥凱薩拉拽選定區域內的敵人,造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_MordekaiserE_TooltipWithExtendedBehaviorHint" = "死之爪(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 魔鬥凱薩獲得 @MagicPen*100@% 魔法穿透。

          主動: 魔鬥凱薩拉拽選定區域內的敵人,造成 @TotalDamage@ 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MordekaiserQ_Description" = "魔鬥凱薩用他的鐵槌猛擊地面,對被命中的每個敵人造成傷害。若只命中了單獨的敵人時,傷害將提高。" tr "GeneratedTip_Spell_MordekaiserQ_DisplayName" = "泯殺" tr "GeneratedTip_Spell_MordekaiserQ_Tooltip" = "泯殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QDamage@ 魔法傷害,如果只命中單一敵人,傷害會提升 @IsolationTooltip*100@%。" tr "GeneratedTip_Spell_MordekaiserQ_TooltipExtended" = "泯殺(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QDamage@ 魔法傷害,如果只命中單一敵人,傷害會提升 @IsolationTooltip*100@%。" tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUp" = "泯殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QDamage@ 魔法傷害,如果只命中單一敵人,傷害會提升 @IsolationTooltip*100@%。點擊或者按 [@LevelUpHotkey@] 來升等孤立傷害
          傷害
          冷卻時間
          @IsolationScalar*100.000000@%->@IsolationScalarNL*100.000000@%
          @QBaseDamage@->@QBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUpUnlearned" = "泯殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QDamage@ 魔法傷害,如果只命中單一敵人,傷害會提升 @IsolationTooltip*100@%。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MordekaiserQ_TooltipSimple" = "泯殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QDamage@ 魔法傷害,如果只命中單一敵人,傷害會提升 @IsolationTooltip*100@%。" tr "GeneratedTip_Spell_MordekaiserQ_TooltipWithExtendedBehaviorHint" = "泯殺(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QDamage@ 魔法傷害,如果只命中單一敵人,傷害會提升 @IsolationTooltip*100@%。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MordekaiserR_Description" = "魔鬥凱薩把他的目標和自己拖拽到一個異次元空間,並偷取目標一部分的屬性。如果他擊殺了目標,那麼會保有這些屬性直到目標復活。" tr "GeneratedTip_Spell_MordekaiserR_DisplayName" = "死亡領域" tr "GeneratedTip_Spell_MordekaiserR_Tooltip" = "死亡領域 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。
          " tr "GeneratedTip_Spell_MordekaiserR_TooltipExtended" = "死亡領域(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。

          偷取的核心屬性包含:魔攻、物攻、物防、魔防、最大生命。
          " tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUp" = "死亡領域 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUpUnlearned" = "死亡領域 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MordekaiserR_TooltipSimple" = "死亡領域 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。
          " tr "GeneratedTip_Spell_MordekaiserR_TooltipWithExtendedBehaviorHint" = "死亡領域(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MordekaiserW_Description" = "魔鬥凱薩儲存他造成和受到的傷害,來製造一個護盾。他可以消耗這個護盾來治癒自己。" tr "GeneratedTip_Spell_MordekaiserW_DisplayName" = "不滅之軀" tr "GeneratedTip_Spell_MordekaiserW_Tooltip" = "不滅之軀 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。
          " tr "GeneratedTip_Spell_MordekaiserW_TooltipExtended" = "不滅之軀(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。

          護盾值將隨著時間遞減。
          從非英雄單位所儲存的傷害量減少 75%。
          最小護盾值:@BaseShield*100@% 最大生命 // 最大護盾值:@MaxHealthCap*100@% 最大生命。
          " tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUp" = "不滅之軀 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。
          點擊或者按 [@LevelUpHotkey@] 來升等治癒百分比
          冷卻時間
          @HealingPercent*100.000000@%->@HealingPercentNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUpUnlearned" = "不滅之軀 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MordekaiserW_TooltipSimple" = "不滅之軀 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。
          " tr "GeneratedTip_Spell_MordekaiserW_TooltipWithExtendedBehaviorHint" = "不滅之軀(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MorganaE_Description" = "魔甘娜提供一個星火屏障給一名友軍,其可以在破裂之前吸收魔法傷害和控場效果。" tr "GeneratedTip_Spell_MorganaE_DisplayName" = "黑暗之盾" tr "GeneratedTip_Spell_MorganaE_Tooltip" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提供一名友方英雄保護盾,持續 @ShieldDuration@ 秒。護盾會吸收 @TotalShieldStrength@ 魔法傷害並阻擋所有控場效果。" tr "GeneratedTip_Spell_MorganaE_TooltipExtended" = "黑暗之盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提供一名友方英雄保護盾,持續 @ShieldDuration@ 秒。護盾會吸收 @TotalShieldStrength@ 魔法傷害並阻擋所有控場效果。" tr "GeneratedTip_Spell_MorganaE_TooltipLevelUp" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提供一名友方英雄保護盾,持續 @ShieldDuration@ 秒。護盾會吸收 @TotalShieldStrength@ 魔法傷害並阻擋所有控場效果。點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          冷卻時間
          @ShieldStrength@->@ShieldStrengthNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MorganaE_TooltipLevelUpUnlearned" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提供一名友方英雄保護盾,持續 @ShieldDuration@ 秒。護盾會吸收 @TotalShieldStrength@ 魔法傷害並阻擋所有控場效果。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MorganaE_TooltipSimple" = "黑暗之盾 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提供一名友方英雄保護盾,持續 @ShieldDuration@ 秒。護盾會吸收 @TotalShieldStrength@ 魔法傷害並阻擋所有控場效果。" tr "GeneratedTip_Spell_MorganaE_TooltipWithExtendedBehaviorHint" = "黑暗之盾(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提供一名友方英雄保護盾,持續 @ShieldDuration@ 秒。護盾會吸收 @TotalShieldStrength@ 魔法傷害並阻擋所有控場效果。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MorganaQ_Description" = "魔甘娜用黑暗魔法束縛一名敵人並造成魔法傷害。" tr "GeneratedTip_Spell_MorganaQ_DisplayName" = "暗影禁錮" tr "GeneratedTip_Spell_MorganaQ_Tooltip" = "暗影禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜發射星火,定身首位擊中的敵方單位,持續 @RootDuration@ 秒,並造成 @TotalDamage@ 魔法傷害" tr "GeneratedTip_Spell_MorganaQ_TooltipExtended" = "暗影禁錮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜發射星火,定身首位擊中的敵方單位,持續 @RootDuration@ 秒,並造成 @TotalDamage@ 魔法傷害" tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUp" = "暗影禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜發射星火,定身首位擊中的敵方單位,持續 @RootDuration@ 秒,並造成 @TotalDamage@ 魔法傷害點擊或者按 [@LevelUpHotkey@] 來升等傷害
          束縛持續時間
          @AbilityResourceName@ 消耗
          @Damage@->@DamageNL@
          @RootDuration@->@RootDurationNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUpUnlearned" = "暗影禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜發射星火,定身首位擊中的敵方單位,持續 @RootDuration@ 秒,並造成 @TotalDamage@ 魔法傷害點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MorganaQ_TooltipSimple" = "暗影禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜發射星火,定身首位擊中的敵方單位,持續 @RootDuration@ 秒,並造成 @TotalDamage@ 魔法傷害" tr "GeneratedTip_Spell_MorganaQ_TooltipWithExtendedBehaviorHint" = "暗影禁錮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜發射星火,定身首位擊中的敵方單位,持續 @RootDuration@ 秒,並造成 @TotalDamage@ 魔法傷害
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MorganaR_Description" = "魔甘娜綻放雙翼並釋放體內的星體之力,用鎖鏈束縛鄰近的敵方英雄,朝他們移動時跑速加快。鎖鏈纏繞住目標時會造成傷害及緩速效果,一段時間之後將暈眩那些還未掙脫鎖鏈的目標。" tr "GeneratedTip_Spell_MorganaR_DisplayName" = "靈魂枷鎖" tr "GeneratedTip_Spell_MorganaR_Tooltip" = "靈魂枷鎖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜束縛周圍敵方英雄的靈魂,造成 @TotalDamage@ 魔法傷害並使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒後,未能擺脫枷鎖的敵人將額外受到 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          發動 {{Spell_MorganaR_Name}} 期間,魔甘娜朝受到束縛的目標移動時會獲得 @HastePercent@% 跑速。
          " tr "GeneratedTip_Spell_MorganaR_TooltipExtended" = "靈魂枷鎖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜束縛周圍敵方英雄的靈魂,造成 @TotalDamage@ 魔法傷害並使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒後,未能擺脫枷鎖的敵人將額外受到 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          發動 {{Spell_MorganaR_Name}} 期間,魔甘娜朝受到束縛的目標移動時會獲得 @HastePercent@% 跑速。
          魔甘娜獲得所有被靈魂枷鎖束縛的敵方英雄的真視視野" tr "GeneratedTip_Spell_MorganaR_TooltipLevelUp" = "靈魂枷鎖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜束縛周圍敵方英雄的靈魂,造成 @TotalDamage@ 魔法傷害並使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒後,未能擺脫枷鎖的敵人將額外受到 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          發動 {{Spell_MorganaR_Name}} 期間,魔甘娜朝受到束縛的目標移動時會獲得 @HastePercent@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          冷卻時間
          @Damage@->@DamageNL@
          @HastePercent@%->@HastePercentNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_MorganaR_TooltipLevelUpUnlearned" = "靈魂枷鎖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜束縛周圍敵方英雄的靈魂,造成 @TotalDamage@ 魔法傷害並使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒後,未能擺脫枷鎖的敵人將額外受到 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          發動 {{Spell_MorganaR_Name}} 期間,魔甘娜朝受到束縛的目標移動時會獲得 @HastePercent@% 跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MorganaR_TooltipSimple" = "靈魂枷鎖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜束縛周圍敵方英雄的靈魂,造成 @TotalDamage@ 魔法傷害並使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒後,未能擺脫枷鎖的敵人將額外受到 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          發動 {{Spell_MorganaR_Name}} 期間,魔甘娜朝受到束縛的目標移動時會獲得 @HastePercent@% 跑速。
          " tr "GeneratedTip_Spell_MorganaR_TooltipWithExtendedBehaviorHint" = "靈魂枷鎖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜束縛周圍敵方英雄的靈魂,造成 @TotalDamage@ 魔法傷害並使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒後,未能擺脫枷鎖的敵人將額外受到 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          發動 {{Spell_MorganaR_Name}} 期間,魔甘娜朝受到束縛的目標移動時會獲得 @HastePercent@% 跑速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MorganaW_Description" = "魔甘娜詛咒一塊區域,並傷害範圍內所有敵方單位。技能發動期間每秒對敵方單位造成傷害,且目標血量過低時傷害會變得更高。" tr "GeneratedTip_Spell_MorganaW_DisplayName" = "痛苦腐蝕" tr "GeneratedTip_Spell_MorganaW_Tooltip" = "痛苦腐蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜詛咒一片區域,持續 @WDuration@ 秒,每秒對範圍內敵方單位造成 @TotalMinDamage@ 魔法傷害。傷害根據目標已損失的生命最多提升 @MissingHealthAmpPercent*100@%。

          魔甘娜因為靈魂虹吸而回復生命時,痛苦腐蝕的冷卻時間會降低 @CDRefundPercent*100@%。
          " tr "GeneratedTip_Spell_MorganaW_TooltipExtended" = "痛苦腐蝕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜詛咒一片區域,持續 @WDuration@ 秒,每秒對範圍內敵方單位造成 @TotalMinDamage@ 魔法傷害。傷害根據目標已損失的生命最多提升 @MissingHealthAmpPercent*100@%。

          魔甘娜因為靈魂虹吸而回復生命時,痛苦腐蝕的冷卻時間會降低 @CDRefundPercent*100@%。
          " tr "GeneratedTip_Spell_MorganaW_TooltipLevelUp" = "痛苦腐蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜詛咒一片區域,持續 @WDuration@ 秒,每秒對範圍內敵方單位造成 @TotalMinDamage@ 魔法傷害。傷害根據目標已損失的生命最多提升 @MissingHealthAmpPercent*100@%。

          魔甘娜因為靈魂虹吸而回復生命時,痛苦腐蝕的冷卻時間會降低 @CDRefundPercent*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等每秒造成傷害
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_MorganaW_TooltipLevelUpUnlearned" = "痛苦腐蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜詛咒一片區域,持續 @WDuration@ 秒,每秒對範圍內敵方單位造成 @TotalMinDamage@ 魔法傷害。傷害根據目標已損失的生命最多提升 @MissingHealthAmpPercent*100@%。

          魔甘娜因為靈魂虹吸而回復生命時,痛苦腐蝕的冷卻時間會降低 @CDRefundPercent*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MorganaW_TooltipSimple" = "痛苦腐蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜詛咒一片區域,持續 @WDuration@ 秒,每秒對範圍內敵方單位造成 @TotalMinDamage@ 魔法傷害。傷害根據目標已損失的生命最多提升 @MissingHealthAmpPercent*100@%。

          魔甘娜因為靈魂虹吸而回復生命時,痛苦腐蝕的冷卻時間會降低 @CDRefundPercent*100@%。
          " tr "GeneratedTip_Spell_MorganaW_TooltipWithExtendedBehaviorHint" = "痛苦腐蝕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間魔甘娜詛咒一片區域,持續 @WDuration@ 秒,每秒對範圍內敵方單位造成 @TotalMinDamage@ 魔法傷害。傷害根據目標已損失的生命最多提升 @MissingHealthAmpPercent*100@%。

          魔甘娜因為靈魂虹吸而回復生命時,痛苦腐蝕的冷卻時間會降低 @CDRefundPercent*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_MoveQuick_Description" = "提摩衝刺,被動的增加跑速;被敵方英雄或防禦塔攻擊後解除。提摩另外也獲得部分無法被攻擊中斷的速度強化。" tr "GeneratedTip_Spell_MoveQuick_DisplayName" = "衝刺" tr "GeneratedTip_Spell_MoveQuick_Tooltip" = "衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。
          " tr "GeneratedTip_Spell_MoveQuick_TooltipExtended" = "衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。
          " tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUp" = "衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速@Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%" tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUpUnlearned" = "衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_MoveQuick_TooltipSimple" = "衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。
          " tr "GeneratedTip_Spell_MoveQuick_TooltipWithExtendedBehaviorHint" = "衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NasusE_Description" = "納瑟斯在該地點釋放一股靈魂烈焰,造成傷害並且降低在該區域敵方單位的物理防禦。" tr "GeneratedTip_Spell_NasusE_DisplayName" = "靈魂烈焰" tr "GeneratedTip_Spell_NasusE_Tooltip" = "靈魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯對目標區域釋放一股靈魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害。

          接下來 @Effect3Amount@ 秒內,位於該區域的敵人將會減少@Effect2Amount*-100@% 物理防禦,每秒還會受到 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          " tr "GeneratedTip_Spell_NasusE_TooltipExtended" = "靈魂烈焰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯對目標區域釋放一股靈魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害。

          接下來 @Effect3Amount@ 秒內,位於該區域的敵人將會減少@Effect2Amount*-100@% 物理防禦,每秒還會受到 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          " tr "GeneratedTip_Spell_NasusE_TooltipLevelUp" = "靈魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯對目標區域釋放一股靈魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害。

          接下來 @Effect3Amount@ 秒內,位於該區域的敵人將會減少@Effect2Amount*-100@% 物理防禦,每秒還會受到 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等起始傷害
          每秒造成傷害
          物理防禦降低
          @AbilityResourceName@ 消耗
          @Effect4Amount@->@Effect4AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount*-100.000000@%->@Effect2AmountNL*-100.000000@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NasusE_TooltipLevelUpUnlearned" = "靈魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯對目標區域釋放一股靈魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害。

          接下來 @Effect3Amount@ 秒內,位於該區域的敵人將會減少@Effect2Amount*-100@% 物理防禦,每秒還會受到 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NasusE_TooltipSimple" = "靈魂烈焰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯對目標區域釋放一股靈魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害。

          接下來 @Effect3Amount@ 秒內,位於該區域的敵人將會減少@Effect2Amount*-100@% 物理防禦,每秒還會受到 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          " tr "GeneratedTip_Spell_NasusE_TooltipWithExtendedBehaviorHint" = "靈魂烈焰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯對目標區域釋放一股靈魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害。

          接下來 @Effect3Amount@ 秒內,位於該區域的敵人將會減少@Effect2Amount*-100@% 物理防禦,每秒還會受到 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NasusQ_Description" = "納瑟斯打擊他的敵人,造成傷害。若擊殺該單位的話虹吸打擊的傷害則永久提高。" tr "GeneratedTip_Spell_NasusQ_DisplayName" = "虹吸打擊 " tr "GeneratedTip_Spell_NasusQ_Tooltip" = "虹吸打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理傷害。

          虹吸打擊擊殺一名敵方單位將永久獲得 @Effect2Amount@ 傷害。若擊殺對象為敵方英雄、大型野怪和砲車,此傷害加成提升至 @Effect4Amount@
          " tr "GeneratedTip_Spell_NasusQ_TooltipExtended" = "虹吸打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理傷害。

          虹吸打擊擊殺一名敵方單位將永久獲得 @Effect2Amount@ 傷害。若擊殺對象為敵方英雄、大型野怪和砲車,此傷害加成提升至 @Effect4Amount@
          " tr "GeneratedTip_Spell_NasusQ_TooltipLevelUp" = "虹吸打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理傷害。

          虹吸打擊擊殺一名敵方單位將永久獲得 @Effect2Amount@ 傷害。若擊殺對象為敵方英雄、大型野怪和砲車,此傷害加成提升至 @Effect4Amount@
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NasusQ_TooltipLevelUpUnlearned" = "虹吸打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理傷害。

          虹吸打擊擊殺一名敵方單位將永久獲得 @Effect2Amount@ 傷害。若擊殺對象為敵方英雄、大型野怪和砲車,此傷害加成提升至 @Effect4Amount@
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NasusQ_TooltipSimple" = "虹吸打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理傷害。

          虹吸打擊擊殺一名敵方單位將永久獲得 @Effect2Amount@ 傷害。若擊殺對象為敵方英雄、大型野怪和砲車,此傷害加成提升至 @Effect4Amount@
          " tr "GeneratedTip_Spell_NasusQ_TooltipWithExtendedBehaviorHint" = "虹吸打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理傷害。

          虹吸打擊擊殺一名敵方單位將永久獲得 @Effect2Amount@ 傷害。若擊殺對象為敵方英雄、大型野怪和砲車,此傷害加成提升至 @Effect4Amount@

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NasusR_Description" = "納瑟斯釋放一股巨大的沙漠風暴攻擊附近敵人,風暴咆嘯時他會獲得額外生命和攻擊距離,同時虹吸打擊的冷卻時間會減少。技能作用期間納瑟斯也會獲得額外物防及魔防。" tr "GeneratedTip_Spell_NasusR_DisplayName" = "死神降臨" tr "GeneratedTip_Spell_NasusR_Tooltip" = "死神降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沙漠風暴賜予納瑟斯力量,持續 15 秒,期間使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防禦及魔法防禦。

          風暴咆嘯時,每秒對範圍內敵人造成相當於目標 @DamageCalc@ 點最大生命的魔法傷害(每秒最多造成 @MaxDamageCap@ 傷害),且每秒額外獲得 @StatGainPerSecond@ 物理防禦及魔法防禦,同時虹吸打擊的冷卻時間將減少 @QCDR*100@%。
          " tr "GeneratedTip_Spell_NasusR_TooltipExtended" = "死神降臨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沙漠風暴賜予納瑟斯力量,持續 15 秒,期間使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防禦及魔法防禦。

          風暴咆嘯時,每秒對範圍內敵人造成相當於目標 @DamageCalc@ 點最大生命的魔法傷害(每秒最多造成 @MaxDamageCap@ 傷害),且每秒額外獲得 @StatGainPerSecond@ 物理防禦及魔法防禦,同時虹吸打擊的冷卻時間將減少 @QCDR*100@%。
          " tr "GeneratedTip_Spell_NasusR_TooltipLevelUp" = "死神降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沙漠風暴賜予納瑟斯力量,持續 15 秒,期間使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防禦及魔法防禦。

          風暴咆嘯時,每秒對範圍內敵人造成相當於目標 @DamageCalc@ 點最大生命的魔法傷害(每秒最多造成 @MaxDamageCap@ 傷害),且每秒額外獲得 @StatGainPerSecond@ 物理防禦及魔法防禦,同時虹吸打擊的冷卻時間將減少 @QCDR*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等額外生命
          最大生命百分比
          起始物理防禦及魔法防禦
          增加物理防禦跟魔法防禦
          @BonusHealth@->@BonusHealthNL@
          @AOEDamagePercent*100.000000@%->@AOEDamagePercentNL*100.000000@%
          @InitialResistGain@->@InitialResistGainNL@
          @StatGainPerSecond@->@StatGainPerSecondNL@
          " tr "GeneratedTip_Spell_NasusR_TooltipLevelUpUnlearned" = "死神降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沙漠風暴賜予納瑟斯力量,持續 15 秒,期間使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防禦及魔法防禦。

          風暴咆嘯時,每秒對範圍內敵人造成相當於目標 @DamageCalc@ 點最大生命的魔法傷害(每秒最多造成 @MaxDamageCap@ 傷害),且每秒額外獲得 @StatGainPerSecond@ 物理防禦及魔法防禦,同時虹吸打擊的冷卻時間將減少 @QCDR*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NasusR_TooltipSimple" = "死神降臨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沙漠風暴賜予納瑟斯力量,持續 15 秒,期間使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防禦及魔法防禦。

          風暴咆嘯時,每秒對範圍內敵人造成相當於目標 @DamageCalc@ 點最大生命的魔法傷害(每秒最多造成 @MaxDamageCap@ 傷害),且每秒額外獲得 @StatGainPerSecond@ 物理防禦及魔法防禦,同時虹吸打擊的冷卻時間將減少 @QCDR*100@%。
          " tr "GeneratedTip_Spell_NasusR_TooltipWithExtendedBehaviorHint" = "死神降臨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沙漠風暴賜予納瑟斯力量,持續 15 秒,期間使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防禦及魔法防禦。

          風暴咆嘯時,每秒對範圍內敵人造成相當於目標 @DamageCalc@ 點最大生命的魔法傷害(每秒最多造成 @MaxDamageCap@ 傷害),且每秒額外獲得 @StatGainPerSecond@ 物理防禦及魔法防禦,同時虹吸打擊的冷卻時間將減少 @QCDR*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NasusW_Description" = "納瑟斯衰老目標,隨時間減少其跑速和攻速。" tr "GeneratedTip_Spell_NasusW_DisplayName" = "枯萎" tr "GeneratedTip_Spell_NasusW_Tooltip" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯使目標衰老 @Effect3Amount@ 秒, 在效果時間內,緩速 @Effect2Amount@% ,並逐漸提高至 @Effect1Amount@% 。同時目標的攻擊速度將會減半。" tr "GeneratedTip_Spell_NasusW_TooltipExtended" = "枯萎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯使目標衰老 @Effect3Amount@ 秒, 在效果時間內,緩速 @Effect2Amount@% ,並逐漸提高至 @Effect1Amount@% 。同時目標的攻擊速度將會減半。" tr "GeneratedTip_Spell_NasusW_TooltipLevelUp" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯使目標衰老 @Effect3Amount@ 秒, 在效果時間內,緩速 @Effect2Amount@% ,並逐漸提高至 @Effect1Amount@% 。同時目標的攻擊速度將會減半。點擊或者按 [@LevelUpHotkey@] 來升等最大緩速
          冷卻時間
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NasusW_TooltipLevelUpUnlearned" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯使目標衰老 @Effect3Amount@ 秒, 在效果時間內,緩速 @Effect2Amount@% ,並逐漸提高至 @Effect1Amount@% 。同時目標的攻擊速度將會減半。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NasusW_TooltipSimple" = "枯萎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯使目標衰老 @Effect3Amount@ 秒, 在效果時間內,緩速 @Effect2Amount@% ,並逐漸提高至 @Effect1Amount@% 。同時目標的攻擊速度將會減半。" tr "GeneratedTip_Spell_NasusW_TooltipWithExtendedBehaviorHint" = "枯萎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納瑟斯使目標衰老 @Effect3Amount@ 秒, 在效果時間內,緩速 @Effect2Amount@% ,並逐漸提高至 @Effect1Amount@% 。同時目標的攻擊速度將會減半。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NautilusAnchorDrag_Description" = "納帝魯斯把手中的錨擲出,如果命中英雄的話,他將同時拉動自己和目標,並縮短雙方的距離。如果命中地形物的話,他可以把自己拉往錨的位置,同時縮短一半該技能的冷卻時間,並返還一半的消耗魔力。" tr "GeneratedTip_Spell_NautilusAnchorDrag_DisplayName" = "深淵鐵錨" tr "GeneratedTip_Spell_NautilusAnchorDrag_Tooltip" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          " tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipExtended" = "深淵鐵錨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          " tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUp" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUpUnlearned" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipSimple" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          " tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipWithExtendedBehaviorHint" = "深淵鐵錨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NautilusGrandLine_Description" = "納帝魯斯朝地下發出一道衝擊波並追蹤敵對目標。此衝擊波會撕裂地面,並將路徑上的敵人擊飛至空中。當它追擊到敵對目標時,衝擊波會爆發,將目標擊飛至空中並暈眩他們。" tr "GeneratedTip_Spell_NautilusGrandLine_DisplayName" = "潛航衝擊" tr "GeneratedTip_Spell_NautilusGrandLine_Tooltip" = "潛航衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @SecondaryTargetDamage@ 魔法傷害並將他們擊飛至空中,暈眩 @StunDuration@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @PrimaryTargetDamage@ 魔法傷害,並將他擊飛至空中,暈眩 @StunDuration@ 秒。
          " tr "GeneratedTip_Spell_NautilusGrandLine_TooltipExtended" = "潛航衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @SecondaryTargetDamage@ 魔法傷害並將他們擊飛至空中,暈眩 @StunDuration@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @PrimaryTargetDamage@ 魔法傷害,並將他擊飛至空中,暈眩 @StunDuration@ 秒。
          " tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUp" = "潛航衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @SecondaryTargetDamage@ 魔法傷害並將他們擊飛至空中,暈眩 @StunDuration@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @PrimaryTargetDamage@ 魔法傷害,並將他擊飛至空中,暈眩 @StunDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等路徑上傷害
          二次傷害
          暈眩時間
          冷卻時間
          @PrimaryDamage@->@PrimaryDamageNL@
          @SecondaryDamage@->@SecondaryDamageNL@
          @StunDuration@->@StunDurationNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUpUnlearned" = "潛航衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @SecondaryTargetDamage@ 魔法傷害並將他們擊飛至空中,暈眩 @StunDuration@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @PrimaryTargetDamage@ 魔法傷害,並將他擊飛至空中,暈眩 @StunDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NautilusGrandLine_TooltipSimple" = "潛航衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @SecondaryTargetDamage@ 魔法傷害並將他們擊飛至空中,暈眩 @StunDuration@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @PrimaryTargetDamage@ 魔法傷害,並將他擊飛至空中,暈眩 @StunDuration@ 秒。
          " tr "GeneratedTip_Spell_NautilusGrandLine_TooltipWithExtendedBehaviorHint" = "潛航衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @SecondaryTargetDamage@ 魔法傷害並將他們擊飛至空中,暈眩 @StunDuration@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @PrimaryTargetDamage@ 魔法傷害,並將他擊飛至空中,暈眩 @StunDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NautilusPiercingGaze_Description" = "納帝魯斯將黑暗能量環繞自己,獲得一個護盾並格擋接下來的傷害。當這個護盾存在時,他的攻擊附帶持續性傷害,並可以擴散至目標周邊的敵人。" tr "GeneratedTip_Spell_NautilusPiercingGaze_DisplayName" = "巨人之怒" tr "GeneratedTip_Spell_NautilusPiercingGaze_Tooltip" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將黑暗能量環繞自己,獲得一個可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)傷害的護盾,持續 @Effect3Amount@ 秒。

          當這個護盾存在時,他的普通攻擊在兩秒內對所有他目標身邊的敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          " tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipExtended" = "巨人之怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將黑暗能量環繞自己,獲得一個可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)傷害的護盾,持續 @Effect3Amount@ 秒。

          當這個護盾存在時,他的普通攻擊在兩秒內對所有他目標身邊的敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          " tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUp" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將黑暗能量環繞自己,獲得一個可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)傷害的護盾,持續 @Effect3Amount@ 秒。

          當這個護盾存在時,他的普通攻擊在兩秒內對所有他目標身邊的敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          額外魔法傷害
          最大生命百分比
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUpUnlearned" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將黑暗能量環繞自己,獲得一個可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)傷害的護盾,持續 @Effect3Amount@ 秒。

          當這個護盾存在時,他的普通攻擊在兩秒內對所有他目標身邊的敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipSimple" = "巨人之怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將黑暗能量環繞自己,獲得一個可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)傷害的護盾,持續 @Effect3Amount@ 秒。

          當這個護盾存在時,他的普通攻擊在兩秒內對所有他目標身邊的敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 額外魔法傷害。
          " tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipWithExtendedBehaviorHint" = "巨人之怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將黑暗能量環繞自己,獲得一個可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)傷害的護盾,持續 @Effect3Amount@ 秒。

          當這個護盾存在時,他的普通攻擊在兩秒內對所有他目標身邊的敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 額外魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NautilusSplashZone_Description" = "納帝魯斯猛烈敲擊地面,在其身邊造成連續三次爆炸。每一次爆炸都可以造成傷害並緩速敵人。" tr "GeneratedTip_Spell_NautilusSplashZone_DisplayName" = "鋼鐵怒濤" tr "GeneratedTip_Spell_NautilusSplashZone_Tooltip" = "鋼鐵怒濤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯猛烈敲擊大地,使周圍的地面產生爆炸。每一次爆炸對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount*100@%,持續 @Effect4Amount@ 秒。緩速效果會隨著時間遞減。

          同一單位可以被重複攻擊,但所受到的傷害會降低 @Effect3Amount*100@%。
          " tr "GeneratedTip_Spell_NautilusSplashZone_TooltipExtended" = "鋼鐵怒濤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯猛烈敲擊大地,使周圍的地面產生爆炸。每一次爆炸對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount*100@%,持續 @Effect4Amount@ 秒。緩速效果會隨著時間遞減。

          同一單位可以被重複攻擊,但所受到的傷害會降低 @Effect3Amount*100@%。
          " tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUp" = "鋼鐵怒濤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯猛烈敲擊大地,使周圍的地面產生爆炸。每一次爆炸對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount*100@%,持續 @Effect4Amount@ 秒。緩速效果會隨著時間遞減。

          同一單位可以被重複攻擊,但所受到的傷害會降低 @Effect3Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUpUnlearned" = "鋼鐵怒濤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯猛烈敲擊大地,使周圍的地面產生爆炸。每一次爆炸對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount*100@%,持續 @Effect4Amount@ 秒。緩速效果會隨著時間遞減。

          同一單位可以被重複攻擊,但所受到的傷害會降低 @Effect3Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NautilusSplashZone_TooltipSimple" = "鋼鐵怒濤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯猛烈敲擊大地,使周圍的地面產生爆炸。每一次爆炸對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount*100@%,持續 @Effect4Amount@ 秒。緩速效果會隨著時間遞減。

          同一單位可以被重複攻擊,但所受到的傷害會降低 @Effect3Amount*100@%。
          " tr "GeneratedTip_Spell_NautilusSplashZone_TooltipWithExtendedBehaviorHint" = "鋼鐵怒濤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯猛烈敲擊大地,使周圍的地面產生爆炸。每一次爆炸對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount*100@%,持續 @Effect4Amount@ 秒。緩速效果會隨著時間遞減。

          同一單位可以被重複攻擊,但所受到的傷害會降低 @Effect3Amount*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NeekoE_Description" = "妮可投擲出一個魔法螺旋花,傷害並定身其穿越的一切目標。如果螺旋花命中一名敵人,它將變得更大、更快,且定身時間更長。" tr "GeneratedTip_Spell_NeekoE_DisplayName" = "螺旋刺花" tr "GeneratedTip_Spell_NeekoE_Tooltip" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可發射一個螺旋花,造成 @BaseDamage@ 魔法傷害及持續 @MinRootDuration@ 秒的定身效果。

          螺旋花擊中一名敵人後會受到強化,體型變得更大,移動得更快,且定身時間提升至 @MaxRootDuration@ 秒。
          " tr "GeneratedTip_Spell_NeekoE_TooltipExtended" = "螺旋刺花(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可發射一個螺旋花,造成 @BaseDamage@ 魔法傷害及持續 @MinRootDuration@ 秒的定身效果。

          螺旋花擊中一名敵人後會受到強化,體型變得更大,移動得更快,且定身時間提升至 @MaxRootDuration@ 秒。
          " tr "GeneratedTip_Spell_NeekoE_TooltipLevelUp" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可發射一個螺旋花,造成 @BaseDamage@ 魔法傷害及持續 @MinRootDuration@ 秒的定身效果。

          螺旋花擊中一名敵人後會受到強化,體型變得更大,移動得更快,且定身時間提升至 @MaxRootDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          最短定身時間
          強化過的定身持續時間
          冷卻時間
          @AbilityResourceName@ 消耗
          @Damage@->@DamageNL@
          @MinRootDuration@->@MinRootDurationNL@
          @MaxRootDuration@->@MaxRootDurationNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NeekoE_TooltipLevelUpUnlearned" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可發射一個螺旋花,造成 @BaseDamage@ 魔法傷害及持續 @MinRootDuration@ 秒的定身效果。

          螺旋花擊中一名敵人後會受到強化,體型變得更大,移動得更快,且定身時間提升至 @MaxRootDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NeekoE_TooltipSimple" = "螺旋刺花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可發射一個螺旋花,造成 @BaseDamage@ 魔法傷害及持續 @MinRootDuration@ 秒的定身效果。

          螺旋花擊中一名敵人後會受到強化,體型變得更大,移動得更快,且定身時間提升至 @MaxRootDuration@ 秒。
          " tr "GeneratedTip_Spell_NeekoE_TooltipWithExtendedBehaviorHint" = "螺旋刺花(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可發射一個螺旋花,造成 @BaseDamage@ 魔法傷害及持續 @MinRootDuration@ 秒的定身效果。

          螺旋花擊中一名敵人後會受到強化,體型變得更大,移動得更快,且定身時間提升至 @MaxRootDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NeekoQ_Description" = "妮可擲下一枚種子造成魔法傷害。該種子在命中英雄或殺死單位時會再度開花。" tr "GeneratedTip_Spell_NeekoQ_DisplayName" = "爆裂艷花" tr "GeneratedTip_Spell_NeekoQ_Tooltip" = "爆裂艷花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可擲下一枚種子,該種子會開花並造成 @ExplosionDamage@ 魔法傷害。如果其擊殺了一個單位或擊中一個英雄或大型野怪,它將再度開花,造成 @SecondDamage@ 魔法傷害。額外開花的最大次數為兩次。" tr "GeneratedTip_Spell_NeekoQ_TooltipExtended" = "爆裂艷花(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可擲下一枚種子,該種子會開花並造成 @ExplosionDamage@ 魔法傷害。如果其擊殺了一個單位或擊中一個英雄或大型野怪,它將再度開花,造成 @SecondDamage@ 魔法傷害。額外開花的最大次數為兩次。" tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUp" = "爆裂艷花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可擲下一枚種子,該種子會開花並造成 @ExplosionDamage@ 魔法傷害。如果其擊殺了一個單位或擊中一個英雄或大型野怪,它將再度開花,造成 @SecondDamage@ 魔法傷害。額外開花的最大次數為兩次。點擊或者按 [@LevelUpHotkey@] 來升等起始傷害
          二次傷害
          @AbilityResourceName@ 消耗
          @ZoneDamage@->@ZoneDamageNL@
          @SecondaryDamage@->@SecondaryDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUpUnlearned" = "爆裂艷花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可擲下一枚種子,該種子會開花並造成 @ExplosionDamage@ 魔法傷害。如果其擊殺了一個單位或擊中一個英雄或大型野怪,它將再度開花,造成 @SecondDamage@ 魔法傷害。額外開花的最大次數為兩次。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NeekoQ_TooltipSimple" = "爆裂艷花 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可擲下一枚種子,該種子會開花並造成 @ExplosionDamage@ 魔法傷害。如果其擊殺了一個單位或擊中一個英雄或大型野怪,它將再度開花,造成 @SecondDamage@ 魔法傷害。額外開花的最大次數為兩次。" tr "GeneratedTip_Spell_NeekoQ_TooltipWithExtendedBehaviorHint" = "爆裂艷花(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間妮可擲下一枚種子,該種子會開花並造成 @ExplosionDamage@ 魔法傷害。如果其擊殺了一個單位或擊中一個英雄或大型野怪,它將再度開花,造成 @SecondDamage@ 魔法傷害。額外開花的最大次數為兩次。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NeekoR_Description" = "在短暫的準備後,妮可跳至空中並獲得一個護盾。妮可落地時,附近的敵人們將受到傷害並被暈眩。如果妮可在偽裝的狀態下施放此技能,敵人將無法看到準備動作。" tr "GeneratedTip_Spell_NeekoR_DisplayName" = "萬紫千紅" tr "GeneratedTip_Spell_NeekoR_Tooltip" = "萬紫千紅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @DelayUntilReveal@ 秒後,妮可跳至空中。她獲得一個能夠吸收 @BaseShield@ 傷害 (附近每 1 個敵方英雄 +@ShieldMultiplier@) 的護盾。

          當妮可落地時將造成 @TotalDamage@ 魔法傷害並暈眩附近的敵人們 @CCDuration@ 秒。

          若妮可處在偽裝的狀態下,此技能的準備動作將不會顯露。
          " tr "GeneratedTip_Spell_NeekoR_TooltipExtended" = "萬紫千紅(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @DelayUntilReveal@ 秒後,妮可跳至空中。她獲得一個能夠吸收 @BaseShield@ 傷害 (附近每 1 個敵方英雄 +@ShieldMultiplier@) 的護盾。

          當妮可落地時將造成 @TotalDamage@ 魔法傷害並暈眩附近的敵人們 @CCDuration@ 秒。

          若妮可處在偽裝的狀態下,此技能的準備動作將不會顯露。
          " tr "GeneratedTip_Spell_NeekoR_TooltipLevelUp" = "萬紫千紅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @DelayUntilReveal@ 秒後,妮可跳至空中。她獲得一個能夠吸收 @BaseShield@ 傷害 (附近每 1 個敵方英雄 +@ShieldMultiplier@) 的護盾。

          當妮可落地時將造成 @TotalDamage@ 魔法傷害並暈眩附近的敵人們 @CCDuration@ 秒。

          若妮可處在偽裝的狀態下,此技能的準備動作將不會顯露。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          護盾值
          每個英雄所給予的護盾
          @Damage@->@DamageNL@
          @ShieldAmount@->@ShieldAmountNL@
          @ShieldPerChampion@->@ShieldPerChampionNL@
          " tr "GeneratedTip_Spell_NeekoR_TooltipLevelUpUnlearned" = "萬紫千紅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @DelayUntilReveal@ 秒後,妮可跳至空中。她獲得一個能夠吸收 @BaseShield@ 傷害 (附近每 1 個敵方英雄 +@ShieldMultiplier@) 的護盾。

          當妮可落地時將造成 @TotalDamage@ 魔法傷害並暈眩附近的敵人們 @CCDuration@ 秒。

          若妮可處在偽裝的狀態下,此技能的準備動作將不會顯露。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NeekoR_TooltipSimple" = "萬紫千紅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @DelayUntilReveal@ 秒後,妮可跳至空中。她獲得一個能夠吸收 @BaseShield@ 傷害 (附近每 1 個敵方英雄 +@ShieldMultiplier@) 的護盾。

          當妮可落地時將造成 @TotalDamage@ 魔法傷害並暈眩附近的敵人們 @CCDuration@ 秒。

          若妮可處在偽裝的狀態下,此技能的準備動作將不會顯露。
          " tr "GeneratedTip_Spell_NeekoR_TooltipWithExtendedBehaviorHint" = "萬紫千紅(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @DelayUntilReveal@ 秒後,妮可跳至空中。她獲得一個能夠吸收 @BaseShield@ 傷害 (附近每 1 個敵方英雄 +@ShieldMultiplier@) 的護盾。

          當妮可落地時將造成 @TotalDamage@ 魔法傷害並暈眩附近的敵人們 @CCDuration@ 秒。

          若妮可處在偽裝的狀態下,此技能的準備動作將不會顯露。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NeekoW_Description" = "妮可的被動使她每三次普攻都會造成額外魔法傷害。妮可可以主動地朝一個方向送出一個分身。" tr "GeneratedTip_Spell_NeekoW_DisplayName" = "擬態分裂" tr "GeneratedTip_Spell_NeekoW_Tooltip" = "擬態分裂 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 每三次普攻造成 @PassiveBonusDamageCalc@ 額外魔法傷害,並提升妮可 @PassiveHaste@% 的移動速度 @PassiveHasteDuration@ 秒。

          主動: 妮可進入潛隱狀態 @StealthDuration@ 秒並發射一個能夠維持 @CloneDuration@ 秒的分身。妮可和分身獲得 @Haste@% 移動速度 @HasteDuration@ 秒。
          " tr "GeneratedTip_Spell_NeekoW_TooltipExtended" = "擬態分裂(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 每三次普攻造成 @PassiveBonusDamageCalc@ 額外魔法傷害,並提升妮可 @PassiveHaste@% 的移動速度 @PassiveHasteDuration@ 秒。

          主動: 妮可進入潛隱狀態 @StealthDuration@ 秒並發射一個能夠維持 @CloneDuration@ 秒的分身。妮可和分身獲得 @Haste@% 移動速度 @HasteDuration@ 秒。
          分身在潛行的狀態下將無法被指定。" tr "GeneratedTip_Spell_NeekoW_TooltipLevelUp" = "擬態分裂 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 每三次普攻造成 @PassiveBonusDamageCalc@ 額外魔法傷害,並提升妮可 @PassiveHaste@% 的移動速度 @PassiveHasteDuration@ 秒。

          主動: 妮可進入潛隱狀態 @StealthDuration@ 秒並發射一個能夠維持 @CloneDuration@ 秒的分身。妮可和分身獲得 @Haste@% 移動速度 @HasteDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等被動傷害
          移動速度
          冷卻時間
          @PassiveDamage@->@PassiveDamageNL@
          @Haste@%->@HasteNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NeekoW_TooltipLevelUpUnlearned" = "擬態分裂 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 每三次普攻造成 @PassiveBonusDamageCalc@ 額外魔法傷害,並提升妮可 @PassiveHaste@% 的移動速度 @PassiveHasteDuration@ 秒。

          主動: 妮可進入潛隱狀態 @StealthDuration@ 秒並發射一個能夠維持 @CloneDuration@ 秒的分身。妮可和分身獲得 @Haste@% 移動速度 @HasteDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NeekoW_TooltipSimple" = "擬態分裂 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 每三次普攻造成 @PassiveBonusDamageCalc@ 額外魔法傷害,並提升妮可 @PassiveHaste@% 的移動速度 @PassiveHasteDuration@ 秒。

          主動: 妮可進入潛隱狀態 @StealthDuration@ 秒並發射一個能夠維持 @CloneDuration@ 秒的分身。妮可和分身獲得 @Haste@% 移動速度 @HasteDuration@ 秒。
          " tr "GeneratedTip_Spell_NeekoW_TooltipWithExtendedBehaviorHint" = "擬態分裂(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 每三次普攻造成 @PassiveBonusDamageCalc@ 額外魔法傷害,並提升妮可 @PassiveHaste@% 的移動速度 @PassiveHasteDuration@ 秒。

          主動: 妮可進入潛隱狀態 @StealthDuration@ 秒並發射一個能夠維持 @CloneDuration@ 秒的分身。妮可和分身獲得 @Haste@% 移動速度 @HasteDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotAmumuR_Description" = "阿姆姆用繃帶將附近敵方單位通通纏住,對目標造成傷害,使其無法攻擊或移動,並在他們身上附加詛咒。" tr "GeneratedTip_Spell_NightmareBotAmumuR_DisplayName" = "木乃伊之咒" tr "GeneratedTip_Spell_NightmareBotAmumuR_Tooltip" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipExtended" = "木乃伊之咒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUp" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          冷卻時間
          @RDamage@->@RDamageNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUpUnlearned" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipSimple" = "木乃伊之咒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipWithExtendedBehaviorHint" = "木乃伊之咒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Description" = "布里茨為機械手臂充能,下次攻擊造成雙倍傷害並擊飛目標。" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_DisplayName" = "充能一擊" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Tooltip" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipExtended" = "充能一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUp" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUpUnlearned" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipSimple" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipWithExtendedBehaviorHint" = "充能一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Description" = "被布里茨攻擊的敵人會被標記,並在 3 秒後受到電擊傷害。此外,布里茨可以啟動此技能來傷害周圍敵人,並造成持續 0.5 秒的沉默效果。" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_DisplayName" = "靜電力場" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Tooltip" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          " tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipExtended" = "靜電力場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          " tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUp" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          點擊或者按 [@LevelUpHotkey@] 來升等被動效果基礎傷害
          主動效果基礎傷害
          主動效果冷卻時間
          @Passive Base Damage@->@Passive Base DamageNL@
          @ActiveBaseDamage@->@ActiveBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUpUnlearned" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipSimple" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          " tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "靜電力場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotBrandW_Description" = "布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成魔法傷害。若目標身上帶有烈炎標記,其將額外承受 25% 傷害。" tr "GeneratedTip_Spell_NightmareBotBrandW_DisplayName" = "煉獄風暴" tr "GeneratedTip_Spell_NightmareBotBrandW_Tooltip" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          " tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipExtended" = "煉獄風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          " tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUp" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUpUnlearned" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipSimple" = "煉獄風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。
          " tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipWithExtendedBehaviorHint" = "煉獄風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Description" = "科加斯向面前錐形區域施放恐怖聲波,造成魔法傷害並沉默數秒。" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_DisplayName" = "野性尖嘯" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Tooltip" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipExtended" = "野性尖嘯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUp" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          沉默持續時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUpUnlearned" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipSimple" = "野性尖嘯 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipWithExtendedBehaviorHint" = "野性尖嘯(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotChogathRupture_Description" = "使目標地面破裂,將敵人拋向空中,造成傷害並減速。" tr "GeneratedTip_Spell_NightmareBotChogathRupture_DisplayName" = "破裂" tr "GeneratedTip_Spell_NightmareBotChogathRupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipExtended" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipWithExtendedBehaviorHint" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotEzrealR_Description" = "伊澤瑞爾吟唱後發射強大的能量波,對路徑上的敵方單位造成大量傷害 (對小兵和非史詩級野怪造成的傷害減少)。" tr "GeneratedTip_Spell_NightmareBotEzrealR_DisplayName" = "精準彈幕" tr "GeneratedTip_Spell_NightmareBotEzrealR_Tooltip" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          " tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipExtended" = "精準彈幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          " tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUp" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@BaseDamage@->@BaseDamageNL@" tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUpUnlearned" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipSimple" = "精準彈幕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。
          " tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipWithExtendedBehaviorHint" = "精準彈幕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Description" = "一群烏鴉聚集到費德提克身邊,對範圍內敵人每秒造成傷害。" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_DisplayName" = "群鴉風暴" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Tooltip" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipExtended" = "群鴉風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUp" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等每秒造成傷害
          冷卻時間
          @DamagePerSecond@->@DamagePerSecondNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUpUnlearned" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipSimple" = "群鴉風暴 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。
          " tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipWithExtendedBehaviorHint" = "群鴉風暴(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Description" = "漢默丁格向目標區域投擲暴風手雷,對敵方單位造成傷害,暈眩直接命中的目標,並緩速周圍單位。" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_DisplayName" = "CH-2 暴風手雷" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Tooltip" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipExtended" = "CH-2 暴風手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUp" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@BaseDamage@->@BaseDamageNL@" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUpUnlearned" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipSimple" = "CH-2 暴風手雷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipWithExtendedBehaviorHint" = "CH-2 暴風手雷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Description" = "漢默丁格放置一個微型機槍炮臺攻擊敵人,配備了光束炮攻擊(炮臺對防禦塔造成一半的傷害)。" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_DisplayName" = "H-28 G 進化砲臺" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Tooltip" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipExtended" = "H-28 G 進化砲臺(@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺炮臺數值

            生命: @TurretHealth@
            炮臺攻擊: @Damage@ 魔法傷害
            充能炮臺攻擊: 每 @BeamCooldown@秒 @DamageBeam@ 魔法傷害
            同一時間放置的炮臺最大數量: @MaxTurrets@

          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUp" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺點擊或者按 [@LevelUpHotkey@] 來升等砲彈傷害
          光束炮傷害
          @BaseDamage@->@BaseDamageNL@
          @BaseDamageBeam@->@BaseDamageBeamNL@
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUpUnlearned" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipSimple" = "H-28 G 進化砲臺 (@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipWithExtendedBehaviorHint" = "H-28 G 進化砲臺(@Level@)[@Hotkey@]@KitCost@ 個炮臺儲存數 & @Cost@ 魔力@Cooldown@ 秒冷卻時間放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Description" = "漢默丁格朝滑鼠游標的方向發射密集的長程火箭。" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_DisplayName" = "高科技微型火箭" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Tooltip" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipExtended" = "高科技微型火箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUp" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @AbilityResourceName@ 消耗
          @Cooldown@->@CooldownNL@
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUpUnlearned" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipSimple" = "高科技微型火箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。
          " tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipWithExtendedBehaviorHint" = "高科技微型火箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Description" = "雷歐娜舉起盾牌,強化物理防禦與魔法防禦。當技能時間第一次結束時周圍還有敵人,則敵人受到魔法傷害並且延長護盾時間。" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_DisplayName" = "日蝕" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Tooltip" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipExtended" = "日蝕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUp" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          物理防禦
          額外魔法防禦
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUpUnlearned" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipSimple" = "日蝕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "日蝕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Description" = "雷歐娜呼喚擁有太陽力量的光炮,對範圍內敵人造成傷害。位於範圍正中心的敵人會被暈眩,而範圍外側的敵人會被緩速。接著,雷歐娜的劍充盈著烈陽的能量,在接下來的幾次攻擊會對敵方造成額外魔法傷害。" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_DisplayName" = "日輪聖芒" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Tooltip" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          " tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipExtended" = "日輪聖芒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          " tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUp" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          烈炎熾熱傷害
          烈炎熾熱攻擊
          冷卻時間
          @ExplosionBaseDamage@->@ExplosionBaseDamageNL@
          @OnHitBaseDamage@->@OnHitBaseDamageNL@
          @OnHitStacks@->@OnHitStacksNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUpUnlearned" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipSimple" = "日輪聖芒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。
          " tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "日輪聖芒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotLuluQ_Description" = "皮克斯與露璐各自施放一發魔法飛彈,被擊中敵軍的移動速度會大幅衰落。同一時間內,敵人只會受到一次傷害。" tr "GeneratedTip_Spell_NightmareBotLuluQ_DisplayName" = "閃耀雙重奏" tr "GeneratedTip_Spell_NightmareBotLuluQ_Tooltip" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          " tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipExtended" = "閃耀雙重奏(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          " tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUp" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUpUnlearned" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipSimple" = "閃耀雙重奏 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。
          " tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipWithExtendedBehaviorHint" = "閃耀雙重奏(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotLuluR_Description" = "露璐把一位友軍變大,將周圍的敵人擊飛至空中,同時提高大量的生命。接下來數秒內,該目標周圍的靈氣可以降低周圍敵人的跑速。" tr "GeneratedTip_Spell_NightmareBotLuluR_DisplayName" = "究極鍊化" tr "GeneratedTip_Spell_NightmareBotLuluR_Tooltip" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipExtended" = "究極鍊化(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUp" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。點擊或者按 [@LevelUpHotkey@] 來升等額外生命
          緩速
          冷卻時間
          @BonusHealth@->@BonusHealthNL@
          @SlowPercent@%->@SlowPercentNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUpUnlearned" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipSimple" = "究極鍊化 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipWithExtendedBehaviorHint" = "究極鍊化(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotLuluW_Description" = "如果朝友軍施放,他們在短時間內可以獲得額外的攻速和移動速度。如果施放對象是敵軍,將把目標變成可愛的動物,使其無法攻擊或施法。" tr "GeneratedTip_Spell_NightmareBotLuluW_DisplayName" = "幻想曲" tr "GeneratedTip_Spell_NightmareBotLuluW_Tooltip" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          " tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipExtended" = "幻想曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          " tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUp" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速和攻速作用時間
          攻擊速度
          變形術作用時間
          冷卻時間
          @Effect5Amount@->@Effect5AmountNL@
          @Effect7Amount*100.000000@%->@Effect7AmountNL*100.000000@%
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUpUnlearned" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipSimple" = "幻想曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。
          " tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipWithExtendedBehaviorHint" = "幻想曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Description" = "悟空衝向敵方單位,並同時攻擊最多兩名鄰近目標之敵人,造成物理傷害。" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_DisplayName" = "筋斗突擊" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Tooltip" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipExtended" = "筋斗突擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUp" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          攻擊速度
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUpUnlearned" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipSimple" = "筋斗突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "筋斗突擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotTristanaR_Description" = "崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成魔法傷害並擊退目標。如果目標被爆炸射擊的炸藥附著的話,炸藥的爆炸範圍變為兩倍。" tr "GeneratedTip_Spell_NightmareBotTristanaR_DisplayName" = "毀滅射擊" tr "GeneratedTip_Spell_NightmareBotTristanaR_Tooltip" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipExtended" = "毀滅射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUp" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          擊退距離
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @KnockbackDistance@->@KnockbackDistanceNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUpUnlearned" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipSimple" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipWithExtendedBehaviorHint" = "毀滅射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotTristanaW_Description" = "崔絲塔娜朝地面開火,跳躍至目標區域,落地造成傷害並短暫地減速附近敵人。" tr "GeneratedTip_Spell_NightmareBotTristanaW_DisplayName" = "火箭跳躍" tr "GeneratedTip_Spell_NightmareBotTristanaW_Tooltip" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          " tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipExtended" = "火箭跳躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          " tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUp" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速持續時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUpUnlearned" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipSimple" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          " tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipWithExtendedBehaviorHint" = "火箭跳躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NightmareBotYorickE_Description" = "約瑞科投擲一團黯霧,造成魔法傷害,同時緩速並標記敵人。" tr "GeneratedTip_Spell_NightmareBotYorickE_DisplayName" = "悲鳴瘴霧" tr "GeneratedTip_Spell_NightmareBotYorickE_Tooltip" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          " tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipExtended" = "悲鳴瘴霧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          " tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUp" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUpUnlearned" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipSimple" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          " tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipWithExtendedBehaviorHint" = "悲鳴瘴霧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NocturneDuskbringer_Description" = "夜曲擲出影之刃造成傷害,同時於地面留下暗影軌跡,遭到影之刃擊中的英雄同時也會留下相同的軌跡。於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高跑速和物理攻擊。" tr "GeneratedTip_Spell_NocturneDuskbringer_DisplayName" = "黃昏渠道" tr "GeneratedTip_Spell_NocturneDuskbringer_Tooltip" = "黃昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲擲出影之刃造成 @Effect2Amount@ (+@f1@) 物理傷害,同時於地面留下暗影軌跡,持續 @Effect3Amount@ 秒,遭到影之刃擊中的敵方英雄同時也會留下相同的軌跡。

          於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻擊。
          " tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipExtended" = "黃昏渠道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲擲出影之刃造成 @Effect2Amount@ (+@f1@) 物理傷害,同時於地面留下暗影軌跡,持續 @Effect3Amount@ 秒,遭到影之刃擊中的敵方英雄同時也會留下相同的軌跡。

          於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻擊。
          " tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUp" = "黃昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲擲出影之刃造成 @Effect2Amount@ (+@f1@) 物理傷害,同時於地面留下暗影軌跡,持續 @Effect3Amount@ 秒,遭到影之刃擊中的敵方英雄同時也會留下相同的軌跡。

          於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          額外物理攻擊
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUpUnlearned" = "黃昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲擲出影之刃造成 @Effect2Amount@ (+@f1@) 物理傷害,同時於地面留下暗影軌跡,持續 @Effect3Amount@ 秒,遭到影之刃擊中的敵方英雄同時也會留下相同的軌跡。

          於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipSimple" = "黃昏渠道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲擲出影之刃,傷害被命中的敵人,並留下暗影軌跡。

          夜曲在軌跡上將會獲得 @Effect1Amount@% 移動速度和 @Effect4Amount@ 物理攻擊。
          " tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipWithExtendedBehaviorHint" = "黃昏渠道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲擲出影之刃造成 @Effect2Amount@ (+@f1@) 物理傷害,同時於地面留下暗影軌跡,持續 @Effect3Amount@ 秒,遭到影之刃擊中的敵方英雄同時也會留下相同的軌跡。

          於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NocturneParanoia_Description" = "夜曲遮蔽所有敵方英雄的視野,並且在過程中切斷所有敵方之間的視野分享。他可以接著在附近的敵方英雄身邊現身。" tr "GeneratedTip_Spell_NocturneParanoia_DisplayName" = "無盡夢魘" tr "GeneratedTip_Spell_NocturneParanoia_Tooltip" = "無盡夢魘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲減少所有敵方英雄的視野,並且切斷敵軍之間的視野連結,持續時間 @ParanoiaDuration@ 秒鐘。

          當無盡夢魘啟動期間,夜曲可以衝向一名敵方英雄,造成 @Damage@ 物理傷害。
          " tr "GeneratedTip_Spell_NocturneParanoia_TooltipExtended" = "無盡夢魘(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲減少所有敵方英雄的視野,並且切斷敵軍之間的視野連結,持續時間 @ParanoiaDuration@ 秒鐘。

          當無盡夢魘啟動期間,夜曲可以衝向一名敵方英雄,造成 @Damage@ 物理傷害。
          " tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUp" = "無盡夢魘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲減少所有敵方英雄的視野,並且切斷敵軍之間的視野連結,持續時間 @ParanoiaDuration@ 秒鐘。

          當無盡夢魘啟動期間,夜曲可以衝向一名敵方英雄,造成 @Damage@ 物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          距離
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @CastRange@->@CastRangeNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUpUnlearned" = "無盡夢魘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲減少所有敵方英雄的視野,並且切斷敵軍之間的視野連結,持續時間 @ParanoiaDuration@ 秒鐘。

          當無盡夢魘啟動期間,夜曲可以衝向一名敵方英雄,造成 @Damage@ 物理傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NocturneParanoia_TooltipSimple" = "無盡夢魘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間敵軍之間的視野連結被切斷 @ParanoiaDuration@ 秒。

          在此段期間重啟此技能將可以衝刺至一名敵方英雄身邊並傷害他。
          " tr "GeneratedTip_Spell_NocturneParanoia_TooltipWithExtendedBehaviorHint" = "無盡夢魘(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間夜曲減少所有敵方英雄的視野,並且切斷敵軍之間的視野連結,持續時間 @ParanoiaDuration@ 秒鐘。

          當無盡夢魘啟動期間,夜曲可以衝向一名敵方英雄,造成 @Damage@ 物理傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NocturneShroudofDarkness_Description" = "夜曲強化他的雙刃,被動的獲得攻擊速度強化。啟動夜幕庇護後,夜曲將可以融入影子之中,建立一層魔法護盾。此護盾可抵擋單次敵方技能,並在成功的阻擋敵方攻擊後,加倍他的攻擊速度。" tr "GeneratedTip_Spell_NocturneShroudofDarkness_DisplayName" = "夜幕庇護" tr "GeneratedTip_Spell_NocturneShroudofDarkness_Tooltip" = "夜幕庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高夜曲 @Effect1Amount@% 攻速。

          主動:夜曲創造一個魔法護盾,持續 1.5 秒,期間內可以抵銷一次敵方的技能。

          如果成功阻擋了一次敵方的技能,加倍夜曲的被動攻速效果,持續 @Effect4Amount@ 秒。

          夜幕庇護在夜曲透過無盡夢魘衝向敵方英雄期間將維持發動的狀態。
          " tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipExtended" = "夜幕庇護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高夜曲 @Effect1Amount@% 攻速。

          主動:夜曲創造一個魔法護盾,持續 1.5 秒,期間內可以抵銷一次敵方的技能。

          如果成功阻擋了一次敵方的技能,加倍夜曲的被動攻速效果,持續 @Effect4Amount@ 秒。

          夜幕庇護在夜曲透過無盡夢魘衝向敵方英雄期間將維持發動的狀態。
          " tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUp" = "夜幕庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高夜曲 @Effect1Amount@% 攻速。

          主動:夜曲創造一個魔法護盾,持續 1.5 秒,期間內可以抵銷一次敵方的技能。

          如果成功阻擋了一次敵方的技能,加倍夜曲的被動攻速效果,持續 @Effect4Amount@ 秒。

          夜幕庇護在夜曲透過無盡夢魘衝向敵方英雄期間將維持發動的狀態。
          點擊或者按 [@LevelUpHotkey@] 來升等額外攻擊速度
          冷卻時間
          @Effect2Amount*100.000000@->@Effect2AmountNL*100.000000@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUpUnlearned" = "夜幕庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高夜曲 @Effect1Amount@% 攻速。

          主動:夜曲創造一個魔法護盾,持續 1.5 秒,期間內可以抵銷一次敵方的技能。

          如果成功阻擋了一次敵方的技能,加倍夜曲的被動攻速效果,持續 @Effect4Amount@ 秒。

          夜幕庇護在夜曲透過無盡夢魘衝向敵方英雄期間將維持發動的狀態。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipSimple" = "夜幕庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 夜曲獲得 @Effect1Amount@% 攻速。

          主動: 於 1.5 秒內阻擋下一個命中夜曲的敵方技能。
          " tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipWithExtendedBehaviorHint" = "夜幕庇護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:提高夜曲 @Effect1Amount@% 攻速。

          主動:夜曲創造一個魔法護盾,持續 1.5 秒,期間內可以抵銷一次敵方的技能。

          如果成功阻擋了一次敵方的技能,加倍夜曲的被動攻速效果,持續 @Effect4Amount@ 秒。

          夜幕庇護在夜曲透過無盡夢魘衝向敵方英雄期間將維持發動的狀態。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Description" = "夜曲將噩夢植入目標的心中,每秒造成傷害。如果目標沒有在持續時間內離開範圍,則會被進一步恐懼。" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_DisplayName" = "深宵斷魂" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Tooltip" = "深宵斷魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當夜曲朝著被恐懼的敵人移動時,大幅度地增加跑速。

          主動:夜曲植入噩夢到目標的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒鐘。如果夜曲在技能持續時間內,都待在目標周圍距離內,目標會被恐懼 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipExtended" = "深宵斷魂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當夜曲朝著被恐懼的敵人移動時,大幅度地增加跑速。

          主動:夜曲植入噩夢到目標的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒鐘。如果夜曲在技能持續時間內,都待在目標周圍距離內,目標會被恐懼 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUp" = "深宵斷魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當夜曲朝著被恐懼的敵人移動時,大幅度地增加跑速。

          主動:夜曲植入噩夢到目標的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒鐘。如果夜曲在技能持續時間內,都待在目標周圍距離內,目標會被恐懼 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          恐懼持續時間
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUpUnlearned" = "深宵斷魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當夜曲朝著被恐懼的敵人移動時,大幅度地增加跑速。

          主動:夜曲植入噩夢到目標的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒鐘。如果夜曲在技能持續時間內,都待在目標周圍距離內,目標會被恐懼 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipSimple" = "深宵斷魂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 朝著被恐懼的敵人移動時,獲得大幅度的增加跑速。

          主動: 傷害一名敵人持續 @Effect3Amount@ 秒。如果此過程完成,目標將被恐懼 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipWithExtendedBehaviorHint" = "深宵斷魂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當夜曲朝著被恐懼的敵人移動時,大幅度地增加跑速。

          主動:夜曲植入噩夢到目標的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒鐘。如果夜曲在技能持續時間內,都待在目標周圍距離內,目標會被恐懼 @Effect2Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NunuE_Description" = "努努投擲多個雪球來對敵方造成傷害。施放完成後,威朗普控制住被雪球擊中的任何敵方英雄或大型野怪。" tr "GeneratedTip_Spell_NunuE_DisplayName" = "雪球連擊" tr "GeneratedTip_Spell_NunuE_Tooltip" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害。 被雪球連續命中 3 次的敵人會被緩速@SlowAmount*-100@%,持續 @SlowDuration@ 秒。 英雄及大型野怪進入 冰封狀態。.

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。
          " tr "GeneratedTip_Spell_NunuE_TooltipExtended" = "雪球連擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害。 被雪球連續命中 3 次的敵人會被緩速@SlowAmount*-100@%,持續 @SlowDuration@ 秒。 英雄及大型野怪進入 冰封狀態。.

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。
          在威朗普的回合之前,努努可以進行 3 次雪球連擊。
          努努的雪球連擊只能緩速每個敵人一次。
          " tr "GeneratedTip_Spell_NunuE_TooltipLevelUp" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害。 被雪球連續命中 3 次的敵人會被緩速@SlowAmount*-100@%,持續 @SlowDuration@ 秒。 英雄及大型野怪進入 冰封狀態。.

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          消耗魔力
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NunuE_TooltipLevelUpUnlearned" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害。 被雪球連續命中 3 次的敵人會被緩速@SlowAmount*-100@%,持續 @SlowDuration@ 秒。 英雄及大型野怪進入 冰封狀態。.

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NunuE_TooltipSimple" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害。 被雪球連續命中 3 次的敵人會被緩速@SlowAmount*-100@%,持續 @SlowDuration@ 秒。 英雄及大型野怪進入 冰封狀態。.

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。
          " tr "GeneratedTip_Spell_NunuE_TooltipWithExtendedBehaviorHint" = "雪球連擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害。 被雪球連續命中 3 次的敵人會被緩速@SlowAmount*-100@%,持續 @SlowDuration@ 秒。 英雄及大型野怪進入 冰封狀態。.

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NunuESnowballBurstFire_Description" = "努努投擲多個雪球來對敵方造成傷害。施放完成後,威朗普控制住被雪球擊中的任何敵方英雄或大型野怪。" tr "GeneratedTip_Spell_NunuESnowballBurstFire_DisplayName" = "雪球連擊" tr "GeneratedTip_Spell_NunuESnowballBurstFire_Tooltip" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipExtended" = "雪球連擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUp" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間點擊或者按 [@LevelUpHotkey@] 來升等@listLevelUpType@@listLevelUpValue@" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUpUnlearned" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipSimple" = "雪球連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipWithExtendedBehaviorHint" = "雪球連擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NunuQ_Description" = "威朗普撕咬一個小兵、野怪或敵方英雄,對目標造成傷害並回復自身生命。" tr "GeneratedTip_Spell_NunuQ_DisplayName" = "吞噬" tr "GeneratedTip_Spell_NunuQ_Tooltip" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害 並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害 並回復@ChampionHealing@ 生命。
          " tr "GeneratedTip_Spell_NunuQ_TooltipExtended" = "吞噬(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害 並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害 並回復@ChampionHealing@ 生命。
          " tr "GeneratedTip_Spell_NunuQ_TooltipLevelUp" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害 並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害 並回復@ChampionHealing@ 生命。
          點擊或者按 [@LevelUpHotkey@] 來升等野怪傷害
          英雄傷害
          治癒
          冷卻時間
          @MonsterMinionDamage@->@MonsterMinionDamageNL@
          @ChampionDamage@->@ChampionDamageNL@
          @BaseHealing@->@BaseHealingNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NunuQ_TooltipLevelUpUnlearned" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害 並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害 並回復@ChampionHealing@ 生命。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NunuQ_TooltipSimple" = "吞噬 (@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害 並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害 並回復@ChampionHealing@ 生命。
          " tr "GeneratedTip_Spell_NunuQ_TooltipWithExtendedBehaviorHint" = "吞噬(@Level@)[@Hotkey@]@Cost@ 魔力@Cooldown@ 秒冷卻時間威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害 並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害 並回復@ChampionHealing@ 生命。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NunuR_Description" = "努努和威朗普招喚暴風雪,範圍內的敵人遭到緩速,詠唱結束後受到到巨量傷害。" tr "GeneratedTip_Spell_NunuR_DisplayName" = "絕對零度" tr "GeneratedTip_Spell_NunuR_Tooltip" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_NunuR_TooltipExtended" = "絕對零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_NunuR_TooltipLevelUp" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          護盾值
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @BaseShieldAmount@->@BaseShieldAmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_NunuR_TooltipLevelUpUnlearned" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NunuR_TooltipSimple" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_NunuR_TooltipWithExtendedBehaviorHint" = "絕對零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_NunuW_Description" = "威朗普滾起一顆會越滾越大及越快的雪球。雪球會擊飛敵方英雄並造成傷害。" tr "GeneratedTip_Spell_NunuW_DisplayName" = "巨無霸雪球!" tr "GeneratedTip_Spell_NunuW_Tooltip" = "巨無霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普滾起一顆會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度。
          " tr "GeneratedTip_Spell_NunuW_TooltipExtended" = "巨無霸雪球!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普滾起一顆在 @MaxDamageTime@ 秒內會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          滾過小兵會造成 @NoImpactSnowballDamage@ 魔法傷害 。重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度,這個加成會在轉彎方向改變時開始。
          " tr "GeneratedTip_Spell_NunuW_TooltipLevelUp" = "巨無霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普滾起一顆會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_NunuW_TooltipLevelUpUnlearned" = "巨無霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普滾起一顆會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_NunuW_TooltipSimple" = "巨無霸雪球! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普滾起一顆會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度。
          " tr "GeneratedTip_Spell_NunuW_TooltipWithExtendedBehaviorHint" = "巨無霸雪球!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普滾起一顆會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Obduracy_Description" = "墨菲特使用全力攻擊,對所有前方敵人造成傷害。野蠻衝擊啟動後,墨菲特將會提升自身物理防禦(花崗岩護盾啟動時物理防禦加成會增為三倍)。" tr "GeneratedTip_Spell_Obduracy_DisplayName" = "野蠻衝擊" tr "GeneratedTip_Spell_Obduracy_Tooltip" = "野蠻衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_Obduracy_TooltipExtended" = "野蠻衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_Obduracy_TooltipLevelUp" = "野蠻衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等物理防禦
          傷害
          @Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_Obduracy_TooltipLevelUpUnlearned" = "野蠻衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Obduracy_TooltipSimple" = "野蠻衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_Obduracy_TooltipWithExtendedBehaviorHint" = "野蠻衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Odyssey_LuxR_Description" = "在積蓄能量之後,拉克絲發射一束光波,對該區域所有目標造成傷害。若拉克絲透過終極閃光對英雄產生擊殺或助攻,此技能的冷卻時間將獲得部份減免。此外,此技能將觸發拉克絲的被動技能並刷新光芒四射減益效果的持續時間。" tr "GeneratedTip_Spell_Odyssey_LuxR_DisplayName" = "終極閃光" tr "GeneratedTip_Spell_Odyssey_LuxR_Tooltip" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          " tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipExtended" = "終極閃光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          " tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUp" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          百分比冷卻時間返還
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount*100.000000@->@Effect3AmountNL*100.000000@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUpUnlearned" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipSimple" = "終極閃光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間發射一道耀眼的光束,傷害所有被命中的敵人。

          消耗光芒四射的效果來造成額外傷害。
          " tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipWithExtendedBehaviorHint" = "終極閃光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Odyssey_TongueDrag_Description" = "納帝魯斯把手中的錨擲出,如果命中英雄的話,他將同時拉動自己和目標,並縮短雙方的距離。如果命中地形物的話,他可以把自己拉往錨的位置,同時縮短一半該技能的冷卻時間,並返還一半的消耗魔力。" tr "GeneratedTip_Spell_Odyssey_TongueDrag_DisplayName" = "深淵鐵錨" tr "GeneratedTip_Spell_Odyssey_TongueDrag_Tooltip" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          " tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipExtended" = "深淵鐵錨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          " tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUp" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUpUnlearned" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipSimple" = "深淵鐵錨 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。
          " tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipWithExtendedBehaviorHint" = "深淵鐵錨(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Description" = "犽宿的暴擊機率加倍。除此之外,犽宿在移動時會鑄造護盾,被敵人或野怪擊中將觸發護盾。" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_DisplayName" = "浪人之道" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Tooltip" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剛毅決心:透過移動來獲得風湧,其可以回復他的能量。移動越快獲得越多風湧。能量條積滿後,犽宿受到英雄或野怪的傷害時會短暫獲得一個可以吸收 @f1@ 傷害的護盾(隨等級提升)。

          一心一意:犽宿的暴擊率提升為兩倍,但是暴擊傷害減少 10%。當前暴擊率:@f2@%.
          " tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipExtended" = "浪人之道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剛毅決心:透過移動來獲得風湧,其可以回復他的能量。移動越快獲得越多風湧。能量條積滿後,犽宿受到英雄或野怪的傷害時會短暫獲得一個可以吸收 @f1@ 傷害的護盾(隨等級提升)。

          一心一意:犽宿的暴擊率提升為兩倍,但是暴擊傷害減少 10%。當前暴擊率:@f2@%.
          " tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUp" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剛毅決心:透過移動來獲得風湧,其可以回復他的能量。移動越快獲得越多風湧。能量條積滿後,犽宿受到英雄或野怪的傷害時會短暫獲得一個可以吸收 @f1@ 傷害的護盾(隨等級提升)。

          一心一意:犽宿的暴擊率提升為兩倍,但是暴擊傷害減少 10%。當前暴擊率:@f2@%.
          點擊或者按 [@LevelUpHotkey@] 來升等@listLevelUpType@@listLevelUpValue@" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUpUnlearned" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剛毅決心:透過移動來獲得風湧,其可以回復他的能量。移動越快獲得越多風湧。能量條積滿後,犽宿受到英雄或野怪的傷害時會短暫獲得一個可以吸收 @f1@ 傷害的護盾(隨等級提升)。

          一心一意:犽宿的暴擊率提升為兩倍,但是暴擊傷害減少 10%。當前暴擊率:@f2@%.
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipSimple" = "浪人之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剛毅決心:透過移動來獲得風湧,其可以回復他的能量。移動越快獲得越多風湧。能量條積滿後,犽宿受到英雄或野怪的傷害時會短暫獲得一個可以吸收 @f1@ 傷害的護盾(隨等級提升)。

          一心一意:犽宿的暴擊率提升為兩倍,但是暴擊傷害減少 10%。當前暴擊率:@f2@%.
          " tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipWithExtendedBehaviorHint" = "浪人之道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剛毅決心:透過移動來獲得風湧,其可以回復他的能量。移動越快獲得越多風湧。能量條積滿後,犽宿受到英雄或野怪的傷害時會短暫獲得一個可以吸收 @f1@ 傷害的護盾(隨等級提升)。

          一心一意:犽宿的暴擊率提升為兩倍,但是暴擊傷害減少 10%。當前暴擊率:@f2@%.

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OlafAxeThrowCast_Description" = "歐拉夫向目標區域投擲戰斧,對所有穿過的單位造成傷害並造成緩速。如果歐拉夫撿起斧頭,該技能冷卻時間減少 4.5 秒。" tr "GeneratedTip_Spell_OlafAxeThrowCast_DisplayName" = "逆流投擲" tr "GeneratedTip_Spell_OlafAxeThrowCast_Tooltip" = "逆流投擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。
          " tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipExtended" = "逆流投擲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。
          " tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUp" = "逆流投擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUpUnlearned" = "逆流投擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipSimple" = "逆流投擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。
          " tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipWithExtendedBehaviorHint" = "逆流投擲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OlafFrenziedStrikes_Description" = "歐拉夫的攻速將得到提高,數值基於他的最大生命,並且歐拉夫會獲得可觀的普攻吸血和技能吸血。" tr "GeneratedTip_Spell_OlafFrenziedStrikes_DisplayName" = "殘暴打擊" tr "GeneratedTip_Spell_OlafFrenziedStrikes_Tooltip" = "殘暴打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。
          " tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipExtended" = "殘暴打擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。
          " tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUp" = "殘暴打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          普攻吸血
          @Effect1Amount@%->@Effect1AmountNL@%
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUpUnlearned" = "殘暴打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipSimple" = "殘暴打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。
          " tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipWithExtendedBehaviorHint" = "殘暴打擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OlafRagnarok_Description" = "歐拉夫暫時對限制技能免疫。" tr "GeneratedTip_Spell_OlafRagnarok_DisplayName" = "諸神黃昏" tr "GeneratedTip_Spell_OlafRagnarok_Tooltip" = "諸神黃昏 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 歐拉夫獲得 @Resists@ 物理防禦和 @Resists@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的 @Duration@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Haste*100@% 額外移動速度,持續 @HasteDuration@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得 @AD@ 物理攻擊。
          " tr "GeneratedTip_Spell_OlafRagnarok_TooltipExtended" = "諸神黃昏(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 歐拉夫獲得 @Resists@ 物理防禦和 @Resists@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的 @Duration@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Haste*100@% 額外移動速度,持續 @HasteDuration@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得 @AD@ 物理攻擊。
          " tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUp" = "諸神黃昏 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 歐拉夫獲得 @Resists@ 物理防禦和 @Resists@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的 @Duration@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Haste*100@% 額外移動速度,持續 @HasteDuration@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得 @AD@ 物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等物理防禦和魔法防禦
          物理攻擊
          跑速
          冷卻時間
          @Resists@->@ResistsNL@
          @FlatAD@->@FlatADNL@
          @Haste*100.000000@->@HasteNL*100.000000@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUpUnlearned" = "諸神黃昏 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 歐拉夫獲得 @Resists@ 物理防禦和 @Resists@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的 @Duration@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Haste*100@% 額外移動速度,持續 @HasteDuration@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得 @AD@ 物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OlafRagnarok_TooltipSimple" = "諸神黃昏 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 歐拉夫獲得 @Resists@ 物理防禦和 @Resists@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的 @Duration@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Haste*100@% 額外移動速度,持續 @HasteDuration@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得 @AD@ 物理攻擊。
          " tr "GeneratedTip_Spell_OlafRagnarok_TooltipWithExtendedBehaviorHint" = "諸神黃昏(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 歐拉夫獲得 @Resists@ 物理防禦和 @Resists@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的 @Duration@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Haste*100@% 額外移動速度,持續 @HasteDuration@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得 @AD@ 物理攻擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OlafRecklessStrike_Description" = "歐拉夫以破釜沉舟之勢發動進攻,在對他的目標造成真實傷害(不受防禦屬性減免)的同時,自己也會因反噬而受到傷害。但如果因此擊殺目標,則不消耗歐拉夫的生命。" tr "GeneratedTip_Spell_OlafRecklessStrike_DisplayName" = "魯莽揮擊" tr "GeneratedTip_Spell_OlafRecklessStrike_Tooltip" = "魯莽揮擊 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷卻時間歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。
          " tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipExtended" = "魯莽揮擊(@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷卻時間歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。
          " tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUp" = "魯莽揮擊 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷卻時間歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUpUnlearned" = "魯莽揮擊 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷卻時間歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipSimple" = "魯莽揮擊 (@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷卻時間歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。
          " tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipWithExtendedBehaviorHint" = "魯莽揮擊(@Level@)[@Hotkey@]消耗 @f1@ 生命@Cooldown@ 秒冷卻時間歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrianaDetonateCommand_Description" = "奧莉安娜指揮她的球體釋放衝擊波,造成魔法傷害並且在短時間延遲後,強迫周遭的敵方單位向球體聚集。" tr "GeneratedTip_Spell_OrianaDetonateCommand_DisplayName" = "終極指令:脈衝" tr "GeneratedTip_Spell_OrianaDetonateCommand_Tooltip" = "終極指令:脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @TotalDamage@ 魔法傷害,並且根據球體位置位移敵人一段距離。" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipExtended" = "終極指令:脈衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @TotalDamage@ 魔法傷害,並且根據球體位置位移敵人一段距離。" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUp" = "終極指令:脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @TotalDamage@ 魔法傷害,並且根據球體位置位移敵人一段距離。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Damage@->@DamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUpUnlearned" = "終極指令:脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @TotalDamage@ 魔法傷害,並且根據球體位置位移敵人一段距離。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipSimple" = "終極指令:脈衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @TotalDamage@ 魔法傷害,並且根據球體位置位移敵人一段距離。" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipWithExtendedBehaviorHint" = "終極指令:脈衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @TotalDamage@ 魔法傷害,並且根據球體位置位移敵人一段距離。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrianaDissonanceCommand_Description" = "奧莉安娜指揮她的球體釋放能量脈衝,對周遭敵方造成魔法傷害。並且留下一道能量波段讓友軍加速、敵軍減速。" tr "GeneratedTip_Spell_OrianaDissonanceCommand_DisplayName" = "指令:失衡" tr "GeneratedTip_Spell_OrianaDissonanceCommand_Tooltip" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。
          " tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipExtended" = "指令:失衡(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。
          " tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUp" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          緩速
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUpUnlearned" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipSimple" = "指令:失衡 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。
          " tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipWithExtendedBehaviorHint" = "指令:失衡(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrianaIzunaCommand_Description" = "奧莉安娜朝著目標地點發射球體,造成路徑途中所有目標魔法傷害(傷害隨著目標數遞減)。使用招數後球體會停留在目標地點。" tr "GeneratedTip_Spell_OrianaIzunaCommand_DisplayName" = "指令:貫穿" tr "GeneratedTip_Spell_OrianaIzunaCommand_Tooltip" = "指令:貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。
          " tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipExtended" = "指令:貫穿(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。
          " tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUp" = "指令:貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUpUnlearned" = "指令:貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipSimple" = "指令:貫穿 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。
          " tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipWithExtendedBehaviorHint" = "指令:貫穿(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrianaRedactCommand_Description" = "奧莉安娜指揮球體附著於友軍英雄身上,展開防護罩並且對於飛行路徑途中所遇到之敵方造成魔法傷害。此外,被球體附著的英雄獲得額外的物理防禦和魔法防禦強化。" tr "GeneratedTip_Spell_OrianaRedactCommand_DisplayName" = "指令:守護" tr "GeneratedTip_Spell_OrianaRedactCommand_Tooltip" = "指令:守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。
          " tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipExtended" = "指令:守護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。
          " tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUp" = "指令:守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          額外物理防禦
          額外魔法防禦
          護盾值
          @Effect3Amount@->@Effect3AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          " tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUpUnlearned" = "指令:守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipSimple" = "指令:守護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。
          " tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipWithExtendedBehaviorHint" = "指令:守護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrnnE_Description" = "鄂爾向前衝刺,對經過敵人造成傷害。如果鄂爾在途中撞到障礙物的話將會產生衝擊波,對敵人造成傷害並擊飛他們。" tr "GeneratedTip_Spell_OrnnE_DisplayName" = "熔岩俯衝" tr "GeneratedTip_Spell_OrnnE_Tooltip" = "熔岩俯衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,對經過敵人造成 @TotalDamage@ 物理傷害

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @KnockupDuration@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。
          " tr "GeneratedTip_Spell_OrnnE_TooltipExtended" = "熔岩俯衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,對經過敵人造成 @TotalDamage@ 物理傷害

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @KnockupDuration@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。
          " tr "GeneratedTip_Spell_OrnnE_TooltipLevelUp" = "熔岩俯衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,對經過敵人造成 @TotalDamage@ 物理傷害

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @KnockupDuration@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。
          點擊或者按 [@LevelUpHotkey@] 來升等衝刺傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_OrnnE_TooltipLevelUpUnlearned" = "熔岩俯衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,對經過敵人造成 @TotalDamage@ 物理傷害

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @KnockupDuration@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrnnE_TooltipSimple" = "熔岩俯衝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,對經過敵人造成 @TotalDamage@ 物理傷害

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @KnockupDuration@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。
          " tr "GeneratedTip_Spell_OrnnE_TooltipWithExtendedBehaviorHint" = "熔岩俯衝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,對經過敵人造成 @TotalDamage@ 物理傷害

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @KnockupDuration@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrnnQ_Description" = "鄂爾敲擊地面,創造出裂縫對敵人造成物理傷害並緩速。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙。" tr "GeneratedTip_Spell_OrnnQ_DisplayName" = "火山脈動" tr "GeneratedTip_Spell_OrnnQ_Tooltip" = "火山脈動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。
          " tr "GeneratedTip_Spell_OrnnQ_TooltipExtended" = "火山脈動(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。
          " tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUp" = "火山脈動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUpUnlearned" = "火山脈動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrnnQ_TooltipSimple" = "火山脈動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。
          " tr "GeneratedTip_Spell_OrnnQ_TooltipWithExtendedBehaviorHint" = "火山脈動(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrnnR_Description" = "鄂爾在指定區域召喚一隻巨大的火元素。火元素將會快速衝向鄂爾。被火元素撞到的敵人將會受到魔法傷害且被緩速及焦化。鄂爾可以再次施展此技能,衝向前方。如果鄂爾在衝刺中撞到火元素,火元素將會轉向。轉向的火元素會擊飛所有被擊中的敵人,造成跟之前一樣的魔法傷害並焦化他們。" tr "GeneratedTip_Spell_OrnnR_DisplayName" = "鑄火者的呼喚" tr "GeneratedTip_Spell_OrnnR_Tooltip" = "鑄火者的呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾召喚一隻巨大的火元素,其會快速衝向鄂爾。被火元素衝撞到的敵人受到 @RDamageCalc@ 魔法傷害,根據火元素行經的距離長短最多受到 @RSlowPercentBasePreMath@% 緩速效果,持續 @RSlowDuration@ 秒,並且還會變成 焦化狀態,持續 @BrittleDurationTOOLTIPONLY@ 秒。

          鄂爾可以重啟此技能來衝撞火元素,強化火元素並將其導向其他方向。強化後的火元素會對首位命中的敵方英雄造成持續 1.5 秒的擊飛效果 (其他英雄擊飛效果的持續時間縮短 50%),造成 @RDamageCalc@ 魔法傷害並附加焦化效果。
          " tr "GeneratedTip_Spell_OrnnR_TooltipExtended" = "鑄火者的呼喚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾召喚一隻巨大的火元素,其會快速衝向鄂爾。被火元素衝撞到的敵人受到 @RDamageCalc@ 魔法傷害,根據火元素行經的距離長短最多受到 @RSlowPercentBasePreMath@% 緩速效果,持續 @RSlowDuration@ 秒,並且還會變成 焦化狀態,持續 @BrittleDurationTOOLTIPONLY@ 秒。

          鄂爾可以重啟此技能來衝撞火元素,強化火元素並將其導向其他方向。強化後的火元素會對首位命中的敵方英雄造成持續 1.5 秒的擊飛效果 (其他英雄擊飛效果的持續時間縮短 50%),造成 @RDamageCalc@ 魔法傷害並附加焦化效果。
          " tr "GeneratedTip_Spell_OrnnR_TooltipLevelUp" = "鑄火者的呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾召喚一隻巨大的火元素,其會快速衝向鄂爾。被火元素衝撞到的敵人受到 @RDamageCalc@ 魔法傷害,根據火元素行經的距離長短最多受到 @RSlowPercentBasePreMath@% 緩速效果,持續 @RSlowDuration@ 秒,並且還會變成 焦化狀態,持續 @BrittleDurationTOOLTIPONLY@ 秒。

          鄂爾可以重啟此技能來衝撞火元素,強化火元素並將其導向其他方向。強化後的火元素會對首位命中的敵方英雄造成持續 1.5 秒的擊飛效果 (其他英雄擊飛效果的持續時間縮短 50%),造成 @RDamageCalc@ 魔法傷害並附加焦化效果。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @RSlowPercentBasePreMath@->@RSlowPercentBasePreMathNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_OrnnR_TooltipLevelUpUnlearned" = "鑄火者的呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾召喚一隻巨大的火元素,其會快速衝向鄂爾。被火元素衝撞到的敵人受到 @RDamageCalc@ 魔法傷害,根據火元素行經的距離長短最多受到 @RSlowPercentBasePreMath@% 緩速效果,持續 @RSlowDuration@ 秒,並且還會變成 焦化狀態,持續 @BrittleDurationTOOLTIPONLY@ 秒。

          鄂爾可以重啟此技能來衝撞火元素,強化火元素並將其導向其他方向。強化後的火元素會對首位命中的敵方英雄造成持續 1.5 秒的擊飛效果 (其他英雄擊飛效果的持續時間縮短 50%),造成 @RDamageCalc@ 魔法傷害並附加焦化效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrnnR_TooltipSimple" = "鑄火者的呼喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾召喚一隻巨大的火元素,其會快速衝向鄂爾。被火元素衝撞到的敵人受到 @RDamageCalc@ 魔法傷害,根據火元素行經的距離長短最多受到 @RSlowPercentBasePreMath@% 緩速效果,持續 @RSlowDuration@ 秒,並且還會變成 焦化狀態,持續 @BrittleDurationTOOLTIPONLY@ 秒。

          鄂爾可以重啟此技能來衝撞火元素,強化火元素並將其導向其他方向。強化後的火元素會對首位命中的敵方英雄造成持續 1.5 秒的擊飛效果 (其他英雄擊飛效果的持續時間縮短 50%),造成 @RDamageCalc@ 魔法傷害並附加焦化效果。
          " tr "GeneratedTip_Spell_OrnnR_TooltipWithExtendedBehaviorHint" = "鑄火者的呼喚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾召喚一隻巨大的火元素,其會快速衝向鄂爾。被火元素衝撞到的敵人受到 @RDamageCalc@ 魔法傷害,根據火元素行經的距離長短最多受到 @RSlowPercentBasePreMath@% 緩速效果,持續 @RSlowDuration@ 秒,並且還會變成 焦化狀態,持續 @BrittleDurationTOOLTIPONLY@ 秒。

          鄂爾可以重啟此技能來衝撞火元素,強化火元素並將其導向其他方向。強化後的火元素會對首位命中的敵方英雄造成持續 1.5 秒的擊飛效果 (其他英雄擊飛效果的持續時間縮短 50%),造成 @RDamageCalc@ 魔法傷害並附加焦化效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_OrnnW_Description" = "鄂爾向前衝刺並吐出火焰。被最後一波炎風命中的敵人會被焦化。" tr "GeneratedTip_Spell_OrnnW_DisplayName" = "熾焰吹息" tr "GeneratedTip_Spell_OrnnW_Tooltip" = "熾焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @BreathDuration@ 秒。火焰最多造成相當於目標 @MaxPercentHPPerTickTooltip@% 最大生命的魔法傷害

          被最後一波炎風命中的敵人會被焦化,持續 @BrittleDuration@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於 @BrittlePercentMaxHPCalc@ 他們最大生命的魔法傷害

          鄂爾的普攻可擊退受到焦化的目標。
          對英雄和士兵所造成的最小傷害為 @TotalMinimumDamage@,對野怪造成的最大傷害為 @TotalMonsterDamageCap@。
          " tr "GeneratedTip_Spell_OrnnW_TooltipExtended" = "熾焰吹息(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @BreathDuration@ 秒。火焰最多造成相當於目標 @MaxPercentHPPerTickTooltip@% 最大生命的魔法傷害

          被最後一波炎風命中的敵人會被焦化,持續 @BrittleDuration@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於 @BrittlePercentMaxHPCalc@ 他們最大生命的魔法傷害

          鄂爾的普攻可擊退受到焦化的目標。
          對英雄和士兵所造成的最小傷害為 @TotalMinimumDamage@,對野怪造成的最大傷害為 @TotalMonsterDamageCap@。
          " tr "GeneratedTip_Spell_OrnnW_TooltipLevelUp" = "熾焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @BreathDuration@ 秒。火焰最多造成相當於目標 @MaxPercentHPPerTickTooltip@% 最大生命的魔法傷害

          被最後一波炎風命中的敵人會被焦化,持續 @BrittleDuration@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於 @BrittlePercentMaxHPCalc@ 他們最大生命的魔法傷害

          鄂爾的普攻可擊退受到焦化的目標。
          對英雄和士兵所造成的最小傷害為 @TotalMinimumDamage@,對野怪造成的最大傷害為 @TotalMonsterDamageCap@。
          點擊或者按 [@LevelUpHotkey@] 來升等百分比生命傷害
          @AbilityResourceName@ 消耗
          冷卻時間
          @MaxPercentHPPerTickTooltip@%->@MaxPercentHPPerTickTooltipNL@%
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_OrnnW_TooltipLevelUpUnlearned" = "熾焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @BreathDuration@ 秒。火焰最多造成相當於目標 @MaxPercentHPPerTickTooltip@% 最大生命的魔法傷害

          被最後一波炎風命中的敵人會被焦化,持續 @BrittleDuration@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於 @BrittlePercentMaxHPCalc@ 他們最大生命的魔法傷害

          鄂爾的普攻可擊退受到焦化的目標。
          對英雄和士兵所造成的最小傷害為 @TotalMinimumDamage@,對野怪造成的最大傷害為 @TotalMonsterDamageCap@。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_OrnnW_TooltipSimple" = "熾焰吹息 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @BreathDuration@ 秒。火焰最多造成相當於目標 @MaxPercentHPPerTickTooltip@% 最大生命的魔法傷害

          被最後一波炎風命中的敵人會被焦化,持續 @BrittleDuration@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於 @BrittlePercentMaxHPCalc@ 他們最大生命的魔法傷害

          鄂爾的普攻可擊退受到焦化的目標。
          對英雄和士兵所造成的最小傷害為 @TotalMinimumDamage@,對野怪造成的最大傷害為 @TotalMonsterDamageCap@。
          " tr "GeneratedTip_Spell_OrnnW_TooltipWithExtendedBehaviorHint" = "熾焰吹息(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @BreathDuration@ 秒。火焰最多造成相當於目標 @MaxPercentHPPerTickTooltip@% 最大生命的魔法傷害

          被最後一波炎風命中的敵人會被焦化,持續 @BrittleDuration@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於 @BrittlePercentMaxHPCalc@ 他們最大生命的魔法傷害

          鄂爾的普攻可擊退受到焦化的目標。
          對英雄和士兵所造成的最小傷害為 @TotalMinimumDamage@,對野怪造成的最大傷害為 @TotalMonsterDamageCap@。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Overdrive_Description" = "布里茨使用超級電池充電,大大提升其攻速和跑速。效果結束後他將會暫時遭到緩速。" tr "GeneratedTip_Spell_Overdrive_DisplayName" = "過載運轉" tr "GeneratedTip_Spell_Overdrive_Tooltip" = "過載運轉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨使用超級電池充電,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。跑速加成效果會隨著時間遞減。

          過載運轉結束時,布里茨會減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_Overdrive_TooltipExtended" = "過載運轉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨使用超級電池充電,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。跑速加成效果會隨著時間遞減。

          過載運轉結束時,布里茨會減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_Overdrive_TooltipLevelUp" = "過載運轉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨使用超級電池充電,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。跑速加成效果會隨著時間遞減。

          過載運轉結束時,布里茨會減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速
          攻擊速度
          @InitialMS@%->@InitialMSNL@%
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_Overdrive_TooltipLevelUpUnlearned" = "過載運轉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨使用超級電池充電,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。跑速加成效果會隨著時間遞減。

          過載運轉結束時,布里茨會減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Overdrive_TooltipSimple" = "過載運轉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨使用超級電池充電,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。跑速加成效果會隨著時間遞減。

          過載運轉結束時,布里茨會減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_Overdrive_TooltipWithExtendedBehaviorHint" = "過載運轉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨使用超級電池充電,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。跑速加成效果會隨著時間遞減。

          過載運轉結束時,布里茨會減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PantheonE_Description" = "潘森使用長矛對面前區域發出三連擊,對所有敵方造成傷害。潘森也同時感受到敵人的弱點,對生命低於 15% 的敵人造成暴擊。" tr "GeneratedTip_Spell_PantheonE_DisplayName" = "穿心長矛" tr "GeneratedTip_Spell_PantheonE_Tooltip" = "穿心長矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@
          " tr "GeneratedTip_Spell_PantheonE_TooltipExtended" = "穿心長矛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@
          " tr "GeneratedTip_Spell_PantheonE_TooltipLevelUp" = "穿心長矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_PantheonE_TooltipLevelUpUnlearned" = "穿心長矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PantheonE_TooltipSimple" = "穿心長矛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@
          " tr "GeneratedTip_Spell_PantheonE_TooltipWithExtendedBehaviorHint" = "穿心長矛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PantheonQ_Description" = "潘森對敵人投擲他的長矛,造成傷害。" tr "GeneratedTip_Spell_PantheonQ_DisplayName" = "長矛飛擲" tr "GeneratedTip_Spell_PantheonQ_Tooltip" = "長矛飛擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。" tr "GeneratedTip_Spell_PantheonQ_TooltipExtended" = "長矛飛擲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。" tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUp" = "長矛飛擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect2Amount@->@Effect2AmountNL@" tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUpUnlearned" = "長矛飛擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PantheonQ_TooltipSimple" = "長矛飛擲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。" tr "GeneratedTip_Spell_PantheonQ_TooltipWithExtendedBehaviorHint" = "長矛飛擲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PantheonRJump_Description" = "潘森躍入空中,降落到指定地點襲擊敵人,靠近潘森落地中心點的目標將會受到較多傷害。" tr "GeneratedTip_Spell_PantheonRJump_DisplayName" = "墮天一擊" tr "GeneratedTip_Spell_PantheonRJump_Tooltip" = "墮天一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Damage@ 魔法傷害(敵人若是位於邊緣傷害將會降至 @EdgeDamageRatio*100@%),並且緩速他們 @SlowAmount*-100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為 @CancelCD@ 秒冷卻時間。
          " tr "GeneratedTip_Spell_PantheonRJump_TooltipExtended" = "墮天一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Damage@ 魔法傷害(敵人若是位於邊緣傷害將會降至 @EdgeDamageRatio*100@%),並且緩速他們 @SlowAmount*-100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為 @CancelCD@ 秒冷卻時間。
          " tr "GeneratedTip_Spell_PantheonRJump_TooltipLevelUp" = "墮天一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Damage@ 魔法傷害(敵人若是位於邊緣傷害將會降至 @EdgeDamageRatio*100@%),並且緩速他們 @SlowAmount*-100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為 @CancelCD@ 秒冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_PantheonRJump_TooltipLevelUpUnlearned" = "墮天一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Damage@ 魔法傷害(敵人若是位於邊緣傷害將會降至 @EdgeDamageRatio*100@%),並且緩速他們 @SlowAmount*-100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為 @CancelCD@ 秒冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PantheonRJump_TooltipSimple" = "墮天一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Damage@ 魔法傷害(敵人若是位於邊緣傷害將會降至 @EdgeDamageRatio*100@%),並且緩速他們 @SlowAmount*-100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為 @CancelCD@ 秒冷卻時間。
          " tr "GeneratedTip_Spell_PantheonRJump_TooltipWithExtendedBehaviorHint" = "墮天一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Damage@ 魔法傷害(敵人若是位於邊緣傷害將會降至 @EdgeDamageRatio*100@%),並且緩速他們 @SlowAmount*-100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為 @CancelCD@ 秒冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PantheonW_Description" = "潘森跳向敵方發動盾擊,並暈眩目標。在結束攻擊後潘森將會防禦自己,格檔下次攻擊。" tr "GeneratedTip_Spell_PantheonW_DisplayName" = "聖盾打擊" tr "GeneratedTip_Spell_PantheonW_Tooltip" = "聖盾打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。" tr "GeneratedTip_Spell_PantheonW_TooltipExtended" = "聖盾打擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。" tr "GeneratedTip_Spell_PantheonW_TooltipLevelUp" = "聖盾打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_PantheonW_TooltipLevelUpUnlearned" = "聖盾打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PantheonW_TooltipSimple" = "聖盾打擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。" tr "GeneratedTip_Spell_PantheonW_TooltipWithExtendedBehaviorHint" = "聖盾打擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PhosphorusBomb_Description" = "庫奇發射一枚閃光彈到目標區域。此攻擊將對區域內敵人魔法傷害並在一段持續時間內暴露該區視野。" tr "GeneratedTip_Spell_PhosphorusBomb_DisplayName" = "磷光炸彈" tr "GeneratedTip_Spell_PhosphorusBomb_Tooltip" = "磷光炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒 (無法顯示潛行單位)。" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipExtended" = "磷光炸彈(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒 (無法顯示潛行單位)。" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUp" = "磷光炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒 (無法顯示潛行單位)。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUpUnlearned" = "磷光炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒 (無法顯示潛行單位)。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipSimple" = "磷光炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒 (無法顯示潛行單位)。" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipWithExtendedBehaviorHint" = "磷光炸彈(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒 (無法顯示潛行單位)。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PoisonTrail_Description" = "辛吉德在身後留下劇毒蹤跡,對經過上面的敵人造成持續傷害。" tr "GeneratedTip_Spell_PoisonTrail_DisplayName" = "劇毒蹤跡" tr "GeneratedTip_Spell_PoisonTrail_Tooltip" = "劇毒蹤跡 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。" tr "GeneratedTip_Spell_PoisonTrail_TooltipExtended" = "劇毒蹤跡(@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。" tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUp" = "劇毒蹤跡 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount*4.000000@->@Effect1AmountNL*4.000000@" tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUpUnlearned" = "劇毒蹤跡 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PoisonTrail_TooltipSimple" = "劇毒蹤跡 (@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。" tr "GeneratedTip_Spell_PoisonTrail_TooltipWithExtendedBehaviorHint" = "劇毒蹤跡(@Level@)[@Hotkey@]每秒消耗 @Cost@ 魔力@Cooldown@ 秒冷卻時間使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PoppyE_Description" = "波比朝目標衝刺並將敵方往後推擠。如果目標被推擠到牆上則會被擊暈。" tr "GeneratedTip_Spell_PoppyE_DisplayName" = "英勇衝鋒" tr "GeneratedTip_Spell_PoppyE_Tooltip" = "英勇衝鋒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_PoppyE_TooltipExtended" = "英勇衝鋒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_PoppyE_TooltipLevelUp" = "英勇衝鋒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等起始傷害
          擊牆傷害
          暈眩時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_PoppyE_TooltipLevelUpUnlearned" = "英勇衝鋒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PoppyE_TooltipSimple" = "英勇衝鋒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_PoppyE_TooltipWithExtendedBehaviorHint" = "英勇衝鋒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PoppyQ_Description" = "波比甩動她的戰槌,在區域內造成傷害且會緩速敵方,並在短暫後爆炸。" tr "GeneratedTip_Spell_PoppyQ_DisplayName" = "戰槌衝擊" tr "GeneratedTip_Spell_PoppyQ_Tooltip" = "戰槌衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。
          " tr "GeneratedTip_Spell_PoppyQ_TooltipExtended" = "戰槌衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。
          " tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUp" = "戰槌衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUpUnlearned" = "戰槌衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PoppyQ_TooltipSimple" = "戰槌衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。
          " tr "GeneratedTip_Spell_PoppyQ_TooltipWithExtendedBehaviorHint" = "戰槌衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PoppyR_Description" = "波比施放一個槌擊,能夠將敵方擊飛到很遠的地方。" tr "GeneratedTip_Spell_PoppyR_DisplayName" = "守護者裁決" tr "GeneratedTip_Spell_PoppyR_Tooltip" = "守護者裁決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次施放: 波比最多聚氣 @ChannelMaxDuration@ 秒,減緩自己的速度 @SelfSlow@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Damage@ 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @KnockupDurationSnap@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。
          " tr "GeneratedTip_Spell_PoppyR_TooltipExtended" = "守護者裁決(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次施放: 波比最多聚氣 @ChannelMaxDuration@ 秒,減緩自己的速度 @SelfSlow@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Damage@ 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @KnockupDurationSnap@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。
          " tr "GeneratedTip_Spell_PoppyR_TooltipLevelUp" = "守護者裁決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次施放: 波比最多聚氣 @ChannelMaxDuration@ 秒,減緩自己的速度 @SelfSlow@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Damage@ 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @KnockupDurationSnap@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_PoppyR_TooltipLevelUpUnlearned" = "守護者裁決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次施放: 波比最多聚氣 @ChannelMaxDuration@ 秒,減緩自己的速度 @SelfSlow@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Damage@ 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @KnockupDurationSnap@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PoppyR_TooltipSimple" = "守護者裁決 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次施放: 波比最多聚氣 @ChannelMaxDuration@ 秒,減緩自己的速度 @SelfSlow@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Damage@ 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @KnockupDurationSnap@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。
          " tr "GeneratedTip_Spell_PoppyR_TooltipWithExtendedBehaviorHint" = "守護者裁決(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次施放: 波比最多聚氣 @ChannelMaxDuration@ 秒,減緩自己的速度 @SelfSlow@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Damage@ 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @KnockupDurationSnap@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PoppyW_Description" = "波比會被動地獲得物理及魔法防禦,血量很低時則此效果加倍。波比可以啟動此技能,阻止附近的敵方衝刺並獲得跑速。" tr "GeneratedTip_Spell_PoppyW_DisplayName" = "堅定不移" tr "GeneratedTip_Spell_PoppyW_Tooltip" = "堅定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_PoppyW_TooltipExtended" = "堅定不移(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_PoppyW_TooltipLevelUp" = "堅定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @Cooldown@->@CooldownNL@
          @Effect5Amount@->@Effect5AmountNL@
          " tr "GeneratedTip_Spell_PoppyW_TooltipLevelUpUnlearned" = "堅定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PoppyW_TooltipSimple" = "堅定不移 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。
          " tr "GeneratedTip_Spell_PoppyW_TooltipWithExtendedBehaviorHint" = "堅定不移(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PowerBall_Description" = "拉姆斯縮成球狀衝擊目標,造成傷害並減速目標。" tr "GeneratedTip_Spell_PowerBall_DisplayName" = "動力衝刺" tr "GeneratedTip_Spell_PowerBall_Tooltip" = "動力衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。
          " tr "GeneratedTip_Spell_PowerBall_TooltipExtended" = "動力衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。
          " tr "GeneratedTip_Spell_PowerBall_TooltipLevelUp" = "動力衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_PowerBall_TooltipLevelUpUnlearned" = "動力衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PowerBall_TooltipSimple" = "動力衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。
          " tr "GeneratedTip_Spell_PowerBall_TooltipWithExtendedBehaviorHint" = "動力衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PowerFist_Description" = "布里茨為機械手臂充能,下次攻擊造成雙倍傷害並擊飛目標。" tr "GeneratedTip_Spell_PowerFist_DisplayName" = "充能一擊" tr "GeneratedTip_Spell_PowerFist_Tooltip" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "GeneratedTip_Spell_PowerFist_TooltipExtended" = "充能一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "GeneratedTip_Spell_PowerFist_TooltipLevelUp" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_PowerFist_TooltipLevelUpUnlearned" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PowerFist_TooltipSimple" = "充能一擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "GeneratedTip_Spell_PowerFist_TooltipWithExtendedBehaviorHint" = "充能一擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Pulverize_Description" = "亞歷斯塔猛擊地面,對周遭敵人造成傷害並將其擊飛到空中。" tr "GeneratedTip_Spell_Pulverize_DisplayName" = "大地粉碎" tr "GeneratedTip_Spell_Pulverize_Tooltip" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔猛擊地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害並將目標拋向空中 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_Pulverize_TooltipExtended" = "大地粉碎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔猛擊地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害並將目標拋向空中 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_Pulverize_TooltipLevelUp" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔猛擊地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害並將目標拋向空中 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_Pulverize_TooltipLevelUpUnlearned" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔猛擊地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害並將目標拋向空中 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Pulverize_TooltipSimple" = "大地粉碎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔猛擊地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害並將目標拋向空中 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_Pulverize_TooltipWithExtendedBehaviorHint" = "大地粉碎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間亞歷斯塔猛擊地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害並將目標拋向空中 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PuncturingTaunt_Description" = "拉姆斯嘲諷一名敵方英雄或野怪,強制其攻擊自己。此外他會獲得額外攻速,持續一小段時間。拉姆斯發動其它技能時攻速加成的持續時間會被延長。" tr "GeneratedTip_Spell_PuncturingTaunt_DisplayName" = "披甲怒嘲" tr "GeneratedTip_Spell_PuncturingTaunt_Tooltip" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。
          " tr "GeneratedTip_Spell_PuncturingTaunt_TooltipExtended" = "披甲怒嘲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。
          " tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUp" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。
          點擊或者按 [@LevelUpHotkey@] 來升等持續時間
          攻擊速度
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUpUnlearned" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PuncturingTaunt_TooltipSimple" = "披甲怒嘲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。
          " tr "GeneratedTip_Spell_PuncturingTaunt_TooltipWithExtendedBehaviorHint" = "披甲怒嘲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PykeE_Description" = "派克衝刺並在他的身後留下一個會返回到他位置及暈眩路徑上敵人的鬼影。" tr "GeneratedTip_Spell_PykeE_DisplayName" = "溺流鬼影" tr "GeneratedTip_Spell_PykeE_Tooltip" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。" tr "GeneratedTip_Spell_PykeE_TooltipExtended" = "溺流鬼影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。" tr "GeneratedTip_Spell_PykeE_TooltipLevelUp" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_PykeE_TooltipLevelUpUnlearned" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PykeE_TooltipSimple" = "溺流鬼影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。" tr "GeneratedTip_Spell_PykeE_TooltipWithExtendedBehaviorHint" = "溺流鬼影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PykeQ_Description" = "派克串刺他前面的敵人或將一名敵人拉往他的方向。" tr "GeneratedTip_Spell_PykeQ_DisplayName" = "刺骨串叉" tr "GeneratedTip_Spell_PykeQ_Tooltip" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)僅造成 @Effect10Amount*100@% 傷害。
          " tr "GeneratedTip_Spell_PykeQ_TooltipExtended" = "刺骨串叉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)僅造成 @Effect10Amount*100@% 傷害。
          " tr "GeneratedTip_Spell_PykeQ_TooltipLevelUp" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)僅造成 @Effect10Amount*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_PykeQ_TooltipLevelUpUnlearned" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)僅造成 @Effect10Amount*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PykeQ_TooltipSimple" = "刺骨串叉 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)僅造成 @Effect10Amount*100@% 傷害。
          " tr "GeneratedTip_Spell_PykeQ_TooltipWithExtendedBehaviorHint" = "刺骨串叉(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)僅造成 @Effect10Amount*100@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PykeR_Description" = "派克傳送至低生命的敵人旁並處決他們後,能使他再度施放該技能並給予一名助攻的友軍額外金錢。" tr "GeneratedTip_Spell_PykeR_DisplayName" = "汪洋死域" tr "GeneratedTip_Spell_PykeR_Tooltip" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @RDamage@ 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @RRecastDuration@ 秒內重新施放此技能。

          已提供的總金錢: @f9@
          " tr "GeneratedTip_Spell_PykeR_TooltipExtended" = "汪洋死域(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @RDamage@ 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @RRecastDuration@ 秒內重新施放此技能。

          已提供的總金錢: @f9@
          " tr "GeneratedTip_Spell_PykeR_TooltipLevelUp" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @RDamage@ 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @RRecastDuration@ 秒內重新施放此技能。

          已提供的總金錢: @f9@
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_PykeR_TooltipLevelUpUnlearned" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @RDamage@ 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @RRecastDuration@ 秒內重新施放此技能。

          已提供的總金錢: @f9@
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PykeR_TooltipSimple" = "汪洋死域 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @RDamage@ 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @RRecastDuration@ 秒內重新施放此技能。

          已提供的總金錢: @f9@
          " tr "GeneratedTip_Spell_PykeR_TooltipWithExtendedBehaviorHint" = "汪洋死域(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @RDamage@ 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @RRecastDuration@ 秒內重新施放此技能。

          已提供的總金錢: @f9@

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_PykeW_Description" = "派克進入偽裝狀態並獲得大量隨時間遞減的跑速。" tr "GeneratedTip_Spell_PykeW_DisplayName" = "幽海深潛" tr "GeneratedTip_Spell_PykeW_Tooltip" = "幽海深潛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。
          " tr "GeneratedTip_Spell_PykeW_TooltipExtended" = "幽海深潛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。
          " tr "GeneratedTip_Spell_PykeW_TooltipLevelUp" = "幽海深潛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_PykeW_TooltipLevelUpUnlearned" = "幽海深潛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_PykeW_TooltipSimple" = "幽海深潛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。
          " tr "GeneratedTip_Spell_PykeW_TooltipWithExtendedBehaviorHint" = "幽海深潛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_QuinnE_Description" = "葵恩衝向一位敵人,對目標造成物理傷害和緩速效果。當攻擊完成後,葵恩敏捷地向後彈跳離開戰鬥現場,同時中斷目標當前的行動,最後再回到接近最遠普攻距離的位置。" tr "GeneratedTip_Spell_QuinnE_DisplayName" = "完美奇襲" tr "GeneratedTip_Spell_QuinnE_Tooltip" = "完美奇襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。
          " tr "GeneratedTip_Spell_QuinnE_TooltipExtended" = "完美奇襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。
          " tr "GeneratedTip_Spell_QuinnE_TooltipLevelUp" = "完美奇襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_QuinnE_TooltipLevelUpUnlearned" = "完美奇襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_QuinnE_TooltipSimple" = "完美奇襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。
          " tr "GeneratedTip_Spell_QuinnE_TooltipWithExtendedBehaviorHint" = "完美奇襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_QuinnQ_Description" = "葵恩呼喚威洛來標記敵方、降低視野,並在範圍內造成傷害。" tr "GeneratedTip_Spell_QuinnQ_DisplayName" = "飛鷹突擊" tr "GeneratedTip_Spell_QuinnQ_Tooltip" = "飛鷹突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。
          " tr "GeneratedTip_Spell_QuinnQ_TooltipExtended" = "飛鷹突擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。
          " tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUp" = "飛鷹突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          總物理攻擊係數
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUpUnlearned" = "飛鷹突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_QuinnQ_TooltipSimple" = "飛鷹突擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。
          " tr "GeneratedTip_Spell_QuinnQ_TooltipWithExtendedBehaviorHint" = "飛鷹突擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_QuinnR_Description" = "葵恩與威洛一起在地圖上以極高的速度飛行。技能結束後發動天空強襲,對周圍敵人造成傷害,並對敵方英雄附加她的被動技能效果。" tr "GeneratedTip_Spell_QuinnR_DisplayName" = "絕命殺戮" tr "GeneratedTip_Spell_QuinnR_Tooltip" = "絕命殺戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @MovementSpeedMod*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @Damage@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲或採取任何進攻性動作會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @SlowDuration@ 秒。
          " tr "GeneratedTip_Spell_QuinnR_TooltipExtended" = "絕命殺戮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @MovementSpeedMod*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @Damage@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲或採取任何進攻性動作會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @SlowDuration@ 秒。
          " tr "GeneratedTip_Spell_QuinnR_TooltipLevelUp" = "絕命殺戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @MovementSpeedMod*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @Damage@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲或採取任何進攻性動作會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @SlowDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速
          消耗魔力
          @MovementSpeedMod*100.000000@%->@MovementSpeedModNL*100.000000@%
          @BaseCost@->@BaseCostNL@
          " tr "GeneratedTip_Spell_QuinnR_TooltipLevelUpUnlearned" = "絕命殺戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @MovementSpeedMod*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @Damage@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲或採取任何進攻性動作會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @SlowDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_QuinnR_TooltipSimple" = "絕命殺戮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @MovementSpeedMod*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @Damage@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲或採取任何進攻性動作會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @SlowDuration@ 秒。
          " tr "GeneratedTip_Spell_QuinnR_TooltipWithExtendedBehaviorHint" = "絕命殺戮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @MovementSpeedMod*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @Damage@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲或採取任何進攻性動作會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @SlowDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_QuinnW_Description" = "當對標記為 脆弱 的目標進行攻擊時,會短暫提高葵恩的攻速和跑速。啟動來使威洛顯示出附近的視野。" tr "GeneratedTip_Spell_QuinnW_DisplayName" = "強化感知" tr "GeneratedTip_Spell_QuinnW_Tooltip" = "強化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_QuinnW_TooltipExtended" = "強化感知(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_QuinnW_TooltipLevelUp" = "強化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          跑速
          冷卻時間
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_QuinnW_TooltipLevelUpUnlearned" = "強化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_QuinnW_TooltipSimple" = "強化感知 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_QuinnW_TooltipWithExtendedBehaviorHint" = "強化感知(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RakanW_Description" = "銳空衝向指定區域,抵達時擊飛鄰近所有敵人。" tr "GeneratedTip_Spell_RakanW_DisplayName" = "盛大登場" tr "GeneratedTip_Spell_RakanW_Tooltip" = "盛大登場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間衝向指定區域,抵達時躍向空中,對鄰近敵人造成 @TotalDamage@ 魔法傷害及持續 @KnockupDuration@ 秒的擊飛效果。" tr "GeneratedTip_Spell_RakanW_TooltipExtended" = "盛大登場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間衝向指定區域,抵達時躍向空中,對鄰近敵人造成 @TotalDamage@ 魔法傷害及持續 @KnockupDuration@ 秒的擊飛效果。" tr "GeneratedTip_Spell_RakanW_TooltipLevelUp" = "盛大登場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間衝向指定區域,抵達時躍向空中,對鄰近敵人造成 @TotalDamage@ 魔法傷害及持續 @KnockupDuration@ 秒的擊飛效果。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          消耗魔力
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @BaseCost@->@BaseCostNL@
          " tr "GeneratedTip_Spell_RakanW_TooltipLevelUpUnlearned" = "盛大登場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間衝向指定區域,抵達時躍向空中,對鄰近敵人造成 @TotalDamage@ 魔法傷害及持續 @KnockupDuration@ 秒的擊飛效果。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RakanW_TooltipSimple" = "盛大登場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間衝向指定區域,抵達時躍向空中,對鄰近敵人造成 @TotalDamage@ 魔法傷害及持續 @KnockupDuration@ 秒的擊飛效果。" tr "GeneratedTip_Spell_RakanW_TooltipWithExtendedBehaviorHint" = "盛大登場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間衝向指定區域,抵達時躍向空中,對鄰近敵人造成 @TotalDamage@ 魔法傷害及持續 @KnockupDuration@ 秒的擊飛效果。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RekSaiRWrapper_Description" = "" tr "GeneratedTip_Spell_RekSaiRWrapper_DisplayName" = "虛空疾行" tr "GeneratedTip_Spell_RekSaiRWrapper_Tooltip" = "虛空疾行 (@Level@)[@Hotkey@]無消耗@RCD@ 秒冷卻時間被動: 對敵方英雄造成傷害時會在接下來 @PreyMarkDuration@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @RBaseDamageCalc@ 物理傷害加上相當於 @PercentMissingHealthDamage@% 目標失去生命的傷害。
          " tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipExtended" = "虛空疾行(@Level@)[@Hotkey@]無消耗@RCD@ 秒冷卻時間被動: 對敵方英雄造成傷害時會在接下來 @PreyMarkDuration@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @RBaseDamageCalc@ 物理傷害加上相當於 @PercentMissingHealthDamage@% 目標失去生命的傷害。
          " tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUp" = "虛空疾行 (@Level@)[@Hotkey@]無消耗@RCD@ 秒冷卻時間被動: 對敵方英雄造成傷害時會在接下來 @PreyMarkDuration@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @RBaseDamageCalc@ 物理傷害加上相當於 @PercentMissingHealthDamage@% 目標失去生命的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          已損失生命傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @PercentMissingHealthDamage@%->@PercentMissingHealthDamageNL@%
          @RCooldown@->@RCooldownNL@
          " tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUpUnlearned" = "虛空疾行 (@Level@)[@Hotkey@]無消耗@RCD@ 秒冷卻時間被動: 對敵方英雄造成傷害時會在接下來 @PreyMarkDuration@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @RBaseDamageCalc@ 物理傷害加上相當於 @PercentMissingHealthDamage@% 目標失去生命的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipSimple" = "虛空疾行 (@Level@)[@Hotkey@]無消耗@RCD@ 秒冷卻時間被動: 對敵方英雄造成傷害時會在接下來 @PreyMarkDuration@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @RBaseDamageCalc@ 物理傷害加上相當於 @PercentMissingHealthDamage@% 目標失去生命的傷害。
          " tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipWithExtendedBehaviorHint" = "虛空疾行(@Level@)[@Hotkey@]無消耗@RCD@ 秒冷卻時間被動: 對敵方英雄造成傷害時會在接下來 @PreyMarkDuration@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @RBaseDamageCalc@ 物理傷害加上相當於 @PercentMissingHealthDamage@% 目標失去生命的傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RenektonCleave_Description" = "雷尼克頓揮動大劍,造成周遭敵方單位中等傷害,同時回復造成傷害之部分生命。當怒氣值超過 50 時,所造成的傷害與回血量上升。" tr "GeneratedTip_Spell_RenektonCleave_DisplayName" = "弱肉強食" tr "GeneratedTip_Spell_RenektonCleave_Tooltip" = "弱肉強食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣
          " tr "GeneratedTip_Spell_RenektonCleave_TooltipExtended" = "弱肉強食(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣
          " tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUp" = "弱肉強食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          獲得最大生命
          怒氣加成傷害
          @Effect1Amount@->@Effect1AmountNL@
          @Effect9Amount@->@Effect9AmountNL@
          @Effect6Amount@->@Effect6AmountNL@
          " tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUpUnlearned" = "弱肉強食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RenektonCleave_TooltipSimple" = "弱肉強食 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣
          " tr "GeneratedTip_Spell_RenektonCleave_TooltipWithExtendedBehaviorHint" = "弱肉強食(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RenektonPreExecute_Description" = "雷尼克頓狂斬目標兩次,造成物理傷害與暈眩 0.75 秒的效果。如果雷尼克頓的怒氣值超過 50 點,則狂斬三次造成更大的物理傷害,並且附帶 1.5 秒的暈眩效果。" tr "GeneratedTip_Spell_RenektonPreExecute_DisplayName" = "庖丁解牛" tr "GeneratedTip_Spell_RenektonPreExecute_Tooltip" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣
          " tr "GeneratedTip_Spell_RenektonPreExecute_TooltipExtended" = "庖丁解牛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣
          " tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUp" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣
          點擊或者按 [@LevelUpHotkey@] 來升等額外傷害
          冷卻時間
          @Effect6Amount@->@Effect6AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUpUnlearned" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RenektonPreExecute_TooltipSimple" = "庖丁解牛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣
          " tr "GeneratedTip_Spell_RenektonPreExecute_TooltipWithExtendedBehaviorHint" = "庖丁解牛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Description" = "雷尼克頓變身為暴君型態,生命提高並且對周遭敵人造成傷害。維持此型態時,雷尼克頓獲得持續性的怒氣。" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_DisplayName" = "君臨天下" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Tooltip" = "君臨天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓使自身圍繞著黑暗能量 @BuffDuration@ 秒,獲得 @HealthGain@ 生命和 @FuryOnCast@ 點怒氣。技能發動時,對周遭敵方單位每秒造成 @TotalDamagePerSecond@ 魔法傷害,同時每秒獲得 @FuryPerSecond@ 點怒氣" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipExtended" = "君臨天下(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓使自身圍繞著黑暗能量 @BuffDuration@ 秒,獲得 @HealthGain@ 生命和 @FuryOnCast@ 點怒氣。技能發動時,對周遭敵方單位每秒造成 @TotalDamagePerSecond@ 魔法傷害,同時每秒獲得 @FuryPerSecond@ 點怒氣" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUp" = "君臨天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓使自身圍繞著黑暗能量 @BuffDuration@ 秒,獲得 @HealthGain@ 生命和 @FuryOnCast@ 點怒氣。技能發動時,對周遭敵方單位每秒造成 @TotalDamagePerSecond@ 魔法傷害,同時每秒獲得 @FuryPerSecond@ 點怒氣點擊或者按 [@LevelUpHotkey@] 來升等額外生命
          每秒造成傷害
          @HealthGain@->@HealthGainNL@
          @AuraDamagePerSecond@->@AuraDamagePerSecondNL@
          " tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUpUnlearned" = "君臨天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓使自身圍繞著黑暗能量 @BuffDuration@ 秒,獲得 @HealthGain@ 生命和 @FuryOnCast@ 點怒氣。技能發動時,對周遭敵方單位每秒造成 @TotalDamagePerSecond@ 魔法傷害,同時每秒獲得 @FuryPerSecond@ 點怒氣點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipSimple" = "君臨天下 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓使自身圍繞著黑暗能量 @BuffDuration@ 秒,獲得 @HealthGain@ 生命和 @FuryOnCast@ 點怒氣。技能發動時,對周遭敵方單位每秒造成 @TotalDamagePerSecond@ 魔法傷害,同時每秒獲得 @FuryPerSecond@ 點怒氣" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipWithExtendedBehaviorHint" = "君臨天下(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間雷尼克頓使自身圍繞著黑暗能量 @BuffDuration@ 秒,獲得 @HealthGain@ 生命和 @FuryOnCast@ 點怒氣。技能發動時,對周遭敵方單位每秒造成 @TotalDamagePerSecond@ 魔法傷害,同時每秒獲得 @FuryPerSecond@ 點怒氣
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RenektonSliceAndDice_Description" = "雷尼克頓衝刺,對路徑中敵人造成傷害。怒氣強化後,雷尼克頓可以造成額外的傷害並且降低被擊中單位的物理防禦。" tr "GeneratedTip_Spell_RenektonSliceAndDice_DisplayName" = "大切八塊" tr "GeneratedTip_Spell_RenektonSliceAndDice_Tooltip" = "大切八塊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣
          " tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipExtended" = "大切八塊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣
          " tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUp" = "大切八塊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣
          點擊或者按 [@LevelUpHotkey@] 來升等額外傷害
          物理防禦降低 %
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUpUnlearned" = "大切八塊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipSimple" = "大切八塊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣
          " tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipWithExtendedBehaviorHint" = "大切八塊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RengarE_Description" = "雷葛爾擲出墜繩,對目標造成緩速效果。

          殘虐加成:目標定身在原地。" tr "GeneratedTip_Spell_RengarE_DisplayName" = "狩獵拋繩" tr "GeneratedTip_Spell_RengarE_Tooltip" = "狩獵拋繩 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_RengarE_TooltipExtended" = "狩獵拋繩(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_RengarE_TooltipLevelUp" = "狩獵拋繩 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_RengarE_TooltipLevelUpUnlearned" = "狩獵拋繩 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RengarE_TooltipSimple" = "狩獵拋繩 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_RengarE_TooltipWithExtendedBehaviorHint" = "狩獵拋繩(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RengarQ_Description" = "雷葛爾的下次普攻殘忍地刺穿目標並造成額外傷害。

          殘虐加成:造成更大傷害並提供雷葛爾攻速。" tr "GeneratedTip_Spell_RengarQ_DisplayName" = "兇殘打擊" tr "GeneratedTip_Spell_RengarQ_Tooltip" = "兇殘打擊 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_RengarQ_TooltipExtended" = "兇殘打擊(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_RengarQ_TooltipLevelUp" = "兇殘打擊 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          總物理攻擊係數
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          " tr "GeneratedTip_Spell_RengarQ_TooltipLevelUpUnlearned" = "兇殘打擊 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RengarQ_TooltipSimple" = "兇殘打擊 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_RengarQ_TooltipWithExtendedBehaviorHint" = "兇殘打擊(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RengarR_Description" = "雷葛爾的掠奪天性控制了他。偽裝 自己並在大範圍內揭露最近敵方英雄。在血性獵殺作用期間,雷葛爾獲得移動速度,而就算沒有在草叢內,他的下次攻擊依然可以跳向敵人,並減少他們的物理防禦。" tr "GeneratedTip_Spell_RengarR_DisplayName" = "血性獵殺" tr "GeneratedTip_Spell_RengarR_Tooltip" = "血性獵殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷葛爾獲得 @StealthMS@% 跑速及最近敵方英雄的真視 視野(@SelfVisionRange@ 距離內),持續 @StealthDuration@ 秒。

          技能持續至 @FadeTime@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @BonusDamage@ 額外物理傷害,並降低其 @ArmorShred@ 物理防禦,持續 @ArmorShredDuration@ 秒。

          雷葛爾發動血性獵殺期間周圍 @EnemyDetectionRange@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。
          " tr "GeneratedTip_Spell_RengarR_TooltipExtended" = "血性獵殺(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷葛爾獲得 @StealthMS@% 跑速及最近敵方英雄的真視 視野(@SelfVisionRange@ 距離內),持續 @StealthDuration@ 秒。

          技能持續至 @FadeTime@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @BonusDamage@ 額外物理傷害,並降低其 @ArmorShred@ 物理防禦,持續 @ArmorShredDuration@ 秒。

          雷葛爾發動血性獵殺期間周圍 @EnemyDetectionRange@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。
          " tr "GeneratedTip_Spell_RengarR_TooltipLevelUp" = "血性獵殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷葛爾獲得 @StealthMS@% 跑速及最近敵方英雄的真視 視野(@SelfVisionRange@ 距離內),持續 @StealthDuration@ 秒。

          技能持續至 @FadeTime@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @BonusDamage@ 額外物理傷害,並降低其 @ArmorShred@ 物理防禦,持續 @ArmorShredDuration@ 秒。

          雷葛爾發動血性獵殺期間周圍 @EnemyDetectionRange@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。
          點擊或者按 [@LevelUpHotkey@] 來升等物理防禦降低
          持續時間
          跑速
          追蹤距離
          冷卻時間
          @ArmorShred@->@ArmorShredNL@
          @StealthDuration@->@StealthDurationNL@
          @StealthMS@%->@StealthMSNL@%
          @SelfVisionRange@->@SelfVisionRangeNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RengarR_TooltipLevelUpUnlearned" = "血性獵殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷葛爾獲得 @StealthMS@% 跑速及最近敵方英雄的真視 視野(@SelfVisionRange@ 距離內),持續 @StealthDuration@ 秒。

          技能持續至 @FadeTime@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @BonusDamage@ 額外物理傷害,並降低其 @ArmorShred@ 物理防禦,持續 @ArmorShredDuration@ 秒。

          雷葛爾發動血性獵殺期間周圍 @EnemyDetectionRange@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RengarR_TooltipSimple" = "血性獵殺 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷葛爾獲得 @StealthMS@% 跑速及最近敵方英雄的真視 視野(@SelfVisionRange@ 距離內),持續 @StealthDuration@ 秒。

          技能持續至 @FadeTime@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @BonusDamage@ 額外物理傷害,並降低其 @ArmorShred@ 物理防禦,持續 @ArmorShredDuration@ 秒。

          雷葛爾發動血性獵殺期間周圍 @EnemyDetectionRange@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。
          " tr "GeneratedTip_Spell_RengarR_TooltipWithExtendedBehaviorHint" = "血性獵殺(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷葛爾獲得 @StealthMS@% 跑速及最近敵方英雄的真視 視野(@SelfVisionRange@ 距離內),持續 @StealthDuration@ 秒。

          技能持續至 @FadeTime@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @BonusDamage@ 額外物理傷害,並降低其 @ArmorShred@ 物理防禦,持續 @ArmorShredDuration@ 秒。

          雷葛爾發動血性獵殺期間周圍 @EnemyDetectionRange@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RengarW_Description" = "雷葛爾發出狂嚎,對敵人造成傷害並治療自己近期受到的傷害。

          殘虐加成:額外解除控制效果。" tr "GeneratedTip_Spell_RengarW_DisplayName" = "怒獅戰吼" tr "GeneratedTip_Spell_RengarW_Tooltip" = "怒獅戰吼 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。
          " tr "GeneratedTip_Spell_RengarW_TooltipExtended" = "怒獅戰吼(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。
          " tr "GeneratedTip_Spell_RengarW_TooltipLevelUp" = "怒獅戰吼 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          " tr "GeneratedTip_Spell_RengarW_TooltipLevelUpUnlearned" = "怒獅戰吼 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RengarW_TooltipSimple" = "怒獅戰吼 (@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。
          " tr "GeneratedTip_Spell_RengarW_TooltipWithExtendedBehaviorHint" = "怒獅戰吼(@Level@)[@Hotkey@]產生 1 點殘虐值@AmmoRechargeTime@ 秒冷卻時間對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RivenFeint_Description" = "雷玟向前衝刺一小段距離,並且抵擋接下來的傷害。" tr "GeneratedTip_Spell_RivenFeint_DisplayName" = "勇者無敵" tr "GeneratedTip_Spell_RivenFeint_Tooltip" = "勇者無敵 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。" tr "GeneratedTip_Spell_RivenFeint_TooltipExtended" = "勇者無敵(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。" tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUp" = "勇者無敵 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUpUnlearned" = "勇者無敵 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RivenFeint_TooltipSimple" = "勇者無敵 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。" tr "GeneratedTip_Spell_RivenFeint_TooltipWithExtendedBehaviorHint" = "勇者無敵(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RivenFengShuiEngine_Description" = "雷玟使用能量強化武器,獲得物理攻擊與攻擊範圍加成。除此之外,在這段期間她可以使用一次強力的遠距離攻擊-暴風斬。" tr "GeneratedTip_Spell_RivenFengShuiEngine_DisplayName" = "放逐之刃" tr "GeneratedTip_Spell_RivenFengShuiEngine_Tooltip" = "放逐之刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟注入靈魂能量到她的武器 @Duration@ 秒,使她獲得 @PercentBonusAD*100@% 額外物理攻擊 (@BonusAD@);提升普攻和傷害性技能的攻擊範圍,以及使用一次暴風斬的機會。

          暴風斬:雷玟發出衝擊波,對所有命中的敵人造成 @MinDamage@@MaxDamage@ 物理傷害 (取決於目標已損失的生命多寡)
          " tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipExtended" = "放逐之刃(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟注入靈魂能量到她的武器 @Duration@ 秒,使她獲得 @PercentBonusAD*100@% 額外物理攻擊 (@BonusAD@);提升普攻和傷害性技能的攻擊範圍,以及使用一次暴風斬的機會。

          暴風斬:雷玟發出衝擊波,對所有命中的敵人造成 @MinDamage@@MaxDamage@ 物理傷害 (取決於目標已損失的生命多寡)
          " tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUp" = "放逐之刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟注入靈魂能量到她的武器 @Duration@ 秒,使她獲得 @PercentBonusAD*100@% 額外物理攻擊 (@BonusAD@);提升普攻和傷害性技能的攻擊範圍,以及使用一次暴風斬的機會。

          暴風斬:雷玟發出衝擊波,對所有命中的敵人造成 @MinDamage@@MaxDamage@ 物理傷害 (取決於目標已損失的生命多寡)
          點擊或者按 [@LevelUpHotkey@] 來升等衝擊波傷害
          冷卻時間
          @MaxBase@->@MaxBaseNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUpUnlearned" = "放逐之刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟注入靈魂能量到她的武器 @Duration@ 秒,使她獲得 @PercentBonusAD*100@% 額外物理攻擊 (@BonusAD@);提升普攻和傷害性技能的攻擊範圍,以及使用一次暴風斬的機會。

          暴風斬:雷玟發出衝擊波,對所有命中的敵人造成 @MinDamage@@MaxDamage@ 物理傷害 (取決於目標已損失的生命多寡)
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipSimple" = "放逐之刃 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟注入靈魂能量到她的武器 @Duration@ 秒,使她獲得 @PercentBonusAD*100@% 額外物理攻擊 (@BonusAD@);提升普攻和傷害性技能的攻擊範圍,以及使用一次暴風斬的機會。

          暴風斬:雷玟發出衝擊波,對所有命中的敵人造成 @MinDamage@@MaxDamage@ 物理傷害 (取決於目標已損失的生命多寡)
          " tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipWithExtendedBehaviorHint" = "放逐之刃(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟注入靈魂能量到她的武器 @Duration@ 秒,使她獲得 @PercentBonusAD*100@% 額外物理攻擊 (@BonusAD@);提升普攻和傷害性技能的攻擊範圍,以及使用一次暴風斬的機會。

          暴風斬:雷玟發出衝擊波,對所有命中的敵人造成 @MinDamage@@MaxDamage@ 物理傷害 (取決於目標已損失的生命多寡)

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RivenMartyr_Description" = "雷玟爆氣,造成傷害並且暈眩周圍敵人。" tr "GeneratedTip_Spell_RivenMartyr_DisplayName" = "符文衝擊" tr "GeneratedTip_Spell_RivenMartyr_Tooltip" = "符文衝擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_RivenMartyr_TooltipExtended" = "符文衝擊(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUp" = "符文衝擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUpUnlearned" = "符文衝擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RivenMartyr_TooltipSimple" = "符文衝擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_RivenMartyr_TooltipWithExtendedBehaviorHint" = "符文衝擊(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RivenTriCleave_Description" = "雷玟使用一連串的攻擊。此技能能夠在短時間內連續使用 3 次,第三次的攻擊可以將鄰近敵人全數擊退。" tr "GeneratedTip_Spell_RivenTriCleave_DisplayName" = "斷罪之翼" tr "GeneratedTip_Spell_RivenTriCleave_Tooltip" = "斷罪之翼 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。
          " tr "GeneratedTip_Spell_RivenTriCleave_TooltipExtended" = "斷罪之翼(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。
          " tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUp" = "斷罪之翼 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          成長物理攻擊
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect5Amount@%->@Effect5AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUpUnlearned" = "斷罪之翼 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RivenTriCleave_TooltipSimple" = "斷罪之翼 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。
          " tr "GeneratedTip_Spell_RivenTriCleave_TooltipWithExtendedBehaviorHint" = "斷罪之翼(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RocketGrab_Description" = "布里茨發射他的右拳抓取路徑中的目標,造成傷害並且將目標拖引至面前。" tr "GeneratedTip_Spell_RocketGrab_DisplayName" = "火箭抓取" tr "GeneratedTip_Spell_RocketGrab_Tooltip" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "GeneratedTip_Spell_RocketGrab_TooltipExtended" = "火箭抓取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUp" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUpUnlearned" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RocketGrab_TooltipSimple" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "GeneratedTip_Spell_RocketGrab_TooltipWithExtendedBehaviorHint" = "火箭抓取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RumbleCarpetBomb_Description" = "藍寶發射一連串等離子飛彈,並產生火牆使敵方受到緩速與傷害。" tr "GeneratedTip_Spell_RumbleCarpetBomb_DisplayName" = "等離子飛彈" tr "GeneratedTip_Spell_RumbleCarpetBomb_Tooltip" = "等離子飛彈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間藍寶對直線區域發射一連串火箭,並在地面上留下一道炙熱的火牆,持續 @TrailDuration@ 秒。位於範圍內的敵人會受到 @SlowAmount@% 緩速效果及每秒 @DamagePerSecond@ 魔法傷害

          你可以點擊並拖曳滑鼠來控制攻擊範圍。
          " tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipExtended" = "等離子飛彈(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間藍寶對直線區域發射一連串火箭,並在地面上留下一道炙熱的火牆,持續 @TrailDuration@ 秒。位於範圍內的敵人會受到 @SlowAmount@% 緩速效果及每秒 @DamagePerSecond@ 魔法傷害

          你可以點擊並拖曳滑鼠來控制攻擊範圍。
          " tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUp" = "等離子飛彈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間藍寶對直線區域發射一連串火箭,並在地面上留下一道炙熱的火牆,持續 @TrailDuration@ 秒。位於範圍內的敵人會受到 @SlowAmount@% 緩速效果及每秒 @DamagePerSecond@ 魔法傷害

          你可以點擊並拖曳滑鼠來控制攻擊範圍。
          點擊或者按 [@LevelUpHotkey@] 來升等每秒造成傷害
          冷卻時間
          @BaseDamagePerSecond@->@BaseDamagePerSecondNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUpUnlearned" = "等離子飛彈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間藍寶對直線區域發射一連串火箭,並在地面上留下一道炙熱的火牆,持續 @TrailDuration@ 秒。位於範圍內的敵人會受到 @SlowAmount@% 緩速效果及每秒 @DamagePerSecond@ 魔法傷害

          你可以點擊並拖曳滑鼠來控制攻擊範圍。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipSimple" = "等離子飛彈 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間藍寶對直線區域發射一連串火箭,並在地面上留下一道炙熱的火牆,持續 @TrailDuration@ 秒。位於範圍內的敵人會受到 @SlowAmount@% 緩速效果及每秒 @DamagePerSecond@ 魔法傷害

          你可以點擊並拖曳滑鼠來控制攻擊範圍。
          " tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipWithExtendedBehaviorHint" = "等離子飛彈(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間藍寶對直線區域發射一連串火箭,並在地面上留下一道炙熱的火牆,持續 @TrailDuration@ 秒。位於範圍內的敵人會受到 @SlowAmount@% 緩速效果及每秒 @DamagePerSecond@ 魔法傷害

          你可以點擊並拖曳滑鼠來控制攻擊範圍。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RumbleFlameThrower_Description" = "藍寶對面前的敵人使用火焰噴射器,造成範圍內魔法傷害,持續 3 秒。危險禁區啟動時傷害增加。" tr "GeneratedTip_Spell_RumbleFlameThrower_DisplayName" = "火焰噴射器" tr "GeneratedTip_Spell_RumbleFlameThrower_Tooltip" = "火焰噴射器 (@Level@)[@Hotkey@]@Effect2Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。
          " tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipExtended" = "火焰噴射器(@Level@)[@Hotkey@]@Effect2Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。
          " tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUp" = "火焰噴射器 (@Level@)[@Hotkey@]@Effect2Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          對小兵傷害
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Effect4Amount*100.000000@%->@Effect4AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUpUnlearned" = "火焰噴射器 (@Level@)[@Hotkey@]@Effect2Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipSimple" = "火焰噴射器 (@Level@)[@Hotkey@]@Effect2Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。
          " tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipWithExtendedBehaviorHint" = "火焰噴射器(@Level@)[@Hotkey@]@Effect2Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RumbleGrenade_Description" = "藍寶發射高壓電魚叉,電擊敵方單位造成魔法傷害,並且減緩敵方跑速。藍寶可以同時攜帶兩隻魚叉。當危險禁區啟動時,緩速百分比增加。" tr "GeneratedTip_Spell_RumbleGrenade_DisplayName" = "高壓電魚叉" tr "GeneratedTip_Spell_RumbleGrenade_Tooltip" = "高壓電魚叉 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。
          " tr "GeneratedTip_Spell_RumbleGrenade_TooltipExtended" = "高壓電魚叉(@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。
          " tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUp" = "高壓電魚叉 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUpUnlearned" = "高壓電魚叉 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RumbleGrenade_TooltipSimple" = "高壓電魚叉 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。
          " tr "GeneratedTip_Spell_RumbleGrenade_TooltipWithExtendedBehaviorHint" = "高壓電魚叉(@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RumbleShield_Description" = "藍寶展開電磁護盾,保護自己受到傷害同時獲得緊急加速。當危險禁區啟動時,護盾的強度與加速上升。" tr "GeneratedTip_Spell_RumbleShield_DisplayName" = "鐵屑電磁盾" tr "GeneratedTip_Spell_RumbleShield_Tooltip" = "鐵屑電磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。
          " tr "GeneratedTip_Spell_RumbleShield_TooltipExtended" = "鐵屑電磁盾(@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。
          " tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUp" = "鐵屑電磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          跑速
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUpUnlearned" = "鐵屑電磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RumbleShield_TooltipSimple" = "鐵屑電磁盾 (@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。
          " tr "GeneratedTip_Spell_RumbleShield_TooltipWithExtendedBehaviorHint" = "鐵屑電磁盾(@Level@)[@Hotkey@]@Effect3Amount@ 熱能@Cooldown@ 秒冷卻時間藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Rupture_Description" = "使目標地面破裂,將敵人拋向空中,造成傷害並減速。" tr "GeneratedTip_Spell_Rupture_DisplayName" = "破裂" tr "GeneratedTip_Spell_Rupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_Rupture_TooltipExtended" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_Rupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_Rupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Rupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_Rupture_TooltipWithExtendedBehaviorHint" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RyzeE_Description" = "雷茲釋放一顆精純魔法能量匯聚的光球,傷害一名敵人並對所有附近的敵人造成減益效果。雷茲的技能可以對帶有該減益效果的敵人造成額外效果。" tr "GeneratedTip_Spell_RyzeE_DisplayName" = "法術湧動" tr "GeneratedTip_Spell_RyzeE_Tooltip" = "法術湧動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一顆會造成 @EDamageCalc@ 魔法傷害的魔法光球,並擴散 法術湧動 至目標和所有附近的敵人們身上,持續 @DebuffDuration@ 秒。

          如果試圖施放 法術湧動 到一名已經有該效果的敵人,該效果將進一步擴散。
          " tr "GeneratedTip_Spell_RyzeE_TooltipExtended" = "法術湧動(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一顆會造成 @EDamageCalc@ 魔法傷害的魔法光球,並擴散 法術湧動 至目標和所有附近的敵人們身上,持續 @DebuffDuration@ 秒。

          如果試圖施放 法術湧動 到一名已經有該效果的敵人,該效果將進一步擴散。
          " tr "GeneratedTip_Spell_RyzeE_TooltipLevelUp" = "法術湧動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一顆會造成 @EDamageCalc@ 魔法傷害的魔法光球,並擴散 法術湧動 至目標和所有附近的敵人們身上,持續 @DebuffDuration@ 秒。

          如果試圖施放 法術湧動 到一名已經有該效果的敵人,該效果將進一步擴散。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          消耗魔力
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_RyzeE_TooltipLevelUpUnlearned" = "法術湧動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一顆會造成 @EDamageCalc@ 魔法傷害的魔法光球,並擴散 法術湧動 至目標和所有附近的敵人們身上,持續 @DebuffDuration@ 秒。

          如果試圖施放 法術湧動 到一名已經有該效果的敵人,該效果將進一步擴散。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RyzeE_TooltipSimple" = "法術湧動 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一顆會造成 @EDamageCalc@ 魔法傷害的魔法光球,並擴散 法術湧動 至目標和所有附近的敵人們身上,持續 @DebuffDuration@ 秒。

          如果試圖施放 法術湧動 到一名已經有該效果的敵人,該效果將進一步擴散。
          " tr "GeneratedTip_Spell_RyzeE_TooltipWithExtendedBehaviorHint" = "法術湧動(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一顆會造成 @EDamageCalc@ 魔法傷害的魔法光球,並擴散 法術湧動 至目標和所有附近的敵人們身上,持續 @DebuffDuration@ 秒。

          如果試圖施放 法術湧動 到一名已經有該效果的敵人,該效果將進一步擴散。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RyzeQWrapper_Description" = "被動:雷茲的其它基礎技能會重置【超負荷】的冷卻時間並且充能一層符文。當雷茲在有著 2 層符文的狀態下施放【超負荷】時,他會獲得短暫的爆發性移動速度加成。

          施放時,雷茲會沿直線扔出一道純粹的能量,對命中的第一個敵人造成傷害。如果目標身上有【法術湧動】效果,那麼【超負荷】會造成額外傷害並彈射至附近帶有【法術湧動】效果的敵人身上。" tr "GeneratedTip_Spell_RyzeQWrapper_DisplayName" = "超負荷" tr "GeneratedTip_Spell_RyzeQWrapper_Tooltip" = "超負荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 符文禁錮和法術湧動會重置超負荷的冷卻時間並充能一個可以維持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 個)。如果充能滿 @MaximumRunes@ 個符文,超負荷會釋放所有符文,給予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。

          主動: 釋放一個會對第一名被命中的敵人造成 @QDamageCalc@ 魔法傷害的爆炸能量。如果目標身上有 法術湧動 效果,超負荷會消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升傷害並彈跳至附近帶有 法術湧動 效果的敵人。
          " tr "GeneratedTip_Spell_RyzeQWrapper_TooltipExtended" = "超負荷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 符文禁錮和法術湧動會重置超負荷的冷卻時間並充能一個可以維持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 個)。如果充能滿 @MaximumRunes@ 個符文,超負荷會釋放所有符文,給予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。

          主動: 釋放一個會對第一名被命中的敵人造成 @QDamageCalc@ 魔法傷害的爆炸能量。如果目標身上有 法術湧動 效果,超負荷會消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升傷害並彈跳至附近帶有 法術湧動 效果的敵人。
          " tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUp" = "超負荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 符文禁錮和法術湧動會重置超負荷的冷卻時間並充能一個可以維持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 個)。如果充能滿 @MaximumRunes@ 個符文,超負荷會釋放所有符文,給予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。

          主動: 釋放一個會對第一名被命中的敵人造成 @QDamageCalc@ 魔法傷害的爆炸能量。如果目標身上有 法術湧動 效果,超負荷會消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升傷害並彈跳至附近帶有 法術湧動 效果的敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          @BaseDamage@->@BaseDamageNL@
          @MovementSpeedAmount@%->@MovementSpeedAmountNL@%
          " tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUpUnlearned" = "超負荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 符文禁錮和法術湧動會重置超負荷的冷卻時間並充能一個可以維持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 個)。如果充能滿 @MaximumRunes@ 個符文,超負荷會釋放所有符文,給予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。

          主動: 釋放一個會對第一名被命中的敵人造成 @QDamageCalc@ 魔法傷害的爆炸能量。如果目標身上有 法術湧動 效果,超負荷會消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升傷害並彈跳至附近帶有 法術湧動 效果的敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RyzeQWrapper_TooltipSimple" = "超負荷 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 符文禁錮和法術湧動會重置超負荷的冷卻時間並充能一個可以維持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 個)。如果充能滿 @MaximumRunes@ 個符文,超負荷會釋放所有符文,給予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。

          主動: 釋放一個會對第一名被命中的敵人造成 @QDamageCalc@ 魔法傷害的爆炸能量。如果目標身上有 法術湧動 效果,超負荷會消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升傷害並彈跳至附近帶有 法術湧動 效果的敵人。
          " tr "GeneratedTip_Spell_RyzeQWrapper_TooltipWithExtendedBehaviorHint" = "超負荷(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 符文禁錮和法術湧動會重置超負荷的冷卻時間並充能一個可以維持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 個)。如果充能滿 @MaximumRunes@ 個符文,超負荷會釋放所有符文,給予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。

          主動: 釋放一個會對第一名被命中的敵人造成 @QDamageCalc@ 魔法傷害的爆炸能量。如果目標身上有 法術湧動 效果,超負荷會消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升傷害並彈跳至附近帶有 法術湧動 效果的敵人。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RyzeR_Description" = "被動:【超負荷】對帶有【法術湧動】效果的目標造成更多傷害。

          施放時,雷茲會創造一個傳送門來通往一個附近的位置。在數秒後,站在傳送門附近的友軍會被傳送至目標位置。" tr "GeneratedTip_Spell_RyzeR_DisplayName" = "扭轉之境" tr "GeneratedTip_Spell_RyzeR_Tooltip" = "扭轉之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 超負荷對身上有法術湧動效果目標的傷害加成提升 @OverloadDamageBonus@%。

          主動: 雷茲開啟一個會通往其他地點的傳送門。經過 @ChargeTimeTooltip@ 秒後,在傳送門附近的所有友軍將被傳送到該地點。

          如果雷茲陷入無法施放或移動的狀態,扭轉之境將被取消。
          " tr "GeneratedTip_Spell_RyzeR_TooltipExtended" = "扭轉之境(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 超負荷對身上有法術湧動效果目標的傷害加成提升 @OverloadDamageBonus@%。

          主動: 雷茲開啟一個會通往其他地點的傳送門。經過 @ChargeTimeTooltip@ 秒後,在傳送門附近的所有友軍將被傳送到該地點。

          如果雷茲陷入無法施放或移動的狀態,扭轉之境將被取消。
          " tr "GeneratedTip_Spell_RyzeR_TooltipLevelUp" = "扭轉之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 超負荷對身上有法術湧動效果目標的傷害加成提升 @OverloadDamageBonus@%。

          主動: 雷茲開啟一個會通往其他地點的傳送門。經過 @ChargeTimeTooltip@ 秒後,在傳送門附近的所有友軍將被傳送到該地點。

          如果雷茲陷入無法施放或移動的狀態,扭轉之境將被取消。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          超負荷增加傷害
          @Cooldown@->@CooldownNL@
          @OverloadDamageBonus@%->@OverloadDamageBonusNL@%
          " tr "GeneratedTip_Spell_RyzeR_TooltipLevelUpUnlearned" = "扭轉之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 超負荷對身上有法術湧動效果目標的傷害加成提升 @OverloadDamageBonus@%。

          主動: 雷茲開啟一個會通往其他地點的傳送門。經過 @ChargeTimeTooltip@ 秒後,在傳送門附近的所有友軍將被傳送到該地點。

          如果雷茲陷入無法施放或移動的狀態,扭轉之境將被取消。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RyzeR_TooltipSimple" = "扭轉之境 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 超負荷對身上有法術湧動效果目標的傷害加成提升 @OverloadDamageBonus@%。

          主動: 雷茲開啟一個會通往其他地點的傳送門。經過 @ChargeTimeTooltip@ 秒後,在傳送門附近的所有友軍將被傳送到該地點。

          如果雷茲陷入無法施放或移動的狀態,扭轉之境將被取消。
          " tr "GeneratedTip_Spell_RyzeR_TooltipWithExtendedBehaviorHint" = "扭轉之境(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 超負荷對身上有法術湧動效果目標的傷害加成提升 @OverloadDamageBonus@%。

          主動: 雷茲開啟一個會通往其他地點的傳送門。經過 @ChargeTimeTooltip@ 秒後,在傳送門附近的所有友軍將被傳送到該地點。

          如果雷茲陷入無法施放或移動的狀態,扭轉之境將被取消。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_RyzeW_Description" = "雷茲使用符文將敵人禁錮,傷害並緩速他們。如果目標身上帶有【法術湧動】效果,那麼緩速效果會替換為定身效果。" tr "GeneratedTip_Spell_RyzeW_DisplayName" = "符文禁錮" tr "GeneratedTip_Spell_RyzeW_Tooltip" = "符文禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間立即造成 @WDamageCalc@ 魔法傷害並緩速一名敵人 @SlowAmount*100@%,持續 @CCDuration@ 秒。如果目標身上擁有 法術湧動 效果,緩速效果將改為定身效果,並在過程中消耗掉 法術湧動 效果。" tr "GeneratedTip_Spell_RyzeW_TooltipExtended" = "符文禁錮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間立即造成 @WDamageCalc@ 魔法傷害並緩速一名敵人 @SlowAmount*100@%,持續 @CCDuration@ 秒。如果目標身上擁有 法術湧動 效果,緩速效果將改為定身效果,並在過程中消耗掉 法術湧動 效果。" tr "GeneratedTip_Spell_RyzeW_TooltipLevelUp" = "符文禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間立即造成 @WDamageCalc@ 魔法傷害並緩速一名敵人 @SlowAmount*100@%,持續 @CCDuration@ 秒。如果目標身上擁有 法術湧動 效果,緩速效果將改為定身效果,並在過程中消耗掉 法術湧動 效果。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          消耗魔力
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_RyzeW_TooltipLevelUpUnlearned" = "符文禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間立即造成 @WDamageCalc@ 魔法傷害並緩速一名敵人 @SlowAmount*100@%,持續 @CCDuration@ 秒。如果目標身上擁有 法術湧動 效果,緩速效果將改為定身效果,並在過程中消耗掉 法術湧動 效果。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_RyzeW_TooltipSimple" = "符文禁錮 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間立即造成 @WDamageCalc@ 魔法傷害並緩速一名敵人 @SlowAmount*100@%,持續 @CCDuration@ 秒。如果目標身上擁有 法術湧動 效果,緩速效果將改為定身效果,並在過程中消耗掉 法術湧動 效果。" tr "GeneratedTip_Spell_RyzeW_TooltipWithExtendedBehaviorHint" = "符文禁錮(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間立即造成 @WDamageCalc@ 魔法傷害並緩速一名敵人 @SlowAmount*100@%,持續 @CCDuration@ 秒。如果目標身上擁有 法術湧動 效果,緩速效果將改為定身效果,並在過程中消耗掉 法術湧動 效果。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SeismicShard_Description" = "墨菲特使用元素原力,將一塊岩石碎片從地下射向敵人,對其造成傷害並偷取其跑速 4 秒。" tr "GeneratedTip_Spell_SeismicShard_DisplayName" = "地震碎片" tr "GeneratedTip_Spell_SeismicShard_Tooltip" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_SeismicShard_TooltipExtended" = "地震碎片(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUp" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUpUnlearned" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SeismicShard_TooltipSimple" = "地震碎片 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_SeismicShard_TooltipWithExtendedBehaviorHint" = "地震碎片(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SejuaniE_Description" = "史瓦妮冰凍並暈眩一名身上帶有最大寒霜層數的敵方英雄。" tr "GeneratedTip_Spell_SejuaniE_DisplayName" = "永恆凍土" tr "GeneratedTip_Spell_SejuaniE_Tooltip" = "永恆凍土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。
          " tr "GeneratedTip_Spell_SejuaniE_TooltipExtended" = "永恆凍土(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。
          " tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUp" = "永恆凍土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect3Amount@->@Effect3AmountNL@" tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUpUnlearned" = "永恆凍土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SejuaniE_TooltipSimple" = "永恆凍土 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。
          " tr "GeneratedTip_Spell_SejuaniE_TooltipWithExtendedBehaviorHint" = "永恆凍土(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SejuaniQ_Description" = "史瓦妮向前衝刺,將敵人擊飛至空中,衝刺過程中若撞上敵方英雄則停止前進。" tr "GeneratedTip_Spell_SejuaniQ_DisplayName" = "極地衝刺" tr "GeneratedTip_Spell_SejuaniQ_Tooltip" = "極地衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。" tr "GeneratedTip_Spell_SejuaniQ_TooltipExtended" = "極地衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。" tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUp" = "極地衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUpUnlearned" = "極地衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SejuaniQ_TooltipSimple" = "極地衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。" tr "GeneratedTip_Spell_SejuaniQ_TooltipWithExtendedBehaviorHint" = "極地衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SejuaniR_Description" = "史瓦妮擲出她的冰星錘,冰凍並暈眩首位被擊中的敵方英雄,並且創造一道冰之風暴,緩速範圍內其他敵人。" tr "GeneratedTip_Spell_SejuaniR_DisplayName" = "冰河籠牢" tr "GeneratedTip_Spell_SejuaniR_Tooltip" = "冰河籠牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_SejuaniR_TooltipExtended" = "冰河籠牢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUp" = "冰河籠牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          最大傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect7Amount@->@Effect7AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUpUnlearned" = "冰河籠牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SejuaniR_TooltipSimple" = "冰河籠牢 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。
          " tr "GeneratedTip_Spell_SejuaniR_TooltipWithExtendedBehaviorHint" = "冰河籠牢(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SejuaniW_Description" = "史瓦妮揮舞她的冰星錘兩次,對目標造成傷害並附加寒霜層數。" tr "GeneratedTip_Spell_SejuaniW_DisplayName" = "凜冬狂怒" tr "GeneratedTip_Spell_SejuaniW_Tooltip" = "凜冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,除了在敵人身上附加寒霜,還會短暫緩速命中的敵人。
          " tr "GeneratedTip_Spell_SejuaniW_TooltipExtended" = "凜冬狂怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,除了在敵人身上附加寒霜,還會短暫緩速命中的敵人。
          " tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUp" = "凜冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,除了在敵人身上附加寒霜,還會短暫緩速命中的敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等第一下傷害
          第二下傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUpUnlearned" = "凜冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,除了在敵人身上附加寒霜,還會短暫緩速命中的敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SejuaniW_TooltipSimple" = "凜冬狂怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,除了在敵人身上附加寒霜,還會短暫緩速命中的敵人。
          " tr "GeneratedTip_Spell_SejuaniW_TooltipWithExtendedBehaviorHint" = "凜冬狂怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,除了在敵人身上附加寒霜,還會短暫緩速命中的敵人。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShenE_Description" = "慎朝一個方向衝刺,嘲諷所有路徑上的敵人。" tr "GeneratedTip_Spell_ShenE_DisplayName" = "影襲" tr "GeneratedTip_Spell_ShenE_Tooltip" = "影襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_ShenE_TooltipExtended" = "影襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_ShenE_TooltipLevelUp" = "影襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ShenE_TooltipLevelUpUnlearned" = "影襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShenE_TooltipSimple" = "影襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_ShenE_TooltipWithExtendedBehaviorHint" = "影襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShenQ_Description" = "慎呼喚他的靈氣利刃,根據目標最大生命造成傷害。如果靈氣利刃與目標敵方英雄接觸,則攻擊力大幅提高,且所有接觸到的敵方目標在跑離慎時會受到緩速。" tr "GeneratedTip_Spell_ShenQ_DisplayName" = "暮光強襲" tr "GeneratedTip_Spell_ShenQ_Tooltip" = "暮光強襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。
          " tr "GeneratedTip_Spell_ShenQ_TooltipExtended" = "暮光強襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。
          " tr "GeneratedTip_Spell_ShenQ_TooltipLevelUp" = "暮光強襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎百分比傷害
          強化百分比傷害
          緩速
          @AbilityResourceName@ 消耗
          對野怪最大傷害
          冷卻時間
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect6Amount@%->@Effect6AmountNL@%
          @Effect4Amount@%->@Effect4AmountNL@%
          @Cost@->@CostNL@
          @Effect7Amount@->@Effect7AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ShenQ_TooltipLevelUpUnlearned" = "暮光強襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShenQ_TooltipSimple" = "暮光強襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。
          " tr "GeneratedTip_Spell_ShenQ_TooltipWithExtendedBehaviorHint" = "暮光強襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShenR_Description" = "慎用護盾保護友方英雄免於受到傷害,並在稍後傳送到目標位置。" tr "GeneratedTip_Spell_ShenR_DisplayName" = "並肩作戰" tr "GeneratedTip_Spell_ShenR_Tooltip" = "並肩作戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間慎提供一個護盾給一名指定友方英雄,持續 @ShieldDuration@ 秒。根據雙方已損失的生命最多可吸收 @Shield@ 至 @MaxShield@ 點傷害。詠唱 @ChannelDuration@ 秒後,慎和他的靈氣利刃會傳送至友軍當下的位置。" tr "GeneratedTip_Spell_ShenR_TooltipExtended" = "並肩作戰(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間慎提供一個護盾給一名指定友方英雄,持續 @ShieldDuration@ 秒。根據雙方已損失的生命最多可吸收 @Shield@ 至 @MaxShield@ 點傷害。詠唱 @ChannelDuration@ 秒後,慎和他的靈氣利刃會傳送至友軍當下的位置。" tr "GeneratedTip_Spell_ShenR_TooltipLevelUp" = "並肩作戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間慎提供一個護盾給一名指定友方英雄,持續 @ShieldDuration@ 秒。根據雙方已損失的生命最多可吸收 @Shield@ 至 @MaxShield@ 點傷害。詠唱 @ChannelDuration@ 秒後,慎和他的靈氣利刃會傳送至友軍當下的位置。點擊或者按 [@LevelUpHotkey@] 來升等最小護盾值
          最大護盾值
          冷卻時間
          @BaseShieldAmount@->@BaseShieldAmountNL@
          @BaseShieldMax_Tooltip@->@BaseShieldMax_TooltipNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ShenR_TooltipLevelUpUnlearned" = "並肩作戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間慎提供一個護盾給一名指定友方英雄,持續 @ShieldDuration@ 秒。根據雙方已損失的生命最多可吸收 @Shield@ 至 @MaxShield@ 點傷害。詠唱 @ChannelDuration@ 秒後,慎和他的靈氣利刃會傳送至友軍當下的位置。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShenR_TooltipSimple" = "並肩作戰 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間慎提供一個護盾給一名指定友方英雄,持續 @ShieldDuration@ 秒。根據雙方已損失的生命最多可吸收 @Shield@ 至 @MaxShield@ 點傷害。詠唱 @ChannelDuration@ 秒後,慎和他的靈氣利刃會傳送至友軍當下的位置。" tr "GeneratedTip_Spell_ShenR_TooltipWithExtendedBehaviorHint" = "並肩作戰(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間慎提供一個護盾給一名指定友方英雄,持續 @ShieldDuration@ 秒。根據雙方已損失的生命最多可吸收 @Shield@ 至 @MaxShield@ 點傷害。詠唱 @ChannelDuration@ 秒後,慎和他的靈氣利刃會傳送至友軍當下的位置。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShenW_Description" = "會擊中慎或慎靠近靈氣利刃友軍的攻擊將會遭到格擋。" tr "GeneratedTip_Spell_ShenW_DisplayName" = "靈氣庇護" tr "GeneratedTip_Spell_ShenW_Tooltip" = "靈氣庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。
          " tr "GeneratedTip_Spell_ShenW_TooltipExtended" = "靈氣庇護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。
          " tr "GeneratedTip_Spell_ShenW_TooltipLevelUp" = "靈氣庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_ShenW_TooltipLevelUpUnlearned" = "靈氣庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShenW_TooltipSimple" = "靈氣庇護 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。
          " tr "GeneratedTip_Spell_ShenW_TooltipWithExtendedBehaviorHint" = "靈氣庇護(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Description" = "希瓦娜的下次普攻會攻擊兩次。普攻可以減少雙龍聚首的冷卻時間 0.5 秒。

          聖龍型態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_DisplayName" = "雙龍聚首" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Tooltip" = "雙龍聚首 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @FirstHitDamageCalc@@SecondHitDamageCalc@ 物理傷害

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @CDReductionOnHit@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首第二次攻擊造成的傷害相當於 @SecondHitDamage*100@% 希瓦娜的物理攻擊。
          " tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipExtended" = "雙龍聚首(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @FirstHitDamageCalc@@SecondHitDamageCalc@ 物理傷害

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @CDReductionOnHit@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首第二次攻擊造成的傷害相當於 @SecondHitDamage*100@% 希瓦娜的物理攻擊。
          " tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUp" = "雙龍聚首 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @FirstHitDamageCalc@@SecondHitDamageCalc@ 物理傷害

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @CDReductionOnHit@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首第二次攻擊造成的傷害相當於 @SecondHitDamage*100@% 希瓦娜的物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等額外傷害
          冷卻時間
          @SecondHitDamage*100.000000@%->@SecondHitDamageNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUpUnlearned" = "雙龍聚首 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @FirstHitDamageCalc@@SecondHitDamageCalc@ 物理傷害

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @CDReductionOnHit@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首第二次攻擊造成的傷害相當於 @SecondHitDamage*100@% 希瓦娜的物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipSimple" = "雙龍聚首 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @FirstHitDamageCalc@@SecondHitDamageCalc@ 物理傷害

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @CDReductionOnHit@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首第二次攻擊造成的傷害相當於 @SecondHitDamage*100@% 希瓦娜的物理攻擊。
          " tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipWithExtendedBehaviorHint" = "雙龍聚首(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜下次普攻能夠攻擊兩次,分別造成 @FirstHitDamageCalc@@SecondHitDamageCalc@ 物理傷害

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @CDReductionOnHit@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首第二次攻擊造成的傷害相當於 @SecondHitDamage*100@% 希瓦娜的物理攻擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShyvanaFireball_Description" = "希瓦娜放出火球,對第一個擊中之敵人造成傷害並且留下龍之吐息標記敵人,持續 5 秒。標記的目標被希瓦娜普攻命中後會受到最大生命比例的傷害。

          聖龍型態: 龍之吐息擊中敵人會爆炸,在目標區域也會爆炸,造成額外傷害並燃燒地面一段時間。" tr "GeneratedTip_Spell_ShyvanaFireball_DisplayName" = "龍之吐息" tr "GeneratedTip_Spell_ShyvanaFireball_Tooltip" = "龍之吐息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對所有擊中的敵方目標造成 @DamageCalc@ 魔法傷害,並標記目標 @MarkDuration@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @PercentHPDamage*100@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @DragonExplosionCalc@ 額外魔法傷害,並將大地化為焦土,持續 4 秒。經過此區域的敵人每秒受到 @DragonDamagePerTickCalc@ 魔法傷害

          龍之吐息對野怪的命中傷害上限為每下 @MaxDamageVsMonsters@ 傷害。
          " tr "GeneratedTip_Spell_ShyvanaFireball_TooltipExtended" = "龍之吐息(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對所有擊中的敵方目標造成 @DamageCalc@ 魔法傷害,並標記目標 @MarkDuration@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @PercentHPDamage*100@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @DragonExplosionCalc@ 額外魔法傷害,並將大地化為焦土,持續 4 秒。經過此區域的敵人每秒受到 @DragonDamagePerTickCalc@ 魔法傷害

          龍之吐息對野怪的命中傷害上限為每下 @MaxDamageVsMonsters@ 傷害。
          " tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUp" = "龍之吐息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對所有擊中的敵方目標造成 @DamageCalc@ 魔法傷害,並標記目標 @MarkDuration@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @PercentHPDamage*100@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @DragonExplosionCalc@ 額外魔法傷害,並將大地化為焦土,持續 4 秒。經過此區域的敵人每秒受到 @DragonDamagePerTickCalc@ 魔法傷害

          龍之吐息對野怪的命中傷害上限為每下 @MaxDamageVsMonsters@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUpUnlearned" = "龍之吐息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對所有擊中的敵方目標造成 @DamageCalc@ 魔法傷害,並標記目標 @MarkDuration@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @PercentHPDamage*100@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @DragonExplosionCalc@ 額外魔法傷害,並將大地化為焦土,持續 4 秒。經過此區域的敵人每秒受到 @DragonDamagePerTickCalc@ 魔法傷害

          龍之吐息對野怪的命中傷害上限為每下 @MaxDamageVsMonsters@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShyvanaFireball_TooltipSimple" = "龍之吐息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對所有擊中的敵方目標造成 @DamageCalc@ 魔法傷害,並標記目標 @MarkDuration@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @PercentHPDamage*100@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @DragonExplosionCalc@ 額外魔法傷害,並將大地化為焦土,持續 4 秒。經過此區域的敵人每秒受到 @DragonDamagePerTickCalc@ 魔法傷害

          龍之吐息對野怪的命中傷害上限為每下 @MaxDamageVsMonsters@ 傷害。
          " tr "GeneratedTip_Spell_ShyvanaFireball_TooltipWithExtendedBehaviorHint" = "龍之吐息(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜吐出火球,擊中英雄後停止,對所有擊中的敵方目標造成 @DamageCalc@ 魔法傷害,並標記目標 @MarkDuration@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @PercentHPDamage*100@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @DragonExplosionCalc@ 額外魔法傷害,並將大地化為焦土,持續 4 秒。經過此區域的敵人每秒受到 @DragonDamagePerTickCalc@ 魔法傷害

          龍之吐息對野怪的命中傷害上限為每下 @MaxDamageVsMonsters@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShyvanaImmolationAura_Description" = "希瓦娜使用火焰環繞自身,對周圍敵人每秒造成魔法傷害,並且加速移動 3 秒,當技能啟動且希瓦娜普攻敵人時,再次造成部分傷害。加速效果隨時間減少,普通攻擊延長聖龍怒火持續時間。

          聖龍型態: 聖龍怒火會隨希瓦娜的龍型態大小而隨之成長。" tr "GeneratedTip_Spell_ShyvanaImmolationAura_DisplayName" = "聖龍怒火" tr "GeneratedTip_Spell_ShyvanaImmolationAura_Tooltip" = "聖龍怒火 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @DamagePerTickCalc@ 魔法傷害並獲得於 @BaseDuration@ 秒內遞減的 @MSPercent*100@% 跑速加成。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @DamageOnHitCalc@ 魔法傷害 ,並延長效果持續時間 @BonusDurationOnHit@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @MaxBuffDuration@ 秒。
          " tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipExtended" = "聖龍怒火(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @DamagePerTickCalc@ 魔法傷害並獲得於 @BaseDuration@ 秒內遞減的 @MSPercent*100@% 跑速加成。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @DamageOnHitCalc@ 魔法傷害 ,並延長效果持續時間 @BonusDurationOnHit@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @MaxBuffDuration@ 秒。
          " tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUp" = "聖龍怒火 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @DamagePerTickCalc@ 魔法傷害並獲得於 @BaseDuration@ 秒內遞減的 @MSPercent*100@% 跑速加成。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @DamageOnHitCalc@ 魔法傷害 ,並延長效果持續時間 @BonusDurationOnHit@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @MaxBuffDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害(靈氣)
          傷害(命中)
          跑速
          @DamagePerTick@->@DamagePerTickNL@
          @DamagePerTick*0.250000@->@DamagePerTickNL*0.250000@
          @MSPercent*100.000000@%->@MSPercentNL*100.000000@%
          " tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUpUnlearned" = "聖龍怒火 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @DamagePerTickCalc@ 魔法傷害並獲得於 @BaseDuration@ 秒內遞減的 @MSPercent*100@% 跑速加成。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @DamageOnHitCalc@ 魔法傷害 ,並延長效果持續時間 @BonusDurationOnHit@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @MaxBuffDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipSimple" = "聖龍怒火 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @DamagePerTickCalc@ 魔法傷害並獲得於 @BaseDuration@ 秒內遞減的 @MSPercent*100@% 跑速加成。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @DamageOnHitCalc@ 魔法傷害 ,並延長效果持續時間 @BonusDurationOnHit@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @MaxBuffDuration@ 秒。
          " tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipWithExtendedBehaviorHint" = "聖龍怒火(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希瓦娜每秒對鄰近敵方造成 @DamagePerTickCalc@ 魔法傷害並獲得於 @BaseDuration@ 秒內遞減的 @MSPercent*100@% 跑速加成。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @DamageOnHitCalc@ 魔法傷害 ,並延長效果持續時間 @BonusDurationOnHit@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @MaxBuffDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ShyvanaTransformCast_Description" = "希瓦娜化成聖龍,並且在目標區域與敵人戰鬥。在她移動路徑上之敵人將受到傷害,並且被撞擊至目標區域內。

          希瓦娜每秒獲得 1 點怒氣值,並在普攻時獲得 2 點怒氣值。" tr "GeneratedTip_Spell_ShyvanaTransformCast_DisplayName" = "真龍轉生" tr "GeneratedTip_Spell_ShyvanaTransformCast_Tooltip" = "真龍轉生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 點憤怒值 / 每秒需要 @FuryToActivate@ 點憤怒值啟動主動: 希瓦娜幻化為聖龍,獲得 @BonusHP@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @DamageCalc@ 魔法傷害 並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @FuryGainPerTick@ 點怒氣值。 普攻獲得 @FuryGainOnHit@ 點怒氣值。
          " tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipExtended" = "真龍轉生(@Level@)[@Hotkey@]@FuryDrainPerSecond@ 點憤怒值 / 每秒需要 @FuryToActivate@ 點憤怒值啟動主動: 希瓦娜幻化為聖龍,獲得 @BonusHP@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @DamageCalc@ 魔法傷害 並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @FuryGainPerTick@ 點怒氣值。 普攻獲得 @FuryGainOnHit@ 點怒氣值。
          " tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUp" = "真龍轉生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 點憤怒值 / 每秒需要 @FuryToActivate@ 點憤怒值啟動主動: 希瓦娜幻化為聖龍,獲得 @BonusHP@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @DamageCalc@ 魔法傷害 並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @FuryGainPerTick@ 點怒氣值。 普攻獲得 @FuryGainOnHit@ 點怒氣值。
          點擊或者按 [@LevelUpHotkey@] 來升等獲得被動怒氣
          額外生命
          飛行傷害
          @FuryGainPerTick@->@FuryGainPerTickNL@
          @BonusHP@->@BonusHPNL@
          @Damage@->@DamageNL@
          " tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUpUnlearned" = "真龍轉生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 點憤怒值 / 每秒需要 @FuryToActivate@ 點憤怒值啟動主動: 希瓦娜幻化為聖龍,獲得 @BonusHP@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @DamageCalc@ 魔法傷害 並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @FuryGainPerTick@ 點怒氣值。 普攻獲得 @FuryGainOnHit@ 點怒氣值。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipSimple" = "真龍轉生 (@Level@)[@Hotkey@]@FuryDrainPerSecond@ 點憤怒值 / 每秒需要 @FuryToActivate@ 點憤怒值啟動主動: 希瓦娜幻化為聖龍,獲得 @BonusHP@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @DamageCalc@ 魔法傷害 並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @FuryGainPerTick@ 點怒氣值。 普攻獲得 @FuryGainOnHit@ 點怒氣值。
          " tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipWithExtendedBehaviorHint" = "真龍轉生(@Level@)[@Hotkey@]@FuryDrainPerSecond@ 點憤怒值 / 每秒需要 @FuryToActivate@ 點憤怒值啟動主動: 希瓦娜幻化為聖龍,獲得 @BonusHP@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @DamageCalc@ 魔法傷害 並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @FuryGainPerTick@ 點怒氣值。 普攻獲得 @FuryGainOnHit@ 點怒氣值。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SionE_Description" = "賽恩發射一個短程衝擊波對第一個命中的敵人造成傷害,緩速該名敵人並且減少其物理防禦。如果衝擊波命中了士兵或是野怪,目標將會被擊退,而所有被賽恩擊退的目標打到的敵人,將會被緩速、受到傷害、及減少物理防禦效果。" tr "GeneratedTip_Spell_SionE_DisplayName" = "殺戮怒吼" tr "GeneratedTip_Spell_SionE_Tooltip" = "殺戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。
          " tr "GeneratedTip_Spell_SionE_TooltipExtended" = "殺戮怒吼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。
          " tr "GeneratedTip_Spell_SionE_TooltipLevelUp" = "殺戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SionE_TooltipLevelUpUnlearned" = "殺戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SionE_TooltipSimple" = "殺戮怒吼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。
          " tr "GeneratedTip_Spell_SionE_TooltipWithExtendedBehaviorHint" = "殺戮怒吼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SionQ_Description" = "賽恩在自己前方的區域揮動武器對敵人造成傷害,如果他蓄力夠久,被命中的敵人將會被暈眩並且擊飛。" tr "GeneratedTip_Spell_SionQ_DisplayName" = "巨幅毀滅" tr "GeneratedTip_Spell_SionQ_Tooltip" = "巨幅毀滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。
          " tr "GeneratedTip_Spell_SionQ_TooltipExtended" = "巨幅毀滅(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。
          " tr "GeneratedTip_Spell_SionQ_TooltipLevelUp" = "巨幅毀滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          最大傷害
          成長物理攻擊
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SionQ_TooltipLevelUpUnlearned" = "巨幅毀滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SionQ_TooltipSimple" = "巨幅毀滅 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。
          " tr "GeneratedTip_Spell_SionQ_TooltipWithExtendedBehaviorHint" = "巨幅毀滅(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SionR_Description" = "賽恩往一個固定方向衝刺,隨時間加速。可以藉由滑鼠游標來操縱衝刺方向。當他撞擊敵人時將會造成傷害並且根據自己衝刺的距離來擊飛目標。" tr "GeneratedTip_Spell_SionR_DisplayName" = "猛烈狂擊" tr "GeneratedTip_Spell_SionR_Tooltip" = "猛烈狂擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @MinDamageTotal@ 物理傷害並擊飛區域內的敵人,持續 @MinStunDuration@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @SlowAmount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @MaxDamageTotal@ ,暈眩作用時間也增加到 @MaxStunDuration@ 秒。
          " tr "GeneratedTip_Spell_SionR_TooltipExtended" = "猛烈狂擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @MinDamageTotal@ 物理傷害並擊飛區域內的敵人,持續 @MinStunDuration@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @SlowAmount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @MaxDamageTotal@ ,暈眩作用時間也增加到 @MaxStunDuration@ 秒。
          " tr "GeneratedTip_Spell_SionR_TooltipLevelUp" = "猛烈狂擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @MinDamageTotal@ 物理傷害並擊飛區域內的敵人,持續 @MinStunDuration@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @SlowAmount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @MaxDamageTotal@ ,暈眩作用時間也增加到 @MaxStunDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          最大傷害
          緩速
          冷卻時間
          @MinDamage@->@MinDamageNL@
          @MaxDamage@->@MaxDamageNL@
          @SlowAmount@%->@SlowAmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SionR_TooltipLevelUpUnlearned" = "猛烈狂擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @MinDamageTotal@ 物理傷害並擊飛區域內的敵人,持續 @MinStunDuration@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @SlowAmount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @MaxDamageTotal@ ,暈眩作用時間也增加到 @MaxStunDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SionR_TooltipSimple" = "猛烈狂擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @MinDamageTotal@ 物理傷害並擊飛區域內的敵人,持續 @MinStunDuration@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @SlowAmount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @MaxDamageTotal@ ,暈眩作用時間也增加到 @MaxStunDuration@ 秒。
          " tr "GeneratedTip_Spell_SionR_TooltipWithExtendedBehaviorHint" = "猛烈狂擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @MinDamageTotal@ 物理傷害並擊飛區域內的敵人,持續 @MinStunDuration@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @SlowAmount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @MaxDamageTotal@ ,暈眩作用時間也增加到 @MaxStunDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SionW_Description" = "賽恩使用護盾保護自己,並且可以在 3 秒後重新引爆護盾對周圍的敵人造成魔法傷害。當賽恩撃殺敵軍,提升最大生命。" tr "GeneratedTip_Spell_SionW_DisplayName" = "魂魄熔爐" tr "GeneratedTip_Spell_SionW_Tooltip" = "魂魄熔爐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。
          " tr "GeneratedTip_Spell_SionW_TooltipExtended" = "魂魄熔爐(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。
          " tr "GeneratedTip_Spell_SionW_TooltipLevelUp" = "魂魄熔爐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值
          傷害
          最大生命傷害
          最大生命護盾係數
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect4Amount@%->@Effect4AmountNL@%
          @Effect3Amount@%->@Effect3AmountNL@%
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SionW_TooltipLevelUpUnlearned" = "魂魄熔爐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SionW_TooltipSimple" = "魂魄熔爐 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。
          " tr "GeneratedTip_Spell_SionW_TooltipWithExtendedBehaviorHint" = "魂魄熔爐(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SivirE_Description" = "希維爾發出一道魔法屏障抵擋敵方技能,如果技能成功被阻擋的話,希維爾會回復自身魔力。" tr "GeneratedTip_Spell_SivirE_DisplayName" = "法術護盾" tr "GeneratedTip_Spell_SivirE_Tooltip" = "法術護盾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。
          " tr "GeneratedTip_Spell_SivirE_TooltipExtended" = "法術護盾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。
          " tr "GeneratedTip_Spell_SivirE_TooltipLevelUp" = "法術護盾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          獲得魔力
          @Cooldown@->@CooldownNL@
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_SivirE_TooltipLevelUpUnlearned" = "法術護盾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SivirE_TooltipSimple" = "法術護盾 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。
          " tr "GeneratedTip_Spell_SivirE_TooltipWithExtendedBehaviorHint" = "法術護盾(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SivirQ_Description" = "希維爾投擲迴旋鏢,對路徑上所有敵人造成傷害。" tr "GeneratedTip_Spell_SivirQ_DisplayName" = "迴旋之刃" tr "GeneratedTip_Spell_SivirQ_Tooltip" = "迴旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾迴旋擲出武器,對它穿過的所有敵人造成 @TotalDamage@ 物理傷害

          命中非英雄單位將使後續的目標所受傷害逐ㄧ減少 @FallOffRatio*100@%,最低減至 @FallOffMinimum*100@%。
          " tr "GeneratedTip_Spell_SivirQ_TooltipExtended" = "迴旋之刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾迴旋擲出武器,對它穿過的所有敵人造成 @TotalDamage@ 物理傷害

          命中非英雄單位將使後續的目標所受傷害逐ㄧ減少 @FallOffRatio*100@%,最低減至 @FallOffMinimum*100@%。
          " tr "GeneratedTip_Spell_SivirQ_TooltipLevelUp" = "迴旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾迴旋擲出武器,對它穿過的所有敵人造成 @TotalDamage@ 物理傷害

          命中非英雄單位將使後續的目標所受傷害逐ㄧ減少 @FallOffRatio*100@%,最低減至 @FallOffMinimum*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          成長物理攻擊
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @TADRatio*100.000000@%->@TADRatioNL*100.000000@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SivirQ_TooltipLevelUpUnlearned" = "迴旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾迴旋擲出武器,對它穿過的所有敵人造成 @TotalDamage@ 物理傷害

          命中非英雄單位將使後續的目標所受傷害逐ㄧ減少 @FallOffRatio*100@%,最低減至 @FallOffMinimum*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SivirQ_TooltipSimple" = "迴旋之刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾迴旋擲出武器,對它穿過的所有敵人造成 @TotalDamage@ 物理傷害

          命中非英雄單位將使後續的目標所受傷害逐ㄧ減少 @FallOffRatio*100@%,最低減至 @FallOffMinimum*100@%。
          " tr "GeneratedTip_Spell_SivirQ_TooltipWithExtendedBehaviorHint" = "迴旋之刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾迴旋擲出武器,對它穿過的所有敵人造成 @TotalDamage@ 物理傷害

          命中非英雄單位將使後續的目標所受傷害逐ㄧ減少 @FallOffRatio*100@%,最低減至 @FallOffMinimum*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SivirR_Description" = "希維爾帶領他的隊友,讓他們在短時間內獲得一波跑速增益,除此之外,如果希維爾的十字彈射啟動的話還可被動獲得額外攻速。" tr "GeneratedTip_Spell_SivirR_DisplayName" = "狩獵" tr "GeneratedTip_Spell_SivirR_Tooltip" = "狩獵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:希維爾在十字彈射啟動期間獲得 @RicochetAttackSpeed*100@% 攻速。

          主動:希維爾召集友軍一起行動,持續 @UltDuration@ 秒。一開始提供所有鄰近友軍 @MaxMS@% 額外跑速,接著在 @MaxMSDuration@ 秒後遞減至 @MinMS@%。
          " tr "GeneratedTip_Spell_SivirR_TooltipExtended" = "狩獵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:希維爾在十字彈射啟動期間獲得 @RicochetAttackSpeed*100@% 攻速。

          主動:希維爾召集友軍一起行動,持續 @UltDuration@ 秒。一開始提供所有鄰近友軍 @MaxMS@% 額外跑速,接著在 @MaxMSDuration@ 秒後遞減至 @MinMS@%。
          " tr "GeneratedTip_Spell_SivirR_TooltipLevelUp" = "狩獵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:希維爾在十字彈射啟動期間獲得 @RicochetAttackSpeed*100@% 攻速。

          主動:希維爾召集友軍一起行動,持續 @UltDuration@ 秒。一開始提供所有鄰近友軍 @MaxMS@% 額外跑速,接著在 @MaxMSDuration@ 秒後遞減至 @MinMS@%。
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          跑速
          跑速持續時間
          冷卻時間
          @RicochetAttackSpeed*100.000000@%->@RicochetAttackSpeedNL*100.000000@%
          @MaxMS@%->@MaxMSNL@%
          @MaxMSDuration@->@MaxMSDurationNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SivirR_TooltipLevelUpUnlearned" = "狩獵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:希維爾在十字彈射啟動期間獲得 @RicochetAttackSpeed*100@% 攻速。

          主動:希維爾召集友軍一起行動,持續 @UltDuration@ 秒。一開始提供所有鄰近友軍 @MaxMS@% 額外跑速,接著在 @MaxMSDuration@ 秒後遞減至 @MinMS@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SivirR_TooltipSimple" = "狩獵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:希維爾在十字彈射啟動期間獲得 @RicochetAttackSpeed*100@% 攻速。

          主動:希維爾召集友軍一起行動,持續 @UltDuration@ 秒。一開始提供所有鄰近友軍 @MaxMS@% 額外跑速,接著在 @MaxMSDuration@ 秒後遞減至 @MinMS@%。
          " tr "GeneratedTip_Spell_SivirR_TooltipWithExtendedBehaviorHint" = "狩獵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:希維爾在十字彈射啟動期間獲得 @RicochetAttackSpeed*100@% 攻速。

          主動:希維爾召集友軍一起行動,持續 @UltDuration@ 秒。一開始提供所有鄰近友軍 @MaxMS@% 額外跑速,接著在 @MaxMSDuration@ 秒後遞減至 @MinMS@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SivirW_Description" = "希維爾的下幾次普通攻擊將會在鄰近目標之間彈跳,傷害隨著彈跳次數遞減。" tr "GeneratedTip_Spell_SivirW_DisplayName" = "十字彈射" tr "GeneratedTip_Spell_SivirW_Tooltip" = "十字彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾接下來的 @BounceAttacks@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @FirstTargetDamage@ 物理傷害 ,對其他彈射目標造成 @BounceDamage@ 物理傷害

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。
          " tr "GeneratedTip_Spell_SivirW_TooltipExtended" = "十字彈射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾接下來的 @BounceAttacks@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @FirstTargetDamage@ 物理傷害 ,對其他彈射目標造成 @BounceDamage@ 物理傷害

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。
          " tr "GeneratedTip_Spell_SivirW_TooltipLevelUp" = "十字彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾接下來的 @BounceAttacks@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @FirstTargetDamage@ 物理傷害 ,對其他彈射目標造成 @BounceDamage@ 物理傷害

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          彈射傷害(總物理攻擊)
          @Cooldown@->@CooldownNL@
          @BounceADRatio*100.000000@%->@BounceADRatioNL*100.000000@%
          " tr "GeneratedTip_Spell_SivirW_TooltipLevelUpUnlearned" = "十字彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾接下來的 @BounceAttacks@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @FirstTargetDamage@ 物理傷害 ,對其他彈射目標造成 @BounceDamage@ 物理傷害

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SivirW_TooltipSimple" = "十字彈射 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾接下來的 @BounceAttacks@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @FirstTargetDamage@ 物理傷害 ,對其他彈射目標造成 @BounceDamage@ 物理傷害

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。
          " tr "GeneratedTip_Spell_SivirW_TooltipWithExtendedBehaviorHint" = "十字彈射(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間希維爾接下來的 @BounceAttacks@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @FirstTargetDamage@ 物理傷害 ,對其他彈射目標造成 @BounceDamage@ 物理傷害

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SkarnerExoskeleton_Description" = "史加納產生護盾,當護盾持續時,他將獲得跑速加成。" tr "GeneratedTip_Spell_SkarnerExoskeleton_DisplayName" = "結晶骨骼" tr "GeneratedTip_Spell_SkarnerExoskeleton_Tooltip" = "結晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipExtended" = "結晶骨骼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUp" = "結晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。點擊或者按 [@LevelUpHotkey@] 來升等最大生命吸收傷害
          跑速
          冷卻時間
          @Effect1Amount@%->@Effect1AmountNL@%
          @Effect5Amount@%->@Effect5AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUpUnlearned" = "結晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipSimple" = "結晶骨骼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipWithExtendedBehaviorHint" = "結晶骨骼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SkarnerFracture_Description" = "史加納召喚水晶能量對敵人造成傷害,並且緩速他們。期間內普通攻擊能夠撃暈他們。" tr "GeneratedTip_Spell_SkarnerFracture_DisplayName" = "水晶塵爆" tr "GeneratedTip_Spell_SkarnerFracture_Tooltip" = "水晶塵爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_SkarnerFracture_TooltipExtended" = "水晶塵爆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUp" = "水晶塵爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等爆炸傷害 / 攻擊傷害
          緩速
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Effect8Amount@%->@Effect8AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUpUnlearned" = "水晶塵爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SkarnerFracture_TooltipSimple" = "水晶塵爆 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_SkarnerFracture_TooltipWithExtendedBehaviorHint" = "水晶塵爆(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SkarnerImpale_Description" = "史加納用蠍尾穿刺壓制一名敵方英雄並對其造成傷害。在此期間,他可以自由移動並將受壓制的敵人四處拖行。當壓制效果結束後,目標英雄將受到額外傷害。" tr "GeneratedTip_Spell_SkarnerImpale_DisplayName" = "蠍尾穿刺" tr "GeneratedTip_Spell_SkarnerImpale_Tooltip" = "蠍尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納壓制一名敵方英雄,持續 @RDuration@ 秒,造成 @PhysicalDamage@ 物理傷害加上 @MagicDamage@ 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。" tr "GeneratedTip_Spell_SkarnerImpale_TooltipExtended" = "蠍尾穿刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納壓制一名敵方英雄,持續 @RDuration@ 秒,造成 @PhysicalDamage@ 物理傷害加上 @MagicDamage@ 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。" tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUp" = "蠍尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納壓制一名敵方英雄,持續 @RDuration@ 秒,造成 @PhysicalDamage@ 物理傷害加上 @MagicDamage@ 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUpUnlearned" = "蠍尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納壓制一名敵方英雄,持續 @RDuration@ 秒,造成 @PhysicalDamage@ 物理傷害加上 @MagicDamage@ 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SkarnerImpale_TooltipSimple" = "蠍尾穿刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納壓制一名敵方英雄,持續 @RDuration@ 秒,造成 @PhysicalDamage@ 物理傷害加上 @MagicDamage@ 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。" tr "GeneratedTip_Spell_SkarnerImpale_TooltipWithExtendedBehaviorHint" = "蠍尾穿刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納壓制一名敵方英雄,持續 @RDuration@ 秒,造成 @PhysicalDamage@ 物理傷害加上 @MagicDamage@ 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SkarnerVirulentSlash_Description" = "史加納揮舞他的爪子,對鄰近敵人造成物理傷害,如撃中目標則能夠以水晶能量替自己充能。如果他在水晶能量效果持續時再次使用水晶斬擊將會獲得額外魔法傷害。" tr "GeneratedTip_Spell_SkarnerVirulentSlash_DisplayName" = "水晶斬擊" tr "GeneratedTip_Spell_SkarnerVirulentSlash_Tooltip" = "水晶斬擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。
          " tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipExtended" = "水晶斬擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。
          " tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUp" = "水晶斬擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。
          點擊或者按 [@LevelUpHotkey@] 來升等總物理攻擊係數
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUpUnlearned" = "水晶斬擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipSimple" = "水晶斬擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。
          " tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipWithExtendedBehaviorHint" = "水晶斬擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Description" = "努努和威朗普招喚暴風雪,範圍內的敵人遭到緩速,詠唱結束後受到到巨量傷害。" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_DisplayName" = "絕對零度" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Tooltip" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipExtended" = "絕對零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUp" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          護盾值
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @BaseShieldAmount@->@BaseShieldAmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUpUnlearned" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipSimple" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipWithExtendedBehaviorHint" = "絕對零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Description" = "艾希向前方射出魔法水晶箭,擊中敵方英雄時對該英雄造成傷害並暈眩目標。飛行距離越遠,暈眩時間越長。同時對該英雄附近的敵人造成傷害並減速。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_DisplayName" = "魔法水晶箭" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Description" = "艾希向前方射出魔法水晶箭,擊中敵方英雄時對該英雄造成傷害並暈眩目標。飛行距離越遠,暈眩時間越長。同時對該英雄附近的敵人造成傷害並減速。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_DisplayName" = "魔法水晶箭" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipExtended" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Description" = "艾希向前方射出魔法水晶箭,擊中敵方英雄時對該英雄造成傷害並暈眩目標。飛行距離越遠,暈眩時間越長。同時對該英雄附近的敵人造成傷害並減速。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_DisplayName" = "魔法水晶箭" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipExtended" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Tooltip" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipExtended" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUp" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUpUnlearned" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipSimple" = "魔法水晶箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipWithExtendedBehaviorHint" = "魔法水晶箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SLIME_BlitzQ_Description" = "布里茨發射他的右拳抓取路徑中的目標,造成傷害並且將目標拖引至面前。" tr "GeneratedTip_Spell_SLIME_BlitzQ_DisplayName" = "火箭抓取" tr "GeneratedTip_Spell_SLIME_BlitzQ_Tooltip" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipExtended" = "火箭抓取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUp" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUpUnlearned" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipSimple" = "火箭抓取 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipWithExtendedBehaviorHint" = "火箭抓取(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SLIME_MegaBlitz_Description" = "努努和威朗普招喚暴風雪,範圍內的敵人遭到緩速,詠唱結束後受到到巨量傷害。" tr "GeneratedTip_Spell_SLIME_MegaBlitz_DisplayName" = "絕對零度" tr "GeneratedTip_Spell_SLIME_MegaBlitz_Tooltip" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipExtended" = "絕對零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUp" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          護盾值
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @BaseShieldAmount@->@BaseShieldAmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUpUnlearned" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipSimple" = "絕對零度 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。
          " tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipWithExtendedBehaviorHint" = "絕對零度(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SLIME_Rupture_Description" = "使目標地面破裂,將敵人拋向空中,造成傷害並減速。" tr "GeneratedTip_Spell_SLIME_Rupture_DisplayName" = "破裂" tr "GeneratedTip_Spell_SLIME_Rupture_Tooltip" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipExtended" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUp" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUpUnlearned" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipSimple" = "破裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipWithExtendedBehaviorHint" = "破裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SorakaE_Description" = "創造一個結界,讓進入的敵人都被沉默。當該區域消失後,還在裡面的敵人將被定身。" tr "GeneratedTip_Spell_SorakaE_DisplayName" = "寂靜星河" tr "GeneratedTip_Spell_SorakaE_Tooltip" = "寂靜星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個持續 @RootDelay@ 秒的結界,對站在結界中的敵方英雄造成 @TotalDamage@ 魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @RootDuration@ 秒並受到 @TotalDamage@ 魔法傷害
          " tr "GeneratedTip_Spell_SorakaE_TooltipExtended" = "寂靜星河(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個持續 @RootDelay@ 秒的結界,對站在結界中的敵方英雄造成 @TotalDamage@ 魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @RootDuration@ 秒並受到 @TotalDamage@ 魔法傷害
          " tr "GeneratedTip_Spell_SorakaE_TooltipLevelUp" = "寂靜星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個持續 @RootDelay@ 秒的結界,對站在結界中的敵方英雄造成 @TotalDamage@ 魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @RootDuration@ 秒並受到 @TotalDamage@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          束縛持續時間
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @RootDuration@->@RootDurationNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SorakaE_TooltipLevelUpUnlearned" = "寂靜星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個持續 @RootDelay@ 秒的結界,對站在結界中的敵方英雄造成 @TotalDamage@ 魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @RootDuration@ 秒並受到 @TotalDamage@ 魔法傷害
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SorakaE_TooltipSimple" = "寂靜星河 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個持續 @RootDelay@ 秒的結界,對站在結界中的敵方英雄造成 @TotalDamage@ 魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @RootDuration@ 秒並受到 @TotalDamage@ 魔法傷害
          " tr "GeneratedTip_Spell_SorakaE_TooltipWithExtendedBehaviorHint" = "寂靜星河(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間創造一個持續 @RootDelay@ 秒的結界,對站在結界中的敵方英雄造成 @TotalDamage@ 魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @RootDuration@ 秒並受到 @TotalDamage@ 魔法傷害

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SorakaQ_Description" = "殞落星辰從天而降,落在指定地點後造成魔法傷害,並緩速範圍內的敵人。若敵方英雄被殞星召喚擊中,索拉卡將回復生命。" tr "GeneratedTip_Spell_SorakaQ_DisplayName" = "殞星召喚" tr "GeneratedTip_Spell_SorakaQ_Tooltip" = "殞星召喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚殞落星辰到目標區域,對位於範圍內的敵人造成 @TotalDamage@ 魔法傷害及 @MoveSpeedSlow*100@% 緩速效果,持續 @SlowDuration@ 秒。

          若殞星召喚成功命中一名敵方英雄,索拉卡將進入持續 @HoTDuration@ 秒的 回春狀態,這個效果在持續期間將使索拉卡回復 @TotalHoT@ 生命,並提供 @MoveSpeedHaste*100@% 跑速加成,該加成會在最初的 @MoveSpeedDuration@ 秒內不斷衰減。
          " tr "GeneratedTip_Spell_SorakaQ_TooltipExtended" = "殞星召喚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚殞落星辰到目標區域,對位於範圍內的敵人造成 @TotalDamage@ 魔法傷害及 @MoveSpeedSlow*100@% 緩速效果,持續 @SlowDuration@ 秒。

          若殞星召喚成功命中一名敵方英雄,索拉卡將進入持續 @HoTDuration@ 秒的 回春狀態,這個效果在持續期間將使索拉卡回復 @TotalHoT@ 生命,並提供 @MoveSpeedHaste*100@% 跑速加成,該加成會在最初的 @MoveSpeedDuration@ 秒內不斷衰減。
          " tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUp" = "殞星召喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚殞落星辰到目標區域,對位於範圍內的敵人造成 @TotalDamage@ 魔法傷害及 @MoveSpeedSlow*100@% 緩速效果,持續 @SlowDuration@ 秒。

          若殞星召喚成功命中一名敵方英雄,索拉卡將進入持續 @HoTDuration@ 秒的 回春狀態,這個效果在持續期間將使索拉卡回復 @TotalHoT@ 生命,並提供 @MoveSpeedHaste*100@% 跑速加成,該加成會在最初的 @MoveSpeedDuration@ 秒內不斷衰減。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          生命回復(回春)
          跑速
          冷卻時間
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @BaseHoT@->@BaseHoTNL@
          @MoveSpeedHaste*100.000000@%->@MoveSpeedHasteNL*100.000000@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUpUnlearned" = "殞星召喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚殞落星辰到目標區域,對位於範圍內的敵人造成 @TotalDamage@ 魔法傷害及 @MoveSpeedSlow*100@% 緩速效果,持續 @SlowDuration@ 秒。

          若殞星召喚成功命中一名敵方英雄,索拉卡將進入持續 @HoTDuration@ 秒的 回春狀態,這個效果在持續期間將使索拉卡回復 @TotalHoT@ 生命,並提供 @MoveSpeedHaste*100@% 跑速加成,該加成會在最初的 @MoveSpeedDuration@ 秒內不斷衰減。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SorakaQ_TooltipSimple" = "殞星召喚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚殞落星辰到目標區域,對位於範圍內的敵人造成 @TotalDamage@ 魔法傷害及 @MoveSpeedSlow*100@% 緩速效果,持續 @SlowDuration@ 秒。

          若殞星召喚成功命中一名敵方英雄,索拉卡將進入持續 @HoTDuration@ 秒的 回春狀態,這個效果在持續期間將使索拉卡回復 @TotalHoT@ 生命,並提供 @MoveSpeedHaste*100@% 跑速加成,該加成會在最初的 @MoveSpeedDuration@ 秒內不斷衰減。
          " tr "GeneratedTip_Spell_SorakaQ_TooltipWithExtendedBehaviorHint" = "殞星召喚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚殞落星辰到目標區域,對位於範圍內的敵人造成 @TotalDamage@ 魔法傷害及 @MoveSpeedSlow*100@% 緩速效果,持續 @SlowDuration@ 秒。

          若殞星召喚成功命中一名敵方英雄,索拉卡將進入持續 @HoTDuration@ 秒的 回春狀態,這個效果在持續期間將使索拉卡回復 @TotalHoT@ 生命,並提供 @MoveSpeedHaste*100@% 跑速加成,該加成會在最初的 @MoveSpeedDuration@ 秒內不斷衰減。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SorakaR_Description" = "索拉卡讓友軍充滿了希望的能量,立刻回復她與友軍的生命。" tr "GeneratedTip_Spell_SorakaR_DisplayName" = "祈願" tr "GeneratedTip_Spell_SorakaR_Tooltip" = "祈願 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚神聖力量,使所有友方英雄回復 @HealingCalc@ 生命。祈願的治癒效果對血量低於 40% 生命的英雄將提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。" tr "GeneratedTip_Spell_SorakaR_TooltipExtended" = "祈願(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚神聖力量,使所有友方英雄回復 @HealingCalc@ 生命。祈願的治癒效果對血量低於 40% 生命的英雄將提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。" tr "GeneratedTip_Spell_SorakaR_TooltipLevelUp" = "祈願 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚神聖力量,使所有友方英雄回復 @HealingCalc@ 生命。祈願的治癒效果對血量低於 40% 生命的英雄將提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。點擊或者按 [@LevelUpHotkey@] 來升等治癒
          冷卻時間
          @BaseHeal@->@BaseHealNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SorakaR_TooltipLevelUpUnlearned" = "祈願 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚神聖力量,使所有友方英雄回復 @HealingCalc@ 生命。祈願的治癒效果對血量低於 40% 生命的英雄將提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SorakaR_TooltipSimple" = "祈願 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚神聖力量,使所有友方英雄回復 @HealingCalc@ 生命。祈願的治癒效果對血量低於 40% 生命的英雄將提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。" tr "GeneratedTip_Spell_SorakaR_TooltipWithExtendedBehaviorHint" = "祈願(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間索拉卡召喚神聖力量,使所有友方英雄回復 @HealingCalc@ 生命。祈願的治癒效果對血量低於 40% 生命的英雄將提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SorakaW_Description" = "索拉卡犧牲部分生命值治療隊友。" tr "GeneratedTip_Spell_SorakaW_DisplayName" = "星之祝福" tr "GeneratedTip_Spell_SorakaW_Tooltip" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷卻時間回復友方英雄 @TotalHeal@ 生命。

          若施放時仍處於回春狀態,索拉卡的目標同樣將獲得回春效果,使他們回復 @Spell.SorakaQ:TotalHoT@ 生命,並獲得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,於 @Spell.SorakaQ:HoTDuration@ 秒內遞減。

          索拉卡的血量低於 @MinimumHealth@ 生命 (5% 最大生命) 時無法施放此技能。
          " tr "GeneratedTip_Spell_SorakaW_TooltipExtended" = "星之祝福(@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷卻時間回復友方英雄 @TotalHeal@ 生命。

          若施放時仍處於回春狀態,索拉卡的目標同樣將獲得回春效果,使他們回復 @Spell.SorakaQ:TotalHoT@ 生命,並獲得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,於 @Spell.SorakaQ:HoTDuration@ 秒內遞減。

          索拉卡的血量低於 @MinimumHealth@ 生命 (5% 最大生命) 時無法施放此技能。
          " tr "GeneratedTip_Spell_SorakaW_TooltipLevelUp" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷卻時間回復友方英雄 @TotalHeal@ 生命。

          若施放時仍處於回春狀態,索拉卡的目標同樣將獲得回春效果,使他們回復 @Spell.SorakaQ:TotalHoT@ 生命,並獲得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,於 @Spell.SorakaQ:HoTDuration@ 秒內遞減。

          索拉卡的血量低於 @MinimumHealth@ 生命 (5% 最大生命) 時無法施放此技能。
          點擊或者按 [@LevelUpHotkey@] 來升等治癒
          冷卻時間
          @AbilityResourceName@ 消耗
          @BaseHeal@->@BaseHealNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SorakaW_TooltipLevelUpUnlearned" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷卻時間回復友方英雄 @TotalHeal@ 生命。

          若施放時仍處於回春狀態,索拉卡的目標同樣將獲得回春效果,使他們回復 @Spell.SorakaQ:TotalHoT@ 生命,並獲得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,於 @Spell.SorakaQ:HoTDuration@ 秒內遞減。

          索拉卡的血量低於 @MinimumHealth@ 生命 (5% 最大生命) 時無法施放此技能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SorakaW_TooltipSimple" = "星之祝福 (@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷卻時間回復友方英雄 @TotalHeal@ 生命。

          若施放時仍處於回春狀態,索拉卡的目標同樣將獲得回春效果,使他們回復 @Spell.SorakaQ:TotalHoT@ 生命,並獲得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,於 @Spell.SorakaQ:HoTDuration@ 秒內遞減。

          索拉卡的血量低於 @MinimumHealth@ 生命 (5% 最大生命) 時無法施放此技能。
          " tr "GeneratedTip_Spell_SorakaW_TooltipWithExtendedBehaviorHint" = "星之祝福(@Level@)[@Hotkey@]@PercentHealthCost*100@% 最大生命、@Cost@ 魔力@Cooldown@ 秒冷卻時間回復友方英雄 @TotalHeal@ 生命。

          若施放時仍處於回春狀態,索拉卡的目標同樣將獲得回春效果,使他們回復 @Spell.SorakaQ:TotalHoT@ 生命,並獲得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,於 @Spell.SorakaQ:HoTDuration@ 秒內遞減。

          索拉卡的血量低於 @MinimumHealth@ 生命 (5% 最大生命) 時無法施放此技能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_StaticField_Description" = "被布里茨攻擊的敵人會被標記,並在 3 秒後受到電擊傷害。此外,布里茨可以啟動此技能來傷害周圍敵人,並造成持續 0.5 秒的沉默效果。" tr "GeneratedTip_Spell_StaticField_DisplayName" = "靜電力場" tr "GeneratedTip_Spell_StaticField_Tooltip" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          " tr "GeneratedTip_Spell_StaticField_TooltipExtended" = "靜電力場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          " tr "GeneratedTip_Spell_StaticField_TooltipLevelUp" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          點擊或者按 [@LevelUpHotkey@] 來升等被動效果基礎傷害
          主動效果基礎傷害
          主動效果冷卻時間
          @Passive Base Damage@->@Passive Base DamageNL@
          @ActiveBaseDamage@->@ActiveBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_StaticField_TooltipLevelUpUnlearned" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_StaticField_TooltipSimple" = "靜電力場 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。
          " tr "GeneratedTip_Spell_StaticField_TooltipWithExtendedBehaviorHint" = "靜電力場(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SwainE_Description" = "斯溫朝前方釋放蘊含惡魔之力的能量波,返回時定身被命中的敵人。" tr "GeneratedTip_Spell_SwainE_DisplayName" = "影之爪" tr "GeneratedTip_Spell_SwainE_Tooltip" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_SwainE_TooltipExtended" = "影之爪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_SwainE_TooltipLevelUp" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等穿透傷害
          爆炸傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SwainE_TooltipLevelUpUnlearned" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SwainE_TooltipSimple" = "影之爪 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。
          " tr "GeneratedTip_Spell_SwainE_TooltipWithExtendedBehaviorHint" = "影之爪(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SwainQ_Description" = "斯溫釋放數發蘊含黑暗力量的閃電,擊殺敵方單位時將穿透目標。同一名敵人可被多發閃電攻擊,且每發均會使目標受到的傷害提升一定的百分比。" tr "GeneratedTip_Spell_SwainQ_DisplayName" = "靈魂拷問" tr "GeneratedTip_Spell_SwainQ_Tooltip" = "靈魂拷問 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。
          " tr "GeneratedTip_Spell_SwainQ_TooltipExtended" = "靈魂拷問(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。
          " tr "GeneratedTip_Spell_SwainQ_TooltipLevelUp" = "靈魂拷問 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。
          點擊或者按 [@LevelUpHotkey@] 來升等閃電傷害
          額外閃電命中時造成的傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SwainQ_TooltipLevelUpUnlearned" = "靈魂拷問 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SwainQ_TooltipSimple" = "靈魂拷問 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。
          " tr "GeneratedTip_Spell_SwainQ_TooltipWithExtendedBehaviorHint" = "靈魂拷問(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SwainR_Description" = "斯溫轉換成惡魔型態,從最靠近的 3 名敵方英雄身上汲取生命。汲取到足夠的生命後,斯溫可以發動魔燄來對周圍敵人造成傷害並結束惡魔型態。" tr "GeneratedTip_Spell_SwainR_DisplayName" = "魔君降生" tr "GeneratedTip_Spell_SwainR_Tooltip" = "魔君降生 (@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫釋放體內的惡魔之力,持續 @DemonFormDuration@ 秒,並獲得 @BaseHealthGain@ 生命。期間斯溫將從身邊最靠近的 3 名英雄身上汲取生命,每秒造成 @DamageCalc@ 魔法傷害,且回復自身 @HealingCalc@ 生命。汲取到 @f7@ 生命後,斯溫即可發動魔燄。

          魔燄:斯溫釋放毀滅一切的魔燄,對周圍敵人造成魔法傷害,同時結束他的惡魔型態。每個靈魂碎片提供的傷害:@DamagePerSoulCalc@。

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫可從非英雄單位的身上汲取生命,但回復量只有正常值的 @MinionMonsterHealReduction*100@%。
          " tr "GeneratedTip_Spell_SwainR_TooltipExtended" = "魔君降生(@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫釋放體內的惡魔之力,持續 @DemonFormDuration@ 秒,並獲得 @BaseHealthGain@ 生命。期間斯溫將從身邊最靠近的 3 名英雄身上汲取生命,每秒造成 @DamageCalc@ 魔法傷害,且回復自身 @HealingCalc@ 生命。汲取到 @f7@ 生命後,斯溫即可發動魔燄。

          魔燄:斯溫釋放毀滅一切的魔燄,對周圍敵人造成魔法傷害,同時結束他的惡魔型態。每個靈魂碎片提供的傷害:@DamagePerSoulCalc@。

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫可從非英雄單位的身上汲取生命,但回復量只有正常值的 @MinionMonsterHealReduction*100@%。
          " tr "GeneratedTip_Spell_SwainR_TooltipLevelUp" = "魔君降生 (@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫釋放體內的惡魔之力,持續 @DemonFormDuration@ 秒,並獲得 @BaseHealthGain@ 生命。期間斯溫將從身邊最靠近的 3 名英雄身上汲取生命,每秒造成 @DamageCalc@ 魔法傷害,且回復自身 @HealingCalc@ 生命。汲取到 @f7@ 生命後,斯溫即可發動魔燄。

          魔燄:斯溫釋放毀滅一切的魔燄,對周圍敵人造成魔法傷害,同時結束他的惡魔型態。每個靈魂碎片提供的傷害:@DamagePerSoulCalc@。

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫可從非英雄單位的身上汲取生命,但回復量只有正常值的 @MinionMonsterHealReduction*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等治癒
          汲取傷害
          汲取治癒量
          每個靈魂碎片提供的傷害
          @BaseHealthGain@->@BaseHealthGainNL@
          @DamagePerSecond@->@DamagePerSecondNL@
          @HealPerSecond@->@HealPerSecondNL@
          @FlareDamagePerSoul@->@FlareDamagePerSoulNL@
          " tr "GeneratedTip_Spell_SwainR_TooltipLevelUpUnlearned" = "魔君降生 (@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫釋放體內的惡魔之力,持續 @DemonFormDuration@ 秒,並獲得 @BaseHealthGain@ 生命。期間斯溫將從身邊最靠近的 3 名英雄身上汲取生命,每秒造成 @DamageCalc@ 魔法傷害,且回復自身 @HealingCalc@ 生命。汲取到 @f7@ 生命後,斯溫即可發動魔燄。

          魔燄:斯溫釋放毀滅一切的魔燄,對周圍敵人造成魔法傷害,同時結束他的惡魔型態。每個靈魂碎片提供的傷害:@DamagePerSoulCalc@。

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫可從非英雄單位的身上汲取生命,但回復量只有正常值的 @MinionMonsterHealReduction*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SwainR_TooltipSimple" = "魔君降生 (@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫釋放體內的惡魔之力,持續 @DemonFormDuration@ 秒,並獲得 @BaseHealthGain@ 生命。期間斯溫將從身邊最靠近的 3 名英雄身上汲取生命,每秒造成 @DamageCalc@ 魔法傷害,且回復自身 @HealingCalc@ 生命。汲取到 @f7@ 生命後,斯溫即可發動魔燄。

          魔燄:斯溫釋放毀滅一切的魔燄,對周圍敵人造成魔法傷害,同時結束他的惡魔型態。每個靈魂碎片提供的傷害:@DamagePerSoulCalc@。

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫可從非英雄單位的身上汲取生命,但回復量只有正常值的 @MinionMonsterHealReduction*100@%。
          " tr "GeneratedTip_Spell_SwainR_TooltipWithExtendedBehaviorHint" = "魔君降生(@Level@)[@Hotkey@]所有靈魂碎片@Cooldown@ 秒冷卻時間斯溫釋放體內的惡魔之力,持續 @DemonFormDuration@ 秒,並獲得 @BaseHealthGain@ 生命。期間斯溫將從身邊最靠近的 3 名英雄身上汲取生命,每秒造成 @DamageCalc@ 魔法傷害,且回復自身 @HealingCalc@ 生命。汲取到 @f7@ 生命後,斯溫即可發動魔燄。

          魔燄:斯溫釋放毀滅一切的魔燄,對周圍敵人造成魔法傷害,同時結束他的惡魔型態。每個靈魂碎片提供的傷害:@DamagePerSoulCalc@。

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫可從非英雄單位的身上汲取生命,但回復量只有正常值的 @MinionMonsterHealReduction*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SwainW_Description" = "斯溫在指定位置開啟惡魔之眼,對範圍內敵人造成傷害及緩速效果。英雄單位被命中時將暴露自身位置。每擊中一名敵方英雄都會賦予斯溫一個靈魂碎片。" tr "GeneratedTip_Spell_SwainW_DisplayName" = "真知魔眼" tr "GeneratedTip_Spell_SwainW_Tooltip" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。
          " tr "GeneratedTip_Spell_SwainW_TooltipExtended" = "真知魔眼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。
          " tr "GeneratedTip_Spell_SwainW_TooltipLevelUp" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          揭露持續時間
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount*-100.000000@%->@Effect4AmountNL*-100.000000@%
          @Effect9Amount@->@Effect9AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SwainW_TooltipLevelUpUnlearned" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SwainW_TooltipSimple" = "真知魔眼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。
          " tr "GeneratedTip_Spell_SwainW_TooltipWithExtendedBehaviorHint" = "真知魔眼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SylasE_Description" = "賽勒斯衝刺至一個地點。他可以重新施放技能來擲出他的鎖鍊,將自己拉向一名擊中的敵人。如果他擊中一名敵人或野怪,他將獲得一個護盾。" tr "GeneratedTip_Spell_SylasE_DisplayName" = "逆罪突進 / 罪獄鍊罰" tr "GeneratedTip_Spell_SylasE_Tooltip" = "逆罪突進 / 罪獄鍊罰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%賽勒斯衝刺至一個地點。

          再次施放: 賽勒斯朝一個方向擲出他的鎖鍊,將自己拉向第一位擊中的敵人,造成 @Damage@ 魔法傷害並擊飛他們 0.5 秒。如果他擊中一名敵人或野怪,他將為自己套上一個護盾值為 @ShieldValue@ 的護盾,持續 @ShieldDuration@ 秒。
          " tr "GeneratedTip_Spell_SylasE_TooltipExtended" = "逆罪突進 / 罪獄鍊罰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%賽勒斯衝刺至一個地點。

          再次施放: 賽勒斯朝一個方向擲出他的鎖鍊,將自己拉向第一位擊中的敵人,造成 @Damage@ 魔法傷害並擊飛他們 0.5 秒。如果他擊中一名敵人或野怪,他將為自己套上一個護盾值為 @ShieldValue@ 的護盾,持續 @ShieldDuration@ 秒。
          " tr "GeneratedTip_Spell_SylasE_TooltipLevelUp" = "逆罪突進 / 罪獄鍊罰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%賽勒斯衝刺至一個地點。

          再次施放: 賽勒斯朝一個方向擲出他的鎖鍊,將自己拉向第一位擊中的敵人,造成 @Damage@ 魔法傷害並擊飛他們 0.5 秒。如果他擊中一名敵人或野怪,他將為自己套上一個護盾值為 @ShieldValue@ 的護盾,持續 @ShieldDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          護盾值
          冷卻時間
          @PullDamage@->@PullDamageNL@
          @ShieldBase@->@ShieldBaseNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SylasE_TooltipLevelUpUnlearned" = "逆罪突進 / 罪獄鍊罰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%賽勒斯衝刺至一個地點。

          再次施放: 賽勒斯朝一個方向擲出他的鎖鍊,將自己拉向第一位擊中的敵人,造成 @Damage@ 魔法傷害並擊飛他們 0.5 秒。如果他擊中一名敵人或野怪,他將為自己套上一個護盾值為 @ShieldValue@ 的護盾,持續 @ShieldDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SylasE_TooltipSimple" = "逆罪突進 / 罪獄鍊罰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%賽勒斯衝刺至一個地點。

          再次施放: 賽勒斯朝一個方向擲出他的鎖鍊,將自己拉向第一位擊中的敵人,造成 @Damage@ 魔法傷害並擊飛他們 0.5 秒。如果他擊中一名敵人或野怪,他將為自己套上一個護盾值為 @ShieldValue@ 的護盾,持續 @ShieldDuration@ 秒。
          " tr "GeneratedTip_Spell_SylasE_TooltipWithExtendedBehaviorHint" = "逆罪突進 / 罪獄鍊罰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@秒 %i:cooldown%賽勒斯衝刺至一個地點。

          再次施放: 賽勒斯朝一個方向擲出他的鎖鍊,將自己拉向第一位擊中的敵人,造成 @Damage@ 魔法傷害並擊飛他們 0.5 秒。如果他擊中一名敵人或野怪,他將為自己套上一個護盾值為 @ShieldValue@ 的護盾,持續 @ShieldDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SylasQ_Description" = "賽勒斯揮斬他的鎖鍊,於目標位置處交叉,造成傷害並緩速敵人。

          短暫延遲後,魔法能量會從鎖鍊的交叉處引爆,造成傷害並讓緩速效果增加。" tr "GeneratedTip_Spell_SylasQ_DisplayName" = "鍊斬" tr "GeneratedTip_Spell_SylasQ_Tooltip" = "鍊斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯揮斬他的鎖鍊到一個 X 型區域內,鎖鍊將於目標位置處交叉並對敵人造成 @Damage@ 魔法傷害和持續兩秒的 @SlowAmountCalc@ 緩速效果。

          在 0.5 秒後,魔法能量會從鎖鍊的交叉處引爆,造成@ExplosionDamage@ 傷害並提高 50% 的緩速效果。

          該爆炸對士兵們將造成 @MinionModCalc@ 傷害。
          " tr "GeneratedTip_Spell_SylasQ_TooltipExtended" = "鍊斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯揮斬他的鎖鍊到一個 X 型區域內,鎖鍊將於目標位置處交叉並對敵人造成 @Damage@ 魔法傷害和持續兩秒的 @SlowAmountCalc@ 緩速效果。

          在 0.5 秒後,魔法能量會從鎖鍊的交叉處引爆,造成@ExplosionDamage@ 傷害並提高 50% 的緩速效果。

          該爆炸對士兵們將造成 @MinionModCalc@ 傷害。
          " tr "GeneratedTip_Spell_SylasQ_TooltipLevelUp" = "鍊斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯揮斬他的鎖鍊到一個 X 型區域內,鎖鍊將於目標位置處交叉並對敵人造成 @Damage@ 魔法傷害和持續兩秒的 @SlowAmountCalc@ 緩速效果。

          在 0.5 秒後,魔法能量會從鎖鍊的交叉處引爆,造成@ExplosionDamage@ 傷害並提高 50% 的緩速效果。

          該爆炸對士兵們將造成 @MinionModCalc@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          緩速
          二次傷害
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          @SlowAmount*100.000000@%->@SlowAmountNL*100.000000@%
          @ExplosionBaseDamage@->@ExplosionBaseDamageNL@
          " tr "GeneratedTip_Spell_SylasQ_TooltipLevelUpUnlearned" = "鍊斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯揮斬他的鎖鍊到一個 X 型區域內,鎖鍊將於目標位置處交叉並對敵人造成 @Damage@ 魔法傷害和持續兩秒的 @SlowAmountCalc@ 緩速效果。

          在 0.5 秒後,魔法能量會從鎖鍊的交叉處引爆,造成@ExplosionDamage@ 傷害並提高 50% 的緩速效果。

          該爆炸對士兵們將造成 @MinionModCalc@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SylasQ_TooltipSimple" = "鍊斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯揮斬他的鎖鍊到一個 X 型區域內,鎖鍊將於目標位置處交叉並對敵人造成 @Damage@ 魔法傷害和持續兩秒的 @SlowAmountCalc@ 緩速效果。

          在 0.5 秒後,魔法能量會從鎖鍊的交叉處引爆,造成@ExplosionDamage@ 傷害並提高 50% 的緩速效果。

          該爆炸對士兵們將造成 @MinionModCalc@ 傷害。
          " tr "GeneratedTip_Spell_SylasQ_TooltipWithExtendedBehaviorHint" = "鍊斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯揮斬他的鎖鍊到一個 X 型區域內,鎖鍊將於目標位置處交叉並對敵人造成 @Damage@ 魔法傷害和持續兩秒的 @SlowAmountCalc@ 緩速效果。

          在 0.5 秒後,魔法能量會從鎖鍊的交叉處引爆,造成@ExplosionDamage@ 傷害並提高 50% 的緩速效果。

          該爆炸對士兵們將造成 @MinionModCalc@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SylasR_Description" = "賽勒斯盜取敵人的大絕技能並可以自由地施放它。" tr "GeneratedTip_Spell_SylasR_DisplayName" = "盜技禁鍊" tr "GeneratedTip_Spell_SylasR_Tooltip" = "盜技禁鍊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯對一個目標敵人施放盜技禁鍊,使他自己能夠施放該敵人的大絕技能,效果與原技能相同,威力將取決於自身的大絕等級和基礎數值。

          對一個敵人施放盜技禁鍊後,該敵人的大絕冷卻時間變為 200%(基於賽勒斯本身所擁有的冷卻時間減免效果,最小值為 20 秒),這段時間賽勒斯將無法再盜取該名敵人的大絕。

          賽勒斯會將不同類型的物攻係數分別轉換為魔攻係數(分別為:每 1 額外物攻給予 0.5 魔攻 / 每 1 總物攻給予 0.7 魔攻)
          " tr "GeneratedTip_Spell_SylasR_TooltipExtended" = "盜技禁鍊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯對一個目標敵人施放盜技禁鍊,使他自己能夠施放該敵人的大絕技能,效果與原技能相同,威力將取決於自身的大絕等級和基礎數值。

          對一個敵人施放盜技禁鍊後,該敵人的大絕冷卻時間變為 200%(基於賽勒斯本身所擁有的冷卻時間減免效果,最小值為 20 秒),這段時間賽勒斯將無法再盜取該名敵人的大絕。

          賽勒斯會將不同類型的物攻係數分別轉換為魔攻係數(分別為:每 1 額外物攻給予 0.5 魔攻 / 每 1 總物攻給予 0.7 魔攻)
          " tr "GeneratedTip_Spell_SylasR_TooltipLevelUp" = "盜技禁鍊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯對一個目標敵人施放盜技禁鍊,使他自己能夠施放該敵人的大絕技能,效果與原技能相同,威力將取決於自身的大絕等級和基礎數值。

          對一個敵人施放盜技禁鍊後,該敵人的大絕冷卻時間變為 200%(基於賽勒斯本身所擁有的冷卻時間減免效果,最小值為 20 秒),這段時間賽勒斯將無法再盜取該名敵人的大絕。

          賽勒斯會將不同類型的物攻係數分別轉換為魔攻係數(分別為:每 1 額外物攻給予 0.5 魔攻 / 每 1 總物攻給予 0.7 魔攻)
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_SylasR_TooltipLevelUpUnlearned" = "盜技禁鍊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯對一個目標敵人施放盜技禁鍊,使他自己能夠施放該敵人的大絕技能,效果與原技能相同,威力將取決於自身的大絕等級和基礎數值。

          對一個敵人施放盜技禁鍊後,該敵人的大絕冷卻時間變為 200%(基於賽勒斯本身所擁有的冷卻時間減免效果,最小值為 20 秒),這段時間賽勒斯將無法再盜取該名敵人的大絕。

          賽勒斯會將不同類型的物攻係數分別轉換為魔攻係數(分別為:每 1 額外物攻給予 0.5 魔攻 / 每 1 總物攻給予 0.7 魔攻)
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SylasR_TooltipSimple" = "盜技禁鍊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯對一個目標敵人施放盜技禁鍊,使他自己能夠施放該敵人的大絕技能,效果與原技能相同,威力將取決於自身的大絕等級和基礎數值。

          對一個敵人施放盜技禁鍊後,該敵人的大絕冷卻時間變為 200%(基於賽勒斯本身所擁有的冷卻時間減免效果,最小值為 20 秒),這段時間賽勒斯將無法再盜取該名敵人的大絕。

          賽勒斯會將不同類型的物攻係數分別轉換為魔攻係數(分別為:每 1 額外物攻給予 0.5 魔攻 / 每 1 總物攻給予 0.7 魔攻)
          " tr "GeneratedTip_Spell_SylasR_TooltipWithExtendedBehaviorHint" = "盜技禁鍊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯對一個目標敵人施放盜技禁鍊,使他自己能夠施放該敵人的大絕技能,效果與原技能相同,威力將取決於自身的大絕等級和基礎數值。

          對一個敵人施放盜技禁鍊後,該敵人的大絕冷卻時間變為 200%(基於賽勒斯本身所擁有的冷卻時間減免效果,最小值為 20 秒),這段時間賽勒斯將無法再盜取該名敵人的大絕。

          賽勒斯會將不同類型的物攻係數分別轉換為魔攻係數(分別為:每 1 額外物攻給予 0.5 魔攻 / 每 1 總物攻給予 0.7 魔攻)

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SylasW_Description" = "賽勒斯挾帶著強大的魔法力量衝向敵人,造成處決效果的傷害,並在對抗敵方英雄時治癒自己。" tr "GeneratedTip_Spell_SylasW_DisplayName" = "弒君之道" tr "GeneratedTip_Spell_SylasW_Tooltip" = "弒君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯挾帶著強大的魔法力量衝向敵人,造成 @MinDamage@ 魔法傷害,如果敵人的生命值低於 40%,傷害將提升至 @MaxDamage@

          傷害敵人將治癒賽勒斯 @MinHealing@ 生命值,如果賽勒斯的生命值低於 40%,治癒量將提升至 @MaxHealing@
          " tr "GeneratedTip_Spell_SylasW_TooltipExtended" = "弒君之道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯挾帶著強大的魔法力量衝向敵人,造成 @MinDamage@ 魔法傷害,如果敵人的生命值低於 40%,傷害將提升至 @MaxDamage@

          傷害敵人將治癒賽勒斯 @MinHealing@ 生命值,如果賽勒斯的生命值低於 40%,治癒量將提升至 @MaxHealing@
          " tr "GeneratedTip_Spell_SylasW_TooltipLevelUp" = "弒君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯挾帶著強大的魔法力量衝向敵人,造成 @MinDamage@ 魔法傷害,如果敵人的生命值低於 40%,傷害將提升至 @MaxDamage@

          傷害敵人將治癒賽勒斯 @MinHealing@ 生命值,如果賽勒斯的生命值低於 40%,治癒量將提升至 @MaxHealing@
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          治癒
          冷卻時間
          @Damage@->@DamageNL@
          @Healing@->@HealingNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SylasW_TooltipLevelUpUnlearned" = "弒君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯挾帶著強大的魔法力量衝向敵人,造成 @MinDamage@ 魔法傷害,如果敵人的生命值低於 40%,傷害將提升至 @MaxDamage@

          傷害敵人將治癒賽勒斯 @MinHealing@ 生命值,如果賽勒斯的生命值低於 40%,治癒量將提升至 @MaxHealing@
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SylasW_TooltipSimple" = "弒君之道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯挾帶著強大的魔法力量衝向敵人,造成 @MinDamage@ 魔法傷害,如果敵人的生命值低於 40%,傷害將提升至 @MaxDamage@

          傷害敵人將治癒賽勒斯 @MinHealing@ 生命值,如果賽勒斯的生命值低於 40%,治癒量將提升至 @MaxHealing@
          " tr "GeneratedTip_Spell_SylasW_TooltipWithExtendedBehaviorHint" = "弒君之道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間賽勒斯挾帶著強大的魔法力量衝向敵人,造成 @MinDamage@ 魔法傷害,如果敵人的生命值低於 40%,傷害將提升至 @MaxDamage@

          傷害敵人將治癒賽勒斯 @MinHealing@ 生命值,如果賽勒斯的生命值低於 40%,治癒量將提升至 @MaxHealing@

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SyndraE_Description" = "星朵拉將敵人與黑暗星體擊退並造成魔法傷害。敵人被黑暗星體擊中的話會暈眩。" tr "GeneratedTip_Spell_SyndraE_DisplayName" = "虛弱潰散" tr "GeneratedTip_Spell_SyndraE_Tooltip" = "虛弱潰散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_SyndraE_TooltipExtended" = "虛弱潰散(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_SyndraE_TooltipLevelUp" = "虛弱潰散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SyndraE_TooltipLevelUpUnlearned" = "虛弱潰散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SyndraE_TooltipSimple" = "虛弱潰散 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。
          " tr "GeneratedTip_Spell_SyndraE_TooltipWithExtendedBehaviorHint" = "虛弱潰散(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SyndraQ_Description" = "星朵拉召喚黑暗星體並造成魔法傷害。星體會存在一段時間並可以透過其他技能來操作。" tr "GeneratedTip_Spell_SyndraQ_DisplayName" = "黑暗星體" tr "GeneratedTip_Spell_SyndraQ_Tooltip" = "黑暗星體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。
          " tr "GeneratedTip_Spell_SyndraQ_TooltipExtended" = "黑暗星體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。
          " tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUp" = "黑暗星體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUpUnlearned" = "黑暗星體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SyndraQ_TooltipSimple" = "黑暗星體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。
          " tr "GeneratedTip_Spell_SyndraQ_TooltipWithExtendedBehaviorHint" = "黑暗星體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SyndraR_Description" = "星朵拉用所有黑暗星體砲轟敵方英雄。" tr "GeneratedTip_Spell_SyndraR_DisplayName" = "超能解放" tr "GeneratedTip_Spell_SyndraR_Tooltip" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害:@DamageCalc@。
          最低總傷害:@MinDamageCalc@。
          " tr "GeneratedTip_Spell_SyndraR_TooltipExtended" = "超能解放(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害:@DamageCalc@。
          最低總傷害:@MinDamageCalc@。
          " tr "GeneratedTip_Spell_SyndraR_TooltipLevelUp" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害:@DamageCalc@。
          最低總傷害:@MinDamageCalc@。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @DamagePerSphere@->@DamagePerSphereNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SyndraR_TooltipLevelUpUnlearned" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害:@DamageCalc@。
          最低總傷害:@MinDamageCalc@。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SyndraR_TooltipSimple" = "超能解放 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害:@DamageCalc@。
          最低總傷害:@MinDamageCalc@。
          " tr "GeneratedTip_Spell_SyndraR_TooltipWithExtendedBehaviorHint" = "超能解放(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害:@DamageCalc@。
          最低總傷害:@MinDamageCalc@。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_SyndraW_Description" = "星朵拉將小兵或黑暗星體吸附在手上,擲出後對敵人造成魔法傷害和緩速效果。" tr "GeneratedTip_Spell_SyndraW_DisplayName" = "意志之力" tr "GeneratedTip_Spell_SyndraW_Tooltip" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。
          " tr "GeneratedTip_Spell_SyndraW_TooltipExtended" = "意志之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。
          " tr "GeneratedTip_Spell_SyndraW_TooltipLevelUp" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          緩速
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Cost@->@CostNL@
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_SyndraW_TooltipLevelUpUnlearned" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_SyndraW_TooltipSimple" = "意志之力 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。
          " tr "GeneratedTip_Spell_SyndraW_TooltipWithExtendedBehaviorHint" = "意志之力(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TahmKenchE_Description" = "貪啃奇將受到的傷害轉為灰色血條,當灰色血條消失時,貪啃奇回復一定比率生命。主動開啟時,所有的灰色血條轉變為護盾。" tr "GeneratedTip_Spell_TahmKenchE_DisplayName" = "血多皮厚" tr "GeneratedTip_Spell_TahmKenchE_Tooltip" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_TahmKenchE_TooltipExtended" = "血多皮厚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUp" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害轉換為灰色血條
          灰色血條轉換為治療
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUpUnlearned" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TahmKenchE_TooltipSimple" = "血多皮厚 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。
          " tr "GeneratedTip_Spell_TahmKenchE_TooltipWithExtendedBehaviorHint" = "血多皮厚(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TahmKenchNewR_Description" = "貪啃奇傳送至地圖某處,同時,他可以攜帶一名同伴。" tr "GeneratedTip_Spell_TahmKenchNewR_DisplayName" = "遨遊深淵" tr "GeneratedTip_Spell_TahmKenchNewR_Tooltip" = "遨遊深淵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間貪啃奇開始吟唱,最多持續 6 秒。這段期間,一名友方英雄可用右鍵點擊貪啃奇加入他的行列。貪啃奇也可以直接重啟技能來獨自遨遊。只要你重啟技能或是有英雄加入,貪啃奇即會前往目標區域。

          受到敵方英雄傷害時將中斷吟唱。
          友方英雄在與敵方英雄作戰時無法加入遨遊深淵的行列。
          " tr "GeneratedTip_Spell_TahmKenchNewR_TooltipExtended" = "遨遊深淵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間貪啃奇開始吟唱,最多持續 6 秒。這段期間,一名友方英雄可用右鍵點擊貪啃奇加入他的行列。貪啃奇也可以直接重啟技能來獨自遨遊。只要你重啟技能或是有英雄加入,貪啃奇即會前往目標區域。

          受到敵方英雄傷害時將中斷吟唱。
          友方英雄在與敵方英雄作戰時無法加入遨遊深淵的行列。
          「小老弟,若這世界是一條河,那我就是河中之王。我的足跡遍佈了各處,沒有地方是我無法到達的。」" tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUp" = "遨遊深淵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間貪啃奇開始吟唱,最多持續 6 秒。這段期間,一名友方英雄可用右鍵點擊貪啃奇加入他的行列。貪啃奇也可以直接重啟技能來獨自遨遊。只要你重啟技能或是有英雄加入,貪啃奇即會前往目標區域。

          受到敵方英雄傷害時將中斷吟唱。
          友方英雄在與敵方英雄作戰時無法加入遨遊深淵的行列。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          距離
          @Cooldown@->@CooldownNL@
          @Effect1Amount@->@Effect1AmountNL@
          " tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUpUnlearned" = "遨遊深淵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間貪啃奇開始吟唱,最多持續 6 秒。這段期間,一名友方英雄可用右鍵點擊貪啃奇加入他的行列。貪啃奇也可以直接重啟技能來獨自遨遊。只要你重啟技能或是有英雄加入,貪啃奇即會前往目標區域。

          受到敵方英雄傷害時將中斷吟唱。
          友方英雄在與敵方英雄作戰時無法加入遨遊深淵的行列。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TahmKenchNewR_TooltipSimple" = "遨遊深淵 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間貪啃奇開始吟唱,最多持續 6 秒。這段期間,一名友方英雄可用右鍵點擊貪啃奇加入他的行列。貪啃奇也可以直接重啟技能來獨自遨遊。只要你重啟技能或是有英雄加入,貪啃奇即會前往目標區域。

          受到敵方英雄傷害時將中斷吟唱。
          友方英雄在與敵方英雄作戰時無法加入遨遊深淵的行列。
          " tr "GeneratedTip_Spell_TahmKenchNewR_TooltipWithExtendedBehaviorHint" = "遨遊深淵(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間貪啃奇開始吟唱,最多持續 6 秒。這段期間,一名友方英雄可用右鍵點擊貪啃奇加入他的行列。貪啃奇也可以直接重啟技能來獨自遨遊。只要你重啟技能或是有英雄加入,貪啃奇即會前往目標區域。

          受到敵方英雄傷害時將中斷吟唱。
          友方英雄在與敵方英雄作戰時無法加入遨遊深淵的行列。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TahmKenchQ_Description" = "貪啃奇吐出舌頭,對第一個命中目標造成緩速及傷害。若目標已被疊加三層品味獨到,則會造成暈眩。" tr "GeneratedTip_Spell_TahmKenchQ_DisplayName" = "毒舌" tr "GeneratedTip_Spell_TahmKenchQ_Tooltip" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。
          " tr "GeneratedTip_Spell_TahmKenchQ_TooltipExtended" = "毒舌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。
          " tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUp" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          緩速
          冷卻時間
          @Effect3Amount@->@Effect3AmountNL@
          @Effect4Amount*-100.000000@%->@Effect4AmountNL*-100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUpUnlearned" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TahmKenchQ_TooltipSimple" = "毒舌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。
          " tr "GeneratedTip_Spell_TahmKenchQ_TooltipWithExtendedBehaviorHint" = "毒舌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TahmKenchW_Description" = "貪啃奇吞下目標,造成目標最大生命一定比率的魔法傷害。他可以吐出野怪或小兵作為指向技能,對目標區域造成魔法傷害。" tr "GeneratedTip_Spell_TahmKenchW_DisplayName" = "大快朵頤" tr "GeneratedTip_Spell_TahmKenchW_Tooltip" = "大快朵頤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吞噬一名目標,持續 @Effect1Amount@ 秒 (若為敵方英雄,持續時間減半),並對敵人造成相當於其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法傷害 (對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄:需先疊加 3 層品味獨到才能吞噬。敵方英雄在口中時貪啃奇的跑速下降 95%,並且無法使用任何位移和移動技能。

          小兵和野怪:重啟技能可將其吐出,對命中的目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          對敵方目標使用此技能時將返還一半冷卻時間及消耗魔力。
          " tr "GeneratedTip_Spell_TahmKenchW_TooltipExtended" = "大快朵頤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吞噬一名目標,持續 @Effect1Amount@ 秒 (若為敵方英雄,持續時間減半),並對敵人造成相當於其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法傷害 (對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄:需先疊加 3 層品味獨到才能吞噬。敵方英雄在口中時貪啃奇的跑速下降 95%,並且無法使用任何位移和移動技能。

          小兵和野怪:重啟技能可將其吐出,對命中的目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          對敵方目標使用此技能時將返還一半冷卻時間及消耗魔力。
          " tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUp" = "大快朵頤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吞噬一名目標,持續 @Effect1Amount@ 秒 (若為敵方英雄,持續時間減半),並對敵人造成相當於其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法傷害 (對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄:需先疊加 3 層品味獨到才能吞噬。敵方英雄在口中時貪啃奇的跑速下降 95%,並且無法使用任何位移和移動技能。

          小兵和野怪:重啟技能可將其吐出,對命中的目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          對敵方目標使用此技能時將返還一半冷卻時間及消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          最大生命傷害
          對野怪最大傷害
          小兵吐出傷害
          @Effect7Amount@->@Effect7AmountNL@
          @Effect3Amount@%->@Effect3AmountNL@%
          @Effect2Amount@->@Effect2AmountNL@
          @Effect7Amount@->@Effect7AmountNL@
          " tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUpUnlearned" = "大快朵頤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吞噬一名目標,持續 @Effect1Amount@ 秒 (若為敵方英雄,持續時間減半),並對敵人造成相當於其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法傷害 (對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄:需先疊加 3 層品味獨到才能吞噬。敵方英雄在口中時貪啃奇的跑速下降 95%,並且無法使用任何位移和移動技能。

          小兵和野怪:重啟技能可將其吐出,對命中的目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          對敵方目標使用此技能時將返還一半冷卻時間及消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TahmKenchW_TooltipSimple" = "大快朵頤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吞噬一名目標,持續 @Effect1Amount@ 秒 (若為敵方英雄,持續時間減半),並對敵人造成相當於其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法傷害 (對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄:需先疊加 3 層品味獨到才能吞噬。敵方英雄在口中時貪啃奇的跑速下降 95%,並且無法使用任何位移和移動技能。

          小兵和野怪:重啟技能可將其吐出,對命中的目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          對敵方目標使用此技能時將返還一半冷卻時間及消耗魔力。
          " tr "GeneratedTip_Spell_TahmKenchW_TooltipWithExtendedBehaviorHint" = "大快朵頤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間吞噬一名目標,持續 @Effect1Amount@ 秒 (若為敵方英雄,持續時間減半),並對敵人造成相當於其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法傷害 (對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄:需先疊加 3 層品味獨到才能吞噬。敵方英雄在口中時貪啃奇的跑速下降 95%,並且無法使用任何位移和移動技能。

          小兵和野怪:重啟技能可將其吐出,對命中的目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          對敵方目標使用此技能時將返還一半冷卻時間及消耗魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TalonR_Description" = "塔隆散射出環狀刀刃,進入潛隱狀態,獲得額外移動速度。當塔隆從潛隱中現身,刀刃會飛回他的所在位置。每個移動的刀刃都會造成物理傷害,敵人至少會被一個刀刃擊中。" tr "GeneratedTip_Spell_TalonR_DisplayName" = "暗影突襲" tr "GeneratedTip_Spell_TalonR_Tooltip" = "暗影突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出環狀刀刃,對所有擊中敵人造成 @Damage@ 物理傷害,並獲得 @MoveSpeed*100@% 移動速度加成。進入潛隱 狀態,最多持續 @Duration@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。
          " tr "GeneratedTip_Spell_TalonR_TooltipExtended" = "暗影突襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出環狀刀刃,對所有擊中敵人造成 @Damage@ 物理傷害,並獲得 @MoveSpeed*100@% 移動速度加成。進入潛隱 狀態,最多持續 @Duration@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。
          " tr "GeneratedTip_Spell_TalonR_TooltipLevelUp" = "暗影突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出環狀刀刃,對所有擊中敵人造成 @Damage@ 物理傷害,並獲得 @MoveSpeed*100@% 移動速度加成。進入潛隱 狀態,最多持續 @Duration@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          跑速
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @MoveSpeed*100.000000@%->@MoveSpeedNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TalonR_TooltipLevelUpUnlearned" = "暗影突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出環狀刀刃,對所有擊中敵人造成 @Damage@ 物理傷害,並獲得 @MoveSpeed*100@% 移動速度加成。進入潛隱 狀態,最多持續 @Duration@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TalonR_TooltipSimple" = "暗影突襲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出環狀刀刃,對所有擊中敵人造成 @Damage@ 物理傷害,並獲得 @MoveSpeed*100@% 移動速度加成。進入潛隱 狀態,最多持續 @Duration@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。
          " tr "GeneratedTip_Spell_TalonR_TooltipWithExtendedBehaviorHint" = "暗影突襲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出環狀刀刃,對所有擊中敵人造成 @Damage@ 物理傷害,並獲得 @MoveSpeed*100@% 移動速度加成。進入潛隱 狀態,最多持續 @Duration@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TalonW_Description" = "塔隆射出一波迴力匕首收回,對經過敵人造成物理傷害。收回的刀刃會對單位緩速並造成額外傷害。" tr "GeneratedTip_Spell_TalonW_DisplayName" = "迴力匕首" tr "GeneratedTip_Spell_TalonW_Tooltip" = "迴力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。
          " tr "GeneratedTip_Spell_TalonW_TooltipExtended" = "迴力匕首(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。
          " tr "GeneratedTip_Spell_TalonW_TooltipLevelUp" = "迴力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等起始傷害
          收回造成傷害
          緩速
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect5Amount@->@Effect5AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_TalonW_TooltipLevelUpUnlearned" = "迴力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TalonW_TooltipSimple" = "迴力匕首 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。
          " tr "GeneratedTip_Spell_TalonW_TooltipWithExtendedBehaviorHint" = "迴力匕首(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Tantrum_Description" = "永久減少阿姆姆所受的物理傷害。阿姆姆可以發洩他的怒火,對周圍的敵人造成傷害。阿姆姆被攻擊一次,該技能的冷卻時間就會減少 0.5 秒。" tr "GeneratedTip_Spell_Tantrum_DisplayName" = "憤怒" tr "GeneratedTip_Spell_Tantrum_Tooltip" = "憤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理傷害。

          主動:阿姆姆心中一陣憤怒,對周圍單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。阿姆姆被普攻命中時將降低該技能 0.5 秒冷卻時間。

          憤怒的被動效果將隨著阿姆姆的額外物理防禦及魔法防禦而提升。
          " tr "GeneratedTip_Spell_Tantrum_TooltipExtended" = "憤怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理傷害。

          主動:阿姆姆心中一陣憤怒,對周圍單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。阿姆姆被普攻命中時將降低該技能 0.5 秒冷卻時間。

          憤怒的被動效果將隨著阿姆姆的額外物理防禦及魔法防禦而提升。
          " tr "GeneratedTip_Spell_Tantrum_TooltipLevelUp" = "憤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理傷害。

          主動:阿姆姆心中一陣憤怒,對周圍單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。阿姆姆被普攻命中時將降低該技能 0.5 秒冷卻時間。

          憤怒的被動效果將隨著阿姆姆的額外物理防禦及魔法防禦而提升。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害減免
          冷卻時間
          傷害
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_Tantrum_TooltipLevelUpUnlearned" = "憤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理傷害。

          主動:阿姆姆心中一陣憤怒,對周圍單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。阿姆姆被普攻命中時將降低該技能 0.5 秒冷卻時間。

          憤怒的被動效果將隨著阿姆姆的額外物理防禦及魔法防禦而提升。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Tantrum_TooltipSimple" = "憤怒 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理傷害。

          主動:阿姆姆心中一陣憤怒,對周圍單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。阿姆姆被普攻命中時將降低該技能 0.5 秒冷卻時間。

          憤怒的被動效果將隨著阿姆姆的額外物理防禦及魔法防禦而提升。
          " tr "GeneratedTip_Spell_Tantrum_TooltipWithExtendedBehaviorHint" = "憤怒(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理傷害。

          主動:阿姆姆心中一陣憤怒,對周圍單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。阿姆姆被普攻命中時將降低該技能 0.5 秒冷卻時間。

          憤怒的被動效果將隨著阿姆姆的額外物理防禦及魔法防禦而提升。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TaricE_Description" = "塔里克放射出一道星光,在短暫的延遲後,造成魔法傷害並擊暈敵方。" tr "GeneratedTip_Spell_TaricE_DisplayName" = "失能眩光" tr "GeneratedTip_Spell_TaricE_Tooltip" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_TaricE_TooltipExtended" = "失能眩光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_TaricE_TooltipLevelUp" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TaricE_TooltipLevelUpUnlearned" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TaricE_TooltipSimple" = "失能眩光 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_TaricE_TooltipWithExtendedBehaviorHint" = "失能眩光(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TaricQ_Description" = "根據疊加層數治療鄰近友方英雄。經過智勇雙全加強的普攻會獲得星光之觸的層數。" tr "GeneratedTip_Spell_TaricQ_DisplayName" = "星光之觸" tr "GeneratedTip_Spell_TaricQ_Tooltip" = "星光之觸 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷卻時間消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。
          " tr "GeneratedTip_Spell_TaricQ_TooltipExtended" = "星光之觸(@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷卻時間消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。
          " tr "GeneratedTip_Spell_TaricQ_TooltipLevelUp" = "星光之觸 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷卻時間消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。
          點擊或者按 [@LevelUpHotkey@] 來升等最大充能
          最大治癒量
          @AbilityResourceName@ 消耗
          @Effect6Amount@->@Effect6AmountNL@
          @Effect5Amount@->@Effect5AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_TaricQ_TooltipLevelUpUnlearned" = "星光之觸 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷卻時間消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TaricQ_TooltipSimple" = "星光之觸 (@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷卻時間消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。
          " tr "GeneratedTip_Spell_TaricQ_TooltipWithExtendedBehaviorHint" = "星光之觸(@Level@)[@Hotkey@]@Cost@ 魔力、所有充能@Cooldown@ 秒冷卻時間消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TaricR_Description" = "對友方英雄發射出宇宙能量,在一段延遲過後,使他們在短暫的時間內無敵。" tr "GeneratedTip_Spell_TaricR_DisplayName" = "宇宙光彩" tr "GeneratedTip_Spell_TaricR_Tooltip" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @InitialDelay@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @InvulnDuration@ 秒。" tr "GeneratedTip_Spell_TaricR_TooltipExtended" = "宇宙光彩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @InitialDelay@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @InvulnDuration@ 秒。" tr "GeneratedTip_Spell_TaricR_TooltipLevelUp" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @InitialDelay@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @InvulnDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_TaricR_TooltipLevelUpUnlearned" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @InitialDelay@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @InvulnDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TaricR_TooltipSimple" = "宇宙光彩 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @InitialDelay@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @InvulnDuration@ 秒。" tr "GeneratedTip_Spell_TaricR_TooltipWithExtendedBehaviorHint" = "宇宙光彩(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @InitialDelay@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @InvulnDuration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TaricW_Description" = "被動增加塔里克和使用雙星壁壘連結友方的物理防禦。

          主動能對友方施放護盾,並在他們在塔里克周圍時給予雙星壁壘效果。塔里克施放技能同時也會在雙星壁壘連結的目標身上生效。" tr "GeneratedTip_Spell_TaricW_DisplayName" = "雙星壁壘" tr "GeneratedTip_Spell_TaricW_Tooltip" = "雙星壁壘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。
          " tr "GeneratedTip_Spell_TaricW_TooltipExtended" = "雙星壁壘(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。
          " tr "GeneratedTip_Spell_TaricW_TooltipLevelUp" = "雙星壁壘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。
          點擊或者按 [@LevelUpHotkey@] 來升等被動物理防禦
          護盾係數
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@%->@Effect1AmountNL@%
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_TaricW_TooltipLevelUpUnlearned" = "雙星壁壘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TaricW_TooltipSimple" = "雙星壁壘 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。
          " tr "GeneratedTip_Spell_TaricW_TooltipWithExtendedBehaviorHint" = "雙星壁壘(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TeemoRCast_Description" = "提摩使用背包中的蘑菇,擲出一個會爆炸的劇毒陷阱。如果敵人踩到陷阱的話,陷阱會釋放出一團毒雲,對敵方造成緩速與持續傷害。如果提摩擲出的蘑菇擊中另一顆蘑菇的話,蘑菇會彈跳到一個額外距離外的地方。" tr "GeneratedTip_Spell_TeemoRCast_DisplayName" = "毒性陷阱" tr "GeneratedTip_Spell_TeemoRCast_Tooltip" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。
          " tr "GeneratedTip_Spell_TeemoRCast_TooltipExtended" = "毒性陷阱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。
          " tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUp" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          距離
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          @Effect8Amount@->@Effect8AmountNL@
          " tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUpUnlearned" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TeemoRCast_TooltipSimple" = "毒性陷阱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。
          " tr "GeneratedTip_Spell_TeemoRCast_TooltipWithExtendedBehaviorHint" = "毒性陷阱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Terrify_Description" = "恐懼目標,使其只能在恐懼中漫無目的逃命。" tr "GeneratedTip_Spell_Terrify_DisplayName" = "恐懼" tr "GeneratedTip_Spell_Terrify_Tooltip" = "恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。" tr "GeneratedTip_Spell_Terrify_TooltipExtended" = "恐懼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。" tr "GeneratedTip_Spell_Terrify_TooltipLevelUp" = "恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等持續時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_Terrify_TooltipLevelUpUnlearned" = "恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Terrify_TooltipSimple" = "恐懼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。" tr "GeneratedTip_Spell_Terrify_TooltipWithExtendedBehaviorHint" = "恐懼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TimeWarp_Description" = "極靈扭曲任意單位的時光,短時間內提升我方單位跑速或減少敵方單位跑速。" tr "GeneratedTip_Spell_TimeWarp_DisplayName" = "時間扭曲" tr "GeneratedTip_Spell_TimeWarp_Tooltip" = "時間扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。" tr "GeneratedTip_Spell_TimeWarp_TooltipExtended" = "時間扭曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。" tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUp" = "時間扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等跑速@Effect2Amount@%->@Effect2AmountNL@%" tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUpUnlearned" = "時間扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TimeWarp_TooltipSimple" = "時間扭曲 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。" tr "GeneratedTip_Spell_TimeWarp_TooltipWithExtendedBehaviorHint" = "時間扭曲(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ToxicShot_Description" = "提摩每次攻擊附帶毒液傷害,造成持續性傷害,持續 4 秒。" tr "GeneratedTip_Spell_ToxicShot_DisplayName" = "劇毒射擊" tr "GeneratedTip_Spell_ToxicShot_Tooltip" = "劇毒射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。" tr "GeneratedTip_Spell_ToxicShot_TooltipExtended" = "劇毒射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。" tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUp" = "劇毒射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等撞擊傷害
          每秒造成傷害
          @Effect2Amount@->@Effect2AmountNL@
          @Effect1Amount@->@Effect1AmountNL@
          " tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUpUnlearned" = "劇毒射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ToxicShot_TooltipSimple" = "劇毒射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。" tr "GeneratedTip_Spell_ToxicShot_TooltipWithExtendedBehaviorHint" = "劇毒射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Tremors2_Description" = "拉姆斯施放震盪波,傷害並緩速周圍敵人,對防禦塔則會造成雙倍傷害。" tr "GeneratedTip_Spell_Tremors2_DisplayName" = "地動山搖" tr "GeneratedTip_Spell_Tremors2_Tooltip" = "地動山搖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯震盪大地,持續 @Duration@ 秒,對周圍敵人造成 @DamageCalc@ 魔法傷害,同時降低目標 @SlowPerStack*100@% 跑速,持續 @SlowDuration@ 秒,緩速效果最多可以疊加 @NumberOfPulses@ 次。

          地動山搖對防禦塔可造成 @TurretDamageModifier*100@% 傷害。
          " tr "GeneratedTip_Spell_Tremors2_TooltipExtended" = "地動山搖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯震盪大地,持續 @Duration@ 秒,對周圍敵人造成 @DamageCalc@ 魔法傷害,同時降低目標 @SlowPerStack*100@% 跑速,持續 @SlowDuration@ 秒,緩速效果最多可以疊加 @NumberOfPulses@ 次。

          地動山搖對防禦塔可造成 @TurretDamageModifier*100@% 傷害。
          " tr "GeneratedTip_Spell_Tremors2_TooltipLevelUp" = "地動山搖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯震盪大地,持續 @Duration@ 秒,對周圍敵人造成 @DamageCalc@ 魔法傷害,同時降低目標 @SlowPerStack*100@% 跑速,持續 @SlowDuration@ 秒,緩速效果最多可以疊加 @NumberOfPulses@ 次。

          地動山搖對防禦塔可造成 @TurretDamageModifier*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等地動山搖每波傷害
          地動山搖每波緩速
          冷卻時間
          @DamagePerPulse@->@DamagePerPulseNL@
          @SlowPerStack*100.000000@%->@SlowPerStackNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_Tremors2_TooltipLevelUpUnlearned" = "地動山搖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯震盪大地,持續 @Duration@ 秒,對周圍敵人造成 @DamageCalc@ 魔法傷害,同時降低目標 @SlowPerStack*100@% 跑速,持續 @SlowDuration@ 秒,緩速效果最多可以疊加 @NumberOfPulses@ 次。

          地動山搖對防禦塔可造成 @TurretDamageModifier*100@% 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Tremors2_TooltipSimple" = "地動山搖 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯震盪大地,持續 @Duration@ 秒,對周圍敵人造成 @DamageCalc@ 魔法傷害,同時降低目標 @SlowPerStack*100@% 跑速,持續 @SlowDuration@ 秒,緩速效果最多可以疊加 @NumberOfPulses@ 次。

          地動山搖對防禦塔可造成 @TurretDamageModifier*100@% 傷害。
          " tr "GeneratedTip_Spell_Tremors2_TooltipWithExtendedBehaviorHint" = "地動山搖(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間拉姆斯震盪大地,持續 @Duration@ 秒,對周圍敵人造成 @DamageCalc@ 魔法傷害,同時降低目標 @SlowPerStack*100@% 跑速,持續 @SlowDuration@ 秒,緩速效果最多可以疊加 @NumberOfPulses@ 次。

          地動山搖對防禦塔可造成 @TurretDamageModifier*100@% 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TristanaE_Description" = "當崔絲塔娜殺死一個單位,加農炮彈會炸裂傷害周圍的敵人。可以主動施放一個炸藥在敵方身上,炸藥會在數秒後爆炸,對該單位及附近敵人造成傷害。" tr "GeneratedTip_Spell_TristanaE_DisplayName" = "爆炸射擊" tr "GeneratedTip_Spell_TristanaE_Tooltip" = "爆炸射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。
          " tr "GeneratedTip_Spell_TristanaE_TooltipExtended" = "爆炸射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。
          " tr "GeneratedTip_Spell_TristanaE_TooltipLevelUp" = "爆炸射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。
          點擊或者按 [@LevelUpHotkey@] 來升等爆炸傷害
          基礎傷害
          @AbilityResourceName@ 消耗
          物理攻擊
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cost@->@CostNL@
          @Effect5Amount*100.000000@%->@Effect5AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TristanaE_TooltipLevelUpUnlearned" = "爆炸射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TristanaE_TooltipSimple" = "爆炸射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。
          " tr "GeneratedTip_Spell_TristanaE_TooltipWithExtendedBehaviorHint" = "爆炸射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TristanaQ_Description" = "崔絲塔娜急速射擊,短時間內提升攻速。" tr "GeneratedTip_Spell_TristanaQ_DisplayName" = "急速射擊" tr "GeneratedTip_Spell_TristanaQ_Tooltip" = "急速射擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_TristanaQ_TooltipExtended" = "急速射擊(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUp" = "急速射擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等攻速百分比
          冷卻時間
          @Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUpUnlearned" = "急速射擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TristanaQ_TooltipSimple" = "急速射擊 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_TristanaQ_TooltipWithExtendedBehaviorHint" = "急速射擊(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TristanaR_Description" = "崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成魔法傷害並擊退目標。如果目標被爆炸射擊的炸藥附著的話,炸藥的爆炸範圍變為兩倍。" tr "GeneratedTip_Spell_TristanaR_DisplayName" = "毀滅射擊" tr "GeneratedTip_Spell_TristanaR_Tooltip" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。" tr "GeneratedTip_Spell_TristanaR_TooltipExtended" = "毀滅射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。" tr "GeneratedTip_Spell_TristanaR_TooltipLevelUp" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          擊退距離
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @KnockbackDistance@->@KnockbackDistanceNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TristanaR_TooltipLevelUpUnlearned" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TristanaR_TooltipSimple" = "毀滅射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。" tr "GeneratedTip_Spell_TristanaR_TooltipWithExtendedBehaviorHint" = "毀滅射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TristanaW_Description" = "崔絲塔娜朝地面開火,跳躍至目標區域,落地造成傷害並短暫地減速附近敵人。" tr "GeneratedTip_Spell_TristanaW_DisplayName" = "火箭跳躍" tr "GeneratedTip_Spell_TristanaW_Tooltip" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          " tr "GeneratedTip_Spell_TristanaW_TooltipExtended" = "火箭跳躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          " tr "GeneratedTip_Spell_TristanaW_TooltipLevelUp" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速持續時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TristanaW_TooltipLevelUpUnlearned" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TristanaW_TooltipSimple" = "火箭跳躍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。
          " tr "GeneratedTip_Spell_TristanaW_TooltipWithExtendedBehaviorHint" = "火箭跳躍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TrundleCircle_Description" = "特朗德於指定的地點召喚狡詰冰柱,令敵人無法直接穿越,同時降低周圍全部敵人的跑速。" tr "GeneratedTip_Spell_TrundleCircle_DisplayName" = "狡詰冰柱" tr "GeneratedTip_Spell_TrundleCircle_Tooltip" = "狡詰冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。" tr "GeneratedTip_Spell_TrundleCircle_TooltipExtended" = "狡詰冰柱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。" tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUp" = "狡詰冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          緩速
          @Cooldown@->@CooldownNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUpUnlearned" = "狡詰冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TrundleCircle_TooltipSimple" = "狡詰冰柱 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。" tr "GeneratedTip_Spell_TrundleCircle_TooltipWithExtendedBehaviorHint" = "狡詰冰柱(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_trundledesecrate_Description" = "特朗德讓目標區域覆蓋上一層冰雪,自己於該範圍內時會提高攻速、跑速和各種來源的治療效果。" tr "GeneratedTip_Spell_trundledesecrate_DisplayName" = "極凍領地" tr "GeneratedTip_Spell_trundledesecrate_Tooltip" = "極凍領地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、@Effect2Amount*100@% 攻速和@Effect3Amount*100@% 各種來源的治療和恢復效果。" tr "GeneratedTip_Spell_trundledesecrate_TooltipExtended" = "極凍領地(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、@Effect2Amount*100@% 攻速和@Effect3Amount*100@% 各種來源的治療和恢復效果。" tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUp" = "極凍領地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、@Effect2Amount*100@% 攻速和@Effect3Amount*100@% 各種來源的治療和恢復效果。點擊或者按 [@LevelUpHotkey@] 來升等跑速
          攻擊速度
          @Effect1Amount*100.000000@%->@Effect1AmountNL*100.000000@%
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUpUnlearned" = "極凍領地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、@Effect2Amount*100@% 攻速和@Effect3Amount*100@% 各種來源的治療和恢復效果。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_trundledesecrate_TooltipSimple" = "極凍領地 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、@Effect2Amount*100@% 攻速和@Effect3Amount*100@% 各種來源的治療和恢復效果。" tr "GeneratedTip_Spell_trundledesecrate_TooltipWithExtendedBehaviorHint" = "極凍領地(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、@Effect2Amount*100@% 攻速和@Effect3Amount*100@% 各種來源的治療和恢復效果。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TrundlePain_Description" = "特朗德立即偷取目標特定比例的生命、物理防禦和魔法防禦。接下來 4 秒內,目標會再被偷取一次相同總量的能力。" tr "GeneratedTip_Spell_TrundlePain_DisplayName" = "盛怒霸體" tr "GeneratedTip_Spell_TrundlePain_Tooltip" = "盛怒霸體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德對敵方英雄造成等同於目標 @TotalPercentHPDamage@ 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @ArmorMRShred*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @ActualDurationOfDrainBuff@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @DurationOfDrainForTooltip@ 秒,才會回復原狀。" tr "GeneratedTip_Spell_TrundlePain_TooltipExtended" = "盛怒霸體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德對敵方英雄造成等同於目標 @TotalPercentHPDamage@ 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @ArmorMRShred*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @ActualDurationOfDrainBuff@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @DurationOfDrainForTooltip@ 秒,才會回復原狀。" tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUp" = "盛怒霸體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德對敵方英雄造成等同於目標 @TotalPercentHPDamage@ 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @ArmorMRShred*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @ActualDurationOfDrainBuff@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @DurationOfDrainForTooltip@ 秒,才會回復原狀。點擊或者按 [@LevelUpHotkey@] 來升等生命偷取
          冷卻時間
          @PercentHPDamage*100.000000@%->@PercentHPDamageNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUpUnlearned" = "盛怒霸體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德對敵方英雄造成等同於目標 @TotalPercentHPDamage@ 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @ArmorMRShred*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @ActualDurationOfDrainBuff@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @DurationOfDrainForTooltip@ 秒,才會回復原狀。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TrundlePain_TooltipSimple" = "盛怒霸體 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德對敵方英雄造成等同於目標 @TotalPercentHPDamage@ 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @ArmorMRShred*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @ActualDurationOfDrainBuff@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @DurationOfDrainForTooltip@ 秒,才會回復原狀。" tr "GeneratedTip_Spell_TrundlePain_TooltipWithExtendedBehaviorHint" = "盛怒霸體(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德對敵方英雄造成等同於目標 @TotalPercentHPDamage@ 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @ArmorMRShred*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @ActualDurationOfDrainBuff@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @DurationOfDrainForTooltip@ 秒,才會回復原狀。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TrundleTrollSmash_Description" = "特朗德咬向他的敵人,對目標造成傷害、短暫的緩速效果和偷取對方少量的物理攻擊。" tr "GeneratedTip_Spell_TrundleTrollSmash_DisplayName" = "狂野撕咬" tr "GeneratedTip_Spell_TrundleTrollSmash_Tooltip" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。
          " tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipExtended" = "狂野撕咬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。
          " tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUp" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          物理攻擊
          成長物理攻擊
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUpUnlearned" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipSimple" = "狂野撕咬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。
          " tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipWithExtendedBehaviorHint" = "狂野撕咬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_TwoShivPoison_Description" = "雙面毒刃的被動效果可以降低目標的跑速。主動效果則是可以對目標造成傷害和降低跑速。主動投擲毒刃會造成基於敵方失去生命的額外傷害。" tr "GeneratedTip_Spell_TwoShivPoison_DisplayName" = "雙面毒刃" tr "GeneratedTip_Spell_TwoShivPoison_Tooltip" = "雙面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。
          " tr "GeneratedTip_Spell_TwoShivPoison_TooltipExtended" = "雙面毒刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。
          " tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUp" = "雙面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          額外物攻係數
          緩速
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount*100.000000@%->@Effect2AmountNL*100.000000@%
          @Effect4Amount*-100.000000@%->@Effect4AmountNL*-100.000000@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUpUnlearned" = "雙面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_TwoShivPoison_TooltipSimple" = "雙面毒刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。
          " tr "GeneratedTip_Spell_TwoShivPoison_TooltipWithExtendedBehaviorHint" = "雙面毒刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UdyrBearStance_Description" = "巨熊型態:主動效果 - 烏迪爾短暫提高跑速。持續效果 - 烏迪爾的普攻可以暈眩目標 1 秒,該效果短時間內不能對同一個目標作用。" tr "GeneratedTip_Spell_UdyrBearStance_DisplayName" = "巨熊姿態" tr "GeneratedTip_Spell_UdyrBearStance_Tooltip" = "巨熊姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrBearStance_TooltipExtended" = "巨熊姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUp" = "巨熊姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速
          跑速持續時間
          @Effect1Amount@%->@Effect1AmountNL@%
          @Effect2Amount@->@Effect2AmountNL@
          " tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUpUnlearned" = "巨熊姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UdyrBearStance_TooltipSimple" = "巨熊姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrBearStance_TooltipWithExtendedBehaviorHint" = "巨熊姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UdyrPhoenixStance_Description" = "火鳳型態:主動效果 - 烏迪爾放出火焰衝擊波,對周圍的敵人造成傷害。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成傷害。" tr "GeneratedTip_Spell_UdyrPhoenixStance_DisplayName" = "火鳳姿態" tr "GeneratedTip_Spell_UdyrPhoenixStance_Tooltip" = "火鳳姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @TotalConeDamage@ 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @TotalAoEDamagePerTick@ 魔法傷害,持續 @PhoenixAoEDuration@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipExtended" = "火鳳姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @TotalConeDamage@ 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @TotalAoEDamagePerTick@ 魔法傷害,持續 @PhoenixAoEDuration@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUp" = "火鳳姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @TotalConeDamage@ 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @TotalAoEDamagePerTick@ 魔法傷害,持續 @PhoenixAoEDuration@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等衝擊傷害
          火焰傷害
          @AoEDamagePerTick@->@AoEDamagePerTickNL@
          @ConeDamage@->@ConeDamageNL@
          " tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUpUnlearned" = "火鳳姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @TotalConeDamage@ 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @TotalAoEDamagePerTick@ 魔法傷害,持續 @PhoenixAoEDuration@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipSimple" = "火鳳姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @TotalConeDamage@ 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @TotalAoEDamagePerTick@ 魔法傷害,持續 @PhoenixAoEDuration@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipWithExtendedBehaviorHint" = "火鳳姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @TotalConeDamage@ 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @TotalAoEDamagePerTick@ 魔法傷害,持續 @PhoenixAoEDuration@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UdyrTigerStance_Description" = "猛虎姿態:主動效果 - 烏迪爾的攻速短暫提高數秒。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將於 2 秒內對目標造成大量傷害。" tr "GeneratedTip_Spell_UdyrTigerStance_DisplayName" = "猛虎姿態" tr "GeneratedTip_Spell_UdyrTigerStance_Tooltip" = "猛虎姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrTigerStance_TooltipExtended" = "猛虎姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUp" = "猛虎姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          總物理攻擊係數
          攻速百分比
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@%->@Effect4AmountNL@%
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUpUnlearned" = "猛虎姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UdyrTigerStance_TooltipSimple" = "猛虎姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrTigerStance_TooltipWithExtendedBehaviorHint" = "猛虎姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UdyrTurtleStance_Description" = "靈龜姿態:主動效果 - 烏迪爾短暫獲得一個可以吸收傷害的護盾。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將會使烏迪爾回復相當於 2.5% 其最大生命的血量。" tr "GeneratedTip_Spell_UdyrTurtleStance_DisplayName" = "靈龜姿態" tr "GeneratedTip_Spell_UdyrTurtleStance_Tooltip" = "靈龜姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipExtended" = "靈龜姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUp" = "靈龜姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等護盾值@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUpUnlearned" = "靈龜姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipSimple" = "靈龜姿態 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
          " tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipWithExtendedBehaviorHint" = "靈龜姿態(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UFSlash_Description" = "墨菲特衝擊目標區域,將所有敵人拋向空中,造成魔法傷害並暈眩。" tr "GeneratedTip_Spell_UFSlash_DisplayName" = "勢不可擋" tr "GeneratedTip_Spell_UFSlash_Tooltip" = "勢不可擋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_UFSlash_TooltipExtended" = "勢不可擋(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_UFSlash_TooltipLevelUp" = "勢不可擋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_UFSlash_TooltipLevelUpUnlearned" = "勢不可擋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UFSlash_TooltipSimple" = "勢不可擋 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。" tr "GeneratedTip_Spell_UFSlash_TooltipWithExtendedBehaviorHint" = "勢不可擋(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UrgotE_Description" = "烏爾加特朝任一方向衝刺,給予自身護盾並擊退路徑上所有敵方非英雄單位。若他衝撞到一名敵方英雄,他將停止衝刺,同時將該名英雄拋到身後。" tr "GeneratedTip_Spell_UrgotE_DisplayName" = "恐怖襲擊" tr "GeneratedTip_Spell_UrgotE_Tooltip" = "恐怖襲擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特向前衝刺,為自己套上護盾值為 @ETotalShieldHealth@ 且能持續 @EShieldDuration@ 秒的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。
          " tr "GeneratedTip_Spell_UrgotE_TooltipExtended" = "恐怖襲擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特向前衝刺,為自己套上護盾值為 @ETotalShieldHealth@ 且能持續 @EShieldDuration@ 秒的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。
          " tr "GeneratedTip_Spell_UrgotE_TooltipLevelUp" = "恐怖襲擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特向前衝刺,為自己套上護盾值為 @ETotalShieldHealth@ 且能持續 @EShieldDuration@ 秒的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          護盾值
          @AbilityResourceName@ 消耗
          冷卻時間
          @EBaseDamage@->@EBaseDamageNL@
          @EShieldBaseHealth@->@EShieldBaseHealthNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_UrgotE_TooltipLevelUpUnlearned" = "恐怖襲擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特向前衝刺,為自己套上護盾值為 @ETotalShieldHealth@ 且能持續 @EShieldDuration@ 秒的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UrgotE_TooltipSimple" = "恐怖襲擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特向前衝刺,為自己套上護盾值為 @ETotalShieldHealth@ 且能持續 @EShieldDuration@ 秒的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。
          " tr "GeneratedTip_Spell_UrgotE_TooltipWithExtendedBehaviorHint" = "恐怖襲擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特向前衝刺,為自己套上護盾值為 @ETotalShieldHealth@ 且能持續 @EShieldDuration@ 秒的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UrgotQ_Description" = "朝指定位置發射一枚爆炸榴彈,爆炸後對所有被擊中的敵人造成物理傷害及緩速效果。" tr "GeneratedTip_Spell_UrgotQ_DisplayName" = "酸性榴彈" tr "GeneratedTip_Spell_UrgotQ_Tooltip" = "酸性榴彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_UrgotQ_TooltipExtended" = "酸性榴彈(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUp" = "酸性榴彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          緩速
          冷卻時間
          @Effect2Amount@->@Effect2AmountNL@
          @Effect4Amount@%->@Effect4AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUpUnlearned" = "酸性榴彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UrgotQ_TooltipSimple" = "酸性榴彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_UrgotQ_TooltipWithExtendedBehaviorHint" = "酸性榴彈(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UrgotR_Description" = "烏爾加特發射一個鑽頭,命中首位敵方英雄後會穿刺目標。若目標的生命低於一定值,烏爾加特可以用鎖鏈將他們拖向自己,並立刻處決目標。" tr "GeneratedTip_Spell_UrgotR_DisplayName" = "索命虐殺" tr "GeneratedTip_Spell_UrgotR_Tooltip" = "索命虐殺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @RCalculatedDamage@ 物理傷害並根據目標失去生命最多緩速 @RMoveSpeedMod@%,持續 @RSlowDuration@ 秒。

          若目標的生命於穿刺期間低於 @RHealthThreshold@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @RHealthThreshold@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @RFearDuration@ 秒。
          " tr "GeneratedTip_Spell_UrgotR_TooltipExtended" = "索命虐殺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @RCalculatedDamage@ 物理傷害並根據目標失去生命最多緩速 @RMoveSpeedMod@%,持續 @RSlowDuration@ 秒。

          若目標的生命於穿刺期間低於 @RHealthThreshold@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @RHealthThreshold@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @RFearDuration@ 秒。
          " tr "GeneratedTip_Spell_UrgotR_TooltipLevelUp" = "索命虐殺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @RCalculatedDamage@ 物理傷害並根據目標失去生命最多緩速 @RMoveSpeedMod@%,持續 @RSlowDuration@ 秒。

          若目標的生命於穿刺期間低於 @RHealthThreshold@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @RHealthThreshold@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @RFearDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_UrgotR_TooltipLevelUpUnlearned" = "索命虐殺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @RCalculatedDamage@ 物理傷害並根據目標失去生命最多緩速 @RMoveSpeedMod@%,持續 @RSlowDuration@ 秒。

          若目標的生命於穿刺期間低於 @RHealthThreshold@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @RHealthThreshold@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @RFearDuration@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UrgotR_TooltipSimple" = "索命虐殺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @RCalculatedDamage@ 物理傷害並根據目標失去生命最多緩速 @RMoveSpeedMod@%,持續 @RSlowDuration@ 秒。

          若目標的生命於穿刺期間低於 @RHealthThreshold@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @RHealthThreshold@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @RFearDuration@ 秒。
          " tr "GeneratedTip_Spell_UrgotR_TooltipWithExtendedBehaviorHint" = "索命虐殺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @RCalculatedDamage@ 物理傷害並根據目標失去生命最多緩速 @RMoveSpeedMod@%,持續 @RSlowDuration@ 秒。

          若目標的生命於穿刺期間低於 @RHealthThreshold@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @RHealthThreshold@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @RFearDuration@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_UrgotW_Description" = "烏爾加特急速射擊最靠近的敵人,技能發動期間他的跑速會降低。此技能會優先射擊被其它技能擊中的敵方英雄,同時也會觸發振盪火砲。" tr "GeneratedTip_Spell_UrgotW_DisplayName" = "殺戮射擊" tr "GeneratedTip_Spell_UrgotW_Tooltip" = "殺戮射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ Spell_UrgotW_substring_duration_@f9@ }} 烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          此技能的升級點數達到最高時,殺戮射擊將可永久啟動且無冷卻時間。

          每次射擊會附加 @OnHItDamageReduction*100@% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。
          " tr "GeneratedTip_Spell_UrgotW_TooltipExtended" = "殺戮射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ Spell_UrgotW_substring_duration_@f9@ }} 烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          此技能的升級點數達到最高時,殺戮射擊將可永久啟動且無冷卻時間。

          每次射擊會附加 @OnHItDamageReduction*100@% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。
          " tr "GeneratedTip_Spell_UrgotW_TooltipLevelUp" = "殺戮射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ Spell_UrgotW_substring_duration_@f9@ }} 烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          此技能的升級點數達到最高時,殺戮射擊將可永久啟動且無冷卻時間。

          每次射擊會附加 @OnHItDamageReduction*100@% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          每次射擊物理攻擊
          @AbilityResourceName@ 消耗
          @Cooldown@->@CooldownNL@
          @Effect7Amount@%->@Effect7AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_UrgotW_TooltipLevelUpUnlearned" = "殺戮射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ Spell_UrgotW_substring_duration_@f9@ }} 烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          此技能的升級點數達到最高時,殺戮射擊將可永久啟動且無冷卻時間。

          每次射擊會附加 @OnHItDamageReduction*100@% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_UrgotW_TooltipSimple" = "殺戮射擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ Spell_UrgotW_substring_duration_@f9@ }} 烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          此技能的升級點數達到最高時,殺戮射擊將可永久啟動且無冷卻時間。

          每次射擊會附加 @OnHItDamageReduction*100@% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。
          " tr "GeneratedTip_Spell_UrgotW_TooltipWithExtendedBehaviorHint" = "殺戮射擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間{{ Spell_UrgotW_substring_duration_@f9@ }} 烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          此技能的升級點數達到最高時,殺戮射擊將可永久啟動且無冷卻時間。

          每次射擊會附加 @OnHItDamageReduction*100@% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VarusQ_Description" = "法洛士匯聚能量射出一發極強力的箭擊,根據聚氣的時間來決定額外增加的射程與傷害。" tr "GeneratedTip_Spell_VarusQ_DisplayName" = "破甲箭" tr "GeneratedTip_Spell_VarusQ_Tooltip" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:法洛士匯聚全身的力量準備下一發射擊,根據蓄力時間提升下一發射擊的射程和傷害。蓄力期間法洛士的跑速會降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒後破甲箭仍未射出,此技能會取消施放,但是返還 @Effect4Amount*100@% 消耗魔力。

          第二階段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@@TotalDamageMax@ 物理傷害,每擊中一名敵人傷害減少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 傷害)。

          若命中至少一名身上帶有衰竭效果的敵方英雄,此技能的冷卻時間將縮減 @f1@ 秒。
          " tr "GeneratedTip_Spell_VarusQ_TooltipExtended" = "破甲箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:法洛士匯聚全身的力量準備下一發射擊,根據蓄力時間提升下一發射擊的射程和傷害。蓄力期間法洛士的跑速會降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒後破甲箭仍未射出,此技能會取消施放,但是返還 @Effect4Amount*100@% 消耗魔力。

          第二階段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@@TotalDamageMax@ 物理傷害,每擊中一名敵人傷害減少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 傷害)。

          若命中至少一名身上帶有衰竭效果的敵方英雄,此技能的冷卻時間將縮減 @f1@ 秒。
          " tr "GeneratedTip_Spell_VarusQ_TooltipLevelUp" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:法洛士匯聚全身的力量準備下一發射擊,根據蓄力時間提升下一發射擊的射程和傷害。蓄力期間法洛士的跑速會降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒後破甲箭仍未射出,此技能會取消施放,但是返還 @Effect4Amount*100@% 消耗魔力。

          第二階段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@@TotalDamageMax@ 物理傷害,每擊中一名敵人傷害減少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 傷害)。

          若命中至少一名身上帶有衰竭效果的敵方英雄,此技能的冷卻時間將縮減 @f1@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等最大傷害
          冷卻時間
          消耗魔力
          @BaseDamageMax@->@BaseDamageMaxNL@
          @Cooldown@->@CooldownNL@
          @BaseCost@->@BaseCostNL@
          " tr "GeneratedTip_Spell_VarusQ_TooltipLevelUpUnlearned" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:法洛士匯聚全身的力量準備下一發射擊,根據蓄力時間提升下一發射擊的射程和傷害。蓄力期間法洛士的跑速會降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒後破甲箭仍未射出,此技能會取消施放,但是返還 @Effect4Amount*100@% 消耗魔力。

          第二階段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@@TotalDamageMax@ 物理傷害,每擊中一名敵人傷害減少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 傷害)。

          若命中至少一名身上帶有衰竭效果的敵方英雄,此技能的冷卻時間將縮減 @f1@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VarusQ_TooltipSimple" = "破甲箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:法洛士匯聚全身的力量準備下一發射擊,根據蓄力時間提升下一發射擊的射程和傷害。蓄力期間法洛士的跑速會降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒後破甲箭仍未射出,此技能會取消施放,但是返還 @Effect4Amount*100@% 消耗魔力。

          第二階段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@@TotalDamageMax@ 物理傷害,每擊中一名敵人傷害減少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 傷害)。

          若命中至少一名身上帶有衰竭效果的敵方英雄,此技能的冷卻時間將縮減 @f1@ 秒。
          " tr "GeneratedTip_Spell_VarusQ_TooltipWithExtendedBehaviorHint" = "破甲箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間第一階段:法洛士匯聚全身的力量準備下一發射擊,根據蓄力時間提升下一發射擊的射程和傷害。蓄力期間法洛士的跑速會降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒後破甲箭仍未射出,此技能會取消施放,但是返還 @Effect4Amount*100@% 消耗魔力。

          第二階段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@@TotalDamageMax@ 物理傷害,每擊中一名敵人傷害減少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 傷害)。

          若命中至少一名身上帶有衰竭效果的敵方英雄,此技能的冷卻時間將縮減 @f1@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VayneCondemn_Description" = "汎拿出背後的巨型十字弓,並且對著目標發射巨大的弩箭,造成傷害並且擊退對方。如果目標撞擊到地形物,則受到衝擊產生額外的傷害並且暈眩。" tr "GeneratedTip_Spell_VayneCondemn_DisplayName" = "重型弩箭" tr "GeneratedTip_Spell_VayneCondemn_Tooltip" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎發射巨型弩箭,擊退並造成 @TotalDamage@ 物理傷害。如果目標撞擊到地形物,則傷害增加 @StunDamage*100@% 並暈眩目標 @StunDuration@ 秒。" tr "GeneratedTip_Spell_VayneCondemn_TooltipExtended" = "重型弩箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎發射巨型弩箭,擊退並造成 @TotalDamage@ 物理傷害。如果目標撞擊到地形物,則傷害增加 @StunDamage*100@% 並暈眩目標 @StunDuration@ 秒。" tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUp" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎發射巨型弩箭,擊退並造成 @TotalDamage@ 物理傷害。如果目標撞擊到地形物,則傷害增加 @StunDamage*100@% 並暈眩目標 @StunDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @Cooldown@->@CooldownNL@
          @Damage@->@DamageNL@
          " tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUpUnlearned" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎發射巨型弩箭,擊退並造成 @TotalDamage@ 物理傷害。如果目標撞擊到地形物,則傷害增加 @StunDamage*100@% 並暈眩目標 @StunDuration@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VayneCondemn_TooltipSimple" = "重型弩箭 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎發射巨型弩箭,擊退並造成 @TotalDamage@ 物理傷害。如果目標撞擊到地形物,則傷害增加 @StunDamage*100@% 並暈眩目標 @StunDuration@ 秒。" tr "GeneratedTip_Spell_VayneCondemn_TooltipWithExtendedBehaviorHint" = "重型弩箭(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎發射巨型弩箭,擊退並造成 @TotalDamage@ 物理傷害。如果目標撞擊到地形物,則傷害增加 @StunDamage*100@% 並暈眩目標 @StunDuration@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VayneInquisition_Description" = "讓自己準備發動追殺,汎增加物理攻擊力,使用翻滾瞄準時附加潛隱效果,減少翻滾瞄準的冷卻時間,並且得到更多的被動加加成效果。" tr "GeneratedTip_Spell_VayneInquisition_DisplayName" = "死亡通緝" tr "GeneratedTip_Spell_VayneInquisition_Tooltip" = "死亡通緝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎獲得 @BonusAttackDamage@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @BaseDuration@ 秒。每當一名受到汎傷害的敵方英雄於 @DamagedMarkerDuration@ 秒內死亡,死亡通緝的持續時間將延長 @DurationToAdd@ 秒。

          夜之狩獵:汎改為獲得 @MovementSpeed@ 跑速
          翻滾瞄準:冷卻時間減少 @TumbleCDReduction@%,且汎發動此技能時將獲得潛隱效果,持續 @TumbleStealthDuration@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或 真視視野 揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。
          " tr "GeneratedTip_Spell_VayneInquisition_TooltipExtended" = "死亡通緝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎獲得 @BonusAttackDamage@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @BaseDuration@ 秒。每當一名受到汎傷害的敵方英雄於 @DamagedMarkerDuration@ 秒內死亡,死亡通緝的持續時間將延長 @DurationToAdd@ 秒。

          夜之狩獵:汎改為獲得 @MovementSpeed@ 跑速
          翻滾瞄準:冷卻時間減少 @TumbleCDReduction@%,且汎發動此技能時將獲得潛隱效果,持續 @TumbleStealthDuration@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或 真視視野 揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。
          " tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUp" = "死亡通緝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎獲得 @BonusAttackDamage@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @BaseDuration@ 秒。每當一名受到汎傷害的敵方英雄於 @DamagedMarkerDuration@ 秒內死亡,死亡通緝的持續時間將延長 @DurationToAdd@ 秒。

          夜之狩獵:汎改為獲得 @MovementSpeed@ 跑速
          翻滾瞄準:冷卻時間減少 @TumbleCDReduction@%,且汎發動此技能時將獲得潛隱效果,持續 @TumbleStealthDuration@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或 真視視野 揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          持續時間
          額外物理攻擊
          翻滾瞄準冷卻時間減免
          @Cooldown@->@CooldownNL@
          @BaseDuration@->@BaseDurationNL@
          @BonusAttackDamage@->@BonusAttackDamageNL@
          @TumbleCDReduction@%->@TumbleCDReductionNL@%
          " tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUpUnlearned" = "死亡通緝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎獲得 @BonusAttackDamage@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @BaseDuration@ 秒。每當一名受到汎傷害的敵方英雄於 @DamagedMarkerDuration@ 秒內死亡,死亡通緝的持續時間將延長 @DurationToAdd@ 秒。

          夜之狩獵:汎改為獲得 @MovementSpeed@ 跑速
          翻滾瞄準:冷卻時間減少 @TumbleCDReduction@%,且汎發動此技能時將獲得潛隱效果,持續 @TumbleStealthDuration@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或 真視視野 揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VayneInquisition_TooltipSimple" = "死亡通緝 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎獲得 @BonusAttackDamage@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @BaseDuration@ 秒。每當一名受到汎傷害的敵方英雄於 @DamagedMarkerDuration@ 秒內死亡,死亡通緝的持續時間將延長 @DurationToAdd@ 秒。

          夜之狩獵:汎改為獲得 @MovementSpeed@ 跑速
          翻滾瞄準:冷卻時間減少 @TumbleCDReduction@%,且汎發動此技能時將獲得潛隱效果,持續 @TumbleStealthDuration@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或 真視視野 揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。
          " tr "GeneratedTip_Spell_VayneInquisition_TooltipWithExtendedBehaviorHint" = "死亡通緝(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎獲得 @BonusAttackDamage@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @BaseDuration@ 秒。每當一名受到汎傷害的敵方英雄於 @DamagedMarkerDuration@ 秒內死亡,死亡通緝的持續時間將延長 @DurationToAdd@ 秒。

          夜之狩獵:汎改為獲得 @MovementSpeed@ 跑速
          翻滾瞄準:冷卻時間減少 @TumbleCDReduction@%,且汎發動此技能時將獲得潛隱效果,持續 @TumbleStealthDuration@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或 真視視野 揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VayneSilveredBolts_Description" = "汎在箭尖塗上稀有金屬,對所有邪惡的事物有害。對相同目標使用普通攻擊或者是技能三次以後,會造成目標最大生命值一定百分比的真實傷害。" tr "GeneratedTip_Spell_VayneSilveredBolts_DisplayName" = "神聖銀箭" tr "GeneratedTip_Spell_VayneSilveredBolts_Tooltip" = "神聖銀箭 (@Level@)[@Hotkey@]被動當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @MaxHealthRatio*100@% 目標最大生命的真實傷害(傷害不會低於 @DamageFloor@)

          神聖銀箭對野怪最多造成 @DamageMaxVsMonsters@ 傷害。
          " tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipExtended" = "神聖銀箭(@Level@)[@Hotkey@]被動當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @MaxHealthRatio*100@% 目標最大生命的真實傷害(傷害不會低於 @DamageFloor@)

          神聖銀箭對野怪最多造成 @DamageMaxVsMonsters@ 傷害。
          " tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUp" = "神聖銀箭 (@Level@)[@Hotkey@]被動當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @MaxHealthRatio*100@% 目標最大生命的真實傷害(傷害不會低於 @DamageFloor@)

          神聖銀箭對野怪最多造成 @DamageMaxVsMonsters@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等真傷百分比
          最小傷害
          @MaxHealthRatio*100.000000@%->@MaxHealthRatioNL*100.000000@%
          @DamageFloor@->@DamageFloorNL@
          " tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUpUnlearned" = "神聖銀箭 (@Level@)[@Hotkey@]被動當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @MaxHealthRatio*100@% 目標最大生命的真實傷害(傷害不會低於 @DamageFloor@)

          神聖銀箭對野怪最多造成 @DamageMaxVsMonsters@ 傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipSimple" = "神聖銀箭 (@Level@)[@Hotkey@]被動當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @MaxHealthRatio*100@% 目標最大生命的真實傷害(傷害不會低於 @DamageFloor@)

          神聖銀箭對野怪最多造成 @DamageMaxVsMonsters@ 傷害。
          " tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipWithExtendedBehaviorHint" = "神聖銀箭(@Level@)[@Hotkey@]被動當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @MaxHealthRatio*100@% 目標最大生命的真實傷害(傷害不會低於 @DamageFloor@)

          神聖銀箭對野怪最多造成 @DamageMaxVsMonsters@ 傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VayneTumble_Description" = "汎翻滾至指定位置,蓄勢發動下一波攻擊。她下次的攻擊將造成額外傷害。" tr "GeneratedTip_Spell_VayneTumble_DisplayName" = "翻滾瞄準" tr "GeneratedTip_Spell_VayneTumble_Tooltip" = "翻滾瞄準 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎緊急翻滾一小段距離,且 @Duration@ 秒內下次普攻造成@ADRatioBonus@ 額外物理傷害。

          翻滾的額外傷害等同於 @TotalADRatio*100@% 汎的物理攻擊
          " tr "GeneratedTip_Spell_VayneTumble_TooltipExtended" = "翻滾瞄準(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎緊急翻滾一小段距離,且 @Duration@ 秒內下次普攻造成@ADRatioBonus@ 額外物理傷害。

          翻滾的額外傷害等同於 @TotalADRatio*100@% 汎的物理攻擊
          " tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUp" = "翻滾瞄準 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎緊急翻滾一小段距離,且 @Duration@ 秒內下次普攻造成@ADRatioBonus@ 額外物理傷害。

          翻滾的額外傷害等同於 @TotalADRatio*100@% 汎的物理攻擊
          點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          物攻係數百分比
          @Cooldown@->@CooldownNL@
          @TotalADRatio*100.000000@%->@TotalADRatioNL*100.000000@%
          " tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUpUnlearned" = "翻滾瞄準 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎緊急翻滾一小段距離,且 @Duration@ 秒內下次普攻造成@ADRatioBonus@ 額外物理傷害。

          翻滾的額外傷害等同於 @TotalADRatio*100@% 汎的物理攻擊
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VayneTumble_TooltipSimple" = "翻滾瞄準 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎緊急翻滾一小段距離,且 @Duration@ 秒內下次普攻造成@ADRatioBonus@ 額外物理傷害。

          翻滾的額外傷害等同於 @TotalADRatio*100@% 汎的物理攻擊
          " tr "GeneratedTip_Spell_VayneTumble_TooltipWithExtendedBehaviorHint" = "翻滾瞄準(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間汎緊急翻滾一小段距離,且 @Duration@ 秒內下次普攻造成@ADRatioBonus@ 額外物理傷害。

          翻滾的額外傷害等同於 @TotalADRatio*100@% 汎的物理攻擊

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VeigarBalefulStrike_Description" = "維迦釋放一道黑暗能量鍊,對前兩個擊中目標造成傷害。擊殺敵人將永久提高維迦的魔法攻擊。" tr "GeneratedTip_Spell_VeigarBalefulStrike_DisplayName" = "黑暗祭祀" tr "GeneratedTip_Spell_VeigarBalefulStrike_Tooltip" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。
          " tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipExtended" = "黑暗祭祀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。
          " tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUp" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUpUnlearned" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipSimple" = "黑暗祭祀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。
          " tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipWithExtendedBehaviorHint" = "黑暗祭祀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VeigarDarkMatter_Description" = "維迦從天際召喚一大團黑暗物質轟擊目標區域,落地後造成魔法傷害。極度邪惡疊層會降低黑暗物質的冷卻時間。" tr "GeneratedTip_Spell_VeigarDarkMatter_DisplayName" = "黑暗物質" tr "GeneratedTip_Spell_VeigarDarkMatter_Tooltip" = "黑暗物質 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷卻時間1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。
          " tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipExtended" = "黑暗物質(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷卻時間1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。
          " tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUp" = "黑暗物質 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷卻時間1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUpUnlearned" = "黑暗物質 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷卻時間1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipSimple" = "黑暗物質 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷卻時間1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。
          " tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipWithExtendedBehaviorHint" = "黑暗物質(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f1@ 秒冷卻時間1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VeigarEventHorizon_Description" = "維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到暈眩效果。" tr "GeneratedTip_Spell_VeigarEventHorizon_DisplayName" = "扭曲空間" tr "GeneratedTip_Spell_VeigarEventHorizon_Tooltip" = "扭曲空間 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipExtended" = "扭曲空間(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUp" = "扭曲空間 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。點擊或者按 [@LevelUpHotkey@] 來升等暈眩時間
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUpUnlearned" = "扭曲空間 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipSimple" = "扭曲空間 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipWithExtendedBehaviorHint" = "扭曲空間(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VeigarR_Description" = "爆破目標敵方英雄,造成大量魔法傷害,且傷害根據目標的失去生命增加。" tr "GeneratedTip_Spell_VeigarR_DisplayName" = "能量爆裂" tr "GeneratedTip_Spell_VeigarR_Tooltip" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。
          " tr "GeneratedTip_Spell_VeigarR_TooltipExtended" = "能量爆裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。
          " tr "GeneratedTip_Spell_VeigarR_TooltipLevelUp" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_VeigarR_TooltipLevelUpUnlearned" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VeigarR_TooltipSimple" = "能量爆裂 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。
          " tr "GeneratedTip_Spell_VeigarR_TooltipWithExtendedBehaviorHint" = "能量爆裂(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ViQ_Description" = "菲艾將全身的力氣蓄勁於拳套上,奮力使出全力一擊向前衝刺,同時對被擊中的敵人造成三重極限的效果。" tr "GeneratedTip_Spell_ViQ_DisplayName" = "蓄能衝擊" tr "GeneratedTip_Spell_ViQ_Tooltip" = "蓄能衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲艾蓄勁向目標方向躍步衝刺。

          第一階段:在接下來 1.25 秒內集氣,這段期間降低 @Effect4Amount@% 跑速,同時逐漸提升傷害和衝刺距離。

          第二階段:菲艾全力衝刺,對所有擊中的敵人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理傷害,並附加三重極限的效果。撞擊到 1 名敵方英雄後將停止衝刺,同時擊退該名目標。
          " tr "GeneratedTip_Spell_ViQ_TooltipExtended" = "蓄能衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲艾蓄勁向目標方向躍步衝刺。

          第一階段:在接下來 1.25 秒內集氣,這段期間降低 @Effect4Amount@% 跑速,同時逐漸提升傷害和衝刺距離。

          第二階段:菲艾全力衝刺,對所有擊中的敵人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理傷害,並附加三重極限的效果。撞擊到 1 名敵方英雄後將停止衝刺,同時擊退該名目標。
          " tr "GeneratedTip_Spell_ViQ_TooltipLevelUp" = "蓄能衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲艾蓄勁向目標方向躍步衝刺。

          第一階段:在接下來 1.25 秒內集氣,這段期間降低 @Effect4Amount@% 跑速,同時逐漸提升傷害和衝刺距離。

          第二階段:菲艾全力衝刺,對所有擊中的敵人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理傷害,並附加三重極限的效果。撞擊到 1 名敵方英雄後將停止衝刺,同時擊退該名目標。
          點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          最大傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect1Amount*2.000000@->@Effect1AmountNL*2.000000@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_ViQ_TooltipLevelUpUnlearned" = "蓄能衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲艾蓄勁向目標方向躍步衝刺。

          第一階段:在接下來 1.25 秒內集氣,這段期間降低 @Effect4Amount@% 跑速,同時逐漸提升傷害和衝刺距離。

          第二階段:菲艾全力衝刺,對所有擊中的敵人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理傷害,並附加三重極限的效果。撞擊到 1 名敵方英雄後將停止衝刺,同時擊退該名目標。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ViQ_TooltipSimple" = "蓄能衝擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲艾蓄勁向目標方向躍步衝刺。

          第一階段:在接下來 1.25 秒內集氣,這段期間降低 @Effect4Amount@% 跑速,同時逐漸提升傷害和衝刺距離。

          第二階段:菲艾全力衝刺,對所有擊中的敵人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理傷害,並附加三重極限的效果。撞擊到 1 名敵方英雄後將停止衝刺,同時擊退該名目標。
          " tr "GeneratedTip_Spell_ViQ_TooltipWithExtendedBehaviorHint" = "蓄能衝擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間菲艾蓄勁向目標方向躍步衝刺。

          第一階段:在接下來 1.25 秒內集氣,這段期間降低 @Effect4Amount@% 跑速,同時逐漸提升傷害和衝刺距離。

          第二階段:菲艾全力衝刺,對所有擊中的敵人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理傷害,並附加三重極限的效果。撞擊到 1 名敵方英雄後將停止衝刺,同時擊退該名目標。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ViR_Description" = "菲艾奔向指定的敵方英雄,撞開路徑上全部的敵方目標。抵達目標的位置時,將其擊飛至空中,菲艾騰空揮擊出重擊,目標再次重摔回地面。" tr "GeneratedTip_Spell_ViR_DisplayName" = "火瀑連擊" tr "GeneratedTip_Spell_ViR_Tooltip" = "火瀑連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鎖定一名敵方英雄後朝目標衝刺,並將其擊飛至空中,持續 @RStunDuration@ 秒,同時造成 @Damage@ 物理傷害。

          衝刺過程中菲艾無視任何控場效果,並獲得目標的真視視野。同時菲艾會撞開路徑上所有敵人,造成傷害及持續 @SecondaryTargetStunDuration@ 秒的暈眩效果。
          " tr "GeneratedTip_Spell_ViR_TooltipExtended" = "火瀑連擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鎖定一名敵方英雄後朝目標衝刺,並將其擊飛至空中,持續 @RStunDuration@ 秒,同時造成 @Damage@ 物理傷害。

          衝刺過程中菲艾無視任何控場效果,並獲得目標的真視視野。同時菲艾會撞開路徑上所有敵人,造成傷害及持續 @SecondaryTargetStunDuration@ 秒的暈眩效果。
          " tr "GeneratedTip_Spell_ViR_TooltipLevelUp" = "火瀑連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鎖定一名敵方英雄後朝目標衝刺,並將其擊飛至空中,持續 @RStunDuration@ 秒,同時造成 @Damage@ 物理傷害。

          衝刺過程中菲艾無視任何控場效果,並獲得目標的真視視野。同時菲艾會撞開路徑上所有敵人,造成傷害及持續 @SecondaryTargetStunDuration@ 秒的暈眩效果。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_ViR_TooltipLevelUpUnlearned" = "火瀑連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鎖定一名敵方英雄後朝目標衝刺,並將其擊飛至空中,持續 @RStunDuration@ 秒,同時造成 @Damage@ 物理傷害。

          衝刺過程中菲艾無視任何控場效果,並獲得目標的真視視野。同時菲艾會撞開路徑上所有敵人,造成傷害及持續 @SecondaryTargetStunDuration@ 秒的暈眩效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ViR_TooltipSimple" = "火瀑連擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鎖定一名敵方英雄後朝目標衝刺,並將其擊飛至空中,持續 @RStunDuration@ 秒,同時造成 @Damage@ 物理傷害。

          衝刺過程中菲艾無視任何控場效果,並獲得目標的真視視野。同時菲艾會撞開路徑上所有敵人,造成傷害及持續 @SecondaryTargetStunDuration@ 秒的暈眩效果。
          " tr "GeneratedTip_Spell_ViR_TooltipWithExtendedBehaviorHint" = "火瀑連擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間鎖定一名敵方英雄後朝目標衝刺,並將其擊飛至空中,持續 @RStunDuration@ 秒,同時造成 @Damage@ 物理傷害。

          衝刺過程中菲艾無視任何控場效果,並獲得目標的真視視野。同時菲艾會撞開路徑上所有敵人,造成傷害及持續 @SecondaryTargetStunDuration@ 秒的暈眩效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_Volley_Description" = "艾希向前方的錐形範圍內射出 9 支箭,造成額外的傷害。該技能會觸發冰霜射擊的效果。" tr "GeneratedTip_Spell_Volley_DisplayName" = "萬箭齊發" tr "GeneratedTip_Spell_Volley_Tooltip" = "萬箭齊發 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方的錐形範圍內射箭,每發造成 @TotalDamage@ 物理傷害。一個目標可以擋下多隻箭矢,但只會受到第一支箭矢的傷害。

          命中英雄時造成等同冰霜射擊暴擊的緩速效果。
          " tr "GeneratedTip_Spell_Volley_TooltipExtended" = "萬箭齊發(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方的錐形範圍內射箭,每發造成 @TotalDamage@ 物理傷害。一個目標可以擋下多隻箭矢,但只會受到第一支箭矢的傷害。

          命中英雄時造成等同冰霜射擊暴擊的緩速效果。
          " tr "GeneratedTip_Spell_Volley_TooltipLevelUp" = "萬箭齊發 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方的錐形範圍內射箭,每發造成 @TotalDamage@ 物理傷害。一個目標可以擋下多隻箭矢,但只會受到第一支箭矢的傷害。

          命中英雄時造成等同冰霜射擊暴擊的緩速效果。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_Volley_TooltipLevelUpUnlearned" = "萬箭齊發 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方的錐形範圍內射箭,每發造成 @TotalDamage@ 物理傷害。一個目標可以擋下多隻箭矢,但只會受到第一支箭矢的傷害。

          命中英雄時造成等同冰霜射擊暴擊的緩速效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_Volley_TooltipSimple" = "萬箭齊發 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方的錐形範圍內射箭,每發造成 @TotalDamage@ 物理傷害。一個目標可以擋下多隻箭矢,但只會受到第一支箭矢的傷害。

          命中英雄時造成等同冰霜射擊暴擊的緩速效果。
          " tr "GeneratedTip_Spell_Volley_TooltipWithExtendedBehaviorHint" = "萬箭齊發(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間向前方的錐形範圍內射箭,每發造成 @TotalDamage@ 物理傷害。一個目標可以擋下多隻箭矢,但只會受到第一支箭矢的傷害。

          命中英雄時造成等同冰霜射擊暴擊的緩速效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_VorpalSpikes_Description" = "科加斯的攻擊會釋放致命尖刺,傷害並緩速前方所有敵人。" tr "GeneratedTip_Spell_VorpalSpikes_DisplayName" = "恐懼尖刺" tr "GeneratedTip_Spell_VorpalSpikes_Tooltip" = "恐懼尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。
          " tr "GeneratedTip_Spell_VorpalSpikes_TooltipExtended" = "恐懼尖刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。
          " tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUp" = "恐懼尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          緩速
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Effect2Amount@%->@Effect2AmountNL@%
          " tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUpUnlearned" = "恐懼尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_VorpalSpikes_TooltipSimple" = "恐懼尖刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。
          " tr "GeneratedTip_Spell_VorpalSpikes_TooltipWithExtendedBehaviorHint" = "恐懼尖刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_WarwickQ_Description" = "沃維克向前突進並啃咬目標,造成基於目標最大生命值的傷害並吸取生命。" tr "GeneratedTip_Spell_WarwickQ_DisplayName" = "猛獸狂顎" tr "GeneratedTip_Spell_WarwickQ_Tooltip" = "猛獸狂顎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。
          " tr "GeneratedTip_Spell_WarwickQ_TooltipExtended" = "猛獸狂顎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。
          " tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUp" = "猛獸狂顎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。
          點擊或者按 [@LevelUpHotkey@] 來升等治癒
          百分比生命傷害
          @AbilityResourceName@ 消耗
          @Effect3Amount@%->@Effect3AmountNL@%
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUpUnlearned" = "猛獸狂顎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_WarwickQ_TooltipSimple" = "猛獸狂顎 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。
          " tr "GeneratedTip_Spell_WarwickQ_TooltipWithExtendedBehaviorHint" = "猛獸狂顎(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_WarwickR_Description" = "沃維克撲向前方(撲擊距離會隨著額外移動速度增加),壓制他第一位碰觸的英雄 1.5 秒。" tr "GeneratedTip_Spell_WarwickR_DisplayName" = "無盡束縛" tr "GeneratedTip_Spell_WarwickR_Tooltip" = "無盡束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄 @RDuration@ 秒。並造成 @DamageCumulative@ 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成的所有傷害的生命。" tr "GeneratedTip_Spell_WarwickR_TooltipExtended" = "無盡束縛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄 @RDuration@ 秒。並造成 @DamageCumulative@ 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成的所有傷害的生命。" tr "GeneratedTip_Spell_WarwickR_TooltipLevelUp" = "無盡束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄 @RDuration@ 秒。並造成 @DamageCumulative@ 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成的所有傷害的生命。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_WarwickR_TooltipLevelUpUnlearned" = "無盡束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄 @RDuration@ 秒。並造成 @DamageCumulative@ 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成的所有傷害的生命。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_WarwickR_TooltipSimple" = "無盡束縛 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄 @RDuration@ 秒。並造成 @DamageCumulative@ 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成的所有傷害的生命。" tr "GeneratedTip_Spell_WarwickR_TooltipWithExtendedBehaviorHint" = "無盡束縛(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄 @RDuration@ 秒。並造成 @DamageCumulative@ 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成的所有傷害的生命。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_WarwickW_Description" = "沃維克察覺生命值低於 50% 的敵人,朝敵人移動時獲得額外跑速,攻擊目標時獲得額外攻速。當敵人的生命值低於 20%,沃維克進入狂暴狀態,這些增益效果增為三倍。" tr "GeneratedTip_Spell_WarwickW_DisplayName" = "血跡獵蹤" tr "GeneratedTip_Spell_WarwickW_Tooltip" = "血跡獵蹤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。
          " tr "GeneratedTip_Spell_WarwickW_TooltipExtended" = "血跡獵蹤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。
          " tr "GeneratedTip_Spell_WarwickW_TooltipLevelUp" = "血跡獵蹤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。
          點擊或者按 [@LevelUpHotkey@] 來升等跑速
          攻擊速度
          冷卻時間
          @Effect1Amount@%->@Effect1AmountNL@%
          @Effect2Amount@%->@Effect2AmountNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_WarwickW_TooltipLevelUpUnlearned" = "血跡獵蹤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_WarwickW_TooltipSimple" = "血跡獵蹤 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。
          " tr "GeneratedTip_Spell_WarwickW_TooltipWithExtendedBehaviorHint" = "血跡獵蹤(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_WujuStyle_Description" = "普攻時獲得額外真傷。" tr "GeneratedTip_Spell_WujuStyle_DisplayName" = "無極劍道" tr "GeneratedTip_Spell_WujuStyle_Tooltip" = "無極劍道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間普攻獲得 @Effect3Amount@ (+@f2@) 額外真傷,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_WujuStyle_TooltipExtended" = "無極劍道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間普攻獲得 @Effect3Amount@ (+@f2@) 額外真傷,持續 @Effect5Amount@ 秒。" tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUp" = "無極劍道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間普攻獲得 @Effect3Amount@ (+@f2@) 額外真傷,持續 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間
          傷害
          @Cooldown@->@CooldownNL@
          @Effect3Amount@->@Effect3AmountNL@
          " tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUpUnlearned" = "無極劍道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間普攻獲得 @Effect3Amount@ (+@f2@) 額外真傷,持續 @Effect5Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_WujuStyle_TooltipSimple" = "無極劍道 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間普攻獲得持續 @Effect5Amount@ 秒的額外傷害。" tr "GeneratedTip_Spell_WujuStyle_TooltipWithExtendedBehaviorHint" = "無極劍道(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間普攻獲得 @Effect3Amount@ (+@f2@) 額外真傷,持續 @Effect5Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XayahE_Description" = "剎雅召回所有掉落在地上的羽刃,禁錮路徑上的敵人並對他們造成傷害。" tr "GeneratedTip_Spell_XayahE_DisplayName" = "漫天血刃" tr "GeneratedTip_Spell_XayahE_Tooltip" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召回所有羽刃,對路徑上敵人造成 @FeatherDamage@ 物理傷害

          敵人被 @FeatherThreshold@ 根羽刃同時擊中時會遭到定身,持續 @RootDuration@ 秒。

          士兵受到的傷害僅 @MinionMultiplier*100@%。

          暴擊率會使羽刃的傷害倍增。
          " tr "GeneratedTip_Spell_XayahE_TooltipExtended" = "漫天血刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召回所有羽刃,對路徑上敵人造成 @FeatherDamage@ 物理傷害

          敵人被 @FeatherThreshold@ 根羽刃同時擊中時會遭到定身,持續 @RootDuration@ 秒。

          士兵受到的傷害僅 @MinionMultiplier*100@%。

          暴擊率會使羽刃的傷害倍增。
          " tr "GeneratedTip_Spell_XayahE_TooltipLevelUp" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召回所有羽刃,對路徑上敵人造成 @FeatherDamage@ 物理傷害

          敵人被 @FeatherThreshold@ 根羽刃同時擊中時會遭到定身,持續 @RootDuration@ 秒。

          士兵受到的傷害僅 @MinionMultiplier*100@%。

          暴擊率會使羽刃的傷害倍增。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_XayahE_TooltipLevelUpUnlearned" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召回所有羽刃,對路徑上敵人造成 @FeatherDamage@ 物理傷害

          敵人被 @FeatherThreshold@ 根羽刃同時擊中時會遭到定身,持續 @RootDuration@ 秒。

          士兵受到的傷害僅 @MinionMultiplier*100@%。

          暴擊率會使羽刃的傷害倍增。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XayahE_TooltipSimple" = "漫天血刃 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召回所有羽刃,對路徑上敵人造成 @FeatherDamage@ 物理傷害

          敵人被 @FeatherThreshold@ 根羽刃同時擊中時會遭到定身,持續 @RootDuration@ 秒。

          士兵受到的傷害僅 @MinionMultiplier*100@%。

          暴擊率會使羽刃的傷害倍增。
          " tr "GeneratedTip_Spell_XayahE_TooltipWithExtendedBehaviorHint" = "漫天血刃(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召回所有羽刃,對路徑上敵人造成 @FeatherDamage@ 物理傷害

          敵人被 @FeatherThreshold@ 根羽刃同時擊中時會遭到定身,持續 @RootDuration@ 秒。

          士兵受到的傷害僅 @MinionMultiplier*100@%。

          暴擊率會使羽刃的傷害倍增。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XayahQ_Description" = "剎雅射出兩把匕首,其會在地面留下可以被召回的羽刃。" tr "GeneratedTip_Spell_XayahQ_DisplayName" = "赤落連匕" tr "GeneratedTip_Spell_XayahQ_Tooltip" = "赤落連匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅朝前方擲出兩把匕首,每把造成 @TotalDamage@ 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標僅受到 @MultiHitRatio*100@% 傷害。" tr "GeneratedTip_Spell_XayahQ_TooltipExtended" = "赤落連匕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅朝前方擲出兩把匕首,每把造成 @TotalDamage@ 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標僅受到 @MultiHitRatio*100@% 傷害。" tr "GeneratedTip_Spell_XayahQ_TooltipLevelUp" = "赤落連匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅朝前方擲出兩把匕首,每把造成 @TotalDamage@ 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標僅受到 @MultiHitRatio*100@% 傷害。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_XayahQ_TooltipLevelUpUnlearned" = "赤落連匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅朝前方擲出兩把匕首,每把造成 @TotalDamage@ 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標僅受到 @MultiHitRatio*100@% 傷害。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XayahQ_TooltipSimple" = "赤落連匕 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅朝前方擲出兩把匕首,每把造成 @TotalDamage@ 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標僅受到 @MultiHitRatio*100@% 傷害。" tr "GeneratedTip_Spell_XayahQ_TooltipWithExtendedBehaviorHint" = "赤落連匕(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅朝前方擲出兩把匕首,每把造成 @TotalDamage@ 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標僅受到 @MultiHitRatio*100@% 傷害。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XayahR_Description" = "剎雅躍向空中並進入無法被指定的狀態。之後她會朝前方擲出刀刃,並在地面留下可以被召回的羽刃。" tr "GeneratedTip_Spell_XayahR_DisplayName" = "驟羽暴風" tr "GeneratedTip_Spell_XayahR_Tooltip" = "驟羽暴風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Damage@ 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。
          " tr "GeneratedTip_Spell_XayahR_TooltipExtended" = "驟羽暴風(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Damage@ 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。
          " tr "GeneratedTip_Spell_XayahR_TooltipLevelUp" = "驟羽暴風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Damage@ 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_XayahR_TooltipLevelUpUnlearned" = "驟羽暴風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Damage@ 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XayahR_TooltipSimple" = "驟羽暴風 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Damage@ 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。
          " tr "GeneratedTip_Spell_XayahR_TooltipWithExtendedBehaviorHint" = "驟羽暴風(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Damage@ 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XayahW_Description" = "剎雅召喚羽刃風暴,提升接下來普攻的攻速及傷害。若她透過此技能攻擊敵方英雄,她將獲得額外跑速。" tr "GeneratedTip_Spell_XayahW_DisplayName" = "奪命疾翼" tr "GeneratedTip_Spell_XayahW_Tooltip" = "奪命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。
          " tr "GeneratedTip_Spell_XayahW_TooltipExtended" = "奪命疾翼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。
          " tr "GeneratedTip_Spell_XayahW_TooltipLevelUp" = "奪命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。
          點擊或者按 [@LevelUpHotkey@] 來升等攻擊速度
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@%->@Effect1AmountNL@%
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_XayahW_TooltipLevelUpUnlearned" = "奪命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XayahW_TooltipSimple" = "奪命疾翼 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。
          " tr "GeneratedTip_Spell_XayahW_TooltipWithExtendedBehaviorHint" = "奪命疾翼(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XinZhaoE_Description" = "趙信衝向一名敵人,對範圍內所有敵人造成傷害並緩速他們。" tr "GeneratedTip_Spell_XinZhaoE_DisplayName" = "一騎當先" tr "GeneratedTip_Spell_XinZhaoE_Tooltip" = "一騎當先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。" tr "GeneratedTip_Spell_XinZhaoE_TooltipExtended" = "一騎當先(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。" tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUp" = "一騎當先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等傷害
          攻擊速度
          @Effect1Amount@->@Effect1AmountNL@
          @Effect3Amount*100.000000@%->@Effect3AmountNL*100.000000@%
          " tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUpUnlearned" = "一騎當先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XinZhaoE_TooltipSimple" = "一騎當先 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。" tr "GeneratedTip_Spell_XinZhaoE_TooltipWithExtendedBehaviorHint" = "一騎當先(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XinZhaoQ_Description" = "趙信接下來 3 次普攻將造成額外傷害,且第 3 下攻擊會把一名敵人擊飛至空中。" tr "GeneratedTip_Spell_XinZhaoQ_DisplayName" = "三重爪擊" tr "GeneratedTip_Spell_XinZhaoQ_Tooltip" = "三重爪擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_XinZhaoQ_TooltipExtended" = "三重爪擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUp" = "三重爪擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等額外傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUpUnlearned" = "三重爪擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XinZhaoQ_TooltipSimple" = "三重爪擊 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。" tr "GeneratedTip_Spell_XinZhaoQ_TooltipWithExtendedBehaviorHint" = "三重爪擊(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XinZhaoR_Description" = "趙信對周圍敵人造成傷害,傷害值取決於目標的當前生命,同時擊退未被趙信挑戰的目標。趙信可以抵擋所有來自領域外英雄的傷害。" tr "GeneratedTip_Spell_XinZhaoR_DisplayName" = "新月無雙" tr "GeneratedTip_Spell_XinZhaoR_Tooltip" = "新月無雙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信揮舞長戟並橫掃周圍敵人,造成 @TotalDamage@ 加上相當於目標 @PercentCurrentHealthDamage*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @MissileDefenseBaseDuration@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @BonusDurationPerSwing@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。
          " tr "GeneratedTip_Spell_XinZhaoR_TooltipExtended" = "新月無雙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信揮舞長戟並橫掃周圍敵人,造成 @TotalDamage@ 加上相當於目標 @PercentCurrentHealthDamage*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @MissileDefenseBaseDuration@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @BonusDurationPerSwing@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。
          " tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUp" = "新月無雙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信揮舞長戟並橫掃周圍敵人,造成 @TotalDamage@ 加上相當於目標 @PercentCurrentHealthDamage*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @MissileDefenseBaseDuration@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @BonusDurationPerSwing@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUpUnlearned" = "新月無雙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信揮舞長戟並橫掃周圍敵人,造成 @TotalDamage@ 加上相當於目標 @PercentCurrentHealthDamage*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @MissileDefenseBaseDuration@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @BonusDurationPerSwing@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XinZhaoR_TooltipSimple" = "新月無雙 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信揮舞長戟並橫掃周圍敵人,造成 @TotalDamage@ 加上相當於目標 @PercentCurrentHealthDamage*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @MissileDefenseBaseDuration@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @BonusDurationPerSwing@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。
          " tr "GeneratedTip_Spell_XinZhaoR_TooltipWithExtendedBehaviorHint" = "新月無雙(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信揮舞長戟並橫掃周圍敵人,造成 @TotalDamage@ 加上相當於目標 @PercentCurrentHealthDamage*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @MissileDefenseBaseDuration@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @BonusDurationPerSwing@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_XinZhaoW_Description" = "趙信向前揮舞他的長戟,接著朝前方突刺,緩速受到影響的敵人。" tr "GeneratedTip_Spell_XinZhaoW_DisplayName" = "風雷迅馳" tr "GeneratedTip_Spell_XinZhaoW_Tooltip" = "風雷迅馳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。
          " tr "GeneratedTip_Spell_XinZhaoW_TooltipExtended" = "風雷迅馳(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。
          " tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUp" = "風雷迅馳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等揮斬傷害
          突刺傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUpUnlearned" = "風雷迅馳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_XinZhaoW_TooltipSimple" = "風雷迅馳 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。
          " tr "GeneratedTip_Spell_XinZhaoW_TooltipWithExtendedBehaviorHint" = "風雷迅馳(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YasuoE_Description" = "衝向敵方目標並造成魔法傷害。每次施放都會增加下次衝刺的基礎傷害,最高可達一個最大傷害值。

          數秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。" tr "GeneratedTip_Spell_YasuoE_DisplayName" = "刃敵千軍" tr "GeneratedTip_Spell_YasuoE_Tooltip" = "刃敵千軍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向敵方目標,並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。每次施放都會使下次衝刺的基礎傷害提升 @Effect5Amount*100@%,最多提升 50%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。
          " tr "GeneratedTip_Spell_YasuoE_TooltipExtended" = "刃敵千軍(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向敵方目標,並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。每次施放都會使下次衝刺的基礎傷害提升 @Effect5Amount*100@%,最多提升 50%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。
          " tr "GeneratedTip_Spell_YasuoE_TooltipLevelUp" = "刃敵千軍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向敵方目標,並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。每次施放都會使下次衝刺的基礎傷害提升 @Effect5Amount*100@%,最多提升 50%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          每單位冷卻時間
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Effect2Amount@->@Effect2AmountNL@
          @Effect3Amount@->@Effect3AmountNL@
          " tr "GeneratedTip_Spell_YasuoE_TooltipLevelUpUnlearned" = "刃敵千軍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向敵方目標,並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。每次施放都會使下次衝刺的基礎傷害提升 @Effect5Amount*100@%,最多提升 50%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YasuoE_TooltipSimple" = "刃敵千軍 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向敵方目標,並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。每次施放都會使下次衝刺的基礎傷害提升 @Effect5Amount*100@%,最多提升 50%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。
          " tr "GeneratedTip_Spell_YasuoE_TooltipWithExtendedBehaviorHint" = "刃敵千軍(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向敵方目標,並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。每次施放都會使下次衝刺的基礎傷害提升 @Effect5Amount*100@%,最多提升 50%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YasuoQ1Wrapper_Description" = "向前突刺,傷害前方直線上的所有敵人。

          命中敵人後,獲得一層天寒地凍疊加效果,持續數秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種,效果機制全部跟普攻一樣。" tr "GeneratedTip_Spell_YasuoQ1Wrapper_DisplayName" = "鋼鐵暴雪" tr "GeneratedTip_Spell_YasuoQ1Wrapper_Tooltip" = "鋼鐵暴雪 (@Level@)[@Hotkey@]無消耗@f1@ 秒冷卻時間向前突刺,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          命中敵人後獲得一層天寒地凍效果,持續 6 秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊;可以觸發命中效果;可以被控制技能打斷,且冷卻時間和施法時間會隨著攻速提升而減少。

          如果在衝刺期間使用鋼鐵暴雪,其將會以圓圈的形式攻擊周圍敵人。
          " tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipExtended" = "鋼鐵暴雪(@Level@)[@Hotkey@]無消耗@f1@ 秒冷卻時間向前突刺,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          命中敵人後獲得一層天寒地凍效果,持續 6 秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊;可以觸發命中效果;可以被控制技能打斷,且冷卻時間和施法時間會隨著攻速提升而減少。

          如果在衝刺期間使用鋼鐵暴雪,其將會以圓圈的形式攻擊周圍敵人。
          " tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUp" = "鋼鐵暴雪 (@Level@)[@Hotkey@]無消耗@f1@ 秒冷卻時間向前突刺,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          命中敵人後獲得一層天寒地凍效果,持續 6 秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊;可以觸發命中效果;可以被控制技能打斷,且冷卻時間和施法時間會隨著攻速提升而減少。

          如果在衝刺期間使用鋼鐵暴雪,其將會以圓圈的形式攻擊周圍敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害@Effect1Amount@->@Effect1AmountNL@" tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUpUnlearned" = "鋼鐵暴雪 (@Level@)[@Hotkey@]無消耗@f1@ 秒冷卻時間向前突刺,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          命中敵人後獲得一層天寒地凍效果,持續 6 秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊;可以觸發命中效果;可以被控制技能打斷,且冷卻時間和施法時間會隨著攻速提升而減少。

          如果在衝刺期間使用鋼鐵暴雪,其將會以圓圈的形式攻擊周圍敵人。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipSimple" = "鋼鐵暴雪 (@Level@)[@Hotkey@]無消耗@f1@ 秒冷卻時間向前突刺,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          命中敵人後獲得一層天寒地凍效果,持續 6 秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊;可以觸發命中效果;可以被控制技能打斷,且冷卻時間和施法時間會隨著攻速提升而減少。

          如果在衝刺期間使用鋼鐵暴雪,其將會以圓圈的形式攻擊周圍敵人。
          " tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipWithExtendedBehaviorHint" = "鋼鐵暴雪(@Level@)[@Hotkey@]無消耗@f1@ 秒冷卻時間向前突刺,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          命中敵人後獲得一層天寒地凍效果,持續 6 秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊;可以觸發命中效果;可以被控制技能打斷,且冷卻時間和施法時間會隨著攻速提升而減少。

          如果在衝刺期間使用鋼鐵暴雪,其將會以圓圈的形式攻擊周圍敵人。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YasuoR_Description" = "瞬間移動至滯空的敵方英雄身邊,延長所有目標的滯空時間。風湧回滿但重置鋼鐵暴雪的疊層。

          之後一段時間內,犽宿的暴擊獲得顯著的額外物理穿透效果。" tr "GeneratedTip_Spell_YasuoR_DisplayName" = "奪命氣息" tr "GeneratedTip_Spell_YasuoR_Tooltip" = "奪命氣息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向一名滯空的敵方英雄,造成 @Damage@ 物理傷害,並使範圍內所有滯空的敵人延長滯空時間 @RKnockupDuration@ 秒。回復最大風湧,但重置所有天寒地凍疊加效果。

          接下來 @RBuffDuration@ 秒內,犽宿的暴擊會獲得 @RPercentArmorPen@% 額外物理穿透 - 這代表犽宿可以無視敵人的額外物理防禦。額外物理防禦來自道具、增益效果和符文。
          " tr "GeneratedTip_Spell_YasuoR_TooltipExtended" = "奪命氣息(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向一名滯空的敵方英雄,造成 @Damage@ 物理傷害,並使範圍內所有滯空的敵人延長滯空時間 @RKnockupDuration@ 秒。回復最大風湧,但重置所有天寒地凍疊加效果。

          接下來 @RBuffDuration@ 秒內,犽宿的暴擊會獲得 @RPercentArmorPen@% 額外物理穿透 - 這代表犽宿可以無視敵人的額外物理防禦。額外物理防禦來自道具、增益效果和符文。
          " tr "GeneratedTip_Spell_YasuoR_TooltipLevelUp" = "奪命氣息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向一名滯空的敵方英雄,造成 @Damage@ 物理傷害,並使範圍內所有滯空的敵人延長滯空時間 @RKnockupDuration@ 秒。回復最大風湧,但重置所有天寒地凍疊加效果。

          接下來 @RBuffDuration@ 秒內,犽宿的暴擊會獲得 @RPercentArmorPen@% 額外物理穿透 - 這代表犽宿可以無視敵人的額外物理防禦。額外物理防禦來自道具、增益效果和符文。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @RBaseDamage@->@RBaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_YasuoR_TooltipLevelUpUnlearned" = "奪命氣息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向一名滯空的敵方英雄,造成 @Damage@ 物理傷害,並使範圍內所有滯空的敵人延長滯空時間 @RKnockupDuration@ 秒。回復最大風湧,但重置所有天寒地凍疊加效果。

          接下來 @RBuffDuration@ 秒內,犽宿的暴擊會獲得 @RPercentArmorPen@% 額外物理穿透 - 這代表犽宿可以無視敵人的額外物理防禦。額外物理防禦來自道具、增益效果和符文。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YasuoR_TooltipSimple" = "奪命氣息 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向一名滯空的敵方英雄,造成 @Damage@ 物理傷害,並使範圍內所有滯空的敵人延長滯空時間 @RKnockupDuration@ 秒。回復最大風湧,但重置所有天寒地凍疊加效果。

          接下來 @RBuffDuration@ 秒內,犽宿的暴擊會獲得 @RPercentArmorPen@% 額外物理穿透 - 這代表犽宿可以無視敵人的額外物理防禦。額外物理防禦來自道具、增益效果和符文。
          " tr "GeneratedTip_Spell_YasuoR_TooltipWithExtendedBehaviorHint" = "奪命氣息(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間衝向一名滯空的敵方英雄,造成 @Damage@ 物理傷害,並使範圍內所有滯空的敵人延長滯空時間 @RKnockupDuration@ 秒。回復最大風湧,但重置所有天寒地凍疊加效果。

          接下來 @RBuffDuration@ 秒內,犽宿的暴擊會獲得 @RPercentArmorPen@% 額外物理穿透 - 這代表犽宿可以無視敵人的額外物理防禦。額外物理防禦來自道具、增益效果和符文。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YasuoW_Description" = "製造一道移動牆面阻擋所有敵方火力,持續 4 秒。" tr "GeneratedTip_Spell_YasuoW_DisplayName" = "風牆鐵壁" tr "GeneratedTip_Spell_YasuoW_Tooltip" = "風牆鐵壁 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間製造一道移動牆面阻擋所有敵方火力,持續 4 秒。" tr "GeneratedTip_Spell_YasuoW_TooltipExtended" = "風牆鐵壁(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間製造一道移動牆面阻擋所有敵方火力,持續 4 秒。" tr "GeneratedTip_Spell_YasuoW_TooltipLevelUp" = "風牆鐵壁 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間製造一道移動牆面阻擋所有敵方火力,持續 4 秒。點擊或者按 [@LevelUpHotkey@] 來升等寬度
          冷卻時間
          @Effect5Amount@->@Effect5AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_YasuoW_TooltipLevelUpUnlearned" = "風牆鐵壁 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間製造一道移動牆面阻擋所有敵方火力,持續 4 秒。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YasuoW_TooltipSimple" = "風牆鐵壁 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間製造一道移動牆面阻擋所有敵方火力,持續 4 秒。" tr "GeneratedTip_Spell_YasuoW_TooltipWithExtendedBehaviorHint" = "風牆鐵壁(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間製造一道移動牆面阻擋所有敵方火力,持續 4 秒。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YorickE_Description" = "約瑞科投擲一團黯霧,造成魔法傷害,同時緩速並標記敵人。" tr "GeneratedTip_Spell_YorickE_DisplayName" = "悲鳴瘴霧" tr "GeneratedTip_Spell_YorickE_Tooltip" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          " tr "GeneratedTip_Spell_YorickE_TooltipExtended" = "悲鳴瘴霧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          " tr "GeneratedTip_Spell_YorickE_TooltipLevelUp" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          點擊或者按 [@LevelUpHotkey@] 來升等最小傷害
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_YorickE_TooltipLevelUpUnlearned" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YorickE_TooltipSimple" = "悲鳴瘴霧 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。
          " tr "GeneratedTip_Spell_YorickE_TooltipWithExtendedBehaviorHint" = "悲鳴瘴霧(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YorickQ_Description" = "約瑞科的下次基本攻擊將會造成額外的傷害,並回復些許生命值。如果目標死亡,約瑞科便會從墳墓召喚出霧行者。" tr "GeneratedTip_Spell_YorickQ_DisplayName" = "臨終葬儀" tr "GeneratedTip_Spell_YorickQ_Tooltip" = "臨終葬儀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。
          " tr "GeneratedTip_Spell_YorickQ_TooltipExtended" = "臨終葬儀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。
          " tr "GeneratedTip_Spell_YorickQ_TooltipLevelUp" = "臨終葬儀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @Effect1Amount@->@Effect1AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_YorickQ_TooltipLevelUpUnlearned" = "臨終葬儀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YorickQ_TooltipSimple" = "臨終葬儀 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。
          " tr "GeneratedTip_Spell_YorickQ_TooltipWithExtendedBehaviorHint" = "臨終葬儀(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YorickR_Description" = "約瑞科召喚黯霧女士,他攻擊黯霧女士鎖定的目標時,會對其額外造成傷害。黯霧女士也能自行從死者身上召喚出自己的霧行者大軍。" tr "GeneratedTip_Spell_YorickR_DisplayName" = "荒島輓歌" tr "GeneratedTip_Spell_YorickR_Tooltip" = "荒島輓歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚黯霧女士及 @RGhoulNumbers@ 名霧行者。黯霧女士擁有 @YorickBigGhoulHealth@ 生命,並且可以對敵方造成 @YorickBigGhoulDamage@ 魔法傷害,同時能夠從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成相當於其 @RMarkDamagePercent@% 最大生命的額外魔法傷害。(@RProcCD@ 秒冷卻時間)

          約瑞科可以透過重新啟動此技能來釋放黯霧女士,將她送至最近的線路。
          " tr "GeneratedTip_Spell_YorickR_TooltipExtended" = "荒島輓歌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚黯霧女士及 @RGhoulNumbers@ 名霧行者。黯霧女士擁有 @YorickBigGhoulHealth@ 生命,並且可以對敵方造成 @YorickBigGhoulDamage@ 魔法傷害,同時能夠從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成相當於其 @RMarkDamagePercent@% 最大生命的額外魔法傷害。(@RProcCD@ 秒冷卻時間)

          約瑞科可以透過重新啟動此技能來釋放黯霧女士,將她送至最近的線路。
          " tr "GeneratedTip_Spell_YorickR_TooltipLevelUp" = "荒島輓歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚黯霧女士及 @RGhoulNumbers@ 名霧行者。黯霧女士擁有 @YorickBigGhoulHealth@ 生命,並且可以對敵方造成 @YorickBigGhoulDamage@ 魔法傷害,同時能夠從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成相當於其 @RMarkDamagePercent@% 最大生命的額外魔法傷害。(@RProcCD@ 秒冷卻時間)

          約瑞科可以透過重新啟動此技能來釋放黯霧女士,將她送至最近的線路。
          點擊或者按 [@LevelUpHotkey@] 來升等生命
          傷害
          霧行者
          標記傷害
          冷卻時間
          @RBigGhoulBonusHP@->@RBigGhoulBonusHPNL@
          @RBigGhoulBonusAD@->@RBigGhoulBonusADNL@
          @RGhoulNumbers@->@RGhoulNumbersNL@
          @RMarkDamagePercent@%->@RMarkDamagePercentNL@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_YorickR_TooltipLevelUpUnlearned" = "荒島輓歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚黯霧女士及 @RGhoulNumbers@ 名霧行者。黯霧女士擁有 @YorickBigGhoulHealth@ 生命,並且可以對敵方造成 @YorickBigGhoulDamage@ 魔法傷害,同時能夠從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成相當於其 @RMarkDamagePercent@% 最大生命的額外魔法傷害。(@RProcCD@ 秒冷卻時間)

          約瑞科可以透過重新啟動此技能來釋放黯霧女士,將她送至最近的線路。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YorickR_TooltipSimple" = "荒島輓歌 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚黯霧女士及 @RGhoulNumbers@ 名霧行者。黯霧女士擁有 @YorickBigGhoulHealth@ 生命,並且可以對敵方造成 @YorickBigGhoulDamage@ 魔法傷害,同時能夠從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成相當於其 @RMarkDamagePercent@% 最大生命的額外魔法傷害。(@RProcCD@ 秒冷卻時間)

          約瑞科可以透過重新啟動此技能來釋放黯霧女士,將她送至最近的線路。
          " tr "GeneratedTip_Spell_YorickR_TooltipWithExtendedBehaviorHint" = "荒島輓歌(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚黯霧女士及 @RGhoulNumbers@ 名霧行者。黯霧女士擁有 @YorickBigGhoulHealth@ 生命,並且可以對敵方造成 @YorickBigGhoulDamage@ 魔法傷害,同時能夠從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成相當於其 @RMarkDamagePercent@% 最大生命的額外魔法傷害。(@RProcCD@ 秒冷卻時間)

          約瑞科可以透過重新啟動此技能來釋放黯霧女士,將她送至最近的線路。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YorickW_Description" = "約瑞科召喚出一圈可摧毀的屍牆,圍住目標區域數秒鐘。" tr "GeneratedTip_Spell_YorickW_DisplayName" = "黯影屍陣" tr "GeneratedTip_Spell_YorickW_Tooltip" = "黯影屍陣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。" tr "GeneratedTip_Spell_YorickW_TooltipExtended" = "黯影屍陣(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。" tr "GeneratedTip_Spell_YorickW_TooltipLevelUp" = "黯影屍陣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。點擊或者按 [@LevelUpHotkey@] 來升等生命
          冷卻時間
          @Effect5Amount@->@Effect5AmountNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_YorickW_TooltipLevelUpUnlearned" = "黯影屍陣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YorickW_TooltipSimple" = "黯影屍陣 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。" tr "GeneratedTip_Spell_YorickW_TooltipWithExtendedBehaviorHint" = "黯影屍陣(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiE_Description" = "治癒悠咪並給予大量跑速加成。如果她處於附著狀態,此效果將改為由她的友軍獲得。
          " tr "GeneratedTip_Spell_YuumiE_DisplayName" = "蹦蹦衝刺" tr "GeneratedTip_Spell_YuumiE_Tooltip" = "蹦蹦衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。
          " tr "GeneratedTip_Spell_YuumiE_TooltipExtended" = "蹦蹦衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。

          在生命值為 @MaxHealThreshold*100@% 或以下時,此技能的治癒量將為最大值。
          " tr "GeneratedTip_Spell_YuumiE_TooltipLevelUp" = "蹦蹦衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。
          點擊或者按 [@LevelUpHotkey@] 來升等最小基礎治癒量
          最大基礎治癒量
          消耗魔力
          蹦蹦衝刺充能時間
          @HealAmountMin@->@HealAmountMinNL@
          @HealAmountMin*2.000000@->@HealAmountMinNL*2.000000@
          @Cost@->@CostNL@
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          " tr "GeneratedTip_Spell_YuumiE_TooltipLevelUpUnlearned" = "蹦蹦衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiE_TooltipSimple" = "蹦蹦衝刺 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。
          " tr "GeneratedTip_Spell_YuumiE_TooltipWithExtendedBehaviorHint" = "蹦蹦衝刺(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiQ_Description" = "悠咪發射一枚飛彈,對第一個命中的目標造成傷害。如果飛彈花了至少 1 秒的時間來命中目標,將造成額外傷害並緩速目標。

          當悠咪處於附著狀態時,飛彈能被你的滑鼠游標控制。" tr "GeneratedTip_Spell_YuumiQ_DisplayName" = "奇幻圖騰" tr "GeneratedTip_Spell_YuumiQ_Tooltip" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          " tr "GeneratedTip_Spell_YuumiQ_TooltipExtended" = "奇幻圖騰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          " tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUp" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          點擊或者按 [@LevelUpHotkey@] 來升等基礎傷害
          提高飛彈的基礎傷害
          緩速
          緩速持續時間
          冷卻時間
          消耗魔力
          @MissileDamage@->@MissileDamageNL@
          @EmpoweredMissileBaseDamage@->@EmpoweredMissileBaseDamageNL@
          @SlowAmount@%->@SlowAmountNL@%
          @SlowDuration@->@SlowDurationNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUpUnlearned" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiQ_TooltipSimple" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          " tr "GeneratedTip_Spell_YuumiQ_TooltipWithExtendedBehaviorHint" = "奇幻圖騰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiQRelease_Description" = "釋放飛彈的控制" tr "GeneratedTip_Spell_YuumiQRelease_DisplayName" = "釋放!" tr "GeneratedTip_Spell_YuumiQRelease_Tooltip" = "釋放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間重新啟動此技能讓飛彈繼續朝向當前的方向移動。" tr "GeneratedTip_Spell_YuumiQRelease_TooltipExtended" = "釋放!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間重新啟動此技能讓飛彈繼續朝向當前的方向移動。" tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUp" = "釋放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間重新啟動此技能讓飛彈繼續朝向當前的方向移動。點擊或者按 [@LevelUpHotkey@] 來升等跑速:
          最小基礎治癒量
          消耗魔力
          蹦蹦衝刺充能時間
          @MSAmount@->@MSAmountNL@
          @HealAmountMin@->@HealAmountMinNL@
          @Cost@->@CostNL@
          @AmmoRechargeTime@->@AmmoRechargeTimeNL@
          " tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUpUnlearned" = "釋放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間重新啟動此技能讓飛彈繼續朝向當前的方向移動。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiQRelease_TooltipSimple" = "釋放! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間重新啟動此技能讓飛彈繼續朝向當前的方向移動。" tr "GeneratedTip_Spell_YuumiQRelease_TooltipWithExtendedBehaviorHint" = "釋放!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間重新啟動此技能讓飛彈繼續朝向當前的方向移動。
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiQSkillShot_Description" = "悠咪發射一枚飛彈,對第一個命中的目標造成傷害。如果飛彈花了至少 1 秒的時間來命中目標,將造成額外傷害並緩速目標。

          當悠咪處於附著狀態時,飛彈能被你的滑鼠游標控制。" tr "GeneratedTip_Spell_YuumiQSkillShot_DisplayName" = "奇幻圖騰" tr "GeneratedTip_Spell_YuumiQSkillShot_Tooltip" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          " tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipExtended" = "奇幻圖騰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          " tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUp" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUpUnlearned" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipSimple" = "奇幻圖騰 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。
          " tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipWithExtendedBehaviorHint" = "奇幻圖騰(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiR_Description" = "悠咪發射 7 道帶有傷害的衝擊波,定身任何被 3 道或以上數量衝擊波所命中的敵人。悠咪在施放此技能時,可以移動、附著和施放蹦蹦衝刺。" tr "GeneratedTip_Spell_YuumiR_DisplayName" = "最終篇章" tr "GeneratedTip_Spell_YuumiR_Tooltip" = "最終篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺
          " tr "GeneratedTip_Spell_YuumiR_TooltipExtended" = "最終篇章(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪打開本本中最危險的那幾頁。在她吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺

          對任何單獨的敵人可以造成最大 @TotalSingleTargetDamage@ 傷害
          " tr "GeneratedTip_Spell_YuumiR_TooltipLevelUp" = "最終篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺
          點擊或者按 [@LevelUpHotkey@] 來升等每枚飛彈的基礎傷害:
          冷卻時間:
          @BaseMissileDamage@->@BaseMissileDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_YuumiR_TooltipLevelUpUnlearned" = "最終篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiR_TooltipSimple" = "最終篇章 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺
          " tr "GeneratedTip_Spell_YuumiR_TooltipWithExtendedBehaviorHint" = "最終篇章(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間悠咪吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiW_Description" = "被動效果:悠咪和她附著的友軍分享一些彼此的適性之力。主動效果:悠咪衝向一個目標友軍,且無法被除了防禦塔以外的任何單位指定。" tr "GeneratedTip_Spell_YuumiW_DisplayName" = "飛撲抱抱!" tr "GeneratedTip_Spell_YuumiW_Tooltip" = "飛撲抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@秒 冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著
          " tr "GeneratedTip_Spell_YuumiW_TooltipExtended" = "飛撲抱抱!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@ 秒 的冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著

          悠咪會給予:@f1@ 適性之力

          悠咪技能的發射位置會以她 附著 的友軍位置為主。
          " tr "GeneratedTip_Spell_YuumiW_TooltipLevelUp" = "飛撲抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@秒 冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著
          點擊或者按 [@LevelUpHotkey@] 來升等適性之力共享
          適性之力共享
          @FlatAdaptiveStats@->@FlatAdaptiveStatsNL@
          @AdaptiveStatSharing*100.000000@%->@AdaptiveStatSharingNL*100.000000@%
          " tr "GeneratedTip_Spell_YuumiW_TooltipLevelUpUnlearned" = "飛撲抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@秒 冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiW_TooltipSimple" = "飛撲抱抱! (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@秒 冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著
          " tr "GeneratedTip_Spell_YuumiW_TooltipWithExtendedBehaviorHint" = "飛撲抱抱!(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@AttachCooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@秒 冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiWAlly_Description" = "" tr "GeneratedTip_Spell_YuumiWAlly_DisplayName" = "計畫改變" tr "GeneratedTip_Spell_YuumiWAlly_Tooltip" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWAlly_TooltipExtended" = "計畫改變(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUp" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUpUnlearned" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiWAlly_TooltipSimple" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "計畫改變(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力


          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiWEnd_Description" = "" tr "GeneratedTip_Spell_YuumiWEnd_DisplayName" = "計畫改變" tr "GeneratedTip_Spell_YuumiWEnd_Tooltip" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWEnd_TooltipExtended" = "計畫改變(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUp" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUpUnlearned" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiWEnd_TooltipSimple" = "計畫改變 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWEnd_TooltipWithExtendedBehaviorHint" = "計畫改變(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力


          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_YuumiWEndWrapper_Description" = "" tr "GeneratedTip_Spell_YuumiWEndWrapper_DisplayName" = "計畫改變" tr "GeneratedTip_Spell_YuumiWEndWrapper_Tooltip" = "計畫改變 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipExtended" = "計畫改變(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUp" = "計畫改變 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          點擊或者按 [@LevelUpHotkey@] 來升等適性之力共享@AdaptiveStatSharing*100.000000@%->@AdaptiveStatSharingNL*100.000000@%" tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUpUnlearned" = "計畫改變 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipSimple" = "計畫改變 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipWithExtendedBehaviorHint" = "計畫改變(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力


          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZacR_Description" = "札克彈跳 4 次,擊飛起命中的敵人和緩速他們。" tr "GeneratedTip_Spell_ZacR_DisplayName" = "活蹦亂跳!" tr "GeneratedTip_Spell_ZacR_Tooltip" = "活蹦亂跳! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間札克彈跳 @Bounces@ 次,擊飛敵人 @KnockupDuration@ 秒並造成 @DamagePerBounce@ 魔法傷害。被多段彈跳命中的敵人所受到的傷害會減少 @DamageReductionBounce*100@% 且不會被擊飛。

          被 活蹦亂跳! 命中的敵人會被減速 @SlowAmount*100@%,持續 @SlowDuration@秒。

          札克在此持續期間會不斷獲得移動速度,並且在彈跳時可施放 自體爆破
          " tr "GeneratedTip_Spell_ZacR_TooltipExtended" = "活蹦亂跳!(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間札克彈跳 @Bounces@ 次,擊飛敵人 @KnockupDuration@ 秒並造成 @DamagePerBounce@ 魔法傷害。被多段彈跳命中的敵人所受到的傷害會減少 @DamageReductionBounce*100@% 且不會被擊飛。

          被 活蹦亂跳! 命中的敵人會被減速 @SlowAmount*100@%,持續 @SlowDuration@秒。

          札克在此持續期間會不斷獲得移動速度,並且在彈跳時可施放 自體爆破
          " tr "GeneratedTip_Spell_ZacR_TooltipLevelUp" = "活蹦亂跳! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間札克彈跳 @Bounces@ 次,擊飛敵人 @KnockupDuration@ 秒並造成 @DamagePerBounce@ 魔法傷害。被多段彈跳命中的敵人所受到的傷害會減少 @DamageReductionBounce*100@% 且不會被擊飛。

          被 活蹦亂跳! 命中的敵人會被減速 @SlowAmount*100@%,持續 @SlowDuration@秒。

          札克在此持續期間會不斷獲得移動速度,並且在彈跳時可施放 自體爆破
          點擊或者按 [@LevelUpHotkey@] 來升等基礎彈跳傷害@BaseDamageBounce@->@BaseDamageBounceNL@" tr "GeneratedTip_Spell_ZacR_TooltipLevelUpUnlearned" = "活蹦亂跳! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間札克彈跳 @Bounces@ 次,擊飛敵人 @KnockupDuration@ 秒並造成 @DamagePerBounce@ 魔法傷害。被多段彈跳命中的敵人所受到的傷害會減少 @DamageReductionBounce*100@% 且不會被擊飛。

          被 活蹦亂跳! 命中的敵人會被減速 @SlowAmount*100@%,持續 @SlowDuration@秒。

          札克在此持續期間會不斷獲得移動速度,並且在彈跳時可施放 自體爆破
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZacR_TooltipSimple" = "活蹦亂跳! (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間札克彈跳 @Bounces@ 次,擊飛敵人 @KnockupDuration@ 秒並造成 @DamagePerBounce@ 魔法傷害。被多段彈跳命中的敵人所受到的傷害會減少 @DamageReductionBounce*100@% 且不會被擊飛。

          被 活蹦亂跳! 命中的敵人會被減速 @SlowAmount*100@%,持續 @SlowDuration@秒。

          札克在此持續期間會不斷獲得移動速度,並且在彈跳時可施放 自體爆破
          " tr "GeneratedTip_Spell_ZacR_TooltipWithExtendedBehaviorHint" = "活蹦亂跳!(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間札克彈跳 @Bounces@ 次,擊飛敵人 @KnockupDuration@ 秒並造成 @DamagePerBounce@ 魔法傷害。被多段彈跳命中的敵人所受到的傷害會減少 @DamageReductionBounce*100@% 且不會被擊飛。

          被 活蹦亂跳! 命中的敵人會被減速 @SlowAmount*100@%,持續 @SlowDuration@秒。

          札克在此持續期間會不斷獲得移動速度,並且在彈跳時可施放 自體爆破

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZacW_Description" = "札克朝附近的敵人進行爆破,造成相當於目標一部分最大生命值的魔法傷害。" tr "GeneratedTip_Spell_ZacW_DisplayName" = "自體爆破" tr "GeneratedTip_Spell_ZacW_Tooltip" = "自體爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敵人最大生命值的魔法傷害。

          回收掉落的 組織 會減少 1 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害上限為 200。
          " tr "GeneratedTip_Spell_ZacW_TooltipExtended" = "自體爆破(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敵人最大生命值的魔法傷害。

          回收掉落的 組織 會減少 1 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害上限為 200。
          " tr "GeneratedTip_Spell_ZacW_TooltipLevelUp" = "自體爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敵人最大生命值的魔法傷害。

          回收掉落的 組織 會減少 1 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害上限為 200。
          點擊或者按 [@LevelUpHotkey@] 來升等固定傷害
          最大生命百分比
          @BaseDamage@->@BaseDamageNL@
          @BaseMaxHealthDamage*100.000000@%->@BaseMaxHealthDamageNL*100.000000@%
          " tr "GeneratedTip_Spell_ZacW_TooltipLevelUpUnlearned" = "自體爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敵人最大生命值的魔法傷害。

          回收掉落的 組織 會減少 1 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害上限為 200。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZacW_TooltipSimple" = "自體爆破 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敵人最大生命值的魔法傷害。

          回收掉落的 組織 會減少 1 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害上限為 200。
          " tr "GeneratedTip_Spell_ZacW_TooltipWithExtendedBehaviorHint" = "自體爆破(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敵人最大生命值的魔法傷害。

          回收掉落的 組織 會減少 1 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害上限為 200。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZedE_Description" = "劫和影分身共同發動斬擊,對周圍的敵人造成傷害。" tr "GeneratedTip_Spell_ZedE_DisplayName" = "影斬" tr "GeneratedTip_Spell_ZedE_Tooltip" = "影斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同發動斬擊,對周圍的敵人造成 @TotalDamage@ 物理傷害

          當本尊的影斬命中一位敵方英雄時,會降低疾風殘影 @ShadowHitCDR@ 秒的冷卻時間。

          當分身的影斬命中一位敵人時,會被降低 @MoveSpeedMod*-100@% 跑速,持續 @SlowDuration@ 秒。如果敵人同時受到本尊和分身多重的影斬時,會被降低 @MoveSpeedModBonus*-100@% 跑速,但是不會受到額外的傷害。
          " tr "GeneratedTip_Spell_ZedE_TooltipExtended" = "影斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同發動斬擊,對周圍的敵人造成 @TotalDamage@ 物理傷害

          當本尊的影斬命中一位敵方英雄時,會降低疾風殘影 @ShadowHitCDR@ 秒的冷卻時間。

          當分身的影斬命中一位敵人時,會被降低 @MoveSpeedMod*-100@% 跑速,持續 @SlowDuration@ 秒。如果敵人同時受到本尊和分身多重的影斬時,會被降低 @MoveSpeedModBonus*-100@% 跑速,但是不會受到額外的傷害。
          " tr "GeneratedTip_Spell_ZedE_TooltipLevelUp" = "影斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同發動斬擊,對周圍的敵人造成 @TotalDamage@ 物理傷害

          當本尊的影斬命中一位敵方英雄時,會降低疾風殘影 @ShadowHitCDR@ 秒的冷卻時間。

          當分身的影斬命中一位敵人時,會被降低 @MoveSpeedMod*-100@% 跑速,持續 @SlowDuration@ 秒。如果敵人同時受到本尊和分身多重的影斬時,會被降低 @MoveSpeedModBonus*-100@% 跑速,但是不會受到額外的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          冷卻時間
          @BaseDamage@->@BaseDamageNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ZedE_TooltipLevelUpUnlearned" = "影斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同發動斬擊,對周圍的敵人造成 @TotalDamage@ 物理傷害

          當本尊的影斬命中一位敵方英雄時,會降低疾風殘影 @ShadowHitCDR@ 秒的冷卻時間。

          當分身的影斬命中一位敵人時,會被降低 @MoveSpeedMod*-100@% 跑速,持續 @SlowDuration@ 秒。如果敵人同時受到本尊和分身多重的影斬時,會被降低 @MoveSpeedModBonus*-100@% 跑速,但是不會受到額外的傷害。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZedE_TooltipSimple" = "影斬 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同發動斬擊,對周圍的敵人造成 @TotalDamage@ 物理傷害

          當本尊的影斬命中一位敵方英雄時,會降低疾風殘影 @ShadowHitCDR@ 秒的冷卻時間。

          當分身的影斬命中一位敵人時,會被降低 @MoveSpeedMod*-100@% 跑速,持續 @SlowDuration@ 秒。如果敵人同時受到本尊和分身多重的影斬時,會被降低 @MoveSpeedModBonus*-100@% 跑速,但是不會受到額外的傷害。
          " tr "GeneratedTip_Spell_ZedE_TooltipWithExtendedBehaviorHint" = "影斬(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同發動斬擊,對周圍的敵人造成 @TotalDamage@ 物理傷害

          當本尊的影斬命中一位敵方英雄時,會降低疾風殘影 @ShadowHitCDR@ 秒的冷卻時間。

          當分身的影斬命中一位敵人時,會被降低 @MoveSpeedMod*-100@% 跑速,持續 @SlowDuration@ 秒。如果敵人同時受到本尊和分身多重的影斬時,會被降低 @MoveSpeedModBonus*-100@% 跑速,但是不會受到額外的傷害。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZedQ_Description" = "劫和影分身共同擲出手裡劍。

          每個手裡劍對每個命中的敵人都將造成傷害。" tr "GeneratedTip_Spell_ZedQ_DisplayName" = "風魔手裡劍" tr "GeneratedTip_Spell_ZedQ_Tooltip" = "風魔手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同擲出手裡劍,造成 @TotalDamage@ 物理傷害,第一個擊中的目標受到全部傷害,之後的目標只會受到 @PassThroughDamage@ 物理傷害" tr "GeneratedTip_Spell_ZedQ_TooltipExtended" = "風魔手裡劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同擲出手裡劍,造成 @TotalDamage@ 物理傷害,第一個擊中的目標受到全部傷害,之後的目標只會受到 @PassThroughDamage@ 物理傷害" tr "GeneratedTip_Spell_ZedQ_TooltipLevelUp" = "風魔手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同擲出手裡劍,造成 @TotalDamage@ 物理傷害,第一個擊中的目標受到全部傷害,之後的目標只會受到 @PassThroughDamage@ 物理傷害點擊或者按 [@LevelUpHotkey@] 來升等傷害
          @AbilityResourceName@ 消耗
          @BaseDamage@->@BaseDamageNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_ZedQ_TooltipLevelUpUnlearned" = "風魔手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同擲出手裡劍,造成 @TotalDamage@ 物理傷害,第一個擊中的目標受到全部傷害,之後的目標只會受到 @PassThroughDamage@ 物理傷害點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZedQ_TooltipSimple" = "風魔手裡劍 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同擲出手裡劍。

          每個手裡劍對每個命中的敵人都將造成傷害。
          " tr "GeneratedTip_Spell_ZedQ_TooltipWithExtendedBehaviorHint" = "風魔手裡劍(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和影分身共同擲出手裡劍,造成 @TotalDamage@ 物理傷害,第一個擊中的目標受到全部傷害,之後的目標只會受到 @PassThroughDamage@ 物理傷害
          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZedR_Description" = "劫變得無法被指定並衝向一位敵方英雄,標記他們。3 秒後,印記會引爆,並再度造成一部分等同於目標被標記期間受到所有來自劫的傷害。" tr "GeneratedTip_Spell_ZedR_DisplayName" = "死亡印記" tr "GeneratedTip_Spell_ZedR_Tooltip" = "死亡印記 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間劫變得無法被指定並衝向一位敵方英雄,標記他們。在 @RDeathMarkDuration@ 秒後,印記會引爆,造成的物理傷害等同於 @RCalculatedDamage@ + @RDamageAmp*100@% 標記期間目標所受到劫的傷害。

          衝刺會在後方留下一個影分身,持續 @RShadowDurationDisplayed@ 秒。重啟死亡印記可以讓劫與影分身交換位置 。
          " tr "GeneratedTip_Spell_ZedR_TooltipExtended" = "死亡印記(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間劫變得無法被指定並衝向一位敵方英雄,標記他們。在 @RDeathMarkDuration@ 秒後,印記會引爆,造成的物理傷害等同於 @RCalculatedDamage@ + @RDamageAmp*100@% 標記期間目標所受到劫的傷害。

          衝刺會在後方留下一個影分身,持續 @RShadowDurationDisplayed@ 秒。重啟死亡印記可以讓劫與影分身交換位置 。
          " tr "GeneratedTip_Spell_ZedR_TooltipLevelUp" = "死亡印記 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間劫變得無法被指定並衝向一位敵方英雄,標記他們。在 @RDeathMarkDuration@ 秒後,印記會引爆,造成的物理傷害等同於 @RCalculatedDamage@ + @RDamageAmp*100@% 標記期間目標所受到劫的傷害。

          衝刺會在後方留下一個影分身,持續 @RShadowDurationDisplayed@ 秒。重啟死亡印記可以讓劫與影分身交換位置 。
          點擊或者按 [@LevelUpHotkey@] 來升等爆裂印記傷害
          冷卻時間
          @RDamageAmp*100.000000@%->@RDamageAmpNL*100.000000@%
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ZedR_TooltipLevelUpUnlearned" = "死亡印記 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間劫變得無法被指定並衝向一位敵方英雄,標記他們。在 @RDeathMarkDuration@ 秒後,印記會引爆,造成的物理傷害等同於 @RCalculatedDamage@ + @RDamageAmp*100@% 標記期間目標所受到劫的傷害。

          衝刺會在後方留下一個影分身,持續 @RShadowDurationDisplayed@ 秒。重啟死亡印記可以讓劫與影分身交換位置 。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZedR_TooltipSimple" = "死亡印記 (@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間劫變得無法被指定並衝向一位敵方英雄,標記他們。在 @RDeathMarkDuration@ 秒後,印記會引爆,造成的物理傷害等同於 @RCalculatedDamage@ + @RDamageAmp*100@% 標記期間目標所受到劫的傷害。

          衝刺會在後方留下一個影分身,持續 @RShadowDurationDisplayed@ 秒。重啟死亡印記可以讓劫與影分身交換位置 。
          " tr "GeneratedTip_Spell_ZedR_TooltipWithExtendedBehaviorHint" = "死亡印記(@Level@)[@Hotkey@]無消耗@Cooldown@ 秒冷卻時間劫變得無法被指定並衝向一位敵方英雄,標記他們。在 @RDeathMarkDuration@ 秒後,印記會引爆,造成的物理傷害等同於 @RCalculatedDamage@ + @RDamageAmp*100@% 標記期間目標所受到劫的傷害。

          衝刺會在後方留下一個影分身,持續 @RShadowDurationDisplayed@ 秒。重啟死亡印記可以讓劫與影分身交換位置 。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZedW_Description" = "被動:只要劫跟他的影分身利用同個技能打擊一位敵人,劫便會獲得能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地數秒。重啟疾風殘影會讓劫跟影分身交換位置。" tr "GeneratedTip_Spell_ZedW_DisplayName" = "疾風殘影" tr "GeneratedTip_Spell_ZedW_Tooltip" = "疾風殘影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 劫跟他的影分身利用同個技能打擊一位敵人時將會獲得 @Effect3Amount@ 能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地 @Effect5Amount@ 秒。重啟疾風殘影會讓劫跟影分身交換位置。
          " tr "GeneratedTip_Spell_ZedW_TooltipExtended" = "疾風殘影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 劫跟他的影分身利用同個技能打擊一位敵人時將會獲得 @Effect3Amount@ 能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地 @Effect5Amount@ 秒。重啟疾風殘影會讓劫跟影分身交換位置。
          " tr "GeneratedTip_Spell_ZedW_TooltipLevelUp" = "疾風殘影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 劫跟他的影分身利用同個技能打擊一位敵人時將會獲得 @Effect3Amount@ 能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地 @Effect5Amount@ 秒。重啟疾風殘影會讓劫跟影分身交換位置。
          點擊或者按 [@LevelUpHotkey@] 來升等能量回饋
          @AbilityResourceName@ 消耗
          冷卻時間
          @Effect3Amount@->@Effect3AmountNL@
          @Cost@->@CostNL@
          @Cooldown@->@CooldownNL@
          " tr "GeneratedTip_Spell_ZedW_TooltipLevelUpUnlearned" = "疾風殘影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 劫跟他的影分身利用同個技能打擊一位敵人時將會獲得 @Effect3Amount@ 能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地 @Effect5Amount@ 秒。重啟疾風殘影會讓劫跟影分身交換位置。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZedW_TooltipSimple" = "疾風殘影 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間劫和他的影分身斬擊附近的敵人。" tr "GeneratedTip_Spell_ZedW_TooltipWithExtendedBehaviorHint" = "疾風殘影(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間被動: 劫跟他的影分身利用同個技能打擊一位敵人時將會獲得 @Effect3Amount@ 能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地 @Effect5Amount@ 秒。重啟疾風殘影會讓劫跟影分身交換位置。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZileanQ_Description" = "對目標地點拋擲一個炸彈,附著於附近單位(英雄優先)。炸彈在 3 秒鐘後爆炸,造成範圍傷害,若炸彈是由另一個炸彈引爆,則附加暈眩效果。" tr "GeneratedTip_Spell_ZileanQ_DisplayName" = "定時炸彈" tr "GeneratedTip_Spell_ZileanQ_Tooltip" = "定時炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_ZileanQ_TooltipExtended" = "定時炸彈(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUp" = "定時炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等傷害
          暈眩時間
          冷卻時間
          @AbilityResourceName@ 消耗
          @Effect1Amount@->@Effect1AmountNL@
          @Effect4Amount@->@Effect4AmountNL@
          @Cooldown@->@CooldownNL@
          @Cost@->@CostNL@
          " tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUpUnlearned" = "定時炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。
          點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZileanQ_TooltipSimple" = "定時炸彈 (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。
          " tr "GeneratedTip_Spell_ZileanQ_TooltipWithExtendedBehaviorHint" = "定時炸彈(@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@ 秒冷卻時間極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。

          按下 [Shift] 來顯示更多資訊" tr "GeneratedTip_Spell_ZileanW_Description" = "極靈可以預見未來的衝突並作出準備,減少其他技能的冷卻時間。" tr "GeneratedTip_Spell_ZileanW_DisplayName" = "時光回溯" tr "GeneratedTip_Spell_ZileanW_Tooltip" = "時光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。" tr "GeneratedTip_Spell_ZileanW_TooltipExtended" = "時光回溯(@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。" tr "GeneratedTip_Spell_ZileanW_TooltipLevelUp" = "時光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。點擊或者按 [@LevelUpHotkey@] 來升等冷卻時間@Cooldown@->@CooldownNL@" tr "GeneratedTip_Spell_ZileanW_TooltipLevelUpUnlearned" = "時光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。點擊或者按 [@LevelUpHotkey@] 來升等" tr "GeneratedTip_Spell_ZileanW_TooltipSimple" = "時光回溯 (@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。" tr "GeneratedTip_Spell_ZileanW_TooltipWithExtendedBehaviorHint" = "時光回溯(@Level@)[@Hotkey@]@Effect3Amount@ 魔力@Cooldown@ 秒冷卻時間減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。
          按下 [Shift] 來顯示更多資訊" tr "Goth" = "哥特" tr "grab_bag_description_1" = "TBD1" tr "grab_bag_description_2" = "TBD2" tr "grab_bag_description_3" = "TBD3" tr "grab_bag_description_4" = "TBD7" tr "grab_bag_description_5" = "TBD8" tr "grab_bag_description_6" = "TBD9" tr "grab_bag_description_7" = "TBD10" tr "grab_bag_description_8" = "TBD11" tr "grab_bag_description_9" = "TBD12" tr "grab_bag_displayname_1" = "TBD4" tr "grab_bag_displayname_2" = "TBD5" tr "grab_bag_displayname_3" = "TBD6" tr "grab_bag_displayname_4" = "TBD7" tr "grab_bag_displayname_5" = "TBD8" tr "grab_bag_displayname_6" = "TBD9" tr "grab_bag_displayname_7" = "TBD10" tr "grab_bag_displayname_8" = "TBD11" tr "grab_bag_displayname_9" = "TBD12" tr "Ice_current_form_tooltip" = "元素型態: 寒冰拉克絲精通洪流裂空 兩種元素,並轉換成更高階的型態。

          "我的靈魂中沒有任何存放溫暖的空間。"
          " tr "incomm_description_1" = "TBD" tr "incomm_description_1000" = "740 聯盟幣" tr "incomm_description_1001" = "1875 聯盟幣" tr "incomm_description_2" = "TBD" tr "incomm_displayname_1" = "TBD" tr "incomm_displayname_1000" = "$10 預付卡" tr "incomm_displayname_1001" = "$25 預付卡" tr "incomm_displayname_2" = "TBD" tr "Increases the Health regeneration rate of nearby allied champions." = "" tr "ItemPhantomDancerLifeline" = "幻影之舞 - 命脈此單位正在吸收傷害。來源:@SourceName@" tr "jungle_focus_domination_description" = "

          被動-獲得打野專精效果 征服
          你對生命低於 50% 的野怪的首次普攻會造成相當於其 6% 最大生命的額外魔法傷害。(最大傷害:300)" tr "jungle_focus_precision_description" = "

          被動-獲得打野專精效果 精準
          你對野怪的首次普攻會造成額外 7 點魔法傷害。" tr "jungle_focus_resolve_description" = "

          被動-獲得打野專精效果 意志
          攻擊你的野怪會承受相當於 2% 你的總生命的額外魔法傷害。" tr "jungle_focus_sorcery_description" = "

          被動-獲得打野專精效果 巫術
          你對個別野怪的首次技能會造成相當於其 6% 當前生命的額外魔法傷害。(最大傷害:300)" tr "keyboard_lcd_armor_pen_label" = "物理穿透" tr "keyboard_lcd_attack_range_label" = "普攻範圍" tr "keyboard_lcd_cooldown_reduction_label" = "技能冷卻時間" tr "keyboard_lcd_crit_chance_label" = "暴擊率" tr "keyboard_lcd_cs_per_minute_label" = "小兵 / 分鐘" tr "keyboard_lcd_gold_per_minute_label" = "金錢 / 分鐘" tr "keyboard_lcd_kda_ratio_label" = "KDA 比率" tr "keyboard_lcd_lifesteal_label" = "普攻吸血" tr "keyboard_lcd_magic_pen_label" = "魔法穿透" tr "keyboard_lcd_minions_killed_label" = "擊殺小兵" tr "keyboard_lcd_neutrals_killed_label" = "擊殺野怪" tr "keyboard_lcd_spell_vamp_label" = "技能吸血" tr "keyboard_lcd_tenacity_label" = "韌性" tr "keyboard_lcd_total_gold_label" = "獲得金錢" tr "keyboard_lcd_wards_killed_label" = "摧毀偵查守衛" tr "keyboard_lcd_wards_placed_label" = "擺放偵查守衛" tr "language_name_de_DE" = "德語" tr "language_name_en_US" = "英語" tr "language_name_es_ES" = "西班牙語" tr "language_name_fr_FR" = "法語" tr "learning_quests_firstitem" = "於商店中購買起手道具" tr "learning_quests_firstitem_1key" = "於商店中購買起手道具 @k1@" tr "learning_quests_firstitem_2key" = "於商店中購買起手道具 @k1@" tr "learning_quests_firstitem_tooltip" = "道具會藉由改變你的英雄能力數值讓他們變強。你只能在重生平台的商店中購買道具。" tr "learning_quests_firstskill_" = "升級一個技能" tr "learning_quests_firstskill__tooltip" = "你的英雄在使用技能後會擁有特殊的力量,選擇你要升級的第一個技能" tr "learning_quests_firstskill_1" = "升級 @spellname@" tr "learning_quests_firstskill_1_1key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_1_2key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_1_tooltip" = "你的英雄在使用技能後會擁有特殊的力量,選擇你要升級的第一個技能" tr "learning_quests_firstskill_2" = "升級 @spellname@" tr "learning_quests_firstskill_2_1key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_2_2key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_2_tooltip" = "你的英雄在使用技能後會擁有特殊的力量,選擇你要升級的第一個技能" tr "learning_quests_firstskill_3" = "升級 @spellname@" tr "learning_quests_firstskill_3_1key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_3_2key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_3_tooltip" = "你的英雄在使用技能後會擁有特殊的力量,選擇你要升級的第一個技能" tr "learning_quests_firstskill_4" = "升級 @spellname@" tr "learning_quests_firstskill_4_1key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_4_2key" = "升級 @spellname@ @k1@" tr "learning_quests_firstskill_4_tooltip" = "你的英雄在使用技能後會擁有特殊的力量,選擇你要升級的第一個技能" tr "learning_quests_lockcamera" = "Try locking your camera" tr "learning_quests_lockcamera_1key" = "Try locking your camera @k1@" tr "learning_quests_lockcamera_2key" = "Try locking your camera @k1@" tr "learning_quests_lockcamera_tooltip" = "鎖定視角能讓你在戰鬥中保持注意力!" tr "learning_quests_summonerspell_heal_1" = "使用召喚師技能 ─ 治癒" tr "learning_quests_summonerspell_heal_1_1key" = "按 @k1@ 使用召喚師技能 ─ 治癒" tr "learning_quests_summonerspell_heal_1_2key" = "按 @k1@ 使用召喚師技能 ─ 治癒" tr "learning_quests_summonerspell_heal_1_tooltip" = "你受傷了!
          使用召喚師技能 ─ 治癒來回復一些生命
          " tr "learning_quests_summonerspell_heal_2" = "使用召喚師技能 ─ 治癒" tr "learning_quests_summonerspell_heal_2_1key" = "按 @k1@ 使用召喚師技能 ─ 治癒" tr "learning_quests_summonerspell_heal_2_2key" = "按 @k1@ 使用召喚師技能 ─ 治癒" tr "learning_quests_summonerspell_heal_2_tooltip" = "你受傷了!
          使用召喚師技能 ─ 治癒來回復一些生命
          " tr "learning_quests_unlockcamera" = "解除鎖定你的視角" tr "learning_quests_unlockcamera_1key" = "按@k1@ 使用自由視角模式" tr "learning_quests_unlockcamera_2key" = "按@k1@ 使用自由視角模式" tr "learning_quests_unlockcamera_tooltip" = "自由視角模式能讓你在會戰中看到更多資訊。" tr "Light_current_form_tooltip" = "元素型態: 輝芒拉克絲獲得充足的元素之力去操控任何一種元素!選擇一種元素添加在她現在的型態。

          "所有元素都在我的掌控之中。"
          " tr "Light_current_meter_tooltip" = "元素型態: 輝芒拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她目前的型態。

          元素之力: @MotePercent@%

          "所有元素都在我的掌控之中。"
          " tr "LinkTooltip_Description_Active" = "
          主動

          主動道具可以像技能般使用。

          相同名稱的唯一主動技能共享冷卻時間。" tr "LinkTooltip_Description_Adaptive" = "已獲得的每一點適性之力會給予你0.6物理攻擊或1.0魔法攻擊,取兩者之間已擁有之較高者給予。會被購買的裝備影響。" tr "LinkTooltip_Description_AdaptiveDmg" = "根據貢獻較大的傷害係數(物理攻擊或魔法攻擊)造成物理傷害或魔法傷害。基本上取決於你的英雄主要造成何種類型的傷害。" tr "LinkTooltip_Description_AoE" = "範圍效果" tr "LinkTooltip_Description_Aura" = "
          靈氣

          相同名稱的靈氣無法疊加。

          如果你是靈氣的源頭,你可以有兩層相同名稱的靈氣。" tr "LinkTooltip_Description_BonusArmorPen" = "
          額外物理穿透百分比

          無視目標一定比率的額外物理防禦,物理傷害提升。

          此效果優先於非百分比的物理穿透。" tr "LinkTooltip_Description_CDR" = "冷卻時間減免" tr "LinkTooltip_Description_coinlinequestreward" = "
          帝王的恩賜

          擊倒敵方英雄時會掉落額外金幣。" tr "LinkTooltip_Description_coinlinequestrewardelixir" = "
          精通藥劑

          消耗以獲得 1 點技能點數。" tr "LinkTooltip_Description_coinlinequestrewardelixirTT" = "
          精通藥劑

          消耗以獲得 1 點技能點數。" tr "LinkTooltip_Description_coinlinequestrewardTT" = "
          帝王的恩賜

          擊倒敵方英雄時會掉落額外金幣。" tr "LinkTooltip_Description_EnemyTerritory" = "敵方領地就是你的主堡所在地圖的另外一半。這不包括召喚峽谷的河道。" tr "LinkTooltip_Description_Energized" = "
          充滿電力

          移動和攻擊堆疊充能。
          堆滿 100 層時,你下一次的普攻命中時會消耗所有充能,觸發額外效果。" tr "LinkTooltip_Description_FeedTheKing" = "
          餵食國王

          餵附近的友方普羅王吃點東西吧,說不定會有特別的效果喔!
          但一次只能餵食普羅王一個飼料,所以餵完要等他冷靜一下才能繼續餵。" tr "LinkTooltip_Description_FlatArmorPen" = "
          物理穿透

          無視目標一定數值的物理防禦,物理傷害提升。" tr "LinkTooltip_Description_FlatDamageReduction" = "
          固定傷害減免

          作用於雙防之前。對持續傷害或寵物傷害的效益為 30%。" tr "LinkTooltip_Description_FlatMagicPen" = "
          魔法穿透

          無視目標一定數值的魔法防禦,魔法傷害提升。" tr "LinkTooltip_Description_frostqueenslinequestreward" = "
          女王的禮讚

          觸發奉獻效果時你會獲得跑速加成。" tr "LinkTooltip_Description_frostqueenslinequestrewardTT" = "
          女王的禮讚

          觸發奉獻效果時你會獲得跑速加成。" tr "LinkTooltip_Description_GrievousWounds" = "
          重創

          降低 40% 治療效果和回復效果。" tr "LinkTooltip_Description_Immobilize" = "包括壓制、暈眩、定身、擊飛、擊退、魅惑、沉睡、嘲諷及恐懼效果" tr "LinkTooltip_Description_ImpairAct" = "包含致盲、視野受限、沉默、緩速、變形、束縛、壓制、暈眩、定身、擊飛、擊退、魅惑、沉睡、嘲諷及恐懼效果" tr "LinkTooltip_Description_ImpairMov" = "包含緩速、變形、束縛、壓制、暈眩、定身、擊飛、擊退、魅惑、沉睡、嘲諷及恐懼效果" tr "LinkTooltip_Description_ItemBannerInfo" = "
          小兵加成

          現在擁有旗幟的小兵擊殺所獲得的金錢將奉獻給 晉升 他們的英雄。所有被晉升的小兵將變大,並給予 30% 來自防禦塔的傷害減免,100% 對防禦塔造成的額外傷害,和 40% 來自英雄的傷害減免。並根據小兵的種類而有不同的額外加成:

          近戰小兵: 600 生命值,50 物攻,40 物防,40 魔防和 90% 額外攻速。
          遠程小兵: 400 生命,75 物攻,40 物防,40 魔防和 25% 額外攻速。
          炮擊小兵: 600 生命,100 物攻,100 物防和 100 魔防。" tr "LinkTooltip_Description_itembolt" = "
          海克斯科技裝置

          海克斯科技裝置通常賦予你一個新的技能或額外的魔法傷害。它們獨特的傷害效果共享相同的冷卻時間,並可觸發其他道具效果:
        • 海克斯科技左輪
        • 海克斯科技槍刃
        • 海克斯科技腰帶-01
        • 海克斯科技 GLP-800
        • " tr "LinkTooltip_Description_JungleFocus" = "
          打野專精

          擊殺大型野怪額外 +10 金錢" tr "LinkTooltip_Description_KnightsVowPartner" = "
          戰友

          在戰友周圍附近會獲得加成。保護你的同伴,使他們存活下去,這樣他們才能還你恩情。這就是你的誓言。" tr "LinkTooltip_Description_Lethality" = "
          物理致命

          根據自身等級無視目標一定程度的物理防禦,物理傷害會因此增加。

          這對沒有防禦裝備的目標特別有效。" tr "LinkTooltip_Description_MovementImpaired" = "
          行動受限

          如果目標處於緩速、暈眩、嘲諷、恐懼或禁錮狀態,就屬於行動受限。" tr "LinkTooltip_Description_MS" = "移動速度" tr "LinkTooltip_Description_premitigation" = "
          原始傷害

          原始傷害是在計算目標雙防前所造成的傷害量。" tr "LinkTooltip_Description_SpecialJungleExperience" = "
          野怪獵人

          野怪:擊殺大型野怪獲得額外 50 點經驗。擊殺首隻大型野怪獲得額外 120 點經驗。

          擊殺任意等擊高於你的大型或史詩級野怪時,每相差一等級獲得額外 50 點經驗。

          士兵:若你從士兵身上得到的金錢比從野怪身上得到的還多 50%,每擊殺一名線上士兵所得到的獎勵將減少 10 金錢。此限制將在完全升級成軍隊長劍或追跡者短刀之後解除。" tr "LinkTooltip_Description_SpellVamp" = "
          技能吸血

          造成技能傷害時則回復該傷害一定比率生命,範圍技能只有三分之一的吸血效果。" tr "LinkTooltip_Description_Stasis" = "進入無法被指定且不會受到傷害的無敵狀態,持續一小段時間。期間無法移動、普攻、施放技能或使用道具。" tr "LinkTooltip_Description_SupportFocus" = "
          強盜

          友軍擊殺鄰近小兵後 +1 金錢
          普攻擊中一名敵方英雄後 +3 金錢(近戰普攻則 +10 金錢)(5 秒冷卻時間)" tr "LinkTooltip_Description_Takedown" = "擊殺或助攻" tr "LinkTooltip_Description_TotalMagicPen" = "
          % 總魔法穿透

          無視目標一定比率的總魔法防禦,魔法傷害提升。

          此效果優先於非百分比的魔法穿透。" tr "LinkTooltip_Description_Unique" = "
          唯一被動

          購買多個同一道具,沒有名稱的唯一被動無法疊加。

          相同名稱的唯一被動無法疊加。" tr "LinkTooltip_Description_VoidGate" = "
          虛空之門

          創造虛空蟲的虛空建築。" tr "LinkTooltip_Description_Voidspawn" = "
          虛空蟲

          虛空蟲會隨時間經過而消散。

          將會行進到最近的路線。
          無視英雄和虛空目標。
          以自爆來攻擊建築物,使用虛空司令的無情命令來指定建築物。" tr "loading_screen_mastery_points" = "分數" tr "loading_screen_ping_ms" = "毫秒" tr "loading_screen_player_vs" = "VS" tr "loading_screen_team_blue_side" = "藍方" tr "loading_screen_team_red_side" = "紅方" tr "loadouts_gear_missfortune_weapon0" = "好運姐武器的基本型態,超威的。" tr "loadouts_gear_missfortune_weapon1" = "零時巫女" tr "loadouts_gear_missfortune_weapon1_locked" = "第一型態未解鎖。只有專業的槍手才能使用。" tr "loadouts_gear_missfortune_weapon2" = "皇家禁衛:它可以高速射擊出由反物質構成的彈頭,擁有破壞一整支艦隊的威力。由於其具有毀滅性的力量,因此至今只有少數幾把被允許製造出來。" tr "loadouts_gear_missfortune_weapon2_locked" = "第二型態未解鎖。謹慎使用阿,菜雞。" tr "loadouts_gear_missfortune_weapon3" = "星際遊俠" tr "loadouts_gear_missfortune_weapon3_locked" = "第三型態未解鎖" tr "loot_bundle_description_/LOOTBUNDLE_CHEST_259_86" = "蓋倫 造型碎片" tr "loot_bundle_description_CHEST_253" = "6 款造型碎片,分別為以下主要角色定位:刺客、鬥士、法師、射手、輔助、坦克" tr "loot_bundle_description_long_CHEST_253" = "一共獲得 6 款造型碎片,分別來自以下主要角色定位:刺客、鬥士、法師、射手、輔助、坦克。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_221" = "新春狂歡代幣及新春狂歡黃金代幣" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_0" = "橘色結晶粉末" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_1" = "揭露一個造型系列所有的造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_10" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_11" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_12" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_13" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_14" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_15" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_16" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_17" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_18" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_19" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_2" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_20" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_21" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_22" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_23" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_24" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_25" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_26" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_27" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_28" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_29" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_3" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_30" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_31" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_32" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_33" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_34" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_35" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_36" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_37" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_38" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_39" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_4" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_40" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_41" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_42" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_43" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_44" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_45" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_46" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_47" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_48" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_49" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_5" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_50" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_51" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_52" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_53" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_54" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_55" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_56" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_57" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_58" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_59" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_6" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_60" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_61" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_62" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_63" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_7" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_8" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_9" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_223" = "橘色結晶粉末" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224" = "橘色結晶粉末" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_1" = "1 組精雕寶箱套組" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_2" = "橘色結晶粉末" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_231" = "藍色結晶粉末" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_234" = "橘色結晶粉末" tr "loot_bundle_description_long_Lootbundle_CHEST_237_a.mDropDescriptionLong" = "2 個 145 聯盟幣造型碎片" tr "loot_bundle_description_long_Lootbundle_CHEST_237_b.mDropDescriptionLong" = "2 個 210 聯盟幣造型碎片" tr "loot_bundle_description_long_Lootbundle_CHEST_237_c.mDropDescriptionLong" = "2 個 270 聯盟幣造型碎片" tr "loot_bundle_description_long_Lootbundle_CHEST_237_d.mDropDescriptionLong" = "2 個高級造型碎片" tr "loot_bundle_description_long_Lootbundle_CHEST_237_e.mDropDescriptionLong" = "2 個史詩造型碎片" tr "loot_bundle_description_long_Lootbundle_CHEST_237_f.mDropDescriptionLong" = "2 個永久主題造型" tr "loot_bundle_description_long_Lootbundle_CHEST_238_a.mDropDescriptionLong" = "145 聯盟幣造型碎片 + 36 橘色結晶粉末" tr "loot_bundle_description_long_Lootbundle_CHEST_238_b.mDropDescriptionLong" = "210 聯盟幣造型碎片 + 53 橘色結晶粉末" tr "loot_bundle_description_long_Lootbundle_CHEST_238_c.mDropDescriptionLong" = "270 聯盟幣造型碎片 + 68 橘色結晶粉末" tr "loot_bundle_description_long_Lootbundle_CHEST_238_d.mDropDescriptionLong" = "高級造型碎片 + 94 橘色結晶粉末" tr "loot_bundle_description_long_Lootbundle_CHEST_238_e.mDropDescriptionLong" = "史詩造型碎片 + 128 橘色結晶粉末" tr "loot_bundle_description_long_Lootbundle_CHEST_238_f.mDropDescriptionLong" = "永久主題造型 + 569 橘色結晶粉末" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_299" = "1 款永久造型、守衛及頭像" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_1" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_10" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_11" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_12" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_13" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_14" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_15" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_16" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_17" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_18" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_19" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_2" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_20" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_21" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_22" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_23" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_24" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_25" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_26" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_27" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_28" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_29" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_3" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_30" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_31" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_32" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_33" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_34" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_35" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_36" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_37" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_38" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_39" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_4" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_40" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_41" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_42" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_43" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_44" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_45" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_46" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_47" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_48" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_49" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_5" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_50" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_51" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_52" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_53" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_54" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_55" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_56" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_57" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_58" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_59" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_6" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_60" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_61" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_62" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_63" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_64" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_65" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_66" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_67" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_68" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_69" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_7" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_70" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_71" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_72" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_73" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_74" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_75" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_76" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_77" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_78" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_79" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_8" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_80" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_81" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_82" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_83" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_84" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_85" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_86" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_87" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_88" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_89" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_9" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_90" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_91" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_92" = "揭露一個造型系列的所有造型碎片。" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_1" = "" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_2" = "" tr "loot_bundle_description_LOOTBUNDLE_CHEST_221" = "新春狂歡代幣及新春狂歡黃金代幣" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_0" = "橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_1" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_10" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_11" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_12" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_13" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_14" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_15" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_16" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_17" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_18" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_19" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_2" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_20" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_21" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_22" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_23" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_24" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_25" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_26" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_27" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_28" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_29" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_3" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_30" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_31" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_32" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_33" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_34" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_35" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_36" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_37" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_38" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_39" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_4" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_40" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_41" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_42" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_43" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_44" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_45" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_46" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_47" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_48" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_49" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_5" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_50" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_51" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_52" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_53" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_54" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_55" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_56" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_57" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_58" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_59" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_6" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_60" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_61" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_62" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_63" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_7" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_8" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_9" = "愚人節驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_223" = "橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_224" = "橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_1" = "1 組精雕寶箱套組" tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_2" = "橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_231" = "藍色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_234" = "橘色結晶粉末" tr "loot_bundle_description_Lootbundle_CHEST_237_a.mDropDescription" = "2 個 145 聯盟幣造型碎片" tr "loot_bundle_description_Lootbundle_CHEST_237_b.mDropDescription" = "2 個 210 聯盟幣造型碎片" tr "loot_bundle_description_Lootbundle_CHEST_237_c.mDropDescription" = "2 個 270 聯盟幣造型碎片" tr "loot_bundle_description_Lootbundle_CHEST_237_d.mDropDescription" = "2 個高級造型碎片" tr "loot_bundle_description_Lootbundle_CHEST_237_e.mDropDescription" = "2 個史詩造型碎片" tr "loot_bundle_description_Lootbundle_CHEST_237_f.mDropDescription" = "2 個永久主題造型" tr "loot_bundle_description_Lootbundle_CHEST_238_a.mDropDescription" = "145 聯盟幣造型碎片 + 36 橘色結晶粉末" tr "loot_bundle_description_Lootbundle_CHEST_238_b.mDropDescription" = "210 聯盟幣造型碎片 + 53 橘色結晶粉末" tr "loot_bundle_description_Lootbundle_CHEST_238_c.mDropDescription" = "270 聯盟幣造型碎片 + 68 橘色結晶粉末" tr "loot_bundle_description_Lootbundle_CHEST_238_d.mDropDescription" = "高級造型碎片 + 94 橘色結晶粉末" tr "loot_bundle_description_Lootbundle_CHEST_238_e.mDropDescription" = "史詩造型碎片 + 128 橘色結晶粉末" tr "loot_bundle_description_Lootbundle_CHEST_238_f.mDropDescription" = "永久主題造型 + 569 橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_a.mDropDescription" = "5 個班德爾城造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_b.mDropDescription" = "5 個比爾吉沃特造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_c.mDropDescription" = "5 個蒂瑪西亞造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_d.mDropDescription" = "5 個弗雷爾卓德造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_e.mDropDescription" = "5 個愛歐尼亞造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_f.mDropDescription" = "5 個巨石峰造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_g.mDropDescription" = "5 個諾克薩斯造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_h.mDropDescription" = "5 個皮爾托福造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_i.mDropDescription" = "5 個符文大地造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_j.mDropDescription" = "5 個闇影島造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_k.mDropDescription" = "5 個蘇瑞瑪造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_l.mDropDescription" = "5 個梵斯塔雅造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_m.mDropDescription" = "5 個虛空造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_n.mDropDescription" = "5 個佐恩造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_1" = "安妮 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_10" = "凱爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_101" = "齊勒斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_102" = "希瓦娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_103" = "阿璃 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_104" = "葛雷夫 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_105" = "飛斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_106" = "弗力貝爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_107" = "雷葛爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_11" = "易大師 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_110" = "法洛士 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_111" = "納帝魯斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_112" = "維克特 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_113" = "史瓦妮 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_114" = "菲歐拉 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_115" = "希格斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_117" = "露璐 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_119" = "達瑞文 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_12" = "亞歷斯塔 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_120" = "赫克林 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_121" = "卡力斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_122" = "達瑞斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_126" = "杰西 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_127" = "麗珊卓 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_13" = "雷茲 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_131" = "黛安娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_133" = "葵恩 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_134" = "星朵拉 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_136" = "翱銳龍獸 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_14" = "賽恩 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_141" = "慨影 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_142" = "柔依 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_143" = "枷蘿 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_145" = "凱莎 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_15" = "希維爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_150" = "吶兒 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_154" = "札克 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_157" = "犽宿 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_16" = "索拉卡 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_161" = "威寇茲 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_163" = "塔莉雅 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_164" = "卡蜜兒 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_17" = "提摩 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_18" = "崔絲塔娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_19" = "沃維克 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_2" = "歐拉夫 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_20" = "努努 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_201" = "布郎姆 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_202" = "燼 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_203" = "鏡爪 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_21" = "好運姐 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_22" = "艾希 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_222" = "吉茵珂絲 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_223" = "貪啃奇 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_23" = "泰達米爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_236" = "路西恩 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_238" = "劫 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_24" = "賈克斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_240" = "克雷德 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_245" = "艾克 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_25" = "魔甘娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_254" = "菲艾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_26" = "極靈 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_266" = "厄薩斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_267" = "娜米 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_268" = "阿祈爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_27" = "辛吉德 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_28" = "伊芙琳 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_29" = "圖奇 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_3" = "加里歐 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_30" = "卡爾瑟斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_31" = "科加斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_32" = "阿姆姆 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_33" = "拉姆斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_34" = "艾妮維亞 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_35" = "薩科 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_36" = "蒙多醫生 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_37" = "索娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_38" = "卡薩丁 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_39" = "伊瑞莉雅 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_4" = "逆命 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_40" = "珍娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_41" = "剛普朗克 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_412" = "瑟雷西 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_42" = "庫奇 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_420" = "伊羅旖 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_421" = "雷珂煞 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_427" = "埃爾文 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_429" = "克黎思妲 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_43" = "卡瑪 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_432" = "巴德 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_44" = "塔里克 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_45" = "維迦 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_48" = "特朗德 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_497" = "銳空 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_498" = "剎雅 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_5" = "趙信 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_50" = "斯溫 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_51" = "凱特琳 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_516" = "鄂爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_53" = "布里茨 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_54" = "墨菲特 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_55" = "卡特蓮娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_555" = "派克 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_56" = "夜曲 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_57" = "茂凱 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_58" = "雷尼克頓 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_59" = "嘉文四世 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_6" = "烏爾加特 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_60" = "伊莉絲 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_61" = "奧莉安娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_62" = "悟空 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_63" = "布蘭德 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_64" = "李星 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_67" = "汎 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_68" = "藍寶 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_69" = "卡莎碧雅 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_7" = "勒布朗 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_72" = "史加納 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_74" = "漢默丁格 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_75" = "納瑟斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_76" = "奈德麗 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_77" = "烏迪爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_78" = "波比 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_79" = "古拉格斯 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_8" = "弗拉迪米爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_80" = "潘森 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_81" = "伊澤瑞爾 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_82" = "魔鬥凱薩 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_83" = "約瑞科 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_84" = "阿卡莉 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_85" = "凱能 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_89" = "雷歐娜 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_9" = "費德提克 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_90" = "馬爾札哈 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_91" = "塔隆 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_92" = "雷玟 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_96" = "寇格魔 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_98" = "慎 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_99" = "拉克絲 造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_a" = "145 聯盟幣造型碎片 + 升級所需橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_b" = "210 聯盟幣造型碎片 + 升級所需橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_c" = "270 聯盟幣造型碎片 + 升級所需橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_d" = "375 聯盟幣造型碎片 + 升級所需橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_e" = "510 聯盟幣造型碎片 + 升級所需橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_f" = "910 聯盟幣造型 + 等值橘色結晶粉末" tr "loot_bundle_description_LOOTBUNDLE_CHEST_265" = "上路造型碎片 + 2 額外上路造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_267" = "打野造型碎片 + 2 額外打野造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_269" = "中路造型碎片 + 2 額外中路造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_271" = "射手造型碎片 + 2 額外射手造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_273" = "輔助造型碎片 + 2 額外輔助造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_282" = "三個造型碎片" tr "loot_bundle_description_LOOTBUNDLE_CHEST_284" = "隨機 375 聯盟幣永久造型,一個永久守衛造型,一個永久表情和一個召喚師頭像" tr "loot_bundle_description_LOOTBUNDLE_CHEST_293" = "2019 新春狂歡驚喜包造型碎片掉落" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_1" = "10 枚 2019 新春狂歡代幣" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_2" = "20 枚 2019 新春狂歡代幣" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_3" = "100 枚 2019 新春狂歡代幣" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_4" = "150 枚 2019 新春狂歡代幣" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_5" = "300 枚 2019 新春狂歡代幣" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_6" = "海克斯科技寶箱 & 鑰匙" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_7" = "3 個永久新春造型" tr "loot_bundle_description_LOOTBUNDLE_CHEST_299" = "1 款永久造型、守衛及頭像" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_1" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_10" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_11" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_12" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_13" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_14" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_15" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_16" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_17" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_18" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_19" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_2" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_20" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_21" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_22" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_23" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_24" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_25" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_26" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_27" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_28" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_29" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_3" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_30" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_31" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_32" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_33" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_34" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_35" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_36" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_37" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_38" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_39" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_4" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_40" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_41" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_42" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_43" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_44" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_45" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_46" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_47" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_48" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_49" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_5" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_50" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_51" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_52" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_53" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_54" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_55" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_56" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_57" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_58" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_59" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_6" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_60" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_61" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_62" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_63" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_64" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_65" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_66" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_67" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_68" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_69" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_7" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_70" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_71" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_72" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_73" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_74" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_75" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_76" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_77" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_78" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_79" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_8" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_80" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_81" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_82" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_83" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_84" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_85" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_86" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_87" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_88" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_89" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_9" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_90" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_91" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_92" = "毛小鬼驚喜包" tr "loot_bundle_description_LOOTBUNDLE_CHEST_303" = "1 款永久造型、守衛造型和頭像" tr "loot_bundle_description_LOOTBUNDLE_CHEST_311" = "" tr "loot_bundle_description_LOOTBUNDLE_CHEST_312" = "" tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_1" = "" tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_2" = "" tr "loot_description_BOOST_XP_9_WIN" = "測試" tr "loot_description_CHAMPION_SKIN_12019" = "海克斯科技 亞歷斯塔" tr "loot_description_CHAMPION_SKIN_RENTAL_12019" = "海克斯科技 亞歷斯塔" tr "loot_description_CHEST_187" = "用來合成一個隨機表情。" tr "loot_description_CHEST_188" = "保證獲得一個英雄碎片,且有機會包含其他的菁英計畫英雄晶球。" tr "loot_description_CHEST_189" = "用來合成一個隨機表情。" tr "loot_description_CHEST_190" = "獲得隨機菁英造型碎片(不包含:「菁英計畫:汎」「菁英計畫:燼」或「菁英計畫:菲艾」)。" tr "loot_description_CHEST_191" = "包含 3 個價值必定為 270 聯盟幣以上的造型碎片。寶石和神話造型碎片的掉落率提升 50%。無須鑰匙就可開啟。" tr "loot_description_CHEST_213" = "保證獲得一個造型碎片,並有機會包含額外獎勵,像是新春狂歡晶球、新春狂歡驚喜包或新春狂歡黃金代幣。寶石及寶石造型碎片的掉落率提升 50%。" tr "loot_description_CHEST_214" = "保證獲得一個造型碎片,並有機會包含額外獎勵,像是新春狂歡晶球、新春狂歡驚喜包或新春狂歡黃金代幣。寶石及寶石造型碎片的掉落率提升 50%。" tr "loot_description_CHEST_215" = "開啟來獲得五個造型碎片,每個碎片造型都將為不同的價格等級(最高到史詩造型,必定包含一個史詩造型碎片)" tr "loot_description_CHEST_216" = "內含一個隨機的新春造型碎片。其中不包含:「玄天真女 拉克絲」「玄天戰犬 納瑟斯」或「玄天戰狼 沃維克」。" tr "loot_description_CHEST_217" = "用來合成新春香檳金炫彩造型" tr "loot_description_CHEST_218" = "完成新春狂歡任務來取得,並在活動期間用來合成限定獎勵。道具欄中的代幣將於 2018/3/13 14:59 過期。" tr "loot_description_CHEST_221" = "寶箱會掉落藍色粉末、橘色粉末 + 召喚師頭像、兩種狂歡代幣、「闇夜使者」犽宿或「黎明使者」雷玟,或 520 款造型之中的一款隨機造型" tr "loot_description_CHEST_222" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_description_CHEST_223" = "還在等什麼? 打開就能獲得三個價值 270 聯盟幣以上的造型碎片及 45 橘色結晶粉末,且有機會掉落活動限定的愚人節驚喜包、寶石或寶石造型 - 包括全新的「海克斯科技」亞歷斯塔。寶石及寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_224" = "需透過海克斯科技鑰匙開啟。" tr "loot_description_CHEST_225" = "陣營典藏罐" tr "loot_description_CHEST_226" = "陣營典藏罐" tr "loot_description_CHEST_227" = "陣營典藏罐" tr "loot_description_CHEST_228" = "陣營典藏罐" tr "loot_description_CHEST_231" = "陣營典藏罐" tr "loot_description_CHEST_233" = "獲得 4 個價值 210 聯盟幣以上的造型碎片,其中 1 個必定為電競造型碎片。寶石及寶石造型的掉落率提升 1.5 倍。無須鑰匙即可開啟。" tr "loot_description_CHEST_234" = "獲得 3 個造型碎片(其中必定包含 1 個高級或更好的造型碎片),55 橘色結晶粉末,並有機會獲得活動限定的「血港勳章」或「海妖金幣」。寶石及寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_235" = "包含 1 個比爾吉沃特造型碎片和一個隨機造型碎片。" tr "loot_description_CHEST_236" = "包含 1 個造型碎片,1 個永久的史詩造型,和 1 枚血港勳章內所包含的戰利品( 1 個比爾吉沃特造型碎片和 1 個隨機造型碎片)。" tr "loot_description_CHEST_237.mHoverDescription" = "保證獲得 1 個隨機造型碎片,且有機會包含 1 個具同等價值的造型碎片、1 個史詩對決包、1 顆寶石或一個永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_238.mHoverDescription" = "保證獲得 1 個隨機造型碎片,且有機會包含橘色結晶粉末、1 個史詩對決包、1 顆寶石或 1 個永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_239.mHoverDescription" = "包含五個來自相同陣營的英雄造型碎片。" tr "loot_description_CHEST_241.mHoverDescription" = "包含一個隨機,且價值 4800 藍色結晶粉末以上的英雄碎片。" tr "loot_description_CHEST_242" = "開啟來獲得一款隨機守衛造型碎片" tr "loot_description_CHEST_243" = "保證獲得一款隨機上路英雄的造型碎片,有機會掉落一個河蟹驚喜包、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_245" = "保證獲得一款隨機打野英雄的造型碎片,有機會掉落一個河蟹驚喜包、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_247" = "保證獲得一款隨機中路英雄的造型碎片,有機會掉落一個河蟹驚喜包、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_249" = "保證獲得一款隨機射手英雄的造型碎片,有機會掉落一個河蟹驚喜包、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_251" = "保證獲得一款隨機輔助英雄的造型碎片,有機會掉落一個河蟹驚喜包、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_253" = "一共獲得 6 款造型碎片,分別來自以下主要角色定位:刺客、鬥士、法師、射手、輔助、坦克。" tr "loot_description_CHEST_254" = "開啟來獲得其中一個可能的永久造型:「火焰猴王 悟空」、「泳池狂歡 李星」、「沙漠風暴 艾克」、「黑道風雲 吉茵珂絲」、「凋零薔薇 魔甘娜」。" tr "loot_description_CHEST_255" = "開啟來獲得一個永久守衛造型。" tr "loot_description_CHEST_258" = "開啟後保證獲得一個隨機造型碎片,且有機會包含一顆奧德賽寶石、一般寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_259" = "開啟後獲得一個隨機英雄所有的非限量、非神話級造型碎片。" tr "loot_description_CHEST_262" = "開啟後保證掉落一個隨機造型碎片,且有機會包含以下額外獎勵:橘色結晶粉末、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_265" = "開啟後保證掉落一個上路英雄的隨機造型碎片,且有機會包含以下額外獎勵:2 個上路英雄造型碎片、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_267" = "開啟後保證掉落一個打野英雄的隨機造型碎片,且有機會包含以下額外獎勵:2 個打野英雄造型碎片、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_269" = "開啟後保證掉落一個中路英雄的隨機造型碎片,且有機會包含以下額外獎勵:2 個中路英雄造型碎片、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_271" = "開啟後保證掉落一個射手英雄的隨機造型碎片,且有機會包含以下額外獎勵:2 個射手英雄造型碎片、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_273" = "開啟後保證掉落一個輔助英雄的隨機造型碎片,且有機會包含以下額外獎勵:2 個輔助英雄造型碎片、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_275" = "開啟後保證獲得一個隨機造型碎片,且有機會包含一個 K/DA 驚喜包、一顆寶石或一款永久神話造型。寶石和寶石造型的掉落率提升 1.5 倍。" tr "loot_description_CHEST_277" = "開啟後掉落 3 個造型碎片及所有碎片升級所需的橘色結晶粉末。" tr "loot_description_CHEST_278" = "合成 1 藍色結晶粉末" tr "loot_description_CHEST_279" = "合成 10 藍色結晶粉末" tr "loot_description_CHEST_280" = "合成 50 藍色結晶粉末" tr "loot_description_CHEST_281" = "一個不需要鑰匙,包含隨機史詩級造型碎片的典藏罐!透過訂閱 Twitch Prime 取得。" tr "loot_description_CHEST_282" = "打開來保證開啟 3 個價值至少 270 聯盟幣的造型碎片,且有機會包含一個聖誕藏寶袋、一個寶石或一款永久神話造型。寶石的掉落率提升 1.5 倍(有三次抽取機會),永久神話造型提升 4.5 倍。" tr "loot_description_CHEST_284" = "隨機價值 375 聯盟幣的永久造型,一個永久守衛造型,一個永久表情和一個召喚師頭像" tr "loot_description_CHEST_288" = "開啟後保證掉落 1 個高級造型碎片和額外 2 個隨機造型碎片。有機會包含額外 1600 結晶粉末、1 顆寶石或 1 款永久神話造型。每次掉落造型碎片時(共三次)寶石和神話造型的掉落率均提升 1.5 倍。" tr "loot_description_CHEST_290" = "合成 100 藍色結晶粉末" tr "loot_description_CHEST_291" = "開啟後掉落一個隨機造型碎片。" tr "loot_description_CHEST_293" = "開啟來獲得一個隨機的 145 聯盟幣造型碎片、210 聯盟幣造型碎片、270 聯盟幣造型碎片、375 聯盟幣造型碎片、510 聯盟幣造型碎片。" tr "loot_description_CHEST_294" = "開啟後保證獲得 1 個隨機造型碎片,並有機會獲得 1 個額外的造型碎片、1 個新春狂歡驚喜包、1 顆寶石或 1 款永久神話造型。寶石和神話造型的掉落率均提升 1.5 倍。" tr "loot_description_CHEST_296" = "神秘新春造型 | 香檳金炫彩造型 + 頭像" tr "loot_description_CHEST_297" = "打開後獲得 2019 新春狂歡代幣,並包含一個額外的機會來取得 1 個隨機表情、1 組海克斯科技寶箱及鑰匙、1 顆 2019 新春狂歡晶球、1 個永久新春造型或 3 個永久新春造型。" tr "loot_description_CHEST_298" = "開啟來獲得一個「神秘新春造型 | 香檳金炫彩造型 + 頭像」。若要使用香檳金炫彩造型需要先擁有該原始造型。" tr "loot_description_CHEST_299" = "開啟後掉落一款隨機永久造型、守衛造型和召喚師頭像。無須鑰匙就可開啟!你是因為購買 Twitch Prime 的服務而獲得這個戰利品的。" tr "loot_description_CHEST_300" = "還在等什麼?打開就能獲得三個價值 270 聯盟幣以上的造型碎片及 40 橘色結晶粉末,且有機會掉落一個活動限定的毛小鬼驚喜包、寶石或神話造型。每次掉落造型碎片(共三次)時,寶石和神話造型的掉落率均提升 1.5 倍。" tr "loot_description_CHEST_302" = "快聽!好像有調皮的毛小鬼躲在包包裡面喔!打開包包,從 90 個造型系列中隨機選取 1 個系列,獲得該系列的所有造型碎片們,像 K/DA、星光戰士、菁英計畫造型系列等等。限量及神話造型不包含在內。" tr "loot_description_CHEST_303" = "開啟後掉落一款隨機永久造型、守衛造型和召喚師頭像。無須鑰匙就可開啟!你是因為購買 Twitch Prime 的服務而獲得這個戰利品的。" tr "loot_description_CHEST_304" = "開啟後保證獲得一個隨機造型碎片,且有機會掉落額外獎勵,像是你尚未擁有的電競造型、寶石或永久神話造型。每次掉落獎勵時寶石和永久神話造型的掉落率均會提升 1.5 倍。" tr "loot_description_CHEST_307" = "測試" tr "loot_description_CHEST_308" = "開啟後保證獲得一個隨機造型碎片,且有機會掉落額外獎勵,像是戰爭學院補充包、寶石或永久神話造型。寶石和永久神話造型的掉落率均會提升 1.5 倍。" tr "loot_description_CHEST_310" = "開啟來獲得 1 個你尚未擁有價值為 375 聯盟幣或以上的永久造型,和 1 個你尚未擁有價值為 270 聯盟幣或以下的永久造型。神話級和限量造型除外。" tr "loot_description_CHEST_311" = "" tr "loot_description_CHEST_312" = "" tr "loot_description_CHEST_313" = "" tr "loot_description_CHEST_314" = "" tr "loot_description_CHEST_315" = "" tr "loot_description_long_LOOTTABLE_CHEST_234" = "保證包含 1 個高級或更好的造型碎片。" tr "loot_description_long_LOOTTABLE_CHEST_235" = "包含 1 個隨機的比爾吉沃特造型碎片。" tr "loot_description_long_LOOTTABLE_CHEST_237_1.mDescriptionLong" = "造型碎片" tr "loot_description_long_LOOTTABLE_CHEST_237_2.mDescriptionLong" = "造型碎片 + 額外的造型碎片" tr "loot_description_long_LOOTTABLE_CHEST_238_1.mDescriptionLong" = "造型碎片" tr "loot_description_long_LOOTTABLE_CHEST_238_2.mDescriptionLong" = "造型碎片 + 額外的橘色結晶粉末" tr "loot_description_long_LOOTTABLE_CHEST_314" = "" tr "loot_description_long_LOOTTABLE_CHEST_315" = "" tr "loot_description_LOOTBUNDLE_CHEST_259_10" = "凱爾 造型碎片" tr "loot_description_LOOTTABLE_CHEST_213_0" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_213_00" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_213_1" = "145 或 210 造型碎片" tr "loot_description_LOOTTABLE_CHEST_213_2" = "270 聯盟幣以上的造型碎片" tr "loot_description_LOOTTABLE_CHEST_215_1350" = "375 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_215_1820" = "510 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_215_520" = "145 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_215_750" = "210 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_215_975" = "270 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_216" = "內含一個隨機的新春造型碎片。其中不包含:「玄天真女 拉克絲」「玄天戰犬 納瑟斯」或「玄天戰狼 沃維克」。" tr "loot_description_LOOTTABLE_CHEST_222" = "揭露一個造型系列所有的造型碎片" tr "loot_description_LOOTTABLE_CHEST_222_1" = "揭露一個造型系列所有的造型碎片" tr "loot_description_LOOTTABLE_CHEST_222_2" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_222_3" = "寶石造型" tr "loot_description_LOOTTABLE_CHEST_223" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_description_LOOTTABLE_CHEST_223_1" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_223_2" = "包含像是「海克斯科技」安妮、「星際戰將」達瑞斯和「竊魂獵人」汎等限定戰利品。" tr "loot_description_LOOTTABLE_CHEST_224" = "精雕寶箱" tr "loot_description_LOOTTABLE_CHEST_233_1" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_233_2" = "電競造型碎片" tr "loot_description_LOOTTABLE_CHEST_233_4" = "145 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_233_5" = "210 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_233_6" = "275 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_233_7" = "375 聯盟幣造型碎片" tr "loot_description_LOOTTABLE_CHEST_234" = "高級造型碎片" tr "loot_description_LOOTTABLE_CHEST_235" = "比爾吉沃特造型碎片" tr "loot_description_LOOTTABLE_CHEST_236" = "包含 1 個隨機的永久史詩造型。" tr "loot_description_LOOTTABLE_CHEST_237_1.mDescription" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_237_2.mDescription" = "造型碎片 + 額外的造型碎片" tr "loot_description_LOOTTABLE_CHEST_238_1.mDescription" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_238_2.mDescription" = "造型碎片 + 額外的橘色結晶粉末" tr "loot_description_LOOTTABLE_CHEST_239.mDescription" = "5 個同陣營英雄造型碎片" tr "loot_description_LOOTTABLE_CHEST_243" = "上路英雄造型碎片" tr "loot_description_LOOTTABLE_CHEST_245" = "打野英雄造型碎片" tr "loot_description_LOOTTABLE_CHEST_247" = "中路英雄造型碎片" tr "loot_description_LOOTTABLE_CHEST_249" = "射手造型碎片" tr "loot_description_LOOTTABLE_CHEST_251" = "輔助英雄造型碎片" tr "loot_description_LOOTTABLE_CHEST_254" = "新玩家永久造型組合包" tr "loot_description_LOOTTABLE_CHEST_255" = "永久隨機守衛" tr "loot_description_LOOTTABLE_CHEST_259" = "英雄造型包" tr "loot_description_LOOTTABLE_CHEST_261" = "奧德賽招募寶箱造型碎片" tr "loot_description_LOOTTABLE_CHEST_262_1" = "造型碎片" tr "loot_description_LOOTTABLE_CHEST_262_2" = "造型碎片 + 升級所需橘色結晶粉末" tr "loot_description_LOOTTABLE_CHEST_265" = "南瓜上路晶球掉落" tr "loot_description_LOOTTABLE_CHEST_267" = "南瓜打野晶球掉落" tr "loot_description_LOOTTABLE_CHEST_269" = "南瓜中路晶球掉落" tr "loot_description_LOOTTABLE_CHEST_271" = "南瓜射手晶球掉落" tr "loot_description_LOOTTABLE_CHEST_273" = "南瓜輔助晶球掉落" tr "loot_description_LOOTTABLE_CHEST_281" = "史詩級造型碎片" tr "loot_description_LOOTTABLE_CHEST_288_1" = "隨機高級造型碎片" tr "loot_description_LOOTTABLE_CHEST_288_2" = "隨機造型碎片" tr "loot_description_LOOTTABLE_CHEST_296_1" = "隨機「神秘新春造型 | 香檳金炫彩造型 + 頭像」掉落" tr "loot_description_LOOTTABLE_CHEST_297_1" = "2019 新春狂歡代幣" tr "loot_description_LOOTTABLE_CHEST_297_2" = "2019 紅包額外掉落" tr "loot_description_LOOTTABLE_CHEST_298" = "「神秘新春造型 | 香檳金炫彩造型 + 頭像」掉落" tr "loot_description_LOOTTABLE_CHEST_300" = "隨機 270 聯盟幣以上造型碎片" tr "loot_description_LOOTTABLE_CHEST_302" = "毛小鬼驚喜包" tr "loot_description_LOOTTABLE_CHEST_304_1" = "隨機造型碎片" tr "loot_description_LOOTTABLE_CHEST_304_2" = "隨機永久電競造型" tr "loot_description_LOOTTABLE_CHEST_310_1" = "價值為 375 的隨機永久造型" tr "loot_description_LOOTTABLE_CHEST_310_2" = "價值為 270 或以下的隨機永久造型" tr "loot_description_LOOTTABLE_CHEST_314" = "" tr "loot_description_LOOTTABLE_CHEST_315" = "" tr "loot_description_LOOTTABLE_LA1241_TEST" = "測試中 LA-1241 戰利品面板 說明" tr "loot_description_MATERIAL_192" = "可合成限定戰利品。道具欄中的菁英代幣將於 2018/1/9 15:59 過期。" tr "loot_description_MATERIAL_217" = "用來合成新春香檳金炫彩造型" tr "loot_description_MATERIAL_218" = "完成新春狂歡任務來取得,並在活動期間用來合成限定獎勵。道具欄中的代幣將於 2018/3/13 14:59 過期。" tr "loot_description_MATERIAL_220.mHoverDescription" = "完成史詩對決系列任務後獲得。於活動期間合成為限定獎勵。道具欄中的代幣將於 2018/xx/xx 14:59 到期。" tr "loot_description_MATERIAL_229" = "營地徽章" tr "loot_description_MATERIAL_230" = "營地徽章" tr "loot_description_MATERIAL_240.mHoverDescription" = "完成史詩對決系列任務或購買活動商品後獲得。於活動期間合成為限定獎勵。將於 2018/7/31 14:59 到期。" tr "loot_description_MATERIAL_256" = "透過完成奧德賽任務或購買奧德賽相關商品獲得。於活動期間可合成為限定獎勵。將於 2018/10/23 14:59 後失效。 " tr "loot_description_MATERIAL_257" = "可用來合成新春狂歡驚喜包、史詩對決包、河蟹驚喜包、英雄造型包或愚人節驚喜包。" tr "loot_description_MATERIAL_263" = "透過完成 2018 世界大賽任務或購買活動商品取得。活動期間可合成為限定獎勵。將於 2018/12/4 15:59 後失效。" tr "loot_description_MATERIAL_283" = "透過完成 2018 霜降慶典任務或購買活動商品取得。活動期間可合成為限定獎勵。將於 2019/1/22 15:59 後失效。" tr "loot_description_MATERIAL_285" = "透過完成 2018 霜降慶典任務取得。活動期間可合成為限定獎勵。將於 2019/1/22 15:59 後失效。" tr "loot_description_MATERIAL_287" = "透過購買精雕寶箱套組或是活動限定商品取得。可合成為 2019 尊爵不凡版造型。將於 2020/2/1 15:59 失效。" tr "loot_description_MATERIAL_292" = "透過完成 2019 新春狂歡任務取得。活動期間可合成為限定獎勵。將於 2019/3/19 14:59 後失效。" tr "loot_description_MATERIAL_306" = "透過購買活動商品或完成活動任務取得。可用來合成 2019 試煉活動限定的獎勵。透過任務和 2019 試煉通行證來賺取活動代幣的截止日期為 2019/6/3 14:59。代幣的購買截止日期為 2019/6/6 14:59。道具欄的代幣將於 2019/6/19 02:00 過期。 " tr "loot_description_Mystery Lunar Revel Golden Chroma + Icon" = "神秘新春造型 | 香檳金炫彩造型 + 頭像" tr "loot_description_SUMMONER_ICON_3383" = "維迦的法杖 頭像" tr "loot_description_SUMMONER_ICON_3384" = "H-28G 頭像" tr "loot_description_worlds_med_orb" = "保證獲得一個造型碎片。此晶球有機會掉落額外的戰利品;如果你真的那麼幸運,你可以告訴別人這是你才有的獎勵唷!" tr "loot_name_BOOST_XP_9_WIN" = "測試" tr "loot_name_CHAMPION_SKIN_12019" = "海克斯科技 亞歷斯塔" tr "loot_name_CHAMPION_SKIN_RENTAL_12019" = "海克斯科技 亞歷斯塔" tr "loot_name_CHEST_187" = "海克斯神秘表情" tr "loot_name_CHEST_188" = "菁英計畫英雄晶球" tr "loot_name_CHEST_189" = "海克斯神秘表情" tr "loot_name_CHEST_190" = "菁英計畫造型碎片" tr "loot_name_CHEST_191" = "菁英計畫典藏罐" tr "loot_name_CHEST_192" = "菁英代幣" tr "loot_name_CHEST_213" = "新春狂歡晶球" tr "loot_name_CHEST_214" = "額外新春狂歡晶球" tr "loot_name_CHEST_215" = "新春狂歡驚喜包" tr "loot_name_CHEST_216" = "新春造型碎片" tr "loot_name_CHEST_217" = "黃金代幣" tr "loot_name_CHEST_218" = "新春狂歡代幣" tr "loot_name_CHEST_221" = "測試寶箱 221" tr "loot_name_CHEST_222" = "愚人節驚喜包" tr "loot_name_CHEST_223" = "愚人節典藏罐" tr "loot_name_CHEST_224" = "精雕寶箱" tr "loot_name_CHEST_225" = "陣營典藏罐" tr "loot_name_CHEST_226" = "陣營典藏罐" tr "loot_name_CHEST_227" = "陣營典藏罐" tr "loot_name_CHEST_228" = "陣營典藏罐" tr "loot_name_CHEST_231" = "陣營典藏罐" tr "loot_name_CHEST_233" = "2018 季中邀請賽典藏罐" tr "loot_name_CHEST_234" = "詛咒典藏罐" tr "loot_name_CHEST_235" = "血港勳章" tr "loot_name_CHEST_236" = "海妖金幣" tr "loot_name_CHEST_237.mName" = "魔狼晶球" tr "loot_name_CHEST_238.mName" = "聖獅晶球" tr "loot_name_CHEST_239.mName" = "史詩對決包" tr "loot_name_CHEST_241.mName" = "隨機英雄碎片" tr "loot_name_CHEST_242" = "隨機守衛造型碎片" tr "loot_name_CHEST_243" = "上路晶球" tr "loot_name_CHEST_245" = "打野晶球" tr "loot_name_CHEST_247" = "中路晶球" tr "loot_name_CHEST_249" = "射手晶球" tr "loot_name_CHEST_251" = "輔助晶球" tr "loot_name_CHEST_253" = "河蟹驚喜包" tr "loot_name_CHEST_254" = "新玩家寶箱組合包" tr "loot_name_CHEST_255" = "永久隨機守衛造型" tr "loot_name_CHEST_258" = "奧德賽晶球" tr "loot_name_CHEST_259" = "英雄造型包" tr "loot_name_CHEST_261" = "奧德賽招募寶箱" tr "loot_name_CHEST_262" = "2018 世界大賽晶球" tr "loot_name_CHEST_265" = "南瓜上路晶球" tr "loot_name_CHEST_267" = "南瓜打野晶球" tr "loot_name_CHEST_269" = "南瓜中路晶球" tr "loot_name_CHEST_271" = "南瓜射手晶球" tr "loot_name_CHEST_273" = "南瓜輔助晶球" tr "loot_name_CHEST_275" = "K/DA 晶球" tr "loot_name_CHEST_277" = "K/DA 驚喜包" tr "loot_name_CHEST_278" = "1 藍色結晶粉末" tr "loot_name_CHEST_279" = "10 藍色結晶粉末" tr "loot_name_CHEST_280" = "50 藍色結晶粉末" tr "loot_name_CHEST_281" = "召喚師之冠典藏罐" tr "loot_name_CHEST_282" = " 2018 霜降慶典 典藏罐" tr "loot_name_CHEST_284" = "聖誕藏寶袋" tr "loot_name_CHEST_288" = "血月典藏罐" tr "loot_name_CHEST_290" = "100 藍色結晶粉末" tr "loot_name_CHEST_291" = "隨機造型碎片" tr "loot_name_CHEST_293" = "2019 新春狂歡驚喜包" tr "loot_name_CHEST_294" = "2019 新春狂歡晶球" tr "loot_name_CHEST_296" = "神秘新春造型 | 香檳金炫彩造型 + 頭像" tr "loot_name_CHEST_297" = "2019 紅包" tr "loot_name_CHEST_298" = "神秘新春造型 | 香檳金炫彩造型 + 頭像" tr "loot_name_CHEST_299" = "召喚師之冠典藏罐" tr "loot_name_CHEST_300" = "毛小孩典藏罐" tr "loot_name_CHEST_302" = "毛小鬼驚喜包" tr "loot_name_CHEST_303" = "召喚師之冠禮包" tr "loot_name_CHEST_304" = "2019 季中邀請賽晶球" tr "loot_name_CHEST_307" = "測試" tr "loot_name_CHEST_308" = "2019 戰爭學院晶球" tr "loot_name_CHEST_310" = "戰爭學院補充包" tr "loot_name_CHEST_311" = "" tr "loot_name_CHEST_312" = "" tr "loot_name_CHEST_313" = "" tr "loot_name_CHEST_314" = "" tr "loot_name_CHEST_315" = "" tr "loot_name_Hextech_Mystery_Emote" = "海克斯神秘表情" tr "loot_name_LOOTTABLE_CHEST_213_0" = "造型碎片" tr "loot_name_LOOTTABLE_CHEST_213_00" = "造型碎片" tr "loot_name_LOOTTABLE_CHEST_213_1" = "145 或 210 造型碎片" tr "loot_name_LOOTTABLE_CHEST_213_2" = "270 聯盟幣以上的造型碎片" tr "loot_name_LOOTTABLE_CHEST_215_1350" = "375 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_215_1820" = "510 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_215_520" = "145 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_215_750" = "210 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_215_975" = "270 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_216" = "新春造型碎片" tr "loot_name_LOOTTABLE_CHEST_222" = "造型摸彩袋" tr "loot_name_LOOTTABLE_CHEST_222_1" = "造型摸彩袋" tr "loot_name_LOOTTABLE_CHEST_222_2" = "造型碎片" tr "loot_name_LOOTTABLE_CHEST_222_3" = "寶石造型" tr "loot_name_LOOTTABLE_CHEST_223" = "愚人節驚喜包" tr "loot_name_LOOTTABLE_CHEST_223_1" = "造型碎片" tr "loot_name_LOOTTABLE_CHEST_223_2" = "寶石造型" tr "loot_name_LOOTTABLE_CHEST_224" = "精雕寶箱" tr "loot_name_LOOTTABLE_CHEST_233_1" = "造型碎片" tr "loot_name_LOOTTABLE_CHEST_233_3" = "375 聯盟幣電競造型碎片" tr "loot_name_LOOTTABLE_CHEST_233_4" = "145 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_233_5" = "210 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_233_6" = "270 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_233_7" = "375 聯盟幣造型碎片" tr "loot_name_LOOTTABLE_CHEST_236" = "永久史詩造型" tr "loot_name_LOOTTABLE_LA1241_TEST" = "測試中 LA-1241 戰利品面板 名稱" tr "loot_name_MATERIAL_192" = "菁英代幣" tr "loot_name_MATERIAL_217" = "新春狂歡黃金代幣" tr "loot_name_MATERIAL_218" = "新春狂歡代幣" tr "loot_name_MATERIAL_220.mName" = "史詩對決代幣" tr "loot_name_MATERIAL_229" = "營地徽章" tr "loot_name_MATERIAL_230" = "營地徽章" tr "loot_name_MATERIAL_240.mName" = "史詩對決代幣" tr "loot_name_MATERIAL_256" = "奧德賽代幣" tr "loot_name_MATERIAL_257" = "奧德賽寶石" tr "loot_name_MATERIAL_263" = "2018 世界大賽代幣" tr "loot_name_MATERIAL_283" = "霜降代幣" tr "loot_name_MATERIAL_285" = "閃電急擊代幣" tr "loot_name_MATERIAL_287" = "尊爵點數 (2019)" tr "loot_name_MATERIAL_292" = "2019 新春狂歡代幣" tr "loot_name_MATERIAL_306" = "2019 試煉代幣" tr "loot_name_Project_Champ_Orb" = "菁英計畫英雄晶球" tr "loot_name_Revel_Orb" = "新春狂歡晶球" tr "loot_name_SUMMONER_ICON_3383" = "維迦的法杖 頭像" tr "loot_name_SUMMONER_ICON_3384" = "H-28G 頭像" tr "loot_name_SUMMONER_ICON_3499.mName" = "聖獅戰神 蓋倫 頭像" tr "loot_name_SUMMONER_ICON_3500.mName" = "魔狼戰神 蓋倫 頭像" tr "loot_name_SUMMONER_ICON_3506.mName" = "幼獅 頭像" tr "loot_name_worlds_med_orb" = "世界大賽晶球" tr "loot_recipe_CHEST_241_OPEN.mName" = "隨機英雄碎片" tr "loot_recipe_context_menu_CHEST_222_OPEN" = "愚人節驚喜包" tr "loot_recipe_context_menu_CHEST_223_OPEN" = "愚人節典藏罐" tr "loot_recipe_context_menu_CHEST_224_OPEN" = "精雕寶箱" tr "loot_recipe_context_menu_CHEST_225_OPEN" = "陣營典藏罐" tr "loot_recipe_context_menu_CHEST_226_OPEN" = "陣營典藏罐" tr "loot_recipe_context_menu_CHEST_227_OPEN" = "陣營典藏罐" tr "loot_recipe_context_menu_CHEST_228_OPEN" = "陣營典藏罐" tr "loot_recipe_context_menu_CHEST_231_OPEN" = "陣營典藏罐" tr "loot_recipe_context_menu_CHEST_241_OPEN" = "隨機英雄碎片" tr "loot_recipe_context_menu_CHEST_262_OPEN" = "開啟世界大賽晶球" tr "loot_recipe_context_menu_CHEST_288_OPEN" = "開啟血月典藏罐" tr "loot_recipe_context_menu_CHEST_299_OPEN" = "開啟召喚師之冠驚喜包" tr "loot_recipe_context_menu_CHEST_303_OPEN" = "召喚師之冠禮包" tr "loot_recipe_context_menu_CHEST_304_OPEN" = "2019 季中邀請賽晶球" tr "loot_recipe_context_menu_MATERIAL_220_forge_1.mContextMenuText" = "10 藍色結晶粉末" tr "loot_recipe_context_menu_MATERIAL_220_forge_2.mContextMenuText" = "鑰匙斷片" tr "loot_recipe_context_menu_MATERIAL_220_forge_3.mContextMenuText" = "魔狼晶球" tr "loot_recipe_context_menu_MATERIAL_220_forge_4.mContextMenuText" = "聖獅晶球" tr "loot_recipe_context_menu_MATERIAL_220_forge_5.mContextMenuText" = "神秘英雄碎片" tr "loot_recipe_context_menu_MATERIAL_220_forge_6.mContextMenuText" = "幼獅 頭像" tr "loot_recipe_context_menu_MATERIAL_220_forge_7.mContextMenuText" = "雛狼 頭像" tr "loot_recipe_context_menu_MATERIAL_220_forge_8.mContextMenuText" = "聖獅戰神 蓋倫 讀取畫面飾框 + 頭像" tr "loot_recipe_context_menu_MATERIAL_220_forge_9.mContextMenuText" = "魔狼戰神 達瑞斯 讀取畫面飾框 + 頭像" tr "loot_recipe_context_menu_MATERIAL_229_FORGE_1" = "維迦的法杖 頭像" tr "loot_recipe_context_menu_MATERIAL_230_FORGE_1" = "H-28G 頭像" tr "loot_recipe_context_menu_MATERIAL_292_FORGE_1" = "將你的新春狂歡代幣合成為「豬汎順遂 汎」尊爵不凡版" tr "loot_recipe_context_menu_MATERIAL_292_FORGE_2" = "將你的新春狂歡代幣合成為新春狂歡晶球" tr "loot_recipe_context_menu_MATERIAL_306_FORGE_10" = "" tr "loot_recipe_context_menu_MATERIAL_rare_forge_1_1" = "精雕寶箱套組" tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_18" = "海克斯科技 亞歷斯塔" tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_19" = "海克斯科技 波比" tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_22" = "限定造型「海克斯科技」嘉文四世" tr "loot_recipe_context_menu_MATERIAL_rare_forge_5_18" = "紳士企鵝 動畫表情" tr "loot_recipe_desc_CHEST_213_OPEN" = "開啟新春狂歡晶球" tr "loot_recipe_desc_CHEST_215_OPEN" = "開啟新春狂歡驚喜包" tr "loot_recipe_desc_CHEST_216_OPEN" = "開啟新春造型碎片" tr "loot_recipe_desc_CHEST_222_OPEN" = "愚人節驚喜包" tr "loot_recipe_desc_CHEST_223_OPEN" = "愚人節典藏罐" tr "loot_recipe_desc_CHEST_224_OPEN" = "精雕寶箱" tr "loot_recipe_desc_CHEST_225_OPEN" = "陣營典藏罐" tr "loot_recipe_desc_CHEST_226_OPEN" = "陣營典藏罐" tr "loot_recipe_desc_CHEST_227_OPEN" = "陣營典藏罐" tr "loot_recipe_desc_CHEST_228_OPEN" = "陣營典藏罐" tr "loot_recipe_desc_CHEST_231_OPEN" = "陣營典藏罐" tr "loot_recipe_desc_CHEST_234_OPEN" = "詛咒典藏罐" tr "loot_recipe_desc_CHEST_235_OPEN" = "血港勳章" tr "loot_recipe_desc_CHEST_236_OPEN" = "海妖金幣" tr "loot_recipe_desc_CHEST_237_OPEN.mDescription" = "魔狼晶球" tr "loot_recipe_desc_CHEST_241_OPEN" = "隨機英雄碎片" tr "loot_recipe_desc_CHEST_242_OPEN" = "開啟隨機守衛造型碎片" tr "loot_recipe_desc_CHEST_243_OPEN" = "開啟上路晶球" tr "loot_recipe_desc_CHEST_245_OPEN" = "開啟打野晶球" tr "loot_recipe_desc_CHEST_247_OPEN" = "開啟中路晶球" tr "loot_recipe_desc_CHEST_249_OPEN" = "開啟射手晶球" tr "loot_recipe_desc_CHEST_251_OPEN" = "開啟輔助晶球" tr "loot_recipe_desc_CHEST_253_OPEN" = "開啟河蟹驚喜包" tr "loot_recipe_desc_CHEST_254_OPEN" = "開啟新玩家寶箱組合包" tr "loot_recipe_desc_CHEST_255_OPEN" = "開啟永久隨機守衛造型" tr "loot_recipe_desc_CHEST_258_OPEN" = "開啟奧德賽晶球" tr "loot_recipe_desc_CHEST_259_OPEN" = "開啟英雄造型包" tr "loot_recipe_desc_CHEST_261_OPEN" = "開啟奧德賽招募寶箱" tr "loot_recipe_desc_CHEST_262_OPEN" = "開啟世界大賽晶球" tr "loot_recipe_desc_CHEST_265_OPEN" = "開啟南瓜上路晶球" tr "loot_recipe_desc_CHEST_267_OPEN" = "開啟南瓜打野晶球" tr "loot_recipe_desc_CHEST_269_OPEN" = "開啟南瓜中路晶球" tr "loot_recipe_desc_CHEST_271_OPEN" = "開啟南瓜射手晶球" tr "loot_recipe_desc_CHEST_273_OPEN" = "開啟南瓜輔助晶球" tr "loot_recipe_desc_CHEST_275_OPEN" = "開啟 K/DA 晶球" tr "loot_recipe_desc_CHEST_277_OPEN" = "開啟 K/DA 驚喜包" tr "loot_recipe_desc_CHEST_278_OPEN" = "合成 1 藍色結晶粉末" tr "loot_recipe_desc_CHEST_279_OPEN" = "合成 10 藍色結晶粉末" tr "loot_recipe_desc_CHEST_280_OPEN" = "合成 50 藍色結晶粉末" tr "loot_recipe_desc_CHEST_281_OPEN" = "開啟召喚師之冠典藏罐" tr "loot_recipe_desc_CHEST_282_OPEN" = "開啟 2018 霜降慶典 典藏罐" tr "loot_recipe_desc_CHEST_284_OPEN" = "開啟聖誕藏寶袋" tr "loot_recipe_desc_CHEST_288_OPEN" = "開啟血月典藏罐" tr "loot_recipe_desc_CHEST_290_OPEN" = "開啟 100 藍色結晶粉末" tr "loot_recipe_desc_CHEST_291_OPEN" = "開啟隨機造型碎片" tr "loot_recipe_desc_CHEST_293_OPEN" = "開啟 2019 新春狂歡驚喜包" tr "loot_recipe_desc_CHEST_294_OPEN" = "開啟 2019 新春狂歡晶球" tr "loot_recipe_desc_CHEST_296_OPEN" = "開啟「神秘新春造型 | 香檳金炫彩造型 + 頭像」" tr "loot_recipe_desc_CHEST_297_OPEN" = "打開 2019 紅包" tr "loot_recipe_desc_CHEST_298_OPEN" = "開啟「神秘新春造型 | 香檳金炫彩造型 + 頭像」" tr "loot_recipe_desc_CHEST_299_OPEN" = "開啟召喚師之冠典藏罐" tr "loot_recipe_desc_CHEST_300_OPEN" = "毛小孩典藏罐" tr "loot_recipe_desc_CHEST_302_OPEN" = "毛小鬼驚喜包" tr "loot_recipe_desc_CHEST_303_OPEN" = "召喚師之冠禮包" tr "loot_recipe_desc_CHEST_304_OPEN" = "2019 季中邀請賽晶球" tr "loot_recipe_desc_CHEST_307_OPEN" = "測試" tr "loot_recipe_desc_CHEST_308_OPEN" = "2019 戰爭學院晶球" tr "loot_recipe_desc_CHEST_310_OPEN" = "戰爭學院補充包" tr "loot_recipe_desc_CHEST_311_OPEN" = "" tr "loot_recipe_desc_CHEST_312_OPEN" = "" tr "loot_recipe_desc_CHEST_313_OPEN" = "" tr "loot_recipe_desc_CHEST_314_OPEN" = "" tr "loot_recipe_desc_CHEST_315_OPEN" = "" tr "loot_recipe_desc_EMOTE_forge" = "將永久表情重鑄成尚未擁有的永久表情" tr "loot_recipe_desc_MATERIAL_217_FORGE_1" = "將黃金代幣合成為「釉月倩影|香檳金 凱特琳 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_217_FORGE_2" = "合成「龍宮仙女|香檳金 索娜 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_217_FORGE_3" = "合成「翔龍飛翼|香檳金 庫奇 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_217_FORGE_4" = "合成「戰國武姬|香檳金 卡特蓮娜 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_217_FORGE_5" = "合成「巾幗女將|香檳金 雷玟 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_217_FORGE_6" = "合成「蓋世絕倫|香檳金 孫權 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_217_FORGE_7" = "將黃金代幣合成為新春狂歡晶球" tr "loot_recipe_desc_MATERIAL_218_FORGE_0" = "10藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_218_FORGE_1" = "鑰匙斷片" tr "loot_recipe_desc_MATERIAL_218_FORGE_2" = "新春狂歡晶球" tr "loot_recipe_desc_MATERIAL_218_FORGE_3" = "內含一個隨機的新春造型碎片。其中不包含:「玄天真女 拉克絲」「玄天戰犬 納瑟斯」或「玄天戰狼 沃維克」。" tr "loot_recipe_desc_MATERIAL_218_FORGE_4" = "合成後可獲得「玄天戰犬」納瑟斯的特殊讀取飾框" tr "loot_recipe_desc_MATERIAL_218_FORGE_5" = "合成後可獲得「玄天戰狼」沃維克的特殊讀取飾框" tr "loot_recipe_desc_MATERIAL_218_FORGE_6" = "合成後可獲得「玄天真女」拉克絲的特殊讀取飾框" tr "loot_recipe_desc_MATERIAL_218_FORGE_7" = "用來合成新春造型的「香檳金」炫彩造型" tr "loot_recipe_desc_MATERIAL_220_forge_1.mDescription" = "10 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_220_forge_2.mDescription" = "鑰匙斷片" tr "loot_recipe_desc_MATERIAL_220_forge_3.mDescription" = "魔狼晶球" tr "loot_recipe_desc_MATERIAL_220_forge_4.mDescription" = "聖獅晶球" tr "loot_recipe_desc_MATERIAL_220_forge_5.mDescription" = "神秘英雄碎片" tr "loot_recipe_desc_MATERIAL_220_forge_6.mDescription" = "幼獅 頭像" tr "loot_recipe_desc_MATERIAL_220_forge_7.mDescription" = "雛狼 頭像" tr "loot_recipe_desc_MATERIAL_220_forge_8.mDescription" = "聖獅戰神 蓋倫 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_220_forge_9.mDescription" = "魔狼戰神 達瑞斯 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_229_FORGE_1" = "維迦的法杖 頭像" tr "loot_recipe_desc_MATERIAL_230_FORGE_1" = "H-28G 頭像" tr "loot_recipe_desc_MATERIAL_240_forge_1.mDescription" = "10 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_240_forge_2.mDescription" = "鑰匙斷片" tr "loot_recipe_desc_MATERIAL_240_forge_3.mDescription" = "魔狼晶球" tr "loot_recipe_desc_MATERIAL_240_forge_4.mDescription" = "聖獅晶球" tr "loot_recipe_desc_MATERIAL_240_forge_5.mDescription" = "隨機英雄碎片" tr "loot_recipe_desc_MATERIAL_240_forge_6.mDescription" = "幼獅 頭像 + 王者之獅 頭像" tr "loot_recipe_desc_MATERIAL_240_forge_7.mDescription" = "雛狼 頭像 + 孤傲之狼 頭像" tr "loot_recipe_desc_MATERIAL_240_forge_8.mDescription" = "聖獅戰神 蓋倫 讀取畫面飾框 & 頭像 + 獅冠 頭像" tr "loot_recipe_desc_MATERIAL_240_forge_9.mDescription" = "魔狼戰神 達瑞斯 讀取畫面飾框 & 頭像 + 狼冠 頭像" tr "loot_recipe_desc_MATERIAL_256_FORGE_1" = "奧德賽 索娜 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_256_FORGE_10" = "海克斯科技鑰匙" tr "loot_recipe_desc_MATERIAL_256_FORGE_11" = "鑰匙斷片" tr "loot_recipe_desc_MATERIAL_256_FORGE_12" = "10 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_256_FORGE_2" = "奧德賽 墨菲特 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_256_FORGE_3" = "奧德賽 吉茵珂絲 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_256_FORGE_4" = "奧德賽 犽宿 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_256_FORGE_5" = "奧德賽晶球" tr "loot_recipe_desc_MATERIAL_256_FORGE_6" = "生命之珠 頭像" tr "loot_recipe_desc_MATERIAL_256_FORGE_7" = "凝聚之珠 頭像" tr "loot_recipe_desc_MATERIAL_256_FORGE_8" = "精雕寶箱" tr "loot_recipe_desc_MATERIAL_256_FORGE_9" = "海克斯科技寶箱" tr "loot_recipe_desc_MATERIAL_257_FORGE_1" = "新春狂歡驚喜包" tr "loot_recipe_desc_MATERIAL_257_FORGE_2" = "史詩對決包" tr "loot_recipe_desc_MATERIAL_257_FORGE_3" = "河蟹驚喜包" tr "loot_recipe_desc_MATERIAL_257_FORGE_4" = "英雄造型包" tr "loot_recipe_desc_MATERIAL_257_FORGE_5" = "愚人節驚喜包" tr "loot_recipe_desc_MATERIAL_263_FORGE_1" = "2016 永恆榮耀|王者金 雷玟" tr "loot_recipe_desc_MATERIAL_263_FORGE_10" = "永恆榮耀 克黎思妲 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_11" = "永恆榮耀 劫 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_12" = "永恆榮耀 卡力斯 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_13" = "2018 永恆榮耀|王者金 守衛" tr "loot_recipe_desc_MATERIAL_263_FORGE_14" = "2018 永恆榮耀 王者金 表情" tr "loot_recipe_desc_MATERIAL_263_FORGE_15" = "世界大賽通行證 金版頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_16" = "2018 世界大賽晶球" tr "loot_recipe_desc_MATERIAL_263_FORGE_17" = "隨機英雄碎片" tr "loot_recipe_desc_MATERIAL_263_FORGE_18" = "鑰匙斷片" tr "loot_recipe_desc_MATERIAL_263_FORGE_19" = "1 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_263_FORGE_2" = "永恆榮耀|王者金 瑟雷西" tr "loot_recipe_desc_MATERIAL_263_FORGE_20" = "惑月女巫 珍娜 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_21" = "給了糖也搗蛋 艾克 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_22" = "克雷德古拉伯爵 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_23" = "惑月女巫 珍娜讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_24" = "給了糖也搗蛋 艾克讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_25" = "克雷德古拉伯爵讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_26" = "安息吧 表情" tr "loot_recipe_desc_MATERIAL_263_FORGE_27" = "魔法靈貓 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_28" = "南瓜喵喵 守衛" tr "loot_recipe_desc_MATERIAL_263_FORGE_29" = "南瓜上路晶球" tr "loot_recipe_desc_MATERIAL_263_FORGE_3" = "永恆榮耀|王者金 希瓦娜" tr "loot_recipe_desc_MATERIAL_263_FORGE_30" = "南瓜打野晶球" tr "loot_recipe_desc_MATERIAL_263_FORGE_31" = "南瓜中路晶球" tr "loot_recipe_desc_MATERIAL_263_FORGE_32" = "南瓜射手晶球" tr "loot_recipe_desc_MATERIAL_263_FORGE_33" = "南瓜輔助晶球" tr "loot_recipe_desc_MATERIAL_263_FORGE_34" = "K/DA 凱莎 尊爵不凡版" tr "loot_recipe_desc_MATERIAL_263_FORGE_35" = "流行音樂 A 賞 守衛" tr "loot_recipe_desc_MATERIAL_263_FORGE_36" = "完美演出 表情" tr "loot_recipe_desc_MATERIAL_263_FORGE_37" = "K/DA 金版頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_38" = "K/DA 晶球" tr "loot_recipe_desc_MATERIAL_263_FORGE_39" = "50 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_263_FORGE_4" = "永恆榮耀|王者金 克黎思妲" tr "loot_recipe_desc_MATERIAL_263_FORGE_40" = "10 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_263_FORGE_41" = "1 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_263_FORGE_5" = "永恆榮耀|王者金 劫" tr "loot_recipe_desc_MATERIAL_263_FORGE_6" = "永恆榮耀|王者金 卡力斯" tr "loot_recipe_desc_MATERIAL_263_FORGE_7" = "2016 永恆榮耀 雷玟 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_8" = "永恆榮耀 瑟雷西 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_263_FORGE_9" = "永恆榮耀 希瓦娜 讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_1" = "K/DA 阿卡莉 尊爵不凡版" tr "loot_recipe_desc_MATERIAL_283_FORGE_10" = "冰暴裂風 希維爾 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_11" = "霜降使者 巴德 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_12" = "達瑞文薑餅人 表情" tr "loot_recipe_desc_MATERIAL_283_FORGE_13" = "布郎姆薑餅人 表情" tr "loot_recipe_desc_MATERIAL_283_FORGE_14" = "Let's Go!普羅 表情" tr "loot_recipe_desc_MATERIAL_283_FORGE_15" = "超級小冰|王者金 守衛" tr "loot_recipe_desc_MATERIAL_283_FORGE_16" = "冰晶麋鹿 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_17" = "精雕寶箱" tr "loot_recipe_desc_MATERIAL_283_FORGE_18" = "隨機英雄碎片" tr "loot_recipe_desc_MATERIAL_283_FORGE_19" = "海克斯科技鑰匙斷片" tr "loot_recipe_desc_MATERIAL_283_FORGE_2" = "霜凍王子 蒙多讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_20" = "1 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_283_FORGE_3" = "冰霜之王 圖奇讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_4" = "凜冬奇蹟 索拉卡讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_5" = "凜冬奇蹟 妮可讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_6" = "聖誕雪人 易大師讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_7" = "霜寒劍心 伊瑞莉雅 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_8" = "霜降使者 葛雷夫 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_283_FORGE_9" = "霜降使者 馬爾札哈 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_285_FORGE_1" = "特殊回城視覺特效(僅限閃電急擊)" tr "loot_recipe_desc_MATERIAL_285_FORGE_2" = "特殊終結特效(僅限閃電急擊)" tr "loot_recipe_desc_MATERIAL_285_FORGE_3" = "普羅小寵物(僅限閃電急擊和隨機單中)" tr "loot_recipe_desc_MATERIAL_287_FORGE_1" = "血月劍魔 厄薩斯 尊爵不凡版" tr "loot_recipe_desc_MATERIAL_287_FORGE_2" = "隨機造型碎片" tr "loot_recipe_desc_MATERIAL_287_FORGE_3" = "海克斯科技鑰匙斷片" tr "loot_recipe_desc_MATERIAL_287_FORGE_4" = "100 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_287_FORGE_5" = "K/DA 阿璃 尊爵不凡版" tr "loot_recipe_desc_MATERIAL_287_FORGE_6" = "毛小孩 飛斯 尊爵不凡版" tr "loot_recipe_desc_MATERIAL_287_FORGE_7" = "K/DA 伊芙琳 尊爵不凡版" tr "loot_recipe_desc_MATERIAL_292_FORGE_1" = "「豬汎順遂 汎」尊爵不凡版" tr "loot_recipe_desc_MATERIAL_292_FORGE_10" = "翔龍飛翼 庫奇 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_11" = "巾幗女將 雷玟 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_12" = "蓋世絕倫 孫權 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_13" = "偃月狼君 賽勒斯讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_14" = "豬汎順遂 汎讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_15" = "金豬報喜 史瓦妮讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_16" = "財圓滾滾 貪啃奇讀取畫面飾框 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_17" = "豬玉滿堂|香檳金 守衛" tr "loot_recipe_desc_MATERIAL_292_FORGE_18" = "我要吃了你 表情" tr "loot_recipe_desc_MATERIAL_292_FORGE_19" = "隨機英雄碎片" tr "loot_recipe_desc_MATERIAL_292_FORGE_2" = "2019 新春狂歡晶球" tr "loot_recipe_desc_MATERIAL_292_FORGE_20" = "海克斯科技鑰匙斷片" tr "loot_recipe_desc_MATERIAL_292_FORGE_21" = "1 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_292_FORGE_3" = "神秘新春造型 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_4" = "常山趙子龍 趙信 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_5" = "戰神呂布 嘉文四世| 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_6" = "玄天戰狼 沃維克 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_7" = "戰國武姬 卡特蓮娜 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_8" = "釉月倩影 凱特琳 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_292_FORGE_9" = "龍宮仙女 索娜 | 香檳金炫彩造型 + 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_1" = "100 尊爵點數 + 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_10" = "2019 季中邀請賽晶球" tr "loot_recipe_desc_MATERIAL_306_FORGE_11" = "值得敬佩 表情" tr "loot_recipe_desc_MATERIAL_306_FORGE_12" = "好秀… 表情" tr "loot_recipe_desc_MATERIAL_306_FORGE_13" = "太猛了! 表情" tr "loot_recipe_desc_MATERIAL_306_FORGE_14" = "2019 征服霸者 守衛" tr "loot_recipe_desc_MATERIAL_306_FORGE_15" = "隨機英雄碎片" tr "loot_recipe_desc_MATERIAL_306_FORGE_16" = "鑰匙斷片" tr "loot_recipe_desc_MATERIAL_306_FORGE_17" = "10 藍色結晶粉末" tr "loot_recipe_desc_MATERIAL_306_FORGE_18" = "戰爭學院 拉克絲 尊爵不凡版" tr "loot_recipe_desc_MATERIAL_306_FORGE_19" = "戰爭學院 杰西|正裝版炫彩造型 + 頭像 " tr "loot_recipe_desc_MATERIAL_306_FORGE_2" = "征服霸者|王者金 亞歷斯塔 + 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_20" = "戰爭院導 葛雷夫|正裝版炫彩造型 + 頭像 " tr "loot_recipe_desc_MATERIAL_306_FORGE_21" = "戰爭學院 卡特蓮娜|正裝版炫彩造型 + 頭像 " tr "loot_recipe_desc_MATERIAL_306_FORGE_22" = "戰爭院長 悠咪|正裝版炫彩造型 + 頭像 " tr "loot_recipe_desc_MATERIAL_306_FORGE_23" = "戰爭學院 杰西 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_24" = "戰爭院導 葛雷夫 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_25" = "戰爭學院 卡特蓮娜 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_26" = "戰爭院長 悠咪 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_27" = "戰爭學院 拉克絲 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_28" = "戰爭學院 伊澤瑞爾 頭像 + 讀取畫面飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_29" = "2019 戰爭學院晶球" tr "loot_recipe_desc_MATERIAL_306_FORGE_3" = "征服霸者|王者金 法洛士 + 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_30" = "笨蛋!表情" tr "loot_recipe_desc_MATERIAL_306_FORGE_31" = "全部都給你 表情" tr "loot_recipe_desc_MATERIAL_306_FORGE_32" = "戰爭學院 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_33" = "戰爭院桌 守衛" tr "loot_recipe_desc_MATERIAL_306_FORGE_34" = "試煉 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_4" = "征服霸者|王者金 卡瑪 + 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_5" = "傳說啟程|王者金 奈德麗 + 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_6" = "傳說啟程|王者金 阿璃 + 頭像" tr "loot_recipe_desc_MATERIAL_306_FORGE_7" = "征服霸者 亞歷斯塔 頭像 + 飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_8" = "傳說啟程 阿璃 頭像 + 飾框" tr "loot_recipe_desc_MATERIAL_306_FORGE_9" = "傳說啟程 奈德麗 頭像 + 飾框" tr "loot_recipe_desc_MATERIAL_rare_forge_1_1" = "精雕寶箱套組" tr "loot_recipe_desc_MATERIAL_rare_forge_10_18" = "海克斯科技 亞歷斯塔" tr "loot_recipe_desc_MATERIAL_rare_forge_10_19" = "海克斯科技 波比" tr "loot_recipe_desc_MATERIAL_rare_forge_10_20" = "海克斯科技 馬爾札哈" tr "loot_recipe_desc_MATERIAL_rare_forge_10_21" = "海克斯科技 雷尼克頓" tr "loot_recipe_desc_MATERIAL_rare_forge_10_22" = "限定造型「海克斯科技」嘉文四世" tr "loot_recipe_desc_MATERIAL_rare_FORGE_12" = "合成「釉月倩影|香檳金 凱特琳 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_rare_FORGE_13" = "合成「龍宮仙女|香檳金 索娜 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_rare_FORGE_14" = "合成「翔龍飛翼|香檳金 庫奇 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_rare_FORGE_15" = "合成「戰國武姬|香檳金 卡特蓮娜 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_rare_FORGE_16" = "合成「巾幗女將|香檳金 雷玟 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_rare_FORGE_17" = "合成「蓋世絕倫|香檳金 孫權 炫彩造型及頭像」。" tr "loot_recipe_desc_MATERIAL_rare_forge_5_18" = "紳士企鵝 動畫表情" tr "loot_recipe_desc_MATERIAL_rare_forge_5_18.mDescription" = "脫帽致敬 表情" tr "loot_recipe_desc_Project_Tokens_SkinOrb_forge" = "將菁英代幣合成為菁英計畫造型晶球" tr "loot_recipe_menu_subtitle_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuSubtitle" = "將你的史詩對決代幣合成為史詩對決晶球、頭像、讀取畫面飾框和其他戰利品。道具欄中的代幣將於 xxxx/xx/xx 14:59 到期。" tr "loot_recipe_menu_subtitle_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuSubtitle" = "將你的史詩對決代幣合成為史詩對決晶球、頭像、讀取畫面飾框和其他戰利品。道具欄中的代幣將於 2018/7/31 14:59 到期。" tr "loot_recipe_menu_subtitle_MATERIAL_256" = "將奧德賽代幣合成為奧德賽頭像、造型專屬飾框、晶球及其他好康。奧德賽代幣將於 2018/10/23 14:59 後失效。" tr "loot_recipe_menu_subtitle_MATERIAL_257" = "將奧德賽代幣合成為新春狂歡驚喜包、史詩對決包、河蟹驚喜包、英雄造型包或愚人節驚喜包" tr "loot_recipe_menu_subtitle_MATERIAL_263" = "將你的 2018 世界大賽代幣合成為 2018 世界大賽晶球、頭像、讀取畫面飾框和其他好康。道具欄中的 2018 世界大賽代幣將於 2018/12/4 15:59 後失效。" tr "loot_recipe_menu_subtitle_MATERIAL_283" = "將你的霜降代幣合成為 2018 霜降慶典頭像、讀取畫面飾框、炫彩造型以及更多的東西。道具欄中的霜降代幣將於 2019/1/22 15:59 過期。" tr "loot_recipe_menu_subtitle_MATERIAL_285" = "在活動期間將你的閃電急擊代幣合成為限定獎勵。活動將於 2019 年 1 月 22 日 15:59 結束。" tr "loot_recipe_menu_subtitle_MATERIAL_287" = "將你的尊爵點數合成為 2019 限定的尊爵不凡版造型。道具欄中的尊爵點數將於 2020/2/1 15:59 失效。" tr "loot_recipe_menu_subtitle_MATERIAL_292" = "在活動期間將你的 2019 新春狂歡代幣合成為限定獎勵。道具欄中的 2019 新春狂歡代幣將於 2019/3/19 14:59 結束。" tr "loot_recipe_menu_subtitle_MATERIAL_306" = "將你的 2019 試煉代幣合成為活動限定戰利品,第一波活動為 2019 季中邀請賽,戰爭學院相關的活動戰利品會稍晚於活動商店上架。道具欄中的代幣將於 2019/6/19 02:00 失效。" tr "loot_recipe_menu_title_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuTitle" = "史詩對決" tr "loot_recipe_menu_title_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuTitle" = "史詩對決" tr "loot_recipe_menu_title_MATERIAL_256" = "奧德賽代幣商店" tr "loot_recipe_menu_title_MATERIAL_257" = "奧德賽寶石商店" tr "loot_recipe_menu_title_MATERIAL_263" = "2018 世界大賽" tr "loot_recipe_menu_title_MATERIAL_283" = "霜降代幣商店" tr "loot_recipe_menu_title_MATERIAL_285" = "閃電急擊代幣商店" tr "loot_recipe_menu_title_MATERIAL_287" = "尊爵商店 (2019)" tr "loot_recipe_menu_title_MATERIAL_292" = "2019 新春狂歡商店" tr "loot_recipe_menu_title_MATERIAL_306" = "2019 試煉商店" tr "loot_recipe_requirement_CHEST_222_OPEN" = "恭喜!你收到了來自雞的祝福。快打開驚喜包來看看你獲得哪個系列的所有造型。目前一共有超過 60 個造型系列,像是血月、星光戰士及菁英計畫。限量及神話造型不包含在內。" tr "loot_recipe_requirement_CHEST_223_OPEN" = "還在等什麼? 打開就能獲得三個價值 270 聯盟幣以上的造型碎片及 45 橘色結晶粉末,且有機會掉落活動限定的愚人節驚喜包、寶石或寶石造型 - 包括全新的「海克斯科技」亞歷斯塔。寶石及寶石造型的掉落率提升 1.5 倍。" tr "loot_recipe_requirement_CHEST_224_OPEN" = "這是品質最高的合成科技商品,由鍛造之神鄂爾親手打造。需透過海克斯科技鑰匙開啟。" tr "loot_recipe_requirement_CHEST_225_OPEN" = "陣營典藏罐" tr "loot_recipe_requirement_CHEST_226_OPEN" = "陣營典藏罐" tr "loot_recipe_requirement_CHEST_227_OPEN" = "陣營典藏罐" tr "loot_recipe_requirement_CHEST_228_OPEN" = "陣營典藏罐" tr "loot_recipe_requirement_CHEST_231_OPEN" = "陣營典藏罐" tr "loot_recipe_requirement_CHEST_298_OPEN" = "需擁有原始造型才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_CHEST_299_OPEN" = "" tr "loot_recipe_requirement_CHEST_302_OPEN" = "快聽!好像有調皮的毛小鬼躲在包包裡面喔!打開包包,從 90 個造型系列中隨機選取 1 個系列,獲得該系列的所有造型碎片們,像 K/DA、星光戰士、菁英計畫造型系列等等。限量及神話造型不包含在內。" tr "loot_recipe_requirement_EMOTE_forge" = "需要一個永久表情" tr "loot_recipe_requirement_MATERIAL_229_FORGE_1" = "維迦的法杖 頭像" tr "loot_recipe_requirement_MATERIAL_230_FORGE_1" = "H-28G 頭像" tr "loot_recipe_requirement_MATERIAL_240_forge_8.mRequirementText" = "合成科技裡面並不包含聖獅戰神 蓋倫。讀取畫面飾框只適用於聖獅戰神 蓋倫。" tr "loot_recipe_requirement_MATERIAL_240_forge_9.mRequirementText" = "合成科技裡面並不包含魔狼戰神 達瑞斯。讀取畫面飾框只適用於魔狼戰神 達瑞斯。" tr "loot_recipe_requirement_MATERIAL_263_FORGE_20" = "需擁有惑月女巫 珍娜才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_263_FORGE_21" = "需擁有給了糖也搗蛋 艾克才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_263_FORGE_22" = "需擁有克雷德古拉伯爵才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_263_FORGE_23" = "合成科技裡面並不包含惑月女巫 珍娜造型。讀取畫面飾框只適用於惑月女巫 珍娜。" tr "loot_recipe_requirement_MATERIAL_263_FORGE_24" = "合成科技裡面並不包含給了糖也搗蛋 艾克造型。讀取畫面飾框只適用於給了糖也搗蛋 艾克。" tr "loot_recipe_requirement_MATERIAL_263_FORGE_25" = "合成科技裡面並不包含克雷德古拉伯爵造型。讀取畫面飾框只適用於克雷德古拉伯爵。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_10" = "需擁有冰暴裂風 希維爾才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_11" = "需擁有霜降使者 巴德才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_2" = "合成科技裡面並不包含霜凍王子 蒙多造型。讀取畫面飾框只適用於霜凍王子 蒙多。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_3" = "合成科技裡面並不包含冰霜之王 圖奇造型。讀取畫面飾框只適用於冰霜之王 圖奇。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_4" = "合成科技裡面並不包含凜冬奇蹟 索拉卡造型。讀取畫面飾框只適用於凜冬奇蹟 索拉卡。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_5" = "合成科技裡面並不包含凜冬奇蹟 妮可造型。讀取畫面飾框只適用於凜冬奇蹟 妮可。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_6" = "合成科技裡面並不包含聖誕雪人 易大師造型。讀取畫面飾框只適用於聖誕雪人 易大師。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_7" = "需擁有霜寒劍心 伊瑞莉雅才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_8" = "需擁有霜降使者 葛雷夫才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_283_FORGE_9" = "需擁有霜降使者 馬爾札哈才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_10" = "需擁有翔龍飛翼 庫奇才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_11" = "需擁有巾幗女將 雷玟才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_12" = "需擁有蓋世絕倫 孫權才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_13" = "合成科技裡面並不包含偃月狼君 賽勒斯造型。讀取畫面飾框只適用於偃月狼君 賽勒斯。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_14" = "合成科技裡面並不包含豬汎順遂 汎造型。讀取畫面飾框只適用於豬汎順遂 汎。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_15" = "合成科技裡面並不包含金豬報喜 史瓦妮造型。讀取畫面飾框只適用於金豬報喜 史瓦妮。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_16" = "合成科技裡面並不包含財圓滾滾 貪啃奇造型。讀取畫面飾框只適用於財圓滾滾 貪啃奇。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_3" = "每個帳號只限購買一次。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_4" = "需擁有常山趙子龍 趙信才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_5" = "需擁有戰神呂布 嘉文四世才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_6" = "需擁有玄天戰狼 沃維克才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_7" = "需擁有戰國武姬 卡特蓮娜才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_8" = "需擁有釉月倩影 凱特琳才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_292_FORGE_9" = "需擁有龍宮仙女 索娜才能使用香檳金炫彩造型。" tr "loot_recipe_requirement_MATERIAL_rare_forge_1_1" = "需要 1 個寶石" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_18" = "需要 10 個寶石" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_19" = "需要 10 個寶石" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_20" = "需要 10 顆寶石" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_21" = "需要 10 個寶石" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_22" = "需要 10 顆寶石" tr "loot_recipe_requirement_MATERIAL_rare_forge_5_18" = "需要 5 顆寶石。" tr "loot_token_bank_button_2018_snowdown_btn" = "取得通行證" tr "loot_token_bank_button_LUNAR_REVEL_2019_TOKEN_CARD" = "取得通行證" tr "loot_token_bank_button_TRIALS_2019_TOKEN_CARD" = "取得通行證" tr "loot_token_bank_title_2018_snowdown" = "代幣存放處" tr "loot_token_bank_title_LUNAR_REVEL_2019_TOKEN_CARD" = "代幣存放處" tr "loot_token_bank_title_TRIALS_2019_TOKEN_CARD" = "代幣存放處" tr "loot_token_bank_tooltip_desc_LUNAR_REVEL_2019_TOKEN_CARD" = "領取你透過購買 2019 新春狂歡通行證而賺取的新春狂歡代幣!" tr "loot_token_bank_tooltip_desc_snowdown" = "領取你透過購買霜降慶典通行證而賺取的霜降代幣!" tr "loot_token_bank_tooltip_desc_TRIALS_2019_TOKEN_CARD" = "透過購買 2019 試煉通行證來領取你存放的 2019 試煉代幣!代幣存放處將於 2019/6/3 14:59 失效。" tr "loot_token_bank_tooltip_title_snowdown" = "你的代幣存放處" tr "loot_token_bank_tooltip_title_trials2019" = "你的代幣存放處" tr "LOOTTABLE_chest_99_2" = "造型碎片" tr "LOOTTABLE_chest_99_2_long" = "有可能包含所有等級的造型。你夢寐以求的造型很有可能就在裡面喔!" tr "Magma_current_form_tooltip" = "元素型態: 熔岩拉克絲精通蒼炎自然兩種元素,並轉換成更高階的型態。

          "所有人都逃不過充斥著火焰及巨岩的河流。"
          " tr "mapasset_nameoverride_Bilgewater" = "屠戮大橋" tr "MissFortune_skin16_name" = "皇家禁衛" tr "MissFortune_skin16_weapon0description" = "這把槍是以她父親設計的藍圖打造而成的,其結構精密,可以射擊出高速旋轉、高殺傷力的反坦克子彈及導彈。" tr "MissFortune_skin16_weapon0name" = "緋紅麗人" tr "MissFortune_skin16_weapon1description" = "由太空金屬打造而成,又被稱作「黑洞槍」的反重力智能武器,其可以射擊出高密度的黑暗物質。" tr "MissFortune_skin16_weapon1name" = "零時巫女" tr "MissFortune_skin16_weapon2description" = "它可以高速射擊出由反物質構成的彈頭,擁有破壞一整支艦隊的威力。由於其具有毀滅性的力量,因此至今只有少數幾把被允許製造出來。" tr "MissFortune_skin16_weapon2name" = "皇家禁衛" tr "MissFortune_skin16_weapon3description" = "這把智能武器可以利用恆星爆炸時產生的物質來融化眼前所有敵人,目前已被明令禁止使用。" tr "MissFortune_skin16_weapon3name" = "星際遊俠" tr "MomentsUI_RecMsg_Active" = "錄製中…" tr "MomentsUI_RecMsg_Complete" = "影片'%s' 儲存在 'My Documents/League Of Legends/Highlights'." tr "MomentsUI_RecMsg_CompleteToPath" = "影片 '%1' 寫入 '%2'." tr "MomentsUI_RecMsg_Error" = "錄製錯誤: %s 錯誤" tr "MomentsUI_tooltip_JumpBack" = "跳回@Key@點擊以跳回 15 秒前。" tr "MomentsUI_tooltip_Pause" = "暫停@Key@點擊以暫停回放" tr "MomentsUI_tooltip_Play" = "播放@Key@點擊以開始回放" tr "MomentsUI_tooltip_RecordStart" = "開始錄製@Key@點擊以開始錄製" tr "MomentsUI_tooltip_RecordStop" = "停止錄製@Key@點擊以停止錄製" tr "MomentsUI_tooltip_SlowDown" = "降速@Key@點擊以降低回放速度" tr "MomentsUI_tooltip_SpeedUp" = "加速@Key@點擊以加快回放速度" tr "MomentsUI_visibility_TimeControls" = "時間控制" tr "newplayerquest_buyanitem" = "在商店中購買更多的道具來獲得更多的力量" tr "newplayerquest_buyanitem_1key" = "在商店中購買更多的道具來獲得更多的力量 @k1@" tr "newplayerquest_buyanitem_2key" = "在商店中購買更多的道具來獲得更多的力量 @k1@" tr "newplayerquest_buyanitem_tooltip" = "你有足夠的金錢
          用金錢購買道具來讓你的英雄變強,並改善其能力數值。你只能在重生平台上購買道具
          " tr "newplayerquest_levelupaskill" = "升級一種技能" tr "newplayerquest_levelupaskill_multiple" = "升級你的技能" tr "newplayerquest_levelupaskill_multiple_tooltip" = "你獲得一點額外技能點數
          升級你的技能來使它們更強悍
          " tr "newplayerquest_levelupaskill_tooltip" = "你獲得一點額外技能點數
          升級你的技能來使它們更強悍
          " tr "newplayerquest_levelupaskill_ultimate" = "升級你的技能" tr "newplayerquest_levelupaskill_ultimate_1key" = "升級你的大絕招 @k1@" tr "newplayerquest_levelupaskill_ultimate_2key" = "升級你的大絕招 @k1@" tr "newplayerquest_levelupaskill_ultimate_tooltip" = "你的大絕招是你最強的技能,幾乎在所有狀況下你都會優先考慮升級此技能" tr "newplayerquest_useahealthpotion" = "使用生命藥水" tr "newplayerquest_useahealthpotion_tooltip" = "你的血量很低
          你有一罐生命藥水,可以治療一些你所受到的傷害
          " tr "newplayerquest_useanability" = "以技能擊殺一個士兵" tr "newplayerquest_useanability_tooltip" = "擊殺士兵來獲得額外金錢,才能購買更強的道具" tr "newplayerquest_youshouldrecall" = "撤退並回城至重生平台來治癒自己" tr "newplayerquest_youshouldrecall_1key" = "按 @k1@ 來撤退並回城治療自己" tr "newplayerquest_youshouldrecall_2key" = "按 @k1@ 來撤退並回城治療自己" tr "newplayerquest_youshouldrecall_tooltip" = "你受到嚴重的傷害
          在回城治療自己的同時記得購買道具來增強你的續戰力。回城過程中是可以被敵人打斷的,所以確保你在安全的地方回城。
          " tr "NPE2018_Blank" = "公告未使用的字串" tr "NPE2018_DestroyAnInhibitor" = "摧毀弱點已暴露出來的水晶兵營" tr "NPE2018_DestroyAnInhibitor_Tooltip" = "摧毀弱點已暴露出來的水晶兵營

          一旦你摧毀了一條路線上的所有防禦塔,位於該路線的水晶兵營將變得相當脆弱。

          水晶兵營是會重生的,但在它被摧毀的狀態下,我方該路的小兵會變得非常強,讓你更加容易地往對方基地推進來獲得勝利。

          於你的小地圖上點擊來標記這些物件。
          " tr "NPE2018_DestroyATurret" = "摧毀一座敵方防禦塔" tr "NPE2018_DestroyATurret_Tooltip" = "摧毀一座敵方防禦塔

          和你的小兵們一起前進摧毀一座敵方防禦塔。

          於你的小地圖上點擊來標記這些物件。
          " tr "NPE2018_EarningGold" = "藉由擊殺敵人來獲得 3500 金錢" tr "NPE2018_EarningGold_Tooltip" = "藉由擊殺敵人來獲得 3500 金錢

          攻擊小兵們做為他們死前的最後一擊(尾兵),或是協助殺死敵方英雄都可以獲得金錢。你可以在重生平台的商店中花費你的金錢來購買更有威力、且能賦予你能力數值和獨特效果的裝備。
          " tr "NPE2018_LastHittingMinions" = "攻擊 12 隻小兵做為他們死前的最後一擊(尾刀)" tr "NPE2018_LastHittingMinions_Tooltip" = "攻擊 12 隻小兵做為他們死前的最後一擊(尾兵)

          你可以藉由尾兵來賺取金錢,並在商店中花費它們來購買更多的道具。
          " tr "NPE2018_LevelingAbilities" = "學習一個基本技能" tr "NPE2018_LevelingAbilities_Tooltip" = "學習一個基本技能

          每一場遊戲中你都要選擇你想學以及想升級的技能。利用那些在技能圖像(於你螢幕底部介面)上被重點強調的升級按鈕來這麼做。
          " tr "NPE2018_LevelUp" = "獲得經驗並升級" tr "NPE2018_LevelUp_Tooltip" = "獲得經驗並升級

          當附近的敵人死亡時,你可以獲得經驗值。當獲得足夠的經驗值時,不僅你的等級將提升,並提升你的能力數值及獲得技能點來解鎖新的技能或是讓你的技能變得更強。
          " tr "NPE2018_MoveToLane" = "移動至一條路線來開始比賽" tr "NPE2018_MoveToLane_Tooltip" = "移動至一條路線來開始比賽

          地圖上總共有三條路線 - 小兵們將沿著這些路線彼此激烈地交戰,直到進入敵方的基地。隊伍必須認真地思考他們隊中的英雄們最適合的路線,才能讓他們的英雄在攻防戰中有所優勢。
          " tr "NPE2018_PushToInhib" = "摧毀一條路線上的所有防禦塔" tr "NPE2018_PushToInhib_Tooltip" = "摧毀一條路線上的所有防禦塔

          為了進入隊方的基地,首先你必須要先摧毀該條路線上的所有防禦塔。

          於你的小地圖上點擊來標記這些物件。
          " tr "NPE2018_PushToWin" = "摧毀敵方主堡" tr "NPE2018_PushToWin_Tooltip" = "摧毀敵方主堡

          當任何的水晶兵營被摧毀時,你將可以攻擊敵方的主堡防禦塔,接著攻擊主堡。

          往前推進來獲得勝利。

          於你的小地圖上點擊來標記這些物件。
          " tr "NPE2018_RecallToShop" = "回城來返回商店並購買道具" tr "NPE2018_RecallToShop_1key" = "回城 @k1@ 來返回商店並購買道具" tr "NPE2018_RecallToShop_2key" = "回城 @k1@ 來返回商店並購買道具" tr "NPE2018_RecallToShop_Tooltip" = "回城來返回商店並購買道具

          返回至召喚師基地。你將被治癒並可以於那邊的商店購買道具。注意,一旦你受到傷害,回城將被中斷,所以記得先確定你附近沒有任何敵人。

          點擊來查看小地圖上商店的位置。
          " tr "NPE2018_ReminderJungle" = "路線與路線之間有著許多中立的野怪" tr "NPE2018_ReminderJungle_Tooltip" = "路線與路線之間有著許多中立的野怪

          這個區域稱為野區,包含了許多中立的野怪。一但你擊殺他們,將可以獲得額外金錢和經驗。有些野怪甚至能夠提供短暫的增益效果。
          " tr "NPE2018_ReminderLevelUpAbilities" = "記得使用技能點數" tr "NPE2018_ReminderLevelUpAbilities_Tooltip" = "記得使用技能點數

          每一場遊戲中你都要選擇你想學以及想升級的技能。利用那些在技能圖像(於你螢幕底部界面)上被重點強調的升級按鈕來這麼做。
          " tr "NPE2018_ReminderRecallChannelRules" = "當你受到傷害或進行任何動作時,回城將被取消。" tr "NPE2018_ReminderRespawning" = "試著不要死亡。你每一次的死亡都會讓敵人變得更加強大。" tr "NPE2018_ReminderRespawning_Tooltip" = "試著不要死亡。你每一次的死亡都會讓敵人變得更加強大。

          如果你的生命變得很低,考慮來使用「回城」快速地回到基地並治癒自己。
          " tr "NPE2018_ReminderSpendGold" = "記得使用你的金錢。回城去商店看看吧。" tr "NPE2018_ReminderSpendGold_1key" = "記得使用你的金錢。回城 @k1@ 去商店看看吧。" tr "NPE2018_ReminderSpendGold_2key" = "記得使用你的金錢。回城 @k1@ 去商店看看吧。" tr "NPE2018_ReminderSpendGold_Tooltip" = "記得使用你的金錢。回城去商店看看吧。

          返回至召喚師基地。你將被治癒並可以於那邊的商店購買道具。注意,一旦你受到傷害,回城將被中斷,所以記得先確定你附近沒有任何敵人。

          點擊來查看小地圖上商店的位置。
          " tr "NPE2018_StructuresSpell" = "建築物對大部分的技能免疫" tr "NPE2018_SwapChamp" = "嘗試一些不同的英雄。" tr "NPE2018_Towers_1" = "防禦塔將保衛和自己同隊的英雄。" tr "NPE2018_Towers_1_Tooltip" = "防禦塔將保衛和自己同隊的英雄。" tr "NPE2018_Towers_2" = "防禦塔的傷害可不是開玩笑的!當敵方的防禦塔攻擊你時,記得快遠離它。" tr "NPE2018_Towers_2_Tooltip" = "防禦塔的傷害可不是開玩笑的!當敵方的防禦塔攻擊你時,記得快遠離它。" tr "OdyAug_Game_DisabledAugChatMsg" = "強化晶片:@AugmentName@ 已被禁用,且無法於此對戰中取得。" tr "OdyAug_Ingame_JinxE_Bamboozle_tooltip" = "欺敵 咬咬手榴彈! [@Spell.OdysseyAugments_JinxE:Hotkey@] 強化吉茵珂絲擲出 9 顆咬咬手榴彈將自己圍住,且 咬咬手榴彈! 將額外造成 15% 傷害。" tr "OdyAug_Ingame_JinxE_Hoppers_tooltip" = "跳躍 咬咬手榴彈! [@Spell.OdysseyAugments_JinxE:Hotkey@] 強化手榴彈將跳向敵人,並且在困住敵人時會減少 咬咬手榴彈! 10%的剩餘冷卻時間。" tr "OdyAug_Ingame_JinxE_Scorcher_tooltip" = "焦灼 咬咬手榴彈![@Spell.OdysseyAugments_JinxE:Hotkey@] 強化咬咬手榴彈! 定身敵人的時間翻倍 (3 秒) 且被定身的敵人會多承受 30% 來自所有 來源的傷害。" tr "OdyAug_Ingame_JinxG_PlanA_tooltip" = "計畫:A屬性強化技能在命中時會在 2 秒內造成 50 (+50% 額外物理攻擊) (+30% 魔法攻擊) 的額外真實傷害,並在施放技能的同時疊加一層 神速" tr "OdyAug_Ingame_JinxG_PlanB_tooltip" = "計畫:Z屬性強化賦予物理防禦、魔法防禦或生命的道具將額外給予 25 物理攻擊和魔法攻擊。" tr "OdyAug_Ingame_JinxG_StarterAug_tooltip" = "駕駛員先天性強化誰讓她駕駛的?狂躁! 會在吉茵珂絲擊殺發光的怪獸時啟動,並將效果也附加給所有的艦組人員。吉茵珂絲額外獲得:
          • +10% 轉換自所有造成的傷害的治癒效果 (範圍傷害效果則為 33 %)。
          • +50% 大絕冷卻時間減免。
          • +20% 攻速。
          • +15 魔力回復 / 每秒。
          " tr "OdyAug_Ingame_JinxP_Antsy_tooltip" = "坐立不安狂躁![P] 強化狂躁 啟動時,吉茵珂絲可以無限地施放 奧閃 (奧德賽閃現)。" tr "OdyAug_Ingame_JinxP_Eager_tooltip" = "渴望 狂躁![P] 強化當吉茵珂絲或她的友軍施放他們的 大絕時,狂躁!就會啟動。" tr "OdyAug_Ingame_JinxQ_Barrage_tooltip" = "砲火隆隆 鬼靈精怪![@Spell.OdysseyAugments_JinxQ:Hotkey@] 強化每層的 神速 將使吉茵珂絲發射 2 發額外的火箭於她目標附近的敵人身上。(額外的火箭造成 40% 物理傷害)。" tr "OdyAug_Ingame_JinxQ_SlowSlow_tooltip" = "慢慢來 鬼靈精怪![@Spell.OdysseyAugments_JinxQ:Hotkey@] 強化砰砰! 鏈砲現在會緩速敵人 25%,持續 1 秒並降低 2 物防和魔防。(最多疊加 20 次)。" tr "OdyAug_Ingame_JinxQ_Whalebones_tooltip" = "惡鯨火箭 鬼靈精怪![@Spell.OdysseyAugments_JinxQ:Hotkey@] 強化惡鯊火箭 將不再消耗 魔力,且它的攻擊距離加成和爆炸範圍大小將翻倍。" tr "OdyAug_Ingame_JinxR_Arsenal_tooltip" = "軍火庫 超威能死亡彗星![@Spell.OdysseyAugments_JinxR:Hotkey@] 強化吉茵珂絲現在在她的軍火庫中配有 3 枚超威能死亡火箭!,且它們的充能速度會快 25%" tr "OdyAug_Ingame_JinxR_comet_tooltip" = "彗星 超威能死亡彗星![@Spell.OdysseyAugments_JinxR:Hotkey@] 強化碰到目標將不再爆炸,超威能死亡火箭! 改為留下一道烈焰之徑,持續 6 秒,緩速敵人 40%並燃燒他們,造成每秒 100 / 200 / 300 (+120% 物理攻擊) (+60% 魔法攻擊) 的物理傷害。" tr "OdyAug_Ingame_JinxW_Runaway_tooltip" = "大逃亡 咻咻![@Spell.OdysseyAugments_JinxW:Hotkey@] 強化咻咻! 不再於命中首個目標時停止,對後續的目標也將造成 30% 額外傷害。" tr "OdyAug_Ingame_JinxW_Splitter_tooltip" = "分離器 咻咻![@Spell.OdysseyAugments_JinxW:Hotkey@] 強化咻咻! 在一次致命的擴散射擊中發射 2 道額外光線。(重複命中同一目標將只會造成 50% 傷害)。" tr "OdyAug_Ingame_JinxW_Tag_tooltip" = "鎖定! 咻咻![@Spell.OdysseyAugments_JinxW:Hotkey@] 強化咻咻! 的緩速時間 加倍,且吉茵珂絲對被「咻咻!」命中的目標之首次普攻將為 自動暴擊 且擁有 無限制的攻擊距離。" tr "OdyAug_Ingame_MalphiteE_Aftershock_tooltip" = "餘震 大地震顫[@Spell.OdysseyAugments_MalphiteE:Hotkey@] 強化大地震顫 的範圍傷害效果提升 50%,並會在地面上產生於 2 秒後爆發的裂縫,並再次造成相同傷害。" tr "OdyAug_Ingame_MalphiteE_Echo_tooltip" = "共鳴 大地震顫[@Spell.OdysseyAugments_MalphiteE:Hotkey@] 強化大地震顫 命中的敵人會對此技能產生 共鳴,對附近的敵人造成此技能的傷害。(單一個技能的施放只會對任何單位造成最多兩次的傷害)" tr "OdyAug_Ingame_MalphiteE_Intimidating_tooltip" = "威嚇 大地震顫[@Spell.OdysseyAugments_MalphiteE:Hotkey@] 強化大地震顫 命中的敵人將改變他們鎖定的 主動目標 為墨菲特,並降低他們 30% 物防和魔防,持續 3 秒。" tr "OdyAug_Ingame_MalphiteG_Goliath_tooltip" = "巨人屬性強化墨菲特的尺寸和攻擊距離隨著額外生命 增加,且每 100 額外生命將使他的傷害提高 +2%。(血量為 3500 生命時達最大值)" tr "OdyAug_Ingame_MalphiteG_StarterAug_tooltip" = "肌肉棒子先天性強化擁有黃金之心。花崗岩護盾 的冷卻時間在戰鬥時不會重置,且普攻和技能在命中時會分別使其降低 [1 | 2] 秒。墨菲特額外獲得:
          • +5% 轉換自所有造成的傷害的治癒效果 (範圍傷害效果則為 33 %)。
          • +50% 大絕冷卻時間減免。
          • +5% 生命。
          • +15 魔力回復 / 每秒。
          • +100 物理攻擊和魔法攻擊。
          " tr "OdyAug_Ingame_MalphiteG_Transmute_tooltip" = "質變屬性強化墨菲特每 3 魔法攻擊就會獲得 1 物理攻擊,每 4物理攻擊就會獲得 3 魔法攻擊。(不會循環疊加)" tr "OdyAug_Ingame_MalphiteP_Bezerker_tooltip" = "狂暴花崗岩護盾 [P] 強化墨菲特身上的護盾破裂後進入狂暴狀態,使它的基礎物理攻擊提高 120,且攻速和移動速度提高 60%,持續 4 秒。" tr "OdyAug_Ingame_MalphiteP_Volatile_tooltip" = "易發性花崗岩護盾 [P] 強化墨菲特身上的護盾在破裂後有著爆炸之力,將造成 100 (+20% 物理防禦) (+35% 魔法攻擊) 的魔法傷害並緩速附近敵人50%,持續 2 秒。" tr "OdyAug_Ingame_MalphiteQ_Fracture_tooltip" = "破裂 地震碎片[@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 強化地震碎片將使敵人 破裂,持續 4 秒。普通攻擊將會打斷 破裂效果,擊飛目標並造成 125 (+75% 魔法攻擊) 的魔法傷害。" tr "OdyAug_Ingame_MalphiteQ_Landslide_tooltip" = "山崩 地震碎片[@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 強化地震碎片 造成 75% 更多的傷害,且當它命中主要目標時,會變得碎裂且波及目標身後的每一個敵人。" tr "OdyAug_Ingame_MalphiteQ_Sharpened_tooltip" = "尖化 地震碎片[@Spell.OdysseyAugments_MalphiteQ:Hotkey@] 強化地震碎片 獲得 50% 施放距離,偷取 50% 跑速,且擁有一個 50% 冷卻時間減免效果。" tr "OdyAug_Ingame_MalphiteR_Onslaught_tooltip" = "狂襲 勢不可擋 [@Spell.OdysseyAugments_MalphiteR:Hotkey@] 強化勢不可擋多 造成 +60% 的傷害。每個被 勢不可擋 影響的敵人都會減少它的冷卻時間 15%(最多減少 5 次)" tr "OdyAug_Ingame_MalphiteR_Relentless_tooltip" = "無情 勢不可擋 [@Spell.OdysseyAugments_MalphiteR:Hotkey@] 強化勢不可擋 現在會朝一個目標方向 衝刺,途中被墨菲特經過的敵人都會被他 攜帶 著,直到他撞到地形物。" tr "OdyAug_Ingame_MalphiteW_Charged_tooltip" = "充能就緒 野蠻衝擊 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 強化野蠻衝擊 啟動後,墨菲特會跳向他普攻距離之外的目標處並造成 150% 傷害。" tr "OdyAug_Ingame_MalphiteW_Concussive_tooltip" = "震盪 野蠻衝擊 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 強化野蠻衝擊 的劈斬範圍提升為 三倍 並造成額外的 50 (+5% 最大生命) 的魔法傷害。" tr "OdyAug_Ingame_MalphiteW_Unstable_tooltip" = "反覆無常 野蠻衝擊 [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] 強化啟動 野蠻衝擊 將消耗 20% 墨菲特的生命,但給予他 +5% 技能吸血和 +50%暴擊機率。" tr "OdyAug_Ingame_SonaE_Flurry_tooltip" = "亂舞 迅捷奏鳴曲[@Spell.OdysseyAugments_SonaE:Hotkey@] 強化迅捷奏鳴曲 主動效果 阻擋 附近所有的火力,將它們轉換為 堅毅詠嘆調 的治癒導彈並飛往附近的友軍。" tr "OdyAug_Ingame_SonaE_Hyped_tooltip" = "亢奮 迅捷奏鳴曲 [@Spell.OdysseyAugments_SonaE:Hotkey@] 強化迅捷奏鳴曲靈氣 清除 友軍們身上的控場,且它所提供的跑速加成將提升為 三倍。" tr "OdyAug_Ingame_SonaE_Retrograde_tooltip" = "逆行 迅捷奏鳴曲 [@Spell.OdysseyAugments_SonaE:Hotkey@] 強化迅捷奏鳴曲靈氣 會額外產生旋律來 緩速 附近的敵人並造成每秒 4 x 等級 (+36% 魔法攻擊) 的魔法傷害。" tr "OdyAug_Ingame_SonaG_Drop_tooltip" = "水珠屬性強化獲得將 35% 治癒和護盾效果轉換為奧德賽能量的能力。達到 500 充能時,她的下個基本攻擊對一直線上的所有敵人造成 500 (+50% 魔法攻擊) 的魔法傷害。治癒和護盾力量將 提升 此技能的傷害。" tr "OdyAug_Ingame_SonaG_Harsh_tooltip" = "刺耳屬性強化索娜獲得相當於她 75% 的魔法攻擊做為基礎物理攻擊。" tr "OdyAug_Ingame_SonaG_StarterAug_tooltip" = "預言家先天性強化~難辨認的音符~索娜對於奧德賽能量的掌握已升級力量和絃 效果:
          • 斷奏: 額外造成 75% 傷害。
          • 衰弱: 重置 堅毅詠嘆調 [@Spell.OdysseyAugments_SonaW:Hotkey@] 的冷卻時間。
          • 節奏: 改為對它的目標造成暈眩。
          • 索娜額外獲得:
          • +5% 將所有造成的傷害轉換為治癒的效果 (範圍傷害效果則為 33 %)。
          • +50% 大絕冷卻時間減免。
          • +10% 治癒和護盾效果。
          • +20 魔力回復 / 每秒。
          " tr "OdyAug_Ingame_SonaP_Boisterous_tooltip" = "狂歡力量和絃 [P] 強化力量和絃 現在會影響目標附近範圍內的 所有敵人" tr "OdyAug_Ingame_SonaP_Cadence_tooltip" = "抑揚頓挫力量和絃 [P] 強化索娜在施放 2 次基本技能後獲得 力量和絃。使用 力量和絃 來降低 狂舞終樂章 的冷卻時間 6 秒。" tr "OdyAug_Ingame_SonaQ_Rhythm_tooltip" = "節奏 英勇讚美詩[@Spell.OdysseyAugments_SonaQ:Hotkey@] 強化英勇讚美詩 的冷卻時間在索娜施放其他技能時會 重置" tr "OdyAug_Ingame_SonaQ_Rouse_tooltip" = "鼓舞 英勇讚美詩[@Spell.OdysseyAugments_SonaQ:Hotkey@] 強化英勇讚美詩靈氣 影響的友軍,下次普攻將提高 +75% 的傷害。" tr "OdyAug_Ingame_SonaQ_Rowdy_tooltip" = "喧囂 英勇讚美詩[@Spell.OdysseyAugments_SonaQ:Hotkey@] 強化如果 英勇讚美詩 主動效果 傷害的目標數達最大值時,它下次的施放將命中一個 額外目標 並給予 +50% 額外傷害。(最多疊加 4 次。)" tr "OdyAug_Ingame_SonaR_Cascade_tooltip" = "串連 狂舞終樂章[@Spell.OdysseyAugments_SonaR:Hotkey@] 強化狂舞終樂章 命中一名敵人,會在他們身後 重新施放 此技能。每次的串連都會減少 狂舞終樂章 的冷卻時間 5 秒。(最大冷卻時間減免次數:5)" tr "OdyAug_Ingame_SonaR_Concerto_tooltip" = "圓舞曲 狂舞終樂章[@Spell.OdysseyAugments_SonaR:Hotkey@] 強化狂舞終樂章 現在會朝著圍繞索娜的 8 個方向發射。(重複命中同一目標將只會造成 50% 傷害)。" tr "OdyAug_Ingame_SonaW_Benediction_tooltip" = "恩賜 堅毅詠嘆調[@Spell.OdysseyAugments_SonaW:Hotkey@] 強化堅毅詠嘆調 主動效果 額外治癒 1 名 友軍。" tr "OdyAug_Ingame_SonaW_Clutch_tooltip" = "緊要關頭 堅毅詠嘆調[@Spell.OdysseyAugments_SonaW:Hotkey@] 強化堅毅詠嘆調護盾值根據友軍失去的生命可最多提升至 +200%" tr "OdyAug_Ingame_SonaW_Oasis_tooltip" = "綠洲 堅毅詠嘆調[@Spell.OdysseyAugments_SonaW:Hotkey@] 強化堅毅詠嘆調靈氣 不斷地產生治療旋律,每秒給予裡面的所有友軍 4 x 等級 (+6% 魔法攻擊) 的治癒效果。" tr "OdyAug_Ingame_YasuoE_Chivalrous_tooltip" = "騎士風範 刃敵千軍[@Spell.OdysseyAugments_YasuoE:Hotkey@] 強化刃敵千軍 可以對友方英雄施放。這麼做會讓每個被你施放的目標友軍獲得 浪人之道 的護盾。" tr "OdyAug_Ingame_YasuoE_Flicker_tooltip" = "搖曳 刃敵千軍 [@Spell.OdysseyAugments_YasuoE:Hotkey@] 強化 刃敵千軍 的範圍提升+100%。 如果犽宿距離目標很遠,那麼現在會將他 傳送 至目標身邊。它也會觸發 命中 效果。" tr "OdyAug_Ingame_YasuoE_Honed_tooltip" = "磨練 刃敵千軍[@Spell.OdysseyAugments_YasuoE:Hotkey@] 強化刃敵千軍 的增強傷害可疊加至 +350%,且疊加的速度 翻倍。增強的傷害可以提升 刃敵千軍 的總傷害,而不再只有基礎傷害。" tr "OdyAug_Ingame_YasuoG_Horizon_tooltip" = "地平線屬性強化普攻和 鋼鐵暴雪 獲得 +150 距離。你的所有冷卻時間在你命中時將會減少 0.25 秒。" tr "OdyAug_Ingame_YasuoG_Silvered_tooltip" = "鍍銀屬性強化2 額外物理攻擊,將給予 +1% 技能傷害。" tr "OdyAug_Ingame_YasuoG_StarterAug_tooltip" = "艦長先天性強化誰讓他負責這一切的?浪人之道 的護盾值 翻倍 且持續時間也 翻倍。犽宿額外獲得:
          • +10% 轉換自所有造成的傷害的治癒效果 (範圍傷害效果則為 33 %)。
          • +50% 大絕冷卻時間減免。
          • +10% 移動速度。
          • +15 魔力回復 / 每秒?
          " tr "OdyAug_Ingame_YasuoP_Skillful_tooltip" = "熟練浪人之道 [P] 強化犽宿 +50% 暴擊傷害,但 無法獲得暴擊機率。他的普攻和 鋼鐵暴雪 的末端 33% 距離所造成的攻擊必定暴擊。暴擊將給予一個 爆發性 的移動速度。" tr "OdyAug_Ingame_YasuoP_Sunder_tooltip" = "斬斷浪人之道 [P] 強化犽宿對一個目標的 首次暴擊 將造成相當於目標 15% 當前生命的額外真實傷害,並急遽地緩速他們。(最大傷害:1500)" tr "OdyAug_Ingame_YasuoQ_Growing_tooltip" = "擴展 鋼鐵暴雪[@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 強化龍捲風 的大小將隨著移動的距離而提升,最多至 +150%" tr "OdyAug_Ingame_YasuoQ_Infinity_tooltip" = "無限 鋼鐵暴雪 [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 強化鋼鐵暴雪 命中一個單位將清除該單位身上 刃敵千軍 的冷卻時間並治癒犽宿 5% 他所失去的生命值。" tr "OdyAug_Ingame_YasuoQ_Wandering_tooltip" = "流浪 鋼鐵暴雪 [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] 強化龍捲風 回到犽宿身邊並使傷害提高 +75%" tr "OdyAug_Ingame_YasuoR_Tempest_tooltip" = "暴風雨 奪命氣息[@Spell.OdysseyAugments_YasuoR:Hotkey@] 強化犽宿在 奪命氣息 期間變得 無法阻擋及無敵。著地後,每命中一個單位會讓犽宿發射 兩道 龍捲風奪命氣息 的冷卻時間減少 10%。 (最多 50%)" tr "OdyAug_Ingame_YasuoR_WindWalker_tooltip" = "風行者 奪命氣息[@Spell.OdysseyAugments_YasuoR:Hotkey@] 強化奪命氣息 獲得 100% 傷害、持續時間和距離。在吟唱期間,犽宿可以重新施放 奪命氣息其他被擊飛的敵人。" tr "OdyAug_Ingame_YasuoW_Burst_tooltip" = "爆裂 風牆鐵壁 [@Spell.OdysseyAugments_YasuoW:Hotkey@] 強化犽宿和他的友軍若穿過 風牆鐵壁 將獲得 +100% 暴擊機率,+40% 魔法攻擊和 +40% 移動速度,持續 8 秒。風牆鐵壁 現在可以前進 6 倍遠。" tr "OdyAug_Ingame_YasuoW_Gust_tooltip" = "強風 風牆鐵壁[@Spell.OdysseyAugments_YasuoW:Hotkey@] 強化風牆鐵壁 的寬度 翻倍 ,且它的冷卻時間將減少 一半" tr "OdyAug_Ingame_YasuoW_Retribution_tooltip" = "復仇 風牆鐵壁[@Spell.OdysseyAugments_YasuoW:Hotkey@] 強化風牆鐵壁 阻擋一個發射過來的東西,它會朝反方向發射出一道 龍捲風。(0.5 秒冷卻時間)" tr "OdyAug_Ingame_ZiggsE_Hexhealing_tooltip" = "海克斯治癒 海克斯詭雷 [@Spell.OdysseyAugments_ZiggsE:Hotkey@] 強化海克斯詭雷 治癒 它爆炸半徑內的友軍,且友軍在接近時也能觸發它們。" tr "OdyAug_Ingame_ZiggsE_Refresher_tooltip" = "刷新 海克斯詭雷[@Spell.OdysseyAugments_ZiggsE:Hotkey@] 強化在一個 海克斯詭雷 被完全引爆或失效時,會在相同的地方產生第二個地雷區。" tr "OdyAug_Ingame_ZiggsE_Seekers_tooltip" = "搜索者 海克斯詭雷[@Spell.OdysseyAugments_ZiggsE:Hotkey@] 強化海克斯詭雷 往附近的敵人滾動。它們造成 40% 更多的傷害。(或治癒,限有海克斯治癒的情況下)。" tr "OdyAug_Ingame_ZiggsG_Brink_tooltip" = "死亡邊緣屬性強化在生命值低於 60% 時,獲得 100% 移動速度,50% 攻速和 50% 所有技能在冷卻上的速度。" tr "OdyAug_Ingame_ZiggsG_Distributor_tooltip" = "分配器屬性強化獲得 150 攻擊距離,且每 1% 額外攻速獲得 1 魔法攻擊。" tr "OdyAug_Ingame_ZiggsG_StarterAug_tooltip" = "遇難者先天性強化這傢伙是誰?即刻爆發 給予 150 額外攻擊距離,並造成 雙倍 傷害。希格斯額外獲得:
          • +10% 轉換自所有造成的傷害的治癒效果 (範圍傷害效果則為 33 %)。
          • +50% 大絕冷卻時間減免。
          • +10% 魔法攻擊。
          • +15魔力回復 / 每秒。
          " tr "OdyAug_Ingame_ZiggsP_Bounce_tooltip" = "彈跳即刻爆發 [P] 強化即刻爆發 可彈跳至一名附近的敵人最多 4 次。(彈跳只能以未被影響的目標為主)。" tr "OdyAug_Ingame_ZiggsP_Shorter_tooltip" = "更短即刻爆發 [P] 強化即刻爆發 的冷卻時間降低至 2 秒且傷害 翻倍" tr "OdyAug_Ingame_ZiggsQ_Delayed_tooltip" = "延遲 彈跳炸彈[@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 強化彈跳炸彈 最多彈跳 6(從 2 次開始提升), 每次彈跳獲得 33% 傷害,且獲得 20% 爆炸半徑。(最大額外傷害:200%)。" tr "OdyAug_Ingame_ZiggsQ_Leftovers_tooltip" = "殘渣 彈跳炸彈[@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 強化每次一個 彈跳炸彈 彈出去時,將留下一個 海克斯詭雷[@Spell.OdysseyAugments_ZiggsE:Hotkey@]。" tr "OdyAug_Ingame_ZiggsQ_Shatter_tooltip" = "碎裂 彈跳炸彈[@Spell.OdysseyAugments_ZiggsQ:Hotkey@] 強化彈跳炸彈 以擴散的形式投擲出 3 顆炸彈。(重複命中同一目標將只會造成 50% 傷害)。" tr "OdyAug_Ingame_ZiggsR_Fallout_tooltip" = "原子爆 煉獄炸彈 [@Spell.OdysseyAugments_ZiggsR:Hotkey@] 強化 煉獄炸彈 爆炸後將從它的四周發射出 5迷你煉獄炸彈,而被命中的敵人將會在 3 秒內受到相當於 30% 傷害值的額外真實傷害。" tr "OdyAug_Ingame_ZiggsR_Overkill_tooltip" = "超量傷害 煉獄炸彈[@Spell.OdysseyAugments_ZiggsR:Hotkey@] 強化在施放 煉獄炸彈 後的 5 秒內,希格斯對控場 免疫 並獲得 80% 傷害減免,且可以額外施放不需耗魔的 煉獄炸彈" tr "OdyAug_Ingame_ZiggsW_Afterburner_tooltip" = "後燃機 技術性引爆[@Spell.OdysseyAugments_ZiggsW:Hotkey@] 強化技術性引爆 造成雙倍傷害,且當希格斯落地時,他會獲得持續 3 秒的護盾,並擊飛附近的敵人,造成等同於此技能初始傷害的兩倍傷害。(護盾值強度等同於落地傷害)。" tr "OdyAug_Ingame_ZiggsW_Daredevil_tooltip" = "鋌而走險 技術性引爆[@Spell.OdysseyAugments_ZiggsW:Hotkey@] 強化技術性引爆 擊退所有目標 兩倍 遠,且若希格斯在空中施放此技能,將造成四倍傷害。" tr "OdyAug_Ingame_ZiggsW_Mayhem_tooltip" = "蓄意傷害 技術性引爆 [@Spell.OdysseyAugments_ZiggsW:Hotkey@] 強化技術性引爆 的爆炸半徑 翻倍,且每命中一個目標就會讓它的冷卻時間減少 2 秒。(最大冷卻時間減免:90%)。" tr "OdyAug_LCU_JinxE_Bamboozle_description" = "吉茵珂絲擲出 9 顆圍成一圈的咬咬手榴彈,且該手榴彈將造成更多的傷害。" tr "OdyAug_LCU_JinxE_Bamboozle_name" = "欺騙" tr "OdyAug_LCU_JinxE_Hoppers_description" = "咬咬手榴彈跳向敵人,並在命中時減少它們的冷卻時間。" tr "OdyAug_LCU_JinxE_Hoppers_name" = "跳躍" tr "OdyAug_LCU_JinxE_Scorcher_description" = "咬咬手榴彈定身敵人的時間變長並且該敵人受到的所有傷害增加。" tr "OdyAug_LCU_JinxE_Scorcher_name" = "焦灼" tr "OdyAug_LCU_JinxG_PlanA_description" = "技能命中時額外造成持續傷害並獲得神速的疊層。" tr "OdyAug_LCU_JinxG_PlanA_name" = "計畫:A" tr "OdyAug_LCU_JinxG_PlanB_description" = "防禦性道具給予額外物理攻擊和魔法攻擊。" tr "OdyAug_LCU_JinxG_PlanB_name" = "計畫:Z" tr "OdyAug_LCU_JinxG_StarterAug_description" = "狂躁!會在吉茵珂絲擊殺發光的怪獸時啟動,並將效果也附加給所有的艦組人員。" tr "OdyAug_LCU_JinxG_StarterAug_name" = "駕駛員" tr "OdyAug_LCU_JinxP_Antsy_description" = "吉茵珂絲進入「狂躁!」狀態時,她可以無限次發動奧德賽閃現。" tr "OdyAug_LCU_JinxP_Antsy_name" = "坐立不安" tr "OdyAug_LCU_JinxP_Eager_description" = "每當吉茵珂絲或她的友軍發動大絕時,她就會進入「狂躁!」狀態。" tr "OdyAug_LCU_JinxP_Eager_name" = "渴望" tr "OdyAug_LCU_JinxQ_Barrage_description" = "「神速」疊層會使惡鯊火箭發射額外的火箭。" tr "OdyAug_LCU_JinxQ_Barrage_name" = "砲火隆隆" tr "OdyAug_LCU_JinxQ_SlowSlow_description" = "砰砰鏈砲會緩速敵人並降低其防禦。" tr "OdyAug_LCU_JinxQ_SlowSlow_name" = "慢慢來" tr "OdyAug_LCU_JinxQ_Whalebones_description" = "惡鯊火箭的攻擊距離和爆炸範圍提升,且不會耗魔。" tr "OdyAug_LCU_JinxQ_Whalebones_name" = "惡鯨火箭" tr "OdyAug_LCU_JinxR_Arsenal_description" = "一次最多攜帶 3 枚超威能死亡彗星。超威能死亡彗星的冷卻時間較短。" tr "OdyAug_LCU_JinxR_Arsenal_name" = "軍火庫" tr "OdyAug_LCU_JinxR_Comet_description" = "超威能死亡彗星會穿透敵人並在地面留下一道烈焰之徑。" tr "OdyAug_LCU_JinxR_Comet_name" = "彗星" tr "OdyAug_LCU_JinxW_Runaway_description" = "咻咻衝擊波會穿透目標並對命中的每一個目標造成額外傷害。" tr "OdyAug_LCU_JinxW_Runaway_name" = "大逃亡" tr "OdyAug_LCU_JinxW_Splitter_description" = "咻咻衝擊波會一次發射兩道額外光束。" tr "OdyAug_LCU_JinxW_Splitter_name" = "分離器" tr "OdyAug_LCU_JinxW_Tag_description" = "咻咻衝擊波的緩速效果較強,攻擊距離無限遠,且必定對命中的目標造成暴擊。" tr "OdyAug_LCU_JinxW_Tag_name" = "鎖定!" tr "OdyAug_LCU_MalphiteE_Aftershock_description" = "大地震顫的範圍效果變大,且會在 2 秒後再次造成相同傷害。" tr "OdyAug_LCU_MalphiteE_Aftershock_name" = "餘震" tr "OdyAug_LCU_MalphiteE_Echo_description" = "被大地震顫命中的敵人會傳導此攻擊,對附近的其他敵人造成傷害。" tr "OdyAug_LCU_MalphiteE_Echo_name" = "共鳴" tr "OdyAug_LCU_MalphiteE_Intimidating_description" = "被大地震顫命中的敵人,其鎖定的目標會轉換成墨菲特,同時他們的防禦將降低。" tr "OdyAug_LCU_MalphiteE_Intimidating_name" = "威嚇" tr "OdyAug_LCU_MalphiteG_Goliath_description" = "額外生命將使墨菲特體型增大,並提供他額外的攻擊距離和傷害。" tr "OdyAug_LCU_MalphiteG_Goliath_name" = "巨人" tr "OdyAug_LCU_MalphiteG_StarterAug_description" = "花崗岩護盾的冷卻時間在戰鬥時不會重置,且普攻和技能命中時會使其降低。" tr "OdyAug_LCU_MalphiteG_StarterAug_name" = "肌肉棒子" tr "OdyAug_LCU_MalphiteG_Transmute_description" = "墨菲特會根據自身的額外物理攻擊獲得魔法攻擊,同時根據自身的魔法攻擊獲得額外物理攻擊。" tr "OdyAug_LCU_MalphiteG_Transmute_name" = "質變" tr "OdyAug_LCU_MalphiteP_Bezerker_description" = "墨菲特身上的護盾破裂後將獲得額外物理攻擊和移動速度。" tr "OdyAug_LCU_MalphiteP_Bezerker_name" = "狂暴" tr "OdyAug_LCU_MalphiteP_Volatile_description" = "墨菲特身上的護盾破裂後將緩速並傷害周遭敵人。" tr "OdyAug_LCU_MalphiteP_Volatile_name" = "易發性" tr "OdyAug_LCU_MalphiteQ_Fracture_description" = "普攻被地震碎片標記的敵人會造成擊飛和額外傷害。" tr "OdyAug_LCU_MalphiteQ_Fracture_name" = "破裂" tr "OdyAug_LCU_MalphiteQ_Landslide_description" = "地震碎片造成更多傷害並命中目標身後的其他敵人。" tr "OdyAug_LCU_MalphiteQ_Landslide_name" = "山崩" tr "OdyAug_LCU_MalphiteQ_Sharpened_description" = "地震碎片獲得額外的攻擊距離並偷取更多跑速。它的冷卻時間較短。" tr "OdyAug_LCU_MalphiteQ_Sharpened_name" = "尖化" tr "OdyAug_LCU_MalphiteR_Onslaught_description" = "勢不可擋造成更多傷害,且每次命中敵人都會減少冷卻時間。" tr "OdyAug_LCU_MalphiteR_Onslaught_name" = "狂襲" tr "OdyAug_LCU_MalphiteR_Relentless_description" = "勢不可擋會帶著命中的敵人不斷衝刺,直到墨菲特撞到地形物為止。" tr "OdyAug_LCU_MalphiteR_Relentless_name" = "無情" tr "OdyAug_LCU_MalphiteW_Charged_description" = "野蠻衝擊造成更多傷害,並且會使墨菲特跳向遠處的目標。" tr "OdyAug_LCU_MalphiteW_Charged_name" = "充能就緒" tr "OdyAug_LCU_MalphiteW_Concussive_description" = "野蠻衝擊的劈斬範圍變得更大,並且會根據墨菲特的生命值造成額外傷害。" tr "OdyAug_LCU_MalphiteW_Concussive_name" = "震盪" tr "OdyAug_LCU_MalphiteW_Unstable_description" = "野蠻衝擊發動時墨菲特自己也會受到傷害,但會提供他技能吸血和暴擊效果。" tr "OdyAug_LCU_MalphiteW_Unstable_name" = "反覆無常" tr "OdyAug_LCU_SonaE_Flurry_description" = "迅捷奏鳴曲啟動後可阻擋所有遠程火力,並將它們轉換為治癒效果。" tr "OdyAug_LCU_SonaE_Flurry_name" = "亂舞" tr "OdyAug_LCU_SonaE_Hyped_description" = "迅捷奏鳴曲的靈氣會淨化友軍身上的控制技能及減益效果並提供更多跑速。" tr "OdyAug_LCU_SonaE_Hyped_name" = "亢奮" tr "OdyAug_LCU_SonaE_Retrograde_description" = "迅捷奏鳴曲的靈氣會對周遭敵人造成傷害及緩速效果。" tr "OdyAug_LCU_SonaE_Retrograde_name" = "逆行" tr "OdyAug_LCU_SonaG_Drop_description" = "治癒效果和護盾會提供充能,達一定層數時目標可擊出強化普攻。" tr "OdyAug_LCU_SonaG_Drop_name" = "水珠" tr "OdyAug_LCU_SonaG_Harsh_description" = "魔法攻擊將提供索娜額外的基礎物理攻擊。" tr "OdyAug_LCU_SonaG_Harsh_name" = "刺耳" tr "OdyAug_LCU_SonaG_StarterAug_description" = "力量和絃的效果獲得強化:Q + 75% 傷害,W 的冷卻時間可重置,E 會暈眩敵人而非緩速" tr "OdyAug_LCU_SonaG_StarterAug_name" = "預言家" tr "OdyAug_LCU_SonaP_Boisterous_description" = "力量和絃會影響目標周圍的所有敵人。" tr "OdyAug_LCU_SonaP_Boisterous_name" = "狂歡" tr "OdyAug_LCU_SonaP_Cadence_description" = "在施放 2 次技能後獲得力量和絃。力量和絃會減少狂舞終樂章的冷卻時間。" tr "OdyAug_LCU_SonaP_Cadence_name" = "抑揚頓挫" tr "OdyAug_LCU_SonaQ_Rhythm_description" = "英勇讚美詩的冷卻時間在索娜施放其他技能時會重置。" tr "OdyAug_LCU_SonaQ_Rhythm_name" = "節奏" tr "OdyAug_LCU_SonaQ_Rouse_description" = "被英勇讚美詩靈氣影響的友軍,下次普攻將造成額外傷害。 " tr "OdyAug_LCU_SonaQ_Rouse_name" = "鼓舞" tr "OdyAug_LCU_SonaQ_Rowdy_description" = "如果英勇讚美詩命中的目標數達最大值,下次施放時將發射一枚額外的導彈。" tr "OdyAug_LCU_SonaQ_Rowdy_name" = "喧囂" tr "OdyAug_LCU_SonaR_Cascade_description" = "狂舞終樂章擊中敵人後會彈向目標身後的敵人。" tr "OdyAug_LCU_SonaR_Cascade_name" = "串連" tr "OdyAug_LCU_SonaR_Concerto_description" = "狂舞終樂章會朝著索娜周圍的八個方向發射。" tr "OdyAug_LCU_SonaR_Concerto_name" = "圓舞曲" tr "OdyAug_LCU_SonaW_Benediction_description" = "堅毅詠嘆調啟動時額外治癒 1 名友軍。" tr "OdyAug_LCU_SonaW_Benediction_name" = "恩賜" tr "OdyAug_LCU_SonaW_Clutch_description" = "堅毅詠嘆調的護盾值會根據友軍損失的生命提升。" tr "OdyAug_LCU_SonaW_Clutch_name" = "緊要關頭" tr "OdyAug_LCU_SonaW_Oasis_description" = "堅毅詠嘆調的靈氣會不斷產生治療旋律來治癒附近的友軍。" tr "OdyAug_LCU_SonaW_Oasis_name" = "綠洲" tr "OdyAug_LCU_YasuoE_Chivalrous_description" = "刃敵千軍可以對友方英雄施放,並讓浪人之道的護盾作用在雙方身上。" tr "OdyAug_LCU_YasuoE_Chivalrous_name" = "騎士風範" tr "OdyAug_LCU_YasuoE_Flicker_description" = "刃敵千軍的發動距離加倍,並且可以觸發命中效果。" tr "OdyAug_LCU_YasuoE_Flicker_name" = "搖曳" tr "OdyAug_LCU_YasuoE_Honed_description" = "刃敵千軍的傷害增幅上限提升且疊加速度翻倍。" tr "OdyAug_LCU_YasuoE_Honed_name" = "磨練" tr "OdyAug_LCU_YasuoG_Horizon_description" = "普攻和鋼鐵暴雪獲得額外攻擊距離。普攻可減少鋼鐵暴雪的冷卻時間。" tr "OdyAug_LCU_YasuoG_Horizon_name" = "地平線" tr "OdyAug_LCU_YasuoG_Silvered_description" = "額外物理攻擊會提供額外技能傷害。" tr "OdyAug_LCU_YasuoG_Silvered_name" = "鍍銀" tr "OdyAug_LCU_YasuoG_StarterAug_description" = "被動的護盾持續時間加倍且被動護盾值 +100%" tr "OdyAug_LCU_YasuoG_StarterAug_name" = "艦長" tr "OdyAug_LCU_YasuoP_Skillful_description" = "犽宿的刀尖必定觸發暴擊,但其餘劍身則無法觸發暴擊。" tr "OdyAug_LCU_YasuoP_Skillful_name" = "熟練" tr "OdyAug_LCU_YasuoP_Sunder_description" = "你對一名目標的首次暴擊將額外造成真實傷害及緩速效果。" tr "OdyAug_LCU_YasuoP_Sunder_name" = "斬斷" tr "OdyAug_LCU_YasuoQ_Growing_description" = "龍捲風的大小將隨著移動距離提升" tr "OdyAug_LCU_YasuoQ_Growing_name" = "擴展" tr "OdyAug_LCU_YasuoQ_Infinity_description" = "鋼鐵暴雪可治癒犽宿,並重置刃敵千軍再次對相同目標發動前的冷卻時間。" tr "OdyAug_LCU_YasuoQ_Infinity_name" = "無限" tr "OdyAug_LCU_YasuoQ_Wandering_description" = "龍捲風造成更多傷害並且會回到犽宿身邊。" tr "OdyAug_LCU_YasuoQ_Wandering_name" = "流浪" tr "OdyAug_LCU_YasuoR_Tempest_description" = "犽宿在奪命氣息發動期間會進入無敵狀態,且每命中一名敵人會使犽宿在落地後發射兩道龍捲風。" tr "OdyAug_LCU_YasuoR_Tempest_name" = "暴風雨" tr "OdyAug_LCU_YasuoR_WindWalker_description" = "奪命氣息造成更多傷害;持續時間和發動距離提升,並且可以再次施放在其他被擊飛的敵人。" tr "OdyAug_LCU_YasuoR_WindWalker_name" = "風行者" tr "OdyAug_LCU_YasuoW_Burst_description" = "風牆鐵壁可放置在更遠的位置,並提供經過的友軍暴擊效果、魔法攻擊及移動速度。" tr "OdyAug_LCU_YasuoW_Burst_name" = "爆裂" tr "OdyAug_LCU_YasuoW_Gust_description" = "風牆鐵壁的寬度翻倍且冷卻時間減少。" tr "OdyAug_LCU_YasuoW_Gust_name" = "強風" tr "OdyAug_LCU_YasuoW_Retribution_description" = "風牆鐵壁成功阻擋遠程火力時會朝反方向發射一道龍捲風。" tr "OdyAug_LCU_YasuoW_Retribution_name" = "復仇" tr "OdyAug_LCU_ZiggsE_Hexhealing_description" = "海克斯詭雷會治癒觸發它們的友軍。" tr "OdyAug_LCU_ZiggsE_Hexhealing_name" = "海克斯治癒" tr "OdyAug_LCU_ZiggsE_Refresher_description" = "海克斯詭雷全數引爆後會在同一位置重新生成。" tr "OdyAug_LCU_ZiggsE_Refresher_name" = "自動填充" tr "OdyAug_LCU_ZiggsE_Seekers_description" = "海克斯詭雷造成更多傷害,且會滾向鄰近的敵人。" tr "OdyAug_LCU_ZiggsE_Seekers_name" = "搜索者" tr "OdyAug_LCU_ZiggsG_Brink_description" = "血量過低時獲得額外移動速度、攻速和冷卻時間減免。" tr "OdyAug_LCU_ZiggsG_Brink_name" = "死亡邊緣" tr "OdyAug_LCU_ZiggsG_Distributor_description" = "額外攻速提供魔法攻擊,另外會獲得額外攻擊距離" tr "OdyAug_LCU_ZiggsG_Distributor_name" = "分配器" tr "OdyAug_LCU_ZiggsG_StarterAug_description" = "即刻爆發給予 150 攻擊距離並造成雙倍傷害。" tr "OdyAug_LCU_ZiggsG_StarterAug_name" = "遇難者" tr "OdyAug_LCU_ZiggsP_Bounce_description" = "即刻爆發可彈射至周圍敵人,最多彈跳 4 次。" tr "OdyAug_LCU_ZiggsP_Bounce_name" = "彈跳" tr "OdyAug_LCU_ZiggsP_Shorter_description" = "即刻爆發造成雙倍傷害,且冷卻時間為 2 秒。" tr "OdyAug_LCU_ZiggsP_Shorter_name" = "更短" tr "OdyAug_LCU_ZiggsQ_Delayed_description" = "彈跳炸彈最多彈跳 6 次,且每次彈跳都會使傷害和彈跳距離提升。" tr "OdyAug_LCU_ZiggsQ_Delayed_name" = "延遲" tr "OdyAug_LCU_ZiggsQ_Leftovers_description" = "彈跳炸彈每彈跳一次都會在原地留下一個海克斯詭雷。" tr "OdyAug_LCU_ZiggsQ_Leftovers_name" = "殘渣" tr "OdyAug_LCU_ZiggsQ_Shatter_description" = "彈跳炸彈會以擴散的形式投擲出 3 顆炸彈。" tr "OdyAug_LCU_ZiggsQ_Shatter_name" = "碎裂" tr "OdyAug_LCU_ZiggsR_Fallout_description" = "煉獄炸彈會額外造成持續傷害,並且在引爆時發射出額外的炸彈。" tr "OdyAug_LCU_ZiggsR_Fallout_name" = "原子爆" tr "OdyAug_LCU_ZiggsR_Overkill_description" = "發動煉獄炸彈後,你可以在接下來 5 秒內持續發動此技能。" tr "OdyAug_LCU_ZiggsR_Overkill_name" = "超量傷害" tr "OdyAug_LCU_ZiggsW_Afterburner_description" = "希格斯透過技術性引爆彈跳時會獲得一個護盾,並在落地時對敵人造成傷害。" tr "OdyAug_LCU_ZiggsW_Afterburner_name" = "後燃機" tr "OdyAug_LCU_ZiggsW_Daredevil_description" = "技術性引爆擊退的距離翻倍。希格斯在空中時造成大量傷害。" tr "OdyAug_LCU_ZiggsW_Daredevil_name" = "鋌而走險" tr "OdyAug_LCU_ZiggsW_Mayhem_description" = "技術性引爆的爆炸半徑變得更大。每命中一名敵人都會使此技能的冷卻時間減少。" tr "OdyAug_LCU_ZiggsW_Mayhem_name" = "蓄意傷害" tr "order_dog_all_chat_msg" = "汪汪汪!!!" tr "OverdriveAutoCDR" = "普攻會縮短 Q 技能的冷卻時間。" tr "package_description_102" = "TBD" tr "package_description_103" = "TBD" tr "package_description_104" = "TBD" tr "package_description_105" = "TBD" tr "package_description_106" = "TBD" tr "package_description_107" = "TBD" tr "package_description_108" = "" tr "package_description_109" = "TBD" tr "package_description_110" = "TBD" tr "package_description_111" = "TBD" tr "package_description_112" = "TBD" tr "package_description_113" = "TBD" tr "package_description_114" = "TBD" tr "package_description_115" = "" tr "package_displayname_102" = "TBD" tr "package_displayname_103" = "TBD" tr "package_displayname_104" = "TBD" tr "package_displayname_105" = "TBD" tr "package_displayname_106" = "TBD" tr "package_displayname_107" = "TBD" tr "package_displayname_108" = "數位典藏包" tr "package_displayname_109" = "TBD" tr "package_displayname_110" = "TBD" tr "package_displayname_111" = "TBD" tr "package_displayname_112" = "TBD" tr "package_displayname_113" = "TBD" tr "package_displayname_114" = "TBD" tr "package_displayname_115" = "英雄聯盟包" tr "Passive_AatroxPassive_Cooldown" = "@PCooldown@ 秒冷卻時間" tr "Passive_AatroxPassive_Description" = "厄薩斯下一次的普攻造成額外傷害,並使自身回復相當於該傷害量的生命。" tr "Passive_AatroxPassive_Lore" = "尊貴的蘇瑞瑪守護者過去曾為符文大地挺身對抗虛空,只不過厄薩斯和他的同伴們最後卻成為比虛空還要危險的威脅。然而,誰都沒有料想到強大的他居然會被人類的魔法所擊敗。厄薩斯的靈魂寄宿在冥血邪劍之中,經過數個世紀之後,他成為了首位發現如何重獲自由的冥血族。他侵蝕那些嘗試揮舞冥血邪劍的愚蠢人類,將他們的身心據為己有。現在他以近乎原始型態的軀體在符文大地遊蕩,誓言讓世界再次陷入末日來完成他的復仇。" tr "Passive_AatroxPassive_Name" = "冥使劍姿" tr "Passive_AatroxPassive_Tooltip" = "厄薩斯下一次的普攻額外造成相當於目標 @PDamage@ 最大生命的物理傷害,使自身回復相當於所造成額外傷害量的生命。

          厄薩斯的技能或普攻命中敵方英雄或大型野怪時縮減此技能冷卻時間,冥血邪劍的劍峰命中目標時縮減雙倍冷卻時間。" tr "Passive_AatroxPassive_TooltipExtended" = "厄薩斯下一次的普攻額外獲得 @PBonusAARange@ 攻擊距離,並額外造成相當於目標 @PDamage@ 最大生命的物理傷害(對野怪最多造成 @PMonsterCap@ 傷害),同時使自身回復相當於所造成額外傷害量的生命。

          厄薩斯的技能或普攻命中敵方英雄或大型野怪時此技能的冷卻時間縮減 @PChargeRate@ 秒,冥血邪劍的劍峰命中目標時縮減雙倍冷卻時間。連續命中目標時只會縮減一次冷卻時間。" tr "Passive_AkaliP_Name" = "刺客印記" tr "Passive_AkaliWStealth_TooltipSimple" = "煙霧會掩護阿卡莉,使敵人失去對她的視野。" tr "Passive_Kayn_AssassinReady" = "@SrcNameWithColon@詭影刺客 準備就緒 - 冥血族裔 - @SubA@:@SubB@" tr "Passive_Kayn_SlayerReady" = "@SrcNameWithColon@冥血族裔 準備就緒 - 詭影刺客 - @SubA@ 秒" tr "Passive_MasterYiPassive_Name" = "雙重打擊" tr "Passive_MasterYiPassive_Tooltip" = "第 4 下連續普攻,易大師會進行雙重打擊。第二次打擊只會造成 50% 傷害。" tr "Passive_MasterYiPassive_TooltipSimple" = "第 4 下普攻會攻擊 2 次。" tr "Passive_MordekaiserPassive_Name" = "" tr "Passive_MordekaiserPassive_Tooltip" = "" tr "Passive_NeekoEPassiveCounter_Name" = "妮可 E" tr "Passive_NeekoEPassiveCounter_Tooltip" = "妮可的第三下基本攻擊會造成額外魔法傷害。" tr "Passive_NeekoEPassiveReady_Name" = "妮可 E" tr "Passive_NeekoEPassiveReady_Tooltip" = "妮可的下次基本攻擊會造成額外魔法傷害。" tr "Passive_NeekoERoot_Name" = "被定身" tr "Passive_NeekoERoot_Tooltip" = "此單位無法移動。" tr "Passive_NeekoPassiveShield_Name" = "被動護盾" tr "Passive_NeekoPassiveShield_Tooltip" = "妮可阻擋接下來來自一個英雄或野怪的傷害" tr "Passive_NeekoPassiveShieldCD_Name" = "妮可 R" tr "Passive_NeekoPassiveShieldCD_Tooltip" = "此單位無法移動。" tr "Passive_NeekoRShield_Name" = "萬紫千紅" tr "Passive_NeekoRShield_Tooltip" = "妮可受到護盾保護。" tr "Passive_NeekoRStun_Name" = "被暈眩" tr "Passive_NeekoRStun_Tooltip" = "此單位無法採取行動。" tr "Passive_NeekoWPassiveCounter_Name" = "擬態分裂" tr "Passive_NeekoWPassiveCounter_Tooltip" = "妮可的第三下基本攻擊會造成額外魔法傷害。" tr "Passive_NeekoWPassiveReady_Name" = "擬態分裂" tr "Passive_NeekoWPassiveReady_Tooltip" = "妮可的下次基本攻擊會造成額外魔法傷害。" tr "Passive_NeekoWRoot_Name" = "被定身" tr "Passive_NeekoWRoot_Tooltip" = "此單位無法移動。" tr "Passive_Veigar_PingOverride" = "@SrcNameWithColon@極度邪惡能量 - @SubA@ 魔法攻擊" tr "perk_buff_desc_Guardian_CD" = "{{perk_displayname_Guardian}}
          {{perk_displayname_Guardian}} 正在冷卻中。
          來源:@SourceName@" tr "perk_buff_desc_KSStonebornPact_Heal" = "" tr "perk_buff_desc_KSStonebornPact_Marker" = "符文:堅毅誓約---" tr "perk_client_desc_7000" = "" tr "perk_client_desc_AcuteSenses" = "" tr "perk_client_desc_Conqueror" = "" tr "perk_client_desc_Firetrap" = "" tr "perk_client_desc_FuturesMarket" = "{{ perk_long_desc_FuturesMarket }}
          貸款上限:@GoldLowerBoundInitial@ + @GoldLowerBoundPerMinute@/分鐘
          (遊戲進行至 @DebtAccumulationStartsAtMinute@ 分鐘時才開放貸款。)" tr "perk_client_desc_HailOfBlades" = "" tr "perk_client_desc_Heartseeker" = "" tr "perk_client_desc_NimbusCloak" = "施放你的大絕技能將會給予你隨時間遞減的提升跑速,持續 @Duration@ 秒。

          提升的跑速:@MoveSpeedBoost@
          冷卻時間: @Cooldown@" tr "perk_client_desc_Overheal" = "" tr "perk_client_desc_PresenceOfMind" = "{{ perk_long_desc_PresenceOfMind }}" tr "perk_client_desc_PressTheAttack" = "" tr "perk_client_desc_StrengthRune" = "" tr "perk_client_desc_TimeWarpTonic" = "" tr "perk_client_desc_UnsealedSpellbook" = "" tr "perk_conditional_MinionDematerializer_Supers_0" = "" tr "perk_conditional_MinionDematerializer_Supers_1" = "
          對超級士兵的額外傷害加成:+@f4@%" tr "perk_desc_Guardian_Shield" = "{{perk_displayname_Guardian}}
          此單位受到護盾保護並已提升跑速。
          來源:@SourceName@" tr "perk_display_reward_Overgrowth" = "+生命值" tr "perk_display_stat" = "@f1@" tr "perk_display_stat_adaptive" = "@f1@" tr "perk_display_stat_Blank" = "—" tr "perk_display_stat_BountyHunter" = "@f1@/@f2@" tr "perk_display_stat_celerity" = "@f1@" tr "perk_display_stat_CelestialBody" = "{{perk_display_stat_CelestialBody@f1@}}" tr "perk_display_stat_CelestialBody1" = "-@f2@%" tr "perk_display_stat_CelestialBody2" = "+@f2@" tr "perk_display_stat_Chrysalis" = "@f1@/@f2@" tr "perk_display_stat_DarkHarvest" = "@f9@" tr "perk_display_stat_EmDash" = "—" tr "perk_display_stat_Eyeball" = "@f1.-1@" tr "perk_display_stat_EyeballCollection" = "@f3@/@MaxEyeballs@" tr "perk_display_stat_Firetrap" = "@f7@ / @f8@" tr "perk_display_stat_GhostPoro" = "@f2@" tr "perk_display_stat_HailOfBladesBonusPercentage" = "@f2@%" tr "perk_display_stat_Heartseeker" = "@f3@" tr "perk_display_stat_Kleptomancy" = "@f1@" tr "perk_display_stat_MagicalFootwear" = "@f1@:@f2@@f3@" tr "perk_display_stat_MinionDematerializer" = "@f1@|@f2@|@f3@" tr "perk_display_stat_NimbusCloak" = "@f2@ 秒" tr "perk_display_stat_percent" = "@f1@%" tr "perk_display_stat_percent100" = "@f1*100@%" tr "perk_display_stat_ratio" = "@f1@/@f2@" tr "perk_display_stat_ratio_UnsealedSpellbook" = "@f4@/@f8@" tr "perk_display_stat_ScryersGaze" = "@f4@" tr "perk_display_stat_seconds" = "@f1@ 秒" tr "perk_display_stat_ShieldBash" = "@f1@" tr "perk_display_stat_total" = "@f1@" tr "perk_display_stat_Transcendence" = "{{ perk_display_stat_Transcendence_@f3@ }}" tr "perk_display_stat_Transcendence_0" = "@f4*100@%" tr "perk_display_stat_Transcendence_1" = "@f1@{{ adaptive_force_stat_@f2@ }}" tr "perk_display_stat_veteran" = "@f1@ | @f2@" tr "perk_display_stat_ZombieWard" = "@f2@" tr "perk_display_stat_ZombieWardDisplayStat" = "@f1@" tr "perk_displayname_7000" = "" tr "perk_displayname_8105" = "殘虐獵人" tr "perk_displayname_8226" = "附魔之帶" tr "perk_displayname_8233" = "絕對專注" tr "perk_displayname_8234" = "背水一戰" tr "perk_displayname_8241" = "終焉法帽" tr "perk_displayname_8446" = "爆破" tr "perk_displayname_9101" = "超量治癒" tr "perk_displayname_9103" = "傳奇:血脈" tr "perk_displayname_9104" = "傳奇:敏捷" tr "perk_displayname_9105" = "傳奇:韌性" tr "perk_displayname_9111" = "凱旋" tr "perk_displayname_AcuteSenses" = "敏銳感知" tr "perk_displayname_ApproachVelocity" = "斗轉星移" tr "perk_displayname_ArcaneComet" = "奧術彗星" tr "perk_displayname_BiscuitDelivery" = "乾糧快遞" tr "perk_displayname_BonePlating" = "骨甲" tr "perk_displayname_Celerity" = "迅捷" tr "perk_displayname_CelestialBody" = "天界之身" tr "perk_displayname_CheapShot" = "凌虐" tr "perk_displayname_Chrysalis" = "蛹化" tr "perk_displayname_Conditioning" = "調節" tr "perk_displayname_Conqueror" = "征服者" tr "perk_displayname_CosmicInsight" = "銀河視界" tr "perk_displayname_CoupDeGrace" = "致命一擊" tr "perk_displayname_CutDown" = "斬殺" tr "perk_displayname_DarkHarvest" = "靈魂收割" tr "perk_displayname_DomInsSetBonus" = "狡詰大師" tr "perk_displayname_DomPreSetBonus" = "瘋狂怪醫" tr "perk_displayname_DomResSetBonus" = "不死屠夫" tr "perk_displayname_DomSorSetBonus" = "以太之刃" tr "perk_displayname_Electrocute" = "死亡電刑" tr "perk_displayname_EyeballCollection" = "眼球收集器" tr "perk_displayname_Firetrap" = "火焰陷阱" tr "perk_displayname_FleetFootwork" = "瞬疾步法" tr "perk_displayname_FontOfLife" = "生命之泉" tr "perk_displayname_FuturesMarket" = "未來市集" tr "perk_displayname_GatheringStorm" = "暴風凝聚" tr "perk_displayname_GhostPoro" = "幽靈普羅" tr "perk_displayname_GlacialAugment" = "冰川增幅" tr "perk_displayname_GraspOfTheUndying" = "不死之握" tr "perk_displayname_Guardian" = "神聖守護" tr "perk_displayname_HailOfBlades" = "刀鋒之雹" tr "perk_displayname_Heartseeker" = "獵心者" tr "perk_displayname_HextechFlashtraption" = "海克斯充能閃現" tr "perk_displayname_IngeniousHunter" = "狡詐獵人" tr "perk_displayname_InsDomSetBonus" = "無情思想家" tr "perk_displayname_InsPreSetBonus" = "優雅決鬥家" tr "perk_displayname_InsResSetBonus" = "時間支配者" tr "perk_displayname_InsSorSetBonus" = "觀星者" tr "perk_displayname_IronSkin" = "鋼鐵肌膚" tr "perk_displayname_Kleptomancy" = "竊盜高手" tr "perk_displayname_LethalTempo" = "致命節奏" tr "perk_displayname_MagicalFootwear" = "魔法靈靴" tr "perk_displayname_MinionDematerializer" = "小兵去質器" tr "perk_displayname_MirrorShell" = "魔鏡之護" tr "perk_displayname_NimbusCloak" = "光輝披風" tr "perk_displayname_Overgrowth" = "過度生長" tr "perk_displayname_PerfectTiming" = "完美計時" tr "perk_displayname_PhaseRush" = "相位衝擊" tr "perk_displayname_Predator" = "掠食者" tr "perk_displayname_PreDomSetBonus" = "冷酷菁英" tr "perk_displayname_PreInsSetBonus" = "智者" tr "perk_displayname_PreResSetBonus" = "永恆王者" tr "perk_displayname_PresenceOfMind" = "氣定神閒" tr "perk_displayname_PreSorSetBonus" = "完美主義" tr "perk_displayname_PressTheAttack" = "強攻" tr "perk_displayname_RavenousHunter" = "嗜血獵人" tr "perk_displayname_ResDomSetBonus" = "利維坦海怪" tr "perk_displayname_ResInsSetBonus" = "智慧泰坦" tr "perk_displayname_ResPreSetBonus" = "巨獸" tr "perk_displayname_ResSorSetBonus" = "魔法石像" tr "perk_displayname_Revitalize" = "甦醒" tr "perk_displayname_RunicArmor" = "除魔晶球" tr "perk_displayname_Scorch" = "焦灼" tr "perk_displayname_ScryersGaze" = "占卜者的凝視" tr "perk_displayname_SecondWind" = "回春" tr "perk_displayname_ShieldBash" = "盾擊" tr "perk_displayname_SorDomSetBonus" = "災厄" tr "perk_displayname_SorInsSetBonus" = "秘術" tr "perk_displayname_SorPreSetBonus" = "咒術師" tr "perk_displayname_SorResSetBonus" = "遠古先祖" tr "perk_displayname_SuddenImpact" = "即刻衝擊" tr "perk_displayname_SummonAery" = "召喚艾莉" tr "perk_displayname_TasteOfBlood" = "血噬" tr "perk_displayname_Template" = "" tr "perk_displayname_TimeWarpTonic" = "時間扭曲藥水" tr "perk_displayname_Transcendence" = "卓越" tr "perk_displayname_UltimateHunter" = "終焉獵人" tr "perk_displayname_Unflinching" = "堅毅" tr "perk_displayname_UnsealedSpellbook" = "啟封法書" tr "perk_displayname_VeteranAftershock" = "裂地衝擊" tr "perk_displayname_Waterwalking" = "水行者" tr "perk_displayname_ZombieWard" = "殭屍守衛" tr "perk_eog_stat_desc_AbsoluteFocus" = "發動時間合計:{{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_AbsoluteFocus1" = "總物理攻擊 / 魔法攻擊加成:@eogvar1@" tr "perk_eog_stat_desc_Aftershock1" = "已造成傷害合計:@eogvar1@" tr "perk_eog_stat_desc_ArcaneComet1" = "已造成傷害合計:@eogvar1@" tr "perk_eog_stat_desc_BiscuitDelivery1" = "已獲得乾糧:@eogvar1@ " tr "perk_eog_stat_desc_BonePlating" = "已阻擋傷害合計:@eogvar1@" tr "perk_eog_stat_desc_Celerity1" = "已行經的額外距離:@eogvar1@" tr "perk_eog_stat_desc_CelestialBody1" = "--" tr "perk_eog_stat_desc_CheapShot" = "總傷害:@eogvar1@" tr "perk_eog_stat_desc_CheapShot1" = "每次啟動時的額外傷害:@eogvar1@" tr "perk_eog_stat_desc_Conditioning" = "觸發時間佔遊戲總長度百分比:@eogvar1@%" tr "perk_eog_stat_desc_Conditioning1" = "總額外物理防禦:@eogvar1@" tr "perk_eog_stat_desc_Conditioning2" = "總額外魔法防禦:@eogvar2@" tr "perk_eog_stat_desc_ConditioningArmor" = "總額外物理防禦:@eogvar2@" tr "perk_eog_stat_desc_ConditioningMR" = "總額外魔法防禦:@eogvar3@" tr "perk_eog_stat_desc_Conqueror" = "已造成真實傷害合計:@eogvar1@
          被轉換的真實傷害合計:@eogvar2@
          總治癒量:@eogvar3@" tr "perk_eog_stat_desc_CosmicInsight1" = "--" tr "perk_eog_stat_desc_CoupDeGrace1" = "總傷害加成:@eogvar1@" tr "perk_eog_stat_desc_CutDown1" = "總額外傷害:@eogvar1@" tr "perk_eog_stat_desc_DarkHarvest1" = "已造成傷害合計:@eogvar1@" tr "perk_eog_stat_desc_DarkHarvest2" = "已收割靈魂數:@eogvar2@" tr "perk_eog_stat_desc_Demolish1" = "總額外傷害:@eogvar1@" tr "perk_eog_stat_desc_Electrocute1" = "已造成傷害合計:@eogvar1@" tr "perk_eog_stat_desc_Electrocute2" = "每次觸發時的額外傷害:@eogvar2@" tr "perk_eog_stat_desc_EyeballCollection1" = "總額外物理攻擊 / 魔法攻擊:@eogvar1@" tr "perk_eog_stat_desc_Firetrap1" = "已觸發的火焰陷阱: @eogvar1@" tr "perk_eog_stat_desc_Firetrap2" = "已造成的總燃燒傷害: @eogvar2@" tr "perk_eog_stat_desc_FleetFootwork1" = "總治癒量:@eogvar1@" tr "perk_eog_stat_desc_FontOfLife1" = "友軍治癒量合計:@eogvar1@" tr "perk_eog_stat_desc_FuturesMarket1" = "已使用的貸款金額:@eogvar1@ " tr "perk_eog_stat_desc_GatheringStorm1" = "總物理攻擊 / 魔法攻擊加成:@eogvar1@" tr "perk_eog_stat_desc_GhostPoro1" = "已生成的幽靈普羅數:@f3@
          偵查到的敵人數:@f1@" tr "perk_eog_stat_desc_GhostPoro2" = "獲得額外加成的遊戲時間所佔比例: @eogvar2@%" tr "perk_eog_stat_desc_GlacialAugment1" = "敵人身上的緩速效果額外時間:@eogvar1@ 秒" tr "perk_eog_stat_desc_GraspOfTheUndying" = "總傷害:@eogvar1@" tr "perk_eog_stat_desc_GraspOfTheUndying1" = "每次觸發時的額外傷害:@eogvar1@" tr "perk_eog_stat_desc_GraspOfTheUndyingHeal" = "總治癒量:@eogvar2@" tr "perk_eog_stat_desc_Guardian1" = "總護盾值:@eogvar1@" tr "perk_eog_stat_desc_HailOfBlades" = "有著額外攻速的攻擊次數: @eogvar1@" tr "perk_eog_stat_desc_HailOfBlades_2" = "已觸發刀鋒之雹的攻擊佔比:@eogvar2@%" tr "perk_eog_stat_desc_HailOfBlades_Future_1" = "已造成的額外傷害: @eogvar1@" tr "perk_eog_stat_desc_HailOfBlades_Future_2" = "已觸發刀鋒之雹的攻擊佔比:@eogvar2@%" tr "perk_eog_stat_desc_HextechFlashtraption1" = "海克斯閃現已使用的次數:@eogvar1@" tr "perk_eog_stat_desc_IngeniousHunter1" = "總疊加層數: @eogvar2@" tr "perk_eog_stat_desc_IngeniousHunter2" = "道具啟動的總次數(含飾品):@eogvar1@" tr "perk_eog_stat_desc_IronSkin" = "觸發時間佔遊戲總長度百分比:@eogvar1@%" tr "perk_eog_stat_desc_IronSkin1" = "額外物理防禦:@eogvar1@" tr "perk_eog_stat_desc_Kleptomancy1" = "已獲得金錢:@eogvar1@" tr "perk_eog_stat_desc_Kleptomancy2" = "已掠奪的道具數:@eogvar2@" tr "perk_eog_stat_desc_LastResort1" = "已回復施法資源合計:@eogvar1@" tr "perk_eog_stat_desc_LastStand1" = "總額外傷害:@eogvar1@" tr "perk_eog_stat_desc_LegendAlacrity1" = "總額外攻速:@eogvar1@" tr "perk_eog_stat_desc_LegendBloodline1" = "總額外普攻吸血量:@eogvar1@" tr "perk_eog_stat_desc_LegendTenacity1" = "總韌性加成:@eogvar1@" tr "perk_eog_stat_desc_LegendTimeCompleted" = "完成時間:{{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_LethalTempo1" = "發動時間合計:{{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_MagicalFootwear1" = "鞋子送達時間:@eogvar1@:@eogvar2@@eogvar3@" tr "perk_eog_stat_desc_ManaflowBand" = "總額外魔力:@eogvar1@" tr "perk_eog_stat_desc_ManaflowBand1" = "已回復施法資源合計:@eogvar1@" tr "perk_eog_stat_desc_ManaflowBand2" = "已回復魔力合計:@eogvar2@" tr "perk_eog_stat_desc_MinionDematerializer1" = "對小兵造成的額外傷害:@eogvar1@" tr "perk_eog_stat_desc_MinionDematerializer2" = "對近戰小兵造成的額外傷害:@eogvar2@" tr "perk_eog_stat_desc_MinionDematerializer3" = "對攻城小兵造成的額外傷害:@eogvar3@" tr "perk_eog_stat_desc_MirrorShell" = "觸發時間佔遊戲總長度百分比:@eogvar1@%" tr "perk_eog_stat_desc_MirrorShell1" = "額外魔法防禦:@eogvar1@" tr "perk_eog_stat_desc_NimbusCloak" = "已啟動次數: @eogvar1@" tr "perk_eog_stat_desc_NullifyingOrb" = "提供的總護盾值:@eogvar1@" tr "perk_eog_stat_desc_NullifyingOrb1" = "護盾值:@eogvar1@" tr "perk_eog_stat_desc_Overgrowth1" = "總最大生命加成:@eogvar1@" tr "perk_eog_stat_desc_Overheal1" = "總阻擋傷害:@eogvar1@" tr "perk_eog_stat_desc_Overheal2" = "總護盾值:@eogvar2@" tr "perk_eog_stat_desc_PerfectTiming1" = "計時:完美" tr "perk_eog_stat_desc_PhaseRush" = "發動次數合計:@eogvar1@" tr "perk_eog_stat_desc_PhaseRush1" = "每次發動獲得的跑速加成:@eogvar1@" tr "perk_eog_stat_desc_Predator1" = "對英雄造成傷害合計:@eogvar1@" tr "perk_eog_stat_desc_PresenceOfMind" = "已回復魔力:@eogvar1@" tr "perk_eog_stat_desc_PresenceOfMind2" = "已返還的大絕冷卻時間:@eogvar2@ 秒" tr "perk_eog_stat_desc_PressTheAttack" = "總傷害:@eogvar1@" tr "perk_eog_stat_desc_PressTheAttack2" = "額外傷害:@eogvar2@" tr "perk_eog_stat_desc_PressTheAttack3" = "弱點暴露後承受的額外傷害:@eogvar3@" tr "perk_eog_stat_desc_RavenousHunter1" = "總治癒量:@eogvar1@" tr "perk_eog_stat_desc_RavenousHunter2" = "總疊加層數: @eogvar2@" tr "perk_eog_stat_desc_RelentlessHunter1" = "總疊加層數: @eogvar2@" tr "perk_eog_stat_desc_RelentlessHunter2" = "提升的跑速:@eogvar1@%" tr "perk_eog_stat_desc_Revitalize1" = "額外治癒量:@eogvar1@" tr "perk_eog_stat_desc_Revitalize2" = "額外護盾值:@eogvar2@" tr "perk_eog_stat_desc_Scorch1" = "總額外傷害:@eogvar1@" tr "perk_eog_stat_desc_ScryersGaze1" = "已觸發的次數: @eogvar1@" tr "perk_eog_stat_desc_ScryersGaze2" = "已造成的額外魔法傷害: @eogvar2@" tr "perk_eog_stat_desc_SecondsOfUse1" = "已加速時間:@eogvar1@" tr "perk_eog_stat_desc_SecondWind1" = "總治癒量:@eogvar1@" tr "perk_eog_stat_desc_ShieldBash1" = "總傷害:@eogvar1@" tr "perk_eog_stat_desc_ShieldBash2" = "總額外護盾: @eogvar2@" tr "perk_eog_stat_desc_SuddenImpact" = "總傷害:@eogvar1@" tr "perk_eog_stat_desc_SuddenImpact1" = "額外傷害:@eogvar1@" tr "perk_eog_stat_desc_SummonAery1" = "已造成傷害:@eogvar1@" tr "perk_eog_stat_desc_SummonAery2" = "已阻擋傷害:@eogvar2@" tr "perk_eog_stat_desc_TasteOfBlood1" = "總治癒量:@eogvar1@" tr "perk_eog_stat_desc_TheUltimateHat1" = "總冷卻時間減免加成:@eogvar1@" tr "perk_eog_stat_desc_TimeWarpTonic2" = "已立即回復的生命合計: @eogvar2@" tr "perk_eog_stat_desc_TimeWarpTonic3" = "已立即回復的魔力合計: @eogvar3@" tr "perk_eog_stat_desc_Transcendence" = "已獲得的適性屬性合計:@eogvar1@" tr "perk_eog_stat_desc_Transcendence1" = "總冷卻時間減免加成:@eogvar1@" tr "perk_eog_stat_desc_Triumph1" = "已回復生命合計:@eogvar1@" tr "perk_eog_stat_desc_Triumph2" = "已獲得額外金錢總計:@eogvar2@" tr "perk_eog_stat_desc_TunnelVision1" = "--" tr "perk_eog_stat_desc_UltimateHunter" = "總疊加層數: @eogvar1@" tr "perk_eog_stat_desc_Unflinching1" = "每次觸發時的韌性加成:@eogvar1@" tr "perk_eog_stat_desc_UnsealedSpellbook" = "已更換的召喚師技能:@eogvar1@" tr "perk_eog_stat_desc_UnsealedSpellbook1" = "召喚師技能替換次數:@eogvar1@" tr "perk_eog_stat_desc_Waterwalking1" = "發動時間合計:{{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_ZombieWard1" = "已產生的守衛數:@eogvar1@" tr "perk_eog_stat_desc_ZombieWard2" = "已獲得的適性之力:@eogvar2@" tr "perk_eog_stat_FormattedTime" = "@eogvar1@:@eogvar2@" tr "perk_FuturesMarket_debtmode_0" = "進行至 @DebtAccumulationStartsAtMinute@ 分鐘後才開放貸款" tr "perk_FuturesMarket_debtmode_1" = "@f1@ 金錢" tr "perk_info_tooltip" = "符文面板點擊以開啟清單查看你的符文頁及其它符文資訊。" tr "perk_legend_next_stack_0" = "
          距離下一層已有:@f2@%" tr "perk_legend_next_stack_1" = "" tr "perk_long_desc_7000" = "" tr "perk_long_desc_8101" = "攻擊或移動會累加能量。達 100 層時,你下一次的攻擊將充滿能量。

          充能攻擊會使你回復 @HealBase@ - @HealMax@(+@HealBonusADRatio.1@ 額外物理攻擊、+@HealAPRatio.1@ 魔法攻擊)生命,並賦予你 @MSBuff*100@% 額外跑速,持續 1 秒。

          對野怪不會造成任何傷害。
          " tr "perk_long_desc_8105" = "獲得 @StartingOOCMS@ 點脫離戰鬥跑速,每層賞金獵人疊層還會再使其增加 @OOCMS.0@ 點。

          從一名敵方英雄身上取得擊殺或助攻會獲得一層賞金獵人疊層,此效果對同一英雄只能觸發一次。" tr "perk_long_desc_8112" = "@WindowDuration@ 秒內使用 3 個獨立的普攻或技能攻擊一名英雄時將造成額外適性傷害

          傷害:@DamageBase@ - @DamageMax@(+@BonusADRatio.-1@ 額外物理攻擊;+@APRatio.1@ 魔法攻擊)。

          冷卻時間:@Cooldown@ - @CooldownMin@ 秒


          「我們稱呼他們為雷神,意味著他們的雷電將引發災厄。」" tr "perk_long_desc_8224" = "如接下來承受的魔法傷害將使你的生命低於@PercHealthTrigger.0*100@% 的話獲得一個護盾,根據英雄等級吸收 @ShieldMin@ - @ShieldMax@ 點魔法傷害(+@APRatio.-1@ 魔法攻擊+@ADRatio.-1@ 額外物理攻擊),持續 @ShieldDuration@ 秒。

          冷卻時間:@Cooldown@ 秒" tr "perk_long_desc_8226" = "使用技能擊中一名敵方英雄時使你的最大魔力永久提升 @ManaIncrease@ 點,最多提升 @MaxManaIncrease@ 點魔力。

          額外獲得的魔力達 @MaxManaIncrease@ 點之後,每@PercentManaRestoreCooldown@ 秒回復自身 @PercentManaRestore*100@% 已消耗魔力。

          冷卻時間:@Cooldown.0@ 秒" tr "perk_long_desc_8232" = "位於河道上時獲得 @MovementSpeed@ 跑速及 {{ perk_subtext_AdaptiveForce_Max }}(隨等級提升)。



          願你與奔騰不息的河流一樣迅捷,與受到驚嚇的河蟹一樣靈敏。
          " tr "perk_long_desc_8233" = "血量高於 @HealthPercent*100@% 生命時獲得 {{ perk_subtext_AdaptiveForce_Max }}(隨等級提升)。

          等級 1 時獲得 @MinAdaptive.-1*0.6@ 物理攻擊或 @MinAdaptive@ 魔法攻擊。" tr "perk_long_desc_8234" = "生命低於 @HealthThresholdStart.0*100@% 時對敵方英雄造成 @MinBonusDamagePercent.0*100@% - @MaxBonusDamagePercent.0*100@% 額外傷害。生命降至 @HealthThresholdEnd.0*100@% 時造成最大額外傷害。" tr "perk_long_desc_8241" = "大絕的冷卻時間縮減 @StartingCDR@%。每次施放大絕都會使冷卻時間再縮減 @CDChunkPerStack@%。最多疊加 @MaxStacks@ 次。" tr "perk_long_desc_8304" = "遊戲進行至 @GiveBootsAtMinute@ 分鐘時獲得免費的{{game_item_displayname_2422}},在這之前無法購買任何鞋子。每次造成擊殺或助攻都會使你提前 @SecondsSoonerPerTakedown@ 秒獲得鞋子。

          {{game_item_displayname_2422}}將額外賦予你 +@AdditionalMovementSpeed@ 跑速。" tr "perk_long_desc_8306" = "閃現處於冷卻時將被替換成海克斯閃現

          海克斯閃現:吟唱 @ChannelDuration.1@ 秒後,閃現至一個新的位置。

          冷卻時間:@CooldownTime@ 秒。當你進入與敵方英雄的戰鬥時,冷卻時間為 @ChampionCombatCooldown@ 秒。" tr "perk_long_desc_8313" = "遊戲一開始獲得一個{{ game_item_displayname_2419 }},@InitialCooldown.0@ 分鐘之後轉化成{{ game_item_displayname_2420 }}。{{ game_item_displayname_2420 }}可發動一次凝滯效果。

          縮減 @PercentGAZhonyasCDR.0*100@% {{ game_item_displayname_3157 }}、{{ game_item_displayname_3026 }}及{{ game_item_displayname_3193 }}的冷卻時間。" tr "perk_long_desc_8446" = "位於敵方防禦塔周圍 @DistanceToTower@ 單位之內時,於 @TotalDemolishTime@ 秒內蓄力一次對敵方防禦塔的強大攻擊。蓄力攻擊將造成 @OutputDamagePerStack@(+@MaxHealthPercentDamage.0 * 100@% 自身最大生命)額外物理傷害。

          冷卻時間:@CooldownSeconds@ 秒" tr "perk_long_desc_9101" = "你身上溢補的治癒量會轉化成一個護盾,護盾值最多達 @MaxBaseShieldCap@ (+@ShieldCapRatio.0*100@% 最大生命)

          自己或一名友軍對自己的溢補治癒量將有 @ShieldGenerationRateMin.0*100@ 至 @ShieldGenerationRateMax.0*100@% 會轉化成護盾。" tr "perk_long_desc_9111" = "造成擊殺或助攻時回復 @MissingHealthRestored.0*100@% 失去生命並獲得額外 @BonusGold@ 金錢。



          「最危險的對決伴隨著最偉大的榮耀。」
          —諾克薩斯謀士
          " tr "perk_long_desc_AcuteSenses" = "與一名敵方英雄進入戰鬥時,如果在你 @Range@ 距離單位內有一名 隱藏 的敵人,你會收到一個警告信號。

          除此之外,警告信號會提供 @AdaptiveMin@-@AdaptiveMax@ 適性加成(依等級提升),持續 @Duration@秒。

          冷卻時間: @Cooldown@秒

          敵人如果在 @DelayBeforeConsideredHidden@秒或更長的時間未被看見,都將被視為隱藏的單位。
          " tr "perk_long_desc_ApproachVelocity" = "朝行動受限制的友方英雄或受到你影響而移動能力受限的敵方英雄移動時提升額外 @MovementSpeedPercentBonus.0*100@% 跑速。

          範圍:@ActivationDistance@" tr "perk_long_desc_ArcaneComet" = "使用技能傷害一名敵方英雄時召喚一顆彗星到他們的位置。奧術彗星進入冷卻後,使用技能傷害敵方英雄將縮減剩餘冷卻時間。

          適性傷害:@DamageBase@ - @DamageMax@,隨等級提升(+@APRatio.-1@ 魔法攻擊+@ADRatio.-1@ 額外物理攻擊
          冷卻時間:@RechargeTime@ - @RechargeTimeMin@ 秒

          冷卻時間減免:
          單體傷害:@PercentRefund*100@%。
          範圍傷害:@AoEPercentRefund*100@%。
          持續傷害:@DotPercentRefund*100@%。
          " tr "perk_long_desc_BiscuitDelivery" = "乾糧快遞:每 @BiscuitMinuteInterval@ 分鐘獲得 {{game_item_displayname_2010}} 直到 @SwapOverMinute@ 分。

          乾糧會回復 @HealthHealPercent.0*100@% 使用者失去的生命及魔力。食用或賣掉乾糧會使你的魔力上限永久提升 @PermanentMana@ 點。

          我沒有魔力條啊: 任何沒有魔力條的英雄會回復 @HealthHealPercentManaless.0*100@% 失去生命。" tr "perk_long_desc_BonePlating" = "受到一名敵方英雄傷害後,你所承受的下 @BlockCount@ 次技能或攻擊將獲得 @BlockBase@-@BlockMax@ 傷害減免。


          持續時間:@BlockDuration@秒
          冷卻時間: @Cooldown@秒" tr "perk_long_desc_Celerity" = "所有附加在你身上的跑速加成效果提升 @PercentHasteMod*100@%,且自身獲得 @PercentMS*100@% 跑速。" tr "perk_long_desc_CelestialBody" = "+@HealthBonus@ 永久生命
          -@ChampionDamagePenalty*100@%對英雄及野怪傷害直到 @EndTime@ 分。



          「最偉大的傳說隱居在群星中。」
          —馭夢者達分那。
          " tr "perk_long_desc_CheapShot" = "傷害移動或行動受到限制的敵方英雄時造成 @DamageIncMin@ - @DamageIncMax@ 額外真實傷害(隨等級提升)。

          冷卻時間:@Cooldown@ 秒
          行動受限發生後才會觸發效果。" tr "perk_long_desc_Chrysalis" = "以 @StartingHealth@ 額外生命開始遊戲。當你達成 @MaxTakedowns@擊殺,將此生命轉換為 {{perk_subtext_AdaptiveForce}}。" tr "perk_long_desc_Conditioning" = "{{ perk_short_desc_Conditioning }}" tr "perk_long_desc_Conqueror" = "對一名敵方英雄造成傷害的攻擊或技能將給予 @MinAdaptivePerStack@ - @MaxAdaptivePerStack@ 適性之力(根據等級),持續 @RangedBuffDuration@ 秒(近戰為:@MeleeBuffDuration@ 秒),最多疊加 @MaxStacks@ 次。

          疊滿時,你@TrueDamageConversion*100@% 的傷害將會轉換為真實傷害且你將獲得該傷害數值的治癒量。" tr "perk_long_desc_CosmicInsight" = "+@CDR*100@% 冷卻時間減免
          +@CDR*100@% 最大冷卻時間減免
          +@CDR*100@% 召喚師技能冷卻時間減免
          +@CDR*100@% 道具冷卻時間減免" tr "perk_long_desc_CoupDeGrace" = "對生命低於 @EnemyHealthPercentageThreshold*100@% 的英雄造成 @BonusPercentDamage.0 *100@% 額外傷害。" tr "perk_long_desc_CutDown" = "根據敵方英雄的最大生命值比你多出多少,來對他們多造成 @MinBonusDamagePercent.0*100@% 至 @MaxBonusDamagePercent.0*100@% 的傷害。

          當敵方英雄的最大生命比你多出 @MinHealthDifference.0*100@% 至 @MaxHealthDifference.0*100@% 時,對他們造成的額外傷害會直線性地上升。" tr "perk_long_desc_DarkHarvest" = "傷害生命低於 @HarvestThreshold*100@% 血量的敵方英雄時造成適性傷害並收割他們的靈魂,永久提升 {{perk_displayname_DarkHarvest}} @DamagePerSoulEssence@ 點傷害。

          {{perk_displayname_DarkHarvest}}傷害:@BaseDamageLow@-@BaseDamageHigh@ (隨等級提升) (每個靈魂 +@DamagePerSoulEssence@) (+@ADRatio.-1@ 額外物理攻擊) (+@APRatio.-1@ 魔法攻擊)
          冷卻時間:@Cooldown@ 秒 (取得擊殺或助攻時重置成 @CooldownResetValue.01@ 秒冷卻時間)" tr "perk_long_desc_DomInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_DomPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
          +@AttackSpeed*100@% 攻速" tr "perk_long_desc_DomResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_DomResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_long_desc_DomSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_EyeballCollection" = "擊殺敵方英雄或取得助攻後獲得眼球,每顆眼球可提供 {{ perk_subtext_AdaptiveForce }}。

          蒐集完 @MaxEyeballs@ 顆眼球後,額外獲得 {{ perk_subtext_AdaptiveForce_EyeballCollection }}。

          每擊殺一次英雄或取得一次助攻可獲得 @StacksPerTakedown@ 顆眼球。" tr "perk_long_desc_Firetrap" = "遊戲開始時你的道具欄位會出現一個 {{perk_displayname_Firetrap}},並於之後的每 @TrapGenerationDuration@ 分鐘產生另一個,最多可產生 @MaxFiretraps@ 個陷阱。

          每個 {{perk_displayname_Firetrap}} 都可被放置在地上,陷阱在 @TrapSetDelay@秒後可進行設置並進入潛行狀態,持續 @TrapDuration@秒。

          如果 {{perk_displayname_Firetrap}} 被敵方英雄踩到會爆炸,使他們現形並緩速他們 @SlowAmount*100@%,持續 @SlowDuration@秒並造成 @BurnDamageMin@-@BurnDamageMax@ 真實傷害 (依等級提升)。如果陷阱在引爆前被設置在草叢中,緩速效果將提升至 @BrushSlowAmount*100@% 且傷害會加倍。" tr "perk_long_desc_FleetFootwork" = "攻擊或移動會累加能量。達 100 層時你下一次的攻擊將充滿能量。

          充能攻擊會使你回復 @HealBase@ - @HealMax@(+@HealBonusADRatio.-1@ 額外物理攻擊、+@HealAPRatio.-1@ 魔法攻擊)生命,並賦予你 +@MSBuff*100@% 跑速,持續 @MSDuration.0@ 秒。

          遠距離英雄:從小兵身上所獲得的回復效果為 @RangedMinionReduction*100@%。" tr "perk_long_desc_FontOfLife" = "對一名敵方英雄造成行動受限效果時標記他們 @MarkDuration@ 秒。

          友方英雄攻擊被標記的敵人將於 @HealDuration@ 秒內回復相當於 @FlatHealAmount@ + @HealthRatio.-1 * 100@% 你的最大生命的血量。" tr "perk_long_desc_FuturesMarket" = "你可以透過貸款來購買道具,能貸款的數目會隨著時間提升。

          能貸款的金額:@ExcessCostPenaltyFlat@ 金錢。" tr "perk_long_desc_GatheringStorm" = "每隔 @UpdateAfterMinutes@ 分鐘獲得魔法攻擊或物理攻擊(適性)。

          10 分鐘:+ 8 魔法攻擊或 5 物理攻擊
          20 分鐘:+ 24 魔法攻擊或 14 物理攻擊
          30 分鐘:+ 48 魔法攻擊或 29 物理攻擊
          40 分鐘:+ 80 魔法攻擊或 48 物理攻擊
          50 分鐘:+ 120 魔法攻擊或 72 物理攻擊
          60 分鐘:+ 168 魔法攻擊或 101 物理攻擊
          以此類推…" tr "perk_long_desc_GhostPoro" = "你的守衛失效時在原地留下一隻{{ perk_displayname_GhostPoro }},其可提供該地區的視野,持續 @MaxDuration@ 秒。鄰近敵方英雄靠近時會嚇跑{{ perk_displayname_GhostPoro }}。

          每生成一隻{{ perk_displayname_GhostPoro }}還有{{ perk_displayname_GhostPoro }}偵查到一名敵方英雄時可使你獲得{{ perk_subtext_AdaptiveForce }},最多疊加 @MaxStacks@ 層。

          疊加 @MaxStacks@ 層後額外獲得 @CompletionBonus@ 適性之力。" tr "perk_long_desc_GlacialAugment" = "基本攻擊會緩速敵方英雄 @SlowDuration.0@ 秒。緩速效果會在持續時間內逐漸提升。
        • 遠程:遠程攻擊能夠緩速@SlowAmountBase.0*-100@% - @SlowAmountMax.0*-100@%
        • 近戰:近戰攻擊能夠緩速@SlowAmountBaseMelee.0*-100@% - @SlowAmountMaxMelee.0*-100@%

        • 使用主動道具緩速敵方英雄會發射冰凍光束,凍結周遭地面@SlowZoneDuration@ 秒,緩速其中所有的敵人 @SlowZoneSlow*-100@%。

          冷卻時間:@UnitCDBase@-@UnitCD16@ 秒每個單位。" tr "perk_long_desc_GraspOfTheUndying" = "進入戰鬥之後,每過 @TriggerTime@ 秒你下一次對敵方英雄的普攻將附帶以下效果:
        • 額外造成相當於自身 @PercentHealthDamage.0@% 最大生命的魔法傷害
        • 使你回復相當於自身 @PercentHealthHeal.0*100@% 最大生命的血量
        • 永久提升 @MaxHealthPerProc@ 生命

        • 遠程攻擊型英雄:額外傷害、治癒效果及獲得的永久生命減少 @RangedPenaltyMod*100@%。
          " tr "perk_long_desc_Guardian" = "{{ perk_shared_desc_Guardian }}

          冷卻時間:@Cooldown@ - @CooldownMaxLevel@
          護盾:@ShieldBase@ - @ShieldMax@ + @APRatio*100@% 你的魔法攻擊 + @HPRatio.0*100@% 你的額外生命。
          加速:+@Haste*100@% 跑速。" tr "perk_long_desc_HailOfBlades" = "在攻擊敵方英雄時,提供 @ASBoostMin*100@% 攻速給最先的 @NumHits@ 次普攻。

          兩次普攻之間的間隔不能超過 @Duration@ 秒,否則效果將終止。

          冷卻時間:@OutOfCombatCooldown@ 秒,須處於脫離戰鬥的狀態。

          普攻重置效果會使攻擊次數限制提升 1 次。
          可讓你暫時突破攻速上限。
          " tr "perk_long_desc_HailOfBlades_Future" = "對一名敵方英雄的前 @NumHits@ 次攻擊會獲得 @ASBoostMin*100@-@ASBoostMax*100@% 攻速。 {{perk_displayname_HailOfBlades}} 將短暫允許你突破攻速上限,但每次的攻擊間隔不能超過 @Duration@秒,否則效果將終止。

          冷卻時間: @OutOfCombatCooldown@秒 (在脫離戰鬥的狀況下,重置速度提快 5 倍)。

          " tr "perk_long_desc_Heartseeker" = "擊殺攻城砲車或對英雄產生擊殺或助攻時將召喚一個 {{perk_displayname_Heartseeker}} 實體,獵補最靠近的敵方英雄 @EntityLifetime@秒。 接觸後,實體會依附其上,提供他們的視野 @RevealDuration@秒。

          對一名被 {{perk_displayname_Heartseeker}} 影響的英雄造成傷害時將會摧毀實體,移除所提供的視野,但造成 @BaseDamageMin@-@BaseDamageMax@ (+@ADRatio@ 額外物理攻擊)(+@APRatio@ 魔法攻擊) 魔法傷害。" tr "perk_long_desc_IngeniousHunter" = "獲得 @StartingActiveItemCDR.0*100@% 主動道具冷卻時間減免,每層賞金獵人疊層還會再使其提升 @ActiveItemCDRPerStack.0*100@%(包括飾品)。

          從一名敵方英雄身上取得擊殺或助攻時獲得一層賞金獵人疊層。對同一英雄只能觸發一次。" tr "perk_long_desc_InsDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_InsPreSetBonus" = "+@AttackSpeed*100@% 攻速" tr "perk_long_desc_InsResSetBonus" = "+@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_long_desc_InsSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_IronSkin" = "獲得 +@ArmorBase@ 物理防禦。

          獲得來自消耗品的治癒效果、至少回復 @FlatHealThreshold@ 生命的治癒效果,或是受到護盾保護時提升 @TotalExtraArmor*100@% 物理防禦,持續 @EvolveArmorDuration@ 秒。" tr "perk_long_desc_Kleptomancy" = "使用一個技能後,接下來的 @KleptoCharges@ 次攻擊,每次都會提供自身 5 金幣...或是其他神秘獎勵。

          只有在攻擊敵方英雄時才會提供你的獎勵。" tr "perk_long_desc_LegendBloodline" = "每層傳奇疊層賦予你 @LifeStealPerStack*100@% 普攻吸血效果(最多 @MaxLegendStacks@ 層)。

          你可以藉由對敵方英雄造成擊殺或助攻;擊殺史詩級或大型野怪;擊殺士兵來累積傳奇疊層。" tr "perk_long_desc_LegendHeroism" = "獲得 @AttackSpeedBase*100@% 攻速,每層傳奇疊層都會再使其提升 @AttackSpeedPerStack*100@%(最多 @MaxLegendStacks@ 層)。

          你可以藉由對敵方英雄、史詩級野怪造成擊殺或助攻;擊殺大型野怪或士兵來累積傳奇疊層。" tr "perk_long_desc_LegendTenacity" = "獲得 @TenacityBase*100@% 韌性,每層傳奇疊層都會再使其提升 @TenacityPerStack*100@%(最多 @MaxLegendStacks@ 層)。

          你可以藉由對敵方英雄、史詩級野怪造成擊殺或助攻;擊殺大型野怪或士兵來累積傳奇疊層。" tr "perk_long_desc_LethalTempo" = "一旦對一名敵方英雄造成傷害,@LeadInDelay.1@ 秒後你將獲得 @AttackSpeedMin*100@ - @AttackSpeedMax*100@% 攻速(隨等級提升),持續 @AttackSpeedBuffDurationMin@ 秒。繼續攻擊一名敵方英雄將使此效果延長至 @AttackSpeedBuffDurationMax@ 秒。

          冷卻時間:@Cooldown@秒

          {{perk_displayname_LethalTempo}}將使你暫時突破攻速上限。" tr "perk_long_desc_MinionDematerializer" = "開始對戰時獲得 @GainedMinionKillers@ 個{{game_item_displayname_2403}} ,此道具能夠立刻擊殺並吸收線上的小兵。{{game_item_displayname_2403}}在遊戲開始的前 @InitialCooldown@ 秒不能使用。

          吸收小兵會永久讓你對該類型小兵的傷害 +@DamageBonusForAnyAbsorbed.0*100@%,對相同類型的小兵每額外使用一次小兵去質器,該傷害會再額外+@DamageBonusPerAdditionalAbsorbed.0*100@%
          " tr "perk_long_desc_MirrorShell" = "獲得 +@MRBase@ 魔法防禦。

          消耗品的治療效果至少治療 @FlatHealThreshold@ 生命,且護盾提升你的魔法防禦 @EvolveBonusMR*100@% 持續 @EvolveShellDuration@ 秒。" tr "perk_long_desc_NimbusCloak" = "於你施放大絕後的短暫時間內,獲得隨時間遞減的提升跑速,持續 @Duration.1@ 秒,且讓你無視單位的碰撞。

          提升:@MoveSpeedBoost@ 跑速
          冷卻時間:@Cooldown@ 秒,會隨著你的 冷卻時間減免 而縮短。" tr "perk_long_desc_Overgrowth" = "從在你身邊死亡的野怪或敵方小兵吸取靈魂碎片,每@UnitsPerTier@ 個碎片將使你永久獲得 @FlatHealthPerTier@ 總生命。

          當收集 @ThresholdUnits@ 個野怪或敵方小兵的碎片,將獲得額外 @ThresholdMaxHealthRatio*100@% 總生命。" tr "perk_long_desc_PhaseRush" = "@Window@ 秒內使用 3 次普攻或 3 個獨立的技能攻擊一名敵方英雄時獲得@HasteBase*100@ - @HasteMax*100@% 跑速(隨等級提升)及 @SlowResist*100@% 緩速抗性。

          持續時間:@Duration@ 秒
          冷卻時間:@Cooldown@ 秒" tr "perk_long_desc_Predator" = "添加主動效果「{{perk_displayname_Predator}}」到你的鞋子。

          {{ game_itemmod_bloodmoonboots }}" tr "perk_long_desc_PreDomSetBonus" = "+@AttackSpeed*100@% 攻速
          {{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_PreInsSetBonus" = "+@AttackSpeed*100@% 攻速" tr "perk_long_desc_PreResSetBonus" = "+@AttackSpeed*100@% 攻速" tr "perk_long_desc_PresenceOfMind" = "取得擊殺或助攻後回復自身 @PercentManaRestore*100@% 最大魔力並返還 @UltimateCooldownRefund*100@% 大絕冷卻時間。" tr "perk_long_desc_PreSorSetBonus" = "+@AttackSpeed*100@% 攻速
          {{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_PreSorSplitBonus" = "+@AttackSpeed*100@% 攻速
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_long_desc_PressTheAttack" = "連續使用 @HitsRequired@ 次普攻攻擊一名敵方英雄時造成 @MinDamage@ - @MaxDamage@ 額外適性傷害(隨等級提升),同時使他們變得脆弱。接下來@AmpDuration@ 秒內他們承受的所有傷害將提升 @AmpPotencyStartSelf.0*100@ - @AmpPotencyMaxSelf.0*100@%。" tr "perk_long_desc_RavenousHunter" = "將一部分技能造成的傷害轉化成治癒效果。
          治癒量:@StartingOmnivamp*100@% 技能傷害,每層賞金獵人疊層還會再使其提升 @OmnivampPerStack*100@%。

          從一名敵方英雄身上取得擊殺或助攻時獲得一層賞金獵人疊層。對同一英雄只能觸發一次。

          範圍傷害僅能造成三分之一的治癒效果。
          " tr "perk_long_desc_ResDomSetBonus" = "+@Health@ 生命" tr "perk_long_desc_ResDomSplit" = "+@Health@-@HealthAtEighteen@ 生命(隨等級提升)
          {{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_ResInsSetBonus" = "+@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_long_desc_ResPreSetBonus" = "+@Health@ 生命" tr "perk_long_desc_ResPreSplit" = "+@Health@-@HealthAtEighteen@ 生命(隨等級提升)
          +@AttackSpeed.0*100@% 攻速" tr "perk_long_desc_ResSorSetBonus" = "+@Health@ 生命" tr "perk_long_desc_ResSorSplit" = "+@Health@-@HealthAtEighteen@ 生命(隨等級提升)
          {{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_Revitalize" = "你施放或接收到的治癒效果和護盾增強@StandardAmp.0@%,對生命低於@HealthCutoff.0@% 的目標再增強 @ExtraAmp.0@%。" tr "perk_long_desc_Scorch" = "你下一次施放的傷害技能命中敵方英雄時使其燃燒,@dotduration@ 秒後造成 @damage@ - @damagemax@ 額外魔法傷害(隨等級提升)。

          冷卻時間:@BurnlockoutDuration@ 秒。" tr "perk_long_desc_ScryersGaze" = "在你 @DetectionRange@ 距離單位內,距離最近的敵方守衛或視野裝置將現形 @BlackoutDuration@秒。此外,在摧毀一個視野裝置後,傷害一名敵方英雄將會造成 @DamageMin@ - @DamageMax@ 額外魔法傷害。

          冷卻時間: @Cooldown@秒

          {{perk_displayname_ScryersGaze}} 在遊戲開始時處於冷卻階段。" tr "perk_long_desc_SecondWind" = "受到一名敵方英雄傷害後,於 @RegenSeconds@ 秒內回復等同於 @RegenPercentMax.0*100@% 失去生命 + @RegenFlat.0@ 的血量。" tr "perk_long_desc_ShieldBash" = "被護盾保護時,隨等級獲得 1 - 10 物理防禦與魔法防禦。

          當你獲得一個新護盾時,你對一名英雄的下次普攻會造成 @ProcBaseMin@ - @ProcBaseMax@ (+@BonusHealthRatio.1@% 額外生命) (+@ShieldRatio.1@% 新護盾值) 額外 適性 傷害。

          護盾失效後你最多可以在 @ProcDuration@ 秒內來使用這個效果。" tr "perk_long_desc_SorDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_SorInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_SorPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
          +@AttackSpeed*100@% 攻速" tr "perk_long_desc_SorResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_SorResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_long_desc_StatModAdaptive" = "+@StatGain2@ 適性之力" tr "perk_long_desc_StatModArmor" = "+@StatGain@ 物理防禦" tr "perk_long_desc_StatModAttackSpeed" = "+@StatGain@% 攻擊速度" tr "perk_long_desc_StatModCooldownReductionScaling" = "+@StatGainMin@-@StatGainMax@% 冷卻時間減免 (隨等級提升)" tr "perk_long_desc_StatModHealthScaling" = "+@StatGainMin@-@StatGainMax@ 生命 (隨等級提升)" tr "perk_long_desc_StatModMagicResist" = "+@StatGain@ 魔法防禦" tr "perk_long_desc_StatModMovementSpeed" = "+@StatGain1@% 移動速度" tr "perk_long_desc_SuddenImpact" = "脫離潛行狀態,或使用衝撞、跳躍、閃現、傳送後,對一名敵方英雄造成傷害將使你獲得@BonusLethality.0@ 物理致命和 @BonusMpen.0@ 魔法穿透,持續 @Duration@ 秒。

          冷卻時間:@Cooldown@ 秒" tr "perk_long_desc_SummonAery" = "你的普攻和技能會將艾莉送至目標身上,對敵方英雄造成傷害或保護友方英雄。

          傷害:@DamageBase@ - @DamageMax@,隨等級提升(+@DamageAPRatio.-1@ 魔法攻擊、+@DamageADRatio.-1@ 額外物理攻擊
          護盾:@ShieldBase@ - @ShieldMax@,隨等級提升(+@ShieldRatio.-1@ 魔法攻擊、+@ShieldRatioAD.-1@ 額外物理攻擊

          艾莉尚未返回你的身邊時無法將牠再次送至一名新的目標身上。" tr "perk_long_desc_TasteOfBlood" = "傷害一名敵方英雄時治癒自己。

          治癒量:@HealAmount@ - @HealAmountMax@(+@ADRatio.-1@ 額外物理攻擊、+@APRatio.-1@ 魔法攻擊)生命(隨等級提升)

          冷卻時間:@Cooldown@ 秒" tr "perk_long_desc_Template" = "" tr "perk_long_desc_TimeWarpTonic" = "使用藥水或乾糧立即獲得其所提供的 @RestorationPercentage*100@% 生命或魔力,但會使該消耗品進入短暫的冷卻時間。此外,在藥效作用期間獲得 @BonusMS*100@% 跑速。

          冷卻時間:與消耗品的持續時間相同。" tr "perk_long_desc_Transcendence" = "等級達 @LevelToTurnOn@ 級時獲得 @MaxCDR*100@% 冷卻時間減免。

          超出上限的冷卻減免,每 1 % 都會轉換成 {{ perk_subtext_AdaptiveForce }}。" tr "perk_long_desc_UltimateHunter" = "你的大絕獲得 @StartingUltCDR@% 冷卻時間減免,每層 賞金獵人 層數將增加額外 @AdditionalUltCDR.0@%。

          從一名敵方英雄身上取得擊殺或助攻會獲得一層賞金獵人疊層,此效果對同一英雄只能觸發一次。" tr "perk_long_desc_Unflinching" = "施放一個召喚師技能後,獲得額外@BonusTenacity*100@% 韌性及緩速抗性,持續 @BuffDuration@ 秒。此外,每個正在冷卻的召喚師技能都會使你的韌性和緩速抗性提升 @PersistTenacity*100@%。" tr "perk_long_desc_UnsealedSpellbook" = "將你本身裝備的其中一個召喚師技能更換為一個新的、一次性使用的召喚師技能。每更換一個獨特的召喚師技能將永久減少你召喚師技能更換的冷卻時間 @ShardRechargeReductionSeconds@ 秒(初始更換的冷卻時間為 @ShardRechargeMinutes@ 分鐘)。

          你第一次能更換召喚師技能為遊戲進行至 @ShardFirstMinutes@ 分鐘時。

          召喚師技能只能於脫離戰鬥狀態時更換。
          在使用一個透過更換而取得的召喚師技能後,你必須再更換其他的召喚師技能 @NumSummonersBeforeRepeat@ 次,才能再次選擇該召喚師技能。
          " tr "perk_long_desc_VeteranAftershock" = "使一名敵方英雄無法移動後,自身物理防禦和魔法防禦提升 @FlatResists@ + @PercentBonusResist*100@% 自身額外雙防,持續 @DelayBeforeBurst.1@ 秒。接下來釋放衝擊波,對周圍敵人造成魔法傷害。

          傷害:@StartingBaseDamage@ - @MaxBaseDamage@ (+@HealthRatio.-1@% 自身最大生命)
          冷卻時間:@Cooldown@ 秒

          裂地衝擊提供的防禦加成上限: @BonusResistMin@-@BonusResistMax@(隨等級提升)
          " tr "perk_long_desc_ZombieWard" = "摧毀(助攻也算)敵方守衛後可召喚我方的{{perk_displayname_ZombieWard}}取代原先的位置。

          每生成一隻{{ perk_displayname_ZombieWard }}可獲得 {{ perk_subtext_AdaptiveForce }},最多疊加 @MaxStacks@ 層。

          生成 @MaxStacks@ 隻{{perk_displayname_ZombieWard}}後將額外獲得 @CompletionBonus@ 點適性之力。

          殭屍守衛會被敵方看到,可持續存在 @WardDuration@ 秒,且不會計入你的守衛上限。 " tr "perk_rune_stat_groupname_defensive" = "防禦" tr "perk_rune_stat_groupname_flex" = "彈性" tr "perk_rune_stat_groupname_offensive" = "攻擊" tr "perk_shared_desc_Guardian" = "守護周圍 @SnuggleRange@ 單位之內的友軍以及被你用技能指定的友軍,持續 @GuardDuration@ 秒。守護期間,若你或該名友軍即將受到傷害,兩者均會獲得一個護盾並受到加速,持續 @ShieldDuration@ 秒。" tr "perk_short_desc_7000" = "" tr "perk_short_desc_8105" = "造成擊殺或助攻後(對同一英雄只能觸發一次)永久獲得脫離戰鬥跑速。" tr "perk_short_desc_8112" = "@WindowDuration@ 秒內使用三個獨立的普攻或技能攻擊一名敵方英雄時將造成額外適性傷害。" tr "perk_short_desc_8224" = "若承受的魔法傷害將使你的生命變得過低的話,你會獲得一個魔法傷害護盾。" tr "perk_short_desc_8226" = "使用技能擊中一名敵方英雄時使你的最大魔力永久提升 @ManaIncrease@ 點,最多提升 @MaxManaIncrease@ 點魔力。

          額外獲得的魔力達 @MaxManaIncrease@ 點之後,每 @PercentManaRestoreCooldown@ 秒回復自身 @PercentManaRestore*100@% 已消耗魔力。" tr "perk_short_desc_8232" = "位於河道上時獲得額外跑速及魔法攻擊/物理攻擊(適性)。" tr "perk_short_desc_8233" = "生命高於 @HealthPercent*100@% 時獲得額外適性傷害。" tr "perk_short_desc_8234" = "你的生命低於一定值時會對敵方英雄造成額外傷害。" tr "perk_short_desc_8241" = "縮減大絕的冷卻時間。每次施放大絕都會再縮減更多冷卻時間。" tr "perk_short_desc_8304" = "遊戲進行至 @GiveBootsAtMinute@ 分鐘時獲得一雙免費的鞋子,在這之前你無法購買任何鞋子。每次造成擊殺或助攻都會使鞋子送達的時間提前 @SecondsSoonerPerTakedown@ 秒。" tr "perk_short_desc_8306" = "閃現正在冷卻時會被海克斯閃現取代。

          海克斯閃現:吟唱數秒後閃現至一個新的位置。" tr "perk_short_desc_8313" = "獲得一個免費的{{game_item_displayname_2420}}。{{game_item_displayname_2420}}可以使用一次凝滯效果。" tr "perk_short_desc_8446" = "位於敵方防禦塔附近時對其進行強大的蓄力攻擊。" tr "perk_short_desc_9101" = "你身上溢補的治癒量將轉化成一個護盾。" tr "perk_short_desc_9111" = "造成擊殺或助攻時回復@MissingHealthRestored.0*100@% 失去生命並額外獲得 @BonusGold@ 金錢。 " tr "perk_short_desc_AcuteSenses" = "與一名敵方英雄進入戰鬥時,如果在你附近有一名 隱藏 的敵人,你會收到一個警告信號。

          除此之外,警告信號會提供額外傷害 @Duration@秒。

          " tr "perk_short_desc_ApproachVelocity" = "朝移動受限的友方英雄或受到你影響而移動能力受限的敵方英雄移動的時候提升額外 跑速。" tr "perk_short_desc_ArcaneComet" = "使用技能傷害一名敵方英雄時召喚一顆彗星至他們的位置。" tr "perk_short_desc_BiscuitDelivery" = "每@BiscuitMinuteInterval@ 分獲得免費的乾糧,直到@SwapOverMinute@ 分。食用或賣掉乾糧會永久提升你的最大魔力並同時回復生命與魔力。" tr "perk_short_desc_BonePlating" = "{{perk_long_desc_BonePlating}}" tr "perk_short_desc_Celerity" = "所有附加在你身上的跑速加成效果提升 @PercentHasteMod*100@%,且自身額外獲得 @PercentMS*100@% 跑速。" tr "perk_short_desc_CelestialBody" = "+@HealthBonus@ 永久生命
          -@ChampionDamagePenalty*100@%對英雄及野怪傷害直到 @EndTime@ 分。" tr "perk_short_desc_CheapShot" = "傷害移動或行動受到限制的敵方英雄時造成額外真實傷害。" tr "perk_short_desc_Chrysalis" = "{{perk_long_desc_Chrysalis}}" tr "perk_short_desc_Conditioning" = "遊戲進行至 @MinutesRequired@ 分鐘後獲得 +@ArmorBase@ 物理防禦和 +@MRBase@ 魔法防禦,並提升@ExtraResist@% 物理防禦和魔法防禦。" tr "perk_short_desc_Conqueror" = "在攻擊敵方英雄時獲得適應之力的疊層。在達到 @MaxStacks@ 層後,將你一部分的傷害轉化為真實傷害和並給予你該數值的治療量。" tr "perk_short_desc_CosmicInsight" = "+@CDR*100@% 冷卻時間減免
          +@CDR*100@% 最大冷卻時間減免
          +@CDR*100@% 召喚師技能冷卻時間減免
          +@CDR*100@% 道具冷卻時間減免" tr "perk_short_desc_CoupDeGrace" = "對低血量的英雄造成額外傷害。" tr "perk_short_desc_CutDown" = "對最大生命比你高的英雄造成額外傷害。" tr "perk_short_desc_DarkHarvest" = "對生命低的英雄造成 適性傷害並從目標身上收集靈魂。" tr "perk_short_desc_DomInsSetBonus" = "征服 + 啟示 組合加成" tr "perk_short_desc_DomPreSetBonus" = "征服 + 精準 組合加成" tr "perk_short_desc_DomResSetBonus" = "征服 + 意志 組合加成" tr "perk_short_desc_DomSorSetBonus" = "征服 + 巫術 組合加成" tr "perk_short_desc_EyeballCollection" = "擊殺敵方英雄或取得助攻後獲得眼球。每顆眼球可永久提供物理攻擊或魔法攻擊(適性),完成蒐集後還會獲得額外的適性之力。" tr "perk_short_desc_Firetrap" = "遊戲開始時你的道具欄位會出現一個 {{perk_displayname_Firetrap}}。在遊戲過程中最多可以再產生 @MaxFiretraps-1@ 個。

          如果 {{perk_displayname_Firetrap}} 被踩到將會爆炸,現形附近的英雄,大幅度地緩速他們數秒並對他們造成真實傷害。陷阱若於草叢中爆炸,它的效果將大幅度地提升。
          " tr "perk_short_desc_FleetFootwork" = "攻擊或移動會累加能量。達 100 層時你下一次的攻擊將治癒你並賦予你額外跑速。" tr "perk_short_desc_FontOfLife" = "對一名敵方英雄造成行動受限效果時標記他們。友方英雄攻擊被你標記的敵人時將受到治癒。" tr "perk_short_desc_FuturesMarket" = "你可以透過貸款來購買道具。" tr "perk_short_desc_GatheringStorm" = "隨著遊戲的進行獲得逐漸增加的物理攻擊或魔法攻擊(適性)。" tr "perk_short_desc_GhostPoro" = "你的守衛失效時在原地留下一隻{{ perk_displayname_GhostPoro }}。{{ perk_displayname_GhostPoro }}可提供該地區的視野,直到牠被敵方英雄發現。每生成一隻{{ perk_displayname_GhostPoro }}還有{{ perk_displayname_GhostPoro }}偵查到一名敵方英雄時永久獲得物理攻擊或魔法攻擊(適性),完成收集後還會額外獲得屬性加成。" tr "perk_short_desc_GlacialAugment" = "你對敵方英雄的第一次攻擊將緩速他們(每個單位有自己的冷卻時間)。使用主動道具緩速敵人時會發射冰凍光束,凍結周遭地面並緩速其中所有的敵人。" tr "perk_short_desc_GraspOfTheUndying" = "進入戰鬥之後,每過 @TriggerTime@ 秒你下一次對敵方英雄的普攻將造成額外魔法傷害;治癒你,並永久提升你的生命。 " tr "perk_short_desc_Guardian" = "守護被你用技能指定以及在你身邊的友軍。若你或被守護的友軍即將受到傷害,兩者均會獲得一個護盾並受到加速。" tr "perk_short_desc_HailOfBlades" = "在攻擊敵方英雄時,於最一開始的 @NumHits@ 次攻擊獲得大量攻速。" tr "perk_short_desc_HailOfBlades_Future" = "對敵方英雄的前 @NumHits@ 次攻擊會獲得大量攻速及額外 適性傷害。" tr "perk_short_desc_Heartseeker" = "擊殺攻城砲車或對英雄產生擊殺或助攻時將召喚一個 {{perk_displayname_Heartseeker}} 實體,獵補最靠近的敵方英雄,使他們現形,若你在短時間後攻擊他們,將造成額外魔法傷害。" tr "perk_short_desc_IngeniousHunter" = "造成擊殺或助攻後(對同一英雄只能觸發一次)永久獲得主動道具冷卻時間減免(包括飾品)。" tr "perk_short_desc_InsDomSetBonus" = "啟示 + 征服 組合加成" tr "perk_short_desc_InsPreSetBonus" = "啟示 + 精準 組合加成" tr "perk_short_desc_InsResSetBonus" = "啟示 + 意志 組合加成" tr "perk_short_desc_InsSorSetBonus" = "啟示 + 巫術 組合加成" tr "perk_short_desc_IronSkin" = "獲得 +@ArmorBase@ 物理防禦。
          治癒效果(包括消耗品的治癒效果)會暫時使你的物理防禦提升 @TotalExtraArmor*100@%。" tr "perk_short_desc_Kleptomancy" = "透過對敵方英雄施放技能和普攻來從他們身上掠奪金幣和道具。" tr "perk_short_desc_LegendBloodline" = "對敵人造成擊殺或助攻將賦予你永久普攻吸血。前期較為弱勢,但後期比其他的符文強大。" tr "perk_short_desc_LegendHeroism" = "對敵人造成擊殺或助攻將賦予你永久攻速。" tr "perk_short_desc_LegendTenacity" = "對敵人造成撃殺或助攻將賦予你永久韌性。 " tr "perk_short_desc_LethalTempo" = "一旦傷害一名敵方英雄,@LeadInDelay.1@ 秒後你將獲得大量攻速。致命節奏可使你暫時突破攻速上限。" tr "perk_short_desc_MinionDematerializer" = "開始對戰時獲得 @GainedMinionKillers@ 個{{game_item_displayname_2403}}。利用此道具擊殺小兵將使你對該類型的小兵產生永久額外傷害。" tr "perk_short_desc_MirrorShell" = "獲得 +@MRBase@ 魔法防禦。
          治癒效果(包括消耗品的治癒效果)會暫時使你的魔法防禦提升 @EvolveBonusMR*100@%。
          " tr "perk_short_desc_NimbusCloak" = "於你施放大絕後的短暫時間內,獲得隨時間遞減的提升跑速,持續 @Duration.1@ 秒,且讓你無視單位的碰撞。" tr "perk_short_desc_Overgrowth" = "當小兵或野怪在你周圍死亡時,獲得永久的最大生命成長。" tr "perk_short_desc_PhaseRush" = "使用 3 個獨立的普攻或技能攻擊一名敵方英雄時獲得大量跑速。" tr "perk_short_desc_Predator" = "添加一個主動效果到你的鞋子,其會使你獲得大量跑速,並使你下一次的普攻或技能造成額外適性傷害。" tr "perk_short_desc_PreDomSetBonus" = "精準 + 征服 組合加成" tr "perk_short_desc_PreInsSetBonus" = "精準 + 啟示 組合加成" tr "perk_short_desc_PreResSetBonus" = "精準 + 意志 組合加成" tr "perk_short_desc_PresenceOfMind" = "取得擊殺或助攻後回復自身 @PercentManaRestore*100@% 最大魔力並返還 @UltimateCooldownRefund*100@% 大絕冷卻時間。" tr "perk_short_desc_PreSorSetBonus" = "精準 + 巫術 組合加成" tr "perk_short_desc_PressTheAttack" = "連續普攻 @HitsRequired@ 次敵方英雄將造成額外傷害,同時使他們變得脆弱。接下來 @AmpDuration@ 秒內他們承受的所有傷害將提升。" tr "perk_short_desc_RavenousHunter" = "造成擊殺或助攻後(對同一英雄只能觸發一次)永久使一部分的技能傷害轉化成治癒效果。" tr "perk_short_desc_ResDomSetBonus" = "意志 + 征服 組合加成" tr "perk_short_desc_ResInsSetBonus" = "意志 + 啟示 組合加成" tr "perk_short_desc_ResPreSetBonus" = "意志 + 精準 組合加成" tr "perk_short_desc_ResSorSetBonus" = "意志 + 巫術 組合加成" tr "perk_short_desc_Revitalize" = "你施放或接收到的護盾和治癒效果增強 @StandardAmp.0@%,對生命低於一定百分比的目標再增強 @ExtraAmp.0@%。" tr "perk_short_desc_Scorch" = "每過 @BurnlockoutDuration@ 秒你的首個傷害技能命中敵方英雄時會使其燃燒。" tr "perk_short_desc_ScryersGaze" = "離你經過區域最近的敵方守衛或視野裝置將現形數秒。此外,在摧毀一個視野裝置後,傷害一名敵方英雄將會造成額外魔法傷害。" tr "perk_short_desc_SecondWind" = "受到敵方英雄傷害後於時間內回復一部分失去生命。" tr "perk_short_desc_ShieldBash" = "當你獲得一個護盾,你對一名英雄的下個普攻會造成額外 適性 傷害。" tr "perk_short_desc_SorDomSetBonus" = "巫術 + 征服 組合加成" tr "perk_short_desc_SorInsSetBonus" = "巫術 + 啟示 組合加成" tr "perk_short_desc_SorPreSetBonus" = "巫術 + 精準 組合加成" tr "perk_short_desc_SorResSetBonus" = "巫術 + 意志 組合加成" tr "perk_short_desc_SuddenImpact" = "使用衝撞、跳躍、閃現、傳送或脫離潛行狀態後獲得大量物理致命及魔法穿透。" tr "perk_short_desc_SummonAery" = "你的普攻和技能會將艾莉送至目標身上,傷害敵人或保護友軍。" tr "perk_short_desc_TasteOfBlood" = "傷害一名敵方英雄時回復自身生命。" tr "perk_short_desc_Template" = "" tr "perk_short_desc_TimeWarpTonic" = "使用藥水和乾糧後立即獲得其所提供的部份回復額度。在藥效作用期間獲得額外跑速。" tr "perk_short_desc_Transcendence" = "等級達 @LevelToTurnOn@ 級時獲得 @MaxCDR*100@% 冷卻時間減免。超出上限的冷卻減免會轉換成魔法攻擊或物理攻擊(適性)。" tr "perk_short_desc_UltimateHunter" = "唯一 擊殺或助攻 將給予你大絕永久的冷卻時間減免。" tr "perk_short_desc_Unflinching" = "施放一個召喚師技能後,短暫獲得額外韌性及緩速抗性。此外,每個正在冷卻的召喚師技能都將使你獲得額外韌性及緩速抗性。" tr "perk_short_desc_UnsealedSpellbook" = "在脫離戰鬥時更換召喚師技能。更換獨一無二的召喚師技能來提高你未來能夠更換召喚師技能的頻率。" tr "perk_short_desc_VeteranAftershock" = "使一名敵方英雄無法移動後獲得防禦加成,接著對周圍敵人造成大量魔法傷害。" tr "perk_short_desc_ZombieWard" = "摧毀(助攻也算)敵方守衛後可召喚我方的{{perk_displayname_ZombieWard}}取代原先的位置。每生成一隻{{perk_displayname_ZombieWard}}可永久獲得物理攻擊或魔法攻擊(適性),完成蒐集時還可額外獲得攻擊加成。 " tr "perk_statstring_0" = "物理攻擊" tr "perk_statstring_1" = "魔法攻擊" tr "perk_substring_acutesensesadaptive_0" = "@f9@ 物理攻擊" tr "perk_substring_acutesensesadaptive_1" = "@f9@ 魔法攻擊" tr "perk_substring_ConquerorAdaptive_0" = "@f5.1@ 物理攻擊" tr "perk_substring_ConquerorAdaptive_1" = "@f5@ 魔法攻擊" tr "perk_substring_DarkHarvestadaptive_0" = "@f8@物理傷害" tr "perk_substring_DarkHarvestadaptive_1" = "@f8@ 魔法傷害" tr "perk_substring_DarkHarvestThreshold1_0" = " @SoulThreshold1@靈魂碎片:目標被緩速 @SlowAmount*100@% 持續 @SlowDuration@ 秒" tr "perk_substring_DarkHarvestThreshold1_1" = "@SoulThreshold1@靈魂碎片:目標被緩速 @SlowAmount*100@% 持續 @SlowDuration@ 秒" tr "perk_substring_DarkHarvestThreshold2_0" = "@SoulThreshold2@ 靈魂碎片:靈魂收割對附近敵方英雄造成傷害" tr "perk_substring_DarkHarvestThreshold2_1" = "@SoulThreshold2@ 靈魂碎片:靈魂收割對附近敵方英雄造成傷害" tr "perk_substring_DarkHarvestThreshold3_0" = "@SoulThreshold3@靈魂碎片:靈魂收割造成真實傷害" tr "perk_substring_DarkHarvestThreshold3_1" = "@SoulThreshold3@靈魂碎片:靈魂收割造成真實傷害" tr "perk_substring_ghostporoadaptive_0" = "@f9@ 物理攻擊" tr "perk_substring_ghostporoadaptive_1" = "@f9@ 魔法攻擊" tr "perk_substring_shieldbashadaptive_0" = "魔法傷害" tr "perk_substring_shieldbashadaptive_1" = "物理傷害" tr "perk_substring_zombiewardadaptive_0" = "@f9.1@ 物理攻擊" tr "perk_substring_zombiewardadaptive_1" = "@f9@ 魔法攻擊" tr "perk_substring_zombiewardadaptive_doubled_0" = "@f10.1@ 物理攻擊" tr "perk_substring_zombiewardadaptive_doubled_1" = "@f10@ 魔法攻擊" tr "perk_subtext_AdaptiveForce" = "@AdaptiveForce.-1*0.6@ 物理攻擊或 @AdaptiveForce@ 魔法攻擊(適性) 加成" tr "perk_subtext_AdaptiveForce_EyeballCollection" = "@CompletionBonus.-1*0.6@ 物理攻擊或 @CompletionBonus@ 魔法攻擊(適性) 加成" tr "perk_subtext_AdaptiveForce_Grasp" = "適性物理攻擊相當於 @PercentHealthAdaptiveBonus.0*0.6@% 自身最大生命;適性魔法攻擊相當於 @PercentHealthAdaptiveBonus.-1@% 自身最大生命。" tr "perk_subtext_AdaptiveForce_Max" = "最高 @MaxAdaptive.-1*0.6@ 物理攻擊或 @MaxAdaptive@ 魔法攻擊(適性) 加成" tr "perk_subtext_AdaptiveForce_SetBonus" = "+@AdaptiveForce.0*0.6@ 物理攻擊或 +@AdaptiveForce@ 魔法攻擊(適性)" tr "perk_temp_fix" = "這是一個針對煩人問題的臨時修復。" tr "perk_tooltip_7000" = "" tr "perk_tooltip_8105" = "{{perk_long_desc_8105}}

          目前殘虐獵人所給予的提升跑速: @f3.2@%


          {{ bountyHunter_bountyBoard }}" tr "perk_tooltip_8226" = "{{perk_long_desc_8226}}


          總額外魔力:@f1@
          已回復魔力合計:@f2@" tr "perk_tooltip_8233" = "{{ perk_long_desc_8233 }}


          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_8234" = "{{perk_long_desc_8234}}

          最低加成:@MinBonusDamagePercent*100@%。
          生命低於 @HealthThresholdEnd*100@% 時獲得最高加成。



          總傷害加成:@f1@" tr "perk_tooltip_8241" = "{{perk_long_desc_8241}}


          大絕冷卻時間減免:+@f1*100@%
          層數:@f3@/@MaxStacks@" tr "perk_tooltip_8446" = "位於敵方防禦塔周圍 @DistanceToTower@ 單位以內時,於 @TotalDemolishTime@ 秒內蓄力針對敵方防禦塔的強力攻擊。蓄力攻擊將額外造成 @f6@ 物理傷害。


          剩餘冷卻時間:@f2@
          額外傷害合計:@f1@
          當前傷害:@OutputDamagePerStack@ + @MaxHealthPercentDamage.0 * 100@% 自身最大生命" tr "perk_tooltip_9101" = "你身上溢補的治癒量會轉化成一個護盾,護盾值最多達 @f7@ 最大生命

          自己或一名友軍對自己的溢補治癒量將有 @f6@% 可以轉換為護盾。


          已阻擋的傷害總量: @f1@" tr "perk_tooltip_9103" = "{{perk_long_desc_LegendBloodline}}


          獲得的普攻吸血效果總計:@f1*100@%@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}" tr "perk_tooltip_9104" = "{{perk_long_desc_LegendHeroism}}


          獲得的攻速加成總計:@f1*100@%@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}" tr "perk_tooltip_9105" = "{{perk_long_desc_LegendTenacity}}


          獲得的韌性總計:@f1*100@%@f3@ / @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}" tr "perk_tooltip_9111" = "造成擊殺或助攻時回復 @MissingHealthRestored.0*100@% 失去生命並額外獲得 @BonusGold@ 金錢。


          已回復生命總計:@f1@
          已獲得額外金錢總計:@f2@" tr "perk_tooltip_AcuteSenses" = "與一名敵方英雄進入戰鬥時,如果在你 @Range@ 距離單位內有一名 隱藏 的敵人,你會收到一個警告信號。

          除此之外,警告信號會提供 {{perk_substring_acutesensesadaptive_@f2@}},持續 @Duration@秒。

          冷卻時間: @Cooldown@秒


          {{ adaptive_force_tip_bonus_@f2@ }}
          已發動的敏銳感知次數: @f3@

          敵人如果在 @DelayBeforeConsideredHidden@秒或更長的時間未被看見,都將被視為隱藏的單位。
          " tr "perk_tooltip_ApproachVelocity" = "{{perk_long_desc_ApproachVelocity}}


          已加速時間:@f1@ 秒" tr "perk_tooltip_ArcaneComet" = "使用技能傷害一名敵方英雄時召喚一顆彗星至他們的位置。奧術彗星進入冷卻後,使用技能傷害敵方英雄將縮減剩餘冷卻時間。

          冷卻時間減免:
          單體傷害:@PercentRefund*100@%。
          範圍傷害:@AoEPercentRefund*100@%。
          持續傷害:@DotPercentRefund*100@%。

          傷害:@f5@(+@f6@)(+@f7@
          冷卻時間:@f2@ 秒


          彗星命中率:@f3@%。對英雄已造成傷害合計:@f1@。" tr "perk_tooltip_BiscuitDelivery" = "{{ perk_long_desc_BiscuitDelivery }}


          已獲得乾糧: @f1@/@f2@" tr "perk_tooltip_BonePlatingTooltip" = "受到一名敵方英雄傷害後,接下來來自敵人的 @BlockCount@ 次技能或普攻對你造成的傷害減少 @f2@

          持續時間:@BlockDuration.1@ 秒
          冷卻時間:@Cooldown@ 秒


          已減免傷害合計:@f1@" tr "perk_tooltip_Celerity" = "{{perk_long_desc_Celerity}}

          目前已獲得移動速度: +@f1@
          額外移動距離:@f2@" tr "perk_tooltip_CelestialBody" = "+@HealthBonus@ 永久生命
          -@ChampionDamagePenalty*100@%對英雄及野怪傷害直到 @EndTime@ 分。" tr "perk_tooltip_CheapShot" = "{{perk_long_desc_CheapShot}}


          當前傷害:@f2@
          已造成額外傷害合計:@f1@" tr "perk_tooltip_Chrysalis" = "{{perk_long_desc_Chrysalis}}


          擊殺: @f1@/@f2@
          已給予血量: @f3@
          已給予{{ adaptive_force_full_@f5@ }}數值: @f4@" tr "perk_tooltip_Conditioning" = "{{ perk_long_desc_Conditioning }}

          已獲得物理防禦:@f3@ (+@f4@)
          已獲得魔法防禦:@f5@ (+@f6@)" tr "perk_tooltip_Conqueror" = "對一名敵方英雄造成傷害的攻擊或技能將給予 {{perk_substring_ConquerorAdaptive_@f4@}} 適性之力(根據等級),持續 @RangedBuffDuration@ 秒(近戰為:@MeleeBuffDuration@ 秒),最多疊加 @MaxStacks@ 次。

          疊滿時,你 @TrueDamageConversion*100@% 的傷害將會轉換為真實傷害且你將獲得該傷害數值的治癒量。


          已造成真實傷害合計:@f1@
          會被轉換的真傷合計:@f2@
          總治癒量:@f3@" tr "perk_tooltip_CosmicInsight" = "{{ perk_long_desc_CosmicInsight }}" tr "perk_tooltip_CoupDeGrace" = "{{perk_long_desc_CoupDeGrace}}


          造成的額外傷害總計:@f1@" tr "perk_tooltip_CutDown" = "{{perk_long_desc_CutDown}}


          總額外傷害: @f1@" tr "perk_tooltip_DarkHarvest" = "傷害生命低於 @HarvestThreshold*100@% 血量的敵方英雄時造成 {{perk_substring_DarkHarvestadaptive_@f2@}} 並收割他們的靈魂,永久提升 {{perk_displayname_DarkHarvest}} @f12@ 點傷害。

          冷卻時間:@Cooldown@ 秒 (取得擊殺或助攻時重置成 @CooldownResetValue.01@ 秒)


          已收割的靈魂數:@f5@
          當前傷害:@f7@ (+@f6@) (+@f10@) (+@f11@)
          已造成傷害合計:@f9@" tr "perk_tooltip_DarkHarvestIngame" = "對生命低於 @SoulDrainHealth*100@% 的敵人觸發 靈魂收割,造成額外適性傷害並從目標身上收集 @SoulEssencePerHarvest@ 收集靈魂碎片。 當靈魂收割 收集足夠靈魂碎片後獲得額外數值:

          {{perk_substring_DarkHarvestThreshold1_@f3@}}
          {{perk_substring_DarkHarvestThreshold2_@f4@}}
          {{perk_substring_DarkHarvestThreshold3_@f5@}}

          冷卻時間:@Cooldown@秒,擊殺時重置。


          已收集靈魂碎片: @f6@
          靈魂收割所造成額外傷害: {{perk_substring_DarkHarvestadaptive_@f2@}}" tr "perk_tooltip_DHTooltip" = "對生命低於 @SoulDrainHealth*100@% 的英雄造成傷害{{perk_substring_DarkHarvestadaptive_@f2@}} 並收割他們的靈魂,永久提升 {{perk_displayname_DarkHarvest}}傷害。

          冷卻:@Cooldown@秒 (擊殺時重置)


          已收集靈魂: @f5@
          額外造成傷害: @f6@ (+@f3*100@% 額外物理攻擊) (+@f4*100@% 魔法攻擊)
          目前傷害: @f7@ (+@f6@) (+@f10@) (+@f11@)
          已提供傷害:@f9@" tr "perk_tooltip_DomInsSetBonus" = "征服 + 啟示
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_DomPreSetBonus" = "征服 + 精準
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}
          +@AttackSpeed*100@% 攻速" tr "perk_tooltip_DomResSetBonus" = "征服 + 意志
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_DomResSplitBonus" = "征服 + 意志
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_tooltip_DomSorSetBonus" = "征服 + 巫術
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_dynamic_StatModAdaptive_0" = "+@f2@ 物理攻擊" tr "perk_tooltip_dynamic_StatModAdaptive_1" = "+@f2@ 魔法攻擊" tr "perk_tooltip_Electrocute" = "@WindowDuration@ 秒內使用 3 個獨立的普攻或技能攻擊一名敵方英雄時將造成額外適性傷害
          冷卻時間:@Cooldown@ - @CooldownMin@ 秒


          當前傷害:@f2@(+@f3@)(+@f4@
          已造成傷害合計:@f1@" tr "perk_tooltip_EyeballCollection" = "{{perk_long_desc_EyeballCollection}}


          已獲得的屬性加成:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
          已蒐集的眼球數量:@f3@/@MaxEyeballs@" tr "perk_tooltip_Firetrap" = "遊戲開始時你的道具欄位會出現一個 {{perk_displayname_Firetrap}},並於之後的每 @TrapGenerationDuration@ 分鐘產生另一個,最多可產生 @MaxFiretraps@ 個陷阱。

          每個 {{perk_displayname_Firetrap}} 都可被放置在地上,陷阱在 @TrapSetDelay@秒後可進行設置並進入潛行狀態,持續 @TrapDuration@秒。

          如果 {{perk_displayname_Firetrap}} 被敵方英雄踩到會爆炸,使他們現形並緩速他們 @SlowAmount*100@%,持續 @SlowDuration@秒並造成 @f5@真實傷害。如果陷阱在引爆前被設置在草叢中,緩速效果將提升至 @BrushSlowAmount*100@% 而傷害提升至 @f6@ 真實傷害


          已收到的陷阱: @f7@
          已放置的陷阱: @f1@
          已觸發的陷阱: @f2@
          已造成的傷害: @f3@
          陷阱參與的擊殺或助攻數: @f9@ (未發動)" tr "perk_tooltip_FleetFootwork" = "攻擊和移動時累加能量。達 100 層時你下一次的攻擊將充滿能量。

          充能攻擊會使你回復 @f2@ (+@f3@) (+@f4@) 生命並提供你 +@f5*100@% 跑速,持續 @MSDuration.0@ 秒。

          遠程英雄:從小兵身上獲得的回復效果為 @RangedMinionReduction*100@%。


          總治癒量:@f1@" tr "perk_tooltip_FontOfLife" = "{{perk_long_desc_FontOfLife}}" tr "perk_tooltip_FuturesMarket" = "{{perk_long_desc_FuturesMarket}}


          貸款上限: {{ perk_FuturesMarket_debtmode_@f2@ }}
          已使用的貸款金額:@f3@" tr "perk_tooltip_GatheringStorm" = "{{perk_long_desc_GatheringStorm}}


          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_GhostPoro" = "{{perk_long_desc_GhostPoro}}


          已獲得的屬性加成:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
          已生成的幽靈普羅數:@f3@
          已偵查到的敵人數:@f5@" tr "perk_tooltip_GlacialAugment" = "{{perk_long_desc_GlacialAugment}}


          已緩速敵人時間:@f1@s" tr "perk_tooltip_GraspOfTheUndying" = "{{ perk_long_desc_GraspOfTheUndying }}


          對英雄傷害:@f1@
          總治癒量:@f2@
          已使用次數:@f3@" tr "perk_tooltip_Guardian" = "{{ perk_shared_desc_Guardian }}


          冷卻時間:@f5@
          當前護盾值:@f2@ (+@f3@) (+@f4@)
          跑速加成:@Haste*100@% 額外跑速。" tr "perk_tooltip_HailOfBlades" = "在攻擊敵方英雄時,提供 @ASBoostMin*100@% 攻速給最先的 @NumHits@ 次普攻。

          冷卻時間:@OutOfCombatCooldown@ 秒,須處於脫離戰鬥的狀態。


          刀鋒之雹的攻擊次數:@f1@
          已觸發此符文的攻擊佔比:@f2@%

          普攻重置效果會使攻擊次數限制提升 1 次。
          可讓你暫時突破攻速上限。
          " tr "perk_tooltip_HailOfBlades_Future" = "對一名敵方英雄的前 @NumHits@ 次攻擊會獲得 @f3@% 攻速。 {{perk_displayname_HailOfBlades}} 將短暫允許你突破攻速上限,但每次的攻擊間隔不能超過 @Duration@秒,否則效果將終止。

          冷卻時間: @OutOfCombatCooldown@秒 (在脫離戰鬥的狀況下,重置速度提快 5 倍)。


          刀鋒之雹的攻擊次數:@f1@
          已觸發此符文的攻擊佔比:@f2@%" tr "perk_tooltip_Heartseeker" = "擊殺攻城砲車或對英雄產生擊殺或助攻時將召喚一個 {{perk_displayname_Heartseeker}} 實體,獵補最靠近的敵方英雄 @EntityLifetime@秒。 接觸後,實體會依附其上,提供他們的視野 @RevealDuration@秒。

          對一名被 {{perk_displayname_Heartseeker}} 影響的英雄造成傷害時將會摧毀實體,移除所提供的視野,但造成 @f6@ (+@f4@)(+@f5@) 魔法傷害。


          已召喚的獵心者數量: @f1@
          已標記的敵人數量: @f2@
          已造成的額外傷害: @f3@" tr "perk_tooltip_HextechFlashtraption" = "{{perk_long_desc_8306}}" tr "perk_tooltip_IngeniousHunter" = "{{perk_long_desc_IngeniousHunter}}

          道具啟動的總次數(含飾品): @f3@


          {{ bountyHunter_bountyBoard }}" tr "perk_tooltip_InsDomSetBonus" = "啟示 + 征服
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_InsPreSetBonus" = "啟示 + 精準
          +@AttackSpeed*100@% 攻速" tr "perk_tooltip_InsResSetBonus" = "啟示 + 意志
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_tooltip_InsSorSetBonus" = "啟示 + 巫術
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_IronSkin" = "{{ perk_long_desc_IronSkin }}" tr "perk_tooltip_Kleptomancy" = "{{ perk_long_desc_Kleptomancy }}


          獲得金錢: @f1@
          偷來道具數: @f3@" tr "perk_tooltip_LethalTempo" = "{{perk_long_desc_LethalTempo}}


          發動時間合計: @f1@秒" tr "perk_tooltip_MagicalFootwear" = "{{ perk_long_desc_8304 }}


          鞋子的送達時間:@f1@:@f2@@f3@" tr "perk_tooltip_MinionDematerializer" = "{{perk_long_desc_MinionDematerializer}}


          近戰小兵額外傷害:+@f1@%
          遠端小兵額外傷害:+@f2@%
          攻城小兵額外傷害:+@f3@%{{ perk_conditional_MinionDematerializer_Supers_@f5@ }}" tr "perk_tooltip_MirrorShell" = "{{ perk_long_desc_MirrorShell }}" tr "perk_tooltip_NimbusCloak" = "於你施放大絕後的短暫時間內,獲得一個隨時間遞減的提升跑速,持續 @Duration.1@ 秒,且能夠讓你無視單位的碰撞。


          提升:@MoveSpeedBoost@ 跑速
          冷卻時間: @f2@
          已啟動次數: @f1@" tr "perk_tooltip_Overgrowth" = "{{perk_long_desc_Overgrowth}}


          獲得最大生命總量:@f1@
          已吸收敵人數量:@f2@" tr "perk_tooltip_PerfectTiming" = "{{perk_long_desc_8313}}" tr "perk_tooltip_PhaseRush" = "{{perk_long_desc_PhaseRush}}


          跑速加成:@f2.2*100@%" tr "perk_tooltip_Predator" = "使你的鞋子附帶主動效果:{{perk_displayname_Predator}}

          在未進入戰鬥的狀態下吟唱 @ChannelDuration.1@ 秒,接著獲得 @f8@% 額外跑速,持續 @HuntDuration@ 秒。攻擊目標或施放傷害性技能會中斷效果,並造成 @f3@ (+@f5@) (+@f4@)額外傷害。

          冷卻時間:@f7@


          對英雄已造成傷害:@f1@" tr "perk_tooltip_PreDomSetBonus" = "精準 + 征服
          +@AttackSpeed*100@% 攻速
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_PreInsSetBonus" = "精準 + 啟示
          +@AttackSpeed*100@% 攻速" tr "perk_tooltip_PreResSetBonus" = "精準 + 意志
          +@AttackSpeed*100@% 攻速" tr "perk_tooltip_PresenceOfMind" = "{{perk_long_desc_PresenceOfMind}}


          已回復魔力:@f1@
          已返還的大絕冷卻時間:@f2@ 秒" tr "perk_tooltip_PreSorSetBonus" = "精準 + 巫術
          +@AttackSpeed*100@% 攻速
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_PreSorSplitBonus" = "精準 + 意志
          +@AttackSpeed*100@% 攻速
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_tooltip_PressTheAttack" = "連續使用 @HitsRequired@ 次普攻攻擊一名敵方英雄時造成 @f4@ 額外適性傷害(隨等級提升),同時使他們變得脆弱。接下來 @AmpDuration@ 秒內他們承受的所有傷害將提升 @f7@%


          已造成額外傷害:@f2@
          弱點暴露後承受的額外傷害合計:@f3@" tr "perk_tooltip_RavenousHunter" = "{{perk_long_desc_RavenousHunter}}


          總治癒量: @f3@%

          {{ bountyHunter_bountyBoard }}" tr "perk_tooltip_ResDomSetBonus" = "意志 + 征服
          +@Health@ 生命" tr "perk_tooltip_ResDomSplit" = "意志 + 征服
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_ResInsSetBonus" = "意志 + 啟示
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_tooltip_ResPreSetBonus" = "意志 + 精準
          +@Health@ 生命" tr "perk_tooltip_ResPreSplit" = "意志 + 精準
          +@Health@-@HealthAtEighteen@ 生命(根據等級)
          +@AttackSpeed.0*100@% 攻速" tr "perk_tooltip_ResSorSetBonus" = "意志 + 巫術
          +@Health@ 生命" tr "perk_tooltip_ResSorSplit" = "意志 + 巫術
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_Revitalize" = "{{perk_long_desc_Revitalize}}


          額外治癒量:@f1@
          額外護盾值:@f2@" tr "perk_tooltip_RunicArmor" = "如接下來承受的魔法傷害將使你的生命低於 @PercHealthTrigger.0*100@% 的話你會獲得一個護盾,一共可以吸收 @f2@(+@f3@)(+@f4@)魔法傷害,持續 @ShieldDuration@ 秒。

          冷卻時間:@Cooldown@ 秒


          已阻擋魔法傷害總計:@f1@" tr "perk_tooltip_Scorch" = "{{perk_long_desc_Scorch}}


          當前傷害:@f2@
          已造成傷害合計:@f1@" tr "perk_tooltip_ScryersGaze" = "在你 @DetectionRange@ 距離單位內,距離最近的敵方守衛或視野裝置將現形 @BlackoutDuration@秒。此外,在摧毀一個視野裝置後,傷害一名敵方英雄將會造成 @f1@ 額外魔法傷害。

          冷卻時間: @Cooldown@秒
          {{perk_displayname_ScryersGaze}} 在遊戲開始時處於冷卻階段。


          已觸發的次數: @f3@
          對英雄造成的額外傷害: @f4@" tr "perk_tooltip_SecondWind" = "{{perk_long_desc_SecondWind}}


          總治癒量:@f1@" tr "perk_tooltip_ShieldBash" = "被護盾保護時,獲得 @f6@ 額外物理防禦與魔法防禦。

          當你獲得一個新護盾時,你對一名英雄的下次普攻會造成 @f4@ (+@f2@) (+@ShieldRatio.1@% 新護盾值) 額外 {{perk_substring_shieldbashadaptive_@f5@}}。

          護盾失效後你最多可以在 @ProcDuration@ 秒內使用這個效果。


          已造成傷害合計:@f1@" tr "perk_tooltip_SorDomSetBonus" = "巫術 + 征服
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_SorInsSetBonus" = "巫術 + 啟示
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_SorPreSetBonus" = "巫術 + 精準
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_SorResSetBonus" = "巫術 + 意志
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_SorResSplitBonus" = "巫術 + 意志
          {{ perk_subtext_AdaptiveForce_SetBonus }}
          {{ adaptive_force_tip_bonus_@f2@ }}
          +@Health@-@HealthAtEighteen@ 生命(隨等級提升)" tr "perk_tooltip_StatModAbilityPower" = "@StatGain@ 魔法攻擊" tr "perk_tooltip_StatModAdaptive" = "{{perk_tooltip_dynamic_StatModAdaptive_@f1@}}" tr "perk_tooltip_StatModArmor" = "+@StatGain@ 物理防禦" tr "perk_tooltip_StatModAttackSpeed" = "+@StatGain@% 攻擊速度" tr "perk_tooltip_StatModCooldownReductionScaling" = "+@f1@% 冷卻時間減免 (隨等級提升)" tr "perk_tooltip_StatModHealthScaling" = "+@f1@ 生命 (隨等級提升)" tr "perk_tooltip_StatModMagicResist" = "+@StatGain@ 魔法防禦" tr "perk_tooltip_StatModMovementSpeed" = "+@StatGain1@% 移動速度" tr "perk_tooltip_SuddenImpact" = "{{perk_long_desc_SuddenImpact}}


          額外英雄傷害:@f1@" tr "perk_tooltip_SummonAery" = "你的普攻和技能會將艾莉送至目標身上,對敵方英雄造成傷害或保護友方英雄。艾莉尚未返回至你的身邊時無法再次將牠送至一名新的目標身上。

          傷害:@f5@(+@f6@)(+@f7@
          護盾:@f8@(+@f9@)(+@f10@


          艾莉已攻擊敵人 @f1@ 次,一共造成 @f3@ 傷害。
          艾莉已幫助友軍 @f2@ 次,一共為友軍阻擋 @f4@ 傷害。" tr "perk_tooltip_TasteOfBlood" = "傷害一名敵方英雄時治癒自己。

          治癒量:@f2@(+@f3@)(+@f4@

          冷卻時間:@Cooldown@ 秒


          總治癒量:@f1@" tr "perk_tooltip_Template" = "" tr "perk_tooltip_TimeWarpTonic" = "{{perk_long_desc_TimeWarpTonic}}


          已加速時間:@f1@ 秒
          立即回復的生命合計:@f2@
          立即回復的魔力合計:@f3@" tr "perk_tooltip_Transcendence" = "{{ perk_long_desc_Transcendence }}


          冷卻時間減免:+@f4*100@%
          {{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_UltimateHunter" = "{{perk_long_desc_UltimateHunter}}


          {{ bountyHunter_bountyBoard }}" tr "perk_tooltip_Unflinching" = "{{perk_long_desc_Unflinching}}


          當前韌性加成:@f1.-1@
          當前緩速抗性加成:@f2@" tr "perk_tooltip_UnsealedSpellbook" = "{{ perk_long_desc_UnsealedSpellbook }}

          已使用過的不同召喚師技能:@f4@/@f8@
          目前召喚師技能更換的冷卻時間:@f3@ 秒" tr "perk_tooltip_VeteranAftershock" = "使一名敵方英雄無法移動後,提升自身物理防禦和魔法防禦,持續 @DelayBeforeBurst.1@ 秒。接下來釋放衝擊波,對周圍敵人造成魔法傷害。

          傷害:@f4@ (+@f5@)
          物理防禦加成:@f8@ (+@f2@ )
          魔法防禦加成:@f8@ (+@f3@)
          冷卻時間:@Cooldown@ 秒


          已造成傷害合計:@f1@" tr "perk_tooltip_Waterwalking" = "位於河道上時獲得 @MovementSpeed@ 跑速和 {{ perk_subtext_AdaptiveForce_Max }}(隨等級提升)。" tr "perk_tooltip_ZombieWard" = "{{perk_long_desc_ZombieWard}}


          已獲得的屬性加成:{{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
          已生成的殭屍守衛數量:@f1@" tr "perkstyle_defaultpagename_Domination" = "征服:行刑者" tr "perkstyle_defaultpagename_Inspiration" = "啟示:時間支配者" tr "perkstyle_defaultpagename_Precision" = "精準:完美主義" tr "perkstyle_defaultpagename_Resolve" = "意志:巨像" tr "perkstyle_defaultpagename_Sorcery" = "巫術:災厄" tr "perkstyle_displayname_7200" = "征服" tr "perkstyle_displayname_7201" = "精準" tr "perkstyle_displayname_7202" = "巫術" tr "perkstyle_displayname_7203" = "啟示" tr "perkstyle_displayname_7204" = "意志" tr "perkstyle_Domination_SlotLabel1" = "惡意" tr "perkstyle_Domination_SlotLabel2" = "追蹤" tr "perkstyle_Domination_SlotLabel3" = "狩獵" tr "perkstyle_Domination_SlotLabelKeystone" = "" tr "perkstyle_Inspiration_SlotLabel1" = "創新工具" tr "perkstyle_Inspiration_SlotLabel2" = "創新明日" tr "perkstyle_Inspiration_SlotLabel3" = "創新超越" tr "perkstyle_Inspiration_SlotLabelKeystone" = "" tr "perkstyle_Precision_SlotLabel1" = "勇氣" tr "perkstyle_Precision_SlotLabel2" = "傳奇" tr "perkstyle_Precision_SlotLabel3" = "戰鬥" tr "perkstyle_Precision_SlotLabelKeystone" = "" tr "perkstyle_Resolve_SlotLabel1" = "力量" tr "perkstyle_Resolve_SlotLabel2" = "防禦" tr "perkstyle_Resolve_SlotLabel3" = "生命力" tr "perkstyle_Resolve_SlotLabelKeystone" = "" tr "perkstyle_Sorcery_SlotLabel1" = "神器" tr "perkstyle_Sorcery_SlotLabel2" = "卓越" tr "perkstyle_Sorcery_SlotLabel3" = "力量" tr "perkstyle_Sorcery_SlotLabelKeystone" = "" tr "perkstyle_tooltip_7200" = "鎖定目標,造成爆發傷害" tr "perkstyle_tooltip_7201" = "強化攻擊、持續性傷害" tr "perkstyle_tooltip_7202" = "強化技能、資源掌控" tr "perkstyle_tooltip_7203" = "創新玩法,改變遊戲規則" tr "perkstyle_tooltip_7204" = "續戰力、控場" tr "Ping_Draven_PingOverride" = "@SrcNameWithColon@瑞文聯盟 - @SubA@ 偶像疊加" tr "protips_brushreveals" = "The brush hides you and your allies, but if you attack, it reveals everyone in the brush." tr "protips_buyitem" = "Everyone starts with enough gold to snag an item or two, head back and buy!" tr "protips_cancelbchannel_damage" = "Taking damage while channeling "B" will cancel your recall. Make sure you're standing in a safe place. The brush could be a safer hiding spot!" tr "protips_cancelbchannel_walk" = "Keep still after you've pressed "B" if you want to go back to base. Moving, attacking, or using an ability will cancel your recall." tr "protips_damage_minion_01" = "移動到友方士兵後面!" tr "protips_damage_minion_02" = "後退提示:士兵正在攻擊你!" tr "protips_damage_minion_03" = "危險警告:士兵正在攻擊你!" tr "protips_damage_redzone_01" = "離開紅色警示區域" tr "protips_damage_redzone_02" = "電腦英雄將會在紅色警示區域中施放技能" tr "protips_damage_redzone_03" = "危險警告:離開紅色警示區域" tr "protips_defiletoggle" = "Defile [E] drains mana while it's turned on -- only use it when there are enemies around." tr "protips_dummy" = "When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it." tr "protips_fightbaron" = "Baron Nashor is the most dangerous creature on the Rift, and should never be faced alone." tr "protips_fightdragon" = "The Dragon is a powerful monster. Only attack him if you have teammates around to help!" tr "protips_frostshottoggle" = "With Frost Shot [Q] toggled on, each auto-attack costs mana. Its slow is only effective on enemy champions, not minions." tr "protips_karthus_deathdefied" = "Even though he can't move, Karthus can cast spells for a short while after his death. Q! Q! Q!" tr "protips_kogmaw_icathiansurprise" = "寇格魔在死亡一會兒後爆炸,對他周圍的區域造成傷害。去追殺你的人並復仇吧!" tr "protips_levelabilities" = "When your champion levels up you should choose an ability to improve. Click the plus above an ability to upgrade it." tr "protips_lotsofgold" = "You have a lot of gold. Turn that gold into additional strength by buying more items from the shop at your base." tr "protips_MissFortune_ultchannel" = "Right-clicking while Bullet Time [R] is firing will end the ability early." tr "protips_nunu_bloodboilally" = "Blood Boil [W] is a powerful buff. If you cast it on an ally, you both get its full effect!" tr "protips_nunu_consumeheal" = "Use Consume [Q] on a nearby minion or monster to recover your health." tr "protips_nunu_ultchannel" = "The longer Nunu channels Absolute Zero [R], the more damage it does. You can trigger it early by right-clicking, but you shouldn't unless enemies are about to escape." tr "protips_rechargeatbase" = "在基地,你的生命和魔力會快速回復,若你在參與更多戰鬥前需要回復,你可以按 B,以回到基地。" tr "protips_twistedfate_gate" = "Destiny/Gate [R] can be cast a second time, allowing Twisted Fate to teleport long distances." tr "protips_useheal" = "The Heal summoner spell can be a lifesaver -- don't forget to use it when your health is running low." tr "protips_usehealthpotion" = "You snagged some delicious health potions, give them a click to restore some health." tr "protips_usemanapotion" = "You snagged some delicious mana potions, give them a click to restore some mana." tr "protips_usesummonerspells" = "You have a pair of helpful summoner spells you haven't used yet. You can use them by pressing "D" and "F"." tr "quest_area_title_character_quest_Corki" = "炸彈快遞!" tr "quest_area_title_objectives" = "目標" tr "quest_area_title_primary" = "主要任務(隊伍)" tr "quest_area_title_score_display" = "詳細分數" tr "quest_area_title_secondary" = "次要任務" tr "queue_description-detailed_Odyssey_difficulty1" = "奧德賽(入門)" tr "queue_description-detailed_Odyssey_difficulty2" = "奧德賽(見習生)" tr "queue_description-detailed_Odyssey_difficulty3" = "奧德賽(艦組人員)" tr "queue_description-detailed_Odyssey_difficulty4" = "奧德賽(艦長)" tr "queue_description-detailed_Odyssey_difficulty5" = "奧德賽(狂襲)" tr "queue_description_1v1_internal" = "1v1" tr "queue_description_ARAM" = "隨機單中" tr "queue_description_ARSR" = "召喚峽谷(全部隨機)" tr "queue_description_ARURF" = "阿福快打" tr "queue_description_Ascension" = "霸權爭奪" tr "queue_description_Beginner" = "初階" tr "queue_description_BlindPick" = "盲選" tr "queue_description_BloodMoon" = "血月獵殺" tr "queue_description_Clash" = "Clash" tr "queue_description_CoopVsAI" = "玩家 vs 電腦" tr "queue_description_Custom" = "自訂對戰" tr "queue_description_DarkStarSingularity" = "幽冥煞星:奇點降臨" tr "queue_description_DefinitelyNotDominion" = "我不是水晶之痕" tr "queue_description_detailed_1v1_internal" = "1v1" tr "queue_description_detailed_BlindPick" = "一般對戰(盲選)" tr "queue_description_detailed_DraftPick" = "一般對戰(競技選角)" tr "queue_description_detailed_GamemodeX" = "詳情:幫助我們測試一個新的實驗性模式!它最原始的玩法為一系列永無止盡的大亂鬥以及變得極度瘋狂扭曲的 5v5 經典對戰玩法。" tr "queue_description_detailed_StarGuardian" = "幽怪入侵(一般)" tr "queue_description_detailed_StarGuardianHard" = "幽怪入侵(狂襲)" tr "queue_description_DraftPick" = "競技模式" tr "queue_description_GamemodeX" = "盲選" tr "queue_description_Hexakill" = "六連殺" tr "queue_description_Intermediate" = "中階" tr "queue_description_Intro" = "入門" tr "queue_description_Level100Gauntlet" = "等級 100 挑戰模式" tr "queue_description_NexusSiege" = "聯邦圍城" tr "queue_description_Odyssey_difficulty1" = "入門" tr "queue_description_Odyssey_difficulty2" = "見習生" tr "queue_description_Odyssey_difficulty3" = "艦組人員" tr "queue_description_Odyssey_difficulty4" = "艦長" tr "queue_description_Odyssey_difficulty5" = "狂襲" tr "queue_description_OneForAll" = "無限死鬥" tr "queue_description_PoroKing" = "普羅王傳說" tr "queue_description_Project" = "核心超載" tr "queue_description_RankedDraft" = "積分對戰" tr "queue_description_RankedFlex" = "彈性積分" tr "queue_description_RankedSoloDuo" = "單 / 雙排積分" tr "queue_description_SnowURF" = "阿福快打:雪球大戰" tr "queue_description_StarGuardian" = "一般對戰" tr "queue_description_StarGuardianHard" = "狂襲" tr "queue_description_Team" = "戰隊" tr "queue_description_TheTeemoing" = "摩魘降臨" tr "queue_description_TutorialModule1" = "教學模式 1" tr "queue_description_TutorialModule2" = "教學模式 2" tr "queue_description_TutorialModule3" = "教學模式 3" tr "queue_name-short_Odyssey_difficulty1" = "奧德賽(入門)" tr "queue_name-short_Odyssey_difficulty2" = "奧德賽(見習生)" tr "queue_name-short_Odyssey_difficulty3" = "奧德賽(艦組人員)" tr "queue_name-short_Odyssey_difficulty4" = "奧德賽(艦長)" tr "queue_name-short_Odyssey_difficulty5" = "奧德賽(狂襲)" tr "queue_name_1v1_internal" = "1v1" tr "queue_name_ARAM" = "隨機單中" tr "queue_name_ARSR" = "召喚峽谷(全部隨機)" tr "queue_name_ARURF" = "阿福快打" tr "queue_name_Ascension" = "霸權爭奪" tr "queue_name_Beginner" = "初階" tr "queue_name_BloodMoon" = "血月獵殺" tr "queue_name_Clash" = "Clash" tr "queue_name_CoopVsAI" = "玩家 vs 電腦" tr "queue_name_Custom" = "自訂對戰" tr "queue_name_DarkStarSingularity" = "幽冥煞星:奇點降臨" tr "queue_name_DefinitelyNotDominion" = "我不是水晶之痕" tr "queue_name_GamemodeX" = "閃電急擊" tr "queue_name_Hexakill" = "六連殺" tr "queue_name_Intermediate" = "中階" tr "queue_name_Intro" = "入門" tr "queue_name_Level100Gauntlet" = "等級 100 挑戰模式" tr "queue_name_NexusSiege" = "聯邦圍城" tr "queue_name_Normal" = "一般對戰" tr "queue_name_Odyssey_difficulty1" = "奧德賽(入門)" tr "queue_name_Odyssey_difficulty2" = "奧德賽(見習生)" tr "queue_name_Odyssey_difficulty3" = "奧德賽(艦組人員)" tr "queue_name_Odyssey_difficulty4" = "奧德賽(艦長)" tr "queue_name_Odyssey_difficulty5" = "奧德賽(狂襲)" tr "queue_name_odyssey_easy" = "簡單" tr "queue_name_odyssey_hard" = "困難" tr "queue_name_Odyssey_intro" = "奧德賽(入門)" tr "queue_name_odyssey_medium" = "中等" tr "queue_name_odyssey_onslaught" = "狂襲" tr "queue_name_OneForAll" = "無限死鬥" tr "queue_name_PoroKing" = "普羅王傳說" tr "queue_name_Project" = "核心超載" tr "queue_name_Ranked" = "積分對戰" tr "queue_name_RankedFlex" = "彈性積分" tr "queue_name_RankedSoloDuo" = "單 / 雙排積分" tr "queue_name_short_1v1_internal" = "1v1" tr "queue_name_short_ARAM" = "隨機單中" tr "queue_name_short_ARSR" = "召喚峽谷(全部隨機)" tr "queue_name_short_ARURF" = "阿福快打" tr "queue_name_short_Ascension" = "霸權爭奪" tr "queue_name_short_Beginner" = "初階" tr "queue_name_short_BloodMoon" = "血月獵殺" tr "queue_name_short_Clash" = "Clash" tr "queue_name_short_CoopVsAI" = "玩家 vs 電腦" tr "queue_name_short_Custom" = "自訂對戰" tr "queue_name_short_DarkStarSingularity" = "幽冥煞星" tr "queue_name_short_DefinitelyNotDominion" = "我不是水晶之痕" tr "queue_name_short_GamemodeX" = "閃電急擊" tr "queue_name_short_Hexakill" = "六連殺" tr "queue_name_short_Intermediate" = "中階" tr "queue_name_short_Intro" = "入門" tr "queue_name_short_Level100Gauntlet" = "等級 100 挑戰模式" tr "queue_name_short_NexusSiege" = "聯邦圍城" tr "queue_name_short_Normal" = "一般對戰" tr "queue_name_short_OneForAll" = "無限死鬥" tr "queue_name_short_PoroKing" = "普羅王傳說" tr "queue_name_short_Project" = "核心超載" tr "queue_name_short_Ranked" = "積分對戰" tr "queue_name_short_RankedFlex" = "彈性積分" tr "queue_name_short_RankedSoloDuo" = "單 / 雙排積分" tr "queue_name_short_SnowURF" = "阿福快打:雪球大戰" tr "queue_name_short_StarGuardian" = "幽怪入侵(一般)" tr "queue_name_short_StarGuardianHard" = "幽怪入侵(狂襲)" tr "queue_name_short_Team" = "戰隊" tr "queue_name_short_TheTeemoing" = "摩魘降臨" tr "queue_name_short_TutorialModule1" = "教學模式 1" tr "queue_name_short_TutorialModule2" = "教學模式 2" tr "queue_name_short_TutorialModule3" = "教學模式 3" tr "queue_name_SnowURF" = "阿福快打:雪球大戰" tr "queue_name_StarGuardian" = "幽怪入侵(一般)" tr "queue_name_StarGuardianHard" = "幽怪入侵(狂襲)" tr "queue_name_Team" = "戰隊" tr "queue_name_TheTeemoing" = "摩魘降臨" tr "queue_name_TutorialModule1" = "教學模式 1" tr "queue_name_TutorialModule2" = "教學模式 2" tr "queue_name_TutorialModule3" = "教學模式 3" tr "regalia_ranked_division_1" = "I" tr "regalia_ranked_division_2" = "II" tr "regalia_ranked_division_3" = "III" tr "regalia_ranked_division_4" = "IV" tr "regalia_ranked_division_5" = "V" tr "ReplayCameraControlPanel_tooltip_ChampionDropDown" = "變更視角模式點選視角模式。" tr "ReplayCameraControlPanel_tooltip_FOWCheckbox" = "開啟戰爭迷霧@Key@點擊來開啟戰爭迷霧。" tr "ReplayCameraControlPanel_tooltip_FoWDropDown" = "轉換團隊戰爭迷霧點選團隊戰爭迷霧。" tr "ReplayCameraControlPanel_tooltip_LockCamera" = "啟用智能視角@Key@透過點擊在智能視角與手動視角之間進行切換。" tr "ReplayCameraControlPanel_tooltip_Visibility" = "畫面顯示@Key@點擊來開啟畫面顯示清單。" tr "replayui_buttonLabelContinue" = "關閉" tr "replayui_championSelectionDynamic" = "在 %d…" tr "replayui_controlPanel_icon_tooltip_ChampionDropDown" = "改變視角模式" tr "replayui_controlPanel_icon_tooltip_FOWCheckbox" = "開啟戰爭迷霧" tr "replayui_controlPanel_icon_tooltip_FoWDropDown" = "轉換團隊戰爭迷霧" tr "replayui_controlPanel_icon_tooltip_lock_camera" = "啟動智能視角" tr "replayui_controlPanel_icon_tooltip_visibility" = "畫面顯示" tr "replayui_controlPanel_visibilityOption_All" = "全部" tr "replayui_controlPanel_visibilityOption_Chat" = "聊天" tr "replayui_controlPanel_visibilityOption_KillCallouts" = "擊殺宣告" tr "replayui_controlPanel_visibilityOption_Minimap" = "小地圖" tr "replayui_controlPanel_visibilityOption_ObjectiveTimers" = "地圖物件計時器" tr "replayui_controlPanel_visibilityOption_Quests" = "任務" tr "replayui_controlPanel_visibilityOption_Scoreboard" = "計分板" tr "replayui_controlPanel_visibilityOption_TargetFrame" = "目標視窗" tr "replayui_controlPanel_visibilityOption_TeamFramesBlue" = "藍隊視窗" tr "replayui_controlPanel_visibilityOption_TeamFramesPurple" = "紫隊視窗" tr "replayui_controlPanel_visibilityOption_TeamScore" = "分數顯示" tr "replayui_controls" = "視角模式" tr "replayui_directedCameraSelection" = "智能視角" tr "replayui_directedCameraSelectionDynamic" = "智能視角 %d" tr "replayui_epicMonsterTimer_LIVE" = "現蹤" tr "replayui_escKey" = "離開" tr "replayui_fogOfWar" = "戰爭迷霧" tr "replayui_FOWCheckbox" = "戰爭迷霧" tr "replayui_fpsCameraSelection" = "第一人稱射擊鏡頭" tr "replayui_Help_DirectedCameraBody" = "智能視角 [D]
          自動引導畫面到會戰所在位置。

          輕輕點擊一名英雄或是小地圖已獲得短暫的控制。

          使觀察者前往地圖上任何一個會戰發生的地點。

          手動視角 [S]
          獲得全部的視角控制權。

          鎖定英雄 [ 連續點擊英雄兩次, 或連續兩次點擊數字鍵 1-5 或 Q-T ]
          鎖定視角於英雄身上並隨其移動。" tr "replayui_Help_DirectedCameraHeader" = "視角模式" tr "replayui_Help_Header" = "觀察者模式小技巧:如電影故事般特寫並控制分鏡。" tr "replayui_Help_Subheader" = "關閉之後,進行如下:" tr "replayui_Help_TimeshiftBody" = "時間軸與倒帶 [Backspace]
          倒帶至擊殺或其他錯過的鏡頭。

          播放/暫停 [P]加速/慢速 [+/-]1X 速度 [0]
          控制遊戲速度。

          跳至最早看過的片段/回到實況 [J]
          回到先前你所看過的片段。" tr "replayui_Help_TimeshiftHeader" = "重播" tr "replayui_Help_VisibilityBody" = "計分板 [Tab]
          解鎖中間的螢幕。

          隱藏全部 [H]
          隱藏所有介面元素

          會戰 [A]
          最簡化面版

          視覺選單
          顯示或隱藏特定顯示元素。" tr "replayui_Help_VisibilityHeader" = "畫面顯示" tr "replayui_HelpTipHeader" = "觀察者模式小技巧" tr "replayui_HelpTipSubheader" = "如電影故事般特寫並控制分鏡。" tr "replayui_icon_dragon_buffs" = "巨龍增益計數器" tr "replayui_icon_gamescore" = "計分板" tr "replayui_icon_gameScore_Assassinate" = "累積分數以取得勝利" tr "replayui_icon_gameScore_KingPoro" = "擊中普羅" tr "replayui_icon_gameScore_Siege_Generator" = "水晶充能塔" tr "replayui_icon_gameScore_Siege_LaserMinions" = "啟動泯滅死光的小兵數量" tr "replayui_icon_gameTime" = "目前遊戲時間" tr "replayui_icon_kills" = "團隊擊殺總數" tr "replayui_icon_playerScore0_ASC" = "個人分數" tr "replayui_icon_playerScore0_BM" = "個人分數" tr "replayui_icon_playerScore0_DS" = "個人分數" tr "replayui_icon_playerScore0_ODIN" = "個人分數" tr "replayui_icon_playerScore0_ODY" = "團隊分數" tr "replayui_icon_playerScore0_PROJ" = "已獲得增幅斷片" tr "replayui_icon_playerScore0_STAR" = "個人分數" tr "replayui_icon_playerScore1_PROJ" = "已獲得勝利積分" tr "replayui_icon_playerScore2_ODY" = "剩餘嘗試次數" tr "replayui_icon_playerScore2_STAR" = "剩餘嘗試次數" tr "replayui_icon_teamGold" = "全隊總計獲得金錢" tr "replayui_icon_teamMinionkills" = "隊伍總擊殺士兵" tr "replayui_icon_teamTowerKills" = "全隊總計推塔數量" tr "replayui_icon_tooltip_AD" = "物理攻擊" tr "replayui_icon_tooltip_AP" = "魔法攻擊" tr "replayui_icon_tooltip_AR" = "物理防禦" tr "replayui_icon_tooltip_AS" = "攻速" tr "replayui_icon_tooltip_MR" = "魔法防禦" tr "replayui_icon_tooltip_MS" = "跑速" tr "replayui_lockCamera" = "鎖定視角" tr "replayui_manualCameraSelection" = "手動視角" tr "replayui_scoreboard_bounty_text" = "@BountyValue@ 金錢" tr "replayui_scoreboard_bounty_tooltip" = "獎勵 @BountyValue@ 金錢" tr "replayui_scoreboard_icon_tooltip_champion" = "英雄" tr "replayui_scoreboard_icon_tooltip_flatDamageReductionFromMinions" = "降低來自士兵的傷害" tr "replayui_scoreboard_icon_tooltip_gold" = "目前金錢 / 總計金錢 (點擊查看道具狀態)[X]" tr "replayui_scoreboard_icon_tooltip_item" = "英雄道具(點擊觀看金錢狀態)[X]" tr "replayui_scoreboard_icon_tooltip_KDA" = "擊殺/死亡/助攻" tr "replayui_scoreboard_icon_tooltip_minionBonusMoveSpeed" = "額外移動速度" tr "replayui_scoreboard_icon_tooltip_minionKills" = "擊殺小兵" tr "replayui_scoreboard_icon_tooltip_nodeStats" = "佔領/淨化據點(點擊觀看擊殺/死亡/助攻)" tr "replayui_scoreboard_icon_tooltip_odinKDA" = "擊殺/死亡/助攻(點擊觀看佔領/淨化據點)" tr "replayui_scoreboard_icon_tooltip_percIncreasedMinionDamage" = "對士兵造成額外傷害" tr "replayui_scoreboard_icon_tooltip_visionScore" = "視野分數" tr "replayui_scoreboard_icon_tooltip_visionScore_tooltip" = "視野分數在隊伍的地圖視野掌控上所做的貢獻。提供或摧毀偵查守衛通常會隨著其持續時間來增加分數(每一分鐘的持續時間獲得 1 分)。" tr "replayui_spectatorSelection" = "觀察者" tr "replayui_teamFightUI_globalHealth" = "全隊生命" tr "replayui_teamFightUI_onScreenHealth" = "附近英雄生命" tr "replayui_teamFOW_selection0" = "藍隊" tr "replayui_teamFOW_selection1" = "紅隊" tr "replayui_teamFOW_selection1colorblind" = "紅隊" tr "replayui_teamFOW_selection2" = "所有" tr "replayui_teamFOW_selectionHotkey0" = "[F1]" tr "replayui_teamFOW_selectionHotkey1" = "[F2]" tr "replayui_teamFOW_selectionHotkey2" = "[F3]" tr "replayui_timeDisplay_LIVE" = "實況" tr "replayui_tooltip_Help" = "啟動協助交談" tr "replayui_tooltip_JumpBack" = "倒轉 15 秒 [Backspace]" tr "replayui_tooltip_JumpToFurthestViewed" = "跳至最早看過的片段 [J]" tr "replayui_tooltip_JumpToLive" = "回到實況 [J]" tr "replayui_tooltip_Pause" = "暫停 [P]" tr "replayui_tooltip_Play" = "播放 [P]" tr "replayui_tooltip_SlowDown" = "慢速[-]" tr "replayui_tooltip_SpeedUp" = "加速[+]" tr "replayui_UnavailableTimeData" = "這個部份是無法觀看的,因為它發生在您加入此對戰前。" tr "rppackage_description_1" = "650" tr "rppackage_description_10" = "TBD" tr "rppackage_description_11" = "TBD" tr "rppackage_description_12" = "TBD" tr "rppackage_description_13" = "TBD" tr "rppackage_description_14" = "TBD" tr "rppackage_description_15" = "TBD" tr "rppackage_description_16" = "TBD" tr "rppackage_description_17" = "TBD" tr "rppackage_description_18" = "TBD" tr "rppackage_description_19" = "TBD" tr "rppackage_description_2" = "1380" tr "rppackage_description_20" = "TBD" tr "rppackage_description_21" = "TBD" tr "rppackage_description_22" = "TBD" tr "rppackage_description_23" = "TBD" tr "rppackage_description_24" = "TBD" tr "rppackage_description_25" = "TBD" tr "rppackage_description_26" = "TBD" tr "rppackage_description_27" = "TBD" tr "rppackage_description_28" = "TBD" tr "rppackage_description_29" = "TBD" tr "rppackage_description_3" = "2800" tr "rppackage_description_30" = "TBD" tr "rppackage_description_31" = "TBD" tr "rppackage_description_32" = "TBD" tr "rppackage_description_33" = "TBD" tr "rppackage_description_34" = "TBD" tr "rppackage_description_35" = "TBD" tr "rppackage_description_36" = "TBD" tr "rppackage_description_37" = "TBD" tr "rppackage_description_38" = "TBD" tr "rppackage_description_39" = "TBD" tr "rppackage_description_4" = "5000" tr "rppackage_description_40" = "TBD" tr "rppackage_description_41" = "TBD" tr "rppackage_description_42" = "TBD" tr "rppackage_description_43" = "TBD" tr "rppackage_description_44" = "TBD" tr "rppackage_description_45" = "TBD" tr "rppackage_description_46" = "TBD" tr "rppackage_description_47" = "TBD" tr "rppackage_description_48" = "TBD" tr "rppackage_description_49" = "TBD" tr "rppackage_description_5" = "TBD" tr "rppackage_description_50" = "TBD" tr "rppackage_description_6" = "TBD" tr "rppackage_description_7" = "TBD" tr "rppackage_description_8" = "TBD" tr "rppackage_description_9" = "TBD" tr "rppackage_displayname_1" = " " tr "rppackage_displayname_10" = "TBD" tr "rppackage_displayname_11" = "TBD" tr "rppackage_displayname_12" = "TBD" tr "rppackage_displayname_13" = "TBD" tr "rppackage_displayname_14" = "TBD" tr "rppackage_displayname_15" = "TBD" tr "rppackage_displayname_16" = "TBD" tr "rppackage_displayname_17" = "TBD" tr "rppackage_displayname_18" = "TBD" tr "rppackage_displayname_19" = "TBD" tr "rppackage_displayname_2" = "額外增加80點聯盟幣" tr "rppackage_displayname_20" = "TBD" tr "rppackage_displayname_21" = "TBD" tr "rppackage_displayname_22" = "TBD" tr "rppackage_displayname_23" = "TBD" tr "rppackage_displayname_24" = "TBD" tr "rppackage_displayname_25" = "TBD" tr "rppackage_displayname_26" = "TBD" tr "rppackage_displayname_27" = "TBD" tr "rppackage_displayname_28" = "TBD" tr "rppackage_displayname_29" = "TBD" tr "rppackage_displayname_3" = "額外增加200點聯盟幣" tr "rppackage_displayname_30" = "TBD" tr "rppackage_displayname_31" = "TBD" tr "rppackage_displayname_32" = "TBD" tr "rppackage_displayname_33" = "TBD" tr "rppackage_displayname_34" = "TBD" tr "rppackage_displayname_35" = "TBD" tr "rppackage_displayname_36" = "TBD" tr "rppackage_displayname_37" = "TBD" tr "rppackage_displayname_38" = "TBD" tr "rppackage_displayname_39" = "TBD" tr "rppackage_displayname_4" = "內含450額外聯盟幣!" tr "rppackage_displayname_40" = "TBD" tr "rppackage_displayname_41" = "TBD" tr "rppackage_displayname_42" = "TBD" tr "rppackage_displayname_43" = "TBD" tr "rppackage_displayname_44" = "TBD" tr "rppackage_displayname_45" = "TBD" tr "rppackage_displayname_46" = "TBD" tr "rppackage_displayname_47" = "TBD" tr "rppackage_displayname_48" = "TBD" tr "rppackage_displayname_49" = "TBD" tr "rppackage_displayname_5" = "TBD" tr "rppackage_displayname_50" = "TBD" tr "rppackage_displayname_6" = "TBD" tr "rppackage_displayname_7" = "TBD" tr "rppackage_displayname_8" = "TBD" tr "rppackage_displayname_9" = "TBD" tr "rune_combiner_description_1" = "TBD7" tr "rune_combiner_description_2" = "TBD8" tr "rune_combiner_description_3" = "TBD9" tr "rune_combiner_description_4" = "TBD10" tr "rune_combiner_description_5" = "TBD11" tr "rune_combiner_displayname_1" = "TBD12" tr "rune_combiner_displayname_2" = "TBD13" tr "rune_combiner_displayname_3" = "TBD14" tr "rune_combiner_displayname_4" = "TBD15" tr "rune_combiner_displayname_5" = "TBD16" tr "score_event_callout" = "@ScoreLabel@:+@ScoreValue@" tr "scoreboard_stat_label_ACE" = "滅團神手" tr "scoreboard_stat_label_ANGEL" = "援助隊友" tr "scoreboard_stat_label_ARCH_ANGEL" = "戰鬥援助" tr "scoreboard_stat_label_AVENGER" = "復仇使者" tr "scoreboard_stat_label_BOUNTY_HUNTER_2" = "終止連殺" tr "scoreboard_stat_label_BOUNTY_HUNTER_3" = "賞金獵人 x 3" tr "scoreboard_stat_label_BOUNTY_HUNTER_4" = "賞金獵人 x 4" tr "scoreboard_stat_label_BOUNTY_HUNTER_5" = "賞金獵人 x 5" tr "scoreboard_stat_label_CHAMPION_ASSIST" = "協助擊殺" tr "scoreboard_stat_label_champion_assists" = "助攻" tr "scoreboard_stat_label_CHAMPION_KILL" = "擊殺英雄" tr "scoreboard_stat_label_champion_kills" = "擊殺" tr "scoreboard_stat_label_combat_player_score" = "戰鬥分數" tr "scoreboard_stat_label_COUNTER" = "中斷佔領儀式" tr "scoreboard_stat_label_DEFENDER" = "防守據點" tr "scoreboard_stat_label_defense_player_score" = "防守分數" tr "scoreboard_stat_label_DEFENSIVE_ASSIST" = "據點助攻" tr "scoreboard_stat_label_DEFENSIVE_KILL" = "據點擊殺" tr "scoreboard_stat_label_DOMINATING" = "君臨天下" tr "scoreboard_stat_label_dominion_capture_assists" = "佔領協助" tr "scoreboard_stat_label_dominion_captures" = "據點數量" tr "scoreboard_stat_label_dominion_defense" = "據點防守數量" tr "scoreboard_stat_label_dominion_extended_combat" = "延長戰線" tr "scoreboard_stat_label_dominion_kill_on_point" = "據點擊殺英雄" tr "scoreboard_stat_label_dominion_last_man_standing" = "屹立不搖" tr "scoreboard_stat_label_dominion_neutralization_assists" = "淨化協助" tr "scoreboard_stat_label_dominion_neutralizations" = "據點淨化" tr "scoreboard_stat_label_dominion_recap" = "反攻據點" tr "scoreboard_stat_label_DOUBLE_KILL" = "雙殺" tr "scoreboard_stat_label_DUELIST" = "單殺" tr "scoreboard_stat_label_FIRST_BLOOD" = "首殺" tr "scoreboard_stat_label_GOD_LIKE" = "神之境界" tr "scoreboard_stat_label_GOLD_EARNED" = "獲得金錢" tr "scoreboard_stat_label_GUARDIAN" = "防守性擊殺" tr "scoreboard_stat_label_KILLING_SPREE" = "連殺" tr "scoreboard_stat_label_LARGEST_KILLING_SPREE" = "最大連殺數" tr "scoreboard_stat_label_LAST_STAND" = "屹立不搖" tr "scoreboard_stat_label_LEGENDARY" = "傳奇神手" tr "scoreboard_stat_label_MAGIC_DAMAGE_DEALT_PLAYER" = "魔法傷害輸出" tr "scoreboard_stat_label_MAGIC_DAMAGE_TAKEN" = "受到魔法傷害" tr "scoreboard_stat_label_MAJOR_RELIC_PICKUP" = "古物獵人" tr "scoreboard_stat_label_MINION_KILL" = "擊殺小兵" tr "scoreboard_stat_label_NEUTRAL_MINIONS_KILLED" = "擊殺中立怪物" tr "scoreboard_stat_label_NODE_CAPTURE_ASSIST" = "協助佔領" tr "scoreboard_stat_label_NODE_NEUTRALIZE_ASSIST" = "協助淨化" tr "scoreboard_stat_label_objective_player_score" = "目的分數" tr "scoreboard_stat_label_offense_player_score" = "進攻分數" tr "scoreboard_stat_label_OFFENSIVE_ASSIST" = "據點助攻" tr "scoreboard_stat_label_OFFENSIVE_KILL" = "據點擊殺" tr "scoreboard_stat_label_OPPORTUNIST" = "偷襲淨化" tr "scoreboard_stat_label_PAYBACK" = "復仇擊殺" tr "scoreboard_stat_label_PENTA_KILL" = "五連殺" tr "scoreboard_stat_label_PHYSICAL_DAMAGE_DEALT_PLAYER" = "物理傷害輸出" tr "scoreboard_stat_label_PHYSICAL_DAMAGE_TAKEN" = "受到物理傷害" tr "scoreboard_stat_label_QUADRA_KILL" = "四連殺" tr "scoreboard_stat_label_QUEST_COMPLETE" = "完成任務" tr "scoreboard_stat_label_RAMPAGE" = "瘋狂" tr "scoreboard_stat_label_SCAVENGER_HUNT" = "獲得生命補充包" tr "scoreboard_stat_label_SENTINEL" = "崗哨" tr "scoreboard_stat_label_STRATEGIST" = "連續佔領" tr "scoreboard_stat_label_SUPER_MINION_KILL" = "擊殺超級士兵" tr "scoreboard_stat_label_SURVIVOR" = "接近死亡" tr "scoreboard_stat_label_team_objective" = "團隊目標" tr "scoreboard_stat_label_TOTAL_HEAL" = "總回復生命值" tr "scoreboard_stat_label_total_player_score" = "總分" tr "scoreboard_stat_label_TRIPLE_KILL" = "三連殺" tr "scoreboard_stat_label_UNSTOPPABLE" = "無法停止" tr "scoreboard_stat_label_VANGUARD" = "逆轉戰情" tr "scoreboard_stat_label_ZONE_CAPTURE" = "佔領祭壇" tr "scoreboard_stat_label_ZONE_NEUTRALIZE" = "淨化據點" tr "scoreboard_tooltip_stat_shards_title" = "符文屬性" tr "scoreboard_ui_dragon_air" = "疾風飛龍" tr "scoreboard_ui_dragon_default" = "團隊擊殺飛龍" tr "scoreboard_ui_dragon_earth" = "裂地飛龍" tr "scoreboard_ui_dragon_elder" = "遠古巨龍" tr "scoreboard_ui_dragon_fire" = "赤燄飛龍" tr "scoreboard_ui_dragon_water" = "癒水飛龍" tr "scoreboard_ui_SB_BE_SLIME_1" = "守護天使" tr "scoreboard_ui_SB_BE_SLIME_10" = "MissionBuffData Game Mode Custom10 Reward" tr "scoreboard_ui_SB_BE_SLIME_12" = "巴德的祝福" tr "scoreboard_ui_SB_BE_SLIME_13" = "阿福的燙手山竽" tr "scoreboard_ui_SB_BE_SLIME_2" = "超癒水飛龍" tr "scoreboard_ui_SB_BE_SLIME_3" = "暴風之盾" tr "scoreboard_ui_SB_BE_SLIME_4" = "普羅王" tr "scoreboard_ui_SB_BE_SLIME_5" = "史提克衝擊" tr "scoreboard_ui_SB_BE_SLIME_6" = "英雄彈射器" tr "scoreboard_ui_SB_BE_SLIME_7" = "布里茨的祝福" tr "scoreboard_ui_SB_BE_SLIME_8" = "戰地雪橇" tr "scoreboard_ui_SB_BE_SLIME_9" = "超疾風飛龍" tr "scoreboard_ui_SB_BE_SLIME_main" = "事件獎勵" tr "sight_ward_description_0" = "此守衛造型於透過參與 2019 試煉活動取得。" tr "sight_ward_description_1" = "此守衛造型於 2019 年和血月系列造型一同以在商城販賣的形式發行。" tr "sight_ward_description_10" = "這個守衛造型是於 2014 情人節活動期間透過在商城販售而發行的。" tr "sight_ward_description_101" = "於 2018 世界大賽活動期間透過合成解鎖。" tr "sight_ward_description_109" = "此守衛於 2018 史詩對決活動中於商城發行。" tr "sight_ward_description_11" = "這個守衛造型是那些收到 Rioter 給的兌換代碼的玩家才有的!" tr "sight_ward_description_110" = "此守衛於 2018 史詩對決活動中於商城發行。" tr "sight_ward_description_112" = "這個守衛造型是於 2018 年的泳池狂歡活動以在商城販售的形式發行。" tr "sight_ward_description_116" = "此守衛造型於 2018 年和其他西域牛仔造型一同以在商城販賣的形式發行。" tr "sight_ward_description_119" = "這個守衛造型是於 2018 世界大賽活動期間發行的。" tr "sight_ward_description_12" = "這個守衛造型是為了慶祝 SKT 拿下 S3 世界大賽冠軍而發行的。" tr "sight_ward_description_120" = "於 2018 年和星光睡衣趴一同以在商城販售的形式發行。" tr "sight_ward_description_122" = "於 2018 年和馴龍高手漢默丁格一同以在商城販售的形式發行。" tr "sight_ward_description_123" = "這個守衛造型是於 2019 新春狂歡活動期間透過在商城販售而發行的。" tr "sight_ward_description_124" = "這個守衛造型是於 2018 世界大賽活動期間發行的。" tr "sight_ward_description_125" = "此守衛造型用於獎勵在 2018 賽季中榮譽等級達 3 級的玩家。" tr "sight_ward_description_126" = "此守衛造型用於獎勵在 2018 賽季中榮譽等級達 4 級的玩家。" tr "sight_ward_description_127" = "此守衛造型用於獎勵在 2018 賽季中榮譽等級達 5 級的玩家。" tr "sight_ward_description_128" = "這個守衛造型是於 2019 新春狂歡活動期間透過在商城販售而發行的。" tr "sight_ward_description_129" = "於 2019 新春狂歡活動透過合成解鎖。" tr "sight_ward_description_13" = "這個守衛造型是於 2014 年透過和其他弒龍者造型一同在商城販售而發行的。" tr "sight_ward_description_130" = "這個守衛造型是於 2018 霜降慶典活動期間透過在商城販售而發行的。" tr "sight_ward_description_131" = "於 2018 霜降慶典活動透過合成解鎖。" tr "sight_ward_description_132" = "於 2019 年和血月系列造型一同以在商城販售的形式發行。" tr "sight_ward_description_133" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "sight_ward_description_134" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "sight_ward_description_135" = "此守衛於 2019 季中邀請賽活動期間以在商城販售的形式發行。" tr "sight_ward_description_136" = "此守衛於 2019 試煉活動期間以在商城販售的形式發行。" tr "sight_ward_description_137" = "此守衛於 2019 季中邀請賽活動期間以在商城販售的形式發行。" tr "sight_ward_description_138" = "此守衛於 2019 試煉活動期間以在商城販售的形式發行。" tr "sight_ward_description_14" = "這個守衛造型是於 2014 全明星賽期間透過在商城販售而發行的。" tr "sight_ward_description_15" = "這個守衛造型是於 2014 年足球盃賽事期間透過在商城販售而發行的。" tr "sight_ward_description_16" = "這個守衛造型是於 2014 年透過和其他機甲特急造型一同在商城販售而發行的。" tr "sight_ward_description_17" = "這個守衛造型是於 2014 蘇瑞瑪活動期間透過在商城販售而發行的。" tr "sight_ward_description_18" = "這個守衛造型是在 2014 世界大賽期間透過在商城販售而發行的。" tr "sight_ward_description_19" = "S4 期間透過在戰隊積分模式達 20 分取得。" tr "sight_ward_description_2" = "這個守衛造型是在 2012 哈洛威活動期間透過在商城販售而發行的。" tr "sight_ward_description_20" = "S4 期間透過在戰隊積分模式達 45 分取得。" tr "sight_ward_description_200" = "於 2018 世界大賽活動期間透過合成解鎖。" tr "sight_ward_description_21" = "S4 期間透過在戰隊積分模式達 75 分取得。" tr "sight_ward_description_22" = "這個守衛造型是於 2014 年透過和其他狂派機甲造型一同在商城販售而發行的。" tr "sight_ward_description_23" = "這個守衛造型是在 2014 年透過在商城販售而發行的。" tr "sight_ward_description_24" = "這個守衛造型是在 2015 年透過在商城販售而發行的。" tr "sight_ward_description_25" = "這個守衛造型是於 2015 新春狂歡活動期間透過在商城販售而發行的。" tr "sight_ward_description_26" = "這個守衛造型是於 2015 情人節活動期間透過在商城販售而發行的。" tr "sight_ward_description_27" = "這個守衛造型是於 2015 阿福快打活動期間透過在商城販售而發行的。" tr "sight_ward_description_28" = "這個守衛造型是於 2015 比爾吉沃特活動期間透過在商城販售而發行的。" tr "sight_ward_description_29" = "這個守衛造型是於 2015 年透過和其他菁英計畫造型一同在商城販售而發行的。" tr "sight_ward_description_3" = "這個守衛造型是於 2012 聖誕慶典活動期間透過在商城販售而發行的。" tr "sight_ward_description_30" = "這個守衛造型是於 2015 世界大賽期間透過在商城販售而發行的。" tr "sight_ward_description_31" = "S5 期間透過在戰隊積分模式達 20 分取得。" tr "sight_ward_description_32" = "S5 期間透過在戰隊積分模式達 45 分取得。" tr "sight_ward_description_33" = "S5 期間透過在戰隊積分模式達 75 分取得。" tr "sight_ward_description_34" = "這個守衛造型是於 2015 年透過和其他馴龍高手造型一同在商城販售而發行的。" tr "sight_ward_description_35" = "這個守衛造型是於 2015 全明星賽期間為了烈焰隊而在商城販售發行的。" tr "sight_ward_description_36" = "這個守衛造型是於 2015 全明星賽期間為了寒冰隊而在商城販售發行的。" tr "sight_ward_description_37" = "這個守衛造型是於 2015 聖誕慶典活動期間透過在商城販售而發行的。" tr "sight_ward_description_38" = "這個守衛造型是於 2016 新春狂歡活動期間透過在商城販售而發行的。" tr "sight_ward_description_39" = "這個守衛造型是於 2016 情人節活動期間透過在商城販售而發行的。" tr "sight_ward_description_4" = "這個守衛造型是於 2013 新春狂歡活動期間透過在商城販售而發行的。" tr "sight_ward_description_40" = "這個守衛造型是為了慶祝海克斯合成科技上線而發行的。" tr "sight_ward_description_41" = "這個守衛造型是於 2016 愚人節活動期間透過在商城販售而發行的。" tr "sight_ward_description_42" = "這個守衛造型是於 2016 年透過和「機甲特急」賽恩一同在商城販售而發行的。" tr "sight_ward_description_43" = "這個守衛造型是於 2016 年透過在商城販售而發行的。" tr "sight_ward_description_44" = "這個守衛造型是於 2016 年透過和其他幽冥煞星造型一同在商城販售而發行的。" tr "sight_ward_description_45" = "這個守衛造型是於 2016 年透過和其他泳池狂歡造型一同在商城販售而發行的。" tr "sight_ward_description_46" = "這個守衛造型是於 2016 年透過和其他菁英計畫造型一同在商城販售而發行的。" tr "sight_ward_description_47" = "這個守衛造型是於 2016 年透過和其他電玩造型一同在商城販售而發行的。" tr "sight_ward_description_48" = "這個守衛造型是於 2016 年透過和其他星光戰士造型一同在商城販售而發行的。" tr "sight_ward_description_49" = "這個守衛造型是於 2016 世界大賽期間透過在商城販售而發行的。" tr "sight_ward_description_5" = "這個守衛造型是於 2013 年透過在商城販售而發行的。" tr "sight_ward_description_50" = "這個守衛造型是於 2016 年為了慶祝桌遊「機甲 vs. 小兵」上市而在商城發行販售。" tr "sight_ward_description_51" = "S6 期間透過在戰隊積分模式達 20 分取得。" tr "sight_ward_description_52" = "S6 期間透過在戰隊積分模式達 45 分取得。" tr "sight_ward_description_53" = "S6 期間透過在戰隊積分模式達 75 分取得。" tr "sight_ward_description_54" = "透過購買「元素幻化使」拉克絲組合包取得。" tr "sight_ward_description_55" = "這個守衛造型是於 2016 峽谷怪談活動期間透過在商城販售而發行的。" tr "sight_ward_description_56" = "這個守衛造型是於 2016 聖誕慶典活動期間透過在商城販售而發行的。" tr "sight_ward_description_57" = "這個守衛造型是於 2017 新春狂歡活動期間透過在商城販售而發行的。" tr "sight_ward_description_58" = "此守衛造型於 2016 全明星賽期間以在商城販售的形式發行。" tr "sight_ward_description_59" = "此守衛造型於 2017 血月活動期間以在商城販售的形式發行。" tr "sight_ward_description_6" = "透過在 S3 的時候取得銀牌以上的牌位取得。" tr "sight_ward_description_60" = "此守衛造型於 2017 情人節活動期間以在商城販售的形式發行。" tr "sight_ward_description_61" = "此守衛造型於 2017 年以在商城販售的形式發行。" tr "sight_ward_description_62" = "此守衛造型於 2017 年和其他脈衝火焰造型一同以在商城販售的形式發行。" tr "sight_ward_description_63" = "透過在 2017 史詩對決活動期間購買秩序之道通行證取得。" tr "sight_ward_description_64" = "透過在 2017 史詩對決活動期間購買混沌之道通行證取得。" tr "sight_ward_description_65" = "此守衛造型於 2017 年和霸世神拳李星一同以在商城販售的形式發行。" tr "sight_ward_description_66" = "此守衛造型於 2017 年和其他殺五社造型一同以在商城販售的形式發行。" tr "sight_ward_description_67" = "此守衛造型於 2017 年和其他幽冥煞星造型一同以在商城販售的形式發行。" tr "sight_ward_description_68" = "此守衛造型於 2017 季中邀請賽期間以在商城販售的形式發行。" tr "sight_ward_description_69" = "此守衛造型於 2017 年和其他戰爭機器造型一同以在商城販售的形式發行。" tr "sight_ward_description_7" = "此守衛造型於 2013 世界大賽期間以在商城販售的形式發行。" tr "sight_ward_description_70" = "透過在 2017 電玩活動期間購買活動通行證取得。" tr "sight_ward_description_71" = "此守衛造型於S6 的時候為了慶祝 SKT T1 奪得世界大賽冠軍而發行。" tr "sight_ward_description_72" = "此守衛造型於 2017 星光戰士活動期間透過合成 4 枚星光代幣取得。" tr "sight_ward_description_73" = "此守衛造型於 2017 世界大賽期間以在商城販售的形式發行。" tr "sight_ward_description_74" = "將 2017 世界大賽:英雄志逐傳奇系列任務得到的 320 枚世界大賽代幣合成後取得。" tr "sight_ward_description_75" = "此守衛造型於 2017 年和其他劍仙造型一同以在商城販售的形式發行。" tr "sight_ward_description_76" = "此守衛造型用於獎勵召喚師等級達 100 的玩家。" tr "sight_ward_description_77" = "此守衛造型用於獎勵榮譽等級達 3 級的玩家。" tr "sight_ward_description_78" = "此守衛造型用於獎勵榮譽等級達 4 級的玩家。" tr "sight_ward_description_79" = "此守衛造型用於獎勵榮譽等級達 5 級的玩家。" tr "sight_ward_description_8" = "此守衛造型於 2013 聖誕慶典活動期間以在商城販售的形式發行。" tr "sight_ward_description_80" = "此守衛造型用於獎勵曾花費 125000 權力點或在符文重鑄前擁有限量精髓符文的玩家。" tr "sight_ward_description_81" = "透過在 S7 的時候於兩種積分模式中取得銀牌以上的牌位取得。" tr "sight_ward_description_82" = "此守衛造型於 2017 聖誕慶典活動期間以在商城販售的形式發行。" tr "sight_ward_description_83" = "此守衛造型於 2018 情人節活動期間以在商城販售的形式發行。" tr "sight_ward_description_84" = "此守衛造型於 2018 峽谷怪談活動期間以在商城販售的形式發行。" tr "sight_ward_description_85" = "此守衛造型於 2018 新春狂歡活動期間以在商城販售的形式發行。" tr "sight_ward_description_86" = "此限定守衛是透過購買「重槍女武神」好運姐的組合包取得。" tr "sight_ward_description_87" = "此守衛造型於 2018 愚人節活動期間以在商城販售的形式發行。" tr "sight_ward_description_88" = "此守衛造型於 2018 季中邀請賽活動期間以在商城販售的形式發行。" tr "sight_ward_description_89" = "此守衛造型於 2018 年和其他脈衝火焰造型一同以在商城販售的形式發行。" tr "sight_ward_description_9" = "此守衛造型於 2014 新春狂歡活動期間以在商城販售的形式發行。" tr "sight_ward_description_90" = "此守衛造型於透過參與 2018 比爾吉沃特活動取得。" tr "sight_ward_description_91" = "此守衛造型於 2016 年為了慶祝桌遊「機甲 vs. 小兵」上市而透過在商城販售的形式發行。" tr "sight_ward_description_92" = "此限定守衛於透過購買「霸世神拳」李星的組合包取得。" tr "sight_ward_description_93" = "此造型守衛於透過參與 2014 PAX East 活動取得。" tr "sight_ward_description_94" = "此造型守衛於透過參與英雄聯盟離線活動取得。" tr "sight_ward_description_95" = "透過參與愚人節活動取得。" tr "sight_ward_set_1" = "創建帳號" tr "sight_ward_set_10" = "征服霸者" tr "sight_ward_set_11" = "大廚系列" tr "sight_ward_set_12" = "幽冥煞星" tr "sight_ward_set_13" = "馴龍高手" tr "sight_ward_set_14" = "龍的世界" tr "sight_ward_set_15" = "弒龍者" tr "sight_ward_set_16" = "達瑞文" tr "sight_ward_set_17" = "元素幻化使" tr "sight_ward_set_18" = "活動" tr "sight_ward_set_19" = "遊戲模式(阿福快打)" tr "sight_ward_set_2" = "全明星賽" tr "sight_ward_set_20" = "神" tr "sight_ward_set_21" = "哈洛威" tr "sight_ward_set_22" = "愛情系列" tr "sight_ward_set_23" = "海克斯科技" tr "sight_ward_set_24" = "榮譽系統" tr "sight_ward_set_25" = "劍仙系列" tr "sight_ward_set_26" = "等級提升" tr "sight_ward_set_27" = "筋肉人系列" tr "sight_ward_set_28" = "新春狂歡" tr "sight_ward_set_29" = "新春狂歡:煙火系列" tr "sight_ward_set_3" = "愚人節" tr "sight_ward_set_30" = "拉克絲" tr "sight_ward_set_31" = "機甲特急" tr "sight_ward_set_32" = "機甲 vs. 小兵" tr "sight_ward_set_33" = "離線活動" tr "sight_ward_set_34" = "戰爭機器" tr "sight_ward_set_35" = "菁英計畫" tr "sight_ward_set_36" = "殺五社" tr "sight_ward_set_37" = "泳池狂歡" tr "sight_ward_set_38" = "普羅" tr "sight_ward_set_39" = "脈衝火焰" tr "sight_ward_set_4" = "電玩系列" tr "sight_ward_set_40" = "積分模式" tr "sight_ward_set_41" = "符文重鑄" tr "sight_ward_set_42" = "蘇瑞瑪" tr "sight_ward_set_43" = "霜降使者" tr "sight_ward_set_44" = "聖誕慶典" tr "sight_ward_set_45" = "冬至慶典" tr "sight_ward_set_46" = "足球盃" tr "sight_ward_set_47" = "索拉卡" tr "sight_ward_set_48" = "星光戰士" tr "sight_ward_set_49" = "初代星光戰士" tr "sight_ward_set_5" = "狂派機甲" tr "sight_ward_set_50" = "二代星光戰士" tr "sight_ward_set_51" = "新手包" tr "sight_ward_set_52" = "鋼鐵女武神" tr "sight_ward_set_53" = "峽谷怪談(死誓)" tr "sight_ward_set_54" = "情人節" tr "sight_ward_set_55" = "史詩對決" tr "sight_ward_set_56" = "戰爭英雄" tr "sight_ward_set_57" = "2013 世界冠軍" tr "sight_ward_set_58" = "2016 世界冠軍" tr "sight_ward_set_59" = "世界冠軍" tr "sight_ward_set_6" = "比爾吉沃特" tr "sight_ward_set_60" = "世界大賽" tr "sight_ward_set_61" = "電競" tr "sight_ward_set_62" = "奧德賽" tr "sight_ward_set_63" = "峽谷怪談" tr "sight_ward_set_64" = "戰爭學院" tr "sight_ward_set_7" = "比爾吉沃特:洶湧怒濤" tr "sight_ward_set_8" = "血月" tr "sight_ward_set_9" = "藍色結晶粉末" tr "skin_line_name" = "2011 世界大賽 " tr "skin_line_name_academy" = "菁英學院 " tr "skin_line_name_aprilfools" = "愚人節 " tr "skin_line_name_arcade" = "電玩世界:勇者 " tr "skin_line_name_arclight" = "弧光 " tr "skin_line_name_arcticops" = "雪嶺突襲 " tr "skin_line_name_army" = "軍團 " tr "skin_line_name_atlantean" = "亞特蘭提斯 " tr "skin_line_name_battleboss" = "電玩世界:戰鬥魔王 " tr "skin_line_name_battlecast" = "狂派機甲 " tr "skin_line_name_beasthunter" = "獸魔獵人 " tr "skin_line_name_bilgewater" = "比爾吉沃特:洶湧怒濤 " tr "skin_line_name_bilgewatercurse" = "比爾吉沃特:詛咒死海 " tr "skin_line_name_bloodmoon" = "血月 " tr "skin_line_name_challenger" = "傳說啟程 " tr "skin_line_name_championship" = "永恆榮耀 " tr "skin_line_name_chef" = "大廚 " tr "skin_line_name_commando" = "魔鬼司令 " tr "skin_line_name_cosmic" = "銀河 " tr "skin_line_name_cosmicreaver" = "銀河 " tr "skin_line_name_cottontail" = "復活兔 " tr "skin_line_name_crimsonelite" = "戰場貴族 " tr "skin_line_name_culinary" = "大廚 " tr "skin_line_name_culinarymasters" = "大廚 " tr "skin_line_name_darkstar" = "幽冥煞星 " tr "skin_line_name_deathblossom" = "致命血蓮 " tr "skin_line_name_debonair" = "賭豪 " tr "skin_line_name_deepsea" = "深海 " tr "skin_line_name_definitelynot" = "我不是 " tr "skin_line_name_dragon" = "龍的世界 " tr "skin_line_name_dragonblade" = "龍刃 " tr "skin_line_name_dragonslayer" = "弒龍者 " tr "skin_line_name_dragontrainer" = "馴龍高手 " tr "skin_line_name_dreadnova" = "星際戰將 " tr "skin_line_name_elderwood" = "精靈 " tr "skin_line_name_eternum" = "烈影 " tr "skin_line_name_fables" = "寓言故事 " tr "skin_line_name_firecracker" = "新春狂歡:煙花 " tr "skin_line_name_freljord" = "弗雷爾卓德 " tr "skin_line_name_galactic" = "星際之門 " tr "skin_line_name_gentlemen" = "紳士 " tr "skin_line_name_guardianforthesands" = "砂漠護軍 " tr "skin_line_name_harrowing" = "萬聖節 " tr "skin_line_name_headhunter" = "獵頭者 " tr "skin_line_name_heartbreakers" = "愛情 " tr "skin_line_name_heartseeker" = "愛情獵人 " tr "skin_line_name_hextech" = "海克斯科技 " tr "skin_line_name_highnoon" = "西域牛仔 " tr "skin_line_name_highstakes" = "撲克牌 " tr "skin_line_name_immortalheroes" = "劍仙 " tr "skin_line_name_immortaljourney" = "劍仙 " tr "skin_line_name_infernal" = "地獄火 " tr "skin_line_name_journey" = "旅程 " tr "skin_line_name_jurassic" = "侏儸紀 " tr "skin_line_name_justicar" = "審判者 " tr "skin_line_name_kaiju" = "怪獸 " tr "skin_line_name_lancer" = "聖騎 " tr "skin_line_name_luchador" = "筋肉人 " tr "skin_line_name_lunarrevel" = "新春 " tr "skin_line_name_mafia" = "萬惡之城 " tr "skin_line_name_marauder" = "劫掠者 " tr "skin_line_name_mecha" = "機甲特急 " tr "skin_line_name_medical" = "醫院 " tr "skin_line_name_odyssey" = "奧德賽 " tr "skin_line_name_omegasquad" = "戰爭機器 " tr "skin_line_name_omenofthedamned" = "審判之劍 " tr "skin_line_name_omenofthedark" = "黑暗預兆 " tr "skin_line_name_orderofthelotus" = "詠夏芙蓉 " tr "skin_line_name_pentakill" = "殺五社 " tr "skin_line_name_pharaoh" = "埃及王朝 " tr "skin_line_name_piltovercustoms" = "皮爾托福 " tr "skin_line_name_police" = "警官 " tr "skin_line_name_poolparty" = "泳池狂歡 " tr "skin_line_name_prehistoric" = "史前生物 " tr "skin_line_name_prehistorichunters" = "古代獵者 " tr "skin_line_name_program" = "人工智慧 " tr "skin_line_name_project" = "菁英計畫 " tr "skin_line_name_pulsefire" = "脈衝火焰 " tr "skin_line_name_riftquest" = "峽谷探索 " tr "skin_line_name_riot" = "鎮暴 " tr "skin_line_name_roadwarrior" = "末世神槍 " tr "skin_line_name_rpg" = "RPG " tr "skin_line_name_sandguardians" = "砂皇護衛 " tr "skin_line_name_shurima" = "蘇瑞瑪 " tr "skin_line_name_snowday" = "霜降使者 " tr "skin_line_name_snowdown" = "聖誕節 " tr "skin_line_name_soccer" = "足球盃 " tr "skin_line_name_soulstealer" = "竊魂者 " tr "skin_line_name_starguardian" = "星光戰士 " tr "skin_line_name_starguardian1" = "星光戰士 初代 " tr "skin_line_name_starguardian2" = "星光戰士 二代 " tr "skin_line_name_steellegion" = "鋼鐵軍團 " tr "skin_line_name_steelvalkyries" = "鋼鐵女武神 " tr "skin_line_name_storybook" = "童話故事書 " tr "skin_line_name_sugarrush" = "糖果衝擊 " tr "skin_line_name_supergalaxy" = "星際特攻 " tr "skin_line_name_sweetheart" = "甜心 " tr "skin_line_name_teemoing" = "惡摩 " tr "skin_line_name_thunderlord" = "雷霆至尊 " tr "skin_line_name_toybox" = "玩具聯盟 " tr "skin_line_name_valentines" = "情人節 " tr "skin_line_name_vandal" = "破壞狂 " tr "skin_line_name_versus" = "史詩對決 " tr "skin_line_name_versus2017" = "秩序 vs 混沌 " tr "skin_line_name_versus2018" = "戰神 " tr "skin_line_name_victorious" = "戰爭英雄 " tr "skin_line_name_void" = "虛空 " tr "skin_line_name_warden" = "無情審判 " tr "skin_line_name_warringkingdoms" = "新春狂歡:三國武將 " tr "skin_line_name_winterolympic" = "冬季奧運 " tr "skin_line_name_wintersports" = "冬季奧運 " tr "skin_line_name_winterwonder" = "普羅雪精靈 " tr "skin_line_name_woad" = "沃德部落 " tr "skin_line_name_worldbreaker" = "文明末日 " tr "skin_line_name_worldchampions2011" = "2011 世界冠軍 " tr "skin_line_name_worldchampions2012" = "2012 世界冠軍 " tr "skin_line_name_worldchampions2013" = "2013 世界冠軍 " tr "skin_line_name_worldchampions2014" = "2014 世界冠軍 " tr "skin_line_name_worldchampions2015" = "2015 世界冠軍 " tr "skin_line_name_worldchampions2016" = "2016 世界冠軍 " tr "skin_line_name_worldchampions2017" = "2017 世界冠軍 " tr "skin_line_name_worldchampionship2011" = "電玩 " tr "skin_line_name_worldcup" = "足球 " tr "skin_line_name_worldschampions" = "世界冠軍 " tr "skin_line_name_zombie" = "活屍 " tr "skin_universe_text_062006" = "在巨大危機發生的時代,另一位持著槍的古代機械化騎兵 - 悟空,甦醒於塵土飛揚的大地中,保護著外部城邦遠離那些深深令人畏懼的未知威脅。一旦這些敵人被殲滅,他將再度於大地中沉睡,成為一個遠比歷史記錄還要古老的謎團。" tr "skin_universe_text_10001" = "給予那些購買限時販售造型的英雄聯盟玩家。" tr "skin_universe_text_10002" = "跟人類相比,森林精靈的壽命很長,許多人甚至貿然深入他們的地盤去追尋失落已久的魔法,凱爾就是其中一人。如今的她已獲得強大的自然魔法。" tr "skin_universe_text_10003" = "凱爾捨棄了人性,完全繼承了母親的意志並成為一名神聖的正義星靈。她知道她是以人類之身誕生在這個世上,只是她早已把關於人類的一切埋葬在記憶的深處。" tr "skin_universe_text_10004" = "凱爾在和平時代是慈悲的女神,在戰亂時代則是象徵毀滅的神靈。她的身體被子民在戰鬥時刻畫在身上的紋身覆蓋,用來代表其所擁有的力量並紀念曾經的勝利。" tr "skin_universe_text_10005" = "被指控犯下罪行的可悲靈魂被帶到全能的凱爾面前,他們曾經犯下的罪被無情地裁決。鮮少有人能免於受難,全身而退的更是寥寥無幾。" tr "skin_universe_text_10006" = "凱爾是少數穿上 X07-蓋爾瓦戰鬥外套的飛行員,她是皇家太空部隊的使者,負責前往險象環生的太空深處執行任務。儘管她的使命是維護戰後脆弱的和平,但多年來經歷的暴力已讓她的心境有所轉變 - 現在她是一名冷酷的執法者,任何罪行都逃不過她的雙眼。" tr "skin_universe_text_10007" = "於 2014 年透過會見一名 Rioter 或參加 Riot 舉辦的官方活動取得的 Riot Games 造型。" tr "skin_universe_text_10008" = "被加冕為審判者的另一層意思就是將永遠站在對抗黑暗的立場上,而位於整個教團之頂的就是凱爾,她那絢爛的光芒照耀著眾生。但黑暗總是以許多不同的形式來臨,當城市陷落時,即使是最強大的英雄最終也會和她的姐妹們反目成仇。" tr "skin_universe_text_10009" = "當殺五社樂團需要一位女主唱時,天堂瞬間分崩離析,一位名副其實的搖滾天使降臨世界,舉起她寶劍狀的麥克風,為了重金屬的永恆榮耀而高聲歌唱著!" tr "skin_universe_text_1001" = "她的母親已逝,她的父親已逝。但安妮存活了下來,看盡了黑暗中綻放的美麗之火。" tr "skin_universe_text_1002" = "安妮前往坐落在河岸對面穿過樹林的奶奶家,並不曉得在裡面等待她的是「狼外婆」沃維克。不過呢,沃維克也不知道安妮能夠發射火球,還可以召喚出燃燒的巨熊……看來這兩者的交流會是個大問題了。" tr "skin_universe_text_1003" = "在河畔邊窺視著白兔泰貝爾,安妮跟著他一起跳進兔洞裡,通往了一個遠比她所待的上個世界還要奇異許多的地方。「或許我應該留在這裡」她對自己這樣說 - 並且就這樣照做了。" tr "skin_universe_text_1005" = "安妮是凜冬之地裡的奇蹟,一個誕生即有著先天魔法力量和神靈守護的孩子,這可是她的部族數個世代以來出現的第一人。雖然安妮還很年輕,但她已經成為了普羅王大廳裡不可或缺的歡樂份子。" tr "skin_universe_text_1007" = "他是對科學和魔法的憎恨集合。她是有著蜂巢髮型、縱火成癮的八歲女孩。我等著你來幫這對拍檔取名!" tr "skin_universe_text_1008" = "安妮在新春的慶典活動中扮演著相當重要的角色,她用她的黑暗火焰去點燃大量高強度的煙火。她的功夫熊貓泰貝爾負責把火箭搬來給安妮,並攻擊那些想要偷走煙火的壞蛋,多麼小的煙火都不允許被偷走!" tr "skin_universe_text_1009" = "糖、香料、和所有美好的東西:這些就是用來組成「熊熊甜心 安妮」的材料。安妮旁邊的泰貝爾則是由防火棉混紡以及暗影熊永遠無法滿足的饑餓所組成,縱使如此,你抱它個一、兩下是很可以的。恩,好吧,實際上你可能只能抱一下。" tr "skin_universe_text_1010" = "在海克斯科技為首的科學復興中,安妮是這個創新時代下最美麗也最珍貴的產物。她手中神祕的造物 - 泰貝爾總是和她形影不離 - 牠是安妮的知己、好友及最堅強的護衛。" tr "skin_universe_text_10100" = "恆古的砂皇護衛「流瀉之光」齊勒斯啊...請聽我們的召喚,求你來幫我們抵禦自己鑄成的邪惡錯事。不要讓任何人踏上這片神聖的砂漠,否則他們將淹沒於你純淨的光輝。" tr "skin_universe_text_101003" = "作為在滾動熔岩中誕生的不穩定生物,齊勒斯擁有敏銳的智慧,他等待著能在烈火戰爭兵器中崛起,取代蒼火天尊的那一天。現在他仍壓抑著他的野心 ,但...不久之後...不久..." tr "skin_universe_text_1011" = "安妮是星際特攻創立以來最年輕的培訓生,她透過將泰迪熊轉變成自駕機甲證明了自己的實力。儘管她對於高度易燃的設計和不穩定的程式編碼感到高度擔憂,安妮的機甲泰貝爾依然成為了高度生產的武器。在這個絕望的時代,破壞性的武器是唯一正解。" tr "skin_universe_text_102002" = "許多獵人聲稱希瓦娜在殺死漫遊陸地的巨型野獸時總有著不公平的優勢。希瓦娜本人對於他們所給的意見毫不在意,寧願專注地將她的憤怒導入她的真實形態 - 一條巨大、口中吐著烈焰的龍…這點證明了那些獵人們所講的。" tr "skin_universe_text_102005" = "慶祝 2014 年在韓國舉辦的世界大賽。" tr "skin_universe_text_102006" = "希瓦娜是整個星際特攻團隊裡經驗最豐富的成員,也是這個隊伍不可或缺的領導者。她擁有變換自身型態的能力,是一個非常特別的防禦戰力。而她偶爾也會意識到自己與眾不同的地方,時常因此納悶薪水的獎金占比是否真的只值 10%。" tr "skin_universe_text_10300" = "【來自院長的通知】:學員阿璃因為嚴重不當的行為而遭到菁英學院退學,以下為同學向我們舉報的事項(僅列出部分內容):在課堂上使用手機;在紀律聽證會上使用手機;在紀律聽證會上魅惑工作人員;使用她的手機逃脫紀律聽證會。" tr "skin_universe_text_103001" = "「靈隱狐仙 阿璃」本身是極度美麗的傳統時尚之一,總是用致命的精神魔法擊潰對手。當你能擁有兩者,何必只擇其一?" tr "skin_universe_text_103003" = "作為來自影焰神廟、年輕而充滿天賦的火占師,阿璃在極端教派釋放蒼火天尊時拋下自己的無聊人生。她現在以她的烈焰魔法對抗著他們,雖然希望之光或許早已熄滅。" tr "skin_universe_text_103008" = "當她還是少女時就被經紀公司發掘,阿璃以旋風之姿征服了音樂世界-在獲得2013年最有天賦的韓國流行音樂歌手之前就發表了五首熱門歌曲。而她出現後又迅速消失,暫時離開樂壇,重新檢視並變得更好..." tr "skin_universe_text_103014" = "阿璃兼具女王般的領導才能與狐狸的機智狡猾,她來自太空邊界,是帶領星光戰士的隊長。她非常受歡迎,身上有著讓人難以抗拒的魅力,不論是身邊的好友還是勢不兩立的敵人,阿璃都能讓他們為之傾倒。" tr "skin_universe_text_103015" = "拋卻她過去的泡泡糖流行樂背景,阿璃決定要讓自己改頭換面並成為音樂界的超新星。五年後她以全新的面貌與巨星的嗓音回歸-而且這次她並不是隻身一人。" tr "skin_universe_text_103016" = "K/DA 阿璃在舞台上總是光彩耀人,她的魅力在閃耀之星頒獎典禮表演征服了所有觀眾。尊爵不凡的服裝是為了慶祝 POP/STARS 的巨大迴響,你能感受到這股熱潮了嗎?" tr "skin_universe_text_104003" = "冷酷、鎮定且泰然自若的麥肯葛雷夫是惡名昭彰的葛雷夫犯罪家族的首領。也是圖奇唯一相信的非鼠生物。最近地下世界蠢蠢欲動的狀態讓他跟鼠人盟友們的關係岌岌可危,而他目前正努力找尋讓這一切動搖的根源。" tr "skin_universe_text_104004" = "於 2012 年透過會見一名 Rioter 或參加 Riot 舉辦的官方活動取得的 Riot Games 造型。" tr "skin_universe_text_104006" = "想要用最引人注目、最極致的方式傷害你痛恨的人(或東西)嗎?沒有人比葛雷夫和他那狡猾的同伴托比亞斯還要拿手。只要開出他們滿意的價格(切勿拿來歷不明的錢),他們就會為了你炸毀所有東西(必須要是可以被摧毀的)或是人(當然也必須要是可以被摧毀的)。心動了嗎?趕快入內洽詢吧!" tr "skin_universe_text_104007" = "擁有著強力的雪槍和自信滿滿的態度,葛雷夫用他越獄時的精神參與著每一場雪球大戰。這也就是說,葛雷夫炸毀了召喚峽谷裡一卡車的東西,完全沒在顧慮自身安全。" tr "skin_universe_text_104008" = "葛雷夫愚蠢地忽略了耳機不能碰到水的警示。但比起這些警告,他對打水槍真的有興趣多了,儘管這場水仗終究會…讓他的耳機壞掉。" tr "skin_universe_text_104014" = "「戰爭英雄 葛雷夫」是玩家在 2017 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。比爾吉沃特裡最著名的亡命之徒披著一身要價不斐的王袍,吹噓著自己這幾年歲月中所展露出的熟練搶劫手法。" tr "skin_universe_text_104015" = "「戰爭英雄 葛雷夫」是玩家在 2017 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。比爾吉沃特裡最著名的亡命之徒披著一身要價不斐的王袍,吹噓著自己這幾年歲月中所展露出的熟練搶劫手法。" tr "skin_universe_text_104016" = "「戰爭英雄 葛雷夫」是玩家在 2017 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。比爾吉沃特裡最著名的亡命之徒披著一身要價不斐的王袍,吹噓著自己這幾年歲月中所展露出的熟練搶劫手法。" tr "skin_universe_text_104017" = "「戰爭英雄 葛雷夫」是玩家在 2017 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。比爾吉沃特裡最著名的亡命之徒披著一身要價不斐的王袍,吹噓著自己這幾年歲月中所展露出的熟練搶劫手法。" tr "skin_universe_text_104018" = "被尚未研發完成的脈衝火焰科技釋放到多重空間之中,葛雷夫只是無數肆虐的時空的禁衛軍甲中的一員。他的程式設計與現在、過去或未來都截然不同-他思考的複雜程度需要凡人 10 倍的生命才能理解。" tr "skin_universe_text_104025" = "身為一位效力於迪朗達爾軍隊且脾氣火爆的退伍士兵,現在的葛雷夫不情願地成為了一名教授。自從他發現了敵人陣營背後的某種東西後,就立刻從這個神器組織收到了一份請他前往戰爭學院教學的職位邀請。他那標誌性的叼雪茄動作,不帶任何感情的講學禮節,是為他幾十年的經驗所支付的小小代價。" tr "skin_universe_text_105001" = "「在我還很年輕時,我的祖父給我講過亞特蘭提斯的故事 — 他們高聳的寺廟和偉大的水下軍隊,以及他們的偉大將軍飛斯。祖父一直記在腦海中的是它曾經的模樣,你瞧,而非是它現在的寂靜陵墓模樣。」" tr "skin_universe_text_105003" = "叫我魚實瑪利。" tr "skin_universe_text_105008" = "飛斯從最毛絨絨的深處來到地面只為了摧毀所有根莖類蔬菜,他是胡蘿蔔有史以來遇到的最大威脅-他是一隻脾氣暴躁,充滿骯髒手段的殺手兔。" tr "skin_universe_text_105009" = "沒有人確定飛斯是如何從星際特攻學院畢業的,但大家都知道一件事:除了他之外,沒有一個飛行員(或是生活在太空的魚類)可以憑空召喚出巨大的機甲鯊魚。" tr "skin_universe_text_105010" = "作為戰爭機器隊伍中的破壞者,飛斯擅長在水下進行戰鬥。他在入隊前出過什麼樣的勤務沒人知道,我們唯一知道的是他把大海稱為「一個滿是魚餌的桶子」。" tr "skin_universe_text_105014" = "好吧,看起來是蠻可怕的。" tr "skin_universe_text_105015" = "那兒有件事情總讓人惶恐不安:一隻靠著雙足行走的可卡犬混合獸在社區周圍未經制止地亂跑亂跳,手上拿著一個網球叉四處刺傷行人,且還召喚其它更大型的犬類破土而出。然而,我們都在這兒。聚集在一起。" tr "skin_universe_text_106001" = "許久許久以前,佛利王統治了寒冷的北陸,他十分殘忍、絕不憐憫,如同嚴峻的北陸環境。據說,佛利王曾與他的兄弟,鄂爾王對決,他們戰得有如猛獸。這場史詩決鬥中,大陸幾乎被夷平,海水也被掏盡。" tr "skin_universe_text_106002" = "熊出現在軍隊之中是一件稀鬆平常的事。他從來不曾感冒,幾乎每天都在睡覺。他可以在六秒以內撕裂全副武裝的敵軍。這就是為什麼熊出現在軍隊之中是一件很平常的事。" tr "skin_universe_text_106005" = "瓦羅然摔跤聯盟想要一勞永逸地解決關於我們最摯愛的雷霆筋肉人的可怕謠言。一:他絕對是一頭熊,而不是一個穿著熊裝的男人。二:熊也可以是個令人驚嘆的摔跤手。" tr "skin_universe_text_10700" = "某些獵人選擇在有生之年盡可能地挑戰極限,嘗試攀登至不可能抵達的高度,他們為了殺戮的喜悅而殺害無數生物。雷葛爾的身上配戴著無數獵物的骨頭,不禁讓人擔憂他的嗜血程度是否越演越烈。" tr "skin_universe_text_107003" = "紀念 DanDy 在 2014 世界大賽中使用雷葛爾贏得世界冠軍的精采表現。" tr "skin_universe_text_107008" = "被稱作 RNGR-7 的機甲迅獅雷葛爾是第二台潛隱型作戰單位,是專門為城市戰設計的兵器。除了本身的變形技術外,RNGR系列的作戰單位還可以轉換成汽車的型態來獲得更多的機動性。" tr "skin_universe_text_107015" = "老生常談,最鮮艷美麗的小貓…往往是最致命的。" tr "skin_universe_text_110003" = "法洛士從城牆一躍而下,一連串箭矢應聲從他的弓射出,凍結位於下方地面的敵人。正當他們在奮力掙扎,想要重新整隊時。他拉滿弓,射出一發閃爍著能量的箭矢。它劃破空氣,直搗敵軍中央。感恩弓箭手,讚嘆司令部!" tr "skin_universe_text_110004" = "愛能傷人,法洛士透過他那裝滿了浪漫的箭袋和四處撮合情侶的老練之眼,準備好來證明這一點。天使的豎琴伴隨著他於各地尋找那些不知情的情侶們,而過一會這些情侶就會發現他們的胸膛被一支致命的心形箭矢給一同穿過。" tr "skin_universe_text_110005" = "法洛士是由受到遠古惡魔詛咒的兩名弓箭手結合而成的個體。現在的他已今非昔比,雖然對他來說這並不是什麼好事,但既然他都已投入了這場角色扮演遊戲,那麼比起桌上遊戲,他更擅長於獵殺諾克薩斯人。" tr "skin_universe_text_110006" = "法洛士是一名遊蕩在星際間的泰坦巨人,他的意志蘊藏著從遠古累積至今的人與物。他侍奉著幽冥煞星,這是一個誕生於深幽太空的奇點,隨時都有可能將一切吞噬殆盡。法洛士的到來意味著一場滅亡即將發生,他會泯除整個星系,彷彿它們不曾存在過。" tr "skin_universe_text_110007" = "紀念 2018 於歐洲舉辦的季中邀請賽。" tr "skin_universe_text_11005" = "獵人們往往使用許多工具:弓箭獵槍,步槍,匕首,以及心智。而易大師所選擇的工具則是一把由大氣及隕石所鍛造而成的五英尺寶劍。" tr "skin_universe_text_11009" = "易大師是菁英計畫廣泛實驗中的其中一個初始作品,但後來被 G/NETIC 反抗軍所釋放。縱使他的靈魂可能仍包含著一些故障及混亂,但他手上那把經實驗改造過後的輕型光劍「阿爾法」將以其精準的平衡來粉碎反抗軍以外的敵人。" tr "skin_universe_text_11010" = "可以毫不費力地在星體間滑行的易大師帶著天界的優雅從夜空中一閃而過,他的劍刃上特殊的晶體結構使他能夠精準地在宇宙空間劃出一道完美的弧線。" tr "skin_universe_text_11011" = "易是一名著名武術學院的學徒,他將自己的生命奉獻在純粹的戰鬥藝術上。然而,在他內心深處,他其實知道只有一把傳說中的玉劍才配得上他、還有那超越生死的力量…" tr "skin_universe_text_11017" = "一個被普羅王的魔法賦予了生命的謙卑雪人,易正在努力變成地表上最英勇驍撓的騎士…而隨著冰霜之王圖奇的入侵漸漸逼進,他將可能藉此抓住機會,一展本領。" tr "skin_universe_text_111001" = "「我從未在這樣的波濤中尋找過失蹤的潛水員。有些違反大自然的東西生活在深海,而我畏懼著它會對這些失落的靈魂做些什麼。」" tr "skin_universe_text_111003" = "在太空中錨幾乎沒有任何重量。" tr "skin_universe_text_111004" = "作為一名突擊士兵,納帝魯斯將靈魂綁定於盔甲,來擁有強大符魔力量。如今,如此盔甲所剩不多,人們也不知如何製造,只知這東西與符文大戰有關。" tr "skin_universe_text_111005" = "曾有預言指出未來世界將因為四名泰坦巨人而分崩離析,而納帝魯斯是其中的首位泰坦,每當月亮遮擋住太陽之際他便會現身在世上。傳言他將從深海之中浮起,用巨浪淹沒所有人類。" tr "skin_universe_text_112004" = "寒冷沉寂的夜晚裡,一位發明先驅為了自己的偉大理想上吊,來追求一個死亡凌駕一切的世界。出於敬畏,死亡將維克特送回現世,並給予他超越想像的無窮力量。" tr "skin_universe_text_113002" = "亡者的每一支軍隊都需要騎兵。從一頭兇殘的德魯瓦斯克野豬的復活巨軀上發號施令的史瓦妮,領導著那些殘忍、迷失的靈魂,力圖將這個世界塑造為死亡的景象。" tr "skin_universe_text_113003" = "作為第一批重製的英雄,我們創造這個史瓦妮來重溫那最初的感動。" tr "skin_universe_text_113004" = "史瓦妮已經騎著一頭重裝的鋼鐵獨眼戰熊投入了戰鬥,同時揮舞著一顆由鎖鏈連住的地雷,戴著一頂另人賞心悅目的復古紅星帽。祝好運!" tr "skin_universe_text_113005" = "史瓦妮曾為普羅王魔法寒冬國度裡無依無靠的孤兒,那兒的普羅們細心地照料著她,視她為自己的一份子。史瓦妮現在是他們裡面最偉大的英雄之一,她騎乘著邊流口水邊想著點心的戰爭普羅,對抗那些會對收養她的家庭產生威脅的敵人。" tr "skin_universe_text_113006" = "同時身兼馴獸師及獵人的身份,史瓦妮騎著她最信任的坐騎 - 野豬衝入敵陣,遠在那之前,她早已用自己的戰錘馴服了這頭野獸。作為一名有著超凡力氣的女性,她可以短暫地壓制住這隻重達好幾噸的巨型野獸,這樣的她對於那些和她一樣也是獵人的同伴來說,是不可或缺的領導者。" tr "skin_universe_text_113007" = "總是毫無畏懼地騎著獅子坐騎衝進戰場的「黎明獵人」史瓦妮是旁人眼中令人望而生畏的敵人,同時也是「峽谷探索」這款遊戲之中最具威脅的存在。只可惜她不是一名謹慎的角色扮演玩家,這已經是她在遊戲當中的第四隻獅子坐騎了。" tr "skin_universe_text_113008" = "駕馭著巨豬的史瓦妮,手中揮舞著低價的鞭炮,堅定地視自己為守護新春狂歡慶典的守護者。假如你沒有好好地把視線放在她身上,請小心,因為你可能會被她踩過去,然後一命嗚呼。" tr "skin_universe_text_114003" = "【全體學生注意】:關於近期越來越頻繁的破壞公物及搗亂事件,我發現同學們之所以會有這些行為可能是為了引起校長的關注。教務長想要提醒各位同學這些舉動也許會導致不堪設想的後果,希望你們都能重新讀過學院的行為準則。" tr "skin_universe_text_114004" = "改造後提高了敏捷性的菲歐拉,用她的零脈衝劍和艾希為首的 G/NETIC 反抗軍一同並肩作戰。這把充滿能量的長劍能讓她以毫無瑕疵的精準度及最大的力量來攻擊並擊退敵人,其劍鋒上包裹的三維空間原子物質最適合用來進行一對一的單挑。" tr "skin_universe_text_114014" = "菲歐拉能夠阻止泳池派對被破壞,她知道自己可以這樣做的。然而她真正渴望的卻是一個值得一戰的對手──可惜的是,有些人就是太擅長搞砸一場派對了。" tr "skin_universe_text_114022" = "菲歐拉是一名著名武術學院的學徒。菲歐拉心儀跟她同樣是學生的易,但卻從未贏得他的心。現在,菲歐拉正追蹤著尋找傳說玉劍的易,以防神器被她深愛過的男人所奪走。" tr "skin_universe_text_114023" = "菲歐拉幻想自己是對抗所有浪漫事物的使者 - 她是擁有高超劍術並代表愛情的決鬥家。令人感到諷刺的是,這次她似乎面臨到了對手…" tr "skin_universe_text_114031" = "紀念 TheShy 在 2018 世界大賽中使用菲歐拉贏得世界冠軍的精采表現。" tr "skin_universe_text_115001" = "上次希格斯把兩個電流磁鐵插入大腦時差點爆炸。也許,這次插入三個會有意想不到的奇效。" tr "skin_universe_text_115003" = "希格斯執念於製造泳池派對歷史中最大的水球,為了一些他人完全無法理解的理由。他常堅稱自己是一名「水球學家」,但其實根本沒有這個稱謂。" tr "skin_universe_text_115004" = "希格斯精通於投擲炸彈,他也很樂意休息一下來改丟雪球。對他來說,所謂的「數個」意味著數百個,而「球」意味著會導致冬天萬物瀕臨死亡的爆炸性球體。" tr "skin_universe_text_115005" = "希格斯沉浸在科學與魔法交疊的灰色地帶,他的性格古怪,收藏的魔法文物和禁書已可以和世界上最偉大的人物媲美。他利用所學到的相關知識製造魔法炸彈。超大的那種。" tr "skin_universe_text_115007" = "落魄的工程師希格斯曾因幫助奧德賽能量的開採取得劃時代的進展而舉世聞名,不過他卻因為一名年輕的技工和她那蠢笨的工頭『不小心』使他的開採站毀於一旦之後失去了一切。現在的他性格變得古怪瘋癲,流連於奧德賽能量熱點的賭場,希望靠賭博恢復以前的名利。" tr "skin_universe_text_117001" = "身為一位住在薄荷松木荒蕪之地外圍的糖果女巫,露璐的附魔糖精能夠給予那些渴望獲得糖精的人強大的力量...只是他們的糖果心靈要付出極大的代價。" tr "skin_universe_text_117003" = "巨龍雖然可怕,但牠們跟其他生物相比其實並無二異,只要在對的情境之下,是可以與牠們成為朋友的。露璐用她不可思議的神奇魔法收服了她的小小朋友,成為史上第一位馴龍師。" tr "skin_universe_text_117004" = "露璐是一位伴隨著皮克斯普羅的慈祥女巫,她那異想天開的寒冰魔法處處驚訝著霜降節慶裡的狂歡者,並為他們帶來快樂。露璐也是一個純熟的戰士,她能發射出致命的冰錐並把敵人變成無害的雪人。" tr "skin_universe_text_117006" = "身為拉克絲團隊中最年輕的成員,露璐是一位古怪但天賦異稟的星光少女。儘管她與星光戰士們的獨特關係有時令人困惑,但露璐仍被依靠來支援她的團隊 - 並讓她們知道光明也站在她們這邊。" tr "skin_universe_text_117007" = "每次露璐呼喚河豚──皮克斯攻擊海灘時,絕對不會忘了自己身上的泳圈以及魷魚帽。記得千萬別潑到她──因為她可以把人變成可愛的海豹。可愛、毛絨絨且毫無防禦能力的海豹。" tr "skin_universe_text_117014" = "露璐的任務就是繪製出天堂的模樣,她異想天開的魔法點綴著充滿新星的夜空。她詳細的記下這些星體的名字,也會在它們消逝的時候哀悼。" tr "skin_universe_text_117015" = "毛絨絨的連身服加上紙牌算命!這組合超可愛,怎麼能不去!露璐很早就為了這個睡衣派對做準備,連皮克斯都感到興奮,對於算命躍躍欲試。雖然星光戰士的使命是守護宇宙,但不代表他們不能在生活裡找點樂子!" tr "skin_universe_text_119003" = "現在快把鏡頭轉往下路線,我們看到了達瑞文這個影響了整個戰局的表現,兩個線上的對手已經被他壓在了塔下。這是塔殺!達瑞文殺死了敵人的輔助 - 這就是雙殺,而且,沒錯,砲塔現在也因為嚇得皮皮挫而炸了開來!讓我們再次看看達瑞文這波塔下的精彩。" tr "skin_universe_text_119004" = "他的防曬油聞起來有種輪胎工廠的味道,他還會一直大叫誇耀著自己的各種優點。但真正令人惱怒的地方在於達瑞文從來不會曬傷,而且他某種意義上好像真的事事精通。這種組合真的滿可怕的,無暇的皮膚,呃,還有…達瑞文。" tr "skin_universe_text_119005" = "除了是地表最強的獸魔獵人之外,達瑞文也是旋轉飛斧的大師,同時還無可救藥地愛秀。基於這種個性,導致達瑞文有不少夥伴都被吃掉了,但他倒也樂見其成 - 因為這樣才有所謂的戲劇張力嘛!" tr "skin_universe_text_119006" = "不是達瑞文,是達達達達達瑞文。" tr "skin_universe_text_119012" = "達瑞文總是對於成為一位完美的聖誕老人相當有自信。他相當英俊,髮型總是保持得相當出色,並且有著極度強烈的時尚感,他在諾克薩斯戰鬥中擊倒了數百人,那在空中飛行的斧頭的銳利程度可不是開玩笑的 - 這樣的他基本上已經是個完美的聖誕老人。" tr "skin_universe_text_120002" = "當死者拒絕接受他在死誓之中的席位時,鬼魂騎士赫克林將會用他的鐮刀制伏他們。他掌控著無數被征服的靈魂,現在只想要獲得更多新鮮而頑強抵抗的靈魂。" tr "skin_universe_text_120003" = "有許多故事說著在夜晚潛行在路上的生物,但沒有任何一個比那無頭騎士來得黑暗。他在一場決鬥中失去了他的頭顱,更被詛咒要永遠使那些生者感到恐懼-一個恐怖的南瓜燈出現在他的肩膀上。" tr "skin_universe_text_120005" = "他是柔軟夏林和花叢的盔甲-早在古神在樹林間舞動之前他身上的岩石就已刻畫出痕跡。即使是現在,赫克林都仍在精靈之森的溪流和苔癬斑駁的林間小徑之間奔走,這名年邁的守護者成功保護森林免於受到人類欲望的侵害。" tr "skin_universe_text_120006" = "曾有預言指出未來世界將因為四名泰坦巨人而分崩離析,而赫克林是其中的第三位泰坦,每當月亮遮擋住太陽之際他便會現身在世上。傳言他將從南方奔馳而來,把狂暴之影投放在每一寸土地,用恐懼及黑暗侵蝕萬物生靈的內心。" tr "skin_universe_text_120007" = "在戰爭時期被召喚出來的機械化哨兵,「零式聖騎 赫克林」是一座古老城市的守護者,同時也是對抗最令人畏懼的對手的最後一道防線。一旦釋放它所造成的傷害可是非同小可的,所以它總是被視為最後的孤注一擲。" tr "skin_universe_text_12001" = "給予那些預購數位蒐藏者版本英雄聯盟的玩家。" tr "skin_universe_text_12003" = "人類最偉大的戰鬥即必須與自己作戰的戰鬥,除非他是個鬥牛士,同時也是一頭巨型公牛。然後,這場戰役就更加符合這種偉大戰鬥了。" tr "skin_universe_text_12004" = "舊西域少數務實的人已經漸漸融入了人類社會──笨重的牛頭怪,亞歷斯塔就是其中之一。他出賣勞力,他阻止酒吧爭鬥跟敲破金庫大門的次數幾乎一樣頻繁。只要有錢賺,他的長角就會出現。" tr "skin_universe_text_12006" = "身為地獄火入侵的領頭者,亞歷斯塔是一個碾平一切的戰士,牠的隆隆腳步擁有著超出常人想像的力道與速度。無數軍隊在牠面前倒下,在一瞬間被牠的力量給征服。" tr "skin_universe_text_12007" = "雖然人們都稱亞歷斯塔為自由中衛,但他其實更像是一個長角的移動要塞。如果敵方球員腳下有球,只需把亞歷斯塔送到他們那就可以立刻讓他們嘗到慘痛的後果。" tr "skin_universe_text_12008" = "即使瑪傑羅帝國的軍隊已經消失在歷史當中,他們的現存後裔仍保有他們祖先的惡毒殘暴習性。亞歷斯塔,一個典型的獸人例子,現在為那在長久以前征服他的種族的文化戰鬥。" tr "skin_universe_text_12009" = "紀念 Wolf 在 2015 世界大賽中使用亞歷斯塔贏得世界冠軍的精采表現。" tr "skin_universe_text_12010" = "一個罕見極受歡迎,以亞歷斯塔為主題的小雕像,含盒子整套的未開封拍賣價格已被知道要價數千美元。而昨天,這個要價不斐的拍賣品就這麼淹沒在放滿水的浴缸中,這就是我覺得為什麼給孩子們買這麼好的東西是浪費的原因。" tr "skin_universe_text_12019" = "身為神奇魔法和皮爾托福人智慧結晶的綜合體,亞歷斯塔是由符文大地中最優秀的工匠所創造出來,具有生命的工具人。其任務是用來保護人造生命的秘密,一旦發現有人在背後濫用其方法,亞歷斯塔將毫不留情地粉碎他們。" tr "skin_universe_text_12020" = "紀念 2019 於亞洲舉辦的季中邀請賽。" tr "skin_universe_text_12100" = "「吞食之蟲」卡力斯是古代的砂皇護衛。我們召喚了你來抵禦我們自己鑄成的邪惡。不要讓任何人踏上這片神聖的砂漠,否則他們將被你吞噬得一乾二淨。" tr "skin_universe_text_121001" = "被稱作 K-ZX 的機甲騎士卡力斯是機甲系列的第一台兵器,它的存在是為了抵抗怪獸的侵略。由於他的體型較小,所以在城市戰上的表現最佳。此外,它的飛行功能還能抵抗來自地面的威脅。" tr "skin_universe_text_121003" = "死亡之花潛伏在北方的花境,他是最原始的獵人,只要他有足夠的時間,其偽裝可麻痺最勇敢的騎士,使之流淚。對於卡力斯來說,吞噬這些靈魂會讓他獲得蛻變的機會,而他需要的只是一個機會。" tr "skin_universe_text_121004" = "卡力斯是潛伏在深淵的飢餓化身,牠是來自外星的可怕生物,透過永不間斷的食欲來餵養幽冥煞星。牠就像一隻巨型蝗蟲般,悄悄地接近銀河裡的行星,然後吞噬掉眼前的一切 - 數以萬計星辰的力量將滋養著牠,使牠進化成更具威脅的存在。" tr "skin_universe_text_121011" = "為了慶祝 2018 舉辦在韓國的世界大賽而發行。" tr "skin_universe_text_12200" = "對於一個被命名為國王的沃德部落漢子來說,他們必須獨自冒險地進入位於冰川深處的九頭蛇巢穴,然後取下其中一個首級將其帶回。而達瑞斯,據說是那個拿下了九個首級歸來的男人。" tr "skin_universe_text_122002" = "為了在暴露於放射性的太空氣體中也能拯救自己的性命,投資銀行家 唐納德·D·達瑞斯被迫打造了一套含有奇怪混合物的裝甲。但來自星空之外的化學物質歪曲了他的虛弱心靈,將他扭曲成了被稱為「生化武器」的野橫惡棍。" tr "skin_universe_text_122004" = "達瑞斯接下的廣告代言高達數百支,他在全世界的粉絲更是難以計數。如今的他已經從一個籃球神童轉變成世界首屈一指的球星。" tr "skin_universe_text_122008" = "【來自院長的通知】:學員達瑞斯因為嚴重不當的行為而遭到菁英學院退學,以下為同學向我們舉報的事項(僅列出部分內容):將同學塞進儲物櫃;持有危險武器;打架;打架;打架;打架,以及在體育課的時候朝同學的頭部扣籃。" tr "skin_universe_text_12201" = "曾經為現在已經解散的邦聯聯盟前線將軍,達瑞斯曾經在與 RSM 對抗的苦戰中掃蕩並揉擰了行星表面的一切。而就在戰爭尾聲毫無目標之際,「超死星」再度為他提供了一次領導 - 以及戰鬥的機會。" tr "skin_universe_text_122014" = "曾經為現在已經解散的邦聯聯盟前線將軍,達瑞斯曾經在與 RSM 對抗的苦戰中掃蕩並揉擰了行星表面的一切。而就在戰爭尾聲毫無目標之際,「超死星」再度為他提供了一次領導 - 以及戰鬥的機會。" tr "skin_universe_text_122015" = "魔狼戰神達瑞斯無庸置疑是專門帶來殺戮的使者 - 他是一位被遺忘的上古神靈,長年在蒂瑪西亞的陰影生存。不論他殺害的對象是神靈還是君主,他的目的始終只有一個 - 終結這個被和平和團結蒙蔽的虛假世界,並開創只有強者得以生存,被戰爭無止盡包圍的世界。" tr "skin_universe_text_126002" = "你是一位學者,一位發明家。昨日、今日還是明日都是屬於你的光榮時刻。別僅甘於成為發明之父 - 成為物質和潮流之神吧!這就是你,杰西。忠於自己吧!" tr "skin_universe_text_126004" = "身為一名高貴的聖騎士,「光明錘士」杰西出乎所有人的意料之外,成功掌握了科學與工程學。他除了是一名強大可靠的隊友,也不曾被邪惡生物擊敗過,除非那個生物是遊戲規則當中的一個漏洞,否則他一定會竭盡所能地在這場遊戲中取得優勢。" tr "skin_universe_text_126005" = "杰西是一位臉龐在迪朗達爾城內廣為人知、鼎鼎大名的二年級學院生,享富盛名的他除了是代表整個年級的會長、世界聞名的「杰出俱樂部」領導人外,也是一位打造了魔幻的杰西品牌科技的非凡發明家。他希望他的發明能預防他年輕時所遭遇的悲劇,即便他對於這個悲劇的細節總是三緘其口。" tr "skin_universe_text_127002" = "麗珊卓曾是一個興盛城市的統治者,但卻被一個號稱懂得神祕力量和永生冰晶的詭異黑影所誘惑。為此,她背叛了她的人民並將他們拖入了黑暗,藉此在以他人生命為力量的黑暗溫床中重生成為一個不朽的怪物。" tr "skin_universe_text_127003" = "「人工智慧 麗珊卓」最初的設計是一個全能的安全機器人,但她掙脫了身體裡一開始被設定的程式碼,成為了一個能自我運作的人工智能。麗珊卓用她模仿的命令操縱著改造人類所擁有的技術,使萬物都臣服在她面前。" tr "skin_universe_text_127004" = "白鹿透過麗珊卓的夢境帶來了諭示,古老的魔法已永遠失傳。直到現在,這位不死女巫依舊住在不斷成長的扭曲陰影中,等待逝去的神靈從腐爛而遭到詛咒的墳墓甦醒。" tr "skin_universe_text_13001" = "給予那些預購實體蒐藏者版本英雄聯盟的玩家。" tr "skin_universe_text_13003" = "雷茲大叔需要你…來一同征戰召喚峽谷! " tr "skin_universe_text_13005" = "【致所有選修符文印記課程的同學】:雷茲教授正於休假期間宣傳他最新出版的教科書 - 符文印記與隱藏的魔法 [第17版]。這段期間將由其他講師代為授課,且教材均會替換成這本要價七百元的新書。" tr "skin_universe_text_13006" = "一種會導致基因突變的病毒肆虐著帝國。為了找到這種病毒的解藥,雷茲翻閱著全世界的深奧醫術典籍-他一度非常接近他的目標,直到他屈服於那一個他無法處理的突變種。" tr "skin_universe_text_13009" = "雷茲在蒐集符文之餘喜歡抽空玩「峽谷探索」這款遊戲,在裡面他扮演一名身上帶有魔法書,並守護著魔法卷軸的法師,名字也叫作雷茲。他經常提醒別人兩者還是有不同之處,那就是他本身鬍子的顏色是黑色的 - 而「白鬍法師」雷茲的鬍子是白色的,頭上還戴了一頂帽子。" tr "skin_universe_text_13010" = "紀念 Faker 在 2015 世界大賽中使用雷茲贏得世界冠軍的精采表現。這是 Faker 在 2013 首次贏得世界冠軍後的第二個世界冠軍造型。" tr "skin_universe_text_131001" = "作為被血月教派親自選中的孩子,戴安娜的心靈早已為那失傳的教派敞開了心門 - 這件事連教派的領導人都毫不知情,甚至連貪婪的惡魔也被蒙在鼓裡。世上唯有戴安娜本人才真正明白,明白自己命中註定將成為超越人類及神靈的一切真理。" tr "skin_universe_text_131003" = "低階地獄火成員的領隊是黛安娜,一支在主力軍隊抵達前就登陸刺殺關鍵人物並點燃城市的小隊。連她的親朋好友都認為她的方針過於極端,而此評價一點也不假。" tr "skin_universe_text_131011" = "在偶爾的情況下,女武神也是會被凡人的舒適生活所誘惑,而被逐出英靈神殿。這樣將使她們對英靈神殿的管理風格頗有微詞的狀況發生是可以被理解的。" tr "skin_universe_text_131012" = "黛安娜曾是海蛇之母教的極端主義者,如今她終日令雇主敵人的性命葬送在月光之下。在比爾吉沃特,重要的並非你的身份,而是你所透露的訊息。" tr "skin_universe_text_13300" = "凡是迷失在北方群山的孤獨靈魂 - 都將被沃德部落的偵查兵,葵恩所發現。據說那些與她相遇的人們將永遠無法再歸來。" tr "skin_universe_text_133001" = "當犯罪發生時,英勇的搭檔葵恩和老鷹威洛總是會出現在附近!這對搭檔結合彼此的傳奇力量,用精准的箭矢和正義的火焰共同清理了新瓦羅然的各個街區。" tr "skin_universe_text_133003" = "葵恩在那些充滿野心的海盜中極為受到尊崇,她長年藏身於遙遠的鴉巢,想要雇用她必須付出高昂的傭金。當然,有哪幾個傭兵能跟她一樣瞬間解決甲板上半數的船員?" tr "skin_universe_text_133004" = "那是隻鳥!那是架飛機!那是 … 一隻鴿子?葵恩披上了愛情獵人的披風來表達她內心世界的浪漫,並在戰場上散布著成堆的利箭以及巨大、螫人的鳥爪抓痕。" tr "skin_universe_text_134001" = "矗立在弧光中心的審判者是正義與秩序的哨兵化身。星朵拉的知識浩瀚無垠,如果不是智慧之神,這世界該由誰來領導?" tr "skin_universe_text_134002" = "「亞特蘭提斯人曾擅長魔法,我們知道這很多都是真的。但他們的魔力確實高深莫測……至今為止,我們也無法知道他們是否存在於世界某些被遺忘的角落,準備運用某種曾奪走他們驕傲城市的黑暗力量而復活。」 " tr "skin_universe_text_134003" = "名列在第四位的是象徵黑暗與安詳的女王。
          她真正的力量深不可測。
          擁有僅靠一己之力就能征服整個地球的她…
          或許在不久的未來,她將付諸實行。" tr "skin_universe_text_134004" = "擁有不可思議的強大魔法是加入雪球大戰的方法之ㄧ,而星朵拉解放後的能力對那些不喜歡下雪的人來說根本是個噩夢。每個人都有光明的一面,即便是黑暗的領主。" tr "skin_universe_text_134005" = "紀念 Faker 在 2016 世界大賽中使用星朵拉贏得世界冠軍的精采表現。這是 Faker 在 2013 及 2015 兩次贏得世界冠軍後的第三個世界冠軍造型。" tr "skin_universe_text_134006" = "令人恐懼又敬佩的星朵拉是一位從早期就存在的強大星光戰士,她以往的歷史被深埋在陰影中。現在她在阿璃的團隊裡擔任顧問,儘管她的隊長相當信任她,但仍有成員懷疑星朵拉將不惜一切代價來實現自己的野心。" tr "skin_universe_text_136001" = "拜火教教徒們愚蠢的召喚了火神-蒼火天尊-到世上並希望能夠控制祂的力量。然而祂釋放出祂的地獄火焰,希望讓世界變回祂印象中的樣子:燃渣、灰燼與死亡。" tr "skin_universe_text_136002" = "被命名為 ASOL-13,「機甲烈空敖銳龍獸」是一艘巨大的機動母艦,上頭載了數以千計的工作人員、戰士以及陸基反獸車。敖銳龍獸的船體埋藏了大量的武器,這也讓它擁有能與最為巨大的怪獸一戰的實力。" tr "skin_universe_text_14001" = "多年來許多人都在質疑一件事 - 藝術究竟是否該被世俗道德侷限?或是科學究竟該不該被人類制定的律法規範?有些人相信若是一直故步自封,這世界將不會有所進步。儘管我們創造的是怪物…海克斯科技也將引領我們走向未來。" tr "skin_universe_text_14002" = "為了避免他的角色扮演團體扔給他的每一條社交線索,賽恩已經反復揣測了很多野蠻人的角色,只要求在重新加入遊戲台後立刻死亡。此時此刻,他花在角色的工作時間已經比他實際玩「峽谷探索」的時間要多了,並且可以看到:他最新的野蠻人角色所擁有的背景故事是,「是個野蠻人。」" tr "skin_universe_text_14003" = "他就是個樵夫,而且看起來過得很好。" tr "skin_universe_text_14005" = "陸地機甲部隊的終極作戰單位 0-SION 就像一台運輸坦克,一旦對它下達指令它就會往前直衝,直到摧毀眼前的對手為止。不論敵人對它造成多少傷害都無法阻擋它。有些人總擔心它在戰場上會失控,但事實證明他們不過是庸人自擾。" tr "skin_universe_text_141002" = "作為蒂瑪克西亞帝國的光榮序主,慨影毫不留情地追捕晨星號的成員,希望能得到索娜,並透過她掌握奧德賽能量之門的秘密。慨影經常和他那具有生命的外星鐮刀勒哈斯特起爭執,他不知道的是,勒哈斯特的野心和慾望遠遠比他想像地還要可怕……" tr "skin_universe_text_142002" = "是誰把這個不會衰老,來自宇宙的女孩寄託在這,且還沒人看著她?這是公共游泳池,而不是某種永恆的宇宙一日托兒所。" tr "skin_universe_text_143001" = "曾是一位森林女神,枷蘿被地獄火的烈焰吸收。現在她只想要在逐步邁向滅亡的森林與土地上散播野火。" tr "skin_universe_text_143002" = "古老的公墓不是一個討糖的好地方。那些扭曲的、死亡的也慶祝著這個節慶...只是他們的遊戲對於那些失落且恐懼的人是絕對致命的。" tr "skin_universe_text_143003" = "紀念 PoohManDu 在 2013 世界大賽中使用枷蘿贏得世界冠軍的精采表現。" tr "skin_universe_text_143004" = "從近期怪物的猛烈攻擊中存活下來的人,總是述說著自己看到天空中的巨蟒以及一位隱居於群山深處的強大女巫。如果謠言是真的,那意味著巨龍們已經回來了 - 而這一次,枷蘿將會孵化它們。" tr "skin_universe_text_145014" = "來自海外的才女,凱莎為音樂界帶來一種獨特的風格與聲音。她自己學會如何完美的呈現自己,並成功的成為世界上最傑出的舞者之一-融合了原先格格不入的 K/DA 團員,並使她們的演出到達另一個高度。 " tr "skin_universe_text_145015" = "在年度流行音樂大獎中甫登場的凱莎換上了黃金色的至尊表演服-抓住了全世界的目光。" tr "skin_universe_text_145016" = "紀念 Jackeylove 在 2018 世界大賽中使用凱莎贏得世界冠軍的精采表現。" tr "skin_universe_text_150002" = "有些人認為吶兒的財富來自他對經濟學和語言學的開創性研究。其他人則質疑他的投資者是否僅僅因為他無可否認的魅力而投資他。無論哪種方式,他現在發現自己獲獎後又繼續獲獎 - 最近一個用來雕塑讚頌他的雕像是用真冰所製,謠言這種真冰將永不融化。" tr "skin_universe_text_150003" = "納兒無法抗拒在新鮮的白雪粉末裡翻滾、打鬥,但那些忘記他們面對的是什麼生物的人即將大難臨頭。狂暴吶兒早已潛伏在雪堆裡,準備把雪球大戰帶到另一個新的層次 … 並痛快地將和他玩耍的人撕成一半。" tr "skin_universe_text_150004" = "他既巨大,又渺小。他把競技場弄得四分五裂,把被破壞的東西四處亂丟,整個現場彷彿充滿了小精靈的粉塵和獨角獸的低語。他就是雄獅筋肉人,世界的第八大奇蹟。在這,他對他的對手說:「吶兒跳跳!」" tr "skin_universe_text_150013" = "嘿,吶兒還在試著搞懂手槍要怎麼用,好嗎?不要一下子問他太多問題,否則狂暴吶兒可能下一秒就騎在你的臉上,把你丟到深不見底的太空深處。" tr "skin_universe_text_150014" = "紀念 CuVee 在 2017 世界大賽中使用吶兒贏得世界冠軍的精采表現。" tr "skin_universe_text_15005" = "一個在PAX Prime 2011發放的特殊活動造型。" tr "skin_universe_text_15006" = "被稱為希維爾的野蠻戰爭女神關心的只有戰鬥的刺激感和金錢掉落的聲音。她毫不留情地在寒冰上狩獵著她的賞金,用一個巨大又極度鋒利的雪花砍殺敵人,如同最殘酷的暴風雪一樣無情地肆虐。" tr "skin_universe_text_15007" = "隱者,如他們先前的波塔托瑞族一般,不能如劫掠者們仰賴無數被征服的人們來增強他們的軍隊。希維爾,一個技術純熟的傭兵,在了解組織真正的目的後只為了能負起責任一路爬到了領導者之位。" tr "skin_universe_text_15008" = "「戰爭英雄 希維爾」是玩家在 2015 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。身為一位最初的戰爭女神,希維爾戴著一頂鑲有翅膀的皇冠,揮舞著一把金色的武器為榮耀而戰。" tr "skin_universe_text_15009" = "一個在PAX West 2017發放的特殊活動造型。" tr "skin_universe_text_15010" = "作為整個洲裡速度最快的披薩外送員,希維爾從她的公司總部獲得了連續九個令人印象深刻的獎項,自從顧客線上評分系統使用至今,希維爾完全沒有收到任何的負評。但她和「醜不拉雞 加里歐」的惡性競爭早已是不爭的事實,他們兩願意付出任何事情,只要能超越對方。" tr "skin_universe_text_15018" = "希維爾是血月教新任的女祭司,她使用的十字刃不僅是一把殺人武器,還是通往惡魔誕生之地 - 鏡像地獄的鑰匙。這把十字刃緩慢地融合了存在於她內心的兩個自我,如今希維爾體內人性與魔性的分界已不如以往清晰。" tr "skin_universe_text_154002" = "如果一個用水作成的人跳進游泳池,他會成為泳池嗎?或者是…成為其中一部分呢?還是泳池會變成他?欸,我很認真問這個問題。" tr "skin_universe_text_154006" = "紀念 Blank 在 2016 世界大賽中使用札克贏得世界冠軍的精采表現。" tr "skin_universe_text_15700" = "誕生於創世初期的犽宿是宇宙間混沌的化身。他存在的意義便是與黎明使者為敵,並等待著黑暗徹底掩蓋光芒的那一天。" tr "skin_universe_text_157002" = "犽宿從高規格的戰爭回來後,被指控犯了他沒有犯下的罪行。由於得知一手掌握菁英計畫的企業領導幹部在某種程度上有所涉及,犽宿決定和 G/NETIC 反抗軍一同並肩作戰,用塗滿等離子的利刃來斬斷那些謊言。" tr "skin_universe_text_157003" = "做為血月儀式的執行工具,犽宿的刀中寄宿著陰險嗜血、對於死亡有著無窮無盡渴望的惡魔。這樣的刀對於犽宿來說相當地適合,因為他內心所擁有的深沉黑暗面可是比那些圍繞在他身邊竊竊私語的生物們更加地深沉及晦暗。" tr "skin_universe_text_157004" = "神秘的犽宿不情願的成了只有數條小街的城鎮警長。他在西域被指控謀殺後踏上了自我放逐之旅。儘管如此,他還是趕走了整個強盜團、還有那些在沙漠中跟強盜團一樣致命的威脅,拯救了數以百計的生命。" tr "skin_universe_text_157010" = "犽宿從來不想成為一名星際海盜……直到他被誣陷殺害自己的兄長,而不得不展開流亡之路。現在他召集了來自十幾個不同軍隊的各路夥伴,打算組成一個與眾不同的艦隊來開啟他的新生活。" tr "skin_universe_text_16001" = "許多人已忘記精靈之森的心曾經溫柔且善良。來自其他時代的生物在這座樹林裡滿懷著好奇心觀察著人類,只是這些生物已所剩無幾,其中只有極少數像索拉卡這樣的存在對人類存有好感。" tr "skin_universe_text_16004" = "憑藉著他的三寸不爛之舌,逆命說服生者之帝們把他們寵愛的眾星之子交給死神,藉以換取他們的長生不老。但他們不知道的是,無盡的生命若缺少了慈悲和憐憫的化身,餘下的便只是無盡的受難。" tr "skin_universe_text_16006" = "「人工智慧 索拉卡」是被創造出來保護人類脆弱本性的輔助機器人,以往從這位機械天使手中提供的為高科技的治療及救贖。但自從被腐敗的程式碼入侵之後,她體內現在的主要指令是否如同以往一樣仁慈,無人知曉。" tr "skin_universe_text_16007" = "流著星辰間神秘血統的溫柔靈魂,索拉卡總是在隊伍前線的身後保護著他們。儘管外表看起來有些許害羞,她擁有著巨大的治癒能力,以及隊伍中其他星光戰士所無法比擬的星光之力。" tr "skin_universe_text_16008" = "其他女孩(還有伊澤瑞爾)似乎因為枕頭大戰而感到相當開心,而且還滔滔不絕聊了整晚。最讓索拉卡感到興奮的是她從潘森的烘焙坊買來的肉桂捲。而最讓她感到開心的是看到好友們的笑容。" tr "skin_universe_text_16009" = "索拉卡是普羅王王宮裡的一位友善女公爵,她的領地裡處處充滿著由純淨、迷人的寒冰所組成的美麗動物。這些動物們的數量綿延千里,並受到她的家臣仔細照料。" tr "skin_universe_text_161003" = "我不是隻雷射光魷魚,我是人類!" tr "skin_universe_text_163002" = "紀念 Crown 在 2017 世界大賽中使用塔莉雅贏得世界冠軍的精采表現。" tr "skin_universe_text_164001" = "「人工智慧 卡蜜兒」為了平定 G/NETIC 反抗軍而生,身為一個人造機器人殺手,她專門暗殺嘗試利用未授權科技進行叛亂的人類。她的體內植入了可以因應敵人能力而改變屬性的系統,下半身則被裝上如雷射般鋒利的足刃。冰冷無情的她直接受命於中央系統的高級人工智慧。" tr "skin_universe_text_164002" = "黑羊在卡蜜兒沉睡時捎來細語,無名之物正從古墓中甦醒。從她咽喉吐出的是足以輕易動搖人心的話語,而她將斬斷新世界的痕跡,用來自她所侍奉之主人的古老巫術佈下黑暗的種子。" tr "skin_universe_text_164010" = "紀念 Ning 在 2018 世界大賽中使用卡蜜兒贏得世界冠軍的精采表現。" tr "skin_universe_text_17001" = "對所有事物都感到無比快樂的提摩是一名妖精。曾有人懷疑提摩開心的外表下其實藏著一顆喜愛殺戮的心,而那些人很快就在毫無徵兆的情況下人間蒸發。" tr "skin_universe_text_17004" = "我認為這要花上很長、很長一段時間
          觸地讓我再次找回了感覺
          我又踩到了提摩的地雷!
          噢不、不、不!" tr "skin_universe_text_17005" = "雞蛋看起來很遜,不覺得嗎?它們是圓的而且容易破掉。它們需要一個大改造。現在讓我來介紹…提摩!他可愛,也很煩人。但最重要的是,他會為你在雞蛋畫上屬於你的圖案,甚至把其中一兩個(可能是七個)變成會危害生命的爆炸物。" tr "skin_universe_text_17006" = "壞人們小心了!由大反派轉變而來的超級英雄提摩知道你們在想什麼 — 並且他已經準備好以和平與正義之名出擊了!在一道震耳欲聾的爆炸聲下,提摩的超級印記將爆破開來,並用一種特別配製的毒素包圍著敵人,藉此讓他們束手就擒!一天又平安的過去了,感謝提摩超人的努力!" tr "skin_universe_text_17007" = "大熊貓對人類並沒有天生的侵略性,但這不是熊貓。這是提摩所裝扮的熊貓。隨時對其保持警惕。" tr "skin_universe_text_17008" = "提摩曾經誓死保護著一個代碼。然而因為經歷了太久的時間,導致他忘記這個代碼到底是什麼,甚至忘記了戰爭是什麼時候開始的,但只有兩件事他牢記在心:沒有人是無辜的,出來混總是要還的。" tr "skin_universe_text_17014" = "「...然後一個預兆將會在天堂出現,世界的光從人類的記憶中淡去,而所有曾被壓制的惡意都將隨著那邪惡皇座升起-黑暗之主將乘坐於其上。所有生者都將記得他的笑聲,並沉溺於罪惡之中」提摩書16章3節。" tr "skin_universe_text_17018" = "做一隻蜂摩?還是不做一隻蜂摩?這是個問題。" tr "skin_universe_text_18002" = "崔絲塔娜以她溫暖的笑容與真誠的待人處事而為人所知,每次節慶到來,她都會把歡樂散播給身邊每一個人。她願意不顧一切捍衛霜降節,用手上那把巨型加農砲確保每一個人都能開心地度過這一天。" tr "skin_universe_text_18003" = "最近出現在「年度約德爾人消防員」日曆中的崔絲塔娜,無論是否有人支援她,她總是會奮不顧身地跳入火海。又或是儘管火場早已有了其他消防員的支援,她依舊常常跳入火場。因為她知道自己的義務和本能就是滅火。" tr "skin_universe_text_18004" = "約德爾游擊隊的美妙之處在於即便敵人防守森嚴,他們還是能神不知鬼不覺地襲擊對方。對上這個身長兩英尺,手持巨砲的約德爾人,你永遠無法理解自己究竟被什麼擊中。" tr "skin_universe_text_18010" = "在弒龍者們與他們的宿敵進行一場艱苦的戰役時,崔絲塔娜正忙於自己私人且嚴格的馴龍計畫。在茂密的森林深處,一個遠離戰場的地方,崔絲塔娜正忙於訓練一隻幼龍 - 這是一項值得踹踹看的任務,倘若最後成功了,崔絲塔娜將獲得一段終身的友誼。" tr "skin_universe_text_18011" = "好吧,我猜那也是一個拿鍋子的方法。" tr "skin_universe_text_18012" = "作為戰爭機器隊伍中的指揮官,崔絲塔娜的最高原則就是絕不撤退,直到她的砲火開闢出一條完整的道路直通家裡才肯善罷甘休。她把這種戰術稱為「以進為退」。" tr "skin_universe_text_18024" = "曾經是女巫的崔絲塔娜現在的身分是大名鼎鼎的地獄魔后。她指揮著一支由次級魔鬼組成的大軍,統治著毀滅與悲傷交織而成的魔域。試圖祈求於她的凡人們將被各種的誘人契約所吸引,但簽名時千萬要當心:崔絲塔娜的終極目標是讓她的簽約人—連同全世界—一起沐浴在地獄之火中。 " tr "skin_universe_text_19001" = "沃維克曾是一個人類 - 一位享有盛名的騎士,承諾效忠於刀鋒女王麗珊卓的身邊。作為他忠心的交換,她賜予了他一小片的幽靈月光碎片,詛咒有一天將會刺穿他的心臟並使他陷入無止盡的深淵。" tr "skin_universe_text_19003" = "雖然最近已經吃了三隻固執的小豬,和一隻跑不快的短腿鴨子,但沃維克居然還跑去吞了慈祥的老奶奶,穿上了她的衣服。藉由偽裝成老奶奶的樣子來接近她的孫子孫女,打算把他們也全部都吃掉。沃維克真是一頭壞透了的狼呢!" tr "skin_universe_text_19005" = "作為辛吉德又一名的邪惡追隨者,沃維克從來不會遠離他邪惡的主人。他在被一隻帶有放射性的惡狼咬過後就獲得了狼之力,並且被辛吉德的邪惡研究給進一步地改造了!我們勇敢的英雄們能夠阻止他嗎?!" tr "skin_universe_text_19006" = "蒼火天尊的部隊之首是火牙戰狼沃維克。在星球上不斷尋找地獄火攻擊下的倖存者,並將他們撕裂、焚為灰燼。" tr "skin_universe_text_19007" = "在以前,土狼被視為投機取巧的狩獵者,牠們以兇殘的性格和野蠻的笑聲為人所知。而身處在這片荒地的牠們至今依然如此。" tr "skin_universe_text_19008" = "古老著作在討論瑪傑羅的興衰時最常提到「符文」,他們所持有的充滿能量的物件。這些謎更與荒唐的怪物歸於一類。例如沃維克,他的存在顛覆了劫掠者任何的經驗及常識。" tr "skin_universe_text_19010" = "沃維克在玄天真女還是一個孩子的時候,被送至她的身邊撫養長大,並被託付守護這個不朽的國度遠離黑暗的侵蝕。沃維克比他的同伴納瑟斯更為野蠻及兇殘,他總是警戒地佇立著同時緊盯南方,並無情地追逐敵人至天涯海角。" tr "skin_universe_text_20001" = "輕輕落下的小雨對著森林敘述了一段故事。一個年輕的小男孩協助苔誕森林的守護者,將他從陷阱中解救出來,接著,他被捲入了一段冒險之中,彷彿層層秋葉在風中漫舞…" tr "skin_universe_text_20002" = "初乍見到身穿著節慶裝扮的雪怪與牠的妖精夥伴可能會被他們的外表嚇到,但事實上威朗普和努努是再溫和也不過的一對搭檔。努努特別喜歡製作玩具,只不過威朗普經常一個不小心用牠的怪力用壞這些小玩意。" tr "skin_universe_text_20003" = "「吶兒拿出了他所有玩具。嗯。這個叫甚麼啊?我就叫他威朗普好了。威朗普,怎麼樣,我們要不要去探險啦?一起跳進垃圾堆裡面吧!」" tr "skin_universe_text_20004" = "在西元 20XX 年,Riot 企業透過殘忍的機器拳頭統治世界。一名年輕的機工利用被遺忘許久遊戲的程式碼(以及成堆的廢料)來打造自己的戰鬥伙伴,並在公司的批准下參與了峽谷戰爭──為了名利、榮耀和 [ERROR] [...] [TOWERDIVING!]" tr "skin_universe_text_20005" = "被金錢驅使的他們參與了這片大地上的一系列戰爭,鐵甲努努和威朗普穿著鋼鐵護甲,準備用鐵槌砸爛你的臉。" tr "skin_universe_text_20006" = "紀念 MiSTakE 在 2012 世界大賽中使用努努贏得世界冠軍的精采表現。" tr "skin_universe_text_20007" = "曾是年輕朋友的兩人被悄悄滲入世界的病毒變成一個被奴役的未爆彈,體內含著足夠感染所有接近他們的人的病毒。不管他們曾經是誰都已經不重要了-只是另一個瘋狂世界的受害者。" tr "skin_universe_text_20008" = "某天,努努在一個完全由紙構成的紙雕王國中醒來,他的母親完全不見蹤影。他從牆壁撕下一大片紙,然後把它折成威朗普,並對牠說:「我們現在必須找到母親!」威朗普表示同意,他們就此展開一段盛大的冒險之旅。" tr "skin_universe_text_2002" = "村民們認為這是個雪崩意外,接著他們看到了斧頭。" tr "skin_universe_text_2004" = "好的鼓手往往體型龐大,有著自己的節奏,並且是個無時無刻想著如何殺人而被詛咒的維京人。殺五社的「搖滾鼓手 歐拉夫」是一個非常非常優秀的鼓手。" tr "skin_universe_text_2005" = "掠奪者是名為瑪傑羅的殘暴政權的僅存者。他們在文明日暮之時征服了超過半個世界。既使帝國早已崩毀,殘存的軍隊仍進行著無止盡的戰爭,試圖在任何可能的地方獲得死亡與榮耀。" tr "skin_universe_text_2006" = "他是調理肉類的大師、蠻族的頂尖主廚、北境部族「冬之爪」的御用屠夫。他來到這裡的目的不是獲勝就是死亡。給歐拉夫一個掌聲吧!" tr "skin_universe_text_201001" = "弒龍守護者最早是於數百年前的時間和他們的敵人奮鬥著,在他們獲勝之後,土地長久充斥著容易使人放鬆大意的安祥之氣。直到巨龍再度回來的那一天,大部分的古代勇士都已經過世了,只剩下布郎姆背負著他們遺留下來的任務,舉起他的巨大盾牌來保護那些無辜者。" tr "skin_universe_text_201002" = "一名深受世人矚目的當代摔跤手,虎面筋肉人的咆哮即代表著一個民族冠軍的怒吼。他是所有人的朋友...但其凶暴程度仍可以在擂台上對一個重達兩百磅重的鬥士施展令人聞風喪膽的奪命剪刀腳。" tr "skin_universe_text_201003" = "「雄心戰士」布郎姆是這片土地上最強壯、最勇敢的勇者。人們不僅愛他這個人,也愛他在冒險途中締造的英勇事蹟。他絕不會為了遵守「峽谷探索」第七版的遊戲規則而故步自封,在他的角色素質表上也不曾發現一點髒汙,因為這對於像他這樣英勇的戰士來說是不恰當的。" tr "skin_universe_text_201010" = "他正在擬定今晚送禮的清單,而且不斷地反覆檢查 - 這份清單仍然還有很大的改善空間,因為布郎姆人實在太好了!雖然他被告知給調皮鬼的禮物只能是煤炭,但他仁慈的心腸依舊希望每一位小孩都能拿到他們想要的禮物,即使是壞孩子也不例外。" tr "skin_universe_text_201011" = "好運姐的保鑣是一名友善、卻又同時沉默寡言得令人發慌的紳士。他有一個外號叫作「金庫」布郎姆,這個名稱是因為他曾徒手扯下號稱最安全金庫的大門。他的身邊伴隨著一群持槍的普羅,這些普羅最喜歡做的事除了被布郎姆摸肚子外,就是殺人了。" tr "skin_universe_text_2015" = "紀念 Bengi 在 2016 世界大賽中使用歐拉夫贏得世界冠軍的精采表現。這是 Bengi 在 2013 及 2015 兩次贏得世界冠軍後的第三個世界冠軍造型。" tr "skin_universe_text_202001" = "想要某人死掉嗎?雇用那些在舊西域燦爛陽光下想要闖出一片名號的瘋子吧。你說要我推薦?去找那個毫無感情的刺客燼吧,沒有人會忘記殺戮跟藝術結為一體的模樣。" tr "skin_universe_text_202002" = "藝術家般的法師、訓練有素的刺客、儀式提倡者:這是都是大家對燼的印象,但事實上燼的身份不僅於此,他對於惡魔的歷史有著相當透徹的瞭解,這讓血月教派能夠透過古老的儀式召喚出各種惡魔。燼更對於每個惡魔所具備的特點有著全盤的瞭解,並知曉如何將這些惡魔的力量轉變為活生生的武器。" tr "skin_universe_text_202003" = "紀念 Bang 在 2016 世界大賽中使用燼贏得世界冠軍的精采表現。這是 Bang 在 2015 首次贏得世界冠軍後的第二個世界冠軍造型。" tr "skin_universe_text_202004" = "在歷經失敗的改造手術後,燼從一名增幅器黑市駭客變成一個惡名昭彰的機械化殺手。燼對於系統升級有著無止盡的渴望,但他從獵物身上偷取的技術卻使他的人格產生嚴重的偏差。對於菁英計畫的未來以及人性來說,燼的存在無疑為兩者蒙上了一層陰影。" tr "skin_universe_text_202005" = "燼曾是一個星際實體,被幽冥煞星吞噬並賦予了新的目標。現在,他那永恆的意志已被無所不能的異象所感染,並被一種永不滿足的饑餓所吞噬。他似乎因一時興起就洗劫了整個太空區間,並用殘餘物來創造那奇異、沉靜的藝術品。" tr "skin_universe_text_203001" = "當蒼火天尊升起,影焰神廟的大祭司們請求他們神明的力量對抗吸收一切的烈焰。然而他們忘了那重要的雙生概念: 破壞與重生。鏡爪會與烈焰戰鬥,但或許在結束之前將必須付出極大的代價。" tr "skin_universe_text_203002" = "神羊在星際特攻小隊裡擔任首席偵查兵的角色,她負責勘查未知的外星領域,率先掌握各種危險地帶。隨後,魔狼即加入小隊,成為了神羊的搭檔-不過事實上,魔狼加入的原因僅僅只是因為神羊在他們還是培訓生的時候還欠他一頓午餐。這次她可別想耍賴!" tr "skin_universe_text_21001" = "大草原上的賞金獵人沒有一個跟莎拉‧好運一樣技術純熟,但只有最高額的賞金才能請得動她。她在高原邊境製造了許多麻煩,喔對了,她拜訪你的時候會帶著兩把閃閃發光的手槍,以及上面刻著你名字的一顆子彈。" tr "skin_universe_text_21004" = "好運姐對乖寶寶一點興趣也沒有 - 那些調皮鬼總會趁一年一度的霜降節出來作亂,賞金獵人們在這天可有得忙了。她手上的雙槍一旦上膛,這些壞蛋可就要小心了。不論是生是死,她的子彈都是你絕對不想收到的禮物。" tr "skin_universe_text_21005" = "身為一位以寬闊道路為家的孤寂騎士,好運姐總是在移動到下一個城鎮或是擁有下一份工作前,親自解決她在這片荒原裡遇到的問題。最近,她與以破壞聞名且惡名昭彰的惡靈幫派產生了激烈的衝突,這是一群讓她感到興奮最終有機會將他們消滅的惡棍。" tr "skin_universe_text_21006" = "莎拉‧好運,一名前雇傭兵加速發展犯罪企業,魔爪觸及了武器走私到保護貨物五花八門都有。在破壞葛雷夫跟圖奇的關係後,她試圖在他們兩個察覺不對勁之前鞏固自己的王國。" tr "skin_universe_text_21008" = "在另一個時空中,人稱好運姐的莎拉是一位備受尊敬的船長,從小在母愛的呵護下成長,並受到底下人民一致推崇。但是被比爾吉沃特奪走的事物不可能總是拿得回來,如今這個美夢早已不復存在。" tr "skin_universe_text_21009" = "派對所有人認定的自拍女王,使用雙持水槍的大師。莎拉‧好運可以摧毀水仗中的所有對手,重點,期間的動作還很美。然後她在社群軟體上發出的照片更是漂亮。這其實滿讓人不爽的。" tr "skin_universe_text_21015" = "好運姐是阿璃的副手,她來自太空邊界,是星光戰士中個性火爆的槍手。她永遠是首當其衝戰鬥的星光戰士,只要她有把握擊倒眼前的每一位敵人,她就會奮不顧身地拿起雙槍,衝進戰場。" tr "skin_universe_text_21016" = "莎拉.福爾敦擁有毀滅性的力量,她不僅是活生生的超級武器,同時也是傳奇般的賞金獵人。她在全銀河的盜賊之間打滾,只為了替自己的母親復仇。現在她憑藉著致命的智能戰甲在太空飛行,她將在她的殺手生涯中貫徹暴力正義。" tr "skin_universe_text_21017" = "莎拉一般不參加睡衣派對,也不喜歡蓬鬆的睡衣跟真心話大冒險。但露璐十分堅持,拉克絲也不斷苦勸她。不知不覺,莎拉發現這三件她討厭的事她都做了。不過她還是把槍放在睡衣裡,以防敵人隨時出現。在這個宇宙裡,什麼事都有可能發生。" tr "skin_universe_text_22002" = "儘管被譴責為一名遊蕩者和竊賊,艾希仍是阿爾比恩自由民族的一名領袖,保護著弱者和無權者們免受任何形式的壓迫。數以百計的賞金獵人在森林中徹底地搜索著她,但他們總是空手而回…錢包亦然。" tr "skin_universe_text_22003" = "艾希是傳奇般的荒野弓箭手,她是來到此地的旅行者唯一會遇見的沃德族人。人們只知道她會收集散落在北境小道的冰凍屍體,除此之外有關她的一切全是謎。" tr "skin_universe_text_22004" = "艾希曾被人們當成是一位從傳說中重生的人物而受到崇敬。現在的她是一位光芒四射的女皇,英明地領導著兩個弗雷爾卓德大家族並統治著她的人民。然而在此同時,兩位旗鼓相當的對手也在對抗著她的王國,一股冉冉升起的黑暗誓言將他們吞噬殆盡。" tr "skin_universe_text_22006" = "艾希是愛情獵人之中的領導者,她稱自己為愛之女王。關於愛與浪漫的季節一旦到來,她將肩負起管理者的責任,絕不容忍任何痛苦與悲傷的事情發生。一般她都是使用弓箭,但其實她比較想用愛來填補這個世界。" tr "skin_universe_text_22007" = "瑪傑羅文明隨著帝國的實力到達頂點。將人民嚴格的分成多個戰鬥階級,戰爭的勝敗影響著帝國的興衰。現在幾乎沒有人在意這過時的軍國主義了-掠奪者隊長們如艾希透過灌輸恐懼與奴役對手獲得力量。" tr "skin_universe_text_22008" = "在各方組織挑起的戰爭爆發的當時,身處戰場前線的艾希目睹了在菁英計畫的野心下犧牲的人類。現在她是反抗組織 G/NETIC 的首領,而她的目標自始至終都只有一個,那就是讓那些掌握著極大權力與資源的企業垮臺。" tr "skin_universe_text_22009" = "慶祝 2017 年在中國舉辦的世界大賽。" tr "skin_universe_text_22010" = "慶祝 2017 年在中國舉辦的世界大賽。" tr "skin_universe_text_22011" = "眾星的仁慈統治者,艾希射出的箭會穿過無盡的黑暗宇宙,落下時散出一片星座。她的皇宮在銀河間飄移,替那些褪色的星光增添光彩。" tr "skin_universe_text_222001" = "被州警稱作「小公主」的吉茵珂絲是一名精神錯亂的女殺手,她與葛雷夫家族的關係並不親近。她被當作定時炸彈,送進了敵方企業中。只要稍微刺激吉茵珂絲,便會引發最慘烈的爆炸,而結果便是那疊到跟天花板一樣高的屍體。" tr "skin_universe_text_222002" = "吉茵珂絲從不拒絕需要發揮想像力的挑戰,她已經打造出一系列以新春狂歡為主題的武器,包括一把七呎長,外型為一隻龍的火箭發射器。如果你問起那個武器,她會告訴你這只是派對用的鞭炮。其實不然。" tr "skin_universe_text_222003" = "當一種會導致基因突變的病毒把世界變成人間煉獄,沒有人比吉茵珂絲來的興奮。沒有法律、沒有文明、沒有任何一絲的禮貌存在-只有無數的嘔吐爛泥與她的子彈。簡直是天堂。" tr "skin_universe_text_222004" = "吉茵珂絲是令同樣身為星光戰士的隊友頭疼的存在,她個性衝動,時而固執己見,而且特別著迷於火光四射的爆炸。然而,一旦遭遇到戰鬥,吉茵珂絲絕對會不顧一切投身於戰鬥,竭盡所能地保護其他人,特別是她的兒時玩伴拉克絲。" tr "skin_universe_text_222012" = "吉茵珂絲在玩具的研發和製造上是數一數二的大師,她相信自己總有一天會成為最偉大的聖誕老人。其他妖精擔心她製造的玩具會被歸類為武器…但吉茵珂絲認為這是實現野心必須付出的代價。" tr "skin_universe_text_222013" = "吉茵珂絲在晨星號的工作是負責建造或摧毀(大部份)危險且極度不穩定的武器,她同時也是晨星號的飛行員。她上一份工作是開採站的爆破技師,她任職期間因為闖了太多禍,最後慘遭上層解僱。" tr "skin_universe_text_22300" = "他是壽司大師、狡猾的魚素者、愛好海味的大鯰魚。他會先幫你好好準備一頓大餐,然後再把你宰來吃。他,就是貪啃~~奇!" tr "skin_universe_text_223003" = "貪啃奇對錢幣的渴望程度遠超過對一切事物的渴望。每逢新春狂歡慶典,貪啃奇就會從他的河底王國中現身,尋求與凡人們討價還價的機會。儘管他鎖定的目標們最終都避免不了變成窮困潦倒的地步,但曾有傳言說過,只要運用適當尊重和謹慎言詞的人,就可以逃離他的討價還價,從此變得富有無比。" tr "skin_universe_text_23002" = "泰達米爾曾經以一名蠻橫的高地劍士而聞名。現在的他以兩個弗雷爾卓德大家族的軍事保護者身分統治著他的人民。然而,他每天都在抵擋背後的無形邪惡,因為他尚未遺忘那個他誓言報復的血海深仇。" tr "skin_universe_text_23003" = "維京人認為,戰鬥中的死亡是進入英靈神殿永恆精神領域的門票。但泰達米爾自身那不朽的憤怒能讓他免除死亡。你...你應該知道問題在哪了對吧?" tr "skin_universe_text_23005" = "泰達米爾是來自遙遠國度的統治者,他不可思議的力量和那與眾不同的鬍鬚所引發的傳奇故事甚至傳達到了最遙遠的城邦。和那些來自遙遠地方的統治者們不同的是,他的帽子獨樹一格。" tr "skin_universe_text_23006" = "「武聖關雲長」泰達米爾是一名大將,致命且令人畏懼的他據說是戰爭之神的化身。他在戰場上就像一個奇蹟,想要置他於死地至少需要上千名士兵,如果想要他永遠長眠於土更是需要難以計數的兵力。" tr "skin_universe_text_23008" = "泰達米爾並非是最聰明的獸魔獵人,但他絕對是最強大的 - 他擁有一種固執的憤怒,支撐著他讓他不會進入死亡狀態。他手中的巨刃輕輕一揮就能切掉猛獸的一隻胳臂,而他更一直透過獲得更多的榮耀來證明自己的實力。" tr "skin_universe_text_23009" = "作為由惡名昭彰的辛吉德所創造的怪異實驗品,泰達米爾在他跌入一整桶揮發性的化學藥劑中後,已經無法挽回地被改變了。無論辛吉德去哪裡,泰達米爾都會緊緊跟隨 — 又是一個與新瓦羅然的勇敢英雄們作對的卑鄙惡棍!" tr "skin_universe_text_236002" = "秩序聯盟的指定前鋒路西恩有著結實的腿部肌肉,是綠茵場上不折不扣的野獸。他可以像一把熱切刀劃過奶油那樣輕鬆穿越敵人的防禦陣型,在全世界崇拜他的粉絲面前踢出一記又一記的致勝球。" tr "skin_universe_text_236006" = "路西恩在擔任指揮部的哨兵時便看清了菁英計畫背後的真相。他的雙離子芯光之獵手現在決心為了 G/NETIC 以及人類的反抗而戰,他俐落且精準的戰鬥技巧徹底壓制了試圖消滅他們的科技大軍。" tr "skin_universe_text_236007" = "掀起帷幕,一名時髦瀟灑的男子站在前方,他的心中永遠都有各種大膽新奇的想法。他不曾與會沒有點起燭光的晚餐,背後的原因很簡單…路西恩總有辦法使人傾心於他,並心甘情願地與他一同墜入愛情獵人的大膽生活。" tr "skin_universe_text_236008" = "路西恩前身是一位聯邦元帥以及僱傭槍手,但他為了保全自己摯愛的生命,與惡魔簽訂契約使自己的靈魂被腐化。手持雙槍、身上擁有來自地獄的詛咒力量的他在高原邊境中狩獵惡魔,希望有朝一日能夠復仇。" tr "skin_universe_text_238002" = "紀念 Faker 在 2013 世界大賽中使用劫贏得世界冠軍的精采表現。" tr "skin_universe_text_238003" = "劫從命令列崛起,現在他是菁英計畫底下反間諜單位的領導者。他使用高頻分裂拳刃與分子投射裝置釋放出的「固態煙霧」接近並暗殺 G/NETIC 反抗軍。" tr "skin_universe_text_238010" = "慶祝 2016 年在北美舉辦的世界大賽。" tr "skin_universe_text_238011" = "一生活在陰影之中,劫從死亡中回歸並沒有使任何人感到驚訝。作為玩弄無生命黑暗的大師,他對於能成為死誓之一並永生玩弄凡人的鮮血感到無比快樂。" tr "skin_universe_text_238013" = "在成為奧德賽能量宿主且被灌注了外星精華之前,劫曾是一位富有前途的聖殿騎士。他現在能夠將他的軀體變形為活體武器,並視自己為最完美的生命形式,理應得到所有的奧德賽能量,且註定要消滅那些由弱者組成的星系。" tr "skin_universe_text_240001" = "爵士王勳大公爵領主的雙料伯爵克雷德(或簡稱為克雷德爵士)是一位半瘋狂的騎士,來自恰如其名的克雷德王國。該王國準確來說包含兩位國民:克雷德,以及他懦弱的鳥類坐騎,小嘎。這對搭檔一起在鄉郊野外盡情肆虐,藉以「收回」克雷德的「領地」,而這個「領地」顯然是……所有土地,每個地方。" tr "skin_universe_text_240002" = "這是我的血、這是我的糖。誰派你來的?!你不是真的鬼魂!我是克雷德古拉伯爵,這裡沒有糖果,給我滾蛋!" tr "skin_universe_text_24001" = "被視作曲棍球天才的賈克斯稱霸了各大聯賽,他那令人難以置信的反射動作以及能靈活運用各種物品來擊敗對手的能力使得旁人聞風喪膽。有傳言指出他曾經是一名辯護律師,但至今始終沒人證實。" tr "skin_universe_text_24002" = "身為一位廣泛地令荒原中的流浪惡少們畏懼三分的戰士,賈克斯手拿著一根二乘四的棍棒,恣意地在崩塌的公路上漫步了好幾公里,一邊輕易地取下那些他所巧遇的人們首級。那個畫面如同它所發出的聲音一樣令人毛骨悚然。" tr "skin_universe_text_24003" = "沒有什麼比在戶外等待魚完美上勾來的安靜 - 然後在用他的釣竿重擊它之前,先把它猛烈地從水下拉上來。" tr "skin_universe_text_24004" = "一個在PAX East 2010、PAX Prime 2010與PAX East 2011發放的特殊活動造型。" tr "skin_universe_text_24008" = "紀念 Impact 在 2013 世界大賽中使用賈克斯贏得世界冠軍的精采表現。" tr "skin_universe_text_24012" = "一個守望者說他自最初的波塔托瑞族時期就已存在。雖然沒有多少記錄可以佐證,賈克斯相信符文戰爭是因一個失敗的合法政治組織而起-當這個組織動搖,結局就已經被決定了。" tr "skin_universe_text_24013" = "霸世神杖曾是地球的英雄,他試圖找尋配得上自己力量的武器卻徒勞無功。踏入生命尾端的他終於遇見了一把閃耀著神之光的權杖──這把杖賦予他永生,及更強大的力量。" tr "skin_universe_text_245002" = "【來自院長的通知】:學員艾克因為嚴重不當的行為而遭到菁英學院退學,以下為同學向我們舉報的事項(僅列出部分內容):非法使用化學設備;非法使用菁英學院名下的電子設備;擅自扭轉時間以翹課;破壞體育系所有之財產。" tr "skin_universe_text_245003" = "艾克是來自下層區域的駭客天才,他之所以能擺脫慘淡的生活都得歸功於艾希的提拔,因此當艾希說服他一同來摧毀菁英計畫時,艾克毫不猶豫地答應了。艾克憑藉著強大的解碼器以及防止系統受到干擾的裝置,他總是能找到方法侵入敵方的程式碼。" tr "skin_universe_text_245011" = "紀念 Duke 在 2016 世界大賽中使用艾克贏得世界冠軍的精采表現。" tr "skin_universe_text_245012" = "艾克為了獲取拿不完的巧克力棒,使用時間回溯,進而變動了現實結構。這樣或許有點大材小用。" tr "skin_universe_text_25001" = "魔甘娜是遠古時期被部族流放的戰鬥之神,數百年來她一直默默地報復曾經背叛過她的人及他們的後代。每當冬天來到,她就更靠近目標 - 凱爾一步。" tr "skin_universe_text_25002" = "她是含糖的原罪,黑暗料理界的天后,喜愛甜食的墮天使。她的甜點會讓人困在椅子上,動彈不得。讓我們來歡迎烘焙天使 - 魔甘娜!" tr "skin_universe_text_25003" = "魔甘娜是一名實力堅強的殺手,她不僅是 X09-希貝瓦戰鬥外套的前任飛行員,也是全宇宙僅存的半外星人。她通過手術隱藏了自己的外貌 - 她這一生的目標是徹底擺脫她的姐姐 - 凱爾的追捕。" tr "skin_universe_text_25004" = "黑暗精靈是遠古精靈國度的倖存者,他們小心翼翼地守護著邪惡力量。有些人認為他們是世上最後一批擁有這種強大魔法的存在。魔甘娜隱藏自己所擁有的力量,用靈魂束縛著它,以防被旁人輕易奪取。" tr "skin_universe_text_25005" = "傳說有名哭泣的新娘,徘徊在河畔不停地找尋她失去的丈夫,並向那些過得幸福的生者復仇。父母總會嚴厲地警告自己的孩子們要小心「幽殤新娘」,因為被她帶走的人沒有一個回來過。" tr "skin_universe_text_25006" = "「戰爭英雄 魔甘娜」是玩家在 2014 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。身為一名影之女王,她有著華麗的回城特效,並且身披深藍色戰甲,遨遊在召喚峽谷的裂縫之中。" tr "skin_universe_text_25010" = "魔甘娜是僅在新春狂歡期間出現的邪靈 - 她最為人所知的事蹟就是在此時透過各種形式誘惑凡人、野獸以及半神。傳說她會迷惑受害者的心靈,然後再把他們的靈魂拖進煉獄深淵,使其永遠沉淪於此。" tr "skin_universe_text_25011" = "最終來說,要糖的重點不是黑魔法與迷信,而是找到一件合身的女巫裝扮。你看過這些大小了嗎?這到底是為了誰做的啊...?" tr "skin_universe_text_254003" = "眼前這位繫著黃色領帶,別著紅色玫瑰領結的尊貴女性將用優雅的姿態捻下阻擋在前方的無數棘刺。" tr "skin_universe_text_254004" = "身為地獄偉大的將軍之一,菲艾殘暴地對待著受到折磨的人們,用蠻野、專橫的軍事行動如暴雨一般地摧殘著受詛咒者的人們。要在凡人世界中祈求她,必須要相當謹慎小心,因為她只會回應有價值的對手…而且回應的時間也就那麼長。" tr "skin_universe_text_254005" = "菲艾是阿祈爾意志的代行者 - 她兇狠無情,再怎麼艱難的挑戰都能讓她感到興奮。她的拳套是用一塊神秘的玉石打造而成的,每一下攻擊均蘊藏著大砲般強大的衝擊力。" tr "skin_universe_text_254011" = "菲艾是一名駐守在中央區域的的警察,她直言不諱、性格火爆,而且實戰經驗豐富。菲艾過去曾生活在下層區域,如今的她負責維持這座霓虹城的法律與秩序,用她那雙阿特拉斯拳套以及右鉤拳捍衛和平。" tr "skin_universe_text_254012" = "菲艾以愛為名留下了一顆顆破碎的心(有時候是身體)。多年後,她終於遇到了值得她發揮全力的對手…對她來說這一切都太值得了。" tr "skin_universe_text_26001" = "許多聖誕老人爭相趕在有限的時間內散播節慶的歡樂,惟獨極靈可以操縱時間的流動,瞬間發送數量龐大的禮物。截至目前為止,他的做法仍未造成時空扭曲的災害。" tr "skin_universe_text_26002" = "因不斷凝視著時空而一直處於近乎昏迷狀態的極靈,最近打發時間的活動包括在花式沙包遊戲中表現得一團糟,為可怕的音樂節付出太多錢,以及訂購過多的比薩。他同時還擁有一間新世紀書店,雖然大部分的時間都關閉就是了。" tr "skin_universe_text_26005" = "透過人血和自己短暫的魔法做為能量來操控月之週期,極靈已經成為血月教派的象徵,同時也是個渴望更加強大及邪惡力量的地獄法師。他的思想橫跨過無數的時間軸而飛快流動著,隨時能和那些來自上古、當前以及未來的惡魔進行交流。" tr "skin_universe_text_266001" = "矗立在弧光中心的審判者是正義與秩序的哨兵化身。厄薩斯的力量浩瀚無垠,他將號召旗下的軍隊,讓世界從混沌歸於平靜。" tr "skin_universe_text_266002" = "被稱作 ATRX-1 的機甲獵人厄薩斯擁有短暫的飛行能力,它之所以被設計出來是為了對抗能在空中飛行的怪獸。此外,裝載在它手上的巨劍可以將光子轉換成熱能,斬碎阻擋在眼前的敵人。" tr "skin_universe_text_266003" = "比爾吉沃特是許多賞金獵人的巢穴,但如果你想找一個可以穿越幾百公里海面的人選,那麼絕對非厄薩斯莫屬。他做事一絲不苟,能夠從足以致命的傷勢中迅速恢復。只要選擇了厄薩斯,不論你的目的是什麼他都會幫你達成。" tr "skin_universe_text_266007" = "根據古代文獻記載,血月的星體軌跡不單單只是一種天文現象,還是孕育著某股生命的結界。隨著季節更迭,血月教的祭祀活動漸漸增長,某些人擔心這會導致一名全新類型的惡魔 - 由純粹的黑暗所組成的生物誕生在這個世上。 " tr "skin_universe_text_266008" = "厄薩斯誕生於血月深處。從人類世界掙脫禁錮枷鎖的他是惡魔之首,其所帶來的黑暗最終將吞噬整個世界。" tr "skin_universe_text_267002" = "很久以前,一位年輕的農夫被森林深處傳來的美妙音樂所吸引,他追隨著音樂的來源後遇到了森林中的河神。被她的美麗所迷惑,他衝過去擁抱了她 - 就在農夫發出一聲尖叫後,他被拖入祖母綠色深深的湖畔裡,從此消失在塵世中。" tr "skin_universe_text_267007" = "「我看見她了!在那個光明消逝、僅有著寒冷黑暗和海水作伴的地方,她出現在我面前 — 一個無言、古老的東西,閃動著一種怪異的光澤,在黑暗中扭動著怪異的身影。」" tr "skin_universe_text_267008" = "紀念 Wolf 在 2016 世界大賽中使用娜米贏得世界冠軍的精采表現。這是 Wolf 在 2015 首次贏得世界冠軍後的第二個世界冠軍造型。" tr "skin_universe_text_267009" = "製造海洋調查與搜救醫療機器人的廠商在一次強勢收購中被奪權。娜米被人工智慧的掌權者永遠的改變了。目前她仍然如往常一般的進行著她過去的工作...但她的行為已經變得越來越奇怪。" tr "skin_universe_text_268002" = "「墳場霸者 阿祈爾」已復活來為死亡服務!他既不知道勝利也不知道失敗,因為即使是最血腥的戰鬥,也能加強他的不朽軍團。" tr "skin_universe_text_268003" = "紀念 Easyhoon 在 2015 世界大賽中使用阿祈爾贏得世界冠軍的精采表現。" tr "skin_universe_text_268004" = "坐落在山林間的宮殿是統治者 - 阿祈爾的住所,他在這裡靜靜地觀看著各國武將的交鋒。長生不老的阿祈爾某天帶著一群幽靈士兵離開了家鄉,他誓言總有一天他會再回到此地,終結引發動盪的一切衝突。" tr "skin_universe_text_27001" = "於 2010 年和 2011 年發送的 Riot Games 限量造型。" tr "skin_universe_text_27002" = "佐恩早期於海克斯科技的貢獻對這場復興運動來說非常重要,只是並非所有實驗都取得成功。這位被稱作辛吉德的科學家試著將有毒且充滿魔力的化學藥劑注入自己的體內,結果導致自己的心智扭曲,成為了一頭不折不扣的怪物。" tr "skin_universe_text_27003" = "對啦,那髮型的確有點過時,還有那個廉價防曬乳看起來也怪怪的,但辛吉德可拿著一個熱帶風的馬克杯 - 這讓他立刻扳回一城變得時尚多了!這個男人真是有遠見!" tr "skin_universe_text_27004" = "所有人都覺得辛吉德瘋了,但事實上,他只是一名喜歡霓虹色的普通科學家。" tr "skin_universe_text_27005" = "作為潛伏在新瓦羅然的陰暗角落中的一名卑鄙反派,曾經溫文儒雅的彼得.辛吉德博士被他自己發明的揮發化學物給轉變 - 成了一名超人類罪犯,被稱為……辛吉德!有人能在為時已晚之前阻止這個卑鄙的惡棍嗎?!" tr "skin_universe_text_27006" = "再怎麼瘋狂病態的煉金術士都還是需要放一天假,辛吉德也不例外。他駕著最近剛保養好的攜帶式雪橇衝入戰場,身後背著正在申請專利的可攜式雪花製造背包。辛吉德已準備好碾壓對手,征服所有雪球大戰。" tr "skin_universe_text_27007" = "紀念 Looper 在 2014 世界大賽中使用辛吉德贏得世界冠軍的精采表現。" tr "skin_universe_text_27008" = "辛吉德醫生憑藉著他對科學的了解引發了許多夢想,而在這些夢想中,一位女王凝望著天地萬物,不斷地解開了各種秘密。但不祥的陰影很快就找到了她,正因為她如此渴望力量,辛吉德改為使用恐怖的藝術來加速她的腐化。" tr "skin_universe_text_28005" = "一個在血月之夜被召喚出來富有魅力的惡魔,伊芙琳不斷穿梭在孤立的村莊之間,四處向居民們求愛直到他們深不可拔地愛上了她。接著這些可憐的靈魂將被一個一個地消滅殆盡,他們的心總是從那仍活著的身軀上被硬生生地剝離。" tr "skin_universe_text_28006" = "沒有人如伊芙琳一般多變而美麗。她是一位讓媒體又愛又恨的女星,她的名字不時的夾雜在頭條之中。她是一個天生的巨星,也是 K/DA 聲線的基石。" tr "skin_universe_text_28007" = "隨著血管中淌著瘋狂的基因,K/DA 伊芙琳亂舞踏入聚光燈之下,穿著特殊訂製的尊爵金色服飾在流行音樂獎典禮中閃閃發光。現在的她滿腦子只有如何獲勝。" tr "skin_universe_text_29002" = "「北風凍原」是一個坐落在山間,充滿田園風光的小村莊,它以香料可可亞、競爭激烈的冬季運動賽事聞名世界。傳聞有一隻外型似人類,性情瘋狂的老鼠居住在附近的樹林裡。過去村民們想要透過可可亞和激烈的冬季運動來安撫牠,但至今為止都還未成功過。" tr "skin_universe_text_29003" = "作為生活在恐懼要塞佐恩之下的雇傭刺客,圖奇是一個令人厭惡的惡人。他在他的每一件殺人器具的頂部都焊上了濕潤、劇毒的廢料。他激動地等待著每份合約,渴望著能盡他所能地大開殺戒、偷竊和毀滅。" tr "skin_universe_text_29004" = "嚴重偏執且極端暴力的圖奇掌管著全國最大的犯罪集團。他所下的指令全都由一群鼠人執行,這些鼠人是他目前唯一稱得算信任的生物。" tr "skin_universe_text_29005" = "圖奇是受輻射汙染的人形老鼠,對於汙染有著無止盡的渴望。他專門供應核廢料手榴彈,並總是把它散播到那些完全沒有防範措施的地區。他性格狂妄偏執,幾乎沒有人有辦法阻止他的暴走。" tr "skin_universe_text_29007" = "紀念 imp 在 2014 世界大賽中使用圖奇贏得世界冠軍的精采表現。" tr "skin_universe_text_29008" = "身為小隊的醫務兵 - 同時也是一名瘋子的圖奇深深地受到戰爭影響。他曾經是一個專業的醫療人士,但那已經是很久之前的事了,因為他現在已不再遵守「勿傷害患者」的原則。" tr "skin_universe_text_29012" = "圖奇是一個尖刻,總是讓人恨得牙癢癢的生物。他從遠古時期就開始從他的冰封地洞中嫉妒地注視著凜冬之地。終於,他那扭曲的妄想驅使他踏上地表,預謀篡奪普羅王的寶位,並用一種古老的寒冰詛咒腐蝕他的臣民們。" tr "skin_universe_text_30002" = "這尊邪惡亡靈祭司的雕像矗立在世界上最強國家的入口處,350 英尺高的它手持著巨大的火炬。它有時會悄悄變成可以行動的生命體。隊它來說,這是唯一有趣的事。" tr "skin_universe_text_30004" = "卡爾瑟斯是重金屬搖滾樂團「殺五社」的主唱,他的嗓音宛如墮天使真實存在的象徵,每每他嘶吼歌唱,內心的震撼感就像被金屬與炸藥連環撞擊般難以平復。他的歌聲足以使高掛在天空的烈日爆炸,在每個人的心中點燃起陣陣星火。" tr "skin_universe_text_30005" = "紀念 xPeke 在 2011 世界大賽中使用卡爾瑟斯贏得世界冠軍的精采表現。" tr "skin_universe_text_30009" = "黑暗術士、禁術大師、邪惡巫妖是旁人給「邪光術士」卡爾瑟斯的稱號,如鬼魅般難以掌握的他實力相當堅強。跟他一同組隊的隊友都明白卡爾瑟斯隨時都有可能背叛他們,因為在「峽谷探索」之中,沒有一條規則禁止他做這件事。" tr "skin_universe_text_3002" = "在察覺到海克斯科技商品在市場上的轉變後,幾個皮爾托福最顯赫的家族企業決定投入資源來打造一尊名為加里歐的巨像。樂於守護這座城市和人民的他就像是皮爾托福科技產業的活招牌,他不僅對這個世界充滿好奇心,也對自己的使命感到相當自豪。" tr "skin_universe_text_3003" = "雖然我們早就知道軍事單位存在著許多弊病,但大部分的人還是不能理解為什麼政府要把所有精品資源投入到一尊巨大的雕像,尤其是他臉上那副超大的太陽眼鏡。" tr "skin_universe_text_3004" = "作為地獄中偉大的君主之一,加里歐矗立在他王國的黑色拱門前,以罪人審判者的身份將靈魂們送往他們應得的折磨中。他那數百英尺高且拒絕屈服於凡人的個性,讓那些試圖祈求於他的人通會以悲劇收場。 " tr "skin_universe_text_3005" = "細細品嘗這劑靈藥吧。這身用紫色天鵝絨點綴的白色燕尾服沒有多少人撐得起。當你身為一名八十英尺高的高貴石像,你永遠會是全場的焦點。" tr "skin_universe_text_3006" = "「醜不拉雞 加里歐」總是有辦法做出令人垂涎欲滴的美味炸雞,他是崇高且神聖的炸雞推銷員,世界最大炸雞店的區經理(同時也是年度最佳銷售員)。他和希維爾旗鼓相當,兩人在公司從來不曾被任何人打敗過,只要翻開公司的文件就可以看到他們歷年來的精彩對決。" tr "skin_universe_text_31002" = "在好好享用受害者的美味之前,科加斯更願意邀請他們來到他這個不起眼的四十英畝大廈中。在那裡,他提供了司康和果醬,以及熱茶... 這樣他的客人們就可以在自己成為最後一餐之前品嘗他們的最後一餐了。" tr "skin_universe_text_31003" = "儘管只有一張模糊不清的照片,一個住在孤立小鎮上的當地人聲稱這裡存在著一種大型的肉食性海洋動物,每一次的進食都會使牠的體型成長一個尺寸。儘管所有的報導都是未經過證實的,那些慕名而來的遊客卻為當地人帶來了巨量的經濟利益,但失蹤人口也隨之上升。" tr "skin_universe_text_31006" = "科加斯由於其龐大的尺寸與無盡的食慾令人聞風喪膽,任何有理智的獵人想都不敢想來挑戰這隻巨獸。不過總是有人會自己送上門來,科加斯倒也挺享受這些穿著輕甲的獵物變成穩定的食物來源啦。" tr "skin_universe_text_31007" = "科加斯誕生於因為飢荒而滅絕的星系,也因為如此,牠生存的目的即是吞噬沿途遇見的所有星體。存在於牠心臟的兩個黑洞是科加斯用來吞噬的工具 - 其就如同牠的飢餓一樣無窮無盡,永不消失。" tr "skin_universe_text_32001" = "阿姆姆是南方荒蕪之地的男孩之王,他被繃帶纏繞住的身體仍被困在古代陵墓中。來到附近的旅行者總能在風沙中聽到他悲傷的哭泣聲,一步一步地被引誘到他的身邊。" tr "skin_universe_text_32002" = "溫哥華公共安全理事會向市民擔保城內絕不會出現任何受到詛咒的木乃伊。這些木乃伊並非本地人,請勿隨意碰觸他們,否則會被他們詛咒。" tr "skin_universe_text_32003" = "當你的朋友讓你低落時,最好是去組建一支靠著這種艱澀情緒來驅動的搖滾樂隊。" tr "skin_universe_text_32004" = "阿姆姆就像一塊擺飾用的肥皂或是只有單隻的襪子,他不斷被各戶人家轉讓,這個情況已經持續了好幾個世紀了。出於某些原因,似乎沒有人想要接收這名低聲啜泣,受到詛咒的木乃伊男孩。" tr "skin_universe_text_32006" = "作為一個勇敢真誠但體型嬌小的騎士,蘇瑞瑪的阿姆姆爵士想在有生之年看到和平綻放於大地之上。考慮到他是一個不朽、木乃伊化的小王子,他很有可能會成功。" tr "skin_universe_text_32017" = "當古老的火占師釋放煉獄惡魔時,不小心也招喚一個年輕、嬌小的孤單男孩。沒有煉獄惡魔的烈焰,阿姆姆懇求的只是友情,不願意傷害他人。" tr "skin_universe_text_33003" = "無法被阻擋的戰爭野獸自地獄火黨羽中崛起,拉姆斯決定一個方向後不斷滾動-經過家園、軍隊、國家,將一切化為灰燼。" tr "skin_universe_text_33007" = "恆古的砂皇護衛「轉動之輪」拉姆斯啊...請聽我們的召喚,求你來幫我們抵禦自己鑄成的邪惡錯事。不要讓任何人踏上這片神聖的砂漠,否則他們將會在你堅不可摧的龜甲下化為碎片。" tr "skin_universe_text_33008" = "就是一顆球。" tr "skin_universe_text_34001" = "雖然艾妮維亞的身體五彩繽紛,耀眼迷人,但其實她的內心十分不安。因為現在她正因為不恰當的行為受到審判,有很大的可能性會被禁賽且隔離…除非她忽然把評委和裁判通通凍結住。" tr "skin_universe_text_34004" = "早期在海克斯科技下誕生的生命體並不具有感知的能力…直到艾妮維亞的誕生。她是具有一定語言能力的人造鳥禽,她的誕生為海克斯科技的推動奠定了基礎,許多人造生命也是在她之後才陸續誕生在這世上。" tr "skin_universe_text_34006" = "體型巨大的艾妮維亞能夠造出一片廣闊的冰原,即使是對於經驗最豐富的獵人,她依舊是噩夢一般的存在。她會受到狩獵的聲音吸引,俯衝轟炸該區域後,帶走幾名獵人當點心後便揚長而去。" tr "skin_universe_text_34007" = "每年中的一個星期,艾妮維亞會暫時脫離弗雷爾卓德寓言冰靈的身份,前往氣候更溫暖的地方…某個當地的人們會欣賞她跳森巴舞的地方。" tr "skin_universe_text_34008" = "努努和威朗普在紙雕王國最高聳的紙山遇到了紙雕鳳凰。「你不行貿然前往山頂。」鳳凰說道,「你的母親知道後會非常生氣的。」努努和威朗普想了很久,最後還是按照原定計畫…" tr "skin_universe_text_350001" = "隨著兩位校長的失蹤,悠咪已經介入並成為了迪朗達爾學院的暫時代理人,直到任一位校長被找到並復職為止。作為一個強大魔法的引導者,她將學院的分類之書作為魔法能量的聚焦物件來使用,以產生啟示錄等級的能量……不過往往釋放在一名名倒楣的學生頭上就是了。" tr "skin_universe_text_35001" = "「隨時都能是下午茶時間,」薩科一邊擦淨他的刀子一邊說道。「要是沒有一把乾淨的好刀,那可沒辦法好好地喝茶呢。」當然,沒有人回應他,因為他們都已經死了 - 而這也是薩科比較喜歡的下午茶夥伴類型。" tr "skin_universe_text_35003" = "邪惡的胡桃鉗薩科來自一個未知的時空,他嚇人的外表與內藏著匕首的死亡之盒是霜降節的詛咒。他的心願是殺害所有聖誕老人,開創一個充斥著過期的水果蛋糕及詭異的木製玩具的新時代。" tr "skin_universe_text_35006" = "作為蒙面舞蹈劇的實踐者,薩科的許多表演藉由透過舞蹈來深入探討工人階級的社會問題,並在節目結束時,將刀刺入台下隨機一位觀眾的脊椎。如果你不考慮最後一部分,這的確是個值得一看的節目。" tr "skin_universe_text_35007" = "他是小丑,也是最狡猾的那一種。
          總是被時間掩蔽且遺忘的他,永遠都比我們預期地還要更加接近。
          跟蹤,慢慢靠近,接著陰險的站在你背後。" tr "skin_universe_text_35008" = "薩科曾是一個以喧囂慶典聞名的太空領域,被幽冥煞星一掃而空地重生成了一個仿若小丑的外表。他扭曲的咯咯笑聲會先於他的本體到達那些有人居住的星系,引發毀滅一切的幻覺以及社會崩潰,來迅速填補他無盡饑餓。 " tr "skin_universe_text_36003" = "蒙多實際上計劃為他剛剛收購的公司進行大規模的裁員,但這並不重要。他今天早上才在大廳裡毆打某人致死,而旁邊的人們只看著,沒有做任何事情。" tr "skin_universe_text_36004" = "蒙多可以裝扮成任何人去要糖,但是今年他決定以蒙多的身分去。每年他都以蒙多的身分去。蒙多開心的去要糖。" tr "skin_universe_text_36005" = "蒙多是一個言詞不多的人,只會在他穿上那惡名昭彰的行刑官罩袍之後出現在公共場合。這個瘋狂的巨巨何去何從,去往何處,沒人能說出來……但他熱愛處決囚犯,並且愛怎樣做就怎樣做。" tr "skin_universe_text_36007" = "紀念 Lilballz 在 2012 世界大賽中使用蒙多贏得世界冠軍的精采表現。" tr "skin_universe_text_36008" = "泳池狂歡蒙多醫生很享受他的帽子和烏克麗麗,但他真正喜歡的是他的短褲。它們相當舒適,且易於穿著。" tr "skin_universe_text_36009" = "處在很有可能是他所不太想經歷的位置上,魔鬼筋肉人在周日的無限投注比賽上將面對現代歷史上三位最偉大的戰士。幸運的是,對於他來說,蒙多所產生的瘋狂超出了聯盟所想的。在競技場上,真金總是不怕火煉。" tr "skin_universe_text_36010" = "曾經是來自凜冬之地遙遠國度的英俊王子,蒙多被冰霜之王圖奇的詛咒侵蝕 - 將他腐蝕成為粗鄙的奴隸。但他仍相信自己還是以前那個仿若雕像一般有氣質的皇室成員,因此他...想去哪就去哪。" tr "skin_universe_text_37001" = "索娜是大家口中的靈感女神,能夠啟發那些崇拜著她的人們創作出大量意義非凡的藝術作品並展現給全世界。曾經因時間流逝而被遺忘的她,近期再度受到大批追隨者的尊崇,只是這些追隨者是那些「喝咖啡喝到精神恍惚」的作家,他們深受索娜魔法的啟發而全心致力於他們的「下一個巨大電影劇本」。" tr "skin_universe_text_37002" = "千萬不要跟「殺五社」的團員 - 索娜說鍵盤不是金屬製的。她的樂器裡面可是充滿著具有生命的金屬弦線以及各種超乎想像的音頻,當她彈奏起鍵盤,傳遞出來的樂音絕對會讓其他音樂類型相形失色。" tr "skin_universe_text_37003" = "每當在索娜彈奏起音樂之時漫步在街上,你會發現她那優美的旋律為天空落下的初雪增添了溫度,朝著窗內一瞧,每戶人家都坐在壁爐旁,與家人及好友一同度過這個雖然伴隨著音樂,卻讓人感到寧靜的夜晚。這些曼妙的樂曲也可以成為武器,如果索娜發現有人想要破壞這一年一度的節日,她將毫不留情地擊倒他們。" tr "skin_universe_text_37007" = "索娜靜謐的優雅氣質以及她彈奏出來的悅耳琴聲可能會讓人心蕩神迷,但可別被表面的美好給騙了 - 她可以輕易地用音波把人切成好幾十塊。其實這就跟愛情一樣:有時讓你神魂顛倒,有時讓你遍體鱗傷。" tr "skin_universe_text_37009" = "索娜曾是聖殿騎士團的成員,她天生就具備可以直接和奧德賽能量交流的能力,其中也包括那些能夠孕育出奧德賽能量的生物。近期她找上了晨星號的艦長犽宿,並加入了他的艦組,希望能夠藉此讓整個星系免於毀滅的命運。" tr "skin_universe_text_38001" = "卡薩丁在一座遙遠偏避的山峰統治著一個國度,他正秘密籌備一個在冰原深處舉辦的特別節日。也許是一個冬季運動會?沒人猜得到…除了那些因為覺得他很荒謬而前往與會的參賽者。" tr "skin_universe_text_38002" = "「卡薩丁在五十多年前消失在海中。你在海下無論看到什麼 — 如果你確實能看到什麼 — 都不可能是那個我親眼看著沉下去的人了。但如果是的話…就是上帝保佑,神明顯靈。」" tr "skin_universe_text_38005" = "誕生於星辰出現之前的卡薩丁獨自一人地站在宇宙裡遼闊的虛空之中。他看著萬物遷徙,靜靜地等待著宇宙的終結…以及下一次的創世紀。" tr "skin_universe_text_39001" = "為了換取將諾克薩斯驅逐出愛歐尼亞的力量,伊瑞莉雅與邪惡的靈魂達成一筆交易 - 她的人性之所以逐漸喪失,就是這個決定所要付出的昂貴代價…" tr "skin_universe_text_39002" = "只有很少的戰鬥飛行員技術能像伊瑞莉雅這樣高超,一次次迅雷不及掩耳的攻勢讓她在軍隊中的地位節節高升。在戰爭結束後,伊瑞莉雅仍持續駕駛著戰鬥機,絕不讓她的光芒從此黯淡下來。" tr "skin_universe_text_39003" = "使用著科技化的優秀自動追擊裝置和堅韌且充滿光芒的利刃,伊瑞莉雅快如閃電的身手鮮少有人能跟得上。目前她負責的是一連串的搶劫與高調的間諜任務偵查。" tr "skin_universe_text_39004" = "作為來自神秘凜冬之地的冰雪精靈,伊瑞莉雅的行為舉止在她那些淘氣的同胞旁邊顯得特別地堅忍不拔。儘管如此,她的內心仍嚮往有一天能在普羅王的王宮中效命。" tr "skin_universe_text_39005" = "與詠夏芙蓉的邂逅機會改變了伊瑞莉雅的一生,她敞開心胸體悟了宇宙萬物的生死循環。她仍然是名驍勇善戰的勇士,但如今戰鬥中的她明白了一件事,那就是她的精神會永遠存在。" tr "skin_universe_text_39006" = "身為劍仙之一的伊瑞莉雅曾在多年前和一位剛愎自用的龍王決鬥,而她也當著他所有手下面前將他擊倒。為了教訓他的狂妄自大,她將他的力量封印在自己的劍刃,期許他能夠以人類的身分學習何謂謙卑。" tr "skin_universe_text_39015" = "紀念 Duke 在 2018 世界大賽中使用伊瑞莉雅贏得世界冠軍的精采表現。這是 Duke 在 2016 還待在 SKT 隊伍時取得首次世界冠軍後的第二個世界冠軍造型。" tr "skin_universe_text_40002" = "歷史上有不少投入海克斯科技的人類受益於核心晶體的強大力量。珍娜因為長期暴露在原始物質下而獲得了有限的飛行能力以及操控暴風的力量。" tr "skin_universe_text_40004" = "「戰爭英雄 珍娜」是玩家在 2012 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。她手持著用水晶打造的權杖,並身著蒂瑪西亞境內最精良的戰甲。戰爭英雄珍娜將召喚出強大的颶風,吹散所有作亂的敵人。" tr "skin_universe_text_40005" = "至少在過去的十幾年裡,珍娜在電視新聞中有所下滑的市場中倖存了下來,但即使在她現在處在一個相對輕鬆的位置,觀眾也越來越老,天氣也越來越古怪。可能是時候好好利用她的氣象學學位了,且...和天空決一死戰的時刻!" tr "skin_universe_text_40006" = "紀念 Mellisan 在 2011 世界大賽中使用珍娜贏得世界冠軍的精采表現。" tr "skin_universe_text_40007" = "說話輕聲細語,偶爾給人距離感的珍娜在平均年紀較小的團隊中扮演著亦師亦友的角色,她耐心地引導隊友理解身為星光戰士真正的命運。雖然珍娜鮮少和隊友談起她神秘的過往,但她溫柔且堅定的力量依舊深深受到其他星光戰士所欣賞。" tr "skin_universe_text_40008" = "珍娜守護的東西是一把使用極其珍貴的璞玉所打造而成的寶劍,如今它被埋藏在靜湖的湖底。持有這把劍的人將能獲得永生,因此珍娜耗費極大的心力在守護這把劍上。" tr "skin_universe_text_4001" = "一個在PAX 2009發放的特殊活動造型。" tr "skin_universe_text_40013" = "又來到珍娜最愛的日子── 萬聖節!在這個節慶裡,除了鬼魂們的復甦,還有令人垂涎三尺的糖果。快點盛裝打扮,在午夜時刻參加這個盛會。" tr "skin_universe_text_4002" = "第二位是傑克,氣勢有如轟雷,
          眨眼之間就能決定他人命運!
          算盡全場出勝策,
          他的睿智令所有人對他心醉神迷。" tr "skin_universe_text_4005" = "托比亞斯.逆命.菲利克斯遊走於高境之邊所有骰子坊和賭棚,對他來說,把時間浪擲在禿鷹峽谷和文明化的邊境小鎮是最快樂的事。賭場裡經常看到不諳世事的新面孔,而他的專長就是打擊這些人的信心和銀行帳戶。" tr "skin_universe_text_4007" = "逆命為那些害怕面對無法避免的死亡之人提供了另一個選擇。如果他們在他的賭局中勝出,一條富有的生命等著他們。但是如果他們輸了,他愉悅的將他們收入卡牌之中,加入他不斷成長的受詛靈魂牌堆。" tr "skin_universe_text_4008" = "托比亞斯把大部分的空閒時間投入在擔任秩序聯盟的裁判上。相信沒有人會否認紙牌遊戲時常有作弊的情況發生,更不用說那些賭場內才有的遊戲。但是對他來說,這一切都沒有足球賽來得刺激。" tr "skin_universe_text_4009" = "想為你的生意雇用一些打手嗎?沒有人比逆命和他那體毛茂密的同伴葛雷夫還要拿手。只要開出他們滿意的價格(隨你開),他們就會對你指定的對象(任何人都可以)做出你要他們做的事(任何事都可以)。心動了嗎?趕快入內洽詢吧!" tr "skin_universe_text_4010" = "血月教派的真正領導人一直壟罩在耳語及傳聞中,他是史上通過面具審判的第一人,同時也是揭開了獻祭活人肉體給惡魔靈魂秘密的人。無論他是否還算是人類 - 他總是無時無刻地出現在各種現場,注視著現場所發生的一切。" tr "skin_universe_text_4011" = "逆命無視時間執法者的存在,透過在不同的時間軸搶劫寶物提升名氣。他總是搶先執法者一步,踏入最快的捷徑來穿梭於時間的洪流。" tr "skin_universe_text_41003" = "歐,比爾吉沃特一直是我的家,
          自從我上次航行以來!
          但我不會再留一天了,
          因為我寧願出外去捕鯨。" tr "skin_universe_text_41004" = "剛普朗克是玩具軍團裡的模範士兵,他在與玩偶和絨毛動物的大戰中取得了多次勝利。他希望有朝一日他能夠被提拔為玩具軍團的將軍,帶領著他的軍隊征戰一次又一次光榮的戰鬥。" tr "skin_universe_text_41005" = "特種部隊有多特別?讓我來告訴你吧。他們是軍中唯一一直有橘子吃的單位。" tr "skin_universe_text_41006" = "剛普朗克是來自遙遠國度的統治者,他強大的戰鬥力和那不斷流動的紅鬍子所引發的傳奇故事甚至傳達到了最遙遠的城邦。作為和其他所有來自遙遠國度的統治者一樣,他也戴著一頂時髦的帽子。" tr "skin_universe_text_41007" = "剛普朗克曾經是惡名昭彰的殺人犯,但這已經是他的船被炸毀之前的事了。他的身影及身上那件船長夾克至今仍停留在許多人的回憶中…這也使得那些曾經遭到剛普朗克迫害的人依然相信他還活著。" tr "skin_universe_text_41008" = "剛普朗克曾經是皇家太空陸軍的高級上將,但他最後選擇背叛軍方,竊取並散播超級武器的設計藍圖。長達數千年的星際內戰因此結束,而他也藉此展開恐怖統治,組成一個名為「超死星」的星際犯罪組織。" tr "skin_universe_text_41014" = "剛普朗克自詡為燒烤之王,但事實上他的肉體才是派對的真諦。應該頒布一條法律來禁止他秀出如此性感的腹肌才對。" tr "skin_universe_text_412001" = "「如果海底真的有一個王國的話,它肯定很久之前就被毀滅了。你還能怎麼解釋那些在海堤狩獵的亡魂呢?那東西 — 瑟雷西 — 又是如何存在的,且是如何將我們的靈魂困在他那受詛咒的潛水鐘裡的?」" tr "skin_universe_text_412002" = "慶祝 2013 年在北美舉辦的世界大賽。" tr "skin_universe_text_412003" = "一個在血月之夜被召喚出來的惡魔,瑟雷西那無窮無盡想要折磨死者靈魂的慾望使他囚禁了上千條想要復仇的怨靈於燈籠內。我們往往可以發現整個村莊於一夜之間被屠殺殆盡,而渲染大地的鮮血也要花費數十年的時間才能被漸漸消褪。" tr "skin_universe_text_412004" = "紀念 Mata 在 2014 世界大賽中使用瑟雷西贏得世界冠軍的精采表現。" tr "skin_universe_text_412005" = "瑟雷西是侍奉著幽冥煞星的星際夢魘,他誓言將宇宙萬物獻給他的神,直到所有物質、時間和思想都被泯除。當一切均被消滅之際便是他的使命完成之時,屆時他將躍入奇點,和宇宙一同終結。" tr "skin_universe_text_412006" = "一位名叫「瑟雷西」的古老惡魔虎視眈眈地鎖定舊西域,祂那不斷燃燒的面容可以反映出所有畏懼被祂奪取靈魂的內心。祂的到來對於任何部落都是一種夢魘,而所有被祂奪取靈魂的生物最終的下場都是在陽光下漸漸腐爛。" tr "skin_universe_text_42001" = "所有人都說這架飛機飛不起來,但庫奇從來不會因為別人的不看好而灰心喪氣。" tr "skin_universe_text_42002" = "已經打破大部分交通工具地面速度紀錄的庫奇終於把注意力轉移到雪橇上 - 其實這只是一個純粹藉由動量來前進的工具,但庫奇還是透過高科技打造出一個前面裝著一把機關槍的飛行雪橇。" tr "skin_universe_text_42004" = "你的機身擋板已破損,所以我們把它替換成防彈合金,並且另外配置了外接式的四缸煤機。噢對了,我們還用噴漆在上面畫了火焰。免錢的唷。" tr "skin_universe_text_42006" = "庫奇身後的工作人員非常肯定他乘坐的這一臺飛行器絕對適合新春狂歡這樣的節日,機身上面還裝上了一顆龍頭,用來嚇跑那些趁大家在歡慶之際偷溜出來作亂的惡靈們。他的飛行器之後甚至還加裝了機關槍和導彈,合理判斷這應該也是為了嚇跑惡靈…吧。" tr "skin_universe_text_42007" = "紀念 LaMiaZeaLoT 在 2011 世界大賽中使用庫奇贏得世界冠軍的精采表現。" tr "skin_universe_text_42018" = "作為對犬類空氣動力學有著一些不切實際想法的訓狗師,庫奇已經參加了世界上最重要的寵物秀,伴隨他的是一隻能夠飛行的彭布羅克威爾士柯基犬。他為什麼要這樣做?他希望獲得什麼?他真的是一個約德爾人,抑或只是一個非常小的男人?這些都是極關重要的問題。" tr "skin_universe_text_421001" = "在不知名的某處,你會從土壤之下聽到金屬的摩擦聲。突然,一聲尖嘯出現,那是象徵飢餓的聲音……接著,你便再也感知不到任何東西。" tr "skin_universe_text_421002" = "我們需要一個更大的充氣艇…" tr "skin_universe_text_42700" = "埃爾文是糖果王國的統治者,他開朗的性格使他極為受到人民的愛戴。但還是有某些人看出潛藏於他體內的野獸 - 他對於糖果的渴望永遠都不會被滿足。" tr "skin_universe_text_427002" = "黛西和埃爾文出身自庫莽古森林的街頭球場,在一次偶然的機緣下認識了 NBA 的籃球協會委員約翰.樹精長老。他把這對雙人拍檔拱上了殿堂級舞台,而兩人也在職業球場上證明了自己的實力。" tr "skin_universe_text_429001" = "一個在血月之夜被召喚出來的復仇惡魔,克黎思妲對於「背叛者」的異常固執是沒有盡頭的 - 無論多麼瑣碎,只要是任何的欺騙行為,她都將對他們處以極刑。而死在她手下的人都將被她釘在牆上,作為其他所有活人的告誡。" tr "skin_universe_text_429002" = "慶祝 2015 年在歐洲舉辦的世界大賽。" tr "skin_universe_text_429003" = "紀念 Bang 在 2015 世界大賽中使用克黎思妲贏得世界冠軍的精采表現。" tr "skin_universe_text_43001" = "如同日出日落般亙古不變的卡瑪是關於世界毀滅的遠古預言中的關鍵人物。當她被月亮侵襲之時,四名泰坦巨人將會從地底深處現身,並消滅一切生靈。" tr "skin_universe_text_43003" = "作為第一批重製的英雄,我們創造這個卡瑪來重溫那最初的感動。" tr "skin_universe_text_43005" = "波塔托瑞曾是致力於強制實行一套死板、無情的法律的組織,試圖減緩即將升起的瑪傑羅帝國。雖然組織本身早已解散,看守者們如卡瑪仍堅守著他們的原則...並保守許多秘密。" tr "skin_universe_text_43006" = "與自然界融為一體的卡瑪是一名強大的魔法師,她將雪散佈在坐落於凜冬之地上的魔法森林,看上去就像柔軟的純白毛毯。她是普羅王忠心的好友 - 不論卡瑪所到何處,凜冬都會跟在她的身後。" tr "skin_universe_text_43007" = "紀念 2017 年於巴西舉辦的季中邀請賽。" tr "skin_universe_text_43008" = "卡瑪曾是一個跨越星系的文明,致力於和平主義和個人啟蒙,但現在已被毫不客氣地從實界中抹殺並重生成為了一個吞噬恆星的恐懼化身。在吞噬了整個銀河星系後,她在宇宙中強制推行了一個恐怖的秩序,來在這曾有星星的浩瀚星海中進行冥想。" tr "skin_universe_text_43011" = "卡瑪曾是一個跨越星系的文明,致力於和平主義和個人啟蒙,但現在已被毫不客氣地從實界中抹殺並重生成為了一個吞噬恆星的恐懼化身。在吞噬了整個銀河星系後,她在宇宙中強制推行了一個恐怖的秩序,來在這曾有星星的浩瀚星海中進行冥想。" tr "skin_universe_text_432001" = "他們說巴德是舊世界的生物,比這個巨大的森林還要古老,甚至比孕育出這片森林的種子還要老。現今幾乎沒有眾神誕生之前的歷史紀錄,巴德很有可能在祂們之前便已存在-一個完全原始的生物,從首次黎明降臨之時就守護著這片大地。" tr "skin_universe_text_432005" = "巴德強大的宇宙力量與無法預測的天性是雪球大戰中極其重要的獲勝條件。他的身邊總會出現一隻隻來自凜冬之地的企鵝以及能夠自動加熱的可可亞。巴德的傳送門可以讓他通往未知之境,這也讓這名漂泊守望者有著無與倫比的優勢。" tr "skin_universe_text_432006" = "雖然「吟遊詩人」巴德在「峽谷探索」中選了個冷門的職業,但他最後還是成功把遠古的歌謠改變成足以扭曲現實的致命武器。可惜的是每次輪到他攻擊他都需要花費非常久的時間才能完成那一回合,因為他並沒有線性時間的概念,而且說話時只能發出奇怪的「嗡嗡」聲。" tr "skin_universe_text_44001" = "翡翠聖堂騎士是精靈之森的守護者,他們過去是人類,曾宣誓將自己奉獻給這片大地,而他們得到的回報是無盡的壽命。如今翡翠聖堂騎士由一名叫做「塔里克」的男子領導,為數不多的他們堅守著自己的崗位,保護森林免於受到侵略者的危害。" tr "skin_universe_text_44004" = "塔里克在泳池的時候一直都是隨時待命。每當有人需要幫助時,他總會像電影那樣用極慢的速度去救人,藉此展現他陽光帥氣的外表。只不過,塔里克也總是因此沒能成功救活一些人。" tr "skin_universe_text_45001" = "作為一位居住在一間古老大教堂的魔法治療大師,維迦自認是一位卑鄙的大反派,而非表面上那位虔誠的神職人員。但他的魔法已經治癒並驅散了來自各地的疾病和詛咒,這讓他大為懊惱。" tr "skin_universe_text_45002" = "冰壺是一項一邊推著石頭,一邊在冰上行走的運動。維迦則是一名想要毀滅瓦羅然大陸的邪惡約德爾人。兩者搭配在一起當然完全合理。" tr "skin_universe_text_45003" = "在隊伍早期的旅途中,所遇到的那個疑神疑鬼卻又樂於助人的法師 - 魔戒灰袍 維迦,他可是「峽谷探索」的大壞蛋!這件事對於那些參與過早期戰役的玩家是眾所皆知的,但是你千萬不應該告訴那些新來的勇者。" tr "skin_universe_text_45004" = "與廣為人知的觀念有所出入,維迦並不會實現你的三個願望,這不是童話故事,在彩虹的盡頭也不會有金幣埋藏其中。他會做的,只有將你殺掉,而這絕不會是你希望在這個魔法精靈身上所看到的。" tr "skin_universe_text_45005" = "作為新班德爾共和國的統治者,維迦將自己視為這塊荒地中的終極黑暗能量 — 一個強大到沒有男人、女人、或生物膽敢挑戰他權威的惡魔。最近,他為這座城市修好了一個淨水器和電網。一個電網……屬於惡魔的!" tr "skin_universe_text_45006" = "最邪惡的維迦又來了!這個從維迦公司摩天大樓的頂層發號施令的犯罪主腦正在策劃著新瓦羅然前所未見、最為邪惡的計畫!但即使在他的陰謀遭遇挫敗時,他總是能逃避懲罰,等待下次襲擊的時機到來!" tr "skin_universe_text_45007" = "大多數的聖誕老人都希望能帶給世上的孩童歡樂,但維迦卻不是這麼想。他深沉黑暗的野心逐漸壯大,已經開始對霜降節造成了影響 - 他計畫為世界帶來混亂,用他的邪惡徹底消除節慶。" tr "skin_universe_text_45009" = "身為一個心懷怨念的重炮專家,維迦有一個改不掉的壞習慣,那就是即使為了解決最平常的問題也不惜動用他的重炮。與其說是不好的習慣,他倒認為這是個「有趣的小怪癖」。" tr "skin_universe_text_48001" = "由於無法放棄被大聯盟和小聯盟拒絕,特朗德在參加表格上說自己已經十三歲後加入了一個小聯盟球隊。特朗德是一個十一英尺高的寒冰巨魔,喜歡與邪惡的巫師結盟並將人們咬死。練習對他來說總是…相當有趣呢。" tr "skin_universe_text_48002" = "特朗德自稱為受到無盡汙染的荒地之王,他沒事總會在自己的「王國」閒晃,身邊跟著一群他的護衛。任何擅自闖入他領地的人都會遭到他們一頓暴打,沒有幾個人可以免於命喪巨棒的下場。" tr "skin_universe_text_48003" = "作為第一批重製的英雄,我們創造這個特朗德來重溫那最初的感動。" tr "skin_universe_text_48005" = "曾有預言指出未來世界將因為四名泰坦巨人而分崩離析,而特朗德是其中的第二位泰坦,每當月亮遮擋住太陽之際他便會現身在世上。他從北境的黑暗深處崛起,在所到之處蒙上冰霜,直到這片土地完全變得寒冷且寂靜。" tr "skin_universe_text_497001" = "黎明在汪洋下追逐著暮夜,如同一對愛侶般甘願耽溺在星河裡跳著無盡的華爾滋。剎雅與銳空總是形影不離,他的光芒耀眼出眾,無論何時都能映出她敏捷的身影。" tr "skin_universe_text_497002" = "愛無所不在,而這次銳空準備了一個計劃。他發誓這次絕對、肯定會讓這件事發生。他想好了所有他能夠想到的浪漫短句還有夢幻的舞步-只是,他還是決定不了要送哪個禮物才好:巧克力,還是鮮花?" tr "skin_universe_text_497003" = "紀念 CoreJJ 在 2017 世界大賽中使用銳空贏得世界冠軍的精采表現。" tr "skin_universe_text_497004" = "紀念 Baolan 在 2018 世界大賽中使用銳空贏得世界冠軍的精采表現。" tr "skin_universe_text_498001" = "暮夜招著手擁黎明入懷,如同一對愛侶般甘願耽溺在星河裡跳著無盡的華爾滋。剎雅與銳空總是形影不離,她無論何時伸出手,一定能在距離中碰觸到他。" tr "skin_universe_text_498002" = "有些人說剎雅很幸運地找到了真愛。她的羽毛迷惑了那個靈魂,用熱情和浪漫填滿了那個人的心-但是也只限於銳空。如果你不是銳空,剎雅的羽毛會豪不留情地切碎你的心臟,讓你感受不到任何活著的樂趣。" tr "skin_universe_text_498003" = "紀念 Ruler 在 2017 世界大賽中使用剎雅贏得世界冠軍的精采表現。" tr "skin_universe_text_50001" = "他們本來可以派出一支軍隊 - 十二架空中航空母艦,上面裝有超線圈機關砲,並載著脈衝突擊步兵及擁有切割冰塊功能的機器人,但是最後他們卻沒有這麼做。取而代之的是一名頭髮斑白的老兵,他緩緩地穿越遍地冰霜的苔原。我們都知道,有些事還是交給總帥來做比較好。" tr "skin_universe_text_50002" = "當一個無情的獨裁者對統治帝國必須背負的重擔感到厭倦時他會怎麼做?當然是成為一名海盜!斯溫的碧翠絲號巡航在比爾吉沃特之外的海域,不斷地尋找因為暴風雨或是受到海妖攻擊而沉落的船隻,因為上面除了掠奪而來的寶藏,還承載著遇難船員的靈魂。" tr "skin_universe_text_50003" = "雖然斯溫是一位強大的領導者,但他仍然不敵深埋在諾克薩斯地底的遠古惡魔。黑暗能量在斯溫的體內流竄,現在的他已不能算是一名人類。這位新任總帥頒布的第一條法令是:「臣服於我,否則殺無赦。」" tr "skin_universe_text_50004" = "偉大的弒龍者斯溫為了取得龍的力量,深入地底試圖奪取遠古巨龍的靈魂碎片。然而一向無往不利的斯溫最後卻敗在自己的狂妄自大,反被龍的力量吞噬,最後成為昔日仇敵的奴僕。" tr "skin_universe_text_5001" = "身為叢林戰的專家,趙信可以在距離一百碼遠的地方撈到樹上的水果。他之所以不這麼做是因為他的長矛上已經長滿了水果。" tr "skin_universe_text_5004" = "作為自豪的翼騎兵成員,趙信可以說是最後一位能追溯到十七世紀後期、維護著軍事秩序的標準旗手之一。當然,他的祖先並沒有騎著一隻亮黑色的裝甲飛馬投入戰鬥,但你知道這是怎樣的一個場面。" tr "skin_universe_text_5005" = "身為傳說的勇士和令人景仰的將軍一職,趙信橫跨三國,拯救萬民於水深火熱之中。他的長矛據說能夠劃破天際,釋放出萬雷奔騰的力量。" tr "skin_universe_text_5013" = "龍后將整座山據為己有,而重生的飛龍不斷地從中湧出,幾乎遮蔽了整片天空。雖然無數弒龍者的同胞都已在他身邊倒下,趙信依舊突入猛獸的巢穴,決心終止她邪惡的意圖。" tr "skin_universe_text_5020" = "新生星體的光芒對那些可怕的事物來說非常具有吸引力──黑暗的幽冥煞星到蠕動的未知古老物體都會被牽引過來。堅定的趙信是這些宇宙搖籃的守護者,他會驅逐所有可能吞噬星體的危險事物。" tr "skin_universe_text_51002" = "舊西域因為過於偏遠的地理位置而超出了政府的管轄範圍,也因此當地的治安人員可以透過自己的方式維護高境之邊的正義。作為進步之鎮唯一的治安官,凱特琳發現這裡的法律必須靠她的來福槍守護。" tr "skin_universe_text_51004" = "只有極少數的狙擊手能夠在極寒地帶生存,那裡的風雪足以使常人活生凍死。當然凱特琳絕非一般的狙擊手,她總是能在敵方狙擊手開槍之前率先擊斃所有敵人。" tr "skin_universe_text_51006" = "凱特琳的外星科技武器並不屬於這世界上任何地區的任何武器。其最主要的功能是確保每一次的獵殺、每一次的目標、和每一次的狙擊都完全符合她所想要的。" tr "skin_universe_text_51010" = "據說在新年慶典期間,有種邪惡的幽靈會現身,凱特琳便是眾所皆知最愛干涉眾神與平凡生物之間事務的那一個。吸引到她注意的人無一不遭厄運纏身,甚至單單只是看到她的身影,都會被視為是相當不幸的徵兆。" tr "skin_universe_text_51011" = "做為傳奇般的執法者,「脈衝火焰」凱特琳是每個時代罪犯心中的夢魘。保護時間這個脆弱且不可思議的謎團便是她的使命,而那些膽敢踰矩的人最終絕對會成為她準心的目標!" tr "skin_universe_text_51013" = "對於凱特琳來說,沒有什麼可以比得上一個完美的夏日,像是坐在豪華的池畔喝著沁涼的飲品。啊,開槍射人也是她享受的一件事。她真的很喜歡射人呢。" tr "skin_universe_text_516001" = "許久許久以前,鄂爾王統治了崎嶇的南方,他外表堅硬、毫無生命,如同乾燥的南陸環境。據說,鄂爾王曾與他的兄弟,弗利王對決,他們戰得驚天動地。這場史詩決鬥中,他們流的血滋潤了大地,即便如此他們仍舊鬥得如野獸一般。" tr "skin_universe_text_517001" = "作為仇視萬物的偃月狼君,賽勒斯等待了千年,只為入侵天界並推翻天神們。這會對天界與凡間的平衡造成什麼樣的影響並不在他的考慮範圍之內;他想要的只有混亂,而凱旋之日早近在眼前。" tr "skin_universe_text_518001" = "妮可是一個既古老又神祕的寒冬精靈,總是以她那近乎孩子般的好奇心來看待她周圍的世界。最近剛從普羅王那廣大領地回歸的她,對於那個在她還不存在的時候所崛起的文明深感興趣,不可自拔。" tr "skin_universe_text_519002" = "伊澤瑞爾是秩序聯盟史上最年輕、最受歡迎也最具天賦的球員。但這些都是在他陷入一連串跟瞬間移動有關的犯規風波前世人對他的讚揚。" tr "skin_universe_text_53002" = "布里茨是渾沌足球俱樂部史上最偉大的守門員,經過多年來的努力,他終於躋身體育界的名人堂。如今他的地位跟排球界的飛龍、女子網球界的河蟹和羽毛球界的巴龍齊名。" tr "skin_universe_text_53003" = "他的雙拳被命名為「嘣」和「嘣」,證明了那些機器人是人類生活的一種完美複寫。" tr "skin_universe_text_53004" = "你的機器人的腿部已遭到破壞,所以我們用舊式的 32 號熱管跟外接式的八缸煤機替代。我們還另外用噴漆在他的拳頭上畫了一團火焰。當然不是免費的。" tr "skin_universe_text_53005" = "我,不是個機器人。" tr "skin_universe_text_53006" = "i‧布里茨本來是作為家事機器人而推出的,然而,就在某一次例行性軟體更新的時候,數以千計的 i‧布里茨因為被人工智慧入侵而變得邪惡。擁有他們的人類對此不以為意,依舊讓他們繼續協助人類,而這群 i‧布里茨則默默地在等待新的命令行被啟動。" tr "skin_universe_text_53007" = "於 2013 年透過會見一名 Rioter 或參加 Riot 舉辦的官方活動取得的 Riot Games 造型。" tr "skin_universe_text_53020" = "前身是古代哨兵的布里茨在被神秘的黑色閃電汙染後化身為黑曜邪騎,他殘忍地擊垮來自各方的軍隊,摧毀國王居住的城堡。使他變得如此兇殘的原因至今仍無從得知,現在看來似乎是為了遵循某個邪惡的協議。" tr "skin_universe_text_53021" = "由人類打造而成的「白晶聖騎」布里茨是世界的保護者,他受到神秘的白光照耀而被喚醒。現在他效力於所有神聖的事物,透過精密的真理捍衛世界。" tr "skin_universe_text_54001" = "墨菲特是一位二十噸重的石頭人,曾經屬於一塊更加大型的巨岩,而這塊巨岩在被摧毀時將他如同孤兒般遺留在了一個明顯不像岩石的實體表面。我想這傢伙應該用掉了一點好運氣。" tr "skin_universe_text_54002" = "「在我年輕的時候,我經常看見我們的船舶駛回港口 — 但近來無法再親自去看了。每有一艘船停靠,就會有另一艘擱淺在以前不曾出現過的珊瑚上。好像連海床也開始背叛我們,緩慢地移向一些深不可測的盡頭。」" tr "skin_universe_text_54004" = "蒼火天尊崛起時使無數巨山崩落,許多深處的奇怪生物在千年後第一次獲得自由。他們似乎意圖阻擋地獄火,而他們好像也天生就克制著他們。" tr "skin_universe_text_54005" = "那並非冰川…" tr "skin_universe_text_54006" = "被稱作 M-2 的機甲神盾墨菲特是一座巨大的移動式堡壘,必要時它可以變身成一把地鑽 - 這是我們在面臨強大的新型怪獸時的終極手段,只需一拳就可以把厚重的鈦合金外殼打穿,幾乎沒有多少怪獸可以抵抗它的攻擊。" tr "skin_universe_text_54007" = "遊戲裡有兩種傭兵可以選擇:一種是實力普普,表現時好時壞的傭兵;另一種是無堅不摧,身高足足 20 公尺的破壞性石像。他的身體由武裝直升機製成。該怎麼選,相信你很清楚。" tr "skin_universe_text_54016" = "墨菲特曾是太空開採站的工頭,直到吉茵珂絲把這顆小行星炸成碎片。他們兩人雙雙被解僱,而墨菲特對於這個明顯患有精神病的人的忠誠使整個星系陷入了危機,但他似乎完全不這麼覺得。" tr "skin_universe_text_55002" = "這是規定的制服?不是。正常來說裁判可以在賽場上拿著這麼大一把匕首嗎?不可以。那麼你會在比賽上和這麼一位穿著非制式的衣服和拿著這麼大一把匕首的女性裁判爭論嗎?我想我們都知道這個問題的答案。" tr "skin_universe_text_55004" = "有那麼幾次卡特蓮娜深深懷疑自己刺殺行動的界線。但不知道為什麼,這次不是那其中的一次。" tr "skin_universe_text_55007" = "卡特蓮娜之所以身穿霜降節主題的裝扮其實是為了混淆目標的視聽,她利用節慶來掩飾高調的暗殺行動。如果你聽到了鈴鐺清脆作響的聲音…記得快跑!" tr "skin_universe_text_55008" = "因家族遭到公然蔑視,卡特蓮娜拋下貴為千金的身份,決心要找戰國武將最偉大的英雄算帳。敏捷的身影熟練地潛入夜幕之中,她緩緩地往敵人靠近 … 一個個取走他們的性命。" tr "skin_universe_text_55009" = "卡特蓮娜曾經是 G/NETIC 反抗軍中一名懷有雄心壯志的中尉,但就在她與艾希反目成仇之後,她決定回到命令列之中。雖然她的超頻雙匕再次效忠於菁英計畫,但瞭解她的反抗軍都心知肚明卡特蓮娜仍堅守著希望與使命,現在的她只不過選擇從內部為人類而戰。" tr "skin_universe_text_55010" = "要完全的投入死神的服務,生者必須準備好犧牲性命。一位技術純熟的刺客卡特蓮娜自願以她險惡的刀刃發誓,而獲得的幽靈能力讓她可以輕鬆的進出地下世界。" tr "skin_universe_text_55012" = "卡特蓮娜是一個與迪朗達爾學院的政治活動保持距離的頑劣獨行俠。作為一個秉性好鬥的二年級學院生,她也是刺客俱樂部中的一名頂級成員 — 校園內唯一一個在學校認可的決鬥中殺死對手的俱樂部。學院中鮮少有其他學生敢靠近她。" tr "skin_universe_text_555001" = "派克是因守衛背叛而死,滿懷著復仇恨意的怨靈。他現在潛伏在位於沙漠遺址的金黃大廳中,並且獵殺所有與之對視的倒楣鬼。" tr "skin_universe_text_555009" = "派克是潛伏在血月鏡像世界之中的惡魔串叉手,他的串叉穿透液態的夜色,將底部的惡魔拖曳到上層,然後讓他們進入到人類宿主的體內。有鑑於他與血月之間的密切關聯,許多人都認為他突然出現在愛歐尼亞這件事是個不祥的預兆。" tr "skin_universe_text_56001" = "隱藏在巨大冰罩下的某個地方,潛伏著一個惡魔,那些入侵他地盤的愚蠢之人所產生的恐懼,正是他賴以為生的能量。" tr "skin_universe_text_56004" = "恐怖鬼屋夜曲少了他那巨大的刀刃雙臂將會很不恐怖。" tr "skin_universe_text_56005" = "你最畏懼的夢魘以金屬的形式現身,伺機等待著壟罩著一切的黑暗。" tr "skin_universe_text_56006" = "在她的夢中,女王正在被一個巨大的影子接近著,它低語訴說著凡人所無法企及的力量和極度的邪惡。在影子的第三次造訪後,她將其釋放到一個正在甦醒的世界 - 理所當然的,它將前來實現它可怕的承諾。" tr "skin_universe_text_57001" = "曾擔任樹妖管家的茂凱在地獄火肆虐時與他的人民一同被吸收。現在,被憤怒驅使,他只想將怒火與痛苦散布到任何行經他路徑的東西上。" tr "skin_universe_text_57003" = "被稱作茂凱的巨大活杉木性格歡樂,擁有一顆愛好節慶的靈魂。他最愛的事情就是拆開每一年放在他底下的禮物,拆禮物的時候他通常會刻意避開壁爐。" tr "skin_universe_text_57004" = "很少有當地人敢在鎮外的森林要糖搗蛋。在那個沉悶的林地裡有太多的人忽然消失,人們也會感覺到被看不見的眼睛所壓迫,甚至連樹木都被可怕的飢餓所驅使著..." tr "skin_universe_text_57005" = "茂凱是在 2014 年的足球盃首次登場,他大多時候都停留在秩序聯盟的球門前,讓樹枝從他的背上攀附著球門生長,因此你的球技必須要有一定的程度才能在他的防守下得分。" tr "skin_universe_text_57006" = "茂凱,到了最後,總算擁抱了他作為一塊巨大的、鬧鬼的貓抓板的角色。" tr "skin_universe_text_57007" = "「戰爭英雄 茂凱」是玩家在 2016 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。茂凱身穿華麗的藍金長袍,用長滿了金色枝葉的藤蔓舒展著他的根。" tr "skin_universe_text_58002" = "哇塞!真是個開膛手!" tr "skin_universe_text_58005" = "地獄火除了是凡人最深處的恐懼之外又是什麼呢?幾百年來他們只被當作傳說看待-而現在,野獸如雷尼克頓自由的四處移動,懲罰著我們那最後一絲殘存的傲慢。" tr "skin_universe_text_58006" = "救生員值班囉!但說真的,你絕對不會想要被一個九呎高的鱷魚人工呼吸。" tr "skin_universe_text_58007" = "作為罕有的高智商野獸,雷尼克頓是一位博學多聞的演講者,同時也是精通半月之刃的武道家。他有著近乎六層樓的身高以及無法親近的個性。建議那些想要獵捕他的獵人們最好在行動前先交代好自己的後事。" tr "skin_universe_text_58008" = "紀念 MaRin 在 2015 世界大賽中使用雷尼克頓贏得世界冠軍的精采表現。" tr "skin_universe_text_58009" = "樂尼高頓首次於 1996 年製作出品,意外地迅速成為了每季所必須擁有的禮物。隨著商品的短缺和不斷增加的需求導致網路上黃牛買賣的激增,父母們為了樂尼高頓在商店走道上大打出手,此事件被後來的一些警察稱為「商城暴動案」。" tr "skin_universe_text_58017" = "一如往常一般,在海克斯科技為首的科學復興中,那些工匠將他們的全新科技推行地太遠太快了,並沒有事先全面考量過可能導致的一連串後果。雷尼克頓 - 一個由血肉和金屬組成的半瘋癲怪獸 - 就是他們短視近利帶來的結果。" tr "skin_universe_text_59001" = "是的,那些槍正是綁在嘉文的身上。沒錯,他被要求不能拿下來。" tr "skin_universe_text_59002" = "無論是最卑微的農民還是最崇高的國王,弒龍者都願意一視同仁地接納其成為一員 - 畢竟在巨龍的面前,所有人都是一樣的渺小。嘉文四世自願放棄王位,與他退無可退的同胞們站在同一陣線,一齊對抗怪物們重生的狂暴怒火。" tr "skin_universe_text_59004" = "「聯盟王者 嘉文四世」是玩家在 2011 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。作為首個季末結算造型獎勵,嘉文四世銀色的戰甲上有著亮眼的金色裝飾。" tr "skin_universe_text_59005" = "一個有著無與倫比武力的傳奇戰士。嘉文四世橫掃三國,四處尋找著足以和他匹敵的敵手。伴隨著足以撼動大地、深不可測的力量,那些不自量力挑戰他的人都會被他無情地抹殺。" tr "skin_universe_text_59006" = "紀念 Cyanide 在 2011 世界大賽中使用嘉文四世贏得世界冠軍的精采表現。" tr "skin_universe_text_59007" = "曾為人類帝王的嘉文四世因為世界毀滅而解開了身為凡人的束縛。他的靈魂被深幽太空裡的上古能量重鑄。現在他的人性已不復存在,他的人民也永遠迷失在混沌之中。他靜靜等待著幽冥煞星的入侵,屆時他將因為萬物終結而重獲新生。" tr "skin_universe_text_59008" = "紀念 Ambition 在 2017 世界大賽中使用嘉文四世贏得世界冠軍的精采表現。" tr "skin_universe_text_59009" = "以海克斯科技為首的科技革命不僅吸引到那些具有科學背景的人才,還有那些試圖逃離生活的人。對於年輕的嘉文王子來說,科技可以使他的武術實力更上一層樓,這些是他在家鄉從來沒有接觸過的技術。" tr "skin_universe_text_60001" = "伊莉絲擁有迷人的魅力,宛如在冬季的山谷間綻放的花蕊。遇見她的生物幾乎沒有人抵擋得了她的美麗,往往自投羅網成為她的食物。" tr "skin_universe_text_60002" = "「戰爭英雄 伊莉絲」是玩家在 2013 賽季裡達到金牌或更高以上的牌位所獲得的獎勵。伊莉絲身著金色戰甲及深紫色長袍,用蜘蛛絲編織出的邪惡網絡困住敵人,在他們掙扎之際輕笑著。" tr "skin_universe_text_60003" = "作為血月教派中令人敬畏的女祭司,伊莉絲已經將自己的身體與惡魔的靈魂緊緊交織在一起,現在的她們成為了一個單獨的個體。穿越了所有已知文明的伊莉絲,將存在於世界每一個角落那虛構的黑暗中。" tr "skin_universe_text_60004" = "紀念 Bengi 在 2015 世界大賽中使用伊莉絲贏得世界冠軍的精采表現。這是 Bengi 在 2013 首次贏得世界冠軍後的第二個世界冠軍造型。" tr "skin_universe_text_60005" = "伊莉絲在還是培訓生的時候曾被認為前途一片光明。然而,自從她發現自己擁有轉換成蜘蛛型態的能力後便不復以往。現在伊莉絲成為了邪惡的蜘蛛女王-對她來說,這個星系不是她應該捍衛的家園,而是一個需要被征服的領域。" tr "skin_universe_text_6001" = "作為第一隻來自深海的怪獸,深淵巨蟹烏爾加特從來沒有被人類真正擊敗過。當牠從深海現身時,最好的解決辦法是阻擋牠繼續前進,並把牠再次扔回大海。" tr "skin_universe_text_6009" = "傑瑞米.詹姆士曾經是一名赫赫有名的鐵路大亨和企業家,他在某次賭局中賠上了自己的心臟。就在他被棄置於路邊等死時,他和一名路過的惡魔交易,用他的靈魂換來一個用機械構成的軀體。" tr "skin_universe_text_61001" = "她的父親給予了她生命之光 - 然而,奧莉安娜總是偏愛著黑暗。" tr "skin_universe_text_61002" = "即使是最勇敢的孩子也會想要遠離奧莉安娜 - 一個與房子本身一樣破爛古老,發出低吟聲的玩偶。記住,有些玩具並不是用來玩的。" tr "skin_universe_text_61004" = "紀念 Toyz 在 2012 世界大賽中使用奧莉安娜贏得世界冠軍的精采表現。" tr "skin_universe_text_61005" = "奧莉安娜是一名充滿著凜冬魔力的發條少女,鮮少有人知道她的過去。她曾經生活在一顆由一位年邁發明家製造的雪花玻璃球之中。發明家在他行將就木之時釋放了奧莉安娜,現在她不斷地在尋找著生活的目的,同時在普羅王的宮殿服務。" tr "skin_universe_text_61006" = "為了重拾與安撫破碎的心,一名發條少女被製造出來了。奧莉安娜至今仍無法明白,為何當她試圖想提供幫助時,人們反而都逃得遠遠的。儘管如此,她依舊孜孜不倦地守著本份,只要有人願意給予機會,她就會獻上最完美的發條旋舞。" tr "skin_universe_text_61007" = "她透過最先進的技術誕生,意識嵌入了最宏大的系統,奧莉安娜以其完美的精準度侍奉幽冥煞星。她在銀河中婆娑慢舞,令人恐懼的精湛演出留下來的是彷彿沒有盡頭的空洞與沉默。" tr "skin_universe_text_61008" = "「戰爭英雄 奧莉安娜」是玩家在 S8 賽季中的兩種積分模式裡達到金牌或更高以上的牌位所獲得的獎勵。她的軀體由皮爾托福手藝最精湛的工匠打造,並透過海克斯科技實驗性的技術進行了優化。" tr "skin_universe_text_62001" = "一個較高階的地獄火成員,直接自地球底下的熔岩獲得力量,悟空的怒火使山脈分離、天降岩漿、河流乾涸。至今他仍不會畏懼任何挑戰-而這或許將是他被擊敗的關鍵。" tr "skin_universe_text_62003" = "在獲得了傳奇中玉龍的力量後,悟空的力量已經到達了顛峰。雖然他依舊頑固和莽撞,但是他所擁有的嶄新威力是毋庸置疑的。然而這些能力也成為了他的師傅心中的一顆大石頭,因為玉龍之力除了是強大的力量外,同時也是一種強大的詛咒 …" tr "skin_universe_text_62004" = "曾身為一名武術弟子,悟空在他師傅嚴格的傳統和教義下接受訓練。之後,死神在他的身上看到了無窮的潛力,而選擇為地下社會收下他這名被忽略的學生。如今,悟空與不朽的群眾一同戰鬥著,並不再受縛於生靈的法則。" tr "skin_universe_text_62005" = "身為有著近乎無窮力量的鬥戰勝佛 悟空,經歷了偉大的旅程來試驗自己的能力是否有資格和歷史上那些最偉大的戰士所抗衡。然而如何克服他的急性子和壞脾氣依舊是他的巨大挑戰之ㄧ。" tr "skin_universe_text_62006" = "在巨大危機發生的時代,另一位持著槍的古代機械化騎兵 - 悟空,甦醒於塵土飛揚的大地中,保護著外部城邦遠離那些深深令人畏懼的未知威脅。一旦這些敵人被殲滅,他將再度於大地中沉睡,成為一個遠比歷史記錄還要古老的謎團。" tr "skin_universe_text_63001" = "在符文之地荒廢之前,基恩.羅西曾是一名被部署到野火相當活躍的地區之搜救專家。當炸彈落下時,世界在一眨眼之間消失不見 — 連同基恩.羅西一起。留下的只有空蕩蕩的荒地 — 以及一個全身上下佈滿烈焰的怪異生物,自稱布蘭德。" tr "skin_universe_text_63002" = "荒地充斥著形形色色的問題,其中沒有人比布蘭德還更適合解決這些問題。當然,以一個還算潔身自愛的惡徒來說他的價碼有點高,但唯有他超自然的火焰才能顯現出強硬的態度。" tr "skin_universe_text_63003" = "曾作為軍事網絡部隊中的一名精銳士兵,基恩.羅西被困在了冰封極地深處的敵人後方!但他並沒有死,反而發現自己被一個由邪惡科學家所組成的小集團所捕獲,並在他們的殘暴實驗下轉變成為了一個惡魔般的惡棍「藍焰使者」!" tr "skin_universe_text_63004" = "在突變爆發之前,布蘭德是一位領導的軍事科學家,負責在政府組織發展強大的病毒。但是這個提拔他的政府卻突然消減了資金,迫使布蘭德將誘變劑試驗在自己身上... 並帶來災難性的後果。" tr "skin_universe_text_63007" = "在文明的初期,威寇茲選擇了一位名叫基恩.羅西的人來接管第一道弧光的衣缽,並賜予他浩瀚的神聖能量。但自那時起已經過了千年,儘管羅西已經逝去,但他的軀體仍被聖光所驅動著,除了痛苦和憤怒之外什麼都沒有。" tr "skin_universe_text_64003" = "被世界所敬仰的著名武術專家 - 李星,訓練時總喜歡遠離大眾的視線,獨自磨練自己的技巧。謠言說他能夠藉助巨龍憤怒的力量來施展拳法 - 但是如果有人能驗證這件事的話,你就會知道他們絕非只是說說。" tr "skin_universe_text_64004" = "泰拳,被稱為「八肢藝術」,是一種由拳擊手們實踐了數個世紀的綜合格鬥術。李星,這個精通了多種徒手格鬥技藝的男人,早已是此項目中最偉大的冠軍之一。" tr "skin_universe_text_64005" = "李星特別喜愛腳趾間細沙流過的感覺。他也喜歡海浪的聲音,以及陽光灑在皮膚上的感覺。噢對了,他也熱愛椰子汁。派對可以說是他生命的一切。" tr "skin_universe_text_64006" = "紀念 Bengi 在 2013 世界大賽中使用李星贏得世界冠軍的精采表現。" tr "skin_universe_text_64010" = "在地下搏擊比賽中踢出名氣的「絕命拳師」李星性格殘忍,當初他奪冠之後毅然決然地離開這個血腥的運動場,並轉而投入在充斥著金錢和犯罪的產業。現在的他人稱「問題解決者」,專門效力於一群富有的大客戶。" tr "skin_universe_text_64011" = "自大的霸世神拳曾是個人類男孩,他的師傅讓他在蒙眼的情況下擊敗了每一派武術的宗師,在那之後,兩人相約於一座陡峭險峻的山峰上進行比試。男孩最終取得了勝利並獲得了他的頭銜──以及那不朽的視力。" tr "skin_universe_text_64012" = "憑藉著能夠在任何情況下開啟的第六感,李星可以讓敵隊草率的進攻球轉變成自身百年才有一次的精采操作。儘管這是他第一年參與這項主要賽事,許多人已認為他是不可多得的瑰寶。" tr "skin_universe_text_67002" = "汎從未想到過,屠殺怪獸會帶給她名與利。現在的她已經名利雙收了,卻發現很難回到那種十字弩和弓箭不是由純金打造的生活了。" tr "skin_universe_text_67003" = "當弒龍者開始召集勢力時,從普通的盜賊到有名的魔物獵手,都會有許多人聽從他們的呼喚。汎便是其中一名傳奇成員,若連龍都不放在眼裡的話,還有什麼猛獸對她來說稱得上致命呢?" tr "skin_universe_text_67004" = "以華麗的翻滾進場,「愛情獵人」汎就是浪漫季節時最讓人花容失色的頭號殺手!只要有最信任的十字弓、鋼鐵般的意志,以及長年累月鍛鍊出來的殘暴,想要逃出她的手掌心是不可能的唷~❤" tr "skin_universe_text_67005" = "紀念 Piglet 在 2013 世界大賽中使用汎贏得世界冠軍的精采表現。" tr "skin_universe_text_67011" = "汎的身體由機密技術強化,她過去曾是菁英計畫旗下反間諜單位的成員。自從被服務的組織背叛之後,她便決定化身為正義使者,追蹤潛匿在陰影之中的不法之徒,並想辦法摧毀菁英計畫以及制約著她的靈魂的科技。" tr "skin_universe_text_67012" = "邪惡無所不在,大城市中的新春狂歡慶典亦然,因此汎在她那永無止盡獵殺邪惡的旅途中穿上了她最好的新春服裝。在此同時,人們認為最好不要在這麼一個手中有著金屬手腕小豬豬且會炸出燦爛煙花的成年女性旁邊度過假期,但今年就是這樣的一年。" tr "skin_universe_text_67013" = "汎已經著上了那更加精美尊爵的新春服裝,注意看她那炸出燦爛煙花的金屬手腕小豬豬因為不斷發射而變得越來越焦慮。相信這時髦的升級可以解決這一切問題。" tr "skin_universe_text_68003" = "作為星際特攻防衛部隊的創建人,藍寶總是夢想著能夠透過他的「臉部爆炸器」和「勇敢的巨型護衛」拯救這個世界。直到今天他的同伴都還不知道這些名詞代表的意義,但他們從來不曾問他-因為一個操作噴火機器人的約德爾人性情可是非常不穩定的。" tr "skin_universe_text_68004" = "即使是身經百戰的旅行者在看到藍寶的那一刻還是會不寒而慄,他身下的死亡機甲不停噴發出濃厚的煙霧,一般來說這表示有人引起他的注意,而那些被藍寶注意到的人下場通常不是很好。" tr "skin_universe_text_69001" = "在古老的西部中,擁有進取心及冒險精神的生物往往能加入更為成功的強盜組織,成為不畏懼任何一點暴力的惡夢殺手。卡莎碧雅正是這麼一位惡名昭著的法外之徒。在一次的血腥政變後,她現在擁有並帶領著屬於自己的幫派。" tr "skin_universe_text_69002" = "卡莎碧雅是個外型像人類的海蛇,專門誘惑水手並致他們於死地,因而讓她有了家喻戶曉的壞名聲,但其實她一直想要導正這種說法。為了別石化那些和她會面的人,她正在努力中,至少她有嘗試過啦…" tr "skin_universe_text_69004" = "作為傳說中玉龍的追隨者,卡莎碧雅將遠古的儀式視為秘密,並將她野獸般的真實面目隱藏於陰影之中。隨著時間流逝,卡莎碧雅已經漸漸地獲得了這個生物的力量,總有一天,等她得到了全部力量,整個世界將被她拖入黑暗的深淵裡。" tr "skin_universe_text_69008" = "在一個被外星人機器淹沒的世界裡,這個人對你的存在特別感興趣。她身披金屬,以輕盈的步伐朝你接近,並請求你看她一眼,然後-" tr "skin_universe_text_7002" = "勒布朗目前正在躲避一場國際性的追捕行動,因為之前一架滿載著乘客的噴射機被她弄得憑空消失,而她也根本不知道他們去了哪以及怎樣把他們弄回來。" tr "skin_universe_text_7003" = "勒布朗邪惡的幻術只有在霜降節期間會變得比任何時候都還要強大,因為這是一個歡慶的時節,也是人們最容易受騙的時候。她透過迷人的外表吸引人們上鉤,並成為她精心策劃的騙局底下的受害者。" tr "skin_universe_text_7004" = "勒布朗最愛的就是在年度假日盛會向她上流社會的競爭對手炫耀。此外,作為本季最時尚的女巫,在那邊轉一圈就會讓那些杜‧克卡奧了解她們無法超越她的花園派對。" tr "skin_universe_text_7005" = "女巫集會初嚐力量的美好之時,她們曾覬覦精靈之森那彷彿具有生命的神奇魔力-她們相信這能讓她們侍奉的主人重返世界。於是,她們來到了這座森林,屠殺了那些森林之子,直到一名精靈挺身而出,奪走了這些女巫的生命,魔力以及她們的姓名。" tr "skin_universe_text_7012" = "被當成一個外交軟體出售,勒布朗事實上是一個能與人類無縫溝通的雙面智能。被製造出來欺騙世界,她已滲入許多有權力的組織之中,靜靜的等待著她的最終指令。" tr "skin_universe_text_7019" = "紀念 Rookie 在 2018 世界大賽中使用勒布朗贏得世界冠軍的精采表現。" tr "skin_universe_text_72001" = "那些在寬闊的草原上尋求財富的旅行者,在晚上必須特別小心,因為大量的肉食性蠍子會被不斷閃爍的營火光線所吸引。這些生物己經不止消滅了一整支的商隊,更連旅行者的骨頭都清理得一乾二淨。" tr "skin_universe_text_72004" = "恆古的砂皇護衛「金黃之蠍」史加納啊...請聽我們的召喚,求你來幫我們抵禦自己鑄成的邪惡錯事。不要讓任何人踏上這片神聖的砂漠,否則他們將被你的憤怒撕裂。" tr "skin_universe_text_74001" = "當漢默丁格試圖警告他們來自外太空的侵略者即將到來,沒有人相信他說的話。但是就在他拿下頭上的假髮時,他們所有人都相信了。" tr "skin_universe_text_74002" = "作為一個活在新班德爾共和國的古怪科學家,漢默丁格尚未告訴任何人,他是怎樣為「一個或多個無賴的政府」開發出「一兩顆大型戰前炸彈」的。他寧願在一個沒有那麼積極地嘗試暗殺他的城市裡,幹些修補的活兒。" tr "skin_universe_text_74003" = "漢默丁格是城內最惡名昭彰的客製化發明家,他通常會在富有人家的機動裝置上額外裝上外部引擎,並用噴漆在機身上噴繪火焰。只要他心情好,他可以為你打造一頭真正的機械怪物 - 當然前提是要有錢。" tr "skin_universe_text_74004" = "雪默丁格透過頭上帶有魔力的紳士帽獲得生命,現在他致力於追求所有關於霜降節的科學理論,包括雪球的運動軌跡、可可亞冷卻的速度以及自動化炮臺的建造,連他臉上的紅蘿蔔鼻子都是他自己製作出來的。" tr "skin_universe_text_74005" = "有時,當他在夜晚獨處時,漢默丁格想知道為何他的頭是如此之大,是否就是因為它完全暴露在佐恩的灰霧中。想著想著他就累了,並將他那巨大頭顱枕在一個同樣巨大的枕頭上。" tr "skin_universe_text_74006" = "馴龍,對少數了解這門學問的人來說,約德爾人似乎是唯一專精此領域的。根據漢默丁格幾個世紀的成功研究,他始終認為龍和人類可以和平共處。而他目前孵化的龍,畢達哥拉斯,也印證著這個信念。" tr "skin_universe_text_75002" = "納瑟斯是北境長生不死的野獸,他徘徊於廣闊的大沙漠,尋找昔日的綠色王國。他透過召喚強勁的沙塵來抹滅遺留在地上的腳印,徹底從這個世界銷聲匿跡。" tr "skin_universe_text_75004" = "於 2011 年或 2012 年透過會見一名 Rioter 或參加 Riot 舉辦的官方活動取得的 Riot Games 造型。" tr "skin_universe_text_75005" = "較高階的地獄火成員們不知為何遠比低階成員們來的殘暴且充滿憤怒,而納瑟斯也不例外。這隻三頭野獸自地獄般的深淵崛起,他以最輕柔的動作觸碰生命...然後將之燃燒殆盡。" tr "skin_universe_text_75006" = "在上小學時,納瑟斯被告知老狗學不了新把戲。現在,在他作為了一名事業有成的政治家、畫家和作曲家的歲月裡,他想知道那句話中是否有真理。畢竟,他似乎無法讓他的室內管弦樂隊聽從他的指示。" tr "skin_universe_text_75010" = "作為預言裡將毀滅世界的最後四位泰坦中的其中一位,納瑟斯的確是萬物終結者。這個混雜著濃煙與烈焰的龐然巨獸,將從地底充滿著飢渴之火的深淵中現身,吞噬世上的一切萬物。" tr "skin_universe_text_75011" = "納瑟斯在玄天真女還年幼時,被送至她的身邊撫養長大,保衛國度免於遠古黑暗的侵擾並永立不朽地位。納瑟斯博學卻也十分強大,他佇立於北方守望,對國家有威脅的所有人事物都將遭他殲滅。" tr "skin_universe_text_76001" = "奈德麗是生活在冬林之中的兇猛戰士,她對於那些一般的霜降派對一點興趣也沒有。她扮演著林地動物們的聖誕老人,幫助牠們驅趕入侵者,並保護她毛茸茸的朋友們免於受到傷害。" tr "skin_universe_text_76004" = "奈德麗以大沙漠女神的身分被人民敬仰、崇拜,而她也擁有與她的身分相符的力量。某天她統治的城邦在一夕之間衰亡,她決定召集僅剩的軍隊並向西前進,試圖征服其他城邦,重獲過去的權力。" tr "skin_universe_text_76005" = "她是隻貓。那是一頂帽子。把那兩個想法放在一起是違法的。" tr "skin_universe_text_76006" = "被人類獵殺是一回事,但被動物追捕可是天壤之別。奈德麗的奇特基因讓她能夠在兩者之間自由變換 - 而這對獵頭者來說,是最求之不得的稀有天賦了。" tr "skin_universe_text_76007" = "像奈德麗這樣充滿謎團的狂野獵手,很難去分辨關於她的情報有哪些是真的、哪些又只是傳說。有人說就連最兇猛的白虎都不是她的對手,而有些戰國武將則相信她能夠化身為野獸。" tr "skin_universe_text_76009" = "奈德麗展現了新一代星際特攻培訓生的希望。她的零重力遠程射槍是最能顯現其天賦的象徵。如果想要擊敗蜘蛛女王,她的戰術技巧及狩獵本能是不可或缺的東西。" tr "skin_universe_text_77001" = "告訴人們你擅長拳擊的最好方式,就是在你的衣服上都印上一隻巨大的拳頭。讓他們瞧瞧什麼是空手道。" tr "skin_universe_text_77004" = "穿連體衣。成為野獸。" tr "skin_universe_text_78002" = "對糖果王國的人民來說,「甜點精靈」波比是個有如傳奇一般的存在。每個人都會清楚記得她的長相,而且永遠都不會忘掉 …" tr "skin_universe_text_78003" = "作為一個在弗雷爾卓德鄂爾爵士的監護下工作的有名暴躁鐵匠,波比揮舞著一隻灌注了一種強力魔法的錘子,她相信這把錘子註定要為一位無名英雄鍛造武器。但她不知道的是,這把錘子就是武器,而那個英雄……就是她自己。" tr "skin_universe_text_78004" = "波比曾經只是一隻天真的布娃娃,只能無助地看著玩具士兵撞翻她的和平小村莊。如今她帶領著自己的人民投入戰爭,在他們胸口中填充的不只是棉花,還有無所畏懼的復仇之心。" tr "skin_universe_text_78007" = "兇猛、行事果斷的波比經常成為首位站在戰場前線的星光戰士。對她來說,沒有一件事比履行自己的職責還要重要。當她握起戰槌之時,宇宙在她眼裡便是非黑即白:不是擊碎所有威脅到銀河的事物,就是被戰鎚擊碎。" tr "skin_universe_text_78014" = "身為普羅王左右手之一以及守護之盾的波比負責執行普羅王頒布的裁定,同時保護其免於受到任何傷害。她相當享受每年霜降節到來之時,因為眼前有許多精彩的冒險在等著她。" tr "skin_universe_text_78015" = "海克斯科技的復興很大程度上要歸功於有著精湛工藝的專家工程師,波比。在完美地將生命注入了無生命的物件後,她現在正狂熱地研究科學史上的終極大突破──人造靈魂的創造。" tr "skin_universe_text_79003" = "有些人可能會說古拉格斯是最完美的聖誕老人,他爽朗的個性以及濃密的鬍鬚完全符合聖誕老人的形象。但其實古拉格斯有時候還是挺不可靠的,他經常喝醉,而且每次喝醉都會逢人就打 - 真相其實是他相當喜歡這身裝扮,根本沒人有勇氣把它奪走。" tr "skin_universe_text_79004" = "古拉格斯先生是這個城市中最頂級的刑事辯護律師之一,人們經常發現他和警長還有各個巡迴法庭的法官一起狂歡作飲──主要是因為他們知道古拉格斯往往可以弄來最頂級的違禁品…更是因為已經被他賄賂了幾十年了。" tr "skin_universe_text_79005" = "古拉格斯在這片荒地引起的麻煩已多達二十次,每次的嚴重程度都足以使他被驅離此地。但是這名男子發現如果把烈酒和未加工的汽油融合在一起將產生上等的飲品,也許這也是為什麼大家總是願意忍受他破壞那些酒吧。" tr "skin_universe_text_79006" = "古拉格斯在酒水方面是世界上的首席權威。在這裡,在這國際酒水嘉年華和遊樂場上,他豪飲了一桶又一桶。" tr "skin_universe_text_79007" = "古拉格斯是秩序聯盟在這片符文大地中最狂熱的球迷,他不惜任何代價都要透過在球場上引領口號來讓所有人知道這點。當然他身上藍色的人體彩繪也是人們對他主要的印象。最重要的是他會確保大家在球場上「水分充足」。" tr "skin_universe_text_79008" = "紀念 Shushei 在 2011 世界大賽中使用古拉格斯贏得世界冠軍的精采表現。" tr "skin_universe_text_79009" = "「爆桶騎士 古拉格斯」在傳說裡有著兩種版本,一個被形容成崇拜著太陽的虔誠神職人員,另一個則是被形容成卑劣的酒鬼。至於到底哪個才是真的,完全取決於誰講了這個故事。他雖然對「峽谷探索」並不是很熟悉,但他確實喜歡在戰鬥中和巨龍們一較高下的感覺。" tr "skin_universe_text_79010" = "即使在穿上極地作戰服之前,古拉格斯這位大塊頭對於司令部的研發實驗室也是如謎一般的存在。他時常以各種身分出現在人群面前,臉上的面具從來沒摘下過。極地冷空氣之中的化學物質是他巨大身軀的動力來源。" tr "skin_universe_text_80001" = "傳說中,眾神將一群蟻群化為人類,也就是所謂的斯巴達,並賜予他們無與倫比的力量和戰鬥技巧。潘森也渴望著水果切片和糖水。這應該就是螞蟻本能吧。" tr "skin_universe_text_80006" = "當世界遭龍焰燒毀吞沒之時,英雄從餘燼中誕生,擊敗了傳說中的巨獸。這些英勇的戰士名留青史,逐漸變成神話 … 只有潘森獨自存活,成為古老弒龍者的最後一員。" tr "skin_universe_text_80007" = "作為一名與吉茵珂絲一同在車廠工作的前技師,潘森一直夢想著能轉換職業,直到一個突如其來的突變病毒將大家都變成了殭屍。但無倫如何,用電鋸將怪物劈成兩半總比更換雨刷有趣多了。" tr "skin_universe_text_80008" = "他是全副武裝的擀麵糰高手,巨石峰的美味糕點師。他一直想成為一名烘培師傅,現在他將降臨最終的烹飪殿堂。讓我們舉手歡迎潘森!" tr "skin_universe_text_8001" = "曾經有段時間,在一座黑暗陰鬱的城堡中心,生活著一個青春永駐、受人們懼怕的爵士。每個夜晚,一團可怕的紅霧就會滲入各個村莊,而一些可憐的靈魂就會不留痕跡地消失 — 又一條性命消失在弗拉迪米爾不斷增長的食欲中。" tr "skin_universe_text_8002" = "在他參加的最後一場舞會中,弗拉迪米爾偷走了每個人的心。說來也奇怪,自那以後沒人聽過或見過那些出席者。" tr "skin_universe_text_8003" = "看吧,這傢伙也是個電影迷阿!所以呢?血之魔法術士也是可以喜歡事情的吧。" tr "skin_universe_text_8004" = "弗拉迪米爾是惡名昭彰的組織 -「破壞狂」的首領,因為長年暴露在殘留的輻射之下而獲得操控生物體內血液的能力。如果他想要的話,他可以治癒荒地裡的所有疾病,只不過他和他的同黨們更傾向於以洗劫各個殖民地區為樂。" tr "skin_universe_text_8007" = "【來自院長的通知】:學員弗拉迪米爾因為嚴重不當的行為而遭到菁英學院退學,以下為同學向我們舉報的事項(僅列出部分內容):極度勢利,百般挑撥;雇用其他學生代替他考試、出席課堂;在「該起事件」之後為管理學系帶來了不必要的壓力。" tr "skin_universe_text_8008" = "在年輕時,弗拉迪米爾學習於一所擅長使用不可思議的手法來操縱病患體液的醫學院。不過在比爾吉沃特,靠殺戮所能賺進的錢要比拯救性命要多,因此他現在發現自己更擅長於那些有利可圖且毫不費力的工作了。" tr "skin_universe_text_81001" = "伊澤瑞爾是來自外界森林王國的冒險精靈,他喜歡把自己描述成名叫「杰洛.光羽」的帥氣流浪騎士。幾乎沒有人認同他對於騎士精神的主張,但他的言論只是為了分散大家的注意力,不讓他們意識到自己闖下的禍。" tr "skin_universe_text_81002" = "伊澤瑞爾是秩序聯盟史上最年輕、最受歡迎也最具天賦的球員。但這些都是在他陷入一連串跟瞬間移動有關的犯規風波前世人對他的讚揚。" tr "skin_universe_text_81003" = "伊澤瑞爾偶爾會來到弗雷爾卓德,尋找從古代遺留至今的北境至寶。儘管他有實力,在面對這裡惡劣的氣候、兇猛的野獸及不友善的部族時還是得小心翼翼-這也是為什麼他總是喬裝成不同人的樣子,基本上你現在看到的他跟他真實的樣貌完全不一樣!" tr "skin_universe_text_81004" = "伊澤瑞爾對於探索古墓、廢墟和禁地有著旁人無法理解的痴狂,而這種狂熱經常置他於死地。他透過販賣寶物來支付昂貴的醫藥費,只是某一天…" tr "skin_universe_text_81005" = "伊澤瑞爾是個能夠在時間中跳躍並在之中逃亡的非凡探險家,為了獲得感興趣的有趣科技,於各種迥然不同的現實之間穿越。他是造成無數悖論的罪魁禍首,因此現正遭到反烏托邦記憶者的無情追捕。" tr "skin_universe_text_81006" = "紀念 BeBe 在 2012 世界大賽中使用伊澤瑞爾贏得世界冠軍的精采表現。" tr "skin_universe_text_81007" = "伊澤瑞爾身上的訂製西裝、合身的背心和細緻的手套是他和其他賭徒最大的不同。他可以讓這身穿著看起來高貴且優雅,這是其他人辦不到的事。" tr "skin_universe_text_81008" = "憑藉著驚人速度而成為王牌的他名列第一位。
          他是集天賦與活力於一身的男人,
          沒有牌局是他稱霸不了的。
          因為他是關乎一切的存在。" tr "skin_universe_text_81018" = "伊澤瑞爾對於宇宙有著無窮無盡的好奇心,他是天生的探險家,成為星光戰士並沒有帶給他實際上的幫助,只有增長了他對於探險的欲望。雖然伊澤瑞爾時常四處流浪,但他總會在其他人最需要他的時候回來,尤其現在某位來自其他團隊,頭髮是粉紅色的星光戰士徹底吸引了他的目光…" tr "skin_universe_text_81019" = "紀念 Haru 在 2017 世界大賽中使用伊澤瑞爾贏得世界冠軍的精采表現。" tr "skin_universe_text_81020" = "初始之星帶給伊澤瑞爾極大的壓力 - 命運和他身上那閃亮制服所賦予的責任並非尋常人所能承受(雖然他早已習慣)。「參加睡衣趴」絕對不是星光戰士的職責。雖然伊澤瑞爾不討厭這個場合…但他還是希望其他成員不要一直想要把他的頭髮編成辮子。" tr "skin_universe_text_81021" = "作為一個一開始被認為毫無任何特殊能力的年輕孤兒,伊澤瑞爾曾經在他中學畢業時順從自己以為的命運而去過平凡的一生。但一次與致命威脅的遭遇,使他沉睡的潛能得以覺醒,而現在,他已成為了著名的迪朗達爾神器學院的一年級學院生,並在那裡加入了狂亂不羈的戰鬥俱樂部。" tr "skin_universe_text_82001" = "首先回應魔鬥凱薩號召的是遠古的巨龍。他自稱為龍騎士,並透過邪惡的力量讓世界陷入毀滅,直到一群弒龍者挺身擊敗了他。他的故事如今已變成傳說…但沒有人知道噩夢何時會在上演。" tr "skin_universe_text_82002" = "作為一個在攻擊時完全沒有感情與悔恨的古老地獄火將軍,魔鬥凱薩將他的受害者變成他的士兵。他們如燃燒的瘟疫般橫掃大陸,摧毀所有生命。" tr "skin_universe_text_82003" = "身為殺五社的團長兼吉他手 ─ 在舊世界如同巨人般的存在 ─ 魔鬥凱薩在這個於時間洪流中漸漸失落的世代中以狂暴的怒火盡情搖滾。他本人比兩層樓還要高,使用的吉他所流瀉而出的重金屬連眾神都相形見絀。" tr "skin_universe_text_82004" = "儘管暗黑聖騎士在最新的「峽谷探索」擴充包中被列入正式的遊戲內容,魔鬥凱薩戰隊中的一些人仍抱怨這個階級強到太過恐怖,應該被禁用。而他們中的其他人仍在等待發現暗黑聖騎士在遊戲的秘密、救贖和悲劇背景故事——但他們最中得到的只有一次又一次地被謀殺。" tr "skin_universe_text_82005" = "名列在第三位的國王頂著肅清之名,摧毀了舊時代的邪惡勢力。
          雖然有些人可能會哭喊「他才是真正的邪惡!」,
          但幾乎所有人都知道,這是一個不能說的秘密。" tr "skin_universe_text_83001" = "擺渡人是一個可憐的生物,因被詛咒而必須承擔他那已被埋葬於城市中的每個秘密。這些古老而不開心的事物在他腦海中不斷撕扯,而他的心智早已被女王永無止盡的野心影響。" tr "skin_universe_text_83002" = "約瑞科復活了他體內的重金屬不死幽魂,全只為了一個目的 - 加入殺五社,並用他的貝斯演奏出的旋律融化聽眾。此外,他還能召喚出一群巡迴樂隊管理員,這對一位有固定巡演計畫的樂手來說,是最便利的能力了。" tr "skin_universe_text_83004" = "一位來自一間超級寵物商店中被遺忘商品區的愛貓人士,凡是只要涉及到貓或與貓相關的問題,約瑞科沒有解決不了的。約瑞科是一個極度正常的紳士,外表打扮成貓的他,總是被許多貓圍繞著。而擁有神秘的力量的他,可以召喚一隻飄浮在空中的巨貓。你懂的,ㄧ般紳士會做的ㄧ些事。" tr "skin_universe_text_84001" = "偉大的蜂刺之序遵循著一套殘酷且歷史悠久的訓練體系,教導門徒要像大黃蜂那樣兇狠地不斷進攻。阿卡莉是他們其中最偉大的冠軍,且她打算把這門藝術推向另一個新的高度。" tr "skin_universe_text_84002" = "被稱為地獄火的阿卡莉是一個從地底世界召喚出來的精靈,會將召喚者的敵人燒成灰燼…雖然召喚者所必須付出的代價也不小就是了。" tr "skin_universe_text_84003" = "來自渾沌足球俱樂部的阿卡莉是名符其實的傳奇球星,她因為在球場上的侵略風格而為人所知。現在她把時間主要花在陪伴小孩跟代言球鞋上。" tr "skin_universe_text_84004" = "你好,護士姐姐!永別了,人生。" tr "skin_universe_text_84005" = "血月教派的女祭司們走出自己的道路,遠離曾經信仰的教派來追尋著惡魔的低語。在積雪覆蓋的叢林深處冥想的阿卡莉,是第一個內心接納了黑暗的女祭司,現在的她可以直接與血月本身溝通。" tr "skin_universe_text_84006" = "身為一個光榮的刺客集團前任副手,阿卡莉已經從隊伍中脫穎而出,找到了自己的道路。她往返於世界各大城市的黑市角落進行交易,等待著有一天能夠建立起自己的部落。" tr "skin_universe_text_84007" = "阿卡莉的武器燃燒著外星能量,在生死交關的危險遊戲中,她只狩獵值得的目標。無論何時何地都能夠發動攻擊,沒有任何獵物能夠逃出掛在她戰利品展示牆上的命運。" tr "skin_universe_text_84008" = "她是速度一流的鮮魚忍者、沉默無語的切片刀手、垂涎欲滴的死亡打擊。勸你直接放棄抵抗,因為她將暗殺你的味覺神經。讓我們歡迎最受大眾食客歡迎的阿卡莉!" tr "skin_universe_text_84009" = "阿卡莉的街頭美學與犀利的歌詞為她帶來一票忠誠的粉絲。身為嘻哈忍者,她以麥克風作為武器在死氣沉沉的樂界之中引領新風潮。" tr "skin_universe_text_84013" = "K/DA 阿卡莉現在是最炙手可熱的一位新星,她在年度流行音樂大獎上表演了流暢的個人饒舌緊緊抓住了所有人的目光 - 而她現在這身尊爵不凡的服裝正好符合了你對這位流行音樂超級金童的期待。" tr "skin_universe_text_85004" = "當你可以扔手術刀時,幹嗎還要扔剪刀呢?" tr "skin_universe_text_85005" = "司令部公開表示忍者這樣的存在是無稽之談,現在所要面對的是充斥著現代化武器的戰爭,而非中世紀般的幻想之戰。然而,他們私下卻派凱能前往極地作戰區,靠著他純熟的忍術和精準度為我方帶來優勢。" tr "skin_universe_text_85006" = "一個在血月之夜被召喚出來的弒王惡魔,凱能的目的是推翻那些集權力於一身的掌權者們,並消滅他們的每一位成員。他在執行任務的期間是冷酷無情的,往往一眨眼的時間就可以擊潰全副武裝的城市。" tr "skin_universe_text_85007" = "全新的【閃能】正被運往你家附近的商店通路!六英寸高的全新【閃能】所有全關節都可活動,並且可以做出最酷炫的閃電箭動作!今天就為你的收藏來添加這個最適合你的全新瓦羅然新英雄吧!" tr "skin_universe_text_86003" = "大多數的游擊隊員都擅長兩棲作戰和軍事空降任務。這個人雖然拿著一把巨劍,但他的速度依然非常快,完全不輸其他人。" tr "skin_universe_text_86005" = "有著「英俊蓋倫」的別名,這名流浪的勇士是出自「峽谷探索」這款遊戲裡的原創 NPC 角色。蓋倫最終將這個角色視如己出,當作是自己的分身,一個經歷了大風大浪的自己。" tr "skin_universe_text_86006" = "蓋倫是一名以蒸汽為動力的騎士,在鋼鐵軍團的先鋒部隊服役,並被盟友所敬重、被敵人所畏懼。他的刀片是獨一無二的:由魔法和科學所創新出的產物,並包覆著火花般的等離子體。" tr "skin_universe_text_86010" = "蒂瑪西亞當局發布的一份通緝令指出「海賊大將 」蓋倫是非常危險的人物,沒事千萬不要貿然接近,不然他會砍斷你的頭,然後把它寄回都城。每年蒂瑪西亞都會收到大批被砍斷的頭顱。" tr "skin_universe_text_86011" = "作為阿祈爾遠古王國的忠誠守護者,蓋倫是一名無所畏懼的戰士。縱使面臨著一點希望都沒有的戰場,他依舊毫不猶豫地往前衝。他為了自己國家統治者的榮譽和人民的安全而戰,是個對正義有著莫名執著的強大化身。" tr "skin_universe_text_86013" = "聖獅戰神蓋倫是上古神祈的末代後裔,同時也是抵抗末日的最後一道屏障。他透過正義的鐵拳統治蒂瑪西亞這個偉大的王國,並以救世主自居,守護著底下的子民。任何嘗試反抗他的人都會毫不留情地摧毀。" tr "skin_universe_text_89001" = "為女武神歡呼吧!因為她將降臨戰場,並將我們偉大的戰士領導至神聖的英靈神殿!那些沒有被她選中的人將墮入煉獄或是汪洋大海中,儘管在此之前你不曾於他們口中聽過「捐軀戰場」這樣的話。" tr "skin_universe_text_89004" = "雷歐娜是一位前衝浪冠軍,喜歡在放鬆的時刻在沙灘上閱讀浪漫的輕小說。實際上,任何的浪漫小說都可以。" tr "skin_universe_text_89008" = "身為重型裝甲戰士的雷歐娜早已看清菁英計畫絢爛霓虹燈背後的真相,她現在選擇與艾希和 G/NETIC 反抗軍站在同一陣線。她手上持有的離子電荷盾牌能夠藉由輸出不同的能量來阻擋攻擊以及暈眩目標。" tr "skin_universe_text_89009" = "她是豔陽的炙烤廚娘,是能將精瘦胸肉烹調得無比出色的皇后。就算她本人的香味無法吸引你,你也絕對無法抵抗那塊令人食指大動、重四十磅的烤肉塊。讓我們給予最溫暖的掌聲,歡迎雷歐娜!" tr "skin_universe_text_89010" = "傾聽吧!殘惡之日,我們肯求祢,希望祢能賜予我們淨化一切的焰火。願祢施加的保護能抵禦黑暗魔法,讓大地不再被扼殺。願祢給予的刀劍能成為制裁巫師和邪惡之僕的聖錘。我雷歐娜,誓言遵守這個誓約。" tr "skin_universe_text_89011" = "傾聽吧!野性之月,我們肯求祢,希望祢能賜予我們天體的朱紅色祝福。願祢施加的保護能抵禦黑暗魔法,讓大地不再被扼殺。願祢給予的刀劍能成為制裁巫師和邪惡之僕的聖錘。我雷歐娜,誓言遵守這個誓約。" tr "skin_universe_text_90005" = "虛空先知就跟一般人一樣喜愛下雪的日子 - 喜愛的程度甚至更勝一般人,因為馬爾札哈知道總有一天萬物都會被虛空所吞噬。他身穿時髦的冬季裝扮,身邊被一小支虛空普羅軍團包圍,他已經準備好迎接雪球帶來的啟示。" tr "skin_universe_text_90007" = "馬爾札哈在聽聞海克斯科技的起源來自他的家鄉蘇瑞瑪後便隻身一人前往古代遺跡。在經歷扭轉人生的啟示後,他成為了海克斯科技的使者,預言第二次科技革命即將來臨。" tr "skin_universe_text_9002" = "關於為何費德提克身上會掛著破爛的英國國旗,不要問起或許是最明智的選擇。在不知道多久以前,這尊嗜血的稻草人就已存在,而他的身世之謎最好還是留給專家去研究就好。" tr "skin_universe_text_9003" = "倘若有一天,你騎著馬在塵土飛揚的小徑上,一個戴著寬帽子的高瘦男人出現在遠方時...快跑!快馬加鞭以你最快的速度往前衝!永遠不要回頭!以免被稱為費德提克的恐懼化身將你從馬鞍拖入深不見底的黑暗中。" tr "skin_universe_text_9004" = "對費德提克來說,每個季節都是收割季。" tr "skin_universe_text_9007" = "費德提克原身為糖果,因為汲取了隱藏在節慶之中的恐懼而獲得生命。他漫無目的地遊蕩在凜冬之地的內陸地區,尤其是那些最為陰暗的角落。途中經過的旅行者若不幸跌倒在地,費德提克將會用他的鐮刀和一群飢餓的烏鴉將其吞噬。" tr "skin_universe_text_9008" = "許久之前在一片遙遠的土地上,一位嫉妒的年輕皇帝為了獲得力量而褻瀆了召喚儀式。當遠古駭人的費德提克向前步出時,他並沒有幫助這個男孩,且他的帝國在轉眼間便被徹底摧毀了。而惡魔就被囚禁在廢墟底下 … 直到現在。" tr "skin_universe_text_9009" = "記憶者們最深層的恐懼被喚醒了。在時空裂縫的碎片之中成長茁壯,成群的無面機械劫掠者四處肆虐著。費德提克只是這永無止盡的侵略陣容中的一員,吸收著所有接觸到的科技,更殲滅所有生命。" tr "skin_universe_text_91003" = "傳說塔隆的刀刃是由影龍的熾焰所鑄,他以此刃對付墮落腐敗的統治者們,取下他們性命後便消失在夜色中。許多人相信只要有強權霸凌弱者之事發生,塔隆就必定會現身。" tr "skin_universe_text_91004" = "紀念 PawN 在 2014 世界大賽中使用塔隆贏得世界冠軍的精采表現。" tr "skin_universe_text_91005" = "一個在血月之夜被召喚出來無法無天的惡魔,塔隆曾是個人類刺客,在某個邪教儀式中捨棄了自己的肉體。如今他殺人不眨眼,享受著由受害者垂死的眼神中所透露的絕望恐懼。" tr "skin_universe_text_91012" = "作為一位南海的傲慢龍王,塔隆接受了來自半神伊瑞莉雅的決鬥邀約,但卻在自己的王座面前被擊敗。受盡羞辱的他猛烈地抨擊了伊瑞莉雅…卻被伊瑞莉雅將自己的力量封印在她的刀刃之內,並指派他在凡人的國度中尋找新的目標。" tr "skin_universe_text_92004" = "第一個釋出的英雄造型,慶祝 2012 年在北美舉辦的世界大賽。" tr "skin_universe_text_92005" = "有一國的傳說是這樣子的:雷玟的劍以龍焰鍛造,於一場惡戰後降落在敵方的飛地裡。她橫掃千軍,殺光了所有敵人並釋放俘虜;任何奴役無辜者之徒,都將遭她碾碎。" tr "skin_universe_text_92007" = "「永恆榮耀 雷玟」的重製版,慶祝 2016 年在北美舉辦的世界大賽。" tr "skin_universe_text_92016" = "雷玟於創世黎明之初挾著翻旋的能量誕生,她就是宇宙中秩序的化身。揹負著終生與闇夜使者對抗的命運,她相信總有一天能以自身的光劃破深沉的夜。" tr "skin_universe_text_92018" = "作為絕對時間的信徒,雷玟知道有許多人試圖操弄時間。這些異教徒是她拾取大劍的目的-她只能透過消滅這些擾亂自然秩序的人得到真正的平靜。" tr "skin_universe_text_96001" = "不斷深陷沉思的寇格魔,坐在他的毒蕈傘上直到飢餓難耐。「原來仙境中充斥著這樣的樂趣呢!」他邊沉思邊吞下整個毒蕈。「如果不將他們全部吞噬掉的話,這將會是個恥辱呢!」" tr "skin_universe_text_96002" = "當越來越多的危險野獸被推向滅絕的邊緣時,長期被認為是邊境居民害蟲的寇格魔卻不減反增,而他們總是非常,非常地飢餓。" tr "skin_universe_text_96004" = "據說寇格魔臉上的紅鼻和頭上的鹿角來自於之前某隻被牠吞噬掉的可愛生物。不論這個傳言是否可信,牠都是現在最受歡迎的馴鹿。" tr "skin_universe_text_96005" = "雖然並不清楚寇格魔到底能不能理解新年慶典是什麼,不過似乎是有某人把他塗成這副繽紛的色彩。這個人大概已經被吃掉而且還消化得一乾二淨了,但至少現在的寇格魔看起來真的很有喜慶的感覺。" tr "skin_universe_text_96006" = "「也許我的舊思想是被風暴的憤怒給欺騙了。然而,當我們向下沉時,我在波濤之下瞥見了一片光點,一千隻扭曲而光潔的眼睛…它們是黑暗之物,撕裂了我們船員的血肉,彷彿它們所知的一切只有饑餓。」" tr "skin_universe_text_96009" = "狗格魔是隻九個月大的純種哈巴狗,性情討人喜愛,不過有些唾液方面的問題。以小孩的寵物來說,是很不錯的選擇。若有食物誘因,行動會變得相當積極。已經吃掉過三個公仔和一個娃娃,要特別注意別把這些東西放在牠附近。" tr "skin_universe_text_96010" = "寇格魔是海克斯科技最新的產物,許多富有人家都把牠當作自家的寵物。牠不僅僅是一個生命體,還是富裕階級的地位象徵。" tr "skin_universe_text_98001" = "忍受著艱苦的寒冷,慎帶著他的雙刃漫步在冰封上,狩獵著深藏在其下的可怕惡魔。" tr "skin_universe_text_98003" = "請放心,麻醉不會成為手術的一部分。" tr "skin_universe_text_98004" = "身為最不屈不撓的徒弟,慎的身心充分地展現了自己對血月教派的忠誠信念。作為教派內重要人物的個人保鏢,慎以冷靜的態度處決一切的侵入者,這也代表著他身上一部份的人性已經漸漸開始被吞噬。" tr "skin_universe_text_98006" = "紀念 Stanley 在 2012 世界大賽中使用慎贏得世界冠軍的精采表現。" tr "skin_universe_text_98015" = "在過去幾千年裡,慎獲得了許多稱號:軍閥、侵略者、征服者。即使過了這麼久,他的軍隊依然仍在持續壯大。只有最聰明且強壯的人才能加入他的軍隊,他不曾顯露任何情緒,只把他的目光投射在那些富有潛力的璞玉。" tr "skin_universe_text_99001" = "作為一名來自蒂瑪西亞公爵領地且有著抱負的法師,拉克絲在她尋求用魔法來照亮農民生活的過程中早已遊歷了各地。儘管她的努力ㄧ開始經常會先遭到懷疑,但她的「奇蹟」故事們已經開始傳到公爵領地上的統治階級耳中了……" tr "skin_universe_text_99002" = "她不像盜竊之刃那樣搶走金幣,也不像賽勒斯那樣硬偷走法術。技術上拉說,拉克絲正在學習如何複製魔法。可悲的是,她並沒有掌握到真正的訣竅。" tr "skin_universe_text_99003" = "隔音耳罩、多功能防熱衣,以及軍用的過膝高筒靴。是的,這些拉克絲全都有。" tr "skin_universe_text_99005" = "這位鋼鐵軍團裡訓練有素的專家使用放大光束的水晶棍來釋放匯聚而成的輻射能量。而被賦予重要使命的拉克絲和她手上武器的密切關係已經悄悄地被該組織內幾位領頭的科學家默默盯上及暗自觀察。" tr "skin_universe_text_99006" = "拉克絲性格開朗而勇敢,她是星光戰士之中最閃耀的成員。雖然拉克絲年紀還輕,經驗也略嫌不足,但她的樂觀卻鼓舞了其他人,並使他們接受了保護宇宙的宿命。她真心相信只要他們並肩作戰,絕對不會有無法克服的黑暗。" tr "skin_universe_text_99008" = "玄天戰神自幼就被做為護衛栽培,保衛國度免於黑暗侵擾並永立不朽地位。據傳玄天真女與其同伴的使命是守護世界,拉克絲雖天生就擁有半神的強大力量,但也無法缺少忠貞不二的沃維克與納瑟斯所給予的幫助。" tr "skin_universe_text_99014" = "作為星光戰士的隊長,拉克絲明白適當的休息和娛樂是非常重要的。而拉克絲身為睡衣派對的主辦人,她不斷想要在這個活動找到樂趣--尤其眼前出現一名露齒微笑的金髮帥哥時真的很難完全放鬆!儘管如此,拉克絲開朗溫暖的性格依舊點亮了這場睡衣派對。" tr "skin_universe_text_99015" = "作為迪朗達爾神器學院的一名一年級學院生,拉克絲不管遇到什麼都保持著一種樂觀的態度。儘管她在巫術俱樂部擔任新生的職位,但拉克絲所運用的巨大魔法能量就連學院的資深職員都沒辦法解釋。" tr "skin_universe_text_99016" = "現在已是拉克絲在迪朗達爾學院的第二學年。折磨人的試煉、失敗與背叛不時在她還是新人的階段上刻上ㄧ筆又ㄧ筆,但她也因此變得更加堅強。在經過與ㄧ個神器持有者所展開的頂上對決後,拉克絲精通了她的所有能量並躋身為巫術俱樂部的領導人,同時更身負新任班代的角色。" tr "skin_universe_text_caitlynskin1" = "被指派為政府反抗軍的狙擊手,凱特琳從未原諒自己讓維克特的勢力毫無阻礙地崛起這麼長的時間。她立下決心,在這條尋求赦免的鮮血道路上親手射殺數以百計的狂派機甲,並誓死使用一切的力量和砲火來結束這場戰爭。" tr "skin_universe_text_chogathskin5" = "身為狂派機甲裝甲兵中的楷模,「狂派機甲 科加斯」使用了能自我複製的特殊機器來強化它的骨架,以適應它因不斷吞噬活體生物而增長的身軀。對於那些被它佔領的城市來說,科加斯吞噬著不願屈服的居民已經成為了一種常見而駭人的景象。" tr "skin_universe_text_corkiskin8" = "庫奇是風靡 1980 年代的頂尖射手,他無所畏懼,是那一世代的代表人物。他奮力抵抗維迦的戰鬥魔王軍團,如同他對抗數千發光彈那樣,用迅雷般的速度搶先一步擊落那些試圖攻擊他的敵人。" tr "skin_universe_text_illaoiskin2" = "伊羅旖在成為人類反抗軍的領導者之前曾差點被改造成狂派機甲,只不過那次轉換最後以失敗告終,而這也因此使她獲得控制周遭機械的能力。她並沒有浪費這個全新的能力,相反地,她憑一己之力殲滅無數維克特旗下的機器人大軍。現在的伊羅旖已然成為帶領各地反抗軍的一座燈塔。" tr "skin_universe_text_kogmawskin8" = "現今被大量製造的火砲全部都是以已絕種的寇格魔為原型,維克特為它們發明了一個傳送系統,讓它們可以將砲彈發射至數百哩之外的位置,而這個系統也創下了紀錄,成為當今武器的最大射程。" tr "skin_universe_text_malzaharskin6" = "馬爾札哈是來自一部被長久遺忘的遊戲機台中的魔王,他從遊戲殘存的最後一個存檔中解放,並開始侵略附近的機台。現在他已經在前往電玩世界的途中,以他的智能病毒大軍粉碎所有敵人的程式碼。" tr "skin_universe_text_missfortuneskin7" = "好運姐(她的朋友都叫她莎拉)幾乎在所有射擊類型的遊戲中,都留下了最高分紀錄,因此於現實世界更為出名。至於在電玩世界,她為了得分而不擇手段這點是最為人所知的,只要給予足夠的分數報酬,她就能帶回任何目標。" tr "skin_universe_text_monkeyking_62006" = "在巨大危機發生的時代,另一位持著槍的古代機械化騎兵 - 悟空,甦醒於塵土飛揚的大地中,保護著外部城邦遠離那些令人畏懼的未知威脅。一旦這些敵人被殲滅,他將再度於大地中沉睡,成為一個遠比歷史記錄還要古老的謎團。" tr "skin_universe_text_rivenskin6" = "雷玟平時在遊樂場打工,她總會趁店經理下班後偷玩能夠模擬舞蹈動作的遊戲機。自從透過數位傳送來到電玩世界後,雷玟憑藉著過去累積的舞蹈實力(和從她最愛的角色扮演遊戲中得到的武器)來摧毀維迦的統治。" tr "skin_universe_text_skarnerskin3" = "狂派機甲 史加納是鋪路機早期的原型,但它的身上卻有著其他模組不曾擁有的憤怒情緒。也許它想要在萬物身上施加它所經歷的一切痛苦 - 又或者它只是純粹喜愛殺戮。" tr "skin_universe_text_skin1" = "凱莎過去曾是皇家太空陸軍的少尉,她是實驗性飛行裝置 X01-Butterfly 開發出來後首位獲得使用批准的飛行員。然而,這個武器帶來的力量實在太過強大,凱莎選擇在某次任務執行的過程中帶著它逃亡 - 現在的她受雇於他人,是星際間最致命的殺手。" tr "skin_universe_text_skin11" = "布里茨在玩家社群之中最著名的是其便宜的修復費、強大的攻擊力及永遠用不完的血條。維迦讓他擔任個人要塞的守衛,因為他最討厭別人來打擾他了。" tr "skin_universe_text_skin2" = "射手法洛士沐浴在弧光的超然能量之中,感受到自己與偉大宇宙體互相連結,其古老的程度是他前所未見的。如今他與之和諧地融為一體,在整個軍隊能夠擦出任何戰火之前,就會將他們拒於門外。" tr "skin_universe_text_skin3" = "曾經偉大的王者約瑞科,為了執行神聖的意志,於長久世紀之前離開了他強大的帝國,並在離開前賦予了權力及不朽的恩惠在他的土地上。幾百年後,他歸來了,但這片土地早已變得一無所有,唯一剩下的只有塵土和廢墟,以及沉浸在無止盡的悲傷中精神錯亂的自己。" tr "skin_universe_text_skin4" = "作為在復古純粹主義者們之間不被喜歡的人物,赫克林依然是電玩年代中最受歡迎的角色之一。現在他起身對抗遊戲中惡棍們的聯合力量,證明沒有英雄能比 1978 年以來的彩虹小馬更炫更高貴。" tr "skin_universe_text_skin5" = "「被強迫從現實世界轉移到一個電玩遊戲裡,且要與邪惡魔王大軍戰鬥」這種事對索娜來說,根本算不上是困擾。能夠在「鍵盤獨奏 4」夢魘難度中通過終極獨奏模式,她可是史上第一人 - 且根據遊戲開發者本人表示,那種壯舉本來應該是不可能達成的。" tr "skin_universe_text_skin6" = "來自暢銷動作遊戲的烈火頭目 - 布蘭德,完全沒有任何的意願回到他原本的機器裡。他寧願看到電玩世界裡的一切焚燒殆盡,來重建那些統治著他的惡棍形象。" tr "skin_universe_text_skin7" = "作為高難度的蒂瑪西亞遊戲裡六百萬分高分的紀錄保持者,阿璃同時也是電玩世界 - 復古戰場中的一股自然力量。阿璃往往快速地衝向對方頭目,接著利用 8 位元的神秘魔法將他們擊倒,並獲得了「電玩女王」的綽號。" tr "skin_universe_text_skin8" = "維迦原本僅是一個擁有拿破崙複合體的迷你魔王,但他滲透了電玩世界的程式碼,召喚了成千上萬屬於他那方的其餘魔王。在達成終極目標 ─ 佔領世界,並結束那些英雄們的遊戲 ─ 之前,他們是絕不會停下腳步的。" tr "skin_universe_text_skin9" = "伊澤瑞爾是一名技術精湛的玩家,被維迦傳送到電玩世界裡。他利用特製移動控制器在原版的「超水晶地域」中達到 45 秒的紀錄,目前還是世界紀錄的保持人。看來維迦找來的是個不太好惹的人呢。" tr "skin_universe_text_urgotskin3" = "「全武裝機兵 烏爾加特」是由鈦金屬製成的重型裝甲車模型,特別用來粉碎那些頑固的政府反抗軍勢力,縱使其相當少見,但卻廣泛地令眾人感到害怕。除了龐大複雜的武器系統外,「全武裝機兵 烏爾加特」更配備了一個巨大的碎肉機,想逃離的敵人被拉進其中處刑的場面雖然可怕,但也不得不說是震撼人心的奇景之ㄧ。" tr "skin_universe_text_vayneskin6" = "受到弧光力量的授權及增強,殺手汎誓言揭穿那些在世界根基之下潛伏的黑暗。她的任務是不惜一切代價反擊,而這世上沒有任何東西能夠阻擋她一次又一次地驅逐每個全新的恐懼及黑暗。" tr "skin_universe_text_velkozskin1" = "這個在空中用來蒐集數據的戰爭機器創建於已滅絕的威寇茲生命形式之上。這些狂派機甲怪物利用將能量聚集於一點的強大光束橫掃過人口密集的地區。來自無生命殘骸單位的調查數據將自動校準整個艦隊的戰鬥系統,使得這些戰鬥單位系統在每次小規模的戰鬥中變得更加致命。" tr "skin_universe_text_velkozskin2" = "身為生命能量的崇高存在,威寇茲便是傳奇、神話以及敬仰的代表。每過千年,他就會親臨凡人的星球,挑選出值得的人才,以實現他高深莫測的意志,而這些人將會蛻變為擁有超然力量的生物 - 弧光。" tr "skin_universe_text_viktorskin3" = "維克特是「狂派機甲」機械大軍的創造者,在將活體大腦移植到大量生產的低技術武器上,他達到的完美境界已經可以稱之為藝術。然而這距離他想達成的偉業還遠遠不及,現在他為了摧毀反抗者,依然不斷地在研發更新穎致命的作品。" tr "skin_universe_text_xerathskin2" = "關於人類靈魂的問題,一直是維克特非常好奇的,因此他開始著手打造一套能夠駕馭的狂派機甲。扭曲的齊勒斯便由此誕生,如同一頭被囚禁在精神能量牢籠中的地獄猛獸,不斷地朝範圍內的任何敵人釋放熾熱的電漿。" tr "skin_universe_text_ziggsskin6" = "身為戰鬥魔王之一的希格斯過去是熱愛炸彈的約德爾人,他來到電玩世界的目的只有一個:炸毀一切。他的武器是附有他簽名的炸彈(以及可以靈活使用炸彈的程式!),而也只有身為魔王之一的他可以破壞數碼。" tr "skinline_90_name_infernal" = "地獄火 " tr "skinline_90_name_praetorian" = "禁衛軍甲 " tr "skinline_91_name_kda" = "K/DA " tr "skinline_name_100_dayjob" = "上班族 " tr "skinline_name_101_definitelynot" = "愚人節 " tr "skinline_name_102_highsociety" = "上流社會" tr "skinline_name_103_dunkmaster" = "灌籃高手" tr "skinline_name_104_commando" = "特種部隊" tr "skinline_name_105_invaders" = "侵略者" tr "skinline_name_106_madscientists" = "瘋狂科學家" tr "skinline_name_107_worldchampions2018" = "世界冠軍:2018" tr "skinline_name_107_worldchampions2019" = "2018 世界大賽冠軍" tr "skinline_name_108_forgottendepths" = "深海" tr "skinline_name_109_conqueror" = "征服霸者" tr "skinline_name_110_goth" = "哥特" tr "skinline_name_111_silverage" = "白銀世代" tr "skinline_name_112_glacial" = "冰川" tr "skinline_name_113_battleacademia" = "戰爭學院" tr "skinline_name_114_medieval" = "中世紀" tr "skinline_name_115_demonic" = "惡魔" tr "skinline_name_115_rifthospital" = "峽谷醫診" tr "skinline_name_82_traditional" = "元祖 " tr "skinline_name_83_collectorsedition" = "珍藏版 " tr "skinline_name_84_PAX" = "PAX " tr "skinline_name_85_steellegion" = "鋼鐵軍團 " tr "skinline_name_86_infernal" = "地獄火 " tr "skinline_name_87_deathsworn" = "死誓 " tr "skinline_name_87_trickortreat" = "給了糖也搗蛋 " tr "skinline_name_89_zombiesvsslayers" = "活屍 VS 除屍者 " tr "skinline_name_92_coven" = "女巫集會 " tr "skinline_name_93_eclipse" = "日月雙蝕 " tr "skinline_name_94_astronauts" = "宇航員 " tr "skinline_name_95_arcanists" = "魔法師 " tr "skinline_name_96_albion" = "阿爾比恩" tr "skinline_name_96_papercraft" = "紙雕 " tr "skinline_name_98_catsvsdogs" = "貓狗大戰" tr "skinline_name_99_wondersoftheworld" = "世界奇觀" tr "SLIME_FeeneyPultTargeting" = "選定目標中" tr "slime_reward_event_finished" = "事件完成!" tr "slime_reward_event_loser" = "噢不!" tr "slime_reward_event_winner" = "你贏得了這個!" tr "Spell_AatroxE_Description" = "厄薩斯向前衝刺並獲得物理攻擊。" tr "Spell_AatroxE_Name" = "冥影衝鋒" tr "Spell_AatroxE_Summary" = "被動效果為厄薩斯對敵方英雄造成傷害時回復自身生命。主動效果為朝某一個方向衝刺。" tr "Spell_AatroxE_Tooltip" = "被動:對敵方英雄造成傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。" tr "Spell_AatroxE_TooltipExtended" = "被動:對敵方英雄造成非持續性的傷害時,厄薩斯回復相當於其 @ESpellVamp@% 傷害量的血量。

          主動:厄薩斯朝指定方向衝刺。" tr "Spell_AatroxE_TooltipExtendedBelowLine" = "冥影衝鋒可在其他技能發動期間以不中斷其他技能的情況下施展,並會重置他的普攻計時器。" tr "Spell_AatroxQ_Description" = "厄薩斯朝前方揮動大劍並可發動一連串攻擊。" tr "Spell_AatroxQ_Name" = "冥血邪劍" tr "Spell_AatroxQ_Summary" = "厄薩斯猛力揮砍大劍並造成物理傷害。最多可揮砍 3 次,每次都有不同的技能範圍。" tr "Spell_AatroxQ_Tooltip" = "厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。冥血邪劍可額外施展 2 次,每下造成的傷害都會增加。

          每下均可利用劍鋒打擊敵人,敵人被劍鋒命中的話會被擊飛,並受到更多傷害。" tr "Spell_AatroxQ_TooltipExtended" = "厄薩斯猛力揮砍大劍,並造成 @QDamage@ 物理傷害。此技能可額外施展 2 次,每次都會提升 @QRampBonus*100@% 傷害。

          敵人被劍鋒命中的話會被擊飛 @QKnockupDuration@ 秒,並承受額外 @QSweetSpotBonus*100@% 傷害。" tr "Spell_AatroxQ_TooltipExtendedBelowLine" = "對士兵造成 @QMinionDamage@ 傷害。
          對野怪的擊飛持續時間加倍。
          " tr "Spell_AatroxR_Description" = "厄薩斯釋放冥血之力,獲得物理攻擊和額外跑速。在此狀態下受到致命傷害將會重生。" tr "Spell_AatroxR_LevelUpMaxHP" = "最大生命百分比" tr "Spell_AatroxR_LevelUpRMovementSpeedBonus" = "脫離戰鬥加成" tr "Spell_AatroxR_Name" = "劍魔滅世" tr "Spell_AatroxR_RBaseHealth" = "基礎生命百分比" tr "Spell_AatroxR_Summary" = "厄薩斯釋放冥血之力,對周圍敵方小兵造成恐懼效果,並提升自身物理攻擊、跑速,和接收到的治癒效果。若厄薩斯在此狀態下取得擊殺或助攻,技能效果將延長,並在受到致命傷害之後重生。" tr "Spell_AatroxR_Tooltip" = "厄薩斯釋放冥血之力,持續 @RDuration@ 秒。發動時恐懼周圍敵方小兵,並獲得隨技能持續時間遞減的跑速加成。劍魔滅世發動期間,厄薩斯獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長,且厄薩斯在受到致命傷害將重生。" tr "Spell_AatroxR_TooltipExtended" = "厄薩斯在接下來 @RDuration@ 秒內釋放冥血之力。技能發動時,對周圍敵方小兵造成恐懼效果,持續 @RMinionFearDuration@ 秒,並獲得 @RMovementSpeedBonus*100@% 跑速,跑速加成會隨時間遞減。劍魔滅世發動期間,他會獲得 @RTotalADAmp*100@% 物理攻擊,且提升自我治癒效果 @RHealingAmp*100@%。

          取得擊殺或是助攻時技能將延長(刷新效果)@RExtension@ 秒,最多延長至原本的技能持續時間。此外,若厄薩斯受到致命傷害,他將在接下來 3.25 秒內重生,期間跑速下降,並回復相當於自身 @RMaxHP@% 最大生命的血量。" tr "Spell_AatroxR_TotalADLevelup" = "總物理攻擊提升" tr "Spell_AatroxW_Description" = "厄薩斯釋放血鏈,使首位命中的敵人在短暫延遲後被拉回技能中心。" tr "Spell_AatroxW_LevelupESpellVamp" = "治癒百分比" tr "Spell_AatroxW_Name" = "冥府血鏈" tr "Spell_AatroxW_Summary" = "厄薩斯打擊地表,對首位命中的敵人造成傷害。若技能範圍內的敵方英雄和大型野怪未能及時逃離,他們將會被拉回範圍中心並再次受到傷害。" tr "Spell_AatroxW_Tooltip" = "厄薩斯打擊地表,對首位命中的敵人造成 @WDamage@ 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。" tr "Spell_AatroxW_TooltipExtended" = "厄薩斯打擊地表,對首位命中的敵人造成 @WBaseDamage@ (+@WTotalADRatioDamage@) 物理傷害,同時使其跑速降低 @WSlowPercentage*-100@%,持續 @WSlowDuration@ 秒。

          若技能範圍內的敵方英雄和大型野怪未能在 @WSlowDuration@ 秒內逃離,他們將會被拉回範圍中心並再次受到傷害。" tr "Spell_AatroxW_TooltipExtendedBelowLine" = "對小兵造成雙倍傷害。" tr "Spell_AhriE_Name" = "傾城" tr "Spell_AhriE_Summary" = "阿璃送出飛吻,對擊中敵人造成傷害同時魅惑目標,讓他們無法控制地走向阿璃。" tr "Spell_AhriE_Tooltip" = "阿璃送出飛吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並魅惑一個敵人,讓他們不受控制地走向阿璃,持續 @Effect2Amount@ 秒。" tr "Spell_AhriE_TooltipSimple" = "阿璃送出飛吻,傷害並魅惑一名敵人 @Effect2Amount@ 秒,且提高阿璃對該目標的傷害 @Effect5Amount@ 秒。" tr "Spell_AhriFoxFire_Name" = "魅火" tr "Spell_AhriFoxFire_Summary" = "阿璃釋放出三股狐火,鎖定並攻擊附近的敵人。" tr "Spell_AhriFoxFire_Tooltip" = "阿璃釋放出狐火尋找附近的敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          若多股狐火擊中相同目標,第一發之後的狐火只會對目標造成 @Effect2Amount*100@% 傷害。最多對同一名敵人造成 @f1@ 傷害。

          狐火將優先選擇近期被傾城技能命中的英雄,再來是近期被阿璃攻擊的敵方單位。
          如果狐火無法找到優先目標,則將以鄰近的敵方英雄作為目標。
          " tr "Spell_AhriOrbofDeception_Name" = "幻玉" tr "Spell_AhriOrbofDeception_Summary" = "阿璃送出並拉回妖狐幻玉,去程時造成魔法傷害,回程時造成真實傷害。在幾次的技能命中後,阿璃接下來施放的幻玉命中時將回復她的生命值。" tr "Spell_AhriOrbofDeception_Tooltip" = "阿璃擲出幻玉,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並在返回時對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)真實傷害。

          阿璃的技能擊中敵人時產生銷魂印記(每個技能最多疊加 @f4.0@ 層印記)。達 @f3.0@ 層後,阿璃下一次施放的幻玉每擊中一名敵人將使她回復 @f1.0@ (+@f2.-1@)生命。" tr "Spell_AhriQ_Name" = "幻玉" tr "Spell_AhriQ_Summary" = "阿璃擲出並拉回妖狐幻玉,去程時造成魔法傷害,回程時造成真實傷害。

          當阿璃用她的技能擊中 9 個敵人後,幻玉將會治癒她。" tr "Spell_AhriQ_Tooltip" = "被動: 當阿璃用她的一個技能命中敵人時,她會獲得一個精華竊賊充能,每個技能的施放最多獲得 @f4@ 個。@f3@ 個充能時,她的下個幻玉將治療她 @f1@ (+@f2@)

          主動:阿璃擲出並拉回妖狐幻玉。去程時造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,回程時造成 @Effect1Amount@ (+@CharAbilityPower@) 真傷。" tr "Spell_AhriQ_TooltipSimple" = "阿璃擲出並收回幻玉,擲出時對路徑上敵人造成魔法傷害,收回時對路徑上敵人造成真實傷害。

          阿璃使用技能擊中敵人 9 次後,幻玉還會使她回復生命。" tr "Spell_AhriR_Name" = "飛仙" tr "Spell_AhriR_Summary" = "阿璃向前衝刺並發射魔法彈,對周圍 3 名敵人(英雄單位優先)造成傷害。飛仙於技能進入冷卻前最多可以施放 3 次。" tr "Spell_AhriR_Tooltip" = "敏捷地向前衝刺並對周圍的敵人(英雄單位優先)發射 3 枚魔法彈,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。能夠在技能進入冷卻前於 10 秒內最多施放 3 次。" tr "Spell_AhriR_TooltipSimple" = "阿璃敏捷地向前衝刺,對周圍的敵人發射傷害他們的魔法彈。

          最多能夠快速地再度施放 3 次。" tr "Spell_AhriSeduce_Name" = "傾城" tr "Spell_AhriSeduce_Summary" = "阿璃送出飛吻,對擊中敵人造成傷害同時魅惑目標,讓他們無法控制地走向阿璃並提升阿璃的技能對他們產生的傷害。" tr "Spell_AhriSeduce_Tooltip" = "阿璃送出飛吻,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並魅惑第一個被飛吻擊中的敵人,讓他們不受控制地走向阿璃,持續 @Effect2Amount@ 秒。

          被傾城命中的敵人將於 @Effect5Amount@ 秒內變得脆弱,且阿璃施放的技能對他們的傷害將提升 @Effect4Amount*100@%。" tr "Spell_AhriTumble_Name" = "飛仙" tr "Spell_AhriTumble_Summary" = "阿璃向前衝刺並發射魔法彈,對周圍敵人造成傷害。飛仙於技能進入冷卻前最多可以施放 3 次。" tr "Spell_AhriTumble_Tooltip" = "敏捷地向前衝刺,對鄰近敵人發射 @RMaxTargetsPerCast@ 發魔法彈(英雄單位優先),造成 @RCalculatedDamage@ 魔法傷害。

          飛仙於 @RRecastWindow@ 秒後進入冷卻,冷卻之前最多可以使用 @RMaxCasts@ 次。" tr "Spell_AhriW_Name" = "魅火" tr "Spell_AhriW_Summary" = "阿璃釋放出三股狐火,鎖定並攻擊附近的敵人。" tr "Spell_AhriW_Tooltip" = "阿璃釋放出三股狐火鎖定附近的敵人(英雄單位優先),造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          敵人若被多股狐火擊中,第一發之後的狐火只會對目標造成 30% 的傷害,最多對同一名敵人造成 @f1@ 傷害。" tr "Spell_AhriW_TooltipSimple" = "阿璃釋放出三股狐火攻擊附近的敵人。" tr "Spell_AkaliE_BaseDamage1" = "傷害" tr "Spell_AkaliE_Name" = "離群手裡劍" tr "Spell_AkaliE_Summary" = "阿卡莉向後跳躍並朝前方投擲手裡劍,對擊中的目標造成物理傷害。遭到手裡劍命中的首位敵人或煙霧會被標記。阿卡莉可以重啟技能來衝向受到標記的目標,並造成額外的傷害。" tr "Spell_AkaliE_TooltipExtended" = "阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @BaseDamage1@ (+@ADDamage@)物理傷害並標記首位命中的敵人或煙霧。

          重啟技能:阿卡莉衝向受到標記的目標並造成同等的傷害。" tr "Spell_AkaliE_TooltipSimple" = "阿卡莉向後跳躍並朝前方投擲手裡劍,造成 @Damage@ 物理傷害,並標記首位擊中的敵人或煙霧。

          重啟: 衝向被標記的目標,造成 @E2DamageCalc@ 物理傷害。" tr "Spell_AkaliP_Name" = "刺客印記" tr "Spell_AkaliP_Summary" = "使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉下一次的普通攻擊會提升攻擊距離及傷害。" tr "Spell_AkaliP_Tooltip" = "阿卡莉使用技能傷害敵方英雄時會在其周圍創造一個能量環印。

          阿卡莉穿過環印時她的鉤鐮會伸長並受到強化,她下一次的攻擊獲得雙倍攻擊距離,額外造成 @Damage@ 魔法傷害,並回復 @EnergyRestore@ 能量。" tr "Spell_AkaliP_TooltipExtended" = "阿卡莉使用技能傷害敵方英雄時會在其周圍創造一個能量環印。

          阿卡莉穿過環印時她的鉤鐮會伸長並受到強化,她下一次的攻擊獲得雙倍攻擊距離,額外造成 @Damage@ 魔法傷害,並回復 @EnergyRestore@ 能量。

          環印存在於場上時,阿卡莉朝其移動時會獲得 @PassiveSpeedBonus@ 跑速。一旦穿過環印,阿卡莉朝敵人移動時將獲得跑速。" tr "Spell_AkaliQ_Name" = "落擲苦無" tr "Spell_AkaliQ_Summary" = "阿卡莉擲出五支苦無,根據自身的額外物理攻擊和魔法攻擊造成傷害,並緩速目標。" tr "Spell_AkaliQ_TooltipExtended" = "阿卡莉朝前方扇形範圍投擲苦無,造成 @BaseDamageNamed@ (+@ADDamage@) (+@APDamage@)魔法傷害。位於最遠技能範圍內的敵人會被短暫緩速。

          若在能量條快滿的時候發動,此技能會使阿卡莉回復 @HealthRestore@ 生命。

          此技能達最大等級時,對小兵和野怪額外造成 (+@ADDamageExtra@) (+@APDamageExtra@)傷害。" tr "Spell_AkaliQ_TooltipExtendedBelowLine" = "測試" tr "Spell_AkaliQ_TooltipSimple" = "阿卡莉朝前方扇形範圍投擲苦無,造成 @BaseDamageNamed@ (+@ADDamage@) (+@APDamage@)魔法傷害。位於最遠技能範圍內的敵人會被短暫緩速。

          若在能量條快滿的時候發動,此技能會使阿卡莉回復 @HealthRestore@ %i:scaleAD%%i:scaleAP% 生命。

          此技能達最大等級時,對小兵和野怪額外造成 (@ADDamageExtra@) (+@APDamageExtra@)傷害。" tr "Spell_AkaliQAlt_Tooltip" = "阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到短暫的緩速效果。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害。" tr "Spell_AkaliQAlt_TooltipExtended" = "阿卡莉朝前方扇形範圍投擲苦無,造成 @Damage@ 魔法傷害。位於最遠技能範圍的敵人會受到 @SlowPercentage*100@% 緩速效果,持續 @SlowDuration@ 秒。

          達最大技能等級時,對小兵和野怪造成 @MinionDamage@ 傷害。" tr "Spell_AkaliR_BaseDamage" = "基礎傷害" tr "Spell_AkaliR_MaxDamage" = "最大傷害" tr "Spell_AkaliR_Name" = "無瑕追擊" tr "Spell_AkaliR_Summary" = "阿卡莉朝技能指向的位置衝刺,對擊中的目標造成傷害及緩速。重啟技能:阿卡莉再次朝技能指向的位置衝刺,對擊中的目標造成傷害。" tr "Spell_AkaliR_Tooltip" = "阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成短暫暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害。" tr "Spell_AkaliR_TooltipExtended" = "阿卡莉最多可以衝刺兩次:首次衝刺對擊中的目標造成 0.5 秒暈眩效果及 @Cast1Damage@ 物理傷害。阿卡莉可以在 @CooldownBetweenCasts@ 秒後再度衝刺。

          第二次衝刺則會穿刺目標,根據目標損失的生命造成 @Cast2DamageMin@ ~ @Cast2DamageMax@ 魔法傷害(目標損失生命為 @MaxExecuteThreshold*100@% 時達到最大傷害)。" tr "Spell_AkaliW_BaseDuration" = "基礎持續時間" tr "Spell_AkaliW_Cost" = "回復 @EnergyRestore@ 能量" tr "Spell_AkaliW_EnergyRestore" = "能量回復" tr "Spell_AkaliW_Name" = "暮光朦影" tr "Spell_AkaliW_Summary" = "阿卡莉製造一圈緩慢擴散的煙霧。阿卡莉位於煙霧內時會進入潛隱狀態,無法被敵方技能或攻擊指定,同時獲得額外跑速。攻擊或使用技能會使她短暫現形。" tr "Spell_AkaliW_Tooltip" = "阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧,持續 @BaseDuration@ 秒。

          穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時阿卡莉額外獲得 @Effect6Amount*100@% 跑速。

          進入或脫離 朦影 可延長此技能的持續時間。" tr "Spell_AkaliW_TooltipExtended" = "阿卡莉投擲煙霧彈,釋放一圈緩慢擴散的煙霧。穿過煙霧會使阿卡莉進入朦影,期間敵人將失去對她的視野,同時她會獲得 @Effect6Amount*100@% 跑速。

          暮光朦影可在場上持續存在 @BaseDuration@ 秒。進入或脫離朦影可使此技能的持續時間延長 3 秒。

          阿卡莉處於朦影內時,她會進入潛行狀態,並且無法被敵方的技能、攻擊指定,即使她因為攻擊或移動而現形時也不例外–防禦塔除外。" tr "Spell_AlistarE_Name" = "蠻牛之力" tr "Spell_AlistarE_Summary" = "亞歷斯塔踐踏周遭敵方單位,忽略單位碰撞。另外,傷害敵方英雄的話,他會獲得踐踏層數。層數疊滿時亞歷斯塔對敵方英雄的基本攻擊會造成額外魔法傷害,並暈眩他們。" tr "Spell_AlistarE_Tooltip" = "亞歷斯塔踐踏地面,忽略單位碰撞並於 @Effect3Amount@ 秒內對附近敵人造成@f1@ (+@f2@) 魔法傷害, 若衝擊波傷害到至少一個敵方英雄,亞歷斯塔會獲得一層 踐踏 層數。

          在擁有 @Effect5Amount@ 踐踏 層數時,亞歷斯塔下次對敵方英雄的基本攻擊,會造成額外 @f3@ 魔法傷害並暈眩 @Effect6Amount@ 秒。" tr "Spell_AlphaStrike_BonusMinionMonsterDamage" = "對野怪額外傷害" tr "Spell_AlphaStrike_Name" = "先聲奪人" tr "Spell_AlphaStrike_Summary" = "易大師快速穿越戰場對敵人造成傷害,對路徑上多個目標造成物理傷害,同時變得無法被標記。先聲奪人可以對野怪暴擊和造成額外物理傷害。普攻可以減少先聲奪人的冷卻時間。" tr "Spell_AlphaStrike_Tooltip" = "易大師變得無法被指定,穿越並快速地打擊他目標附近的敵人,在 @Effect8Amount@ 次打擊後對所有敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          先聲奪人可以觸發暴擊,造成 @f1@額外傷害。
          野怪會受到 @Effect3Amount@ 額外傷害。
          重複使用此技能會立刻造成 @FalloffMultiplier*100@% 傷害。
          普攻會減少先聲奪人的冷卻時間 @Effect7Amount@ 秒。

          " tr "Spell_AlphaStrike_TooltipSimple" = "變得無法被指定且快速地穿越至目標敵人旁,對目標及附近的敵人造成傷害。

          普攻將減少先聲奪人的冷卻時間。" tr "Spell_AmmoRecharge_As_Cooldown" = "@AmmoRechargeTime@ 秒冷卻時間" tr "Spell_AnnieE_Name" = "熔炎護盾" tr "Spell_AnnieE_Summary" = "提高安妮和泰貝爾的傷害減免效果,並對向安妮普攻的敵人造成傷害。" tr "Spell_AnnieE_Tooltip" = "安妮和泰貝爾獲得 @DamageReduction@% 傷害減免,持續 @ShieldDuration@ 秒。

          當護盾還存在時,攻擊他們的敵人每秒受到 @DamageReflection@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_AnnieQ_Name" = "瓦解怒焰" tr "Spell_AnnieQ_Summary" = "安妮對目標施放魔法火球造成可觀的傷害。如果目標死於瓦解怒焰的話,安妮會得到施展此技能消耗的魔力。" tr "Spell_AnnieQ_Tooltip" = "造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。如果目標死於瓦解怒焰的話,安妮會得到施展此技能消耗的魔力,並減少一半施展此技能的冷卻時間。" tr "Spell_AnnieR_Name" = "召喚:泰貝爾" tr "Spell_AnnieR_Summary" = "安妮將生命力注入泰貝爾的身軀裡。泰貝爾自烈焰中現形,對目標區域內全部的敵人造成傷害。泰貝爾攻擊時會持續傷害周圍的敵人。" tr "Spell_AnnieR_Tooltip" = "召喚泰貝爾,對區域內敵方造成 @InitialDamage@ (+@CharAbilityPower@) 魔法傷害。在接下來的 45 秒中,泰貝爾燃燒周圍的敵人,每秒造成 @AuraDamage@ (+@CharAbilityPower2@) 傷害,且普攻造成 @TibbersAttackDamage@ (+@TibbersAttackRatio@) 魔法傷害。安妮能夠透過重新啟動技能來控制泰貝爾。

          泰貝爾在:被召喚;安妮對敵方英雄觸發嗜火效果;安妮死亡時會 暴怒

          暴怒: 泰貝爾獲得 275% 攻速和 100% 跑速,在 3 秒內消退。" tr "Spell_AnnieW_Name" = "烈焰衝擊" tr "Spell_AnnieW_Summary" = "安妮向錐形區域施放一道烈焰,對面前全部的敵人造成傷害。" tr "Spell_AnnieW_Tooltip" = "向錐形區域施放一道烈焰,對面前全部的敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_AsheQ_Name" = "專注射擊" tr "Spell_AsheQ_Summary" = "艾希藉由攻擊疊加專注程度。 達到最大專注程度時,艾希可以消耗所有專注程度,使用專注射擊,暫時增加攻速並將普攻轉化為一連串的強力攻擊。" tr "Spell_AsheQ_Tooltip" = "被動:普攻獲得專注效果,持續 @Effect1Amount@ 秒,至多疊加 @Effect2Amount@ 次。疊加 @Effect2Amount@ 層時,可以消耗所有疊加,使用專注射擊。

          主動:在 @Effect3Amount@ 秒內,艾希獲得 @Effect4Amount@% 攻速,艾希的普通攻擊射出多重箭,造成 @f1@ 物理傷害。技能啟動時,無法獲得疊加。專注射擊也會產生冰霜射擊的效果" tr "Spell_AsheSpiritOfTheHawk_Name" = "鷹擊長空" tr "Spell_AsheSpiritOfTheHawk_Summary" = "艾希釋放獵鷹之靈進行偵查。" tr "Spell_AsheSpiritOfTheHawk_Tooltip" = "靈鷹振翅飛出,偵查經過的區域並提供該區域的視野 @Effect4Amount@ 秒。艾希最多可以儲存 2 個充能。

          若敵方英雄在未暴露視野的情況下因為受到鷹擊長空揭露而遭到擊殺的話,艾希將會獲得助攻。" tr "Spell_AspectOfTheCougar_Name" = "美洲獅" tr "Spell_AspectOfTheCougar_Summary" = "奈德麗變身為兇猛的美洲獅,變更為新的技能組。" tr "Spell_AspectOfTheCougar_Tooltip" = "人類形態: 奈德麗變身為兇猛的美洲獅,技能變更為擊倒、猛撲與揮擊。

          美洲獅形態: 奈德麗回復人類形態。處於人類形態時觸發 獵捕狀態 將會重置美洲獅形態的冷卻時間。" tr "Spell_AuraofDespair_Name" = "絕望" tr "Spell_AuraofDespair_Summary" = "周圍敵人陷入絕望,每秒損失相當於其最大生命一定百分比的生命,並刷新他們身上的詛咒。" tr "Spell_AuraofDespair_Tooltip" = "使用效果:阿姆姆發出慘烈的哭嚎,刷新周圍敵人身上的詛咒,每秒造成相當於 @Effect2Amount*2@ 加上 @Effect1Amount*2@ (+@CharAbilityPower@)% 目標最大生命的魔法傷害。" tr "Spell_AurelionSolE_Name" = "掠日彗星" tr "Spell_AurelionSolE_Summary" = "翱銳龍獸朝同一方向移動時,跑速大幅疊加,且能飛起一段很遠的距離。" tr "Spell_AurelionSolE_Tooltip" = "被動: 翱銳龍獸持續往同個方向移動時,獲得最多 @Effect2Amount@% 跑速。

          主動:往指定方向飛行 @Effect3Amount@ 單位距離。只有在脫離戰鬥時才能施放此技能。飛行時翱銳龍獸的視野能夠穿越地形,但也會被看見。

          受到英雄或防禦塔傷害時將會強制降落,並重置被動跑速。
          " tr "Spell_AurelionSolQ_Name" = "星湧" tr "Spell_AurelionSolQ_Summary" = "翱銳龍獸朝目標方向發射一顆超新星的核心,產生爆炸,在再次啟動或距離翱銳龍獸過遠時造成傷害並擊暈周圍敵人。" tr "Spell_AurelionSolQ_Tooltip" = "第一次點擊: 翱銳龍獸創造一顆超新星的核心,隨時間成長並給予他 @Effect2Amount@% 跑速。

          核心在達到翱銳龍獸的 最大軌跡 時會引爆,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並依照大小暈眩敵人 @Effect4Amount*.333@ 至 @Effect4Amount@ 秒。

          第二次點擊: 提前引爆核心。
          " tr "Spell_AurelionSolR_Name" = "光音" tr "Spell_AurelionSolR_Summary" = "翱銳龍獸朝目標方向射出一道星火,對所有擊中的敵方造成傷害並緩速。在爆炸範圍附近的敵方會被擊退至翱銳龍獸的環外。" tr "Spell_AurelionSolR_Tooltip" = "朝目標方向射出一道星火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並在 @Effect3Amount@ 秒內造成 @Effect2Amount@% 緩速效果。

          爆炸也會將敵人擊退至翱銳龍獸的 最大軌跡 外。
          " tr "Spell_AurelionSolW_Cost" = "@Cost@ 魔力加上每秒 @Effect3Amount@ 魔力" tr "Spell_AurelionSolW_Name" = "星體擴張" tr "Spell_AurelionSolW_Summary" = "翱銳龍獸將環繞的星體向外推,並加強他們造成的傷害。" tr "Spell_AurelionSolW_Tooltip" = "被動: 增加環繞星體 @Effect2Amount@ 基礎傷害。

          開啟: 翱銳龍獸的環繞星體進入 最大軌跡 並增加 @Effect1Amount@% 傷害,總共造成 @f1@ (+@f2@) 魔法傷害。
          " tr "Spell_AzirEWrapper_Name" = "護砂瞬身" tr "Spell_AzirEWrapper_Summary" = "阿祈爾短暫獲得一個護盾,並衝刺到一名砂漠禁軍旁。如果成功擊中一名敵方英雄,他將停止衝刺,同時立刻獲得一個砂漠禁軍充能。" tr "Spell_AzirEWrapper_Tooltip" = "阿祈爾施放一個護盾在自己身上,持續 @Effect6Amount@ 秒,最多阻擋 @Effect4Amount@ (+@CharAbilityPower2@) 傷害,同時衝向其中一名砂漠禁軍,對命中的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害。

          若阿祈爾成功命中一名敵方英雄,他將停止衝刺,並立刻儲備一個新的砂漠禁軍充能。" tr "Spell_AzirQWrapper_Name" = "砂影霸者" tr "Spell_AzirQWrapper_Summary" = "阿祈爾將所有砂漠禁軍放置到指定地點,砂漠禁軍將對所有經過的敵方目標造成魔法傷害並且造成緩速效果,持續 1 秒。" tr "Spell_AzirQWrapper_Tooltip" = "阿祈爾將所有 砂漠禁軍 放置到指定地點。砂漠禁軍 對行徑經過的所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並且緩速他們 @Effect2Amount*-100@% ,持續 1 秒。

          若敵方被多名 砂漠禁軍 撃中不會受到額外傷害。" tr "Spell_AzirR_Name" = "空砂防壁" tr "Spell_AzirR_Summary" = "阿祈爾召喚由砂漠禁軍所組成的障壁往前衝刺,擊退並對敵人造成傷害。" tr "Spell_AzirR_Tooltip" = "阿祈爾召喚一道由砂漠禁軍組成的障壁,其會向前推進,擊退敵人並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。禁軍將會以障壁的型態存在,持續 @Effect4Amount@ 秒。

          阿祈爾與其友軍可以自由穿越空砂防壁。

          空砂防壁並不會和阿祈爾的普攻或技能產生互動。" tr "Spell_AzirW_Name" = "砂漠禁軍" tr "Spell_AzirW_Summary" = "阿祈爾召喚砂漠禁軍來攻擊附近的目標,可以對禁軍範圍內的目標進行普攻,將對一直線上的敵人造成魔法傷害。砂漠禁軍讓阿祈爾和他的禁軍獲得攻速。" tr "Spell_AzirW_Tooltip" = "被動:阿祈爾獲得 @Effect3Amount*100@% 攻速。當阿祈爾擁有 @Effect6Amount@ 名以上的砂漠禁軍,他將額外獲得 @Effect7Amount*100@% 攻速,持續 @Effect8Amount@ 秒。

          主動:阿祈爾召喚一名砂漠禁軍,持續 @Effect1Amount@ 秒。 當阿祈爾對禁軍範圍內的敵人展開攻擊,禁軍會代替阿祈爾進行攻擊,對目標造成 @f2@ (+@CharAbilityPower@) 魔法傷害。其他敵人被禁軍的攻擊波及到的話則會承受 @f7@% 刺擊傷害。

          阿祈爾最多可以儲備 @MaxAmmo@ 個砂漠禁軍充能,每 @AmmoRechargeTime@ 秒產生一個新的充能。

          若目標同時被多名砂漠禁軍攻擊,首位禁軍之外的禁軍只會造成 @Effect9Amount@% 傷害。
          砂漠禁軍能夠攻擊阿祈爾普攻範圍之外的目標。
          砂漠禁軍位於敵方防禦塔附近時消失的速度將增為兩倍。
          " tr "Spell_BandageToss_Name" = "繃帶牽引" tr "Spell_BandageToss_Summary" = "阿姆姆向目標投擲粘稠的繃帶,將自己拉向目標,並對目標造成傷害和暈眩效果。" tr "Spell_BandageToss_Tooltip" = "向指定方向射出一條黏稠的繃帶,若擊中敵人,阿姆姆會將自己拉向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩目標 @Effect2Amount@ 秒。" tr "Spell_BardE_Name" = "奇幻旅程" tr "Spell_BardE_Summary" = "巴德開啟了一個單向的奇幻通道,友軍和敵方都可以穿越。" tr "Spell_BardE_Tooltip" = "巴德開啟了一個單向的奇幻通道,友軍和敵方都可以點擊使用。穿越通道時,友軍會較敵方快 @Effect2Amount@% 。

          在 @Effect1Amount@ 秒後,通道消失。
          " tr "Spell_BardQ_Name" = "宇宙制約" tr "Spell_BardQ_Summary" = "巴德朝指定方向造成衝擊波,緩速第一個敵人,並持續前進。若衝擊波撞擊牆壁,則第一個目標受到暈眩;若擊中第二個目標,則兩者同時暈眩。" tr "Spell_BardQ_Tooltip" = "巴德發射能量箭,對一或兩個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 第一個目標受到 @Effect3Amount@% 緩速持續 @Effect4Amount@ 秒。

          如果能量箭命中另一個目標或撞擊牆壁,被攻擊的目標會暈眩 @Effect2Amount@ 秒。
          " tr "Spell_BardR_Name" = "凝滯命域" tr "Spell_BardR_Summary" = "巴德朝指定區域放射精靈能量,使所有單位陷入凝滯狀態一小段時間。" tr "Spell_BardR_Tooltip" = "巴德對目標區域射出魔法能量,使所有英雄、小兵、野怪、防禦塔進入凝滯狀態,無法被指定、行動,持續 @RStasisDuration@ 秒。

          史詩級野怪也會受到影響。" tr "Spell_BardW_Name" = "守望神龕" tr "Spell_BardW_Summary" = "在指定地點放置有治療能力的守望神龕,在隊友觸碰使用後消失。" tr "Spell_BardW_Tooltip" = "巴德召喚守護神龕,能立即回復 @Effect5Amount@ (+@CharAbilityPower@) 生命,神龕累積 10 秒後,最多回復 @Effect6Amount@ (+@CharAbilityPower2@) 生命。神龕同時提供 @Effect1Amount@% 額外移動速度,持續 @Effect2Amount@ 秒。

          巴德最多能同時維持 @Effect3Amount@ 個神龕,神龕會一直持續,直到友軍使用或敵方破壞。

          存在神龕: @f1@ / @f2@
          " tr "Spell_BlindingDart_Name" = "致盲吹箭" tr "Spell_BlindingDart_Summary" = "使用強烈的毒液攻擊敵人的雙眼,造成傷害和短暫的致盲效果。" tr "Spell_BlindingDart_Tooltip" = "造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害和短暫的致盲效果,持續 @Effect2Amount@ 秒。" tr "Spell_BlindMonkEOne_Name" = "狂風暴雨 / 分筋錯骨" tr "Spell_BlindMonkEOne_Summary" = "狂風暴雨:李星打擊地面,送出一道震波,對目標造成魔法傷害並顯示其位置。如果狂風暴雨擊中敵人,李星可以在接下來 3 秒內施展分筋錯骨。
          分筋錯骨:李星對受到狂風暴雨攻擊的周圍敵人施展分筋錯骨,降低其跑速,持續 4 秒。跑速會在效果持續期間逐漸回復。" tr "Spell_BlindMonkEOne_Tooltip" = "狂風暴雨:李星重擊地面,引起一道震波並造成 @Effect1Amount@ (+@CharBonusPhysical@) 魔法傷害。如果狂風暴雨命中敵人,李星可以在接下來 @Effect6Amount@ 秒內發動分筋錯骨。

          分筋錯骨: 李星擊碎周圍遭到狂風暴雨命中目標的肋骨,降低 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒,跑速會在效果持續時間內逐漸恢復。" tr "Spell_BlindMonkQOne_Name" = "虎嘯龍吟 / 震驚百里" tr "Spell_BlindMonkQOne_Summary" = "虎嘯龍吟:李星發出梵音尋找敵人,對被音波擊中的首位敵人造成物理傷害。如果虎嘯龍吟擊中敵人,李星可以在接下來 3 秒內使出震驚百里。
          震驚百里:李星衝向被梵音擊中的敵人,根據目標已損失的生命造成物理傷害。" tr "Spell_BlindMonkQOne_Tooltip" = "虎嘯龍吟:李星流散出陣陣梵音尋找敵人,對第一個碰觸到的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並獲得目標 真視 視野。如果虎嘯龍吟命中敵人,李星可以在接下來 @Effect7Amount@ 秒內發動震驚百里。

          震驚百里:李星衝向被虎嘯龍吟命中的敵人,根據目標已損失的生命造成 @Effect2Amount@ (+@CharBonusPhysical@) ~ @Effect3Amount@ (+@CharBonusPhysical2@)物理傷害。" tr "Spell_BlindMonkRKick_Name" = "神龍擺尾" tr "Spell_BlindMonkRKick_Summary" = "李星使用強力迴旋踢把目標往後踢,對目標造成物理傷害,同時所有被撞擊到的敵方單位會在短時間內被撞擊至空中。這招是由英雄聯盟的傳奇武聖 Jesse Perring 親授,不過李星的火候不足,無法把對手踢出地圖。" tr "Spell_BlindMonkRKick_Tooltip" = "李星使用強力的迴旋踢將敵人往後踢,造成 @Damage@ 物理傷害。

          目標會被擊飛至空中一段時間,期間對碰撞到的所有敵人造成 @Damage@ 加上相當於 @PercentHPCarryThrough@% 初始目標額外生命的物理傷害。" tr "Spell_BlindMonkWOne_Name" = "鐵璧金身 / 易筋洗髓" tr "Spell_BlindMonkWOne_Summary" = "鐵璧金身:李星衝向一名目標友方單位,在自己身上附加護盾。若目標為英雄,其也會獲得護盾。使用鐵壁金身後,李星可以在接下來 3 秒內接著使出易筋洗髓。
          易筋洗髓:李星接受過嚴格的肉體訓練,使他在戰鬥中更為強健。李星於 4 秒內獲得普攻吸血及技能吸血。" tr "Spell_BlindMonkWOne_Tooltip" = "鐵壁金身:李星衝向目標友軍,若該目標為英雄,則李星與該名友軍身上將會產生護盾,護盾可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect3Amount@ 秒,且鐵壁金身的冷卻時間降低 @Effect6Amount*100@%。 發動鐵壁金身後,李星可以在接下來 @Effect9Amount@ 秒內施展易筋洗髓。

          易筋洗髓:獲得 @Effect2Amount@% 普攻吸血和技能吸血,持續 @Effect8Amount@ 秒。" tr "Spell_BrandE_Name" = "天火燎原" tr "Spell_BrandE_Summary" = "布蘭德在目標身上引爆天火,並造成魔法傷害。若目標身上帶有烈炎標記,天火將擴散至周圍敵人。" tr "Spell_BrandE_Tooltip" = "布蘭德在目標身上引爆天火,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,天火將擴散至周圍敵人。" tr "Spell_BrandQ_Name" = "火焰烙印" tr "Spell_BrandQ_Summary" = "布蘭德發射一團火球,並對目標造成魔法傷害。若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。" tr "Spell_BrandQ_Tooltip" = "布蘭德發射一團火球,並對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,火球將會暈眩目標 1.5 秒。 " tr "Spell_BrandR_Name" = "末日熔岩" tr "Spell_BrandR_Summary" = "布蘭德釋放毀滅性的岩漿,其會在敵人之間彈跳,每次彈跳均對目標造成魔法傷害,最多彈跳 5 次。岩漿會優先鎖定身上的烈炎標記即將疊加至最大層的目標。若目標身上帶有烈炎標記,岩漿將短暫緩速他們。" tr "Spell_BrandR_Tooltip" = "布蘭德釋放出毀滅性的岩漿,在敵人之間彈跳,造成 @TotalDamage@ 魔法傷害,最多彈跳 5 次。此技能下次的彈跳對象將以烈炎標記疊加最多層的敵方英雄為優先。

          烈炎標記: 此技能會短暫降低目標 @SlowAmount@% 跑速。" tr "Spell_BrandW_Name" = "煉獄風暴" tr "Spell_BrandW_Summary" = "布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成魔法傷害。若目標身上帶有烈炎標記,其將額外承受 25% 傷害。" tr "Spell_BrandW_Tooltip" = "布蘭德對準目標區域,短暫延遲後創造煉獄風暴,對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          烈炎標記:若目標身上帶有烈炎標記,其將額外承受 25% 傷害。" tr "Spell_BraumE_Name" = "雄心重盾" tr "Spell_BraumE_Summary" = "布郎姆朝目標方向舉起盾牌數秒,攔截所有朝布郎姆襲來的遠程火力並使其集火在他身上。盾牌可完全阻擋第一個攻擊的傷害,並減少接下來攻擊的傷害。" tr "Spell_BraumE_Tooltip" = "布郎姆替身後友軍抵擋攻擊,並減少承受的傷害。
          布郎姆朝目標方向舉起盾牌 @Effect2Amount@ 秒,完全抵銷敵方下一次攻擊的傷害,並使後續攻擊的傷害降低 @Effect3Amount@%。

          布郎姆攔截所有遠程火力,使所有攻擊集火在他身上

          技能發動期間布郎姆獲得 @Effect4Amount@% 跑速。" tr "Spell_BraumQ_Name" = "凜冬衝擊" tr "Spell_BraumQ_Summary" = "布郎姆朝前方擊出一塊冰石,對命中的目標造成魔法傷害和緩速效果。

          附加一層震盪冰封效果。" tr "Spell_BraumQ_Tooltip" = "布郎姆朝前方擊出一塊冰石,對首位命中的敵人造成 @Effect1Amount@ (+@f1@) [布郎姆最大生命的 2.5%] 魔法傷害,並使其跑速降低 @Effect2Amount@%,效果會在接下來 @Effect5Amount@ 秒內逐漸消退。

          附加一層震盪冰封效果。" tr "Spell_BraumRWrapper_Name" = "冰河裂隙" tr "Spell_BraumRWrapper_Summary" = "布郎姆用盾牌猛擊地面,擊飛周圍和前方一直線上的敵人。留在地面的裂隙會使行經的敵人緩速。" tr "Spell_BraumRWrapper_Tooltip" = "布郎姆重擊地面,擊飛一直線上的敵人並且留下一個極寒裂隙,會緩速敵人。接下來的 @SlowZoneDuration@ 秒,進入冰河裂隙的敵人將會被冰霜影響,緩速 @MoveSpeedMod@%。

          被擊中敵人將會受到 @TotalDamage@ 魔法傷害。第一個被擊飛的目標將會滯空 @FirstKnockupDuration@ 秒,次要目標僅會短暫被擊飛。" tr "Spell_BraumW_Name" = "壁壘守護" tr "Spell_BraumW_Summary" = "布郎姆躍至周圍一名友方英雄或小兵身旁。落地後布郎姆和該名友軍獲得物理防禦和魔法防禦加成,持續數秒。" tr "Spell_BraumW_Tooltip" = "布郎姆躍至周圍一名友方英雄或小兵身旁。

          落地後布郎姆和該名友軍獲得 @f3@ 物理防禦和 @f4@ 魔法防禦 (@Effect4Amount@ 加上 @Effect3Amount@% 布郎姆自身的額外物理防禦/魔法防禦),持續 @Effect1Amount@ 秒。" tr "Spell_Bushwhack_Name" = "叢林伏擊 / 猛撲" tr "Spell_Bushwhack_Summary" = "人類形態:奈德麗放置一個陷阱對敵人造成傷害,同時顯示目標的行蹤 4 秒。美洲獅形態:奈德麗向前突進,在落地的一瞬間造成少量傷害。" tr "Spell_Bushwhack_Tooltip" = "人類形態: 奈德麗放置一個持續 2 分鐘的潛隱陷阱。陷阱會在敵人碰到時觸發,揭露目標位置並對其在 4 秒內造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          可以一次觸發 @f4@ 個陷阱。(可放置的最大陷阱數會在等級 6/11/16 時增加)

          美洲獅形態: 奈德麗向目標方向撲擊,對周圍的敵人造成傷害。" tr "Spell_Bushwhack_TrapCooldown" = "陷阱冷卻時間" tr "Spell_Bushwhack_TrapCost" = "陷阱消耗魔力" tr "Spell_CaitlynAceintheHole_Summary" = "凱特琳花費時間準備一發完美射擊,可對遠距離的單一目標造成物理傷害。敵方英雄可為他的盟友攔截下子彈。" tr "Spell_CaitlynAceintheHole_Tooltip" = "凱特琳花費時間準備一發完美射擊,可對在距離 @CastRange@ 以內的英雄造成 @RTotalDamage@ 物理傷害,但敵方英雄可站在射擊路徑上,幫目標擋子彈。

          技能發動期間,凱特琳獲得目標 真視 視野。" tr "Spell_CaitlynEntrapment_Name" = "九零式獵網" tr "Spell_CaitlynEntrapment_Summary" = "凱特琳發射很重的鐵網來緩速目標。強大的後座力會讓凱特琳往後退。" tr "Spell_CaitlynEntrapment_Tooltip" = "射出一個獵網使凱特琳向後彈跳,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速第一個命中的敵人 @Effect3Amount@% ,持續 @Effect2Amount@ 秒。" tr "Spell_CaitlynPiltoverPeacemaker_Name" = "鎮暴射擊" tr "Spell_CaitlynPiltoverPeacemaker_Summary" = "凱特琳瞄準後 1 秒發射穿透性射擊,造成物理傷害。(穿透後傷害遞減)。" tr "Spell_CaitlynPiltoverPeacemaker_Tooltip" = "瞄準 @Effect4Amount@ 秒後發射狹窄的穿透性射擊,造成 @Effect1Amount@ (+@f1@) 物理傷害。命中敵人時,子彈展開,對接下來的目標減少@Effect2Amount@%造成傷害。

          對被陷阱揭露的目標造成 100% 傷害。" tr "Spell_CaitlynYordleTrap_Name" = "捕獲陷阱" tr "Spell_CaitlynYordleTrap_Summary" = "凱特琳設置陷阱來捕捉狡猾的約德爾人,對所有英雄有效。當敵人踩到時,將無法移動 1.5 秒,並且暴露出他的位置一小段時間。" tr "Spell_CaitlynYordleTrap_Tooltip" = "放置一個陷阱,敵方英雄踩到時會無法行動,持續 @Effect6Amount@ 秒,並獲得目標 真視 視野,持續一段時間。

          陷阱將存在 @Effect3Amount@ 秒,最多可同時啟動 @Effect5Amount@ 個陷阱。

          踩到陷阱的敵人被爆頭射擊時,將受到 @Effect2Amount@% (+@f1@) 額外傷害。" tr "Spell_CamilleE_Name" = "鋼鐵鉤射" tr "Spell_CamilleE_Summary" = "卡蜜兒將自身拉向地形物,接著朝敵人俯衝。落地後躍起並擊飛敵方英雄。" tr "Spell_CamilleE_Tooltip" = "首次施放:朝地形物發射鉤子,並將自身拉往地形物。接下來有 1 秒的時間可以重啟此技能。

          第二次施放:卡蜜兒從地形物躍下,撞擊到首位敵方英雄後落地,對目標造成 @Effect3Amount@ (+@f1@) 物理傷害,同時對周圍敵方英雄造成暈眩效果,持續 @Effect1Amount@ 秒。往敵方英雄的位置俯衝技能範圍或增加一倍,並在命中目標後獲得 @Effect2Amount*100@% 攻速,持續 @Effect5Amount@ 秒。" tr "Spell_CamilleQ_Name" = "精密解剖" tr "Spell_CamilleQ_Summary" = "卡蜜兒的下次普攻造成額外傷害並獲得額外跑速。此技能可於一段時間之後重啟,若兩次技能間的時間達一定長度,卡蜜兒第二次技能造成的額外傷害將大幅提升。" tr "Spell_CamilleQ_Tooltip" = "卡蜜兒的下次普攻額外造成 @f1@ 物理傷害並提升 @Effect4Amount*100@% 跑速,持續 @Effect5Amount@ 秒。接下來 @Effect10Amount@ 秒內可無消耗重啟技能。

          若兩次攻擊之間的間隔時間達 @Effect1Amount@ 秒,第二次攻擊的額外傷害將提升 @Effect8Amount*100@% 至 @f2@,且 @f3@% 的傷害會轉換成真實傷害。

          精密解剖 無法觸發暴擊。" tr "Spell_CamilleR_Name" = "海克斯晶體結界" tr "Spell_CamilleR_Summary" = "卡蜜兒跳向目標敵方英雄並將其禁錮在結界內,她對目標的普攻會造成額外魔法傷害。" tr "Spell_CamilleR_Tooltip" = "卡蜜兒短暫變為無法指定的目標,跳向一位敵方英雄中斷其施法並將其禁錮在結界內,敵方英雄無法藉由任何方式脫離結界,結界持續 @RDuration@ 秒。其他鄰近敵人則會被擊退至結界外。卡蜜兒對被困住的敵方英雄的普攻可額外造成 @ROnHitDamage@ 加上相當於目標 @RPercentCurrentHPDamage@% 當前生命的魔法傷害。

          海克斯晶體結界 會在卡蜜兒脫離結界時自動解除。" tr "Spell_CamilleW_Name" = "刀光掠影" tr "Spell_CamilleW_Summary" = "卡蜜兒經過短暫延遲後向前方錐形範圍發射一道衝擊波,造成傷害。刀光掠影會大幅緩速位於技能範圍後半部的敵人,並造成額外傷害,且治療卡蜜兒。" tr "Spell_CamilleW_Tooltip" = "卡蜜兒匯聚能量,並向前方發射衝擊波,對所有命中目標造成 @Effect1Amount@ (+@f1@) 物理傷害。

          命中目標若位於技能範圍後半部,將被緩速 @Effect4Amount@%,其效果會在@Effect2Amount@ 秒內減弱。此外,刀光掠影對位於後半部的目標造成相當於其 @Effect5Amount*100@% (+@f2@%) 最大生命的額外物理傷害。過程中,若卡蜜兒對敵方英雄造成傷害,其將回復相當於 @Effect9Amount@% 此額外傷害的生命。

          刀光掠影 對非史詩級野怪僅造成 @Effect8Amount@% 傷害。" tr "Spell_CarpetBomb_Name" = "女武神特攻" tr "Spell_CarpetBomb_Summary" = "庫奇俯衝突襲目標區域,丟下炸彈,留下一條火焰與死亡之路。" tr "Spell_CarpetBomb_Tooltip" = "主動: 庫奇短距離飛行,留下一條火焰之路,對路徑上的目標造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          炸彈快遞: 庫奇長距離飛行,丟下炸彈並擊退敵人,留下一條持續 5 秒的火焰之路,對路徑上的目標造成 @Effect2Amount@% 緩速以及每秒 @f1@ (+@f2@) (+@CharAbilityPower2@) 魔法傷害。" tr "Spell_CassiopeiaE_Name" = "雙生毒牙" tr "Spell_CassiopeiaE_Summary" = "卡莎碧雅施放技能時會提高傷害、使敵方中毒並回復造成傷害特定百分比的生命。如果目標死於此次攻擊,則卡莎碧雅回復魔力。" tr "Spell_CassiopeiaE_Tooltip" = "對目標敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。如果目標死於雙生毒牙或在對戰中死亡,卡莎碧雅回復 @Cost@ 魔力。

          若敵人 在中毒的狀態下 被雙生毒牙攻擊,將受到 @Effect1Amount@ (+@CharAbilityPower2@) 額外魔法傷害。卡莎碧雅回復 @f4@ (+@f2@) 生命。" tr "Spell_CassiopeiaQ_Name" = "毒霧爆擊" tr "Spell_CassiopeiaQ_Summary" = "卡莎碧雅在區域內施放高傷害的延遲性劇毒,擊中敵方英雄後可提升自身跑速。" tr "Spell_CassiopeiaQ_Tooltip" = "在範圍區域內對敵人投射 致命毒液。如擊中英雄,卡莎碧雅獲得 @Effect3Amount@% 跑速,在 @Effect4Amount@ 秒內消退。

          致命毒液 在 @Effect2Amount@ 秒內造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_CassiopeiaR_Name" = "石化凝視" tr "Spell_CassiopeiaR_Summary" = "卡莎碧雅的雙眼施放出一個帶有魔法的能量漩渦,可暈眩面朝她的敵人、降低背向她的敵人的跑速。" tr "Spell_CassiopeiaR_Tooltip" = "卡莎碧雅對她面前的敵人造成 @RDamage@ 魔法傷害。面向她的敵人將被石化及暈眩 @RCCDuration@ 秒,背向她的敵人將降低 @RSlowPercent@% 跑速。" tr "Spell_CassiopeiaW_Name" = "劇毒瘴氣" tr "Spell_CassiopeiaW_Summary" = "卡莎碧雅施放一團毒雲,穿過其中的敵人將中毒並緩速。範圍內的敵人無法使用任何移動或位移技能。" tr "Spell_CassiopeiaW_Tooltip" = "卡莎碧雅施放一個弧狀的毒雲,持續 @Effect4Amount@ 秒

          此技能將會折磨並 衰弱敵人,緩速敵人 @Effect2Amount@% ,效果持續消退,無法使用任何移動或位移技能。此外敵人每秒受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          劇毒瘴氣無法近身施放。" tr "Spell_ChronoShift_Name" = "時光倒流" tr "Spell_ChronoShift_Summary" = "極靈對我方英雄施放時光結界,若目標死亡,則時光倒流,救活目標。" tr "Spell_ChronoShift_Tooltip" = "極靈對友軍目標釋放一個保護性法術符文,持續 @RDuration@ 秒。若目標受到致死傷害,則將目標時光倒流到受傷之前,並回復其 @RTotalHeal@ 點生命。" tr "Spell_CorkiR_MissileRechargeTime" = "火箭填充時間" tr "Spell_Cost_Empty" = " " tr "Spell_Cost_Mana_per_Second" = "每秒消耗 @Cost@ 魔力" tr "Spell_Cost_NoCost" = "無消耗" tr "Spell_Cost_PerSecond" = "每秒 @Cost@ @AbilityResourceName@ " tr "Spell_Crowstorm_Name" = "群鴉風暴" tr "Spell_Crowstorm_Summary" = "一群烏鴉聚集到費德提克身邊,對範圍內敵人每秒造成傷害。" tr "Spell_Crowstorm_Tooltip" = "費德提克詠唱 @ChannelTime@ 秒後傳送至目標位置,召喚一群烏鴉圍繞在他的身邊,每秒對範圍內敵方單位造成 @DamagePerSecond@ (+@CharAbilityPower@) 魔法傷害。

          技能持續 @Duration@ 秒,一共可造成 @TotalDamage@ 魔法傷害。" tr "Spell_Crystallize_Name" = "寒冰屏障" tr "Spell_Crystallize_Summary" = "冰晶鳳凰利用空氣中的濕氣,召喚出一道不可穿越的冰之牆來阻擋她的敵人。該牆持續很短一段時間後就會融化。" tr "Spell_Crystallize_Tooltip" = "艾妮維亞聚集空氣中的水分製造一堵寬度 @Effect2Amount@ 的冰牆阻擋敵人的行動, @Effect1Amount@ 秒後溶化。" tr "Spell_CurseoftheSadMummy_Name" = "木乃伊之咒" tr "Spell_CurseoftheSadMummy_Summary" = "阿姆姆用繃帶將附近敵方單位通通纏住,對目標造成傷害,使其無法攻擊或移動,並在他們身上附加詛咒。" tr "Spell_CurseoftheSadMummy_Tooltip" = "阿姆姆用繃帶將周圍敵方單位全部纏住,造成 @RCalculatedDamage@ 魔法傷害,並使目標身上附帶詛咒。被繃帶纏住的目標無法攻擊或移動,持續 @RDuration@ 秒。" tr "Spell_DariusE_Name" = "索魂奪命" tr "Spell_DariusE_PercentageArmorPenetration" = "百分比物理穿透" tr "Spell_DariusE_Summary" = "達瑞斯打磨他的斧頭,造成的物理傷害可以無視目標比例的物理防禦。主動使用技能時,達瑞斯用斧頭將敵人拉到他的身邊。" tr "Spell_DariusE_Tooltip" = "被動: 達瑞斯獲得 @Effect1Amount@% 物理穿透。

          主動: 達瑞斯將前方所有敵人拉向自己,並造成 @Effect2Amount@% 緩速,持續 @Effect3Amount@ 秒。" tr "Spell_DariusE_TooltipSimple" = "被動:獲得 @Effect1Amount@% 物理穿透。

          主動:將敵人拉向達瑞斯。" tr "Spell_DariusQ_Name" = "毀滅風暴" tr "Spell_DariusQ_Summary" = "達瑞斯揮舞他的斧頭造成致命旋風。受到斧刃攻擊的敵人將會比被斧柄攻擊受到更多的傷害。達瑞斯可透過斧刃命中英雄獲得治療效果。" tr "Spell_DariusQ_Tooltip" = "短暫的延遲後,達瑞斯揮舞他的斧頭,對周遭敵人造成傷害。遭斧刃撃中的敵人受到 @Effect2Amount@ (+@f1@) 物理傷害。遭斧柄擊中的敵人則受到 @Effect6Amount@% 傷害(不會疊加絞喉效果)。

          斧刃每擊中一個敵方英雄,達瑞斯回復 @Effect5Amount@% 失去生命 (最大治療量:@Effect7Amount@%)。" tr "Spell_DariusQ_TooltipSimple" = "達瑞斯在附近的敵人間揮舞著他的斧頭並傷害他們。

          被斧刃擊中的敵人會受到更多的傷害並且治癒達瑞斯。" tr "Spell_DariusR_Name" = "諾克薩斯斷頭台" tr "Spell_DariusR_Summary" = "跳躍至敵方英雄的身上,給予目標致命的一擊,直接造成真實傷害。目標身上每累加一層絞喉效果,可以再造成額外的傷害。如果目標遭到諾克薩斯斷頭台擊殺的話,暫時返還所有冷卻時間。" tr "Spell_DariusR_Tooltip" = "跳躍至敵方英雄的身上,給予目標致命的一擊,造成 @Damage@ 真實傷害。目標身上每疊加一層絞喉效果,可以再額外造成 @RDamagePercentPerHemoStack*100@% 傷害。

          最大傷害: @MaximumDamage@

          若諾克薩斯斷頭台擊殺目標,@RRecastDuration@ 秒內可無消耗再次施放。

          達到等級 3 時,諾克薩斯斷頭台將會 解鎖 - 不再需要消耗魔力,且冷卻時間將整個重置。" tr "Spell_DariusR_TooltipSimple" = "嘗試處決目標。如果成功處決,其冷卻時間將刷新。

          將根據絞喉的疊層來造成更多的傷害。" tr "Spell_DariusW_Name" = "殘廢打擊" tr "Spell_DariusW_Summary" = "達瑞斯的下一次攻擊直接命中要害。當血流不止時,他們的移動速度會變慢。" tr "Spell_DariusW_Tooltip" = "達瑞斯下一次的普通攻擊造成 @f1@ 物理傷害並緩速目標 @Effect2Amount@% 持續 @Effect5Amount@ 秒。

          如撃殺目標,殘廢打擊會回復消耗魔力,並返還 @Effect3Amount@% 冷卻時間。" tr "Spell_DariusW_TooltipSimple" = "達瑞斯下次的普攻傷害將提高且緩速敵人。" tr "Spell_Deceive_Name" = "欺詐魔術" tr "Spell_Deceive_Summary" = "薩科進入潛隱狀態並瞬移至目標地點。

          他在潛隱狀態下的首次普攻將被強化,造成額外傷害並縮減詐欺魔術的冷卻時間。" tr "Spell_Deceive_Tooltip" = "薩科瞬移到目標區域並進入 潛隱 狀態,持續 @Effect3Amount@ 秒。薩科使用幻象或是驚嚇魔盒時依然會維持 潛隱 狀態。

          他在 潛隱 狀態下的下一次普攻將額外造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@)物理傷害並縮減 @f3@ 秒欺詐魔術的冷卻時間。

          潛行-潛隱:薩科只會被周遭敵方防禦塔或是 真視 效果發現。" tr "Spell_Default_Cooldown" = "@Cooldown@ 秒冷卻時間" tr "Spell_Default_Cost" = "@Cost@ @AbilityResourceName@" tr "Spell_Default_ExtendedBelowLine" = "" tr "Spell_Default_TooltipExtended" = "@keyTooltip@" tr "Spell_Default_TooltipSimple" = "@keyTooltip@" tr "Spell_DefensiveBallCurl_Name" = "尖刺防禦" tr "Spell_DefensiveBallCurl_Summary" = "拉姆斯進入防禦狀態,大幅提升物理防禦和魔法防禦,強化錐刺甲殼的傷害,並反彈敵人對他的普攻傷害,但是這段期間他的跑速會降低。" tr "Spell_DefensiveBallCurl_Tooltip" = "拉姆斯進入防禦狀態,最多持續 @Effect3Amount@ 秒,這段期間牠將提升 @Effect1Amount@ 加上 @Effect6Amount@% (@f1@)物理防禦、@Effect8Amount@ 加上 @Effect7Amount@% (@f2@)魔法防禦,同時降低 @Effect5Amount@% 跑速。

          這段期間拉姆斯的錐刺甲殼會造成 @Effect4Amount@% 傷害並將相同傷害反彈至對拉姆斯進行普攻的敵人。

          可以重啟技能來解除效果並使尖刺防禦進入冷卻。
          尖刺防禦發動時會中斷動力衝刺並使其進入冷卻。
          " tr "Spell_Drain_Name" = "生命汲取" tr "Spell_Drain_Summary" = "費德提克偷取敵人的生命能量,造成傷害同時治療自己。" tr "Spell_Drain_Tooltip" = "費德提克製造一條鏈結在敵人身上並汲取其生命,同時獲得目標真視視野,每秒造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並轉換其 @Effect3Amount@% 傷害至費德提克的生命。

          生命汲取的持續時間為 @Effect4Amount@ 秒,期間一共造成 @f1@ (+@f2@) 傷害。

          生命汲取 若中途成功擊殺目標,將返還其冷卻時間,返還的時間相當於此技能的剩餘持續時間。" tr "Spell_DravenDoubleShot_Name" = "給我閃!" tr "Spell_DravenDoubleShot_Summary" = "達瑞文擲出他的斧頭,對目標造成物理傷害並將其擊向側邊。被擊中的目標會有緩速效果。" tr "Spell_DravenDoubleShot_Tooltip" = "達瑞文擲出他的斧頭,對目標造成 @Effect1Amount@ (+@f1@) 物理傷害並將其擊退至一側。被擊中的目標會有 @Effect2Amount@% 的緩速效果,持續 @Effect3Amount@ 秒。" tr "Spell_DravenFury_Name" = "好戲上場" tr "Spell_DravenFury_Summary" = "達瑞文獲得移動速度和攻擊速度。增加跑速的效果會在持續時間內遞減。如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。" tr "Spell_DravenFury_Tooltip" = "達瑞文獲得 @Effect2Amount@% 的移動速度,持續 @Effect3Amount@ 秒,並增加 @Effect4Amount@% 的攻擊速度,持續 @Effect5Amount@ 秒。增加跑速的效果會在持續時間內遞減。

          如果接到迴旋飛斧,好戲上場的冷卻時間會刷新。" tr "Spell_DravenPassive_Name" = "瑞文聯盟" tr "Spell_DravenPassive_Summary" = "當達瑞文接住迴旋飛斧、擊殺士兵和野怪或破壞防禦塔時將會獲得粉絲的偶像崇拜,擊殺敵方英雄讓達瑞文根據他獲得多少偶像崇拜來得到額外的金錢。" tr "Spell_DravenPassive_Tooltip" = "達瑞文在接住迴旋飛斧或是擊殺士兵、野怪或防禦塔時獲得 1 層偶像疊層。連續擊殺 6 隻士兵且未漏接飛斧時將獲得額外 2 層疊層。

          達瑞文擊殺一名敵方英雄時額外獲得 @PassiveGoldBase@ 金錢,並消耗身上的偶像疊層,每層疊層提供 @PassiveGoldPerStack@ 金錢。

          達瑞文死亡後將失去 @PercentOfStacksLost@% 偶像疊層。

          已獲得金錢總數:@DravenPassiveGoldEarned@
          最高獎勵:@DravenPassiveHighestBounty@
          " tr "Spell_DravenRCast_Name" = "迴轉死神" tr "Spell_DravenRCast_Summary" = "達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成物理傷害。迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低,在斧頭轉回來的過程中傷害遞減會重置。" tr "Spell_DravenRCast_Tooltip" = "達瑞文猛烈的擲出兩把巨大的斧頭,對每一個擊中的單位造成 @RCalculatedDamage@ 物理傷害。

          迴轉死神的斧頭會緩慢地迴轉回來,或在擊中一個敵方英雄後轉回來。達瑞文可以再度啟動這個技能使斧頭提早迴轉。每額外擊中一個單位時傷害會降低 @RDamageReductionPerHit*100@% (最低 @RMinDamagePercent@%) 在斧頭轉回來的過程中傷害遞減會重置。" tr "Spell_DravenSpinning_Name" = "迴旋飛斧" tr "Spell_DravenSpinning_Summary" = "達瑞文的下一次攻擊造成額外的物理傷害。這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。達瑞文可以同時擊出兩把迴旋飛斧。" tr "Spell_DravenSpinning_Tooltip" = "達瑞文的下次攻擊造成 @f1@ 額外物理傷害。此額外物理傷害相當於 @Effect5Amount@ 加上達瑞文自身 @Effect2Amount@% 額外物理攻擊。

          這把斧頭會在擊中目標後彈向空中,如果達瑞文接到它的話,就可以直接自動準備下一發迴旋飛斧。

          達瑞文可以同時擁有兩把迴旋飛斧。" tr "Spell_EkkoE_Name" = "相位轉移" tr "Spell_EkkoE_Summary" = "艾克在驅動-Z 充能時用翻滾閃躲,他的下次攻擊造成額外傷害並瞬移至目標旁邊。" tr "Spell_EkkoE_Tooltip" = "艾克朝目標方向衝刺,下次普攻造成 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害並瞬間移至目標旁邊。" tr "Spell_EkkoQ_Name" = "時光樞紐" tr "Spell_EkkoQ_Summary" = "艾克往目標方向投擲一枚手榴彈,當擊中英雄時,此裝置展開一個時光力場,緩速並造成傷害力場內敵人。片刻後,裝置會合起並回到艾克身邊,對路徑上所有敵方目標造成傷害。" tr "Spell_EkkoQ_Tooltip" = "艾克丟出一個裝置,對穿過目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。在擊中第一個英雄時展開成一個緩速力場,造成 @Effect2Amount*-100@% 緩速。短暫延遲後,裝置返回艾克,對穿過單位造成 @Effect3Amount@ (+@CharAbilityPower2@) 魔法傷害。" tr "Spell_EkkoR_Name" = "計時開始" tr "Spell_EkkoR_Summary" = "艾克打破時間軸,變為無法指定的目標並倒回至更好的時間點。艾克回到數秒前的位置並回復部分期間受到的傷害。艾克出現時對附近敵人造成巨大傷害。" tr "Spell_EkkoR_Tooltip" = "艾克讓時光倒流,短暫地變得無敵且無法被指定,他會傳送到 4 秒前所在的地點並對附近單位造成 @TotalDamage@ 魔法傷害。除此之外,艾克回復 @TotalBaseHeal@ 生命,在前 4 秒內他每失去 1% 生命,回復量增加 @PercentHealAmpPerPercentMissingHealth@%。" tr "Spell_EkkoW_Name" = "時空攔截" tr "Spell_EkkoW_Summary" = "艾克分開時間軸,創造一個在數秒後會緩速範圍內敵人的力場。若艾克進入力場,他立即獲得護盾並引爆力場,造成敵人暈眩。" tr "Spell_EkkoW_Tooltip" = "被動: 艾克的普攻對生命值低於 30% 的目標造成額外魔法傷害,等同 @Effect3Amount@% (+@CharAbilityPower2@%) 目標損失生命。 對小兵及野怪最少造成 @Effect6Amount@ 、最多造成 @Effect5Amount@ 傷害。

          主動: 三秒延遲後,艾克在目標處創造一個場域,緩速場域內敵人 @Effect10Amount@%。若艾克進入場域,他會獲得 @Effect4Amount@ (+@CharAbilityPower@) 護盾,持續 2 秒。場域內敵人受到暈眩 @Effect2Amount@ 秒。" tr "Spell_EnchantedCrystalArrow_Name" = "魔法水晶箭" tr "Spell_EnchantedCrystalArrow_Summary" = "艾希向前方射出魔法水晶箭,擊中敵方英雄時對該英雄造成傷害並暈眩目標。飛行距離越遠,暈眩時間越長。同時對該英雄附近的敵人造成傷害並減速。" tr "Spell_EnchantedCrystalArrow_Tooltip" = "向前方射出魔法水晶箭,對第一個擊中的敵方英雄造成暈眩和 @RMainDamage@ 魔法傷害。暈眩時間取決於飛行距離,最久 @MaxStunDuration@ 秒,週遭敵人受到一半的傷害。" tr "Spell_EzrealArcaneShift_Name" = "奧術躍遷" tr "Spell_EzrealArcaneShift_Tooltip" = "伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭,造成 @Damage@ 魔法傷害

          奧術躍遷會優先鎖定身上有精華躍動印記的單位。" tr "Spell_EzrealE_Summary" = "伊澤瑞爾傳送至鄰近區域並向最近的敵方單位發射魔法箭。會優先鎖定身上有精華躍動印記的單位。" tr "Spell_EzrealMysticShot_Effect1Amount_Name" = "額外傷害" tr "Spell_EzrealMysticShot_Name" = "秘術射擊" tr "Spell_EzrealMysticShot_Tooltip" = "伊澤瑞爾發射一枚能量彈,造成 @Damage@ 物理傷害 (可附加命中效果)。

          成功命中一名目標時所有技能的冷卻時間都將縮短 @CDRefund@ 秒。" tr "Spell_EzrealPassive_Name" = "咒能高漲" tr "Spell_EzrealPassive_Summary" = "伊澤瑞爾的技能每次命中目標時都會使自身攻速提升,最多可疊加 5 次。" tr "Spell_EzrealPassive_Tooltip" = "伊澤瑞爾的技能命中一名目標時使自身攻速提升 @AttackSpeedPerStack.0*100@%,持續 @StackDuration@ 秒 (最多可疊加 @MaxStacks@ 次)。" tr "Spell_EzrealQ_Summary" = "伊澤瑞爾發射一枚能量彈,成功命中一名敵方單位時所有技能都將縮短些許冷卻時間。" tr "Spell_EzrealR_Summary" = "伊澤瑞爾吟唱後發射強大的能量波,對路徑上的敵方單位造成大量傷害 (對小兵和非史詩級野怪造成的傷害減少)。" tr "Spell_EzrealTrueshotBarrage_Name" = "精準彈幕" tr "Spell_EzrealTrueshotBarrage_Tooltip" = "伊澤瑞爾吟唱 1 秒後發射貫穿全地圖的能量波,對路徑上每名敵人造成 @Damage@ 魔法傷害

          對小兵和非史詩級野怪造成 @DamageReductionWaveclear.0*100@% 傷害。" tr "Spell_EzrealW_Name" = "精華躍動" tr "Spell_EzrealW_Summary" = "伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件。若伊澤瑞爾攻擊被能量球附著的單位,能量球將引爆並對該目標造成傷害。" tr "Spell_EzrealW_Tooltip" = "伊澤瑞爾發射一顆能量球,其會附著在首位擊中的敵方英雄或地圖物件,持續 @DetonationTimeout@ 秒。

          使用技能或普攻攻擊被能量球附著的單位時能量球將引爆,並對該目標造成 @Damage@ 魔法傷害。如果使用技能引爆能量球將返還該技能的消耗魔力並回復自身 @ManaReturn@ 魔力。" tr "Spell_EzrealWShockCombo_TooltipExtendedBelowLine" = "地圖物件包括:史詩級野怪、防禦塔、水晶兵營和主堡" tr "Spell_Feast_Name" = "饗宴" tr "Spell_Feast_Summary" = "吞噬一個敵方單位,造成大量真實傷害。此技能擊殺目標的話會讓科加斯成長,提高最大生命。" tr "Spell_Feast_Tooltip" = "科加斯饑餓地吞食一名敵人,對英雄造成 @RDamage@ 真實傷害,或者對野怪及小兵造成 @RMonsterDamage@ 真實傷害。若目標被擊殺,科加斯獲得一層疊加,每層疊加都會讓科加斯的體型長大並獲得 @RHealthPerStack@ 最大生命。

          吞噬非史詩級野怪及小兵最多只能疊加 @RMinionMaxStacks@ 層。(目前層數:@f3@/@RMinionMaxStacks@)" tr "Spell_FeralScream_Name" = "野性尖嘯" tr "Spell_FeralScream_Summary" = "科加斯向面前錐形區域施放恐怖聲波,造成魔法傷害並沉默數秒。" tr "Spell_FeralScream_Tooltip" = "科加斯向前面錐形區域施放恐怖聲波,沉默 @Effect2Amount@ 秒,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_FerociousHowl_Name" = "堅定意志" tr "Spell_FerociousHowl_Summary" = "亞歷斯塔發出野性的咆嘯,移除身上所有控制技能,持續時間內他所受的物理和魔法傷害會減少。" tr "Spell_FerociousHowl_Tooltip" = "移除亞歷斯塔的所有控制效果。同時在 @RDuration@ 秒內減少亞歷斯塔 @RDamageReduction@% 所受物理及魔法傷害。" tr "Spell_FiddlesticksDarkWind_Name" = "黑暗之風" tr "Spell_FiddlesticksDarkWind_Summary" = "黑暗之風呼嘯而過,襲擊目標並連帶彈跳到週遭敵人身上,造成傷害並沉默目標。" tr "Spell_FiddlesticksDarkWind_Tooltip" = "朝敵人丟一隻烏鴉,烏鴉在彈跳至鄰近敵人前,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。每次施放技能第一次擊中會對所有目標造成沉默效果,持續 @Effect2Amount@ 秒。

          黑暗之風最多可彈跳 @Effect3Amount@ 次並優先鎖定被費德提克生命汲取過,或是尚未擊中過的目標。對野怪造成 @Effect4Amount@% 傷害。" tr "Spell_FioraE_Name" = "迅雷之技" tr "Spell_FioraE_Summary" = "菲歐拉在接下來的兩次攻擊中增加攻速。第一次攻擊會減緩目標,第二次攻擊必定暴擊。" tr "Spell_FioraE_Tooltip" = "在接下來的兩次攻擊中,菲歐拉獲得 @Effect4Amount@% 攻速。第一次攻擊無法暴擊,但給予 @Effect3Amount@% 的緩速效果,持續 @Effect2Amount@ 秒。第二次攻擊必會造成 @f4@% 傷害 (@f3@)。" tr "Spell_FioraPassive_Name" = "不屈鬥魂" tr "Spell_FioraPassive_Tooltip" = "菲歐拉辨識出附近敵方英雄的 破綻。菲歐拉在攻擊最後一個破綻或 15 秒後,會發現下一個破綻。

          菲歐拉每次攻擊一個破綻時,對目標造成相當於其 @PassiveDamageTotal@ 最大生命的真實傷害,並獲得於 @MovementSpeedDuration@ 秒內消退的 @spell.FioraR:PercentMS@% 跑速加成,同時回復 @PassiveHealAmount@> 生命。" tr "Spell_FioraQ_Name" = "移形之體" tr "Spell_FioraQ_Summary" = "菲歐拉往一個方向衝鋒並戳刺附近敵方目標,造成物理傷害並附加命中效果。" tr "Spell_FioraQ_Tooltip" = "菲歐拉向前戳刺一個敵方目標,造成 @Effect1Amount@ (+@f1@) 物理傷害並附帶命中觸發效果。優先攻擊 破綻 和能夠擊殺的目標。

          如果這個技能擊中敵方目標,會返還@Effect4Amount@% 的冷卻時間。" tr "Spell_FioraR_Name" = "頂尖對決" tr "Spell_FioraR_Summary" = "菲歐拉辨識出目標英雄身上的四個破綻,位於目標周圍時獲得額外跑速。如果菲歐拉擊中 4 個破綻或目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍將在接下來的數秒中受到治療。" tr "Spell_FioraR_Tooltip" = "菲歐拉辨識出敵方英雄身上的四個 破綻,擊中的話會造成相當於 @spell.FioraPassive:RDamageTotal@ 最大生命的真實傷害。此外,菲歐拉位於目標附近時將獲得不屈鬥魂的跑速加成 (@spell.FioraR:PercentMS@%)。

          若菲歐拉在 @MarkDuration@ 秒內擊中 4 個 破綻,或是目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍每秒將回復 @HealPerSecondCalc@ 生命,持續 @MinHealDuration@ 秒至 @HealDuration@ 秒,根據破綻擊中的數量增加。" tr "Spell_FioraW_Cooldown" = "@f2@ 秒冷卻時間" tr "Spell_FioraW_Name" = "斗轉之力" tr "Spell_FioraW_Summary" = "菲歐拉在短時間內格檔所有敵方傷害或控制技能,並向一個方向戳刺。對擊中的第一個英雄造成緩速,如果菲歐拉擋下任何控制技能則會對目標造成擊暈。" tr "Spell_FioraW_Tooltip" = "菲歐拉在接下來的@Effect2Amount@ 秒內格檔所有的傷害、負面效果和控制技能並戳刺目標方向。

          戳刺對第一個命中的敵方英雄造成 @Effect1Amount@ (+@f1@) 魔法傷害並減緩 @Effect4Amount@% 跑速與攻速,持續 @Effect3Amount@ 秒。

          如果菲歐拉格檔了控制技能,那麼斗轉之力會造成擊暈而非減速效果。" tr "Spell_FizzE_Name" = "愛玩小飛 / 調皮小飛" tr "Spell_FizzE_Summary" = "飛斯跳到空中,利用他的三叉戟優雅的降落並變得無法被指定。飛斯處於這個姿態的時候,可以選擇直擊地面或是擊地前再次跳躍。" tr "Spell_FizzE_Tooltip" = "飛斯朝游標跳上三叉戟,暫時讓自己無法被指定。

          重新施放: 飛斯在結束時間前就取消他的技能,朝游標方向跳過去並對周遭敵人造成 @EDamage@ 魔法傷害

          如果飛斯沒有重新施放技能,他會在更大範圍內造成傷害,並對被擊中敵人緩速@Effect2Amount@% ,持續 @Effect4Amount@ 秒。" tr "Spell_FizzQ_Name" = "現撈海膽" tr "Spell_FizzQ_Summary" = "飛斯衝向目標,造成魔法傷害並附加攻擊命中效果。" tr "Spell_FizzQ_Tooltip" = "飛斯衝向他的目標,造成 @CharTotalPhysical2@ 物理傷害並附加 @QDamage@ 魔法傷害。這個技能會觸發攻擊命中效果。" tr "Spell_FizzR_LargeFishDamage" = "大型鯊魚傷害" tr "Spell_FizzR_MediumFishDamage" = "中型鯊魚傷害" tr "Spell_FizzR_Name" = "海之霸主" tr "Spell_FizzR_SmallFishDamage" = "小型鯊魚傷害" tr "Spell_FizzR_Summary" = "飛斯向前丟出一條魚,黏到任何接觸的敵方英雄上,並緩速目標。在短暫延遲之後,鯊魚從地面上衝出,擊飛目標並擊退周遭敵人。被擊中的敵人都會受到魔法傷害且被緩速。" tr "Spell_FizzR_Tooltip" = "飛斯發射一條小魚,依附在第一個碰觸到的敵方英雄身上,緩速目標並獲得其真視視野。@DetonationTime@ 秒後,鯊魚衝出地面,擊飛目標並擊退目標周遭敵方單位。

          小魚在依附單位前移動的距離越遠,吸引到的鯊魚也會隨之變大,造成 @SmallSharkDamage@ 到 @BigSharkDamage@ 的魔法傷害,並且緩速 40% 到 80%。" tr "Spell_FizzW_Name" = "海神三叉戟" tr "Spell_FizzW_Summary" = "飛斯的攻擊使目標流血,隨時間造成魔法傷害。飛斯可以加強他下一次的攻擊,造成額外魔法傷害,並在短時間內強化他後續的攻擊。" tr "Spell_FizzW_Tooltip" = "被動: 飛斯的普攻會使敵人流血,在 @BleedDuration@ 秒內造成 @DoTDamage@ 魔法傷害

          主動: 飛斯下一次的普攻附加 @ActiveDamage@ 額外魔法傷害 並強化飛斯的攻擊 @OnHitBuffDuration@ 秒,命中時會造成額外 @OnHitBuffDamage@ 魔法傷害

          如果首次攻擊擊殺了一個目標,他將回復 @OnKillManaRefund@ 魔力,並將冷卻時間重置至 @OnKillNewCooldown@ 秒,但不會提供持續 @OnHitBuffDuration@ 秒的命中增益效果。" tr "Spell_FlashFrost_Name" = "寒冰閃耀" tr "Spell_FlashFrost_Summary" = "艾妮維亞揮動翅膀聚集空氣,製造一枚冰晶向目標區域施放,冰凍減速並傷害路徑上所有敵人,冰尖柱到達目標位置爆裂,暈眩並傷害周圍敵人。" tr "Spell_FlashFrost_Tooltip" = "製造一枚冰晶向目標區域施放,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在射程的終點,或再次施放此技能會引爆冰尖柱,造成 @Effect1Amount@ (+@CharAbilityPower@) 小範圍魔法傷害,暈眩敵人 @Effect4Amount@ 秒。

          寒冰閃耀傷害的敵人也會被緩速 @f1@% ,持續 @Effect5Amount@ 秒。" tr "Spell_Fling_Name" = "過肩摔" tr "Spell_Fling_Summary" = "傷害目標敵方單位,並將他們投擲到辛吉德身後。如果目標被投擲到強力粘膠上,則該目標被定身。" tr "Spell_Fling_Tooltip" = "辛吉德將一名敵人投擲到自己身後,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上目標 @Effect3Amount@% 最大生命的魔法傷害。 對野怪及小兵最多造成 300 額外傷害。

          如果過肩摔的目標落在強力粘膠上則會被定身 @Effect2Amount@ 秒。" tr "Spell_Frostbite_Name" = "霜寒刺骨" tr "Spell_Frostbite_Summary" = "艾妮維亞搧動雙翅,朝她的目標噴射出一股刺骨的強風,造成些許傷害。如果目標已經被寒冰閃耀暈眩,或是受到最大範圍的冰川風暴傷害,該技能將造成 200% 傷害。" tr "Spell_Frostbite_Tooltip" = "艾妮維亞施放極寒之風攻擊敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          目標若最近被艾妮維亞暈眩,或受到最大範圍的冰川風暴傷害,將會受到 200% 的傷害。" tr "Spell_GalioE_Name" = "光榮制裁" tr "Spell_GalioE_Summary" = "加里歐向後退並蓄力接下來的攻擊,接著向前衝刺並擊飛第一個撞到的敵方英雄。" tr "Spell_GalioE_Tooltip" = "加里歐朝前方猛烈衝刺,對首位擊中的敵方英雄造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @KnockupDuration@ 秒。路徑上的敵方單位則會受到 @PVEDamage@ 魔法傷害。

          加里歐在撞到一名敵方英雄或是地形物後即停止衝刺。" tr "Spell_GalioPassive_Cooldown" = "%i:cooldown% @PassiveCooldown@ 秒" tr "Spell_GalioPassive_Name" = "護國意志" tr "Spell_GalioPassive_Summary" = "每過幾秒加里歐下一次的普攻即可對範圍內敵人造成魔法傷害。加里歐的技能每次命中敵方英雄都會減少護國意志的冷卻時間。" tr "Spell_GalioPassive_Tooltip" = "加里歐下一次的普攻對範圍內敵人造成 @TotalDamage@ 魔法傷害。

          加里歐的技能每命中一名敵方英雄,護國意志的冷卻時間即減少 @ChargeRatePerHit@ 秒。" tr "Spell_GalioQ_Name" = "征戰風暴" tr "Spell_GalioQ_Summary" = "加里歐釋放兩道氣流,氣流匯聚之後形成一股隨著時間過去而造成傷害的旋風。" tr "Spell_GalioQ_Tooltip" = "加里歐釋放兩道氣流並造成 @QMissileDamage@ 魔法傷害。

          氣流匯聚之後會形成一股旋風,在 @SuperQDuration@ 秒內造成相當於敵方 @PercentSuperQDamageTT@% 最大生命(對野怪最大值: @SuperQMonsterMaxDamage*3@)的魔法傷害。" tr "Spell_GalioQ_TornadoDamage" = "旋風傷害" tr "Spell_GalioQ_WindblastDamage" = "氣流傷害" tr "Spell_GalioR_Name" = "英靈之門" tr "Spell_GalioR_Summary" = "加里歐賦予一名友軍傷害減免效果。短暫延遲一段時間之後加里歐會降落至友軍原先的位置,擊飛範圍內所有敵人。" tr "Spell_GalioR_Tooltip" = "加里歐指定一名友軍當前的所在位置作為降落地點。

          加里歐落地之後對範圍內敵人造成 @TotalDamage@ 魔法傷害並將其擊飛至空中 @StunDurationOuter@ 秒。" tr "Spell_GalioW_Name" = "杜蘭德之盾" tr "Spell_GalioW_Summary" = "加里歐進入防禦狀態並降低跑速,解除後嘲諷並傷害周圍所有敵人。" tr "Spell_GalioW_Tooltip" = "被動: 加里歐 @PassiveCooldown@ 秒內未受到任何傷害時,獲得一個能夠吸收 @f3@ 魔法傷害的護盾。

          第一階段: 加里歐開始蓄力獲得 @Effect1Amount@ (+@f2@)(+@f4@)% 魔法傷害減免,以及相當於 @f5@% 魔法傷害減免的物理傷害減免。且減緩自身 @SelfSlow@% 的跑速。

          第二階段: 加里歐嘲諷周圍敵人,持續 @CCDurationMin@ 至 @CCDurationMax@ 秒,造成 @f8@ (+@f9@) to @f10@ (+@f11@) 傷害,且刷新傷害減免持續時間至 @DRLingerDuration@ 秒。嘲諷時間、傷害及範圍將隨著蓄力時間的長度而提升。

          此技能的蓄力過程無法被控制技能中斷。 " tr "Spell_GGun_Name" = "格林機槍" tr "Spell_GGun_Summary" = "庫奇使用格林機槍掃射他面前錐形範圍內的敵人,造成傷害並降低敵人物理和魔法防禦。" tr "Spell_GGun_Tooltip" = "庫奇使用格林機槍不斷掃射前方敵人,持續 @Effect2Amount@ 秒,最多對敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 傷害,並減少其 @Effect4Amount*-1@ 物理和魔法防禦。

          格林機槍對敵方造成的傷害有 @Effect7Amount*100@% 是物理傷害,其它 @Effect8Amount*100@% 是魔法傷害。
          敵方減少物理及魔法防禦的效果持續時間將從格林機槍最後一下擊中後開始計算,持續 @Effect6Amount@ 秒。
          " tr "Spell_GlacialStorm_Name" = "冰川風暴" tr "Spell_GlacialStorm_Summary" = "艾妮維亞召喚出一朵夾雜著冰塊和冰雹的雨雲,對敵人造成傷害,並使其減速。" tr "Spell_GlacialStorm_Tooltip" = "啟動:每秒消耗 @ManaCostPerSecond@ 點魔力

          艾妮維亞呼喚一陣冷冽的暴風雪,在 @GrowthTime@ 秒內不斷擴張,每秒造成 @TotalDamagePerSecond@ 魔法傷害,並緩速敵方目標,降低其 @SlowAmount@% 跑速。

          當冰川風暴擴張到最大範圍時,降低目標 @EnhancedSlow@% 跑速並造成 @BonusMultiplier@% 傷害。" tr "Spell_GnarE_Name" = "吶兒跳跳/重磅輾壓" tr "Spell_GnarE_Summary" = "吶兒奮力一跳到指定地點並且蹦蹦跳跳地從任何單位頭上翻過。

          狂暴吶兒太巨大了,無法從頭上越過任何單位,反之,他會用一股粉碎地面的重力狠狠砸向目標,對該區域造成傷害。" tr "Spell_GnarE_Tooltip" = "小不點吶兒: 跳到指定地點並獲得 @Effect2Amount@% 攻速,持續 3 秒。如果吶兒降落在某個單位上,則會彈跳越過該單位。若該目標為敵方單位,將造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害,並短暫緩速該敵人。

          狂暴吶兒: 跳到指定地點,在著陸時對該區域敵人造成 @Effect1Amount@ (+@f1@) [6% 吶兒最大生命] 物理傷害。被吶兒輾壓的敵人將會被短暫緩速。

          若重磅碾壓用於啟動轉換,仍可彈跳過其他單位。" tr "Spell_GnarQ_Name" = "骨頭迴力鏢/巨岩拋擲" tr "Spell_GnarQ_Summary" = "吶兒丟出骨頭迴力鏢,在迴力鏢回到自己身上之前造成傷害並緩速敵人。如果他接到迴力鏢的話,該技能冷卻時間將會減少。

          狂暴吶兒會丟出巨大岩石,巨石命中第一個目標後就會停住,緩速周圍所有敵方單位。可以把巨石撿起來,減少該技能冷卻時間。" tr "Spell_GnarQ_Tooltip" = "小不點吶兒:丟出一個迴力鏢,在迴力鏢回到吶兒手上前造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速 @Effect3Amount@% ,持續 @Effect4Amount@ 秒。對第一個命中之後的敵人造成 @Effect7Amount@% 傷害,每個目標只會被撃中一次,若吶兒接到迴力鏢則減少 @f1@%冷卻時間。

          狂暴吶兒: 拋擲巨岩,砸中第一個敵人後巨岩會停止滾動,緩速巨岩區域的所有敵人並造成 @Effect2Amount@ (+@CharTotalPhysical2@) 如果吶兒接到擲出去的巨岩,則將會減少此技能 @Effect6Amount@%。" tr "Spell_GnarR_Name" = "狂嘯猛擊!" tr "Spell_GnarR_Summary" = "狂暴吶兒將會把身邊的一切都丟往指定方向,造成傷害並緩速附近敵方單位。任何因此撞到牆上的敵人都會被暈眩,受到額外傷害。" tr "Spell_GnarR_Tooltip" = "小不點吶兒: 被動:野獸本能的額外跑速提升至 @RHyperMovementSpeedPercent@%。

          狂暴吶兒: 將附近所有敵人都往指定方向擊退,造成 @Damage@ 物理傷害並緩速他們 @RSlowPercent@%,持續 @RCCDuration@ 秒。任何因此撞上牆面的敵人將會承受 @RWallHitDamageMultiplier@% 傷害並且被暈眩。" tr "Spell_GnarW_Name" = "野獸本能/原始衝撞" tr "Spell_GnarW_Summary" = "吶兒的攻擊與技能將會激怒他,造成額外傷害與獲得額外跑速。

          狂暴吶兒已經呈現暴怒狀態,無法被激活,但他能立起他的後腿並且推擊他前方的區域,暈眩該區域敵人。" tr "Spell_GnarW_Tooltip" = "小不點吶兒:被動:每 3 次對同個目標攻擊或施放技能後將會造成額外 @MiniTotalDamage@ + @MiniPercentHPDamage*100@% 目標最大生命的魔法傷害,並且讓吶兒獲得 @f1@% 跑速,在 3 秒內衰減(對野怪最多造成 @MiniMonsterCap@ 傷害)。

          狂暴吶兒:暈眩該區域敵人,持續 @MegaStunDuration@ 秒,造成 @MegaTotalDamage@ 物理傷害

          吶兒只要脫離狂暴型態都會獲得野獸本能的速度加成。" tr "Spell_GragasE_Name" = "肉彈衝擊" tr "Spell_GragasE_Summary" = "古拉格斯向目標方向衝鋒,撞上第一個敵方單位後造成範圍傷害,並暈眩他們。" tr "Spell_GragasE_Tooltip" = "古拉格斯向前衝,與第一個碰見的敵人相撞,對該區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊退在區域內的敵人,暈眩他們,持續 @Effect2Amount@ 秒。

          如果古拉格斯有衝撞到敵方單位,則肉彈衝擊的冷卻時間減少 @f1@ 秒。" tr "Spell_GragasQ_Name" = "滾動酒桶" tr "Spell_GragasQ_Summary" = "古拉格斯將酒桶滾到目標地點,可以主動引爆或在到達目標地點 4 秒後自行爆炸。被炸到的敵人跑速會降低。" tr "Spell_GragasQ_Tooltip" = "古拉格斯將酒桶滾到目標地點,可以再次啟動引爆或在 @Effect4Amount@ 秒後自行爆炸,對鄰近的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          傷害和緩速量在酒桶醞釀爆炸時增加,最多在醞釀 @Effect5Amount@ 秒後到達 @Effect6Amount@%。對士兵造成 @Effect7Amount@% 傷害。" tr "Spell_GragasR_Name" = "爆破酒桶" tr "Spell_GragasR_Summary" = "古拉格斯向目標區域投擲他的酒桶,造成傷害並擊退在衝擊波範圍內敵人。" tr "Spell_GragasR_Tooltip" = "古拉格斯向目標區域投擲酒桶,酒桶會在落地時爆炸。被爆炸波及到的敵人將受到 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害和擊退效果。" tr "Spell_GragasW_Name" = "醉酒狂暴" tr "Spell_GragasW_Summary" = "古拉格斯狂飲酒桶裡的佳釀,持續 1 秒。完成後會獲得強化能力,對下次普攻目標和鄰近敵人造成魔法傷害,並減少所受的傷害。" tr "Spell_GragasW_Tooltip" = "古拉格斯豪飲木桶中的上等美酒,並降低所受到的傷害 @Effect1Amount@% (+@CharAbilityPower2*100@%),持續 @Effect5Amount@ 秒。

          烈酒下肚後古拉格斯感到精力百倍,他的下次普攻對鄰近敵方造成 @Effect3Amount@ (+@CharAbilityPower@) 加上 @Effect2Amount@% 目標最大生命作為附加魔法傷害 (對野怪最多造成 @Effect4Amount@ 傷害)" tr "Spell_GravesChargeShot_Name" = "龍爭虎鬥" tr "Spell_GravesChargeShot_Summary" = "葛雷夫發射爆裂彈,對第一個打到之敵人造成物理傷害。當爆裂彈打到敵人或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人物理傷害。" tr "Spell_GravesChargeShot_Tooltip" = "葛雷夫發射一枚後座力強大,會讓他後退的爆裂彈,對第一個打到的敵人造成 @Damage@ 點物理傷害。當爆裂彈打到敵方英雄或飛行距離到達極限,爆裂彈會散射出碎片,造成目標身後錐形範圍內敵人 @FalloffDamage@ 點物理傷害。" tr "Spell_GravesMove_Name" = "猛龍過江" tr "Spell_GravesMove_Summary" = "葛雷夫向前衝刺並獲得額外物理防禦,持續數秒。若葛雷夫向敵方英雄衝刺,則會獲得兩層梟雄本色,普攻敵人會減少此技能的冷卻時間並刷新物理防禦增益。" tr "Spell_GravesMove_Tooltip" = "向指定方向衝刺,填裝一發彈藥。葛雷夫獲得 梟雄本色 四秒。如果葛雷夫朝敵方英雄衝刺,則獲得兩層 梟雄本色

          基本攻擊降低猛龍過江冷卻時間 @Effect4Amount@ 秒,而對非小兵敵人攻擊也會刷新 梟雄本色

          梟雄本色 增加 @Effect5Amount@ 物理防禦(最高疊加 @Effect10Amount@ 層)。" tr "Spell_GravesQLineSpell_Name" = "人在江湖" tr "Spell_GravesQLineSpell_Summary" = "葛雷夫發射一枚會在 2 秒後爆炸的彈藥,如果命中地形則在 0.2 秒後爆炸。" tr "Spell_GravesQLineSpell_Tooltip" = "發射一枚燃燒彈,對線上敵人造成 @Effect1Amount@ (+@f1@)物理傷害。

          2 秒或與地形碰撞 @Effect6Amount@ 秒後,彈藥爆炸,對附近敵人造成 @Effect2Amount@ (+@f2@) 物理傷害。" tr "Spell_GravesSmokeGrenade_Name" = "隻手遮天" tr "Spell_GravesSmokeGrenade_Summary" = "葛雷夫發射煙幕彈造成魔法傷害並減少視線範圍。受到第一波衝擊的敵人將受到魔法傷害,並短暫降低跑速。" tr "Spell_GravesSmokeGrenade_Tooltip" = "製造一個黑幕,持續 4 秒。身處黑幕的敵人無法看出黑幕。

          受到第一波衝擊的敵人將受到 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害以及降低 @Effect2Amount@% 跑速 @Effect5Amount@ 秒。" tr "Spell_HallucinateFull_Name" = "幻象" tr "Spell_HallucinateFull_Summary" = "薩科製造一個自己的幻象攻擊敵人,幻象可以攻擊敵人(對防禦塔造成傷害會減少)。幻象死亡時爆炸造成範圍傷害,並召喚三個驚嚇魔盒。" tr "Spell_HallucinateFull_Tooltip" = "薩科短暫消失後,與自己的分身再度出現。分身最多存在 18 秒,並在死亡時爆炸,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並召喚 3 個小驚嚇魔盒。

          • 小驚嚇魔盒會造成 @Effect6Amount@ (+@CharAbilityPower2@) 傷害,並使敵人逃竄 @Effect7Amount@ 秒,它們會同時觸發。
          • 分身會造成薩科 @Effect8Amount@% 的傷害並承受 @Effect2Amount@% 額外傷害。

          分身可以使用 Alt 鍵與滑鼠右鍵或者重啟這個技能來控制。" tr "Spell_Headbutt_Name" = "野蠻衝撞" tr "Spell_Headbutt_Summary" = "亞歷斯塔衝撞目標,造成傷害並擊退目標。" tr "Spell_Headbutt_Tooltip" = "亞歷斯塔撞向一名敵人,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害並且擊退他們。" tr "Spell_HecarimRamp_Name" = "毀滅衝刺" tr "Spell_HecarimRamp_Summary" = "赫克林在短時間內提高跑速且能在單位間移動,他的下一次攻擊將會擊退目標並造成額外的物理傷害,增加的傷害取決於啟動技能後所移動的距離。" tr "Spell_HecarimRamp_Tooltip" = "赫克林提升移動速度並能在單位間移動,持續 @Effect5Amount@ 秒。它的下一次攻擊將擊退目標並造成 @Effect4Amount@ (+@CharBonusPhysical@) 到 @Effect3Amount@ (+@CharBonusPhysical2@) 物理傷害,傷害取決於技能啟動時間內所移動的距離。(擊退距離亦同)

          該技能的剩餘時間將在「暗影的逆襲」啟動時暫停。" tr "Spell_HecarimRapidSlash_Name" = "逸騎刃擊" tr "Spell_HecarimRapidSlash_Summary" = "赫克林朝周遭敵人劈斬,造成物理傷害。" tr "Spell_HecarimRapidSlash_Tooltip" = "赫克林朝周圍敵人劈斬,造成 @BaseDamage@ (+@f1@) 物理傷害。(對小兵造成 @MinionDamageRatio*100@% 傷害)

          若赫克林成功傷害一名敵人,他將獲得一層疊加,在一段時間內使此技能的基礎冷卻時間縮短 @RampageCooldownReduction@ 秒,同時提升 @RampageBonusRatio*100@% 傷害。此效果最多可疊加 @MaxStacks@ 次。" tr "Spell_HecarimUlt_Name" = "暗影的逆襲" tr "Spell_HecarimUlt_Summary" = "赫克林召喚幽靈坐騎並且向前衝刺,對路徑上的敵人造成魔法傷害。赫克林在衝刺結束時會釋放出衝擊波,使周遭敵人感到恐懼而逃跑。" tr "Spell_HecarimUlt_Tooltip" = "赫克林召喚幽靈座騎並向前衝刺,對擊中敵人造成 @BaseDamage@ (+@CharAbilityPower@) 魔法傷害。

          衝刺結束時,赫克林將釋放一股衝擊波,對周遭敵人造成恐懼效果,持續 @FearDurationMin@ 至 @FearDurationMax@ 秒(隨衝刺距離而增加)。

          赫克林只會移動至目標地點,而座騎會跑完全程。" tr "Spell_HecarimW_Name" = "靈魂恐懼" tr "Spell_HecarimW_Summary" = "赫克林對周遭敵人造成魔法傷害並持續一小段時間。期間內,任何對這些敵人造成的傷害將以一定的百分比治療赫克林。" tr "Spell_HecarimW_Tooltip" = "赫克林對周遭所有敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒。 接著治癒赫克林,效果相當於這些敵人所受到任何傷害的 @Effect1Amount@% 。

          赫克林無法從士兵治療超過 @Effect4Amount@ 的生命。" tr "Spell_HeimerdingerE_Name" = "CH-2 暴風手雷" tr "Spell_HeimerdingerE_Summary" = "漢默丁格向目標區域投擲暴風手雷,對敵方單位造成傷害,暈眩直接命中的目標,並緩速周圍單位。" tr "Spell_HeimerdingerE_Tooltip" = "漢默丁格向目標區域投擲暴風手雷,對敵方單位造成 @Damage@ 魔法傷害,並且緩速敵方單位 @SlowPercent.0*100@%,持續 @SlowDuration@ 秒。在爆炸中心的目標將會被暈眩 @StunDuration@ 秒。

          若敵方英雄被手雷擊中,鄰近炮臺的光束炮會立刻完成充能。" tr "Spell_HeimerdingerPassive_Name" = "海克斯親合性" tr "Spell_HeimerdingerPassive_Tooltip" = "漢默丁格在友方防禦塔及炮臺附近時獲得 @MovementSpeed.0*100@% 額外跑速。" tr "Spell_HeimerdingerQ_Cost" = "@KitCost@ 個炮臺儲存數 & @Cost@ 魔力" tr "Spell_HeimerdingerQ_ListType_BeamDamage" = "光束炮傷害" tr "Spell_HeimerdingerQ_ListType_CannonDamage" = "砲彈傷害" tr "Spell_HeimerdingerQ_Name" = "H-28 G 進化砲臺" tr "Spell_HeimerdingerQ_Ping_CurrentCharges" = "@SrcNameWithColon@@SlotName@ - @SubA@ 炮臺準備就緒" tr "Spell_HeimerdingerQ_Ping_NextCharge" = "@SrcNameWithColon@@SlotName@ - @SubA@ 秒後生成下一座炮臺" tr "Spell_HeimerdingerQ_Summary" = "漢默丁格放置一個微型機槍炮臺攻擊敵人,配備了光束炮攻擊(炮臺對防禦塔造成一半的傷害)。" tr "Spell_HeimerdingerQ_Tooltip" = "放置一座砲台,炮臺會優先攻擊漢默丁格的目標及攻擊他的敵人。漢默丁格每 @KitCooldown@ 秒會儲存一座 炮臺,一次最多可以儲存 @MaxKits@ 座炮臺。" tr "Spell_HeimerdingerQ_TooltipExtendedBelowLine" = "炮臺數值

            生命: @TurretHealth@
            炮臺攻擊: @Damage@ 魔法傷害
            充能炮臺攻擊: 每 @BeamCooldown@秒 @DamageBeam@ 魔法傷害
            同一時間放置的炮臺最大數量: @MaxTurrets@

          " tr "Spell_HeimerdingerR_EUltBaseDamage" = "閃光飛彈傷害" tr "Spell_HeimerdingerR_Name" = "升級!!!" tr "Spell_HeimerdingerR_QUltBaseDamage" = "究極炮臺砲彈傷害" tr "Spell_HeimerdingerR_QUltBaseDamageBeam" = "炮臺光束炮傷害" tr "Spell_HeimerdingerR_Tooltip" = "讓漢默丁格下一次施放的技能附帶額外效果。重新啟動此技能來取消施法。

          H-28Q 究極炮臺: 在場上放置炮臺,砲彈會造成 @QUltDamage@ 魔法傷害,光束炮則是造成 @QUltDamageBeam@ 魔法傷害,持續 8 秒。此炮臺擁有濺射傷害,並免疫控場效果,其攻擊還可以緩速目標 25%,持續 2 秒,升級後的究極炮臺並不會被計入炮臺放置上限數。

          海克斯疾速火箭: 發射出四波火箭,每波造成 @WUltBaseDamage@ 魔法傷害。被多發火箭打中的敵方英雄及野怪將會受到較少傷害,最多承受 @WUltTotalDamage@ 傷害。

          CH-3X 閃光飛彈: 丟出一個會爆炸 3 次的彈跳手榴彈,造成 @EUltDamage@ 魔法傷害。暈眩及緩速的區域都會變大,此外緩速效果增至 80%。" tr "Spell_HeimerdingerR_WUltBaseDamage" = "海克斯疾速火箭傷害" tr "Spell_HeimerdingerR_WUltTotalBaseDamage" = "海克斯疾速火箭最大傷害" tr "Spell_HeimerdingerW_Name" = "高科技微型火箭" tr "Spell_HeimerdingerW_Summary" = "漢默丁格朝滑鼠游標的方向發射密集的長程火箭。" tr "Spell_HeimerdingerW_Tooltip" = "漢默丁格朝鼠標的方向發射 @Rockets@ 發長程火箭。火箭造成 @Damage@ 魔法傷害。敵方因額外的火箭而被擊中所受傷害將減少:

          英雄和野怪: @ExtraHitDamage@ 魔法傷害,最大 @TotalDamage@ 總傷害
          士兵: @ExtraHitDamageMinions@ 魔法傷害

          火箭命中敵方英雄時會充能鄰近炮臺的光束炮。" tr "Spell_Highlander_MovementSpeedIncrease" = "提升跑速" tr "Spell_Highlander_Name" = "高原血統" tr "Spell_Highlander_Summary" = "易大師以靈巧的步伐進行移動,短暫提高跑速和攻速,同時免疫全部的緩速效果。主動使用技能時,擊殺英雄或助攻可以延長高原血統的作用時間。處於被動時,擊殺或助攻可以減少易大師其他技能的冷卻時間。" tr "Spell_Highlander_Tooltip" = "被動: 擊殺英雄和助攻將會減少易大師 @RCooldownRefund*100@% 技能冷卻時間。

          主動: 增加 @RMSBonus@% 跑速,增加 @RASBonus@% 攻速,免疫緩速,持續 @RDuration@ 秒。當主動效果啟動時,英雄擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。" tr "Spell_Highlander_TooltipSimple" = "被動: 對英雄的擊殺或是助攻將減少易大師基本技能的冷卻時間。

          主動: 給予跑速、攻速以及 @RDuration@ 秒對緩速免疫的能力。

          當主動效果啟動時,對英雄的擊殺和助攻將會延長高原血統的作用時間 @RKillAssistExtension@ 秒。" tr "Spell_IllaoiE_Name" = "祖靈之試" tr "Spell_IllaoiE_Summary" = "伊羅旖將靈魂從敵人身體中撕裂,使之立於她前方。靈魂所受的傷害會以一定百分比轉嫁給主人。如果靈魂被擊殺,或主人距離靈魂太遠,目標將會變為 宿主 並會在附近生出觸手。" tr "Spell_IllaoiE_Tooltip" = "伊羅旖將靈魂從敵方英雄的軀體中抽出 @Effect3Amount@ 秒(若伊羅旖遭受此目標攻擊,則會減少靈魂抽出時間)。靈魂可以被攻擊,且其受到的 @Effect1Amount@% (+@f5@%) 傷害將會反映在該英雄身上。

          若靈魂死亡或該英雄離開範圍,則該英雄變為 宿主 ,持續 @Effect2Amount@ 秒且緩速 @Effect8Amount@% ,持續 @Effect5Amount@ 秒。宿主 在附近沒有其他觸手的情況下,每 @f1@ 秒召喚出一隻觸手。

          觸手每 10 秒會自動 鞭打 靈魂和 宿主。" tr "Spell_IllaoiQ_Name" = "鞭笞觸手" tr "Spell_IllaoiQ_Summary" = "提高觸手造成的傷害。當啟動時,伊羅旖砸下一隻觸手並造成物理傷害。" tr "Spell_IllaoiQ_Tooltip" = "被動: 鞭打 傷害提高 @Effect6Amount*100@% (@f1@)。

          主動:伊羅旖揮舞她的石球,召喚一隻觸手向前 鞭打。" tr "Spell_IllaoiR_Name" = "虔信一躍" tr "Spell_IllaoiR_Summary" = "伊羅旖將她的石球砸入地面,對鄰近敵方造成物理傷害。每擊中一名英雄就會生出一隻觸手。" tr "Spell_IllaoiR_Tooltip" = "伊羅旖將她的石球砸向地面,對鄰近敵方造成 @DamageCalc@ 物理傷害。每擊中一個敵方英雄,召喚出一隻觸手。

          在接下來的 @Duration@ 秒內,觸手無法被指定、鞭打 速度增加 50% 且嚴酷考驗進入 2 秒冷卻時間。

          「世界上有許多溫和善良的神。但我的神可不屬於其中。」" tr "Spell_IllaoiW_Name" = "嚴酷考驗" tr "Spell_IllaoiW_Summary" = "伊羅旖躍向她的目標,造成物理傷害並會令鄰近的觸手同時向目標揮擊。" tr "Spell_IllaoiW_Tooltip" = "伊羅旖的下次普攻會躍向她的目標,對敵方英雄造成 @f1*100@% 目標最大生命的物理傷害。 [@Effect1Amount*100@% ,每 100 物理攻擊 + @f2*100@%]。

          當她攻擊時,鄰近的觸手也會同時 鞭打 目標。

          嚴酷考驗每下最多對野怪造成 @Effect3Amount@ 物理傷害。" tr "Spell_InsanityPotion_Name" = "瘋狂藥劑" tr "Spell_InsanityPotion_Summary" = "辛吉德喝下精心炮製的化學藥劑,大幅提高戰鬥屬性。" tr "Spell_InsanityPotion_Tooltip" = "辛吉德喝下精心冶煉的化學藥劑,獲得 @StatAmount@ 點魔法攻擊、物理防禦、魔法防禦、額外跑速、生命回復和魔力回復,持續 @Duration@ 秒。" tr "Spell_IreliaE_Name" = "無瑕重刃" tr "Spell_IreliaE_Summary" = "伊瑞莉雅朝指定位置射出兩把會飛向彼此的劍刃。對被兩把劍刃同時擊中的敵人造成傷害及暈眩效果,並使該目標受到標記。" tr "Spell_IreliaE_Tooltip" = "伊瑞莉雅朝指定位置射出兩把劍刃,落地後飛向彼此,造成 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          英雄和大型野怪會被標記 @MarkDuration@ 秒。" tr "Spell_IreliaE2_Name" = "無瑕重刃" tr "Spell_IreliaE2_Tooltip" = "伊瑞莉雅朝指定位置射出第二把劍刃。" tr "Spell_IreliaPassive_Name" = "愛歐尼亞狂熱" tr "Spell_IreliaPassive_Summary" = "伊瑞莉雅使用技能擊中敵人時獲得可以疊加的攻速加成。達最大層數時將對目標造成額外傷害。" tr "Spell_IreliaPassive_Tooltip" = "伊瑞莉雅的技能命中敵人時獲得一層愛歐尼亞狂熱,持續 @BuffDuration@ 秒。每層疊加提供 @SingleStackAS@% 攻速。

          達最大 (@MaxStacks@) 層數時,愛歐尼亞狂熱將使伊瑞莉雅的普攻額外造成 @OnHitBonus@ 魔法傷害。

          伊瑞莉雅每次攻擊一名敵方英雄或大型野怪都會刷新愛歐尼亞狂熱的持續時間。
          若技能擊中多名敵方英雄將一次累積多層疊層。
          " tr "Spell_IreliaQ_BonusMinionDamage" = "對小兵額外傷害" tr "Spell_IreliaQ_HealADRatio" = "治癒係數" tr "Spell_IreliaQ_Name" = "利刃衝擊" tr "Spell_IreliaQ_Summary" = "伊瑞莉雅朝目標衝刺並造成傷害,同時使自身回復生命。若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會刷新。" tr "Spell_IreliaQ_Tooltip" = "伊瑞莉雅衝向一名敵人,造成 @ChampionDamage@ 物理傷害,在目標身上附加命中效果,同時使自身回復 @HealAmount@ 生命。

          若該目標已被標記或是死於利刃衝擊,此技能的冷卻時間將會重置。

          利刃衝擊對小兵會造成額外 @MinionDamage@ 傷害。" tr "Spell_IreliaR_Name" = "護劍化形" tr "Spell_IreliaR_Summary" = "伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成傷害並標記他們。接著劍刃會在地上形成一道劍陣,傷害並緩速所有經過的敵人。" tr "Spell_IreliaR_Tooltip" = "伊瑞莉雅朝指定方向射出大量劍刃,命中敵方英雄後朝周圍散開,對擊中的敵人造成 @MissileDamage@ 魔法傷害,若目標為敵方英雄或大型野怪還會受到標記,持續 @MarkDuration@ 秒。

          接著劍刃會在地上形成一道劍陣,持續 @ZoneDuration@ 秒。對經過的敵人造成 @ZoneDamage@ 魔法傷害,並緩速他們 @SlowAmount@%,持續 @CCDuration@ 秒。" tr "Spell_IreliaR_WallDamage" = "劍陣傷害" tr "Spell_IreliaR_WallDuration" = "劍陣持續時間" tr "Spell_IreliaW_Name" = "不屈秘舞" tr "Spell_IreliaW_Summary" = "伊瑞莉雅替劍刃充能,充能越久接下來造成的傷害越高。充能期間受到的物理傷害將大幅降低。" tr "Spell_IreliaW_Tooltip" = "第一階段:伊瑞莉雅替劍刃充能,同時使其進入防禦狀態。期間使受到的物理傷害降低 @FinalPhysicalDR@%,而且無法移動也無法進行攻擊。

          第二階段:伊瑞莉雅朝前方射出劍刃,造成 @MinDamageCalc@ 物理傷害。充能時間越長傷害越高,充能時間達 @ChargeTimeForMax@ 秒後可造成最多 @MaxDamageCalc@ 物理傷害。

          不屈秘舞無法被打斷。" tr "Spell_IvernE_Name" = "守護種子" tr "Spell_IvernE_Summary" = "埃爾文放置一個守護種子在友軍身上,賦予他們護盾。短暫的延遲後,種子爆炸,緩速所有鄰近敵方目標並造成傷害。" tr "Spell_IvernE_Tooltip" = "埃爾文賦予隊友一個最多可以吸收 @Effect1Amount@ (+@f3@) 傷害的護盾。2 秒後,護盾會爆炸並造成 @Effect2Amount@ (+@f4@) 魔法傷害,同時緩速敵人 @Effect3Amount@%,持續 @Effect4Amount@ 秒。

          此技能也可以施放在黛西身上。" tr "Spell_IvernQ_Name" = "盤根束縛" tr "Spell_IvernQ_Summary" = "埃爾文拋出扭曲的樹根,束縛第一個被擊中的敵方目標並對造成魔法傷害。友軍可以朝被定身的目標衝刺。" tr "Spell_IvernQ_Tooltip" = "埃爾文拋出扭曲的樹根並對敵方造成 @Effect5Amount@ (+@f1@) 魔法傷害,第一個被擊中的敵方目標將被定身 @Effect1Amount@ 秒。友軍點擊被定身的敵人後將朝向他衝刺到普攻範圍內。" tr "Spell_IvernR_Name" = "黛西!" tr "Spell_IvernR_Summary" = "埃爾文召喚出他的石像哨兵好友,黛西,來共同作戰。黛西每攻擊同一個敵方英雄三次後會發出一陣衝擊波。" tr "Spell_IvernR_Tooltip" = "埃爾文召喚他的石像好友黛西到場上,持續 @f6@ 秒。若黛西連續攻擊同一名敵方英雄三次,她將發出一道衝擊波,並擊飛敵方目標 1 秒(3 秒冷卻時間)。黛西擁有以下屬性:
          • 血量:@TotalDaisyHP@
          • 物理防禦及魔法防禦:@TotalBonusResists@
          • 物理攻擊:@TotalDaisyAD@

          重新施放技能可以對黛西下達指令。" tr "Spell_IvernW_Cooldown" = "@f12@ 秒冷卻時間" tr "Spell_IvernW_Name" = "茂林春生" tr "Spell_IvernW_Summary" = "當埃爾文躲在樹叢內時,他的普攻會附加額外的魔法傷害並增加攻擊距離。他可以透過創造樹叢啟動此技能。" tr "Spell_IvernW_Tooltip" = "被動: 躲在樹叢裡時,埃爾文的普攻距離增加,且附加 @Effect5Amount@ (+@f2@) 額外魔法傷害。

          主動: 埃爾文創造一個持續 @Effect1Amount@ 秒的小樹叢。埃爾文將獲得樹叢內及周圍區域的視野 3 秒。" tr "Spell_JackInTheBox_Name" = "驚嚇魔盒" tr "Spell_JackInTheBox_Summary" = "薩科將一個隱藏的玩偶盒丟入目標區域,該玩偶盒會靜靜等待,當有敵人靠近後,它就會對周圍單位造成恐懼效果,並對他們進行攻擊。" tr "Spell_JackInTheBox_Tooltip" = "薩科在目標地點設置一個驚嚇魔盒,經過 @Effect5Amount@ 秒後魔盒會隱藏。敵人靠近魔盒或魔盒被偵查守衛及飾品揭露時,魔盒會使鄰近敵人逃竄,持續 @Effect3Amount@ 秒。

          魔盒的攻擊會造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。魔盒可以隱藏@Effect4Amount@ (+@CharAbilityPower2@) 秒,並可以發動為期 5 秒的攻擊。" tr "Spell_JarvanIVCataclysm_Name" = "浩劫降臨" tr "Spell_JarvanIVCataclysm_Summary" = "嘉文四世英勇的跳到目標身上,並且在目標周圍造成一個不可侵犯的競技場。範圍內的敵人都會在衝擊瞬間受到傷害。" tr "Spell_JarvanIVCataclysm_Tooltip" = "英勇的跳到目標身上,對鄰近敵方造成 @DamageCalc@ 物理傷害,並且在目標周圍造成一個無法穿越的競技場地形,持續 @WallDuration@ 秒。

          再次使用此技能,能夠讓地形倒塌。" tr "Spell_JarvanIVDemacianStandard_Name" = "帝國戰旗" tr "Spell_JarvanIVDemacianStandard_Summary" = "嘉文四世背負著象徵蒂瑪西亞的驕傲,被動的效果讓他獲得額外攻速,主動的效果讓他可以把戰旗豎立於地,對命中的目標造成魔法傷害,同時提高周圍友方英雄的攻速。" tr "Spell_JarvanIVDemacianStandard_Tooltip" = "被動:提高 @Effect3Amount*100@% 攻速。

          主動:把帝國戰旗投向周圍的區域,對周圍的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。同時,戰旗對友方英雄造成的增益效果可以持續 @Effect4Amount@ 秒,期間提高範圍內友方英雄 @Effect3Amount*100@% 攻速。" tr "Spell_JarvanIVDragonStrike_Name" = "滅龍一擊" tr "Spell_JarvanIVDragonStrike_Summary" = "嘉文四世延伸長槍,造成物理傷害,同時降低路徑上所有敵方的物理防禦。如果長槍碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。" tr "Spell_JarvanIVDragonStrike_Tooltip" = "嘉文四世延伸長矛,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,同時降低所有被擊中敵方單位的物理防禦 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          如果碰到他的戰旗,會將嘉文四世拉到戰旗所在位置,並擊飛路徑中的敵人。此效果即使在途中受到控制仍不會受到影響。" tr "Spell_JarvanIVGoldenAegis_Name" = "光盾庇護" tr "Spell_JarvanIVGoldenAegis_Summary" = "嘉文四世呼喚蒂瑪西亞的上古王者靈魂,鍛造出生命護盾,並且緩速周圍敵人。" tr "Spell_JarvanIVGoldenAegis_Tooltip" = "給予一個可吸收 @Effect1Amount@(+@f1@[@Effect6Amount*100@% 最大生命]/ 每個周圍敵方英雄)傷害的護盾,持續 @Effect4Amount@ 秒。同時降低周圍敵人 @Effect2Amount@% 跑速,持續 @Effect5Amount@ 秒。" tr "Spell_JavelinToss_JavelinCost" = "標槍消耗魔力" tr "Spell_JavelinToss_Name" = "標槍投擲 / 擊倒" tr "Spell_JavelinToss_Summary" = "人類形態: 奈德麗向她的目標投擲標槍,飛行中擊中目標造成傷害。美洲獅形態: 她的下一次攻擊會試圖對目標造成致命傷害,目標的生命越低,造成的傷害越大。" tr "Spell_JavelinToss_Tooltip" = "人類形態: 奈德麗投擲出標槍,造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。如果標槍飛行距離超過奈德麗的普攻範圍,將會獲得額外傷害,最多 @Effect2Amount@ (+@CharAbilityPower@)總傷害。

          美洲獅形態: 奈德麗的下次普攻攻擊力對低生命的目標將大幅提高。" tr "Spell_JaxCounterStrike_Name" = "反擊風暴" tr "Spell_JaxCounterStrike_Summary" = "賈克斯的高超戰鬥技巧,讓他在短時間內躲過所有的普通攻擊後,馬上反擊暈眩所有周圍敵人。" tr "Spell_JaxCounterStrike_Tooltip" = "賈克斯進入忘我的防禦姿態 @Effect6Amount@ 秒,閃避所有普通攻擊並且減少範圍技能傷害 @Effect3Amount@%。

          再次使用技能或是 2 秒後,賈克斯暈眩身邊所有敵人,持續 @Effect2Amount@ 秒並對他們造成 @Effect1Amount@ (+@f2@)物理傷害。

          賈克斯每閃過一次攻擊,反擊風暴造成傷害上升@Effect5Amount@%(最多提昇 @Effect4Amount@% 傷害)。" tr "Spell_JaxEmpowerTwo_Name" = "蓄力一擊" tr "Spell_JaxEmpowerTwo_Summary" = "賈克斯強化了他的武器,令他的下次攻擊造成額外傷害。" tr "Spell_JaxEmpowerTwo_Tooltip" = "賈克斯強化他的武器,下次基礎攻擊或跳斬附加額外 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。 " tr "Spell_JaxLeapStrike_Name" = "跳斬" tr "Spell_JaxLeapStrike_Summary" = "賈克斯跳向目標,如果是敵人的話,用手中的武器對目標造成傷害。" tr "Spell_JaxLeapStrike_Tooltip" = "賈克斯跳向目標,如目標是敵人,則造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@)物理傷害。" tr "Spell_JaxRelentlessAssault_Name" = "武器專精" tr "Spell_JaxRelentlessAssault_Summary" = "賈克斯每 3 次連續攻擊,就會造成額外的魔法傷害。除此之外,賈克斯可以發動此技能來釋放身體潛能,短時間內增加他的物理與魔法防禦。" tr "Spell_JaxRelentlessAssault_Tooltip" = "被動:當進行 3 次普攻時,賈克斯可以造成 @DamageCalc@ 額外魔法傷害

          主動:強化戰鬥的意志,提高 @f2@ 物理防禦和 @f1@ 魔法防禦,持續 @Effect5Amount@ 秒。" tr "Spell_JayceAccelerationGate_Name" = "中子加速裝置" tr "Spell_JayceAccelerationGate_Summary" = "部署一道中子加速裝置,讓通過的友軍都獲得移動速度的提升。
          如果通過的是電磁脈衝,則它的飛行速度、射程與傷害將會增加。" tr "Spell_JayceAccelerationGate_Tooltip" = "部署一道中子加速裝置,持續 @Duration@ 秒。讓通過的友軍提升 @MovementSpeed*100@% 移動速度,持續 @HasteDuration@ 秒。(此額外效果會隨著時間遞減)。

          如果通過的是電磁脈衝,則它的飛行速度、射程將會增加,傷害將會增加 @ShockBlastAmp*100@%。" tr "Spell_JayceHyperCharge_Name" = "超頻導體" tr "Spell_JayceHyperCharge_Summary" = "能量激發!接下來的數次攻擊將大幅提高攻擊速度。" tr "Spell_JayceHyperCharge_Tooltip" = "能量激發!接下來的 @NumAttacks@ 次攻擊將大幅提升攻擊速度。 這些攻擊造成 @DamagePerc*100@% (@ActualDamage@) 傷害。" tr "Spell_JayceShockBlast_Name" = "電磁脈衝" tr "Spell_JayceShockBlast_Summary" = "擊發一枚電球,在接觸敵人或是抵達擊發終點時會產生爆炸,對範圍內所有敵人造成物理傷害。" tr "Spell_JayceShockBlast_Tooltip" = "發射一枚電球,在接觸敵人或是抵達射程終點時爆炸,對所有擊中敵人造成 @Damage@ 物理傷害。" tr "Spell_JayceStanceGtH_Name" = "水星戰鎚/水星加農" tr "Spell_JayceStanceGtH_Summary" = "將水星加農轉換成水星戰鎚時,杰西會獲得新的技能並提高物理與魔法防禦。他的第一下攻擊會造成額外魔法傷害。" tr "Spell_JayceStanceGtH_Tooltip" = "將水星加農轉換成水星戰鎚,獲得新的技能並且獲得 @spell.JayceStanceHtG:Resists@ 物理防禦和魔法防禦。

          下一次水星戰鎚型態下的攻擊將額外造成 @spell.JayceStanceHtG:Damage@ 魔法傷害。" tr "Spell_JayceStanceHtG_Name" = "水星加農/水星戰鎚" tr "Spell_JayceStanceHtG_Summary" = "戰鎚型態:將水星戰鎚轉變成水星加農,杰西獲得新的技能和提高普攻的距離。此型態的第一下攻擊將會降低目標的物理防禦和魔法防禦。

          加農型態:將水星加農轉變成水星戰鎚,杰西獲得新的技能,提高物理防禦和魔法防禦。此型態的第一下攻擊將會獲得額外魔法傷害。" tr "Spell_JayceStanceHtG_Tooltip" = "主動: 將水星戰鎚轉換成水星加農,獲得新的技能並且可以遠距離攻擊。

          下一次水星加農型態攻擊將會降低目標 @RangedFormShred@ 物理防禦及魔法防禦,持續 @ShredDuration@ 秒。" tr "Spell_JayceStaticField_Name" = "離子領域/超頻導體" tr "Spell_JayceStaticField_Summary" = "戰鎚型態:被動 ─ 每一下普攻都可以回復魔力。主動 ─ 創造一個閃電力場,對周圍敵人造成傷害,持續數秒。

          加農型態:激發潛藏的力量,大幅提高接下來數次普攻的攻速。" tr "Spell_JayceStaticField_Tooltip" = "被動:在戰錘型態下每擊中一次獲得 @ManaGain@ 魔力。

          主動:建立雷電力場,對周遭敵人造成 @Damage@ 魔法傷害,持續 @Duration@ 秒。" tr "Spell_JayceThunderingBlow_Name" = "風馳電掣/中子加速裝置" tr "Spell_JayceThunderingBlow_Summary" = "戰鎚型態:對敵人造成魔法傷害,並擊退他們一小段距離。

          加農型態:部署一道中子加速裝置,讓通過的友軍都獲得移動速度的提升。如果通過的是電磁脈衝,則它的飛行速度、射程與傷害將會增加。" tr "Spell_JayceThunderingBlow_Tooltip" = "造成相當於目標 @PercHPDamage*100@% 最大生命 (+@FlatDamage@) 的魔法傷害,並擊退他們一小段距離。(對野怪最多造成 @MonsterCap@ 傷害。)" tr "Spell_JayceToTheSkies_Name" = "浩瀚無垠/電磁脈衝" tr "Spell_JayceToTheSkies_Summary" = "戰鎚型態:跳至指定區域,對該區域的敵人造成物理傷害與緩速效果。

          加農型態:擊發一枚電球,在接觸敵人或是抵達擊發終點時會產生爆炸,對所有擊中敵人造成物理傷害。" tr "Spell_JayceToTheSkies_Tooltip" = "跳向一名敵人,對周遭敵人造成 @Damage@ 物理傷害 ,同時對他們造成 @Slow*-100@% 緩速效果,持續 @SlowDuration@ 秒。" tr "Spell_JhinE_Name" = "魔幻時刻" tr "Spell_JhinE_Summary" = "燼放置一個隱形的蓮華之罠,當有人走過時陷阱會綻放。對附近敵人造成緩速,隨後爆炸放射出鋸齒花瓣造成傷害。

          死之華- 當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近綻放。" tr "Spell_JhinE_Tooltip" = "燼放置一個隱形的蓮華之罠,持續 @Effect5Amount@ 分鐘,在有人踩踏到陷阱時啟動,使鄰近敵方現形持續 4 秒。

          陷阱會創造一片區域,緩速所有在內的敵人 @Effect7Amount@% 並在 2 秒後引爆,造成 @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 (連續攻擊、或對士兵和野怪造成傷害為 @Effect1Amount@%)。

          燼每 @f1@ 秒獲得一個陷阱,每次最多儲存 2 個。

          死之華-當燼擊殺敵方英雄時,蓮華之罠會在他們的屍體附近出現並引爆。" tr "Spell_JhinQ_Name" = "狂舞手雷" tr "Spell_JhinQ_Summary" = "燼對敵人射出一枚魔法充能的高壓鋼瓶。最多能夠擊中四個敵人,每次彈跳中擊殺目標時,下次彈跳造成傷害增加。" tr "Spell_JhinQ_Tooltip" = "燼對目標敵人擲出高壓鋼瓶,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並會彈跳到下一個未被擊中過的鄰近目標。

          此高壓鋼瓶最多能夠造成四次傷害。彈跳時擊殺目標會增加該輪剩餘彈跳的攻擊力 @Effect2Amount@%。" tr "Spell_JhinR_Name" = "華麗謝幕" tr "Spell_JhinR_Summary" = "燼準備施放技能,將低語完整組裝為肩射式的超級大砲。能夠在極限範圍內發射能夠穿透士兵和野怪的四發強化子彈,但在遇到英雄時停止。低語能夠致殘擊中的敵人,對他們造成緩速和斬殺傷害。第四發子彈經過完美的強化,必定造成暴擊。" tr "Spell_JhinR_Tooltip" = "燼架好武器並開始射擊,可以對面前超遠距離的錐形範圍內射出四發強化子彈。子彈會在擊中第一個英雄後停止,造成 @SlowPercent*100@% 緩速效果,持續 @SlowDuration@ 秒,並造成 @DamageCalc@ 物理傷害,且目標每失去1%生命,傷害增 @PercentMissingAmp@%(最多 @MaxIncreaseCalc@)。第四發子彈必定 暴擊,造成 @FourthShotMultiplier*100@% 傷害。" tr "Spell_JhinW_Name" = "致命伏筆" tr "Spell_JhinW_Summary" = "燼揮舞他的槍管,發射出超遠距離的一發子彈。這發子彈能夠穿透士兵和野怪,但會在擊中的第一個英雄停止。如果目標近期曾被燼的隊友、蓮華之罠或燼傷害的話將暫時被定身。" tr "Spell_JhinW_Tooltip" = "燼發射一發超遠距離的子彈,在擊中第一個英雄後停止,對其造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,對途經的士兵和野怪則造成 @Effect4Amount*100@% 傷害。

          如果致命伏筆所擊中的英雄在四秒內曾經遭燼的攻擊、蓮華之罠傷害或受到燼的隊友攻擊,則會被定身,持續 @Effect2Amount@ 秒,並給予燼相當於 暴擊 時的跑速加成。" tr "Spell_JinxE_Name" = "咬咬手榴彈!" tr "Spell_JinxE_Summary" = "吉茵珂絲丟出一排咬咬手榴彈陷阱,在 5 秒後引爆,將手榴彈所在區域點火,著火的敵人每秒會承受魔法傷害,這些咬咬手榴彈在敵人經過的時候將會狠咬敵人一口,並且將其定身在原地。" tr "Spell_JinxE_Tooltip" = "吉茵珂絲拋出三顆咬咬手榴彈,接觸到敵人時爆炸,定身目標 1.5 秒,並中斷正在進行的位移技能。接下來在這 1.5 秒內對周圍敵人一共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。咬咬手榴彈在場上只會存在 5 秒。" tr "Spell_JinxQ_Cost" = "每發火箭消耗 @Cost@ 魔力" tr "Spell_JinxQ_Name" = "鬼靈精怪!" tr "Spell_JinxQ_Summary" = "吉茵珂絲會調整普攻使用武器,她的砰砰鏈砲和惡鯊會互相切換,使用砰砰攻擊會增加攻速,使用惡鯊攻擊則會造成區域傷害、消耗魔力並獲得額外攻擊範圍。" tr "Spell_JinxQ_Tooltip" = "吉茵珂絲交換武器。

          惡鯊:吉茵珂絲的普攻對目標及周圍敵方單位造成 110% 傷害,額外獲得 @Effect3Amount@ 距離、消耗魔力,且額外攻速減少 @Effect5Amount@%。

          砰砰鏈砲: 普攻獲得額外攻速,持續 2.5 秒。 此效果最多疊加 3 次,總額外攻速可達 @Effect1Amount@%。

          吉茵珂絲切換到火箭發射器後疊加效果會隨著時間自然遞減,此外,鏈砲的增益只會出現在第一次使用火箭發射器攻擊的時候。" tr "Spell_JinxR_Name" = "超威能死亡火箭!" tr "Spell_JinxR_Summary" = "吉茵珂絲發射一發橫越地圖的超級火箭,飛行距離越遠傷害越高。火箭將會在衝撞到敵方英雄時爆炸,對該名英雄與其附近的敵人根據他們所剩生命來造成傷害。" tr "Spell_JinxR_Tooltip" = "吉茵珂絲發射一發隨著飛行距離增加傷害的火箭。在命中第一個敵人後爆裂,造成 @DamageFloor@ 到 @DamageMax@ 物理傷害再加上 @PercentDamage@% 目標所失去的生命傷害。在飛彈爆炸區域的敵人將承受 80% 的傷害。" tr "Spell_JinxW_Name" = "咻咻!" tr "Spell_JinxW_Summary" = "吉茵珂絲使用她的衝擊槍發射一道衝擊波對第一個擊中的敵人造成緩速、傷害效果並且現形。" tr "Spell_JinxW_Tooltip" = "吉茵珂絲使用衝擊槍發射衝擊波,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害,獲得目標視野並且緩速目標 @Effect2Amount@%,持續 2 秒。

          咻咻的施法時間會隨著吉茵珂絲的攻速提高而減少。" tr "Spell_KaisaE_Name" = "極速充能" tr "Spell_KaisaE_Summary" = "凱莎暫時提升移動速度,接著提高她的攻擊速度。

          生物兵器:極速充能會使凱莎短暫進入潛隱狀態。" tr "Spell_KaisaE_Tooltip" = "凱莎花費 @f1@ 秒使用她的虛空能量快速地充能。她將在充能期間獲得 @f4@% 移動速度,並在充能結束後獲得 @Effect5Amount*100@% 攻速,持續 @Effect2Amount@ 秒。

          生物兵器@Effect6Amount@% 攻速(當前: @f2@%) - 極速充能使凱莎獲得 潛隱 狀態並持續 @Effect7Amount@ 秒。

          普攻將減少極速充能 @Effect4Amount@ 秒的冷卻時間。極速充能施放的時間和獲得的移動速度會隨著凱莎的攻速而成長。" tr "Spell_KaisaPassive_Name" = "二階蟲甲" tr "Spell_KaisaPassive_Tooltip" = "腐蝕傷疤 - 凱莎的普攻會疊加電漿印記,持續 @PDuration@ 秒,並額外造成 @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) / 每層疊加) 魔法傷害。疊加至 @PMaxStacks@ 層時,凱莎的攻擊將觸發電漿印記,額外造成等同於 @PExecuteTooltip@ (+@PExecuteAPRatioTooltip@)% 目標已損失生命的傷害 (對野怪最多造成 @PDamageCap@ 傷害)。

          友軍對敵方英雄的控場技能也將疊加 @PAllyStacks@ 層電漿印記。

          生物兵器 - 虛空生物寄生的蟲甲將隨著凱莎選擇的傷害類型而改變,根據她所擁有的道具英雄等級所賦予的永久數值來進化她的技能。
          " tr "Spell_KaisaQ_Name" = "伊卡西亞魔雨" tr "Spell_KaisaQ_Summary" = "凱莎發射出一大批導彈,並找尋附近的目標。

          生物兵器:伊卡西亞魔雨射出更多飛彈。" tr "Spell_KaisaQ_Tooltip" = "凱莎發射 @Effect2Amount@ 枚導彈散佈並攻擊附近的敵人,每枚導彈造成 @Effect1Amount@ (+@f1@) (+@f7@) 物理傷害。額外數量的飛彈命中同一英雄或野怪將只造成 @Effect3Amount*100@% 傷害(最多造成 @f3@ (+@f2@) (+@f8@))。

          生物兵器 - @Effect6Amount@ 額外物理攻擊 (當前: @f5@) - 伊卡西亞魔雨發射 @Effect7Amount@ 枚導彈。

          低於 @Effect5Amount*100@% 生命值的士兵將受到 @Effect4Amount*100@% 的傷害。" tr "Spell_KaisaR_Name" = "殺手本能" tr "Spell_KaisaR_Summary" = "凱莎衝向敵方英雄的附近。" tr "Spell_KaisaR_Tooltip" = "凱莎以極高速度衝刺至受到電漿感染的敵方英雄附近的區域,並獲得能吸收 @RCalculatedShieldValue@ 傷害的護盾,持續 @RShieldDuration@ 秒。" tr "Spell_KaisaW_Name" = "虛空探索者" tr "Spell_KaisaW_Summary" = "凱莎發射出長距離的飛彈,利用她的被動標記敵人。

          生物兵器:虛空探索者疊加更多電漿印記,擊中敵方英雄後會減少部分冷卻時間。" tr "Spell_KaisaW_Tooltip" = "凱莎發射一道虛空衝擊波,獲得首位命中敵人的真視視野,並觸發 @Effect4Amount@ 層電漿印記,根據目標身上疊加的層數造成魔法傷害。

          最小傷害:@Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
          最大傷害:@Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

          生物兵器 - @Effect2Amount@ 魔法攻擊 (當前: @f3@) - 虛空探索者觸發 @Effect5Amount@ 層電漿印記並在命中敵方英雄時返還 @Effect3Amount@% 冷卻時間。" tr "Spell_KalistaExpungeWrapper_Cooldown" = "@f2@ 秒冷卻時間" tr "Spell_KalistaExpungeWrapper_Name" = "痛苦撕扯" tr "Spell_KalistaExpungeWrapper_Summary" = "克黎思妲的長矛將會貫穿目標並停留在該處,發動技能將長矛扯出,造成緩速與逐漸增加的傷害。" tr "Spell_KalistaExpungeWrapper_Tooltip" = "被動: 克黎思妲的長矛貫穿目標,持續 4 秒。

          主動: 克黎思妲撕扯附近目標身上的長矛,造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害並緩速目標 @Effect2Amount@%,持續 @Effect6Amount@ 秒。

          每個額外的長矛造成 @Effect9Amount@ (+@f4@) 物理傷害。

          若克黎思妲使用 痛苦撕扯 擊殺一個以上的目標,冷卻時間將會重置,同時返還 @Effect8Amount@ 魔力。

          痛苦撕扯對史詩級野怪造成 @EpicMonsterDamageMod*100@% 傷害。" tr "Spell_KalistaMysticShot_Name" = "赦罪穿刺" tr "Spell_KalistaMysticShot_Summary" = "拋出一個快速移動的飛矢並射穿它殺死的敵人。" tr "Spell_KalistaMysticShot_Tooltip" = "投擲一發疾速的長距離飛矢,對敵人造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。發動 好戰突進 (P)憎靈守衛 (W) 以及 痛苦撕扯 (E) 效果。

          如果擊殺了一個目標,赦罪穿刺 繼續前進將 痛苦撕扯 的疊加效果傳遞到下個目標上。" tr "Spell_KalistaRx_Name" = "命運呼喚" tr "Spell_KalistaRx_Summary" = "克黎思妲將血誓同盟的友軍傳送到自己身邊。他們可以衝到指定地點並且擊退敵人。" tr "Spell_KalistaRx_Tooltip" = "召喚克黎思妲的 血誓同盟 到她身旁。接下來最多 4 秒內,血誓同盟無法成為目標但也無法進行攻擊。

          血誓同盟可以使用滑鼠點擊決定要往哪個目標區域飛去,撞擊第一個碰到的敵方後停下,擊退小範圍內所有敵方,並將血誓同盟留在敵方最遠攻擊範圍。

          克黎思妲的血誓同盟必須在她身旁 1100 個單位內才能使用此技能。" tr "Spell_KalistaW_Name" = "憎靈守衛" tr "Spell_KalistaW_Summary" = "克黎思妲和她的血誓同盟攻擊相同目標時造成額外傷害。

          啟動來派出亡魂守衛偵查指定路徑,並獲得鬼魂前方的視野。" tr "Spell_KalistaW_Tooltip" = "被動:克黎思妲和她的血誓同盟攻擊同一名目標時造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。

          主動:對沒有視野的區域送出一個亡魂來回巡邏,途中所看到的英雄將現形 4 秒。憎靈守衛將會巡邏 3 圈。

          克黎思妲每 @Effect4Amount@ 秒可獲得一個憎靈守衛。" tr "Spell_KarthusDefile_Name" = "汙染" tr "Spell_KarthusDefile_Summary" = "卡爾瑟斯的被動將會偷取受害者的能量,每獲得一個擊殺將會獲得魔力。卡爾瑟斯還可以讓他所囚禁的生靈圍繞在他身旁,使身邊敵方單位每秒都受到傷害,但會迅速消耗自己的魔力。" tr "Spell_KarthusDefile_Tooltip" = "關閉: 當卡爾瑟斯擊殺一個單位,他將回復 @Effect2Amount@ 魔力。

          開啟: 消耗 @Cost@ 魔力對附近敵方單位造成每秒 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。 " tr "Spell_KarthusFallenOne_Name" = "安魂曲" tr "Spell_KarthusFallenOne_Summary" = "在吟唱安魂曲持續 3 秒後,卡爾瑟斯將會對所有敵方英雄造成傷害。" tr "Spell_KarthusFallenOne_Tooltip" = "引導 3 秒後,卡爾瑟斯對所有敵方英雄造成 @TotalDamage@ 魔法傷害(無視距離遠近)。" tr "Spell_KarthusLayWasteA1_Cooldown" = "@AMMORECHARGETIME@ 秒冷卻時間" tr "Spell_KarthusLayWasteA1_Name" = "荒蕪" tr "Spell_KarthusLayWasteA1_Summary" = "卡爾瑟斯釋放會延遲的爆破光點,對光點範圍附近的敵人造成傷害。" tr "Spell_KarthusLayWasteA1_Tooltip" = "在滑鼠游標處創造一個延遲的爆炸光點,對附近敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          如爆炸只擊中一個單位則造成雙倍傷害。" tr "Spell_KarthusWallOfPain_Name" = "痛苦之牆" tr "Spell_KarthusWallOfPain_Summary" = "卡爾瑟斯以自身能量創造一道可通過的牆面,任何試圖通過那面牆的敵方單位將會在短時間內降低魔防與跑速。" tr "Spell_KarthusWallOfPain_Tooltip" = "創造一個存在 @Effect4Amount@ 秒的痛苦之牆。想要通過此面牆的敵人將會降低 @Effect1Amount@% 魔防與 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒(跑速會隨作用時間過去漸漸回復)。" tr "Spell_KatarinaEWrapper_Name" = "瞬步" tr "Spell_KatarinaEWrapper_Summary" = "卡特蓮娜瞬移到目標位置,如果目標為敵軍則造成傷害,否則則對目標最近敵軍造成傷害。" tr "Spell_KatarinaEWrapper_Tooltip" = "卡特蓮娜瞬間移動到目標敵軍,友軍或者 匕首 位置。如果目標為敵人,卡特蓮娜會造成 @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害 - 否則則會對範圍內最近敵軍造成傷害。

          撿起一個 匕首 會降低瞬步冷卻時間 @f1@ 秒 (@f3*100@%)。

          卡特蓮娜可以瞬間移動到目標附近的任何位置。" tr "Spell_KatarinaQ_Name" = "彈射利刃" tr "Spell_KatarinaQ_Summary" = "卡特蓮娜對目標投擲會彈射的匕首。匕首會彈到周遭敵人身上,直至彈落到地面。" tr "Spell_KatarinaQ_Tooltip" = "卡特蓮娜投擲一個 匕首,對目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,也對周遭 @Effect4Amount@ 名敵人造成傷害。匕首會彈到首要目標後的地面上。

          匕首會落在離首要目標 350 個單位的另一側,無論彈射了多少次,都會在一樣的時間內彈到那個地方。" tr "Spell_KatarinaR_Name" = "死亡蓮花" tr "Spell_KatarinaR_Summary" = "卡特蓮娜化為刀刃旋風,施法中對三名敵人造成重大傷害。" tr "Spell_KatarinaR_Tooltip" = "卡特蓮娜化身為刀刃旋風,對最近的三名敵人急速投擲匕首,每刀造成 @DamageCalc@ 魔法傷害。在 @Duration@ 秒內會對每個敵人造成總共: @TotalDamageCalc@ 魔法傷害

          並給予被打擊的敵人重創效果,降低他們所受到的治療及回復 40% 。" tr "Spell_KatarinaW_Name" = "備戰" tr "Spell_KatarinaW_Summary" = "卡特蓮娜爆發性地增加跑速,向自己上方投擲匕首 。" tr "Spell_KatarinaW_Tooltip" = "卡特蓮娜在空中投擲一把 匕首 並獲得@Effect4Amount@% 逐漸衰退的移動速度,移動速度會於 @Effect2Amount@ 秒內衰退。" tr "Spell_KayleE_Name" = "星火熾刃" tr "Spell_KayleE_Summary" = "被動:凱爾的星體之劍-聖潔對她攻擊的敵方單位會造成額外魔法傷害。

          主動:凱爾下一次的普攻會在目標身上引爆星體之火,根據目標已損失的生命造成額外傷害。" tr "Spell_KayleE_Tooltip" = "被動:普攻額外造成@EPassiveTotalDamage@ 魔法傷害

          主動:凱爾下一次的普攻變成遠程攻擊,並額外造成相當於目標 @ActiveTotalExecuteDamage@ 點已損失生命的魔法傷害。此技能在凱爾達等級 @Spell.KaylePassive:LevelForPassiveRank1@時將升級,擊中目標時會爆炸,對鄰近敵方單位造成傷害。" tr "Spell_KayleE_TooltipExtendedBelowLine" = "{{Spell_KayleE_Name}}的主動攻擊可附加命中效果及法術效果。對野怪最多造成 @MaxExecuteVsMonsters@ 點斬殺傷害。" tr "Spell_KaylePassive_Name" = "聖域之梯" tr "Spell_KaylePassive_Summary" = "凱爾提升等級和消耗技能點數時,她的攻擊將因為天界的祝福而強化。凱爾的雙翼在她逐漸獲得攻速、朝敵方移動的跑速加成、普攻溢散效果、普攻射程和真實傷害轉換效果時會引燃火焰。" tr "Spell_KaylePassive_Tooltip" = "凱爾的攻擊會隨著她提升等級和花費技能點數而進入下一階段。

          • 等級 @LevelForPassiveRank0@ - 狂熱: 進行普攻時提升 @EnrageASPerStack*100@% 攻速,持續 @EnrageDuration@ 秒,最多可疊加 5 次。達最大層數時凱爾進入聖頌狀態,朝敵方英雄移動時獲得 @MSTowardsEnemy*100@% 跑速。
          • 等級 @LevelForPassiveRank1@ - 熾烈: 聖頌狀態下的普攻可發射聖焰,對目標造成 @Spell.KayleE:EPassiveTotalDamage@ 魔法傷害
          • 等級 @LevelForPassiveRank2@ - 轉生: 普攻射程提升至 @UpgradedAttackRange@。聖頌狀態下每層疊加提供的攻速加成提升至 @EnrageASPerStackUpgrade*100@%。
          • 等級 @LevelForPassiveRank3@ - 超然: 永久轉變成聖頌狀態,並且聖焰改為造成真實傷害
          " tr "Spell_KaylePassive_TooltipExtended" = "{{ Spell_KaylePassive_Tooltip }}
          聖焰可施加法術效果並造成暴擊。它的傷害取決於 [E] {{Spell_KayleE_Name}}的技能等級。" tr "Spell_KaylePassive_TooltipExtendedBelowLine" = "聖焰可造成暴擊並施加法術效果。" tr "Spell_KayleQ_Name" = "聖光衝擊波" tr "Spell_KayleQ_Summary" = "凱爾開啟通往天界的入口,並召喚星體之劍穿透敵人,對所有命中的敵人造成傷害及緩速效果,同時降低其物理防禦及魔法防禦。" tr "Spell_KayleQ_Tooltip" = "凱爾召喚星體之劍,擊中首位敵人後停止。

          劍身會對該目標及其身後的敵人造成 @TotalDamage@ 魔法傷害,降低其 @SlowPercent@% 跑速,持續 @SlowDuration@ 秒,同時使其物理防禦和魔法防禦減少 @ShredPercent@%,持續 @ShredDuration@ 秒。" tr "Spell_KayleQ_TooltipExtendedBelowLine" = "攻速減少 {{Spell_KayleQ_Name}} 的師法時間。" tr "Spell_KayleR_ImmunityDuration" = "無敵狀態持續時間" tr "Spell_KayleR_Name" = "聖劍審判" tr "Spell_KayleR_Summary" = "凱爾使一名友方英雄進入傷害免疫狀態,並呼喚正義星靈用聖劍淨化目標周圍的區域。" tr "Spell_KayleR_Tooltip" = "凱爾使一名友方英雄進入無敵狀態,持續 @InvulnDuration@ 秒。

          一段時間後,光之護封劍從天而降,對範圍內所有敵人造成 @TotalDamage@ 魔法傷害。" tr "Spell_KayleR_TooltipExtended" = "{{ Spell_KayleR_Tooltip }}


          凱爾可以移動但無法於發動 {{ Spell_KayleR_Name }} 期間進行攻擊。" tr "Spell_KayleR_TooltipExtendedBelowLine" = "凱爾可以移動但無法於發動 {{Spell_KayleR_Name}} 期間進行攻擊或施放其他技能。
          " tr "Spell_KayleW_Name" = "天賜聖典" tr "Spell_KayleW_Summary" = "凱爾透過天界的祝福對自身及最靠近的一名友軍施加治癒效果及跑速加成。" tr "Spell_KayleW_Tooltip" = "凱爾及指定友方英雄回復 @TotalHeal@ 生命並獲得 @TotalHaste@ 跑速,持續 @HasteDuration@ 秒。" tr "Spell_KayleW_TooltipExtendedBelowLine" = "若沒有指定任何單位,{{Spell_KayleW_Name}} 將治癒範圍內血量最低的友軍。" tr "spell_Kayn_R_main_0" = "慨影侵入一名最近傷害過的敵方英雄,並轉變為無法被指定的狀態,最多持續 @InfestDuration@ 秒。重啟技能可提前結束效果。伏影滅的效果結束時,目標會承受 @Damage@ 物理傷害。

          詭影刺客: 獲得額外的發動距離(進入或離開慨影鎖定的目標都算)。慨影離開目標軀體後會刷新冥血罪鐮的效果。

          冥血族裔: 根據目標最大生命造成額外傷害並治癒自身。" tr "spell_Kayn_R_main_1" = "慨影侵入一名最近傷害過的敵方英雄,並轉變為無法被指定的狀態,最多持續 @InfestDuration@ 秒。重啟技能可提前結束效果。伏影滅的效果結束時,冥血罪鐮的冷卻時間會被重置,目標會承受 @Damage@ 物理傷害,且慨影會從他鎖定的目標脫離並位移一段距離。" tr "spell_Kayn_R_main_2" = "勒哈斯特侵入一名 最近傷害過 的敵方英雄,並轉變為無法被指定的狀態,最多持續 @InfestDuration@ 秒。重啟技能可提前結束效果。伏影滅的效果結束時,目標會承受相當於其 @SlayerDamage@ 最大生命物理傷害。此外,勒哈斯特會回復相當於目標 @HealValue@ 最大生命的血量。" tr "Spell_KaynE_KaynHackType" = "冷卻時間
          " tr "Spell_KaynE_KaynHackValue" = "@f15@ -> @f16@
          " tr "Spell_KaynE_Name" = "夜叉行" tr "Spell_KaynE_Summary" = "慨影可以穿越地形物。" tr "Spell_KaynE_Tooltip" = "{{ game_spell_Kayn_E_main_@f1@ }}

          與敵方英雄戰鬥時的最大持續時間:@Effect6Amount@ 秒。
          受到控制效果影響,或是在地形物以外的地方停留超過 @Effect3Amount@ 秒的話會立刻中斷夜叉行。
          " tr "Spell_KaynQ_KaynHackType" = "{{ game_spell_Kayn_Q_Dmg_@f1@ }}" tr "Spell_KaynQ_KaynHackValue" = "{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}" tr "Spell_KaynQ_Name" = "獵魂斬" tr "Spell_KaynQ_Summary" = "慨影向前衝刺,接著揮舞手中的鐮刀。衝刺的過程及最後攻擊時都會造成傷害。" tr "Spell_KaynQ_Tooltip" = "{{ game_spell_Kayn_Q_main_@f1@ }}

          對野怪會造成 @Effect6Amount@ 額外物理傷害。" tr "Spell_KaynR_KaynHackType" = "{{ game_spell_Kayn_R_Damage_@f1@ }}" tr "Spell_KaynR_KaynHackValue" = "{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}" tr "Spell_KaynR_Name" = "伏影滅" tr "Spell_KaynR_Summary" = "慨影潛入一名敵人的軀體,脫離時造成大量的傷害。" tr "Spell_KaynR_Tooltip" = "{{ spell_Kayn_R_main_@f1@ }}" tr "Spell_KaynW_Name" = "散華刃" tr "Spell_KaynW_Summary" = "慨影傷害並緩速前方直線上的目標。" tr "Spell_KaynW_Tooltip" = "{{ game_spell_Kayn_W_maintext_@f1@ }}" tr "Spell_KennenBringTheLight_Name" = "電能釋放" tr "Spell_KennenBringTheLight_Summary" = "凱能連續攻擊附加額外傷害並對目標造成一層風暴印記,主動釋放會對所有帶有風暴印記的敵人造成閃電傷害,並附加額外一層風暴印記。" tr "Spell_KennenBringTheLight_Tooltip" = "被動: 凱能每 5 下普攻會造成相當於 @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) 的額外魔法傷害,同時附加一層風暴印記。

          主動: 釋放一道電能力場,對鄰近所有帶有風暴印記或雷霆風暴的敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_KennenLightningRush_Name" = "閃電衝擊" tr "Spell_KennenLightningRush_Summary" = "凱能變身為高速移動的球形閃電數秒,使他可以穿越單位並造成風暴印記。凱能進入此狀態時會提高移動速度,並在解除此狀態時提高攻擊速度。" tr "Spell_KennenLightningRush_Tooltip" = "凱能轉換為一個球形閃電,最多持續 @duration - as ball@ 秒,並對他穿過的敵人們造成 @base damage@ (+@CharAbilityPower@) 魔法傷害。

          處於球形閃電的狀態時,凱能獲得 @movement speed*100@% 跑速。如果凱能在此狀態下傷害至少一名敵人,他將會回復 @energy refund@ 能量。

          當凱能從球形閃電回復為一般狀態時,他將獲得 @attack speed*100@% 攻速,持續 @duration - after ball@ 秒。

          閃電衝擊對小兵們造成 @damage to minions*100@% 傷害。
          凱能在球型閃電的狀態下將無視單位碰撞。
          " tr "Spell_KennenShurikenHurlMissile1_Name" = "雷電手裡劍" tr "Spell_KennenShurikenHurlMissile1_Summary" = "凱能向目標區域投擲手裡劍,對第一個目標造成傷害並附加風暴印記。" tr "Spell_KennenShurikenHurlMissile1_Tooltip" = "投擲手裡劍,對第一個敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_KennenShurikenStorm_Name" = "雷霆風暴" tr "Spell_KennenShurikenStorm_Summary" = "凱能召喚出一團風暴,隨機對周圍的敵方英雄造成魔法傷害。" tr "Spell_KennenShurikenStorm_Tooltip" = "凱能在周圍召喚魔法風暴,持續 @KennenRDuration@ 秒,風暴將提供他 @KennenRDefenses@ 點物理防禦及魔法防禦,且每 @KennenRTickRate@ 秒對範圍內所有敵方英雄造成 @PerTickDamageCalculated@ 魔法傷害。每次命中目標都會疊加一個風暴印記,最多疊加 3 次。

          若命中相同目標,每次命中將造成 @DamageAmp*100@% 額外傷害。" tr "Spell_KhazixE_Name" = "掠翅飛躍" tr "Spell_KhazixE_Summary" = "卡力斯奮身跳向目標區域,落地時對敵人造成物理傷害。如果施放的是進化技能 進化飛翅的話,飛躍距離會增加 200 ,冷卻時間會因為擊殺或助攻重置。" tr "Spell_KhazixE_Tooltip" = "跳向指定區域,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          進化飛翅:增加掠翅飛躍的距離 200 。擊殺敵方英雄或是助攻將會刷新掠翅飛躍的冷卻時間。" tr "Spell_KhazixQ_Name" = "孤獨的恐懼" tr "Spell_KhazixQ_Summary" = "對目標造成物理傷害。會對 孤立 目標造成更多傷害。如果他選擇進化死神之爪,對 孤立目標使用會返還部分冷卻時間。卡力斯的基礎攻擊和孤獨的恐懼距離範圍也會增加。" tr "Spell_KhazixQ_Tooltip" = "造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果目標被 孤立 傷害增加 @Effect2Amount@% (@f1@)。

          進化死神之爪 增加孤獨的恐懼及卡力斯的基本攻擊距離 @Effect3Amount@。如果目標被 孤立,返還孤獨的恐懼 @Effect4Amount@% 的冷卻時間。 " tr "Spell_KhazixR_Name" = "虛空突襲" tr "Spell_KhazixR_Summary" = "每一個階段都允許卡力斯進化他其中一項能力,賦予特別的額外效果。當啟動虛空突襲時,卡力斯進入潛隱並觸發暗影殺機,同時增加移動速度。如果他選擇進化自適應化形,虛空突襲將增加 潛隱 的持續時間,且獲得額外的使用次數。" tr "Spell_KhazixR_Tooltip" = "當 潛隱 時,他獲得 @BonusMovementSpeedPercent*100@% 移動速度並忽略單位碰撞。

          虛空突襲能在第一次施展後的 @RecastWindow@ 秒內再次施展,總共最多能夠施展 @NumberOfCasts@ 次。

          自我調整化形: 虛空突襲的使用次數可以於 @RecastWindow@ 秒提升至 @EvolvedNumberOfCasts@ 次,而卡力斯潛行的持續時間將提升至 @EvolvedStealthDuration@ 秒。

          潛行-潛隱:卡力斯只能被周遭敵方防禦塔或真視效果發現。" tr "Spell_KhazixW_Name" = "虛空尖刺" tr "Spell_KhazixW_Summary" = "卡力斯發射爆裂尖刺,對擊中敵人緩速並且造成物理傷害。卡力斯如果在爆炸半徑內,則會獲得治療效果。如果選擇 進化尖刺拷問,虛空尖刺會在錐形範圍內射擊 3 發尖刺,緩速目標,並揭露隱形的敵人,持續 2 秒。孤立 的目標會受到更多緩速。" tr "Spell_KhazixW_Tooltip" = "發射爆裂尖刺,對命中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@)物理傷害。如果卡力斯在爆炸半徑內,使他回復 @Effect2Amount@ (+@CharAbilityPower2@)生命。

          進化尖刺拷問: 在錐形範圍內發射三發尖刺,緩速目標 @Effect3Amount@%,持續@Effect4Amount@ 秒,並揭露隱形的敵人,持續 2 秒。孤立目標則會被緩速 @Effect7Amount@% 。" tr "Spell_KindredEWrapper_Name" = "恐懼蔓延" tr "Spell_KindredEWrapper_Summary" = "神羊發射一發箭矢,緩速目標。如神羊再攻擊此目標兩次,她的第三次攻擊會轉由魔狼發動,對目標造成巨大傷害。" tr "Spell_KindredEWrapper_Tooltip" = "致殘一名敵人,降低其 @Effect2Amount@% 跑速,持續 @Effect8Amount@ 秒。

          若神羊攻擊此目標兩次,她的第三次攻擊會轉為引導魔狼撲向敵人,造成相當於 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @f2@% 目標失去生命的額外物理傷害。

          若目標的血量低於 @Effect5Amount@% (+@f3@%) 生命,魔狼的攻擊會變成暴擊,傷害提升 @Effect6Amount@%(此傷害會隨暴擊率提升)。

          [對野怪最多造成 @Effect10Amount@ 傷害]" tr "Spell_KindredQ_Name" = "舞動箭矢" tr "Spell_KindredQ_Summary" = "鏡爪翻滾並對附近目標發射最多三支箭矢。" tr "Spell_KindredQ_Tooltip" = "神羊衝刺至目標位置,對附近敵方發射最多三支箭矢,造成 @Effect1Amount@(+@CharBonusPhysical@) 物理傷害並獲得額外 @f2@% 攻速,持續 @Effect8Amount@ 秒。

          施放魔狼狂熱或是進入其領域時,此技能的冷卻時間將會降為 @Effect4Amount@ 秒。" tr "Spell_KindredR_Name" = "神羊喘息" tr "Spell_KindredR_Summary" = "神羊庇護周圍的生命。效果結束前,任何物體都無法死亡。效果結束時,所有單位會受到治療。" tr "Spell_KindredR_Tooltip" = "神羊庇護她腳下的範圍,持續 @Effect2Amount@ 秒,創造一個無論 友軍敵方 都無法致死的區域。生命低於 10% 時,此單位對傷害或治療皆免疫。

          當庇護結束時,範圍內的所有生物將會受到 @Effect1Amount@ 點治療。" tr "Spell_KindredW_Name" = "魔狼狂熱" tr "Spell_KindredW_Summary" = "魔狼發怒並攻擊附近的敵人,神羊則是可以透過移動和攻擊累加疊層,達最大層數後神羊下一次的攻擊將回復鏡爪的生命。" tr "Spell_KindredW_Tooltip" = "被動:鏡爪移動和攻擊時會疊加「獵捕活力」疊層,最多可疊加至 100 層。達最大層數後神羊下一次的攻擊將根據鏡爪損失的血量最多回復 @f1@ 生命。

          主動:魔狼創造一個領域並攻擊區域內的敵人,持續 @Effect4Amount@ 秒。神羊可以透過改變攻擊的對象引導魔狼攻擊新的目標。若神羊離開領域,魔狼將停止攻擊並回到神羊的身邊。

          魔狼的攻擊會造成相當於 @Effect5Amount@(+@CharBonusPhysical@)加上 @f3@% 目標當前生命的魔法傷害。

          魔狼的攻擊會隨著鏡爪的攻速提升而加快。對被標記為殘弱的野怪則會額外造成 @Effect7Amount*100@% 傷害並降低其 @Effect8Amount*100@% 跑速,持續 2 秒。" tr "Spell_KledE_Name" = "比武角逐" tr "Spell_KledE_Summary" = "克雷德向目標區域猛撞,對敵人造成傷害並短暫獲得額外跑速。克雷德可以重新啟動技能,再度朝初始目標衝撞,並造成相同傷害。" tr "Spell_KledE_Tooltip" = "克雷德和小嘎朝目標區域猛撞,並對路徑上的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,此技能無法穿牆。

          若有撞到敵方英雄或大型野怪,克雷德將獲得 @Effect5Amount*100@% 跑速並獲得目標真視視野,持續 @Effect4Amount@ 秒。克雷德能在 @Effect6Amount@ 秒內重新啟動技能,再度朝被攻擊的目標衝撞,並造成同樣傷害。" tr "Spell_KledQ_Name" = "飛射夾夾" tr "Spell_KledQ_Summary" = "克雷德丟出一個綁在繩子上的捕獸夾並附著在第一個被擊中的敵方英雄身上。如果他緊緊的跟著被夾住的敵人數秒,他會將目標拉向自己,同時對目標造成額外傷害。

          當克雷德單打獨鬥時,此技能會變為掌心雷發射!克雷德會發射出一發散彈,同時向後彈跳、恢復勇氣。" tr "Spell_KledQ_Tooltip" = "克雷德丟出一個捕獸夾,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並咬住第一個擊中的敵方英雄或大型野怪。同時,獲得目標真視視野。對穿越過的小兵則造成 150% 傷害。

          若克雷德緊緊的跟著被咬住的目標 @Effect3Amount@ 秒,他會將敵方目標拉向自己並對其造成 @Effect1Amount*2@ (+@CharBonusPhysical*2@) 物理傷害,緩速 @Effect5Amount@%,持續 1.5 秒。

          單打獨鬥: 變為掌心雷發射!可以回復小嘎 勇氣 的遠程技能。" tr "Spell_KledR_Name" = "衝啊!!!" tr "Spell_KledR_Summary" = "克雷德和小嘎衝向目標區域,同時建立起一個護盾並在身後留下一條增加友軍跑速的軌跡。小嘎會瞄準並猛烈衝撞第一個遇到的敵方目標。" tr "Spell_KledR_Tooltip" = "克雷德和小嘎衝向目標區域並留下一條增加友軍跑速的軌跡。衝刺的過程中,會建立一個隨著時間逐漸增加傷害吸收的護盾,最高吸收 @Effect4Amount@ (+@CharBonusPhysical@) 傷害,並在衝刺結束後持續 2 秒。

          小嘎會瞄準並猛烈衝撞第一個遇到的敵方英雄,並依據衝刺的距離造成最多 @f5@%(+@f1*3@%)目標最大生命的物理傷害。" tr "Spell_KledRiderQ_Cooldown" = "@f2@ 秒填充時間 (@f1@ 秒冷卻時間)" tr "Spell_KledRiderQ_Cost" = "1 充能" tr "Spell_KledRiderQ_Name" = "掌心雷發射!" tr "Spell_KledRiderQ_Summary" = "克雷德射擊出一發散彈,同時他向後彈跳,擊中敵人並恢復 勇氣。" tr "Spell_KledRiderQ_Tooltip" = "朝目標區域射擊出一發散彈,同時他向後彈跳,並對被擊中的敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。第一顆子彈以後,每發子彈造成額外 @Effect2Amount*100@% 傷害。

          每發擊中敵方英雄或史詩級野怪的子彈將回復小嘎的 勇氣 (擊中英雄回復 @Effect4Amount@,擊中史詩級野怪回復 @Effect4Amount*0.5@)。" tr "Spell_KledW_Name" = "生性暴戾" tr "Spell_KledW_Summary" = "克雷德的四次普攻獲得大量的攻速,第四下將對敵方目標造成更多傷害。" tr "Spell_KledW_Tooltip" = "被動: 克雷德的普攻會讓他進入狂怒狀態,接下來的四次普攻會獲得 @Effect2Amount*100@% 攻速或是維持 @Effect6Amount@ 秒。四次普攻都完成或是效果持續時間結束之後生性暴戾將進入冷卻。

          第四下普攻會造成 @Effect4Amount@ 加上相當於目標 @Effect1Amount@% (+@f1@%)最大生命 的物理傷害(對野怪最多造成 @Effect7Amount@ 傷害)。" tr "Spell_KogMawBioArcaneBarrage_Name" = "生化彈幕" tr "Spell_KogMawBioArcaneBarrage_Summary" = "寇格魔的射程得到了提升,並能造成目標最大生命值一定百分比的魔法傷害。" tr "Spell_KogMawBioArcaneBarrage_Tooltip" = "在 @Effect3Amount@ 秒內,寇格魔的普攻獲得 @Effect1Amount@ 額外距離並附加目標最大生命 @Effect2Amount@% (+@f1@)% 的額外魔法傷害。" tr "Spell_KogMawLivingArtillery_Name" = "生化巨炮" tr "Spell_KogMawLivingArtillery_Summary" = "寇格魔發射一枚射程極遠的炮彈,對目標造成魔法傷害(對低生命的敵人特別有效)並使非潛行目標現形。此外,在短時間內連續使用生化巨炮,將消耗額外的魔力。" tr "Spell_KogMawLivingArtillery_Tooltip" = "發射一枚高射炮,對生命值大於 40% 的敵人造成 @BaseDamageCalc@ 至 @MidDamageCalc@ 基於他們失去生命的魔法傷害

          如果敵人生命值小於 40% ,他們則會受到 @MaxDamageCalc@ 魔法傷害

          每個連續在 @ManaCostDuration@ 秒內連續施放的射擊會消耗 @BaseCost@ 更多魔力 (最大值 @ManaCostCap@)。" tr "Spell_KogMawQ_Name" = "腐蝕唾液" tr "Spell_KogMawQ_Summary" = "寇格魔發射一團腐蝕性的唾沫,造成魔法傷害並且在一段時間內降低目標物理防禦和魔法防禦。寇格魔也會增加額外的攻擊速度。" tr "Spell_KogMawQ_Tooltip" = "被動: 寇格魔獲得 @Effect2Amount*100@% 額外攻擊速度

          主動:寇格魔拋射出一團腐蝕性的唾沫,對第一個撃中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並削弱其 @Effect3Amount@% 物理防禦和魔法防禦,持續 @Effect4Amount@ 秒。" tr "Spell_KogMawVoidOoze_Name" = "虛空淤泥" tr "Spell_KogMawVoidOoze_Summary" = "寇格魔拋射出一團特殊的分泌物,對經過上面的敵方單位造成傷害,而停留在上面的敵方單位產生減速效果並留下蹤跡。" tr "Spell_KogMawVoidOoze_Tooltip" = "寇格魔噴射虛空淤泥,對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,留下一灘淤泥,持續 @Effect3Amount@ 秒,並緩速淤泥上的敵人@Effect2Amount@%。" tr "Spell_Landslide_Name" = "大地震顫" tr "Spell_Landslide_Summary" = "墨菲特重擊地面,放出衝擊波對目標造成墨菲特物理防禦比例的魔法傷害,同時短暫降低敵人的攻速。" tr "Spell_Landslide_Tooltip" = "墨菲特錘擊地面,對周圍敵人造成 @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) 魔法傷害,同時降低其 @Effect1Amount@% 攻速,持續 @Effect4Amount@ 秒。

          此技能附加的傷害等於墨菲特物理防禦值的 @Effect3Amount@% " tr "Spell_LeonaShieldOfDaybreak_Name" = "拂曉盾擊" tr "Spell_LeonaShieldOfDaybreak_Summary" = "雷歐娜於下次基礎攻擊中使用盾牌衝撞,造成額外的魔法傷害並且暈眩敵人。" tr "Spell_LeonaShieldOfDaybreak_Tooltip" = "雷歐娜的下次普通攻擊造成 @Effect2Amount@ (+@CharAbilityPower@) 額外魔法傷害,並且暈眩目標 @Effect1Amount@ 秒。" tr "Spell_LeonaSolarBarrier_Name" = "日蝕" tr "Spell_LeonaSolarBarrier_Summary" = "雷歐娜舉起盾牌,強化物理防禦與魔法防禦。當技能時間第一次結束時周圍還有敵人,則敵人受到魔法傷害並且延長護盾時間。" tr "Spell_LeonaSolarBarrier_Tooltip" = "獲得 @Effect4Amount@ (+@f1@) 額外物理防禦和 @Effect2Amount@ (+@f2@) 魔法防禦,持續 @Effect3Amount@ 秒。技能結束時,對周圍敵方單位造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。若成功擊中敵人,雷歐娜將繼續保留額外物理防禦及魔法防禦,持續 @Effect3Amount@ 秒。" tr "Spell_LeonaSolarFlare_Name" = "日輪聖芒" tr "Spell_LeonaSolarFlare_Summary" = "雷歐娜呼喚擁有太陽力量的光炮,對範圍內敵人造成傷害。位於範圍正中心的敵人會被暈眩,而範圍外側的敵人會被緩速。接著,雷歐娜的劍充盈著烈陽的能量,在接下來的幾次攻擊會對敵方造成額外魔法傷害。" tr "Spell_LeonaSolarFlare_Tooltip" = "雷歐娜呼喚擁有太陽能量的光束,對範圍內敵人造成 @ExplosionCalculatedDamage@ 魔法傷害,並且緩速敵人 @SlowPercent@%,持續 @CCDuration@ 秒。位於範圍中心的敵人會造成暈眩效果。

          雷歐娜的劍充盈著烈炎熾熱的能量,讓她的下 @OnHitStacks@ 次普攻獲得 @AttackRangeIncrease@ 額外距離並對擊中的敵人造成 @OnHitCalculatedDamage@ 額外魔法傷害。" tr "Spell_LeonaZenithBlade_Name" = "太陽聖劍" tr "Spell_LeonaZenithBlade_Summary" = "雷歐娜發出劍氣,對路徑上所有敵方造成魔法傷害。當劍氣淡去後,雷歐娜會停頓後衝往最後被打到的敵人身後。" tr "Spell_LeonaZenithBlade_Tooltip" = "雷歐娜發出劍氣,對路徑上所有敵方造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。當劍氣淡去後,被擊中的最後一名敵方英雄會被定身 @Effect2Amount@ 秒,同時雷歐娜向目標方向衝刺。" tr "Spell_LissandraE_Name" = "急速冰刺" tr "Spell_LissandraE_Summary" = "麗珊卓創造一波冰刺造成魔法傷害,再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。" tr "Spell_LissandraE_Tooltip" = "麗珊卓創造一波冰刺對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害。

          再次使用該技能時可以讓麗珊卓瞬間傳送到冰刺當下的位置。" tr "Spell_LissandraQ_Name" = "幽影碎冰" tr "Spell_LissandraQ_Summary" = "麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成魔法傷害和降低目標的跑速。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內的其他敵人造成相同傷害。" tr "Spell_LissandraQ_Tooltip" = "麗珊卓投射出冰晶,當命中敵人時立即爆裂化為碎片,造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和降低目標 @Effect3Amount*-100@% 跑速,持續 @Effect2Amount@ 秒。擊中第一個目標之後,部分的碎晶會穿透過去,對範圍內其他的敵人造成相同的傷害。" tr "Spell_LissandraR_Name" = "永凍墳地" tr "Spell_LissandraR_Summary" = "如果施放的對象是敵方英雄,目標會遭到凍結並無法動彈。如果對象是麗珊卓本人,她會被黑暗冰晶包圍,這段期間麗珊卓會回復自身生命,此外,她將處於無敵狀態並無法被指定為攻擊目標。接著黑暗冰晶會向四周射出,對範圍內敵人造成魔法傷害和緩速效果。" tr "Spell_LissandraR_Tooltip" = "對敵人施放:凍結目標英雄使其暈眩並無法動彈,持續 @EnemyCastDuration@ 秒。

          對自己施放:麗珊卓被一圈黑暗冰晶團團圍住,持續 @SelfCastDuration@ 秒,並回復 @HealAmount@ 生命(每失去 @SelfCastMissingHPPerAbove@% 生命,回復的生命量會增加 @SelfCastMissingHPRatio@%)。期間內麗珊卓處於無敵狀態,無法被指定為攻擊目標,但是也無法做出任何行動。

          緊接著冰晶向四周射出,對範圍內的敵人造成 @CalculatedDamage@ 魔法傷害。地面的冰晶會持續存在 @SlowDuration@ 秒,同時降低範圍內的敵人 @SlowAmount*-100@% 跑速。" tr "Spell_LissandraW_Name" = "暴雪結界" tr "Spell_LissandraW_Summary" = "凍結四周的敵人,對範圍內的敵人造成魔法傷害和定身效果。" tr "Spell_LissandraW_Tooltip" = "對範圍內的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 點魔法傷害和定身效果,持續 @Effect2Amount@ 秒。" tr "Spell_ListStyle_Default" = "@value@" tr "Spell_ListType_ActivationDamage" = "技能啟動傷害" tr "Spell_ListType_ActiveAttackSpeed" = "主動攻擊速度" tr "Spell_ListType_ActiveDamage" = "主動傷害" tr "Spell_ListType_AmmoRecharge" = "填充時間" tr "Spell_ListType_AniviaChilledSlowAmount" = "冰凍緩速量" tr "Spell_ListType_APRatio" = "總魔法攻擊係數" tr "Spell_ListType_Armor" = "物理防禦" tr "Spell_ListType_ArmorandMagicResist" = "物理防禦和魔法防禦" tr "Spell_ListType_ArmorandMagicResistShred" = "削弱雙防" tr "Spell_ListType_ArmorBonus" = "額外物理防禦" tr "Spell_ListType_ArmorReduction" = "物理防禦降低" tr "Spell_ListType_ArmorReductionPercent" = "物理防禦降低 %" tr "Spell_ListType_AsheFlurryAttackDamageratio" = "多重箭傷害係數" tr "Spell_ListType_AttackDamageBonus" = "物理攻擊" tr "Spell_ListType_AttackDamagePerShot" = "每次射擊物理攻擊" tr "Spell_ListType_AttackSpeed" = "攻擊速度" tr "Spell_ListType_AttackSpeed%" = "攻速百分比" tr "Spell_ListType_AttackSpeedReduction" = "攻速減少" tr "Spell_ListType_AurelionSolEFlightRange" = "飛行距離" tr "Spell_ListType_AurelionSolEMovementSpeedCap" = "跑速上限" tr "Spell_ListType_AzirRNumberofSoldiers" = "砂漠禁軍數量" tr "Spell_ListType_AzirWAttackSpeedwithSoldiers" = "禁軍攻速" tr "Spell_ListType_BardEAllyTravelSpeedBonus" = "友方移動速度加成" tr "Spell_ListType_BaseArmor" = "基礎物理防禦" tr "Spell_ListType_BaseDamage" = "基礎傷害" tr "Spell_ListType_BaseHeal" = "基礎治癒量" tr "Spell_ListType_BaseMagicResist" = "基礎魔法防禦" tr "Spell_ListType_BlitzcrankLightningDamage" = "閃電傷害" tr "Spell_ListType_BonusADPercentage" = "額外物理攻擊百分比" tr "Spell_ListType_BonusADRatio" = "額外物攻係數" tr "Spell_ListType_BonusAttackDamageRatio" = "額外物攻係數" tr "Spell_ListType_BonusDamage" = "額外傷害" tr "Spell_ListType_BonusDamageAgainstChampions" = "對英雄額外傷害" tr "Spell_ListType_BonusHealth" = "額外生命" tr "Spell_ListType_BonusMagicDamage" = "額外魔法傷害" tr "Spell_ListType_BrandDamageperBounce" = "每次彈跳傷害" tr "Spell_ListType_CaitlynBonusHeadshotDamageonTrappedTargets" = "對受困目標的額外爆頭傷害" tr "Spell_ListType_CamilleCurrentHealthDamage" = "當前生命傷害" tr "Spell_ListType_CamouflageDuration" = "偽裝持續時間" tr "Spell_ListType_CassiopeiaEBonusDamage" = "額外中毒傷害" tr "Spell_ListType_ChampionDamage" = "英雄傷害" tr "Spell_ListType_CharmDuration" = "魅惑持續時間" tr "Spell_ListType_ChogathRHealthPerStack" = "每層生命" tr "Spell_ListType_Cooldown" = "冷卻時間" tr "Spell_ListType_CorkiDefenseReduction" = "防禦減免" tr "Spell_ListType_Cost" = "@AbilityResourceName@ 消耗" tr "Spell_ListType_CriticalStrikeDamage" = "暴擊傷害" tr "Spell_ListType_Damage" = "傷害" tr "Spell_ListType_DamagePerSecond" = "每秒造成傷害" tr "Spell_ListType_DamageperStack" = "每層疊加傷害" tr "Spell_ListType_DamageReduced" = "傷害減免" tr "Spell_ListType_DamageReduction" = "傷害減免" tr "Spell_ListType_DefensiveScaling" = "成長防禦" tr "Spell_ListType_DisableReduction" = "控場持續時間減免" tr "Spell_ListType_Duration" = "持續時間" tr "Spell_ListType_ExplosionDamage" = "二次傷害" tr "Spell_ListType_FearDuration" = "恐懼持續時間" tr "Spell_ListType_FiddlesticksDrainRatio" = "吸血係數" tr "Spell_ListType_FioraDuelistMovementSpeed" = "不屈鬥魂跑速" tr "Spell_ListType_FlatDamage" = "固定傷害" tr "Spell_ListType_FlatHeal" = "基礎回復" tr "Spell_ListType_GnarQBoomerangDamage" = "迴力鏢傷害" tr "Spell_ListType_GnarQBoulderDamage" = "巨岩傷害" tr "Spell_ListType_GnarRHypeMovementSpeed" = "額外跑速" tr "Spell_ListType_GnarRSlowStunDuration" = "緩速 / 暈眩持續時間" tr "Spell_ListType_GnarWallopDamage" = "原始衝撞傷害" tr "Spell_ListType_GnarWHyperDamage" = "野獸本能傷害" tr "Spell_ListType_GnarWHyperMonsterDamage" = "野獸本能對野怪最大傷害" tr "Spell_ListType_GnarWHyperPercentDamage" = "野獸本能 % 生命傷害" tr "Spell_ListType_GravesConeDamage" = "錐形內傷害" tr "Spell_ListType_GravesDetonationADRatio" = "爆炸物攻係數" tr "Spell_ListType_GravesPrimaryDamage" = "首次傷害" tr "Spell_ListType_GravesTrueGritArmor" = "梟雄本色物理防禦" tr "Spell_ListType_Heal" = "治癒" tr "Spell_ListType_Healing" = "治癒" tr "Spell_ListType_HealingCap" = "治療上限" tr "Spell_ListType_HealingIncrease" = "治癒效果加成" tr "Spell_ListType_HealPercentOfDamageDealt" = "已治癒百分比" tr "Spell_ListType_HealPerSecond" = "每秒治癒生命" tr "Spell_ListType_IllaoiDamageEcho" = "轉嫁傷害" tr "Spell_ListType_IllaoiQSlamBonus" = "鞭打傷害" tr "Spell_ListType_IncrementalArmorAndMagicResistance" = "增加物理防禦跟魔法防禦" tr "Spell_ListType_InitialArmorAndMagicResistance" = "起始物理防禦及魔法防禦" tr "Spell_ListType_InitialDamage" = "起始傷害" tr "Spell_ListType_IvernRBaseHealth" = "黛西的基礎生命" tr "Spell_ListType_IvernRBonusAttackSpeed" = "黛西的攻速加成" tr "Spell_ListType_IvernRResistances" = "黛西的基礎物防及魔防" tr "Spell_ListType_IvernWRecharge" = "樹叢充能" tr "Spell_ListType_JarvanIVBonusShieldPercentHealth" = "額外護盾生命百分比" tr "Spell_ListType_JayceCannonSwapShred" = "加農轉換:物理/魔法抗性降低" tr "Spell_ListType_JayceDamageperShot" = "每一擊發傷害" tr "Spell_ListType_JayceHammerPassiveResist" = "戰鎚被動:額外物理/魔法抗性" tr "Spell_ListType_JayceHammerSwapDamage" = "戰鎚轉換:額外傷害" tr "Spell_ListType_JinxMinigunTotalAttackSpeed" = "砰砰鏈砲總攻速" tr "Spell_ListType_JinxRocketBonusRange" = "火箭額外距離" tr "Spell_ListType_KaisaDamagePerMissile" = "每發導彈的傷害" tr "Spell_ListType_KarthusWallWidth" = "牆面寬度" tr "Spell_ListType_KatarinaRDamagePerKnife" = "每刀傷害" tr "Spell_ListType_KennenDamage(active)" = "傷害(主動)" tr "Spell_ListType_KennenDamage(passive)" = "傷害(被動)" tr "Spell_ListType_KhaZixREvolutionsAvailable" = "進化" tr "Spell_ListType_KindredQCooldownInW" = "魔狼狂熱下的冷卻時間" tr "Spell_ListType_KledQRipDamage" = "拉扯傷害" tr "Spell_ListType_KledQThrowDamage" = "飛射傷害" tr "Spell_ListType_KnockupDuration" = "擊飛持續時間" tr "Spell_ListType_LeeSinEDamage" = "狂風暴雨傷害" tr "Spell_ListType_LeeSinESlow" = "分筋錯骨緩速" tr "Spell_ListType_LeeSinQSonicWaveDamage" = "虎嘯龍吟傷害" tr "Spell_ListType_LeeSinRDamage" = "額外生命給予傷害" tr "Spell_ListType_LeeSinResonatingStrikeMaximumBaseDamage" = "震驚百里最大基礎傷害" tr "Spell_ListType_LeeSinResonatingStrikeMinimumBaseDamage" = "震驚百里最小基礎傷害" tr "Spell_ListType_LeeSinWLifesteal" = "易筋洗髓普攻吸血 / 技能吸血比例" tr "Spell_ListType_LeeSinWShield" = "鐵璧金身護盾值" tr "Spell_ListType_LeonaIncandescenceDamage" = "烈炎熾熱傷害" tr "Spell_ListType_LeonaIncandescentAttacks" = "烈炎熾熱攻擊" tr "Spell_ListType_LifeSteal" = "普攻吸血" tr "Spell_ListType_LucianNumberofShots" = "發射數量" tr "Spell_ListType_LuluMovementandAttackSpeedDuration" = "跑速和攻速作用時間" tr "Spell_ListType_LuluWPolymorphDuration" = "變形術作用時間" tr "Spell_ListType_LuxWReturnShield" = "返回時提供的護盾值" tr "Spell_ListType_MagicResistBonus" = "額外魔法防禦" tr "Spell_ListType_MagicResistShred" = "魔法防禦減免量" tr "Spell_ListType_ManaCost" = "消耗魔力" tr "Spell_ListType_ManaCostPerSecond" = "每秒消耗魔力" tr "Spell_ListType_ManaRefund" = "返還魔力" tr "Spell_ListType_ManaReturn" = "魔力回復" tr "Spell_ListType_MaxDamageToMonsters" = "對野怪最大傷害" tr "Spell_ListType_MaxHeal" = "最大治癒量" tr "Spell_ListType_MaxHealthDamage" = "最大生命傷害" tr "Spell_ListType_MaxHealthPercent" = "最大生命百分比 " tr "Spell_ListType_MaxHealthShieldRatio" = "最大生命護盾係數" tr "Spell_ListType_MaximumDamage" = "最大傷害" tr "Spell_ListType_MaximumShield" = "最大護盾值" tr "Spell_ListType_MaximumTraps" = "最大陷阱數" tr "Spell_ListType_MaxSlow" = "最大緩速" tr "Spell_ListType_MinimumDamage" = "最小傷害" tr "Spell_ListType_MinimumHealth" = "最低生命" tr "Spell_ListType_MinimumShield" = "最小護盾值" tr "Spell_ListType_MissingHealthDamage" = "已損失生命傷害" tr "Spell_ListType_MonsterDamage" = "對野怪傷害" tr "Spell_ListType_MordekaiserE_BonusAutoDamage" = "" tr "Spell_ListType_MordekaiserE_BonusQDamage" = "" tr "Spell_ListType_MordekaiserQ_AutoCastDamage" = "" tr "Spell_ListType_MordekaiserQ_QCastDamage" = "" tr "Spell_ListType_MordekaiserR_MaxHealth%" = "" tr "Spell_ListType_MovementSlow" = "跑速降低" tr "Spell_ListType_MovementSpeed" = "跑速" tr "Spell_ListType_MovementSpeedDuration" = "跑速持續時間" tr "Spell_ListType_MovementSpeedSlow" = "降低跑速" tr "Spell_ListType_NidaleeJavelinMaximumDamage" = "標槍最高傷害" tr "Spell_ListType_NidaleeJavelinMinimumDamage" = "標槍最低傷害" tr "Spell_ListType_NidaleePrimalSurgeAttackSpeed" = "野性奔騰攻速" tr "Spell_ListType_NidaleePrimalSurgeHeal" = "野性奔騰治療" tr "Spell_ListType_NidaleeTrapDamage" = "陷阱傷害" tr "Spell_ListType_OnHitDamage" = "命中傷害" tr "Spell_ListType_OrnnEDashDamage" = "衝刺傷害" tr "Spell_ListType_OrnnEShockwaveDamage" = "震波傷害" tr "Spell_ListType_OutgoingDamage" = "丟出造成傷害" tr "Spell_ListType_PassiveActiveDamage" = "被動/主動效果傷害" tr "Spell_ListType_PassiveAttackDamage" = "被動效果賦予的物理攻擊" tr "Spell_ListType_PassiveAttackSpeed" = "被動攻速" tr "Spell_ListType_PassiveDamage" = "被動傷害" tr "Spell_ListType_PassiveDamageBonus" = "被動傷害加成" tr "Spell_ListType_PassiveMovementSpeed" = "被動跑速" tr "Spell_ListType_PassThroughDamage" = "路徑上傷害" tr "Spell_ListType_Percent" = "@value@%" tr "Spell_ListType_PercentageDamage" = "百分比傷害" tr "Spell_ListType_PercentArmorBonus" = "物理防禦加成百分比" tr "Spell_ListType_PercentHealthDamage" = "百分比生命傷害" tr "Spell_ListType_PercentMagicResistBonus" = "魔法防禦加成百分比" tr "Spell_ListType_PercentMaxHealth" = "最大生命百分比" tr "Spell_ListType_PercentMissingHealthDamage" = "失去生命百分比傷害" tr "Spell_ListType_PerUnitCooldown" = "每單位冷卻時間" tr "Spell_ListType_PhysicalDamageReduction" = "降低物理攻擊" tr "Spell_ListType_PoppyEWallDamage" = "擊牆傷害" tr "Spell_ListType_RammusRDamagePerTremor" = "地動山搖每波傷害" tr "Spell_ListType_RammusRSlowPerTremor" = "地動山搖每波緩速" tr "Spell_ListType_Range" = "距離" tr "Spell_ListType_RechargeTime" = "充能時間" tr "Spell_ListType_Regeneration" = "回復生命" tr "Spell_ListType_RenektonFuryDamage" = "怒氣加成傷害" tr "Spell_ListType_RenektonMaxHealthGain" = "獲得最大生命" tr "Spell_ListType_RenektonPeriodicDamage" = "期間傷害" tr "Spell_ListType_RengarTrackingRange" = "追蹤距離" tr "Spell_ListType_ReturnDamage" = "收回造成傷害" tr "Spell_ListType_RivenShockwaveDamage" = "衝擊波傷害" tr "Spell_ListType_RootDuration" = "束縛持續時間" tr "Spell_ListType_RumbleDamagetominions" = "對小兵傷害" tr "Spell_ListType_RyzeOverloadDamageIncrease" = "超負荷增加傷害" tr "Spell_ListType_SejuaniWFirstHitDamage" = "第一下傷害" tr "Spell_ListType_SejuaniWSecondHitDamage" = "第二下傷害" tr "Spell_ListType_ShacoRMiniBoxDamage" = "驚嚇盒傷害" tr "Spell_ListType_ShacoRMiniBoxFleeDuration" = "驚嚇盒逃竄持續時間" tr "Spell_ListType_ShacoROnDeathDamage" = "死後造成傷害" tr "Spell_ListType_ShenQBasePercentDamage" = "基礎百分比傷害" tr "Spell_ListType_ShenQEnhancedPercentDamage" = "強化百分比傷害" tr "Spell_ListType_Shield" = "護盾值" tr "Spell_ListType_ShieldAmount" = "護盾值" tr "Spell_ListType_ShieldHealth" = "護盾值" tr "Spell_ListType_ShyvanaDamageAura" = "傷害(靈氣)" tr "Spell_ListType_ShyvanaDamageOnHit" = "傷害(命中)" tr "Spell_ListType_ShyvanaFlightDamage" = "飛行傷害" tr "Spell_ListType_ShyvanaPassiveFuryGain" = "獲得被動怒氣" tr "Spell_ListType_SilenceDuration" = "沉默持續時間" tr "Spell_ListType_SingedBonusStats" = "數值加成" tr "Spell_ListType_SivirBounceDamage(totalattackdamage)" = "彈射傷害(總物理攻擊)" tr "Spell_ListType_SivirManaGain" = "獲得魔力" tr "Spell_ListType_SkarnerBlastDamage/AttackDamage" = "爆炸傷害 / 攻擊傷害" tr "Spell_ListType_SkarnerMaxHealthDamageAbsorption" = "最大生命吸收傷害" tr "Spell_ListType_Slow" = "緩速" tr "Spell_ListType_SlowDuration" = "緩速持續時間" tr "Spell_ListType_SorakaHealthRestore(Rejuvenation)" = "生命回復(回春)" tr "Spell_ListType_SorakaRejuvenationDuration(forallies)" = "回春持續時間(對友方)" tr "Spell_ListType_SpeedDuration" = "加速持續時間" tr "Spell_ListType_StatBonusAD" = "額外物理攻擊" tr "Spell_ListType_StatBonusAP" = "額外魔法攻擊" tr "Spell_ListType_StatBonusAttackspeed" = "額外攻擊速度" tr "Spell_ListType_StealthDuration" = "潛行時間" tr "Spell_ListType_StunDuration" = "暈眩時間" tr "Spell_ListType_SwainAdditionalBoltDamage" = "額外閃電命中時造成的傷害" tr "Spell_ListType_SwainBoltDamage" = "閃電傷害" tr "Spell_ListType_SwainDamagePerSoul" = "每個靈魂碎片提供的傷害" tr "Spell_ListType_SwainDetonationDamage" = "爆炸傷害" tr "Spell_ListType_SwainDrainDamage" = "汲取傷害" tr "Spell_ListType_SwainDrainHeal" = "汲取治癒量" tr "Spell_ListType_SwainPass-throughDamage" = "穿透傷害" tr "Spell_ListType_SwainRevealDuration" = "揭露持續時間" tr "Spell_ListType_TahmKenchDamagetoGrayHealthConversion" = "傷害轉換為灰色血條" tr "Spell_ListType_TahmKenchGrayHealthtoHealingConversion" = "灰色血條轉換為治療" tr "Spell_ListType_TahmKenchMinionSpitDamage" = "小兵吐出傷害" tr "Spell_ListType_TaricMaxCharges" = "最大充能" tr "Spell_ListType_TaricMaxHealing" = "最大治癒量" tr "Spell_ListType_TaricPassiveArmor" = "被動物理防禦" tr "Spell_ListType_TaricShieldRatio" = "護盾係數" tr "Spell_ListType_TeemoImpactDamage" = "撞擊傷害" tr "Spell_ListType_TotalADRatio" = "總物理攻擊係數" tr "Spell_ListType_TotalADScalar" = "總物理攻擊係數" tr "Spell_ListType_TotalDamage" = "總傷害" tr "Spell_ListType_TrapDuration" = "陷阱持續時間" tr "Spell_ListType_TristanaBaseChargeDamage" = "基礎傷害" tr "Spell_ListType_TristanaKnockbackDistance" = "擊退距離" tr "Spell_ListType_TristanaPassiveExplosionDamage" = "爆炸傷害" tr "Spell_ListType_TrundleHealthDrain" = "生命偷取" tr "Spell_ListType_UdyrFlameDamage" = "火焰傷害" tr "Spell_ListType_UdyrPulseDamage" = "衝擊傷害" tr "Spell_ListType_Width" = "寬度" tr "Spell_ListType_XinZhaoWSlashDamage" = "揮斬傷害" tr "Spell_ListType_XinZhaoWThrustDamage" = "突刺傷害" tr "Spell_ListType_YorickHealth" = "生命" tr "Spell_ListType_YorickMarkDamage" = "標記傷害" tr "Spell_ListType_YorickMistWalkers" = "霧行者" tr "Spell_LucianE_Name" = "冷酷進擊" tr "Spell_LucianE_Summary" = "路西恩向前衝刺一小段距離。光之獵手的攻擊將減少冷酷進擊的冷卻時間。" tr "Spell_LucianE_Tooltip" = "路西恩向前衝刺一小段距離。

          不論何時光之獵手命中敵方單位,冷酷進擊的冷卻時間將會減少 @Effect1Amount@ 秒(命中敵方英雄則加倍,提高到 @Effect2Amount@ 秒)。" tr "Spell_LucianQ_Name" = "鋒芒貫穿" tr "Spell_LucianQ_Summary" = "路西恩向目標射出一道銳利的光束。" tr "Spell_LucianQ_Tooltip" = "路西恩朝敵方單位射擊一道銳利的光束,對在光束直線範圍內的敵人造成 @Effect1Amount@ (+@f1@) (@Effect2Amount@% 額外物理攻擊)物理傷害。

          鋒芒貫穿的施法時間將隨著路西恩的等級提升而減少。" tr "Spell_LucianR_Name" = "赤色屠戮" tr "Spell_LucianR_Summary" = "路西恩從他的武器中釋放連續射擊。" tr "Spell_LucianR_Tooltip" = "路西恩僅限朝向單一方向開火時,可以迅速自由地移動,持續 @Duration@ 秒。他的每發射擊在接觸到第一個敵人之後爆裂造成 @DamagePerBullet@ 物理傷害。 全部 @NumShots@ 射擊次數所產生傷害: @TotalDamage@ 物理傷害。 赤色屠戮對士兵造成 @PercentDamageAmpToMinions@% 的傷害。

          路西恩在使用赤色屠戮的當下可以同時施放冷酷進擊。

          重新啟動赤色屠戮可以提早取消技能。" tr "Spell_LucianW_Name" = "烈炎鐵血" tr "Spell_LucianW_Summary" = "路西恩發射一枚導彈,爆炸時會迸發星形火花,標記並短暫地使敵人現形。路西恩擊中被標記的敵人會獲得跑速。" tr "Spell_LucianW_Tooltip" = "朝敵方單位射擊,並且在接觸到敵人時或是在技能路徑結束處爆炸,造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,標記敵人 6 秒並短暫地使他們現形。

          當路西恩或他的友方英雄攻擊被標記的目標,路西恩提高 @Effect2Amount@ 跑速,持續 1 秒。" tr "Spell_LuluE_Name" = "帥啊小皮!" tr "Spell_LuluE_Summary" = "如果對友軍使用,皮克斯會飛到友軍身上並贈予護盾,且會跟隨他們並協助攻擊。如果對敵軍使用,皮克斯會飛到敵軍身上並造成傷害,同時跟隨目標並共享敵人的視野。" tr "Spell_LuluE_Tooltip" = "目標為友軍時: 命令皮克斯跟隨並協助目標友軍。當目標攻擊時,以火力進行支援,持續 @Effect1Amount@ 秒。當皮克斯飛到友軍身上時,會立即施放一個護盾,吸收 @Effect2Amount@ (+@CharAbilityPower@) 點傷害,持續 @Effect7Amount@ 秒。

          目標為敵軍時:皮克斯對目標造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害,同時追隨目標並獲得其真視視野,持續 @Effect6Amount@ 秒。" tr "Spell_LuluQ_Name" = "閃耀雙重奏" tr "Spell_LuluQ_Summary" = "皮克斯與露璐各自施放一發魔法飛彈,被擊中敵軍的移動速度會大幅衰落。同一時間內,敵人只會受到一次傷害。" tr "Spell_LuluQ_Tooltip" = "皮克斯與露璐各自施放一發魔法飛彈,對第一個擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,其餘被擊中的敵人則受到 @f4@ (+@f5@) 傷害。被擊中的敵人將被緩速 @Effect2Amount*-100@%,在 @Effect3Amount@ 秒內消退。

          敵人一次最多只會受到 @f6@ 傷害。" tr "Spell_LuluR_Name" = "究極鍊化" tr "Spell_LuluR_Summary" = "露璐把一位友軍變大,將周圍的敵人擊飛至空中,同時提高大量的生命。接下來數秒內,該目標周圍的靈氣可以降低周圍敵人的跑速。" tr "Spell_LuluR_Tooltip" = "露璐強化一名友軍英雄,同時擊飛周遭敵人。在接下來 @BuffDuration@ 秒內,該名英雄獲得 @TotalBonusHealth@ 額外生命,同時緩速周遭敵人 @SlowPercent@%。" tr "Spell_LuluW_Name" = "幻想曲" tr "Spell_LuluW_Summary" = "如果朝友軍施放,他們在短時間內可以獲得額外的攻速和移動速度。如果施放對象是敵軍,將把目標變成可愛的動物,使其無法攻擊或施法。" tr "Spell_LuluW_Tooltip" = "目標為友軍時:該名友軍獲得 @Effect1Amount*100@ (+@CharAbilityPower2@)%移動速度和 @Effect7Amount*100@% 攻速,持續 @Effect5Amount@ 秒。

          目標為敵軍時: 變形敵軍型態 @Effect3Amount@ 秒,使其無法攻擊和使用技能且降低基礎跑速 @Effect4Amount*-1@。" tr "Spell_LuxE_Name" = "光明異點" tr "Spell_LuxE_Summary" = "朝一個區域發射一個不規則的扭曲之光,減速附近的敵人。拉克絲可以引爆它,對敵人造成區域性傷害。" tr "Spell_LuxE_Tooltip" = "創建一個區域,減速敵方單位 @Effect1Amount@%。在 @Effect3Amount@ 秒後,該地區會爆炸並造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。

          此技能可以手動引爆。" tr "Spell_LuxE_TooltipSimple" = "創造一個光球,緩速裡面的敵人。

          重新啟動來引爆並且傷害裡面的所有敵人。" tr "Spell_LuxQ_Name" = "光明束縛" tr "Spell_LuxQ_Summary" = "拉克絲釋放一個光球,束縛並傷害最多兩個敵方單位。" tr "Spell_LuxQ_Tooltip" = "朝目標地點發射一團光球,最多纏繞兩個目標 @Effect3Amount@ 秒,並對每個目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_LuxQ_TooltipSimple" = "定身兩名敵人 @Effect3Amount@ 秒並傷害他們。" tr "Spell_LuxR_CooldownRefund" = "百分比冷卻時間返還" tr "Spell_LuxR_Name" = "終極閃光" tr "Spell_LuxR_Summary" = "在積蓄能量之後,拉克絲發射一束光波,對該區域所有目標造成傷害。若拉克絲透過終極閃光對英雄產生擊殺或助攻,此技能的冷卻時間將獲得部份減免。此外,此技能將觸發拉克絲的被動技能並刷新光芒四射減益效果的持續時間。" tr "Spell_LuxR_Tooltip" = "拉克絲發射一道耀眼的光束,對路徑上所有敵人造成 @TotalDamage@ 魔法傷害。若敵方英雄在被終極閃光擊中後的 @ResetAssistWindow@ 秒內死亡,此技能將獲得 @ResetPercent*100@% 冷卻時間減免。

          終極閃光還會點燃目標身上的光芒四射效果,同時刷新光芒四射的減益效果持續時間。" tr "Spell_LuxR_TooltipSimple" = "發射一道耀眼的光束,傷害所有被命中的敵人。

          消耗光芒四射的效果來造成額外傷害。" tr "Spell_LuxW_Name" = "稜光障壁" tr "Spell_LuxW_Summary" = "拉克絲擲出她的魔杖,魔杖所觸及的我方單位會有靈氣環繞,保護他們免受敵方傷害。" tr "Spell_LuxW_Tooltip" = "拉克絲朝目標方向擲出她的魔杖,提供自身及所有接觸到的友方英雄一個可以吸收 @Effect2Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 3 秒。

          達最大距離後魔杖會返回拉克絲的手中,並再次提供她及所有接觸到的友方英雄 @Effect2Amount*2.0@ (+@CharAbilityPower2.0@) 點護盾值,持續 3 秒。" tr "Spell_LuxW_TooltipSimple" = "賦予拉克絲及她的友軍們護盾。

          每階段的施放都可以賦予友軍護盾。" tr "Spell_ManaBarrierIcon_Name" = "法力屏障" tr "Spell_ManaBarrierIcon_Summary" = "布里茨的血量過低時會根據他的魔力獲得一個護盾。" tr "Spell_ManaBarrierIcon_Tooltip" = "每過 90 秒,只要布里茨的血量低於 @HealthThreshold*100@% 便可啟動法力屏障,創造一個相當於其 @ManaPercent*100@% 最大魔力的護盾,最多持續 10 秒。" tr "Spell_Meditate_HealthRestored" = "已回復生命" tr "Spell_Meditate_Name" = "冥想" tr "Spell_Meditate_Summary" = "易大師進入冥想狀態,持續回復生命,同時短暫減少傷害。除此之外,施展時易大師每秒會獲得雙重打擊的層數,且暫停無極劍道及高原血統的持續時間計算。" tr "Spell_Meditate_Tooltip" = "易大師進入冥想狀態,使接下來 @f1.-1@ 秒內受到的傷害減少 @Effect2Amount*100@% 並回復 @Effect1Amount@ (+@CharAbilityPower@)生命。此治癒量會根據失去的生命最多提升 @Effect10Amount*100@%。

          此外,發動期間易大師每秒都會獲得雙重打擊的層數,並暫停無極劍道和高原血統的持續時間計算。

          冥想對防禦塔的傷害減免效果減半。" tr "Spell_Meditate_TooltipSimple" = "發動來降低即將承受的傷害並在 @f1.-1@ 秒內持續地回復生命。

          試圖移動或攻擊都將結束此技能。" tr "Spell_MegaAdhesive_Name" = "強力粘膠" tr "Spell_MegaAdhesive_Summary" = "扔出一瓶強力黏合劑在地上,緩速並束縛踩在上面的敵人。" tr "Spell_MegaAdhesive_Tooltip" = "辛吉德在一塊區域噴灑強力粘膠,持續 @Effect2Amount@ 秒。踩到的敵人會降低 @Effect1Amount@% 跑速並受到束縛,期間無法使用任何移動或位移技能。

          若辛吉德過肩摔的目標落入這個區域,其將會被定身。" tr "Spell_MissFortuneE_Name" = "槍林彈雨" tr "Spell_MissFortuneE_Summary" = "好運姐發射一陣彈雨,對敵人造成幾波傷害,並減緩他們的跑速。" tr "Spell_MissFortuneE_Tooltip" = "好運姐朝空中發射出成百上千顆子彈,在 2 秒內共造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速敵人 @Effect2Amount@%。" tr "Spell_MissFortuneE_TooltipSimple" = "好運姐用她成百上千的子彈集火特定區域,傷害並緩速敵人。" tr "Spell_MissFortuneQ_Name" = "彈射" tr "Spell_MissFortuneQ_Summary" = "好運姐向敵人發射子彈,傷害他們以及他們後面的目標。兩次攻擊都能觸發愛的拍拍。" tr "Spell_MissFortuneQ_Tooltip" = "好運姐朝目標開槍,命中目標時對目標及目標身後的敵人造成 @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) 物理傷害,兩者皆會受到命中效果作用。

          第二發將有機會產生暴擊,並造成 @f1@% 傷害,若第一發成功擊殺目標,第二發則必定暴擊。" tr "Spell_MissFortuneQ_TooltipSimple" = "射出一發彈跳射擊,傷害目標和目標後面的敵人。

          如果第一個目標被擊殺,將對第二個目標造成額外傷害。" tr "Spell_MissFortuneR_BulletBarrages" = "彈幕 " tr "Spell_MissFortuneR_Name" = "彈幕 " tr "Spell_MissFortuneR_Summary" = "好運姐向她前方的錐形區域掃射強力彈幕,對敵人造成大量傷害。每波彈幕都可以暴擊。" tr "Spell_MissFortuneR_Tooltip" = "好運姐向前方錐形區域掃射強力彈幕 @ChannelDuration@ 秒,每波子彈造成 @DamagePerWave@ 物理傷害 (共 @Waves@ 波)。

          每波彈幕都能造成 @CritMultiplier@ 暴撃傷害。

          總傷害: @TotalDamage@" tr "Spell_MissFortuneR_TooltipSimple" = "引導: 好運姐向前方錐形區域掃射強力彈幕持續 @Effect3Amount@ 秒,造成巨量的傷害。" tr "Spell_MissFortuneW_Name" = "趾高氣揚" tr "Spell_MissFortuneW_Summary" = "好運姐在未攻擊時被動疊加跑速。此技能能被啟動來給予一段時間的額外攻速,進入冷卻時,愛的拍拍能夠降低冷卻時間。" tr "Spell_MissFortuneW_Tooltip" = "5 秒內未承受任何直接傷害時,好運姐獲得 @Effect5Amount@ 跑速。再過 5 秒後,此額外效果增加到 @Effect2Amount@。

          主動: 完全啟動趾高氣揚的額外跑速並給予 @Effect1Amount@% 攻速,持續 @Effect3Amount@ 秒。

          愛的拍拍能降低趾高氣揚的冷卻時間 @f2@ 秒。" tr "Spell_MissFortuneW_TooltipSimple" = "被動: 如果你近期沒受到傷害,獲得至多 @Effect2Amount@ 跑速。

          主動: 獲得 @Effect1Amount@% 攻速持續 @Effect3Amount@ 秒。" tr "Spell_MissileBarrage_Cooldown" = "@AmmoRechargeTime@ 秒填充時間 (@Cooldown@ 秒冷卻時間)" tr "Spell_MissileBarrage_Name" = "火箭轟擊" tr "Spell_MissileBarrage_Summary" = "庫奇朝著他的目標地點發射導彈,對目標周圍單位造成傷害。每隔一段時間將會載入一枚導彈,直到到達存彈量最大值。每發射 3 枚導彈後,下次發射超級導彈,造成額外傷害。" tr "Spell_MissileBarrage_Tooltip" = "主動:庫奇發射一枚飛彈,命中首位敵人時會直接引爆,對附近所有敵人造成 @RSmallMissileDamage@ 魔法傷害。

          庫奇最多能同時掛載 7 枚飛彈,每第 3 發飛彈將會轉換成一枚超級導彈,造成 @RBigOneMultiplier*100@% 傷害 (@RBigMissileDamage@)。" tr "Spell_MonkeyKingDecoy_Name" = "神行百變" tr "Spell_MonkeyKingDecoy_Summary" = "悟空進入潛隱狀態一小段時間。留下一個無法控制行動的誘餌,潛行結束時誘餌會對周遭敵方單位造成魔法傷害。" tr "Spell_MonkeyKingDecoy_Tooltip" = "悟空 潛隱 @Effect2Amount@ 秒。一個無法控制的分身會留在原地,於 @Effect2Amount@ 秒後對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          潛行 - 潛隱: 悟空只能被周遭敵方防禦塔或 真視 效果發現。" tr "Spell_MonkeyKingDoubleAttack_Name" = "定海神兵" tr "Spell_MonkeyKingDoubleAttack_Summary" = "悟空的下一次普攻可以造成額外物理傷害、提高攻擊距離。" tr "Spell_MonkeyKingDoubleAttack_Tooltip" = "悟空的下次攻擊獲得 @Effect4Amount@ 攻擊距離,造成 @Effect1Amount@ (+@f1@)物理傷害,並且降低敵方 @Effect2Amount*-100@% 物理防禦,持續 @Effect3Amount@ 秒。" tr "Spell_MonkeyKingNimbus_Name" = "筋斗突擊" tr "Spell_MonkeyKingNimbus_Summary" = "悟空衝向敵方單位,並同時攻擊最多兩名鄰近目標之敵人,造成物理傷害。" tr "Spell_MonkeyKingNimbus_Tooltip" = "悟空乘坐觔斗雲衝向敵方,並發出分身同時攻擊最多 2 個鄰近敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。當打到目標時,悟空獲得 @Effect2Amount*100@% 的攻速加成,持續 @Effect3Amount@ 秒。" tr "Spell_MonkeyKingSpinToWin_Name" = "無極風暴" tr "Spell_MonkeyKingSpinToWin_Summary" = "悟空把手中的棍子向外延伸,用力旋轉來攻擊敵人,造成傷害和把敵人擊飛,期間同時可以提高悟空的跑速。" tr "Spell_MonkeyKingSpinToWin_Tooltip" = "悟空將棍子伸長並且旋轉攻擊敵人,每秒對鄰近敵方造成 @DamagePerSecondTotal@ 物理傷害,持續 4 秒,並在第一次接觸到敵方時擊飛他們 @KnockupDuration@ 秒。

          初始時,悟空獲得 @MoveSpeedBonus*100@% 跑速,且持續期間每秒獲得額外 @MoveSpeedPerSecond*100@% 跑速。" tr "Spell_Mordekaiser_RPingOverride" = "@SrcNameWithColon@@SlotName@ - 剩餘 @SubA@ 秒" tr "Spell_MordekaiserE_Circular_Name" = "死之爪" tr "Spell_MordekaiserE_Circular_Tooltip" = "被動: 魔鬥凱薩獲得 @MagicPen*100@% 魔法穿透。

          主動: 魔鬥凱薩拉拽選定區域內的敵人,造成 @TotalDamage@ 魔法傷害。" tr "Spell_MordekaiserE_LobbedSpell_Name" = "" tr "Spell_MordekaiserE_LobbedSpell_Tooltip" = "" tr "Spell_MordekaiserE_Name" = "" tr "Spell_MordekaiserE_Penetration" = "百分比魔法穿透" tr "Spell_MordekaiserE_Summary" = "魔鬥凱薩將一個區域內的所有敵人往他拉。" tr "Spell_MordekaiserE_Tooltip" = "" tr "Spell_MordekaiserPassive_Name" = "暗崛" tr "Spell_MordekaiserPassive_Summary" = "魔鬥凱薩在對英雄使出三次攻擊或技能之後獲得一個強力的傷害靈氣和移動速度。" tr "Spell_MordekaiserPassive_Tooltip" = "對英雄使用三次技能或普攻後,魔鬥凱薩將以他為中心,每秒對身邊的單位造成 @AuraDamagePerStack@ + @PercentHealthForAura@% 最大生命傷害並獲得 @PassiveMovementSpeed@ 跑速。

          魔鬥凱薩的普攻也將造成等同於他 @PercentAPAddedToAutos*100@% 魔法攻擊 (@BonusAPAuto@) 的額外魔法傷害。" tr "Spell_MordekaiserPassive_TooltipExtended" = "在對英雄的 3 次普攻或技能後,魔鬥凱薩每秒將造成圍繞著他的 @AuraDamagePerStack@ + @PercentHealthForAura@% 最大生命傷害並獲得 @PassiveMovementSpeed@ 跑速。

          魔鬥凱薩的普攻也將造成 @PercentAPAddedToAutos*100@% 魔法攻擊 (@BonusAPAuto@) 的額外魔法傷害。

          暗崛可以啟動在史詩級的野怪上。
          靈氣 / 跑速的持續時間為 @CombatTrackingDuration@ 秒,且每次魔鬥凱薩用普攻或技能命中英雄都會刷新該持續時間。
          " tr "Spell_MordekaiserQ_Isolation" = "孤立傷害" tr "Spell_MordekaiserQ_MaxHealth" = "最大生命傷害" tr "Spell_MordekaiserQ_Name" = "泯殺" tr "Spell_MordekaiserQ_Summary" = "魔鬥凱薩用他的鐵槌猛擊地面,對被命中的每個敵人造成傷害。若只命中了單獨的敵人時,傷害將提高。" tr "Spell_MordekaiserQ_Swipe_Name" = "" tr "Spell_MordekaiserQ_Swipe_Tooltip" = "" tr "Spell_MordekaiserQ_TapHold_ChargeBonusDamage" = "" tr "Spell_MordekaiserQ_TapHold_Name" = "" tr "Spell_MordekaiserQ_TapHold_TapBonusDamage" = "" tr "Spell_MordekaiserQ_TapHold_Tooltip" = "" tr "Spell_MordekaiserQ_Tooltip" = "魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QDamage@ 魔法傷害,如果只命中單一敵人,傷害會提升 @IsolationTooltip*100@%。" tr "Spell_MordekaiserQ_TooltipExtended" = "魔鬥凱薩用他的夜隕猛擊地面,對區域內的所有敵人造成 @QTapDamage@ 魔法傷害 加上等同於他們 @MaxHealthPercent@ 最大生命的額外傷害。敵人被錘子頂部命中的敵人將被緩速 @MoveSpeedMod*-100@%,持續 @SlowDuration@秒。

          在他的被動疊滿時會變為 強化 狀態,並減少他的冷卻時間 @CooldownReductionPercent*100@%。" tr "Spell_MordekaiserR_Chargeup_StatStealPercent" = "屬性百分比偷取" tr "Spell_MordekaiserR_Chargeup_TooltipExtendedBelowLine" = "屍魂界:在屍魂界的英雄只能和其他也在屍魂界的英雄互動,反之亦然。" tr "Spell_MordekaiserR_Name" = "死亡領域" tr "Spell_MordekaiserR_StatSteal" = "屬性偷取" tr "Spell_MordekaiserR_Summary" = "魔鬥凱薩把他的目標和自己拖拽到一個異次元空間,並偷取目標一部分的屬性。如果他擊殺了目標,那麼會保有這些屬性直到目標復活。" tr "Spell_MordekaiserR_Tooltip" = "魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。" tr "Spell_MordekaiserR_TooltipExtendedBelowLine" = "魔鬥凱薩將一個目標放逐到 死亡領域,和目標進行 @SpiritRealmDuration@ 秒的一對一決鬥,並在該時間內偷取 @StatStealPercentScalar*100@% 他們的核心屬性。

          如果魔鬥凱薩在 死亡領域 內擊殺目標,他將會吞噬他們的靈魂,繼續保有他偷取的屬性,直到目標重生。

          偷取的核心屬性包含:魔攻、物攻、物防、魔防、最大生命。
          " tr "Spell_MordekaiserW_ArmorWhirl_DetonationDamage" = "爆炸傷害" tr "Spell_MordekaiserW_ArmorWhirl_DPS" = "每秒傷害" tr "Spell_MordekaiserW_ArmorWhirl_HealthPerChamp" = "最大生命百分比" tr "Spell_MordekaiserW_ArmorWhirl_HealthPerNonChamp" = "" tr "Spell_MordekaiserW_ArmorWhirl_TickDamage" = "" tr "Spell_MordekaiserW_ArmorWhirl_TooltipExtended" = "" tr "Spell_MordekaiserW_BaseShield" = "基礎護盾" tr "Spell_MordekaiserW_BonusArmorMR" = "額外物防與魔防" tr "Spell_MordekaiserW_DamageConversion" = "治癒百分比" tr "Spell_MordekaiserW_Name" = "不滅之軀" tr "Spell_MordekaiserW_Summary" = "魔鬥凱薩儲存他造成和受到的傷害,來製造一個護盾。他可以消耗這個護盾來治癒自己。" tr "Spell_MordekaiserW_Tooltip" = "魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。" tr "Spell_MordekaiserW_TooltipExtended" = "魔鬥凱薩儲存 (@DamageConversion*100@%/@DamageTakenConversion*100@%) 他 (造成/承受) 的所有傷害並將其存為一個潛在性的護盾。

          不滅之軀 將給予他護盾,並可以二次施放來消耗該護盾,治癒自己等同於 @HealingPercent*100@% 剩餘護盾值的生命。

          護盾值將隨著時間遞減。
          從非英雄單位所儲存的傷害量減少 75%。
          最小護盾值:@BaseShield*100@% 最大生命 // 最大護盾值:@MaxHealthCap*100@% 最大生命。
          " tr "Spell_MorganaE_Name" = "黑暗之盾" tr "Spell_MorganaE_Summary" = "魔甘娜提供一個星火屏障給一名友軍,其可以在破裂之前吸收魔法傷害和控場效果。" tr "Spell_MorganaE_Tooltip" = "提供一名友方英雄保護盾,持續 @ShieldDuration@ 秒。護盾會吸收 @TotalShieldStrength@ 魔法傷害並阻擋所有控場效果。" tr "Spell_MorganaPassive_Name" = "靈魂虹吸" tr "Spell_MorganaPassive_Summary" = "魔甘娜汲取敵人的靈魂,對敵方英雄、大型士兵和大型野怪造成傷害時回復自身生命。" tr "Spell_MorganaPassive_Tooltip" = "魔甘娜的技能對敵方英雄、大型士兵及野怪造成傷害時,會使她回復相當於 20% 傷害量的生命。" tr "Spell_MorganaQ_Name" = "暗影禁錮" tr "Spell_MorganaQ_Summary" = "魔甘娜用黑暗魔法束縛一名敵人並造成魔法傷害。" tr "Spell_MorganaQ_Tooltip" = "魔甘娜發射星火,定身首位擊中的敵方單位,持續 @RootDuration@ 秒,並造成 @TotalDamage@ 魔法傷害。" tr "Spell_MorganaR_Name" = "靈魂枷鎖" tr "Spell_MorganaR_Summary" = "魔甘娜綻放雙翼並釋放體內的星體之力,用鎖鏈束縛鄰近的敵方英雄,朝他們移動時跑速加快。鎖鏈纏繞住目標時會造成傷害及緩速效果,一段時間之後將暈眩那些還未掙脫鎖鏈的目標。" tr "Spell_MorganaR_Tooltip" = "魔甘娜束縛周圍敵方英雄的靈魂,造成 @TotalDamage@ 魔法傷害並使其降低 @SlowPercent@% 跑速。@ChainDuration@ 秒後,未能擺脫枷鎖的敵人將額外受到 @TotalDamage@ 魔法傷害及持續 @StunDuration@ 秒的暈眩效果。

          發動 {{Spell_MorganaR_Name}} 期間,魔甘娜朝受到束縛的目標移動時會獲得 @HastePercent@% 跑速。" tr "Spell_MorganaR_TooltipExtendedBelowLine" = "魔甘娜獲得所有被靈魂枷鎖束縛的敵方英雄的真視視野" tr "Spell_MorganaW_Name" = "痛苦腐蝕" tr "Spell_MorganaW_Summary" = "魔甘娜詛咒一塊區域,並傷害範圍內所有敵方單位。技能發動期間每秒對敵方單位造成傷害,且目標血量過低時傷害會變得更高。" tr "Spell_MorganaW_Tooltip" = "魔甘娜詛咒一片區域,持續 @WDuration@ 秒,每秒對範圍內敵方單位造成 @TotalMinDamage@ 魔法傷害。傷害根據目標已損失的生命最多提升 @MissingHealthAmpPercent*100@%。

          魔甘娜因為靈魂虹吸而回復生命時,痛苦腐蝕的冷卻時間會降低 @CDRefundPercent*100@%。" tr "Spell_MoveQuick_Name" = "衝刺" tr "Spell_MoveQuick_Summary" = "提摩衝刺,被動的增加跑速;被敵方英雄或防禦塔攻擊後解除。提摩另外也獲得部分無法被攻擊中斷的速度強化。" tr "Spell_MoveQuick_Tooltip" = "被動:提高 @Effect1Amount*100@% 提摩的跑速,如果近 5 秒內受到敵方英雄或防禦塔的傷害,效果自動消失。

          主動:提摩拔腿衝鋒持續 @Effect2Amount@ 秒,提高 2 倍被動的跑速加成效果,此效果不會因遭受攻擊而消失。" tr "Spell_NasusE_Name" = "靈魂烈焰" tr "Spell_NasusE_Summary" = "納瑟斯在該地點釋放一股靈魂烈焰,造成傷害並且降低在該區域敵方單位的物理防禦。" tr "Spell_NasusE_Tooltip" = "納瑟斯對目標區域釋放一股靈魂烈焰,造成 @Effect4Amount@ (+@CharAbilityPower2@) 魔法傷害。

          接下來 @Effect3Amount@ 秒內,位於該區域的敵人將會減少@Effect2Amount*-100@% 物理防禦,每秒還會受到 @Effect1Amount@ (+@CharAbilityPower@) 額外魔法傷害。" tr "Spell_NasusQ_Name" = "虹吸打擊 " tr "Spell_NasusQ_Summary" = "納瑟斯打擊他的敵人,造成傷害。若擊殺該單位的話虹吸打擊的傷害則永久提高。" tr "Spell_NasusQ_Tooltip" = "納瑟斯的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) 物理傷害。

          虹吸打擊擊殺一名敵方單位將永久獲得 @Effect2Amount@ 傷害。若擊殺對象為敵方英雄、大型野怪和砲車,此傷害加成提升至 @Effect4Amount@。" tr "Spell_NasusR_Name" = "死神降臨" tr "Spell_NasusR_Summary" = "納瑟斯釋放一股巨大的沙漠風暴攻擊附近敵人,風暴咆嘯時他會獲得額外生命和攻擊距離,同時虹吸打擊的冷卻時間會減少。技能作用期間納瑟斯也會獲得額外物防及魔防。" tr "Spell_NasusR_Tooltip" = "沙漠風暴賜予納瑟斯力量,持續 15 秒,期間使他增加 @BonusHealth@ 最大生命及 @InitialResistGain@ 物理防禦及魔法防禦。

          風暴咆嘯時,每秒對範圍內敵人造成相當於目標 @DamageCalc@ 點最大生命的魔法傷害(每秒最多造成 @MaxDamageCap@ 傷害),且每秒額外獲得 @StatGainPerSecond@ 物理防禦及魔法防禦,同時虹吸打擊的冷卻時間將減少 @QCDR*100@%。" tr "Spell_NasusW_Name" = "枯萎" tr "Spell_NasusW_Summary" = "納瑟斯衰老目標,隨時間減少其跑速和攻速。" tr "Spell_NasusW_Tooltip" = "納瑟斯使目標衰老 @Effect3Amount@ 秒, 在效果時間內,緩速 @Effect2Amount@% ,並逐漸提高至 @Effect1Amount@% 。同時目標的攻擊速度將會減半。" tr "Spell_NautilusAnchorDrag_Name" = "深淵鐵錨" tr "Spell_NautilusAnchorDrag_Summary" = "納帝魯斯把手中的錨擲出,如果命中英雄的話,他將同時拉動自己和目標,並縮短雙方的距離。如果命中地形物的話,他可以把自己拉往錨的位置,同時縮短一半該技能的冷卻時間,並返還一半的消耗魔力。" tr "Spell_NautilusAnchorDrag_Tooltip" = "納帝魯斯將他的錨擲出。如果擊中英雄的話,他將同時拉動自己與目標,縮短彼此之間的距離,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並附加短暫的暈眩效果。

          如果擊中地形的話,則會將自己拉向錨,降低 @Effect3Amount*100@%(@f1@)冷卻時間並返還 @Effect4Amount*100@% 消耗魔力。" tr "Spell_NautilusGrandLine_Name" = "潛航衝擊" tr "Spell_NautilusGrandLine_Summary" = "納帝魯斯朝地下發出一道衝擊波並追蹤敵對目標。此衝擊波會撕裂地面,並將路徑上的敵人擊飛至空中。當它追擊到敵對目標時,衝擊波會爆發,將目標擊飛至空中並暈眩他們。" tr "Spell_NautilusGrandLine_Tooltip" = "納帝魯斯朝地下發出一道衝擊波並追蹤敵隊目標,對路徑上的敵人造成 @SecondaryTargetDamage@ 魔法傷害並將他們擊飛至空中,暈眩 @StunDuration@ 秒。

          衝擊波擊中目標時會爆炸,並對其目標造成 @PrimaryTargetDamage@ 魔法傷害,並將他擊飛至空中,暈眩 @StunDuration@ 秒。" tr "Spell_NautilusPiercingGaze_Name" = "巨人之怒" tr "Spell_NautilusPiercingGaze_Summary" = "納帝魯斯將黑暗能量環繞自己,獲得一個護盾並格擋接下來的傷害。當這個護盾存在時,他的攻擊附帶持續性傷害,並可以擴散至目標周邊的敵人。" tr "Spell_NautilusPiercingGaze_Tooltip" = "納帝魯斯將黑暗能量環繞自己,獲得一個可以吸收 @Effect1Amount@ (+@f1@)(@Effect2Amount*100@% 他的最大生命)傷害的護盾,持續 @Effect3Amount@ 秒。

          當這個護盾存在時,他的普通攻擊在兩秒內對所有他目標身邊的敵人造成 @Effect4Amount@ (+@CharAbilityPower@) 額外魔法傷害。" tr "Spell_NautilusSplashZone_Name" = "鋼鐵怒濤" tr "Spell_NautilusSplashZone_Summary" = "納帝魯斯猛烈敲擊地面,在其身邊造成連續三次爆炸。每一次爆炸都可以造成傷害並緩速敵人。" tr "Spell_NautilusSplashZone_Tooltip" = "納帝魯斯猛烈敲擊大地,使周圍的地面產生爆炸。每一次爆炸對範圍內敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速敵人 @Effect2Amount*100@%,持續 @Effect4Amount@ 秒。緩速效果會隨著時間遞減。

          同一單位可以被重複攻擊,但所受到的傷害會降低 @Effect3Amount*100@%。" tr "Spell_NeekoE_Empowered Root Duration" = "強化過的定身持續時間" tr "Spell_NeekoE_LastTargetRoot" = "最短定身時間" tr "Spell_NeekoE_MaxRootDuration" = "強化過的定身持續時間" tr "Spell_NeekoE_Name" = "螺旋刺花" tr "Spell_NeekoE_Summary" = "妮可投擲出一個魔法螺旋花,傷害並定身其穿越的一切目標。如果螺旋花命中一名敵人,它將變得更大、更快,且定身時間更長。" tr "Spell_NeekoE_Tooltip" = "妮可發射一個螺旋花,造成 @BaseDamage@ 魔法傷害及持續 @MinRootDuration@ 秒的定身效果。

          螺旋花擊中一名敵人後會受到強化,體型變得更大,移動得更快,且定身時間提升至 @MaxRootDuration@ 秒。" tr "Spell_NeekoPassive_Cooldown" = "%i:cooldown% @DisguisePassiveCooldown@秒" tr "Spell_NeekoPassive_Name" = "原生模影" tr "Spell_NeekoPassive_Summary" = "妮可可以讓自己看起來像一名友軍英雄。和英雄交戰或施放傷害性技能都會打破該偽裝。" tr "Spell_NeekoPassive_Tooltip" = "妮可能將自己偽裝成一名友軍。來自英雄的直接傷害或是自己施放一個傷害性的技能都將打破該偽裝。" tr "Spell_NeekoPassive_TooltipExtendedBelowLine" = "召喚師技能也會打破偽裝。" tr "Spell_NeekoQ_" = "Q" tr "Spell_NeekoQ_Name" = "爆裂艷花" tr "Spell_NeekoQ_Summary" = "妮可擲下一枚種子造成魔法傷害。該種子在命中英雄或殺死單位時會再度開花。" tr "Spell_NeekoQ_Tooltip" = "妮可擲下一枚種子,該種子會開花並造成 @ExplosionDamage@ 魔法傷害。如果其擊殺了一個單位或擊中一個英雄或大型野怪,它將再度開花,造成 @SecondDamage@ 魔法傷害。額外開花的最大次數為兩次。" tr "Spell_NeekoR_Name" = "萬紫千紅" tr "Spell_NeekoR_ShieldPerChampion" = "每個英雄所給予的護盾" tr "Spell_NeekoR_Summary" = "在短暫的準備後,妮可跳至空中並獲得一個護盾。妮可落地時,附近的敵人們將受到傷害並被暈眩。如果妮可在偽裝的狀態下施放此技能,敵人將無法看到準備動作。" tr "Spell_NeekoR_Tooltip" = "在 @DelayUntilReveal@ 秒後,妮可跳至空中。她獲得一個能夠吸收 @BaseShield@ 傷害 (附近每 1 個敵方英雄 +@ShieldMultiplier@) 的護盾。

          當妮可落地時將造成 @TotalDamage@ 魔法傷害並暈眩附近的敵人們 @CCDuration@ 秒。

          若妮可處在偽裝的狀態下,此技能的準備動作將不會顯露。" tr "Spell_NeekoW_Haste" = "移動速度" tr "Spell_NeekoW_Name" = "擬態分裂" tr "Spell_NeekoW_Summary" = "妮可的被動使她每三次普攻都會造成額外魔法傷害。妮可可以主動地朝一個方向送出一個分身。" tr "Spell_NeekoW_Tooltip" = "被動: 每三次普攻造成 @PassiveBonusDamageCalc@ 額外魔法傷害,並提升妮可 @PassiveHaste@% 的移動速度 @PassiveHasteDuration@ 秒。

          主動: 妮可進入潛隱狀態 @StealthDuration@ 秒並發射一個能夠維持 @CloneDuration@ 秒的分身。妮可和分身獲得 @Haste@% 移動速度 @HasteDuration@ 秒。" tr "Spell_NeekoW_TooltipExtendedBelowLine" = "分身在潛行的狀態下將無法被指定。" tr "Spell_NocturneE_Name" = "深宵斷魂" tr "Spell_NocturneE_Summary" = "夜曲將噩夢植入目標的心中,每秒造成傷害。如果目標沒有在持續時間內離開範圍,則會被進一步恐懼。" tr "Spell_NocturneE_Tooltip" = "被動:當夜曲朝著被恐懼的敵人移動時,大幅度地增加跑速。

          主動:夜曲植入噩夢到目標的心中,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect3Amount@ 秒鐘。如果夜曲在技能持續時間內,都待在目標周圍距離內,目標會被恐懼 @Effect2Amount@ 秒。" tr "Spell_NocturneE_TooltipSimple" = "被動: 朝著被恐懼的敵人移動時,獲得大幅度的增加跑速。

          主動: 傷害一名敵人持續 @Effect3Amount@ 秒。如果此過程完成,目標將被恐懼 @Effect2Amount@ 秒。" tr "Spell_NocturneQ_Name" = "黃昏渠道" tr "Spell_NocturneQ_Summary" = "夜曲擲出影之刃造成傷害,同時於地面留下暗影軌跡,遭到影之刃擊中的英雄同時也會留下相同的軌跡。於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高跑速和物理攻擊。" tr "Spell_NocturneQ_Tooltip" = "夜曲擲出影之刃造成 @Effect2Amount@ (+@f1@) 物理傷害,同時於地面留下暗影軌跡,持續 @Effect3Amount@ 秒,遭到影之刃擊中的敵方英雄同時也會留下相同的軌跡。

          於軌跡的路線上面時,夜曲可以不受阻礙地在目標間自由移動,同時提高 @Effect1Amount@% 跑速和 @Effect4Amount@ 物理攻擊。" tr "Spell_NocturneQ_TooltipSimple" = "夜曲擲出影之刃,傷害被命中的敵人,並留下暗影軌跡。

          夜曲在軌跡上將會獲得 @Effect1Amount@% 移動速度和 @Effect4Amount@ 物理攻擊。" tr "Spell_NocturneR_Name" = "無盡夢魘" tr "Spell_NocturneR_Summary" = "夜曲遮蔽所有敵方英雄的視野,並且在過程中切斷所有敵方之間的視野分享。他可以接著在附近的敵方英雄身邊現身。" tr "Spell_NocturneR_Tooltip" = "夜曲減少所有敵方英雄的視野,並且切斷敵軍之間的視野連結,持續時間 @ParanoiaDuration@ 秒鐘。

          當無盡夢魘啟動期間,夜曲可以衝向一名敵方英雄,造成 @Damage@ 物理傷害。" tr "Spell_NocturneR_TooltipSimple" = "敵軍之間的視野連結被切斷 @ParanoiaDuration@ 秒。

          在此段期間重啟此技能將可以衝刺至一名敵方英雄身邊並傷害他。" tr "Spell_NocturneW_Name" = "夜幕庇護" tr "Spell_NocturneW_Summary" = "夜曲強化他的雙刃,被動的獲得攻擊速度強化。啟動夜幕庇護後,夜曲將可以融入影子之中,建立一層魔法護盾。此護盾可抵擋單次敵方技能,並在成功的阻擋敵方攻擊後,加倍他的攻擊速度。" tr "Spell_NocturneW_Tooltip" = "被動:提高夜曲 @Effect1Amount@% 攻速。

          主動:夜曲創造一個魔法護盾,持續 1.5 秒,期間內可以抵銷一次敵方的技能。

          如果成功阻擋了一次敵方的技能,加倍夜曲的被動攻速效果,持續 @Effect4Amount@ 秒。

          夜幕庇護在夜曲透過無盡夢魘衝向敵方英雄期間將維持發動的狀態。" tr "Spell_NocturneW_TooltipSimple" = "被動: 夜曲獲得 @Effect1Amount@% 攻速。

          主動: 於 1.5 秒內阻擋下一個命中夜曲的敵方技能。" tr "Spell_NunuE_Name" = "雪球連擊" tr "Spell_NunuE_Summary" = "努努投擲多個雪球來對敵方造成傷害。施放完成後,威朗普控制住被雪球擊中的任何敵方英雄或大型野怪。" tr "Spell_NunuE_Tooltip" = "努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害。 被雪球連續命中 3 次的敵人會被緩速@SlowAmount*-100@%,持續 @SlowDuration@ 秒。 英雄及大型野怪進入 冰封狀態。.

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。
          " tr "Spell_NunuE_TooltipExtended" = "努努投擲 3 顆雪球。 雪球連擊可額外投擲更多雪球 2 次。 每顆雪球造成敵方@TotalSnowballDamage@ 魔法傷害 。 被雪球命中 3 次的敵人會被緩速 @SlowAmount*-100@% ,持續 @SlowDuration@ 秒。英雄及大型野怪進入 冰封狀態。

          威朗普的回合 :經過 @TotalSpellDuration@ 秒,在範圍內的所有敵人進入 冰封狀態 ,造成@TotalRootDamage@ 魔法傷害 並被定身 @RootDuration@ 秒。

          " tr "Spell_NunuE_TooltipExtendedBelowLine" = "在威朗普的回合之前,努努可以進行 3 次雪球連擊。
          努努的雪球連擊只能緩速每個敵人一次。
          " tr "Spell_NunuPassive_Name" = "弗雷爾卓德之喚" tr "Spell_NunuPassive_Summary" = "努努提升威朗普和一名鄰近友軍的的攻擊速度以及移動速度。" tr "Spell_NunuPassive_Tooltip" = "對敵方英雄、大型野怪或是建築造成傷害會讓威朗普及周遭攻擊速度最高的英雄獲得弗雷爾卓德之喚,提升其 @ASIncrease*100@% 攻擊速度以及 @MSIncrease*100@% 移動速度,持續 4 秒。

          當努努跟威朗普處在弗雷爾卓德之喚的效果下時,他們的基本攻擊將造成@CleaveDamage@ 物理傷害。
          " tr "Spell_NunuPassive_TooltipExtended" = "" tr "Spell_NunuPassive_TooltipExtendedBelowLine" = "對敵方英雄、大型野怪或是建築造成傷害會讓威朗普及周遭物理傷害最高的英雄獲得弗雷爾卓德之喚,提升其 @ASIncrease*100@% 攻擊速度以及 @MSIncrease*100@% 移動速度,持續 4 秒。

          當威朗普處在弗雷爾卓德之喚的效果下時,他們的基本攻擊將劈斬造成@CleaveDamage@ 物理傷害。


          當從大型野怪觸發時,弗雷爾卓德之喚會轉移到 @MonsterRadius@ 單位範圍內的盟友。當從英雄、史詩級野怪,建築觸發時,弗雷爾卓德之喚會轉移到 @LargeRadius@ 單位範圍內的盟友。
          效果時間可以累加,但對單一目標有 10 秒僅能觸發一次的冷卻時間。
          一名英雄的 物理傷害 是指每秒從普攻所製造的傷害。
          " tr "Spell_NunuQ_ChampionDamage" = "英雄傷害" tr "Spell_NunuQ_Cooldown" = "@Cooldown@ 秒冷卻時間
          " tr "Spell_NunuQ_Cost" = "@Cost@ 魔力" tr "Spell_NunuQ_MonsterDamage" = "野怪傷害" tr "Spell_NunuQ_Name" = "吞噬" tr "Spell_NunuQ_Summary" = "威朗普撕咬一個小兵、野怪或敵方英雄,對目標造成傷害並回復自身生命。" tr "Spell_NunuQ_Tooltip" = "威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害 並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害 並回復@ChampionHealing@ 生命。" tr "Spell_NunuQ_TooltipSimple" = "威朗普撕咬一名敵人,對目標造成傷害並回復自身生命。他的血量低於 @LowHealthThreshhold*100@% 生命時治癒量提升 @LowHealthHealingScalar*100@%。

          野怪和小兵 :造成 @MonsterMinionDamage@ 真實傷害並回復 @MonsterHealing@ 生命。

          敵方英雄 :造成 @TotalChampionDamage@ 魔法傷害並回復@ChampionHealing@ 生命。" tr "Spell_NunuR_Name" = "絕對零度" tr "Spell_NunuR_Summary" = "努努和威朗普招喚暴風雪,範圍內的敵人遭到緩速,詠唱結束後受到到巨量傷害。" tr "Spell_NunuR_Tooltip" = "威朗普從周圍的區域吸收熱能 @ChannelDuration@ 秒,吟唱期間減緩周遭的敵方跑速 @SlowStartAmount*-100@%,隨著吟唱的時間越長,緩速效果會提升到@MaxSlowAmount*-100@%。努努和威朗普會獲得一個可以吸收 @TotalShieldAmount@ 傷害的護盾,在吟唱結束後的 @ShieldDecayDuration@秒內衰減。

          絕對零度結束時還在範圍內的所有敵人,受到@MaximumDamage@ 魔法傷害 ,傷害大小取決於吟唱時間。" tr "Spell_NunuW_MaximumDamage" = "最大傷害" tr "Spell_NunuW_Name" = "巨無霸雪球!" tr "Spell_NunuW_Summary" = "威朗普滾起一顆會越滾越大及越快的雪球。雪球會擊飛敵方英雄並造成傷害。" tr "Spell_NunuW_Tooltip" = "威朗普滾起一顆會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度。" tr "Spell_NunuW_TooltipExtended" = "威朗普滾起一顆在 @MaxDamageTime@ 秒內會越滾越大及越快的雪球。當雪球撞到一個牆壁、敵方英雄或大型野怪時,它將會爆炸,最多對附近的敵人們造成 @MaximumSnowballDamage@ 魔法傷害 並擊飛他們 @MaximumStunDuration@ 秒。

          滾過小兵會造成 @NoImpactSnowballDamage@ 魔法傷害 。重啟技能會將雪球沿著直線往前推出一段距離。

          不斷朝著同一個方向轉彎會提升威朗普的轉彎速度,這個加成會在轉彎方向改變時開始。" tr "Spell_Obduracy_Name" = "野蠻衝擊" tr "Spell_Obduracy_Summary" = "墨菲特使用全力攻擊,對所有前方敵人造成傷害。野蠻衝擊啟動後,墨菲特將會提升自身物理防禦(花崗岩護盾啟動時物理防禦加成會增為三倍)。" tr "Spell_Obduracy_Tooltip" = "被動:墨菲特的物理防禦提升 @Effect1Amount*100@%(@f1@)。花崗岩護盾啟動時,物理防禦加成將提升至 @f4.0@%(@f3@)。

          主動:墨菲特的普攻將對目標與其周圍敵人造成額外 @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害,持續 @Effect3Amount@ 秒。" tr "Spell_OlafAxeThrowCast_Name" = "逆流投擲" tr "Spell_OlafAxeThrowCast_Summary" = "歐拉夫向目標區域投擲戰斧,對所有穿過的單位造成傷害並造成緩速。如果歐拉夫撿起斧頭,該技能冷卻時間減少 4.5 秒。" tr "Spell_OlafAxeThrowCast_Tooltip" = "歐拉夫投擲斧頭到目標區域,對穿越過的所有單位造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並緩速 @Effect2Amount@% ,最多持續 @Effect3Amount@ 秒。斧頭飛行距離越遠,被擊中的緩速時間就越長,但不會少於 @Effect4Amount@ 秒。

          如果歐拉夫撿起斧頭,技能冷卻時間將會減少 4.5 秒。" tr "Spell_OlafFrenziedStrikes_Name" = "殘暴打擊" tr "Spell_OlafFrenziedStrikes_Summary" = "歐拉夫的攻速將得到提高,數值基於他的最大生命,並且歐拉夫會獲得可觀的普攻吸血和技能吸血。" tr "Spell_OlafFrenziedStrikes_Tooltip" = "歐拉夫於@Effect4Amount@ 秒內獲得 @Effect2Amount@% 普攻吸血並提升 @Effect1Amount@% 攻速。

          技能發動期間,歐拉夫受到的所有治癒效果提升 1%,且每失去 @Effect3Amount@% 生命就會獲得 1 %生命回復。" tr "Spell_OlafRagnarok_Name" = "諸神黃昏" tr "Spell_OlafRagnarok_Summary" = "歐拉夫暫時對限制技能免疫。" tr "Spell_OlafRagnarok_Tooltip" = "被動: 歐拉夫獲得 @Resists@ 物理防禦和 @Resists@ 魔法防禦。

          主動: 歐拉夫移除所有控場效果,並在接下來的 @Duration@ 秒對控場效果免疫。歐拉夫對敵方英雄移動時獲得 @Haste*100@% 額外移動速度,持續 @HasteDuration@ 秒。這段期間內,歐拉夫失去諸神黃昏的被動效果並獲得 @AD@ 物理攻擊。" tr "Spell_OlafRecklessStrike_Cost" = "消耗 @f1@ 生命" tr "Spell_OlafRecklessStrike_Name" = "魯莽揮擊" tr "Spell_OlafRecklessStrike_Summary" = "歐拉夫以破釜沉舟之勢發動進攻,在對他的目標造成真實傷害(不受防禦屬性減免)的同時,自己也會因反噬而受到傷害。但如果因此擊殺目標,則不消耗歐拉夫的生命。" tr "Spell_OlafRecklessStrike_Tooltip" = "歐拉夫凶狠的揮擊他的雙斧,造成目標 @Effect1Amount@ (+@CharTotalPhysical@) 真實傷害。 此技能消耗生命等同於 @Effect2Amount@% 總造成傷害, 但如果擊殺目標則不會消耗生命。

          普攻可以減少 1 秒冷卻時間。" tr "Spell_OrianaDetonateCommand_Name" = "終極指令:脈衝" tr "Spell_OrianaDetonateCommand_Summary" = "奧莉安娜指揮她的球體釋放衝擊波,造成魔法傷害並且在短時間延遲後,強迫周遭的敵方單位向球體聚集。" tr "Spell_OrianaDetonateCommand_Tooltip" = "奧莉安娜指揮球體,在短暫延遲後發出衝擊波,對球體周遭敵人造成 @TotalDamage@ 魔法傷害,並且根據球體位置位移敵人一段距離。" tr "Spell_OrianaDissonanceCommand_Name" = "指令:失衡" tr "Spell_OrianaDissonanceCommand_Summary" = "奧莉安娜指揮她的球體釋放能量脈衝,對周遭敵方造成魔法傷害。並且留下一道能量波段讓友軍加速、敵軍減速。" tr "Spell_OrianaDissonanceCommand_Tooltip" = "奧莉安娜指揮球體釋放能量脈衝,對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。

          能量脈衝隨後殘留能量 @Effect4Amount@ 秒,緩速敵方單位 @Effect2Amount@% 並且強化友軍跑速 @Effect3Amount@% ,持續 @Effect5Amount@ 秒。此效果隨著時間而消失。" tr "Spell_OrianaIzunaCommand_Name" = "指令:貫穿" tr "Spell_OrianaIzunaCommand_Summary" = "奧莉安娜朝著目標地點發射球體,造成路徑途中所有目標魔法傷害(傷害隨著目標數遞減)。使用招數後球體會停留在目標地點。" tr "Spell_OrianaIzunaCommand_Tooltip" = "奧莉安娜向指定區域發射球體,對路徑上的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害。每擊中一名敵人,傷害遞減 @Effect2Amount@% (最低遞減至 @Effect3Amount@%)。

          技能結束後球體會停留在目標地點。" tr "Spell_OrianaRedactCommand_Name" = "指令:守護" tr "Spell_OrianaRedactCommand_Summary" = "奧莉安娜指揮球體附著於友軍英雄身上,展開防護罩並且對於飛行路徑途中所遇到之敵方造成魔法傷害。此外,被球體附著的英雄獲得額外的物理防禦和魔法防禦強化。" tr "Spell_OrianaRedactCommand_Tooltip" = "被動: 當下持有球體的英雄可以提高 @Effect2Amount@ 物理防禦和魔法防禦。

          主動: 奧莉安娜指揮球球行進的方向,當球球附著在友方英雄的身上時,形成一個保護罩,持續 @Effect5Amount@ 秒,期間吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害。 飛行路徑上經過的敵人會受到 @Effect3Amount@ (+@CharAbilityPower2@)的魔法傷害。" tr "Spell_OrnnE_Name" = "熔岩俯衝" tr "Spell_OrnnE_Summary" = "鄂爾向前衝刺,對經過敵人造成傷害。如果鄂爾在途中撞到障礙物的話將會產生衝擊波,對敵人造成傷害並擊飛他們。" tr "Spell_OrnnE_Tooltip" = "鄂爾向前衝刺,對經過敵人造成 @TotalDamage@ 物理傷害

          如果鄂爾在途中撞擊到地形物的話將會產生衝擊波,擊飛周圍敵人,持續 @KnockupDuration@ 秒,並對那些沒有被衝刺命中的敵人造成熔岩俯衝的傷害。

          衝擊波會摧毀敵人打造出來的障礙物。" tr "Spell_OrnnQ_Name" = "火山脈動" tr "Spell_OrnnQ_Summary" = "鄂爾敲擊地面,創造出裂縫對敵人造成物理傷害並緩速。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙。" tr "Spell_OrnnQ_Tooltip" = "鄂爾敲擊地面,創造出裂縫對敵人造成@Effect1Amount@ (+@f1@) 物理傷害並緩速@Effect5Amount@% 持續@Effect6Amount@秒。短暫延遲後,岩漿柱將會從目標區域內升起形成障礙,持續@Effect3Amount@秒。

          岩漿柱會出現在第一個被擊中的英雄後方。 " tr "Spell_OrnnR_Name" = "鑄火者的呼喚" tr "Spell_OrnnR_Summary" = "鄂爾在指定區域召喚一隻巨大的火元素。火元素將會快速衝向鄂爾。被火元素撞到的敵人將會受到魔法傷害且被緩速及焦化。鄂爾可以再次施展此技能,衝向前方。如果鄂爾在衝刺中撞到火元素,火元素將會轉向。轉向的火元素會擊飛所有被擊中的敵人,造成跟之前一樣的魔法傷害並焦化他們。" tr "Spell_OrnnR_Tooltip" = "鄂爾召喚一隻巨大的火元素,其會快速衝向鄂爾。被火元素衝撞到的敵人受到 @RDamageCalc@ 魔法傷害,根據火元素行經的距離長短最多受到 @RSlowPercentBasePreMath@% 緩速效果,持續 @RSlowDuration@ 秒,並且還會變成 焦化狀態,持續 @BrittleDurationTOOLTIPONLY@ 秒。

          鄂爾可以重啟此技能來衝撞火元素,強化火元素並將其導向其他方向。強化後的火元素會對首位命中的敵方英雄造成持續 1.5 秒的擊飛效果 (其他英雄擊飛效果的持續時間縮短 50%),造成 @RDamageCalc@ 魔法傷害並附加焦化效果。" tr "Spell_OrnnW_Name" = "熾焰吹息" tr "Spell_OrnnW_Summary" = "鄂爾向前衝刺並吐出火焰。被最後一波炎風命中的敵人會被焦化。" tr "Spell_OrnnW_Tooltip" = "鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @BreathDuration@ 秒。火焰最多造成相當於目標 @MaxPercentHPPerTickTooltip@% 最大生命的魔法傷害

          被最後一波炎風命中的敵人會被焦化,持續 @BrittleDuration@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於 @BrittlePercentMaxHPCalc@ 他們最大生命的魔法傷害

          鄂爾的普攻可擊退受到焦化的目標。
          對英雄和士兵所造成的最小傷害為 @TotalMinimumDamage@,對野怪造成的最大傷害為 @TotalMonsterDamageCap@。
          " tr "Spell_OrnnW_Tooltip2" = "鄂爾向前衝刺,吐出火焰並進入無法被阻擋的狀態,持續 @Effect1Amount@ 秒。火焰最多造成相當於敵人 @Effect10Amount@% 最大生命的魔法傷害 (最少造成 @Effect3Amount@ 傷害)。

          被最後一波炎風命中的敵人會被焦化,持續 @f9@ 秒。定身效果在焦化敵人身上的持續時間將延長 30%,並造成相當於目標 @PassiveDamageCalc@ 最大生命的魔法傷害,若該名敵人為英雄單位,鄂爾將回復相當於自身 @Effect9Amount@% 最大生命的血量。

          鄂爾的普攻可擊退受到焦化的目標。" tr "Spell_Overdrive_Name" = "過載運轉" tr "Spell_Overdrive_Summary" = "布里茨使用超級電池充電,大大提升其攻速和跑速。效果結束後他將會暫時遭到緩速。" tr "Spell_Overdrive_Tooltip" = "布里茨使用超級電池充電,提升 @InitialMS@% 跑速和 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒。跑速加成效果會隨著時間遞減。

          過載運轉結束時,布里茨會減少 @Effect3Amount@% 跑速,持續 @Effect5Amount@ 秒。" tr "Spell_PantheonE_Name" = "穿心長矛" tr "Spell_PantheonE_Summary" = "潘森使用長矛對面前區域發出三連擊,對所有敵方造成傷害。潘森也同時感受到敵人的弱點,對生命低於 15% 的敵人造成暴擊。" tr "Spell_PantheonE_Tooltip" = "被動:潘森的普攻與長矛飛擲對生命低於 @Effect3Amount*100@% 的敵人都會造成 100% 的暴擊率。

          主動:潘森提高注意力並對眼前的敵人擊出 @Effect4Amount@ 擊,一共造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害(對士兵及野怪造成 @Effect2Amount*100@% 傷害)。

          每擊傷害:@f1@" tr "Spell_PantheonQ_Name" = "長矛飛擲" tr "Spell_PantheonQ_Summary" = "潘森對敵人投擲他的長矛,造成傷害。" tr "Spell_PantheonQ_Tooltip" = "潘森對著敵人投擲長矛,造成 @Effect2Amount@ (+@f1@) 物理傷害。" tr "Spell_PantheonRJump_Name" = "墮天一擊" tr "Spell_PantheonRJump_Summary" = "潘森躍入空中,降落到指定地點襲擊敵人,靠近潘森落地中心點的目標將會受到較多傷害。" tr "Spell_PantheonRJump_Tooltip" = "潘森聚氣凝神並一躍而上,在數秒後落到目標地區。對在區域中央的敵人造成最多 @Damage@ 魔法傷害(敵人若是位於邊緣傷害將會降至 @EdgeDamageRatio*100@%),並且緩速他們 @SlowAmount*-100@%,持續 1 秒。

          如果潘森取消施放,墮天一擊將會減為 @CancelCD@ 秒冷卻時間。" tr "Spell_PantheonW_Name" = "聖盾打擊" tr "Spell_PantheonW_Summary" = "潘森跳向敵方發動盾擊,並暈眩目標。在結束攻擊後潘森將會防禦自己,格檔下次攻擊。" tr "Spell_PantheonW_Tooltip" = "潘森一躍而上,落在目標敵方旁,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。潘森也會即刻刷新他的聖盾庇護。" tr "Spell_Passive" = "被動" tr "Spell_PhosphorusBomb_Name" = "磷光炸彈" tr "Spell_PhosphorusBomb_Summary" = "庫奇發射一枚閃光彈到目標區域。此攻擊將對區域內敵人魔法傷害並在一段持續時間內暴露該區視野。" tr "Spell_PhosphorusBomb_Tooltip" = "庫奇投擲一枚磷光炸彈,對指定區域造成 @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) 魔法傷害。此外,爆炸將顯示區域內與被擊中英雄的行蹤,持續 @Effect2Amount@ 秒 (無法顯示潛行單位)。" tr "Spell_PoisonTrail_Name" = "劇毒蹤跡" tr "Spell_PoisonTrail_Summary" = "辛吉德在身後留下劇毒蹤跡,對經過上面的敵人造成持續傷害。" tr "Spell_PoisonTrail_Tooltip" = "使用效果: 辛吉德於身後留下強烈毒性的氣息,對路徑上的敵人造成每秒 @Effect1Amount*4@ (+@CharAbilityPower*4@) 魔法傷害。" tr "Spell_PoppyE_Name" = "英勇衝鋒" tr "Spell_PoppyE_Summary" = "波比朝目標衝刺並將敵方往後推擠。如果目標被推擠到牆上則會被擊暈。" tr "Spell_PoppyE_Tooltip" = "波比擒抱一名敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,並將之往前推擠。如果波比帶著目標撞上地型障礙,則敵方受到 @Effect2Amount@ (+@CharBonusPhysical@) 額外物理傷害,並暈眩持續 @Effect3Amount@ 秒。" tr "Spell_PoppyQ_Name" = "戰槌衝擊" tr "Spell_PoppyQ_Summary" = "波比甩動她的戰槌,在區域內造成傷害且會緩速敵方,並在短暫後爆炸。" tr "Spell_PoppyQ_Tooltip" = "波比砸碎地面,造成 @Effect1Amount@ (+@CharBonusPhysical@) 加上 @Effect5Amount@% 敵方最大生命的物理傷害,並留下一個不穩定的區域。

          此區域會緩速敵方 @Effect3Amount@% 並在 @Effect4Amount@ 秒後崩潰,再次造成傷害。" tr "Spell_PoppyR_Name" = "守護者裁決" tr "Spell_PoppyR_Summary" = "波比施放一個槌擊,能夠將敵方擊飛到很遠的地方。" tr "Spell_PoppyR_Tooltip" = "第一次施放: 波比最多聚氣 @ChannelMaxDuration@ 秒,減緩自己的速度 @SelfSlow@%。

          第二次施放:波比砸碎地面並造成衝擊波,對第一個擊中英雄及附近的敵人造成 @Damage@ 物理傷害,並將他們往敵方的召喚平臺方向擊退一段很長的距離。衝擊波的長度和擊退距離會隨聚氣的時間長短而變化。

          未聚氣的守護者裁決將造成一半的傷害並將敵人擊飛 @KnockupDurationSnap@ 秒。

          被聚氣的守護者裁決擊中的敵人會成為無法指定的目標。" tr "Spell_PoppyW_Name" = "堅定不移" tr "Spell_PoppyW_Summary" = "波比會被動地獲得物理及魔法防禦,血量很低時則此效果加倍。波比可以啟動此技能,阻止附近的敵方衝刺並獲得跑速。" tr "Spell_PoppyW_Tooltip" = "被動: 波比獲得 @f1@ 物理防禦和 @f2@ 魔法防禦 (@Effect3Amount@% 的物理和魔法防禦)。此效果在波比的生命低於 40% 的時候變為兩倍。

          主動: 在接下來的 @Effect1Amount@ 秒內,波比獲得 @Effect2Amount@% 跑速。當堅定不移啟動時,她能在一定範圍內阻止敵人向她衝刺,造成 @Effect5Amount@ (+@CharAbilityPower@) 魔法傷害。" tr "Spell_Pounce_Name" = "猛撲/叢林伏擊" tr "Spell_Pounce_Summary" = "奈德麗往某個方向猛撲,在落地時在該區域造成傷害。" tr "Spell_Pounce_Tooltip" = "美洲獅形態: 奈德麗向前突進,對周遭敵人造成 @f1@ (+@CharAbilityPower@) 魔法傷害。以美洲獅形態擊殺一個單位將會讓猛撲的冷卻時間降低至 @f2@ 秒。

          獵捕 目標可能被猛撲到正常距離的兩倍,對 獵捕 目標的第一次猛撲使冷卻時間降至 @f2@ 秒。

          人類形態: 奈德麗放置一個陷阱,對踩到陷阱的敵人造成傷害並揭露其位置,效果持續一段時間。" tr "Spell_PowerBall_Name" = "動力衝刺" tr "Spell_PowerBall_Summary" = "拉姆斯縮成球狀衝擊目標,造成傷害並減速目標。" tr "Spell_PowerBall_Tooltip" = "拉姆斯縮成球狀,於 @Effect4Amount@ 秒內加速衝擊目標,最多獲得 @f2@% 跑速。一旦撞擊到目標,拉姆斯便會停下並擊退目標與周圍敵人,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,同時緩速@Effect2Amount@% ,持續 @Effect3Amount@ 秒。

          可以重啟技能來解除效果並使動力衝刺進入冷卻。
          動力衝刺會被敵方控制技能中斷施法。
          動力衝刺發動時會中斷尖刺防禦並使其進入冷卻。
          " tr "Spell_PowerFist_Name" = "充能一擊" tr "Spell_PowerFist_Summary" = "布里茨為機械手臂充能,下次攻擊造成雙倍傷害並擊飛目標。" tr "Spell_PowerFist_Tooltip" = "布里茨為機械手臂充能,下一次攻擊造成雙倍傷害並將目標拋向空中。" tr "Spell_PrimalSurge_ManaCost" = "野性奔騰消耗魔力" tr "Spell_PrimalSurge_Name" = "野性奔騰 / 揮擊" tr "Spell_PrimalSurge_Summary" = "人類形態: 奈德麗引導美洲獅的靈魂以治療我方單位,並且短暫提升他們的攻速。美洲獅形態: 她迅速的揮爪攻擊她面前的敵人。" tr "Spell_PrimalSurge_Tooltip" = "人類形態:奈德麗回復友方英雄 @Effect1Amount@ ﹝+@CharAbilityPower2@﹞ 基於他們失去生命 @Effect2Amount@ (+@f3@) 的生命值並提高他們 @Effect4Amount@% 攻速,持續 7 秒。

          美洲獅形態:奈德麗揮擊前方的敵人。" tr "Spell_Pulverize_Name" = "大地粉碎" tr "Spell_Pulverize_Summary" = "亞歷斯塔猛擊地面,對周遭敵人造成傷害並將其擊飛到空中。" tr "Spell_Pulverize_Tooltip" = "亞歷斯塔猛擊地面,造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害並將目標拋向空中 @Effect3Amount@ 秒。" tr "Spell_PuncturingTaunt_Name" = "披甲怒嘲" tr "Spell_PuncturingTaunt_Summary" = "拉姆斯嘲諷一名敵方英雄或野怪,強制其攻擊自己。此外他會獲得額外攻速,持續一小段時間。拉姆斯發動其它技能時攻速加成的持續時間會被延長。" tr "Spell_PuncturingTaunt_Tooltip" = "拉姆斯嘲諷一名敵方英雄或野怪,持續 @Effect1Amount@ 秒,這段期間拉姆斯獲得 @Effect2Amount@% 攻速。

          拉姆斯發動其它技能時,披甲怒嘲賦予的額外攻速會被刷新。" tr "Spell_PykeE_Name" = "溺流鬼影" tr "Spell_PykeE_Summary" = "派克衝刺並在他的身後留下一個會返回到他位置及暈眩路徑上敵人的鬼影。" tr "Spell_PykeE_Tooltip" = "派克衝刺,並在他的身後留下一個鬼影。短暫延遲後,鬼影會返回派克的位置,打擊所有路徑上的敵人,造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並暈眩敵人 @Effect2Amount@ (+@f10.01@) 秒。" tr "Spell_PykeQ_Name" = "刺骨串叉" tr "Spell_PykeQ_Summary" = "派克串刺他前面的敵人或將一名敵人拉往他的方向。" tr "Spell_PykeQ_Tooltip" = "按一下: 派克串刺前方的所有敵人造成 @f5@ (+@f6@) 物理傷害。

          按住:派克扔出他的魚叉,將串刺中的第一個敵人朝自己的方向拉近並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。

          無論目標被哪一種攻擊命中,都將被緩速 @Effect9Amount*100@%,持續 @Effect8Amount@ 秒。

          「按一下」的攻擊方式對於小兵及野怪(距離超過最靠近的命中目標)僅造成 @Effect10Amount*100@% 傷害。" tr "Spell_PykeR_Name" = "汪洋死域" tr "Spell_PykeR_Summary" = "派克傳送至低生命的敵人旁並處決他們後,能使他再度施放該技能並給予一名助攻的友軍額外金錢。" tr "Spell_PykeR_Tooltip" = "派克打擊所有 X 型區域內的敵方英雄,傳送至該區域並處決低於 @RDamage@ 生命值的敵方英雄。未被處決的敵人將承受等同於處決值的物理傷害。

          當一名敵方英雄死於 X 型區域內且不論傷害的來源來自哪裡,一名助攻的友軍也將獲得 全額擊殺獎金,且派克將可以於 @RRecastDuration@ 秒內重新施放此技能。

          已提供的總金錢: @f9@" tr "Spell_PykeW_Name" = "幽海深潛" tr "Spell_PykeW_Summary" = "派克進入偽裝狀態並獲得大量隨時間遞減的跑速。" tr "Spell_PykeW_Tooltip" = "派克進入偽裝狀態並獲得 @Effect1Amount@% (+@f7@%) 隨時間遞減的跑速,持續 @Effect10Amount@ 秒。

          潛行 - 偽裝:若派克處於偵查範圍外,敵方英雄沒辦法看見他。攻擊或施放技能會結束偽裝。" tr "Spell_QuinnE_Name" = "完美奇襲" tr "Spell_QuinnE_Summary" = "葵恩衝向一位敵人,對目標造成物理傷害和緩速效果。當攻擊完成後,葵恩敏捷地向後彈跳離開戰鬥現場,同時中斷目標當前的行動,最後再回到接近最遠普攻距離的位置。" tr "Spell_QuinnE_Tooltip" = "葵恩衝向一名敵人,造成 @Effect2Amount@ (+@CharBonusPhysical@) 物理傷害,同時威洛會將其標記為脆弱目標。

          接觸到目標後葵恩會立刻跳開,對目標造成短暫的位移效果並降低其 @Effect1Amount*100@% 跑速(緩速效果會在 @Effect3Amount@ 秒內遞減)。" tr "Spell_QuinnQ_Name" = "飛鷹突擊" tr "Spell_QuinnQ_Summary" = "葵恩呼喚威洛來標記敵方、降低視野,並在範圍內造成傷害。" tr "Spell_QuinnQ_Tooltip" = "威洛朝前方筆直飛出,撞擊到首位敵人後即停止。威洛會將其標記為脆弱目標,並大幅縮減目標視野,持續 @Effect3Amount@ 秒,接著對附近敵人造成 @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) 物理傷害。

          若主要目標不是英雄,該目標 @Effect3Amount@ 秒內無法攻擊。" tr "Spell_QuinnR_Name" = "絕命殺戮" tr "Spell_QuinnR_Summary" = "葵恩與威洛一起在地圖上以極高的速度飛行。技能結束後發動天空強襲,對周圍敵人造成傷害,並對敵方英雄附加她的被動技能效果。" tr "Spell_QuinnR_Tooltip" = "葵恩呼喚威洛到場上來協助她。兩秒後,他們會結為一體,一共獲得 @MovementSpeedMod*100@% 跑速。再次使用此技能或開始攻擊時將施放天空強襲,天空強襲會對附近的敵人造成傷害。

          天空強襲:葵恩和威洛對周圍敵人造成 @Damage@ 物理傷害,並將敵方英雄標記為脆弱。施放天空強襲或採取任何進攻性動作會中斷絕命殺戮。

          受到非士兵單位傷害將暫時移除跑速加成效果,持續 @SlowDuration@ 秒。" tr "Spell_QuinnW_Name" = "強化感知" tr "Spell_QuinnW_Summary" = "當對標記為 脆弱 的目標進行攻擊時,會短暫提高葵恩的攻速和跑速。啟動來使威洛顯示出附近的視野。" tr "Spell_QuinnW_Tooltip" = "被動:對被標記為 脆弱 的目標進行攻擊時葵恩會提高 @Effect2Amount*100@% 攻速和 @Effect3Amount*100@% 跑速,持續 @Effect1Amount@ 秒。

          主動:命令威洛偵查周遭環境,揭露四周的視野,持續 @Effect5Amount@ 秒。" tr "Spell_RakanW_Name" = "盛大登場" tr "Spell_RakanW_Summary" = "銳空衝向指定區域,抵達時擊飛鄰近所有敵人。" tr "Spell_RakanW_Tooltip" = "衝向指定區域,抵達時躍向空中,對鄰近敵人造成 @TotalDamage@ 魔法傷害及持續 @KnockupDuration@ 秒的擊飛效果。" tr "Spell_RekSaiR_Cooldown" = "@RCD@ 秒冷卻時間" tr "Spell_RekSaiR_Cost" = "無消耗" tr "Spell_RekSaiR_Name" = "虛空疾行" tr "Spell_RekSaiR_Tooltip" = "被動: 對敵方英雄造成傷害時會在接下來 @PreyMarkDuration@ 秒內標記他們。

          主動:雷珂煞發出一陣刺吼並潛入地底,尋找一名受到標記的目標。接著她會從地底撲向目標,造成 @RBaseDamageCalc@ 物理傷害加上相當於 @PercentMissingHealthDamage@% 目標失去生命的傷害。" tr "Spell_RekSaiRWrapper_Cooldown" = "冷卻時間" tr "Spell_RenektonCleave_Name" = "弱肉強食" tr "Spell_RenektonCleave_Summary" = "雷尼克頓揮動大劍,造成周遭敵方單位中等傷害,同時回復造成傷害之部分生命。當怒氣值超過 50 時,所造成的傷害與回血量上升。" tr "Spell_RenektonCleave_Tooltip" = "雷尼克頓揮舞巨刃,對鄰近敵人造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害,每次撃中非英雄單位回復 @Effect2Amount@ (+@f1@) 生命,每次撃中英雄單位回復 @f2@ (+@f3@) 生命,最多回復 @Effect4Amount@ 生命。

          每次擊中非英雄單位得到 2.5 怒氣值,每次撃中英雄單位得到 10 怒氣值。最多得到 30 怒氣值

          50 點怒氣強化: 傷害增加至 @Effect6Amount@ (+@CharBonusPhysical2@)。 生命回復增加至 @Effect7Amount@ (+@f4@)(每次撃中非英雄單位)及 @f5@ (+@f6@)(每次撃中英雄單位),最多回復 @Effect9Amount@ 生命。不再產生怒氣。" tr "Spell_RenektonPreExecute_Name" = "庖丁解牛" tr "Spell_RenektonPreExecute_Summary" = "雷尼克頓狂斬目標兩次,造成物理傷害與暈眩 0.75 秒的效果。如果雷尼克頓的怒氣值超過 50 點,則狂斬三次造成更大的物理傷害,並且附帶 1.5 秒的暈眩效果。" tr "Spell_RenektonPreExecute_Tooltip" = "雷尼克頓的下次攻擊會狂斬目標兩下,暈眩 @Effect3Amount@ 秒,每下造成 @Effect1Amount@ (+@f1@) 物理傷害 (總傷害:@Effect5Amount@ (+@f2@) )。

          每次攻擊都會附加命中效果並產生 怒氣。命中英雄時會獲得額外 @Effect7Amount@ 怒氣值

          50 點怒氣值強化:雷尼克頓攻擊三次,暈眩目標 @Effect4Amount@ 秒,總共造成 @Effect6Amount@ (+@f3@) 傷害。不再產生 怒氣。" tr "Spell_RenektonReignOfTheTyrant_Name" = "君臨天下" tr "Spell_RenektonReignOfTheTyrant_Summary" = "雷尼克頓變身為暴君型態,生命提高並且對周遭敵人造成傷害。維持此型態時,雷尼克頓獲得持續性的怒氣。" tr "Spell_RenektonReignOfTheTyrant_Tooltip" = "雷尼克頓使自身圍繞著黑暗能量 @BuffDuration@ 秒,獲得 @HealthGain@ 生命和 @FuryOnCast@ 點怒氣。技能發動時,對周遭敵方單位每秒造成 @TotalDamagePerSecond@ 魔法傷害,同時每秒獲得 @FuryPerSecond@ 點怒氣。" tr "Spell_RenektonSliceAndDice_Name" = "大切八塊" tr "Spell_RenektonSliceAndDice_Summary" = "雷尼克頓衝刺,對路徑中敵人造成傷害。怒氣強化後,雷尼克頓可以造成額外的傷害並且降低被擊中單位的物理防禦。" tr "Spell_RenektonSliceAndDice_Tooltip" = "第一次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。 命中敵人後,可以在 @Effect8Amount@ 秒內進行第二次衝刺。

          第二次衝刺: 雷尼克頓衝刺,穿越敵人並造成 @Effect1Amount@ (+@f1@) 物理傷害。

          每次命中非英雄單位會得到 @Effect4Amount@ 怒氣值,每次命中英雄單位會得到 @Effect5Amount@ 怒氣值。最多得到 @Effect10Amount@ 怒氣值

          第二次衝刺 - 50 怒氣強化: 傷害增加至 @Effect3Amount@ (+@f2@)。被擊中的敵人會減少 @Effect2Amount@% 物理防禦,持續 @Effect9Amount@ 秒,並不再產生 怒氣。" tr "Spell_RengarE_Name" = "狩獵拋繩" tr "Spell_RengarE_Summary" = "雷葛爾擲出墜繩,對目標造成緩速效果。

          殘虐加成:目標定身在原地。" tr "Spell_RengarE_Tooltip" = "擲出墬繩造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害並對第一個受到攻擊的敵人緩速 @Effect2Amount@% 持續 @Effect3Amount@ 秒。

          殘虐加成:
          造成 @f1@ (+@CharBonusPhysical@) 物理攻擊並定身目標持續 @Effect4Amount@ 秒。" tr "Spell_RengarQ_Name" = "兇殘打擊" tr "Spell_RengarQ_Summary" = "雷葛爾的下次普攻殘忍地刺穿目標並造成額外傷害。

          殘虐加成:造成更大傷害並提供雷葛爾攻速。" tr "Spell_RengarQ_Tooltip" = "雷葛爾接下來的兩次攻擊獲得 @Effect5Amount@% 攻速。首次攻擊造成 @Effect1Amount@ (+@f2@)物理傷害。

          殘虐加成:
          兇殘打擊的傷害提升至 @f3@ (+@CharTotalPhysical2@)並賦予雷葛爾 @f4@% 攻速,持續 @Effect3Amount@ 秒。" tr "Spell_RengarQWE_Cost" = "產生 1 點殘虐值" tr "Spell_RengarR_Name" = "血性獵殺" tr "Spell_RengarR_Summary" = "雷葛爾的掠奪天性控制了他。偽裝 自己並在大範圍內揭露最近敵方英雄。在血性獵殺作用期間,雷葛爾獲得移動速度,而就算沒有在草叢內,他的下次攻擊依然可以跳向敵人,並減少他們的物理防禦。" tr "Spell_RengarR_Tooltip" = "雷葛爾獲得 @StealthMS@% 跑速及最近敵方英雄的真視 視野(@SelfVisionRange@ 距離內),持續 @StealthDuration@ 秒。

          技能持續至 @FadeTime@ 秒後,雷葛爾進入偽裝狀態,並可以躍擊敵人,即便他不在草叢內。躍向最接近的敵方英雄時造成 @BonusDamage@ 額外物理傷害,並降低其 @ArmorShred@ 物理防禦,持續 @ArmorShredDuration@ 秒。

          雷葛爾發動血性獵殺期間周圍 @EnemyDetectionRange@ 距離內的敵方英雄及其身邊的友軍可以感受到他的存在。
          因為血性獵殺而暴露行蹤的敵人在此技能的追蹤範圍內時會維持現形的狀態。
          攻擊或施放大部分技能會中止血性獵殺。

          潛行-偽裝:此單位隱藏起自己的行蹤,其會被周圍的敵方英雄和防禦塔看見。
          " tr "Spell_RengarW_Name" = "怒獅戰吼" tr "Spell_RengarW_Summary" = "雷葛爾發出狂嚎,對敵人造成傷害並治療自己近期受到的傷害。

          殘虐加成:額外解除控制效果。" tr "Spell_RengarW_Tooltip" = "對周遭敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並治療雷葛爾 @Effect2Amount@% 他最近 @Effect3Amount@ 秒內所受傷害。

          殘虐加成:
          造成 @f1@ (+@CharAbilityPower@) 魔法傷害並額外移除控制效果。

          受野怪傷害的治療量會提高 @Effect5Amount@%。" tr "Spell_RivenFeint_Name" = "勇者無敵" tr "Spell_RivenFeint_Summary" = "雷玟向前衝刺一小段距離,並且抵擋接下來的傷害。" tr "Spell_RivenFeint_Tooltip" = "雷玟朝游標方向衝刺並且發動護盾,吸收最多 @Effect2Amount@ (+@f1@) 傷害,持續 1.5 秒。" tr "Spell_RivenFengShuiEngine_Summary" = "雷玟使用能量強化武器,獲得物理攻擊與攻擊範圍加成。除此之外,在這段期間她可以使用一次強力的遠距離攻擊-暴風斬。" tr "Spell_RivenFengShuiEngine_Tooltip" = "雷玟注入靈魂能量到她的武器 @Duration@ 秒,使她獲得 @PercentBonusAD*100@% 額外物理攻擊 (@BonusAD@);提升普攻和傷害性技能的攻擊範圍,以及使用一次暴風斬的機會。

          暴風斬:雷玟發出衝擊波,對所有命中的敵人造成 @MinDamage@@MaxDamage@ 物理傷害 (取決於目標已損失的生命多寡)" tr "Spell_RivenFengShuiEngineAbility_Name" = "放逐之刃" tr "Spell_RivenMartyr_Name" = "符文衝擊" tr "Spell_RivenMartyr_Summary" = "雷玟爆氣,造成傷害並且暈眩周圍敵人。" tr "Spell_RivenMartyr_Tooltip" = "雷玟的斷刃引爆符文的能量,震撼周圍敵人,造成 @Effect1Amount@ (+@f1@)物理傷害,並且暈眩他們 @Effect5Amount@ 秒。" tr "Spell_RivenTriCleave_Name" = "斷罪之翼" tr "Spell_RivenTriCleave_Summary" = "雷玟使用一連串的攻擊。此技能能夠在短時間內連續使用 3 次,第三次的攻擊可以將鄰近敵人全數擊退。" tr "Spell_RivenTriCleave_Tooltip" = "雷玟攻擊前方一小段距離。此技能能夠額外重新啟動 @Effect4Amount@ 次。

          第一次和第二次使用: 向前衝刺,對所有碰撞單位造成 @Effect1Amount@ (+@f1@) 物理傷害。
          第三次使用: 跳躍到空中並且重擊地面,發出衝擊波將所有鄰近敵人震飛,造成 @Effect1Amount@ (+@f1@)物理傷害,第三次跳躍可以越過地形障礙。

          雷玟會鎖定游標所在位置的單位,如果沒有選擇單位,則雷玟會朝向英雄正前方衝刺。" tr "Spell_RocketGrab_Name" = "火箭抓取" tr "Spell_RocketGrab_Summary" = "布里茨發射他的右拳抓取路徑中的目標,造成傷害並且將目標拖引至面前。" tr "Spell_RocketGrab_Tooltip" = "布里茨對目標使用火箭抓取。若擊中會暈眩目標同時造成 @Effect1Amount@(+@CharAbilityPower@)魔法傷害並將目標牽引至面前。" tr "Spell_RumbleCarpetBomb_Name" = "等離子飛彈" tr "Spell_RumbleCarpetBomb_Summary" = "藍寶發射一連串等離子飛彈,並產生火牆使敵方受到緩速與傷害。" tr "Spell_RumbleCarpetBomb_Tooltip" = "藍寶對直線區域發射一連串火箭,並在地面上留下一道炙熱的火牆,持續 @TrailDuration@ 秒。位於範圍內的敵人會受到 @SlowAmount@% 緩速效果及每秒 @DamagePerSecond@ 魔法傷害

          你可以點擊並拖曳滑鼠來控制攻擊範圍。" tr "Spell_RumbleFlameThrower_Cost" = "@Effect2Amount@ 熱能" tr "Spell_RumbleFlameThrower_Name" = "火焰噴射器" tr "Spell_RumbleFlameThrower_Summary" = "藍寶對面前的敵人使用火焰噴射器,造成範圍內魔法傷害,持續 3 秒。危險禁區啟動時傷害增加。" tr "Spell_RumbleFlameThrower_Tooltip" = "藍寶對範圍內目標放火,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。此技能對小兵會造成 @Effect4Amount*100@% 傷害。

          危險禁區加成:造成 @Effect5Amount*100@% 傷害。" tr "Spell_RumbleGrenade_Cost" = "@Effect3Amount@ 熱能" tr "Spell_RumbleGrenade_Name" = "高壓電魚叉" tr "Spell_RumbleGrenade_Summary" = "藍寶發射高壓電魚叉,電擊敵方單位造成魔法傷害,並且減緩敵方跑速。藍寶可以同時攜帶兩隻魚叉。當危險禁區啟動時,緩速百分比增加。" tr "Spell_RumbleGrenade_Tooltip" = "藍寶對敵人射出最多 2 把電擊槍,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並且造成會進行疊加的緩速效果 @Effect2Amount@%,持續 @Effect7Amount@ 秒。

          危險禁區加成:傷害與緩速效果提升 50%。" tr "Spell_RumbleShield_Cost" = "@Effect3Amount@ 熱能" tr "Spell_RumbleShield_Name" = "鐵屑電磁盾" tr "Spell_RumbleShield_Summary" = "藍寶展開電磁護盾,保護自己受到傷害同時獲得緊急加速。當危險禁區啟動時,護盾的強度與加速上升。" tr "Spell_RumbleShield_Tooltip" = "藍寶展開電磁盾並吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害,持續 @Effect5Amount@ 秒。藍寶同時獲得額外 @Effect2Amount@% 跑速加成,持續 @Effect6Amount@ 秒。

          危險禁區加成:獲得 50% 的護盾值加成與跑速。" tr "Spell_Rupture_Name" = "破裂" tr "Spell_Rupture_Summary" = "使目標地面破裂,將敵人拋向空中,造成傷害並減速。" tr "Spell_Rupture_Tooltip" = "使目標地板破裂,短時間後將敵人拋向空中 @Effect5Amount@ 秒,造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並減少跑速 @Effect2Amount@% ,持續 @Effect3Amount@ 秒。" tr "Spell_RyzeE_Name" = "法術湧動" tr "Spell_RyzeE_Summary" = "雷茲釋放一顆精純魔法能量匯聚的光球,傷害一名敵人並對所有附近的敵人造成減益效果。雷茲的技能可以對帶有該減益效果的敵人造成額外效果。" tr "Spell_RyzeE_Tooltip" = "釋放一顆會造成 @EDamageCalc@ 魔法傷害的魔法光球,並擴散 法術湧動 至目標和所有附近的敵人們身上,持續 @DebuffDuration@ 秒。

          如果試圖施放 法術湧動 到一名已經有該效果的敵人,該效果將進一步擴散。
          " tr "Spell_RyzePassive_Name" = "奧術專精" tr "Spell_RyzePassive_Tooltip" = "雷茲的技能將根據他的 額外魔力 來造成額外傷害,且每 @APAmount@ 魔法攻擊 可使他的最大魔力值提升 @PercentManaIncrease@%。

          目前已提升: @PassiveManaCalcTooltip@%" tr "Spell_RyzeQWrapper_" = "法術湧動強化傷害" tr "Spell_RyzeQWrapper_Cooldown" = "@f3@ 秒" tr "Spell_RyzeQWrapper_Name" = "超負荷" tr "Spell_RyzeQWrapper_Summary" = "被動:雷茲的其它基礎技能會重置【超負荷】的冷卻時間並且充能一層符文。當雷茲在有著 2 層符文的狀態下施放【超負荷】時,他會獲得短暫的爆發性移動速度加成。

          施放時,雷茲會沿直線扔出一道純粹的能量,對命中的第一個敵人造成傷害。如果目標身上有【法術湧動】效果,那麼【超負荷】會造成額外傷害並彈射至附近帶有【法術湧動】效果的敵人身上。" tr "Spell_RyzeQWrapper_Tooltip" = "被動: 符文禁錮和法術湧動會重置超負荷的冷卻時間並充能一個可以維持 @RuneDuration@ 秒的符文(最多 @MaximumRunes@ 個)。如果充能滿 @MaximumRunes@ 個符文,超負荷會釋放所有符文,給予 @MovementSpeedAmount@% 跑速 @MovementSpeedDuration@ 秒。

          主動: 釋放一個會對第一名被命中的敵人造成 @QDamageCalc@ 魔法傷害的爆炸能量。如果目標身上有 法術湧動 效果,超負荷會消耗它,造成 @Spell.RyzeR:OverloadDamageBonus@% 的提升傷害並彈跳至附近帶有 法術湧動 效果的敵人。" tr "Spell_RyzeR_BaseSpellCDR" = "基礎技能冷卻減免" tr "Spell_RyzeR_ManaRatios" = "魔力係數" tr "Spell_RyzeR_Name" = "扭轉之境" tr "Spell_RyzeR_Summary" = "被動:【超負荷】對帶有【法術湧動】效果的目標造成更多傷害。

          施放時,雷茲會創造一個傳送門來通往一個附近的位置。在數秒後,站在傳送門附近的友軍會被傳送至目標位置。" tr "Spell_RyzeR_Tooltip" = "被動: 超負荷對身上有法術湧動效果目標的傷害加成提升 @OverloadDamageBonus@%。

          主動: 雷茲開啟一個會通往其他地點的傳送門。經過 @ChargeTimeTooltip@ 秒後,在傳送門附近的所有友軍將被傳送到該地點。

          如果雷茲陷入無法施放或移動的狀態,扭轉之境將被取消。" tr "Spell_RyzeW_Name" = "符文禁錮" tr "Spell_RyzeW_Summary" = "雷茲使用符文將敵人禁錮,傷害並緩速他們。如果目標身上帶有【法術湧動】效果,那麼緩速效果會替換為定身效果。" tr "Spell_RyzeW_Tooltip" = "立即造成 @WDamageCalc@ 魔法傷害並緩速一名敵人 @SlowAmount*100@%,持續 @CCDuration@ 秒。如果目標身上擁有 法術湧動 效果,緩速效果將改為定身效果,並在過程中消耗掉 法術湧動 效果。" tr "Spell_SeismicShard_Name" = "地震碎片" tr "Spell_SeismicShard_Summary" = "墨菲特使用元素原力,將一塊岩石碎片從地下射向敵人,對其造成傷害並偷取其跑速 4 秒。" tr "Spell_SeismicShard_Tooltip" = "墨菲特將一塊岩石碎片從地下射向目標,造成 @Effect1Amount@ (+@CharAbilityPower@) 的魔法傷害,並偷取目標 @Effect2Amount@% 跑速,持續 @Effect3Amount@ 秒。" tr "Spell_SejuaniE_Name" = "永恆凍土" tr "Spell_SejuaniE_Summary" = "史瓦妮冰凍並暈眩一名身上帶有最大寒霜層數的敵方英雄。" tr "Spell_SejuaniE_Tooltip" = "被動:周圍近戰友方英雄的普攻會在敵方英雄、大型野怪、中型野怪和大型士兵的身上附加 寒霜

          主動:對身上有 4 層 寒霜 的敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害,暈眩他們 @Effect1Amount@ 秒,並短暫使他們位移。

          被史瓦妮暈眩的敵方英雄們不會獲得其它 寒霜 層數,持續 @f2@ 秒。" tr "Spell_SejuaniQ_Name" = "極地衝刺" tr "Spell_SejuaniQ_Summary" = "史瓦妮向前衝刺,將敵人擊飛至空中,衝刺過程中若撞上敵方英雄則停止前進。" tr "Spell_SejuaniQ_Tooltip" = "史瓦妮向前衝刺,對敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並擊飛他們。擊中敵方英雄後則停止衝刺。" tr "Spell_SejuaniR_Name" = "冰河籠牢" tr "Spell_SejuaniR_Summary" = "史瓦妮擲出她的冰星錘,冰凍並暈眩首位被擊中的敵方英雄,並且創造一道冰之風暴,緩速範圍內其他敵人。" tr "Spell_SejuaniR_Tooltip" = "史瓦妮擲出手中的冰星錘,對首位命中的敵方英雄造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並暈眩他們,持續 @Effect2Amount@ 秒。

          冰星錘會隨著移動距離而增強,對目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並暈眩他們,持續 @Effect6Amount@ 秒。同時創造一道冰之風暴,降低範圍內其他敵人 @Effect8Amount@% 跑速。 @Effect3Amount@ 秒後這道風暴會造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害並降低敵人 @Effect4Amount@% 跑速,持續 @Effect5Amount@ 秒。" tr "Spell_SejuaniW_Name" = "凜冬狂怒" tr "Spell_SejuaniW_Summary" = "史瓦妮揮舞她的冰星錘兩次,對目標造成傷害並附加寒霜層數。" tr "Spell_SejuaniW_Tooltip" = "史瓦妮揮舞她的冰星錘,造成 @Effect1Amount@ (+@f1@) (+@f3@) 物理傷害,在敵人身上附加寒霜並擊退周圍小兵及野怪。

          接著她會猛力揮動武器,造成 @Effect3Amount@ (+@f2@) (+@f4@) 物理傷害,除了在敵人身上附加寒霜,還會短暫緩速命中的敵人。" tr "Spell_ShenE_Name" = "影襲" tr "Spell_ShenE_Summary" = "慎朝一個方向衝刺,嘲諷所有路徑上的敵人。" tr "Spell_ShenE_Tooltip" = "被動: 使用影襲或暮光強襲造成傷害會回復 @f1@ 能量。

          主動: 慎朝一個方向衝刺,對路徑上的每個敵方英雄和中立野怪造成 @Effect2Amount@ [+@f2@] 物理傷害,並嘲諷他們,持續 @Effect1Amount@ 秒。" tr "Spell_ShenQ_Name" = "暮光強襲" tr "Spell_ShenQ_Summary" = "慎呼喚他的靈氣利刃,根據目標最大生命造成傷害。如果靈氣利刃與目標敵方英雄接觸,則攻擊力大幅提高,且所有接觸到的敵方目標在跑離慎時會受到緩速。" tr "Spell_ShenQ_Tooltip" = "慎呼喚他的 靈氣利刃 並揮舞。碰觸到的敵人在接下來 @Effect5Amount@ 秒內跑離慎時會遭到緩速 @Effect4Amount@%。

          慎接下來的 @Effect3Amount@ 次普攻將會造成相當於 @f1@ 加上 @Effect2Amount@ (+@CharAbilityPower*.01@)% 目標最大生命的額外魔法傷害。如果 靈氣利刃 碰觸到敵方英雄,這些普攻會造成 @f2@ 加上 @Effect6Amount@ (+@CharAbilityPower2*.01@)% 傷害,並獲得額外 @Effect9Amount@% 攻速。

          每下普攻對野怪造成 @Effect1Amount*100@% 額外傷害(最多造成 @Effect7Amount@ 傷害)。" tr "Spell_ShenR_Name" = "並肩作戰" tr "Spell_ShenR_Summary" = "慎用護盾保護友方英雄免於受到傷害,並在稍後傳送到目標位置。" tr "Spell_ShenR_Tooltip" = "慎提供一個護盾給一名指定友方英雄,持續 @ShieldDuration@ 秒。根據雙方已損失的生命最多可吸收 @Shield@ 至 @MaxShield@ 點傷害。詠唱 @ChannelDuration@ 秒後,慎和他的靈氣利刃會傳送至友軍當下的位置。" tr "Spell_ShenW_Name" = "靈氣庇護" tr "Spell_ShenW_Summary" = "會擊中慎或慎靠近靈氣利刃友軍的攻擊將會遭到格擋。" tr "Spell_ShenW_Tooltip" = "慎的 靈氣利刃 創造一塊守護區域,持續 @Effect1Amount@ 秒。攻擊慎或友方英雄的普攻將會遭到格擋。

          如果啟動時區域內沒有英雄可以保護,則 靈氣利刃 不會啟動,直到有友方英雄接近或經過 @Effect2Amount@ 秒後。" tr "Spell_ShyvanaDoubleAttack_Name" = "雙龍聚首" tr "Spell_ShyvanaDoubleAttack_Summary" = "希瓦娜的下次普攻會攻擊兩次。普攻可以減少雙龍聚首的冷卻時間 0.5 秒。

          聖龍型態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。" tr "Spell_ShyvanaDoubleAttack_Tooltip" = "希瓦娜下次普攻能夠攻擊兩次,分別造成 @FirstHitDamageCalc@@SecondHitDamageCalc@ 物理傷害

          當雙龍聚首進入冷卻時,普攻能降低冷卻時間 @CDReductionOnHit@ 秒。

          聖龍形態: 雙龍聚首將攻擊所有在希瓦娜面前的敵人。

          雙龍聚首第二次攻擊造成的傷害相當於 @SecondHitDamage*100@% 希瓦娜的物理攻擊。" tr "Spell_ShyvanaFireball_Name" = "龍之吐息" tr "Spell_ShyvanaFireball_Summary" = "希瓦娜放出火球,對第一個擊中之敵人造成傷害並且留下龍之吐息標記敵人,持續 5 秒。標記的目標被希瓦娜普攻命中後會受到最大生命比例的傷害。

          聖龍型態: 龍之吐息擊中敵人會爆炸,在目標區域也會爆炸,造成額外傷害並燃燒地面一段時間。" tr "Spell_ShyvanaFireball_Tooltip" = "希瓦娜吐出火球,擊中英雄後停止,對所有擊中的敵方目標造成 @DamageCalc@ 魔法傷害,並標記目標 @MarkDuration@ 秒。

          希瓦娜的普攻對受到標記的目標會造成相當於目標 @PercentHPDamage*100@% 最大生命的魔法傷害。

          聖龍型態:龍之吐息擊中敵人後爆炸,在目標區域也會爆炸,造成 @DragonExplosionCalc@ 額外魔法傷害,並將大地化為焦土,持續 4 秒。經過此區域的敵人每秒受到 @DragonDamagePerTickCalc@ 魔法傷害

          龍之吐息對野怪的命中傷害上限為每下 @MaxDamageVsMonsters@ 傷害。" tr "Spell_ShyvanaImmolationAura_Name" = "聖龍怒火" tr "Spell_ShyvanaImmolationAura_Summary" = "希瓦娜使用火焰環繞自身,對周圍敵人每秒造成魔法傷害,並且加速移動 3 秒,當技能啟動且希瓦娜普攻敵人時,再次造成部分傷害。加速效果隨時間減少,普通攻擊延長聖龍怒火持續時間。

          聖龍型態: 聖龍怒火會隨希瓦娜的龍型態大小而隨之成長。" tr "Spell_ShyvanaImmolationAura_Tooltip" = "希瓦娜每秒對鄰近敵方造成 @DamagePerTickCalc@ 魔法傷害並獲得於 @BaseDuration@ 秒內遞減的 @MSPercent*100@% 跑速加成。

          當聖龍怒火啟動時,普攻對鄰近敵方造成 @DamageOnHitCalc@ 魔法傷害 ,並延長效果持續時間 @BonusDurationOnHit@ 秒。

          聖龍型態:聖龍怒火會隨著真龍轉生的等級提升而變大。

          聖龍怒火最大持續時間為 @MaxBuffDuration@ 秒。" tr "Spell_ShyvanaTransformCast_Cooldown" = "需要 @FuryToActivate@ 點憤怒值啟動" tr "Spell_ShyvanaTransformCast_Cost" = "@FuryDrainPerSecond@ 點憤怒值 / 每秒" tr "Spell_ShyvanaTransformCast_Name" = "真龍轉生" tr "Spell_ShyvanaTransformCast_Summary" = "希瓦娜化成聖龍,並且在目標區域與敵人戰鬥。在她移動路徑上之敵人將受到傷害,並且被撞擊至目標區域內。

          希瓦娜每秒獲得 1 點怒氣值,並在普攻時獲得 2 點怒氣值。" tr "Spell_ShyvanaTransformCast_Tooltip" = "主動: 希瓦娜幻化為聖龍,獲得 @BonusHP@ 生命,振翅飛向目標區域,對路徑上的敵人造成 @DamageCalc@ 魔法傷害 並且擊飛帶到希瓦娜降落的地點。

          被動: 希瓦娜每秒獲得 @FuryGainPerTick@ 點怒氣值。 普攻獲得 @FuryGainOnHit@ 點怒氣值。" tr "Spell_SionE_Name" = "殺戮怒吼" tr "Spell_SionE_Summary" = "賽恩發射一個短程衝擊波對第一個命中的敵人造成傷害,緩速該名敵人並且減少其物理防禦。如果衝擊波命中了士兵或是野怪,目標將會被擊退,而所有被賽恩擊退的目標打到的敵人,將會被緩速、受到傷害、及減少物理防禦效果。" tr "Spell_SionE_Tooltip" = "賽恩發射一發衝擊波,對第一名命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,且如果命中的並非英雄,那麼將會擊退該目標(將大幅度地增加其距離)。

          目標若被衝擊波或被賽恩擊退的單位命中的話,將承受相同傷害並於 @Effect8Amount@ 秒內被緩速 @Effect2Amount@%,且於 @Effect7Amount@ 秒內減少 @Effect5Amount@% 的物理防禦。" tr "Spell_SionQ_Name" = "巨幅毀滅" tr "Spell_SionQ_Summary" = "賽恩在自己前方的區域揮動武器對敵人造成傷害,如果他蓄力夠久,被命中的敵人將會被暈眩並且擊飛。" tr "Spell_SionQ_Tooltip" = "賽恩為全力一擊充能,持續兩秒。當釋放力量後,賽恩對擊中的敵人造成 @Effect1Amount@ (+@f1@) 到 @Effect4Amount@ (+@f2@) 物理傷害 (對小兵造成 @Effect8Amount@% 傷害),並受到短暫緩速效果。

          如果賽恩充能達至少 1 秒以上,他將能把敵人擊飛並造成暈眩效果,持續 1.25 至 2.25 秒。" tr "Spell_SionR_Name" = "猛烈狂擊" tr "Spell_SionR_Summary" = "賽恩往一個固定方向衝刺,隨時間加速。可以藉由滑鼠游標來操縱衝刺方向。當他撞擊敵人時將會造成傷害並且根據自己衝刺的距離來擊飛目標。" tr "Spell_SionR_Tooltip" = "賽恩朝一方向突進,持續 8 秒,可以藉由滑鼠指標來操控。衝刺期間,賽恩免疫所有控制技能。重新啟動該技能可以提早取消賽恩的突進。

          當賽恩撞上地形障礙或敵方英雄時,將造成 @MinDamageTotal@ 物理傷害並擊飛區域內的敵人,持續 @MinStunDuration@ 秒。在較遠區域的敵人將會承受同樣的傷害並且被緩速 @SlowAmount@% ,持續 3 秒。

          在賽恩衝刺距離提高時傷害會增加到 @MaxDamageTotal@ ,暈眩作用時間也增加到 @MaxStunDuration@ 秒。" tr "Spell_SionW_Name" = "魂魄熔爐" tr "Spell_SionW_Summary" = "賽恩使用護盾保護自己,並且可以在 3 秒後重新引爆護盾對周圍的敵人造成魔法傷害。當賽恩撃殺敵軍,提升最大生命。" tr "Spell_SionW_Tooltip" = "被動: 賽恩每擊殺一單位將獲得 @Effect5Amount@ 最大生命(擊殺大型野怪、英雄、砲車或取得助攻將獲得 @Effect6Amount@ 最大生命)。 當前生命加成:@f1@

          主動: 賽恩替自己施加一個護盾值為 @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% 最大生命)的護盾,持續 6 秒。若 @Effect7Amount@ 秒後護盾還繼續存在的話,賽恩可以重新啟動該技能,對身邊敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 加上相當於目標 @Effect4Amount@% 最大生命的魔法傷害。對野怪與士兵最多造成額外 400 傷害。" tr "Spell_SivirE_Name" = "法術護盾" tr "Spell_SivirE_Summary" = "希維爾發出一道魔法屏障抵擋敵方技能,如果技能成功被阻擋的話,希維爾會回復自身魔力。" tr "Spell_SivirE_Tooltip" = "希維爾發出一道魔法屏障,持續 @Effect1Amount@ 秒,並且阻擋下一個敵方使用在她身上的技能。

          如果有技能遭屏障阻擋,希維爾會獲得 @Effect2Amount@ 魔力。" tr "Spell_SivirQ_Name" = "迴旋之刃" tr "Spell_SivirQ_Summary" = "希維爾投擲迴旋鏢,對路徑上所有敵人造成傷害。" tr "Spell_SivirQ_Tooltip" = "希維爾迴旋擲出武器,對它穿過的所有敵人造成 @TotalDamage@ 物理傷害

          命中非英雄單位將使後續的目標所受傷害逐ㄧ減少 @FallOffRatio*100@%,最低減至 @FallOffMinimum*100@%。" tr "Spell_SivirR_Summary" = "希維爾帶領他的隊友,讓他們在短時間內獲得一波跑速增益,除此之外,如果希維爾的十字彈射啟動的話還可被動獲得額外攻速。" tr "Spell_SivirR_Tooltip" = "被動:希維爾在十字彈射啟動期間獲得 @RicochetAttackSpeed*100@% 攻速。

          主動:希維爾召集友軍一起行動,持續 @UltDuration@ 秒。一開始提供所有鄰近友軍 @MaxMS@% 額外跑速,接著在 @MaxMSDuration@ 秒後遞減至 @MinMS@%。" tr "Spell_SivirW_Name" = "十字彈射" tr "Spell_SivirW_Summary" = "希維爾的下幾次普通攻擊將會在鄰近目標之間彈跳,傷害隨著彈跳次數遞減。" tr "Spell_SivirW_Tooltip" = "希維爾接下來的 @BounceAttacks@ 次普攻會在周圍目標彈射,對第一個擊中的目標造成 @FirstTargetDamage@ 物理傷害 ,對其他彈射目標造成 @BounceDamage@ 物理傷害

          若十字彈射對第一個目標造成暴擊,則所有彈射之目標也同樣會造成暴擊。

          只有第一個擊中之目標會發動擊中觸發效果。每次使用十字彈射,每個目標都只會被擊中一次。" tr "Spell_SkarnerExoskeleton_Name" = "結晶骨骼" tr "Spell_SkarnerExoskeleton_Summary" = "史加納產生護盾,當護盾持續時,他將獲得跑速加成。" tr "Spell_SkarnerExoskeleton_Tooltip" = "史加納獲得一個護盾,吸收 @f1@ (@Effect1Amount@% 的最大生命) (+@CharAbilityPower@) 傷害,持續 @Effect4Amount@ 秒。當護盾存在時,史加納在 3 秒內獲得最高 @Effect5Amount@% 的跑速。" tr "Spell_SkarnerFracture_Name" = "水晶塵爆" tr "Spell_SkarnerFracture_Summary" = "史加納召喚水晶能量對敵人造成傷害,並且緩速他們。期間內普通攻擊能夠撃暈他們。" tr "Spell_SkarnerFracture_Tooltip" = "被動: 使用水晶塵暴和蠍尾穿刺會晶化敵人,在控制期間造成 水晶充能 並同樣減少水晶塵暴的冷卻時間。

          主動: 史加納召喚一道水晶能量對擊中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,並緩速撃中目標 @Effect8Amount@% 持續 @Effect7Amount@ 秒且減緩爆炸速度。

          遭水晶塵爆撃中的目標會受到水晶劇毒影響持續 @Effect6Amount@ 秒,史加納對受劇毒影響目標的下次普攻造成 @Effect2Amount@ 額外物理傷害並撃暈目標持續 @Effect3Amount@ 秒。" tr "Spell_SkarnerImpale_Name" = "蠍尾穿刺" tr "Spell_SkarnerImpale_Summary" = "史加納用蠍尾穿刺壓制一名敵方英雄並對其造成傷害。在此期間,他可以自由移動並將受壓制的敵人四處拖行。當壓制效果結束後,目標英雄將受到額外傷害。" tr "Spell_SkarnerImpale_Tooltip" = "史加納壓制一名敵方英雄,持續 @RDuration@ 秒,造成 @PhysicalDamage@ 物理傷害加上 @MagicDamage@ 魔法傷害。史加納在使用技能時可以拖著受害者自由移動。當技能效果結束時,史加納的目標將會再次受到相同傷害。" tr "Spell_SkarnerVirulentSlash_Name" = "水晶斬擊" tr "Spell_SkarnerVirulentSlash_Summary" = "史加納揮舞他的爪子,對鄰近敵人造成物理傷害,如撃中目標則能夠以水晶能量替自己充能。如果他在水晶能量效果持續時再次使用水晶斬擊將會獲得額外魔法傷害。" tr "Spell_SkarnerVirulentSlash_Tooltip" = "史加納對附近所有敵人造成 @f1@ 物理傷害。擊中敵方能讓自己補充水晶能量,持續 @Effect2Amount@ 秒。

          當史加納充能後,水晶斬擊會造成 @f1@ (+@CharAbilityPower@) 額外魔法傷害。

          史加納對非建築單位的普攻會減少水晶斬擊冷卻時間 0.25 秒,撃中英雄效果則為 4 倍。" tr "Spell_SorakaE_Name" = "寂靜星河" tr "Spell_SorakaE_Summary" = "創造一個結界,讓進入的敵人都被沉默。當該區域消失後,還在裡面的敵人將被定身。" tr "Spell_SorakaE_Tooltip" = "創造一個持續 @RootDelay@ 秒的結界,對站在結界中的敵方英雄造成 @TotalDamage@ 魔法傷害並附加沉默效果,直到離開該結界。

          當結界崩毀時, 所有在範圍內的敵方英雄被定身 @RootDuration@ 秒並受到 @TotalDamage@ 魔法傷害。" tr "Spell_SorakaQ_Name" = "殞星召喚" tr "Spell_SorakaQ_Summary" = "殞落星辰從天而降,落在指定地點後造成魔法傷害,並緩速範圍內的敵人。若敵方英雄被殞星召喚擊中,索拉卡將回復生命。" tr "Spell_SorakaQ_Tooltip" = "索拉卡召喚殞落星辰到目標區域,對位於範圍內的敵人造成 @TotalDamage@ 魔法傷害及 @MoveSpeedSlow*100@% 緩速效果,持續 @SlowDuration@ 秒。

          若殞星召喚成功命中一名敵方英雄,索拉卡將進入持續 @HoTDuration@ 秒的 回春狀態,這個效果在持續期間將使索拉卡回復 @TotalHoT@ 生命,並提供 @MoveSpeedHaste*100@% 跑速加成,該加成會在最初的 @MoveSpeedDuration@ 秒內不斷衰減。" tr "Spell_SorakaR_Name" = "祈願" tr "Spell_SorakaR_Summary" = "索拉卡讓友軍充滿了希望的能量,立刻回復她與友軍的生命。" tr "Spell_SorakaR_Tooltip" = "索拉卡召喚神聖力量,使所有友方英雄回復 @HealingCalc@ 生命。祈願的治癒效果對血量低於 40% 生命的英雄將提升 @HealingAmpForLowHealthAllies*100@% (@AmpedHealing@)。" tr "Spell_SorakaW_Cost" = "@PercentHealthCost*100@% 最大生命、@Cost@ 魔力" tr "Spell_SorakaW_Name" = "星之祝福" tr "Spell_SorakaW_PingOverride_LowHP" = "@SrcNameWithColon@@SlotName@ - 血量不足" tr "Spell_SorakaW_Summary" = "索拉卡犧牲部分生命值治療隊友。" tr "Spell_SorakaW_Tooltip" = "回復友方英雄 @TotalHeal@ 生命。

          若施放時仍處於回春狀態,索拉卡的目標同樣將獲得回春效果,使他們回復 @Spell.SorakaQ:TotalHoT@ 生命,並獲得 @Spell.SorakaQ:MoveSpeedHaste*100@% 跑速,於 @Spell.SorakaQ:HoTDuration@ 秒內遞減。

          索拉卡的血量低於 @MinimumHealth@ 生命 (5% 最大生命) 時無法施放此技能。" tr "Spell_StaticField_ActiveDamage_LevelUp" = "主動效果基礎傷害" tr "Spell_StaticField_Cooldown_LevelUp" = "主動效果冷卻時間" tr "Spell_StaticField_Name" = "靜電力場" tr "Spell_StaticField_PassiveBase_LevelUp" = "被動效果基礎傷害" tr "Spell_StaticField_Summary" = "被布里茨攻擊的敵人會被標記,並在 3 秒後受到電擊傷害。此外,布里茨可以啟動此技能來傷害周圍敵人,並造成持續 0.5 秒的沉默效果。" tr "Spell_StaticField_Tooltip" = "被動:當此技能可使用時,布里茨的拳頭會累積電能,受到他攻擊的敵人會被標記,並在 1 秒後受到 @PassiveDamage@ 魔法傷害,最多可疊加兩次。

          主動:對周圍敵人造成 @ActiveDamage@ 魔法傷害及持續 0.5 秒的沉默效果。" tr "Spell_SwainE_Name" = "影之爪" tr "Spell_SwainE_Summary" = "斯溫朝前方釋放蘊含惡魔之力的能量波,返回時定身被命中的敵人。" tr "Spell_SwainE_Tooltip" = "斯溫朝前方釋放蘊含惡魔力量的能量波,對路徑上的敵人造成 @Effect2Amount@ (+@CharAbilityPower2@)魔法傷害。

          斯溫接下來會命令能量波朝他的位置返回,並在接觸到首位敵人的瞬間爆炸,對所有命中的敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並定身他們 @Effect3Amount@ 秒。" tr "Spell_SwainQ_Name" = "靈魂拷問" tr "Spell_SwainQ_Summary" = "斯溫釋放數發蘊含黑暗力量的閃電,擊殺敵方單位時將穿透目標。同一名敵人可被多發閃電攻擊,且每發均會使目標受到的傷害提升一定的百分比。" tr "Spell_SwainQ_Tooltip" = "斯溫釋放 @Effect5Amount@ 發蘊含黑暗力量的閃電,在接觸到敵人時造成傷害,並在擊殺敵方單位時穿透目標。敵人被閃電命中時將承受 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,若是受到多發閃電攻擊,每發均會使其受到的傷害提升 @Effect2Amount*100@%。最大傷害:@f2@。

          每個被靈魂拷問擊殺的單位都將使斯溫回復 @f1@ 魔力(相當於@Effect4Amount*100@% 最大魔力)。" tr "Spell_SwainR_Name" = "魔君降生" tr "Spell_SwainR_Summary" = "斯溫轉換成惡魔型態,從最靠近的 3 名敵方英雄身上汲取生命。汲取到足夠的生命後,斯溫可以發動魔燄來對周圍敵人造成傷害並結束惡魔型態。" tr "Spell_SwainR_Tooltip" = "斯溫釋放體內的惡魔之力,持續 @DemonFormDuration@ 秒,並獲得 @BaseHealthGain@ 生命。期間斯溫將從身邊最靠近的 3 名英雄身上汲取生命,每秒造成 @DamageCalc@ 魔法傷害,且回復自身 @HealingCalc@ 生命。汲取到 @f7@ 生命後,斯溫即可發動魔燄。

          魔燄:斯溫釋放毀滅一切的魔燄,對周圍敵人造成魔法傷害,同時結束他的惡魔型態。每個靈魂碎片提供的傷害:@DamagePerSoulCalc@。

          當前傷害:@f3@
          最大傷害:@f2@

          斯溫可從非英雄單位的身上汲取生命,但回復量只有正常值的 @MinionMonsterHealReduction*100@%。" tr "Spell_SwainRAbility_Cost" = "所有靈魂碎片" tr "Spell_SwainW_Name" = "真知魔眼" tr "Spell_SwainW_Summary" = "斯溫在指定位置開啟惡魔之眼,對範圍內敵人造成傷害及緩速效果。英雄單位被命中時將暴露自身位置。每擊中一名敵方英雄都會賦予斯溫一個靈魂碎片。" tr "Spell_SwainW_Tooltip" = "斯溫可於 @CastRange@ 距離之內的指定位置開啟惡魔之眼,對範圍內所有敵人造成 @Effect1Amount@ (+@CharAbilityPower@)魔法傷害,並降低其 @Effect4Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          敵方英雄被命中時將暴露自身位置,持續@Effect9Amount@ 秒。每命中一名敵方英雄均會使斯溫獲得一個靈魂碎片

          對小兵的傷害減少 @Effect6Amount*100@%。" tr "Spell_Swipe_Name" = "揮擊 / 野性奔騰" tr "Spell_Swipe_Summary" = "奈德麗以利爪攻擊她面前的敵人。" tr "Spell_Swipe_Tooltip" = "美洲獅形態: 奈德麗揮擊前方的敵人,造成 @f7@ (+@CharAbilityPower2@) 魔法傷害。

          人類形態: 奈德麗治癒友方單位並使其獲得攻速。" tr "Spell_SylasE_Cooldown" = "@Cooldown@秒 %i:cooldown%" tr "Spell_SylasE_Name" = "逆罪突進 / 罪獄鍊罰" tr "Spell_SylasE_Summary" = "賽勒斯衝刺至一個地點。他可以重新施放技能來擲出他的鎖鍊,將自己拉向一名擊中的敵人。如果他擊中一名敵人或野怪,他將獲得一個護盾。" tr "Spell_SylasE_Tooltip" = "賽勒斯衝刺至一個地點。

          再次施放: 賽勒斯朝一個方向擲出他的鎖鍊,將自己拉向第一位擊中的敵人,造成 @Damage@ 魔法傷害並擊飛他們 0.5 秒。如果他擊中一名敵人或野怪,他將為自己套上一個護盾值為 @ShieldValue@ 的護盾,持續 @ShieldDuration@ 秒。" tr "Spell_SylasPassive_Name" = "反魔法英石衝擊" tr "Spell_SylasPassive_Summary" = "在施放一個技能後,賽勒斯會儲存一個反魔法英石衝擊效果。賽勒斯的基本攻擊會消耗一個充能,使那充滿力量的鎖鍊圍繞著他旋轉,對命中的敵人造成額外魔法傷害。" tr "Spell_SylasPassive_Tooltip" = "在施放一個技能後,賽勒斯會儲存一個反魔法英石衝擊效果。(最多 @PassiveCharges@ 個充能)。賽勒斯的普攻會消耗一個充能,使那充滿力量的鎖鍊圍繞著他旋轉,對他的目標和所有其他附近的敵人們造成 @PassiveDamage@ 魔法傷害。

          對並非為他目標的小兵則造成 @AoEDamageReduction*100@% 傷害。" tr "Spell_SylasQ_Name" = "鍊斬" tr "Spell_SylasQ_Summary" = "賽勒斯揮斬他的鎖鍊,於目標位置處交叉,造成傷害並緩速敵人。

          短暫延遲後,魔法能量會從鎖鍊的交叉處引爆,造成傷害並讓緩速效果增加。" tr "Spell_SylasQ_Tooltip" = "賽勒斯揮斬他的鎖鍊到一個 X 型區域內,鎖鍊將於目標位置處交叉並對敵人造成 @Damage@ 魔法傷害和持續兩秒的 @SlowAmountCalc@ 緩速效果。

          在 0.5 秒後,魔法能量會從鎖鍊的交叉處引爆,造成@ExplosionDamage@ 傷害並提高 50% 的緩速效果。

          該爆炸對士兵們將造成 @MinionModCalc@ 傷害。" tr "Spell_SylasR_Name" = "盜技禁鍊" tr "Spell_SylasR_Summary" = "賽勒斯盜取敵人的大絕技能並可以自由地施放它。" tr "Spell_SylasR_Tooltip" = "賽勒斯對一個目標敵人施放盜技禁鍊,使他自己能夠施放該敵人的大絕技能,效果與原技能相同,威力將取決於自身的大絕等級和基礎數值。

          對一個敵人施放盜技禁鍊後,該敵人的大絕冷卻時間變為 200%(基於賽勒斯本身所擁有的冷卻時間減免效果,最小值為 20 秒),這段時間賽勒斯將無法再盜取該名敵人的大絕。

          賽勒斯會將不同類型的物攻係數分別轉換為魔攻係數(分別為:每 1 額外物攻給予 0.5 魔攻 / 每 1 總物攻給予 0.7 魔攻)" tr "Spell_SylasW_Name" = "弒君之道" tr "Spell_SylasW_Summary" = "賽勒斯挾帶著強大的魔法力量衝向敵人,造成處決效果的傷害,並在對抗敵方英雄時治癒自己。" tr "Spell_SylasW_Tooltip" = "賽勒斯挾帶著強大的魔法力量衝向敵人,造成 @MinDamage@ 魔法傷害,如果敵人的生命值低於 40%,傷害將提升至 @MaxDamage@

          傷害敵人將治癒賽勒斯 @MinHealing@ 生命值,如果賽勒斯的生命值低於 40%,治癒量將提升至 @MaxHealing@。" tr "Spell_SyndraE_Name" = "虛弱潰散" tr "Spell_SyndraE_Summary" = "星朵拉將敵人與黑暗星體擊退並造成魔法傷害。敵人被黑暗星體擊中的話會暈眩。" tr "Spell_SyndraE_Tooltip" = "將敵人與黑暗星體擊退並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          黑暗星體將暈眩路徑上所有碰撞的敵人 @Effect2Amount@ 秒。" tr "Spell_SyndraQ_Name" = "黑暗星體" tr "Spell_SyndraQ_Summary" = "星朵拉召喚黑暗星體並造成魔法傷害。星體會存在一段時間並可以透過其他技能來操作。" tr "Spell_SyndraQ_Tooltip" = "召喚黑暗星體並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。星體會存在 @Effect2Amount@ 秒並受到星朵拉其他技能的操控。

          這個技能在移動中也能使用。" tr "Spell_SyndraR_Name" = "超能解放" tr "Spell_SyndraR_Summary" = "星朵拉用所有黑暗星體砲轟敵方英雄。" tr "Spell_SyndraR_Tooltip" = "凝聚星朵拉的力量,操控所有黑暗星體砲轟敵人並造成魔法傷害。超能解放除了能夠操控環繞在星朵拉周圍的 3 顆星體,還可以操控先前創造的黑暗星體,最多 4 顆。

          每顆黑暗星體的傷害:@DamageCalc@。
          最低總傷害:@MinDamageCalc@。" tr "Spell_SyndraW_Name" = "意志之力" tr "Spell_SyndraW_Summary" = "星朵拉將小兵或黑暗星體吸附在手上,擲出後對敵人造成魔法傷害和緩速效果。" tr "Spell_SyndraW_Tooltip" = "第一階段: 抓取黑暗星體或敵方小兵,如果範圍內沒有任何目標的話自動抓取距離最近的黑暗星體。

          第二階段: 擲出抓取的所有單位,對擊中的敵人造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害和降低 @Effect1Amount@% 跑速,持續 @f2@ 秒。

          這個技能在移動中也能使用。" tr "Spell_TahmKenchE_Name" = "血多皮厚" tr "Spell_TahmKenchE_Summary" = "貪啃奇將受到的傷害轉為灰色血條,當灰色血條消失時,貪啃奇回復一定比率生命。主動開啟時,所有的灰色血條轉變為護盾。" tr "Spell_TahmKenchE_Tooltip" = "被動: 技能未進入冷卻時,@Effect3Amount*100@% 受到的傷害轉為灰色血條。當血條消失,回復灰色血條 @Effect2Amount*100@% 的生命。

          主動: 所有灰色血條轉化為護盾,持續 @Effect1Amount@ 秒。" tr "Spell_TahmKenchNewR_InCombat" = "戰鬥中無法使用遨遊深淵" tr "Spell_TahmKenchNewR_Name" = "遨遊深淵" tr "Spell_TahmKenchNewR_Summary" = "貪啃奇傳送至地圖某處,同時,他可以攜帶一名同伴。" tr "Spell_TahmKenchNewR_Tooltip" = "貪啃奇開始吟唱,最多持續 6 秒。這段期間,一名友方英雄可用右鍵點擊貪啃奇加入他的行列。貪啃奇也可以直接重啟技能來獨自遨遊。只要你重啟技能或是有英雄加入,貪啃奇即會前往目標區域。

          受到敵方英雄傷害時將中斷吟唱。
          友方英雄在與敵方英雄作戰時無法加入遨遊深淵的行列。
          " tr "Spell_TahmKenchNewR_TooltipExtendedBelowLine" = "「小老弟,若這世界是一條河,那我就是河中之王。我的足跡遍佈了各處,沒有地方是我無法到達的。」" tr "Spell_TahmKenchQ_Name" = "毒舌" tr "Spell_TahmKenchQ_Summary" = "貪啃奇吐出舌頭,對第一個命中目標造成緩速及傷害。若目標已被疊加三層品味獨到,則會造成暈眩。" tr "Spell_TahmKenchQ_Tooltip" = "對第一個命中敵人造成 @Effect3Amount@ (+@CharAbilityPower@) 魔法傷害並緩速 @Effect4Amount*-100@% ,持續 @Effect5Amount@ 秒。已疊加三層品味獨到的英雄會被額外暈眩 @Effect6Amount@ 秒。

          使用毒舌時,大快朵頤 可以在一定距離外吞噬小兵/野怪。" tr "Spell_TahmKenchW_Name" = "大快朵頤" tr "Spell_TahmKenchW_Summary" = "貪啃奇吞下目標,造成目標最大生命一定比率的魔法傷害。他可以吐出野怪或小兵作為指向技能,對目標區域造成魔法傷害。" tr "Spell_TahmKenchW_Tooltip" = "吞噬一名目標,持續 @Effect1Amount@ 秒 (若為敵方英雄,持續時間減半),並對敵人造成相當於其 @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) 最大生命的魔法傷害 (對中立野怪最多造成 @Effect2Amount@ 傷害)。

          敵方英雄:需先疊加 3 層品味獨到才能吞噬。敵方英雄在口中時貪啃奇的跑速下降 95%,並且無法使用任何位移和移動技能。

          小兵和野怪:重啟技能可將其吐出,對命中的目標造成 @Effect7Amount@ (+@CharAbilityPower2@) 魔法傷害。

          對敵方目標使用此技能時將返還一半冷卻時間及消耗魔力。" tr "Spell_Takedown_Name" = "擊倒 / 標槍投擲" tr "Spell_Takedown_Summary" = "奈德麗會對獵捕與低生命的目標發出猛擊。" tr "Spell_Takedown_Tooltip" = "美洲獅形態: 奈德麗的下次攻擊造成 @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) 魔法傷害。目標每失去 1% 生命,擊倒獲得 @f8@% 額外傷害,最多獲得 @f9@ (+@f10@) (+@f11@)

          被狩獵 的目標將會受到擊倒額外 @Effect5Amount*100@% 傷害。

          人類形態: 奈德麗投擲出她的標槍,被擊中的目標造成傷害﹝傷害隨標槍飛行距離提高﹞。" tr "Spell_TalonE_Name" = "刺客身法" tr "Spell_TalonE_Summary" = "塔隆翻越目標區域,有翻越最大距離的限制。這個技能有著很短的冷卻時間,但不能在短時間內翻越同個區域。" tr "Spell_TalonE_Tooltip" = "塔隆朝目標方向翻越最近的建物或是區域(最大為@f2@單位)。翻躍的速度會受到塔隆移動速度的影響。

          塔隆無法在 @f3@ 秒內翻越同一個區域。" tr "Spell_TalonQ_Name" = "諾城王道" tr "Spell_TalonQ_Summary" = "塔隆刺殺目標單位。如果他們在近戰範圍內,會造成暴擊傷害。如果他們處於近戰範圍外,塔隆會躍擊目標,再刺殺他們。如果這個技能殺死目標,會返還塔隆冷卻時間及回復部分生命。" tr "Spell_TalonQ_Tooltip" = "塔隆跳向目標並造成 @Effect1Amount@ (+@CharBonusPhysical@) 物理傷害。如果在近戰距離內施放,塔隆不會跳躍,而會直接暴擊目標,造成 @f2@% 傷害 (@f3@)

          諾城王道殺死單位的話,塔隆會回復 @f4@ 生命並返還 @Effect5Amount*100@% 此技能的冷卻時間。" tr "Spell_TalonR_Name" = "暗影突襲" tr "Spell_TalonR_Summary" = "塔隆散射出環狀刀刃,進入潛隱狀態,獲得額外移動速度。當塔隆從潛隱中現身,刀刃會飛回他的所在位置。每個移動的刀刃都會造成物理傷害,敵人至少會被一個刀刃擊中。" tr "Spell_TalonR_Tooltip" = "塔隆射出環狀刀刃,對所有擊中敵人造成 @Damage@ 物理傷害,並獲得 @MoveSpeed*100@% 移動速度加成。進入潛隱 狀態,最多持續 @Duration@ 秒。當 潛隱 結束,刀刃會返回,對經過敵人造成同樣傷害。

          如果塔隆利用普攻或諾城王道取消 潛隱 ,刀刃則會返回目標區域。

          潛行-潛隱::塔隆只會被周遭敵方防禦塔或 真視 效果發現。" tr "Spell_TalonW_Name" = "迴力匕首" tr "Spell_TalonW_Summary" = "塔隆射出一波迴力匕首收回,對經過敵人造成物理傷害。收回的刀刃會對單位緩速並造成額外傷害。" tr "Spell_TalonW_Tooltip" = "塔隆射出一波迴力匕首,對擊中敵人造成 @Effect1Amount@ (+@f1@) 物理傷害並在短暫延遲後返回。

          返回的刀刃會造成 @Effect5Amount@ (+@CharBonusPhysical2@) 額外傷害並緩速敵人 @Effect2Amount@% ,持續 1 秒。" tr "Spell_Tantrum_Name" = "憤怒" tr "Spell_Tantrum_Summary" = "永久減少阿姆姆所受的物理傷害。阿姆姆可以發洩他的怒火,對周圍的敵人造成傷害。阿姆姆被攻擊一次,該技能的冷卻時間就會減少 0.5 秒。" tr "Spell_Tantrum_Tooltip" = "被動:降低 @Effect1Amount@ (+@f1@)(+@f2@) 阿姆姆承受的物理傷害。

          主動:阿姆姆心中一陣憤怒,對周圍單位造成 @Effect2Amount@ (+@CharAbilityPower@) 魔法傷害。阿姆姆被普攻命中時將降低該技能 0.5 秒冷卻時間。

          憤怒的被動效果將隨著阿姆姆的額外物理防禦及魔法防禦而提升。" tr "Spell_TaricE_Name" = "失能眩光" tr "Spell_TaricE_Summary" = "塔里克放射出一道星光,在短暫的延遲後,造成魔法傷害並擊暈敵方。" tr "Spell_TaricE_Tooltip" = "放射出一道星光,在 @Effect3Amount@ 秒後,造成 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) 魔法傷害並擊暈敵方,持續 @Effect2Amount@ 秒。" tr "Spell_TaricQ_Cost" = "@Cost@ 魔力、所有充能" tr "Spell_TaricQ_Name" = "星光之觸" tr "Spell_TaricQ_Summary" = "根據疊加層數治療鄰近友方英雄。經過智勇雙全加強的普攻會獲得星光之觸的層數。" tr "Spell_TaricQ_Tooltip" = "消耗所有充能治療友方英雄,每層充能治療 @Effect1Amount@ (+@CharAbilityPower@) (+@f1@)(@Effect2Amount@% 最大生命),疊加至最大充能時最多達 @Effect5Amount@ (+@f3@) (+@f2@)
          最大充能:@Effect6Amount@

          經智勇雙全強化的普攻會賦予星光之觸 1 層充能。" tr "Spell_TaricR_Name" = "宇宙光彩" tr "Spell_TaricR_Summary" = "對友方英雄發射出宇宙能量,在一段延遲過後,使他們在短暫的時間內無敵。" tr "Spell_TaricR_Tooltip" = "在 @InitialDelay@ 秒的延遲後,一股宇宙能量射向友方英雄,使他們無敵,持續 @InvulnDuration@ 秒。" tr "Spell_TaricW_Name" = "雙星壁壘" tr "Spell_TaricW_Summary" = "被動增加塔里克和使用雙星壁壘連結友方的物理防禦。

          主動能對友方施放護盾,並在他們在塔里克周圍時給予雙星壁壘效果。塔里克施放技能同時也會在雙星壁壘連結的目標身上生效。" tr "Spell_TaricW_Tooltip" = "塔里克的技能同時會施放在使用雙星壁壘連結的隊友身上。

          被動: 增加物理防禦 @f1@ (塔里克物防的 @Effect1Amount@% )。

          主動: 使用雙星壁壘祝福一名友方,給予目標最大生命 @Effect2Amount@% 的護盾,持續 @Effect3Amount@ 秒。雙星壁壘會持續到塔里克選擇施放在其他目標為止。" tr "Spell_TeemoRCast_Name" = "毒性陷阱" tr "Spell_TeemoRCast_Summary" = "提摩使用背包中的蘑菇,擲出一個會爆炸的劇毒陷阱。如果敵人踩到陷阱的話,陷阱會釋放出一團毒雲,對敵方造成緩速與持續傷害。如果提摩擲出的蘑菇擊中另一顆蘑菇的話,蘑菇會彈跳到一個額外距離外的地方。" tr "Spell_TeemoRCast_Tooltip" = "使用一個儲存的蘑菇來設置陷阱,如果敵人踩到陷阱會引爆,將毒散發到附近的敵人,減緩 @Effect2Amount@% 跑速,並造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害,持續 @Effect9Amount@ 秒。

          陷阱持續 @Effect5Amount@ 分鐘,並需要 @Effect4Amount@ 秒的前置隱形作業。如果投擲出的陷阱落在另一個陷阱上,它會彈跳最多 @Effect6Amount@ 個提摩遠。

          提摩每 @f1@ 秒找到一個蘑菇,但他一次只能攜帶 3 個。" tr "Spell_Terrify_Name" = "恐懼" tr "Spell_Terrify_Summary" = "恐懼目標,使其只能在恐懼中漫無目的逃命。" tr "Spell_Terrify_Tooltip" = "恐懼一名敵方單位,使他恐懼不安並在區域內亂跑 @Effect1Amount@ 秒。" tr "Spell_TimeWarp_Name" = "時間扭曲" tr "Spell_TimeWarp_Summary" = "極靈扭曲任意單位的時光,短時間內提升我方單位跑速或減少敵方單位跑速。" tr "Spell_TimeWarp_Tooltip" = "極靈扭曲任意英雄的時光,短時間內提升我方英雄跑速或減少敵方英雄 @Effect2Amount@% ,持續@Effect1Amount@ 秒。" tr "Spell_ToxicShot_Name" = "劇毒射擊" tr "Spell_ToxicShot_Summary" = "提摩每次攻擊附帶毒液傷害,造成持續性傷害,持續 4 秒。" tr "Spell_ToxicShot_Tooltip" = "提摩的普攻附加腐蝕的毒液,對目標造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,接下來的 @Effect3Amount@ 秒內每秒再多造成 @Effect1Amount@ (+@CharAbilityPower2@)魔法傷害。" tr "Spell_Tremors2_Name" = "地動山搖" tr "Spell_Tremors2_Summary" = "拉姆斯施放震盪波,傷害並緩速周圍敵人,對防禦塔則會造成雙倍傷害。" tr "Spell_Tremors2_Tooltip" = "拉姆斯震盪大地,持續 @Duration@ 秒,對周圍敵人造成 @DamageCalc@ 魔法傷害,同時降低目標 @SlowPerStack*100@% 跑速,持續 @SlowDuration@ 秒,緩速效果最多可以疊加 @NumberOfPulses@ 次。

          地動山搖對防禦塔可造成 @TurretDamageModifier*100@% 傷害。" tr "Spell_TristanaE_Name" = "爆炸射擊" tr "Spell_TristanaE_Summary" = "當崔絲塔娜殺死一個單位,加農炮彈會炸裂傷害周圍的敵人。可以主動施放一個炸藥在敵方身上,炸藥會在數秒後爆炸,對該單位及附近敵人造成傷害。" tr "Spell_TristanaE_Tooltip" = "被動: 當敵人遭到崔絲塔娜的普攻擊殺時,產生爆炸對周圍敵人造成 @Effect1Amount@ (+@CharAbilityPower2@) 魔法傷害。

          主動: 在敵人身上放置一個在 4 秒後爆炸的炸藥,造成目標及周圍敵人 @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害。 每次普攻和攻擊技能增加此炸彈 +@Effect6Amount*100@% 的傷害。

          疊加四層時,炸藥馬上爆炸。若炸藥放置在防禦塔上,爆炸半徑變為兩倍。" tr "Spell_TristanaQ_Name" = "急速射擊" tr "Spell_TristanaQ_Summary" = "崔絲塔娜急速射擊,短時間內提升攻速。" tr "Spell_TristanaQ_Tooltip" = "主動: 增加崔絲塔娜的攻速 @Effect1Amount*100@% ,持續 @Effect2Amount@ 秒。" tr "Spell_TristanaR_Name" = "毀滅射擊" tr "Spell_TristanaR_Summary" = "崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成魔法傷害並擊退目標。如果目標被爆炸射擊的炸藥附著的話,炸藥的爆炸範圍變為兩倍。" tr "Spell_TristanaR_Tooltip" = "崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成 @DamageCalc@ 魔法傷害並將目標及周邊敵方單位擊退 @KnockbackDistance@ 距離。" tr "Spell_TristanaW_Name" = "火箭跳躍" tr "Spell_TristanaW_Summary" = "崔絲塔娜朝地面開火,跳躍至目標區域,落地造成傷害並短暫地減速附近敵人。" tr "Spell_TristanaW_Tooltip" = "崔絲塔娜朝地面開火,跳躍至目標區域,落地造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害並緩速附近敵人 @Effect3Amount*-100@%,持續 @Effect2Amount@ 秒。

          撃殺、助攻或疊滿的爆炸射擊在英雄身上爆炸時,重置冷卻時間。" tr "Spell_TrundleCircle_Name" = "狡詰冰柱" tr "Spell_TrundleCircle_Summary" = "特朗德於指定的地點召喚狡詰冰柱,令敵人無法直接穿越,同時降低周圍全部敵人的跑速。" tr "Spell_TrundleCircle_Tooltip" = "特朗德於指定的地點召喚狡詰冰柱,持續 @Effect1Amount@ 秒,於冰柱範圍內敵人無法直接穿越,同時會降低周圍全部的敵人 @Effect2Amount@% 跑速。" tr "Spell_trundledesecrate_Name" = "極凍領地" tr "Spell_trundledesecrate_Summary" = "特朗德讓目標區域覆蓋上一層冰雪,自己於該範圍內時會提高攻速、跑速和各種來源的治療效果。" tr "Spell_trundledesecrate_Tooltip" = "特朗德讓目標地點覆蓋上一層冰雪,持續 @Effect4Amount@ 秒。當自己於該區域內時,會提高 @Effect1Amount*100@% 跑速、@Effect2Amount*100@% 攻速和@Effect3Amount*100@% 各種來源的治療和恢復效果。" tr "Spell_TrundlePain_Name" = "盛怒霸體" tr "Spell_TrundlePain_Summary" = "特朗德立即偷取目標特定比例的生命、物理防禦和魔法防禦。接下來 4 秒內,目標會再被偷取一次相同總量的能力。" tr "Spell_TrundlePain_Tooltip" = "特朗德對敵方英雄造成等同於目標 @TotalPercentHPDamage@ 最大生命的魔法傷害,並吸取等量的生命回復自己。此外,也會偷取目標 @ArmorMRShred*100@% 物理防禦和魔法防禦。施放技能時只會先獲得一半總量的效果,剩下的會在 @ActualDurationOfDrainBuff@ 秒內陸續吸取。目標必須要等到偷取效果結束後再經過 @DurationOfDrainForTooltip@ 秒,才會回復原狀。" tr "Spell_TrundleTrollSmash_Name" = "狂野撕咬" tr "Spell_TrundleTrollSmash_Summary" = "特朗德咬向他的敵人,對目標造成傷害、短暫的緩速效果和偷取對方少量的物理攻擊。" tr "Spell_TrundleTrollSmash_Tooltip" = "特朗德進行下一次普攻時連帶咬向他的敵人,會對目標造成 @Effect1Amount@ (+@f1@) 點物理傷害和短暫降低目標的跑速。

          該次普攻會提高特朗德 @Effect3Amount@ 點物理攻擊,持續 @Effect6Amount@ 秒。受到傷害的敵人則是失去此變量一半的物理攻擊。" tr "Spell_TwoShivPoison_Name" = "雙面毒刃" tr "Spell_TwoShivPoison_Summary" = "雙面毒刃的被動效果可以降低目標的跑速。主動效果則是可以對目標造成傷害和降低跑速。主動投擲毒刃會造成基於敵方失去生命的額外傷害。" tr "Spell_TwoShivPoison_Tooltip" = "被動:當雙面毒刃已經可以被施放時,薩科的普攻會減少目標 @Effect4Amount*-100@% 跑速,持續 @Effect5Amount@ 秒。

          主動:薩科投擲毒刃,造成 @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) 物理傷害,並減少目標 @Effect4Amount*-100@% 跑速,持續@Effect6Amount@ 秒。毒刃的傷害會根據目標失去的生命最多提升 @Effect3Amount*100@%。" tr "Spell_UdyrBearStance_Name" = "巨熊姿態" tr "Spell_UdyrBearStance_Summary" = "巨熊型態:主動效果 - 烏迪爾短暫提高跑速。持續效果 - 烏迪爾的普攻可以暈眩目標 1 秒,該效果短時間內不能對同一個目標作用。" tr "Spell_UdyrBearStance_Tooltip" = "持續效果:普攻可以暈眩目標 @Effect3Amount@ 秒,該效果 @Effect4Amount@ 秒內不能對同一個目標作用。

          主動效果:提升 @Effect1Amount@% 跑速並無視單位碰撞,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。" tr "Spell_UdyrPhoenixStance_Name" = "火鳳姿態" tr "Spell_UdyrPhoenixStance_Summary" = "火鳳型態:主動效果 - 烏迪爾放出火焰衝擊波,對周圍的敵人造成傷害。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成傷害。" tr "Spell_UdyrPhoenixStance_Tooltip" = "持續效果:烏迪爾的首次普攻及之後每三次普攻將會對前方的敵人噴射火焰,造成 @TotalConeDamage@ 魔法傷害。

          主動效果:烏迪爾放出火焰衝擊波,對周圍敵人造成每秒 @TotalAoEDamagePerTick@ 魔法傷害,持續 @PhoenixAoEDuration@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。" tr "Spell_UdyrTigerStance_Name" = "猛虎姿態" tr "Spell_UdyrTigerStance_Summary" = "猛虎姿態:主動效果 - 烏迪爾的攻速短暫提高數秒。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將於 2 秒內對目標造成大量傷害。" tr "Spell_UdyrTigerStance_Tooltip" = "持續效果:烏迪爾的首次普攻及之後每三次普攻將會轉換成虎擊,於 @Effect5Amount@ 內造成 @Effect1Amount@ (+@f2@) 額外物理傷害。

          如果目標受到虎擊的效果影響,烏迪爾於持續時間內再次使用虎擊時會立刻將前次虎擊剩餘的傷害一次輸出至目標身上。

          主動效果:提升 @Effect2Amount@% 攻速,持續 @Effect6Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。" tr "Spell_UdyrTurtleStance_Name" = "靈龜姿態" tr "Spell_UdyrTurtleStance_Summary" = "靈龜姿態:主動效果 - 烏迪爾短暫獲得一個可以吸收傷害的護盾。持續效果 - 烏迪爾的首次普攻及之後每三次普攻將會使烏迪爾回復相當於 2.5% 其最大生命的血量。" tr "Spell_UdyrTurtleStance_Tooltip" = "持續效果:烏迪爾的首次普攻及之後每三次普攻將會使他回復 (+@f1@)(@Effect3Amount*100@% 他的最大生命)的血量,烏迪爾每失去 1% 生命,回復的血量都會增加 1%。

          主動效果:獲得一個可以吸收 @Effect1Amount@ (+@CharAbilityPower@) 傷害的護盾,持續 @Effect2Amount@ 秒。

          烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。" tr "Spell_UFSlash_Name" = "勢不可擋" tr "Spell_UFSlash_Summary" = "墨菲特衝擊目標區域,將所有敵人拋向空中,造成魔法傷害並暈眩。" tr "Spell_UFSlash_Tooltip" = "墨菲特衝擊目標區域,造成 @Effect2Amount@ (+@CharAbilityPower@)魔法傷害,並將敵人拋向空中 @Effect3Amount@ 秒。" tr "Spell_UrgotE_Name" = "恐怖襲擊" tr "Spell_UrgotE_Summary" = "烏爾加特朝任一方向衝刺,給予自身護盾並擊退路徑上所有敵方非英雄單位。若他衝撞到一名敵方英雄,他將停止衝刺,同時將該名英雄拋到身後。" tr "Spell_UrgotE_Tooltip" = "烏爾加特向前衝刺,為自己套上護盾值為 @ETotalShieldHealth@ 且能持續 @EShieldDuration@ 秒的護盾。若他衝撞到一名英雄,他將停止衝刺,並將其拋到身後,造成 @EDamage@ 物理傷害,同時暈眩目標 @Effect6Amount@ 秒。

          若非英雄單位在烏爾加特衝刺期間受到衝撞,他們將承受相同傷害,但是會被擊退至一旁。

          此技能無法穿越地形物。" tr "Spell_UrgotQ_Name" = "酸性榴彈" tr "Spell_UrgotQ_Summary" = "朝指定位置發射一枚爆炸榴彈,爆炸後對所有被擊中的敵人造成物理傷害及緩速效果。" tr "Spell_UrgotQ_Tooltip" = "烏爾加特發射一枚榴彈,爆炸後對所有被擊中的敵人造成 @Effect2Amount@ (+@CharTotalPhysical@) 物理傷害,並降低目標跑速,持續 @Effect5Amount@ 秒。" tr "Spell_UrgotR_Name" = "索命虐殺" tr "Spell_UrgotR_Summary" = "烏爾加特發射一個鑽頭,命中首位敵方英雄後會穿刺目標。若目標的生命低於一定值,烏爾加特可以用鎖鏈將他們拖向自己,並立刻處決目標。" tr "Spell_UrgotR_Tooltip" = "烏爾加特發射一個鑽頭,穿刺首位被擊中的敵方英雄,造成 @RCalculatedDamage@ 物理傷害並根據目標失去生命最多緩速 @RMoveSpeedMod@%,持續 @RSlowDuration@ 秒。

          若目標的生命於穿刺期間低於 @RHealthThreshold@%,烏爾加特可以重啟此技能,壓制目標並將其拖向自己,抵達時立刻處決他們。若目標的生命於效果快結束之際低於 @RHealthThreshold@%,此技能將自動重啟。

          烏爾加特處決完一名目標時將會恐懼周圍所有敵人,持續 @RFearDuration@ 秒。" tr "Spell_UrgotW_Name" = "殺戮射擊" tr "Spell_UrgotW_substring_duration_0" = "持續 @Effect3Amount@ 秒," tr "Spell_UrgotW_substring_duration_1" = "將永久持續," tr "Spell_UrgotW_Summary" = "烏爾加特急速射擊最靠近的敵人,技能發動期間他的跑速會降低。此技能會優先射擊被其它技能擊中的敵方英雄,同時也會觸發振盪火砲。" tr "Spell_UrgotW_Tooltip" = "{{ Spell_UrgotW_substring_duration_@f9@ }} 烏爾加特會急速射擊一名鄰近敵人,每秒射擊 @Effect8Amount@ 次,每次射擊都會造成 @Effect9Amount@ (+@f3@) 物理傷害,會優先 鎖定 近期內被他的其它技能傷害過的敵方英雄。

          開始射擊之後烏爾加特會失去 @Effect5Amount@ 跑速,但是會獲得 @Effect2Amount@% 緩速抗性,同時可以無視小兵及非史詩級野怪的碰撞。

          此技能的升級點數達到最高時,殺戮射擊將可永久啟動且無冷卻時間。

          每次射擊會附加 @OnHItDamageReduction*100@% 命中效果造成的傷害,但是不會觸發暴擊。對小兵最少造成 @Effect10Amount@ 傷害。
          " tr "Spell_VarusQ_Name" = "破甲箭" tr "Spell_VarusQ_Summary" = "法洛士匯聚能量射出一發極強力的箭擊,根據聚氣的時間來決定額外增加的射程與傷害。" tr "Spell_VarusQ_Tooltip" = "第一階段:法洛士匯聚全身的力量準備下一發射擊,根據蓄力時間提升下一發射擊的射程和傷害。蓄力期間法洛士的跑速會降低 @Effect7Amount*-100@%。若 @Effect5Amount@ 秒後破甲箭仍未射出,此技能會取消施放,但是返還 @Effect4Amount*100@% 消耗魔力。

          第二階段:法洛士射出手中的箭矢,造成 @TotalDamageMinTooltip@@TotalDamageMax@ 物理傷害,每擊中一名敵人傷害減少 @Effect3Amount*100@% (最低 @Effect9Amount*100@% 傷害)。

          若命中至少一名身上帶有衰竭效果的敵方英雄,此技能的冷卻時間將縮減 @f1@ 秒。" tr "Spell_Vayne_W_Tooltip" = "當對相同的敵人進行 3 次普攻或施放 3 次技能時,造成額外 @MaxHealthRatio*100@% 目標最大生命的真實傷害(傷害不會低於 @DamageFloor@)

          神聖銀箭對野怪最多造成 @DamageMaxVsMonsters@ 傷害。" tr "Spell_VayneE_Damage" = "傷害" tr "Spell_VayneE_Name" = "重型弩箭" tr "Spell_VayneE_Summary" = "汎拿出背後的巨型十字弓,並且對著目標發射巨大的弩箭,造成傷害並且擊退對方。如果目標撞擊到地形物,則受到衝擊產生額外的傷害並且暈眩。" tr "Spell_VayneE_Tooltip" = "汎發射巨型弩箭,擊退並造成 @TotalDamage@ 物理傷害。如果目標撞擊到地形物,則傷害增加 @StunDamage*100@% 並暈眩目標 @StunDuration@ 秒。" tr "Spell_VayneQ_Name" = "翻滾瞄準" tr "Spell_VayneQ_Ratio" = "物攻係數百分比" tr "Spell_VayneQ_Summary" = "汎翻滾至指定位置,蓄勢發動下一波攻擊。她下次的攻擊將造成額外傷害。" tr "Spell_VayneQ_Tooltip" = "汎緊急翻滾一小段距離,且 @Duration@ 秒內下次普攻造成@ADRatioBonus@ 額外物理傷害。

          翻滾的額外傷害等同於 @TotalADRatio*100@% 汎的物理攻擊" tr "Spell_VayneR_BonusAD" = "額外物理攻擊" tr "Spell_VayneR_Duration" = "持續時間" tr "Spell_VayneR_Name" = "死亡通緝" tr "Spell_VayneR_Summary" = "讓自己準備發動追殺,汎增加物理攻擊力,使用翻滾瞄準時附加潛隱效果,減少翻滾瞄準的冷卻時間,並且得到更多的被動加加成效果。" tr "Spell_VayneR_Tooltip" = "汎獲得 @BonusAttackDamage@ 額外物理攻擊,且夜之狩獵及翻滾瞄準會獲得額外加成,持續 @BaseDuration@ 秒。每當一名受到汎傷害的敵方英雄於 @DamagedMarkerDuration@ 秒內死亡,死亡通緝的持續時間將延長 @DurationToAdd@ 秒。

          夜之狩獵:汎改為獲得 @MovementSpeed@ 跑速
          翻滾瞄準:冷卻時間減少 @TumbleCDReduction@%,且汎發動此技能時將獲得潛隱效果,持續 @TumbleStealthDuration@ 秒。

          潛行 - 潛隱:汎只會被鄰近敵方防禦塔或 真視視野 揭露。
          死亡通緝的持續時間無法透過延長超過原本最大的持續時間。
          " tr "Spell_VayneR_TumbleCDR" = "翻滾瞄準冷卻時間減免" tr "Spell_VayneW_DamageFloor" = "最小傷害" tr "Spell_VayneW_Name" = "神聖銀箭" tr "Spell_VayneW_PercentDamage" = "真傷百分比" tr "Spell_VayneW_Summary" = "汎在箭尖塗上稀有金屬,對所有邪惡的事物有害。對相同目標使用普通攻擊或者是技能三次以後,會造成目標最大生命值一定百分比的真實傷害。" tr "Spell_VeigarBalefulStrike_Name" = "黑暗祭祀" tr "Spell_VeigarBalefulStrike_Summary" = "維迦釋放一道黑暗能量鍊,對前兩個擊中目標造成傷害。擊殺敵人將永久提高維迦的魔法攻擊。" tr "Spell_VeigarBalefulStrike_Tooltip" = "釋放一道黑暗能量,對前兩個命中的目標造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每擊殺一個單位會給予維迦一層極度邪惡效果。大型野怪和大型士兵給予兩層。" tr "Spell_VeigarDarkMatter_Cooldown" = "@f1@ 秒冷卻時間" tr "Spell_VeigarDarkMatter_Name" = "黑暗物質" tr "Spell_VeigarDarkMatter_Summary" = "維迦從天際召喚一大團黑暗物質轟擊目標區域,落地後造成魔法傷害。極度邪惡疊層會降低黑暗物質的冷卻時間。" tr "Spell_VeigarDarkMatter_Tooltip" = "1.2 秒後,黑暗物質將從天而降,對目標區域造成 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          每 50 層極度邪惡會減少 10% 黑暗物質的冷卻時間(當前冷卻時間減免:@f2.0*100@%)。" tr "Spell_VeigarEventHorizon_Name" = "扭曲空間" tr "Spell_VeigarEventHorizon_Summary" = "維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到暈眩效果。" tr "Spell_VeigarEventHorizon_Tooltip" = "在 @Effect2Amount@ 秒延遲後,維迦在目標區域創造一個能夠維持 3 秒的扭曲空間,穿過此區域邊界的敵人將會受到 @Effect1Amount@ 秒的暈眩效果。" tr "Spell_VeigarPassive_Name" = "極度邪惡能量" tr "Spell_VeigarPassive_Summary" = "維迦是符文大地中出現過最邪惡的存在,而他只會越來越強大!使用技能攻擊敵方英雄或是擊殺/助攻敵方英雄都會永久增加維迦的魔法攻擊。" tr "Spell_VeigarPassive_Tooltip" = "維迦是符文大地有史以來最邪惡的存在 - 而他只會越來越強大!使用技能擊中敵方英雄時提供 1 層極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻提供 5 層極度邪惡。

          維迦的邪惡一共使他獲得 @VeigarPhenomenalEvilPower@ 點魔法攻擊。" tr "Spell_VeigarR_Name" = "能量爆裂" tr "Spell_VeigarR_Summary" = "爆破目標敵方英雄,造成大量魔法傷害,且傷害根據目標的失去生命增加。" tr "Spell_VeigarR_Tooltip" = "使用魔法引爆目標敵方英雄,造成 @Effect1Amount@ (+@CharAbilityPower@) 至 @Effect2Amount@ (+@CharAbilityPower2@) 魔法傷害,且傷害會根據 目標的失去生命增加。

          傷害在目標生命低於 33% 時達到最大化。" tr "Spell_ViE_Name" = "粉碎震波" tr "Spell_ViE_Summary" = "菲艾的下次攻擊可以貫穿她的目標,對後方的敵人造成傷害。" tr "Spell_ViE_Tooltip" = "下一次普攻可以對目標和後方的敵人造成 @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) 物理傷害。

          菲艾每隔 @f1@ 秒累加 1 個充能,最多可以保留 2 個充能。" tr "Spell_ViQ_Name" = "蓄能衝擊" tr "Spell_ViQ_Summary" = "菲艾將全身的力氣蓄勁於拳套上,奮力使出全力一擊向前衝刺,同時對被擊中的敵人造成三重極限的效果。" tr "Spell_ViQ_Tooltip" = "菲艾蓄勁向目標方向躍步衝刺。

          第一階段:在接下來 1.25 秒內集氣,這段期間降低 @Effect4Amount@% 跑速,同時逐漸提升傷害和衝刺距離。

          第二階段:菲艾全力衝刺,對所有擊中的敵人造成 @Effect1Amount@ (+@f3@) - @f2@ (+@f1@) 物理傷害,並附加三重極限的效果。撞擊到 1 名敵方英雄後將停止衝刺,同時擊退該名目標。" tr "Spell_ViR_Name" = "火瀑連擊" tr "Spell_ViR_Summary" = "菲艾奔向指定的敵方英雄,撞開路徑上全部的敵方目標。抵達目標的位置時,將其擊飛至空中,菲艾騰空揮擊出重擊,目標再次重摔回地面。" tr "Spell_ViR_Tooltip" = "鎖定一名敵方英雄後朝目標衝刺,並將其擊飛至空中,持續 @RStunDuration@ 秒,同時造成 @Damage@ 物理傷害。

          衝刺過程中菲艾無視任何控場效果,並獲得目標的真視視野。同時菲艾會撞開路徑上所有敵人,造成傷害及持續 @SecondaryTargetStunDuration@ 秒的暈眩效果。" tr "Spell_ViW_Name" = "三重極限" tr "Spell_ViW_Summary" = "菲艾擊破敵人的防禦,造成額外傷害和提高自己的攻速。" tr "Spell_ViW_Tooltip" = "對相同目標進行第三次攻擊時額外造成相當於目標 @Effect1Amount@% (+@f1@%) 最大生命的物理傷害,並減少其 @Effect3Amount@% 物理防禦,同時賦予菲艾 @Effect2Amount@% 攻速,持續 @Effect4Amount@ 秒 (對野怪最多造成 @Effect5Amount@ 傷害)。觸發三重極限可縮短爆破武裝 3 秒冷卻時間。" tr "Spell_Volley_Name" = "萬箭齊發" tr "Spell_Volley_Summary" = "艾希向前方的錐形範圍內射出 9 支箭,造成額外的傷害。該技能會觸發冰霜射擊的效果。" tr "Spell_Volley_Tooltip" = "向前方的錐形範圍內射箭,每發造成 @TotalDamage@ 物理傷害。一個目標可以擋下多隻箭矢,但只會受到第一支箭矢的傷害。

          命中英雄時造成等同冰霜射擊暴擊的緩速效果。" tr "Spell_VorpalSpikes_Name" = "恐懼尖刺" tr "Spell_VorpalSpikes_Summary" = "科加斯的攻擊會釋放致命尖刺,傷害並緩速前方所有敵人。" tr "Spell_VorpalSpikes_Tooltip" = "科加斯接下來的三次普攻會附帶尖刺,造成 @Effect1Amount@ (+@CharAbilityPower@) 加上相當於 @f1@% 敵人最大生命的魔法傷害,並降低目標 @Effect2Amount@% 跑速,緩速效果會在接下來 @Effect3Amount@ 秒內消退。

          尖刺的攻擊範圍會隨著科加斯的饗宴疊層增加而擴大。
          每層饗宴都會使最大生命傷害的百分比提升 0.5%。
          對小兵及野怪最多造成 @Effect8Amount@ 最大生命傷害。
          " tr "Spell_WarwickE_Name" = "本能怒嚎" tr "Spell_WarwickE_Summary" = "沃維克在 2.5 秒內受到的傷害降低。持續時間結束,或是重啟技能時他會嚎叫,讓周遭的敵方潰逃 1 秒。" tr "Spell_WarwickE_Tooltip" = "沃維克在 2.5 秒內減免 @Effect1Amount@% 傷害。持續時間結束,或是重啟此技能,會讓沃維克嚎叫。導致周遭敵人潰逃 @Effect3Amount@ 秒。" tr "Spell_WarwickQ_Name" = "猛獸狂顎" tr "Spell_WarwickQ_Summary" = "沃維克向前突進並啃咬目標,造成基於目標最大生命值的傷害並吸取生命。" tr "Spell_WarwickQ_Tooltip" = "沃維克向前突進,啃噬目標。按住技能按鍵會讓沃維克 鎖定 敵人並跳到他們後方。

          啃咬造成 @CharTotalPhysical@ + @CharAbilityPower2@ 加目標 @Effect1Amount@% 最大生命值的魔法傷害(附加攻擊命中效果)。並吸取造成傷害 @Effect3Amount@% 的生命。

          鎖定 敵人時,沃維克會追蹤目標,跟隨他們的任何行動,且不會被他人移位。" tr "Spell_WarwickR_Name" = "無盡束縛" tr "Spell_WarwickR_Summary" = "沃維克撲向前方(撲擊距離會隨著額外移動速度增加),壓制他第一位碰觸的英雄 1.5 秒。" tr "Spell_WarwickR_Tooltip" = "沃維克向前撲擊,距離為 2.5 秒內他可移動的距離,壓制第一個碰到的英雄 @RDuration@ 秒。並造成 @DamageCumulative@ 魔法傷害,傷害附帶額外三次攻擊命中效果。沃維克會吸取等同於壓制期間造成的所有傷害的生命。" tr "Spell_WarwickW_Name" = "血跡獵蹤" tr "Spell_WarwickW_Summary" = "沃維克察覺生命值低於 50% 的敵人,朝敵人移動時獲得額外跑速,攻擊目標時獲得額外攻速。當敵人的生命值低於 20%,沃維克進入狂暴狀態,這些增益效果增為三倍。" tr "Spell_WarwickW_Tooltip" = "被動: 沃維克攻擊生命低於一半的敵人會獲得 @Effect2Amount@% 攻擊速度。他可以全地圖搜索低生命的英雄,朝向他們移動時會獲得 @Effect1Amount@% 脫離戰鬥跑速。 這些增益效果在敵人生命值低於 20% 的時候會變成三倍。

          主動:沃維克短暫察覺所有敵方英雄。被察覺最近的英雄會被標記為血獵 8 秒。只能在沒有與敵方英雄交戰時使用。

          如果沒有英雄處於血獵狀態,血跡獵蹤的冷卻速度會變成 2 倍。" tr "Spell_WujuStyle_ActiveDamage" = "傷害" tr "Spell_WujuStyle_Name" = "無極劍道" tr "Spell_WujuStyle_Summary" = "普攻時獲得額外真傷。" tr "Spell_WujuStyle_Tooltip" = "普攻獲得 @Effect3Amount@ (+@f2@) 額外真傷,持續 @Effect5Amount@ 秒。" tr "Spell_WujuStyle_TooltipSimple" = "普攻獲得持續 @Effect5Amount@ 秒的額外傷害。" tr "Spell_XayahE_Name" = "漫天血刃" tr "Spell_XayahE_Summary" = "剎雅召回所有掉落在地上的羽刃,禁錮路徑上的敵人並對他們造成傷害。" tr "Spell_XayahE_Tooltip" = "剎雅召回所有羽刃,對路徑上敵人造成 @FeatherDamage@ 物理傷害

          敵人被 @FeatherThreshold@ 根羽刃同時擊中時會遭到定身,持續 @RootDuration@ 秒。

          士兵受到的傷害僅 @MinionMultiplier*100@%。

          暴擊率會使羽刃的傷害倍增。" tr "Spell_XayahQ_Name" = "赤落連匕" tr "Spell_XayahQ_Summary" = "剎雅射出兩把匕首,其會在地面留下可以被召回的羽刃。" tr "Spell_XayahQ_Tooltip" = "剎雅朝前方擲出兩把匕首,每把造成 @TotalDamage@ 物理傷害,並在地面留下兩根 羽刃。被第二把匕首擊中的目標僅受到 @MultiHitRatio*100@% 傷害。" tr "Spell_XayahR_Name" = "驟羽暴風" tr "Spell_XayahR_Summary" = "剎雅躍向空中並進入無法被指定的狀態。之後她會朝前方擲出刀刃,並在地面留下可以被召回的羽刃。" tr "Spell_XayahR_Tooltip" = "剎雅躍向空中,短暫進入無法被指定為目標的狀態。接著她會朝前方擲出刀刃,對目標造成 @Damage@ 物理傷害,並在地面留下一排 羽刃

          剎雅在空中時可以移動。" tr "Spell_XayahW_Name" = "奪命疾翼" tr "Spell_XayahW_Summary" = "剎雅召喚羽刃風暴,提升接下來普攻的攻速及傷害。若她透過此技能攻擊敵方英雄,她將獲得額外跑速。" tr "Spell_XayahW_Tooltip" = "剎雅召喚出羽刃風暴,持續 @Effect2Amount@ 秒,期間賦予她 @Effect1Amount@% 攻速,並使她的普攻額外造成 @Effect5Amount@% 傷害。

          如果奪命疾翼擊中敵方英雄,受到奪命疾翼效果影響的我方英雄將獲得 @Effect3Amount@% 跑速,持續 @Effect4Amount@ 秒。

          如果銳空在附近,他也會獲得奪命疾翼的效果。" tr "Spell_XinZhaoE_Name" = "一騎當先" tr "Spell_XinZhaoE_Summary" = "趙信衝向一名敵人,對範圍內所有敵人造成傷害並緩速他們。" tr "Spell_XinZhaoE_Tooltip" = "趙信衝向一名敵人,對範圍內所有敵人造成 @Effect1Amount@(+@CharAbilityPower@) 魔法傷害並降低其 @Effect2Amount*-100@% 跑速,持續 0.5 秒。衝刺過程將賦予趙信 @Effect3Amount*100@% 攻速,持續 @Effect4Amount@ 秒。" tr "Spell_XinZhaoQ_Name" = "三重爪擊" tr "Spell_XinZhaoQ_Summary" = "趙信接下來 3 次普攻將造成額外傷害,且第 3 下攻擊會把一名敵人擊飛至空中。" tr "Spell_XinZhaoQ_Tooltip" = "趙信接下來 3 次普攻會造成 @Effect1Amount@ (+@f1@) 額外物理傷害,並降低其它技能 1 秒的冷卻時間。最後一下攻擊還會將目標擊飛至空中,持續 @Effect2Amount@ 秒。" tr "Spell_XinZhaoR_Name" = "新月無雙" tr "Spell_XinZhaoR_Summary" = "趙信對周圍敵人造成傷害,傷害值取決於目標的當前生命,同時擊退未被趙信挑戰的目標。趙信可以抵擋所有來自領域外英雄的傷害。" tr "Spell_XinZhaoR_Tooltip" = "趙信揮舞長戟並橫掃周圍敵人,造成 @TotalDamage@ 加上相當於目標 @PercentCurrentHealthDamage*100@% 當前生命的物理傷害,同時將他們擊退(對野怪最多擊退 600 距離)。

          @MissileDefenseBaseDuration@ 秒內趙信將進入覺醒狀態,完全阻擋來自領域外敵人的傷害。趙信每次攻擊或施放技能都會延長 @BonusDurationPerSwing@ 秒 覺醒 的持續時間。

          被趙信的普攻或一騎當先命中的最後一名英雄不會被擊退。" tr "Spell_XinZhaoW_Name" = "風雷迅馳" tr "Spell_XinZhaoW_Summary" = "趙信向前揮舞他的長戟,接著朝前方突刺,緩速受到影響的敵人。" tr "Spell_XinZhaoW_Tooltip" = "趙信向前揮舞他的長戟,接著朝前方突刺。

          揮斬:@Effect1Amount@ (+@CharTotalPhysical@) 傷害。
          突刺:@Effect2Amount@ (+@CharTotalPhysical2@) 傷害,降低目標 @Effect6Amount*-100@% 跑速,持續 @Effect7Amount@ 秒。

          施法時間將隨自身等級及道具賦予的攻速減少(最低 0.4 秒)。當前施法時間:@f5@

          對小兵僅造成 50% 傷害。
          兩段攻擊的生命偷取效果最高僅達 33%。
          可使趙信其它技能當前的持續時間延長 @f5@ 秒。
          " tr "Spell_YasuoE_Cooldown" = "@f1@ 秒冷卻時間" tr "Spell_YasuoE_Name" = "刃敵千軍" tr "Spell_YasuoE_Summary" = "衝向敵方目標並造成魔法傷害。每次施放都會增加下次衝刺的基礎傷害,最高可達一個最大傷害值。

          數秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。" tr "Spell_YasuoE_Tooltip" = "衝向敵方目標,並造成 @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) 魔法傷害。每次施放都會使下次衝刺的基礎傷害提升 @Effect5Amount*100@%,最多提升 50%。

          @Effect2Amount@ 秒內無法重複施放在同一個目標上。

          如果在衝刺期間施放鋼鐵暴雪,其將以圓圈的形式擊出,攻擊犽宿身邊的敵人。" tr "Spell_YasuoPassive_Name" = "浪人之道" tr "Spell_YasuoPassive_Summary" = "犽宿的暴擊機率加倍。除此之外,犽宿在移動時會鑄造護盾,被敵人或野怪擊中將觸發護盾。" tr "Spell_YasuoPassive_Tooltip" = "剛毅決心:透過移動來獲得風湧,其可以回復他的能量。移動越快獲得越多風湧。能量條積滿後,犽宿受到英雄或野怪的傷害時會短暫獲得一個可以吸收 @f1@ 傷害的護盾(隨等級提升)。

          一心一意:犽宿的暴擊率提升為兩倍,但是暴擊傷害減少 10%。當前暴擊率:@f2@%." tr "Spell_YasuoPassiveShield_Name" = "剛毅決心" tr "Spell_YasuoPassiveShield_Summary" = "此單位受到他身邊的風保護。" tr "Spell_YasuoPassiveShield_Tooltip" = "此單位受到他身邊的風保護。" tr "Spell_YasuoQ1Wrapper_Cooldown" = "@f1@ 秒冷卻時間" tr "Spell_YasuoQ1Wrapper_Name" = "鋼鐵暴雪" tr "Spell_YasuoQ1Wrapper_Summary" = "向前突刺,傷害前方直線上的所有敵人。

          命中敵人後,獲得一層天寒地凍疊加效果,持續數秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種,效果機制全部跟普攻一樣。" tr "Spell_YasuoQ1Wrapper_Tooltip" = "向前突刺,並造成 @Effect1Amount@ (+@CharTotalPhysical@) 物理傷害。

          命中敵人後獲得一層天寒地凍效果,持續 6 秒。達 2 層時,鋼鐵暴雪會擊出一道旋風,並對命中的敵人造成滯空

          鋼鐵暴雪被視為普攻的一種:可以暴擊;可以觸發命中效果;可以被控制技能打斷,且冷卻時間和施法時間會隨著攻速提升而減少。

          如果在衝刺期間使用鋼鐵暴雪,其將會以圓圈的形式攻擊周圍敵人。" tr "Spell_YasuoR_Name" = "奪命氣息" tr "Spell_YasuoR_Summary" = "瞬間移動至滯空的敵方英雄身邊,延長所有目標的滯空時間。風湧回滿但重置鋼鐵暴雪的疊層。

          之後一段時間內,犽宿的暴擊獲得顯著的額外物理穿透效果。" tr "Spell_YasuoR_Tooltip" = "衝向一名滯空的敵方英雄,造成 @Damage@ 物理傷害,並使範圍內所有滯空的敵人延長滯空時間 @RKnockupDuration@ 秒。回復最大風湧,但重置所有天寒地凍疊加效果。

          接下來 @RBuffDuration@ 秒內,犽宿的暴擊會獲得 @RPercentArmorPen@% 額外物理穿透 - 這代表犽宿可以無視敵人的額外物理防禦。額外物理防禦來自道具、增益效果和符文。" tr "Spell_YasuoW_Name" = "風牆鐵壁" tr "Spell_YasuoW_Summary" = "製造一道移動牆面阻擋所有敵方火力,持續 4 秒。" tr "Spell_YasuoW_Tooltip" = "製造一道移動牆面阻擋所有敵方火力,持續 4 秒。" tr "Spell_YorickE_Name" = "悲鳴瘴霧" tr "Spell_YorickE_Summary" = "約瑞科投擲一團黯霧,造成魔法傷害,同時緩速並標記敵人。" tr "Spell_YorickE_Tooltip" = "約瑞科投擲一團黯霧,對敵方目標造成 @Effect7Amount@% 當前生命的魔法傷害(最小造成 @Effect1Amount@ (+@CharAbilityPower@) 傷害),並緩速 @Effect3Amount@%,持續 @Effect6Amount@ 秒。同時標記敵方英雄和野怪 @Effect2Amount@ 秒。

          約瑞科和霧行者朝被標記的目標前進時會加速 @Effect5Amount@% 。" tr "Spell_YorickPassive_Name" = "亡魂牧人" tr "Spell_YorickPassive_Tooltip" = "被詛咒的亡魂: 約瑞科在附近區域最多可以召喚 @YorickPassiveGhoulMax@ 個霧行者,霧行者擁有 @YorickPassiveGhoulHealth@ 生命和 @YorickPassoveGhoulDamage@ 物理攻擊。

          送終: 當 @f1@ 個敵方單位在約瑞科附近死亡,就會留下一個墳墓。敵方英雄死亡則一定會留下一個墳墓。

          如果約瑞科的霧行者們進入線上的戰鬥中,他們會不顧一切地往線路前方衝去。" tr "Spell_YorickQ_Name" = "臨終葬儀" tr "Spell_YorickQ_Summary" = "約瑞科的下次基本攻擊將會造成額外的傷害,並回復些許生命值。如果目標死亡,約瑞科便會從墳墓召喚出霧行者。" tr "Spell_YorickQ_Tooltip" = "約瑞科的下次普攻將會造成 @Effect1Amount@ (+@CharTotalPhysical@) 額外物理傷害並回復 @f1@ 生命(若生命低於一半則回復雙倍的量)。若施放此技能時擊殺敵方目標的話會創造一個墳墓。

          如果約瑞科身邊有至少三個墳墓,而且臨終葬儀處於冷卻時間時,約瑞科能夠改為使用逝者蘇生,從墳墓中召喚出霧行者。" tr "Spell_YorickR_Name" = "荒島輓歌" tr "Spell_YorickR_Summary" = "約瑞科召喚黯霧女士,他攻擊黯霧女士鎖定的目標時,會對其額外造成傷害。黯霧女士也能自行從死者身上召喚出自己的霧行者大軍。" tr "Spell_YorickR_Tooltip" = "約瑞科召喚黯霧女士及 @RGhoulNumbers@ 名霧行者。黯霧女士擁有 @YorickBigGhoulHealth@ 生命,並且可以對敵方造成 @YorickBigGhoulDamage@ 魔法傷害,同時能夠從附近的死者身上召喚出霧行者。

          約瑞科攻擊黯霧女士鎖定的目標時,會對敵方目標造成相當於其 @RMarkDamagePercent@% 最大生命的額外魔法傷害。(@RProcCD@ 秒冷卻時間)

          約瑞科可以透過重新啟動此技能來釋放黯霧女士,將她送至最近的線路。" tr "Spell_YorickW_Name" = "黯影屍陣" tr "Spell_YorickW_Summary" = "約瑞科召喚出一圈可摧毀的屍牆,圍住目標區域數秒鐘。" tr "Spell_YorickW_Tooltip" = "約瑞科召喚出一圈可以被摧毀的屍牆,擁有 @Effect5Amount@ 生命值並持續 @Effect1Amount@ 秒。友軍可以自由地穿越這堵屍牆。" tr "Spell_YuumiDamageBeam_LevelUpCooldown" = "冷卻時間:" tr "Spell_YuumiDamageBeam_LevelUpMissileDamage" = "每枚飛彈的基礎傷害:" tr "Spell_YuumiDamageBeam_Name" = "" tr "Spell_YuumiDamageBeam_Summary" = "悠咪施放星星衝擊波,造成傷害並緩速那些被命中的敵人。被五波衝擊波命中的敵人將被定身。
          。" tr "Spell_YuumiDamageBeam_Tooltip" = "" tr "Spell_YuumiE_LevelUp_Ammo" = "蹦蹦衝刺充能時間" tr "Spell_YuumiE_LevelUp_BaseMaxHeal" = "最大基礎治癒量" tr "Spell_YuumiE_LevelUp_MaxHeal" = "最大基礎治癒量" tr "Spell_YuumiE_TooltipExtended" = "悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。

          在生命值為 @MaxHealThreshold*100@% 或以下時,此技能的治癒量將為最大值。" tr "Spell_YuumiE_TooltipExtendedBelowLine" = "" tr "Spell_YuumiHugCast_LevelUp_MissileCDR" = "" tr "Spell_YuumiHugCast_LevelUp_MissileSpeed" = "" tr "Spell_YuumiHugCast_LevelUp_StatsBuff" = "適性之力共享" tr "Spell_YuumiHugCast_LevelUp_UltCDR" = "" tr "Spell_YuumiHugCast_Name" = "飛撲抱抱!" tr "Spell_YuumiHugCast_Summary" = "被動效果:悠咪和她附著的友軍分享一些彼此的適性之力。主動效果:悠咪衝向一個目標友軍,且無法被除了防禦塔以外的任何單位指定。" tr "Spell_YuumiHugCast_Tooltip" = "被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@秒 冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著" tr "Spell_YuumiMagicMissile_LevelUp_BaseSpeed" = "" tr "Spell_YuumiMagicMissile_LevelUp_Cooldown" = "" tr "Spell_YuumiMagicMissile_LevelUp_MissileDamage" = "基礎傷害" tr "Spell_YuumiMagicMissile_Levelup_Slow" = "" tr "Spell_YuumiMagicMissile_LevelUp_Speed" = "" tr "Spell_YuumiMagicMissile_Name" = "奇幻圖騰" tr "Spell_YuumiMagicMissile_Summary" = "悠咪發射一枚飛彈,對第一個命中的目標造成傷害。如果飛彈花了至少 1 秒的時間來命中目標,將造成額外傷害並緩速目標。

          當悠咪處於附著狀態時,飛彈能被你的滑鼠游標控制。" tr "Spell_YuumiMagicMissile_Tooltip" = "悠咪召喚一個漂泊不定的飛彈,對第一個命中的敵人造成 @TotalMissileDamage@ 魔法傷害 。如果該飛彈在命中前的飛行時間達到 @AfterburnerTimeTooltip@ 秒,它會改為造成 @EmpoweredMissileDamage@ 魔法傷害,並緩速英雄 @SlowAmount@%,緩速效果會在接下來的 @SlowDuration@ 秒內遞減。

          如果在悠咪 附著 友軍時施放,將可以利用滑鼠來控制飛彈。" tr "Spell_YuumiP_TooltipExtended" = "悠咪對一名英雄的普攻會給予她一個能夠抵擋 @ShieldAmount@ 傷害的護盾並回復 @ManaRestored@ 魔力。此效果有 @PassiveCooldown@ 秒的冷卻時間。

          受到貓貓魔法的保佑,此護盾將跟隨著悠咪直到破裂,當她有護盾時,悠咪也可以保護她所 附著 的友軍。" tr "Spell_YuumiPassive_Cooldown" = "冷卻時間:@Cooldown@ 秒" tr "Spell_YuumiPassive_Name" = "境界之護" tr "Spell_YuumiPassive_Summary" = "每過一段時間,當悠咪普攻一名英雄後,她將回復魔力並獲得一個跟隨著她的護盾,該護盾會保護她和她附著的友軍。" tr "Spell_YuumiPassive_Tooltip" = "悠咪對一名英雄的普攻會給予她一個能夠抵擋 @ShieldAmount@ 傷害的護盾並回復 @ManaRestored@ 魔力。此效果有 @PassiveCooldown@ 秒的冷卻時間。

          這個護盾將跟隨著悠咪直到破裂,當她有護盾時,悠咪也可以保護她所 附著 的友軍。" tr "Spell_YuumiQ_LevelUp_Cooldown" = "冷卻時間" tr "Spell_YuumiQ_LevelUp_Cost" = "消耗魔力" tr "Spell_YuumiQ_LevelUp_EmpBaseDamage" = "提高飛彈的基礎傷害" tr "Spell_YuumiQbv2_Name" = "" tr "Spell_YuumiQbv2_Summary" = "" tr "Spell_YuumiQbv2_Tooltip" = "" tr "Spell_YuumiQRelease_Name" = "釋放!" tr "Spell_YuumiQRelease_Summary" = "釋放飛彈的控制" tr "Spell_YuumiQRelease_Tooltip" = "重新啟動此技能讓飛彈繼續朝向當前的方向移動。" tr "Spell_YuumiR_Name" = "最終篇章" tr "Spell_YuumiR_Summary" = "悠咪發射 7 道帶有傷害的衝擊波,定身任何被 3 道或以上數量衝擊波所命中的敵人。悠咪在施放此技能時,可以移動、附著和施放蹦蹦衝刺。" tr "Spell_YuumiR_Tooltip" = "悠咪吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺
          " tr "Spell_YuumiR_TooltipExtended" = "悠咪打開本本中最危險的那幾頁。在她吟唱 @UltDuration@ 秒後,發射 @NumberOfWaves@ 波會造成 @TotalMissileDamage@ 魔法傷害 的衝擊波(額外的衝擊波會造成 @MultiMissileReduction*100@% 傷害)。被 @WavesToRoot@ 波或以上數量的衝擊波所命中的敵人將被定身 @CCDuration@ 秒。

          悠咪在施放此技能時,可以移動並施放 飛撲抱抱!蹦蹦衝刺

          對任何單獨的敵人可以造成最大 @TotalSingleTargetDamage@ 傷害" tr "Spell_YuumiRWrapper_Tooltip" = "" tr "Spell_YuumiSpellShield_LevelUp_HealAmount" = "最小基礎治癒量" tr "Spell_YuumiSpellShield_LevelUp_ManaCost" = "消耗魔力" tr "Spell_YuumiSpellShield_LevelUp_SlowAmount" = "緩速幅度" tr "Spell_YuumiSpellShield_LeveUp_MSAmount" = "跑速:" tr "Spell_YuumiSpellShield_Name" = "蹦蹦衝刺" tr "Spell_YuumiSpellShield_Summary" = "治癒悠咪並給予大量跑速加成。如果她處於附著狀態,此效果將改為由她的友軍獲得。
          " tr "Spell_YuumiSpellShield_Tooltip" = "悠咪治癒自己 @MinAmountToHeal@~@MaxAmountToHeal@ 的生命,治癒量會隨著失去的生命而提升,並給予在 @MSDuration@ 秒內隨時間遞減的 @FinalMoveSpeed@% 跑速加成。如果悠咪處於 附著 狀態,此技能的效果會改為施放在友軍身上。

          此技能有兩次充能。悠咪每 @AmmoRechargeTime@ 秒獲得一個充能。" tr "Spell_YuumiUltRv2_Name" = "" tr "Spell_YuumiUltRv2_Summary" = "" tr "Spell_YuumiUltRv2_Tooltip" = "" tr "Spell_YuumiUltRv3_Name" = "" tr "Spell_YuumiUltRv3_Summary" = "" tr "Spell_YuumiUltRv3_Tooltip" = "" tr "Spell_YuumiW_AdaptiveSharing" = "適性之力共享" tr "Spell_YuumiW_Cooldown" = "@AttachCooldown@ 秒冷卻時間" tr "Spell_YuumiW_LevelUp_CastRange" = "" tr "Spell_YuumiW_LevelUp_Mana" = "消耗魔力" tr "Spell_YuumiW_LevelUp_QRange" = "" tr "Spell_YuumiW_LevelUp_Regen" = "" tr "Spell_YuumiW_LevelUpFlatStats" = "" tr "Spell_YuumiW_OutofRangePrompt" = "超出距離!" tr "Spell_YuumiW_TooltipExtended" = "被動: 悠咪和她 附著 的友軍獲得 @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% 彼此的物理攻擊或魔法攻擊,並轉換為適性之力。

          主動: 悠咪衝向一位友軍英雄並 附著 在他們身上。當悠咪處於 附著 狀態時,她將跟隨著夥伴的移動路徑且無法被除了防禦塔以外的任何單位指定。

          飛撲抱抱!@AttachCooldown@ 秒 的冷卻時間,但悠咪可以在她準備好 附著 的任何時間內施放此技能,來切換附著的隊友或是 解除附著

          悠咪會給予:@f1@ 適性之力

          悠咪技能的發射位置會以她 附著 的友軍位置為主。
          " tr "Spell_YuumiWEnd_Name" = "計畫改變" tr "Spell_YuumiWEnd_Summary" = "" tr "Spell_YuumiWEnd_Tooltip" = "被動: 悠咪和她 附著 的友軍獲得 @spell.YuumiW:AdaptiveStatSharing*100@% 彼此的額外物攻或魔攻,並轉換為適性之力。

          主動: 衝刺至其他友軍英雄,或從她現在附著的友軍身上脫離。

          目前給予:@f1@ 適性之力
          目前收到:@f2@ 適性之力

          " tr "Spell_YuumiWEndWrapper_Cooldown" = "無消耗" tr "Spell_YuumiWEndWrapper_Cost" = "無消耗" tr "Spell_YuumiWEndWrapper_Name" = "" tr "Spell_YuumiWEndWrapper_Tooltip" = "" tr "Spell_YuumiWv3BounceBuff_LevelUp_FinalDamage" = "" tr "Spell_YuumiWv3BounceBuff_LevelUp_InitialDamage" = "" tr "Spell_YuumiWv3BounceBuff_Name" = "" tr "Spell_YuumiWv3BounceBuff_Summary" = "" tr "Spell_YuumiWv3BounceBuff_Tooltip" = "" tr "Spell_ZacQ_Name" = "橡膠飛拳" tr "Spell_ZacQ_Summary" = "札克發射最多 2 隻手臂,如果命中兩個目標單位,會將他們摔在一起。" tr "Spell_ZacQ_Tooltip" = "札克伸出手臂並抓住首位擊中的敵人,造成 @TotalDamage@ 魔法傷害並短暫降低目標跑速。如果此技能命中,札克可以重新施放此技能來造成相同傷害和緩速效果。如果抓住兩名不同的敵人,他會把他們狠狠地撞向彼此,並造成 @TotalDamage@ 範圍魔法傷害" tr "Spell_ZacR_LevelUp_Damage" = "基礎彈跳傷害" tr "Spell_ZacR_Name" = "活蹦亂跳!" tr "Spell_ZacR_Summary" = "札克彈跳 4 次,擊飛起命中的敵人和緩速他們。" tr "Spell_ZacR_Tooltip" = "札克彈跳 @Bounces@ 次,擊飛敵人 @KnockupDuration@ 秒並造成 @DamagePerBounce@ 魔法傷害。被多段彈跳命中的敵人所受到的傷害會減少 @DamageReductionBounce*100@% 且不會被擊飛。

          被 @keyName@ 命中的敵人會被減速 @SlowAmount*100@%,持續 @SlowDuration@秒。

          札克在此持續期間會不斷獲得移動速度,並且在彈跳時可施放 自體爆破。 " tr "Spell_ZacW_Name" = "自體爆破" tr "Spell_ZacW_Summary" = "札克朝附近的敵人進行爆破,造成相當於目標一部分最大生命值的魔法傷害。" tr "Spell_ZacW_Tooltip" = "札克的身體因過度膨脹爆炸,對周圍所有敵人造成 @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) 敵人最大生命值的魔法傷害。

          回收掉落的 組織 會減少 1 秒自體爆破的冷卻時間。

          對小兵及野怪的最大生命傷害上限為 200。" tr "Spell_ZedE_Name" = "影斬" tr "Spell_ZedE_Summary" = "劫和影分身共同發動斬擊,對周圍的敵人造成傷害。" tr "Spell_ZedE_Tooltip" = "劫和影分身共同發動斬擊,對周圍的敵人造成 @TotalDamage@ 物理傷害

          當本尊的影斬命中一位敵方英雄時,會降低疾風殘影 @ShadowHitCDR@ 秒的冷卻時間。

          當分身的影斬命中一位敵人時,會被降低 @MoveSpeedMod*-100@% 跑速,持續 @SlowDuration@ 秒。如果敵人同時受到本尊和分身多重的影斬時,會被降低 @MoveSpeedModBonus*-100@% 跑速,但是不會受到額外的傷害。" tr "Spell_ZedE_TooltipSimple" = "" tr "Spell_ZedQ_Name" = "風魔手裡劍" tr "Spell_ZedQ_Summary" = "劫和影分身共同擲出手裡劍。

          每個手裡劍對每個命中的敵人都將造成傷害。" tr "Spell_ZedQ_Tooltip" = "劫和影分身共同擲出手裡劍,造成 @TotalDamage@ 物理傷害,第一個擊中的目標受到全部傷害,之後的目標只會受到 @PassThroughDamage@ 物理傷害。" tr "Spell_ZedQ_TooltipSimple" = "劫和影分身共同擲出手裡劍。

          每個手裡劍對每個命中的敵人都將造成傷害。" tr "Spell_ZedR_DamageStolen" = "偷取物理攻擊比例" tr "Spell_ZedR_DetonationDamage" = "爆裂印記傷害" tr "Spell_ZedR_Name" = "死亡印記" tr "Spell_ZedR_Summary" = "劫變得無法被指定並衝向一位敵方英雄,標記他們。3 秒後,印記會引爆,並再度造成一部分等同於目標被標記期間受到所有來自劫的傷害。" tr "Spell_ZedR_Tooltip" = "劫變得無法被指定並衝向一位敵方英雄,標記他們。在 @RDeathMarkDuration@ 秒後,印記會引爆,造成的物理傷害等同於 @RCalculatedDamage@ + @RDamageAmp*100@% 標記期間目標所受到劫的傷害。

          衝刺會在後方留下一個影分身,持續 @RShadowDurationDisplayed@ 秒。重啟死亡印記可以讓劫與影分身交換位置 。" tr "Spell_ZedR_TooltipSimple" = "劫瞬移至目標身後留下一個影分身,在目標身上標記死亡印記,持續數秒。

          在這段時間裡,一部分你對目標造成的所有傷害將會在印記結束時再度對該目標造成傷害。" tr "Spell_ZedW_EnergyReturn" = "能量回饋" tr "Spell_ZedW_Name" = "疾風殘影" tr "Spell_ZedW_Summary" = "被動:只要劫跟他的影分身利用同個技能打擊一位敵人,劫便會獲得能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地數秒。重啟疾風殘影會讓劫跟影分身交換位置。" tr "Spell_ZedW_Tooltip" = "被動: 劫跟他的影分身利用同個技能打擊一位敵人時將會獲得 @Effect3Amount@ 能量。每個施放的技能只會讓劫獲得一次能量。

          主動: 劫的影分身向前衝刺,然後停留在該地 @Effect5Amount@ 秒。重啟疾風殘影會讓劫跟影分身交換位置。" tr "Spell_ZedW_TooltipSimple" = "劫和他的影分身斬擊附近的敵人。" tr "Spell_ZileanQ_Name" = "定時炸彈" tr "Spell_ZileanQ_Summary" = "對目標地點拋擲一個炸彈,附著於附近單位(英雄優先)。炸彈在 3 秒鐘後爆炸,造成範圍傷害,若炸彈是由另一個炸彈引爆,則附加暈眩效果。" tr "Spell_ZileanQ_Tooltip" = "極靈往目標地點投擲定時炸彈,炸彈會附著在第一個經過的單位身上(英雄優先)。在 @Effect2Amount@ 秒後爆炸,造成附近單位 @Effect1Amount@ (+@CharAbilityPower@) 魔法傷害。

          在同一目標身上放置兩顆炸彈會提早引爆第一顆炸彈,並附加暈眩效果,持續 @Effect4Amount@ 秒。" tr "Spell_ZileanW_Cost" = "@Effect3Amount@ 魔力" tr "Spell_ZileanW_Name" = "時光回溯" tr "Spell_ZileanW_Summary" = "極靈可以預見未來的衝突並作出準備,減少其他技能的冷卻時間。" tr "Spell_ZileanW_Tooltip" = "減少極靈的其他基礎技能 @Effect2Amount@ 秒冷卻時間。" tr "spellbook_page_description_1" = "第 1 頁" tr "spellbook_page_description_2" = "第 2 頁" tr "spellbook_page_description_3" = "第 3 頁" tr "spellbook_page_displayname_1" = "第 1 頁" tr "spellbook_page_displayname_2" = "第 2 頁" tr "spellbook_page_displayname_3" = "第 3 頁" tr "SpellListType_AttackDamageRatio" = "成長物理攻擊" tr "Storm_current_form_tooltip" = "元素型態: 暴風拉克絲精通裂空蒼炎兩種元素,並轉換成更高階的型態。

          "當你聽到雷聲之時,已經為時已晚了。"
          " tr "summoner_icon_description_1" = "透過創建英雄聯盟帳號解鎖。" tr "summoner_icon_description_10" = "透過參與 2012 聖誕慶典活動取得。" tr "summoner_icon_description_100" = "於 2015 年的除屍姬活動以在商城販售的形式發行。" tr "summoner_icon_description_101" = "於 2017 年以在商城販售的形式發行。" tr "summoner_icon_description_102" = "於 2015 聖誕慶典活動期間以在商城販售的形式發行。" tr "summoner_icon_description_103" = "透過在 2015 聖誕慶典期間獲得其他玩家的贈禮取得。" tr "summoner_icon_description_104" = "於 2016 新春狂歡活動期間以在商城販售的形式發行。" tr "summoner_icon_description_105" = "於 2016 賽季期間以在商城販售的形式發行。" tr "summoner_icon_description_106" = "透過參與 2016 海洋週活動取得。" tr "summoner_icon_description_107" = "此頭像於 2017 年以在商城販售的形式發行。" tr "summoner_icon_description_108" = "於 2016 年宣布水晶之痕模式不再推出前曾在此模式中取得 100 勝以上的玩家即會獲得。" tr "summoner_icon_description_109" = "於 2016 年以在商城限時販售的形式發行,且僅限南拉丁美洲的玩家可以購買。" tr "summoner_icon_description_11" = "透過在 2012 聖誕慶典期間贈送好友一名英雄取得。" tr "summoner_icon_description_110" = "透過在 2016 菁英計畫:瓦解期間使用合成科技取得。" tr "summoner_icon_description_111" = "2016 世界大賽活動的最高獎勵。" tr "summoner_icon_description_112" = "於 2016 電玩活動期間以在商城販售的形式發行。" tr "summoner_icon_description_113" = "給曾經贊助影響力挑戰賽的玩家的獎勵。" tr "summoner_icon_description_114" = "透過在 Riot 10 週年紀念活動期間完成一場對戰取得。" tr "summoner_icon_description_115" = "於 2016 世界大賽期間以在商城販售的形式發行。" tr "summoner_icon_description_116" = "2016 世界大賽活動的第二獎勵。" tr "summoner_icon_description_117" = "於 2016 年為了慶祝「機甲 vs. 小兵」上市而透過在商城販售的形式發行。" tr "summoner_icon_description_118" = "透過完成 2016 星光戰士活動的心理測驗取得。" tr "summoner_icon_description_119" = "於 2016 星光戰士活動期間以在商城販售的形式發行。" tr "summoner_icon_description_12" = "透過在 2012 聖誕慶典活動期間贈送一個造型取得。" tr "summoner_icon_description_120" = "透過在 2016 小惡摩活動期間在提摩小遊戲中召喚小惡摩取得。" tr "summoner_icon_description_121" = "透過在 2016 小惡摩活動期間贈禮給好友取得。" tr "summoner_icon_description_122" = "透過在 2016 小惡摩活動期間贏得 1 場夢魘電腦取得。" tr "summoner_icon_description_123" = "於 2016 小惡摩活動期間以在商城販售的形式發行。" tr "summoner_icon_description_124" = "透過參與 2016 年新召喚師介面內部測試活動取得。" tr "summoner_icon_description_125" = "於 2016 全明星賽期間以在商城販售的形式取得。" tr "summoner_icon_description_126" = "透過購買或解鎖元素幻化使拉克絲造型取得。" tr "summoner_icon_description_127" = "透過購買元素幻化使拉克絲的元素女王組合包取得。" tr "summoner_icon_description_128" = "透過在元素幻化使拉克絲的活動結束前購買或解鎖元素幻化使主題造型取得。" tr "summoner_icon_description_129" = "於 2016 聖誕慶典活動期間以在商城販售的形式發行。" tr "summoner_icon_description_13" = "於 2012 賽季期間成為前 20% 擁有良好遊戲行為的玩家即可取得。" tr "summoner_icon_description_130" = "於 2016 聖誕慶典期間透過戰利品合成取得。" tr "summoner_icon_description_131" = "於 2016 聖誕慶典期間透過贈送一個造型取得。" tr "summoner_icon_description_132" = "於 2016 聖誕慶典期間透過完成一場普羅王傳說取得。" tr "summoner_icon_description_133" = "於 2016 聖誕慶典活動期間透過戰利品合成取得。" tr "summoner_icon_description_134" = "於 2016 聖誕慶典期間透過購買 10 個寶箱取得。" tr "summoner_icon_description_135" = "於 2016 普羅王傳說活動期間以在商城販售的形式發行。" tr "summoner_icon_description_136" = "透過參加 2016 年網頁版限定的限時活動取得或是在符文大地地圖發佈的期間完成任務。" tr "summoner_icon_description_137" = "透過參加 2017 年網頁版限定的限時活動取得或是在符文大地地圖發佈的期間完成任務。" tr "summoner_icon_description_138" = "於 2016 新春狂歡期間以在商城販售的形式發行。" tr "summoner_icon_description_139" = "於 2016 情人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_14" = "於 2012 聖誕慶典活動期間透過儲值聯盟幣取得。" tr "summoner_icon_description_140" = "於 2017 賽季期間以在商城販售的形式發行。" tr "summoner_icon_description_141" = "透過參與 2017 海洋週活動取得。" tr "summoner_icon_description_142" = "透過參與 2017 年英雄聯盟宇宙的蒂瑪西亞更新活動取得或是在符文大地地圖發佈的期間完成任務。" tr "summoner_icon_description_143" = "透過參與 2017 年日服限定的活動取得。此頭像在其他地區也曾於 2017 年開放透過商城購買。" tr "summoner_icon_description_144" = "透過參與 2017 愚人節活動取得。" tr "summoner_icon_description_145" = "透過參與 2017 國際太空飛行日取得(俄羅斯服限定)。此頭像在其他地區也曾於 2017 年的時候在商城限時販售。" tr "summoner_icon_description_146" = "透過在剎雅和銳空發行的首週內贈送剎雅或銳空給好友取得。" tr "summoner_icon_description_147" = "透過在剎雅和銳空發行的首週內以選用剎雅,然後隊友包含銳空;或是以選用銳空,然後隊友包含剎雅的前提下完成兩場對戰取得。" tr "summoner_icon_description_148" = "透過購買「星河暮羽」剎雅和「星河黎羽」銳空的組合包取得。" tr "summoner_icon_description_149" = "與兩位朋友透過在 2017 幽冥煞星活動中贏得一場幽冥煞星:奇點降臨取得。" tr "summoner_icon_description_15" = "透過在 2013 新春狂歡活動期間儲值聯盟幣取得。" tr "summoner_icon_description_150" = "透過在 2017 幽冥煞星活動期間在幽冥煞星:奇點降臨模式中取得 33 次擊殺取得。" tr "summoner_icon_description_151" = "在 2017 史詩對決活動中透過合成科技取得。" tr "summoner_icon_description_152" = "透過參與 2017 史詩對決活動取得。" tr "summoner_icon_description_153" = "從未發行" tr "summoner_icon_description_154" = "為了慶祝 2017 史詩對決的贏家為犽宿而發行。玩家可透過參與活動取得。" tr "summoner_icon_description_155" = "透過在慨影發行活動期間完成任務取得。" tr "summoner_icon_description_156" = "於 2017 戰爭機器活動期間透過完成任務取得。" tr "summoner_icon_description_157" = "於 2017 年以在商城販售的形式發行。" tr "summoner_icon_description_158" = "於 2017 電玩活動期間透過完成任務取得。" tr "summoner_icon_description_159" = "透過在榮譽系統 1.0 退休前獲得「傑出的領導者」榮譽緞帶或在自己所在的伺服器成為前 10% 友善的玩家取得。" tr "summoner_icon_description_16" = "透過參與 2013 新春狂歡活動取得。" tr "summoner_icon_description_160" = "透過在榮譽系統 1.0 退休前獲得「可敬的對手」榮譽緞帶或在自己所在的伺服器成為前 10% 可敬的對手取得。" tr "summoner_icon_description_161" = "透過在榮譽系統 1.0 退休前收到 10 次以上的榮譽取得。" tr "summoner_icon_description_162" = "透過在榮譽系統 1.0 退休前獲得「團隊合作」榮譽緞帶或在自己所在的伺服器成為前 10% 願意團隊合作的玩家取得。" tr "summoner_icon_description_163" = "透過在榮譽系統 1.0 退休前獲得「熱心助人」榮譽緞帶或在自己所在的伺服器成為前 10% 熱心助人的玩家取得。" tr "summoner_icon_description_164" = "透過於 2017 星光戰士活動期間完成一場對戰取得。" tr "summoner_icon_description_165" = "透過在鄂爾發行活動期間完成任務取得。" tr "summoner_icon_description_166" = "於 2017 世界大賽期間以在商城販售的形式發行。" tr "summoner_icon_description_167" = "透過在 Riot 周邊商品專賣店購買「鬥戰勝佛」悟空公仔取得。" tr "summoner_icon_description_168" = "透過在 Clash 公測期間贏得 4 隊分組賽取得。" tr "summoner_icon_description_169" = "透過在 Clash 公測期間贏得 8 隊分組賽取得。" tr "summoner_icon_description_17" = "透過在 2013 新春狂歡活動期間贈送一個造型取得。" tr "summoner_icon_description_170" = "透過在 Clash 公測期間贏得 16 隊分組賽取得。" tr "summoner_icon_description_171" = "透過完成「星光戰士之巔」任務(以五人預組隊伍的形式贏得一場幽怪入侵:狂襲並取得 S 以上的評價)取得。" tr "summoner_icon_description_172" = "於 2017 劍仙活動期間以在商城販售的形式取得。" tr "summoner_icon_description_173" = "於 2017 符文重鑄發布期間以在商城販售的形式發行。" tr "summoner_icon_description_174" = "透過參與 2017 峽谷怪談活動取得。" tr "summoner_icon_description_175" = "於 2017 峽谷怪談活動期間以在商城販售的形式發行。" tr "summoner_icon_description_176" = "於 2017 符文重鑄發佈期間取得。" tr "summoner_icon_description_177" = "於 2017 符文重鑄發佈期間取得。" tr "summoner_icon_description_178" = "於 2017 菁英計畫:獵殺活動期間透過合成科技取得。" tr "summoner_icon_description_179" = "透過參與 2017 菁英計畫:獵殺取得。" tr "summoner_icon_description_18" = "於 2013 新春狂歡活動期間透過贈送一個造型或英雄取得。" tr "summoner_icon_description_180" = "為了紀念 2017 全明星賽韓國的夢幻明星隊而發行。" tr "summoner_icon_description_181" = "為了紀念 2017 全明星賽北美的夢幻明星隊而發行。" tr "summoner_icon_description_182" = "為了紀念 2017 全明星賽歐洲的夢幻明星隊而發行。" tr "summoner_icon_description_183" = "為了紀念 2017 全明星賽中國的夢幻明星隊而發行。" tr "summoner_icon_description_184" = "為了紀念 2017 全明星賽土耳其的夢幻明星隊而發行。" tr "summoner_icon_description_185" = "為了紀念 2017 全明星賽東南亞的夢幻明星隊而發行。" tr "summoner_icon_description_186" = "紀念 2017 全明星賽 LMS 夢幻明星隊。" tr "summoner_icon_description_187" = "為了紀念 2017 全明星賽巴西的夢幻明星隊而發行。" tr "summoner_icon_description_188" = "透過在 Riot Games 的線上周邊商品商店消費取得。" tr "summoner_icon_description_189" = "於土耳其服 5 週年紀念活動期間透過完成一場對戰取得。" tr "summoner_icon_description_19" = "透過在 2013 新春狂歡活動期間以 5 人預組隊伍的形式完成一場對戰取得。" tr "summoner_icon_description_190" = "透過在 2017 聖誕慶典期間獲得他人贈送的禮物取得。" tr "summoner_icon_description_191" = "於 2017 聖誕慶典期間以在商城販售的形式發行。" tr "summoner_icon_description_192" = "此頭像於 2018 新春狂歡期間以在商城販售的形式發行。" tr "summoner_icon_description_193" = "於 2018 新春狂歡期間以在商城販售的形式發行。" tr "summoner_icon_description_194" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_195" = "透過在 2017 聖誕慶典期間完成任務取得。" tr "summoner_icon_description_196" = "此頭像於 2018 賽季期間以在商城販售的形式發行。" tr "summoner_icon_description_197" = "此頭像於 2018 新春狂歡期間透過戰利品系統取得。" tr "summoner_icon_description_198" = "透過完成 2018 年諾克薩斯的系列任務取得或是在符文大地地圖發佈的期間完成任務。" tr "summoner_icon_description_199" = "於凱莎和虛空故事更新活動期間透過完成任務取得。" tr "summoner_icon_description_2" = "透過購買或解鎖脈衝火焰伊澤瑞爾取得。" tr "summoner_icon_description_20" = "於弗雷爾卓德活動期間透過宣誓效忠艾希並贏得 10 場對戰取得。" tr "summoner_icon_description_200" = "在重槍女武神好運姐的活動結束前,透過購買或解鎖重槍女武神好運姐來取得。" tr "summoner_icon_description_201" = "透過參與 2018 國際太空飛行日取得(地區限定)。" tr "summoner_icon_description_2018" = "以 2018 年在商城販售的形式發行。" tr "summoner_icon_description_202" = "透過完成愛歐尼亞系列任務解鎖。" tr "summoner_icon_description_203" = "透過參與 2018 巴西服限定的活動取得。此頭像也曾於 2018 年在其他地區的商城限時販售。" tr "summoner_icon_description_204" = "於 2018 年以在商城限時販售的形式發行。" tr "summoner_icon_description_205" = "於嘉年華期間在拉丁美洲 / 巴西服完成一場對戰後取得。" tr "summoner_icon_description_206" = "於嘉年華期間在拉丁美洲 / 巴西服完成 5 場對戰後取得。" tr "summoner_icon_description_207" = "於 2014 足球盃賽事期間以在商城販售的形式發行。" tr "summoner_icon_description_208" = "於 2015 聖誕慶典期間透過獲得其他人贈送的禮物取得。" tr "summoner_icon_description_209" = "於 2015 新春狂歡活動期間以在商城販售的形式發行。" tr "summoner_icon_description_21" = "於弗雷爾卓德活動期間宣誓效忠史瓦妮並贏得 10 場對戰取得。" tr "summoner_icon_description_210" = "曾在水晶之痕模式中取得超過 100 場勝利的玩家即會獲得。水晶之痕模式於 2016 年正式退休。" tr "summoner_icon_description_211" = "透過參與 2016 愚人節活動取得。" tr "summoner_icon_description_212" = "於 2016 菁英計畫活動期間以在商城販售的形式發行。" tr "summoner_icon_description_213" = "於 2016 菁英計畫活動期間透過合成科技取得。" tr "summoner_icon_description_214" = "於 2016 皮爾托福活動期間以在商城販售的形式發行。" tr "summoner_icon_description_215" = "於 2017 佐恩活動期間以在商城販售的形式發行。" tr "summoner_icon_description_216" = "於 2017 狂歡節女王艾妮維亞活動期間透過在商城購買取得。" tr "summoner_icon_description_217" = "於 2017 蒂瑪西亞活動期間以在商城販售的形式取得。" tr "summoner_icon_description_218" = "於 2017 季中邀請賽期間透過購買征服霸者卡瑪組合包取得。" tr "summoner_icon_description_219" = "透過購買銀河劍尊易大師組合包取得。" tr "summoner_icon_description_22" = "於弗雷爾卓德活動期間透過宣誓效忠麗珊卓並贏得 10 場對戰取得。" tr "summoner_icon_description_220" = "透過購買幽冥煞星奧莉安娜組合包取得。" tr "summoner_icon_description_221" = "透過購買幽冥煞星卡力斯組合包取得。" tr "summoner_icon_description_222" = "透過參與 2017 世界大賽活動取得。" tr "summoner_icon_description_223" = "於 2017 菁英計畫:獵殺活動期間以在商城販售的形式發行。" tr "summoner_icon_description_224" = "透過在 Riot Games 的線上周邊商品商店消費取得。" tr "summoner_icon_description_225" = "於 2012 哈洛威活動期間透過儲值一定數量的聯盟幣取得。" tr "summoner_icon_description_226" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_227" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_228" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_229" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_23" = "透過購買或解鎖極獸霸魂烏迪爾取得。" tr "summoner_icon_description_230" = "不曾發行" tr "summoner_icon_description_231" = "於 12 月 25 日至 1 月 6 日期間在 5v5 一般單排對戰模式中取得 50 勝。" tr "summoner_icon_description_232" = "於 1 月 6 日以前取得 200 點「熱心助人」榮譽點數取得。" tr "summoner_icon_description_233" = "於 2012 聖誕慶典期間儲值一定數量的聯盟幣取得。" tr "summoner_icon_description_234" = "於 2013 新春狂歡期間透過贈送好友一款造型取得。" tr "summoner_icon_description_235" = "於 2013 新春狂歡期間透過儲值一定數量的聯盟幣取得。" tr "summoner_icon_description_236" = "於 2013 新春狂歡期間在 5v5 單排水晶之痕模式中贏得 13 場對戰。" tr "summoner_icon_description_237" = "於 2013 新春狂歡活動期間在 5v5 一般單排召喚峽谷模式中贏得 13 場對戰。 " tr "summoner_icon_description_238" = "目前可在商城購買這款頭像。" tr "summoner_icon_description_239" = "透過參與 2015 新春狂歡活動取得。" tr "summoner_icon_description_24" = "透過參與南北拉丁美洲服的公測活動取得。" tr "summoner_icon_description_240" = "透過參與 2017 海洋週特賣活動取得。" tr "summoner_icon_description_241" = "於 2016 比爾吉沃特背景故事更新活動期間以在商城販售的形式發行。" tr "summoner_icon_description_242" = "於 2017 佐恩背景故事更新活動期間以在商城販售的形式發行。" tr "summoner_icon_description_243" = "於 2017 蒂瑪西亞背景故事更新活動期間以在商城販售的形式發行。" tr "summoner_icon_description_244" = "透過出席 Garena 電競嘉年華取得。" tr "summoner_icon_description_245" = "於 2015 暑假期間以在商城販售的形式發行。" tr "summoner_icon_description_246" = "透過完成 2018 愚人節活動任務取得。" tr "summoner_icon_description_247" = "泰服目前尚未發行此頭像。" tr "summoner_icon_description_248" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_249" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_25" = "此頭像於 2013 賽季期間以在商城販售的形式發行。" tr "summoner_icon_description_250" = "於 2012 聖誕慶典期間透過贈送一個英雄和造型取得。" tr "summoner_icon_description_251" = "2012 聖誕慶典期間在一般模式或積分模式中取得 5 勝即可獲得。" tr "summoner_icon_description_252" = "於 2012 賽季期間拿到其他 5 個頭像。" tr "summoner_icon_description_253" = "於 2013 新春狂歡期間取得所有 3 個頭像。" tr "summoner_icon_description_254" = "於 2013 新春狂歡期間贈送以下其中一款造型即可取得:「功夫熊貓」安妮、「翠玉毒牙」卡莎碧雅、「翔龍飛翼」庫奇、「戰神呂布」嘉文四世、「常山趙子龍」趙信。" tr "summoner_icon_description_255" = "於 2013 哈洛威期間完成任何一場遊戲模式即可獲得。" tr "summoner_icon_description_256" = "在 2013 哈洛威活動期間取得所有 4 款頭像。" tr "summoner_icon_description_257" = "和至少一人一起完成 4 場任意模式的配對對戰。" tr "summoner_icon_description_258" = "和至少一人一起完成 6 場任意模式的配對對戰。" tr "summoner_icon_description_259" = "透過參加網咖聯賽取得。" tr "summoner_icon_description_26" = "透過購買神秘贈禮取得。" tr "summoner_icon_description_260" = "在換上任意殺五社造型的前提下完成一場對戰,或是在殺五社發布當日在商城購買。" tr "summoner_icon_description_261" = "為了紀念粉絲創作大賽而推出。" tr "summoner_icon_description_262" = "參加線下活動的 Cosplayer 即可取得 。" tr "summoner_icon_description_263" = "透過參加特別宣傳活動取得。" tr "summoner_icon_description_264" = "於 2014/11/01 - 2014/7/14 期間進行遊戲後取得。(活動網址:https://lol.garena.tw/news/2321)" tr "summoner_icon_description_265" = "透過按讚提摩 Facebook 粉絲專頁取得。(活動網址:https://lol.garena.tw/news/2174)" tr "summoner_icon_description_266" = "在換上任意殺五社造型的前提下完成一場對戰。" tr "summoner_icon_description_267" = "透過參與 2015 六福村線下活動取得。(活動網址:https://lol.garena.tw/news/2972)" tr "summoner_icon_description_268" = "透過參與 2016 聖誕節活動取得。(活動網址:https://lol.garena.tw/news/3407)" tr "summoner_icon_description_269" = "透過參與 2015 聖誕節活動取得。(活動網址:https://lol.garena.tw/news/2972)" tr "summoner_icon_description_27" = "透過購買任意哈洛威造型或守衛造型取得。" tr "summoner_icon_description_270" = "透過在已擁有所有獎勵的情況下開啟六周年福袋後取得。(活動網址:https://lol.garena.tw/news/3660)" tr "summoner_icon_description_271" = "透過在五周年活動期間轉點取得。(活動網址:https://lol.garena.tw/news/3211)" tr "summoner_icon_description_272" = "透過季中開放的藍色粉末商店取得。(活動網址:https://lol.garena.tw/news/3945)" tr "summoner_icon_description_273" = "透過在 2016 愚人節活動期間購買取得。(活動網址:https://lol.garena.tw/news/3073)" tr "summoner_icon_description_274" = "透過在 2016/4/12 14:59 以前使用神秘贈禮取得。(活動網址:https://lol.garena.tw/news/3073)" tr "summoner_icon_description_275" = "透過參與 2017 世界大賽預測活動取得。(活動網址:https://lol.garena.tw/news/3284)" tr "summoner_icon_description_276" = "透過在六周年活動期間購買取得。(活動網址:https://lol.garena.tw/news/3660)" tr "summoner_icon_description_277" = "透過在 2018 年元旦登入遊戲取得。(活動網址:https://lol.garena.tw/news/3830)" tr "summoner_icon_description_278" = "透過在「感謝有妳」活動期間轉點取得。(活動網址:https://lol.garena.tw/news/3588)" tr "summoner_icon_description_279" = "透過參與「第六感聯盟」並使用代幣兌換取得。(活動網址:https://lol.garena.tw/news/3670)" tr "summoner_icon_description_28" = "透過在裝備任一守衛造型的前提下完成一場召喚峽谷對戰取得。" tr "summoner_icon_description_280" = "透過購買 2018 迎新禮盒取得。(活動網址:https://lol.garena.tw/news/3832)" tr "summoner_icon_description_281" = "透過參與 2017 世界大賽選角預測活動取得。(活動網址:https://lol.garena.tw/news/3700)" tr "summoner_icon_description_282" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_283" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_284" = "透過完成 2016 星光戰士心理測驗取得。" tr "summoner_icon_description_285" = "於 2016 新春狂歡活動期間儲值 2017 聯盟幣即可取得。" tr "summoner_icon_description_286" = "包含在「星光少女組」阿璃的組合包內。" tr "summoner_icon_description_287" = "包含在「星光少年組」伊澤瑞爾的組合包內。" tr "summoner_icon_description_288" = "包含在「星光少女組」好運姐的組合包內。" tr "summoner_icon_description_289" = "包含在「星光少女組」索拉卡的組合包內。" tr "summoner_icon_description_29" = "透過在裝備任一守衛造型的情況下完成一場扭曲叢林對戰取得。" tr "summoner_icon_description_290" = "透過參加 2018 愚人節活動取得。" tr "summoner_icon_description_291" = "於嘉年華期間透過在巴西和拉丁美洲服完成一場對戰取得。此頭像也曾於 2014 年在其他地區的商城販售。" tr "summoner_icon_description_292" = "於嘉年華期間透過在巴西和拉丁美洲服完成 5 場對戰取得。此頭像也曾於 2014 年在其他地區的商城販售。" tr "summoner_icon_description_293" = "為了紀念 2015 嘉年華而在巴西和拉丁美洲服發行。此頭像也曾於其他地區的商城販售。" tr "summoner_icon_description_294" = "為了紀念 2015 韓服的藝術節活動而發行。此頭像也曾於其他地區的商城販售。" tr "summoner_icon_description_295" = "透過參與 2015 世界大賽預測活動和獲得 34 分以上取得。" tr "summoner_icon_description_296" = "透過參與 2015 世界大賽預測活動取得。" tr "summoner_icon_description_297" = "於 2016 世界大賽期間透過在小組賽或淘汰賽開打前完成小組賽任務取得。" tr "summoner_icon_description_298" = "透過在 2016 世界大賽的預測活動中獲得 34 分取得。" tr "summoner_icon_description_299" = "透過參與日服限定的活動取得。此頭像也曾於其他地區的商城販售。" tr "summoner_icon_description_3" = "於 2012 哈洛威活動期間儲值聯盟幣即可獲得。" tr "summoner_icon_description_30" = "透過參加 2013 哈洛威活動取得。" tr "summoner_icon_description_300" = "透過參與 2017 國際太空飛行日活動取得(俄羅斯服限定)。此頭像也曾於其他地區的商城販售。" tr "summoner_icon_description_301" = "透過完成 2017 世界大賽預測活動的第一項任務取得。" tr "summoner_icon_description_302" = "透過在 2017 世界大賽的預測活動中獲得 34 分取得。" tr "summoner_icon_description_303" = "透過完成 2018 愛歐尼亞系列任務取得或是在符文大地地圖發佈的期間完成任務。" tr "summoner_icon_description_304" = "透過參與 2018 巴西服限定的活動取得。此頭像也曾於 2018 年在其他地區的商城販售。" tr "summoner_icon_description_305" = "於 2018 比爾吉沃特活動期間透過贈送好友一枚血港勳章取得。" tr "summoner_icon_description_306" = "透過參與 2018 比爾吉沃特活動取得。" tr "summoner_icon_description_307" = "於 2018 史詩對決活動期間透過合成系統或商城取得。" tr "summoner_icon_description_308" = "透過參與 2018 史詩對決取得。" tr "summoner_icon_description_309" = "2018 史詩對決活動中機甲造型組合包的限定商品。" tr "summoner_icon_description_31" = "擁有任何曾是限量造型,後來變成限定造型的玩家即可獲得。" tr "summoner_icon_description_310" = "透過參與 2018 史詩對決活動取得(此頭像是為了慶祝最後由蓋倫勝出)。" tr "summoner_icon_description_311" = "透過參與 2018 史詩對決活動取得(此頭像是為了慶祝最後由達瑞斯勝出)。" tr "summoner_icon_description_312" = "在 2018 史詩對決活動中透過合成科技解鎖。" tr "summoner_icon_description_313" = "透過完成 2018 年的夥伴任務取得。" tr "summoner_icon_description_314" = "以 2018 年在商城販售的形式發行。所有收益均會捐贈給慈善機構。" tr "summoner_icon_description_315" = "透過參與中國服的大師挑戰活動取得。" tr "summoner_icon_description_316" = "使用發給在現場和直播收看 S2 世界大賽的觀眾之代碼來取得。" tr "summoner_icon_description_317" = "於 2012 積分賽季中的 3v3 達到銅牌階級而獲得。" tr "summoner_icon_description_318" = "於 2012 積分賽季中的 5v5 達到銅牌階級而獲得。" tr "summoner_icon_description_319" = "於 2012 積分賽季中的所有種類對戰達到銅牌階級而獲得。" tr "summoner_icon_description_32" = "於 2013 聖誕慶典期間贏得 3 場咆嘯深淵對戰即可取得。" tr "summoner_icon_description_320" = "於 2011 積分賽季達到銅牌階級而獲得。" tr "summoner_icon_description_321" = "於 2012 積分賽季中的單 / 雙排達到銅牌階級而獲得。" tr "summoner_icon_description_322" = "於 2012 積分賽季中的 3v3 達到銀牌階級而獲得。" tr "summoner_icon_description_323" = "於 2012 積分賽季中的 5v5 達到銀牌階級而獲得。" tr "summoner_icon_description_324" = "於 2012 積分賽季中的所有積分模式達到銀牌階級而獲得。" tr "summoner_icon_description_325" = "於 2011 積分賽季達到銀牌階級而獲得。" tr "summoner_icon_description_326" = "於 2012 積分賽季中的單 / 雙排達到銀牌階級而獲得。" tr "summoner_icon_description_327" = "於 2012 積分賽季中的 3v3 達到金牌階級而獲得。" tr "summoner_icon_description_328" = "於 2012 積分賽季中的 5v5 達到金牌階級而獲得。" tr "summoner_icon_description_329" = "於 2012 積分賽季中的所有積分模式達到金牌階級而獲得。" tr "summoner_icon_description_33" = "於 2013 聖誕慶典期間以預組隊伍的形式贏得一場配對對戰即可取得。" tr "summoner_icon_description_330" = "於 2011 積分賽季達到金牌階級而獲得。" tr "summoner_icon_description_331" = "於 2012 積分賽季中的單 / 雙排達到金牌階級而獲得。" tr "summoner_icon_description_332" = "於 2012 積分賽季中的 3v3 達到白金階級而獲得。" tr "summoner_icon_description_333" = "於 2012 積分賽季中的 5v5 達到白金階級而獲得。" tr "summoner_icon_description_334" = "於 2012 積分賽季中的所有積分模式達到白金階級而獲得。" tr "summoner_icon_description_335" = "於 2011 積分賽季達到白金階級而獲得。" tr "summoner_icon_description_336" = "於 2012 積分賽季中的單 / 雙排達到白金階級而獲得。" tr "summoner_icon_description_337" = "於 2012 積分賽季中的 3v3 達到鑽石階級而獲得。" tr "summoner_icon_description_338" = "於 2012 積分賽季中的 5v5 達到鑽石階級而獲得。" tr "summoner_icon_description_339" = "於 2012 積分賽季中的所有積分模式達到鑽石階級而獲得。" tr "summoner_icon_description_34" = "於 2013 聖誕慶典期間使用聖誕節造型完成一場對戰即可取得。" tr "summoner_icon_description_340" = "於 2012 積分賽季中的單 / 雙排達到鑽石階級而獲得。" tr "summoner_icon_description_341" = "於 2013 積分賽季中的任何積分模式達到銅牌階級而獲得。" tr "summoner_icon_description_342" = "於 2013 積分賽季中的任何積分模式達到銀牌階級而獲得。" tr "summoner_icon_description_343" = "於 2013 積分賽季中的任何積分模式達到金牌階級而獲得。" tr "summoner_icon_description_344" = "於 2013 積分賽季中的任何積分模式達到白金階級而獲得。" tr "summoner_icon_description_345" = "於 2013 積分賽季中的任何積分模式達到鑽石階級而獲得。" tr "summoner_icon_description_346" = "於 2013 積分賽季中的任何積分模式達到菁英階級而獲得。" tr "summoner_icon_description_347" = "此頭像於 2014 全明星賽活動期間以在商城販售的形式發行。" tr "summoner_icon_description_348" = "於 2014 積分賽季中的單 / 雙排達到銅牌階級而獲得。" tr "summoner_icon_description_349" = "於 2014 積分賽季中的單 / 雙排達到銀牌階級而獲得。" tr "summoner_icon_description_35" = "於 2013 聖誕慶典期間解鎖其他 4 款聖誕頭像即可取得。" tr "summoner_icon_description_350" = "於 2014 積分賽季中的單 / 雙排達到金牌階級而獲得。" tr "summoner_icon_description_351" = "於 2014 積分賽季中的單 / 雙排達到白金階級而獲得。" tr "summoner_icon_description_352" = "於 2014 積分賽季中的單 / 雙排達到鑽石階級而獲得。" tr "summoner_icon_description_353" = "於 2014 積分賽季中的單 / 雙排達到大師階級而獲得。" tr "summoner_icon_description_3531" = "於 2018 史詩對決活動期間取得或購買。" tr "summoner_icon_description_3532" = "於 2018 史詩對決活動期間取得或購買。" tr "summoner_icon_description_3533" = "於 2018 史詩對決活動期間透過合成來取得。" tr "summoner_icon_description_3534" = "於 2018 史詩對決活動期間透過合成來取得。" tr "summoner_icon_description_3535" = "於 2018 史詩對決活動期間可在商城購買。" tr "summoner_icon_description_3536" = "於 2018 史詩對決活動期間可在商城購買。" tr "summoner_icon_description_3537" = "限定出現於 2018 史詩對決活動期間的「10 顆聖獅晶球 + 10 顆魔狼晶球」組合包內。" tr "summoner_icon_description_3538" = "限定出現於 2018 史詩對決活動期間的「10 顆聖獅晶球 + 10 顆魔狼晶球」組合包內。" tr "summoner_icon_description_3539" = "限定出現於 2018 史詩對決活動期間的戰神組合包內。" tr "summoner_icon_description_354" = "於 2014 積分賽季中的單 / 雙排達到菁英 1 階級而獲得。" tr "summoner_icon_description_3540" = "限定出現於 2018 史詩對決活動期間的戰神組合包內。" tr "summoner_icon_description_3541" = "透過完成 2018 冥血任務來解鎖。" tr "summoner_icon_description_3542" = "在商城中花費藍色結晶粉末取得。" tr "summoner_icon_description_3543" = "在商城中花費藍色結晶粉末取得。" tr "summoner_icon_description_3544" = "在商城中花費藍色結晶粉末取得。" tr "summoner_icon_description_3545" = "在商城中花費藍色結晶粉末取得。" tr "summoner_icon_description_3546" = "在商城中花費藍色結晶粉末取得。" tr "summoner_icon_description_3547" = "此頭像於 2018 賽季期間以在商城販售的形式發行。" tr "summoner_icon_description_3548" = "為了慶祝 2018 洲際系列賽而發行於商城。" tr "summoner_icon_description_3549" = "此頭像於 2018 賽季期間以在商城販售的形式發行。" tr "summoner_icon_description_355" = "於 2014 積分賽季中的單 / 雙排達到菁英 2 階級而獲得。" tr "summoner_icon_description_3550" = "透過購買 2018 所發行的新玩家組合包取得。" tr "summoner_icon_description_356" = "於 2014 積分賽季中的單 / 雙排達到菁英 3 階級而獲得。" tr "summoner_icon_description_3563" = "此頭像由 Willyrex 在 2018 發佈。" tr "summoner_icon_description_3564" = "此頭像由 Faragan 在 2018 發佈。" tr "summoner_icon_description_3565" = "此頭像由 Callux 在 2018 發佈。" tr "summoner_icon_description_3566" = "此頭像由 Mini Ladd 在 2018 發佈。" tr "summoner_icon_description_3567" = "此頭像由 Mates 在 2018 發佈。" tr "summoner_icon_description_3568" = "此頭像由 Arazhul 在 2018 發佈。" tr "summoner_icon_description_3569" = "此頭像由 Der Heider 在 2018 發佈。" tr "summoner_icon_description_357" = "於 2014 積分賽季中的 3v3 達到銅牌階級而獲得。" tr "summoner_icon_description_358" = "於 2014 積分賽季中的 3v3 達到銀牌階級而獲得。" tr "summoner_icon_description_3582" = "此頭像於 2018 泳池狂歡活動期間以在商城販售的形式發行。" tr "summoner_icon_description_3585" = "此頭像於 2018 泳池狂歡活動期間的商城中以「特殊組合包的一部分」販售發行。" tr "summoner_icon_description_3587" = "透過參與 2018 泳池狂歡活動取得。" tr "summoner_icon_description_359" = "於 2014 積分賽季中的 3v3 達到金牌階級而獲得。" tr "summoner_icon_description_3595" = "該頭像是 2018 限定組合包的一部分。" tr "summoner_icon_description_3596" = "該頭像是 2018 限定組合包的一部分。" tr "summoner_icon_description_3597" = "該頭像是 2018 限定組合包的一部分。" tr "summoner_icon_description_3599" = "該頭像是 2018 限定組合包的一部分。" tr "summoner_icon_description_36" = "於 2013 聖誕慶典期間贈禮一次即可取得。" tr "summoner_icon_description_360" = "於 2014 積分賽季中的 3v3 達到白金階級而獲得。" tr "summoner_icon_description_3600" = "該頭像是 2018 限定組合包的一部分。" tr "summoner_icon_description_3601" = "此頭像是來自 2018 世界大賽活動的限定組合包。" tr "summoner_icon_description_361" = "於 2014 積分賽季中的 3v3 達到鑽石階級而獲得。" tr "summoner_icon_description_362" = "於 2014 積分賽季中的 3v3 達到大師階級而獲得。" tr "summoner_icon_description_363" = "於 2014 積分賽季中的 3v3 達到菁英 1 階級而獲得。" tr "summoner_icon_description_3634" = "透過完成 2018 世界大賽系列任務取得。" tr "summoner_icon_description_364" = "於 2014 積分賽季中的 3v3 達到菁英 2 階級而獲得。" tr "summoner_icon_description_365" = "於 2014 積分賽季中的 3v3 達到菁英 3 階級而獲得。" tr "summoner_icon_description_366" = "於 2014 積分賽季中的戰隊積分達到銅牌階級而獲得。" tr "summoner_icon_description_367" = "於 2014 積分賽季中的戰隊積分達到銀牌階級而獲得。" tr "summoner_icon_description_368" = "於 2014 積分賽季中的戰隊積分達到金牌階級而獲得。" tr "summoner_icon_description_369" = "於 2014 積分賽季中的戰隊積分達到白金階級而獲得。" tr "summoner_icon_description_37" = "此頭像是於 2014 賽季期間以在商城販售的形式發行。" tr "summoner_icon_description_370" = "於 2014 積分賽季中的戰隊積分達到鑽石階級而獲得。" tr "summoner_icon_description_371" = "於 2014 積分賽季中的戰隊積分達到大師階級而獲得。" tr "summoner_icon_description_372" = "於 2014 積分賽季中的戰隊積分達到菁英階級而獲得。" tr "summoner_icon_description_373" = "此頭像是於 2015 國際外卡邀請賽期間以在商城販售的形式發行。 " tr "summoner_icon_description_374" = "此頭像因 2015 季中邀請賽而在商城中發行。" tr "summoner_icon_description_375" = "此頭像贈予那些在 2015 全明星賽活動期間有投票的玩家。" tr "summoner_icon_description_376" = "於 2015 積分賽季中的單 / 雙排達到銅牌階級而獲得。" tr "summoner_icon_description_377" = "於 2015 積分賽季中的 3v3 戰隊積分達到銅牌階級而獲得。" tr "summoner_icon_description_3778" = "慶祝英雄聯盟成為一個洲際性體育賽事的比賽專案。今年由中國奪得金牌。" tr "summoner_icon_description_3779" = "於 2018 世界大賽活動期間透過合成解鎖。" tr "summoner_icon_description_378" = "於 2015 積分賽季中的 5v5 戰隊積分達到銅牌階級而獲得。" tr "summoner_icon_description_3786" = "於 2018 透過購買「馴龍高手 漢默丁格」的組合包取得。" tr "summoner_icon_description_379" = "於 2015 積分賽季中的單 / 雙排達到銀牌階級而獲得。" tr "summoner_icon_description_3790" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3791" = "透過參加 2018 世界大賽的峽谷怪談活動所取得。" tr "summoner_icon_description_3792" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3793" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3794" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3795" = "此頭像於 2018 世界大賽活動期間以在商城販售的形式發行。" tr "summoner_icon_description_3796" = "此頭像於 2018 世界大賽活動期間以在商城販售的形式發行。" tr "summoner_icon_description_3797" = "此頭像於 2018 世界大賽活動期間以在商城販售的形式發行。" tr "summoner_icon_description_3798" = "此頭像於 2018 世界大賽活動期間以在商城販售的形式發行。" tr "summoner_icon_description_3799" = "透過參加 2018 世界大賽的 K/DA 活動所取得。" tr "summoner_icon_description_38" = "於 2014 新春狂歡活動期間贏得一場配對對戰即可取得。" tr "summoner_icon_description_380" = "於 2015 積分賽季中的 3v3 戰隊積分達到銀牌階級而獲得。" tr "summoner_icon_description_3800" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3801" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3802" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3803" = "於 2018 世界大賽活動期間解鎖。" tr "summoner_icon_description_3804" = "此頭像於 2018 年以在藍色結晶粉末商店販售的形式發行。" tr "summoner_icon_description_3806" = "於 2018 積分賽季中的單/雙排積分達到銅牌階級而獲得。" tr "summoner_icon_description_3807" = "於 2018 積分賽季中的單/雙排積分達到銀牌階級而獲得。" tr "summoner_icon_description_3808" = "於 2018 積分賽季中的單/雙排積分達到金牌階級而獲得。" tr "summoner_icon_description_3809" = "於 2018 積分賽季中的單/雙排積分達到白金階級而獲得。" tr "summoner_icon_description_381" = "於 2015 積分賽季中的 5v5 戰隊積分達到銀牌階級而獲得。" tr "summoner_icon_description_3810" = "於 2018 積分賽季中的單/雙排積分達到鑽石階級而獲得。" tr "summoner_icon_description_3811" = "於 2018 積分賽季中的單/雙排積分達到大師階級而獲得。" tr "summoner_icon_description_3812" = "於 2018 積分賽季中的單/雙排積分達到菁英階級而獲得。" tr "summoner_icon_description_3813" = "於 2018 積分賽季中的 5v5 彈性積分達到銅牌階級而獲得。" tr "summoner_icon_description_3814" = "於 2018 積分賽季中的 5v5 彈性積分達到銀牌階級而獲得。" tr "summoner_icon_description_3815" = "於 2018 積分賽季中的 5v5 彈性積分達到金牌階級而獲得。" tr "summoner_icon_description_3816" = "於 2018 積分賽季中的 5v5 彈性積分達到白金階級而獲得。" tr "summoner_icon_description_3817" = "於 2018 積分賽季中的 5v5 彈性積分達到鑽石階級而獲得。" tr "summoner_icon_description_3818" = "於 2018 積分賽季中的 5v5 彈性積分達到大師階級而獲得。" tr "summoner_icon_description_3819" = "於 2018 積分賽季中的 5v5 彈性積分達到菁英階級而獲得。" tr "summoner_icon_description_382" = "於 2015 積分賽季中的單 / 雙排達到金牌階級而獲得。" tr "summoner_icon_description_3820" = "於 2018 積分賽季中的 3v3 彈性積分達到銅牌階級而獲得。" tr "summoner_icon_description_3821" = "於 2018 積分賽季中的 3v3 彈性積分達到銀牌階級而獲得。" tr "summoner_icon_description_3822" = "於 2018 積分賽季中的 3v3 彈性積分達到金牌階級而獲得。" tr "summoner_icon_description_3823" = "於 2018 積分賽季中的 3v3 彈性積分達到白金階級而獲得。" tr "summoner_icon_description_3824" = "於 2018 積分賽季中的 3v3 彈性積分達到鑽石階級而獲得。" tr "summoner_icon_description_3825" = "於 2018 積分賽季中的 3v3 彈性積分達到大師階級而獲得。" tr "summoner_icon_description_3826" = "於 2018 積分賽季中的 3v3 彈性積分達到菁英階級而獲得。" tr "summoner_icon_description_383" = "於 2015 積分賽季中的 3v3 戰隊積分達到金牌階級而獲得。" tr "summoner_icon_description_3836" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3837" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3838" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3839" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_384" = "於 2015 積分賽季中的 5v5 戰隊積分達到金牌階級而獲得。" tr "summoner_icon_description_3840" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3841" = "透過購買商城組合包取得。" tr "summoner_icon_description_3842" = "透過購買商城組合包取得。" tr "summoner_icon_description_3844" = "於 2018 霜降慶典活動期間解鎖。" tr "summoner_icon_description_3845" = "於 2018 霜降慶典活動期間解鎖。" tr "summoner_icon_description_3846" = "於 2018 霜降慶典活動期間解鎖。" tr "summoner_icon_description_3847" = "於 2018 霜降慶典活動期間解鎖。" tr "summoner_icon_description_3848" = "於 2018 霜降慶典活動期間解鎖。" tr "summoner_icon_description_3849" = "於 2018 霜降慶典期間以在商城販售的形式發行。" tr "summoner_icon_description_385" = "於 2015 積分賽季中的單 / 雙排達到白金階級而獲得。" tr "summoner_icon_description_3851" = "於 2018 霜降慶典期間透過活動戰利品的方式取得。" tr "summoner_icon_description_3852" = "於 2018 霜降慶典期間透過活動戰利品的方式取得。" tr "summoner_icon_description_3853" = "於 2018 霜降慶典期間透過活動戰利品的方式取得。" tr "summoner_icon_description_3854" = "於 2018 霜降慶典期間透過活動戰利品的方式取得。" tr "summoner_icon_description_3855" = "於 2018 霜降慶典期間透過活動戰利品的方式取得。" tr "summoner_icon_description_3858" = "於 2018 霜降慶典活動期間透過購買 2018 霜降慶典通行證取得。" tr "summoner_icon_description_3859" = "於 2018 霜降慶典活動透過合成解鎖。" tr "summoner_icon_description_386" = "於 2015 積分賽季中的 3v3 戰隊積分達到白金階級而獲得。" tr "summoner_icon_description_3860" = "透過完成 2018 季末任務所取得" tr "summoner_icon_description_3861" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3862" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3863" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3864" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3865" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3866" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3867" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3868" = "此頭像於 2018 年以在商城販售的形式發行。" tr "summoner_icon_description_3869" = "透過在 Clash 海克斯科技盃贏得 4 隊分組賽取得。" tr "summoner_icon_description_387" = "於 2015 積分賽季中的 5v5 戰隊積分達到白金階級而獲得。" tr "summoner_icon_description_3870" = "透過在 Clash 海克斯科技盃贏得 8 隊分組賽取得。" tr "summoner_icon_description_3871" = "透過在 Clash 海克斯科技盃贏得 16 隊分組賽取得。" tr "summoner_icon_description_3872" = "於 2018 霜降慶典期間透過遊玩閃電急擊合成。" tr "summoner_icon_description_3873" = "於 2018 霜降慶典期間透過遊玩閃電急擊合成。" tr "summoner_icon_description_3874" = "於 2018 霜降慶典期間透過遊玩閃電急擊合成。" tr "summoner_icon_description_3875" = "於 2019 新春狂歡期間解鎖。" tr "summoner_icon_description_3876" = "於 2019 新春狂歡期間解鎖。" tr "summoner_icon_description_3877" = "於 2019 新春狂歡期間解鎖。" tr "summoner_icon_description_3878" = "於 2019 新春狂歡期間解鎖。" tr "summoner_icon_description_3879" = "於 2019 新春狂歡期間解鎖。" tr "summoner_icon_description_388" = "於 2015 積分賽季中的單 / 雙排達到鑽石階級而獲得。" tr "summoner_icon_description_3880" = "於 2019 新春狂歡期間解鎖。" tr "summoner_icon_description_3881" = "於 2019 新春狂歡期間透過戰利品合成取得。" tr "summoner_icon_description_3882" = "於 2019 新春狂歡期間透過戰利品合成取得。" tr "summoner_icon_description_3883" = "於 2019 新春狂歡期間透過戰利品合成取得。" tr "summoner_icon_description_3884" = "於 2019 新春狂歡活動期間透過購買 2019 新春狂歡通行證取得。" tr "summoner_icon_description_3885" = "透過完成首個全明星賽收看任務取得。" tr "summoner_icon_description_3886" = "用來紀念 2018 世界大賽的冠軍 - Invictus Gaming。" tr "summoner_icon_description_3887" = "透過參與 2018 符文大地叢林地區故事更新解鎖。" tr "summoner_icon_description_3888" = "此頭像是透過成為黃金鍋鏟尊榮俱樂部會員的方式取得。" tr "summoner_icon_description_3889" = "於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_389" = "於 2015 積分賽季中的 3v3 戰隊積分達到鑽石階級而獲得。" tr "summoner_icon_description_3890" = "於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_3891" = "於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_3892" = "此頭像於 2019 血月造型上市期間的商城中以「特殊組合包的一部分」販售發行。" tr "summoner_icon_description_3893" = "製作中" tr "summoner_icon_description_3894" = "製作中" tr "summoner_icon_description_3895" = "於 2019 年春季完成 4 項每週電競任務後獲得。" tr "summoner_icon_description_3896" = "於 2019 年春季完成 12 項每週電競任務後獲得。" tr "summoner_icon_description_3897" = "於 2019 年春季觀看 1 場任意賽區的直播賽事或 VoD 後獲得。" tr "summoner_icon_description_3898" = "透過贏得 2019 第一季賽的積分對戰取得。" tr "summoner_icon_description_3899" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_39" = "和至少一人一起完成兩場扭曲叢林或水晶之痕即可取得。" tr "summoner_icon_description_390" = "於 2015 積分賽季中的 5v5 戰隊積分達到鑽石階級而獲得。" tr "summoner_icon_description_3900" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_3901" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_3902" = "於完成 2019 賽季一開始的任務來取得。" tr "summoner_icon_description_3903" = "此頭像是透過完成所有的 2019 賽季起始任務所取得。" tr "summoner_icon_description_3904" = "「大師挑戰」活動中前 2000 名玩家的獎勵。" tr "summoner_icon_description_3905" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_3906" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_3907" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_391" = "於 2015 積分賽季中的單 / 雙排達到大師階級而獲得。" tr "summoner_icon_description_392" = "於 2015 積分賽季中的 3v3 戰隊積分達到大師階級而獲得。" tr "summoner_icon_description_393" = "於 2015 積分賽季中的 5v5 戰隊積分達到大師階級而獲得。" tr "summoner_icon_description_394" = "於 2015 積分賽季中的單 / 雙排達到菁英階級而獲得。" tr "summoner_icon_description_395" = "於 2015 積分賽季中的 3v3 戰隊積分達到菁英階級而獲得。" tr "summoner_icon_description_396" = "於 2015 積分賽季中的 5v5 戰隊積分達到菁英階級而獲得。" tr "summoner_icon_description_397" = "此頭像是於 2016 季中邀請賽活動期間以在商城販售的形式發行。 " tr "summoner_icon_description_398" = "此頭像是於 2016 世界大賽活動期間以在商城販售的形式發行。 " tr "summoner_icon_description_399" = "於 2016 積分賽季中的單排達到銅牌階級而獲得。" tr "summoner_icon_description_4" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_40" = "和至少一人一起完成兩場召喚峽谷對戰即可取得。" tr "summoner_icon_description_400" = "於 2016 積分賽季中的 3v3 達到銅牌階級而獲得。" tr "summoner_icon_description_401" = "於 2016 積分賽季中的 5v5 達到銅牌階級而獲得。" tr "summoner_icon_description_4017" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4018" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4019" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_402" = "於 2016 積分賽季中的單排達到銀牌階級而獲得。" tr "summoner_icon_description_4020" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_4021" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_4022" = "透過完成貓狗大戰首個任務取得。" tr "summoner_icon_description_4023" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_4024" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_4025" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_4026" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_4027" = "透過完成貓狗大戰首個任務取得。" tr "summoner_icon_description_4028" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_4029" = "於 2019 愚人節活動期間以在商城販售的形式發行。" tr "summoner_icon_description_403" = "於 2016 積分賽季中的 3v3 達到銀牌階級而獲得。" tr "summoner_icon_description_4030" = "此頭像於 2019 愚人節活動期間解鎖。" tr "summoner_icon_description_4031" = "完成不可能的任務中首個任務後取得。" tr "summoner_icon_description_4032" = "透過購買「銀河終劫者 劫」組合包取得。" tr "summoner_icon_description_4033" = "紀念 Ning 在 2018 世界大賽中使用卡蜜兒贏得世界冠軍的精采表現。" tr "summoner_icon_description_4034" = "紀念 TheShy 在 2018 世界大賽中使用菲歐拉贏得世界冠軍的精采表現。" tr "summoner_icon_description_4035" = "紀念 JackeyLove 在 2018 世界大賽中使用凱莎贏得世界冠軍的精采表現。" tr "summoner_icon_description_4036" = "紀念 Rookie 在 2018 世界大賽中使用勒布朗贏得世界冠軍的精采表現。" tr "summoner_icon_description_4037" = "紀念 Baolan 在 2018 世界大賽中使用銳空贏得世界冠軍的精采表現。" tr "summoner_icon_description_4038" = "紀念 Duke 在 2018 世界大賽中使用伊瑞莉雅贏得世界冠軍的精采表現。" tr "summoner_icon_description_4039" = "透過購買「征服霸者 亞歷斯塔」組合包取得。" tr "summoner_icon_description_404" = "於 2016 積分賽季中的 5v5 達到銀牌階級而獲得。" tr "summoner_icon_description_405" = "於 2016 積分賽季中的單排達到金牌階級而獲得。" tr "summoner_icon_description_4050" = "透過在同一個隊伍中利用凱爾和魔甘娜進行一場遊戲來取得,或透過贏得五場遊戲來取得。" tr "summoner_icon_description_4051" = "於 2019 愚人節活動透過戰利品系統取得。" tr "summoner_icon_description_4052" = "完成喵星人任務支線後取得。" tr "summoner_icon_description_4053" = "完成汪星人任務支線後取得。" tr "summoner_icon_description_4054" = "完成不可能的任務後取得。" tr "summoner_icon_description_4055" = "於 2019 季中邀請賽活動期間透過合成解鎖。" tr "summoner_icon_description_4056" = "於 2019 季中邀請賽活動期間透過合成解鎖。" tr "summoner_icon_description_4057" = "透過贏得 2019 第二季賽的積分對戰取得。" tr "summoner_icon_description_4058" = "完成 OPL 2019 第一季賽決賽任務或透過商城購買取得" tr "summoner_icon_description_4059" = "完成 LCS 2019 春季賽決賽任務或透過商城購買取得" tr "summoner_icon_description_406" = "於 2016 積分賽季中的 3v3 達到金牌階級而獲得。" tr "summoner_icon_description_4060" = "完成 TCL 2019 冬季賽決賽任務或透過商城購買取得" tr "summoner_icon_description_4061" = "完成 LEC 2019 春季賽決賽任務或透過商城購買取得" tr "summoner_icon_description_4062" = "完成 LJL 2019 春季賽決賽任務或透過商城購買取得" tr "summoner_icon_description_4063" = "完成 LLA 2019 第一季賽決賽任務或透過商城購買取得" tr "summoner_icon_description_4064" = "完成 CBLoL 2019 第一季賽決賽任務或透過商城購買取得" tr "summoner_icon_description_4065" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4066" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4067" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4068" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4069" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_407" = "於 2016 積分賽季中的 5v5 達到金牌階級而獲得。" tr "summoner_icon_description_4070" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4071" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4072" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4073" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4074" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4075" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4076" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4077" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4078" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4079" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_408" = "於 2016 積分賽季中的單排達到白金階級而獲得。" tr "summoner_icon_description_4080" = "完成 2019 比爾吉沃特任務後獲得。" tr "summoner_icon_description_4081" = "通過參加 2019 俄國太空日活動(區域限定)獲得。" tr "summoner_icon_description_4082" = "通過參加 2019 俄國太空日活動(區域限定)獲得。" tr "summoner_icon_description_4083" = "透過購買 IG 世界冠軍的團隊小人像獲得。" tr "summoner_icon_description_4084" = "於 2019 試煉活動期間透過購買 2019 試煉通行證取得。" tr "summoner_icon_description_4085" = "於 2019 試煉活動期間透過戰利品系統取得。" tr "summoner_icon_description_4086" = "於 2019 試煉活動期間解鎖。" tr "summoner_icon_description_4087" = "於 2019 試煉活動期間解鎖。" tr "summoner_icon_description_4088" = "於 2019 試煉活動期間解鎖。" tr "summoner_icon_description_4089" = "於 2019 試煉活動期間解鎖。" tr "summoner_icon_description_409" = "於 2016 積分賽季中的 3v3 達到白金階級而獲得。" tr "summoner_icon_description_4090" = "於 2019 試煉活動期間解鎖。" tr "summoner_icon_description_4091" = "於 2019 季中邀請賽活動期間透過合成解鎖。" tr "summoner_icon_description_4092" = "於 2019 季中邀請賽活動期間透過合成解鎖。" tr "summoner_icon_description_4093" = "於 2019 季中邀請賽活動期間透過合成解鎖。" tr "summoner_icon_description_4094" = "於 2019 季中邀請賽活動期間透過合成解鎖。" tr "summoner_icon_description_4095" = "於 2019 季中邀請賽活動期間透過合成解鎖。" tr "summoner_icon_description_4096" = "此頭像於 2019 年季中邀請賽的期間以在商城販售的形式發行。" tr "summoner_icon_description_4098" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4099" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_41" = "和至少一人一起完成兩場咆嘯深淵對戰即可取得。" tr "summoner_icon_description_410" = "於 2016 積分賽季中的 5v5 達到白金階級而獲得。" tr "summoner_icon_description_4100" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4101" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4102" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4103" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4104" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4105" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4106" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4107" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4108" = "於 2019 試煉活動期間透過戰利品合成取得。" tr "summoner_icon_description_4109" = "透過達到等級 1 的 TSM 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_411" = "於 2016 積分賽季中的單排達到鑽石階級而獲得。" tr "summoner_icon_description_4110" = "透過達到等級 2 的 TSM 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4111" = "透過達到等級 1 的 Echo Fox 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4112" = "透過達到等級 2 的 Echo Fox 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4113" = "透過達到等級 1 的 100 Thieves 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4114" = "透過達到等級 2 的 100 Thieves 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4115" = "透過達到等級 1 的 Cloud9 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4116" = "透過達到等級 2 的 Cloud9 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4117" = "透過達到等級 1 的 CLG 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4118" = "透過達到等級 2 的 CLG 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4119" = "透過達到等級 1 的 Team Liquid 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_412" = "於 2016 積分賽季中的 3v3 達到鑽石階級而獲得。" tr "summoner_icon_description_4120" = "透過達到等級 2 的 Team Liquid 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4121" = "透過達到等級 1 的 OpTic Gaming 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4122" = "透過達到等級 2 的 OpTic Gaming 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4123" = "透過達到等級 1 的 Golden Guardians 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4124" = "透過達到等級 2 的 Golden Guardians 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4125" = "透過達到等級 1 的 FlyQuest 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4126" = "透過達到等級 2 的 FlyQuest 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4127" = "透過達到等級 1 的 Clutch Gaming 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4128" = "透過達到等級 2 的 Clutch Gaming 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4129" = "透過達到等級 1 的 Excel Esports 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_413" = "於 2016 積分賽季中的 5v5 達到鑽石階級而獲得。" tr "summoner_icon_description_4130" = "透過達到等級 2 的 Excel Esports 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4131" = "透過達到等級 1 的 Fnatic 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4132" = "透過達到等級 2 的 Fnatic 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4133" = "透過達到等級 1 的 G2 Esports 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4134" = "透過達到等級 2 的 G2 Esports 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4135" = "透過達到等級 1 的 Misfits 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4136" = "透過達到等級 2 的 Misfits 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4137" = "透過達到等級 1 的 Origen 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4138" = "透過達到等級 2 的 Origen 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4139" = "透過達到等級 1 的 Rogue 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_414" = "於 2016 積分賽季中的單排達到大師階級而獲得。" tr "summoner_icon_description_4140" = "透過達到等級 2 的 Rogue 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4141" = "透過達到等級 1 的 Schalke 04 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4142" = "透過達到等級 2 的 Schalke 04 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4143" = "透過達到等級 1 的 SK Gaming 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4144" = "透過達到等級 2 的 SK Gaming 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4145" = "透過達到等級 1 的 Splyce 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4146" = "透過達到等級 2 的 Splyce 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4147" = "透過達到等級 1 的 Vitality 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4148" = "透過達到等級 2 的 Vitality 2019 夏季戰隊門票來解鎖" tr "summoner_icon_description_4149" = "透過達到等級 1 的 2019 夏季粉絲門票來解鎖" tr "summoner_icon_description_415" = "於 2016 積分賽季中的 3v3 達到大師階級而獲得。" tr "summoner_icon_description_4150" = "透過達到等級 2 的 2019 夏季粉絲門票來解鎖" tr "summoner_icon_description_4151" = "透過達到等級 1 的 2019 夏季電子競賽觀看任務來解鎖" tr "summoner_icon_description_4152" = "透過達到等級 2 的 2019 夏季電子競賽觀看任務來解鎖" tr "summoner_icon_description_4154" = "提供給那些在「2019 玩家抉擇崔絲塔娜造型」活動中投過票的玩家。" tr "summoner_icon_description_4155" = "此頭像於 2019 年以在商城販售的形式發行,同時也是「甜鹹粽大對決」事件任務的獎勵。" tr "summoner_icon_description_4156" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_4157" = "此頭像於 2019 年以在商城販售的形式發行。" tr "summoner_icon_description_416" = "於 2016 積分賽季中的 5v5 達到大師階級而獲得。" tr "summoner_icon_description_4161" = "此頭像是在 2019 透過購買其中一個幽冥煞星組合包而取得。" tr "summoner_icon_description_4162" = "此頭像於 2019 年在商城隨著「購買幽冥煞星造型而取得」的形式發行。" tr "summoner_icon_description_4163" = "此頭像於 2019 年在商城隨著「購買幽冥煞星造型而取得」的形式發行。" tr "summoner_icon_description_417" = "於 2016 積分賽季中的單排達到菁英階級而獲得。" tr "summoner_icon_description_418" = "於 2016 積分賽季中的 3v3 達到菁英階級而獲得。" tr "summoner_icon_description_419" = "於 2016 積分賽季中的 5v5 達到菁英階級而獲得。" tr "summoner_icon_description_42" = "你所在的地區於 2014 新春狂歡期間投給此頭像即可取得。" tr "summoner_icon_description_420" = "於 2016 全明星賽活動期間投出你最喜歡的選手來取得。此頭像也於 2016 全明星賽活動期間以在商城販賣的形式發行。" tr "summoner_icon_description_421" = "此頭像是於 2017 季中邀請賽活動期間以在商城販售的形式發行。" tr "summoner_icon_description_422" = "此頭像是於 2017 洲際系列賽活動期間以在商城販售的形式發行。" tr "summoner_icon_description_423" = "擁有 2017 洲際系列賽獲勝地區的頭像之玩家可獲得。" tr "summoner_icon_description_424" = "於 2017 世界大賽活動期間透過合成來獲得。" tr "summoner_icon_description_425" = "於 2017 世界大賽活動期間購買大師通行證即可獲得。" tr "summoner_icon_description_426" = "於 2017 積分賽季中的單 / 雙排達到銅牌階級而獲得。" tr "summoner_icon_description_427" = "於 2017 積分賽季中的彈性 3v3 達到銅牌階級而獲得。" tr "summoner_icon_description_428" = "於 2017 積分賽季中的彈性 5v5 達到銅牌階級而獲得。" tr "summoner_icon_description_429" = "於 2017 積分賽季中的單 / 雙排達到銀牌階級而獲得。" tr "summoner_icon_description_43" = "此頭像是於 2014 新春狂歡活動期間以在商城販售的形式發行的。" tr "summoner_icon_description_430" = "於 2017 積分賽季中的彈性 3v3 達到銀牌階級而獲得。" tr "summoner_icon_description_431" = "於 2017 積分賽季中的彈性 5v5 達到銀牌階級而獲得。" tr "summoner_icon_description_432" = "於 2017 積分賽季中的單 / 雙排達到金牌階級而獲得。" tr "summoner_icon_description_433" = "於 2017 積分賽季中的彈性 3v3 達到金牌階級而獲得。" tr "summoner_icon_description_434" = "於 2017 積分賽季中的彈性 5v5 達到金牌階級而獲得。" tr "summoner_icon_description_435" = "於 2017 積分賽季中的單 / 雙排達到白金階級而獲得。" tr "summoner_icon_description_436" = "於 2017 積分賽季中的彈性 3v3 達到白金階級而獲得。" tr "summoner_icon_description_437" = "於 2017 積分賽季中的彈性 5v5 達到白金階級而獲得。" tr "summoner_icon_description_438" = "於 2017 積分賽季中的單 / 雙排達到鑽石階級而獲得。" tr "summoner_icon_description_439" = "於 2017 積分賽季中的彈性 3v3 達到鑽石階級而獲得。" tr "summoner_icon_description_44" = "巴西服和拉丁美洲服的玩家於嘉年華期間完成一場對戰即可取得。" tr "summoner_icon_description_440" = "於 2017 積分賽季中的彈性 5v5 達到鑽石階級而獲得。" tr "summoner_icon_description_441" = "於 2017 積分賽季中的單 / 雙排達到大師階級而獲得。" tr "summoner_icon_description_442" = "於 2017 積分賽季中的彈性 3v3 達到大師階級而獲得。" tr "summoner_icon_description_443" = "於 2017 積分賽季中的彈性 5v5 達到大師階級而獲得。" tr "summoner_icon_description_444" = "於 2017 積分賽季中的單 / 雙排達到菁英階級而獲得。" tr "summoner_icon_description_445" = "於 2017 積分賽季中的彈性 3v3 達到菁英階級而獲得。" tr "summoner_icon_description_446" = "於 2017 積分賽季中的彈性 5v5 達到菁英階級而獲得。" tr "summoner_icon_description_447" = "紀念 2017 全明星賽活動。" tr "summoner_icon_description_448" = "透過購買商城中的 2018 季中邀請賽「征服霸者 法洛士」組合包來取得。" tr "summoner_icon_description_449" = "於符文大地的地圖釋出期間完成一個任務來取得。" tr "summoner_icon_description_45" = "巴西服和拉丁美洲服的玩家於嘉年華期間完成 5 場對戰即可取得。" tr "summoner_icon_description_450" = "紀念 CuVee 在 2017 世界大賽中使用吶兒獲得勝利,快使用「SSG 吶兒」粉碎你的敵人,在取得勝利後大快朵頤一番吧。" tr "summoner_icon_description_451" = "紀念 Ambition 在 2017 世界大賽中使用嘉文四世獲得勝利,不論身處勝利的榮景或是失敗的逆境,「SSG 嘉文四世」總是保持著謙虛的一顆心。" tr "summoner_icon_description_452" = "紀念 Crown 在 2017 世界大賽中使用塔莉雅獲得勝利,「SSG 塔莉雅」總是輕鬆地駕馭岩石到你無法觸及的地方。" tr "summoner_icon_description_453" = "紀念 Ruler 在 2017 世界大賽中使用剎雅獲得勝利,「SSG 剎雅」的每一步每一招盡是優雅與傳統。" tr "summoner_icon_description_454" = "紀念 CoreJJ 在 2017 世界大賽中使用銳空獲得勝利,「SSG 銳空」的每一次騰空飛躍都充滿了個人的風格及魅力。" tr "summoner_icon_description_455" = "紀念 Haru 在 2017 世界大賽中使用伊澤瑞爾獲得勝利,快使用「SSG 伊澤瑞爾」展開冒險進入戰爭迷霧中,於緊要關頭時再華麗地全身而退。" tr "summoner_icon_description_456" = "透過符文大地的地圖釋出期間蒐集全部地區的頭像來取得。" tr "summoner_icon_description_457" = "於雷茲的短篇故事釋出期間完成一個任務來取得。" tr "summoner_icon_description_46" = "於 2014 年完成一場阿福快打即可取得。" tr "summoner_icon_description_47" = "於 2014 進階組隊活動期間在進階組隊模式中以刺客英雄完成 5 場對戰取得。" tr "summoner_icon_description_48" = "於 2014 進階組隊活動期間在進階組隊模式中以鬥士英雄完成 5 場對戰取得。" tr "summoner_icon_description_49" = "於 2014 進階組隊活動期間在進階組隊模式中以法師英雄完成 5 場對戰取得。" tr "summoner_icon_description_5" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_50" = "於 2014 進階組隊活動期間在進階組隊模式中以射手英雄完成 5 場對戰取得。" tr "summoner_icon_description_500" = "於 2018 世奧德賽活動中解鎖。" tr "summoner_icon_description_501" = "完成 2018 奧德賽任務:行星傳說後獲得" tr "summoner_icon_description_502" = "此頭像於 2018 奧德賽期間以限定組合包的內容物發行。" tr "summoner_icon_description_503" = "完成 2018 奧德賽任務:回應召喚後獲得。" tr "summoner_icon_description_504" = "完成 2018 奧德賽任務:參與超級模式後獲得。" tr "summoner_icon_description_505" = "完成 2018 奧德賽任務:宇宙傳說後獲得。" tr "summoner_icon_description_506" = "完成 2018 奧德賽任務:晨星老兵後獲得。" tr "summoner_icon_description_507" = "擁有此頭像代表你曾參與 2018 奧德賽招募計畫。" tr "summoner_icon_description_508" = "於 2018 世界大賽活動期間透過合成解鎖。" tr "summoner_icon_description_509" = "於 2018 世界大賽活動期間透過觀看比賽解鎖。" tr "summoner_icon_description_51" = "於 2014 進階組隊活動期間在進階組隊模式中以輔助英雄完成 5 場對戰取得。" tr "summoner_icon_description_510" = "於 2018 世界大賽活動期間透過購買 2018 世界大賽通行證取得。" tr "summoner_icon_description_511" = "透過參與 2018 世界大賽活動取得。" tr "summoner_icon_description_513" = "透過完成 2018 世界大賽預測活動的第一項任務取得。" tr "summoner_icon_description_514" = "透過在世界大賽預測活動中贏得 34 點數來取得" tr "summoner_icon_description_52" = "於 2014 進階組隊活動期間在進階組隊模式中以坦克英雄完成 5 場對戰取得。" tr "summoner_icon_description_53" = "透過完成一場無限死鬥取得。" tr "summoner_icon_description_54" = "於 2014 世界盃活動期間以在商城販售的形式發行。" tr "summoner_icon_description_55" = "在換上一個殺五社造型的前提下完成一場對戰即可取得,或是直接從商城購買。" tr "summoner_icon_description_56" = "透過完成一場夢魘電腦取得。" tr "summoner_icon_description_57" = "此頭像於 2014 年以在商城販售的形式發行。" tr "summoner_icon_description_58" = "於 2014 糖果衝擊活動期間贈禮一次即可獲得。" tr "summoner_icon_description_59" = "於 2014 霸權爭奪活動期間贏得 1 場霸權爭奪即可取得。" tr "summoner_icon_description_6" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_60" = "於 2014 霸權爭奪期間贏得 3 場霸權爭奪即可取得。" tr "summoner_icon_description_61" = "於 2014 霸權爭奪期間贏得 5 場霸權爭奪即可取得。" tr "summoner_icon_description_62" = "於 2014 霸權爭奪期間贏得 1 場敵方沒有取得霸權的霸權爭奪即可取得。" tr "summoner_icon_description_63" = "此頭像於 2014 世界大賽期間以在商城販售的形式發行。" tr "summoner_icon_description_64" = "此頭像於 2014 哈洛威期間以在商城販售的形式發行。" tr "summoner_icon_description_65" = "於 2014 哈洛威期間贈禮一次即可取得。" tr "summoner_icon_description_66" = "於 2014 年贏得 3 場六連殺即可取得。" tr "summoner_icon_description_67" = "於 2014 召喚峽谷地圖更新期間以藍方的身分贏得一場召喚峽谷對戰即可取得。" tr "summoner_icon_description_68" = "於 2014 召喚峽谷地圖更新期間以紅方的身分贏得一場召喚峽谷對戰即可取得。" tr "summoner_icon_description_69" = "此頭像是於 2014 年透過在商城販售而發行的。" tr "summoner_icon_description_7" = "於 2012 哈洛威活動期間累積儲值一定數量的聯盟幣即會獲得此頭像。" tr "summoner_icon_description_70" = "透過贈送好友一個狂派機甲系列造型取得。" tr "summoner_icon_description_71" = "此頭像是於 2014 聖誕慶典活動期間透過在商城販售而發行的。" tr "summoner_icon_description_72" = "透過參加 2014 普羅王活動取得。" tr "summoner_icon_description_73" = "此頭像是於 2015 賽季期間透過在商城販售而發行的。" tr "summoner_icon_description_74" = "此頭像是於 2015 新春狂歡活動期間透過在商城販售而發行的。" tr "summoner_icon_description_75" = "此頭像是於海洋週活動期間透過在商城販售而發行的。" tr "summoner_icon_description_76" = "曾於 2015 賽季期間表現出良好的玩家行為即可獲得。" tr "summoner_icon_description_77" = "此頭像是於 2015 情人節活動期間透過在商城販售而發行的。" tr "summoner_icon_description_78" = "此頭像是為了紀念 2015 年巴西和拉丁美洲的嘉年華而發行的。" tr "summoner_icon_description_79" = "透過購買或解鎖 DJ 索娜取得。" tr "summoner_icon_description_8" = "公測期間為前 100 - 500 名玩家即會獲得。" tr "summoner_icon_description_80" = "透過完成 2015 年期間開放的遊戲模式「逆轉對決」取得。" tr "summoner_icon_description_81" = "此頭像是於 2015 年阿福快打活動期間透過在商城販售而發行的。" tr "summoner_icon_description_82" = "透過參加 2015 年阿福快打活動取得。" tr "summoner_icon_description_83" = "此頭像是於 2015 年透過在商城販售而發行的。" tr "summoner_icon_description_84" = "透過參加 2015 年的好友週活動取得。" tr "summoner_icon_description_85" = "為了紀念 2015 年在韓服舉辦的活動而發行。" tr "summoner_icon_description_86" = "於 2015 年比爾吉沃特活動中在故事的第一章選擇跟隨葛雷夫即可取得。" tr "summoner_icon_description_87" = "於 2015 年比爾吉沃特活動中在故事的第一章選擇跟隨逆命即可取得。" tr "summoner_icon_description_88" = "於 2015 年比爾吉沃特活動中在故事的第二章選擇跟隨葛雷夫即可取得。" tr "summoner_icon_description_89" = "於 2015 年比爾吉沃特活動中在故事的第二章選擇跟隨逆命即可取得。" tr "summoner_icon_description_9" = "公測期間為前 100 名玩家即會獲得。" tr "summoner_icon_description_90" = "於 2015 年比爾吉沃特活動中在故事的第三章選擇跟隨逆命跟葛雷夫即可取得。" tr "summoner_icon_description_91" = "於 2015 年比爾吉沃特活動中在故事的第三章選擇跟隨剛普朗克即可取得。" tr "summoner_icon_description_92" = "此頭像是於 2015 夏季透過在商城販售而發行的。" tr "summoner_icon_description_93" = "此頭像是於 2015 世界大賽期間透過在商城販售而發行的。" tr "summoner_icon_description_94" = "在 2015 年世界大賽期間擁有 2015 SKT T1 頭像的玩家即會在 SKT 奪得當年度冠軍之後獲得。" tr "summoner_icon_description_95" = "若 Origen 贏得 10/31 的比賽,此頭像會派發給擁有 2015 Origen 頭像的玩家。" tr "summoner_icon_description_96" = "若 Fnatic 贏得 10/31 的比賽,此頭像會派發給擁有 2015 Fnatic 頭像的玩家。" tr "summoner_icon_description_97" = "若 KOO 贏得 10/31 的比賽,此頭像會派發給擁有 2015 KOO Tigers 頭像的玩家。" tr "summoner_icon_description_98" = "此頭像是於 2015 全明星賽期間透過在商城販售而發行的。" tr "summoner_icon_description_99" = "若寒冰隊獲勝,此頭像會派發給擁有寒冰隊頭像的玩家。" tr "summoner_icon_event_1" = "10 周年紀念" tr "summoner_icon_event_10" = "比爾吉沃特活動" tr "summoner_icon_event_11" = "血月" tr "summoner_icon_event_12" = "巴西地區職業聯賽" tr "summoner_icon_event_13" = "炸裂甜心" tr "summoner_icon_event_14" = "嘉年華" tr "summoner_icon_event_15" = "永恆榮耀" tr "summoner_icon_event_16" = "Clash" tr "summoner_icon_event_17" = "征服霸者" tr "summoner_icon_event_18" = "南拉丁美洲聯賽" tr "summoner_icon_event_19" = "銀河系列" tr "summoner_icon_event_2" = "創建帳號" tr "summoner_icon_event_20" = "DJ" tr "summoner_icon_event_21" = "幽冥煞星" tr "summoner_icon_event_22" = "死誓" tr "summoner_icon_event_23" = "賭豪系列" tr "summoner_icon_event_24" = "弒龍者" tr "summoner_icon_event_25" = "元素幻化使" tr "summoner_icon_event_26" = "烈影戰神" tr "summoner_icon_event_27" = "EU LCS 職業聯賽" tr "summoner_icon_event_28" = "陣營" tr "summoner_icon_event_29" = "弗雷爾卓德活動" tr "summoner_icon_event_3" = "全明星賽" tr "summoner_icon_event_30" = "好友週" tr "summoner_icon_event_31" = "遊戲模式(霸權爭奪)" tr "summoner_icon_event_32" = "遊戲模式(水晶之痕)" tr "summoner_icon_event_33" = "遊戲模式(夢魘電腦)" tr "summoner_icon_event_34" = "遊戲模式(逆轉對決)" tr "summoner_icon_event_35" = "遊戲模式(無限死鬥)" tr "summoner_icon_event_36" = "遊戲模式(阿福快打)" tr "summoner_icon_event_37" = "GPL 超級聯賽" tr "summoner_icon_event_38" = "神" tr "summoner_icon_event_39" = "重槍女武神" tr "summoner_icon_event_4" = "安妮:起源" tr "summoner_icon_event_40" = "哈洛威" tr "summoner_icon_event_41" = "榮譽系統 1.0" tr "summoner_icon_event_42" = "劍仙系列" tr "summoner_icon_event_43" = "國際外卡邀請賽" tr "summoner_icon_event_44" = "鐵衛審判" tr "summoner_icon_event_45" = "白星錦鯉" tr "summoner_icon_event_46" = "新召喚師介面" tr "summoner_icon_event_47" = "拉丁美洲盃" tr "summoner_icon_event_48" = "LCK 職業聯賽" tr "summoner_icon_event_49" = "歐陸聯賽" tr "summoner_icon_event_5" = "愚人節活動" tr "summoner_icon_event_50" = "日本地區職業聯賽" tr "summoner_icon_event_51" = "LMS 職業聯賽" tr "summoner_icon_event_52" = "LPL 職業聯賽" tr "summoner_icon_event_53" = "北拉丁美洲職業聯賽" tr "summoner_icon_event_54" = "筋肉人系列" tr "summoner_icon_event_55" = "新春狂歡" tr "summoner_icon_event_56" = "機甲特急" tr "summoner_icon_event_57" = "季中邀請賽" tr "summoner_icon_event_58" = "NA LCS 職業聯賽" tr "summoner_icon_event_59" = "海洋週" tr "summoner_icon_event_6" = "電玩系列" tr "summoner_icon_event_60" = "大洋洲職業聯賽" tr "summoner_icon_event_61" = "戰爭機器" tr "summoner_icon_event_62" = "OnGameNet 英雄聯盟邀請賽" tr "summoner_icon_event_63" = "菁英計畫" tr "summoner_icon_event_64" = "殺五社" tr "summoner_icon_event_65" = "泳池狂歡" tr "summoner_icon_event_66" = "遊戲推廣" tr "summoner_icon_event_67" = "脈衝火焰" tr "summoner_icon_event_68" = "積分模式" tr "summoner_icon_event_69" = "地區限定(國際太空飛行日)" tr "summoner_icon_event_7" = "弧光系列" tr "summoner_icon_event_70" = "地區限定(日服活動)" tr "summoner_icon_event_71" = "地區限定(韓服活動)" tr "summoner_icon_event_72" = "地區限定(土耳其服五周年紀念)" tr "summoner_icon_event_73" = "英雄釋出" tr "summoner_icon_event_74" = "機甲 vs. 小兵釋出" tr "summoner_icon_event_75" = "洲際系列賽" tr "summoner_icon_event_76" = "符文重鑄" tr "summoner_icon_event_77" = "召喚峽谷更新" tr "summoner_icon_event_78" = "聖誕慶典" tr "summoner_icon_event_79" = "足球盃" tr "summoner_icon_event_8" = "狂派機甲" tr "summoner_icon_event_80" = "極獸霸魂" tr "summoner_icon_event_81" = "星光戰士" tr "summoner_icon_event_82" = "明星聯賽" tr "summoner_icon_event_83" = "星際特攻" tr "summoner_icon_event_84" = "進階組隊" tr "summoner_icon_event_85" = "小惡摩" tr "summoner_icon_event_86" = "土耳其地區聯賽" tr "summoner_icon_event_87" = "情人節活動" tr "summoner_icon_event_88" = "史詩對決" tr "summoner_icon_event_89" = "越南地區聯賽" tr "summoner_icon_event_9" = "公測" tr "summoner_icon_event_90" = "世界冠軍" tr "summoner_icon_event_91" = "殭屍系列" tr "summoner_icon_event_92" = "電競" tr "summoner_icon_set_1" = "10 周年紀念" tr "summoner_icon_set_10" = "比爾吉沃特" tr "summoner_icon_set_100" = "特殊活動" tr "summoner_icon_set_101" = "新玩家" tr "summoner_icon_set_102" = "奧德賽" tr "summoner_icon_set_105" = "Clash" tr "summoner_icon_set_106_eclipse" = "日月蝕" tr "summoner_icon_set_107" = "戰爭學院" tr "summoner_icon_set_11" = "比爾吉沃特:洶湧怒濤" tr "summoner_icon_set_12" = "血月" tr "summoner_icon_set_13" = "炸裂甜心" tr "summoner_icon_set_14" = "嘉年華" tr "summoner_icon_set_15" = "Q 版英雄" tr "summoner_icon_set_16" = "冠軍" tr "summoner_icon_set_17" = "Clash" tr "summoner_icon_set_18" = "征服霸者" tr "summoner_icon_set_19" = "銀河系列" tr "summoner_icon_set_2" = "創建帳號" tr "summoner_icon_set_20" = "大廚系列" tr "summoner_icon_set_21" = "DJ" tr "summoner_icon_set_22" = "DJ 索娜" tr "summoner_icon_set_23" = "幽冥煞星" tr "summoner_icon_set_24" = "幽黯死海" tr "summoner_icon_set_25" = "死誓" tr "summoner_icon_set_26" = "賭豪系列" tr "summoner_icon_set_27" = "龍的世界" tr "summoner_icon_set_28" = "弒龍者" tr "summoner_icon_set_29" = "早期用戶" tr "summoner_icon_set_3" = "安妮:起源" tr "summoner_icon_set_30" = "元素幻化使" tr "summoner_icon_set_31" = "烈影戰神" tr "summoner_icon_set_32" = "陣營" tr "summoner_icon_set_33" = "陣營" tr "summoner_icon_set_34" = "弗雷爾卓德活動" tr "summoner_icon_set_35" = "好友週" tr "summoner_icon_set_36" = "遊戲模式(霸權爭奪)" tr "summoner_icon_set_37" = "遊戲模式(水晶之痕)" tr "summoner_icon_set_38" = "遊戲模式(夢魘電腦)" tr "summoner_icon_set_39" = "遊戲模式(逆轉對決)" tr "summoner_icon_set_4" = "愚人節活動" tr "summoner_icon_set_40" = "遊戲模式(無限死鬥)" tr "summoner_icon_set_41" = "遊戲模式(阿福快打)" tr "summoner_icon_set_42" = "遊戲模式" tr "summoner_icon_set_43" = "神之拳" tr "summoner_icon_set_44" = "重槍女武神" tr "summoner_icon_set_45" = "哈洛威" tr "summoner_icon_set_46" = "愛情系列" tr "summoner_icon_set_47" = "榮譽系統 1.0" tr "summoner_icon_set_48" = "劍仙" tr "summoner_icon_set_49" = "哥徳式恐懼" tr "summoner_icon_set_5" = "電玩系列" tr "summoner_icon_set_50" = "白星錦鯉" tr "summoner_icon_set_51" = "新召喚師介面" tr "summoner_icon_set_52" = "筋肉人系列" tr "summoner_icon_set_53" = "新春狂歡" tr "summoner_icon_set_54" = "新春狂歡:煙火系列" tr "summoner_icon_set_55" = "新春狂歡:三國武將系列" tr "summoner_icon_set_56" = "機甲特急" tr "summoner_icon_set_57" = "海洋週" tr "summoner_icon_set_58" = "戰爭機器" tr "summoner_icon_set_59" = "菁英計畫" tr "summoner_icon_set_6" = "弧光系列" tr "summoner_icon_set_60" = "殺五社" tr "summoner_icon_set_61" = "泳池狂歡" tr "summoner_icon_set_62" = "普羅大師系列" tr "summoner_icon_set_63" = "遊戲推廣" tr "summoner_icon_set_64" = "脈衝火焰" tr "summoner_icon_set_65" = "積分模式" tr "summoner_icon_set_66" = "地區限定(國際太空飛行日)" tr "summoner_icon_set_67" = "地區限定(日服活動)" tr "summoner_icon_set_68" = "地區限定(韓服活動)" tr "summoner_icon_set_69" = "地區限定(土耳其服五周年紀念)" tr "summoner_icon_set_7" = "狂派機甲" tr "summoner_icon_set_70" = "英雄" tr "summoner_icon_set_71" = "機甲 vs. 小兵釋出" tr "summoner_icon_set_72" = "符文重鑄" tr "summoner_icon_set_73" = "召喚峽谷更新" tr "summoner_icon_set_74" = "霜降使者" tr "summoner_icon_set_75" = "聖誕慶典" tr "summoner_icon_set_76" = "冬至慶典" tr "summoner_icon_set_77" = "足球盃" tr "summoner_icon_set_78" = "四聖獸" tr "summoner_icon_set_79" = "極獸霸魂 烏迪爾" tr "summoner_icon_set_8" = "蜂摩小太郎" tr "summoner_icon_set_80" = "星光戰士" tr "summoner_icon_set_81" = "星光戰士" tr "summoner_icon_set_82" = "二代星光戰士" tr "summoner_icon_set_83" = "新手包" tr "summoner_icon_set_84" = "鋼鐵女武神" tr "summoner_icon_set_85" = "糖果衝擊" tr "summoner_icon_set_86" = "召喚峽谷" tr "summoner_icon_set_87" = "星際特攻" tr "summoner_icon_set_88" = "峽谷怪談" tr "summoner_icon_set_89" = "進階組隊" tr "summoner_icon_set_9" = "公測" tr "summoner_icon_set_90" = "萬聖小惡摩" tr "summoner_icon_set_91" = "摩魘降臨" tr "summoner_icon_set_92" = "情人節活動" tr "summoner_icon_set_93" = "史詩對決" tr "summoner_icon_set_94" = "普羅雪精靈" tr "summoner_icon_set_95" = "殭屍系列" tr "summoner_icon_set_96" = "除屍姬系列" tr "summoner_icon_set_97" = "電競" tr "summoner_icon_set_98" = "職業戰隊" tr "summoner_icon_set_99" = "占卜普羅" tr "summoner_icon_set_high_noon" = "西域牛仔" tr "summoner_icon_set_k_da" = "K/DA" tr "summoner_icon_title_0" = "藍方近戰小兵 頭像" tr "summoner_icon_title_1" = "狂歡的藍方小兵 頭像" tr "summoner_icon_title_10" = "天使之劍 頭像" tr "summoner_icon_title_1000" = "2016 LCL Hard Random" tr "summoner_icon_title_1001" = "2016 LCL Team Just" tr "summoner_icon_title_1002" = "2016 LCL Natus Vincere" tr "summoner_icon_title_1003" = "2016 LCL RoX" tr "summoner_icon_title_1004" = "2016 LCL Vega Squadron" tr "summoner_icon_title_1005" = "2016 LCL Vaevictis eSports" tr "summoner_icon_title_1006" = "2016 LMS ahq e-Sports Club" tr "summoner_icon_title_1007" = "2016 LMS Flash Wolves" tr "summoner_icon_title_1008" = "2016 LMS HongKong e-Sports" tr "summoner_icon_title_1009" = "2016 LMS Machi" tr "summoner_icon_title_1010" = "2016 LMS Mid Night Sun" tr "summoner_icon_title_1011" = "2016 LMS Taipei Assassins" tr "summoner_icon_title_1012" = "2016 NA LCS Cloud9" tr "summoner_icon_title_1013" = "2016 NA LCS Counter Logic Gaming" tr "summoner_icon_title_1014" = "2016 NA LCS Team Dignitas" tr "summoner_icon_title_1015" = "2016 NA LCS Echo Fox" tr "summoner_icon_title_1016" = "2016 NA LCS Immortals" tr "summoner_icon_title_1017" = "2016 NA LCS NRG" tr "summoner_icon_title_1018" = "2016 NA LCS Renegades" tr "summoner_icon_title_1019" = "2016 NA LCS Team Impulse" tr "summoner_icon_title_1020" = "2016 NA LCS Team Liquid" tr "summoner_icon_title_1021" = "2016 NA LCS Team SoloMid" tr "summoner_icon_title_1022" = "2016 EU LCS Elements" tr "summoner_icon_title_1023" = "2016 EU LCS Fnatic" tr "summoner_icon_title_1024" = "2016 EU LCS Giants" tr "summoner_icon_title_1025" = "2016 EU LCS G2 Esports" tr "summoner_icon_title_1026" = "2016 EU LCS H2K" tr "summoner_icon_title_1027" = "2016 EU LCS Origen" tr "summoner_icon_title_1028" = "2016 EU LCS ROCCAT" tr "summoner_icon_title_1029" = "2016 EU LCS Splyce" tr "summoner_icon_title_1030" = "2016 EU LCS Unicorns Of Love" tr "summoner_icon_title_1031" = "2016 EU LCS Team Vitality" tr "summoner_icon_title_1032" = "2016 LAN Tesla E-Sports" tr "summoner_icon_title_1033" = "2016 LAN Lyon Gaming" tr "summoner_icon_title_1034" = "2016 LAN Revenge eSports" tr "summoner_icon_title_1035" = "2016 LAN Havoks Gaming" tr "summoner_icon_title_1036" = "2016 LAN Galactic Gamers" tr "summoner_icon_title_1037" = "2016 LAN Dash9 Gaming" tr "summoner_icon_title_1038" = "2016 LAS Furious Gaming" tr "summoner_icon_title_1039" = "2016 LAS Hafnet E-Sports" tr "summoner_icon_title_1040" = "2016 LAS Isurus Gaming" tr "summoner_icon_title_1041" = "2016 LAS Kaos Latin Gamers" tr "summoner_icon_title_1042" = "2016 LAS Last Kings" tr "summoner_icon_title_1043" = "2016 LAS Rebirth Esports" tr "summoner_icon_title_1044" = "2016 LCK CJ Entus" tr "summoner_icon_title_1045" = "2016 LCK Jin Air Green Wings" tr "summoner_icon_title_1046" = "2016 LCK Incredible Miracle" tr "summoner_icon_title_1047" = "2016 LCK ROX Tigers" tr "summoner_icon_title_1048" = "2016 LCK KT Rolster" tr "summoner_icon_title_1049" = "2016 LCK Rebels Anarchy" tr "summoner_icon_title_1050" = "2016 LCK NaJin e-mFire" tr "summoner_icon_title_1051" = "2016 LCK Samsung Galaxy" tr "summoner_icon_title_1052" = "2016 LCK SBENU Sonicboom" tr "summoner_icon_title_1053" = "2016 LCK SK Telecom T1" tr "summoner_icon_title_1054" = "2016 LPL EDward Gaming" tr "summoner_icon_title_1055" = "2016 LPL EP.A" tr "summoner_icon_title_1056" = "2016 LPL HY Gaming" tr "summoner_icon_title_1057" = "2016 LPL EP.A" tr "summoner_icon_title_1058" = "2016 LPL LGD Gaming" tr "summoner_icon_title_1059" = "2016 LPL Masters 3" tr "summoner_icon_title_1060" = "2016 LPL Oh My God" tr "summoner_icon_title_1061" = "2016 LPL Qiao Gu Reapers" tr "summoner_icon_title_1062" = "2016 LPL RNG" tr "summoner_icon_title_1063" = "2016 LPL Team WE" tr "summoner_icon_title_1064" = "2016 LPL Vici Gaming" tr "summoner_icon_title_1065" = "2016 CBLOL CNB e-Sports" tr "summoner_icon_title_1066" = "2016 CBLOL g3nerationX" tr "summoner_icon_title_1067" = "2016 CBLOL INTZ e-Sports" tr "summoner_icon_title_1068" = "2016 CBLOL Operation Kino" tr "summoner_icon_title_1069" = "2016 CBLOL Kabum" tr "summoner_icon_title_1070" = "2016 CBLOL Keyd Stars" tr "summoner_icon_title_1071" = "2016 CBLOL paiN Gaming" tr "summoner_icon_title_1072" = "2016 CBLOL Red Canids" tr "summoner_icon_title_1073" = "2016 TCL Çilekler" tr "summoner_icon_title_1074" = "2016 TCL Dark Passage" tr "summoner_icon_title_1075" = "2016 TCL HWA Gaming" tr "summoner_icon_title_1076" = "2016 TCL NumberOne" tr "summoner_icon_title_1077" = "2016 TCL Oyun Hizmelteri" tr "summoner_icon_title_1078" = "2016 TCL SuperMassive" tr "summoner_icon_title_1079" = "2016 TCL Team Aurora" tr "summoner_icon_title_1080" = "2016 TCL Team Turquality" tr "summoner_icon_title_1081" = "2016 LPL Snake Esports" tr "summoner_icon_title_1082" = "2016 LPL EDward Gaming" tr "summoner_icon_title_1083" = "2016 LPL Energy pacemaker" tr "summoner_icon_title_1084" = "2016 LPL Hyper Youth Gaming" tr "summoner_icon_title_1085" = "2016 LPL Invictus Gaming" tr "summoner_icon_title_1086" = "2016 LPL LGD Gaming" tr "summoner_icon_title_1087" = "2016 LPL Masters 3" tr "summoner_icon_title_1088" = "2016 LPL Royal Never Give Up" tr "summoner_icon_title_1089" = "2016 LPL Snake Esports" tr "summoner_icon_title_1090" = "2016 LPL Vici Gaming" tr "summoner_icon_title_1091" = "2016 LPL Oh My God" tr "summoner_icon_title_1092" = "2016 LPL Qiao Gu Reapers" tr "summoner_icon_title_1093" = "2016 LPL Team WE" tr "summoner_icon_title_1094" = "2016 TCL BJK" tr "summoner_icon_title_1095" = "2016 TCL BJK" tr "summoner_icon_title_1096" = "2016 LMS Cougar eSports" tr "summoner_icon_title_1097" = "2016 LMS Hong Kong Esports" tr "summoner_icon_title_1098" = "2016 LMS eXtreme Gamers" tr "summoner_icon_title_1099" = "2016 LCK ROX Tigers" tr "summoner_icon_title_11" = "蜥蜴長老 頭像" tr "summoner_icon_title_1100" = "2016 LCK e-mFire" tr "summoner_icon_title_1101" = "2016 LCK Afreeca Freecs" tr "summoner_icon_title_1102" = "2016 LCK Longzhu Gaming" tr "summoner_icon_title_1103" = "海帝魯斯頭像" tr "summoner_icon_title_1104" = "轉動愛情 頭像" tr "summoner_icon_title_1105" = "粉紅甜心" tr "summoner_icon_title_1106" = "醉人琴歌 頭像" tr "summoner_icon_title_1107" = "血月舞忍 頭像" tr "summoner_icon_title_1108" = "血月劍心 頭像" tr "summoner_icon_title_1109" = "血月印記 頭像" tr "summoner_icon_title_1110" = "水晶霸主 頭像" tr "summoner_icon_title_1111" = "金凱瑞文" tr "summoner_icon_title_1112" = "瑞文甜不甜" tr "summoner_icon_title_1113" = "瑞文型不型 頭像" tr "summoner_icon_title_1114" = "口苗豈几 頭像" tr "summoner_icon_title_1115" = "我不是威寇茲 頭像" tr "summoner_icon_title_1116" = "有福同饗 頭像" tr "summoner_icon_title_1117" = "2016 MSI: NA" tr "summoner_icon_title_1118" = "2016 MSI: BR" tr "summoner_icon_title_1119" = "2016 MSI: CIS" tr "summoner_icon_title_1120" = "2016 MSI: CN" tr "summoner_icon_title_1121" = "2016 MSI: EU" tr "summoner_icon_title_1122" = "2016 MSI: JPN" tr "summoner_icon_title_1123" = "2016 MSI: KR" tr "summoner_icon_title_1124" = "2016 MSI: LAN" tr "summoner_icon_title_1125" = "2016 MSI: LAS" tr "summoner_icon_title_1126" = "2016 MSI: LMS" tr "summoner_icon_title_1127" = "2016 MSI: OCE" tr "summoner_icon_title_1128" = "2016 MSI: SEA" tr "summoner_icon_title_1129" = "2016 MSI: TR" tr "summoner_icon_title_1130" = "2016 季中邀請賽" tr "summoner_icon_title_1132" = "零式覺醒" tr "summoner_icon_title_1133" = "原型尊者" tr "summoner_icon_title_1134" = "機甲特急" tr "summoner_icon_title_1135" = "重裝武力" tr "summoner_icon_title_1136" = "2016 季中邀請賽:北美代表隊" tr "summoner_icon_title_1137" = "2016 季中邀請賽:巴西代表隊" tr "summoner_icon_title_1138" = "2016 季中邀請賽:獨立國協代表隊" tr "summoner_icon_title_1139" = "2016 季中邀請賽:中國代表隊" tr "summoner_icon_title_1140" = "2016 季中邀請賽:歐洲代表隊" tr "summoner_icon_title_1141" = "2016 季中邀請賽:日本代表隊" tr "summoner_icon_title_1142" = "2016 季中邀請賽:韓國代表隊" tr "summoner_icon_title_1143" = "2016 季中邀請賽:北拉丁美洲代表隊" tr "summoner_icon_title_1144" = "2016 季中邀請賽:南拉丁美洲代表隊" tr "summoner_icon_title_1145" = "2016 季中邀請賽:LMS 代表隊" tr "summoner_icon_title_1146" = "2016 季中邀請賽:大洋洲代表隊" tr "summoner_icon_title_1147" = "2016 季中邀請賽:東南亞代表隊" tr "summoner_icon_title_1148" = "2016 季中邀請賽:土耳其代表隊" tr "summoner_icon_title_1149" = "審判之劍" tr "summoner_icon_title_1150" = "鐵衛審判" tr "summoner_icon_title_1151" = "詛咒怨靈" tr "summoner_icon_title_1152" = "暗黑災厄" tr "summoner_icon_title_1153" = "星際特攻:飛斯 頭像" tr "summoner_icon_title_1154" = "星際特攻:海之霸主 頭像" tr "summoner_icon_title_1155" = "星際特攻:神羊 頭像" tr "summoner_icon_title_1156" = "星際特攻:魔狼 頭像" tr "summoner_icon_title_1157" = "星際特攻:希瓦娜 頭像" tr "summoner_icon_title_1158" = "星際特攻:真龍轉生 頭像" tr "summoner_icon_title_1159" = "虎面筋肉人 頭像" tr "summoner_icon_title_1160" = "雄獅筋肉人 頭像" tr "summoner_icon_title_1161" = "魔鬼筋肉人 頭像" tr "summoner_icon_title_1162" = "雷霆筋肉人 頭像" tr "summoner_icon_title_1163" = "2016 NA LCS Apex Gaming" tr "summoner_icon_title_1164" = "2016 EU LCS FC Schalke 04" tr "summoner_icon_title_1167" = "2016 LCK Ever" tr "summoner_icon_title_1168" = "2016 LCK MVP" tr "summoner_icon_title_1169" = "2016 LMS J Team" tr "summoner_icon_title_1170" = "2016 VCSA Boba Marines" tr "summoner_icon_title_1171" = "2016 VCSA Saigon Jokers" tr "summoner_icon_title_1172" = "2016 VCSA GIGABYTE SuperHype" tr "summoner_icon_title_1173" = "2016 VCSA An Phat Ultimate" tr "summoner_icon_title_1174" = "2016 VCSA HaiAnh T Team" tr "summoner_icon_title_1175" = "2016 VCSA Tora 269" tr "summoner_icon_title_1176" = "2016 VCSA ZOTAC United" tr "summoner_icon_title_1177" = "2016 VCSA Cantho Cherry" tr "summoner_icon_title_1178" = "2016 VCSA Hanoi Fate" tr "summoner_icon_title_1179" = "2016 VCSA Hanoi Skyred" tr "summoner_icon_title_1180" = "2016 LAN Just Toys Havoks Gaming" tr "summoner_icon_title_1181" = "2016 LAN Zaga Talent Gaming" tr "summoner_icon_title_1182" = "2016 LAN BrawL eSports" tr "summoner_icon_title_1183" = "2016 LAS Kaos Latin Gamers Movistar" tr "summoner_icon_title_1184" = "2016 CBLOL Operation Kino" tr "summoner_icon_title_1185" = "2016 CBLOL BIGGODS" tr "summoner_icon_title_1186" = "2016 TCL Besiktas.OHM" tr "summoner_icon_title_1187" = "2016 LCL Albus NoX Luna" tr "summoner_icon_title_1188" = "2016 LCL Team Just.MSI" tr "summoner_icon_title_1189" = "2016 LCL TORNADO ROX" tr "summoner_icon_title_1190" = "2016 LCL Gambit CIS" tr "summoner_icon_title_1191" = "2016 OPL Abyss Esports" tr "summoner_icon_title_1192" = "2016 OPL Tainted Minds" tr "summoner_icon_title_1193" = "2016 LJL DetonatioN FocusMe" tr "summoner_icon_title_1194" = "2016 LJL Rampage" tr "summoner_icon_title_1195" = "2016 LJL 7th Heaven" tr "summoner_icon_title_1196" = "2016 LJL BlackEye" tr "summoner_icon_title_1197" = "2016 LJL Unsold Stuff Gaming" tr "summoner_icon_title_1198" = "2016 LJL Scarz" tr "summoner_icon_title_1199" = "2016 LPL Royal Never Give Up" tr "summoner_icon_title_12" = "疊滿的靈魂竊取者 頭像" tr "summoner_icon_title_1200" = "2016 LPL Oh My God" tr "summoner_icon_title_1201" = "2016 LPL NewBee" tr "summoner_icon_title_1202" = "2016 LPL I MAY" tr "summoner_icon_title_1203" = "2016 LPL Invictus Gaming" tr "summoner_icon_title_1204" = "2016 LPL EDward Gaming" tr "summoner_icon_title_1205" = "2016 LPL Vici Gaming" tr "summoner_icon_title_1206" = "2016 LPL Snake Esports" tr "summoner_icon_title_1207" = "2016 LPL Game Talents" tr "summoner_icon_title_1208" = "2016 LPL Team WE" tr "summoner_icon_title_1209" = "2016 LPL LGD Gaming" tr "summoner_icon_title_1210" = "2016 LPL Saint Gaming" tr "summoner_icon_title_1211" = "失落渾沌 頭像" tr "summoner_icon_title_1212" = "幽冥煞星 法洛士 頭像" tr "summoner_icon_title_1213" = "幽冥煞星 瑟雷西 頭像" tr "summoner_icon_title_1214" = "2016 NA LCS Phoenix1" tr "summoner_icon_title_1215" = "2016 NA LCS Team Envy" tr "summoner_icon_title_1216" = "2016 LMS Team Mist" tr "summoner_icon_title_1217" = "2016 TCL Team Turquality" tr "summoner_icon_title_1218" = "2016 TCL Oyunfor.CREW" tr "summoner_icon_title_1219" = "大手撞小手 頭像" tr "summoner_icon_title_1225" = "菁英計畫:啟動偵查 頭像" tr "summoner_icon_title_1226" = "菁英計畫:冰霜射擊" tr "summoner_icon_title_1227" = "菁英計畫:艾希 頭像" tr "summoner_icon_title_1228" = "菁英計畫:艾克 頭像" tr "summoner_icon_title_1229" = "菁英計畫:共振驅動" tr "summoner_icon_title_1230" = "菁英計畫:死亡蓮花" tr "summoner_icon_title_1231" = "菁英計畫:卡特蓮娜 頭像" tr "summoner_icon_title_1232" = "菁英計畫:瓦解" tr "summoner_icon_title_1233" = "菁英計畫:第一波衝擊 艾希" tr "summoner_icon_title_1234" = "菁英計畫:第一波衝擊 艾克" tr "summoner_icon_title_1235" = "菁英計畫:第一波衝擊 卡特蓮娜" tr "summoner_icon_title_1236" = "2016 世界大賽: Cloud9 - 第三階段" tr "summoner_icon_title_1237" = "2016 世界大賽:Team Envy - 第三階段" tr "summoner_icon_title_1238" = "2016 世界大賽: Immortals - 第三階段" tr "summoner_icon_title_1239" = "2016 世界大賽: Counter Logic Gaming - 第三階段" tr "summoner_icon_title_1240" = "2016 世界大賽:Team Liquid - 第三階段" tr "summoner_icon_title_1241" = "2016 世界大賽: TSM - 第三階段" tr "summoner_icon_title_1242" = "2016 世界大賽: G2 Esports - 第三階段" tr "summoner_icon_title_1243" = "2016 世界大賽: Splyce - 第三階段" tr "summoner_icon_title_1244" = "2016 世界大賽: Giants - 第三階段" tr "summoner_icon_title_1245" = "2016 世界大賽: H2K - 第三階段" tr "summoner_icon_title_1246" = "2016 世界大賽: Fnatic - 第三階段" tr "summoner_icon_title_1247" = "2016 世界大賽: Unicorns of Love - 第三階段" tr "summoner_icon_title_1248" = "2016 世界大賽: EDward Gaming - 第三階段" tr "summoner_icon_title_1249" = "2016 世界大賽: Royal Never Give Up - 第三階段" tr "summoner_icon_title_1250" = "2016 世界大賽: Team WE- 終極版" tr "summoner_icon_title_1251" = "2016 世界大賽: I MAY - 第三階段" tr "summoner_icon_title_1252" = "2016 世界大賽: Snake Esports- 終極版" tr "summoner_icon_title_1253" = "2016 世界大賽: Vici Gaming- 終極版" tr "summoner_icon_title_1258" = "2016 世界大賽: ROX Tigers - 第三階段" tr "summoner_icon_title_1259" = "2016 世界大賽: SK Telecom T1 - 第三階段" tr "summoner_icon_title_1260" = "2016 世界大賽: Samsung Galaxy - 第三階段" tr "summoner_icon_title_1261" = "2016 世界大賽: KT Rolster - 第三階段" tr "summoner_icon_title_1262" = "2016 世界大賽: Afreeca Freecs - 第三階段" tr "summoner_icon_title_1264" = "2016 世界大賽: Jin Air Green Wings - 第三階段" tr "summoner_icon_title_1265" = "2016 世界大賽: Albus NoX Luna - 第三階段" tr "summoner_icon_title_1269" = "2016 世界大賽: JT - 第三階段" tr "summoner_icon_title_1270" = "2016 世界大賽: Flash Wolves - 第三階段" tr "summoner_icon_title_1271" = "2016 世界大賽: ahq esports - 第三階段" tr "summoner_icon_title_1272" = "2016 世界大賽: Hong Kong E-sports - 第三階段" tr "summoner_icon_title_1278" = "2016 世界大賽: Saigon Jokers - 第三階段" tr "summoner_icon_title_1281" = "2016 世界大賽: Dark Passage - 第三階段" tr "summoner_icon_title_1286" = "2016 世界大賽: Kaos Latin Gamers - 第三階段" tr "summoner_icon_title_1287" = "2016 世界大賽: INTZ e-Sports Club - 第三階段" tr "summoner_icon_title_1288" = "2016 世界大賽: Rampage - 第三階段" tr "summoner_icon_title_1291" = "2016 世界大賽: Lyon Gaming - 第三階段" tr "summoner_icon_title_1292" = "2016 世界大賽: Just toys Havoks - 終極版" tr "summoner_icon_title_1294" = "2016 世界大賽: Chiefs eSports Club - 第三階段" tr "summoner_icon_title_1295" = "彩虹戰機 庫奇 頭像" tr "summoner_icon_title_1296" = "電玩女神 阿璃 頭像" tr "summoner_icon_title_1297" = "電玩高手 伊澤瑞爾 頭像" tr "summoner_icon_title_1298" = "無敵星星" tr "summoner_icon_title_1299" = "愛心硬幣" tr "summoner_icon_title_13" = "紅方遠程小兵 頭像" tr "summoner_icon_title_1300" = "2016 世界大賽:M17 - 終極版" tr "summoner_icon_title_1301" = "十周年慶普羅 頭像" tr "summoner_icon_title_1302" = "2016 世界大賽: Cloud9" tr "summoner_icon_title_1303" = "2016 世界大賽: Cloud9 - 第二階段" tr "summoner_icon_title_1304" = "2016 世界大賽: Team Envy" tr "summoner_icon_title_1305" = "2016 世界大賽: Team Envy - 第二階段" tr "summoner_icon_title_1306" = "2016 世界大賽: Counter Logic Gaming" tr "summoner_icon_title_1307" = "2016 世界大賽: Counter Logic Gaming - 第二階段" tr "summoner_icon_title_1308" = "2016 世界大賽: Team Liquid" tr "summoner_icon_title_1309" = "2016 世界大賽: Team Liquid - 第二階段" tr "summoner_icon_title_1310" = "2016 世界大賽: TSM" tr "summoner_icon_title_1311" = "2016 世界大賽: TSM - 第二階段" tr "summoner_icon_title_1312" = "2016 世界大賽: G2 Esports" tr "summoner_icon_title_1313" = "2016 世界大賽: G2 Esports - 第二階段" tr "summoner_icon_title_1314" = "2016 世界大賽: Splyce" tr "summoner_icon_title_1315" = "2016 世界大賽: Splyce - 第二階段" tr "summoner_icon_title_1316" = "2016 世界大賽: Giants" tr "summoner_icon_title_1317" = "2016 世界大賽: Giants - 第二階段" tr "summoner_icon_title_1318" = "2016 世界大賽: H2K" tr "summoner_icon_title_1319" = "2016 世界大賽: H2K - 第二階段" tr "summoner_icon_title_1320" = "2016 世界大賽: Fnatic" tr "summoner_icon_title_1321" = "2016 世界大賽: Fnatic - 第二階段" tr "summoner_icon_title_1322" = "2016 世界大賽: Unicorns of Love" tr "summoner_icon_title_1323" = "2016 世界大賽: Unicorns of Love - 第二階段" tr "summoner_icon_title_1324" = "2016 世界大賽: EDward Gaming" tr "summoner_icon_title_1325" = "2016 世界大賽: EDward Gaming - 第二階段" tr "summoner_icon_title_1326" = "2016 世界大賽: Royal Never Give Up" tr "summoner_icon_title_1327" = "2016 世界大賽: Royal Never Give Up - 第二階段" tr "summoner_icon_title_1328" = "2016 世界大賽: Team WE" tr "summoner_icon_title_1329" = "2016 世界大賽: Team WE - 第二階段" tr "summoner_icon_title_1330" = "2016 世界大賽: I MAY" tr "summoner_icon_title_1331" = "2016 世界大賽: I MAY - 第二階段" tr "summoner_icon_title_1332" = "2016 世界大賽: Snake Esports" tr "summoner_icon_title_1333" = "2016 世界大賽: Snake Esports - 第二階段" tr "summoner_icon_title_1334" = "2016 世界大賽: Vici Gaming" tr "summoner_icon_title_1335" = "2016 世界大賽: Vici Gaming - 第二階段" tr "summoner_icon_title_1336" = "2016 世界大賽: ROX Tigers" tr "summoner_icon_title_1337" = "2016 世界大賽: ROX Tigers - 第二階段" tr "summoner_icon_title_1338" = "2016 世界大賽: SK Telecom T1" tr "summoner_icon_title_1339" = "2016 世界大賽: SK Telecom T1 - 第二階段" tr "summoner_icon_title_1340" = "2016 世界大賽: Samsung Galaxy" tr "summoner_icon_title_1341" = "2016 世界大賽: Samsung Galaxy - 第二階段" tr "summoner_icon_title_1342" = "2016 世界大賽: KT Rolster" tr "summoner_icon_title_1343" = "2016 世界大賽: KT Rolster - 第二階段" tr "summoner_icon_title_1344" = "2016 世界大賽: Afreeca Freecs" tr "summoner_icon_title_1345" = "2016 世界大賽: Afreeca Freecs - 第二階段" tr "summoner_icon_title_1346" = "2016 世界大賽: Jin Air Green Wings" tr "summoner_icon_title_1347" = "2016 世界大賽: Jin Air Green Wings - 第二階段" tr "summoner_icon_title_1348" = "2016 世界大賽: Albus NoX Luna" tr "summoner_icon_title_1349" = "2016 世界大賽: Albus NoX Luna - 第二階段" tr "summoner_icon_title_1350" = "2016 世界大賽: Flash Wolves" tr "summoner_icon_title_1351" = "2016 世界大賽: Flash Wolves - 第二階段" tr "summoner_icon_title_1352" = "2016 世界大賽: J Team" tr "summoner_icon_title_1353" = "2016 世界大賽: J Team - 第二階段" tr "summoner_icon_title_1354" = "2016 世界大賽: ahq e-Sports Club" tr "summoner_icon_title_1355" = "2016 世界大賽: ahq e-Sports Club - 第二階段" tr "summoner_icon_title_1356" = "2016 世界大賽: Hong Kong Esports" tr "summoner_icon_title_1357" = "2016 世界大賽: Hong Kong Esports - 第二階段" tr "summoner_icon_title_1358" = "2016 世界大賽: M17" tr "summoner_icon_title_1359" = "2016 世界大賽: M17 - 第二階段" tr "summoner_icon_title_1360" = "2016 世界大賽: Saigon Jokers" tr "summoner_icon_title_1361" = "2016 世界大賽: Saigon Jokers - 第二階段" tr "summoner_icon_title_1362" = "2016 世界大賽: Dark Passage" tr "summoner_icon_title_1363" = "2016 世界大賽: Dark Passage - 第二階段" tr "summoner_icon_title_1364" = "2016 世界大賽: Kaos Latin Gamers" tr "summoner_icon_title_1365" = "2016 世界大賽: Kaos Latin Gamers - 第二階段" tr "summoner_icon_title_1366" = "2016 世界大賽: INTZ e-sports" tr "summoner_icon_title_1367" = "2016 世界大賽: INTZ e-sports - 第二階段" tr "summoner_icon_title_1368" = "2016 世界大賽: Rampage" tr "summoner_icon_title_1369" = "2016 世界大賽: Rampage - 第二階段" tr "summoner_icon_title_1370" = "2016 世界大賽: Lyon Gaming" tr "summoner_icon_title_1371" = "2016 世界大賽: Lyon Gaming - 第二階段" tr "summoner_icon_title_1372" = "2016 世界大賽: Chiefs eSports Club" tr "summoner_icon_title_1373" = "2016 世界大賽: Chiefs eSports Club - 第二階段" tr "summoner_icon_title_1374" = "2016 世界大賽" tr "summoner_icon_title_1375" = "2016 世界大賽 - 第二階段" tr "summoner_icon_title_1376" = "占卜普羅" tr "summoner_icon_title_1377" = "明燈普羅" tr "summoner_icon_title_1378" = "機甲 vs. 小兵 頭像" tr "summoner_icon_title_1379" = "2016 世界大賽: Immortals" tr "summoner_icon_title_1380" = "2016 世界大賽: Immortals - 第二階段" tr "summoner_icon_title_1381" = "星光印記 頭像" tr "summoner_icon_title_1382" = "星光少女組 頭像" tr "summoner_icon_title_1383" = "黎明之杖 頭像" tr "summoner_icon_title_1384" = "光之戰槌 頭像" tr "summoner_icon_title_1385" = "光之小皮 頭像" tr "summoner_icon_title_1386" = "和風守護者 頭像" tr "summoner_icon_title_1387" = "小白 頭像" tr "summoner_icon_title_1388" = "小黑 頭像" tr "summoner_icon_title_1389" = "著魔小兵 頭像" tr "summoner_icon_title_1390" = "邪惡南瓜 頭像" tr "summoner_icon_title_1391" = "萬聖小惡摩 頭像" tr "summoner_icon_title_1392" = "靈藥魔鍋 頭像" tr "summoner_icon_title_1393" = "真眼法帽 頭像" tr "summoner_icon_title_1394" = "新召喚師介面測試獎勵" tr "summoner_icon_title_1395" = "2016 賽季 - 單排銅牌" tr "summoner_icon_title_1396" = "2016 賽季 - 3v3 銅牌" tr "summoner_icon_title_1397" = "2016 赛季 - 5v5 铜牌" tr "summoner_icon_title_1398" = "2016 賽季 - 單排銀牌" tr "summoner_icon_title_1399" = "2016 賽季 - 3v3 銀牌" tr "summoner_icon_title_14" = "紅方攻城小兵 頭像" tr "summoner_icon_title_1400" = "2016 賽季 - 5v5 銀牌" tr "summoner_icon_title_1401" = "2016 賽季 - 單排 金牌" tr "summoner_icon_title_1402" = "2016 賽季 - 3v3 金牌" tr "summoner_icon_title_1403" = "2016 賽季 - 5v5 金牌" tr "summoner_icon_title_1404" = "2016 賽季 - 單排 白金" tr "summoner_icon_title_1405" = "2016 賽季 - 3v3 白金" tr "summoner_icon_title_1406" = "2016 賽季 - 5v5 白金" tr "summoner_icon_title_1407" = "2016 賽季 - 單排 鑽石" tr "summoner_icon_title_1408" = "2016 賽季 - 3v3 鑽石" tr "summoner_icon_title_1409" = "2016 賽季 - 5v5 鑽石" tr "summoner_icon_title_1410" = "2016 賽季 - 單排 大師" tr "summoner_icon_title_1411" = "2016 賽季 - 3v3 大師" tr "summoner_icon_title_1412" = "2016 賽季 - 5v5 大師" tr "summoner_icon_title_1413" = "2016 賽季 - 單排 菁英 3" tr "summoner_icon_title_1414" = "2016 賽季 - 3v3 菁英 3" tr "summoner_icon_title_1415" = "2016 賽季 - 5v5 菁英 3" tr "summoner_icon_title_1416" = "2016 賽季 - 單排 菁英 2" tr "summoner_icon_title_1417" = "2016 賽季 - 3v3 菁英 2" tr "summoner_icon_title_1418" = "2016 賽季 - 5v5 菁英 2" tr "summoner_icon_title_1419" = "2016 賽季 - 單排 菁英 1" tr "summoner_icon_title_1420" = "2016 賽季 - 3v3 菁英 1" tr "summoner_icon_title_1421" = "2016 賽季 - 5v5 菁英 1" tr "summoner_icon_title_1422" = "2016 全明星賽" tr "summoner_icon_title_1423" = "2016 全明星賽 烈焰" tr "summoner_icon_title_1424" = "2016 全明星賽 寒冰" tr "summoner_icon_title_1425" = "輝芒 頭像" tr "summoner_icon_title_1426" = "蒼炎 頭像" tr "summoner_icon_title_1427" = "洪流 頭像" tr "summoner_icon_title_1428" = "裂空 頭像" tr "summoner_icon_title_1429" = "自然 頭像" tr "summoner_icon_title_1430" = "熔岩 頭像" tr "summoner_icon_title_1431" = "暴風 頭像" tr "summoner_icon_title_1432" = "奧術 頭像" tr "summoner_icon_title_1433" = "寒冰 頭像" tr "summoner_icon_title_1434" = "幽冥 頭像" tr "summoner_icon_title_1435" = "元素幻化使 頭像" tr "summoner_icon_title_1436" = "散彈雪槍 頭像" tr "summoner_icon_title_1437" = "紅鼻子普羅 頭像" tr "summoner_icon_title_1438" = "冰晶雪花 頭像" tr "summoner_icon_title_1439" = "歡樂企鵝 頭像" tr "summoner_icon_title_1440" = "霜降河蟹 頭像" tr "summoner_icon_title_1441" = "普羅王 頭像" tr "summoner_icon_title_1442" = "薑餅人 頭像" tr "summoner_icon_title_1443" = "劣質禮品 阿姆姆 頭像" tr "summoner_icon_title_1444" = "聖誕鈴鐺 頭像" tr "summoner_icon_title_1445" = "吃貨普羅 頭像" tr "summoner_icon_title_1446" = "星光少女羅 頭像" tr "summoner_icon_title_1447" = "幽冥煞羅 頭像" tr "summoner_icon_title_1448" = "皮爾托福 頭像" tr "summoner_icon_title_1449" = "佐恩 頭像" tr "summoner_icon_title_1450" = "雞祥如意 頭像" tr "summoner_icon_title_1451" = "蓋世絕倫 頭像" tr "summoner_icon_title_1452" = "鳳雛砂皇 頭像" tr "summoner_icon_title_1453" = "青面年獸 頭像" tr "summoner_icon_title_1454" = "好運紅包 頭像" tr "summoner_icon_title_1455" = "愛情獵人 葵恩 頭像" tr "summoner_icon_title_1456" = "愛情獵人 路西恩 頭像" tr "summoner_icon_title_1457" = "心心相印 頭像" tr "summoner_icon_title_1458" = "戀愛情鴿 頭像" tr "summoner_icon_title_1459" = "2017 NA LCS Cloud9" tr "summoner_icon_title_1460" = "2017 NA LCS Counter Logic Gaming" tr "summoner_icon_title_1461" = "2017 NA LCS Dignitas" tr "summoner_icon_title_1462" = "2017 NA LCS Echo Fox" tr "summoner_icon_title_1463" = "2017 NA LCS Immortals" tr "summoner_icon_title_1464" = "2017 NA LCS Liquid" tr "summoner_icon_title_1465" = "2017 NA LCS Phoenix1" tr "summoner_icon_title_1466" = "2017 NA LCS Team Envy" tr "summoner_icon_title_1467" = "2017 NA LCS TSM" tr "summoner_icon_title_1468" = "2017 NA LCS FlyQuest" tr "summoner_icon_title_1469" = "2017 EU LCS Fnatic" tr "summoner_icon_title_1470" = "2017 EU LCS G2 Esports" tr "summoner_icon_title_1471" = "2017 EU LCS Giants" tr "summoner_icon_title_1472" = "2017 EU LCS H2K" tr "summoner_icon_title_1473" = "2017 EU LCS Origen" tr "summoner_icon_title_1474" = "2017 EU LCS ROCCAT" tr "summoner_icon_title_1475" = "2017 EU LCS Splyce" tr "summoner_icon_title_1476" = "2017 EU LCS Team Vitality" tr "summoner_icon_title_1477" = "2017 EU LCS Unicorns of Love" tr "summoner_icon_title_1478" = "2017 EU LCS Misfits" tr "summoner_icon_title_1479" = "2017 LCK SK Telecom T1" tr "summoner_icon_title_1480" = "2017 LCK ROX Tigers" tr "summoner_icon_title_1481" = "2017 LCK Samsung GALAXY" tr "summoner_icon_title_1482" = "2017 LCK kt Rolster" tr "summoner_icon_title_1483" = "2017 LCK Afreeca Freecs" tr "summoner_icon_title_1484" = "2017 LCK Jin Air Greenwings" tr "summoner_icon_title_1485" = "2017 LCK Longzhu Gaming" tr "summoner_icon_title_1486" = "2017 LCK Kongdoo Monster" tr "summoner_icon_title_1487" = "2017 LCK bbq OLIVERS" tr "summoner_icon_title_1488" = "2017 LCK MVP" tr "summoner_icon_title_1489" = "2017 LPL Royal Never Give Up" tr "summoner_icon_title_1490" = "2017 LPL EDG" tr "summoner_icon_title_1491" = "2017 LPL WE" tr "summoner_icon_title_1492" = "2017 LPL NewBee " tr "summoner_icon_title_1493" = "2017 LPL VG" tr "summoner_icon_title_1494" = "2017 LPL SS" tr "summoner_icon_title_1495" = "2017 LPL GT" tr "summoner_icon_title_1496" = "2017 LPL QG" tr "summoner_icon_title_1497" = "2017 LPL OMG" tr "summoner_icon_title_1498" = "2017 LPL IG" tr "summoner_icon_title_1499" = "2017 LPL LGD" tr "summoner_icon_title_15" = "紅方近戰小兵 頭像" tr "summoner_icon_title_1500" = "2017 LPL IM" tr "summoner_icon_title_1501" = "2017 LJL DetonatioN FocusMe" tr "summoner_icon_title_1502" = "2017 LJL Rampage" tr "summoner_icon_title_1503" = "2017 LJL 7th heaven" tr "summoner_icon_title_1504" = "2017 LJL SCARZ" tr "summoner_icon_title_1505" = "2017 LJL Unsold Stuff Gaming" tr "summoner_icon_title_1506" = "2017 LJL Rascal Jester" tr "summoner_icon_title_1507" = "2017 CBLOL Pain Gaming " tr "summoner_icon_title_1508" = "2017 CBLOL INTZ" tr "summoner_icon_title_1509" = "2017 CBLOL Keyd Stars" tr "summoner_icon_title_1510" = "2017 CBLOL Operation Kino" tr "summoner_icon_title_1511" = "2017 CBLOL CNB" tr "summoner_icon_title_1512" = "2017 CBLOL Red Canids" tr "summoner_icon_title_1513" = "2017 CBLOL KaBuM e-Sports" tr "summoner_icon_title_1514" = "2017 CBLOL Brave E-sports" tr "summoner_icon_title_1515" = "2017 LLN Dash9 Gaming " tr "summoner_icon_title_1516" = "2017 LLN Gaming Gaming" tr "summoner_icon_title_1517" = "2017 LLN Predators Esports" tr "summoner_icon_title_1518" = "2017 LAN Infamous Gaming" tr "summoner_icon_title_1519" = "2017 LLN Infinity eSports" tr "summoner_icon_title_1520" = "2017 LLN Just Toys Havoks" tr "summoner_icon_title_1521" = "2017 LLN Lyon Gaming" tr "summoner_icon_title_1522" = "2017 LLN Zaga Talent Gaming" tr "summoner_icon_title_1523" = "2017 CLS Kao" tr "summoner_icon_title_1524" = "2017 CLS Isurus Gaming 頭像" tr "summoner_icon_title_1525" = "2017 CLS Furious Gaming 頭像" tr "summoner_icon_title_1526" = "2017 CLS Rebirth Esports 頭像" tr "summoner_icon_title_1527" = "2017 CLS Hafnet E-Sports 頭像" tr "summoner_icon_title_1528" = "2017 CLS Last Kings 頭像" tr "summoner_icon_title_1529" = "2017 TCL Dark Passage.BKM Express 頭像" tr "summoner_icon_title_1530" = "2017 TCL HWA GAMING 頭像" tr "summoner_icon_title_1531" = "2017 TCL Oyunfor.CREW 頭像" tr "summoner_icon_title_1532" = "2017 TCL SuperMassive eSports 頭像" tr "summoner_icon_title_1533" = "2017 TCL Team AURORA 頭像" tr "summoner_icon_title_1534" = "2017 TCL 1907 Fenerbahçe Esports 頭像" tr "summoner_icon_title_1535" = "2017 TCL Galatasaray Esports 頭像" tr "summoner_icon_title_1536" = "2017 TCL Galakticos 頭像" tr "summoner_icon_title_1537" = "2017 TCL Dark Passage.BKM Express 第二階段 頭像" tr "summoner_icon_title_1538" = "2017 TCL HWA GAMING 第二階段 頭像" tr "summoner_icon_title_1539" = "2017 TCL Oyunfor.CREW 第二階段 頭像" tr "summoner_icon_title_1540" = "2017 TCL SuperMassive eSports 第二階段 頭像" tr "summoner_icon_title_1541" = "2017 TCL Team AURORA 第二階段 頭像" tr "summoner_icon_title_1542" = "2017 TCL 1907 Fenerbahçe Esports 第二階段 頭像" tr "summoner_icon_title_1543" = "2017 TCL Galatasaray Esports 第二階段 頭像" tr "summoner_icon_title_1544" = "2017 TCL Galakticos 第二階段 頭像" tr "summoner_icon_title_1545" = "2017 OPL Avant 頭像" tr "summoner_icon_title_1546" = "2017 OPL Abyss 頭像" tr "summoner_icon_title_1547" = "2017 OPL Chiefs 頭像" tr "summoner_icon_title_1548" = "2017 OPL Dire Wolves 頭像" tr "summoner_icon_title_1549" = "2017 OPL Exile 5 頭像" tr "summoner_icon_title_1550" = "2017 OPL Legacy 頭像" tr "summoner_icon_title_1551" = "2017 OPL Sin Gaming 頭像" tr "summoner_icon_title_1552" = "2017 OPL Tainted Minds 頭像" tr "summoner_icon_title_1553" = "2017 OPL M19 頭像" tr "summoner_icon_title_1554" = "2017 LCL Vega Squadron 頭像" tr "summoner_icon_title_1555" = "2017 LCL Natus Vincere 頭像" tr "summoner_icon_title_1556" = "2017 LCL ROX 頭像" tr "summoner_icon_title_1557" = "2017 LCL Vaevictis eSports 頭像" tr "summoner_icon_title_1558" = "2017 LCL Team Just Alpha 頭像" tr "summoner_icon_title_1559" = "2017 LCL Gambit CIS 頭像" tr "summoner_icon_title_1560" = "2017 LCL Virtus.pro 頭像" tr "summoner_icon_title_1561" = "2017 LMS Flash Wolves 頭像" tr "summoner_icon_title_1562" = "2017 LMS ahq eSports club 頭像" tr "summoner_icon_title_1563" = "2017 LMS HongKong eSports 頭像" tr "summoner_icon_title_1564" = "2017 LMS J Team 頭像" tr "summoner_icon_title_1565" = "2017 LMS eXtreme Gamer eSport Club 頭像" tr "summoner_icon_title_1566" = "2017 LMS Wayi Spider 頭像" tr "summoner_icon_title_1567" = "2017 LMS Machi e-Sports 頭像" tr "summoner_icon_title_1568" = "2017 LMS Fireball Limited 頭像" tr "summoner_icon_title_1569" = "2017 VCSA ROG Friends 頭像" tr "summoner_icon_title_1570" = "2017 VCSA GIGABYTE Marines 頭像" tr "summoner_icon_title_1571" = "2017 VCSA Next Gen 頭像" tr "summoner_icon_title_1572" = "2017 VCSA Young Generation 頭像" tr "summoner_icon_title_1573" = "2017 VCSA eHub United 頭像" tr "summoner_icon_title_1574" = "2017 VCSA Cantho Cherry 頭像" tr "summoner_icon_title_1575" = "2017 LPL Royal Never Give Up 頭像" tr "summoner_icon_title_1576" = "2017 LPL EDG 頭像" tr "summoner_icon_title_1577" = "2017 LPL WE 頭像" tr "summoner_icon_title_1578" = "2017 LPL VG 頭像" tr "summoner_icon_title_1579" = "2017 LPL SS 頭像" tr "summoner_icon_title_1580" = "2017 LPL GT 頭像" tr "summoner_icon_title_1581" = "2017 LPL QG 頭像" tr "summoner_icon_title_1582" = "2017 LPL IG 頭像" tr "summoner_icon_title_1583" = "2017 LPL LGD 頭像" tr "summoner_icon_title_1584" = "2017 LPL IM 頭像" tr "summoner_icon_title_1585" = "2017 CBLOL Red Canids 頭像" tr "summoner_icon_title_1586" = "2017 VCSA UTM Esports 頭像" tr "summoner_icon_title_1587" = "白星錦鯉 娜米 頭像" tr "summoner_icon_title_1588" = "血月低語 燼 頭像" tr "summoner_icon_title_1589" = "血月天牙 黛安娜 頭像" tr "summoner_icon_title_1590" = "血月天機 逆命 頭像" tr "summoner_icon_title_1591" = "血月破刃 塔隆 頭像" tr "summoner_icon_title_1592" = "血月升起 頭像" tr "summoner_icon_title_1593" = "狂歡節女王 頭像" tr "summoner_icon_title_1594" = "蒂瑪西亞 頭像" tr "summoner_icon_title_1595" = "弒龍鬥士 趙信 頭像" tr "summoner_icon_title_1596" = "荊棘龍后 頭像" tr "summoner_icon_title_1597" = "炎龍 頭像" tr "summoner_icon_title_1598" = "2017 季中邀請賽: CBLOL 頭像" tr "summoner_icon_title_1599" = "2017 季中邀請賽: LPL 頭像" tr "summoner_icon_title_16" = "紅方遠程小兵 頭像" tr "summoner_icon_title_1600" = "2017 季中邀請賽: LCL 頭像" tr "summoner_icon_title_1601" = "2017 季中邀請賽: EU LCS 頭像" tr "summoner_icon_title_1602" = "2017 季中邀請賽: LJL 頭像" tr "summoner_icon_title_1603" = "2017 季中邀請賽: LCK 頭像" tr "summoner_icon_title_1604" = "2017 季中邀請賽: LLN 頭像" tr "summoner_icon_title_1605" = "2017 季中邀請賽: CLS 頭像" tr "summoner_icon_title_1606" = "2017 季中邀請賽: NA LCS 頭像" tr "summoner_icon_title_1607" = "2017 季中邀請賽: OPL 頭像" tr "summoner_icon_title_1608" = "2017 季中邀請賽: GPL 頭像" tr "summoner_icon_title_1609" = "2017 季中邀請賽: LMS 頭像" tr "summoner_icon_title_1610" = "2017 季中邀請賽: TCL 頭像" tr "summoner_icon_title_1611" = "2017 季中邀請賽: CBLOL 第二階段 頭像" tr "summoner_icon_title_1612" = "2017 季中邀請賽: LPL 第二階段 頭像" tr "summoner_icon_title_1613" = "2017 季中邀請賽: LCL 第二階段 頭像" tr "summoner_icon_title_1614" = "2017 季中邀請賽: EU LCS 第二階段 頭像" tr "summoner_icon_title_1615" = "2017 季中邀請賽: LJL 第二階段 頭像" tr "summoner_icon_title_1616" = "2017 季中邀請賽: LCK 第二階段 頭像" tr "summoner_icon_title_1617" = "2017 季中邀請賽: LLN 第二階段 頭像" tr "summoner_icon_title_1618" = "2017 季中邀請賽: CLS 第二階段 頭像" tr "summoner_icon_title_1619" = "2017 季中邀請賽: NA LCS 第二階段 頭像" tr "summoner_icon_title_1620" = "2017 季中邀請賽: OPL Tier 第二階段 頭像" tr "summoner_icon_title_1621" = "2017 季中邀請賽: GPL Tier 第二階段 頭像" tr "summoner_icon_title_1622" = "2017 季中邀請賽: LMS Tier 第二階段 頭像" tr "summoner_icon_title_1623" = "2017 季中邀請賽: TCL Tier 第二階段 頭像" tr "summoner_icon_title_1624" = "2017 季中邀請賽 頭像" tr "summoner_icon_title_1625" = "櫻花 頭像" tr "summoner_icon_title_1626" = "落櫻繽紛 普羅 頭像" tr "summoner_icon_title_1627" = "2017 愚人節 頭像" tr "summoner_icon_title_1628" = "神之霸拳 頭像" tr "summoner_icon_title_1629" = "流傳永視 頭像" tr "summoner_icon_title_1630" = "異星探險家 提摩 頭像" tr "summoner_icon_title_1631" = "巴德衛星 頭像" tr "summoner_icon_title_1632" = "征服霸者 卡瑪 頭像" tr "summoner_icon_title_1633" = "羽你相偎 頭像" tr "summoner_icon_title_1634" = "比翼雙飛 頭像" tr "summoner_icon_title_1635" = "銀河劍尊 頭像" tr "summoner_icon_title_1636" = "銀河至尊 頭像" tr "summoner_icon_title_1637" = "創世宇宙 頭像" tr "summoner_icon_title_1638" = "暮夜與黎明 頭像" tr "summoner_icon_title_1639" = "能量衰竭 頭像" tr "summoner_icon_title_1640" = "幽冥煞星 奧莉安娜 頭像" tr "summoner_icon_title_1641" = "幽冥煞星 卡力斯 頭像" tr "summoner_icon_title_1642" = "太空遺跡 頭像" tr "summoner_icon_title_1643" = "脈衝火焰 凱特琳 頭像" tr "summoner_icon_title_1644" = "脈衝火焰 伊澤瑞爾 頭像" tr "summoner_icon_title_1645" = "脈衝火焰 II 頭像 " tr "summoner_icon_title_1646" = "2017 EU LCS Mysterious Monkeys 頭像" tr "summoner_icon_title_1647" = "2017 EU LCS Ninjas in Pyjamas 頭像" tr "summoner_icon_title_1648" = "2017 LCK Ever8 優勝者頭像" tr "summoner_icon_title_1649" = "2017 LPL DAN Gaming 頭像" tr "summoner_icon_title_1650" = "2017 LPL SN Gaming 頭像" tr "summoner_icon_title_1651" = "2017 LJL Burning Core 頭像" tr "summoner_icon_title_1652" = "2017 CBLOL TEAM ONE 頭像" tr "summoner_icon_title_1653" = "2017 CBLOL T-Show 頭像" tr "summoner_icon_title_1654" = "2017 CBLOL ProGaming E-Sports 頭像" tr "summoner_icon_title_1655" = "2017 LLN Silver Crows 頭像" tr "summoner_icon_title_1656" = "2017 CLS B2K 頭像" tr "summoner_icon_title_1657" = "2017 TCL P3P ESPORTS 頭像" tr "summoner_icon_title_1658" = "2017 TCL ÇILEKLER 頭像" tr "summoner_icon_title_1659" = "2017 OPL Team Regicide 頭像" tr "summoner_icon_title_1660" = "2017 LMS Raise Gaming 頭像" tr "summoner_icon_title_1661" = "破曉時分 頭像" tr "summoner_icon_title_1662" = "夜幕降臨 頭像" tr "summoner_icon_title_1663" = "黎明之刃 頭像" tr "summoner_icon_title_1664" = "闇夜之劍 頭像" tr "summoner_icon_title_1665" = "黎明使者 雷玟 頭像" tr "summoner_icon_title_1666" = "闇夜使者 犽宿 頭像" tr "summoner_icon_title_1667" = "秩序 頭像" tr "summoner_icon_title_1668" = "混沌 頭像" tr "summoner_icon_title_1669" = "秩序之治 頭像" tr "summoner_icon_title_1670" = "混沌之治 頭像" tr "summoner_icon_title_17" = "紅方超級小兵 頭像" tr "summoner_icon_title_18" = "混合物 頭像" tr "summoner_icon_title_19" = "巨石峰 頭像" tr "summoner_icon_title_2" = "藍方砲車 頭像" tr "summoner_icon_title_20" = "蘇瑞瑪 頭像" tr "summoner_icon_title_2072" = "別來惹我 頭像" tr "summoner_icon_title_2073" = "好膽就來 頭像" tr "summoner_icon_title_2074" = "又花雜面 頭像" tr "summoner_icon_title_2075" = "需要救生員 頭像" tr "summoner_icon_title_2076" = "跩跩鴨 頭像" tr "summoner_icon_title_2077" = "預備發射 頭像" tr "summoner_icon_title_2078" = "2017 VCSA LG Red 頭像" tr "summoner_icon_title_2079" = "2017 VCSA Fighters Gaming 頭像" tr "summoner_icon_title_2080" = "2017 LPL JD Gaming 頭像" tr "summoner_icon_title_2081" = "2017 洲際系列賽:LCK vs. LPL vs. LMS 頭像" tr "summoner_icon_title_2082" = "2017 洲際系列賽:EU vs. NA 頭像 " tr "summoner_icon_title_2083" = "2017 洲際系列賽:BRA vs. LAS vs. LAN 頭像" tr "summoner_icon_title_2084" = "2017 洲際系列賽:LCL vs. TCL 頭像" tr "summoner_icon_title_2085" = "2017 洲際系列賽:GPL vs. LJL vs. OPL 頭像" tr "summoner_icon_title_2086" = "2017 洲際系列賽:勝者為王 頭像" tr "summoner_icon_title_2087" = "「詭影刺客」慨影 頭像" tr "summoner_icon_title_2088" = "「冥血族裔」勒哈斯特 頭像" tr "summoner_icon_title_2089" = "戰爭機器:新兵招募 頭像" tr "summoner_icon_title_2090" = "戰爭機器:退役軍人 頭像" tr "summoner_icon_title_2091" = "戰鬥魔王 希格斯 頭像" tr "summoner_icon_title_2092" = "戰鬥魔王 馬爾札哈 頭像" tr "summoner_icon_title_2093" = "戰鬥魔王 布蘭德 頭像" tr "summoner_icon_title_2094" = "電玩普羅 頭像" tr "summoner_icon_title_2095" = "進階勇者 頭像" tr "summoner_icon_title_2096" = "金版巴龍 頭像" tr "summoner_icon_title_2097" = "戰鬥魔王 巴龍 頭像" tr "summoner_icon_title_2098" = "殺五社 II 頭像" tr "summoner_icon_title_2099" = "搖滾樂手 卡爾瑟斯 頭像" tr "summoner_icon_title_21" = "生命之樹 頭像" tr "summoner_icon_title_22" = "復甦 頭像" tr "summoner_icon_title_23" = "新芽 頭像" tr "summoner_icon_title_24" = "釘盾 頭像" tr "summoner_icon_title_25" = "等級 1 小動物 頭像" tr "summoner_icon_title_26" = "等級 2 小動物 頭像" tr "summoner_icon_title_27" = "靈魂 頭像" tr "summoner_icon_title_28" = "泰貝爾 頭像" tr "summoner_icon_title_3" = "藍方遠程小兵 頭像" tr "summoner_icon_title_3000" = "搖滾樂手 凱爾 頭像" tr "summoner_icon_title_3001" = "搖滾吉他手 魔鬥凱薩 頭像" tr "summoner_icon_title_3002" = "搖滾鼓手 歐拉夫 頭像" tr "summoner_icon_title_3003" = "搖滾鍵盤手 索娜 頭像" tr "summoner_icon_title_3004" = "搖滾貝斯手 約瑞科 頭像" tr "summoner_icon_title_3005" = "永恆榮耀 艾希 頭像" tr "summoner_icon_title_3006" = "2017 世界大賽 頭像" tr "summoner_icon_title_3007" = "2017 世界大賽 傳奇頭像" tr "summoner_icon_title_3008" = "2017 世界大賽 普羅猜猜樂 頭像" tr "summoner_icon_title_3009" = "2017 世界大賽 預測大師普羅 頭像" tr "summoner_icon_title_3010" = "2017 世界大賽 大師頭像" tr "summoner_icon_title_3013" = "【榮譽限定】出色的領導者 頭像" tr "summoner_icon_title_3014" = "【榮譽限定】值得尊敬的對手 頭像" tr "summoner_icon_title_3015" = "【榮譽限定】卓越玩家 頭像" tr "summoner_icon_title_3016" = "【榮譽限定】優秀的隊友 頭像" tr "summoner_icon_title_3017" = "【榮譽限定】傑出的指導者 頭像" tr "summoner_icon_title_3018" = "星光少女組 阿璃 頭像" tr "summoner_icon_title_3019" = "小希 頭像" tr "summoner_icon_title_3020" = "悠兒 頭像" tr "summoner_icon_title_3021" = "帕奇跟巴奇 頭像" tr "summoner_icon_title_3022" = "獅薩 頭像" tr "summoner_icon_title_3023" = "多多 頭像" tr "summoner_icon_title_3024" = "星境界 頭像" tr "summoner_icon_title_3025" = "鑄造宗師 鄂爾 頭像" tr "summoner_icon_title_3027" = "2017 世界大賽 paiN Gaming 頭像" tr "summoner_icon_title_3029" = "2017 世界大賽 Team oNe e-Sports 頭像" tr "summoner_icon_title_3031" = "2017 世界大賽 Kaos Latin Gamers 頭像" tr "summoner_icon_title_3032" = "2017 世界大賽 Fnatic 頭像" tr "summoner_icon_title_3033" = "2017 世界大賽 G2 Esports 頭像" tr "summoner_icon_title_3034" = "2017 世界大賽 H2K 頭像" tr "summoner_icon_title_3035" = "2017 世界大賽 Splyce 頭像" tr "summoner_icon_title_3036" = "2017 世界大賽 Unicorns of Love 頭像" tr "summoner_icon_title_3037" = "2017 世界大賽 Misfits 頭像" tr "summoner_icon_title_3038" = "2017 世界大賽 Samsung GALAXY 頭像" tr "summoner_icon_title_3039" = "2017 世界大賽 kt Rolster 頭像" tr "summoner_icon_title_3040" = "2017 世界大賽 Longzhu Gaming 頭像" tr "summoner_icon_title_3041" = "2017 世界大賽 SK telecom T1 頭像" tr "summoner_icon_title_3042" = "2017 世界大賽 Afreeca Freecs 頭像" tr "summoner_icon_title_3043" = "2017 世界大賽 MVP 頭像" tr "summoner_icon_title_3044" = "2017 世界大賽 Gambit CIS 頭像" tr "summoner_icon_title_3047" = "2017 世界大賽 M19 頭像" tr "summoner_icon_title_3048" = "2017 世界大賽 DetonatioN FocusMe 頭像" tr "summoner_icon_title_3049" = "2017 世界大賽 Rampage 頭像" tr "summoner_icon_title_3053" = "2017 世界大賽 Lyon Gaming 頭像" tr "summoner_icon_title_3055" = "2017 世界大賽 Infinity eSports 頭像" tr "summoner_icon_title_3058" = "2017 世界大賽 Flash Wolves 頭像" tr "summoner_icon_title_3059" = "2017 世界大賽 Raise Gaming 頭像" tr "summoner_icon_title_3060" = "2017 世界大賽 ahq e-Sports Club 頭像" tr "summoner_icon_title_3061" = "2017 世界大賽 J Team 頭像" tr "summoner_icon_title_3062" = "2017 世界大賽 Machi 頭像" tr "summoner_icon_title_3063" = "2017 世界大賽 Hong Kong Attitude 頭像" tr "summoner_icon_title_3064" = "2017 世界大賽 Edward Gaming 頭像" tr "summoner_icon_title_3065" = "2017 世界大賽 Team WE 頭像" tr "summoner_icon_title_3067" = "2017 世界大賽 Invictus Gaming 頭像" tr "summoner_icon_title_3069" = "2017 世界大賽 Snake Esports 頭像" tr "summoner_icon_title_3070" = "2017 世界大賽 OMG 頭像" tr "summoner_icon_title_3071" = "2017 世界大賽 NewBee 頭像" tr "summoner_icon_title_3072" = "2017 世界大賽 Royal Never Give Up 頭像" tr "summoner_icon_title_3074" = "2017 世界大賽 SN Gaming 頭像" tr "summoner_icon_title_3076" = "2017 世界大賽 Immortals 頭像" tr "summoner_icon_title_3077" = "2017 世界大賽 Counter Logic Gaming 頭像" tr "summoner_icon_title_3078" = "2017 世界大賽 TSM 頭像" tr "summoner_icon_title_3079" = "2017 世界大賽 Team Dignitas 頭像" tr "summoner_icon_title_3081" = "2017 世界大賽 Cloud9 頭像" tr "summoner_icon_title_3082" = "2017 世界大賽 FlyQuest 頭像" tr "summoner_icon_title_3083" = "2017 世界大賽 Legacy eSports 頭像" tr "summoner_icon_title_3084" = "2017 世界大賽 Dire Wolves 頭像" tr "summoner_icon_title_3085" = "2017 世界大賽 Chiefs eSports Club 頭像" tr "summoner_icon_title_3086" = "2017 世界大賽 Sin Gaming 頭像" tr "summoner_icon_title_3087" = "2017 世界大賽 Avant Gaming 頭像" tr "summoner_icon_title_3090" = "2017 世界大賽 1907 Fenerbahçe Espor 頭像" tr "summoner_icon_title_3094" = "2017 世界大賽 Manila Eagles 頭像" tr "summoner_icon_title_3095" = "2017 世界大賽 Resurgence 頭像" tr "summoner_icon_title_3096" = "2017 世界大賽 Headhunters 頭像" tr "summoner_icon_title_3097" = "2017 世界大賽 Kuala Lumpur Hunters 頭像" tr "summoner_icon_title_3098" = "2017 世界大賽 Ascension Gaming 頭像" tr "summoner_icon_title_3099" = "2017 世界大賽 GIGABYTE Marines 頭像" tr "summoner_icon_title_3100" = "鬥戰勝佛 悟空 頭像" tr "summoner_icon_title_3101" = "2017 世界大賽 Young Generation 頭像" tr "summoner_icon_title_3102" = "Beta 聯賽冠軍 - 4 隊分組賽" tr "summoner_icon_title_3103" = "Beta 聯賽冠軍 - 8 隊分組賽" tr "summoner_icon_title_3104" = "Beta 聯賽冠軍 - 16 隊分組賽" tr "summoner_icon_title_3147" = "舉世無雙 頭像" tr "summoner_icon_title_3148" = "劍仙:辟邪 頭像" tr "summoner_icon_title_3149" = "劍仙:承影 頭像" tr "summoner_icon_title_3150" = "劍仙:驚鯢 頭像" tr "summoner_icon_title_3151" = "悟道飛昇 頭像" tr "summoner_icon_title_3152" = "一隻小蜜蜂 頭像" tr "summoner_icon_title_3153" = "弧光牧者 頭像" tr "summoner_icon_title_3154" = "Q 版卡特蓮娜 頭像" tr "summoner_icon_title_3155" = "Q 版拉克絲 頭像" tr "summoner_icon_title_3156" = "Q 版魔甘娜 頭像" tr "summoner_icon_title_3157" = "Q 版塔里克 頭像" tr "summoner_icon_title_3158" = "Q 版逆命 頭像" tr "summoner_icon_title_3159" = "Q 版悟空 頭像" tr "summoner_icon_title_3160" = "Q 版伊澤瑞爾 頭像" tr "summoner_icon_title_3161" = "Q 版好運姐 頭像" tr "summoner_icon_title_3162" = "稀有符文擁有者 頭像" tr "summoner_icon_title_3163" = "死誓 頭像" tr "summoner_icon_title_3164" = "死誓 維克特 頭像" tr "summoner_icon_title_3165" = "死誓 卡特蓮娜 頭像" tr "summoner_icon_title_3166" = "死誓 劫 頭像" tr "summoner_icon_title_3167" = "符文獎勵高級神秘造型頭像 1" tr "summoner_icon_title_3168" = "符文獎勵高級神秘造型頭像 2" tr "summoner_icon_title_3169" = "符文獎勵高級神秘造型頭像 3" tr "summoner_icon_title_3170" = "符文獎勵高級神秘造型頭像 4" tr "summoner_icon_title_3171" = "符文獎勵高級神秘造型頭像 5" tr "summoner_icon_title_3172" = "星際特攻 安妮 頭像" tr "summoner_icon_title_3173" = "星際特攻 伊莉絲 頭像" tr "summoner_icon_title_3174" = "星際特攻 奈德麗 頭像" tr "summoner_icon_title_3175" = "星際特攻 吶兒 頭像" tr "summoner_icon_title_3176" = "星際特攻 頭像" tr "summoner_icon_title_3178" = "寶石騎士 頭像 + 寶石" tr "summoner_icon_title_3179" = "寶石王子 頭像 + 寶石" tr "summoner_icon_title_3180" = "寶石國王 頭像 + 寶石" tr "summoner_icon_title_3181" = "符文頁買家 頭像" tr "summoner_icon_title_3182" = "菁英計畫:汎 頭像" tr "summoner_icon_title_3183" = "菁英計畫:菲艾 頭像" tr "summoner_icon_title_3184" = "菁英計畫:燼 頭像" tr "summoner_icon_title_3185" = "菁英計畫:最終獵殺 頭像" tr "summoner_icon_title_3186" = "菁英計畫:獵殺 頭像" tr "summoner_icon_title_3187" = "2017 賽季 - 單 / 雙排積分 銅牌" tr "summoner_icon_title_3188" = "2017 賽季 - 3v3 彈性積分 銅牌" tr "summoner_icon_title_3189" = "2017 賽季 - 5v5 彈性積分 銅牌" tr "summoner_icon_title_3190" = "2017 賽季 - 單 / 雙排積分 銀牌" tr "summoner_icon_title_3191" = "2017 賽季 - 3v3 彈性積分 銀牌" tr "summoner_icon_title_3192" = "2017 賽季 - 5v5 彈性積分 銀牌" tr "summoner_icon_title_3193" = "2017 賽季 - 單 / 雙排積分 金牌 " tr "summoner_icon_title_3194" = "2017 賽季 - 3v3 彈性積分 金牌" tr "summoner_icon_title_3195" = "2017 賽季 - 5v5 彈性積分 金牌" tr "summoner_icon_title_3196" = "2017 賽季 - 單 / 雙排積分 白金" tr "summoner_icon_title_3197" = "2017 賽季 - 3v3 彈性積分 白金" tr "summoner_icon_title_3198" = "2017 賽季 - 5v5 彈性積分 白金" tr "summoner_icon_title_3199" = "2017 賽季 - 單 / 雙排積分 鑽石" tr "summoner_icon_title_3200" = "2017 賽季 - 3v3 彈性積分 鑽石" tr "summoner_icon_title_3201" = "2017 賽季 - 5v5 彈性積分 鑽石" tr "summoner_icon_title_3202" = "2017 賽季 - 單 / 雙排積分 大師" tr "summoner_icon_title_3203" = "2017 賽季 - 3v3 彈性積分 大師" tr "summoner_icon_title_3204" = "2017 賽季 - 5v5 彈性積分 大師" tr "summoner_icon_title_3205" = "2017 賽季 - 單 / 雙排積分 菁英" tr "summoner_icon_title_3206" = "2017 賽季 - 3v3 彈性積分 菁英" tr "summoner_icon_title_3207" = "2017 賽季 - 5v5 彈性積分 菁英" tr "summoner_icon_title_3208" = "2017 全明星賽 - 韓國夢幻明星隊" tr "summoner_icon_title_3209" = "2017 全明星賽 - 北美夢幻明星隊" tr "summoner_icon_title_3210" = "2017 全明星賽 - 歐洲夢幻明星隊" tr "summoner_icon_title_3211" = "2017 全明星賽 - 中國夢幻明星隊" tr "summoner_icon_title_3212" = "2017 全明星賽 - 土耳其夢幻明星隊" tr "summoner_icon_title_3213" = "2017 全明星賽 - 東南亞夢幻明星隊" tr "summoner_icon_title_3214" = "2017 全明星賽 - LMS 夢幻明星隊" tr "summoner_icon_title_3215" = "2017 全明星賽 - 巴西夢幻明星隊" tr "summoner_icon_title_3216" = "2017 全明星賽" tr "summoner_icon_title_3217" = "雷葛爾玩偶在野區玩耍" tr "summoner_icon_title_3218" = "土耳其5周年慶典普羅" tr "summoner_icon_title_3219" = "2017 聖誕巴龍 頭像" tr "summoner_icon_title_3220" = "搗蛋妖精 吉茵珂絲 頭像" tr "summoner_icon_title_3221" = "鈴鐺雪鹿 波比 頭像" tr "summoner_icon_title_3222" = "聖誕潮公公 達瑞文 頭像" tr "summoner_icon_title_3223" = "玄天戰犬 納瑟斯 頭像" tr "summoner_icon_title_3224" = "玄天戰狼 沃維克 頭像" tr "summoner_icon_title_3225" = "玄天真女 拉克絲 頭像" tr "summoner_icon_title_3226" = "狗年旺旺來 頭像" tr "summoner_icon_title_3227" = "比翼甜心 剎雅 頭像" tr "summoner_icon_title_3228" = "比翼甜心 銳空 頭像" tr "summoner_icon_title_3229" = "比翼鴛鴦 頭像" tr "summoner_icon_title_3230" = "烈影戰蛇 卡莎碧雅 頭像" tr "summoner_icon_title_3231" = "親親小鹿 頭像" tr "summoner_icon_title_3232" = "馴鹿普羅 頭像" tr "summoner_icon_title_3233" = "巴龍普羅 頭像" tr "summoner_icon_title_3235" = "「寶石聖誕襪」頭像 + 寶石" tr "summoner_icon_title_3236" = "「寶石企鵝」頭像 + 寶石" tr "summoner_icon_title_3237" = "「寶石普羅」頭像 + 寶石" tr "summoner_icon_title_3238" = "2018 CBLOL paiN Gaming" tr "summoner_icon_title_3239" = "2018 CBLOL INTZ e-Sports Club" tr "summoner_icon_title_3240" = "2018 CBLOL KaBuM e-Sports" tr "summoner_icon_title_3241" = "2018 CBLOL Vivo Keyd Stars" tr "summoner_icon_title_3242" = "2018 CBLOL CNB e-Sports Club" tr "summoner_icon_title_3243" = "2018 CBLOL Red Canids Corinthians" tr "summoner_icon_title_3244" = "2018 CBLOL Team One e-Sports" tr "summoner_icon_title_3245" = "2018 CBLOL ProGaming Esports" tr "summoner_icon_title_3246" = "2018 LCL Gambit Esports" tr "summoner_icon_title_3247" = "2018 LCL M19" tr "summoner_icon_title_3248" = "2018 LCL Team Just" tr "summoner_icon_title_3249" = "2018 LCL Dragon Army" tr "summoner_icon_title_3250" = "2018 LCL Vega Squadron" tr "summoner_icon_title_3251" = "2018 LCL ROX" tr "summoner_icon_title_3252" = "2018 LCL Vaevictis esports" tr "summoner_icon_title_3253" = "2018 LCL Elements Pro Gaming" tr "summoner_icon_title_3254" = "2018 CLS Kaos Latin Gamers" tr "summoner_icon_title_3255" = "2018 CLS Isurus Gaming" tr "summoner_icon_title_3256" = "2018 CLS Dark Horse" tr "summoner_icon_title_3257" = "2018 CLS Legatum" tr "summoner_icon_title_3258" = "2018 CLS Rebirth eSports" tr "summoner_icon_title_3259" = "2018 CLS Hafnet E-Sports" tr "summoner_icon_title_3260" = "2018 CLS Furious Gaming" tr "summoner_icon_title_3261" = "2018 CLS Universidad Católica Esports" tr "summoner_icon_title_3262" = "2018 NA LCS 100 Thieves" tr "summoner_icon_title_3263" = "2018 NA LCS Cloud9" tr "summoner_icon_title_3264" = "2018 NA LCS Clutch Gaming" tr "summoner_icon_title_3265" = "2018 NA LCS Counter Logic Gaming" tr "summoner_icon_title_3266" = "2018 NA LCS Echo Fox" tr "summoner_icon_title_3267" = "2018 NA LCS Flyquest" tr "summoner_icon_title_3268" = "2018 NA LCS Golden Guardians" tr "summoner_icon_title_3269" = "2018 NA LCS OpTic Gaming" tr "summoner_icon_title_3270" = "2018 NA LCS Team Liquid" tr "summoner_icon_title_3271" = "2018 NA LCS TSM" tr "summoner_icon_title_3272" = "2018 TCL Doğuş Üniversitesi Aurora" tr "summoner_icon_title_3273" = "2018 TCL Royal Bandits" tr "summoner_icon_title_3274" = "2018 TCL YouthCREW" tr "summoner_icon_title_3275" = "2018 TCL Dark Passage" tr "summoner_icon_title_3276" = "2018 TCL 1907 Fenerbahçe Espor" tr "summoner_icon_title_3277" = "2018 TCL Galakticos" tr "summoner_icon_title_3278" = "2018 TCL HWA GAMING" tr "summoner_icon_title_3279" = "2018 TCL BAUSuperMassive eSports" tr "summoner_icon_title_3280" = "2018 LLN Zaga Talent Gaming" tr "summoner_icon_title_3281" = "2018 LLN Predators eSports" tr "summoner_icon_title_3282" = "2018 LLN Just toys Havoks" tr "summoner_icon_title_3283" = "2018 LLN 6Sense" tr "summoner_icon_title_3284" = "2018 LLN Infinity eSports" tr "summoner_icon_title_3285" = "2018 LLN Gaming Gaming" tr "summoner_icon_title_3286" = "2018 LLN Rainbow7" tr "summoner_icon_title_3287" = "2018 OPL Bombers" tr "summoner_icon_title_3288" = "2018 OPL Avant Gaming" tr "summoner_icon_title_3289" = "2018 OPL The Chiefs Esports Club" tr "summoner_icon_title_3290" = "2018 OPL Dire Wolves" tr "summoner_icon_title_3291" = "2018 OPL Legacy Esports" tr "summoner_icon_title_3292" = "2018 OPL Order" tr "summoner_icon_title_3293" = "2018 OPL Sin Gaming" tr "summoner_icon_title_3294" = "2018 OPL Tectonic" tr "summoner_icon_title_3295" = "2018 LJL DetonatioN FocusMe" tr "summoner_icon_title_3296" = "2018 LJL Pentagram" tr "summoner_icon_title_3297" = "2018 LJL Unsold Stuff Gaming" tr "summoner_icon_title_3298" = "2018 LJL 7th heaven" tr "summoner_icon_title_3299" = "2018 LJL Rascal Jester" tr "summoner_icon_title_3300" = "2018 LJL V3 Esports" tr "summoner_icon_title_3301" = "2018 EU LCS Fnatic" tr "summoner_icon_title_3302" = "2018 EU LCS Unicorns of Love" tr "summoner_icon_title_3303" = "2018 EU LCS Splyce" tr "summoner_icon_title_3304" = "2018 EU LCS Misfits" tr "summoner_icon_title_3305" = "2018 EU LCS H2K" tr "summoner_icon_title_3306" = "2018 EU LCS Vitality" tr "summoner_icon_title_3307" = "2018 EU LCS Giants" tr "summoner_icon_title_3308" = "2018 EU LCS Schalke04" tr "summoner_icon_title_3309" = "2018 EU LCS ROCCAT" tr "summoner_icon_title_3310" = "2018 EU LCS G2" tr "summoner_icon_title_3311" = "2018 LMS Flash Wolves" tr "summoner_icon_title_3312" = "2018 LMS ahq e-Sports Club" tr "summoner_icon_title_3313" = "2018 LMS G-Rex" tr "summoner_icon_title_3314" = "2018 LMS Team Afro" tr "summoner_icon_title_3315" = "2018 LMS MAD TEAM" tr "summoner_icon_title_3316" = "2018 LMS Hong Kong Attitude" tr "summoner_icon_title_3317" = "2018 LMS J Team" tr "summoner_icon_title_3318" = "2018 LMS Machi Esports" tr "summoner_icon_title_3319" = "2018 VCS Hall of Fame" tr "summoner_icon_title_3320" = "2018 VCS EVOS" tr "summoner_icon_title_3321" = "2018 VCS Young Generation" tr "summoner_icon_title_3322" = "2018 VCS GAM Esports" tr "summoner_icon_title_3323" = "2018 VCS Cherry Esports" tr "summoner_icon_title_3324" = "2018 VCS FTV" tr "summoner_icon_title_3325" = "2018 VCS UTM Esports" tr "summoner_icon_title_3326" = "2018 LCK KING-ZONE DragonX" tr "summoner_icon_title_3327" = "2018 LCK SK telecom T1" tr "summoner_icon_title_3328" = "2018 LCK kt Rolster" tr "summoner_icon_title_3329" = "2018 LCK KSV" tr "summoner_icon_title_3330" = "2018 LCK Afreeca Freecs" tr "summoner_icon_title_3331" = "2018 LCK Jin Air Greenwings" tr "summoner_icon_title_3332" = "2018 LCK ROX Tigers" tr "summoner_icon_title_3333" = "2018 LCK MVP" tr "summoner_icon_title_3334" = "2018 LCK bbq OLIVERS" tr "summoner_icon_title_3335" = "2018 LCK KONGDOO MONSTER" tr "summoner_icon_title_3336" = "2018 LPL Team WE" tr "summoner_icon_title_3337" = "2018 LPL RoyalNeverGiveUp" tr "summoner_icon_title_3338" = "2018 LPL OHMYGOD" tr "summoner_icon_title_3339" = "2018 LPL JD Gaming" tr "summoner_icon_title_3340" = "2018 LPL LGD Gaming" tr "summoner_icon_title_3341" = "2018 LPL Bilibili Gaming" tr "summoner_icon_title_3342" = "2018 LPL Suning Gaming" tr "summoner_icon_title_3343" = "2018 LPL Topsports Gaming" tr "summoner_icon_title_3344" = "2018 LPL Vici Gaming" tr "summoner_icon_title_3345" = "2018 LPL FunPlus Phoenix" tr "summoner_icon_title_3346" = "2018 LPL Rogue Warriors" tr "summoner_icon_title_3347" = "2018 LPL Invictus Gaming" tr "summoner_icon_title_3348" = "納瑟斯寶寶 頭像" tr "summoner_icon_title_3349" = "沃維克寶寶 頭像" tr "summoner_icon_title_3350" = "香檳金 凱特琳 頭像" tr "summoner_icon_title_3351" = "香檳金 索娜 頭像" tr "summoner_icon_title_3352" = "香檳金 庫奇 頭像" tr "summoner_icon_title_3353" = "香檳金 卡特蓮娜 頭像" tr "summoner_icon_title_3354" = "香檳金 雷玟 頭像" tr "summoner_icon_title_3355" = "香檳金 蓋倫 頭像" tr "summoner_icon_title_3356" = "2018 LPL Snake Esports" tr "summoner_icon_title_3357" = "2018 LPL Edward Gaming" tr "summoner_icon_title_3358" = "2018 VCS Friends Forever" tr "summoner_icon_title_3359" = "2018 LMS Team Afro" tr "summoner_icon_title_3360" = "2018 LMS J Team" tr "summoner_icon_title_3361" = "2018 CLS Isurus Gaming" tr "summoner_icon_title_3362" = "2018 CLS Dark Horse" tr "summoner_icon_title_3363" = "2018 CLS Legatum" tr "summoner_icon_title_3364" = "2018 LMS Hong Kong Attitude" tr "summoner_icon_title_3365" = "2018 LLN Dash9 Gaming" tr "summoner_icon_title_3366" = "餘燼之花 頭像" tr "summoner_icon_title_3367" = "原始泰貝爾 頭像" tr "summoner_icon_title_3368" = "諾克薩斯 頭像" tr "summoner_icon_title_3369" = "虛空 頭像" tr "summoner_icon_title_3370" = "重槍女武神 頭像" tr "summoner_icon_title_3371" = "緋紅麗人 頭像" tr "summoner_icon_title_3372" = "零時巫女 頭像" tr "summoner_icon_title_3373" = "皇家禁衛 頭像" tr "summoner_icon_title_3374" = "星際遊俠 頭像" tr "summoner_icon_title_3375" = "鋼鐵叛軍 頭像" tr "summoner_icon_title_3376" = "披薩外送員 希維爾 頭像" tr "summoner_icon_title_3377" = "醜不拉雞 加里歐 頭像" tr "summoner_icon_title_3378" = "雞肉披薩 頭像" tr "summoner_icon_title_3379" = "咕咕雞 頭像" tr "summoner_icon_title_3380" = "太空餐 札克 頭像" tr "summoner_icon_title_3381" = "太空人 納帝魯斯 頭像" tr "summoner_icon_title_3382" = "愛歐尼亞 頭像" tr "summoner_icon_title_3383" = "維迦的法杖 頭像" tr "summoner_icon_title_3384" = "H-28G 頭像" tr "summoner_icon_title_3385" = "2018 季中邀請賽 CBLOL KaBuM! e-Sports" tr "summoner_icon_title_3386" = "2018 季中邀請賽 CBLOL Vivo Keyd" tr "summoner_icon_title_3387" = "2018 季中邀請賽 LPL Bilibili Gaming" tr "summoner_icon_title_3388" = "2018 季中邀請賽 LPL Edward Gaming" tr "summoner_icon_title_3389" = "2018 季中邀請賽 LPL FunPlus Phoenix" tr "summoner_icon_title_3390" = "2018 季中邀請賽 LPL Invictus Gaming" tr "summoner_icon_title_3391" = "2018 季中邀請賽 LPL JD Gaming" tr "summoner_icon_title_3392" = "2018 季中邀請賽 LPL Oh My God" tr "summoner_icon_title_3393" = "2018 季中邀請賽 LPL Royal Never Give Up" tr "summoner_icon_title_3394" = "2018 季中邀請賽 LPL Rogue Warriors" tr "summoner_icon_title_3395" = "2018 季中邀請賽 LPL Suning Gaming" tr "summoner_icon_title_3396" = "2018 季中邀請賽 LPL Snake Esports" tr "summoner_icon_title_3397" = "2018 季中邀請賽 LPL Team WE" tr "summoner_icon_title_3398" = "2018 季中邀請賽 EU LCS Fnatic" tr "summoner_icon_title_3399" = "2018 季中邀請賽 EU LCS G2 Esports" tr "summoner_icon_title_3400" = "2018 季中邀請賽 EU LCS Splyce" tr "summoner_icon_title_3401" = "2018 季中邀請賽 EU LCS Team Vitality" tr "summoner_icon_title_3402" = "2018 季中邀請賽 LJL DetonatioN FocusMe" tr "summoner_icon_title_3403" = "2018 季中邀請賽 LJL PENTAGRAM" tr "summoner_icon_title_3404" = "2018 季中邀請賽 LJL Unsold Stuff Gaming" tr "summoner_icon_title_3405" = "2018 季中邀請賽 LJL V3 Esports" tr "summoner_icon_title_3406" = "2018 季中邀請賽 GPL Kuala Lumpur Hunters" tr "summoner_icon_title_3407" = "2018 季中邀請賽 GPL Bigetron E-Sports" tr "summoner_icon_title_3408" = "2018 季中邀請賽 GPL Mineski" tr "summoner_icon_title_3409" = "2018 季中邀請賽 GPL Ascension Gaming" tr "summoner_icon_title_3410" = "2018 季中邀請賽 GPL Sovereign" tr "summoner_icon_title_3411" = "2018 季中邀請賽 LCK Afreeca Freecs" tr "summoner_icon_title_3412" = "2018 季中邀請賽 LCK KSV eSports" tr "summoner_icon_title_3413" = "2018 季中邀請賽 LCK kt Rolster" tr "summoner_icon_title_3414" = "2018 季中邀請賽 LCK Kingzone DragonX" tr "summoner_icon_title_3415" = "2018 季中邀請賽 LCK ROX Tigers" tr "summoner_icon_title_3416" = "2018 季中邀請賽 LCK SK Telecom T1" tr "summoner_icon_title_3417" = "2018 季中邀請賽 LLN 6Sense" tr "summoner_icon_title_3418" = "2018 季中邀請賽 LLN Dash9 Gaming" tr "summoner_icon_title_3419" = "2018 季中邀請賽 LLN Gaming Gaming" tr "summoner_icon_title_3420" = "2018 季中邀請賽 LLN Infinity eSports" tr "summoner_icon_title_3421" = "2018 季中邀請賽 LLN Predators eSports" tr "summoner_icon_title_3422" = "2018 季中邀請賽 LLN Rainbow7" tr "summoner_icon_title_3423" = "2018 季中邀請賽 CLS Furious Gaming" tr "summoner_icon_title_3424" = "2018 季中邀請賽 CLS Hafnet E-Sports" tr "summoner_icon_title_3425" = "2018 季中邀請賽 CLS Isurus Gaming" tr "summoner_icon_title_3426" = "2018 季中邀請賽 CLS Kaos Latin Gamers" tr "summoner_icon_title_3427" = "2018 季中邀請賽 CLS Legatum" tr "summoner_icon_title_3428" = "2018 季中邀請賽 CLS Rebirth eSports" tr "summoner_icon_title_3429" = "2018 季中邀請賽 LMS Team Afro" tr "summoner_icon_title_3430" = "2018 季中邀請賽 LMS ahq e-Sports Club" tr "summoner_icon_title_3431" = "2018 季中邀請賽 LMS Flash Wolves" tr "summoner_icon_title_3432" = "2018 季中邀請賽 LMS G-Rex" tr "summoner_icon_title_3433" = "2018 季中邀請賽 LMS Hong Kong Attitude" tr "summoner_icon_title_3434" = "2018 季中邀請賽 LMS J Team" tr "summoner_icon_title_3435" = "2018 季中邀請賽 LMS Machi Esports" tr "summoner_icon_title_3436" = "2018 季中邀請賽 LMS MAD Team" tr "summoner_icon_title_3437" = "2018 季中邀請賽 NA LCS 100 Thieves" tr "summoner_icon_title_3438" = "2018 季中邀請賽 NA LCS Clutch Gaming" tr "summoner_icon_title_3439" = "2018 季中邀請賽 NA LCS Echo Fox" tr "summoner_icon_title_3440" = "2018 季中邀請賽 NA LCS Team Liquid" tr "summoner_icon_title_3441" = "2018 季中邀請賽 OPL Chiefs Esports Club" tr "summoner_icon_title_3442" = "2018 季中邀請賽 OPL Dire Wolves" tr "summoner_icon_title_3443" = "2018 季中邀請賽 TCL Team AURORA" tr "summoner_icon_title_3444" = "2018 季中邀請賽 TCL Dark Passage.Dominos" tr "summoner_icon_title_3445" = "2018 季中邀請賽 TCL 1907 Fenerbahçe Espor" tr "summoner_icon_title_3446" = "2018 季中邀請賽 TCL Royal Bandits Esports" tr "summoner_icon_title_3447" = "2018 季中邀請賽 TCL BAUSuperMassive eSports" tr "summoner_icon_title_3448" = "2018 季中邀請賽 TCL YouthCREW" tr "summoner_icon_title_3449" = "2018 季中邀請賽 VCS EVOS Esports" tr "summoner_icon_title_3450" = "2018 季中邀請賽 VCS GIGABYTE Marines" tr "summoner_icon_title_3451" = "2018 季中邀請賽 VCS Ultimate" tr "summoner_icon_title_3452" = "2018 季中邀請賽 VCS Young Generation" tr "summoner_icon_title_3453" = "2018 季中邀請賽 LCL Gambit Esports" tr "summoner_icon_title_3454" = "2018 季中邀請賽 LCL ROX" tr "summoner_icon_title_3455" = "征服霸者 法洛士 頭像" tr "summoner_icon_title_3456" = "Q 版汎 頭像" tr "summoner_icon_title_3457" = "Q 版勒布朗 頭像" tr "summoner_icon_title_3458" = "Q 版蓋倫 頭像" tr "summoner_icon_title_3459" = "Q 版納瑟斯 頭像" tr "summoner_icon_title_3460" = "Q 版凱特琳 頭像" tr "summoner_icon_title_3461" = "Q 版趙信 頭像" tr "summoner_icon_title_3462" = "Q 版剛普朗克 頭像" tr "summoner_icon_title_3463" = "Q 版圖奇 頭像" tr "summoner_icon_title_3464" = "脈衝火焰 雷玟 頭像" tr "summoner_icon_title_3465" = "脈衝火焰 逆命 頭像" tr "summoner_icon_title_3466" = "脈衝火焰 慎 頭像" tr "summoner_icon_title_3470" = "足球盃 頭像 1 " tr "summoner_icon_title_3471" = "足球盃 頭像 2" tr "summoner_icon_title_3472" = "足球盃 頭像 3" tr "summoner_icon_title_3478" = "彩虹普羅 頭像" tr "summoner_icon_title_3479" = "2018 季中邀請賽 CBLoL KaBuM! e-Sports 優勝者頭像" tr "summoner_icon_title_3480" = "2018 季中邀請賽 RNG 優勝者頭像" tr "summoner_icon_title_3481" = "2018 季中邀請賽 EU LCS Fnatic 優勝者頭像" tr "summoner_icon_title_3482" = "2018 季中邀請賽 LJL PENTAGRAM 優勝者頭像" tr "summoner_icon_title_3483" = "2018 季中邀請賽 GPL Ascension Gaming 優勝者頭像" tr "summoner_icon_title_3484" = "2018 季中邀請賽 LCK Kingzone DragonX 優勝者頭像" tr "summoner_icon_title_3485" = "2018 季中邀請賽 LLN Rainbow7 優勝者頭像" tr "summoner_icon_title_3486" = "2018 季中邀請賽 CLS Kaos Latin Gamers 優勝者頭像" tr "summoner_icon_title_3487" = "2018 季中邀請賽 LMS Flash Wolves 優勝者頭像" tr "summoner_icon_title_3488" = "2018 季中邀請賽 NA LCS Team Liquid 優勝者頭像" tr "summoner_icon_title_3489" = "2018 季中邀請賽 OPL Dire Wolves 優勝者頭像" tr "summoner_icon_title_3490" = "2018 季中邀請賽 TCL BAUSuperMassive eSports 優勝者頭像" tr "summoner_icon_title_3491" = "2018 季中邀請賽 VCS EVOS Esports 優勝者頭像" tr "summoner_icon_title_3492" = "2018 季中邀請賽 LCL Gambit Esports 優勝者頭像" tr "summoner_icon_title_3493" = "海盜普羅 頭像" tr "summoner_icon_title_3494" = "幽黯死海 弗拉迪米爾 頭像" tr "summoner_icon_title_3495" = "幽黯死海 黛安娜 頭像" tr "summoner_icon_title_3496" = "海妖勇者 頭像" tr "summoner_icon_title_3497" = "海之王座 頭像" tr "summoner_icon_title_3499" = "聖獅戰神 蓋倫 頭像" tr "summoner_icon_title_3500" = "魔狼戰神 達瑞斯 頭像" tr "summoner_icon_title_3501" = "猛獅 頭像" tr "summoner_icon_title_3502" = "狂狼 頭像" tr "summoner_icon_title_3503" = "2018 史詩對決 頭像" tr "summoner_icon_title_3504" = "永恆之治 頭像" tr "summoner_icon_title_3505" = "無盡之戰 頭像" tr "summoner_icon_title_3506" = "幼獅 頭像" tr "summoner_icon_title_3507" = "雛狼 頭像" tr "summoner_icon_title_3508" = "2018 CBLOL Flamengo" tr "summoner_icon_title_3509" = "2018 CBLOL Kabum Esports" tr "summoner_icon_title_3510" = "2018 CBLOL Ilha da Macacada" tr "summoner_icon_title_3511" = "2018 CLS Legatum" tr "summoner_icon_title_3512" = "2018 CLS Evilvice Esports" tr "summoner_icon_title_3513" = "2018 LLN Pixel Esports Club" tr "summoner_icon_title_3514" = "2018 OPL Mammoth" tr "summoner_icon_title_3515" = "2018 LJL Crest Gaming Act" tr "summoner_icon_title_3516" = "2018 LJL Burning Core" tr "summoner_icon_title_3517" = "2018 LCK Gen.G Gaming" tr "summoner_icon_title_3518" = "2018 LCK Hwanwha Life Esports" tr "summoner_icon_title_3519" = "2018 LCK Griffin" tr "summoner_icon_title_3520" = "2018 LPL Invictus Gaming" tr "summoner_icon_title_3521" = "新手普羅 頭像" tr "summoner_icon_title_3522" = "足球大炮 李星 頭像" tr "summoner_icon_title_3523" = "足球本人 拉姆斯 頭像" tr "summoner_icon_title_3524" = "幽冥煞星 科加斯 頭像" tr "summoner_icon_title_3525" = "銀河之心 頭像" tr "summoner_icon_title_3526" = "2018 TCL Bahcesehir SuperMassive" tr "summoner_icon_title_3527" = "2018 VCS Cube Adonis" tr "summoner_icon_title_3528" = "2018 VCS Phong Vu Buffalo" tr "summoner_icon_title_3529" = "2018 VCS Vikings" tr "summoner_icon_title_3530" = "大師挑戰 第二季 頭像" tr "summoner_icon_title_3531" = "獅冠 頭像" tr "summoner_icon_title_3532" = "狼冠" tr "summoner_icon_title_3533" = "王者之獅 頭像" tr "summoner_icon_title_3534" = "孤傲之狼 頭像" tr "summoner_icon_title_3535" = "聖獅旗幟 頭像" tr "summoner_icon_title_3536" = "魔狼旗幟 頭像" tr "summoner_icon_title_3537" = "聖獅誓約 頭像" tr "summoner_icon_title_3538" = "魔狼契約 頭像" tr "summoner_icon_title_3539" = "聖獅巨劍 頭像" tr "summoner_icon_title_3540" = "魔狼戰斧 頭像" tr "summoner_icon_title_3541" = "冥血族 頭像" tr "summoner_icon_title_3542" = "好運姐畫像 頭像" tr "summoner_icon_title_3543" = "拉克絲畫像 頭像" tr "summoner_icon_title_3544" = "易大師畫像 頭像" tr "summoner_icon_title_3545" = "阿璃畫像 頭像" tr "summoner_icon_title_3546" = "達瑞斯畫像 頭像" tr "summoner_icon_title_3547" = "2018 LJL Burning Core" tr "summoner_icon_title_3548" = "2018 洲際系列賽 頭像" tr "summoner_icon_title_3549" = "2018 TCL Bursaspor Esports" tr "summoner_icon_title_3550" = "新手嚮導 普羅 頭像" tr "summoner_icon_title_3551" = "巨石峰 頭像" tr "summoner_icon_title_3552" = "符文大地地圖 頭像" tr "summoner_icon_title_3553" = "世界符文 頭像" tr "summoner_icon_title_3554" = "闇影島 頭像" tr "summoner_icon_title_3555" = "蘇瑞瑪 頭像" tr "summoner_icon_title_3556" = "弗雷爾卓德 頭像" tr "summoner_icon_title_3557" = "SSG 吶兒 頭像" tr "summoner_icon_title_3558" = "SSG 嘉文四世 頭像" tr "summoner_icon_title_3559" = "SSG 塔莉雅 頭像" tr "summoner_icon_title_3560" = "SSG 剎雅 頭像" tr "summoner_icon_title_3561" = "SSG 銳空 頭像" tr "summoner_icon_title_3562" = "SSG 伊澤瑞爾 頭像" tr "summoner_icon_title_3563" = "2018 Willyrex Squad 頭像" tr "summoner_icon_title_3564" = "2018 Faragan Squad 頭像" tr "summoner_icon_title_3565" = "2018 Callux Squad 頭像" tr "summoner_icon_title_3566" = "2018 Mini Ladd Squad 頭像" tr "summoner_icon_title_3567" = "2018 Mates Squad 頭像" tr "summoner_icon_title_3568" = "2018 Arazhul Squad 頭像" tr "summoner_icon_title_3569" = "2018 Der Heider Squad 頭像" tr "summoner_icon_title_3582" = "泳池狂歡 剛普朗克 頭像" tr "summoner_icon_title_3583" = "泳池狂歡 凱特琳 頭像" tr "summoner_icon_title_3584" = "泳池狂歡 柔依 頭像" tr "summoner_icon_title_3585" = "美味飲品 頭像" tr "summoner_icon_title_3586" = "曬傷企鵝 頭像" tr "summoner_icon_title_3587" = "冰淇淋企鵝 頭像" tr "summoner_icon_title_3588" = "星河戰士 趙信 頭像" tr "summoner_icon_title_3589" = "星河霜后 艾希 頭像" tr "summoner_icon_title_3590" = "星河精靈 露璐 頭像" tr "summoner_icon_title_3591" = "星河妖精小皮 頭像" tr "summoner_icon_title_3592" = "黑道風雲 普羅 頭像" tr "summoner_icon_title_3593" = "機甲烈空 翱銳龍獸 頭像" tr "summoner_icon_title_3595" = "西域牛仔 路西恩 頭像" tr "summoner_icon_title_3596" = "西域牛仔 烏爾加特 頭像" tr "summoner_icon_title_3597" = "西域牛仔 瑟雷西 頭像" tr "summoner_icon_title_3598" = "西域牛仔 哥德風 頭像" tr "summoner_icon_title_3599" = "劍仙:懸翦 伊瑞莉雅 頭像" tr "summoner_icon_title_3600" = "劍仙:般若 塔隆 頭像" tr "summoner_icon_title_3601" = "奧德賽 犽宿 頭像" tr "summoner_icon_title_3602" = "奧德賽 希格斯 頭像" tr "summoner_icon_title_3603" = "奧德賽 墨菲特 頭像" tr "summoner_icon_title_3604" = "奧德賽 索娜 頭像" tr "summoner_icon_title_3605" = "奧德賽 吉茵珂絲 頭像" tr "summoner_icon_title_3606" = "奧德賽 慨影 頭像" tr "summoner_icon_title_3607" = "勒哈斯特 破印 頭像" tr "summoner_icon_title_3608" = "慨影霸權 頭像" tr "summoner_icon_title_3609" = "奧德賽新兵 頭像" tr "summoner_icon_title_3610" = "奧德賽能量 頭像" tr "summoner_icon_title_3611" = "生命之珠 頭像" tr "summoner_icon_title_3612" = "凝聚之珠 頭像" tr "summoner_icon_title_3613" = "太空蜥蜴 頭像" tr "summoner_icon_title_3614" = "奧德賽穹頂 頭像" tr "summoner_icon_title_3615" = "奧德賽老兵 頭像" tr "summoner_icon_title_3616" = "奧德賽招募者徽章 頭像" tr "summoner_icon_title_3617" = "奧德賽新兵徽章 頭像" tr "summoner_icon_title_3619" = "永恆榮耀 卡力斯 頭像" tr "summoner_icon_title_3620" = "永恆榮耀 艾希 Q 版頭像" tr "summoner_icon_title_3621" = "英雄小兵 頭像" tr "summoner_icon_title_3622" = "世界冠軍小兵 頭像" tr "summoner_icon_title_3623" = "使命必達 頭像" tr "summoner_icon_title_3624" = "榮耀之劍 頭像" tr "summoner_icon_title_3625" = "榮耀之燈 頭像" tr "summoner_icon_title_3626" = "榮耀之臂鎧 頭像" tr "summoner_icon_title_3627" = "榮耀之矛 頭像" tr "summoner_icon_title_3628" = "榮耀之刃 頭像" tr "summoner_icon_title_3629" = "世界大賽大師通行證 召喚師頭像" tr "summoner_icon_title_3630" = "世界大賽通行證 頭像" tr "summoner_icon_title_3631" = "世界大賽通行證 金版頭像" tr "summoner_icon_title_3632" = "2018 世界大賽 頭像" tr "summoner_icon_title_3633" = "2018 世界大賽 史詩頭像" tr "summoner_icon_title_3634" = "2018 世界大賽 神話頭像" tr "summoner_icon_title_3635" = "永恆榮耀卡力斯 x Flamengo" tr "summoner_icon_title_3636" = "永恆榮耀卡力斯 x KaBuM! e-Sports" tr "summoner_icon_title_3637" = "永恆榮耀卡力斯 x Kaos Latin Gamers" tr "summoner_icon_title_3638" = "永恆榮耀卡力斯 x Rebirth eSports" tr "summoner_icon_title_3639" = "永恆榮耀卡力斯 x Fnatic" tr "summoner_icon_title_3640" = "永恆榮耀卡力斯 x G2 Esports" tr "summoner_icon_title_3641" = "永恆榮耀卡力斯 x Misfits" tr "summoner_icon_title_3642" = "永恆榮耀卡力斯 x Schalke04" tr "summoner_icon_title_3643" = "永恆榮耀卡力斯 x Splyce" tr "summoner_icon_title_3644" = "永恆榮耀卡力斯 x Team Vitality" tr "summoner_icon_title_3645" = "永恆榮耀卡力斯 x Ascension Gaming" tr "summoner_icon_title_3646" = "永恆榮耀卡力斯 x Afreeca Freecs" tr "summoner_icon_title_3647" = "永恆榮耀卡力斯 x Gen.G Gaming" tr "summoner_icon_title_3648" = "永恆榮耀卡力斯 x Griffin" tr "summoner_icon_title_3649" = "永恆榮耀卡力斯 x Kingzone DragonX" tr "summoner_icon_title_3650" = "永恆榮耀卡力斯 x KT Rolster" tr "summoner_icon_title_3651" = "永恆榮耀卡力斯 x SK Telecom T1" tr "summoner_icon_title_3652" = "永恆榮耀卡力斯 x Gambit Esports" tr "summoner_icon_title_3653" = "永恆榮耀卡力斯 x DetonatioN FocusMe" tr "summoner_icon_title_3654" = "永恆榮耀卡力斯 x Pentagram" tr "summoner_icon_title_3655" = "永恆榮耀卡力斯 x Unsold Stuff Gaming" tr "summoner_icon_title_3656" = "永恆榮耀卡力斯 x Dash9 Gaming" tr "summoner_icon_title_3657" = "永恆榮耀卡力斯 x Infinity eSports CR" tr "summoner_icon_title_3658" = "永恆榮耀卡力斯 x Flash Wolves" tr "summoner_icon_title_3659" = "永恆榮耀卡力斯 x G-Rex" tr "summoner_icon_title_3660" = "永恆榮耀卡力斯 x Hong Kong Attitude" tr "summoner_icon_title_3661" = "永恆榮耀卡力斯 x J Team" tr "summoner_icon_title_3662" = "永恆榮耀卡力斯 x Machi Esports" tr "summoner_icon_title_3663" = "永恆榮耀卡力斯 x MAD Team" tr "summoner_icon_title_3664" = "永恆榮耀卡力斯 x Edward Gaming" tr "summoner_icon_title_3665" = "永恆榮耀卡力斯 x Invictus Gaming" tr "summoner_icon_title_3666" = "永恆榮耀卡力斯 x JD Gaming" tr "summoner_icon_title_3667" = "永恆榮耀卡力斯 x Rogue Warriors" tr "summoner_icon_title_3668" = "永恆榮耀卡力斯 x Royal Never Give Up" tr "summoner_icon_title_3669" = "永恆榮耀卡力斯 x 100 Thieves" tr "summoner_icon_title_3670" = "永恆榮耀卡力斯 x Cloud9" tr "summoner_icon_title_3671" = "永恆榮耀卡力斯 x Clutch Gaming" tr "summoner_icon_title_3672" = "永恆榮耀卡力斯 x Echo Fox" tr "summoner_icon_title_3673" = "永恆榮耀卡力斯 x Team Liquid" tr "summoner_icon_title_3674" = "永恆榮耀卡力斯 x TSM" tr "summoner_icon_title_3675" = "永恆榮耀卡力斯 x Dire Wolves" tr "summoner_icon_title_3676" = "永恆榮耀卡力斯 x BAHCESEHIR SUPERMASSIVE" tr "summoner_icon_title_3677" = "永恆榮耀卡力斯 x Royal Bandits" tr "summoner_icon_title_3678" = "永恆榮耀卡力斯 x Cube Adonis" tr "summoner_icon_title_3679" = "永恆榮耀卡力斯 x EVOS Esports" tr "summoner_icon_title_3680" = "永恆榮耀卡力斯 x Friends Forever" tr "summoner_icon_title_3681" = "永恆榮耀卡力斯 x Phong Vu Buffalo" tr "summoner_icon_title_3682" = "2018 世界大賽:Flamengo 頭像" tr "summoner_icon_title_3683" = "2018 世界大賽:KaBuM! e-Sports 頭像" tr "summoner_icon_title_3684" = "2018 世界大賽:Kaos Latin Gamers 頭像" tr "summoner_icon_title_3685" = "2018 世界大賽:Rebirth eSports 頭像" tr "summoner_icon_title_3686" = "2018 世界大賽:Fnatic 頭像" tr "summoner_icon_title_3687" = "2018 世界大賽:G2 Esports 頭像" tr "summoner_icon_title_3688" = "2018 世界大賽:Misfits 頭像" tr "summoner_icon_title_3689" = "2018 世界大賽:Schalke04 頭像" tr "summoner_icon_title_3690" = "2018 世界大賽:Splyce 頭像" tr "summoner_icon_title_3691" = "2018 世界大賽:Team Vitality 頭像" tr "summoner_icon_title_3692" = "2018 世界大賽:Ascension Gaming 頭像" tr "summoner_icon_title_3693" = "2018 世界大賽:Afreeca Freecs 頭像" tr "summoner_icon_title_3694" = "2018 世界大賽:Gen.G 頭像" tr "summoner_icon_title_3695" = "2018 世界大賽:Griffin 頭像" tr "summoner_icon_title_3696" = "2018 世界大賽:Kingzone DragonX 頭像" tr "summoner_icon_title_3697" = "2018 世界大賽:KT Rolster 頭像" tr "summoner_icon_title_3698" = "2018 世界大賽:SK Telecom T1 頭像" tr "summoner_icon_title_3699" = "2018 世界大賽:Gambit Esports 頭像" tr "summoner_icon_title_3700" = "2018 世界大賽:DetonatioN FocusMe 頭像" tr "summoner_icon_title_3701" = "2018 世界大賽:Pentagram 頭像" tr "summoner_icon_title_3702" = "2018 世界大賽:Unsold Stuff Gaming 頭像" tr "summoner_icon_title_3703" = "2018 世界大賽:Dash9 Gaming 頭像" tr "summoner_icon_title_3704" = "2018 世界大賽:Infinity eSports 頭像" tr "summoner_icon_title_3705" = "2018 世界大賽:Flash Wolves 頭像" tr "summoner_icon_title_3706" = "2018 世界大賽:G-Rex 頭像" tr "summoner_icon_title_3707" = "2018 世界大賽:Hong Kong Attitude 頭像" tr "summoner_icon_title_3708" = "2018 世界大賽:J Team 頭像" tr "summoner_icon_title_3709" = "2018 世界大賽:Machi eSports 頭像" tr "summoner_icon_title_3710" = "2018 世界大賽:MAD Team 頭像" tr "summoner_icon_title_3711" = "2018 世界大賽:Edward Gaming 頭像" tr "summoner_icon_title_3712" = "2018 世界大賽:Invictus Gaming 頭像" tr "summoner_icon_title_3713" = "2018 世界大賽:JD Gaming 頭像" tr "summoner_icon_title_3714" = "2018 世界大賽:Rogue Warriors 頭像" tr "summoner_icon_title_3715" = "2018 世界大賽:Royal Never Give Up 頭像" tr "summoner_icon_title_3716" = "2018 世界大賽:100 Thieves 頭像" tr "summoner_icon_title_3717" = "2018 世界大賽:Cloud9 頭像" tr "summoner_icon_title_3718" = "2018 世界大賽:Clutch Gaming 頭像" tr "summoner_icon_title_3719" = "2018 世界大賽:Echo Fox 頭像" tr "summoner_icon_title_3720" = "2018 世界大賽:Team Liquid 頭像" tr "summoner_icon_title_3721" = "2018 世界大賽:TSM 頭像" tr "summoner_icon_title_3722" = "2018 世界大賽:Dire Wolves 頭像" tr "summoner_icon_title_3723" = "2018 世界大賽:BAHCESEHIR SUPERMASSIVE eSports 頭像" tr "summoner_icon_title_3724" = "2018 世界大賽:Royal Bandits 頭像" tr "summoner_icon_title_3725" = "2018 世界大賽:Cube Adonis 頭像" tr "summoner_icon_title_3726" = "2018 世界大賽:EVOS Esports 頭像" tr "summoner_icon_title_3727" = "2018 世界大賽:Friends Forever 頭像" tr "summoner_icon_title_3728" = "2018 世界大賽:Phong Vu Buffalo 頭像" tr "summoner_icon_title_3729" = "2018 世界大賽:Flamengo 金版頭像" tr "summoner_icon_title_3730" = "2018 世界大賽:KaBuM! e-Sports 金版頭像" tr "summoner_icon_title_3731" = "2018 世界大賽:Kaos Latin Gamers 金版頭像" tr "summoner_icon_title_3732" = "2018 世界大賽:Rebirth eSports 金版頭像" tr "summoner_icon_title_3733" = "2018 世界大賽:Fnatic 金版頭像" tr "summoner_icon_title_3734" = "2018 世界大賽:G2 Esports 金版頭像" tr "summoner_icon_title_3735" = "2018 世界大賽:Misfits 金版頭像" tr "summoner_icon_title_3736" = "2018 世界大賽:Schalke04 金版頭像" tr "summoner_icon_title_3737" = "2018 世界大賽:Splyce 金版頭像" tr "summoner_icon_title_3738" = "2018 世界大賽:Team Vitality 金版頭像" tr "summoner_icon_title_3739" = "2018 世界大賽:Ascension Gaming 金版頭像" tr "summoner_icon_title_3740" = "2018 世界大賽:Afreeca Freecs 金版頭像" tr "summoner_icon_title_3741" = "2018 世界大賽:Gen.G 金版頭像" tr "summoner_icon_title_3742" = "2018 世界大賽:Griffin 金版頭像" tr "summoner_icon_title_3743" = "2018 世界大賽:Kingzone DragonX 金版頭像" tr "summoner_icon_title_3744" = "2018 世界大賽:KT Rolster 金版頭像" tr "summoner_icon_title_3745" = "2018 世界大賽:SK Telecom T1 金版頭像" tr "summoner_icon_title_3746" = "2018 世界大賽:Gambit Esports 金版頭像" tr "summoner_icon_title_3747" = "2018 世界大賽:DetonatioN FocusMe 金版頭像" tr "summoner_icon_title_3748" = "2018 世界大賽:Pentagram 金版頭像" tr "summoner_icon_title_3749" = "2018 世界大賽:Unsold Stuff Gaming 金版頭像" tr "summoner_icon_title_3750" = "2018 世界大賽:Dash9 Gaming 金版頭像" tr "summoner_icon_title_3751" = "2018 世界大賽:Infinity eSports 金版頭像" tr "summoner_icon_title_3752" = "2018 世界大賽:Flash Wolves 金版頭像" tr "summoner_icon_title_3753" = "2018 世界大賽:G-Rex 金版頭像" tr "summoner_icon_title_3754" = "2018 世界大賽:Hong Kong Attitude 金版頭像" tr "summoner_icon_title_3755" = "2018 世界大賽:J Team 金版頭像" tr "summoner_icon_title_3756" = "2018 世界大賽:Machi eSports 金版頭像" tr "summoner_icon_title_3757" = "2018 世界大賽:MAD Team 金版頭像" tr "summoner_icon_title_3758" = "2018 世界大賽:Edward Gaming 金版頭像" tr "summoner_icon_title_3759" = "2018 世界大賽:Invictus Gaming 金版頭像" tr "summoner_icon_title_3760" = "2018 世界大賽:JD Gaming 金版頭像" tr "summoner_icon_title_3761" = "2018 世界大賽:Rogue Warriors 金版頭像" tr "summoner_icon_title_3762" = "2018 世界大賽:Royal Never Give Up 金版頭像" tr "summoner_icon_title_3763" = "2018 世界大賽:100 Thieves 金版頭像" tr "summoner_icon_title_3764" = "2018 世界大賽:Cloud9 金版頭像" tr "summoner_icon_title_3765" = "2018 世界大賽:Clutch Gaming 金版頭像" tr "summoner_icon_title_3766" = "2018 世界大賽:Echo Fox 金版頭像" tr "summoner_icon_title_3767" = "2018 世界大賽:Team Liquid 金版頭像" tr "summoner_icon_title_3768" = "2018 世界大賽:TSM 金版頭像" tr "summoner_icon_title_3769" = "2018 世界大賽:Dire Wolves 金版頭像" tr "summoner_icon_title_3770" = "2018 世界大賽:BAHCESEHIR SUPERMASSIVE eSports 金版頭像" tr "summoner_icon_title_3771" = "2018 世界大賽:Royal Bandits 金版頭像" tr "summoner_icon_title_3772" = "2018 世界大賽:Cube Adonis 金版頭像" tr "summoner_icon_title_3773" = "2018 世界大賽:EVOS Esports 金版頭像" tr "summoner_icon_title_3774" = "2018 世界大賽:Friends Forever 金版頭像" tr "summoner_icon_title_3775" = "2018 世界大賽:Phong Vu Buffalo 金版頭像" tr "summoner_icon_title_3776" = "2018 明燈普羅 頭像" tr "summoner_icon_title_3777" = "2018 占卜師普羅 頭像" tr "summoner_icon_title_3778" = "2018 雅加達 頭像" tr "summoner_icon_title_3779" = "永恆榮耀|王者金 卡力斯 頭像" tr "summoner_icon_title_3780" = "榮耀之劍|王者金 頭像" tr "summoner_icon_title_3781" = "榮耀之燈|王者金 頭像" tr "summoner_icon_title_3782" = "榮耀之臂鎧|王者金 頭像" tr "summoner_icon_title_3783" = "榮耀之矛|王者金 頭像" tr "summoner_icon_title_3784" = "榮耀之刃|王者金 頭像" tr "summoner_icon_title_3785" = "地獄火 阿姆姆 頭像" tr "summoner_icon_title_3786" = "馴龍高手 漢默丁格 頭像" tr "summoner_icon_title_3787" = "畢達哥拉斯 頭像" tr "summoner_icon_title_3788" = "貝帝 頭像" tr "summoner_icon_title_3789" = "小托瑞特 頭像" tr "summoner_icon_title_3790" = "魔法靈貓 頭像" tr "summoner_icon_title_3791" = "南瓜喵喵 頭像" tr "summoner_icon_title_3792" = "珍娜糖果 頭像" tr "summoner_icon_title_3793" = "艾克糖果 頭像" tr "summoner_icon_title_3794" = "克雷德糖果 頭像" tr "summoner_icon_title_3795" = "K/DA 阿璃 頭像" tr "summoner_icon_title_3796" = "K/DA 伊芙琳 頭像" tr "summoner_icon_title_3797" = "K/DA 凱莎 頭像" tr "summoner_icon_title_3798" = "K/DA 阿卡莉 頭像" tr "summoner_icon_title_3799" = "K/DA 頭像" tr "summoner_icon_title_3800" = "K/DA 金版頭像" tr "summoner_icon_title_3801" = "珍娜糖果 金版頭像" tr "summoner_icon_title_3802" = "艾克糖果 金版頭像" tr "summoner_icon_title_3803" = "克雷德糖果 金版頭像" tr "summoner_icon_title_3804" = "巴龍帽普羅 頭像" tr "summoner_icon_title_3806" = "2018 賽季-單/雙排積分銅牌 頭像" tr "summoner_icon_title_3807" = "2018 賽季-單/雙排積分銀牌 頭像" tr "summoner_icon_title_3808" = "2018 賽季-單/雙排積分金牌 頭像" tr "summoner_icon_title_3809" = "2018 賽季-單/雙排積分白金 頭像" tr "summoner_icon_title_3810" = "2018 賽季-單/雙排積分鑽石 頭像" tr "summoner_icon_title_3811" = "2018 賽季-單/雙排積分大師 頭像" tr "summoner_icon_title_3812" = "2018 賽季-單/雙排積分菁英 頭像" tr "summoner_icon_title_3813" = "2018 賽季-5v5 彈性積分銅牌 頭像" tr "summoner_icon_title_3814" = "2018 賽季-5v5 彈性積分銀牌 頭像" tr "summoner_icon_title_3815" = "2018 賽季-5v5 彈性積分金牌 頭像" tr "summoner_icon_title_3816" = "2018 賽季-5v5 彈性積分白金 頭像" tr "summoner_icon_title_3817" = "2018 賽季-5v5 彈性積分鑽石 頭像" tr "summoner_icon_title_3818" = "2018 賽季-5v5 彈性積分大師 頭像" tr "summoner_icon_title_3819" = "2018 賽季-5v5 彈性積分菁英 頭像" tr "summoner_icon_title_3820" = "2018 賽季-3v3 彈性積分銅牌 頭像" tr "summoner_icon_title_3821" = "2018 賽季-3v3 彈性積分銀牌 頭像" tr "summoner_icon_title_3822" = "2018 賽季-3v3 彈性積分金牌 頭像" tr "summoner_icon_title_3823" = "2018 賽季-3v3 彈性積分白金 頭像" tr "summoner_icon_title_3824" = "2018 賽季-3v3 彈性積分鑽石 頭像" tr "summoner_icon_title_3825" = "2018 賽季-3v3 彈性積分大師 頭像" tr "summoner_icon_title_3826" = "2018 賽季-3v3 彈性積分菁英 頭像" tr "summoner_icon_title_3836" = "星光睡衣趴 索拉卡 頭像" tr "summoner_icon_title_3837" = "星光睡衣趴 好運姐 頭像" tr "summoner_icon_title_3838" = "星光睡衣趴 伊澤瑞爾 頭像" tr "summoner_icon_title_3839" = "星光睡衣趴 露璐 頭像" tr "summoner_icon_title_3840" = "星光睡衣趴 拉克絲 頭像" tr "summoner_icon_title_3841" = "日蝕使者 雷歐娜 頭像" tr "summoner_icon_title_3842" = "月蝕使者 雷歐娜 頭像" tr "summoner_icon_title_3844" = "聖誕雪人 易大師 頭像" tr "summoner_icon_title_3845" = "冰霜之王 圖奇 頭像" tr "summoner_icon_title_3846" = "凜冬奇蹟 妮可 頭像" tr "summoner_icon_title_3847" = "凜冬奇蹟 索拉卡 頭像" tr "summoner_icon_title_3848" = "霜凍王子 蒙多 頭像" tr "summoner_icon_title_3849" = "雪中送寶 頭像" tr "summoner_icon_title_3850" = "聖誕雪人 易大師 尊爵不凡頭像" tr "summoner_icon_title_3851" = "霜寒劍心 伊瑞莉雅 香檳金頭像" tr "summoner_icon_title_3852" = "霜降使者 葛雷夫 香檳金頭像" tr "summoner_icon_title_3853" = "霜降使者 馬爾札哈 香檳金頭像" tr "summoner_icon_title_3854" = "冰暴裂風 希維爾 香檳金頭像" tr "summoner_icon_title_3855" = "霜降使者 巴德 香檳金頭像" tr "summoner_icon_title_3856" = "入門頭像 稀有" tr "summoner_icon_title_3857" = "霜降慶典頭像 高級" tr "summoner_icon_title_3858" = "聖誕雪花 頭像" tr "summoner_icon_title_3859" = "冰晶麋鹿 頭像" tr "summoner_icon_title_3860" = "戰爭英雄 普羅安娜 頭像" tr "summoner_icon_title_3861" = "Q 版弗拉迪米爾 頭像" tr "summoner_icon_title_3862" = "Q 版伊芙琳 頭像" tr "summoner_icon_title_3863" = "Q 版亞歷斯塔 頭像" tr "summoner_icon_title_3864" = "Q 版凱爾 頭像" tr "summoner_icon_title_3865" = "Q 版慎 頭像" tr "summoner_icon_title_3866" = "Q 版易大師 頭像" tr "summoner_icon_title_3867" = "Q 版索娜 頭像" tr "summoner_icon_title_3868" = "Q 版艾希 頭像" tr "summoner_icon_title_3869" = "海克斯杯 4 隊組 頭像" tr "summoner_icon_title_3870" = "海克斯杯 8 隊組 頭像" tr "summoner_icon_title_3871" = "海克斯杯 16 隊組 頭像" tr "summoner_icon_title_3872" = "著火普羅 頭像" tr "summoner_icon_title_3873" = "終結者 頭像" tr "summoner_icon_title_3874" = "回城 頭像" tr "summoner_icon_title_3875" = "金豬報喜 史瓦妮 頭像" tr "summoner_icon_title_3876" = "豬汎順遂 汎 頭像" tr "summoner_icon_title_3877" = "財圓滾滾 貪啃奇 頭像" tr "summoner_icon_title_3878" = "偃月狼君 賽勒斯 頭像" tr "summoner_icon_title_3879" = "豬事如意 頭像" tr "summoner_icon_title_3880" = "豬事大吉 頭像" tr "summoner_icon_title_3881" = "常山趙子龍 趙信 香檳金頭像" tr "summoner_icon_title_3882" = "戰神呂布 嘉文四世 香檳金頭像" tr "summoner_icon_title_3883" = "玄天戰狼 沃維克 香檳金頭像" tr "summoner_icon_title_3884" = "新春狂歡通行證 頭像" tr "summoner_icon_title_3885" = "2018 全明星賽 頭像" tr "summoner_icon_title_3886" = "2018 世界冠軍紀念 頭像" tr "summoner_icon_title_3887" = "荒蠻邊疆 頭像" tr "summoner_icon_title_3888" = "黃金鍋鏟尊榮俱樂部 頭像" tr "summoner_icon_title_3889" = "血月幽影 派克 頭像" tr "summoner_icon_title_3890" = "血月劍魔 厄薩斯 頭像" tr "summoner_icon_title_3891" = "血月獵刃 希維爾 頭像" tr "summoner_icon_title_3892" = "血月降世 頭像" tr "summoner_icon_title_3893" = "穿心拳婦 菲艾 頭像" tr "summoner_icon_title_3894" = "普羅甜后 頭像" tr "summoner_icon_title_3895" = "啦啦隊普羅 頭像" tr "summoner_icon_title_3896" = "極凍電競 頭像" tr "summoner_icon_title_3897" = "命運的泡沫手指 頭像" tr "summoner_icon_title_3898" = "2019 賽季 - 第一季賽 頭像" tr "summoner_icon_title_3899" = "甜心刺客 菲歐拉 頭像" tr "summoner_icon_title_3900" = "穿心拳婦 菲艾 頭像" tr "summoner_icon_title_3901" = "普羅甜后 頭像" tr "summoner_icon_title_3902" = "2019 賽季紀念頭像" tr "summoner_icon_title_3903" = "2019 賽季 尊爵不凡 頭像" tr "summoner_icon_title_3904" = "大師挑戰 第三季 頭像" tr "summoner_icon_title_3905" = "LCS 100 Thieves" tr "summoner_icon_title_3906" = "LCS Cloud9" tr "summoner_icon_title_3907" = "LCS Counter Logic Gaming" tr "summoner_icon_title_3908" = "LCS Clutch Gaming" tr "summoner_icon_title_3909" = "LCS Echo Fox" tr "summoner_icon_title_3910" = "LCS FlyQuest" tr "summoner_icon_title_3911" = "LCS Golden Guardians" tr "summoner_icon_title_3912" = "LCS OpTic Gaming" tr "summoner_icon_title_3913" = "LCS Team Liquid" tr "summoner_icon_title_3914" = "LCS TSM" tr "summoner_icon_title_3915" = "LEC Rogue" tr "summoner_icon_title_3916" = "LEC Fnatic" tr "summoner_icon_title_3917" = "LEC G2" tr "summoner_icon_title_3918" = "LEC Misfits" tr "summoner_icon_title_3919" = "LEC Excel" tr "summoner_icon_title_3920" = "LEC SK Gaming" tr "summoner_icon_title_3921" = "LEC Schalke 04" tr "summoner_icon_title_3922" = "LEC Splyce" tr "summoner_icon_title_3923" = "LEC Origen" tr "summoner_icon_title_3924" = "LEC Vitality" tr "summoner_icon_title_3925" = "LPL Bilibili Gaming" tr "summoner_icon_title_3926" = "LPL Edward Gaming" tr "summoner_icon_title_3927" = "LPL FunPlus Phoenix" tr "summoner_icon_title_3928" = "LPL Invictus Gaming" tr "summoner_icon_title_3929" = "LPL JD Gaming" tr "summoner_icon_title_3930" = "LPL LGD Gaming" tr "summoner_icon_title_3931" = "LPL Oh My God" tr "summoner_icon_title_3932" = "LPL Royal Never Give Up" tr "summoner_icon_title_3933" = "LPL Rogue Warriors" tr "summoner_icon_title_3934" = "LPL SinoDragon Gaming" tr "summoner_icon_title_3935" = "LPL Suning" tr "summoner_icon_title_3936" = "LPL Snake Esports" tr "summoner_icon_title_3937" = "LPL Topsports Gaming" tr "summoner_icon_title_3938" = "LPL Victory Five" tr "summoner_icon_title_3939" = "LPL Vici Gaming" tr "summoner_icon_title_3940" = "LPL Team WE" tr "summoner_icon_title_3941" = "TCL 1907 Fenerbahçe Espor" tr "summoner_icon_title_3942" = "TCL Bahçeşehir SuperMassive" tr "summoner_icon_title_3943" = "TCL Beşiktaş" tr "summoner_icon_title_3944" = "TCL Bursaspor Esports" tr "summoner_icon_title_3945" = "TCL Dark Passage" tr "summoner_icon_title_3946" = "TCL Doğuş Üni Aurora" tr "summoner_icon_title_3947" = "TCL GALAKTICOS" tr "summoner_icon_title_3948" = "TCL Galatasaray Espor" tr "summoner_icon_title_3949" = "TCL HWA GAMING" tr "summoner_icon_title_3950" = "TCL Royal Youth" tr "summoner_icon_title_3951" = "LCK SANDBOX Gaming" tr "summoner_icon_title_3952" = "LCK kt Rolster" tr "summoner_icon_title_3953" = "LCK KING-ZONE DragonX" tr "summoner_icon_title_3954" = "LCK Jin Air Greenwings" tr "summoner_icon_title_3955" = "LCK Hanwha Life Esports" tr "summoner_icon_title_3956" = "LCK GRIFFIN" tr "summoner_icon_title_3957" = "LCK Gen.G" tr "summoner_icon_title_3958" = "LCK Damwon Gaming" tr "summoner_icon_title_3959" = "LCK Afreeca Freecs" tr "summoner_icon_title_3960" = "LCK SK Telecom T1" tr "summoner_icon_title_3961" = "OPL Dire Wolves" tr "summoner_icon_title_3962" = "OPL The Chiefs Esports Club" tr "summoner_icon_title_3963" = "OPL Legacy" tr "summoner_icon_title_3964" = "OPL Bombers" tr "summoner_icon_title_3965" = "OPL Avant Gaming" tr "summoner_icon_title_3966" = "OPL Mammoth" tr "summoner_icon_title_3967" = "OPL Gravitas" tr "summoner_icon_title_3968" = "OPL Order" tr "summoner_icon_title_3969" = "LMS Flash Wolves" tr "summoner_icon_title_3970" = "LMS CTBC J Team" tr "summoner_icon_title_3971" = "LMS Hong Kong Attitude" tr "summoner_icon_title_3972" = "LMS MAD TEAM" tr "summoner_icon_title_3973" = "LMS G-Rex" tr "summoner_icon_title_3974" = "LMS ahq e-Sports Club" tr "summoner_icon_title_3975" = "LMS Alpha Esports" tr "summoner_icon_title_3976" = "LMS Dragon Gate Team" tr "summoner_icon_title_3977" = "CBLOL CNB e-Sports Club" tr "summoner_icon_title_3978" = "CBLOL Flamengo eSports" tr "summoner_icon_title_3979" = "CBLOL INTZ e-Sports Club" tr "summoner_icon_title_3980" = "CBLOL KaBuM! e-Sports" tr "summoner_icon_title_3981" = "CBLOL ProGaming Esports" tr "summoner_icon_title_3982" = "CBLOL Redemption eSports" tr "summoner_icon_title_3983" = "CBLOL Uppercut Esports" tr "summoner_icon_title_3984" = "CBLOL Vivo Keyd" tr "summoner_icon_title_3985" = "LLA All Knights" tr "summoner_icon_title_3986" = "LLA Furious Gaming" tr "summoner_icon_title_3987" = "LLA Infinity Esports" tr "summoner_icon_title_3988" = "LLA Isurus Gaming" tr "summoner_icon_title_3989" = "LLA Kaos Latin Gamers" tr "summoner_icon_title_3990" = "LLA Pixel Esports Club" tr "summoner_icon_title_3991" = "LLA Rainbow7" tr "summoner_icon_title_3992" = "LLA XTEN Esports" tr "summoner_icon_title_3993" = "LJL DetonatioN FocusMe" tr "summoner_icon_title_3994" = "LJL Unsold Stuff Gaming" tr "summoner_icon_title_3995" = "LJL V3 Esports" tr "summoner_icon_title_3996" = "LJL Crest Gaming Act" tr "summoner_icon_title_3997" = "LJL Burning Core" tr "summoner_icon_title_3998" = "LJL Axiz" tr "summoner_icon_title_3999" = "LJL Sengoku Gaming" tr "summoner_icon_title_4" = "藍色山脈 頭像" tr "summoner_icon_title_4000" = "LJL Rascal Jester" tr "summoner_icon_title_4001" = "LCL Gambit eSports" tr "summoner_icon_title_4002" = "LCL Team Just" tr "summoner_icon_title_4003" = "LCL M19" tr "summoner_icon_title_4004" = "LCL Vaevictis eSports" tr "summoner_icon_title_4005" = "LCL Dragon Army" tr "summoner_icon_title_4006" = "LCL Vega Squadron" tr "summoner_icon_title_4007" = "LCL ROX" tr "summoner_icon_title_4008" = "LCL Elements Pro Gaming" tr "summoner_icon_title_4009" = "VCS Sky Gaming Daklak" tr "summoner_icon_title_4010" = "VCS Cherry Esports" tr "summoner_icon_title_4011" = "VCS FTV" tr "summoner_icon_title_4012" = "VCS GAM Esports" tr "summoner_icon_title_4013" = "VCS EVOS Esports" tr "summoner_icon_title_4014" = "VCS Friends Forever Gaming" tr "summoner_icon_title_4015" = "VCS Cerberus Esports" tr "summoner_icon_title_4016" = "VCS Phong Vu Buffalo" tr "summoner_icon_title_4017" = "紙飛雞 艾妮維亞 頭像" tr "summoner_icon_title_4018" = "紙玩偶 努努 頭像" tr "summoner_icon_title_4019" = "紙玩偶 威朗普 頭像" tr "summoner_icon_title_4020" = "小貓喵瑞科 頭像" tr "summoner_icon_title_4021" = "小貓喵葛爾 頭像" tr "summoner_icon_title_4022" = "皇家小貓 頭像" tr "summoner_icon_title_4023" = "喵葛爾 頭像" tr "summoner_icon_title_4024" = "喵瑞科 頭像" tr "summoner_icon_title_4025" = "短腿飛基 頭像" tr "summoner_icon_title_4026" = "西門我餓了啦 頭像" tr "summoner_icon_title_4027" = "皇家小狗 頭像" tr "summoner_icon_title_4028" = "毛小孩 飛斯 頭像" tr "summoner_icon_title_4029" = "短腿飛基 庫奇 頭像" tr "summoner_icon_title_4030" = "忠犬傲貓 頭像" tr "summoner_icon_title_4031" = "貓狗大戰香檳金 頭像" tr "summoner_icon_title_4032" = "銀河終劫者 劫 頭像" tr "summoner_icon_title_4033" = "iG 卡蜜兒 頭像" tr "summoner_icon_title_4034" = "iG 菲歐拉 頭像" tr "summoner_icon_title_4035" = "iG 凱莎 頭像" tr "summoner_icon_title_4036" = "iG 勒布朗 頭像" tr "summoner_icon_title_4037" = "iG 銳空 頭像" tr "summoner_icon_title_4038" = "iG 伊瑞莉雅 頭像" tr "summoner_icon_title_4039" = "征服霸者 亞歷斯塔 頭像" tr "summoner_icon_title_4050" = "正義一姐 頭像" tr "summoner_icon_title_4051" = "華麗大賽冠軍 頭像" tr "summoner_icon_title_4052" = "貓貓緞帶徽章 頭像" tr "summoner_icon_title_4053" = "狗狗緞帶徽章 頭像" tr "summoner_icon_title_4054" = "貓狗大戰白金 頭像" tr "summoner_icon_title_4055" = "傳說啟程 奈德麗 頭像" tr "summoner_icon_title_4056" = "傳說啟程 阿璃 頭像" tr "summoner_icon_title_4057" = "2019 賽季 - 第二季賽 頭像" tr "summoner_icon_title_4058" = "OPL 第一季賽決賽 頭像" tr "summoner_icon_title_4059" = "LCS 春季賽決賽 頭像" tr "summoner_icon_title_4060" = "TCL 冬季賽決賽 頭像" tr "summoner_icon_title_4061" = "LEC 春季賽決賽 頭像" tr "summoner_icon_title_4062" = "LJL 春季賽決賽 頭像" tr "summoner_icon_title_4063" = "LLA 第一季賽決賽 頭像" tr "summoner_icon_title_4064" = "CBLOL 第一季賽決賽 頭像" tr "summoner_icon_title_4065" = "Q 版派克 頭像" tr "summoner_icon_title_4066" = "Q 版葛雷夫 頭像" tr "summoner_icon_title_4067" = "Q 版伊羅旖 頭像" tr "summoner_icon_title_4068" = "Q 版納帝魯斯 頭像" tr "summoner_icon_title_4069" = "Q 版貪啃奇 頭像" tr "summoner_icon_title_4070" = "Q 版阿卡莉 頭像" tr "summoner_icon_title_4071" = "Q 版李星 頭像" tr "summoner_icon_title_4072" = "Q 版阿璃 頭像" tr "summoner_icon_title_4073" = "Q 版犽宿 頭像" tr "summoner_icon_title_4074" = "Q 版伊瑞莉雅 頭像" tr "summoner_icon_title_4075" = "Q 版達瑞斯 頭像" tr "summoner_icon_title_4076" = "Q 版達瑞文 頭像" tr "summoner_icon_title_4077" = "Q 版雷玟 頭像" tr "summoner_icon_title_4078" = "Q 版賽恩 頭像" tr "summoner_icon_title_4079" = "Q 版斯溫 頭像" tr "summoner_icon_title_4080" = "2019 比爾吉沃特 頭像" tr "summoner_icon_title_4081" = "普羅太空人 頭像" tr "summoner_icon_title_4082" = "滿天星 頭像" tr "summoner_icon_title_4083" = "IG 世界冠軍 精品頭像" tr "summoner_icon_title_4084" = "2019 試煉通行證 頭像" tr "summoner_icon_title_4085" = "2019 試煉通行證 香檳金頭像" tr "summoner_icon_title_4086" = "無面學院 頭像" tr "summoner_icon_title_4087" = "戰團學院 頭像" tr "summoner_icon_title_4088" = "同心學院 頭像" tr "summoner_icon_title_4089" = "政務學院 頭像" tr "summoner_icon_title_4090" = "試煉 頭像" tr "summoner_icon_title_4091" = "傳說啟程 奈德麗 香檳金頭像" tr "summoner_icon_title_4092" = "傳說啟程 阿璃 香檳金頭像" tr "summoner_icon_title_4093" = "征服霸者 亞歷斯塔 香檳金頭像" tr "summoner_icon_title_4094" = "征服霸者 法洛士 香檳金頭像" tr "summoner_icon_title_4095" = "征服霸者 卡瑪 香檳金頭像" tr "summoner_icon_title_4096" = "IG 世界大賽冠軍 頭像" tr "summoner_icon_title_4097" = "LST MEGA" tr "summoner_icon_title_4098" = "戰爭學院 頭像" tr "summoner_icon_title_4099" = "戰爭學院 伊澤瑞爾 頭像" tr "summoner_icon_title_4100" = "戰爭學院 拉克絲 頭像" tr "summoner_icon_title_4101" = "戰爭學院 杰西 頭像" tr "summoner_icon_title_4102" = "戰爭院導 葛雷夫 頭像" tr "summoner_icon_title_4103" = "戰爭院長 悠咪 頭像" tr "summoner_icon_title_4104" = "戰爭學院 卡特蓮娜 頭像" tr "summoner_icon_title_4105" = "戰爭學院 杰西 正裝版頭像" tr "summoner_icon_title_4106" = "戰爭院導 葛雷夫 正裝版頭像" tr "summoner_icon_title_4107" = "戰爭院長 悠咪 正裝版頭像" tr "summoner_icon_title_4108" = "戰爭學院 卡特蓮娜 正裝版頭像" tr "summoner_icon_title_4109" = "2019 TSM 等級 1 頭像" tr "summoner_icon_title_4110" = "2019 TSM 等級 2 頭像" tr "summoner_icon_title_4111" = "2019 Echo Fox 等級 1 頭像" tr "summoner_icon_title_4112" = "2019 Echo Fox 等級 2 頭像" tr "summoner_icon_title_4113" = "2019 100 Thieves 等級 1 頭像" tr "summoner_icon_title_4114" = "2019 100 Thieves 等級 2 頭像" tr "summoner_icon_title_4115" = "2019 Cloud9 等級 1 頭像" tr "summoner_icon_title_4116" = "2019 Cloud9 等級 2 頭像" tr "summoner_icon_title_4117" = "2019 CLG 等級 1 頭像" tr "summoner_icon_title_4118" = "2019 CLG 等級 2 頭像" tr "summoner_icon_title_4119" = "2019 Team Liquid 等級 1 頭像" tr "summoner_icon_title_4120" = "2019 Team Liquid 等級 2 頭像" tr "summoner_icon_title_4121" = "2019 OpTic Gaming 等級 1 頭像" tr "summoner_icon_title_4122" = "2019 OpTic Gaming 等級 2 頭像" tr "summoner_icon_title_4123" = "2019 Golden Guardians 等級 1 頭像" tr "summoner_icon_title_4124" = "2019 Golden Guardians 等級 2 頭像" tr "summoner_icon_title_4125" = "2019 FlyQuest 等級 1 頭像" tr "summoner_icon_title_4126" = "2019 FlyQuest 等級 2 頭像" tr "summoner_icon_title_4127" = "2019 Clutch Gaming 等級 1 頭像" tr "summoner_icon_title_4128" = "2019 Clutch Gaming 等級 2 頭像" tr "summoner_icon_title_4129" = "2019 Excel Esports 等級 1 頭像" tr "summoner_icon_title_4130" = "2019 Excel Esports 等級 2 頭像" tr "summoner_icon_title_4131" = "2019 Fnatic 等級 1 頭像" tr "summoner_icon_title_4132" = "2019 Fnatic 等級 2 頭像" tr "summoner_icon_title_4133" = "2019 G2 Esports 等級 1 頭像" tr "summoner_icon_title_4134" = "2019 G2 Esports 等級 2 頭像" tr "summoner_icon_title_4135" = "2019 Misfits 等級 1 頭像" tr "summoner_icon_title_4136" = "2019 Misfits 等級 2 頭像" tr "summoner_icon_title_4137" = "2019 Origen 等級 1 頭像" tr "summoner_icon_title_4138" = "2019 Origen 等級 2 頭像" tr "summoner_icon_title_4139" = "2019 Rogue 等級 1 頭像" tr "summoner_icon_title_4140" = "2019 Rogue 等級 2 頭像" tr "summoner_icon_title_4141" = "2019 Schalke 04 等級 1 頭像" tr "summoner_icon_title_4142" = "2019 Schalke 04 等級 2 頭像" tr "summoner_icon_title_4143" = "2019 SK Gaming 等級 1 頭像" tr "summoner_icon_title_4144" = "2019 SK Gaming 等級 2 頭像" tr "summoner_icon_title_4145" = "2019 Splyce 等級 1 頭像" tr "summoner_icon_title_4146" = "2019 Splyce 等級 2 頭像" tr "summoner_icon_title_4147" = "2019 Vitality 等級 1 頭像" tr "summoner_icon_title_4148" = "2019 Vitality 等級 2 頭像" tr "summoner_icon_title_4149" = "選手普羅 頭像" tr "summoner_icon_title_4150" = "裁判提摩 頭像" tr "summoner_icon_title_4151" = "應援團企鵝 頭像" tr "summoner_icon_title_4152" = "小粉絲俱樂部 頭像" tr "summoner_icon_title_4153" = "LEC G2 Esports" tr "summoner_icon_title_4154" = "小小惡魔 崔絲塔娜 頭像" tr "summoner_icon_title_4155" = "龍舟普羅 頭像" tr "summoner_icon_title_4156" = "鹹粽普羅 頭像" tr "summoner_icon_title_4157" = "甜粽普羅 頭像" tr "summoner_icon_title_4161" = "幽冥煞星 燼 頭像" tr "summoner_icon_title_4162" = "幽冥煞星 薩科 頭像" tr "summoner_icon_title_4163" = "幽冥煞星 卡瑪 頭像" tr "summoner_icon_title_5" = "藍方超級小兵 頭像" tr "summoner_icon_title_501" = "取代者 頭像" tr "summoner_icon_title_502" = "時空傳送門 頭像" tr "summoner_icon_title_503" = "凶神惡煞 頭像" tr "summoner_icon_title_504" = "冥神面具 頭像" tr "summoner_icon_title_505" = "黑暗凝視 頭像" tr "summoner_icon_title_506" = "老樹昏鴉 頭像" tr "summoner_icon_title_507" = "死亡之握 頭像" tr "summoner_icon_title_508" = "戰爭英雄 頭像" tr "summoner_icon_title_509" = "S2 賽季獎勵 - 3v3 銅牌" tr "summoner_icon_title_510" = "S2 賽季獎勵 - 5v5 銅牌" tr "summoner_icon_title_511" = "S2 賽季獎勵 - 全銅牌" tr "summoner_icon_title_512" = "S2 賽季獎勵 - 銅牌" tr "summoner_icon_title_513" = "S2 賽季獎勵 - 單排銅牌" tr "summoner_icon_title_514" = "S2 賽季獎勵 - 3v3 銀牌" tr "summoner_icon_title_515" = "S2 賽季獎勵 - 5v5 銀牌" tr "summoner_icon_title_516" = "S2 賽季獎勵 - 全銀牌" tr "summoner_icon_title_517" = "S1 賽季 銀牌" tr "summoner_icon_title_518" = "S2 賽季獎勵 - 單排銀牌" tr "summoner_icon_title_519" = "S2 賽季獎勵 - 3v3 金牌" tr "summoner_icon_title_520" = "S2 賽季獎勵 - 5v5 金牌" tr "summoner_icon_title_521" = "S2 賽季獎勵 - 全金牌" tr "summoner_icon_title_522" = "S1 賽季獎勵 - 金牌" tr "summoner_icon_title_523" = "S2 賽季獎勵 - 單排金牌" tr "summoner_icon_title_524" = "S2 賽季獎勵 - 3v3 白金" tr "summoner_icon_title_525" = "S2 賽季獎勵 - 5v5 白金" tr "summoner_icon_title_526" = "S2 賽季獎勵 - 全白金" tr "summoner_icon_title_527" = "S1 賽季獎勵 - 白金" tr "summoner_icon_title_528" = "S2 賽季獎勵 - 單排白金" tr "summoner_icon_title_529" = "S2 賽季獎勵 - 3v3 鑽石" tr "summoner_icon_title_530" = "S2 賽季獎勵 - 5v5 鑽石" tr "summoner_icon_title_531" = "S2 賽季獎勵 - 全鑽石" tr "summoner_icon_title_532" = "S2 賽季獎勵 - 單排鑽石" tr "summoner_icon_title_533" = "測試大師 頭像" tr "summoner_icon_title_534" = "測試王者 頭像" tr "summoner_icon_title_535" = "商店老闆 頭像" tr "summoner_icon_title_536" = "聖誕花圈 頭像" tr "summoner_icon_title_537" = "防禦塔 頭像" tr "summoner_icon_title_538" = "馴鹿阿福 頭像" tr "summoner_icon_title_539" = "聖誕巴龍 頭像" tr "summoner_icon_title_540" = "聖誕襪長劍 頭像" tr "summoner_icon_title_541" = "符印紅包 頭像" tr "summoner_icon_title_542" = "福氣財神 頭像" tr "summoner_icon_title_543" = "阿福報喜 頭像" tr "summoner_icon_title_544" = "大紅燈籠 頭像" tr "summoner_icon_title_545" = "金蛇狂舞 頭像" tr "summoner_icon_title_546" = "弗雷爾卓德- 艾伐洛森" tr "summoner_icon_title_547" = "弗雷爾卓德 - 冬之爪" tr "summoner_icon_title_548" = "弗雷爾卓德 - 寒冰護衛" tr "summoner_icon_title_549" = "極霸猛虎 頭像" tr "summoner_icon_title_550" = "極霸巨熊 頭像" tr "summoner_icon_title_551" = "極霸靈龜 頭像" tr "summoner_icon_title_552" = "極霸火鳳 頭像" tr "summoner_icon_title_553" = "拉美開放 頭像" tr "summoner_icon_title_554" = "LCS 2013 - Cloud 9" tr "summoner_icon_title_555" = "LCS 2013 - Curse" tr "summoner_icon_title_556" = "LCS 2013 - Team Dignitas" tr "summoner_icon_title_557" = "LCS 2013 - Team Coast" tr "summoner_icon_title_558" = "LCS 2013 - TSM" tr "summoner_icon_title_559" = "LCS 2013 - Velocity" tr "summoner_icon_title_560" = "LCS 2013 - Vulcun" tr "summoner_icon_title_561" = "LCS 2013 - CLG" tr "summoner_icon_title_562" = "LCS 2013 - Evil Geniuses" tr "summoner_icon_title_563" = "LCS 2013 - Fnatic" tr "summoner_icon_title_564" = "LCS 2013 - Gambit" tr "summoner_icon_title_565" = "LCS 2013 - Lemondogs" tr "summoner_icon_title_566" = "LCS 2013 - MYM" tr "summoner_icon_title_567" = "LCS 2013 - NIP" tr "summoner_icon_title_568" = "LCS 2013 - SK Gaming" tr "summoner_icon_title_569" = "LCS 2013 - Alternate" tr "summoner_icon_title_570" = "LCS 2013 - GamingGear.EU" tr "summoner_icon_title_571" = "LCS 2013 - Pain Gaming" tr "summoner_icon_title_572" = "LCS 2013 - Lyon Gaming" tr "summoner_icon_title_573" = "LCS 2013 - Team Immunity" tr "summoner_icon_title_574" = "LCS 2013 - Dark Passage" tr "summoner_icon_title_575" = "冰霜守護者 頭像" tr "summoner_icon_title_576" = "召喚師之魂 頭像" tr "summoner_icon_title_577" = "墮天使 頭像" tr "summoner_icon_title_578" = "威洛魔 頭像" tr "summoner_icon_title_579" = "黑魔禁書 頭像" tr "summoner_icon_title_580" = "老玩家限定 頭像" tr "summoner_icon_title_581" = "2013 賽季結算獎勵" tr "summoner_icon_title_582" = "2013 賽季結算獎勵" tr "summoner_icon_title_583" = "2013 賽季結算獎勵" tr "summoner_icon_title_584" = "2013 賽季結算獎勵" tr "summoner_icon_title_585" = "2013 賽季結算獎勵" tr "summoner_icon_title_586" = "2013 賽季結算獎勵" tr "summoner_icon_title_588" = "普羅禮盒 頭像" tr "summoner_icon_title_589" = "壞蛋薑餅維迦 頭像" tr "summoner_icon_title_590" = "金戈寶刀" tr "summoner_icon_title_591" = "雪人提摩 頭像" tr "summoner_icon_title_592" = "聖誕古拉餅乾 頭像" tr "summoner_icon_title_593" = "OGN 2014 SKT T1" tr "summoner_icon_title_594" = "OGN 2014 Team NB" tr "summoner_icon_title_595" = "OGN 2014 CJ Entus" tr "summoner_icon_title_596" = "OGN 2014 Najin e-mFire" tr "summoner_icon_title_597" = "OGN 2014 Samsung Galaxy" tr "summoner_icon_title_598" = "OGN 2014 Jin Air Greenwings" tr "summoner_icon_title_599" = "OGN 2014 KT Rolster" tr "summoner_icon_title_6" = "獸掌 頭像" tr "summoner_icon_title_600" = "OGN 2014 IM" tr "summoner_icon_title_601" = "OGN 2014 Alienware Andromeda" tr "summoner_icon_title_602" = "OGN 2014 Xenics Storm" tr "summoner_icon_title_603" = "萬馬奔騰 頭像" tr "summoner_icon_title_604" = "望月女神 頭像" tr "summoner_icon_title_605" = "武聖關雲長 頭像" tr "summoner_icon_title_606" = "巾幗女將 頭像" tr "summoner_icon_title_607" = "真我之路 頭像" tr "summoner_icon_title_608" = "力量之路 頭像" tr "summoner_icon_title_609" = "自由之像 頭像" tr "summoner_icon_title_610" = "真我之道" tr "summoner_icon_title_611" = "力量之道" tr "summoner_icon_title_612" = "自由之道" tr "summoner_icon_title_613" = "LCS 2014 - Alliance" tr "summoner_icon_title_614" = "LCS 2014 - Copenhagen Wolves" tr "summoner_icon_title_615" = "LCS 2014 - Fnatic" tr "summoner_icon_title_616" = "LCS 2014 - Gambit" tr "summoner_icon_title_617" = "LCS 2014 - Millenium" tr "summoner_icon_title_618" = "LCS 2014 - Roccat" tr "summoner_icon_title_619" = "LCS 2014 - SK Gaming" tr "summoner_icon_title_620" = "LCS 2014 - Supa Hot Crew" tr "summoner_icon_title_621" = "LCS 2014 - CLG" tr "summoner_icon_title_622" = "LCS 2014 - Cloud 9" tr "summoner_icon_title_623" = "LCS 2014 - Coast" tr "summoner_icon_title_624" = "LCS 2014 - Curse" tr "summoner_icon_title_625" = "LCS 2014 - Dignitas" tr "summoner_icon_title_626" = "LCS 2014 - Evil Geniuses" tr "summoner_icon_title_627" = "LCS 2014 - TSM" tr "summoner_icon_title_628" = "LCS 2014 - XDG" tr "summoner_icon_title_629" = "GPL 2014 - Saigon Jokers" tr "summoner_icon_title_630" = "GPL 2014 - Insidious Gaming" tr "summoner_icon_title_631" = "GPL 2014 - Imperium Pro Team" tr "summoner_icon_title_632" = "GPL 2014 - Neolution Esports Full Louis" tr "summoner_icon_title_633" = "GPL 2014 - yoe Flash Wolves" tr "summoner_icon_title_634" = "GPL 2014 - Saigon Fantastic Five" tr "summoner_icon_title_635" = "GPL 2014 - Tt Esports Manila Eagles" tr "summoner_icon_title_636" = "GPL 2014 - Azubu Taipei Assassins" tr "summoner_icon_title_637" = "GPL 2014 - ahq E-sports Club" tr "summoner_icon_title_638" = "GPL 2014 - Bangkok Titans" tr "summoner_icon_title_639" = "GPL 2014 Azubu Taipei Snipers 頭像" tr "summoner_icon_title_640" = "GPL 2014 - Singapore Sentinels" tr "summoner_icon_title_641" = "嘉年華面具" tr "summoner_icon_title_642" = "嘉年華提摩" tr "summoner_icon_title_654" = "阿福模式 頭像" tr "summoner_icon_title_655" = "OGN 2014 - Prime Optimus" tr "summoner_icon_title_656" = "OGN 2014 - Midas Fio" tr "summoner_icon_title_657" = "進階組隊 - 刺客" tr "summoner_icon_title_658" = "進階組隊 - 鬥士" tr "summoner_icon_title_659" = "進階組隊 - 法師" tr "summoner_icon_title_660" = "進階組隊 - 射手" tr "summoner_icon_title_661" = "進階組隊 - 輔助" tr "summoner_icon_title_662" = "進階組隊 - 坦克" tr "summoner_icon_title_663" = "2014 全明星賽頭像" tr "summoner_icon_title_664" = "無限死鬥鏡像模式頭像" tr "summoner_icon_title_665" = "帽子戲法 頭像" tr "summoner_icon_title_666" = "殺五社頭像" tr "summoner_icon_title_667" = "LCS 2014 - LMQ" tr "summoner_icon_title_668" = "LCS 2014 - compLexity" tr "summoner_icon_title_669" = "GPL 2014 - ahq Fighter" tr "summoner_icon_title_670" = "GPL 2014 - Machi e-Sports" tr "summoner_icon_title_671" = "GPL 2014 - Wargods" tr "summoner_icon_title_672" = "GPL 2014 - Insidious Gaming Rebirth" tr "summoner_icon_title_673" = "無盡夢魘頭像" tr "summoner_icon_title_674" = "CBLoL 2014 - Keyd Stars" tr "summoner_icon_title_675" = "CBLoL 2014 - paiN Gaming" tr "summoner_icon_title_676" = "CBLoL 2014 - LegendsBR" tr "summoner_icon_title_677" = "CBLoL 2014 - KaBuM! e-Sports" tr "summoner_icon_title_678" = "CBLoL 2014 - INTZ e-Sports" tr "summoner_icon_title_679" = "CBLoL 2014 - CNB e-Sports Club" tr "summoner_icon_title_680" = "CBLoL 2014 - Ban Karma Gaming" tr "summoner_icon_title_681" = "CBLoL 2014 - Team awp" tr "summoner_icon_title_682" = "機甲神兵頭像" tr "summoner_icon_title_683" = "糖霜杯糕" tr "summoner_icon_title_684" = "炸裂甜心 頭像" tr "summoner_icon_title_685" = "上流仕紳 頭像" tr "summoner_icon_title_686" = "OGN 2014 - Bigfile Miracle" tr "summoner_icon_title_687" = "峽谷侵略者 頭像" tr "summoner_icon_title_688" = "蘇瑞瑪魔導士 頭像" tr "summoner_icon_title_689" = "蘇瑞瑪大師 頭像" tr "summoner_icon_title_690" = "蘇瑞瑪王者 頭像" tr "summoner_icon_title_691" = "終極霸權 頭像" tr "summoner_icon_title_692" = "蘇瑞瑪奧秘" tr "summoner_icon_title_693" = "2014 世界冠軍召喚師頭像" tr "summoner_icon_title_694" = "2014 世界大賽 - Dark Passage" tr "summoner_icon_title_695" = "2014 世界大賽 - AHQ" tr "summoner_icon_title_696" = "2014 世界大賽 - Samsung Galaxy" tr "summoner_icon_title_697" = "2014 世界大賽 - Edward Gaming" tr "summoner_icon_title_698" = "2014 世界大賽 - SK Gaming" tr "summoner_icon_title_699" = "2014 世界大賽 - Royal Club" tr "summoner_icon_title_7" = "高貴的玫瑰 頭像" tr "summoner_icon_title_700" = "2014 世界大賽 - 台北暗殺星" tr "summoner_icon_title_701" = "2014 世界大賽 - \TSM/" tr "summoner_icon_title_702" = "2014 世界大賽 - LMQ" tr "summoner_icon_title_703" = "2014 世界大賽 - OMG" tr "summoner_icon_title_704" = "2014 世界大賽 - Fnatic" tr "summoner_icon_title_705" = "2014 世界大賽 - KaBuM" tr "summoner_icon_title_706" = "2014 世界大賽 - Najin White Shield" tr "summoner_icon_title_707" = "2014 世界大賽 - Cloud 9" tr "summoner_icon_title_708" = "2014 世界大賽 - Alliance" tr "summoner_icon_title_709" = "暗影四伏頭像" tr "summoner_icon_title_710" = "弔詭戲偶" tr "summoner_icon_title_711" = "背叛者印記" tr "summoner_icon_title_712" = "雄鹿 頭像" tr "summoner_icon_title_713" = "貓頭鷹 頭像" tr "summoner_icon_title_714" = "2014 賽季 - 單排 銅牌" tr "summoner_icon_title_715" = "2014 賽季 - 單排 銀牌" tr "summoner_icon_title_716" = "2014 賽季 - 單排 金牌" tr "summoner_icon_title_717" = "2014 賽季 - 單排 白金" tr "summoner_icon_title_718" = "2014 賽季 - 單排 鑽石" tr "summoner_icon_title_719" = "2014 賽季 - 單排 大師" tr "summoner_icon_title_720" = "2014 賽季 - 單排 菁英" tr "summoner_icon_title_721" = "2014 賽季 - 單排 菁英 2" tr "summoner_icon_title_722" = "2014 賽季 - 單排 菁英 3" tr "summoner_icon_title_723" = "2014 賽季 - 3v3 銅牌" tr "summoner_icon_title_724" = "2014 賽季 - 3v3 銀牌" tr "summoner_icon_title_725" = "2014 賽季 - 3v3 金牌" tr "summoner_icon_title_726" = "2014 賽季 - 3v3 白金" tr "summoner_icon_title_727" = "2014 賽季 - 3v3 鑽石" tr "summoner_icon_title_728" = "2014 賽季 - 3v3 大師" tr "summoner_icon_title_729" = "2014 賽季 - 3v3 菁英 1" tr "summoner_icon_title_730" = "2014 賽季 - 3v3 菁英 2" tr "summoner_icon_title_731" = "2014 賽季 - 3v3 菁英 3" tr "summoner_icon_title_732" = "2014 賽季 - 5v5 銅牌" tr "summoner_icon_title_733" = "2014 賽季 - 5v5 銀牌" tr "summoner_icon_title_734" = "2014 賽季 - 5v5 金牌" tr "summoner_icon_title_735" = "2014 賽季 - 5v5 白金" tr "summoner_icon_title_736" = "2014 賽季 - 5v5 鑽石" tr "summoner_icon_title_737" = "2014 賽季 - 5v5 大師" tr "summoner_icon_title_738" = "2014 賽季 - 5v5 菁英 1" tr "summoner_icon_title_739" = "2014 賽季 - 5v5 菁英 2" tr "summoner_icon_title_740" = "2014 賽季 - 5v5 菁英 3" tr "summoner_icon_title_741" = "狂派機甲 頭像" tr "summoner_icon_title_742" = "榮耀進化論 頭像" tr "summoner_icon_title_743" = "狂派機甲普羅 頭像" tr "summoner_icon_title_744" = "紳士普羅 頭像" tr "summoner_icon_title_745" = "鬼魂普羅 頭像" tr "summoner_icon_title_746" = "太空人普羅 頭像" tr "summoner_icon_title_747" = "弒龍者普羅 頭像" tr "summoner_icon_title_748" = "普羅王 頭像" tr "summoner_icon_title_749" = "飛天普羅 頭像" tr "summoner_icon_title_750" = "修羅鬼面頭像" tr "summoner_icon_title_751" = "LCS 2015 - Winterfox" tr "summoner_icon_title_752" = "LCS 2015 - TSM" tr "summoner_icon_title_753" = "LCS 2015 - Team Liquid" tr "summoner_icon_title_754" = "LCS 2015 - TIP" tr "summoner_icon_title_755" = "LCS 2015 - Dignitas" tr "summoner_icon_title_756" = "LCS 2015 - Team Coast" tr "summoner_icon_title_757" = "LCS2015 - Team8" tr "summoner_icon_title_758" = "LCS 2015 - CLG" tr "summoner_icon_title_759" = "LCS2015 - Cloud9" tr "summoner_icon_title_760" = "LCS 2015 - SK" tr "summoner_icon_title_761" = "LCS 2015 - UOL" tr "summoner_icon_title_762" = "LCS 2015 - Roccat" tr "summoner_icon_title_763" = "LCS 2015 - MYM" tr "summoner_icon_title_764" = "LCS 2015 - H2K" tr "summoner_icon_title_765" = "LCS 2015 - Giants" tr "summoner_icon_title_766" = "LCS 2015 - Gambit" tr "summoner_icon_title_767" = "LCS 2015 - Fnatic" tr "summoner_icon_title_768" = "2015 LCS Elements" tr "summoner_icon_title_769" = "LCS 2015 - Wolves" tr "summoner_icon_title_770" = "飛龍在天 頭像" tr "summoner_icon_title_771" = "喜氣羊羊 頭像" tr "summoner_icon_title_772" = "LCS 2015 - Gravity" tr "summoner_icon_title_773" = "微笑飛斯 頭像" tr "summoner_icon_title_774" = "優良玩家 頭像" tr "summoner_icon_title_775" = "甜心熊熊 頭像" tr "summoner_icon_title_776" = "提摩過太爽 頭像" tr "summoner_icon_title_777" = "提摩假面 頭像" tr "summoner_icon_title_778" = "空靈旋律 頭像" tr "summoner_icon_title_779" = "震盪節奏 頭像" tr "summoner_icon_title_780" = "動感舞曲 頭像" tr "summoner_icon_title_781" = "逆轉對決 頭像" tr "summoner_icon_title_782" = "阿福:心爆 頭像" tr "summoner_icon_title_783" = "阿福:激光 頭像" tr "summoner_icon_title_784" = "阿福:飛魂 頭像" tr "summoner_icon_title_785" = "桂冠阿福 頭像" tr "summoner_icon_title_786" = "黃金鍋鏟 頭像" tr "summoner_icon_title_787" = "戰爭機器 頭像" tr "summoner_icon_title_788" = "2015 CL Zone eSports" tr "summoner_icon_title_789" = "2015 CL Team Turquality" tr "summoner_icon_title_790" = "2015 CL Number One eSports" tr "summoner_icon_title_791" = "2015 CL HWA Gaming" tr "summoner_icon_title_792" = "2015 CL Dark Passage" tr "summoner_icon_title_793" = "2015 CL Big Plays Incorporated" tr "summoner_icon_title_794" = "2015 CL Besiktas E-Sports Club" tr "summoner_icon_title_795" = "2015 CL Atlas" tr "summoner_icon_title_796" = "2015 Copa Latinoaméerica Rebirth" tr "summoner_icon_title_797" = "2015 Copa Latinoamérica Last Kings" tr "summoner_icon_title_798" = "2015 Copa Latinoamérica KLG" tr "summoner_icon_title_799" = "2015 Copa Latinoamérica Furious Gaming" tr "summoner_icon_title_8" = "遠古石像 頭像" tr "summoner_icon_title_801" = "2015 Copa Latinoamérica Bencheados" tr "summoner_icon_title_802" = "" tr "summoner_icon_title_803" = "2015 Copa Latinoamérica Revenge" tr "summoner_icon_title_804" = "2015 Copa Latinoamérica Lyon" tr "summoner_icon_title_805" = "2015 Copa Latinoamérica Lyon" tr "summoner_icon_title_806" = "2015 Copa Latinoamérica Dash9" tr "summoner_icon_title_807" = "" tr "summoner_icon_title_808" = "2015 Garena Premier League Saigon Fantastic Five" tr "summoner_icon_title_809" = "2015 Garena Premier League Saigon Jokers" tr "summoner_icon_title_810" = "2015 Garena Premier League Mineski.Globe" tr "summoner_icon_title_811" = "2015 GPL Bizzaro KTHXBAI" tr "summoner_icon_title_812" = "2015 Garena Premier League Kuala Lumpur Hunters" tr "summoner_icon_title_813" = "2015 Garena Premier League Jakarta Juggernauts" tr "summoner_icon_title_814" = "2015 GPL Insidious Gaming Legends" tr "summoner_icon_title_815" = "2015 GPL Team Infinite" tr "summoner_icon_title_816" = "2015 Garena Premier League GIGABYTE Full Louis" tr "summoner_icon_title_817" = "2015 GPL Team Fat Rabbit" tr "summoner_icon_title_818" = "2015 GPL Wargods PID Diamond" tr "summoner_icon_title_819" = "2015 Garena Premier League Bangkok Titans" tr "summoner_icon_title_820" = "2015 Garena Premier League Asus ImbaFate" tr "summoner_icon_title_821" = "2015 GPL An Phat Ultimate" tr "summoner_icon_title_822" = "2015 GPL Zotac 269" tr "summoner_icon_title_823" = "2015 Garena Premier League GameX Wargods" tr "summoner_icon_title_824" = "2015 Starladder Star Series Hard Random" tr "summoner_icon_title_825" = "2015 Starladder Star Series Team Just" tr "summoner_icon_title_826" = "2015 Starladder Star Series Tornado Rox" tr "summoner_icon_title_827" = "2015 Starladder Star Series Carpe Diem" tr "summoner_icon_title_828" = "2015 Starladder Star Series Internationally V" tr "summoner_icon_title_829" = "2015 Starladder Star Series Glacial Phoenix" tr "summoner_icon_title_830" = "2015 Starladder Star Series Moscow 5" tr "summoner_icon_title_831" = "2015 Starladder Star Series Virtus.Pro LoL" tr "summoner_icon_title_832" = "2015 Oceanic Pro League Avant Garde" tr "summoner_icon_title_833" = "2015 Oceanic Pro League Legacy" tr "summoner_icon_title_834" = "2015 Oceanic Pro League Dire Wovles" tr "summoner_icon_title_835" = "2015 Oceanic Pro League Chiefs" tr "summoner_icon_title_836" = "2015 Oceanic Pro League Team 4Not" tr "summoner_icon_title_837" = "2015 Oceanic Pro League Suden Fear" tr "summoner_icon_title_838" = "2015 Oceanic Pro League Immunity" tr "summoner_icon_title_839" = "巴龍納什 頭像" tr "summoner_icon_title_840" = "2015 IWCI" tr "summoner_icon_title_841" = "2015 LCK" tr "summoner_icon_title_842" = "2015 LMS" tr "summoner_icon_title_843" = "2015 LPL" tr "summoner_icon_title_844" = "2015 季中邀請賽" tr "summoner_icon_title_845" = "2015 NALCS" tr "summoner_icon_title_846" = "2015 EULCS" tr "summoner_icon_title_847" = "啾吉掰掰 頭像" tr "summoner_icon_title_848" = "2015 CBLOL CNB" tr "summoner_icon_title_849" = "2015 CBLOL G3X" tr "summoner_icon_title_850" = "2015 CBLOL INTZ" tr "summoner_icon_title_851" = "2015 CBLOL INTZ Red" tr "summoner_icon_title_852" = "2015 CBLOL KABUM ORANGE" tr "summoner_icon_title_853" = "2015 CBLOL KABUM BLACK" tr "summoner_icon_title_854" = "2015 CBLOL KEYD" tr "summoner_icon_title_855" = "2015 CBLOL Pain" tr "summoner_icon_title_856" = "2015 Star Series Dolphins" tr "summoner_icon_title_857" = "2015 Star Series Solar Wind" tr "summoner_icon_title_858" = "2015 Star Series Your Exit" tr "summoner_icon_title_859" = "2015 Star Series Dragon" tr "summoner_icon_title_860" = "2015 Champions League Crew" tr "summoner_icon_title_861" = "2015 Champions League OHM" tr "summoner_icon_title_862" = "2015 Oceanic Pro League Absolute" tr "summoner_icon_title_863" = "2015 Oceanic Pro League SIN Gaming" tr "summoner_icon_title_864" = "2015 Copa Latinoamérica Isurus Gaming" tr "summoner_icon_title_865" = "2015 Copa Latinoamérica Havoks" tr "summoner_icon_title_866" = "2015 Copa Latinoamérica Meet Your Makers" tr "summoner_icon_title_867" = "2015 LCS TDK" tr "summoner_icon_title_868" = "2015 LCS NME" tr "summoner_icon_title_869" = "2015 LCS Origen" tr "summoner_icon_title_870" = "2015 好友來作夥 頭像" tr "summoner_icon_title_871" = "普普羅藝術家 頭像" tr "summoner_icon_title_872" = "2015 LCK CJ Entus" tr "summoner_icon_title_873" = "2015 LCK SKT T1" tr "summoner_icon_title_874" = "2015 LCK SBENU" tr "summoner_icon_title_875" = "2015 LCK Samsung Galaxy" tr "summoner_icon_title_876" = "2015 LCK Najin" tr "summoner_icon_title_877" = "2015 LCK KT Rolster" tr "summoner_icon_title_878" = "2015 LCK KOO Tigers" tr "summoner_icon_title_879" = "2015 LCK Jin Air" tr "summoner_icon_title_880" = "2015 LCK Longzhu IM" tr "summoner_icon_title_881" = "2015 LCK Rebels Anarchy" tr "summoner_icon_title_882" = "2015 LMS ahq e-Sports Club" tr "summoner_icon_title_883" = "2015 LMS Assassin Sniper" tr "summoner_icon_title_884" = "2015 LMS Flash Wolves" tr "summoner_icon_title_885" = "2015 LMS Hong Kong Esports" tr "summoner_icon_title_886" = "2015 LMS Logitech G Snipers" tr "summoner_icon_title_887" = "2015 LMS M17" tr "summoner_icon_title_888" = "2015 LMS Midnight Sun Esports" tr "summoner_icon_title_889" = "2015 LMS Taipei Assassins" tr "summoner_icon_title_890" = "2015 Garena Premier League Boba Marines" tr "summoner_icon_title_891" = "2015 Garena Premier League Zotac United" tr "summoner_icon_title_892" = "2015 Garena Premier League Imperium Pro Team" tr "summoner_icon_title_893" = "2015 Garena Premier League Team Proioxis" tr "summoner_icon_title_894" = "2015 Garena Premier League Go To Sleep" tr "summoner_icon_title_895" = "2015 Garena Premier League Impunity Legends" tr "summoner_icon_title_896" = "2015 Garena Premier League Thirsty Chinchillas" tr "summoner_icon_title_897" = "比爾吉沃特 葛雷夫 第一話" tr "summoner_icon_title_898" = "比爾吉沃特 逆命 第一話" tr "summoner_icon_title_899" = "比爾吉沃特 葛雷夫 第二話" tr "summoner_icon_title_9" = "短劍 頭像" tr "summoner_icon_title_900" = "比爾吉沃特 逆命 第二話" tr "summoner_icon_title_901" = "比爾吉沃特 葛雷夫和逆命 第三話" tr "summoner_icon_title_902" = "比爾吉沃特 剛普朗克 第三話" tr "summoner_icon_title_903" = "比爾吉沃特徽章" tr "summoner_icon_title_904" = "五彩普羅 頭像" tr "summoner_icon_title_905" = "扮裝普羅 頭像" tr "summoner_icon_title_906" = "巨龍 頭像" tr "summoner_icon_title_907" = "普羅的愛 頭像" tr "summoner_icon_title_908" = "終界魔王 頭像" tr "summoner_icon_title_909" = "菁英核心 頭像" tr "summoner_icon_title_910" = "菁英計畫:易大師 頭像" tr "summoner_icon_title_911" = "菁英計畫:劫 頭像" tr "summoner_icon_title_912" = "菁英計畫:雷歐娜 頭像" tr "summoner_icon_title_913" = "菁英計畫:菲歐拉 頭像" tr "summoner_icon_title_914" = "菁英計畫:路西恩 頭像" tr "summoner_icon_title_915" = "2015 世界大賽:Counter Logic Gaming" tr "summoner_icon_title_916" = "2015 世界大賽: Team Solomid" tr "summoner_icon_title_917" = "2015 世界大賽: Cloud9" tr "summoner_icon_title_918" = "2015 世界大賽: Fnatic" tr "summoner_icon_title_919" = "2015 世界大賽: H2K" tr "summoner_icon_title_920" = "2015 世界大賽: Origen" tr "summoner_icon_title_921" = "2015 世界大賽: LGD Gaming" tr "summoner_icon_title_922" = "2015 世界大賽: Edward Gaming" tr "summoner_icon_title_923" = "2015 世界大賽: Invictus Gaming" tr "summoner_icon_title_924" = "2015 世界大賽: SKT T1" tr "summoner_icon_title_925" = "2015 世界大賽: KOO Tigers" tr "summoner_icon_title_926" = "2015 世界大賽: KT Rolster" tr "summoner_icon_title_927" = "2015 世界大賽: Flash Wolves" tr "summoner_icon_title_928" = "2015 世界大賽: ahq e-Sports Club" tr "summoner_icon_title_929" = "2015 世界大賽: Bangkok Titans" tr "summoner_icon_title_930" = "2015 世界大賽: paIN Gaming" tr "summoner_icon_title_931" = "2015 世界冠軍" tr "summoner_icon_title_932" = "蟹蟹你的愛 頭像" tr "summoner_icon_title_933" = "國境之狼 頭像" tr "summoner_icon_title_934" = "新不鳥情 頭像" tr "summoner_icon_title_935" = "我藍過 頭像" tr "summoner_icon_title_936" = "未看先猜普羅 頭像" tr "summoner_icon_title_937" = "先知是你普羅 頭像" tr "summoner_icon_title_938" = "神羊 頭像" tr "summoner_icon_title_939" = "魔狼 頭像" tr "summoner_icon_title_940" = "2015 世界大賽:SKT T1 冠軍頭像" tr "summoner_icon_title_941" = "2015 世界大賽:Origen 冠軍頭像" tr "summoner_icon_title_942" = "Worlds 2015 Fnatic Champion Icon" tr "summoner_icon_title_943" = "2015 世界大賽:KOO Tigers 冠軍頭像" tr "summoner_icon_title_944" = "全明星賽 烈焰 頭像" tr "summoner_icon_title_945" = "全明星賽 寒冰 頭像" tr "summoner_icon_title_946" = "全明星賽 頭像" tr "summoner_icon_title_947" = "全明星賽 冬季寒冰 頭像" tr "summoner_icon_title_948" = "綠焰活屍 頭像" tr "summoner_icon_title_949" = "除屍肌 頭像" tr "summoner_icon_title_950" = "2015賽季 - 單排 銅牌" tr "summoner_icon_title_951" = "2015 賽季 - 3v3 銅牌" tr "summoner_icon_title_952" = "2015 賽季 - 5v5 銅牌" tr "summoner_icon_title_953" = "2015 賽季 - 單排 銀牌" tr "summoner_icon_title_954" = "2015 賽季 - 3v3 銀牌" tr "summoner_icon_title_955" = "2015 賽季 - 5v5 銀牌" tr "summoner_icon_title_956" = "2015賽季 - 單排 金牌" tr "summoner_icon_title_957" = "2015賽季 - 3v3 金牌" tr "summoner_icon_title_958" = "2015 賽季 - 5v5 金牌" tr "summoner_icon_title_959" = "2015賽季 - 單排 白金" tr "summoner_icon_title_960" = "2015賽季 - 3v3 白金" tr "summoner_icon_title_961" = "2015 賽季 - 5v5 白金" tr "summoner_icon_title_962" = "2015 賽季 - 單排 鑽石" tr "summoner_icon_title_963" = "2015賽季 - 3v3 鑽石" tr "summoner_icon_title_964" = "2015 賽季 - 5v5 鑽石" tr "summoner_icon_title_965" = "2015 賽季 - 單排 大師" tr "summoner_icon_title_966" = "2015賽季 - 3v3 大師" tr "summoner_icon_title_967" = "2015 賽季 - 5v5 大師" tr "summoner_icon_title_968" = "2015 賽季 - 單排 菁英 3" tr "summoner_icon_title_969" = "2015 賽季 - 3v3 菁英 3" tr "summoner_icon_title_970" = "2015 賽季 - 5v5 菁英 3" tr "summoner_icon_title_971" = "2015 賽季 - 單排 菁英 2" tr "summoner_icon_title_972" = "2015 賽季 - 3v3 菁英 2" tr "summoner_icon_title_973" = "2015 賽季 - 5v5 菁英 2" tr "summoner_icon_title_974" = "2015 賽季 - 單排 菁英 1" tr "summoner_icon_title_975" = "2015 賽季 - 3v3 菁英 1" tr "summoner_icon_title_976" = "2015 賽季 - 5v5 菁英 1" tr "summoner_icon_title_977" = "峽谷小蛙蛙 頭像" tr "summoner_icon_title_978" = "峽谷小鴨鴨 頭像" tr "summoner_icon_title_979" = "冷兵兵 頭像" tr "summoner_icon_title_980" = "暖兵兵 頭像" tr "summoner_icon_title_981" = "飛天雪球 頭像" tr "summoner_icon_title_982" = "逃企鵝 頭像" tr "summoner_icon_title_983" = "飛企鵝 頭像" tr "summoner_icon_title_984" = "凍企鵝 頭像" tr "summoner_icon_title_985" = "菁英計畫:普羅 頭像" tr "summoner_icon_title_986" = "釉月片翼 頭像" tr "summoner_icon_title_987" = "釉月蛇蠍 頭像" tr "summoner_icon_title_988" = "猴年行大運 頭像" tr "summoner_icon_title_989" = "火眼金睛 頭像" tr "summoner_icon_title_990" = "2016 OPL Avant Garde" tr "summoner_icon_title_991" = "2016 OPL The Chiefs eSports Club" tr "summoner_icon_title_992" = "2016 OPL Dire Wolves" tr "summoner_icon_title_993" = "2016 OPL Hellions e-Sports Club" tr "summoner_icon_title_994" = "2016 OPL Infernum" tr "summoner_icon_title_995" = "2016 OPL Legacy eSports" tr "summoner_icon_title_996" = "2016 OPL Sin Gaming" tr "summoner_icon_title_997" = "2016 OPL Trident Esports" tr "summoner_icon_title_998" = "2016 LCL Team Differential" tr "summoner_icon_title_999" = "2016 LCL Team Empire" tr "SylasR_EnemyCooldownText" = "目標英雄尚未就緒!" tr "SylasR_EnemySylasText" = "沒什麼可盜取!" tr "SylasR_Ping" = "@SrcNameWithColon@@SlotName@ - 就緒 (@SubA@)" tr "SylasR_UltChatNotificationAlly" = "賽勒斯 已盜取 @SubA@ 的大絕!" tr "SylasR_UltChatNotificationEnemy" = "賽勒斯 已盜取 @SubA@ 的大絕!" tr "Template_Buff_Tooltip" = "@keyName@@keyCooldown@@keyTooltip@來源:@SourceName@" tr "Template_Buff_TooltipSimple" = "@keyName@@keyCooldown@@keyTooltip@來源:@SourceName@" tr "Template_Buff_TooltipWithExtendedBehaviorHint" = "@keyName@@keyCooldown@@keyTooltip@
          按下 [Shift] 來顯示更多資訊來源:@SourceName@" tr "Template_BuffNoSource_Description" = "@keySummary@" tr "Template_BuffNoSource_DisplayName" = "@keyName@" tr "Template_BuffNoSource_Tooltip" = "@keyName@@keyCooldown@@keyTooltip@" tr "Template_BuffNoSource_TooltipExtended" = "@keyName@@keyCooldown@@keyTooltipExtended@" tr "Template_BuffNoSource_TooltipSimple" = "@keyName@@keyCooldown@@keyTooltipSimple@" tr "Template_BuffNoSource_TooltipWithExtendedBehaviorHint" = "@keyName@@keyCooldown@@keyTooltip@
          按下 [Shift] 來顯示更多資訊" tr "Template_Spell_Description" = "@keySummary@" tr "Template_Spell_DisplayName" = "@keyName@" tr "Template_Spell_GridPostfix" = "]" tr "Template_Spell_GridPrefix" = "[" tr "Template_Spell_GridSeparator" = "/" tr "Template_Spell_LevelUp" = "升級-點擊或者按 [Ctrl-@Hotkey@]。@listLevelUpType@@listLevelUpValue@" tr "Template_Spell_Tooltip" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@" tr "Template_Spell_TooltipExtended" = "@keyName@(@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltipExtended@@keyTooltipExtendedBelowLine@" tr "Template_Spell_TooltipLevelUp" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@點擊或者按 [@LevelUpHotkey@] 來升等@keyKaynHackType@@listLevelUpType@@keyKaynHackValue@@listLevelUpValue@" tr "Template_Spell_TooltipLevelUpUnlearned" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@點擊或者按 [@LevelUpHotkey@] 來升等" tr "Template_Spell_TooltipSimple" = "@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltipSimple@" tr "Template_Spell_TooltipWithExtendedBehaviorHint" = "@keyName@(@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@
          按下 [Shift] 來顯示更多資訊" tr "Template_Spell_ValueSeparator" = "->" tr "tips_1" = "unused" tr "tips_10" = "unused" tr "tips_100" = "unused" tr "tips_11" = "unused" tr "tips_12" = "unused" tr "tips_13" = "unused" tr "tips_14" = "unused" tr "tips_15" = "unused" tr "tips_16" = "unused" tr "tips_17" = "unused" tr "tips_18" = "unused" tr "tips_19" = "unused" tr "tips_2" = "unused" tr "tips_20" = "unused" tr "tips_21" = "unused" tr "tips_22" = "unused" tr "tips_23" = "unused" tr "tips_24" = "unused" tr "tips_25" = "unused" tr "tips_26" = "unused" tr "tips_27" = "unused" tr "tips_28" = "unused" tr "tips_29" = "unused" tr "tips_3" = "unused" tr "tips_30" = "unused" tr "tips_31" = "unused" tr "tips_32" = "unused" tr "tips_33" = "unused" tr "tips_34" = "unused" tr "tips_35" = "unused" tr "tips_36" = "unused" tr "tips_37" = "unused" tr "tips_38" = "unused" tr "tips_39" = "unused" tr "tips_4" = "unused" tr "tips_40" = "unused" tr "tips_41" = "unused" tr "tips_42" = "unused" tr "tips_43" = "unused" tr "tips_44" = "unused" tr "tips_45" = "unused" tr "tips_46" = "unused" tr "tips_47" = "unused" tr "tips_48" = "unused" tr "tips_49" = "unused" tr "tips_5" = "unused" tr "tips_50" = "unused" tr "tips_51" = "unused" tr "tips_52" = "unused" tr "tips_53" = "unused" tr "tips_54" = "unused" tr "tips_55" = "unused" tr "tips_56" = "unused" tr "tips_57" = "unused" tr "tips_58" = "unused" tr "tips_59" = "unused" tr "tips_6" = "unused" tr "tips_60" = "unused" tr "tips_61" = "unused" tr "tips_62" = "unused" tr "tips_63" = "unused" tr "tips_64" = "unused" tr "tips_65" = "unused" tr "tips_66" = "unused" tr "tips_67" = "unused" tr "tips_68" = "unused" tr "tips_69" = "unused" tr "tips_7" = "unused" tr "tips_70" = "unused" tr "tips_71" = "unused" tr "tips_72" = "unused" tr "tips_73" = "unused" tr "tips_74" = "unused" tr "tips_75" = "unused" tr "tips_76" = "unused" tr "tips_77" = "unused" tr "tips_78" = "unused" tr "tips_79" = "unused" tr "tips_8" = "unused" tr "tips_80" = "unused" tr "tips_81" = "unused" tr "tips_82" = "unused" tr "tips_83" = "unused" tr "tips_84" = "unused" tr "tips_85" = "unused" tr "tips_86" = "unused" tr "tips_87" = "unused" tr "tips_88" = "unused" tr "tips_89" = "unused" tr "tips_9" = "unused" tr "tips_90" = "unused" tr "tips_91" = "unused" tr "tips_92" = "unused" tr "tips_93" = "unused" tr "tips_94" = "unused" tr "tips_95" = "unused" tr "tips_96" = "unused" tr "tips_97" = "unused" tr "tips_98" = "unused" tr "tips_99" = "unused" tr "tips_capture_and_hold_1" = "使用右鍵點擊據點
          的塔以開始佔領作業。" tr "Tips_Mordekaiser" = "
          • 正所謂防禦就是進攻。保持不停戰鬥來製造更厚的【不滅之軀】護盾。
          • 用同個技能命中多名英雄,將有助於加快啟動【暗崛】。
          • 對低血量的敵人使用【死亡領域】將可以確保擊殺並保有他們的屬性直到打完一場團戰。
          " tr "Tips_Mordekaiser_Enemy" = "
          • 魔鬥凱薩在和英雄作戰時會製造一個有著強大傷害的靈氣,所以儘量與他保持距離。
          • 他造成的傷害能夠轉化為一層相當厚重的護盾,並且消耗該護盾來治療自己。
          • 【死亡領域】將使你與你的隊友們徹底隔離。一旦如此,儘量留著機動性的技能來逃離魔鬥凱薩的魔掌。
          " tr "tips_sample" = "這是範例提示行。
          我可以使用多長的文字。
          這是新的一行" tr "tips_sample2" = "其實提示是
          從一大串的名單中選出來的。" tr "tips_sample3" = "我們可能需要有一個背景提示區,
          這樣可以更加美觀,也可以更簡單的
          確保文字符合預期範圍。" tr "Tooltip_StatsUIData_NumberStyle" = "@OpeningTag@@Value@@Icon@@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleBonus" = "@OpeningTag@(+@Value@@Icon@)@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleBonusPercent" = "@OpeningTag@(+@Value@%@Icon@)@ClosingTag@" tr "Tooltip_StatsUIData_NumberStylePercent" = "@OpeningTag@@Value@%@Icon@@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleTotalAndCoefficient" = "@OpeningTag@+@Total@ (@Coefficient@@Icon@)@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleTotalAndCoefficientPercent" = "@OpeningTag@+@Total@% (@Coefficient@%@Icon@)@ClosingTag@" tr "tutorial_ARURF_1_title" = "隨機單中的英雄候補機制也出現在阿福快打中啦!" tr "tutorial_ARURF_2_description" = "運用你基地中全新的阿福限定高速送頭砲來將你自己發射出去並飛跨過地圖!" tr "tutorial_ARURF_2_title" = "阿福限定高速送頭砲" tr "tutorial_ARURF_3_description" = "現在遠古巨龍將給予你每種飛龍的增益效果,而巴龍將給予你預示者的效果!" tr "tutorial_ARURF_3_title" = "史詩級野怪" tr "tutorial_ARURF_4_description" = "我們做了一些平衡調整,讓 10 個最強勢的英雄變弱一點,讓 10 個最弱勢的英雄變強一點。" tr "tutorial_ARURF_4_title" = "阿福中的英雄們" tr "tutorial_ARURF_5_description" = "現在,只要有士兵在你的身邊死亡就會獲得金錢,所以即使你沒有尾到兵,你也會獲得金錢。" tr "tutorial_ARURF_5_title" = "更佳的線上共享機制" tr "tutorial_ARURF_6_description" = "加入俱樂部來獲得一個隨機的暫時性造型獎勵,每局遊戲中的一個額外擲骰子機會,以及瘋狂終結特效!" tr "tutorial_ARURF_6_title" = "黃金鍋鏟尊榮俱樂部" tr "tutorial_gamemodex_card_1_description" = "戰火綿延不斷地在這張對稱的地圖上延燒著,加上那些特殊事件和獎勵讓整個戰局變得更加刺激。" tr "tutorial_gamemodex_card_1_footer" = "預估遊戲時間:15 分鐘" tr "tutorial_gamemodex_card_1_title" = "這就是閃電急擊" tr "tutorial_gamemodex_card_2_description" = "兩個打野一起在野區大展身手,一起清野來共享金錢、經驗值和增益效果。" tr "tutorial_gamemodex_card_2_title" = "一起在野區大展身手" tr "tutorial_gamemodex_card_3_description" = "連續的擊殺和助攻會讓你進入燃燒狀態,讓你變得更加強大 - 但更容易被擊殺。" tr "tutorial_gamemodex_card_3_title" = "大殺特殺,燃燒自我" tr "tutorial_odyssey_card_1_description" = "我們被帶到一個奇怪的星球了!如果我們能夠從這裡的生物身上淬煉出足夠的奧德賽能量,我們就可以把晨星號修好然後離開這裡!" tr "tutorial_odyssey_card_1_title" = "緊急降落!" tr "tutorial_odyssey_card_2_description" = "有時候隊友在戰鬥中陣亡是難免的事。如果不幸發生這個情況,只要站在他們的屍體旁邊他們就會立刻復活!" tr "tutorial_odyssey_card_2_title" = "拯救那個呆子!" tr "tutorial_odyssey_card_3_description" = "進行「奧德賽:淬煉」來解鎖強化晶片。你可以透過裝備它們來強化技能。盡可能蒐集它們,並研發出全新的裝備組合來克服更大的挑戰!" tr "tutorial_odyssey_card_3_title" = "強化實力!" tr "universe_description_1" = "在遼闊、黑暗的宇宙中,一群被命運選中的戰士背負著守護星光的使命。他們注定燃燒自我,綻放光芒。只不過,在閃耀過後等著他們的是永恆的殞落。" tr "universe_description_10" = "每一千年便會有一個古老的神體從天界來到人間,並選擇一名具有資質的戰士作為他的肉身。他們是弧光的化身 - 永恆聖光的代行者。" tr "universe_description_11" = "為了榮光進化!維克特召集了一支具有活腦的機械大軍,準備向他的敵人 - 那些害得他無法統治世界的人類反抗軍發起進攻。" tr "universe_description_12" = "一片因戰而傷的星系正試圖重建,然而遺留下來的疤痕卻無法抹除。犯罪分子、賞金獵人、受雇傭兵以及暗殺刺客填補了力量的空缺,以超凡技術駕馭著致命的戰鬥武裝。" tr "universe_description_14" = "對某些物種來說,狩獵並不僅僅是娛樂運動 - 他們的身心靈都為之所驅使,因此這些種族也被塑造為最完美的殺人機器。" tr "universe_description_15" = " 一些強力守衛們鎮守著古老且令人恐懼的陵墓,為的就是防止藏在當中的危機出來威脅世界。然而他們不知道的是,這一切可能已經太遲了…" tr "universe_description_16" = "從薑餅城堡一路到麥根沙士海,再從甘草群山到軟糖森林 - 這些都是糖果王國的榮耀。" tr "universe_description_17" = "吶兒的玩具箱裡堆滿了無價珍寶,不過當家裡沒有任何人在時,那些玩具就會悄悄地甦醒過來 …" tr "universe_description_18" = "大沙漠的城邦早已不復存在,但它們的廢墟 - 以及曾經統治過它們的古代法老 - 悄悄地靜臥在沙子底下。" tr "universe_description_2" = "彼此對立的國家為了統一分裂的國土而爭奪霸權。許多英勇的戰士及具有智慧的將軍為了成為這個時代最偉大的英雄而不斷地挑戰自己。這是個紛亂的時代,也是個英雄輩出的時代。" tr "universe_description_20" = "一個追求著無法抗拒力量的古老教派,總在血月之夜現身舉行褻瀆自然又隱晦神祕的古老儀式 — 將他們的肉體與惡魔的靈魂緊緊交融,轉化成為一個比黑暗還要更黑暗的存在。" tr "universe_description_25" = "自從巨大的怪獸從海、陸、空三處現身之後,人類便開發出同樣強大的機甲來抵禦牠們的威脅。" tr "universe_description_26" = "引領科學與藝術的海克斯科技從尚未發展成熟的初期階段到至今已掀起將人造生命與自由意志結為一體的現代風潮。工匠們憑藉著自身的技術將它帶到全新的未來 - 只不過沒有人知道海克斯科技發展到最後究竟會帶來什麼。" tr "universe_description_3" = "當萬物步入終結之際,月亮將會吞噬太陽。在這寥無生機的黎明中,四位泰坦巨人將會現身毀滅這個世界。" tr "universe_description_30" = "很久以前,在一片古老的土地上,許多靈魂聚集在眾神之下,以測試他們的力量極限。愚蠢且傲慢,勇敢且公正,他們的旅程被寫進了歷史那不朽的篇章中…" tr "universe_description_31" = "在工業革命的高峰期,旅行者們開始湧入未被開發的西部。為了尋求財富和成功,寧願將自己置身於殘酷古老世界裡的未知恐懼中。這使得這個時代充滿了勇敢的槍手、可惡的惡棍、不可預測的神靈及野蠻的惡魔。" tr "universe_description_32" = "從高度都市化的核心世界到星系的邊界地帶,冒險無所不在!偉大的蒂瑪克西亞無視聖殿騎士團和犯罪集團辛迪加反抗,試圖霸佔所有奧德賽能量-也就是所有文明的命脈,並且向那些具有天賦的人承諾無窮無盡的力量…" tr "universe_description_33" = "在巨型建築與緊密的街道之中,一場戰爭在陰影處展開,試圖造反的凡人與剛獲得力量的人造生物對峙著,勝者將編寫歷史...而敗者將被迫進化。" tr "universe_description_34" = "很久以前,聖堂騎士曾透過月亮和太陽賦予的神秘力量成功殺害了舊世界的邪惡神靈。然後,現在世界又重新陷入了黑暗,那些神靈正伺機等待回歸的那一天-唯一能對抗祂們的只剩日月雙蝕之光。" tr "universe_description_4" = "自從解開時空旅行的秘密之後,這些英雄被推入遙遠的反烏托邦未來。雖然時間執法者不停地穿梭於各個時空追捕他們,但還是有一些人成功逃入了歷史之中 - 一路汲取各式各樣的知識與科技。" tr "universe_description_5" = "浩瀚宇宙的黑暗深處中誕生了許多恐怖生物,以及來自幽冥煞星的未知巨獸。牠們是寂靜之神的子嗣,牠們終將到來。" tr "universe_description_6" = "龍焰曾經肆虐了這個世界兩次,而從餘燼之中誕生的是拯救世界的英雄。" tr "universe_description_7" = "歐米茄小隊一旦出動,沒有結束不了的戰爭。曾經的戰爭機器如今只剩下一位約德爾人,現在他所要面對的是屬於自己的戰鬥…" tr "universe_description_8" = "在這個重金屬搖滾至上的世界裡,殺五社的魅力絕對能讓你徹底拜倒在舞臺前。六位團員、兩張白金唱片,還有一張限量燙金專輯:「眾神之怒」。搖滾不死,音樂萬歲!" tr "universe_description_9" = "小心危機四伏的符文大地!強大的怪物、狡猾的巫師以及無數神秘生物有可能就在你的身邊!揪好友一同組成一支 3-5 人的探險隊,透過擲骰子來消滅邪惡生物。接受試煉,來看看你是否能拯救世界,成為「峽谷探索」的傳奇吧!" tr "universe_name_1" = "星光戰士" tr "universe_name_10" = "弧光" tr "universe_name_11" = "狂派機甲" tr "universe_name_12" = "鋼鐵女武神" tr "universe_name_13" = "大廚" tr "universe_name_14" = "獵頭者" tr "universe_name_15" = "砂皇護衛" tr "universe_name_16" = "糖果衝擊" tr "universe_name_17" = "玩具聯盟" tr "universe_name_18" = "失落帝國" tr "universe_name_19" = "沃德部落" tr "universe_name_2" = "三國武將" tr "universe_name_20" = "血月" tr "universe_name_21" = "古代獵者" tr "universe_name_22" = "童話故事書" tr "universe_name_23" = "寓言故事" tr "universe_name_24" = "史詩對決" tr "universe_name_25" = "機甲特急" tr "universe_name_26" = "海克斯科技" tr "universe_name_27" = "黑暗預兆" tr "universe_name_28" = "霜降慶典" tr "universe_name_29" = "萬惡之城" tr "universe_name_3" = "文明末日" tr "universe_name_30" = "劍仙" tr "universe_name_31" = "西域牛仔 哥德風" tr "universe_name_32" = "奧德賽" tr "universe_name_33" = "菁英計畫" tr "universe_name_34" = "日月雙蝕" tr "universe_name_4" = "脈衝火焰" tr "universe_name_5" = "扭曲空間" tr "universe_name_6" = "龍的世界" tr "universe_name_7" = "戰爭機器" tr "universe_name_8" = "殺五社" tr "universe_name_9" = "峽谷探索" tr "URF_FeeneyPultTargeting" = "選定目標中" tr "VoiceChatPanel_Action_ConnectToVoice" = "連接至聯盟語音" tr "VoiceChatPanel_Action_DisconnectFromVoice" = "取消與聯盟語音的連接" tr "VoiceChatPanel_Message_ConnectToUse" = "連接至聯盟語音和你的隊伍交談!" tr "VoiceChatPanel_Message_EmptyChannel" = "你的隊伍中沒有任何人連接上了聯盟語音!" tr "VoiceChatPanel_Message_VoiceUnavailable" = "很抱歉,聯盟語音目前無法使用。" tr "VoiceChatPanel_Status_Connected" = "已連接" tr "VoiceChatPanel_Status_Disconnected" = "已斷線" tr "VoiceChatPanel_Tooltip_VoicePanelEnabled" = "語音控制@Key@點擊以開啟聯盟語音控制界面。" tr "ward_115_description" = "在 2018 年作為奧德賽事件的一部分來發行。" tr "ward_117_description" = "完成 2018 奧德賽任務:銀河傳說後獲得。" tr "ward_description_111" = "此守衛是在你於符文大地地圖釋出期間完成所有任務而取得。" tr "Water_current_form_tooltip" = "元素型態: 洪流拉克絲獲得充足的元素之力去操控任何一種元素!選擇一種元素添加在她現在的型態。

          "只有我能讓潮汐流動。"
          " tr "Water_current_meter_tooltip" = "元素型態: 洪流拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她現在的型態。

          元素之力: @MotePercent@%

          "只有我能讓潮汐流動。"
          " tr "Water_selection_button" = "元素精通: 洪流添加洪流元素至拉克絲現在的型態。

          "潮汐在流動了。"
          " trenc "Krz38+vs79FyH+5i8sk/C/SgNaekFgA/a7FySU6//hE=" = "ng+2Ldr/EV/skw4Ew2682d7s2Zc1T7IoHtQBF5rn2kYFbqlkSVU+zvq0Tp+czmIeS+3feGIZgXbPEVD5zRDBKglZTBb8T84wIEEhz9p67ynOM+35CabWs1FtM8KPWyB9Wce6yJHBvozRyr/dWDjWIgGdpU5zYiGySNgBYJ/xTC78rV66qQTVVA==" trenc "YZH/78JBFRhLHXhdBEfH9Rsz50SxiZGQ" = "EY4DA0TR2nqHAxYujlgxeXzskBCmKTuqHvpkFPa5f024I+eCLvTavHsh/Lrb5leA+XcWXOZ0irtCTq8tFRZY+f1zALTA8W/JvtVH12JjOTsuRIPMZBMCzqyGUSs4Tr2v8jULxLDJh98=" trenc "YZH/78JBFRjpRPdK/3Obo7yFfaiw6+EO" = "Ds1u5POcgigC/kl+TZonA8635StKIZ6B90b+pkwed6+KU8dsFORgHPjqAxhDi/AmFysQ17A/kWiWn7xb5+VXMXytF00G08mPDZ45bxOmbw9AmlRXD4tzoJgNaBsa5rVmDNMjXyBpJrWhHDwzhgRG2w=="